View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0000015 | M.O.O.D.S. | Functionality (Funktionalität) | public | 2024-11-28 14:31 | 2024-12-11 09:16 |
| Reporter | jhuels | Assigned To | |||
| Priority | high | Severity | major | Reproducibility | have not tried |
| Status | closed | Resolution | fixed | ||
| Summary | 0000015: I shot the anger melee with a love arrow, and now it doesn't take any damage anymore | ||||
| Description | I shot the anger melee with a love arrow, and now it doesn't take any damage anymore, also after using cheat KillAll i cant damage enemies in other rooms. | ||||
| Tags | No tags attached. | ||||
| Attach Tags | |||||
| Attached Files | MOODS_ 0.5.15.5721Log_28_11_2024_09_42_58 (1).txt (179,657 bytes)
LOG: 28.11.2024 10:42:58 ChangeResolution(1920 x 1080 @ -1Hz) Screen.width: 1920, Screen.hieght: 1080 LOG: 28.11.2024 10:42:58 ChangeFullscreenMode(FullScreenWindow) Screen.fullScreenMode: FullScreenWindow WARNING: 28.11.2024 10:42:58 GetLocalizedText(languageKey: System.Language.English) Failed! currentLanguagePackage is null and was not inited! WARNING: 28.11.2024 10:42:58 GetLocalizedText(languageKey: System.Language.German) Failed! currentLanguagePackage is null and was not inited! WARNING: 28.11.2024 10:42:58 GetLocalizedText(languageKey: System.NativeGerman) Failed! currentLanguagePackage is null and was not inited! WARNING: 28.11.2024 10:42:58 GetLocalizedText(languageKey: System.Language.Chinese(Simplified)) Failed! currentLanguagePackage is null and was not inited! WARNING: 28.11.2024 10:42:58 GetLocalizedText(languageKey: System.NativeChinese(Simplified)) Failed! currentLanguagePackage is null and was not inited! WARNING: 28.11.2024 10:42:58 GetLocalizedText(languageKey: System.Language.Russian) Failed! currentLanguagePackage is null and was not inited! WARNING: 28.11.2024 10:42:58 GetLocalizedText(languageKey: System.NativeRussian) Failed! currentLanguagePackage is null and was not inited! WARNING: 28.11.2024 10:42:58 GetLocalizedText(languageKey: System.Language.Japanese) Failed! currentLanguagePackage is null and was not inited! WARNING: 28.11.2024 10:42:58 GetLocalizedText(languageKey: System.NativeJapanese) Failed! currentLanguagePackage is null and was not inited! WARNING: 28.11.2024 10:42:58 GetLocalizedText(languageKey: System.Language.Chinese(Traditional)) Failed! currentLanguagePackage is null and was not inited! WARNING: 28.11.2024 10:42:58 GetLocalizedText(languageKey: System.NativeChinese(Traditional)) Failed! currentLanguagePackage is null and was not inited! WARNING: 28.11.2024 10:42:58 GetLocalizedText(languageKey: System.Language.Korean) Failed! currentLanguagePackage is null and was not inited! WARNING: 28.11.2024 10:42:58 GetLocalizedText(languageKey: System.NativeKorean) Failed! currentLanguagePackage is null and was not inited! LOG: 28.11.2024 10:42:58 Try to ChangeLanguage() from ENGLISH to GERMAN WARNING: 28.11.2024 10:42:59 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. LOG: 28.11.2024 10:42:59 RealLifeSessionsManager.DetermineCurrentSession() => The event 'Christmas' is triggered! LOG: 28.11.2024 10:42:59 NEW GAMESEED: '7K7N-78N9' resetSeededCalls: True WARNING: 28.11.2024 10:42:59 GetIsBossEnemy (0# incorrect_settings_in_enemyprefab) is not in EnemyDatabase List! WARNING: 28.11.2024 10:42:59 MechionaryManager.AddMechionaryGUIDEntry( ME_ENEMY_ANGER_Stationary_Turret_Wut_1e53e27cda94) was already added to list! check code ... WARNING: 28.11.2024 10:42:59 MechionaryManager.AddMechionaryGUIDEntry( ME_ENEMY_ANGER_Stationary_Sniper_Wut_1e53e27cda94) was already added to list! check code ... ERROR: 28.11.2024 10:42:59 SaveGame Profile Loading Error (SerializationException): Failed to get 'Christmas_LastOpenedTime' from GameProfile! Set it as '01.01.0001 00:00:00'. Member 'Christmas_LastOpenedTime' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameProfile:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 28.11.2024 10:42:59 SaveGame Profile Loading Error (SerializationException): Failed to get 'Christmas_LastOpenedTime' from GameProfile! Set it as '01.01.0001 00:00:00'. Member 'Christmas_LastOpenedTime' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameProfile:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() LOG: 28.11.2024 10:42:59 <color=silver>MOODS Action-Roguelite by StickyStoneStudio GmbH | V.: 0.5.15.5721 | Mode: ReleaseAdmin BUILD PLAYABLE with no restrictions LOG: 28.11.2024 10:42:59 WindowManager.LoadMenu => MainMenu WARNING: 28.11.2024 10:42:59 RealLifeSessionController Prefab () or parent () is null, cannot load game object. LOG: 28.11.2024 10:43:00 <color=silver>[RichPresenceManager] ChangeActivity to GeneralActivity .. WARNING: 28.11.2024 10:43:00 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. WARNING: 28.11.2024 10:43:01 Direct audio output mode not yet supported for this VideoPlayer backend. Use the AudioSource output mode instead. LOG: 28.11.2024 10:43:01 Menu.GoToPanel() 'MM_Default' transitionFade?: 'True' currentpanel was null. LOG: 28.11.2024 10:43:01 Menu.LoadMenuPanel => MM_Default (MenuID: MainMenu) LOG: 28.11.2024 10:43:01 <color=silver>[RichPresenceManager] ChangeActivity to GeneralActivity .. LOG: 28.11.2024 10:43:01 Menu.GoToPanel() 'MM_Default' transitionFade?: 'True' currentpanel is: 'MM_Default' LOG: 28.11.2024 10:43:01 <color=silver>[RichPresenceManager] ChangeActivity to GeneralActivity .. LOG: 28.11.2024 10:49:23 Menu.LoadMenuPanel => MM_ChoosePlayerClass (MenuID: MainMenu) WARNING: 28.11.2024 10:49:23 This TMPro text object does not have a cursor. If you want full edit functionality add a OSK_Cursor prefab as a child LOG: 28.11.2024 10:49:24 Menu.GoToPanel() 'MM_ChoosePlayerClass' transitionFade?: 'True' currentpanel is: 'MM_Default' WARNING: 28.11.2024 10:49:24 Menu.LoadMenuPanel MM_ChoosePlayerClass failed. It was Loaded before and is present in the scene! (MenuID: MainMenu) WARNING: 28.11.2024 10:49:24 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 28.11.2024 10:49:24 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 28.11.2024 10:49:24 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 28.11.2024 10:49:24 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 28.11.2024 10:49:24 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 28.11.2024 10:49:24 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! LOG: 28.11.2024 10:49:24 Menu.UnloadMenuPanel => MM_Default LOG: 28.11.2024 10:49:26 is Loading Quests WARNING: 28.11.2024 10:49:26 MechionaryManager.GetEnemyNameFromEntry(enemyTyp: incorrect_settings_in_enemyprefab) could not be found. Mechionary Entry is missing! WARNING: 28.11.2024 10:49:26 GetIsBossEnemy (0# incorrect_settings_in_enemyprefab) is not in EnemyDatabase List! LOG: 28.11.2024 10:49:26 loaded mechionary progress for savegame:hahahoho LOG: 28.11.2024 10:49:30 Continue Game Confirmed! Loading Game Session => Guid: 42d62872e194 Seed: K2LX-?KO0 SeededCalls: 548 SeededCallsLastDungeon: 189 LOG: 28.11.2024 10:49:30 is Loading Quests WARNING: 28.11.2024 10:49:30 MechionaryManager.GetEnemyNameFromEntry(enemyTyp: incorrect_settings_in_enemyprefab) could not be found. Mechionary Entry is missing! WARNING: 28.11.2024 10:49:30 GetIsBossEnemy (0# incorrect_settings_in_enemyprefab) is not in EnemyDatabase List! LOG: 28.11.2024 10:49:31 LoadingMenu.SetCurrentLoadingScreen() => Base LOG: 28.11.2024 10:49:31 WindowManager.LoadMenu => InGameMenu LOG: 28.11.2024 10:49:31 WindowManager.UnloadMenu => MainMenu LOG: 28.11.2024 10:49:31 Menu.UnloadMenuPanel => MM_ChoosePlayerClass LOG: 28.11.2024 10:49:31 is Loading Quests WARNING: 28.11.2024 10:49:31 MechionaryManager.GetEnemyNameFromEntry(enemyTyp: incorrect_settings_in_enemyprefab) could not be found. Mechionary Entry is missing! WARNING: 28.11.2024 10:49:31 GetIsBossEnemy (0# incorrect_settings_in_enemyprefab) is not in EnemyDatabase List! LOG: 28.11.2024 10:49:31 loaded mechionary progress for savegame:hahahoho WARNING: 28.11.2024 10:49:32 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of Mech_Player(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... LOG: 28.11.2024 10:49:32 NEW GAMESEED: 'K2LX-?KO0' resetSeededCalls: True LOG: 28.11.2024 10:49:32 MapController: Change CurrentTheme from 'HomeBase' to 'Stolz' LOG: 28.11.2024 10:49:32 SetCurrentMapSelectorChoice => DungeonDepth: 5 NextDungeonDepth: 5 PersistentDungeonDepth: 5 CurrentTheme: Stolz LOG: 28.11.2024 10:49:32 LoadingMenu.SetCurrentLoadingScreen() => ME_Level3 LOG: 28.11.2024 10:49:32 Generate Level Started! Level: Level_C theme: Stolz GameSeed: K2LX-?KO0 SeedCalls: 359 LOG: 28.11.2024 10:49:35 1Active Syopquest found: HugeBetClearAllRooms LOG: 28.11.2024 10:49:35 Active Syopquest found: HugeBetClearAllRooms ERROR: 28.11.2024 10:50:05 ERROR Code [2] Generate Boos Rooms => ERROR: Cant place any Boss-Room on Seed 'StickyStoneStudio' with 8 Rooms ! UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.MapController:LogMapError(StickyError) StickyStoneStudio.MOODS.MapController:OnMapError(StickyError, Boolean, Boolean) StickyStoneStudio.MOODS.<GenerateLevel_SetBossRoom>d__201:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 28.11.2024 10:50:05 NEW GAMESEED: 'VGVT-MMJ8' resetSeededCalls: False LOG: 28.11.2024 10:50:05 Generate Level Started! Level: Level_C theme: Stolz GameSeed: VGVT-MMJ8 SeedCalls: 570 LOG: 28.11.2024 10:50:08 Active Syopquest found: HugeBetClearAllRooms LOG: 28.11.2024 10:50:08 Active Syopquest found: HugeBetClearAllRooms LOG: 28.11.2024 10:50:14 (TryInstantiateRandomRoom) currentList count is 0! RoomTheme: Stolz, RoomLevel: Level_C, RoomTyp: Typ_A LOG: 28.11.2024 10:50:23 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False LOG: 28.11.2024 10:50:26 TreasureGoblin was spawned in Room: ROOM(4# Typ_D)_SleepingHall_Degrees0 LOG: 28.11.2024 10:50:26 Generate Level Completed! Loading time: 21,501s LOG: 28.11.2024 10:50:26 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel was null. LOG: 28.11.2024 10:50:26 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 28.11.2024 10:50:26 WindowManager.UnloadMenu => LoadingMenu LOG: 28.11.2024 10:50:26 CurrentRoom ReverbTheme isStoneRoom LOG: 28.11.2024 10:50:26 TryAddWeapon(Items.Weapons.CrossbowName) => Items.Weapons.CrossbowName 1 LOG: 28.11.2024 10:50:26 TryAddItem(Equipment) => Equipment_Arm_Love Arm LOG: 28.11.2024 10:50:26 TryAddItem(Equipment) => Equipment_Torso_Love Torso LOG: 28.11.2024 10:50:26 TryAddItem(Equipment) => Equipment_Foot_Love Foot LOG: 28.11.2024 10:50:26 TryAddItem(Equipment) => Equipment_Legs_Love Legs LOG: 28.11.2024 10:50:26 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel was null. LOG: 28.11.2024 10:50:26 Menu.LoadMenuPanel (DefaultPanel) is already loading! (MenuID: InGameMenu) LOG: 28.11.2024 10:50:26 CurrentRoom ReverbTheme isStoneRoom LOG: 28.11.2024 10:50:26 ItemManager.DestroyItem() => 'WEAPON_CarbonBoltcaster(Clone)' LOG: 28.11.2024 10:50:26 ItemManager.DestroyItem() => 'WEAPON_CarbonBoltcaster(Clone)' LOG: 28.11.2024 10:50:26 ItemManager.DestroyItem() => 'Equipment_Torso_Love(Clone)' LOG: 28.11.2024 10:50:26 ItemManager.DestroyItem() => 'Equipment_Legs_Love(Clone)' LOG: 28.11.2024 10:50:26 ItemManager.DestroyItem() => 'Equipment_Foot_Love(Clone)' LOG: 28.11.2024 10:50:26 ItemManager.DestroyItem() => 'Equipment_Arm_Love(Clone)' LOG: 28.11.2024 10:50:26 TryAddWeapon(Items.Weapons.CrossbowName) => Items.Weapons.CrossbowName 1 LOG: 28.11.2024 10:50:26 TryAddItem(Equipment) => Equipment_Arm_Love Arm LOG: 28.11.2024 10:50:26 TryAddItem(Equipment) => Equipment_Torso_Love Torso LOG: 28.11.2024 10:50:26 TryAddItem(Equipment) => Equipment_Foot_Love Foot LOG: 28.11.2024 10:50:26 TryAddItem(Equipment) => Equipment_Legs_Love Legs LOG: 28.11.2024 10:50:26 ItemManager.DestroyItem() => 'WEAPON_CarbonBoltcaster(Clone)' LOG: 28.11.2024 10:50:26 ItemManager.DestroyItem() => 'WEAPON_CarbonBoltcaster(Clone)' LOG: 28.11.2024 10:50:26 TryAddWeapon(Items.Weapons.MeteorGunName) => Items.Weapons.MeteorGunName 1 LOG: 28.11.2024 10:50:26 TryAddWeapon(Items.Weapons.WrathRepeaterName) => Items.Weapons.WrathRepeaterName 2 LOG: 28.11.2024 10:50:26 TryAddItem(WeaponAddin) => Items.Addins.TargetExpName LOG: 28.11.2024 10:50:26 TryAddItem(WeaponAddin) => Items.Addins.SplasherName LOG: 28.11.2024 10:50:26 SAVE GAME => hahahoho id:1 guid:111733b1-74ef-42d3-bab5-6716f7b132c4 WARNING: 28.11.2024 10:50:26 Language Text not found! (Path: Töte ) LOG: 28.11.2024 10:50:26 <color=silver>[RichPresenceManager] ChangeActivity to PrideArea .. LOG: 28.11.2024 10:50:27 CurrentRoom ReverbTheme isStoneRoom LOG: 28.11.2024 10:50:27 syop - Bet quest found: HugeBetClearAllRooms. Completed: False WARNING: 28.11.2024 10:50:27 GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build. WARNING: 28.11.2024 10:50:27 GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build. LOG: 28.11.2024 10:50:50 WindowManager.LoadMenu => EscapeMenu LOG: 28.11.2024 10:50:50 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 28.11.2024 10:50:50 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 28.11.2024 10:50:50 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 28.11.2024 10:50:50 Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu) LOG: 28.11.2024 10:50:51 WindowManager.UnloadMenu => EscapeMenu LOG: 28.11.2024 10:50:51 Menu.UnloadMenuPanel => ESC_Main WARNING: 28.11.2024 10:50:51 Language Text not found! (Path: Töte ) LOG: 28.11.2024 10:50:51 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 28.11.2024 10:50:51 <color=silver>[RichPresenceManager] ChangeActivity to PrideArea .. LOG: 28.11.2024 10:50:55 WindowManager.LoadMenu => EscapeMenu LOG: 28.11.2024 10:50:55 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 28.11.2024 10:50:55 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 28.11.2024 10:50:55 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 28.11.2024 10:50:55 Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu) LOG: 28.11.2024 10:50:58 WindowManager.UnloadMenu => EscapeMenu LOG: 28.11.2024 10:50:58 Menu.UnloadMenuPanel => ESC_Main WARNING: 28.11.2024 10:50:58 Language Text not found! (Path: Töte ) LOG: 28.11.2024 10:50:58 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 28.11.2024 10:50:58 <color=silver>[RichPresenceManager] ChangeActivity to PrideArea .. LOG: 28.11.2024 10:50:59 CurrentRoom ReverbTheme isStoneRoom WARNING: 28.11.2024 10:50:59 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. LOG: 28.11.2024 10:51:00 CurrentRoom ReverbTheme isStoneRoom LOG: 28.11.2024 10:51:00 TrySpawnEnemy PRIDE_CastorHealer delay 1,75 LOG: 28.11.2024 10:51:00 TrySpawnEnemy PRIDE_CastorCleric delay 1,75 LOG: 28.11.2024 10:51:00 TrySpawnEnemy PRIDE_Castor delay 1,75 LOG: 28.11.2024 10:51:00 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 WARNING: 28.11.2024 10:51:00 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot_Range in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 28.11.2024 10:51:00 TrySpawnEnemy PRIDE_Drone delay 1,75 WARNING: 28.11.2024 10:51:00 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Drone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 28.11.2024 10:51:00 TrySpawnEnemy PRIDE_Gambot delay 1,75 WARNING: 28.11.2024 10:51:00 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 28.11.2024 10:51:02 Kill enemy Instant -> MitronEmpire_Castor_Healer(Clone) LOG: 28.11.2024 10:51:02 Kill enemy Instant -> MitronEmpire_Castor_Buffer(Clone) LOG: 28.11.2024 10:51:02 Kill enemy Instant -> MitronEmpire_Castor(Clone) LOG: 28.11.2024 10:51:02 Kill enemy Instant -> MitronEmpire_Gambot_Range(Clone) LOG: 28.11.2024 10:51:02 Kill enemy Instant -> MitronEmpire_Drone(Clone) LOG: 28.11.2024 10:51:02 Kill enemy Instant -> MitronEmpire_Gambot(Clone) WARNING: 28.11.2024 10:51:02 Combine mesh instance 0 is null. WARNING: 28.11.2024 10:51:02 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh WARNING: 28.11.2024 10:51:02 Combine mesh instance 0 is null. WARNING: 28.11.2024 10:51:02 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot(Clone)' is not on a navmesh WARNING: 28.11.2024 10:51:02 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. LOG: 28.11.2024 10:51:04 CurrentRoom ReverbTheme isStoneRoom LOG: 28.11.2024 10:51:04 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 LOG: 28.11.2024 10:51:04 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 LOG: 28.11.2024 10:51:04 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 LOG: 28.11.2024 10:51:04 TrySpawnEnemy PRIDE_Sp00derBomber delay 1,75 WARNING: 28.11.2024 10:51:04 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Sp00derBomber in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 28.11.2024 10:51:06 Kill enemy Instant -> MitronEmpire_Gambot_Range(Clone) WARNING: 28.11.2024 10:51:06 Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy MitronEmpire_Gambot_Range(Clone) is not the same! LOG: 28.11.2024 10:51:06 Kill enemy Instant -> MitronEmpire_Gambot_Range(Clone) WARNING: 28.11.2024 10:51:06 Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy MitronEmpire_Gambot_Range(Clone) is not the same! LOG: 28.11.2024 10:51:06 Kill enemy Instant -> MitronEmpire_Gambot_Range(Clone) LOG: 28.11.2024 10:51:06 Kill enemy Instant -> MitronEmpire_Sp00derBomber(Clone) WARNING: 28.11.2024 10:51:06 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh WARNING: 28.11.2024 10:51:06 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh WARNING: 28.11.2024 10:51:06 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh WARNING: 28.11.2024 10:51:06 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. WARNING: 28.11.2024 10:51:08 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Castor_Buffer(Clone)' is not on a navmesh LOG: 28.11.2024 10:51:08 CurrentRoom ReverbTheme isStoneRoom LOG: 28.11.2024 10:51:08 TrySpawnEnemy PRIDE_Bastion delay 1,75 LOG: 28.11.2024 10:51:08 TrySpawnEnemy PRIDE_Castor delay 1,75 LOG: 28.11.2024 10:51:08 TrySpawnEnemy PRIDE_Gambot delay 1,75 LOG: 28.11.2024 10:51:08 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 WARNING: 28.11.2024 10:51:08 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot_Range in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 28.11.2024 10:51:08 TrySpawnEnemy PRIDE_Bastion delay 1,75 WARNING: 28.11.2024 10:51:08 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Bastion in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 28.11.2024 10:51:08 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 28.11.2024 10:51:10 Kill enemy Instant -> MitronEmpire_Gambot_Range(Clone) WARNING: 28.11.2024 10:51:10 Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy MitronEmpire_Gambot_Range(Clone) is not the same! LOG: 28.11.2024 10:51:10 Kill enemy Instant -> MitronEmpire_Bastion(Clone) LOG: 28.11.2024 10:51:10 Kill enemy Instant -> MitronEmpire_Bastion(Clone) WARNING: 28.11.2024 10:51:10 Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy MitronEmpire_Bastion(Clone) is not the same! LOG: 28.11.2024 10:51:10 Kill enemy Instant -> MitronEmpire_Castor(Clone) LOG: 28.11.2024 10:51:10 Kill enemy Instant -> MitronEmpire_Gambot(Clone) WARNING: 28.11.2024 10:51:10 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh WARNING: 28.11.2024 10:51:11 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot(Clone)' is not on a navmesh LOG: 28.11.2024 10:51:11 TrySpawnEnemy PRIDE_Leonide delay 1,75 LOG: 28.11.2024 10:51:11 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 LOG: 28.11.2024 10:51:11 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 LOG: 28.11.2024 10:51:11 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 LOG: 28.11.2024 10:51:11 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 LOG: 28.11.2024 10:51:13 Kill enemy Instant -> MitronEmpire_Gambot_Range(Clone) LOG: 28.11.2024 10:51:13 Kill enemy Instant -> MitronEmpire_Gambot_Range(Clone) LOG: 28.11.2024 10:51:13 Kill enemy Instant -> MitronEmpire_Gambot_Range(Clone) LOG: 28.11.2024 10:51:13 Kill enemy Instant -> MitronEmpire_Gambot_Range(Clone) LOG: 28.11.2024 10:51:13 Kill enemy Instant -> MitronEmpire_Leonide(Clone) WARNING: 28.11.2024 10:51:13 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh WARNING: 28.11.2024 10:51:13 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh WARNING: 28.11.2024 10:51:13 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh WARNING: 28.11.2024 10:51:13 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh WARNING: 28.11.2024 10:51:13 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. LOG: 28.11.2024 10:51:15 CurrentRoom ReverbTheme isStoneRoom LOG: 28.11.2024 10:51:15 TrySpawnEnemy PRIDE_Castor delay 1,75 LOG: 28.11.2024 10:51:15 TrySpawnEnemy PRIDE_CastorCleric delay 1,75 LOG: 28.11.2024 10:51:15 TrySpawnEnemy PRIDE_Leonide delay 1,75 WARNING: 28.11.2024 10:51:15 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Leonide in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 28.11.2024 10:51:15 TrySpawnEnemy PRIDE_Nincodemus delay 1,75 WARNING: 28.11.2024 10:51:15 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Nincodemus in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 28.11.2024 10:51:15 SetAnimationParameter Failed! StartAttackTellAnimation is not in Animator of MitronEmpire_Bastion(Clone)! WARNING: 28.11.2024 10:51:15 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh WARNING: 28.11.2024 10:51:15 SetAnimationParameter Failed! StartAttackTellAnimation is not in Animator of MitronEmpire_Bastion(Clone)! WARNING: 28.11.2024 10:51:15 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh LOG: 28.11.2024 10:51:17 Kill enemy Instant -> MitronEmpire_Castor(Clone) LOG: 28.11.2024 10:51:17 Kill enemy Instant -> MitronEmpire_Leonide(Clone) LOG: 28.11.2024 10:51:17 Kill enemy Instant -> MitronEmpire_Castor_Buffer(Clone) LOG: 28.11.2024 10:51:17 Kill enemy Instant -> MitronEmpire_Nincodemus(Clone) WARNING: 28.11.2024 10:51:17 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. LOG: 28.11.2024 10:51:18 LavaDestructible.onBarrelDestroyed(Pride_Oil_Destructible) => LavaDestr: Pride_Destructible_OilBarrel LOG: 28.11.2024 10:51:18 DestroyDestructibleInScene() => Pride_Oil_Destructible WARNING: 28.11.2024 10:51:19 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! LOG: 28.11.2024 10:51:20 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 28.11.2024 10:51:20 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 28.11.2024 10:51:20 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 28.11.2024 10:51:20 Menu.UnloadMenuPanel => DefaultPanel WARNING: 28.11.2024 10:51:21 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Castor_Buffer(Clone)' is not on a navmesh WARNING: 28.11.2024 10:51:21 SetAnimationParameter Failed! IsMovingSpecial is not in Animator of MitronEmpire_Nincodemus(Clone)! WARNING: 28.11.2024 10:51:21 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Nincodemus(Clone)' is not on a navmesh LOG: 28.11.2024 10:51:24 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 28.11.2024 10:51:24 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 28.11.2024 10:51:25 Menu.UnloadMenuPanel => Info LOG: 28.11.2024 10:51:31 CurrentRoom ReverbTheme isStoneRoom LOG: 28.11.2024 10:51:34 CurrentRoom ReverbTheme isStoneRoom LOG: 28.11.2024 10:51:36 CurrentRoom ReverbTheme isStoneRoom WARNING: 28.11.2024 10:51:37 Language Text not found! (Path: Töte ) WARNING: 28.11.2024 10:51:37 Language Text not found! (Path: Töte ) LOG: 28.11.2024 10:51:37 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 28.11.2024 10:51:37 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 28.11.2024 10:51:38 Menu.UnloadMenuPanel => DefaultPanel LOG: 28.11.2024 10:51:38 CurrentRoom ReverbTheme isStoneRoom LOG: 28.11.2024 10:51:39 CurrentRoom ReverbTheme isStoneRoom LOG: 28.11.2024 10:51:40 CurrentRoom ReverbTheme isStoneRoom LOG: 28.11.2024 10:51:40 TrySpawnEnemy PRIDE_Castor delay 1,75 LOG: 28.11.2024 10:51:40 TrySpawnEnemy PRIDE_CastorCleric delay 1,75 LOG: 28.11.2024 10:51:40 TrySpawnEnemy PRIDE_Gambot delay 1,75 WARNING: 28.11.2024 10:51:40 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 28.11.2024 10:51:41 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 28.11.2024 10:51:41 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 28.11.2024 10:51:42 Menu.UnloadMenuPanel => Info LOG: 28.11.2024 10:51:42 Kill enemy Instant -> MitronEmpire_Castor(Clone) LOG: 28.11.2024 10:51:42 Kill enemy Instant -> MitronEmpire_Castor_Buffer(Clone) LOG: 28.11.2024 10:51:42 Kill enemy Instant -> MitronEmpire_Gambot(Clone) WARNING: 28.11.2024 10:51:43 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot(Clone)' is not on a navmesh LOG: 28.11.2024 10:51:43 TrySpawnEnemy PRIDE_CastorCleric delay 1,75 LOG: 28.11.2024 10:51:43 TrySpawnEnemy PRIDE_CastorHealer delay 1,75 LOG: 28.11.2024 10:51:43 TrySpawnEnemy PRIDE_Castor delay 1,75 LOG: 28.11.2024 10:51:45 Kill enemy Instant -> MitronEmpire_Castor_Buffer(Clone) LOG: 28.11.2024 10:51:45 Kill enemy Instant -> MitronEmpire_Castor_Healer(Clone) LOG: 28.11.2024 10:51:45 Kill enemy Instant -> MitronEmpire_Castor(Clone) WARNING: 28.11.2024 10:51:45 Combine mesh instance 0 is null. WARNING: 28.11.2024 10:51:45 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. LOG: 28.11.2024 10:51:47 CurrentRoom ReverbTheme isStoneRoom WARNING: 28.11.2024 10:51:47 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. WARNING: 28.11.2024 10:51:47 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Castor_Buffer(Clone)' is not on a navmesh WARNING: 28.11.2024 10:51:49 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Castor_Buffer(Clone)' is not on a navmesh LOG: 28.11.2024 10:51:50 CurrentRoom ReverbTheme isStoneRoom LOG: 28.11.2024 10:51:52 CurrentRoom ReverbTheme isStoneRoom LOG: 28.11.2024 10:51:56 CurrentRoom ReverbTheme isStoneRoom WARNING: 28.11.2024 10:51:56 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 28.11.2024 10:51:56 Language Text not found! (Path: Töte ) LOG: 28.11.2024 10:51:57 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 28.11.2024 10:51:57 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 28.11.2024 10:51:57 Menu.UnloadMenuPanel => DefaultPanel WARNING: 28.11.2024 10:51:57 <meshForOnDestroyVFX> for <NPC shopkeeper little robot> == null! No VFX-Effect can be played on destroy. LOG: 28.11.2024 10:51:57 CurrentRoom ReverbTheme isStoneRoom WARNING: 28.11.2024 10:51:57 GoToSplashScreenPanel() 'InGame_Vendor' failed. Splashscreens are disabled in the Build. WARNING: 28.11.2024 10:51:57 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. WARNING: 28.11.2024 10:51:57 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 28.11.2024 10:52:00 CurrentRoom ReverbTheme isStoneRoom LOG: 28.11.2024 10:52:01 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 28.11.2024 10:52:01 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) WARNING: 28.11.2024 10:52:01 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 28.11.2024 10:52:01 Menu.UnloadMenuPanel => Info LOG: 28.11.2024 10:52:03 CurrentRoom ReverbTheme isStoneRoom LOG: 28.11.2024 10:52:03 TrySpawnEnemy PRIDE_CastorCleric delay 1,75 LOG: 28.11.2024 10:52:03 TrySpawnEnemy PRIDE_Castor delay 1,75 LOG: 28.11.2024 10:52:03 TrySpawnEnemy PRIDE_CastorCleric delay 1,75 WARNING: 28.11.2024 10:52:03 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_CastorCleric in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 28.11.2024 10:52:03 TrySpawnEnemy PRIDE_Sp00derBomber delay 1,75 WARNING: 28.11.2024 10:52:03 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Sp00derBomber in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 28.11.2024 10:52:03 TrySpawnEnemy PRIDE_Gambot delay 1,75 WARNING: 28.11.2024 10:52:03 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 28.11.2024 10:52:05 Kill enemy Instant -> MitronEmpire_Castor_Buffer(Clone) LOG: 28.11.2024 10:52:05 Kill enemy Instant -> MitronEmpire_Castor_Buffer(Clone) LOG: 28.11.2024 10:52:05 Kill enemy Instant -> MitronEmpire_Castor(Clone) LOG: 28.11.2024 10:52:05 Kill enemy Instant -> MitronEmpire_Sp00derBomber(Clone) LOG: 28.11.2024 10:52:05 Kill enemy Instant -> MitronEmpire_Gambot(Clone) LOG: 28.11.2024 10:52:05 the Entity_MechBase of Trap_ProjectileMaschine_Collider (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings WARNING: 28.11.2024 10:52:06 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot(Clone)' is not on a navmesh LOG: 28.11.2024 10:52:06 TrySpawnEnemy PRIDE_CastorHealer delay 1,75 LOG: 28.11.2024 10:52:06 TrySpawnEnemy PRIDE_Leonide delay 1,75 LOG: 28.11.2024 10:52:06 TrySpawnEnemy PRIDE_Sp00derBomber delay 1,75 LOG: 28.11.2024 10:52:08 Kill enemy Instant -> MitronEmpire_Castor_Healer(Clone) LOG: 28.11.2024 10:52:08 Kill enemy Instant -> MitronEmpire_Leonide(Clone) WARNING: 28.11.2024 10:52:08 Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy MitronEmpire_Leonide(Clone) is not the same! LOG: 28.11.2024 10:52:08 Kill enemy Instant -> MitronEmpire_Sp00derBomber(Clone) WARNING: 28.11.2024 10:52:08 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. WARNING: 28.11.2024 10:52:10 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Castor_Buffer(Clone)' is not on a navmesh WARNING: 28.11.2024 10:52:10 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Castor_Buffer(Clone)' is not on a navmesh WARNING: 28.11.2024 10:52:10 SetAnimationParameter Failed! StartAttackTellAnimation is not in Animator of MitronEmpire_Sp00derBomber(Clone)! WARNING: 28.11.2024 10:52:10 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Sp00derBomber(Clone)' is not on a navmesh LOG: 28.11.2024 10:52:10 CurrentRoom ReverbTheme isStoneRoom WARNING: 28.11.2024 10:52:10 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 28.11.2024 10:52:14 CurrentRoom ReverbTheme isStoneRoom WARNING: 28.11.2024 10:52:14 GoToSplashScreenPanel() 'InGame_Vendor' failed. Splashscreens are disabled in the Build. WARNING: 28.11.2024 10:52:14 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 28.11.2024 10:52:16 CurrentRoom ReverbTheme isStoneRoom LOG: 28.11.2024 10:52:19 CurrentRoom ReverbTheme isStoneRoom LOG: 28.11.2024 10:52:20 CurrentRoom ReverbTheme isStoneRoom LOG: 28.11.2024 10:52:21 CurrentRoom ReverbTheme isStoneRoom LOG: 28.11.2024 10:52:24 CurrentRoom ReverbTheme isStoneRoom LOG: 28.11.2024 10:52:26 CurrentRoom ReverbTheme isStoneRoom LOG: 28.11.2024 10:52:28 WindowManager.LoadMenu => EscapeMenu LOG: 28.11.2024 10:52:28 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 28.11.2024 10:52:28 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 28.11.2024 10:52:28 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 28.11.2024 10:52:28 Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu) LOG: 28.11.2024 10:52:36 WindowManager.UnloadMenu => EscapeMenu LOG: 28.11.2024 10:52:36 Menu.UnloadMenuPanel => ESC_Main WARNING: 28.11.2024 10:52:36 Language Text not found! (Path: Töte ) LOG: 28.11.2024 10:52:36 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 28.11.2024 10:52:36 <color=silver>[RichPresenceManager] ChangeActivity to PrideArea .. LOG: 28.11.2024 10:52:52 CurrentRoom ReverbTheme isStoneRoom WARNING: 28.11.2024 10:52:52 GoToSplashScreenPanel() 'InGame_BossDialog' failed. Splashscreens are disabled in the Build. LOG: 28.11.2024 10:52:52 TrySpawnEnemy PRIDE_Mitron_Phase1 delay 1,75 WARNING: 28.11.2024 10:52:52 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. WARNING: 28.11.2024 10:52:52 Failed to create agent because it is not close enough to the NavMesh ERROR: 28.11.2024 10:52:55 Coroutine couldn't be started because the the game object '2Points' is inactive! StickyStoneStudio.MOODS.DashPointUI:ReloadPoint(Single, Int32) StickyStoneStudio.MOODS.PlayerDashController:ReloadingIntervalRecursive() DG.Tweening.Tween:OnTweenCallback(TweenCallback, Tween) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Update(Tween, Single, Single, Boolean) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() ERROR: 28.11.2024 10:52:56 Coroutine couldn't be started because the the game object '2Points' is inactive! StickyStoneStudio.MOODS.DashPointUI:ReloadPoint(Single, Int32) StickyStoneStudio.MOODS.PlayerDashController:ReloadingIntervalRecursive() DG.Tweening.Tween:OnTweenCallback(TweenCallback, Tween) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Update(Tween, Single, Single, Boolean) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() LOG: 28.11.2024 10:53:15 DialogController.OnFocusedDialogAnswer() AnswerID: 1 LOG: 28.11.2024 10:53:15 ApplyBossMoodColorStyle => bossDialogMood: Anger bossDialogMoodWasAnsweredByPlayers: Pride LOG: 28.11.2024 10:53:17 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 28.11.2024 10:53:19 WindowManager.LoadMenu => EscapeMenu LOG: 28.11.2024 10:53:19 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 28.11.2024 10:53:19 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 28.11.2024 10:53:19 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 28.11.2024 10:53:19 Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu) LOG: 28.11.2024 10:53:21 WindowManager.UnloadMenu => EscapeMenu LOG: 28.11.2024 10:53:21 Menu.UnloadMenuPanel => ESC_Main WARNING: 28.11.2024 10:53:21 Language Text not found! (Path: Töte ) LOG: 28.11.2024 10:53:21 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 28.11.2024 10:53:21 <color=silver>[RichPresenceManager] ChangeActivity to PrideArea .. LOG: 28.11.2024 10:53:25 WindowManager.LoadMenu => EscapeMenu LOG: 28.11.2024 10:53:25 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 28.11.2024 10:53:25 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 28.11.2024 10:53:25 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 28.11.2024 10:53:25 Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu) LOG: 28.11.2024 10:53:27 WindowManager.UnloadMenu => EscapeMenu LOG: 28.11.2024 10:53:27 Menu.UnloadMenuPanel => ESC_Main WARNING: 28.11.2024 10:53:27 Language Text not found! (Path: Töte ) LOG: 28.11.2024 10:53:27 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 28.11.2024 10:53:27 <color=silver>[RichPresenceManager] ChangeActivity to PrideArea .. LOG: 28.11.2024 10:53:33 WindowManager.LoadMenu => EscapeMenu LOG: 28.11.2024 10:53:34 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 28.11.2024 10:53:34 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 28.11.2024 10:53:34 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 28.11.2024 10:53:34 Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu) LOG: 28.11.2024 10:54:26 WindowManager.UnloadMenu => EscapeMenu LOG: 28.11.2024 10:54:26 Menu.UnloadMenuPanel => ESC_Main WARNING: 28.11.2024 10:54:26 Language Text not found! (Path: Töte ) LOG: 28.11.2024 10:54:26 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 28.11.2024 10:54:26 <color=silver>[RichPresenceManager] ChangeActivity to PrideArea .. LOG: 28.11.2024 10:54:42 WindowManager.LoadMenu => EscapeMenu LOG: 28.11.2024 10:54:42 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 28.11.2024 10:54:42 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 28.11.2024 10:54:42 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 28.11.2024 10:54:42 Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu) LOG: 28.11.2024 10:54:43 Menu.GoToPanel() 'ESC_Exit' transitionFade?: 'True' currentpanel is: 'ESC_Main' LOG: 28.11.2024 10:54:43 Menu.LoadMenuPanel => ESC_Exit (MenuID: EscapeMenu) LOG: 28.11.2024 10:54:44 Menu.UnloadMenuPanel => ESC_Main LOG: 28.11.2024 10:54:45 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel is: 'ESC_Exit' LOG: 28.11.2024 10:54:45 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 28.11.2024 10:54:45 Menu.UnloadMenuPanel => ESC_Exit LOG: 28.11.2024 10:54:46 WindowManager.UnloadMenu => EscapeMenu LOG: 28.11.2024 10:54:46 Menu.UnloadMenuPanel => ESC_Main WARNING: 28.11.2024 10:54:46 Language Text not found! (Path: Töte ) LOG: 28.11.2024 10:54:46 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 28.11.2024 10:54:46 <color=silver>[RichPresenceManager] ChangeActivity to PrideArea .. LOG: 28.11.2024 10:55:16 Started LevelColorLerp WARNING: 28.11.2024 10:55:18 Failed to create agent because it is not close enough to the NavMesh WARNING: 28.11.2024 10:55:18 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of MitronEmpire_Mitron_Phase2(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 28.11.2024 10:55:25 NextWave() => Wave was not started yet or has no waves WARNING: 28.11.2024 10:55:25 Language Text not found! (Path: Töte ) WARNING: 28.11.2024 10:55:25 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. LOG: 28.11.2024 10:55:26 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 28.11.2024 10:55:26 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 28.11.2024 10:55:27 Menu.UnloadMenuPanel => DefaultPanel WARNING: 28.11.2024 10:55:28 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 28.11.2024 10:55:28 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 28.11.2024 10:55:28 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 28.11.2024 10:55:28 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 28.11.2024 10:55:28 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 28.11.2024 10:55:28 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 28.11.2024 10:55:28 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 28.11.2024 10:55:28 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 28.11.2024 10:55:28 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 28.11.2024 10:55:28 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 28.11.2024 10:55:28 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 28.11.2024 10:55:28 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 28.11.2024 10:55:28 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 28.11.2024 10:55:29 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. LOG: 28.11.2024 10:55:29 WindowManager.LoadMenu => EscapeMenu LOG: 28.11.2024 10:55:29 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 28.11.2024 10:55:29 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 28.11.2024 10:55:29 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 28.11.2024 10:55:29 Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu) LOG: 28.11.2024 10:55:30 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 28.11.2024 10:55:30 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 28.11.2024 10:55:30 WindowManager.UnloadMenu => EscapeMenu LOG: 28.11.2024 10:55:30 Menu.UnloadMenuPanel => ESC_Main WARNING: 28.11.2024 10:55:30 Language Text not found! (Path: Töte ) LOG: 28.11.2024 10:55:30 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 28.11.2024 10:55:30 <color=silver>[RichPresenceManager] ChangeActivity to PrideArea .. LOG: 28.11.2024 10:55:30 Menu.UnloadMenuPanel => Info LOG: 28.11.2024 10:55:31 WindowManager.LoadMenu => EscapeMenu LOG: 28.11.2024 10:55:31 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 28.11.2024 10:55:31 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 28.11.2024 10:55:31 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 28.11.2024 10:55:31 Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu) LOG: 28.11.2024 10:55:32 WindowManager.UnloadMenu => EscapeMenu LOG: 28.11.2024 10:55:32 Menu.UnloadMenuPanel => ESC_Main WARNING: 28.11.2024 10:55:32 Language Text not found! (Path: Töte ) LOG: 28.11.2024 10:55:32 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 28.11.2024 10:55:32 <color=silver>[RichPresenceManager] ChangeActivity to PrideArea .. LOG: 28.11.2024 10:55:33 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 28.11.2024 10:55:33 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 28.11.2024 10:55:33 Menu.UnloadMenuPanel => DefaultPanel LOG: 28.11.2024 10:55:37 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 28.11.2024 10:55:37 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 28.11.2024 10:55:37 Menu.UnloadMenuPanel => Info LOG: 28.11.2024 10:55:40 DialogController.OnFocusedDialogAnswer() AnswerID: 0 LOG: 28.11.2024 10:55:42 WindowManager.UnloadAllOtherMenus but 'InGameMenu'! Currently acitve Menus: 1 LOG: 28.11.2024 10:55:42 LoadingMenu.SetCurrentLoadingScreen() => ME_Level3 WARNING: 28.11.2024 10:55:42 Memory Leak: loadedEnemyPrefabsAddressables has a count of 2 after Reseting. This should never happen in the production build as it is a memory leak ... LOG: 28.11.2024 10:55:44 MapController: Change CurrentTheme from 'Stolz' to 'HomeBase' LOG: 28.11.2024 10:55:44 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 28.11.2024 10:55:44 WindowManager.UnloadMenu => LoadingMenu LOG: 28.11.2024 10:55:44 CurrentRoom ReverbTheme isNone LOG: 28.11.2024 10:55:44 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' WARNING: 28.11.2024 10:55:44 Ambient VFX this room or lv theme is null LOG: 28.11.2024 10:55:44 CurrentRoom ReverbTheme isNone LOG: 28.11.2024 10:55:44 UpdatePlayerProgress LOG: 28.11.2024 10:55:44 SAVE GAME => hahahoho id:1 guid:111733b1-74ef-42d3-bab5-6716f7b132c4 WARNING: 28.11.2024 10:55:44 Language Text not found! (Path: Töte ) LOG: 28.11.2024 10:55:44 <color=silver>[RichPresenceManager] ChangeActivity to AtTheBase .. WARNING: 28.11.2024 10:55:44 Language Text not found! (Path: Töte ) LOG: 28.11.2024 10:55:44 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' WARNING: 28.11.2024 10:55:44 Ambient VFX this room or lv theme is null LOG: 28.11.2024 10:55:44 CurrentRoom ReverbTheme isNone WARNING: 28.11.2024 10:55:44 Ambient VFX this room or lv theme is null LOG: 28.11.2024 10:55:44 CurrentRoom ReverbTheme isNone WARNING: 28.11.2024 10:55:44 GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build. WARNING: 28.11.2024 10:55:44 GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build. LOG: 28.11.2024 10:55:56 Player.GetDamage(): Huge DMG => hahahoho did 100 on Player Player1 WARNING: 28.11.2024 10:55:56 GoToSplashScreenPanel() 'InGame_Shield' failed. Splashscreens are disabled in the Build. LOG: 28.11.2024 10:55:57 Player.GetDamage(): Huge DMG => hahahoho did 100 on Player Player1 WARNING: 28.11.2024 10:55:57 Language Text not found! (Path: Töte ) LOG: 28.11.2024 10:55:57 Player.GetDamage(): Huge DMG => hahahoho did 100 on Player Player1 LOG: 28.11.2024 10:55:57 Player.GetDamage(): Huge DMG => hahahoho did 100 on Player Player1 LOG: 28.11.2024 10:55:57 Player.GetDamage(): Huge DMG => hahahoho did 100 on Player Player1 LOG: 28.11.2024 10:55:57 Player.GetDamage(): Huge DMG => hahahoho did 100 on Player Player1 LOG: 28.11.2024 10:55:57 Player.GetDamage(): Huge DMG => hahahoho did 100 on Player Player1 LOG: 28.11.2024 10:55:57 Player.GetDamage(): Huge DMG => hahahoho did 100 on Player Player1 LOG: 28.11.2024 10:55:57 Player.GetDamage(): Huge DMG => hahahoho did 100 on Player Player1 LOG: 28.11.2024 10:55:57 Player.GetDamage(): Huge DMG => hahahoho did 100 on Player Player1 LOG: 28.11.2024 10:55:57 Player.GetDamage(): Huge DMG => hahahoho did 100 on Player Player1 LOG: 28.11.2024 10:55:57 Player.GetDamage(): Huge DMG => hahahoho did 100 on Player Player1 LOG: 28.11.2024 10:55:57 Player.GetDamage(): Huge DMG => hahahoho did 100 on Player Player1 LOG: 28.11.2024 10:55:57 Player.GetDamage(): Huge DMG => hahahoho did 100 on Player Player1 LOG: 28.11.2024 10:55:57 Player.GetDamage(): Huge DMG => hahahoho did 100 on Player Player1 LOG: 28.11.2024 10:55:57 Player.GetDamage(): Huge DMG => hahahoho did 100 on Player Player1 LOG: 28.11.2024 10:55:57 Player.GetDamage(): Huge DMG => hahahoho did 100 on Player Player1 LOG: 28.11.2024 10:55:57 Player.GetDamage(): Huge DMG => hahahoho did 100 on Player Player1 LOG: 28.11.2024 10:55:57 Player.GetDamage(): Huge DMG => hahahoho did 100 on Player Player1 LOG: 28.11.2024 10:55:57 Player.GetDamage(): Huge DMG => hahahoho did 100 on Player Player1 LOG: 28.11.2024 10:55:57 Player.GetDamage(): Huge DMG => hahahoho did 100 on Player Player1 LOG: 28.11.2024 10:55:57 Player.GetDamage(): Huge DMG => hahahoho did 100 on Player Player1 LOG: 28.11.2024 10:55:57 Player.GetDamage(): Huge DMG => hahahoho did 100 on Player Player1 LOG: 28.11.2024 10:55:57 Player.GetDamage(): Huge DMG => hahahoho did 100 on Player Player1 LOG: 28.11.2024 10:55:57 Player.GetDamage(): Huge DMG => hahahoho did 100 on Player Player1 LOG: 28.11.2024 10:55:57 Player.GetDamage(): Huge DMG => hahahoho did 100 on Player Player1 LOG: 28.11.2024 10:55:57 Player.GetDamage(): Huge DMG => hahahoho did 100 on Player Player1 LOG: 28.11.2024 10:55:57 Player.GetDamage(): Huge DMG => hahahoho did 100 on Player Player1 LOG: 28.11.2024 10:55:57 Player.GetDamage(): Huge DMG => hahahoho did 100 on Player Player1 LOG: 28.11.2024 10:55:57 Player.GetDamage(): Huge DMG => hahahoho did 100 on Player Player1 LOG: 28.11.2024 10:55:57 Player.GetDamage(): Huge DMG => hahahoho did 100 on Player Player1 LOG: 28.11.2024 10:55:57 Player.GetDamage(): Huge DMG => hahahoho did 100 on Player Player1 WARNING: 28.11.2024 10:55:57 GoToSplashScreenPanel() 'InGame_Shield' failed. Splashscreens are disabled in the Build. LOG: 28.11.2024 10:55:58 Player.GetDamage(): Huge DMG => hahahoho did 100 on Player Player1 LOG: 28.11.2024 10:55:58 WindowManager.LoadMenu => ResultMenu WARNING: 28.11.2024 10:55:58 Language Text not found! (Path: Töte ) WARNING: 28.11.2024 10:55:58 Language Text not found! (Path: Töte ) LOG: 28.11.2024 10:55:58 SAVE GAME => hahahoho id:1 guid:111733b1-74ef-42d3-bab5-6716f7b132c4 LOG: 28.11.2024 10:55:58 ResultMenu.SetVisibility(value False, _transitionFade:False ) LOG: 28.11.2024 10:55:58 ResultMenu.SetVisibility(value True, _transitionFade:True ) LOG: 28.11.2024 10:55:58 GameSession.UpdateProgress(DRITY) => SessionGUID: '42d62872e194' GameSeed: K2LX-?KO0 SeededCalls:0 SeededCallsLastDungeon:0 DDepth: -1 NDDepth: 6 FromHomeBase?: False LOG: 28.11.2024 10:55:58 UpdatePlayerProgress LOG: 28.11.2024 10:55:58 SAVE GAME => hahahoho id:1 guid:111733b1-74ef-42d3-bab5-6716f7b132c4 LOG: 28.11.2024 10:56:00 resetBetQuests LOG: 28.11.2024 10:56:00 SAVE GAME => hahahoho id:1 guid:111733b1-74ef-42d3-bab5-6716f7b132c4 LOG: 28.11.2024 10:56:00 CreateAndSetNewGameSessionObject() => Seed: VGVT-MMJ8 LOG: 28.11.2024 10:56:00 GameSession.UpdateProgress(DRITY) => SessionGUID: 'd18e44675832' GameSeed: VGVT-MMJ8 SeededCalls:0 SeededCallsLastDungeon:0 DDepth: -1 NDDepth: 6 FromHomeBase?: False LOG: 28.11.2024 10:56:00 UpdatePlayerProgress LOG: 28.11.2024 10:56:00 GameSession.UpdateProgress(DRITY) => SessionGUID: 'd18e44675832' GameSeed: VGVT-MMJ8 SeededCalls:0 SeededCallsLastDungeon:0 DDepth: -1 NDDepth: 6 FromHomeBase?: False LOG: 28.11.2024 10:56:00 UpdatePlayerProgress LOG: 28.11.2024 10:56:06 ResultMenu summary log: Active Player count: 1 Offline Player count: 0 -GetTopScore return 0 Position/Scale of RCleared resetted. DeltaPos:(0.50, 0.30, 0.00) DeltaScale: (0.00, 0.00, 0.00) Animations skipped Sound Stopped and released (SFXEvent_SmallPunchScreen,SFXEvent_ShowingScoreSound,SFXEvent_ReelingSound) Sound Stopped and released (SFXEvent_SmallPunchScreen,SFXEvent_ShowingScoreSound,SFXEvent_ReelingSound) Sound Stopped and released (SFXEvent_SmallPunchScreen,SFXEvent_ShowingScoreSound,SFXEvent_ReelingSound) Correct score displayed for Player1 Sound Stopped and released (SFXEvent_SmallPunchScreen,SFXEvent_ShowingScoreSound,SFXEvent_ReelingSound) Sound Stopped and released (SFXEvent_SmallPunchScreen,SFXEvent_ShowingScoreSound,SFXEvent_ReelingSound) LOG: 28.11.2024 10:56:12 ResultMenu.SetVisibility(value False, _transitionFade:False ) LOG: 28.11.2024 10:56:12 LoadingMenu.SetCurrentLoadingScreen() => Base LOG: 28.11.2024 10:56:12 NEW GAMESEED: 'CMSG-!Y5A' resetSeededCalls: True LOG: 28.11.2024 10:56:12 is Loading Quests WARNING: 28.11.2024 10:56:12 MechionaryManager.GetEnemyNameFromEntry(enemyTyp: incorrect_settings_in_enemyprefab) could not be found. Mechionary Entry is missing! WARNING: 28.11.2024 10:56:12 GetIsBossEnemy (0# incorrect_settings_in_enemyprefab) is not in EnemyDatabase List! LOG: 28.11.2024 10:56:12 loaded mechionary progress for savegame:hahahoho LOG: 28.11.2024 10:56:12 ItemManager.DestroyItem() => 'WEAPON_MeteorizerGun(Clone)' LOG: 28.11.2024 10:56:12 ItemManager.DestroyItem() => 'Weapon_WrathRepeater(Clone)' LOG: 28.11.2024 10:56:12 ItemManager.DestroyItem() => 'Weapon_WrathRepeater(Clone)' LOG: 28.11.2024 10:56:12 ItemManager.DestroyItem() => 'WEAPON_MeteorizerGun(Clone)' LOG: 28.11.2024 10:56:12 ItemManager.DestroyItem() => 'Equipment_Torso_Love(Clone)' LOG: 28.11.2024 10:56:12 ItemManager.DestroyItem() => 'Equipment_Legs_Love(Clone)' LOG: 28.11.2024 10:56:12 ItemManager.DestroyItem() => 'Equipment_Foot_Love(Clone)' LOG: 28.11.2024 10:56:12 ItemManager.DestroyItem() => 'Equipment_Arm_Love(Clone)' ERROR: 28.11.2024 10:56:12 GetGameObject error System.NullReferenceException: Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.ItemManager.GetGameObject (StickyStoneStudio.MOODS.IItem item) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.PlayerInventory.ResetInventory () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.OnDestroy () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.ItemManager.GetGameObject (StickyStoneStudio.MOODS.IItem item) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.PlayerInventory.ResetInventory () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.OnDestroy () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.ItemManager:GetGameObject(IItem) StickyStoneStudio.MOODS.PlayerInventory:ResetInventory() StickyStoneStudio.MOODS.Player:OnDestroy() EXCEPTION: 28.11.2024 10:56:12 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.ItemManager.DestroyItem (UnityEngine.GameObject itemGO) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.PlayerInventory.ResetInventory () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Player.OnDestroy () (at <00000000000000000000000000000000>:0) WARNING: 28.11.2024 10:56:12 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of Mech_Player(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... LOG: 28.11.2024 10:56:15 CreateHomeBase completed successfully. LOG: 28.11.2024 10:56:15 ResultMenu.SetVisibility(value False, _transitionFade:True ) LOG: 28.11.2024 10:56:15 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 28.11.2024 10:56:15 WindowManager.UnloadMenu => LoadingMenu LOG: 28.11.2024 10:56:15 CurrentRoom ReverbTheme isNone LOG: 28.11.2024 10:56:15 TryAddItem(Equipment) => Equipment_Arm_Love Arm LOG: 28.11.2024 10:56:15 TryAddItem(Equipment) => Equipment_Torso_Love Torso LOG: 28.11.2024 10:56:15 TryAddItem(Equipment) => Equipment_Foot_Love Foot LOG: 28.11.2024 10:56:15 TryAddItem(Equipment) => Equipment_Legs_Love Legs WARNING: 28.11.2024 10:56:15 Ambient VFX this room or lv theme is null LOG: 28.11.2024 10:56:15 CurrentRoom ReverbTheme isNone LOG: 28.11.2024 10:56:15 Active Syopquest found: HugeBetClearAllRooms LOG: 28.11.2024 10:56:15 Active Syopquest found: HugeBetClearAllRooms WARNING: 28.11.2024 10:56:21 Ambient VFX this room or lv theme is null LOG: 28.11.2024 10:56:21 CurrentRoom ReverbTheme isNone LOG: 28.11.2024 10:56:21 SAVE GAME => hahahoho id:1 guid:111733b1-74ef-42d3-bab5-6716f7b132c4 WARNING: 28.11.2024 10:56:21 Language Text not found! (Path: Töte ) LOG: 28.11.2024 10:56:21 <color=silver>[RichPresenceManager] ChangeActivity to AtTheBase .. WARNING: 28.11.2024 10:56:21 GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build. WARNING: 28.11.2024 10:56:21 GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build. WARNING: 28.11.2024 10:56:32 GoToSplashScreenPanel() 'InGame_Mechionary' failed. Splashscreens are disabled in the Build. WARNING: 28.11.2024 10:56:33 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 28.11.2024 10:56:34 WindowManager.LoadMenu => StageSelectorMenu LOG: 28.11.2024 10:56:34 PrideStageUIShouldBeChooseable ShouldBeChoosable:True LOG: 28.11.2024 10:56:34 AngerStageUIShouldBeChooseable ShouldBeChoosable:True LOG: 28.11.2024 10:56:34 SorrowStageUIShouldBeChooseable ShouldBeChoosable:False LOG: 28.11.2024 10:56:38 WindowManager.LoadMenu => MapSelectorMenu LOG: 28.11.2024 10:56:43 MapController: Change CurrentTheme from 'HomeBase' to 'Wut' LOG: 28.11.2024 10:56:43 SetCurrentMapSelectorChoice => DungeonDepth: -1 NextDungeonDepth: 0 PersistentDungeonDepth: 5 CurrentTheme: Wut LOG: 28.11.2024 10:56:43 GameSession.UpdateProgress(SAVED) => SessionGUID: 'd18e44675832' GameSeed: CMSG-!Y5A SeededCalls:0 SeededCallsLastDungeon:0 DDepth: -1 NDDepth: 0 FromHomeBase?: True LOG: 28.11.2024 10:56:43 SAVE GAME => hahahoho id:1 guid:111733b1-74ef-42d3-bab5-6716f7b132c4 LOG: 28.11.2024 10:56:43 WindowManager.UnloadAllOtherMenus but 'InGameMenu'! Currently acitve Menus: 4 LOG: 28.11.2024 10:56:43 WindowManager.UnloadMenu => StageSelectorMenu LOG: 28.11.2024 10:56:43 WindowManager.UnloadMenu => ResultMenu LOG: 28.11.2024 10:56:43 WindowManager.UnloadMenu => MapSelectorMenu LOG: 28.11.2024 10:56:44 LoadingMenu.SetCurrentLoadingScreen() => TRS_Level1 LOG: 28.11.2024 10:56:44 Generate Level Started! Level: Level_A theme: Wut GameSeed: CMSG-!Y5A SeedCalls: 78 LOG: 28.11.2024 10:56:47 Active Syopquest found: HugeBetClearAllRooms LOG: 28.11.2024 10:56:47 Active Syopquest found: HugeBetClearAllRooms LOG: 28.11.2024 10:56:49 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False LOG: 28.11.2024 10:56:50 Generate Level Completed! Loading time: 6,04s LOG: 28.11.2024 10:56:50 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 28.11.2024 10:56:50 WindowManager.UnloadMenu => LoadingMenu LOG: 28.11.2024 10:56:50 CurrentRoom ReverbTheme isCave_Small LOG: 28.11.2024 10:56:50 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 28.11.2024 10:56:50 TryAddWeapon(Items.Weapons.CrossbowName) => Items.Weapons.CrossbowName 1 LOG: 28.11.2024 10:56:50 CurrentRoom ReverbTheme isCave_Small LOG: 28.11.2024 10:56:50 UpdatePlayerProgress LOG: 28.11.2024 10:56:50 SAVE GAME => hahahoho id:1 guid:111733b1-74ef-42d3-bab5-6716f7b132c4 WARNING: 28.11.2024 10:56:50 Language Text not found! (Path: Töte ) LOG: 28.11.2024 10:56:50 <color=silver>[RichPresenceManager] ChangeActivity to AngerArea .. WARNING: 28.11.2024 10:56:50 Language Text not found! (Path: Töte ) LOG: 28.11.2024 10:56:50 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 28.11.2024 10:56:50 CurrentRoom ReverbTheme isCave_Small WARNING: 28.11.2024 10:56:50 GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build. WARNING: 28.11.2024 10:56:50 GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build. LOG: 28.11.2024 10:56:50 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 28.11.2024 10:56:50 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 28.11.2024 10:56:51 Menu.UnloadMenuPanel => DefaultPanel LOG: 28.11.2024 10:56:55 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 28.11.2024 10:56:55 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 28.11.2024 10:56:56 Menu.UnloadMenuPanel => Info LOG: 28.11.2024 10:57:00 DialogController.OnFocusedDialogAnswer() AnswerID: 0 LOG: 28.11.2024 10:57:04 DialogController.OnFocusedDialogAnswer() AnswerID: 2 LOG: 28.11.2024 10:57:19 DialogController.OnFocusedDialogAnswer() AnswerID: 1 WARNING: 28.11.2024 10:57:20 Language Text not found! (Path: Töte ) LOG: 28.11.2024 10:57:20 betQuest WARNING: 28.11.2024 10:57:20 Language Text not found! (Path: Töte ) LOG: 28.11.2024 10:57:22 1Active Syopquest found: HugeBetLoosingNoHP LOG: 28.11.2024 10:57:22 Active Syopquest found: HugeBetLoosingNoHP LOG: 28.11.2024 10:57:22 WindowManager.LoadMenu => EscapeMenu LOG: 28.11.2024 10:57:22 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 28.11.2024 10:57:22 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 28.11.2024 10:57:22 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 28.11.2024 10:57:22 Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu) LOG: 28.11.2024 10:57:23 Menu.GoToPanel() 'ESC_Restart' transitionFade?: 'True' currentpanel is: 'ESC_Main' LOG: 28.11.2024 10:57:23 Menu.LoadMenuPanel => ESC_Restart (MenuID: EscapeMenu) LOG: 28.11.2024 10:57:23 Menu.UnloadMenuPanel => ESC_Main LOG: 28.11.2024 10:57:23 RestartGame! LOG: 28.11.2024 10:57:23 GameSession OnNotCompletedGameSessionAborted: Emotes Delta => 18 LOG: 28.11.2024 10:57:23 resetBetQuests LOG: 28.11.2024 10:57:23 SAVE GAME => hahahoho id:1 guid:111733b1-74ef-42d3-bab5-6716f7b132c4 LOG: 28.11.2024 10:57:23 SAVE GAME => hahahoho id:1 guid:111733b1-74ef-42d3-bab5-6716f7b132c4 LOG: 28.11.2024 10:57:23 is Loading Quests WARNING: 28.11.2024 10:57:23 MechionaryManager.GetEnemyNameFromEntry(enemyTyp: incorrect_settings_in_enemyprefab) could not be found. Mechionary Entry is missing! WARNING: 28.11.2024 10:57:23 GetIsBossEnemy (0# incorrect_settings_in_enemyprefab) is not in EnemyDatabase List! LOG: 28.11.2024 10:57:24 WindowManager.UnloadMenu => EscapeMenu LOG: 28.11.2024 10:57:24 Menu.UnloadMenuPanel => ESC_Restart LOG: 28.11.2024 10:57:24 LoadingMenu.SetCurrentLoadingScreen() => Base LOG: 28.11.2024 10:57:24 NEW GAMESEED: '65HR-ABLN' resetSeededCalls: True LOG: 28.11.2024 10:57:24 CreateAndSetNewGameSessionObject() => Seed: 65HR-ABLN LOG: 28.11.2024 10:57:24 GameSession.UpdateProgress(DRITY) => SessionGUID: 'dd6798e7c10a' GameSeed: 65HR-ABLN SeededCalls:0 SeededCallsLastDungeon:0 DDepth: 0 NDDepth: 0 FromHomeBase?: False LOG: 28.11.2024 10:57:24 UpdatePlayerProgress LOG: 28.11.2024 10:57:24 is Loading Quests WARNING: 28.11.2024 10:57:24 MechionaryManager.GetEnemyNameFromEntry(enemyTyp: incorrect_settings_in_enemyprefab) could not be found. Mechionary Entry is missing! WARNING: 28.11.2024 10:57:24 GetIsBossEnemy (0# incorrect_settings_in_enemyprefab) is not in EnemyDatabase List! LOG: 28.11.2024 10:57:24 loaded mechionary progress for savegame:hahahoho LOG: 28.11.2024 10:57:24 ItemManager.DestroyItem() => 'WEAPON_CarbonBoltcaster(Clone)' LOG: 28.11.2024 10:57:24 ItemManager.DestroyItem() => 'WEAPON_CarbonBoltcaster(Clone)' LOG: 28.11.2024 10:57:24 ItemManager.DestroyItem() => 'Equipment_Torso_Love(Clone)' LOG: 28.11.2024 10:57:24 ItemManager.DestroyItem() => 'Equipment_Legs_Love(Clone)' LOG: 28.11.2024 10:57:24 ItemManager.DestroyItem() => 'Equipment_Foot_Love(Clone)' LOG: 28.11.2024 10:57:24 ItemManager.DestroyItem() => 'Equipment_Arm_Love(Clone)' WARNING: 28.11.2024 10:57:24 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of Mech_Player(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... LOG: 28.11.2024 10:57:27 MapController: Change CurrentTheme from 'Wut' to 'HomeBase' LOG: 28.11.2024 10:57:27 CreateHomeBase completed successfully. LOG: 28.11.2024 10:57:27 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 28.11.2024 10:57:27 WindowManager.UnloadMenu => LoadingMenu LOG: 28.11.2024 10:57:27 CurrentRoom ReverbTheme isNone LOG: 28.11.2024 10:57:27 TryAddItem(Equipment) => Equipment_Arm_Love Arm LOG: 28.11.2024 10:57:27 TryAddItem(Equipment) => Equipment_Torso_Love Torso LOG: 28.11.2024 10:57:27 TryAddItem(Equipment) => Equipment_Foot_Love Foot LOG: 28.11.2024 10:57:27 TryAddItem(Equipment) => Equipment_Legs_Love Legs WARNING: 28.11.2024 10:57:28 Ambient VFX this room or lv theme is null LOG: 28.11.2024 10:57:28 CurrentRoom ReverbTheme isNone LOG: 28.11.2024 10:57:28 Active Syopquest found: HugeBetLoosingNoHP LOG: 28.11.2024 10:57:28 Active Syopquest found: HugeBetLoosingNoHP WARNING: 28.11.2024 10:57:33 Ambient VFX this room or lv theme is null LOG: 28.11.2024 10:57:33 CurrentRoom ReverbTheme isNone LOG: 28.11.2024 10:57:33 SAVE GAME => hahahoho id:1 guid:111733b1-74ef-42d3-bab5-6716f7b132c4 WARNING: 28.11.2024 10:57:33 Language Text not found! (Path: Töte ) LOG: 28.11.2024 10:57:33 <color=silver>[RichPresenceManager] ChangeActivity to AtTheBase .. WARNING: 28.11.2024 10:57:33 GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build. WARNING: 28.11.2024 10:57:33 GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build. WARNING: 28.11.2024 10:57:34 GoToSplashScreenPanel() 'InGame_Mechionary' failed. Splashscreens are disabled in the Build. WARNING: 28.11.2024 10:57:35 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 28.11.2024 10:57:35 WindowManager.LoadMenu => StageSelectorMenu LOG: 28.11.2024 10:57:35 PrideStageUIShouldBeChooseable ShouldBeChoosable:True LOG: 28.11.2024 10:57:35 AngerStageUIShouldBeChooseable ShouldBeChoosable:True LOG: 28.11.2024 10:57:35 SorrowStageUIShouldBeChooseable ShouldBeChoosable:False LOG: 28.11.2024 10:57:37 WindowManager.LoadMenu => MapSelectorMenu LOG: 28.11.2024 10:58:07 MapController: Change CurrentTheme from 'HomeBase' to 'Wut' LOG: 28.11.2024 10:58:07 SetCurrentMapSelectorChoice => DungeonDepth: -1 NextDungeonDepth: 0 PersistentDungeonDepth: 0 CurrentTheme: Wut LOG: 28.11.2024 10:58:07 GameSession.UpdateProgress(SAVED) => SessionGUID: 'dd6798e7c10a' GameSeed: 65HR-ABLN SeededCalls:0 SeededCallsLastDungeon:0 DDepth: -1 NDDepth: 0 FromHomeBase?: True LOG: 28.11.2024 10:58:07 SAVE GAME => hahahoho id:1 guid:111733b1-74ef-42d3-bab5-6716f7b132c4 LOG: 28.11.2024 10:58:07 WindowManager.UnloadAllOtherMenus but 'InGameMenu'! Currently acitve Menus: 3 LOG: 28.11.2024 10:58:07 WindowManager.UnloadMenu => MapSelectorMenu LOG: 28.11.2024 10:58:07 WindowManager.UnloadMenu => StageSelectorMenu LOG: 28.11.2024 10:58:07 LoadingMenu.SetCurrentLoadingScreen() => TRS_Level1 LOG: 28.11.2024 10:58:07 Generate Level Started! Level: Level_A theme: Wut GameSeed: 65HR-ABLN SeedCalls: 72 LOG: 28.11.2024 10:58:09 Active Syopquest found: HugeBetLoosingNoHP LOG: 28.11.2024 10:58:09 Active Syopquest found: HugeBetLoosingNoHP LOG: 28.11.2024 10:58:11 (TryInstantiateRandomRoom) currentList count is 0! RoomTheme: Wut, RoomLevel: Level_A, RoomTyp: Typ_A LOG: 28.11.2024 10:58:14 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False LOG: 28.11.2024 10:58:15 Generate Level Completed! Loading time: 7,734s LOG: 28.11.2024 10:58:15 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 28.11.2024 10:58:15 WindowManager.UnloadMenu => LoadingMenu LOG: 28.11.2024 10:58:15 CurrentRoom ReverbTheme isCave_Small LOG: 28.11.2024 10:58:15 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 28.11.2024 10:58:15 TryAddWeapon(Items.Weapons.CrossbowName) => Items.Weapons.CrossbowName 1 LOG: 28.11.2024 10:58:15 CurrentRoom ReverbTheme isCave_Small LOG: 28.11.2024 10:58:15 UpdatePlayerProgress LOG: 28.11.2024 10:58:15 SAVE GAME => hahahoho id:1 guid:111733b1-74ef-42d3-bab5-6716f7b132c4 WARNING: 28.11.2024 10:58:15 Language Text not found! (Path: Töte ) LOG: 28.11.2024 10:58:15 <color=silver>[RichPresenceManager] ChangeActivity to AngerArea .. WARNING: 28.11.2024 10:58:15 Language Text not found! (Path: Töte ) LOG: 28.11.2024 10:58:15 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 28.11.2024 10:58:16 CurrentRoom ReverbTheme isCave_Small WARNING: 28.11.2024 10:58:16 GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build. WARNING: 28.11.2024 10:58:16 GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build. LOG: 28.11.2024 10:58:16 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 28.11.2024 10:58:16 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 28.11.2024 10:58:16 Menu.UnloadMenuPanel => DefaultPanel LOG: 28.11.2024 10:58:20 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 28.11.2024 10:58:20 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 28.11.2024 10:58:21 Menu.UnloadMenuPanel => Info LOG: 28.11.2024 10:58:22 DialogController.OnFocusedDialogAnswer() AnswerID: 0 LOG: 28.11.2024 10:58:31 DialogController.OnFocusedDialogAnswer() AnswerID: 0 LOG: 28.11.2024 10:58:47 DialogController.OnFocusedDialogAnswer() AnswerID: 9 WARNING: 28.11.2024 10:58:48 Language Text not found! (Path: Töte ) LOG: 28.11.2024 10:58:48 betQuest LOG: 28.11.2024 10:58:48 smallbet50PercentLessDamage has started WARNING: 28.11.2024 10:58:48 Language Text not found! (Path: Töte ) LOG: 28.11.2024 10:58:51 1Active Syopquest found: SmallBet50percentLessDmg LOG: 28.11.2024 10:58:51 Active Syopquest found: SmallBet50percentLessDmg LOG: 28.11.2024 10:58:53 WindowManager.LoadMenu => EscapeMenu LOG: 28.11.2024 10:58:53 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 28.11.2024 10:58:53 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 28.11.2024 10:58:53 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 28.11.2024 10:58:53 Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu) LOG: 28.11.2024 10:58:54 Menu.GoToPanel() 'MM_Options' transitionFade?: 'True' currentpanel is: 'ESC_Main' LOG: 28.11.2024 10:58:54 Menu.LoadMenuPanel => MM_Options (MenuID: EscapeMenu) WARNING: 28.11.2024 10:58:54 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 28.11.2024 10:58:54 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 28.11.2024 10:58:54 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 28.11.2024 10:58:54 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 28.11.2024 10:58:54 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 28.11.2024 10:58:54 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! LOG: 28.11.2024 10:58:54 Menu.UnloadMenuPanel => ESC_Main LOG: 28.11.2024 10:58:56 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel is: 'MM_Options' LOG: 28.11.2024 10:58:56 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 28.11.2024 10:58:56 WindowManager.UnloadMenu => EscapeMenu LOG: 28.11.2024 10:58:56 Menu.UnloadMenuPanel => ESC_Main LOG: 28.11.2024 10:58:56 Menu.UnloadMenuPanel => MM_Options WARNING: 28.11.2024 10:58:56 Language Text not found! (Path: Töte ) LOG: 28.11.2024 10:58:56 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 28.11.2024 10:58:56 <color=silver>[RichPresenceManager] ChangeActivity to AngerArea .. LOG: 28.11.2024 10:59:39 WindowManager.LoadMenu => EscapeMenu LOG: 28.11.2024 10:59:39 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 28.11.2024 10:59:39 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 28.11.2024 10:59:39 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 28.11.2024 10:59:39 Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu) LOG: 28.11.2024 10:59:40 Menu.GoToPanel() 'MM_Options' transitionFade?: 'True' currentpanel is: 'ESC_Main' LOG: 28.11.2024 10:59:40 Menu.LoadMenuPanel => MM_Options (MenuID: EscapeMenu) WARNING: 28.11.2024 10:59:40 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 28.11.2024 10:59:40 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 28.11.2024 10:59:40 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 28.11.2024 10:59:40 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 28.11.2024 10:59:40 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 28.11.2024 10:59:40 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! LOG: 28.11.2024 10:59:41 Menu.UnloadMenuPanel => ESC_Main LOG: 28.11.2024 10:59:48 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel is: 'MM_Options' LOG: 28.11.2024 10:59:48 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 28.11.2024 10:59:48 Menu.UnloadMenuPanel => MM_Options LOG: 28.11.2024 10:59:49 WindowManager.UnloadMenu => EscapeMenu LOG: 28.11.2024 10:59:49 Menu.UnloadMenuPanel => ESC_Main WARNING: 28.11.2024 10:59:49 Language Text not found! (Path: Töte ) LOG: 28.11.2024 10:59:49 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 28.11.2024 10:59:49 <color=silver>[RichPresenceManager] ChangeActivity to AngerArea .. LOG: 28.11.2024 10:59:51 WindowManager.LoadMenu => EscapeMenu LOG: 28.11.2024 10:59:51 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 28.11.2024 10:59:51 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 28.11.2024 10:59:51 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 28.11.2024 10:59:51 Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu) LOG: 28.11.2024 10:59:51 Menu.GoToPanel() 'MM_Options' transitionFade?: 'True' currentpanel is: 'ESC_Main' LOG: 28.11.2024 10:59:51 Menu.LoadMenuPanel => MM_Options (MenuID: EscapeMenu) WARNING: 28.11.2024 10:59:51 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 28.11.2024 10:59:51 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 28.11.2024 10:59:51 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 28.11.2024 10:59:51 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 28.11.2024 10:59:51 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 28.11.2024 10:59:51 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! LOG: 28.11.2024 10:59:52 Menu.UnloadMenuPanel => ESC_Main LOG: 28.11.2024 11:00:00 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel is: 'MM_Options' LOG: 28.11.2024 11:00:00 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 28.11.2024 11:00:00 Menu.UnloadMenuPanel => MM_Options LOG: 28.11.2024 11:00:02 WindowManager.UnloadMenu => EscapeMenu LOG: 28.11.2024 11:00:02 Menu.UnloadMenuPanel => ESC_Main WARNING: 28.11.2024 11:00:02 Language Text not found! (Path: Töte ) LOG: 28.11.2024 11:00:02 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 28.11.2024 11:00:02 <color=silver>[RichPresenceManager] ChangeActivity to AngerArea .. LOG: 28.11.2024 11:00:19 WindowManager.LoadMenu => EscapeMenu LOG: 28.11.2024 11:00:19 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 28.11.2024 11:00:19 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 28.11.2024 11:00:19 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 28.11.2024 11:00:19 Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu) LOG: 28.11.2024 11:00:20 Menu.GoToPanel() 'MM_Options' transitionFade?: 'True' currentpanel is: 'ESC_Main' LOG: 28.11.2024 11:00:20 Menu.LoadMenuPanel => MM_Options (MenuID: EscapeMenu) WARNING: 28.11.2024 11:00:20 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 28.11.2024 11:00:20 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 28.11.2024 11:00:20 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 28.11.2024 11:00:20 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 28.11.2024 11:00:20 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 28.11.2024 11:00:20 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! LOG: 28.11.2024 11:00:20 Menu.UnloadMenuPanel => ESC_Main LOG: 28.11.2024 11:00:49 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel is: 'MM_Options' LOG: 28.11.2024 11:00:49 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 28.11.2024 11:00:49 Menu.UnloadMenuPanel => MM_Options LOG: 28.11.2024 11:00:50 WindowManager.UnloadMenu => EscapeMenu LOG: 28.11.2024 11:00:50 Menu.UnloadMenuPanel => ESC_Main WARNING: 28.11.2024 11:00:50 Language Text not found! (Path: Töte ) LOG: 28.11.2024 11:00:50 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 28.11.2024 11:00:50 <color=silver>[RichPresenceManager] ChangeActivity to AngerArea .. LOG: 28.11.2024 11:01:36 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_01 LOG: 28.11.2024 11:01:38 DestroyDestructibleInScene() => ANGER_Destructible_Barrel LOG: 28.11.2024 11:01:48 CurrentRoom ReverbTheme isCave_Small LOG: 28.11.2024 11:01:51 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_14 LOG: 28.11.2024 11:01:52 DestroyDestructibleInScene() => ANGER_Destructible_Crate_01 LOG: 28.11.2024 11:01:55 the Entity_MechBase of Trap_Anger_ExplosiveBarrel_05 (StickyStoneStudio.MOODS.ExplosiveDestructible) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 28.11.2024 11:01:55 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 28.11.2024 11:01:55 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_03 LOG: 28.11.2024 11:01:55 the Entity_MechBase of Trap_Anger_ExplosiveBarrel_03 (StickyStoneStudio.MOODS.ExplosiveDestructible) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 28.11.2024 11:01:55 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 28.11.2024 11:01:55 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_04 LOG: 28.11.2024 11:01:55 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_05 LOG: 28.11.2024 11:01:55 the Entity_MechBase of Trap_Anger_ExplosiveBarrel_01 (StickyStoneStudio.MOODS.ExplosiveDestructible) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 28.11.2024 11:01:55 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 28.11.2024 11:01:55 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_12 LOG: 28.11.2024 11:01:55 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_15 LOG: 28.11.2024 11:01:55 DestroyDestructibleInScene() => ANGER_Destructible_Crate_03 LOG: 28.11.2024 11:01:55 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_09 LOG: 28.11.2024 11:01:55 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_06 LOG: 28.11.2024 11:01:55 the Entity_MechBase of Trap_Anger_ExplosiveBarrel_02 (StickyStoneStudio.MOODS.ExplosiveDestructible) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 28.11.2024 11:01:55 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 28.11.2024 11:01:55 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_10 LOG: 28.11.2024 11:01:55 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_13 LOG: 28.11.2024 11:01:55 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_07 LOG: 28.11.2024 11:01:55 the Entity_MechBase of Trap_Anger_ExplosiveBarrel (StickyStoneStudio.MOODS.ExplosiveDestructible) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 28.11.2024 11:01:55 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 28.11.2024 11:01:55 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_08 LOG: 28.11.2024 11:01:55 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_16 LOG: 28.11.2024 11:01:55 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_01 LOG: 28.11.2024 11:01:55 DestroyDestructibleInScene() => ANGER_Destructible_Crate_02 LOG: 28.11.2024 11:01:55 the Entity_MechBase of Trap_Anger_ExplosiveBarrel_04 (StickyStoneStudio.MOODS.ExplosiveDestructible) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 28.11.2024 11:01:55 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 28.11.2024 11:01:55 DestroyDestructibleInScene() => ANGER_Destructible_Barrel LOG: 28.11.2024 11:01:55 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_11 LOG: 28.11.2024 11:01:55 DestroyDestructibleInScene() => ANGER_Destructible_Crate LOG: 28.11.2024 11:01:55 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_02 LOG: 28.11.2024 11:01:55 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_17 WARNING: 28.11.2024 11:01:56 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 28.11.2024 11:01:56 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 28.11.2024 11:01:57 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 28.11.2024 11:01:57 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 28.11.2024 11:02:00 CurrentRoom ReverbTheme isCave_Small LOG: 28.11.2024 11:02:02 OpenChest DelayedCall: CHESTTYPE: Addin LOG: 28.11.2024 11:02:02 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 28.11.2024 11:02:02 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) LOG: 28.11.2024 11:02:02 Menu.UnloadMenuPanel => DefaultPanel LOG: 28.11.2024 11:02:05 LootContextPanel OnButtonSuccess => confirm LOG: 28.11.2024 11:02:06 TryAddItem(WeaponAddin) => Items.Addins.ProximitySchoName LOG: 28.11.2024 11:02:07 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 28.11.2024 11:02:07 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 28.11.2024 11:02:08 Menu.UnloadMenuPanel => LootContext LOG: 28.11.2024 11:02:15 WindowManager.LoadMenu => EscapeMenu LOG: 28.11.2024 11:02:15 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 28.11.2024 11:02:15 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 28.11.2024 11:02:15 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 28.11.2024 11:02:15 Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu) LOG: 28.11.2024 11:02:20 Menu.GoToPanel() 'MM_Options' transitionFade?: 'True' currentpanel is: 'ESC_Main' LOG: 28.11.2024 11:02:20 Menu.LoadMenuPanel => MM_Options (MenuID: EscapeMenu) WARNING: 28.11.2024 11:02:20 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 28.11.2024 11:02:20 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 28.11.2024 11:02:20 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 28.11.2024 11:02:20 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 28.11.2024 11:02:20 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 28.11.2024 11:02:20 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! LOG: 28.11.2024 11:02:20 Menu.UnloadMenuPanel => ESC_Main LOG: 28.11.2024 11:02:23 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel is: 'MM_Options' LOG: 28.11.2024 11:02:23 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 28.11.2024 11:02:24 Menu.UnloadMenuPanel => MM_Options LOG: 28.11.2024 11:02:24 WindowManager.UnloadMenu => EscapeMenu LOG: 28.11.2024 11:02:24 Menu.UnloadMenuPanel => ESC_Main WARNING: 28.11.2024 11:02:24 Language Text not found! (Path: Töte ) LOG: 28.11.2024 11:02:24 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 28.11.2024 11:02:24 <color=silver>[RichPresenceManager] ChangeActivity to AngerArea .. LOG: 28.11.2024 11:02:29 CurrentRoom ReverbTheme isCave_Open LOG: 28.11.2024 11:02:29 TrySpawnEnemy ANGER_RepositoryWorker delay 1,75 LOG: 28.11.2024 11:02:29 TrySpawnEnemy ANGER_FuriousDrone delay 1,75 WARNING: 28.11.2024 11:02:29 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_FuriousDrone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 28.11.2024 11:02:29 TrySpawnEnemy ANGER_CastingDefect delay 1,75 WARNING: 28.11.2024 11:02:29 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_CastingDefect in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 28.11.2024 11:02:29 TrySpawnEnemy ANGER_HeadOfArtillery delay 1,75 WARNING: 28.11.2024 11:02:29 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_HeadOfArtillery in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 28.11.2024 11:02:31 Failed to create agent because it is not close enough to the NavMesh WARNING: 28.11.2024 11:02:31 Failed to create agent because it is not close enough to the NavMesh WARNING: 28.11.2024 11:02:31 Failed to create agent because it is not close enough to the NavMesh WARNING: 28.11.2024 11:02:31 Failed to create agent because it is not close enough to the NavMesh WARNING: 28.11.2024 11:02:32 Language Text not found! (Path: Töte ) WARNING: 28.11.2024 11:02:34 Language Text not found! (Path: Töte ) LOG: 28.11.2024 11:02:37 WindowManager.LoadMenu => EscapeMenu LOG: 28.11.2024 11:02:37 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 28.11.2024 11:02:37 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 28.11.2024 11:02:37 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 28.11.2024 11:02:37 Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu) LOG: 28.11.2024 11:02:38 WindowManager.UnloadMenu => EscapeMenu LOG: 28.11.2024 11:02:38 Menu.UnloadMenuPanel => ESC_Main WARNING: 28.11.2024 11:02:38 Language Text not found! (Path: Töte ) LOG: 28.11.2024 11:02:38 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 28.11.2024 11:02:38 <color=silver>[RichPresenceManager] ChangeActivity to AngerArea .. WARNING: 28.11.2024 11:02:39 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh WARNING: 28.11.2024 11:02:39 Language Text not found! (Path: Töte ) LOG: 28.11.2024 11:02:43 WindowManager.LoadMenu => EscapeMenu LOG: 28.11.2024 11:02:43 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 28.11.2024 11:02:43 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 28.11.2024 11:02:43 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 28.11.2024 11:02:43 Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu) LOG: 28.11.2024 11:02:44 Menu.GoToPanel() 'ESC_Restart' transitionFade?: 'True' currentpanel is: 'ESC_Main' LOG: 28.11.2024 11:02:44 Menu.LoadMenuPanel => ESC_Restart (MenuID: EscapeMenu) LOG: 28.11.2024 11:02:45 Menu.UnloadMenuPanel => ESC_Main LOG: 28.11.2024 11:02:45 RestartGame! LOG: 28.11.2024 11:02:45 GameSession OnNotCompletedGameSessionAborted: Emotes Delta => 18 LOG: 28.11.2024 11:02:45 resetBetQuests LOG: 28.11.2024 11:02:45 SAVE GAME => hahahoho id:1 guid:111733b1-74ef-42d3-bab5-6716f7b132c4 LOG: 28.11.2024 11:02:45 SAVE GAME => hahahoho id:1 guid:111733b1-74ef-42d3-bab5-6716f7b132c4 LOG: 28.11.2024 11:02:45 is Loading Quests WARNING: 28.11.2024 11:02:45 MechionaryManager.GetEnemyNameFromEntry(enemyTyp: incorrect_settings_in_enemyprefab) could not be found. Mechionary Entry is missing! WARNING: 28.11.2024 11:02:45 GetIsBossEnemy (0# incorrect_settings_in_enemyprefab) is not in EnemyDatabase List! LOG: 28.11.2024 11:02:46 WindowManager.UnloadMenu => EscapeMenu LOG: 28.11.2024 11:02:46 Menu.UnloadMenuPanel => ESC_Restart WARNING: 28.11.2024 11:02:46 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_RepositoryWorker(Clone)' is not on a navmesh LOG: 28.11.2024 11:02:46 LoadingMenu.SetCurrentLoadingScreen() => Base LOG: 28.11.2024 11:02:46 NEW GAMESEED: 'A1U?-DG1W' resetSeededCalls: True LOG: 28.11.2024 11:02:46 CreateAndSetNewGameSessionObject() => Seed: A1U?-DG1W LOG: 28.11.2024 11:02:46 GameSession.UpdateProgress(DRITY) => SessionGUID: 'b3fd48ea2411' GameSeed: A1U?-DG1W SeededCalls:0 SeededCallsLastDungeon:0 DDepth: 0 NDDepth: 0 FromHomeBase?: False LOG: 28.11.2024 11:02:46 UpdatePlayerProgress LOG: 28.11.2024 11:02:46 is Loading Quests WARNING: 28.11.2024 11:02:46 MechionaryManager.GetEnemyNameFromEntry(enemyTyp: incorrect_settings_in_enemyprefab) could not be found. Mechionary Entry is missing! WARNING: 28.11.2024 11:02:46 GetIsBossEnemy (0# incorrect_settings_in_enemyprefab) is not in EnemyDatabase List! LOG: 28.11.2024 11:02:46 loaded mechionary progress for savegame:hahahoho LOG: 28.11.2024 11:02:46 ItemManager.DestroyItem() => 'WEAPON_CarbonBoltcaster(Clone)' LOG: 28.11.2024 11:02:46 ItemManager.DestroyItem() => 'WEAPON_CarbonBoltcaster(Clone)' LOG: 28.11.2024 11:02:46 ItemManager.DestroyItem() => 'Equipment_Torso_Love(Clone)' LOG: 28.11.2024 11:02:46 ItemManager.DestroyItem() => 'Equipment_Legs_Love(Clone)' LOG: 28.11.2024 11:02:46 ItemManager.DestroyItem() => 'Equipment_Foot_Love(Clone)' LOG: 28.11.2024 11:02:46 ItemManager.DestroyItem() => 'Equipment_Arm_Love(Clone)' WARNING: 28.11.2024 11:02:46 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of Mech_Player(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... LOG: 28.11.2024 11:02:50 MapController: Change CurrentTheme from 'Wut' to 'HomeBase' LOG: 28.11.2024 11:02:50 CreateHomeBase completed successfully. LOG: 28.11.2024 11:02:50 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 28.11.2024 11:02:50 WindowManager.UnloadMenu => LoadingMenu LOG: 28.11.2024 11:02:50 CurrentRoom ReverbTheme isNone LOG: 28.11.2024 11:02:50 TryAddItem(Equipment) => Equipment_Arm_Love Arm LOG: 28.11.2024 11:02:50 TryAddItem(Equipment) => Equipment_Torso_Love Torso LOG: 28.11.2024 11:02:50 TryAddItem(Equipment) => Equipment_Foot_Love Foot LOG: 28.11.2024 11:02:50 TryAddItem(Equipment) => Equipment_Legs_Love Legs WARNING: 28.11.2024 11:02:51 Ambient VFX this room or lv theme is null LOG: 28.11.2024 11:02:51 CurrentRoom ReverbTheme isNone LOG: 28.11.2024 11:02:51 Active Syopquest found: SmallBet50percentLessDmg LOG: 28.11.2024 11:02:51 Active Syopquest found: SmallBet50percentLessDmg WARNING: 28.11.2024 11:02:56 Ambient VFX this room or lv theme is null LOG: 28.11.2024 11:02:56 CurrentRoom ReverbTheme isNone LOG: 28.11.2024 11:02:56 SAVE GAME => hahahoho id:1 guid:111733b1-74ef-42d3-bab5-6716f7b132c4 WARNING: 28.11.2024 11:02:56 Language Text not found! (Path: Töte ) LOG: 28.11.2024 11:02:56 <color=silver>[RichPresenceManager] ChangeActivity to AtTheBase .. WARNING: 28.11.2024 11:02:56 GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build. WARNING: 28.11.2024 11:02:56 GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build. WARNING: 28.11.2024 11:02:57 GoToSplashScreenPanel() 'InGame_Mechionary' failed. Splashscreens are disabled in the Build. WARNING: 28.11.2024 11:02:57 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 28.11.2024 11:02:57 WindowManager.LoadMenu => StageSelectorMenu LOG: 28.11.2024 11:02:57 PrideStageUIShouldBeChooseable ShouldBeChoosable:True LOG: 28.11.2024 11:02:58 AngerStageUIShouldBeChooseable ShouldBeChoosable:True LOG: 28.11.2024 11:02:58 SorrowStageUIShouldBeChooseable ShouldBeChoosable:False LOG: 28.11.2024 11:03:00 WindowManager.LoadMenu => MapSelectorMenu LOG: 28.11.2024 11:03:04 MapController: Change CurrentTheme from 'HomeBase' to 'Wut' LOG: 28.11.2024 11:03:04 SetCurrentMapSelectorChoice => DungeonDepth: -1 NextDungeonDepth: 0 PersistentDungeonDepth: 0 CurrentTheme: Wut LOG: 28.11.2024 11:03:04 GameSession.UpdateProgress(SAVED) => SessionGUID: 'b3fd48ea2411' GameSeed: A1U?-DG1W SeededCalls:0 SeededCallsLastDungeon:0 DDepth: -1 NDDepth: 0 FromHomeBase?: True LOG: 28.11.2024 11:03:04 SAVE GAME => hahahoho id:1 guid:111733b1-74ef-42d3-bab5-6716f7b132c4 LOG: 28.11.2024 11:03:04 WindowManager.UnloadAllOtherMenus but 'InGameMenu'! Currently acitve Menus: 3 LOG: 28.11.2024 11:03:04 WindowManager.UnloadMenu => MapSelectorMenu LOG: 28.11.2024 11:03:04 WindowManager.UnloadMenu => StageSelectorMenu LOG: 28.11.2024 11:03:05 LoadingMenu.SetCurrentLoadingScreen() => TRS_Level1 LOG: 28.11.2024 11:03:05 Generate Level Started! Level: Level_A theme: Wut GameSeed: A1U?-DG1W SeedCalls: 99 LOG: 28.11.2024 11:03:07 Active Syopquest found: SmallBet50percentLessDmg LOG: 28.11.2024 11:03:07 Active Syopquest found: SmallBet50percentLessDmg LOG: 28.11.2024 11:03:14 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False LOG: 28.11.2024 11:03:15 Generate Level Completed! Loading time: 10,034s LOG: 28.11.2024 11:03:15 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 28.11.2024 11:03:15 WindowManager.UnloadMenu => LoadingMenu LOG: 28.11.2024 11:03:15 CurrentRoom ReverbTheme isCave_Small LOG: 28.11.2024 11:03:15 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 28.11.2024 11:03:15 TryAddWeapon(Items.Weapons.CrossbowName) => Items.Weapons.CrossbowName 1 LOG: 28.11.2024 11:03:15 CurrentRoom ReverbTheme isCave_Small LOG: 28.11.2024 11:03:15 UpdatePlayerProgress LOG: 28.11.2024 11:03:15 SAVE GAME => hahahoho id:1 guid:111733b1-74ef-42d3-bab5-6716f7b132c4 WARNING: 28.11.2024 11:03:15 Language Text not found! (Path: Töte ) LOG: 28.11.2024 11:03:15 <color=silver>[RichPresenceManager] ChangeActivity to AngerArea .. WARNING: 28.11.2024 11:03:15 Language Text not found! (Path: Töte ) LOG: 28.11.2024 11:03:15 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 28.11.2024 11:03:16 CurrentRoom ReverbTheme isCave_Small WARNING: 28.11.2024 11:03:16 GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build. WARNING: 28.11.2024 11:03:16 GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build. LOG: 28.11.2024 11:03:16 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 28.11.2024 11:03:16 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 28.11.2024 11:03:16 Menu.UnloadMenuPanel => DefaultPanel LOG: 28.11.2024 11:03:20 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 28.11.2024 11:03:20 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 28.11.2024 11:03:21 Menu.UnloadMenuPanel => Info LOG: 28.11.2024 11:03:25 DialogController.OnFocusedDialogAnswer() AnswerID: 0 LOG: 28.11.2024 11:03:29 DialogController.OnFocusedDialogAnswer() AnswerID: 0 LOG: 28.11.2024 11:05:41 DialogController.OnFocusedDialogAnswer() AnswerID: 4 WARNING: 28.11.2024 11:05:42 Language Text not found! (Path: Töte ) LOG: 28.11.2024 11:05:42 betQuest WARNING: 28.11.2024 11:05:42 Language Text not found! (Path: Töte ) LOG: 28.11.2024 11:05:44 1Active Syopquest found: SmallBetNoShopping LOG: 28.11.2024 11:05:44 Active Syopquest found: SmallBetNoShopping LOG: 28.11.2024 11:05:46 OpenChest DelayedCall: CHESTTYPE: Addin LOG: 28.11.2024 11:05:46 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 28.11.2024 11:05:46 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) LOG: 28.11.2024 11:05:46 Menu.UnloadMenuPanel => DefaultPanel LOG: 28.11.2024 11:05:52 LootContextPanel OnButtonSuccess => confirm LOG: 28.11.2024 11:05:53 TryAddItem(WeaponAddin) => Items.Addins.MissileLauncherName LOG: 28.11.2024 11:05:54 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 28.11.2024 11:05:54 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 28.11.2024 11:05:54 Menu.UnloadMenuPanel => LootContext LOG: 28.11.2024 11:05:58 CurrentRoom ReverbTheme isCave_Open LOG: 28.11.2024 11:05:58 TrySpawnEnemy ANGER_FuriousDrone delay 1,75 LOG: 28.11.2024 11:05:58 TrySpawnEnemy ANGER_FuriousDrone delay 1,75 WARNING: 28.11.2024 11:05:58 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_FuriousDrone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 28.11.2024 11:05:58 TrySpawnEnemy ANGER_FuriousDrone delay 1,75 WARNING: 28.11.2024 11:05:58 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_FuriousDrone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 28.11.2024 11:05:58 TrySpawnEnemy ANGER_Slagshooter delay 1,75 WARNING: 28.11.2024 11:05:58 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_Slagshooter in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 28.11.2024 11:06:00 Failed to create agent because it is not close enough to the NavMesh WARNING: 28.11.2024 11:06:00 Failed to create agent because it is not close enough to the NavMesh WARNING: 28.11.2024 11:06:00 Failed to create agent because it is not close enough to the NavMesh WARNING: 28.11.2024 11:06:00 Failed to create agent because it is not close enough to the NavMesh WARNING: 28.11.2024 11:06:03 Failed to Update BuffRage properly. => trigger EndBuff System.NullReferenceException: Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.Buff.BuffUpdate (StickyStoneStudio.MOODS.Buff currentBuff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.BuffManager.Update () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Buff.BuffUpdate (StickyStoneStudio.MOODS.Buff currentBuff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.BuffManager.Update () [0x00000] in <00000000000000000000000000000000>:0 WARNING: 28.11.2024 11:06:05 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh WARNING: 28.11.2024 11:06:05 Language Text not found! (Path: Töte ) LOG: 28.11.2024 11:06:09 TheRoaringSmelter_Slagshooter(Clone) (StickyStoneStudio.MOODS.Slagshooter)isCharmedByOwnerPlayer1 LOG: 28.11.2024 11:06:09 TheRoaringSmelter_FuriousDrone(Clone) (StickyStoneStudio.MOODS.Furious_Drone)isCharmedByOwnerPlayer1 LOG: 28.11.2024 11:06:09 TheRoaringSmelter_FuriousDrone(Clone) (StickyStoneStudio.MOODS.Furious_Drone)isCharmedByOwnerPlayer1 WARNING: 28.11.2024 11:06:15 Failed to Update BuffRage properly. => trigger EndBuff System.NullReferenceException: Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.Buff.BuffUpdate (StickyStoneStudio.MOODS.Buff currentBuff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.BuffManager.Update () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Buff.BuffUpdate (StickyStoneStudio.MOODS.Buff currentBuff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.BuffManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LOG: 28.11.2024 11:06:18 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 28.11.2024 11:06:19 Failed to Update BuffRage properly. => trigger EndBuff System.NullReferenceException: Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.Buff.BuffUpdate (StickyStoneStudio.MOODS.Buff currentBuff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.BuffManager.Update () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Buff.BuffUpdate (StickyStoneStudio.MOODS.Buff currentBuff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.BuffManager.Update () [0x00000] in <00000000000000000000000000000000>:0 WARNING: 28.11.2024 11:06:20 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh WARNING: 28.11.2024 11:06:20 Language Text not found! (Path: Töte ) LOG: 28.11.2024 11:06:21 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_01 LOG: 28.11.2024 11:06:21 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_02 LOG: 28.11.2024 11:06:21 DestroyDestructibleInScene() => ANGER_Destructible_Barrel WARNING: 28.11.2024 11:06:22 Failed to Update BuffRage properly. => trigger EndBuff System.NullReferenceException: Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.Buff.BuffUpdate (StickyStoneStudio.MOODS.Buff currentBuff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.BuffManager.Update () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Buff.BuffUpdate (StickyStoneStudio.MOODS.Buff currentBuff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.BuffManager.Update () [0x00000] in <00000000000000000000000000000000>:0 WARNING: 28.11.2024 11:06:23 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh WARNING: 28.11.2024 11:06:23 Language Text not found! (Path: Töte ) LOG: 28.11.2024 11:06:24 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 28.11.2024 11:06:25 Language Text not found! (Path: Töte ) LOG: 28.11.2024 11:06:26 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 28.11.2024 11:06:26 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 28.11.2024 11:06:26 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 28.11.2024 11:06:28 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 28.11.2024 11:06:36 CurrentRoom ReverbTheme isCave_Small LOG: 28.11.2024 11:06:38 ToHigh LOG: 28.11.2024 11:06:38 MissleLaunch BULLET ID 485 LOG: 28.11.2024 11:06:39 ToHigh LOG: 28.11.2024 11:06:39 MissleLaunch BULLET ID 487 LOG: 28.11.2024 11:06:39 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_01 LOG: 28.11.2024 11:06:41 DestroyDestructibleInScene() => ANGER_Destructible_Barrel LOG: 28.11.2024 11:06:42 CurrentRoom ReverbTheme isCave_Open LOG: 28.11.2024 11:06:42 TrySpawnEnemy ANGER_Stationary_Sniper delay 1,75 LOG: 28.11.2024 11:06:42 TrySpawnEnemy ANGER_Slagshooter delay 1,75 LOG: 28.11.2024 11:06:42 TrySpawnEnemy ANGER_FuriousDrone delay 1,75 WARNING: 28.11.2024 11:06:42 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_FuriousDrone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 28.11.2024 11:06:42 TrySpawnEnemy ANGER_FuriousDrone delay 1,75 WARNING: 28.11.2024 11:06:42 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_FuriousDrone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 28.11.2024 11:06:42 TrySpawnEnemy ANGER_FuriousDrone delay 1,75 WARNING: 28.11.2024 11:06:42 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_FuriousDrone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 28.11.2024 11:06:42 TrySpawnEnemy ANGER_FuriousDrone delay 1,75 WARNING: 28.11.2024 11:06:42 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_FuriousDrone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 28.11.2024 11:06:43 AddEnemy ANGER_StationaryGenerator LOG: 28.11.2024 11:06:43 AddEnemy ANGER_StationaryGenerator_01 LOG: 28.11.2024 11:06:43 AddEnemy ANGER_StationaryGenerator_02 LOG: 28.11.2024 11:06:43 AddEnemy ANGER_StationaryGenerator_03 WARNING: 28.11.2024 11:06:44 Failed to create agent because it is not close enough to the NavMesh WARNING: 28.11.2024 11:06:44 Failed to create agent because it is not close enough to the NavMesh WARNING: 28.11.2024 11:06:44 Failed to create agent because it is not close enough to the NavMesh WARNING: 28.11.2024 11:06:44 Failed to create agent because it is not close enough to the NavMesh WARNING: 28.11.2024 11:06:44 Failed to create agent because it is not close enough to the NavMesh LOG: 28.11.2024 11:06:47 ToHigh LOG: 28.11.2024 11:06:47 MissleLaunch BULLET ID 498 LOG: 28.11.2024 11:06:50 ToHigh LOG: 28.11.2024 11:06:50 MissleLaunch BULLET ID 507 WARNING: 28.11.2024 11:06:51 Failed to Update BuffRage properly. => trigger EndBuff System.NullReferenceException: Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.Buff.BuffUpdate (StickyStoneStudio.MOODS.Buff currentBuff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.BuffManager.Update () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Buff.BuffUpdate (StickyStoneStudio.MOODS.Buff currentBuff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.BuffManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LOG: 28.11.2024 11:06:53 LavaDestructible.onBarrelDestroyed(barrel_open) => LavaDestr: ANGER_Destructible_Barrel_Metal_Open_01 LOG: 28.11.2024 11:06:53 DestroyDestructibleInScene() => barrel_open LOG: 28.11.2024 11:06:54 ToHigh LOG: 28.11.2024 11:06:54 MissleLaunch BULLET ID 530 WARNING: 28.11.2024 11:06:55 Failed to Update BuffRage properly. => trigger EndBuff System.NullReferenceException: Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.Buff.BuffUpdate (StickyStoneStudio.MOODS.Buff currentBuff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.BuffManager.Update () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Buff.BuffUpdate (StickyStoneStudio.MOODS.Buff currentBuff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.BuffManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LOG: 28.11.2024 11:06:59 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_04 WARNING: 28.11.2024 11:06:59 Failed to Update BuffRage properly. => trigger EndBuff System.NullReferenceException: Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.Buff.BuffUpdate (StickyStoneStudio.MOODS.Buff currentBuff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.BuffManager.Update () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Buff.BuffUpdate (StickyStoneStudio.MOODS.Buff currentBuff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.BuffManager.Update () [0x00000] in <00000000000000000000000000000000>:0 WARNING: 28.11.2024 11:07:00 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh WARNING: 28.11.2024 11:07:03 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh WARNING: 28.11.2024 11:07:03 Language Text not found! (Path: Töte ) WARNING: 28.11.2024 11:07:04 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh WARNING: 28.11.2024 11:07:05 Failed to Update BuffRage properly. => trigger EndBuff System.NullReferenceException: Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.Buff.BuffUpdate (StickyStoneStudio.MOODS.Buff currentBuff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.BuffManager.Update () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Buff.BuffUpdate (StickyStoneStudio.MOODS.Buff currentBuff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.BuffManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LOG: 28.11.2024 11:07:06 MissleLaunch BULLET ID 583 WARNING: 28.11.2024 11:07:06 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh WARNING: 28.11.2024 11:07:06 Language Text not found! (Path: Töte ) LOG: 28.11.2024 11:07:13 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 28.11.2024 11:07:14 Failed to Update BuffRage properly. => trigger EndBuff System.NullReferenceException: Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.Buff.BuffUpdate (StickyStoneStudio.MOODS.Buff currentBuff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.BuffManager.Update () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Buff.BuffUpdate (StickyStoneStudio.MOODS.Buff currentBuff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.BuffManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LOG: 28.11.2024 11:07:14 ToHigh LOG: 28.11.2024 11:07:14 MissleLaunch BULLET ID 624 WARNING: 28.11.2024 11:07:14 Language Text not found! (Path: Töte ) LOG: 28.11.2024 11:07:19 ToHigh LOG: 28.11.2024 11:07:19 MissleLaunch BULLET ID 631 LOG: 28.11.2024 11:07:22 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 28.11.2024 11:07:22 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 28.11.2024 11:07:38 WindowManager.LoadMenu => EscapeMenu LOG: 28.11.2024 11:07:38 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 28.11.2024 11:07:38 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 28.11.2024 11:07:38 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 28.11.2024 11:07:38 Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu) LOG: 28.11.2024 11:07:45 WindowManager.UnloadMenu => EscapeMenu LOG: 28.11.2024 11:07:45 Menu.UnloadMenuPanel => ESC_Main WARNING: 28.11.2024 11:07:45 Language Text not found! (Path: Töte ) LOG: 28.11.2024 11:07:45 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 28.11.2024 11:07:45 <color=silver>[RichPresenceManager] ChangeActivity to AngerArea .. LOG: 28.11.2024 11:07:52 ToHigh LOG: 28.11.2024 11:07:52 MissleLaunch BULLET ID 664 WARNING: 28.11.2024 11:07:52 Language Text not found! (Path: Töte ) WARNING: 28.11.2024 11:07:52 GoToSplashScreenPanel() 'InGame_Shield' failed. Splashscreens are disabled in the Build. WARNING: 28.11.2024 11:07:52 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 28.11.2024 11:07:52 GoToSplashScreenPanel() 'InGame_Shield' failed. Splashscreens are disabled in the Build. LOG: 28.11.2024 11:07:58 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_03 LOG: 28.11.2024 11:08:01 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_05 WARNING: 28.11.2024 11:08:01 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 28.11.2024 11:08:06 CurrentRoom ReverbTheme isCave_Small LOG: 28.11.2024 11:08:07 OpenChest DelayedCall: CHESTTYPE: Addin LOG: 28.11.2024 11:08:07 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 28.11.2024 11:08:07 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) LOG: 28.11.2024 11:08:08 Menu.UnloadMenuPanel => DefaultPanel LOG: 28.11.2024 11:08:22 LootContextPanel OnButtonSuccess => confirm LOG: 28.11.2024 11:08:23 TryAddItem(WeaponAddin) => Items.Addins.LasersightName LOG: 28.11.2024 11:08:24 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 28.11.2024 11:08:24 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 28.11.2024 11:08:25 Menu.UnloadMenuPanel => LootContext LOG: 28.11.2024 11:08:25 ToHigh LOG: 28.11.2024 11:08:25 MissleLaunch BULLET ID 667 LOG: 28.11.2024 11:08:25 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_01 LOG: 28.11.2024 11:08:27 DestroyDestructibleInScene() => ANGER_Destructible_Crate LOG: 28.11.2024 11:08:27 DestroyDestructibleInScene() => ANGER_Destructible_Barrel LOG: 28.11.2024 11:08:28 CurrentRoom ReverbTheme isCave_Open LOG: 28.11.2024 11:08:31 ToHigh LOG: 28.11.2024 11:08:31 MissleLaunch BULLET ID 669 LOG: 28.11.2024 11:08:35 CurrentRoom ReverbTheme isCave_Open LOG: 28.11.2024 11:08:35 TrySpawnEnemy ANGER_HeadOfArtillery delay 1,75 WARNING: 28.11.2024 11:08:35 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_HeadOfArtillery in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 28.11.2024 11:08:35 TrySpawnEnemy ANGER_HeadOfArtillery delay 1,75 WARNING: 28.11.2024 11:08:35 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_HeadOfArtillery in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 28.11.2024 11:08:35 TrySpawnEnemy ANGER_FuriousDrone delay 1,75 WARNING: 28.11.2024 11:08:35 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_FuriousDrone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 28.11.2024 11:08:37 DestroyDestructibleInScene() => HomeBase_Destructible_Crate_04 WARNING: 28.11.2024 11:08:37 Failed to create agent because it is not close enough to the NavMesh WARNING: 28.11.2024 11:08:37 Failed to create agent because it is not close enough to the NavMesh WARNING: 28.11.2024 11:08:37 Failed to create agent because it is not close enough to the NavMesh WARNING: 28.11.2024 11:08:37 Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy TheRoaringSmelter_FuriousDrone(Clone) is not the same! LOG: 28.11.2024 11:08:38 DestroyDestructibleInScene() => ANGER_Destructible_Barrel WARNING: 28.11.2024 11:08:43 Failed to Update BuffRage properly. => trigger EndBuff System.NullReferenceException: Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.Buff.BuffUpdate (StickyStoneStudio.MOODS.Buff currentBuff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.BuffManager.Update () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Buff.BuffUpdate (StickyStoneStudio.MOODS.Buff currentBuff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.BuffManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LOG: 28.11.2024 11:08:44 ToHigh LOG: 28.11.2024 11:08:44 MissleLaunch BULLET ID 686 WARNING: 28.11.2024 11:08:45 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh WARNING: 28.11.2024 11:08:45 Language Text not found! (Path: Töte ) WARNING: 28.11.2024 11:08:47 Failed to Update BuffRage properly. => trigger EndBuff System.NullReferenceException: Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.Buff.BuffUpdate (StickyStoneStudio.MOODS.Buff currentBuff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.BuffManager.Update () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Buff.BuffUpdate (StickyStoneStudio.MOODS.Buff currentBuff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.BuffManager.Update () [0x00000] in <00000000000000000000000000000000>:0 WARNING: 28.11.2024 11:08:48 Language Text not found! (Path: Töte ) LOG: 28.11.2024 11:08:50 ToHigh LOG: 28.11.2024 11:08:50 MissleLaunch BULLET ID 696 WARNING: 28.11.2024 11:08:54 Language Text not found! (Path: Töte ) LOG: 28.11.2024 11:08:54 TrySpawnEnemy ANGER_AngerAvatar delay 1,75 LOG: 28.11.2024 11:08:54 TrySpawnEnemy ANGER_FuriousDrone delay 1,75 LOG: 28.11.2024 11:08:54 TrySpawnEnemy ANGER_FuriousDrone delay 1,75 WARNING: 28.11.2024 11:08:54 Failed to Update BuffRage properly. => trigger EndBuff System.NullReferenceException: Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.Buff.BuffUpdate (StickyStoneStudio.MOODS.Buff currentBuff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.BuffManager.Update () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Buff.BuffUpdate (StickyStoneStudio.MOODS.Buff currentBuff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.BuffManager.Update () [0x00000] in <00000000000000000000000000000000>:0 WARNING: 28.11.2024 11:08:56 Failed to create agent because it is not close enough to the NavMesh WARNING: 28.11.2024 11:08:56 Failed to create agent because it is not close enough to the NavMesh WARNING: 28.11.2024 11:08:56 Failed to create agent because it is not close enough to the NavMesh WARNING: 28.11.2024 11:08:57 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh WARNING: 28.11.2024 11:08:57 Language Text not found! (Path: Töte ) WARNING: 28.11.2024 11:08:58 Failed to Update BuffRage properly. => trigger EndBuff System.NullReferenceException: Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.Buff.BuffUpdate (StickyStoneStudio.MOODS.Buff currentBuff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.BuffManager.Update () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Buff.BuffUpdate (StickyStoneStudio.MOODS.Buff currentBuff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.BuffManager.Update () [0x00000] in <00000000000000000000000000000000>:0 WARNING: 28.11.2024 11:09:00 Failed to Update BuffRage properly. => trigger EndBuff System.NullReferenceException: Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.Buff.BuffUpdate (StickyStoneStudio.MOODS.Buff currentBuff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.BuffManager.Update () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Buff.BuffUpdate (StickyStoneStudio.MOODS.Buff currentBuff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.BuffManager.Update () [0x00000] in <00000000000000000000000000000000>:0 WARNING: 28.11.2024 11:09:00 SetAnimationParameter Failed! IsDeath is not in Animator of TheRoaringSmelter_AngerAvatar(Clone)! WARNING: 28.11.2024 11:09:00 Anger Avatar: Explosion triggered due to low velocity during Fast Charge WARNING: 28.11.2024 11:09:04 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh WARNING: 28.11.2024 11:09:04 Language Text not found! (Path: Töte ) WARNING: 28.11.2024 11:09:04 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 28.11.2024 11:09:05 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 28.11.2024 11:09:09 CurrentRoom ReverbTheme isCave_Small WARNING: 28.11.2024 11:09:09 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 28.11.2024 11:09:09 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 28.11.2024 11:09:10 CurrentRoom ReverbTheme isCave_Open LOG: 28.11.2024 11:09:12 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_01 LOG: 28.11.2024 11:09:12 DestroyDestructibleInScene() => HomeBase_Destructible_Crate_03 LOG: 28.11.2024 11:09:18 CurrentRoom ReverbTheme isCave_Small WARNING: 28.11.2024 11:09:18 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 28.11.2024 11:09:19 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 28.11.2024 11:09:20 WindowManager.LoadMenu => MapSelectorMenu LOG: 28.11.2024 11:09:30 SetCurrentMapSelectorChoice => DungeonDepth: 0 NextDungeonDepth: 1 PersistentDungeonDepth: 0 CurrentTheme: Wut LOG: 28.11.2024 11:09:30 GameSession.UpdateProgress(SAVED) => SessionGUID: 'b3fd48ea2411' GameSeed: A1U?-DG1W SeededCalls:150 SeededCallsLastDungeon:51 DDepth: 0 NDDepth: 1 FromHomeBase?: False LOG: 28.11.2024 11:09:30 UpdatePlayerProgress LOG: 28.11.2024 11:09:30 SAVE GAME => hahahoho id:1 guid:111733b1-74ef-42d3-bab5-6716f7b132c4 LOG: 28.11.2024 11:09:30 WindowManager.UnloadAllOtherMenus but 'InGameMenu'! Currently acitve Menus: 2 LOG: 28.11.2024 11:09:30 WindowManager.UnloadMenu => MapSelectorMenu LOG: 28.11.2024 11:09:30 LoadingMenu.SetCurrentLoadingScreen() => TRS_Level1 LOG: 28.11.2024 11:09:31 Generate Level Started! Level: Level_A theme: Wut GameSeed: A1U?-DG1W SeedCalls: 151 LOG: 28.11.2024 11:09:34 Active Syopquest found: SmallBetNoShopping LOG: 28.11.2024 11:09:34 Active Syopquest found: SmallBetNoShopping LOG: 28.11.2024 11:09:40 (TryInstantiateRandomRoom) currentList count is 0! RoomTheme: Wut, RoomLevel: Level_A, RoomTyp: Typ_A WARNING: 28.11.2024 11:09:45 Combine mesh instance 0 is null. LOG: 28.11.2024 11:09:46 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False LOG: 28.11.2024 11:09:48 Generate Level Completed! Loading time: 16,837s LOG: 28.11.2024 11:09:48 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 28.11.2024 11:09:48 WindowManager.UnloadMenu => LoadingMenu LOG: 28.11.2024 11:09:48 CurrentRoom ReverbTheme isCave_Small LOG: 28.11.2024 11:09:48 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 28.11.2024 11:09:48 CurrentRoom ReverbTheme isCave_Small LOG: 28.11.2024 11:09:48 UpdatePlayerProgress LOG: 28.11.2024 11:09:48 SAVE GAME => hahahoho id:1 guid:111733b1-74ef-42d3-bab5-6716f7b132c4 WARNING: 28.11.2024 11:09:48 Language Text not found! (Path: Töte ) LOG: 28.11.2024 11:09:48 <color=silver>[RichPresenceManager] ChangeActivity to AngerArea .. WARNING: 28.11.2024 11:09:48 Language Text not found! (Path: Töte ) LOG: 28.11.2024 11:09:48 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 28.11.2024 11:09:48 CurrentRoom ReverbTheme isCave_Small LOG: 28.11.2024 11:09:48 syop - Bet quest found: SmallBetNoShopping. Completed: False WARNING: 28.11.2024 11:09:49 GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build. WARNING: 28.11.2024 11:09:49 GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build. LOG: 28.11.2024 11:09:49 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 28.11.2024 11:09:49 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 28.11.2024 11:09:49 Menu.UnloadMenuPanel => DefaultPanel LOG: 28.11.2024 11:09:53 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 28.11.2024 11:09:53 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 28.11.2024 11:09:53 Menu.UnloadMenuPanel => Info LOG: 28.11.2024 11:10:13 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_01 LOG: 28.11.2024 11:10:14 DestroyDestructibleInScene() => ANGER_Destructible_Barrel LOG: 28.11.2024 11:10:16 CurrentRoom ReverbTheme isCave_Small LOG: 28.11.2024 11:10:18 DestroyDestructibleInScene() => HomeBase_Destructible_Crate_05 LOG: 28.11.2024 11:10:18 the Entity_MechBase of Trap_Anger_ExplosiveBarrel_12 (StickyStoneStudio.MOODS.ExplosiveDestructible) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 28.11.2024 11:10:18 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 28.11.2024 11:10:19 the Entity_MechBase of Trap_Anger_ExplosiveBarrel_04 (StickyStoneStudio.MOODS.ExplosiveDestructible) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 28.11.2024 11:10:19 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 28.11.2024 11:10:19 the Entity_MechBase of Trap_Anger_ExplosiveBarrel_11 (StickyStoneStudio.MOODS.ExplosiveDestructible) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 28.11.2024 11:10:19 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 28.11.2024 11:10:19 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_08 LOG: 28.11.2024 11:10:19 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_03 LOG: 28.11.2024 11:10:19 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_09 LOG: 28.11.2024 11:10:19 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_02 LOG: 28.11.2024 11:10:19 DestroyDestructibleInScene() => HomeBase_Destructible_Crate_02 LOG: 28.11.2024 11:10:19 the Entity_MechBase of Trap_Anger_ExplosiveBarrel_03 (StickyStoneStudio.MOODS.ExplosiveDestructible) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 28.11.2024 11:10:19 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 28.11.2024 11:10:19 DestroyDestructibleInScene() => HomeBase_Destructible_Crate_03 LOG: 28.11.2024 11:10:20 DestroyDestructibleInScene() => HomeBase_Destructible_Crate_06 WARNING: 28.11.2024 11:10:21 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 28.11.2024 11:10:22 the Entity_MechBase of Trap_Anger_ExplosiveBarrel_06 (StickyStoneStudio.MOODS.ExplosiveDestructible) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 28.11.2024 11:10:22 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 28.11.2024 11:10:22 the Entity_MechBase of Trap_Anger_ExplosiveBarrel_05 (StickyStoneStudio.MOODS.ExplosiveDestructible) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 28.11.2024 11:10:22 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 28.11.2024 11:10:22 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_04 LOG: 28.11.2024 11:10:22 the Entity_MechBase of Trap_Anger_ExplosiveBarrel_08 (StickyStoneStudio.MOODS.ExplosiveDestructible) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 28.11.2024 11:10:22 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 28.11.2024 11:10:22 the Entity_MechBase of Trap_Anger_ExplosiveBarrel_07 (StickyStoneStudio.MOODS.ExplosiveDestructible) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 28.11.2024 11:10:22 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 28.11.2024 11:10:22 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_05 LOG: 28.11.2024 11:10:22 DestroyDestructibleInScene() => HomeBase_Destructible_Crate_04 LOG: 28.11.2024 11:10:22 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_07 WARNING: 28.11.2024 11:10:24 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 28.11.2024 11:10:24 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 28.11.2024 11:10:24 the Entity_MechBase of Trap_Anger_ExplosiveBarrel_10 (StickyStoneStudio.MOODS.ExplosiveDestructible) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 28.11.2024 11:10:24 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 28.11.2024 11:10:24 DestroyDestructibleInScene() => HomeBase_Destructible_Crate_01 LOG: 28.11.2024 11:10:24 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_06 LOG: 28.11.2024 11:10:24 the Entity_MechBase of Trap_Anger_ExplosiveBarrel (StickyStoneStudio.MOODS.ExplosiveDestructible) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 28.11.2024 11:10:24 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 28.11.2024 11:10:24 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel LOG: 28.11.2024 11:10:24 DestroyDestructibleInScene() => HomeBase_Destructible_Crate LOG: 28.11.2024 11:10:24 the Entity_MechBase of Trap_Anger_ExplosiveBarrel_02 (StickyStoneStudio.MOODS.ExplosiveDestructible) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 28.11.2024 11:10:24 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 28.11.2024 11:10:24 the Entity_MechBase of Trap_Anger_ExplosiveBarrel_01 (StickyStoneStudio.MOODS.ExplosiveDestructible) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 28.11.2024 11:10:24 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 28.11.2024 11:10:24 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_01 WARNING: 28.11.2024 11:10:25 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 28.11.2024 11:10:26 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 28.11.2024 11:10:28 CurrentRoom ReverbTheme isCave_Open LOG: 28.11.2024 11:10:28 TrySpawnEnemy ANGER_Slagshooter delay 1,75 LOG: 28.11.2024 11:10:28 TrySpawnEnemy ANGER_Slagshooter delay 1,75 LOG: 28.11.2024 11:10:28 TrySpawnEnemy ANGER_AngerAvatar delay 1,75 WARNING: 28.11.2024 11:10:28 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_AngerAvatar in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 28.11.2024 11:10:28 TrySpawnEnemy ANGER_FuriousDrone delay 1,75 WARNING: 28.11.2024 11:10:28 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_FuriousDrone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 28.11.2024 11:10:28 TrySpawnEnemy ANGER_FuriousDrone delay 1,75 WARNING: 28.11.2024 11:10:28 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_FuriousDrone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 28.11.2024 11:10:28 TrySpawnEnemy ANGER_CastingDefect delay 1,75 WARNING: 28.11.2024 11:10:28 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_CastingDefect in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 28.11.2024 11:10:28 the Entity_MechBase of Trap_Anger_Triangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 28.11.2024 11:10:28 the Entity_MechBase of Trap_Anger_Triangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 28.11.2024 11:10:29 the Entity_MechBase of Trap_Anger_Triangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 28.11.2024 11:10:30 the Entity_MechBase of Trap_Anger_Triangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings WARNING: 28.11.2024 11:10:30 Failed to create agent because it is not close enough to the NavMesh WARNING: 28.11.2024 11:10:30 Failed to create agent because it is not close enough to the NavMesh LOG: 28.11.2024 11:10:30 the Entity_MechBase of Trap_Anger_Triangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings WARNING: 28.11.2024 11:10:30 Failed to create agent because it is not close enough to the NavMesh WARNING: 28.11.2024 11:10:30 Failed to create agent because it is not close enough to the NavMesh WARNING: 28.11.2024 11:10:30 Failed to create agent because it is not close enough to the NavMesh WARNING: 28.11.2024 11:10:30 Failed to create agent because it is not close enough to the NavMesh LOG: 28.11.2024 11:10:31 the Entity_MechBase of Trap_Anger_Triangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 28.11.2024 11:10:31 the Entity_MechBase of Trap_Anger_Triangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 28.11.2024 11:10:32 the Entity_MechBase of Trap_Anger_Triangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 28.11.2024 11:10:32 the Entity_MechBase of Trap_Anger_Triangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 28.11.2024 11:10:33 the Entity_MechBase of Trap_Anger_Triangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 28.11.2024 11:10:33 the Entity_MechBase of Trap_Anger_Triangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings WARNING: 28.11.2024 11:10:33 Failed to Update BuffRage properly. => trigger EndBuff System.NullReferenceException: Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.Buff.BuffUpdate (StickyStoneStudio.MOODS.Buff currentBuff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.BuffManager.Update () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Buff.BuffUpdate (StickyStoneStudio.MOODS.Buff currentBuff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.BuffManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LOG: 28.11.2024 11:10:34 the Entity_MechBase of Trap_Anger_Triangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 28.11.2024 11:10:34 the Entity_MechBase of Trap_Anger_Triangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 28.11.2024 11:10:35 the Entity_MechBase of Trap_Anger_Triangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 28.11.2024 11:10:36 the Entity_MechBase of Trap_Anger_Triangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 28.11.2024 11:10:36 the Entity_MechBase of Trap_Anger_Triangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings WARNING: 28.11.2024 11:10:36 Failed to Update BuffRage properly. => trigger EndBuff System.NullReferenceException: Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.Buff.BuffUpdate (StickyStoneStudio.MOODS.Buff currentBuff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.BuffManager.Update () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Buff.BuffUpdate (StickyStoneStudio.MOODS.Buff currentBuff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.BuffManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LOG: 28.11.2024 11:10:37 the Entity_MechBase of Trap_Anger_Triangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 28.11.2024 11:10:37 the Entity_MechBase of Trap_Anger_Triangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 28.11.2024 11:10:38 ToHigh LOG: 28.11.2024 11:10:38 MissleLaunch BULLET ID 782 LOG: 28.11.2024 11:10:38 the Entity_MechBase of Trap_Anger_Triangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 28.11.2024 11:10:38 the Entity_MechBase of Trap_Anger_Triangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings WARNING: 28.11.2024 11:10:39 Language Text not found! (Path: Töte ) LOG: 28.11.2024 11:10:39 the Entity_MechBase of Trap_Anger_Triangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 28.11.2024 11:10:39 the Entity_MechBase of Trap_Anger_Triangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 28.11.2024 11:10:40 the Entity_MechBase of Trap_Anger_Triangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings WARNING: 28.11.2024 11:10:40 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh LOG: 28.11.2024 11:10:40 the Entity_MechBase of Trap_Anger_Triangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 28.11.2024 11:10:41 the Entity_MechBase of Trap_Anger_Triangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings WARNING: 28.11.2024 11:10:41 Language Text not found! (Path: Töte ) LOG: 28.11.2024 11:10:42 the Entity_MechBase of Trap_Anger_Triangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings WARNING: 28.11.2024 11:10:42 Failed to Update BuffRage properly. => trigger EndBuff System.NullReferenceException: Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.Buff.BuffUpdate (StickyStoneStudio.MOODS.Buff currentBuff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.BuffManager.Update () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Buff.BuffUpdate (StickyStoneStudio.MOODS.Buff currentBuff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.BuffManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LOG: 28.11.2024 11:10:42 the Entity_MechBase of Trap_Anger_Triangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 28.11.2024 11:10:43 WindowManager.LoadMenu => EscapeMenu LOG: 28.11.2024 11:10:43 the Entity_MechBase of Trap_Anger_Triangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 28.11.2024 11:10:43 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 28.11.2024 11:10:43 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 28.11.2024 11:10:43 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 28.11.2024 11:10:43 Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu) LOG: 28.11.2024 11:10:46 WindowManager.UnloadMenu => EscapeMenu LOG: 28.11.2024 11:10:46 Menu.UnloadMenuPanel => ESC_Main WARNING: 28.11.2024 11:10:46 Language Text not found! (Path: Töte ) LOG: 28.11.2024 11:10:46 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 28.11.2024 11:10:46 <color=silver>[RichPresenceManager] ChangeActivity to AngerArea .. LOG: 28.11.2024 11:10:47 the Entity_MechBase of Trap_Anger_Triangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 28.11.2024 11:10:47 LavaDestructible.onBarrelDestroyed(Anger_Destructibles) => LavaDestr: Anger_Destructible_OilBarrel LOG: 28.11.2024 11:10:47 DestroyDestructibleInScene() => Anger_Destructibles LOG: 28.11.2024 11:10:47 the Entity_MechBase of Trap_Anger_Triangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings WARNING: 28.11.2024 11:10:48 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 28.11.2024 11:10:48 SetAnimationParameter Failed! IsDeath is not in Animator of TheRoaringSmelter_AngerAvatar(Clone)! LOG: 28.11.2024 11:10:48 the Entity_MechBase of Trap_Anger_Triangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings WARNING: 28.11.2024 11:10:48 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh LOG: 28.11.2024 11:10:49 the Entity_MechBase of Trap_Anger_Triangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 28.11.2024 11:10:49 the Entity_MechBase of Trap_Anger_Triangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 28.11.2024 11:10:50 the Entity_MechBase of Trap_Anger_Triangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 28.11.2024 11:10:50 TheRoaringSmelter_Slagshooter(Clone) (StickyStoneStudio.MOODS.Slagshooter)isCharmedByOwnerPlayer1 LOG: 28.11.2024 11:10:50 the Entity_MechBase of Trap_Anger_Triangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 28.11.2024 11:10:51 the Entity_MechBase of Trap_Anger_Triangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 28.11.2024 11:10:51 the Entity_MechBase of Trap_Anger_Triangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 28.11.2024 11:10:52 the Entity_MechBase of Trap_Anger_Triangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 28.11.2024 11:10:53 the Entity_MechBase of Trap_Anger_Triangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 28.11.2024 11:10:53 the Entity_MechBase of Trap_Anger_Triangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 28.11.2024 11:10:54 the Entity_MechBase of Trap_Anger_Triangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 28.11.2024 11:10:54 the Entity_MechBase of Trap_Anger_Triangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 28.11.2024 11:10:55 the Entity_MechBase of Trap_Anger_Triangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 28.11.2024 11:10:55 the Entity_MechBase of Trap_Anger_Triangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings WARNING: 28.11.2024 11:10:55 Failed to Update BuffRage properly. => trigger EndBuff System.NullReferenceException: Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.Buff.BuffUpdate (StickyStoneStudio.MOODS.Buff currentBuff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.BuffManager.Update () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Buff.BuffUpdate (StickyStoneStudio.MOODS.Buff currentBuff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.BuffManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LOG: 28.11.2024 11:10:56 the Entity_MechBase of Trap_Anger_Triangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 28.11.2024 11:10:56 the Entity_MechBase of Trap_Anger_Triangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 28.11.2024 11:10:57 the Entity_MechBase of Trap_Anger_Triangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 28.11.2024 11:10:57 the Entity_MechBase of Trap_Anger_Triangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 28.11.2024 11:10:58 the Entity_MechBase of Trap_Anger_Triangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 28.11.2024 11:10:58 the Entity_MechBase of Trap_Anger_Triangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 28.11.2024 11:10:59 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 28.11.2024 11:10:59 the Entity_MechBase of Trap_Anger_Triangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 28.11.2024 11:11:00 the Entity_MechBase of Trap_Anger_Triangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 28.11.2024 11:11:00 the Entity_MechBase of Trap_Anger_Triangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 28.11.2024 11:11:01 the Entity_MechBase of Trap_Anger_Triangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 28.11.2024 11:11:01 the Entity_MechBase of Trap_Anger_Triangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 28.11.2024 11:11:02 the Entity_MechBase of Trap_Anger_Triangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 28.11.2024 11:11:02 the Entity_MechBase of Trap_Anger_Triangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 28.11.2024 11:11:03 the Entity_MechBase of Trap_Anger_Triangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 28.11.2024 11:11:03 the Entity_MechBase of Trap_Anger_Triangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 28.11.2024 11:11:04 the Entity_MechBase of Trap_Anger_Triangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 28.11.2024 11:11:04 the Entity_MechBase of Trap_Anger_Triangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 28.11.2024 11:11:05 the Entity_MechBase of Trap_Anger_Triangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings WARNING: 28.11.2024 11:11:05 Failed to Update BuffRage properly. => trigger EndBuff System.NullReferenceException: Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.Buff.BuffUpdate (StickyStoneStudio.MOODS.Buff currentBuff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.BuffManager.Update () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Buff.BuffUpdate (StickyStoneStudio.MOODS.Buff currentBuff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.BuffManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LOG: 28.11.2024 11:11:05 the Entity_MechBase of Trap_Anger_Triangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 28.11.2024 11:11:06 the Entity_MechBase of Trap_Anger_Triangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 28.11.2024 11:11:07 the Entity_MechBase of Trap_Anger_Triangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 28.11.2024 11:11:07 the Entity_MechBase of Trap_Anger_Triangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 28.11.2024 11:11:08 the Entity_MechBase of Trap_Anger_Triangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings WARNING: 28.11.2024 11:11:08 Language Text not found! (Path: Töte ) LOG: 28.11.2024 11:11:08 the Entity_MechBase of Trap_Anger_Triangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 28.11.2024 11:11:08 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 28.11.2024 11:11:09 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 28.11.2024 11:11:10 LavaDestructible.onBarrelDestroyed(Anger_Destructibles) => LavaDestr: Anger_Destructible_OilBarrel_01 LOG: 28.11.2024 11:11:10 DestroyDestructibleInScene() => Anger_Destructibles WARNING: 28.11.2024 11:11:11 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! LOG: 28.11.2024 11:11:13 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_01 LOG: 28.11.2024 11:11:13 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_02 LOG: 28.11.2024 11:11:13 DestroyDestructibleInScene() => ANGER_Destructible_Barrel LOG: 28.11.2024 11:11:25 CurrentRoom ReverbTheme isCave_Open LOG: 28.11.2024 11:11:25 TrySpawnEnemy ANGER_Slagshooter delay 1,75 LOG: 28.11.2024 11:11:25 TrySpawnEnemy ANGER_Slagshooter delay 1,75 LOG: 28.11.2024 11:11:25 TrySpawnEnemy ANGER_HeadOfArtillery delay 1,75 WARNING: 28.11.2024 11:11:25 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_HeadOfArtillery in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 28.11.2024 11:11:25 TrySpawnEnemy ANGER_AngerAvatar delay 1,75 WARNING: 28.11.2024 11:11:25 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_AngerAvatar in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 28.11.2024 11:11:25 TrySpawnEnemy ANGER_CastingDefect delay 1,75 WARNING: 28.11.2024 11:11:25 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_CastingDefect in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 28.11.2024 11:11:26 WindowManager.LoadMenu => EscapeMenu LOG: 28.11.2024 11:11:26 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 28.11.2024 11:11:26 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 28.11.2024 11:11:26 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 28.11.2024 11:11:26 Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu) LOG: 28.11.2024 11:11:30 WindowManager.UnloadMenu => EscapeMenu LOG: 28.11.2024 11:11:30 Menu.UnloadMenuPanel => ESC_Main WARNING: 28.11.2024 11:11:30 Language Text not found! (Path: Töte ) LOG: 28.11.2024 11:11:30 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 28.11.2024 11:11:30 <color=silver>[RichPresenceManager] ChangeActivity to AngerArea .. WARNING: 28.11.2024 11:11:30 Failed to create agent because it is not close enough to the NavMesh WARNING: 28.11.2024 11:11:30 Failed to create agent because it is not close enough to the NavMesh WARNING: 28.11.2024 11:11:30 Failed to create agent because it is not close enough to the NavMesh WARNING: 28.11.2024 11:11:30 Failed to create agent because it is not close enough to the NavMesh WARNING: 28.11.2024 11:11:30 Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy TheRoaringSmelter_HeadOfArtillery(Clone) is not the same! WARNING: 28.11.2024 11:11:30 Failed to create agent because it is not close enough to the NavMesh WARNING: 28.11.2024 11:11:35 SetAnimationParameter Failed! IsDeath is not in Animator of TheRoaringSmelter_AngerAvatar(Clone)! WARNING: 28.11.2024 11:11:35 Anger Avatar: Explosion triggered due to low velocity during Fast Charge LOG: 28.11.2024 11:11:46 ToHigh LOG: 28.11.2024 11:11:46 MissleLaunch BULLET ID 1036 WARNING: 28.11.2024 11:11:47 Failed to Update BuffRage properly. => trigger EndBuff System.NullReferenceException: Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.Buff.BuffUpdate (StickyStoneStudio.MOODS.Buff currentBuff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.BuffManager.Update () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Buff.BuffUpdate (StickyStoneStudio.MOODS.Buff currentBuff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.BuffManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LOG: 28.11.2024 11:11:47 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 28.11.2024 11:11:47 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 28.11.2024 11:11:47 Menu.UnloadMenuPanel => DefaultPanel WARNING: 28.11.2024 11:11:48 Language Text not found! (Path: Töte ) LOG: 28.11.2024 11:11:51 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 28.11.2024 11:11:51 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) WARNING: 28.11.2024 11:11:51 Failed to Update BuffRage properly. => trigger EndBuff System.NullReferenceException: Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.Buff.BuffUpdate (StickyStoneStudio.MOODS.Buff currentBuff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.BuffManager.Update () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Buff.BuffUpdate (StickyStoneStudio.MOODS.Buff currentBuff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.BuffManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LOG: 28.11.2024 11:11:52 Menu.UnloadMenuPanel => Info WARNING: 28.11.2024 11:11:54 Failed to Update BuffRage properly. => trigger EndBuff System.NullReferenceException: Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.Buff.BuffUpdate (StickyStoneStudio.MOODS.Buff currentBuff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.BuffManager.Update () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Buff.BuffUpdate (StickyStoneStudio.MOODS.Buff currentBuff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.BuffManager.Update () [0x00000] in <00000000000000000000000000000000>:0 WARNING: 28.11.2024 11:11:58 Language Text not found! (Path: Töte ) WARNING: 28.11.2024 11:12:02 Language Text not found! (Path: Töte ) LOG: 28.11.2024 11:12:28 Look rotation viewing vector is zero WARNING: 28.11.2024 11:12:32 Failed to Update BuffRage properly. => trigger EndBuff System.NullReferenceException: Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.Buff.BuffUpdate (StickyStoneStudio.MOODS.Buff currentBuff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.BuffManager.Update () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Buff.BuffUpdate (StickyStoneStudio.MOODS.Buff currentBuff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.BuffManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LOG: 28.11.2024 11:12:34 ToHigh LOG: 28.11.2024 11:12:34 MissleLaunch BULLET ID 1124 WARNING: 28.11.2024 11:12:36 Language Text not found! (Path: Töte ) WARNING: 28.11.2024 11:12:44 <meshForOnDestroyVFX> for <NPC shopkeeper little robot> == null! No VFX-Effect can be played on destroy. LOG: 28.11.2024 11:12:44 CurrentRoom ReverbTheme isCave_Small WARNING: 28.11.2024 11:12:44 GoToSplashScreenPanel() 'InGame_Vendor' failed. Splashscreens are disabled in the Build. WARNING: 28.11.2024 11:12:44 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 28.11.2024 11:12:46 CurrentRoom ReverbTheme isCave_Open WARNING: 28.11.2024 11:12:48 Language Text not found! (Path: Töte ) LOG: 28.11.2024 11:12:48 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 28.11.2024 11:12:48 Menu.GoToPanel() 'AbilitySkillContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 28.11.2024 11:12:48 Menu.LoadMenuPanel => AbilitySkillContext (MenuID: InGameMenu) LOG: 28.11.2024 11:12:49 Menu.UnloadMenuPanel => DefaultPanel LOG: 28.11.2024 11:13:12 (AbilitySkillContextController.OnButtonSuccess) Interaction: confirm, owner: Player1, player.Owner: Player1, isVisible: True, SkillPointsAvailableForPlayer: 1 LOG: 28.11.2024 11:13:12 AbilitySkillContextController.ConfirmChosenSkill() Try open ... LOG: 28.11.2024 11:13:13 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.MissileLauncherName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 28.11.2024 11:13:13 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.LasersightName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 28.11.2024 11:13:13 TryAddWeapon(Items.Weapons.CrossbowName) => Items.Weapons.CrossbowName 1 LOG: 28.11.2024 11:13:13 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.MissileLauncherName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 28.11.2024 11:13:13 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.LasersightName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 28.11.2024 11:13:13 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'AbilitySkillContext' LOG: 28.11.2024 11:13:13 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 28.11.2024 11:13:14 Menu.UnloadMenuPanel => AbilitySkillContext LOG: 28.11.2024 11:13:16 WindowManager.LoadMenu => EscapeMenu LOG: 28.11.2024 11:13:16 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 28.11.2024 11:13:16 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 28.11.2024 11:13:16 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 28.11.2024 11:13:16 Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu) LOG: 28.11.2024 11:13:17 Menu.GoToPanel() 'MM_Options' transitionFade?: 'True' currentpanel is: 'ESC_Main' LOG: 28.11.2024 11:13:17 Menu.LoadMenuPanel => MM_Options (MenuID: EscapeMenu) WARNING: 28.11.2024 11:13:17 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 28.11.2024 11:13:17 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 28.11.2024 11:13:17 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 28.11.2024 11:13:17 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 28.11.2024 11:13:17 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 28.11.2024 11:13:17 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! LOG: 28.11.2024 11:13:18 Menu.UnloadMenuPanel => ESC_Main LOG: 28.11.2024 11:13:22 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel is: 'MM_Options' LOG: 28.11.2024 11:13:22 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 28.11.2024 11:13:23 Menu.UnloadMenuPanel => MM_Options LOG: 28.11.2024 11:13:23 WindowManager.UnloadMenu => EscapeMenu LOG: 28.11.2024 11:13:23 Menu.UnloadMenuPanel => ESC_Main WARNING: 28.11.2024 11:13:23 Language Text not found! (Path: Töte ) LOG: 28.11.2024 11:13:23 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 28.11.2024 11:13:23 <color=silver>[RichPresenceManager] ChangeActivity to AngerArea .. LOG: 28.11.2024 11:13:26 CurrentRoom ReverbTheme isCave_Open LOG: 28.11.2024 11:13:26 TrySpawnEnemy ANGER_RepositoryWorker delay 1,75 LOG: 28.11.2024 11:13:26 TrySpawnEnemy ANGER_Slagshooter delay 1,75 LOG: 28.11.2024 11:13:26 TrySpawnEnemy ANGER_RepositoryWorker delay 1,75 WARNING: 28.11.2024 11:13:26 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_RepositoryWorker in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 28.11.2024 11:13:26 TrySpawnEnemy ANGER_CastingDefect delay 1,75 WARNING: 28.11.2024 11:13:26 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_CastingDefect in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 28.11.2024 11:13:28 Failed to create agent because it is not close enough to the NavMesh WARNING: 28.11.2024 11:13:28 Failed to create agent because it is not close enough to the NavMesh WARNING: 28.11.2024 11:13:28 Failed to create agent because it is not close enough to the NavMesh WARNING: 28.11.2024 11:13:28 Failed to create agent because it is not close enough to the NavMesh LOG: 28.11.2024 11:13:29 TheRoaringSmelter_CastingDefect(Clone) (StickyStoneStudio.MOODS.Casting_Defect)isCharmedByOwnerPlayer1 ERROR: 28.11.2024 11:13:29 Failed to StartBuffEffect in GetDamage! (Buffcount is 1) TheRoaringSmelter_CastingDefect(Clone) => The given key 'ACH_LEGITIMATE_LOVE' was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.AbilityLove.CharmingBuffStart (StickyStoneStudio.MOODS.Buff buff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Buff.StartBuff () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.BuffManager.StartBuffEffect (StickyStoneStudio.MOODS.Buff buff, StickyStoneStudio.MOODS.IMech mech, StickyStoneStudio.MOODS.IMech ownerOfBuff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Bullet+<Bullet_Process>d__198.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.<Bullet_Process>d__198:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 28.11.2024 11:13:31 DestroyDestructibleInScene() => HomeBase_Destructible_Crate WARNING: 28.11.2024 11:13:37 Failed to Update BuffRage properly. => trigger EndBuff System.NullReferenceException: Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.Buff.BuffUpdate (StickyStoneStudio.MOODS.Buff currentBuff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.BuffManager.Update () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Buff.BuffUpdate (StickyStoneStudio.MOODS.Buff currentBuff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.BuffManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LOG: 28.11.2024 11:13:37 ToHigh LOG: 28.11.2024 11:13:37 MissleLaunch BULLET ID 1177 LOG: 28.11.2024 11:13:38 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 28.11.2024 11:13:46 Failed to Update BuffRage properly. => trigger EndBuff System.NullReferenceException: Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.Buff.BuffUpdate (StickyStoneStudio.MOODS.Buff currentBuff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.BuffManager.Update () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Buff.BuffUpdate (StickyStoneStudio.MOODS.Buff currentBuff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.BuffManager.Update () [0x00000] in <00000000000000000000000000000000>:0 WARNING: 28.11.2024 11:13:50 Failed to Update BuffRage properly. => trigger EndBuff System.NullReferenceException: Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.Buff.BuffUpdate (StickyStoneStudio.MOODS.Buff currentBuff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.BuffManager.Update () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Buff.BuffUpdate (StickyStoneStudio.MOODS.Buff currentBuff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.BuffManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LOG: 28.11.2024 11:13:51 StageConditionsManager.OnConditionFailed() => condition failed L id:0 LOG: 28.11.2024 11:13:51 quest failed: HugeBetLoosingNoHP LOG: 28.11.2024 11:13:51 quest failed: HugeBetLoosingNoHP LOG: 28.11.2024 11:13:51 quest failed: HugeBetLoosingNoHP WARNING: 28.11.2024 11:13:51 SetBaseDamageMultipleyer Call leads to BaseDamageMultipleyer to value of 0.01f. This is probably not intendet! LOG: 28.11.2024 11:13:52 StageConditionsManager.OnConditionFailed() => condition failed L id:0 LOG: 28.11.2024 11:13:52 quest failed: HugeBetLoosingNoHP LOG: 28.11.2024 11:13:52 quest failed: HugeBetLoosingNoHP LOG: 28.11.2024 11:13:52 quest failed: HugeBetLoosingNoHP LOG: 28.11.2024 11:13:54 StageConditionsManager.OnConditionFailed() => condition failed L id:0 LOG: 28.11.2024 11:13:54 quest failed: HugeBetLoosingNoHP LOG: 28.11.2024 11:13:54 quest failed: HugeBetLoosingNoHP LOG: 28.11.2024 11:13:54 quest failed: HugeBetLoosingNoHP LOG: 28.11.2024 11:13:56 StageConditionsManager.OnConditionFailed() => condition failed L id:0 LOG: 28.11.2024 11:13:56 quest failed: HugeBetLoosingNoHP LOG: 28.11.2024 11:13:56 quest failed: HugeBetLoosingNoHP LOG: 28.11.2024 11:13:56 quest failed: HugeBetLoosingNoHP LOG: 28.11.2024 11:14:04 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 28.11.2024 11:14:04 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 28.11.2024 11:14:04 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 28.11.2024 11:14:09 Failed to Update BuffRage properly. => trigger EndBuff System.NullReferenceException: Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.Buff.BuffUpdate (StickyStoneStudio.MOODS.Buff currentBuff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.BuffManager.Update () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Buff.BuffUpdate (StickyStoneStudio.MOODS.Buff currentBuff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.BuffManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LOG: 28.11.2024 11:14:16 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 28.11.2024 11:14:18 StageConditionsManager.OnConditionFailed() => condition failed L id:0 LOG: 28.11.2024 11:14:18 quest failed: HugeBetLoosingNoHP LOG: 28.11.2024 11:14:18 quest failed: HugeBetLoosingNoHP LOG: 28.11.2024 11:14:18 quest failed: HugeBetLoosingNoHP LOG: 28.11.2024 11:14:18 StageConditionsManager.OnConditionFailed() => condition failed L id:0 LOG: 28.11.2024 11:14:18 quest failed: HugeBetLoosingNoHP LOG: 28.11.2024 11:14:18 quest failed: HugeBetLoosingNoHP LOG: 28.11.2024 11:14:18 quest failed: HugeBetLoosingNoHP LOG: 28.11.2024 11:14:27 StageConditionsManager.OnConditionFailed() => condition failed L id:0 LOG: 28.11.2024 11:14:27 quest failed: HugeBetLoosingNoHP LOG: 28.11.2024 11:14:27 quest failed: HugeBetLoosingNoHP LOG: 28.11.2024 11:14:27 quest failed: HugeBetLoosingNoHP LOG: 28.11.2024 11:14:35 WindowManager.LoadMenu => EscapeMenu LOG: 28.11.2024 11:14:35 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 28.11.2024 11:14:35 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 28.11.2024 11:14:35 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 28.11.2024 11:14:35 Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu) | ||||
| Build Date | |||||
| Date Modified | Username | Field | Change |
|---|---|---|---|
| 2024-11-28 14:31 | jhuels | New Issue | |
| 2024-11-28 14:31 | jhuels | File Added: image.png | |
| 2024-11-28 14:31 | jhuels | File Added: MOODS_ 0.5.15.5721Log_28_11_2024_09_42_58 (1).txt | |
| 2024-11-28 14:48 | jhuels | Status | new => acknowledged |
| 2024-12-03 09:17 | jhuels | Description Updated | |
| 2024-12-04 09:17 |
|
Assigned To | => smodica |
| 2024-12-04 09:17 |
|
Status | acknowledged => assigned |
| 2024-12-04 16:55 |
|
Status | assigned => resolved |
| 2024-12-04 16:55 |
|
Resolution | open => fixed |
| 2024-12-11 09:16 | jhuels | Status | resolved => closed |