View Issue Details

IDProjectCategoryView StatusLast Update
0000014M.O.O.D.S.Functionality (Funktionalität)public2024-12-13 10:08
Reporterjhuels Assigned Tojhuels  
PriorityhighSeveritymajorReproducibilityhave not tried
Status closedResolutionunable to reproduce 
Summary0000014: Mitron has become angry and the dialogue has crashed
Description

I just selected a response option with Mitron, which made him angry, and his dialogue almost instantly closed. Now there's still a "skip" option at the bottom.

TagsNo tags attached.
Attach Tags
Attached Files
image.png (3,785,602 bytes)
MOODS_ 0.5.15.5721Log_28_11_2024_09_42_58.txt (44,978 bytes)   
LOG: 28.11.2024 10:42:58 
ChangeResolution(1920 x 1080 @ -1Hz) Screen.width: 1920, Screen.hieght: 1080

LOG: 28.11.2024 10:42:58 
ChangeFullscreenMode(FullScreenWindow) Screen.fullScreenMode: FullScreenWindow

WARNING: 28.11.2024 10:42:58 
GetLocalizedText(languageKey: System.Language.English) Failed! currentLanguagePackage is null and was not inited!

WARNING: 28.11.2024 10:42:58 
GetLocalizedText(languageKey: System.Language.German) Failed! currentLanguagePackage is null and was not inited!

WARNING: 28.11.2024 10:42:58 
GetLocalizedText(languageKey: System.NativeGerman) Failed! currentLanguagePackage is null and was not inited!

WARNING: 28.11.2024 10:42:58 
GetLocalizedText(languageKey: System.Language.Chinese(Simplified)) Failed! currentLanguagePackage is null and was not inited!

WARNING: 28.11.2024 10:42:58 
GetLocalizedText(languageKey: System.NativeChinese(Simplified)) Failed! currentLanguagePackage is null and was not inited!

WARNING: 28.11.2024 10:42:58 
GetLocalizedText(languageKey: System.Language.Russian) Failed! currentLanguagePackage is null and was not inited!

WARNING: 28.11.2024 10:42:58 
GetLocalizedText(languageKey: System.NativeRussian) Failed! currentLanguagePackage is null and was not inited!

WARNING: 28.11.2024 10:42:58 
GetLocalizedText(languageKey: System.Language.Japanese) Failed! currentLanguagePackage is null and was not inited!

WARNING: 28.11.2024 10:42:58 
GetLocalizedText(languageKey: System.NativeJapanese) Failed! currentLanguagePackage is null and was not inited!

WARNING: 28.11.2024 10:42:58 
GetLocalizedText(languageKey: System.Language.Chinese(Traditional)) Failed! currentLanguagePackage is null and was not inited!

WARNING: 28.11.2024 10:42:58 
GetLocalizedText(languageKey: System.NativeChinese(Traditional)) Failed! currentLanguagePackage is null and was not inited!

WARNING: 28.11.2024 10:42:58 
GetLocalizedText(languageKey: System.Language.Korean) Failed! currentLanguagePackage is null and was not inited!

WARNING: 28.11.2024 10:42:58 
GetLocalizedText(languageKey: System.NativeKorean) Failed! currentLanguagePackage is null and was not inited!

LOG: 28.11.2024 10:42:58 
Try to ChangeLanguage() from ENGLISH to GERMAN

WARNING: 28.11.2024 10:42:59 
DontDestroyOnLoad only works for root GameObjects or components on root GameObjects.

LOG: 28.11.2024 10:42:59 
RealLifeSessionsManager.DetermineCurrentSession() => The event 'Christmas' is triggered!

LOG: 28.11.2024 10:42:59 
NEW GAMESEED: '7K7N-78N9' resetSeededCalls: True

WARNING: 28.11.2024 10:42:59 
GetIsBossEnemy (0# incorrect_settings_in_enemyprefab) is not in EnemyDatabase List! 

WARNING: 28.11.2024 10:42:59 
MechionaryManager.AddMechionaryGUIDEntry( ME_ENEMY_ANGER_Stationary_Turret_Wut_1e53e27cda94) was already added to list! check code ...

WARNING: 28.11.2024 10:42:59 
MechionaryManager.AddMechionaryGUIDEntry( ME_ENEMY_ANGER_Stationary_Sniper_Wut_1e53e27cda94) was already added to list! check code ...

ERROR: 28.11.2024 10:42:59 
SaveGame Profile Loading Error (SerializationException): Failed to get 'Christmas_LastOpenedTime' from GameProfile! Set it as '01.01.0001 00:00:00'. 
Member 'Christmas_LastOpenedTime' was not found.
  at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.GameProfile..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 
  at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0  
UnityEngine.Debug:LogError(Object)
StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String)
StickyStoneStudio.MOODS.GameProfile:.ctor(SerializationInfo, StreamingContext)
System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream)
StickyStoneStudio.MOODS.SaveManager:CollectSaveGames()
StickyStoneStudio.MOODS.SaveManager:InitializeBehavior()
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize()
StickyStoneStudio.MOODS.GameManager:InitializeBehavior()
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize()


ERROR: 28.11.2024 10:42:59 
SaveGame Profile Loading Error (SerializationException): Failed to get 'Christmas_LastOpenedTime' from GameProfile! Set it as '01.01.0001 00:00:00'. 
Member 'Christmas_LastOpenedTime' was not found.
  at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.GameProfile..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 
  at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0  
UnityEngine.Debug:LogError(Object)
StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String)
StickyStoneStudio.MOODS.GameProfile:.ctor(SerializationInfo, StreamingContext)
System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream)
StickyStoneStudio.MOODS.SaveManager:CollectSaveGames()
StickyStoneStudio.MOODS.SaveManager:InitializeBehavior()
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize()
StickyStoneStudio.MOODS.GameManager:InitializeBehavior()
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize()


LOG: 28.11.2024 10:42:59 
<color=silver>MOODS Action-Roguelite by StickyStoneStudio GmbH | V.: 0.5.15.5721 | Mode: ReleaseAdmin
BUILD PLAYABLE with no restrictions

LOG: 28.11.2024 10:42:59 
WindowManager.LoadMenu => MainMenu

WARNING: 28.11.2024 10:42:59 
RealLifeSessionController Prefab () or parent () is null, cannot load game object.

LOG: 28.11.2024 10:43:00 
<color=silver>[RichPresenceManager] ChangeActivity to GeneralActivity ..

WARNING: 28.11.2024 10:43:00 
DontDestroyOnLoad only works for root GameObjects or components on root GameObjects.

WARNING: 28.11.2024 10:43:01 
Direct audio output mode not yet supported for this VideoPlayer backend. Use the AudioSource output mode instead.

LOG: 28.11.2024 10:43:01 
Menu.GoToPanel() 'MM_Default' transitionFade?: 'True' currentpanel was null.

LOG: 28.11.2024 10:43:01 
Menu.LoadMenuPanel => MM_Default (MenuID: MainMenu)

LOG: 28.11.2024 10:43:01 
<color=silver>[RichPresenceManager] ChangeActivity to GeneralActivity ..

LOG: 28.11.2024 10:43:01 
Menu.GoToPanel() 'MM_Default' transitionFade?: 'True' currentpanel is: 'MM_Default'

LOG: 28.11.2024 10:43:01 
<color=silver>[RichPresenceManager] ChangeActivity to GeneralActivity ..

LOG: 28.11.2024 10:49:23 
Menu.LoadMenuPanel => MM_ChoosePlayerClass (MenuID: MainMenu)

WARNING: 28.11.2024 10:49:23 
This TMPro text object does not have a cursor. If you want full edit functionality add a OSK_Cursor prefab as a child

LOG: 28.11.2024 10:49:24 
Menu.GoToPanel() 'MM_ChoosePlayerClass' transitionFade?: 'True' currentpanel is: 'MM_Default'

WARNING: 28.11.2024 10:49:24 
Menu.LoadMenuPanel MM_ChoosePlayerClass failed. It was Loaded before and is present in the scene! (MenuID: MainMenu)

WARNING: 28.11.2024 10:49:24 
GetMappedKeyName(Use): Couldnt get ActionElementMap!

WARNING: 28.11.2024 10:49:24 
GetMappedKeyName(Use): Couldnt get ActionElementMap!

WARNING: 28.11.2024 10:49:24 
GetMappedKeyName(TabRight): Couldnt get ActionElementMap!

WARNING: 28.11.2024 10:49:24 
GetMappedKeyName(TabRight): Couldnt get ActionElementMap!

WARNING: 28.11.2024 10:49:24 
GetMappedKeyName(TabLeft): Couldnt get ActionElementMap!

WARNING: 28.11.2024 10:49:24 
GetMappedKeyName(TabLeft): Couldnt get ActionElementMap!

LOG: 28.11.2024 10:49:24 
Menu.UnloadMenuPanel => MM_Default

LOG: 28.11.2024 10:49:26 
is Loading Quests

WARNING: 28.11.2024 10:49:26 
MechionaryManager.GetEnemyNameFromEntry(enemyTyp: incorrect_settings_in_enemyprefab) could not be found. Mechionary Entry is missing!

WARNING: 28.11.2024 10:49:26 
GetIsBossEnemy (0# incorrect_settings_in_enemyprefab) is not in EnemyDatabase List! 

LOG: 28.11.2024 10:49:26 
loaded mechionary progress for savegame:hahahoho

LOG: 28.11.2024 10:49:30 
Continue Game Confirmed! Loading Game Session => Guid: 42d62872e194 Seed: K2LX-?KO0 SeededCalls: 548 SeededCallsLastDungeon: 189

LOG: 28.11.2024 10:49:30 
is Loading Quests

WARNING: 28.11.2024 10:49:30 
MechionaryManager.GetEnemyNameFromEntry(enemyTyp: incorrect_settings_in_enemyprefab) could not be found. Mechionary Entry is missing!

WARNING: 28.11.2024 10:49:30 
GetIsBossEnemy (0# incorrect_settings_in_enemyprefab) is not in EnemyDatabase List! 

LOG: 28.11.2024 10:49:31 
LoadingMenu.SetCurrentLoadingScreen() => Base

LOG: 28.11.2024 10:49:31 
WindowManager.LoadMenu => InGameMenu

LOG: 28.11.2024 10:49:31 
WindowManager.UnloadMenu => MainMenu

LOG: 28.11.2024 10:49:31 
Menu.UnloadMenuPanel => MM_ChoosePlayerClass

LOG: 28.11.2024 10:49:31 
is Loading Quests

WARNING: 28.11.2024 10:49:31 
MechionaryManager.GetEnemyNameFromEntry(enemyTyp: incorrect_settings_in_enemyprefab) could not be found. Mechionary Entry is missing!

WARNING: 28.11.2024 10:49:31 
GetIsBossEnemy (0# incorrect_settings_in_enemyprefab) is not in EnemyDatabase List! 

LOG: 28.11.2024 10:49:31 
loaded mechionary progress for savegame:hahahoho

WARNING: 28.11.2024 10:49:32 
MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of Mech_Player(Clone) ! Consider Add it in the Prefab. Searching for Reference now ...

LOG: 28.11.2024 10:49:32 
NEW GAMESEED: 'K2LX-?KO0' resetSeededCalls: True

LOG: 28.11.2024 10:49:32 
MapController: Change CurrentTheme from 'HomeBase' to 'Stolz'

LOG: 28.11.2024 10:49:32 
SetCurrentMapSelectorChoice => DungeonDepth: 5 NextDungeonDepth: 5 PersistentDungeonDepth: 5 CurrentTheme: Stolz

LOG: 28.11.2024 10:49:32 
LoadingMenu.SetCurrentLoadingScreen() => ME_Level3

LOG: 28.11.2024 10:49:32 
Generate Level Started! Level: Level_C theme: Stolz GameSeed: K2LX-?KO0 SeedCalls: 359

LOG: 28.11.2024 10:49:35 
1Active Syopquest found: HugeBetClearAllRooms

LOG: 28.11.2024 10:49:35 
Active Syopquest found: HugeBetClearAllRooms

ERROR: 28.11.2024 10:50:05 
ERROR Code [2] Generate Boos Rooms => ERROR: Cant place any Boss-Room on Seed 'StickyStoneStudio' with 8 Rooms !
 
UnityEngine.Debug:LogError(Object)
StickyStoneStudio.MOODS.MapController:LogMapError(StickyError)
StickyStoneStudio.MOODS.MapController:OnMapError(StickyError, Boolean, Boolean)
StickyStoneStudio.MOODS.<GenerateLevel_SetBossRoom>d__201:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)


LOG: 28.11.2024 10:50:05 
NEW GAMESEED: 'VGVT-MMJ8' resetSeededCalls: False

LOG: 28.11.2024 10:50:05 
Generate Level Started! Level: Level_C theme: Stolz GameSeed: VGVT-MMJ8 SeedCalls: 570

LOG: 28.11.2024 10:50:08 
Active Syopquest found: HugeBetClearAllRooms

LOG: 28.11.2024 10:50:08 
Active Syopquest found: HugeBetClearAllRooms

LOG: 28.11.2024 10:50:14 
(TryInstantiateRandomRoom) currentList count is 0! RoomTheme: Stolz, RoomLevel: Level_C, RoomTyp: Typ_A

LOG: 28.11.2024 10:50:23 
MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False

LOG: 28.11.2024 10:50:26 
TreasureGoblin was spawned in Room: ROOM(4# Typ_D)_SleepingHall_Degrees0

LOG: 28.11.2024 10:50:26 
Generate Level Completed! Loading time: 21,501s

LOG: 28.11.2024 10:50:26 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel was null.

LOG: 28.11.2024 10:50:26 
Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu)

LOG: 28.11.2024 10:50:26 
WindowManager.UnloadMenu => LoadingMenu

LOG: 28.11.2024 10:50:26 
CurrentRoom ReverbTheme isStoneRoom

LOG: 28.11.2024 10:50:26 
TryAddWeapon(Items.Weapons.CrossbowName) => Items.Weapons.CrossbowName 1

LOG: 28.11.2024 10:50:26 
TryAddItem(Equipment) => Equipment_Arm_Love Arm

LOG: 28.11.2024 10:50:26 
TryAddItem(Equipment) => Equipment_Torso_Love Torso

LOG: 28.11.2024 10:50:26 
TryAddItem(Equipment) => Equipment_Foot_Love Foot

LOG: 28.11.2024 10:50:26 
TryAddItem(Equipment) => Equipment_Legs_Love Legs

LOG: 28.11.2024 10:50:26 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel was null.

LOG: 28.11.2024 10:50:26 
Menu.LoadMenuPanel (DefaultPanel) is already loading! (MenuID: InGameMenu)

LOG: 28.11.2024 10:50:26 
CurrentRoom ReverbTheme isStoneRoom

LOG: 28.11.2024 10:50:26 
ItemManager.DestroyItem() =>  'WEAPON_CarbonBoltcaster(Clone)'

LOG: 28.11.2024 10:50:26 
ItemManager.DestroyItem() =>  'WEAPON_CarbonBoltcaster(Clone)'

LOG: 28.11.2024 10:50:26 
ItemManager.DestroyItem() =>  'Equipment_Torso_Love(Clone)'

LOG: 28.11.2024 10:50:26 
ItemManager.DestroyItem() =>  'Equipment_Legs_Love(Clone)'

LOG: 28.11.2024 10:50:26 
ItemManager.DestroyItem() =>  'Equipment_Foot_Love(Clone)'

LOG: 28.11.2024 10:50:26 
ItemManager.DestroyItem() =>  'Equipment_Arm_Love(Clone)'

LOG: 28.11.2024 10:50:26 
TryAddWeapon(Items.Weapons.CrossbowName) => Items.Weapons.CrossbowName 1

LOG: 28.11.2024 10:50:26 
TryAddItem(Equipment) => Equipment_Arm_Love Arm

LOG: 28.11.2024 10:50:26 
TryAddItem(Equipment) => Equipment_Torso_Love Torso

LOG: 28.11.2024 10:50:26 
TryAddItem(Equipment) => Equipment_Foot_Love Foot

LOG: 28.11.2024 10:50:26 
TryAddItem(Equipment) => Equipment_Legs_Love Legs

LOG: 28.11.2024 10:50:26 
ItemManager.DestroyItem() =>  'WEAPON_CarbonBoltcaster(Clone)'

LOG: 28.11.2024 10:50:26 
ItemManager.DestroyItem() =>  'WEAPON_CarbonBoltcaster(Clone)'

LOG: 28.11.2024 10:50:26 
TryAddWeapon(Items.Weapons.MeteorGunName) => Items.Weapons.MeteorGunName 1

LOG: 28.11.2024 10:50:26 
TryAddWeapon(Items.Weapons.WrathRepeaterName) => Items.Weapons.WrathRepeaterName 2

LOG: 28.11.2024 10:50:26 
TryAddItem(WeaponAddin) => Items.Addins.TargetExpName

LOG: 28.11.2024 10:50:26 
TryAddItem(WeaponAddin) => Items.Addins.SplasherName

LOG: 28.11.2024 10:50:26 
SAVE GAME => hahahoho id:1 guid:111733b1-74ef-42d3-bab5-6716f7b132c4

WARNING: 28.11.2024 10:50:26 
Language Text not found! (Path: Töte )

LOG: 28.11.2024 10:50:26 
<color=silver>[RichPresenceManager] ChangeActivity to PrideArea ..

LOG: 28.11.2024 10:50:27 
CurrentRoom ReverbTheme isStoneRoom

LOG: 28.11.2024 10:50:27 
syop - Bet quest found: HugeBetClearAllRooms. Completed: False

WARNING: 28.11.2024 10:50:27 
GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build.

WARNING: 28.11.2024 10:50:27 
GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build.

LOG: 28.11.2024 10:50:50 
WindowManager.LoadMenu => EscapeMenu

LOG: 28.11.2024 10:50:50 
Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null.

LOG: 28.11.2024 10:50:50 
Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu)

LOG: 28.11.2024 10:50:50 
Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null.

LOG: 28.11.2024 10:50:50 
Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu)

LOG: 28.11.2024 10:50:51 
WindowManager.UnloadMenu => EscapeMenu

LOG: 28.11.2024 10:50:51 
Menu.UnloadMenuPanel => ESC_Main

WARNING: 28.11.2024 10:50:51 
Language Text not found! (Path: Töte )

LOG: 28.11.2024 10:50:51 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel'

LOG: 28.11.2024 10:50:51 
<color=silver>[RichPresenceManager] ChangeActivity to PrideArea ..

LOG: 28.11.2024 10:50:55 
WindowManager.LoadMenu => EscapeMenu

LOG: 28.11.2024 10:50:55 
Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null.

LOG: 28.11.2024 10:50:55 
Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu)

LOG: 28.11.2024 10:50:55 
Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null.

LOG: 28.11.2024 10:50:55 
Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu)

LOG: 28.11.2024 10:50:58 
WindowManager.UnloadMenu => EscapeMenu

LOG: 28.11.2024 10:50:58 
Menu.UnloadMenuPanel => ESC_Main

WARNING: 28.11.2024 10:50:58 
Language Text not found! (Path: Töte )

LOG: 28.11.2024 10:50:58 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel'

LOG: 28.11.2024 10:50:58 
<color=silver>[RichPresenceManager] ChangeActivity to PrideArea ..

LOG: 28.11.2024 10:50:59 
CurrentRoom ReverbTheme isStoneRoom

WARNING: 28.11.2024 10:50:59 
GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build.

LOG: 28.11.2024 10:51:00 
CurrentRoom ReverbTheme isStoneRoom

LOG: 28.11.2024 10:51:00 
TrySpawnEnemy PRIDE_CastorHealer delay 1,75

LOG: 28.11.2024 10:51:00 
TrySpawnEnemy PRIDE_CastorCleric delay 1,75

LOG: 28.11.2024 10:51:00 
TrySpawnEnemy PRIDE_Castor delay 1,75

LOG: 28.11.2024 10:51:00 
TrySpawnEnemy PRIDE_Gambot_Range delay 1,75

WARNING: 28.11.2024 10:51:00 
EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot_Range in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup

LOG: 28.11.2024 10:51:00 
TrySpawnEnemy PRIDE_Drone delay 1,75

WARNING: 28.11.2024 10:51:00 
EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Drone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup

LOG: 28.11.2024 10:51:00 
TrySpawnEnemy PRIDE_Gambot delay 1,75

WARNING: 28.11.2024 10:51:00 
EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup

LOG: 28.11.2024 10:51:02 
Kill enemy Instant -> MitronEmpire_Castor_Healer(Clone)

LOG: 28.11.2024 10:51:02 
Kill enemy Instant -> MitronEmpire_Castor_Buffer(Clone)

LOG: 28.11.2024 10:51:02 
Kill enemy Instant -> MitronEmpire_Castor(Clone)

LOG: 28.11.2024 10:51:02 
Kill enemy Instant -> MitronEmpire_Gambot_Range(Clone)

LOG: 28.11.2024 10:51:02 
Kill enemy Instant -> MitronEmpire_Drone(Clone)

LOG: 28.11.2024 10:51:02 
Kill enemy Instant -> MitronEmpire_Gambot(Clone)

WARNING: 28.11.2024 10:51:02 
Combine mesh instance 0 is null.

WARNING: 28.11.2024 10:51:02 
MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh

WARNING: 28.11.2024 10:51:02 
Combine mesh instance 0 is null.

WARNING: 28.11.2024 10:51:02 
MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot(Clone)' is not on a navmesh

WARNING: 28.11.2024 10:51:02 
GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build.

LOG: 28.11.2024 10:51:04 
CurrentRoom ReverbTheme isStoneRoom

LOG: 28.11.2024 10:51:04 
TrySpawnEnemy PRIDE_Gambot_Range delay 1,75

LOG: 28.11.2024 10:51:04 
TrySpawnEnemy PRIDE_Gambot_Range delay 1,75

LOG: 28.11.2024 10:51:04 
TrySpawnEnemy PRIDE_Gambot_Range delay 1,75

LOG: 28.11.2024 10:51:04 
TrySpawnEnemy PRIDE_Sp00derBomber delay 1,75

WARNING: 28.11.2024 10:51:04 
EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Sp00derBomber in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup

LOG: 28.11.2024 10:51:06 
Kill enemy Instant -> MitronEmpire_Gambot_Range(Clone)

WARNING: 28.11.2024 10:51:06 
Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy MitronEmpire_Gambot_Range(Clone) is not the same!

LOG: 28.11.2024 10:51:06 
Kill enemy Instant -> MitronEmpire_Gambot_Range(Clone)

WARNING: 28.11.2024 10:51:06 
Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy MitronEmpire_Gambot_Range(Clone) is not the same!

LOG: 28.11.2024 10:51:06 
Kill enemy Instant -> MitronEmpire_Gambot_Range(Clone)

LOG: 28.11.2024 10:51:06 
Kill enemy Instant -> MitronEmpire_Sp00derBomber(Clone)

WARNING: 28.11.2024 10:51:06 
MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh

WARNING: 28.11.2024 10:51:06 
MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh

WARNING: 28.11.2024 10:51:06 
MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh

WARNING: 28.11.2024 10:51:06 
GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build.

WARNING: 28.11.2024 10:51:08 
MoveTowards failed. Navmesh-Agent 'MitronEmpire_Castor_Buffer(Clone)' is not on a navmesh

LOG: 28.11.2024 10:51:08 
CurrentRoom ReverbTheme isStoneRoom

LOG: 28.11.2024 10:51:08 
TrySpawnEnemy PRIDE_Bastion delay 1,75

LOG: 28.11.2024 10:51:08 
TrySpawnEnemy PRIDE_Castor delay 1,75

LOG: 28.11.2024 10:51:08 
TrySpawnEnemy PRIDE_Gambot delay 1,75

LOG: 28.11.2024 10:51:08 
TrySpawnEnemy PRIDE_Gambot_Range delay 1,75

WARNING: 28.11.2024 10:51:08 
EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot_Range in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup

LOG: 28.11.2024 10:51:08 
TrySpawnEnemy PRIDE_Bastion delay 1,75

WARNING: 28.11.2024 10:51:08 
EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Bastion in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup

WARNING: 28.11.2024 10:51:08 
MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh

LOG: 28.11.2024 10:51:10 
Kill enemy Instant -> MitronEmpire_Gambot_Range(Clone)

WARNING: 28.11.2024 10:51:10 
Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy MitronEmpire_Gambot_Range(Clone) is not the same!

LOG: 28.11.2024 10:51:10 
Kill enemy Instant -> MitronEmpire_Bastion(Clone)

LOG: 28.11.2024 10:51:10 
Kill enemy Instant -> MitronEmpire_Bastion(Clone)

WARNING: 28.11.2024 10:51:10 
Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy MitronEmpire_Bastion(Clone) is not the same!

LOG: 28.11.2024 10:51:10 
Kill enemy Instant -> MitronEmpire_Castor(Clone)

LOG: 28.11.2024 10:51:10 
Kill enemy Instant -> MitronEmpire_Gambot(Clone)

WARNING: 28.11.2024 10:51:10 
MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh

WARNING: 28.11.2024 10:51:11 
MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot(Clone)' is not on a navmesh

LOG: 28.11.2024 10:51:11 
TrySpawnEnemy PRIDE_Leonide delay 1,75

LOG: 28.11.2024 10:51:11 
TrySpawnEnemy PRIDE_Gambot_Range delay 1,75

LOG: 28.11.2024 10:51:11 
TrySpawnEnemy PRIDE_Gambot_Range delay 1,75

LOG: 28.11.2024 10:51:11 
TrySpawnEnemy PRIDE_Gambot_Range delay 1,75

LOG: 28.11.2024 10:51:11 
TrySpawnEnemy PRIDE_Gambot_Range delay 1,75

LOG: 28.11.2024 10:51:13 
Kill enemy Instant -> MitronEmpire_Gambot_Range(Clone)

LOG: 28.11.2024 10:51:13 
Kill enemy Instant -> MitronEmpire_Gambot_Range(Clone)

LOG: 28.11.2024 10:51:13 
Kill enemy Instant -> MitronEmpire_Gambot_Range(Clone)

LOG: 28.11.2024 10:51:13 
Kill enemy Instant -> MitronEmpire_Gambot_Range(Clone)

LOG: 28.11.2024 10:51:13 
Kill enemy Instant -> MitronEmpire_Leonide(Clone)

WARNING: 28.11.2024 10:51:13 
MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh

WARNING: 28.11.2024 10:51:13 
MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh

WARNING: 28.11.2024 10:51:13 
MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh

WARNING: 28.11.2024 10:51:13 
MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh

WARNING: 28.11.2024 10:51:13 
GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build.

LOG: 28.11.2024 10:51:15 
CurrentRoom ReverbTheme isStoneRoom

LOG: 28.11.2024 10:51:15 
TrySpawnEnemy PRIDE_Castor delay 1,75

LOG: 28.11.2024 10:51:15 
TrySpawnEnemy PRIDE_CastorCleric delay 1,75

LOG: 28.11.2024 10:51:15 
TrySpawnEnemy PRIDE_Leonide delay 1,75

WARNING: 28.11.2024 10:51:15 
EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Leonide in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup

LOG: 28.11.2024 10:51:15 
TrySpawnEnemy PRIDE_Nincodemus delay 1,75

WARNING: 28.11.2024 10:51:15 
EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Nincodemus in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup

WARNING: 28.11.2024 10:51:15 
SetAnimationParameter Failed! StartAttackTellAnimation is not in Animator of MitronEmpire_Bastion(Clone)!

WARNING: 28.11.2024 10:51:15 
MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh

WARNING: 28.11.2024 10:51:15 
SetAnimationParameter Failed! StartAttackTellAnimation is not in Animator of MitronEmpire_Bastion(Clone)!

WARNING: 28.11.2024 10:51:15 
MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh

LOG: 28.11.2024 10:51:17 
Kill enemy Instant -> MitronEmpire_Castor(Clone)

LOG: 28.11.2024 10:51:17 
Kill enemy Instant -> MitronEmpire_Leonide(Clone)

LOG: 28.11.2024 10:51:17 
Kill enemy Instant -> MitronEmpire_Castor_Buffer(Clone)

LOG: 28.11.2024 10:51:17 
Kill enemy Instant -> MitronEmpire_Nincodemus(Clone)

WARNING: 28.11.2024 10:51:17 
GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build.

LOG: 28.11.2024 10:51:18 
LavaDestructible.onBarrelDestroyed(Pride_Oil_Destructible) => LavaDestr: Pride_Destructible_OilBarrel

LOG: 28.11.2024 10:51:18 
DestroyDestructibleInScene() => Pride_Oil_Destructible

WARNING: 28.11.2024 10:51:19 
SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false!

LOG: 28.11.2024 10:51:20 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel'

LOG: 28.11.2024 10:51:20 
Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel'

LOG: 28.11.2024 10:51:20 
Menu.LoadMenuPanel => Info (MenuID: InGameMenu)

LOG: 28.11.2024 10:51:20 
Menu.UnloadMenuPanel => DefaultPanel

WARNING: 28.11.2024 10:51:21 
MoveTowards failed. Navmesh-Agent 'MitronEmpire_Castor_Buffer(Clone)' is not on a navmesh

WARNING: 28.11.2024 10:51:21 
SetAnimationParameter Failed! IsMovingSpecial is not in Animator of MitronEmpire_Nincodemus(Clone)!

WARNING: 28.11.2024 10:51:21 
MoveTowards failed. Navmesh-Agent 'MitronEmpire_Nincodemus(Clone)' is not on a navmesh

LOG: 28.11.2024 10:51:24 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info'

LOG: 28.11.2024 10:51:24 
Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu)

LOG: 28.11.2024 10:51:25 
Menu.UnloadMenuPanel => Info

LOG: 28.11.2024 10:51:31 
CurrentRoom ReverbTheme isStoneRoom

LOG: 28.11.2024 10:51:34 
CurrentRoom ReverbTheme isStoneRoom

LOG: 28.11.2024 10:51:36 
CurrentRoom ReverbTheme isStoneRoom

WARNING: 28.11.2024 10:51:37 
Language Text not found! (Path: Töte )

WARNING: 28.11.2024 10:51:37 
Language Text not found! (Path: Töte )

LOG: 28.11.2024 10:51:37 
Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel'

LOG: 28.11.2024 10:51:37 
Menu.LoadMenuPanel => Info (MenuID: InGameMenu)

LOG: 28.11.2024 10:51:38 
Menu.UnloadMenuPanel => DefaultPanel

LOG: 28.11.2024 10:51:38 
CurrentRoom ReverbTheme isStoneRoom

LOG: 28.11.2024 10:51:39 
CurrentRoom ReverbTheme isStoneRoom

LOG: 28.11.2024 10:51:40 
CurrentRoom ReverbTheme isStoneRoom

LOG: 28.11.2024 10:51:40 
TrySpawnEnemy PRIDE_Castor delay 1,75

LOG: 28.11.2024 10:51:40 
TrySpawnEnemy PRIDE_CastorCleric delay 1,75

LOG: 28.11.2024 10:51:40 
TrySpawnEnemy PRIDE_Gambot delay 1,75

WARNING: 28.11.2024 10:51:40 
EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup

LOG: 28.11.2024 10:51:41 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info'

LOG: 28.11.2024 10:51:41 
Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu)

LOG: 28.11.2024 10:51:42 
Menu.UnloadMenuPanel => Info

LOG: 28.11.2024 10:51:42 
Kill enemy Instant -> MitronEmpire_Castor(Clone)

LOG: 28.11.2024 10:51:42 
Kill enemy Instant -> MitronEmpire_Castor_Buffer(Clone)

LOG: 28.11.2024 10:51:42 
Kill enemy Instant -> MitronEmpire_Gambot(Clone)

WARNING: 28.11.2024 10:51:43 
MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot(Clone)' is not on a navmesh

LOG: 28.11.2024 10:51:43 
TrySpawnEnemy PRIDE_CastorCleric delay 1,75

LOG: 28.11.2024 10:51:43 
TrySpawnEnemy PRIDE_CastorHealer delay 1,75

LOG: 28.11.2024 10:51:43 
TrySpawnEnemy PRIDE_Castor delay 1,75

LOG: 28.11.2024 10:51:45 
Kill enemy Instant -> MitronEmpire_Castor_Buffer(Clone)

LOG: 28.11.2024 10:51:45 
Kill enemy Instant -> MitronEmpire_Castor_Healer(Clone)

LOG: 28.11.2024 10:51:45 
Kill enemy Instant -> MitronEmpire_Castor(Clone)

WARNING: 28.11.2024 10:51:45 
Combine mesh instance 0 is null.

WARNING: 28.11.2024 10:51:45 
GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build.

LOG: 28.11.2024 10:51:47 
CurrentRoom ReverbTheme isStoneRoom

WARNING: 28.11.2024 10:51:47 
GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build.

WARNING: 28.11.2024 10:51:47 
MoveTowards failed. Navmesh-Agent 'MitronEmpire_Castor_Buffer(Clone)' is not on a navmesh

WARNING: 28.11.2024 10:51:49 
MoveTowards failed. Navmesh-Agent 'MitronEmpire_Castor_Buffer(Clone)' is not on a navmesh

LOG: 28.11.2024 10:51:50 
CurrentRoom ReverbTheme isStoneRoom

LOG: 28.11.2024 10:51:52 
CurrentRoom ReverbTheme isStoneRoom

LOG: 28.11.2024 10:51:56 
CurrentRoom ReverbTheme isStoneRoom

WARNING: 28.11.2024 10:51:56 
GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build.

WARNING: 28.11.2024 10:51:56 
Language Text not found! (Path: Töte )

LOG: 28.11.2024 10:51:57 
Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel'

LOG: 28.11.2024 10:51:57 
Menu.LoadMenuPanel => Info (MenuID: InGameMenu)

LOG: 28.11.2024 10:51:57 
Menu.UnloadMenuPanel => DefaultPanel

WARNING: 28.11.2024 10:51:57 
<meshForOnDestroyVFX> for <NPC shopkeeper little robot> == null! No VFX-Effect can be played on destroy.

LOG: 28.11.2024 10:51:57 
CurrentRoom ReverbTheme isStoneRoom

WARNING: 28.11.2024 10:51:57 
GoToSplashScreenPanel() 'InGame_Vendor' failed. Splashscreens are disabled in the Build.

WARNING: 28.11.2024 10:51:57 
GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build.

WARNING: 28.11.2024 10:51:57 
GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build.

LOG: 28.11.2024 10:52:00 
CurrentRoom ReverbTheme isStoneRoom

LOG: 28.11.2024 10:52:01 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info'

LOG: 28.11.2024 10:52:01 
Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu)

WARNING: 28.11.2024 10:52:01 
GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build.

LOG: 28.11.2024 10:52:01 
Menu.UnloadMenuPanel => Info

LOG: 28.11.2024 10:52:03 
CurrentRoom ReverbTheme isStoneRoom

LOG: 28.11.2024 10:52:03 
TrySpawnEnemy PRIDE_CastorCleric delay 1,75

LOG: 28.11.2024 10:52:03 
TrySpawnEnemy PRIDE_Castor delay 1,75

LOG: 28.11.2024 10:52:03 
TrySpawnEnemy PRIDE_CastorCleric delay 1,75

WARNING: 28.11.2024 10:52:03 
EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_CastorCleric in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup

LOG: 28.11.2024 10:52:03 
TrySpawnEnemy PRIDE_Sp00derBomber delay 1,75

WARNING: 28.11.2024 10:52:03 
EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Sp00derBomber in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup

LOG: 28.11.2024 10:52:03 
TrySpawnEnemy PRIDE_Gambot delay 1,75

WARNING: 28.11.2024 10:52:03 
EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup

LOG: 28.11.2024 10:52:05 
Kill enemy Instant -> MitronEmpire_Castor_Buffer(Clone)

LOG: 28.11.2024 10:52:05 
Kill enemy Instant -> MitronEmpire_Castor_Buffer(Clone)

LOG: 28.11.2024 10:52:05 
Kill enemy Instant -> MitronEmpire_Castor(Clone)

LOG: 28.11.2024 10:52:05 
Kill enemy Instant -> MitronEmpire_Sp00derBomber(Clone)

LOG: 28.11.2024 10:52:05 
Kill enemy Instant -> MitronEmpire_Gambot(Clone)

LOG: 28.11.2024 10:52:05 
the Entity_MechBase of Trap_ProjectileMaschine_Collider (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings

WARNING: 28.11.2024 10:52:06 
MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot(Clone)' is not on a navmesh

LOG: 28.11.2024 10:52:06 
TrySpawnEnemy PRIDE_CastorHealer delay 1,75

LOG: 28.11.2024 10:52:06 
TrySpawnEnemy PRIDE_Leonide delay 1,75

LOG: 28.11.2024 10:52:06 
TrySpawnEnemy PRIDE_Sp00derBomber delay 1,75

LOG: 28.11.2024 10:52:08 
Kill enemy Instant -> MitronEmpire_Castor_Healer(Clone)

LOG: 28.11.2024 10:52:08 
Kill enemy Instant -> MitronEmpire_Leonide(Clone)

WARNING: 28.11.2024 10:52:08 
Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy MitronEmpire_Leonide(Clone) is not the same!

LOG: 28.11.2024 10:52:08 
Kill enemy Instant -> MitronEmpire_Sp00derBomber(Clone)

WARNING: 28.11.2024 10:52:08 
GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build.

WARNING: 28.11.2024 10:52:10 
MoveTowards failed. Navmesh-Agent 'MitronEmpire_Castor_Buffer(Clone)' is not on a navmesh

WARNING: 28.11.2024 10:52:10 
MoveTowards failed. Navmesh-Agent 'MitronEmpire_Castor_Buffer(Clone)' is not on a navmesh

WARNING: 28.11.2024 10:52:10 
SetAnimationParameter Failed! StartAttackTellAnimation is not in Animator of MitronEmpire_Sp00derBomber(Clone)!

WARNING: 28.11.2024 10:52:10 
MoveTowards failed. Navmesh-Agent 'MitronEmpire_Sp00derBomber(Clone)' is not on a navmesh

LOG: 28.11.2024 10:52:10 
CurrentRoom ReverbTheme isStoneRoom

WARNING: 28.11.2024 10:52:10 
GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build.

LOG: 28.11.2024 10:52:14 
CurrentRoom ReverbTheme isStoneRoom

WARNING: 28.11.2024 10:52:14 
GoToSplashScreenPanel() 'InGame_Vendor' failed. Splashscreens are disabled in the Build.

WARNING: 28.11.2024 10:52:14 
GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build.

LOG: 28.11.2024 10:52:16 
CurrentRoom ReverbTheme isStoneRoom

LOG: 28.11.2024 10:52:19 
CurrentRoom ReverbTheme isStoneRoom

LOG: 28.11.2024 10:52:20 
CurrentRoom ReverbTheme isStoneRoom

LOG: 28.11.2024 10:52:21 
CurrentRoom ReverbTheme isStoneRoom

LOG: 28.11.2024 10:52:24 
CurrentRoom ReverbTheme isStoneRoom

LOG: 28.11.2024 10:52:26 
CurrentRoom ReverbTheme isStoneRoom

LOG: 28.11.2024 10:52:28 
WindowManager.LoadMenu => EscapeMenu

LOG: 28.11.2024 10:52:28 
Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null.

LOG: 28.11.2024 10:52:28 
Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu)

LOG: 28.11.2024 10:52:28 
Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null.

LOG: 28.11.2024 10:52:28 
Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu)

LOG: 28.11.2024 10:52:36 
WindowManager.UnloadMenu => EscapeMenu

LOG: 28.11.2024 10:52:36 
Menu.UnloadMenuPanel => ESC_Main

WARNING: 28.11.2024 10:52:36 
Language Text not found! (Path: Töte )

LOG: 28.11.2024 10:52:36 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel'

LOG: 28.11.2024 10:52:36 
<color=silver>[RichPresenceManager] ChangeActivity to PrideArea ..

LOG: 28.11.2024 10:52:52 
CurrentRoom ReverbTheme isStoneRoom

WARNING: 28.11.2024 10:52:52 
GoToSplashScreenPanel() 'InGame_BossDialog' failed. Splashscreens are disabled in the Build.

LOG: 28.11.2024 10:52:52 
TrySpawnEnemy PRIDE_Mitron_Phase1 delay 1,75

WARNING: 28.11.2024 10:52:52 
GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build.

WARNING: 28.11.2024 10:52:52 
Failed to create agent because it is not close enough to the NavMesh

ERROR: 28.11.2024 10:52:55 
Coroutine couldn't be started because the the game object '2Points' is inactive! 
StickyStoneStudio.MOODS.DashPointUI:ReloadPoint(Single, Int32)
StickyStoneStudio.MOODS.PlayerDashController:ReloadingIntervalRecursive()
DG.Tweening.Tween:OnTweenCallback(TweenCallback, Tween)
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode)
DG.Tweening.Core.TweenManager:Update(Tween, Single, Single, Boolean)
DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single)
DG.Tweening.Core.DOTweenComponent:Update()


ERROR: 28.11.2024 10:52:56 
Coroutine couldn't be started because the the game object '2Points' is inactive! 
StickyStoneStudio.MOODS.DashPointUI:ReloadPoint(Single, Int32)
StickyStoneStudio.MOODS.PlayerDashController:ReloadingIntervalRecursive()
DG.Tweening.Tween:OnTweenCallback(TweenCallback, Tween)
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode)
DG.Tweening.Core.TweenManager:Update(Tween, Single, Single, Boolean)
DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single)
DG.Tweening.Core.DOTweenComponent:Update()


LOG: 28.11.2024 10:53:15 
DialogController.OnFocusedDialogAnswer() AnswerID: 1

LOG: 28.11.2024 10:53:15 
ApplyBossMoodColorStyle => bossDialogMood: Anger bossDialogMoodWasAnsweredByPlayers: Pride

LOG: 28.11.2024 10:53:17 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel'

LOG: 28.11.2024 10:53:19 
WindowManager.LoadMenu => EscapeMenu

LOG: 28.11.2024 10:53:19 
Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null.

LOG: 28.11.2024 10:53:19 
Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu)

LOG: 28.11.2024 10:53:19 
Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null.

LOG: 28.11.2024 10:53:19 
Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu)

LOG: 28.11.2024 10:53:21 
WindowManager.UnloadMenu => EscapeMenu

LOG: 28.11.2024 10:53:21 
Menu.UnloadMenuPanel => ESC_Main

WARNING: 28.11.2024 10:53:21 
Language Text not found! (Path: Töte )

LOG: 28.11.2024 10:53:21 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel'

LOG: 28.11.2024 10:53:21 
<color=silver>[RichPresenceManager] ChangeActivity to PrideArea ..

LOG: 28.11.2024 10:53:25 
WindowManager.LoadMenu => EscapeMenu

LOG: 28.11.2024 10:53:25 
Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null.

LOG: 28.11.2024 10:53:25 
Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu)

LOG: 28.11.2024 10:53:25 
Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null.

LOG: 28.11.2024 10:53:25 
Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu)

LOG: 28.11.2024 10:53:27 
WindowManager.UnloadMenu => EscapeMenu

LOG: 28.11.2024 10:53:27 
Menu.UnloadMenuPanel => ESC_Main

WARNING: 28.11.2024 10:53:27 
Language Text not found! (Path: Töte )

LOG: 28.11.2024 10:53:27 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel'

LOG: 28.11.2024 10:53:27 
<color=silver>[RichPresenceManager] ChangeActivity to PrideArea ..

LOG: 28.11.2024 10:53:33 
WindowManager.LoadMenu => EscapeMenu

LOG: 28.11.2024 10:53:34 
Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null.

LOG: 28.11.2024 10:53:34 
Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu)

LOG: 28.11.2024 10:53:34 
Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null.

LOG: 28.11.2024 10:53:34 
Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu)

LOG: 28.11.2024 10:54:26 
WindowManager.UnloadMenu => EscapeMenu

LOG: 28.11.2024 10:54:26 
Menu.UnloadMenuPanel => ESC_Main

WARNING: 28.11.2024 10:54:26 
Language Text not found! (Path: Töte )

LOG: 28.11.2024 10:54:26 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel'

LOG: 28.11.2024 10:54:26 
<color=silver>[RichPresenceManager] ChangeActivity to PrideArea ..


Build Date

Activities

jhuels

2024-12-04 10:05

administrator   ~0000006

Wrong Log attached, pls upload correct Log.

jhuels

2024-12-04 10:06

administrator   ~0000007

Tested both Answers which make him angry, but couldnt reproduce bug.

Issue History

Date Modified Username Field Change
2024-11-28 14:28 jhuels New Issue
2024-11-28 14:28 jhuels File Added: image.png
2024-11-28 14:28 jhuels File Added: MOODS_ 0.5.15.5721Log_28_11_2024_09_42_58.txt
2024-11-28 14:48 jhuels Status new => acknowledged
2024-12-03 09:17 jhuels Description Updated
2024-12-04 09:55 jhuels Assigned To => jhuels
2024-12-04 09:55 jhuels Status acknowledged => assigned
2024-12-04 10:05 jhuels Status assigned => feedback
2024-12-04 10:05 jhuels Note Added: 0000006
2024-12-04 10:06 jhuels Note Added: 0000007
2024-12-13 10:08 jhuels Status feedback => closed
2024-12-13 10:08 jhuels Resolution open => unable to reproduce