View Issue Details

IDProjectCategoryView StatusLast Update
0000194M.O.O.D.S.Functionality (Funktionalität)public2025-02-10 16:11
Reporterdhecklau Assigned Tojhuels  
PrioritynormalSeveritymajorReproducibilityhave not tried
Status closedResolutionfixed 
Summary0000194: Alloy Eraser Invisible
Description

Picked up a lvl 2 Sniper from a chest and it was invisible to the naked eye.

Steps To Reproduce

I already had a Weapon, can't remember the Add-Ins, but it was 1 or 2 at most

TagsNo tags attached.
Attach Tags
Attached Files
grafik.png (2,802,793 bytes)
Build Date

Activities

jhuels

2024-12-17 13:35

administrator   ~0000110

Need logs and more info which addins...

dhecklau

2024-12-17 14:24

manager   ~0000113

MOODS_ 0.6.02.6003Log_17_12_2024_07_54_33.txt (215,918 bytes)   
LOG: 17.12.2024 08:54:34 
ChangeResolution(3840 x 2160 @ -1Hz) Screen.width: 3840, Screen.hieght: 2160

LOG: 17.12.2024 08:54:34 
ChangeFullscreenMode(FullScreenWindow) Screen.fullScreenMode: FullScreenWindow

WARNING: 17.12.2024 08:54:34 
GetLocalizedText(languageKey: System.Language.English) Failed! currentLanguagePackage is null and was not inited!

WARNING: 17.12.2024 08:54:34 
GetLocalizedText(languageKey: System.Language.German) Failed! currentLanguagePackage is null and was not inited!

WARNING: 17.12.2024 08:54:34 
GetLocalizedText(languageKey: System.NativeGerman) Failed! currentLanguagePackage is null and was not inited!

WARNING: 17.12.2024 08:54:34 
GetLocalizedText(languageKey: System.Language.Chinese(Simplified)) Failed! currentLanguagePackage is null and was not inited!

WARNING: 17.12.2024 08:54:34 
GetLocalizedText(languageKey: System.NativeChinese(Simplified)) Failed! currentLanguagePackage is null and was not inited!

WARNING: 17.12.2024 08:54:34 
GetLocalizedText(languageKey: System.Language.Russian) Failed! currentLanguagePackage is null and was not inited!

WARNING: 17.12.2024 08:54:34 
GetLocalizedText(languageKey: System.NativeRussian) Failed! currentLanguagePackage is null and was not inited!

WARNING: 17.12.2024 08:54:34 
GetLocalizedText(languageKey: System.Language.Japanese) Failed! currentLanguagePackage is null and was not inited!

WARNING: 17.12.2024 08:54:34 
GetLocalizedText(languageKey: System.NativeJapanese) Failed! currentLanguagePackage is null and was not inited!

WARNING: 17.12.2024 08:54:34 
GetLocalizedText(languageKey: System.Language.Chinese(Traditional)) Failed! currentLanguagePackage is null and was not inited!

WARNING: 17.12.2024 08:54:34 
GetLocalizedText(languageKey: System.NativeChinese(Traditional)) Failed! currentLanguagePackage is null and was not inited!

WARNING: 17.12.2024 08:54:34 
GetLocalizedText(languageKey: System.Language.Korean) Failed! currentLanguagePackage is null and was not inited!

WARNING: 17.12.2024 08:54:34 
GetLocalizedText(languageKey: System.NativeKorean) Failed! currentLanguagePackage is null and was not inited!

WARNING: 17.12.2024 08:54:34 
GetLocalizedText(languageKey: System.Language.Ukrainian) Failed! currentLanguagePackage is null and was not inited!

WARNING: 17.12.2024 08:54:34 
GetLocalizedText(languageKey: System.NativeUkrainian) Failed! currentLanguagePackage is null and was not inited!

LOG: 17.12.2024 08:54:34 
Try to ChangeLanguage() to ENGLISH

WARNING: 17.12.2024 08:54:34 
DontDestroyOnLoad only works for root GameObjects or components on root GameObjects.

LOG: 17.12.2024 08:54:34 
RealLifeSessionsManager.DetermineCurrentSession() => The event 'Christmas' is triggered!

LOG: 17.12.2024 08:54:34 
NEW GAMESEED: 'IPJR-R1II' resetSeededCalls: True

WARNING: 17.12.2024 08:54:34 
GetIsBossEnemy (0# incorrect_settings_in_enemyprefab) is not in EnemyDatabase List! 

WARNING: 17.12.2024 08:54:34 
MechionaryManager.AddMechionaryGUIDEntry( ME_ENEMY_ANGER_Stationary_Turret_Wut_1e53e27cda94) was already added to list! check code ...

WARNING: 17.12.2024 08:54:34 
MechionaryManager.AddMechionaryGUIDEntry( ME_ENEMY_ANGER_Stationary_Sniper_Wut_1e53e27cda94) was already added to list! check code ...

ERROR: 17.12.2024 08:54:34 
SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. 
Member 'SecretRoomEntered' was not found.
  at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 
  at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0  
UnityEngine.Debug:LogError(Object)
StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String)
StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext)
System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream)
StickyStoneStudio.MOODS.SaveManager:CollectSaveGames()
StickyStoneStudio.MOODS.SaveManager:InitializeBehavior()
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize()
StickyStoneStudio.MOODS.GameManager:InitializeBehavior()
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize()


ERROR: 17.12.2024 08:54:34 
SaveGame Profile Loading Error (SerializationException): Failed to get 'difficultyWasSet' from GameProfile! Set it as 'False'. 
Member 'difficultyWasSet' was not found.
  at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.GameProfile..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 
  at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0  
UnityEngine.Debug:LogError(Object)
StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String)
StickyStoneStudio.MOODS.GameProfile:.ctor(SerializationInfo, StreamingContext)
System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream)
StickyStoneStudio.MOODS.SaveManager:CollectSaveGames()
StickyStoneStudio.MOODS.SaveManager:InitializeBehavior()
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize()
StickyStoneStudio.MOODS.GameManager:InitializeBehavior()
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize()


ERROR: 17.12.2024 08:54:34 
SaveGame Profile Loading Error (SerializationException): Failed to get 'difficultyWasSet' from GameProfile! Set it as 'False'. 
Member 'difficultyWasSet' was not found.
  at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.GameProfile..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 
  at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0  
UnityEngine.Debug:LogError(Object)
StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String)
StickyStoneStudio.MOODS.GameProfile:.ctor(SerializationInfo, StreamingContext)
System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream)
StickyStoneStudio.MOODS.SaveManager:CollectSaveGames()
StickyStoneStudio.MOODS.SaveManager:InitializeBehavior()
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize()
StickyStoneStudio.MOODS.GameManager:InitializeBehavior()
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize()


ERROR: 17.12.2024 08:54:34 
SaveGame Profile Loading Error (SerializationException): Failed to get 'difficulty' from GameProfile! Set it as 'Easy'. 
Member 'difficulty' was not found.
  at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.GameProfile..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 
  at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0  
UnityEngine.Debug:LogError(Object)
StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String)
StickyStoneStudio.MOODS.GameProfile:.ctor(SerializationInfo, StreamingContext)
System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream)
StickyStoneStudio.MOODS.SaveManager:CollectSaveGames()
StickyStoneStudio.MOODS.SaveManager:InitializeBehavior()
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize()
StickyStoneStudio.MOODS.GameManager:InitializeBehavior()
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize()


ERROR: 17.12.2024 08:54:34 
SaveGame Profile Loading Error (SerializationException): Failed to get 'Christmas_LastOpenedTime' from GameProfile! Set it as '01.01.0001 00:00:00'. 
Member 'Christmas_LastOpenedTime' was not found.
  at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.GameProfile..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 
  at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0  
UnityEngine.Debug:LogError(Object)
StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String)
StickyStoneStudio.MOODS.GameProfile:.ctor(SerializationInfo, StreamingContext)
System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream)
StickyStoneStudio.MOODS.SaveManager:CollectSaveGames()
StickyStoneStudio.MOODS.SaveManager:InitializeBehavior()
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize()
StickyStoneStudio.MOODS.GameManager:InitializeBehavior()
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize()


ERROR: 17.12.2024 08:54:34 
SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. 
Member 'SecretRoomEntered' was not found.
  at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 
  at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0  
UnityEngine.Debug:LogError(Object)
StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String)
StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext)
System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream)
StickyStoneStudio.MOODS.SaveManager:CollectSaveGames()
StickyStoneStudio.MOODS.SaveManager:InitializeBehavior()
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize()
StickyStoneStudio.MOODS.GameManager:InitializeBehavior()
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize()


ERROR: 17.12.2024 08:54:34 
SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. 
Member 'SecretRoomEntered' was not found.
  at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 
  at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0  
UnityEngine.Debug:LogError(Object)
StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String)
StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext)
System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream)
StickyStoneStudio.MOODS.SaveManager:CollectSaveGames()
StickyStoneStudio.MOODS.SaveManager:InitializeBehavior()
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize()
StickyStoneStudio.MOODS.GameManager:InitializeBehavior()
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize()


ERROR: 17.12.2024 08:54:34 
SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. 
Member 'SecretRoomEntered' was not found.
  at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 
  at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0  
UnityEngine.Debug:LogError(Object)
StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String)
StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext)
System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream)
StickyStoneStudio.MOODS.SaveManager:CollectSaveGames()
StickyStoneStudio.MOODS.SaveManager:InitializeBehavior()
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize()
StickyStoneStudio.MOODS.GameManager:InitializeBehavior()
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize()


ERROR: 17.12.2024 08:54:34 
SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. 
Member 'SecretRoomEntered' was not found.
  at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 
  at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0  
UnityEngine.Debug:LogError(Object)
StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String)
StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext)
System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream)
StickyStoneStudio.MOODS.SaveManager:CollectSaveGames()
StickyStoneStudio.MOODS.SaveManager:InitializeBehavior()
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize()
StickyStoneStudio.MOODS.GameManager:InitializeBehavior()
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize()


ERROR: 17.12.2024 08:54:34 
SaveGame Profile Loading Error (SerializationException): Failed to get 'difficultyWasSet' from GameProfile! Set it as 'False'. 
Member 'difficultyWasSet' was not found.
  at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.GameProfile..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 
  at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0  
UnityEngine.Debug:LogError(Object)
StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String)
StickyStoneStudio.MOODS.GameProfile:.ctor(SerializationInfo, StreamingContext)
System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream)
StickyStoneStudio.MOODS.SaveManager:CollectSaveGames()
StickyStoneStudio.MOODS.SaveManager:InitializeBehavior()
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize()
StickyStoneStudio.MOODS.GameManager:InitializeBehavior()
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize()


ERROR: 17.12.2024 08:54:34 
SaveGame Profile Loading Error (SerializationException): Failed to get 'difficulty' from GameProfile! Set it as 'Easy'. 
Member 'difficulty' was not found.
  at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.GameProfile..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 
  at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0  
UnityEngine.Debug:LogError(Object)
StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String)
StickyStoneStudio.MOODS.GameProfile:.ctor(SerializationInfo, StreamingContext)
System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream)
StickyStoneStudio.MOODS.SaveManager:CollectSaveGames()
StickyStoneStudio.MOODS.SaveManager:InitializeBehavior()
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize()
StickyStoneStudio.MOODS.GameManager:InitializeBehavior()
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize()


LOG: 17.12.2024 08:54:34 
<color=silver>MOODS Action-Roguelite by StickyStoneStudio GmbH | V.: 0.6.02.6003 | Mode: ReleaseAdmin
BUILD PLAYABLE with no restrictions

LOG: 17.12.2024 08:54:34 
WindowManager.LoadMenu => MainMenu

WARNING: 17.12.2024 08:54:34 
RealLifeSessionController Prefab () or parent () is null, cannot load game object.

LOG: 17.12.2024 08:54:34 
<color=silver>[RichPresenceManager] ChangeActivity to GeneralActivity ..

WARNING: 17.12.2024 08:54:34 
DontDestroyOnLoad only works for root GameObjects or components on root GameObjects.

WARNING: 17.12.2024 08:54:35 
Direct audio output mode not yet supported for this VideoPlayer backend. Use the AudioSource output mode instead.

LOG: 17.12.2024 08:54:35 
Menu.GoToPanel() 'MM_Default' transitionFade?: 'True' currentpanel was null.

LOG: 17.12.2024 08:54:35 
Menu.LoadMenuPanel => MM_Default (MenuID: MainMenu)

LOG: 17.12.2024 08:54:35 
<color=silver>[RichPresenceManager] ChangeActivity to GeneralActivity ..

LOG: 17.12.2024 08:54:35 
Menu.GoToPanel() 'MM_Default' transitionFade?: 'True' currentpanel is: 'MM_Default'

LOG: 17.12.2024 08:54:35 
<color=silver>[RichPresenceManager] ChangeActivity to GeneralActivity ..

LOG: 17.12.2024 08:54:46 
Menu.LoadMenuPanel => MM_ChoosePlayerClass (MenuID: MainMenu)

WARNING: 17.12.2024 08:54:46 
This TMPro text object does not have a cursor. If you want full edit functionality add a OSK_Cursor prefab as a child

LOG: 17.12.2024 08:54:47 
Menu.GoToPanel() 'MM_ChoosePlayerClass' transitionFade?: 'True' currentpanel is: 'MM_Default'

WARNING: 17.12.2024 08:54:47 
Menu.LoadMenuPanel MM_ChoosePlayerClass failed. It was Loaded before and is present in the scene! (MenuID: MainMenu)

WARNING: 17.12.2024 08:54:47 
GetMappedKeyName(Use): Couldnt get ActionElementMap!

WARNING: 17.12.2024 08:54:47 
GetMappedKeyName(Use): Couldnt get ActionElementMap!

WARNING: 17.12.2024 08:54:47 
GetMappedKeyName(TabRight): Couldnt get ActionElementMap!

WARNING: 17.12.2024 08:54:47 
GetMappedKeyName(TabRight): Couldnt get ActionElementMap!

WARNING: 17.12.2024 08:54:47 
GetMappedKeyName(TabLeft): Couldnt get ActionElementMap!

WARNING: 17.12.2024 08:54:47 
GetMappedKeyName(TabLeft): Couldnt get ActionElementMap!

LOG: 17.12.2024 08:54:47 
Menu.UnloadMenuPanel => MM_Default

LOG: 17.12.2024 08:55:43 
Delete Profile Confirmed!

LOG: 17.12.2024 08:55:43 
DeleteSaveGame f14b1b50-eeda-4488-9141-0079abde8da6

LOG: 17.12.2024 08:55:44 
Enter Name is Active

LOG: 17.12.2024 08:55:50 
SelectedProfilePlayerNameInputFieldValueChanged => e

LOG: 17.12.2024 08:55:51 
SelectedProfilePlayerNameInputFieldValueChanged => er

LOG: 17.12.2024 08:55:51 
SelectedProfilePlayerNameInputFieldValueChanged => ere

LOG: 17.12.2024 08:55:51 
SelectedProfilePlayerNameInputFieldValueChanged => er

LOG: 17.12.2024 08:55:52 
SelectedProfilePlayerNameInputFieldValueChanged => e

LOG: 17.12.2024 08:55:52 
SelectedProfilePlayerNameInputFieldValueChanged => 

LOG: 17.12.2024 08:55:52 
SelectedProfilePlayerNameInputFieldValueChanged => E

LOG: 17.12.2024 08:55:52 
SelectedProfilePlayerNameInputFieldValueChanged => Er

LOG: 17.12.2024 08:55:52 
SelectedProfilePlayerNameInputFieldValueChanged => Ere

LOG: 17.12.2024 08:55:53 
SelectedProfilePlayerNameInputFieldValueChanged => Erec

LOG: 17.12.2024 08:55:53 
SelectedProfilePlayerNameInputFieldValueChanged => Erect

LOG: 17.12.2024 08:55:53 
SelectedProfilePlayerNameInputFieldValueChanged => Erect 

LOG: 17.12.2024 08:56:08 
SelectedProfilePlayerNameInputFieldValueChanged => Erect C

LOG: 17.12.2024 08:56:08 
SelectedProfilePlayerNameInputFieldValueChanged => Erect Ca

LOG: 17.12.2024 08:56:08 
SelectedProfilePlayerNameInputFieldValueChanged => Erect Caw

LOG: 17.12.2024 08:56:09 
SelectedProfilePlayerNameInputFieldValueChanged => Erect Cawk

LOG: 17.12.2024 08:56:10 
Creating new Profile

LOG: 17.12.2024 08:56:10 
OnVersionChanges(4)

LOG: 17.12.2024 08:56:10 
SAVE GAME => Erect Cawk id:1 guid:e8609128-4dda-4ac4-b595-dd52bfac5b0f

LOG: 17.12.2024 08:56:10 
CreateAndSetNewGameSessionObject() => Seed: IPJR-R1II

WARNING: 17.12.2024 08:56:10 
UpdateGameSession() => can not update GameSession that was completed!

LOG: 17.12.2024 08:56:10 
is Loading Quests

WARNING: 17.12.2024 08:56:10 
MechionaryManager.GetEnemyNameFromEntry(enemyTyp: incorrect_settings_in_enemyprefab) could not be found. Mechionary Entry is missing!

WARNING: 17.12.2024 08:56:10 
GetIsBossEnemy (0# incorrect_settings_in_enemyprefab) is not in EnemyDatabase List! 

LOG: 17.12.2024 08:56:10 
loaded mechionary progress for savegame:Erect Cawk

LOG: 17.12.2024 08:56:10 
SelectedProfilePlayerNameInputFieldValueChanged => 

LOG: 17.12.2024 08:56:15 
LoadingMenu.SetCurrentLoadingScreen() => Base

LOG: 17.12.2024 08:56:17 
NEW GAMESEED: '18GC-J050' resetSeededCalls: True

LOG: 17.12.2024 08:56:17 
WindowManager.LoadMenu => InGameMenu

LOG: 17.12.2024 08:56:18 
WindowManager.UnloadMenu => MainMenu

LOG: 17.12.2024 08:56:18 
Menu.UnloadMenuPanel => MM_ChoosePlayerClass

LOG: 17.12.2024 08:56:18 
is Loading Quests

WARNING: 17.12.2024 08:56:18 
MechionaryManager.GetEnemyNameFromEntry(enemyTyp: incorrect_settings_in_enemyprefab) could not be found. Mechionary Entry is missing!

WARNING: 17.12.2024 08:56:18 
GetIsBossEnemy (0# incorrect_settings_in_enemyprefab) is not in EnemyDatabase List! 

LOG: 17.12.2024 08:56:18 
loaded mechionary progress for savegame:Erect Cawk

WARNING: 17.12.2024 08:56:18 
MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of Mech_Player(Clone) ! Consider Add it in the Prefab. Searching for Reference now ...

LOG: 17.12.2024 08:56:18 
EvaluateEmotionalOvercharge() => Difficulty : Hardcore value 250

ERROR: 17.12.2024 08:56:18 
RoomType MapSelector/Boss/Typ_Base but no MapSelector reference set! Room name: Tutorial 
UnityEngine.Debug:LogError(Object, Object)
StickyStoneStudio.MOODS.Room:InitRoom(RoomTyp, RoomRotation, Boolean, Boolean)
StickyStoneStudio.MOODS.<CreateRoomAdressable>d__142:MoveNext()
StickyStoneStudio.<Run>d__8:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)


LOG: 17.12.2024 08:56:18 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel was null.

LOG: 17.12.2024 08:56:18 
Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu)

LOG: 17.12.2024 08:56:18 
WindowManager.UnloadMenu => LoadingMenu

LOG: 17.12.2024 08:56:18 
EvaluateEmotionalOvercharge() => Difficulty : Hardcore value 250

WARNING: 17.12.2024 08:56:18 
PlayerFootStepAudioController.GetControlMap for room ROOM(0# Typ_Base)_Tutorial_Degrees0 is not possible. It has no splats!

LOG: 17.12.2024 08:56:18 
CurrentRoom ReverbTheme isNone

WARNING: 17.12.2024 08:56:19 
Ambient VFX this room or lv theme is null

LOG: 17.12.2024 08:56:19 
CurrentRoom ReverbTheme isNone

LOG: 17.12.2024 08:56:19 
Start Video: CUTSZENE_INTRO

WARNING: 17.12.2024 08:56:19 
Failed to create agent because it is not close enough to the NavMesh

WARNING: 17.12.2024 08:56:19 
Failed to create agent because it is not close enough to the NavMesh

WARNING: 17.12.2024 08:56:19 
Failed to create agent because it is not close enough to the NavMesh

WARNING: 17.12.2024 08:56:19 
Failed to create agent because it is not close enough to the NavMesh

WARNING: 17.12.2024 08:56:19 
Failed to create agent because it is not close enough to the NavMesh

WARNING: 17.12.2024 08:56:19 
HomeBase_Dummy(Clone) (StickyStoneStudio.MOODS.HomeBaseDummy): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning.

WARNING: 17.12.2024 08:56:19 
HomeBase_Dummy(Clone) (StickyStoneStudio.MOODS.HomeBaseDummy): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning.

WARNING: 17.12.2024 08:56:19 
HomeBase_Dummy(Clone) (StickyStoneStudio.MOODS.HomeBaseDummy): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning.

WARNING: 17.12.2024 08:56:19 
HomeBase_Dummy(Clone) (StickyStoneStudio.MOODS.HomeBaseDummy): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning.

WARNING: 17.12.2024 08:56:19 
HomeBase_Dummy(Clone) (StickyStoneStudio.MOODS.HomeBaseDummy): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning.

LOG: 17.12.2024 08:56:21 
End Video: CUTSZENE_INTRO

LOG: 17.12.2024 08:56:21 
WindowManager.UnloadVideoPlayerController ...

WARNING: 17.12.2024 08:56:48 
GoToSplashScreenPanel() 'WelcomeScreen' failed. Splashscreens are disabled in the Build.

WARNING: 17.12.2024 08:56:48 
Ambient VFX this room or lv theme is null

LOG: 17.12.2024 08:56:48 
CurrentRoom ReverbTheme isNone

LOG: 17.12.2024 08:56:48 
ActivateCheckpoint Checkpoint1

LOG: 17.12.2024 08:56:48 
SAVE GAME => Erect Cawk id:1 guid:e8609128-4dda-4ac4-b595-dd52bfac5b0f

LOG: 17.12.2024 08:56:48 
<color=silver>[RichPresenceManager] ChangeActivity to AtTheBase ..

WARNING: 17.12.2024 08:56:48 
GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build.

WARNING: 17.12.2024 08:56:48 
GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build.

LOG: 17.12.2024 08:56:48 
CameraManager.SetFogRenderBeforeTransparent(toActive = True)

ERROR: 17.12.2024 08:56:48 
Destroying components immediately is not permitted during physics trigger/contact, animation event callbacks, rendering callbacks or OnValidate. You must use Destroy instead. 
VolumetricFogAndMist.VolumetricFog:DestroyRenderComponent()
VolumetricFogAndMist.VolumetricFog:set_renderBeforeTransparent(Boolean)
StickyStoneStudio.MOODS.CameraManager:SetFogRenderBeforeTransparent(Boolean)
StickyStoneStudio.MOODS.<SmoothTranslateFromToTransform>d__90:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
StickyStoneStudio.MOODS.CameraController:SmoothTranslateToTransform(Transform, Single, Transform)
StickyStoneStudio.MOODS.<FadeCoru>d__82:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
StickyStoneStudio.MOODS.FocusedDialogController:ShowDialog(DialogController, FocusedDialogLayoutType, Sprite, String, Nullable`1, Boolean, Single, Transform, Transform, Nullable`1, Owner, Boolean)
StickyStoneStudio.MOODS.DialogController:StartDialog(Owner, Nullable`1)
StickyStoneStudio.MOODS.DialogController:OnTriggerEnterStay(Collider)


LOG: 17.12.2024 08:56:48 
Checkpoint reached! Checkpoint1

LOG: 17.12.2024 08:56:56 
CameraManager.SetFogRenderBeforeTransparent(toActive = False)

LOG: 17.12.2024 08:56:56 
Dialog completed! Checkpoint1

LOG: 17.12.2024 08:56:56 
Checkpoint complete! Checkpoint1

LOG: 17.12.2024 08:56:56 
ActivateCheckpoint Checkpoint2

LOG: 17.12.2024 08:57:20 
Checkpoint reached! Checkpoint2

LOG: 17.12.2024 08:57:23 
Dialog completed! Checkpoint2

LOG: 17.12.2024 08:57:25 
ActivateCheckpoint Checkpoint3

LOG: 17.12.2024 08:57:25 
Checkpoint complete! Checkpoint2

LOG: 17.12.2024 08:57:25 
Checkpoint reached! Checkpoint3

LOG: 17.12.2024 08:57:30 
TryAddWeapon(Items.Weapons.FusionFlintlockName) => Items.Weapons.FusionFlintlockName 1

LOG: 17.12.2024 08:57:50 
Dialog completed! Checkpoint3

LOG: 17.12.2024 08:57:51 
DestroyDestructibleInScene() => Levelmodule_Barrel_05

LOG: 17.12.2024 08:57:51 
DestroyDestructibleInScene() => Levelmodule_Crate_04

LOG: 17.12.2024 08:57:52 
DestroyDestructibleInScene() => Levelmodule_Crate_05

LOG: 17.12.2024 08:57:52 
DestroyDestructibleInScene() => Levelmodule_Crate_06

LOG: 17.12.2024 08:57:53 
ActivateCheckpoint Checkpoint4

LOG: 17.12.2024 08:57:53 
Checkpoint complete! Checkpoint3

LOG: 17.12.2024 08:57:53 
Checkpoint reached! Checkpoint4

LOG: 17.12.2024 08:57:58 
Dialog completed! Checkpoint4

LOG: 17.12.2024 08:57:58 
ActivateCheckpoint Checkpoint5

LOG: 17.12.2024 08:57:58 
Checkpoint complete! Checkpoint4

LOG: 17.12.2024 08:57:58 
QuestComplete! Checkpoint4

WARNING: 17.12.2024 08:57:58 
GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build.

LOG: 17.12.2024 08:58:01 
Checkpoint reached! Checkpoint5

LOG: 17.12.2024 08:58:03 
Dialog completed! Checkpoint5

LOG: 17.12.2024 08:58:05 
DestroyDestructibleInScene() => Levelmodule_Barrel_03

LOG: 17.12.2024 08:58:07 
DestroyDestructibleInScene() => Levelmodule_Barrel_04

LOG: 17.12.2024 08:58:14 
ActivateCheckpoint Checkpoint6

LOG: 17.12.2024 08:58:14 
Checkpoint complete! Checkpoint5

LOG: 17.12.2024 08:58:14 
QuestComplete! Checkpoint5

LOG: 17.12.2024 08:58:15 
OpenChest DelayedCall: CHESTTYPE: Tutorial

LOG: 17.12.2024 08:58:15 
Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel'

LOG: 17.12.2024 08:58:15 
Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu)

LOG: 17.12.2024 08:58:15 
Menu.UnloadMenuPanel => DefaultPanel

LOG: 17.12.2024 08:58:21 
LootContextPanel OnButtonSuccess => confirm

LOG: 17.12.2024 08:58:22 
TryAddItem(WeaponAddin) => Items.Addins.SideloaderName

LOG: 17.12.2024 08:58:23 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext'

LOG: 17.12.2024 08:58:23 
Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu)

LOG: 17.12.2024 08:58:24 
Menu.UnloadMenuPanel => LootContext

LOG: 17.12.2024 08:58:25 
Checkpoint reached! Checkpoint6

LOG: 17.12.2024 08:58:30 
Dialog completed! Checkpoint6

LOG: 17.12.2024 08:58:30 
Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel'

LOG: 17.12.2024 08:58:30 
Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu)

LOG: 17.12.2024 08:58:30 
OnWeaponAddinShootable1SelectionChanged ID -> 0

LOG: 17.12.2024 08:58:30 
OnWeaponSelectionChanged ID -> 0

LOG: 17.12.2024 08:58:30 
OnWeaponAddinShootable1SelectionChanged ID -> 0

LOG: 17.12.2024 08:58:31 
Menu.UnloadMenuPanel => DefaultPanel

LOG: 17.12.2024 08:58:31 
OnWeaponAddinShootable1SelectionChanged ID -> 0

LOG: 17.12.2024 08:58:31 
WeaponAddinsInventory_OnElementGrabbed() => <color=white>DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)'
<color=white>FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0'
<color=white>ToList: -Index# 0'
<color=white>Clone?: 'False'
<color=white>SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)'

LOG: 17.12.2024 08:58:32 
Shootable1WeaponAddinsInventory_OnElementDropped() => <color=white>DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)'
<color=white>FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0'
<color=white>ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1'
<color=white>Clone?: 'False'
<color=white>SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)'

LOG: 17.12.2024 08:58:32 
Shootable1WeaponAddinsInventory_OnElementAdded() => <color=white>DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)'
<color=white>FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0'
<color=white>ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1'
<color=white>Clone?: 'False'
<color=white>SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)'

LOG: 17.12.2024 08:58:32 
MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.CombustionName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin]

LOG: 17.12.2024 08:58:32 
ActivateCheckpoint Checkpoint7

LOG: 17.12.2024 08:58:32 
Checkpoint complete! Checkpoint6

LOG: 17.12.2024 08:58:32 
QuestComplete! Checkpoint6

LOG: 17.12.2024 08:58:32 
OnWeaponAddinShootable1SelectionChanged ID -> 0

LOG: 17.12.2024 08:58:32 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar'

LOG: 17.12.2024 08:58:32 
Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu)

LOG: 17.12.2024 08:58:33 
Menu.UnloadMenuPanel => Inventar

LOG: 17.12.2024 08:58:34 
DestroyDestructibleInScene() => Levelmodule_Crate_02

LOG: 17.12.2024 08:58:35 
Checkpoint reached! Checkpoint7

LOG: 17.12.2024 08:58:54 
Dialog completed! Checkpoint7

LOG: 17.12.2024 08:58:56 
GetIconByBuffType called with buffType: Burning

LOG: 17.12.2024 08:58:56 
DestroyDestructibleInScene() => ExplosiveDestructible

LOG: 17.12.2024 08:58:56 
DestroyDestructibleInScene() => Levelmodule_Crate_01

LOG: 17.12.2024 08:58:56 
DestroyDestructibleInScene() => Levelmodule_Barrel

LOG: 17.12.2024 08:58:57 
DestroyDestructibleInScene() => ExplosiveDestructible

LOG: 17.12.2024 08:58:58 
DestroyDestructibleInScene() => Levelmodule_Crate_07

LOG: 17.12.2024 08:59:00 
ActivateCheckpoint Checkpoint8

LOG: 17.12.2024 08:59:00 
Checkpoint complete! Checkpoint7

LOG: 17.12.2024 08:59:00 
QuestComplete! Checkpoint7

LOG: 17.12.2024 08:59:01 
GetIconByBuffType called with buffType: Burning

LOG: 17.12.2024 08:59:01 
DestroyDestructibleInScene() => ExplosiveDestructible

LOG: 17.12.2024 08:59:05 
QuestComplete! Checkpoint7

LOG: 17.12.2024 08:59:07 
Checkpoint reached! Checkpoint8

LOG: 17.12.2024 08:59:15 
Dialog completed! Checkpoint8

WARNING: 17.12.2024 08:59:16 
GoToSplashScreenPanel() 'Base_MoodSetterStation' failed. Splashscreens are disabled in the Build.

LOG: 17.12.2024 08:59:17 
TryAddWeapon(Items.Weapons.FusionFlintlockName) => Items.Weapons.FusionFlintlockName 1

LOG: 17.12.2024 08:59:17 
TryAddItem(Equipment) => Equipment_Arm_Pride Arm

LOG: 17.12.2024 08:59:17 
TryAddItem(Equipment) => Equipment_Torso_Anger Torso

LOG: 17.12.2024 08:59:17 
TryAddItem(Equipment) => Equipment_Foot_Anger Foot

LOG: 17.12.2024 08:59:17 
TryAddItem(Equipment) => Equipment_Legs_Pride Legs

LOG: 17.12.2024 08:59:18 
Skill Easygoing has reached its Maxlevel

LOG: 17.12.2024 08:59:18 
ActivateCheckpoint Checkpoint9

LOG: 17.12.2024 08:59:18 
Checkpoint complete! Checkpoint8

LOG: 17.12.2024 08:59:18 
QuestComplete! Checkpoint8

LOG: 17.12.2024 08:59:18 
Checkpoint reached! Checkpoint9

LOG: 17.12.2024 08:59:22 
Dialog completed! Checkpoint9

WARNING: 17.12.2024 08:59:22 
GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build.

LOG: 17.12.2024 08:59:23 
QuestComplete! Checkpoint9

LOG: 17.12.2024 08:59:24 
ActivateCheckpoint Checkpoint10

LOG: 17.12.2024 08:59:24 
Checkpoint complete! Checkpoint9

LOG: 17.12.2024 08:59:24 
Checkpoint reached! Checkpoint10

LOG: 17.12.2024 08:59:32 
InGameUIController.OnPlayerAbilityRecharging => Player1

LOG: 17.12.2024 08:59:32 
InGameUIController.OnPlayerAbilityRecharging => Player1

LOG: 17.12.2024 08:59:36 
Dialog completed! Checkpoint10

LOG: 17.12.2024 08:59:36 
SAVE GAME => Erect Cawk id:1 guid:e8609128-4dda-4ac4-b595-dd52bfac5b0f

LOG: 17.12.2024 08:59:36 
Checkpoint complete! Checkpoint10

LOG: 17.12.2024 08:59:39 
EvaluateEmotionalOvercharge() => Difficulty : Hardcore value 250

LOG: 17.12.2024 08:59:39 
LoadingMenu.SetCurrentLoadingScreen() => Base

LOG: 17.12.2024 08:59:39 
NEW GAMESEED: 'P4O9-X6ML' resetSeededCalls: True

LOG: 17.12.2024 08:59:39 
is Loading Quests

WARNING: 17.12.2024 08:59:39 
MechionaryManager.GetEnemyNameFromEntry(enemyTyp: incorrect_settings_in_enemyprefab) could not be found. Mechionary Entry is missing!

WARNING: 17.12.2024 08:59:39 
GetIsBossEnemy (0# incorrect_settings_in_enemyprefab) is not in EnemyDatabase List! 

LOG: 17.12.2024 08:59:39 
loaded mechionary progress for savegame:Erect Cawk

WARNING: 17.12.2024 08:59:40 
MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of Mech_Player(Clone) ! Consider Add it in the Prefab. Searching for Reference now ...

LOG: 17.12.2024 08:59:40 
EvaluateEmotionalOvercharge() => Difficulty : Hardcore value 250

LOG: 17.12.2024 08:59:41 
CreateHomeBase completed successfully.

LOG: 17.12.2024 08:59:41 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel'

LOG: 17.12.2024 08:59:41 
WindowManager.UnloadMenu => LoadingMenu

LOG: 17.12.2024 08:59:41 
EvaluateEmotionalOvercharge() => Difficulty : Hardcore value 250

LOG: 17.12.2024 08:59:41 
CurrentRoom ReverbTheme isNone

LOG: 17.12.2024 08:59:41 
TryAddItem(Equipment) => Equipment_Arm_Pride Arm

LOG: 17.12.2024 08:59:41 
TryAddItem(Equipment) => Equipment_Torso_Anger Torso

LOG: 17.12.2024 08:59:41 
TryAddItem(Equipment) => Equipment_Foot_Anger Foot

LOG: 17.12.2024 08:59:41 
TryAddItem(Equipment) => Equipment_Legs_Pride Legs

WARNING: 17.12.2024 08:59:41 
Ambient VFX this room or lv theme is null

LOG: 17.12.2024 08:59:41 
CurrentRoom ReverbTheme isNone

WARNING: 17.12.2024 08:59:47 
Ambient VFX this room or lv theme is null

LOG: 17.12.2024 08:59:47 
CurrentRoom ReverbTheme isNone

LOG: 17.12.2024 08:59:47 
SAVE GAME => Erect Cawk id:1 guid:e8609128-4dda-4ac4-b595-dd52bfac5b0f

LOG: 17.12.2024 08:59:47 
<color=silver>[RichPresenceManager] ChangeActivity to AtTheBase ..

LOG: 17.12.2024 08:59:47 
CameraManager.SetFogRenderBeforeTransparent(toActive = True)

ERROR: 17.12.2024 08:59:47 
Destroying components immediately is not permitted during physics trigger/contact, animation event callbacks, rendering callbacks or OnValidate. You must use Destroy instead. 
VolumetricFogAndMist.VolumetricFog:DestroyRenderComponent()
VolumetricFogAndMist.VolumetricFog:set_renderBeforeTransparent(Boolean)
StickyStoneStudio.MOODS.CameraManager:SetFogRenderBeforeTransparent(Boolean)
StickyStoneStudio.MOODS.<SmoothTranslateFromToTransform>d__90:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
StickyStoneStudio.MOODS.CameraController:SmoothTranslateToTransform(Transform, Single, Transform)
StickyStoneStudio.MOODS.<FadeCoru>d__82:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
StickyStoneStudio.MOODS.FocusedDialogController:ShowDialog(DialogController, FocusedDialogLayoutType, Sprite, String, Nullable`1, Boolean, Single, Transform, Transform, Nullable`1, Owner, Boolean)
StickyStoneStudio.MOODS.DialogController:StartDialog(Owner, Nullable`1)
StickyStoneStudio.MOODS.DialogController:OnTriggerEnterStay(Collider)


WARNING: 17.12.2024 08:59:47 
GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build.

WARNING: 17.12.2024 08:59:47 
GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build.

LOG: 17.12.2024 08:59:54 
SAVE GAME => Erect Cawk id:1 guid:e8609128-4dda-4ac4-b595-dd52bfac5b0f

LOG: 17.12.2024 08:59:59 
CameraManager.SetFogRenderBeforeTransparent(toActive = False)

LOG: 17.12.2024 09:00:01 
WindowManager.LoadMenu => EscapeMenu

LOG: 17.12.2024 09:00:01 
Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null.

LOG: 17.12.2024 09:00:01 
Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu)

LOG: 17.12.2024 09:00:01 
Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null.

LOG: 17.12.2024 09:00:01 
Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu)

LOG: 17.12.2024 09:00:02 
Menu.GoToPanel() 'MM_Options' transitionFade?: 'True' currentpanel is: 'ESC_Main'

LOG: 17.12.2024 09:00:02 
Menu.LoadMenuPanel => MM_Options (MenuID: EscapeMenu)

WARNING: 17.12.2024 09:00:02 
GetMappedKeyName(Use): Couldnt get ActionElementMap!

WARNING: 17.12.2024 09:00:02 
GetMappedKeyName(Use): Couldnt get ActionElementMap!

WARNING: 17.12.2024 09:00:02 
GetMappedKeyName(TabRight): Couldnt get ActionElementMap!

WARNING: 17.12.2024 09:00:02 
GetMappedKeyName(TabRight): Couldnt get ActionElementMap!

WARNING: 17.12.2024 09:00:02 
GetMappedKeyName(TabLeft): Couldnt get ActionElementMap!

WARNING: 17.12.2024 09:00:02 
GetMappedKeyName(TabLeft): Couldnt get ActionElementMap!

LOG: 17.12.2024 09:00:02 
Menu.UnloadMenuPanel => ESC_Main

LOG: 17.12.2024 09:00:04 
Try to ChangeLanguage() from ENGLISH to GERMAN

LOG: 17.12.2024 09:00:06 
Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel is: 'MM_Options'

LOG: 17.12.2024 09:00:06 
Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu)

LOG: 17.12.2024 09:00:07 
Menu.UnloadMenuPanel => MM_Options

LOG: 17.12.2024 09:00:08 
WindowManager.UnloadMenu => EscapeMenu

LOG: 17.12.2024 09:00:08 
Menu.UnloadMenuPanel => ESC_Main

LOG: 17.12.2024 09:00:08 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel'

LOG: 17.12.2024 09:00:08 
<color=silver>[RichPresenceManager] ChangeActivity to AtTheBase ..

WARNING: 17.12.2024 09:00:14 
GoToSplashScreenPanel() 'InGame_Mechionary' failed. Splashscreens are disabled in the Build.

LOG: 17.12.2024 09:00:17 
CameraManager.SetFogRenderBeforeTransparent(toActive = True)

LOG: 17.12.2024 09:00:18 
SAVE GAME => Erect Cawk id:1 guid:e8609128-4dda-4ac4-b595-dd52bfac5b0f

LOG: 17.12.2024 09:00:19 
SAVE GAME => Erect Cawk id:1 guid:e8609128-4dda-4ac4-b595-dd52bfac5b0f

LOG: 17.12.2024 09:00:20 
CameraManager.SetFogRenderBeforeTransparent(toActive = False)

LOG: 17.12.2024 09:01:14 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel'

LOG: 17.12.2024 09:01:14 
Menu.GoToPanel() 'MechionaryContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel'

LOG: 17.12.2024 09:01:14 
Menu.LoadMenuPanel => MechionaryContext (MenuID: InGameMenu)

WARNING: 17.12.2024 09:01:14 
GetMappedKeyName(SelectUp): Couldnt get ActionElementMap!

WARNING: 17.12.2024 09:01:14 
GetMappedKeyName(SelectUp): Couldnt get ActionElementMap!

WARNING: 17.12.2024 09:01:14 
GetMappedKeyName(SelectDown): Couldnt get ActionElementMap!

WARNING: 17.12.2024 09:01:14 
GetMappedKeyName(SelectDown): Couldnt get ActionElementMap!

WARNING: 17.12.2024 09:01:14 
GetMappedKeyName(SelectLeft): Couldnt get ActionElementMap!

WARNING: 17.12.2024 09:01:14 
GetMappedKeyName(SelectLeft): Couldnt get ActionElementMap!

WARNING: 17.12.2024 09:01:14 
GetMappedKeyName(SelectRight): Couldnt get ActionElementMap!

WARNING: 17.12.2024 09:01:14 
GetMappedKeyName(SelectRight): Couldnt get ActionElementMap!

WARNING: 17.12.2024 09:01:14 
GetMappedKeyName(TabLeft): Couldnt get ActionElementMap!

WARNING: 17.12.2024 09:01:14 
GetMappedKeyName(TabLeft): Couldnt get ActionElementMap!

WARNING: 17.12.2024 09:01:14 
GetMappedKeyName(TabRight): Couldnt get ActionElementMap!

WARNING: 17.12.2024 09:01:14 
GetMappedKeyName(TabRight): Couldnt get ActionElementMap!

WARNING: 17.12.2024 09:01:14 
GetMappedKeyName(SelectLeft2): Couldnt get ActionElementMap!

WARNING: 17.12.2024 09:01:14 
GetMappedKeyName(SelectLeft2): Couldnt get ActionElementMap!

WARNING: 17.12.2024 09:01:14 
GetMappedKeyName(SelectRight2): Couldnt get ActionElementMap!

WARNING: 17.12.2024 09:01:14 
GetMappedKeyName(SelectRight2): Couldnt get ActionElementMap!

WARNING: 17.12.2024 09:01:14 
GetMappedKeyName(SelectUp2): Couldnt get ActionElementMap!

WARNING: 17.12.2024 09:01:14 
GetMappedKeyName(SelectUp2): Couldnt get ActionElementMap!

WARNING: 17.12.2024 09:01:14 
GetMappedKeyName(SelectDown2): Couldnt get ActionElementMap!

WARNING: 17.12.2024 09:01:14 
GetMappedKeyName(SelectDown2): Couldnt get ActionElementMap!

LOG: 17.12.2024 09:01:14 
Menu.UnloadMenuPanel => DefaultPanel

LOG: 17.12.2024 09:01:15 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'MechionaryContext'

LOG: 17.12.2024 09:01:15 
Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu)

LOG: 17.12.2024 09:01:15 
Menu.UnloadMenuPanel => MechionaryContext

WARNING: 17.12.2024 09:01:17 
GoToSplashScreenPanel() 'InGame_Mechionary' failed. Splashscreens are disabled in the Build.

LOG: 17.12.2024 09:01:17 
CameraManager.SetFogRenderBeforeTransparent(toActive = True)

LOG: 17.12.2024 09:01:20 
SAVE GAME => Erect Cawk id:1 guid:e8609128-4dda-4ac4-b595-dd52bfac5b0f

LOG: 17.12.2024 09:01:23 
CameraManager.SetFogRenderBeforeTransparent(toActive = False)

WARNING: 17.12.2024 09:01:25 
GoToSplashScreenPanel() 'Base_MoodSetterStation' failed. Splashscreens are disabled in the Build.

LOG: 17.12.2024 09:01:27 
Menu.GoToPanel() 'AbilityClassContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel'

LOG: 17.12.2024 09:01:27 
Menu.LoadMenuPanel => AbilityClassContext (MenuID: InGameMenu)

WARNING: 17.12.2024 09:01:27 
Language Text not found! (Path: Main Description)

WARNING: 17.12.2024 09:01:27 
Language Text not found! (Path: Main Description)

WARNING: 17.12.2024 09:01:27 
Language Text not found! (Path: Main Description)

LOG: 17.12.2024 09:01:27 
CurrentContext_AbilitySlots_SelectionChanged selection to 0

LOG: 17.12.2024 09:01:27 
TryAddWeapon(Items.Weapons.FusionFlintlockName) => Items.Weapons.FusionFlintlockName 1

LOG: 17.12.2024 09:01:27 
TryAddItem(Equipment) => Equipment_Arm_Pride Arm

LOG: 17.12.2024 09:01:27 
TryAddItem(Equipment) => Equipment_Torso_Anger Torso

LOG: 17.12.2024 09:01:27 
TryAddItem(Equipment) => Equipment_Foot_Anger Foot

LOG: 17.12.2024 09:01:27 
TryAddItem(Equipment) => Equipment_Legs_Pride Legs

LOG: 17.12.2024 09:01:27 
Menu.UnloadMenuPanel => DefaultPanel

LOG: 17.12.2024 09:01:31 
CurrentContext_AbilitySlots_SelectionChanged selection to 1

LOG: 17.12.2024 09:01:31 
TryAddWeapon(Items.Weapons.WrathRepeaterName) => Items.Weapons.WrathRepeaterName 1

LOG: 17.12.2024 09:01:31 
TryAddItem(Equipment) => Equipment_Arm_Anger Arm

LOG: 17.12.2024 09:01:31 
TryAddItem(Equipment) => Equipment_Torso_Anger Torso

LOG: 17.12.2024 09:01:31 
TryAddItem(Equipment) => Equipment_Foot_Anger Foot

LOG: 17.12.2024 09:01:31 
TryAddItem(Equipment) => Equipment_Legs_Anger Legs

LOG: 17.12.2024 09:01:32 
CurrentContext_AbilitySlots_SelectionChanged selection to 2

LOG: 17.12.2024 09:01:32 
TryAddWeapon(Items.Weapons.ArcblastName) => Items.Weapons.ArcblastName 1

LOG: 17.12.2024 09:01:32 
TryAddItem(Equipment) => Equipment_Arm_Sorrow Arm

LOG: 17.12.2024 09:01:32 
TryAddItem(Equipment) => Equipment_Torso_Sorrow Torso

LOG: 17.12.2024 09:01:32 
TryAddItem(Equipment) => Equipment_Foot_Sorrow Foot

LOG: 17.12.2024 09:01:32 
TryAddItem(Equipment) => Equipment_Legs_Sorrow Legs

LOG: 17.12.2024 09:01:32 
CurrentContext_AbilitySlots_SelectionChanged selection to 3

LOG: 17.12.2024 09:01:32 
TryAddWeapon(Items.Weapons.CrossbowName) => Items.Weapons.CrossbowName 1

LOG: 17.12.2024 09:01:32 
TryAddItem(Equipment) => Equipment_Arm_Love Arm

LOG: 17.12.2024 09:01:32 
TryAddItem(Equipment) => Equipment_Torso_Love Torso

LOG: 17.12.2024 09:01:32 
TryAddItem(Equipment) => Equipment_Foot_Love Foot

LOG: 17.12.2024 09:01:32 
TryAddItem(Equipment) => Equipment_Legs_Love Legs

LOG: 17.12.2024 09:01:32 
TryAddItem(Equipment) => Equipment_Arm_Pride Arm

LOG: 17.12.2024 09:01:32 
TryAddItem(Equipment) => Equipment_Torso_Anger Torso

LOG: 17.12.2024 09:01:32 
TryAddItem(Equipment) => Equipment_Foot_Anger Foot

LOG: 17.12.2024 09:01:32 
TryAddItem(Equipment) => Equipment_Legs_Pride Legs

LOG: 17.12.2024 09:01:32 
TryAddItem(Equipment) => Equipment_Arm_Love Arm

LOG: 17.12.2024 09:01:32 
TryAddItem(Equipment) => Equipment_Torso_Love Torso

LOG: 17.12.2024 09:01:32 
TryAddItem(Equipment) => Equipment_Foot_Love Foot

LOG: 17.12.2024 09:01:32 
TryAddItem(Equipment) => Equipment_Legs_Love Legs

LOG: 17.12.2024 09:01:32 
SAVE GAME => Erect Cawk id:1 guid:e8609128-4dda-4ac4-b595-dd52bfac5b0f

WARNING: 17.12.2024 09:01:32 
UpdateAimIndecatorColor() => changed shootable, caouse it was null or thrown a error!
Message:Object reference not set to an instance of an object.
StackTrace:  at UnityEngine.Transform.get_position () [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.AimIndecatorController.UpdateAimIndecatorColor (UnityEngine.Vector3 fromPosition) [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.AimIndecatorController.UpdateAimIndecator () [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.InGameUIController.UpdateAllAimIndicators () [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.Player.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 

LOG: 17.12.2024 09:01:33 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'AbilityClassContext'

LOG: 17.12.2024 09:01:33 
Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu)

LOG: 17.12.2024 09:01:33 
RemoveWeaponTransforms Warning: shootable is null

LOG: 17.12.2024 09:01:33 
TryAddItem(Equipment) => Equipment_Arm_Love Arm

LOG: 17.12.2024 09:01:33 
TryAddItem(Equipment) => Equipment_Torso_Love Torso

LOG: 17.12.2024 09:01:33 
TryAddItem(Equipment) => Equipment_Foot_Love Foot

LOG: 17.12.2024 09:01:33 
TryAddItem(Equipment) => Equipment_Legs_Love Legs

LOG: 17.12.2024 09:01:33 
Menu.UnloadMenuPanel => AbilityClassContext

LOG: 17.12.2024 09:01:35 
OpenChest DelayedCall: CHESTTYPE: ChristmasBase

LOG: 17.12.2024 09:01:36 
SAVE GAME => Erect Cawk id:1 guid:e8609128-4dda-4ac4-b595-dd52bfac5b0f

WARNING: 17.12.2024 09:01:37 
GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build.

WARNING: 17.12.2024 09:01:37 
GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build.

WARNING: 17.12.2024 09:01:37 
GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build.

WARNING: 17.12.2024 09:01:38 
GoToSplashScreenPanel() 'InGame_Mechionary' failed. Splashscreens are disabled in the Build.

WARNING: 17.12.2024 09:01:39 
GoToSplashScreenPanel() 'InGame_Mechionary' failed. Splashscreens are disabled in the Build.

LOG: 17.12.2024 09:01:40 
SAVE GAME => Erect Cawk id:1 guid:e8609128-4dda-4ac4-b595-dd52bfac5b0f

LOG: 17.12.2024 09:01:40 
CameraManager.SetFogRenderBeforeTransparent(toActive = True)

WARNING: 17.12.2024 09:01:42 
MechionaryManager.SetMechionaryEntryIsDirty(Quest BASE_ForgeBuilding) wurde kein passendes MechionaryEntry gefunden ...

LOG: 17.12.2024 09:01:55 
DialogController.OnFocusedDialogAnswer() AnswerID: 1

LOG: 17.12.2024 09:01:56 
CameraManager.SetFogRenderBeforeTransparent(toActive = False)

WARNING: 17.12.2024 09:02:03 
GoToSplashScreenPanel() 'InGame_Mechionary' failed. Splashscreens are disabled in the Build.

WARNING: 17.12.2024 09:02:04 
GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build.

LOG: 17.12.2024 09:02:04 
EvaluateEmotionalOvercharge() => Difficulty : Hardcore value 250

LOG: 17.12.2024 09:02:04 
WindowManager.LoadMenu => MapSelectorMenu

LOG: 17.12.2024 09:02:16 
MapController: Change CurrentTheme from 'HomeBase' to 'Stolz'

LOG: 17.12.2024 09:02:16 
SetCurrentMapSelectorChoice => DungeonDepth: -1 NextDungeonDepth: 0 PersistentDungeonDepth: 0 CurrentTheme: Stolz

LOG: 17.12.2024 09:02:16 
GameSession.UpdateProgress(SAVED) => SessionGUID: '2f66c07ac879' GameSeed: P4O9-X6ML SeededCalls:0 SeededCallsLastDungeon:0 DDepth: -1 NDDepth: 0 FromHomeBase?: True

LOG: 17.12.2024 09:02:16 
SAVE GAME => Erect Cawk id:1 guid:e8609128-4dda-4ac4-b595-dd52bfac5b0f

LOG: 17.12.2024 09:02:16 
WindowManager.UnloadAllOtherMenus but 'InGameMenu'! Currently acitve Menus: 2

LOG: 17.12.2024 09:02:16 
WindowManager.UnloadMenu => MapSelectorMenu

LOG: 17.12.2024 09:02:16 
LoadingMenu.SetCurrentLoadingScreen() => ME_Level1

LOG: 17.12.2024 09:02:16 
Generate Level Started! Level: Level_A theme: Stolz GameSeed: P4O9-X6ML SeedCalls: 73

LOG: 17.12.2024 09:02:19 
MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False

LOG: 17.12.2024 09:02:19 
Generate Level Completed! Loading time: 3,13s

LOG: 17.12.2024 09:02:19 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel'

LOG: 17.12.2024 09:02:19 
WindowManager.UnloadMenu => LoadingMenu

LOG: 17.12.2024 09:02:19 
EvaluateEmotionalOvercharge() => Difficulty : Hardcore value 250

LOG: 17.12.2024 09:02:19 
CurrentRoom ReverbTheme isForest_Small

LOG: 17.12.2024 09:02:19 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel'

LOG: 17.12.2024 09:02:19 
TryAddWeapon(Items.Weapons.CrossbowName) => Items.Weapons.CrossbowName 1

LOG: 17.12.2024 09:02:19 
CurrentRoom ReverbTheme isForest_Small

LOG: 17.12.2024 09:02:19 
UpdatePlayerProgress

LOG: 17.12.2024 09:02:19 
SAVE GAME => Erect Cawk id:1 guid:e8609128-4dda-4ac4-b595-dd52bfac5b0f

LOG: 17.12.2024 09:02:19 
<color=silver>[RichPresenceManager] ChangeActivity to PrideArea ..

LOG: 17.12.2024 09:02:19 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel'

LOG: 17.12.2024 09:02:19 
CurrentRoom ReverbTheme isForest_Small

LOG: 17.12.2024 09:02:20 
Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel'

LOG: 17.12.2024 09:02:20 
Menu.LoadMenuPanel => Info (MenuID: InGameMenu)

WARNING: 17.12.2024 09:02:20 
GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build.

LOG: 17.12.2024 09:02:20 
Menu.UnloadMenuPanel => DefaultPanel

LOG: 17.12.2024 09:02:24 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info'

LOG: 17.12.2024 09:02:24 
Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu)

WARNING: 17.12.2024 09:02:24 
GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build.

LOG: 17.12.2024 09:02:24 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_02 (2)_02

LOG: 17.12.2024 09:02:24 
Menu.UnloadMenuPanel => Info

LOG: 17.12.2024 09:02:25 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_02 (2)_01

LOG: 17.12.2024 09:02:27 
OpenChest DelayedCall: CHESTTYPE: Addin

LOG: 17.12.2024 09:02:27 
Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel'

LOG: 17.12.2024 09:02:27 
Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu)

LOG: 17.12.2024 09:02:28 
Menu.UnloadMenuPanel => DefaultPanel

LOG: 17.12.2024 09:03:08 
LootContextPanel OnButtonSuccess => confirm

WARNING: 17.12.2024 09:03:09 
MechionaryManager.SetMechionaryEntryIsDirty(Item WEAPONADDIN_Hullbreacher) wurde kein passendes MechionaryEntry gefunden ...

LOG: 17.12.2024 09:03:09 
TryAddItem(WeaponAddin) => Items.Addins.HullbreachName

LOG: 17.12.2024 09:03:10 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext'

LOG: 17.12.2024 09:03:10 
Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu)

LOG: 17.12.2024 09:03:11 
Menu.UnloadMenuPanel => LootContext

LOG: 17.12.2024 09:03:14 
CurrentRoom ReverbTheme isForest_Open

LOG: 17.12.2024 09:03:14 
TrySpawnEnemy PRIDE_Gambot_Range delay 1,75

LOG: 17.12.2024 09:03:14 
TrySpawnEnemy PRIDE_Gambot_Range delay 1,75

LOG: 17.12.2024 09:03:14 
TrySpawnEnemy PRIDE_Drone delay 1,75

WARNING: 17.12.2024 09:03:14 
EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Drone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup

LOG: 17.12.2024 09:03:14 
TrySpawnEnemy PRIDE_Nincodemus delay 1,75

WARNING: 17.12.2024 09:03:14 
EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Nincodemus in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup

WARNING: 17.12.2024 09:03:16 
Language Text not found! (Path: Drone)

LOG: 17.12.2024 09:03:16 
GetIconByBuffType called with buffType: Pride

WARNING: 17.12.2024 09:03:16 
Language Text not found! (Path: Drone)

WARNING: 17.12.2024 09:03:16 
Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy MitronEmpire_Gambot_Range(Clone) is not the same!

WARNING: 17.12.2024 09:03:16 
Failed to init life point display. IMech (EnemyBase) has already a lifePointDisplay!

LOG: 17.12.2024 09:03:16 
GetIconByBuffType called with buffType: Pride

WARNING: 17.12.2024 09:03:16 
Language Text not found! (Path: Drone)

WARNING: 17.12.2024 09:03:16 
Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy MitronEmpire_Drone(Clone) is not the same!

WARNING: 17.12.2024 09:03:16 
Failed to init life point display. IMech (EnemyBase) has already a lifePointDisplay!

LOG: 17.12.2024 09:03:16 
GetIconByBuffType called with buffType: Pride

WARNING: 17.12.2024 09:03:16 
Language Text not found! (Path: Drone)

LOG: 17.12.2024 09:03:16 
GetIconByBuffType called with buffType: Pride

LOG: 17.12.2024 09:03:16 
GetIconByBuffType called with buffType: Charming

LOG: 17.12.2024 09:03:16 
MitronEmpire_Nincodemus(Clone) (StickyStoneStudio.MOODS.Nincodemus)isCharmedByOwnerPlayer1

LOG: 17.12.2024 09:03:16 
GetIconByBuffType called with buffType: Charming

LOG: 17.12.2024 09:03:16 
MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone)isCharmedByOwnerPlayer1

LOG: 17.12.2024 09:03:18 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_02

WARNING: 17.12.2024 09:03:18 
Failed to create agent because it is not close enough to the NavMesh

WARNING: 17.12.2024 09:03:18 
Language Text not found! (Path: Drone)

WARNING: 17.12.2024 09:03:18 
SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)!

WARNING: 17.12.2024 09:03:18 
Failed to create agent because it is not close enough to the NavMesh

WARNING: 17.12.2024 09:03:18 
Language Text not found! (Path: Drone)

WARNING: 17.12.2024 09:03:18 
Failed to create agent because it is not close enough to the NavMesh

WARNING: 17.12.2024 09:03:18 
Language Text not found! (Path: Drone)

LOG: 17.12.2024 09:03:18 
DestroyDestructibleInScene() => Destructible_Crate_Pride_02 (1)_01

WARNING: 17.12.2024 09:03:18 
Failed to create agent because it is not close enough to the NavMesh

WARNING: 17.12.2024 09:03:18 
Language Text not found! (Path: Drone)

LOG: 17.12.2024 09:03:18 
DestroyDestructibleInScene() => Destructible_Crate_Pride_03

WARNING: 17.12.2024 09:03:18 
Failed to create agent because it is not close enough to the NavMesh

WARNING: 17.12.2024 09:03:18 
Language Text not found! (Path: Drone)

LOG: 17.12.2024 09:03:19 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive

LOG: 17.12.2024 09:03:21 
GetIconByBuffType called with buffType: Burning

LOG: 17.12.2024 09:03:21 
GetIconByBuffType called with buffType: Burning

LOG: 17.12.2024 09:03:21 
GetIconByBuffType called with buffType: Burning

LOG: 17.12.2024 09:03:25 
InGameUIController.OnPlayerAbilityRecharging => Player1

WARNING: 17.12.2024 09:03:27 
Failed to create agent because it is not close enough to the NavMesh

WARNING: 17.12.2024 09:03:27 
Language Text not found! (Path: Drone)

WARNING: 17.12.2024 09:03:27 
SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)!

WARNING: 17.12.2024 09:03:27 
Failed to create agent because it is not close enough to the NavMesh

WARNING: 17.12.2024 09:03:27 
Language Text not found! (Path: Drone)

WARNING: 17.12.2024 09:03:27 
Failed to create agent because it is not close enough to the NavMesh

WARNING: 17.12.2024 09:03:27 
Language Text not found! (Path: Drone)

WARNING: 17.12.2024 09:03:27 
Failed to create agent because it is not close enough to the NavMesh

WARNING: 17.12.2024 09:03:27 
Language Text not found! (Path: Drone)

WARNING: 17.12.2024 09:03:27 
Failed to create agent because it is not close enough to the NavMesh

WARNING: 17.12.2024 09:03:27 
Language Text not found! (Path: Drone)

LOG: 17.12.2024 09:03:28 
GetIconByBuffType called with buffType: Burning

LOG: 17.12.2024 09:03:29 
PoolManager: Poolable 'VFX_MechDebuff_Fire(Clone)' was already released! Ignore call ...

LOG: 17.12.2024 09:03:29 
GetIconByBuffType called with buffType: Hullbreacher

WARNING: 17.12.2024 09:03:30 
SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)!

WARNING: 17.12.2024 09:03:30 
MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh

LOG: 17.12.2024 09:03:32 
GetIconByBuffType called with buffType: Hullbreacher

LOG: 17.12.2024 09:03:32 
PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ...

LOG: 17.12.2024 09:03:32 
PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ...

LOG: 17.12.2024 09:03:32 
PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ...

WARNING: 17.12.2024 09:03:33 
MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh

WARNING: 17.12.2024 09:03:33 
MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh

LOG: 17.12.2024 09:03:35 
PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ...

LOG: 17.12.2024 09:03:35 
PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ...

LOG: 17.12.2024 09:03:35 
PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ...

LOG: 17.12.2024 09:03:35 
PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ...

LOG: 17.12.2024 09:03:35 
PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ...

LOG: 17.12.2024 09:03:35 
PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ...

LOG: 17.12.2024 09:03:35 
PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ...

LOG: 17.12.2024 09:03:35 
PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ...

LOG: 17.12.2024 09:03:35 
PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ...

LOG: 17.12.2024 09:03:35 
PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ...

LOG: 17.12.2024 09:03:35 
PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ...

LOG: 17.12.2024 09:03:35 
PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ...

LOG: 17.12.2024 09:03:35 
PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ...

LOG: 17.12.2024 09:03:35 
PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ...

LOG: 17.12.2024 09:03:35 
PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ...

LOG: 17.12.2024 09:03:35 
PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ...

LOG: 17.12.2024 09:03:35 
PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ...

LOG: 17.12.2024 09:03:35 
PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ...

LOG: 17.12.2024 09:03:35 
PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ...

LOG: 17.12.2024 09:03:35 
PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ...

LOG: 17.12.2024 09:03:35 
PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ...

LOG: 17.12.2024 09:03:35 
PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ...

LOG: 17.12.2024 09:03:35 
PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ...

LOG: 17.12.2024 09:03:35 
PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ...

LOG: 17.12.2024 09:03:35 
PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ...

LOG: 17.12.2024 09:03:35 
PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ...

LOG: 17.12.2024 09:03:35 
InGameUIController.OnPlayerAbilityRecharging => Player1

WARNING: 17.12.2024 09:03:36 
Failed to create agent because it is not close enough to the NavMesh

WARNING: 17.12.2024 09:03:36 
Language Text not found! (Path: Drone)

WARNING: 17.12.2024 09:03:36 
SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)!

WARNING: 17.12.2024 09:03:36 
Failed to create agent because it is not close enough to the NavMesh

WARNING: 17.12.2024 09:03:36 
Language Text not found! (Path: Drone)

WARNING: 17.12.2024 09:03:36 
Failed to create agent because it is not close enough to the NavMesh

WARNING: 17.12.2024 09:03:36 
Language Text not found! (Path: Drone)

WARNING: 17.12.2024 09:03:36 
Failed to create agent because it is not close enough to the NavMesh

WARNING: 17.12.2024 09:03:36 
Language Text not found! (Path: Drone)

WARNING: 17.12.2024 09:03:36 
Failed to create agent because it is not close enough to the NavMesh

WARNING: 17.12.2024 09:03:36 
Language Text not found! (Path: Drone)

LOG: 17.12.2024 09:03:36 
Dash: Collide with coll

LOG: 17.12.2024 09:03:37 
InGameUIController.OnPlayerAbilityRecharging => Player1

LOG: 17.12.2024 09:03:38 
InGameUIController.OnPlayerAbilityRecharging => Player1

LOG: 17.12.2024 09:03:38 
GetIconByBuffType called with buffType: Hullbreacher

LOG: 17.12.2024 09:03:38 
InGameUIController.OnPlayerAbilityRecharging => Player1

WARNING: 17.12.2024 09:03:38 
GoToSplashScreenPanel() 'InGame_Shield' failed. Splashscreens are disabled in the Build.

LOG: 17.12.2024 09:03:40 
InGameUIController.OnPlayerAbilityRecharging => Player1

LOG: 17.12.2024 09:03:42 
PoolManager: Poolable 'Bullet_Spike_ThrowableBomb(Clone)' was already released! Ignore call ...

LOG: 17.12.2024 09:03:42 
PoolManager: Poolable 'Bullet_Spike_ThrowableBomb(Clone)' was already released! Ignore call ...

LOG: 17.12.2024 09:03:47 
CurrentRoom ReverbTheme isForest_Small

LOG: 17.12.2024 09:03:50 
DestroyDestructibleInScene() => Destructible_Barrel_small_Lies

LOG: 17.12.2024 09:03:50 
DestroyDestructibleInScene() => Destructible_VaseBauch

LOG: 17.12.2024 09:03:50 
DestroyDestructibleInScene() => Destructible_VaseBirne_WhiteFlowers

WARNING: 17.12.2024 09:03:51 
GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build.

LOG: 17.12.2024 09:03:52 
OpenChest DelayedCall: CHESTTYPE: Addin

LOG: 17.12.2024 09:03:52 
Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel'

LOG: 17.12.2024 09:03:52 
Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu)

LOG: 17.12.2024 09:03:53 
Menu.UnloadMenuPanel => DefaultPanel

LOG: 17.12.2024 09:06:56 
LootContextPanel OnButtonSuccess => confirm

LOG: 17.12.2024 09:06:57 
TryAddItem(WeaponAddin) => Items.Addins.CombustionName

LOG: 17.12.2024 09:06:58 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext'

LOG: 17.12.2024 09:06:58 
Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu)

LOG: 17.12.2024 09:06:58 
Menu.UnloadMenuPanel => LootContext

LOG: 17.12.2024 09:06:59 
CurrentRoom ReverbTheme isForest_Open

LOG: 17.12.2024 09:07:01 
CurrentRoom ReverbTheme isForest_Open

LOG: 17.12.2024 09:07:01 
TrySpawnEnemy PRIDE_Sp00derBomber delay 1,75

WARNING: 17.12.2024 09:07:01 
EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Sp00derBomber in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup

LOG: 17.12.2024 09:07:01 
TrySpawnEnemy PRIDE_Gambot_Range delay 1,75

WARNING: 17.12.2024 09:07:01 
EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot_Range in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup

LOG: 17.12.2024 09:07:01 
TrySpawnEnemy PRIDE_Nincodemus delay 1,75

WARNING: 17.12.2024 09:07:01 
EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Nincodemus in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup

WARNING: 17.12.2024 09:07:03 
Language Text not found! (Path: Drone)

LOG: 17.12.2024 09:07:03 
GetIconByBuffType called with buffType: Pride

WARNING: 17.12.2024 09:07:03 
Language Text not found! (Path: Drone)

WARNING: 17.12.2024 09:07:03 
Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy MitronEmpire_Gambot_Range(Clone) is not the same!

WARNING: 17.12.2024 09:07:03 
Failed to init life point display. IMech (EnemyBase) has already a lifePointDisplay!

LOG: 17.12.2024 09:07:03 
GetIconByBuffType called with buffType: Pride

WARNING: 17.12.2024 09:07:03 
Language Text not found! (Path: Drone)

WARNING: 17.12.2024 09:07:03 
Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy MitronEmpire_Nincodemus(Clone) is not the same!

WARNING: 17.12.2024 09:07:03 
Failed to init life point display. IMech (EnemyBase) has already a lifePointDisplay!

LOG: 17.12.2024 09:07:03 
GetIconByBuffType called with buffType: Pride

WARNING: 17.12.2024 09:07:04 
Failed to create agent because it is not close enough to the NavMesh

WARNING: 17.12.2024 09:07:04 
Language Text not found! (Path: Drone)

WARNING: 17.12.2024 09:07:04 
SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)!

WARNING: 17.12.2024 09:07:04 
Failed to create agent because it is not close enough to the NavMesh

WARNING: 17.12.2024 09:07:04 
Language Text not found! (Path: Drone)

WARNING: 17.12.2024 09:07:04 
Failed to create agent because it is not close enough to the NavMesh

WARNING: 17.12.2024 09:07:04 
Language Text not found! (Path: Drone)

WARNING: 17.12.2024 09:07:04 
Failed to create agent because it is not close enough to the NavMesh

WARNING: 17.12.2024 09:07:04 
Language Text not found! (Path: Drone)

WARNING: 17.12.2024 09:07:04 
Failed to create agent because it is not close enough to the NavMesh

WARNING: 17.12.2024 09:07:04 
Language Text not found! (Path: Drone)

LOG: 17.12.2024 09:07:07 
GetIconByBuffType called with buffType: Burning

LOG: 17.12.2024 09:07:07 
PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ...

LOG: 17.12.2024 09:07:07 
PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ...

LOG: 17.12.2024 09:07:07 
PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ...

LOG: 17.12.2024 09:07:07 
PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ...

LOG: 17.12.2024 09:07:07 
PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ...

LOG: 17.12.2024 09:07:07 
PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ...

LOG: 17.12.2024 09:07:07 
PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ...

LOG: 17.12.2024 09:07:07 
PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ...

LOG: 17.12.2024 09:07:09 
GetIconByBuffType called with buffType: Hullbreacher

LOG: 17.12.2024 09:07:09 
GetIconByBuffType called with buffType: Burning

WARNING: 17.12.2024 09:07:09 
BuffManager.StartBuffEffect() for BUFFID: 97 is already started!

LOG: 17.12.2024 09:07:09 
GetIconByBuffType called with buffType: Burning

WARNING: 17.12.2024 09:07:12 
MoveTowards failed. Navmesh-Agent 'MitronEmpire_Nincodemus(Clone)' is not on a navmesh

LOG: 17.12.2024 09:07:13 
DestroyDestructibleInScene() => Destructible_Barrel_small_Lies

LOG: 17.12.2024 09:07:13 
GetIconByBuffType called with buffType: Hullbreacher

LOG: 17.12.2024 09:07:13 
GetIconByBuffType called with buffType: Burning

WARNING: 17.12.2024 09:07:13 
BuffManager.StartBuffEffect() for BUFFID: 113 is already started!

LOG: 17.12.2024 09:07:14 
PoolManager: Poolable 'Bullet_Spike_ThrowableBomb(Clone)' was already released! Ignore call ...

LOG: 17.12.2024 09:07:14 
PoolManager: Poolable 'Bullet_Spike_ThrowableBomb(Clone)' was already released! Ignore call ...

LOG: 17.12.2024 09:07:14 
PoolManager: Poolable 'Bullet_Spike_ThrowableBomb(Clone)' was already released! Ignore call ...

LOG: 17.12.2024 09:07:14 
PoolManager: Poolable 'Bullet_Spike_ThrowableBomb(Clone)' was already released! Ignore call ...

LOG: 17.12.2024 09:07:14 
GetIconByBuffType called with buffType: Burning

LOG: 17.12.2024 09:07:15 
InGameUIController.OnPlayerAbilityRecharging => Player1

LOG: 17.12.2024 09:07:15 
GetIconByBuffType called with buffType: Burning

WARNING: 17.12.2024 09:07:15 
BuffManager.StartBuffEffect() for BUFFID: 115 is already started!

WARNING: 17.12.2024 09:07:16 
MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh

LOG: 17.12.2024 09:07:16 
InGameUIController.OnPlayerAbilityRecharging => Player1

WARNING: 17.12.2024 09:07:19 
GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build.

LOG: 17.12.2024 09:07:19 
DestroyDestructibleInScene() => Destructible_Barrel_small_Lies_01

LOG: 17.12.2024 09:07:19 
DestroyDestructibleInScene() => Destructible_Barrel_small_03

LOG: 17.12.2024 09:07:19 
DestroyDestructibleInScene() => Destructible_Barrel_small_04

LOG: 17.12.2024 09:07:19 
DestroyDestructibleInScene() => Destructible_Barrel_small_01

LOG: 17.12.2024 09:07:19 
InGameUIController.OnPlayerAbilityRecharging => Player1

LOG: 17.12.2024 09:07:20 
PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ...

LOG: 17.12.2024 09:07:20 
PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ...

LOG: 17.12.2024 09:07:20 
PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ...

LOG: 17.12.2024 09:07:20 
PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ...

LOG: 17.12.2024 09:07:20 
PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ...

LOG: 17.12.2024 09:07:20 
PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ...

LOG: 17.12.2024 09:07:20 
PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ...

WARNING: 17.12.2024 09:07:20 
GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build.

LOG: 17.12.2024 09:07:20 
PoolManager: Poolable 'VFX_MechDebuff_Fire(Clone)' was already released! Ignore call ...

WARNING: 17.12.2024 09:07:21 
GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build.

LOG: 17.12.2024 09:07:23 
CurrentRoom ReverbTheme isForest_Small

WARNING: 17.12.2024 09:07:23 
GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build.

WARNING: 17.12.2024 09:07:23 
GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build.

LOG: 17.12.2024 09:07:25 
CurrentRoom ReverbTheme isForest_Open

LOG: 17.12.2024 09:07:27 
CurrentRoom ReverbTheme isForest_Open

LOG: 17.12.2024 09:07:27 
TrySpawnEnemy PRIDE_Drone delay 1,75

LOG: 17.12.2024 09:07:27 
TrySpawnEnemy PRIDE_Drone delay 1,75

LOG: 17.12.2024 09:07:27 
TrySpawnEnemy PRIDE_Drone delay 1,75

LOG: 17.12.2024 09:07:27 
TrySpawnEnemy PRIDE_Drone delay 1,75

LOG: 17.12.2024 09:07:27 
TrySpawnEnemy PRIDE_Drone delay 1,75

WARNING: 17.12.2024 09:07:29 
Language Text not found! (Path: Drone)

LOG: 17.12.2024 09:07:29 
GetIconByBuffType called with buffType: Pride

WARNING: 17.12.2024 09:07:29 
Language Text not found! (Path: Drone)

LOG: 17.12.2024 09:07:29 
GetIconByBuffType called with buffType: Pride

WARNING: 17.12.2024 09:07:29 
Language Text not found! (Path: Drone)

WARNING: 17.12.2024 09:07:29 
Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy MitronEmpire_Drone(Clone) is not the same!

LOG: 17.12.2024 09:07:29 
GetIconByBuffType called with buffType: Pride

WARNING: 17.12.2024 09:07:29 
Language Text not found! (Path: Drone)

LOG: 17.12.2024 09:07:29 
GetIconByBuffType called with buffType: Pride

WARNING: 17.12.2024 09:07:29 
Language Text not found! (Path: Drone)

WARNING: 17.12.2024 09:07:29 
Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy MitronEmpire_Drone(Clone) is not the same!

WARNING: 17.12.2024 09:07:29 
Failed to init life point display. IMech (EnemyBase) has already a lifePointDisplay!

LOG: 17.12.2024 09:07:29 
GetIconByBuffType called with buffType: Pride

LOG: 17.12.2024 09:07:31 
GetIconByBuffType called with buffType: Hullbreacher

LOG: 17.12.2024 09:07:31 
GetIconByBuffType called with buffType: Burning

WARNING: 17.12.2024 09:07:31 
BuffManager.StartBuffEffect() for BUFFID: 123 is already started!

LOG: 17.12.2024 09:07:31 
GetIconByBuffType called with buffType: Burning

WARNING: 17.12.2024 09:07:31 
BuffManager.StartBuffEffect() for BUFFID: 124 is already started!

LOG: 17.12.2024 09:07:31 
GetIconByBuffType called with buffType: Burning

WARNING: 17.12.2024 09:07:31 
BuffManager.StartBuffEffect() for BUFFID: 125 is already started!

LOG: 17.12.2024 09:07:31 
GetIconByBuffType called with buffType: Burning

LOG: 17.12.2024 09:07:31 
GetIconByBuffType called with buffType: Burning

WARNING: 17.12.2024 09:07:31 
BuffManager.StartBuffEffect() for BUFFID: 126 is already started!

LOG: 17.12.2024 09:07:32 
GetIconByBuffType called with buffType: Burning

WARNING: 17.12.2024 09:07:32 
MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh

WARNING: 17.12.2024 09:07:32 
BuffManager.StartBuffEffect() for BUFFID: 127 is already started!

LOG: 17.12.2024 09:07:33 
GetIconByBuffType called with buffType: Burning

WARNING: 17.12.2024 09:07:33 
BuffManager.StartBuffEffect() for BUFFID: 129 is already started!

LOG: 17.12.2024 09:07:33 
GetIconByBuffType called with buffType: Burning

WARNING: 17.12.2024 09:07:33 
BuffManager.StartBuffEffect() for BUFFID: 130 is already started!

LOG: 17.12.2024 09:07:33 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive

LOG: 17.12.2024 09:07:33 
GetIconByBuffType called with buffType: Burning

LOG: 17.12.2024 09:07:34 
PoolManager: Poolable 'VFX_MechDebuff_Fire(Clone)' was already released! Ignore call ...

LOG: 17.12.2024 09:07:35 
PoolManager: Poolable 'VFX_MechDebuff_Fire(Clone)' was already released! Ignore call ...

LOG: 17.12.2024 09:07:35 
DestroyDestructibleInScene() => Destructible_VaseBirne_WhiteFlowers

WARNING: 17.12.2024 09:07:35 
MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh

WARNING: 17.12.2024 09:07:35 
MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh

LOG: 17.12.2024 09:07:36 
InGameUIController.OnPlayerAbilityRecharging => Player1

LOG: 17.12.2024 09:07:36 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_01

LOG: 17.12.2024 09:07:37 
GetIconByBuffType called with buffType: Burning

WARNING: 17.12.2024 09:07:37 
BuffManager.StartBuffEffect() for BUFFID: 140 is already started!

LOG: 17.12.2024 09:07:37 
GetIconByBuffType called with buffType: Burning

LOG: 17.12.2024 09:07:37 
GetIconByBuffType called with buffType: Burning

WARNING: 17.12.2024 09:07:37 
BuffManager.StartBuffEffect() for BUFFID: 141 is already started!

WARNING: 17.12.2024 09:07:37 
MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh

WARNING: 17.12.2024 09:07:40 
GoToSplashScreenPanel() 'InGame_Shield' failed. Splashscreens are disabled in the Build.

LOG: 17.12.2024 09:07:41 
PoolManager: Poolable 'VFX_MechDebuff_Fire(Clone)' was already released! Ignore call ...

LOG: 17.12.2024 09:07:41 
DestroyDestructibleInScene() => Destructible_Barrel_Pride

LOG: 17.12.2024 09:07:42 
DestroyDestructibleInScene() => Destructible_VaseBirne_Closed

LOG: 17.12.2024 09:07:42 
PoolManager: Poolable 'VFX_MechDebuff_Fire(Clone)' was already released! Ignore call ...

LOG: 17.12.2024 09:07:44 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive

WARNING: 17.12.2024 09:07:48 
GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build.

WARNING: 17.12.2024 09:07:48 
GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build.

LOG: 17.12.2024 09:07:50 
CurrentRoom ReverbTheme isForest_Open

LOG: 17.12.2024 09:07:52 
CurrentRoom ReverbTheme isForest_Small

WARNING: 17.12.2024 09:07:52 
GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build.

WARNING: 17.12.2024 09:07:52 
GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build.

LOG: 17.12.2024 09:07:53 
EvaluateEmotionalOvercharge() => Difficulty : Hardcore value 250

LOG: 17.12.2024 09:07:53 
WindowManager.LoadMenu => MapSelectorMenu

LOG: 17.12.2024 09:07:59 
SetCurrentMapSelectorChoice => DungeonDepth: 0 NextDungeonDepth: 1 PersistentDungeonDepth: 0 CurrentTheme: Stolz

LOG: 17.12.2024 09:07:59 
GameSession.UpdateProgress(SAVED) => SessionGUID: '2f66c07ac879' GameSeed: P4O9-X6ML SeededCalls:103 SeededCallsLastDungeon:30 DDepth: 0 NDDepth: 1 FromHomeBase?: False

LOG: 17.12.2024 09:07:59 
UpdatePlayerProgress

LOG: 17.12.2024 09:07:59 
SAVE GAME => Erect Cawk id:1 guid:e8609128-4dda-4ac4-b595-dd52bfac5b0f

LOG: 17.12.2024 09:07:59 
WindowManager.UnloadAllOtherMenus but 'InGameMenu'! Currently acitve Menus: 2

LOG: 17.12.2024 09:07:59 
WindowManager.UnloadMenu => MapSelectorMenu

LOG: 17.12.2024 09:07:59 
LoadingMenu.SetCurrentLoadingScreen() => ME_Level1

LOG: 17.12.2024 09:07:59 
PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ...

LOG: 17.12.2024 09:07:59 
PoolManager: Poolable 'VFX_Hit_Charm(Clone)' was already released! Ignore call ...

LOG: 17.12.2024 09:07:59 
PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ...

LOG: 17.12.2024 09:07:59 
PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ...

LOG: 17.12.2024 09:07:59 
PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ...

LOG: 17.12.2024 09:07:59 
PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ...

LOG: 17.12.2024 09:07:59 
PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ...

LOG: 17.12.2024 09:07:59 
PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ...

LOG: 17.12.2024 09:07:59 
PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ...

LOG: 17.12.2024 09:07:59 
PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ...

LOG: 17.12.2024 09:07:59 
PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ...

LOG: 17.12.2024 09:07:59 
PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ...

LOG: 17.12.2024 09:07:59 
PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ...

LOG: 17.12.2024 09:07:59 
PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ...

LOG: 17.12.2024 09:07:59 
PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ...

LOG: 17.12.2024 09:07:59 
PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ...

LOG: 17.12.2024 09:07:59 
PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ...

LOG: 17.12.2024 09:07:59 
PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ...

LOG: 17.12.2024 09:07:59 
PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ...

LOG: 17.12.2024 09:07:59 
PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ...

LOG: 17.12.2024 09:07:59 
Generate Level Started! Level: Level_A theme: Stolz GameSeed: P4O9-X6ML SeedCalls: 104

LOG: 17.12.2024 09:08:01 
(TryInstantiateRandomRoom) currentList count is 0! RoomTheme: Stolz, RoomLevel: Level_A, RoomTyp: Typ_A

LOG: 17.12.2024 09:08:04 
MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False

LOG: 17.12.2024 09:08:05 
ForceItemSpawn: Item(COLLECTABLE_GardenerCan) in Spawner(Destructible_Barrel_Pride_02)

LOG: 17.12.2024 09:08:05 
Generate Level Completed! Loading time: 6,49s

LOG: 17.12.2024 09:08:05 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel'

LOG: 17.12.2024 09:08:05 
WindowManager.UnloadMenu => LoadingMenu

LOG: 17.12.2024 09:08:05 
EvaluateEmotionalOvercharge() => Difficulty : Hardcore value 250

LOG: 17.12.2024 09:08:05 
CurrentRoom ReverbTheme isForest_Small

LOG: 17.12.2024 09:08:05 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel'

LOG: 17.12.2024 09:08:05 
CurrentRoom ReverbTheme isForest_Small

LOG: 17.12.2024 09:08:05 
UpdatePlayerProgress

LOG: 17.12.2024 09:08:05 
SAVE GAME => Erect Cawk id:1 guid:e8609128-4dda-4ac4-b595-dd52bfac5b0f

LOG: 17.12.2024 09:08:05 
<color=silver>[RichPresenceManager] ChangeActivity to PrideArea ..

LOG: 17.12.2024 09:08:05 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel'

LOG: 17.12.2024 09:08:06 
CurrentRoom ReverbTheme isForest_Small

LOG: 17.12.2024 09:08:06 
Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel'

LOG: 17.12.2024 09:08:06 
Menu.LoadMenuPanel => Info (MenuID: InGameMenu)

WARNING: 17.12.2024 09:08:06 
GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build.

LOG: 17.12.2024 09:08:06 
Menu.UnloadMenuPanel => DefaultPanel

LOG: 17.12.2024 09:08:08 
DestroyDestructibleInScene() => Destructible_VaseBauch_Closed

LOG: 17.12.2024 09:08:08 
DestroyDestructibleInScene() => Destructible_VaseBirne_WhiteFlowers

LOG: 17.12.2024 09:08:10 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info'

LOG: 17.12.2024 09:08:10 
Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu)

WARNING: 17.12.2024 09:08:10 
GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build.

LOG: 17.12.2024 09:08:10 
Menu.UnloadMenuPanel => Info

LOG: 17.12.2024 09:08:10 
CurrentRoom ReverbTheme isForest_Small

LOG: 17.12.2024 09:08:13 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive

LOG: 17.12.2024 09:08:13 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_12

LOG: 17.12.2024 09:08:13 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_19

LOG: 17.12.2024 09:08:13 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_17

LOG: 17.12.2024 09:08:13 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive

LOG: 17.12.2024 09:08:13 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_01

LOG: 17.12.2024 09:08:13 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_16

LOG: 17.12.2024 09:08:13 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_05

LOG: 17.12.2024 09:08:13 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_15

LOG: 17.12.2024 09:08:13 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive

LOG: 17.12.2024 09:08:13 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_04

LOG: 17.12.2024 09:08:13 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_02

LOG: 17.12.2024 09:08:13 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_08

LOG: 17.12.2024 09:08:13 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_21

LOG: 17.12.2024 09:08:13 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_20

LOG: 17.12.2024 09:08:13 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive

LOG: 17.12.2024 09:08:13 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_18

LOG: 17.12.2024 09:08:13 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_22

LOG: 17.12.2024 09:08:13 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_23

LOG: 17.12.2024 09:08:13 
DestroyDestructibleInScene() => Destructible_Barrel_Pride

LOG: 17.12.2024 09:08:13 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_13

LOG: 17.12.2024 09:08:13 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive

LOG: 17.12.2024 09:08:13 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_07

LOG: 17.12.2024 09:08:13 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_06

LOG: 17.12.2024 09:08:13 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_03

LOG: 17.12.2024 09:08:13 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive

LOG: 17.12.2024 09:08:13 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_14

LOG: 17.12.2024 09:08:14 
SAVE GAME => Erect Cawk id:1 guid:e8609128-4dda-4ac4-b595-dd52bfac5b0f

LOG: 17.12.2024 09:08:14 
Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel'

LOG: 17.12.2024 09:08:14 
Menu.LoadMenuPanel => Info (MenuID: InGameMenu)

WARNING: 17.12.2024 09:08:14 
GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build.

WARNING: 17.12.2024 09:08:14 
GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build.

WARNING: 17.12.2024 09:08:14 
GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build.

LOG: 17.12.2024 09:08:14 
Menu.UnloadMenuPanel => DefaultPanel

WARNING: 17.12.2024 09:08:14 
GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build.

WARNING: 17.12.2024 09:08:14 
GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build.

WARNING: 17.12.2024 09:08:14 
GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build.

WARNING: 17.12.2024 09:08:14 
GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build.

WARNING: 17.12.2024 09:08:14 
GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build.

LOG: 17.12.2024 09:08:18 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info'

LOG: 17.12.2024 09:08:18 
Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu)

LOG: 17.12.2024 09:08:18 
Menu.UnloadMenuPanel => Info

LOG: 17.12.2024 09:08:19 
CurrentRoom ReverbTheme isForest_Open

LOG: 17.12.2024 09:08:19 
TrySpawnEnemy PRIDE_Bastion delay 1,75

LOG: 17.12.2024 09:08:19 
TrySpawnEnemy PRIDE_Bastion delay 1,75

LOG: 17.12.2024 09:08:19 
TrySpawnEnemy PRIDE_Nincodemus delay 1,75

WARNING: 17.12.2024 09:08:19 
EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Nincodemus in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup

LOG: 17.12.2024 09:08:19 
PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ...

LOG: 17.12.2024 09:08:19 
PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ...

LOG: 17.12.2024 09:08:19 
PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ...

LOG: 17.12.2024 09:08:19 
PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ...

LOG: 17.12.2024 09:08:19 
PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ...

LOG: 17.12.2024 09:08:19 
PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ...

LOG: 17.12.2024 09:08:19 
PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ...

LOG: 17.12.2024 09:08:19 
PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ...

WARNING: 17.12.2024 09:08:20 
Language Text not found! (Path: Drone)

LOG: 17.12.2024 09:08:20 
GetIconByBuffType called with buffType: Pride

WARNING: 17.12.2024 09:08:20 
Language Text not found! (Path: Drone)

LOG: 17.12.2024 09:08:20 
GetIconByBuffType called with buffType: Pride

WARNING: 17.12.2024 09:08:20 
Language Text not found! (Path: Drone)

LOG: 17.12.2024 09:08:20 
GetIconByBuffType called with buffType: Pride

LOG: 17.12.2024 09:08:26 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive

LOG: 17.12.2024 09:08:37 
InGameUIController.OnPlayerAbilityRecharging => Player1

WARNING: 17.12.2024 09:08:40 
Failed to create agent because it is not close enough to the NavMesh

WARNING: 17.12.2024 09:08:40 
Language Text not found! (Path: Drone)

WARNING: 17.12.2024 09:08:40 
SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)!

WARNING: 17.12.2024 09:08:40 
Failed to create agent because it is not close enough to the NavMesh

WARNING: 17.12.2024 09:08:40 
Language Text not found! (Path: Drone)

WARNING: 17.12.2024 09:08:40 
Failed to create agent because it is not close enough to the NavMesh

WARNING: 17.12.2024 09:08:40 
Language Text not found! (Path: Drone)

WARNING: 17.12.2024 09:08:40 
Failed to create agent because it is not close enough to the NavMesh

WARNING: 17.12.2024 09:08:40 
Language Text not found! (Path: Drone)

WARNING: 17.12.2024 09:08:40 
Failed to create agent because it is not close enough to the NavMesh

WARNING: 17.12.2024 09:08:40 
Language Text not found! (Path: Drone)

LOG: 17.12.2024 09:08:40 
Dash: Collide with EdgeCollider 1 - 2

WARNING: 17.12.2024 09:08:40 
Failed to create agent because it is not close enough to the NavMesh

WARNING: 17.12.2024 09:08:40 
Language Text not found! (Path: Drone)

LOG: 17.12.2024 09:08:40 
Dash: Collide with EdgeCollider 1 - 2

LOG: 17.12.2024 09:08:43 
GetIconByBuffType called with buffType: Burning

WARNING: 17.12.2024 09:08:43 
MoveTowards failed. Navmesh-Agent 'MitronEmpire_Nincodemus(Clone)' is not on a navmesh

LOG: 17.12.2024 09:08:45 
GetIconByBuffType called with buffType: Burning

LOG: 17.12.2024 09:08:45 
PoolManager: Poolable 'Bullet_Spike_ThrowableBomb(Clone)' was already released! Ignore call ...

LOG: 17.12.2024 09:08:45 
PoolManager: Poolable 'Bullet_Spike_ThrowableBomb(Clone)' was already released! Ignore call ...

LOG: 17.12.2024 09:09:00 
GetIconByBuffType called with buffType: Burning

WARNING: 17.12.2024 09:09:00 
MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh

LOG: 17.12.2024 09:09:02 
PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ...

LOG: 17.12.2024 09:09:02 
PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ...

LOG: 17.12.2024 09:09:06 
GetIconByBuffType called with buffType: Burning

LOG: 17.12.2024 09:09:09 
GetIconByBuffType called with buffType: Hullbreacher

LOG: 17.12.2024 09:09:09 
GetIconByBuffType called with buffType: Burning

WARNING: 17.12.2024 09:09:09 
BuffManager.StartBuffEffect() for BUFFID: 156 is already started!

WARNING: 17.12.2024 09:09:09 
MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh

LOG: 17.12.2024 09:09:09 
TrySpawnEnemy PRIDE_Sp00derBomber delay 1,75

LOG: 17.12.2024 09:09:09 
TrySpawnEnemy PRIDE_Sp00derBomber delay 1,75

LOG: 17.12.2024 09:09:09 
TrySpawnEnemy PRIDE_Sp00derBomber delay 1,75

LOG: 17.12.2024 09:09:09 
TrySpawnEnemy PRIDE_Sp00derBomber delay 1,75

LOG: 17.12.2024 09:09:09 
TrySpawnEnemy PRIDE_Sp00derBomber delay 1,75

WARNING: 17.12.2024 09:09:11 
Language Text not found! (Path: Drone)

LOG: 17.12.2024 09:09:11 
GetIconByBuffType called with buffType: Pride

WARNING: 17.12.2024 09:09:11 
Language Text not found! (Path: Drone)

LOG: 17.12.2024 09:09:11 
GetIconByBuffType called with buffType: Pride

WARNING: 17.12.2024 09:09:11 
Language Text not found! (Path: Drone)

LOG: 17.12.2024 09:09:11 
GetIconByBuffType called with buffType: Pride

WARNING: 17.12.2024 09:09:11 
Language Text not found! (Path: Drone)

LOG: 17.12.2024 09:09:11 
GetIconByBuffType called with buffType: Pride

WARNING: 17.12.2024 09:09:11 
Language Text not found! (Path: Drone)

LOG: 17.12.2024 09:09:11 
GetIconByBuffType called with buffType: Pride

LOG: 17.12.2024 09:09:11 
GetIconByBuffType called with buffType: Burning

WARNING: 17.12.2024 09:09:11 
BuffManager.StartBuffEffect() for BUFFID: 162 is already started!

LOG: 17.12.2024 09:09:11 
PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ...

LOG: 17.12.2024 09:09:11 
PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ...

LOG: 17.12.2024 09:09:11 
PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ...

LOG: 17.12.2024 09:09:11 
PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ...

LOG: 17.12.2024 09:09:11 
PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ...

LOG: 17.12.2024 09:09:11 
PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ...

LOG: 17.12.2024 09:09:11 
PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ...

LOG: 17.12.2024 09:09:11 
PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ...

LOG: 17.12.2024 09:09:11 
PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ...

LOG: 17.12.2024 09:09:11 
PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ...

LOG: 17.12.2024 09:09:11 
PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ...

LOG: 17.12.2024 09:09:11 
PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ...

LOG: 17.12.2024 09:09:11 
PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ...

LOG: 17.12.2024 09:09:12 
GetIconByBuffType called with buffType: Burning

LOG: 17.12.2024 09:09:12 
GetIconByBuffType called with buffType: Burning

WARNING: 17.12.2024 09:09:12 
BuffManager.StartBuffEffect() for BUFFID: 163 is already started!

LOG: 17.12.2024 09:09:12 
GetIconByBuffType called with buffType: Burning

LOG: 17.12.2024 09:09:15 
PoolManager: Poolable 'VFX_MechDebuff_Fire(Clone)' was already released! Ignore call ...

LOG: 17.12.2024 09:09:15 
InGameUIController.OnPlayerAbilityRecharging => Player1

LOG: 17.12.2024 09:09:15 
InGameUIController.OnPlayerAbilityRecharging => Player1

LOG: 17.12.2024 09:09:16 
InGameUIController.OnPlayerAbilityRecharging => Player1

LOG: 17.12.2024 09:09:16 
InGameUIController.OnPlayerAbilityRecharging => Player1

LOG: 17.12.2024 09:09:16 
InGameUIController.OnPlayerAbilityRecharging => Player1

LOG: 17.12.2024 09:09:16 
GetIconByBuffType called with buffType: Hullbreacher

LOG: 17.12.2024 09:09:16 
PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ...

LOG: 17.12.2024 09:09:16 
PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ...

LOG: 17.12.2024 09:09:16 
PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ...

LOG: 17.12.2024 09:09:16 
PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ...

LOG: 17.12.2024 09:09:16 
PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ...

LOG: 17.12.2024 09:09:16 
GetIconByBuffType called with buffType: Burning

WARNING: 17.12.2024 09:09:16 
BuffManager.StartBuffEffect() for BUFFID: 167 is already started!

LOG: 17.12.2024 09:09:16 
GetIconByBuffType called with buffType: Burning

LOG: 17.12.2024 09:09:16 
PoolManager: Poolable 'DamageArea_Puddle_Spinnennetz(Clone)' was already released! Ignore call ...

LOG: 17.12.2024 09:09:16 
PoolManager: Poolable 'DamageArea_Puddle_Spinnennetz(Clone)' was already released! Ignore call ...

LOG: 17.12.2024 09:09:16 
PoolManager: Poolable 'DamageArea_Puddle_Spinnennetz(Clone)' was already released! Ignore call ...

LOG: 17.12.2024 09:09:16 
PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ...

LOG: 17.12.2024 09:09:16 
PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ...

LOG: 17.12.2024 09:09:16 
PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ...

LOG: 17.12.2024 09:09:16 
PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ...

LOG: 17.12.2024 09:09:16 
PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ...

LOG: 17.12.2024 09:09:16 
PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ...

LOG: 17.12.2024 09:09:16 
PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ...

LOG: 17.12.2024 09:09:18 
PoolManager: Poolable 'VFX_MechDebuff_Fire(Clone)' was already released! Ignore call ...

LOG: 17.12.2024 09:09:19 
PoolManager: Poolable 'VFX_MechDebuff_Fire(Clone)' was already released! Ignore call ...

LOG: 17.12.2024 09:09:21 
PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ...

LOG: 17.12.2024 09:09:21 
PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ...

LOG: 17.12.2024 09:09:21 
PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ...

LOG: 17.12.2024 09:09:21 
PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ...

LOG: 17.12.2024 09:09:21 
PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ...

LOG: 17.12.2024 09:09:21 
PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ...

LOG: 17.12.2024 09:09:21 
PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ...

LOG: 17.12.2024 09:09:21 
PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ...

LOG: 17.12.2024 09:09:21 
PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ...

LOG: 17.12.2024 09:09:21 
PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ...

LOG: 17.12.2024 09:09:21 
PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ...

LOG: 17.12.2024 09:09:21 
PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ...

LOG: 17.12.2024 09:09:21 
PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ...

LOG: 17.12.2024 09:09:21 
PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ...

LOG: 17.12.2024 09:09:21 
PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ...

LOG: 17.12.2024 09:09:21 
PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ...

LOG: 17.12.2024 09:09:21 
PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ...

LOG: 17.12.2024 09:09:21 
PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ...

LOG: 17.12.2024 09:09:21 
PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ...

LOG: 17.12.2024 09:09:21 
PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ...

LOG: 17.12.2024 09:09:21 
PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ...

LOG: 17.12.2024 09:09:21 
PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ...

LOG: 17.12.2024 09:09:21 
PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ...

LOG: 17.12.2024 09:09:21 
PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ...

LOG: 17.12.2024 09:09:21 
PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ...

LOG: 17.12.2024 09:09:21 
PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ...

LOG: 17.12.2024 09:09:27 
PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ...

LOG: 17.12.2024 09:09:27 
PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ...

LOG: 17.12.2024 09:09:27 
PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ...

LOG: 17.12.2024 09:09:27 
PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ...

LOG: 17.12.2024 09:09:27 
PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ...

LOG: 17.12.2024 09:09:27 
PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ...

LOG: 17.12.2024 09:09:27 
PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ...

LOG: 17.12.2024 09:09:27 
PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ...

LOG: 17.12.2024 09:09:27 
PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ...

LOG: 17.12.2024 09:09:27 
PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ...

LOG: 17.12.2024 09:09:27 
PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ...

LOG: 17.12.2024 09:09:27 
PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ...

LOG: 17.12.2024 09:09:27 
PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ...

LOG: 17.12.2024 09:09:27 
PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ...

LOG: 17.12.2024 09:09:27 
PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ...

LOG: 17.12.2024 09:09:27 
PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ...

LOG: 17.12.2024 09:09:27 
PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ...

LOG: 17.12.2024 09:09:27 
PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ...

LOG: 17.12.2024 09:09:27 
PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ...

LOG: 17.12.2024 09:09:27 
PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ...

LOG: 17.12.2024 09:09:27 
PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ...

LOG: 17.12.2024 09:09:27 
PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ...

LOG: 17.12.2024 09:09:27 
PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ...

LOG: 17.12.2024 09:09:27 
PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ...

LOG: 17.12.2024 09:09:27 
PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ...

LOG: 17.12.2024 09:09:27 
PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ...

LOG: 17.12.2024 09:09:27 
PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ...

LOG: 17.12.2024 09:09:27 
PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ...

LOG: 17.12.2024 09:09:27 
PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ...

LOG: 17.12.2024 09:09:27 
PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ...

LOG: 17.12.2024 09:09:27 
PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ...

LOG: 17.12.2024 09:09:27 
PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ...

LOG: 17.12.2024 09:09:27 
PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ...

LOG: 17.12.2024 09:09:27 
PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ...

LOG: 17.12.2024 09:09:27 
PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ...

LOG: 17.12.2024 09:09:27 
PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ...

LOG: 17.12.2024 09:09:27 
PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ...

LOG: 17.12.2024 09:09:27 
PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ...

LOG: 17.12.2024 09:09:27 
PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ...

WARNING: 17.12.2024 09:09:27 
GoToSplashScreenPanel() 'InGame_Shield' failed. Splashscreens are disabled in the Build.

WARNING: 17.12.2024 09:09:27 
GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build.

LOG: 17.12.2024 09:09:30 
PoolManager: Poolable 'Bullet_Rocket(Clone)' was already released! Ignore call ...

LOG: 17.12.2024 09:09:30 
PoolManager: Poolable 'Bullet_Rocket(Clone)' was already released! Ignore call ...

LOG: 17.12.2024 09:09:30 
PoolManager: Poolable 'Bullet_Rocket(Clone)' was already released! Ignore call ...

LOG: 17.12.2024 09:09:30 
PoolManager: Poolable 'Bullet_Rocket(Clone)' was already released! Ignore call ...

LOG: 17.12.2024 09:09:30 
PoolManager: Poolable 'Bullet_Rocket(Clone)' was already released! Ignore call ...

LOG: 17.12.2024 09:09:33 
DestroyDestructibleInScene() => Destructible_Crate_Pride_02 _02

LOG: 17.12.2024 09:09:33 
DestroyDestructibleInScene() => Destructible_Crate_Pride_02 _03

LOG: 17.12.2024 09:09:34 
DestroyDestructibleInScene() => Destructible_Barrel_Pride

WARNING: 17.12.2024 09:09:37 
<meshForOnDestroyVFX> for <NPC shopkeeper little robot> == null! No VFX-Effect can be played on destroy.

LOG: 17.12.2024 09:09:37 
CurrentRoom ReverbTheme isForest_Small

WARNING: 17.12.2024 09:09:37 
GoToSplashScreenPanel() 'InGame_Vendor' failed. Splashscreens are disabled in the Build.

WARNING: 17.12.2024 09:09:37 
GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build.

LOG: 17.12.2024 09:09:40 
CameraManager.SetFogRenderBeforeTransparent(toActive = True)

LOG: 17.12.2024 09:09:43 
DialogController.OnFocusedDialogAnswer() AnswerID: 0

LOG: 17.12.2024 09:09:43 
Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel'

LOG: 17.12.2024 09:09:43 
Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu)

WARNING: 17.12.2024 09:09:43 
GetMappedKeyName(Use): Couldnt get ActionElementMap!

WARNING: 17.12.2024 09:09:43 
GetMappedKeyName(Use): Couldnt get ActionElementMap!

LOG: 17.12.2024 09:09:43 
initialises raritymodes

LOG: 17.12.2024 09:09:43 
equipmentRarity:Level_2

LOG: 17.12.2024 09:09:43 
equipmentRarity:Level_2

LOG: 17.12.2024 09:09:43 
equipmentRarity:Level_1

LOG: 17.12.2024 09:09:43 
equipmentRarity:Level_2

LOG: 17.12.2024 09:09:43 
equipmentRarity:Level_2

LOG: 17.12.2024 09:09:43 
equipmentRarity:Level_2

LOG: 17.12.2024 09:09:43 
equipmentRarity:Level_1

LOG: 17.12.2024 09:09:43 
equipmentRarity:Level_3

LOG: 17.12.2024 09:09:43 
equipmentRarity:Level_1

WARNING: 17.12.2024 09:09:43 
GetMappedKeyName(TabRight): Couldnt get ActionElementMap!

WARNING: 17.12.2024 09:09:43 
GetMappedKeyName(TabRight): Couldnt get ActionElementMap!

WARNING: 17.12.2024 09:09:43 
GetMappedKeyName(TabLeft): Couldnt get ActionElementMap!

WARNING: 17.12.2024 09:09:43 
GetMappedKeyName(TabLeft): Couldnt get ActionElementMap!

WARNING: 17.12.2024 09:09:43 
GetMappedKeyName(TabRight): Couldnt get ActionElementMap!

WARNING: 17.12.2024 09:09:43 
GetMappedKeyName(TabRight): Couldnt get ActionElementMap!

WARNING: 17.12.2024 09:09:43 
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1'

WARNING: 17.12.2024 09:09:43 
GetMappedKeyName(TabLeft): Couldnt get ActionElementMap!

WARNING: 17.12.2024 09:09:43 
GetMappedKeyName(TabLeft): Couldnt get ActionElementMap!

WARNING: 17.12.2024 09:09:43 
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1'

LOG: 17.12.2024 09:09:43 
Menu.UnloadMenuPanel => DefaultPanel

LOG: 17.12.2024 09:09:45 
LootContextPanel OnButtonSuccess => confirm

WARNING: 17.12.2024 09:09:46 
MechionaryManager.SetMechionaryEntryIsDirty(Item WEAPONADDIN_ElementalOrb) wurde kein passendes MechionaryEntry gefunden ...

LOG: 17.12.2024 09:09:46 
TryAddItem(WeaponAddin) => Items.Addins.EleOrbName

LOG: 17.12.2024 09:09:47 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext'

LOG: 17.12.2024 09:09:47 
Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu)

LOG: 17.12.2024 09:09:47 
CameraManager.SetFogRenderBeforeTransparent(toActive = False)

LOG: 17.12.2024 09:09:48 
Menu.UnloadMenuPanel => LootContext

LOG: 17.12.2024 09:09:48 
CurrentRoom ReverbTheme isForest_Open

LOG: 17.12.2024 09:09:49 
Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel'

LOG: 17.12.2024 09:09:49 
Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu)

LOG: 17.12.2024 09:09:49 
OnWeaponAddinShootable1SelectionChanged ID -> 0

LOG: 17.12.2024 09:09:49 
OnWeaponSelectionChanged ID -> 0

LOG: 17.12.2024 09:09:49 
OnWeaponAddinShootable1SelectionChanged ID -> 0

LOG: 17.12.2024 09:09:50 
Menu.UnloadMenuPanel => DefaultPanel

LOG: 17.12.2024 09:09:52 
OnWeaponAddinShootable1SelectionChanged ID -> 0

LOG: 17.12.2024 09:09:53 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar'

LOG: 17.12.2024 09:09:53 
Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu)

LOG: 17.12.2024 09:09:53 
Menu.UnloadMenuPanel => Inventar

WARNING: 17.12.2024 09:09:55 
Pool-init: Prefab VFX_Hit_ElementalOrb has no Poolable Component. Please attach it manually!

WARNING: 17.12.2024 09:09:55 
DontDestroyOnLoad only works for root GameObjects or components on root GameObjects.

LOG: 17.12.2024 09:10:17 
WindowManager.LoadMenu => EscapeMenu

LOG: 17.12.2024 09:10:17 
Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null.

LOG: 17.12.2024 09:10:17 
Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu)

LOG: 17.12.2024 09:10:17 
Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null.

LOG: 17.12.2024 09:10:17 
Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu)

LOG: 17.12.2024 09:10:18 
WindowManager.UnloadMenu => EscapeMenu

LOG: 17.12.2024 09:10:18 
Menu.UnloadMenuPanel => ESC_Main

LOG: 17.12.2024 09:10:18 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel'

LOG: 17.12.2024 09:10:18 
<color=silver>[RichPresenceManager] ChangeActivity to PrideArea ..

LOG: 17.12.2024 09:10:20 
WindowManager.LoadMenu => EscapeMenu

LOG: 17.12.2024 09:10:20 
Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null.

LOG: 17.12.2024 09:10:20 
Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu)

LOG: 17.12.2024 09:10:20 
Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null.

LOG: 17.12.2024 09:10:20 
Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu)

LOG: 17.12.2024 09:10:21 
Menu.GoToPanel() 'MM_Options' transitionFade?: 'True' currentpanel is: 'ESC_Main'

LOG: 17.12.2024 09:10:21 
Menu.LoadMenuPanel => MM_Options (MenuID: EscapeMenu)

WARNING: 17.12.2024 09:10:21 
GetMappedKeyName(Use): Couldnt get ActionElementMap!

WARNING: 17.12.2024 09:10:21 
GetMappedKeyName(Use): Couldnt get ActionElementMap!

WARNING: 17.12.2024 09:10:21 
GetMappedKeyName(TabRight): Couldnt get ActionElementMap!

WARNING: 17.12.2024 09:10:21 
GetMappedKeyName(TabRight): Couldnt get ActionElementMap!

WARNING: 17.12.2024 09:10:21 
GetMappedKeyName(TabLeft): Couldnt get ActionElementMap!

WARNING: 17.12.2024 09:10:21 
GetMappedKeyName(TabLeft): Couldnt get ActionElementMap!

LOG: 17.12.2024 09:10:22 
Menu.UnloadMenuPanel => ESC_Main

LOG: 17.12.2024 09:10:22 
Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel is: 'MM_Options'

LOG: 17.12.2024 09:10:22 
Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu)

LOG: 17.12.2024 09:10:23 
WindowManager.UnloadMenu => EscapeMenu

LOG: 17.12.2024 09:10:23 
Menu.UnloadMenuPanel => ESC_Main

LOG: 17.12.2024 09:10:23 
Menu.UnloadMenuPanel => MM_Options

LOG: 17.12.2024 09:10:23 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel'

LOG: 17.12.2024 09:10:23 
<color=silver>[RichPresenceManager] ChangeActivity to PrideArea ..

LOG: 17.12.2024 09:10:24 
CurrentRoom ReverbTheme isForest_Open

LOG: 17.12.2024 09:10:24 
TrySpawnEnemy PRIDE_Stationary_Tower delay 1,75

LOG: 17.12.2024 09:10:24 
TrySpawnEnemy PRIDE_Gambot_Range delay 1,75

LOG: 17.12.2024 09:10:24 
TrySpawnEnemy PRIDE_Bastion delay 1,75

LOG: 17.12.2024 09:10:24 
TrySpawnEnemy PRIDE_Drone delay 1,75

WARNING: 17.12.2024 09:10:24 
EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Drone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup

LOG: 17.12.2024 09:10:24 
TrySpawnEnemy PRIDE_Sp00derBomber delay 1,75

WARNING: 17.12.2024 09:10:24 
EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Sp00derBomber in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup

LOG: 17.12.2024 09:10:24 
AddEnemy MitronEmpire_Stationary_Generator_01

WARNING: 17.12.2024 09:10:24 
MitronEmpire_Stationary_Generator_01 (StickyStoneStudio.MOODS.TowerGenerator): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning.

LOG: 17.12.2024 09:10:24 
AddEnemy MitronEmpire_Stationary_Generator

WARNING: 17.12.2024 09:10:24 
MitronEmpire_Stationary_Generator (StickyStoneStudio.MOODS.TowerGenerator): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning.

LOG: 17.12.2024 09:10:24 
AddEnemy MitronEmpire_Stationary_Generator_02

WARNING: 17.12.2024 09:10:24 
MitronEmpire_Stationary_Generator_02 (StickyStoneStudio.MOODS.TowerGenerator): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning.

LOG: 17.12.2024 09:10:24 
AddEnemy MitronEmpire_Stationary_Generator_03

WARNING: 17.12.2024 09:10:24 
MitronEmpire_Stationary_Generator_03 (StickyStoneStudio.MOODS.TowerGenerator): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning.

WARNING: 17.12.2024 09:10:26 
Language Text not found! (Path: Drone)

WARNING: 17.12.2024 09:10:26 
Failed to init life point display. IMech (EnemyBase) has already a lifePointDisplay!

LOG: 17.12.2024 09:10:26 
GetIconByBuffType called with buffType: Pride

WARNING: 17.12.2024 09:10:26 
Language Text not found! (Path: Drone)

LOG: 17.12.2024 09:10:26 
GetIconByBuffType called with buffType: Pride

WARNING: 17.12.2024 09:10:26 
Language Text not found! (Path: Drone)

LOG: 17.12.2024 09:10:26 
GetIconByBuffType called with buffType: Pride

WARNING: 17.12.2024 09:10:26 
Language Text not found! (Path: Drone)

LOG: 17.12.2024 09:10:26 
GetIconByBuffType called with buffType: Pride

LOG: 17.12.2024 09:10:26 
GetIconByBuffType called with buffType: Charming

LOG: 17.12.2024 09:10:26 
MitronEmpire_Stationary_Tower(Clone) (StickyStoneStudio.MOODS.StationaryTower)isCharmedByOwnerPlayer1

LOG: 17.12.2024 09:10:29 
DestroyDestructibleInScene() => Vase_Normal_001

LOG: 17.12.2024 09:10:31 
GetIconByBuffType called with buffType: Burning

LOG: 17.12.2024 09:10:34 
GetIconByBuffType called with buffType: Burning

LOG: 17.12.2024 09:10:35 
InGameUIController.OnPlayerAbilityRecharging => Player1

LOG: 17.12.2024 09:10:35 
GetIconByBuffType called with buffType: Burning

LOG: 17.12.2024 09:10:35 
GetIconByBuffType called with buffType: Burning

LOG: 17.12.2024 09:10:35 
GetIconByBuffType called with buffType: Burning

LOG: 17.12.2024 09:10:36 
MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.CombustionName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin]

LOG: 17.12.2024 09:10:36 
PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ...

LOG: 17.12.2024 09:10:36 
PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ...

LOG: 17.12.2024 09:10:36 
PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ...

LOG: 17.12.2024 09:10:36 
PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ...

LOG: 17.12.2024 09:10:36 
PoolManager: Poolable 'DamageArea_Puddle_Spinnennetz(Clone)' was already released! Ignore call ...

LOG: 17.12.2024 09:10:36 
PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ...

LOG: 17.12.2024 09:10:36 
PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ...

LOG: 17.12.2024 09:10:36 
PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ...

LOG: 17.12.2024 09:10:36 
PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ...

LOG: 17.12.2024 09:10:36 
PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ...

LOG: 17.12.2024 09:10:36 
PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ...

LOG: 17.12.2024 09:10:36 
PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ...

LOG: 17.12.2024 09:10:36 
PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ...

LOG: 17.12.2024 09:10:36 
PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ...

LOG: 17.12.2024 09:10:36 
PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ...

LOG: 17.12.2024 09:10:36 
PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ...

LOG: 17.12.2024 09:10:36 
PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ...

LOG: 17.12.2024 09:10:36 
PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ...

LOG: 17.12.2024 09:10:36 
PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ...

LOG: 17.12.2024 09:10:36 
PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ...

LOG: 17.12.2024 09:10:36 
PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ...

LOG: 17.12.2024 09:10:36 
PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ...

LOG: 17.12.2024 09:10:36 
PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ...

LOG: 17.12.2024 09:10:36 
PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ...

LOG: 17.12.2024 09:10:36 
PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ...

LOG: 17.12.2024 09:10:36 
PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ...

LOG: 17.12.2024 09:10:36 
PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ...

LOG: 17.12.2024 09:10:36 
PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ...

LOG: 17.12.2024 09:10:36 
PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ...

LOG: 17.12.2024 09:10:36 
PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ...

LOG: 17.12.2024 09:10:36 
InGameUIController.OnPlayerAbilityRecharging => Player1

LOG: 17.12.2024 09:10:36 
InGameUIController.OnPlayerAbilityRecharging => Player1

LOG: 17.12.2024 09:10:36 
InGameUIController.OnPlayerAbilityRecharging => Player1

LOG: 17.12.2024 09:10:38 
PoolManager: Poolable 'VFX_MechDebuff_Fire(Clone)' was already released! Ignore call ...

LOG: 17.12.2024 09:10:38 
PoolManager: Poolable 'VFX_MechDebuff_Fire(Clone)' was already released! Ignore call ...

LOG: 17.12.2024 09:10:41 
MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.CombustionName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin]

LOG: 17.12.2024 09:10:44 
GetIconByBuffType called with buffType: Hullbreacher

LOG: 17.12.2024 09:10:44 
GetIconByBuffType called with buffType: Burning

WARNING: 17.12.2024 09:10:44 
MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh

WARNING: 17.12.2024 09:10:44 
BuffManager.StartBuffEffect() for BUFFID: 229 is already started!

LOG: 17.12.2024 09:10:44 
GetIconByBuffType called with buffType: Burning

WARNING: 17.12.2024 09:10:44 
BuffManager.StartBuffEffect() for BUFFID: 230 is already started!

LOG: 17.12.2024 09:10:44 
GetIconByBuffType called with buffType: Burning

WARNING: 17.12.2024 09:10:45 
MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh

LOG: 17.12.2024 09:10:45 
InGameUIController.OnPlayerAbilityRecharging => Player1

LOG: 17.12.2024 09:10:45 
InGameUIController.OnPlayerAbilityRecharging => Player1

LOG: 17.12.2024 09:10:45 
InGameUIController.OnPlayerAbilityRecharging => Player1

LOG: 17.12.2024 09:10:46 
PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ...

LOG: 17.12.2024 09:10:46 
PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ...

LOG: 17.12.2024 09:10:46 
PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ...

LOG: 17.12.2024 09:10:47 
PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ...

LOG: 17.12.2024 09:10:47 
PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ...

LOG: 17.12.2024 09:10:47 
PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ...

LOG: 17.12.2024 09:10:47 
PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ...

LOG: 17.12.2024 09:10:47 
PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ...

LOG: 17.12.2024 09:10:47 
PoolManager: Poolable 'VFX_MechDebuff_Fire(Clone)' was already released! Ignore call ...

LOG: 17.12.2024 09:10:52 
GetIconByBuffType called with buffType: Burning

WARNING: 17.12.2024 09:10:53 
MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh

LOG: 17.12.2024 09:10:55 
PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ...

LOG: 17.12.2024 09:10:55 
PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ...

LOG: 17.12.2024 09:10:55 
PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ...

LOG: 17.12.2024 09:10:55 
PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ...

LOG: 17.12.2024 09:10:55 
PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ...

LOG: 17.12.2024 09:10:55 
PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ...

LOG: 17.12.2024 09:10:55 
PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ...

LOG: 17.12.2024 09:10:55 
PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ...

LOG: 17.12.2024 09:10:57 
GetIconByBuffType called with buffType: Burning

LOG: 17.12.2024 09:11:01 
GetIconByBuffType called with buffType: Hullbreacher

LOG: 17.12.2024 09:11:03 
InGameUIController.OnPlayerAbilityRecharging => Player1

LOG: 17.12.2024 09:11:03 
InGameUIController.OnPlayerAbilityRecharging => Player1

LOG: 17.12.2024 09:11:03 
InGameUIController.OnPlayerAbilityRecharging => Player1

LOG: 17.12.2024 09:11:04 
GetIconByBuffType called with buffType: Hullbreacher

LOG: 17.12.2024 09:11:04 
GetIconByBuffType called with buffType: Burning

WARNING: 17.12.2024 09:11:04 
BuffManager.StartBuffEffect() for BUFFID: 238 is already started!

LOG: 17.12.2024 09:11:05 
GetIconByBuffType called with buffType: Burning

LOG: 17.12.2024 09:11:05 
GetIconByBuffType called with buffType: Burning

WARNING: 17.12.2024 09:11:05 
BuffManager.StartBuffEffect() for BUFFID: 240 is already started!

LOG: 17.12.2024 09:11:08 
GetIconByBuffType called with buffType: Burning

LOG: 17.12.2024 09:11:08 
GetIconByBuffType called with buffType: Frostbite

LOG: 17.12.2024 09:11:08 
PoolManager: Poolable 'VFX_MechDebuff_Fire(Clone)' was already released! Ignore call ...

LOG: 17.12.2024 09:11:14 
GetIconByBuffType called with buffType: Hullbreacher

LOG: 17.12.2024 09:11:14 
GetIconByBuffType called with buffType: Burning

LOG: 17.12.2024 09:11:14 
GetIconByBuffType called with buffType: Burning

WARNING: 17.12.2024 09:11:14 
BuffManager.StartBuffEffect() for BUFFID: 252 is already started!

LOG: 17.12.2024 09:11:14 
GetIconByBuffType called with buffType: Burning

LOG: 17.12.2024 09:11:14 
InGameUIController.OnPlayerAbilityRecharging => Player1

WARNING: 17.12.2024 09:11:14 
GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build.

LOG: 17.12.2024 09:11:15 
InGameUIController.OnPlayerAbilityRecharging => Player1

LOG: 17.12.2024 09:11:17 
PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ...

LOG: 17.12.2024 09:11:17 
PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ...

LOG: 17.12.2024 09:11:17 
PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ...

LOG: 17.12.2024 09:11:17 
PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ...

LOG: 17.12.2024 09:11:17 
PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ...

LOG: 17.12.2024 09:11:17 
PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ...

WARNING: 17.12.2024 09:11:18 
Sound problem with Burning buff: Object reference not set to an instance of an object.
  at StickyStoneStudio.MOODS.Buff.BuffUpdate (StickyStoneStudio.MOODS.Buff currentBuff) [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.BuffManager.Update () [0x00000] in <00000000000000000000000000000000>:0 

LOG: 17.12.2024 09:11:21 
CurrentRoom ReverbTheme isForest_Small

WARNING: 17.12.2024 09:11:21 
GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build.

LOG: 17.12.2024 09:11:22 
CameraManager.SetFogRenderBeforeTransparent(toActive = True)

ERROR: 17.12.2024 09:11:22 
Destroying components immediately is not permitted during physics trigger/contact, animation event callbacks, rendering callbacks or OnValidate. You must use Destroy instead. 
VolumetricFogAndMist.VolumetricFog:DestroyRenderComponent()
VolumetricFogAndMist.VolumetricFog:set_renderBeforeTransparent(Boolean)
StickyStoneStudio.MOODS.CameraManager:SetFogRenderBeforeTransparent(Boolean)
StickyStoneStudio.MOODS.<SmoothTranslateFromToTransform>d__90:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
StickyStoneStudio.MOODS.CameraController:SmoothTranslateToTransform(Transform, Single, Transform)
StickyStoneStudio.MOODS.<FadeCoru>d__82:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
StickyStoneStudio.MOODS.FocusedDialogController:ShowDialog(DialogController, FocusedDialogLayoutType, Sprite, String, Nullable`1, Boolean, Single, Transform, Transform, Nullable`1, Owner, Boolean)
StickyStoneStudio.MOODS.DialogController:StartDialog(Owner, Nullable`1)
StickyStoneStudio.MOODS.DialogController:OnTriggerEnterStay(Collider)


WARNING: 17.12.2024 09:11:25 
MechionaryManager.SetMechionaryEntryIsDirty(Quest BASE_AsterBuilding) wurde kein passendes MechionaryEntry gefunden ...

LOG: 17.12.2024 09:11:25 
showQuestComplete: Gießkannendilemma

LOG: 17.12.2024 09:11:25 
Quest Completed: Gießkannendilemma

LOG: 17.12.2024 09:11:25 
SAVE GAME => Erect Cawk id:1 guid:e8609128-4dda-4ac4-b595-dd52bfac5b0f

LOG: 17.12.2024 09:11:25 
Displayable active subtask: TheGardenersPlea is null

LOG: 17.12.2024 09:11:25 
Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel'

LOG: 17.12.2024 09:11:25 
Menu.LoadMenuPanel => Info (MenuID: InGameMenu)

LOG: 17.12.2024 09:11:26 
CameraManager.SetFogRenderBeforeTransparent(toActive = False)

LOG: 17.12.2024 09:11:26 
Displayable active subtask: TheGardenersPlea is null

LOG: 17.12.2024 09:11:26 
Menu.UnloadMenuPanel => DefaultPanel

LOG: 17.12.2024 09:11:28 
CurrentRoom ReverbTheme isForest_Open

LOG: 17.12.2024 09:11:29 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info'

LOG: 17.12.2024 09:11:29 
Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu)

LOG: 17.12.2024 09:11:29 
Menu.UnloadMenuPanel => Info

LOG: 17.12.2024 09:11:31 
DestroyDestructibleInScene() => Destructible_Barrel_Pride

LOG: 17.12.2024 09:11:31 
DestroyDestructibleInScene() => Vase_Wood_001

WARNING: 17.12.2024 09:11:32 
GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build.

LOG: 17.12.2024 09:11:34 
CurrentRoom ReverbTheme isForest_Small

LOG: 17.12.2024 09:11:36 
CurrentRoom ReverbTheme isForest_Small

LOG: 17.12.2024 09:11:37 
CurrentRoom ReverbTheme isForest_Open

LOG: 17.12.2024 09:11:37 
TrySpawnEnemy PRIDE_Gambot delay 1,75

LOG: 17.12.2024 09:11:37 
TrySpawnEnemy PRIDE_Gambot_Range delay 1,75

WARNING: 17.12.2024 09:11:37 
EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot_Range in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup

LOG: 17.12.2024 09:11:37 
TrySpawnEnemy PRIDE_Gambot delay 1,75

WARNING: 17.12.2024 09:11:37 
EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup

LOG: 17.12.2024 09:11:37 
TrySpawnEnemy PRIDE_Gambot delay 1,75

WARNING: 17.12.2024 09:11:37 
EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup

WARNING: 17.12.2024 09:11:39 
Language Text not found! (Path: Drone)

LOG: 17.12.2024 09:11:39 
GetIconByBuffType called with buffType: Pride

WARNING: 17.12.2024 09:11:39 
Language Text not found! (Path: Drone)

LOG: 17.12.2024 09:11:39 
GetIconByBuffType called with buffType: Pride

WARNING: 17.12.2024 09:11:39 
Language Text not found! (Path: Drone)

LOG: 17.12.2024 09:11:39 
GetIconByBuffType called with buffType: Pride

WARNING: 17.12.2024 09:11:39 
Language Text not found! (Path: Drone)

LOG: 17.12.2024 09:11:39 
GetIconByBuffType called with buffType: Pride

LOG: 17.12.2024 09:11:39 
GetIconByBuffType called with buffType: Charming

LOG: 17.12.2024 09:11:39 
MitronEmpire_Gambot(Clone) (StickyStoneStudio.MOODS.Gambot)isCharmedByOwnerPlayer1

LOG: 17.12.2024 09:11:40 
GetIconByBuffType called with buffType: Charming

LOG: 17.12.2024 09:11:40 
MitronEmpire_Gambot_Range(Clone) (StickyStoneStudio.MOODS.Gambot)isCharmedByOwnerPlayer1

LOG: 17.12.2024 09:11:40 
GetIconByBuffType called with buffType: Charming

LOG: 17.12.2024 09:11:40 
MitronEmpire_Gambot(Clone) (StickyStoneStudio.MOODS.Gambot)isCharmedByOwnerPlayer1

LOG: 17.12.2024 09:11:40 
GetIconByBuffType called with buffType: Charming

LOG: 17.12.2024 09:11:40 
MitronEmpire_Gambot(Clone) (StickyStoneStudio.MOODS.Gambot)isCharmedByOwnerPlayer1

WARNING: 17.12.2024 09:11:45 
MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh

WARNING: 17.12.2024 09:11:46 
MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot(Clone)' is not on a navmesh

LOG: 17.12.2024 09:11:48 
InGameUIController.OnPlayerAbilityRecharging => Player1

LOG: 17.12.2024 09:11:49 
GetIconByBuffType called with buffType: Burning

WARNING: 17.12.2024 09:11:49 
MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot(Clone)' is not on a navmesh

LOG: 17.12.2024 09:11:49 
Displayable active subtask: TheGardenersPlea is null

LOG: 17.12.2024 09:11:49 
Displayable active subtask: TheGardenersPlea is null

WARNING: 17.12.2024 09:11:51 
MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot(Clone)' is not on a navmesh

LOG: 17.12.2024 09:11:51 
Displayable active subtask: TheGardenersPlea is null

LOG: 17.12.2024 09:11:51 
Displayable active subtask: TheGardenersPlea is null

LOG: 17.12.2024 09:11:51 
InGameUIController.OnPlayerAbilityRecharging => Player1

LOG: 17.12.2024 09:11:51 
InGameUIController.OnPlayerAbilityRecharging => Player1

LOG: 17.12.2024 09:11:51 
InGameUIController.OnPlayerAbilityRecharging => Player1

LOG: 17.12.2024 09:11:51 
InGameUIController.OnPlayerAbilityRecharging => Player1

LOG: 17.12.2024 09:11:51 
InGameUIController.OnPlayerAbilityRecharging => Player1

LOG: 17.12.2024 09:11:51 
InGameUIController.OnPlayerAbilityRecharging => Player1

LOG: 17.12.2024 09:11:51 
InGameUIController.OnPlayerAbilityRecharging => Player1

LOG: 17.12.2024 09:11:51 
InGameUIController.OnPlayerAbilityRecharging => Player1

LOG: 17.12.2024 09:11:51 
InGameUIController.OnPlayerAbilityRecharging => Player1

LOG: 17.12.2024 09:11:51 
InGameUIController.OnPlayerAbilityRecharging => Player1

LOG: 17.12.2024 09:11:51 
InGameUIController.OnPlayerAbilityRecharging => Player1

LOG: 17.12.2024 09:11:51 
InGameUIController.OnPlayerAbilityRecharging => Player1

LOG: 17.12.2024 09:11:51 
InGameUIController.OnPlayerAbilityRecharging => Player1

LOG: 17.12.2024 09:11:52 
InGameUIController.OnPlayerAbilityRecharging => Player1

LOG: 17.12.2024 09:11:52 
InGameUIController.OnPlayerAbilityRecharging => Player1

LOG: 17.12.2024 09:11:52 
InGameUIController.OnPlayerAbilityRecharging => Player1

LOG: 17.12.2024 09:11:52 
InGameUIController.OnPlayerAbilityRecharging => Player1

LOG: 17.12.2024 09:11:52 
Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel'

LOG: 17.12.2024 09:11:52 
Menu.LoadMenuPanel => Info (MenuID: InGameMenu)

LOG: 17.12.2024 09:11:53 
Menu.UnloadMenuPanel => DefaultPanel

WARNING: 17.12.2024 09:11:53 
GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build.

LOG: 17.12.2024 09:11:54 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive

LOG: 17.12.2024 09:11:55 
DestroyDestructibleInScene() => Destructible_VaseBirne_Closed

LOG: 17.12.2024 09:11:55 
DestroyDestructibleInScene() => Destructible_VaseBauch

LOG: 17.12.2024 09:11:55 
DestroyDestructibleInScene() => Destructible_Barrel_Pride

LOG: 17.12.2024 09:11:56 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info'

LOG: 17.12.2024 09:11:56 
Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu)

LOG: 17.12.2024 09:11:57 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive

LOG: 17.12.2024 09:11:57 
Menu.UnloadMenuPanel => Info

WARNING: 17.12.2024 09:11:58 
GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build.

LOG: 17.12.2024 09:11:59 
WindowManager.LoadMenu => EscapeMenu

LOG: 17.12.2024 09:11:59 
Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null.

LOG: 17.12.2024 09:11:59 
Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu)

LOG: 17.12.2024 09:11:59 
Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null.

LOG: 17.12.2024 09:11:59 
Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu)

LOG: 17.12.2024 09:12:00 
WindowManager.UnloadMenu => EscapeMenu

LOG: 17.12.2024 09:12:00 
Menu.UnloadMenuPanel => ESC_Main

LOG: 17.12.2024 09:12:00 
Displayable active subtask: TheGardenersPlea is null

LOG: 17.12.2024 09:12:00 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel'

LOG: 17.12.2024 09:12:00 
<color=silver>[RichPresenceManager] ChangeActivity to PrideArea ..

LOG: 17.12.2024 09:12:01 
Displayable active subtask: TheGardenersPlea is null

LOG: 17.12.2024 09:12:01 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel'

LOG: 17.12.2024 09:12:01 
Menu.GoToPanel() 'AbilitySkillContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel'

LOG: 17.12.2024 09:12:01 
Menu.LoadMenuPanel => AbilitySkillContext (MenuID: InGameMenu)

LOG: 17.12.2024 09:12:02 
Menu.UnloadMenuPanel => DefaultPanel

LOG: 17.12.2024 09:12:09 
(AbilitySkillContextController.OnButtonSuccess) Interaction: confirm, owner: Player1, player.Owner: Player1, isVisible: True, SkillPointsAvailableForPlayer: 1

LOG: 17.12.2024 09:12:09 
AbilitySkillContextController.ConfirmChosenSkill() Try open ...

LOG: 17.12.2024 09:12:09 
MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.HullbreachName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin]

LOG: 17.12.2024 09:12:09 
MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.EleOrbName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin]

LOG: 17.12.2024 09:12:09 
MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.CombustionName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin]

LOG: 17.12.2024 09:12:09 
TryAddWeapon(Items.Weapons.CrossbowName) => Items.Weapons.CrossbowName 1

LOG: 17.12.2024 09:12:09 
MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.HullbreachName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin]

LOG: 17.12.2024 09:12:09 
MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.EleOrbName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin]

LOG: 17.12.2024 09:12:09 
MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.CombustionName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin]

LOG: 17.12.2024 09:12:10 
(AbilitySkillContextController.OnButtonSuccess) Interaction: back, owner: Player1, player.Owner: Player1, isVisible: True, SkillPointsAvailableForPlayer: 0

LOG: 17.12.2024 09:12:10 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'AbilitySkillContext'

LOG: 17.12.2024 09:12:10 
Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu)

LOG: 17.12.2024 09:12:10 
Menu.UnloadMenuPanel => AbilitySkillContext

LOG: 17.12.2024 09:12:12 
CurrentRoom ReverbTheme isForest_Open

LOG: 17.12.2024 09:12:12 
TrySpawnEnemy PRIDE_Bastion delay 1,75

LOG: 17.12.2024 09:12:12 
TrySpawnEnemy PRIDE_Gambot delay 1,75

LOG: 17.12.2024 09:12:12 
TrySpawnEnemy PRIDE_Bastion delay 1,75

LOG: 17.12.2024 09:12:12 
TrySpawnEnemy PRIDE_Nincodemus delay 1,75

WARNING: 17.12.2024 09:12:12 
EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Nincodemus in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup

LOG: 17.12.2024 09:12:12 
TrySpawnEnemy PRIDE_Gambot delay 1,75

WARNING: 17.12.2024 09:12:12 
EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup

WARNING: 17.12.2024 09:12:14 
Language Text not found! (Path: Drone)

LOG: 17.12.2024 09:12:14 
GetIconByBuffType called with buffType: Pride

WARNING: 17.12.2024 09:12:14 
Language Text not found! (Path: Drone)

LOG: 17.12.2024 09:12:14 
GetIconByBuffType called with buffType: Pride

WARNING: 17.12.2024 09:12:14 
Language Text not found! (Path: Drone)

WARNING: 17.12.2024 09:12:14 
Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy MitronEmpire_Bastion(Clone) is not the same!

WARNING: 17.12.2024 09:12:14 
Failed to init life point display. IMech (EnemyBase) has already a lifePointDisplay!

LOG: 17.12.2024 09:12:14 
GetIconByBuffType called with buffType: Pride

WARNING: 17.12.2024 09:12:14 
Language Text not found! (Path: Drone)

LOG: 17.12.2024 09:12:14 
GetIconByBuffType called with buffType: Pride

WARNING: 17.12.2024 09:12:14 
Language Text not found! (Path: Drone)

LOG: 17.12.2024 09:12:14 
GetIconByBuffType called with buffType: Pride

WARNING: 17.12.2024 09:12:16 
Failed to create agent because it is not close enough to the NavMesh

WARNING: 17.12.2024 09:12:16 
Language Text not found! (Path: Drone)

WARNING: 17.12.2024 09:12:16 
SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)!

LOG: 17.12.2024 09:12:16 
Dash: Collide with PRIDE_LevelA_Mesh_StoneFence_Base

LOG: 17.12.2024 09:12:16 
Target Position is not on Navmesh Pos:(314.29, 0.05, 287.85)

WARNING: 17.12.2024 09:12:17 
MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot(Clone)' is not on a navmesh

LOG: 17.12.2024 09:12:17 
Displayable active subtask: TheGardenersPlea is null

LOG: 17.12.2024 09:12:17 
Displayable active subtask: TheGardenersPlea is null

WARNING: 17.12.2024 09:12:20 
MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot(Clone)' is not on a navmesh

LOG: 17.12.2024 09:12:20 
Displayable active subtask: TheGardenersPlea is null

LOG: 17.12.2024 09:12:20 
Displayable active subtask: TheGardenersPlea is null

LOG: 17.12.2024 09:12:20 
InGameUIController.OnPlayerAbilityRecharging => Player1

LOG: 17.12.2024 09:12:20 
InGameUIController.OnPlayerAbilityRecharging => Player1

LOG: 17.12.2024 09:12:20 
InGameUIController.OnPlayerAbilityRecharging => Player1

LOG: 17.12.2024 09:12:20 
InGameUIController.OnPlayerAbilityRecharging => Player1

WARNING: 17.12.2024 09:12:24 
Failed to create agent because it is not close enough to the NavMesh

WARNING: 17.12.2024 09:12:24 
Language Text not found! (Path: Drone)

WARNING: 17.12.2024 09:12:24 
SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)!

WARNING: 17.12.2024 09:12:24 
Failed to create agent because it is not close enough to the NavMesh

WARNING: 17.12.2024 09:12:24 
Language Text not found! (Path: Drone)

WARNING: 17.12.2024 09:12:24 
Failed to create agent because it is not close enough to the NavMesh

WARNING: 17.12.2024 09:12:24 
Language Text not found! (Path: Drone)

WARNING: 17.12.2024 09:12:24 
Failed to create agent because it is not close enough to the NavMesh

WARNING: 17.12.2024 09:12:24 
Language Text not found! (Path: Drone)

WARNING: 17.12.2024 09:12:24 
Failed to create agent because it is not close enough to the NavMesh

WARNING: 17.12.2024 09:12:24 
Language Text not found! (Path: Drone)

WARNING: 17.12.2024 09:12:27 
SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)!

LOG: 17.12.2024 09:12:32 
GetIconByBuffType called with buffType: Hullbreacher

LOG: 17.12.2024 09:12:32 
GetIconByBuffType called with buffType: Burning

WARNING: 17.12.2024 09:12:32 
BuffManager.StartBuffEffect() for BUFFID: 277 is already started!

LOG: 17.12.2024 09:12:32 
GetIconByBuffType called with buffType: Burning

LOG: 17.12.2024 09:12:33 
GetIconByBuffType called with buffType: Burning

WARNING: 17.12.2024 09:12:33 
BuffManager.StartBuffEffect() for BUFFID: 285 is already started!

LOG: 17.12.2024 09:12:33 
GetIconByBuffType called with buffType: Burning

WARNING: 17.12.2024 09:12:33 
BuffManager.StartBuffEffect() for BUFFID: 286 is already started!

LOG: 17.12.2024 09:12:33 
GetIconByBuffType called with buffType: Burning

LOG: 17.12.2024 09:12:34 
GetIconByBuffType called with buffType: Burning

LOG: 17.12.2024 09:12:34 
GetIconByBuffType called with buffType: Frostbite

WARNING: 17.12.2024 09:12:34 
MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh

LOG: 17.12.2024 09:12:34 
Displayable active subtask: TheGardenersPlea is null

LOG: 17.12.2024 09:12:34 
Displayable active subtask: TheGardenersPlea is null

LOG: 17.12.2024 09:12:37 
DestroyDestructibleInScene() => Destructible_Barrel_Pride

LOG: 17.12.2024 09:12:39 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_01

LOG: 17.12.2024 09:12:39 
PoolManager: Poolable 'VFX_MechDebuff_Fire(Clone)' was already released! Ignore call ...

LOG: 17.12.2024 09:12:40 
PoolManager: Poolable 'VFX_MechDebuff_Fire(Clone)' was already released! Ignore call ...

WARNING: 17.12.2024 09:12:43 
Failed to create agent because it is not close enough to the NavMesh

WARNING: 17.12.2024 09:12:43 
Language Text not found! (Path: Drone)

WARNING: 17.12.2024 09:12:43 
SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)!

WARNING: 17.12.2024 09:12:44 
Failed to create agent because it is not close enough to the NavMesh

WARNING: 17.12.2024 09:12:44 
Language Text not found! (Path: Drone)

WARNING: 17.12.2024 09:12:44 
Failed to create agent because it is not close enough to the NavMesh

WARNING: 17.12.2024 09:12:44 
Language Text not found! (Path: Drone)

WARNING: 17.12.2024 09:12:44 
Failed to create agent because it is not close enough to the NavMesh

WARNING: 17.12.2024 09:12:44 
Language Text not found! (Path: Drone)

WARNING: 17.12.2024 09:12:44 
Failed to create agent because it is not close enough to the NavMesh

WARNING: 17.12.2024 09:12:44 
Language Text not found! (Path: Drone)

WARNING: 17.12.2024 09:12:47 
SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)!

LOG: 17.12.2024 09:12:48 
GetIconByBuffType called with buffType: Burning

WARNING: 17.12.2024 09:12:48 
MoveTowards failed. Navmesh-Agent 'MitronEmpire_Nincodemus(Clone)' is not on a navmesh

LOG: 17.12.2024 09:12:48 
Displayable active subtask: TheGardenersPlea is null

LOG: 17.12.2024 09:12:48 
Displayable active subtask: TheGardenersPlea is null

LOG: 17.12.2024 09:12:50 
PoolManager: Poolable 'Bullet_Spike_ThrowableBomb(Clone)' was already released! Ignore call ...

LOG: 17.12.2024 09:12:50 
PoolManager: Poolable 'Bullet_Spike_ThrowableBomb(Clone)' was already released! Ignore call ...

LOG: 17.12.2024 09:12:59 
GetIconByBuffType called with buffType: Burning

LOG: 17.12.2024 09:13:01 
GetIconByBuffType called with buffType: Hullbreacher

LOG: 17.12.2024 09:13:01 
GetIconByBuffType called with buffType: Burning

WARNING: 17.12.2024 09:13:01 
BuffManager.StartBuffEffect() for BUFFID: 306 is already started!

LOG: 17.12.2024 09:13:01 
GetIconByBuffType called with buffType: Burning

WARNING: 17.12.2024 09:13:04 
MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh

LOG: 17.12.2024 09:13:04 
Displayable active subtask: TheGardenersPlea is null

LOG: 17.12.2024 09:13:04 
TrySpawnEnemy PRIDE_Nincodemus delay 1,75

LOG: 17.12.2024 09:13:04 
TrySpawnEnemy PRIDE_Bastion delay 1,75

LOG: 17.12.2024 09:13:06 
InGameUIController.OnPlayerAbilityRecharging => Player1

LOG: 17.12.2024 09:13:06 
InGameUIController.OnPlayerAbilityRecharging => Player1

LOG: 17.12.2024 09:13:06 
InGameUIController.OnPlayerAbilityRecharging => Player1

LOG: 17.12.2024 09:13:06 
InGameUIController.OnPlayerAbilityRecharging => Player1

LOG: 17.12.2024 09:13:06 
GetIconByBuffType called with buffType: Burning

EXCEPTION: 17.12.2024 09:13:06 
NullReferenceException: Object reference not set to an instance of an object. 
StickyStoneStudio.MOODS.MechStateDisplay.InitBuffDurationDisplay (UnityEngine.Transform parentTransform, StickyStoneStudio.MOODS.Entity _entity, UnityEngine.Sprite icon, UnityEngine.Color color) (at <00000000000000000000000000000000>:0)
StickyStoneStudio.MOODS.InGameUIController.CreateMechStateDisplay (StickyStoneStudio.MOODS.Entity _entity, UnityEngine.Color color, UnityEngine.Sprite icon, StickyStoneStudio.MOODS.MechStateDisplayType mechStateDisplayType, System.Nullable`1[T] addin) (at <00000000000000000000000000000000>:0)
StickyStoneStudio.MOODS.Buff.CreateMechStateDisplay () (at <00000000000000000000000000000000>:0)
StickyStoneStudio.MOODS.Buff.StartBuff () (at <00000000000000000000000000000000>:0)
StickyStoneStudio.MOODS.BuffManager.StartBuffEffect (StickyStoneStudio.MOODS.Buff buff, StickyStoneStudio.MOODS.IMech mech, StickyStoneStudio.MOODS.IMech ownerOfBuff) (at <00000000000000000000000000000000>:0)
StickyStoneStudio.MOODS.DamageArea.IMechEntersArea (StickyStoneStudio.MOODS.IMech CacheMech_Enter) (at <00000000000000000000000000000000>:0)
StickyStoneStudio.MOODS.DamageArea.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0)


LOG: 17.12.2024 09:13:06 
GetIconByBuffType called with buffType: Burning

EXCEPTION: 17.12.2024 09:13:06 
NullReferenceException: Object reference not set to an instance of an object. 
StickyStoneStudio.MOODS.MechStateDisplay.InitBuffDurationDisplay (UnityEngine.Transform parentTransform, StickyStoneStudio.MOODS.Entity _entity, UnityEngine.Sprite icon, UnityEngine.Color color) (at <00000000000000000000000000000000>:0)
StickyStoneStudio.MOODS.InGameUIController.CreateMechStateDisplay (StickyStoneStudio.MOODS.Entity _entity, UnityEngine.Color color, UnityEngine.Sprite icon, StickyStoneStudio.MOODS.MechStateDisplayType mechStateDisplayType, System.Nullable`1[T] addin) (at <00000000000000000000000000000000>:0)
StickyStoneStudio.MOODS.Buff.CreateMechStateDisplay () (at <00000000000000000000000000000000>:0)
StickyStoneStudio.MOODS.Buff.StartBuff () (at <00000000000000000000000000000000>:0)
StickyStoneStudio.MOODS.BuffManager.StartBuffEffect (StickyStoneStudio.MOODS.Buff buff, StickyStoneStudio.MOODS.IMech mech, StickyStoneStudio.MOODS.IMech ownerOfBuff) (at <00000000000000000000000000000000>:0)
StickyStoneStudio.MOODS.DamageArea.IMechEntersArea (StickyStoneStudio.MOODS.IMech CacheMech_Enter) (at <00000000000000000000000000000000>:0)
StickyStoneStudio.MOODS.DamageArea.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0)


LOG: 17.12.2024 09:13:06 
GetIconByBuffType called with buffType: Burning

EXCEPTION: 17.12.2024 09:13:06 
NullReferenceException: Object reference not set to an instance of an object. 
StickyStoneStudio.MOODS.MechStateDisplay.InitBuffDurationDisplay (UnityEngine.Transform parentTransform, StickyStoneStudio.MOODS.Entity _entity, UnityEngine.Sprite icon, UnityEngine.Color color) (at <00000000000000000000000000000000>:0)
StickyStoneStudio.MOODS.InGameUIController.CreateMechStateDisplay (StickyStoneStudio.MOODS.Entity _entity, UnityEngine.Color color, UnityEngine.Sprite icon, StickyStoneStudio.MOODS.MechStateDisplayType mechStateDisplayType, System.Nullable`1[T] addin) (at <00000000000000000000000000000000>:0)
StickyStoneStudio.MOODS.Buff.CreateMechStateDisplay () (at <00000000000000000000000000000000>:0)
StickyStoneStudio.MOODS.Buff.StartBuff () (at <00000000000000000000000000000000>:0)
StickyStoneStudio.MOODS.BuffManager.StartBuffEffect (StickyStoneStudio.MOODS.Buff buff, StickyStoneStudio.MOODS.IMech mech, StickyStoneStudio.MOODS.IMech ownerOfBuff) (at <00000000000000000000000000000000>:0)
StickyStoneStudio.MOODS.DamageArea.IMechEntersArea (StickyStoneStudio.MOODS.IMech CacheMech_Enter) (at <00000000000000000000000000000000>:0)
StickyStoneStudio.MOODS.DamageArea.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0)


WARNING: 17.12.2024 09:13:06 
Language Text not found! (Path: Drone)

LOG: 17.12.2024 09:13:06 
GetIconByBuffType called with buffType: Pride

WARNING: 17.12.2024 09:13:06 
Language Text not found! (Path: Drone)

WARNING: 17.12.2024 09:13:06 
Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy MitronEmpire_Bastion(Clone) is not the same!

LOG: 17.12.2024 09:13:06 
GetIconByBuffType called with buffType: Pride

LOG: 17.12.2024 09:13:06 
InGameUIController.OnPlayerAbilityRecharging => Player1

LOG: 17.12.2024 09:13:06 
InGameUIController.OnPlayerAbilityRecharging => Player1

LOG: 17.12.2024 09:13:06 
InGameUIController.OnPlayerAbilityRecharging => Player1

LOG: 17.12.2024 09:13:06 
InGameUIController.OnPlayerAbilityRecharging => Player1

LOG: 17.12.2024 09:13:06 
GetIconByBuffType called with buffType: Burning

LOG: 17.12.2024 09:13:07 
GetIconByBuffType called with buffType: Burning

WARNING: 17.12.2024 09:13:07 
MoveTowards failed. Navmesh-Agent 'MitronEmpire_Nincodemus(Clone)' is not on a navmesh

LOG: 17.12.2024 09:13:07 
Displayable active subtask: TheGardenersPlea is null

LOG: 17.12.2024 09:13:07 
Displayable active subtask: TheGardenersPlea is null

LOG: 17.12.2024 09:13:07 
InGameUIController.OnPlayerAbilityRecharging => Player1

LOG: 17.12.2024 09:13:13 
PoolManager: Poolable 'VFX_MechDebuff_Fire(Clone)' was already released! Ignore call ...

LOG: 17.12.2024 09:13:15 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_02

LOG: 17.12.2024 09:13:18 
GetIconByBuffType called with buffType: Frostbite

LOG: 17.12.2024 09:13:19 
GetIconByBuffType called with buffType: Burning

LOG: 17.12.2024 09:13:21 
GetIconByBuffType called with buffType: Burning

LOG: 17.12.2024 09:13:24 
PoolManager: Poolable 'VFX_MechDebuff_Fire(Clone)' was already released! Ignore call ...

LOG: 17.12.2024 09:13:29 
GetIconByBuffType called with buffType: Hullbreacher

LOG: 17.12.2024 09:13:29 
GetIconByBuffType called with buffType: Burning

WARNING: 17.12.2024 09:13:29 
BuffManager.StartBuffEffect() for BUFFID: 358 is already started!

LOG: 17.12.2024 09:13:29 
GetIconByBuffType called with buffType: Burning

LOG: 17.12.2024 09:13:31 
GetIconByBuffType called with buffType: Burning

WARNING: 17.12.2024 09:13:31 
BuffManager.StartBuffEffect() for BUFFID: 360 is already started!

LOG: 17.12.2024 09:13:31 
Displayable active subtask: TheGardenersPlea is null

WARNING: 17.12.2024 09:13:31 
GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build.

WARNING: 17.12.2024 09:13:31 
GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build.

WARNING: 17.12.2024 09:13:31 
GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build.

WARNING: 17.12.2024 09:13:31 
GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build.

WARNING: 17.12.2024 09:13:33 
GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build.

WARNING: 17.12.2024 09:13:34 
GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build.

LOG: 17.12.2024 09:13:34 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel'

LOG: 17.12.2024 09:13:34 
Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel'

LOG: 17.12.2024 09:13:34 
Menu.LoadMenuPanel => Info (MenuID: InGameMenu)

LOG: 17.12.2024 09:13:34 
Menu.UnloadMenuPanel => DefaultPanel

LOG: 17.12.2024 09:13:34 
PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ...

LOG: 17.12.2024 09:13:34 
PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ...

LOG: 17.12.2024 09:13:34 
PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ...

LOG: 17.12.2024 09:13:34 
PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ...

LOG: 17.12.2024 09:13:34 
PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ...

LOG: 17.12.2024 09:13:34 
PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ...

LOG: 17.12.2024 09:13:34 
PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ...

LOG: 17.12.2024 09:13:34 
PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ...

LOG: 17.12.2024 09:13:34 
PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ...

LOG: 17.12.2024 09:13:34 
PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ...

LOG: 17.12.2024 09:13:34 
PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ...

LOG: 17.12.2024 09:13:34 
PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ...

LOG: 17.12.2024 09:13:34 
PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ...

LOG: 17.12.2024 09:13:34 
PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ...

LOG: 17.12.2024 09:13:34 
PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ...

LOG: 17.12.2024 09:13:34 
PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ...

LOG: 17.12.2024 09:13:34 
PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ...

LOG: 17.12.2024 09:13:34 
PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ...

LOG: 17.12.2024 09:13:34 
PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ...

LOG: 17.12.2024 09:13:34 
PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ...

WARNING: 17.12.2024 09:13:35 
MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh

LOG: 17.12.2024 09:13:35 
PoolManager: Poolable 'VFX_MechDebuff_Fire(Clone)' was already released! Ignore call ...

LOG: 17.12.2024 09:13:37 
DestroyDestructibleInScene() => Destructible_VaseBirne_Closed

LOG: 17.12.2024 09:13:37 
DestroyDestructibleInScene() => Destructible_VaseBauch_Closed_01

LOG: 17.12.2024 09:13:38 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info'

LOG: 17.12.2024 09:13:38 
Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu)

LOG: 17.12.2024 09:13:38 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive

LOG: 17.12.2024 09:13:38 
Menu.UnloadMenuPanel => Info

LOG: 17.12.2024 09:13:40 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive

LOG: 17.12.2024 09:13:44 
CurrentRoom ReverbTheme isForest_Small

WARNING: 17.12.2024 09:13:44 
GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build.

LOG: 17.12.2024 09:13:45 
OpenChest DelayedCall: CHESTTYPE: Weapon

LOG: 17.12.2024 09:13:45 
Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel'

LOG: 17.12.2024 09:13:45 
Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu)

WARNING: 17.12.2024 09:13:45 
GoToSplashScreenPanel() 'InGame_Items_Weapons' failed. Splashscreens are disabled in the Build.

LOG: 17.12.2024 09:13:45 
Displayable active subtask: TheGardenersPlea is null

LOG: 17.12.2024 09:13:46 
Menu.UnloadMenuPanel => DefaultPanel

LOG: 17.12.2024 09:13:48 
LootContextPanel OnButtonSuccess => confirm

LOG: 17.12.2024 09:13:49 
TryAddWeapon(Items.Weapons.IonDriveRifleName) => Items.Weapons.IonDriveRifleName 2

LOG: 17.12.2024 09:13:49 
Displayable active subtask: TheGardenersPlea is null

LOG: 17.12.2024 09:13:50 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext'

LOG: 17.12.2024 09:13:50 
Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu)

LOG: 17.12.2024 09:13:50 
Menu.UnloadMenuPanel => LootContext

LOG: 17.12.2024 09:13:51 
DestroyDestructibleInScene() => Destructible_VaseBirne_WhiteFlowers

LOG: 17.12.2024 09:13:52 
DestroyDestructibleInScene() => Destructible_VaseBauch

LOG: 17.12.2024 09:13:52 
DestroyDestructibleInScene() => Destructible_Barrel_small_Lies

WARNING: 17.12.2024 09:13:53 
GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build.

WARNING: 17.12.2024 09:13:53 
GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build.

LOG: 17.12.2024 09:14:02 
WindowManager.LoadMenu => EscapeMenu

LOG: 17.12.2024 09:14:02 
Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null.

LOG: 17.12.2024 09:14:02 
Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu)

LOG: 17.12.2024 09:14:02 
Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null.

LOG: 17.12.2024 09:14:02 
Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu)

LOG: 17.12.2024 09:14:04 
WindowManager.UnloadMenu => EscapeMenu

LOG: 17.12.2024 09:14:04 
Menu.UnloadMenuPanel => ESC_Main

LOG: 17.12.2024 09:14:04 
Displayable active subtask: TheGardenersPlea is null

LOG: 17.12.2024 09:14:04 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel'

LOG: 17.12.2024 09:14:04 
<color=silver>[RichPresenceManager] ChangeActivity to PrideArea ..

LOG: 17.12.2024 09:14:05 
Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel'

LOG: 17.12.2024 09:14:05 
Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu)

LOG: 17.12.2024 09:14:05 
OnWeaponAddinShootable1SelectionChanged ID -> 0

LOG: 17.12.2024 09:14:05 
OnWeaponSelectionChanged ID -> 0

LOG: 17.12.2024 09:14:05 
OnWeaponAddinShootable1SelectionChanged ID -> 0

LOG: 17.12.2024 09:14:05 
Menu.UnloadMenuPanel => DefaultPanel

LOG: 17.12.2024 09:14:06 
OnWeaponAddinShootable1SelectionChanged ID -> 0

LOG: 17.12.2024 09:14:06 
Shootable1WeaponAddinsInventory_OnElementGrabbed() => <color=white>DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)'
<color=white>FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0'
<color=white>ToList: -Index# 0'
<color=white>Clone?: 'False'
<color=white>SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)'

LOG: 17.12.2024 09:14:07 
Shootable2WeaponAddinsInventory_OnElementDropped() => <color=white>DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)'
<color=white>FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0'
<color=white>ToList: Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0'
<color=white>Clone?: 'False'
<color=white>SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)'

LOG: 17.12.2024 09:14:07 
Shootable2WeaponAddinsInventory_OnElementAdded() => <color=white>DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)'
<color=white>FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0'
<color=white>ToList: Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0'
<color=white>Clone?: 'False'
<color=white>SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)'

LOG: 17.12.2024 09:14:07 
MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.HullbreachName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin]

LOG: 17.12.2024 09:14:07 
OnWeaponSelectionChanged ID -> 1

LOG: 17.12.2024 09:14:07 
OnWeaponAddinShootable2SelectionChanged ID -> 0

LOG: 17.12.2024 09:14:08 
Shootable1WeaponAddinsInventory_OnElementGrabbed() => <color=white>DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)'
<color=white>FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0'
<color=white>ToList: -Index# 0'
<color=white>Clone?: 'False'
<color=white>SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)'

LOG: 17.12.2024 09:14:08 
Shootable2WeaponAddinsInventory_OnElementDropped() => <color=white>DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)'
<color=white>FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0'
<color=white>ToList: Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1'
<color=white>Clone?: 'False'
<color=white>SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)'

LOG: 17.12.2024 09:14:08 
Shootable2WeaponAddinsInventory_OnElementAdded() => <color=white>DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)'
<color=white>FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0'
<color=white>ToList: Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1'
<color=white>Clone?: 'False'
<color=white>SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)'

LOG: 17.12.2024 09:14:08 
MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.EleOrbName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin]

LOG: 17.12.2024 09:14:08 
OnWeaponAddinShootable2SelectionChanged ID -> 0

LOG: 17.12.2024 09:14:09 
Shootable1WeaponAddinsInventory_OnElementGrabbed() => <color=white>DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)'
<color=white>FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0'
<color=white>ToList: -Index# 0'
<color=white>Clone?: 'False'
<color=white>SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)'

LOG: 17.12.2024 09:14:09 
Shootable2WeaponAddinsInventory_OnElementDropped() => <color=white>DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)'
<color=white>FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0'
<color=white>ToList: Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 2'
<color=white>Clone?: 'False'
<color=white>SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)'

LOG: 17.12.2024 09:14:09 
Shootable2WeaponAddinsInventory_OnElementAdded() => <color=white>DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)'
<color=white>FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0'
<color=white>ToList: Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 2'
<color=white>Clone?: 'False'
<color=white>SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)'

LOG: 17.12.2024 09:14:09 
MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.CombustionName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin]

LOG: 17.12.2024 09:14:09 
OnWeaponAddinShootable2SelectionChanged ID -> 0

LOG: 17.12.2024 09:14:10 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar'

LOG: 17.12.2024 09:14:10 
Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu)

LOG: 17.12.2024 09:14:10 
Menu.UnloadMenuPanel => Inventar

LOG: 17.12.2024 09:14:12 
CurrentRoom ReverbTheme isForest_Open

LOG: 17.12.2024 09:14:19 
CurrentRoom ReverbTheme isForest_Small

WARNING: 17.12.2024 09:14:19 
GoToSplashScreenPanel() 'InGame_Vendor' failed. Splashscreens are disabled in the Build.

WARNING: 17.12.2024 09:14:19 
GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build.

LOG: 17.12.2024 09:14:29 
CurrentRoom ReverbTheme isForest_Open

LOG: 17.12.2024 09:16:06 
CurrentRoom ReverbTheme isForest_Open

WARNING: 17.12.2024 09:16:06 
GoToSplashScreenPanel() 'InGame_BossDialog' failed. Splashscreens are disabled in the Build.

LOG: 17.12.2024 09:16:06 
TrySpawnEnemy PRIDE_Boss_Valerie delay 1,75

WARNING: 17.12.2024 09:16:06 
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(8# Typ_Boss)_Miniboss_Degrees180/CullingContainer/Static/PRIDE_LM_StatueGuardian_03/Statue_Base"

WARNING: 17.12.2024 09:16:06 
GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build.

LOG: 17.12.2024 09:16:11 
CameraManager.SetFogRenderBeforeTransparent(toActive = True)

LOG: 17.12.2024 09:16:20 
DialogController.OnFocusedDialogAnswer() AnswerID: 7

LOG: 17.12.2024 09:16:23 
CameraManager.SetFogRenderBeforeTransparent(toActive = False)

LOG: 17.12.2024 09:16:23 
Displayable active subtask: TheGardenersPlea is null

LOG: 17.12.2024 09:16:24 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel'

LOG: 17.12.2024 09:16:25 
GetIconByBuffType called with buffType: Hullbreacher

LOG: 17.12.2024 09:16:25 
GetIconByBuffType called with buffType: Burning

WARNING: 17.12.2024 09:16:25 
BuffManager.StartBuffEffect() for BUFFID: 405 is already started!

LOG: 17.12.2024 09:16:25 
GetIconByBuffType called with buffType: Burning

LOG: 17.12.2024 09:16:25 
GetIconByBuffType called with buffType: Burning

LOG: 17.12.2024 09:16:37 
GetIconByBuffType called with buffType: Burning

LOG: 17.12.2024 09:16:37 
PoolManager: Poolable 'VFX_MechDebuff_Fire(Clone)' was already released! Ignore call ...

LOG: 17.12.2024 09:16:37 
GetIconByBuffType called with buffType: Hullbreacher

LOG: 17.12.2024 09:16:37 
GetIconByBuffType called with buffType: Burning

LOG: 17.12.2024 09:16:37 
GetIconByBuffType called with buffType: Burning

WARNING: 17.12.2024 09:16:37 
BuffManager.StartBuffEffect() for BUFFID: 476 is already started!

LOG: 17.12.2024 09:16:51 
WindowManager.LoadMenu => ResultMenu

LOG: 17.12.2024 09:16:51 
ResultMenu.SetVisibility(value False, _transitionFade:False )

LOG: 17.12.2024 09:16:51 
ResultMenu.SetVisibility(value True, _transitionFade:True )

LOG: 17.12.2024 09:16:51 
GameSession.UpdateProgress(DRITY) => SessionGUID: '2f66c07ac879' GameSeed: P4O9-X6ML SeededCalls:181 SeededCallsLastDungeon:77 DDepth: 1 NDDepth: 2 FromHomeBase?: False

LOG: 17.12.2024 09:16:51 
UpdatePlayerProgress

LOG: 17.12.2024 09:16:51 
SAVE GAME => Erect Cawk id:1 guid:e8609128-4dda-4ac4-b595-dd52bfac5b0f

LOG: 17.12.2024 09:16:53 
resetBetQuests

LOG: 17.12.2024 09:16:53 
SAVE GAME => Erect Cawk id:1 guid:e8609128-4dda-4ac4-b595-dd52bfac5b0f

LOG: 17.12.2024 09:16:53 
CreateAndSetNewGameSessionObject() => Seed: P4O9-X6ML

LOG: 17.12.2024 09:16:53 
GameSession.UpdateProgress(DRITY) => SessionGUID: '61b151f521c4' GameSeed: P4O9-X6ML SeededCalls:181 SeededCallsLastDungeon:77 DDepth: 1 NDDepth: 2 FromHomeBase?: False

LOG: 17.12.2024 09:16:53 
UpdatePlayerProgress

LOG: 17.12.2024 09:16:53 
GameSession.UpdateProgress(DRITY) => SessionGUID: '61b151f521c4' GameSeed: P4O9-X6ML SeededCalls:181 SeededCallsLastDungeon:77 DDepth: 1 NDDepth: 2 FromHomeBase?: False

LOG: 17.12.2024 09:16:53 
UpdatePlayerProgress

LOG: 17.12.2024 09:16:54 
PoolManager: Poolable 'VFX_MechDebuff_Fire(Clone)' was already released! Ignore call ...

LOG: 17.12.2024 09:17:09 
ResultMenu summary log: 

Active Player count: 1
Offline Player count: 0
-GetTopScore
return 0
Position/Scale of RCleared resetted. DeltaPos:(0.50, 0.30, 0.00) DeltaScale: (0.01, 0.01, 0.01)
Position/Scale of DTaken resetted. DeltaPos:(0.50, -0.20, 0.00) DeltaScale: (0.01, 0.01, 0.01)
Position/Scale of MDef resetted. DeltaPos:(0.50, 0.30, 0.00) DeltaScale: (0.01, 0.01, 0.01)
Correct score displayed for Player1
Position/Scale of DDelt resetted. DeltaPos:(0.50, -0.20, 0.00) DeltaScale: (0.01, 0.01, 0.01)
Sound Stopped and released (SFXEvent_SmallPunchScreen,SFXEvent_ShowingScoreSound,SFXEvent_ReelingSound)


WARNING: 17.12.2024 09:17:11 
Language Text not found! (Path: Töte Gräfin Valerie, die Verbannte)

LOG: 17.12.2024 09:17:11 
Displayable active subtask: TheGardenersPlea is null

WARNING: 17.12.2024 09:17:12 
MoveTowards failed. Navmesh-Agent 'MitronEmpire_Valerie(Clone)' is not on a navmesh

LOG: 17.12.2024 09:17:12 
ResultMenu.SetVisibility(value False, _transitionFade:False )

LOG: 17.12.2024 09:17:12 
LoadingMenu.SetCurrentLoadingScreen() => Base

LOG: 17.12.2024 09:17:12 
NEW GAMESEED: 'NS3P-9D8?' resetSeededCalls: True

LOG: 17.12.2024 09:17:12 
is Loading Quests

LOG: 17.12.2024 09:17:12 
loaded mechionary progress for savegame:Erect Cawk

LOG: 17.12.2024 09:17:12 
PoolManager: Poolable 'VFX_Projectile_Fire_small(Clone)' was already released! Ignore call ...

LOG: 17.12.2024 09:17:12 
PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ...

LOG: 17.12.2024 09:17:12 
PoolManager: Poolable 'VFX_Projectile_Fire_small(Clone)' was already released! Ignore call ...

LOG: 17.12.2024 09:17:12 
PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ...

LOG: 17.12.2024 09:17:12 
PoolManager: Poolable 'VFX_Projectile_Fire_small(Clone)' was already released! Ignore call ...

LOG: 17.12.2024 09:17:12 
PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ...

LOG: 17.12.2024 09:17:12 
PoolManager: Poolable 'VFX_Projectile_Lightning(Clone)' was already released! Ignore call ...

LOG: 17.12.2024 09:17:12 
PoolManager: Poolable 'VFX_Hit_Lightning(Clone)' was already released! Ignore call ...

LOG: 17.12.2024 09:17:12 
PoolManager: Poolable 'VFX_Projectile_Lightning(Clone)' was already released! Ignore call ...

LOG: 17.12.2024 09:17:12 
PoolManager: Poolable 'VFX_Hit_Lightning(Clone)' was already released! Ignore call ...

LOG: 17.12.2024 09:17:12 
PoolManager: Poolable 'VFX_Projectile_Fire_small(Clone)' was already released! Ignore call ...

LOG: 17.12.2024 09:17:12 
PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ...

LOG: 17.12.2024 09:17:12 
PoolManager: Poolable 'VFX_Projectile_Fire_small(Clone)' was already released! Ignore call ...

LOG: 17.12.2024 09:17:12 
PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ...

LOG: 17.12.2024 09:17:12 
PoolManager: Poolable 'VFX_Projectile_Fire_small(Clone)' was already released! Ignore call ...

LOG: 17.12.2024 09:17:12 
PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ...

LOG: 17.12.2024 09:17:12 
PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ...

LOG: 17.12.2024 09:17:12 
PoolManager: Poolable 'VFX_Hit_Charm(Clone)' was already released! Ignore call ...

LOG: 17.12.2024 09:17:12 
PoolManager: Poolable 'VFX_Spiderbot_Projectile_Trail(Clone)' was already released! Ignore call ...

LOG: 17.12.2024 09:17:12 
PoolManager: Poolable 'VFX_Spiderbot_Hit(Clone)' was already released! Ignore call ...

LOG: 17.12.2024 09:17:12 
PoolManager: Poolable 'VFX_Spiderbot_Projectile_Trail(Clone)' was already released! Ignore call ...

LOG: 17.12.2024 09:17:12 
PoolManager: Poolable 'VFX_Spiderbot_Hit(Clone)' was already released! Ignore call ...

LOG: 17.12.2024 09:17:12 
PoolManager: Poolable 'VFX_Spiderbot_Projectile_Trail(Clone)' was already released! Ignore call ...

LOG: 17.12.2024 09:17:12 
PoolManager: Poolable 'VFX_Spiderbot_Hit(Clone)' was already released! Ignore call ...

LOG: 17.12.2024 09:17:12 
PoolManager: Poolable 'VFX_Spiderbot_Projectile_Trail(Clone)' was already released! Ignore call ...

LOG: 17.12.2024 09:17:12 
PoolManager: Poolable 'VFX_Spiderbot_Hit(Clone)' was already released! Ignore call ...

LOG: 17.12.2024 09:17:12 
PoolManager: Poolable 'VFX_Spiderbot_Projectile_Trail(Clone)' was already released! Ignore call ...

LOG: 17.12.2024 09:17:12 
PoolManager: Poolable 'VFX_Spiderbot_Hit(Clone)' was already released! Ignore call ...

LOG: 17.12.2024 09:17:12 
PoolManager: Poolable 'VFX_Spiderbot_Projectile_Trail(Clone)' was already released! Ignore call ...

LOG: 17.12.2024 09:17:12 
PoolManager: Poolable 'VFX_Spiderbot_Hit(Clone)' was already released! Ignore call ...

LOG: 17.12.2024 09:17:12 
PoolManager: Poolable 'VFX_Spiderbot_Projectile_Trail(Clone)' was already released! Ignore call ...

LOG: 17.12.2024 09:17:12 
PoolManager: Poolable 'VFX_Spiderbot_Hit(Clone)' was already released! Ignore call ...

LOG: 17.12.2024 09:17:12 
PoolManager: Poolable 'VFX_Spiderbot_Projectile_Trail(Clone)' was already released! Ignore call ...

LOG: 17.12.2024 09:17:12 
PoolManager: Poolable 'VFX_Spiderbot_Hit(Clone)' was already released! Ignore call ...

LOG: 17.12.2024 09:17:12 
PoolManager: Poolable 'VFX_Spiderbot_Projectile_Trail(Clone)' was already released! Ignore call ...

LOG: 17.12.2024 09:17:12 
PoolManager: Poolable 'VFX_Spiderbot_Hit(Clone)' was already released! Ignore call ...

LOG: 17.12.2024 09:17:12 
PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ...

LOG: 17.12.2024 09:17:12 
PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ...

LOG: 17.12.2024 09:17:12 
PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ...

LOG: 17.12.2024 09:17:12 
PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ...

LOG: 17.12.2024 09:17:12 
PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ...

LOG: 17.12.2024 09:17:12 
PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ...

LOG: 17.12.2024 09:17:12 
PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ...

LOG: 17.12.2024 09:17:12 
PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ...

LOG: 17.12.2024 09:17:12 
PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ...

LOG: 17.12.2024 09:17:12 
PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ...

LOG: 17.12.2024 09:17:12 
PoolManager: Poolable 'VFX_Projectile_Fire_small(Clone)' was already released! Ignore call ...

LOG: 17.12.2024 09:17:12 
PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ...

LOG: 17.12.2024 09:17:12 
PoolManager: Poolable 'VFX_Projectile_Lightning(Clone)' was already released! Ignore call ...

LOG: 17.12.2024 09:17:12 
PoolManager: Poolable 'VFX_Hit_Lightning(Clone)' was already released! Ignore call ...

LOG: 17.12.2024 09:17:12 
PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ...

LOG: 17.12.2024 09:17:12 
PoolManager: Poolable 'VFX_Spiderbot_Projectile_Trail(Clone)' was already released! Ignore call ...

LOG: 17.12.2024 09:17:12 
PoolManager: Poolable 'VFX_Spiderbot_Hit(Clone)' was already released! Ignore call ...

LOG: 17.12.2024 09:17:12 
PoolManager: Poolable 'VFX_Spiderbot_Projectile_Trail(Clone)' was already released! Ignore call ...

LOG: 17.12.2024 09:17:12 
PoolManager: Poolable 'VFX_Spiderbot_Hit(Clone)' was already released! Ignore call ...

LOG: 17.12.2024 09:17:12 
PoolManager: Poolable 'VFX_Spiderbot_Projectile_Trail(Clone)' was already released! Ignore call ...

LOG: 17.12.2024 09:17:12 
PoolManager: Poolable 'VFX_Spiderbot_Hit(Clone)' was already released! Ignore call ...

LOG: 17.12.2024 09:17:12 
PoolManager: Poolable 'VFX_Spiderbot_Projectile_Trail(Clone)' was already released! Ignore call ...

LOG: 17.12.2024 09:17:12 
PoolManager: Poolable 'VFX_Spiderbot_Hit(Clone)' was already released! Ignore call ...

LOG: 17.12.2024 09:17:12 
PoolManager: Poolable 'VFX_Spiderbot_Projectile_Trail(Clone)' was already released! Ignore call ...

LOG: 17.12.2024 09:17:12 
PoolManager: Poolable 'VFX_Spiderbot_Hit(Clone)' was already released! Ignore call ...

LOG: 17.12.2024 09:17:12 
PoolManager: Poolable 'VFX_Spiderbot_Projectile_Trail(Clone)' was already released! Ignore call ...

LOG: 17.12.2024 09:17:12 
PoolManager: Poolable 'VFX_Spiderbot_Hit(Clone)' was already released! Ignore call ...

LOG: 17.12.2024 09:17:12 
PoolManager: Poolable 'VFX_Projectile_Lightning(Clone)' was already released! Ignore call ...

LOG: 17.12.2024 09:17:12 
PoolManager: Poolable 'VFX_Hit_Lightning(Clone)' was already released! Ignore call ...

LOG: 17.12.2024 09:17:12 
PoolManager: Poolable 'VFX_Projectile_Lightning(Clone)' was already released! Ignore call ...

LOG: 17.12.2024 09:17:12 
PoolManager: Poolable 'VFX_Hit_Lightning(Clone)' was already released! Ignore call ...

LOG: 17.12.2024 09:17:12 
PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ...

LOG: 17.12.2024 09:17:12 
PoolManager: Poolable 'VFX_Projectile_Lightning(Clone)' was already released! Ignore call ...

LOG: 17.12.2024 09:17:12 
PoolManager: Poolable 'VFX_Hit_Lightning(Clone)' was already released! Ignore call ...

LOG: 17.12.2024 09:17:12 
EvaluateEmotionalOvercharge() => Difficulty : Hardcore value 250

WARNING: 17.12.2024 09:17:12 
MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of Mech_Player(Clone) ! Consider Add it in the Prefab. Searching for Reference now ...

LOG: 17.12.2024 09:17:12 
EvaluateEmotionalOvercharge() => Difficulty : Hardcore value 250

LOG: 17.12.2024 09:17:14 
MapController: Change CurrentTheme from 'Stolz' to 'HomeBase'

LOG: 17.12.2024 09:17:14 
CreateHomeBase completed successfully.

LOG: 17.12.2024 09:17:14 
ResultMenu.SetVisibility(value False, _transitionFade:True )

LOG: 17.12.2024 09:17:14 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel'

LOG: 17.12.2024 09:17:14 
WindowManager.UnloadMenu => LoadingMenu

LOG: 17.12.2024 09:17:14 
EvaluateEmotionalOvercharge() => Difficulty : Hardcore value 250

LOG: 17.12.2024 09:17:14 
CurrentRoom ReverbTheme isNone

LOG: 17.12.2024 09:17:14 
TryAddItem(Equipment) => Equipment_Arm_Love Arm

LOG: 17.12.2024 09:17:14 
TryAddItem(Equipment) => Equipment_Torso_Love Torso

LOG: 17.12.2024 09:17:14 
TryAddItem(Equipment) => Equipment_Foot_Love Foot

LOG: 17.12.2024 09:17:14 
TryAddItem(Equipment) => Equipment_Legs_Love Legs

WARNING: 17.12.2024 09:17:14 
Ambient VFX this room or lv theme is null

LOG: 17.12.2024 09:17:14 
CurrentRoom ReverbTheme isNone

WARNING: 17.12.2024 09:17:19 
Ambient VFX this room or lv theme is null

LOG: 17.12.2024 09:17:19 
CurrentRoom ReverbTheme isNone

LOG: 17.12.2024 09:17:19 
SAVE GAME => Erect Cawk id:1 guid:e8609128-4dda-4ac4-b595-dd52bfac5b0f

WARNING: 17.12.2024 09:17:19 
Language Text not found! (Path: Töte Gräfin Valerie, die Verbannte)

LOG: 17.12.2024 09:17:19 
<color=silver>[RichPresenceManager] ChangeActivity to AtTheBase ..

LOG: 17.12.2024 09:17:19 
CameraManager.SetFogRenderBeforeTransparent(toActive = True)

ERROR: 17.12.2024 09:17:19 
Destroying components immediately is not permitted during physics trigger/contact, animation event callbacks, rendering callbacks or OnValidate. You must use Destroy instead. 
VolumetricFogAndMist.VolumetricFog:DestroyRenderComponent()
VolumetricFogAndMist.VolumetricFog:set_renderBeforeTransparent(Boolean)
StickyStoneStudio.MOODS.CameraManager:SetFogRenderBeforeTransparent(Boolean)
StickyStoneStudio.MOODS.<SmoothTranslateFromToTransform>d__90:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
StickyStoneStudio.MOODS.CameraController:SmoothTranslateToTransform(Transform, Single, Transform)
StickyStoneStudio.MOODS.<FadeCoru>d__82:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
StickyStoneStudio.MOODS.FocusedDialogController:ShowDialog(DialogController, FocusedDialogLayoutType, Sprite, String, Nullable`1, Boolean, Single, Transform, Transform, Nullable`1, Owner, Boolean)
StickyStoneStudio.MOODS.DialogController:StartDialog(Owner, Nullable`1)
StickyStoneStudio.MOODS.DialogController:OnTriggerEnterStay(Collider)


WARNING: 17.12.2024 09:17:20 
GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build.

WARNING: 17.12.2024 09:17:20 
GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build.

LOG: 17.12.2024 09:18:07 
SAVE GAME => Erect Cawk id:1 guid:e8609128-4dda-4ac4-b595-dd52bfac5b0f

LOG: 17.12.2024 09:18:09 
CameraManager.SetFogRenderBeforeTransparent(toActive = False)

WARNING: 17.12.2024 09:18:09 
Language Text not found! (Path: Töte Gräfin Valerie, die Verbannte)


Issue History

Date Modified Username Field Change
2024-12-17 11:35 dhecklau New Issue
2024-12-17 11:35 dhecklau File Added: grafik.png
2024-12-17 12:11 jhuels Status new => acknowledged
2024-12-17 13:35 jhuels Assigned To => jhuels
2024-12-17 13:35 jhuels Status acknowledged => feedback
2024-12-17 13:35 jhuels Note Added: 0000110
2024-12-17 13:35 jhuels Assigned To jhuels =>
2024-12-17 14:24 dhecklau Steps to Reproduce Updated
2024-12-17 14:24 dhecklau Note Added: 0000113
2024-12-17 14:24 dhecklau File Added: MOODS_ 0.6.02.6003Log_17_12_2024_07_54_33.txt
2024-12-17 14:24 dhecklau Status feedback => new
2024-12-17 14:24 dhecklau Steps to Reproduce Updated
2024-12-17 14:25 jhuels Status new => acknowledged
2024-12-17 14:26 jhuels Assigned To => jhuels
2024-12-17 14:26 jhuels Status acknowledged => assigned
2024-12-17 14:54 jhuels Status assigned => feedback
2025-02-10 16:11 jhuels Status feedback => closed
2025-02-10 16:11 jhuels Resolution open => fixed