View Issue Details

IDProjectCategoryView StatusLast Update
0000162M.O.O.D.S.Functionality (Funktionalität)public2024-12-16 13:40
Reporterdhecklau Assigned Tojhuels  
PriorityhighSeveritymajorReproducibilityhave not tried
Status closedResolutionfixed 
Summary0000162: Upgrade Machine Issues
Description

Twinshot Flintlock (base Value 105):
1 > 2: 102 GS
2 > 3: 177 GS
3 > 4: 286 GS
4 > 5: 361 GS
5 > 6: 433 GS
6 > 7: 507 GS
7 > 8: 581 GS
8 > 9: 507 GS
9 > 10: 581 GS
Warum wird das auf einmal billiger? (Multiplikatoren siehe image) Stimmen die Multiplikatoren so überhaupt?

Additional Information

Außerdem: nachdem eine Waffe auf lv10 upgegraded wurde, hat eine neue Waffen gar keine Kosten mehr. Als ich danach noch eine Rüstung upgraden wollte, ist einfach nichts mehr passiert.

  • 6 Add-Ins gespawnt, beim durchwechseln ist es bei der Hälfte hängengeblieben und hat die untere anzeige nicht aktualisiert.
    Sonderfall: Bullet Ring Add-In hat gar kein Bild (See image).
TagsNo tags attached.
Attach Tags
Build Date

Activities

dhecklau

2024-12-13 12:05

manager   ~0000071

grafik.png (343,059 bytes)
MOODS_ 0.6.01.5973Log_13_12_2024_10_45_48.txt (104,292 bytes)   
LOG: 13.12.2024 11:45:55 
ChangeResolution(3840 x 2160 @ -1Hz) Screen.width: 3840, Screen.hieght: 2160

LOG: 13.12.2024 11:45:55 
ChangeFullscreenMode(FullScreenWindow) Screen.fullScreenMode: Windowed

WARNING: 13.12.2024 11:45:55 
GetLocalizedText(languageKey: System.Language.English) Failed! currentLanguagePackage is null and was not inited!

WARNING: 13.12.2024 11:45:55 
GetLocalizedText(languageKey: System.Language.German) Failed! currentLanguagePackage is null and was not inited!

WARNING: 13.12.2024 11:45:55 
GetLocalizedText(languageKey: System.NativeGerman) Failed! currentLanguagePackage is null and was not inited!

WARNING: 13.12.2024 11:45:55 
GetLocalizedText(languageKey: System.Language.Chinese(Simplified)) Failed! currentLanguagePackage is null and was not inited!

WARNING: 13.12.2024 11:45:55 
GetLocalizedText(languageKey: System.NativeChinese(Simplified)) Failed! currentLanguagePackage is null and was not inited!

WARNING: 13.12.2024 11:45:55 
GetLocalizedText(languageKey: System.Language.Russian) Failed! currentLanguagePackage is null and was not inited!

WARNING: 13.12.2024 11:45:55 
GetLocalizedText(languageKey: System.NativeRussian) Failed! currentLanguagePackage is null and was not inited!

WARNING: 13.12.2024 11:45:55 
GetLocalizedText(languageKey: System.Language.Japanese) Failed! currentLanguagePackage is null and was not inited!

WARNING: 13.12.2024 11:45:55 
GetLocalizedText(languageKey: System.NativeJapanese) Failed! currentLanguagePackage is null and was not inited!

WARNING: 13.12.2024 11:45:55 
GetLocalizedText(languageKey: System.Language.Chinese(Traditional)) Failed! currentLanguagePackage is null and was not inited!

WARNING: 13.12.2024 11:45:55 
GetLocalizedText(languageKey: System.NativeChinese(Traditional)) Failed! currentLanguagePackage is null and was not inited!

WARNING: 13.12.2024 11:45:55 
GetLocalizedText(languageKey: System.Language.Korean) Failed! currentLanguagePackage is null and was not inited!

WARNING: 13.12.2024 11:45:55 
GetLocalizedText(languageKey: System.NativeKorean) Failed! currentLanguagePackage is null and was not inited!

WARNING: 13.12.2024 11:45:55 
GetLocalizedText(languageKey: System.Language.Ukrainian) Failed! currentLanguagePackage is null and was not inited!

WARNING: 13.12.2024 11:45:55 
GetLocalizedText(languageKey: System.NativeUkrainian) Failed! currentLanguagePackage is null and was not inited!

LOG: 13.12.2024 11:45:55 
Try to ChangeLanguage() from ENGLISH to GERMAN

WARNING: 13.12.2024 11:45:56 
DontDestroyOnLoad only works for root GameObjects or components on root GameObjects.

LOG: 13.12.2024 11:45:56 
RealLifeSessionsManager.DetermineCurrentSession() => The event 'Christmas' is triggered!

LOG: 13.12.2024 11:45:56 
NEW GAMESEED: 'QDP2-IWQI' resetSeededCalls: True

WARNING: 13.12.2024 11:45:56 
CHEATS ARE ACTIVE!

WARNING: 13.12.2024 11:45:56 
GetIsBossEnemy (0# incorrect_settings_in_enemyprefab) is not in EnemyDatabase List! 

LOG: 13.12.2024 11:45:56 
CollectAllEnemyInfoPackagesAssets: EnemyInfoDictionarySO.EnemyInfoDictionary has 68 entries before refreshing ...

LOG: 13.12.2024 11:45:56 
CollectAllEnemyInfoPackagesAssets: EnemyInfoDictionarySO.EnemyInfoDictionary has 68 entries now!

WARNING: 13.12.2024 11:45:56 
MechionaryManager.AddMechionaryGUIDEntry( ME_ENEMY_ANGER_Stationary_Turret_Wut_1e53e27cda94) was already added to list! check code ...

WARNING: 13.12.2024 11:45:56 
MechionaryManager.AddMechionaryGUIDEntry( ME_ENEMY_ANGER_Stationary_Sniper_Wut_1e53e27cda94) was already added to list! check code ...

ERROR: 13.12.2024 11:45:56 
SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. 
Member 'SecretRoomEntered' was not found.
  at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00020] in <307f99c6ca41457e88f875b482781fa7>:0 
  at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x0002e] in <307f99c6ca41457e88f875b482781fa7>:0 
  at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00002] in C:\Users\DaviddelRio\MOODS_Workspace\Assets\Scripts\DataModels\SaveGameDataModal.cs:583  
UnityEngine.Debug:LogError (object)
StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo<bool> (System.Runtime.Serialization.SerializationInfo,string) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:593)
StickyStoneStudio.MOODS.GameSession:.ctor (System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:1176)
System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize (System.IO.Stream)
StickyStoneStudio.MOODS.SaveManager:CollectSaveGames () (at Assets/Scripts/_Manager/SaveManager.cs:78)
StickyStoneStudio.MOODS.SaveManager:InitializeBehavior () (at Assets/Scripts/_Manager/SaveManager.cs:37)
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47)
StickyStoneStudio.MOODS.GameManager:InitializeBehavior () (at Assets/Scripts/_Manager/GameManager.cs:425)
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47)
StickyStoneStudio.MOODS.GameManager:Awake () (at Assets/Scripts/_Manager/GameManager.cs:354)


ERROR: 13.12.2024 11:45:56 
SaveGame Profile Loading Error (SerializationException): Failed to get 'difficultyWasSet' from GameProfile! Set it as 'False'. 
Member 'difficultyWasSet' was not found.
  at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00020] in <307f99c6ca41457e88f875b482781fa7>:0 
  at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x0002e] in <307f99c6ca41457e88f875b482781fa7>:0 
  at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00002] in C:\Users\DaviddelRio\MOODS_Workspace\Assets\Scripts\DataModels\SaveGameDataModal.cs:583  
UnityEngine.Debug:LogError (object)
StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo<bool> (System.Runtime.Serialization.SerializationInfo,string) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:593)
StickyStoneStudio.MOODS.GameProfile:.ctor (System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:140)
System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize (System.IO.Stream)
StickyStoneStudio.MOODS.SaveManager:CollectSaveGames () (at Assets/Scripts/_Manager/SaveManager.cs:78)
StickyStoneStudio.MOODS.SaveManager:InitializeBehavior () (at Assets/Scripts/_Manager/SaveManager.cs:37)
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47)
StickyStoneStudio.MOODS.GameManager:InitializeBehavior () (at Assets/Scripts/_Manager/GameManager.cs:425)
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47)
StickyStoneStudio.MOODS.GameManager:Awake () (at Assets/Scripts/_Manager/GameManager.cs:354)


ERROR: 13.12.2024 11:45:56 
SaveGame Profile Loading Error (SerializationException): Failed to get 'difficultyWasSet' from GameProfile! Set it as 'False'. 
Member 'difficultyWasSet' was not found.
  at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00020] in <307f99c6ca41457e88f875b482781fa7>:0 
  at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x0002e] in <307f99c6ca41457e88f875b482781fa7>:0 
  at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00002] in C:\Users\DaviddelRio\MOODS_Workspace\Assets\Scripts\DataModels\SaveGameDataModal.cs:583  
UnityEngine.Debug:LogError (object)
StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo<bool> (System.Runtime.Serialization.SerializationInfo,string) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:593)
StickyStoneStudio.MOODS.GameProfile:.ctor (System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:140)
System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize (System.IO.Stream)
StickyStoneStudio.MOODS.SaveManager:CollectSaveGames () (at Assets/Scripts/_Manager/SaveManager.cs:78)
StickyStoneStudio.MOODS.SaveManager:InitializeBehavior () (at Assets/Scripts/_Manager/SaveManager.cs:37)
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47)
StickyStoneStudio.MOODS.GameManager:InitializeBehavior () (at Assets/Scripts/_Manager/GameManager.cs:425)
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47)
StickyStoneStudio.MOODS.GameManager:Awake () (at Assets/Scripts/_Manager/GameManager.cs:354)


ERROR: 13.12.2024 11:45:56 
SaveGame Profile Loading Error (SerializationException): Failed to get 'difficulty' from GameProfile! Set it as 'Easy'. 
Member 'difficulty' was not found.
  at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00020] in <307f99c6ca41457e88f875b482781fa7>:0 
  at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x0002e] in <307f99c6ca41457e88f875b482781fa7>:0 
  at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00002] in C:\Users\DaviddelRio\MOODS_Workspace\Assets\Scripts\DataModels\SaveGameDataModal.cs:583  
UnityEngine.Debug:LogError (object)
StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo<StickyStoneStudio.MOODS.GameDifficulty> (System.Runtime.Serialization.SerializationInfo,string) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:593)
StickyStoneStudio.MOODS.GameProfile:.ctor (System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:141)
System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize (System.IO.Stream)
StickyStoneStudio.MOODS.SaveManager:CollectSaveGames () (at Assets/Scripts/_Manager/SaveManager.cs:78)
StickyStoneStudio.MOODS.SaveManager:InitializeBehavior () (at Assets/Scripts/_Manager/SaveManager.cs:37)
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47)
StickyStoneStudio.MOODS.GameManager:InitializeBehavior () (at Assets/Scripts/_Manager/GameManager.cs:425)
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47)
StickyStoneStudio.MOODS.GameManager:Awake () (at Assets/Scripts/_Manager/GameManager.cs:354)


ERROR: 13.12.2024 11:45:56 
SaveGame Profile Loading Error (SerializationException): Failed to get 'Christmas_LastOpenedTime' from GameProfile! Set it as '01.01.0001 00:00:00'. 
Member 'Christmas_LastOpenedTime' was not found.
  at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00020] in <307f99c6ca41457e88f875b482781fa7>:0 
  at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x0002e] in <307f99c6ca41457e88f875b482781fa7>:0 
  at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00002] in C:\Users\DaviddelRio\MOODS_Workspace\Assets\Scripts\DataModels\SaveGameDataModal.cs:583  
UnityEngine.Debug:LogError (object)
StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo<System.DateTime> (System.Runtime.Serialization.SerializationInfo,string) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:593)
StickyStoneStudio.MOODS.GameProfile:.ctor (System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:206)
System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize (System.IO.Stream)
StickyStoneStudio.MOODS.SaveManager:CollectSaveGames () (at Assets/Scripts/_Manager/SaveManager.cs:78)
StickyStoneStudio.MOODS.SaveManager:InitializeBehavior () (at Assets/Scripts/_Manager/SaveManager.cs:37)
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47)
StickyStoneStudio.MOODS.GameManager:InitializeBehavior () (at Assets/Scripts/_Manager/GameManager.cs:425)
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47)
StickyStoneStudio.MOODS.GameManager:Awake () (at Assets/Scripts/_Manager/GameManager.cs:354)


ERROR: 13.12.2024 11:45:56 
SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. 
Member 'SecretRoomEntered' was not found.
  at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00020] in <307f99c6ca41457e88f875b482781fa7>:0 
  at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x0002e] in <307f99c6ca41457e88f875b482781fa7>:0 
  at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00002] in C:\Users\DaviddelRio\MOODS_Workspace\Assets\Scripts\DataModels\SaveGameDataModal.cs:583  
UnityEngine.Debug:LogError (object)
StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo<bool> (System.Runtime.Serialization.SerializationInfo,string) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:593)
StickyStoneStudio.MOODS.GameSession:.ctor (System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:1176)
System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize (System.IO.Stream)
StickyStoneStudio.MOODS.SaveManager:CollectSaveGames () (at Assets/Scripts/_Manager/SaveManager.cs:78)
StickyStoneStudio.MOODS.SaveManager:InitializeBehavior () (at Assets/Scripts/_Manager/SaveManager.cs:37)
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47)
StickyStoneStudio.MOODS.GameManager:InitializeBehavior () (at Assets/Scripts/_Manager/GameManager.cs:425)
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47)
StickyStoneStudio.MOODS.GameManager:Awake () (at Assets/Scripts/_Manager/GameManager.cs:354)


ERROR: 13.12.2024 11:45:56 
SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. 
Member 'SecretRoomEntered' was not found.
  at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00020] in <307f99c6ca41457e88f875b482781fa7>:0 
  at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x0002e] in <307f99c6ca41457e88f875b482781fa7>:0 
  at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00002] in C:\Users\DaviddelRio\MOODS_Workspace\Assets\Scripts\DataModels\SaveGameDataModal.cs:583  
UnityEngine.Debug:LogError (object)
StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo<bool> (System.Runtime.Serialization.SerializationInfo,string) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:593)
StickyStoneStudio.MOODS.GameSession:.ctor (System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:1176)
System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize (System.IO.Stream)
StickyStoneStudio.MOODS.SaveManager:CollectSaveGames () (at Assets/Scripts/_Manager/SaveManager.cs:78)
StickyStoneStudio.MOODS.SaveManager:InitializeBehavior () (at Assets/Scripts/_Manager/SaveManager.cs:37)
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47)
StickyStoneStudio.MOODS.GameManager:InitializeBehavior () (at Assets/Scripts/_Manager/GameManager.cs:425)
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47)
StickyStoneStudio.MOODS.GameManager:Awake () (at Assets/Scripts/_Manager/GameManager.cs:354)


ERROR: 13.12.2024 11:45:56 
SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. 
Member 'SecretRoomEntered' was not found.
  at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00020] in <307f99c6ca41457e88f875b482781fa7>:0 
  at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x0002e] in <307f99c6ca41457e88f875b482781fa7>:0 
  at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00002] in C:\Users\DaviddelRio\MOODS_Workspace\Assets\Scripts\DataModels\SaveGameDataModal.cs:583  
UnityEngine.Debug:LogError (object)
StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo<bool> (System.Runtime.Serialization.SerializationInfo,string) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:593)
StickyStoneStudio.MOODS.GameSession:.ctor (System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:1176)
System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize (System.IO.Stream)
StickyStoneStudio.MOODS.SaveManager:CollectSaveGames () (at Assets/Scripts/_Manager/SaveManager.cs:78)
StickyStoneStudio.MOODS.SaveManager:InitializeBehavior () (at Assets/Scripts/_Manager/SaveManager.cs:37)
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47)
StickyStoneStudio.MOODS.GameManager:InitializeBehavior () (at Assets/Scripts/_Manager/GameManager.cs:425)
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47)
StickyStoneStudio.MOODS.GameManager:Awake () (at Assets/Scripts/_Manager/GameManager.cs:354)


ERROR: 13.12.2024 11:45:56 
SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. 
Member 'SecretRoomEntered' was not found.
  at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00020] in <307f99c6ca41457e88f875b482781fa7>:0 
  at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x0002e] in <307f99c6ca41457e88f875b482781fa7>:0 
  at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00002] in C:\Users\DaviddelRio\MOODS_Workspace\Assets\Scripts\DataModels\SaveGameDataModal.cs:583  
UnityEngine.Debug:LogError (object)
StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo<bool> (System.Runtime.Serialization.SerializationInfo,string) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:593)
StickyStoneStudio.MOODS.GameSession:.ctor (System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:1176)
System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize (System.IO.Stream)
StickyStoneStudio.MOODS.SaveManager:CollectSaveGames () (at Assets/Scripts/_Manager/SaveManager.cs:78)
StickyStoneStudio.MOODS.SaveManager:InitializeBehavior () (at Assets/Scripts/_Manager/SaveManager.cs:37)
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47)
StickyStoneStudio.MOODS.GameManager:InitializeBehavior () (at Assets/Scripts/_Manager/GameManager.cs:425)
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47)
StickyStoneStudio.MOODS.GameManager:Awake () (at Assets/Scripts/_Manager/GameManager.cs:354)


ERROR: 13.12.2024 11:45:56 
SaveGame Profile Loading Error (SerializationException): Failed to get 'difficultyWasSet' from GameProfile! Set it as 'False'. 
Member 'difficultyWasSet' was not found.
  at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00020] in <307f99c6ca41457e88f875b482781fa7>:0 
  at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x0002e] in <307f99c6ca41457e88f875b482781fa7>:0 
  at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00002] in C:\Users\DaviddelRio\MOODS_Workspace\Assets\Scripts\DataModels\SaveGameDataModal.cs:583  
UnityEngine.Debug:LogError (object)
StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo<bool> (System.Runtime.Serialization.SerializationInfo,string) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:593)
StickyStoneStudio.MOODS.GameProfile:.ctor (System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:140)
System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize (System.IO.Stream)
StickyStoneStudio.MOODS.SaveManager:CollectSaveGames () (at Assets/Scripts/_Manager/SaveManager.cs:78)
StickyStoneStudio.MOODS.SaveManager:InitializeBehavior () (at Assets/Scripts/_Manager/SaveManager.cs:37)
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47)
StickyStoneStudio.MOODS.GameManager:InitializeBehavior () (at Assets/Scripts/_Manager/GameManager.cs:425)
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47)
StickyStoneStudio.MOODS.GameManager:Awake () (at Assets/Scripts/_Manager/GameManager.cs:354)


ERROR: 13.12.2024 11:45:56 
SaveGame Profile Loading Error (SerializationException): Failed to get 'difficulty' from GameProfile! Set it as 'Easy'. 
Member 'difficulty' was not found.
  at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00020] in <307f99c6ca41457e88f875b482781fa7>:0 
  at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x0002e] in <307f99c6ca41457e88f875b482781fa7>:0 
  at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00002] in C:\Users\DaviddelRio\MOODS_Workspace\Assets\Scripts\DataModels\SaveGameDataModal.cs:583  
UnityEngine.Debug:LogError (object)
StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo<StickyStoneStudio.MOODS.GameDifficulty> (System.Runtime.Serialization.SerializationInfo,string) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:593)
StickyStoneStudio.MOODS.GameProfile:.ctor (System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:141)
System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize (System.IO.Stream)
StickyStoneStudio.MOODS.SaveManager:CollectSaveGames () (at Assets/Scripts/_Manager/SaveManager.cs:78)
StickyStoneStudio.MOODS.SaveManager:InitializeBehavior () (at Assets/Scripts/_Manager/SaveManager.cs:37)
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47)
StickyStoneStudio.MOODS.GameManager:InitializeBehavior () (at Assets/Scripts/_Manager/GameManager.cs:425)
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47)
StickyStoneStudio.MOODS.GameManager:Awake () (at Assets/Scripts/_Manager/GameManager.cs:354)


LOG: 13.12.2024 11:45:56 
MOODS Action-Roguelite by StickyStoneStudio GmbH | V.: 0.6.01.5974 | Mode: DirectPlay
BUILD PLAYABLE with no restrictions

LOG: 13.12.2024 11:45:57 
CollectAllRoomInfoPackagesAssets: RoomInfoDictionarySO.RoomInfoDictionary has 255 entries before refreshing ...

LOG: 13.12.2024 11:45:57 
CollectAllRoomInfoPackagesAssets: RoomInfoDictionarySO.RoomInfoDictionary has 255 entries now!

LOG: 13.12.2024 11:45:59 
[RichPresenceManager] ChangeActivity to GeneralActivity ..

WARNING: 13.12.2024 11:45:59 
RealLifeSessionController Prefab (null) or parent (null) is null, cannot load game object.

WARNING: 13.12.2024 11:45:59 
DontDestroyOnLoad only works for root GameObjects or components on root GameObjects.

LOG: 13.12.2024 11:46:00 
LoadingMenu.SetCurrentLoadingScreen() => Base

LOG: 13.12.2024 11:46:00 
NEW GAMESEED: 'H7K!-MVO2' resetSeededCalls: True

LOG: 13.12.2024 11:46:00 
WindowManager.LoadMenu => InGameMenu

LOG: 13.12.2024 11:46:45 
is Loading Quests

WARNING: 13.12.2024 11:46:45 
MechionaryManager.GetEnemyNameFromEntry(enemyTyp: incorrect_settings_in_enemyprefab) could not be found. Mechionary Entry is missing!

WARNING: 13.12.2024 11:46:45 
GetIsBossEnemy (0# incorrect_settings_in_enemyprefab) is not in EnemyDatabase List! 

LOG: 13.12.2024 11:46:45 
loaded mechionary progress for savegame:Kekjamin Lolchen

LOG: 13.12.2024 11:46:46 
Menu.LoadMenuPanel => AdminCustomRoom (MenuID: InGameMenu)

WARNING: 13.12.2024 11:46:47 
MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of Mech_Player(Clone) ! Consider Add it in the Prefab. Searching for Reference now ...

LOG: 13.12.2024 11:46:48 
EvaluateEmotionalOvercharge() => Difficulty : Easy value 50

LOG: 13.12.2024 11:46:48 
MapController: Change CurrentTheme from 'HomeBase' to 'Stolz'

LOG: 13.12.2024 11:46:48 
SetCurrentMapSelectorChoice => DungeonDepth: 0 NextDungeonDepth: 0 PersistentDungeonDepth: 0 CurrentTheme: Stolz

LOG: 13.12.2024 11:46:48 
LoadingMenu.SetCurrentLoadingScreen() => ME_Level1

LOG: 13.12.2024 11:46:48 
Generate Level Started! Level: Level_A theme: Stolz GameSeed: H7K!-MVO2 SeedCalls: 39

LOG: 13.12.2024 11:46:50 
MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False

LOG: 13.12.2024 11:46:51 
Generate Level Completed! Loading time: 2,966s

LOG: 13.12.2024 11:46:51 
TryAddWeapon(Items.Weapons.MeteorGunName) => Items.Weapons.MeteorGunName 1

LOG: 13.12.2024 11:46:51 
SetCurrentMapSelectorChoice => DungeonDepth: 1 NextDungeonDepth: 1 PersistentDungeonDepth: 1 CurrentTheme: Stolz

LOG: 13.12.2024 11:46:51 
LoadingMenu.SetCurrentLoadingScreen() => ME_Level1

LOG: 13.12.2024 11:46:51 
Generate Level Started! Level: Level_A theme: Stolz GameSeed: H7K!-MVO2 SeedCalls: 71

LOG: 13.12.2024 11:46:53 
(TryInstantiateRandomRoom) currentList count is 0! RoomTheme: Stolz, RoomLevel: Level_A, RoomTyp: Typ_A

LOG: 13.12.2024 11:46:57 
MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False

LOG: 13.12.2024 11:46:58 
Generate Level Completed! Loading time: 6,927s

LOG: 13.12.2024 11:46:58 
SetCurrentMapSelectorChoice => DungeonDepth: 2 NextDungeonDepth: 2 PersistentDungeonDepth: 2 CurrentTheme: Stolz

LOG: 13.12.2024 11:46:58 
LoadingMenu.SetCurrentLoadingScreen() => ME_Level2

LOG: 13.12.2024 11:46:58 
Generate Level Started! Level: Level_B theme: Stolz GameSeed: H7K!-MVO2 SeedCalls: 128

LOG: 13.12.2024 11:47:00 
MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False

LOG: 13.12.2024 11:47:00 
Generate Level Completed! Loading time: 2,48s

LOG: 13.12.2024 11:47:00 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel was null.

LOG: 13.12.2024 11:47:00 
Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu)

LOG: 13.12.2024 11:47:00 
WindowManager.UnloadMenu => LoadingMenu

LOG: 13.12.2024 11:47:00 
EvaluateEmotionalOvercharge() => Difficulty : Easy value 50

LOG: 13.12.2024 11:47:00 
CurrentRoom ReverbTheme isForest_Small

LOG: 13.12.2024 11:47:00 
Menu.GoToPanel() 'AbilityClassContext' transitionFade?: 'True' currentpanel was null.

LOG: 13.12.2024 11:47:00 
Menu.LoadMenuPanel => AbilityClassContext (MenuID: InGameMenu)

LOG: 13.12.2024 11:47:02 
CurrentRoom ReverbTheme isForest_Small

WARNING: 13.12.2024 11:47:02 
Language Text not found! (Path: Main Description)

WARNING: 13.12.2024 11:47:02 
Language Text not found! (Path: Main Description)

WARNING: 13.12.2024 11:47:02 
Language Text not found! (Path: Main Description)

LOG: 13.12.2024 11:47:02 
CurrentContext_AbilitySlots_SelectionChanged selection to 2

LOG: 13.12.2024 11:47:02 
TryAddWeapon(Items.Weapons.ArcblastName) => Items.Weapons.ArcblastName 1

LOG: 13.12.2024 11:47:03 
TryAddItem(Equipment) => Equipment_Arm_Sorrow Arm

LOG: 13.12.2024 11:47:03 
TryAddItem(Equipment) => Equipment_Torso_Sorrow Torso

LOG: 13.12.2024 11:47:03 
TryAddItem(Equipment) => Equipment_Foot_Sorrow Foot

LOG: 13.12.2024 11:47:03 
TryAddItem(Equipment) => Equipment_Legs_Sorrow Legs

LOG: 13.12.2024 11:47:13 
CurrentContext_AbilitySlots_SelectionChanged selection to 1

LOG: 13.12.2024 11:47:13 
TryAddWeapon(Items.Weapons.WrathRepeaterName) => Items.Weapons.WrathRepeaterName 1

LOG: 13.12.2024 11:47:13 
TryAddItem(Equipment) => Equipment_Arm_Anger Arm

LOG: 13.12.2024 11:47:13 
TryAddItem(Equipment) => Equipment_Torso_Anger Torso

LOG: 13.12.2024 11:47:13 
TryAddItem(Equipment) => Equipment_Foot_Anger Foot

LOG: 13.12.2024 11:47:13 
TryAddItem(Equipment) => Equipment_Legs_Anger Legs

LOG: 13.12.2024 11:47:14 
CurrentContext_AbilitySlots_SelectionChanged selection to 0

LOG: 13.12.2024 11:47:14 
TryAddWeapon(Items.Weapons.FusionFlintlockName) => Items.Weapons.FusionFlintlockName 1

LOG: 13.12.2024 11:47:14 
TryAddItem(Equipment) => Equipment_Arm_Pride Arm

LOG: 13.12.2024 11:47:14 
TryAddItem(Equipment) => Equipment_Torso_Anger Torso

LOG: 13.12.2024 11:47:14 
TryAddItem(Equipment) => Equipment_Foot_Anger Foot

LOG: 13.12.2024 11:47:14 
TryAddItem(Equipment) => Equipment_Legs_Pride Legs

LOG: 13.12.2024 11:47:21 
CurrentContext_AbilitySlots_SelectionChanged selection to 1

LOG: 13.12.2024 11:47:21 
TryAddWeapon(Items.Weapons.WrathRepeaterName) => Items.Weapons.WrathRepeaterName 1

LOG: 13.12.2024 11:47:21 
TryAddItem(Equipment) => Equipment_Arm_Anger Arm

LOG: 13.12.2024 11:47:21 
TryAddItem(Equipment) => Equipment_Torso_Anger Torso

LOG: 13.12.2024 11:47:21 
TryAddItem(Equipment) => Equipment_Foot_Anger Foot

LOG: 13.12.2024 11:47:21 
TryAddItem(Equipment) => Equipment_Legs_Anger Legs

LOG: 13.12.2024 11:47:21 
CurrentContext_AbilitySlots_SelectionChanged selection to 0

LOG: 13.12.2024 11:47:21 
TryAddWeapon(Items.Weapons.FusionFlintlockName) => Items.Weapons.FusionFlintlockName 1

LOG: 13.12.2024 11:47:22 
TryAddItem(Equipment) => Equipment_Arm_Pride Arm

LOG: 13.12.2024 11:47:22 
TryAddItem(Equipment) => Equipment_Torso_Anger Torso

LOG: 13.12.2024 11:47:22 
TryAddItem(Equipment) => Equipment_Foot_Anger Foot

LOG: 13.12.2024 11:47:22 
TryAddItem(Equipment) => Equipment_Legs_Pride Legs

LOG: 13.12.2024 11:47:23 
TryAddItem(Equipment) => Equipment_Arm_Pride Arm

LOG: 13.12.2024 11:47:23 
TryAddItem(Equipment) => Equipment_Torso_Anger Torso

LOG: 13.12.2024 11:47:23 
TryAddItem(Equipment) => Equipment_Foot_Anger Foot

LOG: 13.12.2024 11:47:23 
TryAddItem(Equipment) => Equipment_Legs_Pride Legs

LOG: 13.12.2024 11:47:23 
TryAddWeapon(Items.Weapons.FusionFlintlockName) => Items.Weapons.FusionFlintlockName 1

LOG: 13.12.2024 11:47:23 
TryAddItem(Equipment) => Equipment_Arm_Pride Arm

LOG: 13.12.2024 11:47:23 
TryAddItem(Equipment) => Equipment_Torso_Anger Torso

LOG: 13.12.2024 11:47:23 
TryAddItem(Equipment) => Equipment_Foot_Anger Foot

LOG: 13.12.2024 11:47:23 
TryAddItem(Equipment) => Equipment_Legs_Pride Legs

LOG: 13.12.2024 11:47:23 
SAVE GAME => Kekjamin Lolchen id:1 guid:09b44445-c9f2-47d0-9aba-6223be136cae

LOG: 13.12.2024 11:47:23 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'AbilityClassContext'

WARNING: 13.12.2024 11:47:23 
Menu.LoadMenuPanel DefaultPanel failed. It was Loaded before and is present in the scene! (MenuID: InGameMenu)

LOG: 13.12.2024 11:47:23 
TryAddItem(Equipment) => Equipment_Arm_Pride Arm

LOG: 13.12.2024 11:47:23 
TryAddItem(Equipment) => Equipment_Torso_Anger Torso

LOG: 13.12.2024 11:47:23 
TryAddItem(Equipment) => Equipment_Foot_Anger Foot

LOG: 13.12.2024 11:47:23 
TryAddItem(Equipment) => Equipment_Legs_Pride Legs

LOG: 13.12.2024 11:47:23 
CurrentRoom ReverbTheme isForest_Small

LOG: 13.12.2024 11:47:23 
UpdatePlayerProgress

LOG: 13.12.2024 11:47:24 
SAVE GAME => Kekjamin Lolchen id:1 guid:09b44445-c9f2-47d0-9aba-6223be136cae

LOG: 13.12.2024 11:47:24 
[RichPresenceManager] ChangeActivity to PrideArea ..

WARNING: 13.12.2024 11:47:24 
GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build.

WARNING: 13.12.2024 11:47:24 
GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build.

LOG: 13.12.2024 11:47:24 
Menu.UnloadMenuPanel => AbilityClassContext

LOG: 13.12.2024 11:47:25 
DestroyDestructibleInScene() => Destructible_Barrel_Pride_01

LOG: 13.12.2024 11:47:25 
DestroyDestructibleInScene() => Destructible_Barrel_Pride

WARNING: 13.12.2024 11:47:27 
GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build.

LOG: 13.12.2024 11:47:27 
ADD EQUIPMENT_Polished_Torso

LOG: 13.12.2024 11:47:27 
ADD EQUIPMENT_Polished_Mask

LOG: 13.12.2024 11:47:27 
ADD EQUIPMENT_Polished_Foot

LOG: 13.12.2024 11:47:27 
ADD EQUIPMENT_Polished_Leg

LOG: 13.12.2024 11:47:27 
ADD EQUIPMENT_Polished_Arm

WARNING: 13.12.2024 11:47:27 
Language Text not found! (Path: Equipment_Arm_Anger)

LOG: 13.12.2024 11:47:27 
ADD EQUIPMENT_Anger_Class_Arm

WARNING: 13.12.2024 11:47:27 
Language Text not found! (Path: Equipment_Torso_Anger)

LOG: 13.12.2024 11:47:27 
ADD EQUIPMENT_Anger_Class_Chest

WARNING: 13.12.2024 11:47:27 
Language Text not found! (Path: Equipment_Foot_Anger)

LOG: 13.12.2024 11:47:27 
ADD EQUIPMENT_Anger_Class_Foot

WARNING: 13.12.2024 11:47:27 
Language Text not found! (Path: Equipment_Legs_Anger)

LOG: 13.12.2024 11:47:27 
ADD EQUIPMENT_Anger_Class_Hip

WARNING: 13.12.2024 11:47:27 
Language Text not found! (Path: Equipment_Arm_Pride)

LOG: 13.12.2024 11:47:27 
ADD EQUIPMENT_Pride_Class_Arm

WARNING: 13.12.2024 11:47:27 
Language Text not found! (Path: Equipment_Torso_Anger)

LOG: 13.12.2024 11:47:27 
ADD EQUIPMENT_Pride_Class_Chest

WARNING: 13.12.2024 11:47:27 
Language Text not found! (Path: Equipment_Foot_Anger)

LOG: 13.12.2024 11:47:27 
ADD EQUIPMENT_Pride_Class_Foot

WARNING: 13.12.2024 11:47:27 
Language Text not found! (Path: Equipment_Legs_Pride)

LOG: 13.12.2024 11:47:27 
ADD EQUIPMENT_Pride_Class_Hip

WARNING: 13.12.2024 11:47:27 
Language Text not found! (Path: Equipment_Arm_Sorrow)

LOG: 13.12.2024 11:47:27 
ADD EQUIPMENT_Sorrow_Class_Arm

WARNING: 13.12.2024 11:47:27 
Language Text not found! (Path: Equipment_Torso_Sorrow)

LOG: 13.12.2024 11:47:27 
ADD EQUIPMENT_Sorrow_Class_Chest

WARNING: 13.12.2024 11:47:27 
Language Text not found! (Path: Equipment_Foot_Sorrow)

LOG: 13.12.2024 11:47:27 
ADD EQUIPMENT_Sorrow_Class_Foot

WARNING: 13.12.2024 11:47:27 
Language Text not found! (Path: Equipment_Legs_Sorrow)

LOG: 13.12.2024 11:47:27 
ADD EQUIPMENT_Sorrow_Class_Hip

WARNING: 13.12.2024 11:47:27 
Language Text not found! (Path: Equipment_Arm_Love)

LOG: 13.12.2024 11:47:27 
ADD EQUIPMENT_Love_Class_Arm

WARNING: 13.12.2024 11:47:27 
Language Text not found! (Path: Equipment_Torso_Love)

LOG: 13.12.2024 11:47:27 
ADD EQUIPMENT_Love_Class_Chest

WARNING: 13.12.2024 11:47:27 
Language Text not found! (Path: Equipment_Foot_Love)

LOG: 13.12.2024 11:47:27 
ADD EQUIPMENT_Love_Class_Foot

WARNING: 13.12.2024 11:47:27 
Language Text not found! (Path: Equipment_Legs_Love)

LOG: 13.12.2024 11:47:27 
ADD EQUIPMENT_Love_Class_Hip

WARNING: 13.12.2024 11:47:27 
Language Text not found! (Path: Equipment_Arm_Sorrow)

LOG: 13.12.2024 11:47:27 
ADD EQUIPMENT_Joy_Class_Arm

WARNING: 13.12.2024 11:47:27 
Language Text not found! (Path: Equipment_Torso_Sorrow)

LOG: 13.12.2024 11:47:27 
ADD EQUIPMENT_Joy_Class_Chest

WARNING: 13.12.2024 11:47:27 
Language Text not found! (Path: Equipment_Foot_Sorrow)

LOG: 13.12.2024 11:47:27 
ADD EQUIPMENT_Joy_Class_Foot

WARNING: 13.12.2024 11:47:27 
Language Text not found! (Path: Equipment_Legs_Sorrow)

LOG: 13.12.2024 11:47:27 
ADD EQUIPMENT_Joy_Class_Hip

LOG: 13.12.2024 11:47:27 
ADD WEAPONADDIN_Splitter

LOG: 13.12.2024 11:47:27 
ADD WEAPONADDIN_Piercer

LOG: 13.12.2024 11:47:27 
ADD WEAPONADDIN_Combustion

LOG: 13.12.2024 11:47:27 
ADD WEAPONADDIN_Cyro

LOG: 13.12.2024 11:47:27 
ADD WEAPONADDIN_Electric

LOG: 13.12.2024 11:47:27 
ADD WEAPONADDIN_Detonation

LOG: 13.12.2024 11:47:27 
ADD WEAPONADDIN_Splasher

LOG: 13.12.2024 11:47:27 
ADD WEAPONADDIN_Extender

LOG: 13.12.2024 11:47:27 
ADD WEAPONADDIN_Homing

LOG: 13.12.2024 11:47:27 
ADD WEAPONADDIN_Tripler

LOG: 13.12.2024 11:47:27 
ADD WEAPONADDIN_Meteorizer

LOG: 13.12.2024 11:47:27 
ADD WEAPONADDIN_Boomerang

LOG: 13.12.2024 11:47:27 
ADD WEAPONADDIN_Snake

LOG: 13.12.2024 11:47:27 
ADD WEAPONADDIN_Bullseye

LOG: 13.12.2024 11:47:27 
ADD WEAPONADDIN_Executioner

LOG: 13.12.2024 11:47:27 
ADD WEAPONADDIN_Capacitor_GreatClip

LOG: 13.12.2024 11:47:27 
ADD WEAPONADDIN_Inflater

LOG: 13.12.2024 11:47:27 
ADD WEAPONADDIN_Pressurizer

LOG: 13.12.2024 11:47:27 
ADD WEAPONADDIN_Efficiency

LOG: 13.12.2024 11:47:27 
ADD WEAPONADDIN_Levitation

LOG: 13.12.2024 11:47:27 
ADD WEAPONADDIN_Destruction

LOG: 13.12.2024 11:47:27 
ADD WEAPONADDIN_LuckShot

LOG: 13.12.2024 11:47:27 
ADD WEAPONADDIN_Fibonizor

LOG: 13.12.2024 11:47:27 
ADD WEAPONADDIN_Reflector

LOG: 13.12.2024 11:47:27 
ADD WEAPONADDIN_LaserAccuracy

LOG: 13.12.2024 11:47:27 
ADD WEAPONADDIN_Persuasion

LOG: 13.12.2024 11:47:27 
ADD WEAPONADDIN_CorrosiveCorruption

LOG: 13.12.2024 11:47:27 
ADD WEAPONADDIN_Allrounder

LOG: 13.12.2024 11:47:27 
ADD WEAPONADDIN_Jammer

LOG: 13.12.2024 11:47:27 
ADD WEAPONADDIN_Glitcher

LOG: 13.12.2024 11:47:27 
ADD WEAPONADDIN_AcidDrop

LOG: 13.12.2024 11:47:27 
ADD WEAPONADDIN_Skipper

LOG: 13.12.2024 11:47:27 
ADD WEAPONADDIN_Debuffer

LOG: 13.12.2024 11:47:27 
ADD WEAPONADDIN_AimedShot

LOG: 13.12.2024 11:47:27 
ADD WEAPONADDIN_Patient

LOG: 13.12.2024 11:47:27 
ADD WEAPONADDIN_Backstabber

LOG: 13.12.2024 11:47:27 
ADD WEAPONADDIN_TargetedExplosions

LOG: 13.12.2024 11:47:27 
ADD WEAPONADDIN_CriticalSwarm

LOG: 13.12.2024 11:47:27 
ADD WEAPONADDIN_Sideloader

LOG: 13.12.2024 11:47:27 
ADD WEAPONADDIN_Spidernet

LOG: 13.12.2024 11:47:27 
ADD WEAPONADDIN_Critical

LOG: 13.12.2024 11:47:27 
ADD WEAPONADDIN_Missile_Launcher

LOG: 13.12.2024 11:47:27 
ADD WEAPONADDIN_Nova

LOG: 13.12.2024 11:47:27 
ADD WEAPONADDIN_StaticField

LOG: 13.12.2024 11:47:27 
ADD WEAPONADDIN_Lavaspill

LOG: 13.12.2024 11:47:27 
ADD WEAPONADDIN_Parting_Gift

LOG: 13.12.2024 11:47:27 
ADD WEAPONADDIN_Randomsizer_Addin

LOG: 13.12.2024 11:47:27 
ADD WEAPONADDIN_Splatter_Addin

LOG: 13.12.2024 11:47:27 
ADD WEAPONADDIN_Teleporter_Addin

LOG: 13.12.2024 11:47:27 
ADD WEAPONADDIN_Radioactive_Addin

LOG: 13.12.2024 11:47:27 
ADD WEAPONADDIN_Master_Exploder

LOG: 13.12.2024 11:47:27 
ADD WEAPONADDIN_ProximityShocker

LOG: 13.12.2024 11:47:27 
ADD WEAPONADDIN_LightningWave

LOG: 13.12.2024 11:47:27 
ADD WEAPONADDIN_Doubler

LOG: 13.12.2024 11:47:27 
ADD WEAPONADDIN_BlackHole

LOG: 13.12.2024 11:47:27 
ADD WEAPONADDIN_DeadlyPrecision

LOG: 13.12.2024 11:47:27 
ADD WEAPONADDIN_LightningStrike

LOG: 13.12.2024 11:47:27 
ADD WEAPONADDIN_Exposing_Addin

LOG: 13.12.2024 11:47:27 
ADD WEAPONADDIN_mayhemAddin

LOG: 13.12.2024 11:47:27 
ADD WEAPONADDIN_Windblades

LOG: 13.12.2024 11:47:27 
ADD WEAPONADDIN_CarpetBomber

LOG: 13.12.2024 11:47:27 
ADD WEAPONADDIN_thunderbirdAddin

LOG: 13.12.2024 11:47:27 
ADD WEAPONADDIN_UrmogAddin

LOG: 13.12.2024 11:47:27 
ADD WEAPONADDIN_TriadaAddin

LOG: 13.12.2024 11:47:27 
ADD WEAPONADDIN_Atomic

LOG: 13.12.2024 11:47:27 
ADD WEAPONADDIN_Valerie

LOG: 13.12.2024 11:47:27 
ADD WEAPONADDIN_Vampiric

LOG: 13.12.2024 11:47:27 
ADD WEAPONADDIN_Zathar

LOG: 13.12.2024 11:47:27 
ADD WEAPONADDIN_LeotronAddin

LOG: 13.12.2024 11:47:27 
ADD WEAPONADDIN_MitronSword

LOG: 13.12.2024 11:47:27 
ADD WEAPONADDIN_ScrapperAddin

LOG: 13.12.2024 11:47:27 
ADD WEAPONADDIN_Starfall

LOG: 13.12.2024 11:47:27 
ADD WEAPONADDIN_PerfectPunishment

LOG: 13.12.2024 11:47:27 
ADD WEAPONADDIN_Hullbreacher

LOG: 13.12.2024 11:47:27 
ADD WEAPONADDIN_HomingSwarm

LOG: 13.12.2024 11:47:27 
ADD WEAPONADDIN_ElementalOrb

LOG: 13.12.2024 11:47:27 
ADD WEAPONADDIN_BulletPulse

LOG: 13.12.2024 11:47:27 
ADD WEAPONADDIN_Perfection

WARNING: 13.12.2024 11:47:27 
<meshForOnDestroyVFX> for <WeaponAddin_Overseeing(Clone)> == null! No VFX-Effect can be played on destroy.

LOG: 13.12.2024 11:47:27 
ADD WEAPONADDIN_Overseeing

LOG: 13.12.2024 11:47:27 
ADD WEAPON_AssaultRifle

LOG: 13.12.2024 11:47:27 
ADD WEAPON_Shotgun

LOG: 13.12.2024 11:47:27 
ADD WEAPON_Pistol

LOG: 13.12.2024 11:47:27 
ADD WEAPON_Sniper

LOG: 13.12.2024 11:47:27 
ADD WEAPON_Rocket

LOG: 13.12.2024 11:47:27 
ADD WEAPON_ExpansionRifle

LOG: 13.12.2024 11:47:27 
ADD WEAPON_Crossbow

LOG: 13.12.2024 11:47:27 
ADD WEAPON_MPUzi

LOG: 13.12.2024 11:47:27 
ADD WEAPON_LaserRifle

LOG: 13.12.2024 11:47:27 
ADD WEAPON_Minigun

LOG: 13.12.2024 11:47:27 
ADD WEAPON_CircleShooter

LOG: 13.12.2024 11:47:27 
ADD WEAPON_SniperShotgun

LOG: 13.12.2024 11:47:27 
ADD WEAPON_StickyGun

LOG: 13.12.2024 11:47:27 
ADD WEAPON_MeteorizerGun

LOG: 13.12.2024 11:47:27 
ADD COLLECTABLE_EMOTES_Bottle

WARNING: 13.12.2024 11:47:27 
Language Text not found! (Path: Normal Key)

LOG: 13.12.2024 11:47:27 
ADD COLLECTABLE_NormalKey

LOG: 13.12.2024 11:47:27 
ADD COLLECTABLE_GScrap

LOG: 13.12.2024 11:47:27 
ADD COLLECTABLE_EMOTES_XPOrb

LOG: 13.12.2024 11:47:27 
ADD COLLECTABLE_GardenerCan

LOG: 13.12.2024 11:47:27 
ADD COLLECTABLE_ConstructionCore

LOG: 13.12.2024 11:47:28 
ADD COLLECTABLE_Champion_Fragment

LOG: 13.12.2024 11:47:28 
ADD COLLECTABLE_Artefact_Pride

LOG: 13.12.2024 11:47:28 
ADD COLLECTABLE_Artefact_Anger

LOG: 13.12.2024 11:47:28 
ADD COLLECTABLE_Artefact_Love

WARNING: 13.12.2024 11:47:28 
Language Text not found! (Path: Artefact Envy)

LOG: 13.12.2024 11:47:28 
ADD COLLECTABLE_Artefact_Envy

LOG: 13.12.2024 11:47:28 
ADD COLLECTABLE_Artefact_Sorrow

WARNING: 13.12.2024 11:47:28 
Language Text not found! (Path: Artefact Anxity)

LOG: 13.12.2024 11:47:28 
ADD COLLECTABLE_Artefact_Anxity

WARNING: 13.12.2024 11:47:28 
Language Text not found! (Path: Artefact Joy)

LOG: 13.12.2024 11:47:28 
ADD COLLECTABLE_Artefact_Joy

WARNING: 13.12.2024 11:47:28 
Language Text not found! (Path: Artefact Grief)

LOG: 13.12.2024 11:47:28 
ADD COLLECTABLE_Artefact_Disgust

LOG: 13.12.2024 11:47:28 
ADD COLLECTABLE_Castor_Quest

WARNING: 13.12.2024 11:47:39 
WeaponBase.SaveBaseStats() => Base Stats already set! This should NEVER happen! Please report to developers

LOG: 13.12.2024 11:47:40 
TryAddWeapon(Items.Weapons.SnipeShotName) => Items.Weapons.SnipeShotName 2

LOG: 13.12.2024 11:47:52 
TryAddItem(WeaponAddin) => Items.Addins.BulletRingName

LOG: 13.12.2024 11:48:08 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel'

LOG: 13.12.2024 11:48:08 
Menu.GoToPanel() 'MechionaryContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel'

LOG: 13.12.2024 11:48:08 
Menu.LoadMenuPanel => MechionaryContext (MenuID: InGameMenu)

WARNING: 13.12.2024 11:48:09 
GetMappedKeyName(SelectUp): Couldnt get ActionElementMap!

WARNING: 13.12.2024 11:48:09 
GetMappedKeyName(SelectUp): Couldnt get ActionElementMap!

WARNING: 13.12.2024 11:48:09 
GetMappedKeyName(SelectDown): Couldnt get ActionElementMap!

WARNING: 13.12.2024 11:48:09 
GetMappedKeyName(SelectDown): Couldnt get ActionElementMap!

WARNING: 13.12.2024 11:48:09 
GetMappedKeyName(SelectLeft): Couldnt get ActionElementMap!

WARNING: 13.12.2024 11:48:09 
GetMappedKeyName(SelectLeft): Couldnt get ActionElementMap!

WARNING: 13.12.2024 11:48:09 
GetMappedKeyName(SelectRight): Couldnt get ActionElementMap!

WARNING: 13.12.2024 11:48:09 
GetMappedKeyName(SelectRight): Couldnt get ActionElementMap!

WARNING: 13.12.2024 11:48:09 
GetMappedKeyName(TabLeft): Couldnt get ActionElementMap!

WARNING: 13.12.2024 11:48:09 
GetMappedKeyName(TabLeft): Couldnt get ActionElementMap!

WARNING: 13.12.2024 11:48:09 
GetMappedKeyName(TabRight): Couldnt get ActionElementMap!

WARNING: 13.12.2024 11:48:09 
GetMappedKeyName(TabRight): Couldnt get ActionElementMap!

WARNING: 13.12.2024 11:48:09 
GetMappedKeyName(SelectLeft2): Couldnt get ActionElementMap!

WARNING: 13.12.2024 11:48:09 
GetMappedKeyName(SelectLeft2): Couldnt get ActionElementMap!

WARNING: 13.12.2024 11:48:09 
GetMappedKeyName(SelectRight2): Couldnt get ActionElementMap!

WARNING: 13.12.2024 11:48:09 
GetMappedKeyName(SelectRight2): Couldnt get ActionElementMap!

WARNING: 13.12.2024 11:48:09 
GetMappedKeyName(SelectUp2): Couldnt get ActionElementMap!

WARNING: 13.12.2024 11:48:09 
GetMappedKeyName(SelectUp2): Couldnt get ActionElementMap!

WARNING: 13.12.2024 11:48:09 
GetMappedKeyName(SelectDown2): Couldnt get ActionElementMap!

WARNING: 13.12.2024 11:48:09 
GetMappedKeyName(SelectDown2): Couldnt get ActionElementMap!

LOG: 13.12.2024 11:48:09 
Menu.UnloadMenuPanel => DefaultPanel

WARNING: 13.12.2024 11:48:39 
OpenItemSubpanel() => MechionaryEntrie 'ME_ITEM_EQUIPMENT_Rusty_Torso_1eccf254bac7' Item: EQUIPMENT_Rusty_Torso does not exist in the database. Please add the item via MOODS Tools or delete this MechionaryEntrie!

LOG: 13.12.2024 11:48:40 
Forced SpecialAbility: 'Items.SpecialAbilityProps.SelfRefillingPropName'

LOG: 13.12.2024 11:48:40 
Forced SpecialAbility: 'Items.SpecialAbilityProps.CaptialismName'

LOG: 13.12.2024 11:48:40 
Forced SpecialAbility: 'Items.SpecialAbilityProps.FluidConcentrName'

LOG: 13.12.2024 11:48:40 
Forced SpecialAbility: 'Items.SpecialAbilityProps.TimeDistortionName'

LOG: 13.12.2024 11:48:40 
Forced SpecialAbility: 'Items.SpecialAbilityProps.ExtraBulletMagnifierName'

LOG: 13.12.2024 11:48:40 
Forced SpecialAbility: 'Items.SpecialAbilityProps.TreasureHunterName'

LOG: 13.12.2024 11:48:40 
Forced SpecialAbility: 'Items.SpecialAbilityProps.SafetyNetN'

LOG: 13.12.2024 11:48:45 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'MechionaryContext'

LOG: 13.12.2024 11:48:45 
Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu)

LOG: 13.12.2024 11:48:45 
Menu.UnloadMenuPanel => MechionaryContext

LOG: 13.12.2024 11:48:46 
Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel'

LOG: 13.12.2024 11:48:46 
Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu)

LOG: 13.12.2024 11:48:46 
OnWeaponAddinShootable2SelectionChanged ID -> 0

LOG: 13.12.2024 11:48:46 
OnWeaponSelectionChanged ID -> 1

LOG: 13.12.2024 11:48:46 
OnWeaponAddinShootable2SelectionChanged ID -> 0

LOG: 13.12.2024 11:48:47 
Menu.UnloadMenuPanel => DefaultPanel

LOG: 13.12.2024 11:49:00 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar'

LOG: 13.12.2024 11:49:00 
Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu)

LOG: 13.12.2024 11:49:00 
Menu.UnloadMenuPanel => Inventar

LOG: 13.12.2024 11:50:45 
Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel'

LOG: 13.12.2024 11:50:45 
Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu)

LOG: 13.12.2024 11:50:45 
OnWeaponAddinShootable2SelectionChanged ID -> 0

LOG: 13.12.2024 11:50:45 
OnWeaponSelectionChanged ID -> 1

LOG: 13.12.2024 11:50:45 
OnWeaponAddinShootable2SelectionChanged ID -> 0

LOG: 13.12.2024 11:50:46 
Menu.UnloadMenuPanel => DefaultPanel

LOG: 13.12.2024 11:50:48 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar'

LOG: 13.12.2024 11:50:48 
Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu)

LOG: 13.12.2024 11:50:49 
Menu.UnloadMenuPanel => Inventar

LOG: 13.12.2024 11:50:54 
TryAddItem(Equipment) => Items.Equipment.HeaderName Head

LOG: 13.12.2024 11:50:55 
Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel'

LOG: 13.12.2024 11:50:55 
Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu)

LOG: 13.12.2024 11:50:55 
OnWeaponAddinShootable2SelectionChanged ID -> 0

LOG: 13.12.2024 11:50:55 
OnWeaponSelectionChanged ID -> 1

LOG: 13.12.2024 11:50:55 
OnWeaponAddinShootable2SelectionChanged ID -> 0

LOG: 13.12.2024 11:50:55 
Menu.UnloadMenuPanel => DefaultPanel

LOG: 13.12.2024 11:50:56 
OnEquipmentSelectionChanged ID -> 0

LOG: 13.12.2024 11:51:03 
OnWeaponSelectionChanged ID -> 1

LOG: 13.12.2024 11:51:03 
OnWeaponAddinShootable2SelectionChanged ID -> 0

LOG: 13.12.2024 11:51:04 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar'

LOG: 13.12.2024 11:51:04 
Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu)

LOG: 13.12.2024 11:51:04 
Menu.UnloadMenuPanel => Inventar

WARNING: 13.12.2024 11:51:05 
GoToSplashScreenPanel() 'InGame_UpgradeStation' failed. Splashscreens are disabled in the Build.

LOG: 13.12.2024 11:51:05 
Menu.GoToPanel() 'ItemUpgradeContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel'

LOG: 13.12.2024 11:51:05 
Menu.LoadMenuPanel => ItemUpgradeContext (MenuID: InGameMenu)

WARNING: 13.12.2024 11:51:05 
CreateItem (1036# WEAPONADDIN_Skipper) is not in Item_Prefab List or is not unlocked! ItemExistsInDatabase(): True ItemWasUnlocked(): False

WARNING: 13.12.2024 11:51:05 
GetMappedKeyName(TabRight): Couldnt get ActionElementMap!

WARNING: 13.12.2024 11:51:05 
GetMappedKeyName(TabRight): Couldnt get ActionElementMap!

WARNING: 13.12.2024 11:51:05 
GetMappedKeyName(TabLeft): Couldnt get ActionElementMap!

WARNING: 13.12.2024 11:51:05 
GetMappedKeyName(TabLeft): Couldnt get ActionElementMap!

WARNING: 13.12.2024 11:51:05 
GetMappedKeyName(TabRight): Couldnt get ActionElementMap!

WARNING: 13.12.2024 11:51:05 
GetMappedKeyName(TabRight): Couldnt get ActionElementMap!

WARNING: 13.12.2024 11:51:05 
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1'

WARNING: 13.12.2024 11:51:05 
GetMappedKeyName(TabLeft): Couldnt get ActionElementMap!

WARNING: 13.12.2024 11:51:05 
GetMappedKeyName(TabLeft): Couldnt get ActionElementMap!

WARNING: 13.12.2024 11:51:05 
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1'

LOG: 13.12.2024 11:51:06 
Menu.UnloadMenuPanel => DefaultPanel

WARNING: 13.12.2024 11:51:10 
GetMappedKeyName(TabRight): Couldnt get ActionElementMap!

WARNING: 13.12.2024 11:51:10 
GetMappedKeyName(TabRight): Couldnt get ActionElementMap!

WARNING: 13.12.2024 11:51:10 
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1'

WARNING: 13.12.2024 11:51:10 
GetMappedKeyName(TabLeft): Couldnt get ActionElementMap!

WARNING: 13.12.2024 11:51:10 
GetMappedKeyName(TabLeft): Couldnt get ActionElementMap!

WARNING: 13.12.2024 11:51:10 
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1'

WARNING: 13.12.2024 11:51:10 
CreateItem (1036# WEAPONADDIN_Skipper) is not in Item_Prefab List or is not unlocked! ItemExistsInDatabase(): True ItemWasUnlocked(): False

WARNING: 13.12.2024 11:51:11 
CreateItem (1036# WEAPONADDIN_Skipper) is not in Item_Prefab List or is not unlocked! ItemExistsInDatabase(): True ItemWasUnlocked(): False

WARNING: 13.12.2024 11:51:12 
CreateItem (1036# WEAPONADDIN_Skipper) is not in Item_Prefab List or is not unlocked! ItemExistsInDatabase(): True ItemWasUnlocked(): False

WARNING: 13.12.2024 11:51:13 
CreateItem (1036# WEAPONADDIN_Skipper) is not in Item_Prefab List or is not unlocked! ItemExistsInDatabase(): True ItemWasUnlocked(): False

WARNING: 13.12.2024 11:51:15 
GetMappedKeyName(TabRight): Couldnt get ActionElementMap!

WARNING: 13.12.2024 11:51:15 
GetMappedKeyName(TabRight): Couldnt get ActionElementMap!

WARNING: 13.12.2024 11:51:15 
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1'

WARNING: 13.12.2024 11:51:15 
GetMappedKeyName(TabLeft): Couldnt get ActionElementMap!

WARNING: 13.12.2024 11:51:15 
GetMappedKeyName(TabLeft): Couldnt get ActionElementMap!

WARNING: 13.12.2024 11:51:15 
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1'

LOG: 13.12.2024 11:51:15 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'ItemUpgradeContext'

LOG: 13.12.2024 11:51:15 
Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu)

LOG: 13.12.2024 11:51:15 
Menu.UnloadMenuPanel => ItemUpgradeContext

LOG: 13.12.2024 11:51:20 
TryAddItem(WeaponAddin) => Items.Addins.CryoName

LOG: 13.12.2024 11:51:22 
TryAddItem(WeaponAddin) => Items.Addins.InflaterName

LOG: 13.12.2024 11:51:26 
TryAddItem(WeaponAddin) => Items.Addins.SpidernetName

LOG: 13.12.2024 11:51:29 
TryAddItem(WeaponAddin) => Items.Addins.RagingName

LOG: 13.12.2024 11:51:34 
TryAddItem(WeaponAddin) => Items.Addins.StarfallName

LOG: 13.12.2024 11:51:37 
MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.BulletRingName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin]

LOG: 13.12.2024 11:51:37 
TryAddItem(WeaponAddin) => Items.Addins.EleOrbName

LOG: 13.12.2024 11:52:10 
Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel'

LOG: 13.12.2024 11:52:10 
Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu)

LOG: 13.12.2024 11:52:11 
OnWeaponAddinShootable2SelectionChanged ID -> 0

LOG: 13.12.2024 11:52:11 
OnWeaponSelectionChanged ID -> 1

LOG: 13.12.2024 11:52:11 
OnWeaponAddinShootable2SelectionChanged ID -> 0

LOG: 13.12.2024 11:52:12 
Menu.UnloadMenuPanel => DefaultPanel

LOG: 13.12.2024 11:52:12 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar'

LOG: 13.12.2024 11:52:12 
Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu)

LOG: 13.12.2024 11:52:13 
Menu.UnloadMenuPanel => Inventar

LOG: 13.12.2024 11:52:16 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel'

WARNING: 13.12.2024 11:52:18 
Pool-init: Prefab VFX_Hit_ElementalOrb has no Poolable Component. Please attach it manually!

WARNING: 13.12.2024 11:52:18 
DontDestroyOnLoad only works for root GameObjects or components on root GameObjects.

LOG: 13.12.2024 11:52:44 
Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel'

LOG: 13.12.2024 11:52:44 
Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu)

LOG: 13.12.2024 11:52:44 
OnWeaponAddinShootable2SelectionChanged ID -> 0

LOG: 13.12.2024 11:52:44 
OnWeaponSelectionChanged ID -> 1

LOG: 13.12.2024 11:52:44 
OnWeaponAddinShootable2SelectionChanged ID -> 0

LOG: 13.12.2024 11:52:45 
Menu.UnloadMenuPanel => DefaultPanel

LOG: 13.12.2024 11:52:45 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar'

LOG: 13.12.2024 11:52:45 
Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu)

LOG: 13.12.2024 11:52:46 
Menu.UnloadMenuPanel => Inventar

WARNING: 13.12.2024 11:52:46 
GoToSplashScreenPanel() 'InGame_UpgradeStation' failed. Splashscreens are disabled in the Build.

LOG: 13.12.2024 11:52:47 
Menu.GoToPanel() 'ItemUpgradeContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel'

LOG: 13.12.2024 11:52:47 
Menu.LoadMenuPanel => ItemUpgradeContext (MenuID: InGameMenu)

WARNING: 13.12.2024 11:52:47 
CreateItem (1036# WEAPONADDIN_Skipper) is not in Item_Prefab List or is not unlocked! ItemExistsInDatabase(): True ItemWasUnlocked(): False

WARNING: 13.12.2024 11:52:47 
GetMappedKeyName(TabRight): Couldnt get ActionElementMap!

WARNING: 13.12.2024 11:52:47 
GetMappedKeyName(TabRight): Couldnt get ActionElementMap!

WARNING: 13.12.2024 11:52:47 
GetMappedKeyName(TabLeft): Couldnt get ActionElementMap!

WARNING: 13.12.2024 11:52:47 
GetMappedKeyName(TabLeft): Couldnt get ActionElementMap!

WARNING: 13.12.2024 11:52:47 
GetMappedKeyName(TabRight): Couldnt get ActionElementMap!

WARNING: 13.12.2024 11:52:47 
GetMappedKeyName(TabRight): Couldnt get ActionElementMap!

WARNING: 13.12.2024 11:52:47 
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1'

WARNING: 13.12.2024 11:52:47 
GetMappedKeyName(TabLeft): Couldnt get ActionElementMap!

WARNING: 13.12.2024 11:52:47 
GetMappedKeyName(TabLeft): Couldnt get ActionElementMap!

WARNING: 13.12.2024 11:52:47 
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1'

WARNING: 13.12.2024 11:52:47 
GetMappedKeyName(TabRight): Couldnt get ActionElementMap!

WARNING: 13.12.2024 11:52:47 
GetMappedKeyName(TabRight): Couldnt get ActionElementMap!

WARNING: 13.12.2024 11:52:47 
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1'

WARNING: 13.12.2024 11:52:47 
GetMappedKeyName(TabLeft): Couldnt get ActionElementMap!

WARNING: 13.12.2024 11:52:47 
GetMappedKeyName(TabLeft): Couldnt get ActionElementMap!

WARNING: 13.12.2024 11:52:47 
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1'

LOG: 13.12.2024 11:52:47 
Menu.UnloadMenuPanel => DefaultPanel

WARNING: 13.12.2024 11:52:49 
GetMappedKeyName(TabRight): Couldnt get ActionElementMap!

WARNING: 13.12.2024 11:52:49 
GetMappedKeyName(TabRight): Couldnt get ActionElementMap!

WARNING: 13.12.2024 11:52:49 
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1'

WARNING: 13.12.2024 11:52:49 
GetMappedKeyName(TabLeft): Couldnt get ActionElementMap!

WARNING: 13.12.2024 11:52:49 
GetMappedKeyName(TabLeft): Couldnt get ActionElementMap!

WARNING: 13.12.2024 11:52:49 
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1'

WARNING: 13.12.2024 11:52:49 
GetMappedKeyName(TabRight): Couldnt get ActionElementMap!

WARNING: 13.12.2024 11:52:49 
GetMappedKeyName(TabRight): Couldnt get ActionElementMap!

WARNING: 13.12.2024 11:52:49 
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1'

WARNING: 13.12.2024 11:52:49 
GetMappedKeyName(TabLeft): Couldnt get ActionElementMap!

WARNING: 13.12.2024 11:52:49 
GetMappedKeyName(TabLeft): Couldnt get ActionElementMap!

WARNING: 13.12.2024 11:52:49 
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1'

WARNING: 13.12.2024 11:52:51 
CreateItem (1067# WEAPONADDIN_UrmogAddin) is not in Item_Prefab List or is not unlocked! ItemExistsInDatabase(): True ItemWasUnlocked(): False

WARNING: 13.12.2024 11:52:51 
CreateItem (1076# WEAPONADDIN_Starfall) is not in Item_Prefab List or is not unlocked! ItemExistsInDatabase(): True ItemWasUnlocked(): False

WARNING: 13.12.2024 11:52:52 
CreateItem (1081# WEAPONADDIN_ElementalOrb) is not in Item_Prefab List or is not unlocked! ItemExistsInDatabase(): True ItemWasUnlocked(): False

WARNING: 13.12.2024 11:52:52 
CreateItem (1036# WEAPONADDIN_Skipper) is not in Item_Prefab List or is not unlocked! ItemExistsInDatabase(): True ItemWasUnlocked(): False

WARNING: 13.12.2024 11:52:59 
CreateItem (1067# WEAPONADDIN_UrmogAddin) is not in Item_Prefab List or is not unlocked! ItemExistsInDatabase(): True ItemWasUnlocked(): False

WARNING: 13.12.2024 11:53:00 
CreateItem (1076# WEAPONADDIN_Starfall) is not in Item_Prefab List or is not unlocked! ItemExistsInDatabase(): True ItemWasUnlocked(): False

WARNING: 13.12.2024 11:53:00 
CreateItem (1081# WEAPONADDIN_ElementalOrb) is not in Item_Prefab List or is not unlocked! ItemExistsInDatabase(): True ItemWasUnlocked(): False

WARNING: 13.12.2024 11:53:00 
CreateItem (1036# WEAPONADDIN_Skipper) is not in Item_Prefab List or is not unlocked! ItemExistsInDatabase(): True ItemWasUnlocked(): False

WARNING: 13.12.2024 11:53:02 
CreateItem (1036# WEAPONADDIN_Skipper) is not in Item_Prefab List or is not unlocked! ItemExistsInDatabase(): True ItemWasUnlocked(): False

WARNING: 13.12.2024 11:53:04 
CreateItem (1036# WEAPONADDIN_Skipper) is not in Item_Prefab List or is not unlocked! ItemExistsInDatabase(): True ItemWasUnlocked(): False

WARNING: 13.12.2024 11:53:05 
CreateItem (1036# WEAPONADDIN_Skipper) is not in Item_Prefab List or is not unlocked! ItemExistsInDatabase(): True ItemWasUnlocked(): False

WARNING: 13.12.2024 11:53:06 
GetMappedKeyName(TabRight): Couldnt get ActionElementMap!

WARNING: 13.12.2024 11:53:06 
GetMappedKeyName(TabRight): Couldnt get ActionElementMap!

WARNING: 13.12.2024 11:53:06 
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1'

WARNING: 13.12.2024 11:53:06 
GetMappedKeyName(TabLeft): Couldnt get ActionElementMap!

WARNING: 13.12.2024 11:53:06 
GetMappedKeyName(TabLeft): Couldnt get ActionElementMap!

WARNING: 13.12.2024 11:53:06 
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1'

WARNING: 13.12.2024 11:53:06 
GetMappedKeyName(TabRight): Couldnt get ActionElementMap!

WARNING: 13.12.2024 11:53:06 
GetMappedKeyName(TabRight): Couldnt get ActionElementMap!

WARNING: 13.12.2024 11:53:06 
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1'

WARNING: 13.12.2024 11:53:06 
GetMappedKeyName(TabLeft): Couldnt get ActionElementMap!

WARNING: 13.12.2024 11:53:06 
GetMappedKeyName(TabLeft): Couldnt get ActionElementMap!

WARNING: 13.12.2024 11:53:06 
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1'

LOG: 13.12.2024 11:53:06 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'ItemUpgradeContext'

LOG: 13.12.2024 11:53:06 
Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu)

LOG: 13.12.2024 11:53:06 
Menu.UnloadMenuPanel => ItemUpgradeContext

LOG: 13.12.2024 11:53:07 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel'

LOG: 13.12.2024 11:53:08 
Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel'

LOG: 13.12.2024 11:53:08 
Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu)

LOG: 13.12.2024 11:53:08 
OnWeaponAddinShootable2SelectionChanged ID -> 0

LOG: 13.12.2024 11:53:08 
OnWeaponSelectionChanged ID -> 1

LOG: 13.12.2024 11:53:08 
OnWeaponAddinShootable2SelectionChanged ID -> 0

LOG: 13.12.2024 11:53:09 
Menu.UnloadMenuPanel => DefaultPanel

LOG: 13.12.2024 11:53:10 
OnWeaponAddinShootable2SelectionChanged ID -> 2

LOG: 13.12.2024 11:53:12 
WeaponAddinsInventory_OnElementGrabbed() => <color=white>DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)'
<color=white>FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0'
<color=white>ToList: -Index# 0'
<color=white>Clone?: 'False'
<color=white>SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)'

LOG: 13.12.2024 11:53:12 
RecycleBin_OnElementAdded() => <color=white>DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)'
<color=white>FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0'
<color=white>ToList: Re-orderable Grid (RecyleInventory) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0'
<color=white>Clone?: 'False'
<color=white>SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)'

LOG: 13.12.2024 11:53:13 
WeaponAddinsInventory_OnElementAdded() => <color=white>DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)'
<color=white>FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0'
<color=white>ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0'
<color=white>Clone?: 'False'
<color=white>SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)'

LOG: 13.12.2024 11:53:13 
OnWeaponAddinInventorySelectionChanged ID -> 0

LOG: 13.12.2024 11:53:15 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar'

LOG: 13.12.2024 11:53:15 
Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu)

LOG: 13.12.2024 11:53:16 
Menu.UnloadMenuPanel => Inventar

LOG: 13.12.2024 11:53:16 
Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel'

LOG: 13.12.2024 11:53:16 
Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu)

LOG: 13.12.2024 11:53:16 
OnWeaponAddinShootable2SelectionChanged ID -> 0

LOG: 13.12.2024 11:53:16 
OnWeaponSelectionChanged ID -> 1

LOG: 13.12.2024 11:53:16 
OnWeaponAddinShootable2SelectionChanged ID -> 0

LOG: 13.12.2024 11:53:17 
Menu.UnloadMenuPanel => DefaultPanel

LOG: 13.12.2024 11:53:18 
OnWeaponAddinInventorySelectionChanged ID -> 0

LOG: 13.12.2024 11:53:19 
WeaponAddinsInventory_OnElementGrabbed() => <color=white>DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)'
<color=white>FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0'
<color=white>ToList: -Index# 0'
<color=white>Clone?: 'False'
<color=white>SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)'

LOG: 13.12.2024 11:53:20 
RecycleBin_OnElementAdded() => <color=white>DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)'
<color=white>FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0'
<color=white>ToList: Re-orderable Grid (RecyleInventory) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0'
<color=white>Clone?: 'False'
<color=white>SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)'

LOG: 13.12.2024 11:53:21 
MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.BulletRingName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin]

ERROR: 13.12.2024 11:53:21 
DisplayGroup.SelectDisplay(id: #0, fromPlayer: True) => Failed to Select Display!
Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
  at System.Collections.Generic.List`1[T].get_Item (System.Int32 index) [0x00009] in <307f99c6ca41457e88f875b482781fa7>:0 
  at StickyStoneStudio.MOODS.DisplayGroup.SelectDisplay (System.Int32 id, System.Boolean fromPlayer) [0x00020] in C:\Users\DaviddelRio\MOODS_Workspace\Assets\Scripts\UI\MenuFramework\InGameMenu\Displays\DisplayGroup.cs:145  
UnityEngine.Debug:LogError (object)
StickyStoneStudio.MOODS.DisplayGroup:SelectDisplay (int,bool) (at Assets/Scripts/UI/MenuFramework/InGameMenu/Displays/DisplayGroup.cs:203)
StickyStoneStudio.MOODS.InventoryPanel:OnRecycleItems_WeaponAddinDrop_Callback (StickyStoneStudio.MOODS.PopupResult) (at Assets/Scripts/UI/MenuFramework/InGameMenu/Inventory/InventoryPanel.cs:1023)
StickyStoneStudio.MOODS.PopUpDialog/<runDialog>d__23:MoveNext () (at Assets/Scripts/UI/MenuFramework/PopUpDialog.cs:222)
UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)


LOG: 13.12.2024 11:53:23 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar'

LOG: 13.12.2024 11:53:23 
Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu)

LOG: 13.12.2024 11:53:24 
Menu.UnloadMenuPanel => Inventar

WARNING: 13.12.2024 11:53:24 
GoToSplashScreenPanel() 'InGame_UpgradeStation' failed. Splashscreens are disabled in the Build.

LOG: 13.12.2024 11:53:25 
Menu.GoToPanel() 'ItemUpgradeContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel'

LOG: 13.12.2024 11:53:25 
Menu.LoadMenuPanel => ItemUpgradeContext (MenuID: InGameMenu)

WARNING: 13.12.2024 11:53:25 
GetMappedKeyName(TabRight): Couldnt get ActionElementMap!

WARNING: 13.12.2024 11:53:25 
GetMappedKeyName(TabRight): Couldnt get ActionElementMap!

WARNING: 13.12.2024 11:53:25 
GetMappedKeyName(TabLeft): Couldnt get ActionElementMap!

WARNING: 13.12.2024 11:53:25 
GetMappedKeyName(TabLeft): Couldnt get ActionElementMap!

WARNING: 13.12.2024 11:53:25 
GetMappedKeyName(TabRight): Couldnt get ActionElementMap!

WARNING: 13.12.2024 11:53:25 
GetMappedKeyName(TabRight): Couldnt get ActionElementMap!

WARNING: 13.12.2024 11:53:25 
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1'

WARNING: 13.12.2024 11:53:25 
GetMappedKeyName(TabLeft): Couldnt get ActionElementMap!

WARNING: 13.12.2024 11:53:25 
GetMappedKeyName(TabLeft): Couldnt get ActionElementMap!

WARNING: 13.12.2024 11:53:25 
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1'

WARNING: 13.12.2024 11:53:25 
GetMappedKeyName(TabRight): Couldnt get ActionElementMap!

WARNING: 13.12.2024 11:53:25 
GetMappedKeyName(TabRight): Couldnt get ActionElementMap!

WARNING: 13.12.2024 11:53:25 
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1'

WARNING: 13.12.2024 11:53:25 
GetMappedKeyName(TabLeft): Couldnt get ActionElementMap!

WARNING: 13.12.2024 11:53:25 
GetMappedKeyName(TabLeft): Couldnt get ActionElementMap!

WARNING: 13.12.2024 11:53:25 
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1'

LOG: 13.12.2024 11:53:25 
Menu.UnloadMenuPanel => DefaultPanel

WARNING: 13.12.2024 11:53:27 
GetMappedKeyName(TabRight): Couldnt get ActionElementMap!

WARNING: 13.12.2024 11:53:27 
GetMappedKeyName(TabRight): Couldnt get ActionElementMap!

WARNING: 13.12.2024 11:53:27 
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1'

WARNING: 13.12.2024 11:53:27 
GetMappedKeyName(TabLeft): Couldnt get ActionElementMap!

WARNING: 13.12.2024 11:53:27 
GetMappedKeyName(TabLeft): Couldnt get ActionElementMap!

WARNING: 13.12.2024 11:53:27 
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1'

WARNING: 13.12.2024 11:53:27 
GetMappedKeyName(TabRight): Couldnt get ActionElementMap!

WARNING: 13.12.2024 11:53:27 
GetMappedKeyName(TabRight): Couldnt get ActionElementMap!

WARNING: 13.12.2024 11:53:27 
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1'

WARNING: 13.12.2024 11:53:27 
GetMappedKeyName(TabLeft): Couldnt get ActionElementMap!

WARNING: 13.12.2024 11:53:27 
GetMappedKeyName(TabLeft): Couldnt get ActionElementMap!

WARNING: 13.12.2024 11:53:27 
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1'

WARNING: 13.12.2024 11:53:28 
CreateItem (1067# WEAPONADDIN_UrmogAddin) is not in Item_Prefab List or is not unlocked! ItemExistsInDatabase(): True ItemWasUnlocked(): False

WARNING: 13.12.2024 11:53:29 
CreateItem (1076# WEAPONADDIN_Starfall) is not in Item_Prefab List or is not unlocked! ItemExistsInDatabase(): True ItemWasUnlocked(): False

WARNING: 13.12.2024 11:53:29 
CreateItem (1081# WEAPONADDIN_ElementalOrb) is not in Item_Prefab List or is not unlocked! ItemExistsInDatabase(): True ItemWasUnlocked(): False

WARNING: 13.12.2024 11:53:45 
CreateItem (1067# WEAPONADDIN_UrmogAddin) is not in Item_Prefab List or is not unlocked! ItemExistsInDatabase(): True ItemWasUnlocked(): False

WARNING: 13.12.2024 11:53:46 
CreateItem (1076# WEAPONADDIN_Starfall) is not in Item_Prefab List or is not unlocked! ItemExistsInDatabase(): True ItemWasUnlocked(): False

WARNING: 13.12.2024 11:53:47 
CreateItem (1081# WEAPONADDIN_ElementalOrb) is not in Item_Prefab List or is not unlocked! ItemExistsInDatabase(): True ItemWasUnlocked(): False

WARNING: 13.12.2024 11:53:49 
CreateItem (1067# WEAPONADDIN_UrmogAddin) is not in Item_Prefab List or is not unlocked! ItemExistsInDatabase(): True ItemWasUnlocked(): False

WARNING: 13.12.2024 11:53:49 
CreateItem (1076# WEAPONADDIN_Starfall) is not in Item_Prefab List or is not unlocked! ItemExistsInDatabase(): True ItemWasUnlocked(): False

WARNING: 13.12.2024 11:53:49 
CreateItem (1081# WEAPONADDIN_ElementalOrb) is not in Item_Prefab List or is not unlocked! ItemExistsInDatabase(): True ItemWasUnlocked(): False

WARNING: 13.12.2024 11:53:51 
CreateItem (1067# WEAPONADDIN_UrmogAddin) is not in Item_Prefab List or is not unlocked! ItemExistsInDatabase(): True ItemWasUnlocked(): False

WARNING: 13.12.2024 11:53:51 
CreateItem (1076# WEAPONADDIN_Starfall) is not in Item_Prefab List or is not unlocked! ItemExistsInDatabase(): True ItemWasUnlocked(): False

WARNING: 13.12.2024 11:53:54 
CreateItem (1067# WEAPONADDIN_UrmogAddin) is not in Item_Prefab List or is not unlocked! ItemExistsInDatabase(): True ItemWasUnlocked(): False

WARNING: 13.12.2024 11:57:21 
CreateItem (1067# WEAPONADDIN_UrmogAddin) is not in Item_Prefab List or is not unlocked! ItemExistsInDatabase(): True ItemWasUnlocked(): False

WARNING: 13.12.2024 11:57:21 
CreateItem (1076# WEAPONADDIN_Starfall) is not in Item_Prefab List or is not unlocked! ItemExistsInDatabase(): True ItemWasUnlocked(): False

WARNING: 13.12.2024 11:57:22 
CreateItem (1081# WEAPONADDIN_ElementalOrb) is not in Item_Prefab List or is not unlocked! ItemExistsInDatabase(): True ItemWasUnlocked(): False

WARNING: 13.12.2024 11:57:25 
GetMappedKeyName(TabRight): Couldnt get ActionElementMap!

WARNING: 13.12.2024 11:57:25 
GetMappedKeyName(TabRight): Couldnt get ActionElementMap!

WARNING: 13.12.2024 11:57:25 
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1'

WARNING: 13.12.2024 11:57:25 
GetMappedKeyName(TabLeft): Couldnt get ActionElementMap!

WARNING: 13.12.2024 11:57:25 
GetMappedKeyName(TabLeft): Couldnt get ActionElementMap!

WARNING: 13.12.2024 11:57:25 
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1'

WARNING: 13.12.2024 11:57:25 
GetMappedKeyName(TabRight): Couldnt get ActionElementMap!

WARNING: 13.12.2024 11:57:25 
GetMappedKeyName(TabRight): Couldnt get ActionElementMap!

WARNING: 13.12.2024 11:57:25 
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1'

WARNING: 13.12.2024 11:57:25 
GetMappedKeyName(TabLeft): Couldnt get ActionElementMap!

WARNING: 13.12.2024 11:57:25 
GetMappedKeyName(TabLeft): Couldnt get ActionElementMap!

WARNING: 13.12.2024 11:57:25 
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1'

LOG: 13.12.2024 11:57:25 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'ItemUpgradeContext'

LOG: 13.12.2024 11:57:25 
Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu)

LOG: 13.12.2024 11:57:26 
Menu.UnloadMenuPanel => ItemUpgradeContext

LOG: 13.12.2024 11:57:34 
MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.CryoName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin]

LOG: 13.12.2024 11:57:34 
TryAddItem(WeaponAddin) => Items.Addins.BulletRingName

LOG: 13.12.2024 11:57:35 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel'

LOG: 13.12.2024 11:57:37 
Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel'

LOG: 13.12.2024 11:57:37 
Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu)

LOG: 13.12.2024 11:57:37 
OnWeaponAddinShootable2SelectionChanged ID -> 0

LOG: 13.12.2024 11:57:37 
OnWeaponSelectionChanged ID -> 1

LOG: 13.12.2024 11:57:37 
OnWeaponAddinShootable2SelectionChanged ID -> 0

LOG: 13.12.2024 11:57:38 
Menu.UnloadMenuPanel => DefaultPanel

LOG: 13.12.2024 11:57:39 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar'

LOG: 13.12.2024 11:57:39 
Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu)

LOG: 13.12.2024 11:57:39 
Menu.UnloadMenuPanel => Inventar

WARNING: 13.12.2024 11:57:39 
GoToSplashScreenPanel() 'InGame_UpgradeStation' failed. Splashscreens are disabled in the Build.

LOG: 13.12.2024 11:57:39 
Menu.GoToPanel() 'ItemUpgradeContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel'

LOG: 13.12.2024 11:57:39 
Menu.LoadMenuPanel => ItemUpgradeContext (MenuID: InGameMenu)

WARNING: 13.12.2024 11:57:40 
GetMappedKeyName(TabRight): Couldnt get ActionElementMap!

WARNING: 13.12.2024 11:57:40 
GetMappedKeyName(TabRight): Couldnt get ActionElementMap!

WARNING: 13.12.2024 11:57:40 
GetMappedKeyName(TabLeft): Couldnt get ActionElementMap!

WARNING: 13.12.2024 11:57:40 
GetMappedKeyName(TabLeft): Couldnt get ActionElementMap!

WARNING: 13.12.2024 11:57:40 
GetMappedKeyName(TabRight): Couldnt get ActionElementMap!

WARNING: 13.12.2024 11:57:40 
GetMappedKeyName(TabRight): Couldnt get ActionElementMap!

WARNING: 13.12.2024 11:57:40 
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1'

WARNING: 13.12.2024 11:57:40 
GetMappedKeyName(TabLeft): Couldnt get ActionElementMap!

WARNING: 13.12.2024 11:57:40 
GetMappedKeyName(TabLeft): Couldnt get ActionElementMap!

WARNING: 13.12.2024 11:57:40 
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1'

WARNING: 13.12.2024 11:57:40 
GetMappedKeyName(TabRight): Couldnt get ActionElementMap!

WARNING: 13.12.2024 11:57:40 
GetMappedKeyName(TabRight): Couldnt get ActionElementMap!

WARNING: 13.12.2024 11:57:40 
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1'

WARNING: 13.12.2024 11:57:40 
GetMappedKeyName(TabLeft): Couldnt get ActionElementMap!

WARNING: 13.12.2024 11:57:40 
GetMappedKeyName(TabLeft): Couldnt get ActionElementMap!

WARNING: 13.12.2024 11:57:40 
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1'

LOG: 13.12.2024 11:57:40 
Menu.UnloadMenuPanel => DefaultPanel

WARNING: 13.12.2024 11:57:41 
GetMappedKeyName(TabRight): Couldnt get ActionElementMap!

WARNING: 13.12.2024 11:57:41 
GetMappedKeyName(TabRight): Couldnt get ActionElementMap!

WARNING: 13.12.2024 11:57:41 
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1'

WARNING: 13.12.2024 11:57:41 
GetMappedKeyName(TabLeft): Couldnt get ActionElementMap!

WARNING: 13.12.2024 11:57:41 
GetMappedKeyName(TabLeft): Couldnt get ActionElementMap!

WARNING: 13.12.2024 11:57:41 
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1'

WARNING: 13.12.2024 11:57:41 
GetMappedKeyName(TabRight): Couldnt get ActionElementMap!

WARNING: 13.12.2024 11:57:41 
GetMappedKeyName(TabRight): Couldnt get ActionElementMap!

WARNING: 13.12.2024 11:57:41 
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1'

WARNING: 13.12.2024 11:57:41 
GetMappedKeyName(TabLeft): Couldnt get ActionElementMap!

WARNING: 13.12.2024 11:57:41 
GetMappedKeyName(TabLeft): Couldnt get ActionElementMap!

WARNING: 13.12.2024 11:57:41 
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1'

WARNING: 13.12.2024 11:57:42 
CreateItem (1067# WEAPONADDIN_UrmogAddin) is not in Item_Prefab List or is not unlocked! ItemExistsInDatabase(): True ItemWasUnlocked(): False

WARNING: 13.12.2024 11:57:43 
CreateItem (1076# WEAPONADDIN_Starfall) is not in Item_Prefab List or is not unlocked! ItemExistsInDatabase(): True ItemWasUnlocked(): False

WARNING: 13.12.2024 11:57:43 
CreateItem (1081# WEAPONADDIN_ElementalOrb) is not in Item_Prefab List or is not unlocked! ItemExistsInDatabase(): True ItemWasUnlocked(): False

WARNING: 13.12.2024 11:57:44 
CreateItem (1036# WEAPONADDIN_Skipper) is not in Item_Prefab List or is not unlocked! ItemExistsInDatabase(): True ItemWasUnlocked(): False

WARNING: 13.12.2024 11:57:45 
CreateItem (1036# WEAPONADDIN_Skipper) is not in Item_Prefab List or is not unlocked! ItemExistsInDatabase(): True ItemWasUnlocked(): False

WARNING: 13.12.2024 11:57:46 
CreateItem (1081# WEAPONADDIN_ElementalOrb) is not in Item_Prefab List or is not unlocked! ItemExistsInDatabase(): True ItemWasUnlocked(): False

WARNING: 13.12.2024 11:57:47 
CreateItem (1036# WEAPONADDIN_Skipper) is not in Item_Prefab List or is not unlocked! ItemExistsInDatabase(): True ItemWasUnlocked(): False

WARNING: 13.12.2024 11:57:50 
CreateItem (1067# WEAPONADDIN_UrmogAddin) is not in Item_Prefab List or is not unlocked! ItemExistsInDatabase(): True ItemWasUnlocked(): False

WARNING: 13.12.2024 11:57:50 
CreateItem (1076# WEAPONADDIN_Starfall) is not in Item_Prefab List or is not unlocked! ItemExistsInDatabase(): True ItemWasUnlocked(): False

WARNING: 13.12.2024 11:57:51 
CreateItem (1081# WEAPONADDIN_ElementalOrb) is not in Item_Prefab List or is not unlocked! ItemExistsInDatabase(): True ItemWasUnlocked(): False

WARNING: 13.12.2024 11:57:51 
CreateItem (1036# WEAPONADDIN_Skipper) is not in Item_Prefab List or is not unlocked! ItemExistsInDatabase(): True ItemWasUnlocked(): False

WARNING: 13.12.2024 11:59:05 
GetMappedKeyName(TabRight): Couldnt get ActionElementMap!

WARNING: 13.12.2024 11:59:05 
GetMappedKeyName(TabRight): Couldnt get ActionElementMap!

WARNING: 13.12.2024 11:59:05 
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1'

WARNING: 13.12.2024 11:59:05 
GetMappedKeyName(TabLeft): Couldnt get ActionElementMap!

WARNING: 13.12.2024 11:59:05 
GetMappedKeyName(TabLeft): Couldnt get ActionElementMap!

WARNING: 13.12.2024 11:59:05 
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1'

WARNING: 13.12.2024 11:59:05 
GetMappedKeyName(TabRight): Couldnt get ActionElementMap!

WARNING: 13.12.2024 11:59:05 
GetMappedKeyName(TabRight): Couldnt get ActionElementMap!

WARNING: 13.12.2024 11:59:05 
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1'

WARNING: 13.12.2024 11:59:05 
GetMappedKeyName(TabLeft): Couldnt get ActionElementMap!

WARNING: 13.12.2024 11:59:05 
GetMappedKeyName(TabLeft): Couldnt get ActionElementMap!

WARNING: 13.12.2024 11:59:05 
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1'

LOG: 13.12.2024 11:59:05 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'ItemUpgradeContext'

LOG: 13.12.2024 11:59:05 
Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu)

LOG: 13.12.2024 11:59:05 
Menu.UnloadMenuPanel => ItemUpgradeContext

LOG: 13.12.2024 11:59:05 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel'

LOG: 13.12.2024 11:59:10 
Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel'

LOG: 13.12.2024 11:59:10 
Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu)

LOG: 13.12.2024 11:59:10 
OnWeaponAddinShootable2SelectionChanged ID -> 0

LOG: 13.12.2024 11:59:10 
OnWeaponSelectionChanged ID -> 1

LOG: 13.12.2024 11:59:10 
OnWeaponAddinShootable2SelectionChanged ID -> 0

LOG: 13.12.2024 11:59:11 
Menu.UnloadMenuPanel => DefaultPanel

LOG: 13.12.2024 11:59:12 
OnWeaponAddinShootable2SelectionChanged ID -> 0

LOG: 13.12.2024 11:59:12 
Shootable2WeaponAddinsInventory_OnElementGrabbed() => <color=white>DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)'
<color=white>FromList: 'Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0'
<color=white>ToList: -Index# 0'
<color=white>Clone?: 'False'
<color=white>SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)'

LOG: 13.12.2024 11:59:13 
RecycleBin_OnElementAdded() => <color=white>DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)'
<color=white>FromList: 'Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0'
<color=white>ToList: Re-orderable Grid (RecyleInventory) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0'
<color=white>Clone?: 'False'
<color=white>SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)'

LOG: 13.12.2024 11:59:14 
MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.InflaterName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin]

LOG: 13.12.2024 11:59:16 
OnWeaponAddinShootable2SelectionChanged ID -> 0

LOG: 13.12.2024 11:59:16 
Shootable2WeaponAddinsInventory_OnElementGrabbed() => <color=white>DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)'
<color=white>FromList: 'Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0'
<color=white>ToList: -Index# 0'
<color=white>Clone?: 'False'
<color=white>SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)'

LOG: 13.12.2024 11:59:17 
RecycleBin_OnElementAdded() => <color=white>DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)'
<color=white>FromList: 'Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0'
<color=white>ToList: Re-orderable Grid (RecyleInventory) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0'
<color=white>Clone?: 'False'
<color=white>SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)'

LOG: 13.12.2024 11:59:18 
MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.SpidernetName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin]

LOG: 13.12.2024 11:59:20 
OnWeaponAddinShootable2SelectionChanged ID -> 0

LOG: 13.12.2024 11:59:20 
Shootable2WeaponAddinsInventory_OnElementGrabbed() => <color=white>DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)'
<color=white>FromList: 'Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0'
<color=white>ToList: -Index# 0'
<color=white>Clone?: 'False'
<color=white>SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)'

LOG: 13.12.2024 11:59:20 
RecycleBin_OnElementAdded() => <color=white>DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)'
<color=white>FromList: 'Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0'
<color=white>ToList: Re-orderable Grid (RecyleInventory) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0'
<color=white>Clone?: 'False'
<color=white>SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)'

LOG: 13.12.2024 11:59:22 
MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.RagingName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin]

LOG: 13.12.2024 11:59:23 
OnWeaponAddinShootable2SelectionChanged ID -> 0

LOG: 13.12.2024 11:59:23 
Shootable2WeaponAddinsInventory_OnElementGrabbed() => <color=white>DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)'
<color=white>FromList: 'Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0'
<color=white>ToList: -Index# 0'
<color=white>Clone?: 'False'
<color=white>SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)'

LOG: 13.12.2024 11:59:24 
Shootable2WeaponAddinsInventory_OnElementAdded() => <color=white>DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)'
<color=white>FromList: 'Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0'
<color=white>ToList: Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0'
<color=white>Clone?: 'False'
<color=white>SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)'

LOG: 13.12.2024 11:59:25 
Shootable2WeaponAddinsInventory_OnElementGrabbed() => <color=white>DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)'
<color=white>FromList: 'Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0'
<color=white>ToList: -Index# 0'
<color=white>Clone?: 'False'
<color=white>SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)'

LOG: 13.12.2024 11:59:26 
RecycleBin_OnElementAdded() => <color=white>DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)'
<color=white>FromList: 'Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0'
<color=white>ToList: Re-orderable Grid (RecyleInventory) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0'
<color=white>Clone?: 'False'
<color=white>SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)'

LOG: 13.12.2024 11:59:27 
MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.StarfallName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin]

LOG: 13.12.2024 11:59:29 
OnWeaponAddinShootable2SelectionChanged ID -> 0

LOG: 13.12.2024 11:59:29 
WeaponAddinsInventory_OnElementGrabbed() => <color=white>DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)'
<color=white>FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0'
<color=white>ToList: -Index# 0'
<color=white>Clone?: 'False'
<color=white>SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)'

LOG: 13.12.2024 11:59:30 
RecycleBin_OnElementAdded() => <color=white>DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)'
<color=white>FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0'
<color=white>ToList: Re-orderable Grid (RecyleInventory) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0'
<color=white>Clone?: 'False'
<color=white>SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)'

LOG: 13.12.2024 11:59:30 
OnWeaponAddinInventorySelectionChanged ID -> 0

LOG: 13.12.2024 11:59:31 
MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.CryoName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin]

ERROR: 13.12.2024 11:59:31 
DisplayGroup.SelectDisplay(id: #0, fromPlayer: True) => Failed to Select Display!
Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
  at System.Collections.Generic.List`1[T].get_Item (System.Int32 index) [0x00009] in <307f99c6ca41457e88f875b482781fa7>:0 
  at StickyStoneStudio.MOODS.DisplayGroup.SelectDisplay (System.Int32 id, System.Boolean fromPlayer) [0x00020] in C:\Users\DaviddelRio\MOODS_Workspace\Assets\Scripts\UI\MenuFramework\InGameMenu\Displays\DisplayGroup.cs:145  
UnityEngine.Debug:LogError (object)
StickyStoneStudio.MOODS.DisplayGroup:SelectDisplay (int,bool) (at Assets/Scripts/UI/MenuFramework/InGameMenu/Displays/DisplayGroup.cs:203)
StickyStoneStudio.MOODS.InventoryPanel:OnRecycleItems_WeaponAddinDrop_Callback (StickyStoneStudio.MOODS.PopupResult) (at Assets/Scripts/UI/MenuFramework/InGameMenu/Inventory/InventoryPanel.cs:1023)
StickyStoneStudio.MOODS.PopUpDialog/<runDialog>d__23:MoveNext () (at Assets/Scripts/UI/MenuFramework/PopUpDialog.cs:222)
UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)


LOG: 13.12.2024 11:59:33 
Shootable2WeaponAddinsInventory_OnElementGrabbed() => <color=white>DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)'
<color=white>FromList: 'Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0'
<color=white>ToList: -Index# 0'
<color=white>Clone?: 'False'
<color=white>SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)'

LOG: 13.12.2024 11:59:34 
RecycleBin_OnElementAdded() => <color=white>DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)'
<color=white>FromList: 'Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0'
<color=white>ToList: Re-orderable Grid (RecyleInventory) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0'
<color=white>Clone?: 'False'
<color=white>SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)'

LOG: 13.12.2024 11:59:34 
OnWeaponAddinShootable2SelectionChanged ID -> 0

LOG: 13.12.2024 11:59:35 
MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.EleOrbName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin]

LOG: 13.12.2024 11:59:38 
OnWeaponSelectionChanged ID -> 0

LOG: 13.12.2024 11:59:39 
OnWeaponSelectionChanged ID -> 1

LOG: 13.12.2024 11:59:39 
OnWeaponAddinShootable2SelectionChanged ID -> 0

LOG: 13.12.2024 11:59:57 
OnWeaponSelectionChanged ID -> 0

LOG: 13.12.2024 11:59:58 
OnWeaponSelectionChanged ID -> 1

LOG: 13.12.2024 11:59:58 
OnWeaponAddinShootable2SelectionChanged ID -> 0

LOG: 13.12.2024 12:00:00 
OnWeaponSelectionChanged ID -> 0

LOG: 13.12.2024 12:00:01 
OnWeaponSelectionChanged ID -> 1

LOG: 13.12.2024 12:00:01 
OnWeaponAddinShootable2SelectionChanged ID -> 0

LOG: 13.12.2024 12:00:04 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar'

LOG: 13.12.2024 12:00:04 
Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu)

LOG: 13.12.2024 12:00:04 
Menu.UnloadMenuPanel => Inventar

WARNING: 13.12.2024 12:00:05 
GoToSplashScreenPanel() 'InGame_UpgradeStation' failed. Splashscreens are disabled in the Build.

LOG: 13.12.2024 12:00:05 
Menu.GoToPanel() 'ItemUpgradeContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel'

LOG: 13.12.2024 12:00:05 
Menu.LoadMenuPanel => ItemUpgradeContext (MenuID: InGameMenu)

WARNING: 13.12.2024 12:00:05 
CreateItem (1036# WEAPONADDIN_Skipper) is not in Item_Prefab List or is not unlocked! ItemExistsInDatabase(): True ItemWasUnlocked(): False

WARNING: 13.12.2024 12:00:05 
GetMappedKeyName(TabRight): Couldnt get ActionElementMap!

WARNING: 13.12.2024 12:00:05 
GetMappedKeyName(TabRight): Couldnt get ActionElementMap!

WARNING: 13.12.2024 12:00:05 
GetMappedKeyName(TabLeft): Couldnt get ActionElementMap!

WARNING: 13.12.2024 12:00:05 
GetMappedKeyName(TabLeft): Couldnt get ActionElementMap!

WARNING: 13.12.2024 12:00:05 
GetMappedKeyName(TabRight): Couldnt get ActionElementMap!

WARNING: 13.12.2024 12:00:05 
GetMappedKeyName(TabRight): Couldnt get ActionElementMap!

WARNING: 13.12.2024 12:00:05 
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1'

WARNING: 13.12.2024 12:00:05 
GetMappedKeyName(TabLeft): Couldnt get ActionElementMap!

WARNING: 13.12.2024 12:00:05 
GetMappedKeyName(TabLeft): Couldnt get ActionElementMap!

WARNING: 13.12.2024 12:00:05 
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1'

LOG: 13.12.2024 12:00:05 
Menu.UnloadMenuPanel => DefaultPanel

WARNING: 13.12.2024 12:01:59 
GetMappedKeyName(TabRight): Couldnt get ActionElementMap!

WARNING: 13.12.2024 12:01:59 
GetMappedKeyName(TabRight): Couldnt get ActionElementMap!

WARNING: 13.12.2024 12:01:59 
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1'

WARNING: 13.12.2024 12:01:59 
GetMappedKeyName(TabLeft): Couldnt get ActionElementMap!

WARNING: 13.12.2024 12:01:59 
GetMappedKeyName(TabLeft): Couldnt get ActionElementMap!

WARNING: 13.12.2024 12:01:59 
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1'

WARNING: 13.12.2024 12:01:59 
CreateItem (1036# WEAPONADDIN_Skipper) is not in Item_Prefab List or is not unlocked! ItemExistsInDatabase(): True ItemWasUnlocked(): False

WARNING: 13.12.2024 12:02:00 
CreateItem (1036# WEAPONADDIN_Skipper) is not in Item_Prefab List or is not unlocked! ItemExistsInDatabase(): True ItemWasUnlocked(): False

WARNING: 13.12.2024 12:02:02 
CreateItem (1036# WEAPONADDIN_Skipper) is not in Item_Prefab List or is not unlocked! ItemExistsInDatabase(): True ItemWasUnlocked(): False

WARNING: 13.12.2024 12:02:02 
CreateItem (1036# WEAPONADDIN_Skipper) is not in Item_Prefab List or is not unlocked! ItemExistsInDatabase(): True ItemWasUnlocked(): False

WARNING: 13.12.2024 12:02:05 
CreateItem (1036# WEAPONADDIN_Skipper) is not in Item_Prefab List or is not unlocked! ItemExistsInDatabase(): True ItemWasUnlocked(): False

WARNING: 13.12.2024 12:02:06 
CreateItem (1036# WEAPONADDIN_Skipper) is not in Item_Prefab List or is not unlocked! ItemExistsInDatabase(): True ItemWasUnlocked(): False

WARNING: 13.12.2024 12:02:07 
CreateItem (1036# WEAPONADDIN_Skipper) is not in Item_Prefab List or is not unlocked! ItemExistsInDatabase(): True ItemWasUnlocked(): False

WARNING: 13.12.2024 12:02:08 
CreateItem (1036# WEAPONADDIN_Skipper) is not in Item_Prefab List or is not unlocked! ItemExistsInDatabase(): True ItemWasUnlocked(): False

WARNING: 13.12.2024 12:02:09 
CreateItem (1036# WEAPONADDIN_Skipper) is not in Item_Prefab List or is not unlocked! ItemExistsInDatabase(): True ItemWasUnlocked(): False

WARNING: 13.12.2024 12:02:09 
CreateItem (1036# WEAPONADDIN_Skipper) is not in Item_Prefab List or is not unlocked! ItemExistsInDatabase(): True ItemWasUnlocked(): False

WARNING: 13.12.2024 12:02:10 
CreateItem (1036# WEAPONADDIN_Skipper) is not in Item_Prefab List or is not unlocked! ItemExistsInDatabase(): True ItemWasUnlocked(): False

WARNING: 13.12.2024 12:02:11 
CreateItem (1036# WEAPONADDIN_Skipper) is not in Item_Prefab List or is not unlocked! ItemExistsInDatabase(): True ItemWasUnlocked(): False

WARNING: 13.12.2024 12:02:14 
GetMappedKeyName(TabRight): Couldnt get ActionElementMap!

WARNING: 13.12.2024 12:02:14 
GetMappedKeyName(TabRight): Couldnt get ActionElementMap!

WARNING: 13.12.2024 12:02:14 
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1'

WARNING: 13.12.2024 12:02:14 
GetMappedKeyName(TabLeft): Couldnt get ActionElementMap!

WARNING: 13.12.2024 12:02:14 
GetMappedKeyName(TabLeft): Couldnt get ActionElementMap!

WARNING: 13.12.2024 12:02:14 
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1'

LOG: 13.12.2024 12:02:14 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'ItemUpgradeContext'

LOG: 13.12.2024 12:02:14 
Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu)

LOG: 13.12.2024 12:02:14 
Menu.UnloadMenuPanel => ItemUpgradeContext

LOG: 13.12.2024 12:02:15 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel'

LOG: 13.12.2024 12:02:21 
Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel'

LOG: 13.12.2024 12:02:21 
Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu)

LOG: 13.12.2024 12:02:21 
OnWeaponAddinShootable2SelectionChanged ID -> 0

LOG: 13.12.2024 12:02:21 
OnWeaponSelectionChanged ID -> 1

LOG: 13.12.2024 12:02:21 
OnWeaponAddinShootable2SelectionChanged ID -> 0

LOG: 13.12.2024 12:02:22 
Menu.UnloadMenuPanel => DefaultPanel

LOG: 13.12.2024 12:02:25 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar'

LOG: 13.12.2024 12:02:25 
Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu)

LOG: 13.12.2024 12:02:25 
Menu.UnloadMenuPanel => Inventar

LOG: 13.12.2024 12:02:48 
Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel'

LOG: 13.12.2024 12:02:48 
Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu)

LOG: 13.12.2024 12:02:48 
OnWeaponAddinShootable2SelectionChanged ID -> 0

LOG: 13.12.2024 12:02:48 
OnWeaponSelectionChanged ID -> 1

LOG: 13.12.2024 12:02:48 
OnWeaponAddinShootable2SelectionChanged ID -> 0

LOG: 13.12.2024 12:02:49 
Menu.UnloadMenuPanel => DefaultPanel

LOG: 13.12.2024 12:02:50 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar'

LOG: 13.12.2024 12:02:50 
Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu)

LOG: 13.12.2024 12:02:50 
Menu.UnloadMenuPanel => Inventar

WARNING: 13.12.2024 12:02:58 
WeaponBase.SaveBaseStats() => Base Stats already set! This should NEVER happen! Please report to developers

LOG: 13.12.2024 12:03:03 
TryAddWeapon(Items.Weapons.SnipeShotName) => Items.Weapons.SnipeShotName 2

LOG: 13.12.2024 12:03:12 
TryAddWeapon(Items.Weapons.SnipeShotName) => Items.Weapons.SnipeShotName 2

LOG: 13.12.2024 12:03:20 
TryAddWeapon(Items.Weapons.SnipeShotName) => Items.Weapons.SnipeShotName 2

LOG: 13.12.2024 12:03:27 
TryAddWeapon(Items.Weapons.SnipeShotName) => Items.Weapons.SnipeShotName 2

LOG: 13.12.2024 12:04:56 
Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel'

LOG: 13.12.2024 12:04:56 
Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu)

LOG: 13.12.2024 12:04:56 
OnWeaponSelectionChanged ID -> 0

LOG: 13.12.2024 12:04:57 
Menu.UnloadMenuPanel => DefaultPanel

LOG: 13.12.2024 12:05:04 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar'

LOG: 13.12.2024 12:05:04 
Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu)

LOG: 13.12.2024 12:05:05 
Menu.UnloadMenuPanel => Inventar


dhecklau

2024-12-13 12:06

manager   ~0000072

grafik-2.png (63,872 bytes)   
grafik-2.png (63,872 bytes)   

jhuels

2024-12-13 15:20

administrator   ~0000075

Last edited: 2024-12-13 15:21

Der Wert in den höheren Leveln wird geringer da hier weniger abstand in den kosten vom level davor zum neuen ist.
Nach Level 10 keine kosten mehr wurde gefixt.

Problem mit Addins und danach keine Upgrades mehr möglich, konnte nicht reproduziert werden und benötigt weitere infos.

Issue History

Date Modified Username Field Change
2024-12-13 12:03 dhecklau New Issue
2024-12-13 12:05 dhecklau Note Added: 0000071
2024-12-13 12:05 dhecklau File Added: grafik.png
2024-12-13 12:05 dhecklau File Added: MOODS_ 0.6.01.5973Log_13_12_2024_10_45_48.txt
2024-12-13 12:06 dhecklau Note Added: 0000072
2024-12-13 12:06 dhecklau File Added: grafik-2.png
2024-12-13 13:13 jhuels Status new => acknowledged
2024-12-13 14:45 jhuels Assigned To => jhuels
2024-12-13 14:45 jhuels Status acknowledged => assigned
2024-12-13 15:20 jhuels Status assigned => feedback
2024-12-13 15:20 jhuels Note Added: 0000075
2024-12-13 15:21 jhuels Note Edited: 0000075
2024-12-16 13:40 jhuels Status feedback => closed
2024-12-16 13:40 jhuels Resolution open => fixed