View Issue Details

IDProjectCategoryView StatusLast Update
0000328M.O.O.D.S.Functionality (Funktionalität)public2025-03-04 16:57
Reporterdhecklau Assigned Tojhuels  
PrioritynormalSeveritymajorReproducibilityhave not tried
Status closedResolutionfixed 
Summary0000328: Free Skillpoints
Description

After starting the run with an extra skillpoint, I received free ones whenever I spent one and re-opened the skilltree. This means infinite skillpoints. Also, it seemed to me like I was getting way too much experience/level ups, as I reached Lv3 before fighting the first boss, that is a lot earlier than normal. (Logs are attached)
NOTE: I closed and re-entered my run after the first boss.

TagsNo tags attached.
Attach Tags
Attached Files
MOODS_ 0.6.09.6089Log_26_02_2025_12_52_09.txt (138,170 bytes)   
LOG: 26.02.2025 13:52:09 
ChangeResolution(3840 x 2160 @ -1Hz) Screen.width: 3840, Screen.hieght: 2160

LOG: 26.02.2025 13:52:09 
ChangeFullscreenMode(FullScreenWindow) Screen.fullScreenMode: FullScreenWindow

WARNING: 26.02.2025 13:52:09 
GetLocalizedText(languageKey: System.Language.English) Failed! currentLanguagePackage is null and was not inited!

WARNING: 26.02.2025 13:52:09 
GetLocalizedText(languageKey: System.Language.German) Failed! currentLanguagePackage is null and was not inited!

WARNING: 26.02.2025 13:52:09 
GetLocalizedText(languageKey: System.NativeGerman) Failed! currentLanguagePackage is null and was not inited!

WARNING: 26.02.2025 13:52:09 
GetLocalizedText(languageKey: System.Language.Chinese(Simplified)) Failed! currentLanguagePackage is null and was not inited!

WARNING: 26.02.2025 13:52:09 
GetLocalizedText(languageKey: System.NativeChinese(Simplified)) Failed! currentLanguagePackage is null and was not inited!

WARNING: 26.02.2025 13:52:09 
GetLocalizedText(languageKey: System.Language.Russian) Failed! currentLanguagePackage is null and was not inited!

WARNING: 26.02.2025 13:52:09 
GetLocalizedText(languageKey: System.NativeRussian) Failed! currentLanguagePackage is null and was not inited!

WARNING: 26.02.2025 13:52:09 
GetLocalizedText(languageKey: System.Language.Japanese) Failed! currentLanguagePackage is null and was not inited!

WARNING: 26.02.2025 13:52:09 
GetLocalizedText(languageKey: System.NativeJapanese) Failed! currentLanguagePackage is null and was not inited!

WARNING: 26.02.2025 13:52:09 
GetLocalizedText(languageKey: System.Language.Chinese(Traditional)) Failed! currentLanguagePackage is null and was not inited!

WARNING: 26.02.2025 13:52:09 
GetLocalizedText(languageKey: System.NativeChinese(Traditional)) Failed! currentLanguagePackage is null and was not inited!

WARNING: 26.02.2025 13:52:09 
GetLocalizedText(languageKey: System.Language.Korean) Failed! currentLanguagePackage is null and was not inited!

WARNING: 26.02.2025 13:52:09 
GetLocalizedText(languageKey: System.NativeKorean) Failed! currentLanguagePackage is null and was not inited!

LOG: 26.02.2025 13:52:09 
Try to ChangeLanguage() to ENGLISH

WARNING: 26.02.2025 13:52:09 
DontDestroyOnLoad only works for root GameObjects or components on root GameObjects.

LOG: 26.02.2025 13:52:09 
NEW GAMESEED: 'IPJR-R1II' resetSeededCalls: True

WARNING: 26.02.2025 13:52:09 
GetIsBossEnemy (0# incorrect_settings_in_enemyprefab) is not in EnemyDatabase List! 

WARNING: 26.02.2025 13:52:09 
MechionaryManager.AddMechionaryGUIDEntry( ME_ENEMY_ANGER_Stationary_Turret_Wut_1e53e27cda94) was already added to list! check code ...

WARNING: 26.02.2025 13:52:09 
MechionaryManager.AddMechionaryGUIDEntry( ME_ENEMY_ANGER_Stationary_Sniper_Wut_1e53e27cda94) was already added to list! check code ...

ERROR: 26.02.2025 13:52:09 
SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. 
Member 'SecretRoomEntered' was not found.
  at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 
  at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0  
UnityEngine.Debug:LogError(Object)
StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String)
StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext)
System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream)
StickyStoneStudio.MOODS.SaveManager:CollectSaveGames()
StickyStoneStudio.MOODS.SaveManager:InitializeBehavior()
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize()
StickyStoneStudio.MOODS.GameManager:InitializeBehavior()
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize()


ERROR: 26.02.2025 13:52:09 
SaveGame Profile Loading Error (SerializationException): Failed to get 'difficultyWasSet' from GameProfile! Set it as 'False'. 
Member 'difficultyWasSet' was not found.
  at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.GameProfile..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 
  at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0  
UnityEngine.Debug:LogError(Object)
StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String)
StickyStoneStudio.MOODS.GameProfile:.ctor(SerializationInfo, StreamingContext)
System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream)
StickyStoneStudio.MOODS.SaveManager:CollectSaveGames()
StickyStoneStudio.MOODS.SaveManager:InitializeBehavior()
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize()
StickyStoneStudio.MOODS.GameManager:InitializeBehavior()
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize()


ERROR: 26.02.2025 13:52:09 
SaveGame Profile Loading Error (SerializationException): Failed to get 'difficultyWasSet' from GameProfile! Set it as 'False'. 
Member 'difficultyWasSet' was not found.
  at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.GameProfile..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 
  at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0  
UnityEngine.Debug:LogError(Object)
StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String)
StickyStoneStudio.MOODS.GameProfile:.ctor(SerializationInfo, StreamingContext)
System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream)
StickyStoneStudio.MOODS.SaveManager:CollectSaveGames()
StickyStoneStudio.MOODS.SaveManager:InitializeBehavior()
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize()
StickyStoneStudio.MOODS.GameManager:InitializeBehavior()
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize()


ERROR: 26.02.2025 13:52:09 
SaveGame Profile Loading Error (SerializationException): Failed to get 'difficulty' from GameProfile! Set it as 'Easy'. 
Member 'difficulty' was not found.
  at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.GameProfile..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 
  at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0  
UnityEngine.Debug:LogError(Object)
StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String)
StickyStoneStudio.MOODS.GameProfile:.ctor(SerializationInfo, StreamingContext)
System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream)
StickyStoneStudio.MOODS.SaveManager:CollectSaveGames()
StickyStoneStudio.MOODS.SaveManager:InitializeBehavior()
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize()
StickyStoneStudio.MOODS.GameManager:InitializeBehavior()
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize()


ERROR: 26.02.2025 13:52:09 
SaveGame Profile Loading Error (SerializationException): Failed to get 'Christmas_LastOpenedTime' from GameProfile! Set it as '01.01.0001 00:00:00'. 
Member 'Christmas_LastOpenedTime' was not found.
  at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.GameProfile..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 
  at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0  
UnityEngine.Debug:LogError(Object)
StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String)
StickyStoneStudio.MOODS.GameProfile:.ctor(SerializationInfo, StreamingContext)
System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream)
StickyStoneStudio.MOODS.SaveManager:CollectSaveGames()
StickyStoneStudio.MOODS.SaveManager:InitializeBehavior()
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize()
StickyStoneStudio.MOODS.GameManager:InitializeBehavior()
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize()


ERROR: 26.02.2025 13:52:09 
SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. 
Member 'SecretRoomEntered' was not found.
  at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 
  at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0  
UnityEngine.Debug:LogError(Object)
StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String)
StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext)
System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream)
StickyStoneStudio.MOODS.SaveManager:CollectSaveGames()
StickyStoneStudio.MOODS.SaveManager:InitializeBehavior()
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize()
StickyStoneStudio.MOODS.GameManager:InitializeBehavior()
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize()


ERROR: 26.02.2025 13:52:09 
SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. 
Member 'SecretRoomEntered' was not found.
  at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 
  at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0  
UnityEngine.Debug:LogError(Object)
StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String)
StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext)
System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream)
StickyStoneStudio.MOODS.SaveManager:CollectSaveGames()
StickyStoneStudio.MOODS.SaveManager:InitializeBehavior()
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize()
StickyStoneStudio.MOODS.GameManager:InitializeBehavior()
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize()


ERROR: 26.02.2025 13:52:09 
SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. 
Member 'SecretRoomEntered' was not found.
  at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 
  at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0  
UnityEngine.Debug:LogError(Object)
StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String)
StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext)
System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream)
StickyStoneStudio.MOODS.SaveManager:CollectSaveGames()
StickyStoneStudio.MOODS.SaveManager:InitializeBehavior()
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize()
StickyStoneStudio.MOODS.GameManager:InitializeBehavior()
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize()


ERROR: 26.02.2025 13:52:09 
SaveGame Profile Loading Error (SerializationException): Failed to get 'difficultyWasSet' from GameProfile! Set it as 'False'. 
Member 'difficultyWasSet' was not found.
  at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.GameProfile..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 
  at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0  
UnityEngine.Debug:LogError(Object)
StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String)
StickyStoneStudio.MOODS.GameProfile:.ctor(SerializationInfo, StreamingContext)
System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream)
StickyStoneStudio.MOODS.SaveManager:CollectSaveGames()
StickyStoneStudio.MOODS.SaveManager:InitializeBehavior()
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize()
StickyStoneStudio.MOODS.GameManager:InitializeBehavior()
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize()


ERROR: 26.02.2025 13:52:09 
SaveGame Profile Loading Error (SerializationException): Failed to get 'difficulty' from GameProfile! Set it as 'Easy'. 
Member 'difficulty' was not found.
  at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.GameProfile..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 
  at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0  
UnityEngine.Debug:LogError(Object)
StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String)
StickyStoneStudio.MOODS.GameProfile:.ctor(SerializationInfo, StreamingContext)
System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream)
StickyStoneStudio.MOODS.SaveManager:CollectSaveGames()
StickyStoneStudio.MOODS.SaveManager:InitializeBehavior()
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize()
StickyStoneStudio.MOODS.GameManager:InitializeBehavior()
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize()


ERROR: 26.02.2025 13:52:09 
SaveGame Profile Loading Error (SerializationException): Failed to get 'Christmas_LastOpenedTime' from GameProfile! Set it as '01.01.0001 00:00:00'. 
Member 'Christmas_LastOpenedTime' was not found.
  at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.GameProfile..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 
  at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0  
UnityEngine.Debug:LogError(Object)
StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String)
StickyStoneStudio.MOODS.GameProfile:.ctor(SerializationInfo, StreamingContext)
System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream)
StickyStoneStudio.MOODS.SaveManager:CollectSaveGames()
StickyStoneStudio.MOODS.SaveManager:InitializeBehavior()
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize()
StickyStoneStudio.MOODS.GameManager:InitializeBehavior()
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize()


ERROR: 26.02.2025 13:52:09 
SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. 
Member 'SecretRoomEntered' was not found.
  at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 
  at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0  
UnityEngine.Debug:LogError(Object)
StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String)
StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext)
System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream)
StickyStoneStudio.MOODS.SaveManager:CollectSaveGames()
StickyStoneStudio.MOODS.SaveManager:InitializeBehavior()
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize()
StickyStoneStudio.MOODS.GameManager:InitializeBehavior()
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize()


ERROR: 26.02.2025 13:52:09 
SaveGame Profile Loading Error (SerializationException): Failed to get 'difficultyWasSet' from GameProfile! Set it as 'False'. 
Member 'difficultyWasSet' was not found.
  at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.GameProfile..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 
  at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0  
UnityEngine.Debug:LogError(Object)
StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String)
StickyStoneStudio.MOODS.GameProfile:.ctor(SerializationInfo, StreamingContext)
System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream)
StickyStoneStudio.MOODS.SaveManager:CollectSaveGames()
StickyStoneStudio.MOODS.SaveManager:InitializeBehavior()
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize()
StickyStoneStudio.MOODS.GameManager:InitializeBehavior()
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize()


ERROR: 26.02.2025 13:52:09 
SaveGame Profile Loading Error (SerializationException): Failed to get 'difficulty' from GameProfile! Set it as 'Easy'. 
Member 'difficulty' was not found.
  at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.GameProfile..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 
  at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0  
UnityEngine.Debug:LogError(Object)
StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String)
StickyStoneStudio.MOODS.GameProfile:.ctor(SerializationInfo, StreamingContext)
System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream)
StickyStoneStudio.MOODS.SaveManager:CollectSaveGames()
StickyStoneStudio.MOODS.SaveManager:InitializeBehavior()
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize()
StickyStoneStudio.MOODS.GameManager:InitializeBehavior()
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize()


ERROR: 26.02.2025 13:52:09 
SaveGame Profile Loading Error (SerializationException): Failed to get 'Christmas_LastOpenedTime' from GameProfile! Set it as '01.01.0001 00:00:00'. 
Member 'Christmas_LastOpenedTime' was not found.
  at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.GameProfile..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 
  at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0  
UnityEngine.Debug:LogError(Object)
StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String)
StickyStoneStudio.MOODS.GameProfile:.ctor(SerializationInfo, StreamingContext)
System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream)
StickyStoneStudio.MOODS.SaveManager:CollectSaveGames()
StickyStoneStudio.MOODS.SaveManager:InitializeBehavior()
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize()
StickyStoneStudio.MOODS.GameManager:InitializeBehavior()
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize()


LOG: 26.02.2025 13:52:09 
<color=silver>MOODS Action-Roguelite by StickyStoneStudio GmbH | V.: 0.6.09.6089 | Mode: ReleaseAdmin
BUILD PLAYABLE with no restrictions

LOG: 26.02.2025 13:52:09 
WindowManager.LoadMenu => MainMenu

LOG: 26.02.2025 13:52:10 
<color=silver>[RichPresenceManager] ChangeActivity to GeneralActivity ..

LOG: 26.02.2025 13:52:10 
Menu.GoToPanel() 'MM_Default' transitionFade?: 'True' currentpanel was null.

LOG: 26.02.2025 13:52:10 
Menu.LoadMenuPanel => MM_Default (MenuID: MainMenu)

LOG: 26.02.2025 13:52:10 
<color=silver>[RichPresenceManager] ChangeActivity to GeneralActivity ..

LOG: 26.02.2025 13:52:11 
Menu.GoToPanel() 'MM_Default' transitionFade?: 'True' currentpanel is: 'MM_Default'

LOG: 26.02.2025 13:52:11 
<color=silver>[RichPresenceManager] ChangeActivity to GeneralActivity ..

LOG: 26.02.2025 13:52:49 
Menu.LoadMenuPanel => MM_ChoosePlayerClass (MenuID: MainMenu)

WARNING: 26.02.2025 13:52:49 
This TMPro text object does not have a cursor. If you want full edit functionality add a OSK_Cursor prefab as a child

LOG: 26.02.2025 13:52:50 
Menu.GoToPanel() 'MM_ChoosePlayerClass' transitionFade?: 'True' currentpanel is: 'MM_Default'

WARNING: 26.02.2025 13:52:50 
Menu.LoadMenuPanel MM_ChoosePlayerClass failed. It was Loaded before and is present in the scene! (MenuID: MainMenu)

WARNING: 26.02.2025 13:52:50 
GetMappedKeyName(Use): Couldnt get ActionElementMap!

WARNING: 26.02.2025 13:52:50 
GetMappedKeyName(Use): Couldnt get ActionElementMap!

WARNING: 26.02.2025 13:52:50 
GetMappedKeyName(TabRight): Couldnt get ActionElementMap!

WARNING: 26.02.2025 13:52:50 
GetMappedKeyName(TabRight): Couldnt get ActionElementMap!

WARNING: 26.02.2025 13:52:50 
GetMappedKeyName(TabLeft): Couldnt get ActionElementMap!

WARNING: 26.02.2025 13:52:50 
GetMappedKeyName(TabLeft): Couldnt get ActionElementMap!

LOG: 26.02.2025 13:52:50 
Menu.UnloadMenuPanel => MM_Default

LOG: 26.02.2025 13:52:52 
is Loading Quests

WARNING: 26.02.2025 13:52:52 
MechionaryManager.GetEnemyNameFromEntry(enemyTyp: incorrect_settings_in_enemyprefab) could not be found. Mechionary Entry is missing!

WARNING: 26.02.2025 13:52:52 
GetIsBossEnemy (0# incorrect_settings_in_enemyprefab) is not in EnemyDatabase List! 

LOG: 26.02.2025 13:52:52 
loaded mechionary progress for savegame:Tightjamin Skillchen

LOG: 26.02.2025 13:52:54 
Continue Game Confirmed! Loading Game Session => Guid: bcd95b7c9414 Seed: R650-V2ED SeededCalls: 255 SeededCallsLastDungeon: 34

LOG: 26.02.2025 13:52:54 
is Loading Quests

WARNING: 26.02.2025 13:52:54 
MechionaryManager.GetEnemyNameFromEntry(enemyTyp: incorrect_settings_in_enemyprefab) could not be found. Mechionary Entry is missing!

WARNING: 26.02.2025 13:52:54 
GetIsBossEnemy (0# incorrect_settings_in_enemyprefab) is not in EnemyDatabase List! 

LOG: 26.02.2025 13:52:54 
LoadingMenu.SetCurrentLoadingScreen() => Base

LOG: 26.02.2025 13:52:54 
WindowManager.LoadMenu => InGameMenu

LOG: 26.02.2025 13:52:54 
WindowManager.UnloadMenu => MainMenu

LOG: 26.02.2025 13:52:54 
Menu.UnloadMenuPanel => MM_ChoosePlayerClass

LOG: 26.02.2025 13:52:54 
is Loading Quests

WARNING: 26.02.2025 13:52:54 
MechionaryManager.GetEnemyNameFromEntry(enemyTyp: incorrect_settings_in_enemyprefab) could not be found. Mechionary Entry is missing!

WARNING: 26.02.2025 13:52:54 
GetIsBossEnemy (0# incorrect_settings_in_enemyprefab) is not in EnemyDatabase List! 

LOG: 26.02.2025 13:52:54 
loaded mechionary progress for savegame:Tightjamin Skillchen

LOG: 26.02.2025 13:52:54 
StandardOutlineEffect.enabled = false Mech_Player(Clone) öjj

WARNING: 26.02.2025 13:52:54 
MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of Mech_Player(Clone) ! Consider Add it in the Prefab. Searching for Reference now ...

LOG: 26.02.2025 13:52:54 
EvaluateEmotionalOvercharge() => Difficulty : Intended value 130

LOG: 26.02.2025 13:52:54 
NEW GAMESEED: 'R650-V2ED' resetSeededCalls: True

LOG: 26.02.2025 13:52:54 
MapController: Change CurrentTheme from 'HomeBase' to 'Trauer'

LOG: 26.02.2025 13:52:54 
SetCurrentMapSelectorChoice => DungeonDepth: 2 NextDungeonDepth: 2 PersistentDungeonDepth: 2 CurrentTheme: Trauer

LOG: 26.02.2025 13:52:54 
LoadingMenu.SetCurrentLoadingScreen() => TSR_Level2

LOG: 26.02.2025 13:52:54 
Generate Level Started! Level: Level_B theme: Trauer GameSeed: R650-V2ED SeedCalls: 221

LOG: 26.02.2025 13:52:55 
StandardOutlineEffect.enabled = false NPC_Syop öjj

LOG: 26.02.2025 13:52:57 
MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False

LOG: 26.02.2025 13:52:57 
Syop BetQuest logs 

RT13:52DungeonDepth: 0 - seed R650-V2ED has been applied
RT13:52DungeonDepth: 2 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan

LOG: 26.02.2025 13:52:57 
StandardOutlineEffect.enabled = false NPC_Syop öjj

LOG: 26.02.2025 13:52:58 
Syop BetQuest logs 

RT13:52DungeonDepth: 0 - seed R650-V2ED has been applied
RT13:52DungeonDepth: 2 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan

LOG: 26.02.2025 13:52:58 
Generate Level Completed! Loading time: 3,745s

LOG: 26.02.2025 13:52:58 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel was null.

LOG: 26.02.2025 13:52:58 
Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu)

LOG: 26.02.2025 13:52:58 
WindowManager.UnloadMenu => LoadingMenu

LOG: 26.02.2025 13:52:58 
EvaluateEmotionalOvercharge() => Difficulty : Intended value 130

LOG: 26.02.2025 13:52:58 
CurrentRoom ReverbTheme isStoneRoom

LOG: 26.02.2025 13:52:58 
TryAddWeapon(Items.Weapons.SnipeShotName) => Items.Weapons.SnipeShotName 1

LOG: 26.02.2025 13:52:58 
TryAddItem(Equipment) => Equipment_Arm_Sorrow Arm

LOG: 26.02.2025 13:52:58 
TryAddItem(Equipment) => Equipment_Torso_Sorrow Torso

LOG: 26.02.2025 13:52:58 
TryAddItem(Equipment) => Equipment_Foot_Sorrow Foot

LOG: 26.02.2025 13:52:58 
TryAddItem(Equipment) => Equipment_Legs_Sorrow Legs

LOG: 26.02.2025 13:52:58 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel was null.

LOG: 26.02.2025 13:52:58 
Menu.LoadMenuPanel (DefaultPanel) is already loading! (MenuID: InGameMenu)

WARNING: 26.02.2025 13:52:58 
Ambient VFX this room or lv theme is null

LOG: 26.02.2025 13:52:58 
CurrentRoom ReverbTheme isStoneRoom

LOG: 26.02.2025 13:52:58 
TryAddWeapon(Items.Weapons.SnipeShotName) => Items.Weapons.SnipeShotName 1

LOG: 26.02.2025 13:52:58 
TryAddItem(Equipment) => Equipment_Arm_Sorrow Arm

LOG: 26.02.2025 13:52:58 
TryAddItem(Equipment) => Equipment_Torso_Sorrow Torso

LOG: 26.02.2025 13:52:58 
TryAddItem(Equipment) => Equipment_Foot_Sorrow Foot

LOG: 26.02.2025 13:52:58 
TryAddItem(Equipment) => Equipment_Legs_Sorrow Legs

LOG: 26.02.2025 13:52:58 
TryAddWeapon(Items.Weapons.SnipeShotName) => Items.Weapons.SnipeShotName 1

LOG: 26.02.2025 13:52:58 
TryAddItem(WeaponAddin) => Items.Addins.ElectricName

LOG: 26.02.2025 13:52:58 
TryAddItem(WeaponAddin) => Items.Addins.RadioactiveName

LOG: 26.02.2025 13:52:58 
TryAddItem(WeaponAddin) => Items.Addins.StaticFieldName

LOG: 26.02.2025 13:52:58 
TryAddItem(WeaponAddin) => Items.Addins.RandomizerName

LOG: 26.02.2025 13:52:58 
SAVE GAME => Tightjamin Skillchen id:1 guid:ab9897cf-06a2-49b3-a23c-be35d223a17c

WARNING: 26.02.2025 13:52:58 
Language Text not found! (Path: Kill )

LOG: 26.02.2025 13:52:58 
<color=silver>[RichPresenceManager] ChangeActivity to SorrowArea ..

WARNING: 26.02.2025 13:52:58 
Ambient VFX this room or lv theme is null

LOG: 26.02.2025 13:52:58 
CurrentRoom ReverbTheme isStoneRoom

LOG: 26.02.2025 13:52:58 
syop - Bet quest found: HugeBetGambleAsMuchAsOneCan. Completed: False

LOG: 26.02.2025 13:52:58 
Syop BetQuest logs 

RT13:52DungeonDepth: 0 - seed R650-V2ED has been applied
RT13:52DungeonDepth: 2 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan

WARNING: 26.02.2025 13:52:58 
GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build.

WARNING: 26.02.2025 13:52:58 
GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build.

LOG: 26.02.2025 13:53:00 
DestroyDestructibleInScene() => SORROW_Destructible_Barrel_01

LOG: 26.02.2025 13:53:00 
DestroyDestructibleInScene() => SORROW_Destructible_Barrel

WARNING: 26.02.2025 13:53:01 
GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build.

WARNING: 26.02.2025 13:53:01 
GoToSplashScreenPanel() 'InGame_UpgradeStation' failed. Splashscreens are disabled in the Build.

WARNING: 26.02.2025 13:53:01 
GoToSplashScreenPanel() 'InGame_UpgradeStation' failed. Splashscreens are disabled in the Build.

LOG: 26.02.2025 13:53:03 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel'

LOG: 26.02.2025 13:53:03 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel'

WARNING: 26.02.2025 13:53:04 
Ambient VFX this room or lv theme is null

LOG: 26.02.2025 13:53:04 
CurrentRoom ReverbTheme isStoneRoom

LOG: 26.02.2025 13:53:05 
DestroyDestructibleInScene() => SORROW_Destructible_Crate

LOG: 26.02.2025 13:53:05 
DestroyDestructibleInScene() => SORROW_Destructible_Barrel_16

LOG: 26.02.2025 13:53:06 
DestroyDestructibleInScene() => SORROW_Destructible_Barrel_02

LOG: 26.02.2025 13:53:06 
DestroyDestructibleInScene() => ExplosiveDestructible

LOG: 26.02.2025 13:53:07 
DestroyDestructibleInScene() => ExplosiveDestructible

LOG: 26.02.2025 13:53:07 
DestroyDestructibleInScene() => SORROW_Destructible_Barrel_13

LOG: 26.02.2025 13:53:07 
DestroyDestructibleInScene() => SORROW_Destructible_Barrel_14

LOG: 26.02.2025 13:53:07 
DestroyDestructibleInScene() => SORROW_Destructible_Barrel

LOG: 26.02.2025 13:53:07 
DestroyDestructibleInScene() => SORROW_Destructible_Barrel_01

LOG: 26.02.2025 13:53:07 
DestroyDestructibleInScene() => ExplosiveDestructible

LOG: 26.02.2025 13:53:07 
DestroyDestructibleInScene() => SORROW_Destructible_Barrel_04

LOG: 26.02.2025 13:53:07 
DestroyDestructibleInScene() => SORROW_Destructible_Crate_01

WARNING: 26.02.2025 13:53:07 
GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build.

LOG: 26.02.2025 13:53:07 
DestroyDestructibleInScene() => SORROW_Destructible_Barrel_15

WARNING: 26.02.2025 13:53:08 
GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build.

LOG: 26.02.2025 13:53:09 
DestroyDestructibleInScene() => SORROW_Destructible_Barrel_05

LOG: 26.02.2025 13:53:10 
DestroyDestructibleInScene() => SORROW_Destructible_Barrel_06

LOG: 26.02.2025 13:53:10 
DestroyDestructibleInScene() => SORROW_Destructible_Barrel_10

LOG: 26.02.2025 13:53:10 
DestroyDestructibleInScene() => SORROW_Destructible_Barrel_08

LOG: 26.02.2025 13:53:11 
DestroyDestructibleInScene() => ExplosiveDestructible

LOG: 26.02.2025 13:53:11 
DestroyDestructibleInScene() => ExplosiveDestructible

LOG: 26.02.2025 13:53:11 
DestroyDestructibleInScene() => SORROW_Destructible_Crate_03

LOG: 26.02.2025 13:53:11 
DestroyDestructibleInScene() => SORROW_Destructible_Barrel_07

LOG: 26.02.2025 13:53:11 
DestroyDestructibleInScene() => SORROW_Destructible_Barrel_09

LOG: 26.02.2025 13:53:11 
DestroyDestructibleInScene() => SORROW_Destructible_Barrel_03

LOG: 26.02.2025 13:53:11 
DestroyDestructibleInScene() => ExplosiveDestructible

LOG: 26.02.2025 13:53:11 
DestroyDestructibleInScene() => SORROW_Destructible_Barrel_11

LOG: 26.02.2025 13:53:11 
DestroyDestructibleInScene() => SORROW_Destructible_Barrel_12

LOG: 26.02.2025 13:53:11 
DestroyDestructibleInScene() => SORROW_Destructible_Crate_02

WARNING: 26.02.2025 13:53:11 
GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build.

WARNING: 26.02.2025 13:53:12 
GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build.

WARNING: 26.02.2025 13:53:12 
GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build.

WARNING: 26.02.2025 13:53:12 
GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build.

WARNING: 26.02.2025 13:53:12 
GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build.

WARNING: 26.02.2025 13:53:12 
GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build.

WARNING: 26.02.2025 13:53:14 
Ambient VFX this room or lv theme is null

LOG: 26.02.2025 13:53:14 
CurrentRoom ReverbTheme isCeramicTiledRoom

WARNING: 26.02.2025 13:53:14 
GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build.

LOG: 26.02.2025 13:53:17 
DestroyDestructibleInScene() => SORROW_Destructible_Barrel_01

LOG: 26.02.2025 13:53:17 
DestroyDestructibleInScene() => SORROW_Destructible_Barrel_02

WARNING: 26.02.2025 13:53:19 
GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build.

LOG: 26.02.2025 13:53:19 
DestroyDestructibleInScene() => SORROW_Destructible_Barrel

WARNING: 26.02.2025 13:53:20 
GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build.

LOG: 26.02.2025 13:53:20 
DestroyDestructibleInScene() => SORROW_Destructible_Barrel_04

LOG: 26.02.2025 13:53:20 
DestroyDestructibleInScene() => SORROW_Destructible_Barrel_05

LOG: 26.02.2025 13:53:21 
DestroyDestructibleInScene() => SORROW_Destructible_Barrel_03

WARNING: 26.02.2025 13:53:22 
GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build.

WARNING: 26.02.2025 13:53:22 
GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build.

WARNING: 26.02.2025 13:53:24 
GoToSplashScreenPanel() 'InGame_ChallangeMachine' failed. Splashscreens are disabled in the Build.

WARNING: 26.02.2025 13:53:24 
GoToSplashScreenPanel() 'InGame_ChallangeMachine' failed. Splashscreens are disabled in the Build.

LOG: 26.02.2025 13:53:24 
Menu.GoToPanel() 'ChallangerArcade' transitionFade?: 'True' currentpanel is: 'DefaultPanel'

LOG: 26.02.2025 13:53:24 
Menu.LoadMenuPanel => ChallangerArcade (MenuID: InGameMenu)

LOG: 26.02.2025 13:53:24 
Added rewardType: Health

LOG: 26.02.2025 13:53:24 
Added rewardType: EMOTES

LOG: 26.02.2025 13:53:24 
Added rewardType: Weapon

WARNING: 26.02.2025 13:53:24 
New Selection was created: True

LOG: 26.02.2025 13:53:24 
Difficulty selected: EASY

LOG: 26.02.2025 13:53:24 
SelectedType: Health; SelectedRarity: Level_1

LOG: 26.02.2025 13:53:24 
Difficulty selected: EASY

LOG: 26.02.2025 13:53:24 
SelectedType: Health; SelectedRarity: Level_1

WARNING: 26.02.2025 13:53:24 
GetMappedKeyName(Reload): Couldnt get ActionElementMap!

WARNING: 26.02.2025 13:53:24 
GetMappedKeyName(Reload): Couldnt get ActionElementMap!

WARNING: 26.02.2025 13:53:24 
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'reload' for owner 'Player1'

LOG: 26.02.2025 13:53:25 
Menu.UnloadMenuPanel => DefaultPanel

WARNING: 26.02.2025 13:53:25 
GetMappedKeyName(Reload): Couldnt get ActionElementMap!

WARNING: 26.02.2025 13:53:25 
GetMappedKeyName(Reload): Couldnt get ActionElementMap!

WARNING: 26.02.2025 13:53:25 
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'reload' for owner 'Player1'

LOG: 26.02.2025 13:53:25 
Difficulty selected: MEDIUM

LOG: 26.02.2025 13:53:25 
SelectedType: EMOTES; SelectedRarity: Level_2

LOG: 26.02.2025 13:53:26 
Difficulty selected: VERY HARD

LOG: 26.02.2025 13:53:26 
SelectedType: Weapon; SelectedRarity: Level_3

LOG: 26.02.2025 13:53:27 
Difficulty selected: MEDIUM

LOG: 26.02.2025 13:53:27 
SelectedType: EMOTES; SelectedRarity: Level_2

LOG: 26.02.2025 13:53:29 
Difficulty selected: VERY HARD

LOG: 26.02.2025 13:53:29 
SelectedType: Weapon; SelectedRarity: Level_3

LOG: 26.02.2025 13:53:30 
the current rewards of the challengmachine have been saved

LOG: 26.02.2025 13:53:30 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'ChallangerArcade'

LOG: 26.02.2025 13:53:30 
Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu)

LOG: 26.02.2025 13:53:30 
TrySpawnEnemy SORROW_RubbleCrusher delay 1,75

LOG: 26.02.2025 13:53:30 
TrySpawnEnemy SORROW_HoloTechnician delay 1,75

LOG: 26.02.2025 13:53:30 
Spawned wave#0 for Difficulty#3

LOG: 26.02.2025 13:53:31 
Menu.UnloadMenuPanel => ChallangerArcade

LOG: 26.02.2025 13:53:31 
the current rewards of the challengmachine have been saved

LOG: 26.02.2025 13:53:32 
StandardOutlineEffect.enabled = false Trauer_RubbleCrusher(Clone) öjj

WARNING: 26.02.2025 13:53:32 
Trauer_RubbleCrusher(Clone) (StickyStoneStudio.MOODS.SORROW_RubbleCrusher): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning.

WARNING: 26.02.2025 13:53:32 
Language Text not found! (Path: Drone)

LOG: 26.02.2025 13:53:32 
StandardOutlineEffect.enabled = false Trauer_HoloTechnician(Clone) öjj

WARNING: 26.02.2025 13:53:32 
Trauer_HoloTechnician(Clone) (StickyStoneStudio.MOODS.SORROW_HoloTechnician): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning.

WARNING: 26.02.2025 13:53:32 
Language Text not found! (Path: Drone)

LOG: 26.02.2025 13:53:32 
StandardOutlineEffect.enabled = false Turret_Joy_Modular(Clone) öjj

WARNING: 26.02.2025 13:53:32 
Turret_Joy_Modular(Clone) (StickyStoneStudio.MOODS.AbilityTurret): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning.

LOG: 26.02.2025 13:53:33 
GetIconByBuffType called with buffType: Radioactive

EXCEPTION: 26.02.2025 13:53:33 
NullReferenceException: Object reference not set to an instance of an object. 
StickyStoneStudio.MOODS.DamageArea.OnTriggerExit (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0)


LOG: 26.02.2025 13:53:36 
GetIconByBuffType called with buffType: LightningStrike

WARNING: 26.02.2025 13:53:36 
BuffManager.StartBuffEffect() for BUFFID: 17 is already started!

LOG: 26.02.2025 13:53:37 
GetIconByBuffType called with buffType: LightningStrike

WARNING: 26.02.2025 13:53:37 
BuffManager.StartBuffEffect() for BUFFID: 25 is already started!

LOG: 26.02.2025 13:53:43 
GetIconByBuffType called with buffType: Radioactive

LOG: 26.02.2025 13:53:43 
InGameUIController.OnPlayerAbilityRecharging => Player1

LOG: 26.02.2025 13:53:43 
InGameUIController.OnPlayerAbilityRecharging => Player1

WARNING: 26.02.2025 13:53:44 
MoveTowards failed. Navmesh-Agent 'Trauer_RubbleCrusher(Clone)' is not on a navmesh

WARNING: 26.02.2025 13:53:44 
Language Text not found! (Path: Kill )

LOG: 26.02.2025 13:53:44 
StandardOutlineEffect.enabled = false Trauer_HoloTechnician(Clone) öjj

WARNING: 26.02.2025 13:53:44 
Trauer_HoloTechnician(Clone) (StickyStoneStudio.MOODS.SORROW_HoloTechnician): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning.

WARNING: 26.02.2025 13:53:44 
Language Text not found! (Path: Drone)

LOG: 26.02.2025 13:53:44 
StandardOutlineEffect.enabled = false Trauer_HoloTechnician(Clone) öjj

WARNING: 26.02.2025 13:53:44 
Trauer_HoloTechnician(Clone) (StickyStoneStudio.MOODS.SORROW_HoloTechnician): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning.

WARNING: 26.02.2025 13:53:44 
Language Text not found! (Path: Drone)

LOG: 26.02.2025 13:53:44 
StandardOutlineEffect.enabled = false Trauer_HoloTechnician(Clone) öjj

WARNING: 26.02.2025 13:53:44 
Trauer_HoloTechnician(Clone) (StickyStoneStudio.MOODS.SORROW_HoloTechnician): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning.

WARNING: 26.02.2025 13:53:44 
Language Text not found! (Path: Drone)

WARNING: 26.02.2025 13:53:44 
MoveTowards failed. Navmesh-Agent 'Trauer_HoloTechnician(Clone)' is not on a navmesh

LOG: 26.02.2025 13:53:44 
GetIconByBuffType called with buffType: LightningStrike

WARNING: 26.02.2025 13:53:44 
BuffManager.StartBuffEffect() for BUFFID: 43 is already started!

WARNING: 26.02.2025 13:53:44 
BuffManager.StartBuffEffect() for BUFFID: 44 is already started!

LOG: 26.02.2025 13:53:44 
GetIconByBuffType called with buffType: LightningStrike

WARNING: 26.02.2025 13:53:44 
BuffManager.StartBuffEffect() for BUFFID: 46 is already started!

WARNING: 26.02.2025 13:53:45 
MoveTowards failed. Navmesh-Agent 'Trauer_HoloTechnician(Clone)' is not on a navmesh

LOG: 26.02.2025 13:53:45 
GetIconByBuffType called with buffType: LightningStrike

WARNING: 26.02.2025 13:53:45 
BuffManager.StartBuffEffect() for BUFFID: 48 is already started!

WARNING: 26.02.2025 13:53:45 
BuffManager.StartBuffEffect() for BUFFID: 49 is already started!

LOG: 26.02.2025 13:53:46 
GetIconByBuffType called with buffType: Radioactive

WARNING: 26.02.2025 13:53:46 
MoveTowards failed. Navmesh-Agent 'Trauer_HoloTechnician(Clone)' is not on a navmesh

LOG: 26.02.2025 13:53:46 
GetIconByBuffType called with buffType: Radioactive

LOG: 26.02.2025 13:53:46 
ChangeRagdollState explode getriggert!

LOG: 26.02.2025 13:53:46 
Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead.

LOG: 26.02.2025 13:53:46 
Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead.

LOG: 26.02.2025 13:53:46 
Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead.

LOG: 26.02.2025 13:53:46 
Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead.

LOG: 26.02.2025 13:53:46 
Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead.

LOG: 26.02.2025 13:53:46 
Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead.

WARNING: 26.02.2025 13:53:46 
MoveTowards failed. Navmesh-Agent 'Trauer_HoloTechnician(Clone)' is not on a navmesh

WARNING: 26.02.2025 13:53:46 
Language Text not found! (Path: Kill )

WARNING: 26.02.2025 13:53:46 
Language Text not found! (Path: Kill )

LOG: 26.02.2025 13:53:46 
InGameUIController.OnPlayerAbilityRecharging => Player1

WARNING: 26.02.2025 13:53:46 
GoToSplashScreenPanel() 'InGame_Shield' failed. Splashscreens are disabled in the Build.

LOG: 26.02.2025 13:53:46 
Difficulty#3 Challenge cleared!

LOG: 26.02.2025 13:53:46 
InGameUIController.OnPlayerAbilityRecharging => Player1

WARNING: 26.02.2025 13:53:51 
GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build.

WARNING: 26.02.2025 13:53:51 
GoToSplashScreenPanel() 'InGame_ChallangeMachine' failed. Splashscreens are disabled in the Build.

WARNING: 26.02.2025 13:53:51 
GoToSplashScreenPanel() 'InGame_ChallangeMachine' failed. Splashscreens are disabled in the Build.

LOG: 26.02.2025 13:53:51 
Reward: Weapon; RarityLevel: Level_3

LOG: 26.02.2025 13:53:51 
Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel'

LOG: 26.02.2025 13:53:51 
Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu)

WARNING: 26.02.2025 13:53:51 
GoToSplashScreenPanel() 'InGame_Items_Weapons' failed. Splashscreens are disabled in the Build.

WARNING: 26.02.2025 13:53:51 
Language Text not found! (Path: Kill )

LOG: 26.02.2025 13:53:52 
Menu.UnloadMenuPanel => DefaultPanel

LOG: 26.02.2025 13:53:54 
LootContextPanel OnButtonSuccess => confirm

LOG: 26.02.2025 13:53:55 
TryAddWeapon(Items.Weapons.IonDriveRifleName) => Items.Weapons.IonDriveRifleName 2

WARNING: 26.02.2025 13:53:55 
Language Text not found! (Path: Kill )

LOG: 26.02.2025 13:53:56 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext'

LOG: 26.02.2025 13:53:56 
Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu)

LOG: 26.02.2025 13:53:56 
Menu.UnloadMenuPanel => LootContext

LOG: 26.02.2025 13:53:56 
Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel'

LOG: 26.02.2025 13:53:56 
Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu)

LOG: 26.02.2025 13:53:56 
OnWeaponAddinShootable1SelectionChanged ID -> 0

LOG: 26.02.2025 13:53:56 
OnWeaponSelectionChanged ID -> 0

LOG: 26.02.2025 13:53:56 
OnWeaponAddinShootable1SelectionChanged ID -> 0

LOG: 26.02.2025 13:53:57 
Menu.UnloadMenuPanel => DefaultPanel

LOG: 26.02.2025 13:53:58 
OnWeaponAddinShootable1SelectionChanged ID -> 0

LOG: 26.02.2025 13:53:58 
Shootable1WeaponAddinsInventory_OnElementGrabbed() => <color=white>DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)'
<color=white>FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0'
<color=white>ToList: -Index# 0'
<color=white>Clone?: 'False'
<color=white>SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)'

LOG: 26.02.2025 13:53:58 
Shootable2WeaponAddinsInventory_OnElementDropped() => <color=white>DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)'
<color=white>FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0'
<color=white>ToList: Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0'
<color=white>Clone?: 'False'
<color=white>SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)'

LOG: 26.02.2025 13:53:58 
Shootable2WeaponAddinsInventory_OnElementAdded() => <color=white>DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)'
<color=white>FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0'
<color=white>ToList: Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0'
<color=white>Clone?: 'False'
<color=white>SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)'

LOG: 26.02.2025 13:53:58 
MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.ElectricName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin]

LOG: 26.02.2025 13:53:58 
OnWeaponSelectionChanged ID -> 1

LOG: 26.02.2025 13:53:58 
OnWeaponAddinShootable2SelectionChanged ID -> 0

LOG: 26.02.2025 13:53:59 
Shootable1WeaponAddinsInventory_OnElementGrabbed() => <color=white>DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)'
<color=white>FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0'
<color=white>ToList: -Index# 0'
<color=white>Clone?: 'False'
<color=white>SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)'

LOG: 26.02.2025 13:53:59 
Shootable1WeaponAddinsInventory_OnElementAdded() => <color=white>DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)'
<color=white>FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0'
<color=white>ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0'
<color=white>Clone?: 'False'
<color=white>SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)'

LOG: 26.02.2025 13:54:00 
Shootable1WeaponAddinsInventory_OnElementGrabbed() => <color=white>DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)'
<color=white>FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0'
<color=white>ToList: -Index# 0'
<color=white>Clone?: 'False'
<color=white>SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)'

LOG: 26.02.2025 13:54:01 
Shootable2WeaponAddinsInventory_OnElementDropped() => <color=white>DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)'
<color=white>FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0'
<color=white>ToList: Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1'
<color=white>Clone?: 'False'
<color=white>SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)'

LOG: 26.02.2025 13:54:01 
Shootable2WeaponAddinsInventory_OnElementAdded() => <color=white>DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)'
<color=white>FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0'
<color=white>ToList: Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1'
<color=white>Clone?: 'False'
<color=white>SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)'

LOG: 26.02.2025 13:54:01 
MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.RadioactiveName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin]

LOG: 26.02.2025 13:54:01 
OnWeaponSelectionChanged ID -> 1

LOG: 26.02.2025 13:54:01 
OnWeaponAddinShootable2SelectionChanged ID -> 0

LOG: 26.02.2025 13:54:02 
Shootable1WeaponAddinsInventory_OnElementGrabbed() => <color=white>DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)'
<color=white>FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0'
<color=white>ToList: -Index# 0'
<color=white>Clone?: 'False'
<color=white>SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)'

LOG: 26.02.2025 13:54:03 
Shootable2WeaponAddinsInventory_OnElementDropped() => <color=white>DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)'
<color=white>FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0'
<color=white>ToList: Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 2'
<color=white>Clone?: 'False'
<color=white>SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)'

LOG: 26.02.2025 13:54:03 
Shootable2WeaponAddinsInventory_OnElementAdded() => <color=white>DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)'
<color=white>FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0'
<color=white>ToList: Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 2'
<color=white>Clone?: 'False'
<color=white>SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)'

LOG: 26.02.2025 13:54:03 
MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.StaticFieldName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin]

LOG: 26.02.2025 13:54:03 
OnWeaponAddinShootable2SelectionChanged ID -> 0

LOG: 26.02.2025 13:54:03 
Shootable1WeaponAddinsInventory_OnElementGrabbed() => <color=white>DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)'
<color=white>FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0'
<color=white>ToList: -Index# 0'
<color=white>Clone?: 'False'
<color=white>SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)'

LOG: 26.02.2025 13:54:04 
Shootable2WeaponAddinsInventory_OnElementDropped() => <color=white>DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)'
<color=white>FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0'
<color=white>ToList: Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3'
<color=white>Clone?: 'False'
<color=white>SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)'

LOG: 26.02.2025 13:54:04 
Shootable2WeaponAddinsInventory_OnElementAdded() => <color=white>DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)'
<color=white>FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0'
<color=white>ToList: Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3'
<color=white>Clone?: 'False'
<color=white>SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)'

LOG: 26.02.2025 13:54:04 
MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.RandomizerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin]

LOG: 26.02.2025 13:54:04 
OnWeaponAddinShootable2SelectionChanged ID -> 0

LOG: 26.02.2025 13:54:05 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar'

LOG: 26.02.2025 13:54:05 
Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu)

LOG: 26.02.2025 13:54:05 
Menu.UnloadMenuPanel => Inventar

WARNING: 26.02.2025 13:54:41 
Ambient VFX this room or lv theme is null

LOG: 26.02.2025 13:54:41 
CurrentRoom ReverbTheme isStoneRoom

WARNING: 26.02.2025 13:54:43 
Ambient VFX this room or lv theme is null

LOG: 26.02.2025 13:54:43 
CurrentRoom ReverbTheme isStoneRoom

LOG: 26.02.2025 13:54:45 
DestroyDestructibleInScene() => SORROW_Destructible_Barrel

LOG: 26.02.2025 13:54:45 
DestroyDestructibleInScene() => SORROW_Destructible_Crate

LOG: 26.02.2025 13:54:46 
DestroyDestructibleInScene() => SORROW_Destructible_Barrel_01

WARNING: 26.02.2025 13:54:47 
GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build.

LOG: 26.02.2025 13:54:49 
OpenChest DelayedCall: CHESTTYPE: Addin

LOG: 26.02.2025 13:54:49 
Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel'

LOG: 26.02.2025 13:54:49 
Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu)

WARNING: 26.02.2025 13:54:49 
Language Text not found! (Path: Kill )

WARNING: 26.02.2025 13:54:49 
Language Text not found! (Path: Meter)

WARNING: 26.02.2025 13:54:49 
Language Text not found! (Path: /5)

LOG: 26.02.2025 13:54:50 
Menu.UnloadMenuPanel => DefaultPanel

LOG: 26.02.2025 13:55:13 
LootContextPanel OnButtonSuccess => confirm

LOG: 26.02.2025 13:55:14 
TryAddItem(WeaponAddin) => Items.Addins.ExtenderName

WARNING: 26.02.2025 13:55:15 
Language Text not found! (Path: Kill )

LOG: 26.02.2025 13:55:15 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext'

LOG: 26.02.2025 13:55:15 
Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu)

LOG: 26.02.2025 13:55:15 
Menu.UnloadMenuPanel => LootContext

WARNING: 26.02.2025 13:56:31 
Ambient VFX this room or lv theme is null

LOG: 26.02.2025 13:56:31 
CurrentRoom ReverbTheme isStoneRoom

WARNING: 26.02.2025 13:56:33 
Ambient VFX this room or lv theme is null

LOG: 26.02.2025 13:56:33 
CurrentRoom ReverbTheme isStoneRoom

LOG: 26.02.2025 13:56:33 
TrySpawnEnemy SORROW_EyeOfMallory delay 1,75

LOG: 26.02.2025 13:56:33 
TrySpawnEnemy SORROW_EyeOfMallory delay 1,75

LOG: 26.02.2025 13:56:33 
TrySpawnEnemy SORROW_HoloTechnician delay 1,75

WARNING: 26.02.2025 13:56:33 
EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_HoloTechnician in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup

LOG: 26.02.2025 13:56:33 
TrySpawnEnemy SORROW_ProjectSupervisor delay 1,75

WARNING: 26.02.2025 13:56:33 
EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_ProjectSupervisor in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup

LOG: 26.02.2025 13:56:33 
TrySpawnEnemy SORROW_BladeSentinel delay 1,75

WARNING: 26.02.2025 13:56:33 
EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_BladeSentinel in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup

LOG: 26.02.2025 13:56:33 
TrySpawnEnemy SORROW_IcyDemolisher delay 1,75

WARNING: 26.02.2025 13:56:33 
EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_IcyDemolisher in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup

WARNING: 26.02.2025 13:56:35 
Failed to create agent because it is not close enough to the NavMesh

WARNING: 26.02.2025 13:56:35 
Failed to create agent because it is not close enough to the NavMesh

WARNING: 26.02.2025 13:56:35 
Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ...

WARNING: 26.02.2025 13:56:35 
Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ...

LOG: 26.02.2025 13:56:35 
StandardOutlineEffect.enabled = false Trauer_EyeOfMallory(Clone) öjj

WARNING: 26.02.2025 13:56:35 
Trauer_EyeOfMallory(Clone) (StickyStoneStudio.MOODS.SORROW_EyeOfMallory): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning.

LOG: 26.02.2025 13:56:35 
StandardOutlineEffect.enabled = false Trauer_EyeOfMallory(Clone) öjj

WARNING: 26.02.2025 13:56:35 
Trauer_EyeOfMallory(Clone) (StickyStoneStudio.MOODS.SORROW_EyeOfMallory): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning.

LOG: 26.02.2025 13:56:35 
StandardOutlineEffect.enabled = false Trauer_HoloTechnician(Clone) öjj

WARNING: 26.02.2025 13:56:35 
Trauer_HoloTechnician(Clone) (StickyStoneStudio.MOODS.SORROW_HoloTechnician): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning.

WARNING: 26.02.2025 13:56:35 
Language Text not found! (Path: Drone)

WARNING: 26.02.2025 13:56:35 
Failed to create agent because it is not close enough to the NavMesh

LOG: 26.02.2025 13:56:35 
StandardOutlineEffect.enabled = false Trauer_ProjectSupervisor(Clone) öjj

WARNING: 26.02.2025 13:56:35 
Trauer_ProjectSupervisor(Clone) (StickyStoneStudio.MOODS.SORROW_ProjectSupervisor): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning.

WARNING: 26.02.2025 13:56:35 
Language Text not found! (Path: Drone)

WARNING: 26.02.2025 13:56:35 
Particle System is trying to spawn on a mesh with zero surface area

LOG: 26.02.2025 13:56:35 
StandardOutlineEffect.enabled = false Trauer_BladedSentinel(Clone) öjj

WARNING: 26.02.2025 13:56:35 
Trauer_BladedSentinel(Clone) (StickyStoneStudio.MOODS.SORROW_BladedSentinel): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning.

WARNING: 26.02.2025 13:56:35 
Language Text not found! (Path: Drone)

LOG: 26.02.2025 13:56:35 
StandardOutlineEffect.enabled = false Trauer_IcyDemolisher(Clone) öjj

WARNING: 26.02.2025 13:56:35 
Trauer_IcyDemolisher(Clone) (StickyStoneStudio.MOODS.SORROW_IcyDemolisher): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning.

WARNING: 26.02.2025 13:56:35 
Language Text not found! (Path: Drone)

LOG: 26.02.2025 13:56:35 
GetIconByBuffType called with buffType: LightningStrike

WARNING: 26.02.2025 13:56:35 
BuffManager.StartBuffEffect() for BUFFID: 64 is already started!

WARNING: 26.02.2025 13:56:35 
BuffManager.StartBuffEffect() for BUFFID: 65 is already started!

EXCEPTION: 26.02.2025 13:56:36 
NullReferenceException: Object reference not set to an instance of an object. 
StickyStoneStudio.MOODS.DamageArea.OnTriggerExit (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0)


LOG: 26.02.2025 13:56:36 
GetIconByBuffType called with buffType: Radioactive

LOG: 26.02.2025 13:56:37 
GetIconByBuffType called with buffType: Radioactive

WARNING: 26.02.2025 13:56:38 
MoveTowards failed. Navmesh-Agent 'Trauer_ProjectSupervisor(Clone)' is not on a navmesh

LOG: 26.02.2025 13:56:38 
StandardOutlineEffect.enabled = false Turret_Joy_Modular(Clone) öjj

WARNING: 26.02.2025 13:56:38 
Turret_Joy_Modular(Clone) (StickyStoneStudio.MOODS.AbilityTurret): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning.

WARNING: 26.02.2025 13:56:38 
Failed to create agent because it is not close enough to the NavMesh

WARNING: 26.02.2025 13:56:38 
Failed to create agent because it is not close enough to the NavMesh

WARNING: 26.02.2025 13:56:38 
Particle System is trying to spawn on a mesh with zero surface area

WARNING: 26.02.2025 13:56:38 
Particle System is trying to spawn on a mesh with zero surface area

WARNING: 26.02.2025 13:56:38 
Particle System is trying to spawn on a mesh with zero surface area

WARNING: 26.02.2025 13:56:38 
Particle System is trying to spawn on a mesh with zero surface area

LOG: 26.02.2025 13:56:38 
StandardOutlineEffect.enabled = false Trauer_BladedSentinel(Clone) öjj

WARNING: 26.02.2025 13:56:38 
Trauer_BladedSentinel(Clone) (StickyStoneStudio.MOODS.SORROW_BladedSentinel): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning.

WARNING: 26.02.2025 13:56:38 
Language Text not found! (Path: Drone)

LOG: 26.02.2025 13:56:38 
StandardOutlineEffect.enabled = false Trauer_BladedSentinel(Clone) öjj

WARNING: 26.02.2025 13:56:38 
Trauer_BladedSentinel(Clone) (StickyStoneStudio.MOODS.SORROW_BladedSentinel): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning.

WARNING: 26.02.2025 13:56:38 
Language Text not found! (Path: Drone)

WARNING: 26.02.2025 13:56:38 
MoveTowards failed. Navmesh-Agent 'Trauer_BladedSentinel(Clone)' is not on a navmesh

WARNING: 26.02.2025 13:56:38 
Particle System is trying to spawn on a mesh with zero surface area

WARNING: 26.02.2025 13:56:38 
MoveTowards failed. Navmesh-Agent 'Trauer_BladedSentinel(Clone)' is not on a navmesh

WARNING: 26.02.2025 13:56:38 
MoveTowards failed. Navmesh-Agent 'Trauer_BladedSentinel(Clone)' is not on a navmesh

LOG: 26.02.2025 13:56:38 
Quest is already completed. No progress will be updated.

WARNING: 26.02.2025 13:56:38 
Language Text not found! (Path: Kill )

LOG: 26.02.2025 13:56:40 
GetIconByBuffType called with buffType: LightningStrike

WARNING: 26.02.2025 13:56:40 
BuffManager.StartBuffEffect() for BUFFID: 80 is already started!

WARNING: 26.02.2025 13:56:40 
BuffManager.StartBuffEffect() for BUFFID: 81 is already started!

LOG: 26.02.2025 13:56:41 
GetIconByBuffType called with buffType: LightningStrike

WARNING: 26.02.2025 13:56:41 
BuffManager.StartBuffEffect() for BUFFID: 86 is already started!

WARNING: 26.02.2025 13:56:41 
BuffManager.StartBuffEffect() for BUFFID: 87 is already started!

WARNING: 26.02.2025 13:56:41 
MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh

LOG: 26.02.2025 13:56:41 
Quest is already completed. No progress will be updated.

WARNING: 26.02.2025 13:56:41 
Language Text not found! (Path: Kill )

LOG: 26.02.2025 13:56:41 
GetIconByBuffType called with buffType: LightningStrike

EXCEPTION: 26.02.2025 13:56:41 
NullReferenceException: Object reference not set to an instance of an object. 
StickyStoneStudio.MOODS.MechStateDisplay.InitBuffPermanentDisplay (UnityEngine.Transform parentTransform, StickyStoneStudio.MOODS.Entity _entity, UnityEngine.Sprite icon, UnityEngine.Color color) (at <00000000000000000000000000000000>:0)
StickyStoneStudio.MOODS.InGameUIController.CreateMechStateDisplay (StickyStoneStudio.MOODS.Entity _entity, UnityEngine.Color color, UnityEngine.Sprite icon, StickyStoneStudio.MOODS.MechStateDisplayType mechStateDisplayType, System.Nullable`1[T] addin) (at <00000000000000000000000000000000>:0)
StickyStoneStudio.MOODS.Buff.CreateMechStateDisplay () (at <00000000000000000000000000000000>:0)
StickyStoneStudio.MOODS.Buff.StartBuff () (at <00000000000000000000000000000000>:0)
StickyStoneStudio.MOODS.BuffManager.StartBuffEffect (StickyStoneStudio.MOODS.Buff buff, StickyStoneStudio.MOODS.IMech mech, StickyStoneStudio.MOODS.IMech ownerOfBuff) (at <00000000000000000000000000000000>:0)
StickyStoneStudio.MOODS.DamageArea.IMechEntersArea (StickyStoneStudio.MOODS.IMech CacheMech_Enter) (at <00000000000000000000000000000000>:0)
StickyStoneStudio.MOODS.DamageArea.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0)


LOG: 26.02.2025 13:56:41 
GetIconByBuffType called with buffType: LightningStrike

EXCEPTION: 26.02.2025 13:56:41 
NullReferenceException: Object reference not set to an instance of an object. 
StickyStoneStudio.MOODS.MechStateDisplay.InitBuffPermanentDisplay (UnityEngine.Transform parentTransform, StickyStoneStudio.MOODS.Entity _entity, UnityEngine.Sprite icon, UnityEngine.Color color) (at <00000000000000000000000000000000>:0)
StickyStoneStudio.MOODS.InGameUIController.CreateMechStateDisplay (StickyStoneStudio.MOODS.Entity _entity, UnityEngine.Color color, UnityEngine.Sprite icon, StickyStoneStudio.MOODS.MechStateDisplayType mechStateDisplayType, System.Nullable`1[T] addin) (at <00000000000000000000000000000000>:0)
StickyStoneStudio.MOODS.Buff.CreateMechStateDisplay () (at <00000000000000000000000000000000>:0)
StickyStoneStudio.MOODS.Buff.StartBuff () (at <00000000000000000000000000000000>:0)
StickyStoneStudio.MOODS.BuffManager.StartBuffEffect (StickyStoneStudio.MOODS.Buff buff, StickyStoneStudio.MOODS.IMech mech, StickyStoneStudio.MOODS.IMech ownerOfBuff) (at <00000000000000000000000000000000>:0)
StickyStoneStudio.MOODS.DamageArea.IMechEntersArea (StickyStoneStudio.MOODS.IMech CacheMech_Enter) (at <00000000000000000000000000000000>:0)
StickyStoneStudio.MOODS.DamageArea.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0)


LOG: 26.02.2025 13:56:41 
GetIconByBuffType called with buffType: LightningStrike

EXCEPTION: 26.02.2025 13:56:41 
NullReferenceException: Object reference not set to an instance of an object. 
StickyStoneStudio.MOODS.MechStateDisplay.InitBuffPermanentDisplay (UnityEngine.Transform parentTransform, StickyStoneStudio.MOODS.Entity _entity, UnityEngine.Sprite icon, UnityEngine.Color color) (at <00000000000000000000000000000000>:0)
StickyStoneStudio.MOODS.InGameUIController.CreateMechStateDisplay (StickyStoneStudio.MOODS.Entity _entity, UnityEngine.Color color, UnityEngine.Sprite icon, StickyStoneStudio.MOODS.MechStateDisplayType mechStateDisplayType, System.Nullable`1[T] addin) (at <00000000000000000000000000000000>:0)
StickyStoneStudio.MOODS.Buff.CreateMechStateDisplay () (at <00000000000000000000000000000000>:0)
StickyStoneStudio.MOODS.Buff.StartBuff () (at <00000000000000000000000000000000>:0)
StickyStoneStudio.MOODS.BuffManager.StartBuffEffect (StickyStoneStudio.MOODS.Buff buff, StickyStoneStudio.MOODS.IMech mech, StickyStoneStudio.MOODS.IMech ownerOfBuff) (at <00000000000000000000000000000000>:0)
StickyStoneStudio.MOODS.DamageArea.IMechEntersArea (StickyStoneStudio.MOODS.IMech CacheMech_Enter) (at <00000000000000000000000000000000>:0)
StickyStoneStudio.MOODS.DamageArea.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0)


LOG: 26.02.2025 13:56:41 
GetIconByBuffType called with buffType: LightningStrike

EXCEPTION: 26.02.2025 13:56:41 
NullReferenceException: Object reference not set to an instance of an object. 
StickyStoneStudio.MOODS.MechStateDisplay.InitBuffPermanentDisplay (UnityEngine.Transform parentTransform, StickyStoneStudio.MOODS.Entity _entity, UnityEngine.Sprite icon, UnityEngine.Color color) (at <00000000000000000000000000000000>:0)
StickyStoneStudio.MOODS.InGameUIController.CreateMechStateDisplay (StickyStoneStudio.MOODS.Entity _entity, UnityEngine.Color color, UnityEngine.Sprite icon, StickyStoneStudio.MOODS.MechStateDisplayType mechStateDisplayType, System.Nullable`1[T] addin) (at <00000000000000000000000000000000>:0)
StickyStoneStudio.MOODS.Buff.CreateMechStateDisplay () (at <00000000000000000000000000000000>:0)
StickyStoneStudio.MOODS.Buff.StartBuff () (at <00000000000000000000000000000000>:0)
StickyStoneStudio.MOODS.BuffManager.StartBuffEffect (StickyStoneStudio.MOODS.Buff buff, StickyStoneStudio.MOODS.IMech mech, StickyStoneStudio.MOODS.IMech ownerOfBuff) (at <00000000000000000000000000000000>:0)
StickyStoneStudio.MOODS.DamageArea.IMechEntersArea (StickyStoneStudio.MOODS.IMech CacheMech_Enter) (at <00000000000000000000000000000000>:0)
StickyStoneStudio.MOODS.DamageArea.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0)


LOG: 26.02.2025 13:56:41 
StandardOutlineEffect.enabled = false Trauer_IcyDemolisher(Clone) öjj

WARNING: 26.02.2025 13:56:41 
Trauer_IcyDemolisher(Clone) (StickyStoneStudio.MOODS.SORROW_IcyDemolisher): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning.

WARNING: 26.02.2025 13:56:41 
Language Text not found! (Path: Drone)

LOG: 26.02.2025 13:56:41 
StandardOutlineEffect.enabled = false Trauer_IcyDemolisher(Clone) öjj

WARNING: 26.02.2025 13:56:41 
Trauer_IcyDemolisher(Clone) (StickyStoneStudio.MOODS.SORROW_IcyDemolisher): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning.

WARNING: 26.02.2025 13:56:41 
Language Text not found! (Path: Drone)

LOG: 26.02.2025 13:56:41 
GetIconByBuffType called with buffType: MallorySpeed

WARNING: 26.02.2025 13:56:42 
MoveTowards failed. Navmesh-Agent 'Trauer_IcyDemolisher(Clone)' is not on a navmesh

LOG: 26.02.2025 13:56:44 
Quest is already completed. No progress will be updated.

WARNING: 26.02.2025 13:56:44 
Language Text not found! (Path: Kill )

LOG: 26.02.2025 13:56:45 
DestroyDestructibleInScene() => SORROW_Destructible_Barrel_04

LOG: 26.02.2025 13:56:46 
DestroyDestructibleInScene() => ExplosiveDestructible

WARNING: 26.02.2025 13:56:47 
MoveTowards failed. Navmesh-Agent 'Trauer_HoloTechnician(Clone)' is not on a navmesh

LOG: 26.02.2025 13:56:47 
Quest is already completed. No progress will be updated.

WARNING: 26.02.2025 13:56:47 
Language Text not found! (Path: Kill )

WARNING: 26.02.2025 13:56:47 
Language Text not found! (Path: Kill )

LOG: 26.02.2025 13:56:49 
InGameUIController.OnPlayerAbilityRecharging => Player1

LOG: 26.02.2025 13:56:49 
InGameUIController.OnPlayerAbilityRecharging => Player1

WARNING: 26.02.2025 13:56:49 
MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh

LOG: 26.02.2025 13:56:49 
Quest is already completed. No progress will be updated.

WARNING: 26.02.2025 13:56:49 
Language Text not found! (Path: Kill )

LOG: 26.02.2025 13:56:49 
InGameUIController.OnPlayerAbilityRecharging => Player1

WARNING: 26.02.2025 13:56:49 
GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build.

LOG: 26.02.2025 13:56:49 
InGameUIController.OnPlayerAbilityRecharging => Player1

WARNING: 26.02.2025 13:56:53 
Language Text not found! (Path: Kill )

LOG: 26.02.2025 13:56:53 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel'

LOG: 26.02.2025 13:56:53 
Menu.GoToPanel() 'AbilitySkillContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel'

LOG: 26.02.2025 13:56:53 
Menu.LoadMenuPanel => AbilitySkillContext (MenuID: InGameMenu)

LOG: 26.02.2025 13:56:54 
Menu.UnloadMenuPanel => DefaultPanel

WARNING: 26.02.2025 13:56:56 
Language Text not found! (Path: %)

WARNING: 26.02.2025 13:56:56 
Language Text not found! (Path: %)

WARNING: 26.02.2025 13:56:56 
Language Text not found! (Path: %)

WARNING: 26.02.2025 13:56:56 
Language Text not found! (Path: %)

WARNING: 26.02.2025 13:56:57 
Language Text not found! (Path: %)

WARNING: 26.02.2025 13:56:57 
Language Text not found! (Path: %)

WARNING: 26.02.2025 13:56:57 
Language Text not found! (Path: %)

WARNING: 26.02.2025 13:56:57 
Language Text not found! (Path: %)

LOG: 26.02.2025 13:56:59 
(AbilitySkillContextController.OnButtonSuccess) Interaction: back, owner: Player1, player.Owner: Player1, isVisible: True, SkillPointsAvailableForPlayer: 1

LOG: 26.02.2025 13:56:59 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'AbilitySkillContext'

LOG: 26.02.2025 13:56:59 
Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu)

LOG: 26.02.2025 13:57:00 
Menu.UnloadMenuPanel => AbilitySkillContext

LOG: 26.02.2025 13:57:00 
Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel'

LOG: 26.02.2025 13:57:00 
Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu)

LOG: 26.02.2025 13:57:00 
OnWeaponAddinShootable2SelectionChanged ID -> 0

LOG: 26.02.2025 13:57:00 
OnWeaponSelectionChanged ID -> 1

LOG: 26.02.2025 13:57:00 
OnWeaponAddinShootable2SelectionChanged ID -> 0

LOG: 26.02.2025 13:57:00 
Menu.UnloadMenuPanel => DefaultPanel

LOG: 26.02.2025 13:57:01 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar'

LOG: 26.02.2025 13:57:01 
Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu)

LOG: 26.02.2025 13:57:02 
Menu.UnloadMenuPanel => Inventar

LOG: 26.02.2025 13:57:06 
DestroyDestructibleInScene() => SORROW_Destructible_Barrel

LOG: 26.02.2025 13:57:06 
DestroyDestructibleInScene() => SORROW_Destructible_Barrel_03

LOG: 26.02.2025 13:57:06 
DestroyDestructibleInScene() => SORROW_Destructible_Barrel_07

LOG: 26.02.2025 13:57:06 
DestroyDestructibleInScene() => SORROW_Destructible_Barrel_08

LOG: 26.02.2025 13:57:07 
DestroyDestructibleInScene() => SORROW_Destructible_Barrel_06

WARNING: 26.02.2025 13:57:07 
GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build.

WARNING: 26.02.2025 13:57:07 
GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build.

WARNING: 26.02.2025 13:57:07 
GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build.

WARNING: 26.02.2025 13:57:10 
Ambient VFX this room or lv theme is null

LOG: 26.02.2025 13:57:10 
CurrentRoom ReverbTheme isCeramicTiledRoom

WARNING: 26.02.2025 13:57:10 
GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build.

WARNING: 26.02.2025 13:57:11 
GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build.

WARNING: 26.02.2025 13:57:11 
GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build.

WARNING: 26.02.2025 13:57:17 
Ambient VFX this room or lv theme is null

LOG: 26.02.2025 13:57:17 
CurrentRoom ReverbTheme isCeramicTiledRoom

WARNING: 26.02.2025 13:57:17 
GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build.

WARNING: 26.02.2025 13:57:19 
Ambient VFX this room or lv theme is null

LOG: 26.02.2025 13:57:19 
CurrentRoom ReverbTheme isStoneRoom

LOG: 26.02.2025 13:57:19 
TrySpawnEnemy SORROW_HoloTechnician delay 1,75

WARNING: 26.02.2025 13:57:19 
EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_HoloTechnician in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup

LOG: 26.02.2025 13:57:19 
TrySpawnEnemy SORROW_IcyDemolisher delay 1,75

WARNING: 26.02.2025 13:57:19 
EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_IcyDemolisher in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup

LOG: 26.02.2025 13:57:19 
TrySpawnEnemy SORROW_HoloTechnician delay 1,75

WARNING: 26.02.2025 13:57:19 
EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_HoloTechnician in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup

LOG: 26.02.2025 13:57:19 
TrySpawnEnemy SORROW_IcyDemolisher delay 1,75

WARNING: 26.02.2025 13:57:19 
EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_IcyDemolisher in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup

LOG: 26.02.2025 13:57:21 
StandardOutlineEffect.enabled = false Trauer_HoloTechnician(Clone) öjj

WARNING: 26.02.2025 13:57:21 
Trauer_HoloTechnician(Clone) (StickyStoneStudio.MOODS.SORROW_HoloTechnician): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning.

WARNING: 26.02.2025 13:57:21 
Language Text not found! (Path: Drone)

LOG: 26.02.2025 13:57:21 
StandardOutlineEffect.enabled = false Trauer_IcyDemolisher(Clone) öjj

WARNING: 26.02.2025 13:57:21 
Trauer_IcyDemolisher(Clone) (StickyStoneStudio.MOODS.SORROW_IcyDemolisher): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning.

WARNING: 26.02.2025 13:57:21 
Language Text not found! (Path: Drone)

LOG: 26.02.2025 13:57:21 
StandardOutlineEffect.enabled = false Trauer_HoloTechnician(Clone) öjj

WARNING: 26.02.2025 13:57:21 
Trauer_HoloTechnician(Clone) (StickyStoneStudio.MOODS.SORROW_HoloTechnician): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning.

WARNING: 26.02.2025 13:57:21 
Language Text not found! (Path: Drone)

LOG: 26.02.2025 13:57:21 
StandardOutlineEffect.enabled = false Trauer_IcyDemolisher(Clone) öjj

WARNING: 26.02.2025 13:57:21 
Trauer_IcyDemolisher(Clone) (StickyStoneStudio.MOODS.SORROW_IcyDemolisher): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning.

WARNING: 26.02.2025 13:57:21 
Language Text not found! (Path: Drone)

LOG: 26.02.2025 13:57:21 
GetIconByBuffType called with buffType: Radioactive

LOG: 26.02.2025 13:57:21 
GetIconByBuffType called with buffType: LightningStrike

WARNING: 26.02.2025 13:57:21 
BuffManager.StartBuffEffect() for BUFFID: 106 is already started!

WARNING: 26.02.2025 13:57:21 
BuffManager.StartBuffEffect() for BUFFID: 107 is already started!

WARNING: 26.02.2025 13:57:22 
MoveTowards failed. Navmesh-Agent 'Trauer_IcyDemolisher(Clone)' is not on a navmesh

LOG: 26.02.2025 13:57:22 
GetIconByBuffType called with buffType: Radioactive

LOG: 26.02.2025 13:57:24 
GetIconByBuffType called with buffType: LightningStrike

WARNING: 26.02.2025 13:57:24 
BuffManager.StartBuffEffect() for BUFFID: 116 is already started!

WARNING: 26.02.2025 13:57:24 
BuffManager.StartBuffEffect() for BUFFID: 117 is already started!

WARNING: 26.02.2025 13:57:25 
MoveTowards failed. Navmesh-Agent 'Trauer_HoloTechnician(Clone)' is not on a navmesh

LOG: 26.02.2025 13:57:25 
Quest is already completed. No progress will be updated.

WARNING: 26.02.2025 13:57:25 
Language Text not found! (Path: Kill )

LOG: 26.02.2025 13:57:26 
DestroyDestructibleInScene() => ExplosiveDestructible

LOG: 26.02.2025 13:57:26 
StandardOutlineEffect.enabled = false Turret_Joy_Modular(Clone) öjj

WARNING: 26.02.2025 13:57:26 
Turret_Joy_Modular(Clone) (StickyStoneStudio.MOODS.AbilityTurret): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning.

WARNING: 26.02.2025 13:57:28 
MoveTowards failed. Navmesh-Agent 'Trauer_HoloTechnician(Clone)' is not on a navmesh

LOG: 26.02.2025 13:57:28 
Quest is already completed. No progress will be updated.

WARNING: 26.02.2025 13:57:28 
Language Text not found! (Path: Kill )

LOG: 26.02.2025 13:57:29 
GetIconByBuffType called with buffType: Radioactive

LOG: 26.02.2025 13:57:29 
GetIconByBuffType called with buffType: LightningStrike

WARNING: 26.02.2025 13:57:29 
BuffManager.StartBuffEffect() for BUFFID: 131 is already started!

WARNING: 26.02.2025 13:57:29 
BuffManager.StartBuffEffect() for BUFFID: 132 is already started!

LOG: 26.02.2025 13:57:30 
TrySpawnEnemy SORROW_BladeSentinel delay 1,75

LOG: 26.02.2025 13:57:30 
TrySpawnEnemy SORROW_IcyDemolisher delay 1,75

LOG: 26.02.2025 13:57:30 
TrySpawnEnemy SORROW_RubbleCrusher delay 1,75

LOG: 26.02.2025 13:57:32 
StandardOutlineEffect.enabled = false Trauer_IcyDemolisher(Clone) öjj

WARNING: 26.02.2025 13:57:32 
Trauer_IcyDemolisher(Clone) (StickyStoneStudio.MOODS.SORROW_IcyDemolisher): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning.

WARNING: 26.02.2025 13:57:32 
Language Text not found! (Path: Drone)

WARNING: 26.02.2025 13:57:32 
Failed to create agent because it is not close enough to the NavMesh

WARNING: 26.02.2025 13:57:32 
Particle System is trying to spawn on a mesh with zero surface area

LOG: 26.02.2025 13:57:32 
StandardOutlineEffect.enabled = false Trauer_BladedSentinel(Clone) öjj

WARNING: 26.02.2025 13:57:32 
Trauer_BladedSentinel(Clone) (StickyStoneStudio.MOODS.SORROW_BladedSentinel): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning.

WARNING: 26.02.2025 13:57:32 
Language Text not found! (Path: Drone)

LOG: 26.02.2025 13:57:32 
StandardOutlineEffect.enabled = false Trauer_RubbleCrusher(Clone) öjj

WARNING: 26.02.2025 13:57:32 
Trauer_RubbleCrusher(Clone) (StickyStoneStudio.MOODS.SORROW_RubbleCrusher): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning.

WARNING: 26.02.2025 13:57:32 
Language Text not found! (Path: Drone)

LOG: 26.02.2025 13:57:32 
Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel'

LOG: 26.02.2025 13:57:32 
Menu.LoadMenuPanel => Info (MenuID: InGameMenu)

LOG: 26.02.2025 13:57:33 
Menu.UnloadMenuPanel => DefaultPanel

WARNING: 26.02.2025 13:57:33 
MoveTowards failed. Navmesh-Agent 'Trauer_BladedSentinel(Clone)' is not on a navmesh

LOG: 26.02.2025 13:57:33 
Quest is already completed. No progress will be updated.

WARNING: 26.02.2025 13:57:33 
Language Text not found! (Path: Kill )

LOG: 26.02.2025 13:57:35 
DestroyDestructibleInScene() => SORROW_Destructible_Crate_06

LOG: 26.02.2025 13:57:36 
GetIconByBuffType called with buffType: LightningStrike

WARNING: 26.02.2025 13:57:36 
BuffManager.StartBuffEffect() for BUFFID: 138 is already started!

WARNING: 26.02.2025 13:57:36 
BuffManager.StartBuffEffect() for BUFFID: 139 is already started!

LOG: 26.02.2025 13:57:36 
DestroyDestructibleInScene() => SORROW_Destructible_Crate_04

LOG: 26.02.2025 13:57:37 
DestroyDestructibleInScene() => SORROW_Destructible_Crate_03

LOG: 26.02.2025 13:57:37 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info'

LOG: 26.02.2025 13:57:37 
Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu)

LOG: 26.02.2025 13:57:37 
InGameUIController.OnPlayerAbilityRecharging => Player1

LOG: 26.02.2025 13:57:37 
InGameUIController.OnPlayerAbilityRecharging => Player1

LOG: 26.02.2025 13:57:37 
Menu.UnloadMenuPanel => Info

LOG: 26.02.2025 13:57:38 
InGameUIController.OnPlayerAbilityRecharging => Player1

LOG: 26.02.2025 13:57:38 
InGameUIController.OnPlayerAbilityRecharging => Player1

LOG: 26.02.2025 13:57:38 
InGameUIController.OnPlayerAbilityRecharging => Player1

LOG: 26.02.2025 13:57:39 
GetIconByBuffType called with buffType: Radioactive

WARNING: 26.02.2025 13:57:40 
MoveTowards failed. Navmesh-Agent 'Trauer_IcyDemolisher(Clone)' is not on a navmesh

LOG: 26.02.2025 13:57:40 
Quest is already completed. No progress will be updated.

WARNING: 26.02.2025 13:57:40 
Language Text not found! (Path: Kill )

LOG: 26.02.2025 13:57:41 
DestroyDestructibleInScene() => SORROW_Destructible_Crate_07

LOG: 26.02.2025 13:57:41 
GetIconByBuffType called with buffType: Radioactive

LOG: 26.02.2025 13:57:42 
GetIconByBuffType called with buffType: LightningStrike

WARNING: 26.02.2025 13:57:42 
BuffManager.StartBuffEffect() for BUFFID: 154 is already started!

LOG: 26.02.2025 13:57:42 
DestroyDestructibleInScene() => SORROW_Destructible_Crate_02

ERROR: 26.02.2025 13:57:43 
DamageArea Radioactiveis about to execute getDamage while its OwnerEntity is null 
UnityEngine.Debug:LogError(Object)
StickyStoneStudio.MOODS.DamageArea:Update()


LOG: 26.02.2025 13:57:43 
ChangeRagdollState explode getriggert!

LOG: 26.02.2025 13:57:43 
Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead.

LOG: 26.02.2025 13:57:43 
Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead.

LOG: 26.02.2025 13:57:43 
Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead.

LOG: 26.02.2025 13:57:43 
Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead.

LOG: 26.02.2025 13:57:43 
Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead.

LOG: 26.02.2025 13:57:43 
Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead.

LOG: 26.02.2025 13:57:43 
Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead.

LOG: 26.02.2025 13:57:43 
Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead.

LOG: 26.02.2025 13:57:43 
Quest is already completed. No progress will be updated.

WARNING: 26.02.2025 13:57:43 
Language Text not found! (Path: Kill )

LOG: 26.02.2025 13:57:43 
InGameUIController.OnPlayerAbilityRecharging => Player1

WARNING: 26.02.2025 13:57:43 
GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build.

LOG: 26.02.2025 13:57:43 
InGameUIController.OnPlayerAbilityRecharging => Player1

LOG: 26.02.2025 13:57:43 
InGameUIController.OnPlayerAbilityRecharging => Player1

LOG: 26.02.2025 13:57:43 
InGameUIController.OnPlayerAbilityRecharging => Player1

LOG: 26.02.2025 13:57:43 
InGameUIController.OnPlayerAbilityRecharging => Player1

LOG: 26.02.2025 13:57:43 
InGameUIController.OnPlayerAbilityRecharging => Player1

LOG: 26.02.2025 13:57:43 
InGameUIController.OnPlayerAbilityRecharging => Player1

LOG: 26.02.2025 13:57:44 
InGameUIController.OnPlayerAbilityRecharging => Player1

LOG: 26.02.2025 13:57:44 
InGameUIController.OnPlayerAbilityRecharging => Player1

LOG: 26.02.2025 13:57:44 
InGameUIController.OnPlayerAbilityRecharging => Player1

WARNING: 26.02.2025 13:57:45 
GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build.

WARNING: 26.02.2025 13:57:45 
GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build.

WARNING: 26.02.2025 13:57:47 
MoveTowards failed. Navmesh-Agent 'Trauer_RubbleCrusher(Clone)' is not on a navmesh

WARNING: 26.02.2025 13:58:08 
Language Text not found! (Path: Kill )

LOG: 26.02.2025 13:58:08 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel'

LOG: 26.02.2025 13:58:08 
Menu.GoToPanel() 'AbilitySkillContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel'

LOG: 26.02.2025 13:58:08 
Menu.LoadMenuPanel => AbilitySkillContext (MenuID: InGameMenu)

LOG: 26.02.2025 13:58:09 
Menu.UnloadMenuPanel => DefaultPanel

LOG: 26.02.2025 13:58:18 
(AbilitySkillContextController.OnButtonSuccess) Interaction: confirm, owner: Player1, player.Owner: Player1, isVisible: True, SkillPointsAvailableForPlayer: 2

LOG: 26.02.2025 13:58:18 
AbilitySkillContextController.ConfirmChosenSkill() Try open ...

LOG: 26.02.2025 13:58:18 
TryAddWeapon(Items.Weapons.SnipeShotName) => Items.Weapons.SnipeShotName 1

LOG: 26.02.2025 13:58:18 
MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.ElectricName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin]

LOG: 26.02.2025 13:58:18 
MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.RadioactiveName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin]

LOG: 26.02.2025 13:58:18 
MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.StaticFieldName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin]

LOG: 26.02.2025 13:58:18 
MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.RandomizerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin]

LOG: 26.02.2025 13:58:18 
MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.ExtenderName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin]

LOG: 26.02.2025 13:58:18 
TryAddWeapon(Items.Weapons.IonDriveRifleName) => Items.Weapons.IonDriveRifleName 2

LOG: 26.02.2025 13:58:18 
MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.ElectricName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin]

LOG: 26.02.2025 13:58:18 
MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.RadioactiveName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin]

LOG: 26.02.2025 13:58:18 
MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.StaticFieldName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin]

LOG: 26.02.2025 13:58:18 
MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.RandomizerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin]

LOG: 26.02.2025 13:58:18 
MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.ExtenderName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin]

LOG: 26.02.2025 13:58:23 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'AbilitySkillContext'

LOG: 26.02.2025 13:58:23 
Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu)

LOG: 26.02.2025 13:58:24 
Menu.UnloadMenuPanel => AbilitySkillContext

WARNING: 26.02.2025 13:58:24 
Language Text not found! (Path: Kill )

LOG: 26.02.2025 13:58:24 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel'

LOG: 26.02.2025 13:58:24 
Menu.GoToPanel() 'AbilitySkillContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel'

LOG: 26.02.2025 13:58:24 
Menu.LoadMenuPanel => AbilitySkillContext (MenuID: InGameMenu)

LOG: 26.02.2025 13:58:24 
Menu.UnloadMenuPanel => DefaultPanel

LOG: 26.02.2025 13:58:30 
(AbilitySkillContextController.OnButtonSuccess) Interaction: confirm, owner: Player1, player.Owner: Player1, isVisible: True, SkillPointsAvailableForPlayer: 2

LOG: 26.02.2025 13:58:30 
AbilitySkillContextController.ConfirmChosenSkill() Try open ...

LOG: 26.02.2025 13:58:30 
TryAddWeapon(Items.Weapons.SnipeShotName) => Items.Weapons.SnipeShotName 1

LOG: 26.02.2025 13:58:30 
MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.ElectricName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin]

LOG: 26.02.2025 13:58:30 
MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.RadioactiveName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin]

LOG: 26.02.2025 13:58:30 
MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.StaticFieldName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin]

LOG: 26.02.2025 13:58:30 
MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.RandomizerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin]

LOG: 26.02.2025 13:58:30 
MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.ExtenderName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin]

LOG: 26.02.2025 13:58:30 
TryAddWeapon(Items.Weapons.IonDriveRifleName) => Items.Weapons.IonDriveRifleName 2

LOG: 26.02.2025 13:58:30 
MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.ElectricName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin]

LOG: 26.02.2025 13:58:30 
MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.RadioactiveName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin]

LOG: 26.02.2025 13:58:30 
MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.StaticFieldName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin]

LOG: 26.02.2025 13:58:30 
MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.RandomizerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin]

LOG: 26.02.2025 13:58:30 
MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.ExtenderName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin]

LOG: 26.02.2025 13:58:32 
(AbilitySkillContextController.OnButtonSuccess) Interaction: back, owner: Player1, player.Owner: Player1, isVisible: True, SkillPointsAvailableForPlayer: 1

LOG: 26.02.2025 13:58:32 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'AbilitySkillContext'

LOG: 26.02.2025 13:58:32 
Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu)

LOG: 26.02.2025 13:58:33 
Menu.UnloadMenuPanel => AbilitySkillContext

WARNING: 26.02.2025 13:58:33 
Language Text not found! (Path: Kill )

LOG: 26.02.2025 13:58:33 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel'

LOG: 26.02.2025 13:58:33 
Menu.GoToPanel() 'AbilitySkillContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel'

LOG: 26.02.2025 13:58:33 
Menu.LoadMenuPanel => AbilitySkillContext (MenuID: InGameMenu)

LOG: 26.02.2025 13:58:33 
Menu.UnloadMenuPanel => DefaultPanel

LOG: 26.02.2025 13:58:36 
(AbilitySkillContextController.OnButtonSuccess) Interaction: confirm, owner: Player1, player.Owner: Player1, isVisible: True, SkillPointsAvailableForPlayer: 2

LOG: 26.02.2025 13:58:36 
AbilitySkillContextController.ConfirmChosenSkill() Try open ...

LOG: 26.02.2025 13:58:36 
TryAddWeapon(Items.Weapons.SnipeShotName) => Items.Weapons.SnipeShotName 1

LOG: 26.02.2025 13:58:36 
MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.ElectricName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin]

LOG: 26.02.2025 13:58:36 
MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.RadioactiveName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin]

LOG: 26.02.2025 13:58:36 
MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.StaticFieldName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin]

LOG: 26.02.2025 13:58:36 
MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.RandomizerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin]

LOG: 26.02.2025 13:58:36 
MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.ExtenderName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin]

LOG: 26.02.2025 13:58:36 
TryAddWeapon(Items.Weapons.IonDriveRifleName) => Items.Weapons.IonDriveRifleName 2

LOG: 26.02.2025 13:58:36 
MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.ElectricName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin]

LOG: 26.02.2025 13:58:36 
MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.RadioactiveName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin]

LOG: 26.02.2025 13:58:36 
MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.StaticFieldName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin]

LOG: 26.02.2025 13:58:36 
MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.RandomizerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin]

LOG: 26.02.2025 13:58:36 
MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.ExtenderName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin]

LOG: 26.02.2025 13:58:37 
(AbilitySkillContextController.OnButtonSuccess) Interaction: back, owner: Player1, player.Owner: Player1, isVisible: True, SkillPointsAvailableForPlayer: 1

LOG: 26.02.2025 13:58:37 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'AbilitySkillContext'

LOG: 26.02.2025 13:58:37 
Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu)

LOG: 26.02.2025 13:58:38 
Menu.UnloadMenuPanel => AbilitySkillContext

WARNING: 26.02.2025 13:58:38 
Language Text not found! (Path: Kill )

LOG: 26.02.2025 13:58:38 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel'

LOG: 26.02.2025 13:58:38 
Menu.GoToPanel() 'AbilitySkillContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel'

LOG: 26.02.2025 13:58:38 
Menu.LoadMenuPanel => AbilitySkillContext (MenuID: InGameMenu)

LOG: 26.02.2025 13:58:38 
Menu.UnloadMenuPanel => DefaultPanel


Build Date

Activities

Issue History

Date Modified Username Field Change
2025-02-26 14:01 dhecklau New Issue
2025-02-26 14:01 dhecklau File Added: MOODS_ 0.6.09.6089Log_26_02_2025_12_52_09.txt
2025-03-04 16:37 jhuels Status new => acknowledged
2025-03-04 16:57 jhuels Assigned To => jhuels
2025-03-04 16:57 jhuels Status acknowledged => closed
2025-03-04 16:57 jhuels Resolution open => fixed