View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0000064 | M.O.O.D.S. | Functionality (Funktionalität) | public | 2024-12-05 09:15 | 2024-12-06 17:04 |
| Reporter | llorenz | Assigned To | pdegasper | ||
| Priority | high | Severity | block | Reproducibility | have not tried |
| Status | closed | Resolution | unable to reproduce | ||
| Summary | 0000064: Enemys not spawning/ locked in sorrow stage | ||||
| Description | Enemys not spawning/ locked in sorrow stage | ||||
| Tags | No tags attached. | ||||
| Attach Tags | |||||
| Attached Files | MOODS_ 0.5.15.5765Log_05_12_2024_08_09_04.txt (88,183 bytes)
LOG: 05.12.2024 09:09:05
ChangeResolution(1920 x 1080 @ -1Hz) Screen.width: 1920, Screen.hieght: 1080
LOG: 05.12.2024 09:09:05
ChangeFullscreenMode(FullScreenWindow) Screen.fullScreenMode: FullScreenWindow
WARNING: 05.12.2024 09:09:05
GetLocalizedText(languageKey: System.Language.English) Failed! currentLanguagePackage is null and was not inited!
WARNING: 05.12.2024 09:09:05
GetLocalizedText(languageKey: System.Language.German) Failed! currentLanguagePackage is null and was not inited!
WARNING: 05.12.2024 09:09:05
GetLocalizedText(languageKey: System.NativeGerman) Failed! currentLanguagePackage is null and was not inited!
WARNING: 05.12.2024 09:09:05
GetLocalizedText(languageKey: System.Language.Chinese(Simplified)) Failed! currentLanguagePackage is null and was not inited!
WARNING: 05.12.2024 09:09:05
GetLocalizedText(languageKey: System.NativeChinese(Simplified)) Failed! currentLanguagePackage is null and was not inited!
WARNING: 05.12.2024 09:09:05
GetLocalizedText(languageKey: System.Language.Russian) Failed! currentLanguagePackage is null and was not inited!
WARNING: 05.12.2024 09:09:05
GetLocalizedText(languageKey: System.NativeRussian) Failed! currentLanguagePackage is null and was not inited!
WARNING: 05.12.2024 09:09:05
GetLocalizedText(languageKey: System.Language.Japanese) Failed! currentLanguagePackage is null and was not inited!
WARNING: 05.12.2024 09:09:05
GetLocalizedText(languageKey: System.NativeJapanese) Failed! currentLanguagePackage is null and was not inited!
WARNING: 05.12.2024 09:09:05
GetLocalizedText(languageKey: System.Language.Chinese(Traditional)) Failed! currentLanguagePackage is null and was not inited!
WARNING: 05.12.2024 09:09:05
GetLocalizedText(languageKey: System.NativeChinese(Traditional)) Failed! currentLanguagePackage is null and was not inited!
WARNING: 05.12.2024 09:09:05
GetLocalizedText(languageKey: System.Language.Korean) Failed! currentLanguagePackage is null and was not inited!
WARNING: 05.12.2024 09:09:05
GetLocalizedText(languageKey: System.NativeKorean) Failed! currentLanguagePackage is null and was not inited!
LOG: 05.12.2024 09:09:05
Try to ChangeLanguage() from ENGLISH to GERMAN
WARNING: 05.12.2024 09:09:06
DontDestroyOnLoad only works for root GameObjects or components on root GameObjects.
LOG: 05.12.2024 09:09:06
RealLifeSessionsManager.DetermineCurrentSession() => The event 'Christmas' is triggered!
LOG: 05.12.2024 09:09:06
NEW GAMESEED: '7K7N-78N9' resetSeededCalls: True
WARNING: 05.12.2024 09:09:06
GetIsBossEnemy (0# incorrect_settings_in_enemyprefab) is not in EnemyDatabase List!
WARNING: 05.12.2024 09:09:06
MechionaryManager.AddMechionaryGUIDEntry( ME_ENEMY_ANGER_Stationary_Turret_Wut_1e53e27cda94) was already added to list! check code ...
WARNING: 05.12.2024 09:09:06
MechionaryManager.AddMechionaryGUIDEntry( ME_ENEMY_ANGER_Stationary_Sniper_Wut_1e53e27cda94) was already added to list! check code ...
ERROR: 05.12.2024 09:09:06
SaveGame Profile Loading Error (SerializationException): Failed to get 'Christmas_LastOpenedTime' from GameProfile! Set it as '01.01.0001 00:00:00'.
Member 'Christmas_LastOpenedTime' was not found.
at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0
at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0
at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0
at StickyStoneStudio.MOODS.GameProfile..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0
at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0
at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0
at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0
at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0
at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0
at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0
at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0
at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0
at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0
at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0
at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0
at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0
at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0
UnityEngine.Debug:LogError(Object)
StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String)
StickyStoneStudio.MOODS.GameProfile:.ctor(SerializationInfo, StreamingContext)
System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream)
StickyStoneStudio.MOODS.SaveManager:CollectSaveGames()
StickyStoneStudio.MOODS.SaveManager:InitializeBehavior()
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize()
StickyStoneStudio.MOODS.GameManager:InitializeBehavior()
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize()
ERROR: 05.12.2024 09:09:07
SaveGame Profile Loading Error (SerializationException): Failed to get 'Christmas_LastOpenedTime' from GameProfile! Set it as '01.01.0001 00:00:00'.
Member 'Christmas_LastOpenedTime' was not found.
at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0
at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0
at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0
at StickyStoneStudio.MOODS.GameProfile..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0
at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0
at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0
at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0
at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0
at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0
at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0
at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0
at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0
at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0
at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0
at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0
at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0
at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0
UnityEngine.Debug:LogError(Object)
StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String)
StickyStoneStudio.MOODS.GameProfile:.ctor(SerializationInfo, StreamingContext)
System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream)
StickyStoneStudio.MOODS.SaveManager:CollectSaveGames()
StickyStoneStudio.MOODS.SaveManager:InitializeBehavior()
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize()
StickyStoneStudio.MOODS.GameManager:InitializeBehavior()
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize()
LOG: 05.12.2024 09:09:07
<color=silver>MOODS Action-Roguelite by StickyStoneStudio GmbH | V.: 0.5.15.5765 | Mode: ReleaseAdmin
BUILD PLAYABLE with no restrictions
LOG: 05.12.2024 09:09:07
WindowManager.LoadMenu => MainMenu
WARNING: 05.12.2024 09:09:07
RealLifeSessionController Prefab () or parent () is null, cannot load game object.
EXCEPTION: 05.12.2024 09:09:07
ResultException: InternalError
Discord.Discord..ctor (System.Int64 clientId, System.UInt64 flags) (at <00000000000000000000000000000000>:0)
StickyStoneStudio.MOODS.RichPresenceManager.Start () (at <00000000000000000000000000000000>:0)
WARNING: 05.12.2024 09:09:07
DontDestroyOnLoad only works for root GameObjects or components on root GameObjects.
WARNING: 05.12.2024 09:09:08
Direct audio output mode not yet supported for this VideoPlayer backend. Use the AudioSource output mode instead.
LOG: 05.12.2024 09:09:08
Menu.GoToPanel() 'MM_Default' transitionFade?: 'True' currentpanel was null.
LOG: 05.12.2024 09:09:08
Menu.LoadMenuPanel => MM_Default (MenuID: MainMenu)
LOG: 05.12.2024 09:09:08
<color=silver>[RichPresenceManager] ChangeActivity to GeneralActivity ..
LOG: 05.12.2024 09:09:08
Menu.GoToPanel() 'MM_Default' transitionFade?: 'True' currentpanel is: 'MM_Default'
LOG: 05.12.2024 09:09:08
<color=silver>[RichPresenceManager] ChangeActivity to GeneralActivity ..
LOG: 05.12.2024 09:09:19
Menu.LoadMenuPanel => MM_ChoosePlayerClass (MenuID: MainMenu)
WARNING: 05.12.2024 09:09:19
This TMPro text object does not have a cursor. If you want full edit functionality add a OSK_Cursor prefab as a child
LOG: 05.12.2024 09:09:20
Menu.GoToPanel() 'MM_ChoosePlayerClass' transitionFade?: 'True' currentpanel is: 'MM_Default'
WARNING: 05.12.2024 09:09:20
Menu.LoadMenuPanel MM_ChoosePlayerClass failed. It was Loaded before and is present in the scene! (MenuID: MainMenu)
WARNING: 05.12.2024 09:09:20
GetMappedKeyName(Use): Couldnt get ActionElementMap!
WARNING: 05.12.2024 09:09:20
GetMappedKeyName(Use): Couldnt get ActionElementMap!
WARNING: 05.12.2024 09:09:20
GetMappedKeyName(TabRight): Couldnt get ActionElementMap!
WARNING: 05.12.2024 09:09:20
GetMappedKeyName(TabRight): Couldnt get ActionElementMap!
WARNING: 05.12.2024 09:09:20
GetMappedKeyName(TabLeft): Couldnt get ActionElementMap!
WARNING: 05.12.2024 09:09:20
GetMappedKeyName(TabLeft): Couldnt get ActionElementMap!
LOG: 05.12.2024 09:09:20
Menu.UnloadMenuPanel => MM_Default
LOG: 05.12.2024 09:09:23
is Loading Quests
LOG: 05.12.2024 09:09:23
loaded mechionary progress for savegame:24.10
LOG: 05.12.2024 09:09:25
Continue Game Confirmed! Loading Game Session => Guid: d8b474e206e3 Seed: NN5C-0HTZ SeededCalls: 1418 SeededCallsLastDungeon: 61
LOG: 05.12.2024 09:09:25
is Loading Quests
LOG: 05.12.2024 09:09:25
LoadingMenu.SetCurrentLoadingScreen() => Base
LOG: 05.12.2024 09:09:25
WindowManager.LoadMenu => InGameMenu
LOG: 05.12.2024 09:09:25
WindowManager.UnloadMenu => MainMenu
LOG: 05.12.2024 09:09:25
Menu.UnloadMenuPanel => MM_ChoosePlayerClass
LOG: 05.12.2024 09:09:25
is Loading Quests
LOG: 05.12.2024 09:09:25
loaded mechionary progress for savegame:24.10
WARNING: 05.12.2024 09:09:26
MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of Mech_Player(Clone) ! Consider Add it in the Prefab. Searching for Reference now ...
LOG: 05.12.2024 09:09:26
NEW GAMESEED: 'NN5C-0HTZ' resetSeededCalls: True
LOG: 05.12.2024 09:09:26
MapController: Change CurrentTheme from 'HomeBase' to 'Trauer'
LOG: 05.12.2024 09:09:26
SetCurrentMapSelectorChoice => DungeonDepth: 15 NextDungeonDepth: 15 PersistentDungeonDepth: 15 CurrentTheme: Trauer
LOG: 05.12.2024 09:09:26
LoadingMenu.SetCurrentLoadingScreen() => TSR_Level2
LOG: 05.12.2024 09:09:26
Generate Level Started! Level: Level_B theme: Trauer GameSeed: NN5C-0HTZ SeedCalls: 1357
LOG: 05.12.2024 09:09:29
(TryInstantiateRandomRoom) currentList count is 0! RoomTheme: Trauer, RoomLevel: Level_B, RoomTyp: Typ_A
LOG: 05.12.2024 09:09:35
MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False
LOG: 05.12.2024 09:09:37
Generate Level Completed! Loading time: 10,889s
LOG: 05.12.2024 09:09:37
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel was null.
LOG: 05.12.2024 09:09:37
Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu)
LOG: 05.12.2024 09:09:37
WindowManager.UnloadMenu => LoadingMenu
LOG: 05.12.2024 09:09:37
CurrentRoom ReverbTheme isStoneRoom
LOG: 05.12.2024 09:09:37
TryAddWeapon(Items.Weapons.CrossbowName) => Items.Weapons.CrossbowName 1
LOG: 05.12.2024 09:09:37
TryAddItem(Equipment) => Equipment_Arm_Love Arm
LOG: 05.12.2024 09:09:37
TryAddItem(Equipment) => Equipment_Torso_Love Torso
LOG: 05.12.2024 09:09:37
TryAddItem(Equipment) => Equipment_Foot_Love Foot
LOG: 05.12.2024 09:09:37
TryAddItem(Equipment) => Equipment_Legs_Love Legs
LOG: 05.12.2024 09:09:37
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel was null.
LOG: 05.12.2024 09:09:37
Menu.LoadMenuPanel (DefaultPanel) is already loading! (MenuID: InGameMenu)
WARNING: 05.12.2024 09:09:37
Ambient VFX this room or lv theme is null
LOG: 05.12.2024 09:09:37
CurrentRoom ReverbTheme isStoneRoom
LOG: 05.12.2024 09:09:37
ItemManager.DestroyItem() => 'WEAPON_Crossbow(Clone)'
LOG: 05.12.2024 09:09:37
ItemManager.DestroyItem() => 'WEAPON_Crossbow(Clone)'
LOG: 05.12.2024 09:09:37
ItemManager.DestroyItem() => 'Equipment_Torso_Love(Clone)'
LOG: 05.12.2024 09:09:37
ItemManager.DestroyItem() => 'Equipment_Legs_Love(Clone)'
LOG: 05.12.2024 09:09:37
ItemManager.DestroyItem() => 'Equipment_Foot_Love(Clone)'
LOG: 05.12.2024 09:09:37
ItemManager.DestroyItem() => 'Equipment_Arm_Love(Clone)'
LOG: 05.12.2024 09:09:37
TryAddWeapon(Items.Weapons.CrossbowName) => Items.Weapons.CrossbowName 1
LOG: 05.12.2024 09:09:37
TryAddItem(Equipment) => Equipment_Arm_Love Arm
LOG: 05.12.2024 09:09:37
TryAddItem(Equipment) => Equipment_Torso_Love Torso
LOG: 05.12.2024 09:09:37
TryAddItem(Equipment) => Equipment_Foot_Love Foot
LOG: 05.12.2024 09:09:37
TryAddItem(Equipment) => Equipment_Legs_Love Legs
LOG: 05.12.2024 09:09:37
ItemManager.DestroyItem() => 'WEAPON_Crossbow(Clone)'
LOG: 05.12.2024 09:09:37
ItemManager.DestroyItem() => 'WEAPON_Crossbow(Clone)'
LOG: 05.12.2024 09:09:37
TryAddWeapon(Items.Weapons.CrossbowName) => Items.Weapons.CrossbowName 1
LOG: 05.12.2024 09:09:37
Change Color from Equipment_Head(Clone) matname: ChangeableColor (Instance)
LOG: 05.12.2024 09:09:37
TryAddWeapon(Items.Weapons.CrossbowName) => Items.Weapons.CrossbowName 1
LOG: 05.12.2024 09:09:37
TryAddItem(Equipment) => Items.Equipment.HeaderName Head
LOG: 05.12.2024 09:09:37
ItemManager.DestroyItem() => 'Equipment_Legs_Love(Clone)'
LOG: 05.12.2024 09:09:37
Change Color from Equipment_Legs(Clone) matname: ChangeableColor (Instance)
LOG: 05.12.2024 09:09:37
TryAddWeapon(Items.Weapons.CrossbowName) => Items.Weapons.CrossbowName 1
LOG: 05.12.2024 09:09:37
TryAddItem(Equipment) => Items.Equipment.LegsName Legs
LOG: 05.12.2024 09:09:37
ItemManager.DestroyItem() => 'Equipment_Arm_Love(Clone)'
LOG: 05.12.2024 09:09:37
Change Color from Equipment_Arms(Clone) matname: ChangeableColor (Instance)
LOG: 05.12.2024 09:09:37
Change Color from Equipment_Arms(Clone) matname: ChangeableColor (Instance)
LOG: 05.12.2024 09:09:37
TryAddWeapon(Items.Weapons.CrossbowName) => Items.Weapons.CrossbowName 1
LOG: 05.12.2024 09:09:37
TryAddItem(Equipment) => Items.Equipment.ArmName Arm
LOG: 05.12.2024 09:09:37
TryAddItem(WeaponAddin) => Items.Addins.CriticalName
WARNING: 05.12.2024 09:09:37
<meshForOnDestroyVFX> for <WeaponAddin_Overseeing(Clone)> == null! No VFX-Effect can be played on destroy.
LOG: 05.12.2024 09:09:37
TryAddItem(WeaponAddin) => Items.Addins.OverseeingName
LOG: 05.12.2024 09:09:37
TryAddItem(WeaponAddin) => Items.Addins.EfficienyName
LOG: 05.12.2024 09:09:37
TryAddItem(WeaponAddin) => Items.Addins.PiercerName
LOG: 05.12.2024 09:09:37
TryAddItem(WeaponAddin) => Items.Addins.RadioactiveName
LOG: 05.12.2024 09:09:37
TryAddItem(WeaponAddin) => Items.Addins.AllrounderName
LOG: 05.12.2024 09:09:37
SAVE GAME => 24.10 id:1 guid:1487e63d-d6f0-47fb-b182-041734a90a3c
WARNING: 05.12.2024 09:09:37
Language Text not found! (Path: Töte Automatischer Auslöscher)
LOG: 05.12.2024 09:09:37
<color=silver>[RichPresenceManager] ChangeActivity to SorrowArea ..
WARNING: 05.12.2024 09:09:37
Ambient VFX this room or lv theme is null
LOG: 05.12.2024 09:09:37
CurrentRoom ReverbTheme isStoneRoom
WARNING: 05.12.2024 09:09:38
GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build.
WARNING: 05.12.2024 09:09:38
GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build.
LOG: 05.12.2024 09:09:39
DestroyDestructibleInScene() => SORROW_Destructible_Crate
WARNING: 05.12.2024 09:09:43
Ambient VFX this room or lv theme is null
LOG: 05.12.2024 09:09:43
CurrentRoom ReverbTheme isStoneRoom
LOG: 05.12.2024 09:09:44
DestroyDestructibleInScene() => SORROW_Destructible_Barrel_14
LOG: 05.12.2024 09:09:44
DestroyDestructibleInScene() => SORROW_Destructible_Barrel_13
LOG: 05.12.2024 09:09:44
DestroyDestructibleInScene() => SORROW_Destructible_Barrel_04
LOG: 05.12.2024 09:09:45
the Entity_MechBase of SORROW_Trap_ExplosiveBarrel_01 (StickyStoneStudio.MOODS.ExplosiveDestructible) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings
LOG: 05.12.2024 09:09:45
DestroyDestructibleInScene() => ExplosiveDestructible
LOG: 05.12.2024 09:09:45
the Entity_MechBase of SORROW_Trap_ExplosiveBarrel_05 (StickyStoneStudio.MOODS.ExplosiveDestructible) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings
LOG: 05.12.2024 09:09:45
DestroyDestructibleInScene() => ExplosiveDestructible
LOG: 05.12.2024 09:09:45
DestroyDestructibleInScene() => SORROW_Destructible_Crate
LOG: 05.12.2024 09:09:45
DestroyDestructibleInScene() => SORROW_Destructible_Barrel
LOG: 05.12.2024 09:09:45
DestroyDestructibleInScene() => SORROW_Destructible_Barrel_01
LOG: 05.12.2024 09:09:45
DestroyDestructibleInScene() => SORROW_Destructible_Crate_02
LOG: 05.12.2024 09:09:45
the Entity_MechBase of SORROW_Trap_ExplosiveBarrel (StickyStoneStudio.MOODS.ExplosiveDestructible) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings
LOG: 05.12.2024 09:09:45
DestroyDestructibleInScene() => ExplosiveDestructible
LOG: 05.12.2024 09:09:45
DestroyDestructibleInScene() => SORROW_Destructible_Barrel_16
LOG: 05.12.2024 09:09:45
DestroyDestructibleInScene() => SORROW_Destructible_Crate_01
LOG: 05.12.2024 09:09:45
DestroyDestructibleInScene() => SORROW_Destructible_Barrel_03
LOG: 05.12.2024 09:09:45
DestroyDestructibleInScene() => SORROW_Destructible_Barrel_09
LOG: 05.12.2024 09:09:45
DestroyDestructibleInScene() => SORROW_Destructible_Barrel_15
LOG: 05.12.2024 09:09:45
DestroyDestructibleInScene() => SORROW_Destructible_Barrel_02
LOG: 05.12.2024 09:09:46
the Entity_MechBase of SORROW_Trap_ExplosiveBarrel_03 (StickyStoneStudio.MOODS.ExplosiveDestructible) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings
LOG: 05.12.2024 09:09:46
DestroyDestructibleInScene() => ExplosiveDestructible
LOG: 05.12.2024 09:09:46
the Entity_MechBase of SORROW_Trap_ExplosiveBarrel_04 (StickyStoneStudio.MOODS.ExplosiveDestructible) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings
LOG: 05.12.2024 09:09:46
DestroyDestructibleInScene() => ExplosiveDestructible
LOG: 05.12.2024 09:09:46
DestroyDestructibleInScene() => SORROW_Destructible_Barrel_07
LOG: 05.12.2024 09:09:46
DestroyDestructibleInScene() => SORROW_Destructible_Barrel_05
LOG: 05.12.2024 09:09:46
DestroyDestructibleInScene() => SORROW_Destructible_Barrel_08
LOG: 05.12.2024 09:09:46
DestroyDestructibleInScene() => SORROW_Destructible_Barrel_12
LOG: 05.12.2024 09:09:46
the Entity_MechBase of SORROW_Trap_ExplosiveBarrel_02 (StickyStoneStudio.MOODS.ExplosiveDestructible) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings
LOG: 05.12.2024 09:09:46
DestroyDestructibleInScene() => ExplosiveDestructible
LOG: 05.12.2024 09:09:46
DestroyDestructibleInScene() => SORROW_Destructible_Barrel_10
LOG: 05.12.2024 09:09:46
DestroyDestructibleInScene() => SORROW_Destructible_Barrel_06
LOG: 05.12.2024 09:09:46
DestroyDestructibleInScene() => SORROW_Destructible_Crate_03
LOG: 05.12.2024 09:09:46
DestroyDestructibleInScene() => SORROW_Destructible_Barrel_11
WARNING: 05.12.2024 09:09:47
GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build.
WARNING: 05.12.2024 09:09:48
GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build.
WARNING: 05.12.2024 09:09:48
GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build.
WARNING: 05.12.2024 09:09:48
GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build.
LOG: 05.12.2024 09:09:49
Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel'
LOG: 05.12.2024 09:09:49
Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu)
LOG: 05.12.2024 09:09:49
OnWeaponAddinShootable1SelectionChanged ID -> 0
LOG: 05.12.2024 09:09:49
OnWeaponSelectionChanged ID -> 0
LOG: 05.12.2024 09:09:49
OnWeaponAddinShootable1SelectionChanged ID -> 0
WARNING: 05.12.2024 09:09:49
Language Text not found! (Path: Items.AllShieldBlocks)
LOG: 05.12.2024 09:09:50
Menu.UnloadMenuPanel => DefaultPanel
LOG: 05.12.2024 09:09:51
OnWeaponAddinInventorySelectionChanged ID -> 1
LOG: 05.12.2024 09:09:52
OnWeaponAddinInventorySelectionChanged ID -> 0
LOG: 05.12.2024 09:09:52
WeaponAddinsInventory_OnElementGrabbed() => <color=white>DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)'
<color=white>FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0'
<color=white>ToList: -Index# 0'
<color=white>Clone?: 'False'
<color=white>SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)'
LOG: 05.12.2024 09:09:53
Shootable1WeaponAddinsInventory_OnElementDropped() => <color=white>DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)'
<color=white>FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0'
<color=white>ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 6'
<color=white>Clone?: 'False'
<color=white>SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)'
LOG: 05.12.2024 09:09:53
Shootable1WeaponAddinsInventory_OnElementAdded() => <color=white>DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)'
<color=white>FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0'
<color=white>ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 6'
<color=white>Clone?: 'False'
<color=white>SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)'
LOG: 05.12.2024 09:09:53
MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.LuckshotName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin]
LOG: 05.12.2024 09:09:53
OnWeaponSelectionChanged ID -> 0
LOG: 05.12.2024 09:09:53
OnWeaponAddinShootable1SelectionChanged ID -> 0
LOG: 05.12.2024 09:09:54
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar'
LOG: 05.12.2024 09:09:54
Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu)
LOG: 05.12.2024 09:09:55
Menu.UnloadMenuPanel => Inventar
WARNING: 05.12.2024 09:09:56
Ambient VFX this room or lv theme is null
WARNING: 05.12.2024 09:09:56
<meshForOnDestroyVFX> for <NPC_Shopkeeper_Grammophone> == null! No VFX-Effect can be played on destroy.
LOG: 05.12.2024 09:09:56
CurrentRoom ReverbTheme isCeramicTiledRoom
WARNING: 05.12.2024 09:09:56
GoToSplashScreenPanel() 'InGame_Vendor' failed. Splashscreens are disabled in the Build.
WARNING: 05.12.2024 09:09:56
GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build.
LOG: 05.12.2024 09:09:58
DestroyDestructibleInScene() => SORROW_Destructible_Barrel_04
LOG: 05.12.2024 09:09:58
Vendor: is close to beeing upset,be carefull this may cost you your raputation!
LOG: 05.12.2024 09:09:58
DestroyDestructibleInScene() => SORROW_Destructible_Barrel_04
WARNING: 05.12.2024 09:10:02
Ambient VFX this room or lv theme is null
LOG: 05.12.2024 09:10:02
CurrentRoom ReverbTheme isStoneRoom
LOG: 05.12.2024 09:10:03
Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel'
LOG: 05.12.2024 09:10:03
Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu)
LOG: 05.12.2024 09:10:03
OnWeaponAddinShootable1SelectionChanged ID -> 0
LOG: 05.12.2024 09:10:03
OnWeaponSelectionChanged ID -> 0
LOG: 05.12.2024 09:10:03
OnWeaponAddinShootable1SelectionChanged ID -> 0
WARNING: 05.12.2024 09:10:03
Language Text not found! (Path: Items.AllShieldBlocks)
LOG: 05.12.2024 09:10:04
Menu.UnloadMenuPanel => DefaultPanel
LOG: 05.12.2024 09:10:06
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar'
LOG: 05.12.2024 09:10:06
Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu)
WARNING: 05.12.2024 09:10:06
Ambient VFX this room or lv theme is null
LOG: 05.12.2024 09:10:06
CurrentRoom ReverbTheme isStoneRoom
LOG: 05.12.2024 09:10:06
TrySpawnEnemy SORROW_ProjectSupervisor delay 1,75
LOG: 05.12.2024 09:10:06
TrySpawnEnemy SORROW_ProjectSupervisor delay 1,75
LOG: 05.12.2024 09:10:06
TrySpawnEnemy SORROW_EyeOfMallory delay 1,75
LOG: 05.12.2024 09:10:06
TrySpawnEnemy SORROW_EyeOfMallory delay 1,75
LOG: 05.12.2024 09:10:06
TrySpawnEnemy SORROW_DistraughtPlumber delay 1,75
LOG: 05.12.2024 09:10:06
TrySpawnEnemy SORROW_DistraughtPlumber delay 1,75
LOG: 05.12.2024 09:10:06
TrySpawnEnemy SORROW_EyeOfMallory delay 1,75
WARNING: 05.12.2024 09:10:06
EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_EyeOfMallory in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup
LOG: 05.12.2024 09:10:06
TrySpawnEnemy SORROW_EyeOfMallory delay 1,75
WARNING: 05.12.2024 09:10:06
EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_EyeOfMallory in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup
LOG: 05.12.2024 09:10:06
Menu.UnloadMenuPanel => Inventar
WARNING: 05.12.2024 09:10:09
Failed to create agent because it is not close enough to the NavMesh
WARNING: 05.12.2024 09:10:09
Failed to create agent because it is not close enough to the NavMesh
WARNING: 05.12.2024 09:10:09
Failed to create agent because it is not close enough to the NavMesh
WARNING: 05.12.2024 09:10:09
Failed to create agent because it is not close enough to the NavMesh
WARNING: 05.12.2024 09:10:09
Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ...
WARNING: 05.12.2024 09:10:09
Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ...
WARNING: 05.12.2024 09:10:09
Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ...
WARNING: 05.12.2024 09:10:09
Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ...
WARNING: 05.12.2024 09:10:09
Language Text not found! (Path: Drone)
WARNING: 05.12.2024 09:10:09
Language Text not found! (Path: Drone)
WARNING: 05.12.2024 09:10:09
Failed to init life point display. IMech (EnemyBase) has already a lifePointDisplay!
WARNING: 05.12.2024 09:10:09
Language Text not found! (Path: Drone)
WARNING: 05.12.2024 09:10:09
Language Text not found! (Path: Drone)
WARNING: 05.12.2024 09:10:09
[FMOD] Event not found: {00000000-0000-0000-0000-000000000000}
WARNING: 05.12.2024 09:10:09
Skinned Mesh Renderers not assigned in inspector
WARNING: 05.12.2024 09:10:09
Language Text not found! (Path: Töte Automatischer Auslöscher)
LOG: 05.12.2024 09:10:09
GetIconByBuffType called with buffType: Radioactive
LOG: 05.12.2024 09:10:09
GetIconByBuffType called with buffType: Overseeing
LOG: 05.12.2024 09:10:09
GetIconByBuffType called with buffType: Burning
WARNING: 05.12.2024 09:10:09
BuffManager.StartBuffEffect() for BUFFID: 11 is already started!
LOG: 05.12.2024 09:10:09
GetIconByBuffType called with buffType: Burning
WARNING: 05.12.2024 09:10:09
BuffManager.StartBuffEffect() for BUFFID: 12 is already started!
WARNING: 05.12.2024 09:10:09
Language Text not found! (Path: Töte Automatischer Auslöscher)
WARNING: 05.12.2024 09:10:09
Failed to create agent because it is not close enough to the NavMesh
WARNING: 05.12.2024 09:10:09
Failed to create agent because it is not close enough to the NavMesh
WARNING: 05.12.2024 09:10:09
Failed to create agent because it is not close enough to the NavMesh
WARNING: 05.12.2024 09:10:09
Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ...
WARNING: 05.12.2024 09:10:09
Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ...
WARNING: 05.12.2024 09:10:09
Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ...
LOG: 05.12.2024 09:10:09
GetIconByBuffType called with buffType: Burning
WARNING: 05.12.2024 09:10:09
Language Text not found! (Path: Töte Automatischer Auslöscher)
LOG: 05.12.2024 09:10:10
GetIconByBuffType called with buffType: Radioactive
WARNING: 05.12.2024 09:10:10
[FMOD] Event not found: {00000000-0000-0000-0000-000000000000}
LOG: 05.12.2024 09:10:10
GetIconByBuffType called with buffType: Burning
WARNING: 05.12.2024 09:10:10
BuffManager.StartBuffEffect() for BUFFID: 16 is already started!
LOG: 05.12.2024 09:10:10
GetIconByBuffType called with buffType: Burning
WARNING: 05.12.2024 09:10:10
BuffManager.StartBuffEffect() for BUFFID: 17 is already started!
LOG: 05.12.2024 09:10:10
GetIconByBuffType called with buffType: Burning
LOG: 05.12.2024 09:10:10
GetIconByBuffType called with buffType: Radioactive
LOG: 05.12.2024 09:10:10
GetIconByBuffType called with buffType: Overseeing
WARNING: 05.12.2024 09:10:10
MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh
WARNING: 05.12.2024 09:10:10
Language Text not found! (Path: Töte Automatischer Auslöscher)
LOG: 05.12.2024 09:10:10
GetIconByBuffType called with buffType: Burning
WARNING: 05.12.2024 09:10:10
BuffManager.StartBuffEffect() for BUFFID: 25 is already started!
WARNING: 05.12.2024 09:10:10
[FMOD] Event not found: {00000000-0000-0000-0000-000000000000}
LOG: 05.12.2024 09:10:10
GetIconByBuffType called with buffType: Overseeing
WARNING: 05.12.2024 09:10:10
MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh
WARNING: 05.12.2024 09:10:10
MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh
WARNING: 05.12.2024 09:10:10
Language Text not found! (Path: Töte Automatischer Auslöscher)
WARNING: 05.12.2024 09:10:10
MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh
WARNING: 05.12.2024 09:10:10
Language Text not found! (Path: Töte Automatischer Auslöscher)
WARNING: 05.12.2024 09:10:10
Language Text not found! (Path: Töte Automatischer Auslöscher)
LOG: 05.12.2024 09:10:10
GetIconByBuffType called with buffType: ElectricPowerup
WARNING: 05.12.2024 09:10:11
Sound problem with Burning buff: Object reference not set to an instance of an object.
at StickyStoneStudio.MOODS.Buff.BuffUpdate (StickyStoneStudio.MOODS.Buff currentBuff) [0x00000] in <00000000000000000000000000000000>:0
at StickyStoneStudio.MOODS.BuffManager.Update () [0x00000] in <00000000000000000000000000000000>:0
WARNING: 05.12.2024 09:10:11
Sound problem with Burning buff: Object reference not set to an instance of an object.
at StickyStoneStudio.MOODS.Buff.BuffUpdate (StickyStoneStudio.MOODS.Buff currentBuff) [0x00000] in <00000000000000000000000000000000>:0
at StickyStoneStudio.MOODS.BuffManager.Update () [0x00000] in <00000000000000000000000000000000>:0
WARNING: 05.12.2024 09:10:11
Language Text not found! (Path: Töte Automatischer Auslöscher)
LOG: 05.12.2024 09:10:11
GetIconByBuffType called with buffType: ElectricPowerup
LOG: 05.12.2024 09:10:12
GetIconByBuffType called with buffType: ElectricPowerup
WARNING: 05.12.2024 09:10:12
Sound problem with Burning buff: Object reference not set to an instance of an object.
at StickyStoneStudio.MOODS.Buff.BuffUpdate (StickyStoneStudio.MOODS.Buff currentBuff) [0x00000] in <00000000000000000000000000000000>:0
at StickyStoneStudio.MOODS.BuffManager.Update () [0x00000] in <00000000000000000000000000000000>:0
WARNING: 05.12.2024 09:10:12
MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh
WARNING: 05.12.2024 09:10:12
MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh
WARNING: 05.12.2024 09:10:12
Sound problem with Burning buff: Object reference not set to an instance of an object.
at StickyStoneStudio.MOODS.Buff.BuffUpdate (StickyStoneStudio.MOODS.Buff currentBuff) [0x00000] in <00000000000000000000000000000000>:0
at StickyStoneStudio.MOODS.BuffManager.Update () [0x00000] in <00000000000000000000000000000000>:0
WARNING: 05.12.2024 09:10:12
Failed to create agent because it is not close enough to the NavMesh
WARNING: 05.12.2024 09:10:12
Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ...
LOG: 05.12.2024 09:10:12
ENEMY SPAWNED Trauer_EyeOfMallory(Clone)
WARNING: 05.12.2024 09:10:13
Failed to create agent because it is not close enough to the NavMesh
WARNING: 05.12.2024 09:10:13
Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ...
LOG: 05.12.2024 09:10:13
ENEMY SPAWNED Trauer_EyeOfMallory(Clone)
LOG: 05.12.2024 09:10:13
GetIconByBuffType called with buffType: Overseeing
WARNING: 05.12.2024 09:10:13
Language Text not found! (Path: Töte Automatischer Auslöscher)
LOG: 05.12.2024 09:10:14
GetIconByBuffType called with buffType: ElectricPowerup
WARNING: 05.12.2024 09:10:14
MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh
LOG: 05.12.2024 09:10:15
GetIconByBuffType called with buffType: Overseeing
WARNING: 05.12.2024 09:10:15
Language Text not found! (Path: Töte Automatischer Auslöscher)
WARNING: 05.12.2024 09:10:16
Failed to create agent because it is not close enough to the NavMesh
WARNING: 05.12.2024 09:10:16
Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ...
LOG: 05.12.2024 09:10:16
ENEMY SPAWNED Trauer_EyeOfMallory(Clone)
WARNING: 05.12.2024 09:10:16
MoveTowards failed. Navmesh-Agent 'Trauer_DistraughtPlumber(Clone)' is not on a navmesh
LOG: 05.12.2024 09:10:16
GetIconByBuffType called with buffType: Radioactive
WARNING: 05.12.2024 09:10:16
[FMOD] Event not found: {00000000-0000-0000-0000-000000000000}
WARNING: 05.12.2024 09:10:16
Language Text not found! (Path: Töte Automatischer Auslöscher)
LOG: 05.12.2024 09:10:16
GetIconByBuffType called with buffType: ElectricPowerup
WARNING: 05.12.2024 09:10:18
MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh
WARNING: 05.12.2024 09:10:19
Failed to create agent because it is not close enough to the NavMesh
WARNING: 05.12.2024 09:10:19
Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ...
LOG: 05.12.2024 09:10:19
ENEMY SPAWNED Trauer_EyeOfMallory(Clone)
LOG: 05.12.2024 09:10:19
GetIconByBuffType called with buffType: Radioactive
LOG: 05.12.2024 09:10:19
GetIconByBuffType called with buffType: Overseeing
WARNING: 05.12.2024 09:10:19
Language Text not found! (Path: Töte Automatischer Auslöscher)
LOG: 05.12.2024 09:10:19
GetIconByBuffType called with buffType: Overseeing
WARNING: 05.12.2024 09:10:19
MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh
WARNING: 05.12.2024 09:10:19
Language Text not found! (Path: Töte Automatischer Auslöscher)
LOG: 05.12.2024 09:10:20
GetIconByBuffType called with buffType: ElectricPowerup
LOG: 05.12.2024 09:10:20
DestroyDestructibleInScene() => Player_Coil(Clone)
LOG: 05.12.2024 09:10:21
DestroyDestructibleInScene() => Player_Coil(Clone)
LOG: 05.12.2024 09:10:22
GetIconByBuffType called with buffType: MallorySpeed
LOG: 05.12.2024 09:10:22
DestroyDestructibleInScene() => Player_Coil(Clone)
WARNING: 05.12.2024 09:10:22
Failed to create agent because it is not close enough to the NavMesh
WARNING: 05.12.2024 09:10:22
Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ...
LOG: 05.12.2024 09:10:22
ENEMY SPAWNED Trauer_EyeOfMallory(Clone)
WARNING: 05.12.2024 09:10:23
[FMOD] Event not found: {00000000-0000-0000-0000-000000000000}
LOG: 05.12.2024 09:10:23
GetIconByBuffType called with buffType: Overseeing
WARNING: 05.12.2024 09:10:23
Language Text not found! (Path: Töte Automatischer Auslöscher)
LOG: 05.12.2024 09:10:23
GetIconByBuffType called with buffType: Overseeing
WARNING: 05.12.2024 09:10:23
MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh
WARNING: 05.12.2024 09:10:23
Language Text not found! (Path: Töte Automatischer Auslöscher)
LOG: 05.12.2024 09:10:24
DestroyDestructibleInScene() => Player_Coil(Clone)
LOG: 05.12.2024 09:10:24
GetIconByBuffType called with buffType: ElectricPowerup
LOG: 05.12.2024 09:10:26
DestroyDestructibleInScene() => Player_Coil(Clone)
WARNING: 05.12.2024 09:10:28
[FMOD] Event not found: {00000000-0000-0000-0000-000000000000}
WARNING: 05.12.2024 09:10:28
MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh
WARNING: 05.12.2024 09:10:28
Language Text not found! (Path: Töte Automatischer Auslöscher)
LOG: 05.12.2024 09:10:28
TrySpawnEnemy SORROW_DistraughtPlumber delay 1,75
LOG: 05.12.2024 09:10:28
TrySpawnEnemy SORROW_DistraughtPlumber delay 1,75
LOG: 05.12.2024 09:10:28
TrySpawnEnemy SORROW_DistraughtPlumber delay 1,75
WARNING: 05.12.2024 09:10:30
Language Text not found! (Path: Drone)
WARNING: 05.12.2024 09:10:30
Language Text not found! (Path: Drone)
WARNING: 05.12.2024 09:10:30
Language Text not found! (Path: Drone)
LOG: 05.12.2024 09:10:30
DestroyDestructibleInScene() => Player_Coil(Clone)
WARNING: 05.12.2024 09:10:30
[FMOD] Event not found: {00000000-0000-0000-0000-000000000000}
LOG: 05.12.2024 09:10:30
GetIconByBuffType called with buffType: Overseeing
WARNING: 05.12.2024 09:10:30
Language Text not found! (Path: Töte Automatischer Auslöscher)
WARNING: 05.12.2024 09:10:30
Language Text not found! (Path: Töte Automatischer Auslöscher)
LOG: 05.12.2024 09:10:30
GetIconByBuffType called with buffType: Overseeing
WARNING: 05.12.2024 09:10:30
Language Text not found! (Path: Töte Automatischer Auslöscher)
LOG: 05.12.2024 09:10:32
GetIconByBuffType called with buffType: ElectricPowerup
LOG: 05.12.2024 09:10:32
GetIconByBuffType called with buffType: Radioactive
WARNING: 05.12.2024 09:10:32
[FMOD] Event not found: {00000000-0000-0000-0000-000000000000}
WARNING: 05.12.2024 09:10:32
Language Text not found! (Path: Töte Automatischer Auslöscher)
LOG: 05.12.2024 09:10:32
DestroyDestructibleInScene() => Player_Coil(Clone)
LOG: 05.12.2024 09:10:32
DestroyDestructibleInScene() => Player_Coil(Clone)
WARNING: 05.12.2024 09:10:35
MoveTowards failed. Navmesh-Agent 'Trauer_DistraughtPlumber(Clone)' is not on a navmesh
WARNING: 05.12.2024 09:10:36
Ambient VFX this room or lv theme is null
LOG: 05.12.2024 09:10:36
CurrentRoom ReverbTheme isStoneRoom
LOG: 05.12.2024 09:10:38
OpenChest DelayedCall: CHESTTYPE: GScrap
LOG: 05.12.2024 09:10:38
DestroyDestructibleInScene() => SORROW_Destructible_Barrel_01
LOG: 05.12.2024 09:10:38
DestroyDestructibleInScene() => SORROW_Destructible_Crate
LOG: 05.12.2024 09:10:39
DestroyDestructibleInScene() => SORROW_Destructible_Barrel
WARNING: 05.12.2024 09:10:39
GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build.
WARNING: 05.12.2024 09:10:39
GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build.
WARNING: 05.12.2024 09:10:39
GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build.
WARNING: 05.12.2024 09:10:39
GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build.
WARNING: 05.12.2024 09:10:39
GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build.
WARNING: 05.12.2024 09:10:39
GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build.
WARNING: 05.12.2024 09:10:39
GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build.
WARNING: 05.12.2024 09:10:39
GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build.
WARNING: 05.12.2024 09:10:39
GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build.
WARNING: 05.12.2024 09:10:39
GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build.
WARNING: 05.12.2024 09:10:39
GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build.
WARNING: 05.12.2024 09:10:39
GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build.
WARNING: 05.12.2024 09:10:39
GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build.
WARNING: 05.12.2024 09:10:39
GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build.
WARNING: 05.12.2024 09:10:39
GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build.
WARNING: 05.12.2024 09:10:39
GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build.
WARNING: 05.12.2024 09:10:39
GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build.
WARNING: 05.12.2024 09:10:39
GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build.
WARNING: 05.12.2024 09:10:39
GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build.
WARNING: 05.12.2024 09:10:39
GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build.
WARNING: 05.12.2024 09:10:39
GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build.
WARNING: 05.12.2024 09:10:40
GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build.
WARNING: 05.12.2024 09:10:40
Ambient VFX this room or lv theme is null
LOG: 05.12.2024 09:10:40
CurrentRoom ReverbTheme isStoneRoom
WARNING: 05.12.2024 09:10:42
Ambient VFX this room or lv theme is null
LOG: 05.12.2024 09:10:42
CurrentRoom ReverbTheme isStoneRoom
WARNING: 05.12.2024 09:10:43
Ambient VFX this room or lv theme is null
LOG: 05.12.2024 09:10:43
CurrentRoom ReverbTheme isStoneRoom
LOG: 05.12.2024 09:10:43
TrySpawnEnemy SORROW_Stationary_Turret delay 1,75
LOG: 05.12.2024 09:10:43
TrySpawnEnemy SORROW_HoloTechnician delay 1,75
LOG: 05.12.2024 09:10:43
TrySpawnEnemy SORROW_HoloTechnician delay 1,75
LOG: 05.12.2024 09:10:43
TrySpawnEnemy SORROW_IcyDemolisher delay 1,75
LOG: 05.12.2024 09:10:43
TrySpawnEnemy SORROW_HoloTechnician delay 1,75
WARNING: 05.12.2024 09:10:43
EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_HoloTechnician in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup
LOG: 05.12.2024 09:10:43
TrySpawnEnemy SORROW_HoloTechnician delay 1,75
WARNING: 05.12.2024 09:10:43
EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_HoloTechnician in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup
LOG: 05.12.2024 09:10:43
TrySpawnEnemy SORROW_IcyDemolisher delay 1,75
WARNING: 05.12.2024 09:10:43
EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_IcyDemolisher in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup
LOG: 05.12.2024 09:10:43
TrySpawnEnemy SORROW_HoloTechnician delay 1,75
WARNING: 05.12.2024 09:10:43
EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_HoloTechnician in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup
LOG: 05.12.2024 09:10:43
TrySpawnEnemy SORROW_IcyDemolisher delay 1,75
WARNING: 05.12.2024 09:10:43
EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_IcyDemolisher in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup
LOG: 05.12.2024 09:10:43
TrySpawnEnemy SORROW_RubbleCrusher delay 1,75
WARNING: 05.12.2024 09:10:43
EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_RubbleCrusher in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup
LOG: 05.12.2024 09:10:43
AddEnemy Trauer_Stationary_Generator
ERROR: 05.12.2024 09:10:43
MechBase Outline Reference Missing: 'Trauer_Stationary_Generator' has no standard Outline referenced! To avoid flicker add it asap!
UnityEngine.Debug:LogError(Object)
StickyStoneStudio.MOODS.MechBase:InitMechBase(Room, PlayerClass, DummyStatus)
StickyStoneStudio.MOODS.<SpawnEnemyProcess>d__26:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
WARNING: 05.12.2024 09:10:43
MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of Trauer_Stationary_Generator ! Consider Add it in the Prefab. Searching for Reference now ...
LOG: 05.12.2024 09:10:43
AddEnemy Trauer_Stationary_Generator_01
ERROR: 05.12.2024 09:10:43
MechBase Outline Reference Missing: 'Trauer_Stationary_Generator_01' has no standard Outline referenced! To avoid flicker add it asap!
UnityEngine.Debug:LogError(Object)
StickyStoneStudio.MOODS.MechBase:InitMechBase(Room, PlayerClass, DummyStatus)
StickyStoneStudio.MOODS.<SpawnEnemyProcess>d__26:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
WARNING: 05.12.2024 09:10:43
MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of Trauer_Stationary_Generator_01 ! Consider Add it in the Prefab. Searching for Reference now ...
LOG: 05.12.2024 09:10:43
AddEnemy Trauer_Stationary_Generator_02
ERROR: 05.12.2024 09:10:43
MechBase Outline Reference Missing: 'Trauer_Stationary_Generator_02' has no standard Outline referenced! To avoid flicker add it asap!
UnityEngine.Debug:LogError(Object)
StickyStoneStudio.MOODS.MechBase:InitMechBase(Room, PlayerClass, DummyStatus)
StickyStoneStudio.MOODS.<SpawnEnemyProcess>d__26:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
WARNING: 05.12.2024 09:10:43
MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of Trauer_Stationary_Generator_02 ! Consider Add it in the Prefab. Searching for Reference now ...
LOG: 05.12.2024 09:10:43
AddEnemy Trauer_Stationary_Generator_03
ERROR: 05.12.2024 09:10:43
MechBase Outline Reference Missing: 'Trauer_Stationary_Generator_03' has no standard Outline referenced! To avoid flicker add it asap!
UnityEngine.Debug:LogError(Object)
StickyStoneStudio.MOODS.MechBase:InitMechBase(Room, PlayerClass, DummyStatus)
StickyStoneStudio.MOODS.<SpawnEnemyProcess>d__26:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
WARNING: 05.12.2024 09:10:43
MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of Trauer_Stationary_Generator_03 ! Consider Add it in the Prefab. Searching for Reference now ...
WARNING: 05.12.2024 09:10:45
Language Text not found! (Path: Drone)
WARNING: 05.12.2024 09:10:45
Language Text not found! (Path: Drone)
WARNING: 05.12.2024 09:10:45
Language Text not found! (Path: Drone)
WARNING: 05.12.2024 09:10:45
Language Text not found! (Path: Drone)
WARNING: 05.12.2024 09:10:45
Language Text not found! (Path: Drone)
WARNING: 05.12.2024 09:10:45
Language Text not found! (Path: Drone)
WARNING: 05.12.2024 09:10:45
Language Text not found! (Path: Drone)
WARNING: 05.12.2024 09:10:45
Language Text not found! (Path: Drone)
WARNING: 05.12.2024 09:10:45
Language Text not found! (Path: Drone)
LOG: 05.12.2024 09:10:46
GetIconByBuffType called with buffType: Radioactive
LOG: 05.12.2024 09:10:46
GetIconByBuffType called with buffType: Overseeing
WARNING: 05.12.2024 09:10:46
[FMOD] Event not found: {00000000-0000-0000-0000-000000000000}
WARNING: 05.12.2024 09:10:46
Language Text not found! (Path: Töte Automatischer Auslöscher)
WARNING: 05.12.2024 09:10:46
Language Text not found! (Path: Töte Automatischer Auslöscher)
LOG: 05.12.2024 09:10:47
GetIconByBuffType called with buffType: ElectricPowerup
LOG: 05.12.2024 09:10:48
GetIconByBuffType called with buffType: Radioactive
WARNING: 05.12.2024 09:10:48
[FMOD] Event not found: {00000000-0000-0000-0000-000000000000}
WARNING: 05.12.2024 09:10:48
Language Text not found! (Path: Töte Automatischer Auslöscher)
LOG: 05.12.2024 09:10:49
the Entity_MechBase of SORROW_Trap_ExplosiveBarrel (StickyStoneStudio.MOODS.ExplosiveDestructible) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings
LOG: 05.12.2024 09:10:49
DestroyDestructibleInScene() => ExplosiveDestructible
LOG: 05.12.2024 09:10:50
GetIconByBuffType called with buffType: Radioactive
LOG: 05.12.2024 09:10:50
GetIconByBuffType called with buffType: Overseeing
WARNING: 05.12.2024 09:10:50
Language Text not found! (Path: Töte Automatischer Auslöscher)
WARNING: 05.12.2024 09:10:51
[FMOD] Event not found: {00000000-0000-0000-0000-000000000000}
WARNING: 05.12.2024 09:10:51
Language Text not found! (Path: Töte Automatischer Auslöscher)
WARNING: 05.12.2024 09:10:51
Language Text not found! (Path: Töte Automatischer Auslöscher)
WARNING: 05.12.2024 09:10:51
Language Text not found! (Path: Töte Automatischer Auslöscher)
LOG: 05.12.2024 09:10:51
GetIconByBuffType called with buffType: ElectricPowerup
LOG: 05.12.2024 09:10:53
GetIconByBuffType called with buffType: Overseeing
LOG: 05.12.2024 09:10:54
DestroyDestructibleInScene() => SORROW_Destructible_Barrel
WARNING: 05.12.2024 09:10:54
Language Text not found! (Path: Töte Automatischer Auslöscher)
WARNING: 05.12.2024 09:10:54
[FMOD] Event not found: {00000000-0000-0000-0000-000000000000}
LOG: 05.12.2024 09:10:54
GetIconByBuffType called with buffType: Overseeing
WARNING: 05.12.2024 09:10:54
Language Text not found! (Path: Töte Automatischer Auslöscher)
WARNING: 05.12.2024 09:10:54
[FMOD] Event not found: {00000000-0000-0000-0000-000000000000}
LOG: 05.12.2024 09:10:55
DestroyDestructibleInScene() => SORROW_Destructible_Barrel_01
LOG: 05.12.2024 09:10:55
GetIconByBuffType called with buffType: ElectricPowerup
LOG: 05.12.2024 09:10:56
GetIconByBuffType called with buffType: ElectricPowerup
LOG: 05.12.2024 09:10:57
GetIconByBuffType called with buffType: Overseeing
LOG: 05.12.2024 09:10:57
DestroyDestructibleInScene() => Player_Coil(Clone)
WARNING: 05.12.2024 09:10:59
Language Text not found! (Path: Töte Automatischer Auslöscher)
LOG: 05.12.2024 09:10:59
DestroyDestructibleInScene() => Player_Coil(Clone)
LOG: 05.12.2024 09:10:59
DestroyDestructibleInScene() => Player_Coil(Clone)
LOG: 05.12.2024 09:10:59
DestroyDestructibleInScene() => Player_Coil(Clone)
LOG: 05.12.2024 09:10:59
DestroyDestructibleInScene() => Player_Coil(Clone)
WARNING: 05.12.2024 09:11:01
Ambient VFX this room or lv theme is null
LOG: 05.12.2024 09:11:01
CurrentRoom ReverbTheme isStoneRoom
LOG: 05.12.2024 09:11:01
TrySpawnEnemy SORROW_ProjectSupervisor delay 1,75
LOG: 05.12.2024 09:11:01
TrySpawnEnemy SORROW_HightechConsoler delay 1,75
LOG: 05.12.2024 09:11:01
TrySpawnEnemy SORROW_RubbleCrusher delay 1,75
LOG: 05.12.2024 09:11:01
TrySpawnEnemy SORROW_RubbleCrusher delay 1,75
LOG: 05.12.2024 09:11:01
TrySpawnEnemy SORROW_ProjectSupervisor delay 1,75
LOG: 05.12.2024 09:11:01
TrySpawnEnemy SORROW_HightechConsoler delay 1,75
LOG: 05.12.2024 09:11:01
TrySpawnEnemy SORROW_EyeOfMallory delay 1,75
WARNING: 05.12.2024 09:11:01
EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_EyeOfMallory in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup
LOG: 05.12.2024 09:11:01
TrySpawnEnemy SORROW_HoloTechnician delay 1,75
WARNING: 05.12.2024 09:11:01
EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_HoloTechnician in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup
LOG: 05.12.2024 09:11:01
TrySpawnEnemy SORROW_IcyDemolisher delay 1,75
WARNING: 05.12.2024 09:11:01
EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_IcyDemolisher in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup
LOG: 05.12.2024 09:11:01
TrySpawnEnemy SORROW_IcyDemolisher delay 1,75
WARNING: 05.12.2024 09:11:01
EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_IcyDemolisher in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup
WARNING: 05.12.2024 09:11:04
Language Text not found! (Path: Drone)
WARNING: 05.12.2024 09:11:04
Language Text not found! (Path: Drone)
WARNING: 05.12.2024 09:11:04
Language Text not found! (Path: Drone)
WARNING: 05.12.2024 09:11:04
Language Text not found! (Path: Drone)
WARNING: 05.12.2024 09:11:04
Failed to create agent because it is not close enough to the NavMesh
WARNING: 05.12.2024 09:11:04
Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ...
WARNING: 05.12.2024 09:11:04
Language Text not found! (Path: Drone)
WARNING: 05.12.2024 09:11:04
Language Text not found! (Path: Drone)
WARNING: 05.12.2024 09:11:04
Language Text not found! (Path: Drone)
WARNING: 05.12.2024 09:11:04
Language Text not found! (Path: Drone)
WARNING: 05.12.2024 09:11:04
Language Text not found! (Path: Drone)
LOG: 05.12.2024 09:11:04
GetIconByBuffType called with buffType: Radioactive
WARNING: 05.12.2024 09:11:04
[FMOD] Event not found: {00000000-0000-0000-0000-000000000000}
LOG: 05.12.2024 09:11:04
GetIconByBuffType called with buffType: Overseeing
WARNING: 05.12.2024 09:11:04
[FMOD] Event not found: {00000000-0000-0000-0000-000000000000}
WARNING: 05.12.2024 09:11:04
Language Text not found! (Path: Töte Automatischer Auslöscher)
LOG: 05.12.2024 09:11:04
DestroyDestructibleInScene() => SORROW_Destructible_Crate_01
LOG: 05.12.2024 09:11:05
GetIconByBuffType called with buffType: Overseeing
WARNING: 05.12.2024 09:11:05
Language Text not found! (Path: Töte Automatischer Auslöscher)
WARNING: 05.12.2024 09:11:05
[FMOD] Event not found: {00000000-0000-0000-0000-000000000000}
LOG: 05.12.2024 09:11:05
DestroyDestructibleInScene() => SORROW_Destructible_Barrel_04
LOG: 05.12.2024 09:11:06
DestroyDestructibleInScene() => SORROW_Destructible_Crate
LOG: 05.12.2024 09:11:06
GetIconByBuffType called with buffType: ElectricPowerup
LOG: 05.12.2024 09:11:06
GetIconByBuffType called with buffType: Radioactive
LOG: 05.12.2024 09:11:06
GetIconByBuffType called with buffType: ElectricPowerup
WARNING: 05.12.2024 09:11:07
MoveTowards failed. Navmesh-Agent 'Trauer_RubbleCrusher(Clone)' is not on a navmesh
WARNING: 05.12.2024 09:11:08
[FMOD] Event not found: {00000000-0000-0000-0000-000000000000}
LOG: 05.12.2024 09:11:09
GetIconByBuffType called with buffType: Overseeing
WARNING: 05.12.2024 09:11:09
Language Text not found! (Path: Töte Automatischer Auslöscher)
WARNING: 05.12.2024 09:11:09
Failed to create agent because it is not close enough to the NavMesh
WARNING: 05.12.2024 09:11:09
Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ...
LOG: 05.12.2024 09:11:10
ENEMY SPAWNED Trauer_EyeOfMallory(Clone)
WARNING: 05.12.2024 09:11:10
Failed to create agent because it is not close enough to the NavMesh
WARNING: 05.12.2024 09:11:10
Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ...
LOG: 05.12.2024 09:11:10
ENEMY SPAWNED Trauer_EyeOfMallory(Clone)
LOG: 05.12.2024 09:11:11
GetIconByBuffType called with buffType: Radioactive
WARNING: 05.12.2024 09:11:11
[FMOD] Event not found: {00000000-0000-0000-0000-000000000000}
LOG: 05.12.2024 09:11:11
GetIconByBuffType called with buffType: Overseeing
WARNING: 05.12.2024 09:11:11
Language Text not found! (Path: Töte Automatischer Auslöscher)
LOG: 05.12.2024 09:11:11
GetIconByBuffType called with buffType: ElectricPowerup
LOG: 05.12.2024 09:11:11
DestroyDestructibleInScene() => SORROW_Destructible_Barrel_02
WARNING: 05.12.2024 09:11:12
[FMOD] Event not found: {00000000-0000-0000-0000-000000000000}
LOG: 05.12.2024 09:11:12
GetIconByBuffType called with buffType: ElectricPowerup
LOG: 05.12.2024 09:11:12
GetIconByBuffType called with buffType: Overseeing
WARNING: 05.12.2024 09:11:12
Language Text not found! (Path: Töte Automatischer Auslöscher)
WARNING: 05.12.2024 09:11:13
Failed to create agent because it is not close enough to the NavMesh
WARNING: 05.12.2024 09:11:13
Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ...
LOG: 05.12.2024 09:11:13
ENEMY SPAWNED Trauer_EyeOfMallory(Clone)
LOG: 05.12.2024 09:11:13
the Entity_MechBase of SORROW_Trap_ExplosiveBarrel_01 (StickyStoneStudio.MOODS.ExplosiveDestructible) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings
LOG: 05.12.2024 09:11:13
DestroyDestructibleInScene() => ExplosiveDestructible
WARNING: 05.12.2024 09:11:13
Failed to create agent because it is not close enough to the NavMesh
WARNING: 05.12.2024 09:11:13
Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ...
LOG: 05.12.2024 09:11:13
ENEMY SPAWNED Trauer_EyeOfMallory(Clone)
LOG: 05.12.2024 09:11:14
GetIconByBuffType called with buffType: ElectricPowerup
LOG: 05.12.2024 09:11:14
GetIconByBuffType called with buffType: Overseeing
LOG: 05.12.2024 09:11:15
GetIconByBuffType called with buffType: Radioactive
LOG: 05.12.2024 09:11:15
GetIconByBuffType called with buffType: Overseeing
WARNING: 05.12.2024 09:11:15
MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh
WARNING: 05.12.2024 09:11:15
Language Text not found! (Path: Töte Automatischer Auslöscher)
LOG: 05.12.2024 09:11:16
DestroyDestructibleInScene() => Player_Coil(Clone)
LOG: 05.12.2024 09:11:16
DestroyDestructibleInScene() => Player_Coil(Clone)
WARNING: 05.12.2024 09:11:16
Language Text not found! (Path: Töte Automatischer Auslöscher)
LOG: 05.12.2024 09:11:16
GetIconByBuffType called with buffType: Frostbite
LOG: 05.12.2024 09:11:16
GetIconByBuffType called with buffType: ElectricPowerup
WARNING: 05.12.2024 09:11:16
[FMOD] Event not found: {00000000-0000-0000-0000-000000000000}
LOG: 05.12.2024 09:11:16
GetIconByBuffType called with buffType: Overseeing
WARNING: 05.12.2024 09:11:16
Language Text not found! (Path: Töte Automatischer Auslöscher)
WARNING: 05.12.2024 09:11:16
Language Text not found! (Path: Drone)
WARNING: 05.12.2024 09:11:16
Language Text not found! (Path: Töte Automatischer Auslöscher)
LOG: 05.12.2024 09:11:16
enemybase of SpawnerMech is null or Dead, cleaning up all Holo-Clones
WARNING: 05.12.2024 09:11:16
Language Text not found! (Path: Drone)
WARNING: 05.12.2024 09:11:16
Failed to init life point display. IMech (EnemyBase) has already a lifePointDisplay!
WARNING: 05.12.2024 09:11:16
Language Text not found! (Path: Töte Automatischer Auslöscher)
LOG: 05.12.2024 09:11:16
enemybase of SpawnerMech is null or Dead, cleaning up all Holo-Clones
WARNING: 05.12.2024 09:11:17
Language Text not found! (Path: Töte Automatischer Auslöscher)
LOG: 05.12.2024 09:11:18
GetIconByBuffType called with buffType: ElectricPowerup
WARNING: 05.12.2024 09:11:18
[FMOD] Event not found: {00000000-0000-0000-0000-000000000000}
LOG: 05.12.2024 09:11:18
GetIconByBuffType called with buffType: Overseeing
WARNING: 05.12.2024 09:11:18
MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh
WARNING: 05.12.2024 09:11:18
Language Text not found! (Path: Töte Automatischer Auslöscher)
WARNING: 05.12.2024 09:11:19
MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh
WARNING: 05.12.2024 09:11:19
Language Text not found! (Path: Töte Automatischer Auslöscher)
WARNING: 05.12.2024 09:11:19
Language Text not found! (Path: Töte Automatischer Auslöscher)
LOG: 05.12.2024 09:11:19
GetIconByBuffType called with buffType: ElectricPowerup
LOG: 05.12.2024 09:11:20
GetIconByBuffType called with buffType: ElectricPowerup
LOG: 05.12.2024 09:11:21
GetIconByBuffType called with buffType: MallorySpeed
LOG: 05.12.2024 09:11:21
GetIconByBuffType called with buffType: Radioactive
WARNING: 05.12.2024 09:11:21
[FMOD] Event not found: {00000000-0000-0000-0000-000000000000}
WARNING: 05.12.2024 09:11:21
Language Text not found! (Path: Töte Automatischer Auslöscher)
LOG: 05.12.2024 09:11:21
DestroyDestructibleInScene() => Player_Coil(Clone)
WARNING: 05.12.2024 09:11:21
MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh
WARNING: 05.12.2024 09:11:21
Language Text not found! (Path: Töte Automatischer Auslöscher)
LOG: 05.12.2024 09:11:21
DestroyDestructibleInScene() => Player_Coil(Clone)
LOG: 05.12.2024 09:11:21
DestroyDestructibleInScene() => Player_Coil(Clone)
LOG: 05.12.2024 09:11:21
DestroyDestructibleInScene() => Player_Coil(Clone)
LOG: 05.12.2024 09:11:21
DestroyDestructibleInScene() => Player_Coil(Clone)
LOG: 05.12.2024 09:11:21
DestroyDestructibleInScene() => Player_Coil(Clone)
LOG: 05.12.2024 09:11:21
DestroyDestructibleInScene() => Player_Coil(Clone)
WARNING: 05.12.2024 09:11:25
GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build.
WARNING: 05.12.2024 09:11:27
GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build.
WARNING: 05.12.2024 09:11:29
Ambient VFX this room or lv theme is null
LOG: 05.12.2024 09:11:29
CurrentRoom ReverbTheme isStoneRoom
WARNING: 05.12.2024 09:11:31
GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build.
WARNING: 05.12.2024 09:11:34
Ambient VFX this room or lv theme is null
LOG: 05.12.2024 09:11:34
CurrentRoom ReverbTheme isStoneRoom
LOG: 05.12.2024 09:11:34
TrySpawnEnemy SORROW_ProjectSupervisor delay 1,75
LOG: 05.12.2024 09:11:34
TrySpawnEnemy SORROW_IcyDemolisher delay 1,75
LOG: 05.12.2024 09:11:34
TrySpawnEnemy SORROW_RubbleCrusher delay 1,75
LOG: 05.12.2024 09:11:34
TrySpawnEnemy SORROW_BladeSentinel delay 1,75
LOG: 05.12.2024 09:11:34
TrySpawnEnemy SORROW_IcyDemolisher delay 1,75
WARNING: 05.12.2024 09:11:34
EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_IcyDemolisher in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup
LOG: 05.12.2024 09:11:34
TrySpawnEnemy SORROW_RubbleCrusher delay 1,75
WARNING: 05.12.2024 09:11:34
EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_RubbleCrusher in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup
LOG: 05.12.2024 09:11:34
TrySpawnEnemy SORROW_BladeSentinel delay 1,75
WARNING: 05.12.2024 09:11:34
EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_BladeSentinel in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup
WARNING: 05.12.2024 09:11:36
Language Text not found! (Path: Drone)
WARNING: 05.12.2024 09:11:36
Language Text not found! (Path: Drone)
WARNING: 05.12.2024 09:11:36
Language Text not found! (Path: Drone)
WARNING: 05.12.2024 09:11:36
Language Text not found! (Path: Drone)
WARNING: 05.12.2024 09:11:36
Language Text not found! (Path: Drone)
WARNING: 05.12.2024 09:11:36
Failed to create agent because it is not close enough to the NavMesh
WARNING: 05.12.2024 09:11:36
Failed to create agent because it is not close enough to the NavMesh
LOG: 05.12.2024 09:11:36
GetIconByBuffType called with buffType: Radioactive
WARNING: 05.12.2024 09:11:36
Language Text not found! (Path: Drone)
WARNING: 05.12.2024 09:11:36
Language Text not found! (Path: Drone)
WARNING: 05.12.2024 09:11:37
[FMOD] Event not found: {00000000-0000-0000-0000-000000000000}
WARNING: 05.12.2024 09:11:37
Language Text not found! (Path: Töte Automatischer Auslöscher)
WARNING: 05.12.2024 09:11:37
Language Text not found! (Path: Töte Automatischer Auslöscher)
LOG: 05.12.2024 09:11:39
GetIconByBuffType called with buffType: Overseeing
WARNING: 05.12.2024 09:11:39
[FMOD] Event not found: {00000000-0000-0000-0000-000000000000}
WARNING: 05.12.2024 09:11:39
Language Text not found! (Path: Töte Automatischer Auslöscher)
WARNING: 05.12.2024 09:11:40
MoveTowards failed. Navmesh-Agent 'Trauer_RubbleCrusher(Clone)' is not on a navmesh
WARNING: 05.12.2024 09:11:40
[FMOD] Event not found: {00000000-0000-0000-0000-000000000000}
LOG: 05.12.2024 09:11:40
Target Position is not on Navmesh Pos:(321.31, 0.05, 281.73)
WARNING: 05.12.2024 09:11:40
Language Text not found! (Path: Töte Automatischer Auslöscher)
WARNING: 05.12.2024 09:11:40
Language Text not found! (Path: Töte Automatischer Auslöscher)
LOG: 05.12.2024 09:11:41
GetIconByBuffType called with buffType: ElectricPowerup
WARNING: 05.12.2024 09:11:42
[FMOD] Event not found: {00000000-0000-0000-0000-000000000000}
LOG: 05.12.2024 09:11:42
GetIconByBuffType called with buffType: Overseeing
WARNING: 05.12.2024 09:11:42
Language Text not found! (Path: Töte Automatischer Auslöscher)
WARNING: 05.12.2024 09:11:43
MoveTowards failed. Navmesh-Agent 'Trauer_BladedSentinel(Clone)' is not on a navmesh
LOG: 05.12.2024 09:11:43
GetIconByBuffType called with buffType: ElectricPowerup
LOG: 05.12.2024 09:11:44
GetIconByBuffType called with buffType: Radioactive
LOG: 05.12.2024 09:11:44
GetIconByBuffType called with buffType: Overseeing
WARNING: 05.12.2024 09:11:44
[FMOD] Event not found: {00000000-0000-0000-0000-000000000000}
WARNING: 05.12.2024 09:11:44
Language Text not found! (Path: Töte Automatischer Auslöscher)
LOG: 05.12.2024 09:11:44
DestroyDestructibleInScene() => Player_Coil(Clone)
LOG: 05.12.2024 09:11:44
DestroyDestructibleInScene() => Player_Coil(Clone)
LOG: 05.12.2024 09:11:44
DestroyDestructibleInScene() => Player_Coil(Clone)
WARNING: 05.12.2024 09:11:46
MoveTowards failed. Navmesh-Agent 'Trauer_RubbleCrusher(Clone)' is not on a navmesh
LOG: 05.12.2024 09:11:47
DestroyDestructibleInScene() => SORROW_Destructible_Barrel
LOG: 05.12.2024 09:11:48
DestroyDestructibleInScene() => SORROW_Destructible_Crate
WARNING: 05.12.2024 09:11:48
GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build.
LOG: 05.12.2024 09:11:48
DestroyDestructibleInScene() => SORROW_Destructible_Crate_01
WARNING: 05.12.2024 09:11:49
GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build.
WARNING: 05.12.2024 09:11:52
GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build.
WARNING: 05.12.2024 09:11:55
Ambient VFX this room or lv theme is null
LOG: 05.12.2024 09:11:55
CurrentRoom ReverbTheme isStoneRoom
LOG: 05.12.2024 09:11:55
TrySpawnEnemy SORROW_RubbleCrusher delay 1,75
LOG: 05.12.2024 09:11:55
TrySpawnEnemy SORROW_RubbleCrusher delay 1,75
LOG: 05.12.2024 09:11:55
TrySpawnEnemy SORROW_BladeSentinel delay 1,75
LOG: 05.12.2024 09:11:55
TrySpawnEnemy SORROW_BladeSentinel delay 1,75
WARNING: 05.12.2024 09:11:55
EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_BladeSentinel in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup
LOG: 05.12.2024 09:11:55
TrySpawnEnemy SORROW_RubbleCrusher delay 1,75
WARNING: 05.12.2024 09:11:55
EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_RubbleCrusher in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup
LOG: 05.12.2024 09:11:55
TrySpawnEnemy SORROW_IcyDemolisher delay 1,75
WARNING: 05.12.2024 09:11:55
EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_IcyDemolisher in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup
LOG: 05.12.2024 09:11:55
TrySpawnEnemy SORROW_IcyDemolisher delay 1,75
WARNING: 05.12.2024 09:11:55
EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_IcyDemolisher in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup
LOG: 05.12.2024 09:11:55
TrySpawnEnemy SORROW_ProjectSupervisor delay 1,75
WARNING: 05.12.2024 09:11:55
EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_ProjectSupervisor in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup
WARNING: 05.12.2024 09:11:57
Failed to create agent because it is not close enough to the NavMesh
WARNING: 05.12.2024 09:11:57
Failed to create agent because it is not close enough to the NavMesh
WARNING: 05.12.2024 09:11:57
Language Text not found! (Path: Drone)
WARNING: 05.12.2024 09:11:57
Language Text not found! (Path: Drone)
WARNING: 05.12.2024 09:11:57
Language Text not found! (Path: Drone)
WARNING: 05.12.2024 09:11:57
Language Text not found! (Path: Drone)
WARNING: 05.12.2024 09:11:57
Language Text not found! (Path: Drone)
WARNING: 05.12.2024 09:11:57
Language Text not found! (Path: Drone)
WARNING: 05.12.2024 09:11:57
Language Text not found! (Path: Drone)
WARNING: 05.12.2024 09:11:57
Language Text not found! (Path: Drone)
WARNING: 05.12.2024 09:11:57
[FMOD] Event not found: {00000000-0000-0000-0000-000000000000}
LOG: 05.12.2024 09:11:57
GetIconByBuffType called with buffType: Overseeing
LOG: 05.12.2024 09:11:58
GetIconByBuffType called with buffType: Radioactive
WARNING: 05.12.2024 09:11:58
[FMOD] Event not found: {00000000-0000-0000-0000-000000000000}
LOG: 05.12.2024 09:12:00
GetIconByBuffType called with buffType: ElectricPowerup
WARNING: 05.12.2024 09:12:00
[FMOD] Event not found: {00000000-0000-0000-0000-000000000000}
WARNING: 05.12.2024 09:12:00
Language Text not found! (Path: Töte Automatischer Auslöscher)
WARNING: 05.12.2024 09:12:00
[FMOD] Event not found: {00000000-0000-0000-0000-000000000000}
LOG: 05.12.2024 09:12:00
GetIconByBuffType called with buffType: Overseeing
WARNING: 05.12.2024 09:12:00
Language Text not found! (Path: Töte Automatischer Auslöscher)
ERROR: 05.12.2024 09:12:01
Failed to update Aggro in GetDamage! Trauer_RubbleCrusher(Clone) => Object reference not set to an instance of an object.
at StickyStoneStudio.MOODS.EnemyBase.UpdateAggro (System.Int32 addedAggroPoints, StickyStoneStudio.MOODS.IMech ForMech) [0x00000] in <00000000000000000000000000000000>:0
at StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) [0x00000] in <00000000000000000000000000000000>:0
at StickyStoneStudio.MOODS.PlayerCoilController.ApplyDamage () [0x00000] in <00000000000000000000000000000000>:0
at StickyStoneStudio.MOODS.PlayerCoilController.HandleElectricLine () [0x00000] in <00000000000000000000000000000000>:0
at StickyStoneStudio.MOODS.PlayerCoilController.Update () [0x00000] in <00000000000000000000000000000000>:0
UnityEngine.Debug:LogError(Object)
StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform)
StickyStoneStudio.MOODS.PlayerCoilController:ApplyDamage()
StickyStoneStudio.MOODS.PlayerCoilController:HandleElectricLine()
StickyStoneStudio.MOODS.PlayerCoilController:Update()
WARNING: 05.12.2024 09:12:01
Language Text not found! (Path: Töte Automatischer Auslöscher)
ERROR: 05.12.2024 09:12:01
Failed to update Aggro in GetDamage! Trauer_RubbleCrusher(Clone) => Object reference not set to an instance of an object.
at StickyStoneStudio.MOODS.EnemyBase.UpdateAggro (System.Int32 addedAggroPoints, StickyStoneStudio.MOODS.IMech ForMech) [0x00000] in <00000000000000000000000000000000>:0
at StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) [0x00000] in <00000000000000000000000000000000>:0
at StickyStoneStudio.MOODS.PlayerCoilController.ApplyDamage () [0x00000] in <00000000000000000000000000000000>:0
at StickyStoneStudio.MOODS.PlayerCoilController.HandleElectricLine () [0x00000] in <00000000000000000000000000000000>:0
at StickyStoneStudio.MOODS.PlayerCoilController.Update () [0x00000] in <00000000000000000000000000000000>:0
UnityEngine.Debug:LogError(Object)
StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform)
StickyStoneStudio.MOODS.PlayerCoilController:ApplyDamage()
StickyStoneStudio.MOODS.PlayerCoilController:HandleElectricLine()
StickyStoneStudio.MOODS.PlayerCoilController:Update()
WARNING: 05.12.2024 09:12:01
Language Text not found! (Path: Töte Automatischer Auslöscher)
WARNING: 05.12.2024 09:12:01
Language Text not found! (Path: Drone)
WARNING: 05.12.2024 09:12:01
Language Text not found! (Path: Drone)
WARNING: 05.12.2024 09:12:01
Language Text not found! (Path: Drone)
WARNING: 05.12.2024 09:12:01
Language Text not found! (Path: Drone)
WARNING: 05.12.2024 09:12:01
Language Text not found! (Path: Töte Automatischer Auslöscher)
ERROR: 05.12.2024 09:12:01
Failed to update Aggro in GetDamage! Trauer_ProjectSupervisor(Clone) => Object reference not set to an instance of an object.
at StickyStoneStudio.MOODS.EnemyBase.UpdateAggro (System.Int32 addedAggroPoints, StickyStoneStudio.MOODS.IMech ForMech) [0x00000] in <00000000000000000000000000000000>:0
at StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) [0x00000] in <00000000000000000000000000000000>:0
at StickyStoneStudio.MOODS.PlayerCoilController.ApplyDamage () [0x00000] in <00000000000000000000000000000000>:0
at StickyStoneStudio.MOODS.PlayerCoilController.HandleElectricLine () [0x00000] in <00000000000000000000000000000000>:0
at StickyStoneStudio.MOODS.PlayerCoilController.Update () [0x00000] in <00000000000000000000000000000000>:0
UnityEngine.Debug:LogError(Object)
StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform)
StickyStoneStudio.MOODS.PlayerCoilController:ApplyDamage()
StickyStoneStudio.MOODS.PlayerCoilController:HandleElectricLine()
StickyStoneStudio.MOODS.PlayerCoilController:Update()
WARNING: 05.12.2024 09:12:01
Language Text not found! (Path: Töte Automatischer Auslöscher)
WARNING: 05.12.2024 09:12:01
Language Text not found! (Path: Drone)
WARNING: 05.12.2024 09:12:01
Language Text not found! (Path: Drone)
WARNING: 05.12.2024 09:12:01
Failed to create agent because it is not close enough to the NavMesh
WARNING: 05.12.2024 09:12:01
Failed to create agent because it is not close enough to the NavMesh
WARNING: 05.12.2024 09:12:02
Language Text not found! (Path: Töte Automatischer Auslöscher)
WARNING: 05.12.2024 09:12:02
Language Text not found! (Path: Drone)
WARNING: 05.12.2024 09:12:02
Language Text not found! (Path: Drone)
WARNING: 05.12.2024 09:12:02
Language Text not found! (Path: Töte Automatischer Auslöscher)
LOG: 05.12.2024 09:12:02
GetIconByBuffType called with buffType: ElectricPowerup
WARNING: 05.12.2024 09:12:02
[FMOD] Event not found: {00000000-0000-0000-0000-000000000000}
WARNING: 05.12.2024 09:12:02
Language Text not found! (Path: Töte Automatischer Auslöscher)
WARNING: 05.12.2024 09:12:02
Language Text not found! (Path: Töte Automatischer Auslöscher)
WARNING: 05.12.2024 09:12:02
Language Text not found! (Path: Töte Automatischer Auslöscher)
LOG: 05.12.2024 09:12:02
GetIconByBuffType called with buffType: Overseeing
WARNING: 05.12.2024 09:12:02
Language Text not found! (Path: Töte Automatischer Auslöscher)
WARNING: 05.12.2024 09:12:02
Language Text not found! (Path: Drone)
WARNING: 05.12.2024 09:12:02
Language Text not found! (Path: Drone)
LOG: 05.12.2024 09:12:03
the Entity_MechBase of SORROW_Trap_ExplosiveBarrel_01 (StickyStoneStudio.MOODS.ExplosiveDestructible) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings
LOG: 05.12.2024 09:12:03
DestroyDestructibleInScene() => ExplosiveDestructible
WARNING: 05.12.2024 09:12:03
Language Text not found! (Path: Töte Automatischer Auslöscher)
WARNING: 05.12.2024 09:12:03
Language Text not found! (Path: Töte Automatischer Auslöscher)
LOG: 05.12.2024 09:12:04
DestroyDestructibleInScene() => SORROW_Destructible_Crate_03
LOG: 05.12.2024 09:12:04
GetIconByBuffType called with buffType: ElectricPowerup
WARNING: 05.12.2024 09:12:04
SetAnimationParameter Failed! StartAttackTellAnimation is not in Animator of Trauer_RubbleCrusher(Clone)!
WARNING: 05.12.2024 09:12:04
MoveTowards failed. Navmesh-Agent 'Trauer_RubbleCrusher(Clone)' is not on a navmesh
WARNING: 05.12.2024 09:12:04
[FMOD] Event not found: {00000000-0000-0000-0000-000000000000}
LOG: 05.12.2024 09:12:04
GetIconByBuffType called with buffType: Radioactive
WARNING: 05.12.2024 09:12:04
Language Text not found! (Path: Töte Automatischer Auslöscher)
WARNING: 05.12.2024 09:12:05
Language Text not found! (Path: Töte Automatischer Auslöscher)
LOG: 05.12.2024 09:12:06
GetIconByBuffType called with buffType: Radioactive
LOG: 05.12.2024 09:12:06
GetIconByBuffType called with buffType: Overseeing
WARNING: 05.12.2024 09:12:06
Language Text not found! (Path: Töte Automatischer Auslöscher)
LOG: 05.12.2024 09:12:07
GetIconByBuffType called with buffType: ElectricPowerup
WARNING: 05.12.2024 09:12:07
SetAnimationParameter Failed! StartAttackTellAnimation is not in Animator of Trauer_RubbleCrusher(Clone)!
WARNING: 05.12.2024 09:12:07
MoveTowards failed. Navmesh-Agent 'Trauer_RubbleCrusher(Clone)' is not on a navmesh
WARNING: 05.12.2024 09:12:08
SetAnimationParameter Failed! StartAttackTellAnimation is not in Animator of Trauer_RubbleCrusher(Clone)!
WARNING: 05.12.2024 09:12:08
MoveTowards failed. Navmesh-Agent 'Trauer_RubbleCrusher(Clone)' is not on a navmesh
LOG: 05.12.2024 09:12:09
DestroyDestructibleInScene() => SORROW_Destructible_Crate_06
LOG: 05.12.2024 09:12:10
DestroyDestructibleInScene() => Player_Coil(Clone)
LOG: 05.12.2024 09:12:12
DestroyDestructibleInScene() => Player_Coil(Clone)
LOG: 05.12.2024 09:12:14
DestroyDestructibleInScene() => Player_Coil(Clone)
LOG: 05.12.2024 09:12:16
DestroyDestructibleInScene() => SORROW_Destructible_Crate_04
LOG: 05.12.2024 09:12:16
DestroyDestructibleInScene() => SORROW_Destructible_Crate_02
LOG: 05.12.2024 09:12:16
DestroyDestructibleInScene() => SORROW_Destructible_Crate_07
LOG: 05.12.2024 09:12:17
DestroyDestructibleInScene() => Player_Coil(Clone)
LOG: 05.12.2024 09:12:37
WindowManager.LoadMenu => EscapeMenu
LOG: 05.12.2024 09:12:37
Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null.
LOG: 05.12.2024 09:12:37
Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu)
LOG: 05.12.2024 09:12:37
Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null.
LOG: 05.12.2024 09:12:37
Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu)
LOG: 05.12.2024 09:12:39
Menu.GoToPanel() 'ESC_Exit' transitionFade?: 'True' currentpanel is: 'ESC_Main'
LOG: 05.12.2024 09:12:39
Menu.LoadMenuPanel => ESC_Exit (MenuID: EscapeMenu)
LOG: 05.12.2024 09:12:39
Menu.UnloadMenuPanel => ESC_Main
LOG: 05.12.2024 09:12:39
WindowManager.LoadMenu => MainMenu
LOG: 05.12.2024 09:12:39
WindowManager.UnloadAllOtherMenus but 'MainMenu'! Currently acitve Menus: 2
LOG: 05.12.2024 09:12:39
WindowManager.UnloadMenu => EscapeMenu
LOG: 05.12.2024 09:12:39
Menu.UnloadMenuPanel => ESC_Exit
LOG: 05.12.2024 09:12:39
WindowManager.UnloadMenu => InGameMenu
LOG: 05.12.2024 09:12:39
Menu.UnloadMenuPanel => DefaultPanel
LOG: 05.12.2024 09:12:40
ItemManager.DestroyItem() => 'WEAPON_Crossbow(Clone)'
LOG: 05.12.2024 09:12:40
ItemManager.DestroyItem() => 'WEAPON_Crossbow(Clone)'
LOG: 05.12.2024 09:12:40
ItemManager.DestroyItem() => 'Equipment_Head(Clone)'
LOG: 05.12.2024 09:12:40
ItemManager.DestroyItem() => 'Equipment_Torso_Love(Clone)'
LOG: 05.12.2024 09:12:40
ItemManager.DestroyItem() => 'Equipment_Legs(Clone)'
LOG: 05.12.2024 09:12:40
ItemManager.DestroyItem() => 'Equipment_Foot_Love(Clone)'
LOG: 05.12.2024 09:12:40
ItemManager.DestroyItem() => 'Equipment_Arms(Clone)'
ERROR: 05.12.2024 09:12:40
GetGameObject error System.NullReferenceException: Object reference not set to an instance of an object.
at StickyStoneStudio.MOODS.ItemManager.GetGameObject (StickyStoneStudio.MOODS.IItem item) [0x00000] in <00000000000000000000000000000000>:0
at StickyStoneStudio.MOODS.PlayerInventory.ResetInventory () [0x00000] in <00000000000000000000000000000000>:0
at StickyStoneStudio.MOODS.Player.OnDestroy () [0x00000] in <00000000000000000000000000000000>:0
at StickyStoneStudio.MOODS.ItemManager.GetGameObject (StickyStoneStudio.MOODS.IItem item) [0x00000] in <00000000000000000000000000000000>:0
at StickyStoneStudio.MOODS.PlayerInventory.ResetInventory () [0x00000] in <00000000000000000000000000000000>:0
at StickyStoneStudio.MOODS.Player.OnDestroy () [0x00000] in <00000000000000000000000000000000>:0
UnityEngine.Debug:LogError(Object)
StickyStoneStudio.MOODS.ItemManager:GetGameObject(IItem)
StickyStoneStudio.MOODS.PlayerInventory:ResetInventory()
StickyStoneStudio.MOODS.Player:OnDestroy()
EXCEPTION: 05.12.2024 09:12:40
NullReferenceException: Object reference not set to an instance of an object.
StickyStoneStudio.MOODS.ItemManager.DestroyItem (UnityEngine.GameObject itemGO) (at <00000000000000000000000000000000>:0)
StickyStoneStudio.MOODS.PlayerInventory.ResetInventory () (at <00000000000000000000000000000000>:0)
StickyStoneStudio.MOODS.Player.OnDestroy () (at <00000000000000000000000000000000>:0)
LOG: 05.12.2024 09:12:40
Menu.GoToPanel() 'MM_Default' transitionFade?: 'True' currentpanel was null.
LOG: 05.12.2024 09:12:40
Menu.LoadMenuPanel => MM_Default (MenuID: MainMenu)
LOG: 05.12.2024 09:12:40
<color=silver>[RichPresenceManager] ChangeActivity to GeneralActivity ..
LOG: 05.12.2024 09:12:41
Menu.GoToPanel() 'MM_Default' transitionFade?: 'True' currentpanel is: 'MM_Default'
LOG: 05.12.2024 09:12:41
<color=silver>[RichPresenceManager] ChangeActivity to GeneralActivity ..
| ||||
| Build Date | |||||
| Date Modified | Username | Field | Change |
|---|---|---|---|
| 2024-12-05 09:15 | llorenz | New Issue | |
| 2024-12-05 09:15 | llorenz | File Added: Screenshot 2024-12-05 091237.png | |
| 2024-12-05 09:15 | llorenz | File Added: MOODS_ 0.5.15.5765Log_05_12_2024_08_09_04.txt | |
| 2024-12-05 13:20 | jhuels | Status | new => acknowledged |
| 2024-12-05 13:33 | jhuels | Assigned To | => pdegasper |
| 2024-12-05 13:33 | jhuels | Priority | normal => high |
| 2024-12-05 13:33 | jhuels | Status | acknowledged => assigned |
| 2024-12-05 13:35 | jhuels | Relationship added | related to 0000054 |
| 2024-12-06 17:04 | pdegasper | Status | assigned => closed |
| 2024-12-06 17:04 | pdegasper | Resolution | open => unable to reproduce |