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IDProjectCategoryView StatusLast Update
0000026M.O.O.D.S.Functionality (Funktionalität)public2024-12-10 08:39
ReporterreiseleAssigned Tonfehrenbacher 
PrioritynormalSeverityminorReproducibilityunable to reproduce
Status closedResolutionreopened 
Summary0000026: Urmog Bossroom Bugg
Description

After Urmog dialogue, camera doenst follow the player anymore and Urgmog does not attack, no healthbar appears, player does no damage, Urmog still turns to sounds
Camera stays bugged after starting new game and going back to homescreen

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reisele

2024-12-02 16:48

viewer   ~0000002

MOODS_ 0.5.15.5765Log_02_12_2024_15_29_45.txt (74,786 bytes)   
LOG: 02.12.2024 16:29:45 
ChangeResolution(2560 x 1440 @ -1Hz) Screen.width: 2560, Screen.hieght: 1440

LOG: 02.12.2024 16:29:45 
ChangeFullscreenMode(FullScreenWindow) Screen.fullScreenMode: FullScreenWindow

WARNING: 02.12.2024 16:29:45 
GetLocalizedText(languageKey: System.Language.English) Failed! currentLanguagePackage is null and was not inited!

WARNING: 02.12.2024 16:29:45 
GetLocalizedText(languageKey: System.Language.German) Failed! currentLanguagePackage is null and was not inited!

WARNING: 02.12.2024 16:29:45 
GetLocalizedText(languageKey: System.NativeGerman) Failed! currentLanguagePackage is null and was not inited!

WARNING: 02.12.2024 16:29:45 
GetLocalizedText(languageKey: System.Language.Chinese(Simplified)) Failed! currentLanguagePackage is null and was not inited!

WARNING: 02.12.2024 16:29:45 
GetLocalizedText(languageKey: System.NativeChinese(Simplified)) Failed! currentLanguagePackage is null and was not inited!

WARNING: 02.12.2024 16:29:45 
GetLocalizedText(languageKey: System.Language.Russian) Failed! currentLanguagePackage is null and was not inited!

WARNING: 02.12.2024 16:29:45 
GetLocalizedText(languageKey: System.NativeRussian) Failed! currentLanguagePackage is null and was not inited!

WARNING: 02.12.2024 16:29:45 
GetLocalizedText(languageKey: System.Language.Japanese) Failed! currentLanguagePackage is null and was not inited!

WARNING: 02.12.2024 16:29:45 
GetLocalizedText(languageKey: System.NativeJapanese) Failed! currentLanguagePackage is null and was not inited!

WARNING: 02.12.2024 16:29:45 
GetLocalizedText(languageKey: System.Language.Chinese(Traditional)) Failed! currentLanguagePackage is null and was not inited!

WARNING: 02.12.2024 16:29:45 
GetLocalizedText(languageKey: System.NativeChinese(Traditional)) Failed! currentLanguagePackage is null and was not inited!

WARNING: 02.12.2024 16:29:45 
GetLocalizedText(languageKey: System.Language.Korean) Failed! currentLanguagePackage is null and was not inited!

WARNING: 02.12.2024 16:29:45 
GetLocalizedText(languageKey: System.NativeKorean) Failed! currentLanguagePackage is null and was not inited!

LOG: 02.12.2024 16:29:45 
Try to ChangeLanguage() from ENGLISH to GERMAN

WARNING: 02.12.2024 16:29:46 
DontDestroyOnLoad only works for root GameObjects or components on root GameObjects.

LOG: 02.12.2024 16:29:46 
RealLifeSessionsManager.DetermineCurrentSession() => The event 'Christmas' is triggered!

LOG: 02.12.2024 16:29:46 
NEW GAMESEED: '7K7N-78N9' resetSeededCalls: True

WARNING: 02.12.2024 16:29:46 
GetIsBossEnemy (0# incorrect_settings_in_enemyprefab) is not in EnemyDatabase List! 

WARNING: 02.12.2024 16:29:46 
MechionaryManager.AddMechionaryGUIDEntry( ME_ENEMY_ANGER_Stationary_Turret_Wut_1e53e27cda94) was already added to list! check code ...

WARNING: 02.12.2024 16:29:46 
MechionaryManager.AddMechionaryGUIDEntry( ME_ENEMY_ANGER_Stationary_Sniper_Wut_1e53e27cda94) was already added to list! check code ...

LOG: 02.12.2024 16:29:46 
<color=silver>MOODS Action-Roguelite by StickyStoneStudio GmbH | V.: 0.5.15.5765 | Mode: ReleaseAdmin
BUILD PLAYABLE with no restrictions

LOG: 02.12.2024 16:29:46 
WindowManager.LoadMenu => MainMenu

WARNING: 02.12.2024 16:29:46 
RealLifeSessionController Prefab () or parent () is null, cannot load game object.

LOG: 02.12.2024 16:29:46 
<color=silver>[RichPresenceManager] ChangeActivity to GeneralActivity ..

WARNING: 02.12.2024 16:29:46 
DontDestroyOnLoad only works for root GameObjects or components on root GameObjects.

WARNING: 02.12.2024 16:29:46 
Direct audio output mode not yet supported for this VideoPlayer backend. Use the AudioSource output mode instead.

LOG: 02.12.2024 16:29:46 
Menu.GoToPanel() 'MM_Default' transitionFade?: 'True' currentpanel was null.

LOG: 02.12.2024 16:29:46 
Menu.LoadMenuPanel => MM_Default (MenuID: MainMenu)

LOG: 02.12.2024 16:29:46 
<color=silver>[RichPresenceManager] ChangeActivity to GeneralActivity ..

LOG: 02.12.2024 16:29:47 
Menu.GoToPanel() 'MM_Default' transitionFade?: 'True' currentpanel is: 'MM_Default'

LOG: 02.12.2024 16:29:47 
<color=silver>[RichPresenceManager] ChangeActivity to GeneralActivity ..

LOG: 02.12.2024 16:30:49 
Menu.LoadMenuPanel => MM_ChoosePlayerClass (MenuID: MainMenu)

WARNING: 02.12.2024 16:30:49 
This TMPro text object does not have a cursor. If you want full edit functionality add a OSK_Cursor prefab as a child

LOG: 02.12.2024 16:30:50 
Menu.GoToPanel() 'MM_ChoosePlayerClass' transitionFade?: 'True' currentpanel is: 'MM_Default'

WARNING: 02.12.2024 16:30:50 
Menu.LoadMenuPanel MM_ChoosePlayerClass failed. It was Loaded before and is present in the scene! (MenuID: MainMenu)

WARNING: 02.12.2024 16:30:50 
GetMappedKeyName(Use): Couldnt get ActionElementMap!

WARNING: 02.12.2024 16:30:50 
GetMappedKeyName(Use): Couldnt get ActionElementMap!

WARNING: 02.12.2024 16:30:50 
GetMappedKeyName(TabRight): Couldnt get ActionElementMap!

WARNING: 02.12.2024 16:30:50 
GetMappedKeyName(TabRight): Couldnt get ActionElementMap!

WARNING: 02.12.2024 16:30:50 
GetMappedKeyName(TabLeft): Couldnt get ActionElementMap!

WARNING: 02.12.2024 16:30:50 
GetMappedKeyName(TabLeft): Couldnt get ActionElementMap!

LOG: 02.12.2024 16:30:50 
Menu.UnloadMenuPanel => MM_Default

LOG: 02.12.2024 16:30:52 
is Loading Quests

WARNING: 02.12.2024 16:30:52 
MechionaryManager.GetEnemyNameFromEntry(enemyTyp: incorrect_settings_in_enemyprefab) could not be found. Mechionary Entry is missing!

WARNING: 02.12.2024 16:30:52 
GetIsBossEnemy (0# incorrect_settings_in_enemyprefab) is not in EnemyDatabase List! 

LOG: 02.12.2024 16:30:52 
loaded mechionary progress for savegame:Hiiii <3

LOG: 02.12.2024 16:30:52 
is Loading Quests

WARNING: 02.12.2024 16:30:52 
MechionaryManager.GetEnemyNameFromEntry(enemyTyp: incorrect_settings_in_enemyprefab) could not be found. Mechionary Entry is missing!

WARNING: 02.12.2024 16:30:52 
GetIsBossEnemy (0# incorrect_settings_in_enemyprefab) is not in EnemyDatabase List! 

LOG: 02.12.2024 16:30:52 
loaded mechionary progress for savegame:Hiiii <3

WARNING: 02.12.2024 16:30:52 
LoadGame() => Game is already loading! loadingGameMode: LoadBase isNewGame: True

LOG: 02.12.2024 16:30:52 
LoadingMenu.SetCurrentLoadingScreen() => Base

LOG: 02.12.2024 16:30:55 
NEW GAMESEED: 'O2QU-A47P' resetSeededCalls: True

LOG: 02.12.2024 16:30:55 
WindowManager.LoadMenu => InGameMenu

LOG: 02.12.2024 16:30:55 
WindowManager.UnloadMenu => MainMenu

LOG: 02.12.2024 16:30:55 
Menu.UnloadMenuPanel => MM_ChoosePlayerClass

LOG: 02.12.2024 16:30:55 
is Loading Quests

WARNING: 02.12.2024 16:30:55 
MechionaryManager.GetEnemyNameFromEntry(enemyTyp: incorrect_settings_in_enemyprefab) could not be found. Mechionary Entry is missing!

WARNING: 02.12.2024 16:30:55 
GetIsBossEnemy (0# incorrect_settings_in_enemyprefab) is not in EnemyDatabase List! 

LOG: 02.12.2024 16:30:55 
loaded mechionary progress for savegame:Hiiii <3

WARNING: 02.12.2024 16:30:55 
MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of Mech_Player(Clone) ! Consider Add it in the Prefab. Searching for Reference now ...

LOG: 02.12.2024 16:30:57 
CreateHomeBase completed successfully.

LOG: 02.12.2024 16:30:57 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel was null.

LOG: 02.12.2024 16:30:57 
Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu)

LOG: 02.12.2024 16:30:57 
WindowManager.UnloadMenu => LoadingMenu

LOG: 02.12.2024 16:30:57 
CurrentRoom ReverbTheme isNone

LOG: 02.12.2024 16:30:57 
TryAddItem(Equipment) => Equipment_Arm_Pride Arm

LOG: 02.12.2024 16:30:57 
TryAddItem(Equipment) => Equipment_Torso_Anger Torso

LOG: 02.12.2024 16:30:57 
TryAddItem(Equipment) => Equipment_Foot_Anger Foot

LOG: 02.12.2024 16:30:57 
TryAddItem(Equipment) => Equipment_Legs_Pride Legs

WARNING: 02.12.2024 16:30:57 
Ambient VFX this room or lv theme is null

LOG: 02.12.2024 16:30:57 
CurrentRoom ReverbTheme isNone

WARNING: 02.12.2024 16:31:03 
Ambient VFX this room or lv theme is null

LOG: 02.12.2024 16:31:03 
CurrentRoom ReverbTheme isNone

LOG: 02.12.2024 16:31:03 
SAVE GAME => Hiiii <3 id:1 guid:77eea146-6cbf-4f77-8e45-ff2cdbd1abee

LOG: 02.12.2024 16:31:03 
<color=silver>[RichPresenceManager] ChangeActivity to AtTheBase ..

WARNING: 02.12.2024 16:31:03 
GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build.

WARNING: 02.12.2024 16:31:03 
GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build.

WARNING: 02.12.2024 16:31:05 
GoToSplashScreenPanel() 'InGame_Mechionary' failed. Splashscreens are disabled in the Build.

WARNING: 02.12.2024 16:31:05 
GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build.

LOG: 02.12.2024 16:31:05 
WindowManager.LoadMenu => StageSelectorMenu

LOG: 02.12.2024 16:31:05 
PrideStageUIShouldBeChooseable ShouldBeChoosable:True

LOG: 02.12.2024 16:31:05 
AngerStageUIShouldBeChooseable ShouldBeChoosable:True

LOG: 02.12.2024 16:31:05 
SorrowStageUIShouldBeChooseable ShouldBeChoosable:False

LOG: 02.12.2024 16:31:08 
WindowManager.LoadMenu => MapSelectorMenu

LOG: 02.12.2024 16:31:12 
MapController: Change CurrentTheme from 'HomeBase' to 'Wut'

LOG: 02.12.2024 16:31:12 
SetCurrentMapSelectorChoice => DungeonDepth: -1 NextDungeonDepth: 0 PersistentDungeonDepth: 0 CurrentTheme: Wut

LOG: 02.12.2024 16:31:12 
GameSession.UpdateProgress(SAVED) => SessionGUID: '1db5e462c6df' GameSeed: O2QU-A47P SeededCalls:0 SeededCallsLastDungeon:0 DDepth: -1 NDDepth: 0 FromHomeBase?: True

LOG: 02.12.2024 16:31:12 
SAVE GAME => Hiiii <3 id:1 guid:77eea146-6cbf-4f77-8e45-ff2cdbd1abee

LOG: 02.12.2024 16:31:12 
WindowManager.UnloadAllOtherMenus but 'InGameMenu'! Currently acitve Menus: 3

LOG: 02.12.2024 16:31:12 
WindowManager.UnloadMenu => MapSelectorMenu

LOG: 02.12.2024 16:31:12 
WindowManager.UnloadMenu => StageSelectorMenu

LOG: 02.12.2024 16:31:12 
LoadingMenu.SetCurrentLoadingScreen() => TRS_Level1

LOG: 02.12.2024 16:31:12 
Generate Level Started! Level: Level_A theme: Wut GameSeed: O2QU-A47P SeedCalls: 112

LOG: 02.12.2024 16:31:15 
MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False

LOG: 02.12.2024 16:31:16 
Generate Level Completed! Loading time: 3,585s

LOG: 02.12.2024 16:31:16 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel'

LOG: 02.12.2024 16:31:16 
WindowManager.UnloadMenu => LoadingMenu

LOG: 02.12.2024 16:31:16 
CurrentRoom ReverbTheme isCave_Small

LOG: 02.12.2024 16:31:16 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel'

LOG: 02.12.2024 16:31:16 
TryAddWeapon(Items.Weapons.FusionFlintlockName) => Items.Weapons.FusionFlintlockName 1

LOG: 02.12.2024 16:31:16 
CurrentRoom ReverbTheme isCave_Small

LOG: 02.12.2024 16:31:16 
UpdatePlayerProgress

LOG: 02.12.2024 16:31:16 
SAVE GAME => Hiiii <3 id:1 guid:77eea146-6cbf-4f77-8e45-ff2cdbd1abee

LOG: 02.12.2024 16:31:16 
<color=silver>[RichPresenceManager] ChangeActivity to AngerArea ..

LOG: 02.12.2024 16:31:16 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel'

LOG: 02.12.2024 16:31:16 
CurrentRoom ReverbTheme isCave_Small

LOG: 02.12.2024 16:31:16 
Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel'

LOG: 02.12.2024 16:31:16 
Menu.LoadMenuPanel => Info (MenuID: InGameMenu)

WARNING: 02.12.2024 16:31:16 
GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build.

LOG: 02.12.2024 16:31:17 
Menu.UnloadMenuPanel => DefaultPanel

LOG: 02.12.2024 16:31:20 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info'

LOG: 02.12.2024 16:31:20 
Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu)

WARNING: 02.12.2024 16:31:20 
GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build.

LOG: 02.12.2024 16:31:21 
Menu.UnloadMenuPanel => Info

LOG: 02.12.2024 16:31:23 
DialogController.OnFocusedDialogAnswer() AnswerID: 0

LOG: 02.12.2024 16:31:25 
DialogController.OnFocusedDialogAnswer() AnswerID: 0

LOG: 02.12.2024 16:31:29 
DialogController.OnFocusedDialogAnswer() AnswerID: 8

LOG: 02.12.2024 16:31:29 
betQuest

LOG: 02.12.2024 16:31:31 
1Active Syopquest found: SmallBetNoHealing

LOG: 02.12.2024 16:31:31 
Active Syopquest found: SmallBetNoHealing

LOG: 02.12.2024 16:31:32 
OpenChest DelayedCall: CHESTTYPE: Addin

LOG: 02.12.2024 16:31:32 
Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel'

LOG: 02.12.2024 16:31:32 
Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu)

LOG: 02.12.2024 16:31:32 
Menu.UnloadMenuPanel => DefaultPanel

LOG: 02.12.2024 16:31:35 
LootContextPanel OnButtonSuccess => confirm

WARNING: 02.12.2024 16:31:36 
MechionaryManager.SetMechionaryEntryIsDirty(Item WEAPONADDIN_Perfection) wurde kein passendes MechionaryEntry gefunden ...

LOG: 02.12.2024 16:31:36 
TryAddItem(WeaponAddin) => Items.Addins.PerfectionName

LOG: 02.12.2024 16:31:37 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext'

LOG: 02.12.2024 16:31:37 
Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu)

LOG: 02.12.2024 16:31:38 
Menu.UnloadMenuPanel => LootContext

LOG: 02.12.2024 16:31:38 
DestroyDestructibleInScene() => ANGER_Destructible_Barrel

LOG: 02.12.2024 16:31:39 
DestroyDestructibleInScene() => ANGER_Destructible_Barrel_01

WARNING: 02.12.2024 16:31:40 
GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build.

LOG: 02.12.2024 16:31:41 
CurrentRoom ReverbTheme isCave_Open

LOG: 02.12.2024 16:31:41 
TrySpawnEnemy ANGER_FuriousDrone delay 1,75

LOG: 02.12.2024 16:31:41 
TrySpawnEnemy ANGER_FuriousDrone delay 1,75

LOG: 02.12.2024 16:31:41 
TrySpawnEnemy ANGER_CastingDefect delay 1,75

WARNING: 02.12.2024 16:31:41 
EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_CastingDefect in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup

LOG: 02.12.2024 16:31:41 
TrySpawnEnemy ANGER_CastingDefect delay 1,75

WARNING: 02.12.2024 16:31:41 
EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_CastingDefect in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup

WARNING: 02.12.2024 16:31:42 
Failed to create agent because it is not close enough to the NavMesh

WARNING: 02.12.2024 16:31:42 
Failed to create agent because it is not close enough to the NavMesh

WARNING: 02.12.2024 16:31:42 
Failed to create agent because it is not close enough to the NavMesh

WARNING: 02.12.2024 16:31:42 
Failed to create agent because it is not close enough to the NavMesh

WARNING: 02.12.2024 16:31:42 
Language Text not found! (Path: Drone)

WARNING: 02.12.2024 16:31:42 
Language Text not found! (Path: Drone)

WARNING: 02.12.2024 16:31:42 
Language Text not found! (Path: Drone)

WARNING: 02.12.2024 16:31:42 
Language Text not found! (Path: Drone)

WARNING: 02.12.2024 16:31:50 
MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh

WARNING: 02.12.2024 16:31:54 
GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build.

LOG: 02.12.2024 16:31:58 
DestroyDestructibleInScene() => HomeBase_Destructible_Crate

LOG: 02.12.2024 16:31:58 
DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_01

WARNING: 02.12.2024 16:31:59 
MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh

LOG: 02.12.2024 16:31:59 
DestroyDestructibleInScene() => HomeBase_Destructible_Barrel

LOG: 02.12.2024 16:32:01 
CurrentRoom ReverbTheme isCave_Small

LOG: 02.12.2024 16:32:02 
CurrentRoom ReverbTheme isCave_Small

LOG: 02.12.2024 16:32:03 
DestroyDestructibleInScene() => ANGER_Destructible_Barrel_04

LOG: 02.12.2024 16:32:04 
DestroyDestructibleInScene() => ANGER_Destructible_Barrel_16

LOG: 02.12.2024 16:32:05 
the Entity_MechBase of Trap_Anger_ExplosiveBarrel (StickyStoneStudio.MOODS.ExplosiveDestructible) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings

LOG: 02.12.2024 16:32:05 
DestroyDestructibleInScene() => ExplosiveDestructible

LOG: 02.12.2024 16:32:05 
DestroyDestructibleInScene() => ANGER_Destructible_Barrel_01

LOG: 02.12.2024 16:32:05 
DestroyDestructibleInScene() => ANGER_Destructible_Barrel_08

LOG: 02.12.2024 16:32:05 
DestroyDestructibleInScene() => ANGER_Destructible_Crate_02

LOG: 02.12.2024 16:32:05 
DestroyDestructibleInScene() => ANGER_Destructible_Barrel_06

LOG: 02.12.2024 16:32:05 
the Entity_MechBase of Trap_Anger_ExplosiveBarrel_02 (StickyStoneStudio.MOODS.ExplosiveDestructible) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings

LOG: 02.12.2024 16:32:05 
DestroyDestructibleInScene() => ExplosiveDestructible

LOG: 02.12.2024 16:32:05 
DestroyDestructibleInScene() => ANGER_Destructible_Crate

LOG: 02.12.2024 16:32:05 
DestroyDestructibleInScene() => ANGER_Destructible_Barrel_11

LOG: 02.12.2024 16:32:05 
DestroyDestructibleInScene() => ANGER_Destructible_Barrel

LOG: 02.12.2024 16:32:05 
the Entity_MechBase of Trap_Anger_ExplosiveBarrel_04 (StickyStoneStudio.MOODS.ExplosiveDestructible) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings

LOG: 02.12.2024 16:32:05 
DestroyDestructibleInScene() => ExplosiveDestructible

LOG: 02.12.2024 16:32:05 
DestroyDestructibleInScene() => ANGER_Destructible_Barrel_07

LOG: 02.12.2024 16:32:05 
the Entity_MechBase of Trap_Anger_ExplosiveBarrel_01 (StickyStoneStudio.MOODS.ExplosiveDestructible) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings

LOG: 02.12.2024 16:32:05 
DestroyDestructibleInScene() => ExplosiveDestructible

LOG: 02.12.2024 16:32:05 
DestroyDestructibleInScene() => ANGER_Destructible_Barrel_10

LOG: 02.12.2024 16:32:05 
DestroyDestructibleInScene() => ANGER_Destructible_Barrel_13

LOG: 02.12.2024 16:32:05 
DestroyDestructibleInScene() => ANGER_Destructible_Barrel_02

LOG: 02.12.2024 16:32:05 
DestroyDestructibleInScene() => ANGER_Destructible_Barrel_17

LOG: 02.12.2024 16:32:05 
DestroyDestructibleInScene() => ANGER_Destructible_Barrel_05

LOG: 02.12.2024 16:32:05 
the Entity_MechBase of Trap_Anger_ExplosiveBarrel_05 (StickyStoneStudio.MOODS.ExplosiveDestructible) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings

LOG: 02.12.2024 16:32:05 
DestroyDestructibleInScene() => ExplosiveDestructible

LOG: 02.12.2024 16:32:05 
DestroyDestructibleInScene() => ANGER_Destructible_Barrel_12

LOG: 02.12.2024 16:32:05 
DestroyDestructibleInScene() => ANGER_Destructible_Crate_01

LOG: 02.12.2024 16:32:05 
DestroyDestructibleInScene() => ANGER_Destructible_Barrel_14

LOG: 02.12.2024 16:32:05 
the Entity_MechBase of Trap_Anger_ExplosiveBarrel_03 (StickyStoneStudio.MOODS.ExplosiveDestructible) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings

LOG: 02.12.2024 16:32:05 
DestroyDestructibleInScene() => ExplosiveDestructible

LOG: 02.12.2024 16:32:05 
DestroyDestructibleInScene() => ANGER_Destructible_Barrel_03

LOG: 02.12.2024 16:32:05 
DestroyDestructibleInScene() => ANGER_Destructible_Crate_03

LOG: 02.12.2024 16:32:05 
DestroyDestructibleInScene() => ANGER_Destructible_Barrel_09

LOG: 02.12.2024 16:32:05 
DestroyDestructibleInScene() => ANGER_Destructible_Barrel_15

WARNING: 02.12.2024 16:32:06 
GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build.

WARNING: 02.12.2024 16:32:06 
GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build.

WARNING: 02.12.2024 16:32:06 
GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build.

WARNING: 02.12.2024 16:32:06 
GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build.

WARNING: 02.12.2024 16:32:06 
GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build.

WARNING: 02.12.2024 16:32:07 
GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build.

WARNING: 02.12.2024 16:32:07 
GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build.

LOG: 02.12.2024 16:32:08 
CurrentRoom ReverbTheme isCave_Small

LOG: 02.12.2024 16:32:10 
OpenChest DelayedCall: CHESTTYPE: Addin

LOG: 02.12.2024 16:32:10 
Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel'

LOG: 02.12.2024 16:32:10 
Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu)

LOG: 02.12.2024 16:32:10 
Menu.UnloadMenuPanel => DefaultPanel

LOG: 02.12.2024 16:32:13 
LootContextPanel OnButtonSuccess => confirm

LOG: 02.12.2024 16:32:14 
TryAddItem(WeaponAddin) => Items.Addins.LuckshotName

LOG: 02.12.2024 16:32:15 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext'

LOG: 02.12.2024 16:32:15 
Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu)

LOG: 02.12.2024 16:32:16 
Menu.UnloadMenuPanel => LootContext

LOG: 02.12.2024 16:32:16 
DestroyDestructibleInScene() => ANGER_Destructible_Crate

LOG: 02.12.2024 16:32:16 
DestroyDestructibleInScene() => ANGER_Destructible_Barrel_01

LOG: 02.12.2024 16:32:16 
DestroyDestructibleInScene() => ANGER_Destructible_Barrel

WARNING: 02.12.2024 16:32:17 
GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build.

LOG: 02.12.2024 16:32:18 
CurrentRoom ReverbTheme isCave_Small

LOG: 02.12.2024 16:32:20 
CurrentRoom ReverbTheme isCave_Small

LOG: 02.12.2024 16:32:21 
CurrentRoom ReverbTheme isCave_Open

LOG: 02.12.2024 16:32:21 
TrySpawnEnemy ANGER_Stationary_RocketLauncher delay 1,75

LOG: 02.12.2024 16:32:21 
TrySpawnEnemy ANGER_Slagshooter delay 1,75

LOG: 02.12.2024 16:32:21 
TrySpawnEnemy ANGER_FuriousDrone delay 1,75

WARNING: 02.12.2024 16:32:21 
EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_FuriousDrone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup

LOG: 02.12.2024 16:32:21 
TrySpawnEnemy ANGER_CastingDefect delay 1,75

WARNING: 02.12.2024 16:32:21 
EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_CastingDefect in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup

LOG: 02.12.2024 16:32:21 
TrySpawnEnemy ANGER_FuriousDrone delay 1,75

WARNING: 02.12.2024 16:32:21 
EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_FuriousDrone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup

LOG: 02.12.2024 16:32:21 
TrySpawnEnemy ANGER_Slagshooter delay 1,75

WARNING: 02.12.2024 16:32:21 
EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_Slagshooter in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup

LOG: 02.12.2024 16:32:22 
AddEnemy ANGER_StationaryGenerator

LOG: 02.12.2024 16:32:22 
AddEnemy ANGER_StationaryGenerator_01

LOG: 02.12.2024 16:32:22 
AddEnemy ANGER_StationaryGenerator_02

LOG: 02.12.2024 16:32:22 
AddEnemy ANGER_StationaryGenerator_03

WARNING: 02.12.2024 16:32:23 
Failed to create agent because it is not close enough to the NavMesh

WARNING: 02.12.2024 16:32:23 
Failed to create agent because it is not close enough to the NavMesh

WARNING: 02.12.2024 16:32:23 
Failed to create agent because it is not close enough to the NavMesh

WARNING: 02.12.2024 16:32:23 
Failed to create agent because it is not close enough to the NavMesh

WARNING: 02.12.2024 16:32:23 
Failed to create agent because it is not close enough to the NavMesh

WARNING: 02.12.2024 16:32:23 
Language Text not found! (Path: Drone)

WARNING: 02.12.2024 16:32:23 
Language Text not found! (Path: Drone)

WARNING: 02.12.2024 16:32:23 
Language Text not found! (Path: Drone)

WARNING: 02.12.2024 16:32:23 
Language Text not found! (Path: Drone)

WARNING: 02.12.2024 16:32:23 
Language Text not found! (Path: Drone)

LOG: 02.12.2024 16:32:26 
LavaDestructible.onBarrelDestroyed(barrel_open) => LavaDestr: ANGER_Destructible_Barrel_Metal_Open_01

LOG: 02.12.2024 16:32:26 
DestroyDestructibleInScene() => barrel_open

WARNING: 02.12.2024 16:32:28 
[FMOD] Event not found: {00000000-0000-0000-0000-000000000000}

WARNING: 02.12.2024 16:32:28 
[FMOD] Event not found: {00000000-0000-0000-0000-000000000000}

WARNING: 02.12.2024 16:32:32 
[FMOD] Event not found: {00000000-0000-0000-0000-000000000000}

WARNING: 02.12.2024 16:32:33 
[FMOD] Event not found: {00000000-0000-0000-0000-000000000000}

WARNING: 02.12.2024 16:32:34 
MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh

LOG: 02.12.2024 16:32:34 
InGameUIController.OnPlayerAbilityRecharging => Player1

LOG: 02.12.2024 16:32:34 
InGameUIController.OnPlayerAbilityRecharging => Player1

WARNING: 02.12.2024 16:32:38 
MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh

WARNING: 02.12.2024 16:32:38 
[FMOD] Event not found: {00000000-0000-0000-0000-000000000000}

WARNING: 02.12.2024 16:32:41 
[FMOD] Event not found: {00000000-0000-0000-0000-000000000000}

WARNING: 02.12.2024 16:32:42 
[FMOD] Event not found: {00000000-0000-0000-0000-000000000000}

WARNING: 02.12.2024 16:32:46 
[FMOD] Event not found: {00000000-0000-0000-0000-000000000000}

WARNING: 02.12.2024 16:32:51 
[FMOD] Event not found: {00000000-0000-0000-0000-000000000000}

LOG: 02.12.2024 16:32:53 
InGameUIController.OnPlayerAbilityRecharging => Player1

WARNING: 02.12.2024 16:32:56 
[FMOD] Event not found: {00000000-0000-0000-0000-000000000000}

LOG: 02.12.2024 16:32:58 
InGameUIController.OnPlayerAbilityRecharging => Player1

WARNING: 02.12.2024 16:32:59 
[FMOD] Event not found: {00000000-0000-0000-0000-000000000000}

WARNING: 02.12.2024 16:33:03 
GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build.

LOG: 02.12.2024 16:33:04 
DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_05

LOG: 02.12.2024 16:33:04 
DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_04

LOG: 02.12.2024 16:33:04 
DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_03

LOG: 02.12.2024 16:33:11 
CurrentRoom ReverbTheme isCave_Small

WARNING: 02.12.2024 16:33:11 
GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build.

WARNING: 02.12.2024 16:33:11 
GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build.

LOG: 02.12.2024 16:33:12 
WindowManager.LoadMenu => MapSelectorMenu

LOG: 02.12.2024 16:33:17 
SetCurrentMapSelectorChoice => DungeonDepth: 0 NextDungeonDepth: 1 PersistentDungeonDepth: 0 CurrentTheme: Wut

LOG: 02.12.2024 16:33:17 
GameSession.UpdateProgress(SAVED) => SessionGUID: '1db5e462c6df' GameSeed: O2QU-A47P SeededCalls:148 SeededCallsLastDungeon:36 DDepth: 0 NDDepth: 1 FromHomeBase?: False

LOG: 02.12.2024 16:33:17 
UpdatePlayerProgress

LOG: 02.12.2024 16:33:17 
SAVE GAME => Hiiii <3 id:1 guid:77eea146-6cbf-4f77-8e45-ff2cdbd1abee

LOG: 02.12.2024 16:33:17 
WindowManager.UnloadAllOtherMenus but 'InGameMenu'! Currently acitve Menus: 2

LOG: 02.12.2024 16:33:17 
WindowManager.UnloadMenu => MapSelectorMenu

LOG: 02.12.2024 16:33:17 
LoadingMenu.SetCurrentLoadingScreen() => TRS_Level1

LOG: 02.12.2024 16:33:17 
Generate Level Started! Level: Level_A theme: Wut GameSeed: O2QU-A47P SeedCalls: 149

LOG: 02.12.2024 16:33:19 
Active Syopquest found: SmallBetNoHealing

LOG: 02.12.2024 16:33:19 
Active Syopquest found: SmallBetNoHealing

LOG: 02.12.2024 16:33:19 
(TryInstantiateRandomRoom) currentList count is 0! RoomTheme: Wut, RoomLevel: Level_A, RoomTyp: Typ_A

WARNING: 02.12.2024 16:33:21 
Combine mesh instance 0 is null.

LOG: 02.12.2024 16:33:22 
MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False

LOG: 02.12.2024 16:33:22 
Generate Level Completed! Loading time: 4,492s

LOG: 02.12.2024 16:33:22 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel'

LOG: 02.12.2024 16:33:22 
WindowManager.UnloadMenu => LoadingMenu

LOG: 02.12.2024 16:33:22 
CurrentRoom ReverbTheme isCave_Small

LOG: 02.12.2024 16:33:22 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel'

LOG: 02.12.2024 16:33:22 
CurrentRoom ReverbTheme isCave_Small

LOG: 02.12.2024 16:33:22 
UpdatePlayerProgress

LOG: 02.12.2024 16:33:22 
SAVE GAME => Hiiii <3 id:1 guid:77eea146-6cbf-4f77-8e45-ff2cdbd1abee

LOG: 02.12.2024 16:33:22 
<color=silver>[RichPresenceManager] ChangeActivity to AngerArea ..

LOG: 02.12.2024 16:33:22 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel'

LOG: 02.12.2024 16:33:22 
CurrentRoom ReverbTheme isCave_Small

LOG: 02.12.2024 16:33:22 
syop - Bet quest found: SmallBetNoHealing. Completed: False

WARNING: 02.12.2024 16:33:22 
GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build.

LOG: 02.12.2024 16:33:22 
Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel'

LOG: 02.12.2024 16:33:22 
Menu.LoadMenuPanel => Info (MenuID: InGameMenu)

WARNING: 02.12.2024 16:33:22 
GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build.

LOG: 02.12.2024 16:33:23 
Menu.UnloadMenuPanel => DefaultPanel

LOG: 02.12.2024 16:33:24 
DestroyDestructibleInScene() => ANGER_Destructible_Barrel_01

LOG: 02.12.2024 16:33:24 
DestroyDestructibleInScene() => ANGER_Destructible_Barrel

LOG: 02.12.2024 16:33:26 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info'

LOG: 02.12.2024 16:33:26 
Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu)

LOG: 02.12.2024 16:33:27 
Menu.UnloadMenuPanel => Info

LOG: 02.12.2024 16:33:27 
CurrentRoom ReverbTheme isCave_Small

LOG: 02.12.2024 16:33:29 
the Entity_MechBase of Trap_Anger_ExplosiveBarrel_04 (StickyStoneStudio.MOODS.ExplosiveDestructible) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings

LOG: 02.12.2024 16:33:29 
DestroyDestructibleInScene() => ExplosiveDestructible

LOG: 02.12.2024 16:33:29 
the Entity_MechBase of Trap_Anger_ExplosiveBarrel (StickyStoneStudio.MOODS.ExplosiveDestructible) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings

LOG: 02.12.2024 16:33:29 
DestroyDestructibleInScene() => ExplosiveDestructible

LOG: 02.12.2024 16:33:29 
DestroyDestructibleInScene() => ANGER_Destructible_Barrel

LOG: 02.12.2024 16:33:29 
DestroyDestructibleInScene() => ANGER_Destructible_Barrel_11

LOG: 02.12.2024 16:33:29 
DestroyDestructibleInScene() => ANGER_Destructible_Crate

LOG: 02.12.2024 16:33:29 
DestroyDestructibleInScene() => ANGER_Destructible_Barrel_02

LOG: 02.12.2024 16:33:29 
DestroyDestructibleInScene() => ANGER_Destructible_Barrel_17

LOG: 02.12.2024 16:33:29 
DestroyDestructibleInScene() => ANGER_Destructible_Crate_02

LOG: 02.12.2024 16:33:29 
the Entity_MechBase of Trap_Anger_ExplosiveBarrel_02 (StickyStoneStudio.MOODS.ExplosiveDestructible) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings

LOG: 02.12.2024 16:33:29 
DestroyDestructibleInScene() => ExplosiveDestructible

LOG: 02.12.2024 16:33:29 
DestroyDestructibleInScene() => ANGER_Destructible_Barrel_08

LOG: 02.12.2024 16:33:29 
DestroyDestructibleInScene() => ANGER_Destructible_Barrel_16

LOG: 02.12.2024 16:33:29 
DestroyDestructibleInScene() => ANGER_Destructible_Barrel_01

LOG: 02.12.2024 16:33:29 
DestroyDestructibleInScene() => ANGER_Destructible_Barrel_06

LOG: 02.12.2024 16:33:29 
DestroyDestructibleInScene() => ANGER_Destructible_Barrel_10

LOG: 02.12.2024 16:33:29 
DestroyDestructibleInScene() => ANGER_Destructible_Barrel_13

LOG: 02.12.2024 16:33:29 
DestroyDestructibleInScene() => ANGER_Destructible_Barrel_07

LOG: 02.12.2024 16:33:29 
the Entity_MechBase of Trap_Anger_ExplosiveBarrel_01 (StickyStoneStudio.MOODS.ExplosiveDestructible) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings

LOG: 02.12.2024 16:33:29 
DestroyDestructibleInScene() => ExplosiveDestructible

LOG: 02.12.2024 16:33:29 
DestroyDestructibleInScene() => ANGER_Destructible_Barrel_12

LOG: 02.12.2024 16:33:29 
DestroyDestructibleInScene() => ANGER_Destructible_Crate_01

LOG: 02.12.2024 16:33:29 
DestroyDestructibleInScene() => ANGER_Destructible_Barrel_05

LOG: 02.12.2024 16:33:29 
the Entity_MechBase of Trap_Anger_ExplosiveBarrel_05 (StickyStoneStudio.MOODS.ExplosiveDestructible) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings

LOG: 02.12.2024 16:33:29 
DestroyDestructibleInScene() => ExplosiveDestructible

LOG: 02.12.2024 16:33:29 
DestroyDestructibleInScene() => ANGER_Destructible_Barrel_03

LOG: 02.12.2024 16:33:29 
DestroyDestructibleInScene() => ANGER_Destructible_Barrel_04

LOG: 02.12.2024 16:33:29 
the Entity_MechBase of Trap_Anger_ExplosiveBarrel_03 (StickyStoneStudio.MOODS.ExplosiveDestructible) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings

LOG: 02.12.2024 16:33:29 
DestroyDestructibleInScene() => ExplosiveDestructible

LOG: 02.12.2024 16:33:29 
DestroyDestructibleInScene() => ANGER_Destructible_Barrel_14

LOG: 02.12.2024 16:33:29 
DestroyDestructibleInScene() => ANGER_Destructible_Barrel_09

LOG: 02.12.2024 16:33:29 
DestroyDestructibleInScene() => ANGER_Destructible_Barrel_15

LOG: 02.12.2024 16:33:29 
DestroyDestructibleInScene() => ANGER_Destructible_Crate_03

WARNING: 02.12.2024 16:33:31 
GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build.

WARNING: 02.12.2024 16:33:31 
GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build.

WARNING: 02.12.2024 16:33:31 
GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build.

WARNING: 02.12.2024 16:33:33 
<meshForOnDestroyVFX> for <NPC shopkeeper little robot> == null! No VFX-Effect can be played on destroy.

LOG: 02.12.2024 16:33:33 
CurrentRoom ReverbTheme isCave_Small

WARNING: 02.12.2024 16:33:33 
GoToSplashScreenPanel() 'InGame_Vendor' failed. Splashscreens are disabled in the Build.

WARNING: 02.12.2024 16:33:33 
GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build.

LOG: 02.12.2024 16:33:37 
DialogController.OnFocusedDialogAnswer() AnswerID: 0

LOG: 02.12.2024 16:33:37 
Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel'

LOG: 02.12.2024 16:33:37 
Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu)

WARNING: 02.12.2024 16:33:37 
GetMappedKeyName(Use): Couldnt get ActionElementMap!

WARNING: 02.12.2024 16:33:37 
GetMappedKeyName(Use): Couldnt get ActionElementMap!

LOG: 02.12.2024 16:33:37 
initialises raritymodes

LOG: 02.12.2024 16:33:37 
equipmentRarity:Level_1

LOG: 02.12.2024 16:33:37 
equipmentRarity:Level_1

LOG: 02.12.2024 16:33:37 
equipmentRarity:Level_1

LOG: 02.12.2024 16:33:37 
equipmentRarity:Level_2

LOG: 02.12.2024 16:33:37 
equipmentRarity:Level_2

LOG: 02.12.2024 16:33:37 
equipmentRarity:Level_2

LOG: 02.12.2024 16:33:37 
equipmentRarity:Level_1

LOG: 02.12.2024 16:33:37 
equipmentRarity:Level_3

LOG: 02.12.2024 16:33:37 
equipmentRarity:Level_1

WARNING: 02.12.2024 16:33:37 
Language Text not found! (Path: Meter)

WARNING: 02.12.2024 16:33:37 
GetMappedKeyName(TabRight): Couldnt get ActionElementMap!

WARNING: 02.12.2024 16:33:37 
GetMappedKeyName(TabRight): Couldnt get ActionElementMap!

WARNING: 02.12.2024 16:33:37 
GetMappedKeyName(TabLeft): Couldnt get ActionElementMap!

WARNING: 02.12.2024 16:33:37 
GetMappedKeyName(TabLeft): Couldnt get ActionElementMap!

WARNING: 02.12.2024 16:33:37 
GetMappedKeyName(TabRight): Couldnt get ActionElementMap!

WARNING: 02.12.2024 16:33:37 
GetMappedKeyName(TabRight): Couldnt get ActionElementMap!

WARNING: 02.12.2024 16:33:37 
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1'

WARNING: 02.12.2024 16:33:37 
GetMappedKeyName(TabLeft): Couldnt get ActionElementMap!

WARNING: 02.12.2024 16:33:37 
GetMappedKeyName(TabLeft): Couldnt get ActionElementMap!

WARNING: 02.12.2024 16:33:37 
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1'

LOG: 02.12.2024 16:33:38 
Menu.UnloadMenuPanel => DefaultPanel

WARNING: 02.12.2024 16:33:39 
GetMappedKeyName(TabRight): Couldnt get ActionElementMap!

WARNING: 02.12.2024 16:33:39 
GetMappedKeyName(TabRight): Couldnt get ActionElementMap!

WARNING: 02.12.2024 16:33:39 
GetMappedKeyName(TabLeft): Couldnt get ActionElementMap!

WARNING: 02.12.2024 16:33:39 
GetMappedKeyName(TabLeft): Couldnt get ActionElementMap!

WARNING: 02.12.2024 16:33:39 
GetMappedKeyName(TabRight): Couldnt get ActionElementMap!

WARNING: 02.12.2024 16:33:39 
GetMappedKeyName(TabRight): Couldnt get ActionElementMap!

WARNING: 02.12.2024 16:33:39 
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1'

WARNING: 02.12.2024 16:33:39 
GetMappedKeyName(TabLeft): Couldnt get ActionElementMap!

WARNING: 02.12.2024 16:33:39 
GetMappedKeyName(TabLeft): Couldnt get ActionElementMap!

WARNING: 02.12.2024 16:33:39 
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1'

LOG: 02.12.2024 16:33:39 
LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone)

WARNING: 02.12.2024 16:33:39 
GetMappedKeyName(TabRight): Couldnt get ActionElementMap!

WARNING: 02.12.2024 16:33:39 
GetMappedKeyName(TabRight): Couldnt get ActionElementMap!

WARNING: 02.12.2024 16:33:39 
GetMappedKeyName(TabLeft): Couldnt get ActionElementMap!

WARNING: 02.12.2024 16:33:39 
GetMappedKeyName(TabLeft): Couldnt get ActionElementMap!

WARNING: 02.12.2024 16:33:39 
GetMappedKeyName(TabRight): Couldnt get ActionElementMap!

WARNING: 02.12.2024 16:33:39 
GetMappedKeyName(TabRight): Couldnt get ActionElementMap!

WARNING: 02.12.2024 16:33:39 
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1'

WARNING: 02.12.2024 16:33:39 
GetMappedKeyName(TabLeft): Couldnt get ActionElementMap!

WARNING: 02.12.2024 16:33:39 
GetMappedKeyName(TabLeft): Couldnt get ActionElementMap!

WARNING: 02.12.2024 16:33:39 
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1'

WARNING: 02.12.2024 16:33:41 
GetMappedKeyName(TabRight): Couldnt get ActionElementMap!

WARNING: 02.12.2024 16:33:41 
GetMappedKeyName(TabRight): Couldnt get ActionElementMap!

WARNING: 02.12.2024 16:33:41 
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1'

WARNING: 02.12.2024 16:33:41 
GetMappedKeyName(TabLeft): Couldnt get ActionElementMap!

WARNING: 02.12.2024 16:33:41 
GetMappedKeyName(TabLeft): Couldnt get ActionElementMap!

WARNING: 02.12.2024 16:33:41 
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1'

LOG: 02.12.2024 16:33:41 
LootContextPanel OnButtonSuccess => back

LOG: 02.12.2024 16:33:41 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext'

LOG: 02.12.2024 16:33:41 
Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu)

LOG: 02.12.2024 16:33:42 
Menu.UnloadMenuPanel => LootContext

LOG: 02.12.2024 16:33:42 
CurrentRoom ReverbTheme isCave_Small

LOG: 02.12.2024 16:33:44 
CurrentRoom ReverbTheme isCave_Small

LOG: 02.12.2024 16:33:45 
CurrentRoom ReverbTheme isCave_Open

LOG: 02.12.2024 16:33:45 
TrySpawnEnemy ANGER_HeadOfArtillery delay 1,75

LOG: 02.12.2024 16:33:45 
TrySpawnEnemy ANGER_Slagshooter delay 1,75

LOG: 02.12.2024 16:33:45 
TrySpawnEnemy ANGER_AngerAvatar delay 1,75

WARNING: 02.12.2024 16:33:45 
EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_AngerAvatar in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup

LOG: 02.12.2024 16:33:45 
TrySpawnEnemy ANGER_CastingDefect delay 1,75

WARNING: 02.12.2024 16:33:45 
EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_CastingDefect in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup

LOG: 02.12.2024 16:33:46 
DestroyDestructibleInScene() => HomeBase_Destructible_Crate

WARNING: 02.12.2024 16:33:47 
Failed to create agent because it is not close enough to the NavMesh

WARNING: 02.12.2024 16:33:47 
Failed to create agent because it is not close enough to the NavMesh

WARNING: 02.12.2024 16:33:47 
Failed to create agent because it is not close enough to the NavMesh

WARNING: 02.12.2024 16:33:47 
Failed to create agent because it is not close enough to the NavMesh

WARNING: 02.12.2024 16:33:47 
Language Text not found! (Path: Drone)

WARNING: 02.12.2024 16:33:47 
Language Text not found! (Path: Drone)

WARNING: 02.12.2024 16:33:47 
Language Text not found! (Path: Drone)

WARNING: 02.12.2024 16:33:47 
Language Text not found! (Path: Drone)

LOG: 02.12.2024 16:33:48 
DestroyDestructibleInScene() => HomeBase_Destructible_Barrel

WARNING: 02.12.2024 16:33:50 
SetAnimationParameter Failed! IsDeath is not in Animator of TheRoaringSmelter_AngerAvatar(Clone)!

WARNING: 02.12.2024 16:33:59 
[FMOD] Event not found: {00000000-0000-0000-0000-000000000000}

LOG: 02.12.2024 16:33:59 
WindowManager.LoadMenu => EscapeMenu

LOG: 02.12.2024 16:33:59 
Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null.

LOG: 02.12.2024 16:33:59 
Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu)

LOG: 02.12.2024 16:33:59 
Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null.

LOG: 02.12.2024 16:33:59 
Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu)

LOG: 02.12.2024 16:34:34 
WindowManager.UnloadMenu => EscapeMenu

LOG: 02.12.2024 16:34:34 
Menu.UnloadMenuPanel => ESC_Main

LOG: 02.12.2024 16:34:34 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel'

LOG: 02.12.2024 16:34:34 
<color=silver>[RichPresenceManager] ChangeActivity to AngerArea ..

WARNING: 02.12.2024 16:34:42 
[FMOD] Event not found: {00000000-0000-0000-0000-000000000000}

WARNING: 02.12.2024 16:34:42 
[FMOD] Event not found: {00000000-0000-0000-0000-000000000000}

WARNING: 02.12.2024 16:34:43 
[FMOD] Event not found: {00000000-0000-0000-0000-000000000000}

WARNING: 02.12.2024 16:34:43 
[FMOD] Event not found: {00000000-0000-0000-0000-000000000000}

LOG: 02.12.2024 16:34:46 
CurrentRoom ReverbTheme isCave_Open

LOG: 02.12.2024 16:34:46 
TrySpawnEnemy ANGER_Slagshooter delay 1,75

LOG: 02.12.2024 16:34:46 
TrySpawnEnemy ANGER_Slagshooter delay 1,75

LOG: 02.12.2024 16:34:46 
TrySpawnEnemy ANGER_CastingDefect delay 1,75

WARNING: 02.12.2024 16:34:46 
EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_CastingDefect in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup

LOG: 02.12.2024 16:34:46 
TrySpawnEnemy ANGER_CastingDefect delay 1,75

WARNING: 02.12.2024 16:34:46 
EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_CastingDefect in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup

WARNING: 02.12.2024 16:34:47 
Failed to create agent because it is not close enough to the NavMesh

WARNING: 02.12.2024 16:34:47 
Failed to create agent because it is not close enough to the NavMesh

WARNING: 02.12.2024 16:34:47 
Failed to create agent because it is not close enough to the NavMesh

WARNING: 02.12.2024 16:34:47 
Failed to create agent because it is not close enough to the NavMesh

WARNING: 02.12.2024 16:34:47 
Language Text not found! (Path: Drone)

WARNING: 02.12.2024 16:34:47 
Language Text not found! (Path: Drone)

WARNING: 02.12.2024 16:34:47 
Language Text not found! (Path: Drone)

WARNING: 02.12.2024 16:34:47 
Language Text not found! (Path: Drone)

WARNING: 02.12.2024 16:34:49 
[FMOD] Event not found: {00000000-0000-0000-0000-000000000000}

WARNING: 02.12.2024 16:34:54 
[FMOD] Event not found: {00000000-0000-0000-0000-000000000000}

LOG: 02.12.2024 16:35:00 
InGameUIController.OnPlayerAbilityRecharging => Player1

LOG: 02.12.2024 16:35:00 
InGameUIController.OnPlayerAbilityRecharging => Player1

LOG: 02.12.2024 16:35:01 
InGameUIController.OnPlayerAbilityRecharging => Player1

LOG: 02.12.2024 16:35:03 
InGameUIController.OnPlayerAbilityRecharging => Player1

LOG: 02.12.2024 16:35:03 
CurrentRoom ReverbTheme isCave_Open

LOG: 02.12.2024 16:35:04 
CurrentRoom ReverbTheme isCave_Open

LOG: 02.12.2024 16:35:06 
CurrentRoom ReverbTheme isCave_Open

LOG: 02.12.2024 16:35:07 
CurrentRoom ReverbTheme isCave_Open

LOG: 02.12.2024 16:35:10 
CurrentRoom ReverbTheme isCave_Open

LOG: 02.12.2024 16:35:10 
TrySpawnEnemy ANGER_HeadOfArtillery delay 1,75

LOG: 02.12.2024 16:35:10 
TrySpawnEnemy ANGER_AngerAvatar delay 1,75

WARNING: 02.12.2024 16:35:10 
EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_AngerAvatar in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup

LOG: 02.12.2024 16:35:10 
TrySpawnEnemy ANGER_AngerAvatar delay 1,75

WARNING: 02.12.2024 16:35:10 
EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_AngerAvatar in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup

LOG: 02.12.2024 16:35:10 
TrySpawnEnemy ANGER_FuriousDrone delay 1,75

WARNING: 02.12.2024 16:35:10 
EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_FuriousDrone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup

WARNING: 02.12.2024 16:35:12 
Failed to create agent because it is not close enough to the NavMesh

WARNING: 02.12.2024 16:35:12 
Failed to create agent because it is not close enough to the NavMesh

WARNING: 02.12.2024 16:35:12 
Failed to create agent because it is not close enough to the NavMesh

WARNING: 02.12.2024 16:35:12 
Failed to create agent because it is not close enough to the NavMesh

WARNING: 02.12.2024 16:35:12 
Language Text not found! (Path: Drone)

WARNING: 02.12.2024 16:35:12 
Language Text not found! (Path: Drone)

WARNING: 02.12.2024 16:35:12 
Language Text not found! (Path: Drone)

WARNING: 02.12.2024 16:35:12 
Language Text not found! (Path: Drone)

WARNING: 02.12.2024 16:35:15 
SetAnimationParameter Failed! IsDeath is not in Animator of TheRoaringSmelter_AngerAvatar(Clone)!

WARNING: 02.12.2024 16:35:15 
SetAnimationParameter Failed! IsDeath is not in Animator of TheRoaringSmelter_AngerAvatar(Clone)!

WARNING: 02.12.2024 16:35:18 
[FMOD] Event not found: {00000000-0000-0000-0000-000000000000}

WARNING: 02.12.2024 16:35:18 
MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh

WARNING: 02.12.2024 16:35:22 
[FMOD] Event not found: {00000000-0000-0000-0000-000000000000}

WARNING: 02.12.2024 16:35:23 
[FMOD] Event not found: {00000000-0000-0000-0000-000000000000}

LOG: 02.12.2024 16:35:23 
TrySpawnEnemy ANGER_CastingDefect delay 1,75

LOG: 02.12.2024 16:35:23 
TrySpawnEnemy ANGER_HeadOfArtillery delay 1,75

LOG: 02.12.2024 16:35:23 
TrySpawnEnemy ANGER_HeadOfArtillery delay 1,75

LOG: 02.12.2024 16:35:23 
TrySpawnEnemy ANGER_RepositoryWorker delay 1,75

WARNING: 02.12.2024 16:35:25 
Failed to create agent because it is not close enough to the NavMesh

WARNING: 02.12.2024 16:35:25 
Failed to create agent because it is not close enough to the NavMesh

WARNING: 02.12.2024 16:35:25 
Failed to create agent because it is not close enough to the NavMesh

WARNING: 02.12.2024 16:35:25 
Failed to create agent because it is not close enough to the NavMesh

WARNING: 02.12.2024 16:35:25 
Language Text not found! (Path: Drone)

WARNING: 02.12.2024 16:35:25 
Language Text not found! (Path: Drone)

WARNING: 02.12.2024 16:35:25 
Language Text not found! (Path: Drone)

WARNING: 02.12.2024 16:35:25 
Language Text not found! (Path: Drone)

LOG: 02.12.2024 16:35:29 
WindowManager.LoadMenu => EscapeMenu

LOG: 02.12.2024 16:35:29 
Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null.

LOG: 02.12.2024 16:35:29 
Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu)

LOG: 02.12.2024 16:35:29 
Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null.

LOG: 02.12.2024 16:35:29 
Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu)

LOG: 02.12.2024 16:35:31 
WindowManager.UnloadMenu => EscapeMenu

LOG: 02.12.2024 16:35:31 
Menu.UnloadMenuPanel => ESC_Main

LOG: 02.12.2024 16:35:31 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel'

LOG: 02.12.2024 16:35:31 
<color=silver>[RichPresenceManager] ChangeActivity to AngerArea ..

WARNING: 02.12.2024 16:35:33 
[FMOD] Event not found: {00000000-0000-0000-0000-000000000000}

WARNING: 02.12.2024 16:35:33 
[FMOD] Event not found: {00000000-0000-0000-0000-000000000000}

WARNING: 02.12.2024 16:35:33 
[FMOD] Event not found: {00000000-0000-0000-0000-000000000000}

LOG: 02.12.2024 16:35:34 
Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel'

LOG: 02.12.2024 16:35:34 
Menu.LoadMenuPanel => Info (MenuID: InGameMenu)

LOG: 02.12.2024 16:35:34 
Menu.UnloadMenuPanel => DefaultPanel

LOG: 02.12.2024 16:35:38 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info'

LOG: 02.12.2024 16:35:38 
Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu)

LOG: 02.12.2024 16:35:38 
Menu.UnloadMenuPanel => Info

LOG: 02.12.2024 16:35:39 
WindowManager.LoadMenu => EscapeMenu

LOG: 02.12.2024 16:35:39 
Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null.

LOG: 02.12.2024 16:35:39 
Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu)

LOG: 02.12.2024 16:35:39 
Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null.

LOG: 02.12.2024 16:35:39 
Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu)

LOG: 02.12.2024 16:35:42 
WindowManager.UnloadMenu => EscapeMenu

LOG: 02.12.2024 16:35:42 
Menu.UnloadMenuPanel => ESC_Main

LOG: 02.12.2024 16:35:42 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel'

LOG: 02.12.2024 16:35:42 
<color=silver>[RichPresenceManager] ChangeActivity to AngerArea ..

WARNING: 02.12.2024 16:35:49 
[FMOD] Event not found: {00000000-0000-0000-0000-000000000000}

LOG: 02.12.2024 16:35:54 
LavaDestructible.onBarrelDestroyed(Anger_Destructibles) => LavaDestr: Anger_Destructible_OilBarrel_01

LOG: 02.12.2024 16:35:54 
DestroyDestructibleInScene() => Anger_Destructibles

WARNING: 02.12.2024 16:35:54 
SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false!

WARNING: 02.12.2024 16:35:54 
[FMOD] Event not found: {00000000-0000-0000-0000-000000000000}

WARNING: 02.12.2024 16:35:57 
[FMOD] Event not found: {00000000-0000-0000-0000-000000000000}

WARNING: 02.12.2024 16:35:57 
[FMOD] Event not found: {00000000-0000-0000-0000-000000000000}

WARNING: 02.12.2024 16:35:58 
[FMOD] Event not found: {00000000-0000-0000-0000-000000000000}

LOG: 02.12.2024 16:36:07 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel'

LOG: 02.12.2024 16:36:07 
Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel'

LOG: 02.12.2024 16:36:07 
Menu.LoadMenuPanel => Info (MenuID: InGameMenu)

LOG: 02.12.2024 16:36:07 
Menu.UnloadMenuPanel => DefaultPanel

LOG: 02.12.2024 16:36:10 
DestroyDestructibleInScene() => ANGER_Destructible_Barrel

LOG: 02.12.2024 16:36:10 
DestroyDestructibleInScene() => ANGER_Destructible_Barrel_01

LOG: 02.12.2024 16:36:11 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info'

LOG: 02.12.2024 16:36:11 
Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu)

LOG: 02.12.2024 16:36:11 
Menu.UnloadMenuPanel => Info

LOG: 02.12.2024 16:36:13 
WindowManager.LoadMenu => EscapeMenu

LOG: 02.12.2024 16:36:13 
Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null.

LOG: 02.12.2024 16:36:13 
Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu)

LOG: 02.12.2024 16:36:13 
Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null.

LOG: 02.12.2024 16:36:13 
Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu)

LOG: 02.12.2024 16:36:29 
WindowManager.UnloadMenu => EscapeMenu

LOG: 02.12.2024 16:36:29 
Menu.UnloadMenuPanel => ESC_Main

LOG: 02.12.2024 16:36:29 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel'

LOG: 02.12.2024 16:36:29 
<color=silver>[RichPresenceManager] ChangeActivity to AngerArea ..

LOG: 02.12.2024 16:36:31 
CurrentRoom ReverbTheme isCave_Small

LOG: 02.12.2024 16:36:35 
WindowManager.LoadMenu => EscapeMenu

LOG: 02.12.2024 16:36:35 
Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null.

LOG: 02.12.2024 16:36:35 
Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu)

LOG: 02.12.2024 16:36:35 
Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null.

LOG: 02.12.2024 16:36:35 
Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu)

LOG: 02.12.2024 16:42:21 
WindowManager.UnloadMenu => EscapeMenu

LOG: 02.12.2024 16:42:21 
Menu.UnloadMenuPanel => ESC_Main

LOG: 02.12.2024 16:42:21 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel'

LOG: 02.12.2024 16:42:21 
<color=silver>[RichPresenceManager] ChangeActivity to AngerArea ..

LOG: 02.12.2024 16:42:23 
OpenChest DelayedCall: CHESTTYPE: Addin

LOG: 02.12.2024 16:42:23 
Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel'

LOG: 02.12.2024 16:42:23 
Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu)

WARNING: 02.12.2024 16:42:23 
Language Text not found! (Path: Meter)

LOG: 02.12.2024 16:42:23 
Menu.UnloadMenuPanel => DefaultPanel

LOG: 02.12.2024 16:42:25 
LootContextPanel OnButtonSuccess => confirm

LOG: 02.12.2024 16:42:26 
TryAddItem(WeaponAddin) => Items.Addins.CriticalName

LOG: 02.12.2024 16:42:27 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext'

LOG: 02.12.2024 16:42:27 
Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu)

LOG: 02.12.2024 16:42:27 
Menu.UnloadMenuPanel => LootContext

LOG: 02.12.2024 16:42:28 
DestroyDestructibleInScene() => ANGER_Destructible_Barrel_01

LOG: 02.12.2024 16:42:29 
DestroyDestructibleInScene() => ANGER_Destructible_Crate

LOG: 02.12.2024 16:42:29 
DestroyDestructibleInScene() => ANGER_Destructible_Barrel

WARNING: 02.12.2024 16:42:31 
GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build.

LOG: 02.12.2024 16:42:32 
CurrentRoom ReverbTheme isCave_Open

LOG: 02.12.2024 16:42:37 
CurrentRoom ReverbTheme isCave_Open

WARNING: 02.12.2024 16:42:37 
GoToSplashScreenPanel() 'InGame_BossDialog' failed. Splashscreens are disabled in the Build.

LOG: 02.12.2024 16:42:37 
TrySpawnEnemy ANGER_Urmar delay 1,75

WARNING: 02.12.2024 16:42:37 
GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build.

ERROR: 02.12.2024 16:42:38 
Coroutine couldn't be started because the the game object '2Points' is inactive! 
StickyStoneStudio.MOODS.DashPointUI:ReloadPoint(Single, Int32)
StickyStoneStudio.MOODS.PlayerDashController:ReloadingIntervalRecursive()
DG.Tweening.Tween:OnTweenCallback(TweenCallback, Tween)
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode)
DG.Tweening.Core.TweenManager:Update(Tween, Single, Single, Boolean)
DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single)
DG.Tweening.Core.DOTweenComponent:Update()


ERROR: 02.12.2024 16:42:39 
Coroutine couldn't be started because the the game object '2Points' is inactive! 
StickyStoneStudio.MOODS.DashPointUI:ReloadPoint(Single, Int32)
StickyStoneStudio.MOODS.PlayerDashController:ReloadingIntervalRecursive()
DG.Tweening.Tween:OnTweenCallback(TweenCallback, Tween)
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode)
DG.Tweening.Core.TweenManager:Update(Tween, Single, Single, Boolean)
DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single)
DG.Tweening.Core.DOTweenComponent:Update()


LOG: 02.12.2024 16:42:48 
DialogController.OnFocusedDialogAnswer() AnswerID: 1

LOG: 02.12.2024 16:42:48 
Urmar: Atomic addin found. 

EXCEPTION: 02.12.2024 16:42:49 
NullReferenceException: Object reference not set to an instance of an object. 
StickyStoneStudio.MOODS.CinematicManager+<BossSpawnCutscene>d__19.MoveNext () (at <00000000000000000000000000000000>:0)
UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0)


WARNING: 02.12.2024 16:42:50 
[FMOD] Event not found: {00000000-0000-0000-0000-000000000000}

WARNING: 02.12.2024 16:42:50 
[FMOD] Event not found: {00000000-0000-0000-0000-000000000000}

LOG: 02.12.2024 16:45:05 
WindowManager.LoadMenu => EscapeMenu

LOG: 02.12.2024 16:45:05 
Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null.

LOG: 02.12.2024 16:45:05 
Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu)

LOG: 02.12.2024 16:45:05 
Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null.

LOG: 02.12.2024 16:45:05 
Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu)

LOG: 02.12.2024 16:45:05 
WindowManager.UnloadMenu => EscapeMenu

LOG: 02.12.2024 16:45:05 
Menu.UnloadMenuPanel => ESC_Main

LOG: 02.12.2024 16:45:05 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel'

LOG: 02.12.2024 16:45:05 
<color=silver>[RichPresenceManager] ChangeActivity to AngerArea ..

WARNING: 02.12.2024 16:45:16 
[FMOD] Event not found: {00000000-0000-0000-0000-000000000000}

WARNING: 02.12.2024 16:46:32 
[FMOD] Event not found: {00000000-0000-0000-0000-000000000000}

WARNING: 02.12.2024 16:46:33 
[FMOD] Event not found: {00000000-0000-0000-0000-000000000000}

LOG: 02.12.2024 16:46:33 
WindowManager.LoadMenu => EscapeMenu

LOG: 02.12.2024 16:46:33 
Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null.

LOG: 02.12.2024 16:46:33 
Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu)

LOG: 02.12.2024 16:46:33 
Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null.

LOG: 02.12.2024 16:46:33 
Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu)

LOG: 02.12.2024 16:46:34 
Menu.GoToPanel() 'ESC_Restart' transitionFade?: 'True' currentpanel is: 'ESC_Main'

LOG: 02.12.2024 16:46:34 
Menu.LoadMenuPanel => ESC_Restart (MenuID: EscapeMenu)

LOG: 02.12.2024 16:46:34 
Menu.UnloadMenuPanel => ESC_Main

LOG: 02.12.2024 16:46:34 
RestartGame!

LOG: 02.12.2024 16:46:34 
GameSession OnNotCompletedGameSessionAborted: Emotes Delta => 24

LOG: 02.12.2024 16:46:34 
resetBetQuests

LOG: 02.12.2024 16:46:34 
SAVE GAME => Hiiii <3 id:1 guid:77eea146-6cbf-4f77-8e45-ff2cdbd1abee

LOG: 02.12.2024 16:46:34 
SAVE GAME => Hiiii <3 id:1 guid:77eea146-6cbf-4f77-8e45-ff2cdbd1abee

LOG: 02.12.2024 16:46:34 
is Loading Quests

WARNING: 02.12.2024 16:46:34 
MechionaryManager.GetEnemyNameFromEntry(enemyTyp: incorrect_settings_in_enemyprefab) could not be found. Mechionary Entry is missing!

WARNING: 02.12.2024 16:46:34 
GetIsBossEnemy (0# incorrect_settings_in_enemyprefab) is not in EnemyDatabase List! 

LOG: 02.12.2024 16:46:35 
WindowManager.UnloadMenu => EscapeMenu

LOG: 02.12.2024 16:46:35 
Menu.UnloadMenuPanel => ESC_Restart

WARNING: 02.12.2024 16:46:35 
MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_Urmar(Clone)' is not on a navmesh

LOG: 02.12.2024 16:46:35 
LoadingMenu.SetCurrentLoadingScreen() => Base

LOG: 02.12.2024 16:46:35 
NEW GAMESEED: 'ZQ37-XBWB' resetSeededCalls: True

LOG: 02.12.2024 16:46:35 
CreateAndSetNewGameSessionObject() => Seed: ZQ37-XBWB

LOG: 02.12.2024 16:46:35 
GameSession.UpdateProgress(DRITY) => SessionGUID: 'baabe8996c8c' GameSeed: ZQ37-XBWB SeededCalls:0 SeededCallsLastDungeon:0 DDepth: 0 NDDepth: 0 FromHomeBase?: False

LOG: 02.12.2024 16:46:35 
UpdatePlayerProgress

LOG: 02.12.2024 16:46:35 
is Loading Quests

WARNING: 02.12.2024 16:46:35 
MechionaryManager.GetEnemyNameFromEntry(enemyTyp: incorrect_settings_in_enemyprefab) could not be found. Mechionary Entry is missing!

WARNING: 02.12.2024 16:46:35 
GetIsBossEnemy (0# incorrect_settings_in_enemyprefab) is not in EnemyDatabase List! 

LOG: 02.12.2024 16:46:35 
loaded mechionary progress for savegame:Hiiii <3

LOG: 02.12.2024 16:46:35 
ItemManager.DestroyItem() =>  'Weapon_TwinshotFlintlock(Clone)'

LOG: 02.12.2024 16:46:35 
ItemManager.DestroyItem() =>  'Weapon_TwinshotFlintlock(Clone)'

LOG: 02.12.2024 16:46:35 
ItemManager.DestroyItem() =>  'Equipment_Torso_Pride(Clone)'

LOG: 02.12.2024 16:46:35 
ItemManager.DestroyItem() =>  'Equipment_Legs_Pride(Clone)'

LOG: 02.12.2024 16:46:35 
ItemManager.DestroyItem() =>  'Equipment_Foot_Pride(Clone)'

LOG: 02.12.2024 16:46:35 
ItemManager.DestroyItem() =>  'Equipment_Arm_Pride(Clone)'

WARNING: 02.12.2024 16:46:35 
MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of Mech_Player(Clone) ! Consider Add it in the Prefab. Searching for Reference now ...

LOG: 02.12.2024 16:46:37 
MapController: Change CurrentTheme from 'Wut' to 'HomeBase'

LOG: 02.12.2024 16:46:37 
CreateHomeBase completed successfully.

LOG: 02.12.2024 16:46:37 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel'

LOG: 02.12.2024 16:46:37 
WindowManager.UnloadMenu => LoadingMenu

LOG: 02.12.2024 16:46:37 
CurrentRoom ReverbTheme isNone

LOG: 02.12.2024 16:46:37 
TryAddItem(Equipment) => Equipment_Arm_Pride Arm

LOG: 02.12.2024 16:46:37 
TryAddItem(Equipment) => Equipment_Torso_Anger Torso

LOG: 02.12.2024 16:46:37 
TryAddItem(Equipment) => Equipment_Foot_Anger Foot

LOG: 02.12.2024 16:46:37 
TryAddItem(Equipment) => Equipment_Legs_Pride Legs

WARNING: 02.12.2024 16:46:37 
Ambient VFX this room or lv theme is null

LOG: 02.12.2024 16:46:37 
CurrentRoom ReverbTheme isNone

LOG: 02.12.2024 16:46:37 
Active Syopquest found: SmallBetNoHealing

LOG: 02.12.2024 16:46:37 
Active Syopquest found: SmallBetNoHealing

WARNING: 02.12.2024 16:46:43 
Ambient VFX this room or lv theme is null

LOG: 02.12.2024 16:46:43 
CurrentRoom ReverbTheme isNone

LOG: 02.12.2024 16:46:43 
SAVE GAME => Hiiii <3 id:1 guid:77eea146-6cbf-4f77-8e45-ff2cdbd1abee

LOG: 02.12.2024 16:46:43 
<color=silver>[RichPresenceManager] ChangeActivity to AtTheBase ..

WARNING: 02.12.2024 16:46:43 
GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build.

WARNING: 02.12.2024 16:46:43 
GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build.

WARNING: 02.12.2024 16:46:43 
GoToSplashScreenPanel() 'Base_MoodSetterStation' failed. Splashscreens are disabled in the Build.

WARNING: 02.12.2024 16:46:44 
GoToSplashScreenPanel() 'Base_MoodSetterStation' failed. Splashscreens are disabled in the Build.

WARNING: 02.12.2024 16:46:45 
GoToSplashScreenPanel() 'InGame_Mechionary' failed. Splashscreens are disabled in the Build.

WARNING: 02.12.2024 16:46:46 
GoToSplashScreenPanel() 'InGame_Mechionary' failed. Splashscreens are disabled in the Build.

LOG: 02.12.2024 16:46:51 
WindowManager.LoadMenu => EscapeMenu

LOG: 02.12.2024 16:46:51 
Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null.

LOG: 02.12.2024 16:46:51 
Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu)

LOG: 02.12.2024 16:46:51 
Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null.

LOG: 02.12.2024 16:46:51 
Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu)

LOG: 02.12.2024 16:47:19 
WindowManager.UnloadMenu => EscapeMenu

LOG: 02.12.2024 16:47:19 
Menu.UnloadMenuPanel => ESC_Main

LOG: 02.12.2024 16:47:19 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel'

LOG: 02.12.2024 16:47:19 
<color=silver>[RichPresenceManager] ChangeActivity to AtTheBase ..

WARNING: 02.12.2024 16:47:26 
GoToSplashScreenPanel() 'InGame_Mechionary' failed. Splashscreens are disabled in the Build.

LOG: 02.12.2024 16:47:27 
WindowManager.LoadMenu => EscapeMenu

LOG: 02.12.2024 16:47:27 
Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null.

LOG: 02.12.2024 16:47:27 
Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu)

LOG: 02.12.2024 16:47:27 
Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null.

LOG: 02.12.2024 16:47:27 
Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu)

LOG: 02.12.2024 16:47:28 
WindowManager.UnloadMenu => EscapeMenu

LOG: 02.12.2024 16:47:28 
Menu.UnloadMenuPanel => ESC_Main

LOG: 02.12.2024 16:47:28 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel'

LOG: 02.12.2024 16:47:28 
<color=silver>[RichPresenceManager] ChangeActivity to AtTheBase ..

LOG: 02.12.2024 16:47:29 
WindowManager.LoadMenu => EscapeMenu

LOG: 02.12.2024 16:47:29 
Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null.

LOG: 02.12.2024 16:47:29 
Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu)

LOG: 02.12.2024 16:47:29 
Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null.

LOG: 02.12.2024 16:47:29 
Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu)

LOG: 02.12.2024 16:47:30 
Menu.GoToPanel() 'ESC_Restart' transitionFade?: 'True' currentpanel is: 'ESC_Main'

LOG: 02.12.2024 16:47:30 
Menu.LoadMenuPanel => ESC_Restart (MenuID: EscapeMenu)

LOG: 02.12.2024 16:47:30 
Menu.UnloadMenuPanel => ESC_Main

LOG: 02.12.2024 16:47:31 
RestartGame!

LOG: 02.12.2024 16:47:31 
WindowManager.UnloadMenu => EscapeMenu

LOG: 02.12.2024 16:47:31 
Menu.UnloadMenuPanel => ESC_Restart

LOG: 02.12.2024 16:47:31 
LoadingMenu.SetCurrentLoadingScreen() => Base

LOG: 02.12.2024 16:47:31 
NEW GAMESEED: '1!NF-ZT1F' resetSeededCalls: True

LOG: 02.12.2024 16:47:31 
CreateAndSetNewGameSessionObject() => Seed: 1!NF-ZT1F

LOG: 02.12.2024 16:47:31 
GameSession.UpdateProgress(DRITY) => SessionGUID: 'd6557b448d8e' GameSeed: 1!NF-ZT1F SeededCalls:0 SeededCallsLastDungeon:0 DDepth: 0 NDDepth: 0 FromHomeBase?: False

LOG: 02.12.2024 16:47:31 
UpdatePlayerProgress

LOG: 02.12.2024 16:47:31 
is Loading Quests

WARNING: 02.12.2024 16:47:31 
MechionaryManager.GetEnemyNameFromEntry(enemyTyp: incorrect_settings_in_enemyprefab) could not be found. Mechionary Entry is missing!

WARNING: 02.12.2024 16:47:31 
GetIsBossEnemy (0# incorrect_settings_in_enemyprefab) is not in EnemyDatabase List! 

LOG: 02.12.2024 16:47:31 
loaded mechionary progress for savegame:Hiiii <3

LOG: 02.12.2024 16:47:31 
ItemManager.DestroyItem() =>  'Equipment_Torso_Pride(Clone)'

LOG: 02.12.2024 16:47:31 
ItemManager.DestroyItem() =>  'Equipment_Legs_Pride(Clone)'

LOG: 02.12.2024 16:47:31 
ItemManager.DestroyItem() =>  'Equipment_Foot_Pride(Clone)'

LOG: 02.12.2024 16:47:31 
ItemManager.DestroyItem() =>  'Equipment_Arm_Pride(Clone)'

WARNING: 02.12.2024 16:47:31 
MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of Mech_Player(Clone) ! Consider Add it in the Prefab. Searching for Reference now ...

LOG: 02.12.2024 16:47:33 
CreateHomeBase completed successfully.

LOG: 02.12.2024 16:47:33 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel'

LOG: 02.12.2024 16:47:33 
WindowManager.UnloadMenu => LoadingMenu

LOG: 02.12.2024 16:47:33 
CurrentRoom ReverbTheme isNone

LOG: 02.12.2024 16:47:33 
TryAddItem(Equipment) => Equipment_Arm_Pride Arm

LOG: 02.12.2024 16:47:33 
TryAddItem(Equipment) => Equipment_Torso_Anger Torso

LOG: 02.12.2024 16:47:33 
TryAddItem(Equipment) => Equipment_Foot_Anger Foot

LOG: 02.12.2024 16:47:33 
TryAddItem(Equipment) => Equipment_Legs_Pride Legs

WARNING: 02.12.2024 16:47:33 
Ambient VFX this room or lv theme is null

LOG: 02.12.2024 16:47:33 
CurrentRoom ReverbTheme isNone

LOG: 02.12.2024 16:47:33 
Active Syopquest found: SmallBetNoHealing

LOG: 02.12.2024 16:47:33 
Active Syopquest found: SmallBetNoHealing

WARNING: 02.12.2024 16:47:38 
Ambient VFX this room or lv theme is null

LOG: 02.12.2024 16:47:38 
CurrentRoom ReverbTheme isNone

LOG: 02.12.2024 16:47:38 
SAVE GAME => Hiiii <3 id:1 guid:77eea146-6cbf-4f77-8e45-ff2cdbd1abee

LOG: 02.12.2024 16:47:38 
<color=silver>[RichPresenceManager] ChangeActivity to AtTheBase ..

WARNING: 02.12.2024 16:47:39 
GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build.

WARNING: 02.12.2024 16:47:39 
GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build.

LOG: 02.12.2024 16:47:40 
WindowManager.LoadMenu => EscapeMenu

LOG: 02.12.2024 16:47:40 
Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null.

LOG: 02.12.2024 16:47:40 
Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu)

LOG: 02.12.2024 16:47:40 
Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null.

LOG: 02.12.2024 16:47:40 
Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu)

LOG: 02.12.2024 16:47:41 
Menu.GoToPanel() 'ESC_Exit' transitionFade?: 'True' currentpanel is: 'ESC_Main'

LOG: 02.12.2024 16:47:41 
Menu.LoadMenuPanel => ESC_Exit (MenuID: EscapeMenu)

LOG: 02.12.2024 16:47:41 
Menu.UnloadMenuPanel => ESC_Main

LOG: 02.12.2024 16:47:41 
WindowManager.LoadMenu => MainMenu

LOG: 02.12.2024 16:47:41 
WindowManager.UnloadAllOtherMenus but 'MainMenu'! Currently acitve Menus: 2

LOG: 02.12.2024 16:47:41 
WindowManager.UnloadMenu => EscapeMenu

LOG: 02.12.2024 16:47:41 
Menu.UnloadMenuPanel => ESC_Exit

LOG: 02.12.2024 16:47:41 
WindowManager.UnloadMenu => InGameMenu

LOG: 02.12.2024 16:47:41 
Menu.UnloadMenuPanel => DefaultPanel

LOG: 02.12.2024 16:47:42 
ItemManager.DestroyItem() =>  'Equipment_Torso_Pride(Clone)'

LOG: 02.12.2024 16:47:42 
ItemManager.DestroyItem() =>  'Equipment_Legs_Pride(Clone)'

LOG: 02.12.2024 16:47:42 
ItemManager.DestroyItem() =>  'Equipment_Foot_Pride(Clone)'

LOG: 02.12.2024 16:47:42 
ItemManager.DestroyItem() =>  'Equipment_Arm_Pride(Clone)'

LOG: 02.12.2024 16:47:42 
Menu.GoToPanel() 'MM_Default' transitionFade?: 'True' currentpanel was null.

LOG: 02.12.2024 16:47:42 
Menu.LoadMenuPanel => MM_Default (MenuID: MainMenu)

LOG: 02.12.2024 16:47:42 
<color=silver>[RichPresenceManager] ChangeActivity to GeneralActivity ..

LOG: 02.12.2024 16:47:42 
Menu.GoToPanel() 'MM_Default' transitionFade?: 'True' currentpanel is: 'MM_Default'

LOG: 02.12.2024 16:47:42 
<color=silver>[RichPresenceManager] ChangeActivity to GeneralActivity ..

LOG: 02.12.2024 16:47:43 
Menu.LoadMenuPanel => MM_ChoosePlayerClass (MenuID: MainMenu)

WARNING: 02.12.2024 16:47:43 
This TMPro text object does not have a cursor. If you want full edit functionality add a OSK_Cursor prefab as a child

LOG: 02.12.2024 16:47:43 
Menu.GoToPanel() 'MM_ChoosePlayerClass' transitionFade?: 'True' currentpanel is: 'MM_Default'

WARNING: 02.12.2024 16:47:43 
Menu.LoadMenuPanel MM_ChoosePlayerClass failed. It was Loaded before and is present in the scene! (MenuID: MainMenu)

WARNING: 02.12.2024 16:47:43 
GetMappedKeyName(Use): Couldnt get ActionElementMap!

WARNING: 02.12.2024 16:47:43 
GetMappedKeyName(Use): Couldnt get ActionElementMap!

WARNING: 02.12.2024 16:47:43 
GetMappedKeyName(TabRight): Couldnt get ActionElementMap!

WARNING: 02.12.2024 16:47:43 
GetMappedKeyName(TabRight): Couldnt get ActionElementMap!

WARNING: 02.12.2024 16:47:43 
GetMappedKeyName(TabLeft): Couldnt get ActionElementMap!

WARNING: 02.12.2024 16:47:43 
GetMappedKeyName(TabLeft): Couldnt get ActionElementMap!

LOG: 02.12.2024 16:47:43 
Menu.UnloadMenuPanel => MM_Default

LOG: 02.12.2024 16:47:45 
is Loading Quests

WARNING: 02.12.2024 16:47:45 
MechionaryManager.GetEnemyNameFromEntry(enemyTyp: incorrect_settings_in_enemyprefab) could not be found. Mechionary Entry is missing!

WARNING: 02.12.2024 16:47:45 
GetIsBossEnemy (0# incorrect_settings_in_enemyprefab) is not in EnemyDatabase List! 

LOG: 02.12.2024 16:47:45 
loaded mechionary progress for savegame:Hiiii <3

LOG: 02.12.2024 16:47:45 
LoadingMenu.SetCurrentLoadingScreen() => Base

LOG: 02.12.2024 16:47:48 
NEW GAMESEED: 'H2S2-BT1Y' resetSeededCalls: True

LOG: 02.12.2024 16:47:48 
WindowManager.LoadMenu => InGameMenu

LOG: 02.12.2024 16:47:48 
WindowManager.UnloadMenu => MainMenu

LOG: 02.12.2024 16:47:48 
Menu.UnloadMenuPanel => MM_ChoosePlayerClass

LOG: 02.12.2024 16:47:48 
is Loading Quests

WARNING: 02.12.2024 16:47:48 
MechionaryManager.GetEnemyNameFromEntry(enemyTyp: incorrect_settings_in_enemyprefab) could not be found. Mechionary Entry is missing!

WARNING: 02.12.2024 16:47:48 
GetIsBossEnemy (0# incorrect_settings_in_enemyprefab) is not in EnemyDatabase List! 

LOG: 02.12.2024 16:47:48 
loaded mechionary progress for savegame:Hiiii <3

WARNING: 02.12.2024 16:47:48 
MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of Mech_Player(Clone) ! Consider Add it in the Prefab. Searching for Reference now ...

LOG: 02.12.2024 16:47:49 
CreateHomeBase completed successfully.

LOG: 02.12.2024 16:47:49 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel was null.

LOG: 02.12.2024 16:47:49 
Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu)

LOG: 02.12.2024 16:47:49 
WindowManager.UnloadMenu => LoadingMenu

LOG: 02.12.2024 16:47:49 
CurrentRoom ReverbTheme isNone

LOG: 02.12.2024 16:47:49 
TryAddItem(Equipment) => Equipment_Arm_Pride Arm

LOG: 02.12.2024 16:47:49 
TryAddItem(Equipment) => Equipment_Torso_Anger Torso

LOG: 02.12.2024 16:47:49 
TryAddItem(Equipment) => Equipment_Foot_Anger Foot

LOG: 02.12.2024 16:47:49 
TryAddItem(Equipment) => Equipment_Legs_Pride Legs

WARNING: 02.12.2024 16:47:50 
Ambient VFX this room or lv theme is null

LOG: 02.12.2024 16:47:50 
CurrentRoom ReverbTheme isNone

LOG: 02.12.2024 16:47:50 
Active Syopquest found: SmallBetNoHealing

LOG: 02.12.2024 16:47:50 
Active Syopquest found: SmallBetNoHealing

WARNING: 02.12.2024 16:47:59 
Ambient VFX this room or lv theme is null

LOG: 02.12.2024 16:47:59 
CurrentRoom ReverbTheme isNone

LOG: 02.12.2024 16:47:59 
SAVE GAME => Hiiii <3 id:1 guid:77eea146-6cbf-4f77-8e45-ff2cdbd1abee

LOG: 02.12.2024 16:47:59 
<color=silver>[RichPresenceManager] ChangeActivity to AtTheBase ..


nfehrenbacher

2024-12-09 11:55

viewer   ~0000034

The Logs indicate that Urmar spawns in an invalid position (off the NavMesh) or falls off the NavMesh due to an incorrect initial position.

nfehrenbacher

2024-12-10 08:38

viewer   ~0000040

Bug could not be reproduced.

Issue History

Date Modified Username Field Change
2024-12-02 16:46 reisele New Issue
2024-12-02 16:46 reisele File Added: Screenshot 2024-12-02 164527.png
2024-12-02 16:48 reisele Description Updated
2024-12-02 16:48 reisele Note Added: 0000002
2024-12-02 16:48 reisele File Added: MOODS_ 0.5.15.5765Log_02_12_2024_15_29_45.txt
2024-12-02 16:49 reisele Description Updated
2024-12-03 08:27 jhuels Status new => acknowledged
2024-12-03 09:19 jhuels Description Updated
2024-12-09 10:15 nfehrenbacher Assigned To => nfehrenbacher
2024-12-09 10:15 nfehrenbacher Status acknowledged => assigned
2024-12-09 11:55 nfehrenbacher Note Added: 0000034
2024-12-09 12:00 nfehrenbacher Reproducibility have not tried => unable to reproduce
2024-12-09 13:12 nfehrenbacher Assigned To nfehrenbacher =>
2024-12-10 08:30 jhuels Status assigned => closed
2024-12-10 08:30 jhuels Resolution open => fixed
2024-12-10 08:38 nfehrenbacher Assigned To => nfehrenbacher
2024-12-10 08:38 nfehrenbacher Status closed => feedback
2024-12-10 08:38 nfehrenbacher Resolution fixed => reopened
2024-12-10 08:38 nfehrenbacher Note Added: 0000040
2024-12-10 08:39 nfehrenbacher Status feedback => closed