View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0000271 | M.O.O.D.S. | Functionality (Funktionalität) | public | 2025-01-24 16:20 | 2025-02-07 08:24 |
| Reporter | Assigned To | dhecklau | |||
| Priority | normal | Severity | major | Reproducibility | have not tried |
| Status | closed | Resolution | fixed | ||
| Summary | 0000271: Player and enemies could barely move in Sorrow | ||||
| Description | In some rooms in Sorrow, I was not able to move normally, instead the player crept forward very slowly in the direction of the aim indicator (or away from it after dashing, which also didn' work properly), and in some rooms it was completely fine again. Enemies in a room with that error were also janky (movement weird, no dashing, ice only at enemy position). Shooting in the rooms was difficult, the shots probably were deleted, since they appeared for a short time at first (I had Wrath Repeater + Proximity Bolt Lv. 10) and enemies in melee could hit me and I could hit enemies very close to me. Most starting rooms had this bug, but no boss room thankfully. Maybe it's the navmesh or a path finding component that did this, but I'm not sure. Sorrow happened around 13:10 in the logs. | ||||
| Tags | No tags attached. | ||||
| Attach Tags | |||||
| Attached Files | |||||
| Build Date | |||||
| Date Modified | Username | Field | Change |
|---|---|---|---|
| 2025-01-24 16:20 |
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New Issue | |
| 2025-01-24 16:20 |
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File Added: MOODS_ 0.6.09.6033Log_24_01_2025_10_42_13.txt | |
| 2025-02-07 08:24 | dhecklau | Assigned To | => dhecklau |
| 2025-02-07 08:24 | dhecklau | Status | new => closed |
| 2025-02-07 08:24 | dhecklau | Resolution | open => fixed |
| 2025-02-07 08:24 | dhecklau | Note Added: 0000164 |