View Issue Details

IDProjectCategoryView StatusLast Update
0000039M.O.O.D.S.Functionality (Funktionalität)public2024-12-06 10:12
ReporterdhecklauAssigned Tonfehrenbacher 
PrioritynormalSeverityminorReproducibilityunable to reproduce
Status closedResolutionunable to reproduce 
Summary0000039: Minimap Problem neben NPC Raum (Aster)
Description

im Raum neben Aster wird nur eine Tür ins nichts angezeigt auf der Minimap + ein Zoom führt zu einer komplett leeren Map Anzeige

Steps To Reproduce

NPC Raum finden (Aster) und staunen

TagsNo tags attached.
Attach Tags
Attached Files
grafik.png (1,419,407 bytes)
grafik-2.png (5,130,217 bytes)
Build Date

Activities

jhuels

2024-12-04 08:58

administrator   ~0000004

We need the Logs for this run.

jhuels

2024-12-04 10:08

administrator   ~0000008

One of these Logs is the correct one.

MOODS_ 0.5.14.5776Log_03_12_2024_13_26_17.txt (157,669 bytes)   
LOG: 03.12.2024 14:26:25 
ChangeResolution(3840 x 2160 @ -1Hz) Screen.width: 3840, Screen.hieght: 2160

LOG: 03.12.2024 14:26:25 
ChangeFullscreenMode(ExclusiveFullScreen) Screen.fullScreenMode: Windowed

WARNING: 03.12.2024 14:26:25 
GetLocalizedText(languageKey: System.Language.English) Failed! currentLanguagePackage is null and was not inited!

WARNING: 03.12.2024 14:26:25 
GetLocalizedText(languageKey: System.Language.German) Failed! currentLanguagePackage is null and was not inited!

WARNING: 03.12.2024 14:26:25 
GetLocalizedText(languageKey: System.NativeGerman) Failed! currentLanguagePackage is null and was not inited!

WARNING: 03.12.2024 14:26:25 
GetLocalizedText(languageKey: System.Language.Chinese(Simplified)) Failed! currentLanguagePackage is null and was not inited!

WARNING: 03.12.2024 14:26:25 
GetLocalizedText(languageKey: System.NativeChinese(Simplified)) Failed! currentLanguagePackage is null and was not inited!

WARNING: 03.12.2024 14:26:25 
GetLocalizedText(languageKey: System.Language.Russian) Failed! currentLanguagePackage is null and was not inited!

WARNING: 03.12.2024 14:26:25 
GetLocalizedText(languageKey: System.NativeRussian) Failed! currentLanguagePackage is null and was not inited!

WARNING: 03.12.2024 14:26:25 
GetLocalizedText(languageKey: System.Language.Japanese) Failed! currentLanguagePackage is null and was not inited!

WARNING: 03.12.2024 14:26:25 
GetLocalizedText(languageKey: System.NativeJapanese) Failed! currentLanguagePackage is null and was not inited!

WARNING: 03.12.2024 14:26:25 
GetLocalizedText(languageKey: System.Language.Chinese(Traditional)) Failed! currentLanguagePackage is null and was not inited!

WARNING: 03.12.2024 14:26:25 
GetLocalizedText(languageKey: System.NativeChinese(Traditional)) Failed! currentLanguagePackage is null and was not inited!

WARNING: 03.12.2024 14:26:25 
GetLocalizedText(languageKey: System.Language.Korean) Failed! currentLanguagePackage is null and was not inited!

WARNING: 03.12.2024 14:26:25 
GetLocalizedText(languageKey: System.NativeKorean) Failed! currentLanguagePackage is null and was not inited!

LOG: 03.12.2024 14:26:25 
Try to ChangeLanguage() from ENGLISH to GERMAN

WARNING: 03.12.2024 14:26:26 
DontDestroyOnLoad only works for root GameObjects or components on root GameObjects.

LOG: 03.12.2024 14:26:26 
RealLifeSessionsManager.DetermineCurrentSession() => The event 'Christmas' is triggered!

LOG: 03.12.2024 14:26:26 
NEW GAMESEED: 'Y?X9-?8?J' resetSeededCalls: True

WARNING: 03.12.2024 14:26:26 
CHEATS ARE ACTIVE!

WARNING: 03.12.2024 14:26:26 
GetIsBossEnemy (0# incorrect_settings_in_enemyprefab) is not in EnemyDatabase List! 

LOG: 03.12.2024 14:26:26 
CollectAllEnemyInfoPackagesAssets: EnemyInfoDictionarySO.EnemyInfoDictionary has 68 entries before refreshing ...

LOG: 03.12.2024 14:26:26 
CollectAllEnemyInfoPackagesAssets: EnemyInfoDictionarySO.EnemyInfoDictionary has 68 entries now!

WARNING: 03.12.2024 14:26:26 
MechionaryManager.AddMechionaryGUIDEntry( ME_ENEMY_ANGER_Stationary_Turret_Wut_1e53e27cda94) was already added to list! check code ...

WARNING: 03.12.2024 14:26:26 
MechionaryManager.AddMechionaryGUIDEntry( ME_ENEMY_ANGER_Stationary_Sniper_Wut_1e53e27cda94) was already added to list! check code ...

ERROR: 03.12.2024 14:26:26 
SaveGame Profile Loading Error (SerializationException): Failed to get 'difficulty' from GameProfile! Set it as 'Medium'. 
Member 'difficulty' was not found.
  at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00020] in <307f99c6ca41457e88f875b482781fa7>:0 
  at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x0002e] in <307f99c6ca41457e88f875b482781fa7>:0 
  at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00002] in C:\Users\DaviddelRio\MOODS_Workspace\Assets\Scripts\DataModels\SaveGameDataModal.cs:580  
UnityEngine.Debug:LogError (object)
StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo<StickyStoneStudio.MOODS.GameDifficulty> (System.Runtime.Serialization.SerializationInfo,string) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:590)
StickyStoneStudio.MOODS.GameProfile:.ctor (System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:139)
System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize (System.IO.Stream)
StickyStoneStudio.MOODS.SaveManager:CollectSaveGames () (at Assets/Scripts/_Manager/SaveManager.cs:78)
StickyStoneStudio.MOODS.SaveManager:InitializeBehavior () (at Assets/Scripts/_Manager/SaveManager.cs:37)
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47)
StickyStoneStudio.MOODS.GameManager:InitializeBehavior () (at Assets/Scripts/_Manager/GameManager.cs:425)
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47)
StickyStoneStudio.MOODS.GameManager:Awake () (at Assets/Scripts/_Manager/GameManager.cs:354)


ERROR: 03.12.2024 14:26:26 
SaveGame Profile Loading Error (SerializationException): Failed to get 'Christmas_LastOpenedTime' from GameProfile! Set it as '01.01.0001 00:00:00'. 
Member 'Christmas_LastOpenedTime' was not found.
  at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00020] in <307f99c6ca41457e88f875b482781fa7>:0 
  at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x0002e] in <307f99c6ca41457e88f875b482781fa7>:0 
  at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00002] in C:\Users\DaviddelRio\MOODS_Workspace\Assets\Scripts\DataModels\SaveGameDataModal.cs:580  
UnityEngine.Debug:LogError (object)
StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo<System.DateTime> (System.Runtime.Serialization.SerializationInfo,string) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:590)
StickyStoneStudio.MOODS.GameProfile:.ctor (System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:204)
System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize (System.IO.Stream)
StickyStoneStudio.MOODS.SaveManager:CollectSaveGames () (at Assets/Scripts/_Manager/SaveManager.cs:78)
StickyStoneStudio.MOODS.SaveManager:InitializeBehavior () (at Assets/Scripts/_Manager/SaveManager.cs:37)
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47)
StickyStoneStudio.MOODS.GameManager:InitializeBehavior () (at Assets/Scripts/_Manager/GameManager.cs:425)
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47)
StickyStoneStudio.MOODS.GameManager:Awake () (at Assets/Scripts/_Manager/GameManager.cs:354)


ERROR: 03.12.2024 14:26:26 
SaveGame Profile Loading Error (SerializationException): Failed to get 'difficulty' from GameProfile! Set it as 'Medium'. 
Member 'difficulty' was not found.
  at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00020] in <307f99c6ca41457e88f875b482781fa7>:0 
  at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x0002e] in <307f99c6ca41457e88f875b482781fa7>:0 
  at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00002] in C:\Users\DaviddelRio\MOODS_Workspace\Assets\Scripts\DataModels\SaveGameDataModal.cs:580  
UnityEngine.Debug:LogError (object)
StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo<StickyStoneStudio.MOODS.GameDifficulty> (System.Runtime.Serialization.SerializationInfo,string) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:590)
StickyStoneStudio.MOODS.GameProfile:.ctor (System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:139)
System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize (System.IO.Stream)
StickyStoneStudio.MOODS.SaveManager:CollectSaveGames () (at Assets/Scripts/_Manager/SaveManager.cs:78)
StickyStoneStudio.MOODS.SaveManager:InitializeBehavior () (at Assets/Scripts/_Manager/SaveManager.cs:37)
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47)
StickyStoneStudio.MOODS.GameManager:InitializeBehavior () (at Assets/Scripts/_Manager/GameManager.cs:425)
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47)
StickyStoneStudio.MOODS.GameManager:Awake () (at Assets/Scripts/_Manager/GameManager.cs:354)


ERROR: 03.12.2024 14:26:26 
SaveGame Profile Loading Error (SerializationException): Failed to get 'difficulty' from GameProfile! Set it as 'Medium'. 
Member 'difficulty' was not found.
  at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00020] in <307f99c6ca41457e88f875b482781fa7>:0 
  at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x0002e] in <307f99c6ca41457e88f875b482781fa7>:0 
  at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00002] in C:\Users\DaviddelRio\MOODS_Workspace\Assets\Scripts\DataModels\SaveGameDataModal.cs:580  
UnityEngine.Debug:LogError (object)
StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo<StickyStoneStudio.MOODS.GameDifficulty> (System.Runtime.Serialization.SerializationInfo,string) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:590)
StickyStoneStudio.MOODS.GameProfile:.ctor (System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:139)
System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize (System.IO.Stream)
StickyStoneStudio.MOODS.SaveManager:CollectSaveGames () (at Assets/Scripts/_Manager/SaveManager.cs:78)
StickyStoneStudio.MOODS.SaveManager:InitializeBehavior () (at Assets/Scripts/_Manager/SaveManager.cs:37)
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47)
StickyStoneStudio.MOODS.GameManager:InitializeBehavior () (at Assets/Scripts/_Manager/GameManager.cs:425)
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47)
StickyStoneStudio.MOODS.GameManager:Awake () (at Assets/Scripts/_Manager/GameManager.cs:354)


ERROR: 03.12.2024 14:26:26 
SaveGame Profile Loading Error (SerializationException): Failed to get 'Christmas_LastOpenedTime' from GameProfile! Set it as '01.01.0001 00:00:00'. 
Member 'Christmas_LastOpenedTime' was not found.
  at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00020] in <307f99c6ca41457e88f875b482781fa7>:0 
  at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x0002e] in <307f99c6ca41457e88f875b482781fa7>:0 
  at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00002] in C:\Users\DaviddelRio\MOODS_Workspace\Assets\Scripts\DataModels\SaveGameDataModal.cs:580  
UnityEngine.Debug:LogError (object)
StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo<System.DateTime> (System.Runtime.Serialization.SerializationInfo,string) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:590)
StickyStoneStudio.MOODS.GameProfile:.ctor (System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:204)
System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize (System.IO.Stream)
StickyStoneStudio.MOODS.SaveManager:CollectSaveGames () (at Assets/Scripts/_Manager/SaveManager.cs:78)
StickyStoneStudio.MOODS.SaveManager:InitializeBehavior () (at Assets/Scripts/_Manager/SaveManager.cs:37)
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47)
StickyStoneStudio.MOODS.GameManager:InitializeBehavior () (at Assets/Scripts/_Manager/GameManager.cs:425)
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47)
StickyStoneStudio.MOODS.GameManager:Awake () (at Assets/Scripts/_Manager/GameManager.cs:354)


LOG: 03.12.2024 14:26:26 
MOODS Action-Roguelite by StickyStoneStudio GmbH | V.: 0.5.14.5777 | Mode: DirectPlayArenaMode
BUILD PLAYABLE with no restrictions

LOG: 03.12.2024 14:26:26 
CollectAllRoomInfoPackagesAssets: RoomInfoDictionarySO.RoomInfoDictionary has 255 entries before refreshing ...

LOG: 03.12.2024 14:26:26 
CollectAllRoomInfoPackagesAssets: RoomInfoDictionarySO.RoomInfoDictionary has 255 entries now!

LOG: 03.12.2024 14:26:29 
[RichPresenceManager] ChangeActivity to GeneralActivity ..

WARNING: 03.12.2024 14:26:29 
RealLifeSessionController Prefab (null) or parent (null) is null, cannot load game object.

WARNING: 03.12.2024 14:26:29 
DontDestroyOnLoad only works for root GameObjects or components on root GameObjects.

LOG: 03.12.2024 14:26:30 
LoadingMenu.SetCurrentLoadingScreen() => Base

LOG: 03.12.2024 14:26:30 
NEW GAMESEED: '5IJV-2!P3' resetSeededCalls: True

LOG: 03.12.2024 14:26:30 
WindowManager.LoadMenu => InGameMenu

LOG: 03.12.2024 14:26:31 
is Loading Quests

WARNING: 03.12.2024 14:26:31 
MechionaryManager.GetEnemyNameFromEntry(enemyTyp: incorrect_settings_in_enemyprefab) could not be found. Mechionary Entry is missing!

WARNING: 03.12.2024 14:26:31 
GetIsBossEnemy (0# incorrect_settings_in_enemyprefab) is not in EnemyDatabase List! 

LOG: 03.12.2024 14:26:31 
loaded mechionary progress for savegame:Q.U.I.N.

LOG: 03.12.2024 14:26:31 
Menu.LoadMenuPanel => ArenaMode (MenuID: InGameMenu)

WARNING: 03.12.2024 14:26:33 
MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of Mech_Player(Clone) ! Consider Add it in the Prefab. Searching for Reference now ...

LOG: 03.12.2024 14:26:33 
EvaluateEmotionalOvercharge() => Difficulty : Medium value 80

LOG: 03.12.2024 14:26:33 
MapController: Change CurrentTheme from 'HomeBase' to 'Trauer'

LOG: 03.12.2024 14:26:34 
MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False

LOG: 03.12.2024 14:26:34 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel was null.

LOG: 03.12.2024 14:26:34 
Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu)

LOG: 03.12.2024 14:26:34 
WindowManager.UnloadMenu => LoadingMenu

LOG: 03.12.2024 14:26:34 
EvaluateEmotionalOvercharge() => Difficulty : Medium value 80

LOG: 03.12.2024 14:26:34 
CurrentRoom ReverbTheme isStoneRoom

LOG: 03.12.2024 14:26:34 
TryAddWeapon(Items.Weapons.FusionFlintlockName) => Items.Weapons.FusionFlintlockName 1

LOG: 03.12.2024 14:26:34 
TryAddItem(Equipment) => Equipment_Arm_Pride Arm

LOG: 03.12.2024 14:26:34 
TryAddItem(Equipment) => Equipment_Torso_Anger Torso

LOG: 03.12.2024 14:26:34 
TryAddItem(Equipment) => Equipment_Foot_Anger Foot

LOG: 03.12.2024 14:26:34 
TryAddItem(Equipment) => Equipment_Legs_Pride Legs

WARNING: 03.12.2024 14:26:34 
Ambient VFX this room or lv theme is null

LOG: 03.12.2024 14:26:34 
CurrentRoom ReverbTheme isStoneRoom

WARNING: 03.12.2024 14:26:34 
GoToSplashScreenPanel() 'InGame_BossDialog' failed. Splashscreens are disabled in the Build.

LOG: 03.12.2024 14:26:34 
UpdatePlayerProgress

LOG: 03.12.2024 14:26:34 
SAVE GAME => Q.U.I.N. id:-1 guid:5da75fbe-9951-4218-b516-73f598ad267c

LOG: 03.12.2024 14:26:34 
[RichPresenceManager] ChangeActivity to SorrowArea ..

WARNING: 03.12.2024 14:26:37 
GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build.

WARNING: 03.12.2024 14:26:37 
GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build.

WARNING: 03.12.2024 14:26:37 
GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build.

ERROR: 03.12.2024 14:26:37 
Error! RoomThemeList.RemoveAndUnloadRoom Trauer_Level_B_Typ_Boss_StinkyBoss failed, it is not in the loadedRoomPrefabAddressable list. Please report that to the developer ... 
UnityEngine.Debug:LogError (object)
StickyStoneStudio.MOODS.RoomThemeList:RemoveAndUnloadRoom (string) (at Assets/Scripts/MapController/RoomThemeList.cs:1031)
StickyStoneStudio.MOODS.MapController:CleanMap (bool) (at Assets/Scripts/MapController/MapController.cs:4090)
StickyStoneStudio.MOODS.MapController/<GenerateLevel_Process>d__202:MoveNext () (at Assets/Scripts/MapController/MapController.cs:5246)
UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator)
StickyStoneStudio.MOODS.MapController:GenerateLevel (StickyStoneStudio.MOODS.RoomLevel,StickyStoneStudio.MOODS.RoomTheme,bool,bool) (at Assets/Scripts/MapController/MapController.cs:760)
StickyStoneStudio.MOODS.MapController/<SetNextLevel_Process>d__212:MoveNext () (at Assets/Scripts/MapController/MapController.cs:6973)
UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)


LOG: 03.12.2024 14:26:37 
MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False

LOG: 03.12.2024 14:27:06 
MapController: Change CurrentTheme from 'Trauer' to 'Stolz'

ERROR: 03.12.2024 14:27:06 
Error! RoomThemeList.RemoveAndUnloadRoom Trauer_Level_B_Typ_Boss_StinkyBoss failed, it is not in the loadedRoomPrefabAddressable list. Please report that to the developer ... 
UnityEngine.Debug:LogError (object)
StickyStoneStudio.MOODS.RoomThemeList:RemoveAndUnloadRoom (string) (at Assets/Scripts/MapController/RoomThemeList.cs:1031)
StickyStoneStudio.MOODS.MapController:CleanMap (bool) (at Assets/Scripts/MapController/MapController.cs:4090)
StickyStoneStudio.MOODS.MapController/<GenerateLevel_Process>d__202:MoveNext () (at Assets/Scripts/MapController/MapController.cs:5246)
UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator)
StickyStoneStudio.MOODS.MapController:GenerateLevel (StickyStoneStudio.MOODS.RoomLevel,StickyStoneStudio.MOODS.RoomTheme,bool,bool) (at Assets/Scripts/MapController/MapController.cs:760)
StickyStoneStudio.MOODS.MapController/<SetNextLevel_Process>d__212:MoveNext () (at Assets/Scripts/MapController/MapController.cs:6973)
UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)


LOG: 03.12.2024 14:27:07 
EvaluateEmotionalOvercharge() => Difficulty : Medium value 80

LOG: 03.12.2024 14:27:07 
ItemManager.DestroyItem() =>  'ITEM(#0|2002)_Weapon_Items.Weapons.FusionFlintlockName'

LOG: 03.12.2024 14:27:07 
ItemManager.DestroyItem() =>  'ITEM(#0|2002)_Weapon_Items.Weapons.FusionFlintlockName'

LOG: 03.12.2024 14:27:07 
ItemManager.DestroyItem() =>  'ITEM(#2|15)_Equipment_Equipment_Torso_Anger'

LOG: 03.12.2024 14:27:07 
ItemManager.DestroyItem() =>  'ITEM(#4|17)_Equipment_Equipment_Legs_Pride'

LOG: 03.12.2024 14:27:07 
ItemManager.DestroyItem() =>  'ITEM(#3|16)_Equipment_Equipment_Foot_Anger'

LOG: 03.12.2024 14:27:07 
ItemManager.DestroyItem() =>  'ITEM(#1|14)_Equipment_Equipment_Arm_Pride'

WARNING: 03.12.2024 14:27:07 
MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of Mech_Player(Clone) ! Consider Add it in the Prefab. Searching for Reference now ...

LOG: 03.12.2024 14:27:07 
EvaluateEmotionalOvercharge() => Difficulty : Medium value 80

LOG: 03.12.2024 14:27:07 
TryAddWeapon(Items.Weapons.FusionFlintlockName) => Items.Weapons.FusionFlintlockName 1

LOG: 03.12.2024 14:27:07 
TryAddItem(Equipment) => Equipment_Arm_Pride Arm

LOG: 03.12.2024 14:27:07 
TryAddItem(Equipment) => Equipment_Torso_Anger Torso

LOG: 03.12.2024 14:27:07 
TryAddItem(Equipment) => Equipment_Foot_Anger Foot

LOG: 03.12.2024 14:27:07 
TryAddItem(Equipment) => Equipment_Legs_Pride Legs

LOG: 03.12.2024 14:27:07 
CurrentRoom ReverbTheme isForest_Open

WARNING: 03.12.2024 14:27:07 
GoToSplashScreenPanel() 'InGame_BossDialog' failed. Splashscreens are disabled in the Build.

LOG: 03.12.2024 14:27:07 
UpdatePlayerProgress

LOG: 03.12.2024 14:27:07 
SAVE GAME => Q.U.I.N. id:-1 guid:5da75fbe-9951-4218-b516-73f598ad267c

LOG: 03.12.2024 14:27:07 
[RichPresenceManager] ChangeActivity to PrideArea ..

LOG: 03.12.2024 14:27:07 
MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False

WARNING: 03.12.2024 14:27:07 
GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build.

WARNING: 03.12.2024 14:27:07 
GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build.

WARNING: 03.12.2024 14:27:08 
GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build.

LOG: 03.12.2024 14:27:37 
TrySpawnEnemy ENDBOSS_Enigma_Phase1 delay 1,75

LOG: 03.12.2024 14:27:38 
CurrentRoom ReverbTheme isForest_Open

WARNING: 03.12.2024 14:27:38 
GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build.

WARNING: 03.12.2024 14:27:39 
Failed to create agent because it is not close enough to the NavMesh

LOG: 03.12.2024 14:27:39 
SetStartEnemy!

LOG: 03.12.2024 14:27:39 
SetStartEnemy!

LOG: 03.12.2024 14:27:41 
TrySpawnEnemy ENDBOSS_Enigma_Phase1 delay 1,75

WARNING: 03.12.2024 14:27:43 
Failed to create agent because it is not close enough to the NavMesh

WARNING: 03.12.2024 14:27:43 
Language Text not found! (Path: Enigma Endboss Mobile)

LOG: 03.12.2024 14:27:43 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel'

LOG: 03.12.2024 14:27:43 
SetStartEnemy!

WARNING: 03.12.2024 14:27:44 
SetAnimationParameter Failed! Dash is not in Animator of Endboss_Enigma_Phase1(Clone)!

WARNING: 03.12.2024 14:27:44 
SetAnimationParameter Failed! Dash is not in Animator of Endboss_Enigma_Phase1(Clone)!

LOG: 03.12.2024 14:27:44 
BossChest.RaritylevelBossChest() => Rarity is Level_1 Chesttype is Addin

LOG: 03.12.2024 14:27:45 
SetStartEnemy!

WARNING: 03.12.2024 14:27:47 
GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build.

WARNING: 03.12.2024 14:27:47 
GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build.

LOG: 03.12.2024 14:27:47 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel'

LOG: 03.12.2024 14:27:47 
Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel'

LOG: 03.12.2024 14:27:47 
Menu.LoadMenuPanel => Info (MenuID: InGameMenu)

LOG: 03.12.2024 14:27:48 
Menu.UnloadMenuPanel => DefaultPanel

ERROR: 03.12.2024 14:27:48 
Error! RoomThemeList.RemoveAndUnloadRoom Stolz_Level_B_Typ_Boss_PalastGardenBoss failed, it is not in the loadedRoomPrefabAddressable list. Please report that to the developer ... 
UnityEngine.Debug:LogError (object)
StickyStoneStudio.MOODS.RoomThemeList:RemoveAndUnloadRoom (string) (at Assets/Scripts/MapController/RoomThemeList.cs:1031)
StickyStoneStudio.MOODS.MapController:CleanMap (bool) (at Assets/Scripts/MapController/MapController.cs:4090)
StickyStoneStudio.MOODS.MapController/<GenerateLevel_Process>d__202:MoveNext () (at Assets/Scripts/MapController/MapController.cs:5246)
UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator)
StickyStoneStudio.MOODS.MapController:GenerateLevel (StickyStoneStudio.MOODS.RoomLevel,StickyStoneStudio.MOODS.RoomTheme,bool,bool) (at Assets/Scripts/MapController/MapController.cs:760)
StickyStoneStudio.MOODS.MapController/<SetNextLevel_Process>d__212:MoveNext () (at Assets/Scripts/MapController/MapController.cs:6973)
UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)


WARNING: 03.12.2024 14:27:48 
MoveTowards failed. Navmesh-Agent 'Endboss_Enigma_Phase1(Clone)' is not on a navmesh

LOG: 03.12.2024 14:27:48 
MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False

LOG: 03.12.2024 14:27:49 
SetStartEnemy!

ERROR: 03.12.2024 14:27:49 
Error in SetAnimationParameter(animatorParameter:'Introduction' parameterType:'Trigger') => UnityEngine.MissingReferenceException: The object of type 'Animator' has been destroyed but you are still trying to access it.
Your script should either check if it is null or you should not destroy the object.
  at (wrapper managed-to-native) UnityEngine.Animator.SetTriggerString(UnityEngine.Animator,string)
  at UnityEngine.Animator.SetTrigger (System.String name) [0x00001] in <956313298d0c49f6a1a27441511bb985>:0 
  at StickyStoneStudio.MOODS.Entity.SetAnimationParameter (System.String animatorParameter, StickyStoneStudio.MOODS.Network.AnimationParameterTypes parameterType, System.Object parameterValue) [0x00143] in C:\Users\DaviddelRio\MOODS_Workspace\Assets\Scripts\_System\Entity.cs:146 
1: null 
2:  
UnityEngine.Debug:LogError (object)
StickyStoneStudio.MOODS.Entity:SetAnimationParameter (string,StickyStoneStudio.MOODS.Network.AnimationParameterTypes,object) (at Assets/Scripts/_System/Entity.cs:169)
StickyStoneStudio.MOODS.Endboss_Enigma_Phase1:SetStartEnemy () (at Assets/Scripts/_Mechs/Enemys/HOMEBASE/Endboss_Enigma_Phase1.cs:194)
StickyStoneStudio.MOODS.Endboss_Enigma_Phase1:<InitEnemy>b__87_0 () (at Assets/Scripts/_Mechs/Enemys/HOMEBASE/Endboss_Enigma_Phase1.cs:160)
DG.Tweening.Tween:OnTweenCallback (DG.Tweening.TweenCallback,DG.Tweening.Tween)
DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode)
DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool)
DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single)
DG.Tweening.Core.DOTweenComponent:Update ()


ERROR: 03.12.2024 14:27:49 
Error in SetAnimationParameter(animatorParameter:'idle/walk' parameterType:'Play') => UnityEngine.MissingReferenceException: The object of type 'Animator' has been destroyed but you are still trying to access it.
Your script should either check if it is null or you should not destroy the object.
  at (wrapper managed-to-native) UnityEngine.Animator.Play(UnityEngine.Animator,int,int,single)
  at UnityEngine.Animator.Play (System.String stateName, System.Int32 layer, System.Single normalizedTime) [0x00008] in <956313298d0c49f6a1a27441511bb985>:0 
  at UnityEngine.Animator.Play (System.String stateName) [0x00009] in <956313298d0c49f6a1a27441511bb985>:0 
  at StickyStoneStudio.MOODS.Entity.SetAnimationParameter (System.String animatorParameter, StickyStoneStudio.MOODS.Network.AnimationParameterTypes parameterType, System.Object parameterValue) [0x001a0] in C:\Users\DaviddelRio\MOODS_Workspace\Assets\Scripts\_System\Entity.cs:161 
1: null 
2:  
UnityEngine.Debug:LogError (object)
StickyStoneStudio.MOODS.Entity:SetAnimationParameter (string,StickyStoneStudio.MOODS.Network.AnimationParameterTypes,object) (at Assets/Scripts/_System/Entity.cs:169)
StickyStoneStudio.MOODS.Endboss_Enigma_Phase1:SetToNeutralBehavior () (at Assets/Scripts/_Mechs/Enemys/HOMEBASE/Endboss_Enigma_Phase1.cs:226)
StickyStoneStudio.MOODS.Endboss_Enigma_Phase1:SetStartEnemy () (at Assets/Scripts/_Mechs/Enemys/HOMEBASE/Endboss_Enigma_Phase1.cs:199)
StickyStoneStudio.MOODS.Endboss_Enigma_Phase1:<InitEnemy>b__87_0 () (at Assets/Scripts/_Mechs/Enemys/HOMEBASE/Endboss_Enigma_Phase1.cs:160)
DG.Tweening.Tween:OnTweenCallback (DG.Tweening.TweenCallback,DG.Tweening.Tween)
DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode)
DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool)
DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single)
DG.Tweening.Core.DOTweenComponent:Update ()


LOG: 03.12.2024 14:27:51 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info'

LOG: 03.12.2024 14:27:51 
Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu)

LOG: 03.12.2024 14:27:52 
Menu.UnloadMenuPanel => Info

LOG: 03.12.2024 14:27:56 
TrySpawnEnemy ENDBOSS_Enigma_Phase1 delay 1,75

LOG: 03.12.2024 14:27:57 
CurrentRoom ReverbTheme isForest_Open

WARNING: 03.12.2024 14:27:57 
GoToSplashScreenPanel() 'InGame_BossDialog' failed. Splashscreens are disabled in the Build.

WARNING: 03.12.2024 14:27:57 
GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build.

WARNING: 03.12.2024 14:27:58 
Failed to create agent because it is not close enough to the NavMesh

LOG: 03.12.2024 14:27:58 
SetStartEnemy!

LOG: 03.12.2024 14:27:58 
SetStartEnemy!

LOG: 03.12.2024 14:28:00 
TrySpawnEnemy ENDBOSS_Enigma_Phase1 delay 1,75

WARNING: 03.12.2024 14:28:01 
Failed to create agent because it is not close enough to the NavMesh

LOG: 03.12.2024 14:28:01 
SetStartEnemy!

WARNING: 03.12.2024 14:28:03 
Language Text not found! (Path: Enigma Endboss Mobile)

LOG: 03.12.2024 14:28:03 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel'

LOG: 03.12.2024 14:28:04 
SetStartEnemy!

LOG: 03.12.2024 14:28:04 
EnigmaPhase1.StartShootingMode() => Start Shoot WeaponAnimationSpeedUp: 3,333333

WARNING: 03.12.2024 14:28:05 
SetAnimationParameter Failed! Dash is not in Animator of Endboss_Enigma_Phase1(Clone)!

LOG: 03.12.2024 14:28:07 
SetStartEnemy!

LOG: 03.12.2024 14:28:07 
EnigmaPhase1.StartShootingMode() => Start Shoot WeaponAnimationSpeedUp: 3,333333

WARNING: 03.12.2024 14:28:10 
MechionaryManager.GetEnemyNameFromEntry(enemyTyp: ENDBOSS_Enigma_Phase1) could not be found. Mechionary Entry is missing!

WARNING: 03.12.2024 14:28:11 
MechionaryManager.GetEnemyNameFromEntry(enemyTyp: ENDBOSS_Enigma_Phase1) could not be found. Mechionary Entry is missing!

LOG: 03.12.2024 14:28:11 
Almorn.ShootingModeCoru() => End Shoot Mode

LOG: 03.12.2024 14:28:11 
Enigma Mobile: Dash Attack Started. Repeat: 1

LOG: 03.12.2024 14:28:14 
EndbossEnigmaPhase1: Dash Attack Ended

LOG: 03.12.2024 14:28:15 
EnigmaPhase1.StartShootingMode() => Start Shoot WeaponAnimationSpeedUp: 1

LOG: 03.12.2024 14:28:17 
Almorn.ShootingModeCoru() => End Shoot Mode

WARNING: 03.12.2024 14:28:18 
MechionaryManager.GetEnemyNameFromEntry(enemyTyp: ENDBOSS_Enigma_Phase1) could not be found. Mechionary Entry is missing!

LOG: 03.12.2024 14:28:18 
EnigmaPhase1.StartShootingMode() => Start Shoot WeaponAnimationSpeedUp: 1

LOG: 03.12.2024 14:28:20 
Almorn.ShootingModeCoru() => End Shoot Mode

LOG: 03.12.2024 14:28:20 
Enigma Mobile: Dash Attack Started. Repeat: 1

WARNING: 03.12.2024 14:28:22 
MechionaryManager.GetEnemyNameFromEntry(enemyTyp: Ability_Turret) could not be found. Mechionary Entry is missing!

LOG: 03.12.2024 14:28:23 
EndbossEnigmaPhase1: Dash Attack Ended

LOG: 03.12.2024 14:28:24 
EnigmaPhase1.StartShootingMode() => Start Shoot WeaponAnimationSpeedUp: 3,333333

WARNING: 03.12.2024 14:28:26 
MechionaryManager.GetEnemyNameFromEntry(enemyTyp: ENDBOSS_Enigma_Phase1) could not be found. Mechionary Entry is missing!

WARNING: 03.12.2024 14:28:27 
MechionaryManager.GetEnemyNameFromEntry(enemyTyp: ENDBOSS_Enigma_Phase1) could not be found. Mechionary Entry is missing!

LOG: 03.12.2024 14:28:28 
Almorn.ShootingModeCoru() => End Shoot Mode

LOG: 03.12.2024 14:28:28 
Enigma Mobile: Dash Attack Started. Repeat: 1

LOG: 03.12.2024 14:28:31 
EndbossEnigmaPhase1: Dash Attack Ended

LOG: 03.12.2024 14:28:32 
EnigmaPhase1.StartShootingMode() => Start Shoot WeaponAnimationSpeedUp: 6,666667

WARNING: 03.12.2024 14:28:34 
MechionaryManager.GetEnemyNameFromEntry(enemyTyp: ENDBOSS_Enigma_Phase1) could not be found. Mechionary Entry is missing!

LOG: 03.12.2024 14:28:34 
the Entity_MechBase of Q.U.I.N. (StickyStoneStudio.MOODS.Player) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings

LOG: 03.12.2024 14:28:34 
the Entity_MechBase of Q.U.I.N. (StickyStoneStudio.MOODS.Player) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings

LOG: 03.12.2024 14:28:34 
Player.GetDamage(): Huge DMG => Q.U.I.N. did 699,7625 on Player Player1

LOG: 03.12.2024 14:28:34 
Player.GetDamage(): Huge DMG => Q.U.I.N. did 972,726 on Player Player1

LOG: 03.12.2024 14:28:35 
Almorn.ShootingModeCoru() => End Shoot Mode

LOG: 03.12.2024 14:28:35 
EnigmaPhase1.StartShootingMode() => Start Shoot WeaponAnimationSpeedUp: 6,666667

WARNING: 03.12.2024 14:28:35 
MechionaryManager.GetEnemyNameFromEntry(enemyTyp: ENDBOSS_Enigma_Phase1) could not be found. Mechionary Entry is missing!

WARNING: 03.12.2024 14:28:37 
MechionaryManager.GetEnemyNameFromEntry(enemyTyp: ENDBOSS_Enigma_Phase1) could not be found. Mechionary Entry is missing!

LOG: 03.12.2024 14:28:38 
Almorn.ShootingModeCoru() => End Shoot Mode

WARNING: 03.12.2024 14:28:38 
DamageArea.OnDestory() called. You should consider Pooling! name: 'ReflectingArea1' path: ReflectingArea1
 

WARNING: 03.12.2024 14:28:38 
DamageArea.OnDestory() called. You should consider Pooling! name: 'ReflectingArea1' path: ReflectingArea1
 

LOG: 03.12.2024 14:28:38 
EnigmaPhase1.StartShootingMode() => Start Shoot WeaponAnimationSpeedUp: 3,333333

WARNING: 03.12.2024 14:28:41 
MechionaryManager.GetEnemyNameFromEntry(enemyTyp: ENDBOSS_Enigma_Phase1) could not be found. Mechionary Entry is missing!

LOG: 03.12.2024 14:28:42 
Almorn.ShootingModeCoru() => End Shoot Mode

LOG: 03.12.2024 14:28:42 
Enigma Mobile: Dash Attack Started. Repeat: 1

WARNING: 03.12.2024 14:28:42 
MechionaryManager.GetEnemyNameFromEntry(enemyTyp: ENDBOSS_Enigma_Phase1) could not be found. Mechionary Entry is missing!

LOG: 03.12.2024 14:28:45 
EndbossEnigmaPhase1: Dash Attack Ended

WARNING: 03.12.2024 14:28:47 
MechionaryManager.GetEnemyNameFromEntry(enemyTyp: ENDBOSS_Enigma_Phase1) could not be found. Mechionary Entry is missing!

WARNING: 03.12.2024 14:28:48 
MechionaryManager.GetEnemyNameFromEntry(enemyTyp: ENDBOSS_Enigma_Phase1) could not be found. Mechionary Entry is missing!

WARNING: 03.12.2024 14:28:52 
[FMOD] Instance of Event event:/SFX_InGame/Player/PlayerDash has not had EventInstance.set3DAttributes() called on it yet!

WARNING: 03.12.2024 14:28:52 
MechionaryManager.GetEnemyNameFromEntry(enemyTyp: ENDBOSS_Enigma_Phase1) could not be found. Mechionary Entry is missing!

WARNING: 03.12.2024 14:28:53 
MechionaryManager.GetEnemyNameFromEntry(enemyTyp: ENDBOSS_Enigma_Phase1) could not be found. Mechionary Entry is missing!

WARNING: 03.12.2024 14:28:54 
MechionaryManager.GetEnemyNameFromEntry(enemyTyp: ENDBOSS_Enigma_Phase1) could not be found. Mechionary Entry is missing!

WARNING: 03.12.2024 14:28:57 
MechionaryManager.GetEnemyNameFromEntry(enemyTyp: ENDBOSS_Enigma_Phase1) could not be found. Mechionary Entry is missing!

WARNING: 03.12.2024 14:28:59 
MechionaryManager.GetEnemyNameFromEntry(enemyTyp: ENDBOSS_Enigma_Phase1) could not be found. Mechionary Entry is missing!

WARNING: 03.12.2024 14:29:00 
MechionaryManager.GetEnemyNameFromEntry(enemyTyp: ENDBOSS_Enigma_Phase1) could not be found. Mechionary Entry is missing!

WARNING: 03.12.2024 14:29:03 
MechionaryManager.GetEnemyNameFromEntry(enemyTyp: ENDBOSS_Enigma_Phase1) could not be found. Mechionary Entry is missing!

WARNING: 03.12.2024 14:29:04 
MechionaryManager.GetEnemyNameFromEntry(enemyTyp: ENDBOSS_Enigma_Phase1) could not be found. Mechionary Entry is missing!

LOG: 03.12.2024 14:29:05 
EnigmaPhase1.StartShootingMode() => Start Shoot WeaponAnimationSpeedUp: 3,333333

WARNING: 03.12.2024 14:29:08 
MechionaryManager.GetEnemyNameFromEntry(enemyTyp: ENDBOSS_Enigma_Phase1) could not be found. Mechionary Entry is missing!

WARNING: 03.12.2024 14:29:09 
MechionaryManager.GetEnemyNameFromEntry(enemyTyp: ENDBOSS_Enigma_Phase1) could not be found. Mechionary Entry is missing!

LOG: 03.12.2024 14:29:09 
Almorn.ShootingModeCoru() => End Shoot Mode

LOG: 03.12.2024 14:29:09 
Enigma Mobile: Dash Attack Started. Repeat: 1

LOG: 03.12.2024 14:29:13 
EndbossEnigmaPhase1: Dash Attack Ended

LOG: 03.12.2024 14:29:13 
MissleLaunch BULLET ID 743

LOG: 03.12.2024 14:29:13 
MissleLaunch BULLET ID 745

LOG: 03.12.2024 14:29:13 
Enigma Mobile: Dash Attack Started. Repeat: 1

LOG: 03.12.2024 14:29:14 
MissleLaunch BULLET ID 747

LOG: 03.12.2024 14:29:14 
MissleLaunch BULLET ID 749

LOG: 03.12.2024 14:29:15 
MissleLaunch BULLET ID 751

LOG: 03.12.2024 14:29:15 
MissleLaunch BULLET ID 753

LOG: 03.12.2024 14:29:16 
MissleLaunch BULLET ID 755

LOG: 03.12.2024 14:29:16 
MissleLaunch BULLET ID 757

LOG: 03.12.2024 14:29:17 
EndbossEnigmaPhase1: Dash Attack Ended

LOG: 03.12.2024 14:29:17 
EnigmaPhase1.StartShootingMode() => Start Shoot WeaponAnimationSpeedUp: 4

LOG: 03.12.2024 14:29:17 
MissleLaunch BULLET ID 759

LOG: 03.12.2024 14:29:17 
MissleLaunch BULLET ID 761

WARNING: 03.12.2024 14:29:18 
MechionaryManager.GetEnemyNameFromEntry(enemyTyp: ENDBOSS_Enigma_Phase1) could not be found. Mechionary Entry is missing!

LOG: 03.12.2024 14:29:18 
Almorn.ShootingModeCoru() => End Shoot Mode

LOG: 03.12.2024 14:29:18 
EnigmaPhase1.StartShootingMode() => Start Shoot WeaponAnimationSpeedUp: 4

LOG: 03.12.2024 14:29:18 
MissleLaunch BULLET ID 763

LOG: 03.12.2024 14:29:18 
MissleLaunch BULLET ID 765

LOG: 03.12.2024 14:29:19 
Almorn.ShootingModeCoru() => End Shoot Mode

LOG: 03.12.2024 14:29:19 
EnigmaPhase1.StartShootingMode() => Start Shoot WeaponAnimationSpeedUp: 3,333333

WARNING: 03.12.2024 14:29:20 
MechionaryManager.GetEnemyNameFromEntry(enemyTyp: ENDBOSS_Enigma_Phase1) could not be found. Mechionary Entry is missing!

WARNING: 03.12.2024 14:29:21 
MechionaryManager.GetEnemyNameFromEntry(enemyTyp: ENDBOSS_Enigma_Phase1) could not be found. Mechionary Entry is missing!

LOG: 03.12.2024 14:29:23 
Almorn.ShootingModeCoru() => End Shoot Mode

LOG: 03.12.2024 14:29:23 
Enigma Mobile: Dash Attack Started. Repeat: 1

LOG: 03.12.2024 14:29:26 
EndbossEnigmaPhase1: Dash Attack Ended

LOG: 03.12.2024 14:29:27 
EnigmaPhase1.StartShootingMode() => Start Shoot WeaponAnimationSpeedUp: 6,666667

WARNING: 03.12.2024 14:29:29 
MechionaryManager.GetEnemyNameFromEntry(enemyTyp: ENDBOSS_Enigma_Phase1) could not be found. Mechionary Entry is missing!

LOG: 03.12.2024 14:29:30 
Almorn.ShootingModeCoru() => End Shoot Mode

LOG: 03.12.2024 14:29:30 
EnigmaPhase1.StartShootingMode() => Start Shoot WeaponAnimationSpeedUp: 6,666667

WARNING: 03.12.2024 14:29:30 
MechionaryManager.GetEnemyNameFromEntry(enemyTyp: ENDBOSS_Enigma_Phase1) could not be found. Mechionary Entry is missing!

WARNING: 03.12.2024 14:29:32 
MechionaryManager.GetEnemyNameFromEntry(enemyTyp: ENDBOSS_Enigma_Phase1) could not be found. Mechionary Entry is missing!

LOG: 03.12.2024 14:29:33 
Almorn.ShootingModeCoru() => End Shoot Mode

WARNING: 03.12.2024 14:29:33 
DamageArea.OnDestory() called. You should consider Pooling! name: 'ReflectingArea1' path: ReflectingArea1
 

WARNING: 03.12.2024 14:29:33 
DamageArea.OnDestory() called. You should consider Pooling! name: 'ReflectingArea1' path: ReflectingArea1
 

LOG: 03.12.2024 14:29:33 
EnigmaPhase1.StartShootingMode() => Start Shoot WeaponAnimationSpeedUp: 3,333333

WARNING: 03.12.2024 14:29:35 
MechionaryManager.GetEnemyNameFromEntry(enemyTyp: ENDBOSS_Enigma_Phase1) could not be found. Mechionary Entry is missing!

WARNING: 03.12.2024 14:29:36 
MechionaryManager.GetEnemyNameFromEntry(enemyTyp: ENDBOSS_Enigma_Phase1) could not be found. Mechionary Entry is missing!

LOG: 03.12.2024 14:29:37 
Almorn.ShootingModeCoru() => End Shoot Mode

LOG: 03.12.2024 14:29:37 
Enigma Mobile: Dash Attack Started. Repeat: 1

LOG: 03.12.2024 14:29:40 
EndbossEnigmaPhase1: Dash Attack Ended

WARNING: 03.12.2024 14:29:40 
Failed to create agent because it is not close enough to the NavMesh

WARNING: 03.12.2024 14:29:40 
Failed to create agent because it is not close enough to the NavMesh

LOG: 03.12.2024 14:29:40 
Enigma Mobile: Dash Attack Started. Repeat: 1

LOG: 03.12.2024 14:29:44 
EndbossEnigmaPhase1: Dash Attack Ended

LOG: 03.12.2024 14:29:45 
EnigmaPhase1.StartShootingMode() => Start Shoot WeaponAnimationSpeedUp: 10

WARNING: 03.12.2024 14:29:49 
MechionaryManager.GetEnemyNameFromEntry(enemyTyp: ENDBOSS_Enigma_Phase1) could not be found. Mechionary Entry is missing!

LOG: 03.12.2024 14:29:49 
Almorn.ShootingModeCoru() => End Shoot Mode

LOG: 03.12.2024 14:29:50 
EnigmaPhase1.StartShootingMode() => Start Shoot WeaponAnimationSpeedUp: 10

LOG: 03.12.2024 14:29:50 
GetIconByBuffType called with buffType: Frostbite

WARNING: 03.12.2024 14:29:50 
MechionaryManager.GetEnemyNameFromEntry(enemyTyp: Ability_Dog) could not be found. Mechionary Entry is missing!

WARNING: 03.12.2024 14:29:52 
MechionaryManager.GetEnemyNameFromEntry(enemyTyp: ENDBOSS_Enigma_Phase1) could not be found. Mechionary Entry is missing!

WARNING: 03.12.2024 14:29:53 
MechionaryManager.GetEnemyNameFromEntry(enemyTyp: ENDBOSS_Enigma_Phase1) could not be found. Mechionary Entry is missing!

LOG: 03.12.2024 14:29:54 
Almorn.ShootingModeCoru() => End Shoot Mode

LOG: 03.12.2024 14:29:54 
EnigmaPhase1.StartShootingMode() => Start Shoot WeaponAnimationSpeedUp: 3,333333

WARNING: 03.12.2024 14:29:58 
MechionaryManager.GetEnemyNameFromEntry(enemyTyp: ENDBOSS_Enigma_Phase1) could not be found. Mechionary Entry is missing!

LOG: 03.12.2024 14:29:58 
Almorn.ShootingModeCoru() => End Shoot Mode

LOG: 03.12.2024 14:29:58 
Enigma Mobile: Dash Attack Started. Repeat: 1

LOG: 03.12.2024 14:30:01 
EndbossEnigmaPhase1: Dash Attack Ended

LOG: 03.12.2024 14:30:02 
EnigmaPhase1.StartShootingMode() => Start Shoot WeaponAnimationSpeedUp: 6,666667

WARNING: 03.12.2024 14:30:04 
MechionaryManager.GetEnemyNameFromEntry(enemyTyp: ENDBOSS_Enigma_Phase1) could not be found. Mechionary Entry is missing!

LOG: 03.12.2024 14:30:05 
Almorn.ShootingModeCoru() => End Shoot Mode

LOG: 03.12.2024 14:30:05 
EnigmaPhase1.StartShootingMode() => Start Shoot WeaponAnimationSpeedUp: 6,666667

WARNING: 03.12.2024 14:30:07 
MechionaryManager.GetEnemyNameFromEntry(enemyTyp: ENDBOSS_Enigma_Phase1) could not be found. Mechionary Entry is missing!

LOG: 03.12.2024 14:30:08 
Almorn.ShootingModeCoru() => End Shoot Mode

WARNING: 03.12.2024 14:30:08 
DamageArea.OnDestory() called. You should consider Pooling! name: 'ReflectingArea1' path: ReflectingArea1
 

WARNING: 03.12.2024 14:30:08 
DamageArea.OnDestory() called. You should consider Pooling! name: 'ReflectingArea1' path: ReflectingArea1
 

LOG: 03.12.2024 14:30:08 
EnigmaPhase1.StartShootingMode() => Start Shoot WeaponAnimationSpeedUp: 3,333333

WARNING: 03.12.2024 14:30:10 
MechionaryManager.GetEnemyNameFromEntry(enemyTyp: ENDBOSS_Enigma_Phase1) could not be found. Mechionary Entry is missing!

WARNING: 03.12.2024 14:30:11 
MechionaryManager.GetEnemyNameFromEntry(enemyTyp: ENDBOSS_Enigma_Phase1) could not be found. Mechionary Entry is missing!

LOG: 03.12.2024 14:30:12 
Almorn.ShootingModeCoru() => End Shoot Mode

LOG: 03.12.2024 14:30:12 
Enigma Mobile: Dash Attack Started. Repeat: 1

LOG: 03.12.2024 14:30:15 
EndbossEnigmaPhase1: Dash Attack Ended

LOG: 03.12.2024 14:30:15 
MissleLaunch BULLET ID 1156

LOG: 03.12.2024 14:30:15 
MissleLaunch BULLET ID 1158

LOG: 03.12.2024 14:30:16 
Enigma Mobile: Dash Attack Started. Repeat: 1

LOG: 03.12.2024 14:30:16 
MissleLaunch BULLET ID 1160

LOG: 03.12.2024 14:30:16 
MissleLaunch BULLET ID 1162

LOG: 03.12.2024 14:30:17 
MissleLaunch BULLET ID 1164

LOG: 03.12.2024 14:30:17 
MissleLaunch BULLET ID 1166

LOG: 03.12.2024 14:30:18 
MissleLaunch BULLET ID 1168

LOG: 03.12.2024 14:30:18 
MissleLaunch BULLET ID 1170

LOG: 03.12.2024 14:30:19 
EndbossEnigmaPhase1: Dash Attack Ended

LOG: 03.12.2024 14:30:19 
EnigmaPhase1.StartShootingMode() => Start Shoot WeaponAnimationSpeedUp: 4

LOG: 03.12.2024 14:30:19 
MissleLaunch BULLET ID 1172

LOG: 03.12.2024 14:30:19 
MissleLaunch BULLET ID 1174

WARNING: 03.12.2024 14:30:20 
MechionaryManager.GetEnemyNameFromEntry(enemyTyp: ENDBOSS_Enigma_Phase1) could not be found. Mechionary Entry is missing!

LOG: 03.12.2024 14:30:20 
Almorn.ShootingModeCoru() => End Shoot Mode

LOG: 03.12.2024 14:30:20 
MissleLaunch BULLET ID 1176

LOG: 03.12.2024 14:30:20 
MissleLaunch BULLET ID 1178

LOG: 03.12.2024 14:30:21 
EnigmaPhase1.StartShootingMode() => Start Shoot WeaponAnimationSpeedUp: 4

LOG: 03.12.2024 14:30:21 
MissleLaunch BULLET ID 1180

LOG: 03.12.2024 14:30:21 
MissleLaunch BULLET ID 1182

LOG: 03.12.2024 14:30:22 
Almorn.ShootingModeCoru() => End Shoot Mode

LOG: 03.12.2024 14:30:22 
EnigmaPhase1.StartShootingMode() => Start Shoot WeaponAnimationSpeedUp: 3,333333

WARNING: 03.12.2024 14:30:23 
MechionaryManager.GetEnemyNameFromEntry(enemyTyp: ENDBOSS_Enigma_Phase1) could not be found. Mechionary Entry is missing!

LOG: 03.12.2024 14:30:26 
Almorn.ShootingModeCoru() => End Shoot Mode

LOG: 03.12.2024 14:30:26 
Enigma Mobile: Dash Attack Started. Repeat: 1

LOG: 03.12.2024 14:30:29 
EndbossEnigmaPhase1: Dash Attack Ended

WARNING: 03.12.2024 14:30:29 
Failed to create agent because it is not close enough to the NavMesh

WARNING: 03.12.2024 14:30:29 
Failed to create agent because it is not close enough to the NavMesh

LOG: 03.12.2024 14:30:29 
Enigma Mobile: Dash Attack Started. Repeat: 1

LOG: 03.12.2024 14:30:31 
GetIconByBuffType called with buffType: Frostbite

WARNING: 03.12.2024 14:30:31 
MechionaryManager.GetEnemyNameFromEntry(enemyTyp: Ability_Dog) could not be found. Mechionary Entry is missing!

WARNING: 03.12.2024 14:30:32 
MechionaryManager.GetEnemyNameFromEntry(enemyTyp: Ability_Dog) could not be found. Mechionary Entry is missing!

LOG: 03.12.2024 14:30:33 
EndbossEnigmaPhase1: Dash Attack Ended

LOG: 03.12.2024 14:30:34 
EnigmaPhase1.StartShootingMode() => Start Shoot WeaponAnimationSpeedUp: 10

WARNING: 03.12.2024 14:30:35 
MechionaryManager.GetEnemyNameFromEntry(enemyTyp: ENDBOSS_Enigma_Phase1) could not be found. Mechionary Entry is missing!

WARNING: 03.12.2024 14:30:36 
[FMOD] Instance of Event event:/SFX_InGame/Hits/BulletHit has not had EventInstance.set3DAttributes() called on it yet!

WARNING: 03.12.2024 14:30:36 
[FMOD] Instance of Event event:/SFX_InGame/Hits/BulletHit has not had EventInstance.set3DAttributes() called on it yet!

WARNING: 03.12.2024 14:30:36 
[FMOD] Instance of Event event:/SFX_InGame/Hits/BulletHit has not had EventInstance.set3DAttributes() called on it yet!

WARNING: 03.12.2024 14:30:36 
[FMOD] Instance of Event event:/SFX_InGame/Hits/BulletHit has not had EventInstance.set3DAttributes() called on it yet!

WARNING: 03.12.2024 14:30:36 
[FMOD] Instance of Event event:/SFX_InGame/Hits/BulletHit has not had EventInstance.set3DAttributes() called on it yet!

WARNING: 03.12.2024 14:30:36 
[FMOD] Instance of Event event:/SFX_InGame/Hits/BulletHit has not had EventInstance.set3DAttributes() called on it yet!

WARNING: 03.12.2024 14:30:36 
[FMOD] Instance of Event event:/SFX_InGame/Hits/BulletHit has not had EventInstance.set3DAttributes() called on it yet!

WARNING: 03.12.2024 14:30:36 
[FMOD] Instance of Event event:/SFX_InGame/Hits/BulletHit has not had EventInstance.set3DAttributes() called on it yet!

WARNING: 03.12.2024 14:30:36 
[FMOD] Instance of Event event:/SFX_InGame/Hits/BulletHit has not had EventInstance.set3DAttributes() called on it yet!

WARNING: 03.12.2024 14:30:36 
[FMOD] Instance of Event event:/SFX_InGame/Hits/BulletHit has not had EventInstance.set3DAttributes() called on it yet!

WARNING: 03.12.2024 14:30:36 
[FMOD] Instance of Event event:/SFX_InGame/Hits/BulletHit has not had EventInstance.set3DAttributes() called on it yet!

WARNING: 03.12.2024 14:30:36 
[FMOD] Instance of Event event:/SFX_InGame/Hits/BulletHit has not had EventInstance.set3DAttributes() called on it yet!

WARNING: 03.12.2024 14:30:36 
[FMOD] Instance of Event event:/SFX_InGame/Hits/BulletHit has not had EventInstance.set3DAttributes() called on it yet!

WARNING: 03.12.2024 14:30:36 
[FMOD] Instance of Event event:/SFX_InGame/Hits/BulletHit has not had EventInstance.set3DAttributes() called on it yet!

WARNING: 03.12.2024 14:30:36 
[FMOD] Instance of Event event:/SFX_InGame/Hits/BulletHit has not had EventInstance.set3DAttributes() called on it yet!

WARNING: 03.12.2024 14:30:37 
MechionaryManager.GetEnemyNameFromEntry(enemyTyp: ENDBOSS_Enigma_Phase1) could not be found. Mechionary Entry is missing!

LOG: 03.12.2024 14:30:38 
Almorn.ShootingModeCoru() => End Shoot Mode

LOG: 03.12.2024 14:30:39 
EnigmaPhase1.StartShootingMode() => Start Shoot WeaponAnimationSpeedUp: 10

WARNING: 03.12.2024 14:30:42 
MechionaryManager.GetEnemyNameFromEntry(enemyTyp: ENDBOSS_Enigma_Phase1) could not be found. Mechionary Entry is missing!

LOG: 03.12.2024 14:30:43 
Almorn.ShootingModeCoru() => End Shoot Mode

LOG: 03.12.2024 14:30:43 
EnigmaPhase1.StartShootingMode() => Start Shoot WeaponAnimationSpeedUp: 3,333333

WARNING: 03.12.2024 14:30:45 
MechionaryManager.GetEnemyNameFromEntry(enemyTyp: ENDBOSS_Enigma_Phase1) could not be found. Mechionary Entry is missing!

WARNING: 03.12.2024 14:30:46 
MechionaryManager.GetEnemyNameFromEntry(enemyTyp: ENDBOSS_Enigma_Phase1) could not be found. Mechionary Entry is missing!

LOG: 03.12.2024 14:30:47 
Almorn.ShootingModeCoru() => End Shoot Mode

LOG: 03.12.2024 14:30:47 
Enigma Mobile: Dash Attack Started. Repeat: 1

LOG: 03.12.2024 14:30:50 
EndbossEnigmaPhase1: Dash Attack Ended

LOG: 03.12.2024 14:30:51 
EnigmaPhase1.StartShootingMode() => Start Shoot WeaponAnimationSpeedUp: 1

WARNING: 03.12.2024 14:30:52 
Pool-init: Prefab VFX_FibonizorTrail2 has no Poolable Component. Please attach it manually!

WARNING: 03.12.2024 14:30:52 
DontDestroyOnLoad only works for root GameObjects or components on root GameObjects.

LOG: 03.12.2024 14:30:53 
Almorn.ShootingModeCoru() => End Shoot Mode

LOG: 03.12.2024 14:30:53 
EnigmaPhase1.StartShootingMode() => Start Shoot WeaponAnimationSpeedUp: 1

LOG: 03.12.2024 14:30:55 
Almorn.ShootingModeCoru() => End Shoot Mode

LOG: 03.12.2024 14:30:55 
Enigma Mobile: Dash Attack Started. Repeat: 1

WARNING: 03.12.2024 14:30:55 
MechionaryManager.GetEnemyNameFromEntry(enemyTyp: Ability_Turret) could not be found. Mechionary Entry is missing!

WARNING: 03.12.2024 14:30:55 
[FMOD] Instance of Event event:/SFX_InGame/Player/PlayerDash has not had EventInstance.set3DAttributes() called on it yet!

WARNING: 03.12.2024 14:30:57 
MechionaryManager.GetEnemyNameFromEntry(enemyTyp: Ability_Turret) could not be found. Mechionary Entry is missing!

LOG: 03.12.2024 14:30:58 
EndbossEnigmaPhase1: Dash Attack Ended

LOG: 03.12.2024 14:30:59 
EnigmaPhase1.StartShootingMode() => Start Shoot WeaponAnimationSpeedUp: 3,333333

EXCEPTION: 03.12.2024 14:31:01 
NullReferenceException: Object reference not set to an instance of an object 
StickyStoneStudio.MOODS.Items.Fiboniz0r.CirclePit (StickyStoneStudio.MOODS.Bullet bullet, StickyStoneStudio.MOODS.Priority prio) (at Assets/Scripts/Items/WeaponAddin/Fiboniz0r.cs:219)
StickyStoneStudio.MOODS.Bullet.TriggerBulletProcessUpdate (StickyStoneStudio.MOODS.Bullet bullet, StickyStoneStudio.MOODS.Priority prio) (at Assets/Scripts/Damagables/Bullets/Bullet.cs:2838)
StickyStoneStudio.MOODS.Bullet+<Bullet_Process>d__203.MoveNext () (at Assets/Scripts/Damagables/Bullets/Bullet.cs:2118)
UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <53aac14d88ba4477acc998b039cfd73a>:0)


LOG: 03.12.2024 14:31:03 
Almorn.ShootingModeCoru() => End Shoot Mode

LOG: 03.12.2024 14:31:03 
Enigma Mobile: Dash Attack Started. Repeat: 1

LOG: 03.12.2024 14:31:06 
EndbossEnigmaPhase1: Dash Attack Ended

LOG: 03.12.2024 14:31:07 
EnigmaPhase1.StartShootingMode() => Start Shoot WeaponAnimationSpeedUp: 6,666667

WARNING: 03.12.2024 14:31:08 
[FMOD] Instance of Event event:/SFX_InGame/Player/PlayerDash has not had EventInstance.set3DAttributes() called on it yet!

WARNING: 03.12.2024 14:31:08 
[FMOD] Instance of Event event:/SFX_InGame/Player/PlayerDash has not had EventInstance.set3DAttributes() called on it yet!

WARNING: 03.12.2024 14:31:10 
MechionaryManager.GetEnemyNameFromEntry(enemyTyp: ENDBOSS_Enigma_Phase1) could not be found. Mechionary Entry is missing!

LOG: 03.12.2024 14:31:10 
Almorn.ShootingModeCoru() => End Shoot Mode

WARNING: 03.12.2024 14:31:11 
MechionaryManager.GetEnemyNameFromEntry(enemyTyp: ENDBOSS_Enigma_Phase1) could not be found. Mechionary Entry is missing!

LOG: 03.12.2024 14:31:11 
EnigmaPhase1.StartShootingMode() => Start Shoot WeaponAnimationSpeedUp: 6,666667

WARNING: 03.12.2024 14:31:13 
MechionaryManager.GetEnemyNameFromEntry(enemyTyp: ENDBOSS_Enigma_Phase1) could not be found. Mechionary Entry is missing!

LOG: 03.12.2024 14:31:14 
Almorn.ShootingModeCoru() => End Shoot Mode

WARNING: 03.12.2024 14:31:14 
DamageArea.OnDestory() called. You should consider Pooling! name: 'ReflectingArea1' path: ReflectingArea1
 

WARNING: 03.12.2024 14:31:14 
DamageArea.OnDestory() called. You should consider Pooling! name: 'ReflectingArea1' path: ReflectingArea1
 

LOG: 03.12.2024 14:31:14 
EnigmaPhase1.StartShootingMode() => Start Shoot WeaponAnimationSpeedUp: 3,333333

WARNING: 03.12.2024 14:31:16 
MechionaryManager.GetEnemyNameFromEntry(enemyTyp: ENDBOSS_Enigma_Phase1) could not be found. Mechionary Entry is missing!

WARNING: 03.12.2024 14:31:17 
MechionaryManager.GetEnemyNameFromEntry(enemyTyp: ENDBOSS_Enigma_Phase1) could not be found. Mechionary Entry is missing!

LOG: 03.12.2024 14:31:18 
Almorn.ShootingModeCoru() => End Shoot Mode

LOG: 03.12.2024 14:31:18 
Enigma Mobile: Dash Attack Started. Repeat: 1

LOG: 03.12.2024 14:31:21 
EndbossEnigmaPhase1: Dash Attack Ended

LOG: 03.12.2024 14:31:21 
MissleLaunch BULLET ID 1684

LOG: 03.12.2024 14:31:21 
MissleLaunch BULLET ID 1686

LOG: 03.12.2024 14:31:22 
Enigma Mobile: Dash Attack Started. Repeat: 1

LOG: 03.12.2024 14:31:22 
MissleLaunch BULLET ID 1688

LOG: 03.12.2024 14:31:22 
MissleLaunch BULLET ID 1690

LOG: 03.12.2024 14:31:23 
MissleLaunch BULLET ID 1692

LOG: 03.12.2024 14:31:23 
MissleLaunch BULLET ID 1694

LOG: 03.12.2024 14:31:24 
MissleLaunch BULLET ID 1696

LOG: 03.12.2024 14:31:24 
MissleLaunch BULLET ID 1698

LOG: 03.12.2024 14:31:25 
EndbossEnigmaPhase1: Dash Attack Ended

LOG: 03.12.2024 14:31:25 
EnigmaPhase1.StartShootingMode() => Start Shoot WeaponAnimationSpeedUp: 4

LOG: 03.12.2024 14:31:25 
MissleLaunch BULLET ID 1700

LOG: 03.12.2024 14:31:25 
MissleLaunch BULLET ID 1702

WARNING: 03.12.2024 14:31:26 
MechionaryManager.GetEnemyNameFromEntry(enemyTyp: ENDBOSS_Enigma_Phase1) could not be found. Mechionary Entry is missing!

LOG: 03.12.2024 14:31:26 
Almorn.ShootingModeCoru() => End Shoot Mode

LOG: 03.12.2024 14:31:26 
MissleLaunch BULLET ID 1704

LOG: 03.12.2024 14:31:26 
MissleLaunch BULLET ID 1706

LOG: 03.12.2024 14:31:27 
EnigmaPhase1.StartShootingMode() => Start Shoot WeaponAnimationSpeedUp: 4

LOG: 03.12.2024 14:31:27 
MissleLaunch BULLET ID 1753

LOG: 03.12.2024 14:31:27 
MissleLaunch BULLET ID 1755

WARNING: 03.12.2024 14:31:28 
MechionaryManager.GetEnemyNameFromEntry(enemyTyp: ENDBOSS_Enigma_Phase1) could not be found. Mechionary Entry is missing!

LOG: 03.12.2024 14:31:28 
Almorn.ShootingModeCoru() => End Shoot Mode

LOG: 03.12.2024 14:31:29 
EnigmaPhase1.StartShootingMode() => Start Shoot WeaponAnimationSpeedUp: 3,333333

WARNING: 03.12.2024 14:31:30 
MechionaryManager.GetEnemyNameFromEntry(enemyTyp: ENDBOSS_Enigma_Phase1) could not be found. Mechionary Entry is missing!

WARNING: 03.12.2024 14:31:32 
MechionaryManager.GetEnemyNameFromEntry(enemyTyp: ENDBOSS_Enigma_Phase1) could not be found. Mechionary Entry is missing!

LOG: 03.12.2024 14:31:33 
Almorn.ShootingModeCoru() => End Shoot Mode

LOG: 03.12.2024 14:31:33 
Enigma Mobile: Dash Attack Started. Repeat: 1

LOG: 03.12.2024 14:31:36 
EndbossEnigmaPhase1: Dash Attack Ended

LOG: 03.12.2024 14:31:37 
EnigmaPhase1.StartShootingMode() => Start Shoot WeaponAnimationSpeedUp: 1

LOG: 03.12.2024 14:31:39 
Almorn.ShootingModeCoru() => End Shoot Mode

LOG: 03.12.2024 14:31:39 
EnigmaPhase1.StartShootingMode() => Start Shoot WeaponAnimationSpeedUp: 1

WARNING: 03.12.2024 14:31:39 
MechionaryManager.GetEnemyNameFromEntry(enemyTyp: ENDBOSS_Enigma_Phase1) could not be found. Mechionary Entry is missing!

WARNING: 03.12.2024 14:31:41 
MechionaryManager.GetEnemyNameFromEntry(enemyTyp: Ability_Turret) could not be found. Mechionary Entry is missing!

LOG: 03.12.2024 14:31:41 
Almorn.ShootingModeCoru() => End Shoot Mode

LOG: 03.12.2024 14:31:42 
Enigma Mobile: Dash Attack Started. Repeat: 1

WARNING: 03.12.2024 14:31:44 
MechionaryManager.GetEnemyNameFromEntry(enemyTyp: Ability_Turret) could not be found. Mechionary Entry is missing!

LOG: 03.12.2024 14:31:45 
EndbossEnigmaPhase1: Dash Attack Ended

LOG: 03.12.2024 14:31:45 
EnigmaPhase1.StartShootingMode() => Start Shoot WeaponAnimationSpeedUp: 3,333333

WARNING: 03.12.2024 14:31:46 
MechionaryManager.GetEnemyNameFromEntry(enemyTyp: Ability_Turret) could not be found. Mechionary Entry is missing!

EXCEPTION: 03.12.2024 14:31:47 
NullReferenceException: Object reference not set to an instance of an object 
StickyStoneStudio.MOODS.Items.Fiboniz0r.CirclePit (StickyStoneStudio.MOODS.Bullet bullet, StickyStoneStudio.MOODS.Priority prio) (at Assets/Scripts/Items/WeaponAddin/Fiboniz0r.cs:219)
StickyStoneStudio.MOODS.Bullet.TriggerBulletProcessUpdate (StickyStoneStudio.MOODS.Bullet bullet, StickyStoneStudio.MOODS.Priority prio) (at Assets/Scripts/Damagables/Bullets/Bullet.cs:2838)
StickyStoneStudio.MOODS.Bullet+<Bullet_Process>d__203.MoveNext () (at Assets/Scripts/Damagables/Bullets/Bullet.cs:2118)
UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <53aac14d88ba4477acc998b039cfd73a>:0)


EXCEPTION: 03.12.2024 14:31:47 
NullReferenceException: Object reference not set to an instance of an object 
StickyStoneStudio.MOODS.Items.Fiboniz0r.CirclePit (StickyStoneStudio.MOODS.Bullet bullet, StickyStoneStudio.MOODS.Priority prio) (at Assets/Scripts/Items/WeaponAddin/Fiboniz0r.cs:219)
StickyStoneStudio.MOODS.Bullet.TriggerBulletProcessUpdate (StickyStoneStudio.MOODS.Bullet bullet, StickyStoneStudio.MOODS.Priority prio) (at Assets/Scripts/Damagables/Bullets/Bullet.cs:2838)
StickyStoneStudio.MOODS.Bullet+<Bullet_Process>d__203.MoveNext () (at Assets/Scripts/Damagables/Bullets/Bullet.cs:2118)
UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <53aac14d88ba4477acc998b039cfd73a>:0)


LOG: 03.12.2024 14:31:49 
Almorn.ShootingModeCoru() => End Shoot Mode

LOG: 03.12.2024 14:31:49 
Enigma Mobile: Dash Attack Started. Repeat: 1

LOG: 03.12.2024 14:31:53 
EndbossEnigmaPhase1: Dash Attack Ended

LOG: 03.12.2024 14:31:53 
EnigmaPhase1.StartShootingMode() => Start Shoot WeaponAnimationSpeedUp: 6,666667

LOG: 03.12.2024 14:31:56 
Almorn.ShootingModeCoru() => End Shoot Mode

LOG: 03.12.2024 14:31:56 
EnigmaPhase1.StartShootingMode() => Start Shoot WeaponAnimationSpeedUp: 6,666667

LOG: 03.12.2024 14:31:59 
Almorn.ShootingModeCoru() => End Shoot Mode

WARNING: 03.12.2024 14:31:59 
DamageArea.OnDestory() called. You should consider Pooling! name: 'ReflectingArea1' path: ReflectingArea1
 

WARNING: 03.12.2024 14:31:59 
DamageArea.OnDestory() called. You should consider Pooling! name: 'ReflectingArea1' path: ReflectingArea1
 

LOG: 03.12.2024 14:31:59 
EnigmaPhase1.StartShootingMode() => Start Shoot WeaponAnimationSpeedUp: 3,333333

LOG: 03.12.2024 14:32:03 
Almorn.ShootingModeCoru() => End Shoot Mode

LOG: 03.12.2024 14:32:03 
Enigma Mobile: Dash Attack Started. Repeat: 1

LOG: 03.12.2024 14:32:07 
EndbossEnigmaPhase1: Dash Attack Ended

LOG: 03.12.2024 14:32:07 
MissleLaunch BULLET ID 2055

LOG: 03.12.2024 14:32:07 
MissleLaunch BULLET ID 2057

LOG: 03.12.2024 14:32:08 
MissleLaunch BULLET ID 2059

LOG: 03.12.2024 14:32:08 
MissleLaunch BULLET ID 2061

LOG: 03.12.2024 14:32:08 
Enigma Mobile: Dash Attack Started. Repeat: 1

LOG: 03.12.2024 14:32:09 
MissleLaunch BULLET ID 2063

LOG: 03.12.2024 14:32:09 
MissleLaunch BULLET ID 2065

LOG: 03.12.2024 14:32:10 
MissleLaunch BULLET ID 2067

LOG: 03.12.2024 14:32:10 
MissleLaunch BULLET ID 2069

LOG: 03.12.2024 14:32:11 
MissleLaunch BULLET ID 2071

LOG: 03.12.2024 14:32:11 
MissleLaunch BULLET ID 2073

WARNING: 03.12.2024 14:32:11 
MechionaryManager.GetEnemyNameFromEntry(enemyTyp: ENDBOSS_Enigma_Phase1) could not be found. Mechionary Entry is missing!

LOG: 03.12.2024 14:32:11 
EndbossEnigmaPhase1: Dash Attack Ended

LOG: 03.12.2024 14:32:11 
EnigmaPhase1.StartShootingMode() => Start Shoot WeaponAnimationSpeedUp: 4

LOG: 03.12.2024 14:32:12 
MissleLaunch BULLET ID 2075

LOG: 03.12.2024 14:32:12 
MissleLaunch BULLET ID 2077

LOG: 03.12.2024 14:32:12 
Almorn.ShootingModeCoru() => End Shoot Mode

LOG: 03.12.2024 14:32:13 
EnigmaPhase1.StartShootingMode() => Start Shoot WeaponAnimationSpeedUp: 4

LOG: 03.12.2024 14:32:13 
MissleLaunch BULLET ID 2079

LOG: 03.12.2024 14:32:13 
MissleLaunch BULLET ID 2081

WARNING: 03.12.2024 14:32:13 
MechionaryManager.GetEnemyNameFromEntry(enemyTyp: ENDBOSS_Enigma_Phase1) could not be found. Mechionary Entry is missing!

LOG: 03.12.2024 14:32:14 
Almorn.ShootingModeCoru() => End Shoot Mode

LOG: 03.12.2024 14:32:14 
MissleLaunch BULLET ID 2083

LOG: 03.12.2024 14:32:14 
MissleLaunch BULLET ID 2085

LOG: 03.12.2024 14:32:14 
EnigmaPhase1.StartShootingMode() => Start Shoot WeaponAnimationSpeedUp: 3,333333

WARNING: 03.12.2024 14:32:14 
MechionaryManager.GetEnemyNameFromEntry(enemyTyp: ENDBOSS_Enigma_Phase1) could not be found. Mechionary Entry is missing!

WARNING: 03.12.2024 14:32:18 
MechionaryManager.GetEnemyNameFromEntry(enemyTyp: ENDBOSS_Enigma_Phase1) could not be found. Mechionary Entry is missing!

LOG: 03.12.2024 14:32:18 
Almorn.ShootingModeCoru() => End Shoot Mode

LOG: 03.12.2024 14:32:18 
Enigma Mobile: Dash Attack Started. Repeat: 1

LOG: 03.12.2024 14:32:21 
EndbossEnigmaPhase1: Dash Attack Ended

LOG: 03.12.2024 14:32:22 
EnigmaPhase1.StartShootingMode() => Start Shoot WeaponAnimationSpeedUp: 1

LOG: 03.12.2024 14:32:24 
Almorn.ShootingModeCoru() => End Shoot Mode

LOG: 03.12.2024 14:32:24 
EnigmaPhase1.StartShootingMode() => Start Shoot WeaponAnimationSpeedUp: 1

WARNING: 03.12.2024 14:32:25 
MechionaryManager.GetEnemyNameFromEntry(enemyTyp: ENDBOSS_Enigma_Phase1) could not be found. Mechionary Entry is missing!

WARNING: 03.12.2024 14:32:26 
MechionaryManager.GetEnemyNameFromEntry(enemyTyp: Ability_Turret) could not be found. Mechionary Entry is missing!

LOG: 03.12.2024 14:32:26 
Almorn.ShootingModeCoru() => End Shoot Mode

LOG: 03.12.2024 14:32:27 
Enigma Mobile: Dash Attack Started. Repeat: 1

WARNING: 03.12.2024 14:32:28 
MechionaryManager.GetEnemyNameFromEntry(enemyTyp: Ability_Turret) could not be found. Mechionary Entry is missing!

LOG: 03.12.2024 14:32:30 
EndbossEnigmaPhase1: Dash Attack Ended

LOG: 03.12.2024 14:32:32 
EnigmaPhase1.StartShootingMode() => Start Shoot WeaponAnimationSpeedUp: 3,333333

WARNING: 03.12.2024 14:32:34 
MechionaryManager.GetEnemyNameFromEntry(enemyTyp: ENDBOSS_Enigma_Phase1) could not be found. Mechionary Entry is missing!

WARNING: 03.12.2024 14:32:36 
MechionaryManager.GetEnemyNameFromEntry(enemyTyp: ENDBOSS_Enigma_Phase1) could not be found. Mechionary Entry is missing!

LOG: 03.12.2024 14:32:36 
Almorn.ShootingModeCoru() => End Shoot Mode

LOG: 03.12.2024 14:32:36 
Enigma Mobile: Dash Attack Started. Repeat: 1

LOG: 03.12.2024 14:32:39 
EndbossEnigmaPhase1: Dash Attack Ended

WARNING: 03.12.2024 14:32:41 
MechionaryManager.GetEnemyNameFromEntry(enemyTyp: ENDBOSS_Enigma_Phase1) could not be found. Mechionary Entry is missing!

WARNING: 03.12.2024 14:32:43 
MechionaryManager.GetEnemyNameFromEntry(enemyTyp: ENDBOSS_Enigma_Phase1) could not be found. Mechionary Entry is missing!

WARNING: 03.12.2024 14:32:44 
MechionaryManager.GetEnemyNameFromEntry(enemyTyp: ENDBOSS_Enigma_Phase1) could not be found. Mechionary Entry is missing!

WARNING: 03.12.2024 14:32:46 
[FMOD] Instance of Event event:/SFX_InGame/Player/PlayerDash has not had EventInstance.set3DAttributes() called on it yet!

WARNING: 03.12.2024 14:32:47 
MechionaryManager.GetEnemyNameFromEntry(enemyTyp: ENDBOSS_Enigma_Phase1) could not be found. Mechionary Entry is missing!

WARNING: 03.12.2024 14:32:50 
MechionaryManager.GetEnemyNameFromEntry(enemyTyp: ENDBOSS_Enigma_Phase1) could not be found. Mechionary Entry is missing!

WARNING: 03.12.2024 14:32:52 
MechionaryManager.GetEnemyNameFromEntry(enemyTyp: ENDBOSS_Enigma_Phase1) could not be found. Mechionary Entry is missing!

WARNING: 03.12.2024 14:32:56 
MechionaryManager.GetEnemyNameFromEntry(enemyTyp: ENDBOSS_Enigma_Phase1) could not be found. Mechionary Entry is missing!

WARNING: 03.12.2024 14:32:59 
MechionaryManager.GetEnemyNameFromEntry(enemyTyp: ENDBOSS_Enigma_Phase1) could not be found. Mechionary Entry is missing!

LOG: 03.12.2024 14:32:59 
EnigmaPhase1.StartShootingMode() => Start Shoot WeaponAnimationSpeedUp: 3,333333

WARNING: 03.12.2024 14:33:03 
MechionaryManager.GetEnemyNameFromEntry(enemyTyp: ENDBOSS_Enigma_Phase1) could not be found. Mechionary Entry is missing!

LOG: 03.12.2024 14:33:03 
Almorn.ShootingModeCoru() => End Shoot Mode

LOG: 03.12.2024 14:33:03 
Enigma Mobile: Dash Attack Started. Repeat: 1

LOG: 03.12.2024 14:33:07 
EndbossEnigmaPhase1: Dash Attack Ended

LOG: 03.12.2024 14:33:09 
EnigmaPhase1.StartShootingMode() => Start Shoot WeaponAnimationSpeedUp: 6,666667

WARNING: 03.12.2024 14:33:11 
MechionaryManager.GetEnemyNameFromEntry(enemyTyp: ENDBOSS_Enigma_Phase1) could not be found. Mechionary Entry is missing!

LOG: 03.12.2024 14:33:12 
Almorn.ShootingModeCoru() => End Shoot Mode

LOG: 03.12.2024 14:33:12 
EnigmaPhase1.StartShootingMode() => Start Shoot WeaponAnimationSpeedUp: 6,666667

WARNING: 03.12.2024 14:33:12 
MechionaryManager.GetEnemyNameFromEntry(enemyTyp: ENDBOSS_Enigma_Phase1) could not be found. Mechionary Entry is missing!

WARNING: 03.12.2024 14:33:14 
MechionaryManager.GetEnemyNameFromEntry(enemyTyp: ENDBOSS_Enigma_Phase1) could not be found. Mechionary Entry is missing!

LOG: 03.12.2024 14:33:15 
Almorn.ShootingModeCoru() => End Shoot Mode

WARNING: 03.12.2024 14:33:15 
DamageArea.OnDestory() called. You should consider Pooling! name: 'ReflectingArea1' path: ReflectingArea1
 

WARNING: 03.12.2024 14:33:15 
DamageArea.OnDestory() called. You should consider Pooling! name: 'ReflectingArea1' path: ReflectingArea1
 

LOG: 03.12.2024 14:33:15 
EnigmaPhase1.StartShootingMode() => Start Shoot WeaponAnimationSpeedUp: 3,333333

WARNING: 03.12.2024 14:33:18 
MechionaryManager.GetEnemyNameFromEntry(enemyTyp: ENDBOSS_Enigma_Phase1) could not be found. Mechionary Entry is missing!

LOG: 03.12.2024 14:33:19 
Almorn.ShootingModeCoru() => End Shoot Mode

LOG: 03.12.2024 14:33:19 
Enigma Mobile: Dash Attack Started. Repeat: 1

LOG: 03.12.2024 14:33:22 
EndbossEnigmaPhase1: Dash Attack Ended

LOG: 03.12.2024 14:33:22 
MissleLaunch BULLET ID 2803

LOG: 03.12.2024 14:33:22 
MissleLaunch BULLET ID 2805

LOG: 03.12.2024 14:33:22 
Enigma Mobile: Dash Attack Started. Repeat: 1

LOG: 03.12.2024 14:33:23 
MissleLaunch BULLET ID 2807

LOG: 03.12.2024 14:33:23 
MissleLaunch BULLET ID 2809

LOG: 03.12.2024 14:33:24 
MissleLaunch BULLET ID 2811

LOG: 03.12.2024 14:33:24 
MissleLaunch BULLET ID 2813

LOG: 03.12.2024 14:33:25 
MissleLaunch BULLET ID 2815

LOG: 03.12.2024 14:33:25 
MissleLaunch BULLET ID 2817

LOG: 03.12.2024 14:33:26 
EndbossEnigmaPhase1: Dash Attack Ended

LOG: 03.12.2024 14:33:26 
EnigmaPhase1.StartShootingMode() => Start Shoot WeaponAnimationSpeedUp: 4

WARNING: 03.12.2024 14:33:26 
MechionaryManager.GetEnemyNameFromEntry(enemyTyp: ENDBOSS_Enigma_Phase1) could not be found. Mechionary Entry is missing!

LOG: 03.12.2024 14:33:26 
MissleLaunch BULLET ID 2819

LOG: 03.12.2024 14:33:26 
MissleLaunch BULLET ID 2821

LOG: 03.12.2024 14:33:27 
Almorn.ShootingModeCoru() => End Shoot Mode

LOG: 03.12.2024 14:33:27 
MissleLaunch BULLET ID 2823

LOG: 03.12.2024 14:33:27 
MissleLaunch BULLET ID 2825

LOG: 03.12.2024 14:33:28 
EnigmaPhase1.StartShootingMode() => Start Shoot WeaponAnimationSpeedUp: 4

LOG: 03.12.2024 14:33:28 
MissleLaunch BULLET ID 2902

LOG: 03.12.2024 14:33:28 
MissleLaunch BULLET ID 2904

WARNING: 03.12.2024 14:33:28 
MechionaryManager.GetEnemyNameFromEntry(enemyTyp: ENDBOSS_Enigma_Phase1) could not be found. Mechionary Entry is missing!

WARNING: 03.12.2024 14:33:29 
MechionaryManager.GetEnemyNameFromEntry(enemyTyp: ENDBOSS_Enigma_Phase1) could not be found. Mechionary Entry is missing!

LOG: 03.12.2024 14:33:29 
Almorn.ShootingModeCoru() => End Shoot Mode

LOG: 03.12.2024 14:33:29 
EnigmaPhase1.StartShootingMode() => Start Shoot WeaponAnimationSpeedUp: 3,333333

LOG: 03.12.2024 14:33:33 
Almorn.ShootingModeCoru() => End Shoot Mode

LOG: 03.12.2024 14:33:33 
Enigma Mobile: Dash Attack Started. Repeat: 1

WARNING: 03.12.2024 14:33:33 
MechionaryManager.GetEnemyNameFromEntry(enemyTyp: ENDBOSS_Enigma_Phase1) could not be found. Mechionary Entry is missing!

LOG: 03.12.2024 14:33:36 
EndbossEnigmaPhase1: Dash Attack Ended

LOG: 03.12.2024 14:33:37 
EnigmaPhase1.StartShootingMode() => Start Shoot WeaponAnimationSpeedUp: 6,666667

WARNING: 03.12.2024 14:33:39 
MechionaryManager.GetEnemyNameFromEntry(enemyTyp: ENDBOSS_Enigma_Phase1) could not be found. Mechionary Entry is missing!

LOG: 03.12.2024 14:33:40 
Almorn.ShootingModeCoru() => End Shoot Mode

WARNING: 03.12.2024 14:33:40 
MechionaryManager.GetEnemyNameFromEntry(enemyTyp: ENDBOSS_Enigma_Phase1) could not be found. Mechionary Entry is missing!

LOG: 03.12.2024 14:33:40 
EnigmaPhase1.StartShootingMode() => Start Shoot WeaponAnimationSpeedUp: 6,666667

WARNING: 03.12.2024 14:33:43 
MechionaryManager.GetEnemyNameFromEntry(enemyTyp: ENDBOSS_Enigma_Phase1) could not be found. Mechionary Entry is missing!

LOG: 03.12.2024 14:33:43 
Almorn.ShootingModeCoru() => End Shoot Mode

WARNING: 03.12.2024 14:33:43 
DamageArea.OnDestory() called. You should consider Pooling! name: 'ReflectingArea1' path: ReflectingArea1
 

WARNING: 03.12.2024 14:33:43 
DamageArea.OnDestory() called. You should consider Pooling! name: 'ReflectingArea1' path: ReflectingArea1
 

LOG: 03.12.2024 14:33:43 
EnigmaPhase1.StartShootingMode() => Start Shoot WeaponAnimationSpeedUp: 3,333333

WARNING: 03.12.2024 14:33:46 
MechionaryManager.GetEnemyNameFromEntry(enemyTyp: ENDBOSS_Enigma_Phase1) could not be found. Mechionary Entry is missing!

WARNING: 03.12.2024 14:33:47 
MechionaryManager.GetEnemyNameFromEntry(enemyTyp: ENDBOSS_Enigma_Phase1) could not be found. Mechionary Entry is missing!

LOG: 03.12.2024 14:33:47 
Almorn.ShootingModeCoru() => End Shoot Mode

LOG: 03.12.2024 14:33:47 
Enigma Mobile: Dash Attack Started. Repeat: 1

LOG: 03.12.2024 14:33:51 
EndbossEnigmaPhase1: Dash Attack Ended

WARNING: 03.12.2024 14:33:51 
Failed to create agent because it is not close enough to the NavMesh

WARNING: 03.12.2024 14:33:51 
Failed to create agent because it is not close enough to the NavMesh

LOG: 03.12.2024 14:33:51 
Enigma Mobile: Dash Attack Started. Repeat: 1

WARNING: 03.12.2024 14:33:52 
MechionaryManager.GetEnemyNameFromEntry(enemyTyp: ENDBOSS_Enigma_Phase1) could not be found. Mechionary Entry is missing!

LOG: 03.12.2024 14:33:54 
EndbossEnigmaPhase1: Dash Attack Ended

LOG: 03.12.2024 14:33:55 
EnigmaPhase1.StartShootingMode() => Start Shoot WeaponAnimationSpeedUp: 10

WARNING: 03.12.2024 14:33:57 
MechionaryManager.GetEnemyNameFromEntry(enemyTyp: ENDBOSS_Enigma_Phase1) could not be found. Mechionary Entry is missing!

WARNING: 03.12.2024 14:33:58 
MechionaryManager.GetEnemyNameFromEntry(enemyTyp: ENDBOSS_Enigma_Phase1) could not be found. Mechionary Entry is missing!

LOG: 03.12.2024 14:33:59 
Almorn.ShootingModeCoru() => End Shoot Mode

LOG: 03.12.2024 14:33:59 
EnigmaPhase1.StartShootingMode() => Start Shoot WeaponAnimationSpeedUp: 10

WARNING: 03.12.2024 14:33:59 
MechionaryManager.GetEnemyNameFromEntry(enemyTyp: ENDBOSS_Enigma_Phase1) could not be found. Mechionary Entry is missing!

LOG: 03.12.2024 14:34:01 
GetIconByBuffType called with buffType: Frostbite

WARNING: 03.12.2024 14:34:01 
MechionaryManager.GetEnemyNameFromEntry(enemyTyp: Ability_Dog) could not be found. Mechionary Entry is missing!

WARNING: 03.12.2024 14:34:02 
MechionaryManager.GetEnemyNameFromEntry(enemyTyp: Ability_Dog) could not be found. Mechionary Entry is missing!

LOG: 03.12.2024 14:34:03 
Almorn.ShootingModeCoru() => End Shoot Mode

WARNING: 03.12.2024 14:34:03 
MechionaryManager.GetEnemyNameFromEntry(enemyTyp: ENDBOSS_Enigma_Phase1) could not be found. Mechionary Entry is missing!

LOG: 03.12.2024 14:34:04 
EnigmaPhase1.StartShootingMode() => Start Shoot WeaponAnimationSpeedUp: 3,333333

LOG: 03.12.2024 14:34:08 
Almorn.ShootingModeCoru() => End Shoot Mode

LOG: 03.12.2024 14:34:08 
Enigma Mobile: Dash Attack Started. Repeat: 1

LOG: 03.12.2024 14:34:11 
EndbossEnigmaPhase1: Dash Attack Ended

WARNING: 03.12.2024 14:34:12 
MechionaryManager.GetEnemyNameFromEntry(enemyTyp: ENDBOSS_Enigma_Phase1) could not be found. Mechionary Entry is missing!

WARNING: 03.12.2024 14:34:15 
MechionaryManager.GetEnemyNameFromEntry(enemyTyp: ENDBOSS_Enigma_Phase1) could not be found. Mechionary Entry is missing!

WARNING: 03.12.2024 14:34:15 
MechionaryManager.GetEnemyNameFromEntry(enemyTyp: ENDBOSS_Enigma_Phase1) could not be found. Mechionary Entry is missing!

WARNING: 03.12.2024 14:34:18 
MechionaryManager.GetEnemyNameFromEntry(enemyTyp: ENDBOSS_Enigma_Phase1) could not be found. Mechionary Entry is missing!

WARNING: 03.12.2024 14:34:21 
MechionaryManager.GetEnemyNameFromEntry(enemyTyp: ENDBOSS_Enigma_Phase1) could not be found. Mechionary Entry is missing!

WARNING: 03.12.2024 14:34:23 
MechionaryManager.GetEnemyNameFromEntry(enemyTyp: ENDBOSS_Enigma_Phase1) could not be found. Mechionary Entry is missing!

WARNING: 03.12.2024 14:34:26 
MechionaryManager.GetEnemyNameFromEntry(enemyTyp: ENDBOSS_Enigma_Phase1) could not be found. Mechionary Entry is missing!

WARNING: 03.12.2024 14:34:28 
MechionaryManager.GetEnemyNameFromEntry(enemyTyp: ENDBOSS_Enigma_Phase1) could not be found. Mechionary Entry is missing!

WARNING: 03.12.2024 14:34:29 
MechionaryManager.GetEnemyNameFromEntry(enemyTyp: ENDBOSS_Enigma_Phase1) could not be found. Mechionary Entry is missing!

LOG: 03.12.2024 14:34:31 
EnigmaPhase1.StartShootingMode() => Start Shoot WeaponAnimationSpeedUp: 3,333333

WARNING: 03.12.2024 14:34:33 
MechionaryManager.GetEnemyNameFromEntry(enemyTyp: ENDBOSS_Enigma_Phase1) could not be found. Mechionary Entry is missing!

WARNING: 03.12.2024 14:34:34 
MechionaryManager.GetEnemyNameFromEntry(enemyTyp: ENDBOSS_Enigma_Phase1) could not be found. Mechionary Entry is missing!

LOG: 03.12.2024 14:34:35 
Almorn.ShootingModeCoru() => End Shoot Mode

LOG: 03.12.2024 14:34:35 
Enigma Mobile: Dash Attack Started. Repeat: 1

LOG: 03.12.2024 14:34:38 
EndbossEnigmaPhase1: Dash Attack Ended

LOG: 03.12.2024 14:34:40 
EnigmaPhase1.StartShootingMode() => Start Shoot WeaponAnimationSpeedUp: 1

LOG: 03.12.2024 14:34:42 
Almorn.ShootingModeCoru() => End Shoot Mode

LOG: 03.12.2024 14:34:42 
EnigmaPhase1.StartShootingMode() => Start Shoot WeaponAnimationSpeedUp: 1

WARNING: 03.12.2024 14:34:42 
MechionaryManager.GetEnemyNameFromEntry(enemyTyp: ENDBOSS_Enigma_Phase1) could not be found. Mechionary Entry is missing!

WARNING: 03.12.2024 14:34:42 
SetAnimationParameter Failed! Dash is not in Animator of Endboss_Enigma_Phase1(Clone)!

LOG: 03.12.2024 14:34:42 
TrySpawnEnemy ENDBOSS_Enigma_Phase1 delay 1,75

WARNING: 03.12.2024 14:34:44 
Failed to create agent because it is not close enough to the NavMesh

LOG: 03.12.2024 14:34:44 
SetStartEnemy!

EXCEPTION: 03.12.2024 14:34:44 
NullReferenceException: Object reference not set to an instance of an object 
StickyStoneStudio.MOODS.Items.Fiboniz0r.CirclePit (StickyStoneStudio.MOODS.Bullet bullet, StickyStoneStudio.MOODS.Priority prio) (at Assets/Scripts/Items/WeaponAddin/Fiboniz0r.cs:219)
StickyStoneStudio.MOODS.Bullet.TriggerBulletProcessUpdate (StickyStoneStudio.MOODS.Bullet bullet, StickyStoneStudio.MOODS.Priority prio) (at Assets/Scripts/Damagables/Bullets/Bullet.cs:2838)
StickyStoneStudio.MOODS.Bullet+<Bullet_Process>d__203.MoveNext () (at Assets/Scripts/Damagables/Bullets/Bullet.cs:2118)
UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <53aac14d88ba4477acc998b039cfd73a>:0)


EXCEPTION: 03.12.2024 14:34:44 
NullReferenceException: Object reference not set to an instance of an object 
StickyStoneStudio.MOODS.Items.Fiboniz0r.CirclePit (StickyStoneStudio.MOODS.Bullet bullet, StickyStoneStudio.MOODS.Priority prio) (at Assets/Scripts/Items/WeaponAddin/Fiboniz0r.cs:219)
StickyStoneStudio.MOODS.Bullet.TriggerBulletProcessUpdate (StickyStoneStudio.MOODS.Bullet bullet, StickyStoneStudio.MOODS.Priority prio) (at Assets/Scripts/Damagables/Bullets/Bullet.cs:2838)
StickyStoneStudio.MOODS.Bullet+<Bullet_Process>d__203.MoveNext () (at Assets/Scripts/Damagables/Bullets/Bullet.cs:2118)
UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <53aac14d88ba4477acc998b039cfd73a>:0)


LOG: 03.12.2024 14:34:50 
SetStartEnemy!

LOG: 03.12.2024 14:34:50 
EnigmaPhase1.StartShootingMode() => Start Shoot WeaponAnimationSpeedUp: 3,333333

WARNING: 03.12.2024 14:34:52 
MechionaryManager.GetEnemyNameFromEntry(enemyTyp: ENDBOSS_Enigma_Phase1) could not be found. Mechionary Entry is missing!

WARNING: 03.12.2024 14:34:53 
MechionaryManager.GetEnemyNameFromEntry(enemyTyp: ENDBOSS_Enigma_Phase1) could not be found. Mechionary Entry is missing!

LOG: 03.12.2024 14:34:54 
Almorn.ShootingModeCoru() => End Shoot Mode

LOG: 03.12.2024 14:34:54 
Enigma Mobile: Dash Attack Started. Repeat: 1

WARNING: 03.12.2024 14:34:55 
SetAnimationParameter Failed! Dash is not in Animator of Endboss_Enigma_Phase1(Clone)!

LOG: 03.12.2024 14:34:55 
EndbossEnigmaPhase1: Dash Attack Ended

WARNING: 03.12.2024 14:34:55 
GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build.

WARNING: 03.12.2024 14:34:55 
GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build.

WARNING: 03.12.2024 14:34:55 
GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build.

WARNING: 03.12.2024 14:34:55 
GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build.

WARNING: 03.12.2024 14:34:55 
GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build.

WARNING: 03.12.2024 14:34:55 
GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build.

WARNING: 03.12.2024 14:34:55 
GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build.

WARNING: 03.12.2024 14:34:55 
GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build.

WARNING: 03.12.2024 14:34:55 
GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build.

WARNING: 03.12.2024 14:34:55 
GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build.

WARNING: 03.12.2024 14:34:55 
GoToSplashScreenPanel() 'InGame_Shield' failed. Splashscreens are disabled in the Build.

WARNING: 03.12.2024 14:34:55 
GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build.

WARNING: 03.12.2024 14:34:55 
GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build.

WARNING: 03.12.2024 14:34:55 
GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build.

WARNING: 03.12.2024 14:34:55 
GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build.

WARNING: 03.12.2024 14:34:55 
GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build.

WARNING: 03.12.2024 14:34:55 
GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build.

WARNING: 03.12.2024 14:34:55 
GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build.

WARNING: 03.12.2024 14:34:55 
GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build.

LOG: 03.12.2024 14:34:55 
BossChest.RaritylevelBossChest() => Rarity is Level_2 Chesttype is Addin

LOG: 03.12.2024 14:34:58 
Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel'

LOG: 03.12.2024 14:34:58 
Menu.LoadMenuPanel => Info (MenuID: InGameMenu)

WARNING: 03.12.2024 14:34:58 
GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build.

WARNING: 03.12.2024 14:34:58 
GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build.

WARNING: 03.12.2024 14:34:58 
GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build.

WARNING: 03.12.2024 14:34:58 
GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build.

WARNING: 03.12.2024 14:34:58 
GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build.

WARNING: 03.12.2024 14:34:58 
GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build.

LOG: 03.12.2024 14:34:58 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info'

WARNING: 03.12.2024 14:34:58 
Menu.LoadMenuPanel DefaultPanel failed. It was Loaded before and is present in the scene! (MenuID: InGameMenu)

WARNING: 03.12.2024 14:34:58 
GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build.

ERROR: 03.12.2024 14:34:59 
Error! RoomThemeList.RemoveAndUnloadRoom Stolz_Level_B_Typ_Boss_PalastGardenBoss failed, it is not in the loadedRoomPrefabAddressable list. Please report that to the developer ... 
UnityEngine.Debug:LogError (object)
StickyStoneStudio.MOODS.RoomThemeList:RemoveAndUnloadRoom (string) (at Assets/Scripts/MapController/RoomThemeList.cs:1031)
StickyStoneStudio.MOODS.MapController:CleanMap (bool) (at Assets/Scripts/MapController/MapController.cs:4090)
StickyStoneStudio.MOODS.MapController/<GenerateLevel_Process>d__202:MoveNext () (at Assets/Scripts/MapController/MapController.cs:5246)
UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator)
StickyStoneStudio.MOODS.MapController:GenerateLevel (StickyStoneStudio.MOODS.RoomLevel,StickyStoneStudio.MOODS.RoomTheme,bool,bool) (at Assets/Scripts/MapController/MapController.cs:760)
StickyStoneStudio.MOODS.MapController/<SetNextLevel_Process>d__212:MoveNext () (at Assets/Scripts/MapController/MapController.cs:6973)
UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)


LOG: 03.12.2024 14:34:59 
MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False

LOG: 03.12.2024 14:35:03 
Menu.UnloadMenuPanel => Info

LOG: 03.12.2024 14:35:04 
TrySpawnEnemy ENDBOSS_Enigma_Phase1 delay 1,75

LOG: 03.12.2024 14:35:05 
CurrentRoom ReverbTheme isForest_Open

WARNING: 03.12.2024 14:35:05 
GoToSplashScreenPanel() 'InGame_BossDialog' failed. Splashscreens are disabled in the Build.

WARNING: 03.12.2024 14:35:05 
GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build.

WARNING: 03.12.2024 14:35:06 
Failed to create agent because it is not close enough to the NavMesh

LOG: 03.12.2024 14:35:06 
SetStartEnemy!

LOG: 03.12.2024 14:35:06 
SetStartEnemy!

LOG: 03.12.2024 14:35:08 
TrySpawnEnemy ENDBOSS_Enigma_Phase1 delay 1,75

WARNING: 03.12.2024 14:35:10 
Failed to create agent because it is not close enough to the NavMesh

LOG: 03.12.2024 14:35:10 
SetStartEnemy!

WARNING: 03.12.2024 14:35:11 
Language Text not found! (Path: Enigma Endboss Mobile)

LOG: 03.12.2024 14:35:11 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel'

LOG: 03.12.2024 14:35:12 
SetStartEnemy!

LOG: 03.12.2024 14:35:12 
EnigmaPhase1.StartShootingMode() => Start Shoot WeaponAnimationSpeedUp: 3,333333

LOG: 03.12.2024 14:35:16 
SetStartEnemy!

LOG: 03.12.2024 14:35:16 
EnigmaPhase1.StartShootingMode() => Start Shoot WeaponAnimationSpeedUp: 3,333333

WARNING: 03.12.2024 14:35:16 
MechionaryManager.GetEnemyNameFromEntry(enemyTyp: ENDBOSS_Enigma_Phase1) could not be found. Mechionary Entry is missing!

LOG: 03.12.2024 14:35:16 
Almorn.ShootingModeCoru() => End Shoot Mode

LOG: 03.12.2024 14:35:16 
Enigma Mobile: Dash Attack Started. Repeat: 1

WARNING: 03.12.2024 14:35:18 
MechionaryManager.GetEnemyNameFromEntry(enemyTyp: ENDBOSS_Enigma_Phase1) could not be found. Mechionary Entry is missing!

LOG: 03.12.2024 14:35:19 
EndbossEnigmaPhase1: Dash Attack Ended

LOG: 03.12.2024 14:35:20 
Almorn.ShootingModeCoru() => End Shoot Mode

LOG: 03.12.2024 14:35:20 
Enigma Mobile: Dash Attack Started. Repeat: 1

WARNING: 03.12.2024 14:35:20 
SetAnimationParameter Failed! Dash is not in Animator of Endboss_Enigma_Phase1(Clone)!

LOG: 03.12.2024 14:35:23 
EndbossEnigmaPhase1: Dash Attack Ended

LOG: 03.12.2024 14:35:24 
EnigmaPhase1.StartShootingMode() => Start Shoot WeaponAnimationSpeedUp: 1

LOG: 03.12.2024 14:35:26 
Almorn.ShootingModeCoru() => End Shoot Mode

LOG: 03.12.2024 14:35:26 
EnigmaPhase1.StartShootingMode() => Start Shoot WeaponAnimationSpeedUp: 1

LOG: 03.12.2024 14:35:28 
Almorn.ShootingModeCoru() => End Shoot Mode

LOG: 03.12.2024 14:35:28 
Enigma Mobile: Dash Attack Started. Repeat: 1

LOG: 03.12.2024 14:35:32 
EndbossEnigmaPhase1: Dash Attack Ended

LOG: 03.12.2024 14:35:32 
EnigmaPhase1.StartShootingMode() => Start Shoot WeaponAnimationSpeedUp: 3,333333

WARNING: 03.12.2024 14:35:34 
MechionaryManager.GetEnemyNameFromEntry(enemyTyp: ENDBOSS_Enigma_Phase1) could not be found. Mechionary Entry is missing!

LOG: 03.12.2024 14:35:36 
Almorn.ShootingModeCoru() => End Shoot Mode

LOG: 03.12.2024 14:35:36 
Enigma Mobile: Dash Attack Started. Repeat: 1

LOG: 03.12.2024 14:35:39 
EndbossEnigmaPhase1: Dash Attack Ended

WARNING: 03.12.2024 14:35:40 
MechionaryManager.GetEnemyNameFromEntry(enemyTyp: ENDBOSS_Enigma_Phase1) could not be found. Mechionary Entry is missing!

WARNING: 03.12.2024 14:35:41 
MechionaryManager.GetEnemyNameFromEntry(enemyTyp: ENDBOSS_Enigma_Phase1) could not be found. Mechionary Entry is missing!

WARNING: 03.12.2024 14:35:42 
MechionaryManager.GetEnemyNameFromEntry(enemyTyp: ENDBOSS_Enigma_Phase1) could not be found. Mechionary Entry is missing!

WARNING: 03.12.2024 14:35:47 
MechionaryManager.GetEnemyNameFromEntry(enemyTyp: ENDBOSS_Enigma_Phase1) could not be found. Mechionary Entry is missing!

WARNING: 03.12.2024 14:35:49 
MechionaryManager.GetEnemyNameFromEntry(enemyTyp: ENDBOSS_Enigma_Phase1) could not be found. Mechionary Entry is missing!

WARNING: 03.12.2024 14:35:50 
MechionaryManager.GetEnemyNameFromEntry(enemyTyp: ENDBOSS_Enigma_Phase1) could not be found. Mechionary Entry is missing!

WARNING: 03.12.2024 14:35:51 
MechionaryManager.GetEnemyNameFromEntry(enemyTyp: ENDBOSS_Enigma_Phase1) could not be found. Mechionary Entry is missing!

WARNING: 03.12.2024 14:35:53 
MechionaryManager.GetEnemyNameFromEntry(enemyTyp: ENDBOSS_Enigma_Phase1) could not be found. Mechionary Entry is missing!

WARNING: 03.12.2024 14:35:53 
MechionaryManager.GetEnemyNameFromEntry(enemyTyp: ENDBOSS_Enigma_Phase1) could not be found. Mechionary Entry is missing!

WARNING: 03.12.2024 14:35:54 
MechionaryManager.GetEnemyNameFromEntry(enemyTyp: ENDBOSS_Enigma_Phase1) could not be found. Mechionary Entry is missing!

WARNING: 03.12.2024 14:35:55 
MechionaryManager.GetEnemyNameFromEntry(enemyTyp: ENDBOSS_Enigma_Phase1) could not be found. Mechionary Entry is missing!

WARNING: 03.12.2024 14:35:56 
MechionaryManager.GetEnemyNameFromEntry(enemyTyp: ENDBOSS_Enigma_Phase1) could not be found. Mechionary Entry is missing!

WARNING: 03.12.2024 14:35:57 
MechionaryManager.GetEnemyNameFromEntry(enemyTyp: ENDBOSS_Enigma_Phase1) could not be found. Mechionary Entry is missing!

WARNING: 03.12.2024 14:35:59 
SetAnimationParameter Failed! Dash is not in Animator of Endboss_Enigma_Phase1(Clone)!

WARNING: 03.12.2024 14:35:59 
GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build.

WARNING: 03.12.2024 14:35:59 
GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build.

WARNING: 03.12.2024 14:35:59 
GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build.

WARNING: 03.12.2024 14:35:59 
GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build.

WARNING: 03.12.2024 14:35:59 
GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build.

WARNING: 03.12.2024 14:35:59 
GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build.

WARNING: 03.12.2024 14:35:59 
GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build.

WARNING: 03.12.2024 14:35:59 
GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build.

WARNING: 03.12.2024 14:35:59 
GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build.

LOG: 03.12.2024 14:35:59 
BossChest.RaritylevelBossChest() => Rarity is Level_2 Chesttype is Addin

WARNING: 03.12.2024 14:36:01 
GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build.

WARNING: 03.12.2024 14:36:01 
GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build.

WARNING: 03.12.2024 14:36:01 
GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build.

LOG: 03.12.2024 14:36:01 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel'

LOG: 03.12.2024 14:36:02 
Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel'

LOG: 03.12.2024 14:36:02 
Menu.LoadMenuPanel => Info (MenuID: InGameMenu)

LOG: 03.12.2024 14:36:02 
Menu.UnloadMenuPanel => DefaultPanel

ERROR: 03.12.2024 14:36:02 
Error! RoomThemeList.RemoveAndUnloadRoom Stolz_Level_B_Typ_Boss_PalastGardenBoss failed, it is not in the loadedRoomPrefabAddressable list. Please report that to the developer ... 
UnityEngine.Debug:LogError (object)
StickyStoneStudio.MOODS.RoomThemeList:RemoveAndUnloadRoom (string) (at Assets/Scripts/MapController/RoomThemeList.cs:1031)
StickyStoneStudio.MOODS.MapController:CleanMap (bool) (at Assets/Scripts/MapController/MapController.cs:4090)
StickyStoneStudio.MOODS.MapController/<GenerateLevel_Process>d__202:MoveNext () (at Assets/Scripts/MapController/MapController.cs:5246)
UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator)
StickyStoneStudio.MOODS.MapController:GenerateLevel (StickyStoneStudio.MOODS.RoomLevel,StickyStoneStudio.MOODS.RoomTheme,bool,bool) (at Assets/Scripts/MapController/MapController.cs:760)
StickyStoneStudio.MOODS.MapController/<SetNextLevel_Process>d__212:MoveNext () (at Assets/Scripts/MapController/MapController.cs:6973)
UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)


LOG: 03.12.2024 14:36:03 
MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False

LOG: 03.12.2024 14:36:06 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info'

LOG: 03.12.2024 14:36:06 
Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu)

LOG: 03.12.2024 14:36:06 
Menu.UnloadMenuPanel => Info

LOG: 03.12.2024 14:36:08 
TrySpawnEnemy PRIDE_Nincodemus delay 1,75

LOG: 03.12.2024 14:36:09 
CurrentRoom ReverbTheme isForest_Open

WARNING: 03.12.2024 14:36:09 
GoToSplashScreenPanel() 'InGame_BossDialog' failed. Splashscreens are disabled in the Build.

WARNING: 03.12.2024 14:36:09 
GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build.

WARNING: 03.12.2024 14:36:10 
Language Text not found! (Path: Drone)

LOG: 03.12.2024 14:36:10 
GetIconByBuffType called with buffType: Pride

LOG: 03.12.2024 14:36:12 
TrySpawnEnemy PRIDE_Nincodemus delay 1,75

WARNING: 03.12.2024 14:36:12 
[FMOD] ObjectLookup::get :                             Lookup failed for EventModel: {00000000-0000-0000-0000-000000000000}


WARNING: 03.12.2024 14:36:12 
[FMOD] Event not found: {00000000-0000-0000-0000-000000000000} ()

WARNING: 03.12.2024 14:36:12 
Failed to create agent because it is not close enough to the NavMesh

WARNING: 03.12.2024 14:36:12 
Language Text not found! (Path: Drone)

WARNING: 03.12.2024 14:36:12 
SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)!

WARNING: 03.12.2024 14:36:12 
Failed to create agent because it is not close enough to the NavMesh

WARNING: 03.12.2024 14:36:12 
Language Text not found! (Path: Drone)

WARNING: 03.12.2024 14:36:12 
Failed to create agent because it is not close enough to the NavMesh

WARNING: 03.12.2024 14:36:12 
Language Text not found! (Path: Drone)

WARNING: 03.12.2024 14:36:12 
Failed to create agent because it is not close enough to the NavMesh

WARNING: 03.12.2024 14:36:12 
Language Text not found! (Path: Drone)

WARNING: 03.12.2024 14:36:13 
Failed to create agent because it is not close enough to the NavMesh

WARNING: 03.12.2024 14:36:13 
Language Text not found! (Path: Drone)

WARNING: 03.12.2024 14:36:14 
Language Text not found! (Path: Drone)

LOG: 03.12.2024 14:36:14 
GetIconByBuffType called with buffType: Pride

WARNING: 03.12.2024 14:36:15 
Language Text not found! (Path: Nincodemus)

LOG: 03.12.2024 14:36:15 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel'

WARNING: 03.12.2024 14:36:16 
[FMOD] ObjectLookup::get :                             Lookup failed for EventModel: {00000000-0000-0000-0000-000000000000}


WARNING: 03.12.2024 14:36:16 
[FMOD] Event not found: {00000000-0000-0000-0000-000000000000} ()

WARNING: 03.12.2024 14:36:16 
Failed to create agent because it is not close enough to the NavMesh

WARNING: 03.12.2024 14:36:16 
Language Text not found! (Path: Drone)

WARNING: 03.12.2024 14:36:16 
SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)!

WARNING: 03.12.2024 14:36:16 
Failed to create agent because it is not close enough to the NavMesh

WARNING: 03.12.2024 14:36:16 
Language Text not found! (Path: Drone)

WARNING: 03.12.2024 14:36:16 
Failed to create agent because it is not close enough to the NavMesh

WARNING: 03.12.2024 14:36:16 
Language Text not found! (Path: Drone)

WARNING: 03.12.2024 14:36:16 
Failed to create agent because it is not close enough to the NavMesh

WARNING: 03.12.2024 14:36:16 
Language Text not found! (Path: Drone)

WARNING: 03.12.2024 14:36:16 
Failed to create agent because it is not close enough to the NavMesh

WARNING: 03.12.2024 14:36:16 
Language Text not found! (Path: Drone)

WARNING: 03.12.2024 14:36:27 
[FMOD] ObjectLookup::get :                             Lookup failed for EventModel: {00000000-0000-0000-0000-000000000000}


WARNING: 03.12.2024 14:36:27 
[FMOD] Event not found: {00000000-0000-0000-0000-000000000000} ()

WARNING: 03.12.2024 14:36:27 
Failed to create agent because it is not close enough to the NavMesh

WARNING: 03.12.2024 14:36:27 
Language Text not found! (Path: Drone)

WARNING: 03.12.2024 14:36:27 
SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)!

WARNING: 03.12.2024 14:36:27 
Failed to create agent because it is not close enough to the NavMesh

WARNING: 03.12.2024 14:36:27 
Language Text not found! (Path: Drone)

WARNING: 03.12.2024 14:36:27 
Failed to create agent because it is not close enough to the NavMesh

WARNING: 03.12.2024 14:36:27 
Language Text not found! (Path: Drone)

WARNING: 03.12.2024 14:36:27 
Failed to create agent because it is not close enough to the NavMesh

WARNING: 03.12.2024 14:36:27 
Language Text not found! (Path: Drone)

WARNING: 03.12.2024 14:36:30 
[FMOD] ObjectLookup::get :                             Lookup failed for EventModel: {00000000-0000-0000-0000-000000000000}


WARNING: 03.12.2024 14:36:30 
[FMOD] Event not found: {00000000-0000-0000-0000-000000000000} ()

WARNING: 03.12.2024 14:36:30 
Failed to create agent because it is not close enough to the NavMesh

WARNING: 03.12.2024 14:36:30 
Language Text not found! (Path: Drone)

WARNING: 03.12.2024 14:36:30 
SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)!

WARNING: 03.12.2024 14:36:30 
Failed to create agent because it is not close enough to the NavMesh

WARNING: 03.12.2024 14:36:30 
Language Text not found! (Path: Drone)

WARNING: 03.12.2024 14:36:30 
Failed to create agent because it is not close enough to the NavMesh

WARNING: 03.12.2024 14:36:30 
Language Text not found! (Path: Drone)

WARNING: 03.12.2024 14:36:30 
Failed to create agent because it is not close enough to the NavMesh

WARNING: 03.12.2024 14:36:30 
Language Text not found! (Path: Drone)

WARNING: 03.12.2024 14:36:31 
MoveTowards failed. Navmesh-Agent 'MitronEmpire_Nincodemus(Clone)' is not on a navmesh

ERROR: 03.12.2024 14:36:34 
Coroutine couldn't be started because the the game object 'Bullet ID: 4391' is inactive! 
UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator)
StickyStoneStudio.MOODS.Bullet/<>c__DisplayClass186_0:<TryExplode>b__0 () (at Assets/Scripts/Damagables/Bullets/Bullet.cs:1300)
DG.Tweening.Tween:OnTweenCallback (DG.Tweening.TweenCallback,DG.Tweening.Tween)
DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode)
DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool)
DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single)
DG.Tweening.Core.DOTweenComponent:Update ()


WARNING: 03.12.2024 14:36:34 
SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)!

WARNING: 03.12.2024 14:36:40 
MoveTowards failed. Navmesh-Agent 'MitronEmpire_Nincodemus(Clone)' is not on a navmesh

LOG: 03.12.2024 14:36:40 
TrySpawnEnemy PRIDE_Nincodemus delay 1,75

WARNING: 03.12.2024 14:36:42 
Language Text not found! (Path: Drone)

LOG: 03.12.2024 14:36:42 
GetIconByBuffType called with buffType: Pride

WARNING: 03.12.2024 14:36:50 
[FMOD] ObjectLookup::get :                             Lookup failed for EventModel: {00000000-0000-0000-0000-000000000000}


WARNING: 03.12.2024 14:36:50 
[FMOD] Event not found: {00000000-0000-0000-0000-000000000000} ()

WARNING: 03.12.2024 14:36:50 
Failed to create agent because it is not close enough to the NavMesh

WARNING: 03.12.2024 14:36:50 
Language Text not found! (Path: Drone)

WARNING: 03.12.2024 14:36:50 
SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)!

WARNING: 03.12.2024 14:36:50 
Failed to create agent because it is not close enough to the NavMesh

WARNING: 03.12.2024 14:36:50 
Language Text not found! (Path: Drone)

WARNING: 03.12.2024 14:36:50 
Failed to create agent because it is not close enough to the NavMesh

WARNING: 03.12.2024 14:36:50 
Language Text not found! (Path: Drone)

WARNING: 03.12.2024 14:36:50 
Failed to create agent because it is not close enough to the NavMesh

WARNING: 03.12.2024 14:36:50 
Language Text not found! (Path: Drone)

WARNING: 03.12.2024 14:36:50 
Failed to create agent because it is not close enough to the NavMesh

WARNING: 03.12.2024 14:36:50 
Language Text not found! (Path: Drone)

WARNING: 03.12.2024 14:36:54 
SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)!

WARNING: 03.12.2024 14:37:10 
[FMOD] Instance of Event event:/SFX_InGame/Player/PlayerDash has not had EventInstance.set3DAttributes() called on it yet!

WARNING: 03.12.2024 14:37:19 
[FMOD] ObjectLookup::get :                             Lookup failed for EventModel: {00000000-0000-0000-0000-000000000000}


WARNING: 03.12.2024 14:37:19 
[FMOD] Event not found: {00000000-0000-0000-0000-000000000000} ()

WARNING: 03.12.2024 14:37:19 
Failed to create agent because it is not close enough to the NavMesh

WARNING: 03.12.2024 14:37:19 
Language Text not found! (Path: Drone)

WARNING: 03.12.2024 14:37:19 
SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)!

WARNING: 03.12.2024 14:37:19 
Failed to create agent because it is not close enough to the NavMesh

WARNING: 03.12.2024 14:37:19 
Language Text not found! (Path: Drone)

WARNING: 03.12.2024 14:37:19 
Failed to create agent because it is not close enough to the NavMesh

WARNING: 03.12.2024 14:37:19 
Language Text not found! (Path: Drone)

WARNING: 03.12.2024 14:37:19 
Failed to create agent because it is not close enough to the NavMesh

WARNING: 03.12.2024 14:37:19 
Language Text not found! (Path: Drone)

WARNING: 03.12.2024 14:37:34 
[FMOD] ObjectLookup::get :                             Lookup failed for EventModel: {00000000-0000-0000-0000-000000000000}


WARNING: 03.12.2024 14:37:34 
[FMOD] Event not found: {00000000-0000-0000-0000-000000000000} ()

WARNING: 03.12.2024 14:37:34 
Failed to create agent because it is not close enough to the NavMesh

WARNING: 03.12.2024 14:37:34 
Language Text not found! (Path: Drone)

WARNING: 03.12.2024 14:37:34 
SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)!

WARNING: 03.12.2024 14:37:35 
Failed to create agent because it is not close enough to the NavMesh

WARNING: 03.12.2024 14:37:35 
Language Text not found! (Path: Drone)

WARNING: 03.12.2024 14:37:35 
Failed to create agent because it is not close enough to the NavMesh

WARNING: 03.12.2024 14:37:35 
Language Text not found! (Path: Drone)

WARNING: 03.12.2024 14:37:35 
Failed to create agent because it is not close enough to the NavMesh

WARNING: 03.12.2024 14:37:35 
Language Text not found! (Path: Drone)

WARNING: 03.12.2024 14:37:37 
MoveTowards failed. Navmesh-Agent 'MitronEmpire_Nincodemus(Clone)' is not on a navmesh

LOG: 03.12.2024 14:37:37 
TrySpawnEnemy PRIDE_Nincodemus delay 1,75

WARNING: 03.12.2024 14:37:39 
Language Text not found! (Path: Drone)

LOG: 03.12.2024 14:37:39 
GetIconByBuffType called with buffType: Pride

ERROR: 03.12.2024 14:37:46 
Coroutine couldn't be started because the the game object 'Bullet ID: 4429' is inactive! 
UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator)
StickyStoneStudio.MOODS.Bullet/<>c__DisplayClass186_0:<TryExplode>b__0 () (at Assets/Scripts/Damagables/Bullets/Bullet.cs:1300)
DG.Tweening.Tween:OnTweenCallback (DG.Tweening.TweenCallback,DG.Tweening.Tween)
DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode)
DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool)
DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single)
DG.Tweening.Core.DOTweenComponent:Update ()


WARNING: 03.12.2024 14:38:11 
MoveTowards failed. Navmesh-Agent 'MitronEmpire_Nincodemus(Clone)' is not on a navmesh

LOG: 03.12.2024 14:38:12 
TrySpawnEnemy PRIDE_Nincodemus delay 1,75

WARNING: 03.12.2024 14:38:13 
Language Text not found! (Path: Drone)

LOG: 03.12.2024 14:38:13 
GetIconByBuffType called with buffType: Pride

WARNING: 03.12.2024 14:38:15 
[FMOD] ObjectLookup::get :                             Lookup failed for EventModel: {00000000-0000-0000-0000-000000000000}


WARNING: 03.12.2024 14:38:15 
[FMOD] Event not found: {00000000-0000-0000-0000-000000000000} ()

WARNING: 03.12.2024 14:38:15 
Failed to create agent because it is not close enough to the NavMesh

WARNING: 03.12.2024 14:38:15 
Language Text not found! (Path: Drone)

WARNING: 03.12.2024 14:38:15 
SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)!

WARNING: 03.12.2024 14:38:15 
Failed to create agent because it is not close enough to the NavMesh

WARNING: 03.12.2024 14:38:15 
Language Text not found! (Path: Drone)

WARNING: 03.12.2024 14:38:15 
Failed to create agent because it is not close enough to the NavMesh

WARNING: 03.12.2024 14:38:15 
Language Text not found! (Path: Drone)

WARNING: 03.12.2024 14:38:15 
Failed to create agent because it is not close enough to the NavMesh

WARNING: 03.12.2024 14:38:15 
Language Text not found! (Path: Drone)

WARNING: 03.12.2024 14:38:15 
Failed to create agent because it is not close enough to the NavMesh

WARNING: 03.12.2024 14:38:15 
Language Text not found! (Path: Drone)

ERROR: 03.12.2024 14:38:22 
Coroutine couldn't be started because the the game object 'Bullet ID: 4445' is inactive! 
UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator)
StickyStoneStudio.MOODS.Bullet/<>c__DisplayClass186_0:<TryExplode>b__0 () (at Assets/Scripts/Damagables/Bullets/Bullet.cs:1300)
DG.Tweening.Tween:OnTweenCallback (DG.Tweening.TweenCallback,DG.Tweening.Tween)
DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode)
DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool)
DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single)
DG.Tweening.Core.DOTweenComponent:Update ()


WARNING: 03.12.2024 14:38:44 
MoveTowards failed. Navmesh-Agent 'MitronEmpire_Nincodemus(Clone)' is not on a navmesh

WARNING: 03.12.2024 14:38:44 
GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build.

LOG: 03.12.2024 14:38:44 
BossChest.RaritylevelBossChest() => Rarity is Level_1 Chesttype is Addin

LOG: 03.12.2024 14:38:47 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel'

LOG: 03.12.2024 14:38:47 
Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel'

LOG: 03.12.2024 14:38:47 
Menu.LoadMenuPanel => Info (MenuID: InGameMenu)

LOG: 03.12.2024 14:38:48 
Menu.UnloadMenuPanel => DefaultPanel

ERROR: 03.12.2024 14:38:48 
Error! RoomThemeList.RemoveAndUnloadRoom Stolz_Level_B_Typ_Boss_PalastGardenBoss failed, it is not in the loadedRoomPrefabAddressable list. Please report that to the developer ... 
UnityEngine.Debug:LogError (object)
StickyStoneStudio.MOODS.RoomThemeList:RemoveAndUnloadRoom (string) (at Assets/Scripts/MapController/RoomThemeList.cs:1031)
StickyStoneStudio.MOODS.MapController:CleanMap (bool) (at Assets/Scripts/MapController/MapController.cs:4090)
StickyStoneStudio.MOODS.MapController/<GenerateLevel_Process>d__202:MoveNext () (at Assets/Scripts/MapController/MapController.cs:5246)
UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator)
StickyStoneStudio.MOODS.MapController:GenerateLevel (StickyStoneStudio.MOODS.RoomLevel,StickyStoneStudio.MOODS.RoomTheme,bool,bool) (at Assets/Scripts/MapController/MapController.cs:760)
StickyStoneStudio.MOODS.MapController/<SetNextLevel_Process>d__212:MoveNext () (at Assets/Scripts/MapController/MapController.cs:6973)
UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)


LOG: 03.12.2024 14:38:48 
MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False

LOG: 03.12.2024 14:38:51 
TrySpawnEnemy PRIDE_Nincodemus delay 1,75

LOG: 03.12.2024 14:38:51 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info'

LOG: 03.12.2024 14:38:51 
Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu)

LOG: 03.12.2024 14:38:52 
Menu.UnloadMenuPanel => Info

LOG: 03.12.2024 14:38:52 
CurrentRoom ReverbTheme isForest_Open

WARNING: 03.12.2024 14:38:52 
GoToSplashScreenPanel() 'InGame_BossDialog' failed. Splashscreens are disabled in the Build.

WARNING: 03.12.2024 14:38:52 
GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build.

WARNING: 03.12.2024 14:38:53 
Language Text not found! (Path: Drone)

LOG: 03.12.2024 14:38:53 
GetIconByBuffType called with buffType: Pride

LOG: 03.12.2024 14:38:55 
TrySpawnEnemy PRIDE_Nincodemus delay 1,75

WARNING: 03.12.2024 14:38:55 
[FMOD] ObjectLookup::get :                             Lookup failed for EventModel: {00000000-0000-0000-0000-000000000000}


WARNING: 03.12.2024 14:38:55 
[FMOD] Event not found: {00000000-0000-0000-0000-000000000000} ()

WARNING: 03.12.2024 14:38:55 
Failed to create agent because it is not close enough to the NavMesh

WARNING: 03.12.2024 14:38:55 
Language Text not found! (Path: Drone)

WARNING: 03.12.2024 14:38:55 
SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)!

WARNING: 03.12.2024 14:38:55 
Failed to create agent because it is not close enough to the NavMesh

WARNING: 03.12.2024 14:38:55 
Language Text not found! (Path: Drone)

WARNING: 03.12.2024 14:38:55 
Failed to create agent because it is not close enough to the NavMesh

WARNING: 03.12.2024 14:38:55 
Language Text not found! (Path: Drone)

WARNING: 03.12.2024 14:38:55 
Failed to create agent because it is not close enough to the NavMesh

WARNING: 03.12.2024 14:38:55 
Language Text not found! (Path: Drone)

WARNING: 03.12.2024 14:38:57 
Language Text not found! (Path: Drone)

LOG: 03.12.2024 14:38:57 
GetIconByBuffType called with buffType: Pride

WARNING: 03.12.2024 14:38:58 
Language Text not found! (Path: Nincodemus)

LOG: 03.12.2024 14:38:58 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel'

WARNING: 03.12.2024 14:38:59 
[FMOD] ObjectLookup::get :                             Lookup failed for EventModel: {00000000-0000-0000-0000-000000000000}


WARNING: 03.12.2024 14:38:59 
[FMOD] Event not found: {00000000-0000-0000-0000-000000000000} ()

WARNING: 03.12.2024 14:38:59 
Failed to create agent because it is not close enough to the NavMesh

WARNING: 03.12.2024 14:38:59 
Language Text not found! (Path: Drone)

WARNING: 03.12.2024 14:38:59 
SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)!

WARNING: 03.12.2024 14:38:59 
Failed to create agent because it is not close enough to the NavMesh

WARNING: 03.12.2024 14:38:59 
Language Text not found! (Path: Drone)

WARNING: 03.12.2024 14:38:59 
Failed to create agent because it is not close enough to the NavMesh

WARNING: 03.12.2024 14:38:59 
Language Text not found! (Path: Drone)

WARNING: 03.12.2024 14:38:59 
Failed to create agent because it is not close enough to the NavMesh

WARNING: 03.12.2024 14:38:59 
Language Text not found! (Path: Drone)

WARNING: 03.12.2024 14:38:59 
Failed to create agent because it is not close enough to the NavMesh

WARNING: 03.12.2024 14:38:59 
Language Text not found! (Path: Drone)

ERROR: 03.12.2024 14:39:03 
Coroutine couldn't be started because the the game object 'Bullet ID: 4464' is inactive! 
UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator)
StickyStoneStudio.MOODS.Bullet/<>c__DisplayClass186_0:<TryExplode>b__0 () (at Assets/Scripts/Damagables/Bullets/Bullet.cs:1300)
DG.Tweening.Tween:OnTweenCallback (DG.Tweening.TweenCallback,DG.Tweening.Tween)
DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode)
DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool)
DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single)
DG.Tweening.Core.DOTweenComponent:Update ()


WARNING: 03.12.2024 14:39:09 
[FMOD] ObjectLookup::get :                             Lookup failed for EventModel: {00000000-0000-0000-0000-000000000000}


WARNING: 03.12.2024 14:39:09 
[FMOD] Event not found: {00000000-0000-0000-0000-000000000000} ()

WARNING: 03.12.2024 14:39:09 
Failed to create agent because it is not close enough to the NavMesh

WARNING: 03.12.2024 14:39:09 
Language Text not found! (Path: Drone)

WARNING: 03.12.2024 14:39:09 
SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)!

WARNING: 03.12.2024 14:39:09 
Failed to create agent because it is not close enough to the NavMesh

WARNING: 03.12.2024 14:39:09 
Language Text not found! (Path: Drone)

WARNING: 03.12.2024 14:39:09 
Failed to create agent because it is not close enough to the NavMesh

WARNING: 03.12.2024 14:39:09 
Language Text not found! (Path: Drone)

WARNING: 03.12.2024 14:39:09 
Failed to create agent because it is not close enough to the NavMesh

WARNING: 03.12.2024 14:39:09 
Language Text not found! (Path: Drone)

WARNING: 03.12.2024 14:39:19 
[FMOD] ObjectLookup::get :                             Lookup failed for EventModel: {00000000-0000-0000-0000-000000000000}


WARNING: 03.12.2024 14:39:19 
[FMOD] Event not found: {00000000-0000-0000-0000-000000000000} ()

WARNING: 03.12.2024 14:39:19 
Failed to create agent because it is not close enough to the NavMesh

WARNING: 03.12.2024 14:39:19 
Language Text not found! (Path: Drone)

WARNING: 03.12.2024 14:39:19 
SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)!

WARNING: 03.12.2024 14:39:20 
Failed to create agent because it is not close enough to the NavMesh

WARNING: 03.12.2024 14:39:20 
Language Text not found! (Path: Drone)

WARNING: 03.12.2024 14:39:20 
Failed to create agent because it is not close enough to the NavMesh

WARNING: 03.12.2024 14:39:20 
Language Text not found! (Path: Drone)

WARNING: 03.12.2024 14:39:20 
Failed to create agent because it is not close enough to the NavMesh

WARNING: 03.12.2024 14:39:20 
Language Text not found! (Path: Drone)

WARNING: 03.12.2024 14:39:24 
SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)!

ERROR: 03.12.2024 14:39:25 
Coroutine couldn't be started because the the game object 'Bullet ID: 4486' is inactive! 
UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator)
StickyStoneStudio.MOODS.Bullet/<>c__DisplayClass186_0:<TryExplode>b__0 () (at Assets/Scripts/Damagables/Bullets/Bullet.cs:1300)
DG.Tweening.Tween:OnTweenCallback (DG.Tweening.TweenCallback,DG.Tweening.Tween)
DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode)
DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool)
DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single)
DG.Tweening.Core.DOTweenComponent:Update ()


WARNING: 03.12.2024 14:39:30 
[FMOD] ObjectLookup::get :                             Lookup failed for EventModel: {00000000-0000-0000-0000-000000000000}


WARNING: 03.12.2024 14:39:30 
[FMOD] Event not found: {00000000-0000-0000-0000-000000000000} ()

WARNING: 03.12.2024 14:39:30 
Failed to create agent because it is not close enough to the NavMesh

WARNING: 03.12.2024 14:39:30 
Language Text not found! (Path: Drone)

WARNING: 03.12.2024 14:39:30 
SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)!

WARNING: 03.12.2024 14:39:30 
Failed to create agent because it is not close enough to the NavMesh

WARNING: 03.12.2024 14:39:30 
Language Text not found! (Path: Drone)

WARNING: 03.12.2024 14:39:30 
Failed to create agent because it is not close enough to the NavMesh

WARNING: 03.12.2024 14:39:30 
Language Text not found! (Path: Drone)

WARNING: 03.12.2024 14:39:30 
Failed to create agent because it is not close enough to the NavMesh

WARNING: 03.12.2024 14:39:30 
Language Text not found! (Path: Drone)

WARNING: 03.12.2024 14:39:30 
Failed to create agent because it is not close enough to the NavMesh

WARNING: 03.12.2024 14:39:30 
Language Text not found! (Path: Drone)

WARNING: 03.12.2024 14:39:31 
[FMOD] ObjectLookup::get :                             Lookup failed for EventModel: {00000000-0000-0000-0000-000000000000}


WARNING: 03.12.2024 14:39:31 
[FMOD] Event not found: {00000000-0000-0000-0000-000000000000} ()

WARNING: 03.12.2024 14:39:31 
Failed to create agent because it is not close enough to the NavMesh

WARNING: 03.12.2024 14:39:31 
Language Text not found! (Path: Drone)

WARNING: 03.12.2024 14:39:31 
SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)!

WARNING: 03.12.2024 14:39:31 
Failed to create agent because it is not close enough to the NavMesh

WARNING: 03.12.2024 14:39:31 
Language Text not found! (Path: Drone)

WARNING: 03.12.2024 14:39:31 
Failed to create agent because it is not close enough to the NavMesh

WARNING: 03.12.2024 14:39:31 
Language Text not found! (Path: Drone)

WARNING: 03.12.2024 14:39:31 
Failed to create agent because it is not close enough to the NavMesh

WARNING: 03.12.2024 14:39:31 
Language Text not found! (Path: Drone)

WARNING: 03.12.2024 14:39:35 
SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)!

ERROR: 03.12.2024 14:39:40 
Coroutine couldn't be started because the the game object 'Bullet ID: 4503' is inactive! 
UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator)
StickyStoneStudio.MOODS.Bullet/<>c__DisplayClass186_0:<TryExplode>b__0 () (at Assets/Scripts/Damagables/Bullets/Bullet.cs:1300)
DG.Tweening.Tween:OnTweenCallback (DG.Tweening.TweenCallback,DG.Tweening.Tween)
DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode)
DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool)
DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single)
DG.Tweening.Core.DOTweenComponent:Update ()


WARNING: 03.12.2024 14:39:42 
[FMOD] ObjectLookup::get :                             Lookup failed for EventModel: {00000000-0000-0000-0000-000000000000}


WARNING: 03.12.2024 14:39:42 
[FMOD] Event not found: {00000000-0000-0000-0000-000000000000} ()

WARNING: 03.12.2024 14:39:42 
Failed to create agent because it is not close enough to the NavMesh

WARNING: 03.12.2024 14:39:42 
Language Text not found! (Path: Drone)

WARNING: 03.12.2024 14:39:42 
SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)!

WARNING: 03.12.2024 14:39:42 
Failed to create agent because it is not close enough to the NavMesh

WARNING: 03.12.2024 14:39:42 
Language Text not found! (Path: Drone)

WARNING: 03.12.2024 14:39:42 
Failed to create agent because it is not close enough to the NavMesh

WARNING: 03.12.2024 14:39:42 
Language Text not found! (Path: Drone)

WARNING: 03.12.2024 14:39:42 
Failed to create agent because it is not close enough to the NavMesh

WARNING: 03.12.2024 14:39:42 
Language Text not found! (Path: Drone)

WARNING: 03.12.2024 14:39:42 
Failed to create agent because it is not close enough to the NavMesh

WARNING: 03.12.2024 14:39:42 
Language Text not found! (Path: Drone)

WARNING: 03.12.2024 14:39:51 
[FMOD] ObjectLookup::get :                             Lookup failed for EventModel: {00000000-0000-0000-0000-000000000000}


WARNING: 03.12.2024 14:39:51 
[FMOD] Event not found: {00000000-0000-0000-0000-000000000000} ()

WARNING: 03.12.2024 14:39:51 
Failed to create agent because it is not close enough to the NavMesh

WARNING: 03.12.2024 14:39:51 
Language Text not found! (Path: Drone)

WARNING: 03.12.2024 14:39:51 
SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)!

WARNING: 03.12.2024 14:39:51 
Failed to create agent because it is not close enough to the NavMesh

WARNING: 03.12.2024 14:39:51 
Language Text not found! (Path: Drone)

WARNING: 03.12.2024 14:39:51 
[FMOD] ObjectLookup::get :                             Lookup failed for EventModel: {00000000-0000-0000-0000-000000000000}


WARNING: 03.12.2024 14:39:51 
[FMOD] Event not found: {00000000-0000-0000-0000-000000000000} ()

WARNING: 03.12.2024 14:39:51 
Failed to create agent because it is not close enough to the NavMesh

WARNING: 03.12.2024 14:39:51 
Language Text not found! (Path: Drone)

WARNING: 03.12.2024 14:39:51 
SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)!

WARNING: 03.12.2024 14:39:51 
Failed to create agent because it is not close enough to the NavMesh

WARNING: 03.12.2024 14:39:51 
Language Text not found! (Path: Drone)

ERROR: 03.12.2024 14:39:51 
Coroutine couldn't be started because the the game object 'Bullet ID: 4517' is inactive! 
UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator)
StickyStoneStudio.MOODS.Bullet/<>c__DisplayClass186_0:<TryExplode>b__0 () (at Assets/Scripts/Damagables/Bullets/Bullet.cs:1300)
DG.Tweening.Tween:OnTweenCallback (DG.Tweening.TweenCallback,DG.Tweening.Tween)
DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode)
DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool)
DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single)
DG.Tweening.Core.DOTweenComponent:Update ()


WARNING: 03.12.2024 14:39:51 
Failed to create agent because it is not close enough to the NavMesh

WARNING: 03.12.2024 14:39:51 
Language Text not found! (Path: Drone)

WARNING: 03.12.2024 14:39:51 
Failed to create agent because it is not close enough to the NavMesh

WARNING: 03.12.2024 14:39:51 
Language Text not found! (Path: Drone)

WARNING: 03.12.2024 14:39:52 
Failed to create agent because it is not close enough to the NavMesh

WARNING: 03.12.2024 14:39:52 
Language Text not found! (Path: Drone)

WARNING: 03.12.2024 14:39:52 
Failed to create agent because it is not close enough to the NavMesh

WARNING: 03.12.2024 14:39:52 
Language Text not found! (Path: Drone)

WARNING: 03.12.2024 14:39:55 
SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)!

WARNING: 03.12.2024 14:39:57 
[FMOD] Instance of Event event:/SFX_InGame/Player/PlayerDash has not had EventInstance.set3DAttributes() called on it yet!

ERROR: 03.12.2024 14:39:58 
Coroutine couldn't be started because the the game object 'Bullet ID: 4526' is inactive! 
UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator)
StickyStoneStudio.MOODS.Bullet/<>c__DisplayClass186_0:<TryExplode>b__0 () (at Assets/Scripts/Damagables/Bullets/Bullet.cs:1300)
DG.Tweening.Tween:OnTweenCallback (DG.Tweening.TweenCallback,DG.Tweening.Tween)
DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode)
DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool)
DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single)
DG.Tweening.Core.DOTweenComponent:Update ()


ERROR: 03.12.2024 14:40:02 
Coroutine couldn't be started because the the game object 'Bullet ID: 4530' is inactive! 
UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator)
StickyStoneStudio.MOODS.Bullet/<>c__DisplayClass186_0:<TryExplode>b__0 () (at Assets/Scripts/Damagables/Bullets/Bullet.cs:1300)
DG.Tweening.Tween:OnTweenCallback (DG.Tweening.TweenCallback,DG.Tweening.Tween)
DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode)
DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool)
DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single)
DG.Tweening.Core.DOTweenComponent:Update ()


WARNING: 03.12.2024 14:40:07 
[FMOD] ObjectLookup::get :                             Lookup failed for EventModel: {00000000-0000-0000-0000-000000000000}


WARNING: 03.12.2024 14:40:07 
[FMOD] Event not found: {00000000-0000-0000-0000-000000000000} ()

WARNING: 03.12.2024 14:40:07 
Failed to create agent because it is not close enough to the NavMesh

WARNING: 03.12.2024 14:40:07 
Language Text not found! (Path: Drone)

WARNING: 03.12.2024 14:40:07 
SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)!

WARNING: 03.12.2024 14:40:07 
Failed to create agent because it is not close enough to the NavMesh

WARNING: 03.12.2024 14:40:07 
Language Text not found! (Path: Drone)

WARNING: 03.12.2024 14:40:07 
Failed to create agent because it is not close enough to the NavMesh

WARNING: 03.12.2024 14:40:07 
Language Text not found! (Path: Drone)

WARNING: 03.12.2024 14:40:07 
Failed to create agent because it is not close enough to the NavMesh

WARNING: 03.12.2024 14:40:07 
Language Text not found! (Path: Drone)

WARNING: 03.12.2024 14:40:15 
[FMOD] ObjectLookup::get :                             Lookup failed for EventModel: {00000000-0000-0000-0000-000000000000}


WARNING: 03.12.2024 14:40:15 
[FMOD] Event not found: {00000000-0000-0000-0000-000000000000} ()

WARNING: 03.12.2024 14:40:15 
Failed to create agent because it is not close enough to the NavMesh

WARNING: 03.12.2024 14:40:15 
Language Text not found! (Path: Drone)

WARNING: 03.12.2024 14:40:15 
SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)!

WARNING: 03.12.2024 14:40:15 
Failed to create agent because it is not close enough to the NavMesh

WARNING: 03.12.2024 14:40:15 
Language Text not found! (Path: Drone)

WARNING: 03.12.2024 14:40:15 
Failed to create agent because it is not close enough to the NavMesh

WARNING: 03.12.2024 14:40:15 
Language Text not found! (Path: Drone)

WARNING: 03.12.2024 14:40:15 
Failed to create agent because it is not close enough to the NavMesh

WARNING: 03.12.2024 14:40:15 
Language Text not found! (Path: Drone)

WARNING: 03.12.2024 14:40:17 
[FMOD] ObjectLookup::get :                             Lookup failed for EventModel: {00000000-0000-0000-0000-000000000000}


WARNING: 03.12.2024 14:40:17 
[FMOD] Event not found: {00000000-0000-0000-0000-000000000000} ()

WARNING: 03.12.2024 14:40:17 
Failed to create agent because it is not close enough to the NavMesh

WARNING: 03.12.2024 14:40:17 
Language Text not found! (Path: Drone)

WARNING: 03.12.2024 14:40:17 
SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)!

WARNING: 03.12.2024 14:40:17 
Failed to create agent because it is not close enough to the NavMesh

WARNING: 03.12.2024 14:40:17 
Language Text not found! (Path: Drone)

WARNING: 03.12.2024 14:40:17 
Failed to create agent because it is not close enough to the NavMesh

WARNING: 03.12.2024 14:40:17 
Language Text not found! (Path: Drone)

WARNING: 03.12.2024 14:40:18 
Failed to create agent because it is not close enough to the NavMesh

WARNING: 03.12.2024 14:40:18 
Language Text not found! (Path: Drone)

WARNING: 03.12.2024 14:40:19 
SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)!

WARNING: 03.12.2024 14:40:22 
[FMOD] ObjectLookup::get :                             Lookup failed for EventModel: {00000000-0000-0000-0000-000000000000}


WARNING: 03.12.2024 14:40:22 
[FMOD] Event not found: {00000000-0000-0000-0000-000000000000} ()

WARNING: 03.12.2024 14:40:22 
Failed to create agent because it is not close enough to the NavMesh

WARNING: 03.12.2024 14:40:22 
Language Text not found! (Path: Drone)

WARNING: 03.12.2024 14:40:22 
SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)!

WARNING: 03.12.2024 14:40:22 
Failed to create agent because it is not close enough to the NavMesh

WARNING: 03.12.2024 14:40:22 
Language Text not found! (Path: Drone)

WARNING: 03.12.2024 14:40:23 
Failed to create agent because it is not close enough to the NavMesh

WARNING: 03.12.2024 14:40:23 
Language Text not found! (Path: Drone)

WARNING: 03.12.2024 14:40:23 
Failed to create agent because it is not close enough to the NavMesh

WARNING: 03.12.2024 14:40:23 
Language Text not found! (Path: Drone)

WARNING: 03.12.2024 14:40:27 
SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)!

ERROR: 03.12.2024 14:40:32 
Coroutine couldn't be started because the the game object 'Bullet ID: 4563' is inactive! 
UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator)
StickyStoneStudio.MOODS.Bullet/<>c__DisplayClass186_0:<TryExplode>b__0 () (at Assets/Scripts/Damagables/Bullets/Bullet.cs:1300)
DG.Tweening.Tween:OnTweenCallback (DG.Tweening.TweenCallback,DG.Tweening.Tween)
DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode)
DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool)
DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single)
DG.Tweening.Core.DOTweenComponent:Update ()


ERROR: 03.12.2024 14:40:33 
Coroutine couldn't be started because the the game object 'Bullet ID: 4564' is inactive! 
UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator)
StickyStoneStudio.MOODS.Bullet/<>c__DisplayClass186_0:<TryExplode>b__0 () (at Assets/Scripts/Damagables/Bullets/Bullet.cs:1300)
DG.Tweening.Tween:OnTweenCallback (DG.Tweening.TweenCallback,DG.Tweening.Tween)
DG.Tweening.Tween:DoGoto (DG.Tweening.Tween,single,int,DG.Tweening.Core.Enums.UpdateMode)
DG.Tweening.Core.TweenManager:Update (DG.Tweening.Tween,single,single,bool)
DG.Tweening.Core.TweenManager:Update (DG.Tweening.UpdateType,single,single)
DG.Tweening.Core.DOTweenComponent:Update ()


WARNING: 03.12.2024 14:40:33 
[FMOD] ObjectLookup::get :                             Lookup failed for EventModel: {00000000-0000-0000-0000-000000000000}


WARNING: 03.12.2024 14:40:33 
[FMOD] Event not found: {00000000-0000-0000-0000-000000000000} ()

WARNING: 03.12.2024 14:40:33 
Failed to create agent because it is not close enough to the NavMesh

WARNING: 03.12.2024 14:40:33 
Language Text not found! (Path: Drone)

WARNING: 03.12.2024 14:40:33 
SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)!

WARNING: 03.12.2024 14:40:33 
Failed to create agent because it is not close enough to the NavMesh

WARNING: 03.12.2024 14:40:33 
Language Text not found! (Path: Drone)

WARNING: 03.12.2024 14:40:33 
Failed to create agent because it is not close enough to the NavMesh

WARNING: 03.12.2024 14:40:33 
Language Text not found! (Path: Drone)

WARNING: 03.12.2024 14:40:33 
Failed to create agent because it is not close enough to the NavMesh

WARNING: 03.12.2024 14:40:33 
Language Text not found! (Path: Drone)

WARNING: 03.12.2024 14:40:42 
[FMOD] ObjectLookup::get :                             Lookup failed for EventModel: {00000000-0000-0000-0000-000000000000}


WARNING: 03.12.2024 14:40:42 
[FMOD] Event not found: {00000000-0000-0000-0000-000000000000} ()

WARNING: 03.12.2024 14:40:42 
Failed to create agent because it is not close enough to the NavMesh

WARNING: 03.12.2024 14:40:42 
Language Text not found! (Path: Drone)

WARNING: 03.12.2024 14:40:42 
SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)!

WARNING: 03.12.2024 14:40:42 
Failed to create agent because it is not close enough to the NavMesh

WARNING: 03.12.2024 14:40:42 
Language Text not found! (Path: Drone)

WARNING: 03.12.2024 14:40:42 
Failed to create agent because it is not close enough to the NavMesh

WARNING: 03.12.2024 14:40:42 
Language Text not found! (Path: Drone)

WARNING: 03.12.2024 14:40:42 
Failed to create agent because it is not close enough to the NavMesh

WARNING: 03.12.2024 14:40:42 
Language Text not found! (Path: Drone)

WARNING: 03.12.2024 14:40:47 
SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)!

WARNING: 03.12.2024 14:40:53 
[FMOD] ObjectLookup::get :                             Lookup failed for EventModel: {00000000-0000-0000-0000-000000000000}


WARNING: 03.12.2024 14:40:53 
[FMOD] Event not found: {00000000-0000-0000-0000-000000000000} ()

WARNING: 03.12.2024 14:40:53 
Failed to create agent because it is not close enough to the NavMesh

WARNING: 03.12.2024 14:40:53 
Language Text not found! (Path: Drone)

WARNING: 03.12.2024 14:40:53 
SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)!

WARNING: 03.12.2024 14:40:53 
Failed to create agent because it is not close enough to the NavMesh

WARNING: 03.12.2024 14:40:53 
Language Text not found! (Path: Drone)

WARNING: 03.12.2024 14:40:53 
Failed to create agent because it is not close enough to the NavMesh

WARNING: 03.12.2024 14:40:53 
Language Text not found! (Path: Drone)

WARNING: 03.12.2024 14:40:53 
Failed to create agent because it is not close enough to the NavMesh

WARNING: 03.12.2024 14:40:53 
Language Text not found! (Path: Drone)

WARNING: 03.12.2024 14:41:03 
[FMOD] ObjectLookup::get :                             Lookup failed for EventModel: {00000000-0000-0000-0000-000000000000}


WARNING: 03.12.2024 14:41:03 
[FMOD] Event not found: {00000000-0000-0000-0000-000000000000} ()

WARNING: 03.12.2024 14:41:03 
Failed to create agent because it is not close enough to the NavMesh

WARNING: 03.12.2024 14:41:03 
Language Text not found! (Path: Drone)

WARNING: 03.12.2024 14:41:03 
SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)!

WARNING: 03.12.2024 14:41:03 
Failed to create agent because it is not close enough to the NavMesh

WARNING: 03.12.2024 14:41:03 
Language Text not found! (Path: Drone)

WARNING: 03.12.2024 14:41:03 
Failed to create agent because it is not close enough to the NavMesh

WARNING: 03.12.2024 14:41:03 
Language Text not found! (Path: Drone)

WARNING: 03.12.2024 14:41:03 
Failed to create agent because it is not close enough to the NavMesh

WARNING: 03.12.2024 14:41:03 
Language Text not found! (Path: Drone)

WARNING: 03.12.2024 14:41:09 
MoveTowards failed. Navmesh-Agent 'MitronEmpire_Nincodemus(Clone)' is not on a navmesh

LOG: 03.12.2024 14:41:09 
TrySpawnEnemy PRIDE_Nincodemus delay 1,75

WARNING: 03.12.2024 14:41:11 
Language Text not found! (Path: Drone)

LOG: 03.12.2024 14:41:11 
GetIconByBuffType called with buffType: Pride

WARNING: 03.12.2024 14:41:30 
[FMOD] ObjectLookup::get :                             Lookup failed for EventModel: {00000000-0000-0000-0000-000000000000}


WARNING: 03.12.2024 14:41:30 
[FMOD] Event not found: {00000000-0000-0000-0000-000000000000} ()

WARNING: 03.12.2024 14:41:30 
Failed to create agent because it is not close enough to the NavMesh

WARNING: 03.12.2024 14:41:30 
Language Text not found! (Path: Drone)

WARNING: 03.12.2024 14:41:30 
SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)!

WARNING: 03.12.2024 14:41:30 
Failed to create agent because it is not close enough to the NavMesh

WARNING: 03.12.2024 14:41:30 
Language Text not found! (Path: Drone)

WARNING: 03.12.2024 14:41:30 
Failed to create agent because it is not close enough to the NavMesh

WARNING: 03.12.2024 14:41:30 
Language Text not found! (Path: Drone)

WARNING: 03.12.2024 14:41:30 
Failed to create agent because it is not close enough to the NavMesh

WARNING: 03.12.2024 14:41:30 
Language Text not found! (Path: Drone)

WARNING: 03.12.2024 14:41:53 
[FMOD] ObjectLookup::get :                             Lookup failed for EventModel: {00000000-0000-0000-0000-000000000000}


WARNING: 03.12.2024 14:41:53 
[FMOD] Event not found: {00000000-0000-0000-0000-000000000000} ()

WARNING: 03.12.2024 14:41:53 
Failed to create agent because it is not close enough to the NavMesh

WARNING: 03.12.2024 14:41:53 
Language Text not found! (Path: Drone)

WARNING: 03.12.2024 14:41:53 
SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)!

WARNING: 03.12.2024 14:41:53 
Failed to create agent because it is not close enough to the NavMesh

WARNING: 03.12.2024 14:41:53 
Language Text not found! (Path: Drone)

WARNING: 03.12.2024 14:41:53 
Failed to create agent because it is not close enough to the NavMesh

WARNING: 03.12.2024 14:41:53 
Language Text not found! (Path: Drone)

WARNING: 03.12.2024 14:41:53 
Failed to create agent because it is not close enough to the NavMesh

WARNING: 03.12.2024 14:41:53 
Language Text not found! (Path: Drone)

WARNING: 03.12.2024 14:41:58 
SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)!

WARNING: 03.12.2024 14:42:03 
[FMOD] ObjectLookup::get :                             Lookup failed for EventModel: {00000000-0000-0000-0000-000000000000}


WARNING: 03.12.2024 14:42:03 
[FMOD] Event not found: {00000000-0000-0000-0000-000000000000} ()

WARNING: 03.12.2024 14:42:03 
Failed to create agent because it is not close enough to the NavMesh

WARNING: 03.12.2024 14:42:03 
Language Text not found! (Path: Drone)

WARNING: 03.12.2024 14:42:03 
SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)!

WARNING: 03.12.2024 14:42:03 
Failed to create agent because it is not close enough to the NavMesh

WARNING: 03.12.2024 14:42:03 
Language Text not found! (Path: Drone)

WARNING: 03.12.2024 14:42:03 
Failed to create agent because it is not close enough to the NavMesh

WARNING: 03.12.2024 14:42:03 
Language Text not found! (Path: Drone)

WARNING: 03.12.2024 14:42:04 
Failed to create agent because it is not close enough to the NavMesh

WARNING: 03.12.2024 14:42:04 
Language Text not found! (Path: Drone)

WARNING: 03.12.2024 14:42:10 
[FMOD] Instance of Event event:/SFX_InGame/Player/PlayerDash has not had EventInstance.set3DAttributes() called on it yet!

WARNING: 03.12.2024 14:42:20 
[FMOD] ObjectLookup::get :                             Lookup failed for EventModel: {00000000-0000-0000-0000-000000000000}


WARNING: 03.12.2024 14:42:20 
[FMOD] Event not found: {00000000-0000-0000-0000-000000000000} ()

WARNING: 03.12.2024 14:42:20 
Failed to create agent because it is not close enough to the NavMesh

WARNING: 03.12.2024 14:42:20 
Language Text not found! (Path: Drone)

WARNING: 03.12.2024 14:42:20 
SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)!

WARNING: 03.12.2024 14:42:20 
Failed to create agent because it is not close enough to the NavMesh

WARNING: 03.12.2024 14:42:20 
Language Text not found! (Path: Drone)

WARNING: 03.12.2024 14:42:20 
Failed to create agent because it is not close enough to the NavMesh

WARNING: 03.12.2024 14:42:20 
Language Text not found! (Path: Drone)

WARNING: 03.12.2024 14:42:20 
Failed to create agent because it is not close enough to the NavMesh

WARNING: 03.12.2024 14:42:20 
Language Text not found! (Path: Drone)

WARNING: 03.12.2024 14:42:29 
[FMOD] Instance of Event event:/SFX_InGame/Player/PlayerDash has not had EventInstance.set3DAttributes() called on it yet!

WARNING: 03.12.2024 14:42:43 
[FMOD] ObjectLookup::get :                             Lookup failed for EventModel: {00000000-0000-0000-0000-000000000000}


WARNING: 03.12.2024 14:42:43 
[FMOD] Event not found: {00000000-0000-0000-0000-000000000000} ()

WARNING: 03.12.2024 14:42:43 
Failed to create agent because it is not close enough to the NavMesh

WARNING: 03.12.2024 14:42:43 
Language Text not found! (Path: Drone)

WARNING: 03.12.2024 14:42:43 
SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)!

WARNING: 03.12.2024 14:42:43 
Failed to create agent because it is not close enough to the NavMesh

WARNING: 03.12.2024 14:42:43 
Language Text not found! (Path: Drone)

WARNING: 03.12.2024 14:42:43 
Failed to create agent because it is not close enough to the NavMesh

WARNING: 03.12.2024 14:42:43 
Language Text not found! (Path: Drone)

WARNING: 03.12.2024 14:42:43 
Failed to create agent because it is not close enough to the NavMesh

WARNING: 03.12.2024 14:42:43 
Language Text not found! (Path: Drone)

LOG: 03.12.2024 14:42:45 
TrySpawnEnemy PRIDE_Nincodemus delay 1,75

WARNING: 03.12.2024 14:42:47 
Language Text not found! (Path: Drone)

LOG: 03.12.2024 14:42:47 
GetIconByBuffType called with buffType: Pride

WARNING: 03.12.2024 14:42:48 
MoveTowards failed. Navmesh-Agent 'MitronEmpire_Nincodemus(Clone)' is not on a navmesh

WARNING: 03.12.2024 14:42:49 
[FMOD] ObjectLookup::get :                             Lookup failed for EventModel: {00000000-0000-0000-0000-000000000000}


WARNING: 03.12.2024 14:42:49 
[FMOD] Event not found: {00000000-0000-0000-0000-000000000000} ()

WARNING: 03.12.2024 14:42:49 
Failed to create agent because it is not close enough to the NavMesh

WARNING: 03.12.2024 14:42:49 
Language Text not found! (Path: Drone)

WARNING: 03.12.2024 14:42:49 
SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)!

WARNING: 03.12.2024 14:42:49 
Failed to create agent because it is not close enough to the NavMesh

WARNING: 03.12.2024 14:42:49 
Language Text not found! (Path: Drone)

WARNING: 03.12.2024 14:42:49 
Failed to create agent because it is not close enough to the NavMesh

WARNING: 03.12.2024 14:42:49 
Language Text not found! (Path: Drone)

WARNING: 03.12.2024 14:42:49 
Failed to create agent because it is not close enough to the NavMesh

WARNING: 03.12.2024 14:42:49 
Language Text not found! (Path: Drone)

WARNING: 03.12.2024 14:42:54 
SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)!

WARNING: 03.12.2024 14:43:00 
[FMOD] ObjectLookup::get :                             Lookup failed for EventModel: {00000000-0000-0000-0000-000000000000}


WARNING: 03.12.2024 14:43:00 
[FMOD] Event not found: {00000000-0000-0000-0000-000000000000} ()

WARNING: 03.12.2024 14:43:00 
Failed to create agent because it is not close enough to the NavMesh

WARNING: 03.12.2024 14:43:00 
Language Text not found! (Path: Drone)

WARNING: 03.12.2024 14:43:00 
SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)!

WARNING: 03.12.2024 14:43:00 
Failed to create agent because it is not close enough to the NavMesh

WARNING: 03.12.2024 14:43:00 
Language Text not found! (Path: Drone)

WARNING: 03.12.2024 14:43:00 
Failed to create agent because it is not close enough to the NavMesh

WARNING: 03.12.2024 14:43:00 
Language Text not found! (Path: Drone)

WARNING: 03.12.2024 14:43:00 
Failed to create agent because it is not close enough to the NavMesh

WARNING: 03.12.2024 14:43:00 
Language Text not found! (Path: Drone)

WARNING: 03.12.2024 14:43:00 
Failed to create agent because it is not close enough to the NavMesh

WARNING: 03.12.2024 14:43:00 
Language Text not found! (Path: Drone)

WARNING: 03.12.2024 14:43:05 
SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)!

WARNING: 03.12.2024 14:43:12 
MoveTowards failed. Navmesh-Agent 'MitronEmpire_Nincodemus(Clone)' is not on a navmesh

LOG: 03.12.2024 14:43:12 
TrySpawnEnemy PRIDE_Nincodemus delay 1,75

WARNING: 03.12.2024 14:43:14 
Language Text not found! (Path: Drone)

LOG: 03.12.2024 14:43:14 
GetIconByBuffType called with buffType: Pride

WARNING: 03.12.2024 14:43:15 
[FMOD] ObjectLookup::get :                             Lookup failed for EventModel: {00000000-0000-0000-0000-000000000000}


WARNING: 03.12.2024 14:43:15 
[FMOD] Event not found: {00000000-0000-0000-0000-000000000000} ()

WARNING: 03.12.2024 14:43:15 
Failed to create agent because it is not close enough to the NavMesh

WARNING: 03.12.2024 14:43:15 
Language Text not found! (Path: Drone)

WARNING: 03.12.2024 14:43:15 
SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)!

WARNING: 03.12.2024 14:43:15 
Failed to create agent because it is not close enough to the NavMesh

WARNING: 03.12.2024 14:43:15 
Language Text not found! (Path: Drone)

WARNING: 03.12.2024 14:43:15 
Failed to create agent because it is not close enough to the NavMesh

WARNING: 03.12.2024 14:43:15 
Language Text not found! (Path: Drone)

WARNING: 03.12.2024 14:43:15 
Failed to create agent because it is not close enough to the NavMesh

WARNING: 03.12.2024 14:43:15 
Language Text not found! (Path: Drone)

WARNING: 03.12.2024 14:43:19 
SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)!

WARNING: 03.12.2024 14:43:25 
[FMOD] ObjectLookup::get :                             Lookup failed for EventModel: {00000000-0000-0000-0000-000000000000}


WARNING: 03.12.2024 14:43:25 
[FMOD] Event not found: {00000000-0000-0000-0000-000000000000} ()

WARNING: 03.12.2024 14:43:25 
Failed to create agent because it is not close enough to the NavMesh

WARNING: 03.12.2024 14:43:25 
Language Text not found! (Path: Drone)

WARNING: 03.12.2024 14:43:25 
SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)!

WARNING: 03.12.2024 14:43:25 
Failed to create agent because it is not close enough to the NavMesh

WARNING: 03.12.2024 14:43:25 
Language Text not found! (Path: Drone)

WARNING: 03.12.2024 14:43:25 
Failed to create agent because it is not close enough to the NavMesh

WARNING: 03.12.2024 14:43:25 
Language Text not found! (Path: Drone)

WARNING: 03.12.2024 14:43:25 
Failed to create agent because it is not close enough to the NavMesh

WARNING: 03.12.2024 14:43:25 
Language Text not found! (Path: Drone)

WARNING: 03.12.2024 14:43:40 
[FMOD] ObjectLookup::get :                             Lookup failed for EventModel: {00000000-0000-0000-0000-000000000000}


WARNING: 03.12.2024 14:43:40 
[FMOD] Event not found: {00000000-0000-0000-0000-000000000000} ()

WARNING: 03.12.2024 14:43:40 
Failed to create agent because it is not close enough to the NavMesh

WARNING: 03.12.2024 14:43:40 
Language Text not found! (Path: Drone)

WARNING: 03.12.2024 14:43:40 
SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)!

WARNING: 03.12.2024 14:43:40 
Failed to create agent because it is not close enough to the NavMesh

WARNING: 03.12.2024 14:43:40 
Language Text not found! (Path: Drone)

WARNING: 03.12.2024 14:43:41 
Failed to create agent because it is not close enough to the NavMesh

WARNING: 03.12.2024 14:43:41 
Language Text not found! (Path: Drone)

WARNING: 03.12.2024 14:43:41 
Failed to create agent because it is not close enough to the NavMesh

WARNING: 03.12.2024 14:43:41 
Language Text not found! (Path: Drone)

WARNING: 03.12.2024 14:43:41 
Failed to create agent because it is not close enough to the NavMesh

WARNING: 03.12.2024 14:43:41 
Language Text not found! (Path: Drone)

WARNING: 03.12.2024 14:43:52 
[FMOD] ObjectLookup::get :                             Lookup failed for EventModel: {00000000-0000-0000-0000-000000000000}


WARNING: 03.12.2024 14:43:52 
[FMOD] Event not found: {00000000-0000-0000-0000-000000000000} ()

WARNING: 03.12.2024 14:43:52 
Failed to create agent because it is not close enough to the NavMesh

WARNING: 03.12.2024 14:43:52 
Language Text not found! (Path: Drone)

WARNING: 03.12.2024 14:43:52 
SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)!

WARNING: 03.12.2024 14:43:52 
Failed to create agent because it is not close enough to the NavMesh

WARNING: 03.12.2024 14:43:52 
Language Text not found! (Path: Drone)

WARNING: 03.12.2024 14:43:52 
Failed to create agent because it is not close enough to the NavMesh

WARNING: 03.12.2024 14:43:52 
Language Text not found! (Path: Drone)

WARNING: 03.12.2024 14:43:52 
Failed to create agent because it is not close enough to the NavMesh

WARNING: 03.12.2024 14:43:52 
Language Text not found! (Path: Drone)

WARNING: 03.12.2024 14:43:57 
MoveTowards failed. Navmesh-Agent 'MitronEmpire_Nincodemus(Clone)' is not on a navmesh

LOG: 03.12.2024 14:43:57 
TrySpawnEnemy PRIDE_Nincodemus delay 1,75

WARNING: 03.12.2024 14:43:59 
Language Text not found! (Path: Drone)

LOG: 03.12.2024 14:43:59 
GetIconByBuffType called with buffType: Pride

WARNING: 03.12.2024 14:44:01 
[FMOD] ObjectLookup::get :                             Lookup failed for EventModel: {00000000-0000-0000-0000-000000000000}


WARNING: 03.12.2024 14:44:01 
[FMOD] Event not found: {00000000-0000-0000-0000-000000000000} ()

WARNING: 03.12.2024 14:44:01 
Failed to create agent because it is not close enough to the NavMesh

WARNING: 03.12.2024 14:44:01 
Language Text not found! (Path: Drone)

WARNING: 03.12.2024 14:44:01 
SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)!

WARNING: 03.12.2024 14:44:01 
Failed to create agent because it is not close enough to the NavMesh

WARNING: 03.12.2024 14:44:01 
Language Text not found! (Path: Drone)

WARNING: 03.12.2024 14:44:01 
Failed to create agent because it is not close enough to the NavMesh

WARNING: 03.12.2024 14:44:01 
Language Text not found! (Path: Drone)

WARNING: 03.12.2024 14:44:01 
Failed to create agent because it is not close enough to the NavMesh

WARNING: 03.12.2024 14:44:01 
Language Text not found! (Path: Drone)

WARNING: 03.12.2024 14:44:01 
Failed to create agent because it is not close enough to the NavMesh

WARNING: 03.12.2024 14:44:01 
Language Text not found! (Path: Drone)

WARNING: 03.12.2024 14:44:05 
SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)!

WARNING: 03.12.2024 14:44:22 
[FMOD] ObjectLookup::get :                             Lookup failed for EventModel: {00000000-0000-0000-0000-000000000000}


WARNING: 03.12.2024 14:44:22 
[FMOD] Event not found: {00000000-0000-0000-0000-000000000000} ()

WARNING: 03.12.2024 14:44:22 
Failed to create agent because it is not close enough to the NavMesh

WARNING: 03.12.2024 14:44:22 
Language Text not found! (Path: Drone)

WARNING: 03.12.2024 14:44:22 
SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)!

WARNING: 03.12.2024 14:44:22 
Failed to create agent because it is not close enough to the NavMesh

WARNING: 03.12.2024 14:44:22 
Language Text not found! (Path: Drone)

WARNING: 03.12.2024 14:44:22 
Failed to create agent because it is not close enough to the NavMesh

WARNING: 03.12.2024 14:44:22 
Language Text not found! (Path: Drone)

WARNING: 03.12.2024 14:44:22 
Failed to create agent because it is not close enough to the NavMesh

WARNING: 03.12.2024 14:44:22 
Language Text not found! (Path: Drone)

WARNING: 03.12.2024 14:44:22 
Failed to create agent because it is not close enough to the NavMesh

WARNING: 03.12.2024 14:44:22 
Language Text not found! (Path: Drone)

WARNING: 03.12.2024 14:44:28 
[FMOD] Instance of Event event:/SFX_InGame/Player/PlayerDash has not had EventInstance.set3DAttributes() called on it yet!

WARNING: 03.12.2024 14:44:33 
[FMOD] ObjectLookup::get :                             Lookup failed for EventModel: {00000000-0000-0000-0000-000000000000}


WARNING: 03.12.2024 14:44:33 
[FMOD] Event not found: {00000000-0000-0000-0000-000000000000} ()

WARNING: 03.12.2024 14:44:33 
Failed to create agent because it is not close enough to the NavMesh

WARNING: 03.12.2024 14:44:33 
Language Text not found! (Path: Drone)

WARNING: 03.12.2024 14:44:33 
SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)!

WARNING: 03.12.2024 14:44:33 
Failed to create agent because it is not close enough to the NavMesh

WARNING: 03.12.2024 14:44:33 
Language Text not found! (Path: Drone)

WARNING: 03.12.2024 14:44:33 
Failed to create agent because it is not close enough to the NavMesh

WARNING: 03.12.2024 14:44:33 
Language Text not found! (Path: Drone)

WARNING: 03.12.2024 14:44:38 
[FMOD] ObjectLookup::get :                             Lookup failed for EventModel: {00000000-0000-0000-0000-000000000000}


WARNING: 03.12.2024 14:44:38 
[FMOD] Event not found: {00000000-0000-0000-0000-000000000000} ()

WARNING: 03.12.2024 14:44:38 
Failed to create agent because it is not close enough to the NavMesh

WARNING: 03.12.2024 14:44:38 
Language Text not found! (Path: Drone)

WARNING: 03.12.2024 14:44:38 
SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)!

WARNING: 03.12.2024 14:44:38 
Failed to create agent because it is not close enough to the NavMesh

WARNING: 03.12.2024 14:44:38 
Language Text not found! (Path: Drone)

WARNING: 03.12.2024 14:44:38 
Failed to create agent because it is not close enough to the NavMesh

WARNING: 03.12.2024 14:44:38 
Language Text not found! (Path: Drone)

WARNING: 03.12.2024 14:44:49 
[FMOD] ObjectLookup::get :                             Lookup failed for EventModel: {00000000-0000-0000-0000-000000000000}


WARNING: 03.12.2024 14:44:49 
[FMOD] Event not found: {00000000-0000-0000-0000-000000000000} ()

WARNING: 03.12.2024 14:44:49 
Failed to create agent because it is not close enough to the NavMesh

WARNING: 03.12.2024 14:44:49 
Language Text not found! (Path: Drone)

WARNING: 03.12.2024 14:44:49 
SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)!

WARNING: 03.12.2024 14:44:49 
Failed to create agent because it is not close enough to the NavMesh

WARNING: 03.12.2024 14:44:49 
Language Text not found! (Path: Drone)

WARNING: 03.12.2024 14:44:49 
Failed to create agent because it is not close enough to the NavMesh

WARNING: 03.12.2024 14:44:49 
Language Text not found! (Path: Drone)

WARNING: 03.12.2024 14:44:49 
Failed to create agent because it is not close enough to the NavMesh

WARNING: 03.12.2024 14:44:49 
Language Text not found! (Path: Drone)

WARNING: 03.12.2024 14:44:49 
Failed to create agent because it is not close enough to the NavMesh

WARNING: 03.12.2024 14:44:49 
Language Text not found! (Path: Drone)

WARNING: 03.12.2024 14:44:53 
SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)!

WARNING: 03.12.2024 14:44:54 
MoveTowards failed. Navmesh-Agent 'MitronEmpire_Nincodemus(Clone)' is not on a navmesh

LOG: 03.12.2024 14:44:54 
TrySpawnEnemy PRIDE_Nincodemus delay 1,75

WARNING: 03.12.2024 14:44:56 
Language Text not found! (Path: Drone)

LOG: 03.12.2024 14:44:56 
GetIconByBuffType called with buffType: Pride

WARNING: 03.12.2024 14:45:04 
[FMOD] ObjectLookup::get :                             Lookup failed for EventModel: {00000000-0000-0000-0000-000000000000}


WARNING: 03.12.2024 14:45:04 
[FMOD] Event not found: {00000000-0000-0000-0000-000000000000} ()

WARNING: 03.12.2024 14:45:04 
Failed to create agent because it is not close enough to the NavMesh

WARNING: 03.12.2024 14:45:04 
Language Text not found! (Path: Drone)

WARNING: 03.12.2024 14:45:04 
SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)!

WARNING: 03.12.2024 14:45:04 
Failed to create agent because it is not close enough to the NavMesh

WARNING: 03.12.2024 14:45:04 
Language Text not found! (Path: Drone)

WARNING: 03.12.2024 14:45:04 
Failed to create agent because it is not close enough to the NavMesh

WARNING: 03.12.2024 14:45:04 
Language Text not found! (Path: Drone)

WARNING: 03.12.2024 14:45:04 
Failed to create agent because it is not close enough to the NavMesh

WARNING: 03.12.2024 14:45:04 
Language Text not found! (Path: Drone)

WARNING: 03.12.2024 14:45:21 
MoveTowards failed. Navmesh-Agent 'MitronEmpire_Nincodemus(Clone)' is not on a navmesh

LOG: 03.12.2024 14:45:21 
TrySpawnEnemy PRIDE_Nincodemus delay 1,75

WARNING: 03.12.2024 14:45:23 
Language Text not found! (Path: Drone)

LOG: 03.12.2024 14:45:23 
GetIconByBuffType called with buffType: Pride

LOG: 03.12.2024 14:45:24 
TrySpawnEnemy PRIDE_Nincodemus delay 1,75

WARNING: 03.12.2024 14:45:26 
Language Text not found! (Path: Drone)

LOG: 03.12.2024 14:45:26 
GetIconByBuffType called with buffType: Pride

WARNING: 03.12.2024 14:45:31 
MoveTowards failed. Navmesh-Agent 'MitronEmpire_Nincodemus(Clone)' is not on a navmesh

WARNING: 03.12.2024 14:45:31 
GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build.

LOG: 03.12.2024 14:45:31 
BossChest.RaritylevelBossChest() => Rarity is Level_2 Chesttype is Addin

WARNING: 03.12.2024 14:45:31 
GetValidDropZonePosition() => Was not successful!

LOG: 03.12.2024 14:45:32 
Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel'

LOG: 03.12.2024 14:45:32 
Menu.LoadMenuPanel => Info (MenuID: InGameMenu)

LOG: 03.12.2024 14:45:32 
Menu.UnloadMenuPanel => DefaultPanel

LOG: 03.12.2024 14:45:33 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info'

LOG: 03.12.2024 14:45:33 
Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu)

ERROR: 03.12.2024 14:45:34 
Error! RoomThemeList.RemoveAndUnloadRoom Stolz_Level_B_Typ_Boss_PalastGardenBoss failed, it is not in the loadedRoomPrefabAddressable list. Please report that to the developer ... 
UnityEngine.Debug:LogError (object)
StickyStoneStudio.MOODS.RoomThemeList:RemoveAndUnloadRoom (string) (at Assets/Scripts/MapController/RoomThemeList.cs:1031)
StickyStoneStudio.MOODS.MapController:CleanMap (bool) (at Assets/Scripts/MapController/MapController.cs:4090)
StickyStoneStudio.MOODS.MapController/<GenerateLevel_Process>d__202:MoveNext () (at Assets/Scripts/MapController/MapController.cs:5246)
UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator)
StickyStoneStudio.MOODS.MapController:GenerateLevel (StickyStoneStudio.MOODS.RoomLevel,StickyStoneStudio.MOODS.RoomTheme,bool,bool) (at Assets/Scripts/MapController/MapController.cs:760)
StickyStoneStudio.MOODS.MapController/<SetNextLevel_Process>d__212:MoveNext () (at Assets/Scripts/MapController/MapController.cs:6973)
UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)


LOG: 03.12.2024 14:45:35 
MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False

LOG: 03.12.2024 14:45:38 
Menu.UnloadMenuPanel => Info


MOODS_ 0.5.14.5775Log_03_12_2024_13_16_41.txt (34,796 bytes)   
LOG: 03.12.2024 14:16:48 
ChangeResolution(3840 x 2160 @ -1Hz) Screen.width: 3840, Screen.hieght: 2160

LOG: 03.12.2024 14:16:48 
ChangeFullscreenMode(ExclusiveFullScreen) Screen.fullScreenMode: Windowed

WARNING: 03.12.2024 14:16:48 
GetLocalizedText(languageKey: System.Language.English) Failed! currentLanguagePackage is null and was not inited!

WARNING: 03.12.2024 14:16:48 
GetLocalizedText(languageKey: System.Language.German) Failed! currentLanguagePackage is null and was not inited!

WARNING: 03.12.2024 14:16:48 
GetLocalizedText(languageKey: System.NativeGerman) Failed! currentLanguagePackage is null and was not inited!

WARNING: 03.12.2024 14:16:48 
GetLocalizedText(languageKey: System.Language.Chinese(Simplified)) Failed! currentLanguagePackage is null and was not inited!

WARNING: 03.12.2024 14:16:48 
GetLocalizedText(languageKey: System.NativeChinese(Simplified)) Failed! currentLanguagePackage is null and was not inited!

WARNING: 03.12.2024 14:16:48 
GetLocalizedText(languageKey: System.Language.Russian) Failed! currentLanguagePackage is null and was not inited!

WARNING: 03.12.2024 14:16:48 
GetLocalizedText(languageKey: System.NativeRussian) Failed! currentLanguagePackage is null and was not inited!

WARNING: 03.12.2024 14:16:48 
GetLocalizedText(languageKey: System.Language.Japanese) Failed! currentLanguagePackage is null and was not inited!

WARNING: 03.12.2024 14:16:48 
GetLocalizedText(languageKey: System.NativeJapanese) Failed! currentLanguagePackage is null and was not inited!

WARNING: 03.12.2024 14:16:48 
GetLocalizedText(languageKey: System.Language.Chinese(Traditional)) Failed! currentLanguagePackage is null and was not inited!

WARNING: 03.12.2024 14:16:48 
GetLocalizedText(languageKey: System.NativeChinese(Traditional)) Failed! currentLanguagePackage is null and was not inited!

WARNING: 03.12.2024 14:16:48 
GetLocalizedText(languageKey: System.Language.Korean) Failed! currentLanguagePackage is null and was not inited!

WARNING: 03.12.2024 14:16:48 
GetLocalizedText(languageKey: System.NativeKorean) Failed! currentLanguagePackage is null and was not inited!

LOG: 03.12.2024 14:16:48 
Try to ChangeLanguage() from ENGLISH to GERMAN

WARNING: 03.12.2024 14:16:49 
DontDestroyOnLoad only works for root GameObjects or components on root GameObjects.

LOG: 03.12.2024 14:16:49 
RealLifeSessionsManager.DetermineCurrentSession() => The event 'Christmas' is triggered!

LOG: 03.12.2024 14:16:49 
NEW GAMESEED: 'BBNX-MX6A' resetSeededCalls: True

WARNING: 03.12.2024 14:16:49 
CHEATS ARE ACTIVE!

WARNING: 03.12.2024 14:16:49 
GetIsBossEnemy (0# incorrect_settings_in_enemyprefab) is not in EnemyDatabase List! 

LOG: 03.12.2024 14:16:49 
CollectAllEnemyInfoPackagesAssets: EnemyInfoDictionarySO.EnemyInfoDictionary has 68 entries before refreshing ...

LOG: 03.12.2024 14:16:49 
CollectAllEnemyInfoPackagesAssets: EnemyInfoDictionarySO.EnemyInfoDictionary has 68 entries now!

WARNING: 03.12.2024 14:16:49 
MechionaryManager.AddMechionaryGUIDEntry( ME_ENEMY_ANGER_Stationary_Turret_Wut_1e53e27cda94) was already added to list! check code ...

WARNING: 03.12.2024 14:16:49 
MechionaryManager.AddMechionaryGUIDEntry( ME_ENEMY_ANGER_Stationary_Sniper_Wut_1e53e27cda94) was already added to list! check code ...

ERROR: 03.12.2024 14:16:49 
SaveGame Profile Loading Error (SerializationException): Failed to get 'difficulty' from GameProfile! Set it as 'Medium'. 
Member 'difficulty' was not found.
  at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00020] in <307f99c6ca41457e88f875b482781fa7>:0 
  at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x0002e] in <307f99c6ca41457e88f875b482781fa7>:0 
  at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00002] in C:\Users\DaviddelRio\MOODS_Workspace\Assets\Scripts\DataModels\SaveGameDataModal.cs:580  
UnityEngine.Debug:LogError (object)
StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo<StickyStoneStudio.MOODS.GameDifficulty> (System.Runtime.Serialization.SerializationInfo,string) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:590)
StickyStoneStudio.MOODS.GameProfile:.ctor (System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:139)
System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize (System.IO.Stream)
StickyStoneStudio.MOODS.SaveManager:CollectSaveGames () (at Assets/Scripts/_Manager/SaveManager.cs:78)
StickyStoneStudio.MOODS.SaveManager:InitializeBehavior () (at Assets/Scripts/_Manager/SaveManager.cs:37)
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47)
StickyStoneStudio.MOODS.GameManager:InitializeBehavior () (at Assets/Scripts/_Manager/GameManager.cs:425)
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47)
StickyStoneStudio.MOODS.GameManager:Awake () (at Assets/Scripts/_Manager/GameManager.cs:354)


ERROR: 03.12.2024 14:16:49 
SaveGame Profile Loading Error (SerializationException): Failed to get 'Christmas_LastOpenedTime' from GameProfile! Set it as '01.01.0001 00:00:00'. 
Member 'Christmas_LastOpenedTime' was not found.
  at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00020] in <307f99c6ca41457e88f875b482781fa7>:0 
  at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x0002e] in <307f99c6ca41457e88f875b482781fa7>:0 
  at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00002] in C:\Users\DaviddelRio\MOODS_Workspace\Assets\Scripts\DataModels\SaveGameDataModal.cs:580  
UnityEngine.Debug:LogError (object)
StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo<System.DateTime> (System.Runtime.Serialization.SerializationInfo,string) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:590)
StickyStoneStudio.MOODS.GameProfile:.ctor (System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:204)
System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize (System.IO.Stream)
StickyStoneStudio.MOODS.SaveManager:CollectSaveGames () (at Assets/Scripts/_Manager/SaveManager.cs:78)
StickyStoneStudio.MOODS.SaveManager:InitializeBehavior () (at Assets/Scripts/_Manager/SaveManager.cs:37)
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47)
StickyStoneStudio.MOODS.GameManager:InitializeBehavior () (at Assets/Scripts/_Manager/GameManager.cs:425)
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47)
StickyStoneStudio.MOODS.GameManager:Awake () (at Assets/Scripts/_Manager/GameManager.cs:354)


ERROR: 03.12.2024 14:16:49 
SaveGame Profile Loading Error (SerializationException): Failed to get 'difficulty' from GameProfile! Set it as 'Medium'. 
Member 'difficulty' was not found.
  at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00020] in <307f99c6ca41457e88f875b482781fa7>:0 
  at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x0002e] in <307f99c6ca41457e88f875b482781fa7>:0 
  at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00002] in C:\Users\DaviddelRio\MOODS_Workspace\Assets\Scripts\DataModels\SaveGameDataModal.cs:580  
UnityEngine.Debug:LogError (object)
StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo<StickyStoneStudio.MOODS.GameDifficulty> (System.Runtime.Serialization.SerializationInfo,string) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:590)
StickyStoneStudio.MOODS.GameProfile:.ctor (System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:139)
System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize (System.IO.Stream)
StickyStoneStudio.MOODS.SaveManager:CollectSaveGames () (at Assets/Scripts/_Manager/SaveManager.cs:78)
StickyStoneStudio.MOODS.SaveManager:InitializeBehavior () (at Assets/Scripts/_Manager/SaveManager.cs:37)
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47)
StickyStoneStudio.MOODS.GameManager:InitializeBehavior () (at Assets/Scripts/_Manager/GameManager.cs:425)
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47)
StickyStoneStudio.MOODS.GameManager:Awake () (at Assets/Scripts/_Manager/GameManager.cs:354)


ERROR: 03.12.2024 14:16:49 
SaveGame Profile Loading Error (SerializationException): Failed to get 'difficulty' from GameProfile! Set it as 'Medium'. 
Member 'difficulty' was not found.
  at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00020] in <307f99c6ca41457e88f875b482781fa7>:0 
  at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x0002e] in <307f99c6ca41457e88f875b482781fa7>:0 
  at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00002] in C:\Users\DaviddelRio\MOODS_Workspace\Assets\Scripts\DataModels\SaveGameDataModal.cs:580  
UnityEngine.Debug:LogError (object)
StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo<StickyStoneStudio.MOODS.GameDifficulty> (System.Runtime.Serialization.SerializationInfo,string) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:590)
StickyStoneStudio.MOODS.GameProfile:.ctor (System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:139)
System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize (System.IO.Stream)
StickyStoneStudio.MOODS.SaveManager:CollectSaveGames () (at Assets/Scripts/_Manager/SaveManager.cs:78)
StickyStoneStudio.MOODS.SaveManager:InitializeBehavior () (at Assets/Scripts/_Manager/SaveManager.cs:37)
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47)
StickyStoneStudio.MOODS.GameManager:InitializeBehavior () (at Assets/Scripts/_Manager/GameManager.cs:425)
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47)
StickyStoneStudio.MOODS.GameManager:Awake () (at Assets/Scripts/_Manager/GameManager.cs:354)


ERROR: 03.12.2024 14:16:49 
SaveGame Profile Loading Error (SerializationException): Failed to get 'Christmas_LastOpenedTime' from GameProfile! Set it as '01.01.0001 00:00:00'. 
Member 'Christmas_LastOpenedTime' was not found.
  at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00020] in <307f99c6ca41457e88f875b482781fa7>:0 
  at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x0002e] in <307f99c6ca41457e88f875b482781fa7>:0 
  at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00002] in C:\Users\DaviddelRio\MOODS_Workspace\Assets\Scripts\DataModels\SaveGameDataModal.cs:580  
UnityEngine.Debug:LogError (object)
StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo<System.DateTime> (System.Runtime.Serialization.SerializationInfo,string) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:590)
StickyStoneStudio.MOODS.GameProfile:.ctor (System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:204)
System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize (System.IO.Stream)
StickyStoneStudio.MOODS.SaveManager:CollectSaveGames () (at Assets/Scripts/_Manager/SaveManager.cs:78)
StickyStoneStudio.MOODS.SaveManager:InitializeBehavior () (at Assets/Scripts/_Manager/SaveManager.cs:37)
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47)
StickyStoneStudio.MOODS.GameManager:InitializeBehavior () (at Assets/Scripts/_Manager/GameManager.cs:425)
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47)
StickyStoneStudio.MOODS.GameManager:Awake () (at Assets/Scripts/_Manager/GameManager.cs:354)


LOG: 03.12.2024 14:16:49 
MOODS Action-Roguelite by StickyStoneStudio GmbH | V.: 0.5.14.5776 | Mode: DirectPlayArenaMode
BUILD PLAYABLE with no restrictions

LOG: 03.12.2024 14:16:50 
CollectAllRoomInfoPackagesAssets: RoomInfoDictionarySO.RoomInfoDictionary has 255 entries before refreshing ...

LOG: 03.12.2024 14:16:50 
CollectAllRoomInfoPackagesAssets: RoomInfoDictionarySO.RoomInfoDictionary has 255 entries now!

LOG: 03.12.2024 14:16:52 
[RichPresenceManager] ChangeActivity to GeneralActivity ..

WARNING: 03.12.2024 14:16:52 
RealLifeSessionController Prefab (null) or parent (null) is null, cannot load game object.

WARNING: 03.12.2024 14:16:53 
DontDestroyOnLoad only works for root GameObjects or components on root GameObjects.

LOG: 03.12.2024 14:16:53 
LoadingMenu.SetCurrentLoadingScreen() => Base

LOG: 03.12.2024 14:16:53 
NEW GAMESEED: 'Y?X9-?8?J' resetSeededCalls: True

LOG: 03.12.2024 14:16:54 
WindowManager.LoadMenu => InGameMenu

LOG: 03.12.2024 14:18:08 
is Loading Quests

WARNING: 03.12.2024 14:18:08 
MechionaryManager.GetEnemyNameFromEntry(enemyTyp: incorrect_settings_in_enemyprefab) could not be found. Mechionary Entry is missing!

WARNING: 03.12.2024 14:18:08 
GetIsBossEnemy (0# incorrect_settings_in_enemyprefab) is not in EnemyDatabase List! 

LOG: 03.12.2024 14:18:08 
loaded mechionary progress for savegame:Q.U.I.N.

LOG: 03.12.2024 14:18:09 
Menu.LoadMenuPanel => ArenaMode (MenuID: InGameMenu)

WARNING: 03.12.2024 14:18:11 
MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of Mech_Player(Clone) ! Consider Add it in the Prefab. Searching for Reference now ...

LOG: 03.12.2024 14:18:11 
EvaluateEmotionalOvercharge() => Difficulty : Medium value 80

LOG: 03.12.2024 14:18:11 
MapController: Change CurrentTheme from 'HomeBase' to 'Trauer'

LOG: 03.12.2024 14:18:12 
MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False

LOG: 03.12.2024 14:18:12 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel was null.

LOG: 03.12.2024 14:18:12 
Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu)

LOG: 03.12.2024 14:18:12 
WindowManager.UnloadMenu => LoadingMenu

LOG: 03.12.2024 14:18:12 
EvaluateEmotionalOvercharge() => Difficulty : Medium value 80

LOG: 03.12.2024 14:18:12 
CurrentRoom ReverbTheme isStoneRoom

LOG: 03.12.2024 14:18:12 
TryAddWeapon(Items.Weapons.FusionFlintlockName) => Items.Weapons.FusionFlintlockName 1

LOG: 03.12.2024 14:18:12 
TryAddItem(Equipment) => Equipment_Arm_Pride Arm

LOG: 03.12.2024 14:18:12 
TryAddItem(Equipment) => Equipment_Torso_Anger Torso

LOG: 03.12.2024 14:18:12 
TryAddItem(Equipment) => Equipment_Foot_Anger Foot

LOG: 03.12.2024 14:18:12 
TryAddItem(Equipment) => Equipment_Legs_Pride Legs

WARNING: 03.12.2024 14:18:12 
Ambient VFX this room or lv theme is null

LOG: 03.12.2024 14:18:12 
CurrentRoom ReverbTheme isStoneRoom

WARNING: 03.12.2024 14:18:12 
GoToSplashScreenPanel() 'InGame_BossDialog' failed. Splashscreens are disabled in the Build.

LOG: 03.12.2024 14:18:12 
UpdatePlayerProgress

LOG: 03.12.2024 14:18:12 
SAVE GAME => Q.U.I.N. id:-1 guid:5da75fbe-9951-4218-b516-73f598ad267c

LOG: 03.12.2024 14:18:12 
[RichPresenceManager] ChangeActivity to SorrowArea ..

WARNING: 03.12.2024 14:18:14 
GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build.

WARNING: 03.12.2024 14:18:14 
GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build.

WARNING: 03.12.2024 14:18:14 
GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build.

ERROR: 03.12.2024 14:18:14 
Error! RoomThemeList.RemoveAndUnloadRoom Trauer_Level_B_Typ_Boss_StinkyBoss failed, it is not in the loadedRoomPrefabAddressable list. Please report that to the developer ... 
UnityEngine.Debug:LogError (object)
StickyStoneStudio.MOODS.RoomThemeList:RemoveAndUnloadRoom (string) (at Assets/Scripts/MapController/RoomThemeList.cs:1031)
StickyStoneStudio.MOODS.MapController:CleanMap (bool) (at Assets/Scripts/MapController/MapController.cs:4090)
StickyStoneStudio.MOODS.MapController/<GenerateLevel_Process>d__202:MoveNext () (at Assets/Scripts/MapController/MapController.cs:5246)
UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator)
StickyStoneStudio.MOODS.MapController:GenerateLevel (StickyStoneStudio.MOODS.RoomLevel,StickyStoneStudio.MOODS.RoomTheme,bool,bool) (at Assets/Scripts/MapController/MapController.cs:760)
StickyStoneStudio.MOODS.MapController/<SetNextLevel_Process>d__212:MoveNext () (at Assets/Scripts/MapController/MapController.cs:6973)
UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)


LOG: 03.12.2024 14:18:15 
MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False

LOG: 03.12.2024 14:18:30 
TrySpawnEnemy ENDBOSS_Enigma_Phase1 delay 1,75

WARNING: 03.12.2024 14:18:31 
Ambient VFX this room or lv theme is null

LOG: 03.12.2024 14:18:31 
CurrentRoom ReverbTheme isStoneRoom

WARNING: 03.12.2024 14:18:31 
GoToSplashScreenPanel() 'InGame_BossDialog' failed. Splashscreens are disabled in the Build.

WARNING: 03.12.2024 14:18:31 
GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build.

WARNING: 03.12.2024 14:18:32 
Failed to create agent because it is not close enough to the NavMesh

LOG: 03.12.2024 14:18:32 
SetStartEnemy!

LOG: 03.12.2024 14:18:32 
SetStartEnemy!

LOG: 03.12.2024 14:18:34 
TrySpawnEnemy ENDBOSS_Enigma_Phase1 delay 1,75

WARNING: 03.12.2024 14:18:35 
Failed to create agent because it is not close enough to the NavMesh

WARNING: 03.12.2024 14:18:35 
Language Text not found! (Path: Enigma Endboss Mobile)

LOG: 03.12.2024 14:18:36 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel'

LOG: 03.12.2024 14:18:36 
SetStartEnemy!

LOG: 03.12.2024 14:18:38 
SetStartEnemy!

LOG: 03.12.2024 14:18:38 
EnigmaPhase1.StartShootingMode() => Start Shoot WeaponAnimationSpeedUp: 3,333333

WARNING: 03.12.2024 14:18:41 
MechionaryManager.GetEnemyNameFromEntry(enemyTyp: ENDBOSS_Enigma_Phase1) could not be found. Mechionary Entry is missing!

LOG: 03.12.2024 14:18:41 
SetStartEnemy!

LOG: 03.12.2024 14:18:42 
Almorn.ShootingModeCoru() => End Shoot Mode

LOG: 03.12.2024 14:18:42 
Enigma Mobile: Dash Attack Started. Repeat: 1

LOG: 03.12.2024 14:18:42 
EnigmaPhase1.StartShootingMode() => Start Shoot WeaponAnimationSpeedUp: 3,333333

LOG: 03.12.2024 14:18:45 
EndbossEnigmaPhase1: Dash Attack Ended

WARNING: 03.12.2024 14:18:45 
Failed to create agent because it is not close enough to the NavMesh

WARNING: 03.12.2024 14:18:45 
Failed to create agent because it is not close enough to the NavMesh

LOG: 03.12.2024 14:18:45 
Enigma Mobile: Dash Attack Started. Repeat: 1

WARNING: 03.12.2024 14:18:46 
MechionaryManager.GetEnemyNameFromEntry(enemyTyp: ENDBOSS_Enigma_Phase1) could not be found. Mechionary Entry is missing!

LOG: 03.12.2024 14:18:46 
Almorn.ShootingModeCoru() => End Shoot Mode

LOG: 03.12.2024 14:18:46 
Enigma Mobile: Dash Attack Started. Repeat: 1

LOG: 03.12.2024 14:18:48 
EndbossEnigmaPhase1: Dash Attack Ended

LOG: 03.12.2024 14:18:48 
EnigmaPhase1.StartShootingMode() => Start Shoot WeaponAnimationSpeedUp: 10

LOG: 03.12.2024 14:18:49 
EndbossEnigmaPhase1: Dash Attack Ended

WARNING: 03.12.2024 14:18:51 
Pool-init: Prefab VFX_FibonizorTrail2 has no Poolable Component. Please attach it manually!

WARNING: 03.12.2024 14:18:51 
DontDestroyOnLoad only works for root GameObjects or components on root GameObjects.

LOG: 03.12.2024 14:18:52 
EnigmaPhase1.StartShootingMode() => Start Shoot WeaponAnimationSpeedUp: 1

LOG: 03.12.2024 14:18:53 
Almorn.ShootingModeCoru() => End Shoot Mode

LOG: 03.12.2024 14:18:53 
EnigmaPhase1.StartShootingMode() => Start Shoot WeaponAnimationSpeedUp: 10

LOG: 03.12.2024 14:18:54 
Almorn.ShootingModeCoru() => End Shoot Mode

LOG: 03.12.2024 14:18:55 
EnigmaPhase1.StartShootingMode() => Start Shoot WeaponAnimationSpeedUp: 1

WARNING: 03.12.2024 14:18:56 
MechionaryManager.GetEnemyNameFromEntry(enemyTyp: Ability_Turret) could not be found. Mechionary Entry is missing!

WARNING: 03.12.2024 14:18:56 
MechionaryManager.GetEnemyNameFromEntry(enemyTyp: ENDBOSS_Enigma_Phase1) could not be found. Mechionary Entry is missing!

LOG: 03.12.2024 14:18:57 
Almorn.ShootingModeCoru() => End Shoot Mode

LOG: 03.12.2024 14:18:57 
Enigma Mobile: Dash Attack Started. Repeat: 1

WARNING: 03.12.2024 14:18:57 
MechionaryManager.GetEnemyNameFromEntry(enemyTyp: ENDBOSS_Enigma_Phase1) could not be found. Mechionary Entry is missing!

LOG: 03.12.2024 14:18:57 
Almorn.ShootingModeCoru() => End Shoot Mode

LOG: 03.12.2024 14:18:58 
EnigmaPhase1.StartShootingMode() => Start Shoot WeaponAnimationSpeedUp: 3,333333

WARNING: 03.12.2024 14:19:00 
MechionaryManager.GetEnemyNameFromEntry(enemyTyp: ENDBOSS_Enigma_Phase1) could not be found. Mechionary Entry is missing!

LOG: 03.12.2024 14:19:00 
EndbossEnigmaPhase1: Dash Attack Ended

LOG: 03.12.2024 14:19:01 
EnigmaPhase1.StartShootingMode() => Start Shoot WeaponAnimationSpeedUp: 3,333333

WARNING: 03.12.2024 14:19:01 
MechionaryManager.GetEnemyNameFromEntry(enemyTyp: ENDBOSS_Enigma_Phase1) could not be found. Mechionary Entry is missing!

LOG: 03.12.2024 14:19:02 
Almorn.ShootingModeCoru() => End Shoot Mode

LOG: 03.12.2024 14:19:02 
Enigma Mobile: Dash Attack Started. Repeat: 1

WARNING: 03.12.2024 14:19:03 
MechionaryManager.GetEnemyNameFromEntry(enemyTyp: ENDBOSS_Enigma_Phase1) could not be found. Mechionary Entry is missing!

LOG: 03.12.2024 14:19:05 
Almorn.ShootingModeCoru() => End Shoot Mode

LOG: 03.12.2024 14:19:05 
Enigma Mobile: Dash Attack Started. Repeat: 1

LOG: 03.12.2024 14:19:05 
EndbossEnigmaPhase1: Dash Attack Ended

LOG: 03.12.2024 14:19:05 
MissleLaunch BULLET ID 391

LOG: 03.12.2024 14:19:05 
MissleLaunch BULLET ID 393

LOG: 03.12.2024 14:19:06 
MissleLaunch BULLET ID 397

LOG: 03.12.2024 14:19:06 
MissleLaunch BULLET ID 399

LOG: 03.12.2024 14:19:06 
Enigma Mobile: Dash Attack Started. Repeat: 1

LOG: 03.12.2024 14:19:07 
MissleLaunch BULLET ID 401

LOG: 03.12.2024 14:19:07 
MissleLaunch BULLET ID 403

LOG: 03.12.2024 14:19:08 
MissleLaunch BULLET ID 405

LOG: 03.12.2024 14:19:08 
MissleLaunch BULLET ID 407

LOG: 03.12.2024 14:19:08 
EndbossEnigmaPhase1: Dash Attack Ended

LOG: 03.12.2024 14:19:09 
MissleLaunch BULLET ID 409

LOG: 03.12.2024 14:19:09 
MissleLaunch BULLET ID 411

LOG: 03.12.2024 14:19:09 
EnigmaPhase1.StartShootingMode() => Start Shoot WeaponAnimationSpeedUp: 6,666667

LOG: 03.12.2024 14:19:09 
EndbossEnigmaPhase1: Dash Attack Ended

LOG: 03.12.2024 14:19:09 
EnigmaPhase1.StartShootingMode() => Start Shoot WeaponAnimationSpeedUp: 4

LOG: 03.12.2024 14:19:10 
MissleLaunch BULLET ID 413

LOG: 03.12.2024 14:19:10 
MissleLaunch BULLET ID 415

LOG: 03.12.2024 14:19:10 
Almorn.ShootingModeCoru() => End Shoot Mode

LOG: 03.12.2024 14:19:11 
EnigmaPhase1.StartShootingMode() => Start Shoot WeaponAnimationSpeedUp: 4

LOG: 03.12.2024 14:19:11 
MissleLaunch BULLET ID 417

LOG: 03.12.2024 14:19:11 
MissleLaunch BULLET ID 419

LOG: 03.12.2024 14:19:12 
Almorn.ShootingModeCoru() => End Shoot Mode

LOG: 03.12.2024 14:19:12 
Almorn.ShootingModeCoru() => End Shoot Mode

LOG: 03.12.2024 14:19:12 
EnigmaPhase1.StartShootingMode() => Start Shoot WeaponAnimationSpeedUp: 6,666667

LOG: 03.12.2024 14:19:14 
EnigmaPhase1.StartShootingMode() => Start Shoot WeaponAnimationSpeedUp: 3,333333

WARNING: 03.12.2024 14:19:15 
MechionaryManager.GetEnemyNameFromEntry(enemyTyp: ENDBOSS_Enigma_Phase1) could not be found. Mechionary Entry is missing!

LOG: 03.12.2024 14:19:15 
Almorn.ShootingModeCoru() => End Shoot Mode

WARNING: 03.12.2024 14:19:15 
DamageArea.OnDestory() called. You should consider Pooling! name: 'ReflectingArea1' path: ReflectingArea1
 

WARNING: 03.12.2024 14:19:15 
DamageArea.OnDestory() called. You should consider Pooling! name: 'ReflectingArea1' path: ReflectingArea1
 

LOG: 03.12.2024 14:19:16 
EnigmaPhase1.StartShootingMode() => Start Shoot WeaponAnimationSpeedUp: 3,333333

LOG: 03.12.2024 14:19:18 
Almorn.ShootingModeCoru() => End Shoot Mode

LOG: 03.12.2024 14:19:18 
Enigma Mobile: Dash Attack Started. Repeat: 1

WARNING: 03.12.2024 14:19:19 
MechionaryManager.GetEnemyNameFromEntry(enemyTyp: ENDBOSS_Enigma_Phase1) could not be found. Mechionary Entry is missing!

LOG: 03.12.2024 14:19:20 
Almorn.ShootingModeCoru() => End Shoot Mode

LOG: 03.12.2024 14:19:20 
Enigma Mobile: Dash Attack Started. Repeat: 1

WARNING: 03.12.2024 14:19:21 
MechionaryManager.GetEnemyNameFromEntry(enemyTyp: ENDBOSS_Enigma_Phase1) could not be found. Mechionary Entry is missing!

LOG: 03.12.2024 14:19:21 
EndbossEnigmaPhase1: Dash Attack Ended

WARNING: 03.12.2024 14:19:21 
Failed to create agent because it is not close enough to the NavMesh

WARNING: 03.12.2024 14:19:21 
Failed to create agent because it is not close enough to the NavMesh

LOG: 03.12.2024 14:19:21 
Enigma Mobile: Dash Attack Started. Repeat: 1

LOG: 03.12.2024 14:19:23 
EndbossEnigmaPhase1: Dash Attack Ended

LOG: 03.12.2024 14:19:24 
EndbossEnigmaPhase1: Dash Attack Ended

LOG: 03.12.2024 14:19:25 
EnigmaPhase1.StartShootingMode() => Start Shoot WeaponAnimationSpeedUp: 10

WARNING: 03.12.2024 14:19:25 
MechionaryManager.GetEnemyNameFromEntry(enemyTyp: ENDBOSS_Enigma_Phase1) could not be found. Mechionary Entry is missing!

WARNING: 03.12.2024 14:19:26 
MechionaryManager.GetEnemyNameFromEntry(enemyTyp: ENDBOSS_Enigma_Phase1) could not be found. Mechionary Entry is missing!

WARNING: 03.12.2024 14:19:27 
MechionaryManager.GetEnemyNameFromEntry(enemyTyp: ENDBOSS_Enigma_Phase1) could not be found. Mechionary Entry is missing!

WARNING: 03.12.2024 14:19:28 
MechionaryManager.GetEnemyNameFromEntry(enemyTyp: ENDBOSS_Enigma_Phase1) could not be found. Mechionary Entry is missing!

LOG: 03.12.2024 14:19:29 
Almorn.ShootingModeCoru() => End Shoot Mode

LOG: 03.12.2024 14:19:29 
EnigmaPhase1.StartShootingMode() => Start Shoot WeaponAnimationSpeedUp: 10

WARNING: 03.12.2024 14:19:29 
MechionaryManager.GetEnemyNameFromEntry(enemyTyp: ENDBOSS_Enigma_Phase1) could not be found. Mechionary Entry is missing!

LOG: 03.12.2024 14:19:31 
GetIconByBuffType called with buffType: Frostbite

WARNING: 03.12.2024 14:19:31 
MechionaryManager.GetEnemyNameFromEntry(enemyTyp: Ability_Dog) could not be found. Mechionary Entry is missing!

WARNING: 03.12.2024 14:19:32 
MechionaryManager.GetEnemyNameFromEntry(enemyTyp: Ability_Dog) could not be found. Mechionary Entry is missing!

WARNING: 03.12.2024 14:19:33 
MechionaryManager.GetEnemyNameFromEntry(enemyTyp: Ability_Dog) could not be found. Mechionary Entry is missing!

LOG: 03.12.2024 14:19:33 
Almorn.ShootingModeCoru() => End Shoot Mode

LOG: 03.12.2024 14:19:34 
EnigmaPhase1.StartShootingMode() => Start Shoot WeaponAnimationSpeedUp: 3,333333

WARNING: 03.12.2024 14:19:34 
MechionaryManager.GetEnemyNameFromEntry(enemyTyp: ENDBOSS_Enigma_Phase1) could not be found. Mechionary Entry is missing!

WARNING: 03.12.2024 14:19:36 
MechionaryManager.GetEnemyNameFromEntry(enemyTyp: ENDBOSS_Enigma_Phase1) could not be found. Mechionary Entry is missing!

WARNING: 03.12.2024 14:19:37 
MechionaryManager.GetEnemyNameFromEntry(enemyTyp: ENDBOSS_Enigma_Phase1) could not be found. Mechionary Entry is missing!

LOG: 03.12.2024 14:19:38 
Almorn.ShootingModeCoru() => End Shoot Mode

LOG: 03.12.2024 14:19:38 
Enigma Mobile: Dash Attack Started. Repeat: 1

WARNING: 03.12.2024 14:19:38 
MechionaryManager.GetEnemyNameFromEntry(enemyTyp: ENDBOSS_Enigma_Phase1) could not be found. Mechionary Entry is missing!

WARNING: 03.12.2024 14:19:40 
MechionaryManager.GetEnemyNameFromEntry(enemyTyp: ENDBOSS_Enigma_Phase1) could not be found. Mechionary Entry is missing!

WARNING: 03.12.2024 14:19:40 
MechionaryManager.GetEnemyNameFromEntry(enemyTyp: ENDBOSS_Enigma_Phase1) could not be found. Mechionary Entry is missing!

WARNING: 03.12.2024 14:19:41 
MechionaryManager.GetEnemyNameFromEntry(enemyTyp: ENDBOSS_Enigma_Phase1) could not be found. Mechionary Entry is missing!

LOG: 03.12.2024 14:19:41 
EndbossEnigmaPhase1: Dash Attack Ended

WARNING: 03.12.2024 14:19:42 
MechionaryManager.GetEnemyNameFromEntry(enemyTyp: ENDBOSS_Enigma_Phase1) could not be found. Mechionary Entry is missing!

WARNING: 03.12.2024 14:19:42 
MechionaryManager.GetEnemyNameFromEntry(enemyTyp: ENDBOSS_Enigma_Phase1) could not be found. Mechionary Entry is missing!

WARNING: 03.12.2024 14:19:43 
MechionaryManager.GetEnemyNameFromEntry(enemyTyp: ENDBOSS_Enigma_Phase1) could not be found. Mechionary Entry is missing!

LOG: 03.12.2024 14:19:43 
EnigmaPhase1.StartShootingMode() => Start Shoot WeaponAnimationSpeedUp: 6,666667

LOG: 03.12.2024 14:19:43 
EnigmaPhase1.StartShootingMode() => Start Shoot WeaponAnimationSpeedUp: 3,333333

WARNING: 03.12.2024 14:19:45 
MechionaryManager.GetEnemyNameFromEntry(enemyTyp: ENDBOSS_Enigma_Phase1) could not be found. Mechionary Entry is missing!

LOG: 03.12.2024 14:19:46 
Almorn.ShootingModeCoru() => End Shoot Mode

LOG: 03.12.2024 14:19:46 
EnigmaPhase1.StartShootingMode() => Start Shoot WeaponAnimationSpeedUp: 6,666667

LOG: 03.12.2024 14:19:47 
Almorn.ShootingModeCoru() => End Shoot Mode

LOG: 03.12.2024 14:19:48 
Enigma Mobile: Dash Attack Started. Repeat: 1

LOG: 03.12.2024 14:19:49 
Almorn.ShootingModeCoru() => End Shoot Mode

WARNING: 03.12.2024 14:19:49 
DamageArea.OnDestory() called. You should consider Pooling! name: 'ReflectingArea1' path: ReflectingArea1
 

WARNING: 03.12.2024 14:19:49 
DamageArea.OnDestory() called. You should consider Pooling! name: 'ReflectingArea1' path: ReflectingArea1
 

LOG: 03.12.2024 14:19:49 
EnigmaPhase1.StartShootingMode() => Start Shoot WeaponAnimationSpeedUp: 3,333333

LOG: 03.12.2024 14:19:51 
EndbossEnigmaPhase1: Dash Attack Ended

LOG: 03.12.2024 14:19:51 
EnigmaPhase1.StartShootingMode() => Start Shoot WeaponAnimationSpeedUp: 1

WARNING: 03.12.2024 14:19:52 
MechionaryManager.GetEnemyNameFromEntry(enemyTyp: ENDBOSS_Enigma_Phase1) could not be found. Mechionary Entry is missing!

LOG: 03.12.2024 14:19:53 
Almorn.ShootingModeCoru() => End Shoot Mode

LOG: 03.12.2024 14:19:53 
Almorn.ShootingModeCoru() => End Shoot Mode

LOG: 03.12.2024 14:19:53 
Enigma Mobile: Dash Attack Started. Repeat: 1

LOG: 03.12.2024 14:19:54 
EnigmaPhase1.StartShootingMode() => Start Shoot WeaponAnimationSpeedUp: 1

WARNING: 03.12.2024 14:19:56 
MechionaryManager.GetEnemyNameFromEntry(enemyTyp: Ability_Turret) could not be found. Mechionary Entry is missing!

LOG: 03.12.2024 14:19:56 
Almorn.ShootingModeCoru() => End Shoot Mode

LOG: 03.12.2024 14:19:56 
Enigma Mobile: Dash Attack Started. Repeat: 1

LOG: 03.12.2024 14:19:57 
EndbossEnigmaPhase1: Dash Attack Ended

WARNING: 03.12.2024 14:19:57 
Failed to create agent because it is not close enough to the NavMesh

WARNING: 03.12.2024 14:19:57 
Failed to create agent because it is not close enough to the NavMesh

LOG: 03.12.2024 14:19:57 
Enigma Mobile: Dash Attack Started. Repeat: 1

LOG: 03.12.2024 14:19:59 
EndbossEnigmaPhase1: Dash Attack Ended

LOG: 03.12.2024 14:20:00 
EnigmaPhase1.StartShootingMode() => Start Shoot WeaponAnimationSpeedUp: 3,333333

LOG: 03.12.2024 14:20:00 
EndbossEnigmaPhase1: Dash Attack Ended

WARNING: 03.12.2024 14:20:00 
MechionaryManager.GetEnemyNameFromEntry(enemyTyp: ENDBOSS_Enigma_Phase1) could not be found. Mechionary Entry is missing!

LOG: 03.12.2024 14:20:01 
EnigmaPhase1.StartShootingMode() => Start Shoot WeaponAnimationSpeedUp: 10

LOG: 03.12.2024 14:20:04 
Almorn.ShootingModeCoru() => End Shoot Mode

LOG: 03.12.2024 14:20:04 
Enigma Mobile: Dash Attack Started. Repeat: 1

LOG: 03.12.2024 14:20:05 
Almorn.ShootingModeCoru() => End Shoot Mode

LOG: 03.12.2024 14:20:06 
EnigmaPhase1.StartShootingMode() => Start Shoot WeaponAnimationSpeedUp: 10

WARNING: 03.12.2024 14:20:06 
SetAnimationParameter Failed! Dash is not in Animator of Endboss_Enigma_Phase1(Clone)!

WARNING: 03.12.2024 14:20:06 
SetAnimationParameter Failed! Dash is not in Animator of Endboss_Enigma_Phase1(Clone)!

LOG: 03.12.2024 14:20:06 
EndbossEnigmaPhase1: Dash Attack Ended

WARNING: 03.12.2024 14:20:06 
GoToSplashScreenPanel() 'InGame_Shield' failed. Splashscreens are disabled in the Build.

LOG: 03.12.2024 14:20:06 
BossChest.RaritylevelBossChest() => Rarity is Level_1 Chesttype is Addin

LOG: 03.12.2024 14:20:07 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel'

LOG: 03.12.2024 14:20:07 
Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel'

LOG: 03.12.2024 14:20:07 
Menu.LoadMenuPanel => Info (MenuID: InGameMenu)

LOG: 03.12.2024 14:20:08 
Menu.UnloadMenuPanel => DefaultPanel

ERROR: 03.12.2024 14:20:10 
Error! RoomThemeList.RemoveAndUnloadRoom Trauer_Level_B_Typ_Boss_StinkyBoss failed, it is not in the loadedRoomPrefabAddressable list. Please report that to the developer ... 
UnityEngine.Debug:LogError (object)
StickyStoneStudio.MOODS.RoomThemeList:RemoveAndUnloadRoom (string) (at Assets/Scripts/MapController/RoomThemeList.cs:1031)
StickyStoneStudio.MOODS.MapController:CleanMap (bool) (at Assets/Scripts/MapController/MapController.cs:4090)
StickyStoneStudio.MOODS.MapController/<GenerateLevel_Process>d__202:MoveNext () (at Assets/Scripts/MapController/MapController.cs:5246)
UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator)
StickyStoneStudio.MOODS.MapController:GenerateLevel (StickyStoneStudio.MOODS.RoomLevel,StickyStoneStudio.MOODS.RoomTheme,bool,bool) (at Assets/Scripts/MapController/MapController.cs:760)
StickyStoneStudio.MOODS.MapController/<SetNextLevel_Process>d__212:MoveNext () (at Assets/Scripts/MapController/MapController.cs:6973)
UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)



Issue History

Date Modified Username Field Change
2024-12-03 16:22 dhecklau New Issue
2024-12-03 16:22 dhecklau File Added: grafik.png
2024-12-03 16:22 dhecklau File Added: grafik-2.png
2024-12-04 08:58 jhuels Note Added: 0000004
2024-12-04 08:58 jhuels Status new => feedback
2024-12-04 10:08 jhuels Note Added: 0000008
2024-12-04 10:08 jhuels File Added: MOODS_ 0.5.15.5765Log_03_12_2024_14_57_08.txt
2024-12-04 10:08 jhuels File Added: MOODS_ 0.5.14.5776Log_03_12_2024_13_26_17.txt
2024-12-04 10:08 jhuels File Added: MOODS_ 0.5.14.5775Log_03_12_2024_13_16_41.txt
2024-12-04 10:08 jhuels Status feedback => acknowledged
2024-12-05 13:38 jhuels Severity tweak => minor
2024-12-06 08:31 nfehrenbacher Assigned To => nfehrenbacher
2024-12-06 08:31 nfehrenbacher Status acknowledged => assigned
2024-12-06 10:12 nfehrenbacher Reproducibility have not tried => unable to reproduce
2024-12-06 10:12 nfehrenbacher Status assigned => closed
2024-12-06 10:12 nfehrenbacher Resolution open => unable to reproduce