View Issue Details

IDProjectCategoryView StatusLast Update
0000015M.O.O.D.S.Functionality (Funktionalität)public2024-12-11 09:16
Reporterjhuels Assigned Tosmodica 
PriorityhighSeveritymajorReproducibilityhave not tried
Status closedResolutionfixed 
Summary0000015: I shot the anger melee with a love arrow, and now it doesn't take any damage anymore
Description

I shot the anger melee with a love arrow, and now it doesn't take any damage anymore, also after using cheat KillAll i cant damage enemies in other rooms.

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Attached Files
image.png (3,335,595 bytes)
MOODS_ 0.5.15.5721Log_28_11_2024_09_42_58 (1).txt (179,657 bytes)   
LOG: 28.11.2024 10:42:58 
ChangeResolution(1920 x 1080 @ -1Hz) Screen.width: 1920, Screen.hieght: 1080

LOG: 28.11.2024 10:42:58 
ChangeFullscreenMode(FullScreenWindow) Screen.fullScreenMode: FullScreenWindow

WARNING: 28.11.2024 10:42:58 
GetLocalizedText(languageKey: System.Language.English) Failed! currentLanguagePackage is null and was not inited!

WARNING: 28.11.2024 10:42:58 
GetLocalizedText(languageKey: System.Language.German) Failed! currentLanguagePackage is null and was not inited!

WARNING: 28.11.2024 10:42:58 
GetLocalizedText(languageKey: System.NativeGerman) Failed! currentLanguagePackage is null and was not inited!

WARNING: 28.11.2024 10:42:58 
GetLocalizedText(languageKey: System.Language.Chinese(Simplified)) Failed! currentLanguagePackage is null and was not inited!

WARNING: 28.11.2024 10:42:58 
GetLocalizedText(languageKey: System.NativeChinese(Simplified)) Failed! currentLanguagePackage is null and was not inited!

WARNING: 28.11.2024 10:42:58 
GetLocalizedText(languageKey: System.Language.Russian) Failed! currentLanguagePackage is null and was not inited!

WARNING: 28.11.2024 10:42:58 
GetLocalizedText(languageKey: System.NativeRussian) Failed! currentLanguagePackage is null and was not inited!

WARNING: 28.11.2024 10:42:58 
GetLocalizedText(languageKey: System.Language.Japanese) Failed! currentLanguagePackage is null and was not inited!

WARNING: 28.11.2024 10:42:58 
GetLocalizedText(languageKey: System.NativeJapanese) Failed! currentLanguagePackage is null and was not inited!

WARNING: 28.11.2024 10:42:58 
GetLocalizedText(languageKey: System.Language.Chinese(Traditional)) Failed! currentLanguagePackage is null and was not inited!

WARNING: 28.11.2024 10:42:58 
GetLocalizedText(languageKey: System.NativeChinese(Traditional)) Failed! currentLanguagePackage is null and was not inited!

WARNING: 28.11.2024 10:42:58 
GetLocalizedText(languageKey: System.Language.Korean) Failed! currentLanguagePackage is null and was not inited!

WARNING: 28.11.2024 10:42:58 
GetLocalizedText(languageKey: System.NativeKorean) Failed! currentLanguagePackage is null and was not inited!

LOG: 28.11.2024 10:42:58 
Try to ChangeLanguage() from ENGLISH to GERMAN

WARNING: 28.11.2024 10:42:59 
DontDestroyOnLoad only works for root GameObjects or components on root GameObjects.

LOG: 28.11.2024 10:42:59 
RealLifeSessionsManager.DetermineCurrentSession() => The event 'Christmas' is triggered!

LOG: 28.11.2024 10:42:59 
NEW GAMESEED: '7K7N-78N9' resetSeededCalls: True

WARNING: 28.11.2024 10:42:59 
GetIsBossEnemy (0# incorrect_settings_in_enemyprefab) is not in EnemyDatabase List! 

WARNING: 28.11.2024 10:42:59 
MechionaryManager.AddMechionaryGUIDEntry( ME_ENEMY_ANGER_Stationary_Turret_Wut_1e53e27cda94) was already added to list! check code ...

WARNING: 28.11.2024 10:42:59 
MechionaryManager.AddMechionaryGUIDEntry( ME_ENEMY_ANGER_Stationary_Sniper_Wut_1e53e27cda94) was already added to list! check code ...

ERROR: 28.11.2024 10:42:59 
SaveGame Profile Loading Error (SerializationException): Failed to get 'Christmas_LastOpenedTime' from GameProfile! Set it as '01.01.0001 00:00:00'. 
Member 'Christmas_LastOpenedTime' was not found.
  at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.GameProfile..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 
  at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0  
UnityEngine.Debug:LogError(Object)
StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String)
StickyStoneStudio.MOODS.GameProfile:.ctor(SerializationInfo, StreamingContext)
System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream)
StickyStoneStudio.MOODS.SaveManager:CollectSaveGames()
StickyStoneStudio.MOODS.SaveManager:InitializeBehavior()
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize()
StickyStoneStudio.MOODS.GameManager:InitializeBehavior()
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize()


ERROR: 28.11.2024 10:42:59 
SaveGame Profile Loading Error (SerializationException): Failed to get 'Christmas_LastOpenedTime' from GameProfile! Set it as '01.01.0001 00:00:00'. 
Member 'Christmas_LastOpenedTime' was not found.
  at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.GameProfile..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 
  at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0  
UnityEngine.Debug:LogError(Object)
StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String)
StickyStoneStudio.MOODS.GameProfile:.ctor(SerializationInfo, StreamingContext)
System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream)
StickyStoneStudio.MOODS.SaveManager:CollectSaveGames()
StickyStoneStudio.MOODS.SaveManager:InitializeBehavior()
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize()
StickyStoneStudio.MOODS.GameManager:InitializeBehavior()
StickyStoneStudio.MOODS.InitializableBehaviour:Initialize()


LOG: 28.11.2024 10:42:59 
<color=silver>MOODS Action-Roguelite by StickyStoneStudio GmbH | V.: 0.5.15.5721 | Mode: ReleaseAdmin
BUILD PLAYABLE with no restrictions

LOG: 28.11.2024 10:42:59 
WindowManager.LoadMenu => MainMenu

WARNING: 28.11.2024 10:42:59 
RealLifeSessionController Prefab () or parent () is null, cannot load game object.

LOG: 28.11.2024 10:43:00 
<color=silver>[RichPresenceManager] ChangeActivity to GeneralActivity ..

WARNING: 28.11.2024 10:43:00 
DontDestroyOnLoad only works for root GameObjects or components on root GameObjects.

WARNING: 28.11.2024 10:43:01 
Direct audio output mode not yet supported for this VideoPlayer backend. Use the AudioSource output mode instead.

LOG: 28.11.2024 10:43:01 
Menu.GoToPanel() 'MM_Default' transitionFade?: 'True' currentpanel was null.

LOG: 28.11.2024 10:43:01 
Menu.LoadMenuPanel => MM_Default (MenuID: MainMenu)

LOG: 28.11.2024 10:43:01 
<color=silver>[RichPresenceManager] ChangeActivity to GeneralActivity ..

LOG: 28.11.2024 10:43:01 
Menu.GoToPanel() 'MM_Default' transitionFade?: 'True' currentpanel is: 'MM_Default'

LOG: 28.11.2024 10:43:01 
<color=silver>[RichPresenceManager] ChangeActivity to GeneralActivity ..

LOG: 28.11.2024 10:49:23 
Menu.LoadMenuPanel => MM_ChoosePlayerClass (MenuID: MainMenu)

WARNING: 28.11.2024 10:49:23 
This TMPro text object does not have a cursor. If you want full edit functionality add a OSK_Cursor prefab as a child

LOG: 28.11.2024 10:49:24 
Menu.GoToPanel() 'MM_ChoosePlayerClass' transitionFade?: 'True' currentpanel is: 'MM_Default'

WARNING: 28.11.2024 10:49:24 
Menu.LoadMenuPanel MM_ChoosePlayerClass failed. It was Loaded before and is present in the scene! (MenuID: MainMenu)

WARNING: 28.11.2024 10:49:24 
GetMappedKeyName(Use): Couldnt get ActionElementMap!

WARNING: 28.11.2024 10:49:24 
GetMappedKeyName(Use): Couldnt get ActionElementMap!

WARNING: 28.11.2024 10:49:24 
GetMappedKeyName(TabRight): Couldnt get ActionElementMap!

WARNING: 28.11.2024 10:49:24 
GetMappedKeyName(TabRight): Couldnt get ActionElementMap!

WARNING: 28.11.2024 10:49:24 
GetMappedKeyName(TabLeft): Couldnt get ActionElementMap!

WARNING: 28.11.2024 10:49:24 
GetMappedKeyName(TabLeft): Couldnt get ActionElementMap!

LOG: 28.11.2024 10:49:24 
Menu.UnloadMenuPanel => MM_Default

LOG: 28.11.2024 10:49:26 
is Loading Quests

WARNING: 28.11.2024 10:49:26 
MechionaryManager.GetEnemyNameFromEntry(enemyTyp: incorrect_settings_in_enemyprefab) could not be found. Mechionary Entry is missing!

WARNING: 28.11.2024 10:49:26 
GetIsBossEnemy (0# incorrect_settings_in_enemyprefab) is not in EnemyDatabase List! 

LOG: 28.11.2024 10:49:26 
loaded mechionary progress for savegame:hahahoho

LOG: 28.11.2024 10:49:30 
Continue Game Confirmed! Loading Game Session => Guid: 42d62872e194 Seed: K2LX-?KO0 SeededCalls: 548 SeededCallsLastDungeon: 189

LOG: 28.11.2024 10:49:30 
is Loading Quests

WARNING: 28.11.2024 10:49:30 
MechionaryManager.GetEnemyNameFromEntry(enemyTyp: incorrect_settings_in_enemyprefab) could not be found. Mechionary Entry is missing!

WARNING: 28.11.2024 10:49:30 
GetIsBossEnemy (0# incorrect_settings_in_enemyprefab) is not in EnemyDatabase List! 

LOG: 28.11.2024 10:49:31 
LoadingMenu.SetCurrentLoadingScreen() => Base

LOG: 28.11.2024 10:49:31 
WindowManager.LoadMenu => InGameMenu

LOG: 28.11.2024 10:49:31 
WindowManager.UnloadMenu => MainMenu

LOG: 28.11.2024 10:49:31 
Menu.UnloadMenuPanel => MM_ChoosePlayerClass

LOG: 28.11.2024 10:49:31 
is Loading Quests

WARNING: 28.11.2024 10:49:31 
MechionaryManager.GetEnemyNameFromEntry(enemyTyp: incorrect_settings_in_enemyprefab) could not be found. Mechionary Entry is missing!

WARNING: 28.11.2024 10:49:31 
GetIsBossEnemy (0# incorrect_settings_in_enemyprefab) is not in EnemyDatabase List! 

LOG: 28.11.2024 10:49:31 
loaded mechionary progress for savegame:hahahoho

WARNING: 28.11.2024 10:49:32 
MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of Mech_Player(Clone) ! Consider Add it in the Prefab. Searching for Reference now ...

LOG: 28.11.2024 10:49:32 
NEW GAMESEED: 'K2LX-?KO0' resetSeededCalls: True

LOG: 28.11.2024 10:49:32 
MapController: Change CurrentTheme from 'HomeBase' to 'Stolz'

LOG: 28.11.2024 10:49:32 
SetCurrentMapSelectorChoice => DungeonDepth: 5 NextDungeonDepth: 5 PersistentDungeonDepth: 5 CurrentTheme: Stolz

LOG: 28.11.2024 10:49:32 
LoadingMenu.SetCurrentLoadingScreen() => ME_Level3

LOG: 28.11.2024 10:49:32 
Generate Level Started! Level: Level_C theme: Stolz GameSeed: K2LX-?KO0 SeedCalls: 359

LOG: 28.11.2024 10:49:35 
1Active Syopquest found: HugeBetClearAllRooms

LOG: 28.11.2024 10:49:35 
Active Syopquest found: HugeBetClearAllRooms

ERROR: 28.11.2024 10:50:05 
ERROR Code [2] Generate Boos Rooms => ERROR: Cant place any Boss-Room on Seed 'StickyStoneStudio' with 8 Rooms !
 
UnityEngine.Debug:LogError(Object)
StickyStoneStudio.MOODS.MapController:LogMapError(StickyError)
StickyStoneStudio.MOODS.MapController:OnMapError(StickyError, Boolean, Boolean)
StickyStoneStudio.MOODS.<GenerateLevel_SetBossRoom>d__201:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)


LOG: 28.11.2024 10:50:05 
NEW GAMESEED: 'VGVT-MMJ8' resetSeededCalls: False

LOG: 28.11.2024 10:50:05 
Generate Level Started! Level: Level_C theme: Stolz GameSeed: VGVT-MMJ8 SeedCalls: 570

LOG: 28.11.2024 10:50:08 
Active Syopquest found: HugeBetClearAllRooms

LOG: 28.11.2024 10:50:08 
Active Syopquest found: HugeBetClearAllRooms

LOG: 28.11.2024 10:50:14 
(TryInstantiateRandomRoom) currentList count is 0! RoomTheme: Stolz, RoomLevel: Level_C, RoomTyp: Typ_A

LOG: 28.11.2024 10:50:23 
MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False

LOG: 28.11.2024 10:50:26 
TreasureGoblin was spawned in Room: ROOM(4# Typ_D)_SleepingHall_Degrees0

LOG: 28.11.2024 10:50:26 
Generate Level Completed! Loading time: 21,501s

LOG: 28.11.2024 10:50:26 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel was null.

LOG: 28.11.2024 10:50:26 
Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu)

LOG: 28.11.2024 10:50:26 
WindowManager.UnloadMenu => LoadingMenu

LOG: 28.11.2024 10:50:26 
CurrentRoom ReverbTheme isStoneRoom

LOG: 28.11.2024 10:50:26 
TryAddWeapon(Items.Weapons.CrossbowName) => Items.Weapons.CrossbowName 1

LOG: 28.11.2024 10:50:26 
TryAddItem(Equipment) => Equipment_Arm_Love Arm

LOG: 28.11.2024 10:50:26 
TryAddItem(Equipment) => Equipment_Torso_Love Torso

LOG: 28.11.2024 10:50:26 
TryAddItem(Equipment) => Equipment_Foot_Love Foot

LOG: 28.11.2024 10:50:26 
TryAddItem(Equipment) => Equipment_Legs_Love Legs

LOG: 28.11.2024 10:50:26 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel was null.

LOG: 28.11.2024 10:50:26 
Menu.LoadMenuPanel (DefaultPanel) is already loading! (MenuID: InGameMenu)

LOG: 28.11.2024 10:50:26 
CurrentRoom ReverbTheme isStoneRoom

LOG: 28.11.2024 10:50:26 
ItemManager.DestroyItem() =>  'WEAPON_CarbonBoltcaster(Clone)'

LOG: 28.11.2024 10:50:26 
ItemManager.DestroyItem() =>  'WEAPON_CarbonBoltcaster(Clone)'

LOG: 28.11.2024 10:50:26 
ItemManager.DestroyItem() =>  'Equipment_Torso_Love(Clone)'

LOG: 28.11.2024 10:50:26 
ItemManager.DestroyItem() =>  'Equipment_Legs_Love(Clone)'

LOG: 28.11.2024 10:50:26 
ItemManager.DestroyItem() =>  'Equipment_Foot_Love(Clone)'

LOG: 28.11.2024 10:50:26 
ItemManager.DestroyItem() =>  'Equipment_Arm_Love(Clone)'

LOG: 28.11.2024 10:50:26 
TryAddWeapon(Items.Weapons.CrossbowName) => Items.Weapons.CrossbowName 1

LOG: 28.11.2024 10:50:26 
TryAddItem(Equipment) => Equipment_Arm_Love Arm

LOG: 28.11.2024 10:50:26 
TryAddItem(Equipment) => Equipment_Torso_Love Torso

LOG: 28.11.2024 10:50:26 
TryAddItem(Equipment) => Equipment_Foot_Love Foot

LOG: 28.11.2024 10:50:26 
TryAddItem(Equipment) => Equipment_Legs_Love Legs

LOG: 28.11.2024 10:50:26 
ItemManager.DestroyItem() =>  'WEAPON_CarbonBoltcaster(Clone)'

LOG: 28.11.2024 10:50:26 
ItemManager.DestroyItem() =>  'WEAPON_CarbonBoltcaster(Clone)'

LOG: 28.11.2024 10:50:26 
TryAddWeapon(Items.Weapons.MeteorGunName) => Items.Weapons.MeteorGunName 1

LOG: 28.11.2024 10:50:26 
TryAddWeapon(Items.Weapons.WrathRepeaterName) => Items.Weapons.WrathRepeaterName 2

LOG: 28.11.2024 10:50:26 
TryAddItem(WeaponAddin) => Items.Addins.TargetExpName

LOG: 28.11.2024 10:50:26 
TryAddItem(WeaponAddin) => Items.Addins.SplasherName

LOG: 28.11.2024 10:50:26 
SAVE GAME => hahahoho id:1 guid:111733b1-74ef-42d3-bab5-6716f7b132c4

WARNING: 28.11.2024 10:50:26 
Language Text not found! (Path: Töte )

LOG: 28.11.2024 10:50:26 
<color=silver>[RichPresenceManager] ChangeActivity to PrideArea ..

LOG: 28.11.2024 10:50:27 
CurrentRoom ReverbTheme isStoneRoom

LOG: 28.11.2024 10:50:27 
syop - Bet quest found: HugeBetClearAllRooms. Completed: False

WARNING: 28.11.2024 10:50:27 
GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build.

WARNING: 28.11.2024 10:50:27 
GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build.

LOG: 28.11.2024 10:50:50 
WindowManager.LoadMenu => EscapeMenu

LOG: 28.11.2024 10:50:50 
Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null.

LOG: 28.11.2024 10:50:50 
Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu)

LOG: 28.11.2024 10:50:50 
Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null.

LOG: 28.11.2024 10:50:50 
Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu)

LOG: 28.11.2024 10:50:51 
WindowManager.UnloadMenu => EscapeMenu

LOG: 28.11.2024 10:50:51 
Menu.UnloadMenuPanel => ESC_Main

WARNING: 28.11.2024 10:50:51 
Language Text not found! (Path: Töte )

LOG: 28.11.2024 10:50:51 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel'

LOG: 28.11.2024 10:50:51 
<color=silver>[RichPresenceManager] ChangeActivity to PrideArea ..

LOG: 28.11.2024 10:50:55 
WindowManager.LoadMenu => EscapeMenu

LOG: 28.11.2024 10:50:55 
Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null.

LOG: 28.11.2024 10:50:55 
Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu)

LOG: 28.11.2024 10:50:55 
Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null.

LOG: 28.11.2024 10:50:55 
Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu)

LOG: 28.11.2024 10:50:58 
WindowManager.UnloadMenu => EscapeMenu

LOG: 28.11.2024 10:50:58 
Menu.UnloadMenuPanel => ESC_Main

WARNING: 28.11.2024 10:50:58 
Language Text not found! (Path: Töte )

LOG: 28.11.2024 10:50:58 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel'

LOG: 28.11.2024 10:50:58 
<color=silver>[RichPresenceManager] ChangeActivity to PrideArea ..

LOG: 28.11.2024 10:50:59 
CurrentRoom ReverbTheme isStoneRoom

WARNING: 28.11.2024 10:50:59 
GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build.

LOG: 28.11.2024 10:51:00 
CurrentRoom ReverbTheme isStoneRoom

LOG: 28.11.2024 10:51:00 
TrySpawnEnemy PRIDE_CastorHealer delay 1,75

LOG: 28.11.2024 10:51:00 
TrySpawnEnemy PRIDE_CastorCleric delay 1,75

LOG: 28.11.2024 10:51:00 
TrySpawnEnemy PRIDE_Castor delay 1,75

LOG: 28.11.2024 10:51:00 
TrySpawnEnemy PRIDE_Gambot_Range delay 1,75

WARNING: 28.11.2024 10:51:00 
EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot_Range in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup

LOG: 28.11.2024 10:51:00 
TrySpawnEnemy PRIDE_Drone delay 1,75

WARNING: 28.11.2024 10:51:00 
EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Drone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup

LOG: 28.11.2024 10:51:00 
TrySpawnEnemy PRIDE_Gambot delay 1,75

WARNING: 28.11.2024 10:51:00 
EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup

LOG: 28.11.2024 10:51:02 
Kill enemy Instant -> MitronEmpire_Castor_Healer(Clone)

LOG: 28.11.2024 10:51:02 
Kill enemy Instant -> MitronEmpire_Castor_Buffer(Clone)

LOG: 28.11.2024 10:51:02 
Kill enemy Instant -> MitronEmpire_Castor(Clone)

LOG: 28.11.2024 10:51:02 
Kill enemy Instant -> MitronEmpire_Gambot_Range(Clone)

LOG: 28.11.2024 10:51:02 
Kill enemy Instant -> MitronEmpire_Drone(Clone)

LOG: 28.11.2024 10:51:02 
Kill enemy Instant -> MitronEmpire_Gambot(Clone)

WARNING: 28.11.2024 10:51:02 
Combine mesh instance 0 is null.

WARNING: 28.11.2024 10:51:02 
MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh

WARNING: 28.11.2024 10:51:02 
Combine mesh instance 0 is null.

WARNING: 28.11.2024 10:51:02 
MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot(Clone)' is not on a navmesh

WARNING: 28.11.2024 10:51:02 
GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build.

LOG: 28.11.2024 10:51:04 
CurrentRoom ReverbTheme isStoneRoom

LOG: 28.11.2024 10:51:04 
TrySpawnEnemy PRIDE_Gambot_Range delay 1,75

LOG: 28.11.2024 10:51:04 
TrySpawnEnemy PRIDE_Gambot_Range delay 1,75

LOG: 28.11.2024 10:51:04 
TrySpawnEnemy PRIDE_Gambot_Range delay 1,75

LOG: 28.11.2024 10:51:04 
TrySpawnEnemy PRIDE_Sp00derBomber delay 1,75

WARNING: 28.11.2024 10:51:04 
EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Sp00derBomber in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup

LOG: 28.11.2024 10:51:06 
Kill enemy Instant -> MitronEmpire_Gambot_Range(Clone)

WARNING: 28.11.2024 10:51:06 
Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy MitronEmpire_Gambot_Range(Clone) is not the same!

LOG: 28.11.2024 10:51:06 
Kill enemy Instant -> MitronEmpire_Gambot_Range(Clone)

WARNING: 28.11.2024 10:51:06 
Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy MitronEmpire_Gambot_Range(Clone) is not the same!

LOG: 28.11.2024 10:51:06 
Kill enemy Instant -> MitronEmpire_Gambot_Range(Clone)

LOG: 28.11.2024 10:51:06 
Kill enemy Instant -> MitronEmpire_Sp00derBomber(Clone)

WARNING: 28.11.2024 10:51:06 
MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh

WARNING: 28.11.2024 10:51:06 
MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh

WARNING: 28.11.2024 10:51:06 
MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh

WARNING: 28.11.2024 10:51:06 
GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build.

WARNING: 28.11.2024 10:51:08 
MoveTowards failed. Navmesh-Agent 'MitronEmpire_Castor_Buffer(Clone)' is not on a navmesh

LOG: 28.11.2024 10:51:08 
CurrentRoom ReverbTheme isStoneRoom

LOG: 28.11.2024 10:51:08 
TrySpawnEnemy PRIDE_Bastion delay 1,75

LOG: 28.11.2024 10:51:08 
TrySpawnEnemy PRIDE_Castor delay 1,75

LOG: 28.11.2024 10:51:08 
TrySpawnEnemy PRIDE_Gambot delay 1,75

LOG: 28.11.2024 10:51:08 
TrySpawnEnemy PRIDE_Gambot_Range delay 1,75

WARNING: 28.11.2024 10:51:08 
EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot_Range in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup

LOG: 28.11.2024 10:51:08 
TrySpawnEnemy PRIDE_Bastion delay 1,75

WARNING: 28.11.2024 10:51:08 
EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Bastion in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup

WARNING: 28.11.2024 10:51:08 
MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh

LOG: 28.11.2024 10:51:10 
Kill enemy Instant -> MitronEmpire_Gambot_Range(Clone)

WARNING: 28.11.2024 10:51:10 
Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy MitronEmpire_Gambot_Range(Clone) is not the same!

LOG: 28.11.2024 10:51:10 
Kill enemy Instant -> MitronEmpire_Bastion(Clone)

LOG: 28.11.2024 10:51:10 
Kill enemy Instant -> MitronEmpire_Bastion(Clone)

WARNING: 28.11.2024 10:51:10 
Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy MitronEmpire_Bastion(Clone) is not the same!

LOG: 28.11.2024 10:51:10 
Kill enemy Instant -> MitronEmpire_Castor(Clone)

LOG: 28.11.2024 10:51:10 
Kill enemy Instant -> MitronEmpire_Gambot(Clone)

WARNING: 28.11.2024 10:51:10 
MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh

WARNING: 28.11.2024 10:51:11 
MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot(Clone)' is not on a navmesh

LOG: 28.11.2024 10:51:11 
TrySpawnEnemy PRIDE_Leonide delay 1,75

LOG: 28.11.2024 10:51:11 
TrySpawnEnemy PRIDE_Gambot_Range delay 1,75

LOG: 28.11.2024 10:51:11 
TrySpawnEnemy PRIDE_Gambot_Range delay 1,75

LOG: 28.11.2024 10:51:11 
TrySpawnEnemy PRIDE_Gambot_Range delay 1,75

LOG: 28.11.2024 10:51:11 
TrySpawnEnemy PRIDE_Gambot_Range delay 1,75

LOG: 28.11.2024 10:51:13 
Kill enemy Instant -> MitronEmpire_Gambot_Range(Clone)

LOG: 28.11.2024 10:51:13 
Kill enemy Instant -> MitronEmpire_Gambot_Range(Clone)

LOG: 28.11.2024 10:51:13 
Kill enemy Instant -> MitronEmpire_Gambot_Range(Clone)

LOG: 28.11.2024 10:51:13 
Kill enemy Instant -> MitronEmpire_Gambot_Range(Clone)

LOG: 28.11.2024 10:51:13 
Kill enemy Instant -> MitronEmpire_Leonide(Clone)

WARNING: 28.11.2024 10:51:13 
MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh

WARNING: 28.11.2024 10:51:13 
MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh

WARNING: 28.11.2024 10:51:13 
MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh

WARNING: 28.11.2024 10:51:13 
MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh

WARNING: 28.11.2024 10:51:13 
GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build.

LOG: 28.11.2024 10:51:15 
CurrentRoom ReverbTheme isStoneRoom

LOG: 28.11.2024 10:51:15 
TrySpawnEnemy PRIDE_Castor delay 1,75

LOG: 28.11.2024 10:51:15 
TrySpawnEnemy PRIDE_CastorCleric delay 1,75

LOG: 28.11.2024 10:51:15 
TrySpawnEnemy PRIDE_Leonide delay 1,75

WARNING: 28.11.2024 10:51:15 
EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Leonide in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup

LOG: 28.11.2024 10:51:15 
TrySpawnEnemy PRIDE_Nincodemus delay 1,75

WARNING: 28.11.2024 10:51:15 
EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Nincodemus in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup

WARNING: 28.11.2024 10:51:15 
SetAnimationParameter Failed! StartAttackTellAnimation is not in Animator of MitronEmpire_Bastion(Clone)!

WARNING: 28.11.2024 10:51:15 
MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh

WARNING: 28.11.2024 10:51:15 
SetAnimationParameter Failed! StartAttackTellAnimation is not in Animator of MitronEmpire_Bastion(Clone)!

WARNING: 28.11.2024 10:51:15 
MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh

LOG: 28.11.2024 10:51:17 
Kill enemy Instant -> MitronEmpire_Castor(Clone)

LOG: 28.11.2024 10:51:17 
Kill enemy Instant -> MitronEmpire_Leonide(Clone)

LOG: 28.11.2024 10:51:17 
Kill enemy Instant -> MitronEmpire_Castor_Buffer(Clone)

LOG: 28.11.2024 10:51:17 
Kill enemy Instant -> MitronEmpire_Nincodemus(Clone)

WARNING: 28.11.2024 10:51:17 
GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build.

LOG: 28.11.2024 10:51:18 
LavaDestructible.onBarrelDestroyed(Pride_Oil_Destructible) => LavaDestr: Pride_Destructible_OilBarrel

LOG: 28.11.2024 10:51:18 
DestroyDestructibleInScene() => Pride_Oil_Destructible

WARNING: 28.11.2024 10:51:19 
SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false!

LOG: 28.11.2024 10:51:20 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel'

LOG: 28.11.2024 10:51:20 
Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel'

LOG: 28.11.2024 10:51:20 
Menu.LoadMenuPanel => Info (MenuID: InGameMenu)

LOG: 28.11.2024 10:51:20 
Menu.UnloadMenuPanel => DefaultPanel

WARNING: 28.11.2024 10:51:21 
MoveTowards failed. Navmesh-Agent 'MitronEmpire_Castor_Buffer(Clone)' is not on a navmesh

WARNING: 28.11.2024 10:51:21 
SetAnimationParameter Failed! IsMovingSpecial is not in Animator of MitronEmpire_Nincodemus(Clone)!

WARNING: 28.11.2024 10:51:21 
MoveTowards failed. Navmesh-Agent 'MitronEmpire_Nincodemus(Clone)' is not on a navmesh

LOG: 28.11.2024 10:51:24 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info'

LOG: 28.11.2024 10:51:24 
Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu)

LOG: 28.11.2024 10:51:25 
Menu.UnloadMenuPanel => Info

LOG: 28.11.2024 10:51:31 
CurrentRoom ReverbTheme isStoneRoom

LOG: 28.11.2024 10:51:34 
CurrentRoom ReverbTheme isStoneRoom

LOG: 28.11.2024 10:51:36 
CurrentRoom ReverbTheme isStoneRoom

WARNING: 28.11.2024 10:51:37 
Language Text not found! (Path: Töte )

WARNING: 28.11.2024 10:51:37 
Language Text not found! (Path: Töte )

LOG: 28.11.2024 10:51:37 
Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel'

LOG: 28.11.2024 10:51:37 
Menu.LoadMenuPanel => Info (MenuID: InGameMenu)

LOG: 28.11.2024 10:51:38 
Menu.UnloadMenuPanel => DefaultPanel

LOG: 28.11.2024 10:51:38 
CurrentRoom ReverbTheme isStoneRoom

LOG: 28.11.2024 10:51:39 
CurrentRoom ReverbTheme isStoneRoom

LOG: 28.11.2024 10:51:40 
CurrentRoom ReverbTheme isStoneRoom

LOG: 28.11.2024 10:51:40 
TrySpawnEnemy PRIDE_Castor delay 1,75

LOG: 28.11.2024 10:51:40 
TrySpawnEnemy PRIDE_CastorCleric delay 1,75

LOG: 28.11.2024 10:51:40 
TrySpawnEnemy PRIDE_Gambot delay 1,75

WARNING: 28.11.2024 10:51:40 
EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup

LOG: 28.11.2024 10:51:41 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info'

LOG: 28.11.2024 10:51:41 
Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu)

LOG: 28.11.2024 10:51:42 
Menu.UnloadMenuPanel => Info

LOG: 28.11.2024 10:51:42 
Kill enemy Instant -> MitronEmpire_Castor(Clone)

LOG: 28.11.2024 10:51:42 
Kill enemy Instant -> MitronEmpire_Castor_Buffer(Clone)

LOG: 28.11.2024 10:51:42 
Kill enemy Instant -> MitronEmpire_Gambot(Clone)

WARNING: 28.11.2024 10:51:43 
MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot(Clone)' is not on a navmesh

LOG: 28.11.2024 10:51:43 
TrySpawnEnemy PRIDE_CastorCleric delay 1,75

LOG: 28.11.2024 10:51:43 
TrySpawnEnemy PRIDE_CastorHealer delay 1,75

LOG: 28.11.2024 10:51:43 
TrySpawnEnemy PRIDE_Castor delay 1,75

LOG: 28.11.2024 10:51:45 
Kill enemy Instant -> MitronEmpire_Castor_Buffer(Clone)

LOG: 28.11.2024 10:51:45 
Kill enemy Instant -> MitronEmpire_Castor_Healer(Clone)

LOG: 28.11.2024 10:51:45 
Kill enemy Instant -> MitronEmpire_Castor(Clone)

WARNING: 28.11.2024 10:51:45 
Combine mesh instance 0 is null.

WARNING: 28.11.2024 10:51:45 
GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build.

LOG: 28.11.2024 10:51:47 
CurrentRoom ReverbTheme isStoneRoom

WARNING: 28.11.2024 10:51:47 
GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build.

WARNING: 28.11.2024 10:51:47 
MoveTowards failed. Navmesh-Agent 'MitronEmpire_Castor_Buffer(Clone)' is not on a navmesh

WARNING: 28.11.2024 10:51:49 
MoveTowards failed. Navmesh-Agent 'MitronEmpire_Castor_Buffer(Clone)' is not on a navmesh

LOG: 28.11.2024 10:51:50 
CurrentRoom ReverbTheme isStoneRoom

LOG: 28.11.2024 10:51:52 
CurrentRoom ReverbTheme isStoneRoom

LOG: 28.11.2024 10:51:56 
CurrentRoom ReverbTheme isStoneRoom

WARNING: 28.11.2024 10:51:56 
GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build.

WARNING: 28.11.2024 10:51:56 
Language Text not found! (Path: Töte )

LOG: 28.11.2024 10:51:57 
Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel'

LOG: 28.11.2024 10:51:57 
Menu.LoadMenuPanel => Info (MenuID: InGameMenu)

LOG: 28.11.2024 10:51:57 
Menu.UnloadMenuPanel => DefaultPanel

WARNING: 28.11.2024 10:51:57 
<meshForOnDestroyVFX> for <NPC shopkeeper little robot> == null! No VFX-Effect can be played on destroy.

LOG: 28.11.2024 10:51:57 
CurrentRoom ReverbTheme isStoneRoom

WARNING: 28.11.2024 10:51:57 
GoToSplashScreenPanel() 'InGame_Vendor' failed. Splashscreens are disabled in the Build.

WARNING: 28.11.2024 10:51:57 
GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build.

WARNING: 28.11.2024 10:51:57 
GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build.

LOG: 28.11.2024 10:52:00 
CurrentRoom ReverbTheme isStoneRoom

LOG: 28.11.2024 10:52:01 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info'

LOG: 28.11.2024 10:52:01 
Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu)

WARNING: 28.11.2024 10:52:01 
GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build.

LOG: 28.11.2024 10:52:01 
Menu.UnloadMenuPanel => Info

LOG: 28.11.2024 10:52:03 
CurrentRoom ReverbTheme isStoneRoom

LOG: 28.11.2024 10:52:03 
TrySpawnEnemy PRIDE_CastorCleric delay 1,75

LOG: 28.11.2024 10:52:03 
TrySpawnEnemy PRIDE_Castor delay 1,75

LOG: 28.11.2024 10:52:03 
TrySpawnEnemy PRIDE_CastorCleric delay 1,75

WARNING: 28.11.2024 10:52:03 
EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_CastorCleric in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup

LOG: 28.11.2024 10:52:03 
TrySpawnEnemy PRIDE_Sp00derBomber delay 1,75

WARNING: 28.11.2024 10:52:03 
EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Sp00derBomber in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup

LOG: 28.11.2024 10:52:03 
TrySpawnEnemy PRIDE_Gambot delay 1,75

WARNING: 28.11.2024 10:52:03 
EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup

LOG: 28.11.2024 10:52:05 
Kill enemy Instant -> MitronEmpire_Castor_Buffer(Clone)

LOG: 28.11.2024 10:52:05 
Kill enemy Instant -> MitronEmpire_Castor_Buffer(Clone)

LOG: 28.11.2024 10:52:05 
Kill enemy Instant -> MitronEmpire_Castor(Clone)

LOG: 28.11.2024 10:52:05 
Kill enemy Instant -> MitronEmpire_Sp00derBomber(Clone)

LOG: 28.11.2024 10:52:05 
Kill enemy Instant -> MitronEmpire_Gambot(Clone)

LOG: 28.11.2024 10:52:05 
the Entity_MechBase of Trap_ProjectileMaschine_Collider (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings

WARNING: 28.11.2024 10:52:06 
MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot(Clone)' is not on a navmesh

LOG: 28.11.2024 10:52:06 
TrySpawnEnemy PRIDE_CastorHealer delay 1,75

LOG: 28.11.2024 10:52:06 
TrySpawnEnemy PRIDE_Leonide delay 1,75

LOG: 28.11.2024 10:52:06 
TrySpawnEnemy PRIDE_Sp00derBomber delay 1,75

LOG: 28.11.2024 10:52:08 
Kill enemy Instant -> MitronEmpire_Castor_Healer(Clone)

LOG: 28.11.2024 10:52:08 
Kill enemy Instant -> MitronEmpire_Leonide(Clone)

WARNING: 28.11.2024 10:52:08 
Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy MitronEmpire_Leonide(Clone) is not the same!

LOG: 28.11.2024 10:52:08 
Kill enemy Instant -> MitronEmpire_Sp00derBomber(Clone)

WARNING: 28.11.2024 10:52:08 
GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build.

WARNING: 28.11.2024 10:52:10 
MoveTowards failed. Navmesh-Agent 'MitronEmpire_Castor_Buffer(Clone)' is not on a navmesh

WARNING: 28.11.2024 10:52:10 
MoveTowards failed. Navmesh-Agent 'MitronEmpire_Castor_Buffer(Clone)' is not on a navmesh

WARNING: 28.11.2024 10:52:10 
SetAnimationParameter Failed! StartAttackTellAnimation is not in Animator of MitronEmpire_Sp00derBomber(Clone)!

WARNING: 28.11.2024 10:52:10 
MoveTowards failed. Navmesh-Agent 'MitronEmpire_Sp00derBomber(Clone)' is not on a navmesh

LOG: 28.11.2024 10:52:10 
CurrentRoom ReverbTheme isStoneRoom

WARNING: 28.11.2024 10:52:10 
GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build.

LOG: 28.11.2024 10:52:14 
CurrentRoom ReverbTheme isStoneRoom

WARNING: 28.11.2024 10:52:14 
GoToSplashScreenPanel() 'InGame_Vendor' failed. Splashscreens are disabled in the Build.

WARNING: 28.11.2024 10:52:14 
GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build.

LOG: 28.11.2024 10:52:16 
CurrentRoom ReverbTheme isStoneRoom

LOG: 28.11.2024 10:52:19 
CurrentRoom ReverbTheme isStoneRoom

LOG: 28.11.2024 10:52:20 
CurrentRoom ReverbTheme isStoneRoom

LOG: 28.11.2024 10:52:21 
CurrentRoom ReverbTheme isStoneRoom

LOG: 28.11.2024 10:52:24 
CurrentRoom ReverbTheme isStoneRoom

LOG: 28.11.2024 10:52:26 
CurrentRoom ReverbTheme isStoneRoom

LOG: 28.11.2024 10:52:28 
WindowManager.LoadMenu => EscapeMenu

LOG: 28.11.2024 10:52:28 
Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null.

LOG: 28.11.2024 10:52:28 
Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu)

LOG: 28.11.2024 10:52:28 
Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null.

LOG: 28.11.2024 10:52:28 
Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu)

LOG: 28.11.2024 10:52:36 
WindowManager.UnloadMenu => EscapeMenu

LOG: 28.11.2024 10:52:36 
Menu.UnloadMenuPanel => ESC_Main

WARNING: 28.11.2024 10:52:36 
Language Text not found! (Path: Töte )

LOG: 28.11.2024 10:52:36 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel'

LOG: 28.11.2024 10:52:36 
<color=silver>[RichPresenceManager] ChangeActivity to PrideArea ..

LOG: 28.11.2024 10:52:52 
CurrentRoom ReverbTheme isStoneRoom

WARNING: 28.11.2024 10:52:52 
GoToSplashScreenPanel() 'InGame_BossDialog' failed. Splashscreens are disabled in the Build.

LOG: 28.11.2024 10:52:52 
TrySpawnEnemy PRIDE_Mitron_Phase1 delay 1,75

WARNING: 28.11.2024 10:52:52 
GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build.

WARNING: 28.11.2024 10:52:52 
Failed to create agent because it is not close enough to the NavMesh

ERROR: 28.11.2024 10:52:55 
Coroutine couldn't be started because the the game object '2Points' is inactive! 
StickyStoneStudio.MOODS.DashPointUI:ReloadPoint(Single, Int32)
StickyStoneStudio.MOODS.PlayerDashController:ReloadingIntervalRecursive()
DG.Tweening.Tween:OnTweenCallback(TweenCallback, Tween)
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode)
DG.Tweening.Core.TweenManager:Update(Tween, Single, Single, Boolean)
DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single)
DG.Tweening.Core.DOTweenComponent:Update()


ERROR: 28.11.2024 10:52:56 
Coroutine couldn't be started because the the game object '2Points' is inactive! 
StickyStoneStudio.MOODS.DashPointUI:ReloadPoint(Single, Int32)
StickyStoneStudio.MOODS.PlayerDashController:ReloadingIntervalRecursive()
DG.Tweening.Tween:OnTweenCallback(TweenCallback, Tween)
DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode)
DG.Tweening.Core.TweenManager:Update(Tween, Single, Single, Boolean)
DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single)
DG.Tweening.Core.DOTweenComponent:Update()


LOG: 28.11.2024 10:53:15 
DialogController.OnFocusedDialogAnswer() AnswerID: 1

LOG: 28.11.2024 10:53:15 
ApplyBossMoodColorStyle => bossDialogMood: Anger bossDialogMoodWasAnsweredByPlayers: Pride

LOG: 28.11.2024 10:53:17 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel'

LOG: 28.11.2024 10:53:19 
WindowManager.LoadMenu => EscapeMenu

LOG: 28.11.2024 10:53:19 
Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null.

LOG: 28.11.2024 10:53:19 
Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu)

LOG: 28.11.2024 10:53:19 
Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null.

LOG: 28.11.2024 10:53:19 
Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu)

LOG: 28.11.2024 10:53:21 
WindowManager.UnloadMenu => EscapeMenu

LOG: 28.11.2024 10:53:21 
Menu.UnloadMenuPanel => ESC_Main

WARNING: 28.11.2024 10:53:21 
Language Text not found! (Path: Töte )

LOG: 28.11.2024 10:53:21 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel'

LOG: 28.11.2024 10:53:21 
<color=silver>[RichPresenceManager] ChangeActivity to PrideArea ..

LOG: 28.11.2024 10:53:25 
WindowManager.LoadMenu => EscapeMenu

LOG: 28.11.2024 10:53:25 
Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null.

LOG: 28.11.2024 10:53:25 
Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu)

LOG: 28.11.2024 10:53:25 
Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null.

LOG: 28.11.2024 10:53:25 
Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu)

LOG: 28.11.2024 10:53:27 
WindowManager.UnloadMenu => EscapeMenu

LOG: 28.11.2024 10:53:27 
Menu.UnloadMenuPanel => ESC_Main

WARNING: 28.11.2024 10:53:27 
Language Text not found! (Path: Töte )

LOG: 28.11.2024 10:53:27 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel'

LOG: 28.11.2024 10:53:27 
<color=silver>[RichPresenceManager] ChangeActivity to PrideArea ..

LOG: 28.11.2024 10:53:33 
WindowManager.LoadMenu => EscapeMenu

LOG: 28.11.2024 10:53:34 
Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null.

LOG: 28.11.2024 10:53:34 
Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu)

LOG: 28.11.2024 10:53:34 
Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null.

LOG: 28.11.2024 10:53:34 
Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu)

LOG: 28.11.2024 10:54:26 
WindowManager.UnloadMenu => EscapeMenu

LOG: 28.11.2024 10:54:26 
Menu.UnloadMenuPanel => ESC_Main

WARNING: 28.11.2024 10:54:26 
Language Text not found! (Path: Töte )

LOG: 28.11.2024 10:54:26 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel'

LOG: 28.11.2024 10:54:26 
<color=silver>[RichPresenceManager] ChangeActivity to PrideArea ..

LOG: 28.11.2024 10:54:42 
WindowManager.LoadMenu => EscapeMenu

LOG: 28.11.2024 10:54:42 
Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null.

LOG: 28.11.2024 10:54:42 
Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu)

LOG: 28.11.2024 10:54:42 
Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null.

LOG: 28.11.2024 10:54:42 
Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu)

LOG: 28.11.2024 10:54:43 
Menu.GoToPanel() 'ESC_Exit' transitionFade?: 'True' currentpanel is: 'ESC_Main'

LOG: 28.11.2024 10:54:43 
Menu.LoadMenuPanel => ESC_Exit (MenuID: EscapeMenu)

LOG: 28.11.2024 10:54:44 
Menu.UnloadMenuPanel => ESC_Main

LOG: 28.11.2024 10:54:45 
Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel is: 'ESC_Exit'

LOG: 28.11.2024 10:54:45 
Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu)

LOG: 28.11.2024 10:54:45 
Menu.UnloadMenuPanel => ESC_Exit

LOG: 28.11.2024 10:54:46 
WindowManager.UnloadMenu => EscapeMenu

LOG: 28.11.2024 10:54:46 
Menu.UnloadMenuPanel => ESC_Main

WARNING: 28.11.2024 10:54:46 
Language Text not found! (Path: Töte )

LOG: 28.11.2024 10:54:46 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel'

LOG: 28.11.2024 10:54:46 
<color=silver>[RichPresenceManager] ChangeActivity to PrideArea ..

LOG: 28.11.2024 10:55:16 
Started LevelColorLerp

WARNING: 28.11.2024 10:55:18 
Failed to create agent because it is not close enough to the NavMesh

WARNING: 28.11.2024 10:55:18 
MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of MitronEmpire_Mitron_Phase2(Clone) ! Consider Add it in the Prefab. Searching for Reference now ...

WARNING: 28.11.2024 10:55:25 
NextWave() => Wave was not started yet or has no waves

WARNING: 28.11.2024 10:55:25 
Language Text not found! (Path: Töte )

WARNING: 28.11.2024 10:55:25 
GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build.

LOG: 28.11.2024 10:55:26 
Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel'

LOG: 28.11.2024 10:55:26 
Menu.LoadMenuPanel => Info (MenuID: InGameMenu)

LOG: 28.11.2024 10:55:27 
Menu.UnloadMenuPanel => DefaultPanel

WARNING: 28.11.2024 10:55:28 
GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build.

WARNING: 28.11.2024 10:55:28 
GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build.

WARNING: 28.11.2024 10:55:28 
GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build.

WARNING: 28.11.2024 10:55:28 
GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build.

WARNING: 28.11.2024 10:55:28 
GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build.

WARNING: 28.11.2024 10:55:28 
GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build.

WARNING: 28.11.2024 10:55:28 
GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build.

WARNING: 28.11.2024 10:55:28 
GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build.

WARNING: 28.11.2024 10:55:28 
GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build.

WARNING: 28.11.2024 10:55:28 
GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build.

WARNING: 28.11.2024 10:55:28 
GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build.

WARNING: 28.11.2024 10:55:28 
GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build.

WARNING: 28.11.2024 10:55:28 
GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build.

WARNING: 28.11.2024 10:55:29 
GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build.

LOG: 28.11.2024 10:55:29 
WindowManager.LoadMenu => EscapeMenu

LOG: 28.11.2024 10:55:29 
Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null.

LOG: 28.11.2024 10:55:29 
Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu)

LOG: 28.11.2024 10:55:29 
Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null.

LOG: 28.11.2024 10:55:29 
Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu)

LOG: 28.11.2024 10:55:30 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info'

LOG: 28.11.2024 10:55:30 
Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu)

LOG: 28.11.2024 10:55:30 
WindowManager.UnloadMenu => EscapeMenu

LOG: 28.11.2024 10:55:30 
Menu.UnloadMenuPanel => ESC_Main

WARNING: 28.11.2024 10:55:30 
Language Text not found! (Path: Töte )

LOG: 28.11.2024 10:55:30 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel'

LOG: 28.11.2024 10:55:30 
<color=silver>[RichPresenceManager] ChangeActivity to PrideArea ..

LOG: 28.11.2024 10:55:30 
Menu.UnloadMenuPanel => Info

LOG: 28.11.2024 10:55:31 
WindowManager.LoadMenu => EscapeMenu

LOG: 28.11.2024 10:55:31 
Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null.

LOG: 28.11.2024 10:55:31 
Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu)

LOG: 28.11.2024 10:55:31 
Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null.

LOG: 28.11.2024 10:55:31 
Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu)

LOG: 28.11.2024 10:55:32 
WindowManager.UnloadMenu => EscapeMenu

LOG: 28.11.2024 10:55:32 
Menu.UnloadMenuPanel => ESC_Main

WARNING: 28.11.2024 10:55:32 
Language Text not found! (Path: Töte )

LOG: 28.11.2024 10:55:32 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel'

LOG: 28.11.2024 10:55:32 
<color=silver>[RichPresenceManager] ChangeActivity to PrideArea ..

LOG: 28.11.2024 10:55:33 
Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel'

LOG: 28.11.2024 10:55:33 
Menu.LoadMenuPanel => Info (MenuID: InGameMenu)

LOG: 28.11.2024 10:55:33 
Menu.UnloadMenuPanel => DefaultPanel

LOG: 28.11.2024 10:55:37 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info'

LOG: 28.11.2024 10:55:37 
Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu)

LOG: 28.11.2024 10:55:37 
Menu.UnloadMenuPanel => Info

LOG: 28.11.2024 10:55:40 
DialogController.OnFocusedDialogAnswer() AnswerID: 0

LOG: 28.11.2024 10:55:42 
WindowManager.UnloadAllOtherMenus but 'InGameMenu'! Currently acitve Menus: 1

LOG: 28.11.2024 10:55:42 
LoadingMenu.SetCurrentLoadingScreen() => ME_Level3

WARNING: 28.11.2024 10:55:42 
Memory Leak: loadedEnemyPrefabsAddressables has a count of 2 after Reseting. This should never happen in the production build as it is a memory leak ...

LOG: 28.11.2024 10:55:44 
MapController: Change CurrentTheme from 'Stolz' to 'HomeBase'

LOG: 28.11.2024 10:55:44 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel'

LOG: 28.11.2024 10:55:44 
WindowManager.UnloadMenu => LoadingMenu

LOG: 28.11.2024 10:55:44 
CurrentRoom ReverbTheme isNone

LOG: 28.11.2024 10:55:44 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel'

WARNING: 28.11.2024 10:55:44 
Ambient VFX this room or lv theme is null

LOG: 28.11.2024 10:55:44 
CurrentRoom ReverbTheme isNone

LOG: 28.11.2024 10:55:44 
UpdatePlayerProgress

LOG: 28.11.2024 10:55:44 
SAVE GAME => hahahoho id:1 guid:111733b1-74ef-42d3-bab5-6716f7b132c4

WARNING: 28.11.2024 10:55:44 
Language Text not found! (Path: Töte )

LOG: 28.11.2024 10:55:44 
<color=silver>[RichPresenceManager] ChangeActivity to AtTheBase ..

WARNING: 28.11.2024 10:55:44 
Language Text not found! (Path: Töte )

LOG: 28.11.2024 10:55:44 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel'

WARNING: 28.11.2024 10:55:44 
Ambient VFX this room or lv theme is null

LOG: 28.11.2024 10:55:44 
CurrentRoom ReverbTheme isNone

WARNING: 28.11.2024 10:55:44 
Ambient VFX this room or lv theme is null

LOG: 28.11.2024 10:55:44 
CurrentRoom ReverbTheme isNone

WARNING: 28.11.2024 10:55:44 
GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build.

WARNING: 28.11.2024 10:55:44 
GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build.

LOG: 28.11.2024 10:55:56 
Player.GetDamage(): Huge DMG => hahahoho did 100 on Player Player1

WARNING: 28.11.2024 10:55:56 
GoToSplashScreenPanel() 'InGame_Shield' failed. Splashscreens are disabled in the Build.

LOG: 28.11.2024 10:55:57 
Player.GetDamage(): Huge DMG => hahahoho did 100 on Player Player1

WARNING: 28.11.2024 10:55:57 
Language Text not found! (Path: Töte )

LOG: 28.11.2024 10:55:57 
Player.GetDamage(): Huge DMG => hahahoho did 100 on Player Player1

LOG: 28.11.2024 10:55:57 
Player.GetDamage(): Huge DMG => hahahoho did 100 on Player Player1

LOG: 28.11.2024 10:55:57 
Player.GetDamage(): Huge DMG => hahahoho did 100 on Player Player1

LOG: 28.11.2024 10:55:57 
Player.GetDamage(): Huge DMG => hahahoho did 100 on Player Player1

LOG: 28.11.2024 10:55:57 
Player.GetDamage(): Huge DMG => hahahoho did 100 on Player Player1

LOG: 28.11.2024 10:55:57 
Player.GetDamage(): Huge DMG => hahahoho did 100 on Player Player1

LOG: 28.11.2024 10:55:57 
Player.GetDamage(): Huge DMG => hahahoho did 100 on Player Player1

LOG: 28.11.2024 10:55:57 
Player.GetDamage(): Huge DMG => hahahoho did 100 on Player Player1

LOG: 28.11.2024 10:55:57 
Player.GetDamage(): Huge DMG => hahahoho did 100 on Player Player1

LOG: 28.11.2024 10:55:57 
Player.GetDamage(): Huge DMG => hahahoho did 100 on Player Player1

LOG: 28.11.2024 10:55:57 
Player.GetDamage(): Huge DMG => hahahoho did 100 on Player Player1

LOG: 28.11.2024 10:55:57 
Player.GetDamage(): Huge DMG => hahahoho did 100 on Player Player1

LOG: 28.11.2024 10:55:57 
Player.GetDamage(): Huge DMG => hahahoho did 100 on Player Player1

LOG: 28.11.2024 10:55:57 
Player.GetDamage(): Huge DMG => hahahoho did 100 on Player Player1

LOG: 28.11.2024 10:55:57 
Player.GetDamage(): Huge DMG => hahahoho did 100 on Player Player1

LOG: 28.11.2024 10:55:57 
Player.GetDamage(): Huge DMG => hahahoho did 100 on Player Player1

LOG: 28.11.2024 10:55:57 
Player.GetDamage(): Huge DMG => hahahoho did 100 on Player Player1

LOG: 28.11.2024 10:55:57 
Player.GetDamage(): Huge DMG => hahahoho did 100 on Player Player1

LOG: 28.11.2024 10:55:57 
Player.GetDamage(): Huge DMG => hahahoho did 100 on Player Player1

LOG: 28.11.2024 10:55:57 
Player.GetDamage(): Huge DMG => hahahoho did 100 on Player Player1

LOG: 28.11.2024 10:55:57 
Player.GetDamage(): Huge DMG => hahahoho did 100 on Player Player1

LOG: 28.11.2024 10:55:57 
Player.GetDamage(): Huge DMG => hahahoho did 100 on Player Player1

LOG: 28.11.2024 10:55:57 
Player.GetDamage(): Huge DMG => hahahoho did 100 on Player Player1

LOG: 28.11.2024 10:55:57 
Player.GetDamage(): Huge DMG => hahahoho did 100 on Player Player1

LOG: 28.11.2024 10:55:57 
Player.GetDamage(): Huge DMG => hahahoho did 100 on Player Player1

LOG: 28.11.2024 10:55:57 
Player.GetDamage(): Huge DMG => hahahoho did 100 on Player Player1

LOG: 28.11.2024 10:55:57 
Player.GetDamage(): Huge DMG => hahahoho did 100 on Player Player1

LOG: 28.11.2024 10:55:57 
Player.GetDamage(): Huge DMG => hahahoho did 100 on Player Player1

LOG: 28.11.2024 10:55:57 
Player.GetDamage(): Huge DMG => hahahoho did 100 on Player Player1

LOG: 28.11.2024 10:55:57 
Player.GetDamage(): Huge DMG => hahahoho did 100 on Player Player1

WARNING: 28.11.2024 10:55:57 
GoToSplashScreenPanel() 'InGame_Shield' failed. Splashscreens are disabled in the Build.

LOG: 28.11.2024 10:55:58 
Player.GetDamage(): Huge DMG => hahahoho did 100 on Player Player1

LOG: 28.11.2024 10:55:58 
WindowManager.LoadMenu => ResultMenu

WARNING: 28.11.2024 10:55:58 
Language Text not found! (Path: Töte )

WARNING: 28.11.2024 10:55:58 
Language Text not found! (Path: Töte )

LOG: 28.11.2024 10:55:58 
SAVE GAME => hahahoho id:1 guid:111733b1-74ef-42d3-bab5-6716f7b132c4

LOG: 28.11.2024 10:55:58 
ResultMenu.SetVisibility(value False, _transitionFade:False )

LOG: 28.11.2024 10:55:58 
ResultMenu.SetVisibility(value True, _transitionFade:True )

LOG: 28.11.2024 10:55:58 
GameSession.UpdateProgress(DRITY) => SessionGUID: '42d62872e194' GameSeed: K2LX-?KO0 SeededCalls:0 SeededCallsLastDungeon:0 DDepth: -1 NDDepth: 6 FromHomeBase?: False

LOG: 28.11.2024 10:55:58 
UpdatePlayerProgress

LOG: 28.11.2024 10:55:58 
SAVE GAME => hahahoho id:1 guid:111733b1-74ef-42d3-bab5-6716f7b132c4

LOG: 28.11.2024 10:56:00 
resetBetQuests

LOG: 28.11.2024 10:56:00 
SAVE GAME => hahahoho id:1 guid:111733b1-74ef-42d3-bab5-6716f7b132c4

LOG: 28.11.2024 10:56:00 
CreateAndSetNewGameSessionObject() => Seed: VGVT-MMJ8

LOG: 28.11.2024 10:56:00 
GameSession.UpdateProgress(DRITY) => SessionGUID: 'd18e44675832' GameSeed: VGVT-MMJ8 SeededCalls:0 SeededCallsLastDungeon:0 DDepth: -1 NDDepth: 6 FromHomeBase?: False

LOG: 28.11.2024 10:56:00 
UpdatePlayerProgress

LOG: 28.11.2024 10:56:00 
GameSession.UpdateProgress(DRITY) => SessionGUID: 'd18e44675832' GameSeed: VGVT-MMJ8 SeededCalls:0 SeededCallsLastDungeon:0 DDepth: -1 NDDepth: 6 FromHomeBase?: False

LOG: 28.11.2024 10:56:00 
UpdatePlayerProgress

LOG: 28.11.2024 10:56:06 
ResultMenu summary log: 

Active Player count: 1
Offline Player count: 0
-GetTopScore
return 0
Position/Scale of RCleared resetted. DeltaPos:(0.50, 0.30, 0.00) DeltaScale: (0.00, 0.00, 0.00)
Animations skipped
Sound Stopped and released (SFXEvent_SmallPunchScreen,SFXEvent_ShowingScoreSound,SFXEvent_ReelingSound)
Sound Stopped and released (SFXEvent_SmallPunchScreen,SFXEvent_ShowingScoreSound,SFXEvent_ReelingSound)
Sound Stopped and released (SFXEvent_SmallPunchScreen,SFXEvent_ShowingScoreSound,SFXEvent_ReelingSound)
Correct score displayed for Player1
Sound Stopped and released (SFXEvent_SmallPunchScreen,SFXEvent_ShowingScoreSound,SFXEvent_ReelingSound)
Sound Stopped and released (SFXEvent_SmallPunchScreen,SFXEvent_ShowingScoreSound,SFXEvent_ReelingSound)


LOG: 28.11.2024 10:56:12 
ResultMenu.SetVisibility(value False, _transitionFade:False )

LOG: 28.11.2024 10:56:12 
LoadingMenu.SetCurrentLoadingScreen() => Base

LOG: 28.11.2024 10:56:12 
NEW GAMESEED: 'CMSG-!Y5A' resetSeededCalls: True

LOG: 28.11.2024 10:56:12 
is Loading Quests

WARNING: 28.11.2024 10:56:12 
MechionaryManager.GetEnemyNameFromEntry(enemyTyp: incorrect_settings_in_enemyprefab) could not be found. Mechionary Entry is missing!

WARNING: 28.11.2024 10:56:12 
GetIsBossEnemy (0# incorrect_settings_in_enemyprefab) is not in EnemyDatabase List! 

LOG: 28.11.2024 10:56:12 
loaded mechionary progress for savegame:hahahoho

LOG: 28.11.2024 10:56:12 
ItemManager.DestroyItem() =>  'WEAPON_MeteorizerGun(Clone)'

LOG: 28.11.2024 10:56:12 
ItemManager.DestroyItem() =>  'Weapon_WrathRepeater(Clone)'

LOG: 28.11.2024 10:56:12 
ItemManager.DestroyItem() =>  'Weapon_WrathRepeater(Clone)'

LOG: 28.11.2024 10:56:12 
ItemManager.DestroyItem() =>  'WEAPON_MeteorizerGun(Clone)'

LOG: 28.11.2024 10:56:12 
ItemManager.DestroyItem() =>  'Equipment_Torso_Love(Clone)'

LOG: 28.11.2024 10:56:12 
ItemManager.DestroyItem() =>  'Equipment_Legs_Love(Clone)'

LOG: 28.11.2024 10:56:12 
ItemManager.DestroyItem() =>  'Equipment_Foot_Love(Clone)'

LOG: 28.11.2024 10:56:12 
ItemManager.DestroyItem() =>  'Equipment_Arm_Love(Clone)'

ERROR: 28.11.2024 10:56:12 
GetGameObject error System.NullReferenceException: Object reference not set to an instance of an object.
  at StickyStoneStudio.MOODS.ItemManager.GetGameObject (StickyStoneStudio.MOODS.IItem item) [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.PlayerInventory.ResetInventory () [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.Player.OnDestroy () [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.ItemManager.GetGameObject (StickyStoneStudio.MOODS.IItem item) [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.PlayerInventory.ResetInventory () [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.Player.OnDestroy () [0x00000] in <00000000000000000000000000000000>:0  
UnityEngine.Debug:LogError(Object)
StickyStoneStudio.MOODS.ItemManager:GetGameObject(IItem)
StickyStoneStudio.MOODS.PlayerInventory:ResetInventory()
StickyStoneStudio.MOODS.Player:OnDestroy()


EXCEPTION: 28.11.2024 10:56:12 
NullReferenceException: Object reference not set to an instance of an object. 
StickyStoneStudio.MOODS.ItemManager.DestroyItem (UnityEngine.GameObject itemGO) (at <00000000000000000000000000000000>:0)
StickyStoneStudio.MOODS.PlayerInventory.ResetInventory () (at <00000000000000000000000000000000>:0)
StickyStoneStudio.MOODS.Player.OnDestroy () (at <00000000000000000000000000000000>:0)


WARNING: 28.11.2024 10:56:12 
MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of Mech_Player(Clone) ! Consider Add it in the Prefab. Searching for Reference now ...

LOG: 28.11.2024 10:56:15 
CreateHomeBase completed successfully.

LOG: 28.11.2024 10:56:15 
ResultMenu.SetVisibility(value False, _transitionFade:True )

LOG: 28.11.2024 10:56:15 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel'

LOG: 28.11.2024 10:56:15 
WindowManager.UnloadMenu => LoadingMenu

LOG: 28.11.2024 10:56:15 
CurrentRoom ReverbTheme isNone

LOG: 28.11.2024 10:56:15 
TryAddItem(Equipment) => Equipment_Arm_Love Arm

LOG: 28.11.2024 10:56:15 
TryAddItem(Equipment) => Equipment_Torso_Love Torso

LOG: 28.11.2024 10:56:15 
TryAddItem(Equipment) => Equipment_Foot_Love Foot

LOG: 28.11.2024 10:56:15 
TryAddItem(Equipment) => Equipment_Legs_Love Legs

WARNING: 28.11.2024 10:56:15 
Ambient VFX this room or lv theme is null

LOG: 28.11.2024 10:56:15 
CurrentRoom ReverbTheme isNone

LOG: 28.11.2024 10:56:15 
Active Syopquest found: HugeBetClearAllRooms

LOG: 28.11.2024 10:56:15 
Active Syopquest found: HugeBetClearAllRooms

WARNING: 28.11.2024 10:56:21 
Ambient VFX this room or lv theme is null

LOG: 28.11.2024 10:56:21 
CurrentRoom ReverbTheme isNone

LOG: 28.11.2024 10:56:21 
SAVE GAME => hahahoho id:1 guid:111733b1-74ef-42d3-bab5-6716f7b132c4

WARNING: 28.11.2024 10:56:21 
Language Text not found! (Path: Töte )

LOG: 28.11.2024 10:56:21 
<color=silver>[RichPresenceManager] ChangeActivity to AtTheBase ..

WARNING: 28.11.2024 10:56:21 
GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build.

WARNING: 28.11.2024 10:56:21 
GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build.

WARNING: 28.11.2024 10:56:32 
GoToSplashScreenPanel() 'InGame_Mechionary' failed. Splashscreens are disabled in the Build.

WARNING: 28.11.2024 10:56:33 
GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build.

LOG: 28.11.2024 10:56:34 
WindowManager.LoadMenu => StageSelectorMenu

LOG: 28.11.2024 10:56:34 
PrideStageUIShouldBeChooseable ShouldBeChoosable:True

LOG: 28.11.2024 10:56:34 
AngerStageUIShouldBeChooseable ShouldBeChoosable:True

LOG: 28.11.2024 10:56:34 
SorrowStageUIShouldBeChooseable ShouldBeChoosable:False

LOG: 28.11.2024 10:56:38 
WindowManager.LoadMenu => MapSelectorMenu

LOG: 28.11.2024 10:56:43 
MapController: Change CurrentTheme from 'HomeBase' to 'Wut'

LOG: 28.11.2024 10:56:43 
SetCurrentMapSelectorChoice => DungeonDepth: -1 NextDungeonDepth: 0 PersistentDungeonDepth: 5 CurrentTheme: Wut

LOG: 28.11.2024 10:56:43 
GameSession.UpdateProgress(SAVED) => SessionGUID: 'd18e44675832' GameSeed: CMSG-!Y5A SeededCalls:0 SeededCallsLastDungeon:0 DDepth: -1 NDDepth: 0 FromHomeBase?: True

LOG: 28.11.2024 10:56:43 
SAVE GAME => hahahoho id:1 guid:111733b1-74ef-42d3-bab5-6716f7b132c4

LOG: 28.11.2024 10:56:43 
WindowManager.UnloadAllOtherMenus but 'InGameMenu'! Currently acitve Menus: 4

LOG: 28.11.2024 10:56:43 
WindowManager.UnloadMenu => StageSelectorMenu

LOG: 28.11.2024 10:56:43 
WindowManager.UnloadMenu => ResultMenu

LOG: 28.11.2024 10:56:43 
WindowManager.UnloadMenu => MapSelectorMenu

LOG: 28.11.2024 10:56:44 
LoadingMenu.SetCurrentLoadingScreen() => TRS_Level1

LOG: 28.11.2024 10:56:44 
Generate Level Started! Level: Level_A theme: Wut GameSeed: CMSG-!Y5A SeedCalls: 78

LOG: 28.11.2024 10:56:47 
Active Syopquest found: HugeBetClearAllRooms

LOG: 28.11.2024 10:56:47 
Active Syopquest found: HugeBetClearAllRooms

LOG: 28.11.2024 10:56:49 
MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False

LOG: 28.11.2024 10:56:50 
Generate Level Completed! Loading time: 6,04s

LOG: 28.11.2024 10:56:50 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel'

LOG: 28.11.2024 10:56:50 
WindowManager.UnloadMenu => LoadingMenu

LOG: 28.11.2024 10:56:50 
CurrentRoom ReverbTheme isCave_Small

LOG: 28.11.2024 10:56:50 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel'

LOG: 28.11.2024 10:56:50 
TryAddWeapon(Items.Weapons.CrossbowName) => Items.Weapons.CrossbowName 1

LOG: 28.11.2024 10:56:50 
CurrentRoom ReverbTheme isCave_Small

LOG: 28.11.2024 10:56:50 
UpdatePlayerProgress

LOG: 28.11.2024 10:56:50 
SAVE GAME => hahahoho id:1 guid:111733b1-74ef-42d3-bab5-6716f7b132c4

WARNING: 28.11.2024 10:56:50 
Language Text not found! (Path: Töte )

LOG: 28.11.2024 10:56:50 
<color=silver>[RichPresenceManager] ChangeActivity to AngerArea ..

WARNING: 28.11.2024 10:56:50 
Language Text not found! (Path: Töte )

LOG: 28.11.2024 10:56:50 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel'

LOG: 28.11.2024 10:56:50 
CurrentRoom ReverbTheme isCave_Small

WARNING: 28.11.2024 10:56:50 
GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build.

WARNING: 28.11.2024 10:56:50 
GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build.

LOG: 28.11.2024 10:56:50 
Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel'

LOG: 28.11.2024 10:56:50 
Menu.LoadMenuPanel => Info (MenuID: InGameMenu)

LOG: 28.11.2024 10:56:51 
Menu.UnloadMenuPanel => DefaultPanel

LOG: 28.11.2024 10:56:55 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info'

LOG: 28.11.2024 10:56:55 
Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu)

LOG: 28.11.2024 10:56:56 
Menu.UnloadMenuPanel => Info

LOG: 28.11.2024 10:57:00 
DialogController.OnFocusedDialogAnswer() AnswerID: 0

LOG: 28.11.2024 10:57:04 
DialogController.OnFocusedDialogAnswer() AnswerID: 2

LOG: 28.11.2024 10:57:19 
DialogController.OnFocusedDialogAnswer() AnswerID: 1

WARNING: 28.11.2024 10:57:20 
Language Text not found! (Path: Töte )

LOG: 28.11.2024 10:57:20 
betQuest

WARNING: 28.11.2024 10:57:20 
Language Text not found! (Path: Töte )

LOG: 28.11.2024 10:57:22 
1Active Syopquest found: HugeBetLoosingNoHP

LOG: 28.11.2024 10:57:22 
Active Syopquest found: HugeBetLoosingNoHP

LOG: 28.11.2024 10:57:22 
WindowManager.LoadMenu => EscapeMenu

LOG: 28.11.2024 10:57:22 
Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null.

LOG: 28.11.2024 10:57:22 
Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu)

LOG: 28.11.2024 10:57:22 
Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null.

LOG: 28.11.2024 10:57:22 
Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu)

LOG: 28.11.2024 10:57:23 
Menu.GoToPanel() 'ESC_Restart' transitionFade?: 'True' currentpanel is: 'ESC_Main'

LOG: 28.11.2024 10:57:23 
Menu.LoadMenuPanel => ESC_Restart (MenuID: EscapeMenu)

LOG: 28.11.2024 10:57:23 
Menu.UnloadMenuPanel => ESC_Main

LOG: 28.11.2024 10:57:23 
RestartGame!

LOG: 28.11.2024 10:57:23 
GameSession OnNotCompletedGameSessionAborted: Emotes Delta => 18

LOG: 28.11.2024 10:57:23 
resetBetQuests

LOG: 28.11.2024 10:57:23 
SAVE GAME => hahahoho id:1 guid:111733b1-74ef-42d3-bab5-6716f7b132c4

LOG: 28.11.2024 10:57:23 
SAVE GAME => hahahoho id:1 guid:111733b1-74ef-42d3-bab5-6716f7b132c4

LOG: 28.11.2024 10:57:23 
is Loading Quests

WARNING: 28.11.2024 10:57:23 
MechionaryManager.GetEnemyNameFromEntry(enemyTyp: incorrect_settings_in_enemyprefab) could not be found. Mechionary Entry is missing!

WARNING: 28.11.2024 10:57:23 
GetIsBossEnemy (0# incorrect_settings_in_enemyprefab) is not in EnemyDatabase List! 

LOG: 28.11.2024 10:57:24 
WindowManager.UnloadMenu => EscapeMenu

LOG: 28.11.2024 10:57:24 
Menu.UnloadMenuPanel => ESC_Restart

LOG: 28.11.2024 10:57:24 
LoadingMenu.SetCurrentLoadingScreen() => Base

LOG: 28.11.2024 10:57:24 
NEW GAMESEED: '65HR-ABLN' resetSeededCalls: True

LOG: 28.11.2024 10:57:24 
CreateAndSetNewGameSessionObject() => Seed: 65HR-ABLN

LOG: 28.11.2024 10:57:24 
GameSession.UpdateProgress(DRITY) => SessionGUID: 'dd6798e7c10a' GameSeed: 65HR-ABLN SeededCalls:0 SeededCallsLastDungeon:0 DDepth: 0 NDDepth: 0 FromHomeBase?: False

LOG: 28.11.2024 10:57:24 
UpdatePlayerProgress

LOG: 28.11.2024 10:57:24 
is Loading Quests

WARNING: 28.11.2024 10:57:24 
MechionaryManager.GetEnemyNameFromEntry(enemyTyp: incorrect_settings_in_enemyprefab) could not be found. Mechionary Entry is missing!

WARNING: 28.11.2024 10:57:24 
GetIsBossEnemy (0# incorrect_settings_in_enemyprefab) is not in EnemyDatabase List! 

LOG: 28.11.2024 10:57:24 
loaded mechionary progress for savegame:hahahoho

LOG: 28.11.2024 10:57:24 
ItemManager.DestroyItem() =>  'WEAPON_CarbonBoltcaster(Clone)'

LOG: 28.11.2024 10:57:24 
ItemManager.DestroyItem() =>  'WEAPON_CarbonBoltcaster(Clone)'

LOG: 28.11.2024 10:57:24 
ItemManager.DestroyItem() =>  'Equipment_Torso_Love(Clone)'

LOG: 28.11.2024 10:57:24 
ItemManager.DestroyItem() =>  'Equipment_Legs_Love(Clone)'

LOG: 28.11.2024 10:57:24 
ItemManager.DestroyItem() =>  'Equipment_Foot_Love(Clone)'

LOG: 28.11.2024 10:57:24 
ItemManager.DestroyItem() =>  'Equipment_Arm_Love(Clone)'

WARNING: 28.11.2024 10:57:24 
MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of Mech_Player(Clone) ! Consider Add it in the Prefab. Searching for Reference now ...

LOG: 28.11.2024 10:57:27 
MapController: Change CurrentTheme from 'Wut' to 'HomeBase'

LOG: 28.11.2024 10:57:27 
CreateHomeBase completed successfully.

LOG: 28.11.2024 10:57:27 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel'

LOG: 28.11.2024 10:57:27 
WindowManager.UnloadMenu => LoadingMenu

LOG: 28.11.2024 10:57:27 
CurrentRoom ReverbTheme isNone

LOG: 28.11.2024 10:57:27 
TryAddItem(Equipment) => Equipment_Arm_Love Arm

LOG: 28.11.2024 10:57:27 
TryAddItem(Equipment) => Equipment_Torso_Love Torso

LOG: 28.11.2024 10:57:27 
TryAddItem(Equipment) => Equipment_Foot_Love Foot

LOG: 28.11.2024 10:57:27 
TryAddItem(Equipment) => Equipment_Legs_Love Legs

WARNING: 28.11.2024 10:57:28 
Ambient VFX this room or lv theme is null

LOG: 28.11.2024 10:57:28 
CurrentRoom ReverbTheme isNone

LOG: 28.11.2024 10:57:28 
Active Syopquest found: HugeBetLoosingNoHP

LOG: 28.11.2024 10:57:28 
Active Syopquest found: HugeBetLoosingNoHP

WARNING: 28.11.2024 10:57:33 
Ambient VFX this room or lv theme is null

LOG: 28.11.2024 10:57:33 
CurrentRoom ReverbTheme isNone

LOG: 28.11.2024 10:57:33 
SAVE GAME => hahahoho id:1 guid:111733b1-74ef-42d3-bab5-6716f7b132c4

WARNING: 28.11.2024 10:57:33 
Language Text not found! (Path: Töte )

LOG: 28.11.2024 10:57:33 
<color=silver>[RichPresenceManager] ChangeActivity to AtTheBase ..

WARNING: 28.11.2024 10:57:33 
GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build.

WARNING: 28.11.2024 10:57:33 
GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build.

WARNING: 28.11.2024 10:57:34 
GoToSplashScreenPanel() 'InGame_Mechionary' failed. Splashscreens are disabled in the Build.

WARNING: 28.11.2024 10:57:35 
GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build.

LOG: 28.11.2024 10:57:35 
WindowManager.LoadMenu => StageSelectorMenu

LOG: 28.11.2024 10:57:35 
PrideStageUIShouldBeChooseable ShouldBeChoosable:True

LOG: 28.11.2024 10:57:35 
AngerStageUIShouldBeChooseable ShouldBeChoosable:True

LOG: 28.11.2024 10:57:35 
SorrowStageUIShouldBeChooseable ShouldBeChoosable:False

LOG: 28.11.2024 10:57:37 
WindowManager.LoadMenu => MapSelectorMenu

LOG: 28.11.2024 10:58:07 
MapController: Change CurrentTheme from 'HomeBase' to 'Wut'

LOG: 28.11.2024 10:58:07 
SetCurrentMapSelectorChoice => DungeonDepth: -1 NextDungeonDepth: 0 PersistentDungeonDepth: 0 CurrentTheme: Wut

LOG: 28.11.2024 10:58:07 
GameSession.UpdateProgress(SAVED) => SessionGUID: 'dd6798e7c10a' GameSeed: 65HR-ABLN SeededCalls:0 SeededCallsLastDungeon:0 DDepth: -1 NDDepth: 0 FromHomeBase?: True

LOG: 28.11.2024 10:58:07 
SAVE GAME => hahahoho id:1 guid:111733b1-74ef-42d3-bab5-6716f7b132c4

LOG: 28.11.2024 10:58:07 
WindowManager.UnloadAllOtherMenus but 'InGameMenu'! Currently acitve Menus: 3

LOG: 28.11.2024 10:58:07 
WindowManager.UnloadMenu => MapSelectorMenu

LOG: 28.11.2024 10:58:07 
WindowManager.UnloadMenu => StageSelectorMenu

LOG: 28.11.2024 10:58:07 
LoadingMenu.SetCurrentLoadingScreen() => TRS_Level1

LOG: 28.11.2024 10:58:07 
Generate Level Started! Level: Level_A theme: Wut GameSeed: 65HR-ABLN SeedCalls: 72

LOG: 28.11.2024 10:58:09 
Active Syopquest found: HugeBetLoosingNoHP

LOG: 28.11.2024 10:58:09 
Active Syopquest found: HugeBetLoosingNoHP

LOG: 28.11.2024 10:58:11 
(TryInstantiateRandomRoom) currentList count is 0! RoomTheme: Wut, RoomLevel: Level_A, RoomTyp: Typ_A

LOG: 28.11.2024 10:58:14 
MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False

LOG: 28.11.2024 10:58:15 
Generate Level Completed! Loading time: 7,734s

LOG: 28.11.2024 10:58:15 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel'

LOG: 28.11.2024 10:58:15 
WindowManager.UnloadMenu => LoadingMenu

LOG: 28.11.2024 10:58:15 
CurrentRoom ReverbTheme isCave_Small

LOG: 28.11.2024 10:58:15 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel'

LOG: 28.11.2024 10:58:15 
TryAddWeapon(Items.Weapons.CrossbowName) => Items.Weapons.CrossbowName 1

LOG: 28.11.2024 10:58:15 
CurrentRoom ReverbTheme isCave_Small

LOG: 28.11.2024 10:58:15 
UpdatePlayerProgress

LOG: 28.11.2024 10:58:15 
SAVE GAME => hahahoho id:1 guid:111733b1-74ef-42d3-bab5-6716f7b132c4

WARNING: 28.11.2024 10:58:15 
Language Text not found! (Path: Töte )

LOG: 28.11.2024 10:58:15 
<color=silver>[RichPresenceManager] ChangeActivity to AngerArea ..

WARNING: 28.11.2024 10:58:15 
Language Text not found! (Path: Töte )

LOG: 28.11.2024 10:58:15 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel'

LOG: 28.11.2024 10:58:16 
CurrentRoom ReverbTheme isCave_Small

WARNING: 28.11.2024 10:58:16 
GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build.

WARNING: 28.11.2024 10:58:16 
GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build.

LOG: 28.11.2024 10:58:16 
Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel'

LOG: 28.11.2024 10:58:16 
Menu.LoadMenuPanel => Info (MenuID: InGameMenu)

LOG: 28.11.2024 10:58:16 
Menu.UnloadMenuPanel => DefaultPanel

LOG: 28.11.2024 10:58:20 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info'

LOG: 28.11.2024 10:58:20 
Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu)

LOG: 28.11.2024 10:58:21 
Menu.UnloadMenuPanel => Info

LOG: 28.11.2024 10:58:22 
DialogController.OnFocusedDialogAnswer() AnswerID: 0

LOG: 28.11.2024 10:58:31 
DialogController.OnFocusedDialogAnswer() AnswerID: 0

LOG: 28.11.2024 10:58:47 
DialogController.OnFocusedDialogAnswer() AnswerID: 9

WARNING: 28.11.2024 10:58:48 
Language Text not found! (Path: Töte )

LOG: 28.11.2024 10:58:48 
betQuest

LOG: 28.11.2024 10:58:48 
smallbet50PercentLessDamage has started

WARNING: 28.11.2024 10:58:48 
Language Text not found! (Path: Töte )

LOG: 28.11.2024 10:58:51 
1Active Syopquest found: SmallBet50percentLessDmg

LOG: 28.11.2024 10:58:51 
Active Syopquest found: SmallBet50percentLessDmg

LOG: 28.11.2024 10:58:53 
WindowManager.LoadMenu => EscapeMenu

LOG: 28.11.2024 10:58:53 
Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null.

LOG: 28.11.2024 10:58:53 
Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu)

LOG: 28.11.2024 10:58:53 
Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null.

LOG: 28.11.2024 10:58:53 
Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu)

LOG: 28.11.2024 10:58:54 
Menu.GoToPanel() 'MM_Options' transitionFade?: 'True' currentpanel is: 'ESC_Main'

LOG: 28.11.2024 10:58:54 
Menu.LoadMenuPanel => MM_Options (MenuID: EscapeMenu)

WARNING: 28.11.2024 10:58:54 
GetMappedKeyName(Use): Couldnt get ActionElementMap!

WARNING: 28.11.2024 10:58:54 
GetMappedKeyName(Use): Couldnt get ActionElementMap!

WARNING: 28.11.2024 10:58:54 
GetMappedKeyName(TabRight): Couldnt get ActionElementMap!

WARNING: 28.11.2024 10:58:54 
GetMappedKeyName(TabRight): Couldnt get ActionElementMap!

WARNING: 28.11.2024 10:58:54 
GetMappedKeyName(TabLeft): Couldnt get ActionElementMap!

WARNING: 28.11.2024 10:58:54 
GetMappedKeyName(TabLeft): Couldnt get ActionElementMap!

LOG: 28.11.2024 10:58:54 
Menu.UnloadMenuPanel => ESC_Main

LOG: 28.11.2024 10:58:56 
Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel is: 'MM_Options'

LOG: 28.11.2024 10:58:56 
Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu)

LOG: 28.11.2024 10:58:56 
WindowManager.UnloadMenu => EscapeMenu

LOG: 28.11.2024 10:58:56 
Menu.UnloadMenuPanel => ESC_Main

LOG: 28.11.2024 10:58:56 
Menu.UnloadMenuPanel => MM_Options

WARNING: 28.11.2024 10:58:56 
Language Text not found! (Path: Töte )

LOG: 28.11.2024 10:58:56 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel'

LOG: 28.11.2024 10:58:56 
<color=silver>[RichPresenceManager] ChangeActivity to AngerArea ..

LOG: 28.11.2024 10:59:39 
WindowManager.LoadMenu => EscapeMenu

LOG: 28.11.2024 10:59:39 
Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null.

LOG: 28.11.2024 10:59:39 
Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu)

LOG: 28.11.2024 10:59:39 
Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null.

LOG: 28.11.2024 10:59:39 
Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu)

LOG: 28.11.2024 10:59:40 
Menu.GoToPanel() 'MM_Options' transitionFade?: 'True' currentpanel is: 'ESC_Main'

LOG: 28.11.2024 10:59:40 
Menu.LoadMenuPanel => MM_Options (MenuID: EscapeMenu)

WARNING: 28.11.2024 10:59:40 
GetMappedKeyName(Use): Couldnt get ActionElementMap!

WARNING: 28.11.2024 10:59:40 
GetMappedKeyName(Use): Couldnt get ActionElementMap!

WARNING: 28.11.2024 10:59:40 
GetMappedKeyName(TabRight): Couldnt get ActionElementMap!

WARNING: 28.11.2024 10:59:40 
GetMappedKeyName(TabRight): Couldnt get ActionElementMap!

WARNING: 28.11.2024 10:59:40 
GetMappedKeyName(TabLeft): Couldnt get ActionElementMap!

WARNING: 28.11.2024 10:59:40 
GetMappedKeyName(TabLeft): Couldnt get ActionElementMap!

LOG: 28.11.2024 10:59:41 
Menu.UnloadMenuPanel => ESC_Main

LOG: 28.11.2024 10:59:48 
Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel is: 'MM_Options'

LOG: 28.11.2024 10:59:48 
Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu)

LOG: 28.11.2024 10:59:48 
Menu.UnloadMenuPanel => MM_Options

LOG: 28.11.2024 10:59:49 
WindowManager.UnloadMenu => EscapeMenu

LOG: 28.11.2024 10:59:49 
Menu.UnloadMenuPanel => ESC_Main

WARNING: 28.11.2024 10:59:49 
Language Text not found! (Path: Töte )

LOG: 28.11.2024 10:59:49 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel'

LOG: 28.11.2024 10:59:49 
<color=silver>[RichPresenceManager] ChangeActivity to AngerArea ..

LOG: 28.11.2024 10:59:51 
WindowManager.LoadMenu => EscapeMenu

LOG: 28.11.2024 10:59:51 
Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null.

LOG: 28.11.2024 10:59:51 
Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu)

LOG: 28.11.2024 10:59:51 
Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null.

LOG: 28.11.2024 10:59:51 
Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu)

LOG: 28.11.2024 10:59:51 
Menu.GoToPanel() 'MM_Options' transitionFade?: 'True' currentpanel is: 'ESC_Main'

LOG: 28.11.2024 10:59:51 
Menu.LoadMenuPanel => MM_Options (MenuID: EscapeMenu)

WARNING: 28.11.2024 10:59:51 
GetMappedKeyName(Use): Couldnt get ActionElementMap!

WARNING: 28.11.2024 10:59:51 
GetMappedKeyName(Use): Couldnt get ActionElementMap!

WARNING: 28.11.2024 10:59:51 
GetMappedKeyName(TabRight): Couldnt get ActionElementMap!

WARNING: 28.11.2024 10:59:51 
GetMappedKeyName(TabRight): Couldnt get ActionElementMap!

WARNING: 28.11.2024 10:59:51 
GetMappedKeyName(TabLeft): Couldnt get ActionElementMap!

WARNING: 28.11.2024 10:59:51 
GetMappedKeyName(TabLeft): Couldnt get ActionElementMap!

LOG: 28.11.2024 10:59:52 
Menu.UnloadMenuPanel => ESC_Main

LOG: 28.11.2024 11:00:00 
Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel is: 'MM_Options'

LOG: 28.11.2024 11:00:00 
Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu)

LOG: 28.11.2024 11:00:00 
Menu.UnloadMenuPanel => MM_Options

LOG: 28.11.2024 11:00:02 
WindowManager.UnloadMenu => EscapeMenu

LOG: 28.11.2024 11:00:02 
Menu.UnloadMenuPanel => ESC_Main

WARNING: 28.11.2024 11:00:02 
Language Text not found! (Path: Töte )

LOG: 28.11.2024 11:00:02 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel'

LOG: 28.11.2024 11:00:02 
<color=silver>[RichPresenceManager] ChangeActivity to AngerArea ..

LOG: 28.11.2024 11:00:19 
WindowManager.LoadMenu => EscapeMenu

LOG: 28.11.2024 11:00:19 
Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null.

LOG: 28.11.2024 11:00:19 
Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu)

LOG: 28.11.2024 11:00:19 
Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null.

LOG: 28.11.2024 11:00:19 
Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu)

LOG: 28.11.2024 11:00:20 
Menu.GoToPanel() 'MM_Options' transitionFade?: 'True' currentpanel is: 'ESC_Main'

LOG: 28.11.2024 11:00:20 
Menu.LoadMenuPanel => MM_Options (MenuID: EscapeMenu)

WARNING: 28.11.2024 11:00:20 
GetMappedKeyName(Use): Couldnt get ActionElementMap!

WARNING: 28.11.2024 11:00:20 
GetMappedKeyName(Use): Couldnt get ActionElementMap!

WARNING: 28.11.2024 11:00:20 
GetMappedKeyName(TabRight): Couldnt get ActionElementMap!

WARNING: 28.11.2024 11:00:20 
GetMappedKeyName(TabRight): Couldnt get ActionElementMap!

WARNING: 28.11.2024 11:00:20 
GetMappedKeyName(TabLeft): Couldnt get ActionElementMap!

WARNING: 28.11.2024 11:00:20 
GetMappedKeyName(TabLeft): Couldnt get ActionElementMap!

LOG: 28.11.2024 11:00:20 
Menu.UnloadMenuPanel => ESC_Main

LOG: 28.11.2024 11:00:49 
Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel is: 'MM_Options'

LOG: 28.11.2024 11:00:49 
Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu)

LOG: 28.11.2024 11:00:49 
Menu.UnloadMenuPanel => MM_Options

LOG: 28.11.2024 11:00:50 
WindowManager.UnloadMenu => EscapeMenu

LOG: 28.11.2024 11:00:50 
Menu.UnloadMenuPanel => ESC_Main

WARNING: 28.11.2024 11:00:50 
Language Text not found! (Path: Töte )

LOG: 28.11.2024 11:00:50 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel'

LOG: 28.11.2024 11:00:50 
<color=silver>[RichPresenceManager] ChangeActivity to AngerArea ..

LOG: 28.11.2024 11:01:36 
DestroyDestructibleInScene() => ANGER_Destructible_Barrel_01

LOG: 28.11.2024 11:01:38 
DestroyDestructibleInScene() => ANGER_Destructible_Barrel

LOG: 28.11.2024 11:01:48 
CurrentRoom ReverbTheme isCave_Small

LOG: 28.11.2024 11:01:51 
DestroyDestructibleInScene() => ANGER_Destructible_Barrel_14

LOG: 28.11.2024 11:01:52 
DestroyDestructibleInScene() => ANGER_Destructible_Crate_01

LOG: 28.11.2024 11:01:55 
the Entity_MechBase of Trap_Anger_ExplosiveBarrel_05 (StickyStoneStudio.MOODS.ExplosiveDestructible) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings

LOG: 28.11.2024 11:01:55 
DestroyDestructibleInScene() => ExplosiveDestructible

LOG: 28.11.2024 11:01:55 
DestroyDestructibleInScene() => ANGER_Destructible_Barrel_03

LOG: 28.11.2024 11:01:55 
the Entity_MechBase of Trap_Anger_ExplosiveBarrel_03 (StickyStoneStudio.MOODS.ExplosiveDestructible) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings

LOG: 28.11.2024 11:01:55 
DestroyDestructibleInScene() => ExplosiveDestructible

LOG: 28.11.2024 11:01:55 
DestroyDestructibleInScene() => ANGER_Destructible_Barrel_04

LOG: 28.11.2024 11:01:55 
DestroyDestructibleInScene() => ANGER_Destructible_Barrel_05

LOG: 28.11.2024 11:01:55 
the Entity_MechBase of Trap_Anger_ExplosiveBarrel_01 (StickyStoneStudio.MOODS.ExplosiveDestructible) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings

LOG: 28.11.2024 11:01:55 
DestroyDestructibleInScene() => ExplosiveDestructible

LOG: 28.11.2024 11:01:55 
DestroyDestructibleInScene() => ANGER_Destructible_Barrel_12

LOG: 28.11.2024 11:01:55 
DestroyDestructibleInScene() => ANGER_Destructible_Barrel_15

LOG: 28.11.2024 11:01:55 
DestroyDestructibleInScene() => ANGER_Destructible_Crate_03

LOG: 28.11.2024 11:01:55 
DestroyDestructibleInScene() => ANGER_Destructible_Barrel_09

LOG: 28.11.2024 11:01:55 
DestroyDestructibleInScene() => ANGER_Destructible_Barrel_06

LOG: 28.11.2024 11:01:55 
the Entity_MechBase of Trap_Anger_ExplosiveBarrel_02 (StickyStoneStudio.MOODS.ExplosiveDestructible) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings

LOG: 28.11.2024 11:01:55 
DestroyDestructibleInScene() => ExplosiveDestructible

LOG: 28.11.2024 11:01:55 
DestroyDestructibleInScene() => ANGER_Destructible_Barrel_10

LOG: 28.11.2024 11:01:55 
DestroyDestructibleInScene() => ANGER_Destructible_Barrel_13

LOG: 28.11.2024 11:01:55 
DestroyDestructibleInScene() => ANGER_Destructible_Barrel_07

LOG: 28.11.2024 11:01:55 
the Entity_MechBase of Trap_Anger_ExplosiveBarrel (StickyStoneStudio.MOODS.ExplosiveDestructible) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings

LOG: 28.11.2024 11:01:55 
DestroyDestructibleInScene() => ExplosiveDestructible

LOG: 28.11.2024 11:01:55 
DestroyDestructibleInScene() => ANGER_Destructible_Barrel_08

LOG: 28.11.2024 11:01:55 
DestroyDestructibleInScene() => ANGER_Destructible_Barrel_16

LOG: 28.11.2024 11:01:55 
DestroyDestructibleInScene() => ANGER_Destructible_Barrel_01

LOG: 28.11.2024 11:01:55 
DestroyDestructibleInScene() => ANGER_Destructible_Crate_02

LOG: 28.11.2024 11:01:55 
the Entity_MechBase of Trap_Anger_ExplosiveBarrel_04 (StickyStoneStudio.MOODS.ExplosiveDestructible) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings

LOG: 28.11.2024 11:01:55 
DestroyDestructibleInScene() => ExplosiveDestructible

LOG: 28.11.2024 11:01:55 
DestroyDestructibleInScene() => ANGER_Destructible_Barrel

LOG: 28.11.2024 11:01:55 
DestroyDestructibleInScene() => ANGER_Destructible_Barrel_11

LOG: 28.11.2024 11:01:55 
DestroyDestructibleInScene() => ANGER_Destructible_Crate

LOG: 28.11.2024 11:01:55 
DestroyDestructibleInScene() => ANGER_Destructible_Barrel_02

LOG: 28.11.2024 11:01:55 
DestroyDestructibleInScene() => ANGER_Destructible_Barrel_17

WARNING: 28.11.2024 11:01:56 
GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build.

WARNING: 28.11.2024 11:01:56 
GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build.

WARNING: 28.11.2024 11:01:57 
GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build.

WARNING: 28.11.2024 11:01:57 
GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build.

LOG: 28.11.2024 11:02:00 
CurrentRoom ReverbTheme isCave_Small

LOG: 28.11.2024 11:02:02 
OpenChest DelayedCall: CHESTTYPE: Addin

LOG: 28.11.2024 11:02:02 
Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel'

LOG: 28.11.2024 11:02:02 
Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu)

LOG: 28.11.2024 11:02:02 
Menu.UnloadMenuPanel => DefaultPanel

LOG: 28.11.2024 11:02:05 
LootContextPanel OnButtonSuccess => confirm

LOG: 28.11.2024 11:02:06 
TryAddItem(WeaponAddin) => Items.Addins.ProximitySchoName

LOG: 28.11.2024 11:02:07 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext'

LOG: 28.11.2024 11:02:07 
Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu)

LOG: 28.11.2024 11:02:08 
Menu.UnloadMenuPanel => LootContext

LOG: 28.11.2024 11:02:15 
WindowManager.LoadMenu => EscapeMenu

LOG: 28.11.2024 11:02:15 
Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null.

LOG: 28.11.2024 11:02:15 
Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu)

LOG: 28.11.2024 11:02:15 
Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null.

LOG: 28.11.2024 11:02:15 
Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu)

LOG: 28.11.2024 11:02:20 
Menu.GoToPanel() 'MM_Options' transitionFade?: 'True' currentpanel is: 'ESC_Main'

LOG: 28.11.2024 11:02:20 
Menu.LoadMenuPanel => MM_Options (MenuID: EscapeMenu)

WARNING: 28.11.2024 11:02:20 
GetMappedKeyName(Use): Couldnt get ActionElementMap!

WARNING: 28.11.2024 11:02:20 
GetMappedKeyName(Use): Couldnt get ActionElementMap!

WARNING: 28.11.2024 11:02:20 
GetMappedKeyName(TabRight): Couldnt get ActionElementMap!

WARNING: 28.11.2024 11:02:20 
GetMappedKeyName(TabRight): Couldnt get ActionElementMap!

WARNING: 28.11.2024 11:02:20 
GetMappedKeyName(TabLeft): Couldnt get ActionElementMap!

WARNING: 28.11.2024 11:02:20 
GetMappedKeyName(TabLeft): Couldnt get ActionElementMap!

LOG: 28.11.2024 11:02:20 
Menu.UnloadMenuPanel => ESC_Main

LOG: 28.11.2024 11:02:23 
Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel is: 'MM_Options'

LOG: 28.11.2024 11:02:23 
Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu)

LOG: 28.11.2024 11:02:24 
Menu.UnloadMenuPanel => MM_Options

LOG: 28.11.2024 11:02:24 
WindowManager.UnloadMenu => EscapeMenu

LOG: 28.11.2024 11:02:24 
Menu.UnloadMenuPanel => ESC_Main

WARNING: 28.11.2024 11:02:24 
Language Text not found! (Path: Töte )

LOG: 28.11.2024 11:02:24 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel'

LOG: 28.11.2024 11:02:24 
<color=silver>[RichPresenceManager] ChangeActivity to AngerArea ..

LOG: 28.11.2024 11:02:29 
CurrentRoom ReverbTheme isCave_Open

LOG: 28.11.2024 11:02:29 
TrySpawnEnemy ANGER_RepositoryWorker delay 1,75

LOG: 28.11.2024 11:02:29 
TrySpawnEnemy ANGER_FuriousDrone delay 1,75

WARNING: 28.11.2024 11:02:29 
EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_FuriousDrone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup

LOG: 28.11.2024 11:02:29 
TrySpawnEnemy ANGER_CastingDefect delay 1,75

WARNING: 28.11.2024 11:02:29 
EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_CastingDefect in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup

LOG: 28.11.2024 11:02:29 
TrySpawnEnemy ANGER_HeadOfArtillery delay 1,75

WARNING: 28.11.2024 11:02:29 
EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_HeadOfArtillery in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup

WARNING: 28.11.2024 11:02:31 
Failed to create agent because it is not close enough to the NavMesh

WARNING: 28.11.2024 11:02:31 
Failed to create agent because it is not close enough to the NavMesh

WARNING: 28.11.2024 11:02:31 
Failed to create agent because it is not close enough to the NavMesh

WARNING: 28.11.2024 11:02:31 
Failed to create agent because it is not close enough to the NavMesh

WARNING: 28.11.2024 11:02:32 
Language Text not found! (Path: Töte )

WARNING: 28.11.2024 11:02:34 
Language Text not found! (Path: Töte )

LOG: 28.11.2024 11:02:37 
WindowManager.LoadMenu => EscapeMenu

LOG: 28.11.2024 11:02:37 
Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null.

LOG: 28.11.2024 11:02:37 
Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu)

LOG: 28.11.2024 11:02:37 
Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null.

LOG: 28.11.2024 11:02:37 
Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu)

LOG: 28.11.2024 11:02:38 
WindowManager.UnloadMenu => EscapeMenu

LOG: 28.11.2024 11:02:38 
Menu.UnloadMenuPanel => ESC_Main

WARNING: 28.11.2024 11:02:38 
Language Text not found! (Path: Töte )

LOG: 28.11.2024 11:02:38 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel'

LOG: 28.11.2024 11:02:38 
<color=silver>[RichPresenceManager] ChangeActivity to AngerArea ..

WARNING: 28.11.2024 11:02:39 
MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh

WARNING: 28.11.2024 11:02:39 
Language Text not found! (Path: Töte )

LOG: 28.11.2024 11:02:43 
WindowManager.LoadMenu => EscapeMenu

LOG: 28.11.2024 11:02:43 
Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null.

LOG: 28.11.2024 11:02:43 
Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu)

LOG: 28.11.2024 11:02:43 
Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null.

LOG: 28.11.2024 11:02:43 
Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu)

LOG: 28.11.2024 11:02:44 
Menu.GoToPanel() 'ESC_Restart' transitionFade?: 'True' currentpanel is: 'ESC_Main'

LOG: 28.11.2024 11:02:44 
Menu.LoadMenuPanel => ESC_Restart (MenuID: EscapeMenu)

LOG: 28.11.2024 11:02:45 
Menu.UnloadMenuPanel => ESC_Main

LOG: 28.11.2024 11:02:45 
RestartGame!

LOG: 28.11.2024 11:02:45 
GameSession OnNotCompletedGameSessionAborted: Emotes Delta => 18

LOG: 28.11.2024 11:02:45 
resetBetQuests

LOG: 28.11.2024 11:02:45 
SAVE GAME => hahahoho id:1 guid:111733b1-74ef-42d3-bab5-6716f7b132c4

LOG: 28.11.2024 11:02:45 
SAVE GAME => hahahoho id:1 guid:111733b1-74ef-42d3-bab5-6716f7b132c4

LOG: 28.11.2024 11:02:45 
is Loading Quests

WARNING: 28.11.2024 11:02:45 
MechionaryManager.GetEnemyNameFromEntry(enemyTyp: incorrect_settings_in_enemyprefab) could not be found. Mechionary Entry is missing!

WARNING: 28.11.2024 11:02:45 
GetIsBossEnemy (0# incorrect_settings_in_enemyprefab) is not in EnemyDatabase List! 

LOG: 28.11.2024 11:02:46 
WindowManager.UnloadMenu => EscapeMenu

LOG: 28.11.2024 11:02:46 
Menu.UnloadMenuPanel => ESC_Restart

WARNING: 28.11.2024 11:02:46 
MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_RepositoryWorker(Clone)' is not on a navmesh

LOG: 28.11.2024 11:02:46 
LoadingMenu.SetCurrentLoadingScreen() => Base

LOG: 28.11.2024 11:02:46 
NEW GAMESEED: 'A1U?-DG1W' resetSeededCalls: True

LOG: 28.11.2024 11:02:46 
CreateAndSetNewGameSessionObject() => Seed: A1U?-DG1W

LOG: 28.11.2024 11:02:46 
GameSession.UpdateProgress(DRITY) => SessionGUID: 'b3fd48ea2411' GameSeed: A1U?-DG1W SeededCalls:0 SeededCallsLastDungeon:0 DDepth: 0 NDDepth: 0 FromHomeBase?: False

LOG: 28.11.2024 11:02:46 
UpdatePlayerProgress

LOG: 28.11.2024 11:02:46 
is Loading Quests

WARNING: 28.11.2024 11:02:46 
MechionaryManager.GetEnemyNameFromEntry(enemyTyp: incorrect_settings_in_enemyprefab) could not be found. Mechionary Entry is missing!

WARNING: 28.11.2024 11:02:46 
GetIsBossEnemy (0# incorrect_settings_in_enemyprefab) is not in EnemyDatabase List! 

LOG: 28.11.2024 11:02:46 
loaded mechionary progress for savegame:hahahoho

LOG: 28.11.2024 11:02:46 
ItemManager.DestroyItem() =>  'WEAPON_CarbonBoltcaster(Clone)'

LOG: 28.11.2024 11:02:46 
ItemManager.DestroyItem() =>  'WEAPON_CarbonBoltcaster(Clone)'

LOG: 28.11.2024 11:02:46 
ItemManager.DestroyItem() =>  'Equipment_Torso_Love(Clone)'

LOG: 28.11.2024 11:02:46 
ItemManager.DestroyItem() =>  'Equipment_Legs_Love(Clone)'

LOG: 28.11.2024 11:02:46 
ItemManager.DestroyItem() =>  'Equipment_Foot_Love(Clone)'

LOG: 28.11.2024 11:02:46 
ItemManager.DestroyItem() =>  'Equipment_Arm_Love(Clone)'

WARNING: 28.11.2024 11:02:46 
MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of Mech_Player(Clone) ! Consider Add it in the Prefab. Searching for Reference now ...

LOG: 28.11.2024 11:02:50 
MapController: Change CurrentTheme from 'Wut' to 'HomeBase'

LOG: 28.11.2024 11:02:50 
CreateHomeBase completed successfully.

LOG: 28.11.2024 11:02:50 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel'

LOG: 28.11.2024 11:02:50 
WindowManager.UnloadMenu => LoadingMenu

LOG: 28.11.2024 11:02:50 
CurrentRoom ReverbTheme isNone

LOG: 28.11.2024 11:02:50 
TryAddItem(Equipment) => Equipment_Arm_Love Arm

LOG: 28.11.2024 11:02:50 
TryAddItem(Equipment) => Equipment_Torso_Love Torso

LOG: 28.11.2024 11:02:50 
TryAddItem(Equipment) => Equipment_Foot_Love Foot

LOG: 28.11.2024 11:02:50 
TryAddItem(Equipment) => Equipment_Legs_Love Legs

WARNING: 28.11.2024 11:02:51 
Ambient VFX this room or lv theme is null

LOG: 28.11.2024 11:02:51 
CurrentRoom ReverbTheme isNone

LOG: 28.11.2024 11:02:51 
Active Syopquest found: SmallBet50percentLessDmg

LOG: 28.11.2024 11:02:51 
Active Syopquest found: SmallBet50percentLessDmg

WARNING: 28.11.2024 11:02:56 
Ambient VFX this room or lv theme is null

LOG: 28.11.2024 11:02:56 
CurrentRoom ReverbTheme isNone

LOG: 28.11.2024 11:02:56 
SAVE GAME => hahahoho id:1 guid:111733b1-74ef-42d3-bab5-6716f7b132c4

WARNING: 28.11.2024 11:02:56 
Language Text not found! (Path: Töte )

LOG: 28.11.2024 11:02:56 
<color=silver>[RichPresenceManager] ChangeActivity to AtTheBase ..

WARNING: 28.11.2024 11:02:56 
GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build.

WARNING: 28.11.2024 11:02:56 
GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build.

WARNING: 28.11.2024 11:02:57 
GoToSplashScreenPanel() 'InGame_Mechionary' failed. Splashscreens are disabled in the Build.

WARNING: 28.11.2024 11:02:57 
GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build.

LOG: 28.11.2024 11:02:57 
WindowManager.LoadMenu => StageSelectorMenu

LOG: 28.11.2024 11:02:57 
PrideStageUIShouldBeChooseable ShouldBeChoosable:True

LOG: 28.11.2024 11:02:58 
AngerStageUIShouldBeChooseable ShouldBeChoosable:True

LOG: 28.11.2024 11:02:58 
SorrowStageUIShouldBeChooseable ShouldBeChoosable:False

LOG: 28.11.2024 11:03:00 
WindowManager.LoadMenu => MapSelectorMenu

LOG: 28.11.2024 11:03:04 
MapController: Change CurrentTheme from 'HomeBase' to 'Wut'

LOG: 28.11.2024 11:03:04 
SetCurrentMapSelectorChoice => DungeonDepth: -1 NextDungeonDepth: 0 PersistentDungeonDepth: 0 CurrentTheme: Wut

LOG: 28.11.2024 11:03:04 
GameSession.UpdateProgress(SAVED) => SessionGUID: 'b3fd48ea2411' GameSeed: A1U?-DG1W SeededCalls:0 SeededCallsLastDungeon:0 DDepth: -1 NDDepth: 0 FromHomeBase?: True

LOG: 28.11.2024 11:03:04 
SAVE GAME => hahahoho id:1 guid:111733b1-74ef-42d3-bab5-6716f7b132c4

LOG: 28.11.2024 11:03:04 
WindowManager.UnloadAllOtherMenus but 'InGameMenu'! Currently acitve Menus: 3

LOG: 28.11.2024 11:03:04 
WindowManager.UnloadMenu => MapSelectorMenu

LOG: 28.11.2024 11:03:04 
WindowManager.UnloadMenu => StageSelectorMenu

LOG: 28.11.2024 11:03:05 
LoadingMenu.SetCurrentLoadingScreen() => TRS_Level1

LOG: 28.11.2024 11:03:05 
Generate Level Started! Level: Level_A theme: Wut GameSeed: A1U?-DG1W SeedCalls: 99

LOG: 28.11.2024 11:03:07 
Active Syopquest found: SmallBet50percentLessDmg

LOG: 28.11.2024 11:03:07 
Active Syopquest found: SmallBet50percentLessDmg

LOG: 28.11.2024 11:03:14 
MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False

LOG: 28.11.2024 11:03:15 
Generate Level Completed! Loading time: 10,034s

LOG: 28.11.2024 11:03:15 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel'

LOG: 28.11.2024 11:03:15 
WindowManager.UnloadMenu => LoadingMenu

LOG: 28.11.2024 11:03:15 
CurrentRoom ReverbTheme isCave_Small

LOG: 28.11.2024 11:03:15 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel'

LOG: 28.11.2024 11:03:15 
TryAddWeapon(Items.Weapons.CrossbowName) => Items.Weapons.CrossbowName 1

LOG: 28.11.2024 11:03:15 
CurrentRoom ReverbTheme isCave_Small

LOG: 28.11.2024 11:03:15 
UpdatePlayerProgress

LOG: 28.11.2024 11:03:15 
SAVE GAME => hahahoho id:1 guid:111733b1-74ef-42d3-bab5-6716f7b132c4

WARNING: 28.11.2024 11:03:15 
Language Text not found! (Path: Töte )

LOG: 28.11.2024 11:03:15 
<color=silver>[RichPresenceManager] ChangeActivity to AngerArea ..

WARNING: 28.11.2024 11:03:15 
Language Text not found! (Path: Töte )

LOG: 28.11.2024 11:03:15 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel'

LOG: 28.11.2024 11:03:16 
CurrentRoom ReverbTheme isCave_Small

WARNING: 28.11.2024 11:03:16 
GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build.

WARNING: 28.11.2024 11:03:16 
GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build.

LOG: 28.11.2024 11:03:16 
Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel'

LOG: 28.11.2024 11:03:16 
Menu.LoadMenuPanel => Info (MenuID: InGameMenu)

LOG: 28.11.2024 11:03:16 
Menu.UnloadMenuPanel => DefaultPanel

LOG: 28.11.2024 11:03:20 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info'

LOG: 28.11.2024 11:03:20 
Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu)

LOG: 28.11.2024 11:03:21 
Menu.UnloadMenuPanel => Info

LOG: 28.11.2024 11:03:25 
DialogController.OnFocusedDialogAnswer() AnswerID: 0

LOG: 28.11.2024 11:03:29 
DialogController.OnFocusedDialogAnswer() AnswerID: 0

LOG: 28.11.2024 11:05:41 
DialogController.OnFocusedDialogAnswer() AnswerID: 4

WARNING: 28.11.2024 11:05:42 
Language Text not found! (Path: Töte )

LOG: 28.11.2024 11:05:42 
betQuest

WARNING: 28.11.2024 11:05:42 
Language Text not found! (Path: Töte )

LOG: 28.11.2024 11:05:44 
1Active Syopquest found: SmallBetNoShopping

LOG: 28.11.2024 11:05:44 
Active Syopquest found: SmallBetNoShopping

LOG: 28.11.2024 11:05:46 
OpenChest DelayedCall: CHESTTYPE: Addin

LOG: 28.11.2024 11:05:46 
Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel'

LOG: 28.11.2024 11:05:46 
Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu)

LOG: 28.11.2024 11:05:46 
Menu.UnloadMenuPanel => DefaultPanel

LOG: 28.11.2024 11:05:52 
LootContextPanel OnButtonSuccess => confirm

LOG: 28.11.2024 11:05:53 
TryAddItem(WeaponAddin) => Items.Addins.MissileLauncherName

LOG: 28.11.2024 11:05:54 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext'

LOG: 28.11.2024 11:05:54 
Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu)

LOG: 28.11.2024 11:05:54 
Menu.UnloadMenuPanel => LootContext

LOG: 28.11.2024 11:05:58 
CurrentRoom ReverbTheme isCave_Open

LOG: 28.11.2024 11:05:58 
TrySpawnEnemy ANGER_FuriousDrone delay 1,75

LOG: 28.11.2024 11:05:58 
TrySpawnEnemy ANGER_FuriousDrone delay 1,75

WARNING: 28.11.2024 11:05:58 
EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_FuriousDrone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup

LOG: 28.11.2024 11:05:58 
TrySpawnEnemy ANGER_FuriousDrone delay 1,75

WARNING: 28.11.2024 11:05:58 
EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_FuriousDrone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup

LOG: 28.11.2024 11:05:58 
TrySpawnEnemy ANGER_Slagshooter delay 1,75

WARNING: 28.11.2024 11:05:58 
EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_Slagshooter in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup

WARNING: 28.11.2024 11:06:00 
Failed to create agent because it is not close enough to the NavMesh

WARNING: 28.11.2024 11:06:00 
Failed to create agent because it is not close enough to the NavMesh

WARNING: 28.11.2024 11:06:00 
Failed to create agent because it is not close enough to the NavMesh

WARNING: 28.11.2024 11:06:00 
Failed to create agent because it is not close enough to the NavMesh

WARNING: 28.11.2024 11:06:03 
Failed to Update BuffRage properly. => trigger EndBuff System.NullReferenceException: Object reference not set to an instance of an object.
  at StickyStoneStudio.MOODS.Buff.BuffUpdate (StickyStoneStudio.MOODS.Buff currentBuff) [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.BuffManager.Update () [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.Buff.BuffUpdate (StickyStoneStudio.MOODS.Buff currentBuff) [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.BuffManager.Update () [0x00000] in <00000000000000000000000000000000>:0 

WARNING: 28.11.2024 11:06:05 
MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh

WARNING: 28.11.2024 11:06:05 
Language Text not found! (Path: Töte )

LOG: 28.11.2024 11:06:09 
TheRoaringSmelter_Slagshooter(Clone) (StickyStoneStudio.MOODS.Slagshooter)isCharmedByOwnerPlayer1

LOG: 28.11.2024 11:06:09 
TheRoaringSmelter_FuriousDrone(Clone) (StickyStoneStudio.MOODS.Furious_Drone)isCharmedByOwnerPlayer1

LOG: 28.11.2024 11:06:09 
TheRoaringSmelter_FuriousDrone(Clone) (StickyStoneStudio.MOODS.Furious_Drone)isCharmedByOwnerPlayer1

WARNING: 28.11.2024 11:06:15 
Failed to Update BuffRage properly. => trigger EndBuff System.NullReferenceException: Object reference not set to an instance of an object.
  at StickyStoneStudio.MOODS.Buff.BuffUpdate (StickyStoneStudio.MOODS.Buff currentBuff) [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.BuffManager.Update () [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.Buff.BuffUpdate (StickyStoneStudio.MOODS.Buff currentBuff) [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.BuffManager.Update () [0x00000] in <00000000000000000000000000000000>:0 

LOG: 28.11.2024 11:06:18 
InGameUIController.OnPlayerAbilityRecharging => Player1

WARNING: 28.11.2024 11:06:19 
Failed to Update BuffRage properly. => trigger EndBuff System.NullReferenceException: Object reference not set to an instance of an object.
  at StickyStoneStudio.MOODS.Buff.BuffUpdate (StickyStoneStudio.MOODS.Buff currentBuff) [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.BuffManager.Update () [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.Buff.BuffUpdate (StickyStoneStudio.MOODS.Buff currentBuff) [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.BuffManager.Update () [0x00000] in <00000000000000000000000000000000>:0 

WARNING: 28.11.2024 11:06:20 
MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh

WARNING: 28.11.2024 11:06:20 
Language Text not found! (Path: Töte )

LOG: 28.11.2024 11:06:21 
DestroyDestructibleInScene() => ANGER_Destructible_Barrel_01

LOG: 28.11.2024 11:06:21 
DestroyDestructibleInScene() => ANGER_Destructible_Barrel_02

LOG: 28.11.2024 11:06:21 
DestroyDestructibleInScene() => ANGER_Destructible_Barrel

WARNING: 28.11.2024 11:06:22 
Failed to Update BuffRage properly. => trigger EndBuff System.NullReferenceException: Object reference not set to an instance of an object.
  at StickyStoneStudio.MOODS.Buff.BuffUpdate (StickyStoneStudio.MOODS.Buff currentBuff) [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.BuffManager.Update () [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.Buff.BuffUpdate (StickyStoneStudio.MOODS.Buff currentBuff) [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.BuffManager.Update () [0x00000] in <00000000000000000000000000000000>:0 

WARNING: 28.11.2024 11:06:23 
MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh

WARNING: 28.11.2024 11:06:23 
Language Text not found! (Path: Töte )

LOG: 28.11.2024 11:06:24 
InGameUIController.OnPlayerAbilityRecharging => Player1

WARNING: 28.11.2024 11:06:25 
Language Text not found! (Path: Töte )

LOG: 28.11.2024 11:06:26 
InGameUIController.OnPlayerAbilityRecharging => Player1

LOG: 28.11.2024 11:06:26 
InGameUIController.OnPlayerAbilityRecharging => Player1

LOG: 28.11.2024 11:06:26 
InGameUIController.OnPlayerAbilityRecharging => Player1

LOG: 28.11.2024 11:06:28 
InGameUIController.OnPlayerAbilityRecharging => Player1

LOG: 28.11.2024 11:06:36 
CurrentRoom ReverbTheme isCave_Small

LOG: 28.11.2024 11:06:38 
ToHigh

LOG: 28.11.2024 11:06:38 
MissleLaunch BULLET ID 485

LOG: 28.11.2024 11:06:39 
ToHigh

LOG: 28.11.2024 11:06:39 
MissleLaunch BULLET ID 487

LOG: 28.11.2024 11:06:39 
DestroyDestructibleInScene() => ANGER_Destructible_Barrel_01

LOG: 28.11.2024 11:06:41 
DestroyDestructibleInScene() => ANGER_Destructible_Barrel

LOG: 28.11.2024 11:06:42 
CurrentRoom ReverbTheme isCave_Open

LOG: 28.11.2024 11:06:42 
TrySpawnEnemy ANGER_Stationary_Sniper delay 1,75

LOG: 28.11.2024 11:06:42 
TrySpawnEnemy ANGER_Slagshooter delay 1,75

LOG: 28.11.2024 11:06:42 
TrySpawnEnemy ANGER_FuriousDrone delay 1,75

WARNING: 28.11.2024 11:06:42 
EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_FuriousDrone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup

LOG: 28.11.2024 11:06:42 
TrySpawnEnemy ANGER_FuriousDrone delay 1,75

WARNING: 28.11.2024 11:06:42 
EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_FuriousDrone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup

LOG: 28.11.2024 11:06:42 
TrySpawnEnemy ANGER_FuriousDrone delay 1,75

WARNING: 28.11.2024 11:06:42 
EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_FuriousDrone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup

LOG: 28.11.2024 11:06:42 
TrySpawnEnemy ANGER_FuriousDrone delay 1,75

WARNING: 28.11.2024 11:06:42 
EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_FuriousDrone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup

LOG: 28.11.2024 11:06:43 
AddEnemy ANGER_StationaryGenerator

LOG: 28.11.2024 11:06:43 
AddEnemy ANGER_StationaryGenerator_01

LOG: 28.11.2024 11:06:43 
AddEnemy ANGER_StationaryGenerator_02

LOG: 28.11.2024 11:06:43 
AddEnemy ANGER_StationaryGenerator_03

WARNING: 28.11.2024 11:06:44 
Failed to create agent because it is not close enough to the NavMesh

WARNING: 28.11.2024 11:06:44 
Failed to create agent because it is not close enough to the NavMesh

WARNING: 28.11.2024 11:06:44 
Failed to create agent because it is not close enough to the NavMesh

WARNING: 28.11.2024 11:06:44 
Failed to create agent because it is not close enough to the NavMesh

WARNING: 28.11.2024 11:06:44 
Failed to create agent because it is not close enough to the NavMesh

LOG: 28.11.2024 11:06:47 
ToHigh

LOG: 28.11.2024 11:06:47 
MissleLaunch BULLET ID 498

LOG: 28.11.2024 11:06:50 
ToHigh

LOG: 28.11.2024 11:06:50 
MissleLaunch BULLET ID 507

WARNING: 28.11.2024 11:06:51 
Failed to Update BuffRage properly. => trigger EndBuff System.NullReferenceException: Object reference not set to an instance of an object.
  at StickyStoneStudio.MOODS.Buff.BuffUpdate (StickyStoneStudio.MOODS.Buff currentBuff) [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.BuffManager.Update () [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.Buff.BuffUpdate (StickyStoneStudio.MOODS.Buff currentBuff) [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.BuffManager.Update () [0x00000] in <00000000000000000000000000000000>:0 

LOG: 28.11.2024 11:06:53 
LavaDestructible.onBarrelDestroyed(barrel_open) => LavaDestr: ANGER_Destructible_Barrel_Metal_Open_01

LOG: 28.11.2024 11:06:53 
DestroyDestructibleInScene() => barrel_open

LOG: 28.11.2024 11:06:54 
ToHigh

LOG: 28.11.2024 11:06:54 
MissleLaunch BULLET ID 530

WARNING: 28.11.2024 11:06:55 
Failed to Update BuffRage properly. => trigger EndBuff System.NullReferenceException: Object reference not set to an instance of an object.
  at StickyStoneStudio.MOODS.Buff.BuffUpdate (StickyStoneStudio.MOODS.Buff currentBuff) [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.BuffManager.Update () [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.Buff.BuffUpdate (StickyStoneStudio.MOODS.Buff currentBuff) [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.BuffManager.Update () [0x00000] in <00000000000000000000000000000000>:0 

LOG: 28.11.2024 11:06:59 
DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_04

WARNING: 28.11.2024 11:06:59 
Failed to Update BuffRage properly. => trigger EndBuff System.NullReferenceException: Object reference not set to an instance of an object.
  at StickyStoneStudio.MOODS.Buff.BuffUpdate (StickyStoneStudio.MOODS.Buff currentBuff) [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.BuffManager.Update () [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.Buff.BuffUpdate (StickyStoneStudio.MOODS.Buff currentBuff) [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.BuffManager.Update () [0x00000] in <00000000000000000000000000000000>:0 

WARNING: 28.11.2024 11:07:00 
MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh

WARNING: 28.11.2024 11:07:03 
MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh

WARNING: 28.11.2024 11:07:03 
Language Text not found! (Path: Töte )

WARNING: 28.11.2024 11:07:04 
MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh

WARNING: 28.11.2024 11:07:05 
Failed to Update BuffRage properly. => trigger EndBuff System.NullReferenceException: Object reference not set to an instance of an object.
  at StickyStoneStudio.MOODS.Buff.BuffUpdate (StickyStoneStudio.MOODS.Buff currentBuff) [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.BuffManager.Update () [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.Buff.BuffUpdate (StickyStoneStudio.MOODS.Buff currentBuff) [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.BuffManager.Update () [0x00000] in <00000000000000000000000000000000>:0 

LOG: 28.11.2024 11:07:06 
MissleLaunch BULLET ID 583

WARNING: 28.11.2024 11:07:06 
MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh

WARNING: 28.11.2024 11:07:06 
Language Text not found! (Path: Töte )

LOG: 28.11.2024 11:07:13 
InGameUIController.OnPlayerAbilityRecharging => Player1

WARNING: 28.11.2024 11:07:14 
Failed to Update BuffRage properly. => trigger EndBuff System.NullReferenceException: Object reference not set to an instance of an object.
  at StickyStoneStudio.MOODS.Buff.BuffUpdate (StickyStoneStudio.MOODS.Buff currentBuff) [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.BuffManager.Update () [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.Buff.BuffUpdate (StickyStoneStudio.MOODS.Buff currentBuff) [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.BuffManager.Update () [0x00000] in <00000000000000000000000000000000>:0 

LOG: 28.11.2024 11:07:14 
ToHigh

LOG: 28.11.2024 11:07:14 
MissleLaunch BULLET ID 624

WARNING: 28.11.2024 11:07:14 
Language Text not found! (Path: Töte )

LOG: 28.11.2024 11:07:19 
ToHigh

LOG: 28.11.2024 11:07:19 
MissleLaunch BULLET ID 631

LOG: 28.11.2024 11:07:22 
InGameUIController.OnPlayerAbilityRecharging => Player1

LOG: 28.11.2024 11:07:22 
InGameUIController.OnPlayerAbilityRecharging => Player1

LOG: 28.11.2024 11:07:38 
WindowManager.LoadMenu => EscapeMenu

LOG: 28.11.2024 11:07:38 
Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null.

LOG: 28.11.2024 11:07:38 
Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu)

LOG: 28.11.2024 11:07:38 
Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null.

LOG: 28.11.2024 11:07:38 
Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu)

LOG: 28.11.2024 11:07:45 
WindowManager.UnloadMenu => EscapeMenu

LOG: 28.11.2024 11:07:45 
Menu.UnloadMenuPanel => ESC_Main

WARNING: 28.11.2024 11:07:45 
Language Text not found! (Path: Töte )

LOG: 28.11.2024 11:07:45 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel'

LOG: 28.11.2024 11:07:45 
<color=silver>[RichPresenceManager] ChangeActivity to AngerArea ..

LOG: 28.11.2024 11:07:52 
ToHigh

LOG: 28.11.2024 11:07:52 
MissleLaunch BULLET ID 664

WARNING: 28.11.2024 11:07:52 
Language Text not found! (Path: Töte )

WARNING: 28.11.2024 11:07:52 
GoToSplashScreenPanel() 'InGame_Shield' failed. Splashscreens are disabled in the Build.

WARNING: 28.11.2024 11:07:52 
GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build.

WARNING: 28.11.2024 11:07:52 
GoToSplashScreenPanel() 'InGame_Shield' failed. Splashscreens are disabled in the Build.

LOG: 28.11.2024 11:07:58 
DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_03

LOG: 28.11.2024 11:08:01 
DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_05

WARNING: 28.11.2024 11:08:01 
GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build.

LOG: 28.11.2024 11:08:06 
CurrentRoom ReverbTheme isCave_Small

LOG: 28.11.2024 11:08:07 
OpenChest DelayedCall: CHESTTYPE: Addin

LOG: 28.11.2024 11:08:07 
Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel'

LOG: 28.11.2024 11:08:07 
Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu)

LOG: 28.11.2024 11:08:08 
Menu.UnloadMenuPanel => DefaultPanel

LOG: 28.11.2024 11:08:22 
LootContextPanel OnButtonSuccess => confirm

LOG: 28.11.2024 11:08:23 
TryAddItem(WeaponAddin) => Items.Addins.LasersightName

LOG: 28.11.2024 11:08:24 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext'

LOG: 28.11.2024 11:08:24 
Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu)

LOG: 28.11.2024 11:08:25 
Menu.UnloadMenuPanel => LootContext

LOG: 28.11.2024 11:08:25 
ToHigh

LOG: 28.11.2024 11:08:25 
MissleLaunch BULLET ID 667

LOG: 28.11.2024 11:08:25 
DestroyDestructibleInScene() => ANGER_Destructible_Barrel_01

LOG: 28.11.2024 11:08:27 
DestroyDestructibleInScene() => ANGER_Destructible_Crate

LOG: 28.11.2024 11:08:27 
DestroyDestructibleInScene() => ANGER_Destructible_Barrel

LOG: 28.11.2024 11:08:28 
CurrentRoom ReverbTheme isCave_Open

LOG: 28.11.2024 11:08:31 
ToHigh

LOG: 28.11.2024 11:08:31 
MissleLaunch BULLET ID 669

LOG: 28.11.2024 11:08:35 
CurrentRoom ReverbTheme isCave_Open

LOG: 28.11.2024 11:08:35 
TrySpawnEnemy ANGER_HeadOfArtillery delay 1,75

WARNING: 28.11.2024 11:08:35 
EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_HeadOfArtillery in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup

LOG: 28.11.2024 11:08:35 
TrySpawnEnemy ANGER_HeadOfArtillery delay 1,75

WARNING: 28.11.2024 11:08:35 
EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_HeadOfArtillery in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup

LOG: 28.11.2024 11:08:35 
TrySpawnEnemy ANGER_FuriousDrone delay 1,75

WARNING: 28.11.2024 11:08:35 
EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_FuriousDrone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup

LOG: 28.11.2024 11:08:37 
DestroyDestructibleInScene() => HomeBase_Destructible_Crate_04

WARNING: 28.11.2024 11:08:37 
Failed to create agent because it is not close enough to the NavMesh

WARNING: 28.11.2024 11:08:37 
Failed to create agent because it is not close enough to the NavMesh

WARNING: 28.11.2024 11:08:37 
Failed to create agent because it is not close enough to the NavMesh

WARNING: 28.11.2024 11:08:37 
Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy TheRoaringSmelter_FuriousDrone(Clone) is not the same!

LOG: 28.11.2024 11:08:38 
DestroyDestructibleInScene() => ANGER_Destructible_Barrel

WARNING: 28.11.2024 11:08:43 
Failed to Update BuffRage properly. => trigger EndBuff System.NullReferenceException: Object reference not set to an instance of an object.
  at StickyStoneStudio.MOODS.Buff.BuffUpdate (StickyStoneStudio.MOODS.Buff currentBuff) [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.BuffManager.Update () [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.Buff.BuffUpdate (StickyStoneStudio.MOODS.Buff currentBuff) [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.BuffManager.Update () [0x00000] in <00000000000000000000000000000000>:0 

LOG: 28.11.2024 11:08:44 
ToHigh

LOG: 28.11.2024 11:08:44 
MissleLaunch BULLET ID 686

WARNING: 28.11.2024 11:08:45 
MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh

WARNING: 28.11.2024 11:08:45 
Language Text not found! (Path: Töte )

WARNING: 28.11.2024 11:08:47 
Failed to Update BuffRage properly. => trigger EndBuff System.NullReferenceException: Object reference not set to an instance of an object.
  at StickyStoneStudio.MOODS.Buff.BuffUpdate (StickyStoneStudio.MOODS.Buff currentBuff) [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.BuffManager.Update () [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.Buff.BuffUpdate (StickyStoneStudio.MOODS.Buff currentBuff) [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.BuffManager.Update () [0x00000] in <00000000000000000000000000000000>:0 

WARNING: 28.11.2024 11:08:48 
Language Text not found! (Path: Töte )

LOG: 28.11.2024 11:08:50 
ToHigh

LOG: 28.11.2024 11:08:50 
MissleLaunch BULLET ID 696

WARNING: 28.11.2024 11:08:54 
Language Text not found! (Path: Töte )

LOG: 28.11.2024 11:08:54 
TrySpawnEnemy ANGER_AngerAvatar delay 1,75

LOG: 28.11.2024 11:08:54 
TrySpawnEnemy ANGER_FuriousDrone delay 1,75

LOG: 28.11.2024 11:08:54 
TrySpawnEnemy ANGER_FuriousDrone delay 1,75

WARNING: 28.11.2024 11:08:54 
Failed to Update BuffRage properly. => trigger EndBuff System.NullReferenceException: Object reference not set to an instance of an object.
  at StickyStoneStudio.MOODS.Buff.BuffUpdate (StickyStoneStudio.MOODS.Buff currentBuff) [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.BuffManager.Update () [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.Buff.BuffUpdate (StickyStoneStudio.MOODS.Buff currentBuff) [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.BuffManager.Update () [0x00000] in <00000000000000000000000000000000>:0 

WARNING: 28.11.2024 11:08:56 
Failed to create agent because it is not close enough to the NavMesh

WARNING: 28.11.2024 11:08:56 
Failed to create agent because it is not close enough to the NavMesh

WARNING: 28.11.2024 11:08:56 
Failed to create agent because it is not close enough to the NavMesh

WARNING: 28.11.2024 11:08:57 
MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh

WARNING: 28.11.2024 11:08:57 
Language Text not found! (Path: Töte )

WARNING: 28.11.2024 11:08:58 
Failed to Update BuffRage properly. => trigger EndBuff System.NullReferenceException: Object reference not set to an instance of an object.
  at StickyStoneStudio.MOODS.Buff.BuffUpdate (StickyStoneStudio.MOODS.Buff currentBuff) [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.BuffManager.Update () [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.Buff.BuffUpdate (StickyStoneStudio.MOODS.Buff currentBuff) [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.BuffManager.Update () [0x00000] in <00000000000000000000000000000000>:0 

WARNING: 28.11.2024 11:09:00 
Failed to Update BuffRage properly. => trigger EndBuff System.NullReferenceException: Object reference not set to an instance of an object.
  at StickyStoneStudio.MOODS.Buff.BuffUpdate (StickyStoneStudio.MOODS.Buff currentBuff) [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.BuffManager.Update () [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.Buff.BuffUpdate (StickyStoneStudio.MOODS.Buff currentBuff) [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.BuffManager.Update () [0x00000] in <00000000000000000000000000000000>:0 

WARNING: 28.11.2024 11:09:00 
SetAnimationParameter Failed! IsDeath is not in Animator of TheRoaringSmelter_AngerAvatar(Clone)!

WARNING: 28.11.2024 11:09:00 
Anger Avatar: Explosion triggered due to low velocity during Fast Charge

WARNING: 28.11.2024 11:09:04 
MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh

WARNING: 28.11.2024 11:09:04 
Language Text not found! (Path: Töte )

WARNING: 28.11.2024 11:09:04 
GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build.

WARNING: 28.11.2024 11:09:05 
GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build.

LOG: 28.11.2024 11:09:09 
CurrentRoom ReverbTheme isCave_Small

WARNING: 28.11.2024 11:09:09 
GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build.

WARNING: 28.11.2024 11:09:09 
GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build.

LOG: 28.11.2024 11:09:10 
CurrentRoom ReverbTheme isCave_Open

LOG: 28.11.2024 11:09:12 
DestroyDestructibleInScene() => ANGER_Destructible_Barrel_01

LOG: 28.11.2024 11:09:12 
DestroyDestructibleInScene() => HomeBase_Destructible_Crate_03

LOG: 28.11.2024 11:09:18 
CurrentRoom ReverbTheme isCave_Small

WARNING: 28.11.2024 11:09:18 
GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build.

WARNING: 28.11.2024 11:09:19 
GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build.

LOG: 28.11.2024 11:09:20 
WindowManager.LoadMenu => MapSelectorMenu

LOG: 28.11.2024 11:09:30 
SetCurrentMapSelectorChoice => DungeonDepth: 0 NextDungeonDepth: 1 PersistentDungeonDepth: 0 CurrentTheme: Wut

LOG: 28.11.2024 11:09:30 
GameSession.UpdateProgress(SAVED) => SessionGUID: 'b3fd48ea2411' GameSeed: A1U?-DG1W SeededCalls:150 SeededCallsLastDungeon:51 DDepth: 0 NDDepth: 1 FromHomeBase?: False

LOG: 28.11.2024 11:09:30 
UpdatePlayerProgress

LOG: 28.11.2024 11:09:30 
SAVE GAME => hahahoho id:1 guid:111733b1-74ef-42d3-bab5-6716f7b132c4

LOG: 28.11.2024 11:09:30 
WindowManager.UnloadAllOtherMenus but 'InGameMenu'! Currently acitve Menus: 2

LOG: 28.11.2024 11:09:30 
WindowManager.UnloadMenu => MapSelectorMenu

LOG: 28.11.2024 11:09:30 
LoadingMenu.SetCurrentLoadingScreen() => TRS_Level1

LOG: 28.11.2024 11:09:31 
Generate Level Started! Level: Level_A theme: Wut GameSeed: A1U?-DG1W SeedCalls: 151

LOG: 28.11.2024 11:09:34 
Active Syopquest found: SmallBetNoShopping

LOG: 28.11.2024 11:09:34 
Active Syopquest found: SmallBetNoShopping

LOG: 28.11.2024 11:09:40 
(TryInstantiateRandomRoom) currentList count is 0! RoomTheme: Wut, RoomLevel: Level_A, RoomTyp: Typ_A

WARNING: 28.11.2024 11:09:45 
Combine mesh instance 0 is null.

LOG: 28.11.2024 11:09:46 
MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False

LOG: 28.11.2024 11:09:48 
Generate Level Completed! Loading time: 16,837s

LOG: 28.11.2024 11:09:48 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel'

LOG: 28.11.2024 11:09:48 
WindowManager.UnloadMenu => LoadingMenu

LOG: 28.11.2024 11:09:48 
CurrentRoom ReverbTheme isCave_Small

LOG: 28.11.2024 11:09:48 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel'

LOG: 28.11.2024 11:09:48 
CurrentRoom ReverbTheme isCave_Small

LOG: 28.11.2024 11:09:48 
UpdatePlayerProgress

LOG: 28.11.2024 11:09:48 
SAVE GAME => hahahoho id:1 guid:111733b1-74ef-42d3-bab5-6716f7b132c4

WARNING: 28.11.2024 11:09:48 
Language Text not found! (Path: Töte )

LOG: 28.11.2024 11:09:48 
<color=silver>[RichPresenceManager] ChangeActivity to AngerArea ..

WARNING: 28.11.2024 11:09:48 
Language Text not found! (Path: Töte )

LOG: 28.11.2024 11:09:48 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel'

LOG: 28.11.2024 11:09:48 
CurrentRoom ReverbTheme isCave_Small

LOG: 28.11.2024 11:09:48 
syop - Bet quest found: SmallBetNoShopping. Completed: False

WARNING: 28.11.2024 11:09:49 
GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build.

WARNING: 28.11.2024 11:09:49 
GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build.

LOG: 28.11.2024 11:09:49 
Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel'

LOG: 28.11.2024 11:09:49 
Menu.LoadMenuPanel => Info (MenuID: InGameMenu)

LOG: 28.11.2024 11:09:49 
Menu.UnloadMenuPanel => DefaultPanel

LOG: 28.11.2024 11:09:53 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info'

LOG: 28.11.2024 11:09:53 
Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu)

LOG: 28.11.2024 11:09:53 
Menu.UnloadMenuPanel => Info

LOG: 28.11.2024 11:10:13 
DestroyDestructibleInScene() => ANGER_Destructible_Barrel_01

LOG: 28.11.2024 11:10:14 
DestroyDestructibleInScene() => ANGER_Destructible_Barrel

LOG: 28.11.2024 11:10:16 
CurrentRoom ReverbTheme isCave_Small

LOG: 28.11.2024 11:10:18 
DestroyDestructibleInScene() => HomeBase_Destructible_Crate_05

LOG: 28.11.2024 11:10:18 
the Entity_MechBase of Trap_Anger_ExplosiveBarrel_12 (StickyStoneStudio.MOODS.ExplosiveDestructible) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings

LOG: 28.11.2024 11:10:18 
DestroyDestructibleInScene() => ExplosiveDestructible

LOG: 28.11.2024 11:10:19 
the Entity_MechBase of Trap_Anger_ExplosiveBarrel_04 (StickyStoneStudio.MOODS.ExplosiveDestructible) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings

LOG: 28.11.2024 11:10:19 
DestroyDestructibleInScene() => ExplosiveDestructible

LOG: 28.11.2024 11:10:19 
the Entity_MechBase of Trap_Anger_ExplosiveBarrel_11 (StickyStoneStudio.MOODS.ExplosiveDestructible) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings

LOG: 28.11.2024 11:10:19 
DestroyDestructibleInScene() => ExplosiveDestructible

LOG: 28.11.2024 11:10:19 
DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_08

LOG: 28.11.2024 11:10:19 
DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_03

LOG: 28.11.2024 11:10:19 
DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_09

LOG: 28.11.2024 11:10:19 
DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_02

LOG: 28.11.2024 11:10:19 
DestroyDestructibleInScene() => HomeBase_Destructible_Crate_02

LOG: 28.11.2024 11:10:19 
the Entity_MechBase of Trap_Anger_ExplosiveBarrel_03 (StickyStoneStudio.MOODS.ExplosiveDestructible) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings

LOG: 28.11.2024 11:10:19 
DestroyDestructibleInScene() => ExplosiveDestructible

LOG: 28.11.2024 11:10:19 
DestroyDestructibleInScene() => HomeBase_Destructible_Crate_03

LOG: 28.11.2024 11:10:20 
DestroyDestructibleInScene() => HomeBase_Destructible_Crate_06

WARNING: 28.11.2024 11:10:21 
GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build.

LOG: 28.11.2024 11:10:22 
the Entity_MechBase of Trap_Anger_ExplosiveBarrel_06 (StickyStoneStudio.MOODS.ExplosiveDestructible) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings

LOG: 28.11.2024 11:10:22 
DestroyDestructibleInScene() => ExplosiveDestructible

LOG: 28.11.2024 11:10:22 
the Entity_MechBase of Trap_Anger_ExplosiveBarrel_05 (StickyStoneStudio.MOODS.ExplosiveDestructible) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings

LOG: 28.11.2024 11:10:22 
DestroyDestructibleInScene() => ExplosiveDestructible

LOG: 28.11.2024 11:10:22 
DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_04

LOG: 28.11.2024 11:10:22 
the Entity_MechBase of Trap_Anger_ExplosiveBarrel_08 (StickyStoneStudio.MOODS.ExplosiveDestructible) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings

LOG: 28.11.2024 11:10:22 
DestroyDestructibleInScene() => ExplosiveDestructible

LOG: 28.11.2024 11:10:22 
the Entity_MechBase of Trap_Anger_ExplosiveBarrel_07 (StickyStoneStudio.MOODS.ExplosiveDestructible) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings

LOG: 28.11.2024 11:10:22 
DestroyDestructibleInScene() => ExplosiveDestructible

LOG: 28.11.2024 11:10:22 
DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_05

LOG: 28.11.2024 11:10:22 
DestroyDestructibleInScene() => HomeBase_Destructible_Crate_04

LOG: 28.11.2024 11:10:22 
DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_07

WARNING: 28.11.2024 11:10:24 
GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build.

WARNING: 28.11.2024 11:10:24 
GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build.

LOG: 28.11.2024 11:10:24 
the Entity_MechBase of Trap_Anger_ExplosiveBarrel_10 (StickyStoneStudio.MOODS.ExplosiveDestructible) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings

LOG: 28.11.2024 11:10:24 
DestroyDestructibleInScene() => ExplosiveDestructible

LOG: 28.11.2024 11:10:24 
DestroyDestructibleInScene() => HomeBase_Destructible_Crate_01

LOG: 28.11.2024 11:10:24 
DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_06

LOG: 28.11.2024 11:10:24 
the Entity_MechBase of Trap_Anger_ExplosiveBarrel (StickyStoneStudio.MOODS.ExplosiveDestructible) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings

LOG: 28.11.2024 11:10:24 
DestroyDestructibleInScene() => ExplosiveDestructible

LOG: 28.11.2024 11:10:24 
DestroyDestructibleInScene() => HomeBase_Destructible_Barrel

LOG: 28.11.2024 11:10:24 
DestroyDestructibleInScene() => HomeBase_Destructible_Crate

LOG: 28.11.2024 11:10:24 
the Entity_MechBase of Trap_Anger_ExplosiveBarrel_02 (StickyStoneStudio.MOODS.ExplosiveDestructible) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings

LOG: 28.11.2024 11:10:24 
DestroyDestructibleInScene() => ExplosiveDestructible

LOG: 28.11.2024 11:10:24 
the Entity_MechBase of Trap_Anger_ExplosiveBarrel_01 (StickyStoneStudio.MOODS.ExplosiveDestructible) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings

LOG: 28.11.2024 11:10:24 
DestroyDestructibleInScene() => ExplosiveDestructible

LOG: 28.11.2024 11:10:24 
DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_01

WARNING: 28.11.2024 11:10:25 
GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build.

WARNING: 28.11.2024 11:10:26 
GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build.

LOG: 28.11.2024 11:10:28 
CurrentRoom ReverbTheme isCave_Open

LOG: 28.11.2024 11:10:28 
TrySpawnEnemy ANGER_Slagshooter delay 1,75

LOG: 28.11.2024 11:10:28 
TrySpawnEnemy ANGER_Slagshooter delay 1,75

LOG: 28.11.2024 11:10:28 
TrySpawnEnemy ANGER_AngerAvatar delay 1,75

WARNING: 28.11.2024 11:10:28 
EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_AngerAvatar in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup

LOG: 28.11.2024 11:10:28 
TrySpawnEnemy ANGER_FuriousDrone delay 1,75

WARNING: 28.11.2024 11:10:28 
EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_FuriousDrone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup

LOG: 28.11.2024 11:10:28 
TrySpawnEnemy ANGER_FuriousDrone delay 1,75

WARNING: 28.11.2024 11:10:28 
EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_FuriousDrone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup

LOG: 28.11.2024 11:10:28 
TrySpawnEnemy ANGER_CastingDefect delay 1,75

WARNING: 28.11.2024 11:10:28 
EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_CastingDefect in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup

LOG: 28.11.2024 11:10:28 
the Entity_MechBase of Trap_Anger_Triangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings

LOG: 28.11.2024 11:10:28 
the Entity_MechBase of Trap_Anger_Triangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings

LOG: 28.11.2024 11:10:29 
the Entity_MechBase of Trap_Anger_Triangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings

LOG: 28.11.2024 11:10:30 
the Entity_MechBase of Trap_Anger_Triangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings

WARNING: 28.11.2024 11:10:30 
Failed to create agent because it is not close enough to the NavMesh

WARNING: 28.11.2024 11:10:30 
Failed to create agent because it is not close enough to the NavMesh

LOG: 28.11.2024 11:10:30 
the Entity_MechBase of Trap_Anger_Triangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings

WARNING: 28.11.2024 11:10:30 
Failed to create agent because it is not close enough to the NavMesh

WARNING: 28.11.2024 11:10:30 
Failed to create agent because it is not close enough to the NavMesh

WARNING: 28.11.2024 11:10:30 
Failed to create agent because it is not close enough to the NavMesh

WARNING: 28.11.2024 11:10:30 
Failed to create agent because it is not close enough to the NavMesh

LOG: 28.11.2024 11:10:31 
the Entity_MechBase of Trap_Anger_Triangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings

LOG: 28.11.2024 11:10:31 
the Entity_MechBase of Trap_Anger_Triangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings

LOG: 28.11.2024 11:10:32 
the Entity_MechBase of Trap_Anger_Triangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings

LOG: 28.11.2024 11:10:32 
the Entity_MechBase of Trap_Anger_Triangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings

LOG: 28.11.2024 11:10:33 
the Entity_MechBase of Trap_Anger_Triangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings

LOG: 28.11.2024 11:10:33 
the Entity_MechBase of Trap_Anger_Triangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings

WARNING: 28.11.2024 11:10:33 
Failed to Update BuffRage properly. => trigger EndBuff System.NullReferenceException: Object reference not set to an instance of an object.
  at StickyStoneStudio.MOODS.Buff.BuffUpdate (StickyStoneStudio.MOODS.Buff currentBuff) [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.BuffManager.Update () [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.Buff.BuffUpdate (StickyStoneStudio.MOODS.Buff currentBuff) [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.BuffManager.Update () [0x00000] in <00000000000000000000000000000000>:0 

LOG: 28.11.2024 11:10:34 
the Entity_MechBase of Trap_Anger_Triangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings

LOG: 28.11.2024 11:10:34 
the Entity_MechBase of Trap_Anger_Triangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings

LOG: 28.11.2024 11:10:35 
the Entity_MechBase of Trap_Anger_Triangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings

LOG: 28.11.2024 11:10:36 
the Entity_MechBase of Trap_Anger_Triangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings

LOG: 28.11.2024 11:10:36 
the Entity_MechBase of Trap_Anger_Triangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings

WARNING: 28.11.2024 11:10:36 
Failed to Update BuffRage properly. => trigger EndBuff System.NullReferenceException: Object reference not set to an instance of an object.
  at StickyStoneStudio.MOODS.Buff.BuffUpdate (StickyStoneStudio.MOODS.Buff currentBuff) [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.BuffManager.Update () [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.Buff.BuffUpdate (StickyStoneStudio.MOODS.Buff currentBuff) [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.BuffManager.Update () [0x00000] in <00000000000000000000000000000000>:0 

LOG: 28.11.2024 11:10:37 
the Entity_MechBase of Trap_Anger_Triangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings

LOG: 28.11.2024 11:10:37 
the Entity_MechBase of Trap_Anger_Triangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings

LOG: 28.11.2024 11:10:38 
ToHigh

LOG: 28.11.2024 11:10:38 
MissleLaunch BULLET ID 782

LOG: 28.11.2024 11:10:38 
the Entity_MechBase of Trap_Anger_Triangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings

LOG: 28.11.2024 11:10:38 
the Entity_MechBase of Trap_Anger_Triangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings

WARNING: 28.11.2024 11:10:39 
Language Text not found! (Path: Töte )

LOG: 28.11.2024 11:10:39 
the Entity_MechBase of Trap_Anger_Triangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings

LOG: 28.11.2024 11:10:39 
the Entity_MechBase of Trap_Anger_Triangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings

LOG: 28.11.2024 11:10:40 
the Entity_MechBase of Trap_Anger_Triangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings

WARNING: 28.11.2024 11:10:40 
MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh

LOG: 28.11.2024 11:10:40 
the Entity_MechBase of Trap_Anger_Triangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings

LOG: 28.11.2024 11:10:41 
the Entity_MechBase of Trap_Anger_Triangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings

WARNING: 28.11.2024 11:10:41 
Language Text not found! (Path: Töte )

LOG: 28.11.2024 11:10:42 
the Entity_MechBase of Trap_Anger_Triangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings

WARNING: 28.11.2024 11:10:42 
Failed to Update BuffRage properly. => trigger EndBuff System.NullReferenceException: Object reference not set to an instance of an object.
  at StickyStoneStudio.MOODS.Buff.BuffUpdate (StickyStoneStudio.MOODS.Buff currentBuff) [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.BuffManager.Update () [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.Buff.BuffUpdate (StickyStoneStudio.MOODS.Buff currentBuff) [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.BuffManager.Update () [0x00000] in <00000000000000000000000000000000>:0 

LOG: 28.11.2024 11:10:42 
the Entity_MechBase of Trap_Anger_Triangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings

LOG: 28.11.2024 11:10:43 
WindowManager.LoadMenu => EscapeMenu

LOG: 28.11.2024 11:10:43 
the Entity_MechBase of Trap_Anger_Triangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings

LOG: 28.11.2024 11:10:43 
Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null.

LOG: 28.11.2024 11:10:43 
Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu)

LOG: 28.11.2024 11:10:43 
Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null.

LOG: 28.11.2024 11:10:43 
Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu)

LOG: 28.11.2024 11:10:46 
WindowManager.UnloadMenu => EscapeMenu

LOG: 28.11.2024 11:10:46 
Menu.UnloadMenuPanel => ESC_Main

WARNING: 28.11.2024 11:10:46 
Language Text not found! (Path: Töte )

LOG: 28.11.2024 11:10:46 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel'

LOG: 28.11.2024 11:10:46 
<color=silver>[RichPresenceManager] ChangeActivity to AngerArea ..

LOG: 28.11.2024 11:10:47 
the Entity_MechBase of Trap_Anger_Triangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings

LOG: 28.11.2024 11:10:47 
LavaDestructible.onBarrelDestroyed(Anger_Destructibles) => LavaDestr: Anger_Destructible_OilBarrel

LOG: 28.11.2024 11:10:47 
DestroyDestructibleInScene() => Anger_Destructibles

LOG: 28.11.2024 11:10:47 
the Entity_MechBase of Trap_Anger_Triangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings

WARNING: 28.11.2024 11:10:48 
SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false!

WARNING: 28.11.2024 11:10:48 
SetAnimationParameter Failed! IsDeath is not in Animator of TheRoaringSmelter_AngerAvatar(Clone)!

LOG: 28.11.2024 11:10:48 
the Entity_MechBase of Trap_Anger_Triangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings

WARNING: 28.11.2024 11:10:48 
MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh

LOG: 28.11.2024 11:10:49 
the Entity_MechBase of Trap_Anger_Triangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings

LOG: 28.11.2024 11:10:49 
the Entity_MechBase of Trap_Anger_Triangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings

LOG: 28.11.2024 11:10:50 
the Entity_MechBase of Trap_Anger_Triangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings

LOG: 28.11.2024 11:10:50 
TheRoaringSmelter_Slagshooter(Clone) (StickyStoneStudio.MOODS.Slagshooter)isCharmedByOwnerPlayer1

LOG: 28.11.2024 11:10:50 
the Entity_MechBase of Trap_Anger_Triangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings

LOG: 28.11.2024 11:10:51 
the Entity_MechBase of Trap_Anger_Triangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings

LOG: 28.11.2024 11:10:51 
the Entity_MechBase of Trap_Anger_Triangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings

LOG: 28.11.2024 11:10:52 
the Entity_MechBase of Trap_Anger_Triangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings

LOG: 28.11.2024 11:10:53 
the Entity_MechBase of Trap_Anger_Triangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings

LOG: 28.11.2024 11:10:53 
the Entity_MechBase of Trap_Anger_Triangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings

LOG: 28.11.2024 11:10:54 
the Entity_MechBase of Trap_Anger_Triangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings

LOG: 28.11.2024 11:10:54 
the Entity_MechBase of Trap_Anger_Triangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings

LOG: 28.11.2024 11:10:55 
the Entity_MechBase of Trap_Anger_Triangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings

LOG: 28.11.2024 11:10:55 
the Entity_MechBase of Trap_Anger_Triangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings

WARNING: 28.11.2024 11:10:55 
Failed to Update BuffRage properly. => trigger EndBuff System.NullReferenceException: Object reference not set to an instance of an object.
  at StickyStoneStudio.MOODS.Buff.BuffUpdate (StickyStoneStudio.MOODS.Buff currentBuff) [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.BuffManager.Update () [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.Buff.BuffUpdate (StickyStoneStudio.MOODS.Buff currentBuff) [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.BuffManager.Update () [0x00000] in <00000000000000000000000000000000>:0 

LOG: 28.11.2024 11:10:56 
the Entity_MechBase of Trap_Anger_Triangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings

LOG: 28.11.2024 11:10:56 
the Entity_MechBase of Trap_Anger_Triangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings

LOG: 28.11.2024 11:10:57 
the Entity_MechBase of Trap_Anger_Triangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings

LOG: 28.11.2024 11:10:57 
the Entity_MechBase of Trap_Anger_Triangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings

LOG: 28.11.2024 11:10:58 
the Entity_MechBase of Trap_Anger_Triangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings

LOG: 28.11.2024 11:10:58 
the Entity_MechBase of Trap_Anger_Triangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings

LOG: 28.11.2024 11:10:59 
InGameUIController.OnPlayerAbilityRecharging => Player1

LOG: 28.11.2024 11:10:59 
the Entity_MechBase of Trap_Anger_Triangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings

LOG: 28.11.2024 11:11:00 
the Entity_MechBase of Trap_Anger_Triangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings

LOG: 28.11.2024 11:11:00 
the Entity_MechBase of Trap_Anger_Triangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings

LOG: 28.11.2024 11:11:01 
the Entity_MechBase of Trap_Anger_Triangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings

LOG: 28.11.2024 11:11:01 
the Entity_MechBase of Trap_Anger_Triangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings

LOG: 28.11.2024 11:11:02 
the Entity_MechBase of Trap_Anger_Triangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings

LOG: 28.11.2024 11:11:02 
the Entity_MechBase of Trap_Anger_Triangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings

LOG: 28.11.2024 11:11:03 
the Entity_MechBase of Trap_Anger_Triangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings

LOG: 28.11.2024 11:11:03 
the Entity_MechBase of Trap_Anger_Triangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings

LOG: 28.11.2024 11:11:04 
the Entity_MechBase of Trap_Anger_Triangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings

LOG: 28.11.2024 11:11:04 
the Entity_MechBase of Trap_Anger_Triangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings

LOG: 28.11.2024 11:11:05 
the Entity_MechBase of Trap_Anger_Triangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings

WARNING: 28.11.2024 11:11:05 
Failed to Update BuffRage properly. => trigger EndBuff System.NullReferenceException: Object reference not set to an instance of an object.
  at StickyStoneStudio.MOODS.Buff.BuffUpdate (StickyStoneStudio.MOODS.Buff currentBuff) [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.BuffManager.Update () [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.Buff.BuffUpdate (StickyStoneStudio.MOODS.Buff currentBuff) [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.BuffManager.Update () [0x00000] in <00000000000000000000000000000000>:0 

LOG: 28.11.2024 11:11:05 
the Entity_MechBase of Trap_Anger_Triangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings

LOG: 28.11.2024 11:11:06 
the Entity_MechBase of Trap_Anger_Triangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings

LOG: 28.11.2024 11:11:07 
the Entity_MechBase of Trap_Anger_Triangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings

LOG: 28.11.2024 11:11:07 
the Entity_MechBase of Trap_Anger_Triangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings

LOG: 28.11.2024 11:11:08 
the Entity_MechBase of Trap_Anger_Triangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings

WARNING: 28.11.2024 11:11:08 
Language Text not found! (Path: Töte )

LOG: 28.11.2024 11:11:08 
the Entity_MechBase of Trap_Anger_Triangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings

LOG: 28.11.2024 11:11:08 
InGameUIController.OnPlayerAbilityRecharging => Player1

LOG: 28.11.2024 11:11:09 
InGameUIController.OnPlayerAbilityRecharging => Player1

LOG: 28.11.2024 11:11:10 
LavaDestructible.onBarrelDestroyed(Anger_Destructibles) => LavaDestr: Anger_Destructible_OilBarrel_01

LOG: 28.11.2024 11:11:10 
DestroyDestructibleInScene() => Anger_Destructibles

WARNING: 28.11.2024 11:11:11 
SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false!

LOG: 28.11.2024 11:11:13 
DestroyDestructibleInScene() => ANGER_Destructible_Barrel_01

LOG: 28.11.2024 11:11:13 
DestroyDestructibleInScene() => ANGER_Destructible_Barrel_02

LOG: 28.11.2024 11:11:13 
DestroyDestructibleInScene() => ANGER_Destructible_Barrel

LOG: 28.11.2024 11:11:25 
CurrentRoom ReverbTheme isCave_Open

LOG: 28.11.2024 11:11:25 
TrySpawnEnemy ANGER_Slagshooter delay 1,75

LOG: 28.11.2024 11:11:25 
TrySpawnEnemy ANGER_Slagshooter delay 1,75

LOG: 28.11.2024 11:11:25 
TrySpawnEnemy ANGER_HeadOfArtillery delay 1,75

WARNING: 28.11.2024 11:11:25 
EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_HeadOfArtillery in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup

LOG: 28.11.2024 11:11:25 
TrySpawnEnemy ANGER_AngerAvatar delay 1,75

WARNING: 28.11.2024 11:11:25 
EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_AngerAvatar in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup

LOG: 28.11.2024 11:11:25 
TrySpawnEnemy ANGER_CastingDefect delay 1,75

WARNING: 28.11.2024 11:11:25 
EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_CastingDefect in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup

LOG: 28.11.2024 11:11:26 
WindowManager.LoadMenu => EscapeMenu

LOG: 28.11.2024 11:11:26 
Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null.

LOG: 28.11.2024 11:11:26 
Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu)

LOG: 28.11.2024 11:11:26 
Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null.

LOG: 28.11.2024 11:11:26 
Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu)

LOG: 28.11.2024 11:11:30 
WindowManager.UnloadMenu => EscapeMenu

LOG: 28.11.2024 11:11:30 
Menu.UnloadMenuPanel => ESC_Main

WARNING: 28.11.2024 11:11:30 
Language Text not found! (Path: Töte )

LOG: 28.11.2024 11:11:30 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel'

LOG: 28.11.2024 11:11:30 
<color=silver>[RichPresenceManager] ChangeActivity to AngerArea ..

WARNING: 28.11.2024 11:11:30 
Failed to create agent because it is not close enough to the NavMesh

WARNING: 28.11.2024 11:11:30 
Failed to create agent because it is not close enough to the NavMesh

WARNING: 28.11.2024 11:11:30 
Failed to create agent because it is not close enough to the NavMesh

WARNING: 28.11.2024 11:11:30 
Failed to create agent because it is not close enough to the NavMesh

WARNING: 28.11.2024 11:11:30 
Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy TheRoaringSmelter_HeadOfArtillery(Clone) is not the same!

WARNING: 28.11.2024 11:11:30 
Failed to create agent because it is not close enough to the NavMesh

WARNING: 28.11.2024 11:11:35 
SetAnimationParameter Failed! IsDeath is not in Animator of TheRoaringSmelter_AngerAvatar(Clone)!

WARNING: 28.11.2024 11:11:35 
Anger Avatar: Explosion triggered due to low velocity during Fast Charge

LOG: 28.11.2024 11:11:46 
ToHigh

LOG: 28.11.2024 11:11:46 
MissleLaunch BULLET ID 1036

WARNING: 28.11.2024 11:11:47 
Failed to Update BuffRage properly. => trigger EndBuff System.NullReferenceException: Object reference not set to an instance of an object.
  at StickyStoneStudio.MOODS.Buff.BuffUpdate (StickyStoneStudio.MOODS.Buff currentBuff) [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.BuffManager.Update () [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.Buff.BuffUpdate (StickyStoneStudio.MOODS.Buff currentBuff) [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.BuffManager.Update () [0x00000] in <00000000000000000000000000000000>:0 

LOG: 28.11.2024 11:11:47 
Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel'

LOG: 28.11.2024 11:11:47 
Menu.LoadMenuPanel => Info (MenuID: InGameMenu)

LOG: 28.11.2024 11:11:47 
Menu.UnloadMenuPanel => DefaultPanel

WARNING: 28.11.2024 11:11:48 
Language Text not found! (Path: Töte )

LOG: 28.11.2024 11:11:51 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info'

LOG: 28.11.2024 11:11:51 
Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu)

WARNING: 28.11.2024 11:11:51 
Failed to Update BuffRage properly. => trigger EndBuff System.NullReferenceException: Object reference not set to an instance of an object.
  at StickyStoneStudio.MOODS.Buff.BuffUpdate (StickyStoneStudio.MOODS.Buff currentBuff) [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.BuffManager.Update () [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.Buff.BuffUpdate (StickyStoneStudio.MOODS.Buff currentBuff) [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.BuffManager.Update () [0x00000] in <00000000000000000000000000000000>:0 

LOG: 28.11.2024 11:11:52 
Menu.UnloadMenuPanel => Info

WARNING: 28.11.2024 11:11:54 
Failed to Update BuffRage properly. => trigger EndBuff System.NullReferenceException: Object reference not set to an instance of an object.
  at StickyStoneStudio.MOODS.Buff.BuffUpdate (StickyStoneStudio.MOODS.Buff currentBuff) [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.BuffManager.Update () [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.Buff.BuffUpdate (StickyStoneStudio.MOODS.Buff currentBuff) [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.BuffManager.Update () [0x00000] in <00000000000000000000000000000000>:0 

WARNING: 28.11.2024 11:11:58 
Language Text not found! (Path: Töte )

WARNING: 28.11.2024 11:12:02 
Language Text not found! (Path: Töte )

LOG: 28.11.2024 11:12:28 
Look rotation viewing vector is zero

WARNING: 28.11.2024 11:12:32 
Failed to Update BuffRage properly. => trigger EndBuff System.NullReferenceException: Object reference not set to an instance of an object.
  at StickyStoneStudio.MOODS.Buff.BuffUpdate (StickyStoneStudio.MOODS.Buff currentBuff) [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.BuffManager.Update () [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.Buff.BuffUpdate (StickyStoneStudio.MOODS.Buff currentBuff) [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.BuffManager.Update () [0x00000] in <00000000000000000000000000000000>:0 

LOG: 28.11.2024 11:12:34 
ToHigh

LOG: 28.11.2024 11:12:34 
MissleLaunch BULLET ID 1124

WARNING: 28.11.2024 11:12:36 
Language Text not found! (Path: Töte )

WARNING: 28.11.2024 11:12:44 
<meshForOnDestroyVFX> for <NPC shopkeeper little robot> == null! No VFX-Effect can be played on destroy.

LOG: 28.11.2024 11:12:44 
CurrentRoom ReverbTheme isCave_Small

WARNING: 28.11.2024 11:12:44 
GoToSplashScreenPanel() 'InGame_Vendor' failed. Splashscreens are disabled in the Build.

WARNING: 28.11.2024 11:12:44 
GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build.

LOG: 28.11.2024 11:12:46 
CurrentRoom ReverbTheme isCave_Open

WARNING: 28.11.2024 11:12:48 
Language Text not found! (Path: Töte )

LOG: 28.11.2024 11:12:48 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel'

LOG: 28.11.2024 11:12:48 
Menu.GoToPanel() 'AbilitySkillContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel'

LOG: 28.11.2024 11:12:48 
Menu.LoadMenuPanel => AbilitySkillContext (MenuID: InGameMenu)

LOG: 28.11.2024 11:12:49 
Menu.UnloadMenuPanel => DefaultPanel

LOG: 28.11.2024 11:13:12 
(AbilitySkillContextController.OnButtonSuccess) Interaction: confirm, owner: Player1, player.Owner: Player1, isVisible: True, SkillPointsAvailableForPlayer: 1

LOG: 28.11.2024 11:13:12 
AbilitySkillContextController.ConfirmChosenSkill() Try open ...

LOG: 28.11.2024 11:13:13 
MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.MissileLauncherName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin]

LOG: 28.11.2024 11:13:13 
MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.LasersightName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin]

LOG: 28.11.2024 11:13:13 
TryAddWeapon(Items.Weapons.CrossbowName) => Items.Weapons.CrossbowName 1

LOG: 28.11.2024 11:13:13 
MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.MissileLauncherName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin]

LOG: 28.11.2024 11:13:13 
MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.LasersightName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin]

LOG: 28.11.2024 11:13:13 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'AbilitySkillContext'

LOG: 28.11.2024 11:13:13 
Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu)

LOG: 28.11.2024 11:13:14 
Menu.UnloadMenuPanel => AbilitySkillContext

LOG: 28.11.2024 11:13:16 
WindowManager.LoadMenu => EscapeMenu

LOG: 28.11.2024 11:13:16 
Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null.

LOG: 28.11.2024 11:13:16 
Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu)

LOG: 28.11.2024 11:13:16 
Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null.

LOG: 28.11.2024 11:13:16 
Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu)

LOG: 28.11.2024 11:13:17 
Menu.GoToPanel() 'MM_Options' transitionFade?: 'True' currentpanel is: 'ESC_Main'

LOG: 28.11.2024 11:13:17 
Menu.LoadMenuPanel => MM_Options (MenuID: EscapeMenu)

WARNING: 28.11.2024 11:13:17 
GetMappedKeyName(Use): Couldnt get ActionElementMap!

WARNING: 28.11.2024 11:13:17 
GetMappedKeyName(Use): Couldnt get ActionElementMap!

WARNING: 28.11.2024 11:13:17 
GetMappedKeyName(TabRight): Couldnt get ActionElementMap!

WARNING: 28.11.2024 11:13:17 
GetMappedKeyName(TabRight): Couldnt get ActionElementMap!

WARNING: 28.11.2024 11:13:17 
GetMappedKeyName(TabLeft): Couldnt get ActionElementMap!

WARNING: 28.11.2024 11:13:17 
GetMappedKeyName(TabLeft): Couldnt get ActionElementMap!

LOG: 28.11.2024 11:13:18 
Menu.UnloadMenuPanel => ESC_Main

LOG: 28.11.2024 11:13:22 
Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel is: 'MM_Options'

LOG: 28.11.2024 11:13:22 
Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu)

LOG: 28.11.2024 11:13:23 
Menu.UnloadMenuPanel => MM_Options

LOG: 28.11.2024 11:13:23 
WindowManager.UnloadMenu => EscapeMenu

LOG: 28.11.2024 11:13:23 
Menu.UnloadMenuPanel => ESC_Main

WARNING: 28.11.2024 11:13:23 
Language Text not found! (Path: Töte )

LOG: 28.11.2024 11:13:23 
Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel'

LOG: 28.11.2024 11:13:23 
<color=silver>[RichPresenceManager] ChangeActivity to AngerArea ..

LOG: 28.11.2024 11:13:26 
CurrentRoom ReverbTheme isCave_Open

LOG: 28.11.2024 11:13:26 
TrySpawnEnemy ANGER_RepositoryWorker delay 1,75

LOG: 28.11.2024 11:13:26 
TrySpawnEnemy ANGER_Slagshooter delay 1,75

LOG: 28.11.2024 11:13:26 
TrySpawnEnemy ANGER_RepositoryWorker delay 1,75

WARNING: 28.11.2024 11:13:26 
EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_RepositoryWorker in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup

LOG: 28.11.2024 11:13:26 
TrySpawnEnemy ANGER_CastingDefect delay 1,75

WARNING: 28.11.2024 11:13:26 
EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_CastingDefect in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup

WARNING: 28.11.2024 11:13:28 
Failed to create agent because it is not close enough to the NavMesh

WARNING: 28.11.2024 11:13:28 
Failed to create agent because it is not close enough to the NavMesh

WARNING: 28.11.2024 11:13:28 
Failed to create agent because it is not close enough to the NavMesh

WARNING: 28.11.2024 11:13:28 
Failed to create agent because it is not close enough to the NavMesh

LOG: 28.11.2024 11:13:29 
TheRoaringSmelter_CastingDefect(Clone) (StickyStoneStudio.MOODS.Casting_Defect)isCharmedByOwnerPlayer1

ERROR: 28.11.2024 11:13:29 
Failed to StartBuffEffect in GetDamage! (Buffcount is 1)  TheRoaringSmelter_CastingDefect(Clone) => The given key 'ACH_LEGITIMATE_LOVE' was not present in the dictionary.
  at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.AbilityLove.CharmingBuffStart (StickyStoneStudio.MOODS.Buff buff) [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.Buff.StartBuff () [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.BuffManager.StartBuffEffect (StickyStoneStudio.MOODS.Buff buff, StickyStoneStudio.MOODS.IMech mech, StickyStoneStudio.MOODS.IMech ownerOfBuff) [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.Bullet+<Bullet_Process>d__198.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0  
UnityEngine.Debug:LogError(Object)
StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform)
StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet)
StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider)
StickyStoneStudio.MOODS.<Bullet_Process>d__198:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)


LOG: 28.11.2024 11:13:31 
DestroyDestructibleInScene() => HomeBase_Destructible_Crate

WARNING: 28.11.2024 11:13:37 
Failed to Update BuffRage properly. => trigger EndBuff System.NullReferenceException: Object reference not set to an instance of an object.
  at StickyStoneStudio.MOODS.Buff.BuffUpdate (StickyStoneStudio.MOODS.Buff currentBuff) [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.BuffManager.Update () [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.Buff.BuffUpdate (StickyStoneStudio.MOODS.Buff currentBuff) [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.BuffManager.Update () [0x00000] in <00000000000000000000000000000000>:0 

LOG: 28.11.2024 11:13:37 
ToHigh

LOG: 28.11.2024 11:13:37 
MissleLaunch BULLET ID 1177

LOG: 28.11.2024 11:13:38 
InGameUIController.OnPlayerAbilityRecharging => Player1

WARNING: 28.11.2024 11:13:46 
Failed to Update BuffRage properly. => trigger EndBuff System.NullReferenceException: Object reference not set to an instance of an object.
  at StickyStoneStudio.MOODS.Buff.BuffUpdate (StickyStoneStudio.MOODS.Buff currentBuff) [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.BuffManager.Update () [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.Buff.BuffUpdate (StickyStoneStudio.MOODS.Buff currentBuff) [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.BuffManager.Update () [0x00000] in <00000000000000000000000000000000>:0 

WARNING: 28.11.2024 11:13:50 
Failed to Update BuffRage properly. => trigger EndBuff System.NullReferenceException: Object reference not set to an instance of an object.
  at StickyStoneStudio.MOODS.Buff.BuffUpdate (StickyStoneStudio.MOODS.Buff currentBuff) [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.BuffManager.Update () [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.Buff.BuffUpdate (StickyStoneStudio.MOODS.Buff currentBuff) [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.BuffManager.Update () [0x00000] in <00000000000000000000000000000000>:0 

LOG: 28.11.2024 11:13:51 
StageConditionsManager.OnConditionFailed() => condition failed L id:0

LOG: 28.11.2024 11:13:51 
quest failed: HugeBetLoosingNoHP

LOG: 28.11.2024 11:13:51 
quest failed: HugeBetLoosingNoHP

LOG: 28.11.2024 11:13:51 
quest failed: HugeBetLoosingNoHP

WARNING: 28.11.2024 11:13:51 
SetBaseDamageMultipleyer Call leads to BaseDamageMultipleyer to value of 0.01f. This is probably not intendet!

LOG: 28.11.2024 11:13:52 
StageConditionsManager.OnConditionFailed() => condition failed L id:0

LOG: 28.11.2024 11:13:52 
quest failed: HugeBetLoosingNoHP

LOG: 28.11.2024 11:13:52 
quest failed: HugeBetLoosingNoHP

LOG: 28.11.2024 11:13:52 
quest failed: HugeBetLoosingNoHP

LOG: 28.11.2024 11:13:54 
StageConditionsManager.OnConditionFailed() => condition failed L id:0

LOG: 28.11.2024 11:13:54 
quest failed: HugeBetLoosingNoHP

LOG: 28.11.2024 11:13:54 
quest failed: HugeBetLoosingNoHP

LOG: 28.11.2024 11:13:54 
quest failed: HugeBetLoosingNoHP

LOG: 28.11.2024 11:13:56 
StageConditionsManager.OnConditionFailed() => condition failed L id:0

LOG: 28.11.2024 11:13:56 
quest failed: HugeBetLoosingNoHP

LOG: 28.11.2024 11:13:56 
quest failed: HugeBetLoosingNoHP

LOG: 28.11.2024 11:13:56 
quest failed: HugeBetLoosingNoHP

LOG: 28.11.2024 11:14:04 
InGameUIController.OnPlayerAbilityRecharging => Player1

LOG: 28.11.2024 11:14:04 
InGameUIController.OnPlayerAbilityRecharging => Player1

LOG: 28.11.2024 11:14:04 
InGameUIController.OnPlayerAbilityRecharging => Player1

WARNING: 28.11.2024 11:14:09 
Failed to Update BuffRage properly. => trigger EndBuff System.NullReferenceException: Object reference not set to an instance of an object.
  at StickyStoneStudio.MOODS.Buff.BuffUpdate (StickyStoneStudio.MOODS.Buff currentBuff) [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.BuffManager.Update () [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.Buff.BuffUpdate (StickyStoneStudio.MOODS.Buff currentBuff) [0x00000] in <00000000000000000000000000000000>:0 
  at StickyStoneStudio.MOODS.BuffManager.Update () [0x00000] in <00000000000000000000000000000000>:0 

LOG: 28.11.2024 11:14:16 
InGameUIController.OnPlayerAbilityRecharging => Player1

LOG: 28.11.2024 11:14:18 
StageConditionsManager.OnConditionFailed() => condition failed L id:0

LOG: 28.11.2024 11:14:18 
quest failed: HugeBetLoosingNoHP

LOG: 28.11.2024 11:14:18 
quest failed: HugeBetLoosingNoHP

LOG: 28.11.2024 11:14:18 
quest failed: HugeBetLoosingNoHP

LOG: 28.11.2024 11:14:18 
StageConditionsManager.OnConditionFailed() => condition failed L id:0

LOG: 28.11.2024 11:14:18 
quest failed: HugeBetLoosingNoHP

LOG: 28.11.2024 11:14:18 
quest failed: HugeBetLoosingNoHP

LOG: 28.11.2024 11:14:18 
quest failed: HugeBetLoosingNoHP

LOG: 28.11.2024 11:14:27 
StageConditionsManager.OnConditionFailed() => condition failed L id:0

LOG: 28.11.2024 11:14:27 
quest failed: HugeBetLoosingNoHP

LOG: 28.11.2024 11:14:27 
quest failed: HugeBetLoosingNoHP

LOG: 28.11.2024 11:14:27 
quest failed: HugeBetLoosingNoHP

LOG: 28.11.2024 11:14:35 
WindowManager.LoadMenu => EscapeMenu

LOG: 28.11.2024 11:14:35 
Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null.

LOG: 28.11.2024 11:14:35 
Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu)

LOG: 28.11.2024 11:14:35 
Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null.

LOG: 28.11.2024 11:14:35 
Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu)


Build Date

Activities

Issue History

Date Modified Username Field Change
2024-11-28 14:31 jhuels New Issue
2024-11-28 14:31 jhuels File Added: image.png
2024-11-28 14:31 jhuels File Added: MOODS_ 0.5.15.5721Log_28_11_2024_09_42_58 (1).txt
2024-11-28 14:48 jhuels Status new => acknowledged
2024-12-03 09:17 jhuels Description Updated
2024-12-04 09:17 smodica Assigned To => smodica
2024-12-04 09:17 smodica Status acknowledged => assigned
2024-12-04 16:55 smodica Status assigned => resolved
2024-12-04 16:55 smodica Resolution open => fixed
2024-12-11 09:16 jhuels Status resolved => closed