LOG: 10.12.2024 13:08:16 ChangeResolution(2560 x 1440 @ -1Hz) Screen.width: 2560, Screen.hieght: 1440 LOG: 10.12.2024 13:08:16 ChangeFullscreenMode(FullScreenWindow) Screen.fullScreenMode: FullScreenWindow WARNING: 10.12.2024 13:08:16 GetLocalizedText(languageKey: System.Language.English) Failed! currentLanguagePackage is null and was not inited! WARNING: 10.12.2024 13:08:16 GetLocalizedText(languageKey: System.Language.German) Failed! currentLanguagePackage is null and was not inited! WARNING: 10.12.2024 13:08:16 GetLocalizedText(languageKey: System.NativeGerman) Failed! currentLanguagePackage is null and was not inited! WARNING: 10.12.2024 13:08:16 GetLocalizedText(languageKey: System.Language.Chinese(Simplified)) Failed! currentLanguagePackage is null and was not inited! WARNING: 10.12.2024 13:08:16 GetLocalizedText(languageKey: System.NativeChinese(Simplified)) Failed! currentLanguagePackage is null and was not inited! WARNING: 10.12.2024 13:08:16 GetLocalizedText(languageKey: System.Language.Russian) Failed! currentLanguagePackage is null and was not inited! WARNING: 10.12.2024 13:08:16 GetLocalizedText(languageKey: System.NativeRussian) Failed! currentLanguagePackage is null and was not inited! WARNING: 10.12.2024 13:08:16 GetLocalizedText(languageKey: System.Language.Japanese) Failed! currentLanguagePackage is null and was not inited! WARNING: 10.12.2024 13:08:16 GetLocalizedText(languageKey: System.NativeJapanese) Failed! currentLanguagePackage is null and was not inited! WARNING: 10.12.2024 13:08:16 GetLocalizedText(languageKey: System.Language.Chinese(Traditional)) Failed! currentLanguagePackage is null and was not inited! WARNING: 10.12.2024 13:08:16 GetLocalizedText(languageKey: System.NativeChinese(Traditional)) Failed! currentLanguagePackage is null and was not inited! WARNING: 10.12.2024 13:08:16 GetLocalizedText(languageKey: System.Language.Korean) Failed! currentLanguagePackage is null and was not inited! WARNING: 10.12.2024 13:08:16 GetLocalizedText(languageKey: System.NativeKorean) Failed! currentLanguagePackage is null and was not inited! LOG: 10.12.2024 13:08:16 Try to ChangeLanguage() to ENGLISH WARNING: 10.12.2024 13:08:16 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. LOG: 10.12.2024 13:08:16 RealLifeSessionsManager.DetermineCurrentSession() => The event 'Christmas' is triggered! LOG: 10.12.2024 13:08:16 NEW GAMESEED: 'IPJR-R1II' resetSeededCalls: True WARNING: 10.12.2024 13:08:16 GetIsBossEnemy (0# incorrect_settings_in_enemyprefab) is not in EnemyDatabase List! WARNING: 10.12.2024 13:08:16 MechionaryManager.AddMechionaryGUIDEntry( ME_ENEMY_ANGER_Stationary_Turret_Wut_1e53e27cda94) was already added to list! check code ... WARNING: 10.12.2024 13:08:16 MechionaryManager.AddMechionaryGUIDEntry( ME_ENEMY_ANGER_Stationary_Sniper_Wut_1e53e27cda94) was already added to list! check code ... LOG: 10.12.2024 13:08:16 MOODS Action-Roguelite by StickyStoneStudio GmbH | V.: 0.5.16.5837 | Mode: ReleaseAdmin BUILD PLAYABLE with no restrictions LOG: 10.12.2024 13:08:16 WindowManager.LoadMenu => MainMenu WARNING: 10.12.2024 13:08:16 RealLifeSessionController Prefab () or parent () is null, cannot load game object. LOG: 10.12.2024 13:08:16 [RichPresenceManager] ChangeActivity to GeneralActivity .. WARNING: 10.12.2024 13:08:16 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. WARNING: 10.12.2024 13:08:17 Direct audio output mode not yet supported for this VideoPlayer backend. Use the AudioSource output mode instead. LOG: 10.12.2024 13:08:17 Menu.GoToPanel() 'MM_Default' transitionFade?: 'True' currentpanel was null. LOG: 10.12.2024 13:08:17 Menu.LoadMenuPanel => MM_Default (MenuID: MainMenu) LOG: 10.12.2024 13:08:17 [RichPresenceManager] ChangeActivity to GeneralActivity .. LOG: 10.12.2024 13:08:17 Menu.GoToPanel() 'MM_Default' transitionFade?: 'True' currentpanel is: 'MM_Default' LOG: 10.12.2024 13:08:17 [RichPresenceManager] ChangeActivity to GeneralActivity .. LOG: 10.12.2024 13:08:32 Menu.LoadMenuPanel => MM_ChoosePlayerClass (MenuID: MainMenu) WARNING: 10.12.2024 13:08:32 This TMPro text object does not have a cursor. If you want full edit functionality add a OSK_Cursor prefab as a child LOG: 10.12.2024 13:08:33 Menu.GoToPanel() 'MM_ChoosePlayerClass' transitionFade?: 'True' currentpanel is: 'MM_Default' WARNING: 10.12.2024 13:08:33 Menu.LoadMenuPanel MM_ChoosePlayerClass failed. It was Loaded before and is present in the scene! (MenuID: MainMenu) WARNING: 10.12.2024 13:08:33 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:08:33 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:08:33 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:08:33 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:08:33 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:08:33 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! LOG: 10.12.2024 13:08:33 Menu.UnloadMenuPanel => MM_Default LOG: 10.12.2024 13:08:34 is Loading Quests WARNING: 10.12.2024 13:08:34 MechionaryManager.GetEnemyNameFromEntry(enemyTyp: incorrect_settings_in_enemyprefab) could not be found. Mechionary Entry is missing! WARNING: 10.12.2024 13:08:34 GetIsBossEnemy (0# incorrect_settings_in_enemyprefab) is not in EnemyDatabase List! LOG: 10.12.2024 13:08:34 loaded mechionary progress for savegame:test LOG: 10.12.2024 13:08:34 Changed Selection is the same object LOG: 10.12.2024 13:08:36 Continue Game Confirmed! Loading Game Session => Guid: 429fdd0da999 Seed: QUBZ-CR47 SeededCalls: 129 SeededCallsLastDungeon: 32 LOG: 10.12.2024 13:08:36 is Loading Quests WARNING: 10.12.2024 13:08:36 MechionaryManager.GetEnemyNameFromEntry(enemyTyp: incorrect_settings_in_enemyprefab) could not be found. Mechionary Entry is missing! WARNING: 10.12.2024 13:08:36 GetIsBossEnemy (0# incorrect_settings_in_enemyprefab) is not in EnemyDatabase List! LOG: 10.12.2024 13:08:36 LoadingMenu.SetCurrentLoadingScreen() => Base LOG: 10.12.2024 13:08:36 WindowManager.LoadMenu => InGameMenu LOG: 10.12.2024 13:08:36 WindowManager.UnloadMenu => MainMenu LOG: 10.12.2024 13:08:36 Menu.UnloadMenuPanel => MM_ChoosePlayerClass LOG: 10.12.2024 13:08:36 is Loading Quests WARNING: 10.12.2024 13:08:36 MechionaryManager.GetEnemyNameFromEntry(enemyTyp: incorrect_settings_in_enemyprefab) could not be found. Mechionary Entry is missing! WARNING: 10.12.2024 13:08:36 GetIsBossEnemy (0# incorrect_settings_in_enemyprefab) is not in EnemyDatabase List! LOG: 10.12.2024 13:08:36 loaded mechionary progress for savegame:test WARNING: 10.12.2024 13:08:36 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of Mech_Player(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... LOG: 10.12.2024 13:08:36 EvaluateEmotionalOvercharge() => Difficulty : Medium value 90 LOG: 10.12.2024 13:08:36 NEW GAMESEED: 'QUBZ-CR47' resetSeededCalls: True LOG: 10.12.2024 13:08:36 MapController: Change CurrentTheme from 'HomeBase' to 'Wut' LOG: 10.12.2024 13:08:36 SetCurrentMapSelectorChoice => DungeonDepth: -1 NextDungeonDepth: 0 PersistentDungeonDepth: 5 CurrentTheme: Wut LOG: 10.12.2024 13:08:36 LoadingMenu.SetCurrentLoadingScreen() => TRS_Level1 LOG: 10.12.2024 13:08:36 Generate Level Started! Level: Level_A theme: Wut GameSeed: QUBZ-CR47 SeedCalls: 97 LOG: 10.12.2024 13:08:39 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False LOG: 10.12.2024 13:08:40 Generate Level Completed! Loading time: 3,428s LOG: 10.12.2024 13:08:40 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel was null. LOG: 10.12.2024 13:08:40 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 10.12.2024 13:08:40 WindowManager.UnloadMenu => LoadingMenu LOG: 10.12.2024 13:08:40 EvaluateEmotionalOvercharge() => Difficulty : Medium value 90 LOG: 10.12.2024 13:08:40 CurrentRoom ReverbTheme isCave_Small LOG: 10.12.2024 13:08:40 TryAddWeapon(Items.Weapons.WrathRepeaterName) => Items.Weapons.WrathRepeaterName 1 LOG: 10.12.2024 13:08:40 TryAddItem(Equipment) => Equipment_Arm_Anger Arm LOG: 10.12.2024 13:08:40 TryAddItem(Equipment) => Equipment_Torso_Anger Torso LOG: 10.12.2024 13:08:40 TryAddItem(Equipment) => Equipment_Foot_Anger Foot LOG: 10.12.2024 13:08:40 TryAddItem(Equipment) => Equipment_Legs_Anger Legs LOG: 10.12.2024 13:08:40 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel was null. LOG: 10.12.2024 13:08:40 Menu.LoadMenuPanel (DefaultPanel) is already loading! (MenuID: InGameMenu) LOG: 10.12.2024 13:08:40 CurrentRoom ReverbTheme isCave_Small LOG: 10.12.2024 13:08:40 TryAddWeapon(Items.Weapons.WrathRepeaterName) => Items.Weapons.WrathRepeaterName 1 LOG: 10.12.2024 13:08:40 TryAddItem(Equipment) => Equipment_Arm_Anger Arm LOG: 10.12.2024 13:08:40 TryAddItem(Equipment) => Equipment_Torso_Anger Torso LOG: 10.12.2024 13:08:40 TryAddItem(Equipment) => Equipment_Foot_Anger Foot LOG: 10.12.2024 13:08:40 TryAddItem(Equipment) => Equipment_Legs_Anger Legs LOG: 10.12.2024 13:08:40 TryAddWeapon(Items.Weapons.WrathRepeaterName) => Items.Weapons.WrathRepeaterName 1 LOG: 10.12.2024 13:08:40 SAVE GAME => test id:0 guid:da369dba-d384-4628-9ced-2ef14b5f4e39 LOG: 10.12.2024 13:08:40 [RichPresenceManager] ChangeActivity to AngerArea .. LOG: 10.12.2024 13:08:40 CurrentRoom ReverbTheme isCave_Small WARNING: 10.12.2024 13:08:40 GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build. WARNING: 10.12.2024 13:08:40 GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build. LOG: 10.12.2024 13:08:43 OpenChest DelayedCall: CHESTTYPE: Addin LOG: 10.12.2024 13:08:43 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 10.12.2024 13:08:43 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) LOG: 10.12.2024 13:08:43 Menu.UnloadMenuPanel => DefaultPanel LOG: 10.12.2024 13:08:45 LootContextPanel OnButtonSuccess => selectRight LOG: 10.12.2024 13:08:45 LootContextPanel OnButtonSuccess => selectRight LOG: 10.12.2024 13:08:45 LootContextPanel OnButtonSuccess => selectLeft LOG: 10.12.2024 13:08:46 LootContextPanel OnButtonSuccess => selectLeft LOG: 10.12.2024 13:08:47 LootContextPanel OnButtonSuccess => confirm LOG: 10.12.2024 13:08:48 TryAddItem(WeaponAddin) => Items.Addins.ProximitySchoName LOG: 10.12.2024 13:08:49 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 10.12.2024 13:08:49 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 10.12.2024 13:08:50 Menu.UnloadMenuPanel => LootContext LOG: 10.12.2024 13:08:50 DestroyDestructibleInScene() => ANGER_Destructible_Barrel LOG: 10.12.2024 13:08:50 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_01 LOG: 10.12.2024 13:08:55 WindowManager.LoadMenu => EscapeMenu LOG: 10.12.2024 13:08:55 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 10.12.2024 13:08:55 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 10.12.2024 13:08:55 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 10.12.2024 13:08:55 Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu) LOG: 10.12.2024 13:08:56 Menu.GoToPanel() 'MM_Options' transitionFade?: 'True' currentpanel is: 'ESC_Main' LOG: 10.12.2024 13:08:56 Menu.LoadMenuPanel => MM_Options (MenuID: EscapeMenu) WARNING: 10.12.2024 13:08:56 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:08:56 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:08:56 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:08:56 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:08:56 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:08:56 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! LOG: 10.12.2024 13:08:57 Menu.UnloadMenuPanel => ESC_Main LOG: 10.12.2024 13:08:59 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel is: 'MM_Options' LOG: 10.12.2024 13:08:59 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 10.12.2024 13:09:00 Menu.UnloadMenuPanel => MM_Options LOG: 10.12.2024 13:09:00 WindowManager.UnloadMenu => EscapeMenu LOG: 10.12.2024 13:09:00 Menu.UnloadMenuPanel => ESC_Main LOG: 10.12.2024 13:09:00 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 10.12.2024 13:09:00 [RichPresenceManager] ChangeActivity to AngerArea .. LOG: 10.12.2024 13:09:08 CurrentRoom ReverbTheme isNone LOG: 10.12.2024 13:09:08 TrySpawnEnemy ANGER_AngerAvatar delay 1,75 LOG: 10.12.2024 13:09:08 TrySpawnEnemy ANGER_CastingDefect delay 1,75 WARNING: 10.12.2024 13:09:08 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_CastingDefect in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 10.12.2024 13:09:08 TrySpawnEnemy ANGER_CastingDefect delay 1,75 WARNING: 10.12.2024 13:09:08 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_CastingDefect in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 10.12.2024 13:09:08 TrySpawnEnemy ANGER_FuriousDrone delay 1,75 WARNING: 10.12.2024 13:09:08 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_FuriousDrone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 10.12.2024 13:09:08 TrySpawnEnemy ANGER_CastingDefect delay 1,75 WARNING: 10.12.2024 13:09:08 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_CastingDefect in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 10.12.2024 13:09:09 Failed to create agent because it is not close enough to the NavMesh WARNING: 10.12.2024 13:09:09 Failed to create agent because it is not close enough to the NavMesh WARNING: 10.12.2024 13:09:09 Failed to create agent because it is not close enough to the NavMesh WARNING: 10.12.2024 13:09:09 Failed to create agent because it is not close enough to the NavMesh WARNING: 10.12.2024 13:09:10 Failed to create agent because it is not close enough to the NavMesh WARNING: 10.12.2024 13:09:10 Language Text not found! (Path: Drone) WARNING: 10.12.2024 13:09:10 Language Text not found! (Path: Drone) WARNING: 10.12.2024 13:09:10 Language Text not found! (Path: Drone) WARNING: 10.12.2024 13:09:10 Language Text not found! (Path: Drone) WARNING: 10.12.2024 13:09:10 Language Text not found! (Path: Drone) WARNING: 10.12.2024 13:09:12 SetAnimationParameter Failed! StartAttackTellAnimation is not in Animator of TheRoaringSmelter_AngerAvatar(Clone)! WARNING: 10.12.2024 13:09:12 SetAnimationParameter Failed! IsDeath is not in Animator of TheRoaringSmelter_AngerAvatar(Clone)! WARNING: 10.12.2024 13:09:12 Anger Avatar: Explosion triggered due to low velocity during Fast Charge LOG: 10.12.2024 13:09:12 LavaDestructible.onBarrelDestroyed(Anger_Destructibles) => LavaDestr: Anger_Destructible_OilBarrel_01 LOG: 10.12.2024 13:09:12 DestroyDestructibleInScene() => Anger_Destructibles WARNING: 10.12.2024 13:09:13 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! LOG: 10.12.2024 13:09:13 GetIconByBuffType called with buffType: OilBarrel LOG: 10.12.2024 13:09:14 GetIconByBuffType called with buffType: OilBarrel LOG: 10.12.2024 13:09:16 DestroyDestructibleInScene() => ExplosiveDestructible WARNING: 10.12.2024 13:09:18 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh LOG: 10.12.2024 13:09:20 Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 10.12.2024 13:09:20 Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu) LOG: 10.12.2024 13:09:20 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 10.12.2024 13:09:20 OnWeaponSelectionChanged ID -> 0 LOG: 10.12.2024 13:09:20 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 10.12.2024 13:09:20 Menu.UnloadMenuPanel => DefaultPanel LOG: 10.12.2024 13:09:21 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:09:21 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:09:21 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:09:21 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar' LOG: 10.12.2024 13:09:21 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 10.12.2024 13:09:21 Menu.UnloadMenuPanel => Inventar LOG: 10.12.2024 13:09:22 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_01 LOG: 10.12.2024 13:09:22 DestroyDestructibleInScene() => ANGER_Destructible_Barrel LOG: 10.12.2024 13:09:25 LavaDestructible.onBarrelDestroyed(Anger_Destructibles) => LavaDestr: Anger_Destructible_OilBarrel LOG: 10.12.2024 13:09:25 DestroyDestructibleInScene() => Anger_Destructibles WARNING: 10.12.2024 13:09:25 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! LOG: 10.12.2024 13:09:27 CurrentRoom ReverbTheme isCave_Open LOG: 10.12.2024 13:09:27 TrySpawnEnemy ANGER_Slagshooter delay 1,75 LOG: 10.12.2024 13:09:27 TrySpawnEnemy ANGER_HeadOfArtillery delay 1,75 WARNING: 10.12.2024 13:09:27 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_HeadOfArtillery in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 10.12.2024 13:09:27 TrySpawnEnemy ANGER_FuriousDrone delay 1,75 WARNING: 10.12.2024 13:09:27 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_FuriousDrone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 10.12.2024 13:09:27 TrySpawnEnemy ANGER_FuriousDrone delay 1,75 WARNING: 10.12.2024 13:09:27 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_FuriousDrone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 10.12.2024 13:09:28 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel LOG: 10.12.2024 13:09:29 DestroyDestructibleInScene() => HomeBase_Destructible_Crate LOG: 10.12.2024 13:09:29 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_03 WARNING: 10.12.2024 13:09:29 Failed to create agent because it is not close enough to the NavMesh WARNING: 10.12.2024 13:09:29 Failed to create agent because it is not close enough to the NavMesh WARNING: 10.12.2024 13:09:29 Failed to create agent because it is not close enough to the NavMesh WARNING: 10.12.2024 13:09:29 Failed to create agent because it is not close enough to the NavMesh WARNING: 10.12.2024 13:09:29 Language Text not found! (Path: Drone) WARNING: 10.12.2024 13:09:29 Language Text not found! (Path: Drone) WARNING: 10.12.2024 13:09:29 Language Text not found! (Path: Drone) WARNING: 10.12.2024 13:09:29 Language Text not found! (Path: Drone) LOG: 10.12.2024 13:09:30 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:09:30 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:09:30 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:09:30 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:09:30 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:09:30 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:09:30 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:09:30 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:09:30 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... WARNING: 10.12.2024 13:09:33 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh WARNING: 10.12.2024 13:09:38 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh LOG: 10.12.2024 13:09:42 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:09:47 CurrentRoom ReverbTheme isCave_Small WARNING: 10.12.2024 13:09:47 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. WARNING: 10.12.2024 13:09:47 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 10.12.2024 13:09:48 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:09:48 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:09:48 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:09:48 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:09:48 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:09:48 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:09:48 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:09:48 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:09:48 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:09:48 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:09:48 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:09:48 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:09:49 CurrentRoom ReverbTheme isCave_Open LOG: 10.12.2024 13:09:49 TrySpawnEnemy ANGER_Slagshooter delay 1,75 LOG: 10.12.2024 13:09:49 TrySpawnEnemy ANGER_FuriousDrone delay 1,75 WARNING: 10.12.2024 13:09:49 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_FuriousDrone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 10.12.2024 13:09:49 TrySpawnEnemy ANGER_AngerAvatar delay 1,75 WARNING: 10.12.2024 13:09:49 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_AngerAvatar in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 10.12.2024 13:09:49 TrySpawnEnemy ANGER_AngerAvatar delay 1,75 WARNING: 10.12.2024 13:09:49 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_AngerAvatar in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 10.12.2024 13:09:51 Failed to create agent because it is not close enough to the NavMesh WARNING: 10.12.2024 13:09:51 Failed to create agent because it is not close enough to the NavMesh WARNING: 10.12.2024 13:09:51 Failed to create agent because it is not close enough to the NavMesh WARNING: 10.12.2024 13:09:51 Failed to create agent because it is not close enough to the NavMesh WARNING: 10.12.2024 13:09:51 Language Text not found! (Path: Drone) WARNING: 10.12.2024 13:09:51 Language Text not found! (Path: Drone) WARNING: 10.12.2024 13:09:51 Language Text not found! (Path: Drone) WARNING: 10.12.2024 13:09:51 Language Text not found! (Path: Drone) LOG: 10.12.2024 13:09:55 DestroyDestructibleInScene() => HomeBase_Destructible_Crate WARNING: 10.12.2024 13:09:56 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh WARNING: 10.12.2024 13:09:56 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh LOG: 10.12.2024 13:10:03 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel LOG: 10.12.2024 13:10:04 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:10:04 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:10:04 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:10:04 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:10:06 CurrentRoom ReverbTheme isCave_Small LOG: 10.12.2024 13:10:07 DestroyDestructibleInScene() => ANGER_Destructible_Crate LOG: 10.12.2024 13:10:07 DestroyDestructibleInScene() => ANGER_Destructible_Barrel LOG: 10.12.2024 13:10:07 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_01 LOG: 10.12.2024 13:10:10 OpenChest DelayedCall: CHESTTYPE: Weapon LOG: 10.12.2024 13:10:10 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 10.12.2024 13:10:10 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 10.12.2024 13:10:11 GoToSplashScreenPanel() 'InGame_Items_Weapons' failed. Splashscreens are disabled in the Build. LOG: 10.12.2024 13:10:11 Menu.UnloadMenuPanel => DefaultPanel LOG: 10.12.2024 13:10:18 LootContextPanel OnButtonSuccess => confirm LOG: 10.12.2024 13:10:19 TryAddWeapon(Items.Weapons.CrossbowName) => Items.Weapons.CrossbowName 2 LOG: 10.12.2024 13:10:20 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 10.12.2024 13:10:20 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 10.12.2024 13:10:20 Menu.UnloadMenuPanel => LootContext LOG: 10.12.2024 13:10:21 Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 10.12.2024 13:10:21 Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu) LOG: 10.12.2024 13:10:21 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 10.12.2024 13:10:21 OnWeaponSelectionChanged ID -> 0 LOG: 10.12.2024 13:10:21 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 10.12.2024 13:10:21 Menu.UnloadMenuPanel => DefaultPanel LOG: 10.12.2024 13:10:22 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 10.12.2024 13:10:22 Shootable1WeaponAddinsInventory_OnElementGrabbed() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: -Index# 0' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 10.12.2024 13:10:23 Shootable2WeaponAddinsInventory_OnElementDropped() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 10.12.2024 13:10:23 Shootable2WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 10.12.2024 13:10:23 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.ProximitySchoName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 10.12.2024 13:10:23 OnWeaponSelectionChanged ID -> 1 LOG: 10.12.2024 13:10:23 OnWeaponAddinShootable2SelectionChanged ID -> 0 LOG: 10.12.2024 13:10:24 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar' LOG: 10.12.2024 13:10:24 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 10.12.2024 13:10:25 Menu.UnloadMenuPanel => Inventar LOG: 10.12.2024 13:10:26 CurrentRoom ReverbTheme isCave_Open LOG: 10.12.2024 13:10:28 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_05 LOG: 10.12.2024 13:10:28 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_02 LOG: 10.12.2024 13:10:30 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_01 LOG: 10.12.2024 13:10:33 WindowManager.LoadMenu => EscapeMenu LOG: 10.12.2024 13:10:33 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 10.12.2024 13:10:33 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 10.12.2024 13:10:33 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 10.12.2024 13:10:33 Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu) LOG: 10.12.2024 13:10:35 Menu.GoToPanel() 'ESC_Exit' transitionFade?: 'True' currentpanel is: 'ESC_Main' LOG: 10.12.2024 13:10:35 Menu.LoadMenuPanel => ESC_Exit (MenuID: EscapeMenu) LOG: 10.12.2024 13:10:36 Menu.UnloadMenuPanel => ESC_Main LOG: 10.12.2024 13:10:36 WindowManager.LoadMenu => MainMenu LOG: 10.12.2024 13:10:36 WindowManager.UnloadAllOtherMenus but 'MainMenu'! Currently acitve Menus: 2 LOG: 10.12.2024 13:10:36 WindowManager.UnloadMenu => EscapeMenu LOG: 10.12.2024 13:10:36 Menu.UnloadMenuPanel => ESC_Exit LOG: 10.12.2024 13:10:36 WindowManager.UnloadMenu => InGameMenu LOG: 10.12.2024 13:10:36 Menu.UnloadMenuPanel => DefaultPanel ERROR: 10.12.2024 13:10:36 ReturnToMenu(): System.NullReferenceException: Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.GameManager.ReturnToMenu () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredEventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.ReturnToMenu () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredEventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameManager:ReturnToMenu() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Rewired.Integration.UnityUI.RewiredEventSystem:Update() LOG: 10.12.2024 13:10:36 PoolManager: Poolable 'DamageArea_Puddle Oil (Done)(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:10:36 PoolManager: Poolable 'DamageArea_Puddle Oil (Done)(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:10:36 Menu.GoToPanel() 'MM_Default' transitionFade?: 'True' currentpanel was null. LOG: 10.12.2024 13:10:36 Menu.LoadMenuPanel => MM_Default (MenuID: MainMenu) LOG: 10.12.2024 13:10:36 [RichPresenceManager] ChangeActivity to GeneralActivity .. LOG: 10.12.2024 13:10:37 Menu.GoToPanel() 'MM_Default' transitionFade?: 'True' currentpanel is: 'MM_Default' LOG: 10.12.2024 13:10:37 [RichPresenceManager] ChangeActivity to GeneralActivity .. LOG: 10.12.2024 13:10:38 Menu.LoadMenuPanel => MM_ChoosePlayerClass (MenuID: MainMenu) WARNING: 10.12.2024 13:10:38 This TMPro text object does not have a cursor. If you want full edit functionality add a OSK_Cursor prefab as a child LOG: 10.12.2024 13:10:38 Menu.GoToPanel() 'MM_ChoosePlayerClass' transitionFade?: 'True' currentpanel is: 'MM_Default' WARNING: 10.12.2024 13:10:38 Menu.LoadMenuPanel MM_ChoosePlayerClass failed. It was Loaded before and is present in the scene! (MenuID: MainMenu) WARNING: 10.12.2024 13:10:38 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:10:38 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:10:38 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:10:38 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:10:38 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:10:38 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! LOG: 10.12.2024 13:10:39 Menu.UnloadMenuPanel => MM_Default LOG: 10.12.2024 13:10:39 is Loading Quests WARNING: 10.12.2024 13:10:39 MechionaryManager.GetEnemyNameFromEntry(enemyTyp: incorrect_settings_in_enemyprefab) could not be found. Mechionary Entry is missing! WARNING: 10.12.2024 13:10:39 GetIsBossEnemy (0# incorrect_settings_in_enemyprefab) is not in EnemyDatabase List! LOG: 10.12.2024 13:10:39 loaded mechionary progress for savegame:test LOG: 10.12.2024 13:10:39 Changed Selection is the same object LOG: 10.12.2024 13:10:41 GameSession OnNotCompletedGameSessionAborted: Emotes Delta => 0 LOG: 10.12.2024 13:10:41 resetBetQuests LOG: 10.12.2024 13:10:41 SAVE GAME => test id:0 guid:da369dba-d384-4628-9ced-2ef14b5f4e39 LOG: 10.12.2024 13:10:41 SAVE GAME => test id:0 guid:da369dba-d384-4628-9ced-2ef14b5f4e39 LOG: 10.12.2024 13:10:41 is Loading Quests WARNING: 10.12.2024 13:10:41 MechionaryManager.GetEnemyNameFromEntry(enemyTyp: incorrect_settings_in_enemyprefab) could not be found. Mechionary Entry is missing! WARNING: 10.12.2024 13:10:41 GetIsBossEnemy (0# incorrect_settings_in_enemyprefab) is not in EnemyDatabase List! LOG: 10.12.2024 13:10:41 LoadingMenu.SetCurrentLoadingScreen() => Base LOG: 10.12.2024 13:10:44 NEW GAMESEED: 'LDYL-NT4A' resetSeededCalls: True LOG: 10.12.2024 13:10:44 CreateAndSetNewGameSessionObject() => Seed: LDYL-NT4A LOG: 10.12.2024 13:10:44 GameSession.UpdateProgress(DRITY) => SessionGUID: '69676309295b' GameSeed: LDYL-NT4A SeededCalls:0 SeededCallsLastDungeon:0 DDepth: 0 NDDepth: 0 FromHomeBase?: False LOG: 10.12.2024 13:10:44 UpdatePlayerProgress LOG: 10.12.2024 13:10:44 WindowManager.LoadMenu => InGameMenu LOG: 10.12.2024 13:10:44 WindowManager.UnloadMenu => MainMenu LOG: 10.12.2024 13:10:44 Menu.UnloadMenuPanel => MM_ChoosePlayerClass LOG: 10.12.2024 13:10:44 is Loading Quests WARNING: 10.12.2024 13:10:44 MechionaryManager.GetEnemyNameFromEntry(enemyTyp: incorrect_settings_in_enemyprefab) could not be found. Mechionary Entry is missing! WARNING: 10.12.2024 13:10:44 GetIsBossEnemy (0# incorrect_settings_in_enemyprefab) is not in EnemyDatabase List! LOG: 10.12.2024 13:10:44 loaded mechionary progress for savegame:test LOG: 10.12.2024 13:10:44 EvaluateEmotionalOvercharge() => Difficulty : Medium value 90 WARNING: 10.12.2024 13:10:44 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of Mech_Player(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... LOG: 10.12.2024 13:10:44 EvaluateEmotionalOvercharge() => Difficulty : Medium value 90 LOG: 10.12.2024 13:10:45 MapController: Change CurrentTheme from 'Wut' to 'HomeBase' LOG: 10.12.2024 13:10:45 CreateHomeBase completed successfully. LOG: 10.12.2024 13:10:45 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel was null. LOG: 10.12.2024 13:10:45 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 10.12.2024 13:10:45 WindowManager.UnloadMenu => LoadingMenu LOG: 10.12.2024 13:10:45 EvaluateEmotionalOvercharge() => Difficulty : Medium value 90 LOG: 10.12.2024 13:10:45 CurrentRoom ReverbTheme isNone LOG: 10.12.2024 13:10:45 TryAddItem(Equipment) => Equipment_Arm_Anger Arm LOG: 10.12.2024 13:10:45 TryAddItem(Equipment) => Equipment_Torso_Anger Torso LOG: 10.12.2024 13:10:45 TryAddItem(Equipment) => Equipment_Foot_Anger Foot LOG: 10.12.2024 13:10:45 TryAddItem(Equipment) => Equipment_Legs_Anger Legs WARNING: 10.12.2024 13:10:45 Ambient VFX this room or lv theme is null LOG: 10.12.2024 13:10:45 CurrentRoom ReverbTheme isNone WARNING: 10.12.2024 13:10:51 Ambient VFX this room or lv theme is null LOG: 10.12.2024 13:10:51 CurrentRoom ReverbTheme isNone LOG: 10.12.2024 13:10:51 SAVE GAME => test id:0 guid:da369dba-d384-4628-9ced-2ef14b5f4e39 LOG: 10.12.2024 13:10:51 [RichPresenceManager] ChangeActivity to AtTheBase .. WARNING: 10.12.2024 13:10:51 GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build. WARNING: 10.12.2024 13:10:51 GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build. WARNING: 10.12.2024 13:10:53 GoToSplashScreenPanel() 'InGame_Mechionary' failed. Splashscreens are disabled in the Build. WARNING: 10.12.2024 13:10:53 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 10.12.2024 13:10:54 GoToSplashScreenPanel() 'InGame_Mechionary' failed. Splashscreens are disabled in the Build. LOG: 10.12.2024 13:11:13 DialogController.OnFocusedDialogAnswer() AnswerID: 2 WARNING: 10.12.2024 13:11:17 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 10.12.2024 13:11:17 WindowManager.LoadMenu => StageSelectorMenu LOG: 10.12.2024 13:11:17 PrideStageUIShouldBeChooseable ShouldBeChoosable:True LOG: 10.12.2024 13:11:17 AngerStageUIShouldBeChooseable ShouldBeChoosable:True LOG: 10.12.2024 13:11:17 SorrowStageUIShouldBeChooseable ShouldBeChoosable:False LOG: 10.12.2024 13:11:20 EvaluateEmotionalOvercharge() => Difficulty : Medium value 90 LOG: 10.12.2024 13:11:20 WindowManager.LoadMenu => MapSelectorMenu LOG: 10.12.2024 13:11:23 MapController: Change CurrentTheme from 'HomeBase' to 'Wut' LOG: 10.12.2024 13:11:23 SetCurrentMapSelectorChoice => DungeonDepth: -1 NextDungeonDepth: 0 PersistentDungeonDepth: 0 CurrentTheme: Wut LOG: 10.12.2024 13:11:23 GameSession.UpdateProgress(SAVED) => SessionGUID: '69676309295b' GameSeed: LDYL-NT4A SeededCalls:0 SeededCallsLastDungeon:0 DDepth: -1 NDDepth: 0 FromHomeBase?: True LOG: 10.12.2024 13:11:23 SAVE GAME => test id:0 guid:da369dba-d384-4628-9ced-2ef14b5f4e39 LOG: 10.12.2024 13:11:23 WindowManager.UnloadAllOtherMenus but 'InGameMenu'! Currently acitve Menus: 3 LOG: 10.12.2024 13:11:23 WindowManager.UnloadMenu => StageSelectorMenu LOG: 10.12.2024 13:11:23 WindowManager.UnloadMenu => MapSelectorMenu LOG: 10.12.2024 13:11:23 LoadingMenu.SetCurrentLoadingScreen() => TRS_Level1 LOG: 10.12.2024 13:11:23 Generate Level Started! Level: Level_A theme: Wut GameSeed: LDYL-NT4A SeedCalls: 82 LOG: 10.12.2024 13:11:26 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False LOG: 10.12.2024 13:11:26 Generate Level Completed! Loading time: 2,803s LOG: 10.12.2024 13:11:26 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 10.12.2024 13:11:26 WindowManager.UnloadMenu => LoadingMenu LOG: 10.12.2024 13:11:26 EvaluateEmotionalOvercharge() => Difficulty : Medium value 90 LOG: 10.12.2024 13:11:26 CurrentRoom ReverbTheme isCave_Small LOG: 10.12.2024 13:11:26 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 10.12.2024 13:11:26 TryAddWeapon(Items.Weapons.WrathRepeaterName) => Items.Weapons.WrathRepeaterName 1 LOG: 10.12.2024 13:11:26 CurrentRoom ReverbTheme isCave_Small LOG: 10.12.2024 13:11:26 UpdatePlayerProgress LOG: 10.12.2024 13:11:26 SAVE GAME => test id:0 guid:da369dba-d384-4628-9ced-2ef14b5f4e39 LOG: 10.12.2024 13:11:26 [RichPresenceManager] ChangeActivity to AngerArea .. LOG: 10.12.2024 13:11:26 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 10.12.2024 13:11:26 CurrentRoom ReverbTheme isCave_Small LOG: 10.12.2024 13:11:26 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 10.12.2024 13:11:26 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) WARNING: 10.12.2024 13:11:26 GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build. LOG: 10.12.2024 13:11:27 Menu.UnloadMenuPanel => DefaultPanel LOG: 10.12.2024 13:11:28 DestroyDestructibleInScene() => ANGER_Destructible_Barrel LOG: 10.12.2024 13:11:28 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_01 LOG: 10.12.2024 13:11:30 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 10.12.2024 13:11:30 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) WARNING: 10.12.2024 13:11:30 GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build. LOG: 10.12.2024 13:11:31 Menu.UnloadMenuPanel => Info LOG: 10.12.2024 13:11:32 OpenChest DelayedCall: CHESTTYPE: Addin LOG: 10.12.2024 13:11:32 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 10.12.2024 13:11:32 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) LOG: 10.12.2024 13:11:32 Menu.UnloadMenuPanel => DefaultPanel LOG: 10.12.2024 13:11:35 LootContextPanel OnButtonSuccess => selectRight LOG: 10.12.2024 13:11:41 LootContextPanel OnButtonSuccess => confirm LOG: 10.12.2024 13:11:42 TryAddItem(WeaponAddin) => Items.Addins.DeadlyPrecisionName LOG: 10.12.2024 13:11:43 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 10.12.2024 13:11:43 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 10.12.2024 13:11:43 Menu.UnloadMenuPanel => LootContext LOG: 10.12.2024 13:11:44 CurrentRoom ReverbTheme isCave_Open LOG: 10.12.2024 13:11:44 TrySpawnEnemy ANGER_Stationary_Sniper delay 1,75 LOG: 10.12.2024 13:11:44 TrySpawnEnemy ANGER_Slagshooter delay 1,75 LOG: 10.12.2024 13:11:44 TrySpawnEnemy ANGER_FuriousDrone delay 1,75 WARNING: 10.12.2024 13:11:44 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_FuriousDrone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 10.12.2024 13:11:44 TrySpawnEnemy ANGER_FuriousDrone delay 1,75 WARNING: 10.12.2024 13:11:44 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_FuriousDrone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 10.12.2024 13:11:44 TrySpawnEnemy ANGER_FuriousDrone delay 1,75 WARNING: 10.12.2024 13:11:44 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_FuriousDrone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 10.12.2024 13:11:44 TrySpawnEnemy ANGER_FuriousDrone delay 1,75 WARNING: 10.12.2024 13:11:44 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_FuriousDrone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 10.12.2024 13:11:44 AddEnemy ANGER_StationaryGenerator WARNING: 10.12.2024 13:11:44 ANGER_StationaryGenerator (StickyStoneStudio.MOODS.TowerGenerator): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 10.12.2024 13:11:44 AddEnemy ANGER_StationaryGenerator_01 WARNING: 10.12.2024 13:11:44 ANGER_StationaryGenerator_01 (StickyStoneStudio.MOODS.TowerGenerator): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 10.12.2024 13:11:44 AddEnemy ANGER_StationaryGenerator_02 WARNING: 10.12.2024 13:11:44 ANGER_StationaryGenerator_02 (StickyStoneStudio.MOODS.TowerGenerator): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 10.12.2024 13:11:44 AddEnemy ANGER_StationaryGenerator_03 WARNING: 10.12.2024 13:11:44 ANGER_StationaryGenerator_03 (StickyStoneStudio.MOODS.TowerGenerator): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 10.12.2024 13:11:45 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:11:45 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:11:45 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:11:45 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:11:45 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:11:45 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:11:45 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:11:45 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:11:45 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... WARNING: 10.12.2024 13:11:46 Failed to create agent because it is not close enough to the NavMesh WARNING: 10.12.2024 13:11:46 Failed to create agent because it is not close enough to the NavMesh WARNING: 10.12.2024 13:11:46 Failed to create agent because it is not close enough to the NavMesh WARNING: 10.12.2024 13:11:46 Failed to create agent because it is not close enough to the NavMesh WARNING: 10.12.2024 13:11:46 Failed to create agent because it is not close enough to the NavMesh WARNING: 10.12.2024 13:11:46 Language Text not found! (Path: Drone) WARNING: 10.12.2024 13:11:46 Language Text not found! (Path: Drone) WARNING: 10.12.2024 13:11:46 Language Text not found! (Path: Drone) WARNING: 10.12.2024 13:11:46 Language Text not found! (Path: Drone) WARNING: 10.12.2024 13:11:46 Language Text not found! (Path: Drone) LOG: 10.12.2024 13:11:47 LavaDestructible.onBarrelDestroyed(barrel_open) => LavaDestr: ANGER_Destructible_Barrel_Metal_Open_01 LOG: 10.12.2024 13:11:47 DestroyDestructibleInScene() => barrel_open WARNING: 10.12.2024 13:11:48 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh LOG: 10.12.2024 13:11:51 GetIconByBuffType called with buffType: Burning LOG: 10.12.2024 13:11:51 GetIconByBuffType called with buffType: Burning WARNING: 10.12.2024 13:11:51 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh WARNING: 10.12.2024 13:11:53 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh WARNING: 10.12.2024 13:11:54 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh LOG: 10.12.2024 13:11:54 PoolManager: Poolable 'VFX_MechDebuff_Fire(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:12:00 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:12:00 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:12:00 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:12:00 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:12:00 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:12:00 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:12:00 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:12:00 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:12:00 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:12:00 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:12:00 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:12:00 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:12:00 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:12:00 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:12:00 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:12:00 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:12:15 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_04 LOG: 10.12.2024 13:12:15 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_05 LOG: 10.12.2024 13:12:15 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_03 WARNING: 10.12.2024 13:12:20 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 10.12.2024 13:12:23 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:12:28 CurrentRoom ReverbTheme isCave_Small LOG: 10.12.2024 13:12:29 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_01 LOG: 10.12.2024 13:12:29 DestroyDestructibleInScene() => ANGER_Destructible_Crate LOG: 10.12.2024 13:12:29 DestroyDestructibleInScene() => ANGER_Destructible_Barrel WARNING: 10.12.2024 13:12:30 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 10.12.2024 13:12:33 OpenChest DelayedCall: CHESTTYPE: Weapon LOG: 10.12.2024 13:12:33 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 10.12.2024 13:12:33 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 10.12.2024 13:12:33 GoToSplashScreenPanel() 'InGame_Items_Weapons' failed. Splashscreens are disabled in the Build. LOG: 10.12.2024 13:12:33 Menu.UnloadMenuPanel => DefaultPanel LOG: 10.12.2024 13:12:42 LootContextPanel OnButtonSuccess => back LOG: 10.12.2024 13:12:43 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 10.12.2024 13:12:43 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 10.12.2024 13:12:43 Menu.UnloadMenuPanel => LootContext LOG: 10.12.2024 13:12:44 CurrentRoom ReverbTheme isCave_Open LOG: 10.12.2024 13:12:47 CurrentRoom ReverbTheme isCave_Open LOG: 10.12.2024 13:12:47 TrySpawnEnemy ANGER_HeadOfArtillery delay 1,75 LOG: 10.12.2024 13:12:47 TrySpawnEnemy ANGER_HeadOfArtillery delay 1,75 LOG: 10.12.2024 13:12:47 TrySpawnEnemy ANGER_FuriousDrone delay 1,75 WARNING: 10.12.2024 13:12:47 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_FuriousDrone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 10.12.2024 13:12:47 TrySpawnEnemy ANGER_AngerAvatar delay 1,75 WARNING: 10.12.2024 13:12:47 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_AngerAvatar in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 10.12.2024 13:12:49 Failed to create agent because it is not close enough to the NavMesh WARNING: 10.12.2024 13:12:49 Failed to create agent because it is not close enough to the NavMesh WARNING: 10.12.2024 13:12:49 Failed to create agent because it is not close enough to the NavMesh WARNING: 10.12.2024 13:12:49 Failed to create agent because it is not close enough to the NavMesh WARNING: 10.12.2024 13:12:49 Language Text not found! (Path: Drone) WARNING: 10.12.2024 13:12:49 Language Text not found! (Path: Drone) WARNING: 10.12.2024 13:12:49 Language Text not found! (Path: Drone) WARNING: 10.12.2024 13:12:49 Language Text not found! (Path: Drone) LOG: 10.12.2024 13:12:52 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_01 LOG: 10.12.2024 13:12:52 DestroyDestructibleInScene() => ANGER_Destructible_Barrel WARNING: 10.12.2024 13:12:54 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 10.12.2024 13:12:55 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh LOG: 10.12.2024 13:12:56 DestroyDestructibleInScene() => HomeBase_Destructible_Crate_03 LOG: 10.12.2024 13:12:57 DestroyDestructibleInScene() => HomeBase_Destructible_Crate_01 WARNING: 10.12.2024 13:13:01 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 10.12.2024 13:13:01 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 10.12.2024 13:13:03 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 10.12.2024 13:13:09 CurrentRoom ReverbTheme isCave_Open LOG: 10.12.2024 13:13:09 TrySpawnEnemy ANGER_Slagshooter delay 1,75 LOG: 10.12.2024 13:13:09 TrySpawnEnemy ANGER_Slagshooter delay 1,75 WARNING: 10.12.2024 13:13:09 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_Slagshooter in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 10.12.2024 13:13:09 TrySpawnEnemy ANGER_Slagshooter delay 1,75 WARNING: 10.12.2024 13:13:09 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_Slagshooter in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 10.12.2024 13:13:09 TrySpawnEnemy ANGER_HeadOfArtillery delay 1,75 WARNING: 10.12.2024 13:13:09 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_HeadOfArtillery in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 10.12.2024 13:13:09 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_01 LOG: 10.12.2024 13:13:10 DestroyDestructibleInScene() => HomeBase_Destructible_Crate_01 LOG: 10.12.2024 13:13:10 DestroyDestructibleInScene() => HomeBase_Destructible_Crate_02 LOG: 10.12.2024 13:13:10 DestroyDestructibleInScene() => ANGER_Destructible_Barrel WARNING: 10.12.2024 13:13:10 Failed to create agent because it is not close enough to the NavMesh WARNING: 10.12.2024 13:13:10 Failed to create agent because it is not close enough to the NavMesh WARNING: 10.12.2024 13:13:10 Failed to create agent because it is not close enough to the NavMesh WARNING: 10.12.2024 13:13:10 Failed to create agent because it is not close enough to the NavMesh WARNING: 10.12.2024 13:13:10 Language Text not found! (Path: Drone) WARNING: 10.12.2024 13:13:10 Language Text not found! (Path: Drone) WARNING: 10.12.2024 13:13:10 Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy TheRoaringSmelter_Slagshooter(Clone) is not the same! WARNING: 10.12.2024 13:13:10 Language Text not found! (Path: Drone) WARNING: 10.12.2024 13:13:10 Language Text not found! (Path: Drone) LOG: 10.12.2024 13:13:22 GetIconByBuffType called with buffType: Frostbite LOG: 10.12.2024 13:13:25 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:13:25 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:13:25 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... WARNING: 10.12.2024 13:13:27 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 10.12.2024 13:13:27 GoToSplashScreenPanel() 'InGame_Shield' failed. Splashscreens are disabled in the Build. LOG: 10.12.2024 13:13:31 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:13:31 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:13:31 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:13:31 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:13:31 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:13:31 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:13:31 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:13:31 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:13:31 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:13:31 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:13:31 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:13:31 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:13:31 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:13:31 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:13:31 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:13:34 CurrentRoom ReverbTheme isCave_Small WARNING: 10.12.2024 13:13:34 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. WARNING: 10.12.2024 13:13:34 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 10.12.2024 13:13:35 EvaluateEmotionalOvercharge() => Difficulty : Medium value 90 LOG: 10.12.2024 13:13:35 WindowManager.LoadMenu => MapSelectorMenu LOG: 10.12.2024 13:13:45 SetCurrentMapSelectorChoice => DungeonDepth: 0 NextDungeonDepth: 1 PersistentDungeonDepth: 0 CurrentTheme: Wut LOG: 10.12.2024 13:13:45 GameSession.UpdateProgress(SAVED) => SessionGUID: '69676309295b' GameSeed: LDYL-NT4A SeededCalls:119 SeededCallsLastDungeon:37 DDepth: 0 NDDepth: 1 FromHomeBase?: False LOG: 10.12.2024 13:13:45 UpdatePlayerProgress LOG: 10.12.2024 13:13:45 SAVE GAME => test id:0 guid:da369dba-d384-4628-9ced-2ef14b5f4e39 LOG: 10.12.2024 13:13:45 WindowManager.UnloadAllOtherMenus but 'InGameMenu'! Currently acitve Menus: 2 LOG: 10.12.2024 13:13:45 WindowManager.UnloadMenu => MapSelectorMenu LOG: 10.12.2024 13:13:45 LoadingMenu.SetCurrentLoadingScreen() => TRS_Level1 LOG: 10.12.2024 13:13:45 PoolManager: Poolable 'VFX_Projectile_Ice(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:13:45 PoolManager: Poolable 'VFX_Projectile_Ice(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:13:45 PoolManager: Poolable 'VFX_Hit_Ice(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:13:45 PoolManager: Poolable 'VFX_Projectile_Ice(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:13:45 PoolManager: Poolable 'VFX_Hit_Ice(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:13:45 PoolManager: Poolable 'VFX_Projectile_Ice(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:13:45 PoolManager: Poolable 'VFX_Hit_Ice(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:13:45 PoolManager: Poolable 'VFX_Projectile_Ice(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:13:45 PoolManager: Poolable 'VFX_Projectile_Ice(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:13:45 PoolManager: Poolable 'VFX_Hit_Ice(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:13:45 PoolManager: Poolable 'VFX_Projectile_Ice(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:13:45 PoolManager: Poolable 'VFX_Projectile_Ice(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:13:45 PoolManager: Poolable 'VFX_Hit_Ice(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:13:45 PoolManager: Poolable 'VFX_Projectile_Ice(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:13:45 PoolManager: Poolable 'VFX_Hit_Ice(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:13:45 PoolManager: Poolable 'VFX_Projectile_Ice(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:13:45 PoolManager: Poolable 'VFX_Hit_Ice(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:13:45 Generate Level Started! Level: Level_A theme: Wut GameSeed: LDYL-NT4A SeedCalls: 120 LOG: 10.12.2024 13:13:46 (TryInstantiateRandomRoom) currentList count is 0! RoomTheme: Wut, RoomLevel: Level_A, RoomTyp: Typ_A WARNING: 10.12.2024 13:13:48 Combine mesh instance 0 is null. LOG: 10.12.2024 13:13:48 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False LOG: 10.12.2024 13:13:48 Generate Level Completed! Loading time: 3,349s LOG: 10.12.2024 13:13:48 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 10.12.2024 13:13:48 WindowManager.UnloadMenu => LoadingMenu LOG: 10.12.2024 13:13:48 EvaluateEmotionalOvercharge() => Difficulty : Medium value 90 LOG: 10.12.2024 13:13:48 CurrentRoom ReverbTheme isCave_Small LOG: 10.12.2024 13:13:48 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 10.12.2024 13:13:48 CurrentRoom ReverbTheme isCave_Small LOG: 10.12.2024 13:13:48 UpdatePlayerProgress LOG: 10.12.2024 13:13:48 SAVE GAME => test id:0 guid:da369dba-d384-4628-9ced-2ef14b5f4e39 LOG: 10.12.2024 13:13:48 [RichPresenceManager] ChangeActivity to AngerArea .. LOG: 10.12.2024 13:13:48 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 10.12.2024 13:13:48 CurrentRoom ReverbTheme isCave_Small LOG: 10.12.2024 13:13:48 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 10.12.2024 13:13:48 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) WARNING: 10.12.2024 13:13:49 GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build. LOG: 10.12.2024 13:13:49 Menu.UnloadMenuPanel => DefaultPanel LOG: 10.12.2024 13:13:49 DestroyDestructibleInScene() => ANGER_Destructible_Barrel LOG: 10.12.2024 13:13:50 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_01 WARNING: 10.12.2024 13:13:52 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 10.12.2024 13:13:52 CurrentRoom ReverbTheme isCave_Open LOG: 10.12.2024 13:13:52 TrySpawnEnemy ANGER_HeadOfArtillery delay 1,75 LOG: 10.12.2024 13:13:52 TrySpawnEnemy ANGER_Slagshooter delay 1,75 LOG: 10.12.2024 13:13:52 TrySpawnEnemy ANGER_FuriousDrone delay 1,75 WARNING: 10.12.2024 13:13:52 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_FuriousDrone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 10.12.2024 13:13:52 TrySpawnEnemy ANGER_HeadOfArtillery delay 1,75 WARNING: 10.12.2024 13:13:52 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_HeadOfArtillery in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 10.12.2024 13:13:52 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 10.12.2024 13:13:52 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) WARNING: 10.12.2024 13:13:53 GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build. LOG: 10.12.2024 13:13:53 Menu.UnloadMenuPanel => Info WARNING: 10.12.2024 13:13:54 Failed to create agent because it is not close enough to the NavMesh WARNING: 10.12.2024 13:13:54 Failed to create agent because it is not close enough to the NavMesh WARNING: 10.12.2024 13:13:54 Failed to create agent because it is not close enough to the NavMesh WARNING: 10.12.2024 13:13:54 Failed to create agent because it is not close enough to the NavMesh WARNING: 10.12.2024 13:13:54 Language Text not found! (Path: Drone) WARNING: 10.12.2024 13:13:54 Language Text not found! (Path: Drone) WARNING: 10.12.2024 13:13:54 Language Text not found! (Path: Drone) WARNING: 10.12.2024 13:13:54 Language Text not found! (Path: Drone) LOG: 10.12.2024 13:13:55 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:13:55 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:13:55 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:13:55 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:13:55 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:13:55 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:13:55 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:13:55 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:13:59 DestroyDestructibleInScene() => HomeBase_Destructible_Crate WARNING: 10.12.2024 13:14:02 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh LOG: 10.12.2024 13:14:07 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:14:07 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:14:07 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:14:07 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:14:07 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:14:07 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:14:07 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:14:07 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:14:07 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:14:07 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:14:07 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:14:11 CurrentRoom ReverbTheme isCave_Small LOG: 10.12.2024 13:14:12 DestroyDestructibleInScene() => ANGER_Destructible_Crate LOG: 10.12.2024 13:14:12 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_01 LOG: 10.12.2024 13:14:12 DestroyDestructibleInScene() => ANGER_Destructible_Barrel LOG: 10.12.2024 13:14:15 OpenChest DelayedCall: CHESTTYPE: Weapon LOG: 10.12.2024 13:14:15 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 10.12.2024 13:14:15 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 10.12.2024 13:14:15 GoToSplashScreenPanel() 'InGame_Items_Weapons' failed. Splashscreens are disabled in the Build. LOG: 10.12.2024 13:14:15 Menu.UnloadMenuPanel => DefaultPanel LOG: 10.12.2024 13:14:34 LootContextPanel OnButtonSuccess => back LOG: 10.12.2024 13:14:35 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 10.12.2024 13:14:35 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 10.12.2024 13:14:36 Menu.UnloadMenuPanel => LootContext LOG: 10.12.2024 13:14:36 WindowManager.LoadMenu => EscapeMenu LOG: 10.12.2024 13:14:36 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 10.12.2024 13:14:36 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 10.12.2024 13:14:36 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 10.12.2024 13:14:36 Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu) LOG: 10.12.2024 13:14:37 Menu.GoToPanel() 'ESC_Exit' transitionFade?: 'True' currentpanel is: 'ESC_Main' LOG: 10.12.2024 13:14:37 Menu.LoadMenuPanel => ESC_Exit (MenuID: EscapeMenu) LOG: 10.12.2024 13:14:38 Menu.UnloadMenuPanel => ESC_Main LOG: 10.12.2024 13:14:38 WindowManager.LoadMenu => MainMenu LOG: 10.12.2024 13:14:38 WindowManager.UnloadAllOtherMenus but 'MainMenu'! Currently acitve Menus: 2 LOG: 10.12.2024 13:14:38 WindowManager.UnloadMenu => InGameMenu LOG: 10.12.2024 13:14:38 Menu.UnloadMenuPanel => DefaultPanel LOG: 10.12.2024 13:14:38 WindowManager.UnloadMenu => EscapeMenu LOG: 10.12.2024 13:14:38 Menu.UnloadMenuPanel => ESC_Exit ERROR: 10.12.2024 13:14:38 ReturnToMenu(): System.NullReferenceException: Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.GameManager.ReturnToMenu () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredEventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.ReturnToMenu () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredEventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameManager:ReturnToMenu() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Rewired.Integration.UnityUI.RewiredEventSystem:Update() LOG: 10.12.2024 13:14:38 Menu.GoToPanel() 'MM_Default' transitionFade?: 'True' currentpanel was null. LOG: 10.12.2024 13:14:38 Menu.LoadMenuPanel => MM_Default (MenuID: MainMenu) LOG: 10.12.2024 13:14:38 [RichPresenceManager] ChangeActivity to GeneralActivity .. LOG: 10.12.2024 13:14:39 Menu.GoToPanel() 'MM_Default' transitionFade?: 'True' currentpanel is: 'MM_Default' LOG: 10.12.2024 13:14:39 [RichPresenceManager] ChangeActivity to GeneralActivity .. LOG: 10.12.2024 13:14:40 Menu.LoadMenuPanel => MM_ChoosePlayerClass (MenuID: MainMenu) WARNING: 10.12.2024 13:14:40 This TMPro text object does not have a cursor. If you want full edit functionality add a OSK_Cursor prefab as a child LOG: 10.12.2024 13:14:40 Menu.GoToPanel() 'MM_ChoosePlayerClass' transitionFade?: 'True' currentpanel is: 'MM_Default' WARNING: 10.12.2024 13:14:40 Menu.LoadMenuPanel MM_ChoosePlayerClass failed. It was Loaded before and is present in the scene! (MenuID: MainMenu) WARNING: 10.12.2024 13:14:40 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:14:40 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:14:40 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:14:40 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:14:40 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:14:40 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! LOG: 10.12.2024 13:14:40 Menu.UnloadMenuPanel => MM_Default LOG: 10.12.2024 13:14:41 is Loading Quests WARNING: 10.12.2024 13:14:41 MechionaryManager.GetEnemyNameFromEntry(enemyTyp: incorrect_settings_in_enemyprefab) could not be found. Mechionary Entry is missing! WARNING: 10.12.2024 13:14:41 GetIsBossEnemy (0# incorrect_settings_in_enemyprefab) is not in EnemyDatabase List! LOG: 10.12.2024 13:14:41 loaded mechionary progress for savegame:test LOG: 10.12.2024 13:14:41 Changed Selection is the same object LOG: 10.12.2024 13:14:43 Continue Game Confirmed! Loading Game Session => Guid: 69676309295b Seed: LDYL-NT4A SeededCalls: 179 SeededCallsLastDungeon: 59 LOG: 10.12.2024 13:14:43 is Loading Quests WARNING: 10.12.2024 13:14:43 MechionaryManager.GetEnemyNameFromEntry(enemyTyp: incorrect_settings_in_enemyprefab) could not be found. Mechionary Entry is missing! WARNING: 10.12.2024 13:14:43 GetIsBossEnemy (0# incorrect_settings_in_enemyprefab) is not in EnemyDatabase List! LOG: 10.12.2024 13:14:43 LoadingMenu.SetCurrentLoadingScreen() => TRS_Level1 LOG: 10.12.2024 13:14:43 WindowManager.LoadMenu => InGameMenu LOG: 10.12.2024 13:14:43 WindowManager.UnloadMenu => MainMenu LOG: 10.12.2024 13:14:43 Menu.UnloadMenuPanel => MM_ChoosePlayerClass LOG: 10.12.2024 13:14:43 is Loading Quests WARNING: 10.12.2024 13:14:43 MechionaryManager.GetEnemyNameFromEntry(enemyTyp: incorrect_settings_in_enemyprefab) could not be found. Mechionary Entry is missing! WARNING: 10.12.2024 13:14:43 GetIsBossEnemy (0# incorrect_settings_in_enemyprefab) is not in EnemyDatabase List! LOG: 10.12.2024 13:14:43 loaded mechionary progress for savegame:test LOG: 10.12.2024 13:14:43 EvaluateEmotionalOvercharge() => Difficulty : Medium value 90 WARNING: 10.12.2024 13:14:43 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of Mech_Player(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... LOG: 10.12.2024 13:14:43 EvaluateEmotionalOvercharge() => Difficulty : Medium value 90 LOG: 10.12.2024 13:14:43 NEW GAMESEED: 'LDYL-NT4A' resetSeededCalls: True LOG: 10.12.2024 13:14:43 SetCurrentMapSelectorChoice => DungeonDepth: 1 NextDungeonDepth: 1 PersistentDungeonDepth: 1 CurrentTheme: Wut LOG: 10.12.2024 13:14:43 LoadingMenu.SetCurrentLoadingScreen() => TRS_Level1 LOG: 10.12.2024 13:14:43 Generate Level Started! Level: Level_A theme: Wut GameSeed: LDYL-NT4A SeedCalls: 120 LOG: 10.12.2024 13:14:44 (TryInstantiateRandomRoom) currentList count is 0! RoomTheme: Wut, RoomLevel: Level_A, RoomTyp: Typ_A WARNING: 10.12.2024 13:14:45 Combine mesh instance 0 is null. LOG: 10.12.2024 13:14:46 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False LOG: 10.12.2024 13:14:46 Generate Level Completed! Loading time: 3,349s LOG: 10.12.2024 13:14:46 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel was null. LOG: 10.12.2024 13:14:46 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 10.12.2024 13:14:46 WindowManager.UnloadMenu => LoadingMenu LOG: 10.12.2024 13:14:46 EvaluateEmotionalOvercharge() => Difficulty : Medium value 90 LOG: 10.12.2024 13:14:46 CurrentRoom ReverbTheme isCave_Small LOG: 10.12.2024 13:14:46 TryAddWeapon(Items.Weapons.WrathRepeaterName) => Items.Weapons.WrathRepeaterName 1 LOG: 10.12.2024 13:14:46 TryAddItem(Equipment) => Equipment_Arm_Anger Arm LOG: 10.12.2024 13:14:46 TryAddItem(Equipment) => Equipment_Torso_Anger Torso LOG: 10.12.2024 13:14:46 TryAddItem(Equipment) => Equipment_Foot_Anger Foot LOG: 10.12.2024 13:14:46 TryAddItem(Equipment) => Equipment_Legs_Anger Legs LOG: 10.12.2024 13:14:46 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel was null. LOG: 10.12.2024 13:14:46 Menu.LoadMenuPanel (DefaultPanel) is already loading! (MenuID: InGameMenu) LOG: 10.12.2024 13:14:46 CurrentRoom ReverbTheme isCave_Small LOG: 10.12.2024 13:14:46 TryAddWeapon(Items.Weapons.WrathRepeaterName) => Items.Weapons.WrathRepeaterName 1 LOG: 10.12.2024 13:14:46 TryAddItem(Equipment) => Equipment_Arm_Anger Arm LOG: 10.12.2024 13:14:46 TryAddItem(Equipment) => Equipment_Torso_Anger Torso LOG: 10.12.2024 13:14:46 TryAddItem(Equipment) => Equipment_Foot_Anger Foot LOG: 10.12.2024 13:14:46 TryAddItem(Equipment) => Equipment_Legs_Anger Legs LOG: 10.12.2024 13:14:46 TryAddWeapon(Items.Weapons.WrathRepeaterName) => Items.Weapons.WrathRepeaterName 1 LOG: 10.12.2024 13:14:46 TryAddItem(WeaponAddin) => Items.Addins.DeadlyPrecisionName LOG: 10.12.2024 13:14:46 SAVE GAME => test id:0 guid:da369dba-d384-4628-9ced-2ef14b5f4e39 LOG: 10.12.2024 13:14:46 [RichPresenceManager] ChangeActivity to AngerArea .. LOG: 10.12.2024 13:14:46 CurrentRoom ReverbTheme isCave_Small WARNING: 10.12.2024 13:14:46 GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build. WARNING: 10.12.2024 13:14:46 GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build. LOG: 10.12.2024 13:14:49 DestroyDestructibleInScene() => ANGER_Destructible_Barrel LOG: 10.12.2024 13:14:49 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_01 WARNING: 10.12.2024 13:14:50 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 10.12.2024 13:14:52 CurrentRoom ReverbTheme isCave_Small LOG: 10.12.2024 13:14:53 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_04 LOG: 10.12.2024 13:14:53 DestroyDestructibleInScene() => HomeBase_Destructible_Crate_05 LOG: 10.12.2024 13:14:53 DestroyDestructibleInScene() => HomeBase_Destructible_Crate_02 LOG: 10.12.2024 13:14:53 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 10.12.2024 13:14:54 DestroyDestructibleInScene() => HomeBase_Destructible_Crate_06 LOG: 10.12.2024 13:14:54 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 10.12.2024 13:14:54 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 10.12.2024 13:14:54 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 10.12.2024 13:14:54 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_05 LOG: 10.12.2024 13:14:54 DestroyDestructibleInScene() => HomeBase_Destructible_Crate_04 LOG: 10.12.2024 13:14:54 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_07 LOG: 10.12.2024 13:14:54 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_06 LOG: 10.12.2024 13:14:54 DestroyDestructibleInScene() => HomeBase_Destructible_Crate_01 LOG: 10.12.2024 13:14:54 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel LOG: 10.12.2024 13:14:54 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 10.12.2024 13:14:54 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 10.12.2024 13:14:54 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_03 LOG: 10.12.2024 13:14:54 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_08 LOG: 10.12.2024 13:14:54 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_02 LOG: 10.12.2024 13:14:54 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 10.12.2024 13:14:54 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_09 LOG: 10.12.2024 13:14:54 DestroyDestructibleInScene() => HomeBase_Destructible_Crate_03 LOG: 10.12.2024 13:14:54 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 10.12.2024 13:14:55 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 10.12.2024 13:14:55 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 10.12.2024 13:14:55 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 10.12.2024 13:14:55 DestroyDestructibleInScene() => HomeBase_Destructible_Crate LOG: 10.12.2024 13:14:55 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_01 LOG: 10.12.2024 13:14:55 DestroyDestructibleInScene() => ExplosiveDestructible WARNING: 10.12.2024 13:14:56 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 10.12.2024 13:14:57 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 10.12.2024 13:14:57 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 10.12.2024 13:14:57 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 10.12.2024 13:14:58 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 10.12.2024 13:14:58 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 10.12.2024 13:15:00 CurrentRoom ReverbTheme isCave_Small LOG: 10.12.2024 13:15:01 CurrentRoom ReverbTheme isCave_Open LOG: 10.12.2024 13:15:01 TrySpawnEnemy ANGER_RepositoryWorker delay 1,75 LOG: 10.12.2024 13:15:01 TrySpawnEnemy ANGER_Slagshooter delay 1,75 LOG: 10.12.2024 13:15:01 TrySpawnEnemy ANGER_FuriousDrone delay 1,75 WARNING: 10.12.2024 13:15:01 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_FuriousDrone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 10.12.2024 13:15:01 TrySpawnEnemy ANGER_CastingDefect delay 1,75 WARNING: 10.12.2024 13:15:01 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_CastingDefect in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 10.12.2024 13:15:03 Failed to create agent because it is not close enough to the NavMesh WARNING: 10.12.2024 13:15:03 Failed to create agent because it is not close enough to the NavMesh WARNING: 10.12.2024 13:15:03 Failed to create agent because it is not close enough to the NavMesh WARNING: 10.12.2024 13:15:03 Failed to create agent because it is not close enough to the NavMesh WARNING: 10.12.2024 13:15:03 Language Text not found! (Path: Drone) WARNING: 10.12.2024 13:15:03 Language Text not found! (Path: Drone) WARNING: 10.12.2024 13:15:03 Language Text not found! (Path: Drone) WARNING: 10.12.2024 13:15:03 Language Text not found! (Path: Drone) WARNING: 10.12.2024 13:15:08 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh LOG: 10.12.2024 13:15:11 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:15:11 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:15:11 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:15:11 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... WARNING: 10.12.2024 13:15:15 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 10.12.2024 13:15:18 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:15:18 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:15:18 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:15:21 DestroyDestructibleInScene() => HomeBase_Destructible_Crate LOG: 10.12.2024 13:15:21 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel WARNING: 10.12.2024 13:15:22 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 10.12.2024 13:17:18 CurrentRoom ReverbTheme isCave_Small LOG: 10.12.2024 13:17:19 DestroyDestructibleInScene() => ANGER_Destructible_Crate LOG: 10.12.2024 13:17:19 DestroyDestructibleInScene() => ANGER_Destructible_Barrel LOG: 10.12.2024 13:17:19 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_01 LOG: 10.12.2024 13:17:23 OpenChest DelayedCall: CHESTTYPE: Weapon LOG: 10.12.2024 13:17:23 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 10.12.2024 13:17:23 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 10.12.2024 13:17:23 GoToSplashScreenPanel() 'InGame_Items_Weapons' failed. Splashscreens are disabled in the Build. LOG: 10.12.2024 13:17:23 DoubleModeGun WeaponSwap firstCall ! LOG: 10.12.2024 13:17:23 DoubleModeGun WeaponSwap MODE 1 SLOWSHOT LOG: 10.12.2024 13:17:24 Menu.UnloadMenuPanel => DefaultPanel LOG: 10.12.2024 13:17:30 LootContextPanel OnButtonSuccess => confirm WARNING: 10.12.2024 13:17:31 MechionaryManager.SetMechionaryEntryIsDirty(Item WEAPON_DoubleMode) wurde kein passendes MechionaryEntry gefunden ... LOG: 10.12.2024 13:17:31 TryAddWeapon(Items.Weapons.DualModeName) => Items.Weapons.DualModeName 2 LOG: 10.12.2024 13:17:32 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 10.12.2024 13:17:32 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 10.12.2024 13:17:32 Menu.UnloadMenuPanel => LootContext WARNING: 10.12.2024 13:17:33 GoToSplashScreenPanel() 'InGame_Shield' failed. Splashscreens are disabled in the Build. LOG: 10.12.2024 13:17:36 Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 10.12.2024 13:17:36 Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu) LOG: 10.12.2024 13:17:36 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 10.12.2024 13:17:36 OnWeaponSelectionChanged ID -> 1 LOG: 10.12.2024 13:17:37 Menu.UnloadMenuPanel => DefaultPanel LOG: 10.12.2024 13:17:38 Shootable1WeaponAddinsInventory_OnElementGrabbed() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: -Index# 0' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 10.12.2024 13:17:38 Shootable2WeaponAddinsInventory_OnElementDropped() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 10.12.2024 13:17:38 Shootable2WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 10.12.2024 13:17:38 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.DeadlyPrecisionName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 10.12.2024 13:17:38 OnWeaponAddinShootable2SelectionChanged ID -> 0 LOG: 10.12.2024 13:17:39 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar' LOG: 10.12.2024 13:17:39 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 10.12.2024 13:17:40 Menu.UnloadMenuPanel => Inventar LOG: 10.12.2024 13:17:45 DoubleModeGun WeaponSwap MODE 2 FASTSHOT LOG: 10.12.2024 13:17:50 DoubleModeGun WeaponSwap MODE 1 SLOWSHOT LOG: 10.12.2024 13:17:52 CurrentRoom ReverbTheme isCave_Open LOG: 10.12.2024 13:17:55 CurrentRoom ReverbTheme isCave_Open LOG: 10.12.2024 13:17:55 TrySpawnEnemy ANGER_FuriousDrone delay 1,75 LOG: 10.12.2024 13:17:55 TrySpawnEnemy ANGER_FuriousDrone delay 1,75 LOG: 10.12.2024 13:17:55 TrySpawnEnemy ANGER_HeadOfArtillery delay 1,75 WARNING: 10.12.2024 13:17:55 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_HeadOfArtillery in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 10.12.2024 13:17:55 TrySpawnEnemy ANGER_HeadOfArtillery delay 1,75 WARNING: 10.12.2024 13:17:55 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_HeadOfArtillery in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 10.12.2024 13:17:56 Failed to create agent because it is not close enough to the NavMesh WARNING: 10.12.2024 13:17:56 Failed to create agent because it is not close enough to the NavMesh WARNING: 10.12.2024 13:17:56 Language Text not found! (Path: Drone) WARNING: 10.12.2024 13:17:57 Language Text not found! (Path: Drone) WARNING: 10.12.2024 13:17:57 Failed to create agent because it is not close enough to the NavMesh WARNING: 10.12.2024 13:17:57 Failed to create agent because it is not close enough to the NavMesh WARNING: 10.12.2024 13:17:57 Language Text not found! (Path: Drone) WARNING: 10.12.2024 13:17:57 Language Text not found! (Path: Drone) LOG: 10.12.2024 13:17:57 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:17:57 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:17:57 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:17:57 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:17:57 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:17:57 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:17:57 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:17:57 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... WARNING: 10.12.2024 13:17:57 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh WARNING: 10.12.2024 13:18:00 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh LOG: 10.12.2024 13:18:02 DoubleModeGun WeaponSwap MODE 2 FASTSHOT LOG: 10.12.2024 13:18:07 DoubleModeGun WeaponSwap MODE 1 SLOWSHOT LOG: 10.12.2024 13:18:08 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:18:09 TrySpawnEnemy ANGER_AngerAvatar delay 1,75 LOG: 10.12.2024 13:18:09 TrySpawnEnemy ANGER_AngerAvatar delay 1,75 LOG: 10.12.2024 13:18:09 TrySpawnEnemy ANGER_AngerAvatar delay 1,75 WARNING: 10.12.2024 13:18:11 Failed to create agent because it is not close enough to the NavMesh WARNING: 10.12.2024 13:18:11 Failed to create agent because it is not close enough to the NavMesh WARNING: 10.12.2024 13:18:11 Failed to create agent because it is not close enough to the NavMesh WARNING: 10.12.2024 13:18:11 Language Text not found! (Path: Drone) WARNING: 10.12.2024 13:18:11 Language Text not found! (Path: Drone) WARNING: 10.12.2024 13:18:11 Language Text not found! (Path: Drone) LOG: 10.12.2024 13:18:11 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... ERROR: 10.12.2024 13:18:13 Material '_M_LevelModuleGlow_ANGER' with Shader 'MOODS/MOODS_TCP2_StylizedProp_Default' doesn't have a float or range property '_Emission' UnityEngine.Object:Instantiate(T, Transform, Boolean) StickyStoneStudio.MOODS.InfoPanel3DElements:LevelUpObject(Abilitys) StickyStoneStudio.MOODS.PlayerLevelController:AddLevelUp() StickyStoneStudio.MOODS.PlayerLevelController:SetXPValue(Int32) StickyStoneStudio.MOODS.Items.EMOTES_XPOrb:OnCollect(Player) StickyStoneStudio.MOODS.d__90:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.ItemBase:OnPickUp(Player, Boolean, Boolean) StickyStoneStudio.MOODS.Player:TryAddItem(IItem, Slot) StickyStoneStudio.MOODS.PlayerItemCollector:OnTriggerEnter(Collider) LOG: 10.12.2024 13:18:13 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 10.12.2024 13:18:13 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) ERROR: 10.12.2024 13:18:13 Material '_M_LevelModuleGlow_ANGER' with Shader 'MOODS/MOODS_TCP2_StylizedProp_Default' doesn't have a float or range property '_Emission' StickyStoneStudio.MOODS.InfoPanel:InfoPanelSetUp(String, EventReference, Nullable`1, Nullable`1, GameObject, String) StickyStoneStudio.MOODS.d__256:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 10.12.2024 13:18:13 Menu.UnloadMenuPanel => DefaultPanel LOG: 10.12.2024 13:18:14 DoubleModeGun WeaponSwap MODE 2 FASTSHOT WARNING: 10.12.2024 13:18:15 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 10.12.2024 13:18:15 SetAnimationParameter Failed! IsDeath is not in Animator of TheRoaringSmelter_AngerAvatar(Clone)! LOG: 10.12.2024 13:18:17 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 10.12.2024 13:18:17 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 10.12.2024 13:18:17 Menu.UnloadMenuPanel => Info WARNING: 10.12.2024 13:18:18 GoToSplashScreenPanel() 'InGame_Shield' failed. Splashscreens are disabled in the Build. LOG: 10.12.2024 13:18:18 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 10.12.2024 13:18:18 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 10.12.2024 13:18:18 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) WARNING: 10.12.2024 13:18:18 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh LOG: 10.12.2024 13:18:19 Menu.UnloadMenuPanel => DefaultPanel LOG: 10.12.2024 13:18:22 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 10.12.2024 13:18:22 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 10.12.2024 13:18:23 Menu.UnloadMenuPanel => Info LOG: 10.12.2024 13:18:25 DestroyDestructibleInScene() => HomeBase_Destructible_Crate_02 LOG: 10.12.2024 13:18:25 DestroyDestructibleInScene() => ANGER_Destructible_Barrel LOG: 10.12.2024 13:18:25 DestroyDestructibleInScene() => HomeBase_Destructible_Crate LOG: 10.12.2024 13:18:26 DoubleModeGun WeaponSwap MODE 1 SLOWSHOT LOG: 10.12.2024 13:18:27 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_01 WARNING: 10.12.2024 13:18:29 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 10.12.2024 13:18:34 for == null! No VFX-Effect can be played on destroy. LOG: 10.12.2024 13:18:34 CurrentRoom ReverbTheme isCave_Small WARNING: 10.12.2024 13:18:34 GoToSplashScreenPanel() 'InGame_Vendor' failed. Splashscreens are disabled in the Build. WARNING: 10.12.2024 13:18:34 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 10.12.2024 13:18:39 DialogController.OnFocusedDialogAnswer() AnswerID: 0 LOG: 10.12.2024 13:18:39 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 10.12.2024 13:18:39 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 10.12.2024 13:18:39 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:18:39 GetMappedKeyName(Use): Couldnt get ActionElementMap! LOG: 10.12.2024 13:18:39 initialises raritymodes LOG: 10.12.2024 13:18:39 equipmentRarity:Level_1 LOG: 10.12.2024 13:18:39 equipmentRarity:Level_1 LOG: 10.12.2024 13:18:39 equipmentRarity:Level_1 LOG: 10.12.2024 13:18:39 equipmentRarity:Level_2 LOG: 10.12.2024 13:18:39 equipmentRarity:Level_2 LOG: 10.12.2024 13:18:39 equipmentRarity:Level_2 LOG: 10.12.2024 13:18:39 equipmentRarity:Level_3 LOG: 10.12.2024 13:18:39 equipmentRarity:Level_1 LOG: 10.12.2024 13:18:39 equipmentRarity:Level_1 WARNING: 10.12.2024 13:18:39 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:18:39 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:18:39 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:18:39 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:18:39 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:18:39 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:18:39 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 10.12.2024 13:18:39 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:18:39 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:18:39 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 10.12.2024 13:18:40 Menu.UnloadMenuPanel => DefaultPanel WARNING: 10.12.2024 13:18:41 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:18:41 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:18:41 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 10.12.2024 13:18:41 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:18:41 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:18:41 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 10.12.2024 13:18:41 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) WARNING: 10.12.2024 13:18:41 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:18:41 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:18:41 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:18:41 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:18:41 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:18:41 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:18:41 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 10.12.2024 13:18:41 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:18:41 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:18:41 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 10.12.2024 13:18:47 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) WARNING: 10.12.2024 13:18:47 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:18:47 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:18:47 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:18:47 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:18:47 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:18:47 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:18:47 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 10.12.2024 13:18:47 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:18:47 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:18:47 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 10.12.2024 13:18:50 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:18:50 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:18:50 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:18:50 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:18:50 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:18:50 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:18:50 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 10.12.2024 13:18:50 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:18:50 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:18:50 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 10.12.2024 13:18:52 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) WARNING: 10.12.2024 13:18:52 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:18:52 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:18:52 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:18:52 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:18:52 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:18:52 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:18:52 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 10.12.2024 13:18:52 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:18:52 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:18:52 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 10.12.2024 13:18:55 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) WARNING: 10.12.2024 13:18:55 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:18:55 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:18:55 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:18:55 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:18:55 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:18:55 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:18:55 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 10.12.2024 13:18:55 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:18:55 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:18:55 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 10.12.2024 13:18:59 LootContextPanel OnButtonSuccess => confirm LOG: 10.12.2024 13:19:00 TryAddWeapon(Items.Weapons.IonDriveRifleName) => Items.Weapons.DualModeName 2 LOG: 10.12.2024 13:19:01 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) WARNING: 10.12.2024 13:19:01 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:19:01 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:19:01 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:19:01 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:19:01 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:19:01 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:19:01 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 10.12.2024 13:19:01 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:19:01 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:19:01 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 10.12.2024 13:19:03 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) WARNING: 10.12.2024 13:19:03 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:19:03 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:19:03 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:19:03 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:19:03 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:19:03 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:19:03 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 10.12.2024 13:19:03 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:19:03 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:19:03 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 10.12.2024 13:19:16 LootContextPanel OnButtonSuccess => confirm LOG: 10.12.2024 13:19:17 TryAddItem(WeaponAddin) => Items.Addins.PersuationName LOG: 10.12.2024 13:19:17 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) LOG: 10.12.2024 13:19:17 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) WARNING: 10.12.2024 13:19:17 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:19:17 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:19:17 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:19:17 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:19:17 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:19:17 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:19:17 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 10.12.2024 13:19:17 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:19:17 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:19:17 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 10.12.2024 13:19:18 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:19:18 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:19:18 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 10.12.2024 13:19:18 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:19:18 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:19:18 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 10.12.2024 13:19:18 LootContextPanel OnButtonSuccess => back LOG: 10.12.2024 13:19:18 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 10.12.2024 13:19:18 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 10.12.2024 13:19:19 Menu.UnloadMenuPanel => LootContext LOG: 10.12.2024 13:19:20 Menu.GoToPanel() 'AddInConverter' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 10.12.2024 13:19:20 Menu.LoadMenuPanel => AddInConverter (MenuID: InGameMenu) WARNING: 10.12.2024 13:19:20 ButtonPrompt has Invalid state. VisibleOnController and VisibleOnKeyboardMouse set to false. WARNING: 10.12.2024 13:19:20 ButtonPrompt has Invalid state. VisibleOnController and VisibleOnKeyboardMouse set to false. WARNING: 10.12.2024 13:19:20 ButtonPrompt has Invalid state. VisibleOnController and VisibleOnKeyboardMouse set to false. WARNING: 10.12.2024 13:19:20 ButtonPrompt has Invalid state. VisibleOnController and VisibleOnKeyboardMouse set to false. WARNING: 10.12.2024 13:19:20 ButtonPrompt has Invalid state. VisibleOnController and VisibleOnKeyboardMouse set to false. WARNING: 10.12.2024 13:19:20 ButtonPrompt has Invalid state. VisibleOnController and VisibleOnKeyboardMouse set to false. WARNING: 10.12.2024 13:19:20 ButtonPrompt has Invalid state. VisibleOnController and VisibleOnKeyboardMouse set to false. WARNING: 10.12.2024 13:19:20 ButtonPrompt has Invalid state. VisibleOnController and VisibleOnKeyboardMouse set to false. WARNING: 10.12.2024 13:19:20 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:19:20 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:19:20 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:19:20 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:19:20 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:19:20 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:19:20 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 10.12.2024 13:19:20 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:19:20 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:19:20 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 10.12.2024 13:19:20 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:19:20 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:19:20 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 10.12.2024 13:19:20 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:19:20 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:19:20 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 10.12.2024 13:19:21 Menu.UnloadMenuPanel => DefaultPanel LOG: 10.12.2024 13:19:23 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.PersuationName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 10.12.2024 13:19:23 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.DeadlyPrecisionName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 10.12.2024 13:19:26 TryAddItem(WeaponAddin) => Items.Addins.RadioactiveName WARNING: 10.12.2024 13:19:26 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:19:26 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:19:26 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 10.12.2024 13:19:26 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:19:26 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:19:26 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 10.12.2024 13:19:26 ButtonPrompt has Invalid state. VisibleOnController and VisibleOnKeyboardMouse set to false. WARNING: 10.12.2024 13:19:26 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:19:26 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:19:26 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 10.12.2024 13:19:26 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:19:26 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:19:26 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 10.12.2024 13:19:26 ButtonPrompt has Invalid state. VisibleOnController and VisibleOnKeyboardMouse set to false. WARNING: 10.12.2024 13:19:26 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:19:26 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:19:26 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 10.12.2024 13:19:26 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:19:26 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:19:26 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 10.12.2024 13:19:26 ButtonPrompt has Invalid state. VisibleOnController and VisibleOnKeyboardMouse set to false. WARNING: 10.12.2024 13:19:26 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:19:26 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:19:26 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 10.12.2024 13:19:26 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:19:26 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:19:26 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 10.12.2024 13:19:26 ButtonPrompt has Invalid state. VisibleOnController and VisibleOnKeyboardMouse set to false. LOG: 10.12.2024 13:19:27 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'AddInConverter' LOG: 10.12.2024 13:19:27 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 10.12.2024 13:19:28 Menu.UnloadMenuPanel => AddInConverter WARNING: 10.12.2024 13:19:28 GoToSplashScreenPanel() 'InGame_Shield' failed. Splashscreens are disabled in the Build. LOG: 10.12.2024 13:19:36 ADD EQUIPMENT_Polished_Torso LOG: 10.12.2024 13:19:36 ADD EQUIPMENT_Polished_Mask LOG: 10.12.2024 13:19:36 ADD EQUIPMENT_Polished_Foot LOG: 10.12.2024 13:19:36 ADD EQUIPMENT_Polished_Leg LOG: 10.12.2024 13:19:36 ADD EQUIPMENT_Polished_Arm WARNING: 10.12.2024 13:19:36 Language Text not found! (Path: Equipment_Arm_Anger) LOG: 10.12.2024 13:19:36 ADD EQUIPMENT_Anger_Class_Arm WARNING: 10.12.2024 13:19:36 Language Text not found! (Path: Equipment_Torso_Anger) LOG: 10.12.2024 13:19:36 ADD EQUIPMENT_Anger_Class_Chest WARNING: 10.12.2024 13:19:36 Language Text not found! (Path: Equipment_Foot_Anger) LOG: 10.12.2024 13:19:36 ADD EQUIPMENT_Anger_Class_Foot WARNING: 10.12.2024 13:19:36 Language Text not found! (Path: Equipment_Legs_Anger) LOG: 10.12.2024 13:19:36 ADD EQUIPMENT_Anger_Class_Hip WARNING: 10.12.2024 13:19:36 Language Text not found! (Path: Equipment_Arm_Pride) LOG: 10.12.2024 13:19:36 ADD EQUIPMENT_Pride_Class_Arm WARNING: 10.12.2024 13:19:36 Language Text not found! (Path: Equipment_Torso_Anger) LOG: 10.12.2024 13:19:36 ADD EQUIPMENT_Pride_Class_Chest WARNING: 10.12.2024 13:19:36 Language Text not found! (Path: Equipment_Foot_Anger) LOG: 10.12.2024 13:19:36 ADD EQUIPMENT_Pride_Class_Foot WARNING: 10.12.2024 13:19:36 Language Text not found! (Path: Equipment_Legs_Pride) LOG: 10.12.2024 13:19:36 ADD EQUIPMENT_Pride_Class_Hip WARNING: 10.12.2024 13:19:36 Language Text not found! (Path: Equipment_Arm_Sorrow) LOG: 10.12.2024 13:19:36 ADD EQUIPMENT_Sorrow_Class_Arm WARNING: 10.12.2024 13:19:36 Language Text not found! (Path: Equipment_Torso_Sorrow) LOG: 10.12.2024 13:19:36 ADD EQUIPMENT_Sorrow_Class_Chest WARNING: 10.12.2024 13:19:36 Language Text not found! (Path: Equipment_Foot_Sorrow) LOG: 10.12.2024 13:19:36 ADD EQUIPMENT_Sorrow_Class_Foot WARNING: 10.12.2024 13:19:36 Language Text not found! (Path: Equipment_Legs_Sorrow) LOG: 10.12.2024 13:19:36 ADD EQUIPMENT_Sorrow_Class_Hip WARNING: 10.12.2024 13:19:36 Language Text not found! (Path: Equipment_Arm_Love) LOG: 10.12.2024 13:19:36 ADD EQUIPMENT_Love_Class_Arm WARNING: 10.12.2024 13:19:36 Language Text not found! (Path: Equipment_Torso_Love) LOG: 10.12.2024 13:19:36 ADD EQUIPMENT_Love_Class_Chest WARNING: 10.12.2024 13:19:36 Language Text not found! (Path: Equipment_Foot_Love) LOG: 10.12.2024 13:19:36 ADD EQUIPMENT_Love_Class_Foot WARNING: 10.12.2024 13:19:36 Language Text not found! (Path: Equipment_Legs_Love) LOG: 10.12.2024 13:19:36 ADD EQUIPMENT_Love_Class_Hip WARNING: 10.12.2024 13:19:36 Language Text not found! (Path: Equipment_Arm_Sorrow) LOG: 10.12.2024 13:19:36 ADD EQUIPMENT_Joy_Class_Arm WARNING: 10.12.2024 13:19:36 Language Text not found! (Path: Equipment_Torso_Sorrow) LOG: 10.12.2024 13:19:36 ADD EQUIPMENT_Joy_Class_Chest WARNING: 10.12.2024 13:19:36 Language Text not found! (Path: Equipment_Foot_Sorrow) LOG: 10.12.2024 13:19:36 ADD EQUIPMENT_Joy_Class_Foot WARNING: 10.12.2024 13:19:36 Language Text not found! (Path: Equipment_Legs_Sorrow) LOG: 10.12.2024 13:19:36 ADD EQUIPMENT_Joy_Class_Hip LOG: 10.12.2024 13:19:36 ADD WEAPONADDIN_Splitter LOG: 10.12.2024 13:19:36 ADD WEAPONADDIN_Piercer LOG: 10.12.2024 13:19:36 ADD WEAPONADDIN_Combustion LOG: 10.12.2024 13:19:36 ADD WEAPONADDIN_Cyro LOG: 10.12.2024 13:19:36 ADD WEAPONADDIN_Electric LOG: 10.12.2024 13:19:36 ADD WEAPONADDIN_Detonation LOG: 10.12.2024 13:19:36 ADD WEAPONADDIN_Splasher LOG: 10.12.2024 13:19:36 ADD WEAPONADDIN_Extender LOG: 10.12.2024 13:19:36 ADD WEAPONADDIN_Homing LOG: 10.12.2024 13:19:36 ADD WEAPONADDIN_Tripler LOG: 10.12.2024 13:19:36 ADD WEAPONADDIN_Meteorizer LOG: 10.12.2024 13:19:36 ADD WEAPONADDIN_Boomerang LOG: 10.12.2024 13:19:36 ADD WEAPONADDIN_Snake LOG: 10.12.2024 13:19:36 ADD WEAPONADDIN_Bullseye LOG: 10.12.2024 13:19:36 ADD WEAPONADDIN_Executioner LOG: 10.12.2024 13:19:36 ADD WEAPONADDIN_Capacitor_GreatClip LOG: 10.12.2024 13:19:36 ADD WEAPONADDIN_Inflater LOG: 10.12.2024 13:19:36 ADD WEAPONADDIN_Pressurizer LOG: 10.12.2024 13:19:36 ADD WEAPONADDIN_Efficiency LOG: 10.12.2024 13:19:36 ADD WEAPONADDIN_Levitation LOG: 10.12.2024 13:19:36 ADD WEAPONADDIN_Destruction LOG: 10.12.2024 13:19:36 ADD WEAPONADDIN_LuckShot LOG: 10.12.2024 13:19:36 ADD WEAPONADDIN_Fibonizor LOG: 10.12.2024 13:19:36 ADD WEAPONADDIN_Reflector LOG: 10.12.2024 13:19:36 ADD WEAPONADDIN_LaserAccuracy LOG: 10.12.2024 13:19:36 ADD WEAPONADDIN_Persuasion LOG: 10.12.2024 13:19:36 ADD WEAPONADDIN_CorrosiveCorruption LOG: 10.12.2024 13:19:36 ADD WEAPONADDIN_Allrounder LOG: 10.12.2024 13:19:36 ADD WEAPONADDIN_Jammer LOG: 10.12.2024 13:19:36 ADD WEAPONADDIN_Glitcher LOG: 10.12.2024 13:19:36 ADD WEAPONADDIN_AcidDrop LOG: 10.12.2024 13:19:36 ADD WEAPONADDIN_Skipper LOG: 10.12.2024 13:19:36 ADD WEAPONADDIN_Debuffer LOG: 10.12.2024 13:19:36 ADD WEAPONADDIN_AimedShot LOG: 10.12.2024 13:19:36 ADD WEAPONADDIN_Patient LOG: 10.12.2024 13:19:36 ADD WEAPONADDIN_Backstabber LOG: 10.12.2024 13:19:36 ADD WEAPONADDIN_TargetedExplosions LOG: 10.12.2024 13:19:36 ADD WEAPONADDIN_CriticalSwarm LOG: 10.12.2024 13:19:36 ADD WEAPONADDIN_Sideloader LOG: 10.12.2024 13:19:36 ADD WEAPONADDIN_Spidernet LOG: 10.12.2024 13:19:36 ADD WEAPONADDIN_Critical LOG: 10.12.2024 13:19:36 ADD WEAPONADDIN_Missile_Launcher LOG: 10.12.2024 13:19:36 ADD WEAPONADDIN_Nova LOG: 10.12.2024 13:19:36 ADD WEAPONADDIN_StaticField LOG: 10.12.2024 13:19:36 ADD WEAPONADDIN_Lavaspill LOG: 10.12.2024 13:19:36 ADD WEAPONADDIN_Parting_Gift LOG: 10.12.2024 13:19:36 ADD WEAPONADDIN_Randomsizer_Addin LOG: 10.12.2024 13:19:36 ADD WEAPONADDIN_Splatter_Addin LOG: 10.12.2024 13:19:36 ADD WEAPONADDIN_Teleporter_Addin LOG: 10.12.2024 13:19:36 ADD WEAPONADDIN_Radioactive_Addin LOG: 10.12.2024 13:19:36 ADD WEAPONADDIN_Master_Exploder LOG: 10.12.2024 13:19:36 ADD WEAPONADDIN_ProximityShocker LOG: 10.12.2024 13:19:36 ADD WEAPONADDIN_LightningWave LOG: 10.12.2024 13:19:36 ADD WEAPONADDIN_Doubler LOG: 10.12.2024 13:19:36 ADD WEAPONADDIN_BlackHole LOG: 10.12.2024 13:19:36 ADD WEAPONADDIN_DeadlyPrecision LOG: 10.12.2024 13:19:36 ADD WEAPONADDIN_LightningStrike LOG: 10.12.2024 13:19:36 ADD WEAPONADDIN_Exposing_Addin LOG: 10.12.2024 13:19:36 ADD WEAPONADDIN_mayhemAddin LOG: 10.12.2024 13:19:36 ADD WEAPONADDIN_Windblades LOG: 10.12.2024 13:19:36 ADD WEAPONADDIN_CarpetBomber LOG: 10.12.2024 13:19:36 ADD WEAPONADDIN_thunderbirdAddin LOG: 10.12.2024 13:19:36 ADD WEAPONADDIN_UrmogAddin LOG: 10.12.2024 13:19:36 ADD WEAPONADDIN_TriadaAddin LOG: 10.12.2024 13:19:36 ADD WEAPONADDIN_Atomic LOG: 10.12.2024 13:19:36 ADD WEAPONADDIN_Valerie LOG: 10.12.2024 13:19:36 ADD WEAPONADDIN_Vampiric LOG: 10.12.2024 13:19:36 ADD WEAPONADDIN_Zathar LOG: 10.12.2024 13:19:36 ADD WEAPONADDIN_LeotronAddin LOG: 10.12.2024 13:19:36 ADD WEAPONADDIN_MitronSword LOG: 10.12.2024 13:19:36 ADD WEAPONADDIN_ScrapperAddin LOG: 10.12.2024 13:19:36 ADD WEAPONADDIN_Starfall LOG: 10.12.2024 13:19:36 ADD WEAPONADDIN_PerfectPunishment LOG: 10.12.2024 13:19:36 ADD WEAPONADDIN_Hullbreacher LOG: 10.12.2024 13:19:36 ADD WEAPONADDIN_HomingSwarm LOG: 10.12.2024 13:19:36 ADD WEAPONADDIN_ElementalOrb LOG: 10.12.2024 13:19:36 ADD WEAPONADDIN_BulletPulse LOG: 10.12.2024 13:19:36 ADD WEAPONADDIN_Perfection WARNING: 10.12.2024 13:19:36 for == null! No VFX-Effect can be played on destroy. LOG: 10.12.2024 13:19:36 ADD WEAPONADDIN_Overseeing LOG: 10.12.2024 13:19:36 ADD WEAPON_AssaultRifle LOG: 10.12.2024 13:19:36 ADD WEAPON_Shotgun LOG: 10.12.2024 13:19:36 ADD WEAPON_Pistol LOG: 10.12.2024 13:19:36 ADD WEAPON_Sniper LOG: 10.12.2024 13:19:36 ADD WEAPON_Rocket LOG: 10.12.2024 13:19:36 ADD WEAPON_ExpansionRifle LOG: 10.12.2024 13:19:36 ADD WEAPON_Crossbow LOG: 10.12.2024 13:19:36 ADD WEAPON_MPUzi LOG: 10.12.2024 13:19:36 ADD WEAPON_LaserRifle LOG: 10.12.2024 13:19:36 ADD WEAPON_Minigun LOG: 10.12.2024 13:19:36 ADD WEAPON_CircleShooter LOG: 10.12.2024 13:19:36 ADD WEAPON_SniperShotgun LOG: 10.12.2024 13:19:36 ADD WEAPON_StickyGun LOG: 10.12.2024 13:19:36 ADD WEAPON_MeteorizerGun LOG: 10.12.2024 13:19:36 DoubleModeGun WeaponSwap firstCall ! LOG: 10.12.2024 13:19:36 DoubleModeGun WeaponSwap MODE 1 SLOWSHOT LOG: 10.12.2024 13:19:36 ADD WEAPON_DoubleMode LOG: 10.12.2024 13:19:36 ADD COLLECTABLE_EMOTES_Bottle WARNING: 10.12.2024 13:19:36 Language Text not found! (Path: Normal Key) LOG: 10.12.2024 13:19:36 ADD COLLECTABLE_NormalKey LOG: 10.12.2024 13:19:36 ADD COLLECTABLE_GScrap LOG: 10.12.2024 13:19:36 ADD COLLECTABLE_EMOTES_XPOrb LOG: 10.12.2024 13:19:36 ADD COLLECTABLE_GardenerCan LOG: 10.12.2024 13:19:36 ADD COLLECTABLE_ConstructionCore LOG: 10.12.2024 13:19:36 ADD COLLECTABLE_Champion_Fragment LOG: 10.12.2024 13:19:36 ADD COLLECTABLE_Artefact_Pride LOG: 10.12.2024 13:19:36 ADD COLLECTABLE_Artefact_Anger LOG: 10.12.2024 13:19:36 ADD COLLECTABLE_Artefact_Love WARNING: 10.12.2024 13:19:36 Language Text not found! (Path: Artefact Envy) LOG: 10.12.2024 13:19:36 ADD COLLECTABLE_Artefact_Envy LOG: 10.12.2024 13:19:36 ADD COLLECTABLE_Artefact_Sorrow WARNING: 10.12.2024 13:19:36 Language Text not found! (Path: Artefact Anxity) LOG: 10.12.2024 13:19:36 ADD COLLECTABLE_Artefact_Anxity WARNING: 10.12.2024 13:19:36 Language Text not found! (Path: Artefact Joy) LOG: 10.12.2024 13:19:36 ADD COLLECTABLE_Artefact_Joy WARNING: 10.12.2024 13:19:36 Language Text not found! (Path: Artefact Grief) LOG: 10.12.2024 13:19:36 ADD COLLECTABLE_Artefact_Disgust LOG: 10.12.2024 13:19:36 ADD COLLECTABLE_Castor_Quest LOG: 10.12.2024 13:19:39 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_02 LOG: 10.12.2024 13:19:40 Vendor: is close to beeing upset,be carefull this may cost you your raputation! LOG: 10.12.2024 13:19:40 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel LOG: 10.12.2024 13:20:18 DialogController.OnFocusedDialogAnswer() AnswerID: 0 LOG: 10.12.2024 13:20:18 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 10.12.2024 13:20:18 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 10.12.2024 13:20:18 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:20:18 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:20:18 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:20:18 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:20:18 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:20:18 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:20:18 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:20:18 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:20:18 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 10.12.2024 13:20:18 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:20:18 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:20:18 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 10.12.2024 13:20:18 Menu.UnloadMenuPanel => DefaultPanel WARNING: 10.12.2024 13:20:23 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:20:23 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:20:23 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 10.12.2024 13:20:23 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:20:23 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:20:23 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 10.12.2024 13:20:24 LootContextPanel OnButtonSuccess => confirm LOG: 10.12.2024 13:20:25 TryAddItem(WeaponAddin) => Items.Addins.BullseyeName LOG: 10.12.2024 13:20:25 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) WARNING: 10.12.2024 13:20:25 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:20:25 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:20:25 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:20:25 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:20:25 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:20:25 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:20:25 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 10.12.2024 13:20:25 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:20:25 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:20:25 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 10.12.2024 13:20:25 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:20:25 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:20:25 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 10.12.2024 13:20:25 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:20:25 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:20:25 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 10.12.2024 13:20:25 LootContextPanel OnButtonSuccess => selectRight LOG: 10.12.2024 13:20:26 LootContextPanel OnButtonSuccess => back LOG: 10.12.2024 13:20:26 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 10.12.2024 13:20:26 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 10.12.2024 13:20:27 Menu.UnloadMenuPanel => LootContext LOG: 10.12.2024 13:20:27 Menu.GoToPanel() 'AddInConverter' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 10.12.2024 13:20:27 Menu.LoadMenuPanel => AddInConverter (MenuID: InGameMenu) WARNING: 10.12.2024 13:20:27 ButtonPrompt has Invalid state. VisibleOnController and VisibleOnKeyboardMouse set to false. WARNING: 10.12.2024 13:20:27 ButtonPrompt has Invalid state. VisibleOnController and VisibleOnKeyboardMouse set to false. WARNING: 10.12.2024 13:20:27 ButtonPrompt has Invalid state. VisibleOnController and VisibleOnKeyboardMouse set to false. WARNING: 10.12.2024 13:20:27 ButtonPrompt has Invalid state. VisibleOnController and VisibleOnKeyboardMouse set to false. WARNING: 10.12.2024 13:20:27 ButtonPrompt has Invalid state. VisibleOnController and VisibleOnKeyboardMouse set to false. WARNING: 10.12.2024 13:20:27 ButtonPrompt has Invalid state. VisibleOnController and VisibleOnKeyboardMouse set to false. WARNING: 10.12.2024 13:20:27 ButtonPrompt has Invalid state. VisibleOnController and VisibleOnKeyboardMouse set to false. WARNING: 10.12.2024 13:20:27 ButtonPrompt has Invalid state. VisibleOnController and VisibleOnKeyboardMouse set to false. WARNING: 10.12.2024 13:20:27 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:20:27 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:20:27 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:20:27 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:20:27 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:20:27 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:20:27 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 10.12.2024 13:20:27 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:20:27 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:20:27 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 10.12.2024 13:20:27 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:20:27 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:20:27 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 10.12.2024 13:20:27 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:20:27 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:20:27 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 10.12.2024 13:20:28 Menu.UnloadMenuPanel => DefaultPanel LOG: 10.12.2024 13:20:30 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.RadioactiveName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 10.12.2024 13:20:30 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.BullseyeName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 10.12.2024 13:20:33 TryAddItem(WeaponAddin) => Items.Addins.TargetExpName WARNING: 10.12.2024 13:20:33 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:20:33 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:20:33 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 10.12.2024 13:20:33 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:20:33 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:20:33 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 10.12.2024 13:20:33 ButtonPrompt has Invalid state. VisibleOnController and VisibleOnKeyboardMouse set to false. WARNING: 10.12.2024 13:20:33 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:20:33 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:20:33 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 10.12.2024 13:20:33 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:20:33 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:20:33 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 10.12.2024 13:20:33 ButtonPrompt has Invalid state. VisibleOnController and VisibleOnKeyboardMouse set to false. WARNING: 10.12.2024 13:20:33 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:20:33 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:20:33 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 10.12.2024 13:20:33 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:20:33 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:20:33 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 10.12.2024 13:20:33 ButtonPrompt has Invalid state. VisibleOnController and VisibleOnKeyboardMouse set to false. WARNING: 10.12.2024 13:20:33 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:20:33 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:20:33 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 10.12.2024 13:20:33 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:20:33 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:20:33 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 10.12.2024 13:20:33 ButtonPrompt has Invalid state. VisibleOnController and VisibleOnKeyboardMouse set to false. LOG: 10.12.2024 13:20:35 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'AddInConverter' LOG: 10.12.2024 13:20:35 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 10.12.2024 13:20:36 Menu.UnloadMenuPanel => AddInConverter LOG: 10.12.2024 13:20:37 CurrentRoom ReverbTheme isCave_Open LOG: 10.12.2024 13:20:41 CurrentRoom ReverbTheme isCave_Open LOG: 10.12.2024 13:20:43 CurrentRoom ReverbTheme isCave_Small LOG: 10.12.2024 13:20:44 CurrentRoom ReverbTheme isCave_Open LOG: 10.12.2024 13:20:44 TrySpawnEnemy ANGER_RepositoryWorker delay 1,75 WARNING: 10.12.2024 13:20:44 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_RepositoryWorker in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 10.12.2024 13:20:44 TrySpawnEnemy ANGER_AngerAvatar delay 1,75 WARNING: 10.12.2024 13:20:44 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_AngerAvatar in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 10.12.2024 13:20:44 TrySpawnEnemy ANGER_FuriousDrone delay 1,75 WARNING: 10.12.2024 13:20:44 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_FuriousDrone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 10.12.2024 13:20:44 TrySpawnEnemy ANGER_FuriousDrone delay 1,75 WARNING: 10.12.2024 13:20:44 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_FuriousDrone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 10.12.2024 13:20:45 Failed to create agent because it is not close enough to the NavMesh WARNING: 10.12.2024 13:20:45 Failed to create agent because it is not close enough to the NavMesh WARNING: 10.12.2024 13:20:45 Failed to create agent because it is not close enough to the NavMesh WARNING: 10.12.2024 13:20:45 Failed to create agent because it is not close enough to the NavMesh WARNING: 10.12.2024 13:20:45 Language Text not found! (Path: Drone) WARNING: 10.12.2024 13:20:45 Language Text not found! (Path: Drone) WARNING: 10.12.2024 13:20:45 Language Text not found! (Path: Drone) WARNING: 10.12.2024 13:20:45 Language Text not found! (Path: Drone) WARNING: 10.12.2024 13:20:46 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh WARNING: 10.12.2024 13:20:50 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh WARNING: 10.12.2024 13:20:50 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 10.12.2024 13:20:52 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 10.12.2024 13:20:57 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_01 LOG: 10.12.2024 13:20:57 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_02 LOG: 10.12.2024 13:20:57 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_05 LOG: 10.12.2024 13:20:58 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_03 LOG: 10.12.2024 13:20:58 DestroyDestructibleInScene() => HomeBase_Destructible_Crate WARNING: 10.12.2024 13:20:58 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 10.12.2024 13:20:58 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel WARNING: 10.12.2024 13:20:59 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 10.12.2024 13:21:02 WindowManager.LoadMenu => EscapeMenu LOG: 10.12.2024 13:21:02 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 10.12.2024 13:21:02 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 10.12.2024 13:21:02 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 10.12.2024 13:21:02 Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu) LOG: 10.12.2024 13:21:03 Menu.GoToPanel() 'ESC_Exit' transitionFade?: 'True' currentpanel is: 'ESC_Main' LOG: 10.12.2024 13:21:03 Menu.LoadMenuPanel => ESC_Exit (MenuID: EscapeMenu) LOG: 10.12.2024 13:21:03 Menu.UnloadMenuPanel => ESC_Main LOG: 10.12.2024 13:21:03 WindowManager.LoadMenu => MainMenu LOG: 10.12.2024 13:21:03 WindowManager.UnloadAllOtherMenus but 'MainMenu'! Currently acitve Menus: 2 LOG: 10.12.2024 13:21:03 WindowManager.UnloadMenu => EscapeMenu LOG: 10.12.2024 13:21:03 Menu.UnloadMenuPanel => ESC_Exit LOG: 10.12.2024 13:21:04 WindowManager.UnloadMenu => InGameMenu LOG: 10.12.2024 13:21:04 Menu.UnloadMenuPanel => DefaultPanel ERROR: 10.12.2024 13:21:04 ReturnToMenu(): System.NullReferenceException: Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.GameManager.ReturnToMenu () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredEventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.ReturnToMenu () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredEventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameManager:ReturnToMenu() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Rewired.Integration.UnityUI.RewiredEventSystem:Update() LOG: 10.12.2024 13:21:04 Menu.GoToPanel() 'MM_Default' transitionFade?: 'True' currentpanel was null. LOG: 10.12.2024 13:21:04 Menu.LoadMenuPanel => MM_Default (MenuID: MainMenu) LOG: 10.12.2024 13:21:04 [RichPresenceManager] ChangeActivity to GeneralActivity .. LOG: 10.12.2024 13:21:04 Menu.GoToPanel() 'MM_Default' transitionFade?: 'True' currentpanel is: 'MM_Default' LOG: 10.12.2024 13:21:04 [RichPresenceManager] ChangeActivity to GeneralActivity .. LOG: 10.12.2024 13:21:05 Menu.LoadMenuPanel => MM_ChoosePlayerClass (MenuID: MainMenu) WARNING: 10.12.2024 13:21:05 This TMPro text object does not have a cursor. If you want full edit functionality add a OSK_Cursor prefab as a child LOG: 10.12.2024 13:21:06 Menu.GoToPanel() 'MM_ChoosePlayerClass' transitionFade?: 'True' currentpanel is: 'MM_Default' WARNING: 10.12.2024 13:21:06 Menu.LoadMenuPanel MM_ChoosePlayerClass failed. It was Loaded before and is present in the scene! (MenuID: MainMenu) WARNING: 10.12.2024 13:21:06 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:21:06 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:21:06 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:21:06 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:21:06 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:21:06 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! LOG: 10.12.2024 13:21:06 Menu.UnloadMenuPanel => MM_Default LOG: 10.12.2024 13:21:07 is Loading Quests WARNING: 10.12.2024 13:21:07 MechionaryManager.GetEnemyNameFromEntry(enemyTyp: incorrect_settings_in_enemyprefab) could not be found. Mechionary Entry is missing! WARNING: 10.12.2024 13:21:07 GetIsBossEnemy (0# incorrect_settings_in_enemyprefab) is not in EnemyDatabase List! LOG: 10.12.2024 13:21:07 loaded mechionary progress for savegame:test LOG: 10.12.2024 13:21:07 Changed Selection is the same object LOG: 10.12.2024 13:21:09 GameSession OnNotCompletedGameSessionAborted: Emotes Delta => 0 LOG: 10.12.2024 13:21:09 resetBetQuests LOG: 10.12.2024 13:21:09 SAVE GAME => test id:0 guid:da369dba-d384-4628-9ced-2ef14b5f4e39 LOG: 10.12.2024 13:21:09 SAVE GAME => test id:0 guid:da369dba-d384-4628-9ced-2ef14b5f4e39 LOG: 10.12.2024 13:21:09 is Loading Quests WARNING: 10.12.2024 13:21:09 MechionaryManager.GetEnemyNameFromEntry(enemyTyp: incorrect_settings_in_enemyprefab) could not be found. Mechionary Entry is missing! WARNING: 10.12.2024 13:21:09 GetIsBossEnemy (0# incorrect_settings_in_enemyprefab) is not in EnemyDatabase List! LOG: 10.12.2024 13:21:09 LoadingMenu.SetCurrentLoadingScreen() => Base LOG: 10.12.2024 13:21:11 NEW GAMESEED: 'SFU9-KG2E' resetSeededCalls: True LOG: 10.12.2024 13:21:11 CreateAndSetNewGameSessionObject() => Seed: SFU9-KG2E LOG: 10.12.2024 13:21:11 GameSession.UpdateProgress(DRITY) => SessionGUID: '4eaa5945e6e5' GameSeed: SFU9-KG2E SeededCalls:0 SeededCallsLastDungeon:0 DDepth: 0 NDDepth: 0 FromHomeBase?: False LOG: 10.12.2024 13:21:11 UpdatePlayerProgress LOG: 10.12.2024 13:21:11 WindowManager.LoadMenu => InGameMenu LOG: 10.12.2024 13:21:11 WindowManager.UnloadMenu => MainMenu LOG: 10.12.2024 13:21:11 Menu.UnloadMenuPanel => MM_ChoosePlayerClass LOG: 10.12.2024 13:21:11 is Loading Quests WARNING: 10.12.2024 13:21:11 MechionaryManager.GetEnemyNameFromEntry(enemyTyp: incorrect_settings_in_enemyprefab) could not be found. Mechionary Entry is missing! WARNING: 10.12.2024 13:21:11 GetIsBossEnemy (0# incorrect_settings_in_enemyprefab) is not in EnemyDatabase List! LOG: 10.12.2024 13:21:11 loaded mechionary progress for savegame:test LOG: 10.12.2024 13:21:11 EvaluateEmotionalOvercharge() => Difficulty : Medium value 90 WARNING: 10.12.2024 13:21:11 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of Mech_Player(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... LOG: 10.12.2024 13:21:11 EvaluateEmotionalOvercharge() => Difficulty : Medium value 90 LOG: 10.12.2024 13:21:13 MapController: Change CurrentTheme from 'Wut' to 'HomeBase' LOG: 10.12.2024 13:21:13 CreateHomeBase completed successfully. LOG: 10.12.2024 13:21:13 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel was null. LOG: 10.12.2024 13:21:13 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 10.12.2024 13:21:13 WindowManager.UnloadMenu => LoadingMenu LOG: 10.12.2024 13:21:13 EvaluateEmotionalOvercharge() => Difficulty : Medium value 90 LOG: 10.12.2024 13:21:13 CurrentRoom ReverbTheme isNone LOG: 10.12.2024 13:21:13 TryAddItem(Equipment) => Equipment_Arm_Anger Arm LOG: 10.12.2024 13:21:13 TryAddItem(Equipment) => Equipment_Torso_Anger Torso LOG: 10.12.2024 13:21:13 TryAddItem(Equipment) => Equipment_Foot_Anger Foot LOG: 10.12.2024 13:21:13 TryAddItem(Equipment) => Equipment_Legs_Anger Legs WARNING: 10.12.2024 13:21:13 Ambient VFX this room or lv theme is null LOG: 10.12.2024 13:21:13 CurrentRoom ReverbTheme isNone WARNING: 10.12.2024 13:21:18 Ambient VFX this room or lv theme is null LOG: 10.12.2024 13:21:18 CurrentRoom ReverbTheme isNone LOG: 10.12.2024 13:21:18 SAVE GAME => test id:0 guid:da369dba-d384-4628-9ced-2ef14b5f4e39 LOG: 10.12.2024 13:21:18 [RichPresenceManager] ChangeActivity to AtTheBase .. WARNING: 10.12.2024 13:21:18 GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build. WARNING: 10.12.2024 13:21:18 GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build. WARNING: 10.12.2024 13:21:20 GoToSplashScreenPanel() 'InGame_Mechionary' failed. Splashscreens are disabled in the Build. WARNING: 10.12.2024 13:21:38 GoToSplashScreenPanel() 'InGame_Mechionary' failed. Splashscreens are disabled in the Build. WARNING: 10.12.2024 13:21:39 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 10.12.2024 13:21:39 WindowManager.LoadMenu => StageSelectorMenu LOG: 10.12.2024 13:21:39 PrideStageUIShouldBeChooseable ShouldBeChoosable:True LOG: 10.12.2024 13:21:39 AngerStageUIShouldBeChooseable ShouldBeChoosable:True LOG: 10.12.2024 13:21:39 SorrowStageUIShouldBeChooseable ShouldBeChoosable:False LOG: 10.12.2024 13:21:42 EvaluateEmotionalOvercharge() => Difficulty : Medium value 90 LOG: 10.12.2024 13:21:42 WindowManager.LoadMenu => MapSelectorMenu LOG: 10.12.2024 13:21:46 MapSelector.CloseMapSelector LOG: 10.12.2024 13:21:46 MapSelectorManager.ExitMapSelector MapSelectorIsViewedByPlayer:True currentMapSelector:Base_MapSelector (StickyStoneStudio.MOODS.MapSelector) currentMapSelector.inited:True LOG: 10.12.2024 13:21:46 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 10.12.2024 13:21:46 WindowManager.UnloadMenu => MapSelectorMenu WARNING: 10.12.2024 13:21:47 GoToSplashScreenPanel() 'InGame_Mechionary' failed. Splashscreens are disabled in the Build. WARNING: 10.12.2024 13:21:47 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 10.12.2024 13:21:48 PrideStageUIShouldBeChooseable ShouldBeChoosable:True LOG: 10.12.2024 13:21:48 AngerStageUIShouldBeChooseable ShouldBeChoosable:True LOG: 10.12.2024 13:21:48 SorrowStageUIShouldBeChooseable ShouldBeChoosable:False LOG: 10.12.2024 13:21:50 EvaluateEmotionalOvercharge() => Difficulty : Medium value 90 LOG: 10.12.2024 13:21:50 WindowManager.LoadMenu => MapSelectorMenu LOG: 10.12.2024 13:21:53 MapSelector.CloseMapSelector LOG: 10.12.2024 13:21:53 MapSelectorManager.ExitMapSelector MapSelectorIsViewedByPlayer:True currentMapSelector:Base_MapSelector (StickyStoneStudio.MOODS.MapSelector) currentMapSelector.inited:True LOG: 10.12.2024 13:21:53 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 10.12.2024 13:21:53 WindowManager.UnloadMenu => MapSelectorMenu WARNING: 10.12.2024 13:21:53 GoToSplashScreenPanel() 'InGame_Mechionary' failed. Splashscreens are disabled in the Build. WARNING: 10.12.2024 13:21:54 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 10.12.2024 13:21:55 PrideStageUIShouldBeChooseable ShouldBeChoosable:True LOG: 10.12.2024 13:21:55 AngerStageUIShouldBeChooseable ShouldBeChoosable:True LOG: 10.12.2024 13:21:55 SorrowStageUIShouldBeChooseable ShouldBeChoosable:False LOG: 10.12.2024 13:21:57 EvaluateEmotionalOvercharge() => Difficulty : Medium value 90 LOG: 10.12.2024 13:21:57 WindowManager.LoadMenu => MapSelectorMenu LOG: 10.12.2024 13:22:07 MapController: Change CurrentTheme from 'HomeBase' to 'Wut' LOG: 10.12.2024 13:22:07 SetCurrentMapSelectorChoice => DungeonDepth: -1 NextDungeonDepth: 0 PersistentDungeonDepth: 1 CurrentTheme: Wut LOG: 10.12.2024 13:22:07 GameSession.UpdateProgress(SAVED) => SessionGUID: '4eaa5945e6e5' GameSeed: SFU9-KG2E SeededCalls:0 SeededCallsLastDungeon:0 DDepth: -1 NDDepth: 0 FromHomeBase?: True LOG: 10.12.2024 13:22:07 SAVE GAME => test id:0 guid:da369dba-d384-4628-9ced-2ef14b5f4e39 LOG: 10.12.2024 13:22:07 WindowManager.UnloadAllOtherMenus but 'InGameMenu'! Currently acitve Menus: 3 LOG: 10.12.2024 13:22:07 WindowManager.UnloadMenu => StageSelectorMenu LOG: 10.12.2024 13:22:07 WindowManager.UnloadMenu => MapSelectorMenu LOG: 10.12.2024 13:22:07 LoadingMenu.SetCurrentLoadingScreen() => TRS_Level1 LOG: 10.12.2024 13:22:07 Generate Level Started! Level: Level_A theme: Wut GameSeed: SFU9-KG2E SeedCalls: 150 LOG: 10.12.2024 13:22:09 (TryInstantiateRandomRoom) currentList count is 0! RoomTheme: Wut, RoomLevel: Level_A, RoomTyp: Typ_A LOG: 10.12.2024 13:22:10 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False LOG: 10.12.2024 13:22:10 Generate Level Completed! Loading time: 2,965s LOG: 10.12.2024 13:22:10 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 10.12.2024 13:22:10 WindowManager.UnloadMenu => LoadingMenu LOG: 10.12.2024 13:22:10 EvaluateEmotionalOvercharge() => Difficulty : Medium value 90 LOG: 10.12.2024 13:22:10 CurrentRoom ReverbTheme isCave_Small LOG: 10.12.2024 13:22:10 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 10.12.2024 13:22:10 TryAddWeapon(Items.Weapons.WrathRepeaterName) => Items.Weapons.WrathRepeaterName 1 LOG: 10.12.2024 13:22:10 CurrentRoom ReverbTheme isCave_Small LOG: 10.12.2024 13:22:10 UpdatePlayerProgress LOG: 10.12.2024 13:22:10 SAVE GAME => test id:0 guid:da369dba-d384-4628-9ced-2ef14b5f4e39 LOG: 10.12.2024 13:22:10 [RichPresenceManager] ChangeActivity to AngerArea .. LOG: 10.12.2024 13:22:10 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 10.12.2024 13:22:10 CurrentRoom ReverbTheme isCave_Small LOG: 10.12.2024 13:22:10 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 10.12.2024 13:22:10 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) WARNING: 10.12.2024 13:22:10 GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build. LOG: 10.12.2024 13:22:11 Menu.UnloadMenuPanel => DefaultPanel LOG: 10.12.2024 13:22:12 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_01 LOG: 10.12.2024 13:22:12 DestroyDestructibleInScene() => ANGER_Destructible_Barrel LOG: 10.12.2024 13:22:14 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 10.12.2024 13:22:14 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) WARNING: 10.12.2024 13:22:14 GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build. LOG: 10.12.2024 13:22:15 Menu.UnloadMenuPanel => Info LOG: 10.12.2024 13:22:17 OpenChest DelayedCall: CHESTTYPE: Addin LOG: 10.12.2024 13:22:17 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 10.12.2024 13:22:17 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 10.12.2024 13:22:17 for == null! No VFX-Effect can be played on destroy. LOG: 10.12.2024 13:22:17 Menu.UnloadMenuPanel => DefaultPanel LOG: 10.12.2024 13:22:35 LootContextPanel OnButtonSuccess => confirm LOG: 10.12.2024 13:22:36 TryAddItem(WeaponAddin) => Items.Addins.PiercerName LOG: 10.12.2024 13:22:37 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 10.12.2024 13:22:37 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 10.12.2024 13:22:37 Menu.UnloadMenuPanel => LootContext LOG: 10.12.2024 13:22:38 CurrentRoom ReverbTheme isCave_Small LOG: 10.12.2024 13:22:39 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_04 LOG: 10.12.2024 13:22:39 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_14 LOG: 10.12.2024 13:22:39 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_03 LOG: 10.12.2024 13:22:39 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_11 LOG: 10.12.2024 13:22:39 DestroyDestructibleInScene() => ANGER_Destructible_Crate LOG: 10.12.2024 13:22:39 DestroyDestructibleInScene() => ANGER_Destructible_Crate_01 LOG: 10.12.2024 13:22:39 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_02 WARNING: 10.12.2024 13:22:40 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 10.12.2024 13:22:40 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 10.12.2024 13:22:40 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 10.12.2024 13:22:40 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 10.12.2024 13:22:40 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_12 LOG: 10.12.2024 13:22:40 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_05 LOG: 10.12.2024 13:22:40 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_09 LOG: 10.12.2024 13:22:40 DestroyDestructibleInScene() => ANGER_Destructible_Crate_03 LOG: 10.12.2024 13:22:40 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_15 LOG: 10.12.2024 13:22:40 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_07 LOG: 10.12.2024 13:22:40 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_06 LOG: 10.12.2024 13:22:40 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 10.12.2024 13:22:40 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_13 LOG: 10.12.2024 13:22:40 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_10 LOG: 10.12.2024 13:22:40 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 10.12.2024 13:22:40 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_01 LOG: 10.12.2024 13:22:40 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_08 LOG: 10.12.2024 13:22:40 DestroyDestructibleInScene() => ANGER_Destructible_Crate_02 LOG: 10.12.2024 13:22:40 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_16 LOG: 10.12.2024 13:22:40 DestroyDestructibleInScene() => ANGER_Destructible_Barrel LOG: 10.12.2024 13:22:40 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 10.12.2024 13:22:40 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_17 WARNING: 10.12.2024 13:22:42 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 10.12.2024 13:22:42 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 10.12.2024 13:22:44 CurrentRoom ReverbTheme isCave_Open LOG: 10.12.2024 13:22:44 TrySpawnEnemy ANGER_AngerAvatar delay 1,75 LOG: 10.12.2024 13:22:44 TrySpawnEnemy ANGER_FuriousDrone delay 1,75 WARNING: 10.12.2024 13:22:44 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_FuriousDrone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 10.12.2024 13:22:44 TrySpawnEnemy ANGER_FuriousDrone delay 1,75 WARNING: 10.12.2024 13:22:44 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_FuriousDrone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 10.12.2024 13:22:44 TrySpawnEnemy ANGER_FuriousDrone delay 1,75 WARNING: 10.12.2024 13:22:44 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_FuriousDrone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 10.12.2024 13:22:44 TrySpawnEnemy ANGER_Slagshooter delay 1,75 WARNING: 10.12.2024 13:22:44 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_Slagshooter in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 10.12.2024 13:22:46 Failed to create agent because it is not close enough to the NavMesh WARNING: 10.12.2024 13:22:46 Failed to create agent because it is not close enough to the NavMesh WARNING: 10.12.2024 13:22:46 Failed to create agent because it is not close enough to the NavMesh WARNING: 10.12.2024 13:22:46 Failed to create agent because it is not close enough to the NavMesh WARNING: 10.12.2024 13:22:46 Failed to create agent because it is not close enough to the NavMesh WARNING: 10.12.2024 13:22:46 Language Text not found! (Path: Drone) WARNING: 10.12.2024 13:22:46 Language Text not found! (Path: Drone) WARNING: 10.12.2024 13:22:46 Language Text not found! (Path: Drone) WARNING: 10.12.2024 13:22:46 Language Text not found! (Path: Drone) WARNING: 10.12.2024 13:22:46 Language Text not found! (Path: Drone) WARNING: 10.12.2024 13:22:48 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh LOG: 10.12.2024 13:22:49 LavaDestructible.onBarrelDestroyed(Anger_Destructibles) => LavaDestr: Anger_Destructible_OilBarrel_01 LOG: 10.12.2024 13:22:49 DestroyDestructibleInScene() => Anger_Destructibles WARNING: 10.12.2024 13:22:49 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh WARNING: 10.12.2024 13:22:50 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! LOG: 10.12.2024 13:22:50 GetIconByBuffType called with buffType: OilBarrel LOG: 10.12.2024 13:22:50 GetIconByBuffType called with buffType: OilBarrel WARNING: 10.12.2024 13:22:51 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh LOG: 10.12.2024 13:22:55 PoolManager: Poolable 'VFX_MechDebuff_SlowedByOil(Clone)' was already released! Ignore call ... WARNING: 10.12.2024 13:22:55 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 10.12.2024 13:22:57 PoolManager: Poolable 'VFX_MechDebuff_SlowedByOil(Clone)' was already released! Ignore call ... WARNING: 10.12.2024 13:22:57 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh LOG: 10.12.2024 13:22:58 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:22:58 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:22:58 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:22:58 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:22:58 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:22:58 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:22:58 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:22:58 WindowManager.LoadMenu => EscapeMenu LOG: 10.12.2024 13:22:58 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 10.12.2024 13:22:58 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 10.12.2024 13:22:58 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 10.12.2024 13:22:58 Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu) LOG: 10.12.2024 13:22:59 Menu.GoToPanel() 'MM_Options' transitionFade?: 'True' currentpanel is: 'ESC_Main' LOG: 10.12.2024 13:22:59 Menu.LoadMenuPanel => MM_Options (MenuID: EscapeMenu) WARNING: 10.12.2024 13:22:59 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:22:59 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:22:59 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:22:59 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:22:59 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:22:59 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! LOG: 10.12.2024 13:23:00 Menu.UnloadMenuPanel => ESC_Main LOG: 10.12.2024 13:23:02 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel is: 'MM_Options' LOG: 10.12.2024 13:23:02 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 10.12.2024 13:23:03 Menu.UnloadMenuPanel => MM_Options LOG: 10.12.2024 13:23:03 WindowManager.UnloadMenu => EscapeMenu LOG: 10.12.2024 13:23:03 Menu.UnloadMenuPanel => ESC_Main LOG: 10.12.2024 13:23:03 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 10.12.2024 13:23:03 [RichPresenceManager] ChangeActivity to AngerArea .. LOG: 10.12.2024 13:23:04 DestroyDestructibleInScene() => HomeBase_Destructible_Crate_01 LOG: 10.12.2024 13:23:04 DestroyDestructibleInScene() => HomeBase_Destructible_Crate LOG: 10.12.2024 13:23:05 LavaDestructible.onBarrelDestroyed(barrel_open) => LavaDestr: ANGER_Destructible_Barrel_Metal_Open_01 LOG: 10.12.2024 13:23:05 DestroyDestructibleInScene() => barrel_open LOG: 10.12.2024 13:23:05 DestroyDestructibleInScene() => ANGER_Destructible_Barrel LOG: 10.12.2024 13:23:06 LavaDestructible.onBarrelDestroyed(Anger_Destructibles) => LavaDestr: Anger_Destructible_OilBarrel LOG: 10.12.2024 13:23:06 DestroyDestructibleInScene() => Anger_Destructibles WARNING: 10.12.2024 13:23:06 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 10.12.2024 13:23:06 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! LOG: 10.12.2024 13:23:12 CurrentRoom ReverbTheme isCave_Open LOG: 10.12.2024 13:23:12 TrySpawnEnemy ANGER_FuriousDrone delay 1,75 LOG: 10.12.2024 13:23:12 TrySpawnEnemy ANGER_FuriousDrone delay 1,75 LOG: 10.12.2024 13:23:12 TrySpawnEnemy ANGER_HeadOfArtillery delay 1,75 WARNING: 10.12.2024 13:23:12 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_HeadOfArtillery in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 10.12.2024 13:23:12 TrySpawnEnemy ANGER_AngerAvatar delay 1,75 WARNING: 10.12.2024 13:23:12 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_AngerAvatar in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 10.12.2024 13:23:13 DestroyDestructibleInScene() => HomeBase_Destructible_Crate_03 LOG: 10.12.2024 13:23:13 DestroyDestructibleInScene() => HomeBase_Destructible_Crate_01 LOG: 10.12.2024 13:23:13 DestroyDestructibleInScene() => ANGER_Destructible_Barrel LOG: 10.12.2024 13:23:14 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_01 WARNING: 10.12.2024 13:23:14 Failed to create agent because it is not close enough to the NavMesh WARNING: 10.12.2024 13:23:14 Failed to create agent because it is not close enough to the NavMesh WARNING: 10.12.2024 13:23:14 Language Text not found! (Path: Drone) WARNING: 10.12.2024 13:23:14 Language Text not found! (Path: Drone) WARNING: 10.12.2024 13:23:14 Failed to create agent because it is not close enough to the NavMesh WARNING: 10.12.2024 13:23:14 Failed to create agent because it is not close enough to the NavMesh WARNING: 10.12.2024 13:23:14 Language Text not found! (Path: Drone) WARNING: 10.12.2024 13:23:14 Language Text not found! (Path: Drone) LOG: 10.12.2024 13:23:14 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:23:14 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:23:14 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:23:14 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:23:14 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:23:14 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:23:14 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:23:14 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:23:14 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... WARNING: 10.12.2024 13:23:17 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh WARNING: 10.12.2024 13:23:22 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh LOG: 10.12.2024 13:23:24 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:23:24 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:23:24 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:23:31 CurrentRoom ReverbTheme isCave_Small LOG: 10.12.2024 13:23:31 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:23:31 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:23:32 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_01 LOG: 10.12.2024 13:23:32 DestroyDestructibleInScene() => ANGER_Destructible_Crate LOG: 10.12.2024 13:23:33 DestroyDestructibleInScene() => ANGER_Destructible_Barrel WARNING: 10.12.2024 13:23:34 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 10.12.2024 13:23:35 OpenChest DelayedCall: CHESTTYPE: Addin LOG: 10.12.2024 13:23:35 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 10.12.2024 13:23:35 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) LOG: 10.12.2024 13:23:36 Menu.UnloadMenuPanel => DefaultPanel LOG: 10.12.2024 13:23:50 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) LOG: 10.12.2024 13:23:50 LootContextPanel OnButtonSuccess => confirm WARNING: 10.12.2024 13:23:51 MechionaryManager.SetMechionaryEntryIsDirty(Item WEAPONADDIN_Perfection) wurde kein passendes MechionaryEntry gefunden ... LOG: 10.12.2024 13:23:51 TryAddItem(WeaponAddin) => Items.Addins.PerfectionName LOG: 10.12.2024 13:23:52 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 10.12.2024 13:23:52 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 10.12.2024 13:23:53 Menu.UnloadMenuPanel => LootContext LOG: 10.12.2024 13:23:53 CurrentRoom ReverbTheme isCave_Open LOG: 10.12.2024 13:23:55 CurrentRoom ReverbTheme isCave_Small WARNING: 10.12.2024 13:23:55 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. WARNING: 10.12.2024 13:23:55 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 10.12.2024 13:23:55 EvaluateEmotionalOvercharge() => Difficulty : Medium value 90 LOG: 10.12.2024 13:23:55 WindowManager.LoadMenu => MapSelectorMenu LOG: 10.12.2024 13:23:58 SetCurrentMapSelectorChoice => DungeonDepth: 0 NextDungeonDepth: 1 PersistentDungeonDepth: 0 CurrentTheme: Wut LOG: 10.12.2024 13:23:58 GameSession.UpdateProgress(SAVED) => SessionGUID: '4eaa5945e6e5' GameSeed: SFU9-KG2E SeededCalls:198 SeededCallsLastDungeon:48 DDepth: 0 NDDepth: 1 FromHomeBase?: False LOG: 10.12.2024 13:23:58 UpdatePlayerProgress LOG: 10.12.2024 13:23:58 SAVE GAME => test id:0 guid:da369dba-d384-4628-9ced-2ef14b5f4e39 LOG: 10.12.2024 13:23:58 WindowManager.UnloadAllOtherMenus but 'InGameMenu'! Currently acitve Menus: 2 LOG: 10.12.2024 13:23:58 WindowManager.UnloadMenu => MapSelectorMenu LOG: 10.12.2024 13:23:58 LoadingMenu.SetCurrentLoadingScreen() => TRS_Level1 LOG: 10.12.2024 13:23:58 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:23:58 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:23:58 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:23:58 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:23:58 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:23:58 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:23:58 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:23:58 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:23:58 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:23:58 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:23:58 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:23:58 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:23:58 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:23:58 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:23:58 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:23:58 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:23:58 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:23:58 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:23:58 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:23:58 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:23:58 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:23:58 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:23:58 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:23:58 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:23:58 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:23:58 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:23:58 Generate Level Started! Level: Level_A theme: Wut GameSeed: SFU9-KG2E SeedCalls: 199 LOG: 10.12.2024 13:24:01 (TryInstantiateRandomRoom) currentList count is 0! RoomTheme: Wut, RoomLevel: Level_A, RoomTyp: Typ_A WARNING: 10.12.2024 13:24:04 Combine mesh instance 0 is null. LOG: 10.12.2024 13:24:04 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False LOG: 10.12.2024 13:24:05 Generate Level Completed! Loading time: 6,758s LOG: 10.12.2024 13:24:05 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 10.12.2024 13:24:05 WindowManager.UnloadMenu => LoadingMenu LOG: 10.12.2024 13:24:05 EvaluateEmotionalOvercharge() => Difficulty : Medium value 90 LOG: 10.12.2024 13:24:05 CurrentRoom ReverbTheme isCave_Small LOG: 10.12.2024 13:24:05 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 10.12.2024 13:24:05 CurrentRoom ReverbTheme isCave_Small LOG: 10.12.2024 13:24:05 UpdatePlayerProgress LOG: 10.12.2024 13:24:05 SAVE GAME => test id:0 guid:da369dba-d384-4628-9ced-2ef14b5f4e39 LOG: 10.12.2024 13:24:05 [RichPresenceManager] ChangeActivity to AngerArea .. LOG: 10.12.2024 13:24:05 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 10.12.2024 13:24:05 CurrentRoom ReverbTheme isCave_Small WARNING: 10.12.2024 13:24:05 GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build. LOG: 10.12.2024 13:24:05 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 10.12.2024 13:24:05 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) WARNING: 10.12.2024 13:24:05 GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build. LOG: 10.12.2024 13:24:06 Menu.UnloadMenuPanel => DefaultPanel LOG: 10.12.2024 13:24:09 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 10.12.2024 13:24:09 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 10.12.2024 13:24:10 Menu.UnloadMenuPanel => Info LOG: 10.12.2024 13:24:11 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_01 LOG: 10.12.2024 13:24:11 DestroyDestructibleInScene() => ANGER_Destructible_Barrel LOG: 10.12.2024 13:24:13 GetIconByBuffType called with buffType: Perfection LOG: 10.12.2024 13:24:14 CurrentRoom ReverbTheme isCave_Open LOG: 10.12.2024 13:24:14 TrySpawnEnemy ANGER_FuriousDrone delay 1,75 LOG: 10.12.2024 13:24:14 TrySpawnEnemy ANGER_AngerAvatar delay 1,75 WARNING: 10.12.2024 13:24:14 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_AngerAvatar in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 10.12.2024 13:24:14 TrySpawnEnemy ANGER_FuriousDrone delay 1,75 WARNING: 10.12.2024 13:24:14 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_FuriousDrone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 10.12.2024 13:24:16 Failed to create agent because it is not close enough to the NavMesh WARNING: 10.12.2024 13:24:16 Failed to create agent because it is not close enough to the NavMesh WARNING: 10.12.2024 13:24:16 Failed to create agent because it is not close enough to the NavMesh WARNING: 10.12.2024 13:24:16 Language Text not found! (Path: Drone) WARNING: 10.12.2024 13:24:16 Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy TheRoaringSmelter_FuriousDrone(Clone) is not the same! WARNING: 10.12.2024 13:24:16 Language Text not found! (Path: Drone) WARNING: 10.12.2024 13:24:16 Language Text not found! (Path: Drone) WARNING: 10.12.2024 13:24:17 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh WARNING: 10.12.2024 13:24:20 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 10.12.2024 13:24:24 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 10.12.2024 13:24:26 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh LOG: 10.12.2024 13:24:28 GetIconByBuffType called with buffType: Perfection LOG: 10.12.2024 13:24:30 DestroyDestructibleInScene() => HomeBase_Destructible_Crate_02 LOG: 10.12.2024 13:24:30 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel WARNING: 10.12.2024 13:24:31 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 10.12.2024 13:24:33 CurrentRoom ReverbTheme isCave_Small LOG: 10.12.2024 13:24:34 DestroyDestructibleInScene() => HomeBase_Destructible_Crate_06 LOG: 10.12.2024 13:24:34 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_05 LOG: 10.12.2024 13:24:34 DestroyDestructibleInScene() => HomeBase_Destructible_Crate_05 LOG: 10.12.2024 13:24:34 DestroyDestructibleInScene() => HomeBase_Destructible_Crate_04 LOG: 10.12.2024 13:24:34 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_04 LOG: 10.12.2024 13:24:34 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_06 LOG: 10.12.2024 13:24:34 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel LOG: 10.12.2024 13:24:35 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_09 LOG: 10.12.2024 13:24:35 DestroyDestructibleInScene() => HomeBase_Destructible_Crate_02 LOG: 10.12.2024 13:24:35 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 10.12.2024 13:24:35 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 10.12.2024 13:24:35 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 10.12.2024 13:24:35 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_07 LOG: 10.12.2024 13:24:35 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 10.12.2024 13:24:35 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 10.12.2024 13:24:35 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 10.12.2024 13:24:35 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 10.12.2024 13:24:35 DestroyDestructibleInScene() => HomeBase_Destructible_Crate LOG: 10.12.2024 13:24:35 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_01 LOG: 10.12.2024 13:24:35 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 10.12.2024 13:24:35 DestroyDestructibleInScene() => HomeBase_Destructible_Crate_01 LOG: 10.12.2024 13:24:36 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 10.12.2024 13:24:36 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_03 LOG: 10.12.2024 13:24:36 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 10.12.2024 13:24:36 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_02 LOG: 10.12.2024 13:24:36 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_08 LOG: 10.12.2024 13:24:36 DestroyDestructibleInScene() => ExplosiveDestructible WARNING: 10.12.2024 13:24:36 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 10.12.2024 13:24:36 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 10.12.2024 13:24:36 DestroyDestructibleInScene() => HomeBase_Destructible_Crate_03 WARNING: 10.12.2024 13:24:37 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 10.12.2024 13:24:37 CurrentRoom ReverbTheme isCave_Open LOG: 10.12.2024 13:24:38 CurrentRoom ReverbTheme isCave_Small WARNING: 10.12.2024 13:24:39 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 10.12.2024 13:24:39 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 10.12.2024 13:24:40 CurrentRoom ReverbTheme isCave_Open LOG: 10.12.2024 13:24:42 CurrentRoom ReverbTheme isCave_Open LOG: 10.12.2024 13:24:42 TrySpawnEnemy ANGER_Slagshooter delay 1,75 LOG: 10.12.2024 13:24:42 TrySpawnEnemy ANGER_Slagshooter delay 1,75 LOG: 10.12.2024 13:24:42 TrySpawnEnemy ANGER_FuriousDrone delay 1,75 WARNING: 10.12.2024 13:24:42 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_FuriousDrone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 10.12.2024 13:24:42 TrySpawnEnemy ANGER_CastingDefect delay 1,75 WARNING: 10.12.2024 13:24:42 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_CastingDefect in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 10.12.2024 13:24:42 TrySpawnEnemy ANGER_CastingDefect delay 1,75 WARNING: 10.12.2024 13:24:42 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_CastingDefect in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 10.12.2024 13:24:42 TrySpawnEnemy ANGER_AngerAvatar delay 1,75 WARNING: 10.12.2024 13:24:42 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_AngerAvatar in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 10.12.2024 13:24:43 LavaDestructible.onBarrelDestroyed(Anger_Destructibles) => LavaDestr: Anger_Destructible_OilBarrel_01 LOG: 10.12.2024 13:24:43 DestroyDestructibleInScene() => Anger_Destructibles WARNING: 10.12.2024 13:24:43 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 10.12.2024 13:24:43 Failed to create agent because it is not close enough to the NavMesh WARNING: 10.12.2024 13:24:43 Failed to create agent because it is not close enough to the NavMesh WARNING: 10.12.2024 13:24:43 Failed to create agent because it is not close enough to the NavMesh WARNING: 10.12.2024 13:24:43 Failed to create agent because it is not close enough to the NavMesh WARNING: 10.12.2024 13:24:43 Failed to create agent because it is not close enough to the NavMesh WARNING: 10.12.2024 13:24:43 Failed to create agent because it is not close enough to the NavMesh WARNING: 10.12.2024 13:24:43 Language Text not found! (Path: Drone) WARNING: 10.12.2024 13:24:43 Language Text not found! (Path: Drone) WARNING: 10.12.2024 13:24:43 Language Text not found! (Path: Drone) WARNING: 10.12.2024 13:24:43 Language Text not found! (Path: Drone) WARNING: 10.12.2024 13:24:43 Language Text not found! (Path: Drone) WARNING: 10.12.2024 13:24:43 Language Text not found! (Path: Drone) LOG: 10.12.2024 13:24:44 GetIconByBuffType called with buffType: OilBarrel LOG: 10.12.2024 13:24:45 GetIconByBuffType called with buffType: OilBarrel LOG: 10.12.2024 13:24:45 GetIconByBuffType called with buffType: OilBarrel WARNING: 10.12.2024 13:24:46 SetAnimationParameter Failed! IsDeath is not in Animator of TheRoaringSmelter_AngerAvatar(Clone)! LOG: 10.12.2024 13:24:47 GetIconByBuffType called with buffType: OilBarrel WARNING: 10.12.2024 13:24:48 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh LOG: 10.12.2024 13:24:49 PoolManager: Poolable 'VFX_MechDebuff_SlowedByOil(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:24:50 PoolManager: Poolable 'VFX_MechDebuff_SlowedByOil(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:24:50 PoolManager: Poolable 'VFX_MechDebuff_SlowedByOil(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:24:51 PoolManager: Poolable 'VFX_MechDebuff_SlowedByOil(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:24:54 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_01 LOG: 10.12.2024 13:24:54 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_02 WARNING: 10.12.2024 13:24:59 GoToSplashScreenPanel() 'InGame_Shield' failed. Splashscreens are disabled in the Build. LOG: 10.12.2024 13:25:01 GetIconByBuffType called with buffType: Perfection LOG: 10.12.2024 13:25:01 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 10.12.2024 13:25:01 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 10.12.2024 13:25:01 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 10.12.2024 13:25:02 Menu.UnloadMenuPanel => DefaultPanel LOG: 10.12.2024 13:25:02 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:25:02 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:25:02 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:25:02 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:25:02 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:25:02 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:25:02 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:25:02 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:25:02 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:25:02 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:25:02 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:25:02 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:25:02 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:25:02 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:25:02 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:25:02 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:25:02 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:25:02 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:25:02 DestroyDestructibleInScene() => ANGER_Destructible_Barrel WARNING: 10.12.2024 13:25:03 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 10.12.2024 13:25:05 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 10.12.2024 13:25:05 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 10.12.2024 13:25:06 Menu.UnloadMenuPanel => Info LOG: 10.12.2024 13:25:06 LavaDestructible.onBarrelDestroyed(Anger_Destructibles) => LavaDestr: Anger_Destructible_OilBarrel LOG: 10.12.2024 13:25:06 DestroyDestructibleInScene() => Anger_Destructibles WARNING: 10.12.2024 13:25:07 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! LOG: 10.12.2024 13:25:07 GetIconByBuffType called with buffType: OilBarrel LOG: 10.12.2024 13:25:08 GetIconByBuffType called with buffType: Perfection LOG: 10.12.2024 13:25:08 PoolManager: Poolable 'VFX_MechDebuff_SlowedByOil(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:25:09 CurrentRoom ReverbTheme isCave_Small LOG: 10.12.2024 13:25:10 DestroyDestructibleInScene() => ANGER_Destructible_Crate LOG: 10.12.2024 13:25:10 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_01 WARNING: 10.12.2024 13:25:11 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 10.12.2024 13:25:11 DestroyDestructibleInScene() => ANGER_Destructible_Barrel WARNING: 10.12.2024 13:25:11 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 10.12.2024 13:25:13 GetIconByBuffType called with buffType: Perfection LOG: 10.12.2024 13:25:14 OpenChest DelayedCall: CHESTTYPE: Weapon LOG: 10.12.2024 13:25:14 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 10.12.2024 13:25:14 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 10.12.2024 13:25:14 GoToSplashScreenPanel() 'InGame_Items_Weapons' failed. Splashscreens are disabled in the Build. LOG: 10.12.2024 13:25:15 Menu.UnloadMenuPanel => DefaultPanel LOG: 10.12.2024 13:25:23 LootContextPanel OnButtonSuccess => confirm LOG: 10.12.2024 13:25:23 TryAddWeapon(Items.Weapons.360Name) => Items.Weapons.360Name 2 LOG: 10.12.2024 13:25:24 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 10.12.2024 13:25:24 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 10.12.2024 13:25:24 Menu.UnloadMenuPanel => LootContext LOG: 10.12.2024 13:25:25 Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 10.12.2024 13:25:25 Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu) LOG: 10.12.2024 13:25:25 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 10.12.2024 13:25:25 OnWeaponSelectionChanged ID -> 0 LOG: 10.12.2024 13:25:25 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 10.12.2024 13:25:26 Menu.UnloadMenuPanel => DefaultPanel LOG: 10.12.2024 13:25:27 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 10.12.2024 13:25:27 Shootable1WeaponAddinsInventory_OnElementGrabbed() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' ToList: -Index# 0' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 10.12.2024 13:25:27 Shootable2WeaponAddinsInventory_OnElementDropped() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' ToList: Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 10.12.2024 13:25:27 Shootable2WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' ToList: Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 10.12.2024 13:25:27 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.PerfectionName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 10.12.2024 13:25:27 OnWeaponSelectionChanged ID -> 1 LOG: 10.12.2024 13:25:27 OnWeaponAddinShootable2SelectionChanged ID -> 0 LOG: 10.12.2024 13:25:28 Shootable1WeaponAddinsInventory_OnElementGrabbed() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: -Index# 0' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 10.12.2024 13:25:29 Shootable2WeaponAddinsInventory_OnElementDropped() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 10.12.2024 13:25:29 Shootable2WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 10.12.2024 13:25:29 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.PiercerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 10.12.2024 13:25:29 OnWeaponAddinShootable2SelectionChanged ID -> 0 LOG: 10.12.2024 13:25:29 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar' LOG: 10.12.2024 13:25:29 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 10.12.2024 13:25:30 Menu.UnloadMenuPanel => Inventar LOG: 10.12.2024 13:25:32 CurrentRoom ReverbTheme isCave_Open LOG: 10.12.2024 13:25:33 GetIconByBuffType called with buffType: Perfection WARNING: 10.12.2024 13:25:38 for == null! No VFX-Effect can be played on destroy. LOG: 10.12.2024 13:25:38 CurrentRoom ReverbTheme isCave_Small WARNING: 10.12.2024 13:25:38 GoToSplashScreenPanel() 'InGame_Vendor' failed. Splashscreens are disabled in the Build. WARNING: 10.12.2024 13:25:38 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 10.12.2024 13:25:44 DialogController.OnFocusedDialogAnswer() AnswerID: 0 LOG: 10.12.2024 13:25:44 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 10.12.2024 13:25:44 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) LOG: 10.12.2024 13:25:44 initialises raritymodes LOG: 10.12.2024 13:25:44 equipmentRarity:Level_1 LOG: 10.12.2024 13:25:44 equipmentRarity:Level_1 LOG: 10.12.2024 13:25:44 equipmentRarity:Level_2 LOG: 10.12.2024 13:25:44 equipmentRarity:Level_2 LOG: 10.12.2024 13:25:44 equipmentRarity:Level_3 LOG: 10.12.2024 13:25:44 equipmentRarity:Level_2 LOG: 10.12.2024 13:25:44 equipmentRarity:Level_1 LOG: 10.12.2024 13:25:44 equipmentRarity:Level_1 LOG: 10.12.2024 13:25:44 equipmentRarity:Level_1 WARNING: 10.12.2024 13:25:44 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:25:44 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:25:44 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:25:44 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:25:44 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:25:44 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:25:44 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 10.12.2024 13:25:44 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:25:44 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:25:44 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 10.12.2024 13:25:45 Menu.UnloadMenuPanel => DefaultPanel LOG: 10.12.2024 13:25:52 LootContextPanel OnButtonSuccess => selectRight LOG: 10.12.2024 13:25:55 LootContextPanel OnButtonSuccess => confirm LOG: 10.12.2024 13:25:56 TryAddItem(WeaponAddin) => Items.Addins.DestructionName LOG: 10.12.2024 13:25:56 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) WARNING: 10.12.2024 13:25:56 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:25:56 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:25:56 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:25:56 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:25:56 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:25:56 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:25:56 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 10.12.2024 13:25:56 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:25:56 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:25:56 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 10.12.2024 13:26:03 LootContextPanel OnButtonSuccess => selectRight LOG: 10.12.2024 13:26:09 LootContextPanel OnButtonSuccess => back LOG: 10.12.2024 13:26:09 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 10.12.2024 13:26:09 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 10.12.2024 13:26:09 Menu.UnloadMenuPanel => LootContext WARNING: 10.12.2024 13:26:16 Language Text not found! (Path: Gambling Machine) WARNING: 10.12.2024 13:26:24 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 10.12.2024 13:26:36 DialogController.OnFocusedDialogAnswer() AnswerID: 0 LOG: 10.12.2024 13:26:36 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 10.12.2024 13:26:36 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 10.12.2024 13:26:36 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:26:36 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:26:36 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:26:36 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:26:36 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:26:36 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:26:36 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 10.12.2024 13:26:36 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:26:36 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:26:36 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 10.12.2024 13:26:36 Menu.UnloadMenuPanel => DefaultPanel WARNING: 10.12.2024 13:26:38 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:26:38 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:26:38 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 10.12.2024 13:26:38 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:26:38 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:26:38 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 10.12.2024 13:26:38 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:26:38 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:26:38 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:26:38 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:26:38 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:26:38 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:26:38 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 10.12.2024 13:26:38 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:26:38 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:26:38 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 10.12.2024 13:26:55 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) WARNING: 10.12.2024 13:26:55 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:26:55 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:26:55 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:26:55 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:26:55 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:26:55 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:26:55 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 10.12.2024 13:26:55 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:26:55 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:26:55 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 10.12.2024 13:27:00 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:27:00 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:27:00 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 10.12.2024 13:27:00 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:27:00 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:27:00 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 10.12.2024 13:27:00 LootContextPanel OnButtonSuccess => back LOG: 10.12.2024 13:27:00 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 10.12.2024 13:27:00 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 10.12.2024 13:27:01 Menu.UnloadMenuPanel => LootContext LOG: 10.12.2024 13:27:02 CurrentRoom ReverbTheme isCave_Open LOG: 10.12.2024 13:27:04 CurrentRoom ReverbTheme isCave_Open LOG: 10.12.2024 13:27:04 TrySpawnEnemy ANGER_FuriousDrone delay 1,75 LOG: 10.12.2024 13:27:04 TrySpawnEnemy ANGER_HeadOfArtillery delay 1,75 LOG: 10.12.2024 13:27:04 TrySpawnEnemy ANGER_AngerAvatar delay 1,75 LOG: 10.12.2024 13:27:04 TrySpawnEnemy ANGER_CastingDefect delay 1,75 WARNING: 10.12.2024 13:27:04 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_CastingDefect in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 10.12.2024 13:27:06 Failed to create agent because it is not close enough to the NavMesh WARNING: 10.12.2024 13:27:06 Language Text not found! (Path: Drone) WARNING: 10.12.2024 13:27:06 Failed to create agent because it is not close enough to the NavMesh WARNING: 10.12.2024 13:27:06 Failed to create agent because it is not close enough to the NavMesh WARNING: 10.12.2024 13:27:06 Failed to create agent because it is not close enough to the NavMesh WARNING: 10.12.2024 13:27:06 Language Text not found! (Path: Drone) WARNING: 10.12.2024 13:27:06 Language Text not found! (Path: Drone) WARNING: 10.12.2024 13:27:06 Language Text not found! (Path: Drone) LOG: 10.12.2024 13:27:06 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:27:06 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:27:06 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:27:06 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:27:06 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:27:06 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:27:06 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:27:06 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:27:06 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:27:07 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_01 WARNING: 10.12.2024 13:27:08 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh WARNING: 10.12.2024 13:27:08 SetAnimationParameter Failed! StartAttackTellAnimation is not in Animator of TheRoaringSmelter_AngerAvatar(Clone)! WARNING: 10.12.2024 13:27:08 SetAnimationParameter Failed! IsDeath is not in Animator of TheRoaringSmelter_AngerAvatar(Clone)! WARNING: 10.12.2024 13:27:08 Anger Avatar: Explosion triggered due to low velocity during Fast Charge LOG: 10.12.2024 13:27:10 DestroyDestructibleInScene() => HomeBase_Destructible_Crate LOG: 10.12.2024 13:27:12 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel WARNING: 10.12.2024 13:27:14 GoToSplashScreenPanel() 'InGame_Shield' failed. Splashscreens are disabled in the Build. LOG: 10.12.2024 13:27:17 GetIconByBuffType called with buffType: Perfection LOG: 10.12.2024 13:27:20 CurrentRoom ReverbTheme isCave_Small LOG: 10.12.2024 13:27:21 CurrentRoom ReverbTheme isCave_Open LOG: 10.12.2024 13:27:21 TrySpawnEnemy ANGER_Slagshooter delay 1,75 LOG: 10.12.2024 13:27:21 TrySpawnEnemy ANGER_FuriousDrone delay 1,75 WARNING: 10.12.2024 13:27:21 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_FuriousDrone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 10.12.2024 13:27:21 TrySpawnEnemy ANGER_FuriousDrone delay 1,75 WARNING: 10.12.2024 13:27:21 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_FuriousDrone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 10.12.2024 13:27:21 TrySpawnEnemy ANGER_Slagshooter delay 1,75 WARNING: 10.12.2024 13:27:21 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_Slagshooter in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 10.12.2024 13:27:22 Failed to create agent because it is not close enough to the NavMesh WARNING: 10.12.2024 13:27:22 Failed to create agent because it is not close enough to the NavMesh WARNING: 10.12.2024 13:27:23 Failed to create agent because it is not close enough to the NavMesh WARNING: 10.12.2024 13:27:23 Failed to create agent because it is not close enough to the NavMesh WARNING: 10.12.2024 13:27:23 Language Text not found! (Path: Drone) WARNING: 10.12.2024 13:27:23 Language Text not found! (Path: Drone) WARNING: 10.12.2024 13:27:23 Language Text not found! (Path: Drone) WARNING: 10.12.2024 13:27:23 Language Text not found! (Path: Drone) WARNING: 10.12.2024 13:27:26 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh LOG: 10.12.2024 13:27:32 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:27:32 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:27:32 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:27:32 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:27:32 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:27:32 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:27:32 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:27:32 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... WARNING: 10.12.2024 13:27:35 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh ERROR: 10.12.2024 13:27:37 Material '_M_LevelModuleGlow_ANGER' with Shader 'MOODS/MOODS_TCP2_StylizedProp_Default' doesn't have a float or range property '_Emission' UnityEngine.Object:Instantiate(T, Transform, Boolean) StickyStoneStudio.MOODS.InfoPanel3DElements:LevelUpObject(Abilitys) StickyStoneStudio.MOODS.PlayerLevelController:AddLevelUp() StickyStoneStudio.MOODS.PlayerLevelController:SetXPValue(Int32) StickyStoneStudio.MOODS.Items.EMOTES_XPOrb:OnCollect(Player) StickyStoneStudio.MOODS.d__90:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.ItemBase:OnPickUp(Player, Boolean, Boolean) StickyStoneStudio.MOODS.Player:TryAddItem(IItem, Slot) StickyStoneStudio.MOODS.PlayerItemCollector:OnTriggerEnter(Collider) LOG: 10.12.2024 13:27:37 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:27:37 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:27:37 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:27:37 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:27:37 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:27:37 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 10.12.2024 13:27:37 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) ERROR: 10.12.2024 13:27:37 Material '_M_LevelModuleGlow_ANGER' with Shader 'MOODS/MOODS_TCP2_StylizedProp_Default' doesn't have a float or range property '_Emission' StickyStoneStudio.MOODS.InfoPanel:InfoPanelSetUp(String, EventReference, Nullable`1, Nullable`1, GameObject, String) StickyStoneStudio.MOODS.d__256:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 10.12.2024 13:27:38 Menu.UnloadMenuPanel => DefaultPanel LOG: 10.12.2024 13:27:41 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 10.12.2024 13:27:41 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) WARNING: 10.12.2024 13:27:41 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 10.12.2024 13:27:42 Menu.UnloadMenuPanel => Info LOG: 10.12.2024 13:27:44 GetIconByBuffType called with buffType: Perfection LOG: 10.12.2024 13:27:45 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:27:45 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:27:45 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:27:45 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:27:45 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:27:45 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:27:45 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:27:45 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:27:45 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:27:45 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:27:45 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:27:45 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:27:45 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:27:45 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:27:45 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:27:45 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:27:45 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:27:45 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:27:45 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:27:45 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 10.12.2024 13:27:45 Menu.GoToPanel() 'AbilitySkillContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 10.12.2024 13:27:45 Menu.LoadMenuPanel => AbilitySkillContext (MenuID: InGameMenu) LOG: 10.12.2024 13:27:46 Menu.UnloadMenuPanel => DefaultPanel LOG: 10.12.2024 13:27:47 (AbilitySkillContextController.OnButtonSuccess) Interaction: selectDown, owner: Player1, player.Owner: Player1, isVisible: True, SkillPointsAvailableForPlayer: 1 LOG: 10.12.2024 13:27:47 (AbilitySkillContextController.OnButtonSuccess) Interaction: selectDown, owner: Player1, player.Owner: Player1, isVisible: True, SkillPointsAvailableForPlayer: 1 LOG: 10.12.2024 13:27:49 (AbilitySkillContextController.OnButtonSuccess) Interaction: selectUp, owner: Player1, player.Owner: Player1, isVisible: True, SkillPointsAvailableForPlayer: 1 LOG: 10.12.2024 13:27:51 (AbilitySkillContextController.OnButtonSuccess) Interaction: selectUp, owner: Player1, player.Owner: Player1, isVisible: True, SkillPointsAvailableForPlayer: 1 LOG: 10.12.2024 13:27:55 (AbilitySkillContextController.OnButtonSuccess) Interaction: confirm, owner: Player1, player.Owner: Player1, isVisible: True, SkillPointsAvailableForPlayer: 1 LOG: 10.12.2024 13:27:55 AbilitySkillContextController.ConfirmChosenSkill() Try open ... LOG: 10.12.2024 13:27:55 GetIconByBuffType called with buffType: Perfection LOG: 10.12.2024 13:27:55 TryAddWeapon(Items.Weapons.WrathRepeaterName) => Items.Weapons.WrathRepeaterName 1 LOG: 10.12.2024 13:27:55 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.PerfectionName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 10.12.2024 13:27:55 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.PiercerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 10.12.2024 13:27:55 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.DestructionName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 10.12.2024 13:27:55 TryAddWeapon(Items.Weapons.360Name) => Items.Weapons.360Name 2 LOG: 10.12.2024 13:27:55 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.PerfectionName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 10.12.2024 13:27:55 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.PiercerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 10.12.2024 13:27:55 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.DestructionName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 10.12.2024 13:27:56 (AbilitySkillContextController.OnButtonSuccess) Interaction: selectRight, owner: Player1, player.Owner: Player1, isVisible: True, SkillPointsAvailableForPlayer: 0 LOG: 10.12.2024 13:27:57 (AbilitySkillContextController.OnButtonSuccess) Interaction: back, owner: Player1, player.Owner: Player1, isVisible: True, SkillPointsAvailableForPlayer: 0 LOG: 10.12.2024 13:27:57 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'AbilitySkillContext' LOG: 10.12.2024 13:27:57 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 10.12.2024 13:27:57 Menu.UnloadMenuPanel => AbilitySkillContext LOG: 10.12.2024 13:27:59 GetIconByBuffType called with buffType: Perfection LOG: 10.12.2024 13:28:00 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_01 LOG: 10.12.2024 13:28:00 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_02 LOG: 10.12.2024 13:28:00 DestroyDestructibleInScene() => ANGER_Destructible_Barrel WARNING: 10.12.2024 13:28:01 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 10.12.2024 13:28:01 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 10.12.2024 13:28:02 CurrentRoom ReverbTheme isCave_Small LOG: 10.12.2024 13:28:14 CurrentRoom ReverbTheme isCave_Open LOG: 10.12.2024 13:28:15 CurrentRoom ReverbTheme isCave_Open LOG: 10.12.2024 13:28:18 CurrentRoom ReverbTheme isCave_Open WARNING: 10.12.2024 13:28:18 GoToSplashScreenPanel() 'InGame_BossDialog' failed. Splashscreens are disabled in the Build. LOG: 10.12.2024 13:28:18 TrySpawnEnemy ANGER_Urmar delay 1,75 WARNING: 10.12.2024 13:28:18 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 10.12.2024 13:28:28 DialogController.OnFocusedDialogAnswer() AnswerID: 5 LOG: 10.12.2024 13:28:28 Urmar: Atomic addin found. LOG: 10.12.2024 13:28:31 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 10.12.2024 13:28:34 StartHeavyShoot - BulletRing - Attack 1 LOG: 10.12.2024 13:28:40 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 10.12.2024 13:28:40 GetIconByBuffType called with buffType: Perfection LOG: 10.12.2024 13:28:41 StartHeavyShoot - BulletRing - Attack 1 LOG: 10.12.2024 13:28:43 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 10.12.2024 13:28:50 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 10.12.2024 13:28:51 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 10.12.2024 13:28:54 StartHeavyShoot - BulletRing - Attack 1 LOG: 10.12.2024 13:28:57 StartLaserAttack InOut:1 LOG: 10.12.2024 13:28:58 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 10.12.2024 13:29:07 Not possible to determine jump position! forwardJump? True LOG: 10.12.2024 13:29:08 StartHeavyShoot - BulletRing - Attack 1 LOG: 10.12.2024 13:29:10 StartHeavyShoot - BulletRing - Attack 1 LOG: 10.12.2024 13:29:14 StartLaserAttack InOut:1 WARNING: 10.12.2024 13:29:16 NextWave() => Wave was not started yet or has no waves LOG: 10.12.2024 13:29:16 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 10.12.2024 13:29:16 GoToSplashScreenPanel() 'InGame_Shield' failed. Splashscreens are disabled in the Build. LOG: 10.12.2024 13:29:16 GetIconByBuffType called with buffType: Perfection LOG: 10.12.2024 13:29:16 BossChest.RaritylevelBossChest() => Rarity is Level_1 Chesttype is Addin LOG: 10.12.2024 13:29:16 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 10.12.2024 13:29:16 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 10.12.2024 13:29:18 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 10.12.2024 13:29:18 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 10.12.2024 13:29:18 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 10.12.2024 13:29:19 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 10.12.2024 13:29:19 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. LOG: 10.12.2024 13:29:19 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:29:19 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... WARNING: 10.12.2024 13:29:21 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 10.12.2024 13:29:21 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 10.12.2024 13:29:21 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. LOG: 10.12.2024 13:31:12 OpenChest DelayedCall: CHESTTYPE: Addin LOG: 10.12.2024 13:31:12 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 10.12.2024 13:31:12 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) LOG: 10.12.2024 13:31:13 Menu.UnloadMenuPanel => DefaultPanel LOG: 10.12.2024 13:31:14 LootContextPanel OnButtonSuccess => selectRight LOG: 10.12.2024 13:31:14 LootContextPanel OnButtonSuccess => selectRight LOG: 10.12.2024 13:31:15 LootContextPanel OnButtonSuccess => selectLeft LOG: 10.12.2024 13:31:15 LootContextPanel OnButtonSuccess => selectLeft LOG: 10.12.2024 13:31:15 LootContextPanel OnButtonSuccess => selectRight LOG: 10.12.2024 13:31:19 LootContextPanel OnButtonSuccess => selectLeft LOG: 10.12.2024 13:31:25 LootContextPanel OnButtonSuccess => selectRight LOG: 10.12.2024 13:31:25 LootContextPanel OnButtonSuccess => selectRight LOG: 10.12.2024 13:31:28 LootContextPanel OnButtonSuccess => confirm LOG: 10.12.2024 13:31:29 TryAddItem(WeaponAddin) => Items.Addins.LuckshotName LOG: 10.12.2024 13:31:30 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 10.12.2024 13:31:30 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) WARNING: 10.12.2024 13:31:30 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 10.12.2024 13:31:30 Menu.UnloadMenuPanel => LootContext LOG: 10.12.2024 13:31:31 EvaluateEmotionalOvercharge() => Difficulty : Medium value 90 LOG: 10.12.2024 13:31:31 WindowManager.LoadMenu => MapSelectorMenu LOG: 10.12.2024 13:31:36 SetCurrentMapSelectorChoice => DungeonDepth: 1 NextDungeonDepth: 2 PersistentDungeonDepth: 1 CurrentTheme: Wut LOG: 10.12.2024 13:31:36 GameSession.UpdateProgress(SAVED) => SessionGUID: '4eaa5945e6e5' GameSeed: SFU9-KG2E SeededCalls:309 SeededCallsLastDungeon:110 DDepth: 1 NDDepth: 2 FromHomeBase?: False LOG: 10.12.2024 13:31:36 UpdatePlayerProgress LOG: 10.12.2024 13:31:36 SAVE GAME => test id:0 guid:da369dba-d384-4628-9ced-2ef14b5f4e39 LOG: 10.12.2024 13:31:36 WindowManager.UnloadAllOtherMenus but 'InGameMenu'! Currently acitve Menus: 2 LOG: 10.12.2024 13:31:36 WindowManager.UnloadMenu => MapSelectorMenu LOG: 10.12.2024 13:31:36 LoadingMenu.SetCurrentLoadingScreen() => TRS_Level2 LOG: 10.12.2024 13:31:36 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:31:36 PoolManager: Poolable 'VFX_Add_PerfectionTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:31:36 PoolManager: Poolable 'VFX_Add_PerfectionHit(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:31:36 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:31:36 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:31:36 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:31:36 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:31:36 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:31:36 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:31:36 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:31:36 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:31:36 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:31:36 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:31:36 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:31:36 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:31:36 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:31:36 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:31:36 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:31:36 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:31:36 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:31:36 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:31:36 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:31:36 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:31:36 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:31:36 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:31:36 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:31:36 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:31:36 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:31:36 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:31:36 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:31:36 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:31:36 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:31:36 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:31:36 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:31:36 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:31:36 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:31:36 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:31:36 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:31:36 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:31:36 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:31:36 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:31:36 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:31:36 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:31:36 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:31:36 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:31:36 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:31:36 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:31:36 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:31:36 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:31:36 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:31:36 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:31:36 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:31:36 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:31:36 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:31:36 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:31:36 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:31:36 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:31:36 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:31:36 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:31:36 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:31:36 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:31:36 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:31:36 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:31:36 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:31:36 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:31:36 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:31:36 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:31:36 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:31:36 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:31:36 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:31:36 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:31:36 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:31:36 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:31:36 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:31:36 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:31:36 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:31:36 PoolManager: Poolable 'VFX_Projectile_Lightning(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:31:36 PoolManager: Poolable 'VFX_Hit_Lightning(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:31:36 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:31:36 PoolManager: Poolable 'VFX_Projectile_Lightning(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:31:36 PoolManager: Poolable 'VFX_Hit_Lightning(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:31:36 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:31:36 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:31:36 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:31:36 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:31:36 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:31:36 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:31:36 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:31:36 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:31:36 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:31:36 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:31:36 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:31:36 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:31:36 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:31:36 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:31:36 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:31:36 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:31:36 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:31:36 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:31:36 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:31:36 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:31:36 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:31:36 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:31:36 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:31:36 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... WARNING: 10.12.2024 13:31:36 Memory Leak: loadedEnemyPrefabsAddressables has a count of 1 after Reseting. This should never happen in the production build as it is a memory leak ... LOG: 10.12.2024 13:31:36 Generate Level Started! Level: Level_B theme: Wut GameSeed: SFU9-KG2E SeedCalls: 310 LOG: 10.12.2024 13:31:39 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False LOG: 10.12.2024 13:31:42 Generate Level Completed! Loading time: 5,165s LOG: 10.12.2024 13:31:42 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 10.12.2024 13:31:42 WindowManager.UnloadMenu => LoadingMenu LOG: 10.12.2024 13:31:42 EvaluateEmotionalOvercharge() => Difficulty : Medium value 90 LOG: 10.12.2024 13:31:42 CurrentRoom ReverbTheme isCave_Open LOG: 10.12.2024 13:31:42 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 10.12.2024 13:31:42 CurrentRoom ReverbTheme isCave_Open LOG: 10.12.2024 13:31:42 UpdatePlayerProgress LOG: 10.12.2024 13:31:42 SAVE GAME => test id:0 guid:da369dba-d384-4628-9ced-2ef14b5f4e39 LOG: 10.12.2024 13:31:42 [RichPresenceManager] ChangeActivity to AngerArea .. LOG: 10.12.2024 13:31:42 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 10.12.2024 13:31:42 CurrentRoom ReverbTheme isCave_Open WARNING: 10.12.2024 13:31:42 GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build. LOG: 10.12.2024 13:31:42 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 10.12.2024 13:31:42 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) WARNING: 10.12.2024 13:31:42 GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build. LOG: 10.12.2024 13:31:43 Menu.UnloadMenuPanel => DefaultPanel LOG: 10.12.2024 13:31:46 DestroyDestructibleInScene() => ANGER_Destructible_Barrel LOG: 10.12.2024 13:31:46 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_01 LOG: 10.12.2024 13:31:46 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 10.12.2024 13:31:46 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 10.12.2024 13:31:47 Menu.UnloadMenuPanel => Info WARNING: 10.12.2024 13:31:47 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 10.12.2024 13:31:47 GetIconByBuffType called with buffType: Perfection WARNING: 10.12.2024 13:31:48 GoToSplashScreenPanel() 'InGame_UpgradeStation' failed. Splashscreens are disabled in the Build. LOG: 10.12.2024 13:31:48 Menu.GoToPanel() 'ItemUpgradeContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 10.12.2024 13:31:48 Menu.LoadMenuPanel => ItemUpgradeContext (MenuID: InGameMenu) WARNING: 10.12.2024 13:31:48 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:31:48 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:31:48 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:31:48 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:31:48 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:31:48 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:31:48 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 10.12.2024 13:31:48 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:31:48 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:31:48 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 10.12.2024 13:31:48 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:31:48 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:31:48 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 10.12.2024 13:31:48 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:31:48 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:31:48 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 10.12.2024 13:31:49 Menu.UnloadMenuPanel => DefaultPanel WARNING: 10.12.2024 13:31:52 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:31:52 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:31:52 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 10.12.2024 13:31:52 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:31:52 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:31:52 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 10.12.2024 13:31:52 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:31:52 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:31:52 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 10.12.2024 13:31:52 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:31:52 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:31:52 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 10.12.2024 13:31:53 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:31:53 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:31:53 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 10.12.2024 13:31:53 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:31:53 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:31:53 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 10.12.2024 13:31:53 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:31:53 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:31:53 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 10.12.2024 13:31:53 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:31:53 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:31:53 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 10.12.2024 13:31:55 GetIconByBuffType called with buffType: Perfection LOG: 10.12.2024 13:31:55 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'ItemUpgradeContext' LOG: 10.12.2024 13:31:55 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 10.12.2024 13:31:55 Menu.UnloadMenuPanel => ItemUpgradeContext LOG: 10.12.2024 13:31:55 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 10.12.2024 13:32:00 GetIconByBuffType called with buffType: Perfection LOG: 10.12.2024 13:32:01 CurrentRoom ReverbTheme isCave_Small LOG: 10.12.2024 13:32:02 DestroyDestructibleInScene() => ANGER_Destructible_Crate_05 LOG: 10.12.2024 13:32:02 DestroyDestructibleInScene() => ANGER_Destructible_Barrel LOG: 10.12.2024 13:32:02 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_06 LOG: 10.12.2024 13:32:02 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_10 LOG: 10.12.2024 13:32:02 DestroyDestructibleInScene() => ANGER_Destructible_Crate LOG: 10.12.2024 13:32:03 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 10.12.2024 13:32:03 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_03 LOG: 10.12.2024 13:32:03 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_07 LOG: 10.12.2024 13:32:03 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 10.12.2024 13:32:03 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_12 LOG: 10.12.2024 13:32:03 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_11 LOG: 10.12.2024 13:32:03 DestroyDestructibleInScene() => ANGER_Destructible_Crate_04 LOG: 10.12.2024 13:32:03 DestroyDestructibleInScene() => ANGER_Destructible_Crate_03 LOG: 10.12.2024 13:32:03 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_08 LOG: 10.12.2024 13:32:03 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 10.12.2024 13:32:03 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_09 LOG: 10.12.2024 13:32:03 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 10.12.2024 13:32:03 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_13 LOG: 10.12.2024 13:32:03 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 10.12.2024 13:32:03 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_05 LOG: 10.12.2024 13:32:03 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 10.12.2024 13:32:03 DestroyDestructibleInScene() => ANGER_Destructible_Crate_02 LOG: 10.12.2024 13:32:03 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_04 LOG: 10.12.2024 13:32:03 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_01 LOG: 10.12.2024 13:32:03 DestroyDestructibleInScene() => ANGER_Destructible_Crate_01 LOG: 10.12.2024 13:32:03 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 10.12.2024 13:32:03 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_02 WARNING: 10.12.2024 13:32:04 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 10.12.2024 13:32:04 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 10.12.2024 13:32:04 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 10.12.2024 13:32:06 GetIconByBuffType called with buffType: Perfection LOG: 10.12.2024 13:32:13 CurrentRoom ReverbTheme isCave_Open LOG: 10.12.2024 13:32:13 TrySpawnEnemy ANGER_ArcLoadConstructor delay 1,75 LOG: 10.12.2024 13:32:13 TrySpawnEnemy ANGER_Slagshooter delay 1,75 LOG: 10.12.2024 13:32:13 TrySpawnEnemy ANGER_FuriousDrone delay 1,75 WARNING: 10.12.2024 13:32:13 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_FuriousDrone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 10.12.2024 13:32:13 TrySpawnEnemy ANGER_HeadOfArtillery delay 1,75 WARNING: 10.12.2024 13:32:13 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_HeadOfArtillery in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 10.12.2024 13:32:13 TrySpawnEnemy ANGER_Slagshooter delay 1,75 WARNING: 10.12.2024 13:32:13 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_Slagshooter in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 10.12.2024 13:32:15 Failed to create agent because it is not close enough to the NavMesh WARNING: 10.12.2024 13:32:15 Failed to create agent because it is not close enough to the NavMesh WARNING: 10.12.2024 13:32:15 Failed to create agent because it is not close enough to the NavMesh WARNING: 10.12.2024 13:32:15 Failed to create agent because it is not close enough to the NavMesh WARNING: 10.12.2024 13:32:15 Failed to create agent because it is not close enough to the NavMesh WARNING: 10.12.2024 13:32:15 Language Text not found! (Path: Drone) WARNING: 10.12.2024 13:32:15 Language Text not found! (Path: Drone) WARNING: 10.12.2024 13:32:15 Language Text not found! (Path: Drone) WARNING: 10.12.2024 13:32:15 Language Text not found! (Path: Drone) WARNING: 10.12.2024 13:32:15 Language Text not found! (Path: Drone) LOG: 10.12.2024 13:32:16 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel LOG: 10.12.2024 13:32:16 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:32:16 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:32:16 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:32:16 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... WARNING: 10.12.2024 13:32:16 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} LOG: 10.12.2024 13:32:16 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:32:16 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:32:17 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:32:17 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:32:17 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... WARNING: 10.12.2024 13:32:17 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} WARNING: 10.12.2024 13:32:19 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh LOG: 10.12.2024 13:32:19 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 10.12.2024 13:32:19 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 10.12.2024 13:32:21 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 10.12.2024 13:32:21 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 10.12.2024 13:32:22 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} WARNING: 10.12.2024 13:32:23 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} WARNING: 10.12.2024 13:32:24 Enemy is theme 'RoomTheme.Wut', but doesn´t seem to have a AngerRageController on it. Please add it to TheRoaringSmelter_ArcLoadConstructor(Clone) WARNING: 10.12.2024 13:32:24 GetValidSpawnPosition() => Was not successful! WARNING: 10.12.2024 13:32:24 Failed to create agent because it is not close enough to the NavMesh WARNING: 10.12.2024 13:32:24 Language Text not found! (Path: Drone) LOG: 10.12.2024 13:32:24 ENEMY SPAWNED TheRoaringSmelter_FuriousDrone(Clone) WARNING: 10.12.2024 13:32:25 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh LOG: 10.12.2024 13:32:25 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 10.12.2024 13:32:25 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 10.12.2024 13:32:27 GetIconByBuffType called with buffType: Perfection LOG: 10.12.2024 13:32:31 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 10.12.2024 13:32:33 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_01 LOG: 10.12.2024 13:32:33 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_03 LOG: 10.12.2024 13:32:34 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_04 WARNING: 10.12.2024 13:32:35 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 10.12.2024 13:32:36 GetIconByBuffType called with buffType: Perfection LOG: 10.12.2024 13:32:38 CurrentRoom ReverbTheme isCave_Open LOG: 10.12.2024 13:32:40 CurrentRoom ReverbTheme isCave_Open LOG: 10.12.2024 13:32:40 TrySpawnEnemy ANGER_FuriousDrone delay 1,75 LOG: 10.12.2024 13:32:40 TrySpawnEnemy ANGER_Slagshooter delay 1,75 LOG: 10.12.2024 13:32:40 TrySpawnEnemy ANGER_AngerAvatar delay 1,75 WARNING: 10.12.2024 13:32:40 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_AngerAvatar in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 10.12.2024 13:32:40 TrySpawnEnemy ANGER_AngerAvatar delay 1,75 WARNING: 10.12.2024 13:32:40 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_AngerAvatar in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 10.12.2024 13:32:40 TrySpawnEnemy ANGER_CastingDefect delay 1,75 WARNING: 10.12.2024 13:32:40 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_CastingDefect in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 10.12.2024 13:32:40 TrySpawnEnemy ANGER_CastingDefect delay 1,75 WARNING: 10.12.2024 13:32:40 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_CastingDefect in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 10.12.2024 13:32:42 Failed to create agent because it is not close enough to the NavMesh WARNING: 10.12.2024 13:32:42 Failed to create agent because it is not close enough to the NavMesh WARNING: 10.12.2024 13:32:42 Failed to create agent because it is not close enough to the NavMesh WARNING: 10.12.2024 13:32:42 Failed to create agent because it is not close enough to the NavMesh WARNING: 10.12.2024 13:32:42 Language Text not found! (Path: Drone) WARNING: 10.12.2024 13:32:42 Language Text not found! (Path: Drone) WARNING: 10.12.2024 13:32:42 Failed to create agent because it is not close enough to the NavMesh WARNING: 10.12.2024 13:32:42 Failed to create agent because it is not close enough to the NavMesh WARNING: 10.12.2024 13:32:42 Language Text not found! (Path: Drone) WARNING: 10.12.2024 13:32:42 Language Text not found! (Path: Drone) WARNING: 10.12.2024 13:32:42 Language Text not found! (Path: Drone) WARNING: 10.12.2024 13:32:42 Language Text not found! (Path: Drone) WARNING: 10.12.2024 13:32:43 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} WARNING: 10.12.2024 13:32:45 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} LOG: 10.12.2024 13:32:47 LavaDestructible.onBarrelDestroyed(barrel_open) => LavaDestr: ANGER_Destructible_Barrel_Metal_Open_06 LOG: 10.12.2024 13:32:47 DestroyDestructibleInScene() => barrel_open LOG: 10.12.2024 13:32:48 DestroyDestructibleInScene() => ExplosiveDestructible WARNING: 10.12.2024 13:32:48 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 10.12.2024 13:32:49 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} WARNING: 10.12.2024 13:32:49 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh WARNING: 10.12.2024 13:32:50 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 10.12.2024 13:32:52 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh LOG: 10.12.2024 13:32:52 GetIconByBuffType called with buffType: Perfection LOG: 10.12.2024 13:32:55 DestroyDestructibleInScene() => ANGER_Destructible_Barrel LOG: 10.12.2024 13:32:55 DestroyDestructibleInScene() => HomeBase_Destructible_Crate_07 LOG: 10.12.2024 13:32:56 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_02 LOG: 10.12.2024 13:32:58 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_01 LOG: 10.12.2024 13:32:58 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_04 LOG: 10.12.2024 13:32:58 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_03 LOG: 10.12.2024 13:32:59 GetIconByBuffType called with buffType: Perfection LOG: 10.12.2024 13:33:01 CurrentRoom ReverbTheme isCave_Small WARNING: 10.12.2024 13:33:01 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. WARNING: 10.12.2024 13:33:02 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 10.12.2024 13:33:03 CurrentRoom ReverbTheme isCave_Open LOG: 10.12.2024 13:33:05 CurrentRoom ReverbTheme isCave_Open WARNING: 10.12.2024 13:33:05 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 10.12.2024 13:33:11 DialogController.OnFocusedDialogAnswer() AnswerID: 0 LOG: 10.12.2024 13:33:12 SAVE GAME => test id:0 guid:da369dba-d384-4628-9ced-2ef14b5f4e39 LOG: 10.12.2024 13:33:13 SAVE GAME => test id:0 guid:da369dba-d384-4628-9ced-2ef14b5f4e39 LOG: 10.12.2024 13:33:16 CurrentRoom ReverbTheme isCave_Open LOG: 10.12.2024 13:33:22 CurrentRoom ReverbTheme isCave_Small WARNING: 10.12.2024 13:33:22 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. WARNING: 10.12.2024 13:33:22 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 10.12.2024 13:33:25 CurrentRoom ReverbTheme isCave_Open WARNING: 10.12.2024 13:33:25 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. WARNING: 10.12.2024 13:33:31 GoToSplashScreenPanel() 'InGame_ChallangeMachine' failed. Splashscreens are disabled in the Build. LOG: 10.12.2024 13:33:31 Menu.GoToPanel() 'ChallangerArcade' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 10.12.2024 13:33:31 Menu.LoadMenuPanel => ChallangerArcade (MenuID: InGameMenu) LOG: 10.12.2024 13:33:31 Added rewardType: Health LOG: 10.12.2024 13:33:31 Added rewardType: EMOTES LOG: 10.12.2024 13:33:31 Added rewardType: ChampFrag WARNING: 10.12.2024 13:33:31 New Selection was created: True LOG: 10.12.2024 13:33:31 Difficulty selected: EASY LOG: 10.12.2024 13:33:31 SelectedType: Health; SelectedRarity: Level_1 LOG: 10.12.2024 13:33:31 Difficulty selected: EASY LOG: 10.12.2024 13:33:31 SelectedType: Health; SelectedRarity: Level_1 WARNING: 10.12.2024 13:33:31 GetMappedKeyName(Reload): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:33:31 GetMappedKeyName(Reload): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:33:31 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'reload' for owner 'Player1' LOG: 10.12.2024 13:33:32 Menu.UnloadMenuPanel => DefaultPanel LOG: 10.12.2024 13:33:33 Difficulty selected: MEDIUM LOG: 10.12.2024 13:33:33 SelectedType: EMOTES; SelectedRarity: Level_2 LOG: 10.12.2024 13:33:33 Difficulty selected: HARD LOG: 10.12.2024 13:33:33 SelectedType: ChampFrag; SelectedRarity: Level_3 LOG: 10.12.2024 13:33:34 Difficulty selected: MEDIUM LOG: 10.12.2024 13:33:34 SelectedType: EMOTES; SelectedRarity: Level_2 LOG: 10.12.2024 13:33:36 Difficulty selected: HARD LOG: 10.12.2024 13:33:36 SelectedType: ChampFrag; SelectedRarity: Level_3 LOG: 10.12.2024 13:33:36 Difficulty selected: MEDIUM LOG: 10.12.2024 13:33:36 SelectedType: EMOTES; SelectedRarity: Level_2 LOG: 10.12.2024 13:33:37 the current rewards of the challengmachine have been saved LOG: 10.12.2024 13:33:37 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'ChallangerArcade' LOG: 10.12.2024 13:33:37 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 10.12.2024 13:33:37 TrySpawnEnemy ANGER_FuriousDrone delay 1,75 LOG: 10.12.2024 13:33:37 TrySpawnEnemy ANGER_FuriousDrone delay 1,75 LOG: 10.12.2024 13:33:37 Spawned wave#1 for Difficulty#1 LOG: 10.12.2024 13:33:37 Menu.UnloadMenuPanel => ChallangerArcade LOG: 10.12.2024 13:33:37 the current rewards of the challengmachine have been saved WARNING: 10.12.2024 13:33:39 Failed to create agent because it is not close enough to the NavMesh WARNING: 10.12.2024 13:33:39 Failed to create agent because it is not close enough to the NavMesh WARNING: 10.12.2024 13:33:39 Language Text not found! (Path: Drone) WARNING: 10.12.2024 13:33:39 Language Text not found! (Path: Drone) WARNING: 10.12.2024 13:33:41 Pool-init: Prefab VFX_FibonizorTrail2 has no Poolable Component. Please attach it manually! WARNING: 10.12.2024 13:33:41 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. EXCEPTION: 10.12.2024 13:33:42 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Items.SplatterAddin.PuddleSpawn (StickyStoneStudio.MOODS.Bullet bullet, StickyStoneStudio.MOODS.IMech mech) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.TryPenetrateTarget (StickyStoneStudio.MOODS.IMech mech) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) EXCEPTION: 10.12.2024 13:33:42 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Items.SplatterAddin.PuddleSpawn (StickyStoneStudio.MOODS.Bullet bullet, StickyStoneStudio.MOODS.IMech mech) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.TryPenetrateTarget (StickyStoneStudio.MOODS.IMech mech) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) WARNING: 10.12.2024 13:33:48 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh LOG: 10.12.2024 13:33:48 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 10.12.2024 13:33:48 GetIconByBuffType called with buffType: Perfection LOG: 10.12.2024 13:33:50 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:33:50 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:33:50 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:33:50 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:33:50 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:33:50 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:33:50 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:33:50 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:33:50 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:33:50 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:33:50 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:33:50 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:33:50 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:33:50 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:33:50 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:33:50 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:33:50 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:33:50 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:33:50 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:33:50 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:33:50 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:33:50 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:33:50 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:33:50 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:33:50 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:33:50 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:33:50 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:33:50 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:33:50 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:33:50 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:33:50 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:33:50 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:33:50 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:33:50 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:33:50 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:33:50 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:33:50 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:33:50 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:33:50 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:33:50 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:33:50 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:33:50 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:33:50 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:33:50 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:33:50 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:33:50 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:33:50 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:33:50 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:33:50 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:33:50 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:33:50 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:33:52 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:33:52 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:33:52 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:33:52 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:33:52 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... WARNING: 10.12.2024 13:33:54 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} LOG: 10.12.2024 13:33:55 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:33:55 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:33:55 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:33:55 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:33:55 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:33:55 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:33:55 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:33:55 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:33:55 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... WARNING: 10.12.2024 13:33:57 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh LOG: 10.12.2024 13:33:57 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 10.12.2024 13:33:57 Difficulty#1 Challenge cleared! LOG: 10.12.2024 13:33:58 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 10.12.2024 13:34:00 GetIconByBuffType called with buffType: Perfection ERROR: 10.12.2024 13:34:00 Material '_M_LevelModuleGlow_ANGER' with Shader 'MOODS/MOODS_TCP2_StylizedProp_Default' doesn't have a float or range property '_Emission' UnityEngine.Object:Instantiate(T, Transform, Boolean) StickyStoneStudio.MOODS.InfoPanel3DElements:LevelUpObject(Abilitys) StickyStoneStudio.MOODS.PlayerLevelController:AddLevelUp() StickyStoneStudio.MOODS.PlayerLevelController:SetXPValue(Int32) StickyStoneStudio.MOODS.Items.EMOTES_XPOrb:OnCollect(Player) StickyStoneStudio.MOODS.d__90:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.ItemBase:OnPickUp(Player, Boolean, Boolean) StickyStoneStudio.MOODS.Player:TryAddItem(IItem, Slot) StickyStoneStudio.MOODS.PlayerItemCollector:OnTriggerEnter(Collider) LOG: 10.12.2024 13:34:01 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 10.12.2024 13:34:01 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) ERROR: 10.12.2024 13:34:01 Material '_M_LevelModuleGlow_ANGER' with Shader 'MOODS/MOODS_TCP2_StylizedProp_Default' doesn't have a float or range property '_Emission' StickyStoneStudio.MOODS.InfoPanel:InfoPanelSetUp(String, EventReference, Nullable`1, Nullable`1, GameObject, String) StickyStoneStudio.MOODS.d__256:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 10.12.2024 13:34:01 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:34:01 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:34:01 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:34:01 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:34:01 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:34:01 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:34:01 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:34:01 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:34:01 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:34:01 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:34:01 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:34:01 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:34:01 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:34:01 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:34:01 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:34:01 PoolManager: Poolable 'Bullet_Rocket_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:34:01 PoolManager: Poolable 'Bullet_Rocket_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:34:01 PoolManager: Poolable 'Bullet_Rocket_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:34:01 PoolManager: Poolable 'Bullet_Rocket_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:34:01 PoolManager: Poolable 'Bullet_Rocket_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:34:01 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:34:01 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:34:01 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:34:01 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:34:01 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:34:01 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:34:01 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:34:01 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:34:01 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:34:01 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:34:01 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:34:01 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:34:01 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:34:01 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:34:01 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:34:01 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:34:01 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:34:01 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:34:01 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:34:01 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:34:01 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:34:01 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:34:01 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:34:01 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:34:01 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:34:01 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:34:01 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:34:01 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:34:01 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:34:01 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:34:01 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:34:01 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:34:01 PoolManager: Poolable 'Bullet_Rocket_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:34:01 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:34:01 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:34:01 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:34:01 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:34:01 PoolManager: Poolable 'Bullet_Rocket_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:34:01 PoolManager: Poolable 'Bullet_Rocket_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:34:01 PoolManager: Poolable 'Bullet_Rocket_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:34:01 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:34:01 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:34:01 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:34:01 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:34:01 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:34:01 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:34:01 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:34:01 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:34:01 PoolManager: Poolable 'Bullet_Rocket_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:34:01 PoolManager: Poolable 'Bullet_Rocket_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:34:01 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:34:01 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:34:01 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:34:01 Menu.UnloadMenuPanel => DefaultPanel WARNING: 10.12.2024 13:34:02 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 10.12.2024 13:34:02 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. LOG: 10.12.2024 13:34:04 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:34:04 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:34:04 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:34:04 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:34:04 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:34:04 LavaDestructible.onBarrelDestroyed(barrel_open) => LavaDestr: ANGER_Destructible_Barrel_Metal_Open_03 LOG: 10.12.2024 13:34:04 DestroyDestructibleInScene() => barrel_open LOG: 10.12.2024 13:34:05 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 10.12.2024 13:34:05 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 10.12.2024 13:34:05 Menu.UnloadMenuPanel => Info LOG: 10.12.2024 13:34:06 GetIconByBuffType called with buffType: Perfection WARNING: 10.12.2024 13:34:07 GoToSplashScreenPanel() 'InGame_ChallangeMachine' failed. Splashscreens are disabled in the Build. LOG: 10.12.2024 13:34:07 Reward: EMOTES; RarityLevel: Level_2 LOG: 10.12.2024 13:34:07 SAVE GAME => test id:0 guid:da369dba-d384-4628-9ced-2ef14b5f4e39 WARNING: 10.12.2024 13:34:08 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 10.12.2024 13:34:08 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 10.12.2024 13:34:08 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 10.12.2024 13:34:08 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. LOG: 10.12.2024 13:34:10 LavaDestructible.onBarrelDestroyed(barrel_open) => LavaDestr: ANGER_Destructible_Barrel_Metal_Open_01 LOG: 10.12.2024 13:34:10 DestroyDestructibleInScene() => barrel_open LOG: 10.12.2024 13:34:12 GetIconByBuffType called with buffType: Perfection LOG: 10.12.2024 13:34:13 CurrentRoom ReverbTheme isCave_Small WARNING: 10.12.2024 13:34:13 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 10.12.2024 13:34:13 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 10.12.2024 13:34:16 CurrentRoom ReverbTheme isCave_Open LOG: 10.12.2024 13:34:18 GetIconByBuffType called with buffType: Healing LOG: 10.12.2024 13:34:23 CurrentRoom ReverbTheme isCave_Small WARNING: 10.12.2024 13:34:23 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 10.12.2024 13:34:23 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 10.12.2024 13:34:24 EvaluateEmotionalOvercharge() => Difficulty : Medium value 90 LOG: 10.12.2024 13:34:24 WindowManager.LoadMenu => MapSelectorMenu LOG: 10.12.2024 13:34:30 SetCurrentMapSelectorChoice => DungeonDepth: 2 NextDungeonDepth: 3 PersistentDungeonDepth: 2 CurrentTheme: Wut LOG: 10.12.2024 13:34:30 GameSession.UpdateProgress(SAVED) => SessionGUID: '4eaa5945e6e5' GameSeed: SFU9-KG2E SeededCalls:333 SeededCallsLastDungeon:23 DDepth: 2 NDDepth: 3 FromHomeBase?: False LOG: 10.12.2024 13:34:30 UpdatePlayerProgress LOG: 10.12.2024 13:34:30 SAVE GAME => test id:0 guid:da369dba-d384-4628-9ced-2ef14b5f4e39 LOG: 10.12.2024 13:34:30 WindowManager.UnloadAllOtherMenus but 'InGameMenu'! Currently acitve Menus: 2 LOG: 10.12.2024 13:34:30 WindowManager.UnloadMenu => MapSelectorMenu LOG: 10.12.2024 13:34:30 LoadingMenu.SetCurrentLoadingScreen() => TRS_Level2 LOG: 10.12.2024 13:34:30 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:34:30 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:34:30 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:34:30 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:34:30 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:34:30 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:34:30 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:34:30 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:34:30 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:34:30 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:34:30 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:34:30 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:34:30 PoolManager: Poolable 'VFX_Add_PerfectionTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:34:30 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:34:30 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:34:30 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:34:30 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:34:30 PoolManager: Poolable 'VFX_Add_PerfectionTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:34:30 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:34:30 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:34:30 PoolManager: Poolable 'VFX_Add_PerfectionTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:34:30 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:34:30 PoolManager: Poolable 'VFX_Add_PerfectionHit(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:34:30 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:34:30 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:34:30 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:34:30 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:34:30 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:34:30 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:34:30 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:34:30 PoolManager: Poolable 'VFX_Add_PerfectionTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:34:30 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:34:30 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:34:30 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:34:30 PoolManager: Poolable 'VFX_Add_PerfectionTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:34:30 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:34:30 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:34:30 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:34:30 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:34:30 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:34:30 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:34:30 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:34:30 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:34:30 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:34:30 PoolManager: Poolable 'VFX_Add_PerfectionTrail(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:34:30 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:34:30 PoolManager: Poolable 'VFX_Add_PerfectionHit(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:34:30 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:34:30 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:34:30 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:34:30 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:34:30 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:34:30 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:34:30 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:34:30 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:34:30 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:34:30 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:34:30 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:34:30 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:34:30 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:34:30 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:34:30 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:34:30 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:34:30 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:34:30 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:34:30 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:34:30 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:34:30 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:34:30 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:34:30 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:34:30 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:34:30 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:34:30 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:34:30 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:34:30 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:34:30 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:34:30 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:34:30 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:34:30 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:34:30 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:34:30 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:34:30 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:34:30 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:34:30 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:34:30 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:34:30 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:34:31 On Pool Item, Destroy :: DamageAreaSplatter Version2(puddle)(Clone) LOG: 10.12.2024 13:34:31 On Pool Item, Destroy :: DamageAreaSplatter Version2(puddle)(Clone) LOG: 10.12.2024 13:34:31 On Pool Item, Destroy :: DamageAreaSplatter Version2(puddle)(Clone) LOG: 10.12.2024 13:34:31 On Pool Item, Destroy :: DamageAreaSplatter Version2(puddle)(Clone) LOG: 10.12.2024 13:34:31 On Pool Item, Destroy :: DamageAreaSplatter Version2(puddle)(Clone) LOG: 10.12.2024 13:34:31 On Pool Item, Destroy :: DamageAreaSplatter Version2(puddle)(Clone) LOG: 10.12.2024 13:34:31 On Pool Item, Destroy :: DamageAreaSplatter Version2(puddle)(Clone) LOG: 10.12.2024 13:34:31 On Pool Item, Destroy :: DamageAreaSplatter Version2(puddle)(Clone) LOG: 10.12.2024 13:34:31 On Pool Item, Destroy :: DamageAreaSplatter Version2(puddle)(Clone) LOG: 10.12.2024 13:34:31 On Pool Item, Destroy :: DamageAreaSplatter Version2(puddle)(Clone) LOG: 10.12.2024 13:34:31 Generate Level Started! Level: Level_B theme: Wut GameSeed: SFU9-KG2E SeedCalls: 334 LOG: 10.12.2024 13:34:33 (TryInstantiateRandomRoom) currentList count is 0! RoomTheme: Wut, RoomLevel: Level_B, RoomTyp: Typ_A LOG: 10.12.2024 13:34:37 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False LOG: 10.12.2024 13:34:39 Generate Level Completed! Loading time: 8,509s LOG: 10.12.2024 13:34:39 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 10.12.2024 13:34:39 WindowManager.UnloadMenu => LoadingMenu LOG: 10.12.2024 13:34:39 EvaluateEmotionalOvercharge() => Difficulty : Medium value 90 LOG: 10.12.2024 13:34:39 CurrentRoom ReverbTheme isCave_Open LOG: 10.12.2024 13:34:39 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 10.12.2024 13:34:39 CurrentRoom ReverbTheme isCave_Open LOG: 10.12.2024 13:34:39 UpdatePlayerProgress LOG: 10.12.2024 13:34:39 SAVE GAME => test id:0 guid:da369dba-d384-4628-9ced-2ef14b5f4e39 LOG: 10.12.2024 13:34:39 [RichPresenceManager] ChangeActivity to AngerArea .. LOG: 10.12.2024 13:34:39 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 10.12.2024 13:34:40 CurrentRoom ReverbTheme isCave_Open WARNING: 10.12.2024 13:34:40 GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build. LOG: 10.12.2024 13:34:40 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 10.12.2024 13:34:40 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) WARNING: 10.12.2024 13:34:40 GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build. LOG: 10.12.2024 13:34:40 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' WARNING: 10.12.2024 13:34:40 Menu.LoadMenuPanel DefaultPanel failed. It was Loaded before and is present in the scene! (MenuID: InGameMenu) LOG: 10.12.2024 13:34:40 Menu.GoToPanel() 'AbilitySkillContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 10.12.2024 13:34:40 Menu.LoadMenuPanel => AbilitySkillContext (MenuID: InGameMenu) LOG: 10.12.2024 13:34:40 InfoPanel: BreakCurrendInfoPanelAnimation! LOG: 10.12.2024 13:34:41 Menu.UnloadMenuPanel => DefaultPanel LOG: 10.12.2024 13:34:42 (AbilitySkillContextController.OnButtonSuccess) Interaction: selectRight, owner: Player1, player.Owner: Player1, isVisible: True, SkillPointsAvailableForPlayer: 1 LOG: 10.12.2024 13:34:42 (AbilitySkillContextController.OnButtonSuccess) Interaction: selectLeft, owner: Player1, player.Owner: Player1, isVisible: True, SkillPointsAvailableForPlayer: 1 LOG: 10.12.2024 13:34:42 (AbilitySkillContextController.OnButtonSuccess) Interaction: selectRight, owner: Player1, player.Owner: Player1, isVisible: True, SkillPointsAvailableForPlayer: 1 LOG: 10.12.2024 13:34:43 (AbilitySkillContextController.OnButtonSuccess) Interaction: selectLeft, owner: Player1, player.Owner: Player1, isVisible: True, SkillPointsAvailableForPlayer: 1 LOG: 10.12.2024 13:34:43 (AbilitySkillContextController.OnButtonSuccess) Interaction: selectRight, owner: Player1, player.Owner: Player1, isVisible: True, SkillPointsAvailableForPlayer: 1 LOG: 10.12.2024 13:34:44 (AbilitySkillContextController.OnButtonSuccess) Interaction: selectLeft, owner: Player1, player.Owner: Player1, isVisible: True, SkillPointsAvailableForPlayer: 1 LOG: 10.12.2024 13:34:44 (AbilitySkillContextController.OnButtonSuccess) Interaction: selectRight, owner: Player1, player.Owner: Player1, isVisible: True, SkillPointsAvailableForPlayer: 1 LOG: 10.12.2024 13:34:49 (AbilitySkillContextController.OnButtonSuccess) Interaction: selectUp, owner: Player1, player.Owner: Player1, isVisible: True, SkillPointsAvailableForPlayer: 1 LOG: 10.12.2024 13:34:52 (AbilitySkillContextController.OnButtonSuccess) Interaction: selectDown, owner: Player1, player.Owner: Player1, isVisible: True, SkillPointsAvailableForPlayer: 1 LOG: 10.12.2024 13:34:54 (AbilitySkillContextController.OnButtonSuccess) Interaction: confirm, owner: Player1, player.Owner: Player1, isVisible: True, SkillPointsAvailableForPlayer: 1 LOG: 10.12.2024 13:34:54 AbilitySkillContextController.ConfirmChosenSkill() Try open ... LOG: 10.12.2024 13:34:54 GetIconByBuffType called with buffType: Perfection LOG: 10.12.2024 13:34:54 TryAddWeapon(Items.Weapons.WrathRepeaterName) => Items.Weapons.WrathRepeaterName 1 LOG: 10.12.2024 13:34:54 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.PerfectionName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 10.12.2024 13:34:54 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.PiercerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 10.12.2024 13:34:54 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.DestructionName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 10.12.2024 13:34:54 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.LuckshotName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 10.12.2024 13:34:54 TryAddWeapon(Items.Weapons.360Name) => Items.Weapons.360Name 2 LOG: 10.12.2024 13:34:54 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.PerfectionName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 10.12.2024 13:34:54 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.PiercerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 10.12.2024 13:34:54 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.DestructionName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 10.12.2024 13:34:54 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.LuckshotName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 10.12.2024 13:34:55 (AbilitySkillContextController.OnButtonSuccess) Interaction: back, owner: Player1, player.Owner: Player1, isVisible: True, SkillPointsAvailableForPlayer: 0 LOG: 10.12.2024 13:34:55 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'AbilitySkillContext' LOG: 10.12.2024 13:34:55 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 10.12.2024 13:34:55 Menu.UnloadMenuPanel => AbilitySkillContext LOG: 10.12.2024 13:34:56 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_01 LOG: 10.12.2024 13:34:57 DestroyDestructibleInScene() => ANGER_Destructible_Barrel LOG: 10.12.2024 13:34:58 GetIconByBuffType called with buffType: Perfection LOG: 10.12.2024 13:35:00 CurrentRoom ReverbTheme isCave_Small LOG: 10.12.2024 13:35:00 DestroyDestructibleInScene() => HomeBase_Destructible_Crate_04 LOG: 10.12.2024 13:35:00 DestroyDestructibleInScene() => HomeBase_Destructible_Crate LOG: 10.12.2024 13:35:00 DestroyDestructibleInScene() => HomeBase_Destructible_Crate_02 LOG: 10.12.2024 13:35:01 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_01 LOG: 10.12.2024 13:35:01 DestroyDestructibleInScene() => HomeBase_Destructible_Crate_05 LOG: 10.12.2024 13:35:01 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_04 LOG: 10.12.2024 13:35:01 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 10.12.2024 13:35:01 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_06 LOG: 10.12.2024 13:35:01 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 10.12.2024 13:35:01 DestroyDestructibleInScene() => HomeBase_Destructible_Crate_01 LOG: 10.12.2024 13:35:01 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 10.12.2024 13:35:01 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_07 LOG: 10.12.2024 13:35:01 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_10 LOG: 10.12.2024 13:35:01 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 10.12.2024 13:35:01 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel LOG: 10.12.2024 13:35:01 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 10.12.2024 13:35:02 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 10.12.2024 13:35:02 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_05 LOG: 10.12.2024 13:35:02 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_09 LOG: 10.12.2024 13:35:02 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 10.12.2024 13:35:02 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_02 LOG: 10.12.2024 13:35:02 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_08 LOG: 10.12.2024 13:35:02 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 10.12.2024 13:35:02 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 10.12.2024 13:35:02 DestroyDestructibleInScene() => HomeBase_Destructible_Crate_03 LOG: 10.12.2024 13:35:02 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_03 LOG: 10.12.2024 13:35:02 DestroyDestructibleInScene() => ExplosiveDestructible WARNING: 10.12.2024 13:35:03 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 10.12.2024 13:35:03 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 10.12.2024 13:35:03 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 10.12.2024 13:35:03 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 10.12.2024 13:35:03 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 10.12.2024 13:35:03 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 10.12.2024 13:35:03 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 10.12.2024 13:35:04 CurrentRoom ReverbTheme isCave_Open LOG: 10.12.2024 13:35:05 CurrentRoom ReverbTheme isCave_Open LOG: 10.12.2024 13:35:05 TrySpawnEnemy ANGER_RepositoryWorker delay 1,75 LOG: 10.12.2024 13:35:05 TrySpawnEnemy ANGER_RepositoryWorker delay 1,75 LOG: 10.12.2024 13:35:05 TrySpawnEnemy ANGER_AngerAvatar delay 1,75 WARNING: 10.12.2024 13:35:05 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_AngerAvatar in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 10.12.2024 13:35:05 TrySpawnEnemy ANGER_FuriousDrone delay 1,75 WARNING: 10.12.2024 13:35:05 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_FuriousDrone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 10.12.2024 13:35:07 Failed to create agent because it is not close enough to the NavMesh WARNING: 10.12.2024 13:35:07 Failed to create agent because it is not close enough to the NavMesh WARNING: 10.12.2024 13:35:07 Failed to create agent because it is not close enough to the NavMesh WARNING: 10.12.2024 13:35:07 Failed to create agent because it is not close enough to the NavMesh WARNING: 10.12.2024 13:35:07 Language Text not found! (Path: Drone) WARNING: 10.12.2024 13:35:07 Language Text not found! (Path: Drone) WARNING: 10.12.2024 13:35:07 Language Text not found! (Path: Drone) WARNING: 10.12.2024 13:35:07 Language Text not found! (Path: Drone) WARNING: 10.12.2024 13:35:09 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} WARNING: 10.12.2024 13:35:09 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh WARNING: 10.12.2024 13:35:10 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh LOG: 10.12.2024 13:35:14 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:35:14 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... WARNING: 10.12.2024 13:35:15 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} LOG: 10.12.2024 13:35:19 GetIconByBuffType called with buffType: Perfection LOG: 10.12.2024 13:35:19 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:35:19 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:35:19 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:35:19 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:35:22 DestroyDestructibleInScene() => HomeBase_Destructible_Crate_01 LOG: 10.12.2024 13:35:23 DestroyDestructibleInScene() => HomeBase_Destructible_Crate LOG: 10.12.2024 13:35:24 GetIconByBuffType called with buffType: Perfection LOG: 10.12.2024 13:35:26 CurrentRoom ReverbTheme isCave_Open LOG: 10.12.2024 13:35:27 CurrentRoom ReverbTheme isCave_Small LOG: 10.12.2024 13:35:29 CurrentRoom ReverbTheme isCave_Open LOG: 10.12.2024 13:35:30 CurrentRoom ReverbTheme isCave_Open LOG: 10.12.2024 13:35:32 CurrentRoom ReverbTheme isCave_Open LOG: 10.12.2024 13:35:32 TrySpawnEnemy ANGER_HeadOfArtillery delay 1,75 LOG: 10.12.2024 13:35:32 TrySpawnEnemy ANGER_Slagshooter delay 1,75 WARNING: 10.12.2024 13:35:32 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_Slagshooter in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 10.12.2024 13:35:32 TrySpawnEnemy ANGER_Slagshooter delay 1,75 WARNING: 10.12.2024 13:35:32 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_Slagshooter in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 10.12.2024 13:35:32 TrySpawnEnemy ANGER_AngerAvatar delay 1,75 WARNING: 10.12.2024 13:35:32 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_AngerAvatar in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 10.12.2024 13:35:34 Failed to create agent because it is not close enough to the NavMesh WARNING: 10.12.2024 13:35:34 Failed to create agent because it is not close enough to the NavMesh WARNING: 10.12.2024 13:35:34 Failed to create agent because it is not close enough to the NavMesh WARNING: 10.12.2024 13:35:34 Failed to create agent because it is not close enough to the NavMesh WARNING: 10.12.2024 13:35:34 Language Text not found! (Path: Drone) WARNING: 10.12.2024 13:35:34 Language Text not found! (Path: Drone) WARNING: 10.12.2024 13:35:34 Language Text not found! (Path: Drone) WARNING: 10.12.2024 13:35:34 Language Text not found! (Path: Drone) LOG: 10.12.2024 13:35:34 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:35:34 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:35:34 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:35:34 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:35:34 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:35:34 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:35:35 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:35:35 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:35:35 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:35:37 DestroyDestructibleInScene() => HomeBase_Destructible_Crate_03 LOG: 10.12.2024 13:35:38 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel WARNING: 10.12.2024 13:35:39 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh LOG: 10.12.2024 13:35:41 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:35:41 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:35:41 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:35:41 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:35:41 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:35:41 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:35:44 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:35:44 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:35:44 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:35:44 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:35:44 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:35:44 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:35:44 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:35:44 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:35:44 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:35:44 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:35:44 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... WARNING: 10.12.2024 13:35:44 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 10.12.2024 13:35:44 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_02 LOG: 10.12.2024 13:35:47 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:35:47 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:35:48 GetIconByBuffType called with buffType: Perfection LOG: 10.12.2024 13:35:50 CurrentRoom ReverbTheme isCave_Small LOG: 10.12.2024 13:35:51 OpenChest DelayedCall: CHESTTYPE: Addin LOG: 10.12.2024 13:35:51 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 10.12.2024 13:35:51 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 10.12.2024 13:35:51 for == null! No VFX-Effect can be played on destroy. LOG: 10.12.2024 13:35:52 Menu.UnloadMenuPanel => DefaultPanel LOG: 10.12.2024 13:36:00 LootContextPanel OnButtonSuccess => confirm WARNING: 10.12.2024 13:36:01 MechionaryManager.SetMechionaryEntryIsDirty(Item WEAPONADDIN_Overseeing) wurde kein passendes MechionaryEntry gefunden ... LOG: 10.12.2024 13:36:01 TryAddItem(WeaponAddin) => Items.Addins.OverseeingName LOG: 10.12.2024 13:36:02 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 10.12.2024 13:36:02 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 10.12.2024 13:36:02 Menu.UnloadMenuPanel => LootContext LOG: 10.12.2024 13:36:02 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_01 LOG: 10.12.2024 13:36:04 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_02 LOG: 10.12.2024 13:36:05 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel LOG: 10.12.2024 13:36:07 GetIconByBuffType called with buffType: Perfection LOG: 10.12.2024 13:36:07 CurrentRoom ReverbTheme isCave_Open LOG: 10.12.2024 13:36:07 TrySpawnEnemy ANGER_Slagshooter delay 1,75 LOG: 10.12.2024 13:36:07 TrySpawnEnemy ANGER_HeadOfArtillery delay 1,75 LOG: 10.12.2024 13:36:07 TrySpawnEnemy ANGER_RepositoryWorker delay 1,75 WARNING: 10.12.2024 13:36:07 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_RepositoryWorker in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 10.12.2024 13:36:07 TrySpawnEnemy ANGER_MetallurgicWelder delay 1,75 WARNING: 10.12.2024 13:36:07 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_MetallurgicWelder in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 10.12.2024 13:36:07 TrySpawnEnemy ANGER_AngerAvatar delay 1,75 WARNING: 10.12.2024 13:36:07 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_AngerAvatar in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 10.12.2024 13:36:09 Failed to create agent because it is not close enough to the NavMesh WARNING: 10.12.2024 13:36:09 Failed to create agent because it is not close enough to the NavMesh WARNING: 10.12.2024 13:36:09 Failed to create agent because it is not close enough to the NavMesh WARNING: 10.12.2024 13:36:09 Failed to create agent because it is not close enough to the NavMesh WARNING: 10.12.2024 13:36:09 Failed to create agent because it is not close enough to the NavMesh WARNING: 10.12.2024 13:36:09 TextureScollController for fahrgetriebe is obsulet. nameOfTextureParameterToScroll: _MainTexture is not present in the material M_ANGER_Castor_Scrollable (Instance) WARNING: 10.12.2024 13:36:09 Language Text not found! (Path: Drone) WARNING: 10.12.2024 13:36:09 Language Text not found! (Path: Drone) WARNING: 10.12.2024 13:36:09 Language Text not found! (Path: Drone) WARNING: 10.12.2024 13:36:09 Language Text not found! (Path: Drone) WARNING: 10.12.2024 13:36:09 Language Text not found! (Path: Drone) LOG: 10.12.2024 13:36:09 GetIconByBuffType called with buffType: Overseeing LOG: 10.12.2024 13:36:10 GetIconByBuffType called with buffType: Overseeing WARNING: 10.12.2024 13:36:10 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} LOG: 10.12.2024 13:36:11 GetIconByBuffType called with buffType: Overseeing LOG: 10.12.2024 13:36:11 DestroyDestructibleInScene() => ANGER_Destructible_Barrel LOG: 10.12.2024 13:36:12 GetIconByBuffType called with buffType: Overseeing WARNING: 10.12.2024 13:36:12 Enemy is theme 'RoomTheme.Wut', but doesn´t seem to have a AngerRageController on it. Please add it to TheRoaringSmelter_MetallurgicWelder(Clone) WARNING: 10.12.2024 13:36:13 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh LOG: 10.12.2024 13:36:17 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:36:17 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:36:17 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:36:17 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:36:17 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:36:17 GetIconByBuffType called with buffType: Overseeing WARNING: 10.12.2024 13:36:19 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} WARNING: 10.12.2024 13:36:20 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} WARNING: 10.12.2024 13:36:23 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 10.12.2024 13:36:23 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:36:23 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:36:23 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:36:23 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:36:23 GetIconByBuffType called with buffType: Perfection LOG: 10.12.2024 13:36:28 CurrentRoom ReverbTheme isCave_Open LOG: 10.12.2024 13:36:30 CurrentRoom ReverbTheme isCave_Open LOG: 10.12.2024 13:36:30 TrySpawnEnemy ANGER_Stationary_Sniper delay 1,75 LOG: 10.12.2024 13:36:30 TrySpawnEnemy ANGER_Slagshooter delay 1,75 LOG: 10.12.2024 13:36:30 TrySpawnEnemy ANGER_FuriousDrone delay 1,75 LOG: 10.12.2024 13:36:30 TrySpawnEnemy ANGER_FuriousDrone delay 1,75 LOG: 10.12.2024 13:36:30 TrySpawnEnemy ANGER_ArcLoadConstructor delay 1,75 WARNING: 10.12.2024 13:36:30 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_ArcLoadConstructor in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 10.12.2024 13:36:30 TrySpawnEnemy ANGER_Slagshooter delay 1,75 WARNING: 10.12.2024 13:36:30 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_Slagshooter in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 10.12.2024 13:36:30 AddEnemy ANGER_StationaryGenerator WARNING: 10.12.2024 13:36:30 ANGER_StationaryGenerator (StickyStoneStudio.MOODS.TowerGenerator): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 10.12.2024 13:36:30 AddEnemy ANGER_StationaryGenerator_01 WARNING: 10.12.2024 13:36:30 ANGER_StationaryGenerator_01 (StickyStoneStudio.MOODS.TowerGenerator): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 10.12.2024 13:36:30 AddEnemy ANGER_StationaryGenerator_02 WARNING: 10.12.2024 13:36:30 ANGER_StationaryGenerator_02 (StickyStoneStudio.MOODS.TowerGenerator): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 10.12.2024 13:36:30 AddEnemy ANGER_StationaryGenerator_03 WARNING: 10.12.2024 13:36:30 ANGER_StationaryGenerator_03 (StickyStoneStudio.MOODS.TowerGenerator): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 10.12.2024 13:36:32 Failed to create agent because it is not close enough to the NavMesh WARNING: 10.12.2024 13:36:32 Failed to create agent because it is not close enough to the NavMesh WARNING: 10.12.2024 13:36:32 Failed to create agent because it is not close enough to the NavMesh WARNING: 10.12.2024 13:36:32 Failed to create agent because it is not close enough to the NavMesh WARNING: 10.12.2024 13:36:32 Failed to create agent because it is not close enough to the NavMesh WARNING: 10.12.2024 13:36:32 Language Text not found! (Path: Drone) WARNING: 10.12.2024 13:36:32 Language Text not found! (Path: Drone) WARNING: 10.12.2024 13:36:32 Language Text not found! (Path: Drone) WARNING: 10.12.2024 13:36:32 Language Text not found! (Path: Drone) WARNING: 10.12.2024 13:36:32 Language Text not found! (Path: Drone) WARNING: 10.12.2024 13:36:32 Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy TheRoaringSmelter_ArcLoadConstructor(Clone) is not the same! WARNING: 10.12.2024 13:36:32 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} LOG: 10.12.2024 13:36:32 GetIconByBuffType called with buffType: Overseeing WARNING: 10.12.2024 13:36:34 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} LOG: 10.12.2024 13:36:34 GetIconByBuffType called with buffType: Overseeing LOG: 10.12.2024 13:36:35 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_01 LOG: 10.12.2024 13:36:35 DestroyDestructibleInScene() => ExplosiveDestructible WARNING: 10.12.2024 13:36:35 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh WARNING: 10.12.2024 13:36:35 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_Slagshooter(Clone)' is not on a navmesh WARNING: 10.12.2024 13:36:37 Failed to create agent because it is not close enough to the NavMesh WARNING: 10.12.2024 13:36:37 Language Text not found! (Path: Drone) LOG: 10.12.2024 13:36:37 ENEMY SPAWNED TheRoaringSmelter_FuriousDrone(Clone) LOG: 10.12.2024 13:36:37 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 10.12.2024 13:36:38 GetIconByBuffType called with buffType: Overseeing LOG: 10.12.2024 13:36:38 GetIconByBuffType called with buffType: Overseeing LOG: 10.12.2024 13:36:39 GetIconByBuffType called with buffType: Overseeing LOG: 10.12.2024 13:36:39 DestroyDestructibleInScene() => HomeBase_Destructible_Crate_01 WARNING: 10.12.2024 13:36:39 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} WARNING: 10.12.2024 13:36:40 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} LOG: 10.12.2024 13:36:40 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_03 LOG: 10.12.2024 13:36:40 GetIconByBuffType called with buffType: Overseeing WARNING: 10.12.2024 13:36:40 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh WARNING: 10.12.2024 13:36:41 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} LOG: 10.12.2024 13:36:41 GetIconByBuffType called with buffType: Overseeing LOG: 10.12.2024 13:36:41 DestroyDestructibleInScene() => ExplosiveDestructible WARNING: 10.12.2024 13:36:42 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh LOG: 10.12.2024 13:36:42 DestroyDestructibleInScene() => HomeBase_Destructible_Crate_03 LOG: 10.12.2024 13:36:43 GetIconByBuffType called with buffType: ElectricPowerup LOG: 10.12.2024 13:36:44 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_02 LOG: 10.12.2024 13:36:44 GetIconByBuffType called with buffType: ElectricPowerup WARNING: 10.12.2024 13:36:44 Failed to create agent because it is not close enough to the NavMesh WARNING: 10.12.2024 13:36:44 Language Text not found! (Path: Drone) LOG: 10.12.2024 13:36:44 ENEMY SPAWNED TheRoaringSmelter_FuriousDrone(Clone) LOG: 10.12.2024 13:36:45 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:36:45 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:36:45 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:36:45 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:36:45 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:36:45 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:36:45 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:36:45 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:36:45 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:36:45 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:36:45 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:36:45 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:36:48 GetIconByBuffType called with buffType: Overseeing LOG: 10.12.2024 13:36:48 GetIconByBuffType called with buffType: ElectricPowerup WARNING: 10.12.2024 13:36:49 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh LOG: 10.12.2024 13:36:49 GetIconByBuffType called with buffType: Overseeing WARNING: 10.12.2024 13:36:50 Enemy is theme 'RoomTheme.Wut', but doesn´t seem to have a AngerRageController on it. Please add it to TheRoaringSmelter_ArcLoadConstructor(Clone) WARNING: 10.12.2024 13:36:51 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} WARNING: 10.12.2024 13:36:51 GoToSplashScreenPanel() 'InGame_Shield' failed. Splashscreens are disabled in the Build. WARNING: 10.12.2024 13:36:51 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 10.12.2024 13:36:51 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 10.12.2024 13:36:51 DestroyDestructibleInScene() => Player_Coil(Clone) LOG: 10.12.2024 13:36:51 DestroyDestructibleInScene() => Player_Coil(Clone) LOG: 10.12.2024 13:36:51 DestroyDestructibleInScene() => Player_Coil(Clone) LOG: 10.12.2024 13:36:51 DestroyDestructibleInScene() => Player_Coil(Clone) WARNING: 10.12.2024 13:36:53 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. LOG: 10.12.2024 13:36:54 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 10.12.2024 13:36:54 GetIconByBuffType called with buffType: Perfection LOG: 10.12.2024 13:36:55 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... WARNING: 10.12.2024 13:36:55 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 10.12.2024 13:36:55 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_02 LOG: 10.12.2024 13:36:55 DestroyDestructibleInScene() => ANGER_Destructible_Barrel LOG: 10.12.2024 13:36:57 GetIconByBuffType called with buffType: Perfection WARNING: 10.12.2024 13:37:00 for == null! No VFX-Effect can be played on destroy. LOG: 10.12.2024 13:37:00 CurrentRoom ReverbTheme isCave_Open WARNING: 10.12.2024 13:37:00 GoToSplashScreenPanel() 'InGame_Vendor' failed. Splashscreens are disabled in the Build. WARNING: 10.12.2024 13:37:00 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 10.12.2024 13:37:06 DialogController.OnFocusedDialogAnswer() AnswerID: 0 LOG: 10.12.2024 13:37:06 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 10.12.2024 13:37:06 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 10.12.2024 13:37:06 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:37:06 GetMappedKeyName(Use): Couldnt get ActionElementMap! LOG: 10.12.2024 13:37:06 initialises raritymodes LOG: 10.12.2024 13:37:06 equipmentRarity:Level_1 LOG: 10.12.2024 13:37:06 equipmentRarity:Level_1 LOG: 10.12.2024 13:37:06 equipmentRarity:Level_1 LOG: 10.12.2024 13:37:06 equipmentRarity:Level_2 LOG: 10.12.2024 13:37:06 equipmentRarity:Level_2 LOG: 10.12.2024 13:37:06 equipmentRarity:Level_2 LOG: 10.12.2024 13:37:06 equipmentRarity:Level_1 LOG: 10.12.2024 13:37:06 equipmentRarity:Level_1 LOG: 10.12.2024 13:37:06 equipmentRarity:Level_3 WARNING: 10.12.2024 13:37:06 Language Text not found! (Path: °) WARNING: 10.12.2024 13:37:06 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:37:06 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:37:06 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:37:06 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:37:06 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:37:06 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:37:06 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 10.12.2024 13:37:06 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:37:06 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:37:06 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 10.12.2024 13:37:07 Menu.UnloadMenuPanel => DefaultPanel WARNING: 10.12.2024 13:37:08 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:37:08 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:37:08 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 10.12.2024 13:37:08 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:37:08 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:37:08 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 10.12.2024 13:37:09 LootContextPanel OnButtonSuccess => confirm LOG: 10.12.2024 13:37:10 TryAddItem(WeaponAddin) => Items.Addins.ExecutionerName WARNING: 10.12.2024 13:37:11 Language Text not found! (Path: °) LOG: 10.12.2024 13:37:11 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) WARNING: 10.12.2024 13:37:11 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:37:11 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:37:11 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:37:11 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:37:11 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:37:11 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:37:11 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 10.12.2024 13:37:11 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:37:11 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:37:11 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 10.12.2024 13:37:11 LootContextPanel OnButtonSuccess => confirm LOG: 10.12.2024 13:37:12 TryAddItem(WeaponAddin) => Items.Addins.TriplerName LOG: 10.12.2024 13:37:13 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) WARNING: 10.12.2024 13:37:13 Language Text not found! (Path: °) WARNING: 10.12.2024 13:37:13 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:37:13 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:37:13 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:37:13 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:37:13 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:37:13 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:37:13 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 10.12.2024 13:37:13 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:37:13 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:37:13 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 10.12.2024 13:37:13 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:37:13 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:37:13 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 10.12.2024 13:37:13 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:37:13 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:37:13 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 10.12.2024 13:37:13 LootContextPanel OnButtonSuccess => back LOG: 10.12.2024 13:37:14 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 10.12.2024 13:37:14 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 10.12.2024 13:37:14 Menu.UnloadMenuPanel => LootContext LOG: 10.12.2024 13:37:15 CurrentRoom ReverbTheme isCave_Open LOG: 10.12.2024 13:37:19 GetIconByBuffType called with buffType: Perfection LOG: 10.12.2024 13:37:20 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:37:20 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:37:20 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:37:20 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:37:20 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:37:20 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:37:20 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:37:20 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:37:20 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:37:20 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:37:20 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:37:20 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:37:20 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:37:20 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:37:20 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:37:20 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:37:20 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:37:21 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:37:21 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:37:21 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:37:23 CurrentRoom ReverbTheme isCave_Open WARNING: 10.12.2024 13:37:23 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 10.12.2024 13:37:25 LavaDestructible.onBarrelDestroyed(barrel_open) => LavaDestr: ANGER_Destructible_Barrel_Metal_Open_01 LOG: 10.12.2024 13:37:25 DestroyDestructibleInScene() => barrel_open LOG: 10.12.2024 13:37:26 GetIconByBuffType called with buffType: Perfection LOG: 10.12.2024 13:37:27 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:37:27 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... WARNING: 10.12.2024 13:37:28 GoToSplashScreenPanel() 'InGame_ChallangeMachine' failed. Splashscreens are disabled in the Build. LOG: 10.12.2024 13:37:28 Menu.GoToPanel() 'ChallangerArcade' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 10.12.2024 13:37:28 Menu.LoadMenuPanel => ChallangerArcade (MenuID: InGameMenu) LOG: 10.12.2024 13:37:28 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:37:28 Added rewardType: ChampFrag LOG: 10.12.2024 13:37:28 Added rewardType: EMOTES LOG: 10.12.2024 13:37:28 Added rewardType: GScrap WARNING: 10.12.2024 13:37:28 New Selection was created: True LOG: 10.12.2024 13:37:28 Difficulty selected: EASY LOG: 10.12.2024 13:37:28 SelectedType: ChampFrag; SelectedRarity: Level_1 LOG: 10.12.2024 13:37:28 Difficulty selected: EASY LOG: 10.12.2024 13:37:28 SelectedType: ChampFrag; SelectedRarity: Level_1 WARNING: 10.12.2024 13:37:28 GetMappedKeyName(Reload): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:37:28 GetMappedKeyName(Reload): Couldnt get ActionElementMap! WARNING: 10.12.2024 13:37:28 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'reload' for owner 'Player1' LOG: 10.12.2024 13:37:28 Menu.UnloadMenuPanel => DefaultPanel LOG: 10.12.2024 13:37:29 Difficulty selected: MEDIUM LOG: 10.12.2024 13:37:29 SelectedType: EMOTES; SelectedRarity: Level_2 LOG: 10.12.2024 13:37:29 Difficulty selected: HARD LOG: 10.12.2024 13:37:29 SelectedType: GScrap; SelectedRarity: Level_3 LOG: 10.12.2024 13:37:30 Difficulty selected: MEDIUM LOG: 10.12.2024 13:37:30 SelectedType: EMOTES; SelectedRarity: Level_2 LOG: 10.12.2024 13:37:30 Difficulty selected: EASY LOG: 10.12.2024 13:37:30 SelectedType: ChampFrag; SelectedRarity: Level_1 LOG: 10.12.2024 13:37:31 Difficulty selected: MEDIUM LOG: 10.12.2024 13:37:31 SelectedType: EMOTES; SelectedRarity: Level_2 LOG: 10.12.2024 13:37:31 Difficulty selected: HARD LOG: 10.12.2024 13:37:31 SelectedType: GScrap; SelectedRarity: Level_3 LOG: 10.12.2024 13:37:33 Difficulty selected: MEDIUM LOG: 10.12.2024 13:37:33 SelectedType: EMOTES; SelectedRarity: Level_2 LOG: 10.12.2024 13:37:33 Difficulty selected: EASY LOG: 10.12.2024 13:37:33 SelectedType: ChampFrag; SelectedRarity: Level_1 LOG: 10.12.2024 13:37:34 Difficulty selected: MEDIUM LOG: 10.12.2024 13:37:34 SelectedType: EMOTES; SelectedRarity: Level_2 LOG: 10.12.2024 13:37:34 Difficulty selected: EASY LOG: 10.12.2024 13:37:34 SelectedType: ChampFrag; SelectedRarity: Level_1 LOG: 10.12.2024 13:37:36 Difficulty selected: MEDIUM LOG: 10.12.2024 13:37:36 SelectedType: EMOTES; SelectedRarity: Level_2 LOG: 10.12.2024 13:37:37 the current rewards of the challengmachine have been saved LOG: 10.12.2024 13:37:37 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'ChallangerArcade' LOG: 10.12.2024 13:37:37 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 10.12.2024 13:37:37 TrySpawnEnemy ANGER_FuriousDrone delay 1,75 LOG: 10.12.2024 13:37:37 TrySpawnEnemy ANGER_FuriousDrone delay 1,75 LOG: 10.12.2024 13:37:37 Spawned wave#1 for Difficulty#1 LOG: 10.12.2024 13:37:37 Menu.UnloadMenuPanel => ChallangerArcade LOG: 10.12.2024 13:37:37 the current rewards of the challengmachine have been saved WARNING: 10.12.2024 13:37:38 Failed to create agent because it is not close enough to the NavMesh WARNING: 10.12.2024 13:37:38 Failed to create agent because it is not close enough to the NavMesh WARNING: 10.12.2024 13:37:38 Language Text not found! (Path: Drone) WARNING: 10.12.2024 13:37:38 Language Text not found! (Path: Drone) WARNING: 10.12.2024 13:37:41 Pool-init: Prefab VFX_FibonizorTrail2 has no Poolable Component. Please attach it manually! WARNING: 10.12.2024 13:37:41 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. LOG: 10.12.2024 13:37:41 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:37:42 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:37:42 GetIconByBuffType called with buffType: Overseeing LOG: 10.12.2024 13:37:42 GetIconByBuffType called with buffType: Executioner LOG: 10.12.2024 13:37:42 GetIconByBuffType called with buffType: Overseeing LOG: 10.12.2024 13:37:42 GetIconByBuffType called with buffType: Executioner LOG: 10.12.2024 13:37:42 GetIconByBuffType called with buffType: Executioner LOG: 10.12.2024 13:37:42 GetIconByBuffType called with buffType: Executioner LOG: 10.12.2024 13:37:43 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:37:43 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:37:43 GetIconByBuffType called with buffType: Executioner LOG: 10.12.2024 13:37:43 GetIconByBuffType called with buffType: Executioner LOG: 10.12.2024 13:37:44 GetIconByBuffType called with buffType: Executioner LOG: 10.12.2024 13:37:44 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:37:44 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:37:44 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:37:44 GetIconByBuffType called with buffType: Executioner LOG: 10.12.2024 13:37:45 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:37:45 GetIconByBuffType called with buffType: Executioner LOG: 10.12.2024 13:37:45 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:37:45 GetIconByBuffType called with buffType: Executioner LOG: 10.12.2024 13:37:46 GetIconByBuffType called with buffType: Executioner LOG: 10.12.2024 13:37:46 GetIconByBuffType called with buffType: Executioner LOG: 10.12.2024 13:37:46 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:37:46 GetIconByBuffType called with buffType: Executioner LOG: 10.12.2024 13:37:46 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... WARNING: 10.12.2024 13:37:46 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} LOG: 10.12.2024 13:37:46 GetIconByBuffType called with buffType: Executioner LOG: 10.12.2024 13:37:46 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:37:46 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:37:46 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:37:46 GetIconByBuffType called with buffType: Executioner LOG: 10.12.2024 13:37:47 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:37:47 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:37:47 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:37:47 GetIconByBuffType called with buffType: Executioner LOG: 10.12.2024 13:37:47 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:37:47 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... WARNING: 10.12.2024 13:37:47 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} LOG: 10.12.2024 13:37:47 GetIconByBuffType called with buffType: Executioner WARNING: 10.12.2024 13:37:47 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh LOG: 10.12.2024 13:37:47 wasExecuted? True LOG: 10.12.2024 13:37:47 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:37:48 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:37:49 GetIconByBuffType called with buffType: Executioner LOG: 10.12.2024 13:37:49 PoolManager: Poolable 'Bullet_Rocket_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:37:49 PoolManager: Poolable 'Bullet_Rocket_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:37:49 PoolManager: Poolable 'Bullet_Rocket_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:37:49 GetIconByBuffType called with buffType: Executioner LOG: 10.12.2024 13:37:50 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:37:50 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:37:50 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:37:50 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:37:50 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... EXCEPTION: 10.12.2024 13:37:50 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Items.Fiboniz0r.CirclePit (StickyStoneStudio.MOODS.Bullet bullet, StickyStoneStudio.MOODS.Priority prio) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) LOG: 10.12.2024 13:37:50 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:37:50 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:37:50 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:37:50 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:37:50 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:37:51 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:37:51 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:37:51 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:37:51 GetIconByBuffType called with buffType: Executioner LOG: 10.12.2024 13:37:51 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:37:51 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:37:51 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:37:51 GetIconByBuffType called with buffType: Executioner LOG: 10.12.2024 13:37:52 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:37:52 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:37:52 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:37:52 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:37:53 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:37:53 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:37:53 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:37:53 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:37:53 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:37:53 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:37:53 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:37:53 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:37:53 GetIconByBuffType called with buffType: Executioner LOG: 10.12.2024 13:37:53 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:37:53 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:37:53 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:37:53 GetIconByBuffType called with buffType: Executioner LOG: 10.12.2024 13:37:53 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:37:53 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:37:53 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:37:53 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:37:54 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:37:54 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:37:55 GetIconByBuffType called with buffType: Executioner WARNING: 10.12.2024 13:37:55 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh LOG: 10.12.2024 13:37:55 wasExecuted? True WARNING: 10.12.2024 13:37:55 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. LOG: 10.12.2024 13:37:55 Difficulty#1 Challenge cleared! WARNING: 10.12.2024 13:37:56 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. LOG: 10.12.2024 13:37:57 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:37:57 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:37:57 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:37:57 GetIconByBuffType called with buffType: Perfection LOG: 10.12.2024 13:37:57 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:37:57 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:37:57 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:37:57 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:37:58 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:37:58 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:37:58 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:37:58 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:37:58 PoolManager: Poolable 'Bullet_Rocket_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:37:58 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:37:58 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:37:58 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:37:58 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:37:58 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:37:58 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:37:58 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:37:58 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:37:58 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:37:58 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:37:58 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:37:58 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:37:58 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:37:58 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:37:58 PoolManager: Poolable 'Bullet_Rocket_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:37:58 PoolManager: Poolable 'Bullet_Rocket_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:37:58 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:37:58 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:37:58 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:37:58 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:37:58 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:37:58 PoolManager: Poolable 'Bullet_Rocket_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:37:58 PoolManager: Poolable 'Bullet_Rocket_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:37:58 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:37:58 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:37:58 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:37:58 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:37:58 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:37:58 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:37:58 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:37:58 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:37:58 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:37:58 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:37:58 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:37:58 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:37:58 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:37:58 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:37:58 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:37:58 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:37:58 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:37:58 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:37:58 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:37:58 PoolManager: Poolable 'Bullet_Rocket_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:37:58 PoolManager: Poolable 'Bullet_Rocket_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:37:58 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:37:58 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:37:58 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:37:58 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:37:58 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:37:58 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:37:58 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:37:58 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:37:58 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:37:58 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:37:58 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:37:58 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:37:58 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:37:58 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:37:58 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:37:58 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:37:58 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:37:58 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:37:58 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:37:58 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:37:58 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:37:58 PoolManager: Poolable 'Bullet_Rocket_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:37:58 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:37:58 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:37:58 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:37:58 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:37:58 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:37:58 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:37:58 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:37:58 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:37:58 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:37:58 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:37:58 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:37:58 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:37:58 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:37:58 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:37:58 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:37:58 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:37:58 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:37:58 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:37:58 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:37:58 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:37:58 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:37:58 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:37:58 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:37:58 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:37:58 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:37:58 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:37:58 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:37:58 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:37:58 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:37:58 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:37:58 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:37:58 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:37:58 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:37:58 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:37:58 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... WARNING: 10.12.2024 13:37:58 GoToSplashScreenPanel() 'InGame_ChallangeMachine' failed. Splashscreens are disabled in the Build. LOG: 10.12.2024 13:37:58 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:37:58 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:37:59 Reward: EMOTES; RarityLevel: Level_2 LOG: 10.12.2024 13:37:59 SAVE GAME => test id:0 guid:da369dba-d384-4628-9ced-2ef14b5f4e39 LOG: 10.12.2024 13:37:59 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:37:59 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:37:59 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... WARNING: 10.12.2024 13:38:00 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 10.12.2024 13:38:00 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 10.12.2024 13:38:00 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 10.12.2024 13:38:00 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. LOG: 10.12.2024 13:38:01 LavaDestructible.onBarrelDestroyed(barrel_open) => LavaDestr: ANGER_Destructible_Barrel_Metal_Open_03 LOG: 10.12.2024 13:38:01 DestroyDestructibleInScene() => barrel_open LOG: 10.12.2024 13:38:02 GetIconByBuffType called with buffType: Perfection LOG: 10.12.2024 13:38:03 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:03 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:03 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:03 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:03 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:03 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:03 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:03 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:04 CurrentRoom ReverbTheme isCave_Open LOG: 10.12.2024 13:38:04 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:04 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:06 CurrentRoom ReverbTheme isCave_Open WARNING: 10.12.2024 13:38:06 GoToSplashScreenPanel() 'InGame_BossDialog' failed. Splashscreens are disabled in the Build. LOG: 10.12.2024 13:38:06 TrySpawnEnemy ANGER_Stationary_Scrapper delay 1,75 WARNING: 10.12.2024 13:38:06 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. WARNING: 10.12.2024 13:38:06 RealLifeSessionController Prefab () or parent (SawHead (UnityEngine.Transform)) is null, cannot load game object. WARNING: 10.12.2024 13:38:09 RealLifeSessionController Prefab () or parent (Plate (UnityEngine.Transform)) is null, cannot load game object. ERROR: 10.12.2024 13:38:09 MechBase Outline Reference Missing: 'TheRoaringSmelter_ScrapperRepBall(Clone)' has no standard Outline referenced! To avoid flicker add it asap! UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.MechBase:InitMechBase(Room, PlayerClass, DummyStatus) StickyStoneStudio.MOODS.EnemyBase:SpawnEnemyCallback(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 10.12.2024 13:38:09 ENEMY SPAWNED TheRoaringSmelter_ScrapperRepBall(Clone) LOG: 10.12.2024 13:38:15 DialogController.OnFocusedDialogAnswer() AnswerID: 0 LOG: 10.12.2024 13:38:15 SAVE GAME => test id:0 guid:da369dba-d384-4628-9ced-2ef14b5f4e39 LOG: 10.12.2024 13:38:15 ApplyBossMoodColorStyle => bossDialogMood: None bossDialogMoodWasAnsweredByPlayers: None LOG: 10.12.2024 13:38:17 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 10.12.2024 13:38:17 GetIconByBuffType called with buffType: Overseeing ERROR: 10.12.2024 13:38:17 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__204:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 10.12.2024 13:38:17 GetIconByBuffType called with buffType: Executioner LOG: 10.12.2024 13:38:17 GetIconByBuffType called with buffType: Overseeing LOG: 10.12.2024 13:38:17 GetIconByBuffType called with buffType: Executioner EXCEPTION: 10.12.2024 13:38:17 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Scrapper.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ScrapperRepBall.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) WARNING: 10.12.2024 13:38:18 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} ERROR: 10.12.2024 13:38:18 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__204:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 10.12.2024 13:38:18 GetIconByBuffType called with buffType: Executioner EXCEPTION: 10.12.2024 13:38:18 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Scrapper.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ScrapperRepBall.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) WARNING: 10.12.2024 13:38:19 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} ERROR: 10.12.2024 13:38:19 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__204:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 10.12.2024 13:38:19 GetIconByBuffType called with buffType: Executioner EXCEPTION: 10.12.2024 13:38:19 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Scrapper.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ScrapperRepBall.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) ERROR: 10.12.2024 13:38:20 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__204:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 10.12.2024 13:38:20 GetIconByBuffType called with buffType: Executioner EXCEPTION: 10.12.2024 13:38:20 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Scrapper.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ScrapperRepBall.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) ERROR: 10.12.2024 13:38:20 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__204:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 10.12.2024 13:38:20 GetIconByBuffType called with buffType: Executioner EXCEPTION: 10.12.2024 13:38:20 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Scrapper.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ScrapperRepBall.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) ERROR: 10.12.2024 13:38:21 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__204:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 10.12.2024 13:38:21 GetIconByBuffType called with buffType: Executioner EXCEPTION: 10.12.2024 13:38:21 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Scrapper.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ScrapperRepBall.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) LOG: 10.12.2024 13:38:21 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:21 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:21 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:21 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:21 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:21 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:21 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:21 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:21 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:21 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... ERROR: 10.12.2024 13:38:21 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__204:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 10.12.2024 13:38:21 GetIconByBuffType called with buffType: Executioner EXCEPTION: 10.12.2024 13:38:21 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Scrapper.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ScrapperRepBall.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) LOG: 10.12.2024 13:38:22 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... ERROR: 10.12.2024 13:38:22 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__204:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 10.12.2024 13:38:22 GetIconByBuffType called with buffType: Executioner EXCEPTION: 10.12.2024 13:38:22 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Scrapper.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ScrapperRepBall.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) LOG: 10.12.2024 13:38:22 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:22 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... ERROR: 10.12.2024 13:38:22 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__204:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 10.12.2024 13:38:22 GetIconByBuffType called with buffType: Executioner EXCEPTION: 10.12.2024 13:38:22 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Scrapper.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ScrapperRepBall.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) LOG: 10.12.2024 13:38:22 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:22 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:22 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:22 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... ERROR: 10.12.2024 13:38:22 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__204:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 10.12.2024 13:38:22 GetIconByBuffType called with buffType: Executioner EXCEPTION: 10.12.2024 13:38:22 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Scrapper.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ScrapperRepBall.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) ERROR: 10.12.2024 13:38:23 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__204:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 10.12.2024 13:38:23 GetIconByBuffType called with buffType: Executioner EXCEPTION: 10.12.2024 13:38:23 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Scrapper.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ScrapperRepBall.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) LOG: 10.12.2024 13:38:23 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... ERROR: 10.12.2024 13:38:23 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__204:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 10.12.2024 13:38:23 GetIconByBuffType called with buffType: Executioner EXCEPTION: 10.12.2024 13:38:23 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Scrapper.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ScrapperRepBall.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) LOG: 10.12.2024 13:38:23 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:23 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:24 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:24 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:24 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:24 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:24 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:24 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:24 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:24 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:24 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... ERROR: 10.12.2024 13:38:24 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__204:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 10.12.2024 13:38:24 GetIconByBuffType called with buffType: Executioner EXCEPTION: 10.12.2024 13:38:24 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Scrapper.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ScrapperRepBall.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) ERROR: 10.12.2024 13:38:24 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__204:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 10.12.2024 13:38:24 GetIconByBuffType called with buffType: Executioner EXCEPTION: 10.12.2024 13:38:24 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Scrapper.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ScrapperRepBall.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) LOG: 10.12.2024 13:38:24 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:24 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:24 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:24 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... ERROR: 10.12.2024 13:38:25 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__204:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 10.12.2024 13:38:25 GetIconByBuffType called with buffType: Executioner EXCEPTION: 10.12.2024 13:38:25 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Scrapper.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ScrapperRepBall.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) LOG: 10.12.2024 13:38:25 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:25 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:25 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... ERROR: 10.12.2024 13:38:25 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__204:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 10.12.2024 13:38:25 GetIconByBuffType called with buffType: Executioner EXCEPTION: 10.12.2024 13:38:25 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Scrapper.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ScrapperRepBall.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) LOG: 10.12.2024 13:38:26 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:26 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:26 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:26 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... WARNING: 10.12.2024 13:38:26 MechionaryManager.GetEnemyNameFromEntry(enemyTyp: ANGER_ScrapperRepBall) could not be found. Mechionary Entry is missing! LOG: 10.12.2024 13:38:27 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:27 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:27 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:27 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:27 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:27 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:27 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:27 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... ERROR: 10.12.2024 13:38:28 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__204:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 10.12.2024 13:38:28 GetIconByBuffType called with buffType: Executioner EXCEPTION: 10.12.2024 13:38:28 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Scrapper.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ScrapperRepBall.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) ERROR: 10.12.2024 13:38:30 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__204:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 10.12.2024 13:38:30 GetIconByBuffType called with buffType: Executioner EXCEPTION: 10.12.2024 13:38:30 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Scrapper.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ScrapperRepBall.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) LOG: 10.12.2024 13:38:30 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:30 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:30 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:30 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:31 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:31 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:31 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:31 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:31 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:31 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:31 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:31 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:32 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:32 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:32 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:32 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:32 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:32 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:32 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:32 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:32 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:32 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:32 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:32 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:32 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:32 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:32 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:32 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:32 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:32 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:32 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:32 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:33 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:33 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... ERROR: 10.12.2024 13:38:33 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__204:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 10.12.2024 13:38:33 GetIconByBuffType called with buffType: Executioner EXCEPTION: 10.12.2024 13:38:33 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Scrapper.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ScrapperRepBall.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) WARNING: 10.12.2024 13:38:34 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} ERROR: 10.12.2024 13:38:34 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__204:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 10.12.2024 13:38:34 GetIconByBuffType called with buffType: Executioner EXCEPTION: 10.12.2024 13:38:34 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Scrapper.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ScrapperRepBall.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) WARNING: 10.12.2024 13:38:34 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} ERROR: 10.12.2024 13:38:34 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__204:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 10.12.2024 13:38:34 GetIconByBuffType called with buffType: Executioner EXCEPTION: 10.12.2024 13:38:34 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Scrapper.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) ERROR: 10.12.2024 13:38:34 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__204:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 10.12.2024 13:38:34 GetIconByBuffType called with buffType: Executioner EXCEPTION: 10.12.2024 13:38:34 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Scrapper.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ScrapperRepBall.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) LOG: 10.12.2024 13:38:34 PoolManager: Poolable 'Eff_Hit_Red 1(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:34 PoolManager: Poolable 'Eff_Hit_Red 1(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:34 PoolManager: Poolable 'Eff_Hit_Red 1(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:34 PoolManager: Poolable 'Eff_Hit_Red 1(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:34 PoolManager: Poolable 'Eff_Hit_Red 1(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:34 PoolManager: Poolable 'Eff_Hit_Red 1(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:34 PoolManager: Poolable 'Eff_Hit_Red 1(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:35 PoolManager: Poolable 'Eff_Hit_Red 1(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:35 PoolManager: Poolable 'Eff_Hit_Red 1(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:35 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:35 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:36 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:36 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:36 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:36 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:36 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... WARNING: 10.12.2024 13:38:36 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} ERROR: 10.12.2024 13:38:36 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__204:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 10.12.2024 13:38:36 GetIconByBuffType called with buffType: Executioner EXCEPTION: 10.12.2024 13:38:36 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Scrapper.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ScrapperRepBall.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) EXCEPTION: 10.12.2024 13:38:36 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Scrapper.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ScrapperRepBall.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) WARNING: 10.12.2024 13:38:36 MechionaryManager.GetEnemyNameFromEntry(enemyTyp: ANGER_ScrapperRepBall) could not be found. Mechionary Entry is missing! LOG: 10.12.2024 13:38:36 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... ERROR: 10.12.2024 13:38:36 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__204:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 10.12.2024 13:38:36 GetIconByBuffType called with buffType: Executioner EXCEPTION: 10.12.2024 13:38:36 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Scrapper.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ScrapperRepBall.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) WARNING: 10.12.2024 13:38:37 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} ERROR: 10.12.2024 13:38:37 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__204:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 10.12.2024 13:38:37 GetIconByBuffType called with buffType: Executioner EXCEPTION: 10.12.2024 13:38:37 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Scrapper.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ScrapperRepBall.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) LOG: 10.12.2024 13:38:37 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:37 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:37 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:38 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:38 PoolManager: Poolable 'Eff_Hit_Red 2(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:38 PoolManager: Poolable 'Eff_Hit_Red 2(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:38 PoolManager: Poolable 'Eff_Hit_Red 2(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:38 PoolManager: Poolable 'Eff_Hit_Red 2(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:38 PoolManager: Poolable 'Eff_Hit_Red 2(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:38 PoolManager: Poolable 'Eff_Hit_Red 2(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:38 PoolManager: Poolable 'Eff_Hit_Red 2(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:38 PoolManager: Poolable 'Eff_Hit_Red 2(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:38 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:38 PoolManager: Poolable 'Eff_Hit_Red 2(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:39 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:39 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:39 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:39 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... WARNING: 10.12.2024 13:38:39 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 10.12.2024 13:38:39 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 10.12.2024 13:38:39 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 10.12.2024 13:38:39 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 10.12.2024 13:38:39 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! ERROR: 10.12.2024 13:38:39 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__204:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 10.12.2024 13:38:39 GetIconByBuffType called with buffType: Executioner EXCEPTION: 10.12.2024 13:38:39 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Scrapper.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ScrapperRepBall.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) LOG: 10.12.2024 13:38:39 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:39 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:39 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:39 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:39 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... WARNING: 10.12.2024 13:38:39 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 10.12.2024 13:38:39 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 10.12.2024 13:38:39 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 10.12.2024 13:38:39 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! LOG: 10.12.2024 13:38:40 PoolManager: Poolable 'Eff_Hit_Red 3(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:40 PoolManager: Poolable 'Eff_Hit_Red 3(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:40 PoolManager: Poolable 'Eff_Hit_Red 3(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:40 PoolManager: Poolable 'Eff_Hit_Red 3(Clone)' was already released! Ignore call ... WARNING: 10.12.2024 13:38:40 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! LOG: 10.12.2024 13:38:40 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:40 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:40 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:40 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:40 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:40 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... WARNING: 10.12.2024 13:38:40 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! LOG: 10.12.2024 13:38:40 PoolManager: Poolable 'Eff_Hit_Red 3(Clone)' was already released! Ignore call ... WARNING: 10.12.2024 13:38:40 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! LOG: 10.12.2024 13:38:40 PoolManager: Poolable 'Eff_Hit_Red 3(Clone)' was already released! Ignore call ... WARNING: 10.12.2024 13:38:40 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! LOG: 10.12.2024 13:38:40 PoolManager: Poolable 'Eff_Hit_Red 3(Clone)' was already released! Ignore call ... WARNING: 10.12.2024 13:38:40 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! LOG: 10.12.2024 13:38:40 PoolManager: Poolable 'Eff_Hit_Red 3(Clone)' was already released! Ignore call ... ERROR: 10.12.2024 13:38:40 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__204:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 10.12.2024 13:38:40 GetIconByBuffType called with buffType: Executioner EXCEPTION: 10.12.2024 13:38:40 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Scrapper.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ScrapperRepBall.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) WARNING: 10.12.2024 13:38:40 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! LOG: 10.12.2024 13:38:40 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:40 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:40 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:40 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:40 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:40 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:40 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:40 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... WARNING: 10.12.2024 13:38:40 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! LOG: 10.12.2024 13:38:40 PoolManager: Poolable 'Eff_Hit_Red 3(Clone)' was already released! Ignore call ... WARNING: 10.12.2024 13:38:40 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 10.12.2024 13:38:40 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 10.12.2024 13:38:40 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 10.12.2024 13:38:40 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! LOG: 10.12.2024 13:38:40 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:40 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:40 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:40 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:40 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:40 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:40 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:40 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:40 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:40 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:40 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... ERROR: 10.12.2024 13:38:40 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__204:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 10.12.2024 13:38:40 GetIconByBuffType called with buffType: Executioner EXCEPTION: 10.12.2024 13:38:40 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Scrapper.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ScrapperRepBall.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) WARNING: 10.12.2024 13:38:40 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 10.12.2024 13:38:40 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 10.12.2024 13:38:40 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 10.12.2024 13:38:40 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! ERROR: 10.12.2024 13:38:40 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__204:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 10.12.2024 13:38:40 GetIconByBuffType called with buffType: Executioner EXCEPTION: 10.12.2024 13:38:40 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Scrapper.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ScrapperRepBall.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) WARNING: 10.12.2024 13:38:40 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 10.12.2024 13:38:41 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 10.12.2024 13:38:41 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 10.12.2024 13:38:41 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! LOG: 10.12.2024 13:38:41 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... WARNING: 10.12.2024 13:38:41 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 10.12.2024 13:38:41 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 10.12.2024 13:38:41 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 10.12.2024 13:38:41 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! LOG: 10.12.2024 13:38:41 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:41 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... WARNING: 10.12.2024 13:38:41 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 10.12.2024 13:38:41 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 10.12.2024 13:38:41 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 10.12.2024 13:38:41 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 10.12.2024 13:38:41 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! ERROR: 10.12.2024 13:38:41 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__204:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 10.12.2024 13:38:41 GetIconByBuffType called with buffType: Executioner EXCEPTION: 10.12.2024 13:38:41 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Scrapper.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ScrapperRepBall.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) WARNING: 10.12.2024 13:38:41 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 10.12.2024 13:38:41 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 10.12.2024 13:38:41 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 10.12.2024 13:38:41 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 10.12.2024 13:38:42 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! LOG: 10.12.2024 13:38:42 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... WARNING: 10.12.2024 13:38:42 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 10.12.2024 13:38:42 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! ERROR: 10.12.2024 13:38:42 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__204:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 10.12.2024 13:38:42 GetIconByBuffType called with buffType: Executioner EXCEPTION: 10.12.2024 13:38:42 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Scrapper.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ScrapperRepBall.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) WARNING: 10.12.2024 13:38:42 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 10.12.2024 13:38:42 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! LOG: 10.12.2024 13:38:42 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:42 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... WARNING: 10.12.2024 13:38:42 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 10.12.2024 13:38:42 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 10.12.2024 13:38:42 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 10.12.2024 13:38:42 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 10.12.2024 13:38:42 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 10.12.2024 13:38:42 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 10.12.2024 13:38:42 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 10.12.2024 13:38:42 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 10.12.2024 13:38:42 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! LOG: 10.12.2024 13:38:42 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:42 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:42 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:42 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:42 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:42 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... WARNING: 10.12.2024 13:38:42 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 10.12.2024 13:38:42 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! LOG: 10.12.2024 13:38:43 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:43 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:43 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:43 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:43 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:44 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:44 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:44 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:44 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:44 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:44 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:44 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:44 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:44 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:45 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:45 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... ERROR: 10.12.2024 13:38:45 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__204:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 10.12.2024 13:38:45 GetIconByBuffType called with buffType: Executioner EXCEPTION: 10.12.2024 13:38:45 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Scrapper.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ScrapperRepBall.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) ERROR: 10.12.2024 13:38:45 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__204:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 10.12.2024 13:38:45 GetIconByBuffType called with buffType: Executioner EXCEPTION: 10.12.2024 13:38:45 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Scrapper.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ScrapperRepBall.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) ERROR: 10.12.2024 13:38:46 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__204:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 10.12.2024 13:38:46 GetIconByBuffType called with buffType: Executioner EXCEPTION: 10.12.2024 13:38:46 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Scrapper.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ScrapperRepBall.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) LOG: 10.12.2024 13:38:48 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... ERROR: 10.12.2024 13:38:48 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__204:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 10.12.2024 13:38:48 GetIconByBuffType called with buffType: Executioner EXCEPTION: 10.12.2024 13:38:48 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Scrapper.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ScrapperRepBall.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) ERROR: 10.12.2024 13:38:49 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__204:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 10.12.2024 13:38:49 GetIconByBuffType called with buffType: Executioner EXCEPTION: 10.12.2024 13:38:49 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Scrapper.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ScrapperRepBall.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) LOG: 10.12.2024 13:38:49 Hammer Attack: CenterShock failed, Hammer is already in Transition ERROR: 10.12.2024 13:38:49 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__204:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 10.12.2024 13:38:49 GetIconByBuffType called with buffType: Executioner EXCEPTION: 10.12.2024 13:38:49 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Scrapper.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ScrapperRepBall.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) ERROR: 10.12.2024 13:38:49 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__204:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 10.12.2024 13:38:49 GetIconByBuffType called with buffType: Executioner EXCEPTION: 10.12.2024 13:38:49 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Scrapper.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ScrapperRepBall.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) ERROR: 10.12.2024 13:38:50 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__204:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 10.12.2024 13:38:50 GetIconByBuffType called with buffType: Executioner EXCEPTION: 10.12.2024 13:38:50 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Scrapper.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ScrapperRepBall.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) ERROR: 10.12.2024 13:38:50 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__204:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 10.12.2024 13:38:50 GetIconByBuffType called with buffType: Executioner EXCEPTION: 10.12.2024 13:38:50 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Scrapper.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ScrapperRepBall.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) ERROR: 10.12.2024 13:38:51 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__204:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 10.12.2024 13:38:51 GetIconByBuffType called with buffType: Executioner EXCEPTION: 10.12.2024 13:38:51 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Scrapper.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ScrapperRepBall.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) LOG: 10.12.2024 13:38:51 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... ERROR: 10.12.2024 13:38:51 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__204:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 10.12.2024 13:38:51 GetIconByBuffType called with buffType: Executioner EXCEPTION: 10.12.2024 13:38:51 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Scrapper.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ScrapperRepBall.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) LOG: 10.12.2024 13:38:51 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... WARNING: 10.12.2024 13:38:52 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} ERROR: 10.12.2024 13:38:52 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__204:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 10.12.2024 13:38:52 GetIconByBuffType called with buffType: Executioner EXCEPTION: 10.12.2024 13:38:52 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Scrapper.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ScrapperRepBall.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) LOG: 10.12.2024 13:38:52 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... ERROR: 10.12.2024 13:38:52 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__204:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 10.12.2024 13:38:52 GetIconByBuffType called with buffType: Executioner EXCEPTION: 10.12.2024 13:38:52 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Scrapper.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ScrapperRepBall.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) LOG: 10.12.2024 13:38:52 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:52 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:52 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:52 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:52 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... ERROR: 10.12.2024 13:38:52 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__204:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 10.12.2024 13:38:52 GetIconByBuffType called with buffType: Executioner EXCEPTION: 10.12.2024 13:38:52 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Scrapper.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ScrapperRepBall.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) LOG: 10.12.2024 13:38:52 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... WARNING: 10.12.2024 13:38:53 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} ERROR: 10.12.2024 13:38:53 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__204:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 10.12.2024 13:38:53 GetIconByBuffType called with buffType: Executioner EXCEPTION: 10.12.2024 13:38:53 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Scrapper.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ScrapperRepBall.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) WARNING: 10.12.2024 13:38:53 MechionaryManager.GetEnemyNameFromEntry(enemyTyp: ANGER_ScrapperRepBall) could not be found. Mechionary Entry is missing! LOG: 10.12.2024 13:38:53 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:53 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:53 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:53 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:53 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:53 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:53 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:53 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... ERROR: 10.12.2024 13:38:53 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__204:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 10.12.2024 13:38:53 GetIconByBuffType called with buffType: Executioner EXCEPTION: 10.12.2024 13:38:53 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Scrapper.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ScrapperRepBall.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) EXCEPTION: 10.12.2024 13:38:53 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Scrapper.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ScrapperRepBall.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) WARNING: 10.12.2024 13:38:53 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} EXCEPTION: 10.12.2024 13:38:53 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Scrapper.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ScrapperRepBall.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) EXCEPTION: 10.12.2024 13:38:53 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Scrapper.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ScrapperRepBall.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) LOG: 10.12.2024 13:38:53 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:53 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:53 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:53 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:53 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:53 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:53 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... WARNING: 10.12.2024 13:38:53 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} ERROR: 10.12.2024 13:38:53 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__204:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 10.12.2024 13:38:53 GetIconByBuffType called with buffType: Executioner EXCEPTION: 10.12.2024 13:38:53 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Scrapper.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ScrapperRepBall.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) LOG: 10.12.2024 13:38:54 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:54 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:54 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... ERROR: 10.12.2024 13:38:54 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__204:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 10.12.2024 13:38:54 GetIconByBuffType called with buffType: Executioner EXCEPTION: 10.12.2024 13:38:54 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Scrapper.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ScrapperRepBall.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) WARNING: 10.12.2024 13:38:54 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 10.12.2024 13:38:54 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 10.12.2024 13:38:54 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 10.12.2024 13:38:54 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 10.12.2024 13:38:54 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! LOG: 10.12.2024 13:38:54 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:54 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:54 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... WARNING: 10.12.2024 13:38:54 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 10.12.2024 13:38:55 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 10.12.2024 13:38:55 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 10.12.2024 13:38:55 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! LOG: 10.12.2024 13:38:55 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:55 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:55 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:55 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:55 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:55 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... WARNING: 10.12.2024 13:38:55 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 10.12.2024 13:38:55 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 10.12.2024 13:38:55 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 10.12.2024 13:38:55 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 10.12.2024 13:38:55 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! LOG: 10.12.2024 13:38:55 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... WARNING: 10.12.2024 13:38:55 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 10.12.2024 13:38:55 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 10.12.2024 13:38:55 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 10.12.2024 13:38:55 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 10.12.2024 13:38:55 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 10.12.2024 13:38:55 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 10.12.2024 13:38:56 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 10.12.2024 13:38:56 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! LOG: 10.12.2024 13:38:56 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... WARNING: 10.12.2024 13:38:56 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 10.12.2024 13:38:56 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 10.12.2024 13:38:56 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 10.12.2024 13:38:56 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 10.12.2024 13:38:56 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! LOG: 10.12.2024 13:38:56 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:56 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... WARNING: 10.12.2024 13:38:56 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 10.12.2024 13:38:56 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 10.12.2024 13:38:56 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 10.12.2024 13:38:56 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 10.12.2024 13:38:56 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 10.12.2024 13:38:56 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 10.12.2024 13:38:56 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 10.12.2024 13:38:56 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 10.12.2024 13:38:56 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 10.12.2024 13:38:57 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 10.12.2024 13:38:57 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 10.12.2024 13:38:57 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 10.12.2024 13:38:57 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 10.12.2024 13:38:57 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! LOG: 10.12.2024 13:38:57 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:57 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:57 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:57 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:57 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:57 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:57 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:57 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:57 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:57 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:57 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:57 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... WARNING: 10.12.2024 13:38:57 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 10.12.2024 13:38:57 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 10.12.2024 13:38:57 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 10.12.2024 13:38:57 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 10.12.2024 13:38:57 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 10.12.2024 13:38:57 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! LOG: 10.12.2024 13:38:57 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:57 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:57 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:57 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... WARNING: 10.12.2024 13:38:57 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 10.12.2024 13:38:57 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 10.12.2024 13:38:57 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 10.12.2024 13:38:57 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! LOG: 10.12.2024 13:38:57 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:57 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:57 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:57 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:57 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:57 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:57 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... WARNING: 10.12.2024 13:38:57 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 10.12.2024 13:38:57 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 10.12.2024 13:38:58 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 10.12.2024 13:38:58 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! LOG: 10.12.2024 13:38:58 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:58 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:38:58 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... ERROR: 10.12.2024 13:39:01 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__204:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 10.12.2024 13:39:01 GetIconByBuffType called with buffType: Executioner EXCEPTION: 10.12.2024 13:39:01 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Scrapper.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ScrapperRepBall.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) LOG: 10.12.2024 13:39:02 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:39:02 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:39:02 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:39:02 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:39:02 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:39:02 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:39:02 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... ERROR: 10.12.2024 13:39:02 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__204:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 10.12.2024 13:39:02 GetIconByBuffType called with buffType: Executioner EXCEPTION: 10.12.2024 13:39:02 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Scrapper.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ScrapperRepBall.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) LOG: 10.12.2024 13:39:02 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:39:02 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:39:02 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... ERROR: 10.12.2024 13:39:02 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__204:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 10.12.2024 13:39:02 GetIconByBuffType called with buffType: Executioner EXCEPTION: 10.12.2024 13:39:02 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Scrapper.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ScrapperRepBall.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) LOG: 10.12.2024 13:39:03 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:39:03 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:39:03 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:39:03 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:39:03 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:39:03 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:39:03 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:39:03 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:39:03 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:39:03 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... ERROR: 10.12.2024 13:39:03 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__204:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 10.12.2024 13:39:03 GetIconByBuffType called with buffType: Executioner EXCEPTION: 10.12.2024 13:39:03 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Scrapper.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ScrapperRepBall.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) LOG: 10.12.2024 13:39:03 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:39:03 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... WARNING: 10.12.2024 13:39:03 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} ERROR: 10.12.2024 13:39:03 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__204:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 10.12.2024 13:39:03 GetIconByBuffType called with buffType: Executioner EXCEPTION: 10.12.2024 13:39:03 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Scrapper.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ScrapperRepBall.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) EXCEPTION: 10.12.2024 13:39:03 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Scrapper.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ScrapperRepBall.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) ERROR: 10.12.2024 13:39:03 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__204:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 10.12.2024 13:39:03 GetIconByBuffType called with buffType: Executioner EXCEPTION: 10.12.2024 13:39:03 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Scrapper.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ScrapperRepBall.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) LOG: 10.12.2024 13:39:03 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:39:03 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:39:03 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:39:03 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:39:04 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... ERROR: 10.12.2024 13:39:04 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__204:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 10.12.2024 13:39:04 GetIconByBuffType called with buffType: Executioner EXCEPTION: 10.12.2024 13:39:04 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Scrapper.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ScrapperRepBall.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) LOG: 10.12.2024 13:39:04 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:39:04 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:39:04 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:39:05 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:39:05 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:39:05 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:39:06 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:39:06 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:39:06 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:39:06 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:39:06 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:39:07 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:39:07 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:39:07 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 10.12.2024 13:39:07 GetIconByBuffType called with buffType: Perfection LOG: 10.12.2024 13:39:07 PoolManager: Poolable 'VFX_MechDebuff_Rage(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:39:08 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... EXCEPTION: 10.12.2024 13:39:08 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Scrapper.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ScrapperRepBall.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea.IMechEntersArea (StickyStoneStudio.MOODS.IMech CacheMech_Enter) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) LOG: 10.12.2024 13:39:08 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... ERROR: 10.12.2024 13:39:08 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__204:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 10.12.2024 13:39:08 GetIconByBuffType called with buffType: Executioner EXCEPTION: 10.12.2024 13:39:08 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Scrapper.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ScrapperRepBall.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) EXCEPTION: 10.12.2024 13:39:08 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Scrapper.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ScrapperRepBall.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) LOG: 10.12.2024 13:39:08 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:39:08 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... WARNING: 10.12.2024 13:39:08 MechionaryManager.GetEnemyNameFromEntry(enemyTyp: ANGER_ScrapperRepBall) could not be found. Mechionary Entry is missing! LOG: 10.12.2024 13:39:08 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:39:08 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... ERROR: 10.12.2024 13:39:08 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__204:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 10.12.2024 13:39:08 GetIconByBuffType called with buffType: Executioner EXCEPTION: 10.12.2024 13:39:08 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Scrapper.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ScrapperRepBall.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) WARNING: 10.12.2024 13:39:08 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} EXCEPTION: 10.12.2024 13:39:08 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Scrapper.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ScrapperRepBall.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) LOG: 10.12.2024 13:39:08 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... ERROR: 10.12.2024 13:39:08 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__204:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 10.12.2024 13:39:08 GetIconByBuffType called with buffType: Executioner EXCEPTION: 10.12.2024 13:39:08 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Scrapper.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ScrapperRepBall.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) LOG: 10.12.2024 13:39:08 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:39:08 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:39:08 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... EXCEPTION: 10.12.2024 13:39:08 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Scrapper.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ScrapperRepBall.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea.Update () (at <00000000000000000000000000000000>:0) LOG: 10.12.2024 13:39:09 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... WARNING: 10.12.2024 13:39:09 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} ERROR: 10.12.2024 13:39:09 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__204:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 10.12.2024 13:39:09 GetIconByBuffType called with buffType: Executioner EXCEPTION: 10.12.2024 13:39:09 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Scrapper.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ScrapperRepBall.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) LOG: 10.12.2024 13:39:09 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... ERROR: 10.12.2024 13:39:09 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__204:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 10.12.2024 13:39:09 GetIconByBuffType called with buffType: Executioner EXCEPTION: 10.12.2024 13:39:09 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Scrapper.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ScrapperRepBall.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) EXCEPTION: 10.12.2024 13:39:09 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Scrapper.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ScrapperRepBall.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) LOG: 10.12.2024 13:39:09 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:39:09 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... ERROR: 10.12.2024 13:39:09 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__204:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 10.12.2024 13:39:09 GetIconByBuffType called with buffType: Executioner EXCEPTION: 10.12.2024 13:39:09 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Scrapper.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ScrapperRepBall.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) LOG: 10.12.2024 13:39:09 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... EXCEPTION: 10.12.2024 13:39:09 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Scrapper.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ScrapperRepBall.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea.Update () (at <00000000000000000000000000000000>:0) ERROR: 10.12.2024 13:39:10 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__204:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 10.12.2024 13:39:10 GetIconByBuffType called with buffType: Executioner EXCEPTION: 10.12.2024 13:39:10 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Scrapper.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ScrapperRepBall.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) EXCEPTION: 10.12.2024 13:39:10 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Scrapper.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ScrapperRepBall.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) LOG: 10.12.2024 13:39:10 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:39:10 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:39:10 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:39:10 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:39:10 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:39:10 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... ERROR: 10.12.2024 13:39:10 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__204:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 10.12.2024 13:39:10 GetIconByBuffType called with buffType: Executioner EXCEPTION: 10.12.2024 13:39:10 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Scrapper.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ScrapperRepBall.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) LOG: 10.12.2024 13:39:10 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:39:10 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:39:10 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... WARNING: 10.12.2024 13:39:10 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! EXCEPTION: 10.12.2024 13:39:10 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Scrapper.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ScrapperRepBall.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea.Update () (at <00000000000000000000000000000000>:0) WARNING: 10.12.2024 13:39:10 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 10.12.2024 13:39:11 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! LOG: 10.12.2024 13:39:11 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... WARNING: 10.12.2024 13:39:11 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! ERROR: 10.12.2024 13:39:11 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__204:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 10.12.2024 13:39:11 GetIconByBuffType called with buffType: Executioner EXCEPTION: 10.12.2024 13:39:11 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Scrapper.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ScrapperRepBall.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) EXCEPTION: 10.12.2024 13:39:11 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Scrapper.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ScrapperRepBall.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) WARNING: 10.12.2024 13:39:11 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 10.12.2024 13:39:11 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 10.12.2024 13:39:11 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 10.12.2024 13:39:11 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! ERROR: 10.12.2024 13:39:11 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__204:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 10.12.2024 13:39:11 GetIconByBuffType called with buffType: Executioner EXCEPTION: 10.12.2024 13:39:11 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Scrapper.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ScrapperRepBall.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) WARNING: 10.12.2024 13:39:11 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 10.12.2024 13:39:11 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 10.12.2024 13:39:11 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! LOG: 10.12.2024 13:39:11 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:39:11 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:39:11 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:39:11 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... WARNING: 10.12.2024 13:39:11 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 10.12.2024 13:39:11 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 10.12.2024 13:39:11 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 10.12.2024 13:39:11 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! LOG: 10.12.2024 13:39:11 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... WARNING: 10.12.2024 13:39:11 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! LOG: 10.12.2024 13:39:12 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... WARNING: 10.12.2024 13:39:12 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 10.12.2024 13:39:12 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 10.12.2024 13:39:12 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} ERROR: 10.12.2024 13:39:12 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__204:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 10.12.2024 13:39:12 GetIconByBuffType called with buffType: Executioner EXCEPTION: 10.12.2024 13:39:12 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Scrapper.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ScrapperRepBall.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) WARNING: 10.12.2024 13:39:12 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! LOG: 10.12.2024 13:39:12 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... WARNING: 10.12.2024 13:39:12 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! LOG: 10.12.2024 13:39:12 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... WARNING: 10.12.2024 13:39:12 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! ERROR: 10.12.2024 13:39:12 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__204:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 10.12.2024 13:39:12 GetIconByBuffType called with buffType: Executioner EXCEPTION: 10.12.2024 13:39:12 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Scrapper.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ScrapperRepBall.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) WARNING: 10.12.2024 13:39:12 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 10.12.2024 13:39:12 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! LOG: 10.12.2024 13:39:12 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... WARNING: 10.12.2024 13:39:12 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 10.12.2024 13:39:12 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 10.12.2024 13:39:12 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 10.12.2024 13:39:12 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! LOG: 10.12.2024 13:39:12 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... WARNING: 10.12.2024 13:39:12 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 10.12.2024 13:39:12 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 10.12.2024 13:39:12 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 10.12.2024 13:39:13 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 10.12.2024 13:39:13 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! LOG: 10.12.2024 13:39:13 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:39:13 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:39:13 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:39:13 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:39:13 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... WARNING: 10.12.2024 13:39:13 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 10.12.2024 13:39:13 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 10.12.2024 13:39:13 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! ERROR: 10.12.2024 13:39:13 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__204:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 10.12.2024 13:39:13 GetIconByBuffType called with buffType: Executioner EXCEPTION: 10.12.2024 13:39:13 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Scrapper.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ScrapperRepBall.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) LOG: 10.12.2024 13:39:13 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:39:13 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... WARNING: 10.12.2024 13:39:13 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 10.12.2024 13:39:13 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 10.12.2024 13:39:13 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 10.12.2024 13:39:13 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 10.12.2024 13:39:13 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! LOG: 10.12.2024 13:39:13 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:39:13 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:39:13 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:39:13 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:39:13 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:39:13 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:39:13 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:39:13 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... WARNING: 10.12.2024 13:39:13 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 10.12.2024 13:39:13 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 10.12.2024 13:39:13 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! LOG: 10.12.2024 13:39:13 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:39:13 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:39:13 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:39:13 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... WARNING: 10.12.2024 13:39:14 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 10.12.2024 13:39:14 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 10.12.2024 13:39:14 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 10.12.2024 13:39:14 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! ERROR: 10.12.2024 13:39:14 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__204:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 10.12.2024 13:39:14 GetIconByBuffType called with buffType: Executioner EXCEPTION: 10.12.2024 13:39:14 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Scrapper.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ScrapperRepBall.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) WARNING: 10.12.2024 13:39:14 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! LOG: 10.12.2024 13:39:14 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... WARNING: 10.12.2024 13:39:14 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! ERROR: 10.12.2024 13:39:14 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__204:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 10.12.2024 13:39:14 GetIconByBuffType called with buffType: Executioner EXCEPTION: 10.12.2024 13:39:14 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Scrapper.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ScrapperRepBall.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) ERROR: 10.12.2024 13:39:14 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__204:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 10.12.2024 13:39:14 GetIconByBuffType called with buffType: Executioner EXCEPTION: 10.12.2024 13:39:14 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Scrapper.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ScrapperRepBall.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) ERROR: 10.12.2024 13:39:14 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__204:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 10.12.2024 13:39:14 GetIconByBuffType called with buffType: Executioner EXCEPTION: 10.12.2024 13:39:14 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Scrapper.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ScrapperRepBall.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) WARNING: 10.12.2024 13:39:15 MechionaryManager.GetEnemyNameFromEntry(enemyTyp: ANGER_ScrapperRepBall) could not be found. Mechionary Entry is missing! ERROR: 10.12.2024 13:39:15 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__204:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 10.12.2024 13:39:15 GetIconByBuffType called with buffType: Executioner EXCEPTION: 10.12.2024 13:39:15 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Scrapper.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ScrapperRepBall.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) ERROR: 10.12.2024 13:39:15 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__204:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 10.12.2024 13:39:15 GetIconByBuffType called with buffType: Executioner EXCEPTION: 10.12.2024 13:39:15 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Scrapper.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ScrapperRepBall.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) ERROR: 10.12.2024 13:39:16 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__204:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 10.12.2024 13:39:16 GetIconByBuffType called with buffType: Executioner EXCEPTION: 10.12.2024 13:39:16 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Scrapper.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ScrapperRepBall.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) LOG: 10.12.2024 13:39:16 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:39:16 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:39:16 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:39:16 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... ERROR: 10.12.2024 13:39:16 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__204:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 10.12.2024 13:39:16 GetIconByBuffType called with buffType: Executioner EXCEPTION: 10.12.2024 13:39:16 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Scrapper.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ScrapperRepBall.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) EXCEPTION: 10.12.2024 13:39:16 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Scrapper.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ScrapperRepBall.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) LOG: 10.12.2024 13:39:16 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:39:16 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... ERROR: 10.12.2024 13:39:16 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__204:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 10.12.2024 13:39:16 GetIconByBuffType called with buffType: Executioner EXCEPTION: 10.12.2024 13:39:16 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Scrapper.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ScrapperRepBall.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) LOG: 10.12.2024 13:39:17 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... ERROR: 10.12.2024 13:39:17 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher können keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__204:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 10.12.2024 13:39:17 GetIconByBuffType called with buffType: Executioner EXCEPTION: 10.12.2024 13:39:17 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Scrapper.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ScrapperRepBall.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) LOG: 10.12.2024 13:39:17 wasExecuted? True LOG: 10.12.2024 13:39:17 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:39:18 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:39:18 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:39:18 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:39:18 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:39:18 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:39:18 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:39:18 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:39:19 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:39:19 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:39:19 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:39:19 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:39:19 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:39:19 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:39:19 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 10.12.2024 13:39:19 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... WARNING: 10.12.2024 13:39:20 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_ScrapperRepBall(Clone)' is not on a navmesh LOG: 10.12.2024 13:39:20 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:39:20 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:39:20 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:39:20 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:39:20 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:39:20 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:39:20 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:39:20 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:39:20 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:39:20 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:39:20 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:39:20 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:39:20 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:39:21 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:39:21 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:39:21 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:39:21 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:39:21 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:39:21 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:39:21 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:39:21 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:39:21 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:39:21 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:39:21 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:39:21 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:39:21 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:39:21 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:39:21 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:39:21 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:39:22 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:39:22 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:39:22 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:39:22 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:39:22 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:39:22 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:39:22 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:39:22 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:39:22 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:39:22 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:39:22 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:39:22 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:39:22 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:39:22 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:39:22 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:39:22 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:39:22 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:39:22 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:39:22 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:39:22 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:39:22 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:39:22 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:39:22 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:39:22 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:39:22 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:39:22 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:39:22 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:39:22 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:39:22 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:39:22 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:39:22 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:39:22 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 10.12.2024 13:39:22 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... WARNING: 10.12.2024 13:39:22 NextWave() => Wave was not started yet or has no waves WARNING: 10.12.2024 13:39:22 GoToSplashScreenPanel() 'InGame_Shield' failed. Splashscreens are disabled in the Build. LOG: 10.12.2024 13:39:22 BossChest.RaritylevelBossChest() => Rarity is Level_2 Chesttype is Addin WARNING: 10.12.2024 13:39:24 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 10.12.2024 13:39:26 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. LOG: 10.12.2024 13:39:33 showQuestComplete: The Missing Half LOG: 10.12.2024 13:39:33 Quest Completed: The Missing Half LOG: 10.12.2024 13:39:33 SAVE GAME => test id:0 guid:da369dba-d384-4628-9ced-2ef14b5f4e39 WARNING: 10.12.2024 13:39:34 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 10.12.2024 13:39:34 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 10.12.2024 13:39:34 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 10.12.2024 13:39:35 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 10.12.2024 13:39:56 GetIconByBuffType called with buffType: Perfection