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IDProjectCategoryView StatusLast Update
0000090M.O.O.D.S.Functionality (Funktionalität)public2024-12-11 09:16
Reporterjhuels Assigned Tonfehrenbacher 
PrioritynormalSeverityminorReproducibilityhave not tried
Status closedResolutionfixed 
Summary0000090: Leontron stays stuck in idle
Description

Leontron stays stuck in idle for an extended period after performing a normal attack.

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Activities

nfehrenbacher

2024-12-06 10:55

viewer   ~0000027

After Leotron falls of his screw and is vulnerable he stands idle after the first hit.

nfehrenbacher

2024-12-06 17:11

viewer   ~0000029

Deleted 'None' Behaviour form the EnemyBehaviourGroup_DamagePhase in Unity.

Issue History

Date Modified Username Field Change
2024-12-06 08:32 jhuels New Issue
2024-12-06 08:40 jhuels Status new => acknowledged
2024-12-06 10:20 nfehrenbacher Assigned To => nfehrenbacher
2024-12-06 10:20 nfehrenbacher Status acknowledged => assigned
2024-12-06 10:55 nfehrenbacher Note Added: 0000027
2024-12-06 17:11 nfehrenbacher Status assigned => resolved
2024-12-06 17:11 nfehrenbacher Resolution open => fixed
2024-12-06 17:11 nfehrenbacher Note Added: 0000029
2024-12-11 09:16 jhuels Status resolved => closed