View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0000026 | M.O.O.D.S. | Functionality (Funktionalität) | public | 2024-12-02 16:46 | 2024-12-10 08:39 |
| Reporter | Assigned To | ||||
| Priority | normal | Severity | minor | Reproducibility | unable to reproduce |
| Status | closed | Resolution | reopened | ||
| Summary | 0000026: Urmog Bossroom Bugg | ||||
| Description | After Urmog dialogue, camera doenst follow the player anymore and Urgmog does not attack, no healthbar appears, player does no damage, Urmog still turns to sounds | ||||
| Tags | No tags attached. | ||||
| Attach Tags | |||||
| Attached Files | |||||
| Build Date | |||||
|
|
MOODS_ 0.5.15.5765Log_02_12_2024_15_29_45.txt (74,786 bytes)
LOG: 02.12.2024 16:29:45
ChangeResolution(2560 x 1440 @ -1Hz) Screen.width: 2560, Screen.hieght: 1440
LOG: 02.12.2024 16:29:45
ChangeFullscreenMode(FullScreenWindow) Screen.fullScreenMode: FullScreenWindow
WARNING: 02.12.2024 16:29:45
GetLocalizedText(languageKey: System.Language.English) Failed! currentLanguagePackage is null and was not inited!
WARNING: 02.12.2024 16:29:45
GetLocalizedText(languageKey: System.Language.German) Failed! currentLanguagePackage is null and was not inited!
WARNING: 02.12.2024 16:29:45
GetLocalizedText(languageKey: System.NativeGerman) Failed! currentLanguagePackage is null and was not inited!
WARNING: 02.12.2024 16:29:45
GetLocalizedText(languageKey: System.Language.Chinese(Simplified)) Failed! currentLanguagePackage is null and was not inited!
WARNING: 02.12.2024 16:29:45
GetLocalizedText(languageKey: System.NativeChinese(Simplified)) Failed! currentLanguagePackage is null and was not inited!
WARNING: 02.12.2024 16:29:45
GetLocalizedText(languageKey: System.Language.Russian) Failed! currentLanguagePackage is null and was not inited!
WARNING: 02.12.2024 16:29:45
GetLocalizedText(languageKey: System.NativeRussian) Failed! currentLanguagePackage is null and was not inited!
WARNING: 02.12.2024 16:29:45
GetLocalizedText(languageKey: System.Language.Japanese) Failed! currentLanguagePackage is null and was not inited!
WARNING: 02.12.2024 16:29:45
GetLocalizedText(languageKey: System.NativeJapanese) Failed! currentLanguagePackage is null and was not inited!
WARNING: 02.12.2024 16:29:45
GetLocalizedText(languageKey: System.Language.Chinese(Traditional)) Failed! currentLanguagePackage is null and was not inited!
WARNING: 02.12.2024 16:29:45
GetLocalizedText(languageKey: System.NativeChinese(Traditional)) Failed! currentLanguagePackage is null and was not inited!
WARNING: 02.12.2024 16:29:45
GetLocalizedText(languageKey: System.Language.Korean) Failed! currentLanguagePackage is null and was not inited!
WARNING: 02.12.2024 16:29:45
GetLocalizedText(languageKey: System.NativeKorean) Failed! currentLanguagePackage is null and was not inited!
LOG: 02.12.2024 16:29:45
Try to ChangeLanguage() from ENGLISH to GERMAN
WARNING: 02.12.2024 16:29:46
DontDestroyOnLoad only works for root GameObjects or components on root GameObjects.
LOG: 02.12.2024 16:29:46
RealLifeSessionsManager.DetermineCurrentSession() => The event 'Christmas' is triggered!
LOG: 02.12.2024 16:29:46
NEW GAMESEED: '7K7N-78N9' resetSeededCalls: True
WARNING: 02.12.2024 16:29:46
GetIsBossEnemy (0# incorrect_settings_in_enemyprefab) is not in EnemyDatabase List!
WARNING: 02.12.2024 16:29:46
MechionaryManager.AddMechionaryGUIDEntry( ME_ENEMY_ANGER_Stationary_Turret_Wut_1e53e27cda94) was already added to list! check code ...
WARNING: 02.12.2024 16:29:46
MechionaryManager.AddMechionaryGUIDEntry( ME_ENEMY_ANGER_Stationary_Sniper_Wut_1e53e27cda94) was already added to list! check code ...
LOG: 02.12.2024 16:29:46
<color=silver>MOODS Action-Roguelite by StickyStoneStudio GmbH | V.: 0.5.15.5765 | Mode: ReleaseAdmin
BUILD PLAYABLE with no restrictions
LOG: 02.12.2024 16:29:46
WindowManager.LoadMenu => MainMenu
WARNING: 02.12.2024 16:29:46
RealLifeSessionController Prefab () or parent () is null, cannot load game object.
LOG: 02.12.2024 16:29:46
<color=silver>[RichPresenceManager] ChangeActivity to GeneralActivity ..
WARNING: 02.12.2024 16:29:46
DontDestroyOnLoad only works for root GameObjects or components on root GameObjects.
WARNING: 02.12.2024 16:29:46
Direct audio output mode not yet supported for this VideoPlayer backend. Use the AudioSource output mode instead.
LOG: 02.12.2024 16:29:46
Menu.GoToPanel() 'MM_Default' transitionFade?: 'True' currentpanel was null.
LOG: 02.12.2024 16:29:46
Menu.LoadMenuPanel => MM_Default (MenuID: MainMenu)
LOG: 02.12.2024 16:29:46
<color=silver>[RichPresenceManager] ChangeActivity to GeneralActivity ..
LOG: 02.12.2024 16:29:47
Menu.GoToPanel() 'MM_Default' transitionFade?: 'True' currentpanel is: 'MM_Default'
LOG: 02.12.2024 16:29:47
<color=silver>[RichPresenceManager] ChangeActivity to GeneralActivity ..
LOG: 02.12.2024 16:30:49
Menu.LoadMenuPanel => MM_ChoosePlayerClass (MenuID: MainMenu)
WARNING: 02.12.2024 16:30:49
This TMPro text object does not have a cursor. If you want full edit functionality add a OSK_Cursor prefab as a child
LOG: 02.12.2024 16:30:50
Menu.GoToPanel() 'MM_ChoosePlayerClass' transitionFade?: 'True' currentpanel is: 'MM_Default'
WARNING: 02.12.2024 16:30:50
Menu.LoadMenuPanel MM_ChoosePlayerClass failed. It was Loaded before and is present in the scene! (MenuID: MainMenu)
WARNING: 02.12.2024 16:30:50
GetMappedKeyName(Use): Couldnt get ActionElementMap!
WARNING: 02.12.2024 16:30:50
GetMappedKeyName(Use): Couldnt get ActionElementMap!
WARNING: 02.12.2024 16:30:50
GetMappedKeyName(TabRight): Couldnt get ActionElementMap!
WARNING: 02.12.2024 16:30:50
GetMappedKeyName(TabRight): Couldnt get ActionElementMap!
WARNING: 02.12.2024 16:30:50
GetMappedKeyName(TabLeft): Couldnt get ActionElementMap!
WARNING: 02.12.2024 16:30:50
GetMappedKeyName(TabLeft): Couldnt get ActionElementMap!
LOG: 02.12.2024 16:30:50
Menu.UnloadMenuPanel => MM_Default
LOG: 02.12.2024 16:30:52
is Loading Quests
WARNING: 02.12.2024 16:30:52
MechionaryManager.GetEnemyNameFromEntry(enemyTyp: incorrect_settings_in_enemyprefab) could not be found. Mechionary Entry is missing!
WARNING: 02.12.2024 16:30:52
GetIsBossEnemy (0# incorrect_settings_in_enemyprefab) is not in EnemyDatabase List!
LOG: 02.12.2024 16:30:52
loaded mechionary progress for savegame:Hiiii <3
LOG: 02.12.2024 16:30:52
is Loading Quests
WARNING: 02.12.2024 16:30:52
MechionaryManager.GetEnemyNameFromEntry(enemyTyp: incorrect_settings_in_enemyprefab) could not be found. Mechionary Entry is missing!
WARNING: 02.12.2024 16:30:52
GetIsBossEnemy (0# incorrect_settings_in_enemyprefab) is not in EnemyDatabase List!
LOG: 02.12.2024 16:30:52
loaded mechionary progress for savegame:Hiiii <3
WARNING: 02.12.2024 16:30:52
LoadGame() => Game is already loading! loadingGameMode: LoadBase isNewGame: True
LOG: 02.12.2024 16:30:52
LoadingMenu.SetCurrentLoadingScreen() => Base
LOG: 02.12.2024 16:30:55
NEW GAMESEED: 'O2QU-A47P' resetSeededCalls: True
LOG: 02.12.2024 16:30:55
WindowManager.LoadMenu => InGameMenu
LOG: 02.12.2024 16:30:55
WindowManager.UnloadMenu => MainMenu
LOG: 02.12.2024 16:30:55
Menu.UnloadMenuPanel => MM_ChoosePlayerClass
LOG: 02.12.2024 16:30:55
is Loading Quests
WARNING: 02.12.2024 16:30:55
MechionaryManager.GetEnemyNameFromEntry(enemyTyp: incorrect_settings_in_enemyprefab) could not be found. Mechionary Entry is missing!
WARNING: 02.12.2024 16:30:55
GetIsBossEnemy (0# incorrect_settings_in_enemyprefab) is not in EnemyDatabase List!
LOG: 02.12.2024 16:30:55
loaded mechionary progress for savegame:Hiiii <3
WARNING: 02.12.2024 16:30:55
MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of Mech_Player(Clone) ! Consider Add it in the Prefab. Searching for Reference now ...
LOG: 02.12.2024 16:30:57
CreateHomeBase completed successfully.
LOG: 02.12.2024 16:30:57
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel was null.
LOG: 02.12.2024 16:30:57
Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu)
LOG: 02.12.2024 16:30:57
WindowManager.UnloadMenu => LoadingMenu
LOG: 02.12.2024 16:30:57
CurrentRoom ReverbTheme isNone
LOG: 02.12.2024 16:30:57
TryAddItem(Equipment) => Equipment_Arm_Pride Arm
LOG: 02.12.2024 16:30:57
TryAddItem(Equipment) => Equipment_Torso_Anger Torso
LOG: 02.12.2024 16:30:57
TryAddItem(Equipment) => Equipment_Foot_Anger Foot
LOG: 02.12.2024 16:30:57
TryAddItem(Equipment) => Equipment_Legs_Pride Legs
WARNING: 02.12.2024 16:30:57
Ambient VFX this room or lv theme is null
LOG: 02.12.2024 16:30:57
CurrentRoom ReverbTheme isNone
WARNING: 02.12.2024 16:31:03
Ambient VFX this room or lv theme is null
LOG: 02.12.2024 16:31:03
CurrentRoom ReverbTheme isNone
LOG: 02.12.2024 16:31:03
SAVE GAME => Hiiii <3 id:1 guid:77eea146-6cbf-4f77-8e45-ff2cdbd1abee
LOG: 02.12.2024 16:31:03
<color=silver>[RichPresenceManager] ChangeActivity to AtTheBase ..
WARNING: 02.12.2024 16:31:03
GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build.
WARNING: 02.12.2024 16:31:03
GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build.
WARNING: 02.12.2024 16:31:05
GoToSplashScreenPanel() 'InGame_Mechionary' failed. Splashscreens are disabled in the Build.
WARNING: 02.12.2024 16:31:05
GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build.
LOG: 02.12.2024 16:31:05
WindowManager.LoadMenu => StageSelectorMenu
LOG: 02.12.2024 16:31:05
PrideStageUIShouldBeChooseable ShouldBeChoosable:True
LOG: 02.12.2024 16:31:05
AngerStageUIShouldBeChooseable ShouldBeChoosable:True
LOG: 02.12.2024 16:31:05
SorrowStageUIShouldBeChooseable ShouldBeChoosable:False
LOG: 02.12.2024 16:31:08
WindowManager.LoadMenu => MapSelectorMenu
LOG: 02.12.2024 16:31:12
MapController: Change CurrentTheme from 'HomeBase' to 'Wut'
LOG: 02.12.2024 16:31:12
SetCurrentMapSelectorChoice => DungeonDepth: -1 NextDungeonDepth: 0 PersistentDungeonDepth: 0 CurrentTheme: Wut
LOG: 02.12.2024 16:31:12
GameSession.UpdateProgress(SAVED) => SessionGUID: '1db5e462c6df' GameSeed: O2QU-A47P SeededCalls:0 SeededCallsLastDungeon:0 DDepth: -1 NDDepth: 0 FromHomeBase?: True
LOG: 02.12.2024 16:31:12
SAVE GAME => Hiiii <3 id:1 guid:77eea146-6cbf-4f77-8e45-ff2cdbd1abee
LOG: 02.12.2024 16:31:12
WindowManager.UnloadAllOtherMenus but 'InGameMenu'! Currently acitve Menus: 3
LOG: 02.12.2024 16:31:12
WindowManager.UnloadMenu => MapSelectorMenu
LOG: 02.12.2024 16:31:12
WindowManager.UnloadMenu => StageSelectorMenu
LOG: 02.12.2024 16:31:12
LoadingMenu.SetCurrentLoadingScreen() => TRS_Level1
LOG: 02.12.2024 16:31:12
Generate Level Started! Level: Level_A theme: Wut GameSeed: O2QU-A47P SeedCalls: 112
LOG: 02.12.2024 16:31:15
MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False
LOG: 02.12.2024 16:31:16
Generate Level Completed! Loading time: 3,585s
LOG: 02.12.2024 16:31:16
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel'
LOG: 02.12.2024 16:31:16
WindowManager.UnloadMenu => LoadingMenu
LOG: 02.12.2024 16:31:16
CurrentRoom ReverbTheme isCave_Small
LOG: 02.12.2024 16:31:16
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel'
LOG: 02.12.2024 16:31:16
TryAddWeapon(Items.Weapons.FusionFlintlockName) => Items.Weapons.FusionFlintlockName 1
LOG: 02.12.2024 16:31:16
CurrentRoom ReverbTheme isCave_Small
LOG: 02.12.2024 16:31:16
UpdatePlayerProgress
LOG: 02.12.2024 16:31:16
SAVE GAME => Hiiii <3 id:1 guid:77eea146-6cbf-4f77-8e45-ff2cdbd1abee
LOG: 02.12.2024 16:31:16
<color=silver>[RichPresenceManager] ChangeActivity to AngerArea ..
LOG: 02.12.2024 16:31:16
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel'
LOG: 02.12.2024 16:31:16
CurrentRoom ReverbTheme isCave_Small
LOG: 02.12.2024 16:31:16
Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel'
LOG: 02.12.2024 16:31:16
Menu.LoadMenuPanel => Info (MenuID: InGameMenu)
WARNING: 02.12.2024 16:31:16
GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build.
LOG: 02.12.2024 16:31:17
Menu.UnloadMenuPanel => DefaultPanel
LOG: 02.12.2024 16:31:20
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info'
LOG: 02.12.2024 16:31:20
Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu)
WARNING: 02.12.2024 16:31:20
GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build.
LOG: 02.12.2024 16:31:21
Menu.UnloadMenuPanel => Info
LOG: 02.12.2024 16:31:23
DialogController.OnFocusedDialogAnswer() AnswerID: 0
LOG: 02.12.2024 16:31:25
DialogController.OnFocusedDialogAnswer() AnswerID: 0
LOG: 02.12.2024 16:31:29
DialogController.OnFocusedDialogAnswer() AnswerID: 8
LOG: 02.12.2024 16:31:29
betQuest
LOG: 02.12.2024 16:31:31
1Active Syopquest found: SmallBetNoHealing
LOG: 02.12.2024 16:31:31
Active Syopquest found: SmallBetNoHealing
LOG: 02.12.2024 16:31:32
OpenChest DelayedCall: CHESTTYPE: Addin
LOG: 02.12.2024 16:31:32
Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel'
LOG: 02.12.2024 16:31:32
Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu)
LOG: 02.12.2024 16:31:32
Menu.UnloadMenuPanel => DefaultPanel
LOG: 02.12.2024 16:31:35
LootContextPanel OnButtonSuccess => confirm
WARNING: 02.12.2024 16:31:36
MechionaryManager.SetMechionaryEntryIsDirty(Item WEAPONADDIN_Perfection) wurde kein passendes MechionaryEntry gefunden ...
LOG: 02.12.2024 16:31:36
TryAddItem(WeaponAddin) => Items.Addins.PerfectionName
LOG: 02.12.2024 16:31:37
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext'
LOG: 02.12.2024 16:31:37
Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu)
LOG: 02.12.2024 16:31:38
Menu.UnloadMenuPanel => LootContext
LOG: 02.12.2024 16:31:38
DestroyDestructibleInScene() => ANGER_Destructible_Barrel
LOG: 02.12.2024 16:31:39
DestroyDestructibleInScene() => ANGER_Destructible_Barrel_01
WARNING: 02.12.2024 16:31:40
GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build.
LOG: 02.12.2024 16:31:41
CurrentRoom ReverbTheme isCave_Open
LOG: 02.12.2024 16:31:41
TrySpawnEnemy ANGER_FuriousDrone delay 1,75
LOG: 02.12.2024 16:31:41
TrySpawnEnemy ANGER_FuriousDrone delay 1,75
LOG: 02.12.2024 16:31:41
TrySpawnEnemy ANGER_CastingDefect delay 1,75
WARNING: 02.12.2024 16:31:41
EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_CastingDefect in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup
LOG: 02.12.2024 16:31:41
TrySpawnEnemy ANGER_CastingDefect delay 1,75
WARNING: 02.12.2024 16:31:41
EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_CastingDefect in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup
WARNING: 02.12.2024 16:31:42
Failed to create agent because it is not close enough to the NavMesh
WARNING: 02.12.2024 16:31:42
Failed to create agent because it is not close enough to the NavMesh
WARNING: 02.12.2024 16:31:42
Failed to create agent because it is not close enough to the NavMesh
WARNING: 02.12.2024 16:31:42
Failed to create agent because it is not close enough to the NavMesh
WARNING: 02.12.2024 16:31:42
Language Text not found! (Path: Drone)
WARNING: 02.12.2024 16:31:42
Language Text not found! (Path: Drone)
WARNING: 02.12.2024 16:31:42
Language Text not found! (Path: Drone)
WARNING: 02.12.2024 16:31:42
Language Text not found! (Path: Drone)
WARNING: 02.12.2024 16:31:50
MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh
WARNING: 02.12.2024 16:31:54
GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build.
LOG: 02.12.2024 16:31:58
DestroyDestructibleInScene() => HomeBase_Destructible_Crate
LOG: 02.12.2024 16:31:58
DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_01
WARNING: 02.12.2024 16:31:59
MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh
LOG: 02.12.2024 16:31:59
DestroyDestructibleInScene() => HomeBase_Destructible_Barrel
LOG: 02.12.2024 16:32:01
CurrentRoom ReverbTheme isCave_Small
LOG: 02.12.2024 16:32:02
CurrentRoom ReverbTheme isCave_Small
LOG: 02.12.2024 16:32:03
DestroyDestructibleInScene() => ANGER_Destructible_Barrel_04
LOG: 02.12.2024 16:32:04
DestroyDestructibleInScene() => ANGER_Destructible_Barrel_16
LOG: 02.12.2024 16:32:05
the Entity_MechBase of Trap_Anger_ExplosiveBarrel (StickyStoneStudio.MOODS.ExplosiveDestructible) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings
LOG: 02.12.2024 16:32:05
DestroyDestructibleInScene() => ExplosiveDestructible
LOG: 02.12.2024 16:32:05
DestroyDestructibleInScene() => ANGER_Destructible_Barrel_01
LOG: 02.12.2024 16:32:05
DestroyDestructibleInScene() => ANGER_Destructible_Barrel_08
LOG: 02.12.2024 16:32:05
DestroyDestructibleInScene() => ANGER_Destructible_Crate_02
LOG: 02.12.2024 16:32:05
DestroyDestructibleInScene() => ANGER_Destructible_Barrel_06
LOG: 02.12.2024 16:32:05
the Entity_MechBase of Trap_Anger_ExplosiveBarrel_02 (StickyStoneStudio.MOODS.ExplosiveDestructible) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings
LOG: 02.12.2024 16:32:05
DestroyDestructibleInScene() => ExplosiveDestructible
LOG: 02.12.2024 16:32:05
DestroyDestructibleInScene() => ANGER_Destructible_Crate
LOG: 02.12.2024 16:32:05
DestroyDestructibleInScene() => ANGER_Destructible_Barrel_11
LOG: 02.12.2024 16:32:05
DestroyDestructibleInScene() => ANGER_Destructible_Barrel
LOG: 02.12.2024 16:32:05
the Entity_MechBase of Trap_Anger_ExplosiveBarrel_04 (StickyStoneStudio.MOODS.ExplosiveDestructible) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings
LOG: 02.12.2024 16:32:05
DestroyDestructibleInScene() => ExplosiveDestructible
LOG: 02.12.2024 16:32:05
DestroyDestructibleInScene() => ANGER_Destructible_Barrel_07
LOG: 02.12.2024 16:32:05
the Entity_MechBase of Trap_Anger_ExplosiveBarrel_01 (StickyStoneStudio.MOODS.ExplosiveDestructible) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings
LOG: 02.12.2024 16:32:05
DestroyDestructibleInScene() => ExplosiveDestructible
LOG: 02.12.2024 16:32:05
DestroyDestructibleInScene() => ANGER_Destructible_Barrel_10
LOG: 02.12.2024 16:32:05
DestroyDestructibleInScene() => ANGER_Destructible_Barrel_13
LOG: 02.12.2024 16:32:05
DestroyDestructibleInScene() => ANGER_Destructible_Barrel_02
LOG: 02.12.2024 16:32:05
DestroyDestructibleInScene() => ANGER_Destructible_Barrel_17
LOG: 02.12.2024 16:32:05
DestroyDestructibleInScene() => ANGER_Destructible_Barrel_05
LOG: 02.12.2024 16:32:05
the Entity_MechBase of Trap_Anger_ExplosiveBarrel_05 (StickyStoneStudio.MOODS.ExplosiveDestructible) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings
LOG: 02.12.2024 16:32:05
DestroyDestructibleInScene() => ExplosiveDestructible
LOG: 02.12.2024 16:32:05
DestroyDestructibleInScene() => ANGER_Destructible_Barrel_12
LOG: 02.12.2024 16:32:05
DestroyDestructibleInScene() => ANGER_Destructible_Crate_01
LOG: 02.12.2024 16:32:05
DestroyDestructibleInScene() => ANGER_Destructible_Barrel_14
LOG: 02.12.2024 16:32:05
the Entity_MechBase of Trap_Anger_ExplosiveBarrel_03 (StickyStoneStudio.MOODS.ExplosiveDestructible) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings
LOG: 02.12.2024 16:32:05
DestroyDestructibleInScene() => ExplosiveDestructible
LOG: 02.12.2024 16:32:05
DestroyDestructibleInScene() => ANGER_Destructible_Barrel_03
LOG: 02.12.2024 16:32:05
DestroyDestructibleInScene() => ANGER_Destructible_Crate_03
LOG: 02.12.2024 16:32:05
DestroyDestructibleInScene() => ANGER_Destructible_Barrel_09
LOG: 02.12.2024 16:32:05
DestroyDestructibleInScene() => ANGER_Destructible_Barrel_15
WARNING: 02.12.2024 16:32:06
GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build.
WARNING: 02.12.2024 16:32:06
GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build.
WARNING: 02.12.2024 16:32:06
GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build.
WARNING: 02.12.2024 16:32:06
GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build.
WARNING: 02.12.2024 16:32:06
GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build.
WARNING: 02.12.2024 16:32:07
GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build.
WARNING: 02.12.2024 16:32:07
GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build.
LOG: 02.12.2024 16:32:08
CurrentRoom ReverbTheme isCave_Small
LOG: 02.12.2024 16:32:10
OpenChest DelayedCall: CHESTTYPE: Addin
LOG: 02.12.2024 16:32:10
Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel'
LOG: 02.12.2024 16:32:10
Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu)
LOG: 02.12.2024 16:32:10
Menu.UnloadMenuPanel => DefaultPanel
LOG: 02.12.2024 16:32:13
LootContextPanel OnButtonSuccess => confirm
LOG: 02.12.2024 16:32:14
TryAddItem(WeaponAddin) => Items.Addins.LuckshotName
LOG: 02.12.2024 16:32:15
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext'
LOG: 02.12.2024 16:32:15
Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu)
LOG: 02.12.2024 16:32:16
Menu.UnloadMenuPanel => LootContext
LOG: 02.12.2024 16:32:16
DestroyDestructibleInScene() => ANGER_Destructible_Crate
LOG: 02.12.2024 16:32:16
DestroyDestructibleInScene() => ANGER_Destructible_Barrel_01
LOG: 02.12.2024 16:32:16
DestroyDestructibleInScene() => ANGER_Destructible_Barrel
WARNING: 02.12.2024 16:32:17
GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build.
LOG: 02.12.2024 16:32:18
CurrentRoom ReverbTheme isCave_Small
LOG: 02.12.2024 16:32:20
CurrentRoom ReverbTheme isCave_Small
LOG: 02.12.2024 16:32:21
CurrentRoom ReverbTheme isCave_Open
LOG: 02.12.2024 16:32:21
TrySpawnEnemy ANGER_Stationary_RocketLauncher delay 1,75
LOG: 02.12.2024 16:32:21
TrySpawnEnemy ANGER_Slagshooter delay 1,75
LOG: 02.12.2024 16:32:21
TrySpawnEnemy ANGER_FuriousDrone delay 1,75
WARNING: 02.12.2024 16:32:21
EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_FuriousDrone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup
LOG: 02.12.2024 16:32:21
TrySpawnEnemy ANGER_CastingDefect delay 1,75
WARNING: 02.12.2024 16:32:21
EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_CastingDefect in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup
LOG: 02.12.2024 16:32:21
TrySpawnEnemy ANGER_FuriousDrone delay 1,75
WARNING: 02.12.2024 16:32:21
EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_FuriousDrone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup
LOG: 02.12.2024 16:32:21
TrySpawnEnemy ANGER_Slagshooter delay 1,75
WARNING: 02.12.2024 16:32:21
EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_Slagshooter in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup
LOG: 02.12.2024 16:32:22
AddEnemy ANGER_StationaryGenerator
LOG: 02.12.2024 16:32:22
AddEnemy ANGER_StationaryGenerator_01
LOG: 02.12.2024 16:32:22
AddEnemy ANGER_StationaryGenerator_02
LOG: 02.12.2024 16:32:22
AddEnemy ANGER_StationaryGenerator_03
WARNING: 02.12.2024 16:32:23
Failed to create agent because it is not close enough to the NavMesh
WARNING: 02.12.2024 16:32:23
Failed to create agent because it is not close enough to the NavMesh
WARNING: 02.12.2024 16:32:23
Failed to create agent because it is not close enough to the NavMesh
WARNING: 02.12.2024 16:32:23
Failed to create agent because it is not close enough to the NavMesh
WARNING: 02.12.2024 16:32:23
Failed to create agent because it is not close enough to the NavMesh
WARNING: 02.12.2024 16:32:23
Language Text not found! (Path: Drone)
WARNING: 02.12.2024 16:32:23
Language Text not found! (Path: Drone)
WARNING: 02.12.2024 16:32:23
Language Text not found! (Path: Drone)
WARNING: 02.12.2024 16:32:23
Language Text not found! (Path: Drone)
WARNING: 02.12.2024 16:32:23
Language Text not found! (Path: Drone)
LOG: 02.12.2024 16:32:26
LavaDestructible.onBarrelDestroyed(barrel_open) => LavaDestr: ANGER_Destructible_Barrel_Metal_Open_01
LOG: 02.12.2024 16:32:26
DestroyDestructibleInScene() => barrel_open
WARNING: 02.12.2024 16:32:28
[FMOD] Event not found: {00000000-0000-0000-0000-000000000000}
WARNING: 02.12.2024 16:32:28
[FMOD] Event not found: {00000000-0000-0000-0000-000000000000}
WARNING: 02.12.2024 16:32:32
[FMOD] Event not found: {00000000-0000-0000-0000-000000000000}
WARNING: 02.12.2024 16:32:33
[FMOD] Event not found: {00000000-0000-0000-0000-000000000000}
WARNING: 02.12.2024 16:32:34
MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh
LOG: 02.12.2024 16:32:34
InGameUIController.OnPlayerAbilityRecharging => Player1
LOG: 02.12.2024 16:32:34
InGameUIController.OnPlayerAbilityRecharging => Player1
WARNING: 02.12.2024 16:32:38
MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh
WARNING: 02.12.2024 16:32:38
[FMOD] Event not found: {00000000-0000-0000-0000-000000000000}
WARNING: 02.12.2024 16:32:41
[FMOD] Event not found: {00000000-0000-0000-0000-000000000000}
WARNING: 02.12.2024 16:32:42
[FMOD] Event not found: {00000000-0000-0000-0000-000000000000}
WARNING: 02.12.2024 16:32:46
[FMOD] Event not found: {00000000-0000-0000-0000-000000000000}
WARNING: 02.12.2024 16:32:51
[FMOD] Event not found: {00000000-0000-0000-0000-000000000000}
LOG: 02.12.2024 16:32:53
InGameUIController.OnPlayerAbilityRecharging => Player1
WARNING: 02.12.2024 16:32:56
[FMOD] Event not found: {00000000-0000-0000-0000-000000000000}
LOG: 02.12.2024 16:32:58
InGameUIController.OnPlayerAbilityRecharging => Player1
WARNING: 02.12.2024 16:32:59
[FMOD] Event not found: {00000000-0000-0000-0000-000000000000}
WARNING: 02.12.2024 16:33:03
GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build.
LOG: 02.12.2024 16:33:04
DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_05
LOG: 02.12.2024 16:33:04
DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_04
LOG: 02.12.2024 16:33:04
DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_03
LOG: 02.12.2024 16:33:11
CurrentRoom ReverbTheme isCave_Small
WARNING: 02.12.2024 16:33:11
GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build.
WARNING: 02.12.2024 16:33:11
GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build.
LOG: 02.12.2024 16:33:12
WindowManager.LoadMenu => MapSelectorMenu
LOG: 02.12.2024 16:33:17
SetCurrentMapSelectorChoice => DungeonDepth: 0 NextDungeonDepth: 1 PersistentDungeonDepth: 0 CurrentTheme: Wut
LOG: 02.12.2024 16:33:17
GameSession.UpdateProgress(SAVED) => SessionGUID: '1db5e462c6df' GameSeed: O2QU-A47P SeededCalls:148 SeededCallsLastDungeon:36 DDepth: 0 NDDepth: 1 FromHomeBase?: False
LOG: 02.12.2024 16:33:17
UpdatePlayerProgress
LOG: 02.12.2024 16:33:17
SAVE GAME => Hiiii <3 id:1 guid:77eea146-6cbf-4f77-8e45-ff2cdbd1abee
LOG: 02.12.2024 16:33:17
WindowManager.UnloadAllOtherMenus but 'InGameMenu'! Currently acitve Menus: 2
LOG: 02.12.2024 16:33:17
WindowManager.UnloadMenu => MapSelectorMenu
LOG: 02.12.2024 16:33:17
LoadingMenu.SetCurrentLoadingScreen() => TRS_Level1
LOG: 02.12.2024 16:33:17
Generate Level Started! Level: Level_A theme: Wut GameSeed: O2QU-A47P SeedCalls: 149
LOG: 02.12.2024 16:33:19
Active Syopquest found: SmallBetNoHealing
LOG: 02.12.2024 16:33:19
Active Syopquest found: SmallBetNoHealing
LOG: 02.12.2024 16:33:19
(TryInstantiateRandomRoom) currentList count is 0! RoomTheme: Wut, RoomLevel: Level_A, RoomTyp: Typ_A
WARNING: 02.12.2024 16:33:21
Combine mesh instance 0 is null.
LOG: 02.12.2024 16:33:22
MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False
LOG: 02.12.2024 16:33:22
Generate Level Completed! Loading time: 4,492s
LOG: 02.12.2024 16:33:22
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel'
LOG: 02.12.2024 16:33:22
WindowManager.UnloadMenu => LoadingMenu
LOG: 02.12.2024 16:33:22
CurrentRoom ReverbTheme isCave_Small
LOG: 02.12.2024 16:33:22
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel'
LOG: 02.12.2024 16:33:22
CurrentRoom ReverbTheme isCave_Small
LOG: 02.12.2024 16:33:22
UpdatePlayerProgress
LOG: 02.12.2024 16:33:22
SAVE GAME => Hiiii <3 id:1 guid:77eea146-6cbf-4f77-8e45-ff2cdbd1abee
LOG: 02.12.2024 16:33:22
<color=silver>[RichPresenceManager] ChangeActivity to AngerArea ..
LOG: 02.12.2024 16:33:22
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel'
LOG: 02.12.2024 16:33:22
CurrentRoom ReverbTheme isCave_Small
LOG: 02.12.2024 16:33:22
syop - Bet quest found: SmallBetNoHealing. Completed: False
WARNING: 02.12.2024 16:33:22
GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build.
LOG: 02.12.2024 16:33:22
Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel'
LOG: 02.12.2024 16:33:22
Menu.LoadMenuPanel => Info (MenuID: InGameMenu)
WARNING: 02.12.2024 16:33:22
GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build.
LOG: 02.12.2024 16:33:23
Menu.UnloadMenuPanel => DefaultPanel
LOG: 02.12.2024 16:33:24
DestroyDestructibleInScene() => ANGER_Destructible_Barrel_01
LOG: 02.12.2024 16:33:24
DestroyDestructibleInScene() => ANGER_Destructible_Barrel
LOG: 02.12.2024 16:33:26
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info'
LOG: 02.12.2024 16:33:26
Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu)
LOG: 02.12.2024 16:33:27
Menu.UnloadMenuPanel => Info
LOG: 02.12.2024 16:33:27
CurrentRoom ReverbTheme isCave_Small
LOG: 02.12.2024 16:33:29
the Entity_MechBase of Trap_Anger_ExplosiveBarrel_04 (StickyStoneStudio.MOODS.ExplosiveDestructible) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings
LOG: 02.12.2024 16:33:29
DestroyDestructibleInScene() => ExplosiveDestructible
LOG: 02.12.2024 16:33:29
the Entity_MechBase of Trap_Anger_ExplosiveBarrel (StickyStoneStudio.MOODS.ExplosiveDestructible) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings
LOG: 02.12.2024 16:33:29
DestroyDestructibleInScene() => ExplosiveDestructible
LOG: 02.12.2024 16:33:29
DestroyDestructibleInScene() => ANGER_Destructible_Barrel
LOG: 02.12.2024 16:33:29
DestroyDestructibleInScene() => ANGER_Destructible_Barrel_11
LOG: 02.12.2024 16:33:29
DestroyDestructibleInScene() => ANGER_Destructible_Crate
LOG: 02.12.2024 16:33:29
DestroyDestructibleInScene() => ANGER_Destructible_Barrel_02
LOG: 02.12.2024 16:33:29
DestroyDestructibleInScene() => ANGER_Destructible_Barrel_17
LOG: 02.12.2024 16:33:29
DestroyDestructibleInScene() => ANGER_Destructible_Crate_02
LOG: 02.12.2024 16:33:29
the Entity_MechBase of Trap_Anger_ExplosiveBarrel_02 (StickyStoneStudio.MOODS.ExplosiveDestructible) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings
LOG: 02.12.2024 16:33:29
DestroyDestructibleInScene() => ExplosiveDestructible
LOG: 02.12.2024 16:33:29
DestroyDestructibleInScene() => ANGER_Destructible_Barrel_08
LOG: 02.12.2024 16:33:29
DestroyDestructibleInScene() => ANGER_Destructible_Barrel_16
LOG: 02.12.2024 16:33:29
DestroyDestructibleInScene() => ANGER_Destructible_Barrel_01
LOG: 02.12.2024 16:33:29
DestroyDestructibleInScene() => ANGER_Destructible_Barrel_06
LOG: 02.12.2024 16:33:29
DestroyDestructibleInScene() => ANGER_Destructible_Barrel_10
LOG: 02.12.2024 16:33:29
DestroyDestructibleInScene() => ANGER_Destructible_Barrel_13
LOG: 02.12.2024 16:33:29
DestroyDestructibleInScene() => ANGER_Destructible_Barrel_07
LOG: 02.12.2024 16:33:29
the Entity_MechBase of Trap_Anger_ExplosiveBarrel_01 (StickyStoneStudio.MOODS.ExplosiveDestructible) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings
LOG: 02.12.2024 16:33:29
DestroyDestructibleInScene() => ExplosiveDestructible
LOG: 02.12.2024 16:33:29
DestroyDestructibleInScene() => ANGER_Destructible_Barrel_12
LOG: 02.12.2024 16:33:29
DestroyDestructibleInScene() => ANGER_Destructible_Crate_01
LOG: 02.12.2024 16:33:29
DestroyDestructibleInScene() => ANGER_Destructible_Barrel_05
LOG: 02.12.2024 16:33:29
the Entity_MechBase of Trap_Anger_ExplosiveBarrel_05 (StickyStoneStudio.MOODS.ExplosiveDestructible) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings
LOG: 02.12.2024 16:33:29
DestroyDestructibleInScene() => ExplosiveDestructible
LOG: 02.12.2024 16:33:29
DestroyDestructibleInScene() => ANGER_Destructible_Barrel_03
LOG: 02.12.2024 16:33:29
DestroyDestructibleInScene() => ANGER_Destructible_Barrel_04
LOG: 02.12.2024 16:33:29
the Entity_MechBase of Trap_Anger_ExplosiveBarrel_03 (StickyStoneStudio.MOODS.ExplosiveDestructible) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings
LOG: 02.12.2024 16:33:29
DestroyDestructibleInScene() => ExplosiveDestructible
LOG: 02.12.2024 16:33:29
DestroyDestructibleInScene() => ANGER_Destructible_Barrel_14
LOG: 02.12.2024 16:33:29
DestroyDestructibleInScene() => ANGER_Destructible_Barrel_09
LOG: 02.12.2024 16:33:29
DestroyDestructibleInScene() => ANGER_Destructible_Barrel_15
LOG: 02.12.2024 16:33:29
DestroyDestructibleInScene() => ANGER_Destructible_Crate_03
WARNING: 02.12.2024 16:33:31
GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build.
WARNING: 02.12.2024 16:33:31
GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build.
WARNING: 02.12.2024 16:33:31
GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build.
WARNING: 02.12.2024 16:33:33
<meshForOnDestroyVFX> for <NPC shopkeeper little robot> == null! No VFX-Effect can be played on destroy.
LOG: 02.12.2024 16:33:33
CurrentRoom ReverbTheme isCave_Small
WARNING: 02.12.2024 16:33:33
GoToSplashScreenPanel() 'InGame_Vendor' failed. Splashscreens are disabled in the Build.
WARNING: 02.12.2024 16:33:33
GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build.
LOG: 02.12.2024 16:33:37
DialogController.OnFocusedDialogAnswer() AnswerID: 0
LOG: 02.12.2024 16:33:37
Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel'
LOG: 02.12.2024 16:33:37
Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu)
WARNING: 02.12.2024 16:33:37
GetMappedKeyName(Use): Couldnt get ActionElementMap!
WARNING: 02.12.2024 16:33:37
GetMappedKeyName(Use): Couldnt get ActionElementMap!
LOG: 02.12.2024 16:33:37
initialises raritymodes
LOG: 02.12.2024 16:33:37
equipmentRarity:Level_1
LOG: 02.12.2024 16:33:37
equipmentRarity:Level_1
LOG: 02.12.2024 16:33:37
equipmentRarity:Level_1
LOG: 02.12.2024 16:33:37
equipmentRarity:Level_2
LOG: 02.12.2024 16:33:37
equipmentRarity:Level_2
LOG: 02.12.2024 16:33:37
equipmentRarity:Level_2
LOG: 02.12.2024 16:33:37
equipmentRarity:Level_1
LOG: 02.12.2024 16:33:37
equipmentRarity:Level_3
LOG: 02.12.2024 16:33:37
equipmentRarity:Level_1
WARNING: 02.12.2024 16:33:37
Language Text not found! (Path: Meter)
WARNING: 02.12.2024 16:33:37
GetMappedKeyName(TabRight): Couldnt get ActionElementMap!
WARNING: 02.12.2024 16:33:37
GetMappedKeyName(TabRight): Couldnt get ActionElementMap!
WARNING: 02.12.2024 16:33:37
GetMappedKeyName(TabLeft): Couldnt get ActionElementMap!
WARNING: 02.12.2024 16:33:37
GetMappedKeyName(TabLeft): Couldnt get ActionElementMap!
WARNING: 02.12.2024 16:33:37
GetMappedKeyName(TabRight): Couldnt get ActionElementMap!
WARNING: 02.12.2024 16:33:37
GetMappedKeyName(TabRight): Couldnt get ActionElementMap!
WARNING: 02.12.2024 16:33:37
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1'
WARNING: 02.12.2024 16:33:37
GetMappedKeyName(TabLeft): Couldnt get ActionElementMap!
WARNING: 02.12.2024 16:33:37
GetMappedKeyName(TabLeft): Couldnt get ActionElementMap!
WARNING: 02.12.2024 16:33:37
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1'
LOG: 02.12.2024 16:33:38
Menu.UnloadMenuPanel => DefaultPanel
WARNING: 02.12.2024 16:33:39
GetMappedKeyName(TabRight): Couldnt get ActionElementMap!
WARNING: 02.12.2024 16:33:39
GetMappedKeyName(TabRight): Couldnt get ActionElementMap!
WARNING: 02.12.2024 16:33:39
GetMappedKeyName(TabLeft): Couldnt get ActionElementMap!
WARNING: 02.12.2024 16:33:39
GetMappedKeyName(TabLeft): Couldnt get ActionElementMap!
WARNING: 02.12.2024 16:33:39
GetMappedKeyName(TabRight): Couldnt get ActionElementMap!
WARNING: 02.12.2024 16:33:39
GetMappedKeyName(TabRight): Couldnt get ActionElementMap!
WARNING: 02.12.2024 16:33:39
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1'
WARNING: 02.12.2024 16:33:39
GetMappedKeyName(TabLeft): Couldnt get ActionElementMap!
WARNING: 02.12.2024 16:33:39
GetMappedKeyName(TabLeft): Couldnt get ActionElementMap!
WARNING: 02.12.2024 16:33:39
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1'
LOG: 02.12.2024 16:33:39
LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone)
WARNING: 02.12.2024 16:33:39
GetMappedKeyName(TabRight): Couldnt get ActionElementMap!
WARNING: 02.12.2024 16:33:39
GetMappedKeyName(TabRight): Couldnt get ActionElementMap!
WARNING: 02.12.2024 16:33:39
GetMappedKeyName(TabLeft): Couldnt get ActionElementMap!
WARNING: 02.12.2024 16:33:39
GetMappedKeyName(TabLeft): Couldnt get ActionElementMap!
WARNING: 02.12.2024 16:33:39
GetMappedKeyName(TabRight): Couldnt get ActionElementMap!
WARNING: 02.12.2024 16:33:39
GetMappedKeyName(TabRight): Couldnt get ActionElementMap!
WARNING: 02.12.2024 16:33:39
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1'
WARNING: 02.12.2024 16:33:39
GetMappedKeyName(TabLeft): Couldnt get ActionElementMap!
WARNING: 02.12.2024 16:33:39
GetMappedKeyName(TabLeft): Couldnt get ActionElementMap!
WARNING: 02.12.2024 16:33:39
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1'
WARNING: 02.12.2024 16:33:41
GetMappedKeyName(TabRight): Couldnt get ActionElementMap!
WARNING: 02.12.2024 16:33:41
GetMappedKeyName(TabRight): Couldnt get ActionElementMap!
WARNING: 02.12.2024 16:33:41
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1'
WARNING: 02.12.2024 16:33:41
GetMappedKeyName(TabLeft): Couldnt get ActionElementMap!
WARNING: 02.12.2024 16:33:41
GetMappedKeyName(TabLeft): Couldnt get ActionElementMap!
WARNING: 02.12.2024 16:33:41
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1'
LOG: 02.12.2024 16:33:41
LootContextPanel OnButtonSuccess => back
LOG: 02.12.2024 16:33:41
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext'
LOG: 02.12.2024 16:33:41
Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu)
LOG: 02.12.2024 16:33:42
Menu.UnloadMenuPanel => LootContext
LOG: 02.12.2024 16:33:42
CurrentRoom ReverbTheme isCave_Small
LOG: 02.12.2024 16:33:44
CurrentRoom ReverbTheme isCave_Small
LOG: 02.12.2024 16:33:45
CurrentRoom ReverbTheme isCave_Open
LOG: 02.12.2024 16:33:45
TrySpawnEnemy ANGER_HeadOfArtillery delay 1,75
LOG: 02.12.2024 16:33:45
TrySpawnEnemy ANGER_Slagshooter delay 1,75
LOG: 02.12.2024 16:33:45
TrySpawnEnemy ANGER_AngerAvatar delay 1,75
WARNING: 02.12.2024 16:33:45
EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_AngerAvatar in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup
LOG: 02.12.2024 16:33:45
TrySpawnEnemy ANGER_CastingDefect delay 1,75
WARNING: 02.12.2024 16:33:45
EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_CastingDefect in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup
LOG: 02.12.2024 16:33:46
DestroyDestructibleInScene() => HomeBase_Destructible_Crate
WARNING: 02.12.2024 16:33:47
Failed to create agent because it is not close enough to the NavMesh
WARNING: 02.12.2024 16:33:47
Failed to create agent because it is not close enough to the NavMesh
WARNING: 02.12.2024 16:33:47
Failed to create agent because it is not close enough to the NavMesh
WARNING: 02.12.2024 16:33:47
Failed to create agent because it is not close enough to the NavMesh
WARNING: 02.12.2024 16:33:47
Language Text not found! (Path: Drone)
WARNING: 02.12.2024 16:33:47
Language Text not found! (Path: Drone)
WARNING: 02.12.2024 16:33:47
Language Text not found! (Path: Drone)
WARNING: 02.12.2024 16:33:47
Language Text not found! (Path: Drone)
LOG: 02.12.2024 16:33:48
DestroyDestructibleInScene() => HomeBase_Destructible_Barrel
WARNING: 02.12.2024 16:33:50
SetAnimationParameter Failed! IsDeath is not in Animator of TheRoaringSmelter_AngerAvatar(Clone)!
WARNING: 02.12.2024 16:33:59
[FMOD] Event not found: {00000000-0000-0000-0000-000000000000}
LOG: 02.12.2024 16:33:59
WindowManager.LoadMenu => EscapeMenu
LOG: 02.12.2024 16:33:59
Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null.
LOG: 02.12.2024 16:33:59
Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu)
LOG: 02.12.2024 16:33:59
Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null.
LOG: 02.12.2024 16:33:59
Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu)
LOG: 02.12.2024 16:34:34
WindowManager.UnloadMenu => EscapeMenu
LOG: 02.12.2024 16:34:34
Menu.UnloadMenuPanel => ESC_Main
LOG: 02.12.2024 16:34:34
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel'
LOG: 02.12.2024 16:34:34
<color=silver>[RichPresenceManager] ChangeActivity to AngerArea ..
WARNING: 02.12.2024 16:34:42
[FMOD] Event not found: {00000000-0000-0000-0000-000000000000}
WARNING: 02.12.2024 16:34:42
[FMOD] Event not found: {00000000-0000-0000-0000-000000000000}
WARNING: 02.12.2024 16:34:43
[FMOD] Event not found: {00000000-0000-0000-0000-000000000000}
WARNING: 02.12.2024 16:34:43
[FMOD] Event not found: {00000000-0000-0000-0000-000000000000}
LOG: 02.12.2024 16:34:46
CurrentRoom ReverbTheme isCave_Open
LOG: 02.12.2024 16:34:46
TrySpawnEnemy ANGER_Slagshooter delay 1,75
LOG: 02.12.2024 16:34:46
TrySpawnEnemy ANGER_Slagshooter delay 1,75
LOG: 02.12.2024 16:34:46
TrySpawnEnemy ANGER_CastingDefect delay 1,75
WARNING: 02.12.2024 16:34:46
EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_CastingDefect in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup
LOG: 02.12.2024 16:34:46
TrySpawnEnemy ANGER_CastingDefect delay 1,75
WARNING: 02.12.2024 16:34:46
EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_CastingDefect in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup
WARNING: 02.12.2024 16:34:47
Failed to create agent because it is not close enough to the NavMesh
WARNING: 02.12.2024 16:34:47
Failed to create agent because it is not close enough to the NavMesh
WARNING: 02.12.2024 16:34:47
Failed to create agent because it is not close enough to the NavMesh
WARNING: 02.12.2024 16:34:47
Failed to create agent because it is not close enough to the NavMesh
WARNING: 02.12.2024 16:34:47
Language Text not found! (Path: Drone)
WARNING: 02.12.2024 16:34:47
Language Text not found! (Path: Drone)
WARNING: 02.12.2024 16:34:47
Language Text not found! (Path: Drone)
WARNING: 02.12.2024 16:34:47
Language Text not found! (Path: Drone)
WARNING: 02.12.2024 16:34:49
[FMOD] Event not found: {00000000-0000-0000-0000-000000000000}
WARNING: 02.12.2024 16:34:54
[FMOD] Event not found: {00000000-0000-0000-0000-000000000000}
LOG: 02.12.2024 16:35:00
InGameUIController.OnPlayerAbilityRecharging => Player1
LOG: 02.12.2024 16:35:00
InGameUIController.OnPlayerAbilityRecharging => Player1
LOG: 02.12.2024 16:35:01
InGameUIController.OnPlayerAbilityRecharging => Player1
LOG: 02.12.2024 16:35:03
InGameUIController.OnPlayerAbilityRecharging => Player1
LOG: 02.12.2024 16:35:03
CurrentRoom ReverbTheme isCave_Open
LOG: 02.12.2024 16:35:04
CurrentRoom ReverbTheme isCave_Open
LOG: 02.12.2024 16:35:06
CurrentRoom ReverbTheme isCave_Open
LOG: 02.12.2024 16:35:07
CurrentRoom ReverbTheme isCave_Open
LOG: 02.12.2024 16:35:10
CurrentRoom ReverbTheme isCave_Open
LOG: 02.12.2024 16:35:10
TrySpawnEnemy ANGER_HeadOfArtillery delay 1,75
LOG: 02.12.2024 16:35:10
TrySpawnEnemy ANGER_AngerAvatar delay 1,75
WARNING: 02.12.2024 16:35:10
EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_AngerAvatar in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup
LOG: 02.12.2024 16:35:10
TrySpawnEnemy ANGER_AngerAvatar delay 1,75
WARNING: 02.12.2024 16:35:10
EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_AngerAvatar in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup
LOG: 02.12.2024 16:35:10
TrySpawnEnemy ANGER_FuriousDrone delay 1,75
WARNING: 02.12.2024 16:35:10
EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_FuriousDrone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup
WARNING: 02.12.2024 16:35:12
Failed to create agent because it is not close enough to the NavMesh
WARNING: 02.12.2024 16:35:12
Failed to create agent because it is not close enough to the NavMesh
WARNING: 02.12.2024 16:35:12
Failed to create agent because it is not close enough to the NavMesh
WARNING: 02.12.2024 16:35:12
Failed to create agent because it is not close enough to the NavMesh
WARNING: 02.12.2024 16:35:12
Language Text not found! (Path: Drone)
WARNING: 02.12.2024 16:35:12
Language Text not found! (Path: Drone)
WARNING: 02.12.2024 16:35:12
Language Text not found! (Path: Drone)
WARNING: 02.12.2024 16:35:12
Language Text not found! (Path: Drone)
WARNING: 02.12.2024 16:35:15
SetAnimationParameter Failed! IsDeath is not in Animator of TheRoaringSmelter_AngerAvatar(Clone)!
WARNING: 02.12.2024 16:35:15
SetAnimationParameter Failed! IsDeath is not in Animator of TheRoaringSmelter_AngerAvatar(Clone)!
WARNING: 02.12.2024 16:35:18
[FMOD] Event not found: {00000000-0000-0000-0000-000000000000}
WARNING: 02.12.2024 16:35:18
MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh
WARNING: 02.12.2024 16:35:22
[FMOD] Event not found: {00000000-0000-0000-0000-000000000000}
WARNING: 02.12.2024 16:35:23
[FMOD] Event not found: {00000000-0000-0000-0000-000000000000}
LOG: 02.12.2024 16:35:23
TrySpawnEnemy ANGER_CastingDefect delay 1,75
LOG: 02.12.2024 16:35:23
TrySpawnEnemy ANGER_HeadOfArtillery delay 1,75
LOG: 02.12.2024 16:35:23
TrySpawnEnemy ANGER_HeadOfArtillery delay 1,75
LOG: 02.12.2024 16:35:23
TrySpawnEnemy ANGER_RepositoryWorker delay 1,75
WARNING: 02.12.2024 16:35:25
Failed to create agent because it is not close enough to the NavMesh
WARNING: 02.12.2024 16:35:25
Failed to create agent because it is not close enough to the NavMesh
WARNING: 02.12.2024 16:35:25
Failed to create agent because it is not close enough to the NavMesh
WARNING: 02.12.2024 16:35:25
Failed to create agent because it is not close enough to the NavMesh
WARNING: 02.12.2024 16:35:25
Language Text not found! (Path: Drone)
WARNING: 02.12.2024 16:35:25
Language Text not found! (Path: Drone)
WARNING: 02.12.2024 16:35:25
Language Text not found! (Path: Drone)
WARNING: 02.12.2024 16:35:25
Language Text not found! (Path: Drone)
LOG: 02.12.2024 16:35:29
WindowManager.LoadMenu => EscapeMenu
LOG: 02.12.2024 16:35:29
Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null.
LOG: 02.12.2024 16:35:29
Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu)
LOG: 02.12.2024 16:35:29
Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null.
LOG: 02.12.2024 16:35:29
Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu)
LOG: 02.12.2024 16:35:31
WindowManager.UnloadMenu => EscapeMenu
LOG: 02.12.2024 16:35:31
Menu.UnloadMenuPanel => ESC_Main
LOG: 02.12.2024 16:35:31
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel'
LOG: 02.12.2024 16:35:31
<color=silver>[RichPresenceManager] ChangeActivity to AngerArea ..
WARNING: 02.12.2024 16:35:33
[FMOD] Event not found: {00000000-0000-0000-0000-000000000000}
WARNING: 02.12.2024 16:35:33
[FMOD] Event not found: {00000000-0000-0000-0000-000000000000}
WARNING: 02.12.2024 16:35:33
[FMOD] Event not found: {00000000-0000-0000-0000-000000000000}
LOG: 02.12.2024 16:35:34
Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel'
LOG: 02.12.2024 16:35:34
Menu.LoadMenuPanel => Info (MenuID: InGameMenu)
LOG: 02.12.2024 16:35:34
Menu.UnloadMenuPanel => DefaultPanel
LOG: 02.12.2024 16:35:38
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info'
LOG: 02.12.2024 16:35:38
Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu)
LOG: 02.12.2024 16:35:38
Menu.UnloadMenuPanel => Info
LOG: 02.12.2024 16:35:39
WindowManager.LoadMenu => EscapeMenu
LOG: 02.12.2024 16:35:39
Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null.
LOG: 02.12.2024 16:35:39
Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu)
LOG: 02.12.2024 16:35:39
Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null.
LOG: 02.12.2024 16:35:39
Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu)
LOG: 02.12.2024 16:35:42
WindowManager.UnloadMenu => EscapeMenu
LOG: 02.12.2024 16:35:42
Menu.UnloadMenuPanel => ESC_Main
LOG: 02.12.2024 16:35:42
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel'
LOG: 02.12.2024 16:35:42
<color=silver>[RichPresenceManager] ChangeActivity to AngerArea ..
WARNING: 02.12.2024 16:35:49
[FMOD] Event not found: {00000000-0000-0000-0000-000000000000}
LOG: 02.12.2024 16:35:54
LavaDestructible.onBarrelDestroyed(Anger_Destructibles) => LavaDestr: Anger_Destructible_OilBarrel_01
LOG: 02.12.2024 16:35:54
DestroyDestructibleInScene() => Anger_Destructibles
WARNING: 02.12.2024 16:35:54
SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false!
WARNING: 02.12.2024 16:35:54
[FMOD] Event not found: {00000000-0000-0000-0000-000000000000}
WARNING: 02.12.2024 16:35:57
[FMOD] Event not found: {00000000-0000-0000-0000-000000000000}
WARNING: 02.12.2024 16:35:57
[FMOD] Event not found: {00000000-0000-0000-0000-000000000000}
WARNING: 02.12.2024 16:35:58
[FMOD] Event not found: {00000000-0000-0000-0000-000000000000}
LOG: 02.12.2024 16:36:07
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel'
LOG: 02.12.2024 16:36:07
Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel'
LOG: 02.12.2024 16:36:07
Menu.LoadMenuPanel => Info (MenuID: InGameMenu)
LOG: 02.12.2024 16:36:07
Menu.UnloadMenuPanel => DefaultPanel
LOG: 02.12.2024 16:36:10
DestroyDestructibleInScene() => ANGER_Destructible_Barrel
LOG: 02.12.2024 16:36:10
DestroyDestructibleInScene() => ANGER_Destructible_Barrel_01
LOG: 02.12.2024 16:36:11
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info'
LOG: 02.12.2024 16:36:11
Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu)
LOG: 02.12.2024 16:36:11
Menu.UnloadMenuPanel => Info
LOG: 02.12.2024 16:36:13
WindowManager.LoadMenu => EscapeMenu
LOG: 02.12.2024 16:36:13
Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null.
LOG: 02.12.2024 16:36:13
Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu)
LOG: 02.12.2024 16:36:13
Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null.
LOG: 02.12.2024 16:36:13
Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu)
LOG: 02.12.2024 16:36:29
WindowManager.UnloadMenu => EscapeMenu
LOG: 02.12.2024 16:36:29
Menu.UnloadMenuPanel => ESC_Main
LOG: 02.12.2024 16:36:29
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel'
LOG: 02.12.2024 16:36:29
<color=silver>[RichPresenceManager] ChangeActivity to AngerArea ..
LOG: 02.12.2024 16:36:31
CurrentRoom ReverbTheme isCave_Small
LOG: 02.12.2024 16:36:35
WindowManager.LoadMenu => EscapeMenu
LOG: 02.12.2024 16:36:35
Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null.
LOG: 02.12.2024 16:36:35
Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu)
LOG: 02.12.2024 16:36:35
Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null.
LOG: 02.12.2024 16:36:35
Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu)
LOG: 02.12.2024 16:42:21
WindowManager.UnloadMenu => EscapeMenu
LOG: 02.12.2024 16:42:21
Menu.UnloadMenuPanel => ESC_Main
LOG: 02.12.2024 16:42:21
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel'
LOG: 02.12.2024 16:42:21
<color=silver>[RichPresenceManager] ChangeActivity to AngerArea ..
LOG: 02.12.2024 16:42:23
OpenChest DelayedCall: CHESTTYPE: Addin
LOG: 02.12.2024 16:42:23
Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel'
LOG: 02.12.2024 16:42:23
Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu)
WARNING: 02.12.2024 16:42:23
Language Text not found! (Path: Meter)
LOG: 02.12.2024 16:42:23
Menu.UnloadMenuPanel => DefaultPanel
LOG: 02.12.2024 16:42:25
LootContextPanel OnButtonSuccess => confirm
LOG: 02.12.2024 16:42:26
TryAddItem(WeaponAddin) => Items.Addins.CriticalName
LOG: 02.12.2024 16:42:27
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext'
LOG: 02.12.2024 16:42:27
Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu)
LOG: 02.12.2024 16:42:27
Menu.UnloadMenuPanel => LootContext
LOG: 02.12.2024 16:42:28
DestroyDestructibleInScene() => ANGER_Destructible_Barrel_01
LOG: 02.12.2024 16:42:29
DestroyDestructibleInScene() => ANGER_Destructible_Crate
LOG: 02.12.2024 16:42:29
DestroyDestructibleInScene() => ANGER_Destructible_Barrel
WARNING: 02.12.2024 16:42:31
GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build.
LOG: 02.12.2024 16:42:32
CurrentRoom ReverbTheme isCave_Open
LOG: 02.12.2024 16:42:37
CurrentRoom ReverbTheme isCave_Open
WARNING: 02.12.2024 16:42:37
GoToSplashScreenPanel() 'InGame_BossDialog' failed. Splashscreens are disabled in the Build.
LOG: 02.12.2024 16:42:37
TrySpawnEnemy ANGER_Urmar delay 1,75
WARNING: 02.12.2024 16:42:37
GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build.
ERROR: 02.12.2024 16:42:38
Coroutine couldn't be started because the the game object '2Points' is inactive!
StickyStoneStudio.MOODS.DashPointUI:ReloadPoint(Single, Int32)
StickyStoneStudio.MOODS.PlayerDashController:ReloadingIntervalRecursive()
DG.Tweening.Tween:OnTweenCallback(TweenCallback, Tween)
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode)
DG.Tweening.Core.TweenManager:Update(Tween, Single, Single, Boolean)
DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single)
DG.Tweening.Core.DOTweenComponent:Update()
ERROR: 02.12.2024 16:42:39
Coroutine couldn't be started because the the game object '2Points' is inactive!
StickyStoneStudio.MOODS.DashPointUI:ReloadPoint(Single, Int32)
StickyStoneStudio.MOODS.PlayerDashController:ReloadingIntervalRecursive()
DG.Tweening.Tween:OnTweenCallback(TweenCallback, Tween)
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode)
DG.Tweening.Core.TweenManager:Update(Tween, Single, Single, Boolean)
DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single)
DG.Tweening.Core.DOTweenComponent:Update()
LOG: 02.12.2024 16:42:48
DialogController.OnFocusedDialogAnswer() AnswerID: 1
LOG: 02.12.2024 16:42:48
Urmar: Atomic addin found.
EXCEPTION: 02.12.2024 16:42:49
NullReferenceException: Object reference not set to an instance of an object.
StickyStoneStudio.MOODS.CinematicManager+<BossSpawnCutscene>d__19.MoveNext () (at <00000000000000000000000000000000>:0)
UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0)
WARNING: 02.12.2024 16:42:50
[FMOD] Event not found: {00000000-0000-0000-0000-000000000000}
WARNING: 02.12.2024 16:42:50
[FMOD] Event not found: {00000000-0000-0000-0000-000000000000}
LOG: 02.12.2024 16:45:05
WindowManager.LoadMenu => EscapeMenu
LOG: 02.12.2024 16:45:05
Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null.
LOG: 02.12.2024 16:45:05
Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu)
LOG: 02.12.2024 16:45:05
Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null.
LOG: 02.12.2024 16:45:05
Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu)
LOG: 02.12.2024 16:45:05
WindowManager.UnloadMenu => EscapeMenu
LOG: 02.12.2024 16:45:05
Menu.UnloadMenuPanel => ESC_Main
LOG: 02.12.2024 16:45:05
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel'
LOG: 02.12.2024 16:45:05
<color=silver>[RichPresenceManager] ChangeActivity to AngerArea ..
WARNING: 02.12.2024 16:45:16
[FMOD] Event not found: {00000000-0000-0000-0000-000000000000}
WARNING: 02.12.2024 16:46:32
[FMOD] Event not found: {00000000-0000-0000-0000-000000000000}
WARNING: 02.12.2024 16:46:33
[FMOD] Event not found: {00000000-0000-0000-0000-000000000000}
LOG: 02.12.2024 16:46:33
WindowManager.LoadMenu => EscapeMenu
LOG: 02.12.2024 16:46:33
Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null.
LOG: 02.12.2024 16:46:33
Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu)
LOG: 02.12.2024 16:46:33
Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null.
LOG: 02.12.2024 16:46:33
Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu)
LOG: 02.12.2024 16:46:34
Menu.GoToPanel() 'ESC_Restart' transitionFade?: 'True' currentpanel is: 'ESC_Main'
LOG: 02.12.2024 16:46:34
Menu.LoadMenuPanel => ESC_Restart (MenuID: EscapeMenu)
LOG: 02.12.2024 16:46:34
Menu.UnloadMenuPanel => ESC_Main
LOG: 02.12.2024 16:46:34
RestartGame!
LOG: 02.12.2024 16:46:34
GameSession OnNotCompletedGameSessionAborted: Emotes Delta => 24
LOG: 02.12.2024 16:46:34
resetBetQuests
LOG: 02.12.2024 16:46:34
SAVE GAME => Hiiii <3 id:1 guid:77eea146-6cbf-4f77-8e45-ff2cdbd1abee
LOG: 02.12.2024 16:46:34
SAVE GAME => Hiiii <3 id:1 guid:77eea146-6cbf-4f77-8e45-ff2cdbd1abee
LOG: 02.12.2024 16:46:34
is Loading Quests
WARNING: 02.12.2024 16:46:34
MechionaryManager.GetEnemyNameFromEntry(enemyTyp: incorrect_settings_in_enemyprefab) could not be found. Mechionary Entry is missing!
WARNING: 02.12.2024 16:46:34
GetIsBossEnemy (0# incorrect_settings_in_enemyprefab) is not in EnemyDatabase List!
LOG: 02.12.2024 16:46:35
WindowManager.UnloadMenu => EscapeMenu
LOG: 02.12.2024 16:46:35
Menu.UnloadMenuPanel => ESC_Restart
WARNING: 02.12.2024 16:46:35
MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_Urmar(Clone)' is not on a navmesh
LOG: 02.12.2024 16:46:35
LoadingMenu.SetCurrentLoadingScreen() => Base
LOG: 02.12.2024 16:46:35
NEW GAMESEED: 'ZQ37-XBWB' resetSeededCalls: True
LOG: 02.12.2024 16:46:35
CreateAndSetNewGameSessionObject() => Seed: ZQ37-XBWB
LOG: 02.12.2024 16:46:35
GameSession.UpdateProgress(DRITY) => SessionGUID: 'baabe8996c8c' GameSeed: ZQ37-XBWB SeededCalls:0 SeededCallsLastDungeon:0 DDepth: 0 NDDepth: 0 FromHomeBase?: False
LOG: 02.12.2024 16:46:35
UpdatePlayerProgress
LOG: 02.12.2024 16:46:35
is Loading Quests
WARNING: 02.12.2024 16:46:35
MechionaryManager.GetEnemyNameFromEntry(enemyTyp: incorrect_settings_in_enemyprefab) could not be found. Mechionary Entry is missing!
WARNING: 02.12.2024 16:46:35
GetIsBossEnemy (0# incorrect_settings_in_enemyprefab) is not in EnemyDatabase List!
LOG: 02.12.2024 16:46:35
loaded mechionary progress for savegame:Hiiii <3
LOG: 02.12.2024 16:46:35
ItemManager.DestroyItem() => 'Weapon_TwinshotFlintlock(Clone)'
LOG: 02.12.2024 16:46:35
ItemManager.DestroyItem() => 'Weapon_TwinshotFlintlock(Clone)'
LOG: 02.12.2024 16:46:35
ItemManager.DestroyItem() => 'Equipment_Torso_Pride(Clone)'
LOG: 02.12.2024 16:46:35
ItemManager.DestroyItem() => 'Equipment_Legs_Pride(Clone)'
LOG: 02.12.2024 16:46:35
ItemManager.DestroyItem() => 'Equipment_Foot_Pride(Clone)'
LOG: 02.12.2024 16:46:35
ItemManager.DestroyItem() => 'Equipment_Arm_Pride(Clone)'
WARNING: 02.12.2024 16:46:35
MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of Mech_Player(Clone) ! Consider Add it in the Prefab. Searching for Reference now ...
LOG: 02.12.2024 16:46:37
MapController: Change CurrentTheme from 'Wut' to 'HomeBase'
LOG: 02.12.2024 16:46:37
CreateHomeBase completed successfully.
LOG: 02.12.2024 16:46:37
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel'
LOG: 02.12.2024 16:46:37
WindowManager.UnloadMenu => LoadingMenu
LOG: 02.12.2024 16:46:37
CurrentRoom ReverbTheme isNone
LOG: 02.12.2024 16:46:37
TryAddItem(Equipment) => Equipment_Arm_Pride Arm
LOG: 02.12.2024 16:46:37
TryAddItem(Equipment) => Equipment_Torso_Anger Torso
LOG: 02.12.2024 16:46:37
TryAddItem(Equipment) => Equipment_Foot_Anger Foot
LOG: 02.12.2024 16:46:37
TryAddItem(Equipment) => Equipment_Legs_Pride Legs
WARNING: 02.12.2024 16:46:37
Ambient VFX this room or lv theme is null
LOG: 02.12.2024 16:46:37
CurrentRoom ReverbTheme isNone
LOG: 02.12.2024 16:46:37
Active Syopquest found: SmallBetNoHealing
LOG: 02.12.2024 16:46:37
Active Syopquest found: SmallBetNoHealing
WARNING: 02.12.2024 16:46:43
Ambient VFX this room or lv theme is null
LOG: 02.12.2024 16:46:43
CurrentRoom ReverbTheme isNone
LOG: 02.12.2024 16:46:43
SAVE GAME => Hiiii <3 id:1 guid:77eea146-6cbf-4f77-8e45-ff2cdbd1abee
LOG: 02.12.2024 16:46:43
<color=silver>[RichPresenceManager] ChangeActivity to AtTheBase ..
WARNING: 02.12.2024 16:46:43
GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build.
WARNING: 02.12.2024 16:46:43
GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build.
WARNING: 02.12.2024 16:46:43
GoToSplashScreenPanel() 'Base_MoodSetterStation' failed. Splashscreens are disabled in the Build.
WARNING: 02.12.2024 16:46:44
GoToSplashScreenPanel() 'Base_MoodSetterStation' failed. Splashscreens are disabled in the Build.
WARNING: 02.12.2024 16:46:45
GoToSplashScreenPanel() 'InGame_Mechionary' failed. Splashscreens are disabled in the Build.
WARNING: 02.12.2024 16:46:46
GoToSplashScreenPanel() 'InGame_Mechionary' failed. Splashscreens are disabled in the Build.
LOG: 02.12.2024 16:46:51
WindowManager.LoadMenu => EscapeMenu
LOG: 02.12.2024 16:46:51
Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null.
LOG: 02.12.2024 16:46:51
Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu)
LOG: 02.12.2024 16:46:51
Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null.
LOG: 02.12.2024 16:46:51
Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu)
LOG: 02.12.2024 16:47:19
WindowManager.UnloadMenu => EscapeMenu
LOG: 02.12.2024 16:47:19
Menu.UnloadMenuPanel => ESC_Main
LOG: 02.12.2024 16:47:19
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel'
LOG: 02.12.2024 16:47:19
<color=silver>[RichPresenceManager] ChangeActivity to AtTheBase ..
WARNING: 02.12.2024 16:47:26
GoToSplashScreenPanel() 'InGame_Mechionary' failed. Splashscreens are disabled in the Build.
LOG: 02.12.2024 16:47:27
WindowManager.LoadMenu => EscapeMenu
LOG: 02.12.2024 16:47:27
Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null.
LOG: 02.12.2024 16:47:27
Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu)
LOG: 02.12.2024 16:47:27
Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null.
LOG: 02.12.2024 16:47:27
Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu)
LOG: 02.12.2024 16:47:28
WindowManager.UnloadMenu => EscapeMenu
LOG: 02.12.2024 16:47:28
Menu.UnloadMenuPanel => ESC_Main
LOG: 02.12.2024 16:47:28
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel'
LOG: 02.12.2024 16:47:28
<color=silver>[RichPresenceManager] ChangeActivity to AtTheBase ..
LOG: 02.12.2024 16:47:29
WindowManager.LoadMenu => EscapeMenu
LOG: 02.12.2024 16:47:29
Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null.
LOG: 02.12.2024 16:47:29
Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu)
LOG: 02.12.2024 16:47:29
Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null.
LOG: 02.12.2024 16:47:29
Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu)
LOG: 02.12.2024 16:47:30
Menu.GoToPanel() 'ESC_Restart' transitionFade?: 'True' currentpanel is: 'ESC_Main'
LOG: 02.12.2024 16:47:30
Menu.LoadMenuPanel => ESC_Restart (MenuID: EscapeMenu)
LOG: 02.12.2024 16:47:30
Menu.UnloadMenuPanel => ESC_Main
LOG: 02.12.2024 16:47:31
RestartGame!
LOG: 02.12.2024 16:47:31
WindowManager.UnloadMenu => EscapeMenu
LOG: 02.12.2024 16:47:31
Menu.UnloadMenuPanel => ESC_Restart
LOG: 02.12.2024 16:47:31
LoadingMenu.SetCurrentLoadingScreen() => Base
LOG: 02.12.2024 16:47:31
NEW GAMESEED: '1!NF-ZT1F' resetSeededCalls: True
LOG: 02.12.2024 16:47:31
CreateAndSetNewGameSessionObject() => Seed: 1!NF-ZT1F
LOG: 02.12.2024 16:47:31
GameSession.UpdateProgress(DRITY) => SessionGUID: 'd6557b448d8e' GameSeed: 1!NF-ZT1F SeededCalls:0 SeededCallsLastDungeon:0 DDepth: 0 NDDepth: 0 FromHomeBase?: False
LOG: 02.12.2024 16:47:31
UpdatePlayerProgress
LOG: 02.12.2024 16:47:31
is Loading Quests
WARNING: 02.12.2024 16:47:31
MechionaryManager.GetEnemyNameFromEntry(enemyTyp: incorrect_settings_in_enemyprefab) could not be found. Mechionary Entry is missing!
WARNING: 02.12.2024 16:47:31
GetIsBossEnemy (0# incorrect_settings_in_enemyprefab) is not in EnemyDatabase List!
LOG: 02.12.2024 16:47:31
loaded mechionary progress for savegame:Hiiii <3
LOG: 02.12.2024 16:47:31
ItemManager.DestroyItem() => 'Equipment_Torso_Pride(Clone)'
LOG: 02.12.2024 16:47:31
ItemManager.DestroyItem() => 'Equipment_Legs_Pride(Clone)'
LOG: 02.12.2024 16:47:31
ItemManager.DestroyItem() => 'Equipment_Foot_Pride(Clone)'
LOG: 02.12.2024 16:47:31
ItemManager.DestroyItem() => 'Equipment_Arm_Pride(Clone)'
WARNING: 02.12.2024 16:47:31
MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of Mech_Player(Clone) ! Consider Add it in the Prefab. Searching for Reference now ...
LOG: 02.12.2024 16:47:33
CreateHomeBase completed successfully.
LOG: 02.12.2024 16:47:33
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel'
LOG: 02.12.2024 16:47:33
WindowManager.UnloadMenu => LoadingMenu
LOG: 02.12.2024 16:47:33
CurrentRoom ReverbTheme isNone
LOG: 02.12.2024 16:47:33
TryAddItem(Equipment) => Equipment_Arm_Pride Arm
LOG: 02.12.2024 16:47:33
TryAddItem(Equipment) => Equipment_Torso_Anger Torso
LOG: 02.12.2024 16:47:33
TryAddItem(Equipment) => Equipment_Foot_Anger Foot
LOG: 02.12.2024 16:47:33
TryAddItem(Equipment) => Equipment_Legs_Pride Legs
WARNING: 02.12.2024 16:47:33
Ambient VFX this room or lv theme is null
LOG: 02.12.2024 16:47:33
CurrentRoom ReverbTheme isNone
LOG: 02.12.2024 16:47:33
Active Syopquest found: SmallBetNoHealing
LOG: 02.12.2024 16:47:33
Active Syopquest found: SmallBetNoHealing
WARNING: 02.12.2024 16:47:38
Ambient VFX this room or lv theme is null
LOG: 02.12.2024 16:47:38
CurrentRoom ReverbTheme isNone
LOG: 02.12.2024 16:47:38
SAVE GAME => Hiiii <3 id:1 guid:77eea146-6cbf-4f77-8e45-ff2cdbd1abee
LOG: 02.12.2024 16:47:38
<color=silver>[RichPresenceManager] ChangeActivity to AtTheBase ..
WARNING: 02.12.2024 16:47:39
GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build.
WARNING: 02.12.2024 16:47:39
GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build.
LOG: 02.12.2024 16:47:40
WindowManager.LoadMenu => EscapeMenu
LOG: 02.12.2024 16:47:40
Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null.
LOG: 02.12.2024 16:47:40
Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu)
LOG: 02.12.2024 16:47:40
Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null.
LOG: 02.12.2024 16:47:40
Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu)
LOG: 02.12.2024 16:47:41
Menu.GoToPanel() 'ESC_Exit' transitionFade?: 'True' currentpanel is: 'ESC_Main'
LOG: 02.12.2024 16:47:41
Menu.LoadMenuPanel => ESC_Exit (MenuID: EscapeMenu)
LOG: 02.12.2024 16:47:41
Menu.UnloadMenuPanel => ESC_Main
LOG: 02.12.2024 16:47:41
WindowManager.LoadMenu => MainMenu
LOG: 02.12.2024 16:47:41
WindowManager.UnloadAllOtherMenus but 'MainMenu'! Currently acitve Menus: 2
LOG: 02.12.2024 16:47:41
WindowManager.UnloadMenu => EscapeMenu
LOG: 02.12.2024 16:47:41
Menu.UnloadMenuPanel => ESC_Exit
LOG: 02.12.2024 16:47:41
WindowManager.UnloadMenu => InGameMenu
LOG: 02.12.2024 16:47:41
Menu.UnloadMenuPanel => DefaultPanel
LOG: 02.12.2024 16:47:42
ItemManager.DestroyItem() => 'Equipment_Torso_Pride(Clone)'
LOG: 02.12.2024 16:47:42
ItemManager.DestroyItem() => 'Equipment_Legs_Pride(Clone)'
LOG: 02.12.2024 16:47:42
ItemManager.DestroyItem() => 'Equipment_Foot_Pride(Clone)'
LOG: 02.12.2024 16:47:42
ItemManager.DestroyItem() => 'Equipment_Arm_Pride(Clone)'
LOG: 02.12.2024 16:47:42
Menu.GoToPanel() 'MM_Default' transitionFade?: 'True' currentpanel was null.
LOG: 02.12.2024 16:47:42
Menu.LoadMenuPanel => MM_Default (MenuID: MainMenu)
LOG: 02.12.2024 16:47:42
<color=silver>[RichPresenceManager] ChangeActivity to GeneralActivity ..
LOG: 02.12.2024 16:47:42
Menu.GoToPanel() 'MM_Default' transitionFade?: 'True' currentpanel is: 'MM_Default'
LOG: 02.12.2024 16:47:42
<color=silver>[RichPresenceManager] ChangeActivity to GeneralActivity ..
LOG: 02.12.2024 16:47:43
Menu.LoadMenuPanel => MM_ChoosePlayerClass (MenuID: MainMenu)
WARNING: 02.12.2024 16:47:43
This TMPro text object does not have a cursor. If you want full edit functionality add a OSK_Cursor prefab as a child
LOG: 02.12.2024 16:47:43
Menu.GoToPanel() 'MM_ChoosePlayerClass' transitionFade?: 'True' currentpanel is: 'MM_Default'
WARNING: 02.12.2024 16:47:43
Menu.LoadMenuPanel MM_ChoosePlayerClass failed. It was Loaded before and is present in the scene! (MenuID: MainMenu)
WARNING: 02.12.2024 16:47:43
GetMappedKeyName(Use): Couldnt get ActionElementMap!
WARNING: 02.12.2024 16:47:43
GetMappedKeyName(Use): Couldnt get ActionElementMap!
WARNING: 02.12.2024 16:47:43
GetMappedKeyName(TabRight): Couldnt get ActionElementMap!
WARNING: 02.12.2024 16:47:43
GetMappedKeyName(TabRight): Couldnt get ActionElementMap!
WARNING: 02.12.2024 16:47:43
GetMappedKeyName(TabLeft): Couldnt get ActionElementMap!
WARNING: 02.12.2024 16:47:43
GetMappedKeyName(TabLeft): Couldnt get ActionElementMap!
LOG: 02.12.2024 16:47:43
Menu.UnloadMenuPanel => MM_Default
LOG: 02.12.2024 16:47:45
is Loading Quests
WARNING: 02.12.2024 16:47:45
MechionaryManager.GetEnemyNameFromEntry(enemyTyp: incorrect_settings_in_enemyprefab) could not be found. Mechionary Entry is missing!
WARNING: 02.12.2024 16:47:45
GetIsBossEnemy (0# incorrect_settings_in_enemyprefab) is not in EnemyDatabase List!
LOG: 02.12.2024 16:47:45
loaded mechionary progress for savegame:Hiiii <3
LOG: 02.12.2024 16:47:45
LoadingMenu.SetCurrentLoadingScreen() => Base
LOG: 02.12.2024 16:47:48
NEW GAMESEED: 'H2S2-BT1Y' resetSeededCalls: True
LOG: 02.12.2024 16:47:48
WindowManager.LoadMenu => InGameMenu
LOG: 02.12.2024 16:47:48
WindowManager.UnloadMenu => MainMenu
LOG: 02.12.2024 16:47:48
Menu.UnloadMenuPanel => MM_ChoosePlayerClass
LOG: 02.12.2024 16:47:48
is Loading Quests
WARNING: 02.12.2024 16:47:48
MechionaryManager.GetEnemyNameFromEntry(enemyTyp: incorrect_settings_in_enemyprefab) could not be found. Mechionary Entry is missing!
WARNING: 02.12.2024 16:47:48
GetIsBossEnemy (0# incorrect_settings_in_enemyprefab) is not in EnemyDatabase List!
LOG: 02.12.2024 16:47:48
loaded mechionary progress for savegame:Hiiii <3
WARNING: 02.12.2024 16:47:48
MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of Mech_Player(Clone) ! Consider Add it in the Prefab. Searching for Reference now ...
LOG: 02.12.2024 16:47:49
CreateHomeBase completed successfully.
LOG: 02.12.2024 16:47:49
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel was null.
LOG: 02.12.2024 16:47:49
Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu)
LOG: 02.12.2024 16:47:49
WindowManager.UnloadMenu => LoadingMenu
LOG: 02.12.2024 16:47:49
CurrentRoom ReverbTheme isNone
LOG: 02.12.2024 16:47:49
TryAddItem(Equipment) => Equipment_Arm_Pride Arm
LOG: 02.12.2024 16:47:49
TryAddItem(Equipment) => Equipment_Torso_Anger Torso
LOG: 02.12.2024 16:47:49
TryAddItem(Equipment) => Equipment_Foot_Anger Foot
LOG: 02.12.2024 16:47:49
TryAddItem(Equipment) => Equipment_Legs_Pride Legs
WARNING: 02.12.2024 16:47:50
Ambient VFX this room or lv theme is null
LOG: 02.12.2024 16:47:50
CurrentRoom ReverbTheme isNone
LOG: 02.12.2024 16:47:50
Active Syopquest found: SmallBetNoHealing
LOG: 02.12.2024 16:47:50
Active Syopquest found: SmallBetNoHealing
WARNING: 02.12.2024 16:47:59
Ambient VFX this room or lv theme is null
LOG: 02.12.2024 16:47:59
CurrentRoom ReverbTheme isNone
LOG: 02.12.2024 16:47:59
SAVE GAME => Hiiii <3 id:1 guid:77eea146-6cbf-4f77-8e45-ff2cdbd1abee
LOG: 02.12.2024 16:47:59
<color=silver>[RichPresenceManager] ChangeActivity to AtTheBase ..
|
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The Logs indicate that Urmar spawns in an invalid position (off the NavMesh) or falls off the NavMesh due to an incorrect initial position. |
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Bug could not be reproduced. |
| Date Modified | Username | Field | Change |
|---|---|---|---|
| 2024-12-02 16:46 |
|
New Issue | |
| 2024-12-02 16:46 |
|
File Added: Screenshot 2024-12-02 164527.png | |
| 2024-12-02 16:48 |
|
Description Updated | |
| 2024-12-02 16:48 |
|
Note Added: 0000002 | |
| 2024-12-02 16:48 |
|
File Added: MOODS_ 0.5.15.5765Log_02_12_2024_15_29_45.txt | |
| 2024-12-02 16:49 |
|
Description Updated | |
| 2024-12-03 08:27 | jhuels | Status | new => acknowledged |
| 2024-12-03 09:19 | jhuels | Description Updated | |
| 2024-12-09 10:15 |
|
Assigned To | => nfehrenbacher |
| 2024-12-09 10:15 |
|
Status | acknowledged => assigned |
| 2024-12-09 11:55 |
|
Note Added: 0000034 | |
| 2024-12-09 12:00 |
|
Reproducibility | have not tried => unable to reproduce |
| 2024-12-09 13:12 |
|
Assigned To | nfehrenbacher => |
| 2024-12-10 08:30 | jhuels | Status | assigned => closed |
| 2024-12-10 08:30 | jhuels | Resolution | open => fixed |
| 2024-12-10 08:38 |
|
Assigned To | => nfehrenbacher |
| 2024-12-10 08:38 |
|
Status | closed => feedback |
| 2024-12-10 08:38 |
|
Resolution | fixed => reopened |
| 2024-12-10 08:38 |
|
Note Added: 0000040 | |
| 2024-12-10 08:39 |
|
Status | feedback => closed |