View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0000014 | M.O.O.D.S. | Functionality (Funktionalität) | public | 2024-11-28 14:28 | 2024-12-13 10:08 |
| Reporter | jhuels | Assigned To | jhuels | ||
| Priority | high | Severity | major | Reproducibility | have not tried |
| Status | closed | Resolution | unable to reproduce | ||
| Summary | 0000014: Mitron has become angry and the dialogue has crashed | ||||
| Description | I just selected a response option with Mitron, which made him angry, and his dialogue almost instantly closed. Now there's still a "skip" option at the bottom. | ||||
| Tags | No tags attached. | ||||
| Attach Tags | |||||
| Attached Files | MOODS_ 0.5.15.5721Log_28_11_2024_09_42_58.txt (44,978 bytes)
LOG: 28.11.2024 10:42:58 ChangeResolution(1920 x 1080 @ -1Hz) Screen.width: 1920, Screen.hieght: 1080 LOG: 28.11.2024 10:42:58 ChangeFullscreenMode(FullScreenWindow) Screen.fullScreenMode: FullScreenWindow WARNING: 28.11.2024 10:42:58 GetLocalizedText(languageKey: System.Language.English) Failed! currentLanguagePackage is null and was not inited! WARNING: 28.11.2024 10:42:58 GetLocalizedText(languageKey: System.Language.German) Failed! currentLanguagePackage is null and was not inited! WARNING: 28.11.2024 10:42:58 GetLocalizedText(languageKey: System.NativeGerman) Failed! currentLanguagePackage is null and was not inited! WARNING: 28.11.2024 10:42:58 GetLocalizedText(languageKey: System.Language.Chinese(Simplified)) Failed! currentLanguagePackage is null and was not inited! WARNING: 28.11.2024 10:42:58 GetLocalizedText(languageKey: System.NativeChinese(Simplified)) Failed! currentLanguagePackage is null and was not inited! WARNING: 28.11.2024 10:42:58 GetLocalizedText(languageKey: System.Language.Russian) Failed! currentLanguagePackage is null and was not inited! WARNING: 28.11.2024 10:42:58 GetLocalizedText(languageKey: System.NativeRussian) Failed! currentLanguagePackage is null and was not inited! WARNING: 28.11.2024 10:42:58 GetLocalizedText(languageKey: System.Language.Japanese) Failed! currentLanguagePackage is null and was not inited! WARNING: 28.11.2024 10:42:58 GetLocalizedText(languageKey: System.NativeJapanese) Failed! currentLanguagePackage is null and was not inited! WARNING: 28.11.2024 10:42:58 GetLocalizedText(languageKey: System.Language.Chinese(Traditional)) Failed! currentLanguagePackage is null and was not inited! WARNING: 28.11.2024 10:42:58 GetLocalizedText(languageKey: System.NativeChinese(Traditional)) Failed! currentLanguagePackage is null and was not inited! WARNING: 28.11.2024 10:42:58 GetLocalizedText(languageKey: System.Language.Korean) Failed! currentLanguagePackage is null and was not inited! WARNING: 28.11.2024 10:42:58 GetLocalizedText(languageKey: System.NativeKorean) Failed! currentLanguagePackage is null and was not inited! LOG: 28.11.2024 10:42:58 Try to ChangeLanguage() from ENGLISH to GERMAN WARNING: 28.11.2024 10:42:59 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. LOG: 28.11.2024 10:42:59 RealLifeSessionsManager.DetermineCurrentSession() => The event 'Christmas' is triggered! LOG: 28.11.2024 10:42:59 NEW GAMESEED: '7K7N-78N9' resetSeededCalls: True WARNING: 28.11.2024 10:42:59 GetIsBossEnemy (0# incorrect_settings_in_enemyprefab) is not in EnemyDatabase List! WARNING: 28.11.2024 10:42:59 MechionaryManager.AddMechionaryGUIDEntry( ME_ENEMY_ANGER_Stationary_Turret_Wut_1e53e27cda94) was already added to list! check code ... WARNING: 28.11.2024 10:42:59 MechionaryManager.AddMechionaryGUIDEntry( ME_ENEMY_ANGER_Stationary_Sniper_Wut_1e53e27cda94) was already added to list! check code ... ERROR: 28.11.2024 10:42:59 SaveGame Profile Loading Error (SerializationException): Failed to get 'Christmas_LastOpenedTime' from GameProfile! Set it as '01.01.0001 00:00:00'. Member 'Christmas_LastOpenedTime' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameProfile:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 28.11.2024 10:42:59 SaveGame Profile Loading Error (SerializationException): Failed to get 'Christmas_LastOpenedTime' from GameProfile! Set it as '01.01.0001 00:00:00'. Member 'Christmas_LastOpenedTime' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameProfile:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() LOG: 28.11.2024 10:42:59 <color=silver>MOODS Action-Roguelite by StickyStoneStudio GmbH | V.: 0.5.15.5721 | Mode: ReleaseAdmin BUILD PLAYABLE with no restrictions LOG: 28.11.2024 10:42:59 WindowManager.LoadMenu => MainMenu WARNING: 28.11.2024 10:42:59 RealLifeSessionController Prefab () or parent () is null, cannot load game object. LOG: 28.11.2024 10:43:00 <color=silver>[RichPresenceManager] ChangeActivity to GeneralActivity .. WARNING: 28.11.2024 10:43:00 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. WARNING: 28.11.2024 10:43:01 Direct audio output mode not yet supported for this VideoPlayer backend. Use the AudioSource output mode instead. LOG: 28.11.2024 10:43:01 Menu.GoToPanel() 'MM_Default' transitionFade?: 'True' currentpanel was null. LOG: 28.11.2024 10:43:01 Menu.LoadMenuPanel => MM_Default (MenuID: MainMenu) LOG: 28.11.2024 10:43:01 <color=silver>[RichPresenceManager] ChangeActivity to GeneralActivity .. LOG: 28.11.2024 10:43:01 Menu.GoToPanel() 'MM_Default' transitionFade?: 'True' currentpanel is: 'MM_Default' LOG: 28.11.2024 10:43:01 <color=silver>[RichPresenceManager] ChangeActivity to GeneralActivity .. LOG: 28.11.2024 10:49:23 Menu.LoadMenuPanel => MM_ChoosePlayerClass (MenuID: MainMenu) WARNING: 28.11.2024 10:49:23 This TMPro text object does not have a cursor. If you want full edit functionality add a OSK_Cursor prefab as a child LOG: 28.11.2024 10:49:24 Menu.GoToPanel() 'MM_ChoosePlayerClass' transitionFade?: 'True' currentpanel is: 'MM_Default' WARNING: 28.11.2024 10:49:24 Menu.LoadMenuPanel MM_ChoosePlayerClass failed. It was Loaded before and is present in the scene! (MenuID: MainMenu) WARNING: 28.11.2024 10:49:24 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 28.11.2024 10:49:24 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 28.11.2024 10:49:24 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 28.11.2024 10:49:24 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 28.11.2024 10:49:24 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 28.11.2024 10:49:24 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! LOG: 28.11.2024 10:49:24 Menu.UnloadMenuPanel => MM_Default LOG: 28.11.2024 10:49:26 is Loading Quests WARNING: 28.11.2024 10:49:26 MechionaryManager.GetEnemyNameFromEntry(enemyTyp: incorrect_settings_in_enemyprefab) could not be found. Mechionary Entry is missing! WARNING: 28.11.2024 10:49:26 GetIsBossEnemy (0# incorrect_settings_in_enemyprefab) is not in EnemyDatabase List! LOG: 28.11.2024 10:49:26 loaded mechionary progress for savegame:hahahoho LOG: 28.11.2024 10:49:30 Continue Game Confirmed! Loading Game Session => Guid: 42d62872e194 Seed: K2LX-?KO0 SeededCalls: 548 SeededCallsLastDungeon: 189 LOG: 28.11.2024 10:49:30 is Loading Quests WARNING: 28.11.2024 10:49:30 MechionaryManager.GetEnemyNameFromEntry(enemyTyp: incorrect_settings_in_enemyprefab) could not be found. Mechionary Entry is missing! WARNING: 28.11.2024 10:49:30 GetIsBossEnemy (0# incorrect_settings_in_enemyprefab) is not in EnemyDatabase List! LOG: 28.11.2024 10:49:31 LoadingMenu.SetCurrentLoadingScreen() => Base LOG: 28.11.2024 10:49:31 WindowManager.LoadMenu => InGameMenu LOG: 28.11.2024 10:49:31 WindowManager.UnloadMenu => MainMenu LOG: 28.11.2024 10:49:31 Menu.UnloadMenuPanel => MM_ChoosePlayerClass LOG: 28.11.2024 10:49:31 is Loading Quests WARNING: 28.11.2024 10:49:31 MechionaryManager.GetEnemyNameFromEntry(enemyTyp: incorrect_settings_in_enemyprefab) could not be found. Mechionary Entry is missing! WARNING: 28.11.2024 10:49:31 GetIsBossEnemy (0# incorrect_settings_in_enemyprefab) is not in EnemyDatabase List! LOG: 28.11.2024 10:49:31 loaded mechionary progress for savegame:hahahoho WARNING: 28.11.2024 10:49:32 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of Mech_Player(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... LOG: 28.11.2024 10:49:32 NEW GAMESEED: 'K2LX-?KO0' resetSeededCalls: True LOG: 28.11.2024 10:49:32 MapController: Change CurrentTheme from 'HomeBase' to 'Stolz' LOG: 28.11.2024 10:49:32 SetCurrentMapSelectorChoice => DungeonDepth: 5 NextDungeonDepth: 5 PersistentDungeonDepth: 5 CurrentTheme: Stolz LOG: 28.11.2024 10:49:32 LoadingMenu.SetCurrentLoadingScreen() => ME_Level3 LOG: 28.11.2024 10:49:32 Generate Level Started! Level: Level_C theme: Stolz GameSeed: K2LX-?KO0 SeedCalls: 359 LOG: 28.11.2024 10:49:35 1Active Syopquest found: HugeBetClearAllRooms LOG: 28.11.2024 10:49:35 Active Syopquest found: HugeBetClearAllRooms ERROR: 28.11.2024 10:50:05 ERROR Code [2] Generate Boos Rooms => ERROR: Cant place any Boss-Room on Seed 'StickyStoneStudio' with 8 Rooms ! UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.MapController:LogMapError(StickyError) StickyStoneStudio.MOODS.MapController:OnMapError(StickyError, Boolean, Boolean) StickyStoneStudio.MOODS.<GenerateLevel_SetBossRoom>d__201:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 28.11.2024 10:50:05 NEW GAMESEED: 'VGVT-MMJ8' resetSeededCalls: False LOG: 28.11.2024 10:50:05 Generate Level Started! Level: Level_C theme: Stolz GameSeed: VGVT-MMJ8 SeedCalls: 570 LOG: 28.11.2024 10:50:08 Active Syopquest found: HugeBetClearAllRooms LOG: 28.11.2024 10:50:08 Active Syopquest found: HugeBetClearAllRooms LOG: 28.11.2024 10:50:14 (TryInstantiateRandomRoom) currentList count is 0! RoomTheme: Stolz, RoomLevel: Level_C, RoomTyp: Typ_A LOG: 28.11.2024 10:50:23 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False LOG: 28.11.2024 10:50:26 TreasureGoblin was spawned in Room: ROOM(4# Typ_D)_SleepingHall_Degrees0 LOG: 28.11.2024 10:50:26 Generate Level Completed! Loading time: 21,501s LOG: 28.11.2024 10:50:26 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel was null. LOG: 28.11.2024 10:50:26 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 28.11.2024 10:50:26 WindowManager.UnloadMenu => LoadingMenu LOG: 28.11.2024 10:50:26 CurrentRoom ReverbTheme isStoneRoom LOG: 28.11.2024 10:50:26 TryAddWeapon(Items.Weapons.CrossbowName) => Items.Weapons.CrossbowName 1 LOG: 28.11.2024 10:50:26 TryAddItem(Equipment) => Equipment_Arm_Love Arm LOG: 28.11.2024 10:50:26 TryAddItem(Equipment) => Equipment_Torso_Love Torso LOG: 28.11.2024 10:50:26 TryAddItem(Equipment) => Equipment_Foot_Love Foot LOG: 28.11.2024 10:50:26 TryAddItem(Equipment) => Equipment_Legs_Love Legs LOG: 28.11.2024 10:50:26 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel was null. LOG: 28.11.2024 10:50:26 Menu.LoadMenuPanel (DefaultPanel) is already loading! (MenuID: InGameMenu) LOG: 28.11.2024 10:50:26 CurrentRoom ReverbTheme isStoneRoom LOG: 28.11.2024 10:50:26 ItemManager.DestroyItem() => 'WEAPON_CarbonBoltcaster(Clone)' LOG: 28.11.2024 10:50:26 ItemManager.DestroyItem() => 'WEAPON_CarbonBoltcaster(Clone)' LOG: 28.11.2024 10:50:26 ItemManager.DestroyItem() => 'Equipment_Torso_Love(Clone)' LOG: 28.11.2024 10:50:26 ItemManager.DestroyItem() => 'Equipment_Legs_Love(Clone)' LOG: 28.11.2024 10:50:26 ItemManager.DestroyItem() => 'Equipment_Foot_Love(Clone)' LOG: 28.11.2024 10:50:26 ItemManager.DestroyItem() => 'Equipment_Arm_Love(Clone)' LOG: 28.11.2024 10:50:26 TryAddWeapon(Items.Weapons.CrossbowName) => Items.Weapons.CrossbowName 1 LOG: 28.11.2024 10:50:26 TryAddItem(Equipment) => Equipment_Arm_Love Arm LOG: 28.11.2024 10:50:26 TryAddItem(Equipment) => Equipment_Torso_Love Torso LOG: 28.11.2024 10:50:26 TryAddItem(Equipment) => Equipment_Foot_Love Foot LOG: 28.11.2024 10:50:26 TryAddItem(Equipment) => Equipment_Legs_Love Legs LOG: 28.11.2024 10:50:26 ItemManager.DestroyItem() => 'WEAPON_CarbonBoltcaster(Clone)' LOG: 28.11.2024 10:50:26 ItemManager.DestroyItem() => 'WEAPON_CarbonBoltcaster(Clone)' LOG: 28.11.2024 10:50:26 TryAddWeapon(Items.Weapons.MeteorGunName) => Items.Weapons.MeteorGunName 1 LOG: 28.11.2024 10:50:26 TryAddWeapon(Items.Weapons.WrathRepeaterName) => Items.Weapons.WrathRepeaterName 2 LOG: 28.11.2024 10:50:26 TryAddItem(WeaponAddin) => Items.Addins.TargetExpName LOG: 28.11.2024 10:50:26 TryAddItem(WeaponAddin) => Items.Addins.SplasherName LOG: 28.11.2024 10:50:26 SAVE GAME => hahahoho id:1 guid:111733b1-74ef-42d3-bab5-6716f7b132c4 WARNING: 28.11.2024 10:50:26 Language Text not found! (Path: Töte ) LOG: 28.11.2024 10:50:26 <color=silver>[RichPresenceManager] ChangeActivity to PrideArea .. LOG: 28.11.2024 10:50:27 CurrentRoom ReverbTheme isStoneRoom LOG: 28.11.2024 10:50:27 syop - Bet quest found: HugeBetClearAllRooms. Completed: False WARNING: 28.11.2024 10:50:27 GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build. WARNING: 28.11.2024 10:50:27 GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build. LOG: 28.11.2024 10:50:50 WindowManager.LoadMenu => EscapeMenu LOG: 28.11.2024 10:50:50 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 28.11.2024 10:50:50 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 28.11.2024 10:50:50 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 28.11.2024 10:50:50 Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu) LOG: 28.11.2024 10:50:51 WindowManager.UnloadMenu => EscapeMenu LOG: 28.11.2024 10:50:51 Menu.UnloadMenuPanel => ESC_Main WARNING: 28.11.2024 10:50:51 Language Text not found! (Path: Töte ) LOG: 28.11.2024 10:50:51 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 28.11.2024 10:50:51 <color=silver>[RichPresenceManager] ChangeActivity to PrideArea .. LOG: 28.11.2024 10:50:55 WindowManager.LoadMenu => EscapeMenu LOG: 28.11.2024 10:50:55 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 28.11.2024 10:50:55 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 28.11.2024 10:50:55 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 28.11.2024 10:50:55 Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu) LOG: 28.11.2024 10:50:58 WindowManager.UnloadMenu => EscapeMenu LOG: 28.11.2024 10:50:58 Menu.UnloadMenuPanel => ESC_Main WARNING: 28.11.2024 10:50:58 Language Text not found! (Path: Töte ) LOG: 28.11.2024 10:50:58 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 28.11.2024 10:50:58 <color=silver>[RichPresenceManager] ChangeActivity to PrideArea .. LOG: 28.11.2024 10:50:59 CurrentRoom ReverbTheme isStoneRoom WARNING: 28.11.2024 10:50:59 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. LOG: 28.11.2024 10:51:00 CurrentRoom ReverbTheme isStoneRoom LOG: 28.11.2024 10:51:00 TrySpawnEnemy PRIDE_CastorHealer delay 1,75 LOG: 28.11.2024 10:51:00 TrySpawnEnemy PRIDE_CastorCleric delay 1,75 LOG: 28.11.2024 10:51:00 TrySpawnEnemy PRIDE_Castor delay 1,75 LOG: 28.11.2024 10:51:00 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 WARNING: 28.11.2024 10:51:00 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot_Range in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 28.11.2024 10:51:00 TrySpawnEnemy PRIDE_Drone delay 1,75 WARNING: 28.11.2024 10:51:00 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Drone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 28.11.2024 10:51:00 TrySpawnEnemy PRIDE_Gambot delay 1,75 WARNING: 28.11.2024 10:51:00 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 28.11.2024 10:51:02 Kill enemy Instant -> MitronEmpire_Castor_Healer(Clone) LOG: 28.11.2024 10:51:02 Kill enemy Instant -> MitronEmpire_Castor_Buffer(Clone) LOG: 28.11.2024 10:51:02 Kill enemy Instant -> MitronEmpire_Castor(Clone) LOG: 28.11.2024 10:51:02 Kill enemy Instant -> MitronEmpire_Gambot_Range(Clone) LOG: 28.11.2024 10:51:02 Kill enemy Instant -> MitronEmpire_Drone(Clone) LOG: 28.11.2024 10:51:02 Kill enemy Instant -> MitronEmpire_Gambot(Clone) WARNING: 28.11.2024 10:51:02 Combine mesh instance 0 is null. WARNING: 28.11.2024 10:51:02 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh WARNING: 28.11.2024 10:51:02 Combine mesh instance 0 is null. WARNING: 28.11.2024 10:51:02 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot(Clone)' is not on a navmesh WARNING: 28.11.2024 10:51:02 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. LOG: 28.11.2024 10:51:04 CurrentRoom ReverbTheme isStoneRoom LOG: 28.11.2024 10:51:04 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 LOG: 28.11.2024 10:51:04 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 LOG: 28.11.2024 10:51:04 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 LOG: 28.11.2024 10:51:04 TrySpawnEnemy PRIDE_Sp00derBomber delay 1,75 WARNING: 28.11.2024 10:51:04 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Sp00derBomber in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 28.11.2024 10:51:06 Kill enemy Instant -> MitronEmpire_Gambot_Range(Clone) WARNING: 28.11.2024 10:51:06 Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy MitronEmpire_Gambot_Range(Clone) is not the same! LOG: 28.11.2024 10:51:06 Kill enemy Instant -> MitronEmpire_Gambot_Range(Clone) WARNING: 28.11.2024 10:51:06 Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy MitronEmpire_Gambot_Range(Clone) is not the same! LOG: 28.11.2024 10:51:06 Kill enemy Instant -> MitronEmpire_Gambot_Range(Clone) LOG: 28.11.2024 10:51:06 Kill enemy Instant -> MitronEmpire_Sp00derBomber(Clone) WARNING: 28.11.2024 10:51:06 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh WARNING: 28.11.2024 10:51:06 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh WARNING: 28.11.2024 10:51:06 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh WARNING: 28.11.2024 10:51:06 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. WARNING: 28.11.2024 10:51:08 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Castor_Buffer(Clone)' is not on a navmesh LOG: 28.11.2024 10:51:08 CurrentRoom ReverbTheme isStoneRoom LOG: 28.11.2024 10:51:08 TrySpawnEnemy PRIDE_Bastion delay 1,75 LOG: 28.11.2024 10:51:08 TrySpawnEnemy PRIDE_Castor delay 1,75 LOG: 28.11.2024 10:51:08 TrySpawnEnemy PRIDE_Gambot delay 1,75 LOG: 28.11.2024 10:51:08 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 WARNING: 28.11.2024 10:51:08 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot_Range in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 28.11.2024 10:51:08 TrySpawnEnemy PRIDE_Bastion delay 1,75 WARNING: 28.11.2024 10:51:08 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Bastion in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 28.11.2024 10:51:08 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 28.11.2024 10:51:10 Kill enemy Instant -> MitronEmpire_Gambot_Range(Clone) WARNING: 28.11.2024 10:51:10 Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy MitronEmpire_Gambot_Range(Clone) is not the same! LOG: 28.11.2024 10:51:10 Kill enemy Instant -> MitronEmpire_Bastion(Clone) LOG: 28.11.2024 10:51:10 Kill enemy Instant -> MitronEmpire_Bastion(Clone) WARNING: 28.11.2024 10:51:10 Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy MitronEmpire_Bastion(Clone) is not the same! LOG: 28.11.2024 10:51:10 Kill enemy Instant -> MitronEmpire_Castor(Clone) LOG: 28.11.2024 10:51:10 Kill enemy Instant -> MitronEmpire_Gambot(Clone) WARNING: 28.11.2024 10:51:10 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh WARNING: 28.11.2024 10:51:11 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot(Clone)' is not on a navmesh LOG: 28.11.2024 10:51:11 TrySpawnEnemy PRIDE_Leonide delay 1,75 LOG: 28.11.2024 10:51:11 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 LOG: 28.11.2024 10:51:11 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 LOG: 28.11.2024 10:51:11 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 LOG: 28.11.2024 10:51:11 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 LOG: 28.11.2024 10:51:13 Kill enemy Instant -> MitronEmpire_Gambot_Range(Clone) LOG: 28.11.2024 10:51:13 Kill enemy Instant -> MitronEmpire_Gambot_Range(Clone) LOG: 28.11.2024 10:51:13 Kill enemy Instant -> MitronEmpire_Gambot_Range(Clone) LOG: 28.11.2024 10:51:13 Kill enemy Instant -> MitronEmpire_Gambot_Range(Clone) LOG: 28.11.2024 10:51:13 Kill enemy Instant -> MitronEmpire_Leonide(Clone) WARNING: 28.11.2024 10:51:13 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh WARNING: 28.11.2024 10:51:13 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh WARNING: 28.11.2024 10:51:13 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh WARNING: 28.11.2024 10:51:13 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh WARNING: 28.11.2024 10:51:13 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. LOG: 28.11.2024 10:51:15 CurrentRoom ReverbTheme isStoneRoom LOG: 28.11.2024 10:51:15 TrySpawnEnemy PRIDE_Castor delay 1,75 LOG: 28.11.2024 10:51:15 TrySpawnEnemy PRIDE_CastorCleric delay 1,75 LOG: 28.11.2024 10:51:15 TrySpawnEnemy PRIDE_Leonide delay 1,75 WARNING: 28.11.2024 10:51:15 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Leonide in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 28.11.2024 10:51:15 TrySpawnEnemy PRIDE_Nincodemus delay 1,75 WARNING: 28.11.2024 10:51:15 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Nincodemus in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 28.11.2024 10:51:15 SetAnimationParameter Failed! StartAttackTellAnimation is not in Animator of MitronEmpire_Bastion(Clone)! WARNING: 28.11.2024 10:51:15 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh WARNING: 28.11.2024 10:51:15 SetAnimationParameter Failed! StartAttackTellAnimation is not in Animator of MitronEmpire_Bastion(Clone)! WARNING: 28.11.2024 10:51:15 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh LOG: 28.11.2024 10:51:17 Kill enemy Instant -> MitronEmpire_Castor(Clone) LOG: 28.11.2024 10:51:17 Kill enemy Instant -> MitronEmpire_Leonide(Clone) LOG: 28.11.2024 10:51:17 Kill enemy Instant -> MitronEmpire_Castor_Buffer(Clone) LOG: 28.11.2024 10:51:17 Kill enemy Instant -> MitronEmpire_Nincodemus(Clone) WARNING: 28.11.2024 10:51:17 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. LOG: 28.11.2024 10:51:18 LavaDestructible.onBarrelDestroyed(Pride_Oil_Destructible) => LavaDestr: Pride_Destructible_OilBarrel LOG: 28.11.2024 10:51:18 DestroyDestructibleInScene() => Pride_Oil_Destructible WARNING: 28.11.2024 10:51:19 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! LOG: 28.11.2024 10:51:20 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 28.11.2024 10:51:20 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 28.11.2024 10:51:20 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 28.11.2024 10:51:20 Menu.UnloadMenuPanel => DefaultPanel WARNING: 28.11.2024 10:51:21 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Castor_Buffer(Clone)' is not on a navmesh WARNING: 28.11.2024 10:51:21 SetAnimationParameter Failed! IsMovingSpecial is not in Animator of MitronEmpire_Nincodemus(Clone)! WARNING: 28.11.2024 10:51:21 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Nincodemus(Clone)' is not on a navmesh LOG: 28.11.2024 10:51:24 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 28.11.2024 10:51:24 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 28.11.2024 10:51:25 Menu.UnloadMenuPanel => Info LOG: 28.11.2024 10:51:31 CurrentRoom ReverbTheme isStoneRoom LOG: 28.11.2024 10:51:34 CurrentRoom ReverbTheme isStoneRoom LOG: 28.11.2024 10:51:36 CurrentRoom ReverbTheme isStoneRoom WARNING: 28.11.2024 10:51:37 Language Text not found! (Path: Töte ) WARNING: 28.11.2024 10:51:37 Language Text not found! (Path: Töte ) LOG: 28.11.2024 10:51:37 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 28.11.2024 10:51:37 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 28.11.2024 10:51:38 Menu.UnloadMenuPanel => DefaultPanel LOG: 28.11.2024 10:51:38 CurrentRoom ReverbTheme isStoneRoom LOG: 28.11.2024 10:51:39 CurrentRoom ReverbTheme isStoneRoom LOG: 28.11.2024 10:51:40 CurrentRoom ReverbTheme isStoneRoom LOG: 28.11.2024 10:51:40 TrySpawnEnemy PRIDE_Castor delay 1,75 LOG: 28.11.2024 10:51:40 TrySpawnEnemy PRIDE_CastorCleric delay 1,75 LOG: 28.11.2024 10:51:40 TrySpawnEnemy PRIDE_Gambot delay 1,75 WARNING: 28.11.2024 10:51:40 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 28.11.2024 10:51:41 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 28.11.2024 10:51:41 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 28.11.2024 10:51:42 Menu.UnloadMenuPanel => Info LOG: 28.11.2024 10:51:42 Kill enemy Instant -> MitronEmpire_Castor(Clone) LOG: 28.11.2024 10:51:42 Kill enemy Instant -> MitronEmpire_Castor_Buffer(Clone) LOG: 28.11.2024 10:51:42 Kill enemy Instant -> MitronEmpire_Gambot(Clone) WARNING: 28.11.2024 10:51:43 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot(Clone)' is not on a navmesh LOG: 28.11.2024 10:51:43 TrySpawnEnemy PRIDE_CastorCleric delay 1,75 LOG: 28.11.2024 10:51:43 TrySpawnEnemy PRIDE_CastorHealer delay 1,75 LOG: 28.11.2024 10:51:43 TrySpawnEnemy PRIDE_Castor delay 1,75 LOG: 28.11.2024 10:51:45 Kill enemy Instant -> MitronEmpire_Castor_Buffer(Clone) LOG: 28.11.2024 10:51:45 Kill enemy Instant -> MitronEmpire_Castor_Healer(Clone) LOG: 28.11.2024 10:51:45 Kill enemy Instant -> MitronEmpire_Castor(Clone) WARNING: 28.11.2024 10:51:45 Combine mesh instance 0 is null. WARNING: 28.11.2024 10:51:45 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. LOG: 28.11.2024 10:51:47 CurrentRoom ReverbTheme isStoneRoom WARNING: 28.11.2024 10:51:47 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. WARNING: 28.11.2024 10:51:47 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Castor_Buffer(Clone)' is not on a navmesh WARNING: 28.11.2024 10:51:49 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Castor_Buffer(Clone)' is not on a navmesh LOG: 28.11.2024 10:51:50 CurrentRoom ReverbTheme isStoneRoom LOG: 28.11.2024 10:51:52 CurrentRoom ReverbTheme isStoneRoom LOG: 28.11.2024 10:51:56 CurrentRoom ReverbTheme isStoneRoom WARNING: 28.11.2024 10:51:56 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 28.11.2024 10:51:56 Language Text not found! (Path: Töte ) LOG: 28.11.2024 10:51:57 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 28.11.2024 10:51:57 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 28.11.2024 10:51:57 Menu.UnloadMenuPanel => DefaultPanel WARNING: 28.11.2024 10:51:57 <meshForOnDestroyVFX> for <NPC shopkeeper little robot> == null! No VFX-Effect can be played on destroy. LOG: 28.11.2024 10:51:57 CurrentRoom ReverbTheme isStoneRoom WARNING: 28.11.2024 10:51:57 GoToSplashScreenPanel() 'InGame_Vendor' failed. Splashscreens are disabled in the Build. WARNING: 28.11.2024 10:51:57 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. WARNING: 28.11.2024 10:51:57 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 28.11.2024 10:52:00 CurrentRoom ReverbTheme isStoneRoom LOG: 28.11.2024 10:52:01 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 28.11.2024 10:52:01 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) WARNING: 28.11.2024 10:52:01 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 28.11.2024 10:52:01 Menu.UnloadMenuPanel => Info LOG: 28.11.2024 10:52:03 CurrentRoom ReverbTheme isStoneRoom LOG: 28.11.2024 10:52:03 TrySpawnEnemy PRIDE_CastorCleric delay 1,75 LOG: 28.11.2024 10:52:03 TrySpawnEnemy PRIDE_Castor delay 1,75 LOG: 28.11.2024 10:52:03 TrySpawnEnemy PRIDE_CastorCleric delay 1,75 WARNING: 28.11.2024 10:52:03 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_CastorCleric in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 28.11.2024 10:52:03 TrySpawnEnemy PRIDE_Sp00derBomber delay 1,75 WARNING: 28.11.2024 10:52:03 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Sp00derBomber in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 28.11.2024 10:52:03 TrySpawnEnemy PRIDE_Gambot delay 1,75 WARNING: 28.11.2024 10:52:03 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 28.11.2024 10:52:05 Kill enemy Instant -> MitronEmpire_Castor_Buffer(Clone) LOG: 28.11.2024 10:52:05 Kill enemy Instant -> MitronEmpire_Castor_Buffer(Clone) LOG: 28.11.2024 10:52:05 Kill enemy Instant -> MitronEmpire_Castor(Clone) LOG: 28.11.2024 10:52:05 Kill enemy Instant -> MitronEmpire_Sp00derBomber(Clone) LOG: 28.11.2024 10:52:05 Kill enemy Instant -> MitronEmpire_Gambot(Clone) LOG: 28.11.2024 10:52:05 the Entity_MechBase of Trap_ProjectileMaschine_Collider (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings WARNING: 28.11.2024 10:52:06 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot(Clone)' is not on a navmesh LOG: 28.11.2024 10:52:06 TrySpawnEnemy PRIDE_CastorHealer delay 1,75 LOG: 28.11.2024 10:52:06 TrySpawnEnemy PRIDE_Leonide delay 1,75 LOG: 28.11.2024 10:52:06 TrySpawnEnemy PRIDE_Sp00derBomber delay 1,75 LOG: 28.11.2024 10:52:08 Kill enemy Instant -> MitronEmpire_Castor_Healer(Clone) LOG: 28.11.2024 10:52:08 Kill enemy Instant -> MitronEmpire_Leonide(Clone) WARNING: 28.11.2024 10:52:08 Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy MitronEmpire_Leonide(Clone) is not the same! LOG: 28.11.2024 10:52:08 Kill enemy Instant -> MitronEmpire_Sp00derBomber(Clone) WARNING: 28.11.2024 10:52:08 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. WARNING: 28.11.2024 10:52:10 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Castor_Buffer(Clone)' is not on a navmesh WARNING: 28.11.2024 10:52:10 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Castor_Buffer(Clone)' is not on a navmesh WARNING: 28.11.2024 10:52:10 SetAnimationParameter Failed! StartAttackTellAnimation is not in Animator of MitronEmpire_Sp00derBomber(Clone)! WARNING: 28.11.2024 10:52:10 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Sp00derBomber(Clone)' is not on a navmesh LOG: 28.11.2024 10:52:10 CurrentRoom ReverbTheme isStoneRoom WARNING: 28.11.2024 10:52:10 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 28.11.2024 10:52:14 CurrentRoom ReverbTheme isStoneRoom WARNING: 28.11.2024 10:52:14 GoToSplashScreenPanel() 'InGame_Vendor' failed. Splashscreens are disabled in the Build. WARNING: 28.11.2024 10:52:14 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 28.11.2024 10:52:16 CurrentRoom ReverbTheme isStoneRoom LOG: 28.11.2024 10:52:19 CurrentRoom ReverbTheme isStoneRoom LOG: 28.11.2024 10:52:20 CurrentRoom ReverbTheme isStoneRoom LOG: 28.11.2024 10:52:21 CurrentRoom ReverbTheme isStoneRoom LOG: 28.11.2024 10:52:24 CurrentRoom ReverbTheme isStoneRoom LOG: 28.11.2024 10:52:26 CurrentRoom ReverbTheme isStoneRoom LOG: 28.11.2024 10:52:28 WindowManager.LoadMenu => EscapeMenu LOG: 28.11.2024 10:52:28 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 28.11.2024 10:52:28 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 28.11.2024 10:52:28 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 28.11.2024 10:52:28 Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu) LOG: 28.11.2024 10:52:36 WindowManager.UnloadMenu => EscapeMenu LOG: 28.11.2024 10:52:36 Menu.UnloadMenuPanel => ESC_Main WARNING: 28.11.2024 10:52:36 Language Text not found! (Path: Töte ) LOG: 28.11.2024 10:52:36 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 28.11.2024 10:52:36 <color=silver>[RichPresenceManager] ChangeActivity to PrideArea .. LOG: 28.11.2024 10:52:52 CurrentRoom ReverbTheme isStoneRoom WARNING: 28.11.2024 10:52:52 GoToSplashScreenPanel() 'InGame_BossDialog' failed. Splashscreens are disabled in the Build. LOG: 28.11.2024 10:52:52 TrySpawnEnemy PRIDE_Mitron_Phase1 delay 1,75 WARNING: 28.11.2024 10:52:52 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. WARNING: 28.11.2024 10:52:52 Failed to create agent because it is not close enough to the NavMesh ERROR: 28.11.2024 10:52:55 Coroutine couldn't be started because the the game object '2Points' is inactive! StickyStoneStudio.MOODS.DashPointUI:ReloadPoint(Single, Int32) StickyStoneStudio.MOODS.PlayerDashController:ReloadingIntervalRecursive() DG.Tweening.Tween:OnTweenCallback(TweenCallback, Tween) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Update(Tween, Single, Single, Boolean) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() ERROR: 28.11.2024 10:52:56 Coroutine couldn't be started because the the game object '2Points' is inactive! StickyStoneStudio.MOODS.DashPointUI:ReloadPoint(Single, Int32) StickyStoneStudio.MOODS.PlayerDashController:ReloadingIntervalRecursive() DG.Tweening.Tween:OnTweenCallback(TweenCallback, Tween) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Update(Tween, Single, Single, Boolean) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() LOG: 28.11.2024 10:53:15 DialogController.OnFocusedDialogAnswer() AnswerID: 1 LOG: 28.11.2024 10:53:15 ApplyBossMoodColorStyle => bossDialogMood: Anger bossDialogMoodWasAnsweredByPlayers: Pride LOG: 28.11.2024 10:53:17 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 28.11.2024 10:53:19 WindowManager.LoadMenu => EscapeMenu LOG: 28.11.2024 10:53:19 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 28.11.2024 10:53:19 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 28.11.2024 10:53:19 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 28.11.2024 10:53:19 Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu) LOG: 28.11.2024 10:53:21 WindowManager.UnloadMenu => EscapeMenu LOG: 28.11.2024 10:53:21 Menu.UnloadMenuPanel => ESC_Main WARNING: 28.11.2024 10:53:21 Language Text not found! (Path: Töte ) LOG: 28.11.2024 10:53:21 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 28.11.2024 10:53:21 <color=silver>[RichPresenceManager] ChangeActivity to PrideArea .. LOG: 28.11.2024 10:53:25 WindowManager.LoadMenu => EscapeMenu LOG: 28.11.2024 10:53:25 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 28.11.2024 10:53:25 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 28.11.2024 10:53:25 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 28.11.2024 10:53:25 Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu) LOG: 28.11.2024 10:53:27 WindowManager.UnloadMenu => EscapeMenu LOG: 28.11.2024 10:53:27 Menu.UnloadMenuPanel => ESC_Main WARNING: 28.11.2024 10:53:27 Language Text not found! (Path: Töte ) LOG: 28.11.2024 10:53:27 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 28.11.2024 10:53:27 <color=silver>[RichPresenceManager] ChangeActivity to PrideArea .. LOG: 28.11.2024 10:53:33 WindowManager.LoadMenu => EscapeMenu LOG: 28.11.2024 10:53:34 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 28.11.2024 10:53:34 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 28.11.2024 10:53:34 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 28.11.2024 10:53:34 Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu) LOG: 28.11.2024 10:54:26 WindowManager.UnloadMenu => EscapeMenu LOG: 28.11.2024 10:54:26 Menu.UnloadMenuPanel => ESC_Main WARNING: 28.11.2024 10:54:26 Language Text not found! (Path: Töte ) LOG: 28.11.2024 10:54:26 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 28.11.2024 10:54:26 <color=silver>[RichPresenceManager] ChangeActivity to PrideArea .. | ||||
| Build Date | |||||
| Date Modified | Username | Field | Change |
|---|---|---|---|
| 2024-11-28 14:28 | jhuels | New Issue | |
| 2024-11-28 14:28 | jhuels | File Added: image.png | |
| 2024-11-28 14:28 | jhuels | File Added: MOODS_ 0.5.15.5721Log_28_11_2024_09_42_58.txt | |
| 2024-11-28 14:48 | jhuels | Status | new => acknowledged |
| 2024-12-03 09:17 | jhuels | Description Updated | |
| 2024-12-04 09:55 | jhuels | Assigned To | => jhuels |
| 2024-12-04 09:55 | jhuels | Status | acknowledged => assigned |
| 2024-12-04 10:05 | jhuels | Status | assigned => feedback |
| 2024-12-04 10:05 | jhuels | Note Added: 0000006 | |
| 2024-12-04 10:06 | jhuels | Note Added: 0000007 | |
| 2024-12-13 10:08 | jhuels | Status | feedback => closed |
| 2024-12-13 10:08 | jhuels | Resolution | open => unable to reproduce |