View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0000304 | M.O.O.D.S. | Functionality (Funktionalität) | public | 2025-02-13 09:41 | 2025-03-05 14:22 |
| Reporter | Assigned To | jhuels | |||
| Priority | high | Severity | major | Reproducibility | random |
| Status | closed | Resolution | fixed | ||
| Summary | 0000304: Level selection choices in multiplayer bug | ||||
| Description | The level selection choices in multiplayer do not work occasionally, not locking in the confirm decision and not allowing to go out of the lvl selector. All the other times we were forced to close the game and start over. There are more logs in the notes. The bug happened at the end of the logs. | ||||
| Tags | No tags attached. | ||||
| Attach Tags | |||||
| Attached Files | MOODS_ 0.6.09.6056Log_12_02_2025_13_59_56.txt (123,709 bytes)
LOG: 12.02.2025 14:59:56
ChangeResolution(2560 x 1440 @ -1Hz) Screen.width: 2560, Screen.hieght: 1440
LOG: 12.02.2025 14:59:56
ChangeFullscreenMode(ExclusiveFullScreen) Screen.fullScreenMode: ExclusiveFullScreen
WARNING: 12.02.2025 14:59:56
GetLocalizedText(languageKey: System.Language.English) Failed! currentLanguagePackage is null and was not inited!
WARNING: 12.02.2025 14:59:56
GetLocalizedText(languageKey: System.Language.German) Failed! currentLanguagePackage is null and was not inited!
WARNING: 12.02.2025 14:59:56
GetLocalizedText(languageKey: System.NativeGerman) Failed! currentLanguagePackage is null and was not inited!
WARNING: 12.02.2025 14:59:56
GetLocalizedText(languageKey: System.Language.Chinese(Simplified)) Failed! currentLanguagePackage is null and was not inited!
WARNING: 12.02.2025 14:59:56
GetLocalizedText(languageKey: System.NativeChinese(Simplified)) Failed! currentLanguagePackage is null and was not inited!
WARNING: 12.02.2025 14:59:56
GetLocalizedText(languageKey: System.Language.Russian) Failed! currentLanguagePackage is null and was not inited!
WARNING: 12.02.2025 14:59:56
GetLocalizedText(languageKey: System.NativeRussian) Failed! currentLanguagePackage is null and was not inited!
WARNING: 12.02.2025 14:59:56
GetLocalizedText(languageKey: System.Language.Japanese) Failed! currentLanguagePackage is null and was not inited!
WARNING: 12.02.2025 14:59:56
GetLocalizedText(languageKey: System.NativeJapanese) Failed! currentLanguagePackage is null and was not inited!
WARNING: 12.02.2025 14:59:56
GetLocalizedText(languageKey: System.Language.Chinese(Traditional)) Failed! currentLanguagePackage is null and was not inited!
WARNING: 12.02.2025 14:59:56
GetLocalizedText(languageKey: System.NativeChinese(Traditional)) Failed! currentLanguagePackage is null and was not inited!
WARNING: 12.02.2025 14:59:56
GetLocalizedText(languageKey: System.Language.Korean) Failed! currentLanguagePackage is null and was not inited!
WARNING: 12.02.2025 14:59:56
GetLocalizedText(languageKey: System.NativeKorean) Failed! currentLanguagePackage is null and was not inited!
LOG: 12.02.2025 14:59:56
Try to ChangeLanguage() to ENGLISH
WARNING: 12.02.2025 14:59:57
DontDestroyOnLoad only works for root GameObjects or components on root GameObjects.
LOG: 12.02.2025 14:59:57
NEW GAMESEED: 'IPJR-R1II' resetSeededCalls: True
WARNING: 12.02.2025 14:59:57
GetIsBossEnemy (0# incorrect_settings_in_enemyprefab) is not in EnemyDatabase List!
WARNING: 12.02.2025 14:59:57
MechionaryManager.AddMechionaryGUIDEntry( ME_ENEMY_ANGER_Stationary_Turret_Wut_1e53e27cda94) was already added to list! check code ...
WARNING: 12.02.2025 14:59:57
MechionaryManager.AddMechionaryGUIDEntry( ME_ENEMY_ANGER_Stationary_Sniper_Wut_1e53e27cda94) was already added to list! check code ...
LOG: 12.02.2025 14:59:57
<color=silver>MOODS Action-Roguelite by StickyStoneStudio GmbH | V.: 0.6.09.6056 | Mode: ReleaseAdmin
BUILD PLAYABLE with no restrictions
LOG: 12.02.2025 14:59:57
WindowManager.LoadMenu => MainMenu
LOG: 12.02.2025 14:59:58
<color=silver>[RichPresenceManager] ChangeActivity to GeneralActivity ..
LOG: 12.02.2025 14:59:58
Menu.GoToPanel() 'MM_Default' transitionFade?: 'True' currentpanel was null.
LOG: 12.02.2025 14:59:58
Menu.LoadMenuPanel => MM_Default (MenuID: MainMenu)
LOG: 12.02.2025 14:59:58
<color=silver>[RichPresenceManager] ChangeActivity to GeneralActivity ..
LOG: 12.02.2025 14:59:59
Menu.GoToPanel() 'MM_Default' transitionFade?: 'True' currentpanel is: 'MM_Default'
LOG: 12.02.2025 14:59:59
<color=silver>[RichPresenceManager] ChangeActivity to GeneralActivity ..
LOG: 12.02.2025 15:00:29
Joystick connected ("Controller (XBOX 360 For Windows)").
LOG: 12.02.2025 15:00:29
A controller was connected! Name = XInput Gamepad 2 Id = 1 Type = Joystick
LOG: 12.02.2025 15:00:53
Joystick connected ("Controller (XBOX 360 For Windows)").
LOG: 12.02.2025 15:00:53
A controller was connected! Name = XInput Gamepad 3 Id = 2 Type = Joystick
LOG: 12.02.2025 15:01:04
Menu.LoadMenuPanel => MM_ChoosePlayerClass (MenuID: MainMenu)
WARNING: 12.02.2025 15:01:04
This TMPro text object does not have a cursor. If you want full edit functionality add a OSK_Cursor prefab as a child
LOG: 12.02.2025 15:01:04
Menu.GoToPanel() 'MM_ChoosePlayerClass' transitionFade?: 'True' currentpanel is: 'MM_Default'
WARNING: 12.02.2025 15:01:04
Menu.LoadMenuPanel MM_ChoosePlayerClass failed. It was Loaded before and is present in the scene! (MenuID: MainMenu)
WARNING: 12.02.2025 15:01:04
GetMappedKeyName(Use): Couldnt get ActionElementMap!
WARNING: 12.02.2025 15:01:04
GetMappedKeyName(Use): Couldnt get ActionElementMap!
LOG: 12.02.2025 15:01:04
Menu.UnloadMenuPanel => MM_Default
LOG: 12.02.2025 15:01:08
Enter Name is Active
LOG: 12.02.2025 15:01:08
has Controller and is activating the keyboardd
WARNING: 12.02.2025 15:01:08
MainMenuChoosenPlayerProfilePanel.lastInputFromController() => Wants to focus keyboard ...
LOG: 12.02.2025 15:01:12
Enter Name is Active
LOG: 12.02.2025 15:01:12
has Controller and is activating the keyboardd
LOG: 12.02.2025 15:01:15
OnVersionChanges(3)
LOG: 12.02.2025 15:01:15
SAVE GAME => 321 id:0 guid:3d88ebfe-a31f-4cb5-bc9a-30d0de64901c
LOG: 12.02.2025 15:01:15
is Loading Quests
WARNING: 12.02.2025 15:01:15
MechionaryManager.GetEnemyNameFromEntry(enemyTyp: incorrect_settings_in_enemyprefab) could not be found. Mechionary Entry is missing!
WARNING: 12.02.2025 15:01:15
GetIsBossEnemy (0# incorrect_settings_in_enemyprefab) is not in EnemyDatabase List!
LOG: 12.02.2025 15:01:15
loaded mechionary progress for savegame:321
WARNING: 12.02.2025 15:01:16
GetMappedKeyName(TabLeft): Couldnt get ActionElementMap!
WARNING: 12.02.2025 15:01:16
GetMappedKeyName(TabLeft): Couldnt get ActionElementMap!
WARNING: 12.02.2025 15:01:16
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player2'
WARNING: 12.02.2025 15:01:16
GetMappedKeyName(TabRight): Couldnt get ActionElementMap!
WARNING: 12.02.2025 15:01:16
GetMappedKeyName(TabRight): Couldnt get ActionElementMap!
WARNING: 12.02.2025 15:01:16
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player2'
WARNING: 12.02.2025 15:01:19
GetMappedKeyName(TabLeft): Couldnt get ActionElementMap!
WARNING: 12.02.2025 15:01:19
GetMappedKeyName(TabLeft): Couldnt get ActionElementMap!
WARNING: 12.02.2025 15:01:19
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player3'
WARNING: 12.02.2025 15:01:19
GetMappedKeyName(TabRight): Couldnt get ActionElementMap!
WARNING: 12.02.2025 15:01:19
GetMappedKeyName(TabRight): Couldnt get ActionElementMap!
WARNING: 12.02.2025 15:01:19
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player3'
WARNING: 12.02.2025 15:01:25
GetMappedKeyName(TabLeft): Couldnt get ActionElementMap!
WARNING: 12.02.2025 15:01:25
GetMappedKeyName(TabLeft): Couldnt get ActionElementMap!
WARNING: 12.02.2025 15:01:25
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player2'
WARNING: 12.02.2025 15:01:25
GetMappedKeyName(TabRight): Couldnt get ActionElementMap!
WARNING: 12.02.2025 15:01:25
GetMappedKeyName(TabRight): Couldnt get ActionElementMap!
WARNING: 12.02.2025 15:01:25
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player2'
LOG: 12.02.2025 15:01:28
Continue Game Confirmed! Loading Game Session => Guid: 23d469fa6fbf Seed: JYE?-6AGY SeededCalls: 1741 SeededCallsLastDungeon: 86
LOG: 12.02.2025 15:01:28
is Loading Quests
WARNING: 12.02.2025 15:01:28
MechionaryManager.GetEnemyNameFromEntry(enemyTyp: incorrect_settings_in_enemyprefab) could not be found. Mechionary Entry is missing!
WARNING: 12.02.2025 15:01:28
GetIsBossEnemy (0# incorrect_settings_in_enemyprefab) is not in EnemyDatabase List!
LOG: 12.02.2025 15:01:28
LoadingMenu.SetCurrentLoadingScreen() => Base
LOG: 12.02.2025 15:01:28
WindowManager.LoadMenu => InGameMenu
LOG: 12.02.2025 15:01:29
WindowManager.UnloadMenu => MainMenu
LOG: 12.02.2025 15:01:29
Menu.UnloadMenuPanel => MM_ChoosePlayerClass
LOG: 12.02.2025 15:01:29
is Loading Quests
WARNING: 12.02.2025 15:01:29
MechionaryManager.GetEnemyNameFromEntry(enemyTyp: incorrect_settings_in_enemyprefab) could not be found. Mechionary Entry is missing!
WARNING: 12.02.2025 15:01:29
GetIsBossEnemy (0# incorrect_settings_in_enemyprefab) is not in EnemyDatabase List!
LOG: 12.02.2025 15:01:29
loaded mechionary progress for savegame:321
LOG: 12.02.2025 15:01:29
StandardOutlineEffect.enabled = false Mech_Player(Clone) öjj
WARNING: 12.02.2025 15:01:29
MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of Mech_Player(Clone) ! Consider Add it in the Prefab. Searching for Reference now ...
LOG: 12.02.2025 15:01:30
EvaluateEmotionalOvercharge() => Difficulty : Medium value 90
LOG: 12.02.2025 15:01:30
NEW GAMESEED: 'JYE?-6AGY' resetSeededCalls: True
LOG: 12.02.2025 15:01:30
MapController: Change CurrentTheme from 'HomeBase' to 'Wut'
LOG: 12.02.2025 15:01:30
SetCurrentMapSelectorChoice => DungeonDepth: 12 NextDungeonDepth: 12 PersistentDungeonDepth: 12 CurrentTheme: Wut
LOG: 12.02.2025 15:01:30
LoadingMenu.SetCurrentLoadingScreen() => TRS_Level1
LOG: 12.02.2025 15:01:30
Generate Level Started! Level: Level_A theme: Wut GameSeed: JYE?-6AGY SeedCalls: 1655
LOG: 12.02.2025 15:01:31
StandardOutlineEffect.enabled = false NPC_Enigma_Prologue öjj
LOG: 12.02.2025 15:01:31
StandardOutlineEffect.enabled = false NPC_Syop öjj
LOG: 12.02.2025 15:01:32
(TryInstantiateRandomRoom) currentList count is 0! RoomTheme: Wut, RoomLevel: Level_A, RoomTyp: Typ_A
LOG: 12.02.2025 15:01:33
MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False
LOG: 12.02.2025 15:01:33
Syop BetQuest logs
RT15:01DungeonDepth: 0 - seed JYE?-6AGY has been applied
LOG: 12.02.2025 15:01:33
Generate Level Completed! Loading time: 3,903s
LOG: 12.02.2025 15:01:33
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel was null.
LOG: 12.02.2025 15:01:33
Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu)
LOG: 12.02.2025 15:01:33
WindowManager.UnloadMenu => LoadingMenu
LOG: 12.02.2025 15:01:33
EvaluateEmotionalOvercharge() => Difficulty : Medium value 150
LOG: 12.02.2025 15:01:33
CurrentRoom ReverbTheme isCave_Small
LOG: 12.02.2025 15:01:33
TryAddWeapon(Items.Weapons.CrossbowName) => Items.Weapons.CrossbowName 1
LOG: 12.02.2025 15:01:33
TryAddItem(Equipment) => Equipment_Arm_Love Arm
LOG: 12.02.2025 15:01:33
TryAddItem(Equipment) => Equipment_Torso_Love Torso
LOG: 12.02.2025 15:01:33
TryAddItem(Equipment) => Equipment_Foot_Love Foot
LOG: 12.02.2025 15:01:33
TryAddItem(Equipment) => Equipment_Legs_Love Legs
LOG: 12.02.2025 15:01:34
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel was null.
LOG: 12.02.2025 15:01:34
Menu.LoadMenuPanel (DefaultPanel) is already loading! (MenuID: InGameMenu)
LOG: 12.02.2025 15:01:34
CurrentRoom ReverbTheme isCave_Small
LOG: 12.02.2025 15:01:34
TryAddWeapon(Items.Weapons.CrossbowName) => Items.Weapons.CrossbowName 1
LOG: 12.02.2025 15:01:34
TryAddItem(Equipment) => Equipment_Arm_Love Arm
LOG: 12.02.2025 15:01:34
TryAddItem(Equipment) => Equipment_Torso_Love Torso
LOG: 12.02.2025 15:01:34
TryAddItem(Equipment) => Equipment_Foot_Love Foot
LOG: 12.02.2025 15:01:34
TryAddItem(Equipment) => Equipment_Legs_Love Legs
LOG: 12.02.2025 15:01:34
TryAddWeapon(Items.Weapons.CrossbowName) => Items.Weapons.CrossbowName 1
LOG: 12.02.2025 15:01:34
TryAddWeapon(Items.Weapons.AlloyEraserName) => Items.Weapons.AlloyEraserName 2
LOG: 12.02.2025 15:01:34
Change Color from Equipment_Legs(Clone) matname: ChangeableColor (Instance)
LOG: 12.02.2025 15:01:34
Change Color from Equipment_Legs(Clone) matname: ChangeableColor (Instance)
LOG: 12.02.2025 15:01:34
TryAddWeapon(Items.Weapons.CrossbowName) => Items.Weapons.CrossbowName 1
LOG: 12.02.2025 15:01:34
TryAddWeapon(Items.Weapons.AlloyEraserName) => Items.Weapons.AlloyEraserName 2
LOG: 12.02.2025 15:01:34
TryAddItem(Equipment) => Items.Equipment.LegsName Legs
LOG: 12.02.2025 15:01:34
Change Color from Equipment_Feet(Clone) matname: ChangeableColor (Instance)
LOG: 12.02.2025 15:01:34
Change Color from Equipment_Feet(Clone) matname: ChangeableColor (Instance)
LOG: 12.02.2025 15:01:34
Change Color from Equipment_Feet(Clone) matname: ChangeableColor (Instance)
LOG: 12.02.2025 15:01:34
Change Color from Equipment_Feet(Clone) matname: ChangeableColor (Instance)
LOG: 12.02.2025 15:01:34
TryAddWeapon(Items.Weapons.CrossbowName) => Items.Weapons.CrossbowName 1
LOG: 12.02.2025 15:01:34
TryAddWeapon(Items.Weapons.AlloyEraserName) => Items.Weapons.AlloyEraserName 2
LOG: 12.02.2025 15:01:34
TryAddItem(Equipment) => Items.Equipment.FootName Foot
LOG: 12.02.2025 15:01:34
Change Color from Equipment_Arms(Clone) matname: ChangeableColor (Instance)
LOG: 12.02.2025 15:01:34
Change Color from Equipment_Arms(Clone) matname: ChangeableColor (Instance)
LOG: 12.02.2025 15:01:34
TryAddWeapon(Items.Weapons.CrossbowName) => Items.Weapons.CrossbowName 1
LOG: 12.02.2025 15:01:34
TryAddWeapon(Items.Weapons.AlloyEraserName) => Items.Weapons.AlloyEraserName 2
LOG: 12.02.2025 15:01:34
TryAddItem(Equipment) => Items.Equipment.ArmName Arm
LOG: 12.02.2025 15:01:34
TryAddItem(WeaponAddin) => Items.Addins.SideloaderName
LOG: 12.02.2025 15:01:34
TryAddItem(WeaponAddin) => Items.Addins.BulletPulseName
LOG: 12.02.2025 15:01:34
TryAddItem(WeaponAddin) => Items.Addins.HomieSwarmName
LOG: 12.02.2025 15:01:34
TryAddItem(WeaponAddin) => Items.Addins.ThunderhawkName
LOG: 12.02.2025 15:01:34
TryAddItem(WeaponAddin) => Items.Addins.MissileLauncherName
LOG: 12.02.2025 15:01:34
TryAddItem(WeaponAddin) => Items.Addins.ElectricName
LOG: 12.02.2025 15:01:34
TryAddItem(WeaponAddin) => Items.Addins.MayhemName
LOG: 12.02.2025 15:01:34
TryAddItem(WeaponAddin) => Items.Addins.CarpetBomberName
LOG: 12.02.2025 15:01:34
TryAddItem(WeaponAddin) => Items.Addins.AtomicName
LOG: 12.02.2025 15:01:34
SAVE GAME => 321 id:0 guid:3d88ebfe-a31f-4cb5-bc9a-30d0de64901c
LOG: 12.02.2025 15:01:34
<color=silver>[RichPresenceManager] ChangeActivity to AngerArea ..
LOG: 12.02.2025 15:01:34
CurrentRoom ReverbTheme isCave_Small
EXCEPTION: 12.02.2025 15:01:34
NullReferenceException: Object reference not set to an instance of an object.
StickyStoneStudio.MOODS.Items.ThunderbirdAddin.Update () (at <00000000000000000000000000000000>:0)
LOG: 12.02.2025 15:01:34
Syop BetQuest logs
RT15:01DungeonDepth: 0 - seed JYE?-6AGY has been applied
WARNING: 12.02.2025 15:01:34
GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build.
WARNING: 12.02.2025 15:01:34
GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build.
LOG: 12.02.2025 15:01:37
WindowManager.LoadMenu => EscapeMenu
LOG: 12.02.2025 15:01:37
Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null.
LOG: 12.02.2025 15:01:37
Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu)
LOG: 12.02.2025 15:01:37
Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null.
LOG: 12.02.2025 15:01:37
Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu)
LOG: 12.02.2025 15:01:43
Menu.GoToPanel() 'ESC_Restart' transitionFade?: 'True' currentpanel is: 'ESC_Main'
LOG: 12.02.2025 15:01:43
Menu.LoadMenuPanel => ESC_Restart (MenuID: EscapeMenu)
LOG: 12.02.2025 15:01:44
Menu.UnloadMenuPanel => ESC_Main
LOG: 12.02.2025 15:01:45
RestartGame!
LOG: 12.02.2025 15:01:45
GameSession OnNotCompletedGameSessionAborted: Emotes Delta => 31
LOG: 12.02.2025 15:01:45
resetBetQuests
LOG: 12.02.2025 15:01:45
SAVE GAME => 321 id:0 guid:3d88ebfe-a31f-4cb5-bc9a-30d0de64901c
LOG: 12.02.2025 15:01:45
SAVE GAME => 321 id:0 guid:3d88ebfe-a31f-4cb5-bc9a-30d0de64901c
LOG: 12.02.2025 15:01:45
is Loading Quests
WARNING: 12.02.2025 15:01:45
MechionaryManager.GetEnemyNameFromEntry(enemyTyp: incorrect_settings_in_enemyprefab) could not be found. Mechionary Entry is missing!
WARNING: 12.02.2025 15:01:45
GetIsBossEnemy (0# incorrect_settings_in_enemyprefab) is not in EnemyDatabase List!
LOG: 12.02.2025 15:01:45
WindowManager.UnloadMenu => EscapeMenu
LOG: 12.02.2025 15:01:45
Menu.UnloadMenuPanel => ESC_Restart
LOG: 12.02.2025 15:01:45
LoadingMenu.SetCurrentLoadingScreen() => Base
LOG: 12.02.2025 15:01:45
NEW GAMESEED: 'XOL8-B9RS' resetSeededCalls: True
LOG: 12.02.2025 15:01:45
CreateAndSetNewGameSessionObject() => Seed: XOL8-B9RS
LOG: 12.02.2025 15:01:45
GameSession.UpdateProgress(DRITY) => SessionGUID: '71c1cb0eeacb' GameSeed: XOL8-B9RS SeededCalls:0 SeededCallsLastDungeon:0 DDepth: 0 NDDepth: 0 FromHomeBase?: False
LOG: 12.02.2025 15:01:45
UpdatePlayerProgress
LOG: 12.02.2025 15:01:45
is Loading Quests
WARNING: 12.02.2025 15:01:45
MechionaryManager.GetEnemyNameFromEntry(enemyTyp: incorrect_settings_in_enemyprefab) could not be found. Mechionary Entry is missing!
WARNING: 12.02.2025 15:01:45
GetIsBossEnemy (0# incorrect_settings_in_enemyprefab) is not in EnemyDatabase List!
LOG: 12.02.2025 15:01:45
loaded mechionary progress for savegame:321
LOG: 12.02.2025 15:01:45
EvaluateEmotionalOvercharge() => Difficulty : Medium value 90
ERROR: 12.02.2025 15:01:45
System.NullReferenceException: Object reference not set to an instance of an object.
at StickyStoneStudio.MOODS.Items.DeadlyPrecisionAddin.OnUnEquip (StickyStoneStudio.MOODS.Player player) [0x00000] in <00000000000000000000000000000000>:0
at StickyStoneStudio.MOODS.PlayerInventory.ResetInventory () [0x00000] in <00000000000000000000000000000000>:0
at StickyStoneStudio.MOODS.Player.OnDestroy () [0x00000] in <00000000000000000000000000000000>:0
UnityEngine.Debug:LogError(Object)
StickyStoneStudio.MOODS.PlayerInventory:ResetInventory()
StickyStoneStudio.MOODS.Player:OnDestroy()
LOG: 12.02.2025 15:01:45
StandardOutlineEffect.enabled = false Mech_Player(Clone) öjj
WARNING: 12.02.2025 15:01:45
MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of Mech_Player(Clone) ! Consider Add it in the Prefab. Searching for Reference now ...
LOG: 12.02.2025 15:01:45
EvaluateEmotionalOvercharge() => Difficulty : Medium value 90
LOG: 12.02.2025 15:01:47
StandardOutlineEffect.enabled = false NPC_DOT öjj
LOG: 12.02.2025 15:01:47
StandardOutlineEffect.enabled = false NPC_Enigma_Mobile öjj
LOG: 12.02.2025 15:01:47
MapController: Change CurrentTheme from 'Wut' to 'HomeBase'
LOG: 12.02.2025 15:01:47
CreateHomeBase completed successfully.
LOG: 12.02.2025 15:01:47
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel'
LOG: 12.02.2025 15:01:47
WindowManager.UnloadMenu => LoadingMenu
LOG: 12.02.2025 15:01:47
EvaluateEmotionalOvercharge() => Difficulty : Medium value 90
LOG: 12.02.2025 15:01:47
CurrentRoom ReverbTheme isNone
LOG: 12.02.2025 15:01:47
TryAddItem(Equipment) => Equipment_Arm_Love Arm
LOG: 12.02.2025 15:01:47
TryAddItem(Equipment) => Equipment_Torso_Love Torso
LOG: 12.02.2025 15:01:47
TryAddItem(Equipment) => Equipment_Foot_Love Foot
LOG: 12.02.2025 15:01:47
TryAddItem(Equipment) => Equipment_Legs_Love Legs
WARNING: 12.02.2025 15:01:47
Ambient VFX this room or lv theme is null
LOG: 12.02.2025 15:01:47
CurrentRoom ReverbTheme isNone
LOG: 12.02.2025 15:01:47
StandardOutlineEffect.enabled = false NPC_Wrough öjj
LOG: 12.02.2025 15:01:47
StandardOutlineEffect.enabled = false Levelmodule_Bink_Individual öjj
LOG: 12.02.2025 15:01:47
StandardOutlineEffect.enabled = false NPC_CombatUnit öjj
WARNING: 12.02.2025 15:01:52
Ambient VFX this room or lv theme is null
LOG: 12.02.2025 15:01:52
CurrentRoom ReverbTheme isNone
LOG: 12.02.2025 15:01:52
SAVE GAME => 321 id:0 guid:3d88ebfe-a31f-4cb5-bc9a-30d0de64901c
LOG: 12.02.2025 15:01:52
<color=silver>[RichPresenceManager] ChangeActivity to AtTheBase ..
WARNING: 12.02.2025 15:01:53
GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build.
WARNING: 12.02.2025 15:01:53
GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build.
WARNING: 12.02.2025 15:01:53
GoToSplashScreenPanel() 'MultiplayerExplaination' failed. Splashscreens are disabled in the Build.
LOG: 12.02.2025 15:01:53
StandardOutlineEffect.enabled = false Mech_Player(Clone) öjj
WARNING: 12.02.2025 15:01:53
MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of Mech_Player(Clone) ! Consider Add it in the Prefab. Searching for Reference now ...
LOG: 12.02.2025 15:01:53
EvaluateEmotionalOvercharge() => Difficulty : Medium value 90
LOG: 12.02.2025 15:01:53
Menu.GoToPanel() 'AbilityClassContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel'
LOG: 12.02.2025 15:01:53
Menu.LoadMenuPanel => AbilityClassContext (MenuID: InGameMenu)
WARNING: 12.02.2025 15:01:53
Language Text not found! (Path: Main Description)
WARNING: 12.02.2025 15:01:53
Language Text not found! (Path: Main Description)
WARNING: 12.02.2025 15:01:53
Language Text not found! (Path: Main Description)
LOG: 12.02.2025 15:01:53
CurrentContext_AbilitySlots_SelectionChanged selection to 2
LOG: 12.02.2025 15:01:53
TryAddWeapon(Items.Weapons.ArcblastName) => Items.Weapons.ArcblastName 1
LOG: 12.02.2025 15:01:53
TryAddItem(Equipment) => Equipment_Arm_Sorrow Arm
LOG: 12.02.2025 15:01:53
TryAddItem(Equipment) => Equipment_Torso_Sorrow Torso
LOG: 12.02.2025 15:01:53
TryAddItem(Equipment) => Equipment_Foot_Sorrow Foot
LOG: 12.02.2025 15:01:53
TryAddItem(Equipment) => Equipment_Legs_Sorrow Legs
LOG: 12.02.2025 15:01:54
Menu.UnloadMenuPanel => DefaultPanel
LOG: 12.02.2025 15:01:54
CurrentContext_AbilitySlots_SelectionChanged selection to 1
LOG: 12.02.2025 15:01:54
TryAddWeapon(Items.Weapons.WrathRepeaterName) => Items.Weapons.WrathRepeaterName 1
LOG: 12.02.2025 15:01:54
TryAddItem(Equipment) => Equipment_Arm_Anger Arm
LOG: 12.02.2025 15:01:54
TryAddItem(Equipment) => Equipment_Torso_Anger Torso
LOG: 12.02.2025 15:01:54
TryAddItem(Equipment) => Equipment_Foot_Anger Foot
LOG: 12.02.2025 15:01:54
TryAddItem(Equipment) => Equipment_Legs_Anger Legs
LOG: 12.02.2025 15:01:55
CurrentContext_AbilitySlots_SelectionChanged selection to 0
LOG: 12.02.2025 15:01:55
TryAddWeapon(Items.Weapons.FusionFlintlockName) => Items.Weapons.FusionFlintlockName 1
LOG: 12.02.2025 15:01:55
TryAddItem(Equipment) => Equipment_Arm_Pride Arm
LOG: 12.02.2025 15:01:55
TryAddItem(Equipment) => Equipment_Torso_Anger Torso
LOG: 12.02.2025 15:01:55
TryAddItem(Equipment) => Equipment_Foot_Anger Foot
LOG: 12.02.2025 15:01:55
TryAddItem(Equipment) => Equipment_Legs_Pride Legs
LOG: 12.02.2025 15:01:55
CurrentContext_AbilitySlots_SelectionChanged selection to 7
LOG: 12.02.2025 15:01:55
TryAddWeapon(Items.Weapons.SnipeShotName) => Items.Weapons.SnipeShotName 1
LOG: 12.02.2025 15:01:55
TryAddItem(Equipment) => Equipment_Arm_Sorrow Arm
LOG: 12.02.2025 15:01:55
TryAddItem(Equipment) => Equipment_Torso_Sorrow Torso
LOG: 12.02.2025 15:01:55
TryAddItem(Equipment) => Equipment_Foot_Sorrow Foot
LOG: 12.02.2025 15:01:55
TryAddItem(Equipment) => Equipment_Legs_Sorrow Legs
LOG: 12.02.2025 15:01:56
TryAddItem(Equipment) => Equipment_Arm_Pride Arm
LOG: 12.02.2025 15:01:56
TryAddItem(Equipment) => Equipment_Torso_Anger Torso
LOG: 12.02.2025 15:01:56
TryAddItem(Equipment) => Equipment_Foot_Anger Foot
LOG: 12.02.2025 15:01:56
TryAddItem(Equipment) => Equipment_Legs_Pride Legs
LOG: 12.02.2025 15:01:56
TryAddItem(Equipment) => Equipment_Arm_Sorrow Arm
LOG: 12.02.2025 15:01:56
TryAddItem(Equipment) => Equipment_Torso_Sorrow Torso
LOG: 12.02.2025 15:01:56
TryAddItem(Equipment) => Equipment_Foot_Sorrow Foot
LOG: 12.02.2025 15:01:56
TryAddItem(Equipment) => Equipment_Legs_Sorrow Legs
LOG: 12.02.2025 15:01:56
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'AbilityClassContext'
LOG: 12.02.2025 15:01:56
Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu)
LOG: 12.02.2025 15:01:56
RemoveWeaponTransforms Warning: shootable is null
LOG: 12.02.2025 15:01:56
TryAddItem(Equipment) => Equipment_Arm_Sorrow Arm
LOG: 12.02.2025 15:01:56
TryAddItem(Equipment) => Equipment_Torso_Sorrow Torso
LOG: 12.02.2025 15:01:56
TryAddItem(Equipment) => Equipment_Foot_Sorrow Foot
LOG: 12.02.2025 15:01:56
TryAddItem(Equipment) => Equipment_Legs_Sorrow Legs
WARNING: 12.02.2025 15:01:57
Ambient VFX this room or lv theme is null
LOG: 12.02.2025 15:01:57
SAVE GAME => 321 id:0 guid:3d88ebfe-a31f-4cb5-bc9a-30d0de64901c
LOG: 12.02.2025 15:01:57
<color=silver>[RichPresenceManager] ChangeActivity to AtTheBase ..
LOG: 12.02.2025 15:01:57
Menu.UnloadMenuPanel => AbilityClassContext
WARNING: 12.02.2025 15:01:57
GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build.
WARNING: 12.02.2025 15:01:57
GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build.
LOG: 12.02.2025 15:02:01
WindowManager.LoadMenu => EscapeMenu
LOG: 12.02.2025 15:02:01
Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null.
LOG: 12.02.2025 15:02:01
Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu)
LOG: 12.02.2025 15:02:01
Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null.
LOG: 12.02.2025 15:02:01
Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu)
LOG: 12.02.2025 15:02:03
Menu.GoToPanel() 'MM_Options' transitionFade?: 'True' currentpanel is: 'ESC_Main'
LOG: 12.02.2025 15:02:03
Menu.LoadMenuPanel => MM_Options (MenuID: EscapeMenu)
WARNING: 12.02.2025 15:02:03
GetMappedKeyName(Use): Couldnt get ActionElementMap!
WARNING: 12.02.2025 15:02:03
GetMappedKeyName(Use): Couldnt get ActionElementMap!
LOG: 12.02.2025 15:02:03
Menu.UnloadMenuPanel => ESC_Main
WARNING: 12.02.2025 15:02:05
DontDestroyOnLoad only works for root GameObjects or components on root GameObjects.
WARNING: 12.02.2025 15:02:05
Language Text not found! (Path: OptionsMenu.ControllerPanel.ControllerAimRange)
LOG: 12.02.2025 15:02:23
Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel is: 'MM_Options'
LOG: 12.02.2025 15:02:23
Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu)
LOG: 12.02.2025 15:02:24
Menu.UnloadMenuPanel => MM_Options
LOG: 12.02.2025 15:02:25
Menu.GoToPanel() 'ESC_Controls' transitionFade?: 'True' currentpanel is: 'ESC_Main'
LOG: 12.02.2025 15:02:25
Menu.LoadMenuPanel => ESC_Controls (MenuID: EscapeMenu)
WARNING: 12.02.2025 15:02:25
Language Text not found! (Path: OptionsMenu.ControllerPanel.ControllerAimRange)
WARNING: 12.02.2025 15:02:25
Language Text not found! (Path: OptionsMenu.ControllerPanel.ControllerAimRange)
LOG: 12.02.2025 15:02:25
Menu.UnloadMenuPanel => ESC_Main
LOG: 12.02.2025 15:02:26
localplayers= 2 and INPUT_Back was pressed or sth
LOG: 12.02.2025 15:02:26
Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel is: 'ESC_Controls'
LOG: 12.02.2025 15:02:26
Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu)
LOG: 12.02.2025 15:02:26
Menu.UnloadMenuPanel => ESC_Controls
LOG: 12.02.2025 15:02:28
Menu.GoToPanel() 'MM_Options' transitionFade?: 'True' currentpanel is: 'ESC_Main'
LOG: 12.02.2025 15:02:28
Menu.LoadMenuPanel => MM_Options (MenuID: EscapeMenu)
WARNING: 12.02.2025 15:02:28
GetMappedKeyName(Use): Couldnt get ActionElementMap!
WARNING: 12.02.2025 15:02:28
GetMappedKeyName(Use): Couldnt get ActionElementMap!
LOG: 12.02.2025 15:02:28
Menu.UnloadMenuPanel => ESC_Main
LOG: 12.02.2025 15:02:51
Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel is: 'MM_Options'
LOG: 12.02.2025 15:02:51
Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu)
LOG: 12.02.2025 15:02:51
Menu.UnloadMenuPanel => MM_Options
LOG: 12.02.2025 15:02:53
Menu.GoToPanel() 'ESC_Controls' transitionFade?: 'True' currentpanel is: 'ESC_Main'
LOG: 12.02.2025 15:02:53
Menu.LoadMenuPanel => ESC_Controls (MenuID: EscapeMenu)
WARNING: 12.02.2025 15:02:53
Language Text not found! (Path: OptionsMenu.ControllerPanel.ControllerAimRange)
WARNING: 12.02.2025 15:02:53
Language Text not found! (Path: OptionsMenu.ControllerPanel.ControllerAimRange)
LOG: 12.02.2025 15:02:53
Menu.UnloadMenuPanel => ESC_Main
LOG: 12.02.2025 15:02:54
localplayers= 2 and INPUT_Back was pressed or sth
LOG: 12.02.2025 15:02:54
Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel is: 'ESC_Controls'
LOG: 12.02.2025 15:02:54
Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu)
LOG: 12.02.2025 15:02:54
Menu.UnloadMenuPanel => ESC_Controls
LOG: 12.02.2025 15:02:55
Menu.GoToPanel() 'MM_Options' transitionFade?: 'True' currentpanel is: 'ESC_Main'
LOG: 12.02.2025 15:02:55
Menu.LoadMenuPanel => MM_Options (MenuID: EscapeMenu)
WARNING: 12.02.2025 15:02:55
GetMappedKeyName(Use): Couldnt get ActionElementMap!
WARNING: 12.02.2025 15:02:55
GetMappedKeyName(Use): Couldnt get ActionElementMap!
WARNING: 12.02.2025 15:02:55
GetMappedKeyName(TabRight): Couldnt get ActionElementMap!
WARNING: 12.02.2025 15:02:55
GetMappedKeyName(TabRight): Couldnt get ActionElementMap!
WARNING: 12.02.2025 15:02:55
GetMappedKeyName(TabLeft): Couldnt get ActionElementMap!
WARNING: 12.02.2025 15:02:55
GetMappedKeyName(TabLeft): Couldnt get ActionElementMap!
LOG: 12.02.2025 15:02:55
Menu.UnloadMenuPanel => ESC_Main
LOG: 12.02.2025 15:04:20
Joystick connected ("Controller (XBOX 360 For Windows)").
LOG: 12.02.2025 15:04:20
A controller was connected! Name = XInput Gamepad 4 Id = 3 Type = Joystick
LOG: 12.02.2025 15:04:37
Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel is: 'MM_Options'
LOG: 12.02.2025 15:04:37
Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu)
LOG: 12.02.2025 15:04:38
Menu.UnloadMenuPanel => MM_Options
LOG: 12.02.2025 15:04:38
WindowManager.UnloadMenu => EscapeMenu
LOG: 12.02.2025 15:04:38
Menu.UnloadMenuPanel => ESC_Main
LOG: 12.02.2025 15:04:38
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel'
LOG: 12.02.2025 15:04:38
<color=silver>[RichPresenceManager] ChangeActivity to AtTheBase ..
WARNING: 12.02.2025 15:04:40
GoToSplashScreenPanel() 'MultiplayerExplaination' failed. Splashscreens are disabled in the Build.
WARNING: 12.02.2025 15:04:40
GoToSplashScreenPanel() 'MultiplayerExplaination' failed. Splashscreens are disabled in the Build.
WARNING: 12.02.2025 15:04:40
[FMOD] Max number of listeners reached : 8.
LOG: 12.02.2025 15:04:40
StandardOutlineEffect.enabled = false Mech_Player(Clone) öjj
WARNING: 12.02.2025 15:04:40
MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of Mech_Player(Clone) ! Consider Add it in the Prefab. Searching for Reference now ...
LOG: 12.02.2025 15:04:40
EvaluateEmotionalOvercharge() => Difficulty : Medium value 90
LOG: 12.02.2025 15:04:40
Menu.GoToPanel() 'AbilityClassContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel'
LOG: 12.02.2025 15:04:40
Menu.LoadMenuPanel => AbilityClassContext (MenuID: InGameMenu)
WARNING: 12.02.2025 15:04:40
Language Text not found! (Path: Main Description)
WARNING: 12.02.2025 15:04:40
Language Text not found! (Path: Main Description)
WARNING: 12.02.2025 15:04:40
Language Text not found! (Path: Main Description)
LOG: 12.02.2025 15:04:40
CurrentContext_AbilitySlots_SelectionChanged selection to 2
LOG: 12.02.2025 15:04:40
TryAddWeapon(Items.Weapons.ArcblastName) => Items.Weapons.ArcblastName 1
LOG: 12.02.2025 15:04:40
TryAddItem(Equipment) => Equipment_Arm_Sorrow Arm
LOG: 12.02.2025 15:04:40
TryAddItem(Equipment) => Equipment_Torso_Sorrow Torso
LOG: 12.02.2025 15:04:40
TryAddItem(Equipment) => Equipment_Foot_Sorrow Foot
LOG: 12.02.2025 15:04:40
TryAddItem(Equipment) => Equipment_Legs_Sorrow Legs
LOG: 12.02.2025 15:04:41
Menu.UnloadMenuPanel => DefaultPanel
LOG: 12.02.2025 15:04:42
CurrentContext_AbilitySlots_SelectionChanged selection to 3
LOG: 12.02.2025 15:04:42
TryAddWeapon(Items.Weapons.CrossbowName) => Items.Weapons.CrossbowName 1
LOG: 12.02.2025 15:04:42
TryAddItem(Equipment) => Equipment_Arm_Love Arm
LOG: 12.02.2025 15:04:42
TryAddItem(Equipment) => Equipment_Torso_Love Torso
LOG: 12.02.2025 15:04:42
TryAddItem(Equipment) => Equipment_Foot_Love Foot
LOG: 12.02.2025 15:04:42
TryAddItem(Equipment) => Equipment_Legs_Love Legs
LOG: 12.02.2025 15:04:42
CurrentContext_AbilitySlots_SelectionChanged selection to 2
LOG: 12.02.2025 15:04:42
TryAddWeapon(Items.Weapons.ArcblastName) => Items.Weapons.ArcblastName 1
LOG: 12.02.2025 15:04:42
TryAddItem(Equipment) => Equipment_Arm_Sorrow Arm
LOG: 12.02.2025 15:04:42
TryAddItem(Equipment) => Equipment_Torso_Sorrow Torso
LOG: 12.02.2025 15:04:42
TryAddItem(Equipment) => Equipment_Foot_Sorrow Foot
LOG: 12.02.2025 15:04:42
TryAddItem(Equipment) => Equipment_Legs_Sorrow Legs
LOG: 12.02.2025 15:04:43
CurrentContext_AbilitySlots_SelectionChanged selection to 1
LOG: 12.02.2025 15:04:43
TryAddWeapon(Items.Weapons.WrathRepeaterName) => Items.Weapons.WrathRepeaterName 1
LOG: 12.02.2025 15:04:43
TryAddItem(Equipment) => Equipment_Arm_Anger Arm
LOG: 12.02.2025 15:04:43
TryAddItem(Equipment) => Equipment_Torso_Anger Torso
LOG: 12.02.2025 15:04:43
TryAddItem(Equipment) => Equipment_Foot_Anger Foot
LOG: 12.02.2025 15:04:43
TryAddItem(Equipment) => Equipment_Legs_Anger Legs
LOG: 12.02.2025 15:04:45
TryAddItem(Equipment) => Equipment_Arm_Pride Arm
LOG: 12.02.2025 15:04:45
TryAddItem(Equipment) => Equipment_Torso_Anger Torso
LOG: 12.02.2025 15:04:45
TryAddItem(Equipment) => Equipment_Foot_Anger Foot
LOG: 12.02.2025 15:04:45
TryAddItem(Equipment) => Equipment_Legs_Pride Legs
LOG: 12.02.2025 15:04:45
TryAddItem(Equipment) => Equipment_Arm_Anger Arm
LOG: 12.02.2025 15:04:45
TryAddItem(Equipment) => Equipment_Torso_Anger Torso
LOG: 12.02.2025 15:04:45
TryAddItem(Equipment) => Equipment_Foot_Anger Foot
LOG: 12.02.2025 15:04:45
TryAddItem(Equipment) => Equipment_Legs_Anger Legs
LOG: 12.02.2025 15:04:45
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'AbilityClassContext'
LOG: 12.02.2025 15:04:45
Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu)
LOG: 12.02.2025 15:04:45
RemoveWeaponTransforms Warning: shootable is null
LOG: 12.02.2025 15:04:45
TryAddItem(Equipment) => Equipment_Arm_Anger Arm
LOG: 12.02.2025 15:04:45
TryAddItem(Equipment) => Equipment_Torso_Anger Torso
LOG: 12.02.2025 15:04:45
TryAddItem(Equipment) => Equipment_Foot_Anger Foot
LOG: 12.02.2025 15:04:45
TryAddItem(Equipment) => Equipment_Legs_Anger Legs
WARNING: 12.02.2025 15:04:45
Ambient VFX this room or lv theme is null
LOG: 12.02.2025 15:04:45
SAVE GAME => 321 id:0 guid:3d88ebfe-a31f-4cb5-bc9a-30d0de64901c
LOG: 12.02.2025 15:04:45
<color=silver>[RichPresenceManager] ChangeActivity to AtTheBase ..
LOG: 12.02.2025 15:04:46
Menu.UnloadMenuPanel => AbilityClassContext
WARNING: 12.02.2025 15:04:46
GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build.
WARNING: 12.02.2025 15:04:46
GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build.
WARNING: 12.02.2025 15:04:51
GoToSplashScreenPanel() 'MultiplayerExplaination' failed. Splashscreens are disabled in the Build.
WARNING: 12.02.2025 15:04:51
GoToSplashScreenPanel() 'MultiplayerExplaination' failed. Splashscreens are disabled in the Build.
WARNING: 12.02.2025 15:04:51
GoToSplashScreenPanel() 'MultiplayerExplaination' failed. Splashscreens are disabled in the Build.
WARNING: 12.02.2025 15:04:51
[FMOD] Max number of listeners reached : 8.
WARNING: 12.02.2025 15:04:51
[FMOD] Max number of listeners reached : 8.
LOG: 12.02.2025 15:04:51
StandardOutlineEffect.enabled = false Mech_Player(Clone) öjj
WARNING: 12.02.2025 15:04:51
MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of Mech_Player(Clone) ! Consider Add it in the Prefab. Searching for Reference now ...
LOG: 12.02.2025 15:04:51
EvaluateEmotionalOvercharge() => Difficulty : Medium value 90
LOG: 12.02.2025 15:04:51
Menu.GoToPanel() 'AbilityClassContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel'
LOG: 12.02.2025 15:04:51
Menu.LoadMenuPanel => AbilityClassContext (MenuID: InGameMenu)
WARNING: 12.02.2025 15:04:52
Language Text not found! (Path: Main Description)
WARNING: 12.02.2025 15:04:52
Language Text not found! (Path: Main Description)
WARNING: 12.02.2025 15:04:52
Language Text not found! (Path: Main Description)
LOG: 12.02.2025 15:04:52
CurrentContext_AbilitySlots_SelectionChanged selection to 2
LOG: 12.02.2025 15:04:52
TryAddWeapon(Items.Weapons.ArcblastName) => Items.Weapons.ArcblastName 1
LOG: 12.02.2025 15:04:52
TryAddItem(Equipment) => Equipment_Arm_Sorrow Arm
LOG: 12.02.2025 15:04:52
TryAddItem(Equipment) => Equipment_Torso_Sorrow Torso
LOG: 12.02.2025 15:04:52
TryAddItem(Equipment) => Equipment_Foot_Sorrow Foot
LOG: 12.02.2025 15:04:52
TryAddItem(Equipment) => Equipment_Legs_Sorrow Legs
LOG: 12.02.2025 15:04:52
Menu.UnloadMenuPanel => DefaultPanel
LOG: 12.02.2025 15:04:55
CurrentContext_AbilitySlots_SelectionChanged selection to 3
LOG: 12.02.2025 15:04:55
TryAddWeapon(Items.Weapons.CrossbowName) => Items.Weapons.CrossbowName 1
LOG: 12.02.2025 15:04:55
TryAddItem(Equipment) => Equipment_Arm_Love Arm
LOG: 12.02.2025 15:04:55
TryAddItem(Equipment) => Equipment_Torso_Love Torso
LOG: 12.02.2025 15:04:55
TryAddItem(Equipment) => Equipment_Foot_Love Foot
LOG: 12.02.2025 15:04:55
TryAddItem(Equipment) => Equipment_Legs_Love Legs
WARNING: 12.02.2025 15:05:01
GetMappedKeyName(SelectUp): Couldnt get ActionElementMap!
WARNING: 12.02.2025 15:05:01
GetMappedKeyName(SelectUp): Couldnt get ActionElementMap!
WARNING: 12.02.2025 15:05:01
GetMappedKeyName(SelectDown): Couldnt get ActionElementMap!
WARNING: 12.02.2025 15:05:01
GetMappedKeyName(SelectDown): Couldnt get ActionElementMap!
WARNING: 12.02.2025 15:05:01
GetMappedKeyName(SelectLeft): Couldnt get ActionElementMap!
WARNING: 12.02.2025 15:05:01
GetMappedKeyName(SelectLeft): Couldnt get ActionElementMap!
WARNING: 12.02.2025 15:05:01
GetMappedKeyName(SelectRight): Couldnt get ActionElementMap!
WARNING: 12.02.2025 15:05:01
GetMappedKeyName(SelectRight): Couldnt get ActionElementMap!
WARNING: 12.02.2025 15:05:01
GetMappedKeyName(Confirm): Couldnt get ActionElementMap!
WARNING: 12.02.2025 15:05:01
GetMappedKeyName(Confirm): Couldnt get ActionElementMap!
WARNING: 12.02.2025 15:05:03
GetMappedKeyName(SelectUp): Couldnt get ActionElementMap!
WARNING: 12.02.2025 15:05:03
GetMappedKeyName(SelectUp): Couldnt get ActionElementMap!
WARNING: 12.02.2025 15:05:03
GetMappedKeyName(SelectDown): Couldnt get ActionElementMap!
WARNING: 12.02.2025 15:05:03
GetMappedKeyName(SelectDown): Couldnt get ActionElementMap!
WARNING: 12.02.2025 15:05:03
GetMappedKeyName(SelectLeft): Couldnt get ActionElementMap!
WARNING: 12.02.2025 15:05:03
GetMappedKeyName(SelectLeft): Couldnt get ActionElementMap!
WARNING: 12.02.2025 15:05:03
GetMappedKeyName(SelectRight): Couldnt get ActionElementMap!
WARNING: 12.02.2025 15:05:03
GetMappedKeyName(SelectRight): Couldnt get ActionElementMap!
WARNING: 12.02.2025 15:05:03
GetMappedKeyName(Confirm): Couldnt get ActionElementMap!
WARNING: 12.02.2025 15:05:03
GetMappedKeyName(Confirm): Couldnt get ActionElementMap!
WARNING: 12.02.2025 15:05:06
GetMappedKeyName(SelectUp): Couldnt get ActionElementMap!
WARNING: 12.02.2025 15:05:06
GetMappedKeyName(SelectUp): Couldnt get ActionElementMap!
WARNING: 12.02.2025 15:05:06
GetMappedKeyName(SelectDown): Couldnt get ActionElementMap!
WARNING: 12.02.2025 15:05:06
GetMappedKeyName(SelectDown): Couldnt get ActionElementMap!
WARNING: 12.02.2025 15:05:06
GetMappedKeyName(SelectLeft): Couldnt get ActionElementMap!
WARNING: 12.02.2025 15:05:06
GetMappedKeyName(SelectLeft): Couldnt get ActionElementMap!
WARNING: 12.02.2025 15:05:06
GetMappedKeyName(SelectRight): Couldnt get ActionElementMap!
WARNING: 12.02.2025 15:05:06
GetMappedKeyName(SelectRight): Couldnt get ActionElementMap!
WARNING: 12.02.2025 15:05:06
GetMappedKeyName(Confirm): Couldnt get ActionElementMap!
WARNING: 12.02.2025 15:05:06
GetMappedKeyName(Confirm): Couldnt get ActionElementMap!
LOG: 12.02.2025 15:05:18
Swap Player Classes => was: 321_2 gets 'Love' and 321 gets 'Pride'
LOG: 12.02.2025 15:05:18
TryAddWeapon(Items.Weapons.CrossbowName) => Items.Weapons.CrossbowName 2
LOG: 12.02.2025 15:05:18
TryAddItem(Equipment) => Equipment_Arm_Love Arm
LOG: 12.02.2025 15:05:18
TryAddItem(Equipment) => Equipment_Torso_Love Torso
LOG: 12.02.2025 15:05:18
TryAddItem(Equipment) => Equipment_Foot_Love Foot
LOG: 12.02.2025 15:05:18
TryAddItem(Equipment) => Equipment_Legs_Love Legs
LOG: 12.02.2025 15:05:18
TryAddWeapon(Items.Weapons.FusionFlintlockName) => Items.Weapons.FusionFlintlockName 1
LOG: 12.02.2025 15:05:18
TryAddItem(Equipment) => Equipment_Arm_Pride Arm
LOG: 12.02.2025 15:05:18
TryAddItem(Equipment) => Equipment_Torso_Anger Torso
LOG: 12.02.2025 15:05:18
TryAddItem(Equipment) => Equipment_Foot_Anger Foot
LOG: 12.02.2025 15:05:18
TryAddItem(Equipment) => Equipment_Legs_Pride Legs
LOG: 12.02.2025 15:05:18
TryAddItem(Equipment) => Equipment_Arm_Pride Arm
LOG: 12.02.2025 15:05:18
TryAddItem(Equipment) => Equipment_Torso_Anger Torso
LOG: 12.02.2025 15:05:18
TryAddItem(Equipment) => Equipment_Foot_Anger Foot
LOG: 12.02.2025 15:05:18
TryAddItem(Equipment) => Equipment_Legs_Pride Legs
WARNING: 12.02.2025 15:05:18
Language Text not found! (Path: Main Description)
WARNING: 12.02.2025 15:05:18
Language Text not found! (Path: Main Description)
WARNING: 12.02.2025 15:05:18
Language Text not found! (Path: Main Description)
WARNING: 12.02.2025 15:05:18
GetMappedKeyName(SelectUp): Couldnt get ActionElementMap!
WARNING: 12.02.2025 15:05:18
GetMappedKeyName(SelectUp): Couldnt get ActionElementMap!
WARNING: 12.02.2025 15:05:18
GetMappedKeyName(SelectDown): Couldnt get ActionElementMap!
WARNING: 12.02.2025 15:05:18
GetMappedKeyName(SelectDown): Couldnt get ActionElementMap!
WARNING: 12.02.2025 15:05:18
GetMappedKeyName(SelectLeft): Couldnt get ActionElementMap!
WARNING: 12.02.2025 15:05:18
GetMappedKeyName(SelectLeft): Couldnt get ActionElementMap!
WARNING: 12.02.2025 15:05:18
GetMappedKeyName(SelectRight): Couldnt get ActionElementMap!
WARNING: 12.02.2025 15:05:18
GetMappedKeyName(SelectRight): Couldnt get ActionElementMap!
WARNING: 12.02.2025 15:05:18
GetMappedKeyName(Confirm): Couldnt get ActionElementMap!
WARNING: 12.02.2025 15:05:18
GetMappedKeyName(Confirm): Couldnt get ActionElementMap!
LOG: 12.02.2025 15:05:18
TryAddItem(Equipment) => Equipment_Arm_Pride Arm
LOG: 12.02.2025 15:05:18
TryAddItem(Equipment) => Equipment_Torso_Anger Torso
LOG: 12.02.2025 15:05:18
TryAddItem(Equipment) => Equipment_Foot_Anger Foot
LOG: 12.02.2025 15:05:18
TryAddItem(Equipment) => Equipment_Legs_Pride Legs
LOG: 12.02.2025 15:05:18
TryAddItem(Equipment) => Equipment_Arm_Love Arm
LOG: 12.02.2025 15:05:18
TryAddItem(Equipment) => Equipment_Torso_Love Torso
LOG: 12.02.2025 15:05:18
TryAddItem(Equipment) => Equipment_Foot_Love Foot
LOG: 12.02.2025 15:05:18
TryAddItem(Equipment) => Equipment_Legs_Love Legs
WARNING: 12.02.2025 15:05:19
UpdateAimIndecatorColor() => changed shootable, caouse it was null or thrown a error!
Message:Object reference not set to an instance of an object.
StackTrace: at UnityEngine.Transform.get_position () [0x00000] in <00000000000000000000000000000000>:0
at StickyStoneStudio.MOODS.AimIndecatorController.UpdateAimIndecatorColor (UnityEngine.Vector3 fromPosition) [0x00000] in <00000000000000000000000000000000>:0
at StickyStoneStudio.MOODS.AimIndecatorController.UpdateAimIndecator () [0x00000] in <00000000000000000000000000000000>:0
at StickyStoneStudio.MOODS.InGameUIController.UpdateAllAimIndicators () [0x00000] in <00000000000000000000000000000000>:0
at StickyStoneStudio.MOODS.Player.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0
LOG: 12.02.2025 15:05:19
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'AbilityClassContext'
LOG: 12.02.2025 15:05:19
Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu)
LOG: 12.02.2025 15:05:19
RemoveWeaponTransforms Warning: shootable is null
LOG: 12.02.2025 15:05:19
TryAddItem(Equipment) => Equipment_Arm_Love Arm
LOG: 12.02.2025 15:05:19
TryAddItem(Equipment) => Equipment_Torso_Love Torso
LOG: 12.02.2025 15:05:19
TryAddItem(Equipment) => Equipment_Foot_Love Foot
LOG: 12.02.2025 15:05:19
TryAddItem(Equipment) => Equipment_Legs_Love Legs
WARNING: 12.02.2025 15:05:19
Ambient VFX this room or lv theme is null
LOG: 12.02.2025 15:05:19
SAVE GAME => 321 id:0 guid:3d88ebfe-a31f-4cb5-bc9a-30d0de64901c
LOG: 12.02.2025 15:05:19
<color=silver>[RichPresenceManager] ChangeActivity to AtTheBase ..
LOG: 12.02.2025 15:05:19
Menu.UnloadMenuPanel => AbilityClassContext
WARNING: 12.02.2025 15:05:19
GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build.
WARNING: 12.02.2025 15:05:19
GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build.
WARNING: 12.02.2025 15:05:20
GoToSplashScreenPanel() 'InGame_Mechionary' failed. Splashscreens are disabled in the Build.
WARNING: 12.02.2025 15:05:20
GoToSplashScreenPanel() 'InGame_Mechionary' failed. Splashscreens are disabled in the Build.
WARNING: 12.02.2025 15:05:21
GoToSplashScreenPanel() 'InGame_Mechionary' failed. Splashscreens are disabled in the Build.
WARNING: 12.02.2025 15:05:21
GoToSplashScreenPanel() 'InGame_Mechionary' failed. Splashscreens are disabled in the Build.
WARNING: 12.02.2025 15:05:22
GoToSplashScreenPanel() 'Base_MoodSetterStation' failed. Splashscreens are disabled in the Build.
WARNING: 12.02.2025 15:05:22
GoToSplashScreenPanel() 'Base_MoodSetterStation' failed. Splashscreens are disabled in the Build.
WARNING: 12.02.2025 15:05:22
GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build.
WARNING: 12.02.2025 15:05:22
GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build.
LOG: 12.02.2025 15:05:23
Menu.GoToPanel() 'AbilityClassContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel'
LOG: 12.02.2025 15:05:23
Menu.LoadMenuPanel => AbilityClassContext (MenuID: InGameMenu)
LOG: 12.02.2025 15:05:23
CurrentRoom ReverbTheme isNone
LOG: 12.02.2025 15:05:23
WindowManager.LoadMenu => StageSelectorMenu
WARNING: 12.02.2025 15:05:23
GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build.
WARNING: 12.02.2025 15:05:23
GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build.
WARNING: 12.02.2025 15:05:23
GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build.
WARNING: 12.02.2025 15:05:23
GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build.
WARNING: 12.02.2025 15:05:23
GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build.
WARNING: 12.02.2025 15:05:23
GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build.
WARNING: 12.02.2025 15:05:23
GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build.
WARNING: 12.02.2025 15:05:23
Language Text not found! (Path: Main Description)
WARNING: 12.02.2025 15:05:23
Language Text not found! (Path: Main Description)
WARNING: 12.02.2025 15:05:23
Language Text not found! (Path: Main Description)
LOG: 12.02.2025 15:05:23
CurrentContext_AbilitySlots_SelectionChanged selection to 7
LOG: 12.02.2025 15:05:23
TryAddWeapon(Items.Weapons.SnipeShotName) => Items.Weapons.SnipeShotName 1
LOG: 12.02.2025 15:05:23
TryAddItem(Equipment) => Equipment_Arm_Sorrow Arm
LOG: 12.02.2025 15:05:23
TryAddItem(Equipment) => Equipment_Torso_Sorrow Torso
LOG: 12.02.2025 15:05:23
TryAddItem(Equipment) => Equipment_Foot_Sorrow Foot
LOG: 12.02.2025 15:05:23
TryAddItem(Equipment) => Equipment_Legs_Sorrow Legs
LOG: 12.02.2025 15:05:23
PrideStageUIShouldBeChooseable ShouldBeChoosable:True
LOG: 12.02.2025 15:05:23
AngerStageUIShouldBeChooseable ShouldBeChoosable:True
LOG: 12.02.2025 15:05:23
SorrowStageUIShouldBeChooseable ShouldBeChoosable:False
LOG: 12.02.2025 15:05:23
Menu.UnloadMenuPanel => DefaultPanel
LOG: 12.02.2025 15:05:23
CurrentContext_AbilitySlots_SelectionChanged selection to 0
LOG: 12.02.2025 15:05:23
TryAddWeapon(Items.Weapons.FusionFlintlockName) => Items.Weapons.FusionFlintlockName 1
LOG: 12.02.2025 15:05:23
TryAddItem(Equipment) => Equipment_Arm_Pride Arm
LOG: 12.02.2025 15:05:23
TryAddItem(Equipment) => Equipment_Torso_Anger Torso
LOG: 12.02.2025 15:05:23
TryAddItem(Equipment) => Equipment_Foot_Anger Foot
LOG: 12.02.2025 15:05:23
TryAddItem(Equipment) => Equipment_Legs_Pride Legs
WARNING: 12.02.2025 15:05:24
Cannot Prepare a disabled VideoPlayer
WARNING: 12.02.2025 15:05:24
Cannot Play a disabled VideoPlayer
LOG: 12.02.2025 15:05:26
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'AbilityClassContext'
LOG: 12.02.2025 15:05:26
Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu)
LOG: 12.02.2025 15:05:26
TryAddItem(Equipment) => Equipment_Arm_Sorrow Arm
LOG: 12.02.2025 15:05:26
TryAddItem(Equipment) => Equipment_Torso_Sorrow Torso
LOG: 12.02.2025 15:05:26
TryAddItem(Equipment) => Equipment_Foot_Sorrow Foot
LOG: 12.02.2025 15:05:26
TryAddItem(Equipment) => Equipment_Legs_Sorrow Legs
LOG: 12.02.2025 15:05:26
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'AbilityClassContext'
LOG: 12.02.2025 15:05:26
Menu.LoadMenuPanel (DefaultPanel) is already loading! (MenuID: InGameMenu)
LOG: 12.02.2025 15:05:26
WindowManager.UnloadMenu => StageSelectorMenu
WARNING: 12.02.2025 15:05:26
UpdateAimIndecatorColor() => changed shootable, caouse it was null or thrown a error!
Message:Object reference not set to an instance of an object.
StackTrace: at UnityEngine.Transform.get_position () [0x00000] in <00000000000000000000000000000000>:0
at StickyStoneStudio.MOODS.AimIndecatorController.UpdateAimIndecatorColor (UnityEngine.Vector3 fromPosition) [0x00000] in <00000000000000000000000000000000>:0
at StickyStoneStudio.MOODS.AimIndecatorController.UpdateAimIndecator () [0x00000] in <00000000000000000000000000000000>:0
at StickyStoneStudio.MOODS.InGameUIController.UpdateAllAimIndicators () [0x00000] in <00000000000000000000000000000000>:0
at StickyStoneStudio.MOODS.Player.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0
WARNING: 12.02.2025 15:05:26
GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build.
WARNING: 12.02.2025 15:05:26
GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build.
WARNING: 12.02.2025 15:05:26
GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build.
LOG: 12.02.2025 15:05:26
Menu.UnloadMenuPanel => AbilityClassContext
WARNING: 12.02.2025 15:05:27
GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build.
WARNING: 12.02.2025 15:05:27
GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build.
WARNING: 12.02.2025 15:05:27
GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build.
WARNING: 12.02.2025 15:05:27
GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build.
WARNING: 12.02.2025 15:05:28
GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build.
WARNING: 12.02.2025 15:05:28
GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build.
LOG: 12.02.2025 15:05:29
CurrentRoom ReverbTheme isNone
LOG: 12.02.2025 15:05:29
WindowManager.LoadMenu => StageSelectorMenu
WARNING: 12.02.2025 15:05:29
GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build.
WARNING: 12.02.2025 15:05:29
GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build.
WARNING: 12.02.2025 15:05:29
GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build.
WARNING: 12.02.2025 15:05:29
GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build.
WARNING: 12.02.2025 15:05:29
GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build.
WARNING: 12.02.2025 15:05:29
GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build.
LOG: 12.02.2025 15:05:29
PrideStageUIShouldBeChooseable ShouldBeChoosable:True
LOG: 12.02.2025 15:05:29
AngerStageUIShouldBeChooseable ShouldBeChoosable:True
LOG: 12.02.2025 15:05:29
SorrowStageUIShouldBeChooseable ShouldBeChoosable:False
LOG: 12.02.2025 15:05:36
EvaluateEmotionalOvercharge() => Difficulty : Medium value 90
LOG: 12.02.2025 15:05:36
WindowManager.LoadMenu => MapSelectorMenu
LOG: 12.02.2025 15:05:59
MapController: Change CurrentTheme from 'HomeBase' to 'Stolz'
LOG: 12.02.2025 15:05:59
SetCurrentMapSelectorChoice => DungeonDepth: -1 NextDungeonDepth: 0 PersistentDungeonDepth: 12 CurrentTheme: Stolz
LOG: 12.02.2025 15:05:59
GameSession.UpdateProgress(SAVED) => SessionGUID: '71c1cb0eeacb' GameSeed: XOL8-B9RS SeededCalls:0 SeededCallsLastDungeon:0 DDepth: -1 NDDepth: 0 FromHomeBase?: True
LOG: 12.02.2025 15:05:59
SAVE GAME => 321 id:0 guid:3d88ebfe-a31f-4cb5-bc9a-30d0de64901c
LOG: 12.02.2025 15:05:59
WindowManager.UnloadAllOtherMenus but 'InGameMenu'! Currently acitve Menus: 3
LOG: 12.02.2025 15:05:59
WindowManager.UnloadMenu => MapSelectorMenu
LOG: 12.02.2025 15:05:59
WindowManager.UnloadMenu => StageSelectorMenu
LOG: 12.02.2025 15:05:59
LoadingMenu.SetCurrentLoadingScreen() => ME_Level1
LOG: 12.02.2025 15:05:59
Generate Level Started! Level: Level_A theme: Stolz GameSeed: XOL8-B9RS SeedCalls: 70
LOG: 12.02.2025 15:06:01
StandardOutlineEffect.enabled = false NPC_Syop öjj
LOG: 12.02.2025 15:06:01
StandardOutlineEffect.enabled = false NPC_Enigma_Prologue öjj
WARNING: 12.02.2025 15:06:03
[FMOD] Max number of listeners reached : 8.
WARNING: 12.02.2025 15:06:03
[FMOD] Max number of listeners reached : 8.
LOG: 12.02.2025 15:06:03
MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False
LOG: 12.02.2025 15:06:04
Syop BetQuest logs
RT15:01DungeonDepth: 0 - seed JYE?-6AGY has been applied
RT15:01DungeonDepth: 0 - seed XOL8-B9RS has been applied
RT15:05DungeonDepth: 0 - OnDepthChange, currentStageConditionObjects.count = 0
WARNING: 12.02.2025 15:06:04
[FMOD] Max number of listeners reached : 8.
WARNING: 12.02.2025 15:06:04
[FMOD] Max number of listeners reached : 8.
LOG: 12.02.2025 15:06:04
Generate Level Completed! Loading time: 4,595s
LOG: 12.02.2025 15:06:04
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel'
LOG: 12.02.2025 15:06:04
WindowManager.UnloadMenu => LoadingMenu
LOG: 12.02.2025 15:06:04
EvaluateEmotionalOvercharge() => Difficulty : Medium value 90
LOG: 12.02.2025 15:06:04
CurrentRoom ReverbTheme isForest_Small
LOG: 12.02.2025 15:06:04
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel'
LOG: 12.02.2025 15:06:04
TryAddWeapon(Items.Weapons.FusionFlintlockName) => Items.Weapons.FusionFlintlockName 1
LOG: 12.02.2025 15:06:04
CurrentRoom ReverbTheme isForest_Small
LOG: 12.02.2025 15:06:04
UpdatePlayerProgress
LOG: 12.02.2025 15:06:04
SAVE GAME => 321 id:0 guid:3d88ebfe-a31f-4cb5-bc9a-30d0de64901c
LOG: 12.02.2025 15:06:04
<color=silver>[RichPresenceManager] ChangeActivity to PrideArea ..
LOG: 12.02.2025 15:06:04
TryAddWeapon(Items.Weapons.SnipeShotName) => Items.Weapons.SnipeShotName 1
LOG: 12.02.2025 15:06:04
UpdatePlayerProgress
LOG: 12.02.2025 15:06:04
SAVE GAME => 321 id:0 guid:3d88ebfe-a31f-4cb5-bc9a-30d0de64901c
LOG: 12.02.2025 15:06:04
<color=silver>[RichPresenceManager] ChangeActivity to PrideArea ..
LOG: 12.02.2025 15:06:04
TryAddWeapon(Items.Weapons.WrathRepeaterName) => Items.Weapons.WrathRepeaterName 1
LOG: 12.02.2025 15:06:04
UpdatePlayerProgress
LOG: 12.02.2025 15:06:04
SAVE GAME => 321 id:0 guid:3d88ebfe-a31f-4cb5-bc9a-30d0de64901c
LOG: 12.02.2025 15:06:04
<color=silver>[RichPresenceManager] ChangeActivity to PrideArea ..
LOG: 12.02.2025 15:06:04
TryAddWeapon(Items.Weapons.CrossbowName) => Items.Weapons.CrossbowName 1
LOG: 12.02.2025 15:06:04
UpdatePlayerProgress
LOG: 12.02.2025 15:06:04
SAVE GAME => 321 id:0 guid:3d88ebfe-a31f-4cb5-bc9a-30d0de64901c
LOG: 12.02.2025 15:06:04
<color=silver>[RichPresenceManager] ChangeActivity to PrideArea ..
LOG: 12.02.2025 15:06:04
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel'
LOG: 12.02.2025 15:06:04
Syop BetQuest logs
RT15:01DungeonDepth: 0 - seed JYE?-6AGY has been applied
RT15:01DungeonDepth: 0 - seed XOL8-B9RS has been applied
RT15:05DungeonDepth: 0 - OnDepthChange, currentStageConditionObjects.count = 0
WARNING: 12.02.2025 15:06:04
GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build.
WARNING: 12.02.2025 15:06:04
GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build.
WARNING: 12.02.2025 15:06:04
GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build.
WARNING: 12.02.2025 15:06:04
GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build.
LOG: 12.02.2025 15:06:04
Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel'
LOG: 12.02.2025 15:06:04
Menu.LoadMenuPanel => Info (MenuID: InGameMenu)
WARNING: 12.02.2025 15:06:04
GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build.
WARNING: 12.02.2025 15:06:04
GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build.
WARNING: 12.02.2025 15:06:04
GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build.
WARNING: 12.02.2025 15:06:04
GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build.
LOG: 12.02.2025 15:06:05
Menu.UnloadMenuPanel => DefaultPanel
LOG: 12.02.2025 15:06:07
DestroyDestructibleInScene() => Destructible_Barrel_Pride_02 (2)_01
LOG: 12.02.2025 15:06:07
DestroyDestructibleInScene() => Destructible_Barrel_Pride_02 (2)_02
WARNING: 12.02.2025 15:06:08
GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build.
LOG: 12.02.2025 15:06:09
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info'
LOG: 12.02.2025 15:06:09
Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu)
LOG: 12.02.2025 15:06:09
Menu.UnloadMenuPanel => Info
LOG: 12.02.2025 15:06:10
OpenChest DelayedCall: CHESTTYPE: Addin
LOG: 12.02.2025 15:06:10
Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel'
LOG: 12.02.2025 15:06:10
Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu)
WARNING: 12.02.2025 15:06:10
GetMappedKeyName(Info): Couldnt get ActionElementMap!
WARNING: 12.02.2025 15:06:10
GetMappedKeyName(Info): Couldnt get ActionElementMap!
WARNING: 12.02.2025 15:06:10
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player1'
WARNING: 12.02.2025 15:06:10
GetMappedKeyName(Info): Couldnt get ActionElementMap!
WARNING: 12.02.2025 15:06:10
GetMappedKeyName(Info): Couldnt get ActionElementMap!
WARNING: 12.02.2025 15:06:10
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player1'
WARNING: 12.02.2025 15:06:10
GetMappedKeyName(SelectUp): Couldnt get ActionElementMap!
WARNING: 12.02.2025 15:06:10
GetMappedKeyName(SelectUp): Couldnt get ActionElementMap!
WARNING: 12.02.2025 15:06:10
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectUp' for owner 'Player1'
WARNING: 12.02.2025 15:06:10
GetMappedKeyName(SelectDown): Couldnt get ActionElementMap!
WARNING: 12.02.2025 15:06:10
GetMappedKeyName(SelectDown): Couldnt get ActionElementMap!
WARNING: 12.02.2025 15:06:10
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectDown' for owner 'Player1'
WARNING: 12.02.2025 15:06:10
GetMappedKeyName(SelectUp): Couldnt get ActionElementMap!
WARNING: 12.02.2025 15:06:10
GetMappedKeyName(SelectUp): Couldnt get ActionElementMap!
WARNING: 12.02.2025 15:06:10
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectUp' for owner 'Player1'
WARNING: 12.02.2025 15:06:10
GetMappedKeyName(SelectDown): Couldnt get ActionElementMap!
WARNING: 12.02.2025 15:06:10
GetMappedKeyName(SelectDown): Couldnt get ActionElementMap!
WARNING: 12.02.2025 15:06:10
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectDown' for owner 'Player1'
WARNING: 12.02.2025 15:06:10
GetMappedKeyName(SelectUp): Couldnt get ActionElementMap!
WARNING: 12.02.2025 15:06:10
GetMappedKeyName(SelectUp): Couldnt get ActionElementMap!
WARNING: 12.02.2025 15:06:10
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectUp' for owner 'Player1'
WARNING: 12.02.2025 15:06:10
GetMappedKeyName(SelectDown): Couldnt get ActionElementMap!
WARNING: 12.02.2025 15:06:10
GetMappedKeyName(SelectDown): Couldnt get ActionElementMap!
WARNING: 12.02.2025 15:06:10
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectDown' for owner 'Player1'
WARNING: 12.02.2025 15:06:10
Language Text not found! (Path: Meter)
WARNING: 12.02.2025 15:06:10
GetMappedKeyName(Info): Couldnt get ActionElementMap!
WARNING: 12.02.2025 15:06:10
GetMappedKeyName(Info): Couldnt get ActionElementMap!
WARNING: 12.02.2025 15:06:10
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player1'
WARNING: 12.02.2025 15:06:10
GetMappedKeyName(Info): Couldnt get ActionElementMap!
WARNING: 12.02.2025 15:06:10
GetMappedKeyName(Info): Couldnt get ActionElementMap!
WARNING: 12.02.2025 15:06:10
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player1'
LOG: 12.02.2025 15:06:11
Menu.UnloadMenuPanel => DefaultPanel
LOG: 12.02.2025 15:06:12
LootContextPanel OnButtonSuccess => selectRight
LOG: 12.02.2025 15:06:13
LootContextPanel OnButtonSuccess => selectRight
LOG: 12.02.2025 15:06:13
LootContextPanel OnButtonSuccess => selectLeft
LOG: 12.02.2025 15:06:13
LootContextPanel OnButtonSuccess => selectLeft
LOG: 12.02.2025 15:06:15
LootContextPanel OnButtonSuccess => selectRight
LOG: 12.02.2025 15:06:15
LootContextPanel OnButtonSuccess => selectRight
LOG: 12.02.2025 15:06:15
LootContextPanel OnButtonSuccess => selectLeft
LOG: 12.02.2025 15:06:15
LootContextPanel OnButtonSuccess => selectLeft
LOG: 12.02.2025 15:06:17
LootContextPanel OnButtonSuccess => confirm
LOG: 12.02.2025 15:06:18
TryAddItem(WeaponAddin) => Items.Addins.LightningStrikeName
WARNING: 12.02.2025 15:06:22
GetMappedKeyName(Info): Couldnt get ActionElementMap!
WARNING: 12.02.2025 15:06:22
GetMappedKeyName(Info): Couldnt get ActionElementMap!
WARNING: 12.02.2025 15:06:22
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player3'
WARNING: 12.02.2025 15:06:22
GetMappedKeyName(Info): Couldnt get ActionElementMap!
WARNING: 12.02.2025 15:06:22
GetMappedKeyName(Info): Couldnt get ActionElementMap!
WARNING: 12.02.2025 15:06:22
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player3'
LOG: 12.02.2025 15:06:22
LootContextPanel OnButtonSuccess => selectRight
LOG: 12.02.2025 15:06:24
LootContextPanel OnButtonSuccess => selectRight
WARNING: 12.02.2025 15:06:25
GetMappedKeyName(Info): Couldnt get ActionElementMap!
WARNING: 12.02.2025 15:06:25
GetMappedKeyName(Info): Couldnt get ActionElementMap!
WARNING: 12.02.2025 15:06:25
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player4'
WARNING: 12.02.2025 15:06:25
GetMappedKeyName(Info): Couldnt get ActionElementMap!
WARNING: 12.02.2025 15:06:25
GetMappedKeyName(Info): Couldnt get ActionElementMap!
WARNING: 12.02.2025 15:06:25
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player4'
LOG: 12.02.2025 15:06:28
LootContextPanel OnButtonSuccess => selectLeft
WARNING: 12.02.2025 15:06:28
GetMappedKeyName(Info): Couldnt get ActionElementMap!
WARNING: 12.02.2025 15:06:28
GetMappedKeyName(Info): Couldnt get ActionElementMap!
WARNING: 12.02.2025 15:06:28
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player2'
WARNING: 12.02.2025 15:06:28
GetMappedKeyName(Info): Couldnt get ActionElementMap!
WARNING: 12.02.2025 15:06:28
GetMappedKeyName(Info): Couldnt get ActionElementMap!
WARNING: 12.02.2025 15:06:28
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player2'
LOG: 12.02.2025 15:06:28
LootContextPanel OnButtonSuccess => selectLeft
LOG: 12.02.2025 15:06:30
LootContextPanel OnButtonSuccess => selectRight
LOG: 12.02.2025 15:06:31
LootContextPanel OnButtonSuccess => confirm
LOG: 12.02.2025 15:06:32
TryAddItem(WeaponAddin) => Items.Addins.ThunderhawkName
WARNING: 12.02.2025 15:06:33
Language Text not found! (Path: °)
WARNING: 12.02.2025 15:06:33
GetMappedKeyName(Info): Couldnt get ActionElementMap!
WARNING: 12.02.2025 15:06:33
GetMappedKeyName(Info): Couldnt get ActionElementMap!
WARNING: 12.02.2025 15:06:33
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player1'
WARNING: 12.02.2025 15:06:33
GetMappedKeyName(Info): Couldnt get ActionElementMap!
WARNING: 12.02.2025 15:06:33
GetMappedKeyName(Info): Couldnt get ActionElementMap!
WARNING: 12.02.2025 15:06:33
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player1'
WARNING: 12.02.2025 15:06:33
GetMappedKeyName(Info): Couldnt get ActionElementMap!
WARNING: 12.02.2025 15:06:33
GetMappedKeyName(Info): Couldnt get ActionElementMap!
WARNING: 12.02.2025 15:06:33
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player1'
WARNING: 12.02.2025 15:06:33
GetMappedKeyName(Info): Couldnt get ActionElementMap!
WARNING: 12.02.2025 15:06:33
GetMappedKeyName(Info): Couldnt get ActionElementMap!
WARNING: 12.02.2025 15:06:33
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player1'
LOG: 12.02.2025 15:06:36
LootContextPanel OnButtonSuccess => selectRight2
LOG: 12.02.2025 15:06:37
LootContextPanel OnButtonSuccess => selectRight
WARNING: 12.02.2025 15:06:37
GetMappedKeyName(Info): Couldnt get ActionElementMap!
WARNING: 12.02.2025 15:06:37
GetMappedKeyName(Info): Couldnt get ActionElementMap!
WARNING: 12.02.2025 15:06:37
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player3'
WARNING: 12.02.2025 15:06:37
GetMappedKeyName(Info): Couldnt get ActionElementMap!
WARNING: 12.02.2025 15:06:37
GetMappedKeyName(Info): Couldnt get ActionElementMap!
WARNING: 12.02.2025 15:06:37
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player3'
LOG: 12.02.2025 15:06:39
LootContextPanel OnButtonSuccess => confirm
LOG: 12.02.2025 15:06:40
TryAddItem(WeaponAddin) => Items.Addins.PartingGiftName
WARNING: 12.02.2025 15:06:41
GetMappedKeyName(Info): Couldnt get ActionElementMap!
WARNING: 12.02.2025 15:06:41
GetMappedKeyName(Info): Couldnt get ActionElementMap!
WARNING: 12.02.2025 15:06:41
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player1'
WARNING: 12.02.2025 15:06:41
GetMappedKeyName(Info): Couldnt get ActionElementMap!
WARNING: 12.02.2025 15:06:41
GetMappedKeyName(Info): Couldnt get ActionElementMap!
WARNING: 12.02.2025 15:06:41
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player1'
WARNING: 12.02.2025 15:06:41
GetMappedKeyName(Info): Couldnt get ActionElementMap!
WARNING: 12.02.2025 15:06:41
GetMappedKeyName(Info): Couldnt get ActionElementMap!
WARNING: 12.02.2025 15:06:41
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player1'
WARNING: 12.02.2025 15:06:41
GetMappedKeyName(Info): Couldnt get ActionElementMap!
WARNING: 12.02.2025 15:06:41
GetMappedKeyName(Info): Couldnt get ActionElementMap!
WARNING: 12.02.2025 15:06:41
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player1'
LOG: 12.02.2025 15:06:43
LootContextPanel OnButtonSuccess => selectRight
LOG: 12.02.2025 15:06:44
LootContextPanel OnButtonSuccess => selectRight
WARNING: 12.02.2025 15:06:44
GetMappedKeyName(Info): Couldnt get ActionElementMap!
WARNING: 12.02.2025 15:06:44
GetMappedKeyName(Info): Couldnt get ActionElementMap!
WARNING: 12.02.2025 15:06:44
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player3'
WARNING: 12.02.2025 15:06:44
GetMappedKeyName(Info): Couldnt get ActionElementMap!
WARNING: 12.02.2025 15:06:44
GetMappedKeyName(Info): Couldnt get ActionElementMap!
WARNING: 12.02.2025 15:06:44
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player3'
LOG: 12.02.2025 15:06:45
LootContextPanel OnButtonSuccess => selectLeft
LOG: 12.02.2025 15:06:46
LootContextPanel OnButtonSuccess => selectRight
LOG: 12.02.2025 15:06:48
LootContextPanel OnButtonSuccess => selectLeft
WARNING: 12.02.2025 15:06:50
GetMappedKeyName(Info): Couldnt get ActionElementMap!
WARNING: 12.02.2025 15:06:50
GetMappedKeyName(Info): Couldnt get ActionElementMap!
WARNING: 12.02.2025 15:06:50
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player2'
WARNING: 12.02.2025 15:06:50
GetMappedKeyName(Info): Couldnt get ActionElementMap!
WARNING: 12.02.2025 15:06:50
GetMappedKeyName(Info): Couldnt get ActionElementMap!
WARNING: 12.02.2025 15:06:50
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player2'
LOG: 12.02.2025 15:06:53
LootContextPanel OnButtonSuccess => selectLeft
WARNING: 12.02.2025 15:06:53
GetMappedKeyName(Info): Couldnt get ActionElementMap!
WARNING: 12.02.2025 15:06:53
GetMappedKeyName(Info): Couldnt get ActionElementMap!
WARNING: 12.02.2025 15:06:53
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player1'
WARNING: 12.02.2025 15:06:53
GetMappedKeyName(Info): Couldnt get ActionElementMap!
WARNING: 12.02.2025 15:06:53
GetMappedKeyName(Info): Couldnt get ActionElementMap!
WARNING: 12.02.2025 15:06:53
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player1'
WARNING: 12.02.2025 15:06:56
GetMappedKeyName(Info): Couldnt get ActionElementMap!
WARNING: 12.02.2025 15:06:56
GetMappedKeyName(Info): Couldnt get ActionElementMap!
WARNING: 12.02.2025 15:06:56
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player3'
WARNING: 12.02.2025 15:06:56
GetMappedKeyName(Info): Couldnt get ActionElementMap!
WARNING: 12.02.2025 15:06:56
GetMappedKeyName(Info): Couldnt get ActionElementMap!
WARNING: 12.02.2025 15:06:56
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player3'
LOG: 12.02.2025 15:06:57
LootContextPanel OnButtonSuccess => selectRight
LOG: 12.02.2025 15:06:58
LootContextPanel OnButtonSuccess => selectLeft
LOG: 12.02.2025 15:06:58
LootContextPanel OnButtonSuccess => selectRight
WARNING: 12.02.2025 15:07:02
GetMappedKeyName(Info): Couldnt get ActionElementMap!
WARNING: 12.02.2025 15:07:02
GetMappedKeyName(Info): Couldnt get ActionElementMap!
WARNING: 12.02.2025 15:07:02
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player2'
WARNING: 12.02.2025 15:07:02
GetMappedKeyName(Info): Couldnt get ActionElementMap!
WARNING: 12.02.2025 15:07:02
GetMappedKeyName(Info): Couldnt get ActionElementMap!
WARNING: 12.02.2025 15:07:02
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player2'
LOG: 12.02.2025 15:07:04
LootContextPanel OnButtonSuccess => selectRight
LOG: 12.02.2025 15:07:04
LootContextPanel OnButtonSuccess => selectLeft
WARNING: 12.02.2025 15:07:05
GetMappedKeyName(Info): Couldnt get ActionElementMap!
WARNING: 12.02.2025 15:07:05
GetMappedKeyName(Info): Couldnt get ActionElementMap!
WARNING: 12.02.2025 15:07:05
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player1'
WARNING: 12.02.2025 15:07:05
GetMappedKeyName(Info): Couldnt get ActionElementMap!
WARNING: 12.02.2025 15:07:05
GetMappedKeyName(Info): Couldnt get ActionElementMap!
WARNING: 12.02.2025 15:07:05
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player1'
LOG: 12.02.2025 15:07:06
LootContextPanel OnButtonSuccess => selectLeft
LOG: 12.02.2025 15:07:07
LootContextPanel OnButtonSuccess => selectRight
LOG: 12.02.2025 15:07:07
LootContextPanel OnButtonSuccess => selectRight
LOG: 12.02.2025 15:07:07
LootContextPanel OnButtonSuccess => selectLeft
LOG: 12.02.2025 15:07:08
LootContextPanel OnButtonSuccess => selectLeft
WARNING: 12.02.2025 15:07:08
GetMappedKeyName(Info): Couldnt get ActionElementMap!
WARNING: 12.02.2025 15:07:08
GetMappedKeyName(Info): Couldnt get ActionElementMap!
WARNING: 12.02.2025 15:07:08
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player3'
WARNING: 12.02.2025 15:07:08
GetMappedKeyName(Info): Couldnt get ActionElementMap!
WARNING: 12.02.2025 15:07:08
GetMappedKeyName(Info): Couldnt get ActionElementMap!
WARNING: 12.02.2025 15:07:08
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player3'
LOG: 12.02.2025 15:07:08
LootContextPanel OnButtonSuccess => selectRight
LOG: 12.02.2025 15:07:09
LootContextPanel OnButtonSuccess => selectRight
WARNING: 12.02.2025 15:07:14
GetMappedKeyName(Info): Couldnt get ActionElementMap!
WARNING: 12.02.2025 15:07:14
GetMappedKeyName(Info): Couldnt get ActionElementMap!
WARNING: 12.02.2025 15:07:14
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player2'
WARNING: 12.02.2025 15:07:14
GetMappedKeyName(Info): Couldnt get ActionElementMap!
WARNING: 12.02.2025 15:07:14
GetMappedKeyName(Info): Couldnt get ActionElementMap!
WARNING: 12.02.2025 15:07:14
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player2'
LOG: 12.02.2025 15:07:14
LootContextPanel OnButtonSuccess => selectLeft
WARNING: 12.02.2025 15:07:17
GetMappedKeyName(Info): Couldnt get ActionElementMap!
WARNING: 12.02.2025 15:07:17
GetMappedKeyName(Info): Couldnt get ActionElementMap!
WARNING: 12.02.2025 15:07:17
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player1'
WARNING: 12.02.2025 15:07:17
GetMappedKeyName(Info): Couldnt get ActionElementMap!
WARNING: 12.02.2025 15:07:17
GetMappedKeyName(Info): Couldnt get ActionElementMap!
WARNING: 12.02.2025 15:07:17
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player1'
LOG: 12.02.2025 15:07:18
LootContextPanel OnButtonSuccess => confirm
LOG: 12.02.2025 15:07:19
TryAddItem(WeaponAddin) => Items.Addins.NovaName
LOG: 12.02.2025 15:07:19
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext'
LOG: 12.02.2025 15:07:19
Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu)
LOG: 12.02.2025 15:07:20
Menu.UnloadMenuPanel => LootContext
LOG: 12.02.2025 15:07:20
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel'
LOG: 12.02.2025 15:07:20
Menu.GoToPanel() 'AbilitySkillContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel'
LOG: 12.02.2025 15:07:20
Menu.LoadMenuPanel => AbilitySkillContext (MenuID: InGameMenu)
LOG: 12.02.2025 15:07:21
Menu.UnloadMenuPanel => DefaultPanel
LOG: 12.02.2025 15:07:22
(AbilitySkillContextController.OnButtonSuccess) Interaction: back, owner: Player2, player.Owner: Player2, isVisible: True, SkillPointsAvailableForPlayer: 0
LOG: 12.02.2025 15:07:23
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'AbilitySkillContext'
LOG: 12.02.2025 15:07:23
Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu)
LOG: 12.02.2025 15:07:23
Menu.UnloadMenuPanel => AbilitySkillContext
LOG: 12.02.2025 15:07:24
thunderbird hit:Player4
LOG: 12.02.2025 15:07:24
thunderbird hit:Player4
LOG: 12.02.2025 15:07:27
thunderbird hit:Player2
LOG: 12.02.2025 15:07:27
thunderbird hit:Player2
LOG: 12.02.2025 15:07:28
thunderbird hit:Player2
LOG: 12.02.2025 15:07:28
thunderbird hit:Player2
LOG: 12.02.2025 15:07:29
thunderbird hit:Player3
LOG: 12.02.2025 15:07:29
thunderbird hit:Player3
WARNING: 12.02.2025 15:07:31
Pool-init: Prefab VFX_Weapon_CrossbowMuzzle has no Poolable Component. Please attach it manually!
WARNING: 12.02.2025 15:07:31
DontDestroyOnLoad only works for root GameObjects or components on root GameObjects.
LOG: 12.02.2025 15:07:32
thunderbird hit:Player3
LOG: 12.02.2025 15:07:32
thunderbird hit:Player3
LOG: 12.02.2025 15:07:33
thunderbird hit:Player3
LOG: 12.02.2025 15:07:33
thunderbird hit:Player3
LOG: 12.02.2025 15:07:37
thunderbird hit:Player3
LOG: 12.02.2025 15:07:37
thunderbird hit:Player3
LOG: 12.02.2025 15:07:38
thunderbird hit:Player3
LOG: 12.02.2025 15:07:38
thunderbird hit:Player3
LOG: 12.02.2025 15:07:38
thunderbird hit:Player2
LOG: 12.02.2025 15:07:38
thunderbird hit:Player2
LOG: 12.02.2025 15:07:40
thunderbird hit:Player2
LOG: 12.02.2025 15:07:40
thunderbird hit:Player2
LOG: 12.02.2025 15:07:42
InGameUIController.OnPlayerAbilityRecharging => Player2
LOG: 12.02.2025 15:07:44
thunderbird hit:Player2
LOG: 12.02.2025 15:07:44
thunderbird hit:Player3
LOG: 12.02.2025 15:07:44
thunderbird hit:Player3
LOG: 12.02.2025 15:07:44
thunderbird hit:Player2
LOG: 12.02.2025 15:07:48
thunderbird hit:Player2
LOG: 12.02.2025 15:07:48
thunderbird hit:Player2
LOG: 12.02.2025 15:07:49
thunderbird hit:Player4
LOG: 12.02.2025 15:07:49
thunderbird hit:Player4
LOG: 12.02.2025 15:07:49
thunderbird hit:Player4
LOG: 12.02.2025 15:07:49
thunderbird hit:Player4
LOG: 12.02.2025 15:08:07
thunderbird hit:Player2
LOG: 12.02.2025 15:08:07
thunderbird hit:Player2
LOG: 12.02.2025 15:08:11
thunderbird hit:Player2
LOG: 12.02.2025 15:08:11
thunderbird hit:Player2
LOG: 12.02.2025 15:08:12
thunderbird hit:Player4
LOG: 12.02.2025 15:08:12
thunderbird hit:Player4
LOG: 12.02.2025 15:08:12
thunderbird hit:Player3
LOG: 12.02.2025 15:08:12
thunderbird hit:Player3
LOG: 12.02.2025 15:08:12
thunderbird hit:Player2
LOG: 12.02.2025 15:08:12
thunderbird hit:Player2
LOG: 12.02.2025 15:08:13
CurrentRoom ReverbTheme isForest_Open
LOG: 12.02.2025 15:08:13
TrySpawnEnemy PRIDE_Gambot_Range delay 1,75
LOG: 12.02.2025 15:08:13
TrySpawnEnemy PRIDE_Gambot_Range delay 1,75
WARNING: 12.02.2025 15:08:13
EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot_Range in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup
LOG: 12.02.2025 15:08:13
TrySpawnEnemy PRIDE_Nincodemus delay 1,75
WARNING: 12.02.2025 15:08:13
EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Nincodemus in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup
LOG: 12.02.2025 15:08:13
thunderbird hit:Player4
LOG: 12.02.2025 15:08:13
thunderbird hit:Player4
LOG: 12.02.2025 15:08:13
thunderbird hit:Player3
LOG: 12.02.2025 15:08:13
thunderbird hit:Player3
LOG: 12.02.2025 15:08:13
thunderbird hit:Player2
LOG: 12.02.2025 15:08:13
thunderbird hit:Player2
LOG: 12.02.2025 15:08:14
thunderbird hit:Player3
LOG: 12.02.2025 15:08:14
thunderbird hit:Player3
LOG: 12.02.2025 15:08:14
thunderbird hit:Player4
LOG: 12.02.2025 15:08:14
thunderbird hit:Player4
LOG: 12.02.2025 15:08:14
thunderbird hit:Player2
LOG: 12.02.2025 15:08:14
thunderbird hit:Player2
LOG: 12.02.2025 15:08:15
thunderbird hit:Player2
LOG: 12.02.2025 15:08:15
thunderbird hit:Player2
LOG: 12.02.2025 15:08:15
thunderbird hit:Player4
LOG: 12.02.2025 15:08:15
thunderbird hit:Player4
LOG: 12.02.2025 15:08:15
StandardOutlineEffect.enabled = false MitronEmpire_Gambot_Range(Clone) öjj
WARNING: 12.02.2025 15:08:15
MitronEmpire_Gambot_Range(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning.
WARNING: 12.02.2025 15:08:15
Language Text not found! (Path: Drone)
LOG: 12.02.2025 15:08:15
GetIconByBuffType called with buffType: Pride
LOG: 12.02.2025 15:08:15
StandardOutlineEffect.enabled = false MitronEmpire_Gambot_Range(Clone) öjj
WARNING: 12.02.2025 15:08:15
MitronEmpire_Gambot_Range(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning.
WARNING: 12.02.2025 15:08:15
Language Text not found! (Path: Drone)
LOG: 12.02.2025 15:08:15
GetIconByBuffType called with buffType: Pride
LOG: 12.02.2025 15:08:15
StandardOutlineEffect.enabled = false MitronEmpire_Nincodemus(Clone) öjj
WARNING: 12.02.2025 15:08:15
MitronEmpire_Nincodemus(Clone) (StickyStoneStudio.MOODS.Nincodemus): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning.
WARNING: 12.02.2025 15:08:15
Language Text not found! (Path: Drone)
LOG: 12.02.2025 15:08:15
GetIconByBuffType called with buffType: Pride
LOG: 12.02.2025 15:08:16
StandardOutlineEffect.enabled = false Turret_Joy_Modular(Clone) öjj
WARNING: 12.02.2025 15:08:16
Turret_Joy_Modular(Clone) (StickyStoneStudio.MOODS.AbilityTurret): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning.
LOG: 12.02.2025 15:08:17
thunderbird hit:Player4
LOG: 12.02.2025 15:08:17
thunderbird hit:Player4
WARNING: 12.02.2025 15:08:17
MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh
LOG: 12.02.2025 15:08:17
Quest is already completed. No progress will be updated.
LOG: 12.02.2025 15:08:17
InGameUIController.OnPlayerAbilityRecharging => Player2
LOG: 12.02.2025 15:08:18
DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive
LOG: 12.02.2025 15:08:18
thunderbird hit:Player4
LOG: 12.02.2025 15:08:18
thunderbird hit:Player4
LOG: 12.02.2025 15:08:20
thunderbird hit:Player2
LOG: 12.02.2025 15:08:20
thunderbird hit:Player2
LOG: 12.02.2025 15:08:20
thunderbird hit:Player3
LOG: 12.02.2025 15:08:20
thunderbird hit:Player3
LOG: 12.02.2025 15:08:26
InGameUIController.OnPlayerAbilityRecharging => Player3
LOG: 12.02.2025 15:08:26
InGameUIController.OnPlayerAbilityRecharging => Player3
WARNING: 12.02.2025 15:08:29
MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh
LOG: 12.02.2025 15:08:29
Quest is already completed. No progress will be updated.
LOG: 12.02.2025 15:08:29
InGameUIController.OnPlayerAbilityRecharging => Player3
LOG: 12.02.2025 15:08:29
InGameUIController.OnPlayerAbilityRecharging => Player2
WARNING: 12.02.2025 15:08:29
SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)!
LOG: 12.02.2025 15:08:29
ChangeRagdollState explode getriggert!
LOG: 12.02.2025 15:08:29
Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead.
LOG: 12.02.2025 15:08:29
Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead.
LOG: 12.02.2025 15:08:29
Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead.
LOG: 12.02.2025 15:08:29
Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead.
WARNING: 12.02.2025 15:08:29
MoveTowards failed. Navmesh-Agent 'MitronEmpire_Nincodemus(Clone)' is not on a navmesh
LOG: 12.02.2025 15:08:29
Quest is already completed. No progress will be updated.
LOG: 12.02.2025 15:08:29
InGameUIController.OnPlayerAbilityRecharging => Player3
LOG: 12.02.2025 15:08:29
InGameUIController.OnPlayerAbilityRecharging => Player2
WARNING: 12.02.2025 15:08:29
GoToSplashScreenPanel() 'InGame_Shield' failed. Splashscreens are disabled in the Build.
LOG: 12.02.2025 15:08:29
InGameUIController.OnPlayerAbilityRecharging => Player3
LOG: 12.02.2025 15:08:29
InGameUIController.OnPlayerAbilityRecharging => Player2
LOG: 12.02.2025 15:08:33
thunderbird hit:Player4
LOG: 12.02.2025 15:08:33
thunderbird hit:Player4
LOG: 12.02.2025 15:08:33
thunderbird hit:Player3
LOG: 12.02.2025 15:08:33
thunderbird hit:Player3
LOG: 12.02.2025 15:08:33
CurrentRoom ReverbTheme isForest_Open
LOG: 12.02.2025 15:08:33
TrySpawnEnemy PRIDE_Drone delay 1,75
WARNING: 12.02.2025 15:08:33
EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Drone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup
LOG: 12.02.2025 15:08:33
TrySpawnEnemy PRIDE_Sp00derBomber delay 1,75
WARNING: 12.02.2025 15:08:33
EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Sp00derBomber in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup
LOG: 12.02.2025 15:08:33
TrySpawnEnemy PRIDE_Drone delay 1,75
WARNING: 12.02.2025 15:08:33
EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Drone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup
LOG: 12.02.2025 15:08:33
TrySpawnEnemy PRIDE_Drone delay 1,75
WARNING: 12.02.2025 15:08:33
EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Drone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup
LOG: 12.02.2025 15:08:34
thunderbird hit:Player3
LOG: 12.02.2025 15:08:34
thunderbird hit:Player3
LOG: 12.02.2025 15:08:34
thunderbird hit:Player2
LOG: 12.02.2025 15:08:34
thunderbird hit:Player2
LOG: 12.02.2025 15:08:34
thunderbird hit:Player4
LOG: 12.02.2025 15:08:34
thunderbird hit:Player4
LOG: 12.02.2025 15:08:34
thunderbird hit:Player2
LOG: 12.02.2025 15:08:34
thunderbird hit:Player2
LOG: 12.02.2025 15:08:34
thunderbird hit:Player3
LOG: 12.02.2025 15:08:34
thunderbird hit:Player3
LOG: 12.02.2025 15:08:35
thunderbird hit:Player4
LOG: 12.02.2025 15:08:35
thunderbird hit:Player4
LOG: 12.02.2025 15:08:35
StandardOutlineEffect.enabled = false MitronEmpire_Drone(Clone) öjj
WARNING: 12.02.2025 15:08:35
MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning.
WARNING: 12.02.2025 15:08:35
Language Text not found! (Path: Drone)
LOG: 12.02.2025 15:08:35
GetIconByBuffType called with buffType: Pride
LOG: 12.02.2025 15:08:35
StandardOutlineEffect.enabled = false MitronEmpire_Drone(Clone) öjj
WARNING: 12.02.2025 15:08:35
MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning.
WARNING: 12.02.2025 15:08:35
Language Text not found! (Path: Drone)
LOG: 12.02.2025 15:08:35
GetIconByBuffType called with buffType: Pride
LOG: 12.02.2025 15:08:35
StandardOutlineEffect.enabled = false MitronEmpire_Drone(Clone) öjj
WARNING: 12.02.2025 15:08:35
MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning.
WARNING: 12.02.2025 15:08:35
Language Text not found! (Path: Drone)
LOG: 12.02.2025 15:08:35
GetIconByBuffType called with buffType: Pride
LOG: 12.02.2025 15:08:35
StandardOutlineEffect.enabled = false MitronEmpire_Sp00derBomber(Clone) öjj
WARNING: 12.02.2025 15:08:35
MitronEmpire_Sp00derBomber(Clone) (StickyStoneStudio.MOODS.SpiderBomber): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning.
WARNING: 12.02.2025 15:08:35
Language Text not found! (Path: Drone)
LOG: 12.02.2025 15:08:35
GetIconByBuffType called with buffType: Pride
LOG: 12.02.2025 15:08:36
thunderbird hit:Player2
LOG: 12.02.2025 15:08:36
thunderbird hit:Player2
LOG: 12.02.2025 15:08:37
LavaDestructible.onBarrelDestroyed(Pride_Oil_Destructible) => LavaDestr: Pride_Destructible_OilBarrel
LOG: 12.02.2025 15:08:37
DestroyDestructibleInScene() => Pride_Oil_Destructible
WARNING: 12.02.2025 15:08:37
SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false!
LOG: 12.02.2025 15:08:37
GetIconByBuffType called with buffType: OilBarrel
LOG: 12.02.2025 15:08:37
thunderbird hit:Player4
LOG: 12.02.2025 15:08:37
thunderbird hit:Player4
LOG: 12.02.2025 15:08:38
thunderbird hit:Player3
LOG: 12.02.2025 15:08:38
thunderbird hit:Player3
WARNING: 12.02.2025 15:08:39
SetAnimationParameter Failed! Deathing is not in Animator of MitronEmpire_Sp00derBomber(Clone)!
WARNING: 12.02.2025 15:08:39
MoveTowards failed. Navmesh-Agent 'MitronEmpire_Sp00derBomber(Clone)' is not on a navmesh
LOG: 12.02.2025 15:08:39
Quest is already completed. No progress will be updated.
LOG: 12.02.2025 15:08:40
thunderbird hit:Player4
LOG: 12.02.2025 15:08:40
thunderbird hit:Player4
LOG: 12.02.2025 15:08:40
thunderbird hit:Player2
LOG: 12.02.2025 15:08:40
thunderbird hit:Player2
LOG: 12.02.2025 15:08:41
thunderbird hit:Player3
LOG: 12.02.2025 15:08:41
thunderbird hit:Player3
WARNING: 12.02.2025 15:08:41
MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh
LOG: 12.02.2025 15:08:41
Quest is already completed. No progress will be updated.
LOG: 12.02.2025 15:08:43
InGameUIController.OnPlayerAbilityRecharging => Player3
LOG: 12.02.2025 15:08:43
InGameUIController.OnPlayerAbilityRecharging => Player2
WARNING: 12.02.2025 15:08:43
MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh
LOG: 12.02.2025 15:08:43
Quest is already completed. No progress will be updated.
WARNING: 12.02.2025 15:08:44
MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh
LOG: 12.02.2025 15:08:44
Quest is already completed. No progress will be updated.
LOG: 12.02.2025 15:08:44
InGameUIController.OnPlayerAbilityRecharging => Player3
LOG: 12.02.2025 15:08:44
InGameUIController.OnPlayerAbilityRecharging => Player2
LOG: 12.02.2025 15:08:44
InGameUIController.OnPlayerAbilityRecharging => Player3
LOG: 12.02.2025 15:08:44
InGameUIController.OnPlayerAbilityRecharging => Player2
LOG: 12.02.2025 15:08:46
DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive
LOG: 12.02.2025 15:08:46
InGameUIController.OnPlayerAbilityRecharging => Player3
LOG: 12.02.2025 15:08:46
InGameUIController.OnPlayerAbilityRecharging => Player2
LOG: 12.02.2025 15:08:47
InGameUIController.OnPlayerAbilityRecharging => Player3
LOG: 12.02.2025 15:08:47
InGameUIController.OnPlayerAbilityRecharging => Player2
LOG: 12.02.2025 15:08:54
StandardOutlineEffect.enabled = false Turret_Joy_Modular(Clone) öjj
WARNING: 12.02.2025 15:08:54
Turret_Joy_Modular(Clone) (StickyStoneStudio.MOODS.AbilityTurret): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning.
LOG: 12.02.2025 15:08:54
thunderbird hit:Player3
LOG: 12.02.2025 15:08:54
thunderbird hit:Player3
LOG: 12.02.2025 15:08:55
DestroyDestructibleInScene() => Destructible_Barrel_Pride_01
LOG: 12.02.2025 15:08:55
DestroyDestructibleInScene() => Destructible_Barrel_Pride_02
WARNING: 12.02.2025 15:08:57
GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build.
LOG: 12.02.2025 15:08:57
DestroyDestructibleInScene() => Destructible_Barrel_Pride
LOG: 12.02.2025 15:08:58
thunderbird hit:Player4
LOG: 12.02.2025 15:08:58
thunderbird hit:Player4
LOG: 12.02.2025 15:08:59
thunderbird hit:Player4
LOG: 12.02.2025 15:08:59
thunderbird hit:Player4
LOG: 12.02.2025 15:09:04
InGameUIController.OnPlayerAbilityRecharging => Player3
LOG: 12.02.2025 15:09:04
InGameUIController.OnPlayerAbilityRecharging => Player3
LOG: 12.02.2025 15:09:06
thunderbird hit:Player4
LOG: 12.02.2025 15:09:06
thunderbird hit:Player4
LOG: 12.02.2025 15:09:11
thunderbird hit:Player3
LOG: 12.02.2025 15:09:11
thunderbird hit:Player3
LOG: 12.02.2025 15:09:19
thunderbird hit:Player4
LOG: 12.02.2025 15:09:19
thunderbird hit:Player4
LOG: 12.02.2025 15:09:19
thunderbird hit:Player4
LOG: 12.02.2025 15:09:19
thunderbird hit:Player4
LOG: 12.02.2025 15:09:20
thunderbird hit:Player4
LOG: 12.02.2025 15:09:20
thunderbird hit:Player4
LOG: 12.02.2025 15:09:23
thunderbird hit:Player4
LOG: 12.02.2025 15:09:23
thunderbird hit:Player4
LOG: 12.02.2025 15:09:23
thunderbird hit:Player2
LOG: 12.02.2025 15:09:23
thunderbird hit:Player2
LOG: 12.02.2025 15:09:24
thunderbird hit:Player2
LOG: 12.02.2025 15:09:24
thunderbird hit:Player2
LOG: 12.02.2025 15:09:30
thunderbird hit:Player4
LOG: 12.02.2025 15:09:30
thunderbird hit:Player4
LOG: 12.02.2025 15:09:33
thunderbird hit:Player4
LOG: 12.02.2025 15:09:33
thunderbird hit:Player4
LOG: 12.02.2025 15:09:35
thunderbird hit:Player2
LOG: 12.02.2025 15:09:35
thunderbird hit:Player2
LOG: 12.02.2025 15:09:37
thunderbird hit:Player3
LOG: 12.02.2025 15:09:37
thunderbird hit:Player3
LOG: 12.02.2025 15:09:38
CurrentRoom ReverbTheme isForest_Small
LOG: 12.02.2025 15:09:38
thunderbird hit:Player2
LOG: 12.02.2025 15:09:38
thunderbird hit:Player2
LOG: 12.02.2025 15:09:38
thunderbird hit:Player3
LOG: 12.02.2025 15:09:38
thunderbird hit:Player3
LOG: 12.02.2025 15:09:38
thunderbird hit:Player4
LOG: 12.02.2025 15:09:38
thunderbird hit:Player4
LOG: 12.02.2025 15:09:39
thunderbird hit:Player4
LOG: 12.02.2025 15:09:39
thunderbird hit:Player4
LOG: 12.02.2025 15:09:39
thunderbird hit:Player2
LOG: 12.02.2025 15:09:39
thunderbird hit:Player2
LOG: 12.02.2025 15:09:39
thunderbird hit:Player4
LOG: 12.02.2025 15:09:39
thunderbird hit:Player4
LOG: 12.02.2025 15:09:39
thunderbird hit:Player3
LOG: 12.02.2025 15:09:39
thunderbird hit:Player3
LOG: 12.02.2025 15:09:40
OpenChest DelayedCall: CHESTTYPE: Weapon
LOG: 12.02.2025 15:09:40
Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel'
LOG: 12.02.2025 15:09:40
Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu)
WARNING: 12.02.2025 15:09:40
GetMappedKeyName(Info): Couldnt get ActionElementMap!
WARNING: 12.02.2025 15:09:40
GetMappedKeyName(Info): Couldnt get ActionElementMap!
WARNING: 12.02.2025 15:09:40
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player1'
WARNING: 12.02.2025 15:09:40
GetMappedKeyName(Info): Couldnt get ActionElementMap!
WARNING: 12.02.2025 15:09:40
GetMappedKeyName(Info): Couldnt get ActionElementMap!
WARNING: 12.02.2025 15:09:40
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player1'
WARNING: 12.02.2025 15:09:40
GetMappedKeyName(SelectUp): Couldnt get ActionElementMap!
WARNING: 12.02.2025 15:09:40
GetMappedKeyName(SelectUp): Couldnt get ActionElementMap!
WARNING: 12.02.2025 15:09:40
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectUp' for owner 'Player1'
WARNING: 12.02.2025 15:09:40
GetMappedKeyName(SelectDown): Couldnt get ActionElementMap!
WARNING: 12.02.2025 15:09:40
GetMappedKeyName(SelectDown): Couldnt get ActionElementMap!
WARNING: 12.02.2025 15:09:40
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectDown' for owner 'Player1'
WARNING: 12.02.2025 15:09:40
GetMappedKeyName(SelectUp): Couldnt get ActionElementMap!
WARNING: 12.02.2025 15:09:40
GetMappedKeyName(SelectUp): Couldnt get ActionElementMap!
WARNING: 12.02.2025 15:09:40
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectUp' for owner 'Player1'
WARNING: 12.02.2025 15:09:40
GetMappedKeyName(SelectDown): Couldnt get ActionElementMap!
WARNING: 12.02.2025 15:09:40
GetMappedKeyName(SelectDown): Couldnt get ActionElementMap!
WARNING: 12.02.2025 15:09:40
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectDown' for owner 'Player1'
WARNING: 12.02.2025 15:09:40
GetMappedKeyName(SelectUp): Couldnt get ActionElementMap!
WARNING: 12.02.2025 15:09:40
GetMappedKeyName(SelectUp): Couldnt get ActionElementMap!
WARNING: 12.02.2025 15:09:40
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectUp' for owner 'Player1'
WARNING: 12.02.2025 15:09:40
GetMappedKeyName(SelectDown): Couldnt get ActionElementMap!
WARNING: 12.02.2025 15:09:40
GetMappedKeyName(SelectDown): Couldnt get ActionElementMap!
WARNING: 12.02.2025 15:09:40
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectDown' for owner 'Player1'
WARNING: 12.02.2025 15:09:40
GoToSplashScreenPanel() 'InGame_Items_Weapons' failed. Splashscreens are disabled in the Build.
LOG: 12.02.2025 15:09:40
DoubleModeGun WeaponSwap firstCall !
LOG: 12.02.2025 15:09:40
DoubleModeGun WeaponSwap MODE 1 SLOWSHOT
WARNING: 12.02.2025 15:09:40
GetMappedKeyName(Info): Couldnt get ActionElementMap!
WARNING: 12.02.2025 15:09:40
GetMappedKeyName(Info): Couldnt get ActionElementMap!
WARNING: 12.02.2025 15:09:40
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player1'
WARNING: 12.02.2025 15:09:40
GetMappedKeyName(Info): Couldnt get ActionElementMap!
WARNING: 12.02.2025 15:09:40
GetMappedKeyName(Info): Couldnt get ActionElementMap!
WARNING: 12.02.2025 15:09:40
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player1'
LOG: 12.02.2025 15:09:41
Menu.UnloadMenuPanel => DefaultPanel
LOG: 12.02.2025 15:09:42
LootContextPanel OnButtonSuccess => selectRight
LOG: 12.02.2025 15:09:42
LootContextPanel OnButtonSuccess => selectRight
LOG: 12.02.2025 15:09:43
LootContextPanel OnButtonSuccess => selectLeft
LOG: 12.02.2025 15:09:43
LootContextPanel OnButtonSuccess => selectLeft
LOG: 12.02.2025 15:09:44
LootContextPanel OnButtonSuccess => confirm
LOG: 12.02.2025 15:09:45
TryAddWeapon(Items.Weapons.DualModeName) => Items.Weapons.DualModeName 2
WARNING: 12.02.2025 15:09:45
GoToSplashScreenPanel() 'InGame_Items_Weapons' failed. Splashscreens are disabled in the Build.
LOG: 12.02.2025 15:09:45
DoubleModeGun WeaponSwap firstCall !
LOG: 12.02.2025 15:09:45
DoubleModeGun WeaponSwap MODE 1 SLOWSHOT
WARNING: 12.02.2025 15:09:48
GetMappedKeyName(Info): Couldnt get ActionElementMap!
WARNING: 12.02.2025 15:09:48
GetMappedKeyName(Info): Couldnt get ActionElementMap!
WARNING: 12.02.2025 15:09:48
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player3'
WARNING: 12.02.2025 15:09:48
GetMappedKeyName(Info): Couldnt get ActionElementMap!
WARNING: 12.02.2025 15:09:48
GetMappedKeyName(Info): Couldnt get ActionElementMap!
WARNING: 12.02.2025 15:09:48
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player3'
WARNING: 12.02.2025 15:09:51
GetMappedKeyName(Info): Couldnt get ActionElementMap!
WARNING: 12.02.2025 15:09:51
GetMappedKeyName(Info): Couldnt get ActionElementMap!
WARNING: 12.02.2025 15:09:51
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player4'
WARNING: 12.02.2025 15:09:51
GetMappedKeyName(Info): Couldnt get ActionElementMap!
WARNING: 12.02.2025 15:09:51
GetMappedKeyName(Info): Couldnt get ActionElementMap!
WARNING: 12.02.2025 15:09:51
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player4'
LOG: 12.02.2025 15:09:52
LootContextPanel OnButtonSuccess => selectRight
LOG: 12.02.2025 15:09:52
LootContextPanel OnButtonSuccess => selectRight
LOG: 12.02.2025 15:09:53
LootContextPanel OnButtonSuccess => selectRight
WARNING: 12.02.2025 15:09:54
GetMappedKeyName(Info): Couldnt get ActionElementMap!
WARNING: 12.02.2025 15:09:54
GetMappedKeyName(Info): Couldnt get ActionElementMap!
WARNING: 12.02.2025 15:09:54
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player2'
WARNING: 12.02.2025 15:09:54
GetMappedKeyName(Info): Couldnt get ActionElementMap!
WARNING: 12.02.2025 15:09:54
GetMappedKeyName(Info): Couldnt get ActionElementMap!
WARNING: 12.02.2025 15:09:54
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player2'
LOG: 12.02.2025 15:09:54
LootContextPanel OnButtonSuccess => confirm
LOG: 12.02.2025 15:09:55
TryAddWeapon(Items.Weapons.StickyName) => Items.Weapons.StickyName 2
WARNING: 12.02.2025 15:09:56
GoToSplashScreenPanel() 'InGame_Items_Weapons' failed. Splashscreens are disabled in the Build.
WARNING: 12.02.2025 15:09:56
GetMappedKeyName(Info): Couldnt get ActionElementMap!
WARNING: 12.02.2025 15:09:56
GetMappedKeyName(Info): Couldnt get ActionElementMap!
WARNING: 12.02.2025 15:09:56
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player1'
WARNING: 12.02.2025 15:09:56
GetMappedKeyName(Info): Couldnt get ActionElementMap!
WARNING: 12.02.2025 15:09:56
GetMappedKeyName(Info): Couldnt get ActionElementMap!
WARNING: 12.02.2025 15:09:56
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player1'
WARNING: 12.02.2025 15:09:56
GetMappedKeyName(Info): Couldnt get ActionElementMap!
WARNING: 12.02.2025 15:09:56
GetMappedKeyName(Info): Couldnt get ActionElementMap!
WARNING: 12.02.2025 15:09:56
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player1'
WARNING: 12.02.2025 15:09:56
GetMappedKeyName(Info): Couldnt get ActionElementMap!
WARNING: 12.02.2025 15:09:56
GetMappedKeyName(Info): Couldnt get ActionElementMap!
WARNING: 12.02.2025 15:09:56
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player1'
LOG: 12.02.2025 15:09:59
LootContextPanel OnButtonSuccess => confirm
LOG: 12.02.2025 15:09:59
TryAddWeapon(Items.Weapons.StickyName) => Items.Weapons.StickyName 2
WARNING: 12.02.2025 15:10:00
GoToSplashScreenPanel() 'InGame_Items_Weapons' failed. Splashscreens are disabled in the Build.
LOG: 12.02.2025 15:10:00
DoubleModeGun WeaponSwap firstCall !
LOG: 12.02.2025 15:10:00
DoubleModeGun WeaponSwap MODE 1 SLOWSHOT
WARNING: 12.02.2025 15:10:00
GetMappedKeyName(Info): Couldnt get ActionElementMap!
WARNING: 12.02.2025 15:10:00
GetMappedKeyName(Info): Couldnt get ActionElementMap!
WARNING: 12.02.2025 15:10:00
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player1'
WARNING: 12.02.2025 15:10:00
GetMappedKeyName(Info): Couldnt get ActionElementMap!
WARNING: 12.02.2025 15:10:00
GetMappedKeyName(Info): Couldnt get ActionElementMap!
WARNING: 12.02.2025 15:10:00
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player1'
WARNING: 12.02.2025 15:10:00
GetMappedKeyName(Info): Couldnt get ActionElementMap!
WARNING: 12.02.2025 15:10:00
GetMappedKeyName(Info): Couldnt get ActionElementMap!
WARNING: 12.02.2025 15:10:00
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player1'
WARNING: 12.02.2025 15:10:00
GetMappedKeyName(Info): Couldnt get ActionElementMap!
WARNING: 12.02.2025 15:10:00
GetMappedKeyName(Info): Couldnt get ActionElementMap!
WARNING: 12.02.2025 15:10:00
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player1'
LOG: 12.02.2025 15:10:03
LootContextPanel OnButtonSuccess => selectRight
WARNING: 12.02.2025 15:10:03
GetMappedKeyName(Info): Couldnt get ActionElementMap!
WARNING: 12.02.2025 15:10:03
GetMappedKeyName(Info): Couldnt get ActionElementMap!
WARNING: 12.02.2025 15:10:03
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player3'
WARNING: 12.02.2025 15:10:03
GetMappedKeyName(Info): Couldnt get ActionElementMap!
WARNING: 12.02.2025 15:10:03
GetMappedKeyName(Info): Couldnt get ActionElementMap!
WARNING: 12.02.2025 15:10:03
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player3'
LOG: 12.02.2025 15:10:08
LootContextPanel OnButtonSuccess => selectLeft
WARNING: 12.02.2025 15:10:09
GetMappedKeyName(Info): Couldnt get ActionElementMap!
WARNING: 12.02.2025 15:10:09
GetMappedKeyName(Info): Couldnt get ActionElementMap!
WARNING: 12.02.2025 15:10:09
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player2'
WARNING: 12.02.2025 15:10:09
GetMappedKeyName(Info): Couldnt get ActionElementMap!
WARNING: 12.02.2025 15:10:09
GetMappedKeyName(Info): Couldnt get ActionElementMap!
WARNING: 12.02.2025 15:10:09
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player2'
LOG: 12.02.2025 15:10:12
LootContextPanel OnButtonSuccess => confirm
LOG: 12.02.2025 15:10:13
TryAddWeapon(Items.Weapons.StickyName) => Items.Weapons.StickyName 2
LOG: 12.02.2025 15:10:13
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext'
LOG: 12.02.2025 15:10:13
Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu)
LOG: 12.02.2025 15:10:14
Menu.UnloadMenuPanel => LootContext
LOG: 12.02.2025 15:10:15
thunderbird hit:Player3
LOG: 12.02.2025 15:10:15
thunderbird hit:Player3
LOG: 12.02.2025 15:10:16
thunderbird hit:Player3
LOG: 12.02.2025 15:10:16
thunderbird hit:Player3
LOG: 12.02.2025 15:10:16
thunderbird hit:Player3
LOG: 12.02.2025 15:10:16
thunderbird hit:Player3
LOG: 12.02.2025 15:10:18
thunderbird hit:Player2
LOG: 12.02.2025 15:10:18
thunderbird hit:Player2
LOG: 12.02.2025 15:10:19
thunderbird hit:Player2
LOG: 12.02.2025 15:10:19
thunderbird hit:Player2
LOG: 12.02.2025 15:10:20
thunderbird hit:Player3
LOG: 12.02.2025 15:10:20
thunderbird hit:Player3
LOG: 12.02.2025 15:10:21
DestroyDestructibleInScene() => Destructible_VaseBirne_WhiteFlowers
LOG: 12.02.2025 15:10:21
DestroyDestructibleInScene() => Destructible_Barrel_small_Lies
LOG: 12.02.2025 15:10:21
DestroyDestructibleInScene() => Destructible_VaseBauch
WARNING: 12.02.2025 15:10:22
GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build.
LOG: 12.02.2025 15:10:22
CurrentRoom ReverbTheme isForest_Open
LOG: 12.02.2025 15:10:23
thunderbird hit:Player2
LOG: 12.02.2025 15:10:23
thunderbird hit:Player2
LOG: 12.02.2025 15:10:23
thunderbird hit:Player3
LOG: 12.02.2025 15:10:23
thunderbird hit:Player3
LOG: 12.02.2025 15:10:23
thunderbird hit:Player4
LOG: 12.02.2025 15:10:23
thunderbird hit:Player4
LOG: 12.02.2025 15:10:23
thunderbird hit:Player2
LOG: 12.02.2025 15:10:23
thunderbird hit:Player2
LOG: 12.02.2025 15:10:23
thunderbird hit:Player4
LOG: 12.02.2025 15:10:23
thunderbird hit:Player4
LOG: 12.02.2025 15:10:24
thunderbird hit:Player2
LOG: 12.02.2025 15:10:24
thunderbird hit:Player2
LOG: 12.02.2025 15:10:25
thunderbird hit:Player3
LOG: 12.02.2025 15:10:25
thunderbird hit:Player3
LOG: 12.02.2025 15:10:34
DoubleModeGun WeaponSwap MODE 2 FASTSHOT
LOG: 12.02.2025 15:10:38
DoubleModeGun WeaponSwap MODE 1 SLOWSHOT
LOG: 12.02.2025 15:10:46
DoubleModeGun WeaponSwap MODE 2 FASTSHOT
LOG: 12.02.2025 15:10:55
InGameUIController.OnPlayerAbilityRecharging => Player1
LOG: 12.02.2025 15:10:55
InGameUIController.OnPlayerAbilityRecharging => Player1
LOG: 12.02.2025 15:10:57
DoubleModeGun WeaponSwap MODE 1 SLOWSHOT
LOG: 12.02.2025 15:11:09
DoubleModeGun WeaponSwap MODE 2 FASTSHOT
LOG: 12.02.2025 15:11:18
Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel'
LOG: 12.02.2025 15:11:18
Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu)
LOG: 12.02.2025 15:11:18
OnWeaponAddinShootable1SelectionChanged ID -> 0
WARNING: 12.02.2025 15:11:18
Language Text not found! (Path: Meter)
LOG: 12.02.2025 15:11:18
OnWeaponSelectionChanged ID -> 1
LOG: 12.02.2025 15:11:18
Menu.UnloadMenuPanel => DefaultPanel
LOG: 12.02.2025 15:11:19
OnWeaponSelectionChanged ID -> 0
LOG: 12.02.2025 15:11:19
OnWeaponAddinShootable1SelectionChanged ID -> 0
WARNING: 12.02.2025 15:11:19
Language Text not found! (Path: Meter)
LOG: 12.02.2025 15:11:20
OnWeaponSelectionChanged ID -> 1
LOG: 12.02.2025 15:11:24
OnWeaponSelectionChanged ID -> 0
LOG: 12.02.2025 15:11:24
OnWeaponAddinShootable1SelectionChanged ID -> 0
WARNING: 12.02.2025 15:11:24
Language Text not found! (Path: Meter)
LOG: 12.02.2025 15:11:28
OnWeaponSelectionChanged ID -> 0
LOG: 12.02.2025 15:11:28
OnWeaponAddinShootable1SelectionChanged ID -> 0
WARNING: 12.02.2025 15:11:28
Language Text not found! (Path: Meter)
LOG: 12.02.2025 15:11:29
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar'
LOG: 12.02.2025 15:11:29
Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu)
LOG: 12.02.2025 15:11:30
Menu.UnloadMenuPanel => Inventar
LOG: 12.02.2025 15:11:34
CurrentRoom ReverbTheme isForest_Open
LOG: 12.02.2025 15:11:36
CurrentRoom ReverbTheme isForest_Open
LOG: 12.02.2025 15:11:41
CurrentRoom ReverbTheme isForest_Open
LOG: 12.02.2025 15:11:44
CurrentRoom ReverbTheme isForest_Open
LOG: 12.02.2025 15:11:44
TrySpawnEnemy PRIDE_Stationary_Sniper delay 1,75
LOG: 12.02.2025 15:11:44
TrySpawnEnemy PRIDE_Gambot delay 1,75
LOG: 12.02.2025 15:11:44
TrySpawnEnemy PRIDE_Sp00derBomber delay 1,75
LOG: 12.02.2025 15:11:44
TrySpawnEnemy PRIDE_Drone delay 1,75
WARNING: 12.02.2025 15:11:44
EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Drone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup
LOG: 12.02.2025 15:11:44
TrySpawnEnemy PRIDE_Drone delay 1,75
WARNING: 12.02.2025 15:11:44
EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Drone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup
LOG: 12.02.2025 15:11:44
StandardOutlineEffect.enabled = false MitronEmpire_Stationary_Sniper(Clone) öjj
WARNING: 12.02.2025 15:11:44
MitronEmpire_Stationary_Sniper(Clone) (StickyStoneStudio.MOODS.StationaryTower): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning.
LOG: 12.02.2025 15:11:44
AddEnemy MitronEmpire_Stationary_Generator_01
LOG: 12.02.2025 15:11:44
StandardOutlineEffect.enabled = false MitronEmpire_Stationary_Generator_01 öjj
WARNING: 12.02.2025 15:11:44
MitronEmpire_Stationary_Generator_01 (StickyStoneStudio.MOODS.TowerGenerator): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning.
WARNING: 12.02.2025 15:11:44
SetBaseDamageMultipleyer Call leads to BaseDamageMultipleyer to value of 0.01f. This is probably not intendet!
LOG: 12.02.2025 15:11:44
AddEnemy MitronEmpire_Stationary_Generator
LOG: 12.02.2025 15:11:44
StandardOutlineEffect.enabled = false MitronEmpire_Stationary_Generator öjj
WARNING: 12.02.2025 15:11:44
MitronEmpire_Stationary_Generator (StickyStoneStudio.MOODS.TowerGenerator): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning.
WARNING: 12.02.2025 15:11:44
SetBaseDamageMultipleyer Call leads to BaseDamageMultipleyer to value of 0.01f. This is probably not intendet!
LOG: 12.02.2025 15:11:44
AddEnemy MitronEmpire_Stationary_Generator_02
LOG: 12.02.2025 15:11:44
StandardOutlineEffect.enabled = false MitronEmpire_Stationary_Generator_02 öjj
WARNING: 12.02.2025 15:11:44
MitronEmpire_Stationary_Generator_02 (StickyStoneStudio.MOODS.TowerGenerator): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning.
WARNING: 12.02.2025 15:11:44
SetBaseDamageMultipleyer Call leads to BaseDamageMultipleyer to value of 0.01f. This is probably not intendet!
LOG: 12.02.2025 15:11:44
AddEnemy MitronEmpire_Stationary_Generator_03
LOG: 12.02.2025 15:11:44
StandardOutlineEffect.enabled = false MitronEmpire_Stationary_Generator_03 öjj
WARNING: 12.02.2025 15:11:44
MitronEmpire_Stationary_Generator_03 (StickyStoneStudio.MOODS.TowerGenerator): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning.
WARNING: 12.02.2025 15:11:44
SetBaseDamageMultipleyer Call leads to BaseDamageMultipleyer to value of 0.01f. This is probably not intendet!
LOG: 12.02.2025 15:11:46
StandardOutlineEffect.enabled = false MitronEmpire_Gambot(Clone) öjj
WARNING: 12.02.2025 15:11:46
MitronEmpire_Gambot(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning.
WARNING: 12.02.2025 15:11:46
Language Text not found! (Path: Drone)
LOG: 12.02.2025 15:11:46
GetIconByBuffType called with buffType: Pride
LOG: 12.02.2025 15:11:46
StandardOutlineEffect.enabled = false MitronEmpire_Sp00derBomber(Clone) öjj
WARNING: 12.02.2025 15:11:46
MitronEmpire_Sp00derBomber(Clone) (StickyStoneStudio.MOODS.SpiderBomber): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning.
WARNING: 12.02.2025 15:11:46
Language Text not found! (Path: Drone)
LOG: 12.02.2025 15:11:46
GetIconByBuffType called with buffType: Pride
LOG: 12.02.2025 15:11:46
StandardOutlineEffect.enabled = false MitronEmpire_Drone(Clone) öjj
WARNING: 12.02.2025 15:11:46
MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning.
WARNING: 12.02.2025 15:11:46
Language Text not found! (Path: Drone)
LOG: 12.02.2025 15:11:46
GetIconByBuffType called with buffType: Pride
LOG: 12.02.2025 15:11:46
StandardOutlineEffect.enabled = false MitronEmpire_Drone(Clone) öjj
WARNING: 12.02.2025 15:11:46
MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning.
WARNING: 12.02.2025 15:11:46
Language Text not found! (Path: Drone)
LOG: 12.02.2025 15:11:46
GetIconByBuffType called with buffType: Pride
LOG: 12.02.2025 15:11:50
ChangeRagdollState explode getriggert!
LOG: 12.02.2025 15:11:50
Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead.
LOG: 12.02.2025 15:11:50
Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead.
LOG: 12.02.2025 15:11:50
Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead.
LOG: 12.02.2025 15:11:50
Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead.
LOG: 12.02.2025 15:11:50
Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead.
LOG: 12.02.2025 15:11:50
Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead.
LOG: 12.02.2025 15:11:50
Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead.
LOG: 12.02.2025 15:11:50
Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead.
WARNING: 12.02.2025 15:11:50
MoveTowards failed. Navmesh-Agent 'MitronEmpire_Sp00derBomber(Clone)' is not on a navmesh
LOG: 12.02.2025 15:11:50
DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive
LOG: 12.02.2025 15:11:51
DoubleModeGun WeaponSwap MODE 1 SLOWSHOT
LOG: 12.02.2025 15:11:59
DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive
LOG: 12.02.2025 15:12:01
DoubleModeGun WeaponSwap MODE 2 FASTSHOT
LOG: 12.02.2025 15:12:06
DoubleModeGun WeaponSwap MODE 1 SLOWSHOT
LOG: 12.02.2025 15:12:11
ChangeRagdollState explode getriggert!
LOG: 12.02.2025 15:12:11
Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead.
LOG: 12.02.2025 15:12:11
Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead.
LOG: 12.02.2025 15:12:11
Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead.
WARNING: 12.02.2025 15:12:11
MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot(Clone)' is not on a navmesh
LOG: 12.02.2025 15:12:11
Quest is already completed. No progress will be updated.
LOG: 12.02.2025 15:12:12
InGameUIController.OnPlayerAbilityRecharging => Player1
LOG: 12.02.2025 15:12:12
InGameUIController.OnPlayerAbilityRecharging => Player3
LOG: 12.02.2025 15:12:12
InGameUIController.OnPlayerAbilityRecharging => Player3
LOG: 12.02.2025 15:12:12
InGameUIController.OnPlayerAbilityRecharging => Player3
LOG: 12.02.2025 15:12:12
InGameUIController.OnPlayerAbilityRecharging => Player3
LOG: 12.02.2025 15:12:13
InGameUIController.OnPlayerAbilityRecharging => Player3
LOG: 12.02.2025 15:12:13
InGameUIController.OnPlayerAbilityRecharging => Player3
WARNING: 12.02.2025 15:12:14
MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh
LOG: 12.02.2025 15:12:14
Quest is already completed. No progress will be updated.
WARNING: 12.02.2025 15:12:14
MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh
LOG: 12.02.2025 15:12:14
Quest is already completed. No progress will be updated.
LOG: 12.02.2025 15:12:14
InGameUIController.OnPlayerAbilityRecharging => Player3
LOG: 12.02.2025 15:12:14
DoubleModeGun WeaponSwap MODE 2 FASTSHOT
LOG: 12.02.2025 15:12:15
InGameUIController.OnPlayerAbilityRecharging => Player3
LOG: 12.02.2025 15:12:15
InGameUIController.OnPlayerAbilityRecharging => Player3
LOG: 12.02.2025 15:12:17
InGameUIController.OnPlayerAbilityRecharging => Player3
LOG: 12.02.2025 15:12:17
InGameUIController.OnPlayerAbilityRecharging => Player3
LOG: 12.02.2025 15:12:17
InGameUIController.OnPlayerAbilityRecharging => Player3
LOG: 12.02.2025 15:12:17
InGameUIController.OnPlayerAbilityRecharging => Player3
WARNING: 12.02.2025 15:13:13
[FMOD] Max number of listeners reached : 8.
WARNING: 12.02.2025 15:13:13
[FMOD] Max number of listeners reached : 8.
LOG: 12.02.2025 15:13:13
CurrentRoom ReverbTheme isForest_Small
WARNING: 12.02.2025 15:13:13
GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build.
WARNING: 12.02.2025 15:13:14
GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build.
WARNING: 12.02.2025 15:13:14
GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build.
LOG: 12.02.2025 15:13:15
CurrentRoom ReverbTheme isForest_Small
LOG: 12.02.2025 15:13:15
EvaluateEmotionalOvercharge() => Difficulty : Medium value 90
LOG: 12.02.2025 15:13:15
WindowManager.LoadMenu => MapSelectorMenu
| ||||
| Build Date | |||||
| Date Modified | Username | Field | Change |
|---|---|---|---|
| 2025-02-13 09:41 |
|
New Issue | |
| 2025-02-13 09:41 |
|
File Added: MOODS_ 0.6.09.6056Log_12_02_2025_13_59_56.txt | |
| 2025-02-13 09:45 |
|
Note Added: 0000179 | |
| 2025-02-13 09:45 |
|
File Added: MOODS_ 0.6.09.6056Log_12_02_2025_14_44_54.txt | |
| 2025-02-13 09:45 |
|
File Added: MOODS_ 0.6.09.6056Log_12_02_2025_14_16_18(2).txt | |
| 2025-02-13 09:45 |
|
Summary | The level selection choices in multiplayer bug => Level selection choices in multiplayer bug |
| 2025-02-13 09:45 |
|
Description Updated | |
| 2025-02-21 15:47 | jhuels | Status | new => acknowledged |
| 2025-03-05 09:51 | jhuels | Assigned To | => jhuels |
| 2025-03-05 09:51 | jhuels | Status | acknowledged => assigned |
| 2025-03-05 14:22 | jhuels | Status | assigned => closed |
| 2025-03-05 14:22 | jhuels | Resolution | open => fixed |