View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0000162 | M.O.O.D.S. | Functionality (Funktionalität) | public | 2024-12-13 12:03 | 2024-12-16 13:40 |
| Reporter | dhecklau | Assigned To | jhuels | ||
| Priority | high | Severity | major | Reproducibility | have not tried |
| Status | closed | Resolution | fixed | ||
| Summary | 0000162: Upgrade Machine Issues | ||||
| Description | Twinshot Flintlock (base Value 105): | ||||
| Additional Information | Außerdem: nachdem eine Waffe auf lv10 upgegraded wurde, hat eine neue Waffen gar keine Kosten mehr. Als ich danach noch eine Rüstung upgraden wollte, ist einfach nichts mehr passiert.
| ||||
| Tags | No tags attached. | ||||
| Attach Tags | |||||
| Build Date | |||||
|
|
MOODS_ 0.6.01.5973Log_13_12_2024_10_45_48.txt (104,292 bytes)
LOG: 13.12.2024 11:45:55 ChangeResolution(3840 x 2160 @ -1Hz) Screen.width: 3840, Screen.hieght: 2160 LOG: 13.12.2024 11:45:55 ChangeFullscreenMode(FullScreenWindow) Screen.fullScreenMode: Windowed WARNING: 13.12.2024 11:45:55 GetLocalizedText(languageKey: System.Language.English) Failed! currentLanguagePackage is null and was not inited! WARNING: 13.12.2024 11:45:55 GetLocalizedText(languageKey: System.Language.German) Failed! currentLanguagePackage is null and was not inited! WARNING: 13.12.2024 11:45:55 GetLocalizedText(languageKey: System.NativeGerman) Failed! currentLanguagePackage is null and was not inited! WARNING: 13.12.2024 11:45:55 GetLocalizedText(languageKey: System.Language.Chinese(Simplified)) Failed! currentLanguagePackage is null and was not inited! WARNING: 13.12.2024 11:45:55 GetLocalizedText(languageKey: System.NativeChinese(Simplified)) Failed! currentLanguagePackage is null and was not inited! WARNING: 13.12.2024 11:45:55 GetLocalizedText(languageKey: System.Language.Russian) Failed! currentLanguagePackage is null and was not inited! WARNING: 13.12.2024 11:45:55 GetLocalizedText(languageKey: System.NativeRussian) Failed! currentLanguagePackage is null and was not inited! WARNING: 13.12.2024 11:45:55 GetLocalizedText(languageKey: System.Language.Japanese) Failed! currentLanguagePackage is null and was not inited! WARNING: 13.12.2024 11:45:55 GetLocalizedText(languageKey: System.NativeJapanese) Failed! currentLanguagePackage is null and was not inited! WARNING: 13.12.2024 11:45:55 GetLocalizedText(languageKey: System.Language.Chinese(Traditional)) Failed! currentLanguagePackage is null and was not inited! WARNING: 13.12.2024 11:45:55 GetLocalizedText(languageKey: System.NativeChinese(Traditional)) Failed! currentLanguagePackage is null and was not inited! WARNING: 13.12.2024 11:45:55 GetLocalizedText(languageKey: System.Language.Korean) Failed! currentLanguagePackage is null and was not inited! WARNING: 13.12.2024 11:45:55 GetLocalizedText(languageKey: System.NativeKorean) Failed! currentLanguagePackage is null and was not inited! WARNING: 13.12.2024 11:45:55 GetLocalizedText(languageKey: System.Language.Ukrainian) Failed! currentLanguagePackage is null and was not inited! WARNING: 13.12.2024 11:45:55 GetLocalizedText(languageKey: System.NativeUkrainian) Failed! currentLanguagePackage is null and was not inited! LOG: 13.12.2024 11:45:55 Try to ChangeLanguage() from ENGLISH to GERMAN WARNING: 13.12.2024 11:45:56 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. LOG: 13.12.2024 11:45:56 RealLifeSessionsManager.DetermineCurrentSession() => The event 'Christmas' is triggered! LOG: 13.12.2024 11:45:56 NEW GAMESEED: 'QDP2-IWQI' resetSeededCalls: True WARNING: 13.12.2024 11:45:56 CHEATS ARE ACTIVE! WARNING: 13.12.2024 11:45:56 GetIsBossEnemy (0# incorrect_settings_in_enemyprefab) is not in EnemyDatabase List! LOG: 13.12.2024 11:45:56 CollectAllEnemyInfoPackagesAssets: EnemyInfoDictionarySO.EnemyInfoDictionary has 68 entries before refreshing ... LOG: 13.12.2024 11:45:56 CollectAllEnemyInfoPackagesAssets: EnemyInfoDictionarySO.EnemyInfoDictionary has 68 entries now! WARNING: 13.12.2024 11:45:56 MechionaryManager.AddMechionaryGUIDEntry( ME_ENEMY_ANGER_Stationary_Turret_Wut_1e53e27cda94) was already added to list! check code ... WARNING: 13.12.2024 11:45:56 MechionaryManager.AddMechionaryGUIDEntry( ME_ENEMY_ANGER_Stationary_Sniper_Wut_1e53e27cda94) was already added to list! check code ... ERROR: 13.12.2024 11:45:56 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00020] in <307f99c6ca41457e88f875b482781fa7>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x0002e] in <307f99c6ca41457e88f875b482781fa7>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00002] in C:\Users\DaviddelRio\MOODS_Workspace\Assets\Scripts\DataModels\SaveGameDataModal.cs:583 UnityEngine.Debug:LogError (object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo<bool> (System.Runtime.Serialization.SerializationInfo,string) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:593) StickyStoneStudio.MOODS.GameSession:.ctor (System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:1176) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize (System.IO.Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames () (at Assets/Scripts/_Manager/SaveManager.cs:78) StickyStoneStudio.MOODS.SaveManager:InitializeBehavior () (at Assets/Scripts/_Manager/SaveManager.cs:37) StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47) StickyStoneStudio.MOODS.GameManager:InitializeBehavior () (at Assets/Scripts/_Manager/GameManager.cs:425) StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47) StickyStoneStudio.MOODS.GameManager:Awake () (at Assets/Scripts/_Manager/GameManager.cs:354) ERROR: 13.12.2024 11:45:56 SaveGame Profile Loading Error (SerializationException): Failed to get 'difficultyWasSet' from GameProfile! Set it as 'False'. Member 'difficultyWasSet' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00020] in <307f99c6ca41457e88f875b482781fa7>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x0002e] in <307f99c6ca41457e88f875b482781fa7>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00002] in C:\Users\DaviddelRio\MOODS_Workspace\Assets\Scripts\DataModels\SaveGameDataModal.cs:583 UnityEngine.Debug:LogError (object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo<bool> (System.Runtime.Serialization.SerializationInfo,string) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:593) StickyStoneStudio.MOODS.GameProfile:.ctor (System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:140) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize (System.IO.Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames () (at Assets/Scripts/_Manager/SaveManager.cs:78) StickyStoneStudio.MOODS.SaveManager:InitializeBehavior () (at Assets/Scripts/_Manager/SaveManager.cs:37) StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47) StickyStoneStudio.MOODS.GameManager:InitializeBehavior () (at Assets/Scripts/_Manager/GameManager.cs:425) StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47) StickyStoneStudio.MOODS.GameManager:Awake () (at Assets/Scripts/_Manager/GameManager.cs:354) ERROR: 13.12.2024 11:45:56 SaveGame Profile Loading Error (SerializationException): Failed to get 'difficultyWasSet' from GameProfile! Set it as 'False'. Member 'difficultyWasSet' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00020] in <307f99c6ca41457e88f875b482781fa7>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x0002e] in <307f99c6ca41457e88f875b482781fa7>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00002] in C:\Users\DaviddelRio\MOODS_Workspace\Assets\Scripts\DataModels\SaveGameDataModal.cs:583 UnityEngine.Debug:LogError (object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo<bool> (System.Runtime.Serialization.SerializationInfo,string) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:593) StickyStoneStudio.MOODS.GameProfile:.ctor (System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:140) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize (System.IO.Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames () (at Assets/Scripts/_Manager/SaveManager.cs:78) StickyStoneStudio.MOODS.SaveManager:InitializeBehavior () (at Assets/Scripts/_Manager/SaveManager.cs:37) StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47) StickyStoneStudio.MOODS.GameManager:InitializeBehavior () (at Assets/Scripts/_Manager/GameManager.cs:425) StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47) StickyStoneStudio.MOODS.GameManager:Awake () (at Assets/Scripts/_Manager/GameManager.cs:354) ERROR: 13.12.2024 11:45:56 SaveGame Profile Loading Error (SerializationException): Failed to get 'difficulty' from GameProfile! Set it as 'Easy'. Member 'difficulty' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00020] in <307f99c6ca41457e88f875b482781fa7>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x0002e] in <307f99c6ca41457e88f875b482781fa7>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00002] in C:\Users\DaviddelRio\MOODS_Workspace\Assets\Scripts\DataModels\SaveGameDataModal.cs:583 UnityEngine.Debug:LogError (object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo<StickyStoneStudio.MOODS.GameDifficulty> (System.Runtime.Serialization.SerializationInfo,string) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:593) StickyStoneStudio.MOODS.GameProfile:.ctor (System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:141) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize (System.IO.Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames () (at Assets/Scripts/_Manager/SaveManager.cs:78) StickyStoneStudio.MOODS.SaveManager:InitializeBehavior () (at Assets/Scripts/_Manager/SaveManager.cs:37) StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47) StickyStoneStudio.MOODS.GameManager:InitializeBehavior () (at Assets/Scripts/_Manager/GameManager.cs:425) StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47) StickyStoneStudio.MOODS.GameManager:Awake () (at Assets/Scripts/_Manager/GameManager.cs:354) ERROR: 13.12.2024 11:45:56 SaveGame Profile Loading Error (SerializationException): Failed to get 'Christmas_LastOpenedTime' from GameProfile! Set it as '01.01.0001 00:00:00'. Member 'Christmas_LastOpenedTime' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00020] in <307f99c6ca41457e88f875b482781fa7>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x0002e] in <307f99c6ca41457e88f875b482781fa7>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00002] in C:\Users\DaviddelRio\MOODS_Workspace\Assets\Scripts\DataModels\SaveGameDataModal.cs:583 UnityEngine.Debug:LogError (object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo<System.DateTime> (System.Runtime.Serialization.SerializationInfo,string) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:593) StickyStoneStudio.MOODS.GameProfile:.ctor (System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:206) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize (System.IO.Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames () (at Assets/Scripts/_Manager/SaveManager.cs:78) StickyStoneStudio.MOODS.SaveManager:InitializeBehavior () (at Assets/Scripts/_Manager/SaveManager.cs:37) StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47) StickyStoneStudio.MOODS.GameManager:InitializeBehavior () (at Assets/Scripts/_Manager/GameManager.cs:425) StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47) StickyStoneStudio.MOODS.GameManager:Awake () (at Assets/Scripts/_Manager/GameManager.cs:354) ERROR: 13.12.2024 11:45:56 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00020] in <307f99c6ca41457e88f875b482781fa7>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x0002e] in <307f99c6ca41457e88f875b482781fa7>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00002] in C:\Users\DaviddelRio\MOODS_Workspace\Assets\Scripts\DataModels\SaveGameDataModal.cs:583 UnityEngine.Debug:LogError (object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo<bool> (System.Runtime.Serialization.SerializationInfo,string) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:593) StickyStoneStudio.MOODS.GameSession:.ctor (System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:1176) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize (System.IO.Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames () (at Assets/Scripts/_Manager/SaveManager.cs:78) StickyStoneStudio.MOODS.SaveManager:InitializeBehavior () (at Assets/Scripts/_Manager/SaveManager.cs:37) StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47) StickyStoneStudio.MOODS.GameManager:InitializeBehavior () (at Assets/Scripts/_Manager/GameManager.cs:425) StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47) StickyStoneStudio.MOODS.GameManager:Awake () (at Assets/Scripts/_Manager/GameManager.cs:354) ERROR: 13.12.2024 11:45:56 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00020] in <307f99c6ca41457e88f875b482781fa7>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x0002e] in <307f99c6ca41457e88f875b482781fa7>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00002] in C:\Users\DaviddelRio\MOODS_Workspace\Assets\Scripts\DataModels\SaveGameDataModal.cs:583 UnityEngine.Debug:LogError (object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo<bool> (System.Runtime.Serialization.SerializationInfo,string) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:593) StickyStoneStudio.MOODS.GameSession:.ctor (System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:1176) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize (System.IO.Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames () (at Assets/Scripts/_Manager/SaveManager.cs:78) StickyStoneStudio.MOODS.SaveManager:InitializeBehavior () (at Assets/Scripts/_Manager/SaveManager.cs:37) StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47) StickyStoneStudio.MOODS.GameManager:InitializeBehavior () (at Assets/Scripts/_Manager/GameManager.cs:425) StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47) StickyStoneStudio.MOODS.GameManager:Awake () (at Assets/Scripts/_Manager/GameManager.cs:354) ERROR: 13.12.2024 11:45:56 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00020] in <307f99c6ca41457e88f875b482781fa7>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x0002e] in <307f99c6ca41457e88f875b482781fa7>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00002] in C:\Users\DaviddelRio\MOODS_Workspace\Assets\Scripts\DataModels\SaveGameDataModal.cs:583 UnityEngine.Debug:LogError (object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo<bool> (System.Runtime.Serialization.SerializationInfo,string) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:593) StickyStoneStudio.MOODS.GameSession:.ctor (System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:1176) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize (System.IO.Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames () (at Assets/Scripts/_Manager/SaveManager.cs:78) StickyStoneStudio.MOODS.SaveManager:InitializeBehavior () (at Assets/Scripts/_Manager/SaveManager.cs:37) StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47) StickyStoneStudio.MOODS.GameManager:InitializeBehavior () (at Assets/Scripts/_Manager/GameManager.cs:425) StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47) StickyStoneStudio.MOODS.GameManager:Awake () (at Assets/Scripts/_Manager/GameManager.cs:354) ERROR: 13.12.2024 11:45:56 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00020] in <307f99c6ca41457e88f875b482781fa7>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x0002e] in <307f99c6ca41457e88f875b482781fa7>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00002] in C:\Users\DaviddelRio\MOODS_Workspace\Assets\Scripts\DataModels\SaveGameDataModal.cs:583 UnityEngine.Debug:LogError (object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo<bool> (System.Runtime.Serialization.SerializationInfo,string) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:593) StickyStoneStudio.MOODS.GameSession:.ctor (System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:1176) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize (System.IO.Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames () (at Assets/Scripts/_Manager/SaveManager.cs:78) StickyStoneStudio.MOODS.SaveManager:InitializeBehavior () (at Assets/Scripts/_Manager/SaveManager.cs:37) StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47) StickyStoneStudio.MOODS.GameManager:InitializeBehavior () (at Assets/Scripts/_Manager/GameManager.cs:425) StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47) StickyStoneStudio.MOODS.GameManager:Awake () (at Assets/Scripts/_Manager/GameManager.cs:354) ERROR: 13.12.2024 11:45:56 SaveGame Profile Loading Error (SerializationException): Failed to get 'difficultyWasSet' from GameProfile! Set it as 'False'. Member 'difficultyWasSet' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00020] in <307f99c6ca41457e88f875b482781fa7>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x0002e] in <307f99c6ca41457e88f875b482781fa7>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00002] in C:\Users\DaviddelRio\MOODS_Workspace\Assets\Scripts\DataModels\SaveGameDataModal.cs:583 UnityEngine.Debug:LogError (object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo<bool> (System.Runtime.Serialization.SerializationInfo,string) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:593) StickyStoneStudio.MOODS.GameProfile:.ctor (System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:140) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize (System.IO.Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames () (at Assets/Scripts/_Manager/SaveManager.cs:78) StickyStoneStudio.MOODS.SaveManager:InitializeBehavior () (at Assets/Scripts/_Manager/SaveManager.cs:37) StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47) StickyStoneStudio.MOODS.GameManager:InitializeBehavior () (at Assets/Scripts/_Manager/GameManager.cs:425) StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47) StickyStoneStudio.MOODS.GameManager:Awake () (at Assets/Scripts/_Manager/GameManager.cs:354) ERROR: 13.12.2024 11:45:56 SaveGame Profile Loading Error (SerializationException): Failed to get 'difficulty' from GameProfile! Set it as 'Easy'. Member 'difficulty' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00020] in <307f99c6ca41457e88f875b482781fa7>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x0002e] in <307f99c6ca41457e88f875b482781fa7>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00002] in C:\Users\DaviddelRio\MOODS_Workspace\Assets\Scripts\DataModels\SaveGameDataModal.cs:583 UnityEngine.Debug:LogError (object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo<StickyStoneStudio.MOODS.GameDifficulty> (System.Runtime.Serialization.SerializationInfo,string) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:593) StickyStoneStudio.MOODS.GameProfile:.ctor (System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:141) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize (System.IO.Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames () (at Assets/Scripts/_Manager/SaveManager.cs:78) StickyStoneStudio.MOODS.SaveManager:InitializeBehavior () (at Assets/Scripts/_Manager/SaveManager.cs:37) StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47) StickyStoneStudio.MOODS.GameManager:InitializeBehavior () (at Assets/Scripts/_Manager/GameManager.cs:425) StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47) StickyStoneStudio.MOODS.GameManager:Awake () (at Assets/Scripts/_Manager/GameManager.cs:354) LOG: 13.12.2024 11:45:56 MOODS Action-Roguelite by StickyStoneStudio GmbH | V.: 0.6.01.5974 | Mode: DirectPlay BUILD PLAYABLE with no restrictions LOG: 13.12.2024 11:45:57 CollectAllRoomInfoPackagesAssets: RoomInfoDictionarySO.RoomInfoDictionary has 255 entries before refreshing ... LOG: 13.12.2024 11:45:57 CollectAllRoomInfoPackagesAssets: RoomInfoDictionarySO.RoomInfoDictionary has 255 entries now! LOG: 13.12.2024 11:45:59 [RichPresenceManager] ChangeActivity to GeneralActivity .. WARNING: 13.12.2024 11:45:59 RealLifeSessionController Prefab (null) or parent (null) is null, cannot load game object. WARNING: 13.12.2024 11:45:59 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. LOG: 13.12.2024 11:46:00 LoadingMenu.SetCurrentLoadingScreen() => Base LOG: 13.12.2024 11:46:00 NEW GAMESEED: 'H7K!-MVO2' resetSeededCalls: True LOG: 13.12.2024 11:46:00 WindowManager.LoadMenu => InGameMenu LOG: 13.12.2024 11:46:45 is Loading Quests WARNING: 13.12.2024 11:46:45 MechionaryManager.GetEnemyNameFromEntry(enemyTyp: incorrect_settings_in_enemyprefab) could not be found. Mechionary Entry is missing! WARNING: 13.12.2024 11:46:45 GetIsBossEnemy (0# incorrect_settings_in_enemyprefab) is not in EnemyDatabase List! LOG: 13.12.2024 11:46:45 loaded mechionary progress for savegame:Kekjamin Lolchen LOG: 13.12.2024 11:46:46 Menu.LoadMenuPanel => AdminCustomRoom (MenuID: InGameMenu) WARNING: 13.12.2024 11:46:47 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of Mech_Player(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... LOG: 13.12.2024 11:46:48 EvaluateEmotionalOvercharge() => Difficulty : Easy value 50 LOG: 13.12.2024 11:46:48 MapController: Change CurrentTheme from 'HomeBase' to 'Stolz' LOG: 13.12.2024 11:46:48 SetCurrentMapSelectorChoice => DungeonDepth: 0 NextDungeonDepth: 0 PersistentDungeonDepth: 0 CurrentTheme: Stolz LOG: 13.12.2024 11:46:48 LoadingMenu.SetCurrentLoadingScreen() => ME_Level1 LOG: 13.12.2024 11:46:48 Generate Level Started! Level: Level_A theme: Stolz GameSeed: H7K!-MVO2 SeedCalls: 39 LOG: 13.12.2024 11:46:50 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False LOG: 13.12.2024 11:46:51 Generate Level Completed! Loading time: 2,966s LOG: 13.12.2024 11:46:51 TryAddWeapon(Items.Weapons.MeteorGunName) => Items.Weapons.MeteorGunName 1 LOG: 13.12.2024 11:46:51 SetCurrentMapSelectorChoice => DungeonDepth: 1 NextDungeonDepth: 1 PersistentDungeonDepth: 1 CurrentTheme: Stolz LOG: 13.12.2024 11:46:51 LoadingMenu.SetCurrentLoadingScreen() => ME_Level1 LOG: 13.12.2024 11:46:51 Generate Level Started! Level: Level_A theme: Stolz GameSeed: H7K!-MVO2 SeedCalls: 71 LOG: 13.12.2024 11:46:53 (TryInstantiateRandomRoom) currentList count is 0! RoomTheme: Stolz, RoomLevel: Level_A, RoomTyp: Typ_A LOG: 13.12.2024 11:46:57 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False LOG: 13.12.2024 11:46:58 Generate Level Completed! Loading time: 6,927s LOG: 13.12.2024 11:46:58 SetCurrentMapSelectorChoice => DungeonDepth: 2 NextDungeonDepth: 2 PersistentDungeonDepth: 2 CurrentTheme: Stolz LOG: 13.12.2024 11:46:58 LoadingMenu.SetCurrentLoadingScreen() => ME_Level2 LOG: 13.12.2024 11:46:58 Generate Level Started! Level: Level_B theme: Stolz GameSeed: H7K!-MVO2 SeedCalls: 128 LOG: 13.12.2024 11:47:00 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False LOG: 13.12.2024 11:47:00 Generate Level Completed! Loading time: 2,48s LOG: 13.12.2024 11:47:00 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel was null. LOG: 13.12.2024 11:47:00 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 13.12.2024 11:47:00 WindowManager.UnloadMenu => LoadingMenu LOG: 13.12.2024 11:47:00 EvaluateEmotionalOvercharge() => Difficulty : Easy value 50 LOG: 13.12.2024 11:47:00 CurrentRoom ReverbTheme isForest_Small LOG: 13.12.2024 11:47:00 Menu.GoToPanel() 'AbilityClassContext' transitionFade?: 'True' currentpanel was null. LOG: 13.12.2024 11:47:00 Menu.LoadMenuPanel => AbilityClassContext (MenuID: InGameMenu) LOG: 13.12.2024 11:47:02 CurrentRoom ReverbTheme isForest_Small WARNING: 13.12.2024 11:47:02 Language Text not found! (Path: Main Description) WARNING: 13.12.2024 11:47:02 Language Text not found! (Path: Main Description) WARNING: 13.12.2024 11:47:02 Language Text not found! (Path: Main Description) LOG: 13.12.2024 11:47:02 CurrentContext_AbilitySlots_SelectionChanged selection to 2 LOG: 13.12.2024 11:47:02 TryAddWeapon(Items.Weapons.ArcblastName) => Items.Weapons.ArcblastName 1 LOG: 13.12.2024 11:47:03 TryAddItem(Equipment) => Equipment_Arm_Sorrow Arm LOG: 13.12.2024 11:47:03 TryAddItem(Equipment) => Equipment_Torso_Sorrow Torso LOG: 13.12.2024 11:47:03 TryAddItem(Equipment) => Equipment_Foot_Sorrow Foot LOG: 13.12.2024 11:47:03 TryAddItem(Equipment) => Equipment_Legs_Sorrow Legs LOG: 13.12.2024 11:47:13 CurrentContext_AbilitySlots_SelectionChanged selection to 1 LOG: 13.12.2024 11:47:13 TryAddWeapon(Items.Weapons.WrathRepeaterName) => Items.Weapons.WrathRepeaterName 1 LOG: 13.12.2024 11:47:13 TryAddItem(Equipment) => Equipment_Arm_Anger Arm LOG: 13.12.2024 11:47:13 TryAddItem(Equipment) => Equipment_Torso_Anger Torso LOG: 13.12.2024 11:47:13 TryAddItem(Equipment) => Equipment_Foot_Anger Foot LOG: 13.12.2024 11:47:13 TryAddItem(Equipment) => Equipment_Legs_Anger Legs LOG: 13.12.2024 11:47:14 CurrentContext_AbilitySlots_SelectionChanged selection to 0 LOG: 13.12.2024 11:47:14 TryAddWeapon(Items.Weapons.FusionFlintlockName) => Items.Weapons.FusionFlintlockName 1 LOG: 13.12.2024 11:47:14 TryAddItem(Equipment) => Equipment_Arm_Pride Arm LOG: 13.12.2024 11:47:14 TryAddItem(Equipment) => Equipment_Torso_Anger Torso LOG: 13.12.2024 11:47:14 TryAddItem(Equipment) => Equipment_Foot_Anger Foot LOG: 13.12.2024 11:47:14 TryAddItem(Equipment) => Equipment_Legs_Pride Legs LOG: 13.12.2024 11:47:21 CurrentContext_AbilitySlots_SelectionChanged selection to 1 LOG: 13.12.2024 11:47:21 TryAddWeapon(Items.Weapons.WrathRepeaterName) => Items.Weapons.WrathRepeaterName 1 LOG: 13.12.2024 11:47:21 TryAddItem(Equipment) => Equipment_Arm_Anger Arm LOG: 13.12.2024 11:47:21 TryAddItem(Equipment) => Equipment_Torso_Anger Torso LOG: 13.12.2024 11:47:21 TryAddItem(Equipment) => Equipment_Foot_Anger Foot LOG: 13.12.2024 11:47:21 TryAddItem(Equipment) => Equipment_Legs_Anger Legs LOG: 13.12.2024 11:47:21 CurrentContext_AbilitySlots_SelectionChanged selection to 0 LOG: 13.12.2024 11:47:21 TryAddWeapon(Items.Weapons.FusionFlintlockName) => Items.Weapons.FusionFlintlockName 1 LOG: 13.12.2024 11:47:22 TryAddItem(Equipment) => Equipment_Arm_Pride Arm LOG: 13.12.2024 11:47:22 TryAddItem(Equipment) => Equipment_Torso_Anger Torso LOG: 13.12.2024 11:47:22 TryAddItem(Equipment) => Equipment_Foot_Anger Foot LOG: 13.12.2024 11:47:22 TryAddItem(Equipment) => Equipment_Legs_Pride Legs LOG: 13.12.2024 11:47:23 TryAddItem(Equipment) => Equipment_Arm_Pride Arm LOG: 13.12.2024 11:47:23 TryAddItem(Equipment) => Equipment_Torso_Anger Torso LOG: 13.12.2024 11:47:23 TryAddItem(Equipment) => Equipment_Foot_Anger Foot LOG: 13.12.2024 11:47:23 TryAddItem(Equipment) => Equipment_Legs_Pride Legs LOG: 13.12.2024 11:47:23 TryAddWeapon(Items.Weapons.FusionFlintlockName) => Items.Weapons.FusionFlintlockName 1 LOG: 13.12.2024 11:47:23 TryAddItem(Equipment) => Equipment_Arm_Pride Arm LOG: 13.12.2024 11:47:23 TryAddItem(Equipment) => Equipment_Torso_Anger Torso LOG: 13.12.2024 11:47:23 TryAddItem(Equipment) => Equipment_Foot_Anger Foot LOG: 13.12.2024 11:47:23 TryAddItem(Equipment) => Equipment_Legs_Pride Legs LOG: 13.12.2024 11:47:23 SAVE GAME => Kekjamin Lolchen id:1 guid:09b44445-c9f2-47d0-9aba-6223be136cae LOG: 13.12.2024 11:47:23 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'AbilityClassContext' WARNING: 13.12.2024 11:47:23 Menu.LoadMenuPanel DefaultPanel failed. It was Loaded before and is present in the scene! (MenuID: InGameMenu) LOG: 13.12.2024 11:47:23 TryAddItem(Equipment) => Equipment_Arm_Pride Arm LOG: 13.12.2024 11:47:23 TryAddItem(Equipment) => Equipment_Torso_Anger Torso LOG: 13.12.2024 11:47:23 TryAddItem(Equipment) => Equipment_Foot_Anger Foot LOG: 13.12.2024 11:47:23 TryAddItem(Equipment) => Equipment_Legs_Pride Legs LOG: 13.12.2024 11:47:23 CurrentRoom ReverbTheme isForest_Small LOG: 13.12.2024 11:47:23 UpdatePlayerProgress LOG: 13.12.2024 11:47:24 SAVE GAME => Kekjamin Lolchen id:1 guid:09b44445-c9f2-47d0-9aba-6223be136cae LOG: 13.12.2024 11:47:24 [RichPresenceManager] ChangeActivity to PrideArea .. WARNING: 13.12.2024 11:47:24 GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build. WARNING: 13.12.2024 11:47:24 GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build. LOG: 13.12.2024 11:47:24 Menu.UnloadMenuPanel => AbilityClassContext LOG: 13.12.2024 11:47:25 DestroyDestructibleInScene() => Destructible_Barrel_Pride_01 LOG: 13.12.2024 11:47:25 DestroyDestructibleInScene() => Destructible_Barrel_Pride WARNING: 13.12.2024 11:47:27 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 13.12.2024 11:47:27 ADD EQUIPMENT_Polished_Torso LOG: 13.12.2024 11:47:27 ADD EQUIPMENT_Polished_Mask LOG: 13.12.2024 11:47:27 ADD EQUIPMENT_Polished_Foot LOG: 13.12.2024 11:47:27 ADD EQUIPMENT_Polished_Leg LOG: 13.12.2024 11:47:27 ADD EQUIPMENT_Polished_Arm WARNING: 13.12.2024 11:47:27 Language Text not found! (Path: Equipment_Arm_Anger) LOG: 13.12.2024 11:47:27 ADD EQUIPMENT_Anger_Class_Arm WARNING: 13.12.2024 11:47:27 Language Text not found! (Path: Equipment_Torso_Anger) LOG: 13.12.2024 11:47:27 ADD EQUIPMENT_Anger_Class_Chest WARNING: 13.12.2024 11:47:27 Language Text not found! (Path: Equipment_Foot_Anger) LOG: 13.12.2024 11:47:27 ADD EQUIPMENT_Anger_Class_Foot WARNING: 13.12.2024 11:47:27 Language Text not found! (Path: Equipment_Legs_Anger) LOG: 13.12.2024 11:47:27 ADD EQUIPMENT_Anger_Class_Hip WARNING: 13.12.2024 11:47:27 Language Text not found! (Path: Equipment_Arm_Pride) LOG: 13.12.2024 11:47:27 ADD EQUIPMENT_Pride_Class_Arm WARNING: 13.12.2024 11:47:27 Language Text not found! (Path: Equipment_Torso_Anger) LOG: 13.12.2024 11:47:27 ADD EQUIPMENT_Pride_Class_Chest WARNING: 13.12.2024 11:47:27 Language Text not found! (Path: Equipment_Foot_Anger) LOG: 13.12.2024 11:47:27 ADD EQUIPMENT_Pride_Class_Foot WARNING: 13.12.2024 11:47:27 Language Text not found! (Path: Equipment_Legs_Pride) LOG: 13.12.2024 11:47:27 ADD EQUIPMENT_Pride_Class_Hip WARNING: 13.12.2024 11:47:27 Language Text not found! (Path: Equipment_Arm_Sorrow) LOG: 13.12.2024 11:47:27 ADD EQUIPMENT_Sorrow_Class_Arm WARNING: 13.12.2024 11:47:27 Language Text not found! (Path: Equipment_Torso_Sorrow) LOG: 13.12.2024 11:47:27 ADD EQUIPMENT_Sorrow_Class_Chest WARNING: 13.12.2024 11:47:27 Language Text not found! (Path: Equipment_Foot_Sorrow) LOG: 13.12.2024 11:47:27 ADD EQUIPMENT_Sorrow_Class_Foot WARNING: 13.12.2024 11:47:27 Language Text not found! (Path: Equipment_Legs_Sorrow) LOG: 13.12.2024 11:47:27 ADD EQUIPMENT_Sorrow_Class_Hip WARNING: 13.12.2024 11:47:27 Language Text not found! (Path: Equipment_Arm_Love) LOG: 13.12.2024 11:47:27 ADD EQUIPMENT_Love_Class_Arm WARNING: 13.12.2024 11:47:27 Language Text not found! (Path: Equipment_Torso_Love) LOG: 13.12.2024 11:47:27 ADD EQUIPMENT_Love_Class_Chest WARNING: 13.12.2024 11:47:27 Language Text not found! (Path: Equipment_Foot_Love) LOG: 13.12.2024 11:47:27 ADD EQUIPMENT_Love_Class_Foot WARNING: 13.12.2024 11:47:27 Language Text not found! (Path: Equipment_Legs_Love) LOG: 13.12.2024 11:47:27 ADD EQUIPMENT_Love_Class_Hip WARNING: 13.12.2024 11:47:27 Language Text not found! (Path: Equipment_Arm_Sorrow) LOG: 13.12.2024 11:47:27 ADD EQUIPMENT_Joy_Class_Arm WARNING: 13.12.2024 11:47:27 Language Text not found! (Path: Equipment_Torso_Sorrow) LOG: 13.12.2024 11:47:27 ADD EQUIPMENT_Joy_Class_Chest WARNING: 13.12.2024 11:47:27 Language Text not found! (Path: Equipment_Foot_Sorrow) LOG: 13.12.2024 11:47:27 ADD EQUIPMENT_Joy_Class_Foot WARNING: 13.12.2024 11:47:27 Language Text not found! (Path: Equipment_Legs_Sorrow) LOG: 13.12.2024 11:47:27 ADD EQUIPMENT_Joy_Class_Hip LOG: 13.12.2024 11:47:27 ADD WEAPONADDIN_Splitter LOG: 13.12.2024 11:47:27 ADD WEAPONADDIN_Piercer LOG: 13.12.2024 11:47:27 ADD WEAPONADDIN_Combustion LOG: 13.12.2024 11:47:27 ADD WEAPONADDIN_Cyro LOG: 13.12.2024 11:47:27 ADD WEAPONADDIN_Electric LOG: 13.12.2024 11:47:27 ADD WEAPONADDIN_Detonation LOG: 13.12.2024 11:47:27 ADD WEAPONADDIN_Splasher LOG: 13.12.2024 11:47:27 ADD WEAPONADDIN_Extender LOG: 13.12.2024 11:47:27 ADD WEAPONADDIN_Homing LOG: 13.12.2024 11:47:27 ADD WEAPONADDIN_Tripler LOG: 13.12.2024 11:47:27 ADD WEAPONADDIN_Meteorizer LOG: 13.12.2024 11:47:27 ADD WEAPONADDIN_Boomerang LOG: 13.12.2024 11:47:27 ADD WEAPONADDIN_Snake LOG: 13.12.2024 11:47:27 ADD WEAPONADDIN_Bullseye LOG: 13.12.2024 11:47:27 ADD WEAPONADDIN_Executioner LOG: 13.12.2024 11:47:27 ADD WEAPONADDIN_Capacitor_GreatClip LOG: 13.12.2024 11:47:27 ADD WEAPONADDIN_Inflater LOG: 13.12.2024 11:47:27 ADD WEAPONADDIN_Pressurizer LOG: 13.12.2024 11:47:27 ADD WEAPONADDIN_Efficiency LOG: 13.12.2024 11:47:27 ADD WEAPONADDIN_Levitation LOG: 13.12.2024 11:47:27 ADD WEAPONADDIN_Destruction LOG: 13.12.2024 11:47:27 ADD WEAPONADDIN_LuckShot LOG: 13.12.2024 11:47:27 ADD WEAPONADDIN_Fibonizor LOG: 13.12.2024 11:47:27 ADD WEAPONADDIN_Reflector LOG: 13.12.2024 11:47:27 ADD WEAPONADDIN_LaserAccuracy LOG: 13.12.2024 11:47:27 ADD WEAPONADDIN_Persuasion LOG: 13.12.2024 11:47:27 ADD WEAPONADDIN_CorrosiveCorruption LOG: 13.12.2024 11:47:27 ADD WEAPONADDIN_Allrounder LOG: 13.12.2024 11:47:27 ADD WEAPONADDIN_Jammer LOG: 13.12.2024 11:47:27 ADD WEAPONADDIN_Glitcher LOG: 13.12.2024 11:47:27 ADD WEAPONADDIN_AcidDrop LOG: 13.12.2024 11:47:27 ADD WEAPONADDIN_Skipper LOG: 13.12.2024 11:47:27 ADD WEAPONADDIN_Debuffer LOG: 13.12.2024 11:47:27 ADD WEAPONADDIN_AimedShot LOG: 13.12.2024 11:47:27 ADD WEAPONADDIN_Patient LOG: 13.12.2024 11:47:27 ADD WEAPONADDIN_Backstabber LOG: 13.12.2024 11:47:27 ADD WEAPONADDIN_TargetedExplosions LOG: 13.12.2024 11:47:27 ADD WEAPONADDIN_CriticalSwarm LOG: 13.12.2024 11:47:27 ADD WEAPONADDIN_Sideloader LOG: 13.12.2024 11:47:27 ADD WEAPONADDIN_Spidernet LOG: 13.12.2024 11:47:27 ADD WEAPONADDIN_Critical LOG: 13.12.2024 11:47:27 ADD WEAPONADDIN_Missile_Launcher LOG: 13.12.2024 11:47:27 ADD WEAPONADDIN_Nova LOG: 13.12.2024 11:47:27 ADD WEAPONADDIN_StaticField LOG: 13.12.2024 11:47:27 ADD WEAPONADDIN_Lavaspill LOG: 13.12.2024 11:47:27 ADD WEAPONADDIN_Parting_Gift LOG: 13.12.2024 11:47:27 ADD WEAPONADDIN_Randomsizer_Addin LOG: 13.12.2024 11:47:27 ADD WEAPONADDIN_Splatter_Addin LOG: 13.12.2024 11:47:27 ADD WEAPONADDIN_Teleporter_Addin LOG: 13.12.2024 11:47:27 ADD WEAPONADDIN_Radioactive_Addin LOG: 13.12.2024 11:47:27 ADD WEAPONADDIN_Master_Exploder LOG: 13.12.2024 11:47:27 ADD WEAPONADDIN_ProximityShocker LOG: 13.12.2024 11:47:27 ADD WEAPONADDIN_LightningWave LOG: 13.12.2024 11:47:27 ADD WEAPONADDIN_Doubler LOG: 13.12.2024 11:47:27 ADD WEAPONADDIN_BlackHole LOG: 13.12.2024 11:47:27 ADD WEAPONADDIN_DeadlyPrecision LOG: 13.12.2024 11:47:27 ADD WEAPONADDIN_LightningStrike LOG: 13.12.2024 11:47:27 ADD WEAPONADDIN_Exposing_Addin LOG: 13.12.2024 11:47:27 ADD WEAPONADDIN_mayhemAddin LOG: 13.12.2024 11:47:27 ADD WEAPONADDIN_Windblades LOG: 13.12.2024 11:47:27 ADD WEAPONADDIN_CarpetBomber LOG: 13.12.2024 11:47:27 ADD WEAPONADDIN_thunderbirdAddin LOG: 13.12.2024 11:47:27 ADD WEAPONADDIN_UrmogAddin LOG: 13.12.2024 11:47:27 ADD WEAPONADDIN_TriadaAddin LOG: 13.12.2024 11:47:27 ADD WEAPONADDIN_Atomic LOG: 13.12.2024 11:47:27 ADD WEAPONADDIN_Valerie LOG: 13.12.2024 11:47:27 ADD WEAPONADDIN_Vampiric LOG: 13.12.2024 11:47:27 ADD WEAPONADDIN_Zathar LOG: 13.12.2024 11:47:27 ADD WEAPONADDIN_LeotronAddin LOG: 13.12.2024 11:47:27 ADD WEAPONADDIN_MitronSword LOG: 13.12.2024 11:47:27 ADD WEAPONADDIN_ScrapperAddin LOG: 13.12.2024 11:47:27 ADD WEAPONADDIN_Starfall LOG: 13.12.2024 11:47:27 ADD WEAPONADDIN_PerfectPunishment LOG: 13.12.2024 11:47:27 ADD WEAPONADDIN_Hullbreacher LOG: 13.12.2024 11:47:27 ADD WEAPONADDIN_HomingSwarm LOG: 13.12.2024 11:47:27 ADD WEAPONADDIN_ElementalOrb LOG: 13.12.2024 11:47:27 ADD WEAPONADDIN_BulletPulse LOG: 13.12.2024 11:47:27 ADD WEAPONADDIN_Perfection WARNING: 13.12.2024 11:47:27 <meshForOnDestroyVFX> for <WeaponAddin_Overseeing(Clone)> == null! No VFX-Effect can be played on destroy. LOG: 13.12.2024 11:47:27 ADD WEAPONADDIN_Overseeing LOG: 13.12.2024 11:47:27 ADD WEAPON_AssaultRifle LOG: 13.12.2024 11:47:27 ADD WEAPON_Shotgun LOG: 13.12.2024 11:47:27 ADD WEAPON_Pistol LOG: 13.12.2024 11:47:27 ADD WEAPON_Sniper LOG: 13.12.2024 11:47:27 ADD WEAPON_Rocket LOG: 13.12.2024 11:47:27 ADD WEAPON_ExpansionRifle LOG: 13.12.2024 11:47:27 ADD WEAPON_Crossbow LOG: 13.12.2024 11:47:27 ADD WEAPON_MPUzi LOG: 13.12.2024 11:47:27 ADD WEAPON_LaserRifle LOG: 13.12.2024 11:47:27 ADD WEAPON_Minigun LOG: 13.12.2024 11:47:27 ADD WEAPON_CircleShooter LOG: 13.12.2024 11:47:27 ADD WEAPON_SniperShotgun LOG: 13.12.2024 11:47:27 ADD WEAPON_StickyGun LOG: 13.12.2024 11:47:27 ADD WEAPON_MeteorizerGun LOG: 13.12.2024 11:47:27 ADD COLLECTABLE_EMOTES_Bottle WARNING: 13.12.2024 11:47:27 Language Text not found! (Path: Normal Key) LOG: 13.12.2024 11:47:27 ADD COLLECTABLE_NormalKey LOG: 13.12.2024 11:47:27 ADD COLLECTABLE_GScrap LOG: 13.12.2024 11:47:27 ADD COLLECTABLE_EMOTES_XPOrb LOG: 13.12.2024 11:47:27 ADD COLLECTABLE_GardenerCan LOG: 13.12.2024 11:47:27 ADD COLLECTABLE_ConstructionCore LOG: 13.12.2024 11:47:28 ADD COLLECTABLE_Champion_Fragment LOG: 13.12.2024 11:47:28 ADD COLLECTABLE_Artefact_Pride LOG: 13.12.2024 11:47:28 ADD COLLECTABLE_Artefact_Anger LOG: 13.12.2024 11:47:28 ADD COLLECTABLE_Artefact_Love WARNING: 13.12.2024 11:47:28 Language Text not found! (Path: Artefact Envy) LOG: 13.12.2024 11:47:28 ADD COLLECTABLE_Artefact_Envy LOG: 13.12.2024 11:47:28 ADD COLLECTABLE_Artefact_Sorrow WARNING: 13.12.2024 11:47:28 Language Text not found! (Path: Artefact Anxity) LOG: 13.12.2024 11:47:28 ADD COLLECTABLE_Artefact_Anxity WARNING: 13.12.2024 11:47:28 Language Text not found! (Path: Artefact Joy) LOG: 13.12.2024 11:47:28 ADD COLLECTABLE_Artefact_Joy WARNING: 13.12.2024 11:47:28 Language Text not found! (Path: Artefact Grief) LOG: 13.12.2024 11:47:28 ADD COLLECTABLE_Artefact_Disgust LOG: 13.12.2024 11:47:28 ADD COLLECTABLE_Castor_Quest WARNING: 13.12.2024 11:47:39 WeaponBase.SaveBaseStats() => Base Stats already set! This should NEVER happen! Please report to developers LOG: 13.12.2024 11:47:40 TryAddWeapon(Items.Weapons.SnipeShotName) => Items.Weapons.SnipeShotName 2 LOG: 13.12.2024 11:47:52 TryAddItem(WeaponAddin) => Items.Addins.BulletRingName LOG: 13.12.2024 11:48:08 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 13.12.2024 11:48:08 Menu.GoToPanel() 'MechionaryContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 13.12.2024 11:48:08 Menu.LoadMenuPanel => MechionaryContext (MenuID: InGameMenu) WARNING: 13.12.2024 11:48:09 GetMappedKeyName(SelectUp): Couldnt get ActionElementMap! WARNING: 13.12.2024 11:48:09 GetMappedKeyName(SelectUp): Couldnt get ActionElementMap! WARNING: 13.12.2024 11:48:09 GetMappedKeyName(SelectDown): Couldnt get ActionElementMap! WARNING: 13.12.2024 11:48:09 GetMappedKeyName(SelectDown): Couldnt get ActionElementMap! WARNING: 13.12.2024 11:48:09 GetMappedKeyName(SelectLeft): Couldnt get ActionElementMap! WARNING: 13.12.2024 11:48:09 GetMappedKeyName(SelectLeft): Couldnt get ActionElementMap! WARNING: 13.12.2024 11:48:09 GetMappedKeyName(SelectRight): Couldnt get ActionElementMap! WARNING: 13.12.2024 11:48:09 GetMappedKeyName(SelectRight): Couldnt get ActionElementMap! WARNING: 13.12.2024 11:48:09 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 13.12.2024 11:48:09 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 13.12.2024 11:48:09 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 13.12.2024 11:48:09 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 13.12.2024 11:48:09 GetMappedKeyName(SelectLeft2): Couldnt get ActionElementMap! WARNING: 13.12.2024 11:48:09 GetMappedKeyName(SelectLeft2): Couldnt get ActionElementMap! WARNING: 13.12.2024 11:48:09 GetMappedKeyName(SelectRight2): Couldnt get ActionElementMap! WARNING: 13.12.2024 11:48:09 GetMappedKeyName(SelectRight2): Couldnt get ActionElementMap! WARNING: 13.12.2024 11:48:09 GetMappedKeyName(SelectUp2): Couldnt get ActionElementMap! WARNING: 13.12.2024 11:48:09 GetMappedKeyName(SelectUp2): Couldnt get ActionElementMap! WARNING: 13.12.2024 11:48:09 GetMappedKeyName(SelectDown2): Couldnt get ActionElementMap! WARNING: 13.12.2024 11:48:09 GetMappedKeyName(SelectDown2): Couldnt get ActionElementMap! LOG: 13.12.2024 11:48:09 Menu.UnloadMenuPanel => DefaultPanel WARNING: 13.12.2024 11:48:39 OpenItemSubpanel() => MechionaryEntrie 'ME_ITEM_EQUIPMENT_Rusty_Torso_1eccf254bac7' Item: EQUIPMENT_Rusty_Torso does not exist in the database. Please add the item via MOODS Tools or delete this MechionaryEntrie! LOG: 13.12.2024 11:48:40 Forced SpecialAbility: 'Items.SpecialAbilityProps.SelfRefillingPropName' LOG: 13.12.2024 11:48:40 Forced SpecialAbility: 'Items.SpecialAbilityProps.CaptialismName' LOG: 13.12.2024 11:48:40 Forced SpecialAbility: 'Items.SpecialAbilityProps.FluidConcentrName' LOG: 13.12.2024 11:48:40 Forced SpecialAbility: 'Items.SpecialAbilityProps.TimeDistortionName' LOG: 13.12.2024 11:48:40 Forced SpecialAbility: 'Items.SpecialAbilityProps.ExtraBulletMagnifierName' LOG: 13.12.2024 11:48:40 Forced SpecialAbility: 'Items.SpecialAbilityProps.TreasureHunterName' LOG: 13.12.2024 11:48:40 Forced SpecialAbility: 'Items.SpecialAbilityProps.SafetyNetN' LOG: 13.12.2024 11:48:45 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'MechionaryContext' LOG: 13.12.2024 11:48:45 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 13.12.2024 11:48:45 Menu.UnloadMenuPanel => MechionaryContext LOG: 13.12.2024 11:48:46 Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 13.12.2024 11:48:46 Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu) LOG: 13.12.2024 11:48:46 OnWeaponAddinShootable2SelectionChanged ID -> 0 LOG: 13.12.2024 11:48:46 OnWeaponSelectionChanged ID -> 1 LOG: 13.12.2024 11:48:46 OnWeaponAddinShootable2SelectionChanged ID -> 0 LOG: 13.12.2024 11:48:47 Menu.UnloadMenuPanel => DefaultPanel LOG: 13.12.2024 11:49:00 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar' LOG: 13.12.2024 11:49:00 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 13.12.2024 11:49:00 Menu.UnloadMenuPanel => Inventar LOG: 13.12.2024 11:50:45 Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 13.12.2024 11:50:45 Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu) LOG: 13.12.2024 11:50:45 OnWeaponAddinShootable2SelectionChanged ID -> 0 LOG: 13.12.2024 11:50:45 OnWeaponSelectionChanged ID -> 1 LOG: 13.12.2024 11:50:45 OnWeaponAddinShootable2SelectionChanged ID -> 0 LOG: 13.12.2024 11:50:46 Menu.UnloadMenuPanel => DefaultPanel LOG: 13.12.2024 11:50:48 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar' LOG: 13.12.2024 11:50:48 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 13.12.2024 11:50:49 Menu.UnloadMenuPanel => Inventar LOG: 13.12.2024 11:50:54 TryAddItem(Equipment) => Items.Equipment.HeaderName Head LOG: 13.12.2024 11:50:55 Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 13.12.2024 11:50:55 Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu) LOG: 13.12.2024 11:50:55 OnWeaponAddinShootable2SelectionChanged ID -> 0 LOG: 13.12.2024 11:50:55 OnWeaponSelectionChanged ID -> 1 LOG: 13.12.2024 11:50:55 OnWeaponAddinShootable2SelectionChanged ID -> 0 LOG: 13.12.2024 11:50:55 Menu.UnloadMenuPanel => DefaultPanel LOG: 13.12.2024 11:50:56 OnEquipmentSelectionChanged ID -> 0 LOG: 13.12.2024 11:51:03 OnWeaponSelectionChanged ID -> 1 LOG: 13.12.2024 11:51:03 OnWeaponAddinShootable2SelectionChanged ID -> 0 LOG: 13.12.2024 11:51:04 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar' LOG: 13.12.2024 11:51:04 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 13.12.2024 11:51:04 Menu.UnloadMenuPanel => Inventar WARNING: 13.12.2024 11:51:05 GoToSplashScreenPanel() 'InGame_UpgradeStation' failed. Splashscreens are disabled in the Build. LOG: 13.12.2024 11:51:05 Menu.GoToPanel() 'ItemUpgradeContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 13.12.2024 11:51:05 Menu.LoadMenuPanel => ItemUpgradeContext (MenuID: InGameMenu) WARNING: 13.12.2024 11:51:05 CreateItem (1036# WEAPONADDIN_Skipper) is not in Item_Prefab List or is not unlocked! ItemExistsInDatabase(): True ItemWasUnlocked(): False WARNING: 13.12.2024 11:51:05 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 13.12.2024 11:51:05 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 13.12.2024 11:51:05 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 13.12.2024 11:51:05 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 13.12.2024 11:51:05 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 13.12.2024 11:51:05 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 13.12.2024 11:51:05 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 13.12.2024 11:51:05 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 13.12.2024 11:51:05 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 13.12.2024 11:51:05 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 13.12.2024 11:51:06 Menu.UnloadMenuPanel => DefaultPanel WARNING: 13.12.2024 11:51:10 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 13.12.2024 11:51:10 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 13.12.2024 11:51:10 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 13.12.2024 11:51:10 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 13.12.2024 11:51:10 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 13.12.2024 11:51:10 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 13.12.2024 11:51:10 CreateItem (1036# WEAPONADDIN_Skipper) is not in Item_Prefab List or is not unlocked! ItemExistsInDatabase(): True ItemWasUnlocked(): False WARNING: 13.12.2024 11:51:11 CreateItem (1036# WEAPONADDIN_Skipper) is not in Item_Prefab List or is not unlocked! ItemExistsInDatabase(): True ItemWasUnlocked(): False WARNING: 13.12.2024 11:51:12 CreateItem (1036# WEAPONADDIN_Skipper) is not in Item_Prefab List or is not unlocked! ItemExistsInDatabase(): True ItemWasUnlocked(): False WARNING: 13.12.2024 11:51:13 CreateItem (1036# WEAPONADDIN_Skipper) is not in Item_Prefab List or is not unlocked! ItemExistsInDatabase(): True ItemWasUnlocked(): False WARNING: 13.12.2024 11:51:15 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 13.12.2024 11:51:15 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 13.12.2024 11:51:15 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 13.12.2024 11:51:15 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 13.12.2024 11:51:15 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 13.12.2024 11:51:15 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 13.12.2024 11:51:15 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'ItemUpgradeContext' LOG: 13.12.2024 11:51:15 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 13.12.2024 11:51:15 Menu.UnloadMenuPanel => ItemUpgradeContext LOG: 13.12.2024 11:51:20 TryAddItem(WeaponAddin) => Items.Addins.CryoName LOG: 13.12.2024 11:51:22 TryAddItem(WeaponAddin) => Items.Addins.InflaterName LOG: 13.12.2024 11:51:26 TryAddItem(WeaponAddin) => Items.Addins.SpidernetName LOG: 13.12.2024 11:51:29 TryAddItem(WeaponAddin) => Items.Addins.RagingName LOG: 13.12.2024 11:51:34 TryAddItem(WeaponAddin) => Items.Addins.StarfallName LOG: 13.12.2024 11:51:37 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.BulletRingName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 13.12.2024 11:51:37 TryAddItem(WeaponAddin) => Items.Addins.EleOrbName LOG: 13.12.2024 11:52:10 Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 13.12.2024 11:52:10 Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu) LOG: 13.12.2024 11:52:11 OnWeaponAddinShootable2SelectionChanged ID -> 0 LOG: 13.12.2024 11:52:11 OnWeaponSelectionChanged ID -> 1 LOG: 13.12.2024 11:52:11 OnWeaponAddinShootable2SelectionChanged ID -> 0 LOG: 13.12.2024 11:52:12 Menu.UnloadMenuPanel => DefaultPanel LOG: 13.12.2024 11:52:12 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar' LOG: 13.12.2024 11:52:12 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 13.12.2024 11:52:13 Menu.UnloadMenuPanel => Inventar LOG: 13.12.2024 11:52:16 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' WARNING: 13.12.2024 11:52:18 Pool-init: Prefab VFX_Hit_ElementalOrb has no Poolable Component. Please attach it manually! WARNING: 13.12.2024 11:52:18 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. LOG: 13.12.2024 11:52:44 Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 13.12.2024 11:52:44 Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu) LOG: 13.12.2024 11:52:44 OnWeaponAddinShootable2SelectionChanged ID -> 0 LOG: 13.12.2024 11:52:44 OnWeaponSelectionChanged ID -> 1 LOG: 13.12.2024 11:52:44 OnWeaponAddinShootable2SelectionChanged ID -> 0 LOG: 13.12.2024 11:52:45 Menu.UnloadMenuPanel => DefaultPanel LOG: 13.12.2024 11:52:45 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar' LOG: 13.12.2024 11:52:45 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 13.12.2024 11:52:46 Menu.UnloadMenuPanel => Inventar WARNING: 13.12.2024 11:52:46 GoToSplashScreenPanel() 'InGame_UpgradeStation' failed. Splashscreens are disabled in the Build. LOG: 13.12.2024 11:52:47 Menu.GoToPanel() 'ItemUpgradeContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 13.12.2024 11:52:47 Menu.LoadMenuPanel => ItemUpgradeContext (MenuID: InGameMenu) WARNING: 13.12.2024 11:52:47 CreateItem (1036# WEAPONADDIN_Skipper) is not in Item_Prefab List or is not unlocked! ItemExistsInDatabase(): True ItemWasUnlocked(): False WARNING: 13.12.2024 11:52:47 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 13.12.2024 11:52:47 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 13.12.2024 11:52:47 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 13.12.2024 11:52:47 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 13.12.2024 11:52:47 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 13.12.2024 11:52:47 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 13.12.2024 11:52:47 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 13.12.2024 11:52:47 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 13.12.2024 11:52:47 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 13.12.2024 11:52:47 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 13.12.2024 11:52:47 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 13.12.2024 11:52:47 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 13.12.2024 11:52:47 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 13.12.2024 11:52:47 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 13.12.2024 11:52:47 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 13.12.2024 11:52:47 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 13.12.2024 11:52:47 Menu.UnloadMenuPanel => DefaultPanel WARNING: 13.12.2024 11:52:49 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 13.12.2024 11:52:49 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 13.12.2024 11:52:49 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 13.12.2024 11:52:49 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 13.12.2024 11:52:49 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 13.12.2024 11:52:49 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 13.12.2024 11:52:49 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 13.12.2024 11:52:49 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 13.12.2024 11:52:49 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 13.12.2024 11:52:49 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 13.12.2024 11:52:49 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 13.12.2024 11:52:49 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 13.12.2024 11:52:51 CreateItem (1067# WEAPONADDIN_UrmogAddin) is not in Item_Prefab List or is not unlocked! ItemExistsInDatabase(): True ItemWasUnlocked(): False WARNING: 13.12.2024 11:52:51 CreateItem (1076# WEAPONADDIN_Starfall) is not in Item_Prefab List or is not unlocked! ItemExistsInDatabase(): True ItemWasUnlocked(): False WARNING: 13.12.2024 11:52:52 CreateItem (1081# WEAPONADDIN_ElementalOrb) is not in Item_Prefab List or is not unlocked! ItemExistsInDatabase(): True ItemWasUnlocked(): False WARNING: 13.12.2024 11:52:52 CreateItem (1036# WEAPONADDIN_Skipper) is not in Item_Prefab List or is not unlocked! ItemExistsInDatabase(): True ItemWasUnlocked(): False WARNING: 13.12.2024 11:52:59 CreateItem (1067# WEAPONADDIN_UrmogAddin) is not in Item_Prefab List or is not unlocked! ItemExistsInDatabase(): True ItemWasUnlocked(): False WARNING: 13.12.2024 11:53:00 CreateItem (1076# WEAPONADDIN_Starfall) is not in Item_Prefab List or is not unlocked! ItemExistsInDatabase(): True ItemWasUnlocked(): False WARNING: 13.12.2024 11:53:00 CreateItem (1081# WEAPONADDIN_ElementalOrb) is not in Item_Prefab List or is not unlocked! ItemExistsInDatabase(): True ItemWasUnlocked(): False WARNING: 13.12.2024 11:53:00 CreateItem (1036# WEAPONADDIN_Skipper) is not in Item_Prefab List or is not unlocked! ItemExistsInDatabase(): True ItemWasUnlocked(): False WARNING: 13.12.2024 11:53:02 CreateItem (1036# WEAPONADDIN_Skipper) is not in Item_Prefab List or is not unlocked! ItemExistsInDatabase(): True ItemWasUnlocked(): False WARNING: 13.12.2024 11:53:04 CreateItem (1036# WEAPONADDIN_Skipper) is not in Item_Prefab List or is not unlocked! ItemExistsInDatabase(): True ItemWasUnlocked(): False WARNING: 13.12.2024 11:53:05 CreateItem (1036# WEAPONADDIN_Skipper) is not in Item_Prefab List or is not unlocked! ItemExistsInDatabase(): True ItemWasUnlocked(): False WARNING: 13.12.2024 11:53:06 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 13.12.2024 11:53:06 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 13.12.2024 11:53:06 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 13.12.2024 11:53:06 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 13.12.2024 11:53:06 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 13.12.2024 11:53:06 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 13.12.2024 11:53:06 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 13.12.2024 11:53:06 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 13.12.2024 11:53:06 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 13.12.2024 11:53:06 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 13.12.2024 11:53:06 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 13.12.2024 11:53:06 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 13.12.2024 11:53:06 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'ItemUpgradeContext' LOG: 13.12.2024 11:53:06 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 13.12.2024 11:53:06 Menu.UnloadMenuPanel => ItemUpgradeContext LOG: 13.12.2024 11:53:07 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 13.12.2024 11:53:08 Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 13.12.2024 11:53:08 Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu) LOG: 13.12.2024 11:53:08 OnWeaponAddinShootable2SelectionChanged ID -> 0 LOG: 13.12.2024 11:53:08 OnWeaponSelectionChanged ID -> 1 LOG: 13.12.2024 11:53:08 OnWeaponAddinShootable2SelectionChanged ID -> 0 LOG: 13.12.2024 11:53:09 Menu.UnloadMenuPanel => DefaultPanel LOG: 13.12.2024 11:53:10 OnWeaponAddinShootable2SelectionChanged ID -> 2 LOG: 13.12.2024 11:53:12 WeaponAddinsInventory_OnElementGrabbed() => <color=white>DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' <color=white>FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' <color=white>ToList: -Index# 0' <color=white>Clone?: 'False' <color=white>SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 13.12.2024 11:53:12 RecycleBin_OnElementAdded() => <color=white>DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' <color=white>FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' <color=white>ToList: Re-orderable Grid (RecyleInventory) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' <color=white>Clone?: 'False' <color=white>SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 13.12.2024 11:53:13 WeaponAddinsInventory_OnElementAdded() => <color=white>DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' <color=white>FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' <color=white>ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' <color=white>Clone?: 'False' <color=white>SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 13.12.2024 11:53:13 OnWeaponAddinInventorySelectionChanged ID -> 0 LOG: 13.12.2024 11:53:15 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar' LOG: 13.12.2024 11:53:15 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 13.12.2024 11:53:16 Menu.UnloadMenuPanel => Inventar LOG: 13.12.2024 11:53:16 Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 13.12.2024 11:53:16 Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu) LOG: 13.12.2024 11:53:16 OnWeaponAddinShootable2SelectionChanged ID -> 0 LOG: 13.12.2024 11:53:16 OnWeaponSelectionChanged ID -> 1 LOG: 13.12.2024 11:53:16 OnWeaponAddinShootable2SelectionChanged ID -> 0 LOG: 13.12.2024 11:53:17 Menu.UnloadMenuPanel => DefaultPanel LOG: 13.12.2024 11:53:18 OnWeaponAddinInventorySelectionChanged ID -> 0 LOG: 13.12.2024 11:53:19 WeaponAddinsInventory_OnElementGrabbed() => <color=white>DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' <color=white>FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' <color=white>ToList: -Index# 0' <color=white>Clone?: 'False' <color=white>SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 13.12.2024 11:53:20 RecycleBin_OnElementAdded() => <color=white>DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' <color=white>FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' <color=white>ToList: Re-orderable Grid (RecyleInventory) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' <color=white>Clone?: 'False' <color=white>SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 13.12.2024 11:53:21 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.BulletRingName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] ERROR: 13.12.2024 11:53:21 DisplayGroup.SelectDisplay(id: #0, fromPlayer: True) => Failed to Select Display! Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index at System.Collections.Generic.List`1[T].get_Item (System.Int32 index) [0x00009] in <307f99c6ca41457e88f875b482781fa7>:0 at StickyStoneStudio.MOODS.DisplayGroup.SelectDisplay (System.Int32 id, System.Boolean fromPlayer) [0x00020] in C:\Users\DaviddelRio\MOODS_Workspace\Assets\Scripts\UI\MenuFramework\InGameMenu\Displays\DisplayGroup.cs:145 UnityEngine.Debug:LogError (object) StickyStoneStudio.MOODS.DisplayGroup:SelectDisplay (int,bool) (at Assets/Scripts/UI/MenuFramework/InGameMenu/Displays/DisplayGroup.cs:203) StickyStoneStudio.MOODS.InventoryPanel:OnRecycleItems_WeaponAddinDrop_Callback (StickyStoneStudio.MOODS.PopupResult) (at Assets/Scripts/UI/MenuFramework/InGameMenu/Inventory/InventoryPanel.cs:1023) StickyStoneStudio.MOODS.PopUpDialog/<runDialog>d__23:MoveNext () (at Assets/Scripts/UI/MenuFramework/PopUpDialog.cs:222) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) LOG: 13.12.2024 11:53:23 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar' LOG: 13.12.2024 11:53:23 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 13.12.2024 11:53:24 Menu.UnloadMenuPanel => Inventar WARNING: 13.12.2024 11:53:24 GoToSplashScreenPanel() 'InGame_UpgradeStation' failed. Splashscreens are disabled in the Build. LOG: 13.12.2024 11:53:25 Menu.GoToPanel() 'ItemUpgradeContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 13.12.2024 11:53:25 Menu.LoadMenuPanel => ItemUpgradeContext (MenuID: InGameMenu) WARNING: 13.12.2024 11:53:25 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 13.12.2024 11:53:25 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 13.12.2024 11:53:25 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 13.12.2024 11:53:25 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 13.12.2024 11:53:25 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 13.12.2024 11:53:25 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 13.12.2024 11:53:25 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 13.12.2024 11:53:25 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 13.12.2024 11:53:25 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 13.12.2024 11:53:25 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 13.12.2024 11:53:25 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 13.12.2024 11:53:25 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 13.12.2024 11:53:25 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 13.12.2024 11:53:25 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 13.12.2024 11:53:25 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 13.12.2024 11:53:25 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 13.12.2024 11:53:25 Menu.UnloadMenuPanel => DefaultPanel WARNING: 13.12.2024 11:53:27 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 13.12.2024 11:53:27 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 13.12.2024 11:53:27 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 13.12.2024 11:53:27 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 13.12.2024 11:53:27 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 13.12.2024 11:53:27 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 13.12.2024 11:53:27 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 13.12.2024 11:53:27 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 13.12.2024 11:53:27 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 13.12.2024 11:53:27 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 13.12.2024 11:53:27 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 13.12.2024 11:53:27 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 13.12.2024 11:53:28 CreateItem (1067# WEAPONADDIN_UrmogAddin) is not in Item_Prefab List or is not unlocked! ItemExistsInDatabase(): True ItemWasUnlocked(): False WARNING: 13.12.2024 11:53:29 CreateItem (1076# WEAPONADDIN_Starfall) is not in Item_Prefab List or is not unlocked! ItemExistsInDatabase(): True ItemWasUnlocked(): False WARNING: 13.12.2024 11:53:29 CreateItem (1081# WEAPONADDIN_ElementalOrb) is not in Item_Prefab List or is not unlocked! ItemExistsInDatabase(): True ItemWasUnlocked(): False WARNING: 13.12.2024 11:53:45 CreateItem (1067# WEAPONADDIN_UrmogAddin) is not in Item_Prefab List or is not unlocked! ItemExistsInDatabase(): True ItemWasUnlocked(): False WARNING: 13.12.2024 11:53:46 CreateItem (1076# WEAPONADDIN_Starfall) is not in Item_Prefab List or is not unlocked! ItemExistsInDatabase(): True ItemWasUnlocked(): False WARNING: 13.12.2024 11:53:47 CreateItem (1081# WEAPONADDIN_ElementalOrb) is not in Item_Prefab List or is not unlocked! ItemExistsInDatabase(): True ItemWasUnlocked(): False WARNING: 13.12.2024 11:53:49 CreateItem (1067# WEAPONADDIN_UrmogAddin) is not in Item_Prefab List or is not unlocked! ItemExistsInDatabase(): True ItemWasUnlocked(): False WARNING: 13.12.2024 11:53:49 CreateItem (1076# WEAPONADDIN_Starfall) is not in Item_Prefab List or is not unlocked! ItemExistsInDatabase(): True ItemWasUnlocked(): False WARNING: 13.12.2024 11:53:49 CreateItem (1081# WEAPONADDIN_ElementalOrb) is not in Item_Prefab List or is not unlocked! ItemExistsInDatabase(): True ItemWasUnlocked(): False WARNING: 13.12.2024 11:53:51 CreateItem (1067# WEAPONADDIN_UrmogAddin) is not in Item_Prefab List or is not unlocked! ItemExistsInDatabase(): True ItemWasUnlocked(): False WARNING: 13.12.2024 11:53:51 CreateItem (1076# WEAPONADDIN_Starfall) is not in Item_Prefab List or is not unlocked! ItemExistsInDatabase(): True ItemWasUnlocked(): False WARNING: 13.12.2024 11:53:54 CreateItem (1067# WEAPONADDIN_UrmogAddin) is not in Item_Prefab List or is not unlocked! ItemExistsInDatabase(): True ItemWasUnlocked(): False WARNING: 13.12.2024 11:57:21 CreateItem (1067# WEAPONADDIN_UrmogAddin) is not in Item_Prefab List or is not unlocked! ItemExistsInDatabase(): True ItemWasUnlocked(): False WARNING: 13.12.2024 11:57:21 CreateItem (1076# WEAPONADDIN_Starfall) is not in Item_Prefab List or is not unlocked! ItemExistsInDatabase(): True ItemWasUnlocked(): False WARNING: 13.12.2024 11:57:22 CreateItem (1081# WEAPONADDIN_ElementalOrb) is not in Item_Prefab List or is not unlocked! ItemExistsInDatabase(): True ItemWasUnlocked(): False WARNING: 13.12.2024 11:57:25 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 13.12.2024 11:57:25 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 13.12.2024 11:57:25 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 13.12.2024 11:57:25 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 13.12.2024 11:57:25 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 13.12.2024 11:57:25 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 13.12.2024 11:57:25 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 13.12.2024 11:57:25 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 13.12.2024 11:57:25 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 13.12.2024 11:57:25 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 13.12.2024 11:57:25 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 13.12.2024 11:57:25 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 13.12.2024 11:57:25 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'ItemUpgradeContext' LOG: 13.12.2024 11:57:25 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 13.12.2024 11:57:26 Menu.UnloadMenuPanel => ItemUpgradeContext LOG: 13.12.2024 11:57:34 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.CryoName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 13.12.2024 11:57:34 TryAddItem(WeaponAddin) => Items.Addins.BulletRingName LOG: 13.12.2024 11:57:35 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 13.12.2024 11:57:37 Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 13.12.2024 11:57:37 Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu) LOG: 13.12.2024 11:57:37 OnWeaponAddinShootable2SelectionChanged ID -> 0 LOG: 13.12.2024 11:57:37 OnWeaponSelectionChanged ID -> 1 LOG: 13.12.2024 11:57:37 OnWeaponAddinShootable2SelectionChanged ID -> 0 LOG: 13.12.2024 11:57:38 Menu.UnloadMenuPanel => DefaultPanel LOG: 13.12.2024 11:57:39 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar' LOG: 13.12.2024 11:57:39 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 13.12.2024 11:57:39 Menu.UnloadMenuPanel => Inventar WARNING: 13.12.2024 11:57:39 GoToSplashScreenPanel() 'InGame_UpgradeStation' failed. Splashscreens are disabled in the Build. LOG: 13.12.2024 11:57:39 Menu.GoToPanel() 'ItemUpgradeContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 13.12.2024 11:57:39 Menu.LoadMenuPanel => ItemUpgradeContext (MenuID: InGameMenu) WARNING: 13.12.2024 11:57:40 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 13.12.2024 11:57:40 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 13.12.2024 11:57:40 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 13.12.2024 11:57:40 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 13.12.2024 11:57:40 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 13.12.2024 11:57:40 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 13.12.2024 11:57:40 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 13.12.2024 11:57:40 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 13.12.2024 11:57:40 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 13.12.2024 11:57:40 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 13.12.2024 11:57:40 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 13.12.2024 11:57:40 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 13.12.2024 11:57:40 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 13.12.2024 11:57:40 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 13.12.2024 11:57:40 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 13.12.2024 11:57:40 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 13.12.2024 11:57:40 Menu.UnloadMenuPanel => DefaultPanel WARNING: 13.12.2024 11:57:41 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 13.12.2024 11:57:41 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 13.12.2024 11:57:41 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 13.12.2024 11:57:41 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 13.12.2024 11:57:41 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 13.12.2024 11:57:41 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 13.12.2024 11:57:41 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 13.12.2024 11:57:41 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 13.12.2024 11:57:41 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 13.12.2024 11:57:41 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 13.12.2024 11:57:41 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 13.12.2024 11:57:41 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 13.12.2024 11:57:42 CreateItem (1067# WEAPONADDIN_UrmogAddin) is not in Item_Prefab List or is not unlocked! ItemExistsInDatabase(): True ItemWasUnlocked(): False WARNING: 13.12.2024 11:57:43 CreateItem (1076# WEAPONADDIN_Starfall) is not in Item_Prefab List or is not unlocked! ItemExistsInDatabase(): True ItemWasUnlocked(): False WARNING: 13.12.2024 11:57:43 CreateItem (1081# WEAPONADDIN_ElementalOrb) is not in Item_Prefab List or is not unlocked! ItemExistsInDatabase(): True ItemWasUnlocked(): False WARNING: 13.12.2024 11:57:44 CreateItem (1036# WEAPONADDIN_Skipper) is not in Item_Prefab List or is not unlocked! ItemExistsInDatabase(): True ItemWasUnlocked(): False WARNING: 13.12.2024 11:57:45 CreateItem (1036# WEAPONADDIN_Skipper) is not in Item_Prefab List or is not unlocked! ItemExistsInDatabase(): True ItemWasUnlocked(): False WARNING: 13.12.2024 11:57:46 CreateItem (1081# WEAPONADDIN_ElementalOrb) is not in Item_Prefab List or is not unlocked! ItemExistsInDatabase(): True ItemWasUnlocked(): False WARNING: 13.12.2024 11:57:47 CreateItem (1036# WEAPONADDIN_Skipper) is not in Item_Prefab List or is not unlocked! ItemExistsInDatabase(): True ItemWasUnlocked(): False WARNING: 13.12.2024 11:57:50 CreateItem (1067# WEAPONADDIN_UrmogAddin) is not in Item_Prefab List or is not unlocked! ItemExistsInDatabase(): True ItemWasUnlocked(): False WARNING: 13.12.2024 11:57:50 CreateItem (1076# WEAPONADDIN_Starfall) is not in Item_Prefab List or is not unlocked! ItemExistsInDatabase(): True ItemWasUnlocked(): False WARNING: 13.12.2024 11:57:51 CreateItem (1081# WEAPONADDIN_ElementalOrb) is not in Item_Prefab List or is not unlocked! ItemExistsInDatabase(): True ItemWasUnlocked(): False WARNING: 13.12.2024 11:57:51 CreateItem (1036# WEAPONADDIN_Skipper) is not in Item_Prefab List or is not unlocked! ItemExistsInDatabase(): True ItemWasUnlocked(): False WARNING: 13.12.2024 11:59:05 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 13.12.2024 11:59:05 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 13.12.2024 11:59:05 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 13.12.2024 11:59:05 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 13.12.2024 11:59:05 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 13.12.2024 11:59:05 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 13.12.2024 11:59:05 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 13.12.2024 11:59:05 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 13.12.2024 11:59:05 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 13.12.2024 11:59:05 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 13.12.2024 11:59:05 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 13.12.2024 11:59:05 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 13.12.2024 11:59:05 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'ItemUpgradeContext' LOG: 13.12.2024 11:59:05 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 13.12.2024 11:59:05 Menu.UnloadMenuPanel => ItemUpgradeContext LOG: 13.12.2024 11:59:05 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 13.12.2024 11:59:10 Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 13.12.2024 11:59:10 Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu) LOG: 13.12.2024 11:59:10 OnWeaponAddinShootable2SelectionChanged ID -> 0 LOG: 13.12.2024 11:59:10 OnWeaponSelectionChanged ID -> 1 LOG: 13.12.2024 11:59:10 OnWeaponAddinShootable2SelectionChanged ID -> 0 LOG: 13.12.2024 11:59:11 Menu.UnloadMenuPanel => DefaultPanel LOG: 13.12.2024 11:59:12 OnWeaponAddinShootable2SelectionChanged ID -> 0 LOG: 13.12.2024 11:59:12 Shootable2WeaponAddinsInventory_OnElementGrabbed() => <color=white>DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' <color=white>FromList: 'Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' <color=white>ToList: -Index# 0' <color=white>Clone?: 'False' <color=white>SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 13.12.2024 11:59:13 RecycleBin_OnElementAdded() => <color=white>DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' <color=white>FromList: 'Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' <color=white>ToList: Re-orderable Grid (RecyleInventory) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' <color=white>Clone?: 'False' <color=white>SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 13.12.2024 11:59:14 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.InflaterName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 13.12.2024 11:59:16 OnWeaponAddinShootable2SelectionChanged ID -> 0 LOG: 13.12.2024 11:59:16 Shootable2WeaponAddinsInventory_OnElementGrabbed() => <color=white>DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' <color=white>FromList: 'Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' <color=white>ToList: -Index# 0' <color=white>Clone?: 'False' <color=white>SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 13.12.2024 11:59:17 RecycleBin_OnElementAdded() => <color=white>DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' <color=white>FromList: 'Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' <color=white>ToList: Re-orderable Grid (RecyleInventory) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' <color=white>Clone?: 'False' <color=white>SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 13.12.2024 11:59:18 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.SpidernetName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 13.12.2024 11:59:20 OnWeaponAddinShootable2SelectionChanged ID -> 0 LOG: 13.12.2024 11:59:20 Shootable2WeaponAddinsInventory_OnElementGrabbed() => <color=white>DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' <color=white>FromList: 'Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' <color=white>ToList: -Index# 0' <color=white>Clone?: 'False' <color=white>SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 13.12.2024 11:59:20 RecycleBin_OnElementAdded() => <color=white>DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' <color=white>FromList: 'Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' <color=white>ToList: Re-orderable Grid (RecyleInventory) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' <color=white>Clone?: 'False' <color=white>SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 13.12.2024 11:59:22 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.RagingName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 13.12.2024 11:59:23 OnWeaponAddinShootable2SelectionChanged ID -> 0 LOG: 13.12.2024 11:59:23 Shootable2WeaponAddinsInventory_OnElementGrabbed() => <color=white>DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' <color=white>FromList: 'Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' <color=white>ToList: -Index# 0' <color=white>Clone?: 'False' <color=white>SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 13.12.2024 11:59:24 Shootable2WeaponAddinsInventory_OnElementAdded() => <color=white>DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' <color=white>FromList: 'Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' <color=white>ToList: Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' <color=white>Clone?: 'False' <color=white>SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 13.12.2024 11:59:25 Shootable2WeaponAddinsInventory_OnElementGrabbed() => <color=white>DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' <color=white>FromList: 'Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' <color=white>ToList: -Index# 0' <color=white>Clone?: 'False' <color=white>SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 13.12.2024 11:59:26 RecycleBin_OnElementAdded() => <color=white>DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' <color=white>FromList: 'Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' <color=white>ToList: Re-orderable Grid (RecyleInventory) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' <color=white>Clone?: 'False' <color=white>SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 13.12.2024 11:59:27 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.StarfallName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 13.12.2024 11:59:29 OnWeaponAddinShootable2SelectionChanged ID -> 0 LOG: 13.12.2024 11:59:29 WeaponAddinsInventory_OnElementGrabbed() => <color=white>DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' <color=white>FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' <color=white>ToList: -Index# 0' <color=white>Clone?: 'False' <color=white>SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 13.12.2024 11:59:30 RecycleBin_OnElementAdded() => <color=white>DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' <color=white>FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' <color=white>ToList: Re-orderable Grid (RecyleInventory) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' <color=white>Clone?: 'False' <color=white>SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 13.12.2024 11:59:30 OnWeaponAddinInventorySelectionChanged ID -> 0 LOG: 13.12.2024 11:59:31 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.CryoName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] ERROR: 13.12.2024 11:59:31 DisplayGroup.SelectDisplay(id: #0, fromPlayer: True) => Failed to Select Display! Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index at System.Collections.Generic.List`1[T].get_Item (System.Int32 index) [0x00009] in <307f99c6ca41457e88f875b482781fa7>:0 at StickyStoneStudio.MOODS.DisplayGroup.SelectDisplay (System.Int32 id, System.Boolean fromPlayer) [0x00020] in C:\Users\DaviddelRio\MOODS_Workspace\Assets\Scripts\UI\MenuFramework\InGameMenu\Displays\DisplayGroup.cs:145 UnityEngine.Debug:LogError (object) StickyStoneStudio.MOODS.DisplayGroup:SelectDisplay (int,bool) (at Assets/Scripts/UI/MenuFramework/InGameMenu/Displays/DisplayGroup.cs:203) StickyStoneStudio.MOODS.InventoryPanel:OnRecycleItems_WeaponAddinDrop_Callback (StickyStoneStudio.MOODS.PopupResult) (at Assets/Scripts/UI/MenuFramework/InGameMenu/Inventory/InventoryPanel.cs:1023) StickyStoneStudio.MOODS.PopUpDialog/<runDialog>d__23:MoveNext () (at Assets/Scripts/UI/MenuFramework/PopUpDialog.cs:222) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) LOG: 13.12.2024 11:59:33 Shootable2WeaponAddinsInventory_OnElementGrabbed() => <color=white>DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' <color=white>FromList: 'Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' <color=white>ToList: -Index# 0' <color=white>Clone?: 'False' <color=white>SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 13.12.2024 11:59:34 RecycleBin_OnElementAdded() => <color=white>DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' <color=white>FromList: 'Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' <color=white>ToList: Re-orderable Grid (RecyleInventory) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' <color=white>Clone?: 'False' <color=white>SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 13.12.2024 11:59:34 OnWeaponAddinShootable2SelectionChanged ID -> 0 LOG: 13.12.2024 11:59:35 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.EleOrbName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 13.12.2024 11:59:38 OnWeaponSelectionChanged ID -> 0 LOG: 13.12.2024 11:59:39 OnWeaponSelectionChanged ID -> 1 LOG: 13.12.2024 11:59:39 OnWeaponAddinShootable2SelectionChanged ID -> 0 LOG: 13.12.2024 11:59:57 OnWeaponSelectionChanged ID -> 0 LOG: 13.12.2024 11:59:58 OnWeaponSelectionChanged ID -> 1 LOG: 13.12.2024 11:59:58 OnWeaponAddinShootable2SelectionChanged ID -> 0 LOG: 13.12.2024 12:00:00 OnWeaponSelectionChanged ID -> 0 LOG: 13.12.2024 12:00:01 OnWeaponSelectionChanged ID -> 1 LOG: 13.12.2024 12:00:01 OnWeaponAddinShootable2SelectionChanged ID -> 0 LOG: 13.12.2024 12:00:04 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar' LOG: 13.12.2024 12:00:04 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 13.12.2024 12:00:04 Menu.UnloadMenuPanel => Inventar WARNING: 13.12.2024 12:00:05 GoToSplashScreenPanel() 'InGame_UpgradeStation' failed. Splashscreens are disabled in the Build. LOG: 13.12.2024 12:00:05 Menu.GoToPanel() 'ItemUpgradeContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 13.12.2024 12:00:05 Menu.LoadMenuPanel => ItemUpgradeContext (MenuID: InGameMenu) WARNING: 13.12.2024 12:00:05 CreateItem (1036# WEAPONADDIN_Skipper) is not in Item_Prefab List or is not unlocked! ItemExistsInDatabase(): True ItemWasUnlocked(): False WARNING: 13.12.2024 12:00:05 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 13.12.2024 12:00:05 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 13.12.2024 12:00:05 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 13.12.2024 12:00:05 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 13.12.2024 12:00:05 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 13.12.2024 12:00:05 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 13.12.2024 12:00:05 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 13.12.2024 12:00:05 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 13.12.2024 12:00:05 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 13.12.2024 12:00:05 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 13.12.2024 12:00:05 Menu.UnloadMenuPanel => DefaultPanel WARNING: 13.12.2024 12:01:59 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 13.12.2024 12:01:59 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 13.12.2024 12:01:59 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 13.12.2024 12:01:59 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 13.12.2024 12:01:59 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 13.12.2024 12:01:59 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 13.12.2024 12:01:59 CreateItem (1036# WEAPONADDIN_Skipper) is not in Item_Prefab List or is not unlocked! ItemExistsInDatabase(): True ItemWasUnlocked(): False WARNING: 13.12.2024 12:02:00 CreateItem (1036# WEAPONADDIN_Skipper) is not in Item_Prefab List or is not unlocked! ItemExistsInDatabase(): True ItemWasUnlocked(): False WARNING: 13.12.2024 12:02:02 CreateItem (1036# WEAPONADDIN_Skipper) is not in Item_Prefab List or is not unlocked! ItemExistsInDatabase(): True ItemWasUnlocked(): False WARNING: 13.12.2024 12:02:02 CreateItem (1036# WEAPONADDIN_Skipper) is not in Item_Prefab List or is not unlocked! ItemExistsInDatabase(): True ItemWasUnlocked(): False WARNING: 13.12.2024 12:02:05 CreateItem (1036# WEAPONADDIN_Skipper) is not in Item_Prefab List or is not unlocked! ItemExistsInDatabase(): True ItemWasUnlocked(): False WARNING: 13.12.2024 12:02:06 CreateItem (1036# WEAPONADDIN_Skipper) is not in Item_Prefab List or is not unlocked! ItemExistsInDatabase(): True ItemWasUnlocked(): False WARNING: 13.12.2024 12:02:07 CreateItem (1036# WEAPONADDIN_Skipper) is not in Item_Prefab List or is not unlocked! ItemExistsInDatabase(): True ItemWasUnlocked(): False WARNING: 13.12.2024 12:02:08 CreateItem (1036# WEAPONADDIN_Skipper) is not in Item_Prefab List or is not unlocked! ItemExistsInDatabase(): True ItemWasUnlocked(): False WARNING: 13.12.2024 12:02:09 CreateItem (1036# WEAPONADDIN_Skipper) is not in Item_Prefab List or is not unlocked! ItemExistsInDatabase(): True ItemWasUnlocked(): False WARNING: 13.12.2024 12:02:09 CreateItem (1036# WEAPONADDIN_Skipper) is not in Item_Prefab List or is not unlocked! ItemExistsInDatabase(): True ItemWasUnlocked(): False WARNING: 13.12.2024 12:02:10 CreateItem (1036# WEAPONADDIN_Skipper) is not in Item_Prefab List or is not unlocked! ItemExistsInDatabase(): True ItemWasUnlocked(): False WARNING: 13.12.2024 12:02:11 CreateItem (1036# WEAPONADDIN_Skipper) is not in Item_Prefab List or is not unlocked! ItemExistsInDatabase(): True ItemWasUnlocked(): False WARNING: 13.12.2024 12:02:14 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 13.12.2024 12:02:14 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 13.12.2024 12:02:14 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 13.12.2024 12:02:14 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 13.12.2024 12:02:14 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 13.12.2024 12:02:14 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 13.12.2024 12:02:14 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'ItemUpgradeContext' LOG: 13.12.2024 12:02:14 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 13.12.2024 12:02:14 Menu.UnloadMenuPanel => ItemUpgradeContext LOG: 13.12.2024 12:02:15 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 13.12.2024 12:02:21 Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 13.12.2024 12:02:21 Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu) LOG: 13.12.2024 12:02:21 OnWeaponAddinShootable2SelectionChanged ID -> 0 LOG: 13.12.2024 12:02:21 OnWeaponSelectionChanged ID -> 1 LOG: 13.12.2024 12:02:21 OnWeaponAddinShootable2SelectionChanged ID -> 0 LOG: 13.12.2024 12:02:22 Menu.UnloadMenuPanel => DefaultPanel LOG: 13.12.2024 12:02:25 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar' LOG: 13.12.2024 12:02:25 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 13.12.2024 12:02:25 Menu.UnloadMenuPanel => Inventar LOG: 13.12.2024 12:02:48 Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 13.12.2024 12:02:48 Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu) LOG: 13.12.2024 12:02:48 OnWeaponAddinShootable2SelectionChanged ID -> 0 LOG: 13.12.2024 12:02:48 OnWeaponSelectionChanged ID -> 1 LOG: 13.12.2024 12:02:48 OnWeaponAddinShootable2SelectionChanged ID -> 0 LOG: 13.12.2024 12:02:49 Menu.UnloadMenuPanel => DefaultPanel LOG: 13.12.2024 12:02:50 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar' LOG: 13.12.2024 12:02:50 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 13.12.2024 12:02:50 Menu.UnloadMenuPanel => Inventar WARNING: 13.12.2024 12:02:58 WeaponBase.SaveBaseStats() => Base Stats already set! This should NEVER happen! Please report to developers LOG: 13.12.2024 12:03:03 TryAddWeapon(Items.Weapons.SnipeShotName) => Items.Weapons.SnipeShotName 2 LOG: 13.12.2024 12:03:12 TryAddWeapon(Items.Weapons.SnipeShotName) => Items.Weapons.SnipeShotName 2 LOG: 13.12.2024 12:03:20 TryAddWeapon(Items.Weapons.SnipeShotName) => Items.Weapons.SnipeShotName 2 LOG: 13.12.2024 12:03:27 TryAddWeapon(Items.Weapons.SnipeShotName) => Items.Weapons.SnipeShotName 2 LOG: 13.12.2024 12:04:56 Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 13.12.2024 12:04:56 Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu) LOG: 13.12.2024 12:04:56 OnWeaponSelectionChanged ID -> 0 LOG: 13.12.2024 12:04:57 Menu.UnloadMenuPanel => DefaultPanel LOG: 13.12.2024 12:05:04 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar' LOG: 13.12.2024 12:05:04 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 13.12.2024 12:05:05 Menu.UnloadMenuPanel => Inventar |
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Der Wert in den höheren Leveln wird geringer da hier weniger abstand in den kosten vom level davor zum neuen ist. Problem mit Addins und danach keine Upgrades mehr möglich, konnte nicht reproduziert werden und benötigt weitere infos. |
| Date Modified | Username | Field | Change |
|---|---|---|---|
| 2024-12-13 12:03 | dhecklau | New Issue | |
| 2024-12-13 12:05 | dhecklau | Note Added: 0000071 | |
| 2024-12-13 12:05 | dhecklau | File Added: grafik.png | |
| 2024-12-13 12:05 | dhecklau | File Added: MOODS_ 0.6.01.5973Log_13_12_2024_10_45_48.txt | |
| 2024-12-13 12:06 | dhecklau | Note Added: 0000072 | |
| 2024-12-13 12:06 | dhecklau | File Added: grafik-2.png | |
| 2024-12-13 13:13 | jhuels | Status | new => acknowledged |
| 2024-12-13 14:45 | jhuels | Assigned To | => jhuels |
| 2024-12-13 14:45 | jhuels | Status | acknowledged => assigned |
| 2024-12-13 15:20 | jhuels | Status | assigned => feedback |
| 2024-12-13 15:20 | jhuels | Note Added: 0000075 | |
| 2024-12-13 15:21 | jhuels | Note Edited: 0000075 | |
| 2024-12-16 13:40 | jhuels | Status | feedback => closed |
| 2024-12-16 13:40 | jhuels | Resolution | open => fixed |