View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0000114 | M.O.O.D.S. | Functionality (Funktionalität) | public | 2024-12-12 09:44 | 2024-12-17 14:12 |
| Reporter | dhecklau | Assigned To | |||
| Priority | normal | Severity | major | Reproducibility | random |
| Status | closed | Resolution | fixed | ||
| Summary | 0000114: Enemy dies incorrectly and camera loses player for a few seconds | ||||
| Description | at approx. 9:40, I entered a room, fired at a champion Rubble Crusher who immediately died (he shouldn't have, I didn't deal that much damage), but no death anim played, he simply stood there and disappeard after a while. Shortly after that, the camera lost the player for a couple of seconds. | ||||
| Additional Information | Logs are attached, ignore Profile Name | ||||
| Tags | No tags attached. | ||||
| Attach Tags | |||||
| Attached Files | |||||
| Build Date | |||||
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Solved an issue with GetDamage() throwing an error due to UpdateAggro() trying to update its aggro before setting the initial aggro resulting in an object reference not set to an instance of an object error. |
| Date Modified | Username | Field | Change |
|---|---|---|---|
| 2024-12-12 09:44 | dhecklau | New Issue | |
| 2024-12-12 09:44 | dhecklau | File Added: MOODS_ 0.5.16.5852Log_12_12_2024_07_49_01.txt | |
| 2024-12-12 11:15 | jhuels | Status | new => acknowledged |
| 2024-12-13 08:25 |
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Assigned To | => smodica |
| 2024-12-13 08:25 |
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Status | acknowledged => assigned |
| 2024-12-13 10:01 |
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Status | assigned => resolved |
| 2024-12-13 10:01 |
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Resolution | open => fixed |
| 2024-12-13 10:01 |
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Note Added: 0000069 | |
| 2024-12-17 14:12 | jhuels | Status | resolved => closed |