View Issue Details

IDProjectCategoryView StatusLast Update
0000064M.O.O.D.S.Functionality (Funktionalität)public2024-12-06 17:04
Reporterllorenz Assigned Topdegasper  
PriorityhighSeverityblockReproducibilityhave not tried
Status closedResolutionunable to reproduce 
Summary0000064: Enemys not spawning/ locked in sorrow stage
Description

Enemys not spawning/ locked in sorrow stage

TagsNo tags attached.
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Attached Files
MOODS_ 0.5.15.5765Log_05_12_2024_08_09_04.txt (88,183 bytes)   
LOG: 05.12.2024 09:09:05 
ChangeResolution(1920 x 1080 @ -1Hz) Screen.width: 1920, Screen.hieght: 1080

LOG: 05.12.2024 09:09:05 
ChangeFullscreenMode(FullScreenWindow) Screen.fullScreenMode: FullScreenWindow

WARNING: 05.12.2024 09:09:05 
GetLocalizedText(languageKey: System.Language.English) Failed! currentLanguagePackage is null and was not inited!

WARNING: 05.12.2024 09:09:05 
GetLocalizedText(languageKey: System.Language.German) Failed! currentLanguagePackage is null and was not inited!

WARNING: 05.12.2024 09:09:05 
GetLocalizedText(languageKey: System.NativeGerman) Failed! currentLanguagePackage is null and was not inited!

WARNING: 05.12.2024 09:09:05 
GetLocalizedText(languageKey: System.Language.Chinese(Simplified)) Failed! currentLanguagePackage is null and was not inited!

WARNING: 05.12.2024 09:09:05 
GetLocalizedText(languageKey: System.NativeChinese(Simplified)) Failed! currentLanguagePackage is null and was not inited!

WARNING: 05.12.2024 09:09:05 
GetLocalizedText(languageKey: System.Language.Russian) Failed! currentLanguagePackage is null and was not inited!

WARNING: 05.12.2024 09:09:05 
GetLocalizedText(languageKey: System.NativeRussian) Failed! currentLanguagePackage is null and was not inited!

WARNING: 05.12.2024 09:09:05 
GetLocalizedText(languageKey: System.Language.Japanese) Failed! currentLanguagePackage is null and was not inited!

WARNING: 05.12.2024 09:09:05 
GetLocalizedText(languageKey: System.NativeJapanese) Failed! currentLanguagePackage is null and was not inited!

WARNING: 05.12.2024 09:09:05 
GetLocalizedText(languageKey: System.Language.Chinese(Traditional)) Failed! currentLanguagePackage is null and was not inited!

WARNING: 05.12.2024 09:09:05 
GetLocalizedText(languageKey: System.NativeChinese(Traditional)) Failed! currentLanguagePackage is null and was not inited!

WARNING: 05.12.2024 09:09:05 
GetLocalizedText(languageKey: System.Language.Korean) Failed! currentLanguagePackage is null and was not inited!

WARNING: 05.12.2024 09:09:05 
GetLocalizedText(languageKey: System.NativeKorean) Failed! currentLanguagePackage is null and was not inited!

LOG: 05.12.2024 09:09:05 
Try to ChangeLanguage() from ENGLISH to GERMAN

WARNING: 05.12.2024 09:09:06 
DontDestroyOnLoad only works for root GameObjects or components on root GameObjects.

LOG: 05.12.2024 09:09:06 
RealLifeSessionsManager.DetermineCurrentSession() => The event 'Christmas' is triggered!

LOG: 05.12.2024 09:09:06 
NEW GAMESEED: '7K7N-78N9' resetSeededCalls: True

WARNING: 05.12.2024 09:09:06 
GetIsBossEnemy (0# incorrect_settings_in_enemyprefab) is not in EnemyDatabase List! 

WARNING: 05.12.2024 09:09:06 
MechionaryManager.AddMechionaryGUIDEntry( ME_ENEMY_ANGER_Stationary_Turret_Wut_1e53e27cda94) was already added to list! check code ...

WARNING: 05.12.2024 09:09:06 
MechionaryManager.AddMechionaryGUIDEntry( ME_ENEMY_ANGER_Stationary_Sniper_Wut_1e53e27cda94) was already added to list! check code ...

ERROR: 05.12.2024 09:09:06 
SaveGame Profile Loading Error (SerializationException): Failed to get 'Christmas_LastOpenedTime' from GameProfile! Set it as '01.01.0001 00:00:00'. 
Member 'Christmas_LastOpenedTime' was not found.
  at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.GameProfile..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 
  at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0  
UnityEngine.Debug:LogError(Object)
StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String)
StickyStoneStudio.MOODS.GameProfile:.ctor(SerializationInfo, StreamingContext)
System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream)
StickyStoneStudio.MOODS.SaveManager:CollectSaveGames()
StickyStoneStudio.MOODS.SaveManager:InitializeBehavior()
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize()
StickyStoneStudio.MOODS.GameManager:InitializeBehavior()
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize()


ERROR: 05.12.2024 09:09:07 
SaveGame Profile Loading Error (SerializationException): Failed to get 'Christmas_LastOpenedTime' from GameProfile! Set it as '01.01.0001 00:00:00'. 
Member 'Christmas_LastOpenedTime' was not found.
  at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.GameProfile..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 
  at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0  
UnityEngine.Debug:LogError(Object)
StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String)
StickyStoneStudio.MOODS.GameProfile:.ctor(SerializationInfo, StreamingContext)
System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream)
StickyStoneStudio.MOODS.SaveManager:CollectSaveGames()
StickyStoneStudio.MOODS.SaveManager:InitializeBehavior()
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize()
StickyStoneStudio.MOODS.GameManager:InitializeBehavior()
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize()


LOG: 05.12.2024 09:09:07 
<color=silver>MOODS Action-Roguelite by StickyStoneStudio GmbH | V.: 0.5.15.5765 | Mode: ReleaseAdmin
BUILD PLAYABLE with no restrictions

LOG: 05.12.2024 09:09:07 
WindowManager.LoadMenu => MainMenu

WARNING: 05.12.2024 09:09:07 
RealLifeSessionController Prefab () or parent () is null, cannot load game object.

EXCEPTION: 05.12.2024 09:09:07 
ResultException: InternalError 
Discord.Discord..ctor (System.Int64 clientId, System.UInt64 flags) (at <00000000000000000000000000000000>:0)
StickyStoneStudio.MOODS.RichPresenceManager.Start () (at <00000000000000000000000000000000>:0)


WARNING: 05.12.2024 09:09:07 
DontDestroyOnLoad only works for root GameObjects or components on root GameObjects.

WARNING: 05.12.2024 09:09:08 
Direct audio output mode not yet supported for this VideoPlayer backend. Use the AudioSource output mode instead.

LOG: 05.12.2024 09:09:08 
Menu.GoToPanel() 'MM_Default' transitionFade?: 'True' currentpanel was null.

LOG: 05.12.2024 09:09:08 
Menu.LoadMenuPanel => MM_Default (MenuID: MainMenu)

LOG: 05.12.2024 09:09:08 
<color=silver>[RichPresenceManager] ChangeActivity to GeneralActivity ..

LOG: 05.12.2024 09:09:08 
Menu.GoToPanel() 'MM_Default' transitionFade?: 'True' currentpanel is: 'MM_Default'

LOG: 05.12.2024 09:09:08 
<color=silver>[RichPresenceManager] ChangeActivity to GeneralActivity ..

LOG: 05.12.2024 09:09:19 
Menu.LoadMenuPanel => MM_ChoosePlayerClass (MenuID: MainMenu)

WARNING: 05.12.2024 09:09:19 
This TMPro text object does not have a cursor. If you want full edit functionality add a OSK_Cursor prefab as a child

LOG: 05.12.2024 09:09:20 
Menu.GoToPanel() 'MM_ChoosePlayerClass' transitionFade?: 'True' currentpanel is: 'MM_Default'

WARNING: 05.12.2024 09:09:20 
Menu.LoadMenuPanel MM_ChoosePlayerClass failed. It was Loaded before and is present in the scene! (MenuID: MainMenu)

WARNING: 05.12.2024 09:09:20 
GetMappedKeyName(Use): Couldnt get ActionElementMap!

WARNING: 05.12.2024 09:09:20 
GetMappedKeyName(Use): Couldnt get ActionElementMap!

WARNING: 05.12.2024 09:09:20 
GetMappedKeyName(TabRight): Couldnt get ActionElementMap!

WARNING: 05.12.2024 09:09:20 
GetMappedKeyName(TabRight): Couldnt get ActionElementMap!

WARNING: 05.12.2024 09:09:20 
GetMappedKeyName(TabLeft): Couldnt get ActionElementMap!

WARNING: 05.12.2024 09:09:20 
GetMappedKeyName(TabLeft): Couldnt get ActionElementMap!

LOG: 05.12.2024 09:09:20 
Menu.UnloadMenuPanel => MM_Default

LOG: 05.12.2024 09:09:23 
is Loading Quests

LOG: 05.12.2024 09:09:23 
loaded mechionary progress for savegame:24.10

LOG: 05.12.2024 09:09:25 
Continue Game Confirmed! Loading Game Session => Guid: d8b474e206e3 Seed: NN5C-0HTZ SeededCalls: 1418 SeededCallsLastDungeon: 61

LOG: 05.12.2024 09:09:25 
is Loading Quests

LOG: 05.12.2024 09:09:25 
LoadingMenu.SetCurrentLoadingScreen() => Base

LOG: 05.12.2024 09:09:25 
WindowManager.LoadMenu => InGameMenu

LOG: 05.12.2024 09:09:25 
WindowManager.UnloadMenu => MainMenu

LOG: 05.12.2024 09:09:25 
Menu.UnloadMenuPanel => MM_ChoosePlayerClass

LOG: 05.12.2024 09:09:25 
is Loading Quests

LOG: 05.12.2024 09:09:25 
loaded mechionary progress for savegame:24.10

WARNING: 05.12.2024 09:09:26 
MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of Mech_Player(Clone) ! Consider Add it in the Prefab. Searching for Reference now ...

LOG: 05.12.2024 09:09:26 
NEW GAMESEED: 'NN5C-0HTZ' resetSeededCalls: True

LOG: 05.12.2024 09:09:26 
MapController: Change CurrentTheme from 'HomeBase' to 'Trauer'

LOG: 05.12.2024 09:09:26 
SetCurrentMapSelectorChoice => DungeonDepth: 15 NextDungeonDepth: 15 PersistentDungeonDepth: 15 CurrentTheme: Trauer

LOG: 05.12.2024 09:09:26 
LoadingMenu.SetCurrentLoadingScreen() => TSR_Level2

LOG: 05.12.2024 09:09:26 
Generate Level Started! Level: Level_B theme: Trauer GameSeed: NN5C-0HTZ SeedCalls: 1357

LOG: 05.12.2024 09:09:29 
(TryInstantiateRandomRoom) currentList count is 0! RoomTheme: Trauer, RoomLevel: Level_B, RoomTyp: Typ_A

LOG: 05.12.2024 09:09:35 
MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False

LOG: 05.12.2024 09:09:37 
Generate Level Completed! Loading time: 10,889s

LOG: 05.12.2024 09:09:37 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel was null.

LOG: 05.12.2024 09:09:37 
Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu)

LOG: 05.12.2024 09:09:37 
WindowManager.UnloadMenu => LoadingMenu

LOG: 05.12.2024 09:09:37 
CurrentRoom ReverbTheme isStoneRoom

LOG: 05.12.2024 09:09:37 
TryAddWeapon(Items.Weapons.CrossbowName) => Items.Weapons.CrossbowName 1

LOG: 05.12.2024 09:09:37 
TryAddItem(Equipment) => Equipment_Arm_Love Arm

LOG: 05.12.2024 09:09:37 
TryAddItem(Equipment) => Equipment_Torso_Love Torso

LOG: 05.12.2024 09:09:37 
TryAddItem(Equipment) => Equipment_Foot_Love Foot

LOG: 05.12.2024 09:09:37 
TryAddItem(Equipment) => Equipment_Legs_Love Legs

LOG: 05.12.2024 09:09:37 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel was null.

LOG: 05.12.2024 09:09:37 
Menu.LoadMenuPanel (DefaultPanel) is already loading! (MenuID: InGameMenu)

WARNING: 05.12.2024 09:09:37 
Ambient VFX this room or lv theme is null

LOG: 05.12.2024 09:09:37 
CurrentRoom ReverbTheme isStoneRoom

LOG: 05.12.2024 09:09:37 
ItemManager.DestroyItem() =>  'WEAPON_Crossbow(Clone)'

LOG: 05.12.2024 09:09:37 
ItemManager.DestroyItem() =>  'WEAPON_Crossbow(Clone)'

LOG: 05.12.2024 09:09:37 
ItemManager.DestroyItem() =>  'Equipment_Torso_Love(Clone)'

LOG: 05.12.2024 09:09:37 
ItemManager.DestroyItem() =>  'Equipment_Legs_Love(Clone)'

LOG: 05.12.2024 09:09:37 
ItemManager.DestroyItem() =>  'Equipment_Foot_Love(Clone)'

LOG: 05.12.2024 09:09:37 
ItemManager.DestroyItem() =>  'Equipment_Arm_Love(Clone)'

LOG: 05.12.2024 09:09:37 
TryAddWeapon(Items.Weapons.CrossbowName) => Items.Weapons.CrossbowName 1

LOG: 05.12.2024 09:09:37 
TryAddItem(Equipment) => Equipment_Arm_Love Arm

LOG: 05.12.2024 09:09:37 
TryAddItem(Equipment) => Equipment_Torso_Love Torso

LOG: 05.12.2024 09:09:37 
TryAddItem(Equipment) => Equipment_Foot_Love Foot

LOG: 05.12.2024 09:09:37 
TryAddItem(Equipment) => Equipment_Legs_Love Legs

LOG: 05.12.2024 09:09:37 
ItemManager.DestroyItem() =>  'WEAPON_Crossbow(Clone)'

LOG: 05.12.2024 09:09:37 
ItemManager.DestroyItem() =>  'WEAPON_Crossbow(Clone)'

LOG: 05.12.2024 09:09:37 
TryAddWeapon(Items.Weapons.CrossbowName) => Items.Weapons.CrossbowName 1

LOG: 05.12.2024 09:09:37 
Change Color from Equipment_Head(Clone)  matname: ChangeableColor (Instance)

LOG: 05.12.2024 09:09:37 
TryAddWeapon(Items.Weapons.CrossbowName) => Items.Weapons.CrossbowName 1

LOG: 05.12.2024 09:09:37 
TryAddItem(Equipment) => Items.Equipment.HeaderName Head

LOG: 05.12.2024 09:09:37 
ItemManager.DestroyItem() =>  'Equipment_Legs_Love(Clone)'

LOG: 05.12.2024 09:09:37 
Change Color from Equipment_Legs(Clone)  matname: ChangeableColor (Instance)

LOG: 05.12.2024 09:09:37 
TryAddWeapon(Items.Weapons.CrossbowName) => Items.Weapons.CrossbowName 1

LOG: 05.12.2024 09:09:37 
TryAddItem(Equipment) => Items.Equipment.LegsName Legs

LOG: 05.12.2024 09:09:37 
ItemManager.DestroyItem() =>  'Equipment_Arm_Love(Clone)'

LOG: 05.12.2024 09:09:37 
Change Color from Equipment_Arms(Clone)  matname: ChangeableColor (Instance)

LOG: 05.12.2024 09:09:37 
Change Color from Equipment_Arms(Clone)  matname: ChangeableColor (Instance)

LOG: 05.12.2024 09:09:37 
TryAddWeapon(Items.Weapons.CrossbowName) => Items.Weapons.CrossbowName 1

LOG: 05.12.2024 09:09:37 
TryAddItem(Equipment) => Items.Equipment.ArmName Arm

LOG: 05.12.2024 09:09:37 
TryAddItem(WeaponAddin) => Items.Addins.CriticalName

WARNING: 05.12.2024 09:09:37 
<meshForOnDestroyVFX> for <WeaponAddin_Overseeing(Clone)> == null! No VFX-Effect can be played on destroy.

LOG: 05.12.2024 09:09:37 
TryAddItem(WeaponAddin) => Items.Addins.OverseeingName

LOG: 05.12.2024 09:09:37 
TryAddItem(WeaponAddin) => Items.Addins.EfficienyName

LOG: 05.12.2024 09:09:37 
TryAddItem(WeaponAddin) => Items.Addins.PiercerName

LOG: 05.12.2024 09:09:37 
TryAddItem(WeaponAddin) => Items.Addins.RadioactiveName

LOG: 05.12.2024 09:09:37 
TryAddItem(WeaponAddin) => Items.Addins.AllrounderName

LOG: 05.12.2024 09:09:37 
SAVE GAME => 24.10 id:1 guid:1487e63d-d6f0-47fb-b182-041734a90a3c

WARNING: 05.12.2024 09:09:37 
Language Text not found! (Path: Töte Automatischer Auslöscher)

LOG: 05.12.2024 09:09:37 
<color=silver>[RichPresenceManager] ChangeActivity to SorrowArea ..

WARNING: 05.12.2024 09:09:37 
Ambient VFX this room or lv theme is null

LOG: 05.12.2024 09:09:37 
CurrentRoom ReverbTheme isStoneRoom

WARNING: 05.12.2024 09:09:38 
GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build.

WARNING: 05.12.2024 09:09:38 
GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build.

LOG: 05.12.2024 09:09:39 
DestroyDestructibleInScene() => SORROW_Destructible_Crate

WARNING: 05.12.2024 09:09:43 
Ambient VFX this room or lv theme is null

LOG: 05.12.2024 09:09:43 
CurrentRoom ReverbTheme isStoneRoom

LOG: 05.12.2024 09:09:44 
DestroyDestructibleInScene() => SORROW_Destructible_Barrel_14

LOG: 05.12.2024 09:09:44 
DestroyDestructibleInScene() => SORROW_Destructible_Barrel_13

LOG: 05.12.2024 09:09:44 
DestroyDestructibleInScene() => SORROW_Destructible_Barrel_04

LOG: 05.12.2024 09:09:45 
the Entity_MechBase of SORROW_Trap_ExplosiveBarrel_01 (StickyStoneStudio.MOODS.ExplosiveDestructible) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings

LOG: 05.12.2024 09:09:45 
DestroyDestructibleInScene() => ExplosiveDestructible

LOG: 05.12.2024 09:09:45 
the Entity_MechBase of SORROW_Trap_ExplosiveBarrel_05 (StickyStoneStudio.MOODS.ExplosiveDestructible) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings

LOG: 05.12.2024 09:09:45 
DestroyDestructibleInScene() => ExplosiveDestructible

LOG: 05.12.2024 09:09:45 
DestroyDestructibleInScene() => SORROW_Destructible_Crate

LOG: 05.12.2024 09:09:45 
DestroyDestructibleInScene() => SORROW_Destructible_Barrel

LOG: 05.12.2024 09:09:45 
DestroyDestructibleInScene() => SORROW_Destructible_Barrel_01

LOG: 05.12.2024 09:09:45 
DestroyDestructibleInScene() => SORROW_Destructible_Crate_02

LOG: 05.12.2024 09:09:45 
the Entity_MechBase of SORROW_Trap_ExplosiveBarrel (StickyStoneStudio.MOODS.ExplosiveDestructible) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings

LOG: 05.12.2024 09:09:45 
DestroyDestructibleInScene() => ExplosiveDestructible

LOG: 05.12.2024 09:09:45 
DestroyDestructibleInScene() => SORROW_Destructible_Barrel_16

LOG: 05.12.2024 09:09:45 
DestroyDestructibleInScene() => SORROW_Destructible_Crate_01

LOG: 05.12.2024 09:09:45 
DestroyDestructibleInScene() => SORROW_Destructible_Barrel_03

LOG: 05.12.2024 09:09:45 
DestroyDestructibleInScene() => SORROW_Destructible_Barrel_09

LOG: 05.12.2024 09:09:45 
DestroyDestructibleInScene() => SORROW_Destructible_Barrel_15

LOG: 05.12.2024 09:09:45 
DestroyDestructibleInScene() => SORROW_Destructible_Barrel_02

LOG: 05.12.2024 09:09:46 
the Entity_MechBase of SORROW_Trap_ExplosiveBarrel_03 (StickyStoneStudio.MOODS.ExplosiveDestructible) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings

LOG: 05.12.2024 09:09:46 
DestroyDestructibleInScene() => ExplosiveDestructible

LOG: 05.12.2024 09:09:46 
the Entity_MechBase of SORROW_Trap_ExplosiveBarrel_04 (StickyStoneStudio.MOODS.ExplosiveDestructible) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings

LOG: 05.12.2024 09:09:46 
DestroyDestructibleInScene() => ExplosiveDestructible

LOG: 05.12.2024 09:09:46 
DestroyDestructibleInScene() => SORROW_Destructible_Barrel_07

LOG: 05.12.2024 09:09:46 
DestroyDestructibleInScene() => SORROW_Destructible_Barrel_05

LOG: 05.12.2024 09:09:46 
DestroyDestructibleInScene() => SORROW_Destructible_Barrel_08

LOG: 05.12.2024 09:09:46 
DestroyDestructibleInScene() => SORROW_Destructible_Barrel_12

LOG: 05.12.2024 09:09:46 
the Entity_MechBase of SORROW_Trap_ExplosiveBarrel_02 (StickyStoneStudio.MOODS.ExplosiveDestructible) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings

LOG: 05.12.2024 09:09:46 
DestroyDestructibleInScene() => ExplosiveDestructible

LOG: 05.12.2024 09:09:46 
DestroyDestructibleInScene() => SORROW_Destructible_Barrel_10

LOG: 05.12.2024 09:09:46 
DestroyDestructibleInScene() => SORROW_Destructible_Barrel_06

LOG: 05.12.2024 09:09:46 
DestroyDestructibleInScene() => SORROW_Destructible_Crate_03

LOG: 05.12.2024 09:09:46 
DestroyDestructibleInScene() => SORROW_Destructible_Barrel_11

WARNING: 05.12.2024 09:09:47 
GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build.

WARNING: 05.12.2024 09:09:48 
GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build.

WARNING: 05.12.2024 09:09:48 
GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build.

WARNING: 05.12.2024 09:09:48 
GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build.

LOG: 05.12.2024 09:09:49 
Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel'

LOG: 05.12.2024 09:09:49 
Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu)

LOG: 05.12.2024 09:09:49 
OnWeaponAddinShootable1SelectionChanged ID -> 0

LOG: 05.12.2024 09:09:49 
OnWeaponSelectionChanged ID -> 0

LOG: 05.12.2024 09:09:49 
OnWeaponAddinShootable1SelectionChanged ID -> 0

WARNING: 05.12.2024 09:09:49 
Language Text not found! (Path: Items.AllShieldBlocks)

LOG: 05.12.2024 09:09:50 
Menu.UnloadMenuPanel => DefaultPanel

LOG: 05.12.2024 09:09:51 
OnWeaponAddinInventorySelectionChanged ID -> 1

LOG: 05.12.2024 09:09:52 
OnWeaponAddinInventorySelectionChanged ID -> 0

LOG: 05.12.2024 09:09:52 
WeaponAddinsInventory_OnElementGrabbed() => <color=white>DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)'
<color=white>FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0'
<color=white>ToList: -Index# 0'
<color=white>Clone?: 'False'
<color=white>SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)'

LOG: 05.12.2024 09:09:53 
Shootable1WeaponAddinsInventory_OnElementDropped() => <color=white>DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)'
<color=white>FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0'
<color=white>ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 6'
<color=white>Clone?: 'False'
<color=white>SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)'

LOG: 05.12.2024 09:09:53 
Shootable1WeaponAddinsInventory_OnElementAdded() => <color=white>DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)'
<color=white>FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0'
<color=white>ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 6'
<color=white>Clone?: 'False'
<color=white>SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)'

LOG: 05.12.2024 09:09:53 
MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.LuckshotName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin]

LOG: 05.12.2024 09:09:53 
OnWeaponSelectionChanged ID -> 0

LOG: 05.12.2024 09:09:53 
OnWeaponAddinShootable1SelectionChanged ID -> 0

LOG: 05.12.2024 09:09:54 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar'

LOG: 05.12.2024 09:09:54 
Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu)

LOG: 05.12.2024 09:09:55 
Menu.UnloadMenuPanel => Inventar

WARNING: 05.12.2024 09:09:56 
Ambient VFX this room or lv theme is null

WARNING: 05.12.2024 09:09:56 
<meshForOnDestroyVFX> for <NPC_Shopkeeper_Grammophone> == null! No VFX-Effect can be played on destroy.

LOG: 05.12.2024 09:09:56 
CurrentRoom ReverbTheme isCeramicTiledRoom

WARNING: 05.12.2024 09:09:56 
GoToSplashScreenPanel() 'InGame_Vendor' failed. Splashscreens are disabled in the Build.

WARNING: 05.12.2024 09:09:56 
GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build.

LOG: 05.12.2024 09:09:58 
DestroyDestructibleInScene() => SORROW_Destructible_Barrel_04

LOG: 05.12.2024 09:09:58 
Vendor: is close to beeing upset,be carefull this may cost you your raputation!

LOG: 05.12.2024 09:09:58 
DestroyDestructibleInScene() => SORROW_Destructible_Barrel_04

WARNING: 05.12.2024 09:10:02 
Ambient VFX this room or lv theme is null

LOG: 05.12.2024 09:10:02 
CurrentRoom ReverbTheme isStoneRoom

LOG: 05.12.2024 09:10:03 
Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel'

LOG: 05.12.2024 09:10:03 
Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu)

LOG: 05.12.2024 09:10:03 
OnWeaponAddinShootable1SelectionChanged ID -> 0

LOG: 05.12.2024 09:10:03 
OnWeaponSelectionChanged ID -> 0

LOG: 05.12.2024 09:10:03 
OnWeaponAddinShootable1SelectionChanged ID -> 0

WARNING: 05.12.2024 09:10:03 
Language Text not found! (Path: Items.AllShieldBlocks)

LOG: 05.12.2024 09:10:04 
Menu.UnloadMenuPanel => DefaultPanel

LOG: 05.12.2024 09:10:06 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar'

LOG: 05.12.2024 09:10:06 
Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu)

WARNING: 05.12.2024 09:10:06 
Ambient VFX this room or lv theme is null

LOG: 05.12.2024 09:10:06 
CurrentRoom ReverbTheme isStoneRoom

LOG: 05.12.2024 09:10:06 
TrySpawnEnemy SORROW_ProjectSupervisor delay 1,75

LOG: 05.12.2024 09:10:06 
TrySpawnEnemy SORROW_ProjectSupervisor delay 1,75

LOG: 05.12.2024 09:10:06 
TrySpawnEnemy SORROW_EyeOfMallory delay 1,75

LOG: 05.12.2024 09:10:06 
TrySpawnEnemy SORROW_EyeOfMallory delay 1,75

LOG: 05.12.2024 09:10:06 
TrySpawnEnemy SORROW_DistraughtPlumber delay 1,75

LOG: 05.12.2024 09:10:06 
TrySpawnEnemy SORROW_DistraughtPlumber delay 1,75

LOG: 05.12.2024 09:10:06 
TrySpawnEnemy SORROW_EyeOfMallory delay 1,75

WARNING: 05.12.2024 09:10:06 
EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_EyeOfMallory in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup

LOG: 05.12.2024 09:10:06 
TrySpawnEnemy SORROW_EyeOfMallory delay 1,75

WARNING: 05.12.2024 09:10:06 
EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_EyeOfMallory in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup

LOG: 05.12.2024 09:10:06 
Menu.UnloadMenuPanel => Inventar

WARNING: 05.12.2024 09:10:09 
Failed to create agent because it is not close enough to the NavMesh

WARNING: 05.12.2024 09:10:09 
Failed to create agent because it is not close enough to the NavMesh

WARNING: 05.12.2024 09:10:09 
Failed to create agent because it is not close enough to the NavMesh

WARNING: 05.12.2024 09:10:09 
Failed to create agent because it is not close enough to the NavMesh

WARNING: 05.12.2024 09:10:09 
Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ...

WARNING: 05.12.2024 09:10:09 
Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ...

WARNING: 05.12.2024 09:10:09 
Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ...

WARNING: 05.12.2024 09:10:09 
Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ...

WARNING: 05.12.2024 09:10:09 
Language Text not found! (Path: Drone)

WARNING: 05.12.2024 09:10:09 
Language Text not found! (Path: Drone)

WARNING: 05.12.2024 09:10:09 
Failed to init life point display. IMech (EnemyBase) has already a lifePointDisplay!

WARNING: 05.12.2024 09:10:09 
Language Text not found! (Path: Drone)

WARNING: 05.12.2024 09:10:09 
Language Text not found! (Path: Drone)

WARNING: 05.12.2024 09:10:09 
[FMOD] Event not found: {00000000-0000-0000-0000-000000000000}

WARNING: 05.12.2024 09:10:09 
Skinned Mesh Renderers not assigned in inspector

WARNING: 05.12.2024 09:10:09 
Language Text not found! (Path: Töte Automatischer Auslöscher)

LOG: 05.12.2024 09:10:09 
GetIconByBuffType called with buffType: Radioactive

LOG: 05.12.2024 09:10:09 
GetIconByBuffType called with buffType: Overseeing

LOG: 05.12.2024 09:10:09 
GetIconByBuffType called with buffType: Burning

WARNING: 05.12.2024 09:10:09 
BuffManager.StartBuffEffect() for BUFFID: 11 is already started!

LOG: 05.12.2024 09:10:09 
GetIconByBuffType called with buffType: Burning

WARNING: 05.12.2024 09:10:09 
BuffManager.StartBuffEffect() for BUFFID: 12 is already started!

WARNING: 05.12.2024 09:10:09 
Language Text not found! (Path: Töte Automatischer Auslöscher)

WARNING: 05.12.2024 09:10:09 
Failed to create agent because it is not close enough to the NavMesh

WARNING: 05.12.2024 09:10:09 
Failed to create agent because it is not close enough to the NavMesh

WARNING: 05.12.2024 09:10:09 
Failed to create agent because it is not close enough to the NavMesh

WARNING: 05.12.2024 09:10:09 
Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ...

WARNING: 05.12.2024 09:10:09 
Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ...

WARNING: 05.12.2024 09:10:09 
Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ...

LOG: 05.12.2024 09:10:09 
GetIconByBuffType called with buffType: Burning

WARNING: 05.12.2024 09:10:09 
Language Text not found! (Path: Töte Automatischer Auslöscher)

LOG: 05.12.2024 09:10:10 
GetIconByBuffType called with buffType: Radioactive

WARNING: 05.12.2024 09:10:10 
[FMOD] Event not found: {00000000-0000-0000-0000-000000000000}

LOG: 05.12.2024 09:10:10 
GetIconByBuffType called with buffType: Burning

WARNING: 05.12.2024 09:10:10 
BuffManager.StartBuffEffect() for BUFFID: 16 is already started!

LOG: 05.12.2024 09:10:10 
GetIconByBuffType called with buffType: Burning

WARNING: 05.12.2024 09:10:10 
BuffManager.StartBuffEffect() for BUFFID: 17 is already started!

LOG: 05.12.2024 09:10:10 
GetIconByBuffType called with buffType: Burning

LOG: 05.12.2024 09:10:10 
GetIconByBuffType called with buffType: Radioactive

LOG: 05.12.2024 09:10:10 
GetIconByBuffType called with buffType: Overseeing

WARNING: 05.12.2024 09:10:10 
MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh

WARNING: 05.12.2024 09:10:10 
Language Text not found! (Path: Töte Automatischer Auslöscher)

LOG: 05.12.2024 09:10:10 
GetIconByBuffType called with buffType: Burning

WARNING: 05.12.2024 09:10:10 
BuffManager.StartBuffEffect() for BUFFID: 25 is already started!

WARNING: 05.12.2024 09:10:10 
[FMOD] Event not found: {00000000-0000-0000-0000-000000000000}

LOG: 05.12.2024 09:10:10 
GetIconByBuffType called with buffType: Overseeing

WARNING: 05.12.2024 09:10:10 
MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh

WARNING: 05.12.2024 09:10:10 
MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh

WARNING: 05.12.2024 09:10:10 
Language Text not found! (Path: Töte Automatischer Auslöscher)

WARNING: 05.12.2024 09:10:10 
MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh

WARNING: 05.12.2024 09:10:10 
Language Text not found! (Path: Töte Automatischer Auslöscher)

WARNING: 05.12.2024 09:10:10 
Language Text not found! (Path: Töte Automatischer Auslöscher)

LOG: 05.12.2024 09:10:10 
GetIconByBuffType called with buffType: ElectricPowerup

WARNING: 05.12.2024 09:10:11 
Sound problem with Burning buff: Object reference not set to an instance of an object.
  at StickyStoneStudio.MOODS.Buff.BuffUpdate (StickyStoneStudio.MOODS.Buff currentBuff) [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.BuffManager.Update () [0x00000] in <00000000000000000000000000000000>:0 

WARNING: 05.12.2024 09:10:11 
Sound problem with Burning buff: Object reference not set to an instance of an object.
  at StickyStoneStudio.MOODS.Buff.BuffUpdate (StickyStoneStudio.MOODS.Buff currentBuff) [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.BuffManager.Update () [0x00000] in <00000000000000000000000000000000>:0 

WARNING: 05.12.2024 09:10:11 
Language Text not found! (Path: Töte Automatischer Auslöscher)

LOG: 05.12.2024 09:10:11 
GetIconByBuffType called with buffType: ElectricPowerup

LOG: 05.12.2024 09:10:12 
GetIconByBuffType called with buffType: ElectricPowerup

WARNING: 05.12.2024 09:10:12 
Sound problem with Burning buff: Object reference not set to an instance of an object.
  at StickyStoneStudio.MOODS.Buff.BuffUpdate (StickyStoneStudio.MOODS.Buff currentBuff) [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.BuffManager.Update () [0x00000] in <00000000000000000000000000000000>:0 

WARNING: 05.12.2024 09:10:12 
MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh

WARNING: 05.12.2024 09:10:12 
MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh

WARNING: 05.12.2024 09:10:12 
Sound problem with Burning buff: Object reference not set to an instance of an object.
  at StickyStoneStudio.MOODS.Buff.BuffUpdate (StickyStoneStudio.MOODS.Buff currentBuff) [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.BuffManager.Update () [0x00000] in <00000000000000000000000000000000>:0 

WARNING: 05.12.2024 09:10:12 
Failed to create agent because it is not close enough to the NavMesh

WARNING: 05.12.2024 09:10:12 
Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ...

LOG: 05.12.2024 09:10:12 
ENEMY SPAWNED Trauer_EyeOfMallory(Clone)

WARNING: 05.12.2024 09:10:13 
Failed to create agent because it is not close enough to the NavMesh

WARNING: 05.12.2024 09:10:13 
Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ...

LOG: 05.12.2024 09:10:13 
ENEMY SPAWNED Trauer_EyeOfMallory(Clone)

LOG: 05.12.2024 09:10:13 
GetIconByBuffType called with buffType: Overseeing

WARNING: 05.12.2024 09:10:13 
Language Text not found! (Path: Töte Automatischer Auslöscher)

LOG: 05.12.2024 09:10:14 
GetIconByBuffType called with buffType: ElectricPowerup

WARNING: 05.12.2024 09:10:14 
MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh

LOG: 05.12.2024 09:10:15 
GetIconByBuffType called with buffType: Overseeing

WARNING: 05.12.2024 09:10:15 
Language Text not found! (Path: Töte Automatischer Auslöscher)

WARNING: 05.12.2024 09:10:16 
Failed to create agent because it is not close enough to the NavMesh

WARNING: 05.12.2024 09:10:16 
Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ...

LOG: 05.12.2024 09:10:16 
ENEMY SPAWNED Trauer_EyeOfMallory(Clone)

WARNING: 05.12.2024 09:10:16 
MoveTowards failed. Navmesh-Agent 'Trauer_DistraughtPlumber(Clone)' is not on a navmesh

LOG: 05.12.2024 09:10:16 
GetIconByBuffType called with buffType: Radioactive

WARNING: 05.12.2024 09:10:16 
[FMOD] Event not found: {00000000-0000-0000-0000-000000000000}

WARNING: 05.12.2024 09:10:16 
Language Text not found! (Path: Töte Automatischer Auslöscher)

LOG: 05.12.2024 09:10:16 
GetIconByBuffType called with buffType: ElectricPowerup

WARNING: 05.12.2024 09:10:18 
MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh

WARNING: 05.12.2024 09:10:19 
Failed to create agent because it is not close enough to the NavMesh

WARNING: 05.12.2024 09:10:19 
Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ...

LOG: 05.12.2024 09:10:19 
ENEMY SPAWNED Trauer_EyeOfMallory(Clone)

LOG: 05.12.2024 09:10:19 
GetIconByBuffType called with buffType: Radioactive

LOG: 05.12.2024 09:10:19 
GetIconByBuffType called with buffType: Overseeing

WARNING: 05.12.2024 09:10:19 
Language Text not found! (Path: Töte Automatischer Auslöscher)

LOG: 05.12.2024 09:10:19 
GetIconByBuffType called with buffType: Overseeing

WARNING: 05.12.2024 09:10:19 
MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh

WARNING: 05.12.2024 09:10:19 
Language Text not found! (Path: Töte Automatischer Auslöscher)

LOG: 05.12.2024 09:10:20 
GetIconByBuffType called with buffType: ElectricPowerup

LOG: 05.12.2024 09:10:20 
DestroyDestructibleInScene() => Player_Coil(Clone)

LOG: 05.12.2024 09:10:21 
DestroyDestructibleInScene() => Player_Coil(Clone)

LOG: 05.12.2024 09:10:22 
GetIconByBuffType called with buffType: MallorySpeed

LOG: 05.12.2024 09:10:22 
DestroyDestructibleInScene() => Player_Coil(Clone)

WARNING: 05.12.2024 09:10:22 
Failed to create agent because it is not close enough to the NavMesh

WARNING: 05.12.2024 09:10:22 
Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ...

LOG: 05.12.2024 09:10:22 
ENEMY SPAWNED Trauer_EyeOfMallory(Clone)

WARNING: 05.12.2024 09:10:23 
[FMOD] Event not found: {00000000-0000-0000-0000-000000000000}

LOG: 05.12.2024 09:10:23 
GetIconByBuffType called with buffType: Overseeing

WARNING: 05.12.2024 09:10:23 
Language Text not found! (Path: Töte Automatischer Auslöscher)

LOG: 05.12.2024 09:10:23 
GetIconByBuffType called with buffType: Overseeing

WARNING: 05.12.2024 09:10:23 
MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh

WARNING: 05.12.2024 09:10:23 
Language Text not found! (Path: Töte Automatischer Auslöscher)

LOG: 05.12.2024 09:10:24 
DestroyDestructibleInScene() => Player_Coil(Clone)

LOG: 05.12.2024 09:10:24 
GetIconByBuffType called with buffType: ElectricPowerup

LOG: 05.12.2024 09:10:26 
DestroyDestructibleInScene() => Player_Coil(Clone)

WARNING: 05.12.2024 09:10:28 
[FMOD] Event not found: {00000000-0000-0000-0000-000000000000}

WARNING: 05.12.2024 09:10:28 
MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh

WARNING: 05.12.2024 09:10:28 
Language Text not found! (Path: Töte Automatischer Auslöscher)

LOG: 05.12.2024 09:10:28 
TrySpawnEnemy SORROW_DistraughtPlumber delay 1,75

LOG: 05.12.2024 09:10:28 
TrySpawnEnemy SORROW_DistraughtPlumber delay 1,75

LOG: 05.12.2024 09:10:28 
TrySpawnEnemy SORROW_DistraughtPlumber delay 1,75

WARNING: 05.12.2024 09:10:30 
Language Text not found! (Path: Drone)

WARNING: 05.12.2024 09:10:30 
Language Text not found! (Path: Drone)

WARNING: 05.12.2024 09:10:30 
Language Text not found! (Path: Drone)

LOG: 05.12.2024 09:10:30 
DestroyDestructibleInScene() => Player_Coil(Clone)

WARNING: 05.12.2024 09:10:30 
[FMOD] Event not found: {00000000-0000-0000-0000-000000000000}

LOG: 05.12.2024 09:10:30 
GetIconByBuffType called with buffType: Overseeing

WARNING: 05.12.2024 09:10:30 
Language Text not found! (Path: Töte Automatischer Auslöscher)

WARNING: 05.12.2024 09:10:30 
Language Text not found! (Path: Töte Automatischer Auslöscher)

LOG: 05.12.2024 09:10:30 
GetIconByBuffType called with buffType: Overseeing

WARNING: 05.12.2024 09:10:30 
Language Text not found! (Path: Töte Automatischer Auslöscher)

LOG: 05.12.2024 09:10:32 
GetIconByBuffType called with buffType: ElectricPowerup

LOG: 05.12.2024 09:10:32 
GetIconByBuffType called with buffType: Radioactive

WARNING: 05.12.2024 09:10:32 
[FMOD] Event not found: {00000000-0000-0000-0000-000000000000}

WARNING: 05.12.2024 09:10:32 
Language Text not found! (Path: Töte Automatischer Auslöscher)

LOG: 05.12.2024 09:10:32 
DestroyDestructibleInScene() => Player_Coil(Clone)

LOG: 05.12.2024 09:10:32 
DestroyDestructibleInScene() => Player_Coil(Clone)

WARNING: 05.12.2024 09:10:35 
MoveTowards failed. Navmesh-Agent 'Trauer_DistraughtPlumber(Clone)' is not on a navmesh

WARNING: 05.12.2024 09:10:36 
Ambient VFX this room or lv theme is null

LOG: 05.12.2024 09:10:36 
CurrentRoom ReverbTheme isStoneRoom

LOG: 05.12.2024 09:10:38 
OpenChest DelayedCall: CHESTTYPE: GScrap

LOG: 05.12.2024 09:10:38 
DestroyDestructibleInScene() => SORROW_Destructible_Barrel_01

LOG: 05.12.2024 09:10:38 
DestroyDestructibleInScene() => SORROW_Destructible_Crate

LOG: 05.12.2024 09:10:39 
DestroyDestructibleInScene() => SORROW_Destructible_Barrel

WARNING: 05.12.2024 09:10:39 
GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build.

WARNING: 05.12.2024 09:10:39 
GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build.

WARNING: 05.12.2024 09:10:39 
GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build.

WARNING: 05.12.2024 09:10:39 
GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build.

WARNING: 05.12.2024 09:10:39 
GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build.

WARNING: 05.12.2024 09:10:39 
GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build.

WARNING: 05.12.2024 09:10:39 
GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build.

WARNING: 05.12.2024 09:10:39 
GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build.

WARNING: 05.12.2024 09:10:39 
GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build.

WARNING: 05.12.2024 09:10:39 
GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build.

WARNING: 05.12.2024 09:10:39 
GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build.

WARNING: 05.12.2024 09:10:39 
GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build.

WARNING: 05.12.2024 09:10:39 
GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build.

WARNING: 05.12.2024 09:10:39 
GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build.

WARNING: 05.12.2024 09:10:39 
GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build.

WARNING: 05.12.2024 09:10:39 
GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build.

WARNING: 05.12.2024 09:10:39 
GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build.

WARNING: 05.12.2024 09:10:39 
GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build.

WARNING: 05.12.2024 09:10:39 
GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build.

WARNING: 05.12.2024 09:10:39 
GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build.

WARNING: 05.12.2024 09:10:39 
GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build.

WARNING: 05.12.2024 09:10:40 
GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build.

WARNING: 05.12.2024 09:10:40 
Ambient VFX this room or lv theme is null

LOG: 05.12.2024 09:10:40 
CurrentRoom ReverbTheme isStoneRoom

WARNING: 05.12.2024 09:10:42 
Ambient VFX this room or lv theme is null

LOG: 05.12.2024 09:10:42 
CurrentRoom ReverbTheme isStoneRoom

WARNING: 05.12.2024 09:10:43 
Ambient VFX this room or lv theme is null

LOG: 05.12.2024 09:10:43 
CurrentRoom ReverbTheme isStoneRoom

LOG: 05.12.2024 09:10:43 
TrySpawnEnemy SORROW_Stationary_Turret delay 1,75

LOG: 05.12.2024 09:10:43 
TrySpawnEnemy SORROW_HoloTechnician delay 1,75

LOG: 05.12.2024 09:10:43 
TrySpawnEnemy SORROW_HoloTechnician delay 1,75

LOG: 05.12.2024 09:10:43 
TrySpawnEnemy SORROW_IcyDemolisher delay 1,75

LOG: 05.12.2024 09:10:43 
TrySpawnEnemy SORROW_HoloTechnician delay 1,75

WARNING: 05.12.2024 09:10:43 
EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_HoloTechnician in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup

LOG: 05.12.2024 09:10:43 
TrySpawnEnemy SORROW_HoloTechnician delay 1,75

WARNING: 05.12.2024 09:10:43 
EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_HoloTechnician in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup

LOG: 05.12.2024 09:10:43 
TrySpawnEnemy SORROW_IcyDemolisher delay 1,75

WARNING: 05.12.2024 09:10:43 
EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_IcyDemolisher in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup

LOG: 05.12.2024 09:10:43 
TrySpawnEnemy SORROW_HoloTechnician delay 1,75

WARNING: 05.12.2024 09:10:43 
EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_HoloTechnician in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup

LOG: 05.12.2024 09:10:43 
TrySpawnEnemy SORROW_IcyDemolisher delay 1,75

WARNING: 05.12.2024 09:10:43 
EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_IcyDemolisher in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup

LOG: 05.12.2024 09:10:43 
TrySpawnEnemy SORROW_RubbleCrusher delay 1,75

WARNING: 05.12.2024 09:10:43 
EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_RubbleCrusher in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup

LOG: 05.12.2024 09:10:43 
AddEnemy Trauer_Stationary_Generator

ERROR: 05.12.2024 09:10:43 
MechBase Outline Reference Missing: 'Trauer_Stationary_Generator' has no standard Outline referenced! To avoid flicker add it asap! 
UnityEngine.Debug:LogError(Object)
StickyStoneStudio.MOODS.MechBase:InitMechBase(Room, PlayerClass, DummyStatus)
StickyStoneStudio.MOODS.<SpawnEnemyProcess>d__26:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)


WARNING: 05.12.2024 09:10:43 
MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of Trauer_Stationary_Generator ! Consider Add it in the Prefab. Searching for Reference now ...

LOG: 05.12.2024 09:10:43 
AddEnemy Trauer_Stationary_Generator_01

ERROR: 05.12.2024 09:10:43 
MechBase Outline Reference Missing: 'Trauer_Stationary_Generator_01' has no standard Outline referenced! To avoid flicker add it asap! 
UnityEngine.Debug:LogError(Object)
StickyStoneStudio.MOODS.MechBase:InitMechBase(Room, PlayerClass, DummyStatus)
StickyStoneStudio.MOODS.<SpawnEnemyProcess>d__26:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)


WARNING: 05.12.2024 09:10:43 
MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of Trauer_Stationary_Generator_01 ! Consider Add it in the Prefab. Searching for Reference now ...

LOG: 05.12.2024 09:10:43 
AddEnemy Trauer_Stationary_Generator_02

ERROR: 05.12.2024 09:10:43 
MechBase Outline Reference Missing: 'Trauer_Stationary_Generator_02' has no standard Outline referenced! To avoid flicker add it asap! 
UnityEngine.Debug:LogError(Object)
StickyStoneStudio.MOODS.MechBase:InitMechBase(Room, PlayerClass, DummyStatus)
StickyStoneStudio.MOODS.<SpawnEnemyProcess>d__26:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)


WARNING: 05.12.2024 09:10:43 
MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of Trauer_Stationary_Generator_02 ! Consider Add it in the Prefab. Searching for Reference now ...

LOG: 05.12.2024 09:10:43 
AddEnemy Trauer_Stationary_Generator_03

ERROR: 05.12.2024 09:10:43 
MechBase Outline Reference Missing: 'Trauer_Stationary_Generator_03' has no standard Outline referenced! To avoid flicker add it asap! 
UnityEngine.Debug:LogError(Object)
StickyStoneStudio.MOODS.MechBase:InitMechBase(Room, PlayerClass, DummyStatus)
StickyStoneStudio.MOODS.<SpawnEnemyProcess>d__26:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)


WARNING: 05.12.2024 09:10:43 
MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of Trauer_Stationary_Generator_03 ! Consider Add it in the Prefab. Searching for Reference now ...

WARNING: 05.12.2024 09:10:45 
Language Text not found! (Path: Drone)

WARNING: 05.12.2024 09:10:45 
Language Text not found! (Path: Drone)

WARNING: 05.12.2024 09:10:45 
Language Text not found! (Path: Drone)

WARNING: 05.12.2024 09:10:45 
Language Text not found! (Path: Drone)

WARNING: 05.12.2024 09:10:45 
Language Text not found! (Path: Drone)

WARNING: 05.12.2024 09:10:45 
Language Text not found! (Path: Drone)

WARNING: 05.12.2024 09:10:45 
Language Text not found! (Path: Drone)

WARNING: 05.12.2024 09:10:45 
Language Text not found! (Path: Drone)

WARNING: 05.12.2024 09:10:45 
Language Text not found! (Path: Drone)

LOG: 05.12.2024 09:10:46 
GetIconByBuffType called with buffType: Radioactive

LOG: 05.12.2024 09:10:46 
GetIconByBuffType called with buffType: Overseeing

WARNING: 05.12.2024 09:10:46 
[FMOD] Event not found: {00000000-0000-0000-0000-000000000000}

WARNING: 05.12.2024 09:10:46 
Language Text not found! (Path: Töte Automatischer Auslöscher)

WARNING: 05.12.2024 09:10:46 
Language Text not found! (Path: Töte Automatischer Auslöscher)

LOG: 05.12.2024 09:10:47 
GetIconByBuffType called with buffType: ElectricPowerup

LOG: 05.12.2024 09:10:48 
GetIconByBuffType called with buffType: Radioactive

WARNING: 05.12.2024 09:10:48 
[FMOD] Event not found: {00000000-0000-0000-0000-000000000000}

WARNING: 05.12.2024 09:10:48 
Language Text not found! (Path: Töte Automatischer Auslöscher)

LOG: 05.12.2024 09:10:49 
the Entity_MechBase of SORROW_Trap_ExplosiveBarrel (StickyStoneStudio.MOODS.ExplosiveDestructible) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings

LOG: 05.12.2024 09:10:49 
DestroyDestructibleInScene() => ExplosiveDestructible

LOG: 05.12.2024 09:10:50 
GetIconByBuffType called with buffType: Radioactive

LOG: 05.12.2024 09:10:50 
GetIconByBuffType called with buffType: Overseeing

WARNING: 05.12.2024 09:10:50 
Language Text not found! (Path: Töte Automatischer Auslöscher)

WARNING: 05.12.2024 09:10:51 
[FMOD] Event not found: {00000000-0000-0000-0000-000000000000}

WARNING: 05.12.2024 09:10:51 
Language Text not found! (Path: Töte Automatischer Auslöscher)

WARNING: 05.12.2024 09:10:51 
Language Text not found! (Path: Töte Automatischer Auslöscher)

WARNING: 05.12.2024 09:10:51 
Language Text not found! (Path: Töte Automatischer Auslöscher)

LOG: 05.12.2024 09:10:51 
GetIconByBuffType called with buffType: ElectricPowerup

LOG: 05.12.2024 09:10:53 
GetIconByBuffType called with buffType: Overseeing

LOG: 05.12.2024 09:10:54 
DestroyDestructibleInScene() => SORROW_Destructible_Barrel

WARNING: 05.12.2024 09:10:54 
Language Text not found! (Path: Töte Automatischer Auslöscher)

WARNING: 05.12.2024 09:10:54 
[FMOD] Event not found: {00000000-0000-0000-0000-000000000000}

LOG: 05.12.2024 09:10:54 
GetIconByBuffType called with buffType: Overseeing

WARNING: 05.12.2024 09:10:54 
Language Text not found! (Path: Töte Automatischer Auslöscher)

WARNING: 05.12.2024 09:10:54 
[FMOD] Event not found: {00000000-0000-0000-0000-000000000000}

LOG: 05.12.2024 09:10:55 
DestroyDestructibleInScene() => SORROW_Destructible_Barrel_01

LOG: 05.12.2024 09:10:55 
GetIconByBuffType called with buffType: ElectricPowerup

LOG: 05.12.2024 09:10:56 
GetIconByBuffType called with buffType: ElectricPowerup

LOG: 05.12.2024 09:10:57 
GetIconByBuffType called with buffType: Overseeing

LOG: 05.12.2024 09:10:57 
DestroyDestructibleInScene() => Player_Coil(Clone)

WARNING: 05.12.2024 09:10:59 
Language Text not found! (Path: Töte Automatischer Auslöscher)

LOG: 05.12.2024 09:10:59 
DestroyDestructibleInScene() => Player_Coil(Clone)

LOG: 05.12.2024 09:10:59 
DestroyDestructibleInScene() => Player_Coil(Clone)

LOG: 05.12.2024 09:10:59 
DestroyDestructibleInScene() => Player_Coil(Clone)

LOG: 05.12.2024 09:10:59 
DestroyDestructibleInScene() => Player_Coil(Clone)

WARNING: 05.12.2024 09:11:01 
Ambient VFX this room or lv theme is null

LOG: 05.12.2024 09:11:01 
CurrentRoom ReverbTheme isStoneRoom

LOG: 05.12.2024 09:11:01 
TrySpawnEnemy SORROW_ProjectSupervisor delay 1,75

LOG: 05.12.2024 09:11:01 
TrySpawnEnemy SORROW_HightechConsoler delay 1,75

LOG: 05.12.2024 09:11:01 
TrySpawnEnemy SORROW_RubbleCrusher delay 1,75

LOG: 05.12.2024 09:11:01 
TrySpawnEnemy SORROW_RubbleCrusher delay 1,75

LOG: 05.12.2024 09:11:01 
TrySpawnEnemy SORROW_ProjectSupervisor delay 1,75

LOG: 05.12.2024 09:11:01 
TrySpawnEnemy SORROW_HightechConsoler delay 1,75

LOG: 05.12.2024 09:11:01 
TrySpawnEnemy SORROW_EyeOfMallory delay 1,75

WARNING: 05.12.2024 09:11:01 
EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_EyeOfMallory in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup

LOG: 05.12.2024 09:11:01 
TrySpawnEnemy SORROW_HoloTechnician delay 1,75

WARNING: 05.12.2024 09:11:01 
EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_HoloTechnician in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup

LOG: 05.12.2024 09:11:01 
TrySpawnEnemy SORROW_IcyDemolisher delay 1,75

WARNING: 05.12.2024 09:11:01 
EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_IcyDemolisher in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup

LOG: 05.12.2024 09:11:01 
TrySpawnEnemy SORROW_IcyDemolisher delay 1,75

WARNING: 05.12.2024 09:11:01 
EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_IcyDemolisher in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup

WARNING: 05.12.2024 09:11:04 
Language Text not found! (Path: Drone)

WARNING: 05.12.2024 09:11:04 
Language Text not found! (Path: Drone)

WARNING: 05.12.2024 09:11:04 
Language Text not found! (Path: Drone)

WARNING: 05.12.2024 09:11:04 
Language Text not found! (Path: Drone)

WARNING: 05.12.2024 09:11:04 
Failed to create agent because it is not close enough to the NavMesh

WARNING: 05.12.2024 09:11:04 
Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ...

WARNING: 05.12.2024 09:11:04 
Language Text not found! (Path: Drone)

WARNING: 05.12.2024 09:11:04 
Language Text not found! (Path: Drone)

WARNING: 05.12.2024 09:11:04 
Language Text not found! (Path: Drone)

WARNING: 05.12.2024 09:11:04 
Language Text not found! (Path: Drone)

WARNING: 05.12.2024 09:11:04 
Language Text not found! (Path: Drone)

LOG: 05.12.2024 09:11:04 
GetIconByBuffType called with buffType: Radioactive

WARNING: 05.12.2024 09:11:04 
[FMOD] Event not found: {00000000-0000-0000-0000-000000000000}

LOG: 05.12.2024 09:11:04 
GetIconByBuffType called with buffType: Overseeing

WARNING: 05.12.2024 09:11:04 
[FMOD] Event not found: {00000000-0000-0000-0000-000000000000}

WARNING: 05.12.2024 09:11:04 
Language Text not found! (Path: Töte Automatischer Auslöscher)

LOG: 05.12.2024 09:11:04 
DestroyDestructibleInScene() => SORROW_Destructible_Crate_01

LOG: 05.12.2024 09:11:05 
GetIconByBuffType called with buffType: Overseeing

WARNING: 05.12.2024 09:11:05 
Language Text not found! (Path: Töte Automatischer Auslöscher)

WARNING: 05.12.2024 09:11:05 
[FMOD] Event not found: {00000000-0000-0000-0000-000000000000}

LOG: 05.12.2024 09:11:05 
DestroyDestructibleInScene() => SORROW_Destructible_Barrel_04

LOG: 05.12.2024 09:11:06 
DestroyDestructibleInScene() => SORROW_Destructible_Crate

LOG: 05.12.2024 09:11:06 
GetIconByBuffType called with buffType: ElectricPowerup

LOG: 05.12.2024 09:11:06 
GetIconByBuffType called with buffType: Radioactive

LOG: 05.12.2024 09:11:06 
GetIconByBuffType called with buffType: ElectricPowerup

WARNING: 05.12.2024 09:11:07 
MoveTowards failed. Navmesh-Agent 'Trauer_RubbleCrusher(Clone)' is not on a navmesh

WARNING: 05.12.2024 09:11:08 
[FMOD] Event not found: {00000000-0000-0000-0000-000000000000}

LOG: 05.12.2024 09:11:09 
GetIconByBuffType called with buffType: Overseeing

WARNING: 05.12.2024 09:11:09 
Language Text not found! (Path: Töte Automatischer Auslöscher)

WARNING: 05.12.2024 09:11:09 
Failed to create agent because it is not close enough to the NavMesh

WARNING: 05.12.2024 09:11:09 
Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ...

LOG: 05.12.2024 09:11:10 
ENEMY SPAWNED Trauer_EyeOfMallory(Clone)

WARNING: 05.12.2024 09:11:10 
Failed to create agent because it is not close enough to the NavMesh

WARNING: 05.12.2024 09:11:10 
Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ...

LOG: 05.12.2024 09:11:10 
ENEMY SPAWNED Trauer_EyeOfMallory(Clone)

LOG: 05.12.2024 09:11:11 
GetIconByBuffType called with buffType: Radioactive

WARNING: 05.12.2024 09:11:11 
[FMOD] Event not found: {00000000-0000-0000-0000-000000000000}

LOG: 05.12.2024 09:11:11 
GetIconByBuffType called with buffType: Overseeing

WARNING: 05.12.2024 09:11:11 
Language Text not found! (Path: Töte Automatischer Auslöscher)

LOG: 05.12.2024 09:11:11 
GetIconByBuffType called with buffType: ElectricPowerup

LOG: 05.12.2024 09:11:11 
DestroyDestructibleInScene() => SORROW_Destructible_Barrel_02

WARNING: 05.12.2024 09:11:12 
[FMOD] Event not found: {00000000-0000-0000-0000-000000000000}

LOG: 05.12.2024 09:11:12 
GetIconByBuffType called with buffType: ElectricPowerup

LOG: 05.12.2024 09:11:12 
GetIconByBuffType called with buffType: Overseeing

WARNING: 05.12.2024 09:11:12 
Language Text not found! (Path: Töte Automatischer Auslöscher)

WARNING: 05.12.2024 09:11:13 
Failed to create agent because it is not close enough to the NavMesh

WARNING: 05.12.2024 09:11:13 
Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ...

LOG: 05.12.2024 09:11:13 
ENEMY SPAWNED Trauer_EyeOfMallory(Clone)

LOG: 05.12.2024 09:11:13 
the Entity_MechBase of SORROW_Trap_ExplosiveBarrel_01 (StickyStoneStudio.MOODS.ExplosiveDestructible) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings

LOG: 05.12.2024 09:11:13 
DestroyDestructibleInScene() => ExplosiveDestructible

WARNING: 05.12.2024 09:11:13 
Failed to create agent because it is not close enough to the NavMesh

WARNING: 05.12.2024 09:11:13 
Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ...

LOG: 05.12.2024 09:11:13 
ENEMY SPAWNED Trauer_EyeOfMallory(Clone)

LOG: 05.12.2024 09:11:14 
GetIconByBuffType called with buffType: ElectricPowerup

LOG: 05.12.2024 09:11:14 
GetIconByBuffType called with buffType: Overseeing

LOG: 05.12.2024 09:11:15 
GetIconByBuffType called with buffType: Radioactive

LOG: 05.12.2024 09:11:15 
GetIconByBuffType called with buffType: Overseeing

WARNING: 05.12.2024 09:11:15 
MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh

WARNING: 05.12.2024 09:11:15 
Language Text not found! (Path: Töte Automatischer Auslöscher)

LOG: 05.12.2024 09:11:16 
DestroyDestructibleInScene() => Player_Coil(Clone)

LOG: 05.12.2024 09:11:16 
DestroyDestructibleInScene() => Player_Coil(Clone)

WARNING: 05.12.2024 09:11:16 
Language Text not found! (Path: Töte Automatischer Auslöscher)

LOG: 05.12.2024 09:11:16 
GetIconByBuffType called with buffType: Frostbite

LOG: 05.12.2024 09:11:16 
GetIconByBuffType called with buffType: ElectricPowerup

WARNING: 05.12.2024 09:11:16 
[FMOD] Event not found: {00000000-0000-0000-0000-000000000000}

LOG: 05.12.2024 09:11:16 
GetIconByBuffType called with buffType: Overseeing

WARNING: 05.12.2024 09:11:16 
Language Text not found! (Path: Töte Automatischer Auslöscher)

WARNING: 05.12.2024 09:11:16 
Language Text not found! (Path: Drone)

WARNING: 05.12.2024 09:11:16 
Language Text not found! (Path: Töte Automatischer Auslöscher)

LOG: 05.12.2024 09:11:16 
enemybase of SpawnerMech is null or Dead, cleaning up all Holo-Clones

WARNING: 05.12.2024 09:11:16 
Language Text not found! (Path: Drone)

WARNING: 05.12.2024 09:11:16 
Failed to init life point display. IMech (EnemyBase) has already a lifePointDisplay!

WARNING: 05.12.2024 09:11:16 
Language Text not found! (Path: Töte Automatischer Auslöscher)

LOG: 05.12.2024 09:11:16 
enemybase of SpawnerMech is null or Dead, cleaning up all Holo-Clones

WARNING: 05.12.2024 09:11:17 
Language Text not found! (Path: Töte Automatischer Auslöscher)

LOG: 05.12.2024 09:11:18 
GetIconByBuffType called with buffType: ElectricPowerup

WARNING: 05.12.2024 09:11:18 
[FMOD] Event not found: {00000000-0000-0000-0000-000000000000}

LOG: 05.12.2024 09:11:18 
GetIconByBuffType called with buffType: Overseeing

WARNING: 05.12.2024 09:11:18 
MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh

WARNING: 05.12.2024 09:11:18 
Language Text not found! (Path: Töte Automatischer Auslöscher)

WARNING: 05.12.2024 09:11:19 
MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh

WARNING: 05.12.2024 09:11:19 
Language Text not found! (Path: Töte Automatischer Auslöscher)

WARNING: 05.12.2024 09:11:19 
Language Text not found! (Path: Töte Automatischer Auslöscher)

LOG: 05.12.2024 09:11:19 
GetIconByBuffType called with buffType: ElectricPowerup

LOG: 05.12.2024 09:11:20 
GetIconByBuffType called with buffType: ElectricPowerup

LOG: 05.12.2024 09:11:21 
GetIconByBuffType called with buffType: MallorySpeed

LOG: 05.12.2024 09:11:21 
GetIconByBuffType called with buffType: Radioactive

WARNING: 05.12.2024 09:11:21 
[FMOD] Event not found: {00000000-0000-0000-0000-000000000000}

WARNING: 05.12.2024 09:11:21 
Language Text not found! (Path: Töte Automatischer Auslöscher)

LOG: 05.12.2024 09:11:21 
DestroyDestructibleInScene() => Player_Coil(Clone)

WARNING: 05.12.2024 09:11:21 
MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh

WARNING: 05.12.2024 09:11:21 
Language Text not found! (Path: Töte Automatischer Auslöscher)

LOG: 05.12.2024 09:11:21 
DestroyDestructibleInScene() => Player_Coil(Clone)

LOG: 05.12.2024 09:11:21 
DestroyDestructibleInScene() => Player_Coil(Clone)

LOG: 05.12.2024 09:11:21 
DestroyDestructibleInScene() => Player_Coil(Clone)

LOG: 05.12.2024 09:11:21 
DestroyDestructibleInScene() => Player_Coil(Clone)

LOG: 05.12.2024 09:11:21 
DestroyDestructibleInScene() => Player_Coil(Clone)

LOG: 05.12.2024 09:11:21 
DestroyDestructibleInScene() => Player_Coil(Clone)

WARNING: 05.12.2024 09:11:25 
GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build.

WARNING: 05.12.2024 09:11:27 
GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build.

WARNING: 05.12.2024 09:11:29 
Ambient VFX this room or lv theme is null

LOG: 05.12.2024 09:11:29 
CurrentRoom ReverbTheme isStoneRoom

WARNING: 05.12.2024 09:11:31 
GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build.

WARNING: 05.12.2024 09:11:34 
Ambient VFX this room or lv theme is null

LOG: 05.12.2024 09:11:34 
CurrentRoom ReverbTheme isStoneRoom

LOG: 05.12.2024 09:11:34 
TrySpawnEnemy SORROW_ProjectSupervisor delay 1,75

LOG: 05.12.2024 09:11:34 
TrySpawnEnemy SORROW_IcyDemolisher delay 1,75

LOG: 05.12.2024 09:11:34 
TrySpawnEnemy SORROW_RubbleCrusher delay 1,75

LOG: 05.12.2024 09:11:34 
TrySpawnEnemy SORROW_BladeSentinel delay 1,75

LOG: 05.12.2024 09:11:34 
TrySpawnEnemy SORROW_IcyDemolisher delay 1,75

WARNING: 05.12.2024 09:11:34 
EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_IcyDemolisher in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup

LOG: 05.12.2024 09:11:34 
TrySpawnEnemy SORROW_RubbleCrusher delay 1,75

WARNING: 05.12.2024 09:11:34 
EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_RubbleCrusher in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup

LOG: 05.12.2024 09:11:34 
TrySpawnEnemy SORROW_BladeSentinel delay 1,75

WARNING: 05.12.2024 09:11:34 
EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_BladeSentinel in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup

WARNING: 05.12.2024 09:11:36 
Language Text not found! (Path: Drone)

WARNING: 05.12.2024 09:11:36 
Language Text not found! (Path: Drone)

WARNING: 05.12.2024 09:11:36 
Language Text not found! (Path: Drone)

WARNING: 05.12.2024 09:11:36 
Language Text not found! (Path: Drone)

WARNING: 05.12.2024 09:11:36 
Language Text not found! (Path: Drone)

WARNING: 05.12.2024 09:11:36 
Failed to create agent because it is not close enough to the NavMesh

WARNING: 05.12.2024 09:11:36 
Failed to create agent because it is not close enough to the NavMesh

LOG: 05.12.2024 09:11:36 
GetIconByBuffType called with buffType: Radioactive

WARNING: 05.12.2024 09:11:36 
Language Text not found! (Path: Drone)

WARNING: 05.12.2024 09:11:36 
Language Text not found! (Path: Drone)

WARNING: 05.12.2024 09:11:37 
[FMOD] Event not found: {00000000-0000-0000-0000-000000000000}

WARNING: 05.12.2024 09:11:37 
Language Text not found! (Path: Töte Automatischer Auslöscher)

WARNING: 05.12.2024 09:11:37 
Language Text not found! (Path: Töte Automatischer Auslöscher)

LOG: 05.12.2024 09:11:39 
GetIconByBuffType called with buffType: Overseeing

WARNING: 05.12.2024 09:11:39 
[FMOD] Event not found: {00000000-0000-0000-0000-000000000000}

WARNING: 05.12.2024 09:11:39 
Language Text not found! (Path: Töte Automatischer Auslöscher)

WARNING: 05.12.2024 09:11:40 
MoveTowards failed. Navmesh-Agent 'Trauer_RubbleCrusher(Clone)' is not on a navmesh

WARNING: 05.12.2024 09:11:40 
[FMOD] Event not found: {00000000-0000-0000-0000-000000000000}

LOG: 05.12.2024 09:11:40 
Target Position is not on Navmesh Pos:(321.31, 0.05, 281.73)

WARNING: 05.12.2024 09:11:40 
Language Text not found! (Path: Töte Automatischer Auslöscher)

WARNING: 05.12.2024 09:11:40 
Language Text not found! (Path: Töte Automatischer Auslöscher)

LOG: 05.12.2024 09:11:41 
GetIconByBuffType called with buffType: ElectricPowerup

WARNING: 05.12.2024 09:11:42 
[FMOD] Event not found: {00000000-0000-0000-0000-000000000000}

LOG: 05.12.2024 09:11:42 
GetIconByBuffType called with buffType: Overseeing

WARNING: 05.12.2024 09:11:42 
Language Text not found! (Path: Töte Automatischer Auslöscher)

WARNING: 05.12.2024 09:11:43 
MoveTowards failed. Navmesh-Agent 'Trauer_BladedSentinel(Clone)' is not on a navmesh

LOG: 05.12.2024 09:11:43 
GetIconByBuffType called with buffType: ElectricPowerup

LOG: 05.12.2024 09:11:44 
GetIconByBuffType called with buffType: Radioactive

LOG: 05.12.2024 09:11:44 
GetIconByBuffType called with buffType: Overseeing

WARNING: 05.12.2024 09:11:44 
[FMOD] Event not found: {00000000-0000-0000-0000-000000000000}

WARNING: 05.12.2024 09:11:44 
Language Text not found! (Path: Töte Automatischer Auslöscher)

LOG: 05.12.2024 09:11:44 
DestroyDestructibleInScene() => Player_Coil(Clone)

LOG: 05.12.2024 09:11:44 
DestroyDestructibleInScene() => Player_Coil(Clone)

LOG: 05.12.2024 09:11:44 
DestroyDestructibleInScene() => Player_Coil(Clone)

WARNING: 05.12.2024 09:11:46 
MoveTowards failed. Navmesh-Agent 'Trauer_RubbleCrusher(Clone)' is not on a navmesh

LOG: 05.12.2024 09:11:47 
DestroyDestructibleInScene() => SORROW_Destructible_Barrel

LOG: 05.12.2024 09:11:48 
DestroyDestructibleInScene() => SORROW_Destructible_Crate

WARNING: 05.12.2024 09:11:48 
GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build.

LOG: 05.12.2024 09:11:48 
DestroyDestructibleInScene() => SORROW_Destructible_Crate_01

WARNING: 05.12.2024 09:11:49 
GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build.

WARNING: 05.12.2024 09:11:52 
GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build.

WARNING: 05.12.2024 09:11:55 
Ambient VFX this room or lv theme is null

LOG: 05.12.2024 09:11:55 
CurrentRoom ReverbTheme isStoneRoom

LOG: 05.12.2024 09:11:55 
TrySpawnEnemy SORROW_RubbleCrusher delay 1,75

LOG: 05.12.2024 09:11:55 
TrySpawnEnemy SORROW_RubbleCrusher delay 1,75

LOG: 05.12.2024 09:11:55 
TrySpawnEnemy SORROW_BladeSentinel delay 1,75

LOG: 05.12.2024 09:11:55 
TrySpawnEnemy SORROW_BladeSentinel delay 1,75

WARNING: 05.12.2024 09:11:55 
EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_BladeSentinel in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup

LOG: 05.12.2024 09:11:55 
TrySpawnEnemy SORROW_RubbleCrusher delay 1,75

WARNING: 05.12.2024 09:11:55 
EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_RubbleCrusher in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup

LOG: 05.12.2024 09:11:55 
TrySpawnEnemy SORROW_IcyDemolisher delay 1,75

WARNING: 05.12.2024 09:11:55 
EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_IcyDemolisher in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup

LOG: 05.12.2024 09:11:55 
TrySpawnEnemy SORROW_IcyDemolisher delay 1,75

WARNING: 05.12.2024 09:11:55 
EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_IcyDemolisher in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup

LOG: 05.12.2024 09:11:55 
TrySpawnEnemy SORROW_ProjectSupervisor delay 1,75

WARNING: 05.12.2024 09:11:55 
EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_ProjectSupervisor in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup

WARNING: 05.12.2024 09:11:57 
Failed to create agent because it is not close enough to the NavMesh

WARNING: 05.12.2024 09:11:57 
Failed to create agent because it is not close enough to the NavMesh

WARNING: 05.12.2024 09:11:57 
Language Text not found! (Path: Drone)

WARNING: 05.12.2024 09:11:57 
Language Text not found! (Path: Drone)

WARNING: 05.12.2024 09:11:57 
Language Text not found! (Path: Drone)

WARNING: 05.12.2024 09:11:57 
Language Text not found! (Path: Drone)

WARNING: 05.12.2024 09:11:57 
Language Text not found! (Path: Drone)

WARNING: 05.12.2024 09:11:57 
Language Text not found! (Path: Drone)

WARNING: 05.12.2024 09:11:57 
Language Text not found! (Path: Drone)

WARNING: 05.12.2024 09:11:57 
Language Text not found! (Path: Drone)

WARNING: 05.12.2024 09:11:57 
[FMOD] Event not found: {00000000-0000-0000-0000-000000000000}

LOG: 05.12.2024 09:11:57 
GetIconByBuffType called with buffType: Overseeing

LOG: 05.12.2024 09:11:58 
GetIconByBuffType called with buffType: Radioactive

WARNING: 05.12.2024 09:11:58 
[FMOD] Event not found: {00000000-0000-0000-0000-000000000000}

LOG: 05.12.2024 09:12:00 
GetIconByBuffType called with buffType: ElectricPowerup

WARNING: 05.12.2024 09:12:00 
[FMOD] Event not found: {00000000-0000-0000-0000-000000000000}

WARNING: 05.12.2024 09:12:00 
Language Text not found! (Path: Töte Automatischer Auslöscher)

WARNING: 05.12.2024 09:12:00 
[FMOD] Event not found: {00000000-0000-0000-0000-000000000000}

LOG: 05.12.2024 09:12:00 
GetIconByBuffType called with buffType: Overseeing

WARNING: 05.12.2024 09:12:00 
Language Text not found! (Path: Töte Automatischer Auslöscher)

ERROR: 05.12.2024 09:12:01 
Failed to update Aggro in GetDamage! Trauer_RubbleCrusher(Clone) => Object reference not set to an instance of an object.
  at StickyStoneStudio.MOODS.EnemyBase.UpdateAggro (System.Int32 addedAggroPoints, StickyStoneStudio.MOODS.IMech ForMech) [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.PlayerCoilController.ApplyDamage () [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.PlayerCoilController.HandleElectricLine () [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.PlayerCoilController.Update () [0x00000] in <00000000000000000000000000000000>:0  
UnityEngine.Debug:LogError(Object)
StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform)
StickyStoneStudio.MOODS.PlayerCoilController:ApplyDamage()
StickyStoneStudio.MOODS.PlayerCoilController:HandleElectricLine()
StickyStoneStudio.MOODS.PlayerCoilController:Update()


WARNING: 05.12.2024 09:12:01 
Language Text not found! (Path: Töte Automatischer Auslöscher)

ERROR: 05.12.2024 09:12:01 
Failed to update Aggro in GetDamage! Trauer_RubbleCrusher(Clone) => Object reference not set to an instance of an object.
  at StickyStoneStudio.MOODS.EnemyBase.UpdateAggro (System.Int32 addedAggroPoints, StickyStoneStudio.MOODS.IMech ForMech) [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.PlayerCoilController.ApplyDamage () [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.PlayerCoilController.HandleElectricLine () [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.PlayerCoilController.Update () [0x00000] in <00000000000000000000000000000000>:0  
UnityEngine.Debug:LogError(Object)
StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform)
StickyStoneStudio.MOODS.PlayerCoilController:ApplyDamage()
StickyStoneStudio.MOODS.PlayerCoilController:HandleElectricLine()
StickyStoneStudio.MOODS.PlayerCoilController:Update()


WARNING: 05.12.2024 09:12:01 
Language Text not found! (Path: Töte Automatischer Auslöscher)

WARNING: 05.12.2024 09:12:01 
Language Text not found! (Path: Drone)

WARNING: 05.12.2024 09:12:01 
Language Text not found! (Path: Drone)

WARNING: 05.12.2024 09:12:01 
Language Text not found! (Path: Drone)

WARNING: 05.12.2024 09:12:01 
Language Text not found! (Path: Drone)

WARNING: 05.12.2024 09:12:01 
Language Text not found! (Path: Töte Automatischer Auslöscher)

ERROR: 05.12.2024 09:12:01 
Failed to update Aggro in GetDamage! Trauer_ProjectSupervisor(Clone) => Object reference not set to an instance of an object.
  at StickyStoneStudio.MOODS.EnemyBase.UpdateAggro (System.Int32 addedAggroPoints, StickyStoneStudio.MOODS.IMech ForMech) [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.PlayerCoilController.ApplyDamage () [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.PlayerCoilController.HandleElectricLine () [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.PlayerCoilController.Update () [0x00000] in <00000000000000000000000000000000>:0  
UnityEngine.Debug:LogError(Object)
StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform)
StickyStoneStudio.MOODS.PlayerCoilController:ApplyDamage()
StickyStoneStudio.MOODS.PlayerCoilController:HandleElectricLine()
StickyStoneStudio.MOODS.PlayerCoilController:Update()


WARNING: 05.12.2024 09:12:01 
Language Text not found! (Path: Töte Automatischer Auslöscher)

WARNING: 05.12.2024 09:12:01 
Language Text not found! (Path: Drone)

WARNING: 05.12.2024 09:12:01 
Language Text not found! (Path: Drone)

WARNING: 05.12.2024 09:12:01 
Failed to create agent because it is not close enough to the NavMesh

WARNING: 05.12.2024 09:12:01 
Failed to create agent because it is not close enough to the NavMesh

WARNING: 05.12.2024 09:12:02 
Language Text not found! (Path: Töte Automatischer Auslöscher)

WARNING: 05.12.2024 09:12:02 
Language Text not found! (Path: Drone)

WARNING: 05.12.2024 09:12:02 
Language Text not found! (Path: Drone)

WARNING: 05.12.2024 09:12:02 
Language Text not found! (Path: Töte Automatischer Auslöscher)

LOG: 05.12.2024 09:12:02 
GetIconByBuffType called with buffType: ElectricPowerup

WARNING: 05.12.2024 09:12:02 
[FMOD] Event not found: {00000000-0000-0000-0000-000000000000}

WARNING: 05.12.2024 09:12:02 
Language Text not found! (Path: Töte Automatischer Auslöscher)

WARNING: 05.12.2024 09:12:02 
Language Text not found! (Path: Töte Automatischer Auslöscher)

WARNING: 05.12.2024 09:12:02 
Language Text not found! (Path: Töte Automatischer Auslöscher)

LOG: 05.12.2024 09:12:02 
GetIconByBuffType called with buffType: Overseeing

WARNING: 05.12.2024 09:12:02 
Language Text not found! (Path: Töte Automatischer Auslöscher)

WARNING: 05.12.2024 09:12:02 
Language Text not found! (Path: Drone)

WARNING: 05.12.2024 09:12:02 
Language Text not found! (Path: Drone)

LOG: 05.12.2024 09:12:03 
the Entity_MechBase of SORROW_Trap_ExplosiveBarrel_01 (StickyStoneStudio.MOODS.ExplosiveDestructible) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings

LOG: 05.12.2024 09:12:03 
DestroyDestructibleInScene() => ExplosiveDestructible

WARNING: 05.12.2024 09:12:03 
Language Text not found! (Path: Töte Automatischer Auslöscher)

WARNING: 05.12.2024 09:12:03 
Language Text not found! (Path: Töte Automatischer Auslöscher)

LOG: 05.12.2024 09:12:04 
DestroyDestructibleInScene() => SORROW_Destructible_Crate_03

LOG: 05.12.2024 09:12:04 
GetIconByBuffType called with buffType: ElectricPowerup

WARNING: 05.12.2024 09:12:04 
SetAnimationParameter Failed! StartAttackTellAnimation is not in Animator of Trauer_RubbleCrusher(Clone)!

WARNING: 05.12.2024 09:12:04 
MoveTowards failed. Navmesh-Agent 'Trauer_RubbleCrusher(Clone)' is not on a navmesh

WARNING: 05.12.2024 09:12:04 
[FMOD] Event not found: {00000000-0000-0000-0000-000000000000}

LOG: 05.12.2024 09:12:04 
GetIconByBuffType called with buffType: Radioactive

WARNING: 05.12.2024 09:12:04 
Language Text not found! (Path: Töte Automatischer Auslöscher)

WARNING: 05.12.2024 09:12:05 
Language Text not found! (Path: Töte Automatischer Auslöscher)

LOG: 05.12.2024 09:12:06 
GetIconByBuffType called with buffType: Radioactive

LOG: 05.12.2024 09:12:06 
GetIconByBuffType called with buffType: Overseeing

WARNING: 05.12.2024 09:12:06 
Language Text not found! (Path: Töte Automatischer Auslöscher)

LOG: 05.12.2024 09:12:07 
GetIconByBuffType called with buffType: ElectricPowerup

WARNING: 05.12.2024 09:12:07 
SetAnimationParameter Failed! StartAttackTellAnimation is not in Animator of Trauer_RubbleCrusher(Clone)!

WARNING: 05.12.2024 09:12:07 
MoveTowards failed. Navmesh-Agent 'Trauer_RubbleCrusher(Clone)' is not on a navmesh

WARNING: 05.12.2024 09:12:08 
SetAnimationParameter Failed! StartAttackTellAnimation is not in Animator of Trauer_RubbleCrusher(Clone)!

WARNING: 05.12.2024 09:12:08 
MoveTowards failed. Navmesh-Agent 'Trauer_RubbleCrusher(Clone)' is not on a navmesh

LOG: 05.12.2024 09:12:09 
DestroyDestructibleInScene() => SORROW_Destructible_Crate_06

LOG: 05.12.2024 09:12:10 
DestroyDestructibleInScene() => Player_Coil(Clone)

LOG: 05.12.2024 09:12:12 
DestroyDestructibleInScene() => Player_Coil(Clone)

LOG: 05.12.2024 09:12:14 
DestroyDestructibleInScene() => Player_Coil(Clone)

LOG: 05.12.2024 09:12:16 
DestroyDestructibleInScene() => SORROW_Destructible_Crate_04

LOG: 05.12.2024 09:12:16 
DestroyDestructibleInScene() => SORROW_Destructible_Crate_02

LOG: 05.12.2024 09:12:16 
DestroyDestructibleInScene() => SORROW_Destructible_Crate_07

LOG: 05.12.2024 09:12:17 
DestroyDestructibleInScene() => Player_Coil(Clone)

LOG: 05.12.2024 09:12:37 
WindowManager.LoadMenu => EscapeMenu

LOG: 05.12.2024 09:12:37 
Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null.

LOG: 05.12.2024 09:12:37 
Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu)

LOG: 05.12.2024 09:12:37 
Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null.

LOG: 05.12.2024 09:12:37 
Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu)

LOG: 05.12.2024 09:12:39 
Menu.GoToPanel() 'ESC_Exit' transitionFade?: 'True' currentpanel is: 'ESC_Main'

LOG: 05.12.2024 09:12:39 
Menu.LoadMenuPanel => ESC_Exit (MenuID: EscapeMenu)

LOG: 05.12.2024 09:12:39 
Menu.UnloadMenuPanel => ESC_Main

LOG: 05.12.2024 09:12:39 
WindowManager.LoadMenu => MainMenu

LOG: 05.12.2024 09:12:39 
WindowManager.UnloadAllOtherMenus but 'MainMenu'! Currently acitve Menus: 2

LOG: 05.12.2024 09:12:39 
WindowManager.UnloadMenu => EscapeMenu

LOG: 05.12.2024 09:12:39 
Menu.UnloadMenuPanel => ESC_Exit

LOG: 05.12.2024 09:12:39 
WindowManager.UnloadMenu => InGameMenu

LOG: 05.12.2024 09:12:39 
Menu.UnloadMenuPanel => DefaultPanel

LOG: 05.12.2024 09:12:40 
ItemManager.DestroyItem() =>  'WEAPON_Crossbow(Clone)'

LOG: 05.12.2024 09:12:40 
ItemManager.DestroyItem() =>  'WEAPON_Crossbow(Clone)'

LOG: 05.12.2024 09:12:40 
ItemManager.DestroyItem() =>  'Equipment_Head(Clone)'

LOG: 05.12.2024 09:12:40 
ItemManager.DestroyItem() =>  'Equipment_Torso_Love(Clone)'

LOG: 05.12.2024 09:12:40 
ItemManager.DestroyItem() =>  'Equipment_Legs(Clone)'

LOG: 05.12.2024 09:12:40 
ItemManager.DestroyItem() =>  'Equipment_Foot_Love(Clone)'

LOG: 05.12.2024 09:12:40 
ItemManager.DestroyItem() =>  'Equipment_Arms(Clone)'

ERROR: 05.12.2024 09:12:40 
GetGameObject error System.NullReferenceException: Object reference not set to an instance of an object.
  at StickyStoneStudio.MOODS.ItemManager.GetGameObject (StickyStoneStudio.MOODS.IItem item) [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.PlayerInventory.ResetInventory () [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.Player.OnDestroy () [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.ItemManager.GetGameObject (StickyStoneStudio.MOODS.IItem item) [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.PlayerInventory.ResetInventory () [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.Player.OnDestroy () [0x00000] in <00000000000000000000000000000000>:0  
UnityEngine.Debug:LogError(Object)
StickyStoneStudio.MOODS.ItemManager:GetGameObject(IItem)
StickyStoneStudio.MOODS.PlayerInventory:ResetInventory()
StickyStoneStudio.MOODS.Player:OnDestroy()


EXCEPTION: 05.12.2024 09:12:40 
NullReferenceException: Object reference not set to an instance of an object. 
StickyStoneStudio.MOODS.ItemManager.DestroyItem (UnityEngine.GameObject itemGO) (at <00000000000000000000000000000000>:0)
StickyStoneStudio.MOODS.PlayerInventory.ResetInventory () (at <00000000000000000000000000000000>:0)
StickyStoneStudio.MOODS.Player.OnDestroy () (at <00000000000000000000000000000000>:0)


LOG: 05.12.2024 09:12:40 
Menu.GoToPanel() 'MM_Default' transitionFade?: 'True' currentpanel was null.

LOG: 05.12.2024 09:12:40 
Menu.LoadMenuPanel => MM_Default (MenuID: MainMenu)

LOG: 05.12.2024 09:12:40 
<color=silver>[RichPresenceManager] ChangeActivity to GeneralActivity ..

LOG: 05.12.2024 09:12:41 
Menu.GoToPanel() 'MM_Default' transitionFade?: 'True' currentpanel is: 'MM_Default'

LOG: 05.12.2024 09:12:41 
<color=silver>[RichPresenceManager] ChangeActivity to GeneralActivity ..


Build Date

Relationships

related to 0000054 closedpdegasper hard stuck in room with no enemies left and doors closed 

Activities

Issue History

Date Modified Username Field Change
2024-12-05 09:15 llorenz New Issue
2024-12-05 09:15 llorenz File Added: Screenshot 2024-12-05 091237.png
2024-12-05 09:15 llorenz File Added: MOODS_ 0.5.15.5765Log_05_12_2024_08_09_04.txt
2024-12-05 13:20 jhuels Status new => acknowledged
2024-12-05 13:33 jhuels Assigned To => pdegasper
2024-12-05 13:33 jhuels Priority normal => high
2024-12-05 13:33 jhuels Status acknowledged => assigned
2024-12-05 13:35 jhuels Relationship added related to 0000054
2024-12-06 17:04 pdegasper Status assigned => closed
2024-12-06 17:04 pdegasper Resolution open => unable to reproduce