View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0000153 | M.O.O.D.S. | Functionality (Funktionalität) | public | 2024-12-13 10:44 | 2024-12-16 09:50 |
| Reporter | dhecklau | Assigned To | jhuels | ||
| Priority | normal | Severity | minor | Reproducibility | always |
| Status | closed | Resolution | fixed | ||
| Summary | 0000153: Revenge Quest problem | ||||
| Description | When the player dies to the machine at the end of a successful run, Enigma will still trigger her first dialogue that explains how revenge quests work. This should not happen, as it doesn't make any sense and afterward the revenge quest is very confused because there was no enemy that killed the player. Getting killed "by accident" must be an exception to the triggering of both the dialogue and the quest itself | ||||
| Tags | No tags attached. | ||||
| Attach Tags | |||||
| Build Date | |||||
| Date Modified | Username | Field | Change |
|---|---|---|---|
| 2024-12-13 10:44 | dhecklau | New Issue | |
| 2024-12-13 13:13 | jhuels | Status | new => acknowledged |
| 2024-12-16 08:29 | jhuels | Assigned To | => jhuels |
| 2024-12-16 08:29 | jhuels | Status | acknowledged => assigned |
| 2024-12-16 09:50 | jhuels | Status | assigned => closed |
| 2024-12-16 09:50 | jhuels | Resolution | open => fixed |