View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0000194 | M.O.O.D.S. | Functionality (Funktionalität) | public | 2024-12-17 11:35 | 2025-02-10 16:11 |
| Reporter | dhecklau | Assigned To | jhuels | ||
| Priority | normal | Severity | major | Reproducibility | have not tried |
| Status | closed | Resolution | fixed | ||
| Summary | 0000194: Alloy Eraser Invisible | ||||
| Description | Picked up a lvl 2 Sniper from a chest and it was invisible to the naked eye. | ||||
| Steps To Reproduce | I already had a Weapon, can't remember the Add-Ins, but it was 1 or 2 at most | ||||
| Tags | No tags attached. | ||||
| Attach Tags | |||||
| Attached Files | |||||
| Build Date | |||||
|
|
Need logs and more info which addins... |
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|
MOODS_ 0.6.02.6003Log_17_12_2024_07_54_33.txt (215,918 bytes)
LOG: 17.12.2024 08:54:34 ChangeResolution(3840 x 2160 @ -1Hz) Screen.width: 3840, Screen.hieght: 2160 LOG: 17.12.2024 08:54:34 ChangeFullscreenMode(FullScreenWindow) Screen.fullScreenMode: FullScreenWindow WARNING: 17.12.2024 08:54:34 GetLocalizedText(languageKey: System.Language.English) Failed! currentLanguagePackage is null and was not inited! WARNING: 17.12.2024 08:54:34 GetLocalizedText(languageKey: System.Language.German) Failed! currentLanguagePackage is null and was not inited! WARNING: 17.12.2024 08:54:34 GetLocalizedText(languageKey: System.NativeGerman) Failed! currentLanguagePackage is null and was not inited! WARNING: 17.12.2024 08:54:34 GetLocalizedText(languageKey: System.Language.Chinese(Simplified)) Failed! currentLanguagePackage is null and was not inited! WARNING: 17.12.2024 08:54:34 GetLocalizedText(languageKey: System.NativeChinese(Simplified)) Failed! currentLanguagePackage is null and was not inited! WARNING: 17.12.2024 08:54:34 GetLocalizedText(languageKey: System.Language.Russian) Failed! currentLanguagePackage is null and was not inited! WARNING: 17.12.2024 08:54:34 GetLocalizedText(languageKey: System.NativeRussian) Failed! currentLanguagePackage is null and was not inited! WARNING: 17.12.2024 08:54:34 GetLocalizedText(languageKey: System.Language.Japanese) Failed! currentLanguagePackage is null and was not inited! WARNING: 17.12.2024 08:54:34 GetLocalizedText(languageKey: System.NativeJapanese) Failed! currentLanguagePackage is null and was not inited! WARNING: 17.12.2024 08:54:34 GetLocalizedText(languageKey: System.Language.Chinese(Traditional)) Failed! currentLanguagePackage is null and was not inited! WARNING: 17.12.2024 08:54:34 GetLocalizedText(languageKey: System.NativeChinese(Traditional)) Failed! currentLanguagePackage is null and was not inited! WARNING: 17.12.2024 08:54:34 GetLocalizedText(languageKey: System.Language.Korean) Failed! currentLanguagePackage is null and was not inited! WARNING: 17.12.2024 08:54:34 GetLocalizedText(languageKey: System.NativeKorean) Failed! currentLanguagePackage is null and was not inited! WARNING: 17.12.2024 08:54:34 GetLocalizedText(languageKey: System.Language.Ukrainian) Failed! currentLanguagePackage is null and was not inited! WARNING: 17.12.2024 08:54:34 GetLocalizedText(languageKey: System.NativeUkrainian) Failed! currentLanguagePackage is null and was not inited! LOG: 17.12.2024 08:54:34 Try to ChangeLanguage() to ENGLISH WARNING: 17.12.2024 08:54:34 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. LOG: 17.12.2024 08:54:34 RealLifeSessionsManager.DetermineCurrentSession() => The event 'Christmas' is triggered! LOG: 17.12.2024 08:54:34 NEW GAMESEED: 'IPJR-R1II' resetSeededCalls: True WARNING: 17.12.2024 08:54:34 GetIsBossEnemy (0# incorrect_settings_in_enemyprefab) is not in EnemyDatabase List! WARNING: 17.12.2024 08:54:34 MechionaryManager.AddMechionaryGUIDEntry( ME_ENEMY_ANGER_Stationary_Turret_Wut_1e53e27cda94) was already added to list! check code ... WARNING: 17.12.2024 08:54:34 MechionaryManager.AddMechionaryGUIDEntry( ME_ENEMY_ANGER_Stationary_Sniper_Wut_1e53e27cda94) was already added to list! check code ... ERROR: 17.12.2024 08:54:34 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 17.12.2024 08:54:34 SaveGame Profile Loading Error (SerializationException): Failed to get 'difficultyWasSet' from GameProfile! Set it as 'False'. Member 'difficultyWasSet' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameProfile:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 17.12.2024 08:54:34 SaveGame Profile Loading Error (SerializationException): Failed to get 'difficultyWasSet' from GameProfile! Set it as 'False'. Member 'difficultyWasSet' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameProfile:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 17.12.2024 08:54:34 SaveGame Profile Loading Error (SerializationException): Failed to get 'difficulty' from GameProfile! Set it as 'Easy'. Member 'difficulty' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameProfile:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 17.12.2024 08:54:34 SaveGame Profile Loading Error (SerializationException): Failed to get 'Christmas_LastOpenedTime' from GameProfile! Set it as '01.01.0001 00:00:00'. Member 'Christmas_LastOpenedTime' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameProfile:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 17.12.2024 08:54:34 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 17.12.2024 08:54:34 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 17.12.2024 08:54:34 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 17.12.2024 08:54:34 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 17.12.2024 08:54:34 SaveGame Profile Loading Error (SerializationException): Failed to get 'difficultyWasSet' from GameProfile! Set it as 'False'. Member 'difficultyWasSet' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameProfile:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 17.12.2024 08:54:34 SaveGame Profile Loading Error (SerializationException): Failed to get 'difficulty' from GameProfile! Set it as 'Easy'. Member 'difficulty' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameProfile:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() LOG: 17.12.2024 08:54:34 <color=silver>MOODS Action-Roguelite by StickyStoneStudio GmbH | V.: 0.6.02.6003 | Mode: ReleaseAdmin BUILD PLAYABLE with no restrictions LOG: 17.12.2024 08:54:34 WindowManager.LoadMenu => MainMenu WARNING: 17.12.2024 08:54:34 RealLifeSessionController Prefab () or parent () is null, cannot load game object. LOG: 17.12.2024 08:54:34 <color=silver>[RichPresenceManager] ChangeActivity to GeneralActivity .. WARNING: 17.12.2024 08:54:34 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. WARNING: 17.12.2024 08:54:35 Direct audio output mode not yet supported for this VideoPlayer backend. Use the AudioSource output mode instead. LOG: 17.12.2024 08:54:35 Menu.GoToPanel() 'MM_Default' transitionFade?: 'True' currentpanel was null. LOG: 17.12.2024 08:54:35 Menu.LoadMenuPanel => MM_Default (MenuID: MainMenu) LOG: 17.12.2024 08:54:35 <color=silver>[RichPresenceManager] ChangeActivity to GeneralActivity .. LOG: 17.12.2024 08:54:35 Menu.GoToPanel() 'MM_Default' transitionFade?: 'True' currentpanel is: 'MM_Default' LOG: 17.12.2024 08:54:35 <color=silver>[RichPresenceManager] ChangeActivity to GeneralActivity .. LOG: 17.12.2024 08:54:46 Menu.LoadMenuPanel => MM_ChoosePlayerClass (MenuID: MainMenu) WARNING: 17.12.2024 08:54:46 This TMPro text object does not have a cursor. If you want full edit functionality add a OSK_Cursor prefab as a child LOG: 17.12.2024 08:54:47 Menu.GoToPanel() 'MM_ChoosePlayerClass' transitionFade?: 'True' currentpanel is: 'MM_Default' WARNING: 17.12.2024 08:54:47 Menu.LoadMenuPanel MM_ChoosePlayerClass failed. It was Loaded before and is present in the scene! (MenuID: MainMenu) WARNING: 17.12.2024 08:54:47 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 17.12.2024 08:54:47 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 17.12.2024 08:54:47 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 08:54:47 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 08:54:47 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 08:54:47 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! LOG: 17.12.2024 08:54:47 Menu.UnloadMenuPanel => MM_Default LOG: 17.12.2024 08:55:43 Delete Profile Confirmed! LOG: 17.12.2024 08:55:43 DeleteSaveGame f14b1b50-eeda-4488-9141-0079abde8da6 LOG: 17.12.2024 08:55:44 Enter Name is Active LOG: 17.12.2024 08:55:50 SelectedProfilePlayerNameInputFieldValueChanged => e LOG: 17.12.2024 08:55:51 SelectedProfilePlayerNameInputFieldValueChanged => er LOG: 17.12.2024 08:55:51 SelectedProfilePlayerNameInputFieldValueChanged => ere LOG: 17.12.2024 08:55:51 SelectedProfilePlayerNameInputFieldValueChanged => er LOG: 17.12.2024 08:55:52 SelectedProfilePlayerNameInputFieldValueChanged => e LOG: 17.12.2024 08:55:52 SelectedProfilePlayerNameInputFieldValueChanged => LOG: 17.12.2024 08:55:52 SelectedProfilePlayerNameInputFieldValueChanged => E LOG: 17.12.2024 08:55:52 SelectedProfilePlayerNameInputFieldValueChanged => Er LOG: 17.12.2024 08:55:52 SelectedProfilePlayerNameInputFieldValueChanged => Ere LOG: 17.12.2024 08:55:53 SelectedProfilePlayerNameInputFieldValueChanged => Erec LOG: 17.12.2024 08:55:53 SelectedProfilePlayerNameInputFieldValueChanged => Erect LOG: 17.12.2024 08:55:53 SelectedProfilePlayerNameInputFieldValueChanged => Erect LOG: 17.12.2024 08:56:08 SelectedProfilePlayerNameInputFieldValueChanged => Erect C LOG: 17.12.2024 08:56:08 SelectedProfilePlayerNameInputFieldValueChanged => Erect Ca LOG: 17.12.2024 08:56:08 SelectedProfilePlayerNameInputFieldValueChanged => Erect Caw LOG: 17.12.2024 08:56:09 SelectedProfilePlayerNameInputFieldValueChanged => Erect Cawk LOG: 17.12.2024 08:56:10 Creating new Profile LOG: 17.12.2024 08:56:10 OnVersionChanges(4) LOG: 17.12.2024 08:56:10 SAVE GAME => Erect Cawk id:1 guid:e8609128-4dda-4ac4-b595-dd52bfac5b0f LOG: 17.12.2024 08:56:10 CreateAndSetNewGameSessionObject() => Seed: IPJR-R1II WARNING: 17.12.2024 08:56:10 UpdateGameSession() => can not update GameSession that was completed! LOG: 17.12.2024 08:56:10 is Loading Quests WARNING: 17.12.2024 08:56:10 MechionaryManager.GetEnemyNameFromEntry(enemyTyp: incorrect_settings_in_enemyprefab) could not be found. Mechionary Entry is missing! WARNING: 17.12.2024 08:56:10 GetIsBossEnemy (0# incorrect_settings_in_enemyprefab) is not in EnemyDatabase List! LOG: 17.12.2024 08:56:10 loaded mechionary progress for savegame:Erect Cawk LOG: 17.12.2024 08:56:10 SelectedProfilePlayerNameInputFieldValueChanged => LOG: 17.12.2024 08:56:15 LoadingMenu.SetCurrentLoadingScreen() => Base LOG: 17.12.2024 08:56:17 NEW GAMESEED: '18GC-J050' resetSeededCalls: True LOG: 17.12.2024 08:56:17 WindowManager.LoadMenu => InGameMenu LOG: 17.12.2024 08:56:18 WindowManager.UnloadMenu => MainMenu LOG: 17.12.2024 08:56:18 Menu.UnloadMenuPanel => MM_ChoosePlayerClass LOG: 17.12.2024 08:56:18 is Loading Quests WARNING: 17.12.2024 08:56:18 MechionaryManager.GetEnemyNameFromEntry(enemyTyp: incorrect_settings_in_enemyprefab) could not be found. Mechionary Entry is missing! WARNING: 17.12.2024 08:56:18 GetIsBossEnemy (0# incorrect_settings_in_enemyprefab) is not in EnemyDatabase List! LOG: 17.12.2024 08:56:18 loaded mechionary progress for savegame:Erect Cawk WARNING: 17.12.2024 08:56:18 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of Mech_Player(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... LOG: 17.12.2024 08:56:18 EvaluateEmotionalOvercharge() => Difficulty : Hardcore value 250 ERROR: 17.12.2024 08:56:18 RoomType MapSelector/Boss/Typ_Base but no MapSelector reference set! Room name: Tutorial UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.Room:InitRoom(RoomTyp, RoomRotation, Boolean, Boolean) StickyStoneStudio.MOODS.<CreateRoomAdressable>d__142:MoveNext() StickyStoneStudio.<Run>d__8:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 17.12.2024 08:56:18 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel was null. LOG: 17.12.2024 08:56:18 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 17.12.2024 08:56:18 WindowManager.UnloadMenu => LoadingMenu LOG: 17.12.2024 08:56:18 EvaluateEmotionalOvercharge() => Difficulty : Hardcore value 250 WARNING: 17.12.2024 08:56:18 PlayerFootStepAudioController.GetControlMap for room ROOM(0# Typ_Base)_Tutorial_Degrees0 is not possible. It has no splats! LOG: 17.12.2024 08:56:18 CurrentRoom ReverbTheme isNone WARNING: 17.12.2024 08:56:19 Ambient VFX this room or lv theme is null LOG: 17.12.2024 08:56:19 CurrentRoom ReverbTheme isNone LOG: 17.12.2024 08:56:19 Start Video: CUTSZENE_INTRO WARNING: 17.12.2024 08:56:19 Failed to create agent because it is not close enough to the NavMesh WARNING: 17.12.2024 08:56:19 Failed to create agent because it is not close enough to the NavMesh WARNING: 17.12.2024 08:56:19 Failed to create agent because it is not close enough to the NavMesh WARNING: 17.12.2024 08:56:19 Failed to create agent because it is not close enough to the NavMesh WARNING: 17.12.2024 08:56:19 Failed to create agent because it is not close enough to the NavMesh WARNING: 17.12.2024 08:56:19 HomeBase_Dummy(Clone) (StickyStoneStudio.MOODS.HomeBaseDummy): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 17.12.2024 08:56:19 HomeBase_Dummy(Clone) (StickyStoneStudio.MOODS.HomeBaseDummy): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 17.12.2024 08:56:19 HomeBase_Dummy(Clone) (StickyStoneStudio.MOODS.HomeBaseDummy): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 17.12.2024 08:56:19 HomeBase_Dummy(Clone) (StickyStoneStudio.MOODS.HomeBaseDummy): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 17.12.2024 08:56:19 HomeBase_Dummy(Clone) (StickyStoneStudio.MOODS.HomeBaseDummy): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 17.12.2024 08:56:21 End Video: CUTSZENE_INTRO LOG: 17.12.2024 08:56:21 WindowManager.UnloadVideoPlayerController ... WARNING: 17.12.2024 08:56:48 GoToSplashScreenPanel() 'WelcomeScreen' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 08:56:48 Ambient VFX this room or lv theme is null LOG: 17.12.2024 08:56:48 CurrentRoom ReverbTheme isNone LOG: 17.12.2024 08:56:48 ActivateCheckpoint Checkpoint1 LOG: 17.12.2024 08:56:48 SAVE GAME => Erect Cawk id:1 guid:e8609128-4dda-4ac4-b595-dd52bfac5b0f LOG: 17.12.2024 08:56:48 <color=silver>[RichPresenceManager] ChangeActivity to AtTheBase .. WARNING: 17.12.2024 08:56:48 GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 08:56:48 GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build. LOG: 17.12.2024 08:56:48 CameraManager.SetFogRenderBeforeTransparent(toActive = True) ERROR: 17.12.2024 08:56:48 Destroying components immediately is not permitted during physics trigger/contact, animation event callbacks, rendering callbacks or OnValidate. You must use Destroy instead. VolumetricFogAndMist.VolumetricFog:DestroyRenderComponent() VolumetricFogAndMist.VolumetricFog:set_renderBeforeTransparent(Boolean) StickyStoneStudio.MOODS.CameraManager:SetFogRenderBeforeTransparent(Boolean) StickyStoneStudio.MOODS.<SmoothTranslateFromToTransform>d__90:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.CameraController:SmoothTranslateToTransform(Transform, Single, Transform) StickyStoneStudio.MOODS.<FadeCoru>d__82:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.FocusedDialogController:ShowDialog(DialogController, FocusedDialogLayoutType, Sprite, String, Nullable`1, Boolean, Single, Transform, Transform, Nullable`1, Owner, Boolean) StickyStoneStudio.MOODS.DialogController:StartDialog(Owner, Nullable`1) StickyStoneStudio.MOODS.DialogController:OnTriggerEnterStay(Collider) LOG: 17.12.2024 08:56:48 Checkpoint reached! Checkpoint1 LOG: 17.12.2024 08:56:56 CameraManager.SetFogRenderBeforeTransparent(toActive = False) LOG: 17.12.2024 08:56:56 Dialog completed! Checkpoint1 LOG: 17.12.2024 08:56:56 Checkpoint complete! Checkpoint1 LOG: 17.12.2024 08:56:56 ActivateCheckpoint Checkpoint2 LOG: 17.12.2024 08:57:20 Checkpoint reached! Checkpoint2 LOG: 17.12.2024 08:57:23 Dialog completed! Checkpoint2 LOG: 17.12.2024 08:57:25 ActivateCheckpoint Checkpoint3 LOG: 17.12.2024 08:57:25 Checkpoint complete! Checkpoint2 LOG: 17.12.2024 08:57:25 Checkpoint reached! Checkpoint3 LOG: 17.12.2024 08:57:30 TryAddWeapon(Items.Weapons.FusionFlintlockName) => Items.Weapons.FusionFlintlockName 1 LOG: 17.12.2024 08:57:50 Dialog completed! Checkpoint3 LOG: 17.12.2024 08:57:51 DestroyDestructibleInScene() => Levelmodule_Barrel_05 LOG: 17.12.2024 08:57:51 DestroyDestructibleInScene() => Levelmodule_Crate_04 LOG: 17.12.2024 08:57:52 DestroyDestructibleInScene() => Levelmodule_Crate_05 LOG: 17.12.2024 08:57:52 DestroyDestructibleInScene() => Levelmodule_Crate_06 LOG: 17.12.2024 08:57:53 ActivateCheckpoint Checkpoint4 LOG: 17.12.2024 08:57:53 Checkpoint complete! Checkpoint3 LOG: 17.12.2024 08:57:53 Checkpoint reached! Checkpoint4 LOG: 17.12.2024 08:57:58 Dialog completed! Checkpoint4 LOG: 17.12.2024 08:57:58 ActivateCheckpoint Checkpoint5 LOG: 17.12.2024 08:57:58 Checkpoint complete! Checkpoint4 LOG: 17.12.2024 08:57:58 QuestComplete! Checkpoint4 WARNING: 17.12.2024 08:57:58 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 17.12.2024 08:58:01 Checkpoint reached! Checkpoint5 LOG: 17.12.2024 08:58:03 Dialog completed! Checkpoint5 LOG: 17.12.2024 08:58:05 DestroyDestructibleInScene() => Levelmodule_Barrel_03 LOG: 17.12.2024 08:58:07 DestroyDestructibleInScene() => Levelmodule_Barrel_04 LOG: 17.12.2024 08:58:14 ActivateCheckpoint Checkpoint6 LOG: 17.12.2024 08:58:14 Checkpoint complete! Checkpoint5 LOG: 17.12.2024 08:58:14 QuestComplete! Checkpoint5 LOG: 17.12.2024 08:58:15 OpenChest DelayedCall: CHESTTYPE: Tutorial LOG: 17.12.2024 08:58:15 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 17.12.2024 08:58:15 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) LOG: 17.12.2024 08:58:15 Menu.UnloadMenuPanel => DefaultPanel LOG: 17.12.2024 08:58:21 LootContextPanel OnButtonSuccess => confirm LOG: 17.12.2024 08:58:22 TryAddItem(WeaponAddin) => Items.Addins.SideloaderName LOG: 17.12.2024 08:58:23 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 17.12.2024 08:58:23 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 17.12.2024 08:58:24 Menu.UnloadMenuPanel => LootContext LOG: 17.12.2024 08:58:25 Checkpoint reached! Checkpoint6 LOG: 17.12.2024 08:58:30 Dialog completed! Checkpoint6 LOG: 17.12.2024 08:58:30 Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 17.12.2024 08:58:30 Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu) LOG: 17.12.2024 08:58:30 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 17.12.2024 08:58:30 OnWeaponSelectionChanged ID -> 0 LOG: 17.12.2024 08:58:30 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 17.12.2024 08:58:31 Menu.UnloadMenuPanel => DefaultPanel LOG: 17.12.2024 08:58:31 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 17.12.2024 08:58:31 WeaponAddinsInventory_OnElementGrabbed() => <color=white>DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' <color=white>FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' <color=white>ToList: -Index# 0' <color=white>Clone?: 'False' <color=white>SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 17.12.2024 08:58:32 Shootable1WeaponAddinsInventory_OnElementDropped() => <color=white>DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' <color=white>FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' <color=white>ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' <color=white>Clone?: 'False' <color=white>SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 17.12.2024 08:58:32 Shootable1WeaponAddinsInventory_OnElementAdded() => <color=white>DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' <color=white>FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' <color=white>ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' <color=white>Clone?: 'False' <color=white>SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 17.12.2024 08:58:32 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.CombustionName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 17.12.2024 08:58:32 ActivateCheckpoint Checkpoint7 LOG: 17.12.2024 08:58:32 Checkpoint complete! Checkpoint6 LOG: 17.12.2024 08:58:32 QuestComplete! Checkpoint6 LOG: 17.12.2024 08:58:32 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 17.12.2024 08:58:32 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar' LOG: 17.12.2024 08:58:32 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 17.12.2024 08:58:33 Menu.UnloadMenuPanel => Inventar LOG: 17.12.2024 08:58:34 DestroyDestructibleInScene() => Levelmodule_Crate_02 LOG: 17.12.2024 08:58:35 Checkpoint reached! Checkpoint7 LOG: 17.12.2024 08:58:54 Dialog completed! Checkpoint7 LOG: 17.12.2024 08:58:56 GetIconByBuffType called with buffType: Burning LOG: 17.12.2024 08:58:56 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 17.12.2024 08:58:56 DestroyDestructibleInScene() => Levelmodule_Crate_01 LOG: 17.12.2024 08:58:56 DestroyDestructibleInScene() => Levelmodule_Barrel LOG: 17.12.2024 08:58:57 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 17.12.2024 08:58:58 DestroyDestructibleInScene() => Levelmodule_Crate_07 LOG: 17.12.2024 08:59:00 ActivateCheckpoint Checkpoint8 LOG: 17.12.2024 08:59:00 Checkpoint complete! Checkpoint7 LOG: 17.12.2024 08:59:00 QuestComplete! Checkpoint7 LOG: 17.12.2024 08:59:01 GetIconByBuffType called with buffType: Burning LOG: 17.12.2024 08:59:01 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 17.12.2024 08:59:05 QuestComplete! Checkpoint7 LOG: 17.12.2024 08:59:07 Checkpoint reached! Checkpoint8 LOG: 17.12.2024 08:59:15 Dialog completed! Checkpoint8 WARNING: 17.12.2024 08:59:16 GoToSplashScreenPanel() 'Base_MoodSetterStation' failed. Splashscreens are disabled in the Build. LOG: 17.12.2024 08:59:17 TryAddWeapon(Items.Weapons.FusionFlintlockName) => Items.Weapons.FusionFlintlockName 1 LOG: 17.12.2024 08:59:17 TryAddItem(Equipment) => Equipment_Arm_Pride Arm LOG: 17.12.2024 08:59:17 TryAddItem(Equipment) => Equipment_Torso_Anger Torso LOG: 17.12.2024 08:59:17 TryAddItem(Equipment) => Equipment_Foot_Anger Foot LOG: 17.12.2024 08:59:17 TryAddItem(Equipment) => Equipment_Legs_Pride Legs LOG: 17.12.2024 08:59:18 Skill Easygoing has reached its Maxlevel LOG: 17.12.2024 08:59:18 ActivateCheckpoint Checkpoint9 LOG: 17.12.2024 08:59:18 Checkpoint complete! Checkpoint8 LOG: 17.12.2024 08:59:18 QuestComplete! Checkpoint8 LOG: 17.12.2024 08:59:18 Checkpoint reached! Checkpoint9 LOG: 17.12.2024 08:59:22 Dialog completed! Checkpoint9 WARNING: 17.12.2024 08:59:22 GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build. LOG: 17.12.2024 08:59:23 QuestComplete! Checkpoint9 LOG: 17.12.2024 08:59:24 ActivateCheckpoint Checkpoint10 LOG: 17.12.2024 08:59:24 Checkpoint complete! Checkpoint9 LOG: 17.12.2024 08:59:24 Checkpoint reached! Checkpoint10 LOG: 17.12.2024 08:59:32 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 17.12.2024 08:59:32 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 17.12.2024 08:59:36 Dialog completed! Checkpoint10 LOG: 17.12.2024 08:59:36 SAVE GAME => Erect Cawk id:1 guid:e8609128-4dda-4ac4-b595-dd52bfac5b0f LOG: 17.12.2024 08:59:36 Checkpoint complete! Checkpoint10 LOG: 17.12.2024 08:59:39 EvaluateEmotionalOvercharge() => Difficulty : Hardcore value 250 LOG: 17.12.2024 08:59:39 LoadingMenu.SetCurrentLoadingScreen() => Base LOG: 17.12.2024 08:59:39 NEW GAMESEED: 'P4O9-X6ML' resetSeededCalls: True LOG: 17.12.2024 08:59:39 is Loading Quests WARNING: 17.12.2024 08:59:39 MechionaryManager.GetEnemyNameFromEntry(enemyTyp: incorrect_settings_in_enemyprefab) could not be found. Mechionary Entry is missing! WARNING: 17.12.2024 08:59:39 GetIsBossEnemy (0# incorrect_settings_in_enemyprefab) is not in EnemyDatabase List! LOG: 17.12.2024 08:59:39 loaded mechionary progress for savegame:Erect Cawk WARNING: 17.12.2024 08:59:40 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of Mech_Player(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... LOG: 17.12.2024 08:59:40 EvaluateEmotionalOvercharge() => Difficulty : Hardcore value 250 LOG: 17.12.2024 08:59:41 CreateHomeBase completed successfully. LOG: 17.12.2024 08:59:41 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 17.12.2024 08:59:41 WindowManager.UnloadMenu => LoadingMenu LOG: 17.12.2024 08:59:41 EvaluateEmotionalOvercharge() => Difficulty : Hardcore value 250 LOG: 17.12.2024 08:59:41 CurrentRoom ReverbTheme isNone LOG: 17.12.2024 08:59:41 TryAddItem(Equipment) => Equipment_Arm_Pride Arm LOG: 17.12.2024 08:59:41 TryAddItem(Equipment) => Equipment_Torso_Anger Torso LOG: 17.12.2024 08:59:41 TryAddItem(Equipment) => Equipment_Foot_Anger Foot LOG: 17.12.2024 08:59:41 TryAddItem(Equipment) => Equipment_Legs_Pride Legs WARNING: 17.12.2024 08:59:41 Ambient VFX this room or lv theme is null LOG: 17.12.2024 08:59:41 CurrentRoom ReverbTheme isNone WARNING: 17.12.2024 08:59:47 Ambient VFX this room or lv theme is null LOG: 17.12.2024 08:59:47 CurrentRoom ReverbTheme isNone LOG: 17.12.2024 08:59:47 SAVE GAME => Erect Cawk id:1 guid:e8609128-4dda-4ac4-b595-dd52bfac5b0f LOG: 17.12.2024 08:59:47 <color=silver>[RichPresenceManager] ChangeActivity to AtTheBase .. LOG: 17.12.2024 08:59:47 CameraManager.SetFogRenderBeforeTransparent(toActive = True) ERROR: 17.12.2024 08:59:47 Destroying components immediately is not permitted during physics trigger/contact, animation event callbacks, rendering callbacks or OnValidate. You must use Destroy instead. VolumetricFogAndMist.VolumetricFog:DestroyRenderComponent() VolumetricFogAndMist.VolumetricFog:set_renderBeforeTransparent(Boolean) StickyStoneStudio.MOODS.CameraManager:SetFogRenderBeforeTransparent(Boolean) StickyStoneStudio.MOODS.<SmoothTranslateFromToTransform>d__90:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.CameraController:SmoothTranslateToTransform(Transform, Single, Transform) StickyStoneStudio.MOODS.<FadeCoru>d__82:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.FocusedDialogController:ShowDialog(DialogController, FocusedDialogLayoutType, Sprite, String, Nullable`1, Boolean, Single, Transform, Transform, Nullable`1, Owner, Boolean) StickyStoneStudio.MOODS.DialogController:StartDialog(Owner, Nullable`1) StickyStoneStudio.MOODS.DialogController:OnTriggerEnterStay(Collider) WARNING: 17.12.2024 08:59:47 GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 08:59:47 GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build. LOG: 17.12.2024 08:59:54 SAVE GAME => Erect Cawk id:1 guid:e8609128-4dda-4ac4-b595-dd52bfac5b0f LOG: 17.12.2024 08:59:59 CameraManager.SetFogRenderBeforeTransparent(toActive = False) LOG: 17.12.2024 09:00:01 WindowManager.LoadMenu => EscapeMenu LOG: 17.12.2024 09:00:01 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 17.12.2024 09:00:01 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 17.12.2024 09:00:01 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 17.12.2024 09:00:01 Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu) LOG: 17.12.2024 09:00:02 Menu.GoToPanel() 'MM_Options' transitionFade?: 'True' currentpanel is: 'ESC_Main' LOG: 17.12.2024 09:00:02 Menu.LoadMenuPanel => MM_Options (MenuID: EscapeMenu) WARNING: 17.12.2024 09:00:02 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 17.12.2024 09:00:02 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 17.12.2024 09:00:02 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 09:00:02 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 09:00:02 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 09:00:02 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! LOG: 17.12.2024 09:00:02 Menu.UnloadMenuPanel => ESC_Main LOG: 17.12.2024 09:00:04 Try to ChangeLanguage() from ENGLISH to GERMAN LOG: 17.12.2024 09:00:06 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel is: 'MM_Options' LOG: 17.12.2024 09:00:06 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 17.12.2024 09:00:07 Menu.UnloadMenuPanel => MM_Options LOG: 17.12.2024 09:00:08 WindowManager.UnloadMenu => EscapeMenu LOG: 17.12.2024 09:00:08 Menu.UnloadMenuPanel => ESC_Main LOG: 17.12.2024 09:00:08 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 17.12.2024 09:00:08 <color=silver>[RichPresenceManager] ChangeActivity to AtTheBase .. WARNING: 17.12.2024 09:00:14 GoToSplashScreenPanel() 'InGame_Mechionary' failed. Splashscreens are disabled in the Build. LOG: 17.12.2024 09:00:17 CameraManager.SetFogRenderBeforeTransparent(toActive = True) LOG: 17.12.2024 09:00:18 SAVE GAME => Erect Cawk id:1 guid:e8609128-4dda-4ac4-b595-dd52bfac5b0f LOG: 17.12.2024 09:00:19 SAVE GAME => Erect Cawk id:1 guid:e8609128-4dda-4ac4-b595-dd52bfac5b0f LOG: 17.12.2024 09:00:20 CameraManager.SetFogRenderBeforeTransparent(toActive = False) LOG: 17.12.2024 09:01:14 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 17.12.2024 09:01:14 Menu.GoToPanel() 'MechionaryContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 17.12.2024 09:01:14 Menu.LoadMenuPanel => MechionaryContext (MenuID: InGameMenu) WARNING: 17.12.2024 09:01:14 GetMappedKeyName(SelectUp): Couldnt get ActionElementMap! WARNING: 17.12.2024 09:01:14 GetMappedKeyName(SelectUp): Couldnt get ActionElementMap! WARNING: 17.12.2024 09:01:14 GetMappedKeyName(SelectDown): Couldnt get ActionElementMap! WARNING: 17.12.2024 09:01:14 GetMappedKeyName(SelectDown): Couldnt get ActionElementMap! WARNING: 17.12.2024 09:01:14 GetMappedKeyName(SelectLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 09:01:14 GetMappedKeyName(SelectLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 09:01:14 GetMappedKeyName(SelectRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 09:01:14 GetMappedKeyName(SelectRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 09:01:14 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 09:01:14 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 09:01:14 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 09:01:14 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 09:01:14 GetMappedKeyName(SelectLeft2): Couldnt get ActionElementMap! WARNING: 17.12.2024 09:01:14 GetMappedKeyName(SelectLeft2): Couldnt get ActionElementMap! WARNING: 17.12.2024 09:01:14 GetMappedKeyName(SelectRight2): Couldnt get ActionElementMap! WARNING: 17.12.2024 09:01:14 GetMappedKeyName(SelectRight2): Couldnt get ActionElementMap! WARNING: 17.12.2024 09:01:14 GetMappedKeyName(SelectUp2): Couldnt get ActionElementMap! WARNING: 17.12.2024 09:01:14 GetMappedKeyName(SelectUp2): Couldnt get ActionElementMap! WARNING: 17.12.2024 09:01:14 GetMappedKeyName(SelectDown2): Couldnt get ActionElementMap! WARNING: 17.12.2024 09:01:14 GetMappedKeyName(SelectDown2): Couldnt get ActionElementMap! LOG: 17.12.2024 09:01:14 Menu.UnloadMenuPanel => DefaultPanel LOG: 17.12.2024 09:01:15 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'MechionaryContext' LOG: 17.12.2024 09:01:15 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 17.12.2024 09:01:15 Menu.UnloadMenuPanel => MechionaryContext WARNING: 17.12.2024 09:01:17 GoToSplashScreenPanel() 'InGame_Mechionary' failed. Splashscreens are disabled in the Build. LOG: 17.12.2024 09:01:17 CameraManager.SetFogRenderBeforeTransparent(toActive = True) LOG: 17.12.2024 09:01:20 SAVE GAME => Erect Cawk id:1 guid:e8609128-4dda-4ac4-b595-dd52bfac5b0f LOG: 17.12.2024 09:01:23 CameraManager.SetFogRenderBeforeTransparent(toActive = False) WARNING: 17.12.2024 09:01:25 GoToSplashScreenPanel() 'Base_MoodSetterStation' failed. Splashscreens are disabled in the Build. LOG: 17.12.2024 09:01:27 Menu.GoToPanel() 'AbilityClassContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 17.12.2024 09:01:27 Menu.LoadMenuPanel => AbilityClassContext (MenuID: InGameMenu) WARNING: 17.12.2024 09:01:27 Language Text not found! (Path: Main Description) WARNING: 17.12.2024 09:01:27 Language Text not found! (Path: Main Description) WARNING: 17.12.2024 09:01:27 Language Text not found! (Path: Main Description) LOG: 17.12.2024 09:01:27 CurrentContext_AbilitySlots_SelectionChanged selection to 0 LOG: 17.12.2024 09:01:27 TryAddWeapon(Items.Weapons.FusionFlintlockName) => Items.Weapons.FusionFlintlockName 1 LOG: 17.12.2024 09:01:27 TryAddItem(Equipment) => Equipment_Arm_Pride Arm LOG: 17.12.2024 09:01:27 TryAddItem(Equipment) => Equipment_Torso_Anger Torso LOG: 17.12.2024 09:01:27 TryAddItem(Equipment) => Equipment_Foot_Anger Foot LOG: 17.12.2024 09:01:27 TryAddItem(Equipment) => Equipment_Legs_Pride Legs LOG: 17.12.2024 09:01:27 Menu.UnloadMenuPanel => DefaultPanel LOG: 17.12.2024 09:01:31 CurrentContext_AbilitySlots_SelectionChanged selection to 1 LOG: 17.12.2024 09:01:31 TryAddWeapon(Items.Weapons.WrathRepeaterName) => Items.Weapons.WrathRepeaterName 1 LOG: 17.12.2024 09:01:31 TryAddItem(Equipment) => Equipment_Arm_Anger Arm LOG: 17.12.2024 09:01:31 TryAddItem(Equipment) => Equipment_Torso_Anger Torso LOG: 17.12.2024 09:01:31 TryAddItem(Equipment) => Equipment_Foot_Anger Foot LOG: 17.12.2024 09:01:31 TryAddItem(Equipment) => Equipment_Legs_Anger Legs LOG: 17.12.2024 09:01:32 CurrentContext_AbilitySlots_SelectionChanged selection to 2 LOG: 17.12.2024 09:01:32 TryAddWeapon(Items.Weapons.ArcblastName) => Items.Weapons.ArcblastName 1 LOG: 17.12.2024 09:01:32 TryAddItem(Equipment) => Equipment_Arm_Sorrow Arm LOG: 17.12.2024 09:01:32 TryAddItem(Equipment) => Equipment_Torso_Sorrow Torso LOG: 17.12.2024 09:01:32 TryAddItem(Equipment) => Equipment_Foot_Sorrow Foot LOG: 17.12.2024 09:01:32 TryAddItem(Equipment) => Equipment_Legs_Sorrow Legs LOG: 17.12.2024 09:01:32 CurrentContext_AbilitySlots_SelectionChanged selection to 3 LOG: 17.12.2024 09:01:32 TryAddWeapon(Items.Weapons.CrossbowName) => Items.Weapons.CrossbowName 1 LOG: 17.12.2024 09:01:32 TryAddItem(Equipment) => Equipment_Arm_Love Arm LOG: 17.12.2024 09:01:32 TryAddItem(Equipment) => Equipment_Torso_Love Torso LOG: 17.12.2024 09:01:32 TryAddItem(Equipment) => Equipment_Foot_Love Foot LOG: 17.12.2024 09:01:32 TryAddItem(Equipment) => Equipment_Legs_Love Legs LOG: 17.12.2024 09:01:32 TryAddItem(Equipment) => Equipment_Arm_Pride Arm LOG: 17.12.2024 09:01:32 TryAddItem(Equipment) => Equipment_Torso_Anger Torso LOG: 17.12.2024 09:01:32 TryAddItem(Equipment) => Equipment_Foot_Anger Foot LOG: 17.12.2024 09:01:32 TryAddItem(Equipment) => Equipment_Legs_Pride Legs LOG: 17.12.2024 09:01:32 TryAddItem(Equipment) => Equipment_Arm_Love Arm LOG: 17.12.2024 09:01:32 TryAddItem(Equipment) => Equipment_Torso_Love Torso LOG: 17.12.2024 09:01:32 TryAddItem(Equipment) => Equipment_Foot_Love Foot LOG: 17.12.2024 09:01:32 TryAddItem(Equipment) => Equipment_Legs_Love Legs LOG: 17.12.2024 09:01:32 SAVE GAME => Erect Cawk id:1 guid:e8609128-4dda-4ac4-b595-dd52bfac5b0f WARNING: 17.12.2024 09:01:32 UpdateAimIndecatorColor() => changed shootable, caouse it was null or thrown a error! Message:Object reference not set to an instance of an object. StackTrace: at UnityEngine.Transform.get_position () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.AimIndecatorController.UpdateAimIndecatorColor (UnityEngine.Vector3 fromPosition) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.AimIndecatorController.UpdateAimIndecator () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InGameUIController.UpdateAllAimIndicators () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LOG: 17.12.2024 09:01:33 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'AbilityClassContext' LOG: 17.12.2024 09:01:33 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 17.12.2024 09:01:33 RemoveWeaponTransforms Warning: shootable is null LOG: 17.12.2024 09:01:33 TryAddItem(Equipment) => Equipment_Arm_Love Arm LOG: 17.12.2024 09:01:33 TryAddItem(Equipment) => Equipment_Torso_Love Torso LOG: 17.12.2024 09:01:33 TryAddItem(Equipment) => Equipment_Foot_Love Foot LOG: 17.12.2024 09:01:33 TryAddItem(Equipment) => Equipment_Legs_Love Legs LOG: 17.12.2024 09:01:33 Menu.UnloadMenuPanel => AbilityClassContext LOG: 17.12.2024 09:01:35 OpenChest DelayedCall: CHESTTYPE: ChristmasBase LOG: 17.12.2024 09:01:36 SAVE GAME => Erect Cawk id:1 guid:e8609128-4dda-4ac4-b595-dd52bfac5b0f WARNING: 17.12.2024 09:01:37 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 09:01:37 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 09:01:37 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 09:01:38 GoToSplashScreenPanel() 'InGame_Mechionary' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 09:01:39 GoToSplashScreenPanel() 'InGame_Mechionary' failed. Splashscreens are disabled in the Build. LOG: 17.12.2024 09:01:40 SAVE GAME => Erect Cawk id:1 guid:e8609128-4dda-4ac4-b595-dd52bfac5b0f LOG: 17.12.2024 09:01:40 CameraManager.SetFogRenderBeforeTransparent(toActive = True) WARNING: 17.12.2024 09:01:42 MechionaryManager.SetMechionaryEntryIsDirty(Quest BASE_ForgeBuilding) wurde kein passendes MechionaryEntry gefunden ... LOG: 17.12.2024 09:01:55 DialogController.OnFocusedDialogAnswer() AnswerID: 1 LOG: 17.12.2024 09:01:56 CameraManager.SetFogRenderBeforeTransparent(toActive = False) WARNING: 17.12.2024 09:02:03 GoToSplashScreenPanel() 'InGame_Mechionary' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 09:02:04 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 17.12.2024 09:02:04 EvaluateEmotionalOvercharge() => Difficulty : Hardcore value 250 LOG: 17.12.2024 09:02:04 WindowManager.LoadMenu => MapSelectorMenu LOG: 17.12.2024 09:02:16 MapController: Change CurrentTheme from 'HomeBase' to 'Stolz' LOG: 17.12.2024 09:02:16 SetCurrentMapSelectorChoice => DungeonDepth: -1 NextDungeonDepth: 0 PersistentDungeonDepth: 0 CurrentTheme: Stolz LOG: 17.12.2024 09:02:16 GameSession.UpdateProgress(SAVED) => SessionGUID: '2f66c07ac879' GameSeed: P4O9-X6ML SeededCalls:0 SeededCallsLastDungeon:0 DDepth: -1 NDDepth: 0 FromHomeBase?: True LOG: 17.12.2024 09:02:16 SAVE GAME => Erect Cawk id:1 guid:e8609128-4dda-4ac4-b595-dd52bfac5b0f LOG: 17.12.2024 09:02:16 WindowManager.UnloadAllOtherMenus but 'InGameMenu'! Currently acitve Menus: 2 LOG: 17.12.2024 09:02:16 WindowManager.UnloadMenu => MapSelectorMenu LOG: 17.12.2024 09:02:16 LoadingMenu.SetCurrentLoadingScreen() => ME_Level1 LOG: 17.12.2024 09:02:16 Generate Level Started! Level: Level_A theme: Stolz GameSeed: P4O9-X6ML SeedCalls: 73 LOG: 17.12.2024 09:02:19 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False LOG: 17.12.2024 09:02:19 Generate Level Completed! Loading time: 3,13s LOG: 17.12.2024 09:02:19 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 17.12.2024 09:02:19 WindowManager.UnloadMenu => LoadingMenu LOG: 17.12.2024 09:02:19 EvaluateEmotionalOvercharge() => Difficulty : Hardcore value 250 LOG: 17.12.2024 09:02:19 CurrentRoom ReverbTheme isForest_Small LOG: 17.12.2024 09:02:19 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 17.12.2024 09:02:19 TryAddWeapon(Items.Weapons.CrossbowName) => Items.Weapons.CrossbowName 1 LOG: 17.12.2024 09:02:19 CurrentRoom ReverbTheme isForest_Small LOG: 17.12.2024 09:02:19 UpdatePlayerProgress LOG: 17.12.2024 09:02:19 SAVE GAME => Erect Cawk id:1 guid:e8609128-4dda-4ac4-b595-dd52bfac5b0f LOG: 17.12.2024 09:02:19 <color=silver>[RichPresenceManager] ChangeActivity to PrideArea .. LOG: 17.12.2024 09:02:19 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 17.12.2024 09:02:19 CurrentRoom ReverbTheme isForest_Small LOG: 17.12.2024 09:02:20 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 17.12.2024 09:02:20 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) WARNING: 17.12.2024 09:02:20 GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build. LOG: 17.12.2024 09:02:20 Menu.UnloadMenuPanel => DefaultPanel LOG: 17.12.2024 09:02:24 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 17.12.2024 09:02:24 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) WARNING: 17.12.2024 09:02:24 GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build. LOG: 17.12.2024 09:02:24 DestroyDestructibleInScene() => Destructible_Barrel_Pride_02 (2)_02 LOG: 17.12.2024 09:02:24 Menu.UnloadMenuPanel => Info LOG: 17.12.2024 09:02:25 DestroyDestructibleInScene() => Destructible_Barrel_Pride_02 (2)_01 LOG: 17.12.2024 09:02:27 OpenChest DelayedCall: CHESTTYPE: Addin LOG: 17.12.2024 09:02:27 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 17.12.2024 09:02:27 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) LOG: 17.12.2024 09:02:28 Menu.UnloadMenuPanel => DefaultPanel LOG: 17.12.2024 09:03:08 LootContextPanel OnButtonSuccess => confirm WARNING: 17.12.2024 09:03:09 MechionaryManager.SetMechionaryEntryIsDirty(Item WEAPONADDIN_Hullbreacher) wurde kein passendes MechionaryEntry gefunden ... LOG: 17.12.2024 09:03:09 TryAddItem(WeaponAddin) => Items.Addins.HullbreachName LOG: 17.12.2024 09:03:10 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 17.12.2024 09:03:10 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 17.12.2024 09:03:11 Menu.UnloadMenuPanel => LootContext LOG: 17.12.2024 09:03:14 CurrentRoom ReverbTheme isForest_Open LOG: 17.12.2024 09:03:14 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 LOG: 17.12.2024 09:03:14 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 LOG: 17.12.2024 09:03:14 TrySpawnEnemy PRIDE_Drone delay 1,75 WARNING: 17.12.2024 09:03:14 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Drone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 17.12.2024 09:03:14 TrySpawnEnemy PRIDE_Nincodemus delay 1,75 WARNING: 17.12.2024 09:03:14 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Nincodemus in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 17.12.2024 09:03:16 Language Text not found! (Path: Drone) LOG: 17.12.2024 09:03:16 GetIconByBuffType called with buffType: Pride WARNING: 17.12.2024 09:03:16 Language Text not found! (Path: Drone) WARNING: 17.12.2024 09:03:16 Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy MitronEmpire_Gambot_Range(Clone) is not the same! WARNING: 17.12.2024 09:03:16 Failed to init life point display. IMech (EnemyBase) has already a lifePointDisplay! LOG: 17.12.2024 09:03:16 GetIconByBuffType called with buffType: Pride WARNING: 17.12.2024 09:03:16 Language Text not found! (Path: Drone) WARNING: 17.12.2024 09:03:16 Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy MitronEmpire_Drone(Clone) is not the same! WARNING: 17.12.2024 09:03:16 Failed to init life point display. IMech (EnemyBase) has already a lifePointDisplay! LOG: 17.12.2024 09:03:16 GetIconByBuffType called with buffType: Pride WARNING: 17.12.2024 09:03:16 Language Text not found! (Path: Drone) LOG: 17.12.2024 09:03:16 GetIconByBuffType called with buffType: Pride LOG: 17.12.2024 09:03:16 GetIconByBuffType called with buffType: Charming LOG: 17.12.2024 09:03:16 MitronEmpire_Nincodemus(Clone) (StickyStoneStudio.MOODS.Nincodemus)isCharmedByOwnerPlayer1 LOG: 17.12.2024 09:03:16 GetIconByBuffType called with buffType: Charming LOG: 17.12.2024 09:03:16 MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone)isCharmedByOwnerPlayer1 LOG: 17.12.2024 09:03:18 DestroyDestructibleInScene() => Destructible_Barrel_Pride_02 WARNING: 17.12.2024 09:03:18 Failed to create agent because it is not close enough to the NavMesh WARNING: 17.12.2024 09:03:18 Language Text not found! (Path: Drone) WARNING: 17.12.2024 09:03:18 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! WARNING: 17.12.2024 09:03:18 Failed to create agent because it is not close enough to the NavMesh WARNING: 17.12.2024 09:03:18 Language Text not found! (Path: Drone) WARNING: 17.12.2024 09:03:18 Failed to create agent because it is not close enough to the NavMesh WARNING: 17.12.2024 09:03:18 Language Text not found! (Path: Drone) LOG: 17.12.2024 09:03:18 DestroyDestructibleInScene() => Destructible_Crate_Pride_02 (1)_01 WARNING: 17.12.2024 09:03:18 Failed to create agent because it is not close enough to the NavMesh WARNING: 17.12.2024 09:03:18 Language Text not found! (Path: Drone) LOG: 17.12.2024 09:03:18 DestroyDestructibleInScene() => Destructible_Crate_Pride_03 WARNING: 17.12.2024 09:03:18 Failed to create agent because it is not close enough to the NavMesh WARNING: 17.12.2024 09:03:18 Language Text not found! (Path: Drone) LOG: 17.12.2024 09:03:19 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 17.12.2024 09:03:21 GetIconByBuffType called with buffType: Burning LOG: 17.12.2024 09:03:21 GetIconByBuffType called with buffType: Burning LOG: 17.12.2024 09:03:21 GetIconByBuffType called with buffType: Burning LOG: 17.12.2024 09:03:25 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 17.12.2024 09:03:27 Failed to create agent because it is not close enough to the NavMesh WARNING: 17.12.2024 09:03:27 Language Text not found! (Path: Drone) WARNING: 17.12.2024 09:03:27 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! WARNING: 17.12.2024 09:03:27 Failed to create agent because it is not close enough to the NavMesh WARNING: 17.12.2024 09:03:27 Language Text not found! (Path: Drone) WARNING: 17.12.2024 09:03:27 Failed to create agent because it is not close enough to the NavMesh WARNING: 17.12.2024 09:03:27 Language Text not found! (Path: Drone) WARNING: 17.12.2024 09:03:27 Failed to create agent because it is not close enough to the NavMesh WARNING: 17.12.2024 09:03:27 Language Text not found! (Path: Drone) WARNING: 17.12.2024 09:03:27 Failed to create agent because it is not close enough to the NavMesh WARNING: 17.12.2024 09:03:27 Language Text not found! (Path: Drone) LOG: 17.12.2024 09:03:28 GetIconByBuffType called with buffType: Burning LOG: 17.12.2024 09:03:29 PoolManager: Poolable 'VFX_MechDebuff_Fire(Clone)' was already released! Ignore call ... LOG: 17.12.2024 09:03:29 GetIconByBuffType called with buffType: Hullbreacher WARNING: 17.12.2024 09:03:30 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! WARNING: 17.12.2024 09:03:30 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh LOG: 17.12.2024 09:03:32 GetIconByBuffType called with buffType: Hullbreacher LOG: 17.12.2024 09:03:32 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 09:03:32 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 09:03:32 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... WARNING: 17.12.2024 09:03:33 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh WARNING: 17.12.2024 09:03:33 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh LOG: 17.12.2024 09:03:35 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 09:03:35 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 09:03:35 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 09:03:35 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 09:03:35 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 09:03:35 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 09:03:35 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 09:03:35 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 09:03:35 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 09:03:35 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 09:03:35 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 09:03:35 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 09:03:35 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 09:03:35 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 09:03:35 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 09:03:35 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 09:03:35 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 09:03:35 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 09:03:35 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 09:03:35 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 09:03:35 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 09:03:35 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 09:03:35 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 09:03:35 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 09:03:35 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 09:03:35 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 09:03:35 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 17.12.2024 09:03:36 Failed to create agent because it is not close enough to the NavMesh WARNING: 17.12.2024 09:03:36 Language Text not found! (Path: Drone) WARNING: 17.12.2024 09:03:36 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! WARNING: 17.12.2024 09:03:36 Failed to create agent because it is not close enough to the NavMesh WARNING: 17.12.2024 09:03:36 Language Text not found! (Path: Drone) WARNING: 17.12.2024 09:03:36 Failed to create agent because it is not close enough to the NavMesh WARNING: 17.12.2024 09:03:36 Language Text not found! (Path: Drone) WARNING: 17.12.2024 09:03:36 Failed to create agent because it is not close enough to the NavMesh WARNING: 17.12.2024 09:03:36 Language Text not found! (Path: Drone) WARNING: 17.12.2024 09:03:36 Failed to create agent because it is not close enough to the NavMesh WARNING: 17.12.2024 09:03:36 Language Text not found! (Path: Drone) LOG: 17.12.2024 09:03:36 Dash: Collide with coll LOG: 17.12.2024 09:03:37 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 17.12.2024 09:03:38 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 17.12.2024 09:03:38 GetIconByBuffType called with buffType: Hullbreacher LOG: 17.12.2024 09:03:38 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 17.12.2024 09:03:38 GoToSplashScreenPanel() 'InGame_Shield' failed. Splashscreens are disabled in the Build. LOG: 17.12.2024 09:03:40 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 17.12.2024 09:03:42 PoolManager: Poolable 'Bullet_Spike_ThrowableBomb(Clone)' was already released! Ignore call ... LOG: 17.12.2024 09:03:42 PoolManager: Poolable 'Bullet_Spike_ThrowableBomb(Clone)' was already released! Ignore call ... LOG: 17.12.2024 09:03:47 CurrentRoom ReverbTheme isForest_Small LOG: 17.12.2024 09:03:50 DestroyDestructibleInScene() => Destructible_Barrel_small_Lies LOG: 17.12.2024 09:03:50 DestroyDestructibleInScene() => Destructible_VaseBauch LOG: 17.12.2024 09:03:50 DestroyDestructibleInScene() => Destructible_VaseBirne_WhiteFlowers WARNING: 17.12.2024 09:03:51 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 17.12.2024 09:03:52 OpenChest DelayedCall: CHESTTYPE: Addin LOG: 17.12.2024 09:03:52 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 17.12.2024 09:03:52 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) LOG: 17.12.2024 09:03:53 Menu.UnloadMenuPanel => DefaultPanel LOG: 17.12.2024 09:06:56 LootContextPanel OnButtonSuccess => confirm LOG: 17.12.2024 09:06:57 TryAddItem(WeaponAddin) => Items.Addins.CombustionName LOG: 17.12.2024 09:06:58 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 17.12.2024 09:06:58 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 17.12.2024 09:06:58 Menu.UnloadMenuPanel => LootContext LOG: 17.12.2024 09:06:59 CurrentRoom ReverbTheme isForest_Open LOG: 17.12.2024 09:07:01 CurrentRoom ReverbTheme isForest_Open LOG: 17.12.2024 09:07:01 TrySpawnEnemy PRIDE_Sp00derBomber delay 1,75 WARNING: 17.12.2024 09:07:01 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Sp00derBomber in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 17.12.2024 09:07:01 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 WARNING: 17.12.2024 09:07:01 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot_Range in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 17.12.2024 09:07:01 TrySpawnEnemy PRIDE_Nincodemus delay 1,75 WARNING: 17.12.2024 09:07:01 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Nincodemus in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 17.12.2024 09:07:03 Language Text not found! (Path: Drone) LOG: 17.12.2024 09:07:03 GetIconByBuffType called with buffType: Pride WARNING: 17.12.2024 09:07:03 Language Text not found! (Path: Drone) WARNING: 17.12.2024 09:07:03 Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy MitronEmpire_Gambot_Range(Clone) is not the same! WARNING: 17.12.2024 09:07:03 Failed to init life point display. IMech (EnemyBase) has already a lifePointDisplay! LOG: 17.12.2024 09:07:03 GetIconByBuffType called with buffType: Pride WARNING: 17.12.2024 09:07:03 Language Text not found! (Path: Drone) WARNING: 17.12.2024 09:07:03 Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy MitronEmpire_Nincodemus(Clone) is not the same! WARNING: 17.12.2024 09:07:03 Failed to init life point display. IMech (EnemyBase) has already a lifePointDisplay! LOG: 17.12.2024 09:07:03 GetIconByBuffType called with buffType: Pride WARNING: 17.12.2024 09:07:04 Failed to create agent because it is not close enough to the NavMesh WARNING: 17.12.2024 09:07:04 Language Text not found! (Path: Drone) WARNING: 17.12.2024 09:07:04 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! WARNING: 17.12.2024 09:07:04 Failed to create agent because it is not close enough to the NavMesh WARNING: 17.12.2024 09:07:04 Language Text not found! (Path: Drone) WARNING: 17.12.2024 09:07:04 Failed to create agent because it is not close enough to the NavMesh WARNING: 17.12.2024 09:07:04 Language Text not found! (Path: Drone) WARNING: 17.12.2024 09:07:04 Failed to create agent because it is not close enough to the NavMesh WARNING: 17.12.2024 09:07:04 Language Text not found! (Path: Drone) WARNING: 17.12.2024 09:07:04 Failed to create agent because it is not close enough to the NavMesh WARNING: 17.12.2024 09:07:04 Language Text not found! (Path: Drone) LOG: 17.12.2024 09:07:07 GetIconByBuffType called with buffType: Burning LOG: 17.12.2024 09:07:07 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 17.12.2024 09:07:07 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 17.12.2024 09:07:07 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 17.12.2024 09:07:07 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 17.12.2024 09:07:07 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 17.12.2024 09:07:07 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 17.12.2024 09:07:07 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 17.12.2024 09:07:07 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 17.12.2024 09:07:09 GetIconByBuffType called with buffType: Hullbreacher LOG: 17.12.2024 09:07:09 GetIconByBuffType called with buffType: Burning WARNING: 17.12.2024 09:07:09 BuffManager.StartBuffEffect() for BUFFID: 97 is already started! LOG: 17.12.2024 09:07:09 GetIconByBuffType called with buffType: Burning WARNING: 17.12.2024 09:07:12 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Nincodemus(Clone)' is not on a navmesh LOG: 17.12.2024 09:07:13 DestroyDestructibleInScene() => Destructible_Barrel_small_Lies LOG: 17.12.2024 09:07:13 GetIconByBuffType called with buffType: Hullbreacher LOG: 17.12.2024 09:07:13 GetIconByBuffType called with buffType: Burning WARNING: 17.12.2024 09:07:13 BuffManager.StartBuffEffect() for BUFFID: 113 is already started! LOG: 17.12.2024 09:07:14 PoolManager: Poolable 'Bullet_Spike_ThrowableBomb(Clone)' was already released! Ignore call ... LOG: 17.12.2024 09:07:14 PoolManager: Poolable 'Bullet_Spike_ThrowableBomb(Clone)' was already released! Ignore call ... LOG: 17.12.2024 09:07:14 PoolManager: Poolable 'Bullet_Spike_ThrowableBomb(Clone)' was already released! Ignore call ... LOG: 17.12.2024 09:07:14 PoolManager: Poolable 'Bullet_Spike_ThrowableBomb(Clone)' was already released! Ignore call ... LOG: 17.12.2024 09:07:14 GetIconByBuffType called with buffType: Burning LOG: 17.12.2024 09:07:15 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 17.12.2024 09:07:15 GetIconByBuffType called with buffType: Burning WARNING: 17.12.2024 09:07:15 BuffManager.StartBuffEffect() for BUFFID: 115 is already started! WARNING: 17.12.2024 09:07:16 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh LOG: 17.12.2024 09:07:16 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 17.12.2024 09:07:19 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 17.12.2024 09:07:19 DestroyDestructibleInScene() => Destructible_Barrel_small_Lies_01 LOG: 17.12.2024 09:07:19 DestroyDestructibleInScene() => Destructible_Barrel_small_03 LOG: 17.12.2024 09:07:19 DestroyDestructibleInScene() => Destructible_Barrel_small_04 LOG: 17.12.2024 09:07:19 DestroyDestructibleInScene() => Destructible_Barrel_small_01 LOG: 17.12.2024 09:07:19 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 17.12.2024 09:07:20 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 09:07:20 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 09:07:20 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 09:07:20 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 09:07:20 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 09:07:20 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 09:07:20 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... WARNING: 17.12.2024 09:07:20 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 17.12.2024 09:07:20 PoolManager: Poolable 'VFX_MechDebuff_Fire(Clone)' was already released! Ignore call ... WARNING: 17.12.2024 09:07:21 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. LOG: 17.12.2024 09:07:23 CurrentRoom ReverbTheme isForest_Small WARNING: 17.12.2024 09:07:23 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 09:07:23 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 17.12.2024 09:07:25 CurrentRoom ReverbTheme isForest_Open LOG: 17.12.2024 09:07:27 CurrentRoom ReverbTheme isForest_Open LOG: 17.12.2024 09:07:27 TrySpawnEnemy PRIDE_Drone delay 1,75 LOG: 17.12.2024 09:07:27 TrySpawnEnemy PRIDE_Drone delay 1,75 LOG: 17.12.2024 09:07:27 TrySpawnEnemy PRIDE_Drone delay 1,75 LOG: 17.12.2024 09:07:27 TrySpawnEnemy PRIDE_Drone delay 1,75 LOG: 17.12.2024 09:07:27 TrySpawnEnemy PRIDE_Drone delay 1,75 WARNING: 17.12.2024 09:07:29 Language Text not found! (Path: Drone) LOG: 17.12.2024 09:07:29 GetIconByBuffType called with buffType: Pride WARNING: 17.12.2024 09:07:29 Language Text not found! (Path: Drone) LOG: 17.12.2024 09:07:29 GetIconByBuffType called with buffType: Pride WARNING: 17.12.2024 09:07:29 Language Text not found! (Path: Drone) WARNING: 17.12.2024 09:07:29 Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy MitronEmpire_Drone(Clone) is not the same! LOG: 17.12.2024 09:07:29 GetIconByBuffType called with buffType: Pride WARNING: 17.12.2024 09:07:29 Language Text not found! (Path: Drone) LOG: 17.12.2024 09:07:29 GetIconByBuffType called with buffType: Pride WARNING: 17.12.2024 09:07:29 Language Text not found! (Path: Drone) WARNING: 17.12.2024 09:07:29 Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy MitronEmpire_Drone(Clone) is not the same! WARNING: 17.12.2024 09:07:29 Failed to init life point display. IMech (EnemyBase) has already a lifePointDisplay! LOG: 17.12.2024 09:07:29 GetIconByBuffType called with buffType: Pride LOG: 17.12.2024 09:07:31 GetIconByBuffType called with buffType: Hullbreacher LOG: 17.12.2024 09:07:31 GetIconByBuffType called with buffType: Burning WARNING: 17.12.2024 09:07:31 BuffManager.StartBuffEffect() for BUFFID: 123 is already started! LOG: 17.12.2024 09:07:31 GetIconByBuffType called with buffType: Burning WARNING: 17.12.2024 09:07:31 BuffManager.StartBuffEffect() for BUFFID: 124 is already started! LOG: 17.12.2024 09:07:31 GetIconByBuffType called with buffType: Burning WARNING: 17.12.2024 09:07:31 BuffManager.StartBuffEffect() for BUFFID: 125 is already started! LOG: 17.12.2024 09:07:31 GetIconByBuffType called with buffType: Burning LOG: 17.12.2024 09:07:31 GetIconByBuffType called with buffType: Burning WARNING: 17.12.2024 09:07:31 BuffManager.StartBuffEffect() for BUFFID: 126 is already started! LOG: 17.12.2024 09:07:32 GetIconByBuffType called with buffType: Burning WARNING: 17.12.2024 09:07:32 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh WARNING: 17.12.2024 09:07:32 BuffManager.StartBuffEffect() for BUFFID: 127 is already started! LOG: 17.12.2024 09:07:33 GetIconByBuffType called with buffType: Burning WARNING: 17.12.2024 09:07:33 BuffManager.StartBuffEffect() for BUFFID: 129 is already started! LOG: 17.12.2024 09:07:33 GetIconByBuffType called with buffType: Burning WARNING: 17.12.2024 09:07:33 BuffManager.StartBuffEffect() for BUFFID: 130 is already started! LOG: 17.12.2024 09:07:33 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 17.12.2024 09:07:33 GetIconByBuffType called with buffType: Burning LOG: 17.12.2024 09:07:34 PoolManager: Poolable 'VFX_MechDebuff_Fire(Clone)' was already released! Ignore call ... LOG: 17.12.2024 09:07:35 PoolManager: Poolable 'VFX_MechDebuff_Fire(Clone)' was already released! Ignore call ... LOG: 17.12.2024 09:07:35 DestroyDestructibleInScene() => Destructible_VaseBirne_WhiteFlowers WARNING: 17.12.2024 09:07:35 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh WARNING: 17.12.2024 09:07:35 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 17.12.2024 09:07:36 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 17.12.2024 09:07:36 DestroyDestructibleInScene() => Destructible_Barrel_Pride_01 LOG: 17.12.2024 09:07:37 GetIconByBuffType called with buffType: Burning WARNING: 17.12.2024 09:07:37 BuffManager.StartBuffEffect() for BUFFID: 140 is already started! LOG: 17.12.2024 09:07:37 GetIconByBuffType called with buffType: Burning LOG: 17.12.2024 09:07:37 GetIconByBuffType called with buffType: Burning WARNING: 17.12.2024 09:07:37 BuffManager.StartBuffEffect() for BUFFID: 141 is already started! WARNING: 17.12.2024 09:07:37 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh WARNING: 17.12.2024 09:07:40 GoToSplashScreenPanel() 'InGame_Shield' failed. Splashscreens are disabled in the Build. LOG: 17.12.2024 09:07:41 PoolManager: Poolable 'VFX_MechDebuff_Fire(Clone)' was already released! Ignore call ... LOG: 17.12.2024 09:07:41 DestroyDestructibleInScene() => Destructible_Barrel_Pride LOG: 17.12.2024 09:07:42 DestroyDestructibleInScene() => Destructible_VaseBirne_Closed LOG: 17.12.2024 09:07:42 PoolManager: Poolable 'VFX_MechDebuff_Fire(Clone)' was already released! Ignore call ... LOG: 17.12.2024 09:07:44 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive WARNING: 17.12.2024 09:07:48 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 09:07:48 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. LOG: 17.12.2024 09:07:50 CurrentRoom ReverbTheme isForest_Open LOG: 17.12.2024 09:07:52 CurrentRoom ReverbTheme isForest_Small WARNING: 17.12.2024 09:07:52 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 09:07:52 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 17.12.2024 09:07:53 EvaluateEmotionalOvercharge() => Difficulty : Hardcore value 250 LOG: 17.12.2024 09:07:53 WindowManager.LoadMenu => MapSelectorMenu LOG: 17.12.2024 09:07:59 SetCurrentMapSelectorChoice => DungeonDepth: 0 NextDungeonDepth: 1 PersistentDungeonDepth: 0 CurrentTheme: Stolz LOG: 17.12.2024 09:07:59 GameSession.UpdateProgress(SAVED) => SessionGUID: '2f66c07ac879' GameSeed: P4O9-X6ML SeededCalls:103 SeededCallsLastDungeon:30 DDepth: 0 NDDepth: 1 FromHomeBase?: False LOG: 17.12.2024 09:07:59 UpdatePlayerProgress LOG: 17.12.2024 09:07:59 SAVE GAME => Erect Cawk id:1 guid:e8609128-4dda-4ac4-b595-dd52bfac5b0f LOG: 17.12.2024 09:07:59 WindowManager.UnloadAllOtherMenus but 'InGameMenu'! Currently acitve Menus: 2 LOG: 17.12.2024 09:07:59 WindowManager.UnloadMenu => MapSelectorMenu LOG: 17.12.2024 09:07:59 LoadingMenu.SetCurrentLoadingScreen() => ME_Level1 LOG: 17.12.2024 09:07:59 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 17.12.2024 09:07:59 PoolManager: Poolable 'VFX_Hit_Charm(Clone)' was already released! Ignore call ... LOG: 17.12.2024 09:07:59 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 17.12.2024 09:07:59 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 17.12.2024 09:07:59 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 17.12.2024 09:07:59 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 17.12.2024 09:07:59 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 17.12.2024 09:07:59 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 17.12.2024 09:07:59 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 17.12.2024 09:07:59 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 17.12.2024 09:07:59 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 17.12.2024 09:07:59 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 17.12.2024 09:07:59 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 17.12.2024 09:07:59 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 17.12.2024 09:07:59 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 17.12.2024 09:07:59 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 17.12.2024 09:07:59 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 17.12.2024 09:07:59 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 17.12.2024 09:07:59 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 17.12.2024 09:07:59 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 17.12.2024 09:07:59 Generate Level Started! Level: Level_A theme: Stolz GameSeed: P4O9-X6ML SeedCalls: 104 LOG: 17.12.2024 09:08:01 (TryInstantiateRandomRoom) currentList count is 0! RoomTheme: Stolz, RoomLevel: Level_A, RoomTyp: Typ_A LOG: 17.12.2024 09:08:04 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False LOG: 17.12.2024 09:08:05 ForceItemSpawn: Item(COLLECTABLE_GardenerCan) in Spawner(Destructible_Barrel_Pride_02) LOG: 17.12.2024 09:08:05 Generate Level Completed! Loading time: 6,49s LOG: 17.12.2024 09:08:05 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 17.12.2024 09:08:05 WindowManager.UnloadMenu => LoadingMenu LOG: 17.12.2024 09:08:05 EvaluateEmotionalOvercharge() => Difficulty : Hardcore value 250 LOG: 17.12.2024 09:08:05 CurrentRoom ReverbTheme isForest_Small LOG: 17.12.2024 09:08:05 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 17.12.2024 09:08:05 CurrentRoom ReverbTheme isForest_Small LOG: 17.12.2024 09:08:05 UpdatePlayerProgress LOG: 17.12.2024 09:08:05 SAVE GAME => Erect Cawk id:1 guid:e8609128-4dda-4ac4-b595-dd52bfac5b0f LOG: 17.12.2024 09:08:05 <color=silver>[RichPresenceManager] ChangeActivity to PrideArea .. LOG: 17.12.2024 09:08:05 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 17.12.2024 09:08:06 CurrentRoom ReverbTheme isForest_Small LOG: 17.12.2024 09:08:06 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 17.12.2024 09:08:06 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) WARNING: 17.12.2024 09:08:06 GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build. LOG: 17.12.2024 09:08:06 Menu.UnloadMenuPanel => DefaultPanel LOG: 17.12.2024 09:08:08 DestroyDestructibleInScene() => Destructible_VaseBauch_Closed LOG: 17.12.2024 09:08:08 DestroyDestructibleInScene() => Destructible_VaseBirne_WhiteFlowers LOG: 17.12.2024 09:08:10 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 17.12.2024 09:08:10 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) WARNING: 17.12.2024 09:08:10 GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build. LOG: 17.12.2024 09:08:10 Menu.UnloadMenuPanel => Info LOG: 17.12.2024 09:08:10 CurrentRoom ReverbTheme isForest_Small LOG: 17.12.2024 09:08:13 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 17.12.2024 09:08:13 DestroyDestructibleInScene() => Destructible_Barrel_Pride_12 LOG: 17.12.2024 09:08:13 DestroyDestructibleInScene() => Destructible_Barrel_Pride_19 LOG: 17.12.2024 09:08:13 DestroyDestructibleInScene() => Destructible_Barrel_Pride_17 LOG: 17.12.2024 09:08:13 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 17.12.2024 09:08:13 DestroyDestructibleInScene() => Destructible_Barrel_Pride_01 LOG: 17.12.2024 09:08:13 DestroyDestructibleInScene() => Destructible_Barrel_Pride_16 LOG: 17.12.2024 09:08:13 DestroyDestructibleInScene() => Destructible_Barrel_Pride_05 LOG: 17.12.2024 09:08:13 DestroyDestructibleInScene() => Destructible_Barrel_Pride_15 LOG: 17.12.2024 09:08:13 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 17.12.2024 09:08:13 DestroyDestructibleInScene() => Destructible_Barrel_Pride_04 LOG: 17.12.2024 09:08:13 DestroyDestructibleInScene() => Destructible_Barrel_Pride_02 LOG: 17.12.2024 09:08:13 DestroyDestructibleInScene() => Destructible_Barrel_Pride_08 LOG: 17.12.2024 09:08:13 DestroyDestructibleInScene() => Destructible_Barrel_Pride_21 LOG: 17.12.2024 09:08:13 DestroyDestructibleInScene() => Destructible_Barrel_Pride_20 LOG: 17.12.2024 09:08:13 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 17.12.2024 09:08:13 DestroyDestructibleInScene() => Destructible_Barrel_Pride_18 LOG: 17.12.2024 09:08:13 DestroyDestructibleInScene() => Destructible_Barrel_Pride_22 LOG: 17.12.2024 09:08:13 DestroyDestructibleInScene() => Destructible_Barrel_Pride_23 LOG: 17.12.2024 09:08:13 DestroyDestructibleInScene() => Destructible_Barrel_Pride LOG: 17.12.2024 09:08:13 DestroyDestructibleInScene() => Destructible_Barrel_Pride_13 LOG: 17.12.2024 09:08:13 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 17.12.2024 09:08:13 DestroyDestructibleInScene() => Destructible_Barrel_Pride_07 LOG: 17.12.2024 09:08:13 DestroyDestructibleInScene() => Destructible_Barrel_Pride_06 LOG: 17.12.2024 09:08:13 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03 LOG: 17.12.2024 09:08:13 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 17.12.2024 09:08:13 DestroyDestructibleInScene() => Destructible_Barrel_Pride_14 LOG: 17.12.2024 09:08:14 SAVE GAME => Erect Cawk id:1 guid:e8609128-4dda-4ac4-b595-dd52bfac5b0f LOG: 17.12.2024 09:08:14 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 17.12.2024 09:08:14 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) WARNING: 17.12.2024 09:08:14 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 09:08:14 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 09:08:14 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 17.12.2024 09:08:14 Menu.UnloadMenuPanel => DefaultPanel WARNING: 17.12.2024 09:08:14 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 09:08:14 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 09:08:14 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 09:08:14 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 09:08:14 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 17.12.2024 09:08:18 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 17.12.2024 09:08:18 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 17.12.2024 09:08:18 Menu.UnloadMenuPanel => Info LOG: 17.12.2024 09:08:19 CurrentRoom ReverbTheme isForest_Open LOG: 17.12.2024 09:08:19 TrySpawnEnemy PRIDE_Bastion delay 1,75 LOG: 17.12.2024 09:08:19 TrySpawnEnemy PRIDE_Bastion delay 1,75 LOG: 17.12.2024 09:08:19 TrySpawnEnemy PRIDE_Nincodemus delay 1,75 WARNING: 17.12.2024 09:08:19 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Nincodemus in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 17.12.2024 09:08:19 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 17.12.2024 09:08:19 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 17.12.2024 09:08:19 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 17.12.2024 09:08:19 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 17.12.2024 09:08:19 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 17.12.2024 09:08:19 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 17.12.2024 09:08:19 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 17.12.2024 09:08:19 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... WARNING: 17.12.2024 09:08:20 Language Text not found! (Path: Drone) LOG: 17.12.2024 09:08:20 GetIconByBuffType called with buffType: Pride WARNING: 17.12.2024 09:08:20 Language Text not found! (Path: Drone) LOG: 17.12.2024 09:08:20 GetIconByBuffType called with buffType: Pride WARNING: 17.12.2024 09:08:20 Language Text not found! (Path: Drone) LOG: 17.12.2024 09:08:20 GetIconByBuffType called with buffType: Pride LOG: 17.12.2024 09:08:26 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 17.12.2024 09:08:37 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 17.12.2024 09:08:40 Failed to create agent because it is not close enough to the NavMesh WARNING: 17.12.2024 09:08:40 Language Text not found! (Path: Drone) WARNING: 17.12.2024 09:08:40 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! WARNING: 17.12.2024 09:08:40 Failed to create agent because it is not close enough to the NavMesh WARNING: 17.12.2024 09:08:40 Language Text not found! (Path: Drone) WARNING: 17.12.2024 09:08:40 Failed to create agent because it is not close enough to the NavMesh WARNING: 17.12.2024 09:08:40 Language Text not found! (Path: Drone) WARNING: 17.12.2024 09:08:40 Failed to create agent because it is not close enough to the NavMesh WARNING: 17.12.2024 09:08:40 Language Text not found! (Path: Drone) WARNING: 17.12.2024 09:08:40 Failed to create agent because it is not close enough to the NavMesh WARNING: 17.12.2024 09:08:40 Language Text not found! (Path: Drone) LOG: 17.12.2024 09:08:40 Dash: Collide with EdgeCollider 1 - 2 WARNING: 17.12.2024 09:08:40 Failed to create agent because it is not close enough to the NavMesh WARNING: 17.12.2024 09:08:40 Language Text not found! (Path: Drone) LOG: 17.12.2024 09:08:40 Dash: Collide with EdgeCollider 1 - 2 LOG: 17.12.2024 09:08:43 GetIconByBuffType called with buffType: Burning WARNING: 17.12.2024 09:08:43 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Nincodemus(Clone)' is not on a navmesh LOG: 17.12.2024 09:08:45 GetIconByBuffType called with buffType: Burning LOG: 17.12.2024 09:08:45 PoolManager: Poolable 'Bullet_Spike_ThrowableBomb(Clone)' was already released! Ignore call ... LOG: 17.12.2024 09:08:45 PoolManager: Poolable 'Bullet_Spike_ThrowableBomb(Clone)' was already released! Ignore call ... LOG: 17.12.2024 09:09:00 GetIconByBuffType called with buffType: Burning WARNING: 17.12.2024 09:09:00 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh LOG: 17.12.2024 09:09:02 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 09:09:02 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 09:09:06 GetIconByBuffType called with buffType: Burning LOG: 17.12.2024 09:09:09 GetIconByBuffType called with buffType: Hullbreacher LOG: 17.12.2024 09:09:09 GetIconByBuffType called with buffType: Burning WARNING: 17.12.2024 09:09:09 BuffManager.StartBuffEffect() for BUFFID: 156 is already started! WARNING: 17.12.2024 09:09:09 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh LOG: 17.12.2024 09:09:09 TrySpawnEnemy PRIDE_Sp00derBomber delay 1,75 LOG: 17.12.2024 09:09:09 TrySpawnEnemy PRIDE_Sp00derBomber delay 1,75 LOG: 17.12.2024 09:09:09 TrySpawnEnemy PRIDE_Sp00derBomber delay 1,75 LOG: 17.12.2024 09:09:09 TrySpawnEnemy PRIDE_Sp00derBomber delay 1,75 LOG: 17.12.2024 09:09:09 TrySpawnEnemy PRIDE_Sp00derBomber delay 1,75 WARNING: 17.12.2024 09:09:11 Language Text not found! (Path: Drone) LOG: 17.12.2024 09:09:11 GetIconByBuffType called with buffType: Pride WARNING: 17.12.2024 09:09:11 Language Text not found! (Path: Drone) LOG: 17.12.2024 09:09:11 GetIconByBuffType called with buffType: Pride WARNING: 17.12.2024 09:09:11 Language Text not found! (Path: Drone) LOG: 17.12.2024 09:09:11 GetIconByBuffType called with buffType: Pride WARNING: 17.12.2024 09:09:11 Language Text not found! (Path: Drone) LOG: 17.12.2024 09:09:11 GetIconByBuffType called with buffType: Pride WARNING: 17.12.2024 09:09:11 Language Text not found! (Path: Drone) LOG: 17.12.2024 09:09:11 GetIconByBuffType called with buffType: Pride LOG: 17.12.2024 09:09:11 GetIconByBuffType called with buffType: Burning WARNING: 17.12.2024 09:09:11 BuffManager.StartBuffEffect() for BUFFID: 162 is already started! LOG: 17.12.2024 09:09:11 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 09:09:11 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 09:09:11 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 09:09:11 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 09:09:11 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 09:09:11 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 09:09:11 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 09:09:11 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 09:09:11 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 09:09:11 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 09:09:11 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 09:09:11 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 09:09:11 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 09:09:12 GetIconByBuffType called with buffType: Burning LOG: 17.12.2024 09:09:12 GetIconByBuffType called with buffType: Burning WARNING: 17.12.2024 09:09:12 BuffManager.StartBuffEffect() for BUFFID: 163 is already started! LOG: 17.12.2024 09:09:12 GetIconByBuffType called with buffType: Burning LOG: 17.12.2024 09:09:15 PoolManager: Poolable 'VFX_MechDebuff_Fire(Clone)' was already released! Ignore call ... LOG: 17.12.2024 09:09:15 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 17.12.2024 09:09:15 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 17.12.2024 09:09:16 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 17.12.2024 09:09:16 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 17.12.2024 09:09:16 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 17.12.2024 09:09:16 GetIconByBuffType called with buffType: Hullbreacher LOG: 17.12.2024 09:09:16 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 17.12.2024 09:09:16 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 17.12.2024 09:09:16 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 17.12.2024 09:09:16 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 17.12.2024 09:09:16 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 17.12.2024 09:09:16 GetIconByBuffType called with buffType: Burning WARNING: 17.12.2024 09:09:16 BuffManager.StartBuffEffect() for BUFFID: 167 is already started! LOG: 17.12.2024 09:09:16 GetIconByBuffType called with buffType: Burning LOG: 17.12.2024 09:09:16 PoolManager: Poolable 'DamageArea_Puddle_Spinnennetz(Clone)' was already released! Ignore call ... LOG: 17.12.2024 09:09:16 PoolManager: Poolable 'DamageArea_Puddle_Spinnennetz(Clone)' was already released! Ignore call ... LOG: 17.12.2024 09:09:16 PoolManager: Poolable 'DamageArea_Puddle_Spinnennetz(Clone)' was already released! Ignore call ... LOG: 17.12.2024 09:09:16 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 17.12.2024 09:09:16 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 17.12.2024 09:09:16 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 17.12.2024 09:09:16 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 17.12.2024 09:09:16 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 17.12.2024 09:09:16 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 17.12.2024 09:09:16 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 17.12.2024 09:09:18 PoolManager: Poolable 'VFX_MechDebuff_Fire(Clone)' was already released! Ignore call ... LOG: 17.12.2024 09:09:19 PoolManager: Poolable 'VFX_MechDebuff_Fire(Clone)' was already released! Ignore call ... LOG: 17.12.2024 09:09:21 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 17.12.2024 09:09:21 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 17.12.2024 09:09:21 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 17.12.2024 09:09:21 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 17.12.2024 09:09:21 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 17.12.2024 09:09:21 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 17.12.2024 09:09:21 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 17.12.2024 09:09:21 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 17.12.2024 09:09:21 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 17.12.2024 09:09:21 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 17.12.2024 09:09:21 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 17.12.2024 09:09:21 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 17.12.2024 09:09:21 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 17.12.2024 09:09:21 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 17.12.2024 09:09:21 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 17.12.2024 09:09:21 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 17.12.2024 09:09:21 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 17.12.2024 09:09:21 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 17.12.2024 09:09:21 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 17.12.2024 09:09:21 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 17.12.2024 09:09:21 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 17.12.2024 09:09:21 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 17.12.2024 09:09:21 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 17.12.2024 09:09:21 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 17.12.2024 09:09:21 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 17.12.2024 09:09:21 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 17.12.2024 09:09:27 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 17.12.2024 09:09:27 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 17.12.2024 09:09:27 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 17.12.2024 09:09:27 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 17.12.2024 09:09:27 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 17.12.2024 09:09:27 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 17.12.2024 09:09:27 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 17.12.2024 09:09:27 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 17.12.2024 09:09:27 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 17.12.2024 09:09:27 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 17.12.2024 09:09:27 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 17.12.2024 09:09:27 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 17.12.2024 09:09:27 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 17.12.2024 09:09:27 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 17.12.2024 09:09:27 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 17.12.2024 09:09:27 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 17.12.2024 09:09:27 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 17.12.2024 09:09:27 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 17.12.2024 09:09:27 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 17.12.2024 09:09:27 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 17.12.2024 09:09:27 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 17.12.2024 09:09:27 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 17.12.2024 09:09:27 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 17.12.2024 09:09:27 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 17.12.2024 09:09:27 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 17.12.2024 09:09:27 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 17.12.2024 09:09:27 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 17.12.2024 09:09:27 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 17.12.2024 09:09:27 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 17.12.2024 09:09:27 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 17.12.2024 09:09:27 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 17.12.2024 09:09:27 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 17.12.2024 09:09:27 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 17.12.2024 09:09:27 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 17.12.2024 09:09:27 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 17.12.2024 09:09:27 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 17.12.2024 09:09:27 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 17.12.2024 09:09:27 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 17.12.2024 09:09:27 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... WARNING: 17.12.2024 09:09:27 GoToSplashScreenPanel() 'InGame_Shield' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 09:09:27 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 17.12.2024 09:09:30 PoolManager: Poolable 'Bullet_Rocket(Clone)' was already released! Ignore call ... LOG: 17.12.2024 09:09:30 PoolManager: Poolable 'Bullet_Rocket(Clone)' was already released! Ignore call ... LOG: 17.12.2024 09:09:30 PoolManager: Poolable 'Bullet_Rocket(Clone)' was already released! Ignore call ... LOG: 17.12.2024 09:09:30 PoolManager: Poolable 'Bullet_Rocket(Clone)' was already released! Ignore call ... LOG: 17.12.2024 09:09:30 PoolManager: Poolable 'Bullet_Rocket(Clone)' was already released! Ignore call ... LOG: 17.12.2024 09:09:33 DestroyDestructibleInScene() => Destructible_Crate_Pride_02 _02 LOG: 17.12.2024 09:09:33 DestroyDestructibleInScene() => Destructible_Crate_Pride_02 _03 LOG: 17.12.2024 09:09:34 DestroyDestructibleInScene() => Destructible_Barrel_Pride WARNING: 17.12.2024 09:09:37 <meshForOnDestroyVFX> for <NPC shopkeeper little robot> == null! No VFX-Effect can be played on destroy. LOG: 17.12.2024 09:09:37 CurrentRoom ReverbTheme isForest_Small WARNING: 17.12.2024 09:09:37 GoToSplashScreenPanel() 'InGame_Vendor' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 09:09:37 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 17.12.2024 09:09:40 CameraManager.SetFogRenderBeforeTransparent(toActive = True) LOG: 17.12.2024 09:09:43 DialogController.OnFocusedDialogAnswer() AnswerID: 0 LOG: 17.12.2024 09:09:43 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 17.12.2024 09:09:43 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 17.12.2024 09:09:43 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 17.12.2024 09:09:43 GetMappedKeyName(Use): Couldnt get ActionElementMap! LOG: 17.12.2024 09:09:43 initialises raritymodes LOG: 17.12.2024 09:09:43 equipmentRarity:Level_2 LOG: 17.12.2024 09:09:43 equipmentRarity:Level_2 LOG: 17.12.2024 09:09:43 equipmentRarity:Level_1 LOG: 17.12.2024 09:09:43 equipmentRarity:Level_2 LOG: 17.12.2024 09:09:43 equipmentRarity:Level_2 LOG: 17.12.2024 09:09:43 equipmentRarity:Level_2 LOG: 17.12.2024 09:09:43 equipmentRarity:Level_1 LOG: 17.12.2024 09:09:43 equipmentRarity:Level_3 LOG: 17.12.2024 09:09:43 equipmentRarity:Level_1 WARNING: 17.12.2024 09:09:43 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 09:09:43 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 09:09:43 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 09:09:43 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 09:09:43 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 09:09:43 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 09:09:43 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 17.12.2024 09:09:43 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 09:09:43 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 09:09:43 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 17.12.2024 09:09:43 Menu.UnloadMenuPanel => DefaultPanel LOG: 17.12.2024 09:09:45 LootContextPanel OnButtonSuccess => confirm WARNING: 17.12.2024 09:09:46 MechionaryManager.SetMechionaryEntryIsDirty(Item WEAPONADDIN_ElementalOrb) wurde kein passendes MechionaryEntry gefunden ... LOG: 17.12.2024 09:09:46 TryAddItem(WeaponAddin) => Items.Addins.EleOrbName LOG: 17.12.2024 09:09:47 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 17.12.2024 09:09:47 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 17.12.2024 09:09:47 CameraManager.SetFogRenderBeforeTransparent(toActive = False) LOG: 17.12.2024 09:09:48 Menu.UnloadMenuPanel => LootContext LOG: 17.12.2024 09:09:48 CurrentRoom ReverbTheme isForest_Open LOG: 17.12.2024 09:09:49 Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 17.12.2024 09:09:49 Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu) LOG: 17.12.2024 09:09:49 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 17.12.2024 09:09:49 OnWeaponSelectionChanged ID -> 0 LOG: 17.12.2024 09:09:49 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 17.12.2024 09:09:50 Menu.UnloadMenuPanel => DefaultPanel LOG: 17.12.2024 09:09:52 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 17.12.2024 09:09:53 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar' LOG: 17.12.2024 09:09:53 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 17.12.2024 09:09:53 Menu.UnloadMenuPanel => Inventar WARNING: 17.12.2024 09:09:55 Pool-init: Prefab VFX_Hit_ElementalOrb has no Poolable Component. Please attach it manually! WARNING: 17.12.2024 09:09:55 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. LOG: 17.12.2024 09:10:17 WindowManager.LoadMenu => EscapeMenu LOG: 17.12.2024 09:10:17 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 17.12.2024 09:10:17 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 17.12.2024 09:10:17 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 17.12.2024 09:10:17 Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu) LOG: 17.12.2024 09:10:18 WindowManager.UnloadMenu => EscapeMenu LOG: 17.12.2024 09:10:18 Menu.UnloadMenuPanel => ESC_Main LOG: 17.12.2024 09:10:18 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 17.12.2024 09:10:18 <color=silver>[RichPresenceManager] ChangeActivity to PrideArea .. LOG: 17.12.2024 09:10:20 WindowManager.LoadMenu => EscapeMenu LOG: 17.12.2024 09:10:20 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 17.12.2024 09:10:20 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 17.12.2024 09:10:20 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 17.12.2024 09:10:20 Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu) LOG: 17.12.2024 09:10:21 Menu.GoToPanel() 'MM_Options' transitionFade?: 'True' currentpanel is: 'ESC_Main' LOG: 17.12.2024 09:10:21 Menu.LoadMenuPanel => MM_Options (MenuID: EscapeMenu) WARNING: 17.12.2024 09:10:21 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 17.12.2024 09:10:21 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 17.12.2024 09:10:21 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 09:10:21 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 09:10:21 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 09:10:21 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! LOG: 17.12.2024 09:10:22 Menu.UnloadMenuPanel => ESC_Main LOG: 17.12.2024 09:10:22 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel is: 'MM_Options' LOG: 17.12.2024 09:10:22 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 17.12.2024 09:10:23 WindowManager.UnloadMenu => EscapeMenu LOG: 17.12.2024 09:10:23 Menu.UnloadMenuPanel => ESC_Main LOG: 17.12.2024 09:10:23 Menu.UnloadMenuPanel => MM_Options LOG: 17.12.2024 09:10:23 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 17.12.2024 09:10:23 <color=silver>[RichPresenceManager] ChangeActivity to PrideArea .. LOG: 17.12.2024 09:10:24 CurrentRoom ReverbTheme isForest_Open LOG: 17.12.2024 09:10:24 TrySpawnEnemy PRIDE_Stationary_Tower delay 1,75 LOG: 17.12.2024 09:10:24 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 LOG: 17.12.2024 09:10:24 TrySpawnEnemy PRIDE_Bastion delay 1,75 LOG: 17.12.2024 09:10:24 TrySpawnEnemy PRIDE_Drone delay 1,75 WARNING: 17.12.2024 09:10:24 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Drone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 17.12.2024 09:10:24 TrySpawnEnemy PRIDE_Sp00derBomber delay 1,75 WARNING: 17.12.2024 09:10:24 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Sp00derBomber in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 17.12.2024 09:10:24 AddEnemy MitronEmpire_Stationary_Generator_01 WARNING: 17.12.2024 09:10:24 MitronEmpire_Stationary_Generator_01 (StickyStoneStudio.MOODS.TowerGenerator): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 17.12.2024 09:10:24 AddEnemy MitronEmpire_Stationary_Generator WARNING: 17.12.2024 09:10:24 MitronEmpire_Stationary_Generator (StickyStoneStudio.MOODS.TowerGenerator): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 17.12.2024 09:10:24 AddEnemy MitronEmpire_Stationary_Generator_02 WARNING: 17.12.2024 09:10:24 MitronEmpire_Stationary_Generator_02 (StickyStoneStudio.MOODS.TowerGenerator): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 17.12.2024 09:10:24 AddEnemy MitronEmpire_Stationary_Generator_03 WARNING: 17.12.2024 09:10:24 MitronEmpire_Stationary_Generator_03 (StickyStoneStudio.MOODS.TowerGenerator): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 17.12.2024 09:10:26 Language Text not found! (Path: Drone) WARNING: 17.12.2024 09:10:26 Failed to init life point display. IMech (EnemyBase) has already a lifePointDisplay! LOG: 17.12.2024 09:10:26 GetIconByBuffType called with buffType: Pride WARNING: 17.12.2024 09:10:26 Language Text not found! (Path: Drone) LOG: 17.12.2024 09:10:26 GetIconByBuffType called with buffType: Pride WARNING: 17.12.2024 09:10:26 Language Text not found! (Path: Drone) LOG: 17.12.2024 09:10:26 GetIconByBuffType called with buffType: Pride WARNING: 17.12.2024 09:10:26 Language Text not found! (Path: Drone) LOG: 17.12.2024 09:10:26 GetIconByBuffType called with buffType: Pride LOG: 17.12.2024 09:10:26 GetIconByBuffType called with buffType: Charming LOG: 17.12.2024 09:10:26 MitronEmpire_Stationary_Tower(Clone) (StickyStoneStudio.MOODS.StationaryTower)isCharmedByOwnerPlayer1 LOG: 17.12.2024 09:10:29 DestroyDestructibleInScene() => Vase_Normal_001 LOG: 17.12.2024 09:10:31 GetIconByBuffType called with buffType: Burning LOG: 17.12.2024 09:10:34 GetIconByBuffType called with buffType: Burning LOG: 17.12.2024 09:10:35 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 17.12.2024 09:10:35 GetIconByBuffType called with buffType: Burning LOG: 17.12.2024 09:10:35 GetIconByBuffType called with buffType: Burning LOG: 17.12.2024 09:10:35 GetIconByBuffType called with buffType: Burning LOG: 17.12.2024 09:10:36 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.CombustionName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 17.12.2024 09:10:36 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 17.12.2024 09:10:36 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 17.12.2024 09:10:36 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 17.12.2024 09:10:36 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 17.12.2024 09:10:36 PoolManager: Poolable 'DamageArea_Puddle_Spinnennetz(Clone)' was already released! Ignore call ... LOG: 17.12.2024 09:10:36 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 17.12.2024 09:10:36 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 17.12.2024 09:10:36 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 17.12.2024 09:10:36 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 17.12.2024 09:10:36 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 17.12.2024 09:10:36 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 17.12.2024 09:10:36 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 17.12.2024 09:10:36 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 17.12.2024 09:10:36 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 17.12.2024 09:10:36 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 17.12.2024 09:10:36 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 17.12.2024 09:10:36 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 17.12.2024 09:10:36 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 17.12.2024 09:10:36 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 17.12.2024 09:10:36 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 17.12.2024 09:10:36 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 17.12.2024 09:10:36 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 17.12.2024 09:10:36 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 17.12.2024 09:10:36 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 17.12.2024 09:10:36 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 17.12.2024 09:10:36 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 17.12.2024 09:10:36 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 17.12.2024 09:10:36 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 17.12.2024 09:10:36 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 17.12.2024 09:10:36 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 17.12.2024 09:10:36 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 17.12.2024 09:10:36 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 17.12.2024 09:10:36 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 17.12.2024 09:10:38 PoolManager: Poolable 'VFX_MechDebuff_Fire(Clone)' was already released! Ignore call ... LOG: 17.12.2024 09:10:38 PoolManager: Poolable 'VFX_MechDebuff_Fire(Clone)' was already released! Ignore call ... LOG: 17.12.2024 09:10:41 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.CombustionName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 17.12.2024 09:10:44 GetIconByBuffType called with buffType: Hullbreacher LOG: 17.12.2024 09:10:44 GetIconByBuffType called with buffType: Burning WARNING: 17.12.2024 09:10:44 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh WARNING: 17.12.2024 09:10:44 BuffManager.StartBuffEffect() for BUFFID: 229 is already started! LOG: 17.12.2024 09:10:44 GetIconByBuffType called with buffType: Burning WARNING: 17.12.2024 09:10:44 BuffManager.StartBuffEffect() for BUFFID: 230 is already started! LOG: 17.12.2024 09:10:44 GetIconByBuffType called with buffType: Burning WARNING: 17.12.2024 09:10:45 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh LOG: 17.12.2024 09:10:45 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 17.12.2024 09:10:45 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 17.12.2024 09:10:45 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 17.12.2024 09:10:46 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 09:10:46 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 09:10:46 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 09:10:47 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 09:10:47 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 09:10:47 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 09:10:47 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 09:10:47 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 09:10:47 PoolManager: Poolable 'VFX_MechDebuff_Fire(Clone)' was already released! Ignore call ... LOG: 17.12.2024 09:10:52 GetIconByBuffType called with buffType: Burning WARNING: 17.12.2024 09:10:53 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh LOG: 17.12.2024 09:10:55 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 09:10:55 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 09:10:55 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 09:10:55 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 09:10:55 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 09:10:55 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 09:10:55 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 09:10:55 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 09:10:57 GetIconByBuffType called with buffType: Burning LOG: 17.12.2024 09:11:01 GetIconByBuffType called with buffType: Hullbreacher LOG: 17.12.2024 09:11:03 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 17.12.2024 09:11:03 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 17.12.2024 09:11:03 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 17.12.2024 09:11:04 GetIconByBuffType called with buffType: Hullbreacher LOG: 17.12.2024 09:11:04 GetIconByBuffType called with buffType: Burning WARNING: 17.12.2024 09:11:04 BuffManager.StartBuffEffect() for BUFFID: 238 is already started! LOG: 17.12.2024 09:11:05 GetIconByBuffType called with buffType: Burning LOG: 17.12.2024 09:11:05 GetIconByBuffType called with buffType: Burning WARNING: 17.12.2024 09:11:05 BuffManager.StartBuffEffect() for BUFFID: 240 is already started! LOG: 17.12.2024 09:11:08 GetIconByBuffType called with buffType: Burning LOG: 17.12.2024 09:11:08 GetIconByBuffType called with buffType: Frostbite LOG: 17.12.2024 09:11:08 PoolManager: Poolable 'VFX_MechDebuff_Fire(Clone)' was already released! Ignore call ... LOG: 17.12.2024 09:11:14 GetIconByBuffType called with buffType: Hullbreacher LOG: 17.12.2024 09:11:14 GetIconByBuffType called with buffType: Burning LOG: 17.12.2024 09:11:14 GetIconByBuffType called with buffType: Burning WARNING: 17.12.2024 09:11:14 BuffManager.StartBuffEffect() for BUFFID: 252 is already started! LOG: 17.12.2024 09:11:14 GetIconByBuffType called with buffType: Burning LOG: 17.12.2024 09:11:14 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 17.12.2024 09:11:14 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 17.12.2024 09:11:15 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 17.12.2024 09:11:17 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 09:11:17 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 09:11:17 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 09:11:17 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 09:11:17 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 09:11:17 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... WARNING: 17.12.2024 09:11:18 Sound problem with Burning buff: Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.Buff.BuffUpdate (StickyStoneStudio.MOODS.Buff currentBuff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.BuffManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LOG: 17.12.2024 09:11:21 CurrentRoom ReverbTheme isForest_Small WARNING: 17.12.2024 09:11:21 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 17.12.2024 09:11:22 CameraManager.SetFogRenderBeforeTransparent(toActive = True) ERROR: 17.12.2024 09:11:22 Destroying components immediately is not permitted during physics trigger/contact, animation event callbacks, rendering callbacks or OnValidate. You must use Destroy instead. VolumetricFogAndMist.VolumetricFog:DestroyRenderComponent() VolumetricFogAndMist.VolumetricFog:set_renderBeforeTransparent(Boolean) StickyStoneStudio.MOODS.CameraManager:SetFogRenderBeforeTransparent(Boolean) StickyStoneStudio.MOODS.<SmoothTranslateFromToTransform>d__90:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.CameraController:SmoothTranslateToTransform(Transform, Single, Transform) StickyStoneStudio.MOODS.<FadeCoru>d__82:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.FocusedDialogController:ShowDialog(DialogController, FocusedDialogLayoutType, Sprite, String, Nullable`1, Boolean, Single, Transform, Transform, Nullable`1, Owner, Boolean) StickyStoneStudio.MOODS.DialogController:StartDialog(Owner, Nullable`1) StickyStoneStudio.MOODS.DialogController:OnTriggerEnterStay(Collider) WARNING: 17.12.2024 09:11:25 MechionaryManager.SetMechionaryEntryIsDirty(Quest BASE_AsterBuilding) wurde kein passendes MechionaryEntry gefunden ... LOG: 17.12.2024 09:11:25 showQuestComplete: Gießkannendilemma LOG: 17.12.2024 09:11:25 Quest Completed: Gießkannendilemma LOG: 17.12.2024 09:11:25 SAVE GAME => Erect Cawk id:1 guid:e8609128-4dda-4ac4-b595-dd52bfac5b0f LOG: 17.12.2024 09:11:25 Displayable active subtask: TheGardenersPlea is null LOG: 17.12.2024 09:11:25 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 17.12.2024 09:11:25 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 17.12.2024 09:11:26 CameraManager.SetFogRenderBeforeTransparent(toActive = False) LOG: 17.12.2024 09:11:26 Displayable active subtask: TheGardenersPlea is null LOG: 17.12.2024 09:11:26 Menu.UnloadMenuPanel => DefaultPanel LOG: 17.12.2024 09:11:28 CurrentRoom ReverbTheme isForest_Open LOG: 17.12.2024 09:11:29 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 17.12.2024 09:11:29 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 17.12.2024 09:11:29 Menu.UnloadMenuPanel => Info LOG: 17.12.2024 09:11:31 DestroyDestructibleInScene() => Destructible_Barrel_Pride LOG: 17.12.2024 09:11:31 DestroyDestructibleInScene() => Vase_Wood_001 WARNING: 17.12.2024 09:11:32 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 17.12.2024 09:11:34 CurrentRoom ReverbTheme isForest_Small LOG: 17.12.2024 09:11:36 CurrentRoom ReverbTheme isForest_Small LOG: 17.12.2024 09:11:37 CurrentRoom ReverbTheme isForest_Open LOG: 17.12.2024 09:11:37 TrySpawnEnemy PRIDE_Gambot delay 1,75 LOG: 17.12.2024 09:11:37 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 WARNING: 17.12.2024 09:11:37 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot_Range in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 17.12.2024 09:11:37 TrySpawnEnemy PRIDE_Gambot delay 1,75 WARNING: 17.12.2024 09:11:37 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 17.12.2024 09:11:37 TrySpawnEnemy PRIDE_Gambot delay 1,75 WARNING: 17.12.2024 09:11:37 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 17.12.2024 09:11:39 Language Text not found! (Path: Drone) LOG: 17.12.2024 09:11:39 GetIconByBuffType called with buffType: Pride WARNING: 17.12.2024 09:11:39 Language Text not found! (Path: Drone) LOG: 17.12.2024 09:11:39 GetIconByBuffType called with buffType: Pride WARNING: 17.12.2024 09:11:39 Language Text not found! (Path: Drone) LOG: 17.12.2024 09:11:39 GetIconByBuffType called with buffType: Pride WARNING: 17.12.2024 09:11:39 Language Text not found! (Path: Drone) LOG: 17.12.2024 09:11:39 GetIconByBuffType called with buffType: Pride LOG: 17.12.2024 09:11:39 GetIconByBuffType called with buffType: Charming LOG: 17.12.2024 09:11:39 MitronEmpire_Gambot(Clone) (StickyStoneStudio.MOODS.Gambot)isCharmedByOwnerPlayer1 LOG: 17.12.2024 09:11:40 GetIconByBuffType called with buffType: Charming LOG: 17.12.2024 09:11:40 MitronEmpire_Gambot_Range(Clone) (StickyStoneStudio.MOODS.Gambot)isCharmedByOwnerPlayer1 LOG: 17.12.2024 09:11:40 GetIconByBuffType called with buffType: Charming LOG: 17.12.2024 09:11:40 MitronEmpire_Gambot(Clone) (StickyStoneStudio.MOODS.Gambot)isCharmedByOwnerPlayer1 LOG: 17.12.2024 09:11:40 GetIconByBuffType called with buffType: Charming LOG: 17.12.2024 09:11:40 MitronEmpire_Gambot(Clone) (StickyStoneStudio.MOODS.Gambot)isCharmedByOwnerPlayer1 WARNING: 17.12.2024 09:11:45 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh WARNING: 17.12.2024 09:11:46 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot(Clone)' is not on a navmesh LOG: 17.12.2024 09:11:48 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 17.12.2024 09:11:49 GetIconByBuffType called with buffType: Burning WARNING: 17.12.2024 09:11:49 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot(Clone)' is not on a navmesh LOG: 17.12.2024 09:11:49 Displayable active subtask: TheGardenersPlea is null LOG: 17.12.2024 09:11:49 Displayable active subtask: TheGardenersPlea is null WARNING: 17.12.2024 09:11:51 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot(Clone)' is not on a navmesh LOG: 17.12.2024 09:11:51 Displayable active subtask: TheGardenersPlea is null LOG: 17.12.2024 09:11:51 Displayable active subtask: TheGardenersPlea is null LOG: 17.12.2024 09:11:51 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 17.12.2024 09:11:51 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 17.12.2024 09:11:51 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 17.12.2024 09:11:51 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 17.12.2024 09:11:51 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 17.12.2024 09:11:51 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 17.12.2024 09:11:51 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 17.12.2024 09:11:51 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 17.12.2024 09:11:51 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 17.12.2024 09:11:51 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 17.12.2024 09:11:51 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 17.12.2024 09:11:51 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 17.12.2024 09:11:51 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 17.12.2024 09:11:52 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 17.12.2024 09:11:52 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 17.12.2024 09:11:52 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 17.12.2024 09:11:52 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 17.12.2024 09:11:52 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 17.12.2024 09:11:52 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 17.12.2024 09:11:53 Menu.UnloadMenuPanel => DefaultPanel WARNING: 17.12.2024 09:11:53 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 17.12.2024 09:11:54 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 17.12.2024 09:11:55 DestroyDestructibleInScene() => Destructible_VaseBirne_Closed LOG: 17.12.2024 09:11:55 DestroyDestructibleInScene() => Destructible_VaseBauch LOG: 17.12.2024 09:11:55 DestroyDestructibleInScene() => Destructible_Barrel_Pride LOG: 17.12.2024 09:11:56 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 17.12.2024 09:11:56 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 17.12.2024 09:11:57 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 17.12.2024 09:11:57 Menu.UnloadMenuPanel => Info WARNING: 17.12.2024 09:11:58 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 17.12.2024 09:11:59 WindowManager.LoadMenu => EscapeMenu LOG: 17.12.2024 09:11:59 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 17.12.2024 09:11:59 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 17.12.2024 09:11:59 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 17.12.2024 09:11:59 Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu) LOG: 17.12.2024 09:12:00 WindowManager.UnloadMenu => EscapeMenu LOG: 17.12.2024 09:12:00 Menu.UnloadMenuPanel => ESC_Main LOG: 17.12.2024 09:12:00 Displayable active subtask: TheGardenersPlea is null LOG: 17.12.2024 09:12:00 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 17.12.2024 09:12:00 <color=silver>[RichPresenceManager] ChangeActivity to PrideArea .. LOG: 17.12.2024 09:12:01 Displayable active subtask: TheGardenersPlea is null LOG: 17.12.2024 09:12:01 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 17.12.2024 09:12:01 Menu.GoToPanel() 'AbilitySkillContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 17.12.2024 09:12:01 Menu.LoadMenuPanel => AbilitySkillContext (MenuID: InGameMenu) LOG: 17.12.2024 09:12:02 Menu.UnloadMenuPanel => DefaultPanel LOG: 17.12.2024 09:12:09 (AbilitySkillContextController.OnButtonSuccess) Interaction: confirm, owner: Player1, player.Owner: Player1, isVisible: True, SkillPointsAvailableForPlayer: 1 LOG: 17.12.2024 09:12:09 AbilitySkillContextController.ConfirmChosenSkill() Try open ... LOG: 17.12.2024 09:12:09 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.HullbreachName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 17.12.2024 09:12:09 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.EleOrbName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 17.12.2024 09:12:09 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.CombustionName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 17.12.2024 09:12:09 TryAddWeapon(Items.Weapons.CrossbowName) => Items.Weapons.CrossbowName 1 LOG: 17.12.2024 09:12:09 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.HullbreachName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 17.12.2024 09:12:09 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.EleOrbName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 17.12.2024 09:12:09 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.CombustionName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 17.12.2024 09:12:10 (AbilitySkillContextController.OnButtonSuccess) Interaction: back, owner: Player1, player.Owner: Player1, isVisible: True, SkillPointsAvailableForPlayer: 0 LOG: 17.12.2024 09:12:10 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'AbilitySkillContext' LOG: 17.12.2024 09:12:10 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 17.12.2024 09:12:10 Menu.UnloadMenuPanel => AbilitySkillContext LOG: 17.12.2024 09:12:12 CurrentRoom ReverbTheme isForest_Open LOG: 17.12.2024 09:12:12 TrySpawnEnemy PRIDE_Bastion delay 1,75 LOG: 17.12.2024 09:12:12 TrySpawnEnemy PRIDE_Gambot delay 1,75 LOG: 17.12.2024 09:12:12 TrySpawnEnemy PRIDE_Bastion delay 1,75 LOG: 17.12.2024 09:12:12 TrySpawnEnemy PRIDE_Nincodemus delay 1,75 WARNING: 17.12.2024 09:12:12 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Nincodemus in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 17.12.2024 09:12:12 TrySpawnEnemy PRIDE_Gambot delay 1,75 WARNING: 17.12.2024 09:12:12 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 17.12.2024 09:12:14 Language Text not found! (Path: Drone) LOG: 17.12.2024 09:12:14 GetIconByBuffType called with buffType: Pride WARNING: 17.12.2024 09:12:14 Language Text not found! (Path: Drone) LOG: 17.12.2024 09:12:14 GetIconByBuffType called with buffType: Pride WARNING: 17.12.2024 09:12:14 Language Text not found! (Path: Drone) WARNING: 17.12.2024 09:12:14 Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy MitronEmpire_Bastion(Clone) is not the same! WARNING: 17.12.2024 09:12:14 Failed to init life point display. IMech (EnemyBase) has already a lifePointDisplay! LOG: 17.12.2024 09:12:14 GetIconByBuffType called with buffType: Pride WARNING: 17.12.2024 09:12:14 Language Text not found! (Path: Drone) LOG: 17.12.2024 09:12:14 GetIconByBuffType called with buffType: Pride WARNING: 17.12.2024 09:12:14 Language Text not found! (Path: Drone) LOG: 17.12.2024 09:12:14 GetIconByBuffType called with buffType: Pride WARNING: 17.12.2024 09:12:16 Failed to create agent because it is not close enough to the NavMesh WARNING: 17.12.2024 09:12:16 Language Text not found! (Path: Drone) WARNING: 17.12.2024 09:12:16 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! LOG: 17.12.2024 09:12:16 Dash: Collide with PRIDE_LevelA_Mesh_StoneFence_Base LOG: 17.12.2024 09:12:16 Target Position is not on Navmesh Pos:(314.29, 0.05, 287.85) WARNING: 17.12.2024 09:12:17 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot(Clone)' is not on a navmesh LOG: 17.12.2024 09:12:17 Displayable active subtask: TheGardenersPlea is null LOG: 17.12.2024 09:12:17 Displayable active subtask: TheGardenersPlea is null WARNING: 17.12.2024 09:12:20 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot(Clone)' is not on a navmesh LOG: 17.12.2024 09:12:20 Displayable active subtask: TheGardenersPlea is null LOG: 17.12.2024 09:12:20 Displayable active subtask: TheGardenersPlea is null LOG: 17.12.2024 09:12:20 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 17.12.2024 09:12:20 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 17.12.2024 09:12:20 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 17.12.2024 09:12:20 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 17.12.2024 09:12:24 Failed to create agent because it is not close enough to the NavMesh WARNING: 17.12.2024 09:12:24 Language Text not found! (Path: Drone) WARNING: 17.12.2024 09:12:24 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! WARNING: 17.12.2024 09:12:24 Failed to create agent because it is not close enough to the NavMesh WARNING: 17.12.2024 09:12:24 Language Text not found! (Path: Drone) WARNING: 17.12.2024 09:12:24 Failed to create agent because it is not close enough to the NavMesh WARNING: 17.12.2024 09:12:24 Language Text not found! (Path: Drone) WARNING: 17.12.2024 09:12:24 Failed to create agent because it is not close enough to the NavMesh WARNING: 17.12.2024 09:12:24 Language Text not found! (Path: Drone) WARNING: 17.12.2024 09:12:24 Failed to create agent because it is not close enough to the NavMesh WARNING: 17.12.2024 09:12:24 Language Text not found! (Path: Drone) WARNING: 17.12.2024 09:12:27 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! LOG: 17.12.2024 09:12:32 GetIconByBuffType called with buffType: Hullbreacher LOG: 17.12.2024 09:12:32 GetIconByBuffType called with buffType: Burning WARNING: 17.12.2024 09:12:32 BuffManager.StartBuffEffect() for BUFFID: 277 is already started! LOG: 17.12.2024 09:12:32 GetIconByBuffType called with buffType: Burning LOG: 17.12.2024 09:12:33 GetIconByBuffType called with buffType: Burning WARNING: 17.12.2024 09:12:33 BuffManager.StartBuffEffect() for BUFFID: 285 is already started! LOG: 17.12.2024 09:12:33 GetIconByBuffType called with buffType: Burning WARNING: 17.12.2024 09:12:33 BuffManager.StartBuffEffect() for BUFFID: 286 is already started! LOG: 17.12.2024 09:12:33 GetIconByBuffType called with buffType: Burning LOG: 17.12.2024 09:12:34 GetIconByBuffType called with buffType: Burning LOG: 17.12.2024 09:12:34 GetIconByBuffType called with buffType: Frostbite WARNING: 17.12.2024 09:12:34 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh LOG: 17.12.2024 09:12:34 Displayable active subtask: TheGardenersPlea is null LOG: 17.12.2024 09:12:34 Displayable active subtask: TheGardenersPlea is null LOG: 17.12.2024 09:12:37 DestroyDestructibleInScene() => Destructible_Barrel_Pride LOG: 17.12.2024 09:12:39 DestroyDestructibleInScene() => Destructible_Barrel_Pride_01 LOG: 17.12.2024 09:12:39 PoolManager: Poolable 'VFX_MechDebuff_Fire(Clone)' was already released! Ignore call ... LOG: 17.12.2024 09:12:40 PoolManager: Poolable 'VFX_MechDebuff_Fire(Clone)' was already released! Ignore call ... WARNING: 17.12.2024 09:12:43 Failed to create agent because it is not close enough to the NavMesh WARNING: 17.12.2024 09:12:43 Language Text not found! (Path: Drone) WARNING: 17.12.2024 09:12:43 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! WARNING: 17.12.2024 09:12:44 Failed to create agent because it is not close enough to the NavMesh WARNING: 17.12.2024 09:12:44 Language Text not found! (Path: Drone) WARNING: 17.12.2024 09:12:44 Failed to create agent because it is not close enough to the NavMesh WARNING: 17.12.2024 09:12:44 Language Text not found! (Path: Drone) WARNING: 17.12.2024 09:12:44 Failed to create agent because it is not close enough to the NavMesh WARNING: 17.12.2024 09:12:44 Language Text not found! (Path: Drone) WARNING: 17.12.2024 09:12:44 Failed to create agent because it is not close enough to the NavMesh WARNING: 17.12.2024 09:12:44 Language Text not found! (Path: Drone) WARNING: 17.12.2024 09:12:47 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! LOG: 17.12.2024 09:12:48 GetIconByBuffType called with buffType: Burning WARNING: 17.12.2024 09:12:48 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Nincodemus(Clone)' is not on a navmesh LOG: 17.12.2024 09:12:48 Displayable active subtask: TheGardenersPlea is null LOG: 17.12.2024 09:12:48 Displayable active subtask: TheGardenersPlea is null LOG: 17.12.2024 09:12:50 PoolManager: Poolable 'Bullet_Spike_ThrowableBomb(Clone)' was already released! Ignore call ... LOG: 17.12.2024 09:12:50 PoolManager: Poolable 'Bullet_Spike_ThrowableBomb(Clone)' was already released! Ignore call ... LOG: 17.12.2024 09:12:59 GetIconByBuffType called with buffType: Burning LOG: 17.12.2024 09:13:01 GetIconByBuffType called with buffType: Hullbreacher LOG: 17.12.2024 09:13:01 GetIconByBuffType called with buffType: Burning WARNING: 17.12.2024 09:13:01 BuffManager.StartBuffEffect() for BUFFID: 306 is already started! LOG: 17.12.2024 09:13:01 GetIconByBuffType called with buffType: Burning WARNING: 17.12.2024 09:13:04 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh LOG: 17.12.2024 09:13:04 Displayable active subtask: TheGardenersPlea is null LOG: 17.12.2024 09:13:04 TrySpawnEnemy PRIDE_Nincodemus delay 1,75 LOG: 17.12.2024 09:13:04 TrySpawnEnemy PRIDE_Bastion delay 1,75 LOG: 17.12.2024 09:13:06 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 17.12.2024 09:13:06 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 17.12.2024 09:13:06 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 17.12.2024 09:13:06 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 17.12.2024 09:13:06 GetIconByBuffType called with buffType: Burning EXCEPTION: 17.12.2024 09:13:06 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MechStateDisplay.InitBuffDurationDisplay (UnityEngine.Transform parentTransform, StickyStoneStudio.MOODS.Entity _entity, UnityEngine.Sprite icon, UnityEngine.Color color) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.InGameUIController.CreateMechStateDisplay (StickyStoneStudio.MOODS.Entity _entity, UnityEngine.Color color, UnityEngine.Sprite icon, StickyStoneStudio.MOODS.MechStateDisplayType mechStateDisplayType, System.Nullable`1[T] addin) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.CreateMechStateDisplay () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.StartBuff () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.BuffManager.StartBuffEffect (StickyStoneStudio.MOODS.Buff buff, StickyStoneStudio.MOODS.IMech mech, StickyStoneStudio.MOODS.IMech ownerOfBuff) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea.IMechEntersArea (StickyStoneStudio.MOODS.IMech CacheMech_Enter) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) LOG: 17.12.2024 09:13:06 GetIconByBuffType called with buffType: Burning EXCEPTION: 17.12.2024 09:13:06 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MechStateDisplay.InitBuffDurationDisplay (UnityEngine.Transform parentTransform, StickyStoneStudio.MOODS.Entity _entity, UnityEngine.Sprite icon, UnityEngine.Color color) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.InGameUIController.CreateMechStateDisplay (StickyStoneStudio.MOODS.Entity _entity, UnityEngine.Color color, UnityEngine.Sprite icon, StickyStoneStudio.MOODS.MechStateDisplayType mechStateDisplayType, System.Nullable`1[T] addin) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.CreateMechStateDisplay () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.StartBuff () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.BuffManager.StartBuffEffect (StickyStoneStudio.MOODS.Buff buff, StickyStoneStudio.MOODS.IMech mech, StickyStoneStudio.MOODS.IMech ownerOfBuff) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea.IMechEntersArea (StickyStoneStudio.MOODS.IMech CacheMech_Enter) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) LOG: 17.12.2024 09:13:06 GetIconByBuffType called with buffType: Burning EXCEPTION: 17.12.2024 09:13:06 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MechStateDisplay.InitBuffDurationDisplay (UnityEngine.Transform parentTransform, StickyStoneStudio.MOODS.Entity _entity, UnityEngine.Sprite icon, UnityEngine.Color color) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.InGameUIController.CreateMechStateDisplay (StickyStoneStudio.MOODS.Entity _entity, UnityEngine.Color color, UnityEngine.Sprite icon, StickyStoneStudio.MOODS.MechStateDisplayType mechStateDisplayType, System.Nullable`1[T] addin) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.CreateMechStateDisplay () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.StartBuff () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.BuffManager.StartBuffEffect (StickyStoneStudio.MOODS.Buff buff, StickyStoneStudio.MOODS.IMech mech, StickyStoneStudio.MOODS.IMech ownerOfBuff) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea.IMechEntersArea (StickyStoneStudio.MOODS.IMech CacheMech_Enter) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) WARNING: 17.12.2024 09:13:06 Language Text not found! (Path: Drone) LOG: 17.12.2024 09:13:06 GetIconByBuffType called with buffType: Pride WARNING: 17.12.2024 09:13:06 Language Text not found! (Path: Drone) WARNING: 17.12.2024 09:13:06 Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy MitronEmpire_Bastion(Clone) is not the same! LOG: 17.12.2024 09:13:06 GetIconByBuffType called with buffType: Pride LOG: 17.12.2024 09:13:06 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 17.12.2024 09:13:06 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 17.12.2024 09:13:06 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 17.12.2024 09:13:06 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 17.12.2024 09:13:06 GetIconByBuffType called with buffType: Burning LOG: 17.12.2024 09:13:07 GetIconByBuffType called with buffType: Burning WARNING: 17.12.2024 09:13:07 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Nincodemus(Clone)' is not on a navmesh LOG: 17.12.2024 09:13:07 Displayable active subtask: TheGardenersPlea is null LOG: 17.12.2024 09:13:07 Displayable active subtask: TheGardenersPlea is null LOG: 17.12.2024 09:13:07 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 17.12.2024 09:13:13 PoolManager: Poolable 'VFX_MechDebuff_Fire(Clone)' was already released! Ignore call ... LOG: 17.12.2024 09:13:15 DestroyDestructibleInScene() => Destructible_Barrel_Pride_02 LOG: 17.12.2024 09:13:18 GetIconByBuffType called with buffType: Frostbite LOG: 17.12.2024 09:13:19 GetIconByBuffType called with buffType: Burning LOG: 17.12.2024 09:13:21 GetIconByBuffType called with buffType: Burning LOG: 17.12.2024 09:13:24 PoolManager: Poolable 'VFX_MechDebuff_Fire(Clone)' was already released! Ignore call ... LOG: 17.12.2024 09:13:29 GetIconByBuffType called with buffType: Hullbreacher LOG: 17.12.2024 09:13:29 GetIconByBuffType called with buffType: Burning WARNING: 17.12.2024 09:13:29 BuffManager.StartBuffEffect() for BUFFID: 358 is already started! LOG: 17.12.2024 09:13:29 GetIconByBuffType called with buffType: Burning LOG: 17.12.2024 09:13:31 GetIconByBuffType called with buffType: Burning WARNING: 17.12.2024 09:13:31 BuffManager.StartBuffEffect() for BUFFID: 360 is already started! LOG: 17.12.2024 09:13:31 Displayable active subtask: TheGardenersPlea is null WARNING: 17.12.2024 09:13:31 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 09:13:31 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 09:13:31 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 09:13:31 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 09:13:33 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 09:13:34 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 17.12.2024 09:13:34 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 17.12.2024 09:13:34 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 17.12.2024 09:13:34 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 17.12.2024 09:13:34 Menu.UnloadMenuPanel => DefaultPanel LOG: 17.12.2024 09:13:34 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 09:13:34 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 09:13:34 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 09:13:34 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 09:13:34 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 09:13:34 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 09:13:34 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 09:13:34 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 09:13:34 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 09:13:34 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 09:13:34 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 09:13:34 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 09:13:34 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 09:13:34 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 09:13:34 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 09:13:34 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 09:13:34 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 09:13:34 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 09:13:34 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 09:13:34 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... WARNING: 17.12.2024 09:13:35 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh LOG: 17.12.2024 09:13:35 PoolManager: Poolable 'VFX_MechDebuff_Fire(Clone)' was already released! Ignore call ... LOG: 17.12.2024 09:13:37 DestroyDestructibleInScene() => Destructible_VaseBirne_Closed LOG: 17.12.2024 09:13:37 DestroyDestructibleInScene() => Destructible_VaseBauch_Closed_01 LOG: 17.12.2024 09:13:38 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 17.12.2024 09:13:38 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 17.12.2024 09:13:38 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 17.12.2024 09:13:38 Menu.UnloadMenuPanel => Info LOG: 17.12.2024 09:13:40 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 17.12.2024 09:13:44 CurrentRoom ReverbTheme isForest_Small WARNING: 17.12.2024 09:13:44 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. LOG: 17.12.2024 09:13:45 OpenChest DelayedCall: CHESTTYPE: Weapon LOG: 17.12.2024 09:13:45 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 17.12.2024 09:13:45 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 17.12.2024 09:13:45 GoToSplashScreenPanel() 'InGame_Items_Weapons' failed. Splashscreens are disabled in the Build. LOG: 17.12.2024 09:13:45 Displayable active subtask: TheGardenersPlea is null LOG: 17.12.2024 09:13:46 Menu.UnloadMenuPanel => DefaultPanel LOG: 17.12.2024 09:13:48 LootContextPanel OnButtonSuccess => confirm LOG: 17.12.2024 09:13:49 TryAddWeapon(Items.Weapons.IonDriveRifleName) => Items.Weapons.IonDriveRifleName 2 LOG: 17.12.2024 09:13:49 Displayable active subtask: TheGardenersPlea is null LOG: 17.12.2024 09:13:50 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 17.12.2024 09:13:50 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 17.12.2024 09:13:50 Menu.UnloadMenuPanel => LootContext LOG: 17.12.2024 09:13:51 DestroyDestructibleInScene() => Destructible_VaseBirne_WhiteFlowers LOG: 17.12.2024 09:13:52 DestroyDestructibleInScene() => Destructible_VaseBauch LOG: 17.12.2024 09:13:52 DestroyDestructibleInScene() => Destructible_Barrel_small_Lies WARNING: 17.12.2024 09:13:53 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 09:13:53 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 17.12.2024 09:14:02 WindowManager.LoadMenu => EscapeMenu LOG: 17.12.2024 09:14:02 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 17.12.2024 09:14:02 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 17.12.2024 09:14:02 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 17.12.2024 09:14:02 Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu) LOG: 17.12.2024 09:14:04 WindowManager.UnloadMenu => EscapeMenu LOG: 17.12.2024 09:14:04 Menu.UnloadMenuPanel => ESC_Main LOG: 17.12.2024 09:14:04 Displayable active subtask: TheGardenersPlea is null LOG: 17.12.2024 09:14:04 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 17.12.2024 09:14:04 <color=silver>[RichPresenceManager] ChangeActivity to PrideArea .. LOG: 17.12.2024 09:14:05 Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 17.12.2024 09:14:05 Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu) LOG: 17.12.2024 09:14:05 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 17.12.2024 09:14:05 OnWeaponSelectionChanged ID -> 0 LOG: 17.12.2024 09:14:05 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 17.12.2024 09:14:05 Menu.UnloadMenuPanel => DefaultPanel LOG: 17.12.2024 09:14:06 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 17.12.2024 09:14:06 Shootable1WeaponAddinsInventory_OnElementGrabbed() => <color=white>DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' <color=white>FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' <color=white>ToList: -Index# 0' <color=white>Clone?: 'False' <color=white>SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 17.12.2024 09:14:07 Shootable2WeaponAddinsInventory_OnElementDropped() => <color=white>DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' <color=white>FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' <color=white>ToList: Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' <color=white>Clone?: 'False' <color=white>SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 17.12.2024 09:14:07 Shootable2WeaponAddinsInventory_OnElementAdded() => <color=white>DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' <color=white>FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' <color=white>ToList: Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' <color=white>Clone?: 'False' <color=white>SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 17.12.2024 09:14:07 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.HullbreachName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 17.12.2024 09:14:07 OnWeaponSelectionChanged ID -> 1 LOG: 17.12.2024 09:14:07 OnWeaponAddinShootable2SelectionChanged ID -> 0 LOG: 17.12.2024 09:14:08 Shootable1WeaponAddinsInventory_OnElementGrabbed() => <color=white>DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' <color=white>FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' <color=white>ToList: -Index# 0' <color=white>Clone?: 'False' <color=white>SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 17.12.2024 09:14:08 Shootable2WeaponAddinsInventory_OnElementDropped() => <color=white>DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' <color=white>FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' <color=white>ToList: Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' <color=white>Clone?: 'False' <color=white>SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 17.12.2024 09:14:08 Shootable2WeaponAddinsInventory_OnElementAdded() => <color=white>DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' <color=white>FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' <color=white>ToList: Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' <color=white>Clone?: 'False' <color=white>SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 17.12.2024 09:14:08 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.EleOrbName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 17.12.2024 09:14:08 OnWeaponAddinShootable2SelectionChanged ID -> 0 LOG: 17.12.2024 09:14:09 Shootable1WeaponAddinsInventory_OnElementGrabbed() => <color=white>DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' <color=white>FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' <color=white>ToList: -Index# 0' <color=white>Clone?: 'False' <color=white>SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 17.12.2024 09:14:09 Shootable2WeaponAddinsInventory_OnElementDropped() => <color=white>DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' <color=white>FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' <color=white>ToList: Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 2' <color=white>Clone?: 'False' <color=white>SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 17.12.2024 09:14:09 Shootable2WeaponAddinsInventory_OnElementAdded() => <color=white>DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' <color=white>FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' <color=white>ToList: Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 2' <color=white>Clone?: 'False' <color=white>SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 17.12.2024 09:14:09 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.CombustionName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 17.12.2024 09:14:09 OnWeaponAddinShootable2SelectionChanged ID -> 0 LOG: 17.12.2024 09:14:10 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar' LOG: 17.12.2024 09:14:10 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 17.12.2024 09:14:10 Menu.UnloadMenuPanel => Inventar LOG: 17.12.2024 09:14:12 CurrentRoom ReverbTheme isForest_Open LOG: 17.12.2024 09:14:19 CurrentRoom ReverbTheme isForest_Small WARNING: 17.12.2024 09:14:19 GoToSplashScreenPanel() 'InGame_Vendor' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 09:14:19 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 17.12.2024 09:14:29 CurrentRoom ReverbTheme isForest_Open LOG: 17.12.2024 09:16:06 CurrentRoom ReverbTheme isForest_Open WARNING: 17.12.2024 09:16:06 GoToSplashScreenPanel() 'InGame_BossDialog' failed. Splashscreens are disabled in the Build. LOG: 17.12.2024 09:16:06 TrySpawnEnemy PRIDE_Boss_Valerie delay 1,75 WARNING: 17.12.2024 09:16:06 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(8# Typ_Boss)_Miniboss_Degrees180/CullingContainer/Static/PRIDE_LM_StatueGuardian_03/Statue_Base" WARNING: 17.12.2024 09:16:06 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 17.12.2024 09:16:11 CameraManager.SetFogRenderBeforeTransparent(toActive = True) LOG: 17.12.2024 09:16:20 DialogController.OnFocusedDialogAnswer() AnswerID: 7 LOG: 17.12.2024 09:16:23 CameraManager.SetFogRenderBeforeTransparent(toActive = False) LOG: 17.12.2024 09:16:23 Displayable active subtask: TheGardenersPlea is null LOG: 17.12.2024 09:16:24 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 17.12.2024 09:16:25 GetIconByBuffType called with buffType: Hullbreacher LOG: 17.12.2024 09:16:25 GetIconByBuffType called with buffType: Burning WARNING: 17.12.2024 09:16:25 BuffManager.StartBuffEffect() for BUFFID: 405 is already started! LOG: 17.12.2024 09:16:25 GetIconByBuffType called with buffType: Burning LOG: 17.12.2024 09:16:25 GetIconByBuffType called with buffType: Burning LOG: 17.12.2024 09:16:37 GetIconByBuffType called with buffType: Burning LOG: 17.12.2024 09:16:37 PoolManager: Poolable 'VFX_MechDebuff_Fire(Clone)' was already released! Ignore call ... LOG: 17.12.2024 09:16:37 GetIconByBuffType called with buffType: Hullbreacher LOG: 17.12.2024 09:16:37 GetIconByBuffType called with buffType: Burning LOG: 17.12.2024 09:16:37 GetIconByBuffType called with buffType: Burning WARNING: 17.12.2024 09:16:37 BuffManager.StartBuffEffect() for BUFFID: 476 is already started! LOG: 17.12.2024 09:16:51 WindowManager.LoadMenu => ResultMenu LOG: 17.12.2024 09:16:51 ResultMenu.SetVisibility(value False, _transitionFade:False ) LOG: 17.12.2024 09:16:51 ResultMenu.SetVisibility(value True, _transitionFade:True ) LOG: 17.12.2024 09:16:51 GameSession.UpdateProgress(DRITY) => SessionGUID: '2f66c07ac879' GameSeed: P4O9-X6ML SeededCalls:181 SeededCallsLastDungeon:77 DDepth: 1 NDDepth: 2 FromHomeBase?: False LOG: 17.12.2024 09:16:51 UpdatePlayerProgress LOG: 17.12.2024 09:16:51 SAVE GAME => Erect Cawk id:1 guid:e8609128-4dda-4ac4-b595-dd52bfac5b0f LOG: 17.12.2024 09:16:53 resetBetQuests LOG: 17.12.2024 09:16:53 SAVE GAME => Erect Cawk id:1 guid:e8609128-4dda-4ac4-b595-dd52bfac5b0f LOG: 17.12.2024 09:16:53 CreateAndSetNewGameSessionObject() => Seed: P4O9-X6ML LOG: 17.12.2024 09:16:53 GameSession.UpdateProgress(DRITY) => SessionGUID: '61b151f521c4' GameSeed: P4O9-X6ML SeededCalls:181 SeededCallsLastDungeon:77 DDepth: 1 NDDepth: 2 FromHomeBase?: False LOG: 17.12.2024 09:16:53 UpdatePlayerProgress LOG: 17.12.2024 09:16:53 GameSession.UpdateProgress(DRITY) => SessionGUID: '61b151f521c4' GameSeed: P4O9-X6ML SeededCalls:181 SeededCallsLastDungeon:77 DDepth: 1 NDDepth: 2 FromHomeBase?: False LOG: 17.12.2024 09:16:53 UpdatePlayerProgress LOG: 17.12.2024 09:16:54 PoolManager: Poolable 'VFX_MechDebuff_Fire(Clone)' was already released! Ignore call ... LOG: 17.12.2024 09:17:09 ResultMenu summary log: Active Player count: 1 Offline Player count: 0 -GetTopScore return 0 Position/Scale of RCleared resetted. DeltaPos:(0.50, 0.30, 0.00) DeltaScale: (0.01, 0.01, 0.01) Position/Scale of DTaken resetted. DeltaPos:(0.50, -0.20, 0.00) DeltaScale: (0.01, 0.01, 0.01) Position/Scale of MDef resetted. DeltaPos:(0.50, 0.30, 0.00) DeltaScale: (0.01, 0.01, 0.01) Correct score displayed for Player1 Position/Scale of DDelt resetted. DeltaPos:(0.50, -0.20, 0.00) DeltaScale: (0.01, 0.01, 0.01) Sound Stopped and released (SFXEvent_SmallPunchScreen,SFXEvent_ShowingScoreSound,SFXEvent_ReelingSound) WARNING: 17.12.2024 09:17:11 Language Text not found! (Path: Töte Gräfin Valerie, die Verbannte) LOG: 17.12.2024 09:17:11 Displayable active subtask: TheGardenersPlea is null WARNING: 17.12.2024 09:17:12 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Valerie(Clone)' is not on a navmesh LOG: 17.12.2024 09:17:12 ResultMenu.SetVisibility(value False, _transitionFade:False ) LOG: 17.12.2024 09:17:12 LoadingMenu.SetCurrentLoadingScreen() => Base LOG: 17.12.2024 09:17:12 NEW GAMESEED: 'NS3P-9D8?' resetSeededCalls: True LOG: 17.12.2024 09:17:12 is Loading Quests LOG: 17.12.2024 09:17:12 loaded mechionary progress for savegame:Erect Cawk LOG: 17.12.2024 09:17:12 PoolManager: Poolable 'VFX_Projectile_Fire_small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 09:17:12 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 17.12.2024 09:17:12 PoolManager: Poolable 'VFX_Projectile_Fire_small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 09:17:12 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 17.12.2024 09:17:12 PoolManager: Poolable 'VFX_Projectile_Fire_small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 09:17:12 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 17.12.2024 09:17:12 PoolManager: Poolable 'VFX_Projectile_Lightning(Clone)' was already released! Ignore call ... LOG: 17.12.2024 09:17:12 PoolManager: Poolable 'VFX_Hit_Lightning(Clone)' was already released! Ignore call ... LOG: 17.12.2024 09:17:12 PoolManager: Poolable 'VFX_Projectile_Lightning(Clone)' was already released! Ignore call ... LOG: 17.12.2024 09:17:12 PoolManager: Poolable 'VFX_Hit_Lightning(Clone)' was already released! Ignore call ... LOG: 17.12.2024 09:17:12 PoolManager: Poolable 'VFX_Projectile_Fire_small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 09:17:12 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 17.12.2024 09:17:12 PoolManager: Poolable 'VFX_Projectile_Fire_small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 09:17:12 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 17.12.2024 09:17:12 PoolManager: Poolable 'VFX_Projectile_Fire_small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 09:17:12 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 17.12.2024 09:17:12 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 17.12.2024 09:17:12 PoolManager: Poolable 'VFX_Hit_Charm(Clone)' was already released! Ignore call ... LOG: 17.12.2024 09:17:12 PoolManager: Poolable 'VFX_Spiderbot_Projectile_Trail(Clone)' was already released! Ignore call ... LOG: 17.12.2024 09:17:12 PoolManager: Poolable 'VFX_Spiderbot_Hit(Clone)' was already released! Ignore call ... LOG: 17.12.2024 09:17:12 PoolManager: Poolable 'VFX_Spiderbot_Projectile_Trail(Clone)' was already released! Ignore call ... LOG: 17.12.2024 09:17:12 PoolManager: Poolable 'VFX_Spiderbot_Hit(Clone)' was already released! Ignore call ... LOG: 17.12.2024 09:17:12 PoolManager: Poolable 'VFX_Spiderbot_Projectile_Trail(Clone)' was already released! Ignore call ... LOG: 17.12.2024 09:17:12 PoolManager: Poolable 'VFX_Spiderbot_Hit(Clone)' was already released! Ignore call ... LOG: 17.12.2024 09:17:12 PoolManager: Poolable 'VFX_Spiderbot_Projectile_Trail(Clone)' was already released! Ignore call ... LOG: 17.12.2024 09:17:12 PoolManager: Poolable 'VFX_Spiderbot_Hit(Clone)' was already released! Ignore call ... LOG: 17.12.2024 09:17:12 PoolManager: Poolable 'VFX_Spiderbot_Projectile_Trail(Clone)' was already released! Ignore call ... LOG: 17.12.2024 09:17:12 PoolManager: Poolable 'VFX_Spiderbot_Hit(Clone)' was already released! Ignore call ... LOG: 17.12.2024 09:17:12 PoolManager: Poolable 'VFX_Spiderbot_Projectile_Trail(Clone)' was already released! Ignore call ... LOG: 17.12.2024 09:17:12 PoolManager: Poolable 'VFX_Spiderbot_Hit(Clone)' was already released! Ignore call ... LOG: 17.12.2024 09:17:12 PoolManager: Poolable 'VFX_Spiderbot_Projectile_Trail(Clone)' was already released! Ignore call ... LOG: 17.12.2024 09:17:12 PoolManager: Poolable 'VFX_Spiderbot_Hit(Clone)' was already released! Ignore call ... LOG: 17.12.2024 09:17:12 PoolManager: Poolable 'VFX_Spiderbot_Projectile_Trail(Clone)' was already released! Ignore call ... LOG: 17.12.2024 09:17:12 PoolManager: Poolable 'VFX_Spiderbot_Hit(Clone)' was already released! Ignore call ... LOG: 17.12.2024 09:17:12 PoolManager: Poolable 'VFX_Spiderbot_Projectile_Trail(Clone)' was already released! Ignore call ... LOG: 17.12.2024 09:17:12 PoolManager: Poolable 'VFX_Spiderbot_Hit(Clone)' was already released! Ignore call ... LOG: 17.12.2024 09:17:12 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 17.12.2024 09:17:12 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 17.12.2024 09:17:12 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 17.12.2024 09:17:12 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 17.12.2024 09:17:12 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 17.12.2024 09:17:12 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 17.12.2024 09:17:12 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 17.12.2024 09:17:12 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 17.12.2024 09:17:12 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 17.12.2024 09:17:12 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 17.12.2024 09:17:12 PoolManager: Poolable 'VFX_Projectile_Fire_small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 09:17:12 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 17.12.2024 09:17:12 PoolManager: Poolable 'VFX_Projectile_Lightning(Clone)' was already released! Ignore call ... LOG: 17.12.2024 09:17:12 PoolManager: Poolable 'VFX_Hit_Lightning(Clone)' was already released! Ignore call ... LOG: 17.12.2024 09:17:12 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 17.12.2024 09:17:12 PoolManager: Poolable 'VFX_Spiderbot_Projectile_Trail(Clone)' was already released! Ignore call ... LOG: 17.12.2024 09:17:12 PoolManager: Poolable 'VFX_Spiderbot_Hit(Clone)' was already released! Ignore call ... LOG: 17.12.2024 09:17:12 PoolManager: Poolable 'VFX_Spiderbot_Projectile_Trail(Clone)' was already released! Ignore call ... LOG: 17.12.2024 09:17:12 PoolManager: Poolable 'VFX_Spiderbot_Hit(Clone)' was already released! Ignore call ... LOG: 17.12.2024 09:17:12 PoolManager: Poolable 'VFX_Spiderbot_Projectile_Trail(Clone)' was already released! Ignore call ... LOG: 17.12.2024 09:17:12 PoolManager: Poolable 'VFX_Spiderbot_Hit(Clone)' was already released! Ignore call ... LOG: 17.12.2024 09:17:12 PoolManager: Poolable 'VFX_Spiderbot_Projectile_Trail(Clone)' was already released! Ignore call ... LOG: 17.12.2024 09:17:12 PoolManager: Poolable 'VFX_Spiderbot_Hit(Clone)' was already released! Ignore call ... LOG: 17.12.2024 09:17:12 PoolManager: Poolable 'VFX_Spiderbot_Projectile_Trail(Clone)' was already released! Ignore call ... LOG: 17.12.2024 09:17:12 PoolManager: Poolable 'VFX_Spiderbot_Hit(Clone)' was already released! Ignore call ... LOG: 17.12.2024 09:17:12 PoolManager: Poolable 'VFX_Spiderbot_Projectile_Trail(Clone)' was already released! Ignore call ... LOG: 17.12.2024 09:17:12 PoolManager: Poolable 'VFX_Spiderbot_Hit(Clone)' was already released! Ignore call ... LOG: 17.12.2024 09:17:12 PoolManager: Poolable 'VFX_Projectile_Lightning(Clone)' was already released! Ignore call ... LOG: 17.12.2024 09:17:12 PoolManager: Poolable 'VFX_Hit_Lightning(Clone)' was already released! Ignore call ... LOG: 17.12.2024 09:17:12 PoolManager: Poolable 'VFX_Projectile_Lightning(Clone)' was already released! Ignore call ... LOG: 17.12.2024 09:17:12 PoolManager: Poolable 'VFX_Hit_Lightning(Clone)' was already released! Ignore call ... LOG: 17.12.2024 09:17:12 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 17.12.2024 09:17:12 PoolManager: Poolable 'VFX_Projectile_Lightning(Clone)' was already released! Ignore call ... LOG: 17.12.2024 09:17:12 PoolManager: Poolable 'VFX_Hit_Lightning(Clone)' was already released! Ignore call ... LOG: 17.12.2024 09:17:12 EvaluateEmotionalOvercharge() => Difficulty : Hardcore value 250 WARNING: 17.12.2024 09:17:12 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of Mech_Player(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... LOG: 17.12.2024 09:17:12 EvaluateEmotionalOvercharge() => Difficulty : Hardcore value 250 LOG: 17.12.2024 09:17:14 MapController: Change CurrentTheme from 'Stolz' to 'HomeBase' LOG: 17.12.2024 09:17:14 CreateHomeBase completed successfully. LOG: 17.12.2024 09:17:14 ResultMenu.SetVisibility(value False, _transitionFade:True ) LOG: 17.12.2024 09:17:14 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 17.12.2024 09:17:14 WindowManager.UnloadMenu => LoadingMenu LOG: 17.12.2024 09:17:14 EvaluateEmotionalOvercharge() => Difficulty : Hardcore value 250 LOG: 17.12.2024 09:17:14 CurrentRoom ReverbTheme isNone LOG: 17.12.2024 09:17:14 TryAddItem(Equipment) => Equipment_Arm_Love Arm LOG: 17.12.2024 09:17:14 TryAddItem(Equipment) => Equipment_Torso_Love Torso LOG: 17.12.2024 09:17:14 TryAddItem(Equipment) => Equipment_Foot_Love Foot LOG: 17.12.2024 09:17:14 TryAddItem(Equipment) => Equipment_Legs_Love Legs WARNING: 17.12.2024 09:17:14 Ambient VFX this room or lv theme is null LOG: 17.12.2024 09:17:14 CurrentRoom ReverbTheme isNone WARNING: 17.12.2024 09:17:19 Ambient VFX this room or lv theme is null LOG: 17.12.2024 09:17:19 CurrentRoom ReverbTheme isNone LOG: 17.12.2024 09:17:19 SAVE GAME => Erect Cawk id:1 guid:e8609128-4dda-4ac4-b595-dd52bfac5b0f WARNING: 17.12.2024 09:17:19 Language Text not found! (Path: Töte Gräfin Valerie, die Verbannte) LOG: 17.12.2024 09:17:19 <color=silver>[RichPresenceManager] ChangeActivity to AtTheBase .. LOG: 17.12.2024 09:17:19 CameraManager.SetFogRenderBeforeTransparent(toActive = True) ERROR: 17.12.2024 09:17:19 Destroying components immediately is not permitted during physics trigger/contact, animation event callbacks, rendering callbacks or OnValidate. You must use Destroy instead. VolumetricFogAndMist.VolumetricFog:DestroyRenderComponent() VolumetricFogAndMist.VolumetricFog:set_renderBeforeTransparent(Boolean) StickyStoneStudio.MOODS.CameraManager:SetFogRenderBeforeTransparent(Boolean) StickyStoneStudio.MOODS.<SmoothTranslateFromToTransform>d__90:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.CameraController:SmoothTranslateToTransform(Transform, Single, Transform) StickyStoneStudio.MOODS.<FadeCoru>d__82:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.FocusedDialogController:ShowDialog(DialogController, FocusedDialogLayoutType, Sprite, String, Nullable`1, Boolean, Single, Transform, Transform, Nullable`1, Owner, Boolean) StickyStoneStudio.MOODS.DialogController:StartDialog(Owner, Nullable`1) StickyStoneStudio.MOODS.DialogController:OnTriggerEnterStay(Collider) WARNING: 17.12.2024 09:17:20 GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 09:17:20 GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build. LOG: 17.12.2024 09:18:07 SAVE GAME => Erect Cawk id:1 guid:e8609128-4dda-4ac4-b595-dd52bfac5b0f LOG: 17.12.2024 09:18:09 CameraManager.SetFogRenderBeforeTransparent(toActive = False) WARNING: 17.12.2024 09:18:09 Language Text not found! (Path: Töte Gräfin Valerie, die Verbannte) |
| Date Modified | Username | Field | Change |
|---|---|---|---|
| 2024-12-17 11:35 | dhecklau | New Issue | |
| 2024-12-17 11:35 | dhecklau | File Added: grafik.png | |
| 2024-12-17 12:11 | jhuels | Status | new => acknowledged |
| 2024-12-17 13:35 | jhuels | Assigned To | => jhuels |
| 2024-12-17 13:35 | jhuels | Status | acknowledged => feedback |
| 2024-12-17 13:35 | jhuels | Note Added: 0000110 | |
| 2024-12-17 13:35 | jhuels | Assigned To | jhuels => |
| 2024-12-17 14:24 | dhecklau | Steps to Reproduce Updated | |
| 2024-12-17 14:24 | dhecklau | Note Added: 0000113 | |
| 2024-12-17 14:24 | dhecklau | File Added: MOODS_ 0.6.02.6003Log_17_12_2024_07_54_33.txt | |
| 2024-12-17 14:24 | dhecklau | Status | feedback => new |
| 2024-12-17 14:24 | dhecklau | Steps to Reproduce Updated | |
| 2024-12-17 14:25 | jhuels | Status | new => acknowledged |
| 2024-12-17 14:26 | jhuels | Assigned To | => jhuels |
| 2024-12-17 14:26 | jhuels | Status | acknowledged => assigned |
| 2024-12-17 14:54 | jhuels | Status | assigned => feedback |
| 2025-02-10 16:11 | jhuels | Status | feedback => closed |
| 2025-02-10 16:11 | jhuels | Resolution | open => fixed |