View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0000302 | M.O.O.D.S. | Visually (Visuell) | public | 2025-02-13 09:26 | 2025-05-09 08:52 |
| Reporter | Assigned To | jhuels | |||
| Priority | normal | Severity | minor | Reproducibility | random |
| Status | closed | Resolution | no change required | ||
| Summary | 0000302: Joy confused identity | ||||
| Description | At the start of a 4-player game, Joy's character colors were mixed up. The weapon, UI character icon, experience bar, skill icon, and skill bar were displayed in orange (Player 1's color) instead of yellow. | ||||
| Tags | No tags attached. | ||||
| Attach Tags | |||||
| Attached Files | MOODS_ 0.6.09.6056Log_12_02_2025_13_59_56.txt (123,709 bytes)
LOG: 12.02.2025 14:59:56
ChangeResolution(2560 x 1440 @ -1Hz) Screen.width: 2560, Screen.hieght: 1440
LOG: 12.02.2025 14:59:56
ChangeFullscreenMode(ExclusiveFullScreen) Screen.fullScreenMode: ExclusiveFullScreen
WARNING: 12.02.2025 14:59:56
GetLocalizedText(languageKey: System.Language.English) Failed! currentLanguagePackage is null and was not inited!
WARNING: 12.02.2025 14:59:56
GetLocalizedText(languageKey: System.Language.German) Failed! currentLanguagePackage is null and was not inited!
WARNING: 12.02.2025 14:59:56
GetLocalizedText(languageKey: System.NativeGerman) Failed! currentLanguagePackage is null and was not inited!
WARNING: 12.02.2025 14:59:56
GetLocalizedText(languageKey: System.Language.Chinese(Simplified)) Failed! currentLanguagePackage is null and was not inited!
WARNING: 12.02.2025 14:59:56
GetLocalizedText(languageKey: System.NativeChinese(Simplified)) Failed! currentLanguagePackage is null and was not inited!
WARNING: 12.02.2025 14:59:56
GetLocalizedText(languageKey: System.Language.Russian) Failed! currentLanguagePackage is null and was not inited!
WARNING: 12.02.2025 14:59:56
GetLocalizedText(languageKey: System.NativeRussian) Failed! currentLanguagePackage is null and was not inited!
WARNING: 12.02.2025 14:59:56
GetLocalizedText(languageKey: System.Language.Japanese) Failed! currentLanguagePackage is null and was not inited!
WARNING: 12.02.2025 14:59:56
GetLocalizedText(languageKey: System.NativeJapanese) Failed! currentLanguagePackage is null and was not inited!
WARNING: 12.02.2025 14:59:56
GetLocalizedText(languageKey: System.Language.Chinese(Traditional)) Failed! currentLanguagePackage is null and was not inited!
WARNING: 12.02.2025 14:59:56
GetLocalizedText(languageKey: System.NativeChinese(Traditional)) Failed! currentLanguagePackage is null and was not inited!
WARNING: 12.02.2025 14:59:56
GetLocalizedText(languageKey: System.Language.Korean) Failed! currentLanguagePackage is null and was not inited!
WARNING: 12.02.2025 14:59:56
GetLocalizedText(languageKey: System.NativeKorean) Failed! currentLanguagePackage is null and was not inited!
LOG: 12.02.2025 14:59:56
Try to ChangeLanguage() to ENGLISH
WARNING: 12.02.2025 14:59:57
DontDestroyOnLoad only works for root GameObjects or components on root GameObjects.
LOG: 12.02.2025 14:59:57
NEW GAMESEED: 'IPJR-R1II' resetSeededCalls: True
WARNING: 12.02.2025 14:59:57
GetIsBossEnemy (0# incorrect_settings_in_enemyprefab) is not in EnemyDatabase List!
WARNING: 12.02.2025 14:59:57
MechionaryManager.AddMechionaryGUIDEntry( ME_ENEMY_ANGER_Stationary_Turret_Wut_1e53e27cda94) was already added to list! check code ...
WARNING: 12.02.2025 14:59:57
MechionaryManager.AddMechionaryGUIDEntry( ME_ENEMY_ANGER_Stationary_Sniper_Wut_1e53e27cda94) was already added to list! check code ...
LOG: 12.02.2025 14:59:57
<color=silver>MOODS Action-Roguelite by StickyStoneStudio GmbH | V.: 0.6.09.6056 | Mode: ReleaseAdmin
BUILD PLAYABLE with no restrictions
LOG: 12.02.2025 14:59:57
WindowManager.LoadMenu => MainMenu
LOG: 12.02.2025 14:59:58
<color=silver>[RichPresenceManager] ChangeActivity to GeneralActivity ..
LOG: 12.02.2025 14:59:58
Menu.GoToPanel() 'MM_Default' transitionFade?: 'True' currentpanel was null.
LOG: 12.02.2025 14:59:58
Menu.LoadMenuPanel => MM_Default (MenuID: MainMenu)
LOG: 12.02.2025 14:59:58
<color=silver>[RichPresenceManager] ChangeActivity to GeneralActivity ..
LOG: 12.02.2025 14:59:59
Menu.GoToPanel() 'MM_Default' transitionFade?: 'True' currentpanel is: 'MM_Default'
LOG: 12.02.2025 14:59:59
<color=silver>[RichPresenceManager] ChangeActivity to GeneralActivity ..
LOG: 12.02.2025 15:00:29
Joystick connected ("Controller (XBOX 360 For Windows)").
LOG: 12.02.2025 15:00:29
A controller was connected! Name = XInput Gamepad 2 Id = 1 Type = Joystick
LOG: 12.02.2025 15:00:53
Joystick connected ("Controller (XBOX 360 For Windows)").
LOG: 12.02.2025 15:00:53
A controller was connected! Name = XInput Gamepad 3 Id = 2 Type = Joystick
LOG: 12.02.2025 15:01:04
Menu.LoadMenuPanel => MM_ChoosePlayerClass (MenuID: MainMenu)
WARNING: 12.02.2025 15:01:04
This TMPro text object does not have a cursor. If you want full edit functionality add a OSK_Cursor prefab as a child
LOG: 12.02.2025 15:01:04
Menu.GoToPanel() 'MM_ChoosePlayerClass' transitionFade?: 'True' currentpanel is: 'MM_Default'
WARNING: 12.02.2025 15:01:04
Menu.LoadMenuPanel MM_ChoosePlayerClass failed. It was Loaded before and is present in the scene! (MenuID: MainMenu)
WARNING: 12.02.2025 15:01:04
GetMappedKeyName(Use): Couldnt get ActionElementMap!
WARNING: 12.02.2025 15:01:04
GetMappedKeyName(Use): Couldnt get ActionElementMap!
LOG: 12.02.2025 15:01:04
Menu.UnloadMenuPanel => MM_Default
LOG: 12.02.2025 15:01:08
Enter Name is Active
LOG: 12.02.2025 15:01:08
has Controller and is activating the keyboardd
WARNING: 12.02.2025 15:01:08
MainMenuChoosenPlayerProfilePanel.lastInputFromController() => Wants to focus keyboard ...
LOG: 12.02.2025 15:01:12
Enter Name is Active
LOG: 12.02.2025 15:01:12
has Controller and is activating the keyboardd
LOG: 12.02.2025 15:01:15
OnVersionChanges(3)
LOG: 12.02.2025 15:01:15
SAVE GAME => 321 id:0 guid:3d88ebfe-a31f-4cb5-bc9a-30d0de64901c
LOG: 12.02.2025 15:01:15
is Loading Quests
WARNING: 12.02.2025 15:01:15
MechionaryManager.GetEnemyNameFromEntry(enemyTyp: incorrect_settings_in_enemyprefab) could not be found. Mechionary Entry is missing!
WARNING: 12.02.2025 15:01:15
GetIsBossEnemy (0# incorrect_settings_in_enemyprefab) is not in EnemyDatabase List!
LOG: 12.02.2025 15:01:15
loaded mechionary progress for savegame:321
WARNING: 12.02.2025 15:01:16
GetMappedKeyName(TabLeft): Couldnt get ActionElementMap!
WARNING: 12.02.2025 15:01:16
GetMappedKeyName(TabLeft): Couldnt get ActionElementMap!
WARNING: 12.02.2025 15:01:16
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player2'
WARNING: 12.02.2025 15:01:16
GetMappedKeyName(TabRight): Couldnt get ActionElementMap!
WARNING: 12.02.2025 15:01:16
GetMappedKeyName(TabRight): Couldnt get ActionElementMap!
WARNING: 12.02.2025 15:01:16
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player2'
WARNING: 12.02.2025 15:01:19
GetMappedKeyName(TabLeft): Couldnt get ActionElementMap!
WARNING: 12.02.2025 15:01:19
GetMappedKeyName(TabLeft): Couldnt get ActionElementMap!
WARNING: 12.02.2025 15:01:19
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player3'
WARNING: 12.02.2025 15:01:19
GetMappedKeyName(TabRight): Couldnt get ActionElementMap!
WARNING: 12.02.2025 15:01:19
GetMappedKeyName(TabRight): Couldnt get ActionElementMap!
WARNING: 12.02.2025 15:01:19
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player3'
WARNING: 12.02.2025 15:01:25
GetMappedKeyName(TabLeft): Couldnt get ActionElementMap!
WARNING: 12.02.2025 15:01:25
GetMappedKeyName(TabLeft): Couldnt get ActionElementMap!
WARNING: 12.02.2025 15:01:25
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player2'
WARNING: 12.02.2025 15:01:25
GetMappedKeyName(TabRight): Couldnt get ActionElementMap!
WARNING: 12.02.2025 15:01:25
GetMappedKeyName(TabRight): Couldnt get ActionElementMap!
WARNING: 12.02.2025 15:01:25
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player2'
LOG: 12.02.2025 15:01:28
Continue Game Confirmed! Loading Game Session => Guid: 23d469fa6fbf Seed: JYE?-6AGY SeededCalls: 1741 SeededCallsLastDungeon: 86
LOG: 12.02.2025 15:01:28
is Loading Quests
WARNING: 12.02.2025 15:01:28
MechionaryManager.GetEnemyNameFromEntry(enemyTyp: incorrect_settings_in_enemyprefab) could not be found. Mechionary Entry is missing!
WARNING: 12.02.2025 15:01:28
GetIsBossEnemy (0# incorrect_settings_in_enemyprefab) is not in EnemyDatabase List!
LOG: 12.02.2025 15:01:28
LoadingMenu.SetCurrentLoadingScreen() => Base
LOG: 12.02.2025 15:01:28
WindowManager.LoadMenu => InGameMenu
LOG: 12.02.2025 15:01:29
WindowManager.UnloadMenu => MainMenu
LOG: 12.02.2025 15:01:29
Menu.UnloadMenuPanel => MM_ChoosePlayerClass
LOG: 12.02.2025 15:01:29
is Loading Quests
WARNING: 12.02.2025 15:01:29
MechionaryManager.GetEnemyNameFromEntry(enemyTyp: incorrect_settings_in_enemyprefab) could not be found. Mechionary Entry is missing!
WARNING: 12.02.2025 15:01:29
GetIsBossEnemy (0# incorrect_settings_in_enemyprefab) is not in EnemyDatabase List!
LOG: 12.02.2025 15:01:29
loaded mechionary progress for savegame:321
LOG: 12.02.2025 15:01:29
StandardOutlineEffect.enabled = false Mech_Player(Clone) öjj
WARNING: 12.02.2025 15:01:29
MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of Mech_Player(Clone) ! Consider Add it in the Prefab. Searching for Reference now ...
LOG: 12.02.2025 15:01:30
EvaluateEmotionalOvercharge() => Difficulty : Medium value 90
LOG: 12.02.2025 15:01:30
NEW GAMESEED: 'JYE?-6AGY' resetSeededCalls: True
LOG: 12.02.2025 15:01:30
MapController: Change CurrentTheme from 'HomeBase' to 'Wut'
LOG: 12.02.2025 15:01:30
SetCurrentMapSelectorChoice => DungeonDepth: 12 NextDungeonDepth: 12 PersistentDungeonDepth: 12 CurrentTheme: Wut
LOG: 12.02.2025 15:01:30
LoadingMenu.SetCurrentLoadingScreen() => TRS_Level1
LOG: 12.02.2025 15:01:30
Generate Level Started! Level: Level_A theme: Wut GameSeed: JYE?-6AGY SeedCalls: 1655
LOG: 12.02.2025 15:01:31
StandardOutlineEffect.enabled = false NPC_Enigma_Prologue öjj
LOG: 12.02.2025 15:01:31
StandardOutlineEffect.enabled = false NPC_Syop öjj
LOG: 12.02.2025 15:01:32
(TryInstantiateRandomRoom) currentList count is 0! RoomTheme: Wut, RoomLevel: Level_A, RoomTyp: Typ_A
LOG: 12.02.2025 15:01:33
MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False
LOG: 12.02.2025 15:01:33
Syop BetQuest logs
RT15:01DungeonDepth: 0 - seed JYE?-6AGY has been applied
LOG: 12.02.2025 15:01:33
Generate Level Completed! Loading time: 3,903s
LOG: 12.02.2025 15:01:33
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel was null.
LOG: 12.02.2025 15:01:33
Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu)
LOG: 12.02.2025 15:01:33
WindowManager.UnloadMenu => LoadingMenu
LOG: 12.02.2025 15:01:33
EvaluateEmotionalOvercharge() => Difficulty : Medium value 150
LOG: 12.02.2025 15:01:33
CurrentRoom ReverbTheme isCave_Small
LOG: 12.02.2025 15:01:33
TryAddWeapon(Items.Weapons.CrossbowName) => Items.Weapons.CrossbowName 1
LOG: 12.02.2025 15:01:33
TryAddItem(Equipment) => Equipment_Arm_Love Arm
LOG: 12.02.2025 15:01:33
TryAddItem(Equipment) => Equipment_Torso_Love Torso
LOG: 12.02.2025 15:01:33
TryAddItem(Equipment) => Equipment_Foot_Love Foot
LOG: 12.02.2025 15:01:33
TryAddItem(Equipment) => Equipment_Legs_Love Legs
LOG: 12.02.2025 15:01:34
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel was null.
LOG: 12.02.2025 15:01:34
Menu.LoadMenuPanel (DefaultPanel) is already loading! (MenuID: InGameMenu)
LOG: 12.02.2025 15:01:34
CurrentRoom ReverbTheme isCave_Small
LOG: 12.02.2025 15:01:34
TryAddWeapon(Items.Weapons.CrossbowName) => Items.Weapons.CrossbowName 1
LOG: 12.02.2025 15:01:34
TryAddItem(Equipment) => Equipment_Arm_Love Arm
LOG: 12.02.2025 15:01:34
TryAddItem(Equipment) => Equipment_Torso_Love Torso
LOG: 12.02.2025 15:01:34
TryAddItem(Equipment) => Equipment_Foot_Love Foot
LOG: 12.02.2025 15:01:34
TryAddItem(Equipment) => Equipment_Legs_Love Legs
LOG: 12.02.2025 15:01:34
TryAddWeapon(Items.Weapons.CrossbowName) => Items.Weapons.CrossbowName 1
LOG: 12.02.2025 15:01:34
TryAddWeapon(Items.Weapons.AlloyEraserName) => Items.Weapons.AlloyEraserName 2
LOG: 12.02.2025 15:01:34
Change Color from Equipment_Legs(Clone) matname: ChangeableColor (Instance)
LOG: 12.02.2025 15:01:34
Change Color from Equipment_Legs(Clone) matname: ChangeableColor (Instance)
LOG: 12.02.2025 15:01:34
TryAddWeapon(Items.Weapons.CrossbowName) => Items.Weapons.CrossbowName 1
LOG: 12.02.2025 15:01:34
TryAddWeapon(Items.Weapons.AlloyEraserName) => Items.Weapons.AlloyEraserName 2
LOG: 12.02.2025 15:01:34
TryAddItem(Equipment) => Items.Equipment.LegsName Legs
LOG: 12.02.2025 15:01:34
Change Color from Equipment_Feet(Clone) matname: ChangeableColor (Instance)
LOG: 12.02.2025 15:01:34
Change Color from Equipment_Feet(Clone) matname: ChangeableColor (Instance)
LOG: 12.02.2025 15:01:34
Change Color from Equipment_Feet(Clone) matname: ChangeableColor (Instance)
LOG: 12.02.2025 15:01:34
Change Color from Equipment_Feet(Clone) matname: ChangeableColor (Instance)
LOG: 12.02.2025 15:01:34
TryAddWeapon(Items.Weapons.CrossbowName) => Items.Weapons.CrossbowName 1
LOG: 12.02.2025 15:01:34
TryAddWeapon(Items.Weapons.AlloyEraserName) => Items.Weapons.AlloyEraserName 2
LOG: 12.02.2025 15:01:34
TryAddItem(Equipment) => Items.Equipment.FootName Foot
LOG: 12.02.2025 15:01:34
Change Color from Equipment_Arms(Clone) matname: ChangeableColor (Instance)
LOG: 12.02.2025 15:01:34
Change Color from Equipment_Arms(Clone) matname: ChangeableColor (Instance)
LOG: 12.02.2025 15:01:34
TryAddWeapon(Items.Weapons.CrossbowName) => Items.Weapons.CrossbowName 1
LOG: 12.02.2025 15:01:34
TryAddWeapon(Items.Weapons.AlloyEraserName) => Items.Weapons.AlloyEraserName 2
LOG: 12.02.2025 15:01:34
TryAddItem(Equipment) => Items.Equipment.ArmName Arm
LOG: 12.02.2025 15:01:34
TryAddItem(WeaponAddin) => Items.Addins.SideloaderName
LOG: 12.02.2025 15:01:34
TryAddItem(WeaponAddin) => Items.Addins.BulletPulseName
LOG: 12.02.2025 15:01:34
TryAddItem(WeaponAddin) => Items.Addins.HomieSwarmName
LOG: 12.02.2025 15:01:34
TryAddItem(WeaponAddin) => Items.Addins.ThunderhawkName
LOG: 12.02.2025 15:01:34
TryAddItem(WeaponAddin) => Items.Addins.MissileLauncherName
LOG: 12.02.2025 15:01:34
TryAddItem(WeaponAddin) => Items.Addins.ElectricName
LOG: 12.02.2025 15:01:34
TryAddItem(WeaponAddin) => Items.Addins.MayhemName
LOG: 12.02.2025 15:01:34
TryAddItem(WeaponAddin) => Items.Addins.CarpetBomberName
LOG: 12.02.2025 15:01:34
TryAddItem(WeaponAddin) => Items.Addins.AtomicName
LOG: 12.02.2025 15:01:34
SAVE GAME => 321 id:0 guid:3d88ebfe-a31f-4cb5-bc9a-30d0de64901c
LOG: 12.02.2025 15:01:34
<color=silver>[RichPresenceManager] ChangeActivity to AngerArea ..
LOG: 12.02.2025 15:01:34
CurrentRoom ReverbTheme isCave_Small
EXCEPTION: 12.02.2025 15:01:34
NullReferenceException: Object reference not set to an instance of an object.
StickyStoneStudio.MOODS.Items.ThunderbirdAddin.Update () (at <00000000000000000000000000000000>:0)
LOG: 12.02.2025 15:01:34
Syop BetQuest logs
RT15:01DungeonDepth: 0 - seed JYE?-6AGY has been applied
WARNING: 12.02.2025 15:01:34
GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build.
WARNING: 12.02.2025 15:01:34
GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build.
LOG: 12.02.2025 15:01:37
WindowManager.LoadMenu => EscapeMenu
LOG: 12.02.2025 15:01:37
Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null.
LOG: 12.02.2025 15:01:37
Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu)
LOG: 12.02.2025 15:01:37
Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null.
LOG: 12.02.2025 15:01:37
Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu)
LOG: 12.02.2025 15:01:43
Menu.GoToPanel() 'ESC_Restart' transitionFade?: 'True' currentpanel is: 'ESC_Main'
LOG: 12.02.2025 15:01:43
Menu.LoadMenuPanel => ESC_Restart (MenuID: EscapeMenu)
LOG: 12.02.2025 15:01:44
Menu.UnloadMenuPanel => ESC_Main
LOG: 12.02.2025 15:01:45
RestartGame!
LOG: 12.02.2025 15:01:45
GameSession OnNotCompletedGameSessionAborted: Emotes Delta => 31
LOG: 12.02.2025 15:01:45
resetBetQuests
LOG: 12.02.2025 15:01:45
SAVE GAME => 321 id:0 guid:3d88ebfe-a31f-4cb5-bc9a-30d0de64901c
LOG: 12.02.2025 15:01:45
SAVE GAME => 321 id:0 guid:3d88ebfe-a31f-4cb5-bc9a-30d0de64901c
LOG: 12.02.2025 15:01:45
is Loading Quests
WARNING: 12.02.2025 15:01:45
MechionaryManager.GetEnemyNameFromEntry(enemyTyp: incorrect_settings_in_enemyprefab) could not be found. Mechionary Entry is missing!
WARNING: 12.02.2025 15:01:45
GetIsBossEnemy (0# incorrect_settings_in_enemyprefab) is not in EnemyDatabase List!
LOG: 12.02.2025 15:01:45
WindowManager.UnloadMenu => EscapeMenu
LOG: 12.02.2025 15:01:45
Menu.UnloadMenuPanel => ESC_Restart
LOG: 12.02.2025 15:01:45
LoadingMenu.SetCurrentLoadingScreen() => Base
LOG: 12.02.2025 15:01:45
NEW GAMESEED: 'XOL8-B9RS' resetSeededCalls: True
LOG: 12.02.2025 15:01:45
CreateAndSetNewGameSessionObject() => Seed: XOL8-B9RS
LOG: 12.02.2025 15:01:45
GameSession.UpdateProgress(DRITY) => SessionGUID: '71c1cb0eeacb' GameSeed: XOL8-B9RS SeededCalls:0 SeededCallsLastDungeon:0 DDepth: 0 NDDepth: 0 FromHomeBase?: False
LOG: 12.02.2025 15:01:45
UpdatePlayerProgress
LOG: 12.02.2025 15:01:45
is Loading Quests
WARNING: 12.02.2025 15:01:45
MechionaryManager.GetEnemyNameFromEntry(enemyTyp: incorrect_settings_in_enemyprefab) could not be found. Mechionary Entry is missing!
WARNING: 12.02.2025 15:01:45
GetIsBossEnemy (0# incorrect_settings_in_enemyprefab) is not in EnemyDatabase List!
LOG: 12.02.2025 15:01:45
loaded mechionary progress for savegame:321
LOG: 12.02.2025 15:01:45
EvaluateEmotionalOvercharge() => Difficulty : Medium value 90
ERROR: 12.02.2025 15:01:45
System.NullReferenceException: Object reference not set to an instance of an object.
at StickyStoneStudio.MOODS.Items.DeadlyPrecisionAddin.OnUnEquip (StickyStoneStudio.MOODS.Player player) [0x00000] in <00000000000000000000000000000000>:0
at StickyStoneStudio.MOODS.PlayerInventory.ResetInventory () [0x00000] in <00000000000000000000000000000000>:0
at StickyStoneStudio.MOODS.Player.OnDestroy () [0x00000] in <00000000000000000000000000000000>:0
UnityEngine.Debug:LogError(Object)
StickyStoneStudio.MOODS.PlayerInventory:ResetInventory()
StickyStoneStudio.MOODS.Player:OnDestroy()
LOG: 12.02.2025 15:01:45
StandardOutlineEffect.enabled = false Mech_Player(Clone) öjj
WARNING: 12.02.2025 15:01:45
MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of Mech_Player(Clone) ! Consider Add it in the Prefab. Searching for Reference now ...
LOG: 12.02.2025 15:01:45
EvaluateEmotionalOvercharge() => Difficulty : Medium value 90
LOG: 12.02.2025 15:01:47
StandardOutlineEffect.enabled = false NPC_DOT öjj
LOG: 12.02.2025 15:01:47
StandardOutlineEffect.enabled = false NPC_Enigma_Mobile öjj
LOG: 12.02.2025 15:01:47
MapController: Change CurrentTheme from 'Wut' to 'HomeBase'
LOG: 12.02.2025 15:01:47
CreateHomeBase completed successfully.
LOG: 12.02.2025 15:01:47
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel'
LOG: 12.02.2025 15:01:47
WindowManager.UnloadMenu => LoadingMenu
LOG: 12.02.2025 15:01:47
EvaluateEmotionalOvercharge() => Difficulty : Medium value 90
LOG: 12.02.2025 15:01:47
CurrentRoom ReverbTheme isNone
LOG: 12.02.2025 15:01:47
TryAddItem(Equipment) => Equipment_Arm_Love Arm
LOG: 12.02.2025 15:01:47
TryAddItem(Equipment) => Equipment_Torso_Love Torso
LOG: 12.02.2025 15:01:47
TryAddItem(Equipment) => Equipment_Foot_Love Foot
LOG: 12.02.2025 15:01:47
TryAddItem(Equipment) => Equipment_Legs_Love Legs
WARNING: 12.02.2025 15:01:47
Ambient VFX this room or lv theme is null
LOG: 12.02.2025 15:01:47
CurrentRoom ReverbTheme isNone
LOG: 12.02.2025 15:01:47
StandardOutlineEffect.enabled = false NPC_Wrough öjj
LOG: 12.02.2025 15:01:47
StandardOutlineEffect.enabled = false Levelmodule_Bink_Individual öjj
LOG: 12.02.2025 15:01:47
StandardOutlineEffect.enabled = false NPC_CombatUnit öjj
WARNING: 12.02.2025 15:01:52
Ambient VFX this room or lv theme is null
LOG: 12.02.2025 15:01:52
CurrentRoom ReverbTheme isNone
LOG: 12.02.2025 15:01:52
SAVE GAME => 321 id:0 guid:3d88ebfe-a31f-4cb5-bc9a-30d0de64901c
LOG: 12.02.2025 15:01:52
<color=silver>[RichPresenceManager] ChangeActivity to AtTheBase ..
WARNING: 12.02.2025 15:01:53
GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build.
WARNING: 12.02.2025 15:01:53
GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build.
WARNING: 12.02.2025 15:01:53
GoToSplashScreenPanel() 'MultiplayerExplaination' failed. Splashscreens are disabled in the Build.
LOG: 12.02.2025 15:01:53
StandardOutlineEffect.enabled = false Mech_Player(Clone) öjj
WARNING: 12.02.2025 15:01:53
MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of Mech_Player(Clone) ! Consider Add it in the Prefab. Searching for Reference now ...
LOG: 12.02.2025 15:01:53
EvaluateEmotionalOvercharge() => Difficulty : Medium value 90
LOG: 12.02.2025 15:01:53
Menu.GoToPanel() 'AbilityClassContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel'
LOG: 12.02.2025 15:01:53
Menu.LoadMenuPanel => AbilityClassContext (MenuID: InGameMenu)
WARNING: 12.02.2025 15:01:53
Language Text not found! (Path: Main Description)
WARNING: 12.02.2025 15:01:53
Language Text not found! (Path: Main Description)
WARNING: 12.02.2025 15:01:53
Language Text not found! (Path: Main Description)
LOG: 12.02.2025 15:01:53
CurrentContext_AbilitySlots_SelectionChanged selection to 2
LOG: 12.02.2025 15:01:53
TryAddWeapon(Items.Weapons.ArcblastName) => Items.Weapons.ArcblastName 1
LOG: 12.02.2025 15:01:53
TryAddItem(Equipment) => Equipment_Arm_Sorrow Arm
LOG: 12.02.2025 15:01:53
TryAddItem(Equipment) => Equipment_Torso_Sorrow Torso
LOG: 12.02.2025 15:01:53
TryAddItem(Equipment) => Equipment_Foot_Sorrow Foot
LOG: 12.02.2025 15:01:53
TryAddItem(Equipment) => Equipment_Legs_Sorrow Legs
LOG: 12.02.2025 15:01:54
Menu.UnloadMenuPanel => DefaultPanel
LOG: 12.02.2025 15:01:54
CurrentContext_AbilitySlots_SelectionChanged selection to 1
LOG: 12.02.2025 15:01:54
TryAddWeapon(Items.Weapons.WrathRepeaterName) => Items.Weapons.WrathRepeaterName 1
LOG: 12.02.2025 15:01:54
TryAddItem(Equipment) => Equipment_Arm_Anger Arm
LOG: 12.02.2025 15:01:54
TryAddItem(Equipment) => Equipment_Torso_Anger Torso
LOG: 12.02.2025 15:01:54
TryAddItem(Equipment) => Equipment_Foot_Anger Foot
LOG: 12.02.2025 15:01:54
TryAddItem(Equipment) => Equipment_Legs_Anger Legs
LOG: 12.02.2025 15:01:55
CurrentContext_AbilitySlots_SelectionChanged selection to 0
LOG: 12.02.2025 15:01:55
TryAddWeapon(Items.Weapons.FusionFlintlockName) => Items.Weapons.FusionFlintlockName 1
LOG: 12.02.2025 15:01:55
TryAddItem(Equipment) => Equipment_Arm_Pride Arm
LOG: 12.02.2025 15:01:55
TryAddItem(Equipment) => Equipment_Torso_Anger Torso
LOG: 12.02.2025 15:01:55
TryAddItem(Equipment) => Equipment_Foot_Anger Foot
LOG: 12.02.2025 15:01:55
TryAddItem(Equipment) => Equipment_Legs_Pride Legs
LOG: 12.02.2025 15:01:55
CurrentContext_AbilitySlots_SelectionChanged selection to 7
LOG: 12.02.2025 15:01:55
TryAddWeapon(Items.Weapons.SnipeShotName) => Items.Weapons.SnipeShotName 1
LOG: 12.02.2025 15:01:55
TryAddItem(Equipment) => Equipment_Arm_Sorrow Arm
LOG: 12.02.2025 15:01:55
TryAddItem(Equipment) => Equipment_Torso_Sorrow Torso
LOG: 12.02.2025 15:01:55
TryAddItem(Equipment) => Equipment_Foot_Sorrow Foot
LOG: 12.02.2025 15:01:55
TryAddItem(Equipment) => Equipment_Legs_Sorrow Legs
LOG: 12.02.2025 15:01:56
TryAddItem(Equipment) => Equipment_Arm_Pride Arm
LOG: 12.02.2025 15:01:56
TryAddItem(Equipment) => Equipment_Torso_Anger Torso
LOG: 12.02.2025 15:01:56
TryAddItem(Equipment) => Equipment_Foot_Anger Foot
LOG: 12.02.2025 15:01:56
TryAddItem(Equipment) => Equipment_Legs_Pride Legs
LOG: 12.02.2025 15:01:56
TryAddItem(Equipment) => Equipment_Arm_Sorrow Arm
LOG: 12.02.2025 15:01:56
TryAddItem(Equipment) => Equipment_Torso_Sorrow Torso
LOG: 12.02.2025 15:01:56
TryAddItem(Equipment) => Equipment_Foot_Sorrow Foot
LOG: 12.02.2025 15:01:56
TryAddItem(Equipment) => Equipment_Legs_Sorrow Legs
LOG: 12.02.2025 15:01:56
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'AbilityClassContext'
LOG: 12.02.2025 15:01:56
Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu)
LOG: 12.02.2025 15:01:56
RemoveWeaponTransforms Warning: shootable is null
LOG: 12.02.2025 15:01:56
TryAddItem(Equipment) => Equipment_Arm_Sorrow Arm
LOG: 12.02.2025 15:01:56
TryAddItem(Equipment) => Equipment_Torso_Sorrow Torso
LOG: 12.02.2025 15:01:56
TryAddItem(Equipment) => Equipment_Foot_Sorrow Foot
LOG: 12.02.2025 15:01:56
TryAddItem(Equipment) => Equipment_Legs_Sorrow Legs
WARNING: 12.02.2025 15:01:57
Ambient VFX this room or lv theme is null
LOG: 12.02.2025 15:01:57
SAVE GAME => 321 id:0 guid:3d88ebfe-a31f-4cb5-bc9a-30d0de64901c
LOG: 12.02.2025 15:01:57
<color=silver>[RichPresenceManager] ChangeActivity to AtTheBase ..
LOG: 12.02.2025 15:01:57
Menu.UnloadMenuPanel => AbilityClassContext
WARNING: 12.02.2025 15:01:57
GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build.
WARNING: 12.02.2025 15:01:57
GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build.
LOG: 12.02.2025 15:02:01
WindowManager.LoadMenu => EscapeMenu
LOG: 12.02.2025 15:02:01
Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null.
LOG: 12.02.2025 15:02:01
Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu)
LOG: 12.02.2025 15:02:01
Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null.
LOG: 12.02.2025 15:02:01
Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu)
LOG: 12.02.2025 15:02:03
Menu.GoToPanel() 'MM_Options' transitionFade?: 'True' currentpanel is: 'ESC_Main'
LOG: 12.02.2025 15:02:03
Menu.LoadMenuPanel => MM_Options (MenuID: EscapeMenu)
WARNING: 12.02.2025 15:02:03
GetMappedKeyName(Use): Couldnt get ActionElementMap!
WARNING: 12.02.2025 15:02:03
GetMappedKeyName(Use): Couldnt get ActionElementMap!
LOG: 12.02.2025 15:02:03
Menu.UnloadMenuPanel => ESC_Main
WARNING: 12.02.2025 15:02:05
DontDestroyOnLoad only works for root GameObjects or components on root GameObjects.
WARNING: 12.02.2025 15:02:05
Language Text not found! (Path: OptionsMenu.ControllerPanel.ControllerAimRange)
LOG: 12.02.2025 15:02:23
Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel is: 'MM_Options'
LOG: 12.02.2025 15:02:23
Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu)
LOG: 12.02.2025 15:02:24
Menu.UnloadMenuPanel => MM_Options
LOG: 12.02.2025 15:02:25
Menu.GoToPanel() 'ESC_Controls' transitionFade?: 'True' currentpanel is: 'ESC_Main'
LOG: 12.02.2025 15:02:25
Menu.LoadMenuPanel => ESC_Controls (MenuID: EscapeMenu)
WARNING: 12.02.2025 15:02:25
Language Text not found! (Path: OptionsMenu.ControllerPanel.ControllerAimRange)
WARNING: 12.02.2025 15:02:25
Language Text not found! (Path: OptionsMenu.ControllerPanel.ControllerAimRange)
LOG: 12.02.2025 15:02:25
Menu.UnloadMenuPanel => ESC_Main
LOG: 12.02.2025 15:02:26
localplayers= 2 and INPUT_Back was pressed or sth
LOG: 12.02.2025 15:02:26
Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel is: 'ESC_Controls'
LOG: 12.02.2025 15:02:26
Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu)
LOG: 12.02.2025 15:02:26
Menu.UnloadMenuPanel => ESC_Controls
LOG: 12.02.2025 15:02:28
Menu.GoToPanel() 'MM_Options' transitionFade?: 'True' currentpanel is: 'ESC_Main'
LOG: 12.02.2025 15:02:28
Menu.LoadMenuPanel => MM_Options (MenuID: EscapeMenu)
WARNING: 12.02.2025 15:02:28
GetMappedKeyName(Use): Couldnt get ActionElementMap!
WARNING: 12.02.2025 15:02:28
GetMappedKeyName(Use): Couldnt get ActionElementMap!
LOG: 12.02.2025 15:02:28
Menu.UnloadMenuPanel => ESC_Main
LOG: 12.02.2025 15:02:51
Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel is: 'MM_Options'
LOG: 12.02.2025 15:02:51
Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu)
LOG: 12.02.2025 15:02:51
Menu.UnloadMenuPanel => MM_Options
LOG: 12.02.2025 15:02:53
Menu.GoToPanel() 'ESC_Controls' transitionFade?: 'True' currentpanel is: 'ESC_Main'
LOG: 12.02.2025 15:02:53
Menu.LoadMenuPanel => ESC_Controls (MenuID: EscapeMenu)
WARNING: 12.02.2025 15:02:53
Language Text not found! (Path: OptionsMenu.ControllerPanel.ControllerAimRange)
WARNING: 12.02.2025 15:02:53
Language Text not found! (Path: OptionsMenu.ControllerPanel.ControllerAimRange)
LOG: 12.02.2025 15:02:53
Menu.UnloadMenuPanel => ESC_Main
LOG: 12.02.2025 15:02:54
localplayers= 2 and INPUT_Back was pressed or sth
LOG: 12.02.2025 15:02:54
Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel is: 'ESC_Controls'
LOG: 12.02.2025 15:02:54
Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu)
LOG: 12.02.2025 15:02:54
Menu.UnloadMenuPanel => ESC_Controls
LOG: 12.02.2025 15:02:55
Menu.GoToPanel() 'MM_Options' transitionFade?: 'True' currentpanel is: 'ESC_Main'
LOG: 12.02.2025 15:02:55
Menu.LoadMenuPanel => MM_Options (MenuID: EscapeMenu)
WARNING: 12.02.2025 15:02:55
GetMappedKeyName(Use): Couldnt get ActionElementMap!
WARNING: 12.02.2025 15:02:55
GetMappedKeyName(Use): Couldnt get ActionElementMap!
WARNING: 12.02.2025 15:02:55
GetMappedKeyName(TabRight): Couldnt get ActionElementMap!
WARNING: 12.02.2025 15:02:55
GetMappedKeyName(TabRight): Couldnt get ActionElementMap!
WARNING: 12.02.2025 15:02:55
GetMappedKeyName(TabLeft): Couldnt get ActionElementMap!
WARNING: 12.02.2025 15:02:55
GetMappedKeyName(TabLeft): Couldnt get ActionElementMap!
LOG: 12.02.2025 15:02:55
Menu.UnloadMenuPanel => ESC_Main
LOG: 12.02.2025 15:04:20
Joystick connected ("Controller (XBOX 360 For Windows)").
LOG: 12.02.2025 15:04:20
A controller was connected! Name = XInput Gamepad 4 Id = 3 Type = Joystick
LOG: 12.02.2025 15:04:37
Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel is: 'MM_Options'
LOG: 12.02.2025 15:04:37
Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu)
LOG: 12.02.2025 15:04:38
Menu.UnloadMenuPanel => MM_Options
LOG: 12.02.2025 15:04:38
WindowManager.UnloadMenu => EscapeMenu
LOG: 12.02.2025 15:04:38
Menu.UnloadMenuPanel => ESC_Main
LOG: 12.02.2025 15:04:38
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel'
LOG: 12.02.2025 15:04:38
<color=silver>[RichPresenceManager] ChangeActivity to AtTheBase ..
WARNING: 12.02.2025 15:04:40
GoToSplashScreenPanel() 'MultiplayerExplaination' failed. Splashscreens are disabled in the Build.
WARNING: 12.02.2025 15:04:40
GoToSplashScreenPanel() 'MultiplayerExplaination' failed. Splashscreens are disabled in the Build.
WARNING: 12.02.2025 15:04:40
[FMOD] Max number of listeners reached : 8.
LOG: 12.02.2025 15:04:40
StandardOutlineEffect.enabled = false Mech_Player(Clone) öjj
WARNING: 12.02.2025 15:04:40
MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of Mech_Player(Clone) ! Consider Add it in the Prefab. Searching for Reference now ...
LOG: 12.02.2025 15:04:40
EvaluateEmotionalOvercharge() => Difficulty : Medium value 90
LOG: 12.02.2025 15:04:40
Menu.GoToPanel() 'AbilityClassContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel'
LOG: 12.02.2025 15:04:40
Menu.LoadMenuPanel => AbilityClassContext (MenuID: InGameMenu)
WARNING: 12.02.2025 15:04:40
Language Text not found! (Path: Main Description)
WARNING: 12.02.2025 15:04:40
Language Text not found! (Path: Main Description)
WARNING: 12.02.2025 15:04:40
Language Text not found! (Path: Main Description)
LOG: 12.02.2025 15:04:40
CurrentContext_AbilitySlots_SelectionChanged selection to 2
LOG: 12.02.2025 15:04:40
TryAddWeapon(Items.Weapons.ArcblastName) => Items.Weapons.ArcblastName 1
LOG: 12.02.2025 15:04:40
TryAddItem(Equipment) => Equipment_Arm_Sorrow Arm
LOG: 12.02.2025 15:04:40
TryAddItem(Equipment) => Equipment_Torso_Sorrow Torso
LOG: 12.02.2025 15:04:40
TryAddItem(Equipment) => Equipment_Foot_Sorrow Foot
LOG: 12.02.2025 15:04:40
TryAddItem(Equipment) => Equipment_Legs_Sorrow Legs
LOG: 12.02.2025 15:04:41
Menu.UnloadMenuPanel => DefaultPanel
LOG: 12.02.2025 15:04:42
CurrentContext_AbilitySlots_SelectionChanged selection to 3
LOG: 12.02.2025 15:04:42
TryAddWeapon(Items.Weapons.CrossbowName) => Items.Weapons.CrossbowName 1
LOG: 12.02.2025 15:04:42
TryAddItem(Equipment) => Equipment_Arm_Love Arm
LOG: 12.02.2025 15:04:42
TryAddItem(Equipment) => Equipment_Torso_Love Torso
LOG: 12.02.2025 15:04:42
TryAddItem(Equipment) => Equipment_Foot_Love Foot
LOG: 12.02.2025 15:04:42
TryAddItem(Equipment) => Equipment_Legs_Love Legs
LOG: 12.02.2025 15:04:42
CurrentContext_AbilitySlots_SelectionChanged selection to 2
LOG: 12.02.2025 15:04:42
TryAddWeapon(Items.Weapons.ArcblastName) => Items.Weapons.ArcblastName 1
LOG: 12.02.2025 15:04:42
TryAddItem(Equipment) => Equipment_Arm_Sorrow Arm
LOG: 12.02.2025 15:04:42
TryAddItem(Equipment) => Equipment_Torso_Sorrow Torso
LOG: 12.02.2025 15:04:42
TryAddItem(Equipment) => Equipment_Foot_Sorrow Foot
LOG: 12.02.2025 15:04:42
TryAddItem(Equipment) => Equipment_Legs_Sorrow Legs
LOG: 12.02.2025 15:04:43
CurrentContext_AbilitySlots_SelectionChanged selection to 1
LOG: 12.02.2025 15:04:43
TryAddWeapon(Items.Weapons.WrathRepeaterName) => Items.Weapons.WrathRepeaterName 1
LOG: 12.02.2025 15:04:43
TryAddItem(Equipment) => Equipment_Arm_Anger Arm
LOG: 12.02.2025 15:04:43
TryAddItem(Equipment) => Equipment_Torso_Anger Torso
LOG: 12.02.2025 15:04:43
TryAddItem(Equipment) => Equipment_Foot_Anger Foot
LOG: 12.02.2025 15:04:43
TryAddItem(Equipment) => Equipment_Legs_Anger Legs
LOG: 12.02.2025 15:04:45
TryAddItem(Equipment) => Equipment_Arm_Pride Arm
LOG: 12.02.2025 15:04:45
TryAddItem(Equipment) => Equipment_Torso_Anger Torso
LOG: 12.02.2025 15:04:45
TryAddItem(Equipment) => Equipment_Foot_Anger Foot
LOG: 12.02.2025 15:04:45
TryAddItem(Equipment) => Equipment_Legs_Pride Legs
LOG: 12.02.2025 15:04:45
TryAddItem(Equipment) => Equipment_Arm_Anger Arm
LOG: 12.02.2025 15:04:45
TryAddItem(Equipment) => Equipment_Torso_Anger Torso
LOG: 12.02.2025 15:04:45
TryAddItem(Equipment) => Equipment_Foot_Anger Foot
LOG: 12.02.2025 15:04:45
TryAddItem(Equipment) => Equipment_Legs_Anger Legs
LOG: 12.02.2025 15:04:45
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'AbilityClassContext'
LOG: 12.02.2025 15:04:45
Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu)
LOG: 12.02.2025 15:04:45
RemoveWeaponTransforms Warning: shootable is null
LOG: 12.02.2025 15:04:45
TryAddItem(Equipment) => Equipment_Arm_Anger Arm
LOG: 12.02.2025 15:04:45
TryAddItem(Equipment) => Equipment_Torso_Anger Torso
LOG: 12.02.2025 15:04:45
TryAddItem(Equipment) => Equipment_Foot_Anger Foot
LOG: 12.02.2025 15:04:45
TryAddItem(Equipment) => Equipment_Legs_Anger Legs
WARNING: 12.02.2025 15:04:45
Ambient VFX this room or lv theme is null
LOG: 12.02.2025 15:04:45
SAVE GAME => 321 id:0 guid:3d88ebfe-a31f-4cb5-bc9a-30d0de64901c
LOG: 12.02.2025 15:04:45
<color=silver>[RichPresenceManager] ChangeActivity to AtTheBase ..
LOG: 12.02.2025 15:04:46
Menu.UnloadMenuPanel => AbilityClassContext
WARNING: 12.02.2025 15:04:46
GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build.
WARNING: 12.02.2025 15:04:46
GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build.
WARNING: 12.02.2025 15:04:51
GoToSplashScreenPanel() 'MultiplayerExplaination' failed. Splashscreens are disabled in the Build.
WARNING: 12.02.2025 15:04:51
GoToSplashScreenPanel() 'MultiplayerExplaination' failed. Splashscreens are disabled in the Build.
WARNING: 12.02.2025 15:04:51
GoToSplashScreenPanel() 'MultiplayerExplaination' failed. Splashscreens are disabled in the Build.
WARNING: 12.02.2025 15:04:51
[FMOD] Max number of listeners reached : 8.
WARNING: 12.02.2025 15:04:51
[FMOD] Max number of listeners reached : 8.
LOG: 12.02.2025 15:04:51
StandardOutlineEffect.enabled = false Mech_Player(Clone) öjj
WARNING: 12.02.2025 15:04:51
MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of Mech_Player(Clone) ! Consider Add it in the Prefab. Searching for Reference now ...
LOG: 12.02.2025 15:04:51
EvaluateEmotionalOvercharge() => Difficulty : Medium value 90
LOG: 12.02.2025 15:04:51
Menu.GoToPanel() 'AbilityClassContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel'
LOG: 12.02.2025 15:04:51
Menu.LoadMenuPanel => AbilityClassContext (MenuID: InGameMenu)
WARNING: 12.02.2025 15:04:52
Language Text not found! (Path: Main Description)
WARNING: 12.02.2025 15:04:52
Language Text not found! (Path: Main Description)
WARNING: 12.02.2025 15:04:52
Language Text not found! (Path: Main Description)
LOG: 12.02.2025 15:04:52
CurrentContext_AbilitySlots_SelectionChanged selection to 2
LOG: 12.02.2025 15:04:52
TryAddWeapon(Items.Weapons.ArcblastName) => Items.Weapons.ArcblastName 1
LOG: 12.02.2025 15:04:52
TryAddItem(Equipment) => Equipment_Arm_Sorrow Arm
LOG: 12.02.2025 15:04:52
TryAddItem(Equipment) => Equipment_Torso_Sorrow Torso
LOG: 12.02.2025 15:04:52
TryAddItem(Equipment) => Equipment_Foot_Sorrow Foot
LOG: 12.02.2025 15:04:52
TryAddItem(Equipment) => Equipment_Legs_Sorrow Legs
LOG: 12.02.2025 15:04:52
Menu.UnloadMenuPanel => DefaultPanel
LOG: 12.02.2025 15:04:55
CurrentContext_AbilitySlots_SelectionChanged selection to 3
LOG: 12.02.2025 15:04:55
TryAddWeapon(Items.Weapons.CrossbowName) => Items.Weapons.CrossbowName 1
LOG: 12.02.2025 15:04:55
TryAddItem(Equipment) => Equipment_Arm_Love Arm
LOG: 12.02.2025 15:04:55
TryAddItem(Equipment) => Equipment_Torso_Love Torso
LOG: 12.02.2025 15:04:55
TryAddItem(Equipment) => Equipment_Foot_Love Foot
LOG: 12.02.2025 15:04:55
TryAddItem(Equipment) => Equipment_Legs_Love Legs
WARNING: 12.02.2025 15:05:01
GetMappedKeyName(SelectUp): Couldnt get ActionElementMap!
WARNING: 12.02.2025 15:05:01
GetMappedKeyName(SelectUp): Couldnt get ActionElementMap!
WARNING: 12.02.2025 15:05:01
GetMappedKeyName(SelectDown): Couldnt get ActionElementMap!
WARNING: 12.02.2025 15:05:01
GetMappedKeyName(SelectDown): Couldnt get ActionElementMap!
WARNING: 12.02.2025 15:05:01
GetMappedKeyName(SelectLeft): Couldnt get ActionElementMap!
WARNING: 12.02.2025 15:05:01
GetMappedKeyName(SelectLeft): Couldnt get ActionElementMap!
WARNING: 12.02.2025 15:05:01
GetMappedKeyName(SelectRight): Couldnt get ActionElementMap!
WARNING: 12.02.2025 15:05:01
GetMappedKeyName(SelectRight): Couldnt get ActionElementMap!
WARNING: 12.02.2025 15:05:01
GetMappedKeyName(Confirm): Couldnt get ActionElementMap!
WARNING: 12.02.2025 15:05:01
GetMappedKeyName(Confirm): Couldnt get ActionElementMap!
WARNING: 12.02.2025 15:05:03
GetMappedKeyName(SelectUp): Couldnt get ActionElementMap!
WARNING: 12.02.2025 15:05:03
GetMappedKeyName(SelectUp): Couldnt get ActionElementMap!
WARNING: 12.02.2025 15:05:03
GetMappedKeyName(SelectDown): Couldnt get ActionElementMap!
WARNING: 12.02.2025 15:05:03
GetMappedKeyName(SelectDown): Couldnt get ActionElementMap!
WARNING: 12.02.2025 15:05:03
GetMappedKeyName(SelectLeft): Couldnt get ActionElementMap!
WARNING: 12.02.2025 15:05:03
GetMappedKeyName(SelectLeft): Couldnt get ActionElementMap!
WARNING: 12.02.2025 15:05:03
GetMappedKeyName(SelectRight): Couldnt get ActionElementMap!
WARNING: 12.02.2025 15:05:03
GetMappedKeyName(SelectRight): Couldnt get ActionElementMap!
WARNING: 12.02.2025 15:05:03
GetMappedKeyName(Confirm): Couldnt get ActionElementMap!
WARNING: 12.02.2025 15:05:03
GetMappedKeyName(Confirm): Couldnt get ActionElementMap!
WARNING: 12.02.2025 15:05:06
GetMappedKeyName(SelectUp): Couldnt get ActionElementMap!
WARNING: 12.02.2025 15:05:06
GetMappedKeyName(SelectUp): Couldnt get ActionElementMap!
WARNING: 12.02.2025 15:05:06
GetMappedKeyName(SelectDown): Couldnt get ActionElementMap!
WARNING: 12.02.2025 15:05:06
GetMappedKeyName(SelectDown): Couldnt get ActionElementMap!
WARNING: 12.02.2025 15:05:06
GetMappedKeyName(SelectLeft): Couldnt get ActionElementMap!
WARNING: 12.02.2025 15:05:06
GetMappedKeyName(SelectLeft): Couldnt get ActionElementMap!
WARNING: 12.02.2025 15:05:06
GetMappedKeyName(SelectRight): Couldnt get ActionElementMap!
WARNING: 12.02.2025 15:05:06
GetMappedKeyName(SelectRight): Couldnt get ActionElementMap!
WARNING: 12.02.2025 15:05:06
GetMappedKeyName(Confirm): Couldnt get ActionElementMap!
WARNING: 12.02.2025 15:05:06
GetMappedKeyName(Confirm): Couldnt get ActionElementMap!
LOG: 12.02.2025 15:05:18
Swap Player Classes => was: 321_2 gets 'Love' and 321 gets 'Pride'
LOG: 12.02.2025 15:05:18
TryAddWeapon(Items.Weapons.CrossbowName) => Items.Weapons.CrossbowName 2
LOG: 12.02.2025 15:05:18
TryAddItem(Equipment) => Equipment_Arm_Love Arm
LOG: 12.02.2025 15:05:18
TryAddItem(Equipment) => Equipment_Torso_Love Torso
LOG: 12.02.2025 15:05:18
TryAddItem(Equipment) => Equipment_Foot_Love Foot
LOG: 12.02.2025 15:05:18
TryAddItem(Equipment) => Equipment_Legs_Love Legs
LOG: 12.02.2025 15:05:18
TryAddWeapon(Items.Weapons.FusionFlintlockName) => Items.Weapons.FusionFlintlockName 1
LOG: 12.02.2025 15:05:18
TryAddItem(Equipment) => Equipment_Arm_Pride Arm
LOG: 12.02.2025 15:05:18
TryAddItem(Equipment) => Equipment_Torso_Anger Torso
LOG: 12.02.2025 15:05:18
TryAddItem(Equipment) => Equipment_Foot_Anger Foot
LOG: 12.02.2025 15:05:18
TryAddItem(Equipment) => Equipment_Legs_Pride Legs
LOG: 12.02.2025 15:05:18
TryAddItem(Equipment) => Equipment_Arm_Pride Arm
LOG: 12.02.2025 15:05:18
TryAddItem(Equipment) => Equipment_Torso_Anger Torso
LOG: 12.02.2025 15:05:18
TryAddItem(Equipment) => Equipment_Foot_Anger Foot
LOG: 12.02.2025 15:05:18
TryAddItem(Equipment) => Equipment_Legs_Pride Legs
WARNING: 12.02.2025 15:05:18
Language Text not found! (Path: Main Description)
WARNING: 12.02.2025 15:05:18
Language Text not found! (Path: Main Description)
WARNING: 12.02.2025 15:05:18
Language Text not found! (Path: Main Description)
WARNING: 12.02.2025 15:05:18
GetMappedKeyName(SelectUp): Couldnt get ActionElementMap!
WARNING: 12.02.2025 15:05:18
GetMappedKeyName(SelectUp): Couldnt get ActionElementMap!
WARNING: 12.02.2025 15:05:18
GetMappedKeyName(SelectDown): Couldnt get ActionElementMap!
WARNING: 12.02.2025 15:05:18
GetMappedKeyName(SelectDown): Couldnt get ActionElementMap!
WARNING: 12.02.2025 15:05:18
GetMappedKeyName(SelectLeft): Couldnt get ActionElementMap!
WARNING: 12.02.2025 15:05:18
GetMappedKeyName(SelectLeft): Couldnt get ActionElementMap!
WARNING: 12.02.2025 15:05:18
GetMappedKeyName(SelectRight): Couldnt get ActionElementMap!
WARNING: 12.02.2025 15:05:18
GetMappedKeyName(SelectRight): Couldnt get ActionElementMap!
WARNING: 12.02.2025 15:05:18
GetMappedKeyName(Confirm): Couldnt get ActionElementMap!
WARNING: 12.02.2025 15:05:18
GetMappedKeyName(Confirm): Couldnt get ActionElementMap!
LOG: 12.02.2025 15:05:18
TryAddItem(Equipment) => Equipment_Arm_Pride Arm
LOG: 12.02.2025 15:05:18
TryAddItem(Equipment) => Equipment_Torso_Anger Torso
LOG: 12.02.2025 15:05:18
TryAddItem(Equipment) => Equipment_Foot_Anger Foot
LOG: 12.02.2025 15:05:18
TryAddItem(Equipment) => Equipment_Legs_Pride Legs
LOG: 12.02.2025 15:05:18
TryAddItem(Equipment) => Equipment_Arm_Love Arm
LOG: 12.02.2025 15:05:18
TryAddItem(Equipment) => Equipment_Torso_Love Torso
LOG: 12.02.2025 15:05:18
TryAddItem(Equipment) => Equipment_Foot_Love Foot
LOG: 12.02.2025 15:05:18
TryAddItem(Equipment) => Equipment_Legs_Love Legs
WARNING: 12.02.2025 15:05:19
UpdateAimIndecatorColor() => changed shootable, caouse it was null or thrown a error!
Message:Object reference not set to an instance of an object.
StackTrace: at UnityEngine.Transform.get_position () [0x00000] in <00000000000000000000000000000000>:0
at StickyStoneStudio.MOODS.AimIndecatorController.UpdateAimIndecatorColor (UnityEngine.Vector3 fromPosition) [0x00000] in <00000000000000000000000000000000>:0
at StickyStoneStudio.MOODS.AimIndecatorController.UpdateAimIndecator () [0x00000] in <00000000000000000000000000000000>:0
at StickyStoneStudio.MOODS.InGameUIController.UpdateAllAimIndicators () [0x00000] in <00000000000000000000000000000000>:0
at StickyStoneStudio.MOODS.Player.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0
LOG: 12.02.2025 15:05:19
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'AbilityClassContext'
LOG: 12.02.2025 15:05:19
Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu)
LOG: 12.02.2025 15:05:19
RemoveWeaponTransforms Warning: shootable is null
LOG: 12.02.2025 15:05:19
TryAddItem(Equipment) => Equipment_Arm_Love Arm
LOG: 12.02.2025 15:05:19
TryAddItem(Equipment) => Equipment_Torso_Love Torso
LOG: 12.02.2025 15:05:19
TryAddItem(Equipment) => Equipment_Foot_Love Foot
LOG: 12.02.2025 15:05:19
TryAddItem(Equipment) => Equipment_Legs_Love Legs
WARNING: 12.02.2025 15:05:19
Ambient VFX this room or lv theme is null
LOG: 12.02.2025 15:05:19
SAVE GAME => 321 id:0 guid:3d88ebfe-a31f-4cb5-bc9a-30d0de64901c
LOG: 12.02.2025 15:05:19
<color=silver>[RichPresenceManager] ChangeActivity to AtTheBase ..
LOG: 12.02.2025 15:05:19
Menu.UnloadMenuPanel => AbilityClassContext
WARNING: 12.02.2025 15:05:19
GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build.
WARNING: 12.02.2025 15:05:19
GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build.
WARNING: 12.02.2025 15:05:20
GoToSplashScreenPanel() 'InGame_Mechionary' failed. Splashscreens are disabled in the Build.
WARNING: 12.02.2025 15:05:20
GoToSplashScreenPanel() 'InGame_Mechionary' failed. Splashscreens are disabled in the Build.
WARNING: 12.02.2025 15:05:21
GoToSplashScreenPanel() 'InGame_Mechionary' failed. Splashscreens are disabled in the Build.
WARNING: 12.02.2025 15:05:21
GoToSplashScreenPanel() 'InGame_Mechionary' failed. Splashscreens are disabled in the Build.
WARNING: 12.02.2025 15:05:22
GoToSplashScreenPanel() 'Base_MoodSetterStation' failed. Splashscreens are disabled in the Build.
WARNING: 12.02.2025 15:05:22
GoToSplashScreenPanel() 'Base_MoodSetterStation' failed. Splashscreens are disabled in the Build.
WARNING: 12.02.2025 15:05:22
GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build.
WARNING: 12.02.2025 15:05:22
GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build.
LOG: 12.02.2025 15:05:23
Menu.GoToPanel() 'AbilityClassContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel'
LOG: 12.02.2025 15:05:23
Menu.LoadMenuPanel => AbilityClassContext (MenuID: InGameMenu)
LOG: 12.02.2025 15:05:23
CurrentRoom ReverbTheme isNone
LOG: 12.02.2025 15:05:23
WindowManager.LoadMenu => StageSelectorMenu
WARNING: 12.02.2025 15:05:23
GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build.
WARNING: 12.02.2025 15:05:23
GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build.
WARNING: 12.02.2025 15:05:23
GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build.
WARNING: 12.02.2025 15:05:23
GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build.
WARNING: 12.02.2025 15:05:23
GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build.
WARNING: 12.02.2025 15:05:23
GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build.
WARNING: 12.02.2025 15:05:23
GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build.
WARNING: 12.02.2025 15:05:23
Language Text not found! (Path: Main Description)
WARNING: 12.02.2025 15:05:23
Language Text not found! (Path: Main Description)
WARNING: 12.02.2025 15:05:23
Language Text not found! (Path: Main Description)
LOG: 12.02.2025 15:05:23
CurrentContext_AbilitySlots_SelectionChanged selection to 7
LOG: 12.02.2025 15:05:23
TryAddWeapon(Items.Weapons.SnipeShotName) => Items.Weapons.SnipeShotName 1
LOG: 12.02.2025 15:05:23
TryAddItem(Equipment) => Equipment_Arm_Sorrow Arm
LOG: 12.02.2025 15:05:23
TryAddItem(Equipment) => Equipment_Torso_Sorrow Torso
LOG: 12.02.2025 15:05:23
TryAddItem(Equipment) => Equipment_Foot_Sorrow Foot
LOG: 12.02.2025 15:05:23
TryAddItem(Equipment) => Equipment_Legs_Sorrow Legs
LOG: 12.02.2025 15:05:23
PrideStageUIShouldBeChooseable ShouldBeChoosable:True
LOG: 12.02.2025 15:05:23
AngerStageUIShouldBeChooseable ShouldBeChoosable:True
LOG: 12.02.2025 15:05:23
SorrowStageUIShouldBeChooseable ShouldBeChoosable:False
LOG: 12.02.2025 15:05:23
Menu.UnloadMenuPanel => DefaultPanel
LOG: 12.02.2025 15:05:23
CurrentContext_AbilitySlots_SelectionChanged selection to 0
LOG: 12.02.2025 15:05:23
TryAddWeapon(Items.Weapons.FusionFlintlockName) => Items.Weapons.FusionFlintlockName 1
LOG: 12.02.2025 15:05:23
TryAddItem(Equipment) => Equipment_Arm_Pride Arm
LOG: 12.02.2025 15:05:23
TryAddItem(Equipment) => Equipment_Torso_Anger Torso
LOG: 12.02.2025 15:05:23
TryAddItem(Equipment) => Equipment_Foot_Anger Foot
LOG: 12.02.2025 15:05:23
TryAddItem(Equipment) => Equipment_Legs_Pride Legs
WARNING: 12.02.2025 15:05:24
Cannot Prepare a disabled VideoPlayer
WARNING: 12.02.2025 15:05:24
Cannot Play a disabled VideoPlayer
LOG: 12.02.2025 15:05:26
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'AbilityClassContext'
LOG: 12.02.2025 15:05:26
Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu)
LOG: 12.02.2025 15:05:26
TryAddItem(Equipment) => Equipment_Arm_Sorrow Arm
LOG: 12.02.2025 15:05:26
TryAddItem(Equipment) => Equipment_Torso_Sorrow Torso
LOG: 12.02.2025 15:05:26
TryAddItem(Equipment) => Equipment_Foot_Sorrow Foot
LOG: 12.02.2025 15:05:26
TryAddItem(Equipment) => Equipment_Legs_Sorrow Legs
LOG: 12.02.2025 15:05:26
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'AbilityClassContext'
LOG: 12.02.2025 15:05:26
Menu.LoadMenuPanel (DefaultPanel) is already loading! (MenuID: InGameMenu)
LOG: 12.02.2025 15:05:26
WindowManager.UnloadMenu => StageSelectorMenu
WARNING: 12.02.2025 15:05:26
UpdateAimIndecatorColor() => changed shootable, caouse it was null or thrown a error!
Message:Object reference not set to an instance of an object.
StackTrace: at UnityEngine.Transform.get_position () [0x00000] in <00000000000000000000000000000000>:0
at StickyStoneStudio.MOODS.AimIndecatorController.UpdateAimIndecatorColor (UnityEngine.Vector3 fromPosition) [0x00000] in <00000000000000000000000000000000>:0
at StickyStoneStudio.MOODS.AimIndecatorController.UpdateAimIndecator () [0x00000] in <00000000000000000000000000000000>:0
at StickyStoneStudio.MOODS.InGameUIController.UpdateAllAimIndicators () [0x00000] in <00000000000000000000000000000000>:0
at StickyStoneStudio.MOODS.Player.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0
WARNING: 12.02.2025 15:05:26
GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build.
WARNING: 12.02.2025 15:05:26
GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build.
WARNING: 12.02.2025 15:05:26
GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build.
LOG: 12.02.2025 15:05:26
Menu.UnloadMenuPanel => AbilityClassContext
WARNING: 12.02.2025 15:05:27
GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build.
WARNING: 12.02.2025 15:05:27
GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build.
WARNING: 12.02.2025 15:05:27
GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build.
WARNING: 12.02.2025 15:05:27
GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build.
WARNING: 12.02.2025 15:05:28
GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build.
WARNING: 12.02.2025 15:05:28
GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build.
LOG: 12.02.2025 15:05:29
CurrentRoom ReverbTheme isNone
LOG: 12.02.2025 15:05:29
WindowManager.LoadMenu => StageSelectorMenu
WARNING: 12.02.2025 15:05:29
GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build.
WARNING: 12.02.2025 15:05:29
GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build.
WARNING: 12.02.2025 15:05:29
GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build.
WARNING: 12.02.2025 15:05:29
GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build.
WARNING: 12.02.2025 15:05:29
GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build.
WARNING: 12.02.2025 15:05:29
GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build.
LOG: 12.02.2025 15:05:29
PrideStageUIShouldBeChooseable ShouldBeChoosable:True
LOG: 12.02.2025 15:05:29
AngerStageUIShouldBeChooseable ShouldBeChoosable:True
LOG: 12.02.2025 15:05:29
SorrowStageUIShouldBeChooseable ShouldBeChoosable:False
LOG: 12.02.2025 15:05:36
EvaluateEmotionalOvercharge() => Difficulty : Medium value 90
LOG: 12.02.2025 15:05:36
WindowManager.LoadMenu => MapSelectorMenu
LOG: 12.02.2025 15:05:59
MapController: Change CurrentTheme from 'HomeBase' to 'Stolz'
LOG: 12.02.2025 15:05:59
SetCurrentMapSelectorChoice => DungeonDepth: -1 NextDungeonDepth: 0 PersistentDungeonDepth: 12 CurrentTheme: Stolz
LOG: 12.02.2025 15:05:59
GameSession.UpdateProgress(SAVED) => SessionGUID: '71c1cb0eeacb' GameSeed: XOL8-B9RS SeededCalls:0 SeededCallsLastDungeon:0 DDepth: -1 NDDepth: 0 FromHomeBase?: True
LOG: 12.02.2025 15:05:59
SAVE GAME => 321 id:0 guid:3d88ebfe-a31f-4cb5-bc9a-30d0de64901c
LOG: 12.02.2025 15:05:59
WindowManager.UnloadAllOtherMenus but 'InGameMenu'! Currently acitve Menus: 3
LOG: 12.02.2025 15:05:59
WindowManager.UnloadMenu => MapSelectorMenu
LOG: 12.02.2025 15:05:59
WindowManager.UnloadMenu => StageSelectorMenu
LOG: 12.02.2025 15:05:59
LoadingMenu.SetCurrentLoadingScreen() => ME_Level1
LOG: 12.02.2025 15:05:59
Generate Level Started! Level: Level_A theme: Stolz GameSeed: XOL8-B9RS SeedCalls: 70
LOG: 12.02.2025 15:06:01
StandardOutlineEffect.enabled = false NPC_Syop öjj
LOG: 12.02.2025 15:06:01
StandardOutlineEffect.enabled = false NPC_Enigma_Prologue öjj
WARNING: 12.02.2025 15:06:03
[FMOD] Max number of listeners reached : 8.
WARNING: 12.02.2025 15:06:03
[FMOD] Max number of listeners reached : 8.
LOG: 12.02.2025 15:06:03
MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False
LOG: 12.02.2025 15:06:04
Syop BetQuest logs
RT15:01DungeonDepth: 0 - seed JYE?-6AGY has been applied
RT15:01DungeonDepth: 0 - seed XOL8-B9RS has been applied
RT15:05DungeonDepth: 0 - OnDepthChange, currentStageConditionObjects.count = 0
WARNING: 12.02.2025 15:06:04
[FMOD] Max number of listeners reached : 8.
WARNING: 12.02.2025 15:06:04
[FMOD] Max number of listeners reached : 8.
LOG: 12.02.2025 15:06:04
Generate Level Completed! Loading time: 4,595s
LOG: 12.02.2025 15:06:04
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel'
LOG: 12.02.2025 15:06:04
WindowManager.UnloadMenu => LoadingMenu
LOG: 12.02.2025 15:06:04
EvaluateEmotionalOvercharge() => Difficulty : Medium value 90
LOG: 12.02.2025 15:06:04
CurrentRoom ReverbTheme isForest_Small
LOG: 12.02.2025 15:06:04
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel'
LOG: 12.02.2025 15:06:04
TryAddWeapon(Items.Weapons.FusionFlintlockName) => Items.Weapons.FusionFlintlockName 1
LOG: 12.02.2025 15:06:04
CurrentRoom ReverbTheme isForest_Small
LOG: 12.02.2025 15:06:04
UpdatePlayerProgress
LOG: 12.02.2025 15:06:04
SAVE GAME => 321 id:0 guid:3d88ebfe-a31f-4cb5-bc9a-30d0de64901c
LOG: 12.02.2025 15:06:04
<color=silver>[RichPresenceManager] ChangeActivity to PrideArea ..
LOG: 12.02.2025 15:06:04
TryAddWeapon(Items.Weapons.SnipeShotName) => Items.Weapons.SnipeShotName 1
LOG: 12.02.2025 15:06:04
UpdatePlayerProgress
LOG: 12.02.2025 15:06:04
SAVE GAME => 321 id:0 guid:3d88ebfe-a31f-4cb5-bc9a-30d0de64901c
LOG: 12.02.2025 15:06:04
<color=silver>[RichPresenceManager] ChangeActivity to PrideArea ..
LOG: 12.02.2025 15:06:04
TryAddWeapon(Items.Weapons.WrathRepeaterName) => Items.Weapons.WrathRepeaterName 1
LOG: 12.02.2025 15:06:04
UpdatePlayerProgress
LOG: 12.02.2025 15:06:04
SAVE GAME => 321 id:0 guid:3d88ebfe-a31f-4cb5-bc9a-30d0de64901c
LOG: 12.02.2025 15:06:04
<color=silver>[RichPresenceManager] ChangeActivity to PrideArea ..
LOG: 12.02.2025 15:06:04
TryAddWeapon(Items.Weapons.CrossbowName) => Items.Weapons.CrossbowName 1
LOG: 12.02.2025 15:06:04
UpdatePlayerProgress
LOG: 12.02.2025 15:06:04
SAVE GAME => 321 id:0 guid:3d88ebfe-a31f-4cb5-bc9a-30d0de64901c
LOG: 12.02.2025 15:06:04
<color=silver>[RichPresenceManager] ChangeActivity to PrideArea ..
LOG: 12.02.2025 15:06:04
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel'
LOG: 12.02.2025 15:06:04
Syop BetQuest logs
RT15:01DungeonDepth: 0 - seed JYE?-6AGY has been applied
RT15:01DungeonDepth: 0 - seed XOL8-B9RS has been applied
RT15:05DungeonDepth: 0 - OnDepthChange, currentStageConditionObjects.count = 0
WARNING: 12.02.2025 15:06:04
GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build.
WARNING: 12.02.2025 15:06:04
GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build.
WARNING: 12.02.2025 15:06:04
GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build.
WARNING: 12.02.2025 15:06:04
GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build.
LOG: 12.02.2025 15:06:04
Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel'
LOG: 12.02.2025 15:06:04
Menu.LoadMenuPanel => Info (MenuID: InGameMenu)
WARNING: 12.02.2025 15:06:04
GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build.
WARNING: 12.02.2025 15:06:04
GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build.
WARNING: 12.02.2025 15:06:04
GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build.
WARNING: 12.02.2025 15:06:04
GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build.
LOG: 12.02.2025 15:06:05
Menu.UnloadMenuPanel => DefaultPanel
LOG: 12.02.2025 15:06:07
DestroyDestructibleInScene() => Destructible_Barrel_Pride_02 (2)_01
LOG: 12.02.2025 15:06:07
DestroyDestructibleInScene() => Destructible_Barrel_Pride_02 (2)_02
WARNING: 12.02.2025 15:06:08
GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build.
LOG: 12.02.2025 15:06:09
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info'
LOG: 12.02.2025 15:06:09
Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu)
LOG: 12.02.2025 15:06:09
Menu.UnloadMenuPanel => Info
LOG: 12.02.2025 15:06:10
OpenChest DelayedCall: CHESTTYPE: Addin
LOG: 12.02.2025 15:06:10
Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel'
LOG: 12.02.2025 15:06:10
Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu)
WARNING: 12.02.2025 15:06:10
GetMappedKeyName(Info): Couldnt get ActionElementMap!
WARNING: 12.02.2025 15:06:10
GetMappedKeyName(Info): Couldnt get ActionElementMap!
WARNING: 12.02.2025 15:06:10
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player1'
WARNING: 12.02.2025 15:06:10
GetMappedKeyName(Info): Couldnt get ActionElementMap!
WARNING: 12.02.2025 15:06:10
GetMappedKeyName(Info): Couldnt get ActionElementMap!
WARNING: 12.02.2025 15:06:10
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player1'
WARNING: 12.02.2025 15:06:10
GetMappedKeyName(SelectUp): Couldnt get ActionElementMap!
WARNING: 12.02.2025 15:06:10
GetMappedKeyName(SelectUp): Couldnt get ActionElementMap!
WARNING: 12.02.2025 15:06:10
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectUp' for owner 'Player1'
WARNING: 12.02.2025 15:06:10
GetMappedKeyName(SelectDown): Couldnt get ActionElementMap!
WARNING: 12.02.2025 15:06:10
GetMappedKeyName(SelectDown): Couldnt get ActionElementMap!
WARNING: 12.02.2025 15:06:10
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectDown' for owner 'Player1'
WARNING: 12.02.2025 15:06:10
GetMappedKeyName(SelectUp): Couldnt get ActionElementMap!
WARNING: 12.02.2025 15:06:10
GetMappedKeyName(SelectUp): Couldnt get ActionElementMap!
WARNING: 12.02.2025 15:06:10
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectUp' for owner 'Player1'
WARNING: 12.02.2025 15:06:10
GetMappedKeyName(SelectDown): Couldnt get ActionElementMap!
WARNING: 12.02.2025 15:06:10
GetMappedKeyName(SelectDown): Couldnt get ActionElementMap!
WARNING: 12.02.2025 15:06:10
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectDown' for owner 'Player1'
WARNING: 12.02.2025 15:06:10
GetMappedKeyName(SelectUp): Couldnt get ActionElementMap!
WARNING: 12.02.2025 15:06:10
GetMappedKeyName(SelectUp): Couldnt get ActionElementMap!
WARNING: 12.02.2025 15:06:10
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectUp' for owner 'Player1'
WARNING: 12.02.2025 15:06:10
GetMappedKeyName(SelectDown): Couldnt get ActionElementMap!
WARNING: 12.02.2025 15:06:10
GetMappedKeyName(SelectDown): Couldnt get ActionElementMap!
WARNING: 12.02.2025 15:06:10
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectDown' for owner 'Player1'
WARNING: 12.02.2025 15:06:10
Language Text not found! (Path: Meter)
WARNING: 12.02.2025 15:06:10
GetMappedKeyName(Info): Couldnt get ActionElementMap!
WARNING: 12.02.2025 15:06:10
GetMappedKeyName(Info): Couldnt get ActionElementMap!
WARNING: 12.02.2025 15:06:10
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player1'
WARNING: 12.02.2025 15:06:10
GetMappedKeyName(Info): Couldnt get ActionElementMap!
WARNING: 12.02.2025 15:06:10
GetMappedKeyName(Info): Couldnt get ActionElementMap!
WARNING: 12.02.2025 15:06:10
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player1'
LOG: 12.02.2025 15:06:11
Menu.UnloadMenuPanel => DefaultPanel
LOG: 12.02.2025 15:06:12
LootContextPanel OnButtonSuccess => selectRight
LOG: 12.02.2025 15:06:13
LootContextPanel OnButtonSuccess => selectRight
LOG: 12.02.2025 15:06:13
LootContextPanel OnButtonSuccess => selectLeft
LOG: 12.02.2025 15:06:13
LootContextPanel OnButtonSuccess => selectLeft
LOG: 12.02.2025 15:06:15
LootContextPanel OnButtonSuccess => selectRight
LOG: 12.02.2025 15:06:15
LootContextPanel OnButtonSuccess => selectRight
LOG: 12.02.2025 15:06:15
LootContextPanel OnButtonSuccess => selectLeft
LOG: 12.02.2025 15:06:15
LootContextPanel OnButtonSuccess => selectLeft
LOG: 12.02.2025 15:06:17
LootContextPanel OnButtonSuccess => confirm
LOG: 12.02.2025 15:06:18
TryAddItem(WeaponAddin) => Items.Addins.LightningStrikeName
WARNING: 12.02.2025 15:06:22
GetMappedKeyName(Info): Couldnt get ActionElementMap!
WARNING: 12.02.2025 15:06:22
GetMappedKeyName(Info): Couldnt get ActionElementMap!
WARNING: 12.02.2025 15:06:22
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player3'
WARNING: 12.02.2025 15:06:22
GetMappedKeyName(Info): Couldnt get ActionElementMap!
WARNING: 12.02.2025 15:06:22
GetMappedKeyName(Info): Couldnt get ActionElementMap!
WARNING: 12.02.2025 15:06:22
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player3'
LOG: 12.02.2025 15:06:22
LootContextPanel OnButtonSuccess => selectRight
LOG: 12.02.2025 15:06:24
LootContextPanel OnButtonSuccess => selectRight
WARNING: 12.02.2025 15:06:25
GetMappedKeyName(Info): Couldnt get ActionElementMap!
WARNING: 12.02.2025 15:06:25
GetMappedKeyName(Info): Couldnt get ActionElementMap!
WARNING: 12.02.2025 15:06:25
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player4'
WARNING: 12.02.2025 15:06:25
GetMappedKeyName(Info): Couldnt get ActionElementMap!
WARNING: 12.02.2025 15:06:25
GetMappedKeyName(Info): Couldnt get ActionElementMap!
WARNING: 12.02.2025 15:06:25
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player4'
LOG: 12.02.2025 15:06:28
LootContextPanel OnButtonSuccess => selectLeft
WARNING: 12.02.2025 15:06:28
GetMappedKeyName(Info): Couldnt get ActionElementMap!
WARNING: 12.02.2025 15:06:28
GetMappedKeyName(Info): Couldnt get ActionElementMap!
WARNING: 12.02.2025 15:06:28
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player2'
WARNING: 12.02.2025 15:06:28
GetMappedKeyName(Info): Couldnt get ActionElementMap!
WARNING: 12.02.2025 15:06:28
GetMappedKeyName(Info): Couldnt get ActionElementMap!
WARNING: 12.02.2025 15:06:28
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player2'
LOG: 12.02.2025 15:06:28
LootContextPanel OnButtonSuccess => selectLeft
LOG: 12.02.2025 15:06:30
LootContextPanel OnButtonSuccess => selectRight
LOG: 12.02.2025 15:06:31
LootContextPanel OnButtonSuccess => confirm
LOG: 12.02.2025 15:06:32
TryAddItem(WeaponAddin) => Items.Addins.ThunderhawkName
WARNING: 12.02.2025 15:06:33
Language Text not found! (Path: °)
WARNING: 12.02.2025 15:06:33
GetMappedKeyName(Info): Couldnt get ActionElementMap!
WARNING: 12.02.2025 15:06:33
GetMappedKeyName(Info): Couldnt get ActionElementMap!
WARNING: 12.02.2025 15:06:33
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player1'
WARNING: 12.02.2025 15:06:33
GetMappedKeyName(Info): Couldnt get ActionElementMap!
WARNING: 12.02.2025 15:06:33
GetMappedKeyName(Info): Couldnt get ActionElementMap!
WARNING: 12.02.2025 15:06:33
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player1'
WARNING: 12.02.2025 15:06:33
GetMappedKeyName(Info): Couldnt get ActionElementMap!
WARNING: 12.02.2025 15:06:33
GetMappedKeyName(Info): Couldnt get ActionElementMap!
WARNING: 12.02.2025 15:06:33
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player1'
WARNING: 12.02.2025 15:06:33
GetMappedKeyName(Info): Couldnt get ActionElementMap!
WARNING: 12.02.2025 15:06:33
GetMappedKeyName(Info): Couldnt get ActionElementMap!
WARNING: 12.02.2025 15:06:33
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player1'
LOG: 12.02.2025 15:06:36
LootContextPanel OnButtonSuccess => selectRight2
LOG: 12.02.2025 15:06:37
LootContextPanel OnButtonSuccess => selectRight
WARNING: 12.02.2025 15:06:37
GetMappedKeyName(Info): Couldnt get ActionElementMap!
WARNING: 12.02.2025 15:06:37
GetMappedKeyName(Info): Couldnt get ActionElementMap!
WARNING: 12.02.2025 15:06:37
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player3'
WARNING: 12.02.2025 15:06:37
GetMappedKeyName(Info): Couldnt get ActionElementMap!
WARNING: 12.02.2025 15:06:37
GetMappedKeyName(Info): Couldnt get ActionElementMap!
WARNING: 12.02.2025 15:06:37
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player3'
LOG: 12.02.2025 15:06:39
LootContextPanel OnButtonSuccess => confirm
LOG: 12.02.2025 15:06:40
TryAddItem(WeaponAddin) => Items.Addins.PartingGiftName
WARNING: 12.02.2025 15:06:41
GetMappedKeyName(Info): Couldnt get ActionElementMap!
WARNING: 12.02.2025 15:06:41
GetMappedKeyName(Info): Couldnt get ActionElementMap!
WARNING: 12.02.2025 15:06:41
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player1'
WARNING: 12.02.2025 15:06:41
GetMappedKeyName(Info): Couldnt get ActionElementMap!
WARNING: 12.02.2025 15:06:41
GetMappedKeyName(Info): Couldnt get ActionElementMap!
WARNING: 12.02.2025 15:06:41
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player1'
WARNING: 12.02.2025 15:06:41
GetMappedKeyName(Info): Couldnt get ActionElementMap!
WARNING: 12.02.2025 15:06:41
GetMappedKeyName(Info): Couldnt get ActionElementMap!
WARNING: 12.02.2025 15:06:41
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player1'
WARNING: 12.02.2025 15:06:41
GetMappedKeyName(Info): Couldnt get ActionElementMap!
WARNING: 12.02.2025 15:06:41
GetMappedKeyName(Info): Couldnt get ActionElementMap!
WARNING: 12.02.2025 15:06:41
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player1'
LOG: 12.02.2025 15:06:43
LootContextPanel OnButtonSuccess => selectRight
LOG: 12.02.2025 15:06:44
LootContextPanel OnButtonSuccess => selectRight
WARNING: 12.02.2025 15:06:44
GetMappedKeyName(Info): Couldnt get ActionElementMap!
WARNING: 12.02.2025 15:06:44
GetMappedKeyName(Info): Couldnt get ActionElementMap!
WARNING: 12.02.2025 15:06:44
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player3'
WARNING: 12.02.2025 15:06:44
GetMappedKeyName(Info): Couldnt get ActionElementMap!
WARNING: 12.02.2025 15:06:44
GetMappedKeyName(Info): Couldnt get ActionElementMap!
WARNING: 12.02.2025 15:06:44
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player3'
LOG: 12.02.2025 15:06:45
LootContextPanel OnButtonSuccess => selectLeft
LOG: 12.02.2025 15:06:46
LootContextPanel OnButtonSuccess => selectRight
LOG: 12.02.2025 15:06:48
LootContextPanel OnButtonSuccess => selectLeft
WARNING: 12.02.2025 15:06:50
GetMappedKeyName(Info): Couldnt get ActionElementMap!
WARNING: 12.02.2025 15:06:50
GetMappedKeyName(Info): Couldnt get ActionElementMap!
WARNING: 12.02.2025 15:06:50
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player2'
WARNING: 12.02.2025 15:06:50
GetMappedKeyName(Info): Couldnt get ActionElementMap!
WARNING: 12.02.2025 15:06:50
GetMappedKeyName(Info): Couldnt get ActionElementMap!
WARNING: 12.02.2025 15:06:50
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player2'
LOG: 12.02.2025 15:06:53
LootContextPanel OnButtonSuccess => selectLeft
WARNING: 12.02.2025 15:06:53
GetMappedKeyName(Info): Couldnt get ActionElementMap!
WARNING: 12.02.2025 15:06:53
GetMappedKeyName(Info): Couldnt get ActionElementMap!
WARNING: 12.02.2025 15:06:53
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player1'
WARNING: 12.02.2025 15:06:53
GetMappedKeyName(Info): Couldnt get ActionElementMap!
WARNING: 12.02.2025 15:06:53
GetMappedKeyName(Info): Couldnt get ActionElementMap!
WARNING: 12.02.2025 15:06:53
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player1'
WARNING: 12.02.2025 15:06:56
GetMappedKeyName(Info): Couldnt get ActionElementMap!
WARNING: 12.02.2025 15:06:56
GetMappedKeyName(Info): Couldnt get ActionElementMap!
WARNING: 12.02.2025 15:06:56
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player3'
WARNING: 12.02.2025 15:06:56
GetMappedKeyName(Info): Couldnt get ActionElementMap!
WARNING: 12.02.2025 15:06:56
GetMappedKeyName(Info): Couldnt get ActionElementMap!
WARNING: 12.02.2025 15:06:56
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player3'
LOG: 12.02.2025 15:06:57
LootContextPanel OnButtonSuccess => selectRight
LOG: 12.02.2025 15:06:58
LootContextPanel OnButtonSuccess => selectLeft
LOG: 12.02.2025 15:06:58
LootContextPanel OnButtonSuccess => selectRight
WARNING: 12.02.2025 15:07:02
GetMappedKeyName(Info): Couldnt get ActionElementMap!
WARNING: 12.02.2025 15:07:02
GetMappedKeyName(Info): Couldnt get ActionElementMap!
WARNING: 12.02.2025 15:07:02
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player2'
WARNING: 12.02.2025 15:07:02
GetMappedKeyName(Info): Couldnt get ActionElementMap!
WARNING: 12.02.2025 15:07:02
GetMappedKeyName(Info): Couldnt get ActionElementMap!
WARNING: 12.02.2025 15:07:02
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player2'
LOG: 12.02.2025 15:07:04
LootContextPanel OnButtonSuccess => selectRight
LOG: 12.02.2025 15:07:04
LootContextPanel OnButtonSuccess => selectLeft
WARNING: 12.02.2025 15:07:05
GetMappedKeyName(Info): Couldnt get ActionElementMap!
WARNING: 12.02.2025 15:07:05
GetMappedKeyName(Info): Couldnt get ActionElementMap!
WARNING: 12.02.2025 15:07:05
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player1'
WARNING: 12.02.2025 15:07:05
GetMappedKeyName(Info): Couldnt get ActionElementMap!
WARNING: 12.02.2025 15:07:05
GetMappedKeyName(Info): Couldnt get ActionElementMap!
WARNING: 12.02.2025 15:07:05
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player1'
LOG: 12.02.2025 15:07:06
LootContextPanel OnButtonSuccess => selectLeft
LOG: 12.02.2025 15:07:07
LootContextPanel OnButtonSuccess => selectRight
LOG: 12.02.2025 15:07:07
LootContextPanel OnButtonSuccess => selectRight
LOG: 12.02.2025 15:07:07
LootContextPanel OnButtonSuccess => selectLeft
LOG: 12.02.2025 15:07:08
LootContextPanel OnButtonSuccess => selectLeft
WARNING: 12.02.2025 15:07:08
GetMappedKeyName(Info): Couldnt get ActionElementMap!
WARNING: 12.02.2025 15:07:08
GetMappedKeyName(Info): Couldnt get ActionElementMap!
WARNING: 12.02.2025 15:07:08
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player3'
WARNING: 12.02.2025 15:07:08
GetMappedKeyName(Info): Couldnt get ActionElementMap!
WARNING: 12.02.2025 15:07:08
GetMappedKeyName(Info): Couldnt get ActionElementMap!
WARNING: 12.02.2025 15:07:08
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player3'
LOG: 12.02.2025 15:07:08
LootContextPanel OnButtonSuccess => selectRight
LOG: 12.02.2025 15:07:09
LootContextPanel OnButtonSuccess => selectRight
WARNING: 12.02.2025 15:07:14
GetMappedKeyName(Info): Couldnt get ActionElementMap!
WARNING: 12.02.2025 15:07:14
GetMappedKeyName(Info): Couldnt get ActionElementMap!
WARNING: 12.02.2025 15:07:14
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player2'
WARNING: 12.02.2025 15:07:14
GetMappedKeyName(Info): Couldnt get ActionElementMap!
WARNING: 12.02.2025 15:07:14
GetMappedKeyName(Info): Couldnt get ActionElementMap!
WARNING: 12.02.2025 15:07:14
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player2'
LOG: 12.02.2025 15:07:14
LootContextPanel OnButtonSuccess => selectLeft
WARNING: 12.02.2025 15:07:17
GetMappedKeyName(Info): Couldnt get ActionElementMap!
WARNING: 12.02.2025 15:07:17
GetMappedKeyName(Info): Couldnt get ActionElementMap!
WARNING: 12.02.2025 15:07:17
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player1'
WARNING: 12.02.2025 15:07:17
GetMappedKeyName(Info): Couldnt get ActionElementMap!
WARNING: 12.02.2025 15:07:17
GetMappedKeyName(Info): Couldnt get ActionElementMap!
WARNING: 12.02.2025 15:07:17
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player1'
LOG: 12.02.2025 15:07:18
LootContextPanel OnButtonSuccess => confirm
LOG: 12.02.2025 15:07:19
TryAddItem(WeaponAddin) => Items.Addins.NovaName
LOG: 12.02.2025 15:07:19
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext'
LOG: 12.02.2025 15:07:19
Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu)
LOG: 12.02.2025 15:07:20
Menu.UnloadMenuPanel => LootContext
LOG: 12.02.2025 15:07:20
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel'
LOG: 12.02.2025 15:07:20
Menu.GoToPanel() 'AbilitySkillContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel'
LOG: 12.02.2025 15:07:20
Menu.LoadMenuPanel => AbilitySkillContext (MenuID: InGameMenu)
LOG: 12.02.2025 15:07:21
Menu.UnloadMenuPanel => DefaultPanel
LOG: 12.02.2025 15:07:22
(AbilitySkillContextController.OnButtonSuccess) Interaction: back, owner: Player2, player.Owner: Player2, isVisible: True, SkillPointsAvailableForPlayer: 0
LOG: 12.02.2025 15:07:23
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'AbilitySkillContext'
LOG: 12.02.2025 15:07:23
Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu)
LOG: 12.02.2025 15:07:23
Menu.UnloadMenuPanel => AbilitySkillContext
LOG: 12.02.2025 15:07:24
thunderbird hit:Player4
LOG: 12.02.2025 15:07:24
thunderbird hit:Player4
LOG: 12.02.2025 15:07:27
thunderbird hit:Player2
LOG: 12.02.2025 15:07:27
thunderbird hit:Player2
LOG: 12.02.2025 15:07:28
thunderbird hit:Player2
LOG: 12.02.2025 15:07:28
thunderbird hit:Player2
LOG: 12.02.2025 15:07:29
thunderbird hit:Player3
LOG: 12.02.2025 15:07:29
thunderbird hit:Player3
WARNING: 12.02.2025 15:07:31
Pool-init: Prefab VFX_Weapon_CrossbowMuzzle has no Poolable Component. Please attach it manually!
WARNING: 12.02.2025 15:07:31
DontDestroyOnLoad only works for root GameObjects or components on root GameObjects.
LOG: 12.02.2025 15:07:32
thunderbird hit:Player3
LOG: 12.02.2025 15:07:32
thunderbird hit:Player3
LOG: 12.02.2025 15:07:33
thunderbird hit:Player3
LOG: 12.02.2025 15:07:33
thunderbird hit:Player3
LOG: 12.02.2025 15:07:37
thunderbird hit:Player3
LOG: 12.02.2025 15:07:37
thunderbird hit:Player3
LOG: 12.02.2025 15:07:38
thunderbird hit:Player3
LOG: 12.02.2025 15:07:38
thunderbird hit:Player3
LOG: 12.02.2025 15:07:38
thunderbird hit:Player2
LOG: 12.02.2025 15:07:38
thunderbird hit:Player2
LOG: 12.02.2025 15:07:40
thunderbird hit:Player2
LOG: 12.02.2025 15:07:40
thunderbird hit:Player2
LOG: 12.02.2025 15:07:42
InGameUIController.OnPlayerAbilityRecharging => Player2
LOG: 12.02.2025 15:07:44
thunderbird hit:Player2
LOG: 12.02.2025 15:07:44
thunderbird hit:Player3
LOG: 12.02.2025 15:07:44
thunderbird hit:Player3
LOG: 12.02.2025 15:07:44
thunderbird hit:Player2
LOG: 12.02.2025 15:07:48
thunderbird hit:Player2
LOG: 12.02.2025 15:07:48
thunderbird hit:Player2
LOG: 12.02.2025 15:07:49
thunderbird hit:Player4
LOG: 12.02.2025 15:07:49
thunderbird hit:Player4
LOG: 12.02.2025 15:07:49
thunderbird hit:Player4
LOG: 12.02.2025 15:07:49
thunderbird hit:Player4
LOG: 12.02.2025 15:08:07
thunderbird hit:Player2
LOG: 12.02.2025 15:08:07
thunderbird hit:Player2
LOG: 12.02.2025 15:08:11
thunderbird hit:Player2
LOG: 12.02.2025 15:08:11
thunderbird hit:Player2
LOG: 12.02.2025 15:08:12
thunderbird hit:Player4
LOG: 12.02.2025 15:08:12
thunderbird hit:Player4
LOG: 12.02.2025 15:08:12
thunderbird hit:Player3
LOG: 12.02.2025 15:08:12
thunderbird hit:Player3
LOG: 12.02.2025 15:08:12
thunderbird hit:Player2
LOG: 12.02.2025 15:08:12
thunderbird hit:Player2
LOG: 12.02.2025 15:08:13
CurrentRoom ReverbTheme isForest_Open
LOG: 12.02.2025 15:08:13
TrySpawnEnemy PRIDE_Gambot_Range delay 1,75
LOG: 12.02.2025 15:08:13
TrySpawnEnemy PRIDE_Gambot_Range delay 1,75
WARNING: 12.02.2025 15:08:13
EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot_Range in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup
LOG: 12.02.2025 15:08:13
TrySpawnEnemy PRIDE_Nincodemus delay 1,75
WARNING: 12.02.2025 15:08:13
EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Nincodemus in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup
LOG: 12.02.2025 15:08:13
thunderbird hit:Player4
LOG: 12.02.2025 15:08:13
thunderbird hit:Player4
LOG: 12.02.2025 15:08:13
thunderbird hit:Player3
LOG: 12.02.2025 15:08:13
thunderbird hit:Player3
LOG: 12.02.2025 15:08:13
thunderbird hit:Player2
LOG: 12.02.2025 15:08:13
thunderbird hit:Player2
LOG: 12.02.2025 15:08:14
thunderbird hit:Player3
LOG: 12.02.2025 15:08:14
thunderbird hit:Player3
LOG: 12.02.2025 15:08:14
thunderbird hit:Player4
LOG: 12.02.2025 15:08:14
thunderbird hit:Player4
LOG: 12.02.2025 15:08:14
thunderbird hit:Player2
LOG: 12.02.2025 15:08:14
thunderbird hit:Player2
LOG: 12.02.2025 15:08:15
thunderbird hit:Player2
LOG: 12.02.2025 15:08:15
thunderbird hit:Player2
LOG: 12.02.2025 15:08:15
thunderbird hit:Player4
LOG: 12.02.2025 15:08:15
thunderbird hit:Player4
LOG: 12.02.2025 15:08:15
StandardOutlineEffect.enabled = false MitronEmpire_Gambot_Range(Clone) öjj
WARNING: 12.02.2025 15:08:15
MitronEmpire_Gambot_Range(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning.
WARNING: 12.02.2025 15:08:15
Language Text not found! (Path: Drone)
LOG: 12.02.2025 15:08:15
GetIconByBuffType called with buffType: Pride
LOG: 12.02.2025 15:08:15
StandardOutlineEffect.enabled = false MitronEmpire_Gambot_Range(Clone) öjj
WARNING: 12.02.2025 15:08:15
MitronEmpire_Gambot_Range(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning.
WARNING: 12.02.2025 15:08:15
Language Text not found! (Path: Drone)
LOG: 12.02.2025 15:08:15
GetIconByBuffType called with buffType: Pride
LOG: 12.02.2025 15:08:15
StandardOutlineEffect.enabled = false MitronEmpire_Nincodemus(Clone) öjj
WARNING: 12.02.2025 15:08:15
MitronEmpire_Nincodemus(Clone) (StickyStoneStudio.MOODS.Nincodemus): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning.
WARNING: 12.02.2025 15:08:15
Language Text not found! (Path: Drone)
LOG: 12.02.2025 15:08:15
GetIconByBuffType called with buffType: Pride
LOG: 12.02.2025 15:08:16
StandardOutlineEffect.enabled = false Turret_Joy_Modular(Clone) öjj
WARNING: 12.02.2025 15:08:16
Turret_Joy_Modular(Clone) (StickyStoneStudio.MOODS.AbilityTurret): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning.
LOG: 12.02.2025 15:08:17
thunderbird hit:Player4
LOG: 12.02.2025 15:08:17
thunderbird hit:Player4
WARNING: 12.02.2025 15:08:17
MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh
LOG: 12.02.2025 15:08:17
Quest is already completed. No progress will be updated.
LOG: 12.02.2025 15:08:17
InGameUIController.OnPlayerAbilityRecharging => Player2
LOG: 12.02.2025 15:08:18
DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive
LOG: 12.02.2025 15:08:18
thunderbird hit:Player4
LOG: 12.02.2025 15:08:18
thunderbird hit:Player4
LOG: 12.02.2025 15:08:20
thunderbird hit:Player2
LOG: 12.02.2025 15:08:20
thunderbird hit:Player2
LOG: 12.02.2025 15:08:20
thunderbird hit:Player3
LOG: 12.02.2025 15:08:20
thunderbird hit:Player3
LOG: 12.02.2025 15:08:26
InGameUIController.OnPlayerAbilityRecharging => Player3
LOG: 12.02.2025 15:08:26
InGameUIController.OnPlayerAbilityRecharging => Player3
WARNING: 12.02.2025 15:08:29
MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh
LOG: 12.02.2025 15:08:29
Quest is already completed. No progress will be updated.
LOG: 12.02.2025 15:08:29
InGameUIController.OnPlayerAbilityRecharging => Player3
LOG: 12.02.2025 15:08:29
InGameUIController.OnPlayerAbilityRecharging => Player2
WARNING: 12.02.2025 15:08:29
SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)!
LOG: 12.02.2025 15:08:29
ChangeRagdollState explode getriggert!
LOG: 12.02.2025 15:08:29
Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead.
LOG: 12.02.2025 15:08:29
Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead.
LOG: 12.02.2025 15:08:29
Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead.
LOG: 12.02.2025 15:08:29
Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead.
WARNING: 12.02.2025 15:08:29
MoveTowards failed. Navmesh-Agent 'MitronEmpire_Nincodemus(Clone)' is not on a navmesh
LOG: 12.02.2025 15:08:29
Quest is already completed. No progress will be updated.
LOG: 12.02.2025 15:08:29
InGameUIController.OnPlayerAbilityRecharging => Player3
LOG: 12.02.2025 15:08:29
InGameUIController.OnPlayerAbilityRecharging => Player2
WARNING: 12.02.2025 15:08:29
GoToSplashScreenPanel() 'InGame_Shield' failed. Splashscreens are disabled in the Build.
LOG: 12.02.2025 15:08:29
InGameUIController.OnPlayerAbilityRecharging => Player3
LOG: 12.02.2025 15:08:29
InGameUIController.OnPlayerAbilityRecharging => Player2
LOG: 12.02.2025 15:08:33
thunderbird hit:Player4
LOG: 12.02.2025 15:08:33
thunderbird hit:Player4
LOG: 12.02.2025 15:08:33
thunderbird hit:Player3
LOG: 12.02.2025 15:08:33
thunderbird hit:Player3
LOG: 12.02.2025 15:08:33
CurrentRoom ReverbTheme isForest_Open
LOG: 12.02.2025 15:08:33
TrySpawnEnemy PRIDE_Drone delay 1,75
WARNING: 12.02.2025 15:08:33
EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Drone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup
LOG: 12.02.2025 15:08:33
TrySpawnEnemy PRIDE_Sp00derBomber delay 1,75
WARNING: 12.02.2025 15:08:33
EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Sp00derBomber in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup
LOG: 12.02.2025 15:08:33
TrySpawnEnemy PRIDE_Drone delay 1,75
WARNING: 12.02.2025 15:08:33
EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Drone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup
LOG: 12.02.2025 15:08:33
TrySpawnEnemy PRIDE_Drone delay 1,75
WARNING: 12.02.2025 15:08:33
EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Drone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup
LOG: 12.02.2025 15:08:34
thunderbird hit:Player3
LOG: 12.02.2025 15:08:34
thunderbird hit:Player3
LOG: 12.02.2025 15:08:34
thunderbird hit:Player2
LOG: 12.02.2025 15:08:34
thunderbird hit:Player2
LOG: 12.02.2025 15:08:34
thunderbird hit:Player4
LOG: 12.02.2025 15:08:34
thunderbird hit:Player4
LOG: 12.02.2025 15:08:34
thunderbird hit:Player2
LOG: 12.02.2025 15:08:34
thunderbird hit:Player2
LOG: 12.02.2025 15:08:34
thunderbird hit:Player3
LOG: 12.02.2025 15:08:34
thunderbird hit:Player3
LOG: 12.02.2025 15:08:35
thunderbird hit:Player4
LOG: 12.02.2025 15:08:35
thunderbird hit:Player4
LOG: 12.02.2025 15:08:35
StandardOutlineEffect.enabled = false MitronEmpire_Drone(Clone) öjj
WARNING: 12.02.2025 15:08:35
MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning.
WARNING: 12.02.2025 15:08:35
Language Text not found! (Path: Drone)
LOG: 12.02.2025 15:08:35
GetIconByBuffType called with buffType: Pride
LOG: 12.02.2025 15:08:35
StandardOutlineEffect.enabled = false MitronEmpire_Drone(Clone) öjj
WARNING: 12.02.2025 15:08:35
MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning.
WARNING: 12.02.2025 15:08:35
Language Text not found! (Path: Drone)
LOG: 12.02.2025 15:08:35
GetIconByBuffType called with buffType: Pride
LOG: 12.02.2025 15:08:35
StandardOutlineEffect.enabled = false MitronEmpire_Drone(Clone) öjj
WARNING: 12.02.2025 15:08:35
MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning.
WARNING: 12.02.2025 15:08:35
Language Text not found! (Path: Drone)
LOG: 12.02.2025 15:08:35
GetIconByBuffType called with buffType: Pride
LOG: 12.02.2025 15:08:35
StandardOutlineEffect.enabled = false MitronEmpire_Sp00derBomber(Clone) öjj
WARNING: 12.02.2025 15:08:35
MitronEmpire_Sp00derBomber(Clone) (StickyStoneStudio.MOODS.SpiderBomber): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning.
WARNING: 12.02.2025 15:08:35
Language Text not found! (Path: Drone)
LOG: 12.02.2025 15:08:35
GetIconByBuffType called with buffType: Pride
LOG: 12.02.2025 15:08:36
thunderbird hit:Player2
LOG: 12.02.2025 15:08:36
thunderbird hit:Player2
LOG: 12.02.2025 15:08:37
LavaDestructible.onBarrelDestroyed(Pride_Oil_Destructible) => LavaDestr: Pride_Destructible_OilBarrel
LOG: 12.02.2025 15:08:37
DestroyDestructibleInScene() => Pride_Oil_Destructible
WARNING: 12.02.2025 15:08:37
SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false!
LOG: 12.02.2025 15:08:37
GetIconByBuffType called with buffType: OilBarrel
LOG: 12.02.2025 15:08:37
thunderbird hit:Player4
LOG: 12.02.2025 15:08:37
thunderbird hit:Player4
LOG: 12.02.2025 15:08:38
thunderbird hit:Player3
LOG: 12.02.2025 15:08:38
thunderbird hit:Player3
WARNING: 12.02.2025 15:08:39
SetAnimationParameter Failed! Deathing is not in Animator of MitronEmpire_Sp00derBomber(Clone)!
WARNING: 12.02.2025 15:08:39
MoveTowards failed. Navmesh-Agent 'MitronEmpire_Sp00derBomber(Clone)' is not on a navmesh
LOG: 12.02.2025 15:08:39
Quest is already completed. No progress will be updated.
LOG: 12.02.2025 15:08:40
thunderbird hit:Player4
LOG: 12.02.2025 15:08:40
thunderbird hit:Player4
LOG: 12.02.2025 15:08:40
thunderbird hit:Player2
LOG: 12.02.2025 15:08:40
thunderbird hit:Player2
LOG: 12.02.2025 15:08:41
thunderbird hit:Player3
LOG: 12.02.2025 15:08:41
thunderbird hit:Player3
WARNING: 12.02.2025 15:08:41
MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh
LOG: 12.02.2025 15:08:41
Quest is already completed. No progress will be updated.
LOG: 12.02.2025 15:08:43
InGameUIController.OnPlayerAbilityRecharging => Player3
LOG: 12.02.2025 15:08:43
InGameUIController.OnPlayerAbilityRecharging => Player2
WARNING: 12.02.2025 15:08:43
MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh
LOG: 12.02.2025 15:08:43
Quest is already completed. No progress will be updated.
WARNING: 12.02.2025 15:08:44
MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh
LOG: 12.02.2025 15:08:44
Quest is already completed. No progress will be updated.
LOG: 12.02.2025 15:08:44
InGameUIController.OnPlayerAbilityRecharging => Player3
LOG: 12.02.2025 15:08:44
InGameUIController.OnPlayerAbilityRecharging => Player2
LOG: 12.02.2025 15:08:44
InGameUIController.OnPlayerAbilityRecharging => Player3
LOG: 12.02.2025 15:08:44
InGameUIController.OnPlayerAbilityRecharging => Player2
LOG: 12.02.2025 15:08:46
DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive
LOG: 12.02.2025 15:08:46
InGameUIController.OnPlayerAbilityRecharging => Player3
LOG: 12.02.2025 15:08:46
InGameUIController.OnPlayerAbilityRecharging => Player2
LOG: 12.02.2025 15:08:47
InGameUIController.OnPlayerAbilityRecharging => Player3
LOG: 12.02.2025 15:08:47
InGameUIController.OnPlayerAbilityRecharging => Player2
LOG: 12.02.2025 15:08:54
StandardOutlineEffect.enabled = false Turret_Joy_Modular(Clone) öjj
WARNING: 12.02.2025 15:08:54
Turret_Joy_Modular(Clone) (StickyStoneStudio.MOODS.AbilityTurret): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning.
LOG: 12.02.2025 15:08:54
thunderbird hit:Player3
LOG: 12.02.2025 15:08:54
thunderbird hit:Player3
LOG: 12.02.2025 15:08:55
DestroyDestructibleInScene() => Destructible_Barrel_Pride_01
LOG: 12.02.2025 15:08:55
DestroyDestructibleInScene() => Destructible_Barrel_Pride_02
WARNING: 12.02.2025 15:08:57
GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build.
LOG: 12.02.2025 15:08:57
DestroyDestructibleInScene() => Destructible_Barrel_Pride
LOG: 12.02.2025 15:08:58
thunderbird hit:Player4
LOG: 12.02.2025 15:08:58
thunderbird hit:Player4
LOG: 12.02.2025 15:08:59
thunderbird hit:Player4
LOG: 12.02.2025 15:08:59
thunderbird hit:Player4
LOG: 12.02.2025 15:09:04
InGameUIController.OnPlayerAbilityRecharging => Player3
LOG: 12.02.2025 15:09:04
InGameUIController.OnPlayerAbilityRecharging => Player3
LOG: 12.02.2025 15:09:06
thunderbird hit:Player4
LOG: 12.02.2025 15:09:06
thunderbird hit:Player4
LOG: 12.02.2025 15:09:11
thunderbird hit:Player3
LOG: 12.02.2025 15:09:11
thunderbird hit:Player3
LOG: 12.02.2025 15:09:19
thunderbird hit:Player4
LOG: 12.02.2025 15:09:19
thunderbird hit:Player4
LOG: 12.02.2025 15:09:19
thunderbird hit:Player4
LOG: 12.02.2025 15:09:19
thunderbird hit:Player4
LOG: 12.02.2025 15:09:20
thunderbird hit:Player4
LOG: 12.02.2025 15:09:20
thunderbird hit:Player4
LOG: 12.02.2025 15:09:23
thunderbird hit:Player4
LOG: 12.02.2025 15:09:23
thunderbird hit:Player4
LOG: 12.02.2025 15:09:23
thunderbird hit:Player2
LOG: 12.02.2025 15:09:23
thunderbird hit:Player2
LOG: 12.02.2025 15:09:24
thunderbird hit:Player2
LOG: 12.02.2025 15:09:24
thunderbird hit:Player2
LOG: 12.02.2025 15:09:30
thunderbird hit:Player4
LOG: 12.02.2025 15:09:30
thunderbird hit:Player4
LOG: 12.02.2025 15:09:33
thunderbird hit:Player4
LOG: 12.02.2025 15:09:33
thunderbird hit:Player4
LOG: 12.02.2025 15:09:35
thunderbird hit:Player2
LOG: 12.02.2025 15:09:35
thunderbird hit:Player2
LOG: 12.02.2025 15:09:37
thunderbird hit:Player3
LOG: 12.02.2025 15:09:37
thunderbird hit:Player3
LOG: 12.02.2025 15:09:38
CurrentRoom ReverbTheme isForest_Small
LOG: 12.02.2025 15:09:38
thunderbird hit:Player2
LOG: 12.02.2025 15:09:38
thunderbird hit:Player2
LOG: 12.02.2025 15:09:38
thunderbird hit:Player3
LOG: 12.02.2025 15:09:38
thunderbird hit:Player3
LOG: 12.02.2025 15:09:38
thunderbird hit:Player4
LOG: 12.02.2025 15:09:38
thunderbird hit:Player4
LOG: 12.02.2025 15:09:39
thunderbird hit:Player4
LOG: 12.02.2025 15:09:39
thunderbird hit:Player4
LOG: 12.02.2025 15:09:39
thunderbird hit:Player2
LOG: 12.02.2025 15:09:39
thunderbird hit:Player2
LOG: 12.02.2025 15:09:39
thunderbird hit:Player4
LOG: 12.02.2025 15:09:39
thunderbird hit:Player4
LOG: 12.02.2025 15:09:39
thunderbird hit:Player3
LOG: 12.02.2025 15:09:39
thunderbird hit:Player3
LOG: 12.02.2025 15:09:40
OpenChest DelayedCall: CHESTTYPE: Weapon
LOG: 12.02.2025 15:09:40
Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel'
LOG: 12.02.2025 15:09:40
Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu)
WARNING: 12.02.2025 15:09:40
GetMappedKeyName(Info): Couldnt get ActionElementMap!
WARNING: 12.02.2025 15:09:40
GetMappedKeyName(Info): Couldnt get ActionElementMap!
WARNING: 12.02.2025 15:09:40
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player1'
WARNING: 12.02.2025 15:09:40
GetMappedKeyName(Info): Couldnt get ActionElementMap!
WARNING: 12.02.2025 15:09:40
GetMappedKeyName(Info): Couldnt get ActionElementMap!
WARNING: 12.02.2025 15:09:40
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player1'
WARNING: 12.02.2025 15:09:40
GetMappedKeyName(SelectUp): Couldnt get ActionElementMap!
WARNING: 12.02.2025 15:09:40
GetMappedKeyName(SelectUp): Couldnt get ActionElementMap!
WARNING: 12.02.2025 15:09:40
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectUp' for owner 'Player1'
WARNING: 12.02.2025 15:09:40
GetMappedKeyName(SelectDown): Couldnt get ActionElementMap!
WARNING: 12.02.2025 15:09:40
GetMappedKeyName(SelectDown): Couldnt get ActionElementMap!
WARNING: 12.02.2025 15:09:40
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectDown' for owner 'Player1'
WARNING: 12.02.2025 15:09:40
GetMappedKeyName(SelectUp): Couldnt get ActionElementMap!
WARNING: 12.02.2025 15:09:40
GetMappedKeyName(SelectUp): Couldnt get ActionElementMap!
WARNING: 12.02.2025 15:09:40
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectUp' for owner 'Player1'
WARNING: 12.02.2025 15:09:40
GetMappedKeyName(SelectDown): Couldnt get ActionElementMap!
WARNING: 12.02.2025 15:09:40
GetMappedKeyName(SelectDown): Couldnt get ActionElementMap!
WARNING: 12.02.2025 15:09:40
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectDown' for owner 'Player1'
WARNING: 12.02.2025 15:09:40
GetMappedKeyName(SelectUp): Couldnt get ActionElementMap!
WARNING: 12.02.2025 15:09:40
GetMappedKeyName(SelectUp): Couldnt get ActionElementMap!
WARNING: 12.02.2025 15:09:40
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectUp' for owner 'Player1'
WARNING: 12.02.2025 15:09:40
GetMappedKeyName(SelectDown): Couldnt get ActionElementMap!
WARNING: 12.02.2025 15:09:40
GetMappedKeyName(SelectDown): Couldnt get ActionElementMap!
WARNING: 12.02.2025 15:09:40
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectDown' for owner 'Player1'
WARNING: 12.02.2025 15:09:40
GoToSplashScreenPanel() 'InGame_Items_Weapons' failed. Splashscreens are disabled in the Build.
LOG: 12.02.2025 15:09:40
DoubleModeGun WeaponSwap firstCall !
LOG: 12.02.2025 15:09:40
DoubleModeGun WeaponSwap MODE 1 SLOWSHOT
WARNING: 12.02.2025 15:09:40
GetMappedKeyName(Info): Couldnt get ActionElementMap!
WARNING: 12.02.2025 15:09:40
GetMappedKeyName(Info): Couldnt get ActionElementMap!
WARNING: 12.02.2025 15:09:40
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player1'
WARNING: 12.02.2025 15:09:40
GetMappedKeyName(Info): Couldnt get ActionElementMap!
WARNING: 12.02.2025 15:09:40
GetMappedKeyName(Info): Couldnt get ActionElementMap!
WARNING: 12.02.2025 15:09:40
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player1'
LOG: 12.02.2025 15:09:41
Menu.UnloadMenuPanel => DefaultPanel
LOG: 12.02.2025 15:09:42
LootContextPanel OnButtonSuccess => selectRight
LOG: 12.02.2025 15:09:42
LootContextPanel OnButtonSuccess => selectRight
LOG: 12.02.2025 15:09:43
LootContextPanel OnButtonSuccess => selectLeft
LOG: 12.02.2025 15:09:43
LootContextPanel OnButtonSuccess => selectLeft
LOG: 12.02.2025 15:09:44
LootContextPanel OnButtonSuccess => confirm
LOG: 12.02.2025 15:09:45
TryAddWeapon(Items.Weapons.DualModeName) => Items.Weapons.DualModeName 2
WARNING: 12.02.2025 15:09:45
GoToSplashScreenPanel() 'InGame_Items_Weapons' failed. Splashscreens are disabled in the Build.
LOG: 12.02.2025 15:09:45
DoubleModeGun WeaponSwap firstCall !
LOG: 12.02.2025 15:09:45
DoubleModeGun WeaponSwap MODE 1 SLOWSHOT
WARNING: 12.02.2025 15:09:48
GetMappedKeyName(Info): Couldnt get ActionElementMap!
WARNING: 12.02.2025 15:09:48
GetMappedKeyName(Info): Couldnt get ActionElementMap!
WARNING: 12.02.2025 15:09:48
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player3'
WARNING: 12.02.2025 15:09:48
GetMappedKeyName(Info): Couldnt get ActionElementMap!
WARNING: 12.02.2025 15:09:48
GetMappedKeyName(Info): Couldnt get ActionElementMap!
WARNING: 12.02.2025 15:09:48
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player3'
WARNING: 12.02.2025 15:09:51
GetMappedKeyName(Info): Couldnt get ActionElementMap!
WARNING: 12.02.2025 15:09:51
GetMappedKeyName(Info): Couldnt get ActionElementMap!
WARNING: 12.02.2025 15:09:51
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player4'
WARNING: 12.02.2025 15:09:51
GetMappedKeyName(Info): Couldnt get ActionElementMap!
WARNING: 12.02.2025 15:09:51
GetMappedKeyName(Info): Couldnt get ActionElementMap!
WARNING: 12.02.2025 15:09:51
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player4'
LOG: 12.02.2025 15:09:52
LootContextPanel OnButtonSuccess => selectRight
LOG: 12.02.2025 15:09:52
LootContextPanel OnButtonSuccess => selectRight
LOG: 12.02.2025 15:09:53
LootContextPanel OnButtonSuccess => selectRight
WARNING: 12.02.2025 15:09:54
GetMappedKeyName(Info): Couldnt get ActionElementMap!
WARNING: 12.02.2025 15:09:54
GetMappedKeyName(Info): Couldnt get ActionElementMap!
WARNING: 12.02.2025 15:09:54
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player2'
WARNING: 12.02.2025 15:09:54
GetMappedKeyName(Info): Couldnt get ActionElementMap!
WARNING: 12.02.2025 15:09:54
GetMappedKeyName(Info): Couldnt get ActionElementMap!
WARNING: 12.02.2025 15:09:54
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player2'
LOG: 12.02.2025 15:09:54
LootContextPanel OnButtonSuccess => confirm
LOG: 12.02.2025 15:09:55
TryAddWeapon(Items.Weapons.StickyName) => Items.Weapons.StickyName 2
WARNING: 12.02.2025 15:09:56
GoToSplashScreenPanel() 'InGame_Items_Weapons' failed. Splashscreens are disabled in the Build.
WARNING: 12.02.2025 15:09:56
GetMappedKeyName(Info): Couldnt get ActionElementMap!
WARNING: 12.02.2025 15:09:56
GetMappedKeyName(Info): Couldnt get ActionElementMap!
WARNING: 12.02.2025 15:09:56
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player1'
WARNING: 12.02.2025 15:09:56
GetMappedKeyName(Info): Couldnt get ActionElementMap!
WARNING: 12.02.2025 15:09:56
GetMappedKeyName(Info): Couldnt get ActionElementMap!
WARNING: 12.02.2025 15:09:56
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player1'
WARNING: 12.02.2025 15:09:56
GetMappedKeyName(Info): Couldnt get ActionElementMap!
WARNING: 12.02.2025 15:09:56
GetMappedKeyName(Info): Couldnt get ActionElementMap!
WARNING: 12.02.2025 15:09:56
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player1'
WARNING: 12.02.2025 15:09:56
GetMappedKeyName(Info): Couldnt get ActionElementMap!
WARNING: 12.02.2025 15:09:56
GetMappedKeyName(Info): Couldnt get ActionElementMap!
WARNING: 12.02.2025 15:09:56
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player1'
LOG: 12.02.2025 15:09:59
LootContextPanel OnButtonSuccess => confirm
LOG: 12.02.2025 15:09:59
TryAddWeapon(Items.Weapons.StickyName) => Items.Weapons.StickyName 2
WARNING: 12.02.2025 15:10:00
GoToSplashScreenPanel() 'InGame_Items_Weapons' failed. Splashscreens are disabled in the Build.
LOG: 12.02.2025 15:10:00
DoubleModeGun WeaponSwap firstCall !
LOG: 12.02.2025 15:10:00
DoubleModeGun WeaponSwap MODE 1 SLOWSHOT
WARNING: 12.02.2025 15:10:00
GetMappedKeyName(Info): Couldnt get ActionElementMap!
WARNING: 12.02.2025 15:10:00
GetMappedKeyName(Info): Couldnt get ActionElementMap!
WARNING: 12.02.2025 15:10:00
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player1'
WARNING: 12.02.2025 15:10:00
GetMappedKeyName(Info): Couldnt get ActionElementMap!
WARNING: 12.02.2025 15:10:00
GetMappedKeyName(Info): Couldnt get ActionElementMap!
WARNING: 12.02.2025 15:10:00
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player1'
WARNING: 12.02.2025 15:10:00
GetMappedKeyName(Info): Couldnt get ActionElementMap!
WARNING: 12.02.2025 15:10:00
GetMappedKeyName(Info): Couldnt get ActionElementMap!
WARNING: 12.02.2025 15:10:00
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player1'
WARNING: 12.02.2025 15:10:00
GetMappedKeyName(Info): Couldnt get ActionElementMap!
WARNING: 12.02.2025 15:10:00
GetMappedKeyName(Info): Couldnt get ActionElementMap!
WARNING: 12.02.2025 15:10:00
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player1'
LOG: 12.02.2025 15:10:03
LootContextPanel OnButtonSuccess => selectRight
WARNING: 12.02.2025 15:10:03
GetMappedKeyName(Info): Couldnt get ActionElementMap!
WARNING: 12.02.2025 15:10:03
GetMappedKeyName(Info): Couldnt get ActionElementMap!
WARNING: 12.02.2025 15:10:03
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player3'
WARNING: 12.02.2025 15:10:03
GetMappedKeyName(Info): Couldnt get ActionElementMap!
WARNING: 12.02.2025 15:10:03
GetMappedKeyName(Info): Couldnt get ActionElementMap!
WARNING: 12.02.2025 15:10:03
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player3'
LOG: 12.02.2025 15:10:08
LootContextPanel OnButtonSuccess => selectLeft
WARNING: 12.02.2025 15:10:09
GetMappedKeyName(Info): Couldnt get ActionElementMap!
WARNING: 12.02.2025 15:10:09
GetMappedKeyName(Info): Couldnt get ActionElementMap!
WARNING: 12.02.2025 15:10:09
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player2'
WARNING: 12.02.2025 15:10:09
GetMappedKeyName(Info): Couldnt get ActionElementMap!
WARNING: 12.02.2025 15:10:09
GetMappedKeyName(Info): Couldnt get ActionElementMap!
WARNING: 12.02.2025 15:10:09
ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player2'
LOG: 12.02.2025 15:10:12
LootContextPanel OnButtonSuccess => confirm
LOG: 12.02.2025 15:10:13
TryAddWeapon(Items.Weapons.StickyName) => Items.Weapons.StickyName 2
LOG: 12.02.2025 15:10:13
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext'
LOG: 12.02.2025 15:10:13
Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu)
LOG: 12.02.2025 15:10:14
Menu.UnloadMenuPanel => LootContext
LOG: 12.02.2025 15:10:15
thunderbird hit:Player3
LOG: 12.02.2025 15:10:15
thunderbird hit:Player3
LOG: 12.02.2025 15:10:16
thunderbird hit:Player3
LOG: 12.02.2025 15:10:16
thunderbird hit:Player3
LOG: 12.02.2025 15:10:16
thunderbird hit:Player3
LOG: 12.02.2025 15:10:16
thunderbird hit:Player3
LOG: 12.02.2025 15:10:18
thunderbird hit:Player2
LOG: 12.02.2025 15:10:18
thunderbird hit:Player2
LOG: 12.02.2025 15:10:19
thunderbird hit:Player2
LOG: 12.02.2025 15:10:19
thunderbird hit:Player2
LOG: 12.02.2025 15:10:20
thunderbird hit:Player3
LOG: 12.02.2025 15:10:20
thunderbird hit:Player3
LOG: 12.02.2025 15:10:21
DestroyDestructibleInScene() => Destructible_VaseBirne_WhiteFlowers
LOG: 12.02.2025 15:10:21
DestroyDestructibleInScene() => Destructible_Barrel_small_Lies
LOG: 12.02.2025 15:10:21
DestroyDestructibleInScene() => Destructible_VaseBauch
WARNING: 12.02.2025 15:10:22
GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build.
LOG: 12.02.2025 15:10:22
CurrentRoom ReverbTheme isForest_Open
LOG: 12.02.2025 15:10:23
thunderbird hit:Player2
LOG: 12.02.2025 15:10:23
thunderbird hit:Player2
LOG: 12.02.2025 15:10:23
thunderbird hit:Player3
LOG: 12.02.2025 15:10:23
thunderbird hit:Player3
LOG: 12.02.2025 15:10:23
thunderbird hit:Player4
LOG: 12.02.2025 15:10:23
thunderbird hit:Player4
LOG: 12.02.2025 15:10:23
thunderbird hit:Player2
LOG: 12.02.2025 15:10:23
thunderbird hit:Player2
LOG: 12.02.2025 15:10:23
thunderbird hit:Player4
LOG: 12.02.2025 15:10:23
thunderbird hit:Player4
LOG: 12.02.2025 15:10:24
thunderbird hit:Player2
LOG: 12.02.2025 15:10:24
thunderbird hit:Player2
LOG: 12.02.2025 15:10:25
thunderbird hit:Player3
LOG: 12.02.2025 15:10:25
thunderbird hit:Player3
LOG: 12.02.2025 15:10:34
DoubleModeGun WeaponSwap MODE 2 FASTSHOT
LOG: 12.02.2025 15:10:38
DoubleModeGun WeaponSwap MODE 1 SLOWSHOT
LOG: 12.02.2025 15:10:46
DoubleModeGun WeaponSwap MODE 2 FASTSHOT
LOG: 12.02.2025 15:10:55
InGameUIController.OnPlayerAbilityRecharging => Player1
LOG: 12.02.2025 15:10:55
InGameUIController.OnPlayerAbilityRecharging => Player1
LOG: 12.02.2025 15:10:57
DoubleModeGun WeaponSwap MODE 1 SLOWSHOT
LOG: 12.02.2025 15:11:09
DoubleModeGun WeaponSwap MODE 2 FASTSHOT
LOG: 12.02.2025 15:11:18
Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel'
LOG: 12.02.2025 15:11:18
Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu)
LOG: 12.02.2025 15:11:18
OnWeaponAddinShootable1SelectionChanged ID -> 0
WARNING: 12.02.2025 15:11:18
Language Text not found! (Path: Meter)
LOG: 12.02.2025 15:11:18
OnWeaponSelectionChanged ID -> 1
LOG: 12.02.2025 15:11:18
Menu.UnloadMenuPanel => DefaultPanel
LOG: 12.02.2025 15:11:19
OnWeaponSelectionChanged ID -> 0
LOG: 12.02.2025 15:11:19
OnWeaponAddinShootable1SelectionChanged ID -> 0
WARNING: 12.02.2025 15:11:19
Language Text not found! (Path: Meter)
LOG: 12.02.2025 15:11:20
OnWeaponSelectionChanged ID -> 1
LOG: 12.02.2025 15:11:24
OnWeaponSelectionChanged ID -> 0
LOG: 12.02.2025 15:11:24
OnWeaponAddinShootable1SelectionChanged ID -> 0
WARNING: 12.02.2025 15:11:24
Language Text not found! (Path: Meter)
LOG: 12.02.2025 15:11:28
OnWeaponSelectionChanged ID -> 0
LOG: 12.02.2025 15:11:28
OnWeaponAddinShootable1SelectionChanged ID -> 0
WARNING: 12.02.2025 15:11:28
Language Text not found! (Path: Meter)
LOG: 12.02.2025 15:11:29
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar'
LOG: 12.02.2025 15:11:29
Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu)
LOG: 12.02.2025 15:11:30
Menu.UnloadMenuPanel => Inventar
LOG: 12.02.2025 15:11:34
CurrentRoom ReverbTheme isForest_Open
LOG: 12.02.2025 15:11:36
CurrentRoom ReverbTheme isForest_Open
LOG: 12.02.2025 15:11:41
CurrentRoom ReverbTheme isForest_Open
LOG: 12.02.2025 15:11:44
CurrentRoom ReverbTheme isForest_Open
LOG: 12.02.2025 15:11:44
TrySpawnEnemy PRIDE_Stationary_Sniper delay 1,75
LOG: 12.02.2025 15:11:44
TrySpawnEnemy PRIDE_Gambot delay 1,75
LOG: 12.02.2025 15:11:44
TrySpawnEnemy PRIDE_Sp00derBomber delay 1,75
LOG: 12.02.2025 15:11:44
TrySpawnEnemy PRIDE_Drone delay 1,75
WARNING: 12.02.2025 15:11:44
EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Drone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup
LOG: 12.02.2025 15:11:44
TrySpawnEnemy PRIDE_Drone delay 1,75
WARNING: 12.02.2025 15:11:44
EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Drone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup
LOG: 12.02.2025 15:11:44
StandardOutlineEffect.enabled = false MitronEmpire_Stationary_Sniper(Clone) öjj
WARNING: 12.02.2025 15:11:44
MitronEmpire_Stationary_Sniper(Clone) (StickyStoneStudio.MOODS.StationaryTower): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning.
LOG: 12.02.2025 15:11:44
AddEnemy MitronEmpire_Stationary_Generator_01
LOG: 12.02.2025 15:11:44
StandardOutlineEffect.enabled = false MitronEmpire_Stationary_Generator_01 öjj
WARNING: 12.02.2025 15:11:44
MitronEmpire_Stationary_Generator_01 (StickyStoneStudio.MOODS.TowerGenerator): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning.
WARNING: 12.02.2025 15:11:44
SetBaseDamageMultipleyer Call leads to BaseDamageMultipleyer to value of 0.01f. This is probably not intendet!
LOG: 12.02.2025 15:11:44
AddEnemy MitronEmpire_Stationary_Generator
LOG: 12.02.2025 15:11:44
StandardOutlineEffect.enabled = false MitronEmpire_Stationary_Generator öjj
WARNING: 12.02.2025 15:11:44
MitronEmpire_Stationary_Generator (StickyStoneStudio.MOODS.TowerGenerator): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning.
WARNING: 12.02.2025 15:11:44
SetBaseDamageMultipleyer Call leads to BaseDamageMultipleyer to value of 0.01f. This is probably not intendet!
LOG: 12.02.2025 15:11:44
AddEnemy MitronEmpire_Stationary_Generator_02
LOG: 12.02.2025 15:11:44
StandardOutlineEffect.enabled = false MitronEmpire_Stationary_Generator_02 öjj
WARNING: 12.02.2025 15:11:44
MitronEmpire_Stationary_Generator_02 (StickyStoneStudio.MOODS.TowerGenerator): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning.
WARNING: 12.02.2025 15:11:44
SetBaseDamageMultipleyer Call leads to BaseDamageMultipleyer to value of 0.01f. This is probably not intendet!
LOG: 12.02.2025 15:11:44
AddEnemy MitronEmpire_Stationary_Generator_03
LOG: 12.02.2025 15:11:44
StandardOutlineEffect.enabled = false MitronEmpire_Stationary_Generator_03 öjj
WARNING: 12.02.2025 15:11:44
MitronEmpire_Stationary_Generator_03 (StickyStoneStudio.MOODS.TowerGenerator): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning.
WARNING: 12.02.2025 15:11:44
SetBaseDamageMultipleyer Call leads to BaseDamageMultipleyer to value of 0.01f. This is probably not intendet!
LOG: 12.02.2025 15:11:46
StandardOutlineEffect.enabled = false MitronEmpire_Gambot(Clone) öjj
WARNING: 12.02.2025 15:11:46
MitronEmpire_Gambot(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning.
WARNING: 12.02.2025 15:11:46
Language Text not found! (Path: Drone)
LOG: 12.02.2025 15:11:46
GetIconByBuffType called with buffType: Pride
LOG: 12.02.2025 15:11:46
StandardOutlineEffect.enabled = false MitronEmpire_Sp00derBomber(Clone) öjj
WARNING: 12.02.2025 15:11:46
MitronEmpire_Sp00derBomber(Clone) (StickyStoneStudio.MOODS.SpiderBomber): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning.
WARNING: 12.02.2025 15:11:46
Language Text not found! (Path: Drone)
LOG: 12.02.2025 15:11:46
GetIconByBuffType called with buffType: Pride
LOG: 12.02.2025 15:11:46
StandardOutlineEffect.enabled = false MitronEmpire_Drone(Clone) öjj
WARNING: 12.02.2025 15:11:46
MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning.
WARNING: 12.02.2025 15:11:46
Language Text not found! (Path: Drone)
LOG: 12.02.2025 15:11:46
GetIconByBuffType called with buffType: Pride
LOG: 12.02.2025 15:11:46
StandardOutlineEffect.enabled = false MitronEmpire_Drone(Clone) öjj
WARNING: 12.02.2025 15:11:46
MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning.
WARNING: 12.02.2025 15:11:46
Language Text not found! (Path: Drone)
LOG: 12.02.2025 15:11:46
GetIconByBuffType called with buffType: Pride
LOG: 12.02.2025 15:11:50
ChangeRagdollState explode getriggert!
LOG: 12.02.2025 15:11:50
Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead.
LOG: 12.02.2025 15:11:50
Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead.
LOG: 12.02.2025 15:11:50
Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead.
LOG: 12.02.2025 15:11:50
Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead.
LOG: 12.02.2025 15:11:50
Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead.
LOG: 12.02.2025 15:11:50
Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead.
LOG: 12.02.2025 15:11:50
Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead.
LOG: 12.02.2025 15:11:50
Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead.
WARNING: 12.02.2025 15:11:50
MoveTowards failed. Navmesh-Agent 'MitronEmpire_Sp00derBomber(Clone)' is not on a navmesh
LOG: 12.02.2025 15:11:50
DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive
LOG: 12.02.2025 15:11:51
DoubleModeGun WeaponSwap MODE 1 SLOWSHOT
LOG: 12.02.2025 15:11:59
DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive
LOG: 12.02.2025 15:12:01
DoubleModeGun WeaponSwap MODE 2 FASTSHOT
LOG: 12.02.2025 15:12:06
DoubleModeGun WeaponSwap MODE 1 SLOWSHOT
LOG: 12.02.2025 15:12:11
ChangeRagdollState explode getriggert!
LOG: 12.02.2025 15:12:11
Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead.
LOG: 12.02.2025 15:12:11
Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead.
LOG: 12.02.2025 15:12:11
Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead.
WARNING: 12.02.2025 15:12:11
MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot(Clone)' is not on a navmesh
LOG: 12.02.2025 15:12:11
Quest is already completed. No progress will be updated.
LOG: 12.02.2025 15:12:12
InGameUIController.OnPlayerAbilityRecharging => Player1
LOG: 12.02.2025 15:12:12
InGameUIController.OnPlayerAbilityRecharging => Player3
LOG: 12.02.2025 15:12:12
InGameUIController.OnPlayerAbilityRecharging => Player3
LOG: 12.02.2025 15:12:12
InGameUIController.OnPlayerAbilityRecharging => Player3
LOG: 12.02.2025 15:12:12
InGameUIController.OnPlayerAbilityRecharging => Player3
LOG: 12.02.2025 15:12:13
InGameUIController.OnPlayerAbilityRecharging => Player3
LOG: 12.02.2025 15:12:13
InGameUIController.OnPlayerAbilityRecharging => Player3
WARNING: 12.02.2025 15:12:14
MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh
LOG: 12.02.2025 15:12:14
Quest is already completed. No progress will be updated.
WARNING: 12.02.2025 15:12:14
MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh
LOG: 12.02.2025 15:12:14
Quest is already completed. No progress will be updated.
LOG: 12.02.2025 15:12:14
InGameUIController.OnPlayerAbilityRecharging => Player3
LOG: 12.02.2025 15:12:14
DoubleModeGun WeaponSwap MODE 2 FASTSHOT
LOG: 12.02.2025 15:12:15
InGameUIController.OnPlayerAbilityRecharging => Player3
LOG: 12.02.2025 15:12:15
InGameUIController.OnPlayerAbilityRecharging => Player3
LOG: 12.02.2025 15:12:17
InGameUIController.OnPlayerAbilityRecharging => Player3
LOG: 12.02.2025 15:12:17
InGameUIController.OnPlayerAbilityRecharging => Player3
LOG: 12.02.2025 15:12:17
InGameUIController.OnPlayerAbilityRecharging => Player3
LOG: 12.02.2025 15:12:17
InGameUIController.OnPlayerAbilityRecharging => Player3
WARNING: 12.02.2025 15:13:13
[FMOD] Max number of listeners reached : 8.
WARNING: 12.02.2025 15:13:13
[FMOD] Max number of listeners reached : 8.
LOG: 12.02.2025 15:13:13
CurrentRoom ReverbTheme isForest_Small
WARNING: 12.02.2025 15:13:13
GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build.
WARNING: 12.02.2025 15:13:14
GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build.
WARNING: 12.02.2025 15:13:14
GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build.
LOG: 12.02.2025 15:13:15
CurrentRoom ReverbTheme isForest_Small
LOG: 12.02.2025 15:13:15
EvaluateEmotionalOvercharge() => Difficulty : Medium value 90
LOG: 12.02.2025 15:13:15
WindowManager.LoadMenu => MapSelectorMenu
| ||||
| Build Date | |||||
| Date Modified | Username | Field | Change |
|---|---|---|---|
| 2025-02-13 09:26 |
|
New Issue | |
| 2025-02-13 09:26 |
|
File Added: joyconfused.png | |
| 2025-02-13 09:26 |
|
File Added: MOODS_ 0.6.09.6056Log_12_02_2025_13_59_56.txt | |
| 2025-05-09 08:52 | jhuels | Assigned To | => jhuels |
| 2025-05-09 08:52 | jhuels | Status | new => closed |
| 2025-05-09 08:52 | jhuels | Resolution | open => no change required |