LOG: 08.12.2025 13:14:10 ChangeResolution(2560 x 1440 @ -1Hz) Screen.width: 2560, Screen.hieght: 1440 LOG: 08.12.2025 13:14:10 ChangeFullscreenMode(FullScreenWindow) Screen.fullScreenMode: FullScreenWindow WARNING: 08.12.2025 13:14:10 GetLocalizedText(languageKey: System.Language.English) Failed! currentLanguagePackage is null and was not inited! WARNING: 08.12.2025 13:14:10 GetLocalizedText(languageKey: System.Language.German) Failed! currentLanguagePackage is null and was not inited! WARNING: 08.12.2025 13:14:10 GetLocalizedText(languageKey: System.Language.Chinese(Simplified)) Failed! currentLanguagePackage is null and was not inited! WARNING: 08.12.2025 13:14:10 GetLocalizedText(languageKey: System.Language.Russian) Failed! currentLanguagePackage is null and was not inited! WARNING: 08.12.2025 13:14:10 GetLocalizedText(languageKey: System.Language.Japanese) Failed! currentLanguagePackage is null and was not inited! WARNING: 08.12.2025 13:14:10 GetLocalizedText(languageKey: System.Language.Chinese(Traditional)) Failed! currentLanguagePackage is null and was not inited! WARNING: 08.12.2025 13:14:10 GetLocalizedText(languageKey: System.Language.Korean) Failed! currentLanguagePackage is null and was not inited! WARNING: 08.12.2025 13:14:10 GetLocalizedText(languageKey: System.Language.Ukrainian) Failed! currentLanguagePackage is null and was not inited! LOG: 08.12.2025 13:14:10 Try to ChangeLanguage() to ENGLISH WARNING: 08.12.2025 13:14:11 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. LOG: 08.12.2025 13:14:11 RealLifeSessionsManager.DetermineCurrentSession() => The event 'Eastern' is triggered! LOG: 08.12.2025 13:14:11 NEW GAMESEED: 'F376-9L2I' resetSeededCalls: True WARNING: 08.12.2025 13:14:11 GetIsBossEnemy (0# incorrect_settings_in_enemyprefab) is not in EnemyDatabase List! EXCEPTION: 08.12.2025 13:14:11 NotSupportedException: To marshal a managed method, please add an attribute named 'MonoPInvokeCallback' to the method definition. The method we're attempting to marshal is: SteamManager::SteamAPIDebugTextHook Steamworks.SteamClient.SetWarningMessageHook (Steamworks.SteamAPIWarningMessageHook_t pFunction) (at <00000000000000000000000000000000>:0) SteamManager.OnEnable () (at <00000000000000000000000000000000>:0) UnityEngine.GameObject.AddComponent[T] () (at <00000000000000000000000000000000>:0) SteamManager.get_Initialized () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.AchievementManager.InitializeBehavior () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.GameManager.InitializeBehavior () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () (at <00000000000000000000000000000000>:0) UnityEngine.GameObject:AddComponent() SteamManager:get_Initialized() StickyStoneStudio.MOODS.AchievementManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() WARNING: 08.12.2025 13:14:11 MechionaryManager.AddMechionaryGUIDEntry( ME_ENEMY_ANGER_Stationary_Turret_Wut_1e53e27cda94) was already added to list! check code ... WARNING: 08.12.2025 13:14:11 MechionaryManager.AddMechionaryGUIDEntry( ME_ENEMY_ANGER_Stationary_Sniper_Wut_1e53e27cda94) was already added to list! check code ... ERROR: 08.12.2025 13:14:11 SaveGame Profile Loading Error (InvalidCastException): Failed to get 'PlayedRoomThemes' from GameProfile! Set it as ''. Object must implement IConvertible. at System.Convert.ChangeType (System.Object value, System.Type conversionType, System.IFormatProvider provider) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 08.12.2025 13:14:11 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 08.12.2025 13:14:11 SaveGame Profile Loading Error (SerializationException): Failed to get 'bossEmotion_WasPlayed' from GameProfile! Set it as ''. Member 'bossEmotion_WasPlayed' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameProfile:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 08.12.2025 13:14:11 SaveGame Profile Loading Error (SerializationException): Failed to get 'difficultyWasSet' from GameProfile! Set it as 'False'. Member 'difficultyWasSet' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameProfile:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 08.12.2025 13:14:11 SaveGame Profile Loading Error (SerializationException): Failed to get 'difficulty' from GameProfile! Set it as 'Easy'. Member 'difficulty' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameProfile:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 08.12.2025 13:14:11 SaveGame Profile Loading Error (SerializationException): Failed to get 'Christmas_LastOpenedTime' from GameProfile! Set it as '01.01.0001 00:00:00'. Member 'Christmas_LastOpenedTime' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameProfile:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 08.12.2025 13:14:11 SaveGame Profile Loading Error (InvalidCastException): Failed to get 'PlayedRoomThemes' from GameProfile! Set it as ''. Object must implement IConvertible. at System.Convert.ChangeType (System.Object value, System.Type conversionType, System.IFormatProvider provider) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 08.12.2025 13:14:11 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 08.12.2025 13:14:11 SaveGame Profile Loading Error (InvalidCastException): Failed to get 'PlayedRoomThemes' from GameProfile! Set it as ''. Object must implement IConvertible. at System.Convert.ChangeType (System.Object value, System.Type conversionType, System.IFormatProvider provider) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 08.12.2025 13:14:11 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 08.12.2025 13:14:11 SaveGame Profile Loading Error (SerializationException): Failed to get 'bossEmotion_WasPlayed' from GameProfile! Set it as ''. Member 'bossEmotion_WasPlayed' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameProfile:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 08.12.2025 13:14:11 SaveGame Profile Loading Error (SerializationException): Failed to get 'difficultyWasSet' from GameProfile! Set it as 'False'. Member 'difficultyWasSet' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameProfile:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 08.12.2025 13:14:11 SaveGame Profile Loading Error (SerializationException): Failed to get 'difficulty' from GameProfile! Set it as 'Easy'. Member 'difficulty' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameProfile:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 08.12.2025 13:14:11 SaveGame Profile Loading Error (SerializationException): Failed to get 'Christmas_LastOpenedTime' from GameProfile! Set it as '01.01.0001 00:00:00'. Member 'Christmas_LastOpenedTime' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameProfile:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 08.12.2025 13:14:11 SaveGame Profile Loading Error (InvalidCastException): Failed to get 'PlayedRoomThemes' from GameProfile! Set it as ''. Object must implement IConvertible. at System.Convert.ChangeType (System.Object value, System.Type conversionType, System.IFormatProvider provider) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 08.12.2025 13:14:11 SaveGame Profile Loading Error (InvalidCastException): Failed to get 'PlayedRoomThemes' from GameProfile! Set it as ''. Object must implement IConvertible. at System.Convert.ChangeType (System.Object value, System.Type conversionType, System.IFormatProvider provider) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 08.12.2025 13:14:11 SaveGame Profile Loading Error (InvalidCastException): Failed to get 'PlayedRoomThemes' from GameProfile! Set it as ''. Object must implement IConvertible. at System.Convert.ChangeType (System.Object value, System.Type conversionType, System.IFormatProvider provider) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 08.12.2025 13:14:11 SaveGame Profile Loading Error (InvalidCastException): Failed to get 'PlayedRoomThemes' from GameProfile! Set it as ''. Object must implement IConvertible. at System.Convert.ChangeType (System.Object value, System.Type conversionType, System.IFormatProvider provider) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 08.12.2025 13:14:11 SaveGame Profile Loading Error (InvalidCastException): Failed to get 'PlayedRoomThemes' from GameProfile! Set it as ''. Object must implement IConvertible. at System.Convert.ChangeType (System.Object value, System.Type conversionType, System.IFormatProvider provider) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 08.12.2025 13:14:11 SaveGame Profile Loading Error (InvalidCastException): Failed to get 'PlayedRoomThemes' from GameProfile! Set it as ''. Object must implement IConvertible. at System.Convert.ChangeType (System.Object value, System.Type conversionType, System.IFormatProvider provider) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 08.12.2025 13:14:11 SaveGame Profile Loading Error (InvalidCastException): Failed to get 'PlayedRoomThemes' from GameProfile! Set it as ''. Object must implement IConvertible. at System.Convert.ChangeType (System.Object value, System.Type conversionType, System.IFormatProvider provider) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 08.12.2025 13:14:11 SaveGame Profile Loading Error (InvalidCastException): Failed to get 'PlayedRoomThemes' from GameProfile! Set it as ''. Object must implement IConvertible. at System.Convert.ChangeType (System.Object value, System.Type conversionType, System.IFormatProvider provider) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 08.12.2025 13:14:11 SaveGame Profile Loading Error (InvalidCastException): Failed to get 'PlayedRoomThemes' from GameProfile! Set it as ''. Object must implement IConvertible. at System.Convert.ChangeType (System.Object value, System.Type conversionType, System.IFormatProvider provider) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 08.12.2025 13:14:11 SaveGame Profile Loading Error (InvalidCastException): Failed to get 'PlayedRoomThemes' from GameProfile! Set it as ''. Object must implement IConvertible. at System.Convert.ChangeType (System.Object value, System.Type conversionType, System.IFormatProvider provider) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 08.12.2025 13:14:11 SaveGame Profile Loading Error (InvalidCastException): Failed to get 'PlayedRoomThemes' from GameProfile! Set it as ''. Object must implement IConvertible. at System.Convert.ChangeType (System.Object value, System.Type conversionType, System.IFormatProvider provider) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 08.12.2025 13:14:12 SaveGame Profile Loading Error (InvalidCastException): Failed to get 'PlayedRoomThemes' from GameProfile! Set it as ''. Object must implement IConvertible. at System.Convert.ChangeType (System.Object value, System.Type conversionType, System.IFormatProvider provider) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 08.12.2025 13:14:12 SaveGame Profile Loading Error (InvalidCastException): Failed to get 'PlayedRoomThemes' from GameProfile! Set it as ''. Object must implement IConvertible. at System.Convert.ChangeType (System.Object value, System.Type conversionType, System.IFormatProvider provider) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 08.12.2025 13:14:12 SaveGame Profile Loading Error (InvalidCastException): Failed to get 'PlayedRoomThemes' from GameProfile! Set it as ''. Object must implement IConvertible. at System.Convert.ChangeType (System.Object value, System.Type conversionType, System.IFormatProvider provider) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 08.12.2025 13:14:12 SaveGame Profile Loading Error (InvalidCastException): Failed to get 'PlayedRoomThemes' from GameProfile! Set it as ''. Object must implement IConvertible. at System.Convert.ChangeType (System.Object value, System.Type conversionType, System.IFormatProvider provider) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 08.12.2025 13:14:12 SaveGame Profile Loading Error (InvalidCastException): Failed to get 'PlayedRoomThemes' from GameProfile! Set it as ''. Object must implement IConvertible. at System.Convert.ChangeType (System.Object value, System.Type conversionType, System.IFormatProvider provider) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 08.12.2025 13:14:12 SaveGame Profile Loading Error (InvalidCastException): Failed to get 'PlayedRoomThemes' from GameProfile! Set it as ''. Object must implement IConvertible. at System.Convert.ChangeType (System.Object value, System.Type conversionType, System.IFormatProvider provider) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 08.12.2025 13:14:12 SaveGame Profile Loading Error (InvalidCastException): Failed to get 'PlayedRoomThemes' from GameProfile! Set it as ''. Object must implement IConvertible. at System.Convert.ChangeType (System.Object value, System.Type conversionType, System.IFormatProvider provider) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 08.12.2025 13:14:12 SaveGame Profile Loading Error (InvalidCastException): Failed to get 'PlayedRoomThemes' from GameProfile! Set it as ''. Object must implement IConvertible. at System.Convert.ChangeType (System.Object value, System.Type conversionType, System.IFormatProvider provider) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 08.12.2025 13:14:12 SaveGame Profile Loading Error (InvalidCastException): Failed to get 'PlayedRoomThemes' from GameProfile! Set it as ''. Object must implement IConvertible. at System.Convert.ChangeType (System.Object value, System.Type conversionType, System.IFormatProvider provider) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 08.12.2025 13:14:12 SaveGame Profile Loading Error (InvalidCastException): Failed to get 'PlayedRoomThemes' from GameProfile! Set it as ''. Object must implement IConvertible. at System.Convert.ChangeType (System.Object value, System.Type conversionType, System.IFormatProvider provider) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 08.12.2025 13:14:12 SaveGame Profile Loading Error (InvalidCastException): Failed to get 'PlayedRoomThemes' from GameProfile! Set it as ''. Object must implement IConvertible. at System.Convert.ChangeType (System.Object value, System.Type conversionType, System.IFormatProvider provider) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 08.12.2025 13:14:12 SaveGame Profile Loading Error (InvalidCastException): Failed to get 'PlayedRoomThemes' from GameProfile! Set it as ''. Object must implement IConvertible. at System.Convert.ChangeType (System.Object value, System.Type conversionType, System.IFormatProvider provider) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 08.12.2025 13:14:12 SaveGame Profile Loading Error (InvalidCastException): Failed to get 'PlayedRoomThemes' from GameProfile! Set it as ''. Object must implement IConvertible. at System.Convert.ChangeType (System.Object value, System.Type conversionType, System.IFormatProvider provider) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 08.12.2025 13:14:12 SaveGame Profile Loading Error (InvalidCastException): Failed to get 'PlayedRoomThemes' from GameProfile! Set it as ''. Object must implement IConvertible. at System.Convert.ChangeType (System.Object value, System.Type conversionType, System.IFormatProvider provider) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() LOG: 08.12.2025 13:14:12 MOODS Action-Roguelite by StickyStoneStudio GmbH | V.: 1.0.11.0107 | Mode: ReleaseAdmin BUILD PLAYABLE with no restrictions LOG: 08.12.2025 13:14:12 WindowManager.LoadMenu => MainMenu LOG: 08.12.2025 13:14:12 Succesfully Initialize GameManager! LOG: 08.12.2025 13:14:12 [RichPresenceManager] ChangeActivity to GeneralActivity .. LOG: 08.12.2025 13:14:12 [STEAM] Received stats (0) and achievements (68) from Steam LOG: 08.12.2025 13:14:12 Menu.GoToPanel() 'MM_Default' transitionFade?: 'True' currentpanel was null. LOG: 08.12.2025 13:14:12 Menu.LoadMenuPanel => MM_Default (MenuID: MainMenu) LOG: 08.12.2025 13:14:12 [RichPresenceManager] ChangeActivity to GeneralActivity .. LOG: 08.12.2025 13:14:12 [STEAM] Received stats (0) and achievements (68) from Steam LOG: 08.12.2025 13:14:13 Menu.GoToPanel() 'MM_Default' transitionFade?: 'True' currentpanel is: 'MM_Default' LOG: 08.12.2025 13:14:13 [RichPresenceManager] ChangeActivity to GeneralActivity .. LOG: 08.12.2025 13:14:13 Joystick connected ("Controller (XBOX 360 For Windows)"). LOG: 08.12.2025 13:14:13 Joystick reconnected ("Controller (XBOX 360 For Windows)"). LOG: 08.12.2025 13:14:24 Menu.LoadMenuPanel => MM_ChoosePlayerClass (MenuID: MainMenu) WARNING: 08.12.2025 13:14:24 This TMPro text object does not have a cursor. If you want full edit functionality add a OSK_Cursor prefab as a child LOG: 08.12.2025 13:14:25 Menu.GoToPanel() 'MM_ChoosePlayerClass' transitionFade?: 'True' currentpanel is: 'MM_Default' WARNING: 08.12.2025 13:14:25 Menu.LoadMenuPanel MM_ChoosePlayerClass failed. It was Loaded before and is present in the scene! (MenuID: MainMenu) LOG: 08.12.2025 13:14:25 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 08.12.2025 13:14:25 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 13:14:25 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 13:14:25 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 13:14:25 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! LOG: 08.12.2025 13:14:25 Menu.UnloadMenuPanel => MM_Default LOG: 08.12.2025 13:14:26 is Loading Quests WARNING: 08.12.2025 13:14:26 MechionaryManager.GetEnemyNameFromEntry(enemyTyp: incorrect_settings_in_enemyprefab) could not be found. Mechionary Entry is missing! WARNING: 08.12.2025 13:14:26 GetIsBossEnemy (0# incorrect_settings_in_enemyprefab) is not in EnemyDatabase List! LOG: 08.12.2025 13:14:26 loaded mechionary progress for savegame:Jasper Test 2 LOG: 08.12.2025 13:14:34 Continue Game Confirmed! Loading Game Session => Guid: 4ad53e3c680d Seed: IE!J-P0YA SeededCalls: 193 SeededCallsLastDungeon: 70 LOG: 08.12.2025 13:14:34 is Loading Quests WARNING: 08.12.2025 13:14:34 MechionaryManager.GetEnemyNameFromEntry(enemyTyp: incorrect_settings_in_enemyprefab) could not be found. Mechionary Entry is missing! WARNING: 08.12.2025 13:14:34 GetIsBossEnemy (0# incorrect_settings_in_enemyprefab) is not in EnemyDatabase List! LOG: 08.12.2025 13:14:34 LoadingMenu.SetCurrentLoadingScreen() => Base LOG: 08.12.2025 13:14:34 WindowManager.LoadMenu => InGameMenu LOG: 08.12.2025 13:14:34 WindowManager.UnloadMenu => MainMenu LOG: 08.12.2025 13:14:34 Menu.UnloadMenuPanel => MM_ChoosePlayerClass LOG: 08.12.2025 13:14:34 is Loading Quests WARNING: 08.12.2025 13:14:34 MechionaryManager.GetEnemyNameFromEntry(enemyTyp: incorrect_settings_in_enemyprefab) could not be found. Mechionary Entry is missing! WARNING: 08.12.2025 13:14:34 GetIsBossEnemy (0# incorrect_settings_in_enemyprefab) is not in EnemyDatabase List! LOG: 08.12.2025 13:14:34 loaded mechionary progress for savegame:Jasper Test 2 LOG: 08.12.2025 13:14:34 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 08.12.2025 13:14:35 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 13:14:35 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 13:14:35 The referenced script on this Behaviour (Game Object 'Mech_Player') is missing! WARNING: 08.12.2025 13:14:35 The referenced script on this Behaviour (Game Object 'Mech_Player') is missing! WARNING: 08.12.2025 13:14:35 The referenced script on this Behaviour (Game Object 'Mech_Player') is missing! WARNING: 08.12.2025 13:14:35 The referenced script on this Behaviour (Game Object 'Mech_Player') is missing! ERROR: 08.12.2025 13:14:35 MechBase Outline Reference Missing: 'Mech_Player(Clone)' has no standard Outline referenced! To avoid flicker add it asap! UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.MechBase:InitMechBase(Room, PlayerClass, DummyStatus) StickyStoneStudio.MOODS.<>c__DisplayClass72_0:b__0(AsyncOperationHandle`1) StickyStoneStudio.MOODS.<>c__DisplayClass13_0:b__0(AsyncOperationHandle`1) UnityEngine.Events.UnityAction`1:Invoke(T0) DelegateList`1:Invoke(T) UnityEngine.Events.UnityAction`1:Invoke(T0) DelegateList`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() WARNING: 08.12.2025 13:14:35 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of Mech_Player(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... ERROR: 08.12.2025 13:14:35 MechOutlineController.init() => HighlightEffect is not part of the rootMesh of Mech_Player(Clone) ! Consider Add it in the Prefab. Fallback now to add Component but can have side effects ... UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.MechOutlineController:init(Boolean) StickyStoneStudio.MOODS.MechBase:InitMechBase(Room, PlayerClass, DummyStatus) StickyStoneStudio.MOODS.<>c__DisplayClass72_0:b__0(AsyncOperationHandle`1) StickyStoneStudio.MOODS.<>c__DisplayClass13_0:b__0(AsyncOperationHandle`1) UnityEngine.Events.UnityAction`1:Invoke(T0) DelegateList`1:Invoke(T) UnityEngine.Events.UnityAction`1:Invoke(T0) DelegateList`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() LOG: 08.12.2025 13:14:35 EvaluateEmotionalOvercharge() => Difficulty : Intended value 130 LOG: 08.12.2025 13:14:35 NEW GAMESEED: 'IE!J-P0YA' resetSeededCalls: True LOG: 08.12.2025 13:14:35 MapController: Change CurrentTheme from 'HomeBase' to 'Stolz' LOG: 08.12.2025 13:14:35 SetCurrentMapSelectorChoice => DungeonDepth: 1 NextDungeonDepth: 1 PersistentDungeonDepth: 1 CurrentTheme: Stolz LOG: 08.12.2025 13:14:35 LoadingMenu.SetCurrentLoadingScreen() => ME_Level1 LOG: 08.12.2025 13:14:35 Generate Level Started! Level: Level_A theme: Stolz GameSeed: IE!J-P0YA SeedCalls: 123 LOG: 08.12.2025 13:14:39 (TryInstantiateRandomRoom) currentList count is 0! RoomTheme: Stolz, RoomLevel: Level_A, RoomTyp: Typ_A LOG: 08.12.2025 13:14:46 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False LOG: 08.12.2025 13:14:47 Syop BetQuest logs RT13:14DungeonDepth: 0 - seed IE!J-P0YA has been applied LOG: 08.12.2025 13:14:47 Syop BetQuest logs RT13:14DungeonDepth: 0 - seed IE!J-P0YA has been applied LOG: 08.12.2025 13:14:47 Generate Level Completed! Loading time: 12,313s LOG: 08.12.2025 13:14:47 AfterLoadingGame() isInHomeBase?: False, TutorialIsActive ?: False LOG: 08.12.2025 13:14:47 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel was null. LOG: 08.12.2025 13:14:47 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 08.12.2025 13:14:47 WindowManager.UnloadMenu => NoMenu LOG: 08.12.2025 13:14:47 EvaluateEmotionalOvercharge() => Difficulty : Intended value 130 LOG: 08.12.2025 13:14:47 OnPlayerAndMapWereCreated LOG: 08.12.2025 13:14:48 TryAddWeapon(Items.Weapons.ExpanderRifleName) => Items.Weapons.ExpanderRifleName 1 LOG: 08.12.2025 13:14:48 TryAddItem(Equipment) => Equipment_Arm_Sorrow Arm LOG: 08.12.2025 13:14:48 TryAddItem(Equipment) => Equipment_Torso_Digust Torso LOG: 08.12.2025 13:14:48 TryAddItem(Equipment) => Equipment_Foot_Sorrow Foot LOG: 08.12.2025 13:14:48 TryAddItem(Equipment) => Equipment_Legs_Disgust Legs WARNING: 08.12.2025 13:14:48 Language Text not found! (Path: Kill ) LOG: 08.12.2025 13:14:48 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 08.12.2025 13:14:48 TryAddWeapon(Items.Weapons.ExpanderRifleName) => Items.Weapons.ExpanderRifleName 1 LOG: 08.12.2025 13:14:48 TryAddItem(Equipment) => Equipment_Arm_Sorrow Arm LOG: 08.12.2025 13:14:48 TryAddItem(Equipment) => Equipment_Torso_Digust Torso LOG: 08.12.2025 13:14:48 TryAddItem(Equipment) => Equipment_Foot_Sorrow Foot LOG: 08.12.2025 13:14:48 TryAddItem(Equipment) => Equipment_Legs_Disgust Legs LOG: 08.12.2025 13:14:48 TryAddWeapon(Items.Weapons.ExpanderRifleName) => Items.Weapons.ExpanderRifleName 1 LOG: 08.12.2025 13:14:48 SAVE GAME => Jasper Test 2 id:1 guid:d8690ed2-9932-4636-a64f-b638e246d8b9 WARNING: 08.12.2025 13:14:48 Language Text not found! (Path: Kill ) LOG: 08.12.2025 13:14:48 [RichPresenceManager] ChangeActivity to PrideArea .. WARNING: 08.12.2025 13:14:56 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 08.12.2025 13:15:37 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 08.12.2025 13:15:44 DialogController.OnFocusedDialogAnswer() AnswerID: 0 LOG: 08.12.2025 13:15:46 DialogController.OnFocusedDialogAnswer() AnswerID: 0 LOG: 08.12.2025 13:15:56 DialogController.OnFocusedDialogAnswer() AnswerID: 1 WARNING: 08.12.2025 13:15:57 Language Text not found! (Path: Kill ) WARNING: 08.12.2025 13:15:57 Language Text not found! (Path: Kill ) WARNING: 08.12.2025 13:15:59 Language Text not found! (Path: Kill ) LOG: 08.12.2025 13:16:01 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 08.12.2025 13:16:01 Syop BetQuest logs RT13:14DungeonDepth: 0 - seed IE!J-P0YA has been applied RT13:14DungeonDepth: 1 - can Appear roll => Truecached roll = 98 chance = 40 RewardCap: 2 current rewardCount0 RT13:15DungeonDepth: 1 - StartQuest SmallBetLoosingNoHP RT13:15DungeonDepth: 1 - currentlyActiveQuest: SmallBetLoosingNoHP WARNING: 08.12.2025 13:16:04 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 13:16:04 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 13:16:04 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 13:16:04 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 13:16:04 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 08.12.2025 13:16:06 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 08.12.2025 13:16:06 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Nincodemus in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 08.12.2025 13:16:06 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot_Range in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 08.12.2025 13:16:07 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 13:16:07 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 13:16:07 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 13:16:07 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 13:16:07 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 13:16:07 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 13:16:07 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 13:16:07 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 13:16:07 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 13:16:07 MitronEmpire_Gambot_Range(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 08.12.2025 13:16:07 Language Text not found! (Path: Drone) WARNING: 08.12.2025 13:16:07 MitronEmpire_Gambot_Range(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 08.12.2025 13:16:07 Language Text not found! (Path: Drone) WARNING: 08.12.2025 13:16:07 MitronEmpire_Nincodemus(Clone) (StickyStoneStudio.MOODS.Nincodemus): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 08.12.2025 13:16:07 Language Text not found! (Path: Drone) WARNING: 08.12.2025 13:16:12 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh LOG: 08.12.2025 13:16:12 Quest is already completed. No progress will be updated. WARNING: 08.12.2025 13:16:14 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh LOG: 08.12.2025 13:16:14 Quest is already completed. No progress will be updated. WARNING: 08.12.2025 13:16:20 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! LOG: 08.12.2025 13:16:21 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 08.12.2025 13:16:21 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 08.12.2025 13:16:21 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 08.12.2025 13:16:21 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. WARNING: 08.12.2025 13:16:21 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Nincodemus(Clone)' is not on a navmesh LOG: 08.12.2025 13:16:21 Quest is already completed. No progress will be updated. WARNING: 08.12.2025 13:16:21 Language Text not found! (Path: Kill ) WARNING: 08.12.2025 13:16:27 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 08.12.2025 13:16:34 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 08.12.2025 13:16:40 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 08.12.2025 13:16:40 for == null! No VFX-Effect can be played on destroy. LOG: 08.12.2025 13:16:40 Started Music_GrammoPhoneBot WARNING: 08.12.2025 13:16:40 GoToSplashScreenPanel() 'InGame_Vendor' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 13:16:40 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 08.12.2025 13:16:43 Vendor: is close to beeing upset,be carefull this may cost you your raputation! LOG: 08.12.2025 13:16:43 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 08.12.2025 13:16:45 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 13:16:47 Language Text not found! (Path: Kill ) LOG: 08.12.2025 13:16:50 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 08.12.2025 13:16:54 DialogController.OnFocusedDialogAnswer() AnswerID: 0 LOG: 08.12.2025 13:16:54 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 08.12.2025 13:16:54 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 08.12.2025 13:16:54 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 08.12.2025 13:16:54 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 08.12.2025 13:16:54 Language Text not found! (Path: Kill ) LOG: 08.12.2025 13:16:54 initialises raritymodes LOG: 08.12.2025 13:16:54 equipmentRarity:Level_1 LOG: 08.12.2025 13:16:54 equipmentRarity:Level_1 LOG: 08.12.2025 13:16:54 equipmentRarity:Level_1 LOG: 08.12.2025 13:16:54 equipmentRarity:Level_2 LOG: 08.12.2025 13:16:54 equipmentRarity:Level_2 LOG: 08.12.2025 13:16:54 equipmentRarity:Level_3 LOG: 08.12.2025 13:16:54 equipmentRarity:Level_1 LOG: 08.12.2025 13:16:54 equipmentRarity:Level_1 LOG: 08.12.2025 13:16:54 equipmentRarity:Level_1 LOG: 08.12.2025 13:16:54 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 08.12.2025 13:16:54 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 13:16:54 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 13:16:54 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 13:16:54 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 13:16:54 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 13:16:54 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 13:16:54 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 08.12.2025 13:16:54 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 13:16:54 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 13:16:54 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 08.12.2025 13:16:54 Menu.UnloadMenuPanel => DefaultPanel WARNING: 08.12.2025 13:16:55 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 13:16:55 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 13:16:55 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 08.12.2025 13:16:55 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 13:16:55 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 13:16:55 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 08.12.2025 13:16:55 LootContextPanel OnButtonSuccess => selectRight LOG: 08.12.2025 13:16:56 LootContextPanel OnButtonSuccess => selectRight LOG: 08.12.2025 13:16:56 LootContextPanel OnButtonSuccess => selectRight WARNING: 08.12.2025 13:16:58 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 13:16:58 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 13:16:58 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 08.12.2025 13:16:58 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 13:16:58 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 13:16:58 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 08.12.2025 13:16:58 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 08.12.2025 13:16:58 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 13:16:58 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 13:16:58 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 13:16:58 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 13:16:58 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 13:16:58 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 13:16:58 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 08.12.2025 13:16:58 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 13:16:58 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 13:16:58 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 08.12.2025 13:16:58 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 08.12.2025 13:16:58 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 13:16:58 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 13:16:58 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 13:16:58 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 13:16:58 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 13:16:58 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 13:16:58 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 08.12.2025 13:16:58 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 13:16:58 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 13:16:58 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 08.12.2025 13:17:00 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 08.12.2025 13:17:00 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 13:17:00 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 13:17:00 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 13:17:00 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 13:17:00 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 13:17:00 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 13:17:00 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 08.12.2025 13:17:00 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 13:17:00 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 13:17:00 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 08.12.2025 13:17:00 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 08.12.2025 13:17:00 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 13:17:00 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 13:17:00 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 13:17:00 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 13:17:00 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 13:17:00 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 13:17:00 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 08.12.2025 13:17:00 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 13:17:00 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 13:17:00 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 08.12.2025 13:17:05 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 13:17:05 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 13:17:05 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 08.12.2025 13:17:05 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 13:17:05 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 13:17:05 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 08.12.2025 13:17:05 Language Text not found! (Path: Kill ) LOG: 08.12.2025 13:17:05 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 08.12.2025 13:17:05 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 08.12.2025 13:17:05 Menu.UnloadMenuPanel => LootContext LOG: 08.12.2025 13:17:08 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 08.12.2025 13:17:12 ButtonPromptManager.ResetAndClearAllRegistratedButtons() ERROR: 08.12.2025 13:17:12 Coroutine couldn't be started because the the game object 'Minimap2' is inactive! StickyStoneStudio.MOODS.Minimap2Controller:SetTeleportMenuInfoVisibility(Boolean) StickyStoneStudio.MOODS.Minimap2Controller:OnMinimapRoomEnter(Minimap2Room) StickyStoneStudio.MOODS.Room:InvokeOnPlayerRoomEvent(RoomEvent, Player) StickyStoneStudio.MOODS.d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 08.12.2025 13:17:17 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 08.12.2025 13:17:22 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 08.12.2025 13:17:22 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup ERROR: 08.12.2025 13:17:22 Coroutine couldn't be started because the the game object 'Minimap2' is inactive! StickyStoneStudio.MOODS.Minimap2Controller:SetTeleportMenuInfoVisibility(Boolean) StickyStoneStudio.MOODS.Minimap2Controller:OnMinimapRoomEnter(Minimap2Room) StickyStoneStudio.MOODS.Room:InvokeOnPlayerRoomEvent(RoomEvent, Player) StickyStoneStudio.MOODS.d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 08.12.2025 13:17:23 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 13:17:23 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 13:17:23 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 13:17:23 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 13:17:23 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 13:17:23 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 13:17:23 MitronEmpire_Bastion(Clone) (StickyStoneStudio.MOODS.Bastion): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 08.12.2025 13:17:23 Language Text not found! (Path: Drone) WARNING: 08.12.2025 13:17:23 MitronEmpire_Gambot(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 08.12.2025 13:17:23 Language Text not found! (Path: Drone) WARNING: 08.12.2025 13:17:27 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot(Clone)' is not on a navmesh LOG: 08.12.2025 13:17:27 Quest is already completed. No progress will be updated. WARNING: 08.12.2025 13:17:27 Language Text not found! (Path: Kill ) WARNING: 08.12.2025 13:17:38 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh LOG: 08.12.2025 13:17:38 Quest is already completed. No progress will be updated. WARNING: 08.12.2025 13:17:38 Language Text not found! (Path: Kill ) WARNING: 08.12.2025 13:17:40 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 13:17:40 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 13:17:40 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 13:17:40 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 13:17:40 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 13:17:40 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 13:17:40 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 13:17:40 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 13:17:40 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 13:17:40 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 13:17:40 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 13:17:40 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 13:17:40 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 13:17:40 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 13:17:40 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 13:17:40 MitronEmpire_Sp00derBomber(Clone) (StickyStoneStudio.MOODS.SpiderBomber): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 08.12.2025 13:17:40 Language Text not found! (Path: Drone) WARNING: 08.12.2025 13:17:40 MitronEmpire_Sp00derBomber(Clone) (StickyStoneStudio.MOODS.SpiderBomber): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 08.12.2025 13:17:40 Language Text not found! (Path: Drone) WARNING: 08.12.2025 13:17:40 MitronEmpire_Sp00derBomber(Clone) (StickyStoneStudio.MOODS.SpiderBomber): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 08.12.2025 13:17:40 Language Text not found! (Path: Drone) WARNING: 08.12.2025 13:17:40 MitronEmpire_Gambot(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 08.12.2025 13:17:40 Language Text not found! (Path: Drone) WARNING: 08.12.2025 13:17:40 MitronEmpire_Gambot(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 08.12.2025 13:17:40 Language Text not found! (Path: Drone) LOG: 08.12.2025 13:17:40 ScaleEnemy MitronEmpire_Gambot(Clone)! WARNING: 08.12.2025 13:17:40 Pool-init: Prefab VFX_Spiderbot_Hit has no Poolable Component. Please attach it manually! WARNING: 08.12.2025 13:17:40 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 13:17:40 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit') is missing! WARNING: 08.12.2025 13:17:40 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit') is missing! WARNING: 08.12.2025 13:17:40 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. WARNING: 08.12.2025 13:17:40 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 13:17:40 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 08.12.2025 13:17:40 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 08.12.2025 13:17:40 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 13:17:40 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 08.12.2025 13:17:40 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 08.12.2025 13:17:40 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 13:17:40 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 08.12.2025 13:17:40 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 08.12.2025 13:17:40 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 13:17:40 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 08.12.2025 13:17:40 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 08.12.2025 13:17:40 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 13:17:40 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 08.12.2025 13:17:40 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 08.12.2025 13:17:40 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 13:17:40 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 08.12.2025 13:17:40 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 08.12.2025 13:17:40 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 13:17:40 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 08.12.2025 13:17:40 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 08.12.2025 13:17:40 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 13:17:40 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 08.12.2025 13:17:40 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 08.12.2025 13:17:40 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 13:17:40 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 08.12.2025 13:17:40 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 08.12.2025 13:17:40 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 13:17:40 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 08.12.2025 13:17:40 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 08.12.2025 13:17:40 Pool-init: Prefab VFX_Enemy_ExplosionOnDeath has no Poolable Component. Please attach it manually! WARNING: 08.12.2025 13:17:40 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. WARNING: 08.12.2025 13:17:40 Pool-init: Prefab VFX_Spiderbot_Projectile_Trail has no Poolable Component. Please attach it manually! WARNING: 08.12.2025 13:17:40 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 13:17:40 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail') is missing! WARNING: 08.12.2025 13:17:40 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail') is missing! WARNING: 08.12.2025 13:17:40 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. WARNING: 08.12.2025 13:17:40 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 13:17:40 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 08.12.2025 13:17:40 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 08.12.2025 13:17:40 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 13:17:40 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 08.12.2025 13:17:40 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 08.12.2025 13:17:40 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 13:17:40 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 08.12.2025 13:17:40 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 08.12.2025 13:17:40 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 13:17:40 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 08.12.2025 13:17:40 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 08.12.2025 13:17:40 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 13:17:40 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 08.12.2025 13:17:40 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 08.12.2025 13:17:40 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 13:17:40 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 08.12.2025 13:17:40 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 08.12.2025 13:17:40 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 13:17:40 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 08.12.2025 13:17:40 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 08.12.2025 13:17:40 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 13:17:40 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 08.12.2025 13:17:40 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 08.12.2025 13:17:40 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 13:17:40 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 08.12.2025 13:17:40 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 08.12.2025 13:17:40 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 13:17:40 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 08.12.2025 13:17:40 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 08.12.2025 13:17:41 SetAnimationParameter Failed! Deathing is not in Animator of MitronEmpire_Sp00derBomber(Clone)! WARNING: 08.12.2025 13:17:41 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Sp00derBomber(Clone)' is not on a navmesh LOG: 08.12.2025 13:17:41 Quest is already completed. No progress will be updated. WARNING: 08.12.2025 13:17:41 Language Text not found! (Path: Kill ) WARNING: 08.12.2025 13:17:43 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot(Clone)' is not on a navmesh LOG: 08.12.2025 13:17:43 Quest is already completed. No progress will be updated. WARNING: 08.12.2025 13:17:43 Language Text not found! (Path: Kill ) WARNING: 08.12.2025 13:17:45 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! LOG: 08.12.2025 13:17:49 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 08.12.2025 13:17:49 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 08.12.2025 13:17:49 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 08.12.2025 13:17:49 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 08.12.2025 13:17:49 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 08.12.2025 13:17:49 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 08.12.2025 13:17:49 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 08.12.2025 13:17:49 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. WARNING: 08.12.2025 13:17:49 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Sp00derBomber(Clone)' is not on a navmesh WARNING: 08.12.2025 13:17:53 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot(Clone)' is not on a navmesh LOG: 08.12.2025 13:17:53 Quest is already completed. No progress will be updated. WARNING: 08.12.2025 13:17:53 Language Text not found! (Path: Kill ) LOG: 08.12.2025 13:17:53 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 08.12.2025 13:17:53 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 08.12.2025 13:17:53 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 08.12.2025 13:17:53 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 08.12.2025 13:17:53 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 08.12.2025 13:17:53 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 08.12.2025 13:17:53 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 08.12.2025 13:17:53 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. WARNING: 08.12.2025 13:17:53 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Sp00derBomber(Clone)' is not on a navmesh WARNING: 08.12.2025 13:17:53 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 08.12.2025 13:17:56 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 08.12.2025 13:17:56 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 08.12.2025 13:17:56 Menu.UnloadMenuPanel => DefaultPanel WARNING: 08.12.2025 13:17:58 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 08.12.2025 13:18:00 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 08.12.2025 13:18:00 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 08.12.2025 13:18:01 Menu.UnloadMenuPanel => Info WARNING: 08.12.2025 13:18:01 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 08.12.2025 13:18:11 ButtonPromptManager.ResetAndClearAllRegistratedButtons() ERROR: 08.12.2025 13:18:11 Coroutine couldn't be started because the the game object 'Minimap2' is inactive! StickyStoneStudio.MOODS.Minimap2Controller:SetTeleportMenuInfoVisibility(Boolean) StickyStoneStudio.MOODS.Minimap2Controller:OnMinimapRoomEnter(Minimap2Room) StickyStoneStudio.MOODS.Room:InvokeOnPlayerRoomEvent(RoomEvent, Player) StickyStoneStudio.MOODS.d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 08.12.2025 13:18:13 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 08.12.2025 13:18:13 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Drone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 08.12.2025 13:18:13 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Nincodemus in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup ERROR: 08.12.2025 13:18:13 Coroutine couldn't be started because the the game object 'Minimap2' is inactive! StickyStoneStudio.MOODS.Minimap2Controller:SetTeleportMenuInfoVisibility(Boolean) StickyStoneStudio.MOODS.Minimap2Controller:OnMinimapRoomEnter(Minimap2Room) StickyStoneStudio.MOODS.Room:InvokeOnPlayerRoomEvent(RoomEvent, Player) StickyStoneStudio.MOODS.d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 08.12.2025 13:18:15 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 13:18:15 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 13:18:15 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 13:18:15 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 13:18:15 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 13:18:15 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 13:18:15 MitronEmpire_Gambot_Range(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 08.12.2025 13:18:15 Language Text not found! (Path: Drone) WARNING: 08.12.2025 13:18:15 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 13:18:15 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 13:18:15 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 13:18:15 MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 08.12.2025 13:18:15 Language Text not found! (Path: Drone) WARNING: 08.12.2025 13:18:15 MitronEmpire_Nincodemus(Clone) (StickyStoneStudio.MOODS.Nincodemus): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 08.12.2025 13:18:15 Language Text not found! (Path: Drone) WARNING: 08.12.2025 13:18:21 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 08.12.2025 13:18:21 Quest is already completed. No progress will be updated. WARNING: 08.12.2025 13:18:23 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh LOG: 08.12.2025 13:18:23 Quest is already completed. No progress will be updated. LOG: 08.12.2025 13:18:28 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 08.12.2025 13:18:28 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 08.12.2025 13:18:28 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 08.12.2025 13:18:28 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. WARNING: 08.12.2025 13:18:28 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Nincodemus(Clone)' is not on a navmesh LOG: 08.12.2025 13:18:28 Quest is already completed. No progress will be updated. WARNING: 08.12.2025 13:18:28 Language Text not found! (Path: Kill ) WARNING: 08.12.2025 13:18:28 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 13:18:28 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 13:18:28 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 13:18:31 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 13:18:31 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 13:18:32 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 13:18:32 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 13:18:34 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 08.12.2025 13:18:39 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 08.12.2025 13:18:39 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. LOG: 08.12.2025 13:18:42 OpenChest DelayedCall: CHESTTYPE: Addin LOG: 08.12.2025 13:18:42 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 08.12.2025 13:18:42 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 08.12.2025 13:18:42 Language Text not found! (Path: Kill ) LOG: 08.12.2025 13:18:43 Menu.UnloadMenuPanel => DefaultPanel LOG: 08.12.2025 13:18:44 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 08.12.2025 13:18:44 LootContextPanel OnButtonSuccess => selectRight LOG: 08.12.2025 13:18:45 LootContextPanel OnButtonSuccess => selectRight WARNING: 08.12.2025 13:18:48 Language Text not found! (Path: °) LOG: 08.12.2025 13:18:48 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 08.12.2025 13:18:49 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 08.12.2025 13:18:50 LootContextPanel OnButtonSuccess => confirm LOG: 08.12.2025 13:18:51 TryAddItem(WeaponAddin) => Items.Addins.SplitterName WARNING: 08.12.2025 13:18:52 Language Text not found! (Path: Kill ) LOG: 08.12.2025 13:18:52 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 08.12.2025 13:18:52 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 08.12.2025 13:18:53 Menu.UnloadMenuPanel => LootContext WARNING: 08.12.2025 13:18:54 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 08.12.2025 13:18:56 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 08.12.2025 13:18:58 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 08.12.2025 13:18:58 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 08.12.2025 13:18:58 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 08.12.2025 13:18:58 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot_Range in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 08.12.2025 13:18:58 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Drone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 08.12.2025 13:18:58 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Bastion in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup ERROR: 08.12.2025 13:18:58 Coroutine couldn't be started because the the game object 'Minimap2' is inactive! StickyStoneStudio.MOODS.Minimap2Controller:SetTeleportMenuInfoVisibility(Boolean) StickyStoneStudio.MOODS.Minimap2Controller:OnMinimapRoomEnter(Minimap2Room) StickyStoneStudio.MOODS.Room:InvokeOnPlayerRoomEvent(RoomEvent, Player) StickyStoneStudio.MOODS.d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 08.12.2025 13:19:00 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 13:19:00 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 13:19:00 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 13:19:00 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 13:19:00 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 13:19:00 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 13:19:00 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 13:19:00 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 13:19:00 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 13:19:00 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 13:19:00 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 13:19:00 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 13:19:00 MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 08.12.2025 13:19:00 Language Text not found! (Path: Drone) WARNING: 08.12.2025 13:19:00 MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 08.12.2025 13:19:00 Language Text not found! (Path: Drone) WARNING: 08.12.2025 13:19:00 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 13:19:00 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 13:19:00 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 13:19:00 MitronEmpire_Gambot(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 08.12.2025 13:19:00 Language Text not found! (Path: Drone) WARNING: 08.12.2025 13:19:00 MitronEmpire_Gambot(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 08.12.2025 13:19:00 Language Text not found! (Path: Drone) WARNING: 08.12.2025 13:19:00 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 13:19:00 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 13:19:00 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 13:19:00 MitronEmpire_Gambot_Range(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 08.12.2025 13:19:00 Language Text not found! (Path: Drone) LOG: 08.12.2025 13:19:00 ScaleEnemy MitronEmpire_Gambot_Range(Clone)! WARNING: 08.12.2025 13:19:00 MitronEmpire_Bastion(Clone) (StickyStoneStudio.MOODS.Bastion): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 08.12.2025 13:19:00 Language Text not found! (Path: Drone) WARNING: 08.12.2025 13:19:02 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot(Clone)' is not on a navmesh LOG: 08.12.2025 13:19:02 Quest is already completed. No progress will be updated. WARNING: 08.12.2025 13:19:02 Language Text not found! (Path: Kill ) WARNING: 08.12.2025 13:19:02 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot(Clone)' is not on a navmesh LOG: 08.12.2025 13:19:02 Quest is already completed. No progress will be updated. WARNING: 08.12.2025 13:19:02 Language Text not found! (Path: Kill ) WARNING: 08.12.2025 13:19:08 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 08.12.2025 13:19:08 Quest is already completed. No progress will be updated. WARNING: 08.12.2025 13:19:14 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh LOG: 08.12.2025 13:19:14 Quest is already completed. No progress will be updated. WARNING: 08.12.2025 13:19:18 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh LOG: 08.12.2025 13:19:18 Quest is already completed. No progress will be updated. WARNING: 08.12.2025 13:19:18 Language Text not found! (Path: Kill ) WARNING: 08.12.2025 13:19:20 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 08.12.2025 13:19:20 Quest is already completed. No progress will be updated. LOG: 08.12.2025 13:19:20 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' WARNING: 08.12.2025 13:19:20 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 13:19:20 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 13:19:20 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 13:19:20 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 08.12.2025 13:19:21 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 08.12.2025 13:19:21 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 08.12.2025 13:19:22 Menu.UnloadMenuPanel => DefaultPanel WARNING: 08.12.2025 13:19:23 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 13:19:23 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 08.12.2025 13:19:24 Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'Info' LOG: 08.12.2025 13:19:24 Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu) LOG: 08.12.2025 13:19:24 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 08.12.2025 13:19:24 OnWeaponSelectionChanged ID -> 0 LOG: 08.12.2025 13:19:24 OnWeaponSelectionChanged ID -> 0 WARNING: 08.12.2025 13:19:24 Language Text not found! (Path: °) LOG: 08.12.2025 13:19:24 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 08.12.2025 13:19:25 Menu.UnloadMenuPanel => Info LOG: 08.12.2025 13:19:26 OnWeaponAddinShootable1SelectionChanged ID -> 0 WARNING: 08.12.2025 13:19:26 Language Text not found! (Path: °) LOG: 08.12.2025 13:19:26 Shootable1WeaponAddinsInventory_OnElementGrabbed() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: -Index# 0' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 08.12.2025 13:19:26 WeaponAddinsInventory_OnElementDropped() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 08.12.2025 13:19:26 WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 08.12.2025 13:19:26 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.SplitterName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 08.12.2025 13:19:27 OnWeaponSelectionChanged ID -> 0 LOG: 08.12.2025 13:19:28 WeaponAddinsInventory_OnElementGrabbed() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: -Index# 0' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 08.12.2025 13:19:29 Shootable1WeaponAddinsInventory_OnElementDropped() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 08.12.2025 13:19:29 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 08.12.2025 13:19:29 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.SplitterName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 08.12.2025 13:19:29 OnWeaponAddinShootable1SelectionChanged ID -> 0 WARNING: 08.12.2025 13:19:29 Language Text not found! (Path: °) LOG: 08.12.2025 13:19:30 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar' LOG: 08.12.2025 13:19:30 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 08.12.2025 13:19:30 Menu.UnloadMenuPanel => Inventar LOG: 08.12.2025 13:19:43 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 08.12.2025 13:19:43 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. ERROR: 08.12.2025 13:19:43 Coroutine couldn't be started because the the game object 'Minimap2' is inactive! StickyStoneStudio.MOODS.Minimap2Controller:SetTeleportMenuInfoVisibility(Boolean) StickyStoneStudio.MOODS.Minimap2Controller:OnMinimapRoomEnter(Minimap2Room) StickyStoneStudio.MOODS.Room:InvokeOnPlayerRoomEvent(RoomEvent, Player) StickyStoneStudio.MOODS.d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 08.12.2025 13:19:43 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 13:19:46 GoToSplashScreenPanel() 'InGame_ChallangeMachine' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 13:19:46 GoToSplashScreenPanel() 'InGame_ChallangeMachine' failed. Splashscreens are disabled in the Build. LOG: 08.12.2025 13:19:46 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 08.12.2025 13:19:46 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' WARNING: 08.12.2025 13:19:46 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 13:19:49 GoToSplashScreenPanel() 'InGame_ChallangeMachine' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 13:19:49 GoToSplashScreenPanel() 'InGame_ChallangeMachine' failed. Splashscreens are disabled in the Build. LOG: 08.12.2025 13:19:49 Menu.GoToPanel() 'ChallangerArcade' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 08.12.2025 13:19:49 Menu.LoadMenuPanel => ChallangerArcade (MenuID: InGameMenu) LOG: 08.12.2025 13:19:49 Added rewardType: ChampFrag LOG: 08.12.2025 13:19:49 Added rewardType: GScrap LOG: 08.12.2025 13:19:49 Added rewardType: Health WARNING: 08.12.2025 13:19:49 New Selection was created: True LOG: 08.12.2025 13:19:49 Difficulty selected: EASY LOG: 08.12.2025 13:19:49 SelectedType: ChampFrag; SelectedRarity: Level_1 LOG: 08.12.2025 13:19:49 Difficulty selected: EASY LOG: 08.12.2025 13:19:49 SelectedType: ChampFrag; SelectedRarity: Level_1 LOG: 08.12.2025 13:19:49 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 08.12.2025 13:19:50 Menu.UnloadMenuPanel => DefaultPanel LOG: 08.12.2025 13:19:54 Difficulty selected: MEDIUM LOG: 08.12.2025 13:19:54 SelectedType: GScrap; SelectedRarity: Level_2 LOG: 08.12.2025 13:19:54 Difficulty selected: EXTREME LOG: 08.12.2025 13:19:54 SelectedType: Health; SelectedRarity: Level_4 LOG: 08.12.2025 13:19:59 Difficulty selected: MEDIUM LOG: 08.12.2025 13:19:59 SelectedType: GScrap; SelectedRarity: Level_2 LOG: 08.12.2025 13:20:00 the current rewards of the challengmachine have been saved LOG: 08.12.2025 13:20:00 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'ChallangerArcade' LOG: 08.12.2025 13:20:00 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 08.12.2025 13:20:00 Spawned wave#1 for Difficulty#1 LOG: 08.12.2025 13:20:00 Menu.UnloadMenuPanel => ChallangerArcade LOG: 08.12.2025 13:20:00 the current rewards of the challengmachine have been saved WARNING: 08.12.2025 13:20:02 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 13:20:02 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 13:20:02 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 13:20:02 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 13:20:02 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 13:20:02 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 13:20:02 MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 08.12.2025 13:20:02 Language Text not found! (Path: Drone) LOG: 08.12.2025 13:20:02 ScaleEnemy MitronEmpire_Drone(Clone)! ERROR: 08.12.2025 13:20:02 Failed AddChampionMaterial. Count of (MaterialsToReplace) and (NewMaterials) from enemy MitronEmpire_Drone(Clone) is not the same! UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.EnemyLevelScaleController:AddChampionMaterial(EnemyBase, EnemyLevelScaleConfig) StickyStoneStudio.MOODS.EnemyLevelScaleController:ScaleEnemy(EnemyBase, List`1) StickyStoneStudio.MOODS.EnemyLevelScaleController:ChampionChipCheck(EnemyBase, List`1) StickyStoneStudio.MOODS.d__27:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 08.12.2025 13:20:02 MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 08.12.2025 13:20:02 Language Text not found! (Path: Drone) LOG: 08.12.2025 13:20:02 ScaleEnemy MitronEmpire_Drone(Clone)! WARNING: 08.12.2025 13:20:13 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 08.12.2025 13:20:13 Quest is already completed. No progress will be updated. WARNING: 08.12.2025 13:20:13 Language Text not found! (Path: Kill ) WARNING: 08.12.2025 13:20:14 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 08.12.2025 13:20:14 Quest is already completed. No progress will be updated. WARNING: 08.12.2025 13:20:14 Language Text not found! (Path: Kill ) WARNING: 08.12.2025 13:20:15 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 13:20:15 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 13:20:15 GoToSplashScreenPanel() 'InGame_Shield' failed. Splashscreens are disabled in the Build. LOG: 08.12.2025 13:20:15 Difficulty#1 Challenge cleared! WARNING: 08.12.2025 13:20:18 GoToSplashScreenPanel() 'InGame_ChallangeMachine' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 13:20:18 GoToSplashScreenPanel() 'InGame_ChallangeMachine' failed. Splashscreens are disabled in the Build. LOG: 08.12.2025 13:20:18 Reward: GScrap; RarityLevel: Level_2 WARNING: 08.12.2025 13:20:19 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 13:20:19 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 13:20:19 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 13:20:19 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 13:20:19 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 13:20:19 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 13:20:19 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 13:20:19 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 13:20:19 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 13:20:19 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 13:20:19 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 13:20:19 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 13:20:19 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 08.12.2025 13:20:21 ButtonPromptManager.ResetAndClearAllRegistratedButtons() ERROR: 08.12.2025 13:20:21 Coroutine couldn't be started because the the game object 'Minimap2' is inactive! StickyStoneStudio.MOODS.Minimap2Controller:SetTeleportMenuInfoVisibility(Boolean) StickyStoneStudio.MOODS.Minimap2Controller:OnMinimapRoomEnter(Minimap2Room) StickyStoneStudio.MOODS.Room:InvokeOnPlayerRoomEvent(RoomEvent, Player) StickyStoneStudio.MOODS.d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 08.12.2025 13:20:25 ButtonPromptManager.ResetAndClearAllRegistratedButtons() ERROR: 08.12.2025 13:20:25 Coroutine couldn't be started because the the game object 'Minimap2' is inactive! StickyStoneStudio.MOODS.Minimap2Controller:SetTeleportMenuInfoVisibility(Boolean) StickyStoneStudio.MOODS.Minimap2Controller:OnMinimapRoomEnter(Minimap2Room) StickyStoneStudio.MOODS.Room:InvokeOnPlayerRoomEvent(RoomEvent, Player) StickyStoneStudio.MOODS.d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 08.12.2025 13:20:27 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 08.12.2025 13:20:28 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 08.12.2025 13:20:30 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 08.12.2025 13:20:30 Started Music_GrammoPhoneBot WARNING: 08.12.2025 13:20:30 GoToSplashScreenPanel() 'InGame_Vendor' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 13:20:30 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 08.12.2025 13:20:31 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 08.12.2025 13:20:33 DialogController.OnFocusedDialogAnswer() AnswerID: 0 LOG: 08.12.2025 13:20:33 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 08.12.2025 13:20:33 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 08.12.2025 13:20:33 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 08.12.2025 13:20:33 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 08.12.2025 13:20:33 GoToSplashScreenPanel() 'InGame_Items_Weapons' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 13:20:33 Language Text not found! (Path: Kill ) LOG: 08.12.2025 13:20:33 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 08.12.2025 13:20:33 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 13:20:33 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 13:20:33 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 13:20:33 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 13:20:33 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 13:20:33 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 13:20:33 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 08.12.2025 13:20:33 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 13:20:33 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 13:20:33 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 08.12.2025 13:20:33 Menu.UnloadMenuPanel => DefaultPanel LOG: 08.12.2025 13:20:34 LootContextPanel OnButtonSuccess => confirm LOG: 08.12.2025 13:20:35 TryAddWeapon(Items.Weapons.StickyName) => Items.Weapons.StickyName 2 WARNING: 08.12.2025 13:20:36 Language Text not found! (Path: Kill ) LOG: 08.12.2025 13:20:36 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 08.12.2025 13:20:36 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 08.12.2025 13:20:37 Menu.UnloadMenuPanel => LootContext LOG: 08.12.2025 13:20:37 Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 08.12.2025 13:20:37 Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu) LOG: 08.12.2025 13:20:37 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 08.12.2025 13:20:37 OnWeaponSelectionChanged ID -> 0 LOG: 08.12.2025 13:20:37 OnWeaponSelectionChanged ID -> 0 WARNING: 08.12.2025 13:20:37 Language Text not found! (Path: °) LOG: 08.12.2025 13:20:37 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 08.12.2025 13:20:37 Menu.UnloadMenuPanel => DefaultPanel LOG: 08.12.2025 13:20:38 OnWeaponAddinShootable1SelectionChanged ID -> 0 WARNING: 08.12.2025 13:20:38 Language Text not found! (Path: °) LOG: 08.12.2025 13:20:38 Shootable1WeaponAddinsInventory_OnElementGrabbed() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: -Index# 0' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 08.12.2025 13:20:39 Shootable2WeaponAddinsInventory_OnElementDropped() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 08.12.2025 13:20:39 Shootable2WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 08.12.2025 13:20:39 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.SplitterName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 08.12.2025 13:20:39 OnWeaponSelectionChanged ID -> 1 LOG: 08.12.2025 13:20:39 OnWeaponAddinShootable2SelectionChanged ID -> 0 WARNING: 08.12.2025 13:20:39 Language Text not found! (Path: °) LOG: 08.12.2025 13:20:39 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar' LOG: 08.12.2025 13:20:39 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 08.12.2025 13:20:39 Menu.UnloadMenuPanel => Inventar LOG: 08.12.2025 13:20:40 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 08.12.2025 13:20:53 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 08.12.2025 13:21:01 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 08.12.2025 13:21:01 GoToSplashScreenPanel() 'InGame_BossDialog' failed. Splashscreens are disabled in the Build. ERROR: 08.12.2025 13:21:01 Coroutine couldn't be started because the the game object 'Minimap2' is inactive! StickyStoneStudio.MOODS.Minimap2Controller:SetTeleportMenuInfoVisibility(Boolean) StickyStoneStudio.MOODS.Minimap2Controller:OnMinimapRoomEnter(Minimap2Room) StickyStoneStudio.MOODS.Room:InvokeOnPlayerRoomEvent(RoomEvent, Player) StickyStoneStudio.MOODS.d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 08.12.2025 13:21:01 BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(8# Typ_Boss)_Miniboss_Degrees90/CullingContainer/Static/PRIDE_LM_StatueGuardian_03/Statue_Base" WARNING: 08.12.2025 13:21:01 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 13:21:03 MitronEmpire_Valerie(Clone) (StickyStoneStudio.MOODS.Valerie): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 08.12.2025 13:21:06 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 08.12.2025 13:21:09 DialogController.OnFocusedDialogAnswer() AnswerID: 5 LOG: 08.12.2025 13:21:09 Wrong RoomThemeStolzis not a BosslevelRoomTheme WARNING: 08.12.2025 13:21:12 Language Text not found! (Path: Kill ) LOG: 08.12.2025 13:21:12 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 08.12.2025 13:21:55 WindowManager.LoadMenu => EscapeMenu LOG: 08.12.2025 13:21:55 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 08.12.2025 13:21:55 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 08.12.2025 13:21:55 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 08.12.2025 13:21:55 Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu) WARNING: 08.12.2025 13:21:58 NextWave() => Wave was not started yet or has no waves WARNING: 08.12.2025 13:21:58 Animator.GotoState: State could not be found WARNING: 08.12.2025 13:21:58 Invalid Layer Index '-1' WARNING: 08.12.2025 13:21:58 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 13:21:58 GoToSplashScreenPanel() 'InGame_Shield' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 13:21:58 GoToSplashScreenPanel() 'InGame_Shield' failed. Splashscreens are disabled in the Build. LOG: 08.12.2025 13:21:58 BossChest.RaritylevelBossChest() => Rarity is Level_1 Chesttype is Addin LOG: 08.12.2025 13:21:59 WindowManager.UnloadMenu => EscapeMenu LOG: 08.12.2025 13:21:59 Menu.UnloadMenuPanel => ESC_Main WARNING: 08.12.2025 13:21:59 Language Text not found! (Path: Kill ) LOG: 08.12.2025 13:21:59 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 08.12.2025 13:21:59 [RichPresenceManager] ChangeActivity to PrideArea .. WARNING: 08.12.2025 13:22:00 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 13:22:00 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 13:22:00 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. LOG: 08.12.2025 13:22:00 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 08.12.2025 13:22:00 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 08.12.2025 13:22:00 Menu.UnloadMenuPanel => DefaultPanel WARNING: 08.12.2025 13:22:00 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 13:22:01 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. LOG: 08.12.2025 13:22:03 Destroy On BossRoom MS Build: MitronEmpire_Valerie(Clone) distance: 0 LOG: 08.12.2025 13:22:03 Destroy On BossRoom MS Build: MitronEmpire_Valerie(Clone) distance: 0 LOG: 08.12.2025 13:22:04 OpenChest DelayedCall: CHESTTYPE: Addin LOG: 08.12.2025 13:22:04 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'Info' LOG: 08.12.2025 13:22:04 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 08.12.2025 13:22:04 Language Text not found! (Path: Kill ) LOG: 08.12.2025 13:22:04 Menu.UnloadMenuPanel => Info LOG: 08.12.2025 13:22:06 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 08.12.2025 13:22:10 LootContextPanel OnButtonSuccess => selectLeft LOG: 08.12.2025 13:22:10 LootContextPanel OnButtonSuccess => selectLeft LOG: 08.12.2025 13:22:10 LootContextPanel OnButtonSuccess => selectLeft LOG: 08.12.2025 13:22:11 LootContextPanel OnButtonSuccess => confirm LOG: 08.12.2025 13:22:12 TryAddItem(WeaponAddin) => Items.Addins.EleOrbName WARNING: 08.12.2025 13:22:13 Language Text not found! (Path: Kill ) LOG: 08.12.2025 13:22:13 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 08.12.2025 13:22:13 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) WARNING: 08.12.2025 13:22:13 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 08.12.2025 13:22:13 MapSelector.RegisterButtonPromptsForEntering() WARNING: 08.12.2025 13:22:13 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 13:22:13 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 08.12.2025 13:22:14 MapSelector.UnregisterButtonPromptsForEntering() LOG: 08.12.2025 13:22:14 EvaluateEmotionalOvercharge() => Difficulty : Intended value 130 LOG: 08.12.2025 13:22:14 WindowManager.LoadMenu => MapSelectorMenu LOG: 08.12.2025 13:22:14 MapSelector.RegisterButtonPromptsEntered() LOG: 08.12.2025 13:22:14 Menu.UnloadMenuPanel => LootContext LOG: 08.12.2025 13:22:16 MapSelector.UnregisterButtonPromptsEntered() LOG: 08.12.2025 13:22:19 SetCurrentMapSelectorChoice => DungeonDepth: 1 NextDungeonDepth: 2 PersistentDungeonDepth: 1 CurrentTheme: Stolz LOG: 08.12.2025 13:22:19 GameSession.UpdateProgress(SAVED) => SessionGUID: '4ad53e3c680d' GameSeed: IE!J-P0YA SeededCalls:193 SeededCallsLastDungeon:70 DDepth: 1 NDDepth: 2 FromHomeBase?: False LOG: 08.12.2025 13:22:19 UpdatePlayerProgress LOG: 08.12.2025 13:22:19 SAVE GAME => Jasper Test 2 id:1 guid:d8690ed2-9932-4636-a64f-b638e246d8b9 LOG: 08.12.2025 13:22:20 WindowManager.UnloadAllOtherMenus but 'InGameMenu'! Currently acitve Menus: 2 LOG: 08.12.2025 13:22:20 WindowManager.UnloadMenu => MapSelectorMenu LOG: 08.12.2025 13:22:20 LoadingMenu.SetCurrentLoadingScreen() => ME_Level2 LOG: 08.12.2025 13:22:20 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 08.12.2025 13:22:20 Generate Level Started! Level: Level_B theme: Stolz GameSeed: IE!J-P0YA SeedCalls: 194 LOG: 08.12.2025 13:22:31 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False LOG: 08.12.2025 13:22:34 Syop BetQuest logs RT13:14DungeonDepth: 0 - seed IE!J-P0YA has been applied RT13:14DungeonDepth: 1 - can Appear roll => Truecached roll = 98 chance = 40 RewardCap: 2 current rewardCount0 RT13:15DungeonDepth: 1 - StartQuest SmallBetLoosingNoHP RT13:15DungeonDepth: 1 - currentlyActiveQuest: SmallBetLoosingNoHP RT13:22DungeonDepth: 2 - OnDepthChange questSolvedDepth => 3 RT13:22DungeonDepth: 2 - currentlyActiveQuest: SmallBetLoosingNoHP RT13:22DungeonDepth: 2 - currentlyActiveQuest: SmallBetLoosingNoHP LOG: 08.12.2025 13:22:34 Syop BetQuest logs RT13:14DungeonDepth: 0 - seed IE!J-P0YA has been applied RT13:14DungeonDepth: 1 - can Appear roll => Truecached roll = 98 chance = 40 RewardCap: 2 current rewardCount0 RT13:15DungeonDepth: 1 - StartQuest SmallBetLoosingNoHP RT13:15DungeonDepth: 1 - currentlyActiveQuest: SmallBetLoosingNoHP RT13:22DungeonDepth: 2 - OnDepthChange questSolvedDepth => 3 RT13:22DungeonDepth: 2 - currentlyActiveQuest: SmallBetLoosingNoHP RT13:22DungeonDepth: 2 - currentlyActiveQuest: SmallBetLoosingNoHP LOG: 08.12.2025 13:22:34 Generate Level Completed! Loading time: 14,384s LOG: 08.12.2025 13:22:34 AfterLoadingGame() isInHomeBase?: False, TutorialIsActive ?: False LOG: 08.12.2025 13:22:34 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 08.12.2025 13:22:34 WindowManager.UnloadMenu => NoMenu LOG: 08.12.2025 13:22:34 EvaluateEmotionalOvercharge() => Difficulty : Intended value 130 LOG: 08.12.2025 13:22:34 OnPlayerAndMapWereCreated WARNING: 08.12.2025 13:22:34 Language Text not found! (Path: Kill ) LOG: 08.12.2025 13:22:34 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' WARNING: 08.12.2025 13:22:35 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 13:22:35 Language Text not found! (Path: Kill ) LOG: 08.12.2025 13:22:35 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 08.12.2025 13:22:35 UpdatePlayerProgress LOG: 08.12.2025 13:22:35 SAVE GAME => Jasper Test 2 id:1 guid:d8690ed2-9932-4636-a64f-b638e246d8b9 WARNING: 08.12.2025 13:22:35 Language Text not found! (Path: Kill ) LOG: 08.12.2025 13:22:35 [RichPresenceManager] ChangeActivity to PrideArea .. LOG: 08.12.2025 13:22:35 syop - Bet quest found: SmallBetLoosingNoHP. Completed: False LOG: 08.12.2025 13:22:35 Syop BetQuest logs RT13:14DungeonDepth: 0 - seed IE!J-P0YA has been applied RT13:14DungeonDepth: 1 - can Appear roll => Truecached roll = 98 chance = 40 RewardCap: 2 current rewardCount0 RT13:15DungeonDepth: 1 - StartQuest SmallBetLoosingNoHP RT13:15DungeonDepth: 1 - currentlyActiveQuest: SmallBetLoosingNoHP RT13:22DungeonDepth: 2 - OnDepthChange questSolvedDepth => 3 RT13:22DungeonDepth: 2 - currentlyActiveQuest: SmallBetLoosingNoHP RT13:22DungeonDepth: 2 - currentlyActiveQuest: SmallBetLoosingNoHP LOG: 08.12.2025 13:22:35 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 08.12.2025 13:22:35 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 08.12.2025 13:22:36 Menu.UnloadMenuPanel => DefaultPanel WARNING: 08.12.2025 13:22:39 GoToSplashScreenPanel() 'InGame_UpgradeStation' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 13:22:39 GoToSplashScreenPanel() 'InGame_UpgradeStation' failed. Splashscreens are disabled in the Build. LOG: 08.12.2025 13:22:39 Menu.GoToPanel() 'ItemUpgradeContext' transitionFade?: 'True' currentpanel is: 'Info' LOG: 08.12.2025 13:22:39 Menu.LoadMenuPanel => ItemUpgradeContext (MenuID: InGameMenu) WARNING: 08.12.2025 13:22:39 Language Text not found! (Path: °) WARNING: 08.12.2025 13:22:39 Language Text not found! (Path: °) WARNING: 08.12.2025 13:22:39 Language Text not found! (Path: Kill ) LOG: 08.12.2025 13:22:39 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 08.12.2025 13:22:39 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 13:22:39 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 13:22:39 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 13:22:39 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 13:22:39 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 13:22:39 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 13:22:39 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 08.12.2025 13:22:39 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 13:22:39 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 13:22:39 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 08.12.2025 13:22:39 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 13:22:39 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 13:22:39 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 08.12.2025 13:22:39 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 13:22:39 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 13:22:39 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 08.12.2025 13:22:40 Menu.UnloadMenuPanel => Info WARNING: 08.12.2025 13:22:40 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 13:22:40 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 13:22:40 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 08.12.2025 13:22:40 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 13:22:40 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 13:22:40 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 08.12.2025 13:22:40 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 13:22:40 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 13:22:40 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 08.12.2025 13:22:40 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 13:22:40 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 13:22:40 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 08.12.2025 13:22:40 Language Text not found! (Path: °) WARNING: 08.12.2025 13:22:40 Language Text not found! (Path: °) WARNING: 08.12.2025 13:22:42 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 13:22:42 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 13:22:42 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 08.12.2025 13:22:42 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 13:22:42 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 13:22:42 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 08.12.2025 13:22:42 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 13:22:42 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 13:22:42 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 08.12.2025 13:22:42 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 13:22:42 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 13:22:42 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 08.12.2025 13:22:42 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'ItemUpgradeContext' WARNING: 08.12.2025 13:22:42 Language Text not found! (Path: Kill ) LOG: 08.12.2025 13:22:42 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'ItemUpgradeContext' LOG: 08.12.2025 13:22:42 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 08.12.2025 13:22:42 Menu.LoadMenuPanel (DefaultPanel) is already loading! (MenuID: InGameMenu) LOG: 08.12.2025 13:22:43 Menu.UnloadMenuPanel => ItemUpgradeContext LOG: 08.12.2025 13:22:45 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 08.12.2025 13:22:45 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' WARNING: 08.12.2025 13:22:45 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 08.12.2025 13:22:54 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 08.12.2025 13:22:54 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot_Range in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 08.12.2025 13:22:54 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup ERROR: 08.12.2025 13:22:54 Coroutine couldn't be started because the the game object 'Minimap2' is inactive! StickyStoneStudio.MOODS.Minimap2Controller:SetTeleportMenuInfoVisibility(Boolean) StickyStoneStudio.MOODS.Minimap2Controller:OnMinimapRoomEnter(Minimap2Room) StickyStoneStudio.MOODS.Room:InvokeOnPlayerRoomEvent(RoomEvent, Player) StickyStoneStudio.MOODS.d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 08.12.2025 13:22:56 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 13:22:56 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 13:22:56 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 13:22:56 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 13:22:56 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 13:22:56 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 13:22:56 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 13:22:56 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 13:22:56 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 13:22:56 MitronEmpire_Gambot_Range(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 08.12.2025 13:22:56 Language Text not found! (Path: Drone) WARNING: 08.12.2025 13:22:56 MitronEmpire_Gambot_Range(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 08.12.2025 13:22:56 Language Text not found! (Path: Drone) WARNING: 08.12.2025 13:22:56 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 13:22:56 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 13:22:56 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 13:22:56 MitronEmpire_Bastion(Clone) (StickyStoneStudio.MOODS.Bastion): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 08.12.2025 13:22:56 Language Text not found! (Path: Drone) LOG: 08.12.2025 13:22:56 ScaleEnemy MitronEmpire_Bastion(Clone)! WARNING: 08.12.2025 13:22:56 MitronEmpire_Gambot(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 08.12.2025 13:22:56 Language Text not found! (Path: Drone) WARNING: 08.12.2025 13:22:58 Pool-init: Prefab VFX_Hit_ElementalOrb has no Poolable Component. Please attach it manually! WARNING: 08.12.2025 13:22:58 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. LOG: 08.12.2025 13:23:00 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.ProximitySchoName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] WARNING: 08.12.2025 13:23:01 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 08.12.2025 13:23:02 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 08.12.2025 13:23:02 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot(Clone)' is not on a navmesh LOG: 08.12.2025 13:23:02 Quest is already completed. No progress will be updated. WARNING: 08.12.2025 13:23:02 Language Text not found! (Path: Kill ) WARNING: 08.12.2025 13:23:02 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh LOG: 08.12.2025 13:23:02 Quest is already completed. No progress will be updated. LOG: 08.12.2025 13:23:05 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.ProximitySchoName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] WARNING: 08.12.2025 13:23:07 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh LOG: 08.12.2025 13:23:07 Quest is already completed. No progress will be updated. LOG: 08.12.2025 13:23:07 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 08.12.2025 13:23:07 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 08.12.2025 13:23:07 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 08.12.2025 13:23:07 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 08.12.2025 13:23:07 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 08.12.2025 13:23:07 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 08.12.2025 13:23:07 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. WARNING: 08.12.2025 13:23:07 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh LOG: 08.12.2025 13:23:07 Quest is already completed. No progress will be updated. WARNING: 08.12.2025 13:23:07 Language Text not found! (Path: Kill ) WARNING: 08.12.2025 13:23:07 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 13:23:10 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 13:23:10 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. LOG: 08.12.2025 13:23:41 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 08.12.2025 13:23:41 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. ERROR: 08.12.2025 13:23:41 Coroutine couldn't be started because the the game object 'Minimap2' is inactive! StickyStoneStudio.MOODS.Minimap2Controller:SetTeleportMenuInfoVisibility(Boolean) StickyStoneStudio.MOODS.Minimap2Controller:OnMinimapRoomEnter(Minimap2Room) StickyStoneStudio.MOODS.Room:InvokeOnPlayerRoomEvent(RoomEvent, Player) StickyStoneStudio.MOODS.d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 08.12.2025 13:23:41 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 08.12.2025 13:23:47 ButtonPromptManager.ResetAndClearAllRegistratedButtons() ERROR: 08.12.2025 13:23:47 Coroutine couldn't be started because the the game object 'Minimap2' is inactive! StickyStoneStudio.MOODS.Minimap2Controller:SetTeleportMenuInfoVisibility(Boolean) StickyStoneStudio.MOODS.Minimap2Controller:OnMinimapRoomEnter(Minimap2Room) StickyStoneStudio.MOODS.Room:InvokeOnPlayerRoomEvent(RoomEvent, Player) StickyStoneStudio.MOODS.d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 08.12.2025 13:23:50 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 08.12.2025 13:23:50 GoToSplashScreenPanel() 'InGame_UpgradeStation' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 13:23:50 GoToSplashScreenPanel() 'InGame_UpgradeStation' failed. Splashscreens are disabled in the Build. LOG: 08.12.2025 13:23:50 Menu.GoToPanel() 'ItemUpgradeContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 08.12.2025 13:23:50 Menu.LoadMenuPanel => ItemUpgradeContext (MenuID: InGameMenu) WARNING: 08.12.2025 13:23:50 Language Text not found! (Path: °) WARNING: 08.12.2025 13:23:50 Language Text not found! (Path: °) WARNING: 08.12.2025 13:23:50 Language Text not found! (Path: Kill ) LOG: 08.12.2025 13:23:50 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 08.12.2025 13:23:50 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 13:23:50 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 13:23:50 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 13:23:50 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 13:23:50 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 13:23:50 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 13:23:50 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 08.12.2025 13:23:50 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 13:23:50 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 13:23:50 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 08.12.2025 13:23:50 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 13:23:50 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 13:23:50 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 08.12.2025 13:23:50 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 13:23:50 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 13:23:50 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 08.12.2025 13:23:51 Menu.UnloadMenuPanel => DefaultPanel WARNING: 08.12.2025 13:23:52 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 13:23:52 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 13:23:52 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 08.12.2025 13:23:52 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 13:23:52 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 13:23:52 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 08.12.2025 13:23:52 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 13:23:52 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 13:23:52 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 08.12.2025 13:23:52 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 13:23:52 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 13:23:52 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 08.12.2025 13:23:52 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 13:23:52 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 13:23:52 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 08.12.2025 13:23:52 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 13:23:52 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 13:23:52 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 08.12.2025 13:23:52 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 13:23:52 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 13:23:52 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 08.12.2025 13:23:52 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 13:23:52 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 13:23:52 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 08.12.2025 13:23:53 OnButtonSuccess confirm 0 LOG: 08.12.2025 13:23:53 CONFIRM! WARNING: 08.12.2025 13:23:53 Language Text not found! (Path: °) WARNING: 08.12.2025 13:23:53 Language Text not found! (Path: °) LOG: 08.12.2025 13:23:54 OnButtonSuccess confirm 0 LOG: 08.12.2025 13:23:54 CONFIRM! WARNING: 08.12.2025 13:23:54 Language Text not found! (Path: °) WARNING: 08.12.2025 13:23:54 Language Text not found! (Path: °) LOG: 08.12.2025 13:23:55 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'ItemUpgradeContext' WARNING: 08.12.2025 13:23:55 Language Text not found! (Path: Kill ) LOG: 08.12.2025 13:23:55 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'ItemUpgradeContext' LOG: 08.12.2025 13:23:55 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 08.12.2025 13:23:55 Menu.LoadMenuPanel (DefaultPanel) is already loading! (MenuID: InGameMenu) LOG: 08.12.2025 13:23:56 Menu.UnloadMenuPanel => ItemUpgradeContext LOG: 08.12.2025 13:23:56 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 08.12.2025 13:23:56 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 08.12.2025 13:23:57 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 08.12.2025 13:23:59 ButtonPromptManager.ResetAndClearAllRegistratedButtons() ERROR: 08.12.2025 13:23:59 Coroutine couldn't be started because the the game object 'Minimap2' is inactive! StickyStoneStudio.MOODS.Minimap2Controller:SetTeleportMenuInfoVisibility(Boolean) StickyStoneStudio.MOODS.Minimap2Controller:OnMinimapRoomEnter(Minimap2Room) StickyStoneStudio.MOODS.Room:InvokeOnPlayerRoomEvent(RoomEvent, Player) StickyStoneStudio.MOODS.d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 08.12.2025 13:23:59 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 13:24:02 GoToSplashScreenPanel() 'InGame_ChallangeMachine' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 13:24:02 GoToSplashScreenPanel() 'InGame_ChallangeMachine' failed. Splashscreens are disabled in the Build. LOG: 08.12.2025 13:24:02 Menu.GoToPanel() 'ChallangerArcade' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 08.12.2025 13:24:02 Menu.LoadMenuPanel => ChallangerArcade (MenuID: InGameMenu) LOG: 08.12.2025 13:24:02 Added rewardType: GScrap LOG: 08.12.2025 13:24:02 Added rewardType: ChampFrag LOG: 08.12.2025 13:24:02 Added rewardType: Equipment WARNING: 08.12.2025 13:24:02 New Selection was created: True LOG: 08.12.2025 13:24:02 Difficulty selected: EASY LOG: 08.12.2025 13:24:02 SelectedType: GScrap; SelectedRarity: Level_1 LOG: 08.12.2025 13:24:02 Difficulty selected: EASY LOG: 08.12.2025 13:24:02 SelectedType: GScrap; SelectedRarity: Level_1 LOG: 08.12.2025 13:24:02 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 08.12.2025 13:24:02 Menu.UnloadMenuPanel => DefaultPanel LOG: 08.12.2025 13:24:03 Difficulty selected: MEDIUM LOG: 08.12.2025 13:24:03 SelectedType: ChampFrag; SelectedRarity: Level_2 LOG: 08.12.2025 13:24:03 Difficulty selected: EXTREME LOG: 08.12.2025 13:24:03 SelectedType: Equipment; SelectedRarity: Level_3 LOG: 08.12.2025 13:24:03 the current rewards of the challengmachine have been saved LOG: 08.12.2025 13:24:03 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'ChallangerArcade' LOG: 08.12.2025 13:24:03 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 08.12.2025 13:24:03 Spawned wave#1 for Difficulty#4 LOG: 08.12.2025 13:24:04 Menu.UnloadMenuPanel => ChallangerArcade LOG: 08.12.2025 13:24:04 the current rewards of the challengmachine have been saved WARNING: 08.12.2025 13:24:05 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 13:24:05 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 13:24:05 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 13:24:05 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 13:24:05 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 13:24:05 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 13:24:05 MitronEmpire_Castor_Buffer(Clone) (StickyStoneStudio.MOODS.Cleric): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 08.12.2025 13:24:05 Language Text not found! (Path: Drone) LOG: 08.12.2025 13:24:05 ScaleEnemy MitronEmpire_Castor_Buffer(Clone)! ERROR: 08.12.2025 13:24:05 Failed AddChampionMaterial. Count of (MaterialsToReplace) and (NewMaterials) from enemy MitronEmpire_Castor_Buffer(Clone) is not the same! UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.EnemyLevelScaleController:AddChampionMaterial(EnemyBase, EnemyLevelScaleConfig) StickyStoneStudio.MOODS.EnemyLevelScaleController:ScaleEnemy(EnemyBase, List`1) StickyStoneStudio.MOODS.EnemyLevelScaleController:ChampionChipCheck(EnemyBase, List`1) StickyStoneStudio.MOODS.d__27:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 08.12.2025 13:24:05 MitronEmpire_Castor_Healer(Clone) (StickyStoneStudio.MOODS.CastorHealer): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 08.12.2025 13:24:05 Language Text not found! (Path: Drone) LOG: 08.12.2025 13:24:05 ScaleEnemy MitronEmpire_Castor_Healer(Clone)! ERROR: 08.12.2025 13:24:05 Failed AddChampionMaterial. Count of (MaterialsToReplace) and (NewMaterials) from enemy MitronEmpire_Castor_Healer(Clone) is not the same! UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.EnemyLevelScaleController:AddChampionMaterial(EnemyBase, EnemyLevelScaleConfig) StickyStoneStudio.MOODS.EnemyLevelScaleController:ScaleEnemy(EnemyBase, List`1) StickyStoneStudio.MOODS.EnemyLevelScaleController:ChampionChipCheck(EnemyBase, List`1) StickyStoneStudio.MOODS.d__27:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 08.12.2025 13:24:11 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.SplitterName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 08.12.2025 13:24:12 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.SideloaderName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 08.12.2025 13:24:22 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.SplitterName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 08.12.2025 13:24:22 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.SideloaderName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] WARNING: 08.12.2025 13:24:29 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Castor_Healer(Clone)' is not on a navmesh LOG: 08.12.2025 13:24:29 Quest is already completed. No progress will be updated. WARNING: 08.12.2025 13:24:29 Language Text not found! (Path: Kill ) LOG: 08.12.2025 13:24:58 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 08.12.2025 13:24:58 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 08.12.2025 13:24:58 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 08.12.2025 13:24:58 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 08.12.2025 13:24:58 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. WARNING: 08.12.2025 13:24:58 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Castor_Buffer(Clone)' is not on a navmesh LOG: 08.12.2025 13:24:58 Quest is already completed. No progress will be updated. WARNING: 08.12.2025 13:24:58 Language Text not found! (Path: Kill ) WARNING: 08.12.2025 13:24:58 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 13:24:58 GoToSplashScreenPanel() 'InGame_Shield' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 13:24:58 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 13:24:58 GoToSplashScreenPanel() 'InGame_Shield' failed. Splashscreens are disabled in the Build. LOG: 08.12.2025 13:24:58 Difficulty#4 Challenge cleared! WARNING: 08.12.2025 13:26:03 GoToSplashScreenPanel() 'InGame_ChallangeMachine' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 13:26:03 GoToSplashScreenPanel() 'InGame_ChallangeMachine' failed. Splashscreens are disabled in the Build. LOG: 08.12.2025 13:26:03 Reward: Equipment; RarityLevel: Level_3 LOG: 08.12.2025 13:26:03 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 08.12.2025 13:26:03 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 08.12.2025 13:26:03 GoToSplashScreenPanel() 'InGame_Items_Equipment' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 13:26:03 Language Text not found! (Path: Kill ) LOG: 08.12.2025 13:26:04 Menu.UnloadMenuPanel => DefaultPanel LOG: 08.12.2025 13:26:05 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 08.12.2025 13:26:16 LootContextPanel OnButtonSuccess => confirm LOG: 08.12.2025 13:26:17 TryAddItem(Equipment) => Items.Equipment.ArmName Arm WARNING: 08.12.2025 13:26:17 Language Text not found! (Path: Kill ) LOG: 08.12.2025 13:26:18 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 08.12.2025 13:26:18 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 08.12.2025 13:26:18 Menu.UnloadMenuPanel => LootContext LOG: 08.12.2025 13:26:23 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 08.12.2025 13:26:23 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Bastion in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 08.12.2025 13:26:23 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Drone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 08.12.2025 13:26:23 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 08.12.2025 13:26:23 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot_Range in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 08.12.2025 13:26:23 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Drone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 08.12.2025 13:26:25 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 13:26:25 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 13:26:25 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 13:26:25 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 13:26:25 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 13:26:25 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 13:26:25 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 13:26:25 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 13:26:25 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 13:26:25 MitronEmpire_Gambot_Range(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 08.12.2025 13:26:25 Language Text not found! (Path: Drone) WARNING: 08.12.2025 13:26:25 MitronEmpire_Gambot_Range(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 08.12.2025 13:26:25 Language Text not found! (Path: Drone) WARNING: 08.12.2025 13:26:25 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 13:26:25 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 13:26:25 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 13:26:25 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 13:26:25 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 13:26:25 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 13:26:25 MitronEmpire_Bastion(Clone) (StickyStoneStudio.MOODS.Bastion): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 08.12.2025 13:26:25 Language Text not found! (Path: Drone) WARNING: 08.12.2025 13:26:25 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 13:26:25 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 13:26:25 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 13:26:25 MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 08.12.2025 13:26:25 Language Text not found! (Path: Drone) WARNING: 08.12.2025 13:26:25 MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 08.12.2025 13:26:25 Language Text not found! (Path: Drone) WARNING: 08.12.2025 13:26:25 MitronEmpire_Gambot(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 08.12.2025 13:26:25 Language Text not found! (Path: Drone) WARNING: 08.12.2025 13:26:30 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 08.12.2025 13:26:30 Quest is already completed. No progress will be updated. WARNING: 08.12.2025 13:26:38 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh LOG: 08.12.2025 13:26:38 Quest is already completed. No progress will be updated. WARNING: 08.12.2025 13:26:40 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 08.12.2025 13:26:42 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot(Clone)' is not on a navmesh LOG: 08.12.2025 13:26:42 Quest is already completed. No progress will be updated. WARNING: 08.12.2025 13:26:42 Language Text not found! (Path: Kill ) WARNING: 08.12.2025 13:26:45 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 08.12.2025 13:26:45 Quest is already completed. No progress will be updated. WARNING: 08.12.2025 13:26:52 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 08.12.2025 13:26:56 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh LOG: 08.12.2025 13:26:56 Quest is already completed. No progress will be updated. LOG: 08.12.2025 13:26:59 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 08.12.2025 13:26:59 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 08.12.2025 13:26:59 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 08.12.2025 13:26:59 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 08.12.2025 13:26:59 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 08.12.2025 13:26:59 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 08.12.2025 13:26:59 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. WARNING: 08.12.2025 13:26:59 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh LOG: 08.12.2025 13:26:59 Quest is already completed. No progress will be updated. WARNING: 08.12.2025 13:26:59 Language Text not found! (Path: Kill ) WARNING: 08.12.2025 13:26:59 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 13:26:59 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 13:26:59 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 13:27:01 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 13:33:47 Language Text not found! (Path: Kill ) LOG: 08.12.2025 13:33:47 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 08.12.2025 13:33:47 Menu.GoToPanel() 'MechionaryContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 08.12.2025 13:33:47 Menu.LoadMenuPanel => MechionaryContext (MenuID: InGameMenu) WARNING: 08.12.2025 13:33:47 OpenQuestlogPanel() => MechionaryEntrie 'ME_QUEST_HugeBetDisablePermanentUpgrades_d95148c1df69' QuestEnum: 132 has no Entry in the QuestManager. Please add one in the QuestManager or delete this MechionaryEntrie! WARNING: 08.12.2025 13:33:47 OpenQuestlogPanel() => MechionaryEntrie 'ME_QUEST_MediumBetDisablePermanentUpgrades_7bc472dd6469' QuestEnum: 116 has no Entry in the QuestManager. Please add one in the QuestManager or delete this MechionaryEntrie! LOG: 08.12.2025 13:33:47 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 08.12.2025 13:33:47 GetMappedKeyName(SelectUp): Couldnt get ActionElementMap! WARNING: 08.12.2025 13:33:47 GetMappedKeyName(SelectUp): Couldnt get ActionElementMap! WARNING: 08.12.2025 13:33:47 GetMappedKeyName(SelectDown): Couldnt get ActionElementMap! WARNING: 08.12.2025 13:33:47 GetMappedKeyName(SelectDown): Couldnt get ActionElementMap! WARNING: 08.12.2025 13:33:47 GetMappedKeyName(SelectLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 13:33:47 GetMappedKeyName(SelectLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 13:33:47 GetMappedKeyName(SelectRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 13:33:47 GetMappedKeyName(SelectRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 13:33:47 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 13:33:47 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 13:33:47 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 13:33:47 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 13:33:47 GetMappedKeyName(SelectLeft2): Couldnt get ActionElementMap! WARNING: 08.12.2025 13:33:47 GetMappedKeyName(SelectLeft2): Couldnt get ActionElementMap! WARNING: 08.12.2025 13:33:47 GetMappedKeyName(SelectRight2): Couldnt get ActionElementMap! WARNING: 08.12.2025 13:33:47 GetMappedKeyName(SelectRight2): Couldnt get ActionElementMap! WARNING: 08.12.2025 13:33:47 GetMappedKeyName(SelectUp2): Couldnt get ActionElementMap! WARNING: 08.12.2025 13:33:47 GetMappedKeyName(SelectUp2): Couldnt get ActionElementMap! WARNING: 08.12.2025 13:33:47 GetMappedKeyName(SelectDown2): Couldnt get ActionElementMap! WARNING: 08.12.2025 13:33:47 GetMappedKeyName(SelectDown2): Couldnt get ActionElementMap! WARNING: 08.12.2025 13:33:47 OpenQuestlogPanel() => MechionaryEntrie 'ME_QUEST_HugeBetDisablePermanentUpgrades_d95148c1df69' QuestEnum: 132 has no Entry in the QuestManager. Please add one in the QuestManager or delete this MechionaryEntrie! WARNING: 08.12.2025 13:33:47 OpenQuestlogPanel() => MechionaryEntrie 'ME_QUEST_MediumBetDisablePermanentUpgrades_7bc472dd6469' QuestEnum: 116 has no Entry in the QuestManager. Please add one in the QuestManager or delete this MechionaryEntrie! LOG: 08.12.2025 13:33:48 Menu.UnloadMenuPanel => DefaultPanel LOG: 08.12.2025 13:33:48 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'MechionaryContext' LOG: 08.12.2025 13:33:48 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 08.12.2025 13:33:49 Menu.UnloadMenuPanel => MechionaryContext ERROR: 08.12.2025 13:33:49 Releasing render texture that is set as Camera.targetTexture! UnityEngine.AddressableAssets.Addressables:Release(AsyncOperationHandle`1) StickyStoneStudio.MOODS.AddressableManager:UnloadAdressable(AsyncOperationHandle`1) StickyStoneStudio.MOODS.MechionaryContextPanel:OnDestroy() LOG: 08.12.2025 13:33:57 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 08.12.2025 13:33:58 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Sp00derBomber in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 08.12.2025 13:33:58 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 08.12.2025 13:33:59 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 13:33:59 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 13:33:59 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 13:33:59 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 13:33:59 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 13:33:59 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 13:33:59 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 13:33:59 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 13:33:59 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 13:33:59 MitronEmpire_Nincodemus(Clone) (StickyStoneStudio.MOODS.Nincodemus): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 08.12.2025 13:33:59 Language Text not found! (Path: Drone) WARNING: 08.12.2025 13:33:59 MitronEmpire_Nincodemus(Clone) (StickyStoneStudio.MOODS.Nincodemus): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 08.12.2025 13:33:59 Language Text not found! (Path: Drone) WARNING: 08.12.2025 13:33:59 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 13:33:59 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 13:33:59 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 13:33:59 MitronEmpire_Sp00derBomber(Clone) (StickyStoneStudio.MOODS.SpiderBomber): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 08.12.2025 13:33:59 Language Text not found! (Path: Drone) WARNING: 08.12.2025 13:33:59 MitronEmpire_Gambot(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 08.12.2025 13:33:59 Language Text not found! (Path: Drone) WARNING: 08.12.2025 13:34:00 Pool-init: Prefab VFX_Spiderbot_Hit has no Poolable Component. Please attach it manually! WARNING: 08.12.2025 13:34:00 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 13:34:00 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit') is missing! WARNING: 08.12.2025 13:34:00 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit') is missing! WARNING: 08.12.2025 13:34:00 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. WARNING: 08.12.2025 13:34:00 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 13:34:00 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 08.12.2025 13:34:00 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 08.12.2025 13:34:00 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 13:34:00 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 08.12.2025 13:34:00 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 08.12.2025 13:34:00 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 13:34:00 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 08.12.2025 13:34:00 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 08.12.2025 13:34:00 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 13:34:00 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 08.12.2025 13:34:00 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 08.12.2025 13:34:00 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 13:34:00 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 08.12.2025 13:34:00 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 08.12.2025 13:34:00 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 13:34:00 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 08.12.2025 13:34:00 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 08.12.2025 13:34:00 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 13:34:00 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 08.12.2025 13:34:00 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 08.12.2025 13:34:00 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 13:34:00 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 08.12.2025 13:34:00 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 08.12.2025 13:34:00 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 13:34:00 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 08.12.2025 13:34:00 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 08.12.2025 13:34:00 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 13:34:00 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 08.12.2025 13:34:00 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 08.12.2025 13:34:00 Pool-init: Prefab VFX_Enemy_ExplosionOnDeath has no Poolable Component. Please attach it manually! WARNING: 08.12.2025 13:34:00 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. WARNING: 08.12.2025 13:34:00 Pool-init: Prefab VFX_Spiderbot_Projectile_Trail has no Poolable Component. Please attach it manually! WARNING: 08.12.2025 13:34:00 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 13:34:00 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail') is missing! WARNING: 08.12.2025 13:34:00 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail') is missing! WARNING: 08.12.2025 13:34:00 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. WARNING: 08.12.2025 13:34:00 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 13:34:00 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 08.12.2025 13:34:00 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 08.12.2025 13:34:00 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 13:34:00 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 08.12.2025 13:34:00 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 08.12.2025 13:34:00 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 13:34:00 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 08.12.2025 13:34:00 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 08.12.2025 13:34:00 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 13:34:00 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 08.12.2025 13:34:00 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 08.12.2025 13:34:00 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 13:34:00 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 08.12.2025 13:34:00 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 08.12.2025 13:34:00 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 13:34:00 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 08.12.2025 13:34:00 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 08.12.2025 13:34:00 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 13:34:00 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 08.12.2025 13:34:00 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 08.12.2025 13:34:00 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 13:34:00 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 08.12.2025 13:34:00 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 08.12.2025 13:34:00 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 13:34:00 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 08.12.2025 13:34:00 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 08.12.2025 13:34:00 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 13:34:00 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 08.12.2025 13:34:00 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! LOG: 08.12.2025 13:34:04 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 08.12.2025 13:34:04 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 08.12.2025 13:34:04 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 08.12.2025 13:34:04 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 08.12.2025 13:34:04 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 08.12.2025 13:34:04 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 08.12.2025 13:34:04 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 08.12.2025 13:34:04 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. WARNING: 08.12.2025 13:34:04 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Sp00derBomber(Clone)' is not on a navmesh WARNING: 08.12.2025 13:34:06 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot(Clone)' is not on a navmesh LOG: 08.12.2025 13:34:06 Quest is already completed. No progress will be updated. WARNING: 08.12.2025 13:34:06 Language Text not found! (Path: Kill ) WARNING: 08.12.2025 13:34:07 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! WARNING: 08.12.2025 13:34:07 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! WARNING: 08.12.2025 13:34:09 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! WARNING: 08.12.2025 13:34:11 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Nincodemus(Clone)' is not on a navmesh LOG: 08.12.2025 13:34:11 Quest is already completed. No progress will be updated. WARNING: 08.12.2025 13:34:11 Language Text not found! (Path: Kill ) WARNING: 08.12.2025 13:34:15 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Nincodemus(Clone)' is not on a navmesh LOG: 08.12.2025 13:34:15 Quest is already completed. No progress will be updated. WARNING: 08.12.2025 13:34:15 Language Text not found! (Path: Kill ) WARNING: 08.12.2025 13:34:17 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 13:34:17 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 13:34:17 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 13:34:17 MitronEmpire_Nincodemus(Clone) (StickyStoneStudio.MOODS.Nincodemus): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 08.12.2025 13:34:17 Language Text not found! (Path: Drone) WARNING: 08.12.2025 13:34:17 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 13:34:17 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 13:34:17 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 13:34:17 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 13:34:17 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 13:34:17 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 13:34:17 MitronEmpire_Bastion(Clone) (StickyStoneStudio.MOODS.Bastion): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 08.12.2025 13:34:17 Language Text not found! (Path: Drone) WARNING: 08.12.2025 13:34:17 MitronEmpire_Gambot_Range(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 08.12.2025 13:34:17 Language Text not found! (Path: Drone) WARNING: 08.12.2025 13:34:20 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Nincodemus(Clone)' is not on a navmesh LOG: 08.12.2025 13:34:20 Quest is already completed. No progress will be updated. WARNING: 08.12.2025 13:34:20 Language Text not found! (Path: Kill ) LOG: 08.12.2025 13:34:22 Quest is already completed. No progress will be updated. WARNING: 08.12.2025 13:34:22 Language Text not found! (Path: Kill ) LOG: 08.12.2025 13:34:22 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 08.12.2025 13:34:22 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 08.12.2025 13:34:22 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 08.12.2025 13:34:22 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 08.12.2025 13:34:22 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 08.12.2025 13:34:22 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 08.12.2025 13:34:22 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 08.12.2025 13:34:22 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 08.12.2025 13:34:22 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 08.12.2025 13:34:22 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. WARNING: 08.12.2025 13:34:22 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh LOG: 08.12.2025 13:34:22 Quest is already completed. No progress will be updated. WARNING: 08.12.2025 13:34:22 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 13:34:22 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 13:34:26 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 13:34:26 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh LOG: 08.12.2025 13:34:29 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 08.12.2025 13:34:29 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. LOG: 08.12.2025 13:34:30 OpenChest DelayedCall: CHESTTYPE: Addin LOG: 08.12.2025 13:34:30 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 08.12.2025 13:34:30 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 08.12.2025 13:34:30 Language Text not found! (Path: Kill ) WARNING: 08.12.2025 13:34:30 Language Text not found! (Path: °) LOG: 08.12.2025 13:34:31 Menu.UnloadMenuPanel => DefaultPanel LOG: 08.12.2025 13:34:32 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 08.12.2025 13:34:35 LootContextPanel OnButtonSuccess => confirm LOG: 08.12.2025 13:36:38 TryAddItem(WeaponAddin) => Items.Addins.TriplerName WARNING: 08.12.2025 13:36:38 Language Text not found! (Path: Kill ) LOG: 08.12.2025 13:36:39 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 08.12.2025 13:36:39 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 08.12.2025 13:36:39 Menu.UnloadMenuPanel => LootContext LOG: 08.12.2025 13:36:51 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 08.12.2025 13:36:55 ButtonPromptManager.ResetAndClearAllRegistratedButtons() ERROR: 08.12.2025 13:36:55 Coroutine couldn't be started because the the game object 'Minimap2' is inactive! StickyStoneStudio.MOODS.Minimap2Controller:SetTeleportMenuInfoVisibility(Boolean) StickyStoneStudio.MOODS.Minimap2Controller:OnMinimapRoomEnter(Minimap2Room) StickyStoneStudio.MOODS.Room:InvokeOnPlayerRoomEvent(RoomEvent, Player) StickyStoneStudio.MOODS.d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 08.12.2025 13:36:58 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 08.12.2025 13:37:02 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 08.12.2025 13:37:02 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 13:37:02 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 08.12.2025 13:37:03 MapSelector.RegisterButtonPromptsForEntering() WARNING: 08.12.2025 13:37:03 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 08.12.2025 13:37:03 MapSelector.UnregisterButtonPromptsForEntering() LOG: 08.12.2025 13:37:03 EvaluateEmotionalOvercharge() => Difficulty : Intended value 130 LOG: 08.12.2025 13:37:03 WindowManager.LoadMenu => MapSelectorMenu LOG: 08.12.2025 13:37:03 MapSelector.RegisterButtonPromptsEntered() LOG: 08.12.2025 13:37:07 MapSelector.UnregisterButtonPromptsEntered() LOG: 08.12.2025 13:37:10 SetCurrentMapSelectorChoice => DungeonDepth: 2 NextDungeonDepth: 3 PersistentDungeonDepth: 2 CurrentTheme: Stolz LOG: 08.12.2025 13:37:10 GameSession.UpdateProgress(SAVED) => SessionGUID: '4ad53e3c680d' GameSeed: IE!J-P0YA SeededCalls:230 SeededCallsLastDungeon:36 DDepth: 2 NDDepth: 3 FromHomeBase?: False LOG: 08.12.2025 13:37:10 UpdatePlayerProgress LOG: 08.12.2025 13:37:10 SAVE GAME => Jasper Test 2 id:1 guid:d8690ed2-9932-4636-a64f-b638e246d8b9 LOG: 08.12.2025 13:37:10 WindowManager.UnloadAllOtherMenus but 'InGameMenu'! Currently acitve Menus: 2 LOG: 08.12.2025 13:37:10 WindowManager.UnloadMenu => MapSelectorMenu LOG: 08.12.2025 13:37:11 LoadingMenu.SetCurrentLoadingScreen() => ME_Level2 LOG: 08.12.2025 13:37:11 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 08.12.2025 13:37:11 Language Text not found! (Path: Kill ) LOG: 08.12.2025 13:37:11 Generate Level Started! Level: Level_B theme: Stolz GameSeed: IE!J-P0YA SeedCalls: 231 ERROR: 08.12.2025 13:37:13 Failed to check Quest SubTask was solved, Quest is not defined in QuestObjectDictionary! Quest: 116, SubTask:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestSubTaskSolved(Quest, Int32) StickyStoneStudio.MOODS.DialogController:CheckConditions(List`1) StickyStoneStudio.MOODS.DialogController:NextNode() StickyStoneStudio.MOODS.DialogController:CheckForNPCIndicators(List`1&) StickyStoneStudio.MOODS.DialogController:GetNPCIndicators() StickyStoneStudio.MOODS.NpcBase:UpdateNPCIndicator() StickyStoneStudio.MOODS.NpcBase:InitNPC(Room, DummyStatus) StickyStoneStudio.MOODS.MechBase:InitMechBase(Room, PlayerClass, DummyStatus) StickyStoneStudio.MOODS.Room:InitRoom(RoomTyp, RoomRotation, Boolean, Boolean) StickyStoneStudio.MOODS.d__142:MoveNext() StickyStoneStudio.d__8:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 08.12.2025 13:37:13 Failed to check Quest SubTask was solved, Quest is not defined in QuestObjectDictionary! Quest: 132, SubTask:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestSubTaskSolved(Quest, Int32) StickyStoneStudio.MOODS.DialogController:CheckConditions(List`1) StickyStoneStudio.MOODS.DialogController:NextNode() StickyStoneStudio.MOODS.DialogController:CheckForNPCIndicators(List`1&) StickyStoneStudio.MOODS.DialogController:GetNPCIndicators() StickyStoneStudio.MOODS.NpcBase:UpdateNPCIndicator() StickyStoneStudio.MOODS.NpcBase:InitNPC(Room, DummyStatus) StickyStoneStudio.MOODS.MechBase:InitMechBase(Room, PlayerClass, DummyStatus) StickyStoneStudio.MOODS.Room:InitRoom(RoomTyp, RoomRotation, Boolean, Boolean) StickyStoneStudio.MOODS.d__142:MoveNext() StickyStoneStudio.d__8:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 08.12.2025 13:37:20 (TryInstantiateRandomRoom) currentList count is 0! RoomTheme: Stolz, RoomLevel: Level_B, RoomTyp: Typ_A LOG: 08.12.2025 13:37:33 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?True LOG: 08.12.2025 13:37:33 Syop BetQuest logs RT13:14DungeonDepth: 0 - seed IE!J-P0YA has been applied RT13:14DungeonDepth: 1 - can Appear roll => Truecached roll = 98 chance = 40 RewardCap: 2 current rewardCount0 RT13:15DungeonDepth: 1 - StartQuest SmallBetLoosingNoHP RT13:15DungeonDepth: 1 - currentlyActiveQuest: SmallBetLoosingNoHP RT13:22DungeonDepth: 2 - OnDepthChange questSolvedDepth => 3 RT13:22DungeonDepth: 2 - currentlyActiveQuest: SmallBetLoosingNoHP RT13:22DungeonDepth: 2 - currentlyActiveQuest: SmallBetLoosingNoHP RT13:37DungeonDepth: 3 - OnDepthChange questSolvedDepth => 3 RT13:37DungeonDepth: 3 - OnDepthChange: Current Depth => 3, questSolvedDepth => 3 RT13:37DungeonDepth: 3 - Set Condition Success HealthLost RT13:37DungeonDepth: 3 - currentlyActiveQuest: SmallBetLoosingNoHP RT13:37DungeonDepth: 3 - currentlyActiveQuest: SmallBetLoosingNoHP LOG: 08.12.2025 13:37:34 Generate Level Completed! Loading time: 22,747s LOG: 08.12.2025 13:37:34 AfterLoadingGame() isInHomeBase?: False, TutorialIsActive ?: False LOG: 08.12.2025 13:37:34 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 08.12.2025 13:37:34 WindowManager.UnloadMenu => NoMenu LOG: 08.12.2025 13:37:34 EvaluateEmotionalOvercharge() => Difficulty : Intended value 130 LOG: 08.12.2025 13:37:34 OnPlayerAndMapWereCreated WARNING: 08.12.2025 13:37:34 Language Text not found! (Path: Kill ) LOG: 08.12.2025 13:37:34 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' WARNING: 08.12.2025 13:37:34 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 13:37:34 Language Text not found! (Path: Kill ) LOG: 08.12.2025 13:37:34 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 08.12.2025 13:37:34 UpdatePlayerProgress LOG: 08.12.2025 13:37:34 SAVE GAME => Jasper Test 2 id:1 guid:d8690ed2-9932-4636-a64f-b638e246d8b9 WARNING: 08.12.2025 13:37:34 Language Text not found! (Path: Kill ) LOG: 08.12.2025 13:37:34 [RichPresenceManager] ChangeActivity to PrideArea .. LOG: 08.12.2025 13:37:34 syop - Bet quest found: SmallBetLoosingNoHP. Completed: True LOG: 08.12.2025 13:37:34 Syop: bet quest completed - can collect reward LOG: 08.12.2025 13:37:34 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 08.12.2025 13:37:34 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 08.12.2025 13:37:35 Menu.UnloadMenuPanel => DefaultPanel LOG: 08.12.2025 13:37:39 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 08.12.2025 13:37:39 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 08.12.2025 13:37:40 Menu.UnloadMenuPanel => Info LOG: 08.12.2025 13:37:45 ButtonPromptManager.ResetAndClearAllRegistratedButtons() ERROR: 08.12.2025 13:37:46 Failed to check Quest SubTask was solved, Quest is not defined in QuestObjectDictionary! Quest: 116, SubTask:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestSubTaskSolved(Quest, Int32) StickyStoneStudio.MOODS.DialogController:CheckConditions(List`1) StickyStoneStudio.MOODS.DialogController:NextNode() StickyStoneStudio.MOODS.DialogController:DoNode(DialogNode) StickyStoneStudio.MOODS.d__82:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 08.12.2025 13:37:46 Failed to check Quest SubTask was solved, Quest is not defined in QuestObjectDictionary! Quest: 132, SubTask:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestSubTaskSolved(Quest, Int32) StickyStoneStudio.MOODS.DialogController:CheckConditions(List`1) StickyStoneStudio.MOODS.DialogController:NextNode() StickyStoneStudio.MOODS.DialogController:DoNode(DialogNode) StickyStoneStudio.MOODS.d__82:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 08.12.2025 13:37:46 showQuestComplete: Small Bet LOG: 08.12.2025 13:37:46 Quest Completed: Small Bet LOG: 08.12.2025 13:37:46 SAVE GAME => Jasper Test 2 id:1 guid:d8690ed2-9932-4636-a64f-b638e246d8b9 WARNING: 08.12.2025 13:37:46 Language Text not found! (Path: Kill ) LOG: 08.12.2025 13:37:46 Displayable active subtask: SmallBetLoosingNoHP is null LOG: 08.12.2025 13:37:46 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 08.12.2025 13:37:46 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) WARNING: 08.12.2025 13:37:48 Language Text not found! (Path: Kill ) LOG: 08.12.2025 13:37:48 Displayable active subtask: SmallBetLoosingNoHP is null LOG: 08.12.2025 13:37:48 Menu.UnloadMenuPanel => DefaultPanel LOG: 08.12.2025 13:37:51 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 08.12.2025 13:37:51 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 08.12.2025 13:37:51 Menu.UnloadMenuPanel => Info LOG: 08.12.2025 13:37:53 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 08.12.2025 13:37:53 Syop BetQuest logs RT13:14DungeonDepth: 0 - seed IE!J-P0YA has been applied RT13:14DungeonDepth: 1 - can Appear roll => Truecached roll = 98 chance = 40 RewardCap: 2 current rewardCount0 RT13:15DungeonDepth: 1 - StartQuest SmallBetLoosingNoHP RT13:15DungeonDepth: 1 - currentlyActiveQuest: SmallBetLoosingNoHP RT13:22DungeonDepth: 2 - OnDepthChange questSolvedDepth => 3 RT13:22DungeonDepth: 2 - currentlyActiveQuest: SmallBetLoosingNoHP RT13:22DungeonDepth: 2 - currentlyActiveQuest: SmallBetLoosingNoHP RT13:37DungeonDepth: 3 - OnDepthChange questSolvedDepth => 3 RT13:37DungeonDepth: 3 - OnDepthChange: Current Depth => 3, questSolvedDepth => 3 RT13:37DungeonDepth: 3 - Set Condition Success HealthLost RT13:37DungeonDepth: 3 - currentlyActiveQuest: SmallBetLoosingNoHP RT13:37DungeonDepth: 3 - currentlyActiveQuest: SmallBetLoosingNoHP RT13:37DungeonDepth: 3 - currentlyActiveQuest: SmallBetLoosingNoHP RT13:37DungeonDepth: 3 - currentlyActiveQuest: SmallBetLoosingNoHP RT13:37DungeonDepth: 3 - set SmallBetLoosingNoHP solved WARNING: 08.12.2025 13:37:53 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Nincodemus in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 08.12.2025 13:37:55 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 13:37:55 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 13:37:55 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 13:37:55 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 13:37:55 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 13:37:55 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 13:37:55 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 13:37:55 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 13:37:55 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 13:37:55 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 13:37:55 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 13:37:55 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 13:37:55 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 13:37:55 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 13:37:55 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 13:37:55 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 13:37:55 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 13:37:55 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 13:37:55 MitronEmpire_Gambot_Range(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 08.12.2025 13:37:55 Language Text not found! (Path: Drone) WARNING: 08.12.2025 13:37:55 MitronEmpire_Gambot_Range(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 08.12.2025 13:37:55 Language Text not found! (Path: Drone) WARNING: 08.12.2025 13:37:55 MitronEmpire_Gambot_Range(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 08.12.2025 13:37:55 Language Text not found! (Path: Drone) WARNING: 08.12.2025 13:37:55 MitronEmpire_Gambot_Range(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 08.12.2025 13:37:55 Language Text not found! (Path: Drone) WARNING: 08.12.2025 13:37:55 MitronEmpire_Gambot_Range(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 08.12.2025 13:37:55 Language Text not found! (Path: Drone) WARNING: 08.12.2025 13:37:55 MitronEmpire_Gambot_Range(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 08.12.2025 13:37:55 Language Text not found! (Path: Drone) WARNING: 08.12.2025 13:37:55 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 13:37:55 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 13:37:55 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 13:37:55 MitronEmpire_Nincodemus(Clone) (StickyStoneStudio.MOODS.Nincodemus): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 08.12.2025 13:37:55 Language Text not found! (Path: Drone) WARNING: 08.12.2025 13:37:56 Pool-init: Prefab VFX_Hit_ElementalOrb has no Poolable Component. Please attach it manually! WARNING: 08.12.2025 13:37:56 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. WARNING: 08.12.2025 13:37:58 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh LOG: 08.12.2025 13:37:58 Quest is already completed. No progress will be updated. WARNING: 08.12.2025 13:37:58 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Nincodemus(Clone)' is not on a navmesh LOG: 08.12.2025 13:37:58 Quest is already completed. No progress will be updated. WARNING: 08.12.2025 13:37:58 Language Text not found! (Path: Kill ) LOG: 08.12.2025 13:37:58 Displayable active subtask: SmallBetLoosingNoHP is null WARNING: 08.12.2025 13:38:03 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh LOG: 08.12.2025 13:38:03 Quest is already completed. No progress will be updated. WARNING: 08.12.2025 13:38:03 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh LOG: 08.12.2025 13:38:03 Quest is already completed. No progress will be updated. WARNING: 08.12.2025 13:38:07 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh LOG: 08.12.2025 13:38:07 Quest is already completed. No progress will be updated. WARNING: 08.12.2025 13:38:07 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh LOG: 08.12.2025 13:38:07 Quest is already completed. No progress will be updated. WARNING: 08.12.2025 13:38:11 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh LOG: 08.12.2025 13:38:11 Quest is already completed. No progress will be updated. WARNING: 08.12.2025 13:38:13 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 13:38:13 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 13:38:13 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 13:38:13 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 13:38:13 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 13:38:13 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 13:38:13 MitronEmpire_Bastion(Clone) (StickyStoneStudio.MOODS.Bastion): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 08.12.2025 13:38:13 Language Text not found! (Path: Drone) WARNING: 08.12.2025 13:38:13 MitronEmpire_Bastion(Clone) (StickyStoneStudio.MOODS.Bastion): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 08.12.2025 13:38:13 Language Text not found! (Path: Drone) WARNING: 08.12.2025 13:38:13 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 13:38:13 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 13:38:13 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 13:38:13 MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 08.12.2025 13:38:13 Language Text not found! (Path: Drone) WARNING: 08.12.2025 13:38:13 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 13:38:13 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 13:38:13 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 13:38:13 MitronEmpire_Nincodemus(Clone) (StickyStoneStudio.MOODS.Nincodemus): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 08.12.2025 13:38:13 Language Text not found! (Path: Drone) WARNING: 08.12.2025 13:38:15 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! LOG: 08.12.2025 13:38:15 Target Position is not on Navmesh Pos:(277.97, 0.05, 286.87) WARNING: 08.12.2025 13:38:17 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Nincodemus(Clone)' is not on a navmesh LOG: 08.12.2025 13:38:17 Quest is already completed. No progress will be updated. WARNING: 08.12.2025 13:38:17 Language Text not found! (Path: Kill ) LOG: 08.12.2025 13:38:17 Displayable active subtask: SmallBetLoosingNoHP is null WARNING: 08.12.2025 13:38:25 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh LOG: 08.12.2025 13:38:25 Quest is already completed. No progress will be updated. WARNING: 08.12.2025 13:38:25 Language Text not found! (Path: Kill ) LOG: 08.12.2025 13:38:25 Displayable active subtask: SmallBetLoosingNoHP is null WARNING: 08.12.2025 13:38:29 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 08.12.2025 13:38:29 Quest is already completed. No progress will be updated. LOG: 08.12.2025 13:38:39 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 08.12.2025 13:38:39 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 08.12.2025 13:38:39 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 08.12.2025 13:38:39 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 08.12.2025 13:38:39 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 08.12.2025 13:38:39 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 08.12.2025 13:38:39 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. WARNING: 08.12.2025 13:38:39 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh LOG: 08.12.2025 13:38:39 Quest is already completed. No progress will be updated. WARNING: 08.12.2025 13:38:39 Language Text not found! (Path: Kill ) LOG: 08.12.2025 13:38:39 Displayable active subtask: SmallBetLoosingNoHP is null WARNING: 08.12.2025 13:38:40 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 13:38:40 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 13:38:40 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 13:38:40 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 08.12.2025 13:38:40 get Reward for quest: SmallBetLoosingNoHP LOG: 08.12.2025 13:38:40 reward: MaxHp on Player1 applied WARNING: 08.12.2025 13:38:43 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 13:38:44 Language Text not found! (Path: Kill ) LOG: 08.12.2025 13:38:44 Displayable active subtask: SmallBetLoosingNoHP is null LOG: 08.12.2025 13:38:44 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 08.12.2025 13:38:44 Menu.GoToPanel() 'AbilitySkillContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 08.12.2025 13:38:44 Menu.LoadMenuPanel => AbilitySkillContext (MenuID: InGameMenu) LOG: 08.12.2025 13:38:44 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 08.12.2025 13:38:44 Menu.UnloadMenuPanel => DefaultPanel WARNING: 08.12.2025 13:38:48 Language Text not found! (Path: %) WARNING: 08.12.2025 13:38:48 Language Text not found! (Path: %) LOG: 08.12.2025 13:38:50 TryAddWeapon(Items.Weapons.ExpanderRifleName) => Items.Weapons.ExpanderRifleName 1 LOG: 08.12.2025 13:38:50 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.SplitterName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 08.12.2025 13:38:50 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.TriplerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 08.12.2025 13:38:50 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.EleOrbName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 08.12.2025 13:38:50 TryAddWeapon(Items.Weapons.StickyName) => Items.Weapons.StickyName 2 LOG: 08.12.2025 13:38:50 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.SplitterName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 08.12.2025 13:38:50 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.TriplerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 08.12.2025 13:38:50 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.EleOrbName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 08.12.2025 13:38:53 TryAddWeapon(Items.Weapons.ExpanderRifleName) => Items.Weapons.ExpanderRifleName 1 LOG: 08.12.2025 13:38:53 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.SplitterName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 08.12.2025 13:38:53 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.TriplerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 08.12.2025 13:38:53 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.EleOrbName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 08.12.2025 13:38:53 TryAddWeapon(Items.Weapons.StickyName) => Items.Weapons.StickyName 2 LOG: 08.12.2025 13:38:53 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.SplitterName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 08.12.2025 13:38:53 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.TriplerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 08.12.2025 13:38:53 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.EleOrbName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 08.12.2025 13:38:55 TryAddWeapon(Items.Weapons.ExpanderRifleName) => Items.Weapons.ExpanderRifleName 1 LOG: 08.12.2025 13:38:55 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.SplitterName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 08.12.2025 13:38:55 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.TriplerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 08.12.2025 13:38:55 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.EleOrbName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 08.12.2025 13:38:55 TryAddWeapon(Items.Weapons.StickyName) => Items.Weapons.StickyName 2 LOG: 08.12.2025 13:38:55 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.SplitterName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 08.12.2025 13:38:55 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.TriplerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 08.12.2025 13:38:55 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.EleOrbName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 08.12.2025 13:38:56 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'AbilitySkillContext' LOG: 08.12.2025 13:38:56 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 08.12.2025 13:38:57 Menu.UnloadMenuPanel => AbilitySkillContext LOG: 08.12.2025 13:39:00 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 08.12.2025 13:39:00 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Bastion in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 08.12.2025 13:39:00 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Nincodemus in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 08.12.2025 13:39:00 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Sp00derBomber in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 08.12.2025 13:39:02 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 13:39:02 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 13:39:02 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 13:39:02 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 13:39:02 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 13:39:02 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 13:39:02 MitronEmpire_Gambot_Range(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 08.12.2025 13:39:02 Language Text not found! (Path: Drone) WARNING: 08.12.2025 13:39:02 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 13:39:02 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 13:39:02 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 13:39:02 MitronEmpire_Bastion(Clone) (StickyStoneStudio.MOODS.Bastion): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 08.12.2025 13:39:02 Language Text not found! (Path: Drone) WARNING: 08.12.2025 13:39:02 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 13:39:02 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 13:39:02 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 13:39:02 MitronEmpire_Nincodemus(Clone) (StickyStoneStudio.MOODS.Nincodemus): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 08.12.2025 13:39:02 Language Text not found! (Path: Drone) WARNING: 08.12.2025 13:39:02 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 13:39:02 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 13:39:02 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 13:39:02 MitronEmpire_Sp00derBomber(Clone) (StickyStoneStudio.MOODS.SpiderBomber): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 08.12.2025 13:39:02 Language Text not found! (Path: Drone) WARNING: 08.12.2025 13:39:02 MitronEmpire_Castor(Clone) (StickyStoneStudio.MOODS.Castor): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 08.12.2025 13:39:02 Language Text not found! (Path: Drone) WARNING: 08.12.2025 13:39:04 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! WARNING: 08.12.2025 13:39:05 Pool-init: Prefab VFX_Spiderbot_Hit has no Poolable Component. Please attach it manually! WARNING: 08.12.2025 13:39:05 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 13:39:05 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit') is missing! WARNING: 08.12.2025 13:39:05 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit') is missing! WARNING: 08.12.2025 13:39:05 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. WARNING: 08.12.2025 13:39:05 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 13:39:05 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 08.12.2025 13:39:05 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 08.12.2025 13:39:05 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 13:39:05 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 08.12.2025 13:39:05 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 08.12.2025 13:39:05 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 13:39:05 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 08.12.2025 13:39:05 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 08.12.2025 13:39:05 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 13:39:05 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 08.12.2025 13:39:05 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 08.12.2025 13:39:05 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 13:39:05 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 08.12.2025 13:39:05 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 08.12.2025 13:39:05 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 13:39:05 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 08.12.2025 13:39:05 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 08.12.2025 13:39:05 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 13:39:05 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 08.12.2025 13:39:05 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 08.12.2025 13:39:05 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 13:39:05 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 08.12.2025 13:39:05 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 08.12.2025 13:39:05 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 13:39:05 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 08.12.2025 13:39:05 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 08.12.2025 13:39:05 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 13:39:05 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 08.12.2025 13:39:05 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 08.12.2025 13:39:05 Pool-init: Prefab VFX_Enemy_ExplosionOnDeath has no Poolable Component. Please attach it manually! WARNING: 08.12.2025 13:39:05 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. WARNING: 08.12.2025 13:39:05 Pool-init: Prefab VFX_Spiderbot_Projectile_Trail has no Poolable Component. Please attach it manually! WARNING: 08.12.2025 13:39:05 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 13:39:05 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail') is missing! WARNING: 08.12.2025 13:39:05 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail') is missing! WARNING: 08.12.2025 13:39:05 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. WARNING: 08.12.2025 13:39:05 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 13:39:05 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 08.12.2025 13:39:05 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 08.12.2025 13:39:05 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 13:39:05 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 08.12.2025 13:39:05 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 08.12.2025 13:39:05 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 13:39:05 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 08.12.2025 13:39:05 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 08.12.2025 13:39:05 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 13:39:05 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 08.12.2025 13:39:05 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 08.12.2025 13:39:05 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 13:39:05 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 08.12.2025 13:39:05 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 08.12.2025 13:39:05 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 13:39:05 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 08.12.2025 13:39:05 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 08.12.2025 13:39:05 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 13:39:05 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 08.12.2025 13:39:05 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 08.12.2025 13:39:05 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 13:39:05 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 08.12.2025 13:39:05 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 08.12.2025 13:39:05 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 13:39:05 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 08.12.2025 13:39:05 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 08.12.2025 13:39:05 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 13:39:05 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 08.12.2025 13:39:05 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! LOG: 08.12.2025 13:39:08 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.SeekerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] WARNING: 08.12.2025 13:39:09 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Castor(Clone)' is not on a navmesh LOG: 08.12.2025 13:39:09 Quest is already completed. No progress will be updated. WARNING: 08.12.2025 13:39:09 Language Text not found! (Path: Kill ) LOG: 08.12.2025 13:39:09 Displayable active subtask: SmallBetLoosingNoHP is null WARNING: 08.12.2025 13:39:12 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! LOG: 08.12.2025 13:39:13 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.SeekerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] WARNING: 08.12.2025 13:39:13 SetAnimationParameter Failed! Deathing is not in Animator of MitronEmpire_Sp00derBomber(Clone)! WARNING: 08.12.2025 13:39:13 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Sp00derBomber(Clone)' is not on a navmesh LOG: 08.12.2025 13:39:13 Quest is already completed. No progress will be updated. WARNING: 08.12.2025 13:39:13 Language Text not found! (Path: Kill ) LOG: 08.12.2025 13:39:13 Displayable active subtask: SmallBetLoosingNoHP is null LOG: 08.12.2025 13:39:13 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.SeekerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] WARNING: 08.12.2025 13:39:14 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh LOG: 08.12.2025 13:39:14 Quest is already completed. No progress will be updated. WARNING: 08.12.2025 13:39:15 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! LOG: 08.12.2025 13:39:18 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.SeekerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] WARNING: 08.12.2025 13:39:21 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Nincodemus(Clone)' is not on a navmesh LOG: 08.12.2025 13:39:26 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 08.12.2025 13:39:26 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 08.12.2025 13:39:26 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 08.12.2025 13:39:26 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 08.12.2025 13:39:26 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 08.12.2025 13:39:26 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 08.12.2025 13:39:26 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. WARNING: 08.12.2025 13:39:26 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh LOG: 08.12.2025 13:39:26 Quest is already completed. No progress will be updated. WARNING: 08.12.2025 13:39:26 Language Text not found! (Path: Kill ) LOG: 08.12.2025 13:39:26 Displayable active subtask: SmallBetLoosingNoHP is null WARNING: 08.12.2025 13:39:26 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 13:39:26 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 08.12.2025 13:39:32 ButtonPromptManager.ResetAndClearAllRegistratedButtons() ERROR: 08.12.2025 13:39:32 Coroutine couldn't be started because the the game object 'Minimap2' is inactive! StickyStoneStudio.MOODS.Minimap2Controller:SetTeleportMenuInfoVisibility(Boolean) StickyStoneStudio.MOODS.Minimap2Controller:OnMinimapRoomEnter(Minimap2Room) StickyStoneStudio.MOODS.Room:InvokeOnPlayerRoomEvent(RoomEvent, Player) StickyStoneStudio.MOODS.d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 08.12.2025 13:39:36 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 08.12.2025 13:39:36 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Bastion in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 08.12.2025 13:39:36 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Nincodemus in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 08.12.2025 13:39:36 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Bastion in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 08.12.2025 13:39:36 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Castor in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 08.12.2025 13:39:36 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Castor in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup ERROR: 08.12.2025 13:39:36 Coroutine couldn't be started because the the game object 'Minimap2' is inactive! StickyStoneStudio.MOODS.Minimap2Controller:SetTeleportMenuInfoVisibility(Boolean) StickyStoneStudio.MOODS.Minimap2Controller:OnMinimapRoomEnter(Minimap2Room) StickyStoneStudio.MOODS.Room:InvokeOnPlayerRoomEvent(RoomEvent, Player) StickyStoneStudio.MOODS.d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 08.12.2025 13:39:38 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 13:39:38 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 13:39:38 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 13:39:38 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 13:39:38 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 13:39:38 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 13:39:38 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 13:39:38 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 13:39:38 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 13:39:38 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 13:39:38 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 13:39:38 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 13:39:38 MitronEmpire_Bastion(Clone) (StickyStoneStudio.MOODS.Bastion): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 08.12.2025 13:39:38 Language Text not found! (Path: Drone) WARNING: 08.12.2025 13:39:38 MitronEmpire_Bastion(Clone) (StickyStoneStudio.MOODS.Bastion): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 08.12.2025 13:39:38 Language Text not found! (Path: Drone) WARNING: 08.12.2025 13:39:38 MitronEmpire_Bastion(Clone) (StickyStoneStudio.MOODS.Bastion): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 08.12.2025 13:39:38 Language Text not found! (Path: Drone) WARNING: 08.12.2025 13:39:38 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 13:39:38 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 13:39:38 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 13:39:38 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 13:39:38 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 13:39:38 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 13:39:38 MitronEmpire_Nincodemus(Clone) (StickyStoneStudio.MOODS.Nincodemus): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 08.12.2025 13:39:38 Language Text not found! (Path: Drone) WARNING: 08.12.2025 13:39:38 MitronEmpire_Castor(Clone) (StickyStoneStudio.MOODS.Castor): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 08.12.2025 13:39:38 Language Text not found! (Path: Drone) WARNING: 08.12.2025 13:39:38 MitronEmpire_Castor(Clone) (StickyStoneStudio.MOODS.Castor): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 08.12.2025 13:39:38 Language Text not found! (Path: Drone) WARNING: 08.12.2025 13:39:40 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! LOG: 08.12.2025 13:39:40 Target Position is not on Navmesh Pos:(286.93, 0.05, 311.13) WARNING: 08.12.2025 13:39:42 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 13:39:42 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 13:39:42 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 13:39:42 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 13:39:42 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 13:39:42 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 13:39:42 MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 08.12.2025 13:39:42 Language Text not found! (Path: Drone) LOG: 08.12.2025 13:39:42 ENEMY SPAWNED MitronEmpire_Drone(Clone) WARNING: 08.12.2025 13:39:42 MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 08.12.2025 13:39:42 Language Text not found! (Path: Drone) LOG: 08.12.2025 13:39:42 ENEMY SPAWNED MitronEmpire_Drone(Clone) WARNING: 08.12.2025 13:39:43 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Castor(Clone)' is not on a navmesh LOG: 08.12.2025 13:39:43 Quest is already completed. No progress will be updated. WARNING: 08.12.2025 13:39:43 Language Text not found! (Path: Kill ) LOG: 08.12.2025 13:39:43 Displayable active subtask: SmallBetLoosingNoHP is null WARNING: 08.12.2025 13:39:48 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 08.12.2025 13:39:48 Quest is already completed. No progress will be updated. WARNING: 08.12.2025 13:39:50 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 13:39:50 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 13:39:50 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 13:39:50 MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 08.12.2025 13:39:50 Language Text not found! (Path: Drone) LOG: 08.12.2025 13:39:50 ENEMY SPAWNED MitronEmpire_Drone(Clone) WARNING: 08.12.2025 13:39:55 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 08.12.2025 13:39:55 Quest is already completed. No progress will be updated. WARNING: 08.12.2025 13:39:55 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Nincodemus(Clone)' is not on a navmesh LOG: 08.12.2025 13:39:55 Quest is already completed. No progress will be updated. WARNING: 08.12.2025 13:39:55 Language Text not found! (Path: Kill ) LOG: 08.12.2025 13:39:55 Displayable active subtask: SmallBetLoosingNoHP is null WARNING: 08.12.2025 13:39:55 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 08.12.2025 13:39:55 Quest is already completed. No progress will be updated. WARNING: 08.12.2025 13:39:55 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh LOG: 08.12.2025 13:39:55 Quest is already completed. No progress will be updated. WARNING: 08.12.2025 13:39:55 Language Text not found! (Path: Kill ) LOG: 08.12.2025 13:39:55 Displayable active subtask: SmallBetLoosingNoHP is null WARNING: 08.12.2025 13:39:56 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 13:39:56 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 13:39:56 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 13:39:56 MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 08.12.2025 13:39:56 Language Text not found! (Path: Drone) LOG: 08.12.2025 13:39:56 ENEMY SPAWNED MitronEmpire_Drone(Clone) WARNING: 08.12.2025 13:39:57 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh LOG: 08.12.2025 13:39:57 Quest is already completed. No progress will be updated. WARNING: 08.12.2025 13:39:57 Language Text not found! (Path: Kill ) LOG: 08.12.2025 13:39:57 Displayable active subtask: SmallBetLoosingNoHP is null WARNING: 08.12.2025 13:40:00 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 13:40:00 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 13:40:00 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 13:40:00 MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 08.12.2025 13:40:00 Language Text not found! (Path: Drone) LOG: 08.12.2025 13:40:00 ENEMY SPAWNED MitronEmpire_Drone(Clone) WARNING: 08.12.2025 13:40:03 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Castor(Clone)' is not on a navmesh LOG: 08.12.2025 13:40:03 Quest is already completed. No progress will be updated. WARNING: 08.12.2025 13:40:03 Language Text not found! (Path: Kill ) LOG: 08.12.2025 13:40:03 Displayable active subtask: SmallBetLoosingNoHP is null WARNING: 08.12.2025 13:40:03 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 08.12.2025 13:40:03 Quest is already completed. No progress will be updated. WARNING: 08.12.2025 13:40:03 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh LOG: 08.12.2025 13:40:03 Quest is already completed. No progress will be updated. WARNING: 08.12.2025 13:40:03 Language Text not found! (Path: Kill ) LOG: 08.12.2025 13:40:03 Displayable active subtask: SmallBetLoosingNoHP is null WARNING: 08.12.2025 13:40:07 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 08.12.2025 13:40:07 Quest is already completed. No progress will be updated. WARNING: 08.12.2025 13:40:07 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 13:40:07 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 13:40:25 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 08.12.2025 13:40:42 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 08.12.2025 13:40:42 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. ERROR: 08.12.2025 13:40:42 Coroutine couldn't be started because the the game object 'Minimap2' is inactive! StickyStoneStudio.MOODS.Minimap2Controller:SetTeleportMenuInfoVisibility(Boolean) StickyStoneStudio.MOODS.Minimap2Controller:OnMinimapRoomEnter(Minimap2Room) StickyStoneStudio.MOODS.Room:InvokeOnPlayerRoomEvent(RoomEvent, Player) StickyStoneStudio.MOODS.d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 08.12.2025 13:40:44 OpenChest DelayedCall: CHESTTYPE: GScrap WARNING: 08.12.2025 13:40:45 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 13:40:45 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 13:40:45 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 13:40:45 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 13:40:45 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 13:40:45 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 13:40:45 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 13:40:45 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 13:40:45 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 13:40:45 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 13:40:45 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 13:40:45 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 13:40:45 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 13:40:45 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 13:40:45 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 13:40:45 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 13:40:45 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 13:40:45 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 13:40:45 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 13:40:45 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 13:40:45 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 13:40:45 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 13:40:45 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 08.12.2025 13:40:46 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 08.12.2025 13:40:46 for == null! No VFX-Effect can be played on destroy. LOG: 08.12.2025 13:40:46 Started Music_GrammoPhoneBot WARNING: 08.12.2025 13:40:46 GoToSplashScreenPanel() 'InGame_Vendor' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 13:40:46 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 13:40:46 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 13:41:03 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 13:41:28 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 08.12.2025 13:41:37 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 08.12.2025 13:41:41 ButtonPromptManager.ResetAndClearAllRegistratedButtons() ERROR: 08.12.2025 13:41:41 Coroutine couldn't be started because the the game object 'Minimap2' is inactive! StickyStoneStudio.MOODS.Minimap2Controller:SetTeleportMenuInfoVisibility(Boolean) StickyStoneStudio.MOODS.Minimap2Controller:OnMinimapRoomEnter(Minimap2Room) StickyStoneStudio.MOODS.Room:InvokeOnPlayerRoomEvent(RoomEvent, Player) StickyStoneStudio.MOODS.d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 08.12.2025 13:41:50 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 08.12.2025 13:41:50 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Nincodemus in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 08.12.2025 13:41:50 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Nincodemus in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 08.12.2025 13:41:51 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 13:41:51 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 13:41:51 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 13:41:51 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 13:41:51 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 13:41:51 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 13:41:51 MitronEmpire_Gambot_Range(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 08.12.2025 13:41:51 Language Text not found! (Path: Drone) WARNING: 08.12.2025 13:41:51 MitronEmpire_Gambot_Range(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 08.12.2025 13:41:51 Language Text not found! (Path: Drone) WARNING: 08.12.2025 13:41:51 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 13:41:52 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 13:41:52 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 13:41:52 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 13:41:52 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 13:41:52 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 13:41:52 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 13:41:52 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 13:41:52 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 13:41:52 MitronEmpire_Nincodemus(Clone) (StickyStoneStudio.MOODS.Nincodemus): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 08.12.2025 13:41:52 Language Text not found! (Path: Drone) WARNING: 08.12.2025 13:41:52 MitronEmpire_Nincodemus(Clone) (StickyStoneStudio.MOODS.Nincodemus): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 08.12.2025 13:41:52 Language Text not found! (Path: Drone) WARNING: 08.12.2025 13:41:52 MitronEmpire_Nincodemus(Clone) (StickyStoneStudio.MOODS.Nincodemus): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 08.12.2025 13:41:52 Language Text not found! (Path: Drone) WARNING: 08.12.2025 13:41:53 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! WARNING: 08.12.2025 13:41:55 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Nincodemus(Clone)' is not on a navmesh LOG: 08.12.2025 13:41:55 Quest is already completed. No progress will be updated. WARNING: 08.12.2025 13:41:55 Language Text not found! (Path: Kill ) LOG: 08.12.2025 13:41:55 Displayable active subtask: SmallBetLoosingNoHP is null WARNING: 08.12.2025 13:41:59 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! LOG: 08.12.2025 13:42:00 Target Position is not on Navmesh Pos:(286.27, 0.05, 336.89) WARNING: 08.12.2025 13:42:03 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh LOG: 08.12.2025 13:42:03 Quest is already completed. No progress will be updated. WARNING: 08.12.2025 13:42:03 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh LOG: 08.12.2025 13:42:03 Quest is already completed. No progress will be updated. LOG: 08.12.2025 13:42:08 Quest is already completed. No progress will be updated. WARNING: 08.12.2025 13:42:08 Language Text not found! (Path: Kill ) LOG: 08.12.2025 13:42:08 Displayable active subtask: SmallBetLoosingNoHP is null WARNING: 08.12.2025 13:42:09 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Nincodemus(Clone)' is not on a navmesh LOG: 08.12.2025 13:42:09 Quest is already completed. No progress will be updated. WARNING: 08.12.2025 13:42:09 Language Text not found! (Path: Kill ) LOG: 08.12.2025 13:42:09 Displayable active subtask: SmallBetLoosingNoHP is null WARNING: 08.12.2025 13:42:11 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 13:42:11 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 13:42:11 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 13:42:11 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 13:42:11 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 13:42:11 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 13:42:11 MitronEmpire_Castor(Clone) (StickyStoneStudio.MOODS.Castor): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 08.12.2025 13:42:11 Language Text not found! (Path: Drone) WARNING: 08.12.2025 13:42:11 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 13:42:11 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 13:42:11 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 13:42:11 MitronEmpire_Bastion(Clone) (StickyStoneStudio.MOODS.Bastion): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 08.12.2025 13:42:11 Language Text not found! (Path: Drone) WARNING: 08.12.2025 13:42:11 MitronEmpire_Gambot(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 08.12.2025 13:42:11 Language Text not found! (Path: Drone) LOG: 08.12.2025 13:42:11 ScaleEnemy MitronEmpire_Gambot(Clone)! WARNING: 08.12.2025 13:42:15 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 13:42:15 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 13:42:15 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 13:42:15 MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 08.12.2025 13:42:15 Language Text not found! (Path: Drone) LOG: 08.12.2025 13:42:15 ENEMY SPAWNED MitronEmpire_Drone(Clone) WARNING: 08.12.2025 13:42:23 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Castor(Clone)' is not on a navmesh LOG: 08.12.2025 13:42:23 Quest is already completed. No progress will be updated. WARNING: 08.12.2025 13:42:23 Language Text not found! (Path: Kill ) LOG: 08.12.2025 13:42:23 Displayable active subtask: SmallBetLoosingNoHP is null WARNING: 08.12.2025 13:42:32 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot(Clone)' is not on a navmesh WARNING: 08.12.2025 13:42:32 Language Text not found! (Path: Kill ) LOG: 08.12.2025 13:42:32 Displayable active subtask: SmallBetLoosingNoHP is null WARNING: 08.12.2025 13:42:32 Language Text not found! (Path: Kill ) LOG: 08.12.2025 13:42:32 Displayable active subtask: SmallBetLoosingNoHP is null WARNING: 08.12.2025 13:42:36 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 08.12.2025 13:42:36 Quest is already completed. No progress will be updated. LOG: 08.12.2025 13:42:43 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 08.12.2025 13:42:43 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 08.12.2025 13:42:43 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 08.12.2025 13:42:43 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 08.12.2025 13:42:43 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 08.12.2025 13:42:43 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 08.12.2025 13:42:43 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. WARNING: 08.12.2025 13:42:43 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh LOG: 08.12.2025 13:42:43 Quest is already completed. No progress will be updated. WARNING: 08.12.2025 13:42:43 Language Text not found! (Path: Kill ) LOG: 08.12.2025 13:42:43 Displayable active subtask: SmallBetLoosingNoHP is null LOG: 08.12.2025 13:42:43 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' WARNING: 08.12.2025 13:42:43 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 13:42:43 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 13:42:43 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 13:42:43 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 08.12.2025 13:42:43 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 08.12.2025 13:42:43 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 08.12.2025 13:42:44 Menu.UnloadMenuPanel => DefaultPanel LOG: 08.12.2025 13:42:48 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 08.12.2025 13:42:48 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 08.12.2025 13:42:48 Menu.UnloadMenuPanel => Info LOG: 08.12.2025 13:43:25 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 08.12.2025 13:43:25 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 08.12.2025 13:43:25 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Nincodemus in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 08.12.2025 13:43:26 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 13:43:26 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 13:43:26 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 13:43:26 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 13:43:26 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 13:43:26 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 13:43:26 MitronEmpire_Castor(Clone) (StickyStoneStudio.MOODS.Castor): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 08.12.2025 13:43:26 Language Text not found! (Path: Drone) WARNING: 08.12.2025 13:43:26 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 13:43:26 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 13:43:26 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 13:43:26 MitronEmpire_Gambot(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 08.12.2025 13:43:26 Language Text not found! (Path: Drone) WARNING: 08.12.2025 13:43:26 MitronEmpire_Nincodemus(Clone) (StickyStoneStudio.MOODS.Nincodemus): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 08.12.2025 13:43:26 Language Text not found! (Path: Drone) WARNING: 08.12.2025 13:43:30 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Nincodemus(Clone)' is not on a navmesh LOG: 08.12.2025 13:43:30 Quest is already completed. No progress will be updated. WARNING: 08.12.2025 13:43:30 Language Text not found! (Path: Kill ) LOG: 08.12.2025 13:43:30 Displayable active subtask: SmallBetLoosingNoHP is null WARNING: 08.12.2025 13:43:30 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot(Clone)' is not on a navmesh LOG: 08.12.2025 13:43:30 Quest is already completed. No progress will be updated. WARNING: 08.12.2025 13:43:30 Language Text not found! (Path: Kill ) LOG: 08.12.2025 13:43:30 Displayable active subtask: SmallBetLoosingNoHP is null WARNING: 08.12.2025 13:43:31 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 13:43:31 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 13:43:31 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 13:43:31 MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 08.12.2025 13:43:31 Language Text not found! (Path: Drone) LOG: 08.12.2025 13:43:31 ENEMY SPAWNED MitronEmpire_Drone(Clone) WARNING: 08.12.2025 13:43:31 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 08.12.2025 13:43:35 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 13:43:35 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 13:43:35 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 13:43:35 MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 08.12.2025 13:43:35 Language Text not found! (Path: Drone) LOG: 08.12.2025 13:43:35 ENEMY SPAWNED MitronEmpire_Drone(Clone) WARNING: 08.12.2025 13:43:39 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 08.12.2025 13:43:39 Quest is already completed. No progress will be updated. WARNING: 08.12.2025 13:43:42 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 13:43:42 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 13:43:42 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 13:43:42 MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 08.12.2025 13:43:42 Language Text not found! (Path: Drone) LOG: 08.12.2025 13:43:42 ENEMY SPAWNED MitronEmpire_Drone(Clone) WARNING: 08.12.2025 13:43:48 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 08.12.2025 13:43:48 Quest is already completed. No progress will be updated. WARNING: 08.12.2025 13:43:48 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Castor(Clone)' is not on a navmesh LOG: 08.12.2025 13:43:48 Quest is already completed. No progress will be updated. WARNING: 08.12.2025 13:43:48 Language Text not found! (Path: Kill ) LOG: 08.12.2025 13:43:48 Displayable active subtask: SmallBetLoosingNoHP is null WARNING: 08.12.2025 13:43:49 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 08.12.2025 13:43:49 Quest is already completed. No progress will be updated. WARNING: 08.12.2025 13:43:51 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 13:43:51 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 13:43:51 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 13:43:51 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 13:43:51 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 13:43:51 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 13:43:51 MitronEmpire_Gambot_Range(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 08.12.2025 13:43:51 Language Text not found! (Path: Drone) WARNING: 08.12.2025 13:43:51 MitronEmpire_Gambot_Range(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 08.12.2025 13:43:51 Language Text not found! (Path: Drone) LOG: 08.12.2025 13:43:51 ScaleEnemy MitronEmpire_Gambot_Range(Clone)! WARNING: 08.12.2025 13:43:55 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh LOG: 08.12.2025 13:43:55 Quest is already completed. No progress will be updated. LOG: 08.12.2025 13:43:57 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 08.12.2025 13:43:57 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 08.12.2025 13:43:57 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 08.12.2025 13:43:57 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 08.12.2025 13:43:57 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 08.12.2025 13:43:57 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 08.12.2025 13:43:57 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 08.12.2025 13:43:57 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 08.12.2025 13:43:57 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 08.12.2025 13:43:57 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. WARNING: 08.12.2025 13:43:57 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh LOG: 08.12.2025 13:43:57 Quest is already completed. No progress will be updated. WARNING: 08.12.2025 13:43:57 Language Text not found! (Path: Kill ) LOG: 08.12.2025 13:43:57 Displayable active subtask: SmallBetLoosingNoHP is null WARNING: 08.12.2025 13:43:57 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 13:43:57 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 13:44:00 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 13:44:03 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 13:44:07 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 08.12.2025 13:44:12 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 08.12.2025 13:44:43 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 08.12.2025 13:44:43 GoToSplashScreenPanel() 'InGame_BossDialog' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 13:44:43 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 13:44:45 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 13:44:45 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 13:44:45 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 13:44:45 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 13:44:45 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 13:44:45 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 13:44:45 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 13:44:45 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 13:44:45 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 13:44:45 Failed to create agent because it is not close enough to the NavMesh WARNING: 08.12.2025 13:44:45 MitronEmpire_Triada(Clone) (StickyStoneStudio.MOODS.Triada): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 08.12.2025 13:44:50 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 08.12.2025 13:44:53 DialogController.OnFocusedDialogAnswer() AnswerID: 1 LOG: 08.12.2025 13:44:53 ApplyBossMoodColorStyle => bossDialogMood: Anger bossDialogMoodWasAnsweredByPlayers: Pride LOG: 08.12.2025 13:44:53 Wrong RoomThemeStolzis not a BosslevelRoomTheme WARNING: 08.12.2025 13:46:35 Language Text not found! (Path: Kill ) LOG: 08.12.2025 13:46:35 Displayable active subtask: SmallBetLoosingNoHP is null LOG: 08.12.2025 13:46:35 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' WARNING: 08.12.2025 13:46:37 Damage done = 0 WARNING: 08.12.2025 13:46:37 Damage done = 0 WARNING: 08.12.2025 13:46:37 Damage done = 0 WARNING: 08.12.2025 13:46:38 Damage done = 0 WARNING: 08.12.2025 13:46:38 Damage done = 0 WARNING: 08.12.2025 13:46:38 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 13:46:38 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 13:46:38 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 13:46:38 MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 08.12.2025 13:46:38 Language Text not found! (Path: Drone) LOG: 08.12.2025 13:46:38 ENEMY SPAWNED MitronEmpire_Drone(Clone) WARNING: 08.12.2025 13:46:38 Damage done = 0 WARNING: 08.12.2025 13:46:38 Damage done = 0 WARNING: 08.12.2025 13:46:39 Damage done = 0 WARNING: 08.12.2025 13:46:39 Damage done = 0 WARNING: 08.12.2025 13:46:39 Damage done = 0 WARNING: 08.12.2025 13:46:40 Damage done = 0 WARNING: 08.12.2025 13:46:40 Damage done = 0 WARNING: 08.12.2025 13:46:41 Damage done = 0 WARNING: 08.12.2025 13:46:41 Damage done = 0 WARNING: 08.12.2025 13:46:41 Damage done = 0 WARNING: 08.12.2025 13:46:42 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 13:46:42 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 13:46:42 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 13:46:42 MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 08.12.2025 13:46:42 Language Text not found! (Path: Drone) LOG: 08.12.2025 13:46:42 ENEMY SPAWNED MitronEmpire_Drone(Clone) WARNING: 08.12.2025 13:46:44 Damage done = 0 WARNING: 08.12.2025 13:46:44 Damage done = 0 WARNING: 08.12.2025 13:46:44 Damage done = 0 WARNING: 08.12.2025 13:46:44 Damage done = 0 WARNING: 08.12.2025 13:46:45 Damage done = 0 WARNING: 08.12.2025 13:46:45 Damage done = 0 WARNING: 08.12.2025 13:46:47 Damage done = 0 WARNING: 08.12.2025 13:46:47 Damage done = 0 WARNING: 08.12.2025 13:46:48 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 08.12.2025 13:46:48 Quest is already completed. No progress will be updated. WARNING: 08.12.2025 13:46:50 Damage done = 0 WARNING: 08.12.2025 13:46:50 Damage done = 0 WARNING: 08.12.2025 13:46:51 Damage done = 0 WARNING: 08.12.2025 13:46:51 Damage done = 0 WARNING: 08.12.2025 13:46:51 Damage done = 0 WARNING: 08.12.2025 13:46:51 Damage done = 0 WARNING: 08.12.2025 13:46:52 Damage done = 0 WARNING: 08.12.2025 13:46:52 Damage done = 0 WARNING: 08.12.2025 13:46:53 Damage done = 0 WARNING: 08.12.2025 13:46:53 Damage done = 0 WARNING: 08.12.2025 13:46:53 Damage done = 0 WARNING: 08.12.2025 13:46:54 Damage done = 0 WARNING: 08.12.2025 13:46:54 Damage done = 0 WARNING: 08.12.2025 13:47:01 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh WARNING: 08.12.2025 13:47:01 NextWave() => Wave was not started yet or has no waves WARNING: 08.12.2025 13:47:01 Language Text not found! (Path: Kill ) LOG: 08.12.2025 13:47:01 Displayable active subtask: SmallBetLoosingNoHP is null WARNING: 08.12.2025 13:47:01 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. LOG: 08.12.2025 13:47:01 BossChest.RaritylevelBossChest() => Rarity is Level_2 Chesttype is Addin WARNING: 08.12.2025 13:47:05 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 13:47:05 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 13:47:05 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 13:47:05 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 13:47:05 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 13:47:05 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. LOG: 08.12.2025 13:49:59 WindowManager.LoadMenu => EscapeMenu LOG: 08.12.2025 13:49:59 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 08.12.2025 13:49:59 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 08.12.2025 13:49:59 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 08.12.2025 13:49:59 Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu) LOG: 08.12.2025 13:50:00 Menu.GoToPanel() 'ESC_Exit' transitionFade?: 'True' currentpanel is: 'ESC_Main' LOG: 08.12.2025 13:50:00 Menu.LoadMenuPanel => ESC_Exit (MenuID: EscapeMenu) LOG: 08.12.2025 13:50:01 Menu.UnloadMenuPanel => ESC_Main LOG: 08.12.2025 13:50:02 WindowManager.LoadMenu => MainMenu LOG: 08.12.2025 13:50:02 WindowManager.UnloadAllOtherMenus but 'MainMenu'! Currently acitve Menus: 2 LOG: 08.12.2025 13:50:02 WindowManager.UnloadMenu => EscapeMenu LOG: 08.12.2025 13:50:02 Menu.UnloadMenuPanel => ESC_Exit LOG: 08.12.2025 13:50:02 WindowManager.UnloadMenu => InGameMenu LOG: 08.12.2025 13:50:02 Menu.UnloadMenuPanel => DefaultPanel WARNING: 08.12.2025 13:50:02 Failed to End Buff Pride properly. System.NullReferenceException: Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.EnemyBase.ModifyScaleMultiplier (System.Single delta, System.Single duration) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.PrideBuffScriptableObject+BuffStack.ApplySettings (StickyStoneStudio.MOODS.EnemyBase enemy) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.PrideBuffScriptableObject.SpecificModifications (System.Single state, StickyStoneStudio.MOODS.Buff buff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Buff.EndBuff () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.ReturnToMenu () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.UISelectable.OnClick () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredEventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.EnemyBase.ModifyScaleMultiplier (System.Single delta, System.Single duration) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.PrideBuffScriptableObject+BuffStack.ApplySettings (StickyStoneStudio.MOODS.EnemyBase enemy) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.PrideBuffScriptableObject.SpecificModifications (System.Single state, StickyStoneStudio.MOODS.Buff buff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Buff.EndBuff () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.ReturnToMenu () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.UISelectable.OnClick () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredEventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 WARNING: 08.12.2025 13:50:02 Failed to End Buff Pride properly. System.NullReferenceException: Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.EnemyBase.ModifyScaleMultiplier (System.Single delta, System.Single duration) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.PrideBuffScriptableObject+BuffStack.ApplySettings (StickyStoneStudio.MOODS.EnemyBase enemy) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.PrideBuffScriptableObject.SpecificModifications (System.Single state, StickyStoneStudio.MOODS.Buff buff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Buff.EndBuff () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.ReturnToMenu () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.UISelectable.OnClick () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredEventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.EnemyBase.ModifyScaleMultiplier (System.Single delta, System.Single duration) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.PrideBuffScriptableObject+BuffStack.ApplySettings (StickyStoneStudio.MOODS.EnemyBase enemy) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.PrideBuffScriptableObject.SpecificModifications (System.Single state, StickyStoneStudio.MOODS.Buff buff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Buff.EndBuff () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.ReturnToMenu () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.UISelectable.OnClick () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredEventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 WARNING: 08.12.2025 13:50:02 Failed to End Buff Pride properly. System.NullReferenceException: Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.EnemyBase.ModifyScaleMultiplier (System.Single delta, System.Single duration) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.PrideBuffScriptableObject+BuffStack.ApplySettings (StickyStoneStudio.MOODS.EnemyBase enemy) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.PrideBuffScriptableObject.SpecificModifications (System.Single state, StickyStoneStudio.MOODS.Buff buff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Buff.EndBuff () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.ReturnToMenu () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.UISelectable.OnClick () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredEventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.EnemyBase.ModifyScaleMultiplier (System.Single delta, System.Single duration) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.PrideBuffScriptableObject+BuffStack.ApplySettings (StickyStoneStudio.MOODS.EnemyBase enemy) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.PrideBuffScriptableObject.SpecificModifications (System.Single state, StickyStoneStudio.MOODS.Buff buff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Buff.EndBuff () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.ReturnToMenu () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.UISelectable.OnClick () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredEventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 WARNING: 08.12.2025 13:50:02 Failed to End Buff Pride properly. System.NullReferenceException: Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.EnemyBase.ModifyScaleMultiplier (System.Single delta, System.Single duration) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.PrideBuffScriptableObject+BuffStack.ApplySettings (StickyStoneStudio.MOODS.EnemyBase enemy) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.PrideBuffScriptableObject.SpecificModifications (System.Single state, StickyStoneStudio.MOODS.Buff buff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Buff.EndBuff () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.ReturnToMenu () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.UISelectable.OnClick () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredEventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.EnemyBase.ModifyScaleMultiplier (System.Single delta, System.Single duration) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.PrideBuffScriptableObject+BuffStack.ApplySettings (StickyStoneStudio.MOODS.EnemyBase enemy) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.PrideBuffScriptableObject.SpecificModifications (System.Single state, StickyStoneStudio.MOODS.Buff buff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Buff.EndBuff () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.ReturnToMenu () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.UISelectable.OnClick () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredEventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 WARNING: 08.12.2025 13:50:02 Failed to End Buff Pride properly. System.NullReferenceException: Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.EnemyBase.ModifyScaleMultiplier (System.Single delta, System.Single duration) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.PrideBuffScriptableObject+BuffStack.ApplySettings (StickyStoneStudio.MOODS.EnemyBase enemy) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.PrideBuffScriptableObject.SpecificModifications (System.Single state, StickyStoneStudio.MOODS.Buff buff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Buff.EndBuff () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.ReturnToMenu () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.UISelectable.OnClick () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredEventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.EnemyBase.ModifyScaleMultiplier (System.Single delta, System.Single duration) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.PrideBuffScriptableObject+BuffStack.ApplySettings (StickyStoneStudio.MOODS.EnemyBase enemy) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.PrideBuffScriptableObject.SpecificModifications (System.Single state, StickyStoneStudio.MOODS.Buff buff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Buff.EndBuff () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.ReturnToMenu () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.UISelectable.OnClick () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredEventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 WARNING: 08.12.2025 13:50:02 Failed to End Buff Pride properly. System.NullReferenceException: Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.EnemyBase.ModifyScaleMultiplier (System.Single delta, System.Single duration) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.PrideBuffScriptableObject+BuffStack.ApplySettings (StickyStoneStudio.MOODS.EnemyBase enemy) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.PrideBuffScriptableObject.SpecificModifications (System.Single state, StickyStoneStudio.MOODS.Buff buff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Buff.EndBuff () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.ReturnToMenu () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.UISelectable.OnClick () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredEventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.EnemyBase.ModifyScaleMultiplier (System.Single delta, System.Single duration) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.PrideBuffScriptableObject+BuffStack.ApplySettings (StickyStoneStudio.MOODS.EnemyBase enemy) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.PrideBuffScriptableObject.SpecificModifications (System.Single state, StickyStoneStudio.MOODS.Buff buff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Buff.EndBuff () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.ReturnToMenu () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.UISelectable.OnClick () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredEventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LOG: 08.12.2025 13:50:02 EvaluateEmotionalOvercharge() => Difficulty : Intended value 130 LOG: 08.12.2025 13:50:02 Menu.GoToPanel() 'MM_Default' transitionFade?: 'True' currentpanel was null. LOG: 08.12.2025 13:50:02 Menu.LoadMenuPanel => MM_Default (MenuID: MainMenu) LOG: 08.12.2025 13:50:02 [RichPresenceManager] ChangeActivity to GeneralActivity .. LOG: 08.12.2025 13:50:03 Menu.GoToPanel() 'MM_Default' transitionFade?: 'True' currentpanel is: 'MM_Default' LOG: 08.12.2025 13:50:03 [RichPresenceManager] ChangeActivity to GeneralActivity .. LOG: 08.12.2025 13:50:04 Menu.LoadMenuPanel => MM_ChoosePlayerClass (MenuID: MainMenu) WARNING: 08.12.2025 13:50:04 This TMPro text object does not have a cursor. If you want full edit functionality add a OSK_Cursor prefab as a child LOG: 08.12.2025 13:50:05 Menu.GoToPanel() 'MM_ChoosePlayerClass' transitionFade?: 'True' currentpanel is: 'MM_Default' WARNING: 08.12.2025 13:50:05 Menu.LoadMenuPanel MM_ChoosePlayerClass failed. It was Loaded before and is present in the scene! (MenuID: MainMenu) LOG: 08.12.2025 13:50:05 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 08.12.2025 13:50:05 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 13:50:05 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 13:50:05 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 13:50:05 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! LOG: 08.12.2025 13:50:05 Menu.UnloadMenuPanel => MM_Default LOG: 08.12.2025 13:50:06 is Loading Quests WARNING: 08.12.2025 13:50:06 MechionaryManager.GetEnemyNameFromEntry(enemyTyp: incorrect_settings_in_enemyprefab) could not be found. Mechionary Entry is missing! WARNING: 08.12.2025 13:50:06 GetIsBossEnemy (0# incorrect_settings_in_enemyprefab) is not in EnemyDatabase List! LOG: 08.12.2025 13:50:06 loaded mechionary progress for savegame:Jasper Test 2 LOG: 08.12.2025 13:50:07 Continue Game Confirmed! Loading Game Session => Guid: 4ad53e3c680d Seed: IE!J-P0YA SeededCalls: 312 SeededCallsLastDungeon: 81 LOG: 08.12.2025 13:50:07 is Loading Quests WARNING: 08.12.2025 13:50:07 MechionaryManager.GetEnemyNameFromEntry(enemyTyp: incorrect_settings_in_enemyprefab) could not be found. Mechionary Entry is missing! WARNING: 08.12.2025 13:50:07 GetIsBossEnemy (0# incorrect_settings_in_enemyprefab) is not in EnemyDatabase List! LOG: 08.12.2025 13:50:08 LoadingMenu.SetCurrentLoadingScreen() => ME_Level2 LOG: 08.12.2025 13:50:08 WindowManager.LoadMenu => InGameMenu LOG: 08.12.2025 13:50:08 WindowManager.UnloadMenu => MainMenu LOG: 08.12.2025 13:50:08 Menu.UnloadMenuPanel => MM_ChoosePlayerClass LOG: 08.12.2025 13:50:08 is Loading Quests WARNING: 08.12.2025 13:50:08 MechionaryManager.GetEnemyNameFromEntry(enemyTyp: incorrect_settings_in_enemyprefab) could not be found. Mechionary Entry is missing! WARNING: 08.12.2025 13:50:08 GetIsBossEnemy (0# incorrect_settings_in_enemyprefab) is not in EnemyDatabase List! LOG: 08.12.2025 13:50:08 loaded mechionary progress for savegame:Jasper Test 2 LOG: 08.12.2025 13:50:08 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 08.12.2025 13:50:09 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 13:50:09 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 13:50:09 The referenced script on this Behaviour (Game Object 'Mech_Player') is missing! WARNING: 08.12.2025 13:50:09 The referenced script on this Behaviour (Game Object 'Mech_Player') is missing! WARNING: 08.12.2025 13:50:09 The referenced script on this Behaviour (Game Object 'Mech_Player') is missing! WARNING: 08.12.2025 13:50:09 The referenced script on this Behaviour (Game Object 'Mech_Player') is missing! ERROR: 08.12.2025 13:50:09 MechBase Outline Reference Missing: 'Mech_Player(Clone)' has no standard Outline referenced! To avoid flicker add it asap! UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.MechBase:InitMechBase(Room, PlayerClass, DummyStatus) StickyStoneStudio.MOODS.<>c__DisplayClass72_0:b__0(AsyncOperationHandle`1) StickyStoneStudio.MOODS.<>c__DisplayClass13_0:b__0(AsyncOperationHandle`1) UnityEngine.Events.UnityAction`1:Invoke(T0) DelegateList`1:Invoke(T) UnityEngine.Events.UnityAction`1:Invoke(T0) DelegateList`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() WARNING: 08.12.2025 13:50:09 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of Mech_Player(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... ERROR: 08.12.2025 13:50:09 MechOutlineController.init() => HighlightEffect is not part of the rootMesh of Mech_Player(Clone) ! Consider Add it in the Prefab. Fallback now to add Component but can have side effects ... UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.MechOutlineController:init(Boolean) StickyStoneStudio.MOODS.MechBase:InitMechBase(Room, PlayerClass, DummyStatus) StickyStoneStudio.MOODS.<>c__DisplayClass72_0:b__0(AsyncOperationHandle`1) StickyStoneStudio.MOODS.<>c__DisplayClass13_0:b__0(AsyncOperationHandle`1) UnityEngine.Events.UnityAction`1:Invoke(T0) DelegateList`1:Invoke(T) UnityEngine.Events.UnityAction`1:Invoke(T0) DelegateList`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() LOG: 08.12.2025 13:50:09 EvaluateEmotionalOvercharge() => Difficulty : Intended value 130 LOG: 08.12.2025 13:50:09 NEW GAMESEED: 'IE!J-P0YA' resetSeededCalls: True LOG: 08.12.2025 13:50:09 SetCurrentMapSelectorChoice => DungeonDepth: 3 NextDungeonDepth: 3 PersistentDungeonDepth: 3 CurrentTheme: Stolz LOG: 08.12.2025 13:50:09 LoadingMenu.SetCurrentLoadingScreen() => ME_Level2 LOG: 08.12.2025 13:50:09 Generate Level Started! Level: Level_B theme: Stolz GameSeed: IE!J-P0YA SeedCalls: 231 WARNING: 08.12.2025 13:50:09 Language Text not found! (Path: Kill ) WARNING: 08.12.2025 13:50:09 Language Text not found! (Path: Kill ) WARNING: 08.12.2025 13:50:09 Language Text not found! (Path: Kill ) WARNING: 08.12.2025 13:50:09 Language Text not found! (Path: Kill ) WARNING: 08.12.2025 13:50:09 Language Text not found! (Path: Kill ) WARNING: 08.12.2025 13:50:09 Language Text not found! (Path: Kill ) WARNING: 08.12.2025 13:50:09 Language Text not found! (Path: Kill ) WARNING: 08.12.2025 13:50:09 Language Text not found! (Path: Kill ) WARNING: 08.12.2025 13:50:09 Language Text not found! (Path: Kill ) WARNING: 08.12.2025 13:50:09 Language Text not found! (Path: Kill ) WARNING: 08.12.2025 13:50:09 Language Text not found! (Path: Kill ) WARNING: 08.12.2025 13:50:09 Language Text not found! (Path: Kill ) WARNING: 08.12.2025 13:50:09 Language Text not found! (Path: Kill ) WARNING: 08.12.2025 13:50:09 Language Text not found! (Path: Kill ) WARNING: 08.12.2025 13:50:09 Language Text not found! (Path: Kill ) WARNING: 08.12.2025 13:50:09 Language Text not found! (Path: Kill ) ERROR: 08.12.2025 13:50:10 Failed to check Quest SubTask was solved, Quest is not defined in QuestObjectDictionary! Quest: 116, SubTask:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestSubTaskSolved(Quest, Int32) StickyStoneStudio.MOODS.DialogController:CheckConditions(List`1) StickyStoneStudio.MOODS.DialogController:NextNode() StickyStoneStudio.MOODS.DialogController:CheckForNPCIndicators(List`1&) StickyStoneStudio.MOODS.DialogController:GetNPCIndicators() StickyStoneStudio.MOODS.NpcBase:UpdateNPCIndicator() StickyStoneStudio.MOODS.NpcBase:InitNPC(Room, DummyStatus) StickyStoneStudio.MOODS.MechBase:InitMechBase(Room, PlayerClass, DummyStatus) StickyStoneStudio.MOODS.Room:InitRoom(RoomTyp, RoomRotation, Boolean, Boolean) StickyStoneStudio.MOODS.d__142:MoveNext() StickyStoneStudio.d__8:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 08.12.2025 13:50:10 Failed to check Quest SubTask was solved, Quest is not defined in QuestObjectDictionary! Quest: 132, SubTask:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestSubTaskSolved(Quest, Int32) StickyStoneStudio.MOODS.DialogController:CheckConditions(List`1) StickyStoneStudio.MOODS.DialogController:NextNode() StickyStoneStudio.MOODS.DialogController:CheckForNPCIndicators(List`1&) StickyStoneStudio.MOODS.DialogController:GetNPCIndicators() StickyStoneStudio.MOODS.NpcBase:UpdateNPCIndicator() StickyStoneStudio.MOODS.NpcBase:InitNPC(Room, DummyStatus) StickyStoneStudio.MOODS.MechBase:InitMechBase(Room, PlayerClass, DummyStatus) StickyStoneStudio.MOODS.Room:InitRoom(RoomTyp, RoomRotation, Boolean, Boolean) StickyStoneStudio.MOODS.d__142:MoveNext() StickyStoneStudio.d__8:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 08.12.2025 13:50:15 (TryInstantiateRandomRoom) currentList count is 0! RoomTheme: Stolz, RoomLevel: Level_B, RoomTyp: Typ_A LOG: 08.12.2025 13:50:28 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False LOG: 08.12.2025 13:50:31 Syop BetQuest logs RT13:14DungeonDepth: 0 - seed IE!J-P0YA has been applied RT13:14DungeonDepth: 1 - can Appear roll => Truecached roll = 98 chance = 40 RewardCap: 2 current rewardCount0 RT13:15DungeonDepth: 1 - StartQuest SmallBetLoosingNoHP RT13:15DungeonDepth: 1 - currentlyActiveQuest: SmallBetLoosingNoHP RT13:22DungeonDepth: 2 - OnDepthChange questSolvedDepth => 3 RT13:22DungeonDepth: 2 - currentlyActiveQuest: SmallBetLoosingNoHP RT13:22DungeonDepth: 2 - currentlyActiveQuest: SmallBetLoosingNoHP RT13:37DungeonDepth: 3 - OnDepthChange questSolvedDepth => 3 RT13:37DungeonDepth: 3 - OnDepthChange: Current Depth => 3, questSolvedDepth => 3 RT13:37DungeonDepth: 3 - Set Condition Success HealthLost RT13:37DungeonDepth: 3 - currentlyActiveQuest: SmallBetLoosingNoHP RT13:37DungeonDepth: 3 - currentlyActiveQuest: SmallBetLoosingNoHP RT13:37DungeonDepth: 3 - currentlyActiveQuest: SmallBetLoosingNoHP RT13:37DungeonDepth: 3 - currentlyActiveQuest: SmallBetLoosingNoHP RT13:37DungeonDepth: 3 - set SmallBetLoosingNoHP solved RT13:38DungeonDepth: 3 - reward: MaxHp on Player1 applied RT13:50DungeonDepth: 0 - seed IE!J-P0YA has been applied RT13:50DungeonDepth: 3 - OnDepthChange questSolvedDepth => 3 RT13:50DungeonDepth: 3 - OnDepthChange: Current Depth => 3, questSolvedDepth => 3 RT13:50DungeonDepth: 3 - Set Condition Success HealthLost RT13:50DungeonDepth: 3 - OnDepthChange questSolvedDepth => 3 RT13:50DungeonDepth: 3 - OnDepthChange: Current Depth => 3, questSolvedDepth => 3 RT13:50DungeonDepth: 3 - Set Condition Success HealthLost RT13:50DungeonDepth: 3 - OnDepthChange questSolvedDepth => 3 RT13:50DungeonDepth: 3 - OnDepthChange: Current Depth => 3, questSolvedDepth => 3 RT13:50DungeonDepth: 3 - Set Condition Success HealthLost RT13:50DungeonDepth: 3 - OnDepthChange questSolvedDepth => 3 RT13:50DungeonDepth: 3 - OnDepthChange: Current Depth => 3, questSolvedDepth => 3 RT13:50DungeonDepth: 3 - Set Condition Success HealthLost RT13:50DungeonDepth: 3 - currentlyActiveQuest: SmallBetLoosingNoHP LOG: 08.12.2025 13:50:32 Syop BetQuest logs RT13:14DungeonDepth: 0 - seed IE!J-P0YA has been applied RT13:14DungeonDepth: 1 - can Appear roll => Truecached roll = 98 chance = 40 RewardCap: 2 current rewardCount0 RT13:15DungeonDepth: 1 - StartQuest SmallBetLoosingNoHP RT13:15DungeonDepth: 1 - currentlyActiveQuest: SmallBetLoosingNoHP RT13:22DungeonDepth: 2 - OnDepthChange questSolvedDepth => 3 RT13:22DungeonDepth: 2 - currentlyActiveQuest: SmallBetLoosingNoHP RT13:22DungeonDepth: 2 - currentlyActiveQuest: SmallBetLoosingNoHP RT13:37DungeonDepth: 3 - OnDepthChange questSolvedDepth => 3 RT13:37DungeonDepth: 3 - OnDepthChange: Current Depth => 3, questSolvedDepth => 3 RT13:37DungeonDepth: 3 - Set Condition Success HealthLost RT13:37DungeonDepth: 3 - currentlyActiveQuest: SmallBetLoosingNoHP RT13:37DungeonDepth: 3 - currentlyActiveQuest: SmallBetLoosingNoHP RT13:37DungeonDepth: 3 - currentlyActiveQuest: SmallBetLoosingNoHP RT13:37DungeonDepth: 3 - currentlyActiveQuest: SmallBetLoosingNoHP RT13:37DungeonDepth: 3 - set SmallBetLoosingNoHP solved RT13:38DungeonDepth: 3 - reward: MaxHp on Player1 applied RT13:50DungeonDepth: 0 - seed IE!J-P0YA has been applied RT13:50DungeonDepth: 3 - OnDepthChange questSolvedDepth => 3 RT13:50DungeonDepth: 3 - OnDepthChange: Current Depth => 3, questSolvedDepth => 3 RT13:50DungeonDepth: 3 - Set Condition Success HealthLost RT13:50DungeonDepth: 3 - OnDepthChange questSolvedDepth => 3 RT13:50DungeonDepth: 3 - OnDepthChange: Current Depth => 3, questSolvedDepth => 3 RT13:50DungeonDepth: 3 - Set Condition Success HealthLost RT13:50DungeonDepth: 3 - OnDepthChange questSolvedDepth => 3 RT13:50DungeonDepth: 3 - OnDepthChange: Current Depth => 3, questSolvedDepth => 3 RT13:50DungeonDepth: 3 - Set Condition Success HealthLost RT13:50DungeonDepth: 3 - OnDepthChange questSolvedDepth => 3 RT13:50DungeonDepth: 3 - OnDepthChange: Current Depth => 3, questSolvedDepth => 3 RT13:50DungeonDepth: 3 - Set Condition Success HealthLost RT13:50DungeonDepth: 3 - currentlyActiveQuest: SmallBetLoosingNoHP LOG: 08.12.2025 13:50:32 Generate Level Completed! Loading time: 23,17s LOG: 08.12.2025 13:50:32 AfterLoadingGame() isInHomeBase?: False, TutorialIsActive ?: False LOG: 08.12.2025 13:50:32 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel was null. LOG: 08.12.2025 13:50:32 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 08.12.2025 13:50:32 WindowManager.UnloadMenu => NoMenu LOG: 08.12.2025 13:50:32 EvaluateEmotionalOvercharge() => Difficulty : Intended value 130 LOG: 08.12.2025 13:50:32 OnPlayerAndMapWereCreated LOG: 08.12.2025 13:50:32 TryAddWeapon(Items.Weapons.ExpanderRifleName) => Items.Weapons.ExpanderRifleName 1 LOG: 08.12.2025 13:50:32 TryAddItem(Equipment) => Equipment_Arm_Sorrow Arm LOG: 08.12.2025 13:50:32 TryAddItem(Equipment) => Equipment_Torso_Digust Torso LOG: 08.12.2025 13:50:32 TryAddItem(Equipment) => Equipment_Foot_Sorrow Foot LOG: 08.12.2025 13:50:32 TryAddItem(Equipment) => Equipment_Legs_Disgust Legs WARNING: 08.12.2025 13:50:32 Language Text not found! (Path: Kill ) LOG: 08.12.2025 13:50:32 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 08.12.2025 13:50:32 TryAddWeapon(Items.Weapons.ExpanderRifleName) => Items.Weapons.ExpanderRifleName 1 LOG: 08.12.2025 13:50:32 TryAddItem(Equipment) => Equipment_Arm_Sorrow Arm LOG: 08.12.2025 13:50:32 TryAddItem(Equipment) => Equipment_Torso_Digust Torso LOG: 08.12.2025 13:50:32 TryAddItem(Equipment) => Equipment_Foot_Sorrow Foot LOG: 08.12.2025 13:50:32 TryAddItem(Equipment) => Equipment_Legs_Disgust Legs LOG: 08.12.2025 13:50:32 TryAddWeapon(Items.Weapons.ExpanderRifleName) => Items.Weapons.ExpanderRifleName 1 LOG: 08.12.2025 13:50:32 TryAddWeapon(Items.Weapons.StickyName) => Items.Weapons.StickyName 2 LOG: 08.12.2025 13:50:32 TryAddItem(Equipment) => Items.Equipment.ArmName Arm LOG: 08.12.2025 13:50:32 TryAddItem(WeaponAddin) => Items.Addins.SplitterName LOG: 08.12.2025 13:50:32 TryAddItem(WeaponAddin) => Items.Addins.TriplerName LOG: 08.12.2025 13:50:32 TryAddItem(WeaponAddin) => Items.Addins.EleOrbName LOG: 08.12.2025 13:50:32 SAVE GAME => Jasper Test 2 id:1 guid:d8690ed2-9932-4636-a64f-b638e246d8b9 WARNING: 08.12.2025 13:50:32 Language Text not found! (Path: Kill ) LOG: 08.12.2025 13:50:32 [RichPresenceManager] ChangeActivity to PrideArea .. LOG: 08.12.2025 13:50:32 syop - Bet quest found: SmallBetLoosingNoHP. Completed: True LOG: 08.12.2025 13:50:32 Syop: bet quest completed - can collect reward LOG: 08.12.2025 13:50:36 ButtonPromptManager.ResetAndClearAllRegistratedButtons() ERROR: 08.12.2025 13:50:37 Failed to check Quest SubTask was solved, Quest is not defined in QuestObjectDictionary! Quest: 116, SubTask:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestSubTaskSolved(Quest, Int32) StickyStoneStudio.MOODS.DialogController:CheckConditions(List`1) StickyStoneStudio.MOODS.DialogController:NextNode() StickyStoneStudio.MOODS.DialogController:DoNode(DialogNode) StickyStoneStudio.MOODS.d__82:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 08.12.2025 13:50:37 Failed to check Quest SubTask was solved, Quest is not defined in QuestObjectDictionary! Quest: 132, SubTask:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestSubTaskSolved(Quest, Int32) StickyStoneStudio.MOODS.DialogController:CheckConditions(List`1) StickyStoneStudio.MOODS.DialogController:NextNode() StickyStoneStudio.MOODS.DialogController:DoNode(DialogNode) StickyStoneStudio.MOODS.d__82:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 08.12.2025 13:50:37 showQuestComplete: Small Bet LOG: 08.12.2025 13:50:37 Quest Completed: Small Bet LOG: 08.12.2025 13:50:37 SAVE GAME => Jasper Test 2 id:1 guid:d8690ed2-9932-4636-a64f-b638e246d8b9 WARNING: 08.12.2025 13:50:37 Language Text not found! (Path: Kill ) LOG: 08.12.2025 13:50:37 Displayable active subtask: SmallBetLoosingNoHP is null ERROR: 08.12.2025 13:50:37 Coroutine couldn't be started because the the game object 'Minimap2' is inactive! StickyStoneStudio.MOODS.Minimap2Controller:SetTeleportMenuInfoVisibility(Boolean) StickyStoneStudio.MOODS.Minimap2Controller:SetExpanded(Boolean, Boolean) StickyStoneStudio.MOODS.InGameUIController:GoToPanel(MenuPanelIdentifier, Boolean) StickyStoneStudio.MOODS.d__269:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.d__218:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 08.12.2025 13:50:37 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 08.12.2025 13:50:37 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) WARNING: 08.12.2025 13:50:38 Language Text not found! (Path: Kill ) LOG: 08.12.2025 13:50:38 Displayable active subtask: SmallBetLoosingNoHP is null LOG: 08.12.2025 13:50:38 Menu.UnloadMenuPanel => DefaultPanel ERROR: 08.12.2025 13:50:42 Coroutine couldn't be started because the the game object 'Minimap2' is inactive! StickyStoneStudio.MOODS.Minimap2Controller:SetTeleportMenuInfoVisibility(Boolean) StickyStoneStudio.MOODS.Minimap2Controller:SetExpanded(Boolean, Boolean) StickyStoneStudio.MOODS.InGameUIController:GoToPanel(MenuPanelIdentifier, Boolean) StickyStoneStudio.MOODS.InfoPanel:b__24_0() DG.Tweening.Tween:OnTweenCallback(TweenCallback, Tween) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Update(Tween, Single, Single, Boolean) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() LOG: 08.12.2025 13:50:42 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 08.12.2025 13:50:42 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 08.12.2025 13:50:42 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 08.12.2025 13:50:42 Syop BetQuest logs RT13:14DungeonDepth: 0 - seed IE!J-P0YA has been applied RT13:14DungeonDepth: 1 - can Appear roll => Truecached roll = 98 chance = 40 RewardCap: 2 current rewardCount0 RT13:15DungeonDepth: 1 - StartQuest SmallBetLoosingNoHP RT13:15DungeonDepth: 1 - currentlyActiveQuest: SmallBetLoosingNoHP RT13:22DungeonDepth: 2 - OnDepthChange questSolvedDepth => 3 RT13:22DungeonDepth: 2 - currentlyActiveQuest: SmallBetLoosingNoHP RT13:22DungeonDepth: 2 - currentlyActiveQuest: SmallBetLoosingNoHP RT13:37DungeonDepth: 3 - OnDepthChange questSolvedDepth => 3 RT13:37DungeonDepth: 3 - OnDepthChange: Current Depth => 3, questSolvedDepth => 3 RT13:37DungeonDepth: 3 - Set Condition Success HealthLost RT13:37DungeonDepth: 3 - currentlyActiveQuest: SmallBetLoosingNoHP RT13:37DungeonDepth: 3 - currentlyActiveQuest: SmallBetLoosingNoHP RT13:37DungeonDepth: 3 - currentlyActiveQuest: SmallBetLoosingNoHP RT13:37DungeonDepth: 3 - currentlyActiveQuest: SmallBetLoosingNoHP RT13:37DungeonDepth: 3 - set SmallBetLoosingNoHP solved RT13:38DungeonDepth: 3 - reward: MaxHp on Player1 applied RT13:50DungeonDepth: 0 - seed IE!J-P0YA has been applied RT13:50DungeonDepth: 3 - OnDepthChange questSolvedDepth => 3 RT13:50DungeonDepth: 3 - OnDepthChange: Current Depth => 3, questSolvedDepth => 3 RT13:50DungeonDepth: 3 - Set Condition Success HealthLost RT13:50DungeonDepth: 3 - OnDepthChange questSolvedDepth => 3 RT13:50DungeonDepth: 3 - OnDepthChange: Current Depth => 3, questSolvedDepth => 3 RT13:50DungeonDepth: 3 - Set Condition Success HealthLost RT13:50DungeonDepth: 3 - OnDepthChange questSolvedDepth => 3 RT13:50DungeonDepth: 3 - OnDepthChange: Current Depth => 3, questSolvedDepth => 3 RT13:50DungeonDepth: 3 - Set Condition Success HealthLost RT13:50DungeonDepth: 3 - OnDepthChange questSolvedDepth => 3 RT13:50DungeonDepth: 3 - OnDepthChange: Current Depth => 3, questSolvedDepth => 3 RT13:50DungeonDepth: 3 - Set Condition Success HealthLost RT13:50DungeonDepth: 3 - currentlyActiveQuest: SmallBetLoosingNoHP RT13:50DungeonDepth: 3 - currentlyActiveQuest: SmallBetLoosingNoHP RT13:50DungeonDepth: 3 - currentlyActiveQuest: SmallBetLoosingNoHP RT13:50DungeonDepth: 3 - set SmallBetLoosingNoHP solved WARNING: 08.12.2025 13:50:42 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 13:50:42 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 08.12.2025 13:50:42 Menu.UnloadMenuPanel => Info WARNING: 08.12.2025 13:50:44 GoToSplashScreenPanel() 'InGame_ChallangeMachine' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 13:50:44 GoToSplashScreenPanel() 'InGame_ChallangeMachine' failed. Splashscreens are disabled in the Build. LOG: 08.12.2025 13:50:45 Menu.GoToPanel() 'ChallangerArcade' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 08.12.2025 13:50:45 Menu.LoadMenuPanel => ChallangerArcade (MenuID: InGameMenu) LOG: 08.12.2025 13:50:45 Added rewardType: CCore LOG: 08.12.2025 13:50:45 Added rewardType: Health LOG: 08.12.2025 13:50:45 Added rewardType: Equipment WARNING: 08.12.2025 13:50:45 New Selection was created: True LOG: 08.12.2025 13:50:45 Difficulty selected: EASY LOG: 08.12.2025 13:50:45 SelectedType: CCore; SelectedRarity: Level_1 LOG: 08.12.2025 13:50:45 Difficulty selected: EASY LOG: 08.12.2025 13:50:45 SelectedType: CCore; SelectedRarity: Level_1 LOG: 08.12.2025 13:50:45 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 08.12.2025 13:50:45 Menu.UnloadMenuPanel => DefaultPanel LOG: 08.12.2025 13:50:46 Difficulty selected: MEDIUM LOG: 08.12.2025 13:50:46 SelectedType: Health; SelectedRarity: Level_2 LOG: 08.12.2025 13:50:46 Difficulty selected: EXTREME LOG: 08.12.2025 13:50:46 SelectedType: Equipment; SelectedRarity: Level_3 LOG: 08.12.2025 13:50:47 the current rewards of the challengmachine have been saved LOG: 08.12.2025 13:50:47 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'ChallangerArcade' LOG: 08.12.2025 13:50:47 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 08.12.2025 13:50:47 Spawned wave#1 for Difficulty#4 LOG: 08.12.2025 13:50:47 Menu.UnloadMenuPanel => ChallangerArcade LOG: 08.12.2025 13:50:47 the current rewards of the challengmachine have been saved WARNING: 08.12.2025 13:50:49 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 13:50:49 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 13:50:49 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 13:50:49 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 13:50:49 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 13:50:49 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 13:50:49 MitronEmpire_Castor_Buffer(Clone) (StickyStoneStudio.MOODS.Cleric): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 08.12.2025 13:50:49 Language Text not found! (Path: Drone) LOG: 08.12.2025 13:50:49 ScaleEnemy MitronEmpire_Castor_Buffer(Clone)! ERROR: 08.12.2025 13:50:49 Failed AddChampionMaterial. Count of (MaterialsToReplace) and (NewMaterials) from enemy MitronEmpire_Castor_Buffer(Clone) is not the same! UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.EnemyLevelScaleController:AddChampionMaterial(EnemyBase, EnemyLevelScaleConfig) StickyStoneStudio.MOODS.EnemyLevelScaleController:ScaleEnemy(EnemyBase, List`1) StickyStoneStudio.MOODS.EnemyLevelScaleController:ChampionChipCheck(EnemyBase, List`1) StickyStoneStudio.MOODS.d__27:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 08.12.2025 13:50:49 MitronEmpire_Castor_Healer(Clone) (StickyStoneStudio.MOODS.CastorHealer): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 08.12.2025 13:50:49 Language Text not found! (Path: Drone) LOG: 08.12.2025 13:50:49 ScaleEnemy MitronEmpire_Castor_Healer(Clone)! ERROR: 08.12.2025 13:50:49 Failed AddChampionMaterial. Count of (MaterialsToReplace) and (NewMaterials) from enemy MitronEmpire_Castor_Healer(Clone) is not the same! UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.EnemyLevelScaleController:AddChampionMaterial(EnemyBase, EnemyLevelScaleConfig) StickyStoneStudio.MOODS.EnemyLevelScaleController:ScaleEnemy(EnemyBase, List`1) StickyStoneStudio.MOODS.EnemyLevelScaleController:ChampionChipCheck(EnemyBase, List`1) StickyStoneStudio.MOODS.d__27:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 08.12.2025 13:50:50 Pool-init: Prefab VFX_Hit_ElementalOrb has no Poolable Component. Please attach it manually! WARNING: 08.12.2025 13:50:50 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. LOG: 08.12.2025 13:50:52 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.TeleporterName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 08.12.2025 13:50:52 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.SplitterName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 08.12.2025 13:50:58 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.SplitterName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 08.12.2025 13:50:59 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.TeleporterName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 08.12.2025 13:51:14 StageConditionsManager.OnConditionFailed() => condition failed L id:0 LOG: 08.12.2025 13:51:14 quest failed: SmallBetLoosingNoHP WARNING: 08.12.2025 13:51:14 Language Text not found! (Path: Kill ) LOG: 08.12.2025 13:51:14 Displayable active subtask: SmallBetLoosingNoHP is null LOG: 08.12.2025 13:51:14 quest failed: SmallBetLoosingNoHP WARNING: 08.12.2025 13:51:14 Language Text not found! (Path: Kill ) LOG: 08.12.2025 13:51:14 Displayable active subtask: SmallBetLoosingNoHP is null LOG: 08.12.2025 13:51:14 quest failed: SmallBetLoosingNoHP WARNING: 08.12.2025 13:51:14 Language Text not found! (Path: Kill ) LOG: 08.12.2025 13:51:14 Displayable active subtask: SmallBetLoosingNoHP is null LOG: 08.12.2025 13:51:14 quest failed: SmallBetLoosingNoHP WARNING: 08.12.2025 13:51:14 Language Text not found! (Path: Kill ) LOG: 08.12.2025 13:51:14 Displayable active subtask: SmallBetLoosingNoHP is null LOG: 08.12.2025 13:51:14 StageConditionsManager.OnConditionFailed() => condition failed L id:1 LOG: 08.12.2025 13:51:14 quest failed: SmallBetLoosingNoHP WARNING: 08.12.2025 13:51:14 Language Text not found! (Path: Kill ) LOG: 08.12.2025 13:51:14 Displayable active subtask: SmallBetLoosingNoHP is null LOG: 08.12.2025 13:51:14 quest failed: SmallBetLoosingNoHP WARNING: 08.12.2025 13:51:14 Language Text not found! (Path: Kill ) LOG: 08.12.2025 13:51:14 Displayable active subtask: SmallBetLoosingNoHP is null LOG: 08.12.2025 13:51:14 quest failed: SmallBetLoosingNoHP WARNING: 08.12.2025 13:51:14 Language Text not found! (Path: Kill ) LOG: 08.12.2025 13:51:14 Displayable active subtask: SmallBetLoosingNoHP is null LOG: 08.12.2025 13:51:14 quest failed: SmallBetLoosingNoHP WARNING: 08.12.2025 13:51:14 Language Text not found! (Path: Kill ) LOG: 08.12.2025 13:51:14 Displayable active subtask: SmallBetLoosingNoHP is null LOG: 08.12.2025 13:51:14 StageConditionsManager.OnConditionFailed() => condition failed L id:2 LOG: 08.12.2025 13:51:14 quest failed: SmallBetLoosingNoHP WARNING: 08.12.2025 13:51:14 Language Text not found! (Path: Kill ) LOG: 08.12.2025 13:51:14 quest failed: SmallBetLoosingNoHP WARNING: 08.12.2025 13:51:14 Language Text not found! (Path: Kill ) LOG: 08.12.2025 13:51:14 quest failed: SmallBetLoosingNoHP WARNING: 08.12.2025 13:51:14 Language Text not found! (Path: Kill ) LOG: 08.12.2025 13:51:14 quest failed: SmallBetLoosingNoHP WARNING: 08.12.2025 13:51:14 Language Text not found! (Path: Kill ) LOG: 08.12.2025 13:51:14 StageConditionsManager.OnConditionFailed() => condition failed L id:3 LOG: 08.12.2025 13:51:14 quest failed: SmallBetLoosingNoHP WARNING: 08.12.2025 13:51:14 Language Text not found! (Path: Kill ) LOG: 08.12.2025 13:51:14 Displayable active subtask: SmallBetLoosingNoHP is null LOG: 08.12.2025 13:51:14 quest failed: SmallBetLoosingNoHP WARNING: 08.12.2025 13:51:14 Language Text not found! (Path: Kill ) LOG: 08.12.2025 13:51:14 Displayable active subtask: SmallBetLoosingNoHP is null LOG: 08.12.2025 13:51:14 quest failed: SmallBetLoosingNoHP WARNING: 08.12.2025 13:51:14 Language Text not found! (Path: Kill ) LOG: 08.12.2025 13:51:14 Displayable active subtask: SmallBetLoosingNoHP is null LOG: 08.12.2025 13:51:14 quest failed: SmallBetLoosingNoHP WARNING: 08.12.2025 13:51:14 Language Text not found! (Path: Kill ) LOG: 08.12.2025 13:51:14 Displayable active subtask: SmallBetLoosingNoHP is null WARNING: 08.12.2025 13:51:14 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Castor_Healer(Clone)' is not on a navmesh LOG: 08.12.2025 13:51:14 Quest is already completed. No progress will be updated. WARNING: 08.12.2025 13:51:14 Language Text not found! (Path: Kill ) LOG: 08.12.2025 13:51:14 Displayable active subtask: SmallBetLoosingNoHP is null LOG: 08.12.2025 13:51:22 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 08.12.2025 13:51:22 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 08.12.2025 13:51:22 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 08.12.2025 13:51:22 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 08.12.2025 13:51:22 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. WARNING: 08.12.2025 13:51:22 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Castor_Buffer(Clone)' is not on a navmesh LOG: 08.12.2025 13:51:22 Quest is already completed. No progress will be updated. WARNING: 08.12.2025 13:51:22 Language Text not found! (Path: Kill ) LOG: 08.12.2025 13:51:22 Displayable active subtask: SmallBetLoosingNoHP is null WARNING: 08.12.2025 13:51:22 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 13:51:22 GoToSplashScreenPanel() 'InGame_Shield' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 13:51:22 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 13:51:22 GoToSplashScreenPanel() 'InGame_Shield' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 13:51:22 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 13:51:22 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 08.12.2025 13:51:22 Difficulty#4 Challenge cleared! WARNING: 08.12.2025 13:51:25 GoToSplashScreenPanel() 'InGame_ChallangeMachine' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 13:51:25 GoToSplashScreenPanel() 'InGame_ChallangeMachine' failed. Splashscreens are disabled in the Build. LOG: 08.12.2025 13:51:25 Reward: Equipment; RarityLevel: Level_3 LOG: 08.12.2025 13:51:25 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 08.12.2025 13:51:25 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 08.12.2025 13:51:25 GoToSplashScreenPanel() 'InGame_Items_Equipment' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 13:51:25 Language Text not found! (Path: Kill ) LOG: 08.12.2025 13:51:25 Displayable active subtask: SmallBetLoosingNoHP is null LOG: 08.12.2025 13:51:26 Menu.UnloadMenuPanel => DefaultPanel LOG: 08.12.2025 13:51:27 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 08.12.2025 13:51:32 LootContextPanel OnButtonSuccess => confirm LOG: 08.12.2025 13:51:32 TryAddItem(Equipment) => Items.Equipment.HeaderName Head WARNING: 08.12.2025 13:51:33 Language Text not found! (Path: Kill ) LOG: 08.12.2025 13:51:33 Displayable active subtask: SmallBetLoosingNoHP is null LOG: 08.12.2025 13:51:33 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 08.12.2025 13:51:33 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 08.12.2025 13:51:33 Menu.UnloadMenuPanel => LootContext WARNING: 08.12.2025 13:51:34 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. LOG: 08.12.2025 13:51:38 ButtonPromptManager.ResetAndClearAllRegistratedButtons() ERROR: 08.12.2025 13:51:38 Coroutine couldn't be started because the the game object 'Minimap2' is inactive! StickyStoneStudio.MOODS.Minimap2Controller:SetTeleportMenuInfoVisibility(Boolean) StickyStoneStudio.MOODS.Minimap2Controller:OnMinimapRoomEnter(Minimap2Room) StickyStoneStudio.MOODS.Room:InvokeOnPlayerRoomEvent(RoomEvent, Player) StickyStoneStudio.MOODS.d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 08.12.2025 13:51:40 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 08.12.2025 13:51:40 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 13:51:43 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 13:51:43 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 13:51:43 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 13:51:43 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 13:51:43 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 13:51:43 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 13:51:43 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 13:51:43 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 13:51:44 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 13:51:44 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 13:51:44 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 13:51:44 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 13:51:44 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 08.12.2025 13:51:46 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 08.12.2025 13:51:46 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. LOG: 08.12.2025 13:51:48 OpenChest DelayedCall: CHESTTYPE: GScrap WARNING: 08.12.2025 13:51:49 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 13:51:49 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 13:51:49 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 13:51:49 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 13:51:49 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 13:51:49 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 13:51:49 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 13:51:49 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 13:51:49 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 13:51:49 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 13:51:49 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 13:51:49 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 13:51:49 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 13:51:49 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 13:51:49 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 13:51:49 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 13:51:49 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 13:51:49 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 13:51:49 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 13:51:49 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 13:51:49 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 13:51:49 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 13:51:49 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 08.12.2025 13:51:49 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 08.12.2025 13:51:51 ButtonPromptManager.ResetAndClearAllRegistratedButtons() ERROR: 08.12.2025 13:51:51 Coroutine couldn't be started because the the game object 'Minimap2' is inactive! StickyStoneStudio.MOODS.Minimap2Controller:SetTeleportMenuInfoVisibility(Boolean) StickyStoneStudio.MOODS.Minimap2Controller:OnMinimapRoomEnter(Minimap2Room) StickyStoneStudio.MOODS.Room:InvokeOnPlayerRoomEvent(RoomEvent, Player) StickyStoneStudio.MOODS.d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 08.12.2025 13:51:55 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 08.12.2025 13:51:55 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Nincodemus in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup ERROR: 08.12.2025 13:51:55 Coroutine couldn't be started because the the game object 'Minimap2' is inactive! StickyStoneStudio.MOODS.Minimap2Controller:SetTeleportMenuInfoVisibility(Boolean) StickyStoneStudio.MOODS.Minimap2Controller:OnMinimapRoomEnter(Minimap2Room) StickyStoneStudio.MOODS.Room:InvokeOnPlayerRoomEvent(RoomEvent, Player) StickyStoneStudio.MOODS.d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 08.12.2025 13:51:56 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 13:51:56 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 13:51:56 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 13:51:56 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 13:51:56 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 13:51:56 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 13:51:56 MitronEmpire_Bastion(Clone) (StickyStoneStudio.MOODS.Bastion): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 08.12.2025 13:51:56 Language Text not found! (Path: Drone) WARNING: 08.12.2025 13:51:56 MitronEmpire_Bastion(Clone) (StickyStoneStudio.MOODS.Bastion): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 08.12.2025 13:51:56 Language Text not found! (Path: Drone) WARNING: 08.12.2025 13:51:56 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 13:51:56 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 13:51:56 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 13:51:56 MitronEmpire_Nincodemus(Clone) (StickyStoneStudio.MOODS.Nincodemus): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 08.12.2025 13:51:56 Language Text not found! (Path: Drone) LOG: 08.12.2025 13:51:58 StageConditionsManager.OnConditionFailed() => condition failed L id:0 LOG: 08.12.2025 13:51:58 quest failed: SmallBetLoosingNoHP WARNING: 08.12.2025 13:51:58 Language Text not found! (Path: Kill ) LOG: 08.12.2025 13:51:58 Displayable active subtask: SmallBetLoosingNoHP is null LOG: 08.12.2025 13:51:58 quest failed: SmallBetLoosingNoHP WARNING: 08.12.2025 13:51:58 Language Text not found! (Path: Kill ) LOG: 08.12.2025 13:51:58 Displayable active subtask: SmallBetLoosingNoHP is null LOG: 08.12.2025 13:51:58 quest failed: SmallBetLoosingNoHP WARNING: 08.12.2025 13:51:58 Language Text not found! (Path: Kill ) LOG: 08.12.2025 13:51:58 Displayable active subtask: SmallBetLoosingNoHP is null LOG: 08.12.2025 13:51:58 quest failed: SmallBetLoosingNoHP WARNING: 08.12.2025 13:51:58 Language Text not found! (Path: Kill ) LOG: 08.12.2025 13:51:58 Displayable active subtask: SmallBetLoosingNoHP is null LOG: 08.12.2025 13:51:58 StageConditionsManager.OnConditionFailed() => condition failed L id:1 LOG: 08.12.2025 13:51:58 quest failed: SmallBetLoosingNoHP WARNING: 08.12.2025 13:51:58 Language Text not found! (Path: Kill ) LOG: 08.12.2025 13:51:58 Displayable active subtask: SmallBetLoosingNoHP is null LOG: 08.12.2025 13:51:58 quest failed: SmallBetLoosingNoHP WARNING: 08.12.2025 13:51:58 Language Text not found! (Path: Kill ) LOG: 08.12.2025 13:51:58 Displayable active subtask: SmallBetLoosingNoHP is null LOG: 08.12.2025 13:51:58 quest failed: SmallBetLoosingNoHP WARNING: 08.12.2025 13:51:58 Language Text not found! (Path: Kill ) LOG: 08.12.2025 13:51:58 Displayable active subtask: SmallBetLoosingNoHP is null LOG: 08.12.2025 13:51:58 quest failed: SmallBetLoosingNoHP WARNING: 08.12.2025 13:51:58 Language Text not found! (Path: Kill ) LOG: 08.12.2025 13:51:58 Displayable active subtask: SmallBetLoosingNoHP is null LOG: 08.12.2025 13:51:58 StageConditionsManager.OnConditionFailed() => condition failed L id:2 LOG: 08.12.2025 13:51:58 quest failed: SmallBetLoosingNoHP WARNING: 08.12.2025 13:51:58 Language Text not found! (Path: Kill ) LOG: 08.12.2025 13:51:58 quest failed: SmallBetLoosingNoHP WARNING: 08.12.2025 13:51:58 Language Text not found! (Path: Kill ) LOG: 08.12.2025 13:51:58 quest failed: SmallBetLoosingNoHP WARNING: 08.12.2025 13:51:58 Language Text not found! (Path: Kill ) LOG: 08.12.2025 13:51:58 quest failed: SmallBetLoosingNoHP WARNING: 08.12.2025 13:51:58 Language Text not found! (Path: Kill ) LOG: 08.12.2025 13:51:58 StageConditionsManager.OnConditionFailed() => condition failed L id:3 LOG: 08.12.2025 13:51:58 quest failed: SmallBetLoosingNoHP WARNING: 08.12.2025 13:51:58 Language Text not found! (Path: Kill ) LOG: 08.12.2025 13:51:58 Displayable active subtask: SmallBetLoosingNoHP is null LOG: 08.12.2025 13:51:58 quest failed: SmallBetLoosingNoHP WARNING: 08.12.2025 13:51:58 Language Text not found! (Path: Kill ) LOG: 08.12.2025 13:51:58 Displayable active subtask: SmallBetLoosingNoHP is null LOG: 08.12.2025 13:51:58 quest failed: SmallBetLoosingNoHP WARNING: 08.12.2025 13:51:58 Language Text not found! (Path: Kill ) LOG: 08.12.2025 13:51:58 Displayable active subtask: SmallBetLoosingNoHP is null LOG: 08.12.2025 13:51:58 quest failed: SmallBetLoosingNoHP WARNING: 08.12.2025 13:51:58 Language Text not found! (Path: Kill ) LOG: 08.12.2025 13:51:58 Displayable active subtask: SmallBetLoosingNoHP is null WARNING: 08.12.2025 13:52:00 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! LOG: 08.12.2025 13:52:01 StageConditionsManager.OnConditionFailed() => condition failed L id:0 LOG: 08.12.2025 13:52:01 quest failed: SmallBetLoosingNoHP WARNING: 08.12.2025 13:52:01 Language Text not found! (Path: Kill ) LOG: 08.12.2025 13:52:01 Displayable active subtask: SmallBetLoosingNoHP is null LOG: 08.12.2025 13:52:01 quest failed: SmallBetLoosingNoHP WARNING: 08.12.2025 13:52:01 Language Text not found! (Path: Kill ) LOG: 08.12.2025 13:52:01 Displayable active subtask: SmallBetLoosingNoHP is null LOG: 08.12.2025 13:52:01 quest failed: SmallBetLoosingNoHP WARNING: 08.12.2025 13:52:01 Language Text not found! (Path: Kill ) LOG: 08.12.2025 13:52:01 Displayable active subtask: SmallBetLoosingNoHP is null LOG: 08.12.2025 13:52:01 quest failed: SmallBetLoosingNoHP WARNING: 08.12.2025 13:52:01 Language Text not found! (Path: Kill ) LOG: 08.12.2025 13:52:01 Displayable active subtask: SmallBetLoosingNoHP is null LOG: 08.12.2025 13:52:01 StageConditionsManager.OnConditionFailed() => condition failed L id:1 LOG: 08.12.2025 13:52:01 quest failed: SmallBetLoosingNoHP WARNING: 08.12.2025 13:52:01 Language Text not found! (Path: Kill ) LOG: 08.12.2025 13:52:01 Displayable active subtask: SmallBetLoosingNoHP is null LOG: 08.12.2025 13:52:01 quest failed: SmallBetLoosingNoHP WARNING: 08.12.2025 13:52:01 Language Text not found! (Path: Kill ) LOG: 08.12.2025 13:52:01 Displayable active subtask: SmallBetLoosingNoHP is null LOG: 08.12.2025 13:52:01 quest failed: SmallBetLoosingNoHP WARNING: 08.12.2025 13:52:01 Language Text not found! (Path: Kill ) LOG: 08.12.2025 13:52:01 Displayable active subtask: SmallBetLoosingNoHP is null LOG: 08.12.2025 13:52:01 quest failed: SmallBetLoosingNoHP WARNING: 08.12.2025 13:52:01 Language Text not found! (Path: Kill ) LOG: 08.12.2025 13:52:01 Displayable active subtask: SmallBetLoosingNoHP is null LOG: 08.12.2025 13:52:01 StageConditionsManager.OnConditionFailed() => condition failed L id:2 LOG: 08.12.2025 13:52:01 quest failed: SmallBetLoosingNoHP WARNING: 08.12.2025 13:52:01 Language Text not found! (Path: Kill ) LOG: 08.12.2025 13:52:01 quest failed: SmallBetLoosingNoHP WARNING: 08.12.2025 13:52:01 Language Text not found! (Path: Kill ) LOG: 08.12.2025 13:52:01 quest failed: SmallBetLoosingNoHP WARNING: 08.12.2025 13:52:01 Language Text not found! (Path: Kill ) LOG: 08.12.2025 13:52:01 quest failed: SmallBetLoosingNoHP WARNING: 08.12.2025 13:52:01 Language Text not found! (Path: Kill ) LOG: 08.12.2025 13:52:01 StageConditionsManager.OnConditionFailed() => condition failed L id:3 LOG: 08.12.2025 13:52:01 quest failed: SmallBetLoosingNoHP WARNING: 08.12.2025 13:52:01 Language Text not found! (Path: Kill ) LOG: 08.12.2025 13:52:01 Displayable active subtask: SmallBetLoosingNoHP is null LOG: 08.12.2025 13:52:01 quest failed: SmallBetLoosingNoHP WARNING: 08.12.2025 13:52:01 Language Text not found! (Path: Kill ) LOG: 08.12.2025 13:52:01 Displayable active subtask: SmallBetLoosingNoHP is null LOG: 08.12.2025 13:52:01 quest failed: SmallBetLoosingNoHP WARNING: 08.12.2025 13:52:01 Language Text not found! (Path: Kill ) LOG: 08.12.2025 13:52:01 Displayable active subtask: SmallBetLoosingNoHP is null LOG: 08.12.2025 13:52:01 quest failed: SmallBetLoosingNoHP WARNING: 08.12.2025 13:52:01 Language Text not found! (Path: Kill ) LOG: 08.12.2025 13:52:01 Displayable active subtask: SmallBetLoosingNoHP is null WARNING: 08.12.2025 13:52:02 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh LOG: 08.12.2025 13:52:02 Quest is already completed. No progress will be updated. WARNING: 08.12.2025 13:52:02 Language Text not found! (Path: Kill ) LOG: 08.12.2025 13:52:02 Displayable active subtask: SmallBetLoosingNoHP is null WARNING: 08.12.2025 13:52:05 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 08.12.2025 13:52:06 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh LOG: 08.12.2025 13:52:06 Quest is already completed. No progress will be updated. WARNING: 08.12.2025 13:52:06 Language Text not found! (Path: Kill ) LOG: 08.12.2025 13:52:06 Displayable active subtask: SmallBetLoosingNoHP is null WARNING: 08.12.2025 13:52:06 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Nincodemus(Clone)' is not on a navmesh LOG: 08.12.2025 13:52:06 Quest is already completed. No progress will be updated. WARNING: 08.12.2025 13:52:06 Language Text not found! (Path: Kill ) LOG: 08.12.2025 13:52:06 Displayable active subtask: SmallBetLoosingNoHP is null WARNING: 08.12.2025 13:52:07 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 13:52:07 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 13:52:07 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 13:52:07 MitronEmpire_Bastion(Clone) (StickyStoneStudio.MOODS.Bastion): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 08.12.2025 13:52:07 Language Text not found! (Path: Drone) WARNING: 08.12.2025 13:52:07 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 13:52:07 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 13:52:07 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 13:52:07 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 13:52:07 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 13:52:07 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 13:52:08 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 13:52:08 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 13:52:08 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 13:52:08 MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 08.12.2025 13:52:08 Language Text not found! (Path: Drone) WARNING: 08.12.2025 13:52:08 MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 08.12.2025 13:52:08 Language Text not found! (Path: Drone) WARNING: 08.12.2025 13:52:08 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 13:52:08 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 13:52:08 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 13:52:08 MitronEmpire_Sp00derBomber(Clone) (StickyStoneStudio.MOODS.SpiderBomber): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 08.12.2025 13:52:08 Language Text not found! (Path: Drone) LOG: 08.12.2025 13:52:08 ScaleEnemy MitronEmpire_Sp00derBomber(Clone)! WARNING: 08.12.2025 13:52:08 MitronEmpire_Gambot_Range(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 08.12.2025 13:52:08 Language Text not found! (Path: Drone) WARNING: 08.12.2025 13:52:10 Pool-init: Prefab VFX_Spiderbot_Hit has no Poolable Component. Please attach it manually! WARNING: 08.12.2025 13:52:10 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 13:52:10 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit') is missing! WARNING: 08.12.2025 13:52:10 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit') is missing! WARNING: 08.12.2025 13:52:10 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. WARNING: 08.12.2025 13:52:10 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 13:52:10 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 08.12.2025 13:52:10 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 08.12.2025 13:52:10 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 13:52:10 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 08.12.2025 13:52:10 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 08.12.2025 13:52:10 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 13:52:10 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 08.12.2025 13:52:10 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 08.12.2025 13:52:10 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 13:52:10 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 08.12.2025 13:52:10 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 08.12.2025 13:52:10 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 13:52:10 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 08.12.2025 13:52:10 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 08.12.2025 13:52:10 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 13:52:10 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 08.12.2025 13:52:10 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 08.12.2025 13:52:10 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 13:52:10 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 08.12.2025 13:52:10 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 08.12.2025 13:52:10 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 13:52:10 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 08.12.2025 13:52:10 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 08.12.2025 13:52:10 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 13:52:10 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 08.12.2025 13:52:10 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 08.12.2025 13:52:10 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 13:52:10 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 08.12.2025 13:52:10 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 08.12.2025 13:52:10 Pool-init: Prefab VFX_Enemy_ExplosionOnDeath has no Poolable Component. Please attach it manually! WARNING: 08.12.2025 13:52:10 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. WARNING: 08.12.2025 13:52:10 Pool-init: Prefab VFX_Spiderbot_Projectile_Trail has no Poolable Component. Please attach it manually! WARNING: 08.12.2025 13:52:10 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 13:52:10 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail') is missing! WARNING: 08.12.2025 13:52:10 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail') is missing! WARNING: 08.12.2025 13:52:10 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. WARNING: 08.12.2025 13:52:10 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 13:52:10 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 08.12.2025 13:52:10 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 08.12.2025 13:52:10 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 13:52:10 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 08.12.2025 13:52:10 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 08.12.2025 13:52:10 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 13:52:10 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 08.12.2025 13:52:10 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 08.12.2025 13:52:10 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 13:52:10 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 08.12.2025 13:52:10 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 08.12.2025 13:52:10 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 13:52:10 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 08.12.2025 13:52:10 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 08.12.2025 13:52:10 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 13:52:10 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 08.12.2025 13:52:10 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 08.12.2025 13:52:10 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 13:52:10 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 08.12.2025 13:52:10 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 08.12.2025 13:52:10 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 13:52:10 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 08.12.2025 13:52:10 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 08.12.2025 13:52:10 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 13:52:10 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 08.12.2025 13:52:10 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 08.12.2025 13:52:10 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 13:52:10 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 08.12.2025 13:52:10 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! LOG: 08.12.2025 13:52:10 StageConditionsManager.OnConditionFailed() => condition failed L id:0 LOG: 08.12.2025 13:52:10 quest failed: SmallBetLoosingNoHP WARNING: 08.12.2025 13:52:10 Language Text not found! (Path: Kill ) LOG: 08.12.2025 13:52:10 Displayable active subtask: SmallBetLoosingNoHP is null LOG: 08.12.2025 13:52:10 quest failed: SmallBetLoosingNoHP WARNING: 08.12.2025 13:52:10 Language Text not found! (Path: Kill ) LOG: 08.12.2025 13:52:10 Displayable active subtask: SmallBetLoosingNoHP is null LOG: 08.12.2025 13:52:10 quest failed: SmallBetLoosingNoHP WARNING: 08.12.2025 13:52:10 Language Text not found! (Path: Kill ) LOG: 08.12.2025 13:52:10 Displayable active subtask: SmallBetLoosingNoHP is null LOG: 08.12.2025 13:52:10 quest failed: SmallBetLoosingNoHP WARNING: 08.12.2025 13:52:10 Language Text not found! (Path: Kill ) LOG: 08.12.2025 13:52:10 Displayable active subtask: SmallBetLoosingNoHP is null LOG: 08.12.2025 13:52:10 StageConditionsManager.OnConditionFailed() => condition failed L id:1 LOG: 08.12.2025 13:52:10 quest failed: SmallBetLoosingNoHP WARNING: 08.12.2025 13:52:10 Language Text not found! (Path: Kill ) LOG: 08.12.2025 13:52:10 Displayable active subtask: SmallBetLoosingNoHP is null LOG: 08.12.2025 13:52:10 quest failed: SmallBetLoosingNoHP WARNING: 08.12.2025 13:52:10 Language Text not found! (Path: Kill ) LOG: 08.12.2025 13:52:10 Displayable active subtask: SmallBetLoosingNoHP is null LOG: 08.12.2025 13:52:10 quest failed: SmallBetLoosingNoHP WARNING: 08.12.2025 13:52:10 Language Text not found! (Path: Kill ) LOG: 08.12.2025 13:52:10 Displayable active subtask: SmallBetLoosingNoHP is null LOG: 08.12.2025 13:52:10 quest failed: SmallBetLoosingNoHP WARNING: 08.12.2025 13:52:10 Language Text not found! (Path: Kill ) LOG: 08.12.2025 13:52:10 Displayable active subtask: SmallBetLoosingNoHP is null LOG: 08.12.2025 13:52:10 StageConditionsManager.OnConditionFailed() => condition failed L id:2 LOG: 08.12.2025 13:52:10 quest failed: SmallBetLoosingNoHP WARNING: 08.12.2025 13:52:10 Language Text not found! (Path: Kill ) LOG: 08.12.2025 13:52:10 quest failed: SmallBetLoosingNoHP WARNING: 08.12.2025 13:52:10 Language Text not found! (Path: Kill ) LOG: 08.12.2025 13:52:10 quest failed: SmallBetLoosingNoHP WARNING: 08.12.2025 13:52:10 Language Text not found! (Path: Kill ) LOG: 08.12.2025 13:52:10 quest failed: SmallBetLoosingNoHP WARNING: 08.12.2025 13:52:10 Language Text not found! (Path: Kill ) LOG: 08.12.2025 13:52:10 StageConditionsManager.OnConditionFailed() => condition failed L id:3 LOG: 08.12.2025 13:52:10 quest failed: SmallBetLoosingNoHP WARNING: 08.12.2025 13:52:10 Language Text not found! (Path: Kill ) LOG: 08.12.2025 13:52:10 Displayable active subtask: SmallBetLoosingNoHP is null LOG: 08.12.2025 13:52:10 quest failed: SmallBetLoosingNoHP WARNING: 08.12.2025 13:52:10 Language Text not found! (Path: Kill ) LOG: 08.12.2025 13:52:10 Displayable active subtask: SmallBetLoosingNoHP is null LOG: 08.12.2025 13:52:10 quest failed: SmallBetLoosingNoHP WARNING: 08.12.2025 13:52:10 Language Text not found! (Path: Kill ) LOG: 08.12.2025 13:52:10 Displayable active subtask: SmallBetLoosingNoHP is null LOG: 08.12.2025 13:52:10 quest failed: SmallBetLoosingNoHP WARNING: 08.12.2025 13:52:10 Language Text not found! (Path: Kill ) LOG: 08.12.2025 13:52:10 Displayable active subtask: SmallBetLoosingNoHP is null WARNING: 08.12.2025 13:52:12 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 08.12.2025 13:52:12 Quest is already completed. No progress will be updated. WARNING: 08.12.2025 13:52:12 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh LOG: 08.12.2025 13:52:12 Quest is already completed. No progress will be updated. WARNING: 08.12.2025 13:52:12 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 08.12.2025 13:52:12 Quest is already completed. No progress will be updated. WARNING: 08.12.2025 13:52:18 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh LOG: 08.12.2025 13:52:18 Quest is already completed. No progress will be updated. WARNING: 08.12.2025 13:52:18 Language Text not found! (Path: Kill ) LOG: 08.12.2025 13:52:18 Displayable active subtask: SmallBetLoosingNoHP is null LOG: 08.12.2025 13:52:22 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 08.12.2025 13:52:22 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 08.12.2025 13:52:22 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 08.12.2025 13:52:22 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 08.12.2025 13:52:22 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 08.12.2025 13:52:22 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 08.12.2025 13:52:22 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 08.12.2025 13:52:22 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. WARNING: 08.12.2025 13:52:22 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Sp00derBomber(Clone)' is not on a navmesh WARNING: 08.12.2025 13:52:22 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 13:52:22 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 13:52:25 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 08.12.2025 13:52:26 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 08.12.2025 13:52:26 for == null! No VFX-Effect can be played on destroy. LOG: 08.12.2025 13:52:26 Started Music_GrammoPhoneBot WARNING: 08.12.2025 13:52:26 GoToSplashScreenPanel() 'InGame_Vendor' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 13:52:26 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 13:52:26 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 08.12.2025 13:52:36 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 08.12.2025 13:52:37 DialogController.OnFocusedDialogAnswer() AnswerID: 0 LOG: 08.12.2025 13:52:37 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 08.12.2025 13:52:37 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 08.12.2025 13:52:38 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 08.12.2025 13:52:38 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 08.12.2025 13:52:38 Language Text not found! (Path: Kill ) LOG: 08.12.2025 13:52:38 Displayable active subtask: SmallBetLoosingNoHP is null LOG: 08.12.2025 13:52:38 initialises raritymodes LOG: 08.12.2025 13:52:38 equipmentRarity:Level_3 LOG: 08.12.2025 13:52:38 equipmentRarity:Level_1 LOG: 08.12.2025 13:52:38 equipmentRarity:Level_1 LOG: 08.12.2025 13:52:38 equipmentRarity:Level_3 LOG: 08.12.2025 13:52:38 equipmentRarity:Level_2 LOG: 08.12.2025 13:52:38 equipmentRarity:Level_2 LOG: 08.12.2025 13:52:38 equipmentRarity:Level_1 LOG: 08.12.2025 13:52:38 equipmentRarity:Level_1 LOG: 08.12.2025 13:52:38 equipmentRarity:Level_1 LOG: 08.12.2025 13:52:38 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 08.12.2025 13:52:38 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 13:52:38 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 13:52:38 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 13:52:38 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 13:52:38 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 13:52:38 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 13:52:38 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 08.12.2025 13:52:38 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 13:52:38 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 13:52:38 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 08.12.2025 13:52:38 Menu.UnloadMenuPanel => DefaultPanel LOG: 08.12.2025 13:52:39 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) WARNING: 08.12.2025 13:52:39 Language Text not found! (Path: °) LOG: 08.12.2025 13:52:39 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 08.12.2025 13:52:39 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 13:52:39 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 13:52:39 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 13:52:39 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 13:52:39 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 13:52:39 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 13:52:39 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 08.12.2025 13:52:39 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 13:52:39 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 13:52:39 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 08.12.2025 13:52:39 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 08.12.2025 13:52:39 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 13:52:39 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 13:52:39 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 13:52:39 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 13:52:39 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 13:52:39 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 13:52:39 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 08.12.2025 13:52:39 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 13:52:39 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 13:52:39 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 08.12.2025 13:52:41 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 13:52:41 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 13:52:41 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 08.12.2025 13:52:41 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 13:52:41 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 13:52:41 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 08.12.2025 13:52:41 LootContextPanel OnButtonSuccess => confirm LOG: 08.12.2025 13:52:42 TryAddItem(Equipment) => Items.Equipment.TorsoName Torso LOG: 08.12.2025 13:52:43 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 08.12.2025 13:52:43 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 13:52:43 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 13:52:43 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 13:52:43 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 13:52:43 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 13:52:43 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 13:52:43 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 08.12.2025 13:52:43 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 13:52:43 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 13:52:43 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 08.12.2025 13:52:44 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 13:52:44 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 13:52:44 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 08.12.2025 13:52:44 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 13:52:44 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 13:52:44 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 08.12.2025 13:52:44 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) WARNING: 08.12.2025 13:52:44 Language Text not found! (Path: °) LOG: 08.12.2025 13:52:44 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 08.12.2025 13:52:44 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 13:52:44 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 13:52:44 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 13:52:44 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 13:52:44 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 13:52:44 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 13:52:44 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 08.12.2025 13:52:44 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 13:52:44 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 13:52:44 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 08.12.2025 13:52:45 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) WARNING: 08.12.2025 13:52:45 Language Text not found! (Path: °) LOG: 08.12.2025 13:52:45 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 08.12.2025 13:52:45 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 13:52:45 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 13:52:45 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 13:52:45 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 13:52:45 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 13:52:45 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 13:52:45 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 08.12.2025 13:52:45 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 13:52:45 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 13:52:45 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 08.12.2025 13:52:48 initialises raritymodes LOG: 08.12.2025 13:52:48 equipmentRarity:Level_1 LOG: 08.12.2025 13:52:48 equipmentRarity:Level_1 LOG: 08.12.2025 13:52:48 equipmentRarity:Level_1 LOG: 08.12.2025 13:52:48 equipmentRarity:Level_3 LOG: 08.12.2025 13:52:48 equipmentRarity:Level_3 LOG: 08.12.2025 13:52:48 equipmentRarity:Level_2 LOG: 08.12.2025 13:52:48 equipmentRarity:Level_1 LOG: 08.12.2025 13:52:48 equipmentRarity:Level_1 LOG: 08.12.2025 13:52:48 equipmentRarity:Level_3 WARNING: 08.12.2025 13:52:48 Language Text not found! (Path: /5) LOG: 08.12.2025 13:52:48 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) WARNING: 08.12.2025 13:52:48 Language Text not found! (Path: °) LOG: 08.12.2025 13:52:48 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 08.12.2025 13:52:48 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 13:52:48 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 13:52:48 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 13:52:48 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 13:52:48 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 13:52:48 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 13:52:48 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 08.12.2025 13:52:48 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 13:52:48 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 13:52:48 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 08.12.2025 13:52:49 initialises raritymodes LOG: 08.12.2025 13:52:49 equipmentRarity:Level_3 LOG: 08.12.2025 13:52:49 equipmentRarity:Level_1 LOG: 08.12.2025 13:52:49 equipmentRarity:Level_1 LOG: 08.12.2025 13:52:49 equipmentRarity:Level_3 LOG: 08.12.2025 13:52:49 equipmentRarity:Level_2 LOG: 08.12.2025 13:52:49 equipmentRarity:Level_2 LOG: 08.12.2025 13:52:49 equipmentRarity:Level_1 LOG: 08.12.2025 13:52:49 equipmentRarity:Level_3 LOG: 08.12.2025 13:52:49 equipmentRarity:Level_3 LOG: 08.12.2025 13:52:49 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) WARNING: 08.12.2025 13:52:49 Language Text not found! (Path: °) LOG: 08.12.2025 13:52:49 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 08.12.2025 13:52:49 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 13:52:49 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 13:52:49 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 13:52:49 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 13:52:49 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 13:52:49 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 13:52:49 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 08.12.2025 13:52:49 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 13:52:49 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 13:52:49 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 08.12.2025 13:52:50 initialises raritymodes LOG: 08.12.2025 13:52:50 equipmentRarity:Level_1 LOG: 08.12.2025 13:52:50 equipmentRarity:Level_1 LOG: 08.12.2025 13:52:50 equipmentRarity:Level_1 LOG: 08.12.2025 13:52:50 equipmentRarity:Level_2 LOG: 08.12.2025 13:52:50 equipmentRarity:Level_2 LOG: 08.12.2025 13:52:50 equipmentRarity:Level_2 LOG: 08.12.2025 13:52:50 equipmentRarity:Level_1 LOG: 08.12.2025 13:52:50 equipmentRarity:Level_3 WARNING: 08.12.2025 13:52:50 for == null! No VFX-Effect can be played on destroy. LOG: 08.12.2025 13:52:50 equipmentRarity:Level_1 LOG: 08.12.2025 13:52:50 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) WARNING: 08.12.2025 13:52:50 Language Text not found! (Path: °) LOG: 08.12.2025 13:52:50 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 08.12.2025 13:52:50 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 13:52:50 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 13:52:50 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 13:52:50 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 13:52:50 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 13:52:50 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 13:52:50 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 08.12.2025 13:52:50 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 13:52:50 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 13:52:50 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 08.12.2025 13:52:52 initialises raritymodes LOG: 08.12.2025 13:52:52 equipmentRarity:Level_3 LOG: 08.12.2025 13:52:52 equipmentRarity:Level_3 LOG: 08.12.2025 13:52:52 equipmentRarity:Level_1 LOG: 08.12.2025 13:52:52 equipmentRarity:Level_3 LOG: 08.12.2025 13:52:52 equipmentRarity:Level_2 LOG: 08.12.2025 13:52:52 equipmentRarity:Level_2 LOG: 08.12.2025 13:52:52 equipmentRarity:Level_1 LOG: 08.12.2025 13:52:52 equipmentRarity:Level_1 LOG: 08.12.2025 13:52:52 equipmentRarity:Level_1 LOG: 08.12.2025 13:52:52 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) WARNING: 08.12.2025 13:52:52 Language Text not found! (Path: °) LOG: 08.12.2025 13:52:52 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 08.12.2025 13:52:52 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 13:52:52 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 13:52:52 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 13:52:52 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 13:52:52 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 13:52:52 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 13:52:52 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 08.12.2025 13:52:52 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 13:52:52 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 13:52:52 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 08.12.2025 13:52:53 initialises raritymodes LOG: 08.12.2025 13:52:53 equipmentRarity:Level_1 LOG: 08.12.2025 13:52:53 equipmentRarity:Level_1 LOG: 08.12.2025 13:52:53 equipmentRarity:Level_3 LOG: 08.12.2025 13:52:53 equipmentRarity:Level_2 LOG: 08.12.2025 13:52:53 equipmentRarity:Level_3 LOG: 08.12.2025 13:52:53 equipmentRarity:Level_2 LOG: 08.12.2025 13:52:53 equipmentRarity:Level_1 LOG: 08.12.2025 13:52:53 equipmentRarity:Level_1 LOG: 08.12.2025 13:52:53 equipmentRarity:Level_2 LOG: 08.12.2025 13:52:53 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) WARNING: 08.12.2025 13:52:53 Language Text not found! (Path: °) LOG: 08.12.2025 13:52:53 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 08.12.2025 13:52:53 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 13:52:53 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 13:52:53 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 13:52:53 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 13:52:53 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 13:52:53 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 13:52:53 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 08.12.2025 13:52:53 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 13:52:53 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 13:52:53 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 08.12.2025 13:52:57 initialises raritymodes LOG: 08.12.2025 13:52:57 equipmentRarity:Level_3 LOG: 08.12.2025 13:52:57 equipmentRarity:Level_1 LOG: 08.12.2025 13:52:57 equipmentRarity:Level_1 LOG: 08.12.2025 13:52:57 equipmentRarity:Level_2 LOG: 08.12.2025 13:52:57 equipmentRarity:Level_2 LOG: 08.12.2025 13:52:57 equipmentRarity:Level_3 LOG: 08.12.2025 13:52:57 equipmentRarity:Level_1 LOG: 08.12.2025 13:52:57 equipmentRarity:Level_1 LOG: 08.12.2025 13:52:57 equipmentRarity:Level_1 LOG: 08.12.2025 13:52:57 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) WARNING: 08.12.2025 13:52:57 Language Text not found! (Path: °) LOG: 08.12.2025 13:52:57 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 08.12.2025 13:52:57 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 13:52:57 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 13:52:57 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 13:52:57 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 13:52:57 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 13:52:57 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 13:52:57 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 08.12.2025 13:52:57 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 13:52:57 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 13:52:57 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 08.12.2025 13:53:00 initialises raritymodes LOG: 08.12.2025 13:53:00 equipmentRarity:Level_3 LOG: 08.12.2025 13:53:00 equipmentRarity:Level_1 LOG: 08.12.2025 13:53:00 equipmentRarity:Level_1 LOG: 08.12.2025 13:53:00 equipmentRarity:Level_2 LOG: 08.12.2025 13:53:00 equipmentRarity:Level_2 LOG: 08.12.2025 13:53:00 equipmentRarity:Level_2 LOG: 08.12.2025 13:53:00 equipmentRarity:Level_3 LOG: 08.12.2025 13:53:00 equipmentRarity:Level_1 LOG: 08.12.2025 13:53:00 equipmentRarity:Level_1 LOG: 08.12.2025 13:53:00 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) WARNING: 08.12.2025 13:53:00 Language Text not found! (Path: °) LOG: 08.12.2025 13:53:00 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 08.12.2025 13:53:00 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 13:53:00 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 13:53:00 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 13:53:00 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 13:53:00 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 13:53:00 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 13:53:00 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 08.12.2025 13:53:00 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 13:53:00 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 13:53:00 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 08.12.2025 13:53:10 initialises raritymodes LOG: 08.12.2025 13:53:10 equipmentRarity:Level_3 LOG: 08.12.2025 13:53:10 equipmentRarity:Level_1 LOG: 08.12.2025 13:53:10 equipmentRarity:Level_1 LOG: 08.12.2025 13:53:10 equipmentRarity:Level_3 LOG: 08.12.2025 13:53:10 equipmentRarity:Level_2 LOG: 08.12.2025 13:53:10 equipmentRarity:Level_2 LOG: 08.12.2025 13:53:10 equipmentRarity:Level_1 LOG: 08.12.2025 13:53:10 equipmentRarity:Level_1 LOG: 08.12.2025 13:53:10 equipmentRarity:Level_1 LOG: 08.12.2025 13:53:10 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) WARNING: 08.12.2025 13:53:10 Language Text not found! (Path: °) LOG: 08.12.2025 13:53:10 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 08.12.2025 13:53:10 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 13:53:10 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 13:53:10 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 13:53:10 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 13:53:10 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 13:53:10 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 13:53:10 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 08.12.2025 13:53:10 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 13:53:10 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 13:53:10 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 08.12.2025 13:53:12 initialises raritymodes LOG: 08.12.2025 13:53:12 equipmentRarity:Level_1 LOG: 08.12.2025 13:53:12 equipmentRarity:Level_1 LOG: 08.12.2025 13:53:12 equipmentRarity:Level_1 LOG: 08.12.2025 13:53:12 equipmentRarity:Level_2 LOG: 08.12.2025 13:53:12 equipmentRarity:Level_2 LOG: 08.12.2025 13:53:12 equipmentRarity:Level_3 LOG: 08.12.2025 13:53:12 equipmentRarity:Level_1 LOG: 08.12.2025 13:53:12 equipmentRarity:Level_1 LOG: 08.12.2025 13:53:12 equipmentRarity:Level_3 LOG: 08.12.2025 13:53:12 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) WARNING: 08.12.2025 13:53:12 Language Text not found! (Path: °) LOG: 08.12.2025 13:53:12 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 08.12.2025 13:53:12 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 13:53:12 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 13:53:12 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 13:53:12 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 13:53:12 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 13:53:12 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 13:53:12 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 08.12.2025 13:53:12 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 13:53:12 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 13:53:12 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 08.12.2025 13:53:16 initialises raritymodes LOG: 08.12.2025 13:53:16 equipmentRarity:Level_1 LOG: 08.12.2025 13:53:16 equipmentRarity:Level_1 LOG: 08.12.2025 13:53:16 equipmentRarity:Level_1 LOG: 08.12.2025 13:53:16 equipmentRarity:Level_2 LOG: 08.12.2025 13:53:16 equipmentRarity:Level_3 LOG: 08.12.2025 13:53:16 equipmentRarity:Level_2 LOG: 08.12.2025 13:53:16 equipmentRarity:Level_1 LOG: 08.12.2025 13:53:16 equipmentRarity:Level_1 LOG: 08.12.2025 13:53:16 equipmentRarity:Level_3 LOG: 08.12.2025 13:53:16 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) WARNING: 08.12.2025 13:53:16 Language Text not found! (Path: °) LOG: 08.12.2025 13:53:16 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 08.12.2025 13:53:16 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 13:53:16 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 13:53:16 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 13:53:16 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 13:53:16 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 13:53:16 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 13:53:16 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 08.12.2025 13:53:16 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 13:53:16 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 13:53:16 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 08.12.2025 13:53:18 initialises raritymodes LOG: 08.12.2025 13:53:18 equipmentRarity:Level_1 LOG: 08.12.2025 13:53:18 equipmentRarity:Level_1 LOG: 08.12.2025 13:53:18 equipmentRarity:Level_1 LOG: 08.12.2025 13:53:18 equipmentRarity:Level_3 LOG: 08.12.2025 13:53:18 equipmentRarity:Level_2 LOG: 08.12.2025 13:53:18 equipmentRarity:Level_2 LOG: 08.12.2025 13:53:18 equipmentRarity:Level_3 LOG: 08.12.2025 13:53:18 equipmentRarity:Level_1 LOG: 08.12.2025 13:53:18 equipmentRarity:Level_1 LOG: 08.12.2025 13:53:18 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) WARNING: 08.12.2025 13:53:18 Language Text not found! (Path: °) LOG: 08.12.2025 13:53:18 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 08.12.2025 13:53:18 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 13:53:18 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 13:53:18 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 13:53:18 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 13:53:18 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 13:53:18 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 13:53:18 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 08.12.2025 13:53:18 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 13:53:18 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 13:53:18 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 08.12.2025 13:53:19 initialises raritymodes LOG: 08.12.2025 13:53:19 equipmentRarity:Level_1 LOG: 08.12.2025 13:53:19 equipmentRarity:Level_1 LOG: 08.12.2025 13:53:19 equipmentRarity:Level_3 LOG: 08.12.2025 13:53:19 equipmentRarity:Level_2 LOG: 08.12.2025 13:53:19 equipmentRarity:Level_2 LOG: 08.12.2025 13:53:19 equipmentRarity:Level_2 LOG: 08.12.2025 13:53:19 equipmentRarity:Level_1 LOG: 08.12.2025 13:53:19 equipmentRarity:Level_1 LOG: 08.12.2025 13:53:19 equipmentRarity:Level_3 LOG: 08.12.2025 13:53:19 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) WARNING: 08.12.2025 13:53:19 Language Text not found! (Path: °) LOG: 08.12.2025 13:53:19 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 08.12.2025 13:53:19 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 13:53:19 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 13:53:19 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 13:53:19 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 13:53:19 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 13:53:19 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 13:53:19 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 08.12.2025 13:53:19 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 13:53:19 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 13:53:19 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 08.12.2025 13:53:21 initialises raritymodes LOG: 08.12.2025 13:53:21 equipmentRarity:Level_1 LOG: 08.12.2025 13:53:21 equipmentRarity:Level_1 LOG: 08.12.2025 13:53:21 equipmentRarity:Level_1 LOG: 08.12.2025 13:53:21 equipmentRarity:Level_2 LOG: 08.12.2025 13:53:21 equipmentRarity:Level_2 LOG: 08.12.2025 13:53:21 equipmentRarity:Level_2 LOG: 08.12.2025 13:53:21 equipmentRarity:Level_1 LOG: 08.12.2025 13:53:21 equipmentRarity:Level_1 LOG: 08.12.2025 13:53:21 equipmentRarity:Level_3 LOG: 08.12.2025 13:53:21 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) WARNING: 08.12.2025 13:53:21 Language Text not found! (Path: °) LOG: 08.12.2025 13:53:21 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 08.12.2025 13:53:21 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 13:53:21 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 13:53:21 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 13:53:21 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 13:53:21 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 13:53:21 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 13:53:21 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 08.12.2025 13:53:21 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 13:53:21 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 13:53:21 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 08.12.2025 13:53:22 initialises raritymodes LOG: 08.12.2025 13:53:22 equipmentRarity:Level_3 LOG: 08.12.2025 13:53:22 equipmentRarity:Level_1 LOG: 08.12.2025 13:53:22 equipmentRarity:Level_1 LOG: 08.12.2025 13:53:22 equipmentRarity:Level_2 LOG: 08.12.2025 13:53:22 equipmentRarity:Level_3 LOG: 08.12.2025 13:53:22 equipmentRarity:Level_3 LOG: 08.12.2025 13:53:22 equipmentRarity:Level_2 LOG: 08.12.2025 13:53:22 equipmentRarity:Level_1 LOG: 08.12.2025 13:53:22 equipmentRarity:Level_1 LOG: 08.12.2025 13:53:22 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) WARNING: 08.12.2025 13:53:22 Language Text not found! (Path: °) LOG: 08.12.2025 13:53:22 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 08.12.2025 13:53:22 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 13:53:22 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 13:53:22 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 13:53:22 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 13:53:22 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 13:53:22 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 13:53:22 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 08.12.2025 13:53:22 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 13:53:22 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 13:53:22 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 08.12.2025 13:53:24 initialises raritymodes LOG: 08.12.2025 13:53:24 equipmentRarity:Level_3 LOG: 08.12.2025 13:53:24 equipmentRarity:Level_1 LOG: 08.12.2025 13:53:24 equipmentRarity:Level_3 LOG: 08.12.2025 13:53:24 equipmentRarity:Level_2 LOG: 08.12.2025 13:53:24 equipmentRarity:Level_2 LOG: 08.12.2025 13:53:24 equipmentRarity:Level_2 LOG: 08.12.2025 13:53:24 equipmentRarity:Level_1 LOG: 08.12.2025 13:53:24 equipmentRarity:Level_1 LOG: 08.12.2025 13:53:24 equipmentRarity:Level_1 LOG: 08.12.2025 13:53:24 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) WARNING: 08.12.2025 13:53:24 Language Text not found! (Path: °) LOG: 08.12.2025 13:53:24 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 08.12.2025 13:53:24 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 13:53:24 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 13:53:24 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 13:53:24 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 13:53:24 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 13:53:24 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 13:53:24 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 08.12.2025 13:53:24 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 13:53:24 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 13:53:24 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 08.12.2025 13:53:26 LootContextPanel OnButtonSuccess => confirm LOG: 08.12.2025 13:53:27 TryAddItem(WeaponAddin) => Items.Addins.AtomicName LOG: 08.12.2025 13:53:27 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) WARNING: 08.12.2025 13:53:27 Language Text not found! (Path: °) LOG: 08.12.2025 13:53:27 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 08.12.2025 13:53:27 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 13:53:27 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 13:53:27 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 13:53:27 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 13:53:27 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 13:53:27 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 13:53:27 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 08.12.2025 13:53:27 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 13:53:27 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 13:53:27 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 08.12.2025 13:53:28 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 13:53:28 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 13:53:28 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 08.12.2025 13:53:28 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 13:53:28 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 13:53:28 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 08.12.2025 13:53:28 Language Text not found! (Path: Kill ) LOG: 08.12.2025 13:53:28 Displayable active subtask: SmallBetLoosingNoHP is null LOG: 08.12.2025 13:53:28 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 08.12.2025 13:53:28 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 08.12.2025 13:53:29 Menu.UnloadMenuPanel => LootContext LOG: 08.12.2025 13:53:30 ButtonPromptManager.ResetAndClearAllRegistratedButtons() ERROR: 08.12.2025 13:53:30 Coroutine couldn't be started because the the game object 'Minimap2' is inactive! StickyStoneStudio.MOODS.Minimap2Controller:SetTeleportMenuInfoVisibility(Boolean) StickyStoneStudio.MOODS.Minimap2Controller:OnMinimapRoomEnter(Minimap2Room) StickyStoneStudio.MOODS.Room:InvokeOnPlayerRoomEvent(RoomEvent, Player) StickyStoneStudio.MOODS.d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 08.12.2025 13:53:38 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 08.12.2025 13:53:49 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 08.12.2025 13:53:49 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Nincodemus in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 08.12.2025 13:53:49 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Nincodemus in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup ERROR: 08.12.2025 13:53:49 Coroutine couldn't be started because the the game object 'Minimap2' is inactive! StickyStoneStudio.MOODS.Minimap2Controller:SetTeleportMenuInfoVisibility(Boolean) StickyStoneStudio.MOODS.Minimap2Controller:OnMinimapRoomEnter(Minimap2Room) StickyStoneStudio.MOODS.Room:InvokeOnPlayerRoomEvent(RoomEvent, Player) StickyStoneStudio.MOODS.d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 08.12.2025 13:53:50 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 13:53:50 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 13:53:50 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 13:53:50 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 13:53:50 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 13:53:50 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 13:53:50 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 13:53:50 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 13:53:50 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 13:53:50 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 13:53:50 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 13:53:50 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 13:53:50 MitronEmpire_Gambot_Range(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 08.12.2025 13:53:50 Language Text not found! (Path: Drone) WARNING: 08.12.2025 13:53:50 MitronEmpire_Gambot_Range(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 08.12.2025 13:53:50 Language Text not found! (Path: Drone) WARNING: 08.12.2025 13:53:50 MitronEmpire_Nincodemus(Clone) (StickyStoneStudio.MOODS.Nincodemus): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 08.12.2025 13:53:50 Language Text not found! (Path: Drone) WARNING: 08.12.2025 13:53:50 MitronEmpire_Nincodemus(Clone) (StickyStoneStudio.MOODS.Nincodemus): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 08.12.2025 13:53:50 Language Text not found! (Path: Drone) WARNING: 08.12.2025 13:53:52 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! WARNING: 08.12.2025 13:53:52 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh LOG: 08.12.2025 13:53:52 Quest is already completed. No progress will be updated. WARNING: 08.12.2025 13:53:55 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! LOG: 08.12.2025 13:53:57 Quest is already completed. No progress will be updated. WARNING: 08.12.2025 13:53:57 Language Text not found! (Path: Kill ) LOG: 08.12.2025 13:53:57 Displayable active subtask: SmallBetLoosingNoHP is null LOG: 08.12.2025 13:53:57 StageConditionsManager.OnConditionFailed() => condition failed L id:0 LOG: 08.12.2025 13:53:57 quest failed: SmallBetLoosingNoHP WARNING: 08.12.2025 13:53:57 Language Text not found! (Path: Kill ) LOG: 08.12.2025 13:53:57 Displayable active subtask: SmallBetLoosingNoHP is null LOG: 08.12.2025 13:53:57 quest failed: SmallBetLoosingNoHP WARNING: 08.12.2025 13:53:57 Language Text not found! (Path: Kill ) LOG: 08.12.2025 13:53:57 Displayable active subtask: SmallBetLoosingNoHP is null LOG: 08.12.2025 13:53:57 quest failed: SmallBetLoosingNoHP WARNING: 08.12.2025 13:53:57 Language Text not found! (Path: Kill ) LOG: 08.12.2025 13:53:57 Displayable active subtask: SmallBetLoosingNoHP is null LOG: 08.12.2025 13:53:57 quest failed: SmallBetLoosingNoHP WARNING: 08.12.2025 13:53:57 Language Text not found! (Path: Kill ) LOG: 08.12.2025 13:53:57 Displayable active subtask: SmallBetLoosingNoHP is null LOG: 08.12.2025 13:53:57 StageConditionsManager.OnConditionFailed() => condition failed L id:1 LOG: 08.12.2025 13:53:57 quest failed: SmallBetLoosingNoHP WARNING: 08.12.2025 13:53:57 Language Text not found! (Path: Kill ) LOG: 08.12.2025 13:53:57 Displayable active subtask: SmallBetLoosingNoHP is null LOG: 08.12.2025 13:53:57 quest failed: SmallBetLoosingNoHP WARNING: 08.12.2025 13:53:57 Language Text not found! (Path: Kill ) LOG: 08.12.2025 13:53:57 Displayable active subtask: SmallBetLoosingNoHP is null LOG: 08.12.2025 13:53:57 quest failed: SmallBetLoosingNoHP WARNING: 08.12.2025 13:53:57 Language Text not found! (Path: Kill ) LOG: 08.12.2025 13:53:57 Displayable active subtask: SmallBetLoosingNoHP is null LOG: 08.12.2025 13:53:57 quest failed: SmallBetLoosingNoHP WARNING: 08.12.2025 13:53:57 Language Text not found! (Path: Kill ) LOG: 08.12.2025 13:53:57 Displayable active subtask: SmallBetLoosingNoHP is null LOG: 08.12.2025 13:53:57 StageConditionsManager.OnConditionFailed() => condition failed L id:2 LOG: 08.12.2025 13:53:57 quest failed: SmallBetLoosingNoHP WARNING: 08.12.2025 13:53:57 Language Text not found! (Path: Kill ) LOG: 08.12.2025 13:53:57 quest failed: SmallBetLoosingNoHP WARNING: 08.12.2025 13:53:57 Language Text not found! (Path: Kill ) LOG: 08.12.2025 13:53:57 quest failed: SmallBetLoosingNoHP WARNING: 08.12.2025 13:53:57 Language Text not found! (Path: Kill ) LOG: 08.12.2025 13:53:57 quest failed: SmallBetLoosingNoHP WARNING: 08.12.2025 13:53:57 Language Text not found! (Path: Kill ) LOG: 08.12.2025 13:53:57 StageConditionsManager.OnConditionFailed() => condition failed L id:3 LOG: 08.12.2025 13:53:57 quest failed: SmallBetLoosingNoHP WARNING: 08.12.2025 13:53:57 Language Text not found! (Path: Kill ) LOG: 08.12.2025 13:53:57 Displayable active subtask: SmallBetLoosingNoHP is null LOG: 08.12.2025 13:53:57 quest failed: SmallBetLoosingNoHP WARNING: 08.12.2025 13:53:57 Language Text not found! (Path: Kill ) LOG: 08.12.2025 13:53:57 Displayable active subtask: SmallBetLoosingNoHP is null LOG: 08.12.2025 13:53:57 quest failed: SmallBetLoosingNoHP WARNING: 08.12.2025 13:53:57 Language Text not found! (Path: Kill ) LOG: 08.12.2025 13:53:57 Displayable active subtask: SmallBetLoosingNoHP is null LOG: 08.12.2025 13:53:57 quest failed: SmallBetLoosingNoHP WARNING: 08.12.2025 13:53:57 Language Text not found! (Path: Kill ) LOG: 08.12.2025 13:53:57 Displayable active subtask: SmallBetLoosingNoHP is null WARNING: 08.12.2025 13:53:58 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh LOG: 08.12.2025 13:53:58 Quest is already completed. No progress will be updated. WARNING: 08.12.2025 13:54:00 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Nincodemus(Clone)' is not on a navmesh WARNING: 08.12.2025 13:54:01 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! LOG: 08.12.2025 13:54:03 Quest is already completed. No progress will be updated. WARNING: 08.12.2025 13:54:03 Language Text not found! (Path: Kill ) LOG: 08.12.2025 13:54:03 Displayable active subtask: SmallBetLoosingNoHP is null WARNING: 08.12.2025 13:54:05 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 13:54:05 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 13:54:05 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 13:54:05 MitronEmpire_Nincodemus(Clone) (StickyStoneStudio.MOODS.Nincodemus): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 08.12.2025 13:54:05 Language Text not found! (Path: Drone) LOG: 08.12.2025 13:54:05 ScaleEnemy MitronEmpire_Nincodemus(Clone)! WARNING: 08.12.2025 13:54:05 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 13:54:05 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 13:54:05 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 13:54:05 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 13:54:05 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 13:54:05 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 13:54:05 MitronEmpire_Castor(Clone) (StickyStoneStudio.MOODS.Castor): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 08.12.2025 13:54:05 Language Text not found! (Path: Drone) WARNING: 08.12.2025 13:54:05 MitronEmpire_Bastion(Clone) (StickyStoneStudio.MOODS.Bastion): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 08.12.2025 13:54:05 Language Text not found! (Path: Drone) LOG: 08.12.2025 13:54:09 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.CombustionName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 08.12.2025 13:54:09 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.SeekerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] WARNING: 08.12.2025 13:54:09 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Castor(Clone)' is not on a navmesh LOG: 08.12.2025 13:54:09 Quest is already completed. No progress will be updated. WARNING: 08.12.2025 13:54:09 Language Text not found! (Path: Kill ) LOG: 08.12.2025 13:54:09 Displayable active subtask: SmallBetLoosingNoHP is null WARNING: 08.12.2025 13:54:09 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 13:54:09 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 13:54:09 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 13:54:09 MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 08.12.2025 13:54:09 Language Text not found! (Path: Drone) LOG: 08.12.2025 13:54:09 ENEMY SPAWNED MitronEmpire_Drone(Clone) LOG: 08.12.2025 13:54:14 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.CombustionName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] WARNING: 08.12.2025 13:54:14 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Nincodemus(Clone)' is not on a navmesh LOG: 08.12.2025 13:54:14 Quest is already completed. No progress will be updated. WARNING: 08.12.2025 13:54:14 Language Text not found! (Path: Kill ) LOG: 08.12.2025 13:54:14 Displayable active subtask: SmallBetLoosingNoHP is null LOG: 08.12.2025 13:54:14 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.SeekerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] WARNING: 08.12.2025 13:54:18 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh LOG: 08.12.2025 13:54:18 Quest is already completed. No progress will be updated. WARNING: 08.12.2025 13:54:18 Language Text not found! (Path: Kill ) LOG: 08.12.2025 13:54:18 Displayable active subtask: SmallBetLoosingNoHP is null WARNING: 08.12.2025 13:54:21 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 08.12.2025 13:54:21 Quest is already completed. No progress will be updated. WARNING: 08.12.2025 13:54:21 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 13:54:21 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 13:54:25 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 13:54:26 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 13:54:31 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 13:54:33 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 08.12.2025 13:54:39 ButtonPromptManager.ResetAndClearAllRegistratedButtons() ERROR: 08.12.2025 13:54:39 Coroutine couldn't be started because the the game object 'Minimap2' is inactive! StickyStoneStudio.MOODS.Minimap2Controller:SetTeleportMenuInfoVisibility(Boolean) StickyStoneStudio.MOODS.Minimap2Controller:OnMinimapRoomEnter(Minimap2Room) StickyStoneStudio.MOODS.Room:InvokeOnPlayerRoomEvent(RoomEvent, Player) StickyStoneStudio.MOODS.d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 08.12.2025 13:54:45 Quest Completed: The Triangularity Quest LOG: 08.12.2025 13:54:45 showQuestComplete: The Triangularity Quest LOG: 08.12.2025 13:54:45 Quest Completed: The Triangularity Quest WARNING: 08.12.2025 13:54:45 Language Text not found! (Path: Kill ) LOG: 08.12.2025 13:54:45 Displayable active subtask: SmallBetLoosingNoHP is null LOG: 08.12.2025 13:54:45 SAVE GAME => Jasper Test 2 id:1 guid:d8690ed2-9932-4636-a64f-b638e246d8b9 LOG: 08.12.2025 13:54:46 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 08.12.2025 13:54:46 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 08.12.2025 13:54:46 Menu.UnloadMenuPanel => DefaultPanel LOG: 08.12.2025 13:54:50 ButtonPromptManager.ResetAndClearAllRegistratedButtons() ERROR: 08.12.2025 13:54:50 Coroutine couldn't be started because the the game object 'Minimap2' is inactive! StickyStoneStudio.MOODS.Minimap2Controller:SetTeleportMenuInfoVisibility(Boolean) StickyStoneStudio.MOODS.Minimap2Controller:OnMinimapRoomEnter(Minimap2Room) StickyStoneStudio.MOODS.Room:InvokeOnPlayerRoomEvent(RoomEvent, Player) StickyStoneStudio.MOODS.d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 08.12.2025 13:54:50 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 08.12.2025 13:54:50 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 08.12.2025 13:54:51 Menu.UnloadMenuPanel => Info LOG: 08.12.2025 13:55:00 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 08.12.2025 13:55:00 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Drone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup ERROR: 08.12.2025 13:55:00 Coroutine couldn't be started because the the game object 'Minimap2' is inactive! StickyStoneStudio.MOODS.Minimap2Controller:SetTeleportMenuInfoVisibility(Boolean) StickyStoneStudio.MOODS.Minimap2Controller:OnMinimapRoomEnter(Minimap2Room) StickyStoneStudio.MOODS.Room:InvokeOnPlayerRoomEvent(RoomEvent, Player) StickyStoneStudio.MOODS.d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 08.12.2025 13:55:02 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 13:55:02 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 13:55:02 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 13:55:02 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 13:55:02 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 13:55:02 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 13:55:02 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 13:55:02 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 13:55:02 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 13:55:02 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 13:55:02 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 13:55:02 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 13:55:02 MitronEmpire_Bastion(Clone) (StickyStoneStudio.MOODS.Bastion): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 08.12.2025 13:55:02 Language Text not found! (Path: Drone) WARNING: 08.12.2025 13:55:02 MitronEmpire_Bastion(Clone) (StickyStoneStudio.MOODS.Bastion): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 08.12.2025 13:55:02 Language Text not found! (Path: Drone) WARNING: 08.12.2025 13:55:02 MitronEmpire_Bastion(Clone) (StickyStoneStudio.MOODS.Bastion): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 08.12.2025 13:55:02 Language Text not found! (Path: Drone) WARNING: 08.12.2025 13:55:02 MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 08.12.2025 13:55:02 Language Text not found! (Path: Drone) LOG: 08.12.2025 13:55:02 ScaleEnemy MitronEmpire_Drone(Clone)! WARNING: 08.12.2025 13:55:02 Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy MitronEmpire_Drone(Clone) is not the same! LOG: 08.12.2025 13:55:06 StageConditionsManager.OnConditionFailed() => condition failed L id:0 LOG: 08.12.2025 13:55:06 quest failed: SmallBetLoosingNoHP WARNING: 08.12.2025 13:55:06 Language Text not found! (Path: Kill ) LOG: 08.12.2025 13:55:06 Displayable active subtask: SmallBetLoosingNoHP is null LOG: 08.12.2025 13:55:06 quest failed: SmallBetLoosingNoHP WARNING: 08.12.2025 13:55:06 Language Text not found! (Path: Kill ) LOG: 08.12.2025 13:55:06 Displayable active subtask: SmallBetLoosingNoHP is null LOG: 08.12.2025 13:55:06 quest failed: SmallBetLoosingNoHP WARNING: 08.12.2025 13:55:06 Language Text not found! (Path: Kill ) LOG: 08.12.2025 13:55:06 Displayable active subtask: SmallBetLoosingNoHP is null LOG: 08.12.2025 13:55:06 quest failed: SmallBetLoosingNoHP WARNING: 08.12.2025 13:55:06 Language Text not found! (Path: Kill ) LOG: 08.12.2025 13:55:06 Displayable active subtask: SmallBetLoosingNoHP is null LOG: 08.12.2025 13:55:06 StageConditionsManager.OnConditionFailed() => condition failed L id:1 LOG: 08.12.2025 13:55:06 quest failed: SmallBetLoosingNoHP WARNING: 08.12.2025 13:55:06 Language Text not found! (Path: Kill ) LOG: 08.12.2025 13:55:06 Displayable active subtask: SmallBetLoosingNoHP is null LOG: 08.12.2025 13:55:06 quest failed: SmallBetLoosingNoHP WARNING: 08.12.2025 13:55:06 Language Text not found! (Path: Kill ) LOG: 08.12.2025 13:55:06 Displayable active subtask: SmallBetLoosingNoHP is null LOG: 08.12.2025 13:55:06 quest failed: SmallBetLoosingNoHP WARNING: 08.12.2025 13:55:06 Language Text not found! (Path: Kill ) LOG: 08.12.2025 13:55:06 Displayable active subtask: SmallBetLoosingNoHP is null LOG: 08.12.2025 13:55:06 quest failed: SmallBetLoosingNoHP WARNING: 08.12.2025 13:55:06 Language Text not found! (Path: Kill ) LOG: 08.12.2025 13:55:06 Displayable active subtask: SmallBetLoosingNoHP is null LOG: 08.12.2025 13:55:06 StageConditionsManager.OnConditionFailed() => condition failed L id:2 LOG: 08.12.2025 13:55:06 quest failed: SmallBetLoosingNoHP WARNING: 08.12.2025 13:55:06 Language Text not found! (Path: Kill ) LOG: 08.12.2025 13:55:06 quest failed: SmallBetLoosingNoHP WARNING: 08.12.2025 13:55:06 Language Text not found! (Path: Kill ) LOG: 08.12.2025 13:55:06 quest failed: SmallBetLoosingNoHP WARNING: 08.12.2025 13:55:06 Language Text not found! (Path: Kill ) LOG: 08.12.2025 13:55:06 quest failed: SmallBetLoosingNoHP WARNING: 08.12.2025 13:55:06 Language Text not found! (Path: Kill ) LOG: 08.12.2025 13:55:06 StageConditionsManager.OnConditionFailed() => condition failed L id:3 LOG: 08.12.2025 13:55:06 quest failed: SmallBetLoosingNoHP WARNING: 08.12.2025 13:55:06 Language Text not found! (Path: Kill ) LOG: 08.12.2025 13:55:06 Displayable active subtask: SmallBetLoosingNoHP is null LOG: 08.12.2025 13:55:06 quest failed: SmallBetLoosingNoHP WARNING: 08.12.2025 13:55:06 Language Text not found! (Path: Kill ) LOG: 08.12.2025 13:55:06 Displayable active subtask: SmallBetLoosingNoHP is null LOG: 08.12.2025 13:55:06 quest failed: SmallBetLoosingNoHP WARNING: 08.12.2025 13:55:06 Language Text not found! (Path: Kill ) LOG: 08.12.2025 13:55:06 Displayable active subtask: SmallBetLoosingNoHP is null LOG: 08.12.2025 13:55:06 quest failed: SmallBetLoosingNoHP WARNING: 08.12.2025 13:55:06 Language Text not found! (Path: Kill ) LOG: 08.12.2025 13:55:06 Displayable active subtask: SmallBetLoosingNoHP is null LOG: 08.12.2025 13:55:09 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.SeekerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 08.12.2025 13:55:11 StageConditionsManager.OnConditionFailed() => condition failed L id:0 LOG: 08.12.2025 13:55:11 quest failed: SmallBetLoosingNoHP WARNING: 08.12.2025 13:55:11 Language Text not found! (Path: Kill ) LOG: 08.12.2025 13:55:11 Displayable active subtask: SmallBetLoosingNoHP is null LOG: 08.12.2025 13:55:11 quest failed: SmallBetLoosingNoHP WARNING: 08.12.2025 13:55:11 Language Text not found! (Path: Kill ) LOG: 08.12.2025 13:55:11 Displayable active subtask: SmallBetLoosingNoHP is null LOG: 08.12.2025 13:55:11 quest failed: SmallBetLoosingNoHP WARNING: 08.12.2025 13:55:11 Language Text not found! (Path: Kill ) LOG: 08.12.2025 13:55:11 Displayable active subtask: SmallBetLoosingNoHP is null LOG: 08.12.2025 13:55:11 quest failed: SmallBetLoosingNoHP WARNING: 08.12.2025 13:55:11 Language Text not found! (Path: Kill ) LOG: 08.12.2025 13:55:11 Displayable active subtask: SmallBetLoosingNoHP is null LOG: 08.12.2025 13:55:11 StageConditionsManager.OnConditionFailed() => condition failed L id:1 LOG: 08.12.2025 13:55:11 quest failed: SmallBetLoosingNoHP WARNING: 08.12.2025 13:55:11 Language Text not found! (Path: Kill ) LOG: 08.12.2025 13:55:11 Displayable active subtask: SmallBetLoosingNoHP is null LOG: 08.12.2025 13:55:11 quest failed: SmallBetLoosingNoHP WARNING: 08.12.2025 13:55:11 Language Text not found! (Path: Kill ) LOG: 08.12.2025 13:55:11 Displayable active subtask: SmallBetLoosingNoHP is null LOG: 08.12.2025 13:55:11 quest failed: SmallBetLoosingNoHP WARNING: 08.12.2025 13:55:11 Language Text not found! (Path: Kill ) LOG: 08.12.2025 13:55:11 Displayable active subtask: SmallBetLoosingNoHP is null LOG: 08.12.2025 13:55:11 quest failed: SmallBetLoosingNoHP WARNING: 08.12.2025 13:55:11 Language Text not found! (Path: Kill ) LOG: 08.12.2025 13:55:11 Displayable active subtask: SmallBetLoosingNoHP is null LOG: 08.12.2025 13:55:11 StageConditionsManager.OnConditionFailed() => condition failed L id:2 LOG: 08.12.2025 13:55:11 quest failed: SmallBetLoosingNoHP WARNING: 08.12.2025 13:55:11 Language Text not found! (Path: Kill ) LOG: 08.12.2025 13:55:11 quest failed: SmallBetLoosingNoHP WARNING: 08.12.2025 13:55:11 Language Text not found! (Path: Kill ) LOG: 08.12.2025 13:55:11 quest failed: SmallBetLoosingNoHP WARNING: 08.12.2025 13:55:11 Language Text not found! (Path: Kill ) LOG: 08.12.2025 13:55:11 quest failed: SmallBetLoosingNoHP WARNING: 08.12.2025 13:55:11 Language Text not found! (Path: Kill ) LOG: 08.12.2025 13:55:11 StageConditionsManager.OnConditionFailed() => condition failed L id:3 LOG: 08.12.2025 13:55:11 quest failed: SmallBetLoosingNoHP WARNING: 08.12.2025 13:55:11 Language Text not found! (Path: Kill ) LOG: 08.12.2025 13:55:11 Displayable active subtask: SmallBetLoosingNoHP is null LOG: 08.12.2025 13:55:11 quest failed: SmallBetLoosingNoHP WARNING: 08.12.2025 13:55:11 Language Text not found! (Path: Kill ) LOG: 08.12.2025 13:55:11 Displayable active subtask: SmallBetLoosingNoHP is null LOG: 08.12.2025 13:55:11 quest failed: SmallBetLoosingNoHP WARNING: 08.12.2025 13:55:11 Language Text not found! (Path: Kill ) LOG: 08.12.2025 13:55:11 Displayable active subtask: SmallBetLoosingNoHP is null LOG: 08.12.2025 13:55:11 quest failed: SmallBetLoosingNoHP WARNING: 08.12.2025 13:55:11 Language Text not found! (Path: Kill ) LOG: 08.12.2025 13:55:11 Displayable active subtask: SmallBetLoosingNoHP is null WARNING: 08.12.2025 13:55:11 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 08.12.2025 13:55:11 Quest is already completed. No progress will be updated. WARNING: 08.12.2025 13:55:11 Language Text not found! (Path: Kill ) LOG: 08.12.2025 13:55:11 Displayable active subtask: SmallBetLoosingNoHP is null WARNING: 08.12.2025 13:55:11 Language Text not found! (Path: Kill ) LOG: 08.12.2025 13:55:11 Displayable active subtask: SmallBetLoosingNoHP is null WARNING: 08.12.2025 13:55:11 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh LOG: 08.12.2025 13:55:11 Quest is already completed. No progress will be updated. WARNING: 08.12.2025 13:55:11 Language Text not found! (Path: Kill ) LOG: 08.12.2025 13:55:11 Displayable active subtask: SmallBetLoosingNoHP is null WARNING: 08.12.2025 13:55:13 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh LOG: 08.12.2025 13:55:13 Quest is already completed. No progress will be updated. WARNING: 08.12.2025 13:55:13 Language Text not found! (Path: Kill ) LOG: 08.12.2025 13:55:13 Displayable active subtask: SmallBetLoosingNoHP is null LOG: 08.12.2025 13:55:14 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.SeekerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] WARNING: 08.12.2025 13:55:18 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh LOG: 08.12.2025 13:55:18 Quest is already completed. No progress will be updated. WARNING: 08.12.2025 13:55:18 Language Text not found! (Path: Kill ) LOG: 08.12.2025 13:55:18 Displayable active subtask: SmallBetLoosingNoHP is null WARNING: 08.12.2025 13:55:20 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 13:55:20 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 13:55:20 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 13:55:20 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 13:55:20 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 13:55:20 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 13:55:20 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 13:55:20 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 13:55:20 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 13:55:20 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 13:55:20 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 13:55:20 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 13:55:20 MitronEmpire_Nincodemus(Clone) (StickyStoneStudio.MOODS.Nincodemus): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 08.12.2025 13:55:20 Language Text not found! (Path: Drone) WARNING: 08.12.2025 13:55:20 MitronEmpire_Nincodemus(Clone) (StickyStoneStudio.MOODS.Nincodemus): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 08.12.2025 13:55:20 Language Text not found! (Path: Drone) WARNING: 08.12.2025 13:55:20 MitronEmpire_Nincodemus(Clone) (StickyStoneStudio.MOODS.Nincodemus): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 08.12.2025 13:55:20 Language Text not found! (Path: Drone) WARNING: 08.12.2025 13:55:20 MitronEmpire_Gambot_Range(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 08.12.2025 13:55:20 Language Text not found! (Path: Drone) WARNING: 08.12.2025 13:55:21 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! LOG: 08.12.2025 13:55:22 StageConditionsManager.OnConditionFailed() => condition failed L id:0 LOG: 08.12.2025 13:55:22 quest failed: SmallBetLoosingNoHP WARNING: 08.12.2025 13:55:22 Language Text not found! (Path: Kill ) LOG: 08.12.2025 13:55:22 Displayable active subtask: SmallBetLoosingNoHP is null LOG: 08.12.2025 13:55:22 quest failed: SmallBetLoosingNoHP WARNING: 08.12.2025 13:55:22 Language Text not found! (Path: Kill ) LOG: 08.12.2025 13:55:22 Displayable active subtask: SmallBetLoosingNoHP is null LOG: 08.12.2025 13:55:22 quest failed: SmallBetLoosingNoHP WARNING: 08.12.2025 13:55:22 Language Text not found! (Path: Kill ) LOG: 08.12.2025 13:55:22 Displayable active subtask: SmallBetLoosingNoHP is null LOG: 08.12.2025 13:55:22 quest failed: SmallBetLoosingNoHP WARNING: 08.12.2025 13:55:22 Language Text not found! (Path: Kill ) LOG: 08.12.2025 13:55:22 Displayable active subtask: SmallBetLoosingNoHP is null LOG: 08.12.2025 13:55:22 StageConditionsManager.OnConditionFailed() => condition failed L id:1 LOG: 08.12.2025 13:55:22 quest failed: SmallBetLoosingNoHP WARNING: 08.12.2025 13:55:22 Language Text not found! (Path: Kill ) LOG: 08.12.2025 13:55:22 Displayable active subtask: SmallBetLoosingNoHP is null LOG: 08.12.2025 13:55:22 quest failed: SmallBetLoosingNoHP WARNING: 08.12.2025 13:55:22 Language Text not found! (Path: Kill ) LOG: 08.12.2025 13:55:22 Displayable active subtask: SmallBetLoosingNoHP is null LOG: 08.12.2025 13:55:22 quest failed: SmallBetLoosingNoHP WARNING: 08.12.2025 13:55:22 Language Text not found! (Path: Kill ) LOG: 08.12.2025 13:55:22 Displayable active subtask: SmallBetLoosingNoHP is null LOG: 08.12.2025 13:55:22 quest failed: SmallBetLoosingNoHP WARNING: 08.12.2025 13:55:22 Language Text not found! (Path: Kill ) LOG: 08.12.2025 13:55:22 Displayable active subtask: SmallBetLoosingNoHP is null LOG: 08.12.2025 13:55:22 StageConditionsManager.OnConditionFailed() => condition failed L id:2 LOG: 08.12.2025 13:55:22 quest failed: SmallBetLoosingNoHP WARNING: 08.12.2025 13:55:22 Language Text not found! (Path: Kill ) LOG: 08.12.2025 13:55:22 quest failed: SmallBetLoosingNoHP WARNING: 08.12.2025 13:55:22 Language Text not found! (Path: Kill ) LOG: 08.12.2025 13:55:22 quest failed: SmallBetLoosingNoHP WARNING: 08.12.2025 13:55:22 Language Text not found! (Path: Kill ) LOG: 08.12.2025 13:55:22 quest failed: SmallBetLoosingNoHP WARNING: 08.12.2025 13:55:22 Language Text not found! (Path: Kill ) LOG: 08.12.2025 13:55:22 StageConditionsManager.OnConditionFailed() => condition failed L id:3 LOG: 08.12.2025 13:55:22 quest failed: SmallBetLoosingNoHP WARNING: 08.12.2025 13:55:22 Language Text not found! (Path: Kill ) LOG: 08.12.2025 13:55:22 Displayable active subtask: SmallBetLoosingNoHP is null LOG: 08.12.2025 13:55:22 quest failed: SmallBetLoosingNoHP WARNING: 08.12.2025 13:55:22 Language Text not found! (Path: Kill ) LOG: 08.12.2025 13:55:22 Displayable active subtask: SmallBetLoosingNoHP is null LOG: 08.12.2025 13:55:22 quest failed: SmallBetLoosingNoHP WARNING: 08.12.2025 13:55:22 Language Text not found! (Path: Kill ) LOG: 08.12.2025 13:55:22 Displayable active subtask: SmallBetLoosingNoHP is null LOG: 08.12.2025 13:55:22 quest failed: SmallBetLoosingNoHP WARNING: 08.12.2025 13:55:22 Language Text not found! (Path: Kill ) LOG: 08.12.2025 13:55:22 Displayable active subtask: SmallBetLoosingNoHP is null WARNING: 08.12.2025 13:55:24 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh LOG: 08.12.2025 13:55:24 Quest is already completed. No progress will be updated. WARNING: 08.12.2025 13:55:24 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! WARNING: 08.12.2025 13:55:28 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! LOG: 08.12.2025 13:55:28 Target Position is not on Navmesh Pos:(335.38, 0.05, 272.35) WARNING: 08.12.2025 13:55:28 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Nincodemus(Clone)' is not on a navmesh LOG: 08.12.2025 13:55:28 Quest is already completed. No progress will be updated. WARNING: 08.12.2025 13:55:28 Language Text not found! (Path: Kill ) LOG: 08.12.2025 13:55:28 Displayable active subtask: SmallBetLoosingNoHP is null WARNING: 08.12.2025 13:55:29 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Nincodemus(Clone)' is not on a navmesh LOG: 08.12.2025 13:55:29 Quest is already completed. No progress will be updated. WARNING: 08.12.2025 13:55:29 Language Text not found! (Path: Kill ) LOG: 08.12.2025 13:55:29 Displayable active subtask: SmallBetLoosingNoHP is null WARNING: 08.12.2025 13:55:31 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! LOG: 08.12.2025 13:55:33 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 08.12.2025 13:55:33 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 08.12.2025 13:55:33 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 08.12.2025 13:55:33 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 08.12.2025 13:55:33 Quest is already completed. No progress will be updated. WARNING: 08.12.2025 13:55:33 Language Text not found! (Path: Kill ) LOG: 08.12.2025 13:55:33 Displayable active subtask: SmallBetLoosingNoHP is null LOG: 08.12.2025 13:55:33 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' WARNING: 08.12.2025 13:55:33 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. LOG: 08.12.2025 13:55:34 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 08.12.2025 13:55:34 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 08.12.2025 13:55:34 Menu.UnloadMenuPanel => DefaultPanel WARNING: 08.12.2025 13:55:37 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Nincodemus(Clone)' is not on a navmesh LOG: 08.12.2025 13:55:37 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 08.12.2025 13:55:37 GoToSplashScreenPanel() 'InGame_BossDialog' failed. Splashscreens are disabled in the Build. ERROR: 08.12.2025 13:55:37 Coroutine couldn't be started because the the game object 'Minimap2' is inactive! StickyStoneStudio.MOODS.Minimap2Controller:SetTeleportMenuInfoVisibility(Boolean) StickyStoneStudio.MOODS.Minimap2Controller:OnMinimapRoomEnter(Minimap2Room) StickyStoneStudio.MOODS.Room:InvokeOnPlayerRoomEvent(RoomEvent, Player) StickyStoneStudio.MOODS.d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 08.12.2025 13:55:37 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 08.12.2025 13:55:38 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 08.12.2025 13:55:38 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 08.12.2025 13:55:39 Menu.UnloadMenuPanel => Info WARNING: 08.12.2025 13:55:39 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 13:55:39 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 13:55:39 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 13:55:39 MitronEmpire_LeotronTheLoyalist(Clone) (StickyStoneStudio.MOODS.LeotronTheLoyalist): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 08.12.2025 13:55:40 SetNextBehavior currentGroupBehaviorIndex: 0 nextCurrentGroupBehaviorIndex 1 LOG: 08.12.2025 13:55:40 DistanceVariant: Straight LOG: 08.12.2025 13:55:43 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 08.12.2025 13:55:43 AnimationTriggeredAttackEvents ()=> 4 LOG: 08.12.2025 13:55:45 DialogController.OnFocusedDialogAnswer() AnswerID: 5 LOG: 08.12.2025 13:55:45 ApplyBossMoodColorStyle => bossDialogMood: Anger bossDialogMoodWasAnsweredByPlayers: Grief LOG: 08.12.2025 13:55:45 Wrong RoomThemeStolzis not a BosslevelRoomTheme WARNING: 08.12.2025 13:55:47 Language Text not found! (Path: Kill ) LOG: 08.12.2025 13:55:47 Displayable active subtask: SmallBetLoosingNoHP is null LOG: 08.12.2025 13:55:47 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 08.12.2025 13:55:47 Leotron.CanGetDamage(value: False) LOG: 08.12.2025 13:55:47 SetNextBehavior currentGroupBehaviorIndex: 0 nextCurrentGroupBehaviorIndex 1 LOG: 08.12.2025 13:55:48 Leotron.CanGetDamage(value: False) LOG: 08.12.2025 13:55:48 Leotron.SpawnMech 'PRIDE_Stationary_Generator' override, OnScrew=False LOG: 08.12.2025 13:55:48 spawnGeneratorsAtOnce LOG: 08.12.2025 13:55:48 Leotron.CanGetDamage(value: False) LOG: 08.12.2025 13:55:48 SpawnWaitUntilGeneratorsArePresent => started LOG: 08.12.2025 13:55:48 SetNextBehavior currentGroupBehaviorIndex: 1 nextCurrentGroupBehaviorIndex 2 LOG: 08.12.2025 13:55:48 MeleeAttack: Special1 LOG: 08.12.2025 13:55:48 HammerDamageArea.Deactivate() LOG: 08.12.2025 13:55:49 ThrowAndReturnHammer start onScrew=False LOG: 08.12.2025 13:55:50 WalkingExplosionAttackProgress explosionPoints[0]: (360.55, 0.00, 265.35) LOG: 08.12.2025 13:55:50 WalkingExplosionAttackProgress explosionPoints[1]: (360.55, 0.10, 266.85) LOG: 08.12.2025 13:55:50 WalkingExplosionAttackProgress explosionPoints[2]: (360.55, 0.10, 268.35) LOG: 08.12.2025 13:55:50 WalkingExplosionAttackProgress explosionPoints[3]: (360.55, 0.10, 269.85) LOG: 08.12.2025 13:55:50 WalkingExplosionAttackProgress explosionPoints[4]: (360.55, 0.10, 271.35) LOG: 08.12.2025 13:55:50 WalkingExplosionAttackProgress explosionPoints[0]: (360.55, 0.00, 265.35) LOG: 08.12.2025 13:55:50 WalkingExplosionAttackProgress explosionPoints[1]: (362.05, 0.10, 265.35) LOG: 08.12.2025 13:55:50 WalkingExplosionAttackProgress explosionPoints[2]: (363.55, 0.10, 265.35) LOG: 08.12.2025 13:55:50 WalkingExplosionAttackProgress explosionPoints[3]: (365.05, 0.10, 265.35) LOG: 08.12.2025 13:55:50 WalkingExplosionAttackProgress explosionPoints[4]: (366.55, 0.10, 265.35) LOG: 08.12.2025 13:55:50 WalkingExplosionAttackProgress explosionPoints[0]: (360.55, 0.00, 265.35) LOG: 08.12.2025 13:55:50 WalkingExplosionAttackProgress explosionPoints[1]: (360.55, 0.10, 263.85) LOG: 08.12.2025 13:55:50 WalkingExplosionAttackProgress explosionPoints[2]: (360.55, 0.10, 262.35) LOG: 08.12.2025 13:55:50 WalkingExplosionAttackProgress explosionPoints[3]: (360.55, 0.10, 260.85) LOG: 08.12.2025 13:55:50 WalkingExplosionAttackProgress explosionPoints[4]: (360.55, 0.10, 259.35) LOG: 08.12.2025 13:55:50 WalkingExplosionAttackProgress explosionPoints[0]: (360.55, 0.00, 265.35) LOG: 08.12.2025 13:55:50 WalkingExplosionAttackProgress explosionPoints[1]: (359.05, 0.10, 265.35) LOG: 08.12.2025 13:55:50 WalkingExplosionAttackProgress explosionPoints[2]: (357.55, 0.10, 265.35) LOG: 08.12.2025 13:55:50 WalkingExplosionAttackProgress explosionPoints[3]: (356.05, 0.10, 265.35) LOG: 08.12.2025 13:55:50 WalkingExplosionAttackProgress explosionPoints[4]: (354.55, 0.10, 265.35) WARNING: 08.12.2025 13:55:50 MitronEmpire_Stationary_Generator(Clone) (StickyStoneStudio.MOODS.TowerGenerator): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 08.12.2025 13:55:50 ENEMY SPAWNED MitronEmpire_Stationary_Generator(Clone) WARNING: 08.12.2025 13:55:50 MitronEmpire_Stationary_Generator(Clone) (StickyStoneStudio.MOODS.TowerGenerator): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 08.12.2025 13:55:50 ENEMY SPAWNED MitronEmpire_Stationary_Generator(Clone) WARNING: 08.12.2025 13:55:50 MitronEmpire_Stationary_Generator(Clone) (StickyStoneStudio.MOODS.TowerGenerator): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 08.12.2025 13:55:50 ENEMY SPAWNED MitronEmpire_Stationary_Generator(Clone) LOG: 08.12.2025 13:55:50 SpawnWaitUntilGeneratorsArePresent => end LOG: 08.12.2025 13:55:51 ThrowAndReturnHammer end LOG: 08.12.2025 13:55:52 MeleeAttack: Normal2 LOG: 08.12.2025 13:55:52 HammerDamageArea.Deactivate() LOG: 08.12.2025 13:55:53 AnimationTriggeredAttackEvents ()=> 2 LOG: 08.12.2025 13:55:53 AnimationTriggeredAttackEvents > 2 > ShieldDestroyed = false => StartCoroutine(ContinueToShootBullets() LOG: 08.12.2025 13:55:54 MeleeAttack: Special1 LOG: 08.12.2025 13:55:54 HammerDamageArea.Deactivate() LOG: 08.12.2025 13:55:55 StageConditionsManager.OnConditionFailed() => condition failed L id:0 LOG: 08.12.2025 13:55:55 quest failed: SmallBetLoosingNoHP WARNING: 08.12.2025 13:55:55 Language Text not found! (Path: Kill ) LOG: 08.12.2025 13:55:55 Displayable active subtask: SmallBetLoosingNoHP is null LOG: 08.12.2025 13:55:55 quest failed: SmallBetLoosingNoHP WARNING: 08.12.2025 13:55:55 Language Text not found! (Path: Kill ) LOG: 08.12.2025 13:55:55 Displayable active subtask: SmallBetLoosingNoHP is null LOG: 08.12.2025 13:55:55 quest failed: SmallBetLoosingNoHP WARNING: 08.12.2025 13:55:55 Language Text not found! (Path: Kill ) LOG: 08.12.2025 13:55:55 Displayable active subtask: SmallBetLoosingNoHP is null LOG: 08.12.2025 13:55:55 quest failed: SmallBetLoosingNoHP WARNING: 08.12.2025 13:55:55 Language Text not found! (Path: Kill ) LOG: 08.12.2025 13:55:55 Displayable active subtask: SmallBetLoosingNoHP is null LOG: 08.12.2025 13:55:55 StageConditionsManager.OnConditionFailed() => condition failed L id:1 LOG: 08.12.2025 13:55:55 quest failed: SmallBetLoosingNoHP WARNING: 08.12.2025 13:55:55 Language Text not found! (Path: Kill ) LOG: 08.12.2025 13:55:55 Displayable active subtask: SmallBetLoosingNoHP is null LOG: 08.12.2025 13:55:55 quest failed: SmallBetLoosingNoHP WARNING: 08.12.2025 13:55:55 Language Text not found! (Path: Kill ) LOG: 08.12.2025 13:55:55 Displayable active subtask: SmallBetLoosingNoHP is null LOG: 08.12.2025 13:55:55 quest failed: SmallBetLoosingNoHP WARNING: 08.12.2025 13:55:55 Language Text not found! (Path: Kill ) LOG: 08.12.2025 13:55:55 Displayable active subtask: SmallBetLoosingNoHP is null LOG: 08.12.2025 13:55:55 quest failed: SmallBetLoosingNoHP WARNING: 08.12.2025 13:55:55 Language Text not found! (Path: Kill ) LOG: 08.12.2025 13:55:55 Displayable active subtask: SmallBetLoosingNoHP is null LOG: 08.12.2025 13:55:55 StageConditionsManager.OnConditionFailed() => condition failed L id:2 LOG: 08.12.2025 13:55:55 quest failed: SmallBetLoosingNoHP WARNING: 08.12.2025 13:55:55 Language Text not found! (Path: Kill ) LOG: 08.12.2025 13:55:55 quest failed: SmallBetLoosingNoHP WARNING: 08.12.2025 13:55:55 Language Text not found! (Path: Kill ) LOG: 08.12.2025 13:55:55 quest failed: SmallBetLoosingNoHP WARNING: 08.12.2025 13:55:55 Language Text not found! (Path: Kill ) LOG: 08.12.2025 13:55:55 quest failed: SmallBetLoosingNoHP WARNING: 08.12.2025 13:55:55 Language Text not found! (Path: Kill ) LOG: 08.12.2025 13:55:55 StageConditionsManager.OnConditionFailed() => condition failed L id:3 LOG: 08.12.2025 13:55:55 quest failed: SmallBetLoosingNoHP WARNING: 08.12.2025 13:55:55 Language Text not found! (Path: Kill ) LOG: 08.12.2025 13:55:55 Displayable active subtask: SmallBetLoosingNoHP is null LOG: 08.12.2025 13:55:55 quest failed: SmallBetLoosingNoHP WARNING: 08.12.2025 13:55:55 Language Text not found! (Path: Kill ) LOG: 08.12.2025 13:55:55 Displayable active subtask: SmallBetLoosingNoHP is null LOG: 08.12.2025 13:55:55 quest failed: SmallBetLoosingNoHP WARNING: 08.12.2025 13:55:55 Language Text not found! (Path: Kill ) LOG: 08.12.2025 13:55:55 Displayable active subtask: SmallBetLoosingNoHP is null LOG: 08.12.2025 13:55:55 quest failed: SmallBetLoosingNoHP WARNING: 08.12.2025 13:55:55 Language Text not found! (Path: Kill ) LOG: 08.12.2025 13:55:55 Displayable active subtask: SmallBetLoosingNoHP is null LOG: 08.12.2025 13:55:55 ThrowAndReturnHammer start onScrew=False LOG: 08.12.2025 13:56:00 StageConditionsManager.OnConditionFailed() => condition failed L id:0 LOG: 08.12.2025 13:56:00 quest failed: SmallBetLoosingNoHP WARNING: 08.12.2025 13:56:00 Language Text not found! (Path: Kill ) LOG: 08.12.2025 13:56:00 Displayable active subtask: SmallBetLoosingNoHP is null LOG: 08.12.2025 13:56:00 quest failed: SmallBetLoosingNoHP WARNING: 08.12.2025 13:56:00 Language Text not found! (Path: Kill ) LOG: 08.12.2025 13:56:00 Displayable active subtask: SmallBetLoosingNoHP is null LOG: 08.12.2025 13:56:00 quest failed: SmallBetLoosingNoHP WARNING: 08.12.2025 13:56:00 Language Text not found! (Path: Kill ) LOG: 08.12.2025 13:56:00 Displayable active subtask: SmallBetLoosingNoHP is null LOG: 08.12.2025 13:56:00 quest failed: SmallBetLoosingNoHP WARNING: 08.12.2025 13:56:00 Language Text not found! (Path: Kill ) LOG: 08.12.2025 13:56:00 Displayable active subtask: SmallBetLoosingNoHP is null LOG: 08.12.2025 13:56:00 StageConditionsManager.OnConditionFailed() => condition failed L id:1 LOG: 08.12.2025 13:56:00 quest failed: SmallBetLoosingNoHP WARNING: 08.12.2025 13:56:00 Language Text not found! (Path: Kill ) LOG: 08.12.2025 13:56:00 Displayable active subtask: SmallBetLoosingNoHP is null LOG: 08.12.2025 13:56:00 quest failed: SmallBetLoosingNoHP WARNING: 08.12.2025 13:56:00 Language Text not found! (Path: Kill ) LOG: 08.12.2025 13:56:00 Displayable active subtask: SmallBetLoosingNoHP is null LOG: 08.12.2025 13:56:00 quest failed: SmallBetLoosingNoHP WARNING: 08.12.2025 13:56:00 Language Text not found! (Path: Kill ) LOG: 08.12.2025 13:56:00 Displayable active subtask: SmallBetLoosingNoHP is null LOG: 08.12.2025 13:56:01 quest failed: SmallBetLoosingNoHP WARNING: 08.12.2025 13:56:01 Language Text not found! (Path: Kill ) LOG: 08.12.2025 13:56:01 Displayable active subtask: SmallBetLoosingNoHP is null LOG: 08.12.2025 13:56:01 StageConditionsManager.OnConditionFailed() => condition failed L id:2 LOG: 08.12.2025 13:56:01 quest failed: SmallBetLoosingNoHP WARNING: 08.12.2025 13:56:01 Language Text not found! (Path: Kill ) LOG: 08.12.2025 13:56:01 quest failed: SmallBetLoosingNoHP WARNING: 08.12.2025 13:56:01 Language Text not found! (Path: Kill ) LOG: 08.12.2025 13:56:01 quest failed: SmallBetLoosingNoHP WARNING: 08.12.2025 13:56:01 Language Text not found! (Path: Kill ) LOG: 08.12.2025 13:56:01 quest failed: SmallBetLoosingNoHP WARNING: 08.12.2025 13:56:01 Language Text not found! (Path: Kill ) LOG: 08.12.2025 13:56:01 StageConditionsManager.OnConditionFailed() => condition failed L id:3 LOG: 08.12.2025 13:56:01 quest failed: SmallBetLoosingNoHP WARNING: 08.12.2025 13:56:01 Language Text not found! (Path: Kill ) LOG: 08.12.2025 13:56:01 Displayable active subtask: SmallBetLoosingNoHP is null LOG: 08.12.2025 13:56:01 quest failed: SmallBetLoosingNoHP WARNING: 08.12.2025 13:56:01 Language Text not found! (Path: Kill ) LOG: 08.12.2025 13:56:01 Displayable active subtask: SmallBetLoosingNoHP is null LOG: 08.12.2025 13:56:01 quest failed: SmallBetLoosingNoHP WARNING: 08.12.2025 13:56:01 Language Text not found! (Path: Kill ) LOG: 08.12.2025 13:56:01 Displayable active subtask: SmallBetLoosingNoHP is null LOG: 08.12.2025 13:56:01 quest failed: SmallBetLoosingNoHP WARNING: 08.12.2025 13:56:01 Language Text not found! (Path: Kill ) LOG: 08.12.2025 13:56:01 Displayable active subtask: SmallBetLoosingNoHP is null LOG: 08.12.2025 13:56:04 SetNextBehavior currentGroupBehaviorIndex: 2 nextCurrentGroupBehaviorIndex 3 LOG: 08.12.2025 13:56:04 DistanceVariant: Special2 LOG: 08.12.2025 13:56:04 OnOffScrew(bool _newOnScrewState) ()=>True LOG: 08.12.2025 13:56:04 SetReflectionState False LOG: 08.12.2025 13:56:04 start RaiseScrew(float _InTime) ()=> 2 LOG: 08.12.2025 13:56:04 ScrewPhaseUpdate() => started LOG: 08.12.2025 13:56:04 Leotron.CanGetDamage(value: False) LOG: 08.12.2025 13:56:04 Leotron.SpawnMech 'PRIDE_Leonide' override, OnScrew=True LOG: 08.12.2025 13:56:04 EmotionalOverchargeManager.Instance.maxChampionsExtraSpawned setted to 0 LOG: 08.12.2025 13:56:04 None spawnLeonidsAtOnce LOG: 08.12.2025 13:56:04 None spawnLeonidsAtOnce LOG: 08.12.2025 13:56:04 None spawnLeonidsAtOnce LOG: 08.12.2025 13:56:04 SpawnLeotronsScrew(); LOG: 08.12.2025 13:56:04 SetNextBehavior currentGroupBehaviorIndex: 3 nextCurrentGroupBehaviorIndex 4 LOG: 08.12.2025 13:56:04 MeleeAttack: Special1 LOG: 08.12.2025 13:56:04 HammerDamageArea.Deactivate() LOG: 08.12.2025 13:56:05 MeleeAttack: Special1 LOG: 08.12.2025 13:56:05 HammerDamageArea.Deactivate() WARNING: 08.12.2025 13:56:06 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 13:56:06 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 13:56:06 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 13:56:06 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 13:56:06 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 13:56:06 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 13:56:06 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 13:56:06 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 13:56:06 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 13:56:06 MitronEmpire_Leonide(Clone) (StickyStoneStudio.MOODS.Leoniden): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 08.12.2025 13:56:06 Language Text not found! (Path: Drone) LOG: 08.12.2025 13:56:06 ENEMY SPAWNED MitronEmpire_Leonide(Clone) WARNING: 08.12.2025 13:56:06 MitronEmpire_Leonide(Clone) (StickyStoneStudio.MOODS.Leoniden): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 08.12.2025 13:56:06 Language Text not found! (Path: Drone) LOG: 08.12.2025 13:56:06 ENEMY SPAWNED MitronEmpire_Leonide(Clone) WARNING: 08.12.2025 13:56:06 MitronEmpire_Leonide(Clone) (StickyStoneStudio.MOODS.Leoniden): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 08.12.2025 13:56:06 Language Text not found! (Path: Drone) LOG: 08.12.2025 13:56:06 ENEMY SPAWNED MitronEmpire_Leonide(Clone) LOG: 08.12.2025 13:56:06 end RaiseScrew() LOG: 08.12.2025 13:56:07 ThrowAndReturnHammer start onScrew=True LOG: 08.12.2025 13:56:07 EmotionalOverchargeManager.Instance.maxChampionsExtraSpawned: set 0 TO 0 LOG: 08.12.2025 13:56:08 WalkingExplosionAttackProgress explosionPoints[0]: (358.02, 0.00, 268.80) LOG: 08.12.2025 13:56:08 WalkingExplosionAttackProgress explosionPoints[1]: (358.02, 0.10, 270.30) LOG: 08.12.2025 13:56:08 WalkingExplosionAttackProgress explosionPoints[2]: (358.02, 0.10, 271.80) LOG: 08.12.2025 13:56:08 WalkingExplosionAttackProgress explosionPoints[3]: (358.02, 0.10, 273.30) LOG: 08.12.2025 13:56:08 WalkingExplosionAttackProgress explosionPoints[4]: (358.02, 0.10, 274.80) LOG: 08.12.2025 13:56:08 WalkingExplosionAttackProgress explosionPoints[0]: (358.02, 0.00, 268.80) LOG: 08.12.2025 13:56:08 WalkingExplosionAttackProgress explosionPoints[1]: (359.52, 0.10, 268.80) LOG: 08.12.2025 13:56:08 WalkingExplosionAttackProgress explosionPoints[2]: (361.02, 0.10, 268.80) LOG: 08.12.2025 13:56:08 WalkingExplosionAttackProgress explosionPoints[3]: (362.52, 0.10, 268.80) LOG: 08.12.2025 13:56:08 WalkingExplosionAttackProgress explosionPoints[4]: (364.02, 0.10, 268.80) LOG: 08.12.2025 13:56:08 WalkingExplosionAttackProgress explosionPoints[0]: (358.02, 0.00, 268.80) LOG: 08.12.2025 13:56:08 WalkingExplosionAttackProgress explosionPoints[1]: (358.02, 0.10, 267.30) LOG: 08.12.2025 13:56:08 WalkingExplosionAttackProgress explosionPoints[2]: (358.02, 0.10, 265.80) LOG: 08.12.2025 13:56:08 WalkingExplosionAttackProgress explosionPoints[3]: (358.02, 0.10, 264.30) LOG: 08.12.2025 13:56:08 WalkingExplosionAttackProgress explosionPoints[4]: (358.02, 0.10, 262.80) LOG: 08.12.2025 13:56:08 WalkingExplosionAttackProgress explosionPoints[0]: (358.02, 0.00, 268.80) LOG: 08.12.2025 13:56:08 WalkingExplosionAttackProgress explosionPoints[1]: (356.52, 0.10, 268.80) LOG: 08.12.2025 13:56:08 WalkingExplosionAttackProgress explosionPoints[2]: (355.02, 0.10, 268.80) LOG: 08.12.2025 13:56:08 WalkingExplosionAttackProgress explosionPoints[3]: (353.52, 0.10, 268.80) LOG: 08.12.2025 13:56:08 WalkingExplosionAttackProgress explosionPoints[4]: (352.02, 0.10, 268.80) LOG: 08.12.2025 13:56:09 ThrowAndReturnHammer end LOG: 08.12.2025 13:56:11 MeleeAttack: Special1 LOG: 08.12.2025 13:56:11 HammerDamageArea.Deactivate() WARNING: 08.12.2025 13:56:11 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Leonide(Clone)' is not on a navmesh LOG: 08.12.2025 13:56:11 Quest is already completed. No progress will be updated. WARNING: 08.12.2025 13:56:11 Language Text not found! (Path: Kill ) LOG: 08.12.2025 13:56:11 Displayable active subtask: SmallBetLoosingNoHP is null WARNING: 08.12.2025 13:56:11 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Leonide(Clone)' is not on a navmesh LOG: 08.12.2025 13:56:11 Quest is already completed. No progress will be updated. WARNING: 08.12.2025 13:56:11 Language Text not found! (Path: Kill ) LOG: 08.12.2025 13:56:11 Displayable active subtask: SmallBetLoosingNoHP is null LOG: 08.12.2025 13:56:12 ThrowAndReturnHammer start onScrew=True WARNING: 08.12.2025 13:56:17 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Leonide(Clone)' is not on a navmesh LOG: 08.12.2025 13:56:17 Quest is already completed. No progress will be updated. WARNING: 08.12.2025 13:56:17 Language Text not found! (Path: Kill ) LOG: 08.12.2025 13:56:17 Displayable active subtask: SmallBetLoosingNoHP is null LOG: 08.12.2025 13:56:17 ScrewPhaseUpdate() => Screw heath changed to =>556,3489 LOG: 08.12.2025 13:56:17 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 556,3489 LOG: 08.12.2025 13:56:17 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 08.12.2025 13:56:18 ScrewPhaseUpdate() => Screw heath changed to =>527,7234 LOG: 08.12.2025 13:56:18 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 527,7234 LOG: 08.12.2025 13:56:18 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 08.12.2025 13:56:19 ScrewPhaseUpdate() => Screw heath changed to =>470,6348 LOG: 08.12.2025 13:56:19 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 470,6348 LOG: 08.12.2025 13:56:19 ScrewPhaseUpdate() => Screw heath changed to =>461,0348 LOG: 08.12.2025 13:56:19 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 461,0348 LOG: 08.12.2025 13:56:19 ScrewPhaseUpdate() => Screw heath changed to =>451,4348 LOG: 08.12.2025 13:56:19 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 451,4348 LOG: 08.12.2025 13:56:19 StageConditionsManager.OnConditionFailed() => condition failed L id:0 LOG: 08.12.2025 13:56:19 quest failed: SmallBetLoosingNoHP WARNING: 08.12.2025 13:56:19 Language Text not found! (Path: Kill ) LOG: 08.12.2025 13:56:19 Displayable active subtask: SmallBetLoosingNoHP is null LOG: 08.12.2025 13:56:19 quest failed: SmallBetLoosingNoHP WARNING: 08.12.2025 13:56:19 Language Text not found! (Path: Kill ) LOG: 08.12.2025 13:56:19 Displayable active subtask: SmallBetLoosingNoHP is null LOG: 08.12.2025 13:56:19 quest failed: SmallBetLoosingNoHP WARNING: 08.12.2025 13:56:19 Language Text not found! (Path: Kill ) LOG: 08.12.2025 13:56:19 Displayable active subtask: SmallBetLoosingNoHP is null LOG: 08.12.2025 13:56:19 quest failed: SmallBetLoosingNoHP WARNING: 08.12.2025 13:56:19 Language Text not found! (Path: Kill ) LOG: 08.12.2025 13:56:19 Displayable active subtask: SmallBetLoosingNoHP is null LOG: 08.12.2025 13:56:19 StageConditionsManager.OnConditionFailed() => condition failed L id:1 LOG: 08.12.2025 13:56:19 quest failed: SmallBetLoosingNoHP WARNING: 08.12.2025 13:56:19 Language Text not found! (Path: Kill ) LOG: 08.12.2025 13:56:19 Displayable active subtask: SmallBetLoosingNoHP is null LOG: 08.12.2025 13:56:19 quest failed: SmallBetLoosingNoHP WARNING: 08.12.2025 13:56:19 Language Text not found! (Path: Kill ) LOG: 08.12.2025 13:56:19 Displayable active subtask: SmallBetLoosingNoHP is null LOG: 08.12.2025 13:56:19 quest failed: SmallBetLoosingNoHP WARNING: 08.12.2025 13:56:19 Language Text not found! (Path: Kill ) LOG: 08.12.2025 13:56:19 Displayable active subtask: SmallBetLoosingNoHP is null LOG: 08.12.2025 13:56:19 quest failed: SmallBetLoosingNoHP WARNING: 08.12.2025 13:56:19 Language Text not found! (Path: Kill ) LOG: 08.12.2025 13:56:19 Displayable active subtask: SmallBetLoosingNoHP is null LOG: 08.12.2025 13:56:19 StageConditionsManager.OnConditionFailed() => condition failed L id:2 LOG: 08.12.2025 13:56:19 quest failed: SmallBetLoosingNoHP WARNING: 08.12.2025 13:56:19 Language Text not found! (Path: Kill ) LOG: 08.12.2025 13:56:19 quest failed: SmallBetLoosingNoHP WARNING: 08.12.2025 13:56:19 Language Text not found! (Path: Kill ) LOG: 08.12.2025 13:56:19 quest failed: SmallBetLoosingNoHP WARNING: 08.12.2025 13:56:19 Language Text not found! (Path: Kill ) LOG: 08.12.2025 13:56:19 quest failed: SmallBetLoosingNoHP WARNING: 08.12.2025 13:56:19 Language Text not found! (Path: Kill ) LOG: 08.12.2025 13:56:19 StageConditionsManager.OnConditionFailed() => condition failed L id:3 LOG: 08.12.2025 13:56:19 quest failed: SmallBetLoosingNoHP WARNING: 08.12.2025 13:56:19 Language Text not found! (Path: Kill ) LOG: 08.12.2025 13:56:19 Displayable active subtask: SmallBetLoosingNoHP is null LOG: 08.12.2025 13:56:19 quest failed: SmallBetLoosingNoHP WARNING: 08.12.2025 13:56:19 Language Text not found! (Path: Kill ) LOG: 08.12.2025 13:56:19 Displayable active subtask: SmallBetLoosingNoHP is null LOG: 08.12.2025 13:56:19 quest failed: SmallBetLoosingNoHP WARNING: 08.12.2025 13:56:19 Language Text not found! (Path: Kill ) LOG: 08.12.2025 13:56:19 Displayable active subtask: SmallBetLoosingNoHP is null LOG: 08.12.2025 13:56:19 quest failed: SmallBetLoosingNoHP WARNING: 08.12.2025 13:56:19 Language Text not found! (Path: Kill ) LOG: 08.12.2025 13:56:19 Displayable active subtask: SmallBetLoosingNoHP is null LOG: 08.12.2025 13:56:19 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 08.12.2025 13:56:19 ScrewPhaseUpdate() => Screw heath changed to =>441,8348 LOG: 08.12.2025 13:56:19 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 441,8348 LOG: 08.12.2025 13:56:19 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 08.12.2025 13:56:19 ScrewPhaseUpdate() => Screw heath changed to =>432,2348 LOG: 08.12.2025 13:56:19 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 432,2348 LOG: 08.12.2025 13:56:19 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 08.12.2025 13:56:19 ScrewPhaseUpdate() => Screw heath changed to =>422,6348 LOG: 08.12.2025 13:56:19 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 422,6348 LOG: 08.12.2025 13:56:19 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 08.12.2025 13:56:19 ScrewPhaseUpdate() => Screw heath changed to =>328,0443 LOG: 08.12.2025 13:56:19 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 328,0443 LOG: 08.12.2025 13:56:19 ScrewPhaseUpdate() => Screw heath changed to =>318,4443 LOG: 08.12.2025 13:56:19 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 318,4443 LOG: 08.12.2025 13:56:19 ScrewPhaseUpdate() => Screw heath changed to =>308,8443 LOG: 08.12.2025 13:56:19 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 308,8443 LOG: 08.12.2025 13:56:20 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 08.12.2025 13:56:20 ScrewPhaseUpdate() => Screw heath changed to =>299,2443 LOG: 08.12.2025 13:56:20 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 299,2443 LOG: 08.12.2025 13:56:20 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 08.12.2025 13:56:20 ScrewPhaseUpdate() => Screw heath changed to =>289,6443 LOG: 08.12.2025 13:56:20 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 289,6443 LOG: 08.12.2025 13:56:20 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 08.12.2025 13:56:20 ScrewPhaseUpdate() => Screw heath changed to =>280,0443 LOG: 08.12.2025 13:56:20 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 280,0443 LOG: 08.12.2025 13:56:20 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 08.12.2025 13:56:20 ScrewPhaseUpdate() => Screw heath changed to =>262,4069 LOG: 08.12.2025 13:56:20 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 262,4069 LOG: 08.12.2025 13:56:20 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 08.12.2025 13:56:20 ScrewPhaseUpdate() => Screw heath changed to =>203,0409 LOG: 08.12.2025 13:56:20 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 203,0409 LOG: 08.12.2025 13:56:21 MeleeAttack: Special1 LOG: 08.12.2025 13:56:21 HammerDamageArea.Deactivate() LOG: 08.12.2025 13:56:21 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 08.12.2025 13:56:21 ThrowAndReturnHammer end LOG: 08.12.2025 13:56:21 ScrewPhaseUpdate() => Screw heath changed to =>143,7512 LOG: 08.12.2025 13:56:21 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 143,7512 LOG: 08.12.2025 13:56:21 ScrewPhaseUpdate() => Screw heath changed to =>134,1512 LOG: 08.12.2025 13:56:21 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 134,1512 LOG: 08.12.2025 13:56:21 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 08.12.2025 13:56:21 ScrewPhaseUpdate() => Screw heath changed to =>48,74371 LOG: 08.12.2025 13:56:21 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 48,74371 LOG: 08.12.2025 13:56:22 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 08.12.2025 13:56:22 ScrewPhaseUpdate() => Screw.IsDestroyed => OnOffScrew(false); LOG: 08.12.2025 13:56:22 TriggerExitTriggerManualy from Action Group Behavior (Screw.IsDestroyed) LOG: 08.12.2025 13:56:22 OnOffScrew(bool _newOnScrewState) ()=>False WARNING: 08.12.2025 13:56:22 LeotronsScrew destroyed manually in LOG: 08.12.2025 13:56:22 LeotronsScrew destroyed manually in LOG: 08.12.2025 13:56:22 SetNextBehavior currentGroupBehaviorIndex: 4 nextCurrentGroupBehaviorIndex 5 LOG: 08.12.2025 13:56:22 WaitForHitGround() => reached true state LOG: 08.12.2025 13:56:22 LyingOnGroundCorou() START, waiting 10 LOG: 08.12.2025 13:56:22 Leotron.CanGetDamage(value: True) LOG: 08.12.2025 13:56:26 SetReflectionState False LOG: 08.12.2025 13:56:26 ThrowAndReturnHammer start onScrew=False LOG: 08.12.2025 13:56:27 WalkingExplosionAttackProgress explosionPoints[0]: (358.01, 0.00, 266.42) LOG: 08.12.2025 13:56:27 WalkingExplosionAttackProgress explosionPoints[1]: (358.01, 0.10, 267.92) LOG: 08.12.2025 13:56:27 WalkingExplosionAttackProgress explosionPoints[2]: (358.01, 0.10, 269.42) LOG: 08.12.2025 13:56:27 WalkingExplosionAttackProgress explosionPoints[3]: (358.01, 0.10, 270.92) LOG: 08.12.2025 13:56:27 WalkingExplosionAttackProgress explosionPoints[4]: (358.01, 0.10, 272.42) LOG: 08.12.2025 13:56:27 WalkingExplosionAttackProgress explosionPoints[0]: (358.01, 0.00, 266.42) LOG: 08.12.2025 13:56:27 WalkingExplosionAttackProgress explosionPoints[1]: (359.51, 0.10, 266.42) LOG: 08.12.2025 13:56:27 WalkingExplosionAttackProgress explosionPoints[2]: (361.01, 0.10, 266.42) LOG: 08.12.2025 13:56:27 WalkingExplosionAttackProgress explosionPoints[3]: (362.51, 0.10, 266.42) LOG: 08.12.2025 13:56:27 WalkingExplosionAttackProgress explosionPoints[4]: (364.01, 0.10, 266.42) LOG: 08.12.2025 13:56:27 WalkingExplosionAttackProgress explosionPoints[0]: (358.01, 0.00, 266.42) LOG: 08.12.2025 13:56:27 WalkingExplosionAttackProgress explosionPoints[1]: (358.01, 0.10, 264.92) LOG: 08.12.2025 13:56:27 WalkingExplosionAttackProgress explosionPoints[2]: (358.01, 0.10, 263.42) LOG: 08.12.2025 13:56:27 WalkingExplosionAttackProgress explosionPoints[3]: (358.01, 0.10, 261.92) LOG: 08.12.2025 13:56:27 WalkingExplosionAttackProgress explosionPoints[4]: (358.01, 0.10, 260.42) LOG: 08.12.2025 13:56:27 WalkingExplosionAttackProgress explosionPoints[0]: (358.01, 0.00, 266.42) LOG: 08.12.2025 13:56:27 WalkingExplosionAttackProgress explosionPoints[1]: (356.51, 0.10, 266.42) LOG: 08.12.2025 13:56:27 WalkingExplosionAttackProgress explosionPoints[2]: (355.01, 0.10, 266.42) LOG: 08.12.2025 13:56:27 WalkingExplosionAttackProgress explosionPoints[3]: (353.51, 0.10, 266.42) LOG: 08.12.2025 13:56:27 WalkingExplosionAttackProgress explosionPoints[4]: (352.01, 0.10, 266.42) LOG: 08.12.2025 13:56:27 StageConditionsManager.OnConditionFailed() => condition failed L id:0 LOG: 08.12.2025 13:56:27 quest failed: SmallBetLoosingNoHP WARNING: 08.12.2025 13:56:27 Language Text not found! (Path: Kill ) LOG: 08.12.2025 13:56:27 Displayable active subtask: SmallBetLoosingNoHP is null LOG: 08.12.2025 13:56:27 quest failed: SmallBetLoosingNoHP WARNING: 08.12.2025 13:56:27 Language Text not found! (Path: Kill ) LOG: 08.12.2025 13:56:27 Displayable active subtask: SmallBetLoosingNoHP is null LOG: 08.12.2025 13:56:27 quest failed: SmallBetLoosingNoHP WARNING: 08.12.2025 13:56:27 Language Text not found! (Path: Kill ) LOG: 08.12.2025 13:56:27 Displayable active subtask: SmallBetLoosingNoHP is null LOG: 08.12.2025 13:56:27 quest failed: SmallBetLoosingNoHP WARNING: 08.12.2025 13:56:27 Language Text not found! (Path: Kill ) LOG: 08.12.2025 13:56:27 Displayable active subtask: SmallBetLoosingNoHP is null LOG: 08.12.2025 13:56:27 StageConditionsManager.OnConditionFailed() => condition failed L id:1 LOG: 08.12.2025 13:56:27 quest failed: SmallBetLoosingNoHP WARNING: 08.12.2025 13:56:27 Language Text not found! (Path: Kill ) LOG: 08.12.2025 13:56:27 Displayable active subtask: SmallBetLoosingNoHP is null LOG: 08.12.2025 13:56:27 quest failed: SmallBetLoosingNoHP WARNING: 08.12.2025 13:56:27 Language Text not found! (Path: Kill ) LOG: 08.12.2025 13:56:27 Displayable active subtask: SmallBetLoosingNoHP is null LOG: 08.12.2025 13:56:27 quest failed: SmallBetLoosingNoHP WARNING: 08.12.2025 13:56:27 Language Text not found! (Path: Kill ) LOG: 08.12.2025 13:56:27 Displayable active subtask: SmallBetLoosingNoHP is null LOG: 08.12.2025 13:56:27 quest failed: SmallBetLoosingNoHP WARNING: 08.12.2025 13:56:27 Language Text not found! (Path: Kill ) LOG: 08.12.2025 13:56:27 Displayable active subtask: SmallBetLoosingNoHP is null LOG: 08.12.2025 13:56:27 StageConditionsManager.OnConditionFailed() => condition failed L id:2 LOG: 08.12.2025 13:56:27 quest failed: SmallBetLoosingNoHP WARNING: 08.12.2025 13:56:27 Language Text not found! (Path: Kill ) LOG: 08.12.2025 13:56:27 quest failed: SmallBetLoosingNoHP WARNING: 08.12.2025 13:56:27 Language Text not found! (Path: Kill ) LOG: 08.12.2025 13:56:27 quest failed: SmallBetLoosingNoHP WARNING: 08.12.2025 13:56:27 Language Text not found! (Path: Kill ) LOG: 08.12.2025 13:56:27 quest failed: SmallBetLoosingNoHP WARNING: 08.12.2025 13:56:27 Language Text not found! (Path: Kill ) LOG: 08.12.2025 13:56:27 StageConditionsManager.OnConditionFailed() => condition failed L id:3 LOG: 08.12.2025 13:56:27 quest failed: SmallBetLoosingNoHP WARNING: 08.12.2025 13:56:27 Language Text not found! (Path: Kill ) LOG: 08.12.2025 13:56:27 Displayable active subtask: SmallBetLoosingNoHP is null LOG: 08.12.2025 13:56:27 quest failed: SmallBetLoosingNoHP WARNING: 08.12.2025 13:56:27 Language Text not found! (Path: Kill ) LOG: 08.12.2025 13:56:27 Displayable active subtask: SmallBetLoosingNoHP is null LOG: 08.12.2025 13:56:27 quest failed: SmallBetLoosingNoHP WARNING: 08.12.2025 13:56:27 Language Text not found! (Path: Kill ) LOG: 08.12.2025 13:56:27 Displayable active subtask: SmallBetLoosingNoHP is null LOG: 08.12.2025 13:56:27 quest failed: SmallBetLoosingNoHP WARNING: 08.12.2025 13:56:27 Language Text not found! (Path: Kill ) LOG: 08.12.2025 13:56:27 Displayable active subtask: SmallBetLoosingNoHP is null LOG: 08.12.2025 13:56:28 WindowManager.LoadMenu => EscapeMenu LOG: 08.12.2025 13:56:28 ThrowAndReturnHammer end LOG: 08.12.2025 13:56:28 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 08.12.2025 13:56:28 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 08.12.2025 13:56:28 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 08.12.2025 13:56:28 Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu) LOG: 08.12.2025 13:56:29 Menu.GoToPanel() 'ESC_Exit' transitionFade?: 'True' currentpanel is: 'ESC_Main' LOG: 08.12.2025 13:56:29 Menu.LoadMenuPanel => ESC_Exit (MenuID: EscapeMenu) LOG: 08.12.2025 13:56:29 Menu.UnloadMenuPanel => ESC_Main LOG: 08.12.2025 13:56:29 WindowManager.LoadMenu => MainMenu LOG: 08.12.2025 13:56:29 WindowManager.UnloadAllOtherMenus but 'MainMenu'! Currently acitve Menus: 2 LOG: 08.12.2025 13:56:29 WindowManager.UnloadMenu => InGameMenu LOG: 08.12.2025 13:56:29 Menu.UnloadMenuPanel => DefaultPanel LOG: 08.12.2025 13:56:29 WindowManager.UnloadMenu => EscapeMenu LOG: 08.12.2025 13:56:29 Menu.UnloadMenuPanel => ESC_Exit WARNING: 08.12.2025 13:56:29 Failed to End Buff Pride properly. System.NullReferenceException: Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.EnemyBase.ModifyScaleMultiplier (System.Single delta, System.Single duration) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.PrideBuffScriptableObject+BuffStack.ApplySettings (StickyStoneStudio.MOODS.EnemyBase enemy) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.PrideBuffScriptableObject.SpecificModifications (System.Single state, StickyStoneStudio.MOODS.Buff buff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Buff.EndBuff () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.ReturnToMenu () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.UISelectable.OnClick () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredEventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.EnemyBase.ModifyScaleMultiplier (System.Single delta, System.Single duration) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.PrideBuffScriptableObject+BuffStack.ApplySettings (StickyStoneStudio.MOODS.EnemyBase enemy) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.PrideBuffScriptableObject.SpecificModifications (System.Single state, StickyStoneStudio.MOODS.Buff buff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Buff.EndBuff () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.ReturnToMenu () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.UISelectable.OnClick () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredEventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 WARNING: 08.12.2025 13:56:29 Failed to End Buff Pride properly. System.NullReferenceException: Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.EnemyBase.ModifyScaleMultiplier (System.Single delta, System.Single duration) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.PrideBuffScriptableObject+BuffStack.ApplySettings (StickyStoneStudio.MOODS.EnemyBase enemy) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.PrideBuffScriptableObject.SpecificModifications (System.Single state, StickyStoneStudio.MOODS.Buff buff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Buff.EndBuff () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.ReturnToMenu () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.UISelectable.OnClick () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredEventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.EnemyBase.ModifyScaleMultiplier (System.Single delta, System.Single duration) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.PrideBuffScriptableObject+BuffStack.ApplySettings (StickyStoneStudio.MOODS.EnemyBase enemy) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.PrideBuffScriptableObject.SpecificModifications (System.Single state, StickyStoneStudio.MOODS.Buff buff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Buff.EndBuff () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.ReturnToMenu () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.UISelectable.OnClick () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredEventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 WARNING: 08.12.2025 13:56:29 Failed to End Buff Pride properly. System.NullReferenceException: Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.EnemyBase.ModifyScaleMultiplier (System.Single delta, System.Single duration) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.PrideBuffScriptableObject+BuffStack.ApplySettings (StickyStoneStudio.MOODS.EnemyBase enemy) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.PrideBuffScriptableObject.SpecificModifications (System.Single state, StickyStoneStudio.MOODS.Buff buff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Buff.EndBuff () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.ReturnToMenu () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.UISelectable.OnClick () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredEventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.EnemyBase.ModifyScaleMultiplier (System.Single delta, System.Single duration) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.PrideBuffScriptableObject+BuffStack.ApplySettings (StickyStoneStudio.MOODS.EnemyBase enemy) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.PrideBuffScriptableObject.SpecificModifications (System.Single state, StickyStoneStudio.MOODS.Buff buff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Buff.EndBuff () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.ReturnToMenu () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.UISelectable.OnClick () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredEventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 WARNING: 08.12.2025 13:56:29 Failed to End Buff Pride properly. System.NullReferenceException: Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.EnemyBase.ModifyScaleMultiplier (System.Single delta, System.Single duration) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.PrideBuffScriptableObject+BuffStack.ApplySettings (StickyStoneStudio.MOODS.EnemyBase enemy) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.PrideBuffScriptableObject.SpecificModifications (System.Single state, StickyStoneStudio.MOODS.Buff buff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Buff.EndBuff () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.ReturnToMenu () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.UISelectable.OnClick () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredEventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.EnemyBase.ModifyScaleMultiplier (System.Single delta, System.Single duration) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.PrideBuffScriptableObject+BuffStack.ApplySettings (StickyStoneStudio.MOODS.EnemyBase enemy) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.PrideBuffScriptableObject.SpecificModifications (System.Single state, StickyStoneStudio.MOODS.Buff buff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Buff.EndBuff () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.ReturnToMenu () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.UISelectable.OnClick () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredEventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 WARNING: 08.12.2025 13:56:29 Failed to End Buff Pride properly. System.NullReferenceException: Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.EnemyBase.ModifyScaleMultiplier (System.Single delta, System.Single duration) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.PrideBuffScriptableObject+BuffStack.ApplySettings (StickyStoneStudio.MOODS.EnemyBase enemy) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.PrideBuffScriptableObject.SpecificModifications (System.Single state, StickyStoneStudio.MOODS.Buff buff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Buff.EndBuff () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.ReturnToMenu () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.UISelectable.OnClick () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredEventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.EnemyBase.ModifyScaleMultiplier (System.Single delta, System.Single duration) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.PrideBuffScriptableObject+BuffStack.ApplySettings (StickyStoneStudio.MOODS.EnemyBase enemy) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.PrideBuffScriptableObject.SpecificModifications (System.Single state, StickyStoneStudio.MOODS.Buff buff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Buff.EndBuff () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.ReturnToMenu () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.UISelectable.OnClick () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredEventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 WARNING: 08.12.2025 13:56:29 Failed to End Buff Pride properly. System.NullReferenceException: Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.EnemyBase.ModifyScaleMultiplier (System.Single delta, System.Single duration) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.PrideBuffScriptableObject+BuffStack.ApplySettings (StickyStoneStudio.MOODS.EnemyBase enemy) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.PrideBuffScriptableObject.SpecificModifications (System.Single state, StickyStoneStudio.MOODS.Buff buff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Buff.EndBuff () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.ReturnToMenu () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.UISelectable.OnClick () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredEventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.EnemyBase.ModifyScaleMultiplier (System.Single delta, System.Single duration) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.PrideBuffScriptableObject+BuffStack.ApplySettings (StickyStoneStudio.MOODS.EnemyBase enemy) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.PrideBuffScriptableObject.SpecificModifications (System.Single state, StickyStoneStudio.MOODS.Buff buff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Buff.EndBuff () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.ReturnToMenu () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.UISelectable.OnClick () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredEventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 WARNING: 08.12.2025 13:56:29 Failed to End Buff Pride properly. System.NullReferenceException: Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.EnemyBase.ModifyScaleMultiplier (System.Single delta, System.Single duration) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.PrideBuffScriptableObject+BuffStack.ApplySettings (StickyStoneStudio.MOODS.EnemyBase enemy) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.PrideBuffScriptableObject.SpecificModifications (System.Single state, StickyStoneStudio.MOODS.Buff buff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Buff.EndBuff () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.ReturnToMenu () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.UISelectable.OnClick () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredEventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.EnemyBase.ModifyScaleMultiplier (System.Single delta, System.Single duration) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.PrideBuffScriptableObject+BuffStack.ApplySettings (StickyStoneStudio.MOODS.EnemyBase enemy) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.PrideBuffScriptableObject.SpecificModifications (System.Single state, StickyStoneStudio.MOODS.Buff buff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Buff.EndBuff () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.ReturnToMenu () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.UISelectable.OnClick () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredEventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 WARNING: 08.12.2025 13:56:29 Failed to End Buff Pride properly. System.NullReferenceException: Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.EnemyBase.ModifyScaleMultiplier (System.Single delta, System.Single duration) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.PrideBuffScriptableObject+BuffStack.ApplySettings (StickyStoneStudio.MOODS.EnemyBase enemy) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.PrideBuffScriptableObject.SpecificModifications (System.Single state, StickyStoneStudio.MOODS.Buff buff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Buff.EndBuff () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.ReturnToMenu () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.UISelectable.OnClick () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredEventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.EnemyBase.ModifyScaleMultiplier (System.Single delta, System.Single duration) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.PrideBuffScriptableObject+BuffStack.ApplySettings (StickyStoneStudio.MOODS.EnemyBase enemy) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.PrideBuffScriptableObject.SpecificModifications (System.Single state, StickyStoneStudio.MOODS.Buff buff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Buff.EndBuff () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.ReturnToMenu () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.UISelectable.OnClick () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredEventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LOG: 08.12.2025 13:56:30 EvaluateEmotionalOvercharge() => Difficulty : Intended value 130 WARNING: 08.12.2025 13:56:30 MoveTowards failed. Navmesh-Agent 'MitronEmpire_LeotronTheLoyalist(Clone)' is not on a navmesh EXCEPTION: 08.12.2025 13:56:30 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Bullet.b__184_0 () (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.OnTweenCallback (DG.Tweening.TweenCallback callback, DG.Tweening.Tween t) (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.DoGoto (DG.Tweening.Tween t, System.Single toPosition, System.Int32 toCompletedLoops, DG.Tweening.Core.Enums.UpdateMode updateMode) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.Tween t, System.Single deltaTime, System.Single independentTime, System.Boolean isSingleTweenManualUpdate) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.UpdateType updateType, System.Single deltaTime, System.Single independentTime) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.DOTweenComponent.Update () (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) DG.Tweening.Tween:OnTweenCallback(TweenCallback, Tween) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Update(Tween, Single, Single, Boolean) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() EXCEPTION: 08.12.2025 13:56:30 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Bullet.b__184_0 () (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.OnTweenCallback (DG.Tweening.TweenCallback callback, DG.Tweening.Tween t) (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.DoGoto (DG.Tweening.Tween t, System.Single toPosition, System.Int32 toCompletedLoops, DG.Tweening.Core.Enums.UpdateMode updateMode) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.Tween t, System.Single deltaTime, System.Single independentTime, System.Boolean isSingleTweenManualUpdate) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.UpdateType updateType, System.Single deltaTime, System.Single independentTime) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.DOTweenComponent.Update () (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) DG.Tweening.Tween:OnTweenCallback(TweenCallback, Tween) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Update(Tween, Single, Single, Boolean) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() EXCEPTION: 08.12.2025 13:56:30 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Bullet.b__184_0 () (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.OnTweenCallback (DG.Tweening.TweenCallback callback, DG.Tweening.Tween t) (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.DoGoto (DG.Tweening.Tween t, System.Single toPosition, System.Int32 toCompletedLoops, DG.Tweening.Core.Enums.UpdateMode updateMode) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.Tween t, System.Single deltaTime, System.Single independentTime, System.Boolean isSingleTweenManualUpdate) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.UpdateType updateType, System.Single deltaTime, System.Single independentTime) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.DOTweenComponent.Update () (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) DG.Tweening.Tween:OnTweenCallback(TweenCallback, Tween) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Update(Tween, Single, Single, Boolean) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() EXCEPTION: 08.12.2025 13:56:30 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Bullet.b__184_0 () (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.OnTweenCallback (DG.Tweening.TweenCallback callback, DG.Tweening.Tween t) (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.DoGoto (DG.Tweening.Tween t, System.Single toPosition, System.Int32 toCompletedLoops, DG.Tweening.Core.Enums.UpdateMode updateMode) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.Tween t, System.Single deltaTime, System.Single independentTime, System.Boolean isSingleTweenManualUpdate) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.UpdateType updateType, System.Single deltaTime, System.Single independentTime) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.DOTweenComponent.Update () (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) DG.Tweening.Tween:OnTweenCallback(TweenCallback, Tween) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Update(Tween, Single, Single, Boolean) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() EXCEPTION: 08.12.2025 13:56:30 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Bullet.b__184_0 () (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.OnTweenCallback (DG.Tweening.TweenCallback callback, DG.Tweening.Tween t) (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.DoGoto (DG.Tweening.Tween t, System.Single toPosition, System.Int32 toCompletedLoops, DG.Tweening.Core.Enums.UpdateMode updateMode) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.Tween t, System.Single deltaTime, System.Single independentTime, System.Boolean isSingleTweenManualUpdate) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.UpdateType updateType, System.Single deltaTime, System.Single independentTime) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.DOTweenComponent.Update () (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) DG.Tweening.Tween:OnTweenCallback(TweenCallback, Tween) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Update(Tween, Single, Single, Boolean) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() EXCEPTION: 08.12.2025 13:56:30 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Bullet.b__184_0 () (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.OnTweenCallback (DG.Tweening.TweenCallback callback, DG.Tweening.Tween t) (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.DoGoto (DG.Tweening.Tween t, System.Single toPosition, System.Int32 toCompletedLoops, DG.Tweening.Core.Enums.UpdateMode updateMode) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.Tween t, System.Single deltaTime, System.Single independentTime, System.Boolean isSingleTweenManualUpdate) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.UpdateType updateType, System.Single deltaTime, System.Single independentTime) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.DOTweenComponent.Update () (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) DG.Tweening.Tween:OnTweenCallback(TweenCallback, Tween) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Update(Tween, Single, Single, Boolean) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() EXCEPTION: 08.12.2025 13:56:30 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Bullet.b__184_0 () (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.OnTweenCallback (DG.Tweening.TweenCallback callback, DG.Tweening.Tween t) (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.DoGoto (DG.Tweening.Tween t, System.Single toPosition, System.Int32 toCompletedLoops, DG.Tweening.Core.Enums.UpdateMode updateMode) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.Tween t, System.Single deltaTime, System.Single independentTime, System.Boolean isSingleTweenManualUpdate) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.UpdateType updateType, System.Single deltaTime, System.Single independentTime) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.DOTweenComponent.Update () (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) DG.Tweening.Tween:OnTweenCallback(TweenCallback, Tween) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Update(Tween, Single, Single, Boolean) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() EXCEPTION: 08.12.2025 13:56:30 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Bullet.b__184_0 () (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.OnTweenCallback (DG.Tweening.TweenCallback callback, DG.Tweening.Tween t) (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.DoGoto (DG.Tweening.Tween t, System.Single toPosition, System.Int32 toCompletedLoops, DG.Tweening.Core.Enums.UpdateMode updateMode) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.Tween t, System.Single deltaTime, System.Single independentTime, System.Boolean isSingleTweenManualUpdate) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.UpdateType updateType, System.Single deltaTime, System.Single independentTime) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.DOTweenComponent.Update () (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) DG.Tweening.Tween:OnTweenCallback(TweenCallback, Tween) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Update(Tween, Single, Single, Boolean) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() EXCEPTION: 08.12.2025 13:56:30 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Bullet.b__184_0 () (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.OnTweenCallback (DG.Tweening.TweenCallback callback, DG.Tweening.Tween t) (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.DoGoto (DG.Tweening.Tween t, System.Single toPosition, System.Int32 toCompletedLoops, DG.Tweening.Core.Enums.UpdateMode updateMode) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.Tween t, System.Single deltaTime, System.Single independentTime, System.Boolean isSingleTweenManualUpdate) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.UpdateType updateType, System.Single deltaTime, System.Single independentTime) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.DOTweenComponent.Update () (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) DG.Tweening.Tween:OnTweenCallback(TweenCallback, Tween) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Update(Tween, Single, Single, Boolean) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() EXCEPTION: 08.12.2025 13:56:30 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Bullet.b__184_0 () (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.OnTweenCallback (DG.Tweening.TweenCallback callback, DG.Tweening.Tween t) (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.DoGoto (DG.Tweening.Tween t, System.Single toPosition, System.Int32 toCompletedLoops, DG.Tweening.Core.Enums.UpdateMode updateMode) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.Tween t, System.Single deltaTime, System.Single independentTime, System.Boolean isSingleTweenManualUpdate) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.UpdateType updateType, System.Single deltaTime, System.Single independentTime) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.DOTweenComponent.Update () (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) DG.Tweening.Tween:OnTweenCallback(TweenCallback, Tween) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Update(Tween, Single, Single, Boolean) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() EXCEPTION: 08.12.2025 13:56:30 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Bullet.b__184_0 () (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.OnTweenCallback (DG.Tweening.TweenCallback callback, DG.Tweening.Tween t) (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.DoGoto (DG.Tweening.Tween t, System.Single toPosition, System.Int32 toCompletedLoops, DG.Tweening.Core.Enums.UpdateMode updateMode) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.Tween t, System.Single deltaTime, System.Single independentTime, System.Boolean isSingleTweenManualUpdate) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.UpdateType updateType, System.Single deltaTime, System.Single independentTime) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.DOTweenComponent.Update () (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) DG.Tweening.Tween:OnTweenCallback(TweenCallback, Tween) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Update(Tween, Single, Single, Boolean) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() EXCEPTION: 08.12.2025 13:56:30 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Bullet.b__184_0 () (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.OnTweenCallback (DG.Tweening.TweenCallback callback, DG.Tweening.Tween t) (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.DoGoto (DG.Tweening.Tween t, System.Single toPosition, System.Int32 toCompletedLoops, DG.Tweening.Core.Enums.UpdateMode updateMode) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.Tween t, System.Single deltaTime, System.Single independentTime, System.Boolean isSingleTweenManualUpdate) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.UpdateType updateType, System.Single deltaTime, System.Single independentTime) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.DOTweenComponent.Update () (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) DG.Tweening.Tween:OnTweenCallback(TweenCallback, Tween) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Update(Tween, Single, Single, Boolean) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() EXCEPTION: 08.12.2025 13:56:30 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Bullet.b__184_0 () (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.OnTweenCallback (DG.Tweening.TweenCallback callback, DG.Tweening.Tween t) (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.DoGoto (DG.Tweening.Tween t, System.Single toPosition, System.Int32 toCompletedLoops, DG.Tweening.Core.Enums.UpdateMode updateMode) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.Tween t, System.Single deltaTime, System.Single independentTime, System.Boolean isSingleTweenManualUpdate) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.UpdateType updateType, System.Single deltaTime, System.Single independentTime) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.DOTweenComponent.Update () (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) DG.Tweening.Tween:OnTweenCallback(TweenCallback, Tween) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Update(Tween, Single, Single, Boolean) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() EXCEPTION: 08.12.2025 13:56:30 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Bullet.b__184_0 () (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.OnTweenCallback (DG.Tweening.TweenCallback callback, DG.Tweening.Tween t) (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.DoGoto (DG.Tweening.Tween t, System.Single toPosition, System.Int32 toCompletedLoops, DG.Tweening.Core.Enums.UpdateMode updateMode) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.Tween t, System.Single deltaTime, System.Single independentTime, System.Boolean isSingleTweenManualUpdate) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.UpdateType updateType, System.Single deltaTime, System.Single independentTime) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.DOTweenComponent.Update () (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) DG.Tweening.Tween:OnTweenCallback(TweenCallback, Tween) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Update(Tween, Single, Single, Boolean) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() EXCEPTION: 08.12.2025 13:56:30 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Bullet.b__184_0 () (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.OnTweenCallback (DG.Tweening.TweenCallback callback, DG.Tweening.Tween t) (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.DoGoto (DG.Tweening.Tween t, System.Single toPosition, System.Int32 toCompletedLoops, DG.Tweening.Core.Enums.UpdateMode updateMode) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.Tween t, System.Single deltaTime, System.Single independentTime, System.Boolean isSingleTweenManualUpdate) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.UpdateType updateType, System.Single deltaTime, System.Single independentTime) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.DOTweenComponent.Update () (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) DG.Tweening.Tween:OnTweenCallback(TweenCallback, Tween) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Update(Tween, Single, Single, Boolean) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() EXCEPTION: 08.12.2025 13:56:30 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Bullet.b__184_0 () (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.OnTweenCallback (DG.Tweening.TweenCallback callback, DG.Tweening.Tween t) (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.DoGoto (DG.Tweening.Tween t, System.Single toPosition, System.Int32 toCompletedLoops, DG.Tweening.Core.Enums.UpdateMode updateMode) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.Tween t, System.Single deltaTime, System.Single independentTime, System.Boolean isSingleTweenManualUpdate) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.UpdateType updateType, System.Single deltaTime, System.Single independentTime) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.DOTweenComponent.Update () (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) DG.Tweening.Tween:OnTweenCallback(TweenCallback, Tween) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Update(Tween, Single, Single, Boolean) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() EXCEPTION: 08.12.2025 13:56:30 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Bullet.b__184_0 () (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.OnTweenCallback (DG.Tweening.TweenCallback callback, DG.Tweening.Tween t) (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.DoGoto (DG.Tweening.Tween t, System.Single toPosition, System.Int32 toCompletedLoops, DG.Tweening.Core.Enums.UpdateMode updateMode) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.Tween t, System.Single deltaTime, System.Single independentTime, System.Boolean isSingleTweenManualUpdate) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.UpdateType updateType, System.Single deltaTime, System.Single independentTime) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.DOTweenComponent.Update () (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) DG.Tweening.Tween:OnTweenCallback(TweenCallback, Tween) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Update(Tween, Single, Single, Boolean) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() EXCEPTION: 08.12.2025 13:56:30 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Bullet.b__184_0 () (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.OnTweenCallback (DG.Tweening.TweenCallback callback, DG.Tweening.Tween t) (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.DoGoto (DG.Tweening.Tween t, System.Single toPosition, System.Int32 toCompletedLoops, DG.Tweening.Core.Enums.UpdateMode updateMode) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.Tween t, System.Single deltaTime, System.Single independentTime, System.Boolean isSingleTweenManualUpdate) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.UpdateType updateType, System.Single deltaTime, System.Single independentTime) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.DOTweenComponent.Update () (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) DG.Tweening.Tween:OnTweenCallback(TweenCallback, Tween) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Update(Tween, Single, Single, Boolean) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() LOG: 08.12.2025 13:56:30 Menu.GoToPanel() 'MM_Default' transitionFade?: 'True' currentpanel was null. LOG: 08.12.2025 13:56:30 Menu.LoadMenuPanel => MM_Default (MenuID: MainMenu) EXCEPTION: 08.12.2025 13:56:30 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Bullet.b__184_0 () (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.OnTweenCallback (DG.Tweening.TweenCallback callback, DG.Tweening.Tween t) (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.DoGoto (DG.Tweening.Tween t, System.Single toPosition, System.Int32 toCompletedLoops, DG.Tweening.Core.Enums.UpdateMode updateMode) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.Tween t, System.Single deltaTime, System.Single independentTime, System.Boolean isSingleTweenManualUpdate) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.UpdateType updateType, System.Single deltaTime, System.Single independentTime) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.DOTweenComponent.Update () (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) DG.Tweening.Tween:OnTweenCallback(TweenCallback, Tween) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Update(Tween, Single, Single, Boolean) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() LOG: 08.12.2025 13:56:30 [RichPresenceManager] ChangeActivity to GeneralActivity .. EXCEPTION: 08.12.2025 13:56:30 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Bullet.b__184_0 () (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.OnTweenCallback (DG.Tweening.TweenCallback callback, DG.Tweening.Tween t) (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.DoGoto (DG.Tweening.Tween t, System.Single toPosition, System.Int32 toCompletedLoops, DG.Tweening.Core.Enums.UpdateMode updateMode) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.Tween t, System.Single deltaTime, System.Single independentTime, System.Boolean isSingleTweenManualUpdate) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.UpdateType updateType, System.Single deltaTime, System.Single independentTime) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.DOTweenComponent.Update () (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) DG.Tweening.Tween:OnTweenCallback(TweenCallback, Tween) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Update(Tween, Single, Single, Boolean) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() EXCEPTION: 08.12.2025 13:56:30 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Bullet.b__184_0 () (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.OnTweenCallback (DG.Tweening.TweenCallback callback, DG.Tweening.Tween t) (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.DoGoto (DG.Tweening.Tween t, System.Single toPosition, System.Int32 toCompletedLoops, DG.Tweening.Core.Enums.UpdateMode updateMode) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.Tween t, System.Single deltaTime, System.Single independentTime, System.Boolean isSingleTweenManualUpdate) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.UpdateType updateType, System.Single deltaTime, System.Single independentTime) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.DOTweenComponent.Update () (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) DG.Tweening.Tween:OnTweenCallback(TweenCallback, Tween) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Update(Tween, Single, Single, Boolean) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() EXCEPTION: 08.12.2025 13:56:30 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Bullet.b__184_0 () (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.OnTweenCallback (DG.Tweening.TweenCallback callback, DG.Tweening.Tween t) (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.DoGoto (DG.Tweening.Tween t, System.Single toPosition, System.Int32 toCompletedLoops, DG.Tweening.Core.Enums.UpdateMode updateMode) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.Tween t, System.Single deltaTime, System.Single independentTime, System.Boolean isSingleTweenManualUpdate) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.UpdateType updateType, System.Single deltaTime, System.Single independentTime) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.DOTweenComponent.Update () (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) DG.Tweening.Tween:OnTweenCallback(TweenCallback, Tween) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Update(Tween, Single, Single, Boolean) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() EXCEPTION: 08.12.2025 13:56:31 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Bullet.b__184_0 () (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.OnTweenCallback (DG.Tweening.TweenCallback callback, DG.Tweening.Tween t) (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.DoGoto (DG.Tweening.Tween t, System.Single toPosition, System.Int32 toCompletedLoops, DG.Tweening.Core.Enums.UpdateMode updateMode) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.Tween t, System.Single deltaTime, System.Single independentTime, System.Boolean isSingleTweenManualUpdate) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.UpdateType updateType, System.Single deltaTime, System.Single independentTime) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.DOTweenComponent.Update () (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) DG.Tweening.Tween:OnTweenCallback(TweenCallback, Tween) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Update(Tween, Single, Single, Boolean) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() EXCEPTION: 08.12.2025 13:56:31 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Bullet.b__184_0 () (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.OnTweenCallback (DG.Tweening.TweenCallback callback, DG.Tweening.Tween t) (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.DoGoto (DG.Tweening.Tween t, System.Single toPosition, System.Int32 toCompletedLoops, DG.Tweening.Core.Enums.UpdateMode updateMode) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.Tween t, System.Single deltaTime, System.Single independentTime, System.Boolean isSingleTweenManualUpdate) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.UpdateType updateType, System.Single deltaTime, System.Single independentTime) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.DOTweenComponent.Update () (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) DG.Tweening.Tween:OnTweenCallback(TweenCallback, Tween) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Update(Tween, Single, Single, Boolean) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() EXCEPTION: 08.12.2025 13:56:31 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Bullet.b__184_0 () (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.OnTweenCallback (DG.Tweening.TweenCallback callback, DG.Tweening.Tween t) (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.DoGoto (DG.Tweening.Tween t, System.Single toPosition, System.Int32 toCompletedLoops, DG.Tweening.Core.Enums.UpdateMode updateMode) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.Tween t, System.Single deltaTime, System.Single independentTime, System.Boolean isSingleTweenManualUpdate) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.UpdateType updateType, System.Single deltaTime, System.Single independentTime) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.DOTweenComponent.Update () (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) DG.Tweening.Tween:OnTweenCallback(TweenCallback, Tween) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Update(Tween, Single, Single, Boolean) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() EXCEPTION: 08.12.2025 13:56:31 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Bullet.b__184_0 () (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.OnTweenCallback (DG.Tweening.TweenCallback callback, DG.Tweening.Tween t) (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.DoGoto (DG.Tweening.Tween t, System.Single toPosition, System.Int32 toCompletedLoops, DG.Tweening.Core.Enums.UpdateMode updateMode) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.Tween t, System.Single deltaTime, System.Single independentTime, System.Boolean isSingleTweenManualUpdate) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.UpdateType updateType, System.Single deltaTime, System.Single independentTime) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.DOTweenComponent.Update () (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) DG.Tweening.Tween:OnTweenCallback(TweenCallback, Tween) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Update(Tween, Single, Single, Boolean) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() EXCEPTION: 08.12.2025 13:56:31 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Bullet.b__184_0 () (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.OnTweenCallback (DG.Tweening.TweenCallback callback, DG.Tweening.Tween t) (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.DoGoto (DG.Tweening.Tween t, System.Single toPosition, System.Int32 toCompletedLoops, DG.Tweening.Core.Enums.UpdateMode updateMode) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.Tween t, System.Single deltaTime, System.Single independentTime, System.Boolean isSingleTweenManualUpdate) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.UpdateType updateType, System.Single deltaTime, System.Single independentTime) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.DOTweenComponent.Update () (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) DG.Tweening.Tween:OnTweenCallback(TweenCallback, Tween) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Update(Tween, Single, Single, Boolean) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() EXCEPTION: 08.12.2025 13:56:31 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Bullet.b__184_0 () (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.OnTweenCallback (DG.Tweening.TweenCallback callback, DG.Tweening.Tween t) (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.DoGoto (DG.Tweening.Tween t, System.Single toPosition, System.Int32 toCompletedLoops, DG.Tweening.Core.Enums.UpdateMode updateMode) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.Tween t, System.Single deltaTime, System.Single independentTime, System.Boolean isSingleTweenManualUpdate) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.UpdateType updateType, System.Single deltaTime, System.Single independentTime) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.DOTweenComponent.Update () (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) DG.Tweening.Tween:OnTweenCallback(TweenCallback, Tween) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Update(Tween, Single, Single, Boolean) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() EXCEPTION: 08.12.2025 13:56:31 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Bullet.b__184_0 () (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.OnTweenCallback (DG.Tweening.TweenCallback callback, DG.Tweening.Tween t) (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.DoGoto (DG.Tweening.Tween t, System.Single toPosition, System.Int32 toCompletedLoops, DG.Tweening.Core.Enums.UpdateMode updateMode) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.Tween t, System.Single deltaTime, System.Single independentTime, System.Boolean isSingleTweenManualUpdate) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.UpdateType updateType, System.Single deltaTime, System.Single independentTime) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.DOTweenComponent.Update () (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) DG.Tweening.Tween:OnTweenCallback(TweenCallback, Tween) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Update(Tween, Single, Single, Boolean) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() EXCEPTION: 08.12.2025 13:56:31 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Bullet.b__184_0 () (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.OnTweenCallback (DG.Tweening.TweenCallback callback, DG.Tweening.Tween t) (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.DoGoto (DG.Tweening.Tween t, System.Single toPosition, System.Int32 toCompletedLoops, DG.Tweening.Core.Enums.UpdateMode updateMode) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.Tween t, System.Single deltaTime, System.Single independentTime, System.Boolean isSingleTweenManualUpdate) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.UpdateType updateType, System.Single deltaTime, System.Single independentTime) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.DOTweenComponent.Update () (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) DG.Tweening.Tween:OnTweenCallback(TweenCallback, Tween) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Update(Tween, Single, Single, Boolean) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() EXCEPTION: 08.12.2025 13:56:31 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Bullet.b__184_0 () (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.OnTweenCallback (DG.Tweening.TweenCallback callback, DG.Tweening.Tween t) (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.DoGoto (DG.Tweening.Tween t, System.Single toPosition, System.Int32 toCompletedLoops, DG.Tweening.Core.Enums.UpdateMode updateMode) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.Tween t, System.Single deltaTime, System.Single independentTime, System.Boolean isSingleTweenManualUpdate) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.UpdateType updateType, System.Single deltaTime, System.Single independentTime) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.DOTweenComponent.Update () (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) DG.Tweening.Tween:OnTweenCallback(TweenCallback, Tween) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Update(Tween, Single, Single, Boolean) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() LOG: 08.12.2025 13:56:31 Menu.GoToPanel() 'MM_Default' transitionFade?: 'True' currentpanel is: 'MM_Default' LOG: 08.12.2025 13:56:31 [RichPresenceManager] ChangeActivity to GeneralActivity .. EXCEPTION: 08.12.2025 13:56:31 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Bullet.b__184_0 () (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.OnTweenCallback (DG.Tweening.TweenCallback callback, DG.Tweening.Tween t) (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.DoGoto (DG.Tweening.Tween t, System.Single toPosition, System.Int32 toCompletedLoops, DG.Tweening.Core.Enums.UpdateMode updateMode) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.Tween t, System.Single deltaTime, System.Single independentTime, System.Boolean isSingleTweenManualUpdate) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.UpdateType updateType, System.Single deltaTime, System.Single independentTime) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.DOTweenComponent.Update () (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) DG.Tweening.Tween:OnTweenCallback(TweenCallback, Tween) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Update(Tween, Single, Single, Boolean) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() EXCEPTION: 08.12.2025 13:56:31 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Bullet.b__184_0 () (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.OnTweenCallback (DG.Tweening.TweenCallback callback, DG.Tweening.Tween t) (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.DoGoto (DG.Tweening.Tween t, System.Single toPosition, System.Int32 toCompletedLoops, DG.Tweening.Core.Enums.UpdateMode updateMode) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.Tween t, System.Single deltaTime, System.Single independentTime, System.Boolean isSingleTweenManualUpdate) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.UpdateType updateType, System.Single deltaTime, System.Single independentTime) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.DOTweenComponent.Update () (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) DG.Tweening.Tween:OnTweenCallback(TweenCallback, Tween) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Update(Tween, Single, Single, Boolean) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() EXCEPTION: 08.12.2025 13:56:31 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Bullet.b__184_0 () (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.OnTweenCallback (DG.Tweening.TweenCallback callback, DG.Tweening.Tween t) (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.DoGoto (DG.Tweening.Tween t, System.Single toPosition, System.Int32 toCompletedLoops, DG.Tweening.Core.Enums.UpdateMode updateMode) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.Tween t, System.Single deltaTime, System.Single independentTime, System.Boolean isSingleTweenManualUpdate) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.UpdateType updateType, System.Single deltaTime, System.Single independentTime) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.DOTweenComponent.Update () (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) DG.Tweening.Tween:OnTweenCallback(TweenCallback, Tween) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Update(Tween, Single, Single, Boolean) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() EXCEPTION: 08.12.2025 13:56:31 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Bullet.b__184_0 () (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.OnTweenCallback (DG.Tweening.TweenCallback callback, DG.Tweening.Tween t) (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.DoGoto (DG.Tweening.Tween t, System.Single toPosition, System.Int32 toCompletedLoops, DG.Tweening.Core.Enums.UpdateMode updateMode) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.Tween t, System.Single deltaTime, System.Single independentTime, System.Boolean isSingleTweenManualUpdate) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.UpdateType updateType, System.Single deltaTime, System.Single independentTime) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.DOTweenComponent.Update () (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) DG.Tweening.Tween:OnTweenCallback(TweenCallback, Tween) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Update(Tween, Single, Single, Boolean) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() EXCEPTION: 08.12.2025 13:56:31 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Bullet.b__184_0 () (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.OnTweenCallback (DG.Tweening.TweenCallback callback, DG.Tweening.Tween t) (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.DoGoto (DG.Tweening.Tween t, System.Single toPosition, System.Int32 toCompletedLoops, DG.Tweening.Core.Enums.UpdateMode updateMode) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.Tween t, System.Single deltaTime, System.Single independentTime, System.Boolean isSingleTweenManualUpdate) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.UpdateType updateType, System.Single deltaTime, System.Single independentTime) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.DOTweenComponent.Update () (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) DG.Tweening.Tween:OnTweenCallback(TweenCallback, Tween) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Update(Tween, Single, Single, Boolean) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() EXCEPTION: 08.12.2025 13:56:31 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Bullet.b__184_0 () (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.OnTweenCallback (DG.Tweening.TweenCallback callback, DG.Tweening.Tween t) (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.DoGoto (DG.Tweening.Tween t, System.Single toPosition, System.Int32 toCompletedLoops, DG.Tweening.Core.Enums.UpdateMode updateMode) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.Tween t, System.Single deltaTime, System.Single independentTime, System.Boolean isSingleTweenManualUpdate) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.UpdateType updateType, System.Single deltaTime, System.Single independentTime) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.DOTweenComponent.Update () (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) DG.Tweening.Tween:OnTweenCallback(TweenCallback, Tween) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Update(Tween, Single, Single, Boolean) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() EXCEPTION: 08.12.2025 13:56:31 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Bullet.b__184_0 () (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.OnTweenCallback (DG.Tweening.TweenCallback callback, DG.Tweening.Tween t) (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.DoGoto (DG.Tweening.Tween t, System.Single toPosition, System.Int32 toCompletedLoops, DG.Tweening.Core.Enums.UpdateMode updateMode) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.Tween t, System.Single deltaTime, System.Single independentTime, System.Boolean isSingleTweenManualUpdate) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.UpdateType updateType, System.Single deltaTime, System.Single independentTime) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.DOTweenComponent.Update () (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) DG.Tweening.Tween:OnTweenCallback(TweenCallback, Tween) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Update(Tween, Single, Single, Boolean) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() EXCEPTION: 08.12.2025 13:56:31 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Bullet.b__184_0 () (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.OnTweenCallback (DG.Tweening.TweenCallback callback, DG.Tweening.Tween t) (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.DoGoto (DG.Tweening.Tween t, System.Single toPosition, System.Int32 toCompletedLoops, DG.Tweening.Core.Enums.UpdateMode updateMode) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.Tween t, System.Single deltaTime, System.Single independentTime, System.Boolean isSingleTweenManualUpdate) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.UpdateType updateType, System.Single deltaTime, System.Single independentTime) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.DOTweenComponent.Update () (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) DG.Tweening.Tween:OnTweenCallback(TweenCallback, Tween) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Update(Tween, Single, Single, Boolean) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() EXCEPTION: 08.12.2025 13:56:31 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Bullet.b__184_0 () (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.OnTweenCallback (DG.Tweening.TweenCallback callback, DG.Tweening.Tween t) (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.DoGoto (DG.Tweening.Tween t, System.Single toPosition, System.Int32 toCompletedLoops, DG.Tweening.Core.Enums.UpdateMode updateMode) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.Tween t, System.Single deltaTime, System.Single independentTime, System.Boolean isSingleTweenManualUpdate) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.UpdateType updateType, System.Single deltaTime, System.Single independentTime) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.DOTweenComponent.Update () (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) DG.Tweening.Tween:OnTweenCallback(TweenCallback, Tween) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Update(Tween, Single, Single, Boolean) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() EXCEPTION: 08.12.2025 13:56:32 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Bullet.b__184_0 () (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.OnTweenCallback (DG.Tweening.TweenCallback callback, DG.Tweening.Tween t) (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.DoGoto (DG.Tweening.Tween t, System.Single toPosition, System.Int32 toCompletedLoops, DG.Tweening.Core.Enums.UpdateMode updateMode) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.Tween t, System.Single deltaTime, System.Single independentTime, System.Boolean isSingleTweenManualUpdate) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.UpdateType updateType, System.Single deltaTime, System.Single independentTime) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.DOTweenComponent.Update () (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) DG.Tweening.Tween:OnTweenCallback(TweenCallback, Tween) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Update(Tween, Single, Single, Boolean) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() EXCEPTION: 08.12.2025 13:56:32 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Bullet.b__184_0 () (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.OnTweenCallback (DG.Tweening.TweenCallback callback, DG.Tweening.Tween t) (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.DoGoto (DG.Tweening.Tween t, System.Single toPosition, System.Int32 toCompletedLoops, DG.Tweening.Core.Enums.UpdateMode updateMode) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.Tween t, System.Single deltaTime, System.Single independentTime, System.Boolean isSingleTweenManualUpdate) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.UpdateType updateType, System.Single deltaTime, System.Single independentTime) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.DOTweenComponent.Update () (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) DG.Tweening.Tween:OnTweenCallback(TweenCallback, Tween) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Update(Tween, Single, Single, Boolean) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() EXCEPTION: 08.12.2025 13:56:32 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Bullet.b__184_0 () (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.OnTweenCallback (DG.Tweening.TweenCallback callback, DG.Tweening.Tween t) (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.DoGoto (DG.Tweening.Tween t, System.Single toPosition, System.Int32 toCompletedLoops, DG.Tweening.Core.Enums.UpdateMode updateMode) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.Tween t, System.Single deltaTime, System.Single independentTime, System.Boolean isSingleTweenManualUpdate) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.UpdateType updateType, System.Single deltaTime, System.Single independentTime) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.DOTweenComponent.Update () (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) DG.Tweening.Tween:OnTweenCallback(TweenCallback, Tween) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Update(Tween, Single, Single, Boolean) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() EXCEPTION: 08.12.2025 13:56:32 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Bullet.b__184_0 () (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.OnTweenCallback (DG.Tweening.TweenCallback callback, DG.Tweening.Tween t) (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.DoGoto (DG.Tweening.Tween t, System.Single toPosition, System.Int32 toCompletedLoops, DG.Tweening.Core.Enums.UpdateMode updateMode) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.Tween t, System.Single deltaTime, System.Single independentTime, System.Boolean isSingleTweenManualUpdate) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.UpdateType updateType, System.Single deltaTime, System.Single independentTime) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.DOTweenComponent.Update () (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) DG.Tweening.Tween:OnTweenCallback(TweenCallback, Tween) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Update(Tween, Single, Single, Boolean) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() EXCEPTION: 08.12.2025 13:56:32 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Bullet.b__184_0 () (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.OnTweenCallback (DG.Tweening.TweenCallback callback, DG.Tweening.Tween t) (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.DoGoto (DG.Tweening.Tween t, System.Single toPosition, System.Int32 toCompletedLoops, DG.Tweening.Core.Enums.UpdateMode updateMode) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.Tween t, System.Single deltaTime, System.Single independentTime, System.Boolean isSingleTweenManualUpdate) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.UpdateType updateType, System.Single deltaTime, System.Single independentTime) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.DOTweenComponent.Update () (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) DG.Tweening.Tween:OnTweenCallback(TweenCallback, Tween) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Update(Tween, Single, Single, Boolean) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() EXCEPTION: 08.12.2025 13:56:32 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Bullet.b__184_0 () (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.OnTweenCallback (DG.Tweening.TweenCallback callback, DG.Tweening.Tween t) (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.DoGoto (DG.Tweening.Tween t, System.Single toPosition, System.Int32 toCompletedLoops, DG.Tweening.Core.Enums.UpdateMode updateMode) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.Tween t, System.Single deltaTime, System.Single independentTime, System.Boolean isSingleTweenManualUpdate) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.UpdateType updateType, System.Single deltaTime, System.Single independentTime) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.DOTweenComponent.Update () (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) DG.Tweening.Tween:OnTweenCallback(TweenCallback, Tween) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Update(Tween, Single, Single, Boolean) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() LOG: 08.12.2025 13:56:34 SetNextBehavior currentGroupBehaviorIndex: 5 nextCurrentGroupBehaviorIndex 6 LOG: 08.12.2025 13:56:48 Menu.LoadMenuPanel => MM_ChoosePlayerClass (MenuID: MainMenu) WARNING: 08.12.2025 13:56:48 This TMPro text object does not have a cursor. If you want full edit functionality add a OSK_Cursor prefab as a child LOG: 08.12.2025 13:56:49 Menu.GoToPanel() 'MM_ChoosePlayerClass' transitionFade?: 'True' currentpanel is: 'MM_Default' WARNING: 08.12.2025 13:56:49 Menu.LoadMenuPanel MM_ChoosePlayerClass failed. It was Loaded before and is present in the scene! (MenuID: MainMenu) LOG: 08.12.2025 13:56:49 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 08.12.2025 13:56:49 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 13:56:49 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 13:56:49 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 13:56:49 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! LOG: 08.12.2025 13:56:49 Menu.UnloadMenuPanel => MM_Default LOG: 08.12.2025 13:56:51 is Loading Quests WARNING: 08.12.2025 13:56:51 MechionaryManager.GetEnemyNameFromEntry(enemyTyp: incorrect_settings_in_enemyprefab) could not be found. Mechionary Entry is missing! WARNING: 08.12.2025 13:56:51 GetIsBossEnemy (0# incorrect_settings_in_enemyprefab) is not in EnemyDatabase List! LOG: 08.12.2025 13:56:51 loaded mechionary progress for savegame:Jasper Test 2 LOG: 08.12.2025 13:56:53 Continue Game Confirmed! Loading Game Session => Guid: 4ad53e3c680d Seed: IE!J-P0YA SeededCalls: 326 SeededCallsLastDungeon: 95 LOG: 08.12.2025 13:56:53 is Loading Quests WARNING: 08.12.2025 13:56:53 MechionaryManager.GetEnemyNameFromEntry(enemyTyp: incorrect_settings_in_enemyprefab) could not be found. Mechionary Entry is missing! WARNING: 08.12.2025 13:56:53 GetIsBossEnemy (0# incorrect_settings_in_enemyprefab) is not in EnemyDatabase List! LOG: 08.12.2025 13:56:53 LoadingMenu.SetCurrentLoadingScreen() => ME_Level2 LOG: 08.12.2025 13:56:53 WindowManager.LoadMenu => InGameMenu LOG: 08.12.2025 13:56:53 WindowManager.UnloadMenu => MainMenu LOG: 08.12.2025 13:56:53 Menu.UnloadMenuPanel => MM_ChoosePlayerClass LOG: 08.12.2025 13:56:53 is Loading Quests WARNING: 08.12.2025 13:56:53 MechionaryManager.GetEnemyNameFromEntry(enemyTyp: incorrect_settings_in_enemyprefab) could not be found. Mechionary Entry is missing! WARNING: 08.12.2025 13:56:53 GetIsBossEnemy (0# incorrect_settings_in_enemyprefab) is not in EnemyDatabase List! LOG: 08.12.2025 13:56:53 loaded mechionary progress for savegame:Jasper Test 2 LOG: 08.12.2025 13:56:53 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 08.12.2025 13:56:54 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 13:56:54 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 13:56:54 The referenced script on this Behaviour (Game Object 'Mech_Player') is missing! WARNING: 08.12.2025 13:56:54 The referenced script on this Behaviour (Game Object 'Mech_Player') is missing! WARNING: 08.12.2025 13:56:54 The referenced script on this Behaviour (Game Object 'Mech_Player') is missing! WARNING: 08.12.2025 13:56:54 The referenced script on this Behaviour (Game Object 'Mech_Player') is missing! ERROR: 08.12.2025 13:56:54 MechBase Outline Reference Missing: 'Mech_Player(Clone)' has no standard Outline referenced! To avoid flicker add it asap! UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.MechBase:InitMechBase(Room, PlayerClass, DummyStatus) StickyStoneStudio.MOODS.<>c__DisplayClass72_0:b__0(AsyncOperationHandle`1) StickyStoneStudio.MOODS.<>c__DisplayClass13_0:b__0(AsyncOperationHandle`1) UnityEngine.Events.UnityAction`1:Invoke(T0) DelegateList`1:Invoke(T) UnityEngine.Events.UnityAction`1:Invoke(T0) DelegateList`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() WARNING: 08.12.2025 13:56:54 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of Mech_Player(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... ERROR: 08.12.2025 13:56:54 MechOutlineController.init() => HighlightEffect is not part of the rootMesh of Mech_Player(Clone) ! Consider Add it in the Prefab. Fallback now to add Component but can have side effects ... UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.MechOutlineController:init(Boolean) StickyStoneStudio.MOODS.MechBase:InitMechBase(Room, PlayerClass, DummyStatus) StickyStoneStudio.MOODS.<>c__DisplayClass72_0:b__0(AsyncOperationHandle`1) StickyStoneStudio.MOODS.<>c__DisplayClass13_0:b__0(AsyncOperationHandle`1) UnityEngine.Events.UnityAction`1:Invoke(T0) DelegateList`1:Invoke(T) UnityEngine.Events.UnityAction`1:Invoke(T0) DelegateList`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() LOG: 08.12.2025 13:56:54 EvaluateEmotionalOvercharge() => Difficulty : Intended value 130 LOG: 08.12.2025 13:56:54 NEW GAMESEED: 'IE!J-P0YA' resetSeededCalls: True LOG: 08.12.2025 13:56:54 SetCurrentMapSelectorChoice => DungeonDepth: 3 NextDungeonDepth: 3 PersistentDungeonDepth: 3 CurrentTheme: Stolz LOG: 08.12.2025 13:56:54 LoadingMenu.SetCurrentLoadingScreen() => ME_Level2 LOG: 08.12.2025 13:56:54 Generate Level Started! Level: Level_B theme: Stolz GameSeed: IE!J-P0YA SeedCalls: 231 WARNING: 08.12.2025 13:56:54 Language Text not found! (Path: Kill ) WARNING: 08.12.2025 13:56:54 Language Text not found! (Path: Kill ) WARNING: 08.12.2025 13:56:54 Language Text not found! (Path: Kill ) WARNING: 08.12.2025 13:56:54 Language Text not found! (Path: Kill ) WARNING: 08.12.2025 13:56:54 Language Text not found! (Path: Kill ) WARNING: 08.12.2025 13:56:54 Language Text not found! (Path: Kill ) WARNING: 08.12.2025 13:56:54 Language Text not found! (Path: Kill ) WARNING: 08.12.2025 13:56:54 Language Text not found! (Path: Kill ) WARNING: 08.12.2025 13:56:54 Language Text not found! (Path: Kill ) WARNING: 08.12.2025 13:56:54 Language Text not found! (Path: Kill ) WARNING: 08.12.2025 13:56:54 Language Text not found! (Path: Kill ) WARNING: 08.12.2025 13:56:54 Language Text not found! (Path: Kill ) WARNING: 08.12.2025 13:56:54 Language Text not found! (Path: Kill ) WARNING: 08.12.2025 13:56:54 Language Text not found! (Path: Kill ) WARNING: 08.12.2025 13:56:54 Language Text not found! (Path: Kill ) WARNING: 08.12.2025 13:56:54 Language Text not found! (Path: Kill ) WARNING: 08.12.2025 13:56:54 Language Text not found! (Path: Kill ) WARNING: 08.12.2025 13:56:54 Language Text not found! (Path: Kill ) WARNING: 08.12.2025 13:56:54 Language Text not found! (Path: Kill ) WARNING: 08.12.2025 13:56:54 Language Text not found! (Path: Kill ) WARNING: 08.12.2025 13:56:54 Language Text not found! (Path: Kill ) WARNING: 08.12.2025 13:56:54 Language Text not found! (Path: Kill ) WARNING: 08.12.2025 13:56:54 Language Text not found! (Path: Kill ) WARNING: 08.12.2025 13:56:54 Language Text not found! (Path: Kill ) WARNING: 08.12.2025 13:56:54 Language Text not found! (Path: Kill ) WARNING: 08.12.2025 13:56:54 Language Text not found! (Path: Kill ) WARNING: 08.12.2025 13:56:54 Language Text not found! (Path: Kill ) WARNING: 08.12.2025 13:56:54 Language Text not found! (Path: Kill ) WARNING: 08.12.2025 13:56:54 Language Text not found! (Path: Kill ) WARNING: 08.12.2025 13:56:54 Language Text not found! (Path: Kill ) WARNING: 08.12.2025 13:56:54 Language Text not found! (Path: Kill ) WARNING: 08.12.2025 13:56:54 Language Text not found! (Path: Kill ) WARNING: 08.12.2025 13:56:54 Language Text not found! (Path: Kill ) WARNING: 08.12.2025 13:56:54 Language Text not found! (Path: Kill ) WARNING: 08.12.2025 13:56:54 Language Text not found! (Path: Kill ) WARNING: 08.12.2025 13:56:54 Language Text not found! (Path: Kill ) WARNING: 08.12.2025 13:56:54 Language Text not found! (Path: Kill ) WARNING: 08.12.2025 13:56:54 Language Text not found! (Path: Kill ) WARNING: 08.12.2025 13:56:54 Language Text not found! (Path: Kill ) WARNING: 08.12.2025 13:56:54 Language Text not found! (Path: Kill ) WARNING: 08.12.2025 13:56:54 Language Text not found! (Path: Kill ) WARNING: 08.12.2025 13:56:54 Language Text not found! (Path: Kill ) WARNING: 08.12.2025 13:56:54 Language Text not found! (Path: Kill ) WARNING: 08.12.2025 13:56:54 Language Text not found! (Path: Kill ) WARNING: 08.12.2025 13:56:54 Language Text not found! (Path: Kill ) WARNING: 08.12.2025 13:56:54 Language Text not found! (Path: Kill ) WARNING: 08.12.2025 13:56:54 Language Text not found! (Path: Kill ) WARNING: 08.12.2025 13:56:54 Language Text not found! (Path: Kill ) WARNING: 08.12.2025 13:56:54 Language Text not found! (Path: Kill ) ERROR: 08.12.2025 13:56:56 Failed to check Quest SubTask was solved, Quest is not defined in QuestObjectDictionary! Quest: 116, SubTask:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestSubTaskSolved(Quest, Int32) StickyStoneStudio.MOODS.DialogController:CheckConditions(List`1) StickyStoneStudio.MOODS.DialogController:NextNode() StickyStoneStudio.MOODS.DialogController:CheckForNPCIndicators(List`1&) StickyStoneStudio.MOODS.DialogController:GetNPCIndicators() StickyStoneStudio.MOODS.NpcBase:UpdateNPCIndicator() StickyStoneStudio.MOODS.NpcBase:InitNPC(Room, DummyStatus) StickyStoneStudio.MOODS.MechBase:InitMechBase(Room, PlayerClass, DummyStatus) StickyStoneStudio.MOODS.Room:InitRoom(RoomTyp, RoomRotation, Boolean, Boolean) StickyStoneStudio.MOODS.d__142:MoveNext() StickyStoneStudio.d__8:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 08.12.2025 13:56:56 Failed to check Quest SubTask was solved, Quest is not defined in QuestObjectDictionary! Quest: 132, SubTask:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestSubTaskSolved(Quest, Int32) StickyStoneStudio.MOODS.DialogController:CheckConditions(List`1) StickyStoneStudio.MOODS.DialogController:NextNode() StickyStoneStudio.MOODS.DialogController:CheckForNPCIndicators(List`1&) StickyStoneStudio.MOODS.DialogController:GetNPCIndicators() StickyStoneStudio.MOODS.NpcBase:UpdateNPCIndicator() StickyStoneStudio.MOODS.NpcBase:InitNPC(Room, DummyStatus) StickyStoneStudio.MOODS.MechBase:InitMechBase(Room, PlayerClass, DummyStatus) StickyStoneStudio.MOODS.Room:InitRoom(RoomTyp, RoomRotation, Boolean, Boolean) StickyStoneStudio.MOODS.d__142:MoveNext() StickyStoneStudio.d__8:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 08.12.2025 13:57:00 (TryInstantiateRandomRoom) currentList count is 0! RoomTheme: Stolz, RoomLevel: Level_B, RoomTyp: Typ_A LOG: 08.12.2025 13:57:14 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False LOG: 08.12.2025 13:57:17 Syop BetQuest logs RT13:14DungeonDepth: 0 - seed IE!J-P0YA has been applied RT13:14DungeonDepth: 1 - can Appear roll => Truecached roll = 98 chance = 40 RewardCap: 2 current rewardCount0 RT13:15DungeonDepth: 1 - StartQuest SmallBetLoosingNoHP RT13:15DungeonDepth: 1 - currentlyActiveQuest: SmallBetLoosingNoHP RT13:22DungeonDepth: 2 - OnDepthChange questSolvedDepth => 3 RT13:22DungeonDepth: 2 - currentlyActiveQuest: SmallBetLoosingNoHP RT13:22DungeonDepth: 2 - currentlyActiveQuest: SmallBetLoosingNoHP RT13:37DungeonDepth: 3 - OnDepthChange questSolvedDepth => 3 RT13:37DungeonDepth: 3 - OnDepthChange: Current Depth => 3, questSolvedDepth => 3 RT13:37DungeonDepth: 3 - Set Condition Success HealthLost RT13:37DungeonDepth: 3 - currentlyActiveQuest: SmallBetLoosingNoHP RT13:37DungeonDepth: 3 - currentlyActiveQuest: SmallBetLoosingNoHP RT13:37DungeonDepth: 3 - currentlyActiveQuest: SmallBetLoosingNoHP RT13:37DungeonDepth: 3 - currentlyActiveQuest: SmallBetLoosingNoHP RT13:37DungeonDepth: 3 - set SmallBetLoosingNoHP solved RT13:38DungeonDepth: 3 - reward: MaxHp on Player1 applied RT13:50DungeonDepth: 0 - seed IE!J-P0YA has been applied RT13:50DungeonDepth: 3 - OnDepthChange questSolvedDepth => 3 RT13:50DungeonDepth: 3 - OnDepthChange: Current Depth => 3, questSolvedDepth => 3 RT13:50DungeonDepth: 3 - Set Condition Success HealthLost RT13:50DungeonDepth: 3 - OnDepthChange questSolvedDepth => 3 RT13:50DungeonDepth: 3 - OnDepthChange: Current Depth => 3, questSolvedDepth => 3 RT13:50DungeonDepth: 3 - Set Condition Success HealthLost RT13:50DungeonDepth: 3 - OnDepthChange questSolvedDepth => 3 RT13:50DungeonDepth: 3 - OnDepthChange: Current Depth => 3, questSolvedDepth => 3 RT13:50DungeonDepth: 3 - Set Condition Success HealthLost RT13:50DungeonDepth: 3 - OnDepthChange questSolvedDepth => 3 RT13:50DungeonDepth: 3 - OnDepthChange: Current Depth => 3, questSolvedDepth => 3 RT13:50DungeonDepth: 3 - Set Condition Success HealthLost RT13:50DungeonDepth: 3 - currentlyActiveQuest: SmallBetLoosingNoHP RT13:50DungeonDepth: 3 - currentlyActiveQuest: SmallBetLoosingNoHP RT13:50DungeonDepth: 3 - currentlyActiveQuest: SmallBetLoosingNoHP RT13:50DungeonDepth: 3 - set SmallBetLoosingNoHP solved RT13:51DungeonDepth: 3 - Set Condition Failed HealthLost RT13:51DungeonDepth: 3 - Set Condition Failed HealthLost RT13:51DungeonDepth: 3 - Set Condition Failed HealthLost RT13:51DungeonDepth: 3 - Set Condition Failed HealthLost RT13:51DungeonDepth: 3 - Set Condition Failed HealthLost RT13:51DungeonDepth: 3 - Set Condition Failed HealthLost RT13:51DungeonDepth: 3 - Set Condition Failed HealthLost RT13:51DungeonDepth: 3 - Set Condition Failed HealthLost RT13:52DungeonDepth: 3 - Set Condition Failed HealthLost RT13:52DungeonDepth: 3 - Set Condition Failed HealthLost RT13:52DungeonDepth: 3 - Set Condition Failed HealthLost RT13:52DungeonDepth: 3 - Set Condition Failed HealthLost RT13:52DungeonDepth: 3 - Set Condition Failed HealthLost RT13:52DungeonDepth: 3 - Set Condition Failed HealthLost RT13:52DungeonDepth: 3 - Set Condition Failed HealthLost RT13:52DungeonDepth: 3 - Set Condition Failed HealthLost RT13:53DungeonDepth: 3 - Set Condition Failed HealthLost RT13:53DungeonDepth: 3 - Set Condition Failed HealthLost RT13:53DungeonDepth: 3 - Set Condition Failed HealthLost RT13:53DungeonDepth: 3 - Set Condition Failed HealthLost RT13:55DungeonDepth: 3 - Set Condition Failed HealthLost RT13:55DungeonDepth: 3 - Set Condition Failed HealthLost RT13:55DungeonDepth: 3 - Set Condition Failed HealthLost RT13:55DungeonDepth: 3 - Set Condition Failed HealthLost RT13:55DungeonDepth: 3 - Set Condition Failed HealthLost RT13:55DungeonDepth: 3 - Set Condition Failed HealthLost RT13:55DungeonDepth: 3 - Set Condition Failed HealthLost RT13:55DungeonDepth: 3 - Set Condition Failed HealthLost RT13:55DungeonDepth: 3 - Set Condition Failed HealthLost RT13:55DungeonDepth: 3 - Set Condition Failed HealthLost RT13:55DungeonDepth: 3 - Set Condition Failed HealthLost RT13:55DungeonDepth: 3 - Set Condition Failed HealthLost RT13:55DungeonDepth: 3 - Set Condition Failed HealthLost RT13:55DungeonDepth: 3 - Set Condition Failed HealthLost RT13:55DungeonDepth: 3 - Set Condition Failed HealthLost RT13:55DungeonDepth: 3 - Set Condition Failed HealthLost RT13:56DungeonDepth: 3 - Set Condition Failed HealthLost RT13:56DungeonDepth: 3 - Set Condition Failed HealthLost RT13:56DungeonDepth: 3 - Set Condition Failed HealthLost RT13:56DungeonDepth: 3 - Set Condition Failed HealthLost RT13:56DungeonDepth: 3 - Set Condition Failed HealthLost RT13:56DungeonDepth: 3 - Set Condition Failed HealthLost RT13:56DungeonDepth: 3 - Set Condition Failed HealthLost RT13:56DungeonDepth: 3 - Set Condition Failed HealthLost RT13:56DungeonDepth: 3 - Set Condition Failed HealthLost RT13:56DungeonDepth: 3 - Set Condition Failed HealthLost RT13:56DungeonDepth: 3 - Set Condition Failed HealthLost RT13:56DungeonDepth: 3 - Set Condition Failed HealthLost RT13:56DungeonDepth: 0 - seed IE!J-P0YA has been applied RT13:56DungeonDepth: 3 - OnDepthChange questSolvedDepth => 3 RT13:56DungeonDepth: 3 - OnDepthChange: Current Depth => 3, questSolvedDepth => 3 RT13:56DungeonDepth: 3 - Set Condition Success HealthLost RT13:56DungeonDepth: 3 - OnDepthChange questSolvedDepth => 3 RT13:56DungeonDepth: 3 - OnDepthChange: Current Depth => 3, questSolvedDepth => 3 RT13:56DungeonDepth: 3 - Set Condition Success HealthLost RT13:56DungeonDepth: 3 - OnDepthChange questSolvedDepth => 3 RT13:56DungeonDepth: 3 - OnDepthChange: Current Depth => 3, questSolvedDepth => 3 RT13:56DungeonDepth: 3 - Set Condition Success HealthLost RT13:56DungeonDepth: 3 - OnDepthChange questSolvedDepth => 3 RT13:56DungeonDepth: 3 - OnDepthChange: Current Depth => 3, questSolvedDepth => 3 RT13:56DungeonDepth: 3 - Set Condition Success HealthLost RT13:56DungeonDepth: 3 - OnDepthChange questSolvedDepth => 3 RT13:56DungeonDepth: 3 - OnDepthChange: Current Depth => 3, questSolvedDepth => 3 RT13:56DungeonDepth: 3 - Set Condition Success HealthLost RT13:56DungeonDepth: 3 - OnDepthChange questSolvedDepth => 3 RT13:56DungeonDepth: 3 - OnDepthChange: Current Depth => 3, questSolvedDepth => 3 RT13:56DungeonDepth: 3 - Set Condition Success HealthLost RT13:56DungeonDepth: 3 - OnDepthChange questSolvedDepth => 3 RT13:56DungeonDepth: 3 - OnDepthChange: Current Depth => 3, questSolvedDepth => 3 RT13:56DungeonDepth: 3 - Set Condition Success HealthLost RT13:56DungeonDepth: 3 - currentlyActiveQuest: SmallBetLoosingNoHP LOG: 08.12.2025 13:57:17 Syop BetQuest logs RT13:14DungeonDepth: 0 - seed IE!J-P0YA has been applied RT13:14DungeonDepth: 1 - can Appear roll => Truecached roll = 98 chance = 40 RewardCap: 2 current rewardCount0 RT13:15DungeonDepth: 1 - StartQuest SmallBetLoosingNoHP RT13:15DungeonDepth: 1 - currentlyActiveQuest: SmallBetLoosingNoHP RT13:22DungeonDepth: 2 - OnDepthChange questSolvedDepth => 3 RT13:22DungeonDepth: 2 - currentlyActiveQuest: SmallBetLoosingNoHP RT13:22DungeonDepth: 2 - currentlyActiveQuest: SmallBetLoosingNoHP RT13:37DungeonDepth: 3 - OnDepthChange questSolvedDepth => 3 RT13:37DungeonDepth: 3 - OnDepthChange: Current Depth => 3, questSolvedDepth => 3 RT13:37DungeonDepth: 3 - Set Condition Success HealthLost RT13:37DungeonDepth: 3 - currentlyActiveQuest: SmallBetLoosingNoHP RT13:37DungeonDepth: 3 - currentlyActiveQuest: SmallBetLoosingNoHP RT13:37DungeonDepth: 3 - currentlyActiveQuest: SmallBetLoosingNoHP RT13:37DungeonDepth: 3 - currentlyActiveQuest: SmallBetLoosingNoHP RT13:37DungeonDepth: 3 - set SmallBetLoosingNoHP solved RT13:38DungeonDepth: 3 - reward: MaxHp on Player1 applied RT13:50DungeonDepth: 0 - seed IE!J-P0YA has been applied RT13:50DungeonDepth: 3 - OnDepthChange questSolvedDepth => 3 RT13:50DungeonDepth: 3 - OnDepthChange: Current Depth => 3, questSolvedDepth => 3 RT13:50DungeonDepth: 3 - Set Condition Success HealthLost RT13:50DungeonDepth: 3 - OnDepthChange questSolvedDepth => 3 RT13:50DungeonDepth: 3 - OnDepthChange: Current Depth => 3, questSolvedDepth => 3 RT13:50DungeonDepth: 3 - Set Condition Success HealthLost RT13:50DungeonDepth: 3 - OnDepthChange questSolvedDepth => 3 RT13:50DungeonDepth: 3 - OnDepthChange: Current Depth => 3, questSolvedDepth => 3 RT13:50DungeonDepth: 3 - Set Condition Success HealthLost RT13:50DungeonDepth: 3 - OnDepthChange questSolvedDepth => 3 RT13:50DungeonDepth: 3 - OnDepthChange: Current Depth => 3, questSolvedDepth => 3 RT13:50DungeonDepth: 3 - Set Condition Success HealthLost RT13:50DungeonDepth: 3 - currentlyActiveQuest: SmallBetLoosingNoHP RT13:50DungeonDepth: 3 - currentlyActiveQuest: SmallBetLoosingNoHP RT13:50DungeonDepth: 3 - currentlyActiveQuest: SmallBetLoosingNoHP RT13:50DungeonDepth: 3 - set SmallBetLoosingNoHP solved RT13:51DungeonDepth: 3 - Set Condition Failed HealthLost RT13:51DungeonDepth: 3 - Set Condition Failed HealthLost RT13:51DungeonDepth: 3 - Set Condition Failed HealthLost RT13:51DungeonDepth: 3 - Set Condition Failed HealthLost RT13:51DungeonDepth: 3 - Set Condition Failed HealthLost RT13:51DungeonDepth: 3 - Set Condition Failed HealthLost RT13:51DungeonDepth: 3 - Set Condition Failed HealthLost RT13:51DungeonDepth: 3 - Set Condition Failed HealthLost RT13:52DungeonDepth: 3 - Set Condition Failed HealthLost RT13:52DungeonDepth: 3 - Set Condition Failed HealthLost RT13:52DungeonDepth: 3 - Set Condition Failed HealthLost RT13:52DungeonDepth: 3 - Set Condition Failed HealthLost RT13:52DungeonDepth: 3 - Set Condition Failed HealthLost RT13:52DungeonDepth: 3 - Set Condition Failed HealthLost RT13:52DungeonDepth: 3 - Set Condition Failed HealthLost RT13:52DungeonDepth: 3 - Set Condition Failed HealthLost RT13:53DungeonDepth: 3 - Set Condition Failed HealthLost RT13:53DungeonDepth: 3 - Set Condition Failed HealthLost RT13:53DungeonDepth: 3 - Set Condition Failed HealthLost RT13:53DungeonDepth: 3 - Set Condition Failed HealthLost RT13:55DungeonDepth: 3 - Set Condition Failed HealthLost RT13:55DungeonDepth: 3 - Set Condition Failed HealthLost RT13:55DungeonDepth: 3 - Set Condition Failed HealthLost RT13:55DungeonDepth: 3 - Set Condition Failed HealthLost RT13:55DungeonDepth: 3 - Set Condition Failed HealthLost RT13:55DungeonDepth: 3 - Set Condition Failed HealthLost RT13:55DungeonDepth: 3 - Set Condition Failed HealthLost RT13:55DungeonDepth: 3 - Set Condition Failed HealthLost RT13:55DungeonDepth: 3 - Set Condition Failed HealthLost RT13:55DungeonDepth: 3 - Set Condition Failed HealthLost RT13:55DungeonDepth: 3 - Set Condition Failed HealthLost RT13:55DungeonDepth: 3 - Set Condition Failed HealthLost RT13:55DungeonDepth: 3 - Set Condition Failed HealthLost RT13:55DungeonDepth: 3 - Set Condition Failed HealthLost RT13:55DungeonDepth: 3 - Set Condition Failed HealthLost RT13:55DungeonDepth: 3 - Set Condition Failed HealthLost RT13:56DungeonDepth: 3 - Set Condition Failed HealthLost RT13:56DungeonDepth: 3 - Set Condition Failed HealthLost RT13:56DungeonDepth: 3 - Set Condition Failed HealthLost RT13:56DungeonDepth: 3 - Set Condition Failed HealthLost RT13:56DungeonDepth: 3 - Set Condition Failed HealthLost RT13:56DungeonDepth: 3 - Set Condition Failed HealthLost RT13:56DungeonDepth: 3 - Set Condition Failed HealthLost RT13:56DungeonDepth: 3 - Set Condition Failed HealthLost RT13:56DungeonDepth: 3 - Set Condition Failed HealthLost RT13:56DungeonDepth: 3 - Set Condition Failed HealthLost RT13:56DungeonDepth: 3 - Set Condition Failed HealthLost RT13:56DungeonDepth: 3 - Set Condition Failed HealthLost RT13:56DungeonDepth: 0 - seed IE!J-P0YA has been applied RT13:56DungeonDepth: 3 - OnDepthChange questSolvedDepth => 3 RT13:56DungeonDepth: 3 - OnDepthChange: Current Depth => 3, questSolvedDepth => 3 RT13:56DungeonDepth: 3 - Set Condition Success HealthLost RT13:56DungeonDepth: 3 - OnDepthChange questSolvedDepth => 3 RT13:56DungeonDepth: 3 - OnDepthChange: Current Depth => 3, questSolvedDepth => 3 RT13:56DungeonDepth: 3 - Set Condition Success HealthLost RT13:56DungeonDepth: 3 - OnDepthChange questSolvedDepth => 3 RT13:56DungeonDepth: 3 - OnDepthChange: Current Depth => 3, questSolvedDepth => 3 RT13:56DungeonDepth: 3 - Set Condition Success HealthLost RT13:56DungeonDepth: 3 - OnDepthChange questSolvedDepth => 3 RT13:56DungeonDepth: 3 - OnDepthChange: Current Depth => 3, questSolvedDepth => 3 RT13:56DungeonDepth: 3 - Set Condition Success HealthLost RT13:56DungeonDepth: 3 - OnDepthChange questSolvedDepth => 3 RT13:56DungeonDepth: 3 - OnDepthChange: Current Depth => 3, questSolvedDepth => 3 RT13:56DungeonDepth: 3 - Set Condition Success HealthLost RT13:56DungeonDepth: 3 - OnDepthChange questSolvedDepth => 3 RT13:56DungeonDepth: 3 - OnDepthChange: Current Depth => 3, questSolvedDepth => 3 RT13:56DungeonDepth: 3 - Set Condition Success HealthLost RT13:56DungeonDepth: 3 - OnDepthChange questSolvedDepth => 3 RT13:56DungeonDepth: 3 - OnDepthChange: Current Depth => 3, questSolvedDepth => 3 RT13:56DungeonDepth: 3 - Set Condition Success HealthLost RT13:56DungeonDepth: 3 - currentlyActiveQuest: SmallBetLoosingNoHP LOG: 08.12.2025 13:57:17 Generate Level Completed! Loading time: 23,557s LOG: 08.12.2025 13:57:17 AfterLoadingGame() isInHomeBase?: False, TutorialIsActive ?: False LOG: 08.12.2025 13:57:17 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel was null. LOG: 08.12.2025 13:57:17 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 08.12.2025 13:57:17 WindowManager.UnloadMenu => NoMenu LOG: 08.12.2025 13:57:17 EvaluateEmotionalOvercharge() => Difficulty : Intended value 130 LOG: 08.12.2025 13:57:17 OnPlayerAndMapWereCreated LOG: 08.12.2025 13:57:18 TryAddWeapon(Items.Weapons.ExpanderRifleName) => Items.Weapons.ExpanderRifleName 1 LOG: 08.12.2025 13:57:18 TryAddItem(Equipment) => Equipment_Arm_Sorrow Arm LOG: 08.12.2025 13:57:18 TryAddItem(Equipment) => Equipment_Torso_Digust Torso LOG: 08.12.2025 13:57:18 TryAddItem(Equipment) => Equipment_Foot_Sorrow Foot LOG: 08.12.2025 13:57:18 TryAddItem(Equipment) => Equipment_Legs_Disgust Legs WARNING: 08.12.2025 13:57:18 Language Text not found! (Path: Kill ) LOG: 08.12.2025 13:57:18 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 08.12.2025 13:57:18 TryAddWeapon(Items.Weapons.ExpanderRifleName) => Items.Weapons.ExpanderRifleName 1 LOG: 08.12.2025 13:57:18 TryAddItem(Equipment) => Equipment_Arm_Sorrow Arm LOG: 08.12.2025 13:57:18 TryAddItem(Equipment) => Equipment_Torso_Digust Torso LOG: 08.12.2025 13:57:18 TryAddItem(Equipment) => Equipment_Foot_Sorrow Foot LOG: 08.12.2025 13:57:18 TryAddItem(Equipment) => Equipment_Legs_Disgust Legs LOG: 08.12.2025 13:57:18 TryAddWeapon(Items.Weapons.ExpanderRifleName) => Items.Weapons.ExpanderRifleName 1 LOG: 08.12.2025 13:57:18 TryAddWeapon(Items.Weapons.StickyName) => Items.Weapons.StickyName 2 LOG: 08.12.2025 13:57:18 TryAddItem(Equipment) => Items.Equipment.ArmName Arm LOG: 08.12.2025 13:57:18 TryAddItem(WeaponAddin) => Items.Addins.SplitterName LOG: 08.12.2025 13:57:18 TryAddItem(WeaponAddin) => Items.Addins.TriplerName LOG: 08.12.2025 13:57:18 TryAddItem(WeaponAddin) => Items.Addins.EleOrbName LOG: 08.12.2025 13:57:18 SAVE GAME => Jasper Test 2 id:1 guid:d8690ed2-9932-4636-a64f-b638e246d8b9 WARNING: 08.12.2025 13:57:18 Language Text not found! (Path: Kill ) LOG: 08.12.2025 13:57:18 [RichPresenceManager] ChangeActivity to PrideArea .. LOG: 08.12.2025 13:57:18 syop - Bet quest found: SmallBetLoosingNoHP. Completed: True LOG: 08.12.2025 13:57:18 Syop: bet quest completed - can collect reward LOG: 08.12.2025 13:57:22 WindowManager.LoadMenu => EscapeMenu LOG: 08.12.2025 13:57:22 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 08.12.2025 13:57:22 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 08.12.2025 13:57:22 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 08.12.2025 13:57:22 Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu) LOG: 08.12.2025 13:57:24 WindowManager.UnloadMenu => EscapeMenu LOG: 08.12.2025 13:57:24 Menu.UnloadMenuPanel => ESC_Main WARNING: 08.12.2025 13:57:24 Language Text not found! (Path: Kill ) LOG: 08.12.2025 13:57:24 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 08.12.2025 13:57:24 SAVE GAME => Jasper Test 2 id:1 guid:d8690ed2-9932-4636-a64f-b638e246d8b9 WARNING: 08.12.2025 13:57:40 Language Text not found! (Path: SubTask 0 name) WARNING: 08.12.2025 13:57:40 Language Text not found! (Path: SubTask 1 name) WARNING: 08.12.2025 13:57:40 Language Text not found! (Path: SubTask 2 name) WARNING: 08.12.2025 13:57:40 Language Text not found! (Path: SubTask 3 name) WARNING: 08.12.2025 14:00:08 Language Text not found! (Path: Kill ) LOG: 08.12.2025 14:00:09 SAVE GAME => Jasper Test 2 id:1 guid:d8690ed2-9932-4636-a64f-b638e246d8b9 LOG: 08.12.2025 14:00:10 WindowManager.LoadMenu => EscapeMenu LOG: 08.12.2025 14:00:10 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 08.12.2025 14:00:10 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 08.12.2025 14:00:10 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 08.12.2025 14:00:10 Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu) LOG: 08.12.2025 14:00:11 WindowManager.UnloadMenu => EscapeMenu LOG: 08.12.2025 14:00:11 Menu.UnloadMenuPanel => ESC_Main WARNING: 08.12.2025 14:00:11 Language Text not found! (Path: Kill ) LOG: 08.12.2025 14:00:11 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 08.12.2025 14:00:11 [RichPresenceManager] ChangeActivity to PrideArea .. LOG: 08.12.2025 14:00:12 WindowManager.LoadMenu => EscapeMenu LOG: 08.12.2025 14:00:12 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 08.12.2025 14:00:12 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 08.12.2025 14:00:12 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 08.12.2025 14:00:12 Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu) LOG: 08.12.2025 14:00:15 WindowManager.UnloadMenu => EscapeMenu LOG: 08.12.2025 14:00:15 Menu.UnloadMenuPanel => ESC_Main WARNING: 08.12.2025 14:00:15 Language Text not found! (Path: Kill ) LOG: 08.12.2025 14:00:15 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 08.12.2025 14:00:15 Menu.GoToPanel() 'MechionaryContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 08.12.2025 14:00:15 Menu.LoadMenuPanel => MechionaryContext (MenuID: InGameMenu) WARNING: 08.12.2025 14:00:15 OpenQuestlogPanel() => MechionaryEntrie 'ME_QUEST_HugeBetDisablePermanentUpgrades_d95148c1df69' QuestEnum: 132 has no Entry in the QuestManager. Please add one in the QuestManager or delete this MechionaryEntrie! WARNING: 08.12.2025 14:00:15 OpenQuestlogPanel() => MechionaryEntrie 'ME_QUEST_MediumBetDisablePermanentUpgrades_7bc472dd6469' QuestEnum: 116 has no Entry in the QuestManager. Please add one in the QuestManager or delete this MechionaryEntrie! LOG: 08.12.2025 14:00:15 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 08.12.2025 14:00:15 GetMappedKeyName(SelectUp): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:00:15 GetMappedKeyName(SelectUp): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:00:15 GetMappedKeyName(SelectDown): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:00:15 GetMappedKeyName(SelectDown): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:00:15 GetMappedKeyName(SelectLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:00:15 GetMappedKeyName(SelectLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:00:15 GetMappedKeyName(SelectRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:00:15 GetMappedKeyName(SelectRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:00:15 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:00:15 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:00:15 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:00:15 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:00:15 GetMappedKeyName(SelectLeft2): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:00:15 GetMappedKeyName(SelectLeft2): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:00:15 GetMappedKeyName(SelectRight2): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:00:15 GetMappedKeyName(SelectRight2): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:00:15 GetMappedKeyName(SelectUp2): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:00:15 GetMappedKeyName(SelectUp2): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:00:15 GetMappedKeyName(SelectDown2): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:00:15 GetMappedKeyName(SelectDown2): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:00:15 OpenQuestlogPanel() => MechionaryEntrie 'ME_QUEST_HugeBetDisablePermanentUpgrades_d95148c1df69' QuestEnum: 132 has no Entry in the QuestManager. Please add one in the QuestManager or delete this MechionaryEntrie! WARNING: 08.12.2025 14:00:15 OpenQuestlogPanel() => MechionaryEntrie 'ME_QUEST_MediumBetDisablePermanentUpgrades_7bc472dd6469' QuestEnum: 116 has no Entry in the QuestManager. Please add one in the QuestManager or delete this MechionaryEntrie! LOG: 08.12.2025 14:00:15 Menu.UnloadMenuPanel => DefaultPanel WARNING: 08.12.2025 14:00:40 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:00:40 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:00:40 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:00:40 MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 08.12.2025 14:00:42 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:00:42 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:00:42 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:00:42 MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 08.12.2025 14:00:42 ScaleEnemy MitronEmpire_Drone(Clone)! ERROR: 08.12.2025 14:00:42 Failed AddChampionMaterial. Count of (MaterialsToReplace) and (NewMaterials) from enemy MitronEmpire_Drone(Clone) is not the same! UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.EnemyLevelScaleController:AddChampionMaterial(EnemyBase, EnemyLevelScaleConfig) StickyStoneStudio.MOODS.EnemyLevelScaleController:ScaleEnemy(EnemyBase, List`1) StickyStoneStudio.MOODS.d__187:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 08.12.2025 14:00:42 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:00:42 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:00:42 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:00:42 MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 08.12.2025 14:00:42 ScaleEnemy MitronEmpire_Drone(Clone)! WARNING: 08.12.2025 14:00:42 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:00:42 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:00:42 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:00:42 MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 08.12.2025 14:00:42 ScaleEnemy MitronEmpire_Drone(Clone)! WARNING: 08.12.2025 14:00:42 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:00:42 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:00:42 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:00:43 MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 08.12.2025 14:00:43 ScaleEnemy MitronEmpire_Drone(Clone)! WARNING: 08.12.2025 14:00:43 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:00:43 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:00:43 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:00:43 MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 08.12.2025 14:00:43 ScaleEnemy MitronEmpire_Drone(Clone)! WARNING: 08.12.2025 14:00:43 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:00:43 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:00:43 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:00:43 MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 08.12.2025 14:00:43 ScaleEnemy MitronEmpire_Drone(Clone)! WARNING: 08.12.2025 14:00:43 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:00:43 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:00:43 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:00:43 MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 08.12.2025 14:00:43 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:00:43 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:00:43 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:00:43 MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 08.12.2025 14:00:43 ScaleEnemy MitronEmpire_Drone(Clone)! ERROR: 08.12.2025 14:00:43 Failed AddChampionMaterial. Count of (MaterialsToReplace) and (NewMaterials) from enemy MitronEmpire_Drone(Clone) is not the same! UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.EnemyLevelScaleController:AddChampionMaterial(EnemyBase, EnemyLevelScaleConfig) StickyStoneStudio.MOODS.EnemyLevelScaleController:ScaleEnemy(EnemyBase, List`1) StickyStoneStudio.MOODS.d__187:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 08.12.2025 14:00:44 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:00:44 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:00:44 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:00:44 Failed to create agent because there is no valid NavMesh WARNING: 08.12.2025 14:00:44 TheRoaringSmelter_FuriousDrone(Clone) (StickyStoneStudio.MOODS.Furious_Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 08.12.2025 14:00:45 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:00:45 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:00:45 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:00:45 Failed to create agent because there is no valid NavMesh WARNING: 08.12.2025 14:00:45 TheRoaringSmelter_Slagshooter(Clone) (StickyStoneStudio.MOODS.Slagshooter): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 08.12.2025 14:00:46 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:00:46 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:00:46 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:00:46 Failed to create agent because there is no valid NavMesh WARNING: 08.12.2025 14:00:46 TheRoaringSmelter_ArcLoadConstructor(Clone) (StickyStoneStudio.MOODS.Arc_Load_Constructor): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 08.12.2025 14:00:47 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:00:47 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:00:47 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:00:47 Failed to create agent because there is no valid NavMesh WARNING: 08.12.2025 14:00:47 TheRoaringSmelter_ArcLoadConstructor(Clone) (StickyStoneStudio.MOODS.Arc_Load_Constructor): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 08.12.2025 14:00:47 ScaleEnemy TheRoaringSmelter_ArcLoadConstructor(Clone)! WARNING: 08.12.2025 14:00:47 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:00:47 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:00:47 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:00:47 Failed to create agent because there is no valid NavMesh WARNING: 08.12.2025 14:00:47 TheRoaringSmelter_ArcLoadConstructor(Clone) (StickyStoneStudio.MOODS.Arc_Load_Constructor): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 08.12.2025 14:00:47 ScaleEnemy TheRoaringSmelter_ArcLoadConstructor(Clone)! WARNING: 08.12.2025 14:00:47 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:00:47 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:00:47 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:00:47 Failed to create agent because there is no valid NavMesh WARNING: 08.12.2025 14:00:47 TheRoaringSmelter_ArcLoadConstructor(Clone) (StickyStoneStudio.MOODS.Arc_Load_Constructor): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 08.12.2025 14:00:47 ScaleEnemy TheRoaringSmelter_ArcLoadConstructor(Clone)! WARNING: 08.12.2025 14:00:47 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:00:47 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:00:47 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:00:47 Failed to create agent because there is no valid NavMesh WARNING: 08.12.2025 14:00:47 TheRoaringSmelter_ArcLoadConstructor(Clone) (StickyStoneStudio.MOODS.Arc_Load_Constructor): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 08.12.2025 14:00:47 ScaleEnemy TheRoaringSmelter_ArcLoadConstructor(Clone)! WARNING: 08.12.2025 14:00:47 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:00:47 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:00:47 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:00:47 Failed to create agent because there is no valid NavMesh WARNING: 08.12.2025 14:00:47 TheRoaringSmelter_ArcLoadConstructor(Clone) (StickyStoneStudio.MOODS.Arc_Load_Constructor): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 08.12.2025 14:00:47 ScaleEnemy TheRoaringSmelter_ArcLoadConstructor(Clone)! WARNING: 08.12.2025 14:00:48 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:00:48 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:00:48 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:00:48 Failed to create agent because there is no valid NavMesh WARNING: 08.12.2025 14:00:48 TheRoaringSmelter_ArcLoadConstructor(Clone) (StickyStoneStudio.MOODS.Arc_Load_Constructor): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 08.12.2025 14:00:48 ScaleEnemy TheRoaringSmelter_ArcLoadConstructor(Clone)! WARNING: 08.12.2025 14:00:48 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:00:48 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:00:48 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:00:48 Failed to create agent because there is no valid NavMesh WARNING: 08.12.2025 14:00:48 TheRoaringSmelter_ArcLoadConstructor(Clone) (StickyStoneStudio.MOODS.Arc_Load_Constructor): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 08.12.2025 14:00:51 TheRoaringSmelter_Stationary_RocketLauncher(Clone) (StickyStoneStudio.MOODS.StationaryTower): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 08.12.2025 14:00:51 TheRoaringSmelter__Treasure(Clone) (StickyStoneStudio.MOODS.TreasureGoblin): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 08.12.2025 14:00:59 TheRoaringSmelter__Treasure(Clone) (StickyStoneStudio.MOODS.TreasureGoblin): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 08.12.2025 14:00:59 TheRoaringSmelter__Treasure(Clone) (StickyStoneStudio.MOODS.TreasureGoblin): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 08.12.2025 14:01:00 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:01:00 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:01:00 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:01:00 TheRoaringSmelter_Urmog(Clone) (StickyStoneStudio.MOODS.Urmar): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 08.12.2025 14:01:03 TheRoaringSmelter_Scrapper(Clone) (StickyStoneStudio.MOODS.Scrapper): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 08.12.2025 14:01:04 TheRoaringSmelter_Zathar(Clone) (StickyStoneStudio.MOODS.Anger_Zathar): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 08.12.2025 14:01:07 TheRoaringSmelter_Scrapper(Clone) (StickyStoneStudio.MOODS.Scrapper): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 08.12.2025 14:01:07 TheRoaringSmelter__Treasure(Clone) (StickyStoneStudio.MOODS.TreasureGoblin): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 08.12.2025 14:01:08 TheRoaringSmelter_Stationary_RocketLauncher(Clone) (StickyStoneStudio.MOODS.StationaryTower): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 08.12.2025 14:01:09 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:01:09 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:01:09 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:01:10 ANGER_Stationary_Sniper(Clone) (StickyStoneStudio.MOODS.StationaryTower): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 08.12.2025 14:01:11 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:01:11 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:01:11 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:01:11 Failed to create agent because there is no valid NavMesh WARNING: 08.12.2025 14:01:11 TheRoaringSmelter_FettlingEngineer(Clone) (StickyStoneStudio.MOODS.Fettling_Engineer): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 08.12.2025 14:01:27 OpenTutorialPanel() => MechionaryEntrie 'ME_TUTORIAL_BaseInfo_9f91226fe336' SplashScreenEnum: BaseInfo has no Entry in the SplashScreenController. Please add one in the SplashScreenController or delete this MechionaryEntrie! ERROR: 08.12.2025 14:01:27 UnityEngine.AddressableAssets.InvalidKeyException: Exception of type 'UnityEngine.AddressableAssets.InvalidKeyException' was thrown. No MergeMode is set to merge the multiple keys requested. Keys=, Type=UnityEngine.Sprite UnityEngine.AddressableAssets.Addressables:LoadAssetAsync(Object) StickyStoneStudio.MOODS.AddressableManager:LoadAssetAsync(AssetReference, Action`1) StickyStoneStudio.MOODS.MechionaryContextPanel:OnTutorial_Open_SelectionChanged(Int32) StickyStoneStudio.MOODS.MechionarySelectableGroup:SelectSelectable(Int32, Boolean) StickyStoneStudio.MOODS.MechionaryContextPanel:OpenTutorialPanel() StickyStoneStudio.MOODS.MechionaryContextPanel:RegisterButton_Group_SelectionChanged(Int32) StickyStoneStudio.MOODS.MechionarySelectableGroup:SelectSelectable(Int32, Boolean) StickyStoneStudio.MOODS.MechionarySelectableGroup:SelectSelectable(MechionarySelectable, Boolean) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Rewired.Integration.UnityUI.RewiredEventSystem:Update() ERROR: 08.12.2025 14:01:27 UnityEngine.AddressableAssets.InvalidKeyException: Exception of type 'UnityEngine.AddressableAssets.InvalidKeyException' was thrown. No MergeMode is set to merge the multiple keys requested. Keys=, Type=UnityEngine.Sprite UnityEngine.AddressableAssets.Addressables:LoadAssetAsync(Object) StickyStoneStudio.MOODS.AddressableManager:LoadAssetAsync(AssetReference, Action`1) StickyStoneStudio.MOODS.MechionaryContextPanel:OnTutorial_Open_SelectionChanged(Int32) StickyStoneStudio.MOODS.MechionaryContextPanel:RegisterButton_Group_SelectionChanged(Int32) StickyStoneStudio.MOODS.MechionarySelectableGroup:SelectSelectable(Int32, Boolean) StickyStoneStudio.MOODS.MechionarySelectableGroup:SelectSelectable(MechionarySelectable, Boolean) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Rewired.Integration.UnityUI.RewiredEventSystem:Update() LOG: 08.12.2025 14:02:02 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'MechionaryContext' LOG: 08.12.2025 14:02:02 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 08.12.2025 14:02:02 Menu.UnloadMenuPanel => MechionaryContext ERROR: 08.12.2025 14:02:02 Releasing render texture that is set as Camera.targetTexture! UnityEngine.AddressableAssets.Addressables:Release(AsyncOperationHandle`1) StickyStoneStudio.MOODS.AddressableManager:UnloadAdressable(AsyncOperationHandle`1) StickyStoneStudio.MOODS.MechionaryContextPanel:OnDestroy() LOG: 08.12.2025 14:02:07 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 08.12.2025 14:02:07 Syop BetQuest logs RT13:14DungeonDepth: 0 - seed IE!J-P0YA has been applied RT13:14DungeonDepth: 1 - can Appear roll => Truecached roll = 98 chance = 40 RewardCap: 2 current rewardCount0 RT13:15DungeonDepth: 1 - StartQuest SmallBetLoosingNoHP RT13:15DungeonDepth: 1 - currentlyActiveQuest: SmallBetLoosingNoHP RT13:22DungeonDepth: 2 - OnDepthChange questSolvedDepth => 3 RT13:22DungeonDepth: 2 - currentlyActiveQuest: SmallBetLoosingNoHP RT13:22DungeonDepth: 2 - currentlyActiveQuest: SmallBetLoosingNoHP RT13:37DungeonDepth: 3 - OnDepthChange questSolvedDepth => 3 RT13:37DungeonDepth: 3 - OnDepthChange: Current Depth => 3, questSolvedDepth => 3 RT13:37DungeonDepth: 3 - Set Condition Success HealthLost RT13:37DungeonDepth: 3 - currentlyActiveQuest: SmallBetLoosingNoHP RT13:37DungeonDepth: 3 - currentlyActiveQuest: SmallBetLoosingNoHP RT13:37DungeonDepth: 3 - currentlyActiveQuest: SmallBetLoosingNoHP RT13:37DungeonDepth: 3 - currentlyActiveQuest: SmallBetLoosingNoHP RT13:37DungeonDepth: 3 - set SmallBetLoosingNoHP solved RT13:38DungeonDepth: 3 - reward: MaxHp on Player1 applied RT13:50DungeonDepth: 0 - seed IE!J-P0YA has been applied RT13:50DungeonDepth: 3 - OnDepthChange questSolvedDepth => 3 RT13:50DungeonDepth: 3 - OnDepthChange: Current Depth => 3, questSolvedDepth => 3 RT13:50DungeonDepth: 3 - Set Condition Success HealthLost RT13:50DungeonDepth: 3 - OnDepthChange questSolvedDepth => 3 RT13:50DungeonDepth: 3 - OnDepthChange: Current Depth => 3, questSolvedDepth => 3 RT13:50DungeonDepth: 3 - Set Condition Success HealthLost RT13:50DungeonDepth: 3 - OnDepthChange questSolvedDepth => 3 RT13:50DungeonDepth: 3 - OnDepthChange: Current Depth => 3, questSolvedDepth => 3 RT13:50DungeonDepth: 3 - Set Condition Success HealthLost RT13:50DungeonDepth: 3 - OnDepthChange questSolvedDepth => 3 RT13:50DungeonDepth: 3 - OnDepthChange: Current Depth => 3, questSolvedDepth => 3 RT13:50DungeonDepth: 3 - Set Condition Success HealthLost RT13:50DungeonDepth: 3 - currentlyActiveQuest: SmallBetLoosingNoHP RT13:50DungeonDepth: 3 - currentlyActiveQuest: SmallBetLoosingNoHP RT13:50DungeonDepth: 3 - currentlyActiveQuest: SmallBetLoosingNoHP RT13:50DungeonDepth: 3 - set SmallBetLoosingNoHP solved RT13:51DungeonDepth: 3 - Set Condition Failed HealthLost RT13:51DungeonDepth: 3 - Set Condition Failed HealthLost RT13:51DungeonDepth: 3 - Set Condition Failed HealthLost RT13:51DungeonDepth: 3 - Set Condition Failed HealthLost RT13:51DungeonDepth: 3 - Set Condition Failed HealthLost RT13:51DungeonDepth: 3 - Set Condition Failed HealthLost RT13:51DungeonDepth: 3 - Set Condition Failed HealthLost RT13:51DungeonDepth: 3 - Set Condition Failed HealthLost RT13:52DungeonDepth: 3 - Set Condition Failed HealthLost RT13:52DungeonDepth: 3 - Set Condition Failed HealthLost RT13:52DungeonDepth: 3 - Set Condition Failed HealthLost RT13:52DungeonDepth: 3 - Set Condition Failed HealthLost RT13:52DungeonDepth: 3 - Set Condition Failed HealthLost RT13:52DungeonDepth: 3 - Set Condition Failed HealthLost RT13:52DungeonDepth: 3 - Set Condition Failed HealthLost RT13:52DungeonDepth: 3 - Set Condition Failed HealthLost RT13:53DungeonDepth: 3 - Set Condition Failed HealthLost RT13:53DungeonDepth: 3 - Set Condition Failed HealthLost RT13:53DungeonDepth: 3 - Set Condition Failed HealthLost RT13:53DungeonDepth: 3 - Set Condition Failed HealthLost RT13:55DungeonDepth: 3 - Set Condition Failed HealthLost RT13:55DungeonDepth: 3 - Set Condition Failed HealthLost RT13:55DungeonDepth: 3 - Set Condition Failed HealthLost RT13:55DungeonDepth: 3 - Set Condition Failed HealthLost RT13:55DungeonDepth: 3 - Set Condition Failed HealthLost RT13:55DungeonDepth: 3 - Set Condition Failed HealthLost RT13:55DungeonDepth: 3 - Set Condition Failed HealthLost RT13:55DungeonDepth: 3 - Set Condition Failed HealthLost RT13:55DungeonDepth: 3 - Set Condition Failed HealthLost RT13:55DungeonDepth: 3 - Set Condition Failed HealthLost RT13:55DungeonDepth: 3 - Set Condition Failed HealthLost RT13:55DungeonDepth: 3 - Set Condition Failed HealthLost RT13:55DungeonDepth: 3 - Set Condition Failed HealthLost RT13:55DungeonDepth: 3 - Set Condition Failed HealthLost RT13:55DungeonDepth: 3 - Set Condition Failed HealthLost RT13:55DungeonDepth: 3 - Set Condition Failed HealthLost RT13:56DungeonDepth: 3 - Set Condition Failed HealthLost RT13:56DungeonDepth: 3 - Set Condition Failed HealthLost RT13:56DungeonDepth: 3 - Set Condition Failed HealthLost RT13:56DungeonDepth: 3 - Set Condition Failed HealthLost RT13:56DungeonDepth: 3 - Set Condition Failed HealthLost RT13:56DungeonDepth: 3 - Set Condition Failed HealthLost RT13:56DungeonDepth: 3 - Set Condition Failed HealthLost RT13:56DungeonDepth: 3 - Set Condition Failed HealthLost RT13:56DungeonDepth: 3 - Set Condition Failed HealthLost RT13:56DungeonDepth: 3 - Set Condition Failed HealthLost RT13:56DungeonDepth: 3 - Set Condition Failed HealthLost RT13:56DungeonDepth: 3 - Set Condition Failed HealthLost RT13:56DungeonDepth: 0 - seed IE!J-P0YA has been applied RT13:56DungeonDepth: 3 - OnDepthChange questSolvedDepth => 3 RT13:56DungeonDepth: 3 - OnDepthChange: Current Depth => 3, questSolvedDepth => 3 RT13:56DungeonDepth: 3 - Set Condition Success HealthLost RT13:56DungeonDepth: 3 - OnDepthChange questSolvedDepth => 3 RT13:56DungeonDepth: 3 - OnDepthChange: Current Depth => 3, questSolvedDepth => 3 RT13:56DungeonDepth: 3 - Set Condition Success HealthLost RT13:56DungeonDepth: 3 - OnDepthChange questSolvedDepth => 3 RT13:56DungeonDepth: 3 - OnDepthChange: Current Depth => 3, questSolvedDepth => 3 RT13:56DungeonDepth: 3 - Set Condition Success HealthLost RT13:56DungeonDepth: 3 - OnDepthChange questSolvedDepth => 3 RT13:56DungeonDepth: 3 - OnDepthChange: Current Depth => 3, questSolvedDepth => 3 RT13:56DungeonDepth: 3 - Set Condition Success HealthLost RT13:56DungeonDepth: 3 - OnDepthChange questSolvedDepth => 3 RT13:56DungeonDepth: 3 - OnDepthChange: Current Depth => 3, questSolvedDepth => 3 RT13:56DungeonDepth: 3 - Set Condition Success HealthLost RT13:56DungeonDepth: 3 - OnDepthChange questSolvedDepth => 3 RT13:56DungeonDepth: 3 - OnDepthChange: Current Depth => 3, questSolvedDepth => 3 RT13:56DungeonDepth: 3 - Set Condition Success HealthLost RT13:56DungeonDepth: 3 - OnDepthChange questSolvedDepth => 3 RT13:56DungeonDepth: 3 - OnDepthChange: Current Depth => 3, questSolvedDepth => 3 RT13:56DungeonDepth: 3 - Set Condition Success HealthLost RT13:56DungeonDepth: 3 - currentlyActiveQuest: SmallBetLoosingNoHP WARNING: 08.12.2025 14:02:07 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Drone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 08.12.2025 14:02:07 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Sp00derBomber in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup ERROR: 08.12.2025 14:02:07 Coroutine couldn't be started because the the game object 'Minimap2' is inactive! StickyStoneStudio.MOODS.Minimap2Controller:SetTeleportMenuInfoVisibility(Boolean) StickyStoneStudio.MOODS.Minimap2Controller:OnMinimapRoomEnter(Minimap2Room) StickyStoneStudio.MOODS.Room:InvokeOnPlayerRoomEvent(RoomEvent, Player) StickyStoneStudio.MOODS.d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 08.12.2025 14:02:09 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:02:09 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:02:09 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:02:09 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:02:09 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:02:09 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:02:09 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:02:09 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:02:09 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:02:09 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:02:09 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:02:09 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:02:09 MitronEmpire_Bastion(Clone) (StickyStoneStudio.MOODS.Bastion): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 08.12.2025 14:02:09 Language Text not found! (Path: Drone) WARNING: 08.12.2025 14:02:09 MitronEmpire_Bastion(Clone) (StickyStoneStudio.MOODS.Bastion): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 08.12.2025 14:02:09 Language Text not found! (Path: Drone) WARNING: 08.12.2025 14:02:09 MitronEmpire_Bastion(Clone) (StickyStoneStudio.MOODS.Bastion): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 08.12.2025 14:02:09 Language Text not found! (Path: Drone) WARNING: 08.12.2025 14:02:09 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:02:09 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:02:09 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:02:09 MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 08.12.2025 14:02:09 Language Text not found! (Path: Drone) WARNING: 08.12.2025 14:02:09 MitronEmpire_Sp00derBomber(Clone) (StickyStoneStudio.MOODS.SpiderBomber): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 08.12.2025 14:02:09 Language Text not found! (Path: Drone) WARNING: 08.12.2025 14:02:09 Pool-init: Prefab VFX_Hit_ElementalOrb has no Poolable Component. Please attach it manually! WARNING: 08.12.2025 14:02:09 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. WARNING: 08.12.2025 14:02:09 Pool-init: Prefab VFX_Spiderbot_Hit has no Poolable Component. Please attach it manually! WARNING: 08.12.2025 14:02:09 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:02:09 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit') is missing! WARNING: 08.12.2025 14:02:09 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit') is missing! WARNING: 08.12.2025 14:02:09 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. WARNING: 08.12.2025 14:02:09 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:02:09 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 08.12.2025 14:02:09 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 08.12.2025 14:02:09 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:02:09 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 08.12.2025 14:02:09 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 08.12.2025 14:02:09 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:02:09 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 08.12.2025 14:02:09 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 08.12.2025 14:02:09 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:02:09 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 08.12.2025 14:02:09 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 08.12.2025 14:02:09 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:02:09 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 08.12.2025 14:02:09 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 08.12.2025 14:02:09 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:02:09 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 08.12.2025 14:02:09 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 08.12.2025 14:02:09 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:02:09 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 08.12.2025 14:02:09 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 08.12.2025 14:02:09 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:02:09 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 08.12.2025 14:02:09 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 08.12.2025 14:02:09 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:02:09 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 08.12.2025 14:02:09 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 08.12.2025 14:02:09 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:02:09 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 08.12.2025 14:02:09 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 08.12.2025 14:02:09 Pool-init: Prefab VFX_Enemy_ExplosionOnDeath has no Poolable Component. Please attach it manually! WARNING: 08.12.2025 14:02:09 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. WARNING: 08.12.2025 14:02:09 Pool-init: Prefab VFX_Spiderbot_Projectile_Trail has no Poolable Component. Please attach it manually! WARNING: 08.12.2025 14:02:09 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:02:09 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail') is missing! WARNING: 08.12.2025 14:02:09 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail') is missing! WARNING: 08.12.2025 14:02:09 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. WARNING: 08.12.2025 14:02:09 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:02:09 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 08.12.2025 14:02:09 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 08.12.2025 14:02:09 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:02:09 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 08.12.2025 14:02:09 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 08.12.2025 14:02:09 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:02:09 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 08.12.2025 14:02:09 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 08.12.2025 14:02:09 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:02:09 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 08.12.2025 14:02:09 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 08.12.2025 14:02:09 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:02:09 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 08.12.2025 14:02:09 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 08.12.2025 14:02:09 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:02:09 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 08.12.2025 14:02:09 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 08.12.2025 14:02:09 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:02:09 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 08.12.2025 14:02:09 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 08.12.2025 14:02:09 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:02:09 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 08.12.2025 14:02:09 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 08.12.2025 14:02:09 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:02:09 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 08.12.2025 14:02:09 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 08.12.2025 14:02:09 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:02:09 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 08.12.2025 14:02:09 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! LOG: 08.12.2025 14:02:11 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.SeekerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] WARNING: 08.12.2025 14:02:11 SetAnimationParameter Failed! Deathing is not in Animator of MitronEmpire_Sp00derBomber(Clone)! WARNING: 08.12.2025 14:02:11 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Sp00derBomber(Clone)' is not on a navmesh LOG: 08.12.2025 14:02:11 Quest is already completed. No progress will be updated. WARNING: 08.12.2025 14:02:11 Language Text not found! (Path: Kill ) WARNING: 08.12.2025 14:02:11 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh LOG: 08.12.2025 14:02:11 Quest is already completed. No progress will be updated. WARNING: 08.12.2025 14:02:11 Language Text not found! (Path: Kill ) WARNING: 08.12.2025 14:02:15 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh LOG: 08.12.2025 14:02:15 Quest is already completed. No progress will be updated. WARNING: 08.12.2025 14:02:15 Language Text not found! (Path: Kill ) WARNING: 08.12.2025 14:02:15 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 08.12.2025 14:02:15 Quest is already completed. No progress will be updated. LOG: 08.12.2025 14:02:16 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.SeekerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 08.12.2025 14:02:19 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 08.12.2025 14:02:19 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 08.12.2025 14:02:19 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 08.12.2025 14:02:19 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 08.12.2025 14:02:19 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 08.12.2025 14:02:19 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 08.12.2025 14:02:19 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. WARNING: 08.12.2025 14:02:19 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh LOG: 08.12.2025 14:02:19 Quest is already completed. No progress will be updated. WARNING: 08.12.2025 14:02:19 Language Text not found! (Path: Kill ) WARNING: 08.12.2025 14:02:19 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 14:02:19 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 14:02:19 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 08.12.2025 14:02:20 Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 08.12.2025 14:02:20 Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu) LOG: 08.12.2025 14:02:20 OnWeaponAddinShootable2SelectionChanged ID -> 0 LOG: 08.12.2025 14:02:20 OnWeaponSelectionChanged ID -> 1 LOG: 08.12.2025 14:02:20 OnWeaponSelectionChanged ID -> 1 WARNING: 08.12.2025 14:02:20 Language Text not found! (Path: °) LOG: 08.12.2025 14:02:20 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 08.12.2025 14:02:20 Menu.UnloadMenuPanel => DefaultPanel LOG: 08.12.2025 14:02:21 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar' LOG: 08.12.2025 14:02:21 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 08.12.2025 14:02:22 Menu.UnloadMenuPanel => Inventar LOG: 08.12.2025 14:02:23 ButtonPromptManager.ResetAndClearAllRegistratedButtons() ERROR: 08.12.2025 14:02:23 Coroutine couldn't be started because the the game object 'Minimap2' is inactive! StickyStoneStudio.MOODS.Minimap2Controller:SetTeleportMenuInfoVisibility(Boolean) StickyStoneStudio.MOODS.Minimap2Controller:OnMinimapRoomEnter(Minimap2Room) StickyStoneStudio.MOODS.Room:InvokeOnPlayerRoomEvent(RoomEvent, Player) StickyStoneStudio.MOODS.d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 08.12.2025 14:02:26 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 08.12.2025 14:02:26 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. ERROR: 08.12.2025 14:02:26 Coroutine couldn't be started because the the game object 'Minimap2' is inactive! StickyStoneStudio.MOODS.Minimap2Controller:SetTeleportMenuInfoVisibility(Boolean) StickyStoneStudio.MOODS.Minimap2Controller:OnMinimapRoomEnter(Minimap2Room) StickyStoneStudio.MOODS.Room:InvokeOnPlayerRoomEvent(RoomEvent, Player) StickyStoneStudio.MOODS.d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 08.12.2025 14:02:30 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 14:02:30 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 14:02:30 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 14:02:30 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 14:02:30 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 14:02:30 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 14:02:30 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 14:02:30 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 08.12.2025 14:02:32 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 08.12.2025 14:02:32 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. LOG: 08.12.2025 14:02:33 OpenChest DelayedCall: CHESTTYPE: GScrap WARNING: 08.12.2025 14:02:35 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 14:02:35 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 14:02:35 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 14:02:35 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 14:02:35 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 14:02:35 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 14:02:35 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 14:02:35 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 14:02:35 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 14:02:35 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 14:02:35 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 14:02:35 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 14:02:35 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 14:02:35 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 14:02:35 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 14:02:35 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 14:02:35 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 14:02:35 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 14:02:35 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 14:02:35 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 14:02:35 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 14:02:35 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 14:02:35 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 08.12.2025 14:02:35 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 08.12.2025 14:02:36 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 08.12.2025 14:02:38 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 08.12.2025 14:02:38 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Drone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 08.12.2025 14:02:39 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:02:39 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:02:39 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:02:39 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:02:39 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:02:39 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:02:39 MitronEmpire_Bastion(Clone) (StickyStoneStudio.MOODS.Bastion): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 08.12.2025 14:02:39 Language Text not found! (Path: Drone) WARNING: 08.12.2025 14:02:39 MitronEmpire_Bastion(Clone) (StickyStoneStudio.MOODS.Bastion): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 08.12.2025 14:02:39 Language Text not found! (Path: Drone) WARNING: 08.12.2025 14:02:39 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:02:39 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:02:39 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:02:39 MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 08.12.2025 14:02:39 Language Text not found! (Path: Drone) WARNING: 08.12.2025 14:02:44 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 08.12.2025 14:02:50 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 08.12.2025 14:02:50 Quest is already completed. No progress will be updated. WARNING: 08.12.2025 14:02:50 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh LOG: 08.12.2025 14:02:50 Quest is already completed. No progress will be updated. WARNING: 08.12.2025 14:02:50 Language Text not found! (Path: Kill ) WARNING: 08.12.2025 14:02:55 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh LOG: 08.12.2025 14:02:55 Quest is already completed. No progress will be updated. WARNING: 08.12.2025 14:02:55 Language Text not found! (Path: Kill ) WARNING: 08.12.2025 14:02:57 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:02:57 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:02:57 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:02:57 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:02:57 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:02:57 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:02:57 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:02:57 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:02:57 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:02:57 MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 08.12.2025 14:02:57 Language Text not found! (Path: Drone) WARNING: 08.12.2025 14:02:57 MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 08.12.2025 14:02:57 Language Text not found! (Path: Drone) WARNING: 08.12.2025 14:02:57 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:02:57 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:02:57 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:02:57 MitronEmpire_Sp00derBomber(Clone) (StickyStoneStudio.MOODS.SpiderBomber): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 08.12.2025 14:02:57 Language Text not found! (Path: Drone) LOG: 08.12.2025 14:02:57 ScaleEnemy MitronEmpire_Sp00derBomber(Clone)! WARNING: 08.12.2025 14:02:57 MitronEmpire_Gambot_Range(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 08.12.2025 14:02:57 Language Text not found! (Path: Drone) WARNING: 08.12.2025 14:02:57 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:02:57 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:02:57 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:02:57 MitronEmpire_Nincodemus(Clone) (StickyStoneStudio.MOODS.Nincodemus): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 08.12.2025 14:02:57 Language Text not found! (Path: Drone) WARNING: 08.12.2025 14:02:57 Pool-init: Prefab VFX_Spiderbot_Hit has no Poolable Component. Please attach it manually! WARNING: 08.12.2025 14:02:57 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:02:57 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit') is missing! WARNING: 08.12.2025 14:02:57 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit') is missing! WARNING: 08.12.2025 14:02:57 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. WARNING: 08.12.2025 14:02:57 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:02:57 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 08.12.2025 14:02:57 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 08.12.2025 14:02:57 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:02:57 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 08.12.2025 14:02:57 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 08.12.2025 14:02:57 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:02:57 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 08.12.2025 14:02:57 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 08.12.2025 14:02:57 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:02:57 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 08.12.2025 14:02:57 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 08.12.2025 14:02:57 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:02:57 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 08.12.2025 14:02:57 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 08.12.2025 14:02:57 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:02:57 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 08.12.2025 14:02:57 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 08.12.2025 14:02:57 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:02:57 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 08.12.2025 14:02:57 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 08.12.2025 14:02:57 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:02:57 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 08.12.2025 14:02:57 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 08.12.2025 14:02:57 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:02:57 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 08.12.2025 14:02:57 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 08.12.2025 14:02:57 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:02:57 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 08.12.2025 14:02:57 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 08.12.2025 14:02:57 Pool-init: Prefab VFX_Enemy_ExplosionOnDeath has no Poolable Component. Please attach it manually! WARNING: 08.12.2025 14:02:57 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. WARNING: 08.12.2025 14:02:57 Pool-init: Prefab VFX_Spiderbot_Projectile_Trail has no Poolable Component. Please attach it manually! WARNING: 08.12.2025 14:02:57 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:02:57 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail') is missing! WARNING: 08.12.2025 14:02:57 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail') is missing! WARNING: 08.12.2025 14:02:57 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. WARNING: 08.12.2025 14:02:57 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:02:57 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 08.12.2025 14:02:57 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 08.12.2025 14:02:57 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:02:57 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 08.12.2025 14:02:57 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 08.12.2025 14:02:57 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:02:57 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 08.12.2025 14:02:57 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 08.12.2025 14:02:57 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:02:57 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 08.12.2025 14:02:57 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 08.12.2025 14:02:57 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:02:57 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 08.12.2025 14:02:57 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 08.12.2025 14:02:57 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:02:57 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 08.12.2025 14:02:57 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 08.12.2025 14:02:57 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:02:57 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 08.12.2025 14:02:57 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 08.12.2025 14:02:57 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:02:57 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 08.12.2025 14:02:57 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 08.12.2025 14:02:57 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:02:57 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 08.12.2025 14:02:57 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 08.12.2025 14:02:57 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:02:57 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 08.12.2025 14:02:57 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 08.12.2025 14:02:58 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! WARNING: 08.12.2025 14:02:59 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! LOG: 08.12.2025 14:02:59 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.SeekerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] WARNING: 08.12.2025 14:03:00 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 08.12.2025 14:03:00 Quest is already completed. No progress will be updated. WARNING: 08.12.2025 14:03:01 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Nincodemus(Clone)' is not on a navmesh LOG: 08.12.2025 14:03:01 Quest is already completed. No progress will be updated. WARNING: 08.12.2025 14:03:01 Language Text not found! (Path: Kill ) WARNING: 08.12.2025 14:03:01 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 08.12.2025 14:03:02 Quest is already completed. No progress will be updated. WARNING: 08.12.2025 14:03:05 SetAnimationParameter Failed! Deathing is not in Animator of MitronEmpire_Sp00derBomber(Clone)! WARNING: 08.12.2025 14:03:05 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Sp00derBomber(Clone)' is not on a navmesh WARNING: 08.12.2025 14:03:05 Language Text not found! (Path: Kill ) LOG: 08.12.2025 14:03:10 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 08.12.2025 14:03:10 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 08.12.2025 14:03:10 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 08.12.2025 14:03:10 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 08.12.2025 14:03:10 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 08.12.2025 14:03:10 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 08.12.2025 14:03:10 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 08.12.2025 14:03:10 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 08.12.2025 14:03:10 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 08.12.2025 14:03:10 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. WARNING: 08.12.2025 14:03:10 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh LOG: 08.12.2025 14:03:10 Quest is already completed. No progress will be updated. WARNING: 08.12.2025 14:03:10 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 14:03:10 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 08.12.2025 14:03:12 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.SeekerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] WARNING: 08.12.2025 14:03:12 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 14:03:13 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 14:03:13 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 08.12.2025 14:03:15 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 08.12.2025 14:03:15 for == null! No VFX-Effect can be played on destroy. LOG: 08.12.2025 14:03:15 Started Music_GrammoPhoneBot WARNING: 08.12.2025 14:03:15 GoToSplashScreenPanel() 'InGame_Vendor' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 14:03:15 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 14:03:15 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 08.12.2025 14:03:17 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 08.12.2025 14:03:19 DialogController.OnFocusedDialogAnswer() AnswerID: 0 LOG: 08.12.2025 14:03:19 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 08.12.2025 14:03:19 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 08.12.2025 14:03:19 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:03:19 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:03:19 Language Text not found! (Path: Kill ) LOG: 08.12.2025 14:03:19 initialises raritymodes LOG: 08.12.2025 14:03:19 equipmentRarity:Level_2 LOG: 08.12.2025 14:03:19 equipmentRarity:Level_1 LOG: 08.12.2025 14:03:19 equipmentRarity:Level_1 LOG: 08.12.2025 14:03:19 equipmentRarity:Level_2 LOG: 08.12.2025 14:03:19 equipmentRarity:Level_2 LOG: 08.12.2025 14:03:19 equipmentRarity:Level_2 LOG: 08.12.2025 14:03:19 equipmentRarity:Level_3 LOG: 08.12.2025 14:03:19 equipmentRarity:Level_1 LOG: 08.12.2025 14:03:19 equipmentRarity:Level_1 LOG: 08.12.2025 14:03:19 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 08.12.2025 14:03:19 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:03:19 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:03:19 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:03:19 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:03:19 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:03:19 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:03:19 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 08.12.2025 14:03:19 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:03:19 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:03:19 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 08.12.2025 14:03:19 Menu.UnloadMenuPanel => DefaultPanel LOG: 08.12.2025 14:03:21 initialises raritymodes LOG: 08.12.2025 14:03:21 equipmentRarity:Level_1 LOG: 08.12.2025 14:03:21 equipmentRarity:Level_1 LOG: 08.12.2025 14:03:21 equipmentRarity:Level_1 LOG: 08.12.2025 14:03:21 equipmentRarity:Level_2 LOG: 08.12.2025 14:03:21 equipmentRarity:Level_2 LOG: 08.12.2025 14:03:21 equipmentRarity:Level_3 LOG: 08.12.2025 14:03:21 equipmentRarity:Level_2 LOG: 08.12.2025 14:03:21 equipmentRarity:Level_1 LOG: 08.12.2025 14:03:21 equipmentRarity:Level_1 LOG: 08.12.2025 14:03:21 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) WARNING: 08.12.2025 14:03:21 Language Text not found! (Path: °) LOG: 08.12.2025 14:03:21 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 08.12.2025 14:03:21 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:03:21 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:03:21 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:03:21 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:03:21 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:03:21 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:03:21 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 08.12.2025 14:03:21 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:03:21 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:03:21 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 08.12.2025 14:03:23 initialises raritymodes LOG: 08.12.2025 14:03:23 equipmentRarity:Level_2 LOG: 08.12.2025 14:03:23 equipmentRarity:Level_1 LOG: 08.12.2025 14:03:23 equipmentRarity:Level_1 LOG: 08.12.2025 14:03:23 equipmentRarity:Level_2 LOG: 08.12.2025 14:03:23 equipmentRarity:Level_2 LOG: 08.12.2025 14:03:23 equipmentRarity:Level_2 LOG: 08.12.2025 14:03:23 equipmentRarity:Level_1 LOG: 08.12.2025 14:03:23 equipmentRarity:Level_1 LOG: 08.12.2025 14:03:23 equipmentRarity:Level_3 LOG: 08.12.2025 14:03:23 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) WARNING: 08.12.2025 14:03:23 Language Text not found! (Path: °) LOG: 08.12.2025 14:03:23 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 08.12.2025 14:03:23 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:03:23 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:03:23 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:03:23 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:03:23 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:03:23 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:03:23 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 08.12.2025 14:03:23 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:03:23 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:03:23 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 08.12.2025 14:03:24 initialises raritymodes LOG: 08.12.2025 14:03:24 equipmentRarity:Level_1 LOG: 08.12.2025 14:03:24 equipmentRarity:Level_2 LOG: 08.12.2025 14:03:24 equipmentRarity:Level_1 LOG: 08.12.2025 14:03:24 equipmentRarity:Level_2 LOG: 08.12.2025 14:03:24 equipmentRarity:Level_2 LOG: 08.12.2025 14:03:24 equipmentRarity:Level_2 LOG: 08.12.2025 14:03:24 equipmentRarity:Level_1 LOG: 08.12.2025 14:03:24 equipmentRarity:Level_1 LOG: 08.12.2025 14:03:24 equipmentRarity:Level_3 LOG: 08.12.2025 14:03:24 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) WARNING: 08.12.2025 14:03:24 Language Text not found! (Path: °) LOG: 08.12.2025 14:03:24 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 08.12.2025 14:03:24 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:03:24 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:03:24 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:03:24 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:03:24 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:03:24 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:03:24 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 08.12.2025 14:03:24 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:03:24 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:03:24 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 08.12.2025 14:03:25 initialises raritymodes LOG: 08.12.2025 14:03:25 equipmentRarity:Level_1 LOG: 08.12.2025 14:03:25 equipmentRarity:Level_3 LOG: 08.12.2025 14:03:25 equipmentRarity:Level_1 LOG: 08.12.2025 14:03:25 equipmentRarity:Level_2 LOG: 08.12.2025 14:03:25 equipmentRarity:Level_2 LOG: 08.12.2025 14:03:25 equipmentRarity:Level_2 LOG: 08.12.2025 14:03:25 equipmentRarity:Level_1 LOG: 08.12.2025 14:03:25 equipmentRarity:Level_2 LOG: 08.12.2025 14:03:25 equipmentRarity:Level_2 LOG: 08.12.2025 14:03:25 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) WARNING: 08.12.2025 14:03:25 Language Text not found! (Path: °) LOG: 08.12.2025 14:03:25 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 08.12.2025 14:03:25 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:03:25 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:03:25 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:03:25 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:03:25 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:03:25 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:03:25 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 08.12.2025 14:03:25 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:03:25 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:03:25 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 08.12.2025 14:03:26 initialises raritymodes LOG: 08.12.2025 14:03:26 equipmentRarity:Level_1 LOG: 08.12.2025 14:03:26 equipmentRarity:Level_1 LOG: 08.12.2025 14:03:26 equipmentRarity:Level_3 LOG: 08.12.2025 14:03:26 equipmentRarity:Level_2 LOG: 08.12.2025 14:03:26 equipmentRarity:Level_2 LOG: 08.12.2025 14:03:26 equipmentRarity:Level_3 LOG: 08.12.2025 14:03:26 equipmentRarity:Level_1 LOG: 08.12.2025 14:03:26 equipmentRarity:Level_3 LOG: 08.12.2025 14:03:26 equipmentRarity:Level_1 LOG: 08.12.2025 14:03:26 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) WARNING: 08.12.2025 14:03:26 Language Text not found! (Path: °) LOG: 08.12.2025 14:03:26 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 08.12.2025 14:03:26 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:03:26 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:03:26 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:03:26 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:03:26 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:03:26 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:03:26 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 08.12.2025 14:03:26 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:03:26 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:03:26 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 08.12.2025 14:03:27 initialises raritymodes LOG: 08.12.2025 14:03:27 equipmentRarity:Level_2 LOG: 08.12.2025 14:03:27 equipmentRarity:Level_1 LOG: 08.12.2025 14:03:27 equipmentRarity:Level_1 LOG: 08.12.2025 14:03:27 equipmentRarity:Level_3 LOG: 08.12.2025 14:03:27 equipmentRarity:Level_2 LOG: 08.12.2025 14:03:27 equipmentRarity:Level_2 LOG: 08.12.2025 14:03:27 equipmentRarity:Level_1 LOG: 08.12.2025 14:03:27 equipmentRarity:Level_1 LOG: 08.12.2025 14:03:27 equipmentRarity:Level_2 LOG: 08.12.2025 14:03:27 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) WARNING: 08.12.2025 14:03:27 Language Text not found! (Path: °) LOG: 08.12.2025 14:03:27 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 08.12.2025 14:03:27 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:03:27 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:03:27 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:03:27 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:03:27 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:03:27 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:03:27 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 08.12.2025 14:03:27 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:03:27 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:03:27 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 08.12.2025 14:03:28 initialises raritymodes LOG: 08.12.2025 14:03:28 equipmentRarity:Level_1 LOG: 08.12.2025 14:03:28 equipmentRarity:Level_1 LOG: 08.12.2025 14:03:28 equipmentRarity:Level_1 LOG: 08.12.2025 14:03:28 equipmentRarity:Level_2 LOG: 08.12.2025 14:03:28 equipmentRarity:Level_2 LOG: 08.12.2025 14:03:28 equipmentRarity:Level_2 LOG: 08.12.2025 14:03:28 equipmentRarity:Level_3 LOG: 08.12.2025 14:03:28 equipmentRarity:Level_1 LOG: 08.12.2025 14:03:28 equipmentRarity:Level_1 LOG: 08.12.2025 14:03:28 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) WARNING: 08.12.2025 14:03:28 Language Text not found! (Path: °) LOG: 08.12.2025 14:03:28 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 08.12.2025 14:03:28 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:03:28 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:03:28 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:03:28 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:03:28 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:03:28 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:03:28 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 08.12.2025 14:03:28 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:03:28 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:03:28 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 08.12.2025 14:03:29 initialises raritymodes LOG: 08.12.2025 14:03:29 equipmentRarity:Level_1 LOG: 08.12.2025 14:03:29 equipmentRarity:Level_1 LOG: 08.12.2025 14:03:29 equipmentRarity:Level_1 LOG: 08.12.2025 14:03:29 equipmentRarity:Level_2 LOG: 08.12.2025 14:03:29 equipmentRarity:Level_2 LOG: 08.12.2025 14:03:29 equipmentRarity:Level_3 LOG: 08.12.2025 14:03:29 equipmentRarity:Level_1 LOG: 08.12.2025 14:03:29 equipmentRarity:Level_3 LOG: 08.12.2025 14:03:29 equipmentRarity:Level_1 LOG: 08.12.2025 14:03:29 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) WARNING: 08.12.2025 14:03:29 Language Text not found! (Path: °) LOG: 08.12.2025 14:03:29 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 08.12.2025 14:03:29 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:03:29 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:03:29 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:03:29 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:03:29 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:03:29 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:03:29 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 08.12.2025 14:03:29 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:03:29 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:03:29 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 08.12.2025 14:03:31 LootContextPanel OnButtonSuccess => confirm LOG: 08.12.2025 14:03:32 TryAddItem(WeaponAddin) => Items.Addins.AtomicName LOG: 08.12.2025 14:03:32 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) WARNING: 08.12.2025 14:03:32 Language Text not found! (Path: °) LOG: 08.12.2025 14:03:32 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 08.12.2025 14:03:32 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:03:32 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:03:32 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:03:32 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:03:32 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:03:32 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:03:32 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 08.12.2025 14:03:32 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:03:32 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:03:32 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 08.12.2025 14:03:34 initialises raritymodes LOG: 08.12.2025 14:03:34 equipmentRarity:Level_1 LOG: 08.12.2025 14:03:34 equipmentRarity:Level_1 LOG: 08.12.2025 14:03:34 equipmentRarity:Level_1 LOG: 08.12.2025 14:03:34 equipmentRarity:Level_2 LOG: 08.12.2025 14:03:34 equipmentRarity:Level_2 LOG: 08.12.2025 14:03:34 equipmentRarity:Level_2 LOG: 08.12.2025 14:03:34 equipmentRarity:Level_1 LOG: 08.12.2025 14:03:34 equipmentRarity:Level_1 LOG: 08.12.2025 14:03:34 equipmentRarity:Level_3 LOG: 08.12.2025 14:03:34 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) WARNING: 08.12.2025 14:03:34 Language Text not found! (Path: °) LOG: 08.12.2025 14:03:34 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 08.12.2025 14:03:34 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:03:34 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:03:34 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:03:34 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:03:34 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:03:34 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:03:34 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 08.12.2025 14:03:34 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:03:34 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:03:34 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 08.12.2025 14:03:35 initialises raritymodes LOG: 08.12.2025 14:03:35 equipmentRarity:Level_2 LOG: 08.12.2025 14:03:35 equipmentRarity:Level_3 LOG: 08.12.2025 14:03:35 equipmentRarity:Level_1 LOG: 08.12.2025 14:03:35 equipmentRarity:Level_2 LOG: 08.12.2025 14:03:35 equipmentRarity:Level_3 LOG: 08.12.2025 14:03:35 equipmentRarity:Level_2 LOG: 08.12.2025 14:03:35 equipmentRarity:Level_1 WARNING: 08.12.2025 14:03:35 for == null! No VFX-Effect can be played on destroy. LOG: 08.12.2025 14:03:35 equipmentRarity:Level_1 LOG: 08.12.2025 14:03:35 equipmentRarity:Level_1 LOG: 08.12.2025 14:03:35 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) WARNING: 08.12.2025 14:03:35 Language Text not found! (Path: °) LOG: 08.12.2025 14:03:35 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 08.12.2025 14:03:35 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:03:35 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:03:35 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:03:35 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:03:35 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:03:35 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:03:35 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 08.12.2025 14:03:35 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:03:35 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:03:35 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 08.12.2025 14:03:36 initialises raritymodes LOG: 08.12.2025 14:03:36 equipmentRarity:Level_3 LOG: 08.12.2025 14:03:36 equipmentRarity:Level_3 LOG: 08.12.2025 14:03:36 equipmentRarity:Level_1 LOG: 08.12.2025 14:03:36 equipmentRarity:Level_2 LOG: 08.12.2025 14:03:36 equipmentRarity:Level_3 LOG: 08.12.2025 14:03:36 equipmentRarity:Level_2 LOG: 08.12.2025 14:03:36 equipmentRarity:Level_1 LOG: 08.12.2025 14:03:36 equipmentRarity:Level_1 LOG: 08.12.2025 14:03:36 equipmentRarity:Level_1 LOG: 08.12.2025 14:03:36 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) WARNING: 08.12.2025 14:03:36 Language Text not found! (Path: °) LOG: 08.12.2025 14:03:36 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 08.12.2025 14:03:36 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:03:36 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:03:36 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:03:36 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:03:36 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:03:36 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:03:36 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 08.12.2025 14:03:36 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:03:36 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:03:36 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 08.12.2025 14:03:38 initialises raritymodes LOG: 08.12.2025 14:03:38 equipmentRarity:Level_1 LOG: 08.12.2025 14:03:38 equipmentRarity:Level_1 LOG: 08.12.2025 14:03:38 equipmentRarity:Level_2 LOG: 08.12.2025 14:03:38 equipmentRarity:Level_2 LOG: 08.12.2025 14:03:38 equipmentRarity:Level_2 LOG: 08.12.2025 14:03:38 equipmentRarity:Level_2 LOG: 08.12.2025 14:03:38 equipmentRarity:Level_3 LOG: 08.12.2025 14:03:38 equipmentRarity:Level_1 LOG: 08.12.2025 14:03:38 equipmentRarity:Level_1 LOG: 08.12.2025 14:03:38 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) WARNING: 08.12.2025 14:03:38 Language Text not found! (Path: °) LOG: 08.12.2025 14:03:38 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 08.12.2025 14:03:38 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:03:38 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:03:38 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:03:38 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:03:38 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:03:38 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:03:38 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 08.12.2025 14:03:38 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:03:38 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:03:38 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 08.12.2025 14:03:39 initialises raritymodes LOG: 08.12.2025 14:03:39 equipmentRarity:Level_1 LOG: 08.12.2025 14:03:39 equipmentRarity:Level_3 LOG: 08.12.2025 14:03:39 equipmentRarity:Level_1 LOG: 08.12.2025 14:03:39 equipmentRarity:Level_2 LOG: 08.12.2025 14:03:39 equipmentRarity:Level_2 LOG: 08.12.2025 14:03:39 equipmentRarity:Level_2 LOG: 08.12.2025 14:03:39 equipmentRarity:Level_1 LOG: 08.12.2025 14:03:39 equipmentRarity:Level_1 LOG: 08.12.2025 14:03:39 equipmentRarity:Level_3 LOG: 08.12.2025 14:03:39 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) WARNING: 08.12.2025 14:03:39 Language Text not found! (Path: °) LOG: 08.12.2025 14:03:39 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 08.12.2025 14:03:39 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:03:39 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:03:39 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:03:39 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:03:39 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:03:39 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:03:39 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 08.12.2025 14:03:39 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:03:39 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:03:39 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 08.12.2025 14:03:40 initialises raritymodes LOG: 08.12.2025 14:03:40 equipmentRarity:Level_1 LOG: 08.12.2025 14:03:40 equipmentRarity:Level_1 LOG: 08.12.2025 14:03:40 equipmentRarity:Level_1 LOG: 08.12.2025 14:03:40 equipmentRarity:Level_2 LOG: 08.12.2025 14:03:40 equipmentRarity:Level_3 LOG: 08.12.2025 14:03:40 equipmentRarity:Level_2 LOG: 08.12.2025 14:03:40 equipmentRarity:Level_1 LOG: 08.12.2025 14:03:40 equipmentRarity:Level_1 LOG: 08.12.2025 14:03:40 equipmentRarity:Level_1 LOG: 08.12.2025 14:03:40 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) WARNING: 08.12.2025 14:03:40 Language Text not found! (Path: °) LOG: 08.12.2025 14:03:40 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 08.12.2025 14:03:40 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:03:40 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:03:40 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:03:40 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:03:40 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:03:40 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:03:40 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 08.12.2025 14:03:40 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:03:40 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:03:40 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 08.12.2025 14:03:41 initialises raritymodes LOG: 08.12.2025 14:03:41 equipmentRarity:Level_1 LOG: 08.12.2025 14:03:41 equipmentRarity:Level_3 LOG: 08.12.2025 14:03:41 equipmentRarity:Level_1 LOG: 08.12.2025 14:03:41 equipmentRarity:Level_2 LOG: 08.12.2025 14:03:41 equipmentRarity:Level_3 LOG: 08.12.2025 14:03:41 equipmentRarity:Level_2 LOG: 08.12.2025 14:03:41 equipmentRarity:Level_1 LOG: 08.12.2025 14:03:41 equipmentRarity:Level_1 LOG: 08.12.2025 14:03:41 equipmentRarity:Level_1 LOG: 08.12.2025 14:03:41 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) WARNING: 08.12.2025 14:03:41 Language Text not found! (Path: °) LOG: 08.12.2025 14:03:41 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 08.12.2025 14:03:41 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:03:41 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:03:41 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:03:41 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:03:41 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:03:41 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:03:41 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 08.12.2025 14:03:41 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:03:41 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:03:41 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 08.12.2025 14:03:42 initialises raritymodes LOG: 08.12.2025 14:03:42 equipmentRarity:Level_1 LOG: 08.12.2025 14:03:42 equipmentRarity:Level_1 LOG: 08.12.2025 14:03:42 equipmentRarity:Level_3 LOG: 08.12.2025 14:03:42 equipmentRarity:Level_2 LOG: 08.12.2025 14:03:42 equipmentRarity:Level_2 LOG: 08.12.2025 14:03:42 equipmentRarity:Level_2 LOG: 08.12.2025 14:03:42 equipmentRarity:Level_2 LOG: 08.12.2025 14:03:42 equipmentRarity:Level_1 LOG: 08.12.2025 14:03:42 equipmentRarity:Level_1 LOG: 08.12.2025 14:03:42 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) WARNING: 08.12.2025 14:03:42 Language Text not found! (Path: °) LOG: 08.12.2025 14:03:42 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 08.12.2025 14:03:42 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:03:42 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:03:42 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:03:42 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:03:42 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:03:42 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:03:42 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 08.12.2025 14:03:42 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:03:42 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:03:42 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 08.12.2025 14:03:43 initialises raritymodes LOG: 08.12.2025 14:03:43 equipmentRarity:Level_1 LOG: 08.12.2025 14:03:43 equipmentRarity:Level_1 LOG: 08.12.2025 14:03:43 equipmentRarity:Level_2 LOG: 08.12.2025 14:03:43 equipmentRarity:Level_2 LOG: 08.12.2025 14:03:43 equipmentRarity:Level_2 LOG: 08.12.2025 14:03:43 equipmentRarity:Level_2 LOG: 08.12.2025 14:03:43 equipmentRarity:Level_1 LOG: 08.12.2025 14:03:43 equipmentRarity:Level_1 LOG: 08.12.2025 14:03:43 equipmentRarity:Level_3 LOG: 08.12.2025 14:03:43 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) WARNING: 08.12.2025 14:03:43 Language Text not found! (Path: °) LOG: 08.12.2025 14:03:43 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 08.12.2025 14:03:43 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:03:43 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:03:43 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:03:43 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:03:43 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:03:43 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:03:43 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 08.12.2025 14:03:43 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:03:43 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:03:43 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 08.12.2025 14:03:44 initialises raritymodes LOG: 08.12.2025 14:03:44 equipmentRarity:Level_1 LOG: 08.12.2025 14:03:44 equipmentRarity:Level_1 LOG: 08.12.2025 14:03:44 equipmentRarity:Level_3 LOG: 08.12.2025 14:03:44 equipmentRarity:Level_2 LOG: 08.12.2025 14:03:44 equipmentRarity:Level_2 LOG: 08.12.2025 14:03:44 equipmentRarity:Level_2 LOG: 08.12.2025 14:03:44 equipmentRarity:Level_3 LOG: 08.12.2025 14:03:44 equipmentRarity:Level_1 LOG: 08.12.2025 14:03:44 equipmentRarity:Level_1 LOG: 08.12.2025 14:03:44 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) WARNING: 08.12.2025 14:03:44 Language Text not found! (Path: °) LOG: 08.12.2025 14:03:44 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 08.12.2025 14:03:44 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:03:44 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:03:44 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:03:44 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:03:44 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:03:44 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:03:44 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 08.12.2025 14:03:44 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:03:44 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:03:44 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 08.12.2025 14:03:45 initialises raritymodes LOG: 08.12.2025 14:03:45 equipmentRarity:Level_3 LOG: 08.12.2025 14:03:45 equipmentRarity:Level_2 LOG: 08.12.2025 14:03:45 equipmentRarity:Level_1 LOG: 08.12.2025 14:03:45 equipmentRarity:Level_2 LOG: 08.12.2025 14:03:45 equipmentRarity:Level_2 LOG: 08.12.2025 14:03:45 equipmentRarity:Level_2 LOG: 08.12.2025 14:03:45 equipmentRarity:Level_1 LOG: 08.12.2025 14:03:45 equipmentRarity:Level_1 LOG: 08.12.2025 14:03:45 equipmentRarity:Level_3 LOG: 08.12.2025 14:03:45 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) WARNING: 08.12.2025 14:03:45 Language Text not found! (Path: °) LOG: 08.12.2025 14:03:45 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 08.12.2025 14:03:45 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:03:45 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:03:45 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:03:45 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:03:45 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:03:45 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:03:45 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 08.12.2025 14:03:45 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:03:45 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:03:45 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 08.12.2025 14:03:46 initialises raritymodes LOG: 08.12.2025 14:03:46 equipmentRarity:Level_1 LOG: 08.12.2025 14:03:46 equipmentRarity:Level_3 LOG: 08.12.2025 14:03:46 equipmentRarity:Level_3 LOG: 08.12.2025 14:03:46 equipmentRarity:Level_2 LOG: 08.12.2025 14:03:46 equipmentRarity:Level_2 LOG: 08.12.2025 14:03:46 equipmentRarity:Level_2 LOG: 08.12.2025 14:03:46 equipmentRarity:Level_1 LOG: 08.12.2025 14:03:46 equipmentRarity:Level_1 LOG: 08.12.2025 14:03:46 equipmentRarity:Level_1 LOG: 08.12.2025 14:03:46 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) WARNING: 08.12.2025 14:03:46 Language Text not found! (Path: °) LOG: 08.12.2025 14:03:46 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 08.12.2025 14:03:46 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:03:46 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:03:46 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:03:46 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:03:46 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:03:46 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:03:46 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 08.12.2025 14:03:46 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:03:46 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:03:46 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 08.12.2025 14:03:47 initialises raritymodes LOG: 08.12.2025 14:03:47 equipmentRarity:Level_1 LOG: 08.12.2025 14:03:47 equipmentRarity:Level_2 LOG: 08.12.2025 14:03:47 equipmentRarity:Level_1 LOG: 08.12.2025 14:03:47 equipmentRarity:Level_3 LOG: 08.12.2025 14:03:47 equipmentRarity:Level_2 LOG: 08.12.2025 14:03:47 equipmentRarity:Level_2 LOG: 08.12.2025 14:03:47 equipmentRarity:Level_1 LOG: 08.12.2025 14:03:47 equipmentRarity:Level_1 LOG: 08.12.2025 14:03:47 equipmentRarity:Level_1 LOG: 08.12.2025 14:03:47 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) WARNING: 08.12.2025 14:03:47 Language Text not found! (Path: °) LOG: 08.12.2025 14:03:47 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 08.12.2025 14:03:47 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:03:47 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:03:47 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:03:47 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:03:47 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:03:47 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:03:47 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 08.12.2025 14:03:47 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:03:47 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:03:47 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 08.12.2025 14:03:53 initialises raritymodes LOG: 08.12.2025 14:03:53 equipmentRarity:Level_3 LOG: 08.12.2025 14:03:53 equipmentRarity:Level_2 LOG: 08.12.2025 14:03:53 equipmentRarity:Level_2 LOG: 08.12.2025 14:03:53 equipmentRarity:Level_2 LOG: 08.12.2025 14:03:53 equipmentRarity:Level_2 LOG: 08.12.2025 14:03:53 equipmentRarity:Level_2 LOG: 08.12.2025 14:03:53 equipmentRarity:Level_1 LOG: 08.12.2025 14:03:53 equipmentRarity:Level_1 LOG: 08.12.2025 14:03:53 equipmentRarity:Level_1 LOG: 08.12.2025 14:03:53 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) WARNING: 08.12.2025 14:03:53 Language Text not found! (Path: °) LOG: 08.12.2025 14:03:53 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 08.12.2025 14:03:53 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:03:53 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:03:53 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:03:53 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:03:53 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:03:53 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:03:53 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 08.12.2025 14:03:53 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:03:53 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:03:53 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 08.12.2025 14:03:54 initialises raritymodes LOG: 08.12.2025 14:03:54 equipmentRarity:Level_3 LOG: 08.12.2025 14:03:54 equipmentRarity:Level_1 LOG: 08.12.2025 14:03:55 equipmentRarity:Level_1 LOG: 08.12.2025 14:03:55 equipmentRarity:Level_2 LOG: 08.12.2025 14:03:55 equipmentRarity:Level_2 LOG: 08.12.2025 14:03:55 equipmentRarity:Level_2 LOG: 08.12.2025 14:03:55 equipmentRarity:Level_3 LOG: 08.12.2025 14:03:55 equipmentRarity:Level_1 LOG: 08.12.2025 14:03:55 equipmentRarity:Level_1 LOG: 08.12.2025 14:03:55 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) WARNING: 08.12.2025 14:03:55 Language Text not found! (Path: °) LOG: 08.12.2025 14:03:55 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 08.12.2025 14:03:55 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:03:55 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:03:55 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:03:55 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:03:55 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:03:55 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:03:55 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 08.12.2025 14:03:55 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:03:55 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:03:55 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 08.12.2025 14:03:57 initialises raritymodes LOG: 08.12.2025 14:03:57 equipmentRarity:Level_1 LOG: 08.12.2025 14:03:57 equipmentRarity:Level_1 LOG: 08.12.2025 14:03:57 equipmentRarity:Level_3 LOG: 08.12.2025 14:03:57 equipmentRarity:Level_2 LOG: 08.12.2025 14:03:57 equipmentRarity:Level_2 LOG: 08.12.2025 14:03:57 equipmentRarity:Level_2 LOG: 08.12.2025 14:03:57 equipmentRarity:Level_1 LOG: 08.12.2025 14:03:57 equipmentRarity:Level_1 LOG: 08.12.2025 14:03:57 equipmentRarity:Level_1 LOG: 08.12.2025 14:03:57 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) WARNING: 08.12.2025 14:03:57 Language Text not found! (Path: °) LOG: 08.12.2025 14:03:57 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 08.12.2025 14:03:57 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:03:57 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:03:57 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:03:57 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:03:57 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:03:57 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:03:57 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 08.12.2025 14:03:57 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:03:57 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:03:57 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 08.12.2025 14:03:58 initialises raritymodes LOG: 08.12.2025 14:03:58 equipmentRarity:Level_3 LOG: 08.12.2025 14:03:58 equipmentRarity:Level_1 LOG: 08.12.2025 14:03:58 equipmentRarity:Level_1 LOG: 08.12.2025 14:03:58 equipmentRarity:Level_2 LOG: 08.12.2025 14:03:58 equipmentRarity:Level_3 LOG: 08.12.2025 14:03:58 equipmentRarity:Level_2 LOG: 08.12.2025 14:03:58 equipmentRarity:Level_1 LOG: 08.12.2025 14:03:58 equipmentRarity:Level_1 LOG: 08.12.2025 14:03:58 equipmentRarity:Level_1 LOG: 08.12.2025 14:03:58 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) WARNING: 08.12.2025 14:03:58 Language Text not found! (Path: °) LOG: 08.12.2025 14:03:58 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 08.12.2025 14:03:58 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:03:58 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:03:58 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:03:58 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:03:58 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:03:58 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:03:58 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 08.12.2025 14:03:58 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:03:58 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:03:58 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 08.12.2025 14:03:59 initialises raritymodes LOG: 08.12.2025 14:03:59 equipmentRarity:Level_3 LOG: 08.12.2025 14:03:59 equipmentRarity:Level_3 LOG: 08.12.2025 14:03:59 equipmentRarity:Level_1 LOG: 08.12.2025 14:03:59 equipmentRarity:Level_2 LOG: 08.12.2025 14:03:59 equipmentRarity:Level_3 LOG: 08.12.2025 14:03:59 equipmentRarity:Level_3 LOG: 08.12.2025 14:03:59 equipmentRarity:Level_1 LOG: 08.12.2025 14:03:59 equipmentRarity:Level_1 LOG: 08.12.2025 14:03:59 equipmentRarity:Level_1 LOG: 08.12.2025 14:03:59 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) WARNING: 08.12.2025 14:03:59 Language Text not found! (Path: °) LOG: 08.12.2025 14:03:59 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 08.12.2025 14:03:59 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:03:59 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:03:59 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:03:59 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:03:59 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:03:59 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:03:59 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 08.12.2025 14:03:59 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:03:59 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:03:59 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 08.12.2025 14:04:01 initialises raritymodes LOG: 08.12.2025 14:04:01 equipmentRarity:Level_1 LOG: 08.12.2025 14:04:01 equipmentRarity:Level_1 LOG: 08.12.2025 14:04:01 equipmentRarity:Level_3 LOG: 08.12.2025 14:04:01 equipmentRarity:Level_2 LOG: 08.12.2025 14:04:01 equipmentRarity:Level_3 LOG: 08.12.2025 14:04:01 equipmentRarity:Level_2 LOG: 08.12.2025 14:04:01 equipmentRarity:Level_1 LOG: 08.12.2025 14:04:01 equipmentRarity:Level_3 LOG: 08.12.2025 14:04:01 equipmentRarity:Level_1 WARNING: 08.12.2025 14:04:01 for == null! No VFX-Effect can be played on destroy. LOG: 08.12.2025 14:04:01 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) WARNING: 08.12.2025 14:04:01 Language Text not found! (Path: °) LOG: 08.12.2025 14:04:01 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 08.12.2025 14:04:01 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:04:01 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:04:01 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:04:01 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:04:01 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:04:01 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:04:01 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 08.12.2025 14:04:01 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:04:01 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:04:01 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 08.12.2025 14:04:03 initialises raritymodes LOG: 08.12.2025 14:04:03 equipmentRarity:Level_1 LOG: 08.12.2025 14:04:03 equipmentRarity:Level_1 LOG: 08.12.2025 14:04:03 equipmentRarity:Level_1 LOG: 08.12.2025 14:04:03 equipmentRarity:Level_2 LOG: 08.12.2025 14:04:03 equipmentRarity:Level_2 LOG: 08.12.2025 14:04:03 equipmentRarity:Level_3 LOG: 08.12.2025 14:04:03 equipmentRarity:Level_3 LOG: 08.12.2025 14:04:03 equipmentRarity:Level_1 LOG: 08.12.2025 14:04:03 equipmentRarity:Level_1 LOG: 08.12.2025 14:04:03 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) WARNING: 08.12.2025 14:04:03 Language Text not found! (Path: °) LOG: 08.12.2025 14:04:03 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 08.12.2025 14:04:03 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:04:03 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:04:03 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:04:03 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:04:03 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:04:03 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:04:03 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 08.12.2025 14:04:03 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:04:03 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:04:03 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 08.12.2025 14:04:04 LootContextPanel OnButtonSuccess => confirm LOG: 08.12.2025 14:04:05 TryAddItem(WeaponAddin) => Items.Addins.MasterExploderName LOG: 08.12.2025 14:04:06 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) WARNING: 08.12.2025 14:04:06 Language Text not found! (Path: °) LOG: 08.12.2025 14:04:06 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 08.12.2025 14:04:06 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:04:06 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:04:06 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:04:06 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:04:06 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:04:06 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:04:06 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 08.12.2025 14:04:06 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:04:06 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:04:06 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 08.12.2025 14:04:07 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:04:07 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:04:07 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 08.12.2025 14:04:07 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:04:07 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:04:07 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 08.12.2025 14:04:07 Language Text not found! (Path: Kill ) LOG: 08.12.2025 14:04:07 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 08.12.2025 14:04:07 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 08.12.2025 14:04:07 Menu.UnloadMenuPanel => LootContext LOG: 08.12.2025 14:04:08 ButtonPromptManager.ResetAndClearAllRegistratedButtons() ERROR: 08.12.2025 14:04:08 Coroutine couldn't be started because the the game object 'Minimap2' is inactive! StickyStoneStudio.MOODS.Minimap2Controller:SetTeleportMenuInfoVisibility(Boolean) StickyStoneStudio.MOODS.Minimap2Controller:OnMinimapRoomEnter(Minimap2Room) StickyStoneStudio.MOODS.Room:InvokeOnPlayerRoomEvent(RoomEvent, Player) StickyStoneStudio.MOODS.d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 08.12.2025 14:04:09 Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 08.12.2025 14:04:09 Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu) LOG: 08.12.2025 14:04:09 OnWeaponAddinShootable2SelectionChanged ID -> 0 LOG: 08.12.2025 14:04:09 OnWeaponSelectionChanged ID -> 1 LOG: 08.12.2025 14:04:09 OnWeaponSelectionChanged ID -> 1 WARNING: 08.12.2025 14:04:09 Language Text not found! (Path: °) LOG: 08.12.2025 14:04:09 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 08.12.2025 14:04:10 Menu.UnloadMenuPanel => DefaultPanel LOG: 08.12.2025 14:04:10 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar' LOG: 08.12.2025 14:04:10 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 08.12.2025 14:04:10 Menu.UnloadMenuPanel => Inventar LOG: 08.12.2025 14:04:11 Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 08.12.2025 14:04:11 Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu) LOG: 08.12.2025 14:04:11 OnWeaponAddinShootable2SelectionChanged ID -> 0 LOG: 08.12.2025 14:04:11 OnWeaponSelectionChanged ID -> 1 LOG: 08.12.2025 14:04:11 OnWeaponSelectionChanged ID -> 1 WARNING: 08.12.2025 14:04:11 Language Text not found! (Path: °) LOG: 08.12.2025 14:04:11 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 08.12.2025 14:04:12 Menu.UnloadMenuPanel => DefaultPanel LOG: 08.12.2025 14:04:12 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar' LOG: 08.12.2025 14:04:12 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 08.12.2025 14:04:13 Menu.UnloadMenuPanel => Inventar WARNING: 08.12.2025 14:04:16 Language Text not found! (Path: Kill ) LOG: 08.12.2025 14:04:16 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 08.12.2025 14:04:16 Menu.GoToPanel() 'AbilitySkillContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 08.12.2025 14:04:16 Menu.LoadMenuPanel => AbilitySkillContext (MenuID: InGameMenu) LOG: 08.12.2025 14:04:16 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 08.12.2025 14:04:16 Menu.UnloadMenuPanel => DefaultPanel WARNING: 08.12.2025 14:04:20 Language Text not found! (Path: %) WARNING: 08.12.2025 14:04:20 Language Text not found! (Path: %) LOG: 08.12.2025 14:04:22 TryAddWeapon(Items.Weapons.ExpanderRifleName) => Items.Weapons.ExpanderRifleName 1 LOG: 08.12.2025 14:04:22 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.SplitterName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 08.12.2025 14:04:22 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.TriplerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 08.12.2025 14:04:22 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.EleOrbName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 08.12.2025 14:04:22 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.AtomicName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 08.12.2025 14:04:22 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.MasterExploderName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 08.12.2025 14:04:22 TryAddWeapon(Items.Weapons.StickyName) => Items.Weapons.StickyName 2 LOG: 08.12.2025 14:04:22 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.SplitterName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 08.12.2025 14:04:22 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.TriplerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 08.12.2025 14:04:22 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.EleOrbName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 08.12.2025 14:04:22 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.AtomicName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 08.12.2025 14:04:22 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.MasterExploderName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] WARNING: 08.12.2025 14:04:23 Language Text not found! (Path: %) WARNING: 08.12.2025 14:04:23 Language Text not found! (Path: %) LOG: 08.12.2025 14:04:25 TryAddWeapon(Items.Weapons.ExpanderRifleName) => Items.Weapons.ExpanderRifleName 1 LOG: 08.12.2025 14:04:25 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.SplitterName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 08.12.2025 14:04:25 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.TriplerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 08.12.2025 14:04:25 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.EleOrbName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 08.12.2025 14:04:25 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.AtomicName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 08.12.2025 14:04:25 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.MasterExploderName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 08.12.2025 14:04:25 TryAddWeapon(Items.Weapons.StickyName) => Items.Weapons.StickyName 2 LOG: 08.12.2025 14:04:25 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.SplitterName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 08.12.2025 14:04:25 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.TriplerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 08.12.2025 14:04:25 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.EleOrbName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 08.12.2025 14:04:25 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.AtomicName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 08.12.2025 14:04:25 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.MasterExploderName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] WARNING: 08.12.2025 14:04:29 Language Text not found! (Path: %) WARNING: 08.12.2025 14:04:29 Language Text not found! (Path: %) LOG: 08.12.2025 14:04:31 TryAddWeapon(Items.Weapons.ExpanderRifleName) => Items.Weapons.ExpanderRifleName 1 LOG: 08.12.2025 14:04:31 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.SplitterName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 08.12.2025 14:04:31 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.TriplerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 08.12.2025 14:04:31 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.EleOrbName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 08.12.2025 14:04:31 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.AtomicName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 08.12.2025 14:04:31 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.MasterExploderName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 08.12.2025 14:04:31 TryAddWeapon(Items.Weapons.StickyName) => Items.Weapons.StickyName 2 LOG: 08.12.2025 14:04:31 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.SplitterName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 08.12.2025 14:04:31 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.TriplerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 08.12.2025 14:04:31 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.EleOrbName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 08.12.2025 14:04:31 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.AtomicName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 08.12.2025 14:04:31 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.MasterExploderName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 08.12.2025 14:04:32 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'AbilitySkillContext' LOG: 08.12.2025 14:04:32 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 08.12.2025 14:04:32 Menu.UnloadMenuPanel => AbilitySkillContext LOG: 08.12.2025 14:04:33 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 08.12.2025 14:04:33 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Drone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 08.12.2025 14:04:33 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Bastion in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup ERROR: 08.12.2025 14:04:33 Coroutine couldn't be started because the the game object 'Minimap2' is inactive! StickyStoneStudio.MOODS.Minimap2Controller:SetTeleportMenuInfoVisibility(Boolean) StickyStoneStudio.MOODS.Minimap2Controller:OnMinimapRoomEnter(Minimap2Room) StickyStoneStudio.MOODS.Room:InvokeOnPlayerRoomEvent(RoomEvent, Player) StickyStoneStudio.MOODS.d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 08.12.2025 14:04:35 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:04:35 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:04:35 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:04:35 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:04:35 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:04:35 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:04:35 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:04:35 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:04:35 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:04:35 MitronEmpire_Gambot_Range(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 08.12.2025 14:04:35 Language Text not found! (Path: Drone) WARNING: 08.12.2025 14:04:35 MitronEmpire_Gambot_Range(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 08.12.2025 14:04:35 Language Text not found! (Path: Drone) WARNING: 08.12.2025 14:04:35 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:04:35 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:04:35 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:04:35 MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 08.12.2025 14:04:35 Language Text not found! (Path: Drone) WARNING: 08.12.2025 14:04:35 MitronEmpire_Bastion(Clone) (StickyStoneStudio.MOODS.Bastion): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 08.12.2025 14:04:35 Language Text not found! (Path: Drone) WARNING: 08.12.2025 14:04:36 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh LOG: 08.12.2025 14:04:36 Quest is already completed. No progress will be updated. WARNING: 08.12.2025 14:04:40 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 08.12.2025 14:04:40 Quest is already completed. No progress will be updated. WARNING: 08.12.2025 14:04:50 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh LOG: 08.12.2025 14:04:50 Quest is already completed. No progress will be updated. WARNING: 08.12.2025 14:04:50 Language Text not found! (Path: Kill ) WARNING: 08.12.2025 14:04:53 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh LOG: 08.12.2025 14:04:53 Quest is already completed. No progress will be updated. WARNING: 08.12.2025 14:04:54 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:04:54 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:04:54 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:04:54 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:04:54 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:04:54 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:04:54 MitronEmpire_Castor(Clone) (StickyStoneStudio.MOODS.Castor): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 08.12.2025 14:04:54 Language Text not found! (Path: Drone) WARNING: 08.12.2025 14:04:55 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:04:55 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:04:55 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:04:55 MitronEmpire_Bastion(Clone) (StickyStoneStudio.MOODS.Bastion): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 08.12.2025 14:04:55 Language Text not found! (Path: Drone) WARNING: 08.12.2025 14:04:55 MitronEmpire_Gambot(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 08.12.2025 14:04:55 Language Text not found! (Path: Drone) LOG: 08.12.2025 14:04:55 ScaleEnemy MitronEmpire_Gambot(Clone)! WARNING: 08.12.2025 14:04:59 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:04:59 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:04:59 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:04:59 MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 08.12.2025 14:04:59 Language Text not found! (Path: Drone) LOG: 08.12.2025 14:04:59 ENEMY SPAWNED MitronEmpire_Drone(Clone) LOG: 08.12.2025 14:04:59 Quest is already completed. No progress will be updated. WARNING: 08.12.2025 14:04:59 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Castor(Clone)' is not on a navmesh LOG: 08.12.2025 14:04:59 Quest is already completed. No progress will be updated. WARNING: 08.12.2025 14:04:59 Language Text not found! (Path: Kill ) WARNING: 08.12.2025 14:05:02 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 08.12.2025 14:05:04 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.DestructionName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 08.12.2025 14:05:09 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.DestructionName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 08.12.2025 14:05:09 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.DestructionName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] WARNING: 08.12.2025 14:05:12 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh LOG: 08.12.2025 14:05:12 Quest is already completed. No progress will be updated. WARNING: 08.12.2025 14:05:12 Language Text not found! (Path: Kill ) LOG: 08.12.2025 14:05:12 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 08.12.2025 14:05:12 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 08.12.2025 14:05:12 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 08.12.2025 14:05:12 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 08.12.2025 14:05:12 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 08.12.2025 14:05:12 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 08.12.2025 14:05:12 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 08.12.2025 14:05:12 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 08.12.2025 14:05:12 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 08.12.2025 14:05:12 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. WARNING: 08.12.2025 14:05:12 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot(Clone)' is not on a navmesh WARNING: 08.12.2025 14:05:12 Language Text not found! (Path: Kill ) WARNING: 08.12.2025 14:05:12 Language Text not found! (Path: Kill ) WARNING: 08.12.2025 14:05:12 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 14:05:12 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 14:05:12 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 08.12.2025 14:05:16 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.DestructionName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 08.12.2025 14:05:23 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 08.12.2025 14:05:23 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Sp00derBomber in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 08.12.2025 14:05:25 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:05:25 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:05:25 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:05:25 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:05:25 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:05:25 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:05:25 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:05:25 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:05:25 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:05:25 MitronEmpire_Bastion(Clone) (StickyStoneStudio.MOODS.Bastion): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 08.12.2025 14:05:25 Language Text not found! (Path: Drone) WARNING: 08.12.2025 14:05:25 MitronEmpire_Bastion(Clone) (StickyStoneStudio.MOODS.Bastion): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 08.12.2025 14:05:25 Language Text not found! (Path: Drone) WARNING: 08.12.2025 14:05:25 MitronEmpire_Sp00derBomber(Clone) (StickyStoneStudio.MOODS.SpiderBomber): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 08.12.2025 14:05:25 Language Text not found! (Path: Drone) LOG: 08.12.2025 14:05:25 ScaleEnemy MitronEmpire_Sp00derBomber(Clone)! WARNING: 08.12.2025 14:05:28 Pool-init: Prefab VFX_Spiderbot_Hit has no Poolable Component. Please attach it manually! WARNING: 08.12.2025 14:05:28 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:05:28 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit') is missing! WARNING: 08.12.2025 14:05:28 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit') is missing! WARNING: 08.12.2025 14:05:28 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. WARNING: 08.12.2025 14:05:28 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:05:28 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 08.12.2025 14:05:28 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 08.12.2025 14:05:28 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:05:28 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 08.12.2025 14:05:28 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 08.12.2025 14:05:28 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:05:28 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 08.12.2025 14:05:28 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 08.12.2025 14:05:28 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:05:28 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 08.12.2025 14:05:28 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 08.12.2025 14:05:28 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:05:28 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 08.12.2025 14:05:28 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 08.12.2025 14:05:28 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:05:28 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 08.12.2025 14:05:28 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 08.12.2025 14:05:28 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:05:28 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 08.12.2025 14:05:28 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 08.12.2025 14:05:28 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:05:28 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 08.12.2025 14:05:28 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 08.12.2025 14:05:28 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:05:28 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 08.12.2025 14:05:28 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 08.12.2025 14:05:28 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:05:28 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 08.12.2025 14:05:28 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 08.12.2025 14:05:28 Pool-init: Prefab VFX_Enemy_ExplosionOnDeath has no Poolable Component. Please attach it manually! WARNING: 08.12.2025 14:05:28 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. WARNING: 08.12.2025 14:05:28 Pool-init: Prefab VFX_Spiderbot_Projectile_Trail has no Poolable Component. Please attach it manually! WARNING: 08.12.2025 14:05:28 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:05:28 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail') is missing! WARNING: 08.12.2025 14:05:28 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail') is missing! WARNING: 08.12.2025 14:05:28 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. WARNING: 08.12.2025 14:05:28 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:05:28 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 08.12.2025 14:05:28 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 08.12.2025 14:05:28 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:05:28 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 08.12.2025 14:05:28 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 08.12.2025 14:05:28 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:05:28 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 08.12.2025 14:05:28 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 08.12.2025 14:05:28 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:05:28 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 08.12.2025 14:05:28 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 08.12.2025 14:05:28 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:05:28 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 08.12.2025 14:05:28 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 08.12.2025 14:05:28 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:05:28 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 08.12.2025 14:05:28 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 08.12.2025 14:05:28 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:05:28 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 08.12.2025 14:05:28 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 08.12.2025 14:05:28 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:05:28 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 08.12.2025 14:05:28 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 08.12.2025 14:05:28 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:05:28 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 08.12.2025 14:05:28 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 08.12.2025 14:05:28 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:05:28 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 08.12.2025 14:05:28 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! LOG: 08.12.2025 14:05:28 Quest is already completed. No progress will be updated. WARNING: 08.12.2025 14:05:28 Language Text not found! (Path: Kill ) WARNING: 08.12.2025 14:05:31 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh LOG: 08.12.2025 14:05:32 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.SeekerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] WARNING: 08.12.2025 14:05:33 SetAnimationParameter Failed! Deathing is not in Animator of MitronEmpire_Sp00derBomber(Clone)! WARNING: 08.12.2025 14:05:33 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Sp00derBomber(Clone)' is not on a navmesh LOG: 08.12.2025 14:05:33 Quest is already completed. No progress will be updated. WARNING: 08.12.2025 14:05:33 Language Text not found! (Path: Kill ) WARNING: 08.12.2025 14:05:34 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh LOG: 08.12.2025 14:05:34 Quest is already completed. No progress will be updated. WARNING: 08.12.2025 14:05:34 Language Text not found! (Path: Kill ) WARNING: 08.12.2025 14:05:36 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:05:36 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:05:36 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:05:36 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:05:36 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:05:36 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:05:36 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:05:36 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:05:36 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:05:36 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:05:36 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:05:36 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:05:36 MitronEmpire_Nincodemus(Clone) (StickyStoneStudio.MOODS.Nincodemus): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 08.12.2025 14:05:36 Language Text not found! (Path: Drone) WARNING: 08.12.2025 14:05:36 MitronEmpire_Nincodemus(Clone) (StickyStoneStudio.MOODS.Nincodemus): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 08.12.2025 14:05:36 Language Text not found! (Path: Drone) WARNING: 08.12.2025 14:05:36 MitronEmpire_Gambot(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 08.12.2025 14:05:36 Language Text not found! (Path: Drone) WARNING: 08.12.2025 14:05:36 MitronEmpire_Gambot(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 08.12.2025 14:05:36 Language Text not found! (Path: Drone) LOG: 08.12.2025 14:05:37 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.SeekerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] WARNING: 08.12.2025 14:05:40 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Nincodemus(Clone)' is not on a navmesh LOG: 08.12.2025 14:05:40 Quest is already completed. No progress will be updated. WARNING: 08.12.2025 14:05:40 Language Text not found! (Path: Kill ) WARNING: 08.12.2025 14:05:43 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot(Clone)' is not on a navmesh LOG: 08.12.2025 14:05:43 Quest is already completed. No progress will be updated. WARNING: 08.12.2025 14:05:43 Language Text not found! (Path: Kill ) WARNING: 08.12.2025 14:05:44 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! WARNING: 08.12.2025 14:05:47 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! WARNING: 08.12.2025 14:05:48 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Nincodemus(Clone)' is not on a navmesh LOG: 08.12.2025 14:05:48 Quest is already completed. No progress will be updated. WARNING: 08.12.2025 14:05:48 Language Text not found! (Path: Kill ) LOG: 08.12.2025 14:05:52 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 08.12.2025 14:05:52 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 08.12.2025 14:05:52 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 08.12.2025 14:05:52 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 08.12.2025 14:05:52 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 08.12.2025 14:05:52 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 08.12.2025 14:05:52 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 08.12.2025 14:05:52 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 08.12.2025 14:05:52 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 08.12.2025 14:05:52 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. WARNING: 08.12.2025 14:05:52 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot(Clone)' is not on a navmesh LOG: 08.12.2025 14:05:52 Quest is already completed. No progress will be updated. WARNING: 08.12.2025 14:05:52 Language Text not found! (Path: Kill ) LOG: 08.12.2025 14:05:52 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' WARNING: 08.12.2025 14:05:52 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 14:05:52 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 14:05:52 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 14:05:52 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 08.12.2025 14:05:52 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 08.12.2025 14:05:52 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 08.12.2025 14:05:53 Menu.UnloadMenuPanel => DefaultPanel LOG: 08.12.2025 14:05:57 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 08.12.2025 14:05:57 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 08.12.2025 14:05:58 Menu.UnloadMenuPanel => Info LOG: 08.12.2025 14:06:00 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 08.12.2025 14:06:04 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 08.12.2025 14:06:08 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 08.12.2025 14:06:09 ButtonPromptManager.ResetAndClearAllRegistratedButtons() ERROR: 08.12.2025 14:06:09 Coroutine couldn't be started because the the game object 'Minimap2' is inactive! StickyStoneStudio.MOODS.Minimap2Controller:SetTeleportMenuInfoVisibility(Boolean) StickyStoneStudio.MOODS.Minimap2Controller:OnMinimapRoomEnter(Minimap2Room) StickyStoneStudio.MOODS.Room:InvokeOnPlayerRoomEvent(RoomEvent, Player) StickyStoneStudio.MOODS.d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 08.12.2025 14:06:11 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 08.12.2025 14:06:13 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:06:13 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:06:13 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:06:13 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:06:13 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:06:13 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:06:13 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:06:13 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:06:13 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:06:13 MitronEmpire_Bastion(Clone) (StickyStoneStudio.MOODS.Bastion): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 08.12.2025 14:06:13 Language Text not found! (Path: Drone) WARNING: 08.12.2025 14:06:13 MitronEmpire_Bastion(Clone) (StickyStoneStudio.MOODS.Bastion): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 08.12.2025 14:06:13 Language Text not found! (Path: Drone) WARNING: 08.12.2025 14:06:13 MitronEmpire_Bastion(Clone) (StickyStoneStudio.MOODS.Bastion): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 08.12.2025 14:06:13 Language Text not found! (Path: Drone) WARNING: 08.12.2025 14:06:18 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh LOG: 08.12.2025 14:06:18 Quest is already completed. No progress will be updated. WARNING: 08.12.2025 14:06:18 Language Text not found! (Path: Kill ) WARNING: 08.12.2025 14:06:18 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Sp00derBomber in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 08.12.2025 14:06:19 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh LOG: 08.12.2025 14:06:19 Quest is already completed. No progress will be updated. WARNING: 08.12.2025 14:06:19 Language Text not found! (Path: Kill ) WARNING: 08.12.2025 14:06:19 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:06:19 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:06:19 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:06:19 MitronEmpire_Sp00derBomber(Clone) (StickyStoneStudio.MOODS.SpiderBomber): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 08.12.2025 14:06:19 Language Text not found! (Path: Drone) LOG: 08.12.2025 14:06:19 ScaleEnemy MitronEmpire_Sp00derBomber(Clone)! WARNING: 08.12.2025 14:06:21 Pool-init: Prefab VFX_Spiderbot_Hit has no Poolable Component. Please attach it manually! WARNING: 08.12.2025 14:06:21 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:06:21 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit') is missing! WARNING: 08.12.2025 14:06:21 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit') is missing! WARNING: 08.12.2025 14:06:21 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. WARNING: 08.12.2025 14:06:21 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:06:21 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 08.12.2025 14:06:21 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 08.12.2025 14:06:21 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:06:21 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 08.12.2025 14:06:21 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 08.12.2025 14:06:21 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:06:21 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 08.12.2025 14:06:21 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 08.12.2025 14:06:21 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:06:21 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 08.12.2025 14:06:21 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 08.12.2025 14:06:21 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:06:21 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 08.12.2025 14:06:21 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 08.12.2025 14:06:21 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:06:21 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 08.12.2025 14:06:21 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 08.12.2025 14:06:21 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:06:21 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 08.12.2025 14:06:21 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 08.12.2025 14:06:21 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:06:21 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 08.12.2025 14:06:21 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 08.12.2025 14:06:21 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:06:21 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 08.12.2025 14:06:21 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 08.12.2025 14:06:21 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:06:21 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 08.12.2025 14:06:21 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 08.12.2025 14:06:21 Pool-init: Prefab VFX_Enemy_ExplosionOnDeath has no Poolable Component. Please attach it manually! WARNING: 08.12.2025 14:06:21 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. WARNING: 08.12.2025 14:06:21 Pool-init: Prefab VFX_Spiderbot_Projectile_Trail has no Poolable Component. Please attach it manually! WARNING: 08.12.2025 14:06:21 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:06:21 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail') is missing! WARNING: 08.12.2025 14:06:21 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail') is missing! WARNING: 08.12.2025 14:06:21 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. WARNING: 08.12.2025 14:06:21 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:06:21 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 08.12.2025 14:06:21 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 08.12.2025 14:06:21 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:06:21 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 08.12.2025 14:06:21 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 08.12.2025 14:06:21 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:06:21 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 08.12.2025 14:06:21 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 08.12.2025 14:06:21 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:06:21 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 08.12.2025 14:06:21 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 08.12.2025 14:06:21 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:06:21 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 08.12.2025 14:06:21 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 08.12.2025 14:06:21 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:06:21 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 08.12.2025 14:06:21 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 08.12.2025 14:06:21 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:06:21 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 08.12.2025 14:06:21 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 08.12.2025 14:06:21 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:06:21 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 08.12.2025 14:06:21 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 08.12.2025 14:06:21 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:06:21 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 08.12.2025 14:06:21 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 08.12.2025 14:06:21 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:06:21 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 08.12.2025 14:06:21 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! LOG: 08.12.2025 14:06:22 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.SeekerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] WARNING: 08.12.2025 14:06:24 SetAnimationParameter Failed! Deathing is not in Animator of MitronEmpire_Sp00derBomber(Clone)! WARNING: 08.12.2025 14:06:24 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Sp00derBomber(Clone)' is not on a navmesh WARNING: 08.12.2025 14:06:24 Language Text not found! (Path: Kill ) LOG: 08.12.2025 14:06:27 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.SeekerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] WARNING: 08.12.2025 14:06:29 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh LOG: 08.12.2025 14:06:29 Quest is already completed. No progress will be updated. WARNING: 08.12.2025 14:06:29 Language Text not found! (Path: Kill ) WARNING: 08.12.2025 14:06:31 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:06:31 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:06:31 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:06:31 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:06:31 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:06:31 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:06:31 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:06:31 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:06:31 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:06:31 MitronEmpire_Bastion(Clone) (StickyStoneStudio.MOODS.Bastion): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 08.12.2025 14:06:31 Language Text not found! (Path: Drone) WARNING: 08.12.2025 14:06:31 MitronEmpire_Bastion(Clone) (StickyStoneStudio.MOODS.Bastion): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 08.12.2025 14:06:31 Language Text not found! (Path: Drone) WARNING: 08.12.2025 14:06:31 MitronEmpire_Gambot_Range(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 08.12.2025 14:06:31 Language Text not found! (Path: Drone) WARNING: 08.12.2025 14:06:38 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh LOG: 08.12.2025 14:06:38 Quest is already completed. No progress will be updated. WARNING: 08.12.2025 14:06:42 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh LOG: 08.12.2025 14:06:42 Quest is already completed. No progress will be updated. WARNING: 08.12.2025 14:06:42 Language Text not found! (Path: Kill ) LOG: 08.12.2025 14:06:46 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 08.12.2025 14:06:46 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 08.12.2025 14:06:46 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 08.12.2025 14:06:46 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 08.12.2025 14:06:46 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 08.12.2025 14:06:46 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 08.12.2025 14:06:46 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. WARNING: 08.12.2025 14:06:46 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh LOG: 08.12.2025 14:06:46 Quest is already completed. No progress will be updated. WARNING: 08.12.2025 14:06:46 Language Text not found! (Path: Kill ) WARNING: 08.12.2025 14:06:46 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 14:06:46 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 14:06:46 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 14:06:48 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 08.12.2025 14:06:49 SAVE GAME => Jasper Test 2 id:1 guid:d8690ed2-9932-4636-a64f-b638e246d8b9 LOG: 08.12.2025 14:06:52 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 08.12.2025 14:06:55 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 08.12.2025 14:06:59 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 08.12.2025 14:06:59 GoToSplashScreenPanel() 'InGame_BossDialog' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 14:06:59 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 14:07:01 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:07:01 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:07:01 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:07:01 MitronEmpire_LeotronTheLoyalist(Clone) (StickyStoneStudio.MOODS.LeotronTheLoyalist): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 08.12.2025 14:07:04 SetNextBehavior currentGroupBehaviorIndex: 0 nextCurrentGroupBehaviorIndex 1 LOG: 08.12.2025 14:07:04 DistanceVariant: Straight LOG: 08.12.2025 14:07:07 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 08.12.2025 14:07:07 AnimationTriggeredAttackEvents ()=> 4 LOG: 08.12.2025 14:07:11 DialogController.OnFocusedDialogAnswer() AnswerID: 8 LOG: 08.12.2025 14:07:11 ApplyBossMoodColorStyle => bossDialogMood: Pride bossDialogMoodWasAnsweredByPlayers: Disgust LOG: 08.12.2025 14:07:11 Wrong RoomThemeStolzis not a BosslevelRoomTheme WARNING: 08.12.2025 14:07:13 Language Text not found! (Path: Kill ) LOG: 08.12.2025 14:07:13 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 08.12.2025 14:07:13 Leotron.CanGetDamage(value: False) LOG: 08.12.2025 14:07:13 SetNextBehavior currentGroupBehaviorIndex: 0 nextCurrentGroupBehaviorIndex 1 LOG: 08.12.2025 14:07:15 Leotron.CanGetDamage(value: False) LOG: 08.12.2025 14:07:15 Leotron.SpawnMech 'PRIDE_Stationary_Generator' override, OnScrew=False LOG: 08.12.2025 14:07:15 spawnGeneratorsAtOnce LOG: 08.12.2025 14:07:15 Leotron.CanGetDamage(value: False) LOG: 08.12.2025 14:07:15 SpawnWaitUntilGeneratorsArePresent => started LOG: 08.12.2025 14:07:15 SetNextBehavior currentGroupBehaviorIndex: 1 nextCurrentGroupBehaviorIndex 2 LOG: 08.12.2025 14:07:15 MeleeAttack: Special1 LOG: 08.12.2025 14:07:15 HammerDamageArea.Deactivate() WARNING: 08.12.2025 14:07:16 MitronEmpire_Stationary_Generator(Clone) (StickyStoneStudio.MOODS.TowerGenerator): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 08.12.2025 14:07:16 ENEMY SPAWNED MitronEmpire_Stationary_Generator(Clone) WARNING: 08.12.2025 14:07:16 MitronEmpire_Stationary_Generator(Clone) (StickyStoneStudio.MOODS.TowerGenerator): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 08.12.2025 14:07:16 ENEMY SPAWNED MitronEmpire_Stationary_Generator(Clone) WARNING: 08.12.2025 14:07:16 MitronEmpire_Stationary_Generator(Clone) (StickyStoneStudio.MOODS.TowerGenerator): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 08.12.2025 14:07:16 ENEMY SPAWNED MitronEmpire_Stationary_Generator(Clone) LOG: 08.12.2025 14:07:16 ThrowAndReturnHammer start onScrew=False LOG: 08.12.2025 14:07:16 SpawnWaitUntilGeneratorsArePresent => end LOG: 08.12.2025 14:07:23 MeleeAttack: Normal2 LOG: 08.12.2025 14:07:23 HammerDamageArea.Deactivate() LOG: 08.12.2025 14:07:24 AnimationTriggeredAttackEvents ()=> 2 LOG: 08.12.2025 14:07:24 AnimationTriggeredAttackEvents > 2 > ShieldDestroyed = false => StartCoroutine(ContinueToShootBullets() LOG: 08.12.2025 14:07:25 MeleeAttack: Normal1 LOG: 08.12.2025 14:07:25 HammerDamageArea.Deactivate() LOG: 08.12.2025 14:07:27 AnimationTriggeredAttackEvents ()=> 1 LOG: 08.12.2025 14:07:27 MeleeAttack: Normal2 LOG: 08.12.2025 14:07:27 HammerDamageArea.Deactivate() LOG: 08.12.2025 14:07:28 AnimationTriggeredAttackEvents ()=> 2 LOG: 08.12.2025 14:07:28 AnimationTriggeredAttackEvents > 2 > ShieldDestroyed = false => StartCoroutine(ContinueToShootBullets() LOG: 08.12.2025 14:07:29 MeleeAttack: Special1 LOG: 08.12.2025 14:07:29 HammerDamageArea.Deactivate() LOG: 08.12.2025 14:07:29 SetNextBehavior currentGroupBehaviorIndex: 2 nextCurrentGroupBehaviorIndex 3 LOG: 08.12.2025 14:07:29 DistanceVariant: Special2 LOG: 08.12.2025 14:07:29 OnOffScrew(bool _newOnScrewState) ()=>True LOG: 08.12.2025 14:07:29 SetReflectionState False LOG: 08.12.2025 14:07:29 start RaiseScrew(float _InTime) ()=> 2 LOG: 08.12.2025 14:07:29 ScrewPhaseUpdate() => started LOG: 08.12.2025 14:07:29 Leotron.CanGetDamage(value: False) LOG: 08.12.2025 14:07:29 Leotron.SpawnMech 'PRIDE_Leonide' override, OnScrew=True LOG: 08.12.2025 14:07:29 EmotionalOverchargeManager.Instance.maxChampionsExtraSpawned setted to 0 LOG: 08.12.2025 14:07:29 None spawnLeonidsAtOnce LOG: 08.12.2025 14:07:29 None spawnLeonidsAtOnce LOG: 08.12.2025 14:07:29 None spawnLeonidsAtOnce LOG: 08.12.2025 14:07:29 SpawnLeotronsScrew(); LOG: 08.12.2025 14:07:29 SetNextBehavior currentGroupBehaviorIndex: 3 nextCurrentGroupBehaviorIndex 4 LOG: 08.12.2025 14:07:29 MeleeAttack: Special1 LOG: 08.12.2025 14:07:29 HammerDamageArea.Deactivate() LOG: 08.12.2025 14:07:30 ThrowAndReturnHammer start onScrew=True WARNING: 08.12.2025 14:07:31 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:07:31 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:07:31 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:07:31 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:07:31 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:07:31 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:07:31 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:07:31 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:07:31 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:07:31 MitronEmpire_Leonide(Clone) (StickyStoneStudio.MOODS.Leoniden): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 08.12.2025 14:07:31 Language Text not found! (Path: Drone) LOG: 08.12.2025 14:07:31 ENEMY SPAWNED MitronEmpire_Leonide(Clone) WARNING: 08.12.2025 14:07:31 MitronEmpire_Leonide(Clone) (StickyStoneStudio.MOODS.Leoniden): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 08.12.2025 14:07:31 Language Text not found! (Path: Drone) LOG: 08.12.2025 14:07:31 ENEMY SPAWNED MitronEmpire_Leonide(Clone) WARNING: 08.12.2025 14:07:31 MitronEmpire_Leonide(Clone) (StickyStoneStudio.MOODS.Leoniden): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 08.12.2025 14:07:31 Language Text not found! (Path: Drone) LOG: 08.12.2025 14:07:31 ENEMY SPAWNED MitronEmpire_Leonide(Clone) LOG: 08.12.2025 14:07:31 end RaiseScrew() LOG: 08.12.2025 14:07:32 EmotionalOverchargeManager.Instance.maxChampionsExtraSpawned: set 0 TO 0 LOG: 08.12.2025 14:07:33 ThrowAndReturnHammer end WARNING: 08.12.2025 14:07:34 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Leonide(Clone)' is not on a navmesh LOG: 08.12.2025 14:07:34 Quest is already completed. No progress will be updated. WARNING: 08.12.2025 14:07:34 Language Text not found! (Path: Kill ) LOG: 08.12.2025 14:07:34 MeleeAttack: Special1 LOG: 08.12.2025 14:07:34 HammerDamageArea.Deactivate() LOG: 08.12.2025 14:07:34 ScrewPhaseUpdate() => Screw heath changed to =>590,4846 LOG: 08.12.2025 14:07:34 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 590,4846 LOG: 08.12.2025 14:07:35 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 08.12.2025 14:07:35 ThrowAndReturnHammer start onScrew=True WARNING: 08.12.2025 14:07:38 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Leonide(Clone)' is not on a navmesh LOG: 08.12.2025 14:07:38 Quest is already completed. No progress will be updated. WARNING: 08.12.2025 14:07:38 Language Text not found! (Path: Kill ) LOG: 08.12.2025 14:07:38 ThrowAndReturnHammer end LOG: 08.12.2025 14:07:39 MeleeAttack: Special1 LOG: 08.12.2025 14:07:39 HammerDamageArea.Deactivate() LOG: 08.12.2025 14:07:40 ThrowAndReturnHammer start onScrew=True WARNING: 08.12.2025 14:07:40 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Leonide(Clone)' is not on a navmesh LOG: 08.12.2025 14:07:40 Quest is already completed. No progress will be updated. WARNING: 08.12.2025 14:07:40 Language Text not found! (Path: Kill ) LOG: 08.12.2025 14:07:42 ScrewPhaseUpdate() => Screw heath changed to =>545,1056 LOG: 08.12.2025 14:07:42 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 545,1056 LOG: 08.12.2025 14:07:42 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 08.12.2025 14:07:43 ScrewPhaseUpdate() => Screw heath changed to =>522,4309 LOG: 08.12.2025 14:07:43 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 522,4309 LOG: 08.12.2025 14:07:43 ScrewPhaseUpdate() => Screw heath changed to =>500,8451 LOG: 08.12.2025 14:07:43 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 500,8451 LOG: 08.12.2025 14:07:43 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 08.12.2025 14:07:43 ScrewPhaseUpdate() => Screw heath changed to =>469,6317 LOG: 08.12.2025 14:07:43 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 469,6317 LOG: 08.12.2025 14:07:43 ScrewPhaseUpdate() => Screw heath changed to =>447,8893 LOG: 08.12.2025 14:07:43 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 447,8893 LOG: 08.12.2025 14:07:43 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 08.12.2025 14:07:44 ThrowAndReturnHammer end LOG: 08.12.2025 14:07:44 ScrewPhaseUpdate() => Screw heath changed to =>415,7719 LOG: 08.12.2025 14:07:44 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 415,7719 LOG: 08.12.2025 14:07:44 ScrewPhaseUpdate() => Screw heath changed to =>392,8282 LOG: 08.12.2025 14:07:44 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 392,8282 LOG: 08.12.2025 14:07:44 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 08.12.2025 14:07:44 ScrewPhaseUpdate() => Screw heath changed to =>344,8988 LOG: 08.12.2025 14:07:44 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 344,8988 LOG: 08.12.2025 14:07:44 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 08.12.2025 14:07:45 ScrewPhaseUpdate() => Screw heath changed to =>298,3673 LOG: 08.12.2025 14:07:45 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 298,3673 LOG: 08.12.2025 14:07:45 MeleeAttack: Special1 LOG: 08.12.2025 14:07:45 HammerDamageArea.Deactivate() LOG: 08.12.2025 14:07:45 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 08.12.2025 14:07:46 ThrowAndReturnHammer start onScrew=True LOG: 08.12.2025 14:07:46 ScrewPhaseUpdate() => Screw heath changed to =>243,2528 LOG: 08.12.2025 14:07:46 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 243,2528 LOG: 08.12.2025 14:07:47 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 08.12.2025 14:07:47 ScrewPhaseUpdate() => Screw heath changed to =>210,6323 LOG: 08.12.2025 14:07:47 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 210,6323 LOG: 08.12.2025 14:07:47 ScrewPhaseUpdate() => Screw heath changed to =>185,6346 LOG: 08.12.2025 14:07:47 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 185,6346 LOG: 08.12.2025 14:07:47 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 08.12.2025 14:07:48 ScrewPhaseUpdate() => Screw heath changed to =>177,0275 LOG: 08.12.2025 14:07:48 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 177,0275 LOG: 08.12.2025 14:07:48 ScrewPhaseUpdate() => Screw heath changed to =>141,7811 LOG: 08.12.2025 14:07:48 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 141,7811 LOG: 08.12.2025 14:07:48 ScrewPhaseUpdate() => Screw heath changed to =>120,2633 LOG: 08.12.2025 14:07:48 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 120,2633 LOG: 08.12.2025 14:07:48 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 08.12.2025 14:07:48 ThrowAndReturnHammer end LOG: 08.12.2025 14:07:50 MeleeAttack: Special1 LOG: 08.12.2025 14:07:50 HammerDamageArea.Deactivate() LOG: 08.12.2025 14:07:50 ScrewPhaseUpdate() => Screw heath changed to =>96,55211 LOG: 08.12.2025 14:07:50 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 96,55211 LOG: 08.12.2025 14:07:50 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 08.12.2025 14:07:51 ScrewPhaseUpdate() => Screw heath changed to =>79,99885 LOG: 08.12.2025 14:07:51 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 79,99885 LOG: 08.12.2025 14:07:51 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 08.12.2025 14:07:51 ScrewPhaseUpdate() => Screw heath changed to =>64,13374 LOG: 08.12.2025 14:07:51 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 64,13374 LOG: 08.12.2025 14:07:51 ThrowAndReturnHammer start onScrew=True LOG: 08.12.2025 14:07:51 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 08.12.2025 14:07:51 ScrewPhaseUpdate() => Screw heath changed to =>45,85796 LOG: 08.12.2025 14:07:51 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 45,85796 LOG: 08.12.2025 14:07:51 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 08.12.2025 14:07:52 ScrewPhaseUpdate() => Screw heath changed to =>29,05975 LOG: 08.12.2025 14:07:52 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 29,05975 LOG: 08.12.2025 14:07:52 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 08.12.2025 14:07:52 ScrewPhaseUpdate() => Screw heath changed to =>12,9099 LOG: 08.12.2025 14:07:52 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 12,9099 LOG: 08.12.2025 14:07:52 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 08.12.2025 14:07:52 ScrewPhaseUpdate() => Screw.IsDestroyed => OnOffScrew(false); LOG: 08.12.2025 14:07:52 TriggerExitTriggerManualy from Action Group Behavior (Screw.IsDestroyed) LOG: 08.12.2025 14:07:52 OnOffScrew(bool _newOnScrewState) ()=>False WARNING: 08.12.2025 14:07:52 LeotronsScrew destroyed manually in LOG: 08.12.2025 14:07:52 LeotronsScrew destroyed manually in LOG: 08.12.2025 14:07:52 SetNextBehavior currentGroupBehaviorIndex: 4 nextCurrentGroupBehaviorIndex 5 LOG: 08.12.2025 14:07:52 WaitForHitGround() => reached true state LOG: 08.12.2025 14:07:52 LyingOnGroundCorou() START, waiting 10 LOG: 08.12.2025 14:07:52 Leotron.CanGetDamage(value: True) LOG: 08.12.2025 14:07:52 MeleeAttack: Normal1 LOG: 08.12.2025 14:07:52 HammerDamageArea.Deactivate() LOG: 08.12.2025 14:07:55 MeleeAttack: Normal1 LOG: 08.12.2025 14:07:55 HammerDamageArea.Deactivate() LOG: 08.12.2025 14:07:56 SetReflectionState False LOG: 08.12.2025 14:07:56 AnimationTriggeredAttackEvents ()=> 1 LOG: 08.12.2025 14:07:57 MeleeAttack: Normal1 LOG: 08.12.2025 14:07:57 HammerDamageArea.Deactivate() LOG: 08.12.2025 14:07:58 AnimationTriggeredAttackEvents ()=> 1 LOG: 08.12.2025 14:07:59 MeleeAttack: Normal1 LOG: 08.12.2025 14:07:59 HammerDamageArea.Deactivate() LOG: 08.12.2025 14:07:59 MeleeAttack: Normal1 LOG: 08.12.2025 14:07:59 HammerDamageArea.Deactivate() LOG: 08.12.2025 14:07:59 MeleeAttack: Normal1 LOG: 08.12.2025 14:07:59 HammerDamageArea.Deactivate() LOG: 08.12.2025 14:07:59 MeleeAttack: Normal1 LOG: 08.12.2025 14:07:59 HammerDamageArea.Deactivate() LOG: 08.12.2025 14:07:59 MeleeAttack: Normal1 LOG: 08.12.2025 14:07:59 HammerDamageArea.Deactivate() LOG: 08.12.2025 14:08:00 AnimationTriggeredAttackEvents ()=> 1 LOG: 08.12.2025 14:08:02 MeleeAttack: Normal1 LOG: 08.12.2025 14:08:02 HammerDamageArea.Deactivate() LOG: 08.12.2025 14:08:02 SetNextBehavior currentGroupBehaviorIndex: 5 nextCurrentGroupBehaviorIndex 6 LOG: 08.12.2025 14:08:02 Leotron.CanGetDamage(value: False) LOG: 08.12.2025 14:08:02 Leotron.SpawnMech 'PRIDE_Stationary_Generator' override, OnScrew=False LOG: 08.12.2025 14:08:02 spawnGeneratorsAtOnce LOG: 08.12.2025 14:08:02 Leotron.CanGetDamage(value: False) LOG: 08.12.2025 14:08:02 SpawnWaitUntilGeneratorsArePresent => started LOG: 08.12.2025 14:08:02 LyingOnGroundCorou() END LOG: 08.12.2025 14:08:02 SetNextBehavior currentGroupBehaviorIndex: 1 nextCurrentGroupBehaviorIndex 2 LOG: 08.12.2025 14:08:02 MeleeAttack: Special1 LOG: 08.12.2025 14:08:02 HammerDamageArea.Deactivate() LOG: 08.12.2025 14:08:03 AnimationTriggeredAttackEvents ()=> 1 WARNING: 08.12.2025 14:08:04 MitronEmpire_Stationary_Generator(Clone) (StickyStoneStudio.MOODS.TowerGenerator): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 08.12.2025 14:08:04 ENEMY SPAWNED MitronEmpire_Stationary_Generator(Clone) WARNING: 08.12.2025 14:08:04 MitronEmpire_Stationary_Generator(Clone) (StickyStoneStudio.MOODS.TowerGenerator): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 08.12.2025 14:08:04 ENEMY SPAWNED MitronEmpire_Stationary_Generator(Clone) WARNING: 08.12.2025 14:08:04 MitronEmpire_Stationary_Generator(Clone) (StickyStoneStudio.MOODS.TowerGenerator): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 08.12.2025 14:08:04 ENEMY SPAWNED MitronEmpire_Stationary_Generator(Clone) LOG: 08.12.2025 14:08:04 SpawnWaitUntilGeneratorsArePresent => end LOG: 08.12.2025 14:08:05 ThrowAndReturnHammer start onScrew=False LOG: 08.12.2025 14:08:09 MeleeAttack: Normal2 LOG: 08.12.2025 14:08:09 HammerDamageArea.Deactivate() LOG: 08.12.2025 14:08:10 AnimationTriggeredAttackEvents ()=> 2 LOG: 08.12.2025 14:08:10 AnimationTriggeredAttackEvents > 2 > ShieldDestroyed = false => StartCoroutine(ContinueToShootBullets() LOG: 08.12.2025 14:08:11 MeleeAttack: Normal1 LOG: 08.12.2025 14:08:11 HammerDamageArea.Deactivate() LOG: 08.12.2025 14:08:12 AnimationTriggeredAttackEvents ()=> 1 LOG: 08.12.2025 14:08:14 SetNextBehavior currentGroupBehaviorIndex: 2 nextCurrentGroupBehaviorIndex 3 LOG: 08.12.2025 14:08:14 DistanceVariant: Special2 LOG: 08.12.2025 14:08:14 OnOffScrew(bool _newOnScrewState) ()=>True LOG: 08.12.2025 14:08:14 SetReflectionState False LOG: 08.12.2025 14:08:14 start RaiseScrew(float _InTime) ()=> 2 LOG: 08.12.2025 14:08:14 ScrewPhaseUpdate() => started LOG: 08.12.2025 14:08:14 Leotron.CanGetDamage(value: False) LOG: 08.12.2025 14:08:14 Leotron.SpawnMech 'PRIDE_Leonide' override, OnScrew=True LOG: 08.12.2025 14:08:14 EmotionalOverchargeManager.Instance.maxChampionsExtraSpawned setted to 0 LOG: 08.12.2025 14:08:14 None spawnLeonidsAtOnce LOG: 08.12.2025 14:08:14 None spawnLeonidsAtOnce LOG: 08.12.2025 14:08:14 None spawnLeonidsAtOnce LOG: 08.12.2025 14:08:14 SpawnLeotronsScrew(); LOG: 08.12.2025 14:08:14 SetNextBehavior currentGroupBehaviorIndex: 3 nextCurrentGroupBehaviorIndex 4 LOG: 08.12.2025 14:08:14 MeleeAttack: Special1 LOG: 08.12.2025 14:08:14 HammerDamageArea.Deactivate() LOG: 08.12.2025 14:08:15 ThrowAndReturnHammer start onScrew=True WARNING: 08.12.2025 14:08:16 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:08:16 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:08:16 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:08:16 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:08:16 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:08:16 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:08:16 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:08:16 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:08:16 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:08:16 MitronEmpire_Leonide(Clone) (StickyStoneStudio.MOODS.Leoniden): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 08.12.2025 14:08:16 Language Text not found! (Path: Drone) LOG: 08.12.2025 14:08:16 ENEMY SPAWNED MitronEmpire_Leonide(Clone) WARNING: 08.12.2025 14:08:16 MitronEmpire_Leonide(Clone) (StickyStoneStudio.MOODS.Leoniden): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 08.12.2025 14:08:16 Language Text not found! (Path: Drone) LOG: 08.12.2025 14:08:16 ENEMY SPAWNED MitronEmpire_Leonide(Clone) WARNING: 08.12.2025 14:08:16 MitronEmpire_Leonide(Clone) (StickyStoneStudio.MOODS.Leoniden): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 08.12.2025 14:08:16 Language Text not found! (Path: Drone) LOG: 08.12.2025 14:08:16 ENEMY SPAWNED MitronEmpire_Leonide(Clone) LOG: 08.12.2025 14:08:16 end RaiseScrew() WARNING: 08.12.2025 14:08:17 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Leonide(Clone)' is not on a navmesh LOG: 08.12.2025 14:08:17 Quest is already completed. No progress will be updated. WARNING: 08.12.2025 14:08:17 Language Text not found! (Path: Kill ) LOG: 08.12.2025 14:08:17 EmotionalOverchargeManager.Instance.maxChampionsExtraSpawned: set 0 TO 0 LOG: 08.12.2025 14:08:18 ThrowAndReturnHammer end WARNING: 08.12.2025 14:08:19 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Leonide(Clone)' is not on a navmesh LOG: 08.12.2025 14:08:19 Quest is already completed. No progress will be updated. WARNING: 08.12.2025 14:08:19 Language Text not found! (Path: Kill ) LOG: 08.12.2025 14:08:19 MeleeAttack: Special1 LOG: 08.12.2025 14:08:19 HammerDamageArea.Deactivate() WARNING: 08.12.2025 14:08:20 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Leonide(Clone)' is not on a navmesh LOG: 08.12.2025 14:08:20 Quest is already completed. No progress will be updated. WARNING: 08.12.2025 14:08:20 Language Text not found! (Path: Kill ) LOG: 08.12.2025 14:08:21 ThrowAndReturnHammer start onScrew=True LOG: 08.12.2025 14:08:23 ThrowAndReturnHammer end LOG: 08.12.2025 14:08:24 ScrewPhaseUpdate() => Screw heath changed to =>581,7291 LOG: 08.12.2025 14:08:24 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 581,7291 LOG: 08.12.2025 14:08:24 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 08.12.2025 14:08:24 ScrewPhaseUpdate() => Screw heath changed to =>565,3711 LOG: 08.12.2025 14:08:24 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 565,3711 LOG: 08.12.2025 14:08:24 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 08.12.2025 14:08:24 ScrewPhaseUpdate() => Screw heath changed to =>546,6436 LOG: 08.12.2025 14:08:24 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 546,6436 LOG: 08.12.2025 14:08:24 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 08.12.2025 14:08:24 MeleeAttack: Special1 LOG: 08.12.2025 14:08:24 HammerDamageArea.Deactivate() LOG: 08.12.2025 14:08:25 ScrewPhaseUpdate() => Screw heath changed to =>529,5704 LOG: 08.12.2025 14:08:25 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 529,5704 LOG: 08.12.2025 14:08:25 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 08.12.2025 14:08:25 ScrewPhaseUpdate() => Screw heath changed to =>511,9047 LOG: 08.12.2025 14:08:25 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 511,9047 LOG: 08.12.2025 14:08:25 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 08.12.2025 14:08:25 ScrewPhaseUpdate() => Screw heath changed to =>494,154 LOG: 08.12.2025 14:08:25 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 494,154 LOG: 08.12.2025 14:08:25 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 08.12.2025 14:08:25 ScrewPhaseUpdate() => Screw heath changed to =>475,9311 LOG: 08.12.2025 14:08:25 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 475,9311 LOG: 08.12.2025 14:08:25 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 08.12.2025 14:08:25 ScrewPhaseUpdate() => Screw heath changed to =>458,4553 LOG: 08.12.2025 14:08:25 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 458,4553 LOG: 08.12.2025 14:08:25 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 08.12.2025 14:08:26 ScrewPhaseUpdate() => Screw heath changed to =>441,6428 LOG: 08.12.2025 14:08:26 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 441,6428 LOG: 08.12.2025 14:08:26 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 08.12.2025 14:08:26 ThrowAndReturnHammer start onScrew=True LOG: 08.12.2025 14:08:26 ScrewPhaseUpdate() => Screw heath changed to =>424,8624 LOG: 08.12.2025 14:08:26 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 424,8624 LOG: 08.12.2025 14:08:26 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 08.12.2025 14:08:26 ScrewPhaseUpdate() => Screw heath changed to =>408,3352 LOG: 08.12.2025 14:08:26 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 408,3352 LOG: 08.12.2025 14:08:26 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 08.12.2025 14:08:27 ScrewPhaseUpdate() => Screw heath changed to =>392,1926 LOG: 08.12.2025 14:08:27 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 392,1926 LOG: 08.12.2025 14:08:27 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 08.12.2025 14:08:27 ScrewPhaseUpdate() => Screw heath changed to =>374,1417 LOG: 08.12.2025 14:08:27 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 374,1417 LOG: 08.12.2025 14:08:27 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 08.12.2025 14:08:27 ScrewPhaseUpdate() => Screw heath changed to =>356,7441 LOG: 08.12.2025 14:08:27 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 356,7441 LOG: 08.12.2025 14:08:27 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 08.12.2025 14:08:27 ScrewPhaseUpdate() => Screw heath changed to =>340,0131 LOG: 08.12.2025 14:08:27 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 340,0131 LOG: 08.12.2025 14:08:27 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 08.12.2025 14:08:27 ScrewPhaseUpdate() => Screw heath changed to =>322,6562 LOG: 08.12.2025 14:08:27 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 322,6562 LOG: 08.12.2025 14:08:27 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 08.12.2025 14:08:28 ScrewPhaseUpdate() => Screw heath changed to =>304,851 LOG: 08.12.2025 14:08:28 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 304,851 LOG: 08.12.2025 14:08:28 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 08.12.2025 14:08:28 ThrowAndReturnHammer end LOG: 08.12.2025 14:08:29 ScrewPhaseUpdate() => Screw heath changed to =>286,2513 LOG: 08.12.2025 14:08:29 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 286,2513 LOG: 08.12.2025 14:08:29 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 08.12.2025 14:08:29 ScrewPhaseUpdate() => Screw heath changed to =>269,4174 LOG: 08.12.2025 14:08:29 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 269,4174 LOG: 08.12.2025 14:08:29 MeleeAttack: Special1 LOG: 08.12.2025 14:08:29 HammerDamageArea.Deactivate() LOG: 08.12.2025 14:08:29 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 08.12.2025 14:08:29 ScrewPhaseUpdate() => Screw heath changed to =>252,866 LOG: 08.12.2025 14:08:29 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 252,866 LOG: 08.12.2025 14:08:29 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 08.12.2025 14:08:30 ScrewPhaseUpdate() => Screw heath changed to =>235,1569 LOG: 08.12.2025 14:08:30 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 235,1569 LOG: 08.12.2025 14:08:30 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 08.12.2025 14:08:30 ScrewPhaseUpdate() => Screw heath changed to =>209,4114 LOG: 08.12.2025 14:08:30 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 209,4114 LOG: 08.12.2025 14:08:30 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 08.12.2025 14:08:30 ScrewPhaseUpdate() => Screw heath changed to =>193,5697 LOG: 08.12.2025 14:08:30 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 193,5697 LOG: 08.12.2025 14:08:30 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 08.12.2025 14:08:30 ScrewPhaseUpdate() => Screw heath changed to =>174,9889 LOG: 08.12.2025 14:08:30 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 174,9889 LOG: 08.12.2025 14:08:30 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 08.12.2025 14:08:30 ScrewPhaseUpdate() => Screw heath changed to =>159,1855 LOG: 08.12.2025 14:08:30 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 159,1855 LOG: 08.12.2025 14:08:30 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 08.12.2025 14:08:30 ThrowAndReturnHammer start onScrew=True LOG: 08.12.2025 14:08:31 ScrewPhaseUpdate() => Screw heath changed to =>141,5206 LOG: 08.12.2025 14:08:31 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 141,5206 LOG: 08.12.2025 14:08:31 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 08.12.2025 14:08:31 ScrewPhaseUpdate() => Screw heath changed to =>117,6976 LOG: 08.12.2025 14:08:31 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 117,6976 LOG: 08.12.2025 14:08:31 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 08.12.2025 14:08:31 ScrewPhaseUpdate() => Screw heath changed to =>93,08376 LOG: 08.12.2025 14:08:31 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 93,08376 LOG: 08.12.2025 14:08:31 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 08.12.2025 14:08:31 ScrewPhaseUpdate() => Screw heath changed to =>66,91513 LOG: 08.12.2025 14:08:31 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 66,91513 LOG: 08.12.2025 14:08:31 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 08.12.2025 14:08:31 ScrewPhaseUpdate() => Screw heath changed to =>50,09796 LOG: 08.12.2025 14:08:31 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 50,09796 LOG: 08.12.2025 14:08:31 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 08.12.2025 14:08:32 ScrewPhaseUpdate() => Screw heath changed to =>32,30036 LOG: 08.12.2025 14:08:32 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 32,30036 LOG: 08.12.2025 14:08:32 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 08.12.2025 14:08:32 ScrewPhaseUpdate() => Screw heath changed to =>14,11869 LOG: 08.12.2025 14:08:32 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 14,11869 LOG: 08.12.2025 14:08:32 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 08.12.2025 14:08:32 ScrewPhaseUpdate() => Screw.IsDestroyed => OnOffScrew(false); LOG: 08.12.2025 14:08:32 TriggerExitTriggerManualy from Action Group Behavior (Screw.IsDestroyed) LOG: 08.12.2025 14:08:32 OnOffScrew(bool _newOnScrewState) ()=>False WARNING: 08.12.2025 14:08:32 LeotronsScrew destroyed manually in LOG: 08.12.2025 14:08:32 LeotronsScrew destroyed manually in LOG: 08.12.2025 14:08:32 SetNextBehavior currentGroupBehaviorIndex: 4 nextCurrentGroupBehaviorIndex 5 LOG: 08.12.2025 14:08:32 WaitForHitGround() => reached true state LOG: 08.12.2025 14:08:32 LyingOnGroundCorou() START, waiting 10 LOG: 08.12.2025 14:08:32 Leotron.CanGetDamage(value: True) LOG: 08.12.2025 14:08:32 MeleeAttack: Normal1 LOG: 08.12.2025 14:08:32 HammerDamageArea.Deactivate() LOG: 08.12.2025 14:08:35 MeleeAttack: Normal1 LOG: 08.12.2025 14:08:35 HammerDamageArea.Deactivate() LOG: 08.12.2025 14:08:36 ShieldPartGetsDestroyed() ShieldPartsLeft = 2 LOG: 08.12.2025 14:08:36 SetNextBehavior currentGroupBehaviorIndex: 5 nextCurrentGroupBehaviorIndex 6 LOG: 08.12.2025 14:08:36 SetNextBehavior currentGroupBehaviorIndex: 1 nextCurrentGroupBehaviorIndex 2 LOG: 08.12.2025 14:08:36 AnimationTriggeredAttackEvents ()=> 1 LOG: 08.12.2025 14:08:38 MeleeAttack: Normal1 LOG: 08.12.2025 14:08:38 HammerDamageArea.Deactivate() LOG: 08.12.2025 14:08:39 AnimationTriggeredAttackEvents ()=> 1 LOG: 08.12.2025 14:08:41 SetNextBehavior currentGroupBehaviorIndex: 2 nextCurrentGroupBehaviorIndex 3 LOG: 08.12.2025 14:08:41 SetNextBehavior currentGroupBehaviorIndex: 1 nextCurrentGroupBehaviorIndex 2 LOG: 08.12.2025 14:08:42 SetNextBehavior currentGroupBehaviorIndex: 2 nextCurrentGroupBehaviorIndex 3 LOG: 08.12.2025 14:08:42 Leotron.CanGetDamage(value: False) LOG: 08.12.2025 14:08:42 Leotron.SpawnMech 'PRIDE_Stationary_Generator' override, OnScrew=False LOG: 08.12.2025 14:08:42 spawnGeneratorsAtOnce LOG: 08.12.2025 14:08:42 Leotron.CanGetDamage(value: False) LOG: 08.12.2025 14:08:42 SpawnWaitUntilGeneratorsArePresent => started LOG: 08.12.2025 14:08:42 LyingOnGroundCorou() END LOG: 08.12.2025 14:08:42 SetNextBehavior currentGroupBehaviorIndex: 1 nextCurrentGroupBehaviorIndex 2 WARNING: 08.12.2025 14:08:44 MitronEmpire_Stationary_Generator(Clone) (StickyStoneStudio.MOODS.TowerGenerator): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 08.12.2025 14:08:44 ENEMY SPAWNED MitronEmpire_Stationary_Generator(Clone) WARNING: 08.12.2025 14:08:44 MitronEmpire_Stationary_Generator(Clone) (StickyStoneStudio.MOODS.TowerGenerator): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 08.12.2025 14:08:44 ENEMY SPAWNED MitronEmpire_Stationary_Generator(Clone) WARNING: 08.12.2025 14:08:44 MitronEmpire_Stationary_Generator(Clone) (StickyStoneStudio.MOODS.TowerGenerator): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 08.12.2025 14:08:44 ENEMY SPAWNED MitronEmpire_Stationary_Generator(Clone) LOG: 08.12.2025 14:08:44 SpawnWaitUntilGeneratorsArePresent => end LOG: 08.12.2025 14:08:46 MeleeAttack: Normal1 LOG: 08.12.2025 14:08:46 HammerDamageArea.Deactivate() LOG: 08.12.2025 14:08:47 AnimationTriggeredAttackEvents ()=> 1 LOG: 08.12.2025 14:08:51 MeleeAttack: Normal2 LOG: 08.12.2025 14:08:51 HammerDamageArea.Deactivate() LOG: 08.12.2025 14:08:53 AnimationTriggeredAttackEvents ()=> 1 LOG: 08.12.2025 14:08:53 SetNextBehavior currentGroupBehaviorIndex: 2 nextCurrentGroupBehaviorIndex 3 LOG: 08.12.2025 14:08:54 DistanceVariant: Special2 LOG: 08.12.2025 14:08:54 OnOffScrew(bool _newOnScrewState) ()=>True LOG: 08.12.2025 14:08:54 SetReflectionState False LOG: 08.12.2025 14:08:54 start RaiseScrew(float _InTime) ()=> 2 LOG: 08.12.2025 14:08:54 ScrewPhaseUpdate() => started LOG: 08.12.2025 14:08:54 Leotron.CanGetDamage(value: False) LOG: 08.12.2025 14:08:54 Leotron.SpawnMech 'PRIDE_Leonide' override, OnScrew=True LOG: 08.12.2025 14:08:54 EmotionalOverchargeManager.Instance.maxChampionsExtraSpawned setted to 0 LOG: 08.12.2025 14:08:54 None spawnLeonidsAtOnce LOG: 08.12.2025 14:08:54 None spawnLeonidsAtOnce LOG: 08.12.2025 14:08:54 None spawnLeonidsAtOnce LOG: 08.12.2025 14:08:54 SpawnLeotronsScrew(); LOG: 08.12.2025 14:08:54 SetNextBehavior currentGroupBehaviorIndex: 3 nextCurrentGroupBehaviorIndex 4 LOG: 08.12.2025 14:08:54 MeleeAttack: Special1 LOG: 08.12.2025 14:08:54 HammerDamageArea.Deactivate() LOG: 08.12.2025 14:08:55 ThrowAndReturnHammer start onScrew=True WARNING: 08.12.2025 14:08:55 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:08:55 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:08:55 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:08:55 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:08:55 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:08:55 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:08:55 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:08:55 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:08:55 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:08:55 MitronEmpire_Leonide(Clone) (StickyStoneStudio.MOODS.Leoniden): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 08.12.2025 14:08:55 Language Text not found! (Path: Drone) LOG: 08.12.2025 14:08:55 ENEMY SPAWNED MitronEmpire_Leonide(Clone) WARNING: 08.12.2025 14:08:55 MitronEmpire_Leonide(Clone) (StickyStoneStudio.MOODS.Leoniden): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 08.12.2025 14:08:55 Language Text not found! (Path: Drone) LOG: 08.12.2025 14:08:55 ENEMY SPAWNED MitronEmpire_Leonide(Clone) WARNING: 08.12.2025 14:08:55 MitronEmpire_Leonide(Clone) (StickyStoneStudio.MOODS.Leoniden): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 08.12.2025 14:08:55 Language Text not found! (Path: Drone) LOG: 08.12.2025 14:08:55 ENEMY SPAWNED MitronEmpire_Leonide(Clone) LOG: 08.12.2025 14:08:56 end RaiseScrew() LOG: 08.12.2025 14:08:57 EmotionalOverchargeManager.Instance.maxChampionsExtraSpawned: set 0 TO 0 WARNING: 08.12.2025 14:08:57 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Leonide(Clone)' is not on a navmesh LOG: 08.12.2025 14:08:57 Quest is already completed. No progress will be updated. WARNING: 08.12.2025 14:08:57 Language Text not found! (Path: Kill ) LOG: 08.12.2025 14:08:58 ThrowAndReturnHammer end WARNING: 08.12.2025 14:08:59 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Leonide(Clone)' is not on a navmesh LOG: 08.12.2025 14:08:59 Quest is already completed. No progress will be updated. WARNING: 08.12.2025 14:08:59 Language Text not found! (Path: Kill ) LOG: 08.12.2025 14:08:59 MeleeAttack: Special1 LOG: 08.12.2025 14:08:59 HammerDamageArea.Deactivate() LOG: 08.12.2025 14:09:01 ThrowAndReturnHammer start onScrew=True LOG: 08.12.2025 14:09:03 ThrowAndReturnHammer end WARNING: 08.12.2025 14:09:04 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Leonide(Clone)' is not on a navmesh LOG: 08.12.2025 14:09:04 Quest is already completed. No progress will be updated. WARNING: 08.12.2025 14:09:04 Language Text not found! (Path: Kill ) LOG: 08.12.2025 14:09:04 MeleeAttack: Special1 LOG: 08.12.2025 14:09:04 HammerDamageArea.Deactivate() LOG: 08.12.2025 14:09:06 ThrowAndReturnHammer start onScrew=True LOG: 08.12.2025 14:09:06 ScrewPhaseUpdate() => Screw heath changed to =>581,4294 LOG: 08.12.2025 14:09:06 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 581,4294 LOG: 08.12.2025 14:09:06 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 08.12.2025 14:09:06 ScrewPhaseUpdate() => Screw heath changed to =>565,6309 LOG: 08.12.2025 14:09:06 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 565,6309 LOG: 08.12.2025 14:09:06 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 08.12.2025 14:09:07 ScrewPhaseUpdate() => Screw heath changed to =>547,4941 LOG: 08.12.2025 14:09:07 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 547,4941 LOG: 08.12.2025 14:09:07 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 08.12.2025 14:09:07 ScrewPhaseUpdate() => Screw heath changed to =>528,9069 LOG: 08.12.2025 14:09:07 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 528,9069 LOG: 08.12.2025 14:09:07 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 08.12.2025 14:09:07 ScrewPhaseUpdate() => Screw heath changed to =>512,2983 LOG: 08.12.2025 14:09:07 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 512,2983 LOG: 08.12.2025 14:09:07 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 08.12.2025 14:09:07 ScrewPhaseUpdate() => Screw heath changed to =>496,0093 LOG: 08.12.2025 14:09:07 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 496,0093 LOG: 08.12.2025 14:09:07 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 08.12.2025 14:09:07 ScrewPhaseUpdate() => Screw heath changed to =>479,3641 LOG: 08.12.2025 14:09:07 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 479,3641 LOG: 08.12.2025 14:09:07 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 08.12.2025 14:09:08 ScrewPhaseUpdate() => Screw heath changed to =>462,6896 LOG: 08.12.2025 14:09:08 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 462,6896 LOG: 08.12.2025 14:09:08 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 08.12.2025 14:09:08 ScrewPhaseUpdate() => Screw heath changed to =>446,3787 LOG: 08.12.2025 14:09:08 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 446,3787 LOG: 08.12.2025 14:09:08 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 08.12.2025 14:09:08 ScrewPhaseUpdate() => Screw heath changed to =>429,1953 LOG: 08.12.2025 14:09:08 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 429,1953 LOG: 08.12.2025 14:09:08 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 08.12.2025 14:09:08 ThrowAndReturnHammer end LOG: 08.12.2025 14:09:09 ScrewPhaseUpdate() => Screw heath changed to =>413,2279 LOG: 08.12.2025 14:09:09 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 413,2279 LOG: 08.12.2025 14:09:09 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 08.12.2025 14:09:09 ScrewPhaseUpdate() => Screw heath changed to =>394,9251 LOG: 08.12.2025 14:09:09 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 394,9251 LOG: 08.12.2025 14:09:09 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 08.12.2025 14:09:09 ScrewPhaseUpdate() => Screw heath changed to =>377,025 LOG: 08.12.2025 14:09:09 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 377,025 LOG: 08.12.2025 14:09:09 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 08.12.2025 14:09:09 ScrewPhaseUpdate() => Screw heath changed to =>360,8867 LOG: 08.12.2025 14:09:09 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 360,8867 LOG: 08.12.2025 14:09:09 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 08.12.2025 14:09:09 ScrewPhaseUpdate() => Screw heath changed to =>333,9896 LOG: 08.12.2025 14:09:09 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 333,9896 LOG: 08.12.2025 14:09:09 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 08.12.2025 14:09:10 ScrewPhaseUpdate() => Screw heath changed to =>317,6893 LOG: 08.12.2025 14:09:10 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 317,6893 LOG: 08.12.2025 14:09:10 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 08.12.2025 14:09:10 MeleeAttack: Special1 LOG: 08.12.2025 14:09:10 HammerDamageArea.Deactivate() LOG: 08.12.2025 14:09:10 ScrewPhaseUpdate() => Screw heath changed to =>300,5572 LOG: 08.12.2025 14:09:10 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 300,5572 LOG: 08.12.2025 14:09:10 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 08.12.2025 14:09:11 ThrowAndReturnHammer start onScrew=True LOG: 08.12.2025 14:09:11 ScrewPhaseUpdate() => Screw heath changed to =>282,8485 LOG: 08.12.2025 14:09:11 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 282,8485 LOG: 08.12.2025 14:09:11 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 08.12.2025 14:09:11 ScrewPhaseUpdate() => Screw heath changed to =>267,0633 LOG: 08.12.2025 14:09:11 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 267,0633 LOG: 08.12.2025 14:09:11 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 08.12.2025 14:09:11 ScrewPhaseUpdate() => Screw heath changed to =>248,7561 LOG: 08.12.2025 14:09:11 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 248,7561 LOG: 08.12.2025 14:09:11 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 08.12.2025 14:09:12 ScrewPhaseUpdate() => Screw heath changed to =>231,8862 LOG: 08.12.2025 14:09:12 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 231,8862 LOG: 08.12.2025 14:09:12 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 08.12.2025 14:09:12 ScrewPhaseUpdate() => Screw heath changed to =>207,82 LOG: 08.12.2025 14:09:12 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 207,82 LOG: 08.12.2025 14:09:12 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 08.12.2025 14:09:12 ScrewPhaseUpdate() => Screw heath changed to =>190,8588 LOG: 08.12.2025 14:09:12 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 190,8588 LOG: 08.12.2025 14:09:12 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 08.12.2025 14:09:12 ScrewPhaseUpdate() => Screw heath changed to =>165,9345 LOG: 08.12.2025 14:09:12 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 165,9345 LOG: 08.12.2025 14:09:12 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 08.12.2025 14:09:12 ScrewPhaseUpdate() => Screw heath changed to =>149,3559 LOG: 08.12.2025 14:09:12 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 149,3559 LOG: 08.12.2025 14:09:12 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 08.12.2025 14:09:13 ScrewPhaseUpdate() => Screw heath changed to =>133,0498 LOG: 08.12.2025 14:09:13 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 133,0498 LOG: 08.12.2025 14:09:13 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 08.12.2025 14:09:13 ScrewPhaseUpdate() => Screw heath changed to =>116,4266 LOG: 08.12.2025 14:09:13 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 116,4266 LOG: 08.12.2025 14:09:13 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 08.12.2025 14:09:13 ScrewPhaseUpdate() => Screw heath changed to =>97,67549 LOG: 08.12.2025 14:09:13 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 97,67549 LOG: 08.12.2025 14:09:13 ThrowAndReturnHammer end LOG: 08.12.2025 14:09:13 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 08.12.2025 14:09:13 ScrewPhaseUpdate() => Screw heath changed to =>81,41574 LOG: 08.12.2025 14:09:13 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 81,41574 LOG: 08.12.2025 14:09:13 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 08.12.2025 14:09:13 ScrewPhaseUpdate() => Screw heath changed to =>65,29761 LOG: 08.12.2025 14:09:13 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 65,29761 LOG: 08.12.2025 14:09:13 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 08.12.2025 14:09:14 ScrewPhaseUpdate() => Screw heath changed to =>47,78758 LOG: 08.12.2025 14:09:14 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 47,78758 LOG: 08.12.2025 14:09:14 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 08.12.2025 14:09:14 ScrewPhaseUpdate() => Screw heath changed to =>31,70242 LOG: 08.12.2025 14:09:14 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 31,70242 LOG: 08.12.2025 14:09:14 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 08.12.2025 14:09:14 ScrewPhaseUpdate() => Screw heath changed to =>4,63485 LOG: 08.12.2025 14:09:14 start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 4,63485 LOG: 08.12.2025 14:09:14 end LowerScrewRelativeToDamage(float _NewScrewHealth) LOG: 08.12.2025 14:09:14 ScrewPhaseUpdate() => Screw.IsDestroyed => OnOffScrew(false); LOG: 08.12.2025 14:09:14 TriggerExitTriggerManualy from Action Group Behavior (Screw.IsDestroyed) LOG: 08.12.2025 14:09:14 OnOffScrew(bool _newOnScrewState) ()=>False WARNING: 08.12.2025 14:09:14 LeotronsScrew destroyed manually in LOG: 08.12.2025 14:09:14 LeotronsScrew destroyed manually in LOG: 08.12.2025 14:09:14 SetNextBehavior currentGroupBehaviorIndex: 4 nextCurrentGroupBehaviorIndex 5 LOG: 08.12.2025 14:09:14 WaitForHitGround() => reached true state LOG: 08.12.2025 14:09:14 LyingOnGroundCorou() START, waiting 10 LOG: 08.12.2025 14:09:14 Leotron.CanGetDamage(value: True) LOG: 08.12.2025 14:09:14 MeleeAttack: Normal1 LOG: 08.12.2025 14:09:14 HammerDamageArea.Deactivate() LOG: 08.12.2025 14:09:16 MeleeAttack: Normal1 LOG: 08.12.2025 14:09:16 HammerDamageArea.Deactivate() LOG: 08.12.2025 14:09:18 Leotron.CanGetDamage(value: True) WARNING: 08.12.2025 14:09:18 NextWave() => Wave was not started yet or has no waves LOG: 08.12.2025 14:09:18 Quest is already completed. No progress will be updated. WARNING: 08.12.2025 14:09:18 Language Text not found! (Path: Kill ) WARNING: 08.12.2025 14:09:18 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 14:09:18 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 14:09:18 GoToSplashScreenPanel() 'InGame_Shield' failed. Splashscreens are disabled in the Build. LOG: 08.12.2025 14:09:18 BossChest.RaritylevelBossChest() => Rarity is Level_1 Chesttype is Addin WARNING: 08.12.2025 14:09:21 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 14:09:21 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 14:09:21 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 14:09:21 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 14:09:21 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 14:09:21 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 14:09:21 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 14:09:21 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 14:09:21 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 14:09:21 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 14:09:22 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. LOG: 08.12.2025 14:09:23 Destroy On BossRoom MS Build: MitronEmpire_LeotronTheLoyalist(Clone) distance: 0 LOG: 08.12.2025 14:09:24 OpenChest DelayedCall: CHESTTYPE: Addin LOG: 08.12.2025 14:09:24 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 08.12.2025 14:09:24 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 08.12.2025 14:09:24 Language Text not found! (Path: Kill ) LOG: 08.12.2025 14:09:24 Menu.UnloadMenuPanel => DefaultPanel LOG: 08.12.2025 14:09:25 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 08.12.2025 14:09:26 LootContextPanel OnButtonSuccess => back WARNING: 08.12.2025 14:09:27 Language Text not found! (Path: Kill ) LOG: 08.12.2025 14:09:28 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 08.12.2025 14:09:28 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 08.12.2025 14:09:28 Menu.UnloadMenuPanel => LootContext WARNING: 08.12.2025 14:09:28 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 08.12.2025 14:09:28 MapSelector.RegisterButtonPromptsForEntering() WARNING: 08.12.2025 14:09:28 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 08.12.2025 14:09:28 MapSelector.UnregisterButtonPromptsForEntering() LOG: 08.12.2025 14:09:28 EvaluateEmotionalOvercharge() => Difficulty : Intended value 130 LOG: 08.12.2025 14:09:28 WindowManager.LoadMenu => MapSelectorMenu LOG: 08.12.2025 14:09:28 MapSelector.RegisterButtonPromptsEntered() LOG: 08.12.2025 14:09:33 MapSelector.UnregisterButtonPromptsEntered() LOG: 08.12.2025 14:11:58 SetCurrentMapSelectorChoice => DungeonDepth: 3 NextDungeonDepth: 4 PersistentDungeonDepth: 3 CurrentTheme: Stolz LOG: 08.12.2025 14:11:58 GameSession.UpdateProgress(SAVED) => SessionGUID: '4ad53e3c680d' GameSeed: IE!J-P0YA SeededCalls:326 SeededCallsLastDungeon:95 DDepth: 3 NDDepth: 4 FromHomeBase?: False LOG: 08.12.2025 14:11:58 UpdatePlayerProgress LOG: 08.12.2025 14:11:58 SAVE GAME => Jasper Test 2 id:1 guid:d8690ed2-9932-4636-a64f-b638e246d8b9 LOG: 08.12.2025 14:11:58 WindowManager.UnloadAllOtherMenus but 'InGameMenu'! Currently acitve Menus: 2 LOG: 08.12.2025 14:11:58 WindowManager.UnloadMenu => MapSelectorMenu LOG: 08.12.2025 14:11:58 LoadingMenu.SetCurrentLoadingScreen() => ME_Level3 LOG: 08.12.2025 14:11:58 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 08.12.2025 14:11:59 Generate Level Started! Level: Level_C theme: Stolz GameSeed: IE!J-P0YA SeedCalls: 327 ERROR: 08.12.2025 14:12:01 Failed to check Quest SubTask was solved, Quest is not defined in QuestObjectDictionary! Quest: 116, SubTask:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestSubTaskSolved(Quest, Int32) StickyStoneStudio.MOODS.DialogController:CheckConditions(List`1) StickyStoneStudio.MOODS.DialogController:NextNode() StickyStoneStudio.MOODS.DialogController:CheckForNPCIndicators(List`1&) StickyStoneStudio.MOODS.DialogController:GetNPCIndicators() StickyStoneStudio.MOODS.NpcBase:UpdateNPCIndicator() StickyStoneStudio.MOODS.NpcBase:InitNPC(Room, DummyStatus) StickyStoneStudio.MOODS.MechBase:InitMechBase(Room, PlayerClass, DummyStatus) StickyStoneStudio.MOODS.Room:InitRoom(RoomTyp, RoomRotation, Boolean, Boolean) StickyStoneStudio.MOODS.d__142:MoveNext() StickyStoneStudio.d__8:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 08.12.2025 14:12:01 Failed to check Quest SubTask was solved, Quest is not defined in QuestObjectDictionary! Quest: 132, SubTask:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestSubTaskSolved(Quest, Int32) StickyStoneStudio.MOODS.DialogController:CheckConditions(List`1) StickyStoneStudio.MOODS.DialogController:NextNode() StickyStoneStudio.MOODS.DialogController:CheckForNPCIndicators(List`1&) StickyStoneStudio.MOODS.DialogController:GetNPCIndicators() StickyStoneStudio.MOODS.NpcBase:UpdateNPCIndicator() StickyStoneStudio.MOODS.NpcBase:InitNPC(Room, DummyStatus) StickyStoneStudio.MOODS.MechBase:InitMechBase(Room, PlayerClass, DummyStatus) StickyStoneStudio.MOODS.Room:InitRoom(RoomTyp, RoomRotation, Boolean, Boolean) StickyStoneStudio.MOODS.d__142:MoveNext() StickyStoneStudio.d__8:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 08.12.2025 14:12:22 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False LOG: 08.12.2025 14:12:23 Syop BetQuest logs RT13:14DungeonDepth: 0 - seed IE!J-P0YA has been applied RT13:14DungeonDepth: 1 - can Appear roll => Truecached roll = 98 chance = 40 RewardCap: 2 current rewardCount0 RT13:15DungeonDepth: 1 - StartQuest SmallBetLoosingNoHP RT13:15DungeonDepth: 1 - currentlyActiveQuest: SmallBetLoosingNoHP RT13:22DungeonDepth: 2 - OnDepthChange questSolvedDepth => 3 RT13:22DungeonDepth: 2 - currentlyActiveQuest: SmallBetLoosingNoHP RT13:22DungeonDepth: 2 - currentlyActiveQuest: SmallBetLoosingNoHP RT13:37DungeonDepth: 3 - OnDepthChange questSolvedDepth => 3 RT13:37DungeonDepth: 3 - OnDepthChange: Current Depth => 3, questSolvedDepth => 3 RT13:37DungeonDepth: 3 - Set Condition Success HealthLost RT13:37DungeonDepth: 3 - currentlyActiveQuest: SmallBetLoosingNoHP RT13:37DungeonDepth: 3 - currentlyActiveQuest: SmallBetLoosingNoHP RT13:37DungeonDepth: 3 - currentlyActiveQuest: SmallBetLoosingNoHP RT13:37DungeonDepth: 3 - currentlyActiveQuest: SmallBetLoosingNoHP RT13:37DungeonDepth: 3 - set SmallBetLoosingNoHP solved RT13:38DungeonDepth: 3 - reward: MaxHp on Player1 applied RT13:50DungeonDepth: 0 - seed IE!J-P0YA has been applied RT13:50DungeonDepth: 3 - OnDepthChange questSolvedDepth => 3 RT13:50DungeonDepth: 3 - OnDepthChange: Current Depth => 3, questSolvedDepth => 3 RT13:50DungeonDepth: 3 - Set Condition Success HealthLost RT13:50DungeonDepth: 3 - OnDepthChange questSolvedDepth => 3 RT13:50DungeonDepth: 3 - OnDepthChange: Current Depth => 3, questSolvedDepth => 3 RT13:50DungeonDepth: 3 - Set Condition Success HealthLost RT13:50DungeonDepth: 3 - OnDepthChange questSolvedDepth => 3 RT13:50DungeonDepth: 3 - OnDepthChange: Current Depth => 3, questSolvedDepth => 3 RT13:50DungeonDepth: 3 - Set Condition Success HealthLost RT13:50DungeonDepth: 3 - OnDepthChange questSolvedDepth => 3 RT13:50DungeonDepth: 3 - OnDepthChange: Current Depth => 3, questSolvedDepth => 3 RT13:50DungeonDepth: 3 - Set Condition Success HealthLost RT13:50DungeonDepth: 3 - currentlyActiveQuest: SmallBetLoosingNoHP RT13:50DungeonDepth: 3 - currentlyActiveQuest: SmallBetLoosingNoHP RT13:50DungeonDepth: 3 - currentlyActiveQuest: SmallBetLoosingNoHP RT13:50DungeonDepth: 3 - set SmallBetLoosingNoHP solved RT13:51DungeonDepth: 3 - Set Condition Failed HealthLost RT13:51DungeonDepth: 3 - Set Condition Failed HealthLost RT13:51DungeonDepth: 3 - Set Condition Failed HealthLost RT13:51DungeonDepth: 3 - Set Condition Failed HealthLost RT13:51DungeonDepth: 3 - Set Condition Failed HealthLost RT13:51DungeonDepth: 3 - Set Condition Failed HealthLost RT13:51DungeonDepth: 3 - Set Condition Failed HealthLost RT13:51DungeonDepth: 3 - Set Condition Failed HealthLost RT13:52DungeonDepth: 3 - Set Condition Failed HealthLost RT13:52DungeonDepth: 3 - Set Condition Failed HealthLost RT13:52DungeonDepth: 3 - Set Condition Failed HealthLost RT13:52DungeonDepth: 3 - Set Condition Failed HealthLost RT13:52DungeonDepth: 3 - Set Condition Failed HealthLost RT13:52DungeonDepth: 3 - Set Condition Failed HealthLost RT13:52DungeonDepth: 3 - Set Condition Failed HealthLost RT13:52DungeonDepth: 3 - Set Condition Failed HealthLost RT13:53DungeonDepth: 3 - Set Condition Failed HealthLost RT13:53DungeonDepth: 3 - Set Condition Failed HealthLost RT13:53DungeonDepth: 3 - Set Condition Failed HealthLost RT13:53DungeonDepth: 3 - Set Condition Failed HealthLost RT13:55DungeonDepth: 3 - Set Condition Failed HealthLost RT13:55DungeonDepth: 3 - Set Condition Failed HealthLost RT13:55DungeonDepth: 3 - Set Condition Failed HealthLost RT13:55DungeonDepth: 3 - Set Condition Failed HealthLost RT13:55DungeonDepth: 3 - Set Condition Failed HealthLost RT13:55DungeonDepth: 3 - Set Condition Failed HealthLost RT13:55DungeonDepth: 3 - Set Condition Failed HealthLost RT13:55DungeonDepth: 3 - Set Condition Failed HealthLost RT13:55DungeonDepth: 3 - Set Condition Failed HealthLost RT13:55DungeonDepth: 3 - Set Condition Failed HealthLost RT13:55DungeonDepth: 3 - Set Condition Failed HealthLost RT13:55DungeonDepth: 3 - Set Condition Failed HealthLost RT13:55DungeonDepth: 3 - Set Condition Failed HealthLost RT13:55DungeonDepth: 3 - Set Condition Failed HealthLost RT13:55DungeonDepth: 3 - Set Condition Failed HealthLost RT13:55DungeonDepth: 3 - Set Condition Failed HealthLost RT13:56DungeonDepth: 3 - Set Condition Failed HealthLost RT13:56DungeonDepth: 3 - Set Condition Failed HealthLost RT13:56DungeonDepth: 3 - Set Condition Failed HealthLost RT13:56DungeonDepth: 3 - Set Condition Failed HealthLost RT13:56DungeonDepth: 3 - Set Condition Failed HealthLost RT13:56DungeonDepth: 3 - Set Condition Failed HealthLost RT13:56DungeonDepth: 3 - Set Condition Failed HealthLost RT13:56DungeonDepth: 3 - Set Condition Failed HealthLost RT13:56DungeonDepth: 3 - Set Condition Failed HealthLost RT13:56DungeonDepth: 3 - Set Condition Failed HealthLost RT13:56DungeonDepth: 3 - Set Condition Failed HealthLost RT13:56DungeonDepth: 3 - Set Condition Failed HealthLost RT13:56DungeonDepth: 0 - seed IE!J-P0YA has been applied RT13:56DungeonDepth: 3 - OnDepthChange questSolvedDepth => 3 RT13:56DungeonDepth: 3 - OnDepthChange: Current Depth => 3, questSolvedDepth => 3 RT13:56DungeonDepth: 3 - Set Condition Success HealthLost RT13:56DungeonDepth: 3 - OnDepthChange questSolvedDepth => 3 RT13:56DungeonDepth: 3 - OnDepthChange: Current Depth => 3, questSolvedDepth => 3 RT13:56DungeonDepth: 3 - Set Condition Success HealthLost RT13:56DungeonDepth: 3 - OnDepthChange questSolvedDepth => 3 RT13:56DungeonDepth: 3 - OnDepthChange: Current Depth => 3, questSolvedDepth => 3 RT13:56DungeonDepth: 3 - Set Condition Success HealthLost RT13:56DungeonDepth: 3 - OnDepthChange questSolvedDepth => 3 RT13:56DungeonDepth: 3 - OnDepthChange: Current Depth => 3, questSolvedDepth => 3 RT13:56DungeonDepth: 3 - Set Condition Success HealthLost RT13:56DungeonDepth: 3 - OnDepthChange questSolvedDepth => 3 RT13:56DungeonDepth: 3 - OnDepthChange: Current Depth => 3, questSolvedDepth => 3 RT13:56DungeonDepth: 3 - Set Condition Success HealthLost RT13:56DungeonDepth: 3 - OnDepthChange questSolvedDepth => 3 RT13:56DungeonDepth: 3 - OnDepthChange: Current Depth => 3, questSolvedDepth => 3 RT13:56DungeonDepth: 3 - Set Condition Success HealthLost RT13:56DungeonDepth: 3 - OnDepthChange questSolvedDepth => 3 RT13:56DungeonDepth: 3 - OnDepthChange: Current Depth => 3, questSolvedDepth => 3 RT13:56DungeonDepth: 3 - Set Condition Success HealthLost RT13:56DungeonDepth: 3 - currentlyActiveQuest: SmallBetLoosingNoHP RT14:11DungeonDepth: 4 - OnDepthChange questSolvedDepth => 3 RT14:11DungeonDepth: 4 - OnDepthChange questSolvedDepth => 3 RT14:11DungeonDepth: 4 - OnDepthChange questSolvedDepth => 3 RT14:11DungeonDepth: 4 - OnDepthChange questSolvedDepth => 3 RT14:11DungeonDepth: 4 - OnDepthChange questSolvedDepth => 3 RT14:11DungeonDepth: 4 - OnDepthChange questSolvedDepth => 3 RT14:11DungeonDepth: 4 - OnDepthChange questSolvedDepth => 3 RT14:12DungeonDepth: 4 - currentlyActiveQuest: SmallBetLoosingNoHP RT14:12DungeonDepth: 4 - currentlyActiveQuest: SmallBetLoosingNoHP LOG: 08.12.2025 14:12:23 Generate Level Completed! Loading time: 24,308s LOG: 08.12.2025 14:12:23 AfterLoadingGame() isInHomeBase?: False, TutorialIsActive ?: False LOG: 08.12.2025 14:12:23 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 08.12.2025 14:12:23 WindowManager.UnloadMenu => NoMenu LOG: 08.12.2025 14:12:23 EvaluateEmotionalOvercharge() => Difficulty : Intended value 130 LOG: 08.12.2025 14:12:23 OnPlayerAndMapWereCreated WARNING: 08.12.2025 14:12:23 Language Text not found! (Path: Kill ) LOG: 08.12.2025 14:12:23 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' WARNING: 08.12.2025 14:12:23 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 14:12:23 BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(0# Typ_Spawn)_Spawn2_Degrees0/CullingContainer/Static/Rotation Group 0/Deko Rotation_0/Stairs_Module_WithFloor/Stairs_Module_Floor/Stairs_Module_Floor" WARNING: 08.12.2025 14:12:23 BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(0# Typ_Spawn)_Spawn2_Degrees0/CullingContainer/Static/Rotation Group 0/Deko Rotation_0/Stairs_Module_WithFloor/Stairs_Module_seamless/Stairs_Module" WARNING: 08.12.2025 14:12:23 BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(0# Typ_Spawn)_Spawn2_Degrees0/CullingContainer/Static/Rotation Group 0/Deko Rotation_0/Stairs_Module_WithFloor/Stairs_Module_seamless/Stairs_Module" WARNING: 08.12.2025 14:12:23 BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(0# Typ_Spawn)_Spawn2_Degrees0/CullingContainer/Static/Rotation Group 0/Deko Rotation_0/Stairs_Module_WithFloor/Stairs_Module_seamless/Stairs_Module" WARNING: 08.12.2025 14:12:23 BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(0# Typ_Spawn)_Spawn2_Degrees0/CullingContainer/Static/Rotation Group 0/Deko Rotation_0/Stairs_Module_WithFloor/Stairs_Module_seamless/Stairs_Module" WARNING: 08.12.2025 14:12:23 BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(0# Typ_Spawn)_Spawn2_Degrees0/CullingContainer/Static/Rotation Group 0/Deko Rotation_0/Stairs_Module_WithFloor_01/Stairs_Module_Floor/Stairs_Module_Floor" WARNING: 08.12.2025 14:12:23 BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(0# Typ_Spawn)_Spawn2_Degrees0/CullingContainer/Static/Rotation Group 0/Deko Rotation_0/Stairs_Module_WithFloor_01/Stairs_Module_seamless/Stairs_Module" WARNING: 08.12.2025 14:12:23 BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(0# Typ_Spawn)_Spawn2_Degrees0/CullingContainer/Static/Rotation Group 0/Deko Rotation_0/Stairs_Module_WithFloor_01/Stairs_Module_seamless/Stairs_Module" WARNING: 08.12.2025 14:12:23 BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(0# Typ_Spawn)_Spawn2_Degrees0/CullingContainer/Static/Rotation Group 0/Deko Rotation_0/Stairs_Module_WithFloor_01/Stairs_Module_seamless/Stairs_Module" WARNING: 08.12.2025 14:12:23 BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(0# Typ_Spawn)_Spawn2_Degrees0/CullingContainer/Static/Rotation Group 0/Deko Rotation_0/Stairs_Module_WithFloor_01/Stairs_Module_seamless/Stairs_Module" WARNING: 08.12.2025 14:12:23 Language Text not found! (Path: Kill ) LOG: 08.12.2025 14:12:23 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 08.12.2025 14:12:23 UpdatePlayerProgress LOG: 08.12.2025 14:12:23 SAVE GAME => Jasper Test 2 id:1 guid:d8690ed2-9932-4636-a64f-b638e246d8b9 WARNING: 08.12.2025 14:12:24 Language Text not found! (Path: Kill ) LOG: 08.12.2025 14:12:24 [RichPresenceManager] ChangeActivity to PrideArea .. LOG: 08.12.2025 14:12:24 syop - Bet quest found: SmallBetLoosingNoHP. Completed: True LOG: 08.12.2025 14:12:24 Syop: bet quest completed - can collect reward LOG: 08.12.2025 14:12:24 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 08.12.2025 14:12:24 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 08.12.2025 14:12:24 Menu.UnloadMenuPanel => DefaultPanel LOG: 08.12.2025 14:12:28 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 08.12.2025 14:12:28 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 08.12.2025 14:12:28 ButtonPromptManager.ResetAndClearAllRegistratedButtons() ERROR: 08.12.2025 14:12:29 Failed to check Quest SubTask was solved, Quest is not defined in QuestObjectDictionary! Quest: 116, SubTask:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestSubTaskSolved(Quest, Int32) StickyStoneStudio.MOODS.DialogController:CheckConditions(List`1) StickyStoneStudio.MOODS.DialogController:NextNode() StickyStoneStudio.MOODS.DialogController:DoNode(DialogNode) StickyStoneStudio.MOODS.d__82:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 08.12.2025 14:12:29 Failed to check Quest SubTask was solved, Quest is not defined in QuestObjectDictionary! Quest: 132, SubTask:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestSubTaskSolved(Quest, Int32) StickyStoneStudio.MOODS.DialogController:CheckConditions(List`1) StickyStoneStudio.MOODS.DialogController:NextNode() StickyStoneStudio.MOODS.DialogController:DoNode(DialogNode) StickyStoneStudio.MOODS.d__82:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 08.12.2025 14:12:29 Menu.UnloadMenuPanel => Info LOG: 08.12.2025 14:12:30 showQuestComplete: Small Bet LOG: 08.12.2025 14:12:30 Quest Completed: Small Bet LOG: 08.12.2025 14:12:30 SAVE GAME => Jasper Test 2 id:1 guid:d8690ed2-9932-4636-a64f-b638e246d8b9 WARNING: 08.12.2025 14:12:30 Language Text not found! (Path: Kill ) LOG: 08.12.2025 14:12:30 Displayable active subtask: SmallBetLoosingNoHP is null LOG: 08.12.2025 14:12:30 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 08.12.2025 14:12:30 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 08.12.2025 14:12:31 Menu.UnloadMenuPanel => DefaultPanel WARNING: 08.12.2025 14:12:32 Language Text not found! (Path: Kill ) LOG: 08.12.2025 14:12:32 Displayable active subtask: SmallBetLoosingNoHP is null WARNING: 08.12.2025 14:12:33 GoToSplashScreenPanel() 'InGame_UpgradeStation' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 14:12:33 GoToSplashScreenPanel() 'InGame_UpgradeStation' failed. Splashscreens are disabled in the Build. LOG: 08.12.2025 14:12:33 Menu.GoToPanel() 'ItemUpgradeContext' transitionFade?: 'True' currentpanel is: 'Info' LOG: 08.12.2025 14:12:33 Menu.LoadMenuPanel => ItemUpgradeContext (MenuID: InGameMenu) WARNING: 08.12.2025 14:12:33 Language Text not found! (Path: °) WARNING: 08.12.2025 14:12:33 Language Text not found! (Path: °) WARNING: 08.12.2025 14:12:33 Language Text not found! (Path: Kill ) LOG: 08.12.2025 14:12:33 Displayable active subtask: SmallBetLoosingNoHP is null LOG: 08.12.2025 14:12:33 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 08.12.2025 14:12:33 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:12:33 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:12:33 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:12:33 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:12:33 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:12:33 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:12:33 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 08.12.2025 14:12:33 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:12:33 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:12:33 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 08.12.2025 14:12:33 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:12:33 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:12:33 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 08.12.2025 14:12:33 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:12:33 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:12:33 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 08.12.2025 14:12:34 Menu.UnloadMenuPanel => Info WARNING: 08.12.2025 14:12:35 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:12:35 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:12:35 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 08.12.2025 14:12:35 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:12:35 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:12:35 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 08.12.2025 14:12:35 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:12:35 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:12:35 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 08.12.2025 14:12:35 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:12:35 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:12:35 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 08.12.2025 14:12:35 Language Text not found! (Path: °) WARNING: 08.12.2025 14:12:35 Language Text not found! (Path: °) WARNING: 08.12.2025 14:12:35 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:12:35 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:12:35 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 08.12.2025 14:12:35 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:12:35 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:12:35 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 08.12.2025 14:12:35 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:12:35 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:12:35 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 08.12.2025 14:12:35 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:12:35 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:12:35 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 08.12.2025 14:12:36 OnButtonSuccess confirm 0 LOG: 08.12.2025 14:12:36 CONFIRM! WARNING: 08.12.2025 14:12:36 Language Text not found! (Path: °) WARNING: 08.12.2025 14:12:36 Language Text not found! (Path: °) WARNING: 08.12.2025 14:12:37 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:12:37 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:12:37 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 08.12.2025 14:12:37 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:12:37 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:12:37 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 08.12.2025 14:12:37 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:12:37 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:12:37 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 08.12.2025 14:12:37 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:12:37 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:12:37 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 08.12.2025 14:12:38 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:12:38 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:12:38 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 08.12.2025 14:12:38 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:12:38 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:12:38 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 08.12.2025 14:12:38 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:12:38 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:12:38 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 08.12.2025 14:12:38 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:12:38 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:12:38 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 08.12.2025 14:12:38 OnButtonSuccess confirm 0 LOG: 08.12.2025 14:12:38 CONFIRM! LOG: 08.12.2025 14:12:39 OnButtonSuccess confirm 0 LOG: 08.12.2025 14:12:39 CONFIRM! WARNING: 08.12.2025 14:12:40 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:12:40 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:12:40 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 08.12.2025 14:12:40 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:12:40 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:12:40 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 08.12.2025 14:12:40 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:12:40 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:12:40 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 08.12.2025 14:12:40 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:12:40 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:12:40 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 08.12.2025 14:12:41 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:12:41 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:12:41 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 08.12.2025 14:12:41 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:12:41 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:12:41 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 08.12.2025 14:12:41 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:12:41 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:12:41 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 08.12.2025 14:12:41 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:12:41 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:12:41 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 08.12.2025 14:12:41 OnButtonSuccess confirm 0 LOG: 08.12.2025 14:12:41 CONFIRM! LOG: 08.12.2025 14:12:42 OnButtonSuccess confirm 0 LOG: 08.12.2025 14:12:42 CONFIRM! LOG: 08.12.2025 14:12:43 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'ItemUpgradeContext' WARNING: 08.12.2025 14:12:43 Language Text not found! (Path: Kill ) LOG: 08.12.2025 14:12:43 Displayable active subtask: SmallBetLoosingNoHP is null LOG: 08.12.2025 14:12:43 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'ItemUpgradeContext' LOG: 08.12.2025 14:12:43 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 08.12.2025 14:12:43 Menu.LoadMenuPanel (DefaultPanel) is already loading! (MenuID: InGameMenu) LOG: 08.12.2025 14:12:44 Menu.UnloadMenuPanel => ItemUpgradeContext LOG: 08.12.2025 14:12:45 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 08.12.2025 14:12:45 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 08.12.2025 14:12:46 Syop BetQuest logs RT13:14DungeonDepth: 0 - seed IE!J-P0YA has been applied RT13:14DungeonDepth: 1 - can Appear roll => Truecached roll = 98 chance = 40 RewardCap: 2 current rewardCount0 RT13:15DungeonDepth: 1 - StartQuest SmallBetLoosingNoHP RT13:15DungeonDepth: 1 - currentlyActiveQuest: SmallBetLoosingNoHP RT13:22DungeonDepth: 2 - OnDepthChange questSolvedDepth => 3 RT13:22DungeonDepth: 2 - currentlyActiveQuest: SmallBetLoosingNoHP RT13:22DungeonDepth: 2 - currentlyActiveQuest: SmallBetLoosingNoHP RT13:37DungeonDepth: 3 - OnDepthChange questSolvedDepth => 3 RT13:37DungeonDepth: 3 - OnDepthChange: Current Depth => 3, questSolvedDepth => 3 RT13:37DungeonDepth: 3 - Set Condition Success HealthLost RT13:37DungeonDepth: 3 - currentlyActiveQuest: SmallBetLoosingNoHP RT13:37DungeonDepth: 3 - currentlyActiveQuest: SmallBetLoosingNoHP RT13:37DungeonDepth: 3 - currentlyActiveQuest: SmallBetLoosingNoHP RT13:37DungeonDepth: 3 - currentlyActiveQuest: SmallBetLoosingNoHP RT13:37DungeonDepth: 3 - set SmallBetLoosingNoHP solved RT13:38DungeonDepth: 3 - reward: MaxHp on Player1 applied RT13:50DungeonDepth: 0 - seed IE!J-P0YA has been applied RT13:50DungeonDepth: 3 - OnDepthChange questSolvedDepth => 3 RT13:50DungeonDepth: 3 - OnDepthChange: Current Depth => 3, questSolvedDepth => 3 RT13:50DungeonDepth: 3 - Set Condition Success HealthLost RT13:50DungeonDepth: 3 - OnDepthChange questSolvedDepth => 3 RT13:50DungeonDepth: 3 - OnDepthChange: Current Depth => 3, questSolvedDepth => 3 RT13:50DungeonDepth: 3 - Set Condition Success HealthLost RT13:50DungeonDepth: 3 - OnDepthChange questSolvedDepth => 3 RT13:50DungeonDepth: 3 - OnDepthChange: Current Depth => 3, questSolvedDepth => 3 RT13:50DungeonDepth: 3 - Set Condition Success HealthLost RT13:50DungeonDepth: 3 - OnDepthChange questSolvedDepth => 3 RT13:50DungeonDepth: 3 - OnDepthChange: Current Depth => 3, questSolvedDepth => 3 RT13:50DungeonDepth: 3 - Set Condition Success HealthLost RT13:50DungeonDepth: 3 - currentlyActiveQuest: SmallBetLoosingNoHP RT13:50DungeonDepth: 3 - currentlyActiveQuest: SmallBetLoosingNoHP RT13:50DungeonDepth: 3 - currentlyActiveQuest: SmallBetLoosingNoHP RT13:50DungeonDepth: 3 - set SmallBetLoosingNoHP solved RT13:51DungeonDepth: 3 - Set Condition Failed HealthLost RT13:51DungeonDepth: 3 - Set Condition Failed HealthLost RT13:51DungeonDepth: 3 - Set Condition Failed HealthLost RT13:51DungeonDepth: 3 - Set Condition Failed HealthLost RT13:51DungeonDepth: 3 - Set Condition Failed HealthLost RT13:51DungeonDepth: 3 - Set Condition Failed HealthLost RT13:51DungeonDepth: 3 - Set Condition Failed HealthLost RT13:51DungeonDepth: 3 - Set Condition Failed HealthLost RT13:52DungeonDepth: 3 - Set Condition Failed HealthLost RT13:52DungeonDepth: 3 - Set Condition Failed HealthLost RT13:52DungeonDepth: 3 - Set Condition Failed HealthLost RT13:52DungeonDepth: 3 - Set Condition Failed HealthLost RT13:52DungeonDepth: 3 - Set Condition Failed HealthLost RT13:52DungeonDepth: 3 - Set Condition Failed HealthLost RT13:52DungeonDepth: 3 - Set Condition Failed HealthLost RT13:52DungeonDepth: 3 - Set Condition Failed HealthLost RT13:53DungeonDepth: 3 - Set Condition Failed HealthLost RT13:53DungeonDepth: 3 - Set Condition Failed HealthLost RT13:53DungeonDepth: 3 - Set Condition Failed HealthLost RT13:53DungeonDepth: 3 - Set Condition Failed HealthLost RT13:55DungeonDepth: 3 - Set Condition Failed HealthLost RT13:55DungeonDepth: 3 - Set Condition Failed HealthLost RT13:55DungeonDepth: 3 - Set Condition Failed HealthLost RT13:55DungeonDepth: 3 - Set Condition Failed HealthLost RT13:55DungeonDepth: 3 - Set Condition Failed HealthLost RT13:55DungeonDepth: 3 - Set Condition Failed HealthLost RT13:55DungeonDepth: 3 - Set Condition Failed HealthLost RT13:55DungeonDepth: 3 - Set Condition Failed HealthLost RT13:55DungeonDepth: 3 - Set Condition Failed HealthLost RT13:55DungeonDepth: 3 - Set Condition Failed HealthLost RT13:55DungeonDepth: 3 - Set Condition Failed HealthLost RT13:55DungeonDepth: 3 - Set Condition Failed HealthLost RT13:55DungeonDepth: 3 - Set Condition Failed HealthLost RT13:55DungeonDepth: 3 - Set Condition Failed HealthLost RT13:55DungeonDepth: 3 - Set Condition Failed HealthLost RT13:55DungeonDepth: 3 - Set Condition Failed HealthLost RT13:56DungeonDepth: 3 - Set Condition Failed HealthLost RT13:56DungeonDepth: 3 - Set Condition Failed HealthLost RT13:56DungeonDepth: 3 - Set Condition Failed HealthLost RT13:56DungeonDepth: 3 - Set Condition Failed HealthLost RT13:56DungeonDepth: 3 - Set Condition Failed HealthLost RT13:56DungeonDepth: 3 - Set Condition Failed HealthLost RT13:56DungeonDepth: 3 - Set Condition Failed HealthLost RT13:56DungeonDepth: 3 - Set Condition Failed HealthLost RT13:56DungeonDepth: 3 - Set Condition Failed HealthLost RT13:56DungeonDepth: 3 - Set Condition Failed HealthLost RT13:56DungeonDepth: 3 - Set Condition Failed HealthLost RT13:56DungeonDepth: 3 - Set Condition Failed HealthLost RT13:56DungeonDepth: 0 - seed IE!J-P0YA has been applied RT13:56DungeonDepth: 3 - OnDepthChange questSolvedDepth => 3 RT13:56DungeonDepth: 3 - OnDepthChange: Current Depth => 3, questSolvedDepth => 3 RT13:56DungeonDepth: 3 - Set Condition Success HealthLost RT13:56DungeonDepth: 3 - OnDepthChange questSolvedDepth => 3 RT13:56DungeonDepth: 3 - OnDepthChange: Current Depth => 3, questSolvedDepth => 3 RT13:56DungeonDepth: 3 - Set Condition Success HealthLost RT13:56DungeonDepth: 3 - OnDepthChange questSolvedDepth => 3 RT13:56DungeonDepth: 3 - OnDepthChange: Current Depth => 3, questSolvedDepth => 3 RT13:56DungeonDepth: 3 - Set Condition Success HealthLost RT13:56DungeonDepth: 3 - OnDepthChange questSolvedDepth => 3 RT13:56DungeonDepth: 3 - OnDepthChange: Current Depth => 3, questSolvedDepth => 3 RT13:56DungeonDepth: 3 - Set Condition Success HealthLost RT13:56DungeonDepth: 3 - OnDepthChange questSolvedDepth => 3 RT13:56DungeonDepth: 3 - OnDepthChange: Current Depth => 3, questSolvedDepth => 3 RT13:56DungeonDepth: 3 - Set Condition Success HealthLost RT13:56DungeonDepth: 3 - OnDepthChange questSolvedDepth => 3 RT13:56DungeonDepth: 3 - OnDepthChange: Current Depth => 3, questSolvedDepth => 3 RT13:56DungeonDepth: 3 - Set Condition Success HealthLost RT13:56DungeonDepth: 3 - OnDepthChange questSolvedDepth => 3 RT13:56DungeonDepth: 3 - OnDepthChange: Current Depth => 3, questSolvedDepth => 3 RT13:56DungeonDepth: 3 - Set Condition Success HealthLost RT13:56DungeonDepth: 3 - currentlyActiveQuest: SmallBetLoosingNoHP RT14:11DungeonDepth: 4 - OnDepthChange questSolvedDepth => 3 RT14:11DungeonDepth: 4 - OnDepthChange questSolvedDepth => 3 RT14:11DungeonDepth: 4 - OnDepthChange questSolvedDepth => 3 RT14:11DungeonDepth: 4 - OnDepthChange questSolvedDepth => 3 RT14:11DungeonDepth: 4 - OnDepthChange questSolvedDepth => 3 RT14:11DungeonDepth: 4 - OnDepthChange questSolvedDepth => 3 RT14:11DungeonDepth: 4 - OnDepthChange questSolvedDepth => 3 RT14:12DungeonDepth: 4 - currentlyActiveQuest: SmallBetLoosingNoHP RT14:12DungeonDepth: 4 - currentlyActiveQuest: SmallBetLoosingNoHP RT14:12DungeonDepth: 4 - currentlyActiveQuest: SmallBetLoosingNoHP RT14:12DungeonDepth: 4 - currentlyActiveQuest: SmallBetLoosingNoHP RT14:12DungeonDepth: 4 - set SmallBetLoosingNoHP solved LOG: 08.12.2025 14:12:48 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 08.12.2025 14:12:48 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Leonide in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 08.12.2025 14:12:48 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot_Range in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 08.12.2025 14:12:48 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Leonide in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 08.12.2025 14:12:48 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 08.12.2025 14:12:50 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:12:50 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:12:50 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:12:50 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:12:50 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:12:50 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:12:50 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:12:50 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:12:50 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:12:50 MitronEmpire_Leonide(Clone) (StickyStoneStudio.MOODS.Leoniden): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 08.12.2025 14:12:50 Language Text not found! (Path: Drone) WARNING: 08.12.2025 14:12:50 MitronEmpire_Leonide(Clone) (StickyStoneStudio.MOODS.Leoniden): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 08.12.2025 14:12:50 Language Text not found! (Path: Drone) WARNING: 08.12.2025 14:12:50 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:12:50 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:12:50 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:12:50 MitronEmpire_Gambot_Range(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 08.12.2025 14:12:50 Language Text not found! (Path: Drone) WARNING: 08.12.2025 14:12:50 MitronEmpire_Gambot(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 08.12.2025 14:12:50 Language Text not found! (Path: Drone) LOG: 08.12.2025 14:12:50 ScaleEnemy MitronEmpire_Gambot(Clone)! WARNING: 08.12.2025 14:12:50 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 08.12.2025 14:12:52 Pool-init: Prefab VFX_Hit_ElementalOrb has no Poolable Component. Please attach it manually! WARNING: 08.12.2025 14:12:52 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. WARNING: 08.12.2025 14:12:53 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Leonide(Clone)' is not on a navmesh LOG: 08.12.2025 14:12:53 Quest is already completed. No progress will be updated. WARNING: 08.12.2025 14:12:53 Language Text not found! (Path: Kill ) LOG: 08.12.2025 14:12:53 Displayable active subtask: SmallBetLoosingNoHP is null WARNING: 08.12.2025 14:12:53 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Leonide(Clone)' is not on a navmesh LOG: 08.12.2025 14:12:53 Quest is already completed. No progress will be updated. WARNING: 08.12.2025 14:12:53 Language Text not found! (Path: Kill ) LOG: 08.12.2025 14:12:53 Displayable active subtask: SmallBetLoosingNoHP is null WARNING: 08.12.2025 14:12:53 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh LOG: 08.12.2025 14:12:53 Quest is already completed. No progress will be updated. LOG: 08.12.2025 14:12:55 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 08.12.2025 14:12:55 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 08.12.2025 14:12:55 Menu.UnloadMenuPanel => DefaultPanel LOG: 08.12.2025 14:12:59 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 08.12.2025 14:12:59 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 08.12.2025 14:12:59 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 08.12.2025 14:12:59 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 08.12.2025 14:12:59 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 08.12.2025 14:12:59 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 08.12.2025 14:12:59 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 08.12.2025 14:12:59 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 08.12.2025 14:12:59 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 08.12.2025 14:12:59 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. WARNING: 08.12.2025 14:12:59 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot(Clone)' is not on a navmesh WARNING: 08.12.2025 14:12:59 Language Text not found! (Path: Kill ) LOG: 08.12.2025 14:12:59 Displayable active subtask: SmallBetLoosingNoHP is null WARNING: 08.12.2025 14:12:59 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. LOG: 08.12.2025 14:13:00 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 08.12.2025 14:13:00 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 08.12.2025 14:13:00 Menu.UnloadMenuPanel => Info LOG: 08.12.2025 14:13:04 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 08.12.2025 14:13:04 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 14:13:08 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 14:13:08 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 14:13:08 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 14:13:09 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 14:13:09 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 08.12.2025 14:13:11 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 08.12.2025 14:13:11 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. ERROR: 08.12.2025 14:13:11 Coroutine couldn't be started because the the game object 'Minimap2' is inactive! StickyStoneStudio.MOODS.Minimap2Controller:SetTeleportMenuInfoVisibility(Boolean) StickyStoneStudio.MOODS.Minimap2Controller:OnMinimapRoomEnter(Minimap2Room) StickyStoneStudio.MOODS.Room:InvokeOnPlayerRoomEvent(RoomEvent, Player) StickyStoneStudio.MOODS.d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 08.12.2025 14:13:12 OpenChest DelayedCall: CHESTTYPE: Weapon LOG: 08.12.2025 14:13:12 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 08.12.2025 14:13:12 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 08.12.2025 14:13:12 GoToSplashScreenPanel() 'InGame_Items_Weapons' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 14:13:12 Language Text not found! (Path: Kill ) LOG: 08.12.2025 14:13:12 Displayable active subtask: SmallBetLoosingNoHP is null LOG: 08.12.2025 14:13:13 Menu.UnloadMenuPanel => DefaultPanel LOG: 08.12.2025 14:13:14 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 08.12.2025 14:13:15 LootContextPanel OnButtonSuccess => back WARNING: 08.12.2025 14:13:16 Language Text not found! (Path: Kill ) LOG: 08.12.2025 14:13:16 Displayable active subtask: SmallBetLoosingNoHP is null LOG: 08.12.2025 14:13:16 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 08.12.2025 14:13:16 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 08.12.2025 14:13:17 Menu.UnloadMenuPanel => LootContext LOG: 08.12.2025 14:13:17 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 08.12.2025 14:13:19 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 08.12.2025 14:13:22 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 08.12.2025 14:13:23 GoToSplashScreenPanel() 'InGame_UpgradeStation' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 14:13:23 GoToSplashScreenPanel() 'InGame_UpgradeStation' failed. Splashscreens are disabled in the Build. LOG: 08.12.2025 14:13:24 Menu.GoToPanel() 'ItemUpgradeContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 08.12.2025 14:13:24 Menu.LoadMenuPanel => ItemUpgradeContext (MenuID: InGameMenu) WARNING: 08.12.2025 14:13:24 Language Text not found! (Path: °) WARNING: 08.12.2025 14:13:24 Language Text not found! (Path: °) WARNING: 08.12.2025 14:13:24 Language Text not found! (Path: Kill ) LOG: 08.12.2025 14:13:24 Displayable active subtask: SmallBetLoosingNoHP is null LOG: 08.12.2025 14:13:24 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 08.12.2025 14:13:24 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:13:24 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:13:24 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:13:24 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:13:24 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:13:24 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:13:24 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 08.12.2025 14:13:24 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:13:24 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:13:24 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 08.12.2025 14:13:24 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:13:24 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:13:24 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 08.12.2025 14:13:24 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:13:24 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:13:24 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 08.12.2025 14:13:24 Menu.UnloadMenuPanel => DefaultPanel WARNING: 08.12.2025 14:13:26 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:13:26 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:13:26 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 08.12.2025 14:13:26 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:13:26 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:13:26 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 08.12.2025 14:13:26 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:13:26 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:13:26 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 08.12.2025 14:13:26 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:13:26 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:13:26 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 08.12.2025 14:13:28 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:13:28 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:13:28 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 08.12.2025 14:13:28 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:13:28 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:13:28 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 08.12.2025 14:13:28 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:13:28 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:13:28 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 08.12.2025 14:13:28 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:13:28 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:13:28 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 08.12.2025 14:13:28 OnButtonSuccess confirm 0 LOG: 08.12.2025 14:13:28 CONFIRM! LOG: 08.12.2025 14:13:31 OnButtonSuccess confirm 0 LOG: 08.12.2025 14:13:31 CONFIRM! WARNING: 08.12.2025 14:13:32 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:13:32 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:13:32 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 08.12.2025 14:13:32 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:13:32 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:13:32 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 08.12.2025 14:13:32 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:13:32 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:13:32 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 08.12.2025 14:13:32 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:13:32 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:13:32 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 08.12.2025 14:13:32 Language Text not found! (Path: °) WARNING: 08.12.2025 14:13:32 Language Text not found! (Path: °) WARNING: 08.12.2025 14:13:33 Language Text not found! (Path: °) WARNING: 08.12.2025 14:13:33 Language Text not found! (Path: °) WARNING: 08.12.2025 14:13:33 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:13:33 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:13:33 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 08.12.2025 14:13:33 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:13:33 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:13:33 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 08.12.2025 14:13:33 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:13:33 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:13:33 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 08.12.2025 14:13:33 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:13:33 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:13:33 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 08.12.2025 14:13:34 OnButtonSuccess confirm 0 LOG: 08.12.2025 14:13:34 CONFIRM! WARNING: 08.12.2025 14:13:34 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:13:34 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:13:34 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 08.12.2025 14:13:34 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:13:34 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:13:34 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 08.12.2025 14:13:34 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:13:34 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:13:34 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 08.12.2025 14:13:34 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:13:34 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:13:34 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 08.12.2025 14:13:34 Language Text not found! (Path: °) WARNING: 08.12.2025 14:13:34 Language Text not found! (Path: °) WARNING: 08.12.2025 14:13:35 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:13:35 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:13:35 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 08.12.2025 14:13:35 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:13:35 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:13:35 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 08.12.2025 14:13:35 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:13:35 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:13:35 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 08.12.2025 14:13:35 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:13:35 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:13:35 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 08.12.2025 14:13:36 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:13:36 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:13:36 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 08.12.2025 14:13:36 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:13:36 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:13:36 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 08.12.2025 14:13:36 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:13:36 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:13:36 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 08.12.2025 14:13:36 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:13:36 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:13:36 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 08.12.2025 14:13:36 OnButtonSuccess confirm 0 LOG: 08.12.2025 14:13:36 CONFIRM! WARNING: 08.12.2025 14:13:36 Language Text not found! (Path: °) WARNING: 08.12.2025 14:13:36 Language Text not found! (Path: °) WARNING: 08.12.2025 14:13:36 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:13:36 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:13:36 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 08.12.2025 14:13:36 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:13:36 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:13:36 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 08.12.2025 14:13:36 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:13:36 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:13:36 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 08.12.2025 14:13:36 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:13:36 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:13:36 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 08.12.2025 14:13:36 Language Text not found! (Path: °) WARNING: 08.12.2025 14:13:36 Language Text not found! (Path: °) WARNING: 08.12.2025 14:13:38 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:13:38 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:13:38 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 08.12.2025 14:13:38 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:13:38 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:13:38 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 08.12.2025 14:13:38 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:13:38 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:13:38 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 08.12.2025 14:13:38 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:13:38 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:13:38 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 08.12.2025 14:13:38 Language Text not found! (Path: °) WARNING: 08.12.2025 14:13:38 Language Text not found! (Path: °) WARNING: 08.12.2025 14:13:39 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:13:39 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:13:39 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 08.12.2025 14:13:39 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:13:39 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:13:39 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 08.12.2025 14:13:39 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:13:39 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:13:39 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 08.12.2025 14:13:39 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:13:39 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:13:39 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 08.12.2025 14:13:39 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'ItemUpgradeContext' WARNING: 08.12.2025 14:13:39 Language Text not found! (Path: Kill ) LOG: 08.12.2025 14:13:39 Displayable active subtask: SmallBetLoosingNoHP is null LOG: 08.12.2025 14:13:39 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'ItemUpgradeContext' LOG: 08.12.2025 14:13:39 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 08.12.2025 14:13:39 Menu.LoadMenuPanel (DefaultPanel) is already loading! (MenuID: InGameMenu) LOG: 08.12.2025 14:13:40 Menu.UnloadMenuPanel => ItemUpgradeContext LOG: 08.12.2025 14:13:40 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 08.12.2025 14:13:40 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 08.12.2025 14:13:41 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 08.12.2025 14:13:41 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Sp00derBomber in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 08.12.2025 14:13:41 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot_Range in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 08.12.2025 14:13:43 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:13:43 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:13:43 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:13:43 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:13:43 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:13:43 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:13:43 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:13:43 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:13:43 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:13:43 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:13:43 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:13:43 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:13:43 MitronEmpire_Bastion(Clone) (StickyStoneStudio.MOODS.Bastion): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 08.12.2025 14:13:43 Language Text not found! (Path: Drone) WARNING: 08.12.2025 14:13:43 MitronEmpire_Bastion(Clone) (StickyStoneStudio.MOODS.Bastion): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 08.12.2025 14:13:43 Language Text not found! (Path: Drone) WARNING: 08.12.2025 14:13:43 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:13:43 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:13:43 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:13:43 MitronEmpire_Gambot_Range(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 08.12.2025 14:13:43 Language Text not found! (Path: Drone) WARNING: 08.12.2025 14:13:43 MitronEmpire_Gambot_Range(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 08.12.2025 14:13:43 Language Text not found! (Path: Drone) LOG: 08.12.2025 14:13:43 ScaleEnemy MitronEmpire_Gambot_Range(Clone)! WARNING: 08.12.2025 14:13:43 MitronEmpire_Sp00derBomber(Clone) (StickyStoneStudio.MOODS.SpiderBomber): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 08.12.2025 14:13:43 Language Text not found! (Path: Drone) WARNING: 08.12.2025 14:13:44 Pool-init: Prefab VFX_Spiderbot_Hit has no Poolable Component. Please attach it manually! WARNING: 08.12.2025 14:13:44 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:13:44 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit') is missing! WARNING: 08.12.2025 14:13:44 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit') is missing! WARNING: 08.12.2025 14:13:44 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. WARNING: 08.12.2025 14:13:44 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:13:44 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 08.12.2025 14:13:44 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 08.12.2025 14:13:44 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:13:44 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 08.12.2025 14:13:44 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 08.12.2025 14:13:44 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:13:44 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 08.12.2025 14:13:44 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 08.12.2025 14:13:44 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:13:44 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 08.12.2025 14:13:44 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 08.12.2025 14:13:44 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:13:44 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 08.12.2025 14:13:44 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 08.12.2025 14:13:44 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:13:44 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 08.12.2025 14:13:44 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 08.12.2025 14:13:44 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:13:44 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 08.12.2025 14:13:44 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 08.12.2025 14:13:44 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:13:44 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 08.12.2025 14:13:44 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 08.12.2025 14:13:44 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:13:44 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 08.12.2025 14:13:44 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 08.12.2025 14:13:44 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:13:44 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 08.12.2025 14:13:44 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 08.12.2025 14:13:44 Pool-init: Prefab VFX_Enemy_ExplosionOnDeath has no Poolable Component. Please attach it manually! WARNING: 08.12.2025 14:13:44 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. WARNING: 08.12.2025 14:13:44 Pool-init: Prefab VFX_Spiderbot_Projectile_Trail has no Poolable Component. Please attach it manually! WARNING: 08.12.2025 14:13:44 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:13:44 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail') is missing! WARNING: 08.12.2025 14:13:44 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail') is missing! WARNING: 08.12.2025 14:13:44 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. WARNING: 08.12.2025 14:13:44 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:13:44 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 08.12.2025 14:13:44 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 08.12.2025 14:13:44 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:13:44 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 08.12.2025 14:13:44 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 08.12.2025 14:13:44 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:13:44 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 08.12.2025 14:13:44 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 08.12.2025 14:13:44 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:13:44 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 08.12.2025 14:13:44 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 08.12.2025 14:13:44 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:13:44 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 08.12.2025 14:13:44 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 08.12.2025 14:13:44 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:13:44 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 08.12.2025 14:13:44 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 08.12.2025 14:13:44 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:13:44 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 08.12.2025 14:13:44 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 08.12.2025 14:13:44 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:13:44 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 08.12.2025 14:13:44 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 08.12.2025 14:13:44 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:13:44 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 08.12.2025 14:13:44 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 08.12.2025 14:13:44 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:13:44 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 08.12.2025 14:13:44 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 08.12.2025 14:13:47 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh LOG: 08.12.2025 14:13:47 Quest is already completed. No progress will be updated. WARNING: 08.12.2025 14:13:47 SetAnimationParameter Failed! Deathing is not in Animator of MitronEmpire_Sp00derBomber(Clone)! WARNING: 08.12.2025 14:13:47 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Sp00derBomber(Clone)' is not on a navmesh LOG: 08.12.2025 14:13:47 Quest is already completed. No progress will be updated. WARNING: 08.12.2025 14:13:47 Language Text not found! (Path: Kill ) LOG: 08.12.2025 14:13:47 Displayable active subtask: SmallBetLoosingNoHP is null LOG: 08.12.2025 14:13:50 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.CryoName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] WARNING: 08.12.2025 14:13:50 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh LOG: 08.12.2025 14:13:50 Quest is already completed. No progress will be updated. WARNING: 08.12.2025 14:13:50 Language Text not found! (Path: Kill ) LOG: 08.12.2025 14:13:50 Displayable active subtask: SmallBetLoosingNoHP is null WARNING: 08.12.2025 14:13:50 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh LOG: 08.12.2025 14:13:50 Quest is already completed. No progress will be updated. WARNING: 08.12.2025 14:13:50 Language Text not found! (Path: Kill ) LOG: 08.12.2025 14:13:50 Displayable active subtask: SmallBetLoosingNoHP is null LOG: 08.12.2025 14:13:50 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 08.12.2025 14:13:50 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 08.12.2025 14:13:50 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 08.12.2025 14:13:50 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 08.12.2025 14:13:50 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 08.12.2025 14:13:50 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 08.12.2025 14:13:50 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. WARNING: 08.12.2025 14:13:50 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh LOG: 08.12.2025 14:13:50 Quest is already completed. No progress will be updated. WARNING: 08.12.2025 14:13:50 Language Text not found! (Path: Kill ) LOG: 08.12.2025 14:13:50 Displayable active subtask: SmallBetLoosingNoHP is null WARNING: 08.12.2025 14:13:50 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 14:13:50 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 14:13:50 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 14:13:50 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 14:13:52 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 08.12.2025 14:13:57 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.CryoName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 08.12.2025 14:13:57 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 08.12.2025 14:13:57 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. ERROR: 08.12.2025 14:13:57 Coroutine couldn't be started because the the game object 'Minimap2' is inactive! StickyStoneStudio.MOODS.Minimap2Controller:SetTeleportMenuInfoVisibility(Boolean) StickyStoneStudio.MOODS.Minimap2Controller:OnMinimapRoomEnter(Minimap2Room) StickyStoneStudio.MOODS.Room:InvokeOnPlayerRoomEvent(RoomEvent, Player) StickyStoneStudio.MOODS.d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 08.12.2025 14:13:57 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 08.12.2025 14:13:58 MapSelector.RegisterButtonPromptsForEntering() WARNING: 08.12.2025 14:13:58 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 08.12.2025 14:13:58 MapSelector.UnregisterButtonPromptsForEntering() LOG: 08.12.2025 14:13:58 MapSelector.RegisterButtonPromptsForEntering() WARNING: 08.12.2025 14:13:58 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 08.12.2025 14:13:58 MapSelector.UnregisterButtonPromptsForEntering() LOG: 08.12.2025 14:13:58 MapSelector.RegisterButtonPromptsForEntering() WARNING: 08.12.2025 14:13:58 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 08.12.2025 14:13:58 MapSelector.UnregisterButtonPromptsForEntering() LOG: 08.12.2025 14:13:58 MapSelector.RegisterButtonPromptsForEntering() WARNING: 08.12.2025 14:13:58 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 08.12.2025 14:13:58 MapSelector.UnregisterButtonPromptsForEntering() LOG: 08.12.2025 14:13:58 MapSelector.RegisterButtonPromptsForEntering() WARNING: 08.12.2025 14:13:58 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 08.12.2025 14:13:58 MapSelector.UnregisterButtonPromptsForEntering() LOG: 08.12.2025 14:13:58 EvaluateEmotionalOvercharge() => Difficulty : Intended value 130 LOG: 08.12.2025 14:13:58 WindowManager.LoadMenu => MapSelectorMenu LOG: 08.12.2025 14:13:58 MapSelector.UnregisterButtonPromptsForEntering() LOG: 08.12.2025 14:13:58 MapSelector.RegisterButtonPromptsEntered() LOG: 08.12.2025 14:14:00 MapSelector.UnregisterButtonPromptsEntered() LOG: 08.12.2025 14:14:01 SetCurrentMapSelectorChoice => DungeonDepth: 4 NextDungeonDepth: 5 PersistentDungeonDepth: 4 CurrentTheme: Stolz LOG: 08.12.2025 14:14:01 GameSession.UpdateProgress(SAVED) => SessionGUID: '4ad53e3c680d' GameSeed: IE!J-P0YA SeededCalls:378 SeededCallsLastDungeon:51 DDepth: 4 NDDepth: 5 FromHomeBase?: False LOG: 08.12.2025 14:14:01 UpdatePlayerProgress LOG: 08.12.2025 14:14:01 SAVE GAME => Jasper Test 2 id:1 guid:d8690ed2-9932-4636-a64f-b638e246d8b9 LOG: 08.12.2025 14:14:01 WindowManager.UnloadAllOtherMenus but 'InGameMenu'! Currently acitve Menus: 2 LOG: 08.12.2025 14:14:01 WindowManager.UnloadMenu => MapSelectorMenu LOG: 08.12.2025 14:14:01 LoadingMenu.SetCurrentLoadingScreen() => ME_Level3 LOG: 08.12.2025 14:14:01 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 08.12.2025 14:14:02 Generate Level Started! Level: Level_C theme: Stolz GameSeed: IE!J-P0YA SeedCalls: 379 LOG: 08.12.2025 14:14:05 (TryInstantiateRandomRoom) currentList count is 0! RoomTheme: Stolz, RoomLevel: Level_C, RoomTyp: Typ_A LOG: 08.12.2025 14:14:35 (TryInstantiateRandomRoom) currentList count is 0! RoomTheme: Stolz, RoomLevel: Level_C, RoomTyp: Typ_B LOG: 08.12.2025 14:14:46 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False LOG: 08.12.2025 14:14:47 Syop BetQuest logs RT13:14DungeonDepth: 0 - seed IE!J-P0YA has been applied RT13:14DungeonDepth: 1 - can Appear roll => Truecached roll = 98 chance = 40 RewardCap: 2 current rewardCount0 RT13:15DungeonDepth: 1 - StartQuest SmallBetLoosingNoHP RT13:15DungeonDepth: 1 - currentlyActiveQuest: SmallBetLoosingNoHP RT13:22DungeonDepth: 2 - OnDepthChange questSolvedDepth => 3 RT13:22DungeonDepth: 2 - currentlyActiveQuest: SmallBetLoosingNoHP RT13:22DungeonDepth: 2 - currentlyActiveQuest: SmallBetLoosingNoHP RT13:37DungeonDepth: 3 - OnDepthChange questSolvedDepth => 3 RT13:37DungeonDepth: 3 - OnDepthChange: Current Depth => 3, questSolvedDepth => 3 RT13:37DungeonDepth: 3 - Set Condition Success HealthLost RT13:37DungeonDepth: 3 - currentlyActiveQuest: SmallBetLoosingNoHP RT13:37DungeonDepth: 3 - currentlyActiveQuest: SmallBetLoosingNoHP RT13:37DungeonDepth: 3 - currentlyActiveQuest: SmallBetLoosingNoHP RT13:37DungeonDepth: 3 - currentlyActiveQuest: SmallBetLoosingNoHP RT13:37DungeonDepth: 3 - set SmallBetLoosingNoHP solved RT13:38DungeonDepth: 3 - reward: MaxHp on Player1 applied RT13:50DungeonDepth: 0 - seed IE!J-P0YA has been applied RT13:50DungeonDepth: 3 - OnDepthChange questSolvedDepth => 3 RT13:50DungeonDepth: 3 - OnDepthChange: Current Depth => 3, questSolvedDepth => 3 RT13:50DungeonDepth: 3 - Set Condition Success HealthLost RT13:50DungeonDepth: 3 - OnDepthChange questSolvedDepth => 3 RT13:50DungeonDepth: 3 - OnDepthChange: Current Depth => 3, questSolvedDepth => 3 RT13:50DungeonDepth: 3 - Set Condition Success HealthLost RT13:50DungeonDepth: 3 - OnDepthChange questSolvedDepth => 3 RT13:50DungeonDepth: 3 - OnDepthChange: Current Depth => 3, questSolvedDepth => 3 RT13:50DungeonDepth: 3 - Set Condition Success HealthLost RT13:50DungeonDepth: 3 - OnDepthChange questSolvedDepth => 3 RT13:50DungeonDepth: 3 - OnDepthChange: Current Depth => 3, questSolvedDepth => 3 RT13:50DungeonDepth: 3 - Set Condition Success HealthLost RT13:50DungeonDepth: 3 - currentlyActiveQuest: SmallBetLoosingNoHP RT13:50DungeonDepth: 3 - currentlyActiveQuest: SmallBetLoosingNoHP RT13:50DungeonDepth: 3 - currentlyActiveQuest: SmallBetLoosingNoHP RT13:50DungeonDepth: 3 - set SmallBetLoosingNoHP solved RT13:51DungeonDepth: 3 - Set Condition Failed HealthLost RT13:51DungeonDepth: 3 - Set Condition Failed HealthLost RT13:51DungeonDepth: 3 - Set Condition Failed HealthLost RT13:51DungeonDepth: 3 - Set Condition Failed HealthLost RT13:51DungeonDepth: 3 - Set Condition Failed HealthLost RT13:51DungeonDepth: 3 - Set Condition Failed HealthLost RT13:51DungeonDepth: 3 - Set Condition Failed HealthLost RT13:51DungeonDepth: 3 - Set Condition Failed HealthLost RT13:52DungeonDepth: 3 - Set Condition Failed HealthLost RT13:52DungeonDepth: 3 - Set Condition Failed HealthLost RT13:52DungeonDepth: 3 - Set Condition Failed HealthLost RT13:52DungeonDepth: 3 - Set Condition Failed HealthLost RT13:52DungeonDepth: 3 - Set Condition Failed HealthLost RT13:52DungeonDepth: 3 - Set Condition Failed HealthLost RT13:52DungeonDepth: 3 - Set Condition Failed HealthLost RT13:52DungeonDepth: 3 - Set Condition Failed HealthLost RT13:53DungeonDepth: 3 - Set Condition Failed HealthLost RT13:53DungeonDepth: 3 - Set Condition Failed HealthLost RT13:53DungeonDepth: 3 - Set Condition Failed HealthLost RT13:53DungeonDepth: 3 - Set Condition Failed HealthLost RT13:55DungeonDepth: 3 - Set Condition Failed HealthLost RT13:55DungeonDepth: 3 - Set Condition Failed HealthLost RT13:55DungeonDepth: 3 - Set Condition Failed HealthLost RT13:55DungeonDepth: 3 - Set Condition Failed HealthLost RT13:55DungeonDepth: 3 - Set Condition Failed HealthLost RT13:55DungeonDepth: 3 - Set Condition Failed HealthLost RT13:55DungeonDepth: 3 - Set Condition Failed HealthLost RT13:55DungeonDepth: 3 - Set Condition Failed HealthLost RT13:55DungeonDepth: 3 - Set Condition Failed HealthLost RT13:55DungeonDepth: 3 - Set Condition Failed HealthLost RT13:55DungeonDepth: 3 - Set Condition Failed HealthLost RT13:55DungeonDepth: 3 - Set Condition Failed HealthLost RT13:55DungeonDepth: 3 - Set Condition Failed HealthLost RT13:55DungeonDepth: 3 - Set Condition Failed HealthLost RT13:55DungeonDepth: 3 - Set Condition Failed HealthLost RT13:55DungeonDepth: 3 - Set Condition Failed HealthLost RT13:56DungeonDepth: 3 - Set Condition Failed HealthLost RT13:56DungeonDepth: 3 - Set Condition Failed HealthLost RT13:56DungeonDepth: 3 - Set Condition Failed HealthLost RT13:56DungeonDepth: 3 - Set Condition Failed HealthLost RT13:56DungeonDepth: 3 - Set Condition Failed HealthLost RT13:56DungeonDepth: 3 - Set Condition Failed HealthLost RT13:56DungeonDepth: 3 - Set Condition Failed HealthLost RT13:56DungeonDepth: 3 - Set Condition Failed HealthLost RT13:56DungeonDepth: 3 - Set Condition Failed HealthLost RT13:56DungeonDepth: 3 - Set Condition Failed HealthLost RT13:56DungeonDepth: 3 - Set Condition Failed HealthLost RT13:56DungeonDepth: 3 - Set Condition Failed HealthLost RT13:56DungeonDepth: 0 - seed IE!J-P0YA has been applied RT13:56DungeonDepth: 3 - OnDepthChange questSolvedDepth => 3 RT13:56DungeonDepth: 3 - OnDepthChange: Current Depth => 3, questSolvedDepth => 3 RT13:56DungeonDepth: 3 - Set Condition Success HealthLost RT13:56DungeonDepth: 3 - OnDepthChange questSolvedDepth => 3 RT13:56DungeonDepth: 3 - OnDepthChange: Current Depth => 3, questSolvedDepth => 3 RT13:56DungeonDepth: 3 - Set Condition Success HealthLost RT13:56DungeonDepth: 3 - OnDepthChange questSolvedDepth => 3 RT13:56DungeonDepth: 3 - OnDepthChange: Current Depth => 3, questSolvedDepth => 3 RT13:56DungeonDepth: 3 - Set Condition Success HealthLost RT13:56DungeonDepth: 3 - OnDepthChange questSolvedDepth => 3 RT13:56DungeonDepth: 3 - OnDepthChange: Current Depth => 3, questSolvedDepth => 3 RT13:56DungeonDepth: 3 - Set Condition Success HealthLost RT13:56DungeonDepth: 3 - OnDepthChange questSolvedDepth => 3 RT13:56DungeonDepth: 3 - OnDepthChange: Current Depth => 3, questSolvedDepth => 3 RT13:56DungeonDepth: 3 - Set Condition Success HealthLost RT13:56DungeonDepth: 3 - OnDepthChange questSolvedDepth => 3 RT13:56DungeonDepth: 3 - OnDepthChange: Current Depth => 3, questSolvedDepth => 3 RT13:56DungeonDepth: 3 - Set Condition Success HealthLost RT13:56DungeonDepth: 3 - OnDepthChange questSolvedDepth => 3 RT13:56DungeonDepth: 3 - OnDepthChange: Current Depth => 3, questSolvedDepth => 3 RT13:56DungeonDepth: 3 - Set Condition Success HealthLost RT13:56DungeonDepth: 3 - currentlyActiveQuest: SmallBetLoosingNoHP RT14:11DungeonDepth: 4 - OnDepthChange questSolvedDepth => 3 RT14:11DungeonDepth: 4 - OnDepthChange questSolvedDepth => 3 RT14:11DungeonDepth: 4 - OnDepthChange questSolvedDepth => 3 RT14:11DungeonDepth: 4 - OnDepthChange questSolvedDepth => 3 RT14:11DungeonDepth: 4 - OnDepthChange questSolvedDepth => 3 RT14:11DungeonDepth: 4 - OnDepthChange questSolvedDepth => 3 RT14:11DungeonDepth: 4 - OnDepthChange questSolvedDepth => 3 RT14:12DungeonDepth: 4 - currentlyActiveQuest: SmallBetLoosingNoHP RT14:12DungeonDepth: 4 - currentlyActiveQuest: SmallBetLoosingNoHP RT14:12DungeonDepth: 4 - currentlyActiveQuest: SmallBetLoosingNoHP RT14:12DungeonDepth: 4 - currentlyActiveQuest: SmallBetLoosingNoHP RT14:12DungeonDepth: 4 - set SmallBetLoosingNoHP solved RT14:14DungeonDepth: 5 - OnDepthChange questSolvedDepth => 3 RT14:14DungeonDepth: 5 - OnDepthChange questSolvedDepth => 3 RT14:14DungeonDepth: 5 - OnDepthChange questSolvedDepth => 3 RT14:14DungeonDepth: 5 - OnDepthChange questSolvedDepth => 3 RT14:14DungeonDepth: 5 - OnDepthChange questSolvedDepth => 3 RT14:14DungeonDepth: 5 - OnDepthChange questSolvedDepth => 3 RT14:14DungeonDepth: 5 - OnDepthChange questSolvedDepth => 3 LOG: 08.12.2025 14:14:47 Generate Level Completed! Loading time: 45,604s LOG: 08.12.2025 14:14:47 AfterLoadingGame() isInHomeBase?: False, TutorialIsActive ?: False LOG: 08.12.2025 14:14:47 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 08.12.2025 14:14:47 WindowManager.UnloadMenu => NoMenu LOG: 08.12.2025 14:14:47 EvaluateEmotionalOvercharge() => Difficulty : Intended value 130 LOG: 08.12.2025 14:14:47 OnPlayerAndMapWereCreated WARNING: 08.12.2025 14:14:47 Language Text not found! (Path: Kill ) LOG: 08.12.2025 14:14:47 Displayable active subtask: SmallBetLoosingNoHP is null LOG: 08.12.2025 14:14:48 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' WARNING: 08.12.2025 14:14:48 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 14:14:48 BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(0# Typ_Spawn)_CastleSpawnRoom_Degrees0/CullingContainer/Static/Rotation Group 0/Deko Rotation_0/Stairs_Module_WithFloor/Stairs_Module_Floor/Stairs_Module_Floor" WARNING: 08.12.2025 14:14:48 BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(0# Typ_Spawn)_CastleSpawnRoom_Degrees0/CullingContainer/Static/Rotation Group 0/Deko Rotation_0/Stairs_Module_WithFloor/Stairs_Module_seamless/Stairs_Module" WARNING: 08.12.2025 14:14:48 BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(0# Typ_Spawn)_CastleSpawnRoom_Degrees0/CullingContainer/Static/Rotation Group 0/Deko Rotation_0/Stairs_Module_WithFloor/Stairs_Module_seamless/Stairs_Module" WARNING: 08.12.2025 14:14:48 BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(0# Typ_Spawn)_CastleSpawnRoom_Degrees0/CullingContainer/Static/Rotation Group 0/Deko Rotation_0/Stairs_Module_WithFloor/Stairs_Module_seamless/Stairs_Module" WARNING: 08.12.2025 14:14:48 BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(0# Typ_Spawn)_CastleSpawnRoom_Degrees0/CullingContainer/Static/Rotation Group 0/Deko Rotation_0/Stairs_Module_WithFloor/Stairs_Module_seamless/Stairs_Module" WARNING: 08.12.2025 14:14:48 BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(0# Typ_Spawn)_CastleSpawnRoom_Degrees0/CullingContainer/Static/Rotation Group 0/Deko Rotation_0/Stairs_Module_WithFloor_01/Stairs_Module_Floor/Stairs_Module_Floor" WARNING: 08.12.2025 14:14:48 BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(0# Typ_Spawn)_CastleSpawnRoom_Degrees0/CullingContainer/Static/Rotation Group 0/Deko Rotation_0/Stairs_Module_WithFloor_01/Stairs_Module_seamless/Stairs_Module" WARNING: 08.12.2025 14:14:48 BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(0# Typ_Spawn)_CastleSpawnRoom_Degrees0/CullingContainer/Static/Rotation Group 0/Deko Rotation_0/Stairs_Module_WithFloor_01/Stairs_Module_seamless/Stairs_Module" WARNING: 08.12.2025 14:14:48 BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(0# Typ_Spawn)_CastleSpawnRoom_Degrees0/CullingContainer/Static/Rotation Group 0/Deko Rotation_0/Stairs_Module_WithFloor_01/Stairs_Module_seamless/Stairs_Module" WARNING: 08.12.2025 14:14:48 BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(0# Typ_Spawn)_CastleSpawnRoom_Degrees0/CullingContainer/Static/Rotation Group 0/Deko Rotation_0/Stairs_Module_WithFloor_01/Stairs_Module_seamless/Stairs_Module" WARNING: 08.12.2025 14:14:48 Language Text not found! (Path: Kill ) LOG: 08.12.2025 14:14:48 Displayable active subtask: SmallBetLoosingNoHP is null LOG: 08.12.2025 14:14:48 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 08.12.2025 14:14:48 UpdatePlayerProgress LOG: 08.12.2025 14:14:48 SAVE GAME => Jasper Test 2 id:1 guid:d8690ed2-9932-4636-a64f-b638e246d8b9 WARNING: 08.12.2025 14:14:48 Language Text not found! (Path: Kill ) LOG: 08.12.2025 14:14:48 Displayable active subtask: SmallBetLoosingNoHP is null LOG: 08.12.2025 14:14:48 [RichPresenceManager] ChangeActivity to PrideArea .. LOG: 08.12.2025 14:14:48 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 08.12.2025 14:14:48 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 08.12.2025 14:14:49 Menu.UnloadMenuPanel => DefaultPanel WARNING: 08.12.2025 14:14:50 Pool-init: Prefab VFX_Hit_ElementalOrb has no Poolable Component. Please attach it manually! WARNING: 08.12.2025 14:14:50 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. WARNING: 08.12.2025 14:14:51 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 08.12.2025 14:14:53 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 08.12.2025 14:14:53 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 08.12.2025 14:14:53 Menu.UnloadMenuPanel => Info LOG: 08.12.2025 14:15:00 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 08.12.2025 14:15:01 DialogController.OnFocusedDialogAnswer() AnswerID: 0 LOG: 08.12.2025 14:15:03 DialogController.OnFocusedDialogAnswer() AnswerID: 0 LOG: 08.12.2025 14:15:07 DialogController.OnFocusedDialogAnswer() AnswerID: 0 WARNING: 08.12.2025 14:15:08 Language Text not found! (Path: Kill ) LOG: 08.12.2025 14:15:08 Displayable active subtask: SmallBetLoosingNoHP is null LOG: 08.12.2025 14:15:10 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 08.12.2025 14:15:10 Syop BetQuest logs RT13:14DungeonDepth: 0 - seed IE!J-P0YA has been applied RT13:14DungeonDepth: 1 - can Appear roll => Truecached roll = 98 chance = 40 RewardCap: 2 current rewardCount0 RT13:15DungeonDepth: 1 - StartQuest SmallBetLoosingNoHP RT13:15DungeonDepth: 1 - currentlyActiveQuest: SmallBetLoosingNoHP RT13:22DungeonDepth: 2 - OnDepthChange questSolvedDepth => 3 RT13:22DungeonDepth: 2 - currentlyActiveQuest: SmallBetLoosingNoHP RT13:22DungeonDepth: 2 - currentlyActiveQuest: SmallBetLoosingNoHP RT13:37DungeonDepth: 3 - OnDepthChange questSolvedDepth => 3 RT13:37DungeonDepth: 3 - OnDepthChange: Current Depth => 3, questSolvedDepth => 3 RT13:37DungeonDepth: 3 - Set Condition Success HealthLost RT13:37DungeonDepth: 3 - currentlyActiveQuest: SmallBetLoosingNoHP RT13:37DungeonDepth: 3 - currentlyActiveQuest: SmallBetLoosingNoHP RT13:37DungeonDepth: 3 - currentlyActiveQuest: SmallBetLoosingNoHP RT13:37DungeonDepth: 3 - currentlyActiveQuest: SmallBetLoosingNoHP RT13:37DungeonDepth: 3 - set SmallBetLoosingNoHP solved RT13:38DungeonDepth: 3 - reward: MaxHp on Player1 applied RT13:50DungeonDepth: 0 - seed IE!J-P0YA has been applied RT13:50DungeonDepth: 3 - OnDepthChange questSolvedDepth => 3 RT13:50DungeonDepth: 3 - OnDepthChange: Current Depth => 3, questSolvedDepth => 3 RT13:50DungeonDepth: 3 - Set Condition Success HealthLost RT13:50DungeonDepth: 3 - OnDepthChange questSolvedDepth => 3 RT13:50DungeonDepth: 3 - OnDepthChange: Current Depth => 3, questSolvedDepth => 3 RT13:50DungeonDepth: 3 - Set Condition Success HealthLost RT13:50DungeonDepth: 3 - OnDepthChange questSolvedDepth => 3 RT13:50DungeonDepth: 3 - OnDepthChange: Current Depth => 3, questSolvedDepth => 3 RT13:50DungeonDepth: 3 - Set Condition Success HealthLost RT13:50DungeonDepth: 3 - OnDepthChange questSolvedDepth => 3 RT13:50DungeonDepth: 3 - OnDepthChange: Current Depth => 3, questSolvedDepth => 3 RT13:50DungeonDepth: 3 - Set Condition Success HealthLost RT13:50DungeonDepth: 3 - currentlyActiveQuest: SmallBetLoosingNoHP RT13:50DungeonDepth: 3 - currentlyActiveQuest: SmallBetLoosingNoHP RT13:50DungeonDepth: 3 - currentlyActiveQuest: SmallBetLoosingNoHP RT13:50DungeonDepth: 3 - set SmallBetLoosingNoHP solved RT13:51DungeonDepth: 3 - Set Condition Failed HealthLost RT13:51DungeonDepth: 3 - Set Condition Failed HealthLost RT13:51DungeonDepth: 3 - Set Condition Failed HealthLost RT13:51DungeonDepth: 3 - Set Condition Failed HealthLost RT13:51DungeonDepth: 3 - Set Condition Failed HealthLost RT13:51DungeonDepth: 3 - Set Condition Failed HealthLost RT13:51DungeonDepth: 3 - Set Condition Failed HealthLost RT13:51DungeonDepth: 3 - Set Condition Failed HealthLost RT13:52DungeonDepth: 3 - Set Condition Failed HealthLost RT13:52DungeonDepth: 3 - Set Condition Failed HealthLost RT13:52DungeonDepth: 3 - Set Condition Failed HealthLost RT13:52DungeonDepth: 3 - Set Condition Failed HealthLost RT13:52DungeonDepth: 3 - Set Condition Failed HealthLost RT13:52DungeonDepth: 3 - Set Condition Failed HealthLost RT13:52DungeonDepth: 3 - Set Condition Failed HealthLost RT13:52DungeonDepth: 3 - Set Condition Failed HealthLost RT13:53DungeonDepth: 3 - Set Condition Failed HealthLost RT13:53DungeonDepth: 3 - Set Condition Failed HealthLost RT13:53DungeonDepth: 3 - Set Condition Failed HealthLost RT13:53DungeonDepth: 3 - Set Condition Failed HealthLost RT13:55DungeonDepth: 3 - Set Condition Failed HealthLost RT13:55DungeonDepth: 3 - Set Condition Failed HealthLost RT13:55DungeonDepth: 3 - Set Condition Failed HealthLost RT13:55DungeonDepth: 3 - Set Condition Failed HealthLost RT13:55DungeonDepth: 3 - Set Condition Failed HealthLost RT13:55DungeonDepth: 3 - Set Condition Failed HealthLost RT13:55DungeonDepth: 3 - Set Condition Failed HealthLost RT13:55DungeonDepth: 3 - Set Condition Failed HealthLost RT13:55DungeonDepth: 3 - Set Condition Failed HealthLost RT13:55DungeonDepth: 3 - Set Condition Failed HealthLost RT13:55DungeonDepth: 3 - Set Condition Failed HealthLost RT13:55DungeonDepth: 3 - Set Condition Failed HealthLost RT13:55DungeonDepth: 3 - Set Condition Failed HealthLost RT13:55DungeonDepth: 3 - Set Condition Failed HealthLost RT13:55DungeonDepth: 3 - Set Condition Failed HealthLost RT13:55DungeonDepth: 3 - Set Condition Failed HealthLost RT13:56DungeonDepth: 3 - Set Condition Failed HealthLost RT13:56DungeonDepth: 3 - Set Condition Failed HealthLost RT13:56DungeonDepth: 3 - Set Condition Failed HealthLost RT13:56DungeonDepth: 3 - Set Condition Failed HealthLost RT13:56DungeonDepth: 3 - Set Condition Failed HealthLost RT13:56DungeonDepth: 3 - Set Condition Failed HealthLost RT13:56DungeonDepth: 3 - Set Condition Failed HealthLost RT13:56DungeonDepth: 3 - Set Condition Failed HealthLost RT13:56DungeonDepth: 3 - Set Condition Failed HealthLost RT13:56DungeonDepth: 3 - Set Condition Failed HealthLost RT13:56DungeonDepth: 3 - Set Condition Failed HealthLost RT13:56DungeonDepth: 3 - Set Condition Failed HealthLost RT13:56DungeonDepth: 0 - seed IE!J-P0YA has been applied RT13:56DungeonDepth: 3 - OnDepthChange questSolvedDepth => 3 RT13:56DungeonDepth: 3 - OnDepthChange: Current Depth => 3, questSolvedDepth => 3 RT13:56DungeonDepth: 3 - Set Condition Success HealthLost RT13:56DungeonDepth: 3 - OnDepthChange questSolvedDepth => 3 RT13:56DungeonDepth: 3 - OnDepthChange: Current Depth => 3, questSolvedDepth => 3 RT13:56DungeonDepth: 3 - Set Condition Success HealthLost RT13:56DungeonDepth: 3 - OnDepthChange questSolvedDepth => 3 RT13:56DungeonDepth: 3 - OnDepthChange: Current Depth => 3, questSolvedDepth => 3 RT13:56DungeonDepth: 3 - Set Condition Success HealthLost RT13:56DungeonDepth: 3 - OnDepthChange questSolvedDepth => 3 RT13:56DungeonDepth: 3 - OnDepthChange: Current Depth => 3, questSolvedDepth => 3 RT13:56DungeonDepth: 3 - Set Condition Success HealthLost RT13:56DungeonDepth: 3 - OnDepthChange questSolvedDepth => 3 RT13:56DungeonDepth: 3 - OnDepthChange: Current Depth => 3, questSolvedDepth => 3 RT13:56DungeonDepth: 3 - Set Condition Success HealthLost RT13:56DungeonDepth: 3 - OnDepthChange questSolvedDepth => 3 RT13:56DungeonDepth: 3 - OnDepthChange: Current Depth => 3, questSolvedDepth => 3 RT13:56DungeonDepth: 3 - Set Condition Success HealthLost RT13:56DungeonDepth: 3 - OnDepthChange questSolvedDepth => 3 RT13:56DungeonDepth: 3 - OnDepthChange: Current Depth => 3, questSolvedDepth => 3 RT13:56DungeonDepth: 3 - Set Condition Success HealthLost RT13:56DungeonDepth: 3 - currentlyActiveQuest: SmallBetLoosingNoHP RT14:11DungeonDepth: 4 - OnDepthChange questSolvedDepth => 3 RT14:11DungeonDepth: 4 - OnDepthChange questSolvedDepth => 3 RT14:11DungeonDepth: 4 - OnDepthChange questSolvedDepth => 3 RT14:11DungeonDepth: 4 - OnDepthChange questSolvedDepth => 3 RT14:11DungeonDepth: 4 - OnDepthChange questSolvedDepth => 3 RT14:11DungeonDepth: 4 - OnDepthChange questSolvedDepth => 3 RT14:11DungeonDepth: 4 - OnDepthChange questSolvedDepth => 3 RT14:12DungeonDepth: 4 - currentlyActiveQuest: SmallBetLoosingNoHP RT14:12DungeonDepth: 4 - currentlyActiveQuest: SmallBetLoosingNoHP RT14:12DungeonDepth: 4 - currentlyActiveQuest: SmallBetLoosingNoHP RT14:12DungeonDepth: 4 - currentlyActiveQuest: SmallBetLoosingNoHP RT14:12DungeonDepth: 4 - set SmallBetLoosingNoHP solved RT14:14DungeonDepth: 5 - OnDepthChange questSolvedDepth => 3 RT14:14DungeonDepth: 5 - OnDepthChange questSolvedDepth => 3 RT14:14DungeonDepth: 5 - OnDepthChange questSolvedDepth => 3 RT14:14DungeonDepth: 5 - OnDepthChange questSolvedDepth => 3 RT14:14DungeonDepth: 5 - OnDepthChange questSolvedDepth => 3 RT14:14DungeonDepth: 5 - OnDepthChange questSolvedDepth => 3 RT14:14DungeonDepth: 5 - OnDepthChange questSolvedDepth => 3 RT14:14DungeonDepth: 5 - can Appear roll => Truecached roll = 35 chance = 10 RewardCap: 2 current rewardCount1 WARNING: 08.12.2025 14:15:10 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. ERROR: 08.12.2025 14:15:10 Coroutine couldn't be started because the the game object 'Minimap2' is inactive! StickyStoneStudio.MOODS.Minimap2Controller:SetTeleportMenuInfoVisibility(Boolean) StickyStoneStudio.MOODS.Minimap2Controller:OnMinimapRoomEnter(Minimap2Room) StickyStoneStudio.MOODS.Room:InvokeOnPlayerRoomEvent(RoomEvent, Player) StickyStoneStudio.MOODS.d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 08.12.2025 14:15:14 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 14:15:14 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 14:15:15 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 14:15:15 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 08.12.2025 14:15:18 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 08.12.2025 14:15:18 for == null! No VFX-Effect can be played on destroy. LOG: 08.12.2025 14:15:18 Started Music_GrammoPhoneBot WARNING: 08.12.2025 14:15:18 GoToSplashScreenPanel() 'InGame_Vendor' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 14:15:18 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 14:15:18 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 08.12.2025 14:15:19 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 08.12.2025 14:15:21 DialogController.OnFocusedDialogAnswer() AnswerID: 1 WARNING: 08.12.2025 14:15:22 Language Text not found! (Path: Kill ) LOG: 08.12.2025 14:15:22 Displayable active subtask: SmallBetLoosingNoHP is null WARNING: 08.12.2025 14:15:33 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 14:15:33 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 14:15:33 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 14:15:39 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 14:15:39 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 14:15:39 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. LOG: 08.12.2025 14:15:40 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 08.12.2025 14:15:42 ButtonPromptManager.ResetAndClearAllRegistratedButtons() ERROR: 08.12.2025 14:15:42 Coroutine couldn't be started because the the game object 'Minimap2' is inactive! StickyStoneStudio.MOODS.Minimap2Controller:SetTeleportMenuInfoVisibility(Boolean) StickyStoneStudio.MOODS.Minimap2Controller:OnMinimapRoomEnter(Minimap2Room) StickyStoneStudio.MOODS.Room:InvokeOnPlayerRoomEvent(RoomEvent, Player) StickyStoneStudio.MOODS.d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 08.12.2025 14:15:43 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 08.12.2025 14:15:43 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Sp00derBomber in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 08.12.2025 14:15:43 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_CastorHealer in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 08.12.2025 14:15:43 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_CastorCleric in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 08.12.2025 14:15:43 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Bastion in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 08.12.2025 14:15:45 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:15:45 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:15:45 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:15:45 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:15:45 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:15:45 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:15:45 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:15:45 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:15:45 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:15:45 MitronEmpire_Castor(Clone) (StickyStoneStudio.MOODS.Castor): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 08.12.2025 14:15:45 Language Text not found! (Path: Drone) WARNING: 08.12.2025 14:15:45 MitronEmpire_Castor(Clone) (StickyStoneStudio.MOODS.Castor): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 08.12.2025 14:15:45 Language Text not found! (Path: Drone) WARNING: 08.12.2025 14:15:45 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:15:45 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:15:45 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:15:45 MitronEmpire_Sp00derBomber(Clone) (StickyStoneStudio.MOODS.SpiderBomber): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 08.12.2025 14:15:45 Language Text not found! (Path: Drone) WARNING: 08.12.2025 14:15:45 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:15:45 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:15:45 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:15:45 MitronEmpire_Castor_Healer(Clone) (StickyStoneStudio.MOODS.CastorHealer): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 08.12.2025 14:15:45 Language Text not found! (Path: Drone) WARNING: 08.12.2025 14:15:45 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:15:45 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:15:45 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:15:45 MitronEmpire_Castor_Buffer(Clone) (StickyStoneStudio.MOODS.Cleric): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 08.12.2025 14:15:45 Language Text not found! (Path: Drone) WARNING: 08.12.2025 14:15:45 MitronEmpire_Bastion(Clone) (StickyStoneStudio.MOODS.Bastion): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 08.12.2025 14:15:45 Language Text not found! (Path: Drone) LOG: 08.12.2025 14:15:47 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.SeekerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 08.12.2025 14:15:48 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.SeekerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 08.12.2025 14:15:48 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.MeteorizerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] WARNING: 08.12.2025 14:15:48 Pool-init: Prefab VFX_Spiderbot_Hit has no Poolable Component. Please attach it manually! WARNING: 08.12.2025 14:15:48 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:15:48 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit') is missing! WARNING: 08.12.2025 14:15:48 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit') is missing! WARNING: 08.12.2025 14:15:48 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. WARNING: 08.12.2025 14:15:48 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:15:48 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 08.12.2025 14:15:48 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 08.12.2025 14:15:48 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:15:48 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 08.12.2025 14:15:48 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 08.12.2025 14:15:48 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:15:48 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 08.12.2025 14:15:48 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 08.12.2025 14:15:48 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:15:48 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 08.12.2025 14:15:48 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 08.12.2025 14:15:48 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:15:48 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 08.12.2025 14:15:48 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 08.12.2025 14:15:48 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:15:48 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 08.12.2025 14:15:48 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 08.12.2025 14:15:48 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:15:48 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 08.12.2025 14:15:48 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 08.12.2025 14:15:48 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:15:48 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 08.12.2025 14:15:48 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 08.12.2025 14:15:48 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:15:48 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 08.12.2025 14:15:48 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 08.12.2025 14:15:48 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:15:48 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 08.12.2025 14:15:48 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 08.12.2025 14:15:48 Pool-init: Prefab VFX_Enemy_ExplosionOnDeath has no Poolable Component. Please attach it manually! WARNING: 08.12.2025 14:15:48 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. WARNING: 08.12.2025 14:15:48 Pool-init: Prefab VFX_Spiderbot_Projectile_Trail has no Poolable Component. Please attach it manually! WARNING: 08.12.2025 14:15:48 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:15:48 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail') is missing! WARNING: 08.12.2025 14:15:48 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail') is missing! WARNING: 08.12.2025 14:15:48 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. WARNING: 08.12.2025 14:15:48 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:15:48 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 08.12.2025 14:15:48 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 08.12.2025 14:15:48 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:15:48 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 08.12.2025 14:15:48 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 08.12.2025 14:15:48 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:15:48 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 08.12.2025 14:15:48 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 08.12.2025 14:15:48 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:15:48 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 08.12.2025 14:15:48 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 08.12.2025 14:15:48 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:15:48 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 08.12.2025 14:15:48 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 08.12.2025 14:15:48 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:15:48 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 08.12.2025 14:15:48 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 08.12.2025 14:15:48 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:15:48 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 08.12.2025 14:15:48 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 08.12.2025 14:15:48 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:15:48 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 08.12.2025 14:15:48 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 08.12.2025 14:15:48 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:15:48 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 08.12.2025 14:15:48 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 08.12.2025 14:15:48 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:15:48 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 08.12.2025 14:15:48 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 08.12.2025 14:15:49 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:15:49 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:15:49 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:15:49 MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 08.12.2025 14:15:49 Language Text not found! (Path: Drone) LOG: 08.12.2025 14:15:49 ENEMY SPAWNED MitronEmpire_Drone(Clone) WARNING: 08.12.2025 14:15:50 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh LOG: 08.12.2025 14:15:50 Quest is already completed. No progress will be updated. WARNING: 08.12.2025 14:15:50 Language Text not found! (Path: Kill ) LOG: 08.12.2025 14:15:50 Displayable active subtask: SmallBetLoosingNoHP is null WARNING: 08.12.2025 14:15:50 SetAnimationParameter Failed! Deathing is not in Animator of MitronEmpire_Sp00derBomber(Clone)! WARNING: 08.12.2025 14:15:50 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Sp00derBomber(Clone)' is not on a navmesh LOG: 08.12.2025 14:15:50 Quest is already completed. No progress will be updated. WARNING: 08.12.2025 14:15:50 Language Text not found! (Path: Kill ) LOG: 08.12.2025 14:15:50 Displayable active subtask: SmallBetLoosingNoHP is null WARNING: 08.12.2025 14:15:51 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Castor(Clone)' is not on a navmesh LOG: 08.12.2025 14:15:51 Quest is already completed. No progress will be updated. WARNING: 08.12.2025 14:15:51 Language Text not found! (Path: Kill ) LOG: 08.12.2025 14:15:51 Displayable active subtask: SmallBetLoosingNoHP is null WARNING: 08.12.2025 14:15:51 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Castor_Healer(Clone)' is not on a navmesh LOG: 08.12.2025 14:15:51 Quest is already completed. No progress will be updated. WARNING: 08.12.2025 14:15:51 Language Text not found! (Path: Kill ) LOG: 08.12.2025 14:15:51 Displayable active subtask: SmallBetLoosingNoHP is null LOG: 08.12.2025 14:15:53 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.SeekerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 08.12.2025 14:15:53 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.SeekerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 08.12.2025 14:15:54 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.MeteorizerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 08.12.2025 14:15:55 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.MeteorizerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 08.12.2025 14:15:55 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.SeekerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 08.12.2025 14:15:57 Quest is already completed. No progress will be updated. WARNING: 08.12.2025 14:15:57 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Castor(Clone)' is not on a navmesh LOG: 08.12.2025 14:15:57 Quest is already completed. No progress will be updated. WARNING: 08.12.2025 14:15:57 Language Text not found! (Path: Kill ) LOG: 08.12.2025 14:15:57 Displayable active subtask: SmallBetLoosingNoHP is null WARNING: 08.12.2025 14:15:57 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Castor_Buffer(Clone)' is not on a navmesh LOG: 08.12.2025 14:15:57 Quest is already completed. No progress will be updated. WARNING: 08.12.2025 14:15:57 Language Text not found! (Path: Kill ) LOG: 08.12.2025 14:15:57 Displayable active subtask: SmallBetLoosingNoHP is null WARNING: 08.12.2025 14:15:57 Language Text not found! (Path: Kill ) LOG: 08.12.2025 14:15:57 Displayable active subtask: SmallBetLoosingNoHP is null WARNING: 08.12.2025 14:15:59 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:15:59 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:15:59 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:15:59 MitronEmpire_Castor_Buffer(Clone) (StickyStoneStudio.MOODS.Cleric): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 08.12.2025 14:15:59 Language Text not found! (Path: Drone) WARNING: 08.12.2025 14:15:59 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:15:59 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:15:59 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:15:59 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:15:59 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:15:59 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:15:59 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:15:59 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:15:59 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:15:59 MitronEmpire_Castor_Healer(Clone) (StickyStoneStudio.MOODS.CastorHealer): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 08.12.2025 14:15:59 Language Text not found! (Path: Drone) WARNING: 08.12.2025 14:15:59 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:15:59 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:15:59 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:15:59 MitronEmpire_Gambot_Range(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 08.12.2025 14:15:59 Language Text not found! (Path: Drone) WARNING: 08.12.2025 14:15:59 MitronEmpire_Gambot_Range(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 08.12.2025 14:15:59 Language Text not found! (Path: Drone) WARNING: 08.12.2025 14:15:59 MitronEmpire_Gambot(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 08.12.2025 14:15:59 Language Text not found! (Path: Drone) LOG: 08.12.2025 14:16:00 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.MeteorizerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 08.12.2025 14:16:00 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.SeekerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] WARNING: 08.12.2025 14:16:05 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh LOG: 08.12.2025 14:16:05 Quest is already completed. No progress will be updated. WARNING: 08.12.2025 14:16:06 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot(Clone)' is not on a navmesh LOG: 08.12.2025 14:16:06 Quest is already completed. No progress will be updated. WARNING: 08.12.2025 14:16:06 Language Text not found! (Path: Kill ) LOG: 08.12.2025 14:16:06 Displayable active subtask: SmallBetLoosingNoHP is null LOG: 08.12.2025 14:16:07 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.MeteorizerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] WARNING: 08.12.2025 14:16:09 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh LOG: 08.12.2025 14:16:09 Quest is already completed. No progress will be updated. LOG: 08.12.2025 14:16:12 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.MeteorizerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] WARNING: 08.12.2025 14:16:13 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Castor_Buffer(Clone)' is not on a navmesh LOG: 08.12.2025 14:16:13 Quest is already completed. No progress will be updated. WARNING: 08.12.2025 14:16:13 Language Text not found! (Path: Kill ) LOG: 08.12.2025 14:16:13 Displayable active subtask: SmallBetLoosingNoHP is null LOG: 08.12.2025 14:16:23 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 08.12.2025 14:16:23 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 08.12.2025 14:16:23 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 08.12.2025 14:16:23 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 08.12.2025 14:16:23 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 08.12.2025 14:16:23 Quest is already completed. No progress will be updated. WARNING: 08.12.2025 14:16:23 Language Text not found! (Path: Kill ) LOG: 08.12.2025 14:16:23 Displayable active subtask: SmallBetLoosingNoHP is null WARNING: 08.12.2025 14:16:23 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 14:16:23 GoToSplashScreenPanel() 'InGame_Shield' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 14:16:23 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 14:16:23 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 14:16:28 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 14:16:28 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 08.12.2025 14:16:29 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 08.12.2025 14:16:29 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. LOG: 08.12.2025 14:16:31 OpenChest DelayedCall: CHESTTYPE: GScrap WARNING: 08.12.2025 14:16:32 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 14:16:32 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 14:16:32 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 14:16:32 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 14:16:32 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 14:16:32 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 14:16:32 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 14:16:32 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 14:16:32 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 14:16:32 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 14:16:32 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 14:16:32 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 14:16:32 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 14:16:32 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 14:16:32 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 14:16:32 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 14:16:32 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 14:16:32 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 14:16:32 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 14:16:32 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 14:16:32 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 14:16:32 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 14:16:32 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 14:16:32 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 14:16:32 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 14:16:32 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 14:16:32 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 08.12.2025 14:16:33 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 08.12.2025 14:16:36 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 08.12.2025 14:16:36 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot_Range in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 08.12.2025 14:16:36 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot_Range in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 08.12.2025 14:16:37 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:16:37 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:16:37 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:16:37 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:16:37 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:16:37 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:16:37 MitronEmpire_Bastion(Clone) (StickyStoneStudio.MOODS.Bastion): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 08.12.2025 14:16:37 Language Text not found! (Path: Drone) LOG: 08.12.2025 14:16:37 ScaleEnemy MitronEmpire_Bastion(Clone)! WARNING: 08.12.2025 14:16:37 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:16:37 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:16:37 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:16:37 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:16:37 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:16:37 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:16:37 MitronEmpire_Castor_Buffer(Clone) (StickyStoneStudio.MOODS.Cleric): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 08.12.2025 14:16:37 Language Text not found! (Path: Drone) WARNING: 08.12.2025 14:16:37 MitronEmpire_Gambot_Range(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 08.12.2025 14:16:37 Language Text not found! (Path: Drone) WARNING: 08.12.2025 14:16:37 MitronEmpire_Gambot_Range(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 08.12.2025 14:16:37 Language Text not found! (Path: Drone) LOG: 08.12.2025 14:16:40 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.MeteorizerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] WARNING: 08.12.2025 14:16:47 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh LOG: 08.12.2025 14:16:47 Quest is already completed. No progress will be updated. WARNING: 08.12.2025 14:16:48 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh LOG: 08.12.2025 14:16:48 Quest is already completed. No progress will be updated. WARNING: 08.12.2025 14:16:48 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Castor_Buffer(Clone)' is not on a navmesh LOG: 08.12.2025 14:16:48 Quest is already completed. No progress will be updated. WARNING: 08.12.2025 14:16:48 Language Text not found! (Path: Kill ) LOG: 08.12.2025 14:16:48 Displayable active subtask: SmallBetLoosingNoHP is null LOG: 08.12.2025 14:16:49 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.MeteorizerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 08.12.2025 14:16:50 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 08.12.2025 14:16:50 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 08.12.2025 14:16:50 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 08.12.2025 14:16:50 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 08.12.2025 14:16:50 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 08.12.2025 14:16:50 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 08.12.2025 14:16:50 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. WARNING: 08.12.2025 14:16:50 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh WARNING: 08.12.2025 14:16:50 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Castor_Buffer(Clone)' is not on a navmesh LOG: 08.12.2025 14:16:50 Quest is already completed. No progress will be updated. WARNING: 08.12.2025 14:16:50 Language Text not found! (Path: Kill ) LOG: 08.12.2025 14:16:50 Displayable active subtask: SmallBetLoosingNoHP is null WARNING: 08.12.2025 14:16:50 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 14:16:52 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Castor_Buffer(Clone)' is not on a navmesh WARNING: 08.12.2025 14:16:53 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. LOG: 08.12.2025 14:16:55 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 08.12.2025 14:16:55 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Drone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup ERROR: 08.12.2025 14:16:55 Coroutine couldn't be started because the the game object 'Minimap2' is inactive! StickyStoneStudio.MOODS.Minimap2Controller:SetTeleportMenuInfoVisibility(Boolean) StickyStoneStudio.MOODS.Minimap2Controller:OnMinimapRoomEnter(Minimap2Room) StickyStoneStudio.MOODS.Room:InvokeOnPlayerRoomEvent(RoomEvent, Player) StickyStoneStudio.MOODS.d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 08.12.2025 14:16:57 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:16:57 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:16:57 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:16:57 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:16:57 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:16:57 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:16:57 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:16:57 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:16:57 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:16:57 MitronEmpire_Gambot_Range(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 08.12.2025 14:16:57 Language Text not found! (Path: Drone) LOG: 08.12.2025 14:16:57 ScaleEnemy MitronEmpire_Gambot_Range(Clone)! WARNING: 08.12.2025 14:16:57 MitronEmpire_Gambot_Range(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 08.12.2025 14:16:57 Language Text not found! (Path: Drone) LOG: 08.12.2025 14:16:57 ScaleEnemy MitronEmpire_Gambot_Range(Clone)! WARNING: 08.12.2025 14:16:57 MitronEmpire_Gambot_Range(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 08.12.2025 14:16:57 Language Text not found! (Path: Drone) LOG: 08.12.2025 14:16:57 ScaleEnemy MitronEmpire_Gambot_Range(Clone)! WARNING: 08.12.2025 14:16:57 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:16:57 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:16:57 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:16:57 MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 08.12.2025 14:16:57 Language Text not found! (Path: Drone) WARNING: 08.12.2025 14:16:59 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh LOG: 08.12.2025 14:16:59 Quest is already completed. No progress will be updated. LOG: 08.12.2025 14:16:59 Quest is already completed. No progress will be updated. LOG: 08.12.2025 14:16:59 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.CryoName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 08.12.2025 14:17:00 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.SerpentineName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] WARNING: 08.12.2025 14:17:03 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh LOG: 08.12.2025 14:17:03 Quest is already completed. No progress will be updated. WARNING: 08.12.2025 14:17:03 Language Text not found! (Path: Kill ) LOG: 08.12.2025 14:17:03 Displayable active subtask: SmallBetLoosingNoHP is null LOG: 08.12.2025 14:17:04 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 08.12.2025 14:17:04 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 08.12.2025 14:17:04 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 08.12.2025 14:17:04 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 08.12.2025 14:17:04 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 08.12.2025 14:17:04 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 08.12.2025 14:17:04 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 08.12.2025 14:17:04 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 08.12.2025 14:17:04 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 08.12.2025 14:17:04 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. WARNING: 08.12.2025 14:17:04 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh LOG: 08.12.2025 14:17:04 Quest is already completed. No progress will be updated. WARNING: 08.12.2025 14:17:04 Language Text not found! (Path: Kill ) LOG: 08.12.2025 14:17:04 Displayable active subtask: SmallBetLoosingNoHP is null LOG: 08.12.2025 14:17:04 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.CryoName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] WARNING: 08.12.2025 14:17:04 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. LOG: 08.12.2025 14:17:06 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.SerpentineName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] WARNING: 08.12.2025 14:17:06 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. LOG: 08.12.2025 14:17:10 ButtonPromptManager.ResetAndClearAllRegistratedButtons() ERROR: 08.12.2025 14:17:10 Coroutine couldn't be started because the the game object 'Minimap2' is inactive! StickyStoneStudio.MOODS.Minimap2Controller:SetTeleportMenuInfoVisibility(Boolean) StickyStoneStudio.MOODS.Minimap2Controller:OnMinimapRoomEnter(Minimap2Room) StickyStoneStudio.MOODS.Room:InvokeOnPlayerRoomEvent(RoomEvent, Player) StickyStoneStudio.MOODS.d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 08.12.2025 14:17:12 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 08.12.2025 14:17:12 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Castor in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 08.12.2025 14:17:12 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_CastorHealer in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 08.12.2025 14:17:12 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Drone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 08.12.2025 14:17:12 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_CastorHealer in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 08.12.2025 14:17:14 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:17:14 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:17:14 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:17:14 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:17:14 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:17:14 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:17:14 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:17:14 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:17:14 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:17:14 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:17:14 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:17:14 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:17:14 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:17:14 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:17:14 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:17:14 MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 08.12.2025 14:17:14 Language Text not found! (Path: Drone) WARNING: 08.12.2025 14:17:14 MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 08.12.2025 14:17:14 Language Text not found! (Path: Drone) WARNING: 08.12.2025 14:17:14 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:17:14 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:17:14 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:17:14 MitronEmpire_Castor_Healer(Clone) (StickyStoneStudio.MOODS.CastorHealer): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 08.12.2025 14:17:14 Language Text not found! (Path: Drone) WARNING: 08.12.2025 14:17:14 MitronEmpire_Castor_Healer(Clone) (StickyStoneStudio.MOODS.CastorHealer): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 08.12.2025 14:17:14 Language Text not found! (Path: Drone) WARNING: 08.12.2025 14:17:14 MitronEmpire_Castor_Healer(Clone) (StickyStoneStudio.MOODS.CastorHealer): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 08.12.2025 14:17:14 Language Text not found! (Path: Drone) LOG: 08.12.2025 14:17:14 ScaleEnemy MitronEmpire_Castor_Healer(Clone)! WARNING: 08.12.2025 14:17:14 MitronEmpire_Castor(Clone) (StickyStoneStudio.MOODS.Castor): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 08.12.2025 14:17:14 Language Text not found! (Path: Drone) WARNING: 08.12.2025 14:17:18 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:17:18 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:17:18 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:17:18 MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 08.12.2025 14:17:18 Language Text not found! (Path: Drone) LOG: 08.12.2025 14:17:18 ENEMY SPAWNED MitronEmpire_Drone(Clone) LOG: 08.12.2025 14:17:19 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.SeekerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] WARNING: 08.12.2025 14:17:19 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 08.12.2025 14:17:19 Quest is already completed. No progress will be updated. LOG: 08.12.2025 14:17:19 Quest is already completed. No progress will be updated. WARNING: 08.12.2025 14:17:19 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Castor_Healer(Clone)' is not on a navmesh LOG: 08.12.2025 14:17:19 Quest is already completed. No progress will be updated. WARNING: 08.12.2025 14:17:19 Language Text not found! (Path: Kill ) LOG: 08.12.2025 14:17:19 Displayable active subtask: SmallBetLoosingNoHP is null WARNING: 08.12.2025 14:17:19 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Castor_Healer(Clone)' is not on a navmesh LOG: 08.12.2025 14:17:19 Quest is already completed. No progress will be updated. WARNING: 08.12.2025 14:17:19 Language Text not found! (Path: Kill ) LOG: 08.12.2025 14:17:19 Displayable active subtask: SmallBetLoosingNoHP is null WARNING: 08.12.2025 14:17:19 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 08.12.2025 14:17:19 Quest is already completed. No progress will be updated. WARNING: 08.12.2025 14:17:19 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Castor(Clone)' is not on a navmesh LOG: 08.12.2025 14:17:19 Quest is already completed. No progress will be updated. WARNING: 08.12.2025 14:17:19 Language Text not found! (Path: Kill ) LOG: 08.12.2025 14:17:19 Displayable active subtask: SmallBetLoosingNoHP is null WARNING: 08.12.2025 14:17:19 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Castor_Healer(Clone)' is not on a navmesh LOG: 08.12.2025 14:17:19 Quest is already completed. No progress will be updated. WARNING: 08.12.2025 14:17:19 Language Text not found! (Path: Kill ) LOG: 08.12.2025 14:17:19 Displayable active subtask: SmallBetLoosingNoHP is null WARNING: 08.12.2025 14:17:19 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. LOG: 08.12.2025 14:17:22 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 08.12.2025 14:17:25 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.SeekerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 08.12.2025 14:18:25 ButtonPromptManager.ResetAndClearAllRegistratedButtons() ERROR: 08.12.2025 14:18:25 Coroutine couldn't be started because the the game object 'Minimap2' is inactive! StickyStoneStudio.MOODS.Minimap2Controller:SetTeleportMenuInfoVisibility(Boolean) StickyStoneStudio.MOODS.Minimap2Controller:OnMinimapRoomEnter(Minimap2Room) StickyStoneStudio.MOODS.Room:InvokeOnPlayerRoomEvent(RoomEvent, Player) StickyStoneStudio.MOODS.d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 08.12.2025 14:18:27 ButtonPromptManager.ResetAndClearAllRegistratedButtons() ERROR: 08.12.2025 14:18:27 Coroutine couldn't be started because the the game object 'Minimap2' is inactive! StickyStoneStudio.MOODS.Minimap2Controller:SetTeleportMenuInfoVisibility(Boolean) StickyStoneStudio.MOODS.Minimap2Controller:OnMinimapRoomEnter(Minimap2Room) StickyStoneStudio.MOODS.Room:InvokeOnPlayerRoomEvent(RoomEvent, Player) StickyStoneStudio.MOODS.d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 08.12.2025 14:18:29 Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 08.12.2025 14:18:29 Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu) LOG: 08.12.2025 14:18:29 OnWeaponAddinShootable2SelectionChanged ID -> 0 LOG: 08.12.2025 14:18:29 OnWeaponSelectionChanged ID -> 1 LOG: 08.12.2025 14:18:29 OnWeaponSelectionChanged ID -> 1 WARNING: 08.12.2025 14:18:29 Language Text not found! (Path: °) LOG: 08.12.2025 14:18:29 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 08.12.2025 14:18:30 Menu.UnloadMenuPanel => DefaultPanel LOG: 08.12.2025 14:18:30 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar' LOG: 08.12.2025 14:18:30 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 08.12.2025 14:18:31 Menu.UnloadMenuPanel => Inventar LOG: 08.12.2025 14:18:31 WindowManager.LoadMenu => EscapeMenu LOG: 08.12.2025 14:18:31 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 08.12.2025 14:18:31 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 08.12.2025 14:18:31 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 08.12.2025 14:18:31 Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu) LOG: 08.12.2025 14:19:12 WindowManager.UnloadMenu => EscapeMenu LOG: 08.12.2025 14:19:12 Menu.UnloadMenuPanel => ESC_Main WARNING: 08.12.2025 14:19:12 Language Text not found! (Path: Kill ) LOG: 08.12.2025 14:19:12 Displayable active subtask: SmallBetLoosingNoHP is null LOG: 08.12.2025 14:19:12 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 08.12.2025 14:19:12 [RichPresenceManager] ChangeActivity to PrideArea .. LOG: 08.12.2025 14:19:15 ButtonPromptManager.ResetAndClearAllRegistratedButtons() ERROR: 08.12.2025 14:19:15 Coroutine couldn't be started because the the game object 'Minimap2' is inactive! StickyStoneStudio.MOODS.Minimap2Controller:SetTeleportMenuInfoVisibility(Boolean) StickyStoneStudio.MOODS.Minimap2Controller:OnMinimapRoomEnter(Minimap2Room) StickyStoneStudio.MOODS.Room:InvokeOnPlayerRoomEvent(RoomEvent, Player) StickyStoneStudio.MOODS.d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 08.12.2025 14:19:16 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 14:19:16 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 14:19:16 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 08.12.2025 14:19:19 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 08.12.2025 14:19:20 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 08.12.2025 14:19:22 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 08.12.2025 14:19:22 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 08.12.2025 14:19:22 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 08.12.2025 14:19:24 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:19:24 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:19:24 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:19:24 MitronEmpire_Castor_Buffer(Clone) (StickyStoneStudio.MOODS.Cleric): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 08.12.2025 14:19:24 Language Text not found! (Path: Drone) WARNING: 08.12.2025 14:19:24 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:19:24 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:19:24 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:19:24 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:19:24 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:19:24 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:19:24 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:19:24 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:19:24 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:19:24 MitronEmpire_Nincodemus(Clone) (StickyStoneStudio.MOODS.Nincodemus): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 08.12.2025 14:19:24 Language Text not found! (Path: Drone) WARNING: 08.12.2025 14:19:24 MitronEmpire_Gambot(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 08.12.2025 14:19:24 Language Text not found! (Path: Drone) WARNING: 08.12.2025 14:19:24 MitronEmpire_Gambot(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 08.12.2025 14:19:24 Language Text not found! (Path: Drone) WARNING: 08.12.2025 14:19:26 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! WARNING: 08.12.2025 14:19:27 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot(Clone)' is not on a navmesh LOG: 08.12.2025 14:19:27 Quest is already completed. No progress will be updated. WARNING: 08.12.2025 14:19:27 Language Text not found! (Path: Kill ) LOG: 08.12.2025 14:19:27 Displayable active subtask: SmallBetLoosingNoHP is null WARNING: 08.12.2025 14:19:27 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot(Clone)' is not on a navmesh LOG: 08.12.2025 14:19:27 Quest is already completed. No progress will be updated. WARNING: 08.12.2025 14:19:27 Language Text not found! (Path: Kill ) LOG: 08.12.2025 14:19:27 Displayable active subtask: SmallBetLoosingNoHP is null WARNING: 08.12.2025 14:19:31 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Nincodemus(Clone)' is not on a navmesh LOG: 08.12.2025 14:19:31 Quest is already completed. No progress will be updated. WARNING: 08.12.2025 14:19:31 Language Text not found! (Path: Kill ) LOG: 08.12.2025 14:19:31 Displayable active subtask: SmallBetLoosingNoHP is null LOG: 08.12.2025 14:19:31 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.MeteorizerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 08.12.2025 14:19:33 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 08.12.2025 14:19:33 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 08.12.2025 14:19:33 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 08.12.2025 14:19:33 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 08.12.2025 14:19:33 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. WARNING: 08.12.2025 14:19:33 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Castor_Buffer(Clone)' is not on a navmesh LOG: 08.12.2025 14:19:33 Quest is already completed. No progress will be updated. WARNING: 08.12.2025 14:19:33 Language Text not found! (Path: Kill ) LOG: 08.12.2025 14:19:33 Displayable active subtask: SmallBetLoosingNoHP is null LOG: 08.12.2025 14:19:33 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' WARNING: 08.12.2025 14:19:33 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 14:19:33 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 14:19:33 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 14:19:33 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 08.12.2025 14:19:34 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 08.12.2025 14:19:34 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 08.12.2025 14:19:34 Menu.UnloadMenuPanel => DefaultPanel LOG: 08.12.2025 14:19:38 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.MeteorizerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 08.12.2025 14:19:38 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 08.12.2025 14:19:38 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 08.12.2025 14:19:39 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 08.12.2025 14:19:39 Menu.UnloadMenuPanel => Info LOG: 08.12.2025 14:19:40 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 08.12.2025 14:19:43 ButtonPromptManager.ResetAndClearAllRegistratedButtons() ERROR: 08.12.2025 14:19:43 Coroutine couldn't be started because the the game object 'Minimap2' is inactive! StickyStoneStudio.MOODS.Minimap2Controller:SetTeleportMenuInfoVisibility(Boolean) StickyStoneStudio.MOODS.Minimap2Controller:OnMinimapRoomEnter(Minimap2Room) StickyStoneStudio.MOODS.Room:InvokeOnPlayerRoomEvent(RoomEvent, Player) StickyStoneStudio.MOODS.d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 08.12.2025 14:19:45 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 08.12.2025 14:19:45 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Sp00derBomber in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 08.12.2025 14:19:45 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_CastorCleric in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 08.12.2025 14:19:47 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:19:47 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:19:47 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:19:47 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:19:47 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:19:47 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:19:47 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:19:47 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:19:47 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:19:47 MitronEmpire_Castor(Clone) (StickyStoneStudio.MOODS.Castor): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 08.12.2025 14:19:47 Language Text not found! (Path: Drone) WARNING: 08.12.2025 14:19:47 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:19:47 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:19:47 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:19:47 MitronEmpire_Castor_Buffer(Clone) (StickyStoneStudio.MOODS.Cleric): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 08.12.2025 14:19:47 Language Text not found! (Path: Drone) WARNING: 08.12.2025 14:19:47 MitronEmpire_Castor_Buffer(Clone) (StickyStoneStudio.MOODS.Cleric): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 08.12.2025 14:19:47 Language Text not found! (Path: Drone) WARNING: 08.12.2025 14:19:47 MitronEmpire_Sp00derBomber(Clone) (StickyStoneStudio.MOODS.SpiderBomber): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 08.12.2025 14:19:47 Language Text not found! (Path: Drone) LOG: 08.12.2025 14:19:48 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.SeekerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] WARNING: 08.12.2025 14:19:49 SetAnimationParameter Failed! Deathing is not in Animator of MitronEmpire_Sp00derBomber(Clone)! WARNING: 08.12.2025 14:19:49 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Sp00derBomber(Clone)' is not on a navmesh LOG: 08.12.2025 14:19:49 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.MeteorizerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 08.12.2025 14:19:49 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.MeteorizerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] WARNING: 08.12.2025 14:19:50 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 08.12.2025 14:19:51 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:19:51 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:19:51 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:19:51 MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 08.12.2025 14:19:51 Language Text not found! (Path: Drone) LOG: 08.12.2025 14:19:51 ENEMY SPAWNED MitronEmpire_Drone(Clone) WARNING: 08.12.2025 14:19:52 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 08.12.2025 14:19:52 Quest is already completed. No progress will be updated. LOG: 08.12.2025 14:19:53 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.SeekerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] WARNING: 08.12.2025 14:19:55 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Castor_Buffer(Clone)' is not on a navmesh LOG: 08.12.2025 14:19:55 Quest is already completed. No progress will be updated. WARNING: 08.12.2025 14:19:55 Language Text not found! (Path: Kill ) LOG: 08.12.2025 14:19:55 Displayable active subtask: SmallBetLoosingNoHP is null WARNING: 08.12.2025 14:19:55 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Castor(Clone)' is not on a navmesh LOG: 08.12.2025 14:19:55 Quest is already completed. No progress will be updated. WARNING: 08.12.2025 14:19:55 Language Text not found! (Path: Kill ) LOG: 08.12.2025 14:19:55 Displayable active subtask: SmallBetLoosingNoHP is null LOG: 08.12.2025 14:19:56 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.MeteorizerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 08.12.2025 14:19:57 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.MeteorizerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] WARNING: 08.12.2025 14:19:58 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Castor_Buffer(Clone)' is not on a navmesh LOG: 08.12.2025 14:20:00 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 08.12.2025 14:20:00 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 08.12.2025 14:20:00 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 08.12.2025 14:20:00 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 08.12.2025 14:20:00 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. WARNING: 08.12.2025 14:20:00 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Castor_Buffer(Clone)' is not on a navmesh WARNING: 08.12.2025 14:20:00 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 14:20:00 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 08.12.2025 14:20:03 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 08.12.2025 14:20:07 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 08.12.2025 14:20:08 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 08.12.2025 14:20:10 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 08.12.2025 14:20:11 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 08.12.2025 14:20:11 GoToSplashScreenPanel() 'InGame_BossDialog' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 14:20:11 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 14:20:11 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:20:11 The referenced script on this Behaviour (Game Object 'VFX_SparkHit_Metal Variant') is missing! WARNING: 08.12.2025 14:20:11 The referenced script on this Behaviour (Game Object 'VFX_SparkHit_Metal Variant') is missing! WARNING: 08.12.2025 14:20:11 Failed to create agent because it is not close enough to the NavMesh WARNING: 08.12.2025 14:20:11 MitronEmpire_Mitron_Phase1(Clone) (StickyStoneStudio.MOODS.MitronPhase1): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 08.12.2025 14:20:35 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 08.12.2025 14:20:41 DialogController.OnFocusedDialogAnswer() AnswerID: 7 LOG: 08.12.2025 14:20:41 ApplyBossMoodColorStyle => bossDialogMood: Disgust bossDialogMoodWasAnsweredByPlayers: Love LOG: 08.12.2025 14:20:41 Wrong RoomThemeStolzis not a BosslevelRoomTheme WARNING: 08.12.2025 14:20:44 Language Text not found! (Path: Kill ) LOG: 08.12.2025 14:20:44 Displayable active subtask: SmallBetLoosingNoHP is null LOG: 08.12.2025 14:20:44 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 08.12.2025 14:21:12 StageConditionsManager.OnConditionFailed() => condition failed L id:0 LOG: 08.12.2025 14:21:12 quest failed: SmallBetLoosingNoHP WARNING: 08.12.2025 14:21:12 Language Text not found! (Path: Kill ) LOG: 08.12.2025 14:21:12 Displayable active subtask: SmallBetLoosingNoHP is null LOG: 08.12.2025 14:21:12 quest failed: SmallBetLoosingNoHP WARNING: 08.12.2025 14:21:12 Language Text not found! (Path: Kill ) LOG: 08.12.2025 14:21:12 Displayable active subtask: SmallBetLoosingNoHP is null LOG: 08.12.2025 14:21:12 quest failed: SmallBetLoosingNoHP WARNING: 08.12.2025 14:21:12 Language Text not found! (Path: Kill ) LOG: 08.12.2025 14:21:12 Displayable active subtask: SmallBetLoosingNoHP is null LOG: 08.12.2025 14:21:12 quest failed: SmallBetLoosingNoHP WARNING: 08.12.2025 14:21:12 Language Text not found! (Path: Kill ) LOG: 08.12.2025 14:21:12 Displayable active subtask: SmallBetLoosingNoHP is null LOG: 08.12.2025 14:21:12 quest failed: SmallBetLoosingNoHP WARNING: 08.12.2025 14:21:12 Language Text not found! (Path: Kill ) LOG: 08.12.2025 14:21:12 Displayable active subtask: SmallBetLoosingNoHP is null LOG: 08.12.2025 14:21:12 quest failed: SmallBetLoosingNoHP WARNING: 08.12.2025 14:21:12 Language Text not found! (Path: Kill ) LOG: 08.12.2025 14:21:12 Displayable active subtask: SmallBetLoosingNoHP is null LOG: 08.12.2025 14:21:12 quest failed: SmallBetLoosingNoHP WARNING: 08.12.2025 14:21:12 Language Text not found! (Path: Kill ) LOG: 08.12.2025 14:21:12 Displayable active subtask: SmallBetLoosingNoHP is null LOG: 08.12.2025 14:21:12 StageConditionsManager.OnConditionFailed() => condition failed L id:1 LOG: 08.12.2025 14:21:12 quest failed: SmallBetLoosingNoHP WARNING: 08.12.2025 14:21:12 Language Text not found! (Path: Kill ) LOG: 08.12.2025 14:21:12 Displayable active subtask: SmallBetLoosingNoHP is null LOG: 08.12.2025 14:21:13 quest failed: SmallBetLoosingNoHP WARNING: 08.12.2025 14:21:13 Language Text not found! (Path: Kill ) LOG: 08.12.2025 14:21:13 Displayable active subtask: SmallBetLoosingNoHP is null LOG: 08.12.2025 14:21:13 quest failed: SmallBetLoosingNoHP WARNING: 08.12.2025 14:21:13 Language Text not found! (Path: Kill ) LOG: 08.12.2025 14:21:13 Displayable active subtask: SmallBetLoosingNoHP is null LOG: 08.12.2025 14:21:13 quest failed: SmallBetLoosingNoHP WARNING: 08.12.2025 14:21:13 Language Text not found! (Path: Kill ) LOG: 08.12.2025 14:21:13 Displayable active subtask: SmallBetLoosingNoHP is null LOG: 08.12.2025 14:21:13 quest failed: SmallBetLoosingNoHP WARNING: 08.12.2025 14:21:13 Language Text not found! (Path: Kill ) LOG: 08.12.2025 14:21:13 Displayable active subtask: SmallBetLoosingNoHP is null LOG: 08.12.2025 14:21:13 quest failed: SmallBetLoosingNoHP WARNING: 08.12.2025 14:21:13 Language Text not found! (Path: Kill ) LOG: 08.12.2025 14:21:13 Displayable active subtask: SmallBetLoosingNoHP is null LOG: 08.12.2025 14:21:13 quest failed: SmallBetLoosingNoHP WARNING: 08.12.2025 14:21:13 Language Text not found! (Path: Kill ) LOG: 08.12.2025 14:21:13 Displayable active subtask: SmallBetLoosingNoHP is null LOG: 08.12.2025 14:21:13 StageConditionsManager.OnConditionFailed() => condition failed L id:2 LOG: 08.12.2025 14:21:13 quest failed: SmallBetLoosingNoHP WARNING: 08.12.2025 14:21:13 Language Text not found! (Path: Kill ) LOG: 08.12.2025 14:21:13 quest failed: SmallBetLoosingNoHP WARNING: 08.12.2025 14:21:13 Language Text not found! (Path: Kill ) LOG: 08.12.2025 14:21:13 quest failed: SmallBetLoosingNoHP WARNING: 08.12.2025 14:21:13 Language Text not found! (Path: Kill ) LOG: 08.12.2025 14:21:13 quest failed: SmallBetLoosingNoHP WARNING: 08.12.2025 14:21:13 Language Text not found! (Path: Kill ) LOG: 08.12.2025 14:21:13 quest failed: SmallBetLoosingNoHP WARNING: 08.12.2025 14:21:13 Language Text not found! (Path: Kill ) LOG: 08.12.2025 14:21:13 quest failed: SmallBetLoosingNoHP WARNING: 08.12.2025 14:21:13 Language Text not found! (Path: Kill ) LOG: 08.12.2025 14:21:13 quest failed: SmallBetLoosingNoHP WARNING: 08.12.2025 14:21:13 Language Text not found! (Path: Kill ) LOG: 08.12.2025 14:21:13 StageConditionsManager.OnConditionFailed() => condition failed L id:3 LOG: 08.12.2025 14:21:13 quest failed: SmallBetLoosingNoHP WARNING: 08.12.2025 14:21:13 Language Text not found! (Path: Kill ) LOG: 08.12.2025 14:21:13 Displayable active subtask: SmallBetLoosingNoHP is null LOG: 08.12.2025 14:21:13 quest failed: SmallBetLoosingNoHP WARNING: 08.12.2025 14:21:13 Language Text not found! (Path: Kill ) LOG: 08.12.2025 14:21:13 Displayable active subtask: SmallBetLoosingNoHP is null LOG: 08.12.2025 14:21:13 quest failed: SmallBetLoosingNoHP WARNING: 08.12.2025 14:21:13 Language Text not found! (Path: Kill ) LOG: 08.12.2025 14:21:13 Displayable active subtask: SmallBetLoosingNoHP is null LOG: 08.12.2025 14:21:13 quest failed: SmallBetLoosingNoHP WARNING: 08.12.2025 14:21:13 Language Text not found! (Path: Kill ) LOG: 08.12.2025 14:21:13 Displayable active subtask: SmallBetLoosingNoHP is null LOG: 08.12.2025 14:21:13 quest failed: SmallBetLoosingNoHP WARNING: 08.12.2025 14:21:13 Language Text not found! (Path: Kill ) LOG: 08.12.2025 14:21:13 Displayable active subtask: SmallBetLoosingNoHP is null LOG: 08.12.2025 14:21:13 quest failed: SmallBetLoosingNoHP WARNING: 08.12.2025 14:21:13 Language Text not found! (Path: Kill ) LOG: 08.12.2025 14:21:13 Displayable active subtask: SmallBetLoosingNoHP is null LOG: 08.12.2025 14:21:13 quest failed: SmallBetLoosingNoHP WARNING: 08.12.2025 14:21:13 Language Text not found! (Path: Kill ) LOG: 08.12.2025 14:21:13 Displayable active subtask: SmallBetLoosingNoHP is null LOG: 08.12.2025 14:21:13 StageConditionsManager.OnConditionFailed() => condition failed L id:4 LOG: 08.12.2025 14:21:13 quest failed: SmallBetLoosingNoHP WARNING: 08.12.2025 14:21:13 Language Text not found! (Path: Kill ) LOG: 08.12.2025 14:21:13 Displayable active subtask: SmallBetLoosingNoHP is null LOG: 08.12.2025 14:21:13 quest failed: SmallBetLoosingNoHP WARNING: 08.12.2025 14:21:13 Language Text not found! (Path: Kill ) LOG: 08.12.2025 14:21:13 Displayable active subtask: SmallBetLoosingNoHP is null LOG: 08.12.2025 14:21:13 quest failed: SmallBetLoosingNoHP WARNING: 08.12.2025 14:21:13 Language Text not found! (Path: Kill ) LOG: 08.12.2025 14:21:13 Displayable active subtask: SmallBetLoosingNoHP is null LOG: 08.12.2025 14:21:13 quest failed: SmallBetLoosingNoHP WARNING: 08.12.2025 14:21:13 Language Text not found! (Path: Kill ) LOG: 08.12.2025 14:21:13 Displayable active subtask: SmallBetLoosingNoHP is null LOG: 08.12.2025 14:21:13 quest failed: SmallBetLoosingNoHP WARNING: 08.12.2025 14:21:13 Language Text not found! (Path: Kill ) LOG: 08.12.2025 14:21:13 Displayable active subtask: SmallBetLoosingNoHP is null LOG: 08.12.2025 14:21:13 quest failed: SmallBetLoosingNoHP WARNING: 08.12.2025 14:21:13 Language Text not found! (Path: Kill ) LOG: 08.12.2025 14:21:13 Displayable active subtask: SmallBetLoosingNoHP is null LOG: 08.12.2025 14:21:13 quest failed: SmallBetLoosingNoHP WARNING: 08.12.2025 14:21:13 Language Text not found! (Path: Kill ) LOG: 08.12.2025 14:21:13 Displayable active subtask: SmallBetLoosingNoHP is null LOG: 08.12.2025 14:21:13 StageConditionsManager.OnConditionFailed() => condition failed L id:5 LOG: 08.12.2025 14:21:13 quest failed: SmallBetLoosingNoHP WARNING: 08.12.2025 14:21:13 Language Text not found! (Path: Kill ) LOG: 08.12.2025 14:21:13 quest failed: SmallBetLoosingNoHP WARNING: 08.12.2025 14:21:13 Language Text not found! (Path: Kill ) LOG: 08.12.2025 14:21:13 quest failed: SmallBetLoosingNoHP WARNING: 08.12.2025 14:21:13 Language Text not found! (Path: Kill ) LOG: 08.12.2025 14:21:13 quest failed: SmallBetLoosingNoHP WARNING: 08.12.2025 14:21:13 Language Text not found! (Path: Kill ) LOG: 08.12.2025 14:21:13 quest failed: SmallBetLoosingNoHP WARNING: 08.12.2025 14:21:13 Language Text not found! (Path: Kill ) LOG: 08.12.2025 14:21:13 quest failed: SmallBetLoosingNoHP WARNING: 08.12.2025 14:21:13 Language Text not found! (Path: Kill ) LOG: 08.12.2025 14:21:13 quest failed: SmallBetLoosingNoHP WARNING: 08.12.2025 14:21:13 Language Text not found! (Path: Kill ) LOG: 08.12.2025 14:21:13 StageConditionsManager.OnConditionFailed() => condition failed L id:6 LOG: 08.12.2025 14:21:13 quest failed: SmallBetLoosingNoHP WARNING: 08.12.2025 14:21:13 Language Text not found! (Path: Kill ) LOG: 08.12.2025 14:21:13 Displayable active subtask: SmallBetLoosingNoHP is null LOG: 08.12.2025 14:21:13 quest failed: SmallBetLoosingNoHP WARNING: 08.12.2025 14:21:13 Language Text not found! (Path: Kill ) LOG: 08.12.2025 14:21:13 Displayable active subtask: SmallBetLoosingNoHP is null LOG: 08.12.2025 14:21:13 quest failed: SmallBetLoosingNoHP WARNING: 08.12.2025 14:21:13 Language Text not found! (Path: Kill ) LOG: 08.12.2025 14:21:13 Displayable active subtask: SmallBetLoosingNoHP is null LOG: 08.12.2025 14:21:13 quest failed: SmallBetLoosingNoHP WARNING: 08.12.2025 14:21:13 Language Text not found! (Path: Kill ) LOG: 08.12.2025 14:21:13 Displayable active subtask: SmallBetLoosingNoHP is null LOG: 08.12.2025 14:21:13 quest failed: SmallBetLoosingNoHP WARNING: 08.12.2025 14:21:13 Language Text not found! (Path: Kill ) LOG: 08.12.2025 14:21:13 Displayable active subtask: SmallBetLoosingNoHP is null LOG: 08.12.2025 14:21:13 quest failed: SmallBetLoosingNoHP WARNING: 08.12.2025 14:21:13 Language Text not found! (Path: Kill ) LOG: 08.12.2025 14:21:13 Displayable active subtask: SmallBetLoosingNoHP is null LOG: 08.12.2025 14:21:13 quest failed: SmallBetLoosingNoHP WARNING: 08.12.2025 14:21:13 Language Text not found! (Path: Kill ) LOG: 08.12.2025 14:21:13 Displayable active subtask: SmallBetLoosingNoHP is null LOG: 08.12.2025 14:21:21 Started LevelColorLerp WARNING: 08.12.2025 14:21:23 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:21:23 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:21:23 The referenced script on this Behaviour (Game Object 'VFX_SparkHit_Metal Variant') is missing! WARNING: 08.12.2025 14:21:23 The referenced script on this Behaviour (Game Object 'VFX_SparkHit_Metal Variant') is missing! WARNING: 08.12.2025 14:21:23 The referenced script on this Behaviour (Game Object 'VFX_SparkHit_Metal Variant') is missing! WARNING: 08.12.2025 14:21:23 The referenced script on this Behaviour (Game Object 'VFX_SparkHit_Metal Variant') is missing! WARNING: 08.12.2025 14:21:23 Failed to create agent because it is not close enough to the NavMesh WARNING: 08.12.2025 14:21:23 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of MitronEmpire_Mitron_Phase2(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 08.12.2025 14:21:23 MitronEmpire_Mitron_Phase2(Clone) (StickyStoneStudio.MOODS.MitronPhase2): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. ERROR: 08.12.2025 14:21:24 Failed to SpawnAndStartBullet for MitronEmpire_Mitron_Phase2(Clone) with useShootable. It was not Inited yet! UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.EnemyBase:SpawnAndStartBullet(Shootable, Transform, GameObject, String) StickyStoneStudio.MOODS.d__44:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 08.12.2025 14:21:30 MechionaryManager.GetEnemyNameFromEntry(enemyTyp: PRIDE_Mitron_Phase2) could not be found. Mechionary Entry is missing! WARNING: 08.12.2025 14:21:32 MechionaryManager.GetEnemyNameFromEntry(enemyTyp: PRIDE_Mitron_Phase2) could not be found. Mechionary Entry is missing! WARNING: 08.12.2025 14:21:34 MechionaryManager.GetEnemyNameFromEntry(enemyTyp: PRIDE_Mitron_Phase2) could not be found. Mechionary Entry is missing! WARNING: 08.12.2025 14:21:38 MechionaryManager.GetEnemyNameFromEntry(enemyTyp: PRIDE_Mitron_Phase2) could not be found. Mechionary Entry is missing! WARNING: 08.12.2025 14:21:40 MechionaryManager.GetEnemyNameFromEntry(enemyTyp: PRIDE_Mitron_Phase2) could not be found. Mechionary Entry is missing! WARNING: 08.12.2025 14:21:42 MechionaryManager.GetEnemyNameFromEntry(enemyTyp: PRIDE_Mitron_Phase2) could not be found. Mechionary Entry is missing! WARNING: 08.12.2025 14:21:45 MechionaryManager.GetEnemyNameFromEntry(enemyTyp: PRIDE_Mitron_Phase2) could not be found. Mechionary Entry is missing! WARNING: 08.12.2025 14:21:47 MechionaryManager.GetEnemyNameFromEntry(enemyTyp: PRIDE_Mitron_Phase2) could not be found. Mechionary Entry is missing! WARNING: 08.12.2025 14:21:47 BuffManager.StartBuffEffect() for BUFFID: 3410 is already started! WARNING: 08.12.2025 14:21:49 MechionaryManager.GetEnemyNameFromEntry(enemyTyp: PRIDE_Mitron_Phase2) could not be found. Mechionary Entry is missing! WARNING: 08.12.2025 14:21:51 MechionaryManager.GetEnemyNameFromEntry(enemyTyp: PRIDE_Mitron_Phase2) could not be found. Mechionary Entry is missing! WARNING: 08.12.2025 14:21:53 MechionaryManager.GetEnemyNameFromEntry(enemyTyp: PRIDE_Mitron_Phase2) could not be found. Mechionary Entry is missing! LOG: 08.12.2025 14:21:53 StageConditionsManager.OnConditionFailed() => condition failed L id:0 LOG: 08.12.2025 14:21:53 quest failed: SmallBetLoosingNoHP WARNING: 08.12.2025 14:21:53 Language Text not found! (Path: Kill ) LOG: 08.12.2025 14:21:53 Displayable active subtask: SmallBetLoosingNoHP is null LOG: 08.12.2025 14:21:53 quest failed: SmallBetLoosingNoHP WARNING: 08.12.2025 14:21:53 Language Text not found! (Path: Kill ) LOG: 08.12.2025 14:21:53 Displayable active subtask: SmallBetLoosingNoHP is null LOG: 08.12.2025 14:21:53 quest failed: SmallBetLoosingNoHP WARNING: 08.12.2025 14:21:53 Language Text not found! (Path: Kill ) LOG: 08.12.2025 14:21:53 Displayable active subtask: SmallBetLoosingNoHP is null LOG: 08.12.2025 14:21:53 quest failed: SmallBetLoosingNoHP WARNING: 08.12.2025 14:21:53 Language Text not found! (Path: Kill ) LOG: 08.12.2025 14:21:53 Displayable active subtask: SmallBetLoosingNoHP is null LOG: 08.12.2025 14:21:53 quest failed: SmallBetLoosingNoHP WARNING: 08.12.2025 14:21:53 Language Text not found! (Path: Kill ) LOG: 08.12.2025 14:21:53 Displayable active subtask: SmallBetLoosingNoHP is null LOG: 08.12.2025 14:21:53 quest failed: SmallBetLoosingNoHP WARNING: 08.12.2025 14:21:53 Language Text not found! (Path: Kill ) LOG: 08.12.2025 14:21:53 Displayable active subtask: SmallBetLoosingNoHP is null LOG: 08.12.2025 14:21:53 quest failed: SmallBetLoosingNoHP WARNING: 08.12.2025 14:21:53 Language Text not found! (Path: Kill ) LOG: 08.12.2025 14:21:53 Displayable active subtask: SmallBetLoosingNoHP is null LOG: 08.12.2025 14:21:53 StageConditionsManager.OnConditionFailed() => condition failed L id:1 LOG: 08.12.2025 14:21:53 quest failed: SmallBetLoosingNoHP WARNING: 08.12.2025 14:21:53 Language Text not found! (Path: Kill ) LOG: 08.12.2025 14:21:53 Displayable active subtask: SmallBetLoosingNoHP is null LOG: 08.12.2025 14:21:53 quest failed: SmallBetLoosingNoHP WARNING: 08.12.2025 14:21:53 Language Text not found! (Path: Kill ) LOG: 08.12.2025 14:21:53 Displayable active subtask: SmallBetLoosingNoHP is null LOG: 08.12.2025 14:21:53 quest failed: SmallBetLoosingNoHP WARNING: 08.12.2025 14:21:53 Language Text not found! (Path: Kill ) LOG: 08.12.2025 14:21:53 Displayable active subtask: SmallBetLoosingNoHP is null LOG: 08.12.2025 14:21:53 quest failed: SmallBetLoosingNoHP WARNING: 08.12.2025 14:21:53 Language Text not found! (Path: Kill ) LOG: 08.12.2025 14:21:53 Displayable active subtask: SmallBetLoosingNoHP is null LOG: 08.12.2025 14:21:53 quest failed: SmallBetLoosingNoHP WARNING: 08.12.2025 14:21:53 Language Text not found! (Path: Kill ) LOG: 08.12.2025 14:21:53 Displayable active subtask: SmallBetLoosingNoHP is null LOG: 08.12.2025 14:21:53 quest failed: SmallBetLoosingNoHP WARNING: 08.12.2025 14:21:53 Language Text not found! (Path: Kill ) LOG: 08.12.2025 14:21:53 Displayable active subtask: SmallBetLoosingNoHP is null LOG: 08.12.2025 14:21:53 quest failed: SmallBetLoosingNoHP WARNING: 08.12.2025 14:21:53 Language Text not found! (Path: Kill ) LOG: 08.12.2025 14:21:53 Displayable active subtask: SmallBetLoosingNoHP is null LOG: 08.12.2025 14:21:53 StageConditionsManager.OnConditionFailed() => condition failed L id:2 LOG: 08.12.2025 14:21:53 quest failed: SmallBetLoosingNoHP WARNING: 08.12.2025 14:21:53 Language Text not found! (Path: Kill ) LOG: 08.12.2025 14:21:53 quest failed: SmallBetLoosingNoHP WARNING: 08.12.2025 14:21:53 Language Text not found! (Path: Kill ) LOG: 08.12.2025 14:21:53 quest failed: SmallBetLoosingNoHP WARNING: 08.12.2025 14:21:53 Language Text not found! (Path: Kill ) LOG: 08.12.2025 14:21:53 quest failed: SmallBetLoosingNoHP WARNING: 08.12.2025 14:21:53 Language Text not found! (Path: Kill ) LOG: 08.12.2025 14:21:53 quest failed: SmallBetLoosingNoHP WARNING: 08.12.2025 14:21:53 Language Text not found! (Path: Kill ) LOG: 08.12.2025 14:21:53 quest failed: SmallBetLoosingNoHP WARNING: 08.12.2025 14:21:53 Language Text not found! (Path: Kill ) LOG: 08.12.2025 14:21:53 quest failed: SmallBetLoosingNoHP WARNING: 08.12.2025 14:21:53 Language Text not found! (Path: Kill ) LOG: 08.12.2025 14:21:53 StageConditionsManager.OnConditionFailed() => condition failed L id:3 LOG: 08.12.2025 14:21:53 quest failed: SmallBetLoosingNoHP WARNING: 08.12.2025 14:21:53 Language Text not found! (Path: Kill ) LOG: 08.12.2025 14:21:53 Displayable active subtask: SmallBetLoosingNoHP is null LOG: 08.12.2025 14:21:53 quest failed: SmallBetLoosingNoHP WARNING: 08.12.2025 14:21:53 Language Text not found! (Path: Kill ) LOG: 08.12.2025 14:21:53 Displayable active subtask: SmallBetLoosingNoHP is null LOG: 08.12.2025 14:21:53 quest failed: SmallBetLoosingNoHP WARNING: 08.12.2025 14:21:53 Language Text not found! (Path: Kill ) LOG: 08.12.2025 14:21:53 Displayable active subtask: SmallBetLoosingNoHP is null LOG: 08.12.2025 14:21:53 quest failed: SmallBetLoosingNoHP WARNING: 08.12.2025 14:21:53 Language Text not found! (Path: Kill ) LOG: 08.12.2025 14:21:53 Displayable active subtask: SmallBetLoosingNoHP is null LOG: 08.12.2025 14:21:53 quest failed: SmallBetLoosingNoHP WARNING: 08.12.2025 14:21:53 Language Text not found! (Path: Kill ) LOG: 08.12.2025 14:21:53 Displayable active subtask: SmallBetLoosingNoHP is null LOG: 08.12.2025 14:21:53 quest failed: SmallBetLoosingNoHP WARNING: 08.12.2025 14:21:53 Language Text not found! (Path: Kill ) LOG: 08.12.2025 14:21:53 Displayable active subtask: SmallBetLoosingNoHP is null LOG: 08.12.2025 14:21:53 quest failed: SmallBetLoosingNoHP WARNING: 08.12.2025 14:21:53 Language Text not found! (Path: Kill ) LOG: 08.12.2025 14:21:53 Displayable active subtask: SmallBetLoosingNoHP is null LOG: 08.12.2025 14:21:53 StageConditionsManager.OnConditionFailed() => condition failed L id:4 LOG: 08.12.2025 14:21:53 quest failed: SmallBetLoosingNoHP WARNING: 08.12.2025 14:21:53 Language Text not found! (Path: Kill ) LOG: 08.12.2025 14:21:53 Displayable active subtask: SmallBetLoosingNoHP is null LOG: 08.12.2025 14:21:53 quest failed: SmallBetLoosingNoHP WARNING: 08.12.2025 14:21:53 Language Text not found! (Path: Kill ) LOG: 08.12.2025 14:21:53 Displayable active subtask: SmallBetLoosingNoHP is null LOG: 08.12.2025 14:21:53 quest failed: SmallBetLoosingNoHP WARNING: 08.12.2025 14:21:53 Language Text not found! (Path: Kill ) LOG: 08.12.2025 14:21:53 Displayable active subtask: SmallBetLoosingNoHP is null LOG: 08.12.2025 14:21:53 quest failed: SmallBetLoosingNoHP WARNING: 08.12.2025 14:21:53 Language Text not found! (Path: Kill ) LOG: 08.12.2025 14:21:53 Displayable active subtask: SmallBetLoosingNoHP is null LOG: 08.12.2025 14:21:53 quest failed: SmallBetLoosingNoHP WARNING: 08.12.2025 14:21:53 Language Text not found! (Path: Kill ) LOG: 08.12.2025 14:21:53 Displayable active subtask: SmallBetLoosingNoHP is null LOG: 08.12.2025 14:21:53 quest failed: SmallBetLoosingNoHP WARNING: 08.12.2025 14:21:53 Language Text not found! (Path: Kill ) LOG: 08.12.2025 14:21:53 Displayable active subtask: SmallBetLoosingNoHP is null LOG: 08.12.2025 14:21:53 quest failed: SmallBetLoosingNoHP WARNING: 08.12.2025 14:21:53 Language Text not found! (Path: Kill ) LOG: 08.12.2025 14:21:53 Displayable active subtask: SmallBetLoosingNoHP is null LOG: 08.12.2025 14:21:53 StageConditionsManager.OnConditionFailed() => condition failed L id:5 LOG: 08.12.2025 14:21:53 quest failed: SmallBetLoosingNoHP WARNING: 08.12.2025 14:21:53 Language Text not found! (Path: Kill ) LOG: 08.12.2025 14:21:53 quest failed: SmallBetLoosingNoHP WARNING: 08.12.2025 14:21:53 Language Text not found! (Path: Kill ) LOG: 08.12.2025 14:21:53 quest failed: SmallBetLoosingNoHP WARNING: 08.12.2025 14:21:53 Language Text not found! (Path: Kill ) LOG: 08.12.2025 14:21:53 quest failed: SmallBetLoosingNoHP WARNING: 08.12.2025 14:21:53 Language Text not found! (Path: Kill ) LOG: 08.12.2025 14:21:53 quest failed: SmallBetLoosingNoHP WARNING: 08.12.2025 14:21:53 Language Text not found! (Path: Kill ) LOG: 08.12.2025 14:21:53 quest failed: SmallBetLoosingNoHP WARNING: 08.12.2025 14:21:53 Language Text not found! (Path: Kill ) LOG: 08.12.2025 14:21:53 quest failed: SmallBetLoosingNoHP WARNING: 08.12.2025 14:21:53 Language Text not found! (Path: Kill ) LOG: 08.12.2025 14:21:53 StageConditionsManager.OnConditionFailed() => condition failed L id:6 LOG: 08.12.2025 14:21:53 quest failed: SmallBetLoosingNoHP WARNING: 08.12.2025 14:21:53 Language Text not found! (Path: Kill ) LOG: 08.12.2025 14:21:53 Displayable active subtask: SmallBetLoosingNoHP is null LOG: 08.12.2025 14:21:53 quest failed: SmallBetLoosingNoHP WARNING: 08.12.2025 14:21:53 Language Text not found! (Path: Kill ) LOG: 08.12.2025 14:21:53 Displayable active subtask: SmallBetLoosingNoHP is null LOG: 08.12.2025 14:21:53 quest failed: SmallBetLoosingNoHP WARNING: 08.12.2025 14:21:53 Language Text not found! (Path: Kill ) LOG: 08.12.2025 14:21:53 Displayable active subtask: SmallBetLoosingNoHP is null LOG: 08.12.2025 14:21:53 quest failed: SmallBetLoosingNoHP WARNING: 08.12.2025 14:21:53 Language Text not found! (Path: Kill ) LOG: 08.12.2025 14:21:53 Displayable active subtask: SmallBetLoosingNoHP is null LOG: 08.12.2025 14:21:53 quest failed: SmallBetLoosingNoHP WARNING: 08.12.2025 14:21:53 Language Text not found! (Path: Kill ) LOG: 08.12.2025 14:21:53 Displayable active subtask: SmallBetLoosingNoHP is null LOG: 08.12.2025 14:21:53 quest failed: SmallBetLoosingNoHP WARNING: 08.12.2025 14:21:53 Language Text not found! (Path: Kill ) LOG: 08.12.2025 14:21:53 Displayable active subtask: SmallBetLoosingNoHP is null LOG: 08.12.2025 14:21:53 quest failed: SmallBetLoosingNoHP WARNING: 08.12.2025 14:21:53 Language Text not found! (Path: Kill ) LOG: 08.12.2025 14:21:53 Displayable active subtask: SmallBetLoosingNoHP is null WARNING: 08.12.2025 14:21:55 MechionaryManager.GetEnemyNameFromEntry(enemyTyp: PRIDE_Mitron_Phase2) could not be found. Mechionary Entry is missing! LOG: 08.12.2025 14:21:55 StageConditionsManager.OnConditionFailed() => condition failed L id:0 LOG: 08.12.2025 14:21:55 quest failed: SmallBetLoosingNoHP WARNING: 08.12.2025 14:21:55 Language Text not found! (Path: Kill ) LOG: 08.12.2025 14:21:55 Displayable active subtask: SmallBetLoosingNoHP is null LOG: 08.12.2025 14:21:55 quest failed: SmallBetLoosingNoHP WARNING: 08.12.2025 14:21:55 Language Text not found! (Path: Kill ) LOG: 08.12.2025 14:21:55 Displayable active subtask: SmallBetLoosingNoHP is null LOG: 08.12.2025 14:21:55 quest failed: SmallBetLoosingNoHP WARNING: 08.12.2025 14:21:55 Language Text not found! (Path: Kill ) LOG: 08.12.2025 14:21:55 Displayable active subtask: SmallBetLoosingNoHP is null LOG: 08.12.2025 14:21:55 quest failed: SmallBetLoosingNoHP WARNING: 08.12.2025 14:21:55 Language Text not found! (Path: Kill ) LOG: 08.12.2025 14:21:55 Displayable active subtask: SmallBetLoosingNoHP is null LOG: 08.12.2025 14:21:55 quest failed: SmallBetLoosingNoHP WARNING: 08.12.2025 14:21:55 Language Text not found! (Path: Kill ) LOG: 08.12.2025 14:21:55 Displayable active subtask: SmallBetLoosingNoHP is null LOG: 08.12.2025 14:21:55 quest failed: SmallBetLoosingNoHP WARNING: 08.12.2025 14:21:55 Language Text not found! (Path: Kill ) LOG: 08.12.2025 14:21:55 Displayable active subtask: SmallBetLoosingNoHP is null LOG: 08.12.2025 14:21:55 quest failed: SmallBetLoosingNoHP WARNING: 08.12.2025 14:21:55 Language Text not found! (Path: Kill ) LOG: 08.12.2025 14:21:55 Displayable active subtask: SmallBetLoosingNoHP is null LOG: 08.12.2025 14:21:55 StageConditionsManager.OnConditionFailed() => condition failed L id:1 LOG: 08.12.2025 14:21:55 quest failed: SmallBetLoosingNoHP WARNING: 08.12.2025 14:21:55 Language Text not found! (Path: Kill ) LOG: 08.12.2025 14:21:55 Displayable active subtask: SmallBetLoosingNoHP is null LOG: 08.12.2025 14:21:55 quest failed: SmallBetLoosingNoHP WARNING: 08.12.2025 14:21:55 Language Text not found! (Path: Kill ) LOG: 08.12.2025 14:21:55 Displayable active subtask: SmallBetLoosingNoHP is null LOG: 08.12.2025 14:21:55 quest failed: SmallBetLoosingNoHP WARNING: 08.12.2025 14:21:55 Language Text not found! (Path: Kill ) LOG: 08.12.2025 14:21:55 Displayable active subtask: SmallBetLoosingNoHP is null LOG: 08.12.2025 14:21:55 quest failed: SmallBetLoosingNoHP WARNING: 08.12.2025 14:21:55 Language Text not found! (Path: Kill ) LOG: 08.12.2025 14:21:55 Displayable active subtask: SmallBetLoosingNoHP is null LOG: 08.12.2025 14:21:55 quest failed: SmallBetLoosingNoHP WARNING: 08.12.2025 14:21:55 Language Text not found! (Path: Kill ) LOG: 08.12.2025 14:21:55 Displayable active subtask: SmallBetLoosingNoHP is null LOG: 08.12.2025 14:21:55 quest failed: SmallBetLoosingNoHP WARNING: 08.12.2025 14:21:55 Language Text not found! (Path: Kill ) LOG: 08.12.2025 14:21:55 Displayable active subtask: SmallBetLoosingNoHP is null LOG: 08.12.2025 14:21:55 quest failed: SmallBetLoosingNoHP WARNING: 08.12.2025 14:21:55 Language Text not found! (Path: Kill ) LOG: 08.12.2025 14:21:55 Displayable active subtask: SmallBetLoosingNoHP is null LOG: 08.12.2025 14:21:55 StageConditionsManager.OnConditionFailed() => condition failed L id:2 LOG: 08.12.2025 14:21:55 quest failed: SmallBetLoosingNoHP WARNING: 08.12.2025 14:21:55 Language Text not found! (Path: Kill ) LOG: 08.12.2025 14:21:55 quest failed: SmallBetLoosingNoHP WARNING: 08.12.2025 14:21:55 Language Text not found! (Path: Kill ) LOG: 08.12.2025 14:21:55 quest failed: SmallBetLoosingNoHP WARNING: 08.12.2025 14:21:55 Language Text not found! (Path: Kill ) LOG: 08.12.2025 14:21:55 quest failed: SmallBetLoosingNoHP WARNING: 08.12.2025 14:21:55 Language Text not found! (Path: Kill ) LOG: 08.12.2025 14:21:55 quest failed: SmallBetLoosingNoHP WARNING: 08.12.2025 14:21:55 Language Text not found! (Path: Kill ) LOG: 08.12.2025 14:21:55 quest failed: SmallBetLoosingNoHP WARNING: 08.12.2025 14:21:55 Language Text not found! (Path: Kill ) LOG: 08.12.2025 14:21:55 quest failed: SmallBetLoosingNoHP WARNING: 08.12.2025 14:21:55 Language Text not found! (Path: Kill ) LOG: 08.12.2025 14:21:55 StageConditionsManager.OnConditionFailed() => condition failed L id:3 LOG: 08.12.2025 14:21:55 quest failed: SmallBetLoosingNoHP WARNING: 08.12.2025 14:21:55 Language Text not found! (Path: Kill ) LOG: 08.12.2025 14:21:55 Displayable active subtask: SmallBetLoosingNoHP is null LOG: 08.12.2025 14:21:55 quest failed: SmallBetLoosingNoHP WARNING: 08.12.2025 14:21:55 Language Text not found! (Path: Kill ) LOG: 08.12.2025 14:21:55 Displayable active subtask: SmallBetLoosingNoHP is null LOG: 08.12.2025 14:21:55 quest failed: SmallBetLoosingNoHP WARNING: 08.12.2025 14:21:55 Language Text not found! (Path: Kill ) LOG: 08.12.2025 14:21:55 Displayable active subtask: SmallBetLoosingNoHP is null LOG: 08.12.2025 14:21:55 quest failed: SmallBetLoosingNoHP WARNING: 08.12.2025 14:21:55 Language Text not found! (Path: Kill ) LOG: 08.12.2025 14:21:55 Displayable active subtask: SmallBetLoosingNoHP is null LOG: 08.12.2025 14:21:55 quest failed: SmallBetLoosingNoHP WARNING: 08.12.2025 14:21:55 Language Text not found! (Path: Kill ) LOG: 08.12.2025 14:21:55 Displayable active subtask: SmallBetLoosingNoHP is null LOG: 08.12.2025 14:21:55 quest failed: SmallBetLoosingNoHP WARNING: 08.12.2025 14:21:55 Language Text not found! (Path: Kill ) LOG: 08.12.2025 14:21:55 Displayable active subtask: SmallBetLoosingNoHP is null LOG: 08.12.2025 14:21:55 quest failed: SmallBetLoosingNoHP WARNING: 08.12.2025 14:21:55 Language Text not found! (Path: Kill ) LOG: 08.12.2025 14:21:55 Displayable active subtask: SmallBetLoosingNoHP is null LOG: 08.12.2025 14:21:55 StageConditionsManager.OnConditionFailed() => condition failed L id:4 LOG: 08.12.2025 14:21:55 quest failed: SmallBetLoosingNoHP WARNING: 08.12.2025 14:21:55 Language Text not found! (Path: Kill ) LOG: 08.12.2025 14:21:55 Displayable active subtask: SmallBetLoosingNoHP is null LOG: 08.12.2025 14:21:55 quest failed: SmallBetLoosingNoHP WARNING: 08.12.2025 14:21:55 Language Text not found! (Path: Kill ) LOG: 08.12.2025 14:21:55 Displayable active subtask: SmallBetLoosingNoHP is null LOG: 08.12.2025 14:21:55 quest failed: SmallBetLoosingNoHP WARNING: 08.12.2025 14:21:55 Language Text not found! (Path: Kill ) LOG: 08.12.2025 14:21:55 Displayable active subtask: SmallBetLoosingNoHP is null LOG: 08.12.2025 14:21:55 quest failed: SmallBetLoosingNoHP WARNING: 08.12.2025 14:21:55 Language Text not found! (Path: Kill ) LOG: 08.12.2025 14:21:55 Displayable active subtask: SmallBetLoosingNoHP is null LOG: 08.12.2025 14:21:55 quest failed: SmallBetLoosingNoHP WARNING: 08.12.2025 14:21:55 Language Text not found! (Path: Kill ) LOG: 08.12.2025 14:21:55 Displayable active subtask: SmallBetLoosingNoHP is null LOG: 08.12.2025 14:21:55 quest failed: SmallBetLoosingNoHP WARNING: 08.12.2025 14:21:55 Language Text not found! (Path: Kill ) LOG: 08.12.2025 14:21:55 Displayable active subtask: SmallBetLoosingNoHP is null LOG: 08.12.2025 14:21:55 quest failed: SmallBetLoosingNoHP WARNING: 08.12.2025 14:21:55 Language Text not found! (Path: Kill ) LOG: 08.12.2025 14:21:55 Displayable active subtask: SmallBetLoosingNoHP is null LOG: 08.12.2025 14:21:55 StageConditionsManager.OnConditionFailed() => condition failed L id:5 LOG: 08.12.2025 14:21:55 quest failed: SmallBetLoosingNoHP WARNING: 08.12.2025 14:21:55 Language Text not found! (Path: Kill ) LOG: 08.12.2025 14:21:55 quest failed: SmallBetLoosingNoHP WARNING: 08.12.2025 14:21:55 Language Text not found! (Path: Kill ) LOG: 08.12.2025 14:21:55 quest failed: SmallBetLoosingNoHP WARNING: 08.12.2025 14:21:55 Language Text not found! (Path: Kill ) LOG: 08.12.2025 14:21:55 quest failed: SmallBetLoosingNoHP WARNING: 08.12.2025 14:21:55 Language Text not found! (Path: Kill ) LOG: 08.12.2025 14:21:55 quest failed: SmallBetLoosingNoHP WARNING: 08.12.2025 14:21:55 Language Text not found! (Path: Kill ) LOG: 08.12.2025 14:21:55 quest failed: SmallBetLoosingNoHP WARNING: 08.12.2025 14:21:55 Language Text not found! (Path: Kill ) LOG: 08.12.2025 14:21:55 quest failed: SmallBetLoosingNoHP WARNING: 08.12.2025 14:21:55 Language Text not found! (Path: Kill ) LOG: 08.12.2025 14:21:55 StageConditionsManager.OnConditionFailed() => condition failed L id:6 LOG: 08.12.2025 14:21:55 quest failed: SmallBetLoosingNoHP WARNING: 08.12.2025 14:21:55 Language Text not found! (Path: Kill ) LOG: 08.12.2025 14:21:55 Displayable active subtask: SmallBetLoosingNoHP is null LOG: 08.12.2025 14:21:55 quest failed: SmallBetLoosingNoHP WARNING: 08.12.2025 14:21:55 Language Text not found! (Path: Kill ) LOG: 08.12.2025 14:21:55 Displayable active subtask: SmallBetLoosingNoHP is null LOG: 08.12.2025 14:21:55 quest failed: SmallBetLoosingNoHP WARNING: 08.12.2025 14:21:55 Language Text not found! (Path: Kill ) LOG: 08.12.2025 14:21:55 Displayable active subtask: SmallBetLoosingNoHP is null LOG: 08.12.2025 14:21:55 quest failed: SmallBetLoosingNoHP WARNING: 08.12.2025 14:21:55 Language Text not found! (Path: Kill ) LOG: 08.12.2025 14:21:55 Displayable active subtask: SmallBetLoosingNoHP is null LOG: 08.12.2025 14:21:55 quest failed: SmallBetLoosingNoHP WARNING: 08.12.2025 14:21:55 Language Text not found! (Path: Kill ) LOG: 08.12.2025 14:21:55 Displayable active subtask: SmallBetLoosingNoHP is null LOG: 08.12.2025 14:21:55 quest failed: SmallBetLoosingNoHP WARNING: 08.12.2025 14:21:55 Language Text not found! (Path: Kill ) LOG: 08.12.2025 14:21:55 Displayable active subtask: SmallBetLoosingNoHP is null LOG: 08.12.2025 14:21:55 quest failed: SmallBetLoosingNoHP WARNING: 08.12.2025 14:21:55 Language Text not found! (Path: Kill ) LOG: 08.12.2025 14:21:55 Displayable active subtask: SmallBetLoosingNoHP is null WARNING: 08.12.2025 14:21:57 MechionaryManager.GetEnemyNameFromEntry(enemyTyp: PRIDE_Mitron_Phase2) could not be found. Mechionary Entry is missing! WARNING: 08.12.2025 14:21:59 MechionaryManager.GetEnemyNameFromEntry(enemyTyp: PRIDE_Mitron_Phase2) could not be found. Mechionary Entry is missing! WARNING: 08.12.2025 14:22:01 MechionaryManager.GetEnemyNameFromEntry(enemyTyp: PRIDE_Mitron_Phase2) could not be found. Mechionary Entry is missing! WARNING: 08.12.2025 14:22:03 Language Text not found! (Path: Kill ) LOG: 08.12.2025 14:22:03 Displayable active subtask: SmallBetLoosingNoHP is null WARNING: 08.12.2025 14:22:03 NextWave() => Wave was not started yet or has no waves LOG: 08.12.2025 14:22:03 Quest is already completed. No progress will be updated. WARNING: 08.12.2025 14:22:03 Language Text not found! (Path: Kill ) LOG: 08.12.2025 14:22:03 Displayable active subtask: SmallBetLoosingNoHP is null WARNING: 08.12.2025 14:22:03 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 14:22:03 GoToSplashScreenPanel() 'InGame_Shield' failed. Splashscreens are disabled in the Build. LOG: 08.12.2025 14:22:03 BossChest.RaritylevelBossChest() => Rarity is Level_1 Chesttype is Addin WARNING: 08.12.2025 14:22:06 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 14:22:06 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 14:22:06 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 14:22:06 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 14:22:06 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 14:22:06 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 14:22:06 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 14:22:06 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 14:22:06 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 14:22:06 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 14:22:06 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. LOG: 08.12.2025 14:22:09 OpenChest DelayedCall: CHESTTYPE: Addin LOG: 08.12.2025 14:22:09 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 08.12.2025 14:22:09 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 08.12.2025 14:22:09 Language Text not found! (Path: Kill ) LOG: 08.12.2025 14:22:09 Displayable active subtask: SmallBetLoosingNoHP is null LOG: 08.12.2025 14:22:10 Menu.UnloadMenuPanel => DefaultPanel LOG: 08.12.2025 14:22:11 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 08.12.2025 14:22:12 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) WARNING: 08.12.2025 14:22:12 Language Text not found! (Path: °) LOG: 08.12.2025 14:22:12 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 08.12.2025 14:22:14 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) WARNING: 08.12.2025 14:22:14 Language Text not found! (Path: °) LOG: 08.12.2025 14:22:14 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 08.12.2025 14:22:16 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 08.12.2025 14:22:16 LootContextPanel OnButtonSuccess => confirm LOG: 08.12.2025 14:22:17 TryAddItem(WeaponAddin) => Items.Addins.AllrounderName WARNING: 08.12.2025 14:22:17 Language Text not found! (Path: Kill ) LOG: 08.12.2025 14:22:17 Displayable active subtask: SmallBetLoosingNoHP is null LOG: 08.12.2025 14:22:18 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 08.12.2025 14:22:18 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) ERROR: 08.12.2025 14:22:18 Destroying components immediately is not permitted during physics trigger/contact, animation event callbacks, rendering callbacks or OnValidate. You must use Destroy instead. VolumetricFogAndMist.VolumetricFog:DestroyRenderComponent() VolumetricFogAndMist.VolumetricFog:set_renderBeforeTransparent(Boolean) StickyStoneStudio.MOODS.CameraManager:SetFogRenderBeforeTransparent(Boolean) StickyStoneStudio.MOODS.d__90:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.CameraController:SmoothTranslateToTransform(Transform, Single, Transform) StickyStoneStudio.MOODS.d__82:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.FocusedDialogController:ShowDialog(DialogController, FocusedDialogLayoutType, Sprite, String, Nullable`1, Boolean, Single, Transform, Transform, Nullable`1, Owner, Boolean) StickyStoneStudio.MOODS.DialogController:StartDialog(Owner, Nullable`1) StickyStoneStudio.MOODS.DialogController:OnTriggerEnterStay(Collider) LOG: 08.12.2025 14:22:18 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 08.12.2025 14:22:18 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 08.12.2025 14:22:18 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 08.12.2025 14:22:19 Menu.UnloadMenuPanel => DefaultPanel WARNING: 08.12.2025 14:22:20 Language Text not found! (Path: Kill ) LOG: 08.12.2025 14:22:20 Displayable active subtask: SmallBetLoosingNoHP is null LOG: 08.12.2025 14:22:21 MapSelector.UnregisterButtonPromptsForEntering() LOG: 08.12.2025 14:22:21 MapSelector.UnregisterButtonPromptsForEntering() LOG: 08.12.2025 14:22:22 MapSelector.UnregisterButtonPromptsForEntering() LOG: 08.12.2025 14:22:22 MapSelector.UnregisterButtonPromptsForEntering() LOG: 08.12.2025 14:22:22 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 08.12.2025 14:22:22 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) WARNING: 08.12.2025 14:22:22 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 08.12.2025 14:22:22 MapSelector.RegisterButtonPromptsForEntering() WARNING: 08.12.2025 14:22:23 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 08.12.2025 14:22:23 MapSelector.UnregisterButtonPromptsForEntering() LOG: 08.12.2025 14:22:23 WindowManager.LoadMenu => StageSelectorMenu LOG: 08.12.2025 14:22:23 Menu.UnloadMenuPanel => Info LOG: 08.12.2025 14:22:23 PrideStageUIShouldBeChooseable ShouldBeChoosable:False LOG: 08.12.2025 14:22:23 AngerStageUIShouldBeChooseable ShouldBeChoosable:True LOG: 08.12.2025 14:22:23 SorrowStageUIShouldBeChooseable ShouldBeChoosable:True LOG: 08.12.2025 14:22:23 MapSelector.UnregisterButtonPromptsForEntering() LOG: 08.12.2025 14:22:24 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 08.12.2025 14:22:24 MoveStageDisplayDownStage_DisplaySlot_Trauer LOG: 08.12.2025 14:22:24 MoveStageDisplayUp Stage_DisplaySlot_Trauer LOG: 08.12.2025 14:22:24 MoveStageDisplayDownStage_DisplaySlot_Trauer LOG: 08.12.2025 14:22:24 MoveStageDisplayUp Stage_DisplaySlot_Trauer LOG: 08.12.2025 14:22:24 MoveStageDisplayUp Stage_DisplaySlot_Trauer LOG: 08.12.2025 14:22:25 MoveStageDisplayDownStage_DisplaySlot_Trauer LOG: 08.12.2025 14:22:25 MoveStageDisplayUp Stage_DisplaySlot_Wut LOG: 08.12.2025 14:22:25 EvaluateEmotionalOvercharge() => Difficulty : Intended value 130 LOG: 08.12.2025 14:22:25 WindowManager.LoadMenu => MapSelectorMenu LOG: 08.12.2025 14:22:25 MapSelector.RegisterButtonPromptsEntered() LOG: 08.12.2025 14:22:30 MapSelector.UnregisterButtonPromptsEntered() LOG: 08.12.2025 14:22:54 MapController: Change CurrentTheme from 'Stolz' to 'Wut' LOG: 08.12.2025 14:22:54 SetCurrentMapSelectorChoice => DungeonDepth: 5 NextDungeonDepth: 6 PersistentDungeonDepth: 5 CurrentTheme: Wut LOG: 08.12.2025 14:22:54 GameSession.UpdateProgress(SAVED) => SessionGUID: '4ad53e3c680d' GameSeed: IE!J-P0YA SeededCalls:761 SeededCallsLastDungeon:382 DDepth: 5 NDDepth: 6 FromHomeBase?: False LOG: 08.12.2025 14:22:54 UpdatePlayerProgress LOG: 08.12.2025 14:22:54 SAVE GAME => Jasper Test 2 id:1 guid:d8690ed2-9932-4636-a64f-b638e246d8b9 LOG: 08.12.2025 14:22:55 WindowManager.UnloadAllOtherMenus but 'InGameMenu'! Currently acitve Menus: 3 LOG: 08.12.2025 14:22:55 WindowManager.UnloadMenu => StageSelectorMenu LOG: 08.12.2025 14:22:55 WindowManager.UnloadMenu => MapSelectorMenu LOG: 08.12.2025 14:22:55 LoadingMenu.SetCurrentLoadingScreen() => TRS_Level1 WARNING: 08.12.2025 14:22:55 Memory Leak: loadedEnemyPrefabsAddressables has a count of 1 after Reseting. This should never happen in the production build as it is a memory leak ... WARNING: 08.12.2025 14:22:55 Memory Leak: loadedNPCsPrefabsAddressables has a count of 1 after Reseting. This should never happen in the production build as it is a memory leak ... LOG: 08.12.2025 14:22:55 ButtonPromptManager.ResetAndClearAllRegistratedButtons() EXCEPTION: 08.12.2025 14:22:56 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Items.IndecatorBulletController.Update () (at <00000000000000000000000000000000>:0) LOG: 08.12.2025 14:22:56 Generate Level Started! Level: Level_A theme: Wut GameSeed: IE!J-P0YA SeedCalls: 762 WARNING: 08.12.2025 14:23:40 Combine mesh instance 0 is null. WARNING: 08.12.2025 14:23:40 Combine mesh instance 0 is null. WARNING: 08.12.2025 14:23:40 Combine mesh instance 0 is null. WARNING: 08.12.2025 14:23:40 Combine mesh instance 3 is null. WARNING: 08.12.2025 14:23:40 Combine mesh instance 6 is null. WARNING: 08.12.2025 14:23:40 Combine mesh instance 15 is null. WARNING: 08.12.2025 14:23:40 Combine mesh instance 16 is null. WARNING: 08.12.2025 14:23:40 Combine mesh instance 17 is null. WARNING: 08.12.2025 14:23:40 Combine mesh instance 20 is null. WARNING: 08.12.2025 14:23:40 Combine mesh instance 23 is null. WARNING: 08.12.2025 14:23:40 Combine mesh instance 37 is null. WARNING: 08.12.2025 14:23:40 Combine mesh instance 40 is null. WARNING: 08.12.2025 14:23:40 Combine mesh instance 43 is null. WARNING: 08.12.2025 14:23:40 Combine mesh instance 44 is null. WARNING: 08.12.2025 14:23:40 Combine mesh instance 45 is null. LOG: 08.12.2025 14:23:40 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False LOG: 08.12.2025 14:23:41 Syop BetQuest logs RT13:14DungeonDepth: 0 - seed IE!J-P0YA has been applied RT13:14DungeonDepth: 1 - can Appear roll => Truecached roll = 98 chance = 40 RewardCap: 2 current rewardCount0 RT13:15DungeonDepth: 1 - StartQuest SmallBetLoosingNoHP RT13:15DungeonDepth: 1 - currentlyActiveQuest: SmallBetLoosingNoHP RT13:22DungeonDepth: 2 - OnDepthChange questSolvedDepth => 3 RT13:22DungeonDepth: 2 - currentlyActiveQuest: SmallBetLoosingNoHP RT13:22DungeonDepth: 2 - currentlyActiveQuest: SmallBetLoosingNoHP RT13:37DungeonDepth: 3 - OnDepthChange questSolvedDepth => 3 RT13:37DungeonDepth: 3 - OnDepthChange: Current Depth => 3, questSolvedDepth => 3 RT13:37DungeonDepth: 3 - Set Condition Success HealthLost RT13:37DungeonDepth: 3 - currentlyActiveQuest: SmallBetLoosingNoHP RT13:37DungeonDepth: 3 - currentlyActiveQuest: SmallBetLoosingNoHP RT13:37DungeonDepth: 3 - currentlyActiveQuest: SmallBetLoosingNoHP RT13:37DungeonDepth: 3 - currentlyActiveQuest: SmallBetLoosingNoHP RT13:37DungeonDepth: 3 - set SmallBetLoosingNoHP solved RT13:38DungeonDepth: 3 - reward: MaxHp on Player1 applied RT13:50DungeonDepth: 0 - seed IE!J-P0YA has been applied RT13:50DungeonDepth: 3 - OnDepthChange questSolvedDepth => 3 RT13:50DungeonDepth: 3 - OnDepthChange: Current Depth => 3, questSolvedDepth => 3 RT13:50DungeonDepth: 3 - Set Condition Success HealthLost RT13:50DungeonDepth: 3 - OnDepthChange questSolvedDepth => 3 RT13:50DungeonDepth: 3 - OnDepthChange: Current Depth => 3, questSolvedDepth => 3 RT13:50DungeonDepth: 3 - Set Condition Success HealthLost RT13:50DungeonDepth: 3 - OnDepthChange questSolvedDepth => 3 RT13:50DungeonDepth: 3 - OnDepthChange: Current Depth => 3, questSolvedDepth => 3 RT13:50DungeonDepth: 3 - Set Condition Success HealthLost RT13:50DungeonDepth: 3 - OnDepthChange questSolvedDepth => 3 RT13:50DungeonDepth: 3 - OnDepthChange: Current Depth => 3, questSolvedDepth => 3 RT13:50DungeonDepth: 3 - Set Condition Success HealthLost RT13:50DungeonDepth: 3 - currentlyActiveQuest: SmallBetLoosingNoHP RT13:50DungeonDepth: 3 - currentlyActiveQuest: SmallBetLoosingNoHP RT13:50DungeonDepth: 3 - currentlyActiveQuest: SmallBetLoosingNoHP RT13:50DungeonDepth: 3 - set SmallBetLoosingNoHP solved RT13:51DungeonDepth: 3 - Set Condition Failed HealthLost RT13:51DungeonDepth: 3 - Set Condition Failed HealthLost RT13:51DungeonDepth: 3 - Set Condition Failed HealthLost RT13:51DungeonDepth: 3 - Set Condition Failed HealthLost RT13:51DungeonDepth: 3 - Set Condition Failed HealthLost RT13:51DungeonDepth: 3 - Set Condition Failed HealthLost RT13:51DungeonDepth: 3 - Set Condition Failed HealthLost RT13:51DungeonDepth: 3 - Set Condition Failed HealthLost RT13:52DungeonDepth: 3 - Set Condition Failed HealthLost RT13:52DungeonDepth: 3 - Set Condition Failed HealthLost RT13:52DungeonDepth: 3 - Set Condition Failed HealthLost RT13:52DungeonDepth: 3 - Set Condition Failed HealthLost RT13:52DungeonDepth: 3 - Set Condition Failed HealthLost RT13:52DungeonDepth: 3 - Set Condition Failed HealthLost RT13:52DungeonDepth: 3 - Set Condition Failed HealthLost RT13:52DungeonDepth: 3 - Set Condition Failed HealthLost RT13:53DungeonDepth: 3 - Set Condition Failed HealthLost RT13:53DungeonDepth: 3 - Set Condition Failed HealthLost RT13:53DungeonDepth: 3 - Set Condition Failed HealthLost RT13:53DungeonDepth: 3 - Set Condition Failed HealthLost RT13:55DungeonDepth: 3 - Set Condition Failed HealthLost RT13:55DungeonDepth: 3 - Set Condition Failed HealthLost RT13:55DungeonDepth: 3 - Set Condition Failed HealthLost RT13:55DungeonDepth: 3 - Set Condition Failed HealthLost RT13:55DungeonDepth: 3 - Set Condition Failed HealthLost RT13:55DungeonDepth: 3 - Set Condition Failed HealthLost RT13:55DungeonDepth: 3 - Set Condition Failed HealthLost RT13:55DungeonDepth: 3 - Set Condition Failed HealthLost RT13:55DungeonDepth: 3 - Set Condition Failed HealthLost RT13:55DungeonDepth: 3 - Set Condition Failed HealthLost RT13:55DungeonDepth: 3 - Set Condition Failed HealthLost RT13:55DungeonDepth: 3 - Set Condition Failed HealthLost RT13:55DungeonDepth: 3 - Set Condition Failed HealthLost RT13:55DungeonDepth: 3 - Set Condition Failed HealthLost RT13:55DungeonDepth: 3 - Set Condition Failed HealthLost RT13:55DungeonDepth: 3 - Set Condition Failed HealthLost RT13:56DungeonDepth: 3 - Set Condition Failed HealthLost RT13:56DungeonDepth: 3 - Set Condition Failed HealthLost RT13:56DungeonDepth: 3 - Set Condition Failed HealthLost RT13:56DungeonDepth: 3 - Set Condition Failed HealthLost RT13:56DungeonDepth: 3 - Set Condition Failed HealthLost RT13:56DungeonDepth: 3 - Set Condition Failed HealthLost RT13:56DungeonDepth: 3 - Set Condition Failed HealthLost RT13:56DungeonDepth: 3 - Set Condition Failed HealthLost RT13:56DungeonDepth: 3 - Set Condition Failed HealthLost RT13:56DungeonDepth: 3 - Set Condition Failed HealthLost RT13:56DungeonDepth: 3 - Set Condition Failed HealthLost RT13:56DungeonDepth: 3 - Set Condition Failed HealthLost RT13:56DungeonDepth: 0 - seed IE!J-P0YA has been applied RT13:56DungeonDepth: 3 - OnDepthChange questSolvedDepth => 3 RT13:56DungeonDepth: 3 - OnDepthChange: Current Depth => 3, questSolvedDepth => 3 RT13:56DungeonDepth: 3 - Set Condition Success HealthLost RT13:56DungeonDepth: 3 - OnDepthChange questSolvedDepth => 3 RT13:56DungeonDepth: 3 - OnDepthChange: Current Depth => 3, questSolvedDepth => 3 RT13:56DungeonDepth: 3 - Set Condition Success HealthLost RT13:56DungeonDepth: 3 - OnDepthChange questSolvedDepth => 3 RT13:56DungeonDepth: 3 - OnDepthChange: Current Depth => 3, questSolvedDepth => 3 RT13:56DungeonDepth: 3 - Set Condition Success HealthLost RT13:56DungeonDepth: 3 - OnDepthChange questSolvedDepth => 3 RT13:56DungeonDepth: 3 - OnDepthChange: Current Depth => 3, questSolvedDepth => 3 RT13:56DungeonDepth: 3 - Set Condition Success HealthLost RT13:56DungeonDepth: 3 - OnDepthChange questSolvedDepth => 3 RT13:56DungeonDepth: 3 - OnDepthChange: Current Depth => 3, questSolvedDepth => 3 RT13:56DungeonDepth: 3 - Set Condition Success HealthLost RT13:56DungeonDepth: 3 - OnDepthChange questSolvedDepth => 3 RT13:56DungeonDepth: 3 - OnDepthChange: Current Depth => 3, questSolvedDepth => 3 RT13:56DungeonDepth: 3 - Set Condition Success HealthLost RT13:56DungeonDepth: 3 - OnDepthChange questSolvedDepth => 3 RT13:56DungeonDepth: 3 - OnDepthChange: Current Depth => 3, questSolvedDepth => 3 RT13:56DungeonDepth: 3 - Set Condition Success HealthLost RT13:56DungeonDepth: 3 - currentlyActiveQuest: SmallBetLoosingNoHP RT14:11DungeonDepth: 4 - OnDepthChange questSolvedDepth => 3 RT14:11DungeonDepth: 4 - OnDepthChange questSolvedDepth => 3 RT14:11DungeonDepth: 4 - OnDepthChange questSolvedDepth => 3 RT14:11DungeonDepth: 4 - OnDepthChange questSolvedDepth => 3 RT14:11DungeonDepth: 4 - OnDepthChange questSolvedDepth => 3 RT14:11DungeonDepth: 4 - OnDepthChange questSolvedDepth => 3 RT14:11DungeonDepth: 4 - OnDepthChange questSolvedDepth => 3 RT14:12DungeonDepth: 4 - currentlyActiveQuest: SmallBetLoosingNoHP RT14:12DungeonDepth: 4 - currentlyActiveQuest: SmallBetLoosingNoHP RT14:12DungeonDepth: 4 - currentlyActiveQuest: SmallBetLoosingNoHP RT14:12DungeonDepth: 4 - currentlyActiveQuest: SmallBetLoosingNoHP RT14:12DungeonDepth: 4 - set SmallBetLoosingNoHP solved RT14:14DungeonDepth: 5 - OnDepthChange questSolvedDepth => 3 RT14:14DungeonDepth: 5 - OnDepthChange questSolvedDepth => 3 RT14:14DungeonDepth: 5 - OnDepthChange questSolvedDepth => 3 RT14:14DungeonDepth: 5 - OnDepthChange questSolvedDepth => 3 RT14:14DungeonDepth: 5 - OnDepthChange questSolvedDepth => 3 RT14:14DungeonDepth: 5 - OnDepthChange questSolvedDepth => 3 RT14:14DungeonDepth: 5 - OnDepthChange questSolvedDepth => 3 RT14:14DungeonDepth: 5 - can Appear roll => Truecached roll = 35 chance = 10 RewardCap: 2 current rewardCount1 RT14:21DungeonDepth: 5 - Set Condition Failed HealthLost RT14:21DungeonDepth: 5 - Set Condition Failed HealthLost RT14:21DungeonDepth: 5 - Set Condition Failed HealthLost RT14:21DungeonDepth: 5 - Set Condition Failed HealthLost RT14:21DungeonDepth: 5 - Set Condition Failed HealthLost RT14:21DungeonDepth: 5 - Set Condition Failed HealthLost RT14:21DungeonDepth: 5 - Set Condition Failed HealthLost RT14:21DungeonDepth: 5 - Set Condition Failed HealthLost RT14:21DungeonDepth: 5 - Set Condition Failed HealthLost RT14:21DungeonDepth: 5 - Set Condition Failed HealthLost RT14:21DungeonDepth: 5 - Set Condition Failed HealthLost RT14:21DungeonDepth: 5 - Set Condition Failed HealthLost RT14:21DungeonDepth: 5 - Set Condition Failed HealthLost RT14:21DungeonDepth: 5 - Set Condition Failed HealthLost RT14:21DungeonDepth: 5 - Set Condition Failed HealthLost RT14:21DungeonDepth: 5 - Set Condition Failed HealthLost RT14:21DungeonDepth: 5 - Set Condition Failed HealthLost RT14:21DungeonDepth: 5 - Set Condition Failed HealthLost RT14:21DungeonDepth: 5 - Set Condition Failed HealthLost RT14:21DungeonDepth: 5 - Set Condition Failed HealthLost RT14:21DungeonDepth: 5 - Set Condition Failed HealthLost RT14:22DungeonDepth: 6 - OnDepthChange questSolvedDepth => 3 RT14:22DungeonDepth: 6 - OnDepthChange questSolvedDepth => 3 RT14:22DungeonDepth: 6 - OnDepthChange questSolvedDepth => 3 RT14:22DungeonDepth: 6 - OnDepthChange questSolvedDepth => 3 RT14:22DungeonDepth: 6 - OnDepthChange questSolvedDepth => 3 RT14:22DungeonDepth: 6 - OnDepthChange questSolvedDepth => 3 RT14:22DungeonDepth: 6 - OnDepthChange questSolvedDepth => 3 LOG: 08.12.2025 14:23:41 Generate Level Completed! Loading time: 45,086s LOG: 08.12.2025 14:23:41 AfterLoadingGame() isInHomeBase?: False, TutorialIsActive ?: False LOG: 08.12.2025 14:23:41 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 08.12.2025 14:23:41 WindowManager.UnloadMenu => NoMenu LOG: 08.12.2025 14:23:41 EvaluateEmotionalOvercharge() => Difficulty : Intended value 170 LOG: 08.12.2025 14:23:41 OnPlayerAndMapWereCreated WARNING: 08.12.2025 14:23:41 Language Text not found! (Path: Kill ) LOG: 08.12.2025 14:23:41 Displayable active subtask: SmallBetLoosingNoHP is null LOG: 08.12.2025 14:23:41 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' WARNING: 08.12.2025 14:23:41 Language Text not found! (Path: Kill ) LOG: 08.12.2025 14:23:41 Displayable active subtask: SmallBetLoosingNoHP is null LOG: 08.12.2025 14:23:41 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 08.12.2025 14:23:41 UpdatePlayerProgress LOG: 08.12.2025 14:23:41 SAVE GAME => Jasper Test 2 id:1 guid:d8690ed2-9932-4636-a64f-b638e246d8b9 WARNING: 08.12.2025 14:23:41 Language Text not found! (Path: Kill ) LOG: 08.12.2025 14:23:41 Displayable active subtask: SmallBetLoosingNoHP is null LOG: 08.12.2025 14:23:41 [RichPresenceManager] ChangeActivity to AngerArea .. LOG: 08.12.2025 14:23:42 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 08.12.2025 14:23:42 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 08.12.2025 14:23:42 Menu.UnloadMenuPanel => DefaultPanel LOG: 08.12.2025 14:23:46 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 08.12.2025 14:23:46 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 08.12.2025 14:23:46 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 08.12.2025 14:23:47 Menu.UnloadMenuPanel => Info LOG: 08.12.2025 14:23:48 DialogController.OnFocusedDialogAnswer() AnswerID: 0 LOG: 08.12.2025 14:23:51 DialogController.OnFocusedDialogAnswer() AnswerID: 2 LOG: 08.12.2025 14:23:55 DialogController.OnFocusedDialogAnswer() AnswerID: 13 WARNING: 08.12.2025 14:23:56 Language Text not found! (Path: Kill ) LOG: 08.12.2025 14:23:56 Displayable active subtask: SmallBetLoosingNoHP is null WARNING: 08.12.2025 14:23:56 Language Text not found! (Path: Kill ) LOG: 08.12.2025 14:23:56 Displayable active subtask: SmallBetLoosingNoHP is null WARNING: 08.12.2025 14:23:57 Language Text not found! (Path: Kill ) LOG: 08.12.2025 14:23:57 Displayable active subtask: SmallBetLoosingNoHP is null WARNING: 08.12.2025 14:24:00 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 08.12.2025 14:24:00 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 08.12.2025 14:24:00 Syop BetQuest logs RT13:14DungeonDepth: 0 - seed IE!J-P0YA has been applied RT13:14DungeonDepth: 1 - can Appear roll => Truecached roll = 98 chance = 40 RewardCap: 2 current rewardCount0 RT13:15DungeonDepth: 1 - StartQuest SmallBetLoosingNoHP RT13:15DungeonDepth: 1 - currentlyActiveQuest: SmallBetLoosingNoHP RT13:22DungeonDepth: 2 - OnDepthChange questSolvedDepth => 3 RT13:22DungeonDepth: 2 - currentlyActiveQuest: SmallBetLoosingNoHP RT13:22DungeonDepth: 2 - currentlyActiveQuest: SmallBetLoosingNoHP RT13:37DungeonDepth: 3 - OnDepthChange questSolvedDepth => 3 RT13:37DungeonDepth: 3 - OnDepthChange: Current Depth => 3, questSolvedDepth => 3 RT13:37DungeonDepth: 3 - Set Condition Success HealthLost RT13:37DungeonDepth: 3 - currentlyActiveQuest: SmallBetLoosingNoHP RT13:37DungeonDepth: 3 - currentlyActiveQuest: SmallBetLoosingNoHP RT13:37DungeonDepth: 3 - currentlyActiveQuest: SmallBetLoosingNoHP RT13:37DungeonDepth: 3 - currentlyActiveQuest: SmallBetLoosingNoHP RT13:37DungeonDepth: 3 - set SmallBetLoosingNoHP solved RT13:38DungeonDepth: 3 - reward: MaxHp on Player1 applied RT13:50DungeonDepth: 0 - seed IE!J-P0YA has been applied RT13:50DungeonDepth: 3 - OnDepthChange questSolvedDepth => 3 RT13:50DungeonDepth: 3 - OnDepthChange: Current Depth => 3, questSolvedDepth => 3 RT13:50DungeonDepth: 3 - Set Condition Success HealthLost RT13:50DungeonDepth: 3 - OnDepthChange questSolvedDepth => 3 RT13:50DungeonDepth: 3 - OnDepthChange: Current Depth => 3, questSolvedDepth => 3 RT13:50DungeonDepth: 3 - Set Condition Success HealthLost RT13:50DungeonDepth: 3 - OnDepthChange questSolvedDepth => 3 RT13:50DungeonDepth: 3 - OnDepthChange: Current Depth => 3, questSolvedDepth => 3 RT13:50DungeonDepth: 3 - Set Condition Success HealthLost RT13:50DungeonDepth: 3 - OnDepthChange questSolvedDepth => 3 RT13:50DungeonDepth: 3 - OnDepthChange: Current Depth => 3, questSolvedDepth => 3 RT13:50DungeonDepth: 3 - Set Condition Success HealthLost RT13:50DungeonDepth: 3 - currentlyActiveQuest: SmallBetLoosingNoHP RT13:50DungeonDepth: 3 - currentlyActiveQuest: SmallBetLoosingNoHP RT13:50DungeonDepth: 3 - currentlyActiveQuest: SmallBetLoosingNoHP RT13:50DungeonDepth: 3 - set SmallBetLoosingNoHP solved RT13:51DungeonDepth: 3 - Set Condition Failed HealthLost RT13:51DungeonDepth: 3 - Set Condition Failed HealthLost RT13:51DungeonDepth: 3 - Set Condition Failed HealthLost RT13:51DungeonDepth: 3 - Set Condition Failed HealthLost RT13:51DungeonDepth: 3 - Set Condition Failed HealthLost RT13:51DungeonDepth: 3 - Set Condition Failed HealthLost RT13:51DungeonDepth: 3 - Set Condition Failed HealthLost RT13:51DungeonDepth: 3 - Set Condition Failed HealthLost RT13:52DungeonDepth: 3 - Set Condition Failed HealthLost RT13:52DungeonDepth: 3 - Set Condition Failed HealthLost RT13:52DungeonDepth: 3 - Set Condition Failed HealthLost RT13:52DungeonDepth: 3 - Set Condition Failed HealthLost RT13:52DungeonDepth: 3 - Set Condition Failed HealthLost RT13:52DungeonDepth: 3 - Set Condition Failed HealthLost RT13:52DungeonDepth: 3 - Set Condition Failed HealthLost RT13:52DungeonDepth: 3 - Set Condition Failed HealthLost RT13:53DungeonDepth: 3 - Set Condition Failed HealthLost RT13:53DungeonDepth: 3 - Set Condition Failed HealthLost RT13:53DungeonDepth: 3 - Set Condition Failed HealthLost RT13:53DungeonDepth: 3 - Set Condition Failed HealthLost RT13:55DungeonDepth: 3 - Set Condition Failed HealthLost RT13:55DungeonDepth: 3 - Set Condition Failed HealthLost RT13:55DungeonDepth: 3 - Set Condition Failed HealthLost RT13:55DungeonDepth: 3 - Set Condition Failed HealthLost RT13:55DungeonDepth: 3 - Set Condition Failed HealthLost RT13:55DungeonDepth: 3 - Set Condition Failed HealthLost RT13:55DungeonDepth: 3 - Set Condition Failed HealthLost RT13:55DungeonDepth: 3 - Set Condition Failed HealthLost RT13:55DungeonDepth: 3 - Set Condition Failed HealthLost RT13:55DungeonDepth: 3 - Set Condition Failed HealthLost RT13:55DungeonDepth: 3 - Set Condition Failed HealthLost RT13:55DungeonDepth: 3 - Set Condition Failed HealthLost RT13:55DungeonDepth: 3 - Set Condition Failed HealthLost RT13:55DungeonDepth: 3 - Set Condition Failed HealthLost RT13:55DungeonDepth: 3 - Set Condition Failed HealthLost RT13:55DungeonDepth: 3 - Set Condition Failed HealthLost RT13:56DungeonDepth: 3 - Set Condition Failed HealthLost RT13:56DungeonDepth: 3 - Set Condition Failed HealthLost RT13:56DungeonDepth: 3 - Set Condition Failed HealthLost RT13:56DungeonDepth: 3 - Set Condition Failed HealthLost RT13:56DungeonDepth: 3 - Set Condition Failed HealthLost RT13:56DungeonDepth: 3 - Set Condition Failed HealthLost RT13:56DungeonDepth: 3 - Set Condition Failed HealthLost RT13:56DungeonDepth: 3 - Set Condition Failed HealthLost RT13:56DungeonDepth: 3 - Set Condition Failed HealthLost RT13:56DungeonDepth: 3 - Set Condition Failed HealthLost RT13:56DungeonDepth: 3 - Set Condition Failed HealthLost RT13:56DungeonDepth: 3 - Set Condition Failed HealthLost RT13:56DungeonDepth: 0 - seed IE!J-P0YA has been applied RT13:56DungeonDepth: 3 - OnDepthChange questSolvedDepth => 3 RT13:56DungeonDepth: 3 - OnDepthChange: Current Depth => 3, questSolvedDepth => 3 RT13:56DungeonDepth: 3 - Set Condition Success HealthLost RT13:56DungeonDepth: 3 - OnDepthChange questSolvedDepth => 3 RT13:56DungeonDepth: 3 - OnDepthChange: Current Depth => 3, questSolvedDepth => 3 RT13:56DungeonDepth: 3 - Set Condition Success HealthLost RT13:56DungeonDepth: 3 - OnDepthChange questSolvedDepth => 3 RT13:56DungeonDepth: 3 - OnDepthChange: Current Depth => 3, questSolvedDepth => 3 RT13:56DungeonDepth: 3 - Set Condition Success HealthLost RT13:56DungeonDepth: 3 - OnDepthChange questSolvedDepth => 3 RT13:56DungeonDepth: 3 - OnDepthChange: Current Depth => 3, questSolvedDepth => 3 RT13:56DungeonDepth: 3 - Set Condition Success HealthLost RT13:56DungeonDepth: 3 - OnDepthChange questSolvedDepth => 3 RT13:56DungeonDepth: 3 - OnDepthChange: Current Depth => 3, questSolvedDepth => 3 RT13:56DungeonDepth: 3 - Set Condition Success HealthLost RT13:56DungeonDepth: 3 - OnDepthChange questSolvedDepth => 3 RT13:56DungeonDepth: 3 - OnDepthChange: Current Depth => 3, questSolvedDepth => 3 RT13:56DungeonDepth: 3 - Set Condition Success HealthLost RT13:56DungeonDepth: 3 - OnDepthChange questSolvedDepth => 3 RT13:56DungeonDepth: 3 - OnDepthChange: Current Depth => 3, questSolvedDepth => 3 RT13:56DungeonDepth: 3 - Set Condition Success HealthLost RT13:56DungeonDepth: 3 - currentlyActiveQuest: SmallBetLoosingNoHP RT14:11DungeonDepth: 4 - OnDepthChange questSolvedDepth => 3 RT14:11DungeonDepth: 4 - OnDepthChange questSolvedDepth => 3 RT14:11DungeonDepth: 4 - OnDepthChange questSolvedDepth => 3 RT14:11DungeonDepth: 4 - OnDepthChange questSolvedDepth => 3 RT14:11DungeonDepth: 4 - OnDepthChange questSolvedDepth => 3 RT14:11DungeonDepth: 4 - OnDepthChange questSolvedDepth => 3 RT14:11DungeonDepth: 4 - OnDepthChange questSolvedDepth => 3 RT14:12DungeonDepth: 4 - currentlyActiveQuest: SmallBetLoosingNoHP RT14:12DungeonDepth: 4 - currentlyActiveQuest: SmallBetLoosingNoHP RT14:12DungeonDepth: 4 - currentlyActiveQuest: SmallBetLoosingNoHP RT14:12DungeonDepth: 4 - currentlyActiveQuest: SmallBetLoosingNoHP RT14:12DungeonDepth: 4 - set SmallBetLoosingNoHP solved RT14:14DungeonDepth: 5 - OnDepthChange questSolvedDepth => 3 RT14:14DungeonDepth: 5 - OnDepthChange questSolvedDepth => 3 RT14:14DungeonDepth: 5 - OnDepthChange questSolvedDepth => 3 RT14:14DungeonDepth: 5 - OnDepthChange questSolvedDepth => 3 RT14:14DungeonDepth: 5 - OnDepthChange questSolvedDepth => 3 RT14:14DungeonDepth: 5 - OnDepthChange questSolvedDepth => 3 RT14:14DungeonDepth: 5 - OnDepthChange questSolvedDepth => 3 RT14:14DungeonDepth: 5 - can Appear roll => Truecached roll = 35 chance = 10 RewardCap: 2 current rewardCount1 RT14:21DungeonDepth: 5 - Set Condition Failed HealthLost RT14:21DungeonDepth: 5 - Set Condition Failed HealthLost RT14:21DungeonDepth: 5 - Set Condition Failed HealthLost RT14:21DungeonDepth: 5 - Set Condition Failed HealthLost RT14:21DungeonDepth: 5 - Set Condition Failed HealthLost RT14:21DungeonDepth: 5 - Set Condition Failed HealthLost RT14:21DungeonDepth: 5 - Set Condition Failed HealthLost RT14:21DungeonDepth: 5 - Set Condition Failed HealthLost RT14:21DungeonDepth: 5 - Set Condition Failed HealthLost RT14:21DungeonDepth: 5 - Set Condition Failed HealthLost RT14:21DungeonDepth: 5 - Set Condition Failed HealthLost RT14:21DungeonDepth: 5 - Set Condition Failed HealthLost RT14:21DungeonDepth: 5 - Set Condition Failed HealthLost RT14:21DungeonDepth: 5 - Set Condition Failed HealthLost RT14:21DungeonDepth: 5 - Set Condition Failed HealthLost RT14:21DungeonDepth: 5 - Set Condition Failed HealthLost RT14:21DungeonDepth: 5 - Set Condition Failed HealthLost RT14:21DungeonDepth: 5 - Set Condition Failed HealthLost RT14:21DungeonDepth: 5 - Set Condition Failed HealthLost RT14:21DungeonDepth: 5 - Set Condition Failed HealthLost RT14:21DungeonDepth: 5 - Set Condition Failed HealthLost RT14:22DungeonDepth: 6 - OnDepthChange questSolvedDepth => 3 RT14:22DungeonDepth: 6 - OnDepthChange questSolvedDepth => 3 RT14:22DungeonDepth: 6 - OnDepthChange questSolvedDepth => 3 RT14:22DungeonDepth: 6 - OnDepthChange questSolvedDepth => 3 RT14:22DungeonDepth: 6 - OnDepthChange questSolvedDepth => 3 RT14:22DungeonDepth: 6 - OnDepthChange questSolvedDepth => 3 RT14:22DungeonDepth: 6 - OnDepthChange questSolvedDepth => 3 RT14:23DungeonDepth: 6 - can Appear roll => Truecached roll = 46 chance = 40 RewardCap: 2 current rewardCount0 RT14:23DungeonDepth: 6 - StartQuest HugeBetGambleAsMuchAsOneCan RT14:23DungeonDepth: 6 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan WARNING: 08.12.2025 14:24:00 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_FuriousDrone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 08.12.2025 14:24:00 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_CastingDefect in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 08.12.2025 14:24:00 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_FuriousDrone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 08.12.2025 14:24:02 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:24:02 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:24:02 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:24:02 Failed to create agent because it is not close enough to the NavMesh WARNING: 08.12.2025 14:24:02 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:24:02 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:24:02 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:24:02 Failed to create agent because it is not close enough to the NavMesh WARNING: 08.12.2025 14:24:02 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:24:02 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:24:02 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:24:02 Failed to create agent because it is not close enough to the NavMesh WARNING: 08.12.2025 14:24:02 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:24:02 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:24:02 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:24:02 Failed to create agent because it is not close enough to the NavMesh WARNING: 08.12.2025 14:24:02 TheRoaringSmelter_Slagshooter(Clone) (StickyStoneStudio.MOODS.Slagshooter): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 08.12.2025 14:24:02 Language Text not found! (Path: Drone) WARNING: 08.12.2025 14:24:02 TheRoaringSmelter_Slagshooter(Clone) (StickyStoneStudio.MOODS.Slagshooter): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 08.12.2025 14:24:02 Language Text not found! (Path: Drone) WARNING: 08.12.2025 14:24:02 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:24:02 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:24:02 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:24:02 Failed to create agent because it is not close enough to the NavMesh WARNING: 08.12.2025 14:24:02 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:24:02 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:24:02 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:24:02 Failed to create agent because it is not close enough to the NavMesh WARNING: 08.12.2025 14:24:02 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:24:02 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:24:02 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:24:02 Failed to create agent because it is not close enough to the NavMesh WARNING: 08.12.2025 14:24:02 TheRoaringSmelter_FuriousDrone(Clone) (StickyStoneStudio.MOODS.Furious_Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 08.12.2025 14:24:02 Language Text not found! (Path: Drone) WARNING: 08.12.2025 14:24:02 TheRoaringSmelter_FuriousDrone(Clone) (StickyStoneStudio.MOODS.Furious_Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 08.12.2025 14:24:02 Language Text not found! (Path: Drone) WARNING: 08.12.2025 14:24:02 TheRoaringSmelter_CastingDefect(Clone) (StickyStoneStudio.MOODS.Casting_Defect): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 08.12.2025 14:24:02 Language Text not found! (Path: Drone) WARNING: 08.12.2025 14:24:02 TheRoaringSmelter_CastingDefect(Clone) (StickyStoneStudio.MOODS.Casting_Defect): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 08.12.2025 14:24:02 Language Text not found! (Path: Drone) WARNING: 08.12.2025 14:24:02 TheRoaringSmelter_CastingDefect(Clone) (StickyStoneStudio.MOODS.Casting_Defect): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 08.12.2025 14:24:02 Language Text not found! (Path: Drone) WARNING: 08.12.2025 14:24:03 Pool-init: Prefab VFX_Hit_ElementalOrb has no Poolable Component. Please attach it manually! WARNING: 08.12.2025 14:24:03 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. EXCEPTION: 08.12.2025 14:24:03 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MechBase.PlayBuffVFX (StickyStoneStudio.MOODS.ParticleObject vfxParticleObj, System.Single duration) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.StartBuff () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.HealthThresholdModifications.ApplySettings (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.ModifyShootableAfterTresholdReached (StickyStoneStudio.MOODS.EnemyBase eb) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__207.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.HealthThresholdModifications:ApplySettings(EnemyBase) StickyStoneStudio.MOODS.EnemyBase:ModifyShootableAfterTresholdReached(EnemyBase) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 08.12.2025 14:24:04 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_CastingDefect(Clone)' is not on a navmesh LOG: 08.12.2025 14:24:04 Quest is already completed. No progress will be updated. WARNING: 08.12.2025 14:24:04 Language Text not found! (Path: Kill ) LOG: 08.12.2025 14:24:04 Displayable active subtask: SmallBetLoosingNoHP is null EXCEPTION: 08.12.2025 14:24:05 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MechBase.PlayBuffVFX (StickyStoneStudio.MOODS.ParticleObject vfxParticleObj, System.Single duration) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.StartBuff () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.HealthThresholdModifications.ApplySettings (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.ModifyShootableAfterTresholdReached (StickyStoneStudio.MOODS.EnemyBase eb) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__208.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.HealthThresholdModifications:ApplySettings(EnemyBase) StickyStoneStudio.MOODS.EnemyBase:ModifyShootableAfterTresholdReached(EnemyBase) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 08.12.2025 14:24:05 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 08.12.2025 14:24:06 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_CastingDefect(Clone)' is not on a navmesh LOG: 08.12.2025 14:24:06 Quest is already completed. No progress will be updated. WARNING: 08.12.2025 14:24:06 Language Text not found! (Path: Kill ) LOG: 08.12.2025 14:24:06 Displayable active subtask: SmallBetLoosingNoHP is null EXCEPTION: 08.12.2025 14:24:07 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MechBase.PlayBuffVFX (StickyStoneStudio.MOODS.ParticleObject vfxParticleObj, System.Single duration) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.StartBuff () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.HealthThresholdModifications.ApplySettings (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.ModifyShootableAfterTresholdReached (StickyStoneStudio.MOODS.EnemyBase eb) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__208.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.TryExplode (System.Boolean killBulletAfter, System.Boolean CanDamageOwner, System.Boolean _executeInstantly) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.MasterExploderAddin.CreateAndExplodeTwinBullet (StickyStoneStudio.MOODS.Bullet _bullet) (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.OnTweenCallback (DG.Tweening.TweenCallback callback, DG.Tweening.Tween t) (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.DoGoto (DG.Tweening.Tween t, System.Single toPosition, System.Int32 toCompletedLoops, DG.Tweening.Core.Enums.UpdateMode updateMode) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.Tween t, System.Single deltaTime, System.Single independentTime, System.Boolean isSingleTweenManualUpdate) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.UpdateType updateType, System.Single deltaTime, System.Single independentTime) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.DOTweenComponent.Update () (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.HealthThresholdModifications:ApplySettings(EnemyBase) StickyStoneStudio.MOODS.EnemyBase:ModifyShootableAfterTresholdReached(EnemyBase) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.Bullet:TryExplode(Boolean, Boolean, Boolean) StickyStoneStudio.MOODS.Items.MasterExploderAddin:CreateAndExplodeTwinBullet(Bullet) DG.Tweening.Tween:OnTweenCallback(TweenCallback, Tween) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Update(Tween, Single, Single, Boolean) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() EXCEPTION: 08.12.2025 14:24:09 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MechBase.PlayBuffVFX (StickyStoneStudio.MOODS.ParticleObject vfxParticleObj, System.Single duration) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.StartBuff () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.HealthThresholdModifications.ApplySettings (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.ModifyShootableAfterTresholdReached (StickyStoneStudio.MOODS.EnemyBase eb) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Weakpoint.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, System.Boolean _doBaseDamage) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__208.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.HealthThresholdModifications:ApplySettings(EnemyBase) StickyStoneStudio.MOODS.EnemyBase:ModifyShootableAfterTresholdReached(EnemyBase) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Weakpoint:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Boolean) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 08.12.2025 14:24:09 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_Slagshooter(Clone)' is not on a navmesh LOG: 08.12.2025 14:24:09 Quest is already completed. No progress will be updated. EXCEPTION: 08.12.2025 14:24:10 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MechBase.PlayBuffVFX (StickyStoneStudio.MOODS.ParticleObject vfxParticleObj, System.Single duration) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.StartBuff () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.HealthThresholdModifications.ApplySettings (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.ModifyShootableAfterTresholdReached (StickyStoneStudio.MOODS.EnemyBase eb) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Weakpoint.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, System.Boolean _doBaseDamage) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__208.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.TryExplode (System.Boolean killBulletAfter, System.Boolean CanDamageOwner, System.Boolean _executeInstantly) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.MasterExploderAddin.CreateAndExplodeTwinBullet (StickyStoneStudio.MOODS.Bullet _bullet) (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.OnTweenCallback (DG.Tweening.TweenCallback callback, DG.Tweening.Tween t) (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.DoGoto (DG.Tweening.Tween t, System.Single toPosition, System.Int32 toCompletedLoops, DG.Tweening.Core.Enums.UpdateMode updateMode) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.Tween t, System.Single deltaTime, System.Single independentTime, System.Boolean isSingleTweenManualUpdate) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.UpdateType updateType, System.Single deltaTime, System.Single independentTime) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.DOTweenComponent.Update () (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.HealthThresholdModifications:ApplySettings(EnemyBase) StickyStoneStudio.MOODS.EnemyBase:ModifyShootableAfterTresholdReached(EnemyBase) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Weakpoint:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Boolean) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.Bullet:TryExplode(Boolean, Boolean, Boolean) StickyStoneStudio.MOODS.Items.MasterExploderAddin:CreateAndExplodeTwinBullet(Bullet) DG.Tweening.Tween:OnTweenCallback(TweenCallback, Tween) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Update(Tween, Single, Single, Boolean) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() WARNING: 08.12.2025 14:24:10 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_Slagshooter(Clone)' is not on a navmesh LOG: 08.12.2025 14:24:10 Quest is already completed. No progress will be updated. EXCEPTION: 08.12.2025 14:24:13 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MechBase.PlayBuffVFX (StickyStoneStudio.MOODS.ParticleObject vfxParticleObj, System.Single duration) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.StartBuff () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.HealthThresholdModifications.ApplySettings (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.ModifyShootableAfterTresholdReached (StickyStoneStudio.MOODS.EnemyBase eb) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__208.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.HealthThresholdModifications:ApplySettings(EnemyBase) StickyStoneStudio.MOODS.EnemyBase:ModifyShootableAfterTresholdReached(EnemyBase) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 08.12.2025 14:24:13 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh LOG: 08.12.2025 14:24:13 Quest is already completed. No progress will be updated. WARNING: 08.12.2025 14:24:13 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_CastingDefect(Clone)' is not on a navmesh LOG: 08.12.2025 14:24:13 Quest is already completed. No progress will be updated. WARNING: 08.12.2025 14:24:13 Language Text not found! (Path: Kill ) LOG: 08.12.2025 14:24:13 Displayable active subtask: SmallBetLoosingNoHP is null EXCEPTION: 08.12.2025 14:24:14 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MechBase.PlayBuffVFX (StickyStoneStudio.MOODS.ParticleObject vfxParticleObj, System.Single duration) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.StartBuff () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.HealthThresholdModifications.ApplySettings (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.ModifyShootableAfterTresholdReached (StickyStoneStudio.MOODS.EnemyBase eb) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea.IMechEntersArea (StickyStoneStudio.MOODS.IMech CacheMech_Enter) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.HealthThresholdModifications:ApplySettings(EnemyBase) StickyStoneStudio.MOODS.EnemyBase:ModifyShootableAfterTresholdReached(EnemyBase) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.DamageArea:IMechEntersArea(IMech) StickyStoneStudio.MOODS.DamageArea:OnTriggerEnter(Collider) LOG: 08.12.2025 14:24:17 Quest is already completed. No progress will be updated. WARNING: 08.12.2025 14:24:17 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 14:24:21 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh LOG: 08.12.2025 14:24:22 ButtonPromptManager.ResetAndClearAllRegistratedButtons() ERROR: 08.12.2025 14:24:22 Coroutine couldn't be started because the the game object 'Minimap2' is inactive! StickyStoneStudio.MOODS.Minimap2Controller:SetTeleportMenuInfoVisibility(Boolean) StickyStoneStudio.MOODS.Minimap2Controller:OnMinimapRoomEnter(Minimap2Room) StickyStoneStudio.MOODS.Room:InvokeOnPlayerRoomEvent(RoomEvent, Player) StickyStoneStudio.MOODS.d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 08.12.2025 14:24:24 OpenChest DelayedCall: CHESTTYPE: Equipment LOG: 08.12.2025 14:24:24 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' WARNING: 08.12.2025 14:24:24 Menu.LoadMenuPanel LootContext failed. It was Loaded before and is present in the scene! (MenuID: InGameMenu) WARNING: 08.12.2025 14:24:24 GoToSplashScreenPanel() 'InGame_Items_Equipment' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 14:24:24 Language Text not found! (Path: Kill ) LOG: 08.12.2025 14:24:24 Displayable active subtask: SmallBetLoosingNoHP is null LOG: 08.12.2025 14:24:24 Menu.UnloadMenuPanel => DefaultPanel LOG: 08.12.2025 14:24:26 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 08.12.2025 14:24:28 LootContextPanel OnButtonSuccess => confirm LOG: 08.12.2025 14:24:29 TryAddWeapon(Items.Weapons.ExpanderRifleName) => Items.Weapons.ExpanderRifleName 1 LOG: 08.12.2025 14:24:29 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.SplitterName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 08.12.2025 14:24:29 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.TriplerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 08.12.2025 14:24:29 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.EleOrbName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 08.12.2025 14:24:29 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.AtomicName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 08.12.2025 14:24:29 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.MasterExploderName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 08.12.2025 14:24:29 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.AllrounderName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 08.12.2025 14:24:29 TryAddWeapon(Items.Weapons.StickyName) => Items.Weapons.StickyName 2 LOG: 08.12.2025 14:24:29 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.SplitterName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 08.12.2025 14:24:29 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.TriplerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 08.12.2025 14:24:29 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.EleOrbName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 08.12.2025 14:24:29 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.AtomicName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 08.12.2025 14:24:29 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.MasterExploderName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 08.12.2025 14:24:29 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.AllrounderName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 08.12.2025 14:24:29 TryAddItem(Equipment) => Items.Equipment.FootName Foot WARNING: 08.12.2025 14:24:29 Language Text not found! (Path: Kill ) LOG: 08.12.2025 14:24:29 Displayable active subtask: SmallBetLoosingNoHP is null LOG: 08.12.2025 14:24:29 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 08.12.2025 14:24:29 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 08.12.2025 14:24:30 Menu.UnloadMenuPanel => LootContext LOG: 08.12.2025 14:24:33 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 08.12.2025 14:24:36 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 08.12.2025 14:24:36 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_FuriousDrone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 08.12.2025 14:24:36 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_FuriousDrone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 08.12.2025 14:24:36 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_AngerAvatar in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 08.12.2025 14:24:36 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_AngerAvatar in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup ERROR: 08.12.2025 14:24:36 Coroutine couldn't be started because the the game object 'Minimap2' is inactive! StickyStoneStudio.MOODS.Minimap2Controller:SetTeleportMenuInfoVisibility(Boolean) StickyStoneStudio.MOODS.Minimap2Controller:OnMinimapRoomEnter(Minimap2Room) StickyStoneStudio.MOODS.Room:InvokeOnPlayerRoomEvent(RoomEvent, Player) StickyStoneStudio.MOODS.d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 08.12.2025 14:24:38 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:24:38 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:24:38 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:24:38 Failed to create agent because it is not close enough to the NavMesh WARNING: 08.12.2025 14:24:38 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:24:38 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:24:38 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:24:38 Failed to create agent because it is not close enough to the NavMesh WARNING: 08.12.2025 14:24:38 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:24:38 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:24:38 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:24:38 Failed to create agent because it is not close enough to the NavMesh WARNING: 08.12.2025 14:24:38 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:24:38 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:24:38 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:24:38 Failed to create agent because it is not close enough to the NavMesh WARNING: 08.12.2025 14:24:38 TheRoaringSmelter_FuriousDrone(Clone) (StickyStoneStudio.MOODS.Furious_Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 08.12.2025 14:24:38 Language Text not found! (Path: Drone) WARNING: 08.12.2025 14:24:38 TheRoaringSmelter_FuriousDrone(Clone) (StickyStoneStudio.MOODS.Furious_Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 08.12.2025 14:24:38 Language Text not found! (Path: Drone) WARNING: 08.12.2025 14:24:38 TheRoaringSmelter_AngerAvatar(Clone) (StickyStoneStudio.MOODS.Anger_Avatar): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 08.12.2025 14:24:38 Language Text not found! (Path: Drone) WARNING: 08.12.2025 14:24:38 TheRoaringSmelter_AngerAvatar(Clone) (StickyStoneStudio.MOODS.Anger_Avatar): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 08.12.2025 14:24:38 Language Text not found! (Path: Drone) WARNING: 08.12.2025 14:24:41 GetValidDropZonePosition() => Was not successful! EXCEPTION: 08.12.2025 14:24:42 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MechBase.PlayBuffVFX (StickyStoneStudio.MOODS.ParticleObject vfxParticleObj, System.Single duration) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.StartBuff () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.HealthThresholdModifications.ApplySettings (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.ModifyShootableAfterTresholdReached (StickyStoneStudio.MOODS.EnemyBase eb) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__208.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.HealthThresholdModifications:ApplySettings(EnemyBase) StickyStoneStudio.MOODS.EnemyBase:ModifyShootableAfterTresholdReached(EnemyBase) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 08.12.2025 14:24:42 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh LOG: 08.12.2025 14:24:42 Quest is already completed. No progress will be updated. EXCEPTION: 08.12.2025 14:24:42 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MechBase.PlayBuffVFX (StickyStoneStudio.MOODS.ParticleObject vfxParticleObj, System.Single duration) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.StartBuff () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.HealthThresholdModifications.ApplySettings (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.ModifyShootableAfterTresholdReached (StickyStoneStudio.MOODS.EnemyBase eb) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__208.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.HealthThresholdModifications:ApplySettings(EnemyBase) StickyStoneStudio.MOODS.EnemyBase:ModifyShootableAfterTresholdReached(EnemyBase) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 08.12.2025 14:24:42 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh LOG: 08.12.2025 14:24:42 Quest is already completed. No progress will be updated. LOG: 08.12.2025 14:24:45 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 08.12.2025 14:24:48 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 14:24:48 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 14:24:49 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 14:24:50 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 14:24:50 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 08.12.2025 14:24:52 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 08.12.2025 14:24:54 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 08.12.2025 14:24:55 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 08.12.2025 14:25:04 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 08.12.2025 14:25:04 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 08.12.2025 14:25:04 MapSelector.RegisterButtonPromptsForEntering() WARNING: 08.12.2025 14:25:04 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 08.12.2025 14:25:04 MapSelector.UnregisterButtonPromptsForEntering() LOG: 08.12.2025 14:25:04 MapSelector.RegisterButtonPromptsForEntering() WARNING: 08.12.2025 14:25:04 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 08.12.2025 14:25:04 MapSelector.UnregisterButtonPromptsForEntering() LOG: 08.12.2025 14:25:04 MapSelector.RegisterButtonPromptsForEntering() LOG: 08.12.2025 14:25:05 MapSelector.UnregisterButtonPromptsForEntering() LOG: 08.12.2025 14:25:05 EvaluateEmotionalOvercharge() => Difficulty : Intended value 170 LOG: 08.12.2025 14:25:05 WindowManager.LoadMenu => MapSelectorMenu LOG: 08.12.2025 14:25:05 MapSelector.RegisterButtonPromptsEntered() LOG: 08.12.2025 14:25:08 MapSelector.UnregisterButtonPromptsEntered() LOG: 08.12.2025 14:25:09 SetCurrentMapSelectorChoice => DungeonDepth: 6 NextDungeonDepth: 7 PersistentDungeonDepth: 6 CurrentTheme: Wut LOG: 08.12.2025 14:25:09 GameSession.UpdateProgress(SAVED) => SessionGUID: '4ad53e3c680d' GameSeed: IE!J-P0YA SeededCalls:790 SeededCallsLastDungeon:28 DDepth: 6 NDDepth: 7 FromHomeBase?: False LOG: 08.12.2025 14:25:09 UpdatePlayerProgress LOG: 08.12.2025 14:25:09 SAVE GAME => Jasper Test 2 id:1 guid:d8690ed2-9932-4636-a64f-b638e246d8b9 LOG: 08.12.2025 14:25:10 WindowManager.UnloadAllOtherMenus but 'InGameMenu'! Currently acitve Menus: 2 LOG: 08.12.2025 14:25:10 WindowManager.UnloadMenu => MapSelectorMenu LOG: 08.12.2025 14:25:10 LoadingMenu.SetCurrentLoadingScreen() => TRS_Level1 LOG: 08.12.2025 14:25:10 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 08.12.2025 14:25:10 Generate Level Started! Level: Level_A theme: Wut GameSeed: IE!J-P0YA SeedCalls: 791 WARNING: 08.12.2025 14:25:17 Combine mesh instance 0 is null. WARNING: 08.12.2025 14:25:17 Combine mesh instance 0 is null. WARNING: 08.12.2025 14:25:17 Combine mesh instance 0 is null. WARNING: 08.12.2025 14:25:17 Combine mesh instance 3 is null. WARNING: 08.12.2025 14:25:17 Combine mesh instance 6 is null. WARNING: 08.12.2025 14:25:17 Combine mesh instance 15 is null. WARNING: 08.12.2025 14:25:17 Combine mesh instance 16 is null. WARNING: 08.12.2025 14:25:17 Combine mesh instance 17 is null. WARNING: 08.12.2025 14:25:17 Combine mesh instance 20 is null. WARNING: 08.12.2025 14:25:17 Combine mesh instance 23 is null. WARNING: 08.12.2025 14:25:17 Combine mesh instance 37 is null. WARNING: 08.12.2025 14:25:17 Combine mesh instance 40 is null. WARNING: 08.12.2025 14:25:17 Combine mesh instance 43 is null. WARNING: 08.12.2025 14:25:17 Combine mesh instance 44 is null. WARNING: 08.12.2025 14:25:17 Combine mesh instance 45 is null. WARNING: 08.12.2025 14:25:19 Combine mesh instance 0 is null. WARNING: 08.12.2025 14:25:19 Combine mesh instance 1 is null. WARNING: 08.12.2025 14:25:19 Combine mesh instance 2 is null. WARNING: 08.12.2025 14:25:19 Combine mesh instance 6 is null. WARNING: 08.12.2025 14:25:19 Combine mesh instance 7 is null. WARNING: 08.12.2025 14:25:19 Combine mesh instance 8 is null. WARNING: 08.12.2025 14:25:19 Combine mesh instance 9 is null. WARNING: 08.12.2025 14:25:19 Combine mesh instance 10 is null. WARNING: 08.12.2025 14:25:19 Combine mesh instance 0 is null. LOG: 08.12.2025 14:25:19 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False LOG: 08.12.2025 14:25:19 Syop BetQuest logs RT13:14DungeonDepth: 0 - seed IE!J-P0YA has been applied RT13:14DungeonDepth: 1 - can Appear roll => Truecached roll = 98 chance = 40 RewardCap: 2 current rewardCount0 RT13:15DungeonDepth: 1 - StartQuest SmallBetLoosingNoHP RT13:15DungeonDepth: 1 - currentlyActiveQuest: SmallBetLoosingNoHP RT13:22DungeonDepth: 2 - OnDepthChange questSolvedDepth => 3 RT13:22DungeonDepth: 2 - currentlyActiveQuest: SmallBetLoosingNoHP RT13:22DungeonDepth: 2 - currentlyActiveQuest: SmallBetLoosingNoHP RT13:37DungeonDepth: 3 - OnDepthChange questSolvedDepth => 3 RT13:37DungeonDepth: 3 - OnDepthChange: Current Depth => 3, questSolvedDepth => 3 RT13:37DungeonDepth: 3 - Set Condition Success HealthLost RT13:37DungeonDepth: 3 - currentlyActiveQuest: SmallBetLoosingNoHP RT13:37DungeonDepth: 3 - currentlyActiveQuest: SmallBetLoosingNoHP RT13:37DungeonDepth: 3 - currentlyActiveQuest: SmallBetLoosingNoHP RT13:37DungeonDepth: 3 - currentlyActiveQuest: SmallBetLoosingNoHP RT13:37DungeonDepth: 3 - set SmallBetLoosingNoHP solved RT13:38DungeonDepth: 3 - reward: MaxHp on Player1 applied RT13:50DungeonDepth: 0 - seed IE!J-P0YA has been applied RT13:50DungeonDepth: 3 - OnDepthChange questSolvedDepth => 3 RT13:50DungeonDepth: 3 - OnDepthChange: Current Depth => 3, questSolvedDepth => 3 RT13:50DungeonDepth: 3 - Set Condition Success HealthLost RT13:50DungeonDepth: 3 - OnDepthChange questSolvedDepth => 3 RT13:50DungeonDepth: 3 - OnDepthChange: Current Depth => 3, questSolvedDepth => 3 RT13:50DungeonDepth: 3 - Set Condition Success HealthLost RT13:50DungeonDepth: 3 - OnDepthChange questSolvedDepth => 3 RT13:50DungeonDepth: 3 - OnDepthChange: Current Depth => 3, questSolvedDepth => 3 RT13:50DungeonDepth: 3 - Set Condition Success HealthLost RT13:50DungeonDepth: 3 - OnDepthChange questSolvedDepth => 3 RT13:50DungeonDepth: 3 - OnDepthChange: Current Depth => 3, questSolvedDepth => 3 RT13:50DungeonDepth: 3 - Set Condition Success HealthLost RT13:50DungeonDepth: 3 - currentlyActiveQuest: SmallBetLoosingNoHP RT13:50DungeonDepth: 3 - currentlyActiveQuest: SmallBetLoosingNoHP RT13:50DungeonDepth: 3 - currentlyActiveQuest: SmallBetLoosingNoHP RT13:50DungeonDepth: 3 - set SmallBetLoosingNoHP solved RT13:51DungeonDepth: 3 - Set Condition Failed HealthLost RT13:51DungeonDepth: 3 - Set Condition Failed HealthLost RT13:51DungeonDepth: 3 - Set Condition Failed HealthLost RT13:51DungeonDepth: 3 - Set Condition Failed HealthLost RT13:51DungeonDepth: 3 - Set Condition Failed HealthLost RT13:51DungeonDepth: 3 - Set Condition Failed HealthLost RT13:51DungeonDepth: 3 - Set Condition Failed HealthLost RT13:51DungeonDepth: 3 - Set Condition Failed HealthLost RT13:52DungeonDepth: 3 - Set Condition Failed HealthLost RT13:52DungeonDepth: 3 - Set Condition Failed HealthLost RT13:52DungeonDepth: 3 - Set Condition Failed HealthLost RT13:52DungeonDepth: 3 - Set Condition Failed HealthLost RT13:52DungeonDepth: 3 - Set Condition Failed HealthLost RT13:52DungeonDepth: 3 - Set Condition Failed HealthLost RT13:52DungeonDepth: 3 - Set Condition Failed HealthLost RT13:52DungeonDepth: 3 - Set Condition Failed HealthLost RT13:53DungeonDepth: 3 - Set Condition Failed HealthLost RT13:53DungeonDepth: 3 - Set Condition Failed HealthLost RT13:53DungeonDepth: 3 - Set Condition Failed HealthLost RT13:53DungeonDepth: 3 - Set Condition Failed HealthLost RT13:55DungeonDepth: 3 - Set Condition Failed HealthLost RT13:55DungeonDepth: 3 - Set Condition Failed HealthLost RT13:55DungeonDepth: 3 - Set Condition Failed HealthLost RT13:55DungeonDepth: 3 - Set Condition Failed HealthLost RT13:55DungeonDepth: 3 - Set Condition Failed HealthLost RT13:55DungeonDepth: 3 - Set Condition Failed HealthLost RT13:55DungeonDepth: 3 - Set Condition Failed HealthLost RT13:55DungeonDepth: 3 - Set Condition Failed HealthLost RT13:55DungeonDepth: 3 - Set Condition Failed HealthLost RT13:55DungeonDepth: 3 - Set Condition Failed HealthLost RT13:55DungeonDepth: 3 - Set Condition Failed HealthLost RT13:55DungeonDepth: 3 - Set Condition Failed HealthLost RT13:55DungeonDepth: 3 - Set Condition Failed HealthLost RT13:55DungeonDepth: 3 - Set Condition Failed HealthLost RT13:55DungeonDepth: 3 - Set Condition Failed HealthLost RT13:55DungeonDepth: 3 - Set Condition Failed HealthLost RT13:56DungeonDepth: 3 - Set Condition Failed HealthLost RT13:56DungeonDepth: 3 - Set Condition Failed HealthLost RT13:56DungeonDepth: 3 - Set Condition Failed HealthLost RT13:56DungeonDepth: 3 - Set Condition Failed HealthLost RT13:56DungeonDepth: 3 - Set Condition Failed HealthLost RT13:56DungeonDepth: 3 - Set Condition Failed HealthLost RT13:56DungeonDepth: 3 - Set Condition Failed HealthLost RT13:56DungeonDepth: 3 - Set Condition Failed HealthLost RT13:56DungeonDepth: 3 - Set Condition Failed HealthLost RT13:56DungeonDepth: 3 - Set Condition Failed HealthLost RT13:56DungeonDepth: 3 - Set Condition Failed HealthLost RT13:56DungeonDepth: 3 - Set Condition Failed HealthLost RT13:56DungeonDepth: 0 - seed IE!J-P0YA has been applied RT13:56DungeonDepth: 3 - OnDepthChange questSolvedDepth => 3 RT13:56DungeonDepth: 3 - OnDepthChange: Current Depth => 3, questSolvedDepth => 3 RT13:56DungeonDepth: 3 - Set Condition Success HealthLost RT13:56DungeonDepth: 3 - OnDepthChange questSolvedDepth => 3 RT13:56DungeonDepth: 3 - OnDepthChange: Current Depth => 3, questSolvedDepth => 3 RT13:56DungeonDepth: 3 - Set Condition Success HealthLost RT13:56DungeonDepth: 3 - OnDepthChange questSolvedDepth => 3 RT13:56DungeonDepth: 3 - OnDepthChange: Current Depth => 3, questSolvedDepth => 3 RT13:56DungeonDepth: 3 - Set Condition Success HealthLost RT13:56DungeonDepth: 3 - OnDepthChange questSolvedDepth => 3 RT13:56DungeonDepth: 3 - OnDepthChange: Current Depth => 3, questSolvedDepth => 3 RT13:56DungeonDepth: 3 - Set Condition Success HealthLost RT13:56DungeonDepth: 3 - OnDepthChange questSolvedDepth => 3 RT13:56DungeonDepth: 3 - OnDepthChange: Current Depth => 3, questSolvedDepth => 3 RT13:56DungeonDepth: 3 - Set Condition Success HealthLost RT13:56DungeonDepth: 3 - OnDepthChange questSolvedDepth => 3 RT13:56DungeonDepth: 3 - OnDepthChange: Current Depth => 3, questSolvedDepth => 3 RT13:56DungeonDepth: 3 - Set Condition Success HealthLost RT13:56DungeonDepth: 3 - OnDepthChange questSolvedDepth => 3 RT13:56DungeonDepth: 3 - OnDepthChange: Current Depth => 3, questSolvedDepth => 3 RT13:56DungeonDepth: 3 - Set Condition Success HealthLost RT13:56DungeonDepth: 3 - currentlyActiveQuest: SmallBetLoosingNoHP RT14:11DungeonDepth: 4 - OnDepthChange questSolvedDepth => 3 RT14:11DungeonDepth: 4 - OnDepthChange questSolvedDepth => 3 RT14:11DungeonDepth: 4 - OnDepthChange questSolvedDepth => 3 RT14:11DungeonDepth: 4 - OnDepthChange questSolvedDepth => 3 RT14:11DungeonDepth: 4 - OnDepthChange questSolvedDepth => 3 RT14:11DungeonDepth: 4 - OnDepthChange questSolvedDepth => 3 RT14:11DungeonDepth: 4 - OnDepthChange questSolvedDepth => 3 RT14:12DungeonDepth: 4 - currentlyActiveQuest: SmallBetLoosingNoHP RT14:12DungeonDepth: 4 - currentlyActiveQuest: SmallBetLoosingNoHP RT14:12DungeonDepth: 4 - currentlyActiveQuest: SmallBetLoosingNoHP RT14:12DungeonDepth: 4 - currentlyActiveQuest: SmallBetLoosingNoHP RT14:12DungeonDepth: 4 - set SmallBetLoosingNoHP solved RT14:14DungeonDepth: 5 - OnDepthChange questSolvedDepth => 3 RT14:14DungeonDepth: 5 - OnDepthChange questSolvedDepth => 3 RT14:14DungeonDepth: 5 - OnDepthChange questSolvedDepth => 3 RT14:14DungeonDepth: 5 - OnDepthChange questSolvedDepth => 3 RT14:14DungeonDepth: 5 - OnDepthChange questSolvedDepth => 3 RT14:14DungeonDepth: 5 - OnDepthChange questSolvedDepth => 3 RT14:14DungeonDepth: 5 - OnDepthChange questSolvedDepth => 3 RT14:14DungeonDepth: 5 - can Appear roll => Truecached roll = 35 chance = 10 RewardCap: 2 current rewardCount1 RT14:21DungeonDepth: 5 - Set Condition Failed HealthLost RT14:21DungeonDepth: 5 - Set Condition Failed HealthLost RT14:21DungeonDepth: 5 - Set Condition Failed HealthLost RT14:21DungeonDepth: 5 - Set Condition Failed HealthLost RT14:21DungeonDepth: 5 - Set Condition Failed HealthLost RT14:21DungeonDepth: 5 - Set Condition Failed HealthLost RT14:21DungeonDepth: 5 - Set Condition Failed HealthLost RT14:21DungeonDepth: 5 - Set Condition Failed HealthLost RT14:21DungeonDepth: 5 - Set Condition Failed HealthLost RT14:21DungeonDepth: 5 - Set Condition Failed HealthLost RT14:21DungeonDepth: 5 - Set Condition Failed HealthLost RT14:21DungeonDepth: 5 - Set Condition Failed HealthLost RT14:21DungeonDepth: 5 - Set Condition Failed HealthLost RT14:21DungeonDepth: 5 - Set Condition Failed HealthLost RT14:21DungeonDepth: 5 - Set Condition Failed HealthLost RT14:21DungeonDepth: 5 - Set Condition Failed HealthLost RT14:21DungeonDepth: 5 - Set Condition Failed HealthLost RT14:21DungeonDepth: 5 - Set Condition Failed HealthLost RT14:21DungeonDepth: 5 - Set Condition Failed HealthLost RT14:21DungeonDepth: 5 - Set Condition Failed HealthLost RT14:21DungeonDepth: 5 - Set Condition Failed HealthLost RT14:22DungeonDepth: 6 - OnDepthChange questSolvedDepth => 3 RT14:22DungeonDepth: 6 - OnDepthChange questSolvedDepth => 3 RT14:22DungeonDepth: 6 - OnDepthChange questSolvedDepth => 3 RT14:22DungeonDepth: 6 - OnDepthChange questSolvedDepth => 3 RT14:22DungeonDepth: 6 - OnDepthChange questSolvedDepth => 3 RT14:22DungeonDepth: 6 - OnDepthChange questSolvedDepth => 3 RT14:22DungeonDepth: 6 - OnDepthChange questSolvedDepth => 3 RT14:23DungeonDepth: 6 - can Appear roll => Truecached roll = 46 chance = 40 RewardCap: 2 current rewardCount0 RT14:23DungeonDepth: 6 - StartQuest HugeBetGambleAsMuchAsOneCan RT14:23DungeonDepth: 6 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT14:25DungeonDepth: 7 - OnDepthChange questSolvedDepth => 3 RT14:25DungeonDepth: 7 - OnDepthChange questSolvedDepth => 3 RT14:25DungeonDepth: 7 - OnDepthChange questSolvedDepth => 3 RT14:25DungeonDepth: 7 - OnDepthChange questSolvedDepth => 3 RT14:25DungeonDepth: 7 - OnDepthChange questSolvedDepth => 3 RT14:25DungeonDepth: 7 - OnDepthChange questSolvedDepth => 3 RT14:25DungeonDepth: 7 - OnDepthChange questSolvedDepth => 3 RT14:25DungeonDepth: 7 - OnDepthChange questSolvedDepth => 12 RT14:25DungeonDepth: 7 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT14:25DungeonDepth: 7 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan LOG: 08.12.2025 14:25:20 Generate Level Completed! Loading time: 9,282s LOG: 08.12.2025 14:25:20 AfterLoadingGame() isInHomeBase?: False, TutorialIsActive ?: False LOG: 08.12.2025 14:25:20 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 08.12.2025 14:25:20 WindowManager.UnloadMenu => NoMenu LOG: 08.12.2025 14:25:20 EvaluateEmotionalOvercharge() => Difficulty : Intended value 170 LOG: 08.12.2025 14:25:20 OnPlayerAndMapWereCreated WARNING: 08.12.2025 14:25:20 Language Text not found! (Path: Kill ) LOG: 08.12.2025 14:25:20 Displayable active subtask: SmallBetLoosingNoHP is null LOG: 08.12.2025 14:25:20 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' WARNING: 08.12.2025 14:25:20 Language Text not found! (Path: Kill ) LOG: 08.12.2025 14:25:20 Displayable active subtask: SmallBetLoosingNoHP is null LOG: 08.12.2025 14:25:20 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 08.12.2025 14:25:20 UpdatePlayerProgress LOG: 08.12.2025 14:25:20 SAVE GAME => Jasper Test 2 id:1 guid:d8690ed2-9932-4636-a64f-b638e246d8b9 WARNING: 08.12.2025 14:25:20 Language Text not found! (Path: Kill ) LOG: 08.12.2025 14:25:20 Displayable active subtask: SmallBetLoosingNoHP is null LOG: 08.12.2025 14:25:20 [RichPresenceManager] ChangeActivity to AngerArea .. LOG: 08.12.2025 14:25:20 syop - Bet quest found: HugeBetGambleAsMuchAsOneCan. Completed: False LOG: 08.12.2025 14:25:20 Syop BetQuest logs RT13:14DungeonDepth: 0 - seed IE!J-P0YA has been applied RT13:14DungeonDepth: 1 - can Appear roll => Truecached roll = 98 chance = 40 RewardCap: 2 current rewardCount0 RT13:15DungeonDepth: 1 - StartQuest SmallBetLoosingNoHP RT13:15DungeonDepth: 1 - currentlyActiveQuest: SmallBetLoosingNoHP RT13:22DungeonDepth: 2 - OnDepthChange questSolvedDepth => 3 RT13:22DungeonDepth: 2 - currentlyActiveQuest: SmallBetLoosingNoHP RT13:22DungeonDepth: 2 - currentlyActiveQuest: SmallBetLoosingNoHP RT13:37DungeonDepth: 3 - OnDepthChange questSolvedDepth => 3 RT13:37DungeonDepth: 3 - OnDepthChange: Current Depth => 3, questSolvedDepth => 3 RT13:37DungeonDepth: 3 - Set Condition Success HealthLost RT13:37DungeonDepth: 3 - currentlyActiveQuest: SmallBetLoosingNoHP RT13:37DungeonDepth: 3 - currentlyActiveQuest: SmallBetLoosingNoHP RT13:37DungeonDepth: 3 - currentlyActiveQuest: SmallBetLoosingNoHP RT13:37DungeonDepth: 3 - currentlyActiveQuest: SmallBetLoosingNoHP RT13:37DungeonDepth: 3 - set SmallBetLoosingNoHP solved RT13:38DungeonDepth: 3 - reward: MaxHp on Player1 applied RT13:50DungeonDepth: 0 - seed IE!J-P0YA has been applied RT13:50DungeonDepth: 3 - OnDepthChange questSolvedDepth => 3 RT13:50DungeonDepth: 3 - OnDepthChange: Current Depth => 3, questSolvedDepth => 3 RT13:50DungeonDepth: 3 - Set Condition Success HealthLost RT13:50DungeonDepth: 3 - OnDepthChange questSolvedDepth => 3 RT13:50DungeonDepth: 3 - OnDepthChange: Current Depth => 3, questSolvedDepth => 3 RT13:50DungeonDepth: 3 - Set Condition Success HealthLost RT13:50DungeonDepth: 3 - OnDepthChange questSolvedDepth => 3 RT13:50DungeonDepth: 3 - OnDepthChange: Current Depth => 3, questSolvedDepth => 3 RT13:50DungeonDepth: 3 - Set Condition Success HealthLost RT13:50DungeonDepth: 3 - OnDepthChange questSolvedDepth => 3 RT13:50DungeonDepth: 3 - OnDepthChange: Current Depth => 3, questSolvedDepth => 3 RT13:50DungeonDepth: 3 - Set Condition Success HealthLost RT13:50DungeonDepth: 3 - currentlyActiveQuest: SmallBetLoosingNoHP RT13:50DungeonDepth: 3 - currentlyActiveQuest: SmallBetLoosingNoHP RT13:50DungeonDepth: 3 - currentlyActiveQuest: SmallBetLoosingNoHP RT13:50DungeonDepth: 3 - set SmallBetLoosingNoHP solved RT13:51DungeonDepth: 3 - Set Condition Failed HealthLost RT13:51DungeonDepth: 3 - Set Condition Failed HealthLost RT13:51DungeonDepth: 3 - Set Condition Failed HealthLost RT13:51DungeonDepth: 3 - Set Condition Failed HealthLost RT13:51DungeonDepth: 3 - Set Condition Failed HealthLost RT13:51DungeonDepth: 3 - Set Condition Failed HealthLost RT13:51DungeonDepth: 3 - Set Condition Failed HealthLost RT13:51DungeonDepth: 3 - Set Condition Failed HealthLost RT13:52DungeonDepth: 3 - Set Condition Failed HealthLost RT13:52DungeonDepth: 3 - Set Condition Failed HealthLost RT13:52DungeonDepth: 3 - Set Condition Failed HealthLost RT13:52DungeonDepth: 3 - Set Condition Failed HealthLost RT13:52DungeonDepth: 3 - Set Condition Failed HealthLost RT13:52DungeonDepth: 3 - Set Condition Failed HealthLost RT13:52DungeonDepth: 3 - Set Condition Failed HealthLost RT13:52DungeonDepth: 3 - Set Condition Failed HealthLost RT13:53DungeonDepth: 3 - Set Condition Failed HealthLost RT13:53DungeonDepth: 3 - Set Condition Failed HealthLost RT13:53DungeonDepth: 3 - Set Condition Failed HealthLost RT13:53DungeonDepth: 3 - Set Condition Failed HealthLost RT13:55DungeonDepth: 3 - Set Condition Failed HealthLost RT13:55DungeonDepth: 3 - Set Condition Failed HealthLost RT13:55DungeonDepth: 3 - Set Condition Failed HealthLost RT13:55DungeonDepth: 3 - Set Condition Failed HealthLost RT13:55DungeonDepth: 3 - Set Condition Failed HealthLost RT13:55DungeonDepth: 3 - Set Condition Failed HealthLost RT13:55DungeonDepth: 3 - Set Condition Failed HealthLost RT13:55DungeonDepth: 3 - Set Condition Failed HealthLost RT13:55DungeonDepth: 3 - Set Condition Failed HealthLost RT13:55DungeonDepth: 3 - Set Condition Failed HealthLost RT13:55DungeonDepth: 3 - Set Condition Failed HealthLost RT13:55DungeonDepth: 3 - Set Condition Failed HealthLost RT13:55DungeonDepth: 3 - Set Condition Failed HealthLost RT13:55DungeonDepth: 3 - Set Condition Failed HealthLost RT13:55DungeonDepth: 3 - Set Condition Failed HealthLost RT13:55DungeonDepth: 3 - Set Condition Failed HealthLost RT13:56DungeonDepth: 3 - Set Condition Failed HealthLost RT13:56DungeonDepth: 3 - Set Condition Failed HealthLost RT13:56DungeonDepth: 3 - Set Condition Failed HealthLost RT13:56DungeonDepth: 3 - Set Condition Failed HealthLost RT13:56DungeonDepth: 3 - Set Condition Failed HealthLost RT13:56DungeonDepth: 3 - Set Condition Failed HealthLost RT13:56DungeonDepth: 3 - Set Condition Failed HealthLost RT13:56DungeonDepth: 3 - Set Condition Failed HealthLost RT13:56DungeonDepth: 3 - Set Condition Failed HealthLost RT13:56DungeonDepth: 3 - Set Condition Failed HealthLost RT13:56DungeonDepth: 3 - Set Condition Failed HealthLost RT13:56DungeonDepth: 3 - Set Condition Failed HealthLost RT13:56DungeonDepth: 0 - seed IE!J-P0YA has been applied RT13:56DungeonDepth: 3 - OnDepthChange questSolvedDepth => 3 RT13:56DungeonDepth: 3 - OnDepthChange: Current Depth => 3, questSolvedDepth => 3 RT13:56DungeonDepth: 3 - Set Condition Success HealthLost RT13:56DungeonDepth: 3 - OnDepthChange questSolvedDepth => 3 RT13:56DungeonDepth: 3 - OnDepthChange: Current Depth => 3, questSolvedDepth => 3 RT13:56DungeonDepth: 3 - Set Condition Success HealthLost RT13:56DungeonDepth: 3 - OnDepthChange questSolvedDepth => 3 RT13:56DungeonDepth: 3 - OnDepthChange: Current Depth => 3, questSolvedDepth => 3 RT13:56DungeonDepth: 3 - Set Condition Success HealthLost RT13:56DungeonDepth: 3 - OnDepthChange questSolvedDepth => 3 RT13:56DungeonDepth: 3 - OnDepthChange: Current Depth => 3, questSolvedDepth => 3 RT13:56DungeonDepth: 3 - Set Condition Success HealthLost RT13:56DungeonDepth: 3 - OnDepthChange questSolvedDepth => 3 RT13:56DungeonDepth: 3 - OnDepthChange: Current Depth => 3, questSolvedDepth => 3 RT13:56DungeonDepth: 3 - Set Condition Success HealthLost RT13:56DungeonDepth: 3 - OnDepthChange questSolvedDepth => 3 RT13:56DungeonDepth: 3 - OnDepthChange: Current Depth => 3, questSolvedDepth => 3 RT13:56DungeonDepth: 3 - Set Condition Success HealthLost RT13:56DungeonDepth: 3 - OnDepthChange questSolvedDepth => 3 RT13:56DungeonDepth: 3 - OnDepthChange: Current Depth => 3, questSolvedDepth => 3 RT13:56DungeonDepth: 3 - Set Condition Success HealthLost RT13:56DungeonDepth: 3 - currentlyActiveQuest: SmallBetLoosingNoHP RT14:11DungeonDepth: 4 - OnDepthChange questSolvedDepth => 3 RT14:11DungeonDepth: 4 - OnDepthChange questSolvedDepth => 3 RT14:11DungeonDepth: 4 - OnDepthChange questSolvedDepth => 3 RT14:11DungeonDepth: 4 - OnDepthChange questSolvedDepth => 3 RT14:11DungeonDepth: 4 - OnDepthChange questSolvedDepth => 3 RT14:11DungeonDepth: 4 - OnDepthChange questSolvedDepth => 3 RT14:11DungeonDepth: 4 - OnDepthChange questSolvedDepth => 3 RT14:12DungeonDepth: 4 - currentlyActiveQuest: SmallBetLoosingNoHP RT14:12DungeonDepth: 4 - currentlyActiveQuest: SmallBetLoosingNoHP RT14:12DungeonDepth: 4 - currentlyActiveQuest: SmallBetLoosingNoHP RT14:12DungeonDepth: 4 - currentlyActiveQuest: SmallBetLoosingNoHP RT14:12DungeonDepth: 4 - set SmallBetLoosingNoHP solved RT14:14DungeonDepth: 5 - OnDepthChange questSolvedDepth => 3 RT14:14DungeonDepth: 5 - OnDepthChange questSolvedDepth => 3 RT14:14DungeonDepth: 5 - OnDepthChange questSolvedDepth => 3 RT14:14DungeonDepth: 5 - OnDepthChange questSolvedDepth => 3 RT14:14DungeonDepth: 5 - OnDepthChange questSolvedDepth => 3 RT14:14DungeonDepth: 5 - OnDepthChange questSolvedDepth => 3 RT14:14DungeonDepth: 5 - OnDepthChange questSolvedDepth => 3 RT14:14DungeonDepth: 5 - can Appear roll => Truecached roll = 35 chance = 10 RewardCap: 2 current rewardCount1 RT14:21DungeonDepth: 5 - Set Condition Failed HealthLost RT14:21DungeonDepth: 5 - Set Condition Failed HealthLost RT14:21DungeonDepth: 5 - Set Condition Failed HealthLost RT14:21DungeonDepth: 5 - Set Condition Failed HealthLost RT14:21DungeonDepth: 5 - Set Condition Failed HealthLost RT14:21DungeonDepth: 5 - Set Condition Failed HealthLost RT14:21DungeonDepth: 5 - Set Condition Failed HealthLost RT14:21DungeonDepth: 5 - Set Condition Failed HealthLost RT14:21DungeonDepth: 5 - Set Condition Failed HealthLost RT14:21DungeonDepth: 5 - Set Condition Failed HealthLost RT14:21DungeonDepth: 5 - Set Condition Failed HealthLost RT14:21DungeonDepth: 5 - Set Condition Failed HealthLost RT14:21DungeonDepth: 5 - Set Condition Failed HealthLost RT14:21DungeonDepth: 5 - Set Condition Failed HealthLost RT14:21DungeonDepth: 5 - Set Condition Failed HealthLost RT14:21DungeonDepth: 5 - Set Condition Failed HealthLost RT14:21DungeonDepth: 5 - Set Condition Failed HealthLost RT14:21DungeonDepth: 5 - Set Condition Failed HealthLost RT14:21DungeonDepth: 5 - Set Condition Failed HealthLost RT14:21DungeonDepth: 5 - Set Condition Failed HealthLost RT14:21DungeonDepth: 5 - Set Condition Failed HealthLost RT14:22DungeonDepth: 6 - OnDepthChange questSolvedDepth => 3 RT14:22DungeonDepth: 6 - OnDepthChange questSolvedDepth => 3 RT14:22DungeonDepth: 6 - OnDepthChange questSolvedDepth => 3 RT14:22DungeonDepth: 6 - OnDepthChange questSolvedDepth => 3 RT14:22DungeonDepth: 6 - OnDepthChange questSolvedDepth => 3 RT14:22DungeonDepth: 6 - OnDepthChange questSolvedDepth => 3 RT14:22DungeonDepth: 6 - OnDepthChange questSolvedDepth => 3 RT14:23DungeonDepth: 6 - can Appear roll => Truecached roll = 46 chance = 40 RewardCap: 2 current rewardCount0 RT14:23DungeonDepth: 6 - StartQuest HugeBetGambleAsMuchAsOneCan RT14:23DungeonDepth: 6 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT14:25DungeonDepth: 7 - OnDepthChange questSolvedDepth => 3 RT14:25DungeonDepth: 7 - OnDepthChange questSolvedDepth => 3 RT14:25DungeonDepth: 7 - OnDepthChange questSolvedDepth => 3 RT14:25DungeonDepth: 7 - OnDepthChange questSolvedDepth => 3 RT14:25DungeonDepth: 7 - OnDepthChange questSolvedDepth => 3 RT14:25DungeonDepth: 7 - OnDepthChange questSolvedDepth => 3 RT14:25DungeonDepth: 7 - OnDepthChange questSolvedDepth => 3 RT14:25DungeonDepth: 7 - OnDepthChange questSolvedDepth => 12 RT14:25DungeonDepth: 7 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT14:25DungeonDepth: 7 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan LOG: 08.12.2025 14:25:20 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 08.12.2025 14:25:20 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 08.12.2025 14:25:21 Menu.UnloadMenuPanel => DefaultPanel LOG: 08.12.2025 14:25:25 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 08.12.2025 14:25:25 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 08.12.2025 14:25:25 Menu.UnloadMenuPanel => Info LOG: 08.12.2025 14:25:29 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 08.12.2025 14:25:29 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_FuriousDrone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 08.12.2025 14:25:29 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_CastingDefect in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 08.12.2025 14:25:29 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_FuriousDrone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 08.12.2025 14:25:29 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_AngerAvatar in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup ERROR: 08.12.2025 14:25:29 Coroutine couldn't be started because the the game object 'Minimap2' is inactive! StickyStoneStudio.MOODS.Minimap2Controller:SetTeleportMenuInfoVisibility(Boolean) StickyStoneStudio.MOODS.Minimap2Controller:OnMinimapRoomEnter(Minimap2Room) StickyStoneStudio.MOODS.Room:InvokeOnPlayerRoomEvent(RoomEvent, Player) StickyStoneStudio.MOODS.d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 08.12.2025 14:25:30 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:25:30 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:25:30 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:25:30 Failed to create agent because it is not close enough to the NavMesh WARNING: 08.12.2025 14:25:30 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:25:30 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:25:30 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:25:30 Failed to create agent because it is not close enough to the NavMesh WARNING: 08.12.2025 14:25:30 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:25:30 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:25:30 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:25:30 Failed to create agent because it is not close enough to the NavMesh WARNING: 08.12.2025 14:25:30 TheRoaringSmelter_FuriousDrone(Clone) (StickyStoneStudio.MOODS.Furious_Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 08.12.2025 14:25:30 Language Text not found! (Path: Drone) WARNING: 08.12.2025 14:25:30 TheRoaringSmelter_FuriousDrone(Clone) (StickyStoneStudio.MOODS.Furious_Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 08.12.2025 14:25:30 Language Text not found! (Path: Drone) WARNING: 08.12.2025 14:25:30 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:25:30 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:25:30 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:25:30 Failed to create agent because it is not close enough to the NavMesh WARNING: 08.12.2025 14:25:30 TheRoaringSmelter_RepositoryWorker(Clone) (StickyStoneStudio.MOODS.Repository_Worker): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 08.12.2025 14:25:30 Language Text not found! (Path: Drone) WARNING: 08.12.2025 14:25:30 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:25:30 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:25:30 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:25:30 Failed to create agent because it is not close enough to the NavMesh WARNING: 08.12.2025 14:25:30 TheRoaringSmelter_CastingDefect(Clone) (StickyStoneStudio.MOODS.Casting_Defect): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 08.12.2025 14:25:30 Language Text not found! (Path: Drone) LOG: 08.12.2025 14:25:30 ScaleEnemy TheRoaringSmelter_CastingDefect(Clone)! WARNING: 08.12.2025 14:25:31 TheRoaringSmelter_AngerAvatar(Clone) (StickyStoneStudio.MOODS.Anger_Avatar): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 08.12.2025 14:25:31 Language Text not found! (Path: Drone) WARNING: 08.12.2025 14:25:31 Damage done = 0 WARNING: 08.12.2025 14:25:31 Pool-init: Prefab VFX_Hit_ElementalOrb has no Poolable Component. Please attach it manually! WARNING: 08.12.2025 14:25:31 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. EXCEPTION: 08.12.2025 14:25:33 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MechBase.PlayBuffVFX (StickyStoneStudio.MOODS.ParticleObject vfxParticleObj, System.Single duration) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.StartBuff () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.HealthThresholdModifications.ApplySettings (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.ModifyShootableAfterTresholdReached (StickyStoneStudio.MOODS.EnemyBase eb) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__208.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.HealthThresholdModifications:ApplySettings(EnemyBase) StickyStoneStudio.MOODS.EnemyBase:ModifyShootableAfterTresholdReached(EnemyBase) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 08.12.2025 14:25:33 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh LOG: 08.12.2025 14:25:33 Quest is already completed. No progress will be updated. EXCEPTION: 08.12.2025 14:25:33 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MechBase.PlayBuffVFX (StickyStoneStudio.MOODS.ParticleObject vfxParticleObj, System.Single duration) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.StartBuff () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.HealthThresholdModifications.ApplySettings (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.ModifyShootableAfterTresholdReached (StickyStoneStudio.MOODS.EnemyBase eb) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__208.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.HealthThresholdModifications:ApplySettings(EnemyBase) StickyStoneStudio.MOODS.EnemyBase:ModifyShootableAfterTresholdReached(EnemyBase) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) EXCEPTION: 08.12.2025 14:25:33 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MechBase.PlayBuffVFX (StickyStoneStudio.MOODS.ParticleObject vfxParticleObj, System.Single duration) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.StartBuff () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.HealthThresholdModifications.ApplySettings (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.ModifyShootableAfterTresholdReached (StickyStoneStudio.MOODS.EnemyBase eb) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.ElementalOrbAddin+d__45.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.HealthThresholdModifications:ApplySettings(EnemyBase) StickyStoneStudio.MOODS.EnemyBase:ModifyShootableAfterTresholdReached(EnemyBase) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.Items.d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 08.12.2025 14:25:34 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_RepositoryWorker(Clone)' is not on a navmesh LOG: 08.12.2025 14:25:34 Quest is already completed. No progress will be updated. WARNING: 08.12.2025 14:25:34 Language Text not found! (Path: Kill ) LOG: 08.12.2025 14:25:34 Displayable active subtask: SmallBetLoosingNoHP is null WARNING: 08.12.2025 14:25:34 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh LOG: 08.12.2025 14:25:34 Quest is already completed. No progress will be updated. EXCEPTION: 08.12.2025 14:25:34 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MechBase.PlayBuffVFX (StickyStoneStudio.MOODS.ParticleObject vfxParticleObj, System.Single duration) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.StartBuff () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.HealthThresholdModifications.ApplySettings (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.ModifyShootableAfterTresholdReached (StickyStoneStudio.MOODS.EnemyBase eb) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__208.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.TryExplode (System.Boolean killBulletAfter, System.Boolean CanDamageOwner, System.Boolean _executeInstantly) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.MasterExploderAddin.CreateAndExplodeTwinBullet (StickyStoneStudio.MOODS.Bullet _bullet) (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.OnTweenCallback (DG.Tweening.TweenCallback callback, DG.Tweening.Tween t) (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.DoGoto (DG.Tweening.Tween t, System.Single toPosition, System.Int32 toCompletedLoops, DG.Tweening.Core.Enums.UpdateMode updateMode) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.Tween t, System.Single deltaTime, System.Single independentTime, System.Boolean isSingleTweenManualUpdate) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.UpdateType updateType, System.Single deltaTime, System.Single independentTime) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.DOTweenComponent.Update () (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.HealthThresholdModifications:ApplySettings(EnemyBase) StickyStoneStudio.MOODS.EnemyBase:ModifyShootableAfterTresholdReached(EnemyBase) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.Bullet:TryExplode(Boolean, Boolean, Boolean) StickyStoneStudio.MOODS.Items.MasterExploderAddin:CreateAndExplodeTwinBullet(Bullet) DG.Tweening.Tween:OnTweenCallback(TweenCallback, Tween) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Update(Tween, Single, Single, Boolean) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() LOG: 08.12.2025 14:25:34 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 08.12.2025 14:25:34 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 08.12.2025 14:25:34 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 08.12.2025 14:25:34 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. WARNING: 08.12.2025 14:25:34 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_CastingDefect(Clone)' is not on a navmesh LOG: 08.12.2025 14:25:34 Quest is already completed. No progress will be updated. WARNING: 08.12.2025 14:25:34 Language Text not found! (Path: Kill ) LOG: 08.12.2025 14:25:34 Displayable active subtask: SmallBetLoosingNoHP is null LOG: 08.12.2025 14:25:37 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 08.12.2025 14:25:37 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 08.12.2025 14:25:37 Menu.UnloadMenuPanel => DefaultPanel LOG: 08.12.2025 14:25:38 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 08.12.2025 14:25:38 for == null! No VFX-Effect can be played on destroy. LOG: 08.12.2025 14:25:38 Started Music_GrammoPhoneBot WARNING: 08.12.2025 14:25:38 GoToSplashScreenPanel() 'InGame_Vendor' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 14:25:38 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 08.12.2025 14:25:42 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 08.12.2025 14:25:42 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 08.12.2025 14:25:42 Menu.UnloadMenuPanel => Info WARNING: 08.12.2025 14:25:48 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 14:25:48 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 14:25:48 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. LOG: 08.12.2025 14:25:52 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 08.12.2025 14:25:52 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 08.12.2025 14:25:52 Language Text not found! (Path: Kill ) LOG: 08.12.2025 14:25:52 Displayable active subtask: SmallBetLoosingNoHP is null LOG: 08.12.2025 14:25:52 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) WARNING: 08.12.2025 14:25:52 Language Text not found! (Path: °) LOG: 08.12.2025 14:25:52 Menu.UnloadMenuPanel => DefaultPanel LOG: 08.12.2025 14:25:54 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 08.12.2025 14:25:54 LootContextPanel OnButtonSuccess => selectLeft LOG: 08.12.2025 14:25:54 LootContextPanel OnButtonSuccess => selectLeft LOG: 08.12.2025 14:25:57 LootContextPanel OnButtonSuccess => selectLeft LOG: 08.12.2025 14:25:59 LootContextPanel OnButtonSuccess => confirm LOG: 08.12.2025 14:26:00 TryAddItem(WeaponAddin) => Items.Addins.MissileLauncherName WARNING: 08.12.2025 14:26:01 Language Text not found! (Path: Kill ) LOG: 08.12.2025 14:26:01 Displayable active subtask: SmallBetLoosingNoHP is null LOG: 08.12.2025 14:26:01 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 08.12.2025 14:26:01 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 08.12.2025 14:26:02 Menu.UnloadMenuPanel => LootContext LOG: 08.12.2025 14:26:12 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 08.12.2025 14:26:15 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 08.12.2025 14:26:15 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_AngerAvatar in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 08.12.2025 14:26:15 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_CastingDefect in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 08.12.2025 14:26:15 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_CastingDefect in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup ERROR: 08.12.2025 14:26:15 Coroutine couldn't be started because the the game object 'Minimap2' is inactive! StickyStoneStudio.MOODS.Minimap2Controller:SetTeleportMenuInfoVisibility(Boolean) StickyStoneStudio.MOODS.Minimap2Controller:OnMinimapRoomEnter(Minimap2Room) StickyStoneStudio.MOODS.Room:InvokeOnPlayerRoomEvent(RoomEvent, Player) StickyStoneStudio.MOODS.d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 08.12.2025 14:26:17 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:26:17 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:26:17 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:26:17 Failed to create agent because it is not close enough to the NavMesh WARNING: 08.12.2025 14:26:17 TheRoaringSmelter_AngerAvatar(Clone) (StickyStoneStudio.MOODS.Anger_Avatar): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 08.12.2025 14:26:17 Language Text not found! (Path: Drone) LOG: 08.12.2025 14:26:17 ScaleEnemy TheRoaringSmelter_AngerAvatar(Clone)! WARNING: 08.12.2025 14:26:17 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:26:17 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:26:17 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:26:17 Failed to create agent because it is not close enough to the NavMesh WARNING: 08.12.2025 14:26:17 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:26:17 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:26:17 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:26:17 Failed to create agent because it is not close enough to the NavMesh WARNING: 08.12.2025 14:26:17 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:26:17 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:26:17 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:26:17 Failed to create agent because it is not close enough to the NavMesh WARNING: 08.12.2025 14:26:17 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:26:17 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:26:17 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:26:17 Failed to create agent because it is not close enough to the NavMesh WARNING: 08.12.2025 14:26:17 TheRoaringSmelter_HeadOfArtillery(Clone) (StickyStoneStudio.MOODS.Head_of_Artillery): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 08.12.2025 14:26:17 Language Text not found! (Path: Drone) WARNING: 08.12.2025 14:26:17 TheRoaringSmelter_HeadOfArtillery(Clone) (StickyStoneStudio.MOODS.Head_of_Artillery): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 08.12.2025 14:26:17 Language Text not found! (Path: Drone) WARNING: 08.12.2025 14:26:17 TheRoaringSmelter_CastingDefect(Clone) (StickyStoneStudio.MOODS.Casting_Defect): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 08.12.2025 14:26:17 Language Text not found! (Path: Drone) WARNING: 08.12.2025 14:26:17 TheRoaringSmelter_CastingDefect(Clone) (StickyStoneStudio.MOODS.Casting_Defect): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 08.12.2025 14:26:17 Language Text not found! (Path: Drone) LOG: 08.12.2025 14:26:17 ScaleEnemy TheRoaringSmelter_CastingDefect(Clone)! LOG: 08.12.2025 14:26:18 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.LasersightName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 08.12.2025 14:26:19 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.TeleporterName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] EXCEPTION: 08.12.2025 14:26:21 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MechBase.PlayBuffVFX (StickyStoneStudio.MOODS.ParticleObject vfxParticleObj, System.Single duration) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.StartBuff () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.HealthThresholdModifications.ApplySettings (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.ModifyShootableAfterTresholdReached (StickyStoneStudio.MOODS.EnemyBase eb) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__208.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.HealthThresholdModifications:ApplySettings(EnemyBase) StickyStoneStudio.MOODS.EnemyBase:ModifyShootableAfterTresholdReached(EnemyBase) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 08.12.2025 14:26:21 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_HeadOfArtillery(Clone)' is not on a navmesh LOG: 08.12.2025 14:26:21 Quest is already completed. No progress will be updated. WARNING: 08.12.2025 14:26:21 Language Text not found! (Path: Kill ) LOG: 08.12.2025 14:26:21 Displayable active subtask: SmallBetLoosingNoHP is null EXCEPTION: 08.12.2025 14:26:21 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MechBase.PlayBuffVFX (StickyStoneStudio.MOODS.ParticleObject vfxParticleObj, System.Single duration) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.StartBuff () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.HealthThresholdModifications.ApplySettings (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.ModifyShootableAfterTresholdReached (StickyStoneStudio.MOODS.EnemyBase eb) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__208.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.HealthThresholdModifications:ApplySettings(EnemyBase) StickyStoneStudio.MOODS.EnemyBase:ModifyShootableAfterTresholdReached(EnemyBase) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 08.12.2025 14:26:21 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_CastingDefect(Clone)' is not on a navmesh LOG: 08.12.2025 14:26:21 Quest is already completed. No progress will be updated. WARNING: 08.12.2025 14:26:21 Language Text not found! (Path: Kill ) LOG: 08.12.2025 14:26:21 Displayable active subtask: SmallBetLoosingNoHP is null EXCEPTION: 08.12.2025 14:26:21 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MechBase.PlayBuffVFX (StickyStoneStudio.MOODS.ParticleObject vfxParticleObj, System.Single duration) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.StartBuff () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.HealthThresholdModifications.ApplySettings (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.ModifyShootableAfterTresholdReached (StickyStoneStudio.MOODS.EnemyBase eb) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__208.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.HealthThresholdModifications:ApplySettings(EnemyBase) StickyStoneStudio.MOODS.EnemyBase:ModifyShootableAfterTresholdReached(EnemyBase) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) EXCEPTION: 08.12.2025 14:26:25 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MechBase.PlayBuffVFX (StickyStoneStudio.MOODS.ParticleObject vfxParticleObj, System.Single duration) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.StartBuff () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.HealthThresholdModifications.ApplySettings (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.ModifyShootableAfterTresholdReached (StickyStoneStudio.MOODS.EnemyBase eb) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__208.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.HealthThresholdModifications:ApplySettings(EnemyBase) StickyStoneStudio.MOODS.EnemyBase:ModifyShootableAfterTresholdReached(EnemyBase) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 08.12.2025 14:26:27 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_CastingDefect(Clone)' is not on a navmesh WARNING: 08.12.2025 14:26:27 Language Text not found! (Path: Kill ) LOG: 08.12.2025 14:26:27 Displayable active subtask: SmallBetLoosingNoHP is null WARNING: 08.12.2025 14:26:27 Language Text not found! (Path: Kill ) LOG: 08.12.2025 14:26:27 Displayable active subtask: SmallBetLoosingNoHP is null LOG: 08.12.2025 14:26:28 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 08.12.2025 14:26:28 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 08.12.2025 14:26:28 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 08.12.2025 14:26:28 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 08.12.2025 14:26:28 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. WARNING: 08.12.2025 14:26:28 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_HeadOfArtillery(Clone)' is not on a navmesh LOG: 08.12.2025 14:26:28 Quest is already completed. No progress will be updated. WARNING: 08.12.2025 14:26:28 Language Text not found! (Path: Kill ) LOG: 08.12.2025 14:26:28 Displayable active subtask: SmallBetLoosingNoHP is null WARNING: 08.12.2025 14:26:31 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 14:26:31 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 14:26:32 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 08.12.2025 14:26:33 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.TeleporterName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 08.12.2025 14:26:34 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.LasersightName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 08.12.2025 14:26:36 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 08.12.2025 14:26:36 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_AngerAvatar in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 08.12.2025 14:26:36 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_FuriousDrone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup ERROR: 08.12.2025 14:26:36 Coroutine couldn't be started because the the game object 'Minimap2' is inactive! StickyStoneStudio.MOODS.Minimap2Controller:SetTeleportMenuInfoVisibility(Boolean) StickyStoneStudio.MOODS.Minimap2Controller:OnMinimapRoomEnter(Minimap2Room) StickyStoneStudio.MOODS.Room:InvokeOnPlayerRoomEvent(RoomEvent, Player) StickyStoneStudio.MOODS.d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 08.12.2025 14:26:38 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:26:38 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:26:38 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:26:38 Failed to create agent because it is not close enough to the NavMesh WARNING: 08.12.2025 14:26:38 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:26:38 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:26:38 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:26:38 Failed to create agent because it is not close enough to the NavMesh WARNING: 08.12.2025 14:26:38 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:26:38 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:26:38 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:26:38 Failed to create agent because it is not close enough to the NavMesh WARNING: 08.12.2025 14:26:38 TheRoaringSmelter_FuriousDrone(Clone) (StickyStoneStudio.MOODS.Furious_Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 08.12.2025 14:26:38 Language Text not found! (Path: Drone) LOG: 08.12.2025 14:26:38 ScaleEnemy TheRoaringSmelter_FuriousDrone(Clone)! WARNING: 08.12.2025 14:26:38 TheRoaringSmelter_FuriousDrone(Clone) (StickyStoneStudio.MOODS.Furious_Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 08.12.2025 14:26:38 Language Text not found! (Path: Drone) WARNING: 08.12.2025 14:26:38 TheRoaringSmelter_AngerAvatar(Clone) (StickyStoneStudio.MOODS.Anger_Avatar): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 08.12.2025 14:26:38 Language Text not found! (Path: Drone) LOG: 08.12.2025 14:26:38 ScaleEnemy TheRoaringSmelter_AngerAvatar(Clone)! EXCEPTION: 08.12.2025 14:26:41 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MechBase.PlayBuffVFX (StickyStoneStudio.MOODS.ParticleObject vfxParticleObj, System.Single duration) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.StartBuff () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.HealthThresholdModifications.ApplySettings (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.ModifyShootableAfterTresholdReached (StickyStoneStudio.MOODS.EnemyBase eb) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__208.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.HealthThresholdModifications:ApplySettings(EnemyBase) StickyStoneStudio.MOODS.EnemyBase:ModifyShootableAfterTresholdReached(EnemyBase) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 08.12.2025 14:26:41 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh LOG: 08.12.2025 14:26:41 Quest is already completed. No progress will be updated. WARNING: 08.12.2025 14:26:41 Language Text not found! (Path: Kill ) LOG: 08.12.2025 14:26:41 Displayable active subtask: SmallBetLoosingNoHP is null EXCEPTION: 08.12.2025 14:26:42 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MechBase.PlayBuffVFX (StickyStoneStudio.MOODS.ParticleObject vfxParticleObj, System.Single duration) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.StartBuff () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.HealthThresholdModifications.ApplySettings (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.ModifyShootableAfterTresholdReached (StickyStoneStudio.MOODS.EnemyBase eb) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__208.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.HealthThresholdModifications:ApplySettings(EnemyBase) StickyStoneStudio.MOODS.EnemyBase:ModifyShootableAfterTresholdReached(EnemyBase) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 08.12.2025 14:26:43 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh LOG: 08.12.2025 14:26:43 Quest is already completed. No progress will be updated. WARNING: 08.12.2025 14:26:45 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 14:26:47 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 08.12.2025 14:26:51 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 08.12.2025 14:26:51 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_RepositoryWorker in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 08.12.2025 14:26:51 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_AngerAvatar in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 08.12.2025 14:26:51 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_Slagshooter in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 08.12.2025 14:26:51 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_FuriousDrone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup ERROR: 08.12.2025 14:26:51 Coroutine couldn't be started because the the game object 'Minimap2' is inactive! StickyStoneStudio.MOODS.Minimap2Controller:SetTeleportMenuInfoVisibility(Boolean) StickyStoneStudio.MOODS.Minimap2Controller:OnMinimapRoomEnter(Minimap2Room) StickyStoneStudio.MOODS.Room:InvokeOnPlayerRoomEvent(RoomEvent, Player) StickyStoneStudio.MOODS.d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 08.12.2025 14:26:52 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:26:52 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:26:52 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:26:52 Failed to create agent because it is not close enough to the NavMesh WARNING: 08.12.2025 14:26:52 Failed to create agent because it is not close enough to the NavMesh WARNING: 08.12.2025 14:26:52 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:26:52 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:26:52 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:26:52 Failed to create agent because it is not close enough to the NavMesh WARNING: 08.12.2025 14:26:52 TheRoaringSmelter_RepositoryWorker(Clone) (StickyStoneStudio.MOODS.Repository_Worker): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 08.12.2025 14:26:52 Language Text not found! (Path: Drone) WARNING: 08.12.2025 14:26:52 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:26:52 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:26:52 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:26:52 Failed to create agent because it is not close enough to the NavMesh WARNING: 08.12.2025 14:26:52 TheRoaringSmelter_AngerAvatar(Clone) (StickyStoneStudio.MOODS.Anger_Avatar): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 08.12.2025 14:26:52 Language Text not found! (Path: Drone) WARNING: 08.12.2025 14:26:52 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:26:52 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:26:52 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:26:52 Failed to create agent because it is not close enough to the NavMesh WARNING: 08.12.2025 14:26:52 TheRoaringSmelter_Slagshooter(Clone) (StickyStoneStudio.MOODS.Slagshooter): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 08.12.2025 14:26:52 Language Text not found! (Path: Drone) WARNING: 08.12.2025 14:26:52 TheRoaringSmelter_FuriousDrone(Clone) (StickyStoneStudio.MOODS.Furious_Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 08.12.2025 14:26:52 Language Text not found! (Path: Drone) EXCEPTION: 08.12.2025 14:26:55 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MechBase.PlayBuffVFX (StickyStoneStudio.MOODS.ParticleObject vfxParticleObj, System.Single duration) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.StartBuff () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.HealthThresholdModifications.ApplySettings (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.ModifyShootableAfterTresholdReached (StickyStoneStudio.MOODS.EnemyBase eb) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Weakpoint.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, System.Boolean _doBaseDamage) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__208.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.HealthThresholdModifications:ApplySettings(EnemyBase) StickyStoneStudio.MOODS.EnemyBase:ModifyShootableAfterTresholdReached(EnemyBase) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Weakpoint:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Boolean) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 08.12.2025 14:26:55 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_Slagshooter(Clone)' is not on a navmesh LOG: 08.12.2025 14:26:55 Quest is already completed. No progress will be updated. WARNING: 08.12.2025 14:26:55 Damage done = 0 WARNING: 08.12.2025 14:26:56 Damage done = 0 WARNING: 08.12.2025 14:26:56 Damage done = 0 EXCEPTION: 08.12.2025 14:26:57 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MechBase.PlayBuffVFX (StickyStoneStudio.MOODS.ParticleObject vfxParticleObj, System.Single duration) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.StartBuff () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.HealthThresholdModifications.ApplySettings (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.ModifyShootableAfterTresholdReached (StickyStoneStudio.MOODS.EnemyBase eb) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Weakpoint.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, System.Boolean _doBaseDamage) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__208.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.HealthThresholdModifications:ApplySettings(EnemyBase) StickyStoneStudio.MOODS.EnemyBase:ModifyShootableAfterTresholdReached(EnemyBase) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Weakpoint:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Boolean) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 08.12.2025 14:26:57 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_RepositoryWorker(Clone)' is not on a navmesh LOG: 08.12.2025 14:26:57 Quest is already completed. No progress will be updated. WARNING: 08.12.2025 14:26:57 Language Text not found! (Path: Kill ) LOG: 08.12.2025 14:26:57 Displayable active subtask: SmallBetLoosingNoHP is null EXCEPTION: 08.12.2025 14:26:58 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MechBase.PlayBuffVFX (StickyStoneStudio.MOODS.ParticleObject vfxParticleObj, System.Single duration) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.StartBuff () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.HealthThresholdModifications.ApplySettings (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.ModifyShootableAfterTresholdReached (StickyStoneStudio.MOODS.EnemyBase eb) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__208.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.TryExplode (System.Boolean killBulletAfter, System.Boolean CanDamageOwner, System.Boolean _executeInstantly) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.MasterExploderAddin.CreateAndExplodeTwinBullet (StickyStoneStudio.MOODS.Bullet _bullet) (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.OnTweenCallback (DG.Tweening.TweenCallback callback, DG.Tweening.Tween t) (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.DoGoto (DG.Tweening.Tween t, System.Single toPosition, System.Int32 toCompletedLoops, DG.Tweening.Core.Enums.UpdateMode updateMode) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.Tween t, System.Single deltaTime, System.Single independentTime, System.Boolean isSingleTweenManualUpdate) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.UpdateType updateType, System.Single deltaTime, System.Single independentTime) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.DOTweenComponent.Update () (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.HealthThresholdModifications:ApplySettings(EnemyBase) StickyStoneStudio.MOODS.EnemyBase:ModifyShootableAfterTresholdReached(EnemyBase) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.Bullet:TryExplode(Boolean, Boolean, Boolean) StickyStoneStudio.MOODS.Items.MasterExploderAddin:CreateAndExplodeTwinBullet(Bullet) DG.Tweening.Tween:OnTweenCallback(TweenCallback, Tween) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Update(Tween, Single, Single, Boolean) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() WARNING: 08.12.2025 14:26:58 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh LOG: 08.12.2025 14:26:58 Quest is already completed. No progress will be updated. WARNING: 08.12.2025 14:27:00 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 14:27:00 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 14:27:00 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 08.12.2025 14:27:03 ButtonPromptManager.ResetAndClearAllRegistratedButtons() ERROR: 08.12.2025 14:27:03 Coroutine couldn't be started because the the game object 'Minimap2' is inactive! StickyStoneStudio.MOODS.Minimap2Controller:SetTeleportMenuInfoVisibility(Boolean) StickyStoneStudio.MOODS.Minimap2Controller:OnMinimapRoomEnter(Minimap2Room) StickyStoneStudio.MOODS.Room:InvokeOnPlayerRoomEvent(RoomEvent, Player) StickyStoneStudio.MOODS.d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 08.12.2025 14:27:05 OpenChest DelayedCall: CHESTTYPE: GScrap WARNING: 08.12.2025 14:27:06 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 14:27:06 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 14:27:06 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 14:27:06 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 14:27:06 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 14:27:06 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 14:27:06 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 14:27:06 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 14:27:06 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 14:27:06 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 14:27:06 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 14:27:06 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 14:27:06 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 14:27:06 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 14:27:06 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 14:27:06 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 14:27:06 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 14:27:06 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 14:27:06 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 14:27:06 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 14:27:06 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 14:27:07 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 14:27:09 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 08.12.2025 14:27:09 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 08.12.2025 14:27:12 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 08.12.2025 14:27:12 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_HeadOfArtillery in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 08.12.2025 14:27:12 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_CastingDefect in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 08.12.2025 14:27:12 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_CastingDefect in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 08.12.2025 14:27:12 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_FuriousDrone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup ERROR: 08.12.2025 14:27:12 Coroutine couldn't be started because the the game object 'Minimap2' is inactive! StickyStoneStudio.MOODS.Minimap2Controller:SetTeleportMenuInfoVisibility(Boolean) StickyStoneStudio.MOODS.Minimap2Controller:OnMinimapRoomEnter(Minimap2Room) StickyStoneStudio.MOODS.Room:InvokeOnPlayerRoomEvent(RoomEvent, Player) StickyStoneStudio.MOODS.d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 08.12.2025 14:27:14 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:27:14 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:27:14 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:27:14 Failed to create agent because it is not close enough to the NavMesh WARNING: 08.12.2025 14:27:14 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:27:14 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:27:14 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:27:14 Failed to create agent because it is not close enough to the NavMesh WARNING: 08.12.2025 14:27:14 TheRoaringSmelter_HeadOfArtillery(Clone) (StickyStoneStudio.MOODS.Head_of_Artillery): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 08.12.2025 14:27:14 Language Text not found! (Path: Drone) LOG: 08.12.2025 14:27:14 ScaleEnemy TheRoaringSmelter_HeadOfArtillery(Clone)! WARNING: 08.12.2025 14:27:14 TheRoaringSmelter_HeadOfArtillery(Clone) (StickyStoneStudio.MOODS.Head_of_Artillery): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 08.12.2025 14:27:14 Language Text not found! (Path: Drone) WARNING: 08.12.2025 14:27:14 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:27:14 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:27:14 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:27:14 Failed to create agent because it is not close enough to the NavMesh WARNING: 08.12.2025 14:27:14 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:27:14 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:27:14 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:27:14 Failed to create agent because it is not close enough to the NavMesh WARNING: 08.12.2025 14:27:14 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:27:14 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:27:14 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:27:14 Failed to create agent because it is not close enough to the NavMesh WARNING: 08.12.2025 14:27:14 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:27:14 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:27:14 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:27:14 Failed to create agent because it is not close enough to the NavMesh WARNING: 08.12.2025 14:27:14 TheRoaringSmelter_CastingDefect(Clone) (StickyStoneStudio.MOODS.Casting_Defect): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 08.12.2025 14:27:14 Language Text not found! (Path: Drone) WARNING: 08.12.2025 14:27:14 TheRoaringSmelter_CastingDefect(Clone) (StickyStoneStudio.MOODS.Casting_Defect): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 08.12.2025 14:27:14 Language Text not found! (Path: Drone) WARNING: 08.12.2025 14:27:14 TheRoaringSmelter_CastingDefect(Clone) (StickyStoneStudio.MOODS.Casting_Defect): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 08.12.2025 14:27:14 Language Text not found! (Path: Drone) WARNING: 08.12.2025 14:27:14 TheRoaringSmelter_FuriousDrone(Clone) (StickyStoneStudio.MOODS.Furious_Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 08.12.2025 14:27:14 Language Text not found! (Path: Drone) LOG: 08.12.2025 14:27:14 ScaleEnemy TheRoaringSmelter_FuriousDrone(Clone)! EXCEPTION: 08.12.2025 14:27:18 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MechBase.PlayBuffVFX (StickyStoneStudio.MOODS.ParticleObject vfxParticleObj, System.Single duration) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.StartBuff () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.HealthThresholdModifications.ApplySettings (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.ModifyShootableAfterTresholdReached (StickyStoneStudio.MOODS.EnemyBase eb) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__208.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.TryExplode (System.Boolean killBulletAfter, System.Boolean CanDamageOwner, System.Boolean _executeInstantly) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.UnstableDecoyAbility+<>c__DisplayClass6_0.b__0 () (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.OnTweenCallback (DG.Tweening.TweenCallback callback, DG.Tweening.Tween t) (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.DoGoto (DG.Tweening.Tween t, System.Single toPosition, System.Int32 toCompletedLoops, DG.Tweening.Core.Enums.UpdateMode updateMode) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.Tween t, System.Single deltaTime, System.Single independentTime, System.Boolean isSingleTweenManualUpdate) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.UpdateType updateType, System.Single deltaTime, System.Single independentTime) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.DOTweenComponent.Update () (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.HealthThresholdModifications:ApplySettings(EnemyBase) StickyStoneStudio.MOODS.EnemyBase:ModifyShootableAfterTresholdReached(EnemyBase) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.Bullet:TryExplode(Boolean, Boolean, Boolean) StickyStoneStudio.MOODS.<>c__DisplayClass6_0:b__0() DG.Tweening.Tween:OnTweenCallback(TweenCallback, Tween) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Update(Tween, Single, Single, Boolean) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() EXCEPTION: 08.12.2025 14:27:18 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MechBase.PlayBuffVFX (StickyStoneStudio.MOODS.ParticleObject vfxParticleObj, System.Single duration) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.StartBuff () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.HealthThresholdModifications.ApplySettings (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.ModifyShootableAfterTresholdReached (StickyStoneStudio.MOODS.EnemyBase eb) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__208.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.HealthThresholdModifications:ApplySettings(EnemyBase) StickyStoneStudio.MOODS.EnemyBase:ModifyShootableAfterTresholdReached(EnemyBase) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) EXCEPTION: 08.12.2025 14:27:18 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MechBase.PlayBuffVFX (StickyStoneStudio.MOODS.ParticleObject vfxParticleObj, System.Single duration) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.StartBuff () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.HealthThresholdModifications.ApplySettings (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.ModifyShootableAfterTresholdReached (StickyStoneStudio.MOODS.EnemyBase eb) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__208.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.HealthThresholdModifications:ApplySettings(EnemyBase) StickyStoneStudio.MOODS.EnemyBase:ModifyShootableAfterTresholdReached(EnemyBase) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 08.12.2025 14:27:18 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_CastingDefect(Clone)' is not on a navmesh LOG: 08.12.2025 14:27:18 Quest is already completed. No progress will be updated. WARNING: 08.12.2025 14:27:18 Language Text not found! (Path: Kill ) LOG: 08.12.2025 14:27:18 Displayable active subtask: SmallBetLoosingNoHP is null EXCEPTION: 08.12.2025 14:27:18 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MechBase.PlayBuffVFX (StickyStoneStudio.MOODS.ParticleObject vfxParticleObj, System.Single duration) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.StartBuff () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.HealthThresholdModifications.ApplySettings (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.ModifyShootableAfterTresholdReached (StickyStoneStudio.MOODS.EnemyBase eb) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__208.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.HealthThresholdModifications:ApplySettings(EnemyBase) StickyStoneStudio.MOODS.EnemyBase:ModifyShootableAfterTresholdReached(EnemyBase) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 08.12.2025 14:27:18 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_CastingDefect(Clone)' is not on a navmesh LOG: 08.12.2025 14:27:18 Quest is already completed. No progress will be updated. WARNING: 08.12.2025 14:27:18 Language Text not found! (Path: Kill ) LOG: 08.12.2025 14:27:18 Displayable active subtask: SmallBetLoosingNoHP is null WARNING: 08.12.2025 14:27:18 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_HeadOfArtillery(Clone)' is not on a navmesh LOG: 08.12.2025 14:27:18 Quest is already completed. No progress will be updated. WARNING: 08.12.2025 14:27:18 Language Text not found! (Path: Kill ) LOG: 08.12.2025 14:27:18 Displayable active subtask: SmallBetLoosingNoHP is null WARNING: 08.12.2025 14:27:18 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh LOG: 08.12.2025 14:27:18 Quest is already completed. No progress will be updated. WARNING: 08.12.2025 14:27:18 Language Text not found! (Path: Kill ) LOG: 08.12.2025 14:27:18 Displayable active subtask: SmallBetLoosingNoHP is null EXCEPTION: 08.12.2025 14:27:18 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MechBase.PlayBuffVFX (StickyStoneStudio.MOODS.ParticleObject vfxParticleObj, System.Single duration) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.StartBuff () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.HealthThresholdModifications.ApplySettings (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.ModifyShootableAfterTresholdReached (StickyStoneStudio.MOODS.EnemyBase eb) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__208.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.HealthThresholdModifications:ApplySettings(EnemyBase) StickyStoneStudio.MOODS.EnemyBase:ModifyShootableAfterTresholdReached(EnemyBase) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 08.12.2025 14:27:18 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_CastingDefect(Clone)' is not on a navmesh LOG: 08.12.2025 14:27:18 Quest is already completed. No progress will be updated. WARNING: 08.12.2025 14:27:18 Language Text not found! (Path: Kill ) LOG: 08.12.2025 14:27:18 Displayable active subtask: SmallBetLoosingNoHP is null LOG: 08.12.2025 14:27:18 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.LasersightName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] WARNING: 08.12.2025 14:27:20 Combine mesh instance 0 is null. WARNING: 08.12.2025 14:27:20 Combine mesh instance 1 is null. WARNING: 08.12.2025 14:27:20 Combine mesh instance 2 is null. WARNING: 08.12.2025 14:27:20 Combine mesh instance 5 is null. WARNING: 08.12.2025 14:27:20 Combine mesh instance 6 is null. WARNING: 08.12.2025 14:27:20 Combine mesh instance 7 is null. WARNING: 08.12.2025 14:27:20 Combine mesh instance 8 is null. WARNING: 08.12.2025 14:27:20 Combine mesh instance 9 is null. LOG: 08.12.2025 14:27:24 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.LasersightName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] EXCEPTION: 08.12.2025 14:27:24 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MechBase.PlayBuffVFX (StickyStoneStudio.MOODS.ParticleObject vfxParticleObj, System.Single duration) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.StartBuff () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.HealthThresholdModifications.ApplySettings (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.ModifyShootableAfterTresholdReached (StickyStoneStudio.MOODS.EnemyBase eb) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__207.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.HealthThresholdModifications:ApplySettings(EnemyBase) StickyStoneStudio.MOODS.EnemyBase:ModifyShootableAfterTresholdReached(EnemyBase) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 08.12.2025 14:27:27 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 08.12.2025 14:27:27 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 08.12.2025 14:27:27 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 08.12.2025 14:27:27 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 08.12.2025 14:27:27 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. WARNING: 08.12.2025 14:27:27 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_HeadOfArtillery(Clone)' is not on a navmesh LOG: 08.12.2025 14:27:27 Quest is already completed. No progress will be updated. WARNING: 08.12.2025 14:27:27 Language Text not found! (Path: Kill ) LOG: 08.12.2025 14:27:27 Displayable active subtask: SmallBetLoosingNoHP is null LOG: 08.12.2025 14:27:27 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' WARNING: 08.12.2025 14:27:27 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 08.12.2025 14:27:28 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 08.12.2025 14:27:28 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 08.12.2025 14:27:28 Menu.UnloadMenuPanel => DefaultPanel LOG: 08.12.2025 14:27:31 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 08.12.2025 14:27:31 GoToSplashScreenPanel() 'InGame_BossDialog' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 14:27:31 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 08.12.2025 14:27:32 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 08.12.2025 14:27:32 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) WARNING: 08.12.2025 14:27:33 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:27:33 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:27:33 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:27:33 TheRoaringSmelter_Urmog(Clone) (StickyStoneStudio.MOODS.Urmar): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 08.12.2025 14:27:33 Menu.UnloadMenuPanel => Info LOG: 08.12.2025 14:27:38 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 08.12.2025 14:27:55 DialogController.OnFocusedDialogAnswer() AnswerID: 6 LOG: 08.12.2025 14:27:55 Urmar: Atomic addin found. WARNING: 08.12.2025 14:27:59 Language Text not found! (Path: Kill ) LOG: 08.12.2025 14:27:59 Displayable active subtask: SmallBetLoosingNoHP is null LOG: 08.12.2025 14:27:59 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' EXCEPTION: 08.12.2025 14:28:07 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MechBase.PlayBuffVFX (StickyStoneStudio.MOODS.ParticleObject vfxParticleObj, System.Single duration) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.StartBuff () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.HealthThresholdModifications.ApplySettings (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.ModifyShootableAfterTresholdReached (StickyStoneStudio.MOODS.EnemyBase eb) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__207.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.HealthThresholdModifications:ApplySettings(EnemyBase) StickyStoneStudio.MOODS.EnemyBase:ModifyShootableAfterTresholdReached(EnemyBase) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 08.12.2025 14:28:13 NextWave() => Wave was not started yet or has no waves LOG: 08.12.2025 14:28:13 Quest is already completed. No progress will be updated. WARNING: 08.12.2025 14:28:13 Language Text not found! (Path: Kill ) LOG: 08.12.2025 14:28:13 Displayable active subtask: SmallBetLoosingNoHP is null LOG: 08.12.2025 14:28:13 BossChest.RaritylevelBossChest() => Rarity is Level_2 Chesttype is Addin WARNING: 08.12.2025 14:28:15 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 14:28:16 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. EXCEPTION: 08.12.2025 14:28:16 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Bullet.b__184_0 () (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.OnTweenCallback (DG.Tweening.TweenCallback callback, DG.Tweening.Tween t) (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.DoGoto (DG.Tweening.Tween t, System.Single toPosition, System.Int32 toCompletedLoops, DG.Tweening.Core.Enums.UpdateMode updateMode) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.Tween t, System.Single deltaTime, System.Single independentTime, System.Boolean isSingleTweenManualUpdate) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.UpdateType updateType, System.Single deltaTime, System.Single independentTime) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.DOTweenComponent.Update () (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) DG.Tweening.Tween:OnTweenCallback(TweenCallback, Tween) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Update(Tween, Single, Single, Boolean) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() EXCEPTION: 08.12.2025 14:28:16 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Bullet.b__184_0 () (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.OnTweenCallback (DG.Tweening.TweenCallback callback, DG.Tweening.Tween t) (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.DoGoto (DG.Tweening.Tween t, System.Single toPosition, System.Int32 toCompletedLoops, DG.Tweening.Core.Enums.UpdateMode updateMode) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.Tween t, System.Single deltaTime, System.Single independentTime, System.Boolean isSingleTweenManualUpdate) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.UpdateType updateType, System.Single deltaTime, System.Single independentTime) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.DOTweenComponent.Update () (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) DG.Tweening.Tween:OnTweenCallback(TweenCallback, Tween) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Update(Tween, Single, Single, Boolean) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() WARNING: 08.12.2025 14:28:16 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. LOG: 08.12.2025 14:28:16 Destroy On BossRoom MS Build: TheRoaringSmelter_Urmog(Clone) distance: 0 LOG: 08.12.2025 14:28:17 OpenChest DelayedCall: CHESTTYPE: Addin LOG: 08.12.2025 14:28:17 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 08.12.2025 14:28:17 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 08.12.2025 14:28:17 Language Text not found! (Path: Kill ) LOG: 08.12.2025 14:28:17 Displayable active subtask: SmallBetLoosingNoHP is null LOG: 08.12.2025 14:28:17 Menu.UnloadMenuPanel => DefaultPanel LOG: 08.12.2025 14:28:19 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 08.12.2025 14:28:22 LootContextPanel OnButtonSuccess => selectRight LOG: 08.12.2025 14:28:26 LootContextPanel OnButtonSuccess => selectLeft LOG: 08.12.2025 14:28:31 LootContextPanel OnButtonSuccess => selectRight LOG: 08.12.2025 14:28:37 LootContextPanel OnButtonSuccess => back WARNING: 08.12.2025 14:28:38 Language Text not found! (Path: Kill ) LOG: 08.12.2025 14:28:38 Displayable active subtask: SmallBetLoosingNoHP is null LOG: 08.12.2025 14:28:38 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 08.12.2025 14:28:38 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) WARNING: 08.12.2025 14:28:38 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 08.12.2025 14:28:38 MapSelector.RegisterButtonPromptsForEntering() WARNING: 08.12.2025 14:28:39 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 08.12.2025 14:28:39 MapSelector.UnregisterButtonPromptsForEntering() LOG: 08.12.2025 14:28:39 EvaluateEmotionalOvercharge() => Difficulty : Intended value 170 LOG: 08.12.2025 14:28:39 WindowManager.LoadMenu => MapSelectorMenu LOG: 08.12.2025 14:28:39 MapSelector.RegisterButtonPromptsEntered() LOG: 08.12.2025 14:28:39 Menu.UnloadMenuPanel => LootContext LOG: 08.12.2025 14:28:39 MapSelector.CloseMapSelector LOG: 08.12.2025 14:28:40 MapSelector.CloseMapSelector LOG: 08.12.2025 14:28:40 MapSelector.UnregisterButtonPromptsEntered() LOG: 08.12.2025 14:28:40 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 08.12.2025 14:28:40 MapSelectorManager.ExitMapSelector MapSelectorIsViewedByPlayer:True currentMapSelector:Level A_Anger_MapSelector (StickyStoneStudio.MOODS.MapSelector) currentMapSelector.inited:True WARNING: 08.12.2025 14:28:40 Language Text not found! (Path: Kill ) LOG: 08.12.2025 14:28:40 Displayable active subtask: SmallBetLoosingNoHP is null LOG: 08.12.2025 14:28:40 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 08.12.2025 14:28:40 WindowManager.UnloadMenu => MapSelectorMenu LOG: 08.12.2025 14:28:40 MapSelector.RegisterButtonPromptsForEntering() LOG: 08.12.2025 14:28:40 MapSelector.UnregisterButtonPromptsForEntering() LOG: 08.12.2025 14:28:40 MapSelector.RegisterButtonPromptsForEntering() WARNING: 08.12.2025 14:28:40 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. LOG: 08.12.2025 14:28:41 MapSelector.UnregisterButtonPromptsForEntering() LOG: 08.12.2025 14:28:41 MapSelector.UnregisterButtonPromptsForEntering() WARNING: 08.12.2025 14:28:41 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 08.12.2025 14:28:41 MapSelector.RegisterButtonPromptsForEntering() WARNING: 08.12.2025 14:28:41 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 14:28:41 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 14:28:41 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 14:28:41 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 14:28:41 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 14:28:41 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 14:28:41 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. LOG: 08.12.2025 14:28:42 MapSelector.UnregisterButtonPromptsForEntering() LOG: 08.12.2025 14:28:42 MapSelector.RegisterButtonPromptsForEntering() WARNING: 08.12.2025 14:28:42 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 08.12.2025 14:28:42 MapSelector.UnregisterButtonPromptsForEntering() LOG: 08.12.2025 14:28:42 EvaluateEmotionalOvercharge() => Difficulty : Intended value 170 LOG: 08.12.2025 14:28:42 WindowManager.LoadMenu => MapSelectorMenu LOG: 08.12.2025 14:28:42 MapSelector.RegisterButtonPromptsEntered() LOG: 08.12.2025 14:28:53 MapSelector.UnregisterButtonPromptsEntered() LOG: 08.12.2025 14:28:56 SetCurrentMapSelectorChoice => DungeonDepth: 7 NextDungeonDepth: 8 PersistentDungeonDepth: 7 CurrentTheme: Wut LOG: 08.12.2025 14:28:56 GameSession.UpdateProgress(SAVED) => SessionGUID: '4ad53e3c680d' GameSeed: IE!J-P0YA SeededCalls:847 SeededCallsLastDungeon:56 DDepth: 7 NDDepth: 8 FromHomeBase?: False LOG: 08.12.2025 14:28:56 UpdatePlayerProgress LOG: 08.12.2025 14:28:56 SAVE GAME => Jasper Test 2 id:1 guid:d8690ed2-9932-4636-a64f-b638e246d8b9 LOG: 08.12.2025 14:28:56 WindowManager.UnloadAllOtherMenus but 'InGameMenu'! Currently acitve Menus: 2 LOG: 08.12.2025 14:28:56 WindowManager.UnloadMenu => MapSelectorMenu LOG: 08.12.2025 14:28:56 LoadingMenu.SetCurrentLoadingScreen() => TRS_Level2 LOG: 08.12.2025 14:28:56 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 08.12.2025 14:28:57 Generate Level Started! Level: Level_B theme: Wut GameSeed: IE!J-P0YA SeedCalls: 848 LOG: 08.12.2025 14:29:02 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False LOG: 08.12.2025 14:29:03 Syop BetQuest logs RT13:14DungeonDepth: 0 - seed IE!J-P0YA has been applied RT13:14DungeonDepth: 1 - can Appear roll => Truecached roll = 98 chance = 40 RewardCap: 2 current rewardCount0 RT13:15DungeonDepth: 1 - StartQuest SmallBetLoosingNoHP RT13:15DungeonDepth: 1 - currentlyActiveQuest: SmallBetLoosingNoHP RT13:22DungeonDepth: 2 - OnDepthChange questSolvedDepth => 3 RT13:22DungeonDepth: 2 - currentlyActiveQuest: SmallBetLoosingNoHP RT13:22DungeonDepth: 2 - currentlyActiveQuest: SmallBetLoosingNoHP RT13:37DungeonDepth: 3 - OnDepthChange questSolvedDepth => 3 RT13:37DungeonDepth: 3 - OnDepthChange: Current Depth => 3, questSolvedDepth => 3 RT13:37DungeonDepth: 3 - Set Condition Success HealthLost RT13:37DungeonDepth: 3 - currentlyActiveQuest: SmallBetLoosingNoHP RT13:37DungeonDepth: 3 - currentlyActiveQuest: SmallBetLoosingNoHP RT13:37DungeonDepth: 3 - currentlyActiveQuest: SmallBetLoosingNoHP RT13:37DungeonDepth: 3 - currentlyActiveQuest: SmallBetLoosingNoHP RT13:37DungeonDepth: 3 - set SmallBetLoosingNoHP solved RT13:38DungeonDepth: 3 - reward: MaxHp on Player1 applied RT13:50DungeonDepth: 0 - seed IE!J-P0YA has been applied RT13:50DungeonDepth: 3 - OnDepthChange questSolvedDepth => 3 RT13:50DungeonDepth: 3 - OnDepthChange: Current Depth => 3, questSolvedDepth => 3 RT13:50DungeonDepth: 3 - Set Condition Success HealthLost RT13:50DungeonDepth: 3 - OnDepthChange questSolvedDepth => 3 RT13:50DungeonDepth: 3 - OnDepthChange: Current Depth => 3, questSolvedDepth => 3 RT13:50DungeonDepth: 3 - Set Condition Success HealthLost RT13:50DungeonDepth: 3 - OnDepthChange questSolvedDepth => 3 RT13:50DungeonDepth: 3 - OnDepthChange: Current Depth => 3, questSolvedDepth => 3 RT13:50DungeonDepth: 3 - Set Condition Success HealthLost RT13:50DungeonDepth: 3 - OnDepthChange questSolvedDepth => 3 RT13:50DungeonDepth: 3 - OnDepthChange: Current Depth => 3, questSolvedDepth => 3 RT13:50DungeonDepth: 3 - Set Condition Success HealthLost RT13:50DungeonDepth: 3 - currentlyActiveQuest: SmallBetLoosingNoHP RT13:50DungeonDepth: 3 - currentlyActiveQuest: SmallBetLoosingNoHP RT13:50DungeonDepth: 3 - currentlyActiveQuest: SmallBetLoosingNoHP RT13:50DungeonDepth: 3 - set SmallBetLoosingNoHP solved RT13:51DungeonDepth: 3 - Set Condition Failed HealthLost RT13:51DungeonDepth: 3 - Set Condition Failed HealthLost RT13:51DungeonDepth: 3 - Set Condition Failed HealthLost RT13:51DungeonDepth: 3 - Set Condition Failed HealthLost RT13:51DungeonDepth: 3 - Set Condition Failed HealthLost RT13:51DungeonDepth: 3 - Set Condition Failed HealthLost RT13:51DungeonDepth: 3 - Set Condition Failed HealthLost RT13:51DungeonDepth: 3 - Set Condition Failed HealthLost RT13:52DungeonDepth: 3 - Set Condition Failed HealthLost RT13:52DungeonDepth: 3 - Set Condition Failed HealthLost RT13:52DungeonDepth: 3 - Set Condition Failed HealthLost RT13:52DungeonDepth: 3 - Set Condition Failed HealthLost RT13:52DungeonDepth: 3 - Set Condition Failed HealthLost RT13:52DungeonDepth: 3 - Set Condition Failed HealthLost RT13:52DungeonDepth: 3 - Set Condition Failed HealthLost RT13:52DungeonDepth: 3 - Set Condition Failed HealthLost RT13:53DungeonDepth: 3 - Set Condition Failed HealthLost RT13:53DungeonDepth: 3 - Set Condition Failed HealthLost RT13:53DungeonDepth: 3 - Set Condition Failed HealthLost RT13:53DungeonDepth: 3 - Set Condition Failed HealthLost RT13:55DungeonDepth: 3 - Set Condition Failed HealthLost RT13:55DungeonDepth: 3 - Set Condition Failed HealthLost RT13:55DungeonDepth: 3 - Set Condition Failed HealthLost RT13:55DungeonDepth: 3 - Set Condition Failed HealthLost RT13:55DungeonDepth: 3 - Set Condition Failed HealthLost RT13:55DungeonDepth: 3 - Set Condition Failed HealthLost RT13:55DungeonDepth: 3 - Set Condition Failed HealthLost RT13:55DungeonDepth: 3 - Set Condition Failed HealthLost RT13:55DungeonDepth: 3 - Set Condition Failed HealthLost RT13:55DungeonDepth: 3 - Set Condition Failed HealthLost RT13:55DungeonDepth: 3 - Set Condition Failed HealthLost RT13:55DungeonDepth: 3 - Set Condition Failed HealthLost RT13:55DungeonDepth: 3 - Set Condition Failed HealthLost RT13:55DungeonDepth: 3 - Set Condition Failed HealthLost RT13:55DungeonDepth: 3 - Set Condition Failed HealthLost RT13:55DungeonDepth: 3 - Set Condition Failed HealthLost RT13:56DungeonDepth: 3 - Set Condition Failed HealthLost RT13:56DungeonDepth: 3 - Set Condition Failed HealthLost RT13:56DungeonDepth: 3 - Set Condition Failed HealthLost RT13:56DungeonDepth: 3 - Set Condition Failed HealthLost RT13:56DungeonDepth: 3 - Set Condition Failed HealthLost RT13:56DungeonDepth: 3 - Set Condition Failed HealthLost RT13:56DungeonDepth: 3 - Set Condition Failed HealthLost RT13:56DungeonDepth: 3 - Set Condition Failed HealthLost RT13:56DungeonDepth: 3 - Set Condition Failed HealthLost RT13:56DungeonDepth: 3 - Set Condition Failed HealthLost RT13:56DungeonDepth: 3 - Set Condition Failed HealthLost RT13:56DungeonDepth: 3 - Set Condition Failed HealthLost RT13:56DungeonDepth: 0 - seed IE!J-P0YA has been applied RT13:56DungeonDepth: 3 - OnDepthChange questSolvedDepth => 3 RT13:56DungeonDepth: 3 - OnDepthChange: Current Depth => 3, questSolvedDepth => 3 RT13:56DungeonDepth: 3 - Set Condition Success HealthLost RT13:56DungeonDepth: 3 - OnDepthChange questSolvedDepth => 3 RT13:56DungeonDepth: 3 - OnDepthChange: Current Depth => 3, questSolvedDepth => 3 RT13:56DungeonDepth: 3 - Set Condition Success HealthLost RT13:56DungeonDepth: 3 - OnDepthChange questSolvedDepth => 3 RT13:56DungeonDepth: 3 - OnDepthChange: Current Depth => 3, questSolvedDepth => 3 RT13:56DungeonDepth: 3 - Set Condition Success HealthLost RT13:56DungeonDepth: 3 - OnDepthChange questSolvedDepth => 3 RT13:56DungeonDepth: 3 - OnDepthChange: Current Depth => 3, questSolvedDepth => 3 RT13:56DungeonDepth: 3 - Set Condition Success HealthLost RT13:56DungeonDepth: 3 - OnDepthChange questSolvedDepth => 3 RT13:56DungeonDepth: 3 - OnDepthChange: Current Depth => 3, questSolvedDepth => 3 RT13:56DungeonDepth: 3 - Set Condition Success HealthLost RT13:56DungeonDepth: 3 - OnDepthChange questSolvedDepth => 3 RT13:56DungeonDepth: 3 - OnDepthChange: Current Depth => 3, questSolvedDepth => 3 RT13:56DungeonDepth: 3 - Set Condition Success HealthLost RT13:56DungeonDepth: 3 - OnDepthChange questSolvedDepth => 3 RT13:56DungeonDepth: 3 - OnDepthChange: Current Depth => 3, questSolvedDepth => 3 RT13:56DungeonDepth: 3 - Set Condition Success HealthLost RT13:56DungeonDepth: 3 - currentlyActiveQuest: SmallBetLoosingNoHP RT14:11DungeonDepth: 4 - OnDepthChange questSolvedDepth => 3 RT14:11DungeonDepth: 4 - OnDepthChange questSolvedDepth => 3 RT14:11DungeonDepth: 4 - OnDepthChange questSolvedDepth => 3 RT14:11DungeonDepth: 4 - OnDepthChange questSolvedDepth => 3 RT14:11DungeonDepth: 4 - OnDepthChange questSolvedDepth => 3 RT14:11DungeonDepth: 4 - OnDepthChange questSolvedDepth => 3 RT14:11DungeonDepth: 4 - OnDepthChange questSolvedDepth => 3 RT14:12DungeonDepth: 4 - currentlyActiveQuest: SmallBetLoosingNoHP RT14:12DungeonDepth: 4 - currentlyActiveQuest: SmallBetLoosingNoHP RT14:12DungeonDepth: 4 - currentlyActiveQuest: SmallBetLoosingNoHP RT14:12DungeonDepth: 4 - currentlyActiveQuest: SmallBetLoosingNoHP RT14:12DungeonDepth: 4 - set SmallBetLoosingNoHP solved RT14:14DungeonDepth: 5 - OnDepthChange questSolvedDepth => 3 RT14:14DungeonDepth: 5 - OnDepthChange questSolvedDepth => 3 RT14:14DungeonDepth: 5 - OnDepthChange questSolvedDepth => 3 RT14:14DungeonDepth: 5 - OnDepthChange questSolvedDepth => 3 RT14:14DungeonDepth: 5 - OnDepthChange questSolvedDepth => 3 RT14:14DungeonDepth: 5 - OnDepthChange questSolvedDepth => 3 RT14:14DungeonDepth: 5 - OnDepthChange questSolvedDepth => 3 RT14:14DungeonDepth: 5 - can Appear roll => Truecached roll = 35 chance = 10 RewardCap: 2 current rewardCount1 RT14:21DungeonDepth: 5 - Set Condition Failed HealthLost RT14:21DungeonDepth: 5 - Set Condition Failed HealthLost RT14:21DungeonDepth: 5 - Set Condition Failed HealthLost RT14:21DungeonDepth: 5 - Set Condition Failed HealthLost RT14:21DungeonDepth: 5 - Set Condition Failed HealthLost RT14:21DungeonDepth: 5 - Set Condition Failed HealthLost RT14:21DungeonDepth: 5 - Set Condition Failed HealthLost RT14:21DungeonDepth: 5 - Set Condition Failed HealthLost RT14:21DungeonDepth: 5 - Set Condition Failed HealthLost RT14:21DungeonDepth: 5 - Set Condition Failed HealthLost RT14:21DungeonDepth: 5 - Set Condition Failed HealthLost RT14:21DungeonDepth: 5 - Set Condition Failed HealthLost RT14:21DungeonDepth: 5 - Set Condition Failed HealthLost RT14:21DungeonDepth: 5 - Set Condition Failed HealthLost RT14:21DungeonDepth: 5 - Set Condition Failed HealthLost RT14:21DungeonDepth: 5 - Set Condition Failed HealthLost RT14:21DungeonDepth: 5 - Set Condition Failed HealthLost RT14:21DungeonDepth: 5 - Set Condition Failed HealthLost RT14:21DungeonDepth: 5 - Set Condition Failed HealthLost RT14:21DungeonDepth: 5 - Set Condition Failed HealthLost RT14:21DungeonDepth: 5 - Set Condition Failed HealthLost RT14:22DungeonDepth: 6 - OnDepthChange questSolvedDepth => 3 RT14:22DungeonDepth: 6 - OnDepthChange questSolvedDepth => 3 RT14:22DungeonDepth: 6 - OnDepthChange questSolvedDepth => 3 RT14:22DungeonDepth: 6 - OnDepthChange questSolvedDepth => 3 RT14:22DungeonDepth: 6 - OnDepthChange questSolvedDepth => 3 RT14:22DungeonDepth: 6 - OnDepthChange questSolvedDepth => 3 RT14:22DungeonDepth: 6 - OnDepthChange questSolvedDepth => 3 RT14:23DungeonDepth: 6 - can Appear roll => Truecached roll = 46 chance = 40 RewardCap: 2 current rewardCount0 RT14:23DungeonDepth: 6 - StartQuest HugeBetGambleAsMuchAsOneCan RT14:23DungeonDepth: 6 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT14:25DungeonDepth: 7 - OnDepthChange questSolvedDepth => 3 RT14:25DungeonDepth: 7 - OnDepthChange questSolvedDepth => 3 RT14:25DungeonDepth: 7 - OnDepthChange questSolvedDepth => 3 RT14:25DungeonDepth: 7 - OnDepthChange questSolvedDepth => 3 RT14:25DungeonDepth: 7 - OnDepthChange questSolvedDepth => 3 RT14:25DungeonDepth: 7 - OnDepthChange questSolvedDepth => 3 RT14:25DungeonDepth: 7 - OnDepthChange questSolvedDepth => 3 RT14:25DungeonDepth: 7 - OnDepthChange questSolvedDepth => 12 RT14:25DungeonDepth: 7 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT14:25DungeonDepth: 7 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT14:28DungeonDepth: 8 - OnDepthChange questSolvedDepth => 3 RT14:28DungeonDepth: 8 - OnDepthChange questSolvedDepth => 3 RT14:28DungeonDepth: 8 - OnDepthChange questSolvedDepth => 3 RT14:28DungeonDepth: 8 - OnDepthChange questSolvedDepth => 3 RT14:28DungeonDepth: 8 - OnDepthChange questSolvedDepth => 3 RT14:28DungeonDepth: 8 - OnDepthChange questSolvedDepth => 3 RT14:28DungeonDepth: 8 - OnDepthChange questSolvedDepth => 3 RT14:28DungeonDepth: 8 - OnDepthChange questSolvedDepth => 12 RT14:28DungeonDepth: 8 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT14:28DungeonDepth: 8 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan LOG: 08.12.2025 14:29:03 Syop BetQuest logs RT13:14DungeonDepth: 0 - seed IE!J-P0YA has been applied RT13:14DungeonDepth: 1 - can Appear roll => Truecached roll = 98 chance = 40 RewardCap: 2 current rewardCount0 RT13:15DungeonDepth: 1 - StartQuest SmallBetLoosingNoHP RT13:15DungeonDepth: 1 - currentlyActiveQuest: SmallBetLoosingNoHP RT13:22DungeonDepth: 2 - OnDepthChange questSolvedDepth => 3 RT13:22DungeonDepth: 2 - currentlyActiveQuest: SmallBetLoosingNoHP RT13:22DungeonDepth: 2 - currentlyActiveQuest: SmallBetLoosingNoHP RT13:37DungeonDepth: 3 - OnDepthChange questSolvedDepth => 3 RT13:37DungeonDepth: 3 - OnDepthChange: Current Depth => 3, questSolvedDepth => 3 RT13:37DungeonDepth: 3 - Set Condition Success HealthLost RT13:37DungeonDepth: 3 - currentlyActiveQuest: SmallBetLoosingNoHP RT13:37DungeonDepth: 3 - currentlyActiveQuest: SmallBetLoosingNoHP RT13:37DungeonDepth: 3 - currentlyActiveQuest: SmallBetLoosingNoHP RT13:37DungeonDepth: 3 - currentlyActiveQuest: SmallBetLoosingNoHP RT13:37DungeonDepth: 3 - set SmallBetLoosingNoHP solved RT13:38DungeonDepth: 3 - reward: MaxHp on Player1 applied RT13:50DungeonDepth: 0 - seed IE!J-P0YA has been applied RT13:50DungeonDepth: 3 - OnDepthChange questSolvedDepth => 3 RT13:50DungeonDepth: 3 - OnDepthChange: Current Depth => 3, questSolvedDepth => 3 RT13:50DungeonDepth: 3 - Set Condition Success HealthLost RT13:50DungeonDepth: 3 - OnDepthChange questSolvedDepth => 3 RT13:50DungeonDepth: 3 - OnDepthChange: Current Depth => 3, questSolvedDepth => 3 RT13:50DungeonDepth: 3 - Set Condition Success HealthLost RT13:50DungeonDepth: 3 - OnDepthChange questSolvedDepth => 3 RT13:50DungeonDepth: 3 - OnDepthChange: Current Depth => 3, questSolvedDepth => 3 RT13:50DungeonDepth: 3 - Set Condition Success HealthLost RT13:50DungeonDepth: 3 - OnDepthChange questSolvedDepth => 3 RT13:50DungeonDepth: 3 - OnDepthChange: Current Depth => 3, questSolvedDepth => 3 RT13:50DungeonDepth: 3 - Set Condition Success HealthLost RT13:50DungeonDepth: 3 - currentlyActiveQuest: SmallBetLoosingNoHP RT13:50DungeonDepth: 3 - currentlyActiveQuest: SmallBetLoosingNoHP RT13:50DungeonDepth: 3 - currentlyActiveQuest: SmallBetLoosingNoHP RT13:50DungeonDepth: 3 - set SmallBetLoosingNoHP solved RT13:51DungeonDepth: 3 - Set Condition Failed HealthLost RT13:51DungeonDepth: 3 - Set Condition Failed HealthLost RT13:51DungeonDepth: 3 - Set Condition Failed HealthLost RT13:51DungeonDepth: 3 - Set Condition Failed HealthLost RT13:51DungeonDepth: 3 - Set Condition Failed HealthLost RT13:51DungeonDepth: 3 - Set Condition Failed HealthLost RT13:51DungeonDepth: 3 - Set Condition Failed HealthLost RT13:51DungeonDepth: 3 - Set Condition Failed HealthLost RT13:52DungeonDepth: 3 - Set Condition Failed HealthLost RT13:52DungeonDepth: 3 - Set Condition Failed HealthLost RT13:52DungeonDepth: 3 - Set Condition Failed HealthLost RT13:52DungeonDepth: 3 - Set Condition Failed HealthLost RT13:52DungeonDepth: 3 - Set Condition Failed HealthLost RT13:52DungeonDepth: 3 - Set Condition Failed HealthLost RT13:52DungeonDepth: 3 - Set Condition Failed HealthLost RT13:52DungeonDepth: 3 - Set Condition Failed HealthLost RT13:53DungeonDepth: 3 - Set Condition Failed HealthLost RT13:53DungeonDepth: 3 - Set Condition Failed HealthLost RT13:53DungeonDepth: 3 - Set Condition Failed HealthLost RT13:53DungeonDepth: 3 - Set Condition Failed HealthLost RT13:55DungeonDepth: 3 - Set Condition Failed HealthLost RT13:55DungeonDepth: 3 - Set Condition Failed HealthLost RT13:55DungeonDepth: 3 - Set Condition Failed HealthLost RT13:55DungeonDepth: 3 - Set Condition Failed HealthLost RT13:55DungeonDepth: 3 - Set Condition Failed HealthLost RT13:55DungeonDepth: 3 - Set Condition Failed HealthLost RT13:55DungeonDepth: 3 - Set Condition Failed HealthLost RT13:55DungeonDepth: 3 - Set Condition Failed HealthLost RT13:55DungeonDepth: 3 - Set Condition Failed HealthLost RT13:55DungeonDepth: 3 - Set Condition Failed HealthLost RT13:55DungeonDepth: 3 - Set Condition Failed HealthLost RT13:55DungeonDepth: 3 - Set Condition Failed HealthLost RT13:55DungeonDepth: 3 - Set Condition Failed HealthLost RT13:55DungeonDepth: 3 - Set Condition Failed HealthLost RT13:55DungeonDepth: 3 - Set Condition Failed HealthLost RT13:55DungeonDepth: 3 - Set Condition Failed HealthLost RT13:56DungeonDepth: 3 - Set Condition Failed HealthLost RT13:56DungeonDepth: 3 - Set Condition Failed HealthLost RT13:56DungeonDepth: 3 - Set Condition Failed HealthLost RT13:56DungeonDepth: 3 - Set Condition Failed HealthLost RT13:56DungeonDepth: 3 - Set Condition Failed HealthLost RT13:56DungeonDepth: 3 - Set Condition Failed HealthLost RT13:56DungeonDepth: 3 - Set Condition Failed HealthLost RT13:56DungeonDepth: 3 - Set Condition Failed HealthLost RT13:56DungeonDepth: 3 - Set Condition Failed HealthLost RT13:56DungeonDepth: 3 - Set Condition Failed HealthLost RT13:56DungeonDepth: 3 - Set Condition Failed HealthLost RT13:56DungeonDepth: 3 - Set Condition Failed HealthLost RT13:56DungeonDepth: 0 - seed IE!J-P0YA has been applied RT13:56DungeonDepth: 3 - OnDepthChange questSolvedDepth => 3 RT13:56DungeonDepth: 3 - OnDepthChange: Current Depth => 3, questSolvedDepth => 3 RT13:56DungeonDepth: 3 - Set Condition Success HealthLost RT13:56DungeonDepth: 3 - OnDepthChange questSolvedDepth => 3 RT13:56DungeonDepth: 3 - OnDepthChange: Current Depth => 3, questSolvedDepth => 3 RT13:56DungeonDepth: 3 - Set Condition Success HealthLost RT13:56DungeonDepth: 3 - OnDepthChange questSolvedDepth => 3 RT13:56DungeonDepth: 3 - OnDepthChange: Current Depth => 3, questSolvedDepth => 3 RT13:56DungeonDepth: 3 - Set Condition Success HealthLost RT13:56DungeonDepth: 3 - OnDepthChange questSolvedDepth => 3 RT13:56DungeonDepth: 3 - OnDepthChange: Current Depth => 3, questSolvedDepth => 3 RT13:56DungeonDepth: 3 - Set Condition Success HealthLost RT13:56DungeonDepth: 3 - OnDepthChange questSolvedDepth => 3 RT13:56DungeonDepth: 3 - OnDepthChange: Current Depth => 3, questSolvedDepth => 3 RT13:56DungeonDepth: 3 - Set Condition Success HealthLost RT13:56DungeonDepth: 3 - OnDepthChange questSolvedDepth => 3 RT13:56DungeonDepth: 3 - OnDepthChange: Current Depth => 3, questSolvedDepth => 3 RT13:56DungeonDepth: 3 - Set Condition Success HealthLost RT13:56DungeonDepth: 3 - OnDepthChange questSolvedDepth => 3 RT13:56DungeonDepth: 3 - OnDepthChange: Current Depth => 3, questSolvedDepth => 3 RT13:56DungeonDepth: 3 - Set Condition Success HealthLost RT13:56DungeonDepth: 3 - currentlyActiveQuest: SmallBetLoosingNoHP RT14:11DungeonDepth: 4 - OnDepthChange questSolvedDepth => 3 RT14:11DungeonDepth: 4 - OnDepthChange questSolvedDepth => 3 RT14:11DungeonDepth: 4 - OnDepthChange questSolvedDepth => 3 RT14:11DungeonDepth: 4 - OnDepthChange questSolvedDepth => 3 RT14:11DungeonDepth: 4 - OnDepthChange questSolvedDepth => 3 RT14:11DungeonDepth: 4 - OnDepthChange questSolvedDepth => 3 RT14:11DungeonDepth: 4 - OnDepthChange questSolvedDepth => 3 RT14:12DungeonDepth: 4 - currentlyActiveQuest: SmallBetLoosingNoHP RT14:12DungeonDepth: 4 - currentlyActiveQuest: SmallBetLoosingNoHP RT14:12DungeonDepth: 4 - currentlyActiveQuest: SmallBetLoosingNoHP RT14:12DungeonDepth: 4 - currentlyActiveQuest: SmallBetLoosingNoHP RT14:12DungeonDepth: 4 - set SmallBetLoosingNoHP solved RT14:14DungeonDepth: 5 - OnDepthChange questSolvedDepth => 3 RT14:14DungeonDepth: 5 - OnDepthChange questSolvedDepth => 3 RT14:14DungeonDepth: 5 - OnDepthChange questSolvedDepth => 3 RT14:14DungeonDepth: 5 - OnDepthChange questSolvedDepth => 3 RT14:14DungeonDepth: 5 - OnDepthChange questSolvedDepth => 3 RT14:14DungeonDepth: 5 - OnDepthChange questSolvedDepth => 3 RT14:14DungeonDepth: 5 - OnDepthChange questSolvedDepth => 3 RT14:14DungeonDepth: 5 - can Appear roll => Truecached roll = 35 chance = 10 RewardCap: 2 current rewardCount1 RT14:21DungeonDepth: 5 - Set Condition Failed HealthLost RT14:21DungeonDepth: 5 - Set Condition Failed HealthLost RT14:21DungeonDepth: 5 - Set Condition Failed HealthLost RT14:21DungeonDepth: 5 - Set Condition Failed HealthLost RT14:21DungeonDepth: 5 - Set Condition Failed HealthLost RT14:21DungeonDepth: 5 - Set Condition Failed HealthLost RT14:21DungeonDepth: 5 - Set Condition Failed HealthLost RT14:21DungeonDepth: 5 - Set Condition Failed HealthLost RT14:21DungeonDepth: 5 - Set Condition Failed HealthLost RT14:21DungeonDepth: 5 - Set Condition Failed HealthLost RT14:21DungeonDepth: 5 - Set Condition Failed HealthLost RT14:21DungeonDepth: 5 - Set Condition Failed HealthLost RT14:21DungeonDepth: 5 - Set Condition Failed HealthLost RT14:21DungeonDepth: 5 - Set Condition Failed HealthLost RT14:21DungeonDepth: 5 - Set Condition Failed HealthLost RT14:21DungeonDepth: 5 - Set Condition Failed HealthLost RT14:21DungeonDepth: 5 - Set Condition Failed HealthLost RT14:21DungeonDepth: 5 - Set Condition Failed HealthLost RT14:21DungeonDepth: 5 - Set Condition Failed HealthLost RT14:21DungeonDepth: 5 - Set Condition Failed HealthLost RT14:21DungeonDepth: 5 - Set Condition Failed HealthLost RT14:22DungeonDepth: 6 - OnDepthChange questSolvedDepth => 3 RT14:22DungeonDepth: 6 - OnDepthChange questSolvedDepth => 3 RT14:22DungeonDepth: 6 - OnDepthChange questSolvedDepth => 3 RT14:22DungeonDepth: 6 - OnDepthChange questSolvedDepth => 3 RT14:22DungeonDepth: 6 - OnDepthChange questSolvedDepth => 3 RT14:22DungeonDepth: 6 - OnDepthChange questSolvedDepth => 3 RT14:22DungeonDepth: 6 - OnDepthChange questSolvedDepth => 3 RT14:23DungeonDepth: 6 - can Appear roll => Truecached roll = 46 chance = 40 RewardCap: 2 current rewardCount0 RT14:23DungeonDepth: 6 - StartQuest HugeBetGambleAsMuchAsOneCan RT14:23DungeonDepth: 6 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT14:25DungeonDepth: 7 - OnDepthChange questSolvedDepth => 3 RT14:25DungeonDepth: 7 - OnDepthChange questSolvedDepth => 3 RT14:25DungeonDepth: 7 - OnDepthChange questSolvedDepth => 3 RT14:25DungeonDepth: 7 - OnDepthChange questSolvedDepth => 3 RT14:25DungeonDepth: 7 - OnDepthChange questSolvedDepth => 3 RT14:25DungeonDepth: 7 - OnDepthChange questSolvedDepth => 3 RT14:25DungeonDepth: 7 - OnDepthChange questSolvedDepth => 3 RT14:25DungeonDepth: 7 - OnDepthChange questSolvedDepth => 12 RT14:25DungeonDepth: 7 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT14:25DungeonDepth: 7 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT14:28DungeonDepth: 8 - OnDepthChange questSolvedDepth => 3 RT14:28DungeonDepth: 8 - OnDepthChange questSolvedDepth => 3 RT14:28DungeonDepth: 8 - OnDepthChange questSolvedDepth => 3 RT14:28DungeonDepth: 8 - OnDepthChange questSolvedDepth => 3 RT14:28DungeonDepth: 8 - OnDepthChange questSolvedDepth => 3 RT14:28DungeonDepth: 8 - OnDepthChange questSolvedDepth => 3 RT14:28DungeonDepth: 8 - OnDepthChange questSolvedDepth => 3 RT14:28DungeonDepth: 8 - OnDepthChange questSolvedDepth => 12 RT14:28DungeonDepth: 8 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT14:28DungeonDepth: 8 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan LOG: 08.12.2025 14:29:03 Generate Level Completed! Loading time: 6,582s LOG: 08.12.2025 14:29:03 AfterLoadingGame() isInHomeBase?: False, TutorialIsActive ?: False LOG: 08.12.2025 14:29:03 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 08.12.2025 14:29:03 WindowManager.UnloadMenu => NoMenu LOG: 08.12.2025 14:29:03 EvaluateEmotionalOvercharge() => Difficulty : Intended value 170 LOG: 08.12.2025 14:29:03 OnPlayerAndMapWereCreated WARNING: 08.12.2025 14:29:03 Language Text not found! (Path: Kill ) LOG: 08.12.2025 14:29:03 Displayable active subtask: SmallBetLoosingNoHP is null LOG: 08.12.2025 14:29:03 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' WARNING: 08.12.2025 14:29:04 Language Text not found! (Path: Kill ) LOG: 08.12.2025 14:29:04 Displayable active subtask: SmallBetLoosingNoHP is null LOG: 08.12.2025 14:29:04 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 08.12.2025 14:29:04 UpdatePlayerProgress LOG: 08.12.2025 14:29:04 SAVE GAME => Jasper Test 2 id:1 guid:d8690ed2-9932-4636-a64f-b638e246d8b9 WARNING: 08.12.2025 14:29:04 Language Text not found! (Path: Kill ) LOG: 08.12.2025 14:29:04 Displayable active subtask: SmallBetLoosingNoHP is null LOG: 08.12.2025 14:29:04 [RichPresenceManager] ChangeActivity to AngerArea .. LOG: 08.12.2025 14:29:04 syop - Bet quest found: HugeBetGambleAsMuchAsOneCan. Completed: False LOG: 08.12.2025 14:29:04 Syop BetQuest logs RT13:14DungeonDepth: 0 - seed IE!J-P0YA has been applied RT13:14DungeonDepth: 1 - can Appear roll => Truecached roll = 98 chance = 40 RewardCap: 2 current rewardCount0 RT13:15DungeonDepth: 1 - StartQuest SmallBetLoosingNoHP RT13:15DungeonDepth: 1 - currentlyActiveQuest: SmallBetLoosingNoHP RT13:22DungeonDepth: 2 - OnDepthChange questSolvedDepth => 3 RT13:22DungeonDepth: 2 - currentlyActiveQuest: SmallBetLoosingNoHP RT13:22DungeonDepth: 2 - currentlyActiveQuest: SmallBetLoosingNoHP RT13:37DungeonDepth: 3 - OnDepthChange questSolvedDepth => 3 RT13:37DungeonDepth: 3 - OnDepthChange: Current Depth => 3, questSolvedDepth => 3 RT13:37DungeonDepth: 3 - Set Condition Success HealthLost RT13:37DungeonDepth: 3 - currentlyActiveQuest: SmallBetLoosingNoHP RT13:37DungeonDepth: 3 - currentlyActiveQuest: SmallBetLoosingNoHP RT13:37DungeonDepth: 3 - currentlyActiveQuest: SmallBetLoosingNoHP RT13:37DungeonDepth: 3 - currentlyActiveQuest: SmallBetLoosingNoHP RT13:37DungeonDepth: 3 - set SmallBetLoosingNoHP solved RT13:38DungeonDepth: 3 - reward: MaxHp on Player1 applied RT13:50DungeonDepth: 0 - seed IE!J-P0YA has been applied RT13:50DungeonDepth: 3 - OnDepthChange questSolvedDepth => 3 RT13:50DungeonDepth: 3 - OnDepthChange: Current Depth => 3, questSolvedDepth => 3 RT13:50DungeonDepth: 3 - Set Condition Success HealthLost RT13:50DungeonDepth: 3 - OnDepthChange questSolvedDepth => 3 RT13:50DungeonDepth: 3 - OnDepthChange: Current Depth => 3, questSolvedDepth => 3 RT13:50DungeonDepth: 3 - Set Condition Success HealthLost RT13:50DungeonDepth: 3 - OnDepthChange questSolvedDepth => 3 RT13:50DungeonDepth: 3 - OnDepthChange: Current Depth => 3, questSolvedDepth => 3 RT13:50DungeonDepth: 3 - Set Condition Success HealthLost RT13:50DungeonDepth: 3 - OnDepthChange questSolvedDepth => 3 RT13:50DungeonDepth: 3 - OnDepthChange: Current Depth => 3, questSolvedDepth => 3 RT13:50DungeonDepth: 3 - Set Condition Success HealthLost RT13:50DungeonDepth: 3 - currentlyActiveQuest: SmallBetLoosingNoHP RT13:50DungeonDepth: 3 - currentlyActiveQuest: SmallBetLoosingNoHP RT13:50DungeonDepth: 3 - currentlyActiveQuest: SmallBetLoosingNoHP RT13:50DungeonDepth: 3 - set SmallBetLoosingNoHP solved RT13:51DungeonDepth: 3 - Set Condition Failed HealthLost RT13:51DungeonDepth: 3 - Set Condition Failed HealthLost RT13:51DungeonDepth: 3 - Set Condition Failed HealthLost RT13:51DungeonDepth: 3 - Set Condition Failed HealthLost RT13:51DungeonDepth: 3 - Set Condition Failed HealthLost RT13:51DungeonDepth: 3 - Set Condition Failed HealthLost RT13:51DungeonDepth: 3 - Set Condition Failed HealthLost RT13:51DungeonDepth: 3 - Set Condition Failed HealthLost RT13:52DungeonDepth: 3 - Set Condition Failed HealthLost RT13:52DungeonDepth: 3 - Set Condition Failed HealthLost RT13:52DungeonDepth: 3 - Set Condition Failed HealthLost RT13:52DungeonDepth: 3 - Set Condition Failed HealthLost RT13:52DungeonDepth: 3 - Set Condition Failed HealthLost RT13:52DungeonDepth: 3 - Set Condition Failed HealthLost RT13:52DungeonDepth: 3 - Set Condition Failed HealthLost RT13:52DungeonDepth: 3 - Set Condition Failed HealthLost RT13:53DungeonDepth: 3 - Set Condition Failed HealthLost RT13:53DungeonDepth: 3 - Set Condition Failed HealthLost RT13:53DungeonDepth: 3 - Set Condition Failed HealthLost RT13:53DungeonDepth: 3 - Set Condition Failed HealthLost RT13:55DungeonDepth: 3 - Set Condition Failed HealthLost RT13:55DungeonDepth: 3 - Set Condition Failed HealthLost RT13:55DungeonDepth: 3 - Set Condition Failed HealthLost RT13:55DungeonDepth: 3 - Set Condition Failed HealthLost RT13:55DungeonDepth: 3 - Set Condition Failed HealthLost RT13:55DungeonDepth: 3 - Set Condition Failed HealthLost RT13:55DungeonDepth: 3 - Set Condition Failed HealthLost RT13:55DungeonDepth: 3 - Set Condition Failed HealthLost RT13:55DungeonDepth: 3 - Set Condition Failed HealthLost RT13:55DungeonDepth: 3 - Set Condition Failed HealthLost RT13:55DungeonDepth: 3 - Set Condition Failed HealthLost RT13:55DungeonDepth: 3 - Set Condition Failed HealthLost RT13:55DungeonDepth: 3 - Set Condition Failed HealthLost RT13:55DungeonDepth: 3 - Set Condition Failed HealthLost RT13:55DungeonDepth: 3 - Set Condition Failed HealthLost RT13:55DungeonDepth: 3 - Set Condition Failed HealthLost RT13:56DungeonDepth: 3 - Set Condition Failed HealthLost RT13:56DungeonDepth: 3 - Set Condition Failed HealthLost RT13:56DungeonDepth: 3 - Set Condition Failed HealthLost RT13:56DungeonDepth: 3 - Set Condition Failed HealthLost RT13:56DungeonDepth: 3 - Set Condition Failed HealthLost RT13:56DungeonDepth: 3 - Set Condition Failed HealthLost RT13:56DungeonDepth: 3 - Set Condition Failed HealthLost RT13:56DungeonDepth: 3 - Set Condition Failed HealthLost RT13:56DungeonDepth: 3 - Set Condition Failed HealthLost RT13:56DungeonDepth: 3 - Set Condition Failed HealthLost RT13:56DungeonDepth: 3 - Set Condition Failed HealthLost RT13:56DungeonDepth: 3 - Set Condition Failed HealthLost RT13:56DungeonDepth: 0 - seed IE!J-P0YA has been applied RT13:56DungeonDepth: 3 - OnDepthChange questSolvedDepth => 3 RT13:56DungeonDepth: 3 - OnDepthChange: Current Depth => 3, questSolvedDepth => 3 RT13:56DungeonDepth: 3 - Set Condition Success HealthLost RT13:56DungeonDepth: 3 - OnDepthChange questSolvedDepth => 3 RT13:56DungeonDepth: 3 - OnDepthChange: Current Depth => 3, questSolvedDepth => 3 RT13:56DungeonDepth: 3 - Set Condition Success HealthLost RT13:56DungeonDepth: 3 - OnDepthChange questSolvedDepth => 3 RT13:56DungeonDepth: 3 - OnDepthChange: Current Depth => 3, questSolvedDepth => 3 RT13:56DungeonDepth: 3 - Set Condition Success HealthLost RT13:56DungeonDepth: 3 - OnDepthChange questSolvedDepth => 3 RT13:56DungeonDepth: 3 - OnDepthChange: Current Depth => 3, questSolvedDepth => 3 RT13:56DungeonDepth: 3 - Set Condition Success HealthLost RT13:56DungeonDepth: 3 - OnDepthChange questSolvedDepth => 3 RT13:56DungeonDepth: 3 - OnDepthChange: Current Depth => 3, questSolvedDepth => 3 RT13:56DungeonDepth: 3 - Set Condition Success HealthLost RT13:56DungeonDepth: 3 - OnDepthChange questSolvedDepth => 3 RT13:56DungeonDepth: 3 - OnDepthChange: Current Depth => 3, questSolvedDepth => 3 RT13:56DungeonDepth: 3 - Set Condition Success HealthLost RT13:56DungeonDepth: 3 - OnDepthChange questSolvedDepth => 3 RT13:56DungeonDepth: 3 - OnDepthChange: Current Depth => 3, questSolvedDepth => 3 RT13:56DungeonDepth: 3 - Set Condition Success HealthLost RT13:56DungeonDepth: 3 - currentlyActiveQuest: SmallBetLoosingNoHP RT14:11DungeonDepth: 4 - OnDepthChange questSolvedDepth => 3 RT14:11DungeonDepth: 4 - OnDepthChange questSolvedDepth => 3 RT14:11DungeonDepth: 4 - OnDepthChange questSolvedDepth => 3 RT14:11DungeonDepth: 4 - OnDepthChange questSolvedDepth => 3 RT14:11DungeonDepth: 4 - OnDepthChange questSolvedDepth => 3 RT14:11DungeonDepth: 4 - OnDepthChange questSolvedDepth => 3 RT14:11DungeonDepth: 4 - OnDepthChange questSolvedDepth => 3 RT14:12DungeonDepth: 4 - currentlyActiveQuest: SmallBetLoosingNoHP RT14:12DungeonDepth: 4 - currentlyActiveQuest: SmallBetLoosingNoHP RT14:12DungeonDepth: 4 - currentlyActiveQuest: SmallBetLoosingNoHP RT14:12DungeonDepth: 4 - currentlyActiveQuest: SmallBetLoosingNoHP RT14:12DungeonDepth: 4 - set SmallBetLoosingNoHP solved RT14:14DungeonDepth: 5 - OnDepthChange questSolvedDepth => 3 RT14:14DungeonDepth: 5 - OnDepthChange questSolvedDepth => 3 RT14:14DungeonDepth: 5 - OnDepthChange questSolvedDepth => 3 RT14:14DungeonDepth: 5 - OnDepthChange questSolvedDepth => 3 RT14:14DungeonDepth: 5 - OnDepthChange questSolvedDepth => 3 RT14:14DungeonDepth: 5 - OnDepthChange questSolvedDepth => 3 RT14:14DungeonDepth: 5 - OnDepthChange questSolvedDepth => 3 RT14:14DungeonDepth: 5 - can Appear roll => Truecached roll = 35 chance = 10 RewardCap: 2 current rewardCount1 RT14:21DungeonDepth: 5 - Set Condition Failed HealthLost RT14:21DungeonDepth: 5 - Set Condition Failed HealthLost RT14:21DungeonDepth: 5 - Set Condition Failed HealthLost RT14:21DungeonDepth: 5 - Set Condition Failed HealthLost RT14:21DungeonDepth: 5 - Set Condition Failed HealthLost RT14:21DungeonDepth: 5 - Set Condition Failed HealthLost RT14:21DungeonDepth: 5 - Set Condition Failed HealthLost RT14:21DungeonDepth: 5 - Set Condition Failed HealthLost RT14:21DungeonDepth: 5 - Set Condition Failed HealthLost RT14:21DungeonDepth: 5 - Set Condition Failed HealthLost RT14:21DungeonDepth: 5 - Set Condition Failed HealthLost RT14:21DungeonDepth: 5 - Set Condition Failed HealthLost RT14:21DungeonDepth: 5 - Set Condition Failed HealthLost RT14:21DungeonDepth: 5 - Set Condition Failed HealthLost RT14:21DungeonDepth: 5 - Set Condition Failed HealthLost RT14:21DungeonDepth: 5 - Set Condition Failed HealthLost RT14:21DungeonDepth: 5 - Set Condition Failed HealthLost RT14:21DungeonDepth: 5 - Set Condition Failed HealthLost RT14:21DungeonDepth: 5 - Set Condition Failed HealthLost RT14:21DungeonDepth: 5 - Set Condition Failed HealthLost RT14:21DungeonDepth: 5 - Set Condition Failed HealthLost RT14:22DungeonDepth: 6 - OnDepthChange questSolvedDepth => 3 RT14:22DungeonDepth: 6 - OnDepthChange questSolvedDepth => 3 RT14:22DungeonDepth: 6 - OnDepthChange questSolvedDepth => 3 RT14:22DungeonDepth: 6 - OnDepthChange questSolvedDepth => 3 RT14:22DungeonDepth: 6 - OnDepthChange questSolvedDepth => 3 RT14:22DungeonDepth: 6 - OnDepthChange questSolvedDepth => 3 RT14:22DungeonDepth: 6 - OnDepthChange questSolvedDepth => 3 RT14:23DungeonDepth: 6 - can Appear roll => Truecached roll = 46 chance = 40 RewardCap: 2 current rewardCount0 RT14:23DungeonDepth: 6 - StartQuest HugeBetGambleAsMuchAsOneCan RT14:23DungeonDepth: 6 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT14:25DungeonDepth: 7 - OnDepthChange questSolvedDepth => 3 RT14:25DungeonDepth: 7 - OnDepthChange questSolvedDepth => 3 RT14:25DungeonDepth: 7 - OnDepthChange questSolvedDepth => 3 RT14:25DungeonDepth: 7 - OnDepthChange questSolvedDepth => 3 RT14:25DungeonDepth: 7 - OnDepthChange questSolvedDepth => 3 RT14:25DungeonDepth: 7 - OnDepthChange questSolvedDepth => 3 RT14:25DungeonDepth: 7 - OnDepthChange questSolvedDepth => 3 RT14:25DungeonDepth: 7 - OnDepthChange questSolvedDepth => 12 RT14:25DungeonDepth: 7 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT14:25DungeonDepth: 7 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT14:28DungeonDepth: 8 - OnDepthChange questSolvedDepth => 3 RT14:28DungeonDepth: 8 - OnDepthChange questSolvedDepth => 3 RT14:28DungeonDepth: 8 - OnDepthChange questSolvedDepth => 3 RT14:28DungeonDepth: 8 - OnDepthChange questSolvedDepth => 3 RT14:28DungeonDepth: 8 - OnDepthChange questSolvedDepth => 3 RT14:28DungeonDepth: 8 - OnDepthChange questSolvedDepth => 3 RT14:28DungeonDepth: 8 - OnDepthChange questSolvedDepth => 3 RT14:28DungeonDepth: 8 - OnDepthChange questSolvedDepth => 12 RT14:28DungeonDepth: 8 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT14:28DungeonDepth: 8 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan LOG: 08.12.2025 14:29:04 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 08.12.2025 14:29:04 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 08.12.2025 14:29:04 Menu.UnloadMenuPanel => DefaultPanel WARNING: 08.12.2025 14:29:06 GoToSplashScreenPanel() 'InGame_UpgradeStation' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 14:29:06 GoToSplashScreenPanel() 'InGame_UpgradeStation' failed. Splashscreens are disabled in the Build. LOG: 08.12.2025 14:29:06 Menu.GoToPanel() 'ItemUpgradeContext' transitionFade?: 'True' currentpanel is: 'Info' LOG: 08.12.2025 14:29:06 Menu.LoadMenuPanel => ItemUpgradeContext (MenuID: InGameMenu) WARNING: 08.12.2025 14:29:06 Language Text not found! (Path: °) WARNING: 08.12.2025 14:29:06 Language Text not found! (Path: °) WARNING: 08.12.2025 14:29:06 Language Text not found! (Path: Kill ) LOG: 08.12.2025 14:29:06 Displayable active subtask: SmallBetLoosingNoHP is null LOG: 08.12.2025 14:29:06 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 08.12.2025 14:29:06 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:29:06 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:29:06 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:29:06 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:29:06 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:29:06 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:29:06 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 08.12.2025 14:29:06 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:29:06 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:29:06 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 08.12.2025 14:29:06 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:29:06 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:29:06 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 08.12.2025 14:29:06 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:29:06 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:29:06 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 08.12.2025 14:29:06 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:29:06 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:29:06 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 08.12.2025 14:29:06 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:29:06 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:29:06 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 08.12.2025 14:29:07 Menu.UnloadMenuPanel => Info WARNING: 08.12.2025 14:29:08 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:29:08 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:29:08 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 08.12.2025 14:29:08 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:29:08 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:29:08 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 08.12.2025 14:29:08 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:29:08 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:29:08 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 08.12.2025 14:29:08 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:29:08 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:29:08 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 08.12.2025 14:29:08 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:29:08 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:29:08 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 08.12.2025 14:29:08 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:29:08 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:29:08 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 08.12.2025 14:29:08 Language Text not found! (Path: °) WARNING: 08.12.2025 14:29:08 Language Text not found! (Path: °) WARNING: 08.12.2025 14:29:09 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:29:09 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:29:09 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 08.12.2025 14:29:09 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:29:09 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:29:09 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 08.12.2025 14:29:09 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:29:09 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:29:09 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 08.12.2025 14:29:09 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:29:09 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:29:09 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 08.12.2025 14:29:09 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:29:09 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:29:09 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 08.12.2025 14:29:09 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:29:09 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:29:09 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 08.12.2025 14:29:10 OnButtonSuccess confirm 0 LOG: 08.12.2025 14:29:10 CONFIRM! WARNING: 08.12.2025 14:29:10 Language Text not found! (Path: °) WARNING: 08.12.2025 14:29:10 Language Text not found! (Path: °) WARNING: 08.12.2025 14:29:10 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:29:10 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:29:10 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 08.12.2025 14:29:10 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:29:10 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:29:10 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 08.12.2025 14:29:10 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:29:10 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:29:10 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 08.12.2025 14:29:10 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:29:10 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:29:10 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 08.12.2025 14:29:10 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:29:10 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:29:10 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 08.12.2025 14:29:11 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:29:11 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:29:11 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 08.12.2025 14:29:12 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:29:12 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:29:12 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 08.12.2025 14:29:12 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:29:12 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:29:12 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 08.12.2025 14:29:12 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:29:12 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:29:12 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 08.12.2025 14:29:12 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:29:12 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:29:12 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 08.12.2025 14:29:12 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:29:12 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:29:12 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 08.12.2025 14:29:12 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:29:12 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:29:12 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 08.12.2025 14:29:13 OnButtonSuccess confirm 0 LOG: 08.12.2025 14:29:13 CONFIRM! WARNING: 08.12.2025 14:29:13 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:29:13 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:29:13 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 08.12.2025 14:29:13 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:29:13 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:29:13 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 08.12.2025 14:29:13 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:29:13 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:29:13 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 08.12.2025 14:29:13 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:29:13 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:29:13 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 08.12.2025 14:29:13 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:29:13 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:29:13 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 08.12.2025 14:29:13 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:29:13 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:29:13 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 08.12.2025 14:29:14 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:29:14 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:29:14 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 08.12.2025 14:29:14 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:29:14 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:29:14 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 08.12.2025 14:29:14 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:29:14 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:29:14 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 08.12.2025 14:29:14 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:29:14 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:29:14 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 08.12.2025 14:29:14 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:29:14 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:29:14 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 08.12.2025 14:29:14 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:29:14 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:29:14 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 08.12.2025 14:29:15 OnButtonSuccess confirm 0 LOG: 08.12.2025 14:29:15 CONFIRM! WARNING: 08.12.2025 14:29:15 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:29:15 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:29:15 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 08.12.2025 14:29:15 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:29:15 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:29:15 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 08.12.2025 14:29:15 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:29:15 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:29:15 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 08.12.2025 14:29:15 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:29:15 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:29:15 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 08.12.2025 14:29:15 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:29:15 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:29:15 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 08.12.2025 14:29:15 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:29:15 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:29:15 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 08.12.2025 14:29:16 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:29:16 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:29:16 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 08.12.2025 14:29:16 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:29:16 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:29:16 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 08.12.2025 14:29:16 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:29:16 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:29:16 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 08.12.2025 14:29:16 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:29:16 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:29:16 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 08.12.2025 14:29:16 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:29:16 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:29:16 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 08.12.2025 14:29:16 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:29:16 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:29:16 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 08.12.2025 14:29:17 OnButtonSuccess confirm 0 LOG: 08.12.2025 14:29:17 CONFIRM! WARNING: 08.12.2025 14:29:17 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:29:17 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:29:17 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 08.12.2025 14:29:17 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:29:17 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:29:17 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 08.12.2025 14:29:17 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:29:17 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:29:17 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 08.12.2025 14:29:17 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:29:17 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:29:17 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 08.12.2025 14:29:17 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:29:17 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:29:17 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 08.12.2025 14:29:17 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:29:17 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:29:17 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 08.12.2025 14:29:18 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:29:18 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:29:18 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 08.12.2025 14:29:18 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:29:18 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:29:18 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 08.12.2025 14:29:18 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:29:18 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:29:18 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 08.12.2025 14:29:18 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:29:18 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:29:18 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 08.12.2025 14:29:18 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:29:18 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:29:18 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 08.12.2025 14:29:18 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:29:18 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:29:18 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 08.12.2025 14:29:19 OnButtonSuccess confirm 0 LOG: 08.12.2025 14:29:19 CONFIRM! WARNING: 08.12.2025 14:29:19 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:29:19 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:29:19 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 08.12.2025 14:29:19 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:29:19 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:29:19 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 08.12.2025 14:29:19 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:29:19 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:29:19 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 08.12.2025 14:29:19 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:29:19 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:29:19 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 08.12.2025 14:29:19 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:29:19 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:29:19 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 08.12.2025 14:29:19 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:29:19 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:29:19 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 08.12.2025 14:29:20 Language Text not found! (Path: °) WARNING: 08.12.2025 14:29:20 Language Text not found! (Path: °) WARNING: 08.12.2025 14:29:21 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:29:21 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:29:21 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 08.12.2025 14:29:21 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:29:21 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:29:21 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 08.12.2025 14:29:21 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:29:21 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:29:21 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 08.12.2025 14:29:21 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:29:21 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:29:21 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 08.12.2025 14:29:21 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:29:21 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:29:21 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 08.12.2025 14:29:21 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:29:21 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:29:21 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 08.12.2025 14:29:22 OnButtonSuccess confirm 0 LOG: 08.12.2025 14:29:22 CONFIRM! WARNING: 08.12.2025 14:29:22 Language Text not found! (Path: °) WARNING: 08.12.2025 14:29:22 Language Text not found! (Path: °) LOG: 08.12.2025 14:29:23 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'ItemUpgradeContext' WARNING: 08.12.2025 14:29:23 Language Text not found! (Path: Kill ) LOG: 08.12.2025 14:29:23 Displayable active subtask: SmallBetLoosingNoHP is null LOG: 08.12.2025 14:29:23 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'ItemUpgradeContext' LOG: 08.12.2025 14:29:23 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 08.12.2025 14:29:23 Menu.LoadMenuPanel (DefaultPanel) is already loading! (MenuID: InGameMenu) LOG: 08.12.2025 14:29:23 Menu.UnloadMenuPanel => ItemUpgradeContext LOG: 08.12.2025 14:29:24 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 08.12.2025 14:29:24 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 08.12.2025 14:29:25 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 08.12.2025 14:29:25 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_Slagshooter in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 08.12.2025 14:29:25 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_FuriousDrone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 08.12.2025 14:29:25 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_Slagshooter in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 08.12.2025 14:29:27 Pool-init: Prefab VFX_Hit_ElementalOrb has no Poolable Component. Please attach it manually! WARNING: 08.12.2025 14:29:27 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. WARNING: 08.12.2025 14:29:27 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:29:27 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:29:27 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:29:27 Failed to create agent because it is not close enough to the NavMesh WARNING: 08.12.2025 14:29:27 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:29:27 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:29:27 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:29:27 Failed to create agent because it is not close enough to the NavMesh WARNING: 08.12.2025 14:29:27 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:29:27 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:29:27 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:29:27 Failed to create agent because it is not close enough to the NavMesh WARNING: 08.12.2025 14:29:27 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:29:27 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:29:27 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:29:27 Failed to create agent because it is not close enough to the NavMesh WARNING: 08.12.2025 14:29:27 TheRoaringSmelter_Slagshooter(Clone) (StickyStoneStudio.MOODS.Slagshooter): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 08.12.2025 14:29:27 Language Text not found! (Path: Drone) WARNING: 08.12.2025 14:29:27 TheRoaringSmelter_Slagshooter(Clone) (StickyStoneStudio.MOODS.Slagshooter): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 08.12.2025 14:29:27 Language Text not found! (Path: Drone) WARNING: 08.12.2025 14:29:27 TheRoaringSmelter_Slagshooter(Clone) (StickyStoneStudio.MOODS.Slagshooter): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 08.12.2025 14:29:27 Language Text not found! (Path: Drone) WARNING: 08.12.2025 14:29:27 TheRoaringSmelter_FuriousDrone(Clone) (StickyStoneStudio.MOODS.Furious_Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 08.12.2025 14:29:27 Language Text not found! (Path: Drone) WARNING: 08.12.2025 14:29:29 Damage done = 0 WARNING: 08.12.2025 14:29:29 Damage done = 0 WARNING: 08.12.2025 14:29:30 Damage done = 0 WARNING: 08.12.2025 14:29:30 Damage done = 0 EXCEPTION: 08.12.2025 14:29:30 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MechBase.PlayBuffVFX (StickyStoneStudio.MOODS.ParticleObject vfxParticleObj, System.Single duration) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.StartBuff () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.HealthThresholdModifications.ApplySettings (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.ModifyShootableAfterTresholdReached (StickyStoneStudio.MOODS.EnemyBase eb) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__208.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.HealthThresholdModifications:ApplySettings(EnemyBase) StickyStoneStudio.MOODS.EnemyBase:ModifyShootableAfterTresholdReached(EnemyBase) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) EXCEPTION: 08.12.2025 14:29:30 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MechBase.PlayBuffVFX (StickyStoneStudio.MOODS.ParticleObject vfxParticleObj, System.Single duration) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.StartBuff () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.HealthThresholdModifications.ApplySettings (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.ModifyShootableAfterTresholdReached (StickyStoneStudio.MOODS.EnemyBase eb) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Weakpoint.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, System.Boolean _doBaseDamage) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__208.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.HealthThresholdModifications:ApplySettings(EnemyBase) StickyStoneStudio.MOODS.EnemyBase:ModifyShootableAfterTresholdReached(EnemyBase) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Weakpoint:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Boolean) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) EXCEPTION: 08.12.2025 14:29:30 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MechBase.PlayBuffVFX (StickyStoneStudio.MOODS.ParticleObject vfxParticleObj, System.Single duration) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.StartBuff () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.HealthThresholdModifications.ApplySettings (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.ModifyShootableAfterTresholdReached (StickyStoneStudio.MOODS.EnemyBase eb) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__208.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.HealthThresholdModifications:ApplySettings(EnemyBase) StickyStoneStudio.MOODS.EnemyBase:ModifyShootableAfterTresholdReached(EnemyBase) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 08.12.2025 14:29:30 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh LOG: 08.12.2025 14:29:30 Quest is already completed. No progress will be updated. WARNING: 08.12.2025 14:29:30 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_Slagshooter(Clone)' is not on a navmesh LOG: 08.12.2025 14:29:30 Quest is already completed. No progress will be updated. EXCEPTION: 08.12.2025 14:29:30 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MechBase.PlayBuffVFX (StickyStoneStudio.MOODS.ParticleObject vfxParticleObj, System.Single duration) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.StartBuff () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.HealthThresholdModifications.ApplySettings (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.ModifyShootableAfterTresholdReached (StickyStoneStudio.MOODS.EnemyBase eb) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Weakpoint.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, System.Boolean _doBaseDamage) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__208.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.HealthThresholdModifications:ApplySettings(EnemyBase) StickyStoneStudio.MOODS.EnemyBase:ModifyShootableAfterTresholdReached(EnemyBase) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Weakpoint:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Boolean) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 08.12.2025 14:29:30 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_Slagshooter(Clone)' is not on a navmesh LOG: 08.12.2025 14:29:30 Quest is already completed. No progress will be updated. LOG: 08.12.2025 14:29:31 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 08.12.2025 14:29:31 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 08.12.2025 14:29:31 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 08.12.2025 14:29:31 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 08.12.2025 14:29:31 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 08.12.2025 14:29:31 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. WARNING: 08.12.2025 14:29:31 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_Slagshooter(Clone)' is not on a navmesh LOG: 08.12.2025 14:29:31 Quest is already completed. No progress will be updated. LOG: 08.12.2025 14:29:37 ButtonPromptManager.ResetAndClearAllRegistratedButtons() ERROR: 08.12.2025 14:29:37 Coroutine couldn't be started because the the game object 'Minimap2' is inactive! StickyStoneStudio.MOODS.Minimap2Controller:SetTeleportMenuInfoVisibility(Boolean) StickyStoneStudio.MOODS.Minimap2Controller:OnMinimapRoomEnter(Minimap2Room) StickyStoneStudio.MOODS.Room:InvokeOnPlayerRoomEvent(RoomEvent, Player) StickyStoneStudio.MOODS.d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 08.12.2025 14:29:39 OpenChest DelayedCall: CHESTTYPE: Addin LOG: 08.12.2025 14:29:39 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 08.12.2025 14:29:39 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 08.12.2025 14:29:39 Language Text not found! (Path: Kill ) LOG: 08.12.2025 14:29:39 Displayable active subtask: SmallBetLoosingNoHP is null LOG: 08.12.2025 14:29:39 Menu.UnloadMenuPanel => DefaultPanel LOG: 08.12.2025 14:29:41 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 08.12.2025 14:29:42 LootContextPanel OnButtonSuccess => back WARNING: 08.12.2025 14:29:43 Language Text not found! (Path: Kill ) LOG: 08.12.2025 14:29:43 Displayable active subtask: SmallBetLoosingNoHP is null LOG: 08.12.2025 14:29:43 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 08.12.2025 14:29:43 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 08.12.2025 14:29:44 Menu.UnloadMenuPanel => LootContext LOG: 08.12.2025 14:29:46 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 08.12.2025 14:29:48 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 08.12.2025 14:29:48 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 14:29:51 GoToSplashScreenPanel() 'InGame_ChallangeMachine' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 14:29:51 GoToSplashScreenPanel() 'InGame_ChallangeMachine' failed. Splashscreens are disabled in the Build. LOG: 08.12.2025 14:29:51 Menu.GoToPanel() 'ChallangerArcade' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 08.12.2025 14:29:51 Menu.LoadMenuPanel => ChallangerArcade (MenuID: InGameMenu) LOG: 08.12.2025 14:29:51 Added rewardType: CCore LOG: 08.12.2025 14:29:51 Added rewardType: Weapon LOG: 08.12.2025 14:29:51 Added rewardType: Health WARNING: 08.12.2025 14:29:51 New Selection was created: True LOG: 08.12.2025 14:29:51 Difficulty selected: MEDIUM LOG: 08.12.2025 14:29:51 SelectedType: CCore; SelectedRarity: Level_2 LOG: 08.12.2025 14:29:51 Difficulty selected: MEDIUM LOG: 08.12.2025 14:29:51 SelectedType: CCore; SelectedRarity: Level_2 LOG: 08.12.2025 14:29:51 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 08.12.2025 14:29:51 Menu.UnloadMenuPanel => DefaultPanel LOG: 08.12.2025 14:29:52 Difficulty selected: HARD LOG: 08.12.2025 14:29:52 SelectedType: Weapon; SelectedRarity: Level_3 LOG: 08.12.2025 14:29:52 Difficulty selected: VERY HARD LOG: 08.12.2025 14:29:52 SelectedType: Health; SelectedRarity: Level_3 LOG: 08.12.2025 14:29:53 Difficulty selected: HARD LOG: 08.12.2025 14:29:53 SelectedType: Weapon; SelectedRarity: Level_3 LOG: 08.12.2025 14:29:53 Difficulty selected: MEDIUM LOG: 08.12.2025 14:29:53 SelectedType: CCore; SelectedRarity: Level_2 LOG: 08.12.2025 14:29:54 Difficulty selected: HARD LOG: 08.12.2025 14:29:54 SelectedType: Weapon; SelectedRarity: Level_3 LOG: 08.12.2025 14:29:54 Difficulty selected: VERY HARD LOG: 08.12.2025 14:29:54 SelectedType: Health; SelectedRarity: Level_3 LOG: 08.12.2025 14:29:55 the current rewards of the challengmachine have been un-Saved LOG: 08.12.2025 14:29:55 Added rewardType: Health LOG: 08.12.2025 14:29:55 Added rewardType: GScrap LOG: 08.12.2025 14:29:55 Added rewardType: Addin LOG: 08.12.2025 14:29:55 Difficulty selected: EASY LOG: 08.12.2025 14:29:55 SelectedType: Health; SelectedRarity: Level_1 LOG: 08.12.2025 14:29:55 Difficulty selected: EASY LOG: 08.12.2025 14:29:55 SelectedType: Health; SelectedRarity: Level_1 LOG: 08.12.2025 14:29:55 CHALLENGES REROLLED! LOG: 08.12.2025 14:29:56 Difficulty selected: MEDIUM LOG: 08.12.2025 14:29:56 SelectedType: GScrap; SelectedRarity: Level_2 LOG: 08.12.2025 14:29:56 Difficulty selected: HARD LOG: 08.12.2025 14:29:56 SelectedType: Addin; SelectedRarity: Level_2 LOG: 08.12.2025 14:29:57 the current rewards of the challengmachine have been saved LOG: 08.12.2025 14:29:57 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'ChallangerArcade' LOG: 08.12.2025 14:29:57 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 08.12.2025 14:29:57 Spawned wave#1 for Difficulty#2 LOG: 08.12.2025 14:29:57 Menu.UnloadMenuPanel => ChallangerArcade LOG: 08.12.2025 14:29:57 the current rewards of the challengmachine have been saved WARNING: 08.12.2025 14:29:59 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:29:59 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:29:59 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:29:59 Failed to create agent because it is not close enough to the NavMesh WARNING: 08.12.2025 14:29:59 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:29:59 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:29:59 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:29:59 Failed to create agent because it is not close enough to the NavMesh WARNING: 08.12.2025 14:29:59 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:29:59 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:29:59 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:29:59 Failed to create agent because it is not close enough to the NavMesh WARNING: 08.12.2025 14:29:59 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:29:59 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:29:59 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:29:59 Failed to create agent because it is not close enough to the NavMesh WARNING: 08.12.2025 14:29:59 TheRoaringSmelter_FuriousDrone(Clone) (StickyStoneStudio.MOODS.Furious_Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 08.12.2025 14:29:59 Language Text not found! (Path: Drone) LOG: 08.12.2025 14:29:59 ScaleEnemy TheRoaringSmelter_FuriousDrone(Clone)! WARNING: 08.12.2025 14:29:59 TheRoaringSmelter_Slagshooter(Clone) (StickyStoneStudio.MOODS.Slagshooter): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 08.12.2025 14:29:59 Language Text not found! (Path: Drone) LOG: 08.12.2025 14:29:59 ScaleEnemy TheRoaringSmelter_Slagshooter(Clone)! WARNING: 08.12.2025 14:29:59 TheRoaringSmelter_Slagshooter(Clone) (StickyStoneStudio.MOODS.Slagshooter): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 08.12.2025 14:29:59 Language Text not found! (Path: Drone) LOG: 08.12.2025 14:29:59 ScaleEnemy TheRoaringSmelter_Slagshooter(Clone)! WARNING: 08.12.2025 14:29:59 TheRoaringSmelter_Slagshooter(Clone) (StickyStoneStudio.MOODS.Slagshooter): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 08.12.2025 14:29:59 Language Text not found! (Path: Drone) LOG: 08.12.2025 14:29:59 ScaleEnemy TheRoaringSmelter_Slagshooter(Clone)! WARNING: 08.12.2025 14:30:00 Damage done = 0 WARNING: 08.12.2025 14:30:01 Damage done = 0 WARNING: 08.12.2025 14:30:02 Damage done = 0 WARNING: 08.12.2025 14:30:03 Damage done = 0 LOG: 08.12.2025 14:30:03 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.SideloaderName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 08.12.2025 14:30:03 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.SpidernetName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 08.12.2025 14:30:04 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.SpidernetName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] EXCEPTION: 08.12.2025 14:30:04 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MechBase.PlayBuffVFX (StickyStoneStudio.MOODS.ParticleObject vfxParticleObj, System.Single duration) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.StartBuff () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.HealthThresholdModifications.ApplySettings (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.ModifyShootableAfterTresholdReached (StickyStoneStudio.MOODS.EnemyBase eb) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Weakpoint.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, System.Boolean _doBaseDamage) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__208.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.HealthThresholdModifications:ApplySettings(EnemyBase) StickyStoneStudio.MOODS.EnemyBase:ModifyShootableAfterTresholdReached(EnemyBase) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Weakpoint:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Boolean) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) EXCEPTION: 08.12.2025 14:30:04 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MechBase.PlayBuffVFX (StickyStoneStudio.MOODS.ParticleObject vfxParticleObj, System.Single duration) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.StartBuff () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.HealthThresholdModifications.ApplySettings (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.ModifyShootableAfterTresholdReached (StickyStoneStudio.MOODS.EnemyBase eb) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__208.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.HealthThresholdModifications:ApplySettings(EnemyBase) StickyStoneStudio.MOODS.EnemyBase:ModifyShootableAfterTresholdReached(EnemyBase) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) EXCEPTION: 08.12.2025 14:30:04 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MechBase.PlayBuffVFX (StickyStoneStudio.MOODS.ParticleObject vfxParticleObj, System.Single duration) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.StartBuff () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.HealthThresholdModifications.ApplySettings (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.ModifyShootableAfterTresholdReached (StickyStoneStudio.MOODS.EnemyBase eb) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__208.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.HealthThresholdModifications:ApplySettings(EnemyBase) StickyStoneStudio.MOODS.EnemyBase:ModifyShootableAfterTresholdReached(EnemyBase) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 08.12.2025 14:30:04 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh LOG: 08.12.2025 14:30:04 Quest is already completed. No progress will be updated. WARNING: 08.12.2025 14:30:04 Language Text not found! (Path: Kill ) LOG: 08.12.2025 14:30:04 Displayable active subtask: SmallBetLoosingNoHP is null EXCEPTION: 08.12.2025 14:30:04 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MechBase.PlayBuffVFX (StickyStoneStudio.MOODS.ParticleObject vfxParticleObj, System.Single duration) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.StartBuff () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.HealthThresholdModifications.ApplySettings (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.ModifyShootableAfterTresholdReached (StickyStoneStudio.MOODS.EnemyBase eb) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Weakpoint.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, System.Boolean _doBaseDamage) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__208.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.HealthThresholdModifications:ApplySettings(EnemyBase) StickyStoneStudio.MOODS.EnemyBase:ModifyShootableAfterTresholdReached(EnemyBase) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Weakpoint:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Boolean) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 08.12.2025 14:30:05 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_Slagshooter(Clone)' is not on a navmesh LOG: 08.12.2025 14:30:05 Quest is already completed. No progress will be updated. WARNING: 08.12.2025 14:30:05 Language Text not found! (Path: Kill ) LOG: 08.12.2025 14:30:05 Displayable active subtask: SmallBetLoosingNoHP is null LOG: 08.12.2025 14:30:08 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.SideloaderName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] WARNING: 08.12.2025 14:30:08 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_Slagshooter(Clone)' is not on a navmesh LOG: 08.12.2025 14:30:08 Quest is already completed. No progress will be updated. WARNING: 08.12.2025 14:30:08 Language Text not found! (Path: Kill ) LOG: 08.12.2025 14:30:08 Displayable active subtask: SmallBetLoosingNoHP is null LOG: 08.12.2025 14:30:08 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 08.12.2025 14:30:08 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 08.12.2025 14:30:08 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 08.12.2025 14:30:08 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 08.12.2025 14:30:08 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 08.12.2025 14:30:08 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. WARNING: 08.12.2025 14:30:08 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_Slagshooter(Clone)' is not on a navmesh LOG: 08.12.2025 14:30:08 Quest is already completed. No progress will be updated. WARNING: 08.12.2025 14:30:08 Language Text not found! (Path: Kill ) LOG: 08.12.2025 14:30:08 Displayable active subtask: SmallBetLoosingNoHP is null LOG: 08.12.2025 14:30:08 Difficulty#2 Challenge cleared! LOG: 08.12.2025 14:30:14 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.SpidernetName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 08.12.2025 14:30:14 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.SpidernetName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] WARNING: 08.12.2025 14:30:18 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 14:30:18 GoToSplashScreenPanel() 'InGame_ChallangeMachine' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 14:30:18 GoToSplashScreenPanel() 'InGame_ChallangeMachine' failed. Splashscreens are disabled in the Build. LOG: 08.12.2025 14:30:19 Reward: Addin; RarityLevel: Level_2 LOG: 08.12.2025 14:30:19 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 08.12.2025 14:30:19 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 08.12.2025 14:30:19 Language Text not found! (Path: Kill ) LOG: 08.12.2025 14:30:19 Displayable active subtask: SmallBetLoosingNoHP is null LOG: 08.12.2025 14:30:19 Menu.UnloadMenuPanel => DefaultPanel LOG: 08.12.2025 14:30:20 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 08.12.2025 14:30:30 LootContextPanel OnButtonSuccess => confirm LOG: 08.12.2025 14:30:31 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.SplitterName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 08.12.2025 14:30:31 TryAddItem(WeaponAddin) => Items.Addins.TremSpikeName WARNING: 08.12.2025 14:30:31 Language Text not found! (Path: Kill ) LOG: 08.12.2025 14:30:31 Displayable active subtask: SmallBetLoosingNoHP is null LOG: 08.12.2025 14:30:31 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 08.12.2025 14:30:31 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 08.12.2025 14:30:32 Menu.UnloadMenuPanel => LootContext LOG: 08.12.2025 14:30:32 Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 08.12.2025 14:30:32 Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu) LOG: 08.12.2025 14:30:32 OnWeaponAddinShootable2SelectionChanged ID -> 0 LOG: 08.12.2025 14:30:32 OnWeaponSelectionChanged ID -> 1 LOG: 08.12.2025 14:30:32 OnWeaponSelectionChanged ID -> 1 WARNING: 08.12.2025 14:30:32 Language Text not found! (Path: °) LOG: 08.12.2025 14:30:32 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 08.12.2025 14:30:33 Menu.UnloadMenuPanel => DefaultPanel LOG: 08.12.2025 14:30:34 OnWeaponAddinShootable2SelectionChanged ID -> 0 WARNING: 08.12.2025 14:30:34 Language Text not found! (Path: °) LOG: 08.12.2025 14:30:34 WeaponAddinsInventory_OnElementGrabbed() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: -Index# 0' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 08.12.2025 14:30:45 WeaponAddinsInventory_OnElementDisplacedTo() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 6' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: '' LOG: 08.12.2025 14:30:45 WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 6' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: '' LOG: 08.12.2025 14:30:45 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.TremSpikeName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 08.12.2025 14:30:45 Shootable2WeaponAddinsInventory_OnElementDisplacedFrom() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 6' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: '' LOG: 08.12.2025 14:30:45 WeaponAddinsInventory_OnElementDisplacedToReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 6' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: '' LOG: 08.12.2025 14:30:45 Shootable2WeaponAddinsInventory_OnElementDisplacedFromReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 6' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: '' LOG: 08.12.2025 14:30:45 Shootable2WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 6' ToList: Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: '' LOG: 08.12.2025 14:30:45 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.TremSpikeName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 08.12.2025 14:30:45 OnWeaponSelectionChanged ID -> 1 LOG: 08.12.2025 14:30:45 OnWeaponAddinShootable2SelectionChanged ID -> 0 WARNING: 08.12.2025 14:30:45 Language Text not found! (Path: °) LOG: 08.12.2025 14:30:45 Shootable2WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 6' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: '' LOG: 08.12.2025 14:30:45 WeaponAddinsInventory_OnElementDisplacedTo() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: '' LOG: 08.12.2025 14:30:45 WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: '' LOG: 08.12.2025 14:30:45 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.TriplerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 08.12.2025 14:30:45 Shootable2WeaponAddinsInventory_OnElementDisplacedFrom() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: '' LOG: 08.12.2025 14:30:45 WeaponAddinsInventory_OnElementDisplacedToReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: '' LOG: 08.12.2025 14:30:45 Shootable2WeaponAddinsInventory_OnElementDisplacedFromReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: '' LOG: 08.12.2025 14:30:45 Shootable2WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: '' LOG: 08.12.2025 14:30:45 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.TriplerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 08.12.2025 14:30:45 OnWeaponSelectionChanged ID -> 1 LOG: 08.12.2025 14:30:45 OnWeaponAddinShootable2SelectionChanged ID -> 0 LOG: 08.12.2025 14:30:45 Shootable2WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: '' LOG: 08.12.2025 14:30:47 WeaponAddinsInventory_OnElementDisplacedTo() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: '' LOG: 08.12.2025 14:30:47 WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: '' LOG: 08.12.2025 14:30:47 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.TriplerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 08.12.2025 14:30:47 Shootable2WeaponAddinsInventory_OnElementDisplacedFrom() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: '' LOG: 08.12.2025 14:30:49 Shootable2WeaponAddinsInventory_OnElementDropped() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 08.12.2025 14:30:49 Shootable2WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 08.12.2025 14:30:49 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.SplitterName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 08.12.2025 14:30:49 OnWeaponSelectionChanged ID -> 1 LOG: 08.12.2025 14:30:49 OnWeaponAddinShootable2SelectionChanged ID -> 0 LOG: 08.12.2025 14:30:50 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar' LOG: 08.12.2025 14:30:50 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 08.12.2025 14:30:50 Menu.UnloadMenuPanel => Inventar WARNING: 08.12.2025 14:30:52 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 14:30:55 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 08.12.2025 14:30:57 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 08.12.2025 14:30:57 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_RepositoryWorker in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 08.12.2025 14:30:57 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_Slagshooter in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 08.12.2025 14:30:57 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_Slagshooter in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 08.12.2025 14:30:57 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_AngerAvatar in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup ERROR: 08.12.2025 14:30:57 Coroutine couldn't be started because the the game object 'Minimap2' is inactive! StickyStoneStudio.MOODS.Minimap2Controller:SetTeleportMenuInfoVisibility(Boolean) StickyStoneStudio.MOODS.Minimap2Controller:OnMinimapRoomEnter(Minimap2Room) StickyStoneStudio.MOODS.Room:InvokeOnPlayerRoomEvent(RoomEvent, Player) StickyStoneStudio.MOODS.d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 08.12.2025 14:30:59 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:30:59 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:30:59 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:30:59 Failed to create agent because it is not close enough to the NavMesh WARNING: 08.12.2025 14:30:59 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:30:59 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:30:59 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:30:59 Failed to create agent because it is not close enough to the NavMesh WARNING: 08.12.2025 14:30:59 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:30:59 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:30:59 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:30:59 Failed to create agent because it is not close enough to the NavMesh WARNING: 08.12.2025 14:30:59 TheRoaringSmelter_AngerAvatar(Clone) (StickyStoneStudio.MOODS.Anger_Avatar): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 08.12.2025 14:30:59 Language Text not found! (Path: Drone) WARNING: 08.12.2025 14:30:59 TheRoaringSmelter_AngerAvatar(Clone) (StickyStoneStudio.MOODS.Anger_Avatar): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 08.12.2025 14:30:59 Language Text not found! (Path: Drone) WARNING: 08.12.2025 14:30:59 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:30:59 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:30:59 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:30:59 Failed to create agent because it is not close enough to the NavMesh WARNING: 08.12.2025 14:30:59 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:30:59 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:30:59 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:30:59 Failed to create agent because it is not close enough to the NavMesh WARNING: 08.12.2025 14:30:59 TheRoaringSmelter_RepositoryWorker(Clone) (StickyStoneStudio.MOODS.Repository_Worker): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 08.12.2025 14:30:59 Language Text not found! (Path: Drone) LOG: 08.12.2025 14:30:59 ScaleEnemy TheRoaringSmelter_RepositoryWorker(Clone)! WARNING: 08.12.2025 14:30:59 TheRoaringSmelter_Slagshooter(Clone) (StickyStoneStudio.MOODS.Slagshooter): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 08.12.2025 14:30:59 Language Text not found! (Path: Drone) WARNING: 08.12.2025 14:30:59 TheRoaringSmelter_Slagshooter(Clone) (StickyStoneStudio.MOODS.Slagshooter): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 08.12.2025 14:30:59 Language Text not found! (Path: Drone) WARNING: 08.12.2025 14:31:03 Damage done = 0 WARNING: 08.12.2025 14:31:03 Damage done = 0 WARNING: 08.12.2025 14:31:04 Damage done = 0 EXCEPTION: 08.12.2025 14:31:04 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MechBase.PlayBuffVFX (StickyStoneStudio.MOODS.ParticleObject vfxParticleObj, System.Single duration) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.StartBuff () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.HealthThresholdModifications.ApplySettings (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.ModifyShootableAfterTresholdReached (StickyStoneStudio.MOODS.EnemyBase eb) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Weakpoint.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, System.Boolean _doBaseDamage) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__208.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.HealthThresholdModifications:ApplySettings(EnemyBase) StickyStoneStudio.MOODS.EnemyBase:ModifyShootableAfterTresholdReached(EnemyBase) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Weakpoint:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Boolean) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 08.12.2025 14:31:04 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_Slagshooter(Clone)' is not on a navmesh LOG: 08.12.2025 14:31:04 Quest is already completed. No progress will be updated. EXCEPTION: 08.12.2025 14:31:04 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MechBase.PlayBuffVFX (StickyStoneStudio.MOODS.ParticleObject vfxParticleObj, System.Single duration) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.StartBuff () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.HealthThresholdModifications.ApplySettings (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.ModifyShootableAfterTresholdReached (StickyStoneStudio.MOODS.EnemyBase eb) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Weakpoint.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, System.Boolean _doBaseDamage) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__208.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.HealthThresholdModifications:ApplySettings(EnemyBase) StickyStoneStudio.MOODS.EnemyBase:ModifyShootableAfterTresholdReached(EnemyBase) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Weakpoint:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Boolean) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 08.12.2025 14:31:04 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_Slagshooter(Clone)' is not on a navmesh LOG: 08.12.2025 14:31:04 Quest is already completed. No progress will be updated. EXCEPTION: 08.12.2025 14:31:04 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MechBase.PlayBuffVFX (StickyStoneStudio.MOODS.ParticleObject vfxParticleObj, System.Single duration) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.StartBuff () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.HealthThresholdModifications.ApplySettings (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.ModifyShootableAfterTresholdReached (StickyStoneStudio.MOODS.EnemyBase eb) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Weakpoint.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, System.Boolean _doBaseDamage) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__208.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.HealthThresholdModifications:ApplySettings(EnemyBase) StickyStoneStudio.MOODS.EnemyBase:ModifyShootableAfterTresholdReached(EnemyBase) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Weakpoint:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Boolean) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 08.12.2025 14:31:05 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 08.12.2025 14:31:05 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 08.12.2025 14:31:05 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 08.12.2025 14:31:05 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 08.12.2025 14:31:05 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. WARNING: 08.12.2025 14:31:05 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_RepositoryWorker(Clone)' is not on a navmesh LOG: 08.12.2025 14:31:05 Quest is already completed. No progress will be updated. WARNING: 08.12.2025 14:31:05 Language Text not found! (Path: Kill ) LOG: 08.12.2025 14:31:05 Displayable active subtask: SmallBetLoosingNoHP is null WARNING: 08.12.2025 14:31:07 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 14:31:10 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 14:31:11 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 08.12.2025 14:31:14 ButtonPromptManager.ResetAndClearAllRegistratedButtons() ERROR: 08.12.2025 14:31:14 Coroutine couldn't be started because the the game object 'Minimap2' is inactive! StickyStoneStudio.MOODS.Minimap2Controller:SetTeleportMenuInfoVisibility(Boolean) StickyStoneStudio.MOODS.Minimap2Controller:OnMinimapRoomEnter(Minimap2Room) StickyStoneStudio.MOODS.Room:InvokeOnPlayerRoomEvent(RoomEvent, Player) StickyStoneStudio.MOODS.d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 08.12.2025 14:31:18 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 14:31:18 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 14:31:18 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 14:31:18 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 14:31:18 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 14:31:19 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 14:31:19 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 08.12.2025 14:31:21 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 08.12.2025 14:31:23 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 08.12.2025 14:31:23 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 08.12.2025 14:31:24 MapSelector.RegisterButtonPromptsForEntering() WARNING: 08.12.2025 14:31:24 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 08.12.2025 14:31:24 MapSelector.UnregisterButtonPromptsForEntering() LOG: 08.12.2025 14:31:24 MapSelector.RegisterButtonPromptsForEntering() WARNING: 08.12.2025 14:31:24 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 08.12.2025 14:31:24 MapSelector.UnregisterButtonPromptsForEntering() LOG: 08.12.2025 14:31:24 MapSelector.RegisterButtonPromptsForEntering() LOG: 08.12.2025 14:31:24 MapSelector.UnregisterButtonPromptsForEntering() LOG: 08.12.2025 14:31:24 EvaluateEmotionalOvercharge() => Difficulty : Intended value 170 LOG: 08.12.2025 14:31:24 WindowManager.LoadMenu => MapSelectorMenu LOG: 08.12.2025 14:31:24 MapSelector.RegisterButtonPromptsEntered() LOG: 08.12.2025 14:31:27 MapSelector.UnregisterButtonPromptsEntered() LOG: 08.12.2025 14:31:31 SetCurrentMapSelectorChoice => DungeonDepth: 8 NextDungeonDepth: 9 PersistentDungeonDepth: 8 CurrentTheme: Wut LOG: 08.12.2025 14:31:31 GameSession.UpdateProgress(SAVED) => SessionGUID: '4ad53e3c680d' GameSeed: IE!J-P0YA SeededCalls:875 SeededCallsLastDungeon:27 DDepth: 8 NDDepth: 9 FromHomeBase?: False LOG: 08.12.2025 14:31:31 UpdatePlayerProgress LOG: 08.12.2025 14:31:31 SAVE GAME => Jasper Test 2 id:1 guid:d8690ed2-9932-4636-a64f-b638e246d8b9 LOG: 08.12.2025 14:31:31 WindowManager.UnloadAllOtherMenus but 'InGameMenu'! Currently acitve Menus: 2 LOG: 08.12.2025 14:31:31 WindowManager.UnloadMenu => MapSelectorMenu LOG: 08.12.2025 14:31:31 LoadingMenu.SetCurrentLoadingScreen() => TRS_Level2 LOG: 08.12.2025 14:31:31 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 08.12.2025 14:31:32 Generate Level Started! Level: Level_B theme: Wut GameSeed: IE!J-P0YA SeedCalls: 876 LOG: 08.12.2025 14:31:39 (TryInstantiateRandomRoom) currentList count is 0! RoomTheme: Wut, RoomLevel: Level_B, RoomTyp: Typ_A LOG: 08.12.2025 14:31:49 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?True LOG: 08.12.2025 14:31:50 Syop BetQuest logs RT13:14DungeonDepth: 0 - seed IE!J-P0YA has been applied RT13:14DungeonDepth: 1 - can Appear roll => Truecached roll = 98 chance = 40 RewardCap: 2 current rewardCount0 RT13:15DungeonDepth: 1 - StartQuest SmallBetLoosingNoHP RT13:15DungeonDepth: 1 - currentlyActiveQuest: SmallBetLoosingNoHP RT13:22DungeonDepth: 2 - OnDepthChange questSolvedDepth => 3 RT13:22DungeonDepth: 2 - currentlyActiveQuest: SmallBetLoosingNoHP RT13:22DungeonDepth: 2 - currentlyActiveQuest: SmallBetLoosingNoHP RT13:37DungeonDepth: 3 - OnDepthChange questSolvedDepth => 3 RT13:37DungeonDepth: 3 - OnDepthChange: Current Depth => 3, questSolvedDepth => 3 RT13:37DungeonDepth: 3 - Set Condition Success HealthLost RT13:37DungeonDepth: 3 - currentlyActiveQuest: SmallBetLoosingNoHP RT13:37DungeonDepth: 3 - currentlyActiveQuest: SmallBetLoosingNoHP RT13:37DungeonDepth: 3 - currentlyActiveQuest: SmallBetLoosingNoHP RT13:37DungeonDepth: 3 - currentlyActiveQuest: SmallBetLoosingNoHP RT13:37DungeonDepth: 3 - set SmallBetLoosingNoHP solved RT13:38DungeonDepth: 3 - reward: MaxHp on Player1 applied RT13:50DungeonDepth: 0 - seed IE!J-P0YA has been applied RT13:50DungeonDepth: 3 - OnDepthChange questSolvedDepth => 3 RT13:50DungeonDepth: 3 - OnDepthChange: Current Depth => 3, questSolvedDepth => 3 RT13:50DungeonDepth: 3 - Set Condition Success HealthLost RT13:50DungeonDepth: 3 - OnDepthChange questSolvedDepth => 3 RT13:50DungeonDepth: 3 - OnDepthChange: Current Depth => 3, questSolvedDepth => 3 RT13:50DungeonDepth: 3 - Set Condition Success HealthLost RT13:50DungeonDepth: 3 - OnDepthChange questSolvedDepth => 3 RT13:50DungeonDepth: 3 - OnDepthChange: Current Depth => 3, questSolvedDepth => 3 RT13:50DungeonDepth: 3 - Set Condition Success HealthLost RT13:50DungeonDepth: 3 - OnDepthChange questSolvedDepth => 3 RT13:50DungeonDepth: 3 - OnDepthChange: Current Depth => 3, questSolvedDepth => 3 RT13:50DungeonDepth: 3 - Set Condition Success HealthLost RT13:50DungeonDepth: 3 - currentlyActiveQuest: SmallBetLoosingNoHP RT13:50DungeonDepth: 3 - currentlyActiveQuest: SmallBetLoosingNoHP RT13:50DungeonDepth: 3 - currentlyActiveQuest: SmallBetLoosingNoHP RT13:50DungeonDepth: 3 - set SmallBetLoosingNoHP solved RT13:51DungeonDepth: 3 - Set Condition Failed HealthLost RT13:51DungeonDepth: 3 - Set Condition Failed HealthLost RT13:51DungeonDepth: 3 - Set Condition Failed HealthLost RT13:51DungeonDepth: 3 - Set Condition Failed HealthLost RT13:51DungeonDepth: 3 - Set Condition Failed HealthLost RT13:51DungeonDepth: 3 - Set Condition Failed HealthLost RT13:51DungeonDepth: 3 - Set Condition Failed HealthLost RT13:51DungeonDepth: 3 - Set Condition Failed HealthLost RT13:52DungeonDepth: 3 - Set Condition Failed HealthLost RT13:52DungeonDepth: 3 - Set Condition Failed HealthLost RT13:52DungeonDepth: 3 - Set Condition Failed HealthLost RT13:52DungeonDepth: 3 - Set Condition Failed HealthLost RT13:52DungeonDepth: 3 - Set Condition Failed HealthLost RT13:52DungeonDepth: 3 - Set Condition Failed HealthLost RT13:52DungeonDepth: 3 - Set Condition Failed HealthLost RT13:52DungeonDepth: 3 - Set Condition Failed HealthLost RT13:53DungeonDepth: 3 - Set Condition Failed HealthLost RT13:53DungeonDepth: 3 - Set Condition Failed HealthLost RT13:53DungeonDepth: 3 - Set Condition Failed HealthLost RT13:53DungeonDepth: 3 - Set Condition Failed HealthLost RT13:55DungeonDepth: 3 - Set Condition Failed HealthLost RT13:55DungeonDepth: 3 - Set Condition Failed HealthLost RT13:55DungeonDepth: 3 - Set Condition Failed HealthLost RT13:55DungeonDepth: 3 - Set Condition Failed HealthLost RT13:55DungeonDepth: 3 - Set Condition Failed HealthLost RT13:55DungeonDepth: 3 - Set Condition Failed HealthLost RT13:55DungeonDepth: 3 - Set Condition Failed HealthLost RT13:55DungeonDepth: 3 - Set Condition Failed HealthLost RT13:55DungeonDepth: 3 - Set Condition Failed HealthLost RT13:55DungeonDepth: 3 - Set Condition Failed HealthLost RT13:55DungeonDepth: 3 - Set Condition Failed HealthLost RT13:55DungeonDepth: 3 - Set Condition Failed HealthLost RT13:55DungeonDepth: 3 - Set Condition Failed HealthLost RT13:55DungeonDepth: 3 - Set Condition Failed HealthLost RT13:55DungeonDepth: 3 - Set Condition Failed HealthLost RT13:55DungeonDepth: 3 - Set Condition Failed HealthLost RT13:56DungeonDepth: 3 - Set Condition Failed HealthLost RT13:56DungeonDepth: 3 - Set Condition Failed HealthLost RT13:56DungeonDepth: 3 - Set Condition Failed HealthLost RT13:56DungeonDepth: 3 - Set Condition Failed HealthLost RT13:56DungeonDepth: 3 - Set Condition Failed HealthLost RT13:56DungeonDepth: 3 - Set Condition Failed HealthLost RT13:56DungeonDepth: 3 - Set Condition Failed HealthLost RT13:56DungeonDepth: 3 - Set Condition Failed HealthLost RT13:56DungeonDepth: 3 - Set Condition Failed HealthLost RT13:56DungeonDepth: 3 - Set Condition Failed HealthLost RT13:56DungeonDepth: 3 - Set Condition Failed HealthLost RT13:56DungeonDepth: 3 - Set Condition Failed HealthLost RT13:56DungeonDepth: 0 - seed IE!J-P0YA has been applied RT13:56DungeonDepth: 3 - OnDepthChange questSolvedDepth => 3 RT13:56DungeonDepth: 3 - OnDepthChange: Current Depth => 3, questSolvedDepth => 3 RT13:56DungeonDepth: 3 - Set Condition Success HealthLost RT13:56DungeonDepth: 3 - OnDepthChange questSolvedDepth => 3 RT13:56DungeonDepth: 3 - OnDepthChange: Current Depth => 3, questSolvedDepth => 3 RT13:56DungeonDepth: 3 - Set Condition Success HealthLost RT13:56DungeonDepth: 3 - OnDepthChange questSolvedDepth => 3 RT13:56DungeonDepth: 3 - OnDepthChange: Current Depth => 3, questSolvedDepth => 3 RT13:56DungeonDepth: 3 - Set Condition Success HealthLost RT13:56DungeonDepth: 3 - OnDepthChange questSolvedDepth => 3 RT13:56DungeonDepth: 3 - OnDepthChange: Current Depth => 3, questSolvedDepth => 3 RT13:56DungeonDepth: 3 - Set Condition Success HealthLost RT13:56DungeonDepth: 3 - OnDepthChange questSolvedDepth => 3 RT13:56DungeonDepth: 3 - OnDepthChange: Current Depth => 3, questSolvedDepth => 3 RT13:56DungeonDepth: 3 - Set Condition Success HealthLost RT13:56DungeonDepth: 3 - OnDepthChange questSolvedDepth => 3 RT13:56DungeonDepth: 3 - OnDepthChange: Current Depth => 3, questSolvedDepth => 3 RT13:56DungeonDepth: 3 - Set Condition Success HealthLost RT13:56DungeonDepth: 3 - OnDepthChange questSolvedDepth => 3 RT13:56DungeonDepth: 3 - OnDepthChange: Current Depth => 3, questSolvedDepth => 3 RT13:56DungeonDepth: 3 - Set Condition Success HealthLost RT13:56DungeonDepth: 3 - currentlyActiveQuest: SmallBetLoosingNoHP RT14:11DungeonDepth: 4 - OnDepthChange questSolvedDepth => 3 RT14:11DungeonDepth: 4 - OnDepthChange questSolvedDepth => 3 RT14:11DungeonDepth: 4 - OnDepthChange questSolvedDepth => 3 RT14:11DungeonDepth: 4 - OnDepthChange questSolvedDepth => 3 RT14:11DungeonDepth: 4 - OnDepthChange questSolvedDepth => 3 RT14:11DungeonDepth: 4 - OnDepthChange questSolvedDepth => 3 RT14:11DungeonDepth: 4 - OnDepthChange questSolvedDepth => 3 RT14:12DungeonDepth: 4 - currentlyActiveQuest: SmallBetLoosingNoHP RT14:12DungeonDepth: 4 - currentlyActiveQuest: SmallBetLoosingNoHP RT14:12DungeonDepth: 4 - currentlyActiveQuest: SmallBetLoosingNoHP RT14:12DungeonDepth: 4 - currentlyActiveQuest: SmallBetLoosingNoHP RT14:12DungeonDepth: 4 - set SmallBetLoosingNoHP solved RT14:14DungeonDepth: 5 - OnDepthChange questSolvedDepth => 3 RT14:14DungeonDepth: 5 - OnDepthChange questSolvedDepth => 3 RT14:14DungeonDepth: 5 - OnDepthChange questSolvedDepth => 3 RT14:14DungeonDepth: 5 - OnDepthChange questSolvedDepth => 3 RT14:14DungeonDepth: 5 - OnDepthChange questSolvedDepth => 3 RT14:14DungeonDepth: 5 - OnDepthChange questSolvedDepth => 3 RT14:14DungeonDepth: 5 - OnDepthChange questSolvedDepth => 3 RT14:14DungeonDepth: 5 - can Appear roll => Truecached roll = 35 chance = 10 RewardCap: 2 current rewardCount1 RT14:21DungeonDepth: 5 - Set Condition Failed HealthLost RT14:21DungeonDepth: 5 - Set Condition Failed HealthLost RT14:21DungeonDepth: 5 - Set Condition Failed HealthLost RT14:21DungeonDepth: 5 - Set Condition Failed HealthLost RT14:21DungeonDepth: 5 - Set Condition Failed HealthLost RT14:21DungeonDepth: 5 - Set Condition Failed HealthLost RT14:21DungeonDepth: 5 - Set Condition Failed HealthLost RT14:21DungeonDepth: 5 - Set Condition Failed HealthLost RT14:21DungeonDepth: 5 - Set Condition Failed HealthLost RT14:21DungeonDepth: 5 - Set Condition Failed HealthLost RT14:21DungeonDepth: 5 - Set Condition Failed HealthLost RT14:21DungeonDepth: 5 - Set Condition Failed HealthLost RT14:21DungeonDepth: 5 - Set Condition Failed HealthLost RT14:21DungeonDepth: 5 - Set Condition Failed HealthLost RT14:21DungeonDepth: 5 - Set Condition Failed HealthLost RT14:21DungeonDepth: 5 - Set Condition Failed HealthLost RT14:21DungeonDepth: 5 - Set Condition Failed HealthLost RT14:21DungeonDepth: 5 - Set Condition Failed HealthLost RT14:21DungeonDepth: 5 - Set Condition Failed HealthLost RT14:21DungeonDepth: 5 - Set Condition Failed HealthLost RT14:21DungeonDepth: 5 - Set Condition Failed HealthLost RT14:22DungeonDepth: 6 - OnDepthChange questSolvedDepth => 3 RT14:22DungeonDepth: 6 - OnDepthChange questSolvedDepth => 3 RT14:22DungeonDepth: 6 - OnDepthChange questSolvedDepth => 3 RT14:22DungeonDepth: 6 - OnDepthChange questSolvedDepth => 3 RT14:22DungeonDepth: 6 - OnDepthChange questSolvedDepth => 3 RT14:22DungeonDepth: 6 - OnDepthChange questSolvedDepth => 3 RT14:22DungeonDepth: 6 - OnDepthChange questSolvedDepth => 3 RT14:23DungeonDepth: 6 - can Appear roll => Truecached roll = 46 chance = 40 RewardCap: 2 current rewardCount0 RT14:23DungeonDepth: 6 - StartQuest HugeBetGambleAsMuchAsOneCan RT14:23DungeonDepth: 6 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT14:25DungeonDepth: 7 - OnDepthChange questSolvedDepth => 3 RT14:25DungeonDepth: 7 - OnDepthChange questSolvedDepth => 3 RT14:25DungeonDepth: 7 - OnDepthChange questSolvedDepth => 3 RT14:25DungeonDepth: 7 - OnDepthChange questSolvedDepth => 3 RT14:25DungeonDepth: 7 - OnDepthChange questSolvedDepth => 3 RT14:25DungeonDepth: 7 - OnDepthChange questSolvedDepth => 3 RT14:25DungeonDepth: 7 - OnDepthChange questSolvedDepth => 3 RT14:25DungeonDepth: 7 - OnDepthChange questSolvedDepth => 12 RT14:25DungeonDepth: 7 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT14:25DungeonDepth: 7 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT14:28DungeonDepth: 8 - OnDepthChange questSolvedDepth => 3 RT14:28DungeonDepth: 8 - OnDepthChange questSolvedDepth => 3 RT14:28DungeonDepth: 8 - OnDepthChange questSolvedDepth => 3 RT14:28DungeonDepth: 8 - OnDepthChange questSolvedDepth => 3 RT14:28DungeonDepth: 8 - OnDepthChange questSolvedDepth => 3 RT14:28DungeonDepth: 8 - OnDepthChange questSolvedDepth => 3 RT14:28DungeonDepth: 8 - OnDepthChange questSolvedDepth => 3 RT14:28DungeonDepth: 8 - OnDepthChange questSolvedDepth => 12 RT14:28DungeonDepth: 8 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT14:28DungeonDepth: 8 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT14:31DungeonDepth: 9 - OnDepthChange questSolvedDepth => 3 RT14:31DungeonDepth: 9 - OnDepthChange questSolvedDepth => 3 RT14:31DungeonDepth: 9 - OnDepthChange questSolvedDepth => 3 RT14:31DungeonDepth: 9 - OnDepthChange questSolvedDepth => 3 RT14:31DungeonDepth: 9 - OnDepthChange questSolvedDepth => 3 RT14:31DungeonDepth: 9 - OnDepthChange questSolvedDepth => 3 RT14:31DungeonDepth: 9 - OnDepthChange questSolvedDepth => 3 RT14:31DungeonDepth: 9 - OnDepthChange questSolvedDepth => 12 RT14:31DungeonDepth: 9 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT14:31DungeonDepth: 9 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan LOG: 08.12.2025 14:31:50 Generate Level Completed! Loading time: 18,759s LOG: 08.12.2025 14:31:50 AfterLoadingGame() isInHomeBase?: False, TutorialIsActive ?: False LOG: 08.12.2025 14:31:50 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 08.12.2025 14:31:50 WindowManager.UnloadMenu => NoMenu LOG: 08.12.2025 14:31:50 EvaluateEmotionalOvercharge() => Difficulty : Intended value 170 LOG: 08.12.2025 14:31:50 OnPlayerAndMapWereCreated WARNING: 08.12.2025 14:31:51 Language Text not found! (Path: Kill ) LOG: 08.12.2025 14:31:51 Displayable active subtask: SmallBetLoosingNoHP is null LOG: 08.12.2025 14:31:51 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' WARNING: 08.12.2025 14:31:51 Language Text not found! (Path: Kill ) LOG: 08.12.2025 14:31:51 Displayable active subtask: SmallBetLoosingNoHP is null LOG: 08.12.2025 14:31:51 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 08.12.2025 14:31:51 UpdatePlayerProgress LOG: 08.12.2025 14:31:51 SAVE GAME => Jasper Test 2 id:1 guid:d8690ed2-9932-4636-a64f-b638e246d8b9 WARNING: 08.12.2025 14:31:51 Language Text not found! (Path: Kill ) LOG: 08.12.2025 14:31:51 Displayable active subtask: SmallBetLoosingNoHP is null LOG: 08.12.2025 14:31:51 [RichPresenceManager] ChangeActivity to AngerArea .. LOG: 08.12.2025 14:31:51 syop - Bet quest found: HugeBetGambleAsMuchAsOneCan. Completed: False LOG: 08.12.2025 14:31:51 Syop BetQuest logs RT13:14DungeonDepth: 0 - seed IE!J-P0YA has been applied RT13:14DungeonDepth: 1 - can Appear roll => Truecached roll = 98 chance = 40 RewardCap: 2 current rewardCount0 RT13:15DungeonDepth: 1 - StartQuest SmallBetLoosingNoHP RT13:15DungeonDepth: 1 - currentlyActiveQuest: SmallBetLoosingNoHP RT13:22DungeonDepth: 2 - OnDepthChange questSolvedDepth => 3 RT13:22DungeonDepth: 2 - currentlyActiveQuest: SmallBetLoosingNoHP RT13:22DungeonDepth: 2 - currentlyActiveQuest: SmallBetLoosingNoHP RT13:37DungeonDepth: 3 - OnDepthChange questSolvedDepth => 3 RT13:37DungeonDepth: 3 - OnDepthChange: Current Depth => 3, questSolvedDepth => 3 RT13:37DungeonDepth: 3 - Set Condition Success HealthLost RT13:37DungeonDepth: 3 - currentlyActiveQuest: SmallBetLoosingNoHP RT13:37DungeonDepth: 3 - currentlyActiveQuest: SmallBetLoosingNoHP RT13:37DungeonDepth: 3 - currentlyActiveQuest: SmallBetLoosingNoHP RT13:37DungeonDepth: 3 - currentlyActiveQuest: SmallBetLoosingNoHP RT13:37DungeonDepth: 3 - set SmallBetLoosingNoHP solved RT13:38DungeonDepth: 3 - reward: MaxHp on Player1 applied RT13:50DungeonDepth: 0 - seed IE!J-P0YA has been applied RT13:50DungeonDepth: 3 - OnDepthChange questSolvedDepth => 3 RT13:50DungeonDepth: 3 - OnDepthChange: Current Depth => 3, questSolvedDepth => 3 RT13:50DungeonDepth: 3 - Set Condition Success HealthLost RT13:50DungeonDepth: 3 - OnDepthChange questSolvedDepth => 3 RT13:50DungeonDepth: 3 - OnDepthChange: Current Depth => 3, questSolvedDepth => 3 RT13:50DungeonDepth: 3 - Set Condition Success HealthLost RT13:50DungeonDepth: 3 - OnDepthChange questSolvedDepth => 3 RT13:50DungeonDepth: 3 - OnDepthChange: Current Depth => 3, questSolvedDepth => 3 RT13:50DungeonDepth: 3 - Set Condition Success HealthLost RT13:50DungeonDepth: 3 - OnDepthChange questSolvedDepth => 3 RT13:50DungeonDepth: 3 - OnDepthChange: Current Depth => 3, questSolvedDepth => 3 RT13:50DungeonDepth: 3 - Set Condition Success HealthLost RT13:50DungeonDepth: 3 - currentlyActiveQuest: SmallBetLoosingNoHP RT13:50DungeonDepth: 3 - currentlyActiveQuest: SmallBetLoosingNoHP RT13:50DungeonDepth: 3 - currentlyActiveQuest: SmallBetLoosingNoHP RT13:50DungeonDepth: 3 - set SmallBetLoosingNoHP solved RT13:51DungeonDepth: 3 - Set Condition Failed HealthLost RT13:51DungeonDepth: 3 - Set Condition Failed HealthLost RT13:51DungeonDepth: 3 - Set Condition Failed HealthLost RT13:51DungeonDepth: 3 - Set Condition Failed HealthLost RT13:51DungeonDepth: 3 - Set Condition Failed HealthLost RT13:51DungeonDepth: 3 - Set Condition Failed HealthLost RT13:51DungeonDepth: 3 - Set Condition Failed HealthLost RT13:51DungeonDepth: 3 - Set Condition Failed HealthLost RT13:52DungeonDepth: 3 - Set Condition Failed HealthLost RT13:52DungeonDepth: 3 - Set Condition Failed HealthLost RT13:52DungeonDepth: 3 - Set Condition Failed HealthLost RT13:52DungeonDepth: 3 - Set Condition Failed HealthLost RT13:52DungeonDepth: 3 - Set Condition Failed HealthLost RT13:52DungeonDepth: 3 - Set Condition Failed HealthLost RT13:52DungeonDepth: 3 - Set Condition Failed HealthLost RT13:52DungeonDepth: 3 - Set Condition Failed HealthLost RT13:53DungeonDepth: 3 - Set Condition Failed HealthLost RT13:53DungeonDepth: 3 - Set Condition Failed HealthLost RT13:53DungeonDepth: 3 - Set Condition Failed HealthLost RT13:53DungeonDepth: 3 - Set Condition Failed HealthLost RT13:55DungeonDepth: 3 - Set Condition Failed HealthLost RT13:55DungeonDepth: 3 - Set Condition Failed HealthLost RT13:55DungeonDepth: 3 - Set Condition Failed HealthLost RT13:55DungeonDepth: 3 - Set Condition Failed HealthLost RT13:55DungeonDepth: 3 - Set Condition Failed HealthLost RT13:55DungeonDepth: 3 - Set Condition Failed HealthLost RT13:55DungeonDepth: 3 - Set Condition Failed HealthLost RT13:55DungeonDepth: 3 - Set Condition Failed HealthLost RT13:55DungeonDepth: 3 - Set Condition Failed HealthLost RT13:55DungeonDepth: 3 - Set Condition Failed HealthLost RT13:55DungeonDepth: 3 - Set Condition Failed HealthLost RT13:55DungeonDepth: 3 - Set Condition Failed HealthLost RT13:55DungeonDepth: 3 - Set Condition Failed HealthLost RT13:55DungeonDepth: 3 - Set Condition Failed HealthLost RT13:55DungeonDepth: 3 - Set Condition Failed HealthLost RT13:55DungeonDepth: 3 - Set Condition Failed HealthLost RT13:56DungeonDepth: 3 - Set Condition Failed HealthLost RT13:56DungeonDepth: 3 - Set Condition Failed HealthLost RT13:56DungeonDepth: 3 - Set Condition Failed HealthLost RT13:56DungeonDepth: 3 - Set Condition Failed HealthLost RT13:56DungeonDepth: 3 - Set Condition Failed HealthLost RT13:56DungeonDepth: 3 - Set Condition Failed HealthLost RT13:56DungeonDepth: 3 - Set Condition Failed HealthLost RT13:56DungeonDepth: 3 - Set Condition Failed HealthLost RT13:56DungeonDepth: 3 - Set Condition Failed HealthLost RT13:56DungeonDepth: 3 - Set Condition Failed HealthLost RT13:56DungeonDepth: 3 - Set Condition Failed HealthLost RT13:56DungeonDepth: 3 - Set Condition Failed HealthLost RT13:56DungeonDepth: 0 - seed IE!J-P0YA has been applied RT13:56DungeonDepth: 3 - OnDepthChange questSolvedDepth => 3 RT13:56DungeonDepth: 3 - OnDepthChange: Current Depth => 3, questSolvedDepth => 3 RT13:56DungeonDepth: 3 - Set Condition Success HealthLost RT13:56DungeonDepth: 3 - OnDepthChange questSolvedDepth => 3 RT13:56DungeonDepth: 3 - OnDepthChange: Current Depth => 3, questSolvedDepth => 3 RT13:56DungeonDepth: 3 - Set Condition Success HealthLost RT13:56DungeonDepth: 3 - OnDepthChange questSolvedDepth => 3 RT13:56DungeonDepth: 3 - OnDepthChange: Current Depth => 3, questSolvedDepth => 3 RT13:56DungeonDepth: 3 - Set Condition Success HealthLost RT13:56DungeonDepth: 3 - OnDepthChange questSolvedDepth => 3 RT13:56DungeonDepth: 3 - OnDepthChange: Current Depth => 3, questSolvedDepth => 3 RT13:56DungeonDepth: 3 - Set Condition Success HealthLost RT13:56DungeonDepth: 3 - OnDepthChange questSolvedDepth => 3 RT13:56DungeonDepth: 3 - OnDepthChange: Current Depth => 3, questSolvedDepth => 3 RT13:56DungeonDepth: 3 - Set Condition Success HealthLost RT13:56DungeonDepth: 3 - OnDepthChange questSolvedDepth => 3 RT13:56DungeonDepth: 3 - OnDepthChange: Current Depth => 3, questSolvedDepth => 3 RT13:56DungeonDepth: 3 - Set Condition Success HealthLost RT13:56DungeonDepth: 3 - OnDepthChange questSolvedDepth => 3 RT13:56DungeonDepth: 3 - OnDepthChange: Current Depth => 3, questSolvedDepth => 3 RT13:56DungeonDepth: 3 - Set Condition Success HealthLost RT13:56DungeonDepth: 3 - currentlyActiveQuest: SmallBetLoosingNoHP RT14:11DungeonDepth: 4 - OnDepthChange questSolvedDepth => 3 RT14:11DungeonDepth: 4 - OnDepthChange questSolvedDepth => 3 RT14:11DungeonDepth: 4 - OnDepthChange questSolvedDepth => 3 RT14:11DungeonDepth: 4 - OnDepthChange questSolvedDepth => 3 RT14:11DungeonDepth: 4 - OnDepthChange questSolvedDepth => 3 RT14:11DungeonDepth: 4 - OnDepthChange questSolvedDepth => 3 RT14:11DungeonDepth: 4 - OnDepthChange questSolvedDepth => 3 RT14:12DungeonDepth: 4 - currentlyActiveQuest: SmallBetLoosingNoHP RT14:12DungeonDepth: 4 - currentlyActiveQuest: SmallBetLoosingNoHP RT14:12DungeonDepth: 4 - currentlyActiveQuest: SmallBetLoosingNoHP RT14:12DungeonDepth: 4 - currentlyActiveQuest: SmallBetLoosingNoHP RT14:12DungeonDepth: 4 - set SmallBetLoosingNoHP solved RT14:14DungeonDepth: 5 - OnDepthChange questSolvedDepth => 3 RT14:14DungeonDepth: 5 - OnDepthChange questSolvedDepth => 3 RT14:14DungeonDepth: 5 - OnDepthChange questSolvedDepth => 3 RT14:14DungeonDepth: 5 - OnDepthChange questSolvedDepth => 3 RT14:14DungeonDepth: 5 - OnDepthChange questSolvedDepth => 3 RT14:14DungeonDepth: 5 - OnDepthChange questSolvedDepth => 3 RT14:14DungeonDepth: 5 - OnDepthChange questSolvedDepth => 3 RT14:14DungeonDepth: 5 - can Appear roll => Truecached roll = 35 chance = 10 RewardCap: 2 current rewardCount1 RT14:21DungeonDepth: 5 - Set Condition Failed HealthLost RT14:21DungeonDepth: 5 - Set Condition Failed HealthLost RT14:21DungeonDepth: 5 - Set Condition Failed HealthLost RT14:21DungeonDepth: 5 - Set Condition Failed HealthLost RT14:21DungeonDepth: 5 - Set Condition Failed HealthLost RT14:21DungeonDepth: 5 - Set Condition Failed HealthLost RT14:21DungeonDepth: 5 - Set Condition Failed HealthLost RT14:21DungeonDepth: 5 - Set Condition Failed HealthLost RT14:21DungeonDepth: 5 - Set Condition Failed HealthLost RT14:21DungeonDepth: 5 - Set Condition Failed HealthLost RT14:21DungeonDepth: 5 - Set Condition Failed HealthLost RT14:21DungeonDepth: 5 - Set Condition Failed HealthLost RT14:21DungeonDepth: 5 - Set Condition Failed HealthLost RT14:21DungeonDepth: 5 - Set Condition Failed HealthLost RT14:21DungeonDepth: 5 - Set Condition Failed HealthLost RT14:21DungeonDepth: 5 - Set Condition Failed HealthLost RT14:21DungeonDepth: 5 - Set Condition Failed HealthLost RT14:21DungeonDepth: 5 - Set Condition Failed HealthLost RT14:21DungeonDepth: 5 - Set Condition Failed HealthLost RT14:21DungeonDepth: 5 - Set Condition Failed HealthLost RT14:21DungeonDepth: 5 - Set Condition Failed HealthLost RT14:22DungeonDepth: 6 - OnDepthChange questSolvedDepth => 3 RT14:22DungeonDepth: 6 - OnDepthChange questSolvedDepth => 3 RT14:22DungeonDepth: 6 - OnDepthChange questSolvedDepth => 3 RT14:22DungeonDepth: 6 - OnDepthChange questSolvedDepth => 3 RT14:22DungeonDepth: 6 - OnDepthChange questSolvedDepth => 3 RT14:22DungeonDepth: 6 - OnDepthChange questSolvedDepth => 3 RT14:22DungeonDepth: 6 - OnDepthChange questSolvedDepth => 3 RT14:23DungeonDepth: 6 - can Appear roll => Truecached roll = 46 chance = 40 RewardCap: 2 current rewardCount0 RT14:23DungeonDepth: 6 - StartQuest HugeBetGambleAsMuchAsOneCan RT14:23DungeonDepth: 6 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT14:25DungeonDepth: 7 - OnDepthChange questSolvedDepth => 3 RT14:25DungeonDepth: 7 - OnDepthChange questSolvedDepth => 3 RT14:25DungeonDepth: 7 - OnDepthChange questSolvedDepth => 3 RT14:25DungeonDepth: 7 - OnDepthChange questSolvedDepth => 3 RT14:25DungeonDepth: 7 - OnDepthChange questSolvedDepth => 3 RT14:25DungeonDepth: 7 - OnDepthChange questSolvedDepth => 3 RT14:25DungeonDepth: 7 - OnDepthChange questSolvedDepth => 3 RT14:25DungeonDepth: 7 - OnDepthChange questSolvedDepth => 12 RT14:25DungeonDepth: 7 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT14:25DungeonDepth: 7 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT14:28DungeonDepth: 8 - OnDepthChange questSolvedDepth => 3 RT14:28DungeonDepth: 8 - OnDepthChange questSolvedDepth => 3 RT14:28DungeonDepth: 8 - OnDepthChange questSolvedDepth => 3 RT14:28DungeonDepth: 8 - OnDepthChange questSolvedDepth => 3 RT14:28DungeonDepth: 8 - OnDepthChange questSolvedDepth => 3 RT14:28DungeonDepth: 8 - OnDepthChange questSolvedDepth => 3 RT14:28DungeonDepth: 8 - OnDepthChange questSolvedDepth => 3 RT14:28DungeonDepth: 8 - OnDepthChange questSolvedDepth => 12 RT14:28DungeonDepth: 8 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT14:28DungeonDepth: 8 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT14:31DungeonDepth: 9 - OnDepthChange questSolvedDepth => 3 RT14:31DungeonDepth: 9 - OnDepthChange questSolvedDepth => 3 RT14:31DungeonDepth: 9 - OnDepthChange questSolvedDepth => 3 RT14:31DungeonDepth: 9 - OnDepthChange questSolvedDepth => 3 RT14:31DungeonDepth: 9 - OnDepthChange questSolvedDepth => 3 RT14:31DungeonDepth: 9 - OnDepthChange questSolvedDepth => 3 RT14:31DungeonDepth: 9 - OnDepthChange questSolvedDepth => 3 RT14:31DungeonDepth: 9 - OnDepthChange questSolvedDepth => 12 RT14:31DungeonDepth: 9 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT14:31DungeonDepth: 9 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan LOG: 08.12.2025 14:31:51 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 08.12.2025 14:31:51 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 08.12.2025 14:31:52 Menu.UnloadMenuPanel => DefaultPanel LOG: 08.12.2025 14:31:54 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 08.12.2025 14:31:54 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_AngerAvatar in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 08.12.2025 14:31:54 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_AngerAvatar in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 08.12.2025 14:31:54 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_RepositoryWorker in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 08.12.2025 14:31:56 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 08.12.2025 14:31:56 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) WARNING: 08.12.2025 14:31:56 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:31:56 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:31:56 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:31:56 Failed to create agent because it is not close enough to the NavMesh WARNING: 08.12.2025 14:31:56 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:31:56 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:31:56 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:31:56 Failed to create agent because it is not close enough to the NavMesh WARNING: 08.12.2025 14:31:56 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:31:56 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:31:56 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:31:56 Failed to create agent because it is not close enough to the NavMesh WARNING: 08.12.2025 14:31:56 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:31:56 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:31:56 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:31:56 Failed to create agent because it is not close enough to the NavMesh WARNING: 08.12.2025 14:31:56 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:31:56 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:31:56 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:31:56 Failed to create agent because it is not close enough to the NavMesh WARNING: 08.12.2025 14:31:56 TheRoaringSmelter_HeadOfArtillery(Clone) (StickyStoneStudio.MOODS.Head_of_Artillery): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 08.12.2025 14:31:56 Language Text not found! (Path: Drone) WARNING: 08.12.2025 14:31:56 TheRoaringSmelter_HeadOfArtillery(Clone) (StickyStoneStudio.MOODS.Head_of_Artillery): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 08.12.2025 14:31:56 Language Text not found! (Path: Drone) WARNING: 08.12.2025 14:31:56 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:31:56 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:31:56 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:31:56 Failed to create agent because it is not close enough to the NavMesh WARNING: 08.12.2025 14:31:56 TheRoaringSmelter_AngerAvatar(Clone) (StickyStoneStudio.MOODS.Anger_Avatar): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 08.12.2025 14:31:56 Language Text not found! (Path: Drone) WARNING: 08.12.2025 14:31:56 TheRoaringSmelter_AngerAvatar(Clone) (StickyStoneStudio.MOODS.Anger_Avatar): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 08.12.2025 14:31:56 Language Text not found! (Path: Drone) WARNING: 08.12.2025 14:31:56 TheRoaringSmelter_AngerAvatar(Clone) (StickyStoneStudio.MOODS.Anger_Avatar): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 08.12.2025 14:31:56 Language Text not found! (Path: Drone) LOG: 08.12.2025 14:31:56 Menu.UnloadMenuPanel => Info WARNING: 08.12.2025 14:31:56 TheRoaringSmelter_RepositoryWorker(Clone) (StickyStoneStudio.MOODS.Repository_Worker): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 08.12.2025 14:31:56 Language Text not found! (Path: Drone) WARNING: 08.12.2025 14:31:57 Pool-init: Prefab VFX_Hit_ElementalOrb has no Poolable Component. Please attach it manually! WARNING: 08.12.2025 14:31:57 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. EXCEPTION: 08.12.2025 14:31:58 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MechBase.PlayBuffVFX (StickyStoneStudio.MOODS.ParticleObject vfxParticleObj, System.Single duration) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.StartBuff () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.HealthThresholdModifications.ApplySettings (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.ModifyShootableAfterTresholdReached (StickyStoneStudio.MOODS.EnemyBase eb) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.TremorSpikeAddin+d__19.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.HealthThresholdModifications:ApplySettings(EnemyBase) StickyStoneStudio.MOODS.EnemyBase:ModifyShootableAfterTresholdReached(EnemyBase) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.Items.d__19:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 08.12.2025 14:31:59 Quest is already completed. No progress will be updated. WARNING: 08.12.2025 14:31:59 Language Text not found! (Path: Kill ) LOG: 08.12.2025 14:31:59 Displayable active subtask: SmallBetLoosingNoHP is null EXCEPTION: 08.12.2025 14:31:59 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MechBase.PlayBuffVFX (StickyStoneStudio.MOODS.ParticleObject vfxParticleObj, System.Single duration) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.StartBuff () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.HealthThresholdModifications.ApplySettings (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.ModifyShootableAfterTresholdReached (StickyStoneStudio.MOODS.EnemyBase eb) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__208.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.TryExplode (System.Boolean killBulletAfter, System.Boolean CanDamageOwner, System.Boolean _executeInstantly) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.MasterExploderAddin.CreateAndExplodeTwinBullet (StickyStoneStudio.MOODS.Bullet _bullet) (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.OnTweenCallback (DG.Tweening.TweenCallback callback, DG.Tweening.Tween t) (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.DoGoto (DG.Tweening.Tween t, System.Single toPosition, System.Int32 toCompletedLoops, DG.Tweening.Core.Enums.UpdateMode updateMode) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.Tween t, System.Single deltaTime, System.Single independentTime, System.Boolean isSingleTweenManualUpdate) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.UpdateType updateType, System.Single deltaTime, System.Single independentTime) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.DOTweenComponent.Update () (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.HealthThresholdModifications:ApplySettings(EnemyBase) StickyStoneStudio.MOODS.EnemyBase:ModifyShootableAfterTresholdReached(EnemyBase) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.Bullet:TryExplode(Boolean, Boolean, Boolean) StickyStoneStudio.MOODS.Items.MasterExploderAddin:CreateAndExplodeTwinBullet(Bullet) DG.Tweening.Tween:OnTweenCallback(TweenCallback, Tween) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Update(Tween, Single, Single, Boolean) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() WARNING: 08.12.2025 14:31:59 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:31:59 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:31:59 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:32:00 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:32:00 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:32:00 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:32:00 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:32:00 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:32:00 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:32:00 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:32:00 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:32:00 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:32:00 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:32:00 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:32:00 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:32:00 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:32:00 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:32:00 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:32:00 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:32:00 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:32:00 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:32:00 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:32:00 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:32:00 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:32:00 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:32:00 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:32:00 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:32:00 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:32:00 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh EXCEPTION: 08.12.2025 14:32:00 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MechBase.PlayBuffVFX (StickyStoneStudio.MOODS.ParticleObject vfxParticleObj, System.Single duration) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.StartBuff () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.HealthThresholdModifications.ApplySettings (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.ModifyShootableAfterTresholdReached (StickyStoneStudio.MOODS.EnemyBase eb) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.TremorSpikeAddin+d__19.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.HealthThresholdModifications:ApplySettings(EnemyBase) StickyStoneStudio.MOODS.EnemyBase:ModifyShootableAfterTresholdReached(EnemyBase) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.Items.d__19:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 08.12.2025 14:32:00 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:32:00 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:32:00 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:32:00 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:32:00 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:32:00 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:32:00 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:32:00 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:32:00 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:32:00 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:32:00 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:32:00 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:32:00 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:32:00 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:32:00 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:32:00 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:32:00 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:32:00 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:32:01 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:32:01 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:32:01 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:32:01 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:32:01 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:32:01 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:32:01 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:32:01 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:32:01 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:32:01 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:32:01 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:32:01 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:32:01 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:32:01 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:32:01 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:32:01 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:32:01 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:32:01 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:32:01 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:32:01 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:32:01 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:32:01 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:32:01 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:32:01 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:32:01 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:32:01 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:32:01 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:32:01 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:32:01 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:32:01 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:32:01 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:32:01 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:32:01 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:32:01 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:32:01 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:32:01 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:32:01 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:32:01 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:32:01 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:32:01 Damage done = 0 WARNING: 08.12.2025 14:32:01 Damage done = 0 WARNING: 08.12.2025 14:32:01 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:32:01 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:32:01 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:32:01 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:32:02 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:32:02 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:32:02 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:32:02 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:32:02 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_HeadOfArtillery(Clone)' is not on a navmesh LOG: 08.12.2025 14:32:02 Quest is already completed. No progress will be updated. WARNING: 08.12.2025 14:32:02 Language Text not found! (Path: Kill ) LOG: 08.12.2025 14:32:02 Displayable active subtask: SmallBetLoosingNoHP is null LOG: 08.12.2025 14:32:02 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.LasersightName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] EXCEPTION: 08.12.2025 14:32:02 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MechBase.PlayBuffVFX (StickyStoneStudio.MOODS.ParticleObject vfxParticleObj, System.Single duration) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.StartBuff () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.HealthThresholdModifications.ApplySettings (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.ModifyShootableAfterTresholdReached (StickyStoneStudio.MOODS.EnemyBase eb) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Weakpoint.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, System.Boolean _doBaseDamage) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__208.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.HealthThresholdModifications:ApplySettings(EnemyBase) StickyStoneStudio.MOODS.EnemyBase:ModifyShootableAfterTresholdReached(EnemyBase) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Weakpoint:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Boolean) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 08.12.2025 14:32:03 BuffManager.StartBuffEffect() for BUFFID: 4185 is already started! LOG: 08.12.2025 14:32:06 Quest is already completed. No progress will be updated. WARNING: 08.12.2025 14:32:06 Language Text not found! (Path: Kill ) LOG: 08.12.2025 14:32:06 Displayable active subtask: SmallBetLoosingNoHP is null LOG: 08.12.2025 14:32:07 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.LasersightName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] EXCEPTION: 08.12.2025 14:32:09 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MechBase.PlayBuffVFX (StickyStoneStudio.MOODS.ParticleObject vfxParticleObj, System.Single duration) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.StartBuff () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.HealthThresholdModifications.ApplySettings (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.ModifyShootableAfterTresholdReached (StickyStoneStudio.MOODS.EnemyBase eb) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__208.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.HealthThresholdModifications:ApplySettings(EnemyBase) StickyStoneStudio.MOODS.EnemyBase:ModifyShootableAfterTresholdReached(EnemyBase) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 08.12.2025 14:32:09 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 08.12.2025 14:32:09 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 08.12.2025 14:32:09 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 08.12.2025 14:32:09 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 08.12.2025 14:32:09 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. WARNING: 08.12.2025 14:32:09 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_HeadOfArtillery(Clone)' is not on a navmesh LOG: 08.12.2025 14:32:09 Quest is already completed. No progress will be updated. WARNING: 08.12.2025 14:32:09 Language Text not found! (Path: Kill ) LOG: 08.12.2025 14:32:09 Displayable active subtask: SmallBetLoosingNoHP is null LOG: 08.12.2025 14:32:13 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 08.12.2025 14:32:13 for == null! No VFX-Effect can be played on destroy. LOG: 08.12.2025 14:32:13 Started Music_GrammoPhoneBot WARNING: 08.12.2025 14:32:13 GoToSplashScreenPanel() 'InGame_Vendor' failed. Splashscreens are disabled in the Build. ERROR: 08.12.2025 14:32:13 Coroutine couldn't be started because the the game object 'Minimap2' is inactive! StickyStoneStudio.MOODS.Minimap2Controller:SetTeleportMenuInfoVisibility(Boolean) StickyStoneStudio.MOODS.Minimap2Controller:OnMinimapRoomEnter(Minimap2Room) StickyStoneStudio.MOODS.Room:InvokeOnPlayerRoomEvent(RoomEvent, Player) StickyStoneStudio.MOODS.d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 08.12.2025 14:32:13 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 14:32:22 Language Text not found! (Path: Kill ) LOG: 08.12.2025 14:32:22 Displayable active subtask: SmallBetLoosingNoHP is null LOG: 08.12.2025 14:32:22 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 08.12.2025 14:32:22 Menu.GoToPanel() 'AbilitySkillContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 08.12.2025 14:32:22 Menu.LoadMenuPanel => AbilitySkillContext (MenuID: InGameMenu) LOG: 08.12.2025 14:32:22 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 08.12.2025 14:32:23 Menu.UnloadMenuPanel => DefaultPanel LOG: 08.12.2025 14:32:25 TryAddWeapon(Items.Weapons.ExpanderRifleName) => Items.Weapons.ExpanderRifleName 1 LOG: 08.12.2025 14:32:25 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.EleOrbName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 08.12.2025 14:32:25 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.AtomicName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 08.12.2025 14:32:25 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.MasterExploderName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 08.12.2025 14:32:25 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.AllrounderName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 08.12.2025 14:32:25 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.MissileLauncherName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 08.12.2025 14:32:25 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.TremSpikeName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 08.12.2025 14:32:25 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.SplitterName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 08.12.2025 14:32:25 TryAddWeapon(Items.Weapons.StickyName) => Items.Weapons.StickyName 2 LOG: 08.12.2025 14:32:25 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.EleOrbName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 08.12.2025 14:32:25 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.AtomicName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 08.12.2025 14:32:25 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.MasterExploderName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 08.12.2025 14:32:25 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.AllrounderName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 08.12.2025 14:32:25 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.MissileLauncherName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 08.12.2025 14:32:25 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.TremSpikeName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 08.12.2025 14:32:25 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.SplitterName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] WARNING: 08.12.2025 14:32:28 Language Text not found! (Path: %) WARNING: 08.12.2025 14:32:28 Language Text not found! (Path: %) WARNING: 08.12.2025 14:32:28 AbilitySkillContextController.PlayerAbilitySkillTree_DisplayGroup_SelectionChanged => Warning: skillValues has count of 6, UI Supports only 3 WARNING: 08.12.2025 14:32:31 Language Text not found! (Path: %) WARNING: 08.12.2025 14:32:31 Language Text not found! (Path: %) WARNING: 08.12.2025 14:32:31 Language Text not found! (Path: %) WARNING: 08.12.2025 14:32:31 Language Text not found! (Path: %) LOG: 08.12.2025 14:32:32 TryAddWeapon(Items.Weapons.ExpanderRifleName) => Items.Weapons.ExpanderRifleName 1 LOG: 08.12.2025 14:32:32 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.EleOrbName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 08.12.2025 14:32:32 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.AtomicName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 08.12.2025 14:32:32 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.MasterExploderName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 08.12.2025 14:32:32 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.AllrounderName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 08.12.2025 14:32:32 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.MissileLauncherName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 08.12.2025 14:32:32 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.TremSpikeName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 08.12.2025 14:32:32 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.SplitterName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 08.12.2025 14:32:32 TryAddWeapon(Items.Weapons.StickyName) => Items.Weapons.StickyName 2 LOG: 08.12.2025 14:32:32 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.EleOrbName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 08.12.2025 14:32:32 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.AtomicName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 08.12.2025 14:32:32 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.MasterExploderName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 08.12.2025 14:32:32 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.AllrounderName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 08.12.2025 14:32:32 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.MissileLauncherName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 08.12.2025 14:32:32 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.TremSpikeName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 08.12.2025 14:32:32 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.SplitterName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 08.12.2025 14:32:33 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'AbilitySkillContext' LOG: 08.12.2025 14:32:33 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 08.12.2025 14:32:34 Menu.UnloadMenuPanel => AbilitySkillContext LOG: 08.12.2025 14:34:46 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 08.12.2025 14:34:48 ButtonPromptManager.ResetAndClearAllRegistratedButtons() ERROR: 08.12.2025 14:34:48 Coroutine couldn't be started because the the game object 'Minimap2' is inactive! StickyStoneStudio.MOODS.Minimap2Controller:SetTeleportMenuInfoVisibility(Boolean) StickyStoneStudio.MOODS.Minimap2Controller:OnMinimapRoomEnter(Minimap2Room) StickyStoneStudio.MOODS.Room:InvokeOnPlayerRoomEvent(RoomEvent, Player) StickyStoneStudio.MOODS.d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 08.12.2025 14:34:51 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 14:34:52 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 14:34:53 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 14:34:54 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 08.12.2025 14:34:56 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 08.12.2025 14:34:56 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_MetallurgicWelder in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 08.12.2025 14:34:56 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_FuriousDrone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 08.12.2025 14:34:56 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_CastingDefect in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 08.12.2025 14:34:56 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_HeadOfArtillery in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup ERROR: 08.12.2025 14:34:56 Coroutine couldn't be started because the the game object 'Minimap2' is inactive! StickyStoneStudio.MOODS.Minimap2Controller:SetTeleportMenuInfoVisibility(Boolean) StickyStoneStudio.MOODS.Minimap2Controller:OnMinimapRoomEnter(Minimap2Room) StickyStoneStudio.MOODS.Room:InvokeOnPlayerRoomEvent(RoomEvent, Player) StickyStoneStudio.MOODS.d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 08.12.2025 14:34:58 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:34:58 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:34:58 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:34:58 Failed to create agent because it is not close enough to the NavMesh WARNING: 08.12.2025 14:34:58 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:34:58 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:34:58 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:34:58 Failed to create agent because it is not close enough to the NavMesh WARNING: 08.12.2025 14:34:58 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:34:58 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:34:58 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:34:58 Failed to create agent because it is not close enough to the NavMesh WARNING: 08.12.2025 14:34:58 TheRoaringSmelter_Slagshooter(Clone) (StickyStoneStudio.MOODS.Slagshooter): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 08.12.2025 14:34:58 Language Text not found! (Path: Drone) WARNING: 08.12.2025 14:34:58 TheRoaringSmelter_Slagshooter(Clone) (StickyStoneStudio.MOODS.Slagshooter): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 08.12.2025 14:34:58 Language Text not found! (Path: Drone) LOG: 08.12.2025 14:34:58 ScaleEnemy TheRoaringSmelter_Slagshooter(Clone)! WARNING: 08.12.2025 14:34:58 Failed to init life point display. IMech (EnemyBase) has already a lifePointDisplay! WARNING: 08.12.2025 14:34:58 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:34:58 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:34:58 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:34:58 Failed to create agent because it is not close enough to the NavMesh WARNING: 08.12.2025 14:34:58 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:34:58 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:34:58 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:34:58 Failed to create agent because it is not close enough to the NavMesh WARNING: 08.12.2025 14:34:58 TheRoaringSmelter_RepositoryWorker(Clone) (StickyStoneStudio.MOODS.Repository_Worker): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 08.12.2025 14:34:58 Language Text not found! (Path: Drone) WARNING: 08.12.2025 14:34:58 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:34:58 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:34:58 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:34:58 Failed to create agent because it is not close enough to the NavMesh WARNING: 08.12.2025 14:34:58 TheRoaringSmelter_FuriousDrone(Clone) (StickyStoneStudio.MOODS.Furious_Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 08.12.2025 14:34:58 Language Text not found! (Path: Drone) WARNING: 08.12.2025 14:34:58 TheRoaringSmelter_FuriousDrone(Clone) (StickyStoneStudio.MOODS.Furious_Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 08.12.2025 14:34:58 Language Text not found! (Path: Drone) WARNING: 08.12.2025 14:34:58 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:34:58 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:34:58 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:34:58 Failed to create agent because it is not close enough to the NavMesh WARNING: 08.12.2025 14:34:58 TheRoaringSmelter_MetallurgicWelder(Clone) (StickyStoneStudio.MOODS.Metallurgic_Welder): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 08.12.2025 14:34:58 Language Text not found! (Path: Drone) WARNING: 08.12.2025 14:34:58 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:34:58 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:34:58 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:34:58 Failed to create agent because it is not close enough to the NavMesh WARNING: 08.12.2025 14:34:58 TheRoaringSmelter_CastingDefect(Clone) (StickyStoneStudio.MOODS.Casting_Defect): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 08.12.2025 14:34:58 Language Text not found! (Path: Drone) WARNING: 08.12.2025 14:34:58 TheRoaringSmelter_HeadOfArtillery(Clone) (StickyStoneStudio.MOODS.Head_of_Artillery): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 08.12.2025 14:34:58 Language Text not found! (Path: Drone) EXCEPTION: 08.12.2025 14:35:00 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MechBase.PlayBuffVFX (StickyStoneStudio.MOODS.ParticleObject vfxParticleObj, System.Single duration) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.StartBuff () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.HealthThresholdModifications.ApplySettings (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.ModifyShootableAfterTresholdReached (StickyStoneStudio.MOODS.EnemyBase eb) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__208.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.HealthThresholdModifications:ApplySettings(EnemyBase) StickyStoneStudio.MOODS.EnemyBase:ModifyShootableAfterTresholdReached(EnemyBase) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 08.12.2025 14:35:00 Enemy is theme 'RoomTheme.Wut', but doesn´t seem to have a AngerRageController on it. Please add it to TheRoaringSmelter_MetallurgicWelder(Clone) EXCEPTION: 08.12.2025 14:35:00 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MechBase.PlayBuffVFX (StickyStoneStudio.MOODS.ParticleObject vfxParticleObj, System.Single duration) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.StartBuff () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.HealthThresholdModifications.ApplySettings (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.ModifyShootableAfterTresholdReached (StickyStoneStudio.MOODS.EnemyBase eb) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Weakpoint.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, System.Boolean _doBaseDamage) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__208.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.HealthThresholdModifications:ApplySettings(EnemyBase) StickyStoneStudio.MOODS.EnemyBase:ModifyShootableAfterTresholdReached(EnemyBase) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Weakpoint:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Boolean) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) EXCEPTION: 08.12.2025 14:35:01 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MechBase.PlayBuffVFX (StickyStoneStudio.MOODS.ParticleObject vfxParticleObj, System.Single duration) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.StartBuff () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.HealthThresholdModifications.ApplySettings (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.ModifyShootableAfterTresholdReached (StickyStoneStudio.MOODS.EnemyBase eb) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__208.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.HealthThresholdModifications:ApplySettings(EnemyBase) StickyStoneStudio.MOODS.EnemyBase:ModifyShootableAfterTresholdReached(EnemyBase) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 08.12.2025 14:35:01 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_Slagshooter(Clone)' is not on a navmesh LOG: 08.12.2025 14:35:01 Quest is already completed. No progress will be updated. LOG: 08.12.2025 14:35:01 Quest is already completed. No progress will be updated. LOG: 08.12.2025 14:35:01 Quest is already completed. No progress will be updated. WARNING: 08.12.2025 14:35:01 Language Text not found! (Path: Kill ) LOG: 08.12.2025 14:35:01 Displayable active subtask: SmallBetLoosingNoHP is null WARNING: 08.12.2025 14:35:03 Damage done = 0 EXCEPTION: 08.12.2025 14:35:04 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MechBase.PlayBuffVFX (StickyStoneStudio.MOODS.ParticleObject vfxParticleObj, System.Single duration) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.StartBuff () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.HealthThresholdModifications.ApplySettings (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.ModifyShootableAfterTresholdReached (StickyStoneStudio.MOODS.EnemyBase eb) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__208.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.TryExplode (System.Boolean killBulletAfter, System.Boolean CanDamageOwner, System.Boolean _executeInstantly) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.UnstableDecoyAbility+<>c__DisplayClass6_0.b__0 () (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.OnTweenCallback (DG.Tweening.TweenCallback callback, DG.Tweening.Tween t) (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.DoGoto (DG.Tweening.Tween t, System.Single toPosition, System.Int32 toCompletedLoops, DG.Tweening.Core.Enums.UpdateMode updateMode) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.Tween t, System.Single deltaTime, System.Single independentTime, System.Boolean isSingleTweenManualUpdate) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.UpdateType updateType, System.Single deltaTime, System.Single independentTime) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.DOTweenComponent.Update () (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.HealthThresholdModifications:ApplySettings(EnemyBase) StickyStoneStudio.MOODS.EnemyBase:ModifyShootableAfterTresholdReached(EnemyBase) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.Bullet:TryExplode(Boolean, Boolean, Boolean) StickyStoneStudio.MOODS.<>c__DisplayClass6_0:b__0() DG.Tweening.Tween:OnTweenCallback(TweenCallback, Tween) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Update(Tween, Single, Single, Boolean) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() WARNING: 08.12.2025 14:35:04 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh LOG: 08.12.2025 14:35:05 Quest is already completed. No progress will be updated. WARNING: 08.12.2025 14:35:05 Language Text not found! (Path: Kill ) LOG: 08.12.2025 14:35:05 Displayable active subtask: SmallBetLoosingNoHP is null EXCEPTION: 08.12.2025 14:35:05 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MechBase.PlayBuffVFX (StickyStoneStudio.MOODS.ParticleObject vfxParticleObj, System.Single duration) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.StartBuff () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.HealthThresholdModifications.ApplySettings (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.ModifyShootableAfterTresholdReached (StickyStoneStudio.MOODS.EnemyBase eb) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__208.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.HealthThresholdModifications:ApplySettings(EnemyBase) StickyStoneStudio.MOODS.EnemyBase:ModifyShootableAfterTresholdReached(EnemyBase) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 08.12.2025 14:35:05 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_Slagshooter(Clone)' is not on a navmesh LOG: 08.12.2025 14:35:05 Quest is already completed. No progress will be updated. EXCEPTION: 08.12.2025 14:35:06 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MechBase.PlayBuffVFX (StickyStoneStudio.MOODS.ParticleObject vfxParticleObj, System.Single duration) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.StartBuff () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.HealthThresholdModifications.ApplySettings (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.ModifyShootableAfterTresholdReached (StickyStoneStudio.MOODS.EnemyBase eb) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__208.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.TryExplode (System.Boolean killBulletAfter, System.Boolean CanDamageOwner, System.Boolean _executeInstantly) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.MasterExploderAddin.CreateAndExplodeTwinBullet (StickyStoneStudio.MOODS.Bullet _bullet) (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.OnTweenCallback (DG.Tweening.TweenCallback callback, DG.Tweening.Tween t) (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.DoGoto (DG.Tweening.Tween t, System.Single toPosition, System.Int32 toCompletedLoops, DG.Tweening.Core.Enums.UpdateMode updateMode) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.Tween t, System.Single deltaTime, System.Single independentTime, System.Boolean isSingleTweenManualUpdate) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.UpdateType updateType, System.Single deltaTime, System.Single independentTime) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.DOTweenComponent.Update () (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.HealthThresholdModifications:ApplySettings(EnemyBase) StickyStoneStudio.MOODS.EnemyBase:ModifyShootableAfterTresholdReached(EnemyBase) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.Bullet:TryExplode(Boolean, Boolean, Boolean) StickyStoneStudio.MOODS.Items.MasterExploderAddin:CreateAndExplodeTwinBullet(Bullet) DG.Tweening.Tween:OnTweenCallback(TweenCallback, Tween) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Update(Tween, Single, Single, Boolean) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() EXCEPTION: 08.12.2025 14:35:06 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MechBase.PlayBuffVFX (StickyStoneStudio.MOODS.ParticleObject vfxParticleObj, System.Single duration) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.StartBuff () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.HealthThresholdModifications.ApplySettings (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.ModifyShootableAfterTresholdReached (StickyStoneStudio.MOODS.EnemyBase eb) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__208.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.TryExplode (System.Boolean killBulletAfter, System.Boolean CanDamageOwner, System.Boolean _executeInstantly) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.MasterExploderAddin.CreateAndExplodeTwinBullet (StickyStoneStudio.MOODS.Bullet _bullet) (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.OnTweenCallback (DG.Tweening.TweenCallback callback, DG.Tweening.Tween t) (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.DoGoto (DG.Tweening.Tween t, System.Single toPosition, System.Int32 toCompletedLoops, DG.Tweening.Core.Enums.UpdateMode updateMode) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.Tween t, System.Single deltaTime, System.Single independentTime, System.Boolean isSingleTweenManualUpdate) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.UpdateType updateType, System.Single deltaTime, System.Single independentTime) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.DOTweenComponent.Update () (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.HealthThresholdModifications:ApplySettings(EnemyBase) StickyStoneStudio.MOODS.EnemyBase:ModifyShootableAfterTresholdReached(EnemyBase) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.Bullet:TryExplode(Boolean, Boolean, Boolean) StickyStoneStudio.MOODS.Items.MasterExploderAddin:CreateAndExplodeTwinBullet(Bullet) DG.Tweening.Tween:OnTweenCallback(TweenCallback, Tween) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Update(Tween, Single, Single, Boolean) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() WARNING: 08.12.2025 14:35:06 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh LOG: 08.12.2025 14:35:06 Quest is already completed. No progress will be updated. WARNING: 08.12.2025 14:35:06 BuffManager.StartBuffEffect() for BUFFID: 4242 is already started! LOG: 08.12.2025 14:35:09 Quest is already completed. No progress will be updated. WARNING: 08.12.2025 14:35:09 Language Text not found! (Path: Kill ) LOG: 08.12.2025 14:35:09 Displayable active subtask: SmallBetLoosingNoHP is null EXCEPTION: 08.12.2025 14:35:18 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MechBase.PlayBuffVFX (StickyStoneStudio.MOODS.ParticleObject vfxParticleObj, System.Single duration) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.StartBuff () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.HealthThresholdModifications.ApplySettings (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.ModifyShootableAfterTresholdReached (StickyStoneStudio.MOODS.EnemyBase eb) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__208.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.HealthThresholdModifications:ApplySettings(EnemyBase) StickyStoneStudio.MOODS.EnemyBase:ModifyShootableAfterTresholdReached(EnemyBase) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 08.12.2025 14:35:18 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 08.12.2025 14:35:18 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 08.12.2025 14:35:18 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 08.12.2025 14:35:18 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 08.12.2025 14:35:18 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. WARNING: 08.12.2025 14:35:18 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_HeadOfArtillery(Clone)' is not on a navmesh LOG: 08.12.2025 14:35:18 Quest is already completed. No progress will be updated. WARNING: 08.12.2025 14:35:18 Language Text not found! (Path: Kill ) LOG: 08.12.2025 14:35:18 Displayable active subtask: SmallBetLoosingNoHP is null WARNING: 08.12.2025 14:35:18 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 14:35:18 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 08.12.2025 14:35:23 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 08.12.2025 14:35:24 OpenChest DelayedCall: CHESTTYPE: GScrap WARNING: 08.12.2025 14:35:25 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 14:35:25 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 14:35:25 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 14:35:25 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 14:35:25 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 14:35:25 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 14:35:25 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 14:35:25 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 14:35:25 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 14:35:25 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 14:35:25 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 14:35:25 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 14:35:25 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 14:35:25 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 14:35:25 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 14:35:25 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 14:35:25 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 14:35:25 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 14:35:25 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 14:35:25 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 14:35:25 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 14:35:25 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 14:35:25 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 14:35:28 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 08.12.2025 14:35:29 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 08.12.2025 14:35:33 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 08.12.2025 14:35:33 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_Slagshooter in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 08.12.2025 14:35:33 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_Slagshooter in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 08.12.2025 14:35:33 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_HeadOfArtillery in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 08.12.2025 14:35:33 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_HeadOfArtillery in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup ERROR: 08.12.2025 14:35:33 Coroutine couldn't be started because the the game object 'Minimap2' is inactive! StickyStoneStudio.MOODS.Minimap2Controller:SetTeleportMenuInfoVisibility(Boolean) StickyStoneStudio.MOODS.Minimap2Controller:OnMinimapRoomEnter(Minimap2Room) StickyStoneStudio.MOODS.Room:InvokeOnPlayerRoomEvent(RoomEvent, Player) StickyStoneStudio.MOODS.d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 08.12.2025 14:35:34 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:35:34 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:35:34 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:35:34 Failed to create agent because it is not close enough to the NavMesh WARNING: 08.12.2025 14:35:34 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:35:34 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:35:34 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:35:34 Failed to create agent because it is not close enough to the NavMesh WARNING: 08.12.2025 14:35:34 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:35:34 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:35:34 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:35:34 Failed to create agent because it is not close enough to the NavMesh WARNING: 08.12.2025 14:35:34 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:35:34 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:35:34 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:35:34 Failed to create agent because it is not close enough to the NavMesh WARNING: 08.12.2025 14:35:34 TheRoaringSmelter_AngerAvatar(Clone) (StickyStoneStudio.MOODS.Anger_Avatar): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 08.12.2025 14:35:34 Language Text not found! (Path: Drone) WARNING: 08.12.2025 14:35:34 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:35:34 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:35:35 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:35:35 Failed to create agent because it is not close enough to the NavMesh WARNING: 08.12.2025 14:35:35 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:35:35 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:35:35 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:35:35 Failed to create agent because it is not close enough to the NavMesh WARNING: 08.12.2025 14:35:35 TheRoaringSmelter_HeadOfArtillery(Clone) (StickyStoneStudio.MOODS.Head_of_Artillery): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 08.12.2025 14:35:35 Language Text not found! (Path: Drone) WARNING: 08.12.2025 14:35:35 TheRoaringSmelter_HeadOfArtillery(Clone) (StickyStoneStudio.MOODS.Head_of_Artillery): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 08.12.2025 14:35:35 Language Text not found! (Path: Drone) WARNING: 08.12.2025 14:35:35 TheRoaringSmelter_HeadOfArtillery(Clone) (StickyStoneStudio.MOODS.Head_of_Artillery): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 08.12.2025 14:35:35 Language Text not found! (Path: Drone) WARNING: 08.12.2025 14:35:35 TheRoaringSmelter_Slagshooter(Clone) (StickyStoneStudio.MOODS.Slagshooter): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 08.12.2025 14:35:35 Language Text not found! (Path: Drone) WARNING: 08.12.2025 14:35:35 TheRoaringSmelter_Slagshooter(Clone) (StickyStoneStudio.MOODS.Slagshooter): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 08.12.2025 14:35:35 Language Text not found! (Path: Drone) EXCEPTION: 08.12.2025 14:35:39 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MechBase.PlayBuffVFX (StickyStoneStudio.MOODS.ParticleObject vfxParticleObj, System.Single duration) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.StartBuff () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.HealthThresholdModifications.ApplySettings (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.ModifyShootableAfterTresholdReached (StickyStoneStudio.MOODS.EnemyBase eb) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.TremorSpikeAddin+d__19.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.HealthThresholdModifications:ApplySettings(EnemyBase) StickyStoneStudio.MOODS.EnemyBase:ModifyShootableAfterTresholdReached(EnemyBase) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.Items.d__19:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) EXCEPTION: 08.12.2025 14:35:39 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MechBase.PlayBuffVFX (StickyStoneStudio.MOODS.ParticleObject vfxParticleObj, System.Single duration) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.StartBuff () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.HealthThresholdModifications.ApplySettings (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.ModifyShootableAfterTresholdReached (StickyStoneStudio.MOODS.EnemyBase eb) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__208.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.HealthThresholdModifications:ApplySettings(EnemyBase) StickyStoneStudio.MOODS.EnemyBase:ModifyShootableAfterTresholdReached(EnemyBase) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) EXCEPTION: 08.12.2025 14:35:39 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MechBase.PlayBuffVFX (StickyStoneStudio.MOODS.ParticleObject vfxParticleObj, System.Single duration) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.StartBuff () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.HealthThresholdModifications.ApplySettings (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.ModifyShootableAfterTresholdReached (StickyStoneStudio.MOODS.EnemyBase eb) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__208.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.HealthThresholdModifications:ApplySettings(EnemyBase) StickyStoneStudio.MOODS.EnemyBase:ModifyShootableAfterTresholdReached(EnemyBase) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 08.12.2025 14:35:39 Quest is already completed. No progress will be updated. LOG: 08.12.2025 14:35:39 Quest is already completed. No progress will be updated. WARNING: 08.12.2025 14:35:39 Language Text not found! (Path: Kill ) LOG: 08.12.2025 14:35:39 Displayable active subtask: SmallBetLoosingNoHP is null WARNING: 08.12.2025 14:35:39 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_Slagshooter(Clone)' is not on a navmesh LOG: 08.12.2025 14:35:39 Quest is already completed. No progress will be updated. WARNING: 08.12.2025 14:35:39 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:35:39 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:35:39 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:35:39 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:35:39 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:35:39 BuffManager.StartBuffEffect() for BUFFID: 4279 is already started! WARNING: 08.12.2025 14:35:39 BuffManager.StartBuffEffect() for BUFFID: 4280 is already started! WARNING: 08.12.2025 14:35:39 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:35:39 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:35:39 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:35:39 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:35:39 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:35:40 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:35:40 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:35:40 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:35:40 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:35:40 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:35:40 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:35:40 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:35:40 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:35:40 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:35:40 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:35:40 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:35:40 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:35:40 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:35:40 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:35:40 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:35:40 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:35:40 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:35:40 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:35:40 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh EXCEPTION: 08.12.2025 14:35:40 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MechBase.PlayBuffVFX (StickyStoneStudio.MOODS.ParticleObject vfxParticleObj, System.Single duration) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.StartBuff () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.HealthThresholdModifications.ApplySettings (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.ModifyShootableAfterTresholdReached (StickyStoneStudio.MOODS.EnemyBase eb) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__208.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.TryExplode (System.Boolean killBulletAfter, System.Boolean CanDamageOwner, System.Boolean _executeInstantly) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.MasterExploderAddin.CreateAndExplodeTwinBullet (StickyStoneStudio.MOODS.Bullet _bullet) (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.OnTweenCallback (DG.Tweening.TweenCallback callback, DG.Tweening.Tween t) (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.DoGoto (DG.Tweening.Tween t, System.Single toPosition, System.Int32 toCompletedLoops, DG.Tweening.Core.Enums.UpdateMode updateMode) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.Tween t, System.Single deltaTime, System.Single independentTime, System.Boolean isSingleTweenManualUpdate) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.UpdateType updateType, System.Single deltaTime, System.Single independentTime) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.DOTweenComponent.Update () (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.HealthThresholdModifications:ApplySettings(EnemyBase) StickyStoneStudio.MOODS.EnemyBase:ModifyShootableAfterTresholdReached(EnemyBase) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.Bullet:TryExplode(Boolean, Boolean, Boolean) StickyStoneStudio.MOODS.Items.MasterExploderAddin:CreateAndExplodeTwinBullet(Bullet) DG.Tweening.Tween:OnTweenCallback(TweenCallback, Tween) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Update(Tween, Single, Single, Boolean) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() WARNING: 08.12.2025 14:35:40 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:35:40 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:35:40 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:35:40 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:35:40 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:35:40 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:35:40 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:35:40 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:35:40 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:35:41 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:35:41 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:35:41 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:35:41 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:35:41 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:35:41 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:35:41 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:35:41 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:35:41 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:35:41 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:35:41 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:35:41 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:35:41 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:35:41 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:35:41 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:35:41 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:35:41 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:35:41 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:35:41 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:35:41 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:35:41 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:35:41 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:35:41 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:35:41 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:35:41 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:35:41 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:35:41 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:35:41 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:35:41 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:35:41 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:35:41 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:35:41 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:35:41 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:35:41 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:35:42 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:35:42 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:35:42 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:35:42 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:35:42 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:35:42 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:35:42 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:35:42 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:35:42 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:35:42 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:35:42 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:35:42 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:35:42 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:35:42 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:35:42 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:35:42 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:35:42 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:35:42 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:35:42 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:35:42 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:35:42 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:35:42 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:35:42 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:35:42 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh EXCEPTION: 08.12.2025 14:35:43 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MechBase.PlayBuffVFX (StickyStoneStudio.MOODS.ParticleObject vfxParticleObj, System.Single duration) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.StartBuff () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.HealthThresholdModifications.ApplySettings (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.ModifyShootableAfterTresholdReached (StickyStoneStudio.MOODS.EnemyBase eb) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__208.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.HealthThresholdModifications:ApplySettings(EnemyBase) StickyStoneStudio.MOODS.EnemyBase:ModifyShootableAfterTresholdReached(EnemyBase) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 08.12.2025 14:35:44 Quest is already completed. No progress will be updated. WARNING: 08.12.2025 14:35:44 Language Text not found! (Path: Kill ) LOG: 08.12.2025 14:35:44 Displayable active subtask: SmallBetLoosingNoHP is null LOG: 08.12.2025 14:35:44 Quest is already completed. No progress will be updated. WARNING: 08.12.2025 14:35:44 Language Text not found! (Path: Kill ) LOG: 08.12.2025 14:35:44 Displayable active subtask: SmallBetLoosingNoHP is null EXCEPTION: 08.12.2025 14:35:51 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MechBase.PlayBuffVFX (StickyStoneStudio.MOODS.ParticleObject vfxParticleObj, System.Single duration) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.StartBuff () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.HealthThresholdModifications.ApplySettings (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.ModifyShootableAfterTresholdReached (StickyStoneStudio.MOODS.EnemyBase eb) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__207.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.HealthThresholdModifications:ApplySettings(EnemyBase) StickyStoneStudio.MOODS.EnemyBase:ModifyShootableAfterTresholdReached(EnemyBase) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 08.12.2025 14:35:53 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 08.12.2025 14:35:53 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 08.12.2025 14:35:53 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 08.12.2025 14:35:53 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 08.12.2025 14:35:53 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 08.12.2025 14:35:53 Quest is already completed. No progress will be updated. WARNING: 08.12.2025 14:35:53 Language Text not found! (Path: Kill ) LOG: 08.12.2025 14:35:53 Displayable active subtask: SmallBetLoosingNoHP is null WARNING: 08.12.2025 14:35:53 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 14:35:53 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 14:35:53 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 14:35:53 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 08.12.2025 14:35:58 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 08.12.2025 14:35:58 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_Slagshooter in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 08.12.2025 14:35:58 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_FuriousDrone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 08.12.2025 14:35:58 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_Slagshooter in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 08.12.2025 14:35:58 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_FuriousDrone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 08.12.2025 14:36:00 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:36:00 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:36:00 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:36:00 Failed to create agent because it is not close enough to the NavMesh WARNING: 08.12.2025 14:36:00 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:36:00 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:36:00 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:36:00 Failed to create agent because it is not close enough to the NavMesh WARNING: 08.12.2025 14:36:00 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:36:00 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:36:00 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:36:00 Failed to create agent because it is not close enough to the NavMesh WARNING: 08.12.2025 14:36:00 TheRoaringSmelter_CastingDefect(Clone) (StickyStoneStudio.MOODS.Casting_Defect): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 08.12.2025 14:36:00 Language Text not found! (Path: Drone) WARNING: 08.12.2025 14:36:00 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:36:00 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:36:00 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:36:00 Failed to create agent because it is not close enough to the NavMesh WARNING: 08.12.2025 14:36:00 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:36:00 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:36:00 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:36:00 Failed to create agent because it is not close enough to the NavMesh WARNING: 08.12.2025 14:36:00 TheRoaringSmelter_AngerAvatar(Clone) (StickyStoneStudio.MOODS.Anger_Avatar): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 08.12.2025 14:36:00 Language Text not found! (Path: Drone) WARNING: 08.12.2025 14:36:00 TheRoaringSmelter_AngerAvatar(Clone) (StickyStoneStudio.MOODS.Anger_Avatar): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 08.12.2025 14:36:00 Language Text not found! (Path: Drone) WARNING: 08.12.2025 14:36:00 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:36:00 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:36:00 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:36:00 Failed to create agent because it is not close enough to the NavMesh WARNING: 08.12.2025 14:36:00 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:36:00 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:36:00 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:36:00 Failed to create agent because it is not close enough to the NavMesh WARNING: 08.12.2025 14:36:00 TheRoaringSmelter_Slagshooter(Clone) (StickyStoneStudio.MOODS.Slagshooter): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 08.12.2025 14:36:00 Language Text not found! (Path: Drone) WARNING: 08.12.2025 14:36:00 TheRoaringSmelter_Slagshooter(Clone) (StickyStoneStudio.MOODS.Slagshooter): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 08.12.2025 14:36:00 Language Text not found! (Path: Drone) LOG: 08.12.2025 14:36:00 ScaleEnemy TheRoaringSmelter_Slagshooter(Clone)! WARNING: 08.12.2025 14:36:00 TheRoaringSmelter_FuriousDrone(Clone) (StickyStoneStudio.MOODS.Furious_Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 08.12.2025 14:36:00 Language Text not found! (Path: Drone) WARNING: 08.12.2025 14:36:00 TheRoaringSmelter_FuriousDrone(Clone) (StickyStoneStudio.MOODS.Furious_Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 08.12.2025 14:36:00 Language Text not found! (Path: Drone) EXCEPTION: 08.12.2025 14:36:01 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MechBase.PlayBuffVFX (StickyStoneStudio.MOODS.ParticleObject vfxParticleObj, System.Single duration) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.StartBuff () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.HealthThresholdModifications.ApplySettings (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.ModifyShootableAfterTresholdReached (StickyStoneStudio.MOODS.EnemyBase eb) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__207.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.HealthThresholdModifications:ApplySettings(EnemyBase) StickyStoneStudio.MOODS.EnemyBase:ModifyShootableAfterTresholdReached(EnemyBase) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) EXCEPTION: 08.12.2025 14:36:07 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MechBase.PlayBuffVFX (StickyStoneStudio.MOODS.ParticleObject vfxParticleObj, System.Single duration) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.StartBuff () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.HealthThresholdModifications.ApplySettings (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.ModifyShootableAfterTresholdReached (StickyStoneStudio.MOODS.EnemyBase eb) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.ElementalOrbAddin+d__45.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.HealthThresholdModifications:ApplySettings(EnemyBase) StickyStoneStudio.MOODS.EnemyBase:ModifyShootableAfterTresholdReached(EnemyBase) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.Items.d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 08.12.2025 14:36:07 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh LOG: 08.12.2025 14:36:07 Quest is already completed. No progress will be updated. LOG: 08.12.2025 14:36:07 Quest is already completed. No progress will be updated. EXCEPTION: 08.12.2025 14:36:07 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MechBase.PlayBuffVFX (StickyStoneStudio.MOODS.ParticleObject vfxParticleObj, System.Single duration) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.StartBuff () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.HealthThresholdModifications.ApplySettings (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.ModifyShootableAfterTresholdReached (StickyStoneStudio.MOODS.EnemyBase eb) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__208.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.HealthThresholdModifications:ApplySettings(EnemyBase) StickyStoneStudio.MOODS.EnemyBase:ModifyShootableAfterTresholdReached(EnemyBase) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) EXCEPTION: 08.12.2025 14:36:07 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MechBase.PlayBuffVFX (StickyStoneStudio.MOODS.ParticleObject vfxParticleObj, System.Single duration) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.StartBuff () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.HealthThresholdModifications.ApplySettings (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.ModifyShootableAfterTresholdReached (StickyStoneStudio.MOODS.EnemyBase eb) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Weakpoint.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, System.Boolean _doBaseDamage) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__208.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.HealthThresholdModifications:ApplySettings(EnemyBase) StickyStoneStudio.MOODS.EnemyBase:ModifyShootableAfterTresholdReached(EnemyBase) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Weakpoint:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Boolean) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 08.12.2025 14:36:07 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_CastingDefect(Clone)' is not on a navmesh LOG: 08.12.2025 14:36:07 Quest is already completed. No progress will be updated. WARNING: 08.12.2025 14:36:07 Language Text not found! (Path: Kill ) LOG: 08.12.2025 14:36:07 Displayable active subtask: SmallBetLoosingNoHP is null EXCEPTION: 08.12.2025 14:36:07 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MechBase.PlayBuffVFX (StickyStoneStudio.MOODS.ParticleObject vfxParticleObj, System.Single duration) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.StartBuff () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.HealthThresholdModifications.ApplySettings (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.ModifyShootableAfterTresholdReached (StickyStoneStudio.MOODS.EnemyBase eb) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Weakpoint.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, System.Boolean _doBaseDamage) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__208.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.HealthThresholdModifications:ApplySettings(EnemyBase) StickyStoneStudio.MOODS.EnemyBase:ModifyShootableAfterTresholdReached(EnemyBase) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Weakpoint:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Boolean) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 08.12.2025 14:36:07 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_Slagshooter(Clone)' is not on a navmesh LOG: 08.12.2025 14:36:07 Quest is already completed. No progress will be updated. LOG: 08.12.2025 14:36:07 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.CombustionName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 08.12.2025 14:36:08 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 08.12.2025 14:36:08 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 08.12.2025 14:36:08 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 08.12.2025 14:36:08 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 08.12.2025 14:36:08 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 08.12.2025 14:36:08 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. WARNING: 08.12.2025 14:36:08 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_Slagshooter(Clone)' is not on a navmesh LOG: 08.12.2025 14:36:08 Quest is already completed. No progress will be updated. WARNING: 08.12.2025 14:36:08 Language Text not found! (Path: Kill ) LOG: 08.12.2025 14:36:08 Displayable active subtask: SmallBetLoosingNoHP is null WARNING: 08.12.2025 14:36:10 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 14:36:11 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 08.12.2025 14:36:13 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.CombustionName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] WARNING: 08.12.2025 14:36:16 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 08.12.2025 14:36:18 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 08.12.2025 14:36:18 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_FuriousDrone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 08.12.2025 14:36:18 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_HeadOfArtillery in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup ERROR: 08.12.2025 14:36:18 Coroutine couldn't be started because the the game object 'Minimap2' is inactive! StickyStoneStudio.MOODS.Minimap2Controller:SetTeleportMenuInfoVisibility(Boolean) StickyStoneStudio.MOODS.Minimap2Controller:OnMinimapRoomEnter(Minimap2Room) StickyStoneStudio.MOODS.Room:InvokeOnPlayerRoomEvent(RoomEvent, Player) StickyStoneStudio.MOODS.d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 08.12.2025 14:36:19 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:36:19 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:36:19 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:36:19 Failed to create agent because it is not close enough to the NavMesh WARNING: 08.12.2025 14:36:19 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:36:19 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:36:19 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:36:19 Failed to create agent because it is not close enough to the NavMesh WARNING: 08.12.2025 14:36:19 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:36:19 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:36:19 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:36:19 Failed to create agent because it is not close enough to the NavMesh WARNING: 08.12.2025 14:36:19 TheRoaringSmelter_Slagshooter(Clone) (StickyStoneStudio.MOODS.Slagshooter): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 08.12.2025 14:36:19 Language Text not found! (Path: Drone) WARNING: 08.12.2025 14:36:19 TheRoaringSmelter_Slagshooter(Clone) (StickyStoneStudio.MOODS.Slagshooter): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 08.12.2025 14:36:19 Language Text not found! (Path: Drone) WARNING: 08.12.2025 14:36:19 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:36:19 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:36:19 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:36:19 Failed to create agent because it is not close enough to the NavMesh WARNING: 08.12.2025 14:36:19 TheRoaringSmelter_FuriousDrone(Clone) (StickyStoneStudio.MOODS.Furious_Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 08.12.2025 14:36:19 Language Text not found! (Path: Drone) LOG: 08.12.2025 14:36:19 ScaleEnemy TheRoaringSmelter_FuriousDrone(Clone)! WARNING: 08.12.2025 14:36:19 Failed to init life point display. IMech (EnemyBase) has already a lifePointDisplay! WARNING: 08.12.2025 14:36:19 TheRoaringSmelter_HeadOfArtillery(Clone) (StickyStoneStudio.MOODS.Head_of_Artillery): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 08.12.2025 14:36:19 Language Text not found! (Path: Drone) EXCEPTION: 08.12.2025 14:36:22 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MechBase.PlayBuffVFX (StickyStoneStudio.MOODS.ParticleObject vfxParticleObj, System.Single duration) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.StartBuff () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.HealthThresholdModifications.ApplySettings (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.ModifyShootableAfterTresholdReached (StickyStoneStudio.MOODS.EnemyBase eb) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__208.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.HealthThresholdModifications:ApplySettings(EnemyBase) StickyStoneStudio.MOODS.EnemyBase:ModifyShootableAfterTresholdReached(EnemyBase) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 08.12.2025 14:36:22 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.LasersightName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] EXCEPTION: 08.12.2025 14:36:23 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MechBase.PlayBuffVFX (StickyStoneStudio.MOODS.ParticleObject vfxParticleObj, System.Single duration) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.StartBuff () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.HealthThresholdModifications.ApplySettings (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.ModifyShootableAfterTresholdReached (StickyStoneStudio.MOODS.EnemyBase eb) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Weakpoint.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, System.Boolean _doBaseDamage) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__208.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.HealthThresholdModifications:ApplySettings(EnemyBase) StickyStoneStudio.MOODS.EnemyBase:ModifyShootableAfterTresholdReached(EnemyBase) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Weakpoint:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Boolean) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 08.12.2025 14:36:23 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_Slagshooter(Clone)' is not on a navmesh LOG: 08.12.2025 14:36:23 Quest is already completed. No progress will be updated. LOG: 08.12.2025 14:36:23 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.RandomizerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] WARNING: 08.12.2025 14:36:23 BuffManager.StartBuffEffect() for BUFFID: 4386 is already started! WARNING: 08.12.2025 14:36:24 Damage done = 0 EXCEPTION: 08.12.2025 14:36:25 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MechBase.PlayBuffVFX (StickyStoneStudio.MOODS.ParticleObject vfxParticleObj, System.Single duration) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.StartBuff () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.HealthThresholdModifications.ApplySettings (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.ModifyShootableAfterTresholdReached (StickyStoneStudio.MOODS.EnemyBase eb) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__208.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.HealthThresholdModifications:ApplySettings(EnemyBase) StickyStoneStudio.MOODS.EnemyBase:ModifyShootableAfterTresholdReached(EnemyBase) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 08.12.2025 14:36:25 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh LOG: 08.12.2025 14:36:25 Quest is already completed. No progress will be updated. WARNING: 08.12.2025 14:36:25 Language Text not found! (Path: Kill ) LOG: 08.12.2025 14:36:25 Displayable active subtask: SmallBetLoosingNoHP is null EXCEPTION: 08.12.2025 14:36:25 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MechBase.PlayBuffVFX (StickyStoneStudio.MOODS.ParticleObject vfxParticleObj, System.Single duration) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.StartBuff () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.HealthThresholdModifications.ApplySettings (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.ModifyShootableAfterTresholdReached (StickyStoneStudio.MOODS.EnemyBase eb) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Weakpoint.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, System.Boolean _doBaseDamage) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__208.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.HealthThresholdModifications:ApplySettings(EnemyBase) StickyStoneStudio.MOODS.EnemyBase:ModifyShootableAfterTresholdReached(EnemyBase) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Weakpoint:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Boolean) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 08.12.2025 14:36:25 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_Slagshooter(Clone)' is not on a navmesh LOG: 08.12.2025 14:36:25 Quest is already completed. No progress will be updated. WARNING: 08.12.2025 14:36:26 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_HeadOfArtillery(Clone)' is not on a navmesh LOG: 08.12.2025 14:36:26 Quest is already completed. No progress will be updated. WARNING: 08.12.2025 14:36:26 Language Text not found! (Path: Kill ) LOG: 08.12.2025 14:36:26 Displayable active subtask: SmallBetLoosingNoHP is null LOG: 08.12.2025 14:36:27 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.LasersightName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] WARNING: 08.12.2025 14:36:28 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:36:28 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:36:28 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:36:28 Failed to create agent because it is not close enough to the NavMesh WARNING: 08.12.2025 14:36:28 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:36:28 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:36:28 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:36:28 Failed to create agent because it is not close enough to the NavMesh EXCEPTION: 08.12.2025 14:36:28 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MechStateDisplay.InitBuffDurationDisplay (UnityEngine.Transform parentTransform, StickyStoneStudio.MOODS.Entity _entity, UnityEngine.Sprite icon, UnityEngine.Color color) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.InGameUIController.CreateMechStateDisplay (StickyStoneStudio.MOODS.Entity _entity, UnityEngine.Color color, UnityEngine.Sprite icon, StickyStoneStudio.MOODS.MechStateDisplayType mechStateDisplayType, System.Nullable`1[T] addin) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.CreateMechStateDisplay () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.StartBuff () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.BuffManager.StartBuffEffect (StickyStoneStudio.MOODS.Buff buff, StickyStoneStudio.MOODS.IMech mech, StickyStoneStudio.MOODS.IMech ownerOfBuff) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea.IMechEntersArea (StickyStoneStudio.MOODS.IMech CacheMech_Enter) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) EXCEPTION: 08.12.2025 14:36:28 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MechStateDisplay.InitBuffDurationDisplay (UnityEngine.Transform parentTransform, StickyStoneStudio.MOODS.Entity _entity, UnityEngine.Sprite icon, UnityEngine.Color color) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.InGameUIController.CreateMechStateDisplay (StickyStoneStudio.MOODS.Entity _entity, UnityEngine.Color color, UnityEngine.Sprite icon, StickyStoneStudio.MOODS.MechStateDisplayType mechStateDisplayType, System.Nullable`1[T] addin) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.CreateMechStateDisplay () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.StartBuff () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.BuffManager.StartBuffEffect (StickyStoneStudio.MOODS.Buff buff, StickyStoneStudio.MOODS.IMech mech, StickyStoneStudio.MOODS.IMech ownerOfBuff) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea.IMechEntersArea (StickyStoneStudio.MOODS.IMech CacheMech_Enter) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) EXCEPTION: 08.12.2025 14:36:28 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MechStateDisplay.InitBuffDurationDisplay (UnityEngine.Transform parentTransform, StickyStoneStudio.MOODS.Entity _entity, UnityEngine.Sprite icon, UnityEngine.Color color) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.InGameUIController.CreateMechStateDisplay (StickyStoneStudio.MOODS.Entity _entity, UnityEngine.Color color, UnityEngine.Sprite icon, StickyStoneStudio.MOODS.MechStateDisplayType mechStateDisplayType, System.Nullable`1[T] addin) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.CreateMechStateDisplay () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.StartBuff () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.BuffManager.StartBuffEffect (StickyStoneStudio.MOODS.Buff buff, StickyStoneStudio.MOODS.IMech mech, StickyStoneStudio.MOODS.IMech ownerOfBuff) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea.IMechEntersArea (StickyStoneStudio.MOODS.IMech CacheMech_Enter) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) EXCEPTION: 08.12.2025 14:36:28 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MechStateDisplay.InitBuffDurationDisplay (UnityEngine.Transform parentTransform, StickyStoneStudio.MOODS.Entity _entity, UnityEngine.Sprite icon, UnityEngine.Color color) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.InGameUIController.CreateMechStateDisplay (StickyStoneStudio.MOODS.Entity _entity, UnityEngine.Color color, UnityEngine.Sprite icon, StickyStoneStudio.MOODS.MechStateDisplayType mechStateDisplayType, System.Nullable`1[T] addin) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.CreateMechStateDisplay () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.StartBuff () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.BuffManager.StartBuffEffect (StickyStoneStudio.MOODS.Buff buff, StickyStoneStudio.MOODS.IMech mech, StickyStoneStudio.MOODS.IMech ownerOfBuff) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea.IMechEntersArea (StickyStoneStudio.MOODS.IMech CacheMech_Enter) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) EXCEPTION: 08.12.2025 14:36:28 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MechStateDisplay.InitBuffDurationDisplay (UnityEngine.Transform parentTransform, StickyStoneStudio.MOODS.Entity _entity, UnityEngine.Sprite icon, UnityEngine.Color color) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.InGameUIController.CreateMechStateDisplay (StickyStoneStudio.MOODS.Entity _entity, UnityEngine.Color color, UnityEngine.Sprite icon, StickyStoneStudio.MOODS.MechStateDisplayType mechStateDisplayType, System.Nullable`1[T] addin) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.CreateMechStateDisplay () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.StartBuff () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.BuffManager.StartBuffEffect (StickyStoneStudio.MOODS.Buff buff, StickyStoneStudio.MOODS.IMech mech, StickyStoneStudio.MOODS.IMech ownerOfBuff) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea.IMechEntersArea (StickyStoneStudio.MOODS.IMech CacheMech_Enter) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) EXCEPTION: 08.12.2025 14:36:28 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MechStateDisplay.InitBuffDurationDisplay (UnityEngine.Transform parentTransform, StickyStoneStudio.MOODS.Entity _entity, UnityEngine.Sprite icon, UnityEngine.Color color) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.InGameUIController.CreateMechStateDisplay (StickyStoneStudio.MOODS.Entity _entity, UnityEngine.Color color, UnityEngine.Sprite icon, StickyStoneStudio.MOODS.MechStateDisplayType mechStateDisplayType, System.Nullable`1[T] addin) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.CreateMechStateDisplay () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.StartBuff () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.BuffManager.StartBuffEffect (StickyStoneStudio.MOODS.Buff buff, StickyStoneStudio.MOODS.IMech mech, StickyStoneStudio.MOODS.IMech ownerOfBuff) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea.IMechEntersArea (StickyStoneStudio.MOODS.IMech CacheMech_Enter) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) WARNING: 08.12.2025 14:36:28 TheRoaringSmelter_Slagshooter(Clone) (StickyStoneStudio.MOODS.Slagshooter): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 08.12.2025 14:36:28 Language Text not found! (Path: Drone) WARNING: 08.12.2025 14:36:28 TheRoaringSmelter_Slagshooter(Clone) (StickyStoneStudio.MOODS.Slagshooter): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 08.12.2025 14:36:28 Language Text not found! (Path: Drone) WARNING: 08.12.2025 14:36:28 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:36:28 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:36:28 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:36:28 Failed to create agent because it is not close enough to the NavMesh WARNING: 08.12.2025 14:36:28 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:36:28 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:36:28 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:36:28 Failed to create agent because it is not close enough to the NavMesh EXCEPTION: 08.12.2025 14:36:28 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MechStateDisplay.InitBuffDurationDisplay (UnityEngine.Transform parentTransform, StickyStoneStudio.MOODS.Entity _entity, UnityEngine.Sprite icon, UnityEngine.Color color) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.InGameUIController.CreateMechStateDisplay (StickyStoneStudio.MOODS.Entity _entity, UnityEngine.Color color, UnityEngine.Sprite icon, StickyStoneStudio.MOODS.MechStateDisplayType mechStateDisplayType, System.Nullable`1[T] addin) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.CreateMechStateDisplay () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.StartBuff () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.BuffManager.StartBuffEffect (StickyStoneStudio.MOODS.Buff buff, StickyStoneStudio.MOODS.IMech mech, StickyStoneStudio.MOODS.IMech ownerOfBuff) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea.IMechEntersArea (StickyStoneStudio.MOODS.IMech CacheMech_Enter) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) WARNING: 08.12.2025 14:36:28 TheRoaringSmelter_ArcLoadConstructor(Clone) (StickyStoneStudio.MOODS.Arc_Load_Constructor): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 08.12.2025 14:36:28 Language Text not found! (Path: Drone) EXCEPTION: 08.12.2025 14:36:28 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MechStateDisplay.InitBuffDurationDisplay (UnityEngine.Transform parentTransform, StickyStoneStudio.MOODS.Entity _entity, UnityEngine.Sprite icon, UnityEngine.Color color) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.InGameUIController.CreateMechStateDisplay (StickyStoneStudio.MOODS.Entity _entity, UnityEngine.Color color, UnityEngine.Sprite icon, StickyStoneStudio.MOODS.MechStateDisplayType mechStateDisplayType, System.Nullable`1[T] addin) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.CreateMechStateDisplay () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.StartBuff () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.BuffManager.StartBuffEffect (StickyStoneStudio.MOODS.Buff buff, StickyStoneStudio.MOODS.IMech mech, StickyStoneStudio.MOODS.IMech ownerOfBuff) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea.IMechEntersArea (StickyStoneStudio.MOODS.IMech CacheMech_Enter) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) EXCEPTION: 08.12.2025 14:36:28 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MechStateDisplay.InitBuffDurationDisplay (UnityEngine.Transform parentTransform, StickyStoneStudio.MOODS.Entity _entity, UnityEngine.Sprite icon, UnityEngine.Color color) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.InGameUIController.CreateMechStateDisplay (StickyStoneStudio.MOODS.Entity _entity, UnityEngine.Color color, UnityEngine.Sprite icon, StickyStoneStudio.MOODS.MechStateDisplayType mechStateDisplayType, System.Nullable`1[T] addin) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.CreateMechStateDisplay () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.StartBuff () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.BuffManager.StartBuffEffect (StickyStoneStudio.MOODS.Buff buff, StickyStoneStudio.MOODS.IMech mech, StickyStoneStudio.MOODS.IMech ownerOfBuff) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea.IMechEntersArea (StickyStoneStudio.MOODS.IMech CacheMech_Enter) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) WARNING: 08.12.2025 14:36:28 TheRoaringSmelter_AngerAvatar(Clone) (StickyStoneStudio.MOODS.Anger_Avatar): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 08.12.2025 14:36:28 Language Text not found! (Path: Drone) LOG: 08.12.2025 14:36:28 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.RandomizerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] WARNING: 08.12.2025 14:36:29 BuffManager.StartBuffEffect() for BUFFID: 4415 is already started! EXCEPTION: 08.12.2025 14:36:30 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MechBase.PlayBuffVFX (StickyStoneStudio.MOODS.ParticleObject vfxParticleObj, System.Single duration) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.StartBuff () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.HealthThresholdModifications.ApplySettings (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.ModifyShootableAfterTresholdReached (StickyStoneStudio.MOODS.EnemyBase eb) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__208.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.HealthThresholdModifications:ApplySettings(EnemyBase) StickyStoneStudio.MOODS.EnemyBase:ModifyShootableAfterTresholdReached(EnemyBase) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 08.12.2025 14:36:31 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_Slagshooter(Clone)' is not on a navmesh LOG: 08.12.2025 14:36:31 Quest is already completed. No progress will be updated. EXCEPTION: 08.12.2025 14:36:31 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MechBase.PlayBuffVFX (StickyStoneStudio.MOODS.ParticleObject vfxParticleObj, System.Single duration) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.StartBuff () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.HealthThresholdModifications.ApplySettings (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.ModifyShootableAfterTresholdReached (StickyStoneStudio.MOODS.EnemyBase eb) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__208.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.HealthThresholdModifications:ApplySettings(EnemyBase) StickyStoneStudio.MOODS.EnemyBase:ModifyShootableAfterTresholdReached(EnemyBase) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) EXCEPTION: 08.12.2025 14:36:31 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MechBase.PlayBuffVFX (StickyStoneStudio.MOODS.ParticleObject vfxParticleObj, System.Single duration) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.StartBuff () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.HealthThresholdModifications.ApplySettings (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.ModifyShootableAfterTresholdReached (StickyStoneStudio.MOODS.EnemyBase eb) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__208.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.HealthThresholdModifications:ApplySettings(EnemyBase) StickyStoneStudio.MOODS.EnemyBase:ModifyShootableAfterTresholdReached(EnemyBase) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 08.12.2025 14:36:31 Enemy is theme 'RoomTheme.Wut', but doesn´t seem to have a AngerRageController on it. Please add it to TheRoaringSmelter_ArcLoadConstructor(Clone) LOG: 08.12.2025 14:36:32 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.SeekerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] WARNING: 08.12.2025 14:36:32 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_ArcLoadConstructor(Clone)' is not on a navmesh LOG: 08.12.2025 14:36:32 Quest is already completed. No progress will be updated. WARNING: 08.12.2025 14:36:32 Language Text not found! (Path: Kill ) LOG: 08.12.2025 14:36:32 Displayable active subtask: SmallBetLoosingNoHP is null EXCEPTION: 08.12.2025 14:36:34 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MechBase.PlayBuffVFX (StickyStoneStudio.MOODS.ParticleObject vfxParticleObj, System.Single duration) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.StartBuff () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.HealthThresholdModifications.ApplySettings (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.ModifyShootableAfterTresholdReached (StickyStoneStudio.MOODS.EnemyBase eb) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Weakpoint.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, System.Boolean _doBaseDamage) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Weakpoint.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__207.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.HealthThresholdModifications:ApplySettings(EnemyBase) StickyStoneStudio.MOODS.EnemyBase:ModifyShootableAfterTresholdReached(EnemyBase) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Weakpoint:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Boolean) StickyStoneStudio.MOODS.Weakpoint:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 08.12.2025 14:36:34 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 08.12.2025 14:36:34 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 08.12.2025 14:36:34 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 08.12.2025 14:36:34 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 08.12.2025 14:36:34 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 08.12.2025 14:36:34 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. WARNING: 08.12.2025 14:36:34 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_Slagshooter(Clone)' is not on a navmesh LOG: 08.12.2025 14:36:34 Quest is already completed. No progress will be updated. WARNING: 08.12.2025 14:36:34 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 14:36:34 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 14:36:38 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 08.12.2025 14:36:38 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.SeekerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 08.12.2025 14:36:40 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 08.12.2025 14:36:40 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_Slagshooter in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 08.12.2025 14:36:40 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_FuriousDrone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 08.12.2025 14:36:40 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_RepositoryWorker in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 08.12.2025 14:36:40 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_FuriousDrone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup ERROR: 08.12.2025 14:36:40 Coroutine couldn't be started because the the game object 'Minimap2' is inactive! StickyStoneStudio.MOODS.Minimap2Controller:SetTeleportMenuInfoVisibility(Boolean) StickyStoneStudio.MOODS.Minimap2Controller:OnMinimapRoomEnter(Minimap2Room) StickyStoneStudio.MOODS.Room:InvokeOnPlayerRoomEvent(RoomEvent, Player) StickyStoneStudio.MOODS.d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 08.12.2025 14:36:42 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:36:42 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:36:42 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:36:42 Failed to create agent because it is not close enough to the NavMesh WARNING: 08.12.2025 14:36:42 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:36:42 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:36:42 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:36:42 Failed to create agent because it is not close enough to the NavMesh WARNING: 08.12.2025 14:36:42 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:36:42 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:36:42 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:36:42 Failed to create agent because it is not close enough to the NavMesh WARNING: 08.12.2025 14:36:42 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:36:42 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:36:42 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:36:42 Failed to create agent because it is not close enough to the NavMesh WARNING: 08.12.2025 14:36:42 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:36:42 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:36:42 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:36:42 Failed to create agent because it is not close enough to the NavMesh WARNING: 08.12.2025 14:36:42 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:36:42 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:36:42 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:36:42 Failed to create agent because it is not close enough to the NavMesh WARNING: 08.12.2025 14:36:42 TheRoaringSmelter_RepositoryWorker(Clone) (StickyStoneStudio.MOODS.Repository_Worker): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 08.12.2025 14:36:42 Language Text not found! (Path: Drone) WARNING: 08.12.2025 14:36:42 TheRoaringSmelter_RepositoryWorker(Clone) (StickyStoneStudio.MOODS.Repository_Worker): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 08.12.2025 14:36:42 Language Text not found! (Path: Drone) WARNING: 08.12.2025 14:36:42 TheRoaringSmelter_RepositoryWorker(Clone) (StickyStoneStudio.MOODS.Repository_Worker): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 08.12.2025 14:36:42 Language Text not found! (Path: Drone) LOG: 08.12.2025 14:36:42 ScaleEnemy TheRoaringSmelter_RepositoryWorker(Clone)! WARNING: 08.12.2025 14:36:42 Failed to init life point display. IMech (EnemyBase) has already a lifePointDisplay! WARNING: 08.12.2025 14:36:42 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:36:42 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:36:42 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:36:42 Failed to create agent because it is not close enough to the NavMesh WARNING: 08.12.2025 14:36:42 TheRoaringSmelter_FuriousDrone(Clone) (StickyStoneStudio.MOODS.Furious_Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 08.12.2025 14:36:42 Language Text not found! (Path: Drone) WARNING: 08.12.2025 14:36:42 TheRoaringSmelter_FuriousDrone(Clone) (StickyStoneStudio.MOODS.Furious_Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 08.12.2025 14:36:42 Language Text not found! (Path: Drone) WARNING: 08.12.2025 14:36:42 TheRoaringSmelter_FuriousDrone(Clone) (StickyStoneStudio.MOODS.Furious_Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 08.12.2025 14:36:42 Language Text not found! (Path: Drone) WARNING: 08.12.2025 14:36:42 TheRoaringSmelter_Slagshooter(Clone) (StickyStoneStudio.MOODS.Slagshooter): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 08.12.2025 14:36:42 Language Text not found! (Path: Drone) WARNING: 08.12.2025 14:36:43 Damage done = 0 EXCEPTION: 08.12.2025 14:36:44 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MechBase.PlayBuffVFX (StickyStoneStudio.MOODS.ParticleObject vfxParticleObj, System.Single duration) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.StartBuff () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.HealthThresholdModifications.ApplySettings (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.ModifyShootableAfterTresholdReached (StickyStoneStudio.MOODS.EnemyBase eb) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.TremorSpikeAddin+d__19.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.HealthThresholdModifications:ApplySettings(EnemyBase) StickyStoneStudio.MOODS.EnemyBase:ModifyShootableAfterTresholdReached(EnemyBase) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.Items.d__19:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 08.12.2025 14:36:46 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.CombustionName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] WARNING: 08.12.2025 14:36:46 Damage done = 0 WARNING: 08.12.2025 14:36:47 Damage done = 0 EXCEPTION: 08.12.2025 14:36:47 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MechBase.PlayBuffVFX (StickyStoneStudio.MOODS.ParticleObject vfxParticleObj, System.Single duration) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.StartBuff () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.HealthThresholdModifications.ApplySettings (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.ModifyShootableAfterTresholdReached (StickyStoneStudio.MOODS.EnemyBase eb) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__207.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.HealthThresholdModifications:ApplySettings(EnemyBase) StickyStoneStudio.MOODS.EnemyBase:ModifyShootableAfterTresholdReached(EnemyBase) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 08.12.2025 14:36:48 Quest is already completed. No progress will be updated. WARNING: 08.12.2025 14:36:48 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh LOG: 08.12.2025 14:36:48 Quest is already completed. No progress will be updated. EXCEPTION: 08.12.2025 14:36:48 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MechBase.PlayBuffVFX (StickyStoneStudio.MOODS.ParticleObject vfxParticleObj, System.Single duration) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.StartBuff () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.HealthThresholdModifications.ApplySettings (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.ModifyShootableAfterTresholdReached (StickyStoneStudio.MOODS.EnemyBase eb) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.EndBuff () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.BuffManager.Update () (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.HealthThresholdModifications:ApplySettings(EnemyBase) StickyStoneStudio.MOODS.EnemyBase:ModifyShootableAfterTresholdReached(EnemyBase) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.Buff:EndBuff() StickyStoneStudio.MOODS.BuffManager:Update() EXCEPTION: 08.12.2025 14:36:49 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MechBase.PlayBuffVFX (StickyStoneStudio.MOODS.ParticleObject vfxParticleObj, System.Single duration) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.StartBuff () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.HealthThresholdModifications.ApplySettings (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.ModifyShootableAfterTresholdReached (StickyStoneStudio.MOODS.EnemyBase eb) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__208.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.HealthThresholdModifications:ApplySettings(EnemyBase) StickyStoneStudio.MOODS.EnemyBase:ModifyShootableAfterTresholdReached(EnemyBase) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 08.12.2025 14:36:49 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh LOG: 08.12.2025 14:36:49 Quest is already completed. No progress will be updated. EXCEPTION: 08.12.2025 14:36:49 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MechBase.PlayBuffVFX (StickyStoneStudio.MOODS.ParticleObject vfxParticleObj, System.Single duration) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.StartBuff () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.HealthThresholdModifications.ApplySettings (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.ModifyShootableAfterTresholdReached (StickyStoneStudio.MOODS.EnemyBase eb) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__208.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.HealthThresholdModifications:ApplySettings(EnemyBase) StickyStoneStudio.MOODS.EnemyBase:ModifyShootableAfterTresholdReached(EnemyBase) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) EXCEPTION: 08.12.2025 14:36:49 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MechBase.PlayBuffVFX (StickyStoneStudio.MOODS.ParticleObject vfxParticleObj, System.Single duration) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.StartBuff () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.HealthThresholdModifications.ApplySettings (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.ModifyShootableAfterTresholdReached (StickyStoneStudio.MOODS.EnemyBase eb) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__208.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.HealthThresholdModifications:ApplySettings(EnemyBase) StickyStoneStudio.MOODS.EnemyBase:ModifyShootableAfterTresholdReached(EnemyBase) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) EXCEPTION: 08.12.2025 14:36:49 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MechBase.PlayBuffVFX (StickyStoneStudio.MOODS.ParticleObject vfxParticleObj, System.Single duration) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.StartBuff () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.HealthThresholdModifications.ApplySettings (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.ModifyShootableAfterTresholdReached (StickyStoneStudio.MOODS.EnemyBase eb) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Weakpoint.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, System.Boolean _doBaseDamage) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__208.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.TryExplode (System.Boolean killBulletAfter, System.Boolean CanDamageOwner, System.Boolean _executeInstantly) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.UnstableDecoyAbility+<>c__DisplayClass6_0.b__0 () (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.OnTweenCallback (DG.Tweening.TweenCallback callback, DG.Tweening.Tween t) (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.DoGoto (DG.Tweening.Tween t, System.Single toPosition, System.Int32 toCompletedLoops, DG.Tweening.Core.Enums.UpdateMode updateMode) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.Tween t, System.Single deltaTime, System.Single independentTime, System.Boolean isSingleTweenManualUpdate) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.UpdateType updateType, System.Single deltaTime, System.Single independentTime) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.DOTweenComponent.Update () (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.HealthThresholdModifications:ApplySettings(EnemyBase) StickyStoneStudio.MOODS.EnemyBase:ModifyShootableAfterTresholdReached(EnemyBase) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Weakpoint:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Boolean) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.Bullet:TryExplode(Boolean, Boolean, Boolean) StickyStoneStudio.MOODS.<>c__DisplayClass6_0:b__0() DG.Tweening.Tween:OnTweenCallback(TweenCallback, Tween) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Update(Tween, Single, Single, Boolean) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() WARNING: 08.12.2025 14:36:50 BuffManager.StartBuffEffect() for BUFFID: 4546 is already started! WARNING: 08.12.2025 14:36:50 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_Slagshooter(Clone)' is not on a navmesh LOG: 08.12.2025 14:36:50 Quest is already completed. No progress will be updated. WARNING: 08.12.2025 14:36:51 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh WARNING: 08.12.2025 14:36:51 BuffManager.StartBuffEffect() for BUFFID: 4547 is already started! LOG: 08.12.2025 14:36:54 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.CombustionName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] WARNING: 08.12.2025 14:36:55 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_RepositoryWorker(Clone)' is not on a navmesh LOG: 08.12.2025 14:36:55 Quest is already completed. No progress will be updated. WARNING: 08.12.2025 14:36:55 Language Text not found! (Path: Kill ) LOG: 08.12.2025 14:36:55 Displayable active subtask: SmallBetLoosingNoHP is null LOG: 08.12.2025 14:36:55 Quest is already completed. No progress will be updated. WARNING: 08.12.2025 14:36:55 Language Text not found! (Path: Kill ) LOG: 08.12.2025 14:36:55 Displayable active subtask: SmallBetLoosingNoHP is null LOG: 08.12.2025 14:36:55 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 08.12.2025 14:36:55 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 08.12.2025 14:36:55 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 08.12.2025 14:36:55 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 08.12.2025 14:36:55 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. WARNING: 08.12.2025 14:36:55 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_RepositoryWorker(Clone)' is not on a navmesh LOG: 08.12.2025 14:36:55 Quest is already completed. No progress will be updated. WARNING: 08.12.2025 14:36:55 Language Text not found! (Path: Kill ) LOG: 08.12.2025 14:36:55 Displayable active subtask: SmallBetLoosingNoHP is null LOG: 08.12.2025 14:36:55 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' WARNING: 08.12.2025 14:36:55 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 08.12.2025 14:36:56 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 08.12.2025 14:36:56 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 08.12.2025 14:36:56 Menu.UnloadMenuPanel => DefaultPanel LOG: 08.12.2025 14:37:00 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 08.12.2025 14:37:00 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 08.12.2025 14:37:01 Menu.UnloadMenuPanel => Info LOG: 08.12.2025 14:37:02 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 08.12.2025 14:37:02 Started Music_GrammoPhoneBot WARNING: 08.12.2025 14:37:02 GoToSplashScreenPanel() 'InGame_Vendor' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 14:37:02 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 08.12.2025 14:37:12 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 08.12.2025 14:37:19 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 08.12.2025 14:37:23 ButtonPromptManager.ResetAndClearAllRegistratedButtons() ERROR: 08.12.2025 14:37:23 Coroutine couldn't be started because the the game object 'Minimap2' is inactive! StickyStoneStudio.MOODS.Minimap2Controller:SetTeleportMenuInfoVisibility(Boolean) StickyStoneStudio.MOODS.Minimap2Controller:OnMinimapRoomEnter(Minimap2Room) StickyStoneStudio.MOODS.Room:InvokeOnPlayerRoomEvent(RoomEvent, Player) StickyStoneStudio.MOODS.d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 08.12.2025 14:37:25 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 08.12.2025 14:37:29 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 14:37:29 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. LOG: 08.12.2025 14:37:32 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 08.12.2025 14:37:32 Ambient VFX this room or lv theme is null LOG: 08.12.2025 14:39:14 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 08.12.2025 14:39:19 DialogController.OnFocusedDialogAnswer() AnswerID: 2 WARNING: 08.12.2025 14:39:20 Language Text not found! (Path: Kill ) LOG: 08.12.2025 14:39:20 Displayable active subtask: SmallBetLoosingNoHP is null LOG: 08.12.2025 14:39:20 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 08.12.2025 14:39:20 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 08.12.2025 14:39:21 Menu.UnloadMenuPanel => DefaultPanel LOG: 08.12.2025 14:39:25 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 08.12.2025 14:39:25 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 08.12.2025 14:39:25 Menu.UnloadMenuPanel => Info LOG: 08.12.2025 14:40:02 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 08.12.2025 14:40:07 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 08.12.2025 14:40:07 GoToSplashScreenPanel() 'InGame_BossDialog' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 14:40:07 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 14:40:07 TheRoaringSmelter_Scrapper(Clone) (StickyStoneStudio.MOODS.Scrapper): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. ERROR: 08.12.2025 14:40:10 MechBase Outline Reference Missing: 'TheRoaringSmelter_ScrapperRepBall(Clone)' has no standard Outline referenced! To avoid flicker add it asap! UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.MechBase:InitMechBase(Room, PlayerClass, DummyStatus) StickyStoneStudio.MOODS.EnemyBase:SpawnEnemyCallback(EnemyBase) StickyStoneStudio.MOODS.d__158:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 08.12.2025 14:40:10 TheRoaringSmelter_ScrapperRepBall(Clone) (StickyStoneStudio.MOODS.ScrapperRepBall): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 08.12.2025 14:40:10 ENEMY SPAWNED TheRoaringSmelter_ScrapperRepBall(Clone) LOG: 08.12.2025 14:40:12 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 08.12.2025 14:40:14 DialogController.OnFocusedDialogAnswer() AnswerID: 6 LOG: 08.12.2025 14:40:14 ApplyBossMoodColorStyle => bossDialogMood: Disgust bossDialogMoodWasAnsweredByPlayers: Anxiety WARNING: 08.12.2025 14:40:15 Language Text not found! (Path: Kill ) LOG: 08.12.2025 14:40:15 Displayable active subtask: SmallBetLoosingNoHP is null LOG: 08.12.2025 14:40:16 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' WARNING: 08.12.2025 14:40:17 MechionaryManager.GetEnemyNameFromEntry(enemyTyp: ANGER_ScrapperRepBall) could not be found. Mechionary Entry is missing! ERROR: 08.12.2025 14:40:25 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher k�nnen keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 08.12.2025 14:40:26 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher k�nnen keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 08.12.2025 14:40:26 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher k�nnen keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:AddToOtherBuff(Buff&) StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 08.12.2025 14:40:30 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher k�nnen keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 08.12.2025 14:40:31 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher k�nnen keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 08.12.2025 14:40:31 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher k�nnen keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:AddToOtherBuff(Buff&) StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 08.12.2025 14:40:31 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher k�nnen keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:AddToOtherBuff(Buff&) StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 08.12.2025 14:40:36 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher k�nnen keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 08.12.2025 14:40:36 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher k�nnen keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 08.12.2025 14:40:37 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher k�nnen keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:AddToOtherBuff(Buff&) StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 08.12.2025 14:40:37 TheRoaringSmelter_Scrapper(Clone): Diesem Mech wurden keine BuffVFX-Meshes zugewiesen, daher k�nnen keine (De)Buff-Partikel abgespielt werden UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.MechBase:PlayBuffVFX(ParticleObject, Single) StickyStoneStudio.MOODS.Buff:AddToOtherBuff(Buff&) StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Scrapper:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.ScrapperRepBall:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 08.12.2025 14:40:50 NextWave() => Wave was not started yet or has no waves LOG: 08.12.2025 14:40:50 Quest is already completed. No progress will be updated. WARNING: 08.12.2025 14:40:50 Language Text not found! (Path: Kill ) LOG: 08.12.2025 14:40:50 Displayable active subtask: SmallBetLoosingNoHP is null WARNING: 08.12.2025 14:40:50 GoToSplashScreenPanel() 'InGame_Shield' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 14:40:50 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 08.12.2025 14:40:50 BossChest.RaritylevelBossChest() => Rarity is Level_4 Chesttype is Addin WARNING: 08.12.2025 14:40:53 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 14:40:53 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 14:40:53 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 14:40:53 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 14:40:53 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 14:40:53 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 14:40:54 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 14:40:54 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 14:40:54 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 14:40:54 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. LOG: 08.12.2025 14:40:56 OpenChest DelayedCall: CHESTTYPE: Addin LOG: 08.12.2025 14:40:56 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 08.12.2025 14:40:56 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 08.12.2025 14:40:56 Language Text not found! (Path: Kill ) LOG: 08.12.2025 14:40:56 Displayable active subtask: SmallBetLoosingNoHP is null LOG: 08.12.2025 14:40:56 Menu.UnloadMenuPanel => DefaultPanel LOG: 08.12.2025 14:40:58 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 08.12.2025 14:41:00 LootContextPanel OnButtonSuccess => back WARNING: 08.12.2025 14:41:01 Language Text not found! (Path: Kill ) LOG: 08.12.2025 14:41:01 Displayable active subtask: SmallBetLoosingNoHP is null LOG: 08.12.2025 14:41:01 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 08.12.2025 14:41:01 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) WARNING: 08.12.2025 14:41:01 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 08.12.2025 14:41:01 MapSelector.RegisterButtonPromptsForEntering() WARNING: 08.12.2025 14:41:01 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 08.12.2025 14:41:01 MapSelector.UnregisterButtonPromptsForEntering() LOG: 08.12.2025 14:41:01 MapSelector.RegisterButtonPromptsForEntering() WARNING: 08.12.2025 14:41:02 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 08.12.2025 14:41:02 MapSelector.UnregisterButtonPromptsForEntering() LOG: 08.12.2025 14:41:02 EvaluateEmotionalOvercharge() => Difficulty : Intended value 170 LOG: 08.12.2025 14:41:02 WindowManager.LoadMenu => MapSelectorMenu LOG: 08.12.2025 14:41:02 Menu.UnloadMenuPanel => LootContext LOG: 08.12.2025 14:41:02 MapSelector.RegisterButtonPromptsEntered() LOG: 08.12.2025 14:41:04 MapSelector.UnregisterButtonPromptsEntered() LOG: 08.12.2025 14:41:05 SetCurrentMapSelectorChoice => DungeonDepth: 9 NextDungeonDepth: 10 PersistentDungeonDepth: 9 CurrentTheme: Wut LOG: 08.12.2025 14:41:05 GameSession.UpdateProgress(SAVED) => SessionGUID: '4ad53e3c680d' GameSeed: IE!J-P0YA SeededCalls:986 SeededCallsLastDungeon:110 DDepth: 9 NDDepth: 10 FromHomeBase?: False LOG: 08.12.2025 14:41:05 UpdatePlayerProgress LOG: 08.12.2025 14:41:05 SAVE GAME => Jasper Test 2 id:1 guid:d8690ed2-9932-4636-a64f-b638e246d8b9 LOG: 08.12.2025 14:41:05 WindowManager.UnloadAllOtherMenus but 'InGameMenu'! Currently acitve Menus: 2 LOG: 08.12.2025 14:41:05 WindowManager.UnloadMenu => MapSelectorMenu LOG: 08.12.2025 14:41:05 LoadingMenu.SetCurrentLoadingScreen() => TRS_Level3 WARNING: 08.12.2025 14:41:05 Memory Leak: loadedEnemyPrefabsAddressables has a count of 1 after Reseting. This should never happen in the production build as it is a memory leak ... LOG: 08.12.2025 14:41:05 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 08.12.2025 14:41:06 Generate Level Started! Level: Level_C theme: Wut GameSeed: IE!J-P0YA SeedCalls: 987 EXCEPTION: 08.12.2025 14:41:06 NullReferenceException: Object reference not set to an instance of an object. ExplosionsShaderQueue.OnDisable () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MapController.CleanMap (System.Boolean FromEditor) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MapController+d__198.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MapController.GenerateLevel (StickyStoneStudio.MOODS.RoomLevel Level, StickyStoneStudio.MOODS.RoomTheme Theme, System.Boolean FromEditor, System.Boolean isNewGame) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MapController+d__208.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MapController:CleanMap(Boolean) StickyStoneStudio.MOODS.d__198:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.MapController:GenerateLevel(RoomLevel, RoomTheme, Boolean, Boolean) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 08.12.2025 14:41:55 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?True LOG: 08.12.2025 14:41:55 Syop BetQuest logs RT13:14DungeonDepth: 0 - seed IE!J-P0YA has been applied RT13:14DungeonDepth: 1 - can Appear roll => Truecached roll = 98 chance = 40 RewardCap: 2 current rewardCount0 RT13:15DungeonDepth: 1 - StartQuest SmallBetLoosingNoHP RT13:15DungeonDepth: 1 - currentlyActiveQuest: SmallBetLoosingNoHP RT13:22DungeonDepth: 2 - OnDepthChange questSolvedDepth => 3 RT13:22DungeonDepth: 2 - currentlyActiveQuest: SmallBetLoosingNoHP RT13:22DungeonDepth: 2 - currentlyActiveQuest: SmallBetLoosingNoHP RT13:37DungeonDepth: 3 - OnDepthChange questSolvedDepth => 3 RT13:37DungeonDepth: 3 - OnDepthChange: Current Depth => 3, questSolvedDepth => 3 RT13:37DungeonDepth: 3 - Set Condition Success HealthLost RT13:37DungeonDepth: 3 - currentlyActiveQuest: SmallBetLoosingNoHP RT13:37DungeonDepth: 3 - currentlyActiveQuest: SmallBetLoosingNoHP RT13:37DungeonDepth: 3 - currentlyActiveQuest: SmallBetLoosingNoHP RT13:37DungeonDepth: 3 - currentlyActiveQuest: SmallBetLoosingNoHP RT13:37DungeonDepth: 3 - set SmallBetLoosingNoHP solved RT13:38DungeonDepth: 3 - reward: MaxHp on Player1 applied RT13:50DungeonDepth: 0 - seed IE!J-P0YA has been applied RT13:50DungeonDepth: 3 - OnDepthChange questSolvedDepth => 3 RT13:50DungeonDepth: 3 - OnDepthChange: Current Depth => 3, questSolvedDepth => 3 RT13:50DungeonDepth: 3 - Set Condition Success HealthLost RT13:50DungeonDepth: 3 - OnDepthChange questSolvedDepth => 3 RT13:50DungeonDepth: 3 - OnDepthChange: Current Depth => 3, questSolvedDepth => 3 RT13:50DungeonDepth: 3 - Set Condition Success HealthLost RT13:50DungeonDepth: 3 - OnDepthChange questSolvedDepth => 3 RT13:50DungeonDepth: 3 - OnDepthChange: Current Depth => 3, questSolvedDepth => 3 RT13:50DungeonDepth: 3 - Set Condition Success HealthLost RT13:50DungeonDepth: 3 - OnDepthChange questSolvedDepth => 3 RT13:50DungeonDepth: 3 - OnDepthChange: Current Depth => 3, questSolvedDepth => 3 RT13:50DungeonDepth: 3 - Set Condition Success HealthLost RT13:50DungeonDepth: 3 - currentlyActiveQuest: SmallBetLoosingNoHP RT13:50DungeonDepth: 3 - currentlyActiveQuest: SmallBetLoosingNoHP RT13:50DungeonDepth: 3 - currentlyActiveQuest: SmallBetLoosingNoHP RT13:50DungeonDepth: 3 - set SmallBetLoosingNoHP solved RT13:51DungeonDepth: 3 - Set Condition Failed HealthLost RT13:51DungeonDepth: 3 - Set Condition Failed HealthLost RT13:51DungeonDepth: 3 - Set Condition Failed HealthLost RT13:51DungeonDepth: 3 - Set Condition Failed HealthLost RT13:51DungeonDepth: 3 - Set Condition Failed HealthLost RT13:51DungeonDepth: 3 - Set Condition Failed HealthLost RT13:51DungeonDepth: 3 - Set Condition Failed HealthLost RT13:51DungeonDepth: 3 - Set Condition Failed HealthLost RT13:52DungeonDepth: 3 - Set Condition Failed HealthLost RT13:52DungeonDepth: 3 - Set Condition Failed HealthLost RT13:52DungeonDepth: 3 - Set Condition Failed HealthLost RT13:52DungeonDepth: 3 - Set Condition Failed HealthLost RT13:52DungeonDepth: 3 - Set Condition Failed HealthLost RT13:52DungeonDepth: 3 - Set Condition Failed HealthLost RT13:52DungeonDepth: 3 - Set Condition Failed HealthLost RT13:52DungeonDepth: 3 - Set Condition Failed HealthLost RT13:53DungeonDepth: 3 - Set Condition Failed HealthLost RT13:53DungeonDepth: 3 - Set Condition Failed HealthLost RT13:53DungeonDepth: 3 - Set Condition Failed HealthLost RT13:53DungeonDepth: 3 - Set Condition Failed HealthLost RT13:55DungeonDepth: 3 - Set Condition Failed HealthLost RT13:55DungeonDepth: 3 - Set Condition Failed HealthLost RT13:55DungeonDepth: 3 - Set Condition Failed HealthLost RT13:55DungeonDepth: 3 - Set Condition Failed HealthLost RT13:55DungeonDepth: 3 - Set Condition Failed HealthLost RT13:55DungeonDepth: 3 - Set Condition Failed HealthLost RT13:55DungeonDepth: 3 - Set Condition Failed HealthLost RT13:55DungeonDepth: 3 - Set Condition Failed HealthLost RT13:55DungeonDepth: 3 - Set Condition Failed HealthLost RT13:55DungeonDepth: 3 - Set Condition Failed HealthLost RT13:55DungeonDepth: 3 - Set Condition Failed HealthLost RT13:55DungeonDepth: 3 - Set Condition Failed HealthLost RT13:55DungeonDepth: 3 - Set Condition Failed HealthLost RT13:55DungeonDepth: 3 - Set Condition Failed HealthLost RT13:55DungeonDepth: 3 - Set Condition Failed HealthLost RT13:55DungeonDepth: 3 - Set Condition Failed HealthLost RT13:56DungeonDepth: 3 - Set Condition Failed HealthLost RT13:56DungeonDepth: 3 - Set Condition Failed HealthLost RT13:56DungeonDepth: 3 - Set Condition Failed HealthLost RT13:56DungeonDepth: 3 - Set Condition Failed HealthLost RT13:56DungeonDepth: 3 - Set Condition Failed HealthLost RT13:56DungeonDepth: 3 - Set Condition Failed HealthLost RT13:56DungeonDepth: 3 - Set Condition Failed HealthLost RT13:56DungeonDepth: 3 - Set Condition Failed HealthLost RT13:56DungeonDepth: 3 - Set Condition Failed HealthLost RT13:56DungeonDepth: 3 - Set Condition Failed HealthLost RT13:56DungeonDepth: 3 - Set Condition Failed HealthLost RT13:56DungeonDepth: 3 - Set Condition Failed HealthLost RT13:56DungeonDepth: 0 - seed IE!J-P0YA has been applied RT13:56DungeonDepth: 3 - OnDepthChange questSolvedDepth => 3 RT13:56DungeonDepth: 3 - OnDepthChange: Current Depth => 3, questSolvedDepth => 3 RT13:56DungeonDepth: 3 - Set Condition Success HealthLost RT13:56DungeonDepth: 3 - OnDepthChange questSolvedDepth => 3 RT13:56DungeonDepth: 3 - OnDepthChange: Current Depth => 3, questSolvedDepth => 3 RT13:56DungeonDepth: 3 - Set Condition Success HealthLost RT13:56DungeonDepth: 3 - OnDepthChange questSolvedDepth => 3 RT13:56DungeonDepth: 3 - OnDepthChange: Current Depth => 3, questSolvedDepth => 3 RT13:56DungeonDepth: 3 - Set Condition Success HealthLost RT13:56DungeonDepth: 3 - OnDepthChange questSolvedDepth => 3 RT13:56DungeonDepth: 3 - OnDepthChange: Current Depth => 3, questSolvedDepth => 3 RT13:56DungeonDepth: 3 - Set Condition Success HealthLost RT13:56DungeonDepth: 3 - OnDepthChange questSolvedDepth => 3 RT13:56DungeonDepth: 3 - OnDepthChange: Current Depth => 3, questSolvedDepth => 3 RT13:56DungeonDepth: 3 - Set Condition Success HealthLost RT13:56DungeonDepth: 3 - OnDepthChange questSolvedDepth => 3 RT13:56DungeonDepth: 3 - OnDepthChange: Current Depth => 3, questSolvedDepth => 3 RT13:56DungeonDepth: 3 - Set Condition Success HealthLost RT13:56DungeonDepth: 3 - OnDepthChange questSolvedDepth => 3 RT13:56DungeonDepth: 3 - OnDepthChange: Current Depth => 3, questSolvedDepth => 3 RT13:56DungeonDepth: 3 - Set Condition Success HealthLost RT13:56DungeonDepth: 3 - currentlyActiveQuest: SmallBetLoosingNoHP RT14:11DungeonDepth: 4 - OnDepthChange questSolvedDepth => 3 RT14:11DungeonDepth: 4 - OnDepthChange questSolvedDepth => 3 RT14:11DungeonDepth: 4 - OnDepthChange questSolvedDepth => 3 RT14:11DungeonDepth: 4 - OnDepthChange questSolvedDepth => 3 RT14:11DungeonDepth: 4 - OnDepthChange questSolvedDepth => 3 RT14:11DungeonDepth: 4 - OnDepthChange questSolvedDepth => 3 RT14:11DungeonDepth: 4 - OnDepthChange questSolvedDepth => 3 RT14:12DungeonDepth: 4 - currentlyActiveQuest: SmallBetLoosingNoHP RT14:12DungeonDepth: 4 - currentlyActiveQuest: SmallBetLoosingNoHP RT14:12DungeonDepth: 4 - currentlyActiveQuest: SmallBetLoosingNoHP RT14:12DungeonDepth: 4 - currentlyActiveQuest: SmallBetLoosingNoHP RT14:12DungeonDepth: 4 - set SmallBetLoosingNoHP solved RT14:14DungeonDepth: 5 - OnDepthChange questSolvedDepth => 3 RT14:14DungeonDepth: 5 - OnDepthChange questSolvedDepth => 3 RT14:14DungeonDepth: 5 - OnDepthChange questSolvedDepth => 3 RT14:14DungeonDepth: 5 - OnDepthChange questSolvedDepth => 3 RT14:14DungeonDepth: 5 - OnDepthChange questSolvedDepth => 3 RT14:14DungeonDepth: 5 - OnDepthChange questSolvedDepth => 3 RT14:14DungeonDepth: 5 - OnDepthChange questSolvedDepth => 3 RT14:14DungeonDepth: 5 - can Appear roll => Truecached roll = 35 chance = 10 RewardCap: 2 current rewardCount1 RT14:21DungeonDepth: 5 - Set Condition Failed HealthLost RT14:21DungeonDepth: 5 - Set Condition Failed HealthLost RT14:21DungeonDepth: 5 - Set Condition Failed HealthLost RT14:21DungeonDepth: 5 - Set Condition Failed HealthLost RT14:21DungeonDepth: 5 - Set Condition Failed HealthLost RT14:21DungeonDepth: 5 - Set Condition Failed HealthLost RT14:21DungeonDepth: 5 - Set Condition Failed HealthLost RT14:21DungeonDepth: 5 - Set Condition Failed HealthLost RT14:21DungeonDepth: 5 - Set Condition Failed HealthLost RT14:21DungeonDepth: 5 - Set Condition Failed HealthLost RT14:21DungeonDepth: 5 - Set Condition Failed HealthLost RT14:21DungeonDepth: 5 - Set Condition Failed HealthLost RT14:21DungeonDepth: 5 - Set Condition Failed HealthLost RT14:21DungeonDepth: 5 - Set Condition Failed HealthLost RT14:21DungeonDepth: 5 - Set Condition Failed HealthLost RT14:21DungeonDepth: 5 - Set Condition Failed HealthLost RT14:21DungeonDepth: 5 - Set Condition Failed HealthLost RT14:21DungeonDepth: 5 - Set Condition Failed HealthLost RT14:21DungeonDepth: 5 - Set Condition Failed HealthLost RT14:21DungeonDepth: 5 - Set Condition Failed HealthLost RT14:21DungeonDepth: 5 - Set Condition Failed HealthLost RT14:22DungeonDepth: 6 - OnDepthChange questSolvedDepth => 3 RT14:22DungeonDepth: 6 - OnDepthChange questSolvedDepth => 3 RT14:22DungeonDepth: 6 - OnDepthChange questSolvedDepth => 3 RT14:22DungeonDepth: 6 - OnDepthChange questSolvedDepth => 3 RT14:22DungeonDepth: 6 - OnDepthChange questSolvedDepth => 3 RT14:22DungeonDepth: 6 - OnDepthChange questSolvedDepth => 3 RT14:22DungeonDepth: 6 - OnDepthChange questSolvedDepth => 3 RT14:23DungeonDepth: 6 - can Appear roll => Truecached roll = 46 chance = 40 RewardCap: 2 current rewardCount0 RT14:23DungeonDepth: 6 - StartQuest HugeBetGambleAsMuchAsOneCan RT14:23DungeonDepth: 6 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT14:25DungeonDepth: 7 - OnDepthChange questSolvedDepth => 3 RT14:25DungeonDepth: 7 - OnDepthChange questSolvedDepth => 3 RT14:25DungeonDepth: 7 - OnDepthChange questSolvedDepth => 3 RT14:25DungeonDepth: 7 - OnDepthChange questSolvedDepth => 3 RT14:25DungeonDepth: 7 - OnDepthChange questSolvedDepth => 3 RT14:25DungeonDepth: 7 - OnDepthChange questSolvedDepth => 3 RT14:25DungeonDepth: 7 - OnDepthChange questSolvedDepth => 3 RT14:25DungeonDepth: 7 - OnDepthChange questSolvedDepth => 12 RT14:25DungeonDepth: 7 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT14:25DungeonDepth: 7 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT14:28DungeonDepth: 8 - OnDepthChange questSolvedDepth => 3 RT14:28DungeonDepth: 8 - OnDepthChange questSolvedDepth => 3 RT14:28DungeonDepth: 8 - OnDepthChange questSolvedDepth => 3 RT14:28DungeonDepth: 8 - OnDepthChange questSolvedDepth => 3 RT14:28DungeonDepth: 8 - OnDepthChange questSolvedDepth => 3 RT14:28DungeonDepth: 8 - OnDepthChange questSolvedDepth => 3 RT14:28DungeonDepth: 8 - OnDepthChange questSolvedDepth => 3 RT14:28DungeonDepth: 8 - OnDepthChange questSolvedDepth => 12 RT14:28DungeonDepth: 8 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT14:28DungeonDepth: 8 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT14:31DungeonDepth: 9 - OnDepthChange questSolvedDepth => 3 RT14:31DungeonDepth: 9 - OnDepthChange questSolvedDepth => 3 RT14:31DungeonDepth: 9 - OnDepthChange questSolvedDepth => 3 RT14:31DungeonDepth: 9 - OnDepthChange questSolvedDepth => 3 RT14:31DungeonDepth: 9 - OnDepthChange questSolvedDepth => 3 RT14:31DungeonDepth: 9 - OnDepthChange questSolvedDepth => 3 RT14:31DungeonDepth: 9 - OnDepthChange questSolvedDepth => 3 RT14:31DungeonDepth: 9 - OnDepthChange questSolvedDepth => 12 RT14:31DungeonDepth: 9 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT14:31DungeonDepth: 9 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT14:41DungeonDepth: 10 - OnDepthChange questSolvedDepth => 3 RT14:41DungeonDepth: 10 - OnDepthChange questSolvedDepth => 3 RT14:41DungeonDepth: 10 - OnDepthChange questSolvedDepth => 3 RT14:41DungeonDepth: 10 - OnDepthChange questSolvedDepth => 3 RT14:41DungeonDepth: 10 - OnDepthChange questSolvedDepth => 3 RT14:41DungeonDepth: 10 - OnDepthChange questSolvedDepth => 3 RT14:41DungeonDepth: 10 - OnDepthChange questSolvedDepth => 3 RT14:41DungeonDepth: 10 - OnDepthChange questSolvedDepth => 12 RT14:41DungeonDepth: 10 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT14:41DungeonDepth: 10 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan LOG: 08.12.2025 14:41:55 Generate Level Completed! Loading time: 49,637s LOG: 08.12.2025 14:41:55 AfterLoadingGame() isInHomeBase?: False, TutorialIsActive ?: False LOG: 08.12.2025 14:41:55 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 08.12.2025 14:41:55 WindowManager.UnloadMenu => NoMenu LOG: 08.12.2025 14:41:55 EvaluateEmotionalOvercharge() => Difficulty : Intended value 170 LOG: 08.12.2025 14:41:55 OnPlayerAndMapWereCreated WARNING: 08.12.2025 14:41:56 Language Text not found! (Path: Kill ) LOG: 08.12.2025 14:41:56 Displayable active subtask: SmallBetLoosingNoHP is null LOG: 08.12.2025 14:41:56 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' WARNING: 08.12.2025 14:41:56 Language Text not found! (Path: Kill ) LOG: 08.12.2025 14:41:56 Displayable active subtask: SmallBetLoosingNoHP is null LOG: 08.12.2025 14:41:56 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 08.12.2025 14:41:56 UpdatePlayerProgress LOG: 08.12.2025 14:41:56 SAVE GAME => Jasper Test 2 id:1 guid:d8690ed2-9932-4636-a64f-b638e246d8b9 WARNING: 08.12.2025 14:41:56 Language Text not found! (Path: Kill ) LOG: 08.12.2025 14:41:56 Displayable active subtask: SmallBetLoosingNoHP is null LOG: 08.12.2025 14:41:56 [RichPresenceManager] ChangeActivity to AngerArea .. LOG: 08.12.2025 14:41:56 syop - Bet quest found: HugeBetGambleAsMuchAsOneCan. Completed: False LOG: 08.12.2025 14:41:56 Syop BetQuest logs RT13:14DungeonDepth: 0 - seed IE!J-P0YA has been applied RT13:14DungeonDepth: 1 - can Appear roll => Truecached roll = 98 chance = 40 RewardCap: 2 current rewardCount0 RT13:15DungeonDepth: 1 - StartQuest SmallBetLoosingNoHP RT13:15DungeonDepth: 1 - currentlyActiveQuest: SmallBetLoosingNoHP RT13:22DungeonDepth: 2 - OnDepthChange questSolvedDepth => 3 RT13:22DungeonDepth: 2 - currentlyActiveQuest: SmallBetLoosingNoHP RT13:22DungeonDepth: 2 - currentlyActiveQuest: SmallBetLoosingNoHP RT13:37DungeonDepth: 3 - OnDepthChange questSolvedDepth => 3 RT13:37DungeonDepth: 3 - OnDepthChange: Current Depth => 3, questSolvedDepth => 3 RT13:37DungeonDepth: 3 - Set Condition Success HealthLost RT13:37DungeonDepth: 3 - currentlyActiveQuest: SmallBetLoosingNoHP RT13:37DungeonDepth: 3 - currentlyActiveQuest: SmallBetLoosingNoHP RT13:37DungeonDepth: 3 - currentlyActiveQuest: SmallBetLoosingNoHP RT13:37DungeonDepth: 3 - currentlyActiveQuest: SmallBetLoosingNoHP RT13:37DungeonDepth: 3 - set SmallBetLoosingNoHP solved RT13:38DungeonDepth: 3 - reward: MaxHp on Player1 applied RT13:50DungeonDepth: 0 - seed IE!J-P0YA has been applied RT13:50DungeonDepth: 3 - OnDepthChange questSolvedDepth => 3 RT13:50DungeonDepth: 3 - OnDepthChange: Current Depth => 3, questSolvedDepth => 3 RT13:50DungeonDepth: 3 - Set Condition Success HealthLost RT13:50DungeonDepth: 3 - OnDepthChange questSolvedDepth => 3 RT13:50DungeonDepth: 3 - OnDepthChange: Current Depth => 3, questSolvedDepth => 3 RT13:50DungeonDepth: 3 - Set Condition Success HealthLost RT13:50DungeonDepth: 3 - OnDepthChange questSolvedDepth => 3 RT13:50DungeonDepth: 3 - OnDepthChange: Current Depth => 3, questSolvedDepth => 3 RT13:50DungeonDepth: 3 - Set Condition Success HealthLost RT13:50DungeonDepth: 3 - OnDepthChange questSolvedDepth => 3 RT13:50DungeonDepth: 3 - OnDepthChange: Current Depth => 3, questSolvedDepth => 3 RT13:50DungeonDepth: 3 - Set Condition Success HealthLost RT13:50DungeonDepth: 3 - currentlyActiveQuest: SmallBetLoosingNoHP RT13:50DungeonDepth: 3 - currentlyActiveQuest: SmallBetLoosingNoHP RT13:50DungeonDepth: 3 - currentlyActiveQuest: SmallBetLoosingNoHP RT13:50DungeonDepth: 3 - set SmallBetLoosingNoHP solved RT13:51DungeonDepth: 3 - Set Condition Failed HealthLost RT13:51DungeonDepth: 3 - Set Condition Failed HealthLost RT13:51DungeonDepth: 3 - Set Condition Failed HealthLost RT13:51DungeonDepth: 3 - Set Condition Failed HealthLost RT13:51DungeonDepth: 3 - Set Condition Failed HealthLost RT13:51DungeonDepth: 3 - Set Condition Failed HealthLost RT13:51DungeonDepth: 3 - Set Condition Failed HealthLost RT13:51DungeonDepth: 3 - Set Condition Failed HealthLost RT13:52DungeonDepth: 3 - Set Condition Failed HealthLost RT13:52DungeonDepth: 3 - Set Condition Failed HealthLost RT13:52DungeonDepth: 3 - Set Condition Failed HealthLost RT13:52DungeonDepth: 3 - Set Condition Failed HealthLost RT13:52DungeonDepth: 3 - Set Condition Failed HealthLost RT13:52DungeonDepth: 3 - Set Condition Failed HealthLost RT13:52DungeonDepth: 3 - Set Condition Failed HealthLost RT13:52DungeonDepth: 3 - Set Condition Failed HealthLost RT13:53DungeonDepth: 3 - Set Condition Failed HealthLost RT13:53DungeonDepth: 3 - Set Condition Failed HealthLost RT13:53DungeonDepth: 3 - Set Condition Failed HealthLost RT13:53DungeonDepth: 3 - Set Condition Failed HealthLost RT13:55DungeonDepth: 3 - Set Condition Failed HealthLost RT13:55DungeonDepth: 3 - Set Condition Failed HealthLost RT13:55DungeonDepth: 3 - Set Condition Failed HealthLost RT13:55DungeonDepth: 3 - Set Condition Failed HealthLost RT13:55DungeonDepth: 3 - Set Condition Failed HealthLost RT13:55DungeonDepth: 3 - Set Condition Failed HealthLost RT13:55DungeonDepth: 3 - Set Condition Failed HealthLost RT13:55DungeonDepth: 3 - Set Condition Failed HealthLost RT13:55DungeonDepth: 3 - Set Condition Failed HealthLost RT13:55DungeonDepth: 3 - Set Condition Failed HealthLost RT13:55DungeonDepth: 3 - Set Condition Failed HealthLost RT13:55DungeonDepth: 3 - Set Condition Failed HealthLost RT13:55DungeonDepth: 3 - Set Condition Failed HealthLost RT13:55DungeonDepth: 3 - Set Condition Failed HealthLost RT13:55DungeonDepth: 3 - Set Condition Failed HealthLost RT13:55DungeonDepth: 3 - Set Condition Failed HealthLost RT13:56DungeonDepth: 3 - Set Condition Failed HealthLost RT13:56DungeonDepth: 3 - Set Condition Failed HealthLost RT13:56DungeonDepth: 3 - Set Condition Failed HealthLost RT13:56DungeonDepth: 3 - Set Condition Failed HealthLost RT13:56DungeonDepth: 3 - Set Condition Failed HealthLost RT13:56DungeonDepth: 3 - Set Condition Failed HealthLost RT13:56DungeonDepth: 3 - Set Condition Failed HealthLost RT13:56DungeonDepth: 3 - Set Condition Failed HealthLost RT13:56DungeonDepth: 3 - Set Condition Failed HealthLost RT13:56DungeonDepth: 3 - Set Condition Failed HealthLost RT13:56DungeonDepth: 3 - Set Condition Failed HealthLost RT13:56DungeonDepth: 3 - Set Condition Failed HealthLost RT13:56DungeonDepth: 0 - seed IE!J-P0YA has been applied RT13:56DungeonDepth: 3 - OnDepthChange questSolvedDepth => 3 RT13:56DungeonDepth: 3 - OnDepthChange: Current Depth => 3, questSolvedDepth => 3 RT13:56DungeonDepth: 3 - Set Condition Success HealthLost RT13:56DungeonDepth: 3 - OnDepthChange questSolvedDepth => 3 RT13:56DungeonDepth: 3 - OnDepthChange: Current Depth => 3, questSolvedDepth => 3 RT13:56DungeonDepth: 3 - Set Condition Success HealthLost RT13:56DungeonDepth: 3 - OnDepthChange questSolvedDepth => 3 RT13:56DungeonDepth: 3 - OnDepthChange: Current Depth => 3, questSolvedDepth => 3 RT13:56DungeonDepth: 3 - Set Condition Success HealthLost RT13:56DungeonDepth: 3 - OnDepthChange questSolvedDepth => 3 RT13:56DungeonDepth: 3 - OnDepthChange: Current Depth => 3, questSolvedDepth => 3 RT13:56DungeonDepth: 3 - Set Condition Success HealthLost RT13:56DungeonDepth: 3 - OnDepthChange questSolvedDepth => 3 RT13:56DungeonDepth: 3 - OnDepthChange: Current Depth => 3, questSolvedDepth => 3 RT13:56DungeonDepth: 3 - Set Condition Success HealthLost RT13:56DungeonDepth: 3 - OnDepthChange questSolvedDepth => 3 RT13:56DungeonDepth: 3 - OnDepthChange: Current Depth => 3, questSolvedDepth => 3 RT13:56DungeonDepth: 3 - Set Condition Success HealthLost RT13:56DungeonDepth: 3 - OnDepthChange questSolvedDepth => 3 RT13:56DungeonDepth: 3 - OnDepthChange: Current Depth => 3, questSolvedDepth => 3 RT13:56DungeonDepth: 3 - Set Condition Success HealthLost RT13:56DungeonDepth: 3 - currentlyActiveQuest: SmallBetLoosingNoHP RT14:11DungeonDepth: 4 - OnDepthChange questSolvedDepth => 3 RT14:11DungeonDepth: 4 - OnDepthChange questSolvedDepth => 3 RT14:11DungeonDepth: 4 - OnDepthChange questSolvedDepth => 3 RT14:11DungeonDepth: 4 - OnDepthChange questSolvedDepth => 3 RT14:11DungeonDepth: 4 - OnDepthChange questSolvedDepth => 3 RT14:11DungeonDepth: 4 - OnDepthChange questSolvedDepth => 3 RT14:11DungeonDepth: 4 - OnDepthChange questSolvedDepth => 3 RT14:12DungeonDepth: 4 - currentlyActiveQuest: SmallBetLoosingNoHP RT14:12DungeonDepth: 4 - currentlyActiveQuest: SmallBetLoosingNoHP RT14:12DungeonDepth: 4 - currentlyActiveQuest: SmallBetLoosingNoHP RT14:12DungeonDepth: 4 - currentlyActiveQuest: SmallBetLoosingNoHP RT14:12DungeonDepth: 4 - set SmallBetLoosingNoHP solved RT14:14DungeonDepth: 5 - OnDepthChange questSolvedDepth => 3 RT14:14DungeonDepth: 5 - OnDepthChange questSolvedDepth => 3 RT14:14DungeonDepth: 5 - OnDepthChange questSolvedDepth => 3 RT14:14DungeonDepth: 5 - OnDepthChange questSolvedDepth => 3 RT14:14DungeonDepth: 5 - OnDepthChange questSolvedDepth => 3 RT14:14DungeonDepth: 5 - OnDepthChange questSolvedDepth => 3 RT14:14DungeonDepth: 5 - OnDepthChange questSolvedDepth => 3 RT14:14DungeonDepth: 5 - can Appear roll => Truecached roll = 35 chance = 10 RewardCap: 2 current rewardCount1 RT14:21DungeonDepth: 5 - Set Condition Failed HealthLost RT14:21DungeonDepth: 5 - Set Condition Failed HealthLost RT14:21DungeonDepth: 5 - Set Condition Failed HealthLost RT14:21DungeonDepth: 5 - Set Condition Failed HealthLost RT14:21DungeonDepth: 5 - Set Condition Failed HealthLost RT14:21DungeonDepth: 5 - Set Condition Failed HealthLost RT14:21DungeonDepth: 5 - Set Condition Failed HealthLost RT14:21DungeonDepth: 5 - Set Condition Failed HealthLost RT14:21DungeonDepth: 5 - Set Condition Failed HealthLost RT14:21DungeonDepth: 5 - Set Condition Failed HealthLost RT14:21DungeonDepth: 5 - Set Condition Failed HealthLost RT14:21DungeonDepth: 5 - Set Condition Failed HealthLost RT14:21DungeonDepth: 5 - Set Condition Failed HealthLost RT14:21DungeonDepth: 5 - Set Condition Failed HealthLost RT14:21DungeonDepth: 5 - Set Condition Failed HealthLost RT14:21DungeonDepth: 5 - Set Condition Failed HealthLost RT14:21DungeonDepth: 5 - Set Condition Failed HealthLost RT14:21DungeonDepth: 5 - Set Condition Failed HealthLost RT14:21DungeonDepth: 5 - Set Condition Failed HealthLost RT14:21DungeonDepth: 5 - Set Condition Failed HealthLost RT14:21DungeonDepth: 5 - Set Condition Failed HealthLost RT14:22DungeonDepth: 6 - OnDepthChange questSolvedDepth => 3 RT14:22DungeonDepth: 6 - OnDepthChange questSolvedDepth => 3 RT14:22DungeonDepth: 6 - OnDepthChange questSolvedDepth => 3 RT14:22DungeonDepth: 6 - OnDepthChange questSolvedDepth => 3 RT14:22DungeonDepth: 6 - OnDepthChange questSolvedDepth => 3 RT14:22DungeonDepth: 6 - OnDepthChange questSolvedDepth => 3 RT14:22DungeonDepth: 6 - OnDepthChange questSolvedDepth => 3 RT14:23DungeonDepth: 6 - can Appear roll => Truecached roll = 46 chance = 40 RewardCap: 2 current rewardCount0 RT14:23DungeonDepth: 6 - StartQuest HugeBetGambleAsMuchAsOneCan RT14:23DungeonDepth: 6 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT14:25DungeonDepth: 7 - OnDepthChange questSolvedDepth => 3 RT14:25DungeonDepth: 7 - OnDepthChange questSolvedDepth => 3 RT14:25DungeonDepth: 7 - OnDepthChange questSolvedDepth => 3 RT14:25DungeonDepth: 7 - OnDepthChange questSolvedDepth => 3 RT14:25DungeonDepth: 7 - OnDepthChange questSolvedDepth => 3 RT14:25DungeonDepth: 7 - OnDepthChange questSolvedDepth => 3 RT14:25DungeonDepth: 7 - OnDepthChange questSolvedDepth => 3 RT14:25DungeonDepth: 7 - OnDepthChange questSolvedDepth => 12 RT14:25DungeonDepth: 7 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT14:25DungeonDepth: 7 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT14:28DungeonDepth: 8 - OnDepthChange questSolvedDepth => 3 RT14:28DungeonDepth: 8 - OnDepthChange questSolvedDepth => 3 RT14:28DungeonDepth: 8 - OnDepthChange questSolvedDepth => 3 RT14:28DungeonDepth: 8 - OnDepthChange questSolvedDepth => 3 RT14:28DungeonDepth: 8 - OnDepthChange questSolvedDepth => 3 RT14:28DungeonDepth: 8 - OnDepthChange questSolvedDepth => 3 RT14:28DungeonDepth: 8 - OnDepthChange questSolvedDepth => 3 RT14:28DungeonDepth: 8 - OnDepthChange questSolvedDepth => 12 RT14:28DungeonDepth: 8 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT14:28DungeonDepth: 8 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT14:31DungeonDepth: 9 - OnDepthChange questSolvedDepth => 3 RT14:31DungeonDepth: 9 - OnDepthChange questSolvedDepth => 3 RT14:31DungeonDepth: 9 - OnDepthChange questSolvedDepth => 3 RT14:31DungeonDepth: 9 - OnDepthChange questSolvedDepth => 3 RT14:31DungeonDepth: 9 - OnDepthChange questSolvedDepth => 3 RT14:31DungeonDepth: 9 - OnDepthChange questSolvedDepth => 3 RT14:31DungeonDepth: 9 - OnDepthChange questSolvedDepth => 3 RT14:31DungeonDepth: 9 - OnDepthChange questSolvedDepth => 12 RT14:31DungeonDepth: 9 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT14:31DungeonDepth: 9 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT14:41DungeonDepth: 10 - OnDepthChange questSolvedDepth => 3 RT14:41DungeonDepth: 10 - OnDepthChange questSolvedDepth => 3 RT14:41DungeonDepth: 10 - OnDepthChange questSolvedDepth => 3 RT14:41DungeonDepth: 10 - OnDepthChange questSolvedDepth => 3 RT14:41DungeonDepth: 10 - OnDepthChange questSolvedDepth => 3 RT14:41DungeonDepth: 10 - OnDepthChange questSolvedDepth => 3 RT14:41DungeonDepth: 10 - OnDepthChange questSolvedDepth => 3 RT14:41DungeonDepth: 10 - OnDepthChange questSolvedDepth => 12 RT14:41DungeonDepth: 10 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT14:41DungeonDepth: 10 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan LOG: 08.12.2025 14:41:56 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 08.12.2025 14:41:56 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 08.12.2025 14:41:57 Menu.UnloadMenuPanel => DefaultPanel WARNING: 08.12.2025 14:41:59 GoToSplashScreenPanel() 'InGame_UpgradeStation' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 14:41:59 GoToSplashScreenPanel() 'InGame_UpgradeStation' failed. Splashscreens are disabled in the Build. LOG: 08.12.2025 14:41:59 Menu.GoToPanel() 'ItemUpgradeContext' transitionFade?: 'True' currentpanel is: 'Info' LOG: 08.12.2025 14:41:59 Menu.LoadMenuPanel => ItemUpgradeContext (MenuID: InGameMenu) WARNING: 08.12.2025 14:41:59 Language Text not found! (Path: °) WARNING: 08.12.2025 14:41:59 Language Text not found! (Path: °) WARNING: 08.12.2025 14:41:59 Language Text not found! (Path: Kill ) LOG: 08.12.2025 14:41:59 Displayable active subtask: SmallBetLoosingNoHP is null LOG: 08.12.2025 14:41:59 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 08.12.2025 14:41:59 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:41:59 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:41:59 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:41:59 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:41:59 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:41:59 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:41:59 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 08.12.2025 14:41:59 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:41:59 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:41:59 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 08.12.2025 14:41:59 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:41:59 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:41:59 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 08.12.2025 14:41:59 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:41:59 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:41:59 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 08.12.2025 14:41:59 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:41:59 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:41:59 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 08.12.2025 14:41:59 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:41:59 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:41:59 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 08.12.2025 14:41:59 Menu.UnloadMenuPanel => Info WARNING: 08.12.2025 14:42:01 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:42:01 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:42:01 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 08.12.2025 14:42:01 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:42:01 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:42:01 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 08.12.2025 14:42:01 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:42:01 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:42:01 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 08.12.2025 14:42:01 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:42:01 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:42:01 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 08.12.2025 14:42:01 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:42:01 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:42:01 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 08.12.2025 14:42:01 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:42:01 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:42:01 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 08.12.2025 14:42:01 Language Text not found! (Path: °) WARNING: 08.12.2025 14:42:01 Language Text not found! (Path: °) WARNING: 08.12.2025 14:42:02 Language Text not found! (Path: °) WARNING: 08.12.2025 14:42:02 Language Text not found! (Path: °) WARNING: 08.12.2025 14:42:03 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:42:03 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:42:03 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 08.12.2025 14:42:03 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:42:03 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:42:03 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 08.12.2025 14:42:03 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:42:03 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:42:03 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 08.12.2025 14:42:03 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:42:03 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:42:03 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 08.12.2025 14:42:03 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:42:03 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:42:03 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 08.12.2025 14:42:03 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:42:03 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:42:03 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 08.12.2025 14:42:03 OnButtonSuccess confirm 0 LOG: 08.12.2025 14:42:03 CONFIRM! WARNING: 08.12.2025 14:42:04 Language Text not found! (Path: °) WARNING: 08.12.2025 14:42:04 Language Text not found! (Path: °) WARNING: 08.12.2025 14:42:04 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:42:04 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:42:04 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 08.12.2025 14:42:04 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:42:04 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:42:04 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 08.12.2025 14:42:04 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:42:04 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:42:04 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 08.12.2025 14:42:04 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:42:04 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:42:04 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 08.12.2025 14:42:04 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:42:04 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:42:04 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 08.12.2025 14:42:04 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:42:04 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:42:04 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 08.12.2025 14:42:10 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:42:10 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:42:10 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 08.12.2025 14:42:10 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:42:10 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:42:10 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 08.12.2025 14:42:10 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:42:10 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:42:10 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 08.12.2025 14:42:10 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:42:10 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:42:10 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 08.12.2025 14:42:10 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:42:10 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:42:10 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 08.12.2025 14:42:10 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:42:10 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:42:10 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 08.12.2025 14:42:11 OnButtonSuccess confirm 0 LOG: 08.12.2025 14:42:11 CONFIRM! WARNING: 08.12.2025 14:42:11 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:42:11 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:42:11 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 08.12.2025 14:42:11 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:42:11 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:42:11 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 08.12.2025 14:42:11 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:42:11 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:42:11 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 08.12.2025 14:42:11 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:42:11 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:42:11 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 08.12.2025 14:42:11 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:42:11 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:42:11 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 08.12.2025 14:42:11 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:42:11 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:42:11 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 08.12.2025 14:42:13 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:42:13 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:42:13 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 08.12.2025 14:42:13 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:42:13 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:42:13 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 08.12.2025 14:42:13 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:42:13 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:42:13 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 08.12.2025 14:42:13 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:42:13 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:42:13 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 08.12.2025 14:42:13 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:42:13 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:42:13 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 08.12.2025 14:42:13 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:42:13 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:42:13 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 08.12.2025 14:42:13 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:42:13 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:42:13 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 08.12.2025 14:42:13 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:42:13 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:42:13 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 08.12.2025 14:42:13 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:42:13 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:42:13 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 08.12.2025 14:42:13 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:42:13 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:42:13 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 08.12.2025 14:42:13 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:42:13 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:42:13 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 08.12.2025 14:42:13 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:42:13 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:42:13 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 08.12.2025 14:42:13 Language Text not found! (Path: °) WARNING: 08.12.2025 14:42:13 Language Text not found! (Path: °) WARNING: 08.12.2025 14:42:14 Language Text not found! (Path: °) WARNING: 08.12.2025 14:42:14 Language Text not found! (Path: °) WARNING: 08.12.2025 14:42:18 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:42:18 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:42:18 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 08.12.2025 14:42:18 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:42:18 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:42:18 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 08.12.2025 14:42:18 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:42:18 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:42:18 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 08.12.2025 14:42:18 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:42:18 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:42:18 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 08.12.2025 14:42:18 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:42:18 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:42:18 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 08.12.2025 14:42:18 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:42:18 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:42:18 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 08.12.2025 14:42:18 OnButtonSuccess confirm 0 LOG: 08.12.2025 14:42:18 CONFIRM! LOG: 08.12.2025 14:42:20 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'ItemUpgradeContext' WARNING: 08.12.2025 14:42:20 Language Text not found! (Path: Kill ) LOG: 08.12.2025 14:42:20 Displayable active subtask: SmallBetLoosingNoHP is null LOG: 08.12.2025 14:42:20 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'ItemUpgradeContext' LOG: 08.12.2025 14:42:20 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 08.12.2025 14:42:20 Menu.LoadMenuPanel (DefaultPanel) is already loading! (MenuID: InGameMenu) LOG: 08.12.2025 14:42:20 Menu.UnloadMenuPanel => ItemUpgradeContext LOG: 08.12.2025 14:42:22 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 08.12.2025 14:42:22 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 08.12.2025 14:42:22 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 08.12.2025 14:42:31 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 14:42:31 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 14:42:31 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 14:42:31 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 14:42:32 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 14:42:32 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 14:42:32 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 14:42:33 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 14:42:33 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 14:42:33 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 08.12.2025 14:42:36 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 08.12.2025 14:42:36 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_HeadOfArtillery in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 08.12.2025 14:42:36 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_FuriousDrone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 08.12.2025 14:42:36 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_Slagshooter in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 08.12.2025 14:42:36 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_Slagshooter in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 08.12.2025 14:42:36 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_RepositoryWorker in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup ERROR: 08.12.2025 14:42:36 Coroutine couldn't be started because the the game object 'Minimap2' is inactive! StickyStoneStudio.MOODS.Minimap2Controller:SetTeleportMenuInfoVisibility(Boolean) StickyStoneStudio.MOODS.Minimap2Controller:OnMinimapRoomEnter(Minimap2Room) StickyStoneStudio.MOODS.Room:InvokeOnPlayerRoomEvent(RoomEvent, Player) StickyStoneStudio.MOODS.d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 08.12.2025 14:42:38 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:42:38 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:42:38 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:42:38 Failed to create agent because it is not close enough to the NavMesh WARNING: 08.12.2025 14:42:38 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:42:38 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:42:38 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:42:38 Failed to create agent because it is not close enough to the NavMesh WARNING: 08.12.2025 14:42:38 TheRoaringSmelter_HeadOfArtillery(Clone) (StickyStoneStudio.MOODS.Head_of_Artillery): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 08.12.2025 14:42:38 Language Text not found! (Path: Drone) WARNING: 08.12.2025 14:42:38 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:42:38 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:42:38 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:42:38 Failed to create agent because it is not close enough to the NavMesh WARNING: 08.12.2025 14:42:38 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:42:38 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:42:38 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:42:38 Failed to create agent because it is not close enough to the NavMesh WARNING: 08.12.2025 14:42:38 TheRoaringSmelter_FuriousDrone(Clone) (StickyStoneStudio.MOODS.Furious_Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 08.12.2025 14:42:38 Language Text not found! (Path: Drone) LOG: 08.12.2025 14:42:38 ScaleEnemy TheRoaringSmelter_FuriousDrone(Clone)! WARNING: 08.12.2025 14:42:38 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:42:38 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:42:38 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:42:38 Failed to create agent because it is not close enough to the NavMesh WARNING: 08.12.2025 14:42:38 TheRoaringSmelter_Slagshooter(Clone) (StickyStoneStudio.MOODS.Slagshooter): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 08.12.2025 14:42:38 Language Text not found! (Path: Drone) WARNING: 08.12.2025 14:42:38 TheRoaringSmelter_Slagshooter(Clone) (StickyStoneStudio.MOODS.Slagshooter): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 08.12.2025 14:42:38 Language Text not found! (Path: Drone) WARNING: 08.12.2025 14:42:38 TheRoaringSmelter_RepositoryWorker(Clone) (StickyStoneStudio.MOODS.Repository_Worker): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 08.12.2025 14:42:38 Language Text not found! (Path: Drone) WARNING: 08.12.2025 14:42:38 Pool-init: Prefab VFX_Hit_ElementalOrb has no Poolable Component. Please attach it manually! WARNING: 08.12.2025 14:42:38 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. EXCEPTION: 08.12.2025 14:42:40 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MechBase.PlayBuffVFX (StickyStoneStudio.MOODS.ParticleObject vfxParticleObj, System.Single duration) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.StartBuff () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.HealthThresholdModifications.ApplySettings (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.ModifyShootableAfterTresholdReached (StickyStoneStudio.MOODS.EnemyBase eb) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.TremorSpikeAddin+d__19.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.HealthThresholdModifications:ApplySettings(EnemyBase) StickyStoneStudio.MOODS.EnemyBase:ModifyShootableAfterTresholdReached(EnemyBase) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.Items.d__19:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 08.12.2025 14:42:42 Damage done = 0 WARNING: 08.12.2025 14:42:42 Damage done = 0 WARNING: 08.12.2025 14:42:42 Damage done = 0 WARNING: 08.12.2025 14:42:42 Damage done = 0 WARNING: 08.12.2025 14:42:43 Damage done = 0 WARNING: 08.12.2025 14:42:43 Damage done = 0 LOG: 08.12.2025 14:42:43 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.LasersightName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] EXCEPTION: 08.12.2025 14:42:44 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MechBase.PlayBuffVFX (StickyStoneStudio.MOODS.ParticleObject vfxParticleObj, System.Single duration) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.StartBuff () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.HealthThresholdModifications.ApplySettings (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.ModifyShootableAfterTresholdReached (StickyStoneStudio.MOODS.EnemyBase eb) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__208.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.HealthThresholdModifications:ApplySettings(EnemyBase) StickyStoneStudio.MOODS.EnemyBase:ModifyShootableAfterTresholdReached(EnemyBase) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 08.12.2025 14:42:44 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh LOG: 08.12.2025 14:42:44 Quest is already completed. No progress will be updated. WARNING: 08.12.2025 14:42:44 Language Text not found! (Path: Kill ) LOG: 08.12.2025 14:42:44 Displayable active subtask: SmallBetLoosingNoHP is null EXCEPTION: 08.12.2025 14:42:44 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MechBase.PlayBuffVFX (StickyStoneStudio.MOODS.ParticleObject vfxParticleObj, System.Single duration) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.StartBuff () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.HealthThresholdModifications.ApplySettings (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.ModifyShootableAfterTresholdReached (StickyStoneStudio.MOODS.EnemyBase eb) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__208.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.HealthThresholdModifications:ApplySettings(EnemyBase) StickyStoneStudio.MOODS.EnemyBase:ModifyShootableAfterTresholdReached(EnemyBase) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 08.12.2025 14:42:44 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_RepositoryWorker(Clone)' is not on a navmesh LOG: 08.12.2025 14:42:44 Quest is already completed. No progress will be updated. WARNING: 08.12.2025 14:42:44 Language Text not found! (Path: Kill ) LOG: 08.12.2025 14:42:44 Displayable active subtask: SmallBetLoosingNoHP is null EXCEPTION: 08.12.2025 14:42:44 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MechBase.PlayBuffVFX (StickyStoneStudio.MOODS.ParticleObject vfxParticleObj, System.Single duration) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.StartBuff () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.HealthThresholdModifications.ApplySettings (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.ModifyShootableAfterTresholdReached (StickyStoneStudio.MOODS.EnemyBase eb) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__208.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.HealthThresholdModifications:ApplySettings(EnemyBase) StickyStoneStudio.MOODS.EnemyBase:ModifyShootableAfterTresholdReached(EnemyBase) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 08.12.2025 14:42:45 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_Slagshooter(Clone)' is not on a navmesh LOG: 08.12.2025 14:42:45 Quest is already completed. No progress will be updated. WARNING: 08.12.2025 14:42:45 BuffManager.StartBuffEffect() for BUFFID: 4873 is already started! WARNING: 08.12.2025 14:42:47 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_Slagshooter(Clone)' is not on a navmesh LOG: 08.12.2025 14:42:47 Quest is already completed. No progress will be updated. EXCEPTION: 08.12.2025 14:42:47 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MechBase.PlayBuffVFX (StickyStoneStudio.MOODS.ParticleObject vfxParticleObj, System.Single duration) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.StartBuff () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.HealthThresholdModifications.ApplySettings (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.ModifyShootableAfterTresholdReached (StickyStoneStudio.MOODS.EnemyBase eb) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__208.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.HealthThresholdModifications:ApplySettings(EnemyBase) StickyStoneStudio.MOODS.EnemyBase:ModifyShootableAfterTresholdReached(EnemyBase) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 08.12.2025 14:42:48 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 08.12.2025 14:42:48 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 08.12.2025 14:42:48 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 08.12.2025 14:42:48 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 08.12.2025 14:42:48 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 08.12.2025 14:42:48 Quest is already completed. No progress will be updated. WARNING: 08.12.2025 14:42:48 Language Text not found! (Path: Kill ) LOG: 08.12.2025 14:42:48 Displayable active subtask: SmallBetLoosingNoHP is null WARNING: 08.12.2025 14:42:48 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 08.12.2025 14:42:48 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.LasersightName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] WARNING: 08.12.2025 14:42:51 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 14:42:51 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 08.12.2025 14:42:54 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 08.12.2025 14:42:56 OpenChest DelayedCall: CHESTTYPE: Equipment LOG: 08.12.2025 14:42:56 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 08.12.2025 14:42:56 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 08.12.2025 14:42:57 GoToSplashScreenPanel() 'InGame_Items_Equipment' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 14:42:57 Language Text not found! (Path: Kill ) LOG: 08.12.2025 14:42:57 Displayable active subtask: SmallBetLoosingNoHP is null LOG: 08.12.2025 14:42:57 Menu.UnloadMenuPanel => DefaultPanel LOG: 08.12.2025 14:42:58 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 08.12.2025 14:43:04 LootContextPanel OnButtonSuccess => confirm LOG: 08.12.2025 14:43:05 TryAddWeapon(Items.Weapons.ExpanderRifleName) => Items.Weapons.ExpanderRifleName 1 LOG: 08.12.2025 14:43:05 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.EleOrbName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 08.12.2025 14:43:05 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.AtomicName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 08.12.2025 14:43:05 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.MasterExploderName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 08.12.2025 14:43:05 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.AllrounderName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 08.12.2025 14:43:05 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.MissileLauncherName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 08.12.2025 14:43:05 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.TremSpikeName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 08.12.2025 14:43:05 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.SplitterName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 08.12.2025 14:43:05 TryAddWeapon(Items.Weapons.StickyName) => Items.Weapons.StickyName 2 LOG: 08.12.2025 14:43:05 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.EleOrbName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 08.12.2025 14:43:05 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.AtomicName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 08.12.2025 14:43:05 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.MasterExploderName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 08.12.2025 14:43:05 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.AllrounderName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 08.12.2025 14:43:05 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.MissileLauncherName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 08.12.2025 14:43:05 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.TremSpikeName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 08.12.2025 14:43:05 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.SplitterName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 08.12.2025 14:43:05 TryAddItem(Equipment) => Items.Equipment.TorsoName Torso WARNING: 08.12.2025 14:43:05 Language Text not found! (Path: Kill ) LOG: 08.12.2025 14:43:05 Displayable active subtask: SmallBetLoosingNoHP is null LOG: 08.12.2025 14:43:06 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 08.12.2025 14:43:06 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 08.12.2025 14:43:06 Menu.UnloadMenuPanel => LootContext WARNING: 08.12.2025 14:43:09 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 14:43:09 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 08.12.2025 14:43:10 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 08.12.2025 14:43:15 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 08.12.2025 14:43:15 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_RepositoryWorker in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 08.12.2025 14:43:15 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_AngerAvatar in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 08.12.2025 14:43:15 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_Slagshooter in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 08.12.2025 14:43:15 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_ArcLoadConstructor in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 08.12.2025 14:43:17 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:43:17 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:43:17 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:43:17 Failed to create agent because it is not close enough to the NavMesh WARNING: 08.12.2025 14:43:17 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:43:17 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:43:17 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:43:17 Failed to create agent because it is not close enough to the NavMesh WARNING: 08.12.2025 14:43:17 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:43:17 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:43:17 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:43:17 Failed to create agent because it is not close enough to the NavMesh WARNING: 08.12.2025 14:43:17 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:43:17 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:43:17 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:43:17 Failed to create agent because it is not close enough to the NavMesh WARNING: 08.12.2025 14:43:17 TheRoaringSmelter_ArcLoadConstructor(Clone) (StickyStoneStudio.MOODS.Arc_Load_Constructor): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 08.12.2025 14:43:17 Language Text not found! (Path: Drone) LOG: 08.12.2025 14:43:17 ScaleEnemy TheRoaringSmelter_ArcLoadConstructor(Clone)! WARNING: 08.12.2025 14:43:17 TheRoaringSmelter_ArcLoadConstructor(Clone) (StickyStoneStudio.MOODS.Arc_Load_Constructor): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 08.12.2025 14:43:17 Language Text not found! (Path: Drone) WARNING: 08.12.2025 14:43:17 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:43:17 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:43:17 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:43:17 Failed to create agent because it is not close enough to the NavMesh WARNING: 08.12.2025 14:43:17 TheRoaringSmelter_RepositoryWorker(Clone) (StickyStoneStudio.MOODS.Repository_Worker): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 08.12.2025 14:43:17 Language Text not found! (Path: Drone) WARNING: 08.12.2025 14:43:17 TheRoaringSmelter_RepositoryWorker(Clone) (StickyStoneStudio.MOODS.Repository_Worker): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 08.12.2025 14:43:17 Language Text not found! (Path: Drone) WARNING: 08.12.2025 14:43:17 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:43:17 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:43:17 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:43:17 Failed to create agent because it is not close enough to the NavMesh WARNING: 08.12.2025 14:43:17 TheRoaringSmelter_AngerAvatar(Clone) (StickyStoneStudio.MOODS.Anger_Avatar): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 08.12.2025 14:43:17 Language Text not found! (Path: Drone) WARNING: 08.12.2025 14:43:17 TheRoaringSmelter_Slagshooter(Clone) (StickyStoneStudio.MOODS.Slagshooter): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 08.12.2025 14:43:17 Language Text not found! (Path: Drone) EXCEPTION: 08.12.2025 14:43:19 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MechBase.PlayBuffVFX (StickyStoneStudio.MOODS.ParticleObject vfxParticleObj, System.Single duration) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.StartBuff () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.HealthThresholdModifications.ApplySettings (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.ModifyShootableAfterTresholdReached (StickyStoneStudio.MOODS.EnemyBase eb) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__208.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.HealthThresholdModifications:ApplySettings(EnemyBase) StickyStoneStudio.MOODS.EnemyBase:ModifyShootableAfterTresholdReached(EnemyBase) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 08.12.2025 14:43:20 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_Slagshooter(Clone)' is not on a navmesh LOG: 08.12.2025 14:43:20 Quest is already completed. No progress will be updated. WARNING: 08.12.2025 14:43:21 Damage done = 0 WARNING: 08.12.2025 14:43:22 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:43:22 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:43:22 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:43:22 Failed to create agent because it is not close enough to the NavMesh WARNING: 08.12.2025 14:43:22 TheRoaringSmelter_FuriousDrone(Clone) (StickyStoneStudio.MOODS.Furious_Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 08.12.2025 14:43:22 Language Text not found! (Path: Drone) LOG: 08.12.2025 14:43:22 ENEMY SPAWNED TheRoaringSmelter_FuriousDrone(Clone) EXCEPTION: 08.12.2025 14:43:22 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MechBase.PlayBuffVFX (StickyStoneStudio.MOODS.ParticleObject vfxParticleObj, System.Single duration) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.StartBuff () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.HealthThresholdModifications.ApplySettings (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.ModifyShootableAfterTresholdReached (StickyStoneStudio.MOODS.EnemyBase eb) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__208.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.HealthThresholdModifications:ApplySettings(EnemyBase) StickyStoneStudio.MOODS.EnemyBase:ModifyShootableAfterTresholdReached(EnemyBase) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) EXCEPTION: 08.12.2025 14:43:22 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MechBase.PlayBuffVFX (StickyStoneStudio.MOODS.ParticleObject vfxParticleObj, System.Single duration) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.StartBuff () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.HealthThresholdModifications.ApplySettings (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.ModifyShootableAfterTresholdReached (StickyStoneStudio.MOODS.EnemyBase eb) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__208.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.HealthThresholdModifications:ApplySettings(EnemyBase) StickyStoneStudio.MOODS.EnemyBase:ModifyShootableAfterTresholdReached(EnemyBase) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 08.12.2025 14:43:23 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh LOG: 08.12.2025 14:43:23 Quest is already completed. No progress will be updated. WARNING: 08.12.2025 14:43:23 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_RepositoryWorker(Clone)' is not on a navmesh LOG: 08.12.2025 14:43:23 Quest is already completed. No progress will be updated. WARNING: 08.12.2025 14:43:23 Language Text not found! (Path: Kill ) LOG: 08.12.2025 14:43:23 Displayable active subtask: SmallBetLoosingNoHP is null LOG: 08.12.2025 14:43:24 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.SeekerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] WARNING: 08.12.2025 14:43:24 BuffManager.StartBuffEffect() for BUFFID: 4919 is already started! LOG: 08.12.2025 14:43:24 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.SeekerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] WARNING: 08.12.2025 14:43:24 Damage done = 0 WARNING: 08.12.2025 14:43:24 Damage done = 0 EXCEPTION: 08.12.2025 14:43:24 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MechBase.PlayBuffVFX (StickyStoneStudio.MOODS.ParticleObject vfxParticleObj, System.Single duration) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.StartBuff () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.HealthThresholdModifications.ApplySettings (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.ModifyShootableAfterTresholdReached (StickyStoneStudio.MOODS.EnemyBase eb) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Weakpoint.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, System.Boolean _doBaseDamage) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__208.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.TryExplode (System.Boolean killBulletAfter, System.Boolean CanDamageOwner, System.Boolean _executeInstantly) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.MasterExploderAddin.CreateAndExplodeTwinBullet (StickyStoneStudio.MOODS.Bullet _bullet) (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.OnTweenCallback (DG.Tweening.TweenCallback callback, DG.Tweening.Tween t) (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.DoGoto (DG.Tweening.Tween t, System.Single toPosition, System.Int32 toCompletedLoops, DG.Tweening.Core.Enums.UpdateMode updateMode) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.Tween t, System.Single deltaTime, System.Single independentTime, System.Boolean isSingleTweenManualUpdate) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.UpdateType updateType, System.Single deltaTime, System.Single independentTime) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.DOTweenComponent.Update () (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.HealthThresholdModifications:ApplySettings(EnemyBase) StickyStoneStudio.MOODS.EnemyBase:ModifyShootableAfterTresholdReached(EnemyBase) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Weakpoint:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Boolean) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.Bullet:TryExplode(Boolean, Boolean, Boolean) StickyStoneStudio.MOODS.Items.MasterExploderAddin:CreateAndExplodeTwinBullet(Bullet) DG.Tweening.Tween:OnTweenCallback(TweenCallback, Tween) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Update(Tween, Single, Single, Boolean) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() WARNING: 08.12.2025 14:43:24 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_RepositoryWorker(Clone)' is not on a navmesh LOG: 08.12.2025 14:43:24 Quest is already completed. No progress will be updated. WARNING: 08.12.2025 14:43:24 Language Text not found! (Path: Kill ) LOG: 08.12.2025 14:43:24 Displayable active subtask: SmallBetLoosingNoHP is null WARNING: 08.12.2025 14:43:24 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:43:24 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:43:24 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:43:24 Failed to create agent because it is not close enough to the NavMesh WARNING: 08.12.2025 14:43:24 TheRoaringSmelter_FuriousDrone(Clone) (StickyStoneStudio.MOODS.Furious_Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 08.12.2025 14:43:24 Language Text not found! (Path: Drone) LOG: 08.12.2025 14:43:24 ENEMY SPAWNED TheRoaringSmelter_FuriousDrone(Clone) WARNING: 08.12.2025 14:43:29 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:43:29 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:43:29 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:43:29 Failed to create agent because it is not close enough to the NavMesh LOG: 08.12.2025 14:43:29 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.SeekerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] WARNING: 08.12.2025 14:43:29 TheRoaringSmelter_FuriousDrone(Clone) (StickyStoneStudio.MOODS.Furious_Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 08.12.2025 14:43:29 Language Text not found! (Path: Drone) LOG: 08.12.2025 14:43:29 ENEMY SPAWNED TheRoaringSmelter_FuriousDrone(Clone) EXCEPTION: 08.12.2025 14:43:29 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MechBase.PlayBuffVFX (StickyStoneStudio.MOODS.ParticleObject vfxParticleObj, System.Single duration) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.StartBuff () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.HealthThresholdModifications.ApplySettings (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.ModifyShootableAfterTresholdReached (StickyStoneStudio.MOODS.EnemyBase eb) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.TremorSpikeAddin+d__19.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.HealthThresholdModifications:ApplySettings(EnemyBase) StickyStoneStudio.MOODS.EnemyBase:ModifyShootableAfterTresholdReached(EnemyBase) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.Items.d__19:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 08.12.2025 14:43:29 Enemy is theme 'RoomTheme.Wut', but doesn´t seem to have a AngerRageController on it. Please add it to TheRoaringSmelter_ArcLoadConstructor(Clone) LOG: 08.12.2025 14:43:29 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.SeekerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] EXCEPTION: 08.12.2025 14:43:30 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MechBase.PlayBuffVFX (StickyStoneStudio.MOODS.ParticleObject vfxParticleObj, System.Single duration) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.StartBuff () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.HealthThresholdModifications.ApplySettings (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.ModifyShootableAfterTresholdReached (StickyStoneStudio.MOODS.EnemyBase eb) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__208.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.HealthThresholdModifications:ApplySettings(EnemyBase) StickyStoneStudio.MOODS.EnemyBase:ModifyShootableAfterTresholdReached(EnemyBase) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 08.12.2025 14:43:30 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh LOG: 08.12.2025 14:43:30 Quest is already completed. No progress will be updated. LOG: 08.12.2025 14:43:30 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.SeekerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 08.12.2025 14:43:30 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.SeekerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 08.12.2025 14:43:31 Quest is already completed. No progress will be updated. WARNING: 08.12.2025 14:43:31 Language Text not found! (Path: Kill ) LOG: 08.12.2025 14:43:31 Displayable active subtask: SmallBetLoosingNoHP is null EXCEPTION: 08.12.2025 14:43:31 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MechBase.PlayBuffVFX (StickyStoneStudio.MOODS.ParticleObject vfxParticleObj, System.Single duration) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.StartBuff () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.HealthThresholdModifications.ApplySettings (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.ModifyShootableAfterTresholdReached (StickyStoneStudio.MOODS.EnemyBase eb) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__208.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.TryExplode (System.Boolean killBulletAfter, System.Boolean CanDamageOwner, System.Boolean _executeInstantly) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.MasterExploderAddin.CreateAndExplodeTwinBullet (StickyStoneStudio.MOODS.Bullet _bullet) (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.OnTweenCallback (DG.Tweening.TweenCallback callback, DG.Tweening.Tween t) (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.DoGoto (DG.Tweening.Tween t, System.Single toPosition, System.Int32 toCompletedLoops, DG.Tweening.Core.Enums.UpdateMode updateMode) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.Tween t, System.Single deltaTime, System.Single independentTime, System.Boolean isSingleTweenManualUpdate) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.UpdateType updateType, System.Single deltaTime, System.Single independentTime) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.DOTweenComponent.Update () (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.HealthThresholdModifications:ApplySettings(EnemyBase) StickyStoneStudio.MOODS.EnemyBase:ModifyShootableAfterTresholdReached(EnemyBase) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.Bullet:TryExplode(Boolean, Boolean, Boolean) StickyStoneStudio.MOODS.Items.MasterExploderAddin:CreateAndExplodeTwinBullet(Bullet) DG.Tweening.Tween:OnTweenCallback(TweenCallback, Tween) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Update(Tween, Single, Single, Boolean) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() WARNING: 08.12.2025 14:43:31 Enemy is theme 'RoomTheme.Wut', but doesn´t seem to have a AngerRageController on it. Please add it to TheRoaringSmelter_ArcLoadConstructor(Clone) WARNING: 08.12.2025 14:43:31 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh LOG: 08.12.2025 14:43:31 Quest is already completed. No progress will be updated. LOG: 08.12.2025 14:43:31 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 08.12.2025 14:43:31 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 08.12.2025 14:43:31 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. WARNING: 08.12.2025 14:43:31 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_ArcLoadConstructor(Clone)' is not on a navmesh LOG: 08.12.2025 14:43:31 Quest is already completed. No progress will be updated. WARNING: 08.12.2025 14:43:31 Language Text not found! (Path: Kill ) LOG: 08.12.2025 14:43:31 Displayable active subtask: SmallBetLoosingNoHP is null WARNING: 08.12.2025 14:43:31 BuffManager.StartBuffEffect() for BUFFID: 4980 is already started! WARNING: 08.12.2025 14:43:31 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 14:43:31 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 08.12.2025 14:43:36 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.SeekerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 08.12.2025 14:43:37 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.SeekerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] WARNING: 08.12.2025 14:43:38 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 14:43:39 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 08.12.2025 14:43:44 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 08.12.2025 14:43:44 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_Slagshooter in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 08.12.2025 14:43:44 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_RepositoryWorker in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 08.12.2025 14:43:44 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_HeadOfArtillery in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 08.12.2025 14:43:44 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_MetallurgicWelder in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup ERROR: 08.12.2025 14:43:44 Coroutine couldn't be started because the the game object 'Minimap2' is inactive! StickyStoneStudio.MOODS.Minimap2Controller:SetTeleportMenuInfoVisibility(Boolean) StickyStoneStudio.MOODS.Minimap2Controller:OnMinimapRoomEnter(Minimap2Room) StickyStoneStudio.MOODS.Room:InvokeOnPlayerRoomEvent(RoomEvent, Player) StickyStoneStudio.MOODS.d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 08.12.2025 14:43:46 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:43:46 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:43:46 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:43:46 Failed to create agent because it is not close enough to the NavMesh WARNING: 08.12.2025 14:43:46 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:43:46 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:43:46 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:43:46 Failed to create agent because it is not close enough to the NavMesh WARNING: 08.12.2025 14:43:46 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:43:46 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:43:46 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:43:46 Failed to create agent because it is not close enough to the NavMesh WARNING: 08.12.2025 14:43:46 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:43:46 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:43:46 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:43:46 Failed to create agent because it is not close enough to the NavMesh WARNING: 08.12.2025 14:43:46 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:43:46 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:43:46 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:43:46 Failed to create agent because it is not close enough to the NavMesh WARNING: 08.12.2025 14:43:46 TheRoaringSmelter_RepositoryWorker(Clone) (StickyStoneStudio.MOODS.Repository_Worker): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 08.12.2025 14:43:46 Language Text not found! (Path: Drone) WARNING: 08.12.2025 14:43:46 TheRoaringSmelter_RepositoryWorker(Clone) (StickyStoneStudio.MOODS.Repository_Worker): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 08.12.2025 14:43:46 Language Text not found! (Path: Drone) WARNING: 08.12.2025 14:43:46 TheRoaringSmelter_RepositoryWorker(Clone) (StickyStoneStudio.MOODS.Repository_Worker): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 08.12.2025 14:43:46 Language Text not found! (Path: Drone) WARNING: 08.12.2025 14:43:46 TheRoaringSmelter_RepositoryWorker(Clone) (StickyStoneStudio.MOODS.Repository_Worker): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 08.12.2025 14:43:46 Language Text not found! (Path: Drone) WARNING: 08.12.2025 14:43:46 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:43:46 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:43:46 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:43:46 Failed to create agent because it is not close enough to the NavMesh WARNING: 08.12.2025 14:43:46 TheRoaringSmelter_Slagshooter(Clone) (StickyStoneStudio.MOODS.Slagshooter): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 08.12.2025 14:43:46 Language Text not found! (Path: Drone) WARNING: 08.12.2025 14:43:46 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:43:46 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:43:46 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:43:46 Failed to create agent because it is not close enough to the NavMesh WARNING: 08.12.2025 14:43:46 TheRoaringSmelter_HeadOfArtillery(Clone) (StickyStoneStudio.MOODS.Head_of_Artillery): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 08.12.2025 14:43:46 Language Text not found! (Path: Drone) WARNING: 08.12.2025 14:43:46 TheRoaringSmelter_MetallurgicWelder(Clone) (StickyStoneStudio.MOODS.Metallurgic_Welder): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 08.12.2025 14:43:46 Language Text not found! (Path: Drone) WARNING: 08.12.2025 14:43:46 Damage done = 0 WARNING: 08.12.2025 14:43:47 Damage done = 0 WARNING: 08.12.2025 14:43:48 Damage done = 0 WARNING: 08.12.2025 14:43:48 Damage done = 0 WARNING: 08.12.2025 14:43:49 Damage done = 0 EXCEPTION: 08.12.2025 14:43:49 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MechBase.PlayBuffVFX (StickyStoneStudio.MOODS.ParticleObject vfxParticleObj, System.Single duration) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.StartBuff () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.HealthThresholdModifications.ApplySettings (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.ModifyShootableAfterTresholdReached (StickyStoneStudio.MOODS.EnemyBase eb) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__208.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.HealthThresholdModifications:ApplySettings(EnemyBase) StickyStoneStudio.MOODS.EnemyBase:ModifyShootableAfterTresholdReached(EnemyBase) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) EXCEPTION: 08.12.2025 14:43:49 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MechBase.PlayBuffVFX (StickyStoneStudio.MOODS.ParticleObject vfxParticleObj, System.Single duration) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.StartBuff () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.HealthThresholdModifications.ApplySettings (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.ModifyShootableAfterTresholdReached (StickyStoneStudio.MOODS.EnemyBase eb) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__208.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.HealthThresholdModifications:ApplySettings(EnemyBase) StickyStoneStudio.MOODS.EnemyBase:ModifyShootableAfterTresholdReached(EnemyBase) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 08.12.2025 14:43:49 Enemy is theme 'RoomTheme.Wut', but doesn´t seem to have a AngerRageController on it. Please add it to TheRoaringSmelter_MetallurgicWelder(Clone) WARNING: 08.12.2025 14:43:49 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_RepositoryWorker(Clone)' is not on a navmesh LOG: 08.12.2025 14:43:49 Quest is already completed. No progress will be updated. WARNING: 08.12.2025 14:43:49 Language Text not found! (Path: Kill ) LOG: 08.12.2025 14:43:49 Displayable active subtask: SmallBetLoosingNoHP is null WARNING: 08.12.2025 14:43:49 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_MetallurgicWelder(Clone)' is not on a navmesh LOG: 08.12.2025 14:43:49 Quest is already completed. No progress will be updated. WARNING: 08.12.2025 14:43:49 Language Text not found! (Path: Kill ) LOG: 08.12.2025 14:43:49 Displayable active subtask: SmallBetLoosingNoHP is null WARNING: 08.12.2025 14:43:51 BuffManager.StartBuffEffect() for BUFFID: 5003 is already started! WARNING: 08.12.2025 14:43:53 BuffManager.StartBuffEffect() for BUFFID: 5008 is already started! WARNING: 08.12.2025 14:43:55 BuffManager.StartBuffEffect() for BUFFID: 5017 is already started! WARNING: 08.12.2025 14:43:55 Damage done = 0 WARNING: 08.12.2025 14:43:56 Damage done = 0 EXCEPTION: 08.12.2025 14:43:57 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MechBase.PlayBuffVFX (StickyStoneStudio.MOODS.ParticleObject vfxParticleObj, System.Single duration) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.StartBuff () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.HealthThresholdModifications.ApplySettings (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.ModifyShootableAfterTresholdReached (StickyStoneStudio.MOODS.EnemyBase eb) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__208.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.HealthThresholdModifications:ApplySettings(EnemyBase) StickyStoneStudio.MOODS.EnemyBase:ModifyShootableAfterTresholdReached(EnemyBase) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) EXCEPTION: 08.12.2025 14:43:57 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MechBase.PlayBuffVFX (StickyStoneStudio.MOODS.ParticleObject vfxParticleObj, System.Single duration) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.StartBuff () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.HealthThresholdModifications.ApplySettings (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.ModifyShootableAfterTresholdReached (StickyStoneStudio.MOODS.EnemyBase eb) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__208.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.HealthThresholdModifications:ApplySettings(EnemyBase) StickyStoneStudio.MOODS.EnemyBase:ModifyShootableAfterTresholdReached(EnemyBase) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 08.12.2025 14:43:58 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_RepositoryWorker(Clone)' is not on a navmesh LOG: 08.12.2025 14:43:58 Quest is already completed. No progress will be updated. WARNING: 08.12.2025 14:43:58 Language Text not found! (Path: Kill ) LOG: 08.12.2025 14:43:58 Displayable active subtask: SmallBetLoosingNoHP is null WARNING: 08.12.2025 14:43:58 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_RepositoryWorker(Clone)' is not on a navmesh LOG: 08.12.2025 14:43:58 Quest is already completed. No progress will be updated. WARNING: 08.12.2025 14:43:58 Language Text not found! (Path: Kill ) LOG: 08.12.2025 14:43:58 Displayable active subtask: SmallBetLoosingNoHP is null EXCEPTION: 08.12.2025 14:43:59 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MechBase.PlayBuffVFX (StickyStoneStudio.MOODS.ParticleObject vfxParticleObj, System.Single duration) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.StartBuff () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.HealthThresholdModifications.ApplySettings (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.ModifyShootableAfterTresholdReached (StickyStoneStudio.MOODS.EnemyBase eb) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Weakpoint.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, System.Boolean _doBaseDamage) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__208.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.HealthThresholdModifications:ApplySettings(EnemyBase) StickyStoneStudio.MOODS.EnemyBase:ModifyShootableAfterTresholdReached(EnemyBase) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Weakpoint:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Boolean) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 08.12.2025 14:44:01 Damage done = 0 EXCEPTION: 08.12.2025 14:44:01 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MechBase.PlayBuffVFX (StickyStoneStudio.MOODS.ParticleObject vfxParticleObj, System.Single duration) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.StartBuff () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.HealthThresholdModifications.ApplySettings (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.ModifyShootableAfterTresholdReached (StickyStoneStudio.MOODS.EnemyBase eb) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__208.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.HealthThresholdModifications:ApplySettings(EnemyBase) StickyStoneStudio.MOODS.EnemyBase:ModifyShootableAfterTresholdReached(EnemyBase) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 08.12.2025 14:44:01 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_Slagshooter(Clone)' is not on a navmesh LOG: 08.12.2025 14:44:01 Quest is already completed. No progress will be updated. WARNING: 08.12.2025 14:44:01 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_RepositoryWorker(Clone)' is not on a navmesh LOG: 08.12.2025 14:44:01 Quest is already completed. No progress will be updated. WARNING: 08.12.2025 14:44:01 Language Text not found! (Path: Kill ) LOG: 08.12.2025 14:44:01 Displayable active subtask: SmallBetLoosingNoHP is null EXCEPTION: 08.12.2025 14:44:05 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MechBase.PlayBuffVFX (StickyStoneStudio.MOODS.ParticleObject vfxParticleObj, System.Single duration) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.StartBuff () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.HealthThresholdModifications.ApplySettings (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.ModifyShootableAfterTresholdReached (StickyStoneStudio.MOODS.EnemyBase eb) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.TremorSpikeAddin+d__19.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.HealthThresholdModifications:ApplySettings(EnemyBase) StickyStoneStudio.MOODS.EnemyBase:ModifyShootableAfterTresholdReached(EnemyBase) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.Items.d__19:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 08.12.2025 14:44:16 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 08.12.2025 14:44:16 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 08.12.2025 14:44:16 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 08.12.2025 14:44:16 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 08.12.2025 14:44:16 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. WARNING: 08.12.2025 14:44:16 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_HeadOfArtillery(Clone)' is not on a navmesh LOG: 08.12.2025 14:44:16 Quest is already completed. No progress will be updated. WARNING: 08.12.2025 14:44:16 Language Text not found! (Path: Kill ) LOG: 08.12.2025 14:44:16 Displayable active subtask: SmallBetLoosingNoHP is null WARNING: 08.12.2025 14:44:16 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 14:44:16 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 14:44:16 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 08.12.2025 14:44:29 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 08.12.2025 14:44:30 GoToSplashScreenPanel() 'InGame_UpgradeStation' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 14:44:30 GoToSplashScreenPanel() 'InGame_UpgradeStation' failed. Splashscreens are disabled in the Build. LOG: 08.12.2025 14:44:31 Menu.GoToPanel() 'ItemUpgradeContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 08.12.2025 14:44:31 Menu.LoadMenuPanel => ItemUpgradeContext (MenuID: InGameMenu) WARNING: 08.12.2025 14:44:31 Language Text not found! (Path: °) WARNING: 08.12.2025 14:44:31 Language Text not found! (Path: °) WARNING: 08.12.2025 14:44:31 Language Text not found! (Path: Kill ) LOG: 08.12.2025 14:44:31 Displayable active subtask: SmallBetLoosingNoHP is null LOG: 08.12.2025 14:44:31 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 08.12.2025 14:44:31 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:44:31 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:44:31 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:44:31 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:44:31 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:44:31 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:44:31 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 08.12.2025 14:44:31 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:44:31 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:44:31 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 08.12.2025 14:44:31 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:44:31 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:44:31 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 08.12.2025 14:44:31 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:44:31 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:44:31 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 08.12.2025 14:44:31 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:44:31 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:44:31 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 08.12.2025 14:44:31 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:44:31 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:44:31 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 08.12.2025 14:44:31 Menu.UnloadMenuPanel => DefaultPanel WARNING: 08.12.2025 14:44:36 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:44:36 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:44:36 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 08.12.2025 14:44:36 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:44:36 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:44:36 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 08.12.2025 14:44:36 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:44:36 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:44:36 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 08.12.2025 14:44:36 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:44:36 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:44:36 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 08.12.2025 14:44:36 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:44:36 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:44:36 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 08.12.2025 14:44:36 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:44:36 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:44:36 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 08.12.2025 14:44:37 Language Text not found! (Path: °) WARNING: 08.12.2025 14:44:37 Language Text not found! (Path: °) WARNING: 08.12.2025 14:44:37 Language Text not found! (Path: °) WARNING: 08.12.2025 14:44:37 Language Text not found! (Path: °) WARNING: 08.12.2025 14:44:42 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:44:42 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:44:42 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 08.12.2025 14:44:42 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:44:42 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:44:42 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 08.12.2025 14:44:42 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:44:42 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:44:42 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 08.12.2025 14:44:42 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:44:42 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:44:42 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 08.12.2025 14:44:42 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:44:42 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:44:42 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 08.12.2025 14:44:42 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:44:42 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:44:42 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 08.12.2025 14:44:42 OnButtonSuccess confirm 0 LOG: 08.12.2025 14:44:42 CONFIRM! WARNING: 08.12.2025 14:44:43 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:44:43 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:44:43 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 08.12.2025 14:44:43 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:44:43 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:44:43 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 08.12.2025 14:44:43 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:44:43 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:44:43 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 08.12.2025 14:44:43 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:44:43 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:44:43 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 08.12.2025 14:44:43 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:44:43 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:44:43 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 08.12.2025 14:44:43 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:44:43 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:44:43 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 08.12.2025 14:44:44 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:44:44 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:44:44 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 08.12.2025 14:44:44 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:44:44 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:44:44 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 08.12.2025 14:44:44 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:44:44 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:44:44 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 08.12.2025 14:44:44 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:44:44 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:44:44 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 08.12.2025 14:44:44 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:44:44 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:44:44 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 08.12.2025 14:44:44 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:44:44 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:44:44 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 08.12.2025 14:44:45 OnButtonSuccess confirm 0 LOG: 08.12.2025 14:44:45 CONFIRM! WARNING: 08.12.2025 14:44:46 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:44:46 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:44:46 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 08.12.2025 14:44:46 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:44:46 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:44:46 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 08.12.2025 14:44:46 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:44:46 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:44:46 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 08.12.2025 14:44:46 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:44:46 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:44:46 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 08.12.2025 14:44:46 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:44:46 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:44:46 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 08.12.2025 14:44:46 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:44:46 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:44:46 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 08.12.2025 14:44:46 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:44:46 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:44:46 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 08.12.2025 14:44:46 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:44:46 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:44:46 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 08.12.2025 14:44:46 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:44:46 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:44:46 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 08.12.2025 14:44:46 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:44:46 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:44:46 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 08.12.2025 14:44:46 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:44:46 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:44:46 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 08.12.2025 14:44:46 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:44:46 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:44:46 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 08.12.2025 14:44:47 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:44:47 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:44:47 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 08.12.2025 14:44:47 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:44:47 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:44:47 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 08.12.2025 14:44:47 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:44:47 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:44:47 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 08.12.2025 14:44:47 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:44:47 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:44:47 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 08.12.2025 14:44:47 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:44:47 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:44:47 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 08.12.2025 14:44:47 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:44:47 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:44:47 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 08.12.2025 14:44:47 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:44:47 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:44:47 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 08.12.2025 14:44:47 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:44:47 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:44:47 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 08.12.2025 14:44:47 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:44:47 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:44:47 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 08.12.2025 14:44:47 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:44:47 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:44:47 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 08.12.2025 14:44:47 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:44:47 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:44:47 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 08.12.2025 14:44:47 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:44:47 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:44:47 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 08.12.2025 14:44:47 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'ItemUpgradeContext' WARNING: 08.12.2025 14:44:47 Language Text not found! (Path: Kill ) LOG: 08.12.2025 14:44:47 Displayable active subtask: SmallBetLoosingNoHP is null LOG: 08.12.2025 14:44:47 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'ItemUpgradeContext' LOG: 08.12.2025 14:44:47 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 08.12.2025 14:44:47 Menu.LoadMenuPanel (DefaultPanel) is already loading! (MenuID: InGameMenu) LOG: 08.12.2025 14:44:48 Menu.UnloadMenuPanel => ItemUpgradeContext LOG: 08.12.2025 14:44:48 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 08.12.2025 14:44:48 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 08.12.2025 14:44:50 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 08.12.2025 14:44:51 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 08.12.2025 14:44:51 MapSelector.RegisterButtonPromptsForEntering() WARNING: 08.12.2025 14:44:51 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 14:44:51 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 14:44:51 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 08.12.2025 14:44:51 MapSelector.UnregisterButtonPromptsForEntering() LOG: 08.12.2025 14:44:51 MapSelector.RegisterButtonPromptsForEntering() WARNING: 08.12.2025 14:44:51 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 08.12.2025 14:44:51 MapSelector.UnregisterButtonPromptsForEntering() LOG: 08.12.2025 14:44:51 MapSelector.RegisterButtonPromptsForEntering() WARNING: 08.12.2025 14:44:51 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 08.12.2025 14:44:51 MapSelector.UnregisterButtonPromptsForEntering() LOG: 08.12.2025 14:44:51 MapSelector.RegisterButtonPromptsForEntering() WARNING: 08.12.2025 14:44:51 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 08.12.2025 14:44:51 MapSelector.UnregisterButtonPromptsForEntering() LOG: 08.12.2025 14:44:51 MapSelector.RegisterButtonPromptsForEntering() WARNING: 08.12.2025 14:44:51 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 08.12.2025 14:44:51 MapSelector.UnregisterButtonPromptsForEntering() LOG: 08.12.2025 14:44:51 EvaluateEmotionalOvercharge() => Difficulty : Intended value 170 LOG: 08.12.2025 14:44:51 WindowManager.LoadMenu => MapSelectorMenu LOG: 08.12.2025 14:44:51 MapSelector.UnregisterButtonPromptsForEntering() LOG: 08.12.2025 14:44:51 MapSelector.RegisterButtonPromptsEntered() LOG: 08.12.2025 14:44:53 MapSelector.UnregisterButtonPromptsEntered() LOG: 08.12.2025 14:44:56 SetCurrentMapSelectorChoice => DungeonDepth: 10 NextDungeonDepth: 11 PersistentDungeonDepth: 10 CurrentTheme: Wut LOG: 08.12.2025 14:44:56 GameSession.UpdateProgress(SAVED) => SessionGUID: '4ad53e3c680d' GameSeed: IE!J-P0YA SeededCalls:1032 SeededCallsLastDungeon:45 DDepth: 10 NDDepth: 11 FromHomeBase?: False LOG: 08.12.2025 14:44:56 UpdatePlayerProgress LOG: 08.12.2025 14:44:56 SAVE GAME => Jasper Test 2 id:1 guid:d8690ed2-9932-4636-a64f-b638e246d8b9 LOG: 08.12.2025 14:44:56 WindowManager.UnloadAllOtherMenus but 'InGameMenu'! Currently acitve Menus: 2 LOG: 08.12.2025 14:44:56 WindowManager.UnloadMenu => MapSelectorMenu LOG: 08.12.2025 14:44:56 LoadingMenu.SetCurrentLoadingScreen() => TRS_Level3 LOG: 08.12.2025 14:44:56 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 08.12.2025 14:44:57 Generate Level Started! Level: Level_C theme: Wut GameSeed: IE!J-P0YA SeedCalls: 1033 LOG: 08.12.2025 14:44:59 (TryInstantiateRandomRoom) currentList count is 0! RoomTheme: Wut, RoomLevel: Level_C, RoomTyp: Typ_A LOG: 08.12.2025 14:45:13 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?True LOG: 08.12.2025 14:45:14 Syop BetQuest logs RT13:14DungeonDepth: 0 - seed IE!J-P0YA has been applied RT13:14DungeonDepth: 1 - can Appear roll => Truecached roll = 98 chance = 40 RewardCap: 2 current rewardCount0 RT13:15DungeonDepth: 1 - StartQuest SmallBetLoosingNoHP RT13:15DungeonDepth: 1 - currentlyActiveQuest: SmallBetLoosingNoHP RT13:22DungeonDepth: 2 - OnDepthChange questSolvedDepth => 3 RT13:22DungeonDepth: 2 - currentlyActiveQuest: SmallBetLoosingNoHP RT13:22DungeonDepth: 2 - currentlyActiveQuest: SmallBetLoosingNoHP RT13:37DungeonDepth: 3 - OnDepthChange questSolvedDepth => 3 RT13:37DungeonDepth: 3 - OnDepthChange: Current Depth => 3, questSolvedDepth => 3 RT13:37DungeonDepth: 3 - Set Condition Success HealthLost RT13:37DungeonDepth: 3 - currentlyActiveQuest: SmallBetLoosingNoHP RT13:37DungeonDepth: 3 - currentlyActiveQuest: SmallBetLoosingNoHP RT13:37DungeonDepth: 3 - currentlyActiveQuest: SmallBetLoosingNoHP RT13:37DungeonDepth: 3 - currentlyActiveQuest: SmallBetLoosingNoHP RT13:37DungeonDepth: 3 - set SmallBetLoosingNoHP solved RT13:38DungeonDepth: 3 - reward: MaxHp on Player1 applied RT13:50DungeonDepth: 0 - seed IE!J-P0YA has been applied RT13:50DungeonDepth: 3 - OnDepthChange questSolvedDepth => 3 RT13:50DungeonDepth: 3 - OnDepthChange: Current Depth => 3, questSolvedDepth => 3 RT13:50DungeonDepth: 3 - Set Condition Success HealthLost RT13:50DungeonDepth: 3 - OnDepthChange questSolvedDepth => 3 RT13:50DungeonDepth: 3 - OnDepthChange: Current Depth => 3, questSolvedDepth => 3 RT13:50DungeonDepth: 3 - Set Condition Success HealthLost RT13:50DungeonDepth: 3 - OnDepthChange questSolvedDepth => 3 RT13:50DungeonDepth: 3 - OnDepthChange: Current Depth => 3, questSolvedDepth => 3 RT13:50DungeonDepth: 3 - Set Condition Success HealthLost RT13:50DungeonDepth: 3 - OnDepthChange questSolvedDepth => 3 RT13:50DungeonDepth: 3 - OnDepthChange: Current Depth => 3, questSolvedDepth => 3 RT13:50DungeonDepth: 3 - Set Condition Success HealthLost RT13:50DungeonDepth: 3 - currentlyActiveQuest: SmallBetLoosingNoHP RT13:50DungeonDepth: 3 - currentlyActiveQuest: SmallBetLoosingNoHP RT13:50DungeonDepth: 3 - currentlyActiveQuest: SmallBetLoosingNoHP RT13:50DungeonDepth: 3 - set SmallBetLoosingNoHP solved RT13:51DungeonDepth: 3 - Set Condition Failed HealthLost RT13:51DungeonDepth: 3 - Set Condition Failed HealthLost RT13:51DungeonDepth: 3 - Set Condition Failed HealthLost RT13:51DungeonDepth: 3 - Set Condition Failed HealthLost RT13:51DungeonDepth: 3 - Set Condition Failed HealthLost RT13:51DungeonDepth: 3 - Set Condition Failed HealthLost RT13:51DungeonDepth: 3 - Set Condition Failed HealthLost RT13:51DungeonDepth: 3 - Set Condition Failed HealthLost RT13:52DungeonDepth: 3 - Set Condition Failed HealthLost RT13:52DungeonDepth: 3 - Set Condition Failed HealthLost RT13:52DungeonDepth: 3 - Set Condition Failed HealthLost RT13:52DungeonDepth: 3 - Set Condition Failed HealthLost RT13:52DungeonDepth: 3 - Set Condition Failed HealthLost RT13:52DungeonDepth: 3 - Set Condition Failed HealthLost RT13:52DungeonDepth: 3 - Set Condition Failed HealthLost RT13:52DungeonDepth: 3 - Set Condition Failed HealthLost RT13:53DungeonDepth: 3 - Set Condition Failed HealthLost RT13:53DungeonDepth: 3 - Set Condition Failed HealthLost RT13:53DungeonDepth: 3 - Set Condition Failed HealthLost RT13:53DungeonDepth: 3 - Set Condition Failed HealthLost RT13:55DungeonDepth: 3 - Set Condition Failed HealthLost RT13:55DungeonDepth: 3 - Set Condition Failed HealthLost RT13:55DungeonDepth: 3 - Set Condition Failed HealthLost RT13:55DungeonDepth: 3 - Set Condition Failed HealthLost RT13:55DungeonDepth: 3 - Set Condition Failed HealthLost RT13:55DungeonDepth: 3 - Set Condition Failed HealthLost RT13:55DungeonDepth: 3 - Set Condition Failed HealthLost RT13:55DungeonDepth: 3 - Set Condition Failed HealthLost RT13:55DungeonDepth: 3 - Set Condition Failed HealthLost RT13:55DungeonDepth: 3 - Set Condition Failed HealthLost RT13:55DungeonDepth: 3 - Set Condition Failed HealthLost RT13:55DungeonDepth: 3 - Set Condition Failed HealthLost RT13:55DungeonDepth: 3 - Set Condition Failed HealthLost RT13:55DungeonDepth: 3 - Set Condition Failed HealthLost RT13:55DungeonDepth: 3 - Set Condition Failed HealthLost RT13:55DungeonDepth: 3 - Set Condition Failed HealthLost RT13:56DungeonDepth: 3 - Set Condition Failed HealthLost RT13:56DungeonDepth: 3 - Set Condition Failed HealthLost RT13:56DungeonDepth: 3 - Set Condition Failed HealthLost RT13:56DungeonDepth: 3 - Set Condition Failed HealthLost RT13:56DungeonDepth: 3 - Set Condition Failed HealthLost RT13:56DungeonDepth: 3 - Set Condition Failed HealthLost RT13:56DungeonDepth: 3 - Set Condition Failed HealthLost RT13:56DungeonDepth: 3 - Set Condition Failed HealthLost RT13:56DungeonDepth: 3 - Set Condition Failed HealthLost RT13:56DungeonDepth: 3 - Set Condition Failed HealthLost RT13:56DungeonDepth: 3 - Set Condition Failed HealthLost RT13:56DungeonDepth: 3 - Set Condition Failed HealthLost RT13:56DungeonDepth: 0 - seed IE!J-P0YA has been applied RT13:56DungeonDepth: 3 - OnDepthChange questSolvedDepth => 3 RT13:56DungeonDepth: 3 - OnDepthChange: Current Depth => 3, questSolvedDepth => 3 RT13:56DungeonDepth: 3 - Set Condition Success HealthLost RT13:56DungeonDepth: 3 - OnDepthChange questSolvedDepth => 3 RT13:56DungeonDepth: 3 - OnDepthChange: Current Depth => 3, questSolvedDepth => 3 RT13:56DungeonDepth: 3 - Set Condition Success HealthLost RT13:56DungeonDepth: 3 - OnDepthChange questSolvedDepth => 3 RT13:56DungeonDepth: 3 - OnDepthChange: Current Depth => 3, questSolvedDepth => 3 RT13:56DungeonDepth: 3 - Set Condition Success HealthLost RT13:56DungeonDepth: 3 - OnDepthChange questSolvedDepth => 3 RT13:56DungeonDepth: 3 - OnDepthChange: Current Depth => 3, questSolvedDepth => 3 RT13:56DungeonDepth: 3 - Set Condition Success HealthLost RT13:56DungeonDepth: 3 - OnDepthChange questSolvedDepth => 3 RT13:56DungeonDepth: 3 - OnDepthChange: Current Depth => 3, questSolvedDepth => 3 RT13:56DungeonDepth: 3 - Set Condition Success HealthLost RT13:56DungeonDepth: 3 - OnDepthChange questSolvedDepth => 3 RT13:56DungeonDepth: 3 - OnDepthChange: Current Depth => 3, questSolvedDepth => 3 RT13:56DungeonDepth: 3 - Set Condition Success HealthLost RT13:56DungeonDepth: 3 - OnDepthChange questSolvedDepth => 3 RT13:56DungeonDepth: 3 - OnDepthChange: Current Depth => 3, questSolvedDepth => 3 RT13:56DungeonDepth: 3 - Set Condition Success HealthLost RT13:56DungeonDepth: 3 - currentlyActiveQuest: SmallBetLoosingNoHP RT14:11DungeonDepth: 4 - OnDepthChange questSolvedDepth => 3 RT14:11DungeonDepth: 4 - OnDepthChange questSolvedDepth => 3 RT14:11DungeonDepth: 4 - OnDepthChange questSolvedDepth => 3 RT14:11DungeonDepth: 4 - OnDepthChange questSolvedDepth => 3 RT14:11DungeonDepth: 4 - OnDepthChange questSolvedDepth => 3 RT14:11DungeonDepth: 4 - OnDepthChange questSolvedDepth => 3 RT14:11DungeonDepth: 4 - OnDepthChange questSolvedDepth => 3 RT14:12DungeonDepth: 4 - currentlyActiveQuest: SmallBetLoosingNoHP RT14:12DungeonDepth: 4 - currentlyActiveQuest: SmallBetLoosingNoHP RT14:12DungeonDepth: 4 - currentlyActiveQuest: SmallBetLoosingNoHP RT14:12DungeonDepth: 4 - currentlyActiveQuest: SmallBetLoosingNoHP RT14:12DungeonDepth: 4 - set SmallBetLoosingNoHP solved RT14:14DungeonDepth: 5 - OnDepthChange questSolvedDepth => 3 RT14:14DungeonDepth: 5 - OnDepthChange questSolvedDepth => 3 RT14:14DungeonDepth: 5 - OnDepthChange questSolvedDepth => 3 RT14:14DungeonDepth: 5 - OnDepthChange questSolvedDepth => 3 RT14:14DungeonDepth: 5 - OnDepthChange questSolvedDepth => 3 RT14:14DungeonDepth: 5 - OnDepthChange questSolvedDepth => 3 RT14:14DungeonDepth: 5 - OnDepthChange questSolvedDepth => 3 RT14:14DungeonDepth: 5 - can Appear roll => Truecached roll = 35 chance = 10 RewardCap: 2 current rewardCount1 RT14:21DungeonDepth: 5 - Set Condition Failed HealthLost RT14:21DungeonDepth: 5 - Set Condition Failed HealthLost RT14:21DungeonDepth: 5 - Set Condition Failed HealthLost RT14:21DungeonDepth: 5 - Set Condition Failed HealthLost RT14:21DungeonDepth: 5 - Set Condition Failed HealthLost RT14:21DungeonDepth: 5 - Set Condition Failed HealthLost RT14:21DungeonDepth: 5 - Set Condition Failed HealthLost RT14:21DungeonDepth: 5 - Set Condition Failed HealthLost RT14:21DungeonDepth: 5 - Set Condition Failed HealthLost RT14:21DungeonDepth: 5 - Set Condition Failed HealthLost RT14:21DungeonDepth: 5 - Set Condition Failed HealthLost RT14:21DungeonDepth: 5 - Set Condition Failed HealthLost RT14:21DungeonDepth: 5 - Set Condition Failed HealthLost RT14:21DungeonDepth: 5 - Set Condition Failed HealthLost RT14:21DungeonDepth: 5 - Set Condition Failed HealthLost RT14:21DungeonDepth: 5 - Set Condition Failed HealthLost RT14:21DungeonDepth: 5 - Set Condition Failed HealthLost RT14:21DungeonDepth: 5 - Set Condition Failed HealthLost RT14:21DungeonDepth: 5 - Set Condition Failed HealthLost RT14:21DungeonDepth: 5 - Set Condition Failed HealthLost RT14:21DungeonDepth: 5 - Set Condition Failed HealthLost RT14:22DungeonDepth: 6 - OnDepthChange questSolvedDepth => 3 RT14:22DungeonDepth: 6 - OnDepthChange questSolvedDepth => 3 RT14:22DungeonDepth: 6 - OnDepthChange questSolvedDepth => 3 RT14:22DungeonDepth: 6 - OnDepthChange questSolvedDepth => 3 RT14:22DungeonDepth: 6 - OnDepthChange questSolvedDepth => 3 RT14:22DungeonDepth: 6 - OnDepthChange questSolvedDepth => 3 RT14:22DungeonDepth: 6 - OnDepthChange questSolvedDepth => 3 RT14:23DungeonDepth: 6 - can Appear roll => Truecached roll = 46 chance = 40 RewardCap: 2 current rewardCount0 RT14:23DungeonDepth: 6 - StartQuest HugeBetGambleAsMuchAsOneCan RT14:23DungeonDepth: 6 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT14:25DungeonDepth: 7 - OnDepthChange questSolvedDepth => 3 RT14:25DungeonDepth: 7 - OnDepthChange questSolvedDepth => 3 RT14:25DungeonDepth: 7 - OnDepthChange questSolvedDepth => 3 RT14:25DungeonDepth: 7 - OnDepthChange questSolvedDepth => 3 RT14:25DungeonDepth: 7 - OnDepthChange questSolvedDepth => 3 RT14:25DungeonDepth: 7 - OnDepthChange questSolvedDepth => 3 RT14:25DungeonDepth: 7 - OnDepthChange questSolvedDepth => 3 RT14:25DungeonDepth: 7 - OnDepthChange questSolvedDepth => 12 RT14:25DungeonDepth: 7 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT14:25DungeonDepth: 7 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT14:28DungeonDepth: 8 - OnDepthChange questSolvedDepth => 3 RT14:28DungeonDepth: 8 - OnDepthChange questSolvedDepth => 3 RT14:28DungeonDepth: 8 - OnDepthChange questSolvedDepth => 3 RT14:28DungeonDepth: 8 - OnDepthChange questSolvedDepth => 3 RT14:28DungeonDepth: 8 - OnDepthChange questSolvedDepth => 3 RT14:28DungeonDepth: 8 - OnDepthChange questSolvedDepth => 3 RT14:28DungeonDepth: 8 - OnDepthChange questSolvedDepth => 3 RT14:28DungeonDepth: 8 - OnDepthChange questSolvedDepth => 12 RT14:28DungeonDepth: 8 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT14:28DungeonDepth: 8 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT14:31DungeonDepth: 9 - OnDepthChange questSolvedDepth => 3 RT14:31DungeonDepth: 9 - OnDepthChange questSolvedDepth => 3 RT14:31DungeonDepth: 9 - OnDepthChange questSolvedDepth => 3 RT14:31DungeonDepth: 9 - OnDepthChange questSolvedDepth => 3 RT14:31DungeonDepth: 9 - OnDepthChange questSolvedDepth => 3 RT14:31DungeonDepth: 9 - OnDepthChange questSolvedDepth => 3 RT14:31DungeonDepth: 9 - OnDepthChange questSolvedDepth => 3 RT14:31DungeonDepth: 9 - OnDepthChange questSolvedDepth => 12 RT14:31DungeonDepth: 9 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT14:31DungeonDepth: 9 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT14:41DungeonDepth: 10 - OnDepthChange questSolvedDepth => 3 RT14:41DungeonDepth: 10 - OnDepthChange questSolvedDepth => 3 RT14:41DungeonDepth: 10 - OnDepthChange questSolvedDepth => 3 RT14:41DungeonDepth: 10 - OnDepthChange questSolvedDepth => 3 RT14:41DungeonDepth: 10 - OnDepthChange questSolvedDepth => 3 RT14:41DungeonDepth: 10 - OnDepthChange questSolvedDepth => 3 RT14:41DungeonDepth: 10 - OnDepthChange questSolvedDepth => 3 RT14:41DungeonDepth: 10 - OnDepthChange questSolvedDepth => 12 RT14:41DungeonDepth: 10 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT14:41DungeonDepth: 10 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT14:44DungeonDepth: 11 - OnDepthChange questSolvedDepth => 3 RT14:44DungeonDepth: 11 - OnDepthChange questSolvedDepth => 3 RT14:44DungeonDepth: 11 - OnDepthChange questSolvedDepth => 3 RT14:44DungeonDepth: 11 - OnDepthChange questSolvedDepth => 3 RT14:44DungeonDepth: 11 - OnDepthChange questSolvedDepth => 3 RT14:44DungeonDepth: 11 - OnDepthChange questSolvedDepth => 3 RT14:44DungeonDepth: 11 - OnDepthChange questSolvedDepth => 3 RT14:44DungeonDepth: 11 - OnDepthChange questSolvedDepth => 12 RT14:44DungeonDepth: 11 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT14:44DungeonDepth: 11 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan LOG: 08.12.2025 14:45:14 Generate Level Completed! Loading time: 16,978s LOG: 08.12.2025 14:45:14 AfterLoadingGame() isInHomeBase?: False, TutorialIsActive ?: False LOG: 08.12.2025 14:45:14 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 08.12.2025 14:45:14 WindowManager.UnloadMenu => NoMenu LOG: 08.12.2025 14:45:14 EvaluateEmotionalOvercharge() => Difficulty : Intended value 170 LOG: 08.12.2025 14:45:14 OnPlayerAndMapWereCreated WARNING: 08.12.2025 14:45:14 Language Text not found! (Path: Kill ) LOG: 08.12.2025 14:45:14 Displayable active subtask: SmallBetLoosingNoHP is null LOG: 08.12.2025 14:45:14 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' WARNING: 08.12.2025 14:45:15 Language Text not found! (Path: Kill ) LOG: 08.12.2025 14:45:15 Displayable active subtask: SmallBetLoosingNoHP is null LOG: 08.12.2025 14:45:15 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 08.12.2025 14:45:15 UpdatePlayerProgress LOG: 08.12.2025 14:45:15 SAVE GAME => Jasper Test 2 id:1 guid:d8690ed2-9932-4636-a64f-b638e246d8b9 WARNING: 08.12.2025 14:45:15 Language Text not found! (Path: Kill ) LOG: 08.12.2025 14:45:15 Displayable active subtask: SmallBetLoosingNoHP is null LOG: 08.12.2025 14:45:15 [RichPresenceManager] ChangeActivity to AngerArea .. LOG: 08.12.2025 14:45:15 syop - Bet quest found: HugeBetGambleAsMuchAsOneCan. Completed: False LOG: 08.12.2025 14:45:15 Syop BetQuest logs RT13:14DungeonDepth: 0 - seed IE!J-P0YA has been applied RT13:14DungeonDepth: 1 - can Appear roll => Truecached roll = 98 chance = 40 RewardCap: 2 current rewardCount0 RT13:15DungeonDepth: 1 - StartQuest SmallBetLoosingNoHP RT13:15DungeonDepth: 1 - currentlyActiveQuest: SmallBetLoosingNoHP RT13:22DungeonDepth: 2 - OnDepthChange questSolvedDepth => 3 RT13:22DungeonDepth: 2 - currentlyActiveQuest: SmallBetLoosingNoHP RT13:22DungeonDepth: 2 - currentlyActiveQuest: SmallBetLoosingNoHP RT13:37DungeonDepth: 3 - OnDepthChange questSolvedDepth => 3 RT13:37DungeonDepth: 3 - OnDepthChange: Current Depth => 3, questSolvedDepth => 3 RT13:37DungeonDepth: 3 - Set Condition Success HealthLost RT13:37DungeonDepth: 3 - currentlyActiveQuest: SmallBetLoosingNoHP RT13:37DungeonDepth: 3 - currentlyActiveQuest: SmallBetLoosingNoHP RT13:37DungeonDepth: 3 - currentlyActiveQuest: SmallBetLoosingNoHP RT13:37DungeonDepth: 3 - currentlyActiveQuest: SmallBetLoosingNoHP RT13:37DungeonDepth: 3 - set SmallBetLoosingNoHP solved RT13:38DungeonDepth: 3 - reward: MaxHp on Player1 applied RT13:50DungeonDepth: 0 - seed IE!J-P0YA has been applied RT13:50DungeonDepth: 3 - OnDepthChange questSolvedDepth => 3 RT13:50DungeonDepth: 3 - OnDepthChange: Current Depth => 3, questSolvedDepth => 3 RT13:50DungeonDepth: 3 - Set Condition Success HealthLost RT13:50DungeonDepth: 3 - OnDepthChange questSolvedDepth => 3 RT13:50DungeonDepth: 3 - OnDepthChange: Current Depth => 3, questSolvedDepth => 3 RT13:50DungeonDepth: 3 - Set Condition Success HealthLost RT13:50DungeonDepth: 3 - OnDepthChange questSolvedDepth => 3 RT13:50DungeonDepth: 3 - OnDepthChange: Current Depth => 3, questSolvedDepth => 3 RT13:50DungeonDepth: 3 - Set Condition Success HealthLost RT13:50DungeonDepth: 3 - OnDepthChange questSolvedDepth => 3 RT13:50DungeonDepth: 3 - OnDepthChange: Current Depth => 3, questSolvedDepth => 3 RT13:50DungeonDepth: 3 - Set Condition Success HealthLost RT13:50DungeonDepth: 3 - currentlyActiveQuest: SmallBetLoosingNoHP RT13:50DungeonDepth: 3 - currentlyActiveQuest: SmallBetLoosingNoHP RT13:50DungeonDepth: 3 - currentlyActiveQuest: SmallBetLoosingNoHP RT13:50DungeonDepth: 3 - set SmallBetLoosingNoHP solved RT13:51DungeonDepth: 3 - Set Condition Failed HealthLost RT13:51DungeonDepth: 3 - Set Condition Failed HealthLost RT13:51DungeonDepth: 3 - Set Condition Failed HealthLost RT13:51DungeonDepth: 3 - Set Condition Failed HealthLost RT13:51DungeonDepth: 3 - Set Condition Failed HealthLost RT13:51DungeonDepth: 3 - Set Condition Failed HealthLost RT13:51DungeonDepth: 3 - Set Condition Failed HealthLost RT13:51DungeonDepth: 3 - Set Condition Failed HealthLost RT13:52DungeonDepth: 3 - Set Condition Failed HealthLost RT13:52DungeonDepth: 3 - Set Condition Failed HealthLost RT13:52DungeonDepth: 3 - Set Condition Failed HealthLost RT13:52DungeonDepth: 3 - Set Condition Failed HealthLost RT13:52DungeonDepth: 3 - Set Condition Failed HealthLost RT13:52DungeonDepth: 3 - Set Condition Failed HealthLost RT13:52DungeonDepth: 3 - Set Condition Failed HealthLost RT13:52DungeonDepth: 3 - Set Condition Failed HealthLost RT13:53DungeonDepth: 3 - Set Condition Failed HealthLost RT13:53DungeonDepth: 3 - Set Condition Failed HealthLost RT13:53DungeonDepth: 3 - Set Condition Failed HealthLost RT13:53DungeonDepth: 3 - Set Condition Failed HealthLost RT13:55DungeonDepth: 3 - Set Condition Failed HealthLost RT13:55DungeonDepth: 3 - Set Condition Failed HealthLost RT13:55DungeonDepth: 3 - Set Condition Failed HealthLost RT13:55DungeonDepth: 3 - Set Condition Failed HealthLost RT13:55DungeonDepth: 3 - Set Condition Failed HealthLost RT13:55DungeonDepth: 3 - Set Condition Failed HealthLost RT13:55DungeonDepth: 3 - Set Condition Failed HealthLost RT13:55DungeonDepth: 3 - Set Condition Failed HealthLost RT13:55DungeonDepth: 3 - Set Condition Failed HealthLost RT13:55DungeonDepth: 3 - Set Condition Failed HealthLost RT13:55DungeonDepth: 3 - Set Condition Failed HealthLost RT13:55DungeonDepth: 3 - Set Condition Failed HealthLost RT13:55DungeonDepth: 3 - Set Condition Failed HealthLost RT13:55DungeonDepth: 3 - Set Condition Failed HealthLost RT13:55DungeonDepth: 3 - Set Condition Failed HealthLost RT13:55DungeonDepth: 3 - Set Condition Failed HealthLost RT13:56DungeonDepth: 3 - Set Condition Failed HealthLost RT13:56DungeonDepth: 3 - Set Condition Failed HealthLost RT13:56DungeonDepth: 3 - Set Condition Failed HealthLost RT13:56DungeonDepth: 3 - Set Condition Failed HealthLost RT13:56DungeonDepth: 3 - Set Condition Failed HealthLost RT13:56DungeonDepth: 3 - Set Condition Failed HealthLost RT13:56DungeonDepth: 3 - Set Condition Failed HealthLost RT13:56DungeonDepth: 3 - Set Condition Failed HealthLost RT13:56DungeonDepth: 3 - Set Condition Failed HealthLost RT13:56DungeonDepth: 3 - Set Condition Failed HealthLost RT13:56DungeonDepth: 3 - Set Condition Failed HealthLost RT13:56DungeonDepth: 3 - Set Condition Failed HealthLost RT13:56DungeonDepth: 0 - seed IE!J-P0YA has been applied RT13:56DungeonDepth: 3 - OnDepthChange questSolvedDepth => 3 RT13:56DungeonDepth: 3 - OnDepthChange: Current Depth => 3, questSolvedDepth => 3 RT13:56DungeonDepth: 3 - Set Condition Success HealthLost RT13:56DungeonDepth: 3 - OnDepthChange questSolvedDepth => 3 RT13:56DungeonDepth: 3 - OnDepthChange: Current Depth => 3, questSolvedDepth => 3 RT13:56DungeonDepth: 3 - Set Condition Success HealthLost RT13:56DungeonDepth: 3 - OnDepthChange questSolvedDepth => 3 RT13:56DungeonDepth: 3 - OnDepthChange: Current Depth => 3, questSolvedDepth => 3 RT13:56DungeonDepth: 3 - Set Condition Success HealthLost RT13:56DungeonDepth: 3 - OnDepthChange questSolvedDepth => 3 RT13:56DungeonDepth: 3 - OnDepthChange: Current Depth => 3, questSolvedDepth => 3 RT13:56DungeonDepth: 3 - Set Condition Success HealthLost RT13:56DungeonDepth: 3 - OnDepthChange questSolvedDepth => 3 RT13:56DungeonDepth: 3 - OnDepthChange: Current Depth => 3, questSolvedDepth => 3 RT13:56DungeonDepth: 3 - Set Condition Success HealthLost RT13:56DungeonDepth: 3 - OnDepthChange questSolvedDepth => 3 RT13:56DungeonDepth: 3 - OnDepthChange: Current Depth => 3, questSolvedDepth => 3 RT13:56DungeonDepth: 3 - Set Condition Success HealthLost RT13:56DungeonDepth: 3 - OnDepthChange questSolvedDepth => 3 RT13:56DungeonDepth: 3 - OnDepthChange: Current Depth => 3, questSolvedDepth => 3 RT13:56DungeonDepth: 3 - Set Condition Success HealthLost RT13:56DungeonDepth: 3 - currentlyActiveQuest: SmallBetLoosingNoHP RT14:11DungeonDepth: 4 - OnDepthChange questSolvedDepth => 3 RT14:11DungeonDepth: 4 - OnDepthChange questSolvedDepth => 3 RT14:11DungeonDepth: 4 - OnDepthChange questSolvedDepth => 3 RT14:11DungeonDepth: 4 - OnDepthChange questSolvedDepth => 3 RT14:11DungeonDepth: 4 - OnDepthChange questSolvedDepth => 3 RT14:11DungeonDepth: 4 - OnDepthChange questSolvedDepth => 3 RT14:11DungeonDepth: 4 - OnDepthChange questSolvedDepth => 3 RT14:12DungeonDepth: 4 - currentlyActiveQuest: SmallBetLoosingNoHP RT14:12DungeonDepth: 4 - currentlyActiveQuest: SmallBetLoosingNoHP RT14:12DungeonDepth: 4 - currentlyActiveQuest: SmallBetLoosingNoHP RT14:12DungeonDepth: 4 - currentlyActiveQuest: SmallBetLoosingNoHP RT14:12DungeonDepth: 4 - set SmallBetLoosingNoHP solved RT14:14DungeonDepth: 5 - OnDepthChange questSolvedDepth => 3 RT14:14DungeonDepth: 5 - OnDepthChange questSolvedDepth => 3 RT14:14DungeonDepth: 5 - OnDepthChange questSolvedDepth => 3 RT14:14DungeonDepth: 5 - OnDepthChange questSolvedDepth => 3 RT14:14DungeonDepth: 5 - OnDepthChange questSolvedDepth => 3 RT14:14DungeonDepth: 5 - OnDepthChange questSolvedDepth => 3 RT14:14DungeonDepth: 5 - OnDepthChange questSolvedDepth => 3 RT14:14DungeonDepth: 5 - can Appear roll => Truecached roll = 35 chance = 10 RewardCap: 2 current rewardCount1 RT14:21DungeonDepth: 5 - Set Condition Failed HealthLost RT14:21DungeonDepth: 5 - Set Condition Failed HealthLost RT14:21DungeonDepth: 5 - Set Condition Failed HealthLost RT14:21DungeonDepth: 5 - Set Condition Failed HealthLost RT14:21DungeonDepth: 5 - Set Condition Failed HealthLost RT14:21DungeonDepth: 5 - Set Condition Failed HealthLost RT14:21DungeonDepth: 5 - Set Condition Failed HealthLost RT14:21DungeonDepth: 5 - Set Condition Failed HealthLost RT14:21DungeonDepth: 5 - Set Condition Failed HealthLost RT14:21DungeonDepth: 5 - Set Condition Failed HealthLost RT14:21DungeonDepth: 5 - Set Condition Failed HealthLost RT14:21DungeonDepth: 5 - Set Condition Failed HealthLost RT14:21DungeonDepth: 5 - Set Condition Failed HealthLost RT14:21DungeonDepth: 5 - Set Condition Failed HealthLost RT14:21DungeonDepth: 5 - Set Condition Failed HealthLost RT14:21DungeonDepth: 5 - Set Condition Failed HealthLost RT14:21DungeonDepth: 5 - Set Condition Failed HealthLost RT14:21DungeonDepth: 5 - Set Condition Failed HealthLost RT14:21DungeonDepth: 5 - Set Condition Failed HealthLost RT14:21DungeonDepth: 5 - Set Condition Failed HealthLost RT14:21DungeonDepth: 5 - Set Condition Failed HealthLost RT14:22DungeonDepth: 6 - OnDepthChange questSolvedDepth => 3 RT14:22DungeonDepth: 6 - OnDepthChange questSolvedDepth => 3 RT14:22DungeonDepth: 6 - OnDepthChange questSolvedDepth => 3 RT14:22DungeonDepth: 6 - OnDepthChange questSolvedDepth => 3 RT14:22DungeonDepth: 6 - OnDepthChange questSolvedDepth => 3 RT14:22DungeonDepth: 6 - OnDepthChange questSolvedDepth => 3 RT14:22DungeonDepth: 6 - OnDepthChange questSolvedDepth => 3 RT14:23DungeonDepth: 6 - can Appear roll => Truecached roll = 46 chance = 40 RewardCap: 2 current rewardCount0 RT14:23DungeonDepth: 6 - StartQuest HugeBetGambleAsMuchAsOneCan RT14:23DungeonDepth: 6 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT14:25DungeonDepth: 7 - OnDepthChange questSolvedDepth => 3 RT14:25DungeonDepth: 7 - OnDepthChange questSolvedDepth => 3 RT14:25DungeonDepth: 7 - OnDepthChange questSolvedDepth => 3 RT14:25DungeonDepth: 7 - OnDepthChange questSolvedDepth => 3 RT14:25DungeonDepth: 7 - OnDepthChange questSolvedDepth => 3 RT14:25DungeonDepth: 7 - OnDepthChange questSolvedDepth => 3 RT14:25DungeonDepth: 7 - OnDepthChange questSolvedDepth => 3 RT14:25DungeonDepth: 7 - OnDepthChange questSolvedDepth => 12 RT14:25DungeonDepth: 7 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT14:25DungeonDepth: 7 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT14:28DungeonDepth: 8 - OnDepthChange questSolvedDepth => 3 RT14:28DungeonDepth: 8 - OnDepthChange questSolvedDepth => 3 RT14:28DungeonDepth: 8 - OnDepthChange questSolvedDepth => 3 RT14:28DungeonDepth: 8 - OnDepthChange questSolvedDepth => 3 RT14:28DungeonDepth: 8 - OnDepthChange questSolvedDepth => 3 RT14:28DungeonDepth: 8 - OnDepthChange questSolvedDepth => 3 RT14:28DungeonDepth: 8 - OnDepthChange questSolvedDepth => 3 RT14:28DungeonDepth: 8 - OnDepthChange questSolvedDepth => 12 RT14:28DungeonDepth: 8 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT14:28DungeonDepth: 8 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT14:31DungeonDepth: 9 - OnDepthChange questSolvedDepth => 3 RT14:31DungeonDepth: 9 - OnDepthChange questSolvedDepth => 3 RT14:31DungeonDepth: 9 - OnDepthChange questSolvedDepth => 3 RT14:31DungeonDepth: 9 - OnDepthChange questSolvedDepth => 3 RT14:31DungeonDepth: 9 - OnDepthChange questSolvedDepth => 3 RT14:31DungeonDepth: 9 - OnDepthChange questSolvedDepth => 3 RT14:31DungeonDepth: 9 - OnDepthChange questSolvedDepth => 3 RT14:31DungeonDepth: 9 - OnDepthChange questSolvedDepth => 12 RT14:31DungeonDepth: 9 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT14:31DungeonDepth: 9 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT14:41DungeonDepth: 10 - OnDepthChange questSolvedDepth => 3 RT14:41DungeonDepth: 10 - OnDepthChange questSolvedDepth => 3 RT14:41DungeonDepth: 10 - OnDepthChange questSolvedDepth => 3 RT14:41DungeonDepth: 10 - OnDepthChange questSolvedDepth => 3 RT14:41DungeonDepth: 10 - OnDepthChange questSolvedDepth => 3 RT14:41DungeonDepth: 10 - OnDepthChange questSolvedDepth => 3 RT14:41DungeonDepth: 10 - OnDepthChange questSolvedDepth => 3 RT14:41DungeonDepth: 10 - OnDepthChange questSolvedDepth => 12 RT14:41DungeonDepth: 10 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT14:41DungeonDepth: 10 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT14:44DungeonDepth: 11 - OnDepthChange questSolvedDepth => 3 RT14:44DungeonDepth: 11 - OnDepthChange questSolvedDepth => 3 RT14:44DungeonDepth: 11 - OnDepthChange questSolvedDepth => 3 RT14:44DungeonDepth: 11 - OnDepthChange questSolvedDepth => 3 RT14:44DungeonDepth: 11 - OnDepthChange questSolvedDepth => 3 RT14:44DungeonDepth: 11 - OnDepthChange questSolvedDepth => 3 RT14:44DungeonDepth: 11 - OnDepthChange questSolvedDepth => 3 RT14:44DungeonDepth: 11 - OnDepthChange questSolvedDepth => 12 RT14:44DungeonDepth: 11 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT14:44DungeonDepth: 11 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan LOG: 08.12.2025 14:45:15 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 08.12.2025 14:45:15 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 08.12.2025 14:45:16 Menu.UnloadMenuPanel => DefaultPanel LOG: 08.12.2025 14:45:20 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 08.12.2025 14:45:20 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 08.12.2025 14:45:20 Menu.UnloadMenuPanel => Info LOG: 08.12.2025 14:45:22 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 08.12.2025 14:45:26 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 14:45:26 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 08.12.2025 14:45:38 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 08.12.2025 14:45:38 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_RepositoryWorker in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 08.12.2025 14:45:38 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_RepositoryWorker in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup ERROR: 08.12.2025 14:45:38 Coroutine couldn't be started because the the game object 'Minimap2' is inactive! StickyStoneStudio.MOODS.Minimap2Controller:SetTeleportMenuInfoVisibility(Boolean) StickyStoneStudio.MOODS.Minimap2Controller:OnMinimapRoomEnter(Minimap2Room) StickyStoneStudio.MOODS.Room:InvokeOnPlayerRoomEvent(RoomEvent, Player) StickyStoneStudio.MOODS.d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 08.12.2025 14:45:40 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:45:40 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:45:40 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:45:40 Failed to create agent because it is not close enough to the NavMesh WARNING: 08.12.2025 14:45:40 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:45:40 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:45:40 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:45:40 Failed to create agent because it is not close enough to the NavMesh WARNING: 08.12.2025 14:45:40 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:45:40 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:45:40 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:45:40 Failed to create agent because it is not close enough to the NavMesh WARNING: 08.12.2025 14:45:40 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:45:40 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:45:40 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:45:40 Failed to create agent because it is not close enough to the NavMesh WARNING: 08.12.2025 14:45:40 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:45:40 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:45:40 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:45:40 Failed to create agent because it is not close enough to the NavMesh WARNING: 08.12.2025 14:45:40 TheRoaringSmelter_Slagshooter(Clone) (StickyStoneStudio.MOODS.Slagshooter): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 08.12.2025 14:45:40 Language Text not found! (Path: Drone) WARNING: 08.12.2025 14:45:40 TheRoaringSmelter_Slagshooter(Clone) (StickyStoneStudio.MOODS.Slagshooter): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 08.12.2025 14:45:40 Language Text not found! (Path: Drone) LOG: 08.12.2025 14:45:40 ScaleEnemy TheRoaringSmelter_Slagshooter(Clone)! WARNING: 08.12.2025 14:45:40 TheRoaringSmelter_Slagshooter(Clone) (StickyStoneStudio.MOODS.Slagshooter): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 08.12.2025 14:45:40 Language Text not found! (Path: Drone) WARNING: 08.12.2025 14:45:40 TheRoaringSmelter_RepositoryWorker(Clone) (StickyStoneStudio.MOODS.Repository_Worker): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 08.12.2025 14:45:40 Language Text not found! (Path: Drone) WARNING: 08.12.2025 14:45:40 TheRoaringSmelter_RepositoryWorker(Clone) (StickyStoneStudio.MOODS.Repository_Worker): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 08.12.2025 14:45:40 Language Text not found! (Path: Drone) WARNING: 08.12.2025 14:45:40 Pool-init: Prefab VFX_Hit_ElementalOrb has no Poolable Component. Please attach it manually! WARNING: 08.12.2025 14:45:40 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. WARNING: 08.12.2025 14:45:42 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_Slagshooter(Clone)' is not on a navmesh LOG: 08.12.2025 14:45:42 Quest is already completed. No progress will be updated. EXCEPTION: 08.12.2025 14:45:43 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MechBase.PlayBuffVFX (StickyStoneStudio.MOODS.ParticleObject vfxParticleObj, System.Single duration) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.StartBuff () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.HealthThresholdModifications.ApplySettings (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.ModifyShootableAfterTresholdReached (StickyStoneStudio.MOODS.EnemyBase eb) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Weakpoint.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, System.Boolean _doBaseDamage) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__208.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.TryExplode (System.Boolean killBulletAfter, System.Boolean CanDamageOwner, System.Boolean _executeInstantly) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.MasterExploderAddin.CreateAndExplodeTwinBullet (StickyStoneStudio.MOODS.Bullet _bullet) (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.OnTweenCallback (DG.Tweening.TweenCallback callback, DG.Tweening.Tween t) (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.DoGoto (DG.Tweening.Tween t, System.Single toPosition, System.Int32 toCompletedLoops, DG.Tweening.Core.Enums.UpdateMode updateMode) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.Tween t, System.Single deltaTime, System.Single independentTime, System.Boolean isSingleTweenManualUpdate) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.UpdateType updateType, System.Single deltaTime, System.Single independentTime) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.DOTweenComponent.Update () (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.HealthThresholdModifications:ApplySettings(EnemyBase) StickyStoneStudio.MOODS.EnemyBase:ModifyShootableAfterTresholdReached(EnemyBase) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Weakpoint:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Boolean) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.Bullet:TryExplode(Boolean, Boolean, Boolean) StickyStoneStudio.MOODS.Items.MasterExploderAddin:CreateAndExplodeTwinBullet(Bullet) DG.Tweening.Tween:OnTweenCallback(TweenCallback, Tween) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Update(Tween, Single, Single, Boolean) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() WARNING: 08.12.2025 14:45:43 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_Slagshooter(Clone)' is not on a navmesh LOG: 08.12.2025 14:45:43 Quest is already completed. No progress will be updated. WARNING: 08.12.2025 14:45:44 Damage done = 0 WARNING: 08.12.2025 14:45:45 Damage done = 0 WARNING: 08.12.2025 14:45:45 Damage done = 0 WARNING: 08.12.2025 14:45:46 Damage done = 0 WARNING: 08.12.2025 14:45:46 Damage done = 0 EXCEPTION: 08.12.2025 14:45:46 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MechBase.PlayBuffVFX (StickyStoneStudio.MOODS.ParticleObject vfxParticleObj, System.Single duration) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.StartBuff () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.HealthThresholdModifications.ApplySettings (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.ModifyShootableAfterTresholdReached (StickyStoneStudio.MOODS.EnemyBase eb) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__208.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.HealthThresholdModifications:ApplySettings(EnemyBase) StickyStoneStudio.MOODS.EnemyBase:ModifyShootableAfterTresholdReached(EnemyBase) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 08.12.2025 14:45:46 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_Slagshooter(Clone)' is not on a navmesh LOG: 08.12.2025 14:45:46 Quest is already completed. No progress will be updated. EXCEPTION: 08.12.2025 14:45:46 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MechBase.PlayBuffVFX (StickyStoneStudio.MOODS.ParticleObject vfxParticleObj, System.Single duration) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.StartBuff () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.HealthThresholdModifications.ApplySettings (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.ModifyShootableAfterTresholdReached (StickyStoneStudio.MOODS.EnemyBase eb) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Weakpoint.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, System.Boolean _doBaseDamage) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__208.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.HealthThresholdModifications:ApplySettings(EnemyBase) StickyStoneStudio.MOODS.EnemyBase:ModifyShootableAfterTresholdReached(EnemyBase) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Weakpoint:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Boolean) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 08.12.2025 14:45:47 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_RepositoryWorker(Clone)' is not on a navmesh LOG: 08.12.2025 14:45:47 Quest is already completed. No progress will be updated. WARNING: 08.12.2025 14:45:47 Language Text not found! (Path: Kill ) LOG: 08.12.2025 14:45:47 Displayable active subtask: SmallBetLoosingNoHP is null WARNING: 08.12.2025 14:45:51 Damage done = 0 EXCEPTION: 08.12.2025 14:45:52 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MechBase.PlayBuffVFX (StickyStoneStudio.MOODS.ParticleObject vfxParticleObj, System.Single duration) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.StartBuff () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.HealthThresholdModifications.ApplySettings (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.ModifyShootableAfterTresholdReached (StickyStoneStudio.MOODS.EnemyBase eb) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Weakpoint.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, System.Boolean _doBaseDamage) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__208.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.HealthThresholdModifications:ApplySettings(EnemyBase) StickyStoneStudio.MOODS.EnemyBase:ModifyShootableAfterTresholdReached(EnemyBase) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Weakpoint:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Boolean) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 08.12.2025 14:45:55 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:45:55 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:45:55 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:45:55 Failed to create agent because it is not close enough to the NavMesh WARNING: 08.12.2025 14:45:55 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:45:55 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:45:55 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:45:55 Failed to create agent because it is not close enough to the NavMesh WARNING: 08.12.2025 14:45:55 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:45:55 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:45:55 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:45:55 Failed to create agent because it is not close enough to the NavMesh WARNING: 08.12.2025 14:45:55 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:45:55 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:45:55 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:45:56 Failed to create agent because it is not close enough to the NavMesh WARNING: 08.12.2025 14:45:56 TheRoaringSmelter_HeadOfArtillery(Clone) (StickyStoneStudio.MOODS.Head_of_Artillery): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 08.12.2025 14:45:56 Language Text not found! (Path: Drone) WARNING: 08.12.2025 14:45:56 TheRoaringSmelter_HeadOfArtillery(Clone) (StickyStoneStudio.MOODS.Head_of_Artillery): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 08.12.2025 14:45:56 Language Text not found! (Path: Drone) EXCEPTION: 08.12.2025 14:45:56 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MechStateDisplay.InitBuffDurationDisplay (UnityEngine.Transform parentTransform, StickyStoneStudio.MOODS.Entity _entity, UnityEngine.Sprite icon, UnityEngine.Color color) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.InGameUIController.CreateMechStateDisplay (StickyStoneStudio.MOODS.Entity _entity, UnityEngine.Color color, UnityEngine.Sprite icon, StickyStoneStudio.MOODS.MechStateDisplayType mechStateDisplayType, System.Nullable`1[T] addin) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.CreateMechStateDisplay () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.StartBuff () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.BuffManager.StartBuffEffect (StickyStoneStudio.MOODS.Buff buff, StickyStoneStudio.MOODS.IMech mech, StickyStoneStudio.MOODS.IMech ownerOfBuff) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea.IMechEntersArea (StickyStoneStudio.MOODS.IMech CacheMech_Enter) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) WARNING: 08.12.2025 14:45:56 TheRoaringSmelter_AngerAvatar(Clone) (StickyStoneStudio.MOODS.Anger_Avatar): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 08.12.2025 14:45:56 Language Text not found! (Path: Drone) WARNING: 08.12.2025 14:45:56 TheRoaringSmelter_AngerAvatar(Clone) (StickyStoneStudio.MOODS.Anger_Avatar): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 08.12.2025 14:45:56 Language Text not found! (Path: Drone) EXCEPTION: 08.12.2025 14:45:58 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MechBase.PlayBuffVFX (StickyStoneStudio.MOODS.ParticleObject vfxParticleObj, System.Single duration) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.StartBuff () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.HealthThresholdModifications.ApplySettings (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.ModifyShootableAfterTresholdReached (StickyStoneStudio.MOODS.EnemyBase eb) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__208.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.HealthThresholdModifications:ApplySettings(EnemyBase) StickyStoneStudio.MOODS.EnemyBase:ModifyShootableAfterTresholdReached(EnemyBase) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 08.12.2025 14:45:58 Quest is already completed. No progress will be updated. WARNING: 08.12.2025 14:45:58 Language Text not found! (Path: Kill ) LOG: 08.12.2025 14:45:58 Displayable active subtask: SmallBetLoosingNoHP is null WARNING: 08.12.2025 14:45:58 Language Text not found! (Path: Kill ) LOG: 08.12.2025 14:45:58 Displayable active subtask: SmallBetLoosingNoHP is null WARNING: 08.12.2025 14:45:58 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:45:58 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:45:58 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:45:58 BuffManager.StartBuffEffect() for BUFFID: 5102 is already started! WARNING: 08.12.2025 14:45:58 BuffManager.StartBuffEffect() for BUFFID: 5103 is already started! WARNING: 08.12.2025 14:45:58 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:45:58 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:45:58 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:45:58 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:45:58 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:45:58 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:45:58 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:45:58 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:45:58 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:45:58 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:45:58 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:45:58 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:45:58 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:45:58 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:45:58 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:45:58 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh EXCEPTION: 08.12.2025 14:45:59 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MechBase.PlayBuffVFX (StickyStoneStudio.MOODS.ParticleObject vfxParticleObj, System.Single duration) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.StartBuff () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.HealthThresholdModifications.ApplySettings (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.ModifyShootableAfterTresholdReached (StickyStoneStudio.MOODS.EnemyBase eb) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__208.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.HealthThresholdModifications:ApplySettings(EnemyBase) StickyStoneStudio.MOODS.EnemyBase:ModifyShootableAfterTresholdReached(EnemyBase) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 08.12.2025 14:45:59 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh LOG: 08.12.2025 14:45:59 Quest is already completed. No progress will be updated. WARNING: 08.12.2025 14:45:59 Language Text not found! (Path: Kill ) LOG: 08.12.2025 14:45:59 Displayable active subtask: SmallBetLoosingNoHP is null WARNING: 08.12.2025 14:45:59 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:45:59 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:45:59 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:45:59 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:45:59 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:45:59 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:45:59 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:45:59 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:45:59 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:45:59 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:45:59 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:45:59 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:45:59 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:45:59 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:45:59 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:45:59 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:45:59 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:45:59 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:45:59 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:45:59 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:45:59 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:45:59 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:45:59 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:45:59 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:45:59 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:45:59 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:45:59 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:45:59 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:45:59 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:45:59 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:45:59 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:45:59 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:45:59 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:45:59 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:45:59 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:45:59 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:45:59 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:45:59 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:45:59 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:45:59 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:45:59 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:45:59 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:45:59 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:45:59 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:45:59 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:45:59 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:45:59 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:45:59 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:45:59 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:45:59 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:45:59 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:45:59 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:45:59 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:45:59 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:45:59 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:45:59 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:45:59 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:45:59 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:45:59 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:45:59 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:45:59 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:45:59 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:45:59 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:45:59 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:45:59 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:45:59 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:45:59 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:45:59 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:45:59 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:45:59 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:45:59 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:45:59 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:46:00 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:46:00 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:46:00 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:46:00 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:46:00 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:46:00 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:46:00 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:46:00 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:46:00 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:46:00 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:46:00 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:46:00 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:46:00 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:46:00 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:46:00 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:46:00 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:46:00 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:46:00 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:46:00 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:46:00 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:46:00 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:46:00 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:46:00 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:46:00 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:46:00 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:46:00 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:46:00 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:46:00 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:46:00 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:46:00 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:46:00 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:46:00 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:46:00 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:46:00 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:46:00 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:46:00 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:46:00 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:46:00 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:46:00 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:46:00 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:46:00 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:46:00 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:46:00 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:46:00 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:46:00 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:46:00 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:46:00 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:46:00 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:46:00 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:46:00 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:46:00 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:46:00 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:46:00 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:46:00 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:46:00 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:46:00 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:46:00 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:46:00 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:46:00 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:46:00 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:46:00 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:46:00 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:46:00 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:46:00 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:46:00 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:46:00 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:46:00 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:46:00 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:46:00 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:46:00 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:46:00 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:46:00 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:46:01 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:46:01 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:46:01 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:46:01 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:46:01 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:46:01 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:46:01 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:46:01 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:46:01 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:46:01 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:46:01 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:46:01 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:46:01 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:46:01 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:46:01 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:46:01 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:46:01 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:46:01 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:46:01 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:46:01 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:46:01 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:46:01 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:46:01 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:46:01 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:46:01 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:46:01 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:46:01 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:46:01 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:46:01 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:46:01 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:46:01 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:46:01 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:46:01 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:46:01 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:46:01 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:46:01 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:46:01 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:46:01 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:46:01 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:46:01 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:46:01 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:46:01 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:46:01 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:46:01 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:46:01 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:46:01 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:46:01 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:46:01 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:46:01 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:46:01 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:46:01 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:46:01 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:46:01 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:46:01 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:46:01 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:46:01 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:46:01 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:46:01 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:46:01 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:46:01 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:46:02 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:46:02 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh EXCEPTION: 08.12.2025 14:46:04 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MechBase.PlayBuffVFX (StickyStoneStudio.MOODS.ParticleObject vfxParticleObj, System.Single duration) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.StartBuff () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.HealthThresholdModifications.ApplySettings (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.ModifyShootableAfterTresholdReached (StickyStoneStudio.MOODS.EnemyBase eb) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__208.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.HealthThresholdModifications:ApplySettings(EnemyBase) StickyStoneStudio.MOODS.EnemyBase:ModifyShootableAfterTresholdReached(EnemyBase) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 08.12.2025 14:46:04 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_HeadOfArtillery(Clone)' is not on a navmesh LOG: 08.12.2025 14:46:04 Quest is already completed. No progress will be updated. WARNING: 08.12.2025 14:46:04 Language Text not found! (Path: Kill ) LOG: 08.12.2025 14:46:04 Displayable active subtask: SmallBetLoosingNoHP is null EXCEPTION: 08.12.2025 14:46:04 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MechBase.PlayBuffVFX (StickyStoneStudio.MOODS.ParticleObject vfxParticleObj, System.Single duration) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.StartBuff () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.HealthThresholdModifications.ApplySettings (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.ModifyShootableAfterTresholdReached (StickyStoneStudio.MOODS.EnemyBase eb) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__208.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.HealthThresholdModifications:ApplySettings(EnemyBase) StickyStoneStudio.MOODS.EnemyBase:ModifyShootableAfterTresholdReached(EnemyBase) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 08.12.2025 14:46:05 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 08.12.2025 14:46:05 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 08.12.2025 14:46:05 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 08.12.2025 14:46:05 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 08.12.2025 14:46:05 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. WARNING: 08.12.2025 14:46:05 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_HeadOfArtillery(Clone)' is not on a navmesh LOG: 08.12.2025 14:46:05 Quest is already completed. No progress will be updated. WARNING: 08.12.2025 14:46:05 Language Text not found! (Path: Kill ) LOG: 08.12.2025 14:46:05 Displayable active subtask: SmallBetLoosingNoHP is null WARNING: 08.12.2025 14:46:05 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 08.12.2025 14:46:15 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 08.12.2025 14:46:15 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_CastingDefect in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 08.12.2025 14:46:15 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_FettlingEngineer in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 08.12.2025 14:46:15 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_ArcLoadConstructor in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 08.12.2025 14:46:15 TheRoaringSmelter_Stationary_RocketLauncher(Clone) (StickyStoneStudio.MOODS.StationaryTower): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 08.12.2025 14:46:15 AddEnemy ANGER_StationaryGenerator WARNING: 08.12.2025 14:46:15 ANGER_StationaryGenerator (StickyStoneStudio.MOODS.TowerGenerator): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 08.12.2025 14:46:15 AddEnemy ANGER_StationaryGenerator_01 WARNING: 08.12.2025 14:46:15 ANGER_StationaryGenerator_01 (StickyStoneStudio.MOODS.TowerGenerator): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 08.12.2025 14:46:15 AddEnemy ANGER_StationaryGenerator_02 WARNING: 08.12.2025 14:46:15 ANGER_StationaryGenerator_02 (StickyStoneStudio.MOODS.TowerGenerator): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 08.12.2025 14:46:15 AddEnemy ANGER_StationaryGenerator_03 WARNING: 08.12.2025 14:46:15 ANGER_StationaryGenerator_03 (StickyStoneStudio.MOODS.TowerGenerator): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 08.12.2025 14:46:17 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:46:17 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:46:17 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:46:17 Failed to create agent because it is not close enough to the NavMesh WARNING: 08.12.2025 14:46:17 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:46:17 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:46:17 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:46:17 Failed to create agent because it is not close enough to the NavMesh WARNING: 08.12.2025 14:46:17 TheRoaringSmelter_Slagshooter(Clone) (StickyStoneStudio.MOODS.Slagshooter): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 08.12.2025 14:46:17 Language Text not found! (Path: Drone) WARNING: 08.12.2025 14:46:17 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:46:17 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:46:17 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:46:17 Failed to create agent because it is not close enough to the NavMesh WARNING: 08.12.2025 14:46:17 TheRoaringSmelter_CastingDefect(Clone) (StickyStoneStudio.MOODS.Casting_Defect): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 08.12.2025 14:46:17 Language Text not found! (Path: Drone) WARNING: 08.12.2025 14:46:17 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:46:17 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:46:17 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:46:17 Failed to create agent because it is not close enough to the NavMesh WARNING: 08.12.2025 14:46:17 TheRoaringSmelter_FettlingEngineer(Clone) (StickyStoneStudio.MOODS.Fettling_Engineer): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 08.12.2025 14:46:17 Language Text not found! (Path: Drone) WARNING: 08.12.2025 14:46:17 TheRoaringSmelter_ArcLoadConstructor(Clone) (StickyStoneStudio.MOODS.Arc_Load_Constructor): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 08.12.2025 14:46:17 Language Text not found! (Path: Drone) LOG: 08.12.2025 14:46:17 ScaleEnemy TheRoaringSmelter_ArcLoadConstructor(Clone)! WARNING: 08.12.2025 14:46:17 Failed to init life point display. IMech (EnemyBase) has already a lifePointDisplay! WARNING: 08.12.2025 14:46:20 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:46:20 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:46:20 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:46:20 Failed to create agent because it is not close enough to the NavMesh WARNING: 08.12.2025 14:46:20 TheRoaringSmelter_FuriousDrone(Clone) (StickyStoneStudio.MOODS.Furious_Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 08.12.2025 14:46:20 Language Text not found! (Path: Drone) LOG: 08.12.2025 14:46:20 ENEMY SPAWNED TheRoaringSmelter_FuriousDrone(Clone) EXCEPTION: 08.12.2025 14:46:20 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MechBase.PlayBuffVFX (StickyStoneStudio.MOODS.ParticleObject vfxParticleObj, System.Single duration) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.StartBuff () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.HealthThresholdModifications.ApplySettings (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.ModifyShootableAfterTresholdReached (StickyStoneStudio.MOODS.EnemyBase eb) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__208.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.HealthThresholdModifications:ApplySettings(EnemyBase) StickyStoneStudio.MOODS.EnemyBase:ModifyShootableAfterTresholdReached(EnemyBase) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) EXCEPTION: 08.12.2025 14:46:21 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MechBase.PlayBuffVFX (StickyStoneStudio.MOODS.ParticleObject vfxParticleObj, System.Single duration) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.StartBuff () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.HealthThresholdModifications.ApplySettings (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.ModifyShootableAfterTresholdReached (StickyStoneStudio.MOODS.EnemyBase eb) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__208.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.HealthThresholdModifications:ApplySettings(EnemyBase) StickyStoneStudio.MOODS.EnemyBase:ModifyShootableAfterTresholdReached(EnemyBase) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 08.12.2025 14:46:21 Enemy is theme 'RoomTheme.Wut', but doesn´t seem to have a AngerRageController on it. Please add it to TheRoaringSmelter_ArcLoadConstructor(Clone) LOG: 08.12.2025 14:46:21 Quest is already completed. No progress will be updated. WARNING: 08.12.2025 14:46:21 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_ArcLoadConstructor(Clone)' is not on a navmesh LOG: 08.12.2025 14:46:21 Quest is already completed. No progress will be updated. WARNING: 08.12.2025 14:46:21 Language Text not found! (Path: Kill ) LOG: 08.12.2025 14:46:21 Displayable active subtask: SmallBetLoosingNoHP is null WARNING: 08.12.2025 14:46:22 Language Text not found! (Path: Kill ) LOG: 08.12.2025 14:46:22 Displayable active subtask: SmallBetLoosingNoHP is null WARNING: 08.12.2025 14:46:22 Language Text not found! (Path: Kill ) LOG: 08.12.2025 14:46:22 Displayable active subtask: SmallBetLoosingNoHP is null LOG: 08.12.2025 14:46:22 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 08.12.2025 14:46:22 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. EXCEPTION: 08.12.2025 14:46:22 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MechBase.PlayBuffVFX (StickyStoneStudio.MOODS.ParticleObject vfxParticleObj, System.Single duration) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.StartBuff () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.HealthThresholdModifications.ApplySettings (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.ModifyShootableAfterTresholdReached (StickyStoneStudio.MOODS.EnemyBase eb) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__208.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.TryExplode (System.Boolean killBulletAfter, System.Boolean CanDamageOwner, System.Boolean _executeInstantly) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.MasterExploderAddin.CreateAndExplodeTwinBullet (StickyStoneStudio.MOODS.Bullet _bullet) (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.OnTweenCallback (DG.Tweening.TweenCallback callback, DG.Tweening.Tween t) (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.DoGoto (DG.Tweening.Tween t, System.Single toPosition, System.Int32 toCompletedLoops, DG.Tweening.Core.Enums.UpdateMode updateMode) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.Tween t, System.Single deltaTime, System.Single independentTime, System.Boolean isSingleTweenManualUpdate) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.UpdateType updateType, System.Single deltaTime, System.Single independentTime) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.DOTweenComponent.Update () (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.HealthThresholdModifications:ApplySettings(EnemyBase) StickyStoneStudio.MOODS.EnemyBase:ModifyShootableAfterTresholdReached(EnemyBase) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.Bullet:TryExplode(Boolean, Boolean, Boolean) StickyStoneStudio.MOODS.Items.MasterExploderAddin:CreateAndExplodeTwinBullet(Bullet) DG.Tweening.Tween:OnTweenCallback(TweenCallback, Tween) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Update(Tween, Single, Single, Boolean) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() WARNING: 08.12.2025 14:46:22 BuffManager.StartBuffEffect() for BUFFID: 5156 is already started! WARNING: 08.12.2025 14:46:22 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_CastingDefect(Clone)' is not on a navmesh LOG: 08.12.2025 14:46:22 Quest is already completed. No progress will be updated. WARNING: 08.12.2025 14:46:22 Language Text not found! (Path: Kill ) LOG: 08.12.2025 14:46:22 Displayable active subtask: SmallBetLoosingNoHP is null LOG: 08.12.2025 14:46:22 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.MeteorizerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] WARNING: 08.12.2025 14:46:23 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh WARNING: 08.12.2025 14:46:24 Sound problem with Burning buff: Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.Buff.BuffUpdate (StickyStoneStudio.MOODS.Buff currentBuff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.BuffManager.Update () [0x00000] in <00000000000000000000000000000000>:0 EXCEPTION: 08.12.2025 14:46:24 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MechBase.PlayBuffVFX (StickyStoneStudio.MOODS.ParticleObject vfxParticleObj, System.Single duration) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.StartBuff () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.HealthThresholdModifications.ApplySettings (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.ModifyShootableAfterTresholdReached (StickyStoneStudio.MOODS.EnemyBase eb) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Weakpoint.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, System.Boolean _doBaseDamage) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__208.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.HealthThresholdModifications:ApplySettings(EnemyBase) StickyStoneStudio.MOODS.EnemyBase:ModifyShootableAfterTresholdReached(EnemyBase) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Weakpoint:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Boolean) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 08.12.2025 14:46:24 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_Slagshooter(Clone)' is not on a navmesh LOG: 08.12.2025 14:46:24 Quest is already completed. No progress will be updated. LOG: 08.12.2025 14:46:27 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.MeteorizerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] EXCEPTION: 08.12.2025 14:46:31 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MechBase.PlayBuffVFX (StickyStoneStudio.MOODS.ParticleObject vfxParticleObj, System.Single duration) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.StartBuff () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.HealthThresholdModifications.ApplySettings (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.ModifyShootableAfterTresholdReached (StickyStoneStudio.MOODS.EnemyBase eb) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__208.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.HealthThresholdModifications:ApplySettings(EnemyBase) StickyStoneStudio.MOODS.EnemyBase:ModifyShootableAfterTresholdReached(EnemyBase) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 08.12.2025 14:46:31 Enemy is theme 'RoomTheme.Wut', but doesn´t seem to have a AngerRageController on it. Please add it to TheRoaringSmelter_FettlingEngineer(Clone) LOG: 08.12.2025 14:46:31 Quest is already completed. No progress will be updated. WARNING: 08.12.2025 14:46:31 Language Text not found! (Path: Kill ) LOG: 08.12.2025 14:46:31 Displayable active subtask: SmallBetLoosingNoHP is null WARNING: 08.12.2025 14:46:32 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:46:32 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:46:32 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:46:32 Failed to create agent because it is not close enough to the NavMesh WARNING: 08.12.2025 14:46:32 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:46:32 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:46:32 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:46:33 Failed to create agent because it is not close enough to the NavMesh WARNING: 08.12.2025 14:46:33 TheRoaringSmelter_MetallurgicWelder(Clone) (StickyStoneStudio.MOODS.Metallurgic_Welder): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 08.12.2025 14:46:33 Language Text not found! (Path: Drone) WARNING: 08.12.2025 14:46:33 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:46:33 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:46:33 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:46:33 Failed to create agent because it is not close enough to the NavMesh WARNING: 08.12.2025 14:46:33 TheRoaringSmelter_Slagshooter(Clone) (StickyStoneStudio.MOODS.Slagshooter): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 08.12.2025 14:46:33 Language Text not found! (Path: Drone) LOG: 08.12.2025 14:46:33 ScaleEnemy TheRoaringSmelter_Slagshooter(Clone)! WARNING: 08.12.2025 14:46:33 TheRoaringSmelter_RepositoryWorker(Clone) (StickyStoneStudio.MOODS.Repository_Worker): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 08.12.2025 14:46:33 Language Text not found! (Path: Drone) EXCEPTION: 08.12.2025 14:46:38 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MechBase.PlayBuffVFX (StickyStoneStudio.MOODS.ParticleObject vfxParticleObj, System.Single duration) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.StartBuff () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.HealthThresholdModifications.ApplySettings (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.ModifyShootableAfterTresholdReached (StickyStoneStudio.MOODS.EnemyBase eb) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__208.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.HealthThresholdModifications:ApplySettings(EnemyBase) StickyStoneStudio.MOODS.EnemyBase:ModifyShootableAfterTresholdReached(EnemyBase) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) EXCEPTION: 08.12.2025 14:46:45 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MechBase.PlayBuffVFX (StickyStoneStudio.MOODS.ParticleObject vfxParticleObj, System.Single duration) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.StartBuff () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.HealthThresholdModifications.ApplySettings (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.ModifyShootableAfterTresholdReached (StickyStoneStudio.MOODS.EnemyBase eb) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Weakpoint.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, System.Boolean _doBaseDamage) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__208.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.HealthThresholdModifications:ApplySettings(EnemyBase) StickyStoneStudio.MOODS.EnemyBase:ModifyShootableAfterTresholdReached(EnemyBase) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Weakpoint:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Boolean) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 08.12.2025 14:46:46 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_Slagshooter(Clone)' is not on a navmesh WARNING: 08.12.2025 14:46:48 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_RepositoryWorker(Clone)' is not on a navmesh LOG: 08.12.2025 14:46:48 Quest is already completed. No progress will be updated. WARNING: 08.12.2025 14:46:48 Language Text not found! (Path: Kill ) LOG: 08.12.2025 14:46:48 Displayable active subtask: SmallBetLoosingNoHP is null LOG: 08.12.2025 14:46:49 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 08.12.2025 14:46:49 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 08.12.2025 14:46:50 Menu.UnloadMenuPanel => DefaultPanel EXCEPTION: 08.12.2025 14:46:51 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MechBase.PlayBuffVFX (StickyStoneStudio.MOODS.ParticleObject vfxParticleObj, System.Single duration) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.StartBuff () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.HealthThresholdModifications.ApplySettings (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.ModifyShootableAfterTresholdReached (StickyStoneStudio.MOODS.EnemyBase eb) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__208.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.HealthThresholdModifications:ApplySettings(EnemyBase) StickyStoneStudio.MOODS.EnemyBase:ModifyShootableAfterTresholdReached(EnemyBase) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 08.12.2025 14:46:51 Enemy is theme 'RoomTheme.Wut', but doesn´t seem to have a AngerRageController on it. Please add it to TheRoaringSmelter_MetallurgicWelder(Clone) LOG: 08.12.2025 14:46:52 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 08.12.2025 14:46:52 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. WARNING: 08.12.2025 14:46:52 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_MetallurgicWelder(Clone)' is not on a navmesh LOG: 08.12.2025 14:46:52 Quest is already completed. No progress will be updated. WARNING: 08.12.2025 14:46:52 Language Text not found! (Path: Kill ) LOG: 08.12.2025 14:46:52 Displayable active subtask: SmallBetLoosingNoHP is null WARNING: 08.12.2025 14:46:52 GoToSplashScreenPanel() 'InGame_Shield' failed. Splashscreens are disabled in the Build. LOG: 08.12.2025 14:46:54 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 08.12.2025 14:46:54 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 08.12.2025 14:46:54 Menu.UnloadMenuPanel => Info WARNING: 08.12.2025 14:46:56 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 08.12.2025 14:47:00 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 08.12.2025 14:47:01 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_ArcLoadConstructor in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 08.12.2025 14:47:01 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_HeadOfArtillery in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 08.12.2025 14:47:02 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:47:02 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:47:02 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:47:02 Failed to create agent because it is not close enough to the NavMesh WARNING: 08.12.2025 14:47:02 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:47:02 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:47:02 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:47:02 Failed to create agent because it is not close enough to the NavMesh WARNING: 08.12.2025 14:47:02 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:47:02 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:47:02 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:47:02 Failed to create agent because it is not close enough to the NavMesh WARNING: 08.12.2025 14:47:02 TheRoaringSmelter_HeadOfArtillery(Clone) (StickyStoneStudio.MOODS.Head_of_Artillery): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 08.12.2025 14:47:02 Language Text not found! (Path: Drone) LOG: 08.12.2025 14:47:02 ScaleEnemy TheRoaringSmelter_HeadOfArtillery(Clone)! WARNING: 08.12.2025 14:47:02 Failed to init life point display. IMech (EnemyBase) has already a lifePointDisplay! WARNING: 08.12.2025 14:47:02 TheRoaringSmelter_HeadOfArtillery(Clone) (StickyStoneStudio.MOODS.Head_of_Artillery): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 08.12.2025 14:47:02 Language Text not found! (Path: Drone) WARNING: 08.12.2025 14:47:02 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:47:02 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:47:02 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:47:02 Failed to create agent because it is not close enough to the NavMesh WARNING: 08.12.2025 14:47:02 TheRoaringSmelter_CastingDefect(Clone) (StickyStoneStudio.MOODS.Casting_Defect): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 08.12.2025 14:47:02 Language Text not found! (Path: Drone) WARNING: 08.12.2025 14:47:02 TheRoaringSmelter_ArcLoadConstructor(Clone) (StickyStoneStudio.MOODS.Arc_Load_Constructor): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 08.12.2025 14:47:02 Language Text not found! (Path: Drone) LOG: 08.12.2025 14:47:07 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.SeekerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] EXCEPTION: 08.12.2025 14:47:07 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MechBase.PlayBuffVFX (StickyStoneStudio.MOODS.ParticleObject vfxParticleObj, System.Single duration) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.StartBuff () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.HealthThresholdModifications.ApplySettings (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.ModifyShootableAfterTresholdReached (StickyStoneStudio.MOODS.EnemyBase eb) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__207.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.HealthThresholdModifications:ApplySettings(EnemyBase) StickyStoneStudio.MOODS.EnemyBase:ModifyShootableAfterTresholdReached(EnemyBase) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 08.12.2025 14:47:07 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_HeadOfArtillery(Clone)' is not on a navmesh LOG: 08.12.2025 14:47:07 Quest is already completed. No progress will be updated. WARNING: 08.12.2025 14:47:07 Language Text not found! (Path: Kill ) LOG: 08.12.2025 14:47:07 Displayable active subtask: SmallBetLoosingNoHP is null EXCEPTION: 08.12.2025 14:47:07 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MechBase.PlayBuffVFX (StickyStoneStudio.MOODS.ParticleObject vfxParticleObj, System.Single duration) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.StartBuff () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.HealthThresholdModifications.ApplySettings (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.ModifyShootableAfterTresholdReached (StickyStoneStudio.MOODS.EnemyBase eb) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__208.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.HealthThresholdModifications:ApplySettings(EnemyBase) StickyStoneStudio.MOODS.EnemyBase:ModifyShootableAfterTresholdReached(EnemyBase) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) EXCEPTION: 08.12.2025 14:47:07 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MechBase.PlayBuffVFX (StickyStoneStudio.MOODS.ParticleObject vfxParticleObj, System.Single duration) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.StartBuff () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.HealthThresholdModifications.ApplySettings (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.ModifyShootableAfterTresholdReached (StickyStoneStudio.MOODS.EnemyBase eb) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__208.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.HealthThresholdModifications:ApplySettings(EnemyBase) StickyStoneStudio.MOODS.EnemyBase:ModifyShootableAfterTresholdReached(EnemyBase) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 08.12.2025 14:47:07 Enemy is theme 'RoomTheme.Wut', but doesn´t seem to have a AngerRageController on it. Please add it to TheRoaringSmelter_ArcLoadConstructor(Clone) ERROR: 08.12.2025 14:47:07 Failed to StartBuffEffect in GetDamage! (Buffcount is 1) TheRoaringSmelter_HeadOfArtillery(Clone) => Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.MechStateDisplay.FadeOut (System.Boolean DestroyAfterFade, System.Boolean _changeState) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InGameUIController.RemoveMechStateDisplay (StickyStoneStudio.MOODS.Item addin) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Buff.StartBuff () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.BuffManager.StartBuffEffect (StickyStoneStudio.MOODS.Buff buff, StickyStoneStudio.MOODS.IMech mech, StickyStoneStudio.MOODS.IMech ownerOfBuff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.ElementalOrbAddin+d__45.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.Items.d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 08.12.2025 14:47:07 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_ArcLoadConstructor(Clone)' is not on a navmesh LOG: 08.12.2025 14:47:07 Quest is already completed. No progress will be updated. WARNING: 08.12.2025 14:47:07 Language Text not found! (Path: Kill ) LOG: 08.12.2025 14:47:07 Displayable active subtask: SmallBetLoosingNoHP is null WARNING: 08.12.2025 14:47:08 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_CastingDefect(Clone)' is not on a navmesh LOG: 08.12.2025 14:47:08 Quest is already completed. No progress will be updated. WARNING: 08.12.2025 14:47:08 Language Text not found! (Path: Kill ) LOG: 08.12.2025 14:47:08 Displayable active subtask: SmallBetLoosingNoHP is null EXCEPTION: 08.12.2025 14:47:11 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MechBase.PlayBuffVFX (StickyStoneStudio.MOODS.ParticleObject vfxParticleObj, System.Single duration) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.StartBuff () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.HealthThresholdModifications.ApplySettings (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.ModifyShootableAfterTresholdReached (StickyStoneStudio.MOODS.EnemyBase eb) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__208.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.TryExplode (System.Boolean killBulletAfter, System.Boolean CanDamageOwner, System.Boolean _executeInstantly) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.UnstableDecoyAbility+<>c__DisplayClass6_0.b__0 () (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.OnTweenCallback (DG.Tweening.TweenCallback callback, DG.Tweening.Tween t) (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.DoGoto (DG.Tweening.Tween t, System.Single toPosition, System.Int32 toCompletedLoops, DG.Tweening.Core.Enums.UpdateMode updateMode) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.Tween t, System.Single deltaTime, System.Single independentTime, System.Boolean isSingleTweenManualUpdate) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.UpdateType updateType, System.Single deltaTime, System.Single independentTime) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.DOTweenComponent.Update () (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.HealthThresholdModifications:ApplySettings(EnemyBase) StickyStoneStudio.MOODS.EnemyBase:ModifyShootableAfterTresholdReached(EnemyBase) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.Bullet:TryExplode(Boolean, Boolean, Boolean) StickyStoneStudio.MOODS.<>c__DisplayClass6_0:b__0() DG.Tweening.Tween:OnTweenCallback(TweenCallback, Tween) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Update(Tween, Single, Single, Boolean) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() LOG: 08.12.2025 14:47:12 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.SeekerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] WARNING: 08.12.2025 14:47:16 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_HeadOfArtillery(Clone)' is not on a navmesh LOG: 08.12.2025 14:47:16 Quest is already completed. No progress will be updated. WARNING: 08.12.2025 14:47:16 Language Text not found! (Path: Kill ) LOG: 08.12.2025 14:47:16 Displayable active subtask: SmallBetLoosingNoHP is null WARNING: 08.12.2025 14:47:18 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:47:18 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:47:18 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:47:18 Failed to create agent because it is not close enough to the NavMesh WARNING: 08.12.2025 14:47:18 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:47:18 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:47:18 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:47:18 Failed to create agent because it is not close enough to the NavMesh WARNING: 08.12.2025 14:47:18 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:47:18 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:47:18 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:47:18 Failed to create agent because it is not close enough to the NavMesh WARNING: 08.12.2025 14:47:18 TheRoaringSmelter_RepositoryWorker(Clone) (StickyStoneStudio.MOODS.Repository_Worker): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 08.12.2025 14:47:18 Language Text not found! (Path: Drone) LOG: 08.12.2025 14:47:18 ScaleEnemy TheRoaringSmelter_RepositoryWorker(Clone)! WARNING: 08.12.2025 14:47:18 TheRoaringSmelter_RepositoryWorker(Clone) (StickyStoneStudio.MOODS.Repository_Worker): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 08.12.2025 14:47:18 Language Text not found! (Path: Drone) WARNING: 08.12.2025 14:47:18 TheRoaringSmelter_Slagshooter(Clone) (StickyStoneStudio.MOODS.Slagshooter): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 08.12.2025 14:47:18 Language Text not found! (Path: Drone) WARNING: 08.12.2025 14:47:19 Damage done = 0 WARNING: 08.12.2025 14:47:19 BuffManager.StartBuffEffect() for BUFFID: 5255 is already started! WARNING: 08.12.2025 14:47:19 Damage done = 0 WARNING: 08.12.2025 14:47:20 Damage done = 0 WARNING: 08.12.2025 14:47:20 Damage done = 0 WARNING: 08.12.2025 14:47:21 Damage done = 0 WARNING: 08.12.2025 14:47:21 Damage done = 0 EXCEPTION: 08.12.2025 14:47:21 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MechBase.PlayBuffVFX (StickyStoneStudio.MOODS.ParticleObject vfxParticleObj, System.Single duration) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.StartBuff () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.HealthThresholdModifications.ApplySettings (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.ModifyShootableAfterTresholdReached (StickyStoneStudio.MOODS.EnemyBase eb) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__207.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.HealthThresholdModifications:ApplySettings(EnemyBase) StickyStoneStudio.MOODS.EnemyBase:ModifyShootableAfterTresholdReached(EnemyBase) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 08.12.2025 14:47:23 Damage done = 0 WARNING: 08.12.2025 14:47:23 Damage done = 0 WARNING: 08.12.2025 14:47:23 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_RepositoryWorker(Clone)' is not on a navmesh LOG: 08.12.2025 14:47:23 Quest is already completed. No progress will be updated. WARNING: 08.12.2025 14:47:23 Language Text not found! (Path: Kill ) LOG: 08.12.2025 14:47:23 Displayable active subtask: SmallBetLoosingNoHP is null EXCEPTION: 08.12.2025 14:47:23 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MechBase.PlayBuffVFX (StickyStoneStudio.MOODS.ParticleObject vfxParticleObj, System.Single duration) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.StartBuff () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.HealthThresholdModifications.ApplySettings (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.ModifyShootableAfterTresholdReached (StickyStoneStudio.MOODS.EnemyBase eb) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Weakpoint.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, System.Boolean _doBaseDamage) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__208.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.HealthThresholdModifications:ApplySettings(EnemyBase) StickyStoneStudio.MOODS.EnemyBase:ModifyShootableAfterTresholdReached(EnemyBase) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Weakpoint:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Boolean) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 08.12.2025 14:47:23 Quest is already completed. No progress will be updated. EXCEPTION: 08.12.2025 14:47:23 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MechBase.PlayBuffVFX (StickyStoneStudio.MOODS.ParticleObject vfxParticleObj, System.Single duration) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.StartBuff () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.HealthThresholdModifications.ApplySettings (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.ModifyShootableAfterTresholdReached (StickyStoneStudio.MOODS.EnemyBase eb) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__208.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.HealthThresholdModifications:ApplySettings(EnemyBase) StickyStoneStudio.MOODS.EnemyBase:ModifyShootableAfterTresholdReached(EnemyBase) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 08.12.2025 14:47:24 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 08.12.2025 14:47:24 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 08.12.2025 14:47:24 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 08.12.2025 14:47:24 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 08.12.2025 14:47:24 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. WARNING: 08.12.2025 14:47:24 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_RepositoryWorker(Clone)' is not on a navmesh LOG: 08.12.2025 14:47:24 Quest is already completed. No progress will be updated. WARNING: 08.12.2025 14:47:24 Language Text not found! (Path: Kill ) LOG: 08.12.2025 14:47:24 Displayable active subtask: SmallBetLoosingNoHP is null WARNING: 08.12.2025 14:47:24 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 14:47:26 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 14:47:27 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 14:47:27 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 14:47:32 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 14:47:32 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 08.12.2025 14:47:34 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 08.12.2025 14:47:36 OpenChest DelayedCall: CHESTTYPE: GScrap WARNING: 08.12.2025 14:47:37 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 14:47:37 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 14:47:37 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 14:47:37 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 14:47:37 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 14:47:37 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 14:47:37 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 14:47:37 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 14:47:37 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 14:47:37 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 14:47:37 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 14:47:37 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 14:47:37 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 14:47:37 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 14:47:37 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 14:47:37 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 14:47:37 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 14:47:37 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 14:47:37 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 14:47:37 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 14:47:37 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 14:47:37 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 14:47:37 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 14:47:37 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 14:47:37 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 14:47:37 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 14:47:37 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 14:47:38 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 08.12.2025 14:48:29 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 08.12.2025 14:48:29 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_FuriousDrone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 08.12.2025 14:48:29 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_Slagshooter in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 08.12.2025 14:48:31 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:48:31 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:48:31 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:48:31 Failed to create agent because it is not close enough to the NavMesh WARNING: 08.12.2025 14:48:31 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:48:31 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:48:31 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:48:31 Failed to create agent because it is not close enough to the NavMesh WARNING: 08.12.2025 14:48:31 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:48:31 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:48:31 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:48:31 Failed to create agent because it is not close enough to the NavMesh WARNING: 08.12.2025 14:48:31 TheRoaringSmelter_ArcLoadConstructor(Clone) (StickyStoneStudio.MOODS.Arc_Load_Constructor): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 08.12.2025 14:48:31 Language Text not found! (Path: Drone) WARNING: 08.12.2025 14:48:31 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:48:31 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:48:31 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:48:31 Failed to create agent because it is not close enough to the NavMesh WARNING: 08.12.2025 14:48:31 TheRoaringSmelter_FuriousDrone(Clone) (StickyStoneStudio.MOODS.Furious_Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 08.12.2025 14:48:31 Language Text not found! (Path: Drone) WARNING: 08.12.2025 14:48:31 TheRoaringSmelter_FuriousDrone(Clone) (StickyStoneStudio.MOODS.Furious_Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 08.12.2025 14:48:31 Language Text not found! (Path: Drone) WARNING: 08.12.2025 14:48:31 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:48:31 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:48:31 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:48:31 Failed to create agent because it is not close enough to the NavMesh WARNING: 08.12.2025 14:48:31 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:48:31 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:48:31 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:48:31 Failed to create agent because it is not close enough to the NavMesh WARNING: 08.12.2025 14:48:31 TheRoaringSmelter_FettlingEngineer(Clone) (StickyStoneStudio.MOODS.Fettling_Engineer): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 08.12.2025 14:48:31 Language Text not found! (Path: Drone) WARNING: 08.12.2025 14:48:31 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:48:31 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:48:31 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:48:31 Failed to create agent because it is not close enough to the NavMesh WARNING: 08.12.2025 14:48:31 TheRoaringSmelter_MetallurgicWelder(Clone) (StickyStoneStudio.MOODS.Metallurgic_Welder): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 08.12.2025 14:48:31 Language Text not found! (Path: Drone) WARNING: 08.12.2025 14:48:31 TheRoaringSmelter_MetallurgicWelder(Clone) (StickyStoneStudio.MOODS.Metallurgic_Welder): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 08.12.2025 14:48:31 Language Text not found! (Path: Drone) WARNING: 08.12.2025 14:48:31 TheRoaringSmelter_Slagshooter(Clone) (StickyStoneStudio.MOODS.Slagshooter): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 08.12.2025 14:48:31 Language Text not found! (Path: Drone) EXCEPTION: 08.12.2025 14:48:32 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MechBase.PlayBuffVFX (StickyStoneStudio.MOODS.ParticleObject vfxParticleObj, System.Single duration) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.StartBuff () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.HealthThresholdModifications.ApplySettings (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.ModifyShootableAfterTresholdReached (StickyStoneStudio.MOODS.EnemyBase eb) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.TremorSpikeAddin+d__19.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.HealthThresholdModifications:ApplySettings(EnemyBase) StickyStoneStudio.MOODS.EnemyBase:ModifyShootableAfterTresholdReached(EnemyBase) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.Items.d__19:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 08.12.2025 14:48:33 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh LOG: 08.12.2025 14:48:33 Quest is already completed. No progress will be updated. EXCEPTION: 08.12.2025 14:48:34 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MechBase.PlayBuffVFX (StickyStoneStudio.MOODS.ParticleObject vfxParticleObj, System.Single duration) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.StartBuff () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.HealthThresholdModifications.ApplySettings (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.ModifyShootableAfterTresholdReached (StickyStoneStudio.MOODS.EnemyBase eb) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Weakpoint.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, System.Boolean _doBaseDamage) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__208.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.HealthThresholdModifications:ApplySettings(EnemyBase) StickyStoneStudio.MOODS.EnemyBase:ModifyShootableAfterTresholdReached(EnemyBase) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Weakpoint:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Boolean) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 08.12.2025 14:48:34 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh WARNING: 08.12.2025 14:48:36 GetValidSpawnPosition() => Was not successful! WARNING: 08.12.2025 14:48:36 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:48:36 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:48:36 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:48:36 Failed to create agent because it is not close enough to the NavMesh WARNING: 08.12.2025 14:48:36 TheRoaringSmelter_FuriousDrone(Clone) (StickyStoneStudio.MOODS.Furious_Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 08.12.2025 14:48:36 Language Text not found! (Path: Drone) LOG: 08.12.2025 14:48:36 ENEMY SPAWNED TheRoaringSmelter_FuriousDrone(Clone) EXCEPTION: 08.12.2025 14:48:39 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MechBase.PlayBuffVFX (StickyStoneStudio.MOODS.ParticleObject vfxParticleObj, System.Single duration) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.StartBuff () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.HealthThresholdModifications.ApplySettings (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.ModifyShootableAfterTresholdReached (StickyStoneStudio.MOODS.EnemyBase eb) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__208.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.HealthThresholdModifications:ApplySettings(EnemyBase) StickyStoneStudio.MOODS.EnemyBase:ModifyShootableAfterTresholdReached(EnemyBase) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) EXCEPTION: 08.12.2025 14:48:39 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MechBase.PlayBuffVFX (StickyStoneStudio.MOODS.ParticleObject vfxParticleObj, System.Single duration) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.StartBuff () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.HealthThresholdModifications.ApplySettings (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.ModifyShootableAfterTresholdReached (StickyStoneStudio.MOODS.EnemyBase eb) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__208.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.HealthThresholdModifications:ApplySettings(EnemyBase) StickyStoneStudio.MOODS.EnemyBase:ModifyShootableAfterTresholdReached(EnemyBase) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 08.12.2025 14:48:39 Enemy is theme 'RoomTheme.Wut', but doesn´t seem to have a AngerRageController on it. Please add it to TheRoaringSmelter_MetallurgicWelder(Clone) WARNING: 08.12.2025 14:48:39 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh LOG: 08.12.2025 14:48:39 Quest is already completed. No progress will be updated. EXCEPTION: 08.12.2025 14:48:39 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MechBase.PlayBuffVFX (StickyStoneStudio.MOODS.ParticleObject vfxParticleObj, System.Single duration) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.StartBuff () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.HealthThresholdModifications.ApplySettings (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.ModifyShootableAfterTresholdReached (StickyStoneStudio.MOODS.EnemyBase eb) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__208.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.HealthThresholdModifications:ApplySettings(EnemyBase) StickyStoneStudio.MOODS.EnemyBase:ModifyShootableAfterTresholdReached(EnemyBase) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 08.12.2025 14:48:39 Enemy is theme 'RoomTheme.Wut', but doesn´t seem to have a AngerRageController on it. Please add it to TheRoaringSmelter_FettlingEngineer(Clone) WARNING: 08.12.2025 14:48:39 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_MetallurgicWelder(Clone)' is not on a navmesh LOG: 08.12.2025 14:48:39 Quest is already completed. No progress will be updated. WARNING: 08.12.2025 14:48:39 Language Text not found! (Path: Kill ) LOG: 08.12.2025 14:48:39 Displayable active subtask: SmallBetLoosingNoHP is null WARNING: 08.12.2025 14:48:39 Language Text not found! (Path: Kill ) LOG: 08.12.2025 14:48:39 Displayable active subtask: SmallBetLoosingNoHP is null WARNING: 08.12.2025 14:48:40 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FettlingEngineer(Clone)' is not on a navmesh LOG: 08.12.2025 14:48:40 Quest is already completed. No progress will be updated. WARNING: 08.12.2025 14:48:40 Language Text not found! (Path: Kill ) LOG: 08.12.2025 14:48:40 Displayable active subtask: SmallBetLoosingNoHP is null WARNING: 08.12.2025 14:48:41 GetValidSpawnPosition() => Was not successful! WARNING: 08.12.2025 14:48:41 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:48:41 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:48:41 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:48:41 Failed to create agent because it is not close enough to the NavMesh WARNING: 08.12.2025 14:48:41 TheRoaringSmelter_FuriousDrone(Clone) (StickyStoneStudio.MOODS.Furious_Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 08.12.2025 14:48:41 Language Text not found! (Path: Drone) LOG: 08.12.2025 14:48:41 ScaleEnemy TheRoaringSmelter_FuriousDrone(Clone)! WARNING: 08.12.2025 14:48:41 Failed to init life point display. IMech (EnemyBase) has already a lifePointDisplay! LOG: 08.12.2025 14:48:41 ENEMY SPAWNED TheRoaringSmelter_FuriousDrone(Clone) EXCEPTION: 08.12.2025 14:48:41 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MechBase.PlayBuffVFX (StickyStoneStudio.MOODS.ParticleObject vfxParticleObj, System.Single duration) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.StartBuff () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.HealthThresholdModifications.ApplySettings (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.ModifyShootableAfterTresholdReached (StickyStoneStudio.MOODS.EnemyBase eb) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__208.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.TryExplode (System.Boolean killBulletAfter, System.Boolean CanDamageOwner, System.Boolean _executeInstantly) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.MasterExploderAddin.CreateAndExplodeTwinBullet (StickyStoneStudio.MOODS.Bullet _bullet) (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.OnTweenCallback (DG.Tweening.TweenCallback callback, DG.Tweening.Tween t) (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.DoGoto (DG.Tweening.Tween t, System.Single toPosition, System.Int32 toCompletedLoops, DG.Tweening.Core.Enums.UpdateMode updateMode) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.Tween t, System.Single deltaTime, System.Single independentTime, System.Boolean isSingleTweenManualUpdate) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.UpdateType updateType, System.Single deltaTime, System.Single independentTime) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.DOTweenComponent.Update () (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.HealthThresholdModifications:ApplySettings(EnemyBase) StickyStoneStudio.MOODS.EnemyBase:ModifyShootableAfterTresholdReached(EnemyBase) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.Bullet:TryExplode(Boolean, Boolean, Boolean) StickyStoneStudio.MOODS.Items.MasterExploderAddin:CreateAndExplodeTwinBullet(Bullet) DG.Tweening.Tween:OnTweenCallback(TweenCallback, Tween) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Update(Tween, Single, Single, Boolean) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() WARNING: 08.12.2025 14:48:41 Enemy is theme 'RoomTheme.Wut', but doesn´t seem to have a AngerRageController on it. Please add it to TheRoaringSmelter_ArcLoadConstructor(Clone) WARNING: 08.12.2025 14:48:41 BuffManager.StartBuffEffect() for BUFFID: 5337 is already started! WARNING: 08.12.2025 14:48:41 BuffManager.StartBuffEffect() for BUFFID: 5338 is already started! EXCEPTION: 08.12.2025 14:48:44 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MechBase.PlayBuffVFX (StickyStoneStudio.MOODS.ParticleObject vfxParticleObj, System.Single duration) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.StartBuff () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.HealthThresholdModifications.ApplySettings (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.ModifyShootableAfterTresholdReached (StickyStoneStudio.MOODS.EnemyBase eb) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__208.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.HealthThresholdModifications:ApplySettings(EnemyBase) StickyStoneStudio.MOODS.EnemyBase:ModifyShootableAfterTresholdReached(EnemyBase) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 08.12.2025 14:48:44 Enemy is theme 'RoomTheme.Wut', but doesn´t seem to have a AngerRageController on it. Please add it to TheRoaringSmelter_MetallurgicWelder(Clone) LOG: 08.12.2025 14:48:45 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.CryoName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 08.12.2025 14:48:45 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.SeekerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] WARNING: 08.12.2025 14:48:45 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_MetallurgicWelder(Clone)' is not on a navmesh LOG: 08.12.2025 14:48:45 Quest is already completed. No progress will be updated. WARNING: 08.12.2025 14:48:45 Language Text not found! (Path: Kill ) LOG: 08.12.2025 14:48:45 Displayable active subtask: SmallBetLoosingNoHP is null EXCEPTION: 08.12.2025 14:48:45 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MechBase.PlayBuffVFX (StickyStoneStudio.MOODS.ParticleObject vfxParticleObj, System.Single duration) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.StartBuff () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.HealthThresholdModifications.ApplySettings (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.ModifyShootableAfterTresholdReached (StickyStoneStudio.MOODS.EnemyBase eb) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.ElementalOrbAddin+d__45.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.HealthThresholdModifications:ApplySettings(EnemyBase) StickyStoneStudio.MOODS.EnemyBase:ModifyShootableAfterTresholdReached(EnemyBase) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.Items.d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 08.12.2025 14:48:48 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_Slagshooter(Clone)' is not on a navmesh LOG: 08.12.2025 14:48:50 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.SeekerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 08.12.2025 14:48:50 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.CryoName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] WARNING: 08.12.2025 14:48:52 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh LOG: 08.12.2025 14:48:52 Quest is already completed. No progress will be updated. WARNING: 08.12.2025 14:48:52 Language Text not found! (Path: Kill ) LOG: 08.12.2025 14:48:52 Displayable active subtask: SmallBetLoosingNoHP is null LOG: 08.12.2025 14:48:52 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' WARNING: 08.12.2025 14:48:52 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 08.12.2025 14:48:52 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 08.12.2025 14:48:52 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 08.12.2025 14:48:53 Menu.UnloadMenuPanel => DefaultPanel LOG: 08.12.2025 14:48:56 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 08.12.2025 14:48:56 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_AngerAvatar in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 08.12.2025 14:48:56 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_AngerAvatar in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 08.12.2025 14:48:56 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_MetallurgicWelder in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup ERROR: 08.12.2025 14:48:56 Coroutine couldn't be started because the the game object 'Minimap2' is inactive! StickyStoneStudio.MOODS.Minimap2Controller:SetTeleportMenuInfoVisibility(Boolean) StickyStoneStudio.MOODS.Minimap2Controller:OnMinimapRoomEnter(Minimap2Room) StickyStoneStudio.MOODS.Room:InvokeOnPlayerRoomEvent(RoomEvent, Player) StickyStoneStudio.MOODS.d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 08.12.2025 14:48:57 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 08.12.2025 14:48:57 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 08.12.2025 14:48:58 Menu.UnloadMenuPanel => Info WARNING: 08.12.2025 14:48:58 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:48:58 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:48:58 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:48:58 Failed to create agent because it is not close enough to the NavMesh WARNING: 08.12.2025 14:48:58 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:48:58 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:48:58 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:48:58 Failed to create agent because it is not close enough to the NavMesh WARNING: 08.12.2025 14:48:58 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:48:58 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:48:58 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:48:58 Failed to create agent because it is not close enough to the NavMesh WARNING: 08.12.2025 14:48:58 TheRoaringSmelter_RepositoryWorker(Clone) (StickyStoneStudio.MOODS.Repository_Worker): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 08.12.2025 14:48:58 Language Text not found! (Path: Drone) WARNING: 08.12.2025 14:48:58 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:48:58 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:48:58 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:48:58 Failed to create agent because it is not close enough to the NavMesh WARNING: 08.12.2025 14:48:58 TheRoaringSmelter_AngerAvatar(Clone) (StickyStoneStudio.MOODS.Anger_Avatar): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 08.12.2025 14:48:58 Language Text not found! (Path: Drone) WARNING: 08.12.2025 14:48:58 TheRoaringSmelter_AngerAvatar(Clone) (StickyStoneStudio.MOODS.Anger_Avatar): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 08.12.2025 14:48:58 Language Text not found! (Path: Drone) LOG: 08.12.2025 14:48:58 ScaleEnemy TheRoaringSmelter_AngerAvatar(Clone)! WARNING: 08.12.2025 14:48:58 TheRoaringSmelter_MetallurgicWelder(Clone) (StickyStoneStudio.MOODS.Metallurgic_Welder): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 08.12.2025 14:48:58 Language Text not found! (Path: Drone) EXCEPTION: 08.12.2025 14:48:59 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MechBase.PlayBuffVFX (StickyStoneStudio.MOODS.ParticleObject vfxParticleObj, System.Single duration) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.StartBuff () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.HealthThresholdModifications.ApplySettings (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.ModifyShootableAfterTresholdReached (StickyStoneStudio.MOODS.EnemyBase eb) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.TremorSpikeAddin+d__19.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.HealthThresholdModifications:ApplySettings(EnemyBase) StickyStoneStudio.MOODS.EnemyBase:ModifyShootableAfterTresholdReached(EnemyBase) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.Items.d__19:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 08.12.2025 14:49:02 Damage done = 0 WARNING: 08.12.2025 14:49:03 Damage done = 0 EXCEPTION: 08.12.2025 14:49:03 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MechBase.PlayBuffVFX (StickyStoneStudio.MOODS.ParticleObject vfxParticleObj, System.Single duration) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.StartBuff () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.HealthThresholdModifications.ApplySettings (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.ModifyShootableAfterTresholdReached (StickyStoneStudio.MOODS.EnemyBase eb) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__208.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.HealthThresholdModifications:ApplySettings(EnemyBase) StickyStoneStudio.MOODS.EnemyBase:ModifyShootableAfterTresholdReached(EnemyBase) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) EXCEPTION: 08.12.2025 14:49:05 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MechBase.PlayBuffVFX (StickyStoneStudio.MOODS.ParticleObject vfxParticleObj, System.Single duration) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.StartBuff () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.HealthThresholdModifications.ApplySettings (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.ModifyShootableAfterTresholdReached (StickyStoneStudio.MOODS.EnemyBase eb) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__208.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.HealthThresholdModifications:ApplySettings(EnemyBase) StickyStoneStudio.MOODS.EnemyBase:ModifyShootableAfterTresholdReached(EnemyBase) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 08.12.2025 14:49:05 Enemy is theme 'RoomTheme.Wut', but doesn´t seem to have a AngerRageController on it. Please add it to TheRoaringSmelter_MetallurgicWelder(Clone) LOG: 08.12.2025 14:49:07 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 08.12.2025 14:49:07 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. WARNING: 08.12.2025 14:49:07 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_MetallurgicWelder(Clone)' is not on a navmesh LOG: 08.12.2025 14:49:07 Quest is already completed. No progress will be updated. WARNING: 08.12.2025 14:49:07 Language Text not found! (Path: Kill ) LOG: 08.12.2025 14:49:07 Displayable active subtask: SmallBetLoosingNoHP is null WARNING: 08.12.2025 14:49:07 GoToSplashScreenPanel() 'InGame_Shield' failed. Splashscreens are disabled in the Build. LOG: 08.12.2025 14:49:11 ButtonPromptManager.ResetAndClearAllRegistratedButtons() ERROR: 08.12.2025 14:49:11 Coroutine couldn't be started because the the game object 'Minimap2' is inactive! StickyStoneStudio.MOODS.Minimap2Controller:SetTeleportMenuInfoVisibility(Boolean) StickyStoneStudio.MOODS.Minimap2Controller:OnMinimapRoomEnter(Minimap2Room) StickyStoneStudio.MOODS.Room:InvokeOnPlayerRoomEvent(RoomEvent, Player) StickyStoneStudio.MOODS.d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 08.12.2025 14:49:14 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 08.12.2025 14:49:14 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_HeadOfArtillery in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 08.12.2025 14:49:14 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_FuriousDrone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 08.12.2025 14:49:16 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:49:16 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:49:16 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:49:16 Failed to create agent because it is not close enough to the NavMesh WARNING: 08.12.2025 14:49:16 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:49:16 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:49:16 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:49:16 Failed to create agent because it is not close enough to the NavMesh WARNING: 08.12.2025 14:49:16 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:49:16 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:49:16 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:49:16 Failed to create agent because it is not close enough to the NavMesh WARNING: 08.12.2025 14:49:16 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:49:16 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:49:16 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:49:16 Failed to create agent because it is not close enough to the NavMesh WARNING: 08.12.2025 14:49:16 TheRoaringSmelter_ArcLoadConstructor(Clone) (StickyStoneStudio.MOODS.Arc_Load_Constructor): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 08.12.2025 14:49:16 Language Text not found! (Path: Drone) WARNING: 08.12.2025 14:49:16 TheRoaringSmelter_ArcLoadConstructor(Clone) (StickyStoneStudio.MOODS.Arc_Load_Constructor): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 08.12.2025 14:49:16 Language Text not found! (Path: Drone) WARNING: 08.12.2025 14:49:16 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:49:16 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:49:16 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:49:16 Failed to create agent because it is not close enough to the NavMesh WARNING: 08.12.2025 14:49:16 TheRoaringSmelter_FuriousDrone(Clone) (StickyStoneStudio.MOODS.Furious_Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 08.12.2025 14:49:16 Language Text not found! (Path: Drone) WARNING: 08.12.2025 14:49:16 TheRoaringSmelter_FuriousDrone(Clone) (StickyStoneStudio.MOODS.Furious_Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 08.12.2025 14:49:16 Language Text not found! (Path: Drone) WARNING: 08.12.2025 14:49:16 TheRoaringSmelter_HeadOfArtillery(Clone) (StickyStoneStudio.MOODS.Head_of_Artillery): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 08.12.2025 14:49:16 Language Text not found! (Path: Drone) LOG: 08.12.2025 14:49:16 ScaleEnemy TheRoaringSmelter_HeadOfArtillery(Clone)! WARNING: 08.12.2025 14:49:16 Failed to init life point display. IMech (EnemyBase) has already a lifePointDisplay! EXCEPTION: 08.12.2025 14:49:18 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MechBase.PlayBuffVFX (StickyStoneStudio.MOODS.ParticleObject vfxParticleObj, System.Single duration) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.StartBuff () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.HealthThresholdModifications.ApplySettings (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.ModifyShootableAfterTresholdReached (StickyStoneStudio.MOODS.EnemyBase eb) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__207.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.HealthThresholdModifications:ApplySettings(EnemyBase) StickyStoneStudio.MOODS.EnemyBase:ModifyShootableAfterTresholdReached(EnemyBase) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 08.12.2025 14:49:20 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh LOG: 08.12.2025 14:49:20 Quest is already completed. No progress will be updated. WARNING: 08.12.2025 14:49:21 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:49:21 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:49:21 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:49:21 Failed to create agent because it is not close enough to the NavMesh WARNING: 08.12.2025 14:49:21 TheRoaringSmelter_FuriousDrone(Clone) (StickyStoneStudio.MOODS.Furious_Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 08.12.2025 14:49:21 Language Text not found! (Path: Drone) LOG: 08.12.2025 14:49:21 ENEMY SPAWNED TheRoaringSmelter_FuriousDrone(Clone) WARNING: 08.12.2025 14:49:23 GetValidSpawnPosition() => Was not successful! WARNING: 08.12.2025 14:49:23 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:49:23 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:49:23 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:49:23 Failed to create agent because it is not close enough to the NavMesh WARNING: 08.12.2025 14:49:23 TheRoaringSmelter_FuriousDrone(Clone) (StickyStoneStudio.MOODS.Furious_Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 08.12.2025 14:49:23 Language Text not found! (Path: Drone) LOG: 08.12.2025 14:49:24 ENEMY SPAWNED TheRoaringSmelter_FuriousDrone(Clone) EXCEPTION: 08.12.2025 14:49:24 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MechBase.PlayBuffVFX (StickyStoneStudio.MOODS.ParticleObject vfxParticleObj, System.Single duration) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.StartBuff () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.HealthThresholdModifications.ApplySettings (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.ModifyShootableAfterTresholdReached (StickyStoneStudio.MOODS.EnemyBase eb) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__207.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.HealthThresholdModifications:ApplySettings(EnemyBase) StickyStoneStudio.MOODS.EnemyBase:ModifyShootableAfterTresholdReached(EnemyBase) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 08.12.2025 14:49:26 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh LOG: 08.12.2025 14:49:26 Quest is already completed. No progress will be updated. EXCEPTION: 08.12.2025 14:49:28 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MechBase.PlayBuffVFX (StickyStoneStudio.MOODS.ParticleObject vfxParticleObj, System.Single duration) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.StartBuff () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.HealthThresholdModifications.ApplySettings (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.ModifyShootableAfterTresholdReached (StickyStoneStudio.MOODS.EnemyBase eb) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.TremorSpikeAddin+d__19.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.HealthThresholdModifications:ApplySettings(EnemyBase) StickyStoneStudio.MOODS.EnemyBase:ModifyShootableAfterTresholdReached(EnemyBase) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.Items.d__19:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) EXCEPTION: 08.12.2025 14:49:30 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MechBase.PlayBuffVFX (StickyStoneStudio.MOODS.ParticleObject vfxParticleObj, System.Single duration) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.StartBuff () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.HealthThresholdModifications.ApplySettings (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.ModifyShootableAfterTresholdReached (StickyStoneStudio.MOODS.EnemyBase eb) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__207.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.HealthThresholdModifications:ApplySettings(EnemyBase) StickyStoneStudio.MOODS.EnemyBase:ModifyShootableAfterTresholdReached(EnemyBase) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 08.12.2025 14:49:30 Enemy is theme 'RoomTheme.Wut', but doesn´t seem to have a AngerRageController on it. Please add it to TheRoaringSmelter_ArcLoadConstructor(Clone) WARNING: 08.12.2025 14:49:31 BuffManager.StartBuffEffect() for BUFFID: 5457 is already started! WARNING: 08.12.2025 14:49:31 BuffManager.StartBuffEffect() for BUFFID: 5458 is already started! LOG: 08.12.2025 14:49:31 Quest is already completed. No progress will be updated. LOG: 08.12.2025 14:49:32 Quest is already completed. No progress will be updated. WARNING: 08.12.2025 14:49:32 Language Text not found! (Path: Kill ) LOG: 08.12.2025 14:49:32 Displayable active subtask: SmallBetLoosingNoHP is null EXCEPTION: 08.12.2025 14:49:35 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MechBase.PlayBuffVFX (StickyStoneStudio.MOODS.ParticleObject vfxParticleObj, System.Single duration) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.StartBuff () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.HealthThresholdModifications.ApplySettings (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.ModifyShootableAfterTresholdReached (StickyStoneStudio.MOODS.EnemyBase eb) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.TremorSpikeAddin+d__19.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.HealthThresholdModifications:ApplySettings(EnemyBase) StickyStoneStudio.MOODS.EnemyBase:ModifyShootableAfterTresholdReached(EnemyBase) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.Items.d__19:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 08.12.2025 14:49:35 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh LOG: 08.12.2025 14:49:35 Quest is already completed. No progress will be updated. LOG: 08.12.2025 14:49:35 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.SeekerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] EXCEPTION: 08.12.2025 14:49:35 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MechBase.PlayBuffVFX (StickyStoneStudio.MOODS.ParticleObject vfxParticleObj, System.Single duration) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.StartBuff () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.HealthThresholdModifications.ApplySettings (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.ModifyShootableAfterTresholdReached (StickyStoneStudio.MOODS.EnemyBase eb) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__207.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.HealthThresholdModifications:ApplySettings(EnemyBase) StickyStoneStudio.MOODS.EnemyBase:ModifyShootableAfterTresholdReached(EnemyBase) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 08.12.2025 14:49:35 Enemy is theme 'RoomTheme.Wut', but doesn´t seem to have a AngerRageController on it. Please add it to TheRoaringSmelter_ArcLoadConstructor(Clone) LOG: 08.12.2025 14:49:35 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.LasersightName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 08.12.2025 14:49:36 Quest is already completed. No progress will be updated. WARNING: 08.12.2025 14:49:36 Language Text not found! (Path: Kill ) LOG: 08.12.2025 14:49:36 Displayable active subtask: SmallBetLoosingNoHP is null EXCEPTION: 08.12.2025 14:49:39 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MechBase.PlayBuffVFX (StickyStoneStudio.MOODS.ParticleObject vfxParticleObj, System.Single duration) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.StartBuff () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.HealthThresholdModifications.ApplySettings (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.ModifyShootableAfterTresholdReached (StickyStoneStudio.MOODS.EnemyBase eb) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.TremorSpikeAddin+d__19.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.HealthThresholdModifications:ApplySettings(EnemyBase) StickyStoneStudio.MOODS.EnemyBase:ModifyShootableAfterTresholdReached(EnemyBase) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.Items.d__19:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 08.12.2025 14:49:41 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.SeekerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 08.12.2025 14:49:41 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.LasersightName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] WARNING: 08.12.2025 14:50:17 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_HeadOfArtillery(Clone)' is not on a navmesh LOG: 08.12.2025 14:50:17 Quest is already completed. No progress will be updated. WARNING: 08.12.2025 14:50:17 Language Text not found! (Path: Kill ) LOG: 08.12.2025 14:50:17 Displayable active subtask: SmallBetLoosingNoHP is null WARNING: 08.12.2025 14:50:19 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:50:19 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:50:19 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:50:19 Failed to create agent because it is not close enough to the NavMesh WARNING: 08.12.2025 14:50:19 TheRoaringSmelter_HeadOfArtillery(Clone) (StickyStoneStudio.MOODS.Head_of_Artillery): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 08.12.2025 14:50:19 Language Text not found! (Path: Drone) WARNING: 08.12.2025 14:50:19 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:50:19 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:50:19 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:50:19 Failed to create agent because it is not close enough to the NavMesh WARNING: 08.12.2025 14:50:19 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:50:19 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:50:19 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:50:19 Failed to create agent because it is not close enough to the NavMesh WARNING: 08.12.2025 14:50:19 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:50:19 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:50:19 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:50:19 Failed to create agent because it is not close enough to the NavMesh WARNING: 08.12.2025 14:50:19 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:50:19 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:50:19 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:50:19 Failed to create agent because it is not close enough to the NavMesh WARNING: 08.12.2025 14:50:19 TheRoaringSmelter_RepositoryWorker(Clone) (StickyStoneStudio.MOODS.Repository_Worker): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 08.12.2025 14:50:19 Language Text not found! (Path: Drone) WARNING: 08.12.2025 14:50:19 TheRoaringSmelter_RepositoryWorker(Clone) (StickyStoneStudio.MOODS.Repository_Worker): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 08.12.2025 14:50:19 Language Text not found! (Path: Drone) WARNING: 08.12.2025 14:50:19 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:50:19 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:50:19 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:50:19 Failed to create agent because it is not close enough to the NavMesh EXCEPTION: 08.12.2025 14:50:19 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MechStateDisplay.InitBuffDurationDisplay (UnityEngine.Transform parentTransform, StickyStoneStudio.MOODS.Entity _entity, UnityEngine.Sprite icon, UnityEngine.Color color) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.InGameUIController.CreateMechStateDisplay (StickyStoneStudio.MOODS.Entity _entity, UnityEngine.Color color, UnityEngine.Sprite icon, StickyStoneStudio.MOODS.MechStateDisplayType mechStateDisplayType, System.Nullable`1[T] addin) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.CreateMechStateDisplay () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.StartBuff () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.BuffManager.StartBuffEffect (StickyStoneStudio.MOODS.Buff buff, StickyStoneStudio.MOODS.IMech mech, StickyStoneStudio.MOODS.IMech ownerOfBuff) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea.IMechEntersArea (StickyStoneStudio.MOODS.IMech CacheMech_Enter) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) WARNING: 08.12.2025 14:50:19 TheRoaringSmelter_FuriousDrone(Clone) (StickyStoneStudio.MOODS.Furious_Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 08.12.2025 14:50:19 Language Text not found! (Path: Drone) WARNING: 08.12.2025 14:50:19 TheRoaringSmelter_FuriousDrone(Clone) (StickyStoneStudio.MOODS.Furious_Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 08.12.2025 14:50:19 Language Text not found! (Path: Drone) WARNING: 08.12.2025 14:50:19 TheRoaringSmelter_Slagshooter(Clone) (StickyStoneStudio.MOODS.Slagshooter): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 08.12.2025 14:50:19 Language Text not found! (Path: Drone) EXCEPTION: 08.12.2025 14:50:22 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MechBase.PlayBuffVFX (StickyStoneStudio.MOODS.ParticleObject vfxParticleObj, System.Single duration) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.StartBuff () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.HealthThresholdModifications.ApplySettings (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.ModifyShootableAfterTresholdReached (StickyStoneStudio.MOODS.EnemyBase eb) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Weakpoint.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, System.Boolean _doBaseDamage) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__208.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.HealthThresholdModifications:ApplySettings(EnemyBase) StickyStoneStudio.MOODS.EnemyBase:ModifyShootableAfterTresholdReached(EnemyBase) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Weakpoint:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Boolean) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 08.12.2025 14:50:22 Quest is already completed. No progress will be updated. EXCEPTION: 08.12.2025 14:50:23 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MechBase.PlayBuffVFX (StickyStoneStudio.MOODS.ParticleObject vfxParticleObj, System.Single duration) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.StartBuff () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.HealthThresholdModifications.ApplySettings (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.ModifyShootableAfterTresholdReached (StickyStoneStudio.MOODS.EnemyBase eb) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__208.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.HealthThresholdModifications:ApplySettings(EnemyBase) StickyStoneStudio.MOODS.EnemyBase:ModifyShootableAfterTresholdReached(EnemyBase) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 08.12.2025 14:50:23 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh LOG: 08.12.2025 14:50:23 Quest is already completed. No progress will be updated. EXCEPTION: 08.12.2025 14:50:26 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MechBase.PlayBuffVFX (StickyStoneStudio.MOODS.ParticleObject vfxParticleObj, System.Single duration) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.StartBuff () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.HealthThresholdModifications.ApplySettings (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.ModifyShootableAfterTresholdReached (StickyStoneStudio.MOODS.EnemyBase eb) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__207.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.HealthThresholdModifications:ApplySettings(EnemyBase) StickyStoneStudio.MOODS.EnemyBase:ModifyShootableAfterTresholdReached(EnemyBase) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) EXCEPTION: 08.12.2025 14:50:28 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MechBase.PlayBuffVFX (StickyStoneStudio.MOODS.ParticleObject vfxParticleObj, System.Single duration) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.StartBuff () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.HealthThresholdModifications.ApplySettings (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.ModifyShootableAfterTresholdReached (StickyStoneStudio.MOODS.EnemyBase eb) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__208.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.HealthThresholdModifications:ApplySettings(EnemyBase) StickyStoneStudio.MOODS.EnemyBase:ModifyShootableAfterTresholdReached(EnemyBase) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 08.12.2025 14:50:28 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_RepositoryWorker(Clone)' is not on a navmesh LOG: 08.12.2025 14:50:28 Quest is already completed. No progress will be updated. WARNING: 08.12.2025 14:50:28 Language Text not found! (Path: Kill ) LOG: 08.12.2025 14:50:28 Displayable active subtask: SmallBetLoosingNoHP is null WARNING: 08.12.2025 14:50:29 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh LOG: 08.12.2025 14:50:29 Quest is already completed. No progress will be updated. EXCEPTION: 08.12.2025 14:50:32 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MechBase.PlayBuffVFX (StickyStoneStudio.MOODS.ParticleObject vfxParticleObj, System.Single duration) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.StartBuff () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.HealthThresholdModifications.ApplySettings (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.ModifyShootableAfterTresholdReached (StickyStoneStudio.MOODS.EnemyBase eb) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Weakpoint.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, System.Boolean _doBaseDamage) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__208.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.HealthThresholdModifications:ApplySettings(EnemyBase) StickyStoneStudio.MOODS.EnemyBase:ModifyShootableAfterTresholdReached(EnemyBase) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Weakpoint:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Boolean) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 08.12.2025 14:50:32 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_RepositoryWorker(Clone)' is not on a navmesh LOG: 08.12.2025 14:50:32 Quest is already completed. No progress will be updated. WARNING: 08.12.2025 14:50:32 Language Text not found! (Path: Kill ) LOG: 08.12.2025 14:50:32 Displayable active subtask: SmallBetLoosingNoHP is null LOG: 08.12.2025 14:50:32 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.LasersightName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 08.12.2025 14:50:37 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.LasersightName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] EXCEPTION: 08.12.2025 14:50:41 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MechBase.PlayBuffVFX (StickyStoneStudio.MOODS.ParticleObject vfxParticleObj, System.Single duration) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.StartBuff () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.HealthThresholdModifications.ApplySettings (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.ModifyShootableAfterTresholdReached (StickyStoneStudio.MOODS.EnemyBase eb) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__208.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.HealthThresholdModifications:ApplySettings(EnemyBase) StickyStoneStudio.MOODS.EnemyBase:ModifyShootableAfterTresholdReached(EnemyBase) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 08.12.2025 14:50:49 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 08.12.2025 14:50:49 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 08.12.2025 14:50:49 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 08.12.2025 14:50:49 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 08.12.2025 14:50:49 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 08.12.2025 14:50:49 Quest is already completed. No progress will be updated. WARNING: 08.12.2025 14:50:49 Language Text not found! (Path: Kill ) LOG: 08.12.2025 14:50:49 Displayable active subtask: SmallBetLoosingNoHP is null WARNING: 08.12.2025 14:50:49 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 14:50:49 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 14:50:49 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 14:50:49 GoToSplashScreenPanel() 'InGame_Shield' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 14:50:49 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 14:50:49 GoToSplashScreenPanel() 'InGame_Shield' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 14:50:51 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 14:50:52 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 08.12.2025 14:50:53 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 08.12.2025 14:50:53 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_Slagshooter in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 08.12.2025 14:50:53 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_CastingDefect in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 08.12.2025 14:50:53 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_ArcLoadConstructor in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 08.12.2025 14:50:55 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:50:55 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:50:55 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:50:55 Failed to create agent because it is not close enough to the NavMesh WARNING: 08.12.2025 14:50:55 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:50:55 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:50:55 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:50:55 Failed to create agent because it is not close enough to the NavMesh WARNING: 08.12.2025 14:50:55 TheRoaringSmelter_RepositoryWorker(Clone) (StickyStoneStudio.MOODS.Repository_Worker): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 08.12.2025 14:50:55 Language Text not found! (Path: Drone) WARNING: 08.12.2025 14:50:55 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:50:55 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:50:55 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:50:55 Failed to create agent because it is not close enough to the NavMesh WARNING: 08.12.2025 14:50:55 TheRoaringSmelter_Slagshooter(Clone) (StickyStoneStudio.MOODS.Slagshooter): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 08.12.2025 14:50:55 Language Text not found! (Path: Drone) WARNING: 08.12.2025 14:50:55 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:50:55 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:50:55 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:50:55 Failed to create agent because it is not close enough to the NavMesh WARNING: 08.12.2025 14:50:55 TheRoaringSmelter_CastingDefect(Clone) (StickyStoneStudio.MOODS.Casting_Defect): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 08.12.2025 14:50:55 Language Text not found! (Path: Drone) WARNING: 08.12.2025 14:50:55 TheRoaringSmelter_ArcLoadConstructor(Clone) (StickyStoneStudio.MOODS.Arc_Load_Constructor): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 08.12.2025 14:50:55 Language Text not found! (Path: Drone) LOG: 08.12.2025 14:50:55 ScaleEnemy TheRoaringSmelter_ArcLoadConstructor(Clone)! WARNING: 08.12.2025 14:50:57 Damage done = 0 WARNING: 08.12.2025 14:50:59 Damage done = 0 EXCEPTION: 08.12.2025 14:50:59 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MechBase.PlayBuffVFX (StickyStoneStudio.MOODS.ParticleObject vfxParticleObj, System.Single duration) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.StartBuff () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.HealthThresholdModifications.ApplySettings (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.ModifyShootableAfterTresholdReached (StickyStoneStudio.MOODS.EnemyBase eb) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Weakpoint.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, System.Boolean _doBaseDamage) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__208.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.HealthThresholdModifications:ApplySettings(EnemyBase) StickyStoneStudio.MOODS.EnemyBase:ModifyShootableAfterTresholdReached(EnemyBase) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Weakpoint:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Boolean) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) EXCEPTION: 08.12.2025 14:50:59 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MechBase.PlayBuffVFX (StickyStoneStudio.MOODS.ParticleObject vfxParticleObj, System.Single duration) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.StartBuff () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.HealthThresholdModifications.ApplySettings (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.ModifyShootableAfterTresholdReached (StickyStoneStudio.MOODS.EnemyBase eb) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__208.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.HealthThresholdModifications:ApplySettings(EnemyBase) StickyStoneStudio.MOODS.EnemyBase:ModifyShootableAfterTresholdReached(EnemyBase) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 08.12.2025 14:50:59 Enemy is theme 'RoomTheme.Wut', but doesn´t seem to have a AngerRageController on it. Please add it to TheRoaringSmelter_ArcLoadConstructor(Clone) WARNING: 08.12.2025 14:51:00 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_ArcLoadConstructor(Clone)' is not on a navmesh LOG: 08.12.2025 14:51:00 Quest is already completed. No progress will be updated. WARNING: 08.12.2025 14:51:00 Language Text not found! (Path: Kill ) LOG: 08.12.2025 14:51:00 Displayable active subtask: SmallBetLoosingNoHP is null WARNING: 08.12.2025 14:51:00 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_RepositoryWorker(Clone)' is not on a navmesh LOG: 08.12.2025 14:51:00 Quest is already completed. No progress will be updated. WARNING: 08.12.2025 14:51:00 Language Text not found! (Path: Kill ) LOG: 08.12.2025 14:51:00 Displayable active subtask: SmallBetLoosingNoHP is null EXCEPTION: 08.12.2025 14:51:00 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MechBase.PlayBuffVFX (StickyStoneStudio.MOODS.ParticleObject vfxParticleObj, System.Single duration) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.StartBuff () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.HealthThresholdModifications.ApplySettings (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.ModifyShootableAfterTresholdReached (StickyStoneStudio.MOODS.EnemyBase eb) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.TremorSpikeAddin+d__19.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.HealthThresholdModifications:ApplySettings(EnemyBase) StickyStoneStudio.MOODS.EnemyBase:ModifyShootableAfterTresholdReached(EnemyBase) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.Items.d__19:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) EXCEPTION: 08.12.2025 14:51:01 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MechBase.PlayBuffVFX (StickyStoneStudio.MOODS.ParticleObject vfxParticleObj, System.Single duration) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.StartBuff () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.HealthThresholdModifications.ApplySettings (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.ModifyShootableAfterTresholdReached (StickyStoneStudio.MOODS.EnemyBase eb) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__208.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.TryExplode (System.Boolean killBulletAfter, System.Boolean CanDamageOwner, System.Boolean _executeInstantly) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.MasterExploderAddin.CreateAndExplodeTwinBullet (StickyStoneStudio.MOODS.Bullet _bullet) (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.OnTweenCallback (DG.Tweening.TweenCallback callback, DG.Tweening.Tween t) (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.DoGoto (DG.Tweening.Tween t, System.Single toPosition, System.Int32 toCompletedLoops, DG.Tweening.Core.Enums.UpdateMode updateMode) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.Tween t, System.Single deltaTime, System.Single independentTime, System.Boolean isSingleTweenManualUpdate) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.UpdateType updateType, System.Single deltaTime, System.Single independentTime) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.DOTweenComponent.Update () (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.HealthThresholdModifications:ApplySettings(EnemyBase) StickyStoneStudio.MOODS.EnemyBase:ModifyShootableAfterTresholdReached(EnemyBase) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.Bullet:TryExplode(Boolean, Boolean, Boolean) StickyStoneStudio.MOODS.Items.MasterExploderAddin:CreateAndExplodeTwinBullet(Bullet) DG.Tweening.Tween:OnTweenCallback(TweenCallback, Tween) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Update(Tween, Single, Single, Boolean) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() WARNING: 08.12.2025 14:51:01 BuffManager.StartBuffEffect() for BUFFID: 5585 is already started! WARNING: 08.12.2025 14:51:01 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_CastingDefect(Clone)' is not on a navmesh LOG: 08.12.2025 14:51:01 Quest is already completed. No progress will be updated. WARNING: 08.12.2025 14:51:01 Language Text not found! (Path: Kill ) LOG: 08.12.2025 14:51:01 Displayable active subtask: SmallBetLoosingNoHP is null LOG: 08.12.2025 14:51:01 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 08.12.2025 14:51:01 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 08.12.2025 14:51:01 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 08.12.2025 14:51:01 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 08.12.2025 14:51:01 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 08.12.2025 14:51:01 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. WARNING: 08.12.2025 14:51:01 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_Slagshooter(Clone)' is not on a navmesh LOG: 08.12.2025 14:51:01 Quest is already completed. No progress will be updated. WARNING: 08.12.2025 14:51:01 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. LOG: 08.12.2025 14:51:09 WindowManager.LoadMenu => EscapeMenu LOG: 08.12.2025 14:51:09 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 08.12.2025 14:51:09 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 08.12.2025 14:51:09 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 08.12.2025 14:51:09 Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu) LOG: 08.12.2025 14:51:13 Menu.GoToPanel() 'ESC_Exit' transitionFade?: 'True' currentpanel is: 'ESC_Main' LOG: 08.12.2025 14:51:13 Menu.LoadMenuPanel => ESC_Exit (MenuID: EscapeMenu) LOG: 08.12.2025 14:51:14 Menu.UnloadMenuPanel => ESC_Main LOG: 08.12.2025 14:51:15 WindowManager.LoadMenu => MainMenu LOG: 08.12.2025 14:51:15 WindowManager.UnloadAllOtherMenus but 'MainMenu'! Currently acitve Menus: 2 LOG: 08.12.2025 14:51:15 WindowManager.UnloadMenu => EscapeMenu LOG: 08.12.2025 14:51:15 Menu.UnloadMenuPanel => ESC_Exit LOG: 08.12.2025 14:51:15 WindowManager.UnloadMenu => InGameMenu LOG: 08.12.2025 14:51:15 Menu.UnloadMenuPanel => DefaultPanel LOG: 08.12.2025 14:51:15 EvaluateEmotionalOvercharge() => Difficulty : Intended value 130 LOG: 08.12.2025 14:51:16 Menu.GoToPanel() 'MM_Default' transitionFade?: 'True' currentpanel was null. LOG: 08.12.2025 14:51:16 Menu.LoadMenuPanel => MM_Default (MenuID: MainMenu) LOG: 08.12.2025 14:51:16 [RichPresenceManager] ChangeActivity to GeneralActivity .. LOG: 08.12.2025 14:51:16 Menu.GoToPanel() 'MM_Default' transitionFade?: 'True' currentpanel is: 'MM_Default' LOG: 08.12.2025 14:51:16 [RichPresenceManager] ChangeActivity to GeneralActivity .. LOG: 08.12.2025 14:51:17 Menu.LoadMenuPanel => MM_ChoosePlayerClass (MenuID: MainMenu) WARNING: 08.12.2025 14:51:17 This TMPro text object does not have a cursor. If you want full edit functionality add a OSK_Cursor prefab as a child LOG: 08.12.2025 14:51:18 Menu.GoToPanel() 'MM_ChoosePlayerClass' transitionFade?: 'True' currentpanel is: 'MM_Default' WARNING: 08.12.2025 14:51:18 Menu.LoadMenuPanel MM_ChoosePlayerClass failed. It was Loaded before and is present in the scene! (MenuID: MainMenu) LOG: 08.12.2025 14:51:18 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 08.12.2025 14:51:18 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:51:18 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:51:18 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 08.12.2025 14:51:18 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! LOG: 08.12.2025 14:51:18 Menu.UnloadMenuPanel => MM_Default LOG: 08.12.2025 14:51:19 is Loading Quests WARNING: 08.12.2025 14:51:19 MechionaryManager.GetEnemyNameFromEntry(enemyTyp: incorrect_settings_in_enemyprefab) could not be found. Mechionary Entry is missing! WARNING: 08.12.2025 14:51:19 GetIsBossEnemy (0# incorrect_settings_in_enemyprefab) is not in EnemyDatabase List! LOG: 08.12.2025 14:51:19 loaded mechionary progress for savegame:Jasper Test 2 LOG: 08.12.2025 14:51:21 Continue Game Confirmed! Loading Game Session => Guid: 4ad53e3c680d Seed: IE!J-P0YA SeededCalls: 1164 SeededCallsLastDungeon: 131 LOG: 08.12.2025 14:51:21 is Loading Quests WARNING: 08.12.2025 14:51:21 MechionaryManager.GetEnemyNameFromEntry(enemyTyp: incorrect_settings_in_enemyprefab) could not be found. Mechionary Entry is missing! WARNING: 08.12.2025 14:51:21 GetIsBossEnemy (0# incorrect_settings_in_enemyprefab) is not in EnemyDatabase List! LOG: 08.12.2025 14:51:21 LoadingMenu.SetCurrentLoadingScreen() => TRS_Level3 LOG: 08.12.2025 14:51:21 WindowManager.LoadMenu => InGameMenu LOG: 08.12.2025 14:51:21 WindowManager.UnloadMenu => MainMenu LOG: 08.12.2025 14:51:21 Menu.UnloadMenuPanel => MM_ChoosePlayerClass LOG: 08.12.2025 14:51:21 is Loading Quests WARNING: 08.12.2025 14:51:21 MechionaryManager.GetEnemyNameFromEntry(enemyTyp: incorrect_settings_in_enemyprefab) could not be found. Mechionary Entry is missing! WARNING: 08.12.2025 14:51:21 GetIsBossEnemy (0# incorrect_settings_in_enemyprefab) is not in EnemyDatabase List! LOG: 08.12.2025 14:51:21 loaded mechionary progress for savegame:Jasper Test 2 LOG: 08.12.2025 14:51:21 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 08.12.2025 14:52:54 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:52:54 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:52:54 The referenced script on this Behaviour (Game Object 'Mech_Player') is missing! WARNING: 08.12.2025 14:52:54 The referenced script on this Behaviour (Game Object 'Mech_Player') is missing! WARNING: 08.12.2025 14:52:54 The referenced script on this Behaviour (Game Object 'Mech_Player') is missing! WARNING: 08.12.2025 14:52:54 The referenced script on this Behaviour (Game Object 'Mech_Player') is missing! ERROR: 08.12.2025 14:52:54 MechBase Outline Reference Missing: 'Mech_Player(Clone)' has no standard Outline referenced! To avoid flicker add it asap! UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.MechBase:InitMechBase(Room, PlayerClass, DummyStatus) StickyStoneStudio.MOODS.<>c__DisplayClass72_0:b__0(AsyncOperationHandle`1) StickyStoneStudio.MOODS.<>c__DisplayClass13_0:b__0(AsyncOperationHandle`1) UnityEngine.Events.UnityAction`1:Invoke(T0) DelegateList`1:Invoke(T) UnityEngine.Events.UnityAction`1:Invoke(T0) DelegateList`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() WARNING: 08.12.2025 14:52:54 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of Mech_Player(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... ERROR: 08.12.2025 14:52:54 MechOutlineController.init() => HighlightEffect is not part of the rootMesh of Mech_Player(Clone) ! Consider Add it in the Prefab. Fallback now to add Component but can have side effects ... UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.MechOutlineController:init(Boolean) StickyStoneStudio.MOODS.MechBase:InitMechBase(Room, PlayerClass, DummyStatus) StickyStoneStudio.MOODS.<>c__DisplayClass72_0:b__0(AsyncOperationHandle`1) StickyStoneStudio.MOODS.<>c__DisplayClass13_0:b__0(AsyncOperationHandle`1) UnityEngine.Events.UnityAction`1:Invoke(T0) DelegateList`1:Invoke(T) UnityEngine.Events.UnityAction`1:Invoke(T0) DelegateList`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() LOG: 08.12.2025 14:52:54 EvaluateEmotionalOvercharge() => Difficulty : Intended value 130 LOG: 08.12.2025 14:52:54 NEW GAMESEED: 'IE!J-P0YA' resetSeededCalls: True LOG: 08.12.2025 14:52:54 SetCurrentMapSelectorChoice => DungeonDepth: 11 NextDungeonDepth: 11 PersistentDungeonDepth: 11 CurrentTheme: Wut LOG: 08.12.2025 14:52:54 LoadingMenu.SetCurrentLoadingScreen() => TRS_Level3 LOG: 08.12.2025 14:52:54 Generate Level Started! Level: Level_C theme: Wut GameSeed: IE!J-P0YA SeedCalls: 1033 LOG: 08.12.2025 14:52:57 (TryInstantiateRandomRoom) currentList count is 0! RoomTheme: Wut, RoomLevel: Level_C, RoomTyp: Typ_A ERROR: 08.12.2025 14:53:09 ERROR Code [2] Generate Boos Rooms => ERROR: Cant place any Boss-Room on Seed 'StickyStoneStudio' with 9 Rooms ! UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.MapController:LogMapError(StickyError) StickyStoneStudio.MOODS.MapController:OnMapError(StickyError, Boolean, Boolean) StickyStoneStudio.MOODS.d__205:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 08.12.2025 14:53:09 NEW GAMESEED: 'M5XE-OZZB' resetSeededCalls: False LOG: 08.12.2025 14:53:09 Generate Level Started! Level: Level_C theme: Wut GameSeed: M5XE-OZZB SeedCalls: 1354 LOG: 08.12.2025 14:53:10 Syop BetQuest logs RT13:14DungeonDepth: 0 - seed IE!J-P0YA has been applied RT13:14DungeonDepth: 1 - can Appear roll => Truecached roll = 98 chance = 40 RewardCap: 2 current rewardCount0 RT13:15DungeonDepth: 1 - StartQuest SmallBetLoosingNoHP RT13:15DungeonDepth: 1 - currentlyActiveQuest: SmallBetLoosingNoHP RT13:22DungeonDepth: 2 - OnDepthChange questSolvedDepth => 3 RT13:22DungeonDepth: 2 - currentlyActiveQuest: SmallBetLoosingNoHP RT13:22DungeonDepth: 2 - currentlyActiveQuest: SmallBetLoosingNoHP RT13:37DungeonDepth: 3 - OnDepthChange questSolvedDepth => 3 RT13:37DungeonDepth: 3 - OnDepthChange: Current Depth => 3, questSolvedDepth => 3 RT13:37DungeonDepth: 3 - Set Condition Success HealthLost RT13:37DungeonDepth: 3 - currentlyActiveQuest: SmallBetLoosingNoHP RT13:37DungeonDepth: 3 - currentlyActiveQuest: SmallBetLoosingNoHP RT13:37DungeonDepth: 3 - currentlyActiveQuest: SmallBetLoosingNoHP RT13:37DungeonDepth: 3 - currentlyActiveQuest: SmallBetLoosingNoHP RT13:37DungeonDepth: 3 - set SmallBetLoosingNoHP solved RT13:38DungeonDepth: 3 - reward: MaxHp on Player1 applied RT13:50DungeonDepth: 0 - seed IE!J-P0YA has been applied RT13:50DungeonDepth: 3 - OnDepthChange questSolvedDepth => 3 RT13:50DungeonDepth: 3 - OnDepthChange: Current Depth => 3, questSolvedDepth => 3 RT13:50DungeonDepth: 3 - Set Condition Success HealthLost RT13:50DungeonDepth: 3 - OnDepthChange questSolvedDepth => 3 RT13:50DungeonDepth: 3 - OnDepthChange: Current Depth => 3, questSolvedDepth => 3 RT13:50DungeonDepth: 3 - Set Condition Success HealthLost RT13:50DungeonDepth: 3 - OnDepthChange questSolvedDepth => 3 RT13:50DungeonDepth: 3 - OnDepthChange: Current Depth => 3, questSolvedDepth => 3 RT13:50DungeonDepth: 3 - Set Condition Success HealthLost RT13:50DungeonDepth: 3 - OnDepthChange questSolvedDepth => 3 RT13:50DungeonDepth: 3 - OnDepthChange: Current Depth => 3, questSolvedDepth => 3 RT13:50DungeonDepth: 3 - Set Condition Success HealthLost RT13:50DungeonDepth: 3 - currentlyActiveQuest: SmallBetLoosingNoHP RT13:50DungeonDepth: 3 - currentlyActiveQuest: SmallBetLoosingNoHP RT13:50DungeonDepth: 3 - currentlyActiveQuest: SmallBetLoosingNoHP RT13:50DungeonDepth: 3 - set SmallBetLoosingNoHP solved RT13:51DungeonDepth: 3 - Set Condition Failed HealthLost RT13:51DungeonDepth: 3 - Set Condition Failed HealthLost RT13:51DungeonDepth: 3 - Set Condition Failed HealthLost RT13:51DungeonDepth: 3 - Set Condition Failed HealthLost RT13:51DungeonDepth: 3 - Set Condition Failed HealthLost RT13:51DungeonDepth: 3 - Set Condition Failed HealthLost RT13:51DungeonDepth: 3 - Set Condition Failed HealthLost RT13:51DungeonDepth: 3 - Set Condition Failed HealthLost RT13:52DungeonDepth: 3 - Set Condition Failed HealthLost RT13:52DungeonDepth: 3 - Set Condition Failed HealthLost RT13:52DungeonDepth: 3 - Set Condition Failed HealthLost RT13:52DungeonDepth: 3 - Set Condition Failed HealthLost RT13:52DungeonDepth: 3 - Set Condition Failed HealthLost RT13:52DungeonDepth: 3 - Set Condition Failed HealthLost RT13:52DungeonDepth: 3 - Set Condition Failed HealthLost RT13:52DungeonDepth: 3 - Set Condition Failed HealthLost RT13:53DungeonDepth: 3 - Set Condition Failed HealthLost RT13:53DungeonDepth: 3 - Set Condition Failed HealthLost RT13:53DungeonDepth: 3 - Set Condition Failed HealthLost RT13:53DungeonDepth: 3 - Set Condition Failed HealthLost RT13:55DungeonDepth: 3 - Set Condition Failed HealthLost RT13:55DungeonDepth: 3 - Set Condition Failed HealthLost RT13:55DungeonDepth: 3 - Set Condition Failed HealthLost RT13:55DungeonDepth: 3 - Set Condition Failed HealthLost RT13:55DungeonDepth: 3 - Set Condition Failed HealthLost RT13:55DungeonDepth: 3 - Set Condition Failed HealthLost RT13:55DungeonDepth: 3 - Set Condition Failed HealthLost RT13:55DungeonDepth: 3 - Set Condition Failed HealthLost RT13:55DungeonDepth: 3 - Set Condition Failed HealthLost RT13:55DungeonDepth: 3 - Set Condition Failed HealthLost RT13:55DungeonDepth: 3 - Set Condition Failed HealthLost RT13:55DungeonDepth: 3 - Set Condition Failed HealthLost RT13:55DungeonDepth: 3 - Set Condition Failed HealthLost RT13:55DungeonDepth: 3 - Set Condition Failed HealthLost RT13:55DungeonDepth: 3 - Set Condition Failed HealthLost RT13:55DungeonDepth: 3 - Set Condition Failed HealthLost RT13:56DungeonDepth: 3 - Set Condition Failed HealthLost RT13:56DungeonDepth: 3 - Set Condition Failed HealthLost RT13:56DungeonDepth: 3 - Set Condition Failed HealthLost RT13:56DungeonDepth: 3 - Set Condition Failed HealthLost RT13:56DungeonDepth: 3 - Set Condition Failed HealthLost RT13:56DungeonDepth: 3 - Set Condition Failed HealthLost RT13:56DungeonDepth: 3 - Set Condition Failed HealthLost RT13:56DungeonDepth: 3 - Set Condition Failed HealthLost RT13:56DungeonDepth: 3 - Set Condition Failed HealthLost RT13:56DungeonDepth: 3 - Set Condition Failed HealthLost RT13:56DungeonDepth: 3 - Set Condition Failed HealthLost RT13:56DungeonDepth: 3 - Set Condition Failed HealthLost RT13:56DungeonDepth: 0 - seed IE!J-P0YA has been applied RT13:56DungeonDepth: 3 - OnDepthChange questSolvedDepth => 3 RT13:56DungeonDepth: 3 - OnDepthChange: Current Depth => 3, questSolvedDepth => 3 RT13:56DungeonDepth: 3 - Set Condition Success HealthLost RT13:56DungeonDepth: 3 - OnDepthChange questSolvedDepth => 3 RT13:56DungeonDepth: 3 - OnDepthChange: Current Depth => 3, questSolvedDepth => 3 RT13:56DungeonDepth: 3 - Set Condition Success HealthLost RT13:56DungeonDepth: 3 - OnDepthChange questSolvedDepth => 3 RT13:56DungeonDepth: 3 - OnDepthChange: Current Depth => 3, questSolvedDepth => 3 RT13:56DungeonDepth: 3 - Set Condition Success HealthLost RT13:56DungeonDepth: 3 - OnDepthChange questSolvedDepth => 3 RT13:56DungeonDepth: 3 - OnDepthChange: Current Depth => 3, questSolvedDepth => 3 RT13:56DungeonDepth: 3 - Set Condition Success HealthLost RT13:56DungeonDepth: 3 - OnDepthChange questSolvedDepth => 3 RT13:56DungeonDepth: 3 - OnDepthChange: Current Depth => 3, questSolvedDepth => 3 RT13:56DungeonDepth: 3 - Set Condition Success HealthLost RT13:56DungeonDepth: 3 - OnDepthChange questSolvedDepth => 3 RT13:56DungeonDepth: 3 - OnDepthChange: Current Depth => 3, questSolvedDepth => 3 RT13:56DungeonDepth: 3 - Set Condition Success HealthLost RT13:56DungeonDepth: 3 - OnDepthChange questSolvedDepth => 3 RT13:56DungeonDepth: 3 - OnDepthChange: Current Depth => 3, questSolvedDepth => 3 RT13:56DungeonDepth: 3 - Set Condition Success HealthLost RT13:56DungeonDepth: 3 - currentlyActiveQuest: SmallBetLoosingNoHP RT14:11DungeonDepth: 4 - OnDepthChange questSolvedDepth => 3 RT14:11DungeonDepth: 4 - OnDepthChange questSolvedDepth => 3 RT14:11DungeonDepth: 4 - OnDepthChange questSolvedDepth => 3 RT14:11DungeonDepth: 4 - OnDepthChange questSolvedDepth => 3 RT14:11DungeonDepth: 4 - OnDepthChange questSolvedDepth => 3 RT14:11DungeonDepth: 4 - OnDepthChange questSolvedDepth => 3 RT14:11DungeonDepth: 4 - OnDepthChange questSolvedDepth => 3 RT14:12DungeonDepth: 4 - currentlyActiveQuest: SmallBetLoosingNoHP RT14:12DungeonDepth: 4 - currentlyActiveQuest: SmallBetLoosingNoHP RT14:12DungeonDepth: 4 - currentlyActiveQuest: SmallBetLoosingNoHP RT14:12DungeonDepth: 4 - currentlyActiveQuest: SmallBetLoosingNoHP RT14:12DungeonDepth: 4 - set SmallBetLoosingNoHP solved RT14:14DungeonDepth: 5 - OnDepthChange questSolvedDepth => 3 RT14:14DungeonDepth: 5 - OnDepthChange questSolvedDepth => 3 RT14:14DungeonDepth: 5 - OnDepthChange questSolvedDepth => 3 RT14:14DungeonDepth: 5 - OnDepthChange questSolvedDepth => 3 RT14:14DungeonDepth: 5 - OnDepthChange questSolvedDepth => 3 RT14:14DungeonDepth: 5 - OnDepthChange questSolvedDepth => 3 RT14:14DungeonDepth: 5 - OnDepthChange questSolvedDepth => 3 RT14:14DungeonDepth: 5 - can Appear roll => Truecached roll = 35 chance = 10 RewardCap: 2 current rewardCount1 RT14:21DungeonDepth: 5 - Set Condition Failed HealthLost RT14:21DungeonDepth: 5 - Set Condition Failed HealthLost RT14:21DungeonDepth: 5 - Set Condition Failed HealthLost RT14:21DungeonDepth: 5 - Set Condition Failed HealthLost RT14:21DungeonDepth: 5 - Set Condition Failed HealthLost RT14:21DungeonDepth: 5 - Set Condition Failed HealthLost RT14:21DungeonDepth: 5 - Set Condition Failed HealthLost RT14:21DungeonDepth: 5 - Set Condition Failed HealthLost RT14:21DungeonDepth: 5 - Set Condition Failed HealthLost RT14:21DungeonDepth: 5 - Set Condition Failed HealthLost RT14:21DungeonDepth: 5 - Set Condition Failed HealthLost RT14:21DungeonDepth: 5 - Set Condition Failed HealthLost RT14:21DungeonDepth: 5 - Set Condition Failed HealthLost RT14:21DungeonDepth: 5 - Set Condition Failed HealthLost RT14:21DungeonDepth: 5 - Set Condition Failed HealthLost RT14:21DungeonDepth: 5 - Set Condition Failed HealthLost RT14:21DungeonDepth: 5 - Set Condition Failed HealthLost RT14:21DungeonDepth: 5 - Set Condition Failed HealthLost RT14:21DungeonDepth: 5 - Set Condition Failed HealthLost RT14:21DungeonDepth: 5 - Set Condition Failed HealthLost RT14:21DungeonDepth: 5 - Set Condition Failed HealthLost RT14:22DungeonDepth: 6 - OnDepthChange questSolvedDepth => 3 RT14:22DungeonDepth: 6 - OnDepthChange questSolvedDepth => 3 RT14:22DungeonDepth: 6 - OnDepthChange questSolvedDepth => 3 RT14:22DungeonDepth: 6 - OnDepthChange questSolvedDepth => 3 RT14:22DungeonDepth: 6 - OnDepthChange questSolvedDepth => 3 RT14:22DungeonDepth: 6 - OnDepthChange questSolvedDepth => 3 RT14:22DungeonDepth: 6 - OnDepthChange questSolvedDepth => 3 RT14:23DungeonDepth: 6 - can Appear roll => Truecached roll = 46 chance = 40 RewardCap: 2 current rewardCount0 RT14:23DungeonDepth: 6 - StartQuest HugeBetGambleAsMuchAsOneCan RT14:23DungeonDepth: 6 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT14:25DungeonDepth: 7 - OnDepthChange questSolvedDepth => 3 RT14:25DungeonDepth: 7 - OnDepthChange questSolvedDepth => 3 RT14:25DungeonDepth: 7 - OnDepthChange questSolvedDepth => 3 RT14:25DungeonDepth: 7 - OnDepthChange questSolvedDepth => 3 RT14:25DungeonDepth: 7 - OnDepthChange questSolvedDepth => 3 RT14:25DungeonDepth: 7 - OnDepthChange questSolvedDepth => 3 RT14:25DungeonDepth: 7 - OnDepthChange questSolvedDepth => 3 RT14:25DungeonDepth: 7 - OnDepthChange questSolvedDepth => 12 RT14:25DungeonDepth: 7 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT14:25DungeonDepth: 7 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT14:28DungeonDepth: 8 - OnDepthChange questSolvedDepth => 3 RT14:28DungeonDepth: 8 - OnDepthChange questSolvedDepth => 3 RT14:28DungeonDepth: 8 - OnDepthChange questSolvedDepth => 3 RT14:28DungeonDepth: 8 - OnDepthChange questSolvedDepth => 3 RT14:28DungeonDepth: 8 - OnDepthChange questSolvedDepth => 3 RT14:28DungeonDepth: 8 - OnDepthChange questSolvedDepth => 3 RT14:28DungeonDepth: 8 - OnDepthChange questSolvedDepth => 3 RT14:28DungeonDepth: 8 - OnDepthChange questSolvedDepth => 12 RT14:28DungeonDepth: 8 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT14:28DungeonDepth: 8 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT14:31DungeonDepth: 9 - OnDepthChange questSolvedDepth => 3 RT14:31DungeonDepth: 9 - OnDepthChange questSolvedDepth => 3 RT14:31DungeonDepth: 9 - OnDepthChange questSolvedDepth => 3 RT14:31DungeonDepth: 9 - OnDepthChange questSolvedDepth => 3 RT14:31DungeonDepth: 9 - OnDepthChange questSolvedDepth => 3 RT14:31DungeonDepth: 9 - OnDepthChange questSolvedDepth => 3 RT14:31DungeonDepth: 9 - OnDepthChange questSolvedDepth => 3 RT14:31DungeonDepth: 9 - OnDepthChange questSolvedDepth => 12 RT14:31DungeonDepth: 9 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT14:31DungeonDepth: 9 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT14:41DungeonDepth: 10 - OnDepthChange questSolvedDepth => 3 RT14:41DungeonDepth: 10 - OnDepthChange questSolvedDepth => 3 RT14:41DungeonDepth: 10 - OnDepthChange questSolvedDepth => 3 RT14:41DungeonDepth: 10 - OnDepthChange questSolvedDepth => 3 RT14:41DungeonDepth: 10 - OnDepthChange questSolvedDepth => 3 RT14:41DungeonDepth: 10 - OnDepthChange questSolvedDepth => 3 RT14:41DungeonDepth: 10 - OnDepthChange questSolvedDepth => 3 RT14:41DungeonDepth: 10 - OnDepthChange questSolvedDepth => 12 RT14:41DungeonDepth: 10 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT14:41DungeonDepth: 10 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT14:44DungeonDepth: 11 - OnDepthChange questSolvedDepth => 3 RT14:44DungeonDepth: 11 - OnDepthChange questSolvedDepth => 3 RT14:44DungeonDepth: 11 - OnDepthChange questSolvedDepth => 3 RT14:44DungeonDepth: 11 - OnDepthChange questSolvedDepth => 3 RT14:44DungeonDepth: 11 - OnDepthChange questSolvedDepth => 3 RT14:44DungeonDepth: 11 - OnDepthChange questSolvedDepth => 3 RT14:44DungeonDepth: 11 - OnDepthChange questSolvedDepth => 3 RT14:44DungeonDepth: 11 - OnDepthChange questSolvedDepth => 12 RT14:44DungeonDepth: 11 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT14:44DungeonDepth: 11 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT14:52DungeonDepth: 0 - seed IE!J-P0YA has been applied RT14:52DungeonDepth: 11 - OnDepthChange questSolvedDepth => 3 RT14:52DungeonDepth: 11 - OnDepthChange questSolvedDepth => 3 RT14:52DungeonDepth: 11 - OnDepthChange questSolvedDepth => 3 RT14:52DungeonDepth: 11 - OnDepthChange questSolvedDepth => 3 RT14:52DungeonDepth: 11 - OnDepthChange questSolvedDepth => 3 RT14:52DungeonDepth: 11 - OnDepthChange questSolvedDepth => 3 RT14:52DungeonDepth: 11 - OnDepthChange questSolvedDepth => 3 RT14:52DungeonDepth: 11 - OnDepthChange questSolvedDepth => 12 RT14:52DungeonDepth: 11 - OnDepthChange questSolvedDepth => 3 RT14:52DungeonDepth: 11 - OnDepthChange questSolvedDepth => 12 RT14:52DungeonDepth: 11 - OnDepthChange questSolvedDepth => 3 RT14:52DungeonDepth: 11 - OnDepthChange questSolvedDepth => 12 RT14:52DungeonDepth: 11 - OnDepthChange questSolvedDepth => 3 RT14:52DungeonDepth: 11 - OnDepthChange questSolvedDepth => 12 RT14:52DungeonDepth: 11 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT14:52DungeonDepth: 11 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT14:53DungeonDepth: 11 - seed M5XE-OZZB has been applied EXCEPTION: 08.12.2025 14:53:10 NullReferenceException: Object reference not set to an instance of an object. ExplosionsShaderQueue.OnDisable () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MapController.CleanMap (System.Boolean FromEditor) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MapController+d__198.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MapController.GenerateLevel (StickyStoneStudio.MOODS.RoomLevel Level, StickyStoneStudio.MOODS.RoomTheme Theme, System.Boolean FromEditor, System.Boolean isNewGame) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MapController.OnMapError (StickyStoneStudio.MOODS.StickyError stickyError, System.Boolean fromEditor, System.Boolean IsNewGame) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MapController+d__205.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MapController:CleanMap(Boolean) StickyStoneStudio.MOODS.d__198:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.MapController:GenerateLevel(RoomLevel, RoomTheme, Boolean, Boolean) StickyStoneStudio.MOODS.MapController:OnMapError(StickyError, Boolean, Boolean) StickyStoneStudio.MOODS.d__205:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 08.12.2025 14:53:24 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False LOG: 08.12.2025 14:53:24 Syop BetQuest logs RT13:14DungeonDepth: 0 - seed IE!J-P0YA has been applied RT13:14DungeonDepth: 1 - can Appear roll => Truecached roll = 98 chance = 40 RewardCap: 2 current rewardCount0 RT13:15DungeonDepth: 1 - StartQuest SmallBetLoosingNoHP RT13:15DungeonDepth: 1 - currentlyActiveQuest: SmallBetLoosingNoHP RT13:22DungeonDepth: 2 - OnDepthChange questSolvedDepth => 3 RT13:22DungeonDepth: 2 - currentlyActiveQuest: SmallBetLoosingNoHP RT13:22DungeonDepth: 2 - currentlyActiveQuest: SmallBetLoosingNoHP RT13:37DungeonDepth: 3 - OnDepthChange questSolvedDepth => 3 RT13:37DungeonDepth: 3 - OnDepthChange: Current Depth => 3, questSolvedDepth => 3 RT13:37DungeonDepth: 3 - Set Condition Success HealthLost RT13:37DungeonDepth: 3 - currentlyActiveQuest: SmallBetLoosingNoHP RT13:37DungeonDepth: 3 - currentlyActiveQuest: SmallBetLoosingNoHP RT13:37DungeonDepth: 3 - currentlyActiveQuest: SmallBetLoosingNoHP RT13:37DungeonDepth: 3 - currentlyActiveQuest: SmallBetLoosingNoHP RT13:37DungeonDepth: 3 - set SmallBetLoosingNoHP solved RT13:38DungeonDepth: 3 - reward: MaxHp on Player1 applied RT13:50DungeonDepth: 0 - seed IE!J-P0YA has been applied RT13:50DungeonDepth: 3 - OnDepthChange questSolvedDepth => 3 RT13:50DungeonDepth: 3 - OnDepthChange: Current Depth => 3, questSolvedDepth => 3 RT13:50DungeonDepth: 3 - Set Condition Success HealthLost RT13:50DungeonDepth: 3 - OnDepthChange questSolvedDepth => 3 RT13:50DungeonDepth: 3 - OnDepthChange: Current Depth => 3, questSolvedDepth => 3 RT13:50DungeonDepth: 3 - Set Condition Success HealthLost RT13:50DungeonDepth: 3 - OnDepthChange questSolvedDepth => 3 RT13:50DungeonDepth: 3 - OnDepthChange: Current Depth => 3, questSolvedDepth => 3 RT13:50DungeonDepth: 3 - Set Condition Success HealthLost RT13:50DungeonDepth: 3 - OnDepthChange questSolvedDepth => 3 RT13:50DungeonDepth: 3 - OnDepthChange: Current Depth => 3, questSolvedDepth => 3 RT13:50DungeonDepth: 3 - Set Condition Success HealthLost RT13:50DungeonDepth: 3 - currentlyActiveQuest: SmallBetLoosingNoHP RT13:50DungeonDepth: 3 - currentlyActiveQuest: SmallBetLoosingNoHP RT13:50DungeonDepth: 3 - currentlyActiveQuest: SmallBetLoosingNoHP RT13:50DungeonDepth: 3 - set SmallBetLoosingNoHP solved RT13:51DungeonDepth: 3 - Set Condition Failed HealthLost RT13:51DungeonDepth: 3 - Set Condition Failed HealthLost RT13:51DungeonDepth: 3 - Set Condition Failed HealthLost RT13:51DungeonDepth: 3 - Set Condition Failed HealthLost RT13:51DungeonDepth: 3 - Set Condition Failed HealthLost RT13:51DungeonDepth: 3 - Set Condition Failed HealthLost RT13:51DungeonDepth: 3 - Set Condition Failed HealthLost RT13:51DungeonDepth: 3 - Set Condition Failed HealthLost RT13:52DungeonDepth: 3 - Set Condition Failed HealthLost RT13:52DungeonDepth: 3 - Set Condition Failed HealthLost RT13:52DungeonDepth: 3 - Set Condition Failed HealthLost RT13:52DungeonDepth: 3 - Set Condition Failed HealthLost RT13:52DungeonDepth: 3 - Set Condition Failed HealthLost RT13:52DungeonDepth: 3 - Set Condition Failed HealthLost RT13:52DungeonDepth: 3 - Set Condition Failed HealthLost RT13:52DungeonDepth: 3 - Set Condition Failed HealthLost RT13:53DungeonDepth: 3 - Set Condition Failed HealthLost RT13:53DungeonDepth: 3 - Set Condition Failed HealthLost RT13:53DungeonDepth: 3 - Set Condition Failed HealthLost RT13:53DungeonDepth: 3 - Set Condition Failed HealthLost RT13:55DungeonDepth: 3 - Set Condition Failed HealthLost RT13:55DungeonDepth: 3 - Set Condition Failed HealthLost RT13:55DungeonDepth: 3 - Set Condition Failed HealthLost RT13:55DungeonDepth: 3 - Set Condition Failed HealthLost RT13:55DungeonDepth: 3 - Set Condition Failed HealthLost RT13:55DungeonDepth: 3 - Set Condition Failed HealthLost RT13:55DungeonDepth: 3 - Set Condition Failed HealthLost RT13:55DungeonDepth: 3 - Set Condition Failed HealthLost RT13:55DungeonDepth: 3 - Set Condition Failed HealthLost RT13:55DungeonDepth: 3 - Set Condition Failed HealthLost RT13:55DungeonDepth: 3 - Set Condition Failed HealthLost RT13:55DungeonDepth: 3 - Set Condition Failed HealthLost RT13:55DungeonDepth: 3 - Set Condition Failed HealthLost RT13:55DungeonDepth: 3 - Set Condition Failed HealthLost RT13:55DungeonDepth: 3 - Set Condition Failed HealthLost RT13:55DungeonDepth: 3 - Set Condition Failed HealthLost RT13:56DungeonDepth: 3 - Set Condition Failed HealthLost RT13:56DungeonDepth: 3 - Set Condition Failed HealthLost RT13:56DungeonDepth: 3 - Set Condition Failed HealthLost RT13:56DungeonDepth: 3 - Set Condition Failed HealthLost RT13:56DungeonDepth: 3 - Set Condition Failed HealthLost RT13:56DungeonDepth: 3 - Set Condition Failed HealthLost RT13:56DungeonDepth: 3 - Set Condition Failed HealthLost RT13:56DungeonDepth: 3 - Set Condition Failed HealthLost RT13:56DungeonDepth: 3 - Set Condition Failed HealthLost RT13:56DungeonDepth: 3 - Set Condition Failed HealthLost RT13:56DungeonDepth: 3 - Set Condition Failed HealthLost RT13:56DungeonDepth: 3 - Set Condition Failed HealthLost RT13:56DungeonDepth: 0 - seed IE!J-P0YA has been applied RT13:56DungeonDepth: 3 - OnDepthChange questSolvedDepth => 3 RT13:56DungeonDepth: 3 - OnDepthChange: Current Depth => 3, questSolvedDepth => 3 RT13:56DungeonDepth: 3 - Set Condition Success HealthLost RT13:56DungeonDepth: 3 - OnDepthChange questSolvedDepth => 3 RT13:56DungeonDepth: 3 - OnDepthChange: Current Depth => 3, questSolvedDepth => 3 RT13:56DungeonDepth: 3 - Set Condition Success HealthLost RT13:56DungeonDepth: 3 - OnDepthChange questSolvedDepth => 3 RT13:56DungeonDepth: 3 - OnDepthChange: Current Depth => 3, questSolvedDepth => 3 RT13:56DungeonDepth: 3 - Set Condition Success HealthLost RT13:56DungeonDepth: 3 - OnDepthChange questSolvedDepth => 3 RT13:56DungeonDepth: 3 - OnDepthChange: Current Depth => 3, questSolvedDepth => 3 RT13:56DungeonDepth: 3 - Set Condition Success HealthLost RT13:56DungeonDepth: 3 - OnDepthChange questSolvedDepth => 3 RT13:56DungeonDepth: 3 - OnDepthChange: Current Depth => 3, questSolvedDepth => 3 RT13:56DungeonDepth: 3 - Set Condition Success HealthLost RT13:56DungeonDepth: 3 - OnDepthChange questSolvedDepth => 3 RT13:56DungeonDepth: 3 - OnDepthChange: Current Depth => 3, questSolvedDepth => 3 RT13:56DungeonDepth: 3 - Set Condition Success HealthLost RT13:56DungeonDepth: 3 - OnDepthChange questSolvedDepth => 3 RT13:56DungeonDepth: 3 - OnDepthChange: Current Depth => 3, questSolvedDepth => 3 RT13:56DungeonDepth: 3 - Set Condition Success HealthLost RT13:56DungeonDepth: 3 - currentlyActiveQuest: SmallBetLoosingNoHP RT14:11DungeonDepth: 4 - OnDepthChange questSolvedDepth => 3 RT14:11DungeonDepth: 4 - OnDepthChange questSolvedDepth => 3 RT14:11DungeonDepth: 4 - OnDepthChange questSolvedDepth => 3 RT14:11DungeonDepth: 4 - OnDepthChange questSolvedDepth => 3 RT14:11DungeonDepth: 4 - OnDepthChange questSolvedDepth => 3 RT14:11DungeonDepth: 4 - OnDepthChange questSolvedDepth => 3 RT14:11DungeonDepth: 4 - OnDepthChange questSolvedDepth => 3 RT14:12DungeonDepth: 4 - currentlyActiveQuest: SmallBetLoosingNoHP RT14:12DungeonDepth: 4 - currentlyActiveQuest: SmallBetLoosingNoHP RT14:12DungeonDepth: 4 - currentlyActiveQuest: SmallBetLoosingNoHP RT14:12DungeonDepth: 4 - currentlyActiveQuest: SmallBetLoosingNoHP RT14:12DungeonDepth: 4 - set SmallBetLoosingNoHP solved RT14:14DungeonDepth: 5 - OnDepthChange questSolvedDepth => 3 RT14:14DungeonDepth: 5 - OnDepthChange questSolvedDepth => 3 RT14:14DungeonDepth: 5 - OnDepthChange questSolvedDepth => 3 RT14:14DungeonDepth: 5 - OnDepthChange questSolvedDepth => 3 RT14:14DungeonDepth: 5 - OnDepthChange questSolvedDepth => 3 RT14:14DungeonDepth: 5 - OnDepthChange questSolvedDepth => 3 RT14:14DungeonDepth: 5 - OnDepthChange questSolvedDepth => 3 RT14:14DungeonDepth: 5 - can Appear roll => Truecached roll = 35 chance = 10 RewardCap: 2 current rewardCount1 RT14:21DungeonDepth: 5 - Set Condition Failed HealthLost RT14:21DungeonDepth: 5 - Set Condition Failed HealthLost RT14:21DungeonDepth: 5 - Set Condition Failed HealthLost RT14:21DungeonDepth: 5 - Set Condition Failed HealthLost RT14:21DungeonDepth: 5 - Set Condition Failed HealthLost RT14:21DungeonDepth: 5 - Set Condition Failed HealthLost RT14:21DungeonDepth: 5 - Set Condition Failed HealthLost RT14:21DungeonDepth: 5 - Set Condition Failed HealthLost RT14:21DungeonDepth: 5 - Set Condition Failed HealthLost RT14:21DungeonDepth: 5 - Set Condition Failed HealthLost RT14:21DungeonDepth: 5 - Set Condition Failed HealthLost RT14:21DungeonDepth: 5 - Set Condition Failed HealthLost RT14:21DungeonDepth: 5 - Set Condition Failed HealthLost RT14:21DungeonDepth: 5 - Set Condition Failed HealthLost RT14:21DungeonDepth: 5 - Set Condition Failed HealthLost RT14:21DungeonDepth: 5 - Set Condition Failed HealthLost RT14:21DungeonDepth: 5 - Set Condition Failed HealthLost RT14:21DungeonDepth: 5 - Set Condition Failed HealthLost RT14:21DungeonDepth: 5 - Set Condition Failed HealthLost RT14:21DungeonDepth: 5 - Set Condition Failed HealthLost RT14:21DungeonDepth: 5 - Set Condition Failed HealthLost RT14:22DungeonDepth: 6 - OnDepthChange questSolvedDepth => 3 RT14:22DungeonDepth: 6 - OnDepthChange questSolvedDepth => 3 RT14:22DungeonDepth: 6 - OnDepthChange questSolvedDepth => 3 RT14:22DungeonDepth: 6 - OnDepthChange questSolvedDepth => 3 RT14:22DungeonDepth: 6 - OnDepthChange questSolvedDepth => 3 RT14:22DungeonDepth: 6 - OnDepthChange questSolvedDepth => 3 RT14:22DungeonDepth: 6 - OnDepthChange questSolvedDepth => 3 RT14:23DungeonDepth: 6 - can Appear roll => Truecached roll = 46 chance = 40 RewardCap: 2 current rewardCount0 RT14:23DungeonDepth: 6 - StartQuest HugeBetGambleAsMuchAsOneCan RT14:23DungeonDepth: 6 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT14:25DungeonDepth: 7 - OnDepthChange questSolvedDepth => 3 RT14:25DungeonDepth: 7 - OnDepthChange questSolvedDepth => 3 RT14:25DungeonDepth: 7 - OnDepthChange questSolvedDepth => 3 RT14:25DungeonDepth: 7 - OnDepthChange questSolvedDepth => 3 RT14:25DungeonDepth: 7 - OnDepthChange questSolvedDepth => 3 RT14:25DungeonDepth: 7 - OnDepthChange questSolvedDepth => 3 RT14:25DungeonDepth: 7 - OnDepthChange questSolvedDepth => 3 RT14:25DungeonDepth: 7 - OnDepthChange questSolvedDepth => 12 RT14:25DungeonDepth: 7 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT14:25DungeonDepth: 7 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT14:28DungeonDepth: 8 - OnDepthChange questSolvedDepth => 3 RT14:28DungeonDepth: 8 - OnDepthChange questSolvedDepth => 3 RT14:28DungeonDepth: 8 - OnDepthChange questSolvedDepth => 3 RT14:28DungeonDepth: 8 - OnDepthChange questSolvedDepth => 3 RT14:28DungeonDepth: 8 - OnDepthChange questSolvedDepth => 3 RT14:28DungeonDepth: 8 - OnDepthChange questSolvedDepth => 3 RT14:28DungeonDepth: 8 - OnDepthChange questSolvedDepth => 3 RT14:28DungeonDepth: 8 - OnDepthChange questSolvedDepth => 12 RT14:28DungeonDepth: 8 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT14:28DungeonDepth: 8 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT14:31DungeonDepth: 9 - OnDepthChange questSolvedDepth => 3 RT14:31DungeonDepth: 9 - OnDepthChange questSolvedDepth => 3 RT14:31DungeonDepth: 9 - OnDepthChange questSolvedDepth => 3 RT14:31DungeonDepth: 9 - OnDepthChange questSolvedDepth => 3 RT14:31DungeonDepth: 9 - OnDepthChange questSolvedDepth => 3 RT14:31DungeonDepth: 9 - OnDepthChange questSolvedDepth => 3 RT14:31DungeonDepth: 9 - OnDepthChange questSolvedDepth => 3 RT14:31DungeonDepth: 9 - OnDepthChange questSolvedDepth => 12 RT14:31DungeonDepth: 9 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT14:31DungeonDepth: 9 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT14:41DungeonDepth: 10 - OnDepthChange questSolvedDepth => 3 RT14:41DungeonDepth: 10 - OnDepthChange questSolvedDepth => 3 RT14:41DungeonDepth: 10 - OnDepthChange questSolvedDepth => 3 RT14:41DungeonDepth: 10 - OnDepthChange questSolvedDepth => 3 RT14:41DungeonDepth: 10 - OnDepthChange questSolvedDepth => 3 RT14:41DungeonDepth: 10 - OnDepthChange questSolvedDepth => 3 RT14:41DungeonDepth: 10 - OnDepthChange questSolvedDepth => 3 RT14:41DungeonDepth: 10 - OnDepthChange questSolvedDepth => 12 RT14:41DungeonDepth: 10 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT14:41DungeonDepth: 10 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT14:44DungeonDepth: 11 - OnDepthChange questSolvedDepth => 3 RT14:44DungeonDepth: 11 - OnDepthChange questSolvedDepth => 3 RT14:44DungeonDepth: 11 - OnDepthChange questSolvedDepth => 3 RT14:44DungeonDepth: 11 - OnDepthChange questSolvedDepth => 3 RT14:44DungeonDepth: 11 - OnDepthChange questSolvedDepth => 3 RT14:44DungeonDepth: 11 - OnDepthChange questSolvedDepth => 3 RT14:44DungeonDepth: 11 - OnDepthChange questSolvedDepth => 3 RT14:44DungeonDepth: 11 - OnDepthChange questSolvedDepth => 12 RT14:44DungeonDepth: 11 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT14:44DungeonDepth: 11 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT14:52DungeonDepth: 0 - seed IE!J-P0YA has been applied RT14:52DungeonDepth: 11 - OnDepthChange questSolvedDepth => 3 RT14:52DungeonDepth: 11 - OnDepthChange questSolvedDepth => 3 RT14:52DungeonDepth: 11 - OnDepthChange questSolvedDepth => 3 RT14:52DungeonDepth: 11 - OnDepthChange questSolvedDepth => 3 RT14:52DungeonDepth: 11 - OnDepthChange questSolvedDepth => 3 RT14:52DungeonDepth: 11 - OnDepthChange questSolvedDepth => 3 RT14:52DungeonDepth: 11 - OnDepthChange questSolvedDepth => 3 RT14:52DungeonDepth: 11 - OnDepthChange questSolvedDepth => 12 RT14:52DungeonDepth: 11 - OnDepthChange questSolvedDepth => 3 RT14:52DungeonDepth: 11 - OnDepthChange questSolvedDepth => 12 RT14:52DungeonDepth: 11 - OnDepthChange questSolvedDepth => 3 RT14:52DungeonDepth: 11 - OnDepthChange questSolvedDepth => 12 RT14:52DungeonDepth: 11 - OnDepthChange questSolvedDepth => 3 RT14:52DungeonDepth: 11 - OnDepthChange questSolvedDepth => 12 RT14:52DungeonDepth: 11 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT14:52DungeonDepth: 11 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT14:53DungeonDepth: 11 - seed M5XE-OZZB has been applied RT14:53DungeonDepth: 11 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT14:53DungeonDepth: 11 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan LOG: 08.12.2025 14:53:25 Syop BetQuest logs RT13:14DungeonDepth: 0 - seed IE!J-P0YA has been applied RT13:14DungeonDepth: 1 - can Appear roll => Truecached roll = 98 chance = 40 RewardCap: 2 current rewardCount0 RT13:15DungeonDepth: 1 - StartQuest SmallBetLoosingNoHP RT13:15DungeonDepth: 1 - currentlyActiveQuest: SmallBetLoosingNoHP RT13:22DungeonDepth: 2 - OnDepthChange questSolvedDepth => 3 RT13:22DungeonDepth: 2 - currentlyActiveQuest: SmallBetLoosingNoHP RT13:22DungeonDepth: 2 - currentlyActiveQuest: SmallBetLoosingNoHP RT13:37DungeonDepth: 3 - OnDepthChange questSolvedDepth => 3 RT13:37DungeonDepth: 3 - OnDepthChange: Current Depth => 3, questSolvedDepth => 3 RT13:37DungeonDepth: 3 - Set Condition Success HealthLost RT13:37DungeonDepth: 3 - currentlyActiveQuest: SmallBetLoosingNoHP RT13:37DungeonDepth: 3 - currentlyActiveQuest: SmallBetLoosingNoHP RT13:37DungeonDepth: 3 - currentlyActiveQuest: SmallBetLoosingNoHP RT13:37DungeonDepth: 3 - currentlyActiveQuest: SmallBetLoosingNoHP RT13:37DungeonDepth: 3 - set SmallBetLoosingNoHP solved RT13:38DungeonDepth: 3 - reward: MaxHp on Player1 applied RT13:50DungeonDepth: 0 - seed IE!J-P0YA has been applied RT13:50DungeonDepth: 3 - OnDepthChange questSolvedDepth => 3 RT13:50DungeonDepth: 3 - OnDepthChange: Current Depth => 3, questSolvedDepth => 3 RT13:50DungeonDepth: 3 - Set Condition Success HealthLost RT13:50DungeonDepth: 3 - OnDepthChange questSolvedDepth => 3 RT13:50DungeonDepth: 3 - OnDepthChange: Current Depth => 3, questSolvedDepth => 3 RT13:50DungeonDepth: 3 - Set Condition Success HealthLost RT13:50DungeonDepth: 3 - OnDepthChange questSolvedDepth => 3 RT13:50DungeonDepth: 3 - OnDepthChange: Current Depth => 3, questSolvedDepth => 3 RT13:50DungeonDepth: 3 - Set Condition Success HealthLost RT13:50DungeonDepth: 3 - OnDepthChange questSolvedDepth => 3 RT13:50DungeonDepth: 3 - OnDepthChange: Current Depth => 3, questSolvedDepth => 3 RT13:50DungeonDepth: 3 - Set Condition Success HealthLost RT13:50DungeonDepth: 3 - currentlyActiveQuest: SmallBetLoosingNoHP RT13:50DungeonDepth: 3 - currentlyActiveQuest: SmallBetLoosingNoHP RT13:50DungeonDepth: 3 - currentlyActiveQuest: SmallBetLoosingNoHP RT13:50DungeonDepth: 3 - set SmallBetLoosingNoHP solved RT13:51DungeonDepth: 3 - Set Condition Failed HealthLost RT13:51DungeonDepth: 3 - Set Condition Failed HealthLost RT13:51DungeonDepth: 3 - Set Condition Failed HealthLost RT13:51DungeonDepth: 3 - Set Condition Failed HealthLost RT13:51DungeonDepth: 3 - Set Condition Failed HealthLost RT13:51DungeonDepth: 3 - Set Condition Failed HealthLost RT13:51DungeonDepth: 3 - Set Condition Failed HealthLost RT13:51DungeonDepth: 3 - Set Condition Failed HealthLost RT13:52DungeonDepth: 3 - Set Condition Failed HealthLost RT13:52DungeonDepth: 3 - Set Condition Failed HealthLost RT13:52DungeonDepth: 3 - Set Condition Failed HealthLost RT13:52DungeonDepth: 3 - Set Condition Failed HealthLost RT13:52DungeonDepth: 3 - Set Condition Failed HealthLost RT13:52DungeonDepth: 3 - Set Condition Failed HealthLost RT13:52DungeonDepth: 3 - Set Condition Failed HealthLost RT13:52DungeonDepth: 3 - Set Condition Failed HealthLost RT13:53DungeonDepth: 3 - Set Condition Failed HealthLost RT13:53DungeonDepth: 3 - Set Condition Failed HealthLost RT13:53DungeonDepth: 3 - Set Condition Failed HealthLost RT13:53DungeonDepth: 3 - Set Condition Failed HealthLost RT13:55DungeonDepth: 3 - Set Condition Failed HealthLost RT13:55DungeonDepth: 3 - Set Condition Failed HealthLost RT13:55DungeonDepth: 3 - Set Condition Failed HealthLost RT13:55DungeonDepth: 3 - Set Condition Failed HealthLost RT13:55DungeonDepth: 3 - Set Condition Failed HealthLost RT13:55DungeonDepth: 3 - Set Condition Failed HealthLost RT13:55DungeonDepth: 3 - Set Condition Failed HealthLost RT13:55DungeonDepth: 3 - Set Condition Failed HealthLost RT13:55DungeonDepth: 3 - Set Condition Failed HealthLost RT13:55DungeonDepth: 3 - Set Condition Failed HealthLost RT13:55DungeonDepth: 3 - Set Condition Failed HealthLost RT13:55DungeonDepth: 3 - Set Condition Failed HealthLost RT13:55DungeonDepth: 3 - Set Condition Failed HealthLost RT13:55DungeonDepth: 3 - Set Condition Failed HealthLost RT13:55DungeonDepth: 3 - Set Condition Failed HealthLost RT13:55DungeonDepth: 3 - Set Condition Failed HealthLost RT13:56DungeonDepth: 3 - Set Condition Failed HealthLost RT13:56DungeonDepth: 3 - Set Condition Failed HealthLost RT13:56DungeonDepth: 3 - Set Condition Failed HealthLost RT13:56DungeonDepth: 3 - Set Condition Failed HealthLost RT13:56DungeonDepth: 3 - Set Condition Failed HealthLost RT13:56DungeonDepth: 3 - Set Condition Failed HealthLost RT13:56DungeonDepth: 3 - Set Condition Failed HealthLost RT13:56DungeonDepth: 3 - Set Condition Failed HealthLost RT13:56DungeonDepth: 3 - Set Condition Failed HealthLost RT13:56DungeonDepth: 3 - Set Condition Failed HealthLost RT13:56DungeonDepth: 3 - Set Condition Failed HealthLost RT13:56DungeonDepth: 3 - Set Condition Failed HealthLost RT13:56DungeonDepth: 0 - seed IE!J-P0YA has been applied RT13:56DungeonDepth: 3 - OnDepthChange questSolvedDepth => 3 RT13:56DungeonDepth: 3 - OnDepthChange: Current Depth => 3, questSolvedDepth => 3 RT13:56DungeonDepth: 3 - Set Condition Success HealthLost RT13:56DungeonDepth: 3 - OnDepthChange questSolvedDepth => 3 RT13:56DungeonDepth: 3 - OnDepthChange: Current Depth => 3, questSolvedDepth => 3 RT13:56DungeonDepth: 3 - Set Condition Success HealthLost RT13:56DungeonDepth: 3 - OnDepthChange questSolvedDepth => 3 RT13:56DungeonDepth: 3 - OnDepthChange: Current Depth => 3, questSolvedDepth => 3 RT13:56DungeonDepth: 3 - Set Condition Success HealthLost RT13:56DungeonDepth: 3 - OnDepthChange questSolvedDepth => 3 RT13:56DungeonDepth: 3 - OnDepthChange: Current Depth => 3, questSolvedDepth => 3 RT13:56DungeonDepth: 3 - Set Condition Success HealthLost RT13:56DungeonDepth: 3 - OnDepthChange questSolvedDepth => 3 RT13:56DungeonDepth: 3 - OnDepthChange: Current Depth => 3, questSolvedDepth => 3 RT13:56DungeonDepth: 3 - Set Condition Success HealthLost RT13:56DungeonDepth: 3 - OnDepthChange questSolvedDepth => 3 RT13:56DungeonDepth: 3 - OnDepthChange: Current Depth => 3, questSolvedDepth => 3 RT13:56DungeonDepth: 3 - Set Condition Success HealthLost RT13:56DungeonDepth: 3 - OnDepthChange questSolvedDepth => 3 RT13:56DungeonDepth: 3 - OnDepthChange: Current Depth => 3, questSolvedDepth => 3 RT13:56DungeonDepth: 3 - Set Condition Success HealthLost RT13:56DungeonDepth: 3 - currentlyActiveQuest: SmallBetLoosingNoHP RT14:11DungeonDepth: 4 - OnDepthChange questSolvedDepth => 3 RT14:11DungeonDepth: 4 - OnDepthChange questSolvedDepth => 3 RT14:11DungeonDepth: 4 - OnDepthChange questSolvedDepth => 3 RT14:11DungeonDepth: 4 - OnDepthChange questSolvedDepth => 3 RT14:11DungeonDepth: 4 - OnDepthChange questSolvedDepth => 3 RT14:11DungeonDepth: 4 - OnDepthChange questSolvedDepth => 3 RT14:11DungeonDepth: 4 - OnDepthChange questSolvedDepth => 3 RT14:12DungeonDepth: 4 - currentlyActiveQuest: SmallBetLoosingNoHP RT14:12DungeonDepth: 4 - currentlyActiveQuest: SmallBetLoosingNoHP RT14:12DungeonDepth: 4 - currentlyActiveQuest: SmallBetLoosingNoHP RT14:12DungeonDepth: 4 - currentlyActiveQuest: SmallBetLoosingNoHP RT14:12DungeonDepth: 4 - set SmallBetLoosingNoHP solved RT14:14DungeonDepth: 5 - OnDepthChange questSolvedDepth => 3 RT14:14DungeonDepth: 5 - OnDepthChange questSolvedDepth => 3 RT14:14DungeonDepth: 5 - OnDepthChange questSolvedDepth => 3 RT14:14DungeonDepth: 5 - OnDepthChange questSolvedDepth => 3 RT14:14DungeonDepth: 5 - OnDepthChange questSolvedDepth => 3 RT14:14DungeonDepth: 5 - OnDepthChange questSolvedDepth => 3 RT14:14DungeonDepth: 5 - OnDepthChange questSolvedDepth => 3 RT14:14DungeonDepth: 5 - can Appear roll => Truecached roll = 35 chance = 10 RewardCap: 2 current rewardCount1 RT14:21DungeonDepth: 5 - Set Condition Failed HealthLost RT14:21DungeonDepth: 5 - Set Condition Failed HealthLost RT14:21DungeonDepth: 5 - Set Condition Failed HealthLost RT14:21DungeonDepth: 5 - Set Condition Failed HealthLost RT14:21DungeonDepth: 5 - Set Condition Failed HealthLost RT14:21DungeonDepth: 5 - Set Condition Failed HealthLost RT14:21DungeonDepth: 5 - Set Condition Failed HealthLost RT14:21DungeonDepth: 5 - Set Condition Failed HealthLost RT14:21DungeonDepth: 5 - Set Condition Failed HealthLost RT14:21DungeonDepth: 5 - Set Condition Failed HealthLost RT14:21DungeonDepth: 5 - Set Condition Failed HealthLost RT14:21DungeonDepth: 5 - Set Condition Failed HealthLost RT14:21DungeonDepth: 5 - Set Condition Failed HealthLost RT14:21DungeonDepth: 5 - Set Condition Failed HealthLost RT14:21DungeonDepth: 5 - Set Condition Failed HealthLost RT14:21DungeonDepth: 5 - Set Condition Failed HealthLost RT14:21DungeonDepth: 5 - Set Condition Failed HealthLost RT14:21DungeonDepth: 5 - Set Condition Failed HealthLost RT14:21DungeonDepth: 5 - Set Condition Failed HealthLost RT14:21DungeonDepth: 5 - Set Condition Failed HealthLost RT14:21DungeonDepth: 5 - Set Condition Failed HealthLost RT14:22DungeonDepth: 6 - OnDepthChange questSolvedDepth => 3 RT14:22DungeonDepth: 6 - OnDepthChange questSolvedDepth => 3 RT14:22DungeonDepth: 6 - OnDepthChange questSolvedDepth => 3 RT14:22DungeonDepth: 6 - OnDepthChange questSolvedDepth => 3 RT14:22DungeonDepth: 6 - OnDepthChange questSolvedDepth => 3 RT14:22DungeonDepth: 6 - OnDepthChange questSolvedDepth => 3 RT14:22DungeonDepth: 6 - OnDepthChange questSolvedDepth => 3 RT14:23DungeonDepth: 6 - can Appear roll => Truecached roll = 46 chance = 40 RewardCap: 2 current rewardCount0 RT14:23DungeonDepth: 6 - StartQuest HugeBetGambleAsMuchAsOneCan RT14:23DungeonDepth: 6 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT14:25DungeonDepth: 7 - OnDepthChange questSolvedDepth => 3 RT14:25DungeonDepth: 7 - OnDepthChange questSolvedDepth => 3 RT14:25DungeonDepth: 7 - OnDepthChange questSolvedDepth => 3 RT14:25DungeonDepth: 7 - OnDepthChange questSolvedDepth => 3 RT14:25DungeonDepth: 7 - OnDepthChange questSolvedDepth => 3 RT14:25DungeonDepth: 7 - OnDepthChange questSolvedDepth => 3 RT14:25DungeonDepth: 7 - OnDepthChange questSolvedDepth => 3 RT14:25DungeonDepth: 7 - OnDepthChange questSolvedDepth => 12 RT14:25DungeonDepth: 7 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT14:25DungeonDepth: 7 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT14:28DungeonDepth: 8 - OnDepthChange questSolvedDepth => 3 RT14:28DungeonDepth: 8 - OnDepthChange questSolvedDepth => 3 RT14:28DungeonDepth: 8 - OnDepthChange questSolvedDepth => 3 RT14:28DungeonDepth: 8 - OnDepthChange questSolvedDepth => 3 RT14:28DungeonDepth: 8 - OnDepthChange questSolvedDepth => 3 RT14:28DungeonDepth: 8 - OnDepthChange questSolvedDepth => 3 RT14:28DungeonDepth: 8 - OnDepthChange questSolvedDepth => 3 RT14:28DungeonDepth: 8 - OnDepthChange questSolvedDepth => 12 RT14:28DungeonDepth: 8 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT14:28DungeonDepth: 8 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT14:31DungeonDepth: 9 - OnDepthChange questSolvedDepth => 3 RT14:31DungeonDepth: 9 - OnDepthChange questSolvedDepth => 3 RT14:31DungeonDepth: 9 - OnDepthChange questSolvedDepth => 3 RT14:31DungeonDepth: 9 - OnDepthChange questSolvedDepth => 3 RT14:31DungeonDepth: 9 - OnDepthChange questSolvedDepth => 3 RT14:31DungeonDepth: 9 - OnDepthChange questSolvedDepth => 3 RT14:31DungeonDepth: 9 - OnDepthChange questSolvedDepth => 3 RT14:31DungeonDepth: 9 - OnDepthChange questSolvedDepth => 12 RT14:31DungeonDepth: 9 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT14:31DungeonDepth: 9 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT14:41DungeonDepth: 10 - OnDepthChange questSolvedDepth => 3 RT14:41DungeonDepth: 10 - OnDepthChange questSolvedDepth => 3 RT14:41DungeonDepth: 10 - OnDepthChange questSolvedDepth => 3 RT14:41DungeonDepth: 10 - OnDepthChange questSolvedDepth => 3 RT14:41DungeonDepth: 10 - OnDepthChange questSolvedDepth => 3 RT14:41DungeonDepth: 10 - OnDepthChange questSolvedDepth => 3 RT14:41DungeonDepth: 10 - OnDepthChange questSolvedDepth => 3 RT14:41DungeonDepth: 10 - OnDepthChange questSolvedDepth => 12 RT14:41DungeonDepth: 10 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT14:41DungeonDepth: 10 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT14:44DungeonDepth: 11 - OnDepthChange questSolvedDepth => 3 RT14:44DungeonDepth: 11 - OnDepthChange questSolvedDepth => 3 RT14:44DungeonDepth: 11 - OnDepthChange questSolvedDepth => 3 RT14:44DungeonDepth: 11 - OnDepthChange questSolvedDepth => 3 RT14:44DungeonDepth: 11 - OnDepthChange questSolvedDepth => 3 RT14:44DungeonDepth: 11 - OnDepthChange questSolvedDepth => 3 RT14:44DungeonDepth: 11 - OnDepthChange questSolvedDepth => 3 RT14:44DungeonDepth: 11 - OnDepthChange questSolvedDepth => 12 RT14:44DungeonDepth: 11 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT14:44DungeonDepth: 11 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT14:52DungeonDepth: 0 - seed IE!J-P0YA has been applied RT14:52DungeonDepth: 11 - OnDepthChange questSolvedDepth => 3 RT14:52DungeonDepth: 11 - OnDepthChange questSolvedDepth => 3 RT14:52DungeonDepth: 11 - OnDepthChange questSolvedDepth => 3 RT14:52DungeonDepth: 11 - OnDepthChange questSolvedDepth => 3 RT14:52DungeonDepth: 11 - OnDepthChange questSolvedDepth => 3 RT14:52DungeonDepth: 11 - OnDepthChange questSolvedDepth => 3 RT14:52DungeonDepth: 11 - OnDepthChange questSolvedDepth => 3 RT14:52DungeonDepth: 11 - OnDepthChange questSolvedDepth => 12 RT14:52DungeonDepth: 11 - OnDepthChange questSolvedDepth => 3 RT14:52DungeonDepth: 11 - OnDepthChange questSolvedDepth => 12 RT14:52DungeonDepth: 11 - OnDepthChange questSolvedDepth => 3 RT14:52DungeonDepth: 11 - OnDepthChange questSolvedDepth => 12 RT14:52DungeonDepth: 11 - OnDepthChange questSolvedDepth => 3 RT14:52DungeonDepth: 11 - OnDepthChange questSolvedDepth => 12 RT14:52DungeonDepth: 11 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT14:52DungeonDepth: 11 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT14:53DungeonDepth: 11 - seed M5XE-OZZB has been applied RT14:53DungeonDepth: 11 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT14:53DungeonDepth: 11 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan LOG: 08.12.2025 14:53:25 Generate Level Completed! Loading time: 16,064s LOG: 08.12.2025 14:53:25 AfterLoadingGame() isInHomeBase?: False, TutorialIsActive ?: False LOG: 08.12.2025 14:53:25 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel was null. LOG: 08.12.2025 14:53:25 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 08.12.2025 14:53:25 WindowManager.UnloadMenu => NoMenu LOG: 08.12.2025 14:53:25 EvaluateEmotionalOvercharge() => Difficulty : Intended value 170 LOG: 08.12.2025 14:53:25 OnPlayerAndMapWereCreated LOG: 08.12.2025 14:53:26 TryAddWeapon(Items.Weapons.ExpanderRifleName) => Items.Weapons.ExpanderRifleName 1 LOG: 08.12.2025 14:53:26 TryAddItem(Equipment) => Equipment_Arm_Sorrow Arm LOG: 08.12.2025 14:53:26 TryAddItem(Equipment) => Equipment_Torso_Digust Torso LOG: 08.12.2025 14:53:26 TryAddItem(Equipment) => Equipment_Foot_Sorrow Foot LOG: 08.12.2025 14:53:26 TryAddItem(Equipment) => Equipment_Legs_Disgust Legs WARNING: 08.12.2025 14:53:26 Language Text not found! (Path: Kill ) LOG: 08.12.2025 14:53:26 Displayable active subtask: SmallBetLoosingNoHP is null LOG: 08.12.2025 14:53:26 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 08.12.2025 14:53:26 TryAddWeapon(Items.Weapons.ExpanderRifleName) => Items.Weapons.ExpanderRifleName 1 LOG: 08.12.2025 14:53:26 TryAddItem(Equipment) => Equipment_Arm_Sorrow Arm LOG: 08.12.2025 14:53:26 TryAddItem(Equipment) => Equipment_Torso_Digust Torso LOG: 08.12.2025 14:53:26 TryAddItem(Equipment) => Equipment_Foot_Sorrow Foot LOG: 08.12.2025 14:53:26 TryAddItem(Equipment) => Equipment_Legs_Disgust Legs LOG: 08.12.2025 14:53:26 TryAddWeapon(Items.Weapons.ExpanderRifleName) => Items.Weapons.ExpanderRifleName 1 LOG: 08.12.2025 14:53:26 TryAddWeapon(Items.Weapons.StickyName) => Items.Weapons.StickyName 2 LOG: 08.12.2025 14:53:26 TryAddWeapon(Items.Weapons.ExpanderRifleName) => Items.Weapons.ExpanderRifleName 1 LOG: 08.12.2025 14:53:26 TryAddWeapon(Items.Weapons.StickyName) => Items.Weapons.StickyName 2 LOG: 08.12.2025 14:53:26 TryAddItem(Equipment) => Items.Equipment.TorsoName Torso LOG: 08.12.2025 14:53:26 TryAddWeapon(Items.Weapons.ExpanderRifleName) => Items.Weapons.ExpanderRifleName 1 LOG: 08.12.2025 14:53:26 TryAddWeapon(Items.Weapons.StickyName) => Items.Weapons.StickyName 2 LOG: 08.12.2025 14:53:26 TryAddItem(Equipment) => Items.Equipment.FootName Foot LOG: 08.12.2025 14:53:26 TryAddWeapon(Items.Weapons.ExpanderRifleName) => Items.Weapons.ExpanderRifleName 1 LOG: 08.12.2025 14:53:26 TryAddWeapon(Items.Weapons.StickyName) => Items.Weapons.StickyName 2 LOG: 08.12.2025 14:53:26 TryAddItem(Equipment) => Items.Equipment.ArmName Arm LOG: 08.12.2025 14:53:26 TryAddItem(WeaponAddin) => Items.Addins.EleOrbName LOG: 08.12.2025 14:53:26 TryAddItem(WeaponAddin) => Items.Addins.AtomicName LOG: 08.12.2025 14:53:26 TryAddItem(WeaponAddin) => Items.Addins.MasterExploderName LOG: 08.12.2025 14:53:26 TryAddItem(WeaponAddin) => Items.Addins.AllrounderName LOG: 08.12.2025 14:53:26 TryAddItem(WeaponAddin) => Items.Addins.MissileLauncherName LOG: 08.12.2025 14:53:26 TryAddItem(WeaponAddin) => Items.Addins.TremSpikeName LOG: 08.12.2025 14:53:26 TryAddItem(WeaponAddin) => Items.Addins.SplitterName LOG: 08.12.2025 14:53:26 SAVE GAME => Jasper Test 2 id:1 guid:d8690ed2-9932-4636-a64f-b638e246d8b9 WARNING: 08.12.2025 14:53:26 Language Text not found! (Path: Kill ) LOG: 08.12.2025 14:53:26 Displayable active subtask: SmallBetLoosingNoHP is null LOG: 08.12.2025 14:53:26 [RichPresenceManager] ChangeActivity to AngerArea .. LOG: 08.12.2025 14:53:26 syop - Bet quest found: HugeBetGambleAsMuchAsOneCan. Completed: False LOG: 08.12.2025 14:53:26 Syop BetQuest logs RT13:14DungeonDepth: 0 - seed IE!J-P0YA has been applied RT13:14DungeonDepth: 1 - can Appear roll => Truecached roll = 98 chance = 40 RewardCap: 2 current rewardCount0 RT13:15DungeonDepth: 1 - StartQuest SmallBetLoosingNoHP RT13:15DungeonDepth: 1 - currentlyActiveQuest: SmallBetLoosingNoHP RT13:22DungeonDepth: 2 - OnDepthChange questSolvedDepth => 3 RT13:22DungeonDepth: 2 - currentlyActiveQuest: SmallBetLoosingNoHP RT13:22DungeonDepth: 2 - currentlyActiveQuest: SmallBetLoosingNoHP RT13:37DungeonDepth: 3 - OnDepthChange questSolvedDepth => 3 RT13:37DungeonDepth: 3 - OnDepthChange: Current Depth => 3, questSolvedDepth => 3 RT13:37DungeonDepth: 3 - Set Condition Success HealthLost RT13:37DungeonDepth: 3 - currentlyActiveQuest: SmallBetLoosingNoHP RT13:37DungeonDepth: 3 - currentlyActiveQuest: SmallBetLoosingNoHP RT13:37DungeonDepth: 3 - currentlyActiveQuest: SmallBetLoosingNoHP RT13:37DungeonDepth: 3 - currentlyActiveQuest: SmallBetLoosingNoHP RT13:37DungeonDepth: 3 - set SmallBetLoosingNoHP solved RT13:38DungeonDepth: 3 - reward: MaxHp on Player1 applied RT13:50DungeonDepth: 0 - seed IE!J-P0YA has been applied RT13:50DungeonDepth: 3 - OnDepthChange questSolvedDepth => 3 RT13:50DungeonDepth: 3 - OnDepthChange: Current Depth => 3, questSolvedDepth => 3 RT13:50DungeonDepth: 3 - Set Condition Success HealthLost RT13:50DungeonDepth: 3 - OnDepthChange questSolvedDepth => 3 RT13:50DungeonDepth: 3 - OnDepthChange: Current Depth => 3, questSolvedDepth => 3 RT13:50DungeonDepth: 3 - Set Condition Success HealthLost RT13:50DungeonDepth: 3 - OnDepthChange questSolvedDepth => 3 RT13:50DungeonDepth: 3 - OnDepthChange: Current Depth => 3, questSolvedDepth => 3 RT13:50DungeonDepth: 3 - Set Condition Success HealthLost RT13:50DungeonDepth: 3 - OnDepthChange questSolvedDepth => 3 RT13:50DungeonDepth: 3 - OnDepthChange: Current Depth => 3, questSolvedDepth => 3 RT13:50DungeonDepth: 3 - Set Condition Success HealthLost RT13:50DungeonDepth: 3 - currentlyActiveQuest: SmallBetLoosingNoHP RT13:50DungeonDepth: 3 - currentlyActiveQuest: SmallBetLoosingNoHP RT13:50DungeonDepth: 3 - currentlyActiveQuest: SmallBetLoosingNoHP RT13:50DungeonDepth: 3 - set SmallBetLoosingNoHP solved RT13:51DungeonDepth: 3 - Set Condition Failed HealthLost RT13:51DungeonDepth: 3 - Set Condition Failed HealthLost RT13:51DungeonDepth: 3 - Set Condition Failed HealthLost RT13:51DungeonDepth: 3 - Set Condition Failed HealthLost RT13:51DungeonDepth: 3 - Set Condition Failed HealthLost RT13:51DungeonDepth: 3 - Set Condition Failed HealthLost RT13:51DungeonDepth: 3 - Set Condition Failed HealthLost RT13:51DungeonDepth: 3 - Set Condition Failed HealthLost RT13:52DungeonDepth: 3 - Set Condition Failed HealthLost RT13:52DungeonDepth: 3 - Set Condition Failed HealthLost RT13:52DungeonDepth: 3 - Set Condition Failed HealthLost RT13:52DungeonDepth: 3 - Set Condition Failed HealthLost RT13:52DungeonDepth: 3 - Set Condition Failed HealthLost RT13:52DungeonDepth: 3 - Set Condition Failed HealthLost RT13:52DungeonDepth: 3 - Set Condition Failed HealthLost RT13:52DungeonDepth: 3 - Set Condition Failed HealthLost RT13:53DungeonDepth: 3 - Set Condition Failed HealthLost RT13:53DungeonDepth: 3 - Set Condition Failed HealthLost RT13:53DungeonDepth: 3 - Set Condition Failed HealthLost RT13:53DungeonDepth: 3 - Set Condition Failed HealthLost RT13:55DungeonDepth: 3 - Set Condition Failed HealthLost RT13:55DungeonDepth: 3 - Set Condition Failed HealthLost RT13:55DungeonDepth: 3 - Set Condition Failed HealthLost RT13:55DungeonDepth: 3 - Set Condition Failed HealthLost RT13:55DungeonDepth: 3 - Set Condition Failed HealthLost RT13:55DungeonDepth: 3 - Set Condition Failed HealthLost RT13:55DungeonDepth: 3 - Set Condition Failed HealthLost RT13:55DungeonDepth: 3 - Set Condition Failed HealthLost RT13:55DungeonDepth: 3 - Set Condition Failed HealthLost RT13:55DungeonDepth: 3 - Set Condition Failed HealthLost RT13:55DungeonDepth: 3 - Set Condition Failed HealthLost RT13:55DungeonDepth: 3 - Set Condition Failed HealthLost RT13:55DungeonDepth: 3 - Set Condition Failed HealthLost RT13:55DungeonDepth: 3 - Set Condition Failed HealthLost RT13:55DungeonDepth: 3 - Set Condition Failed HealthLost RT13:55DungeonDepth: 3 - Set Condition Failed HealthLost RT13:56DungeonDepth: 3 - Set Condition Failed HealthLost RT13:56DungeonDepth: 3 - Set Condition Failed HealthLost RT13:56DungeonDepth: 3 - Set Condition Failed HealthLost RT13:56DungeonDepth: 3 - Set Condition Failed HealthLost RT13:56DungeonDepth: 3 - Set Condition Failed HealthLost RT13:56DungeonDepth: 3 - Set Condition Failed HealthLost RT13:56DungeonDepth: 3 - Set Condition Failed HealthLost RT13:56DungeonDepth: 3 - Set Condition Failed HealthLost RT13:56DungeonDepth: 3 - Set Condition Failed HealthLost RT13:56DungeonDepth: 3 - Set Condition Failed HealthLost RT13:56DungeonDepth: 3 - Set Condition Failed HealthLost RT13:56DungeonDepth: 3 - Set Condition Failed HealthLost RT13:56DungeonDepth: 0 - seed IE!J-P0YA has been applied RT13:56DungeonDepth: 3 - OnDepthChange questSolvedDepth => 3 RT13:56DungeonDepth: 3 - OnDepthChange: Current Depth => 3, questSolvedDepth => 3 RT13:56DungeonDepth: 3 - Set Condition Success HealthLost RT13:56DungeonDepth: 3 - OnDepthChange questSolvedDepth => 3 RT13:56DungeonDepth: 3 - OnDepthChange: Current Depth => 3, questSolvedDepth => 3 RT13:56DungeonDepth: 3 - Set Condition Success HealthLost RT13:56DungeonDepth: 3 - OnDepthChange questSolvedDepth => 3 RT13:56DungeonDepth: 3 - OnDepthChange: Current Depth => 3, questSolvedDepth => 3 RT13:56DungeonDepth: 3 - Set Condition Success HealthLost RT13:56DungeonDepth: 3 - OnDepthChange questSolvedDepth => 3 RT13:56DungeonDepth: 3 - OnDepthChange: Current Depth => 3, questSolvedDepth => 3 RT13:56DungeonDepth: 3 - Set Condition Success HealthLost RT13:56DungeonDepth: 3 - OnDepthChange questSolvedDepth => 3 RT13:56DungeonDepth: 3 - OnDepthChange: Current Depth => 3, questSolvedDepth => 3 RT13:56DungeonDepth: 3 - Set Condition Success HealthLost RT13:56DungeonDepth: 3 - OnDepthChange questSolvedDepth => 3 RT13:56DungeonDepth: 3 - OnDepthChange: Current Depth => 3, questSolvedDepth => 3 RT13:56DungeonDepth: 3 - Set Condition Success HealthLost RT13:56DungeonDepth: 3 - OnDepthChange questSolvedDepth => 3 RT13:56DungeonDepth: 3 - OnDepthChange: Current Depth => 3, questSolvedDepth => 3 RT13:56DungeonDepth: 3 - Set Condition Success HealthLost RT13:56DungeonDepth: 3 - currentlyActiveQuest: SmallBetLoosingNoHP RT14:11DungeonDepth: 4 - OnDepthChange questSolvedDepth => 3 RT14:11DungeonDepth: 4 - OnDepthChange questSolvedDepth => 3 RT14:11DungeonDepth: 4 - OnDepthChange questSolvedDepth => 3 RT14:11DungeonDepth: 4 - OnDepthChange questSolvedDepth => 3 RT14:11DungeonDepth: 4 - OnDepthChange questSolvedDepth => 3 RT14:11DungeonDepth: 4 - OnDepthChange questSolvedDepth => 3 RT14:11DungeonDepth: 4 - OnDepthChange questSolvedDepth => 3 RT14:12DungeonDepth: 4 - currentlyActiveQuest: SmallBetLoosingNoHP RT14:12DungeonDepth: 4 - currentlyActiveQuest: SmallBetLoosingNoHP RT14:12DungeonDepth: 4 - currentlyActiveQuest: SmallBetLoosingNoHP RT14:12DungeonDepth: 4 - currentlyActiveQuest: SmallBetLoosingNoHP RT14:12DungeonDepth: 4 - set SmallBetLoosingNoHP solved RT14:14DungeonDepth: 5 - OnDepthChange questSolvedDepth => 3 RT14:14DungeonDepth: 5 - OnDepthChange questSolvedDepth => 3 RT14:14DungeonDepth: 5 - OnDepthChange questSolvedDepth => 3 RT14:14DungeonDepth: 5 - OnDepthChange questSolvedDepth => 3 RT14:14DungeonDepth: 5 - OnDepthChange questSolvedDepth => 3 RT14:14DungeonDepth: 5 - OnDepthChange questSolvedDepth => 3 RT14:14DungeonDepth: 5 - OnDepthChange questSolvedDepth => 3 RT14:14DungeonDepth: 5 - can Appear roll => Truecached roll = 35 chance = 10 RewardCap: 2 current rewardCount1 RT14:21DungeonDepth: 5 - Set Condition Failed HealthLost RT14:21DungeonDepth: 5 - Set Condition Failed HealthLost RT14:21DungeonDepth: 5 - Set Condition Failed HealthLost RT14:21DungeonDepth: 5 - Set Condition Failed HealthLost RT14:21DungeonDepth: 5 - Set Condition Failed HealthLost RT14:21DungeonDepth: 5 - Set Condition Failed HealthLost RT14:21DungeonDepth: 5 - Set Condition Failed HealthLost RT14:21DungeonDepth: 5 - Set Condition Failed HealthLost RT14:21DungeonDepth: 5 - Set Condition Failed HealthLost RT14:21DungeonDepth: 5 - Set Condition Failed HealthLost RT14:21DungeonDepth: 5 - Set Condition Failed HealthLost RT14:21DungeonDepth: 5 - Set Condition Failed HealthLost RT14:21DungeonDepth: 5 - Set Condition Failed HealthLost RT14:21DungeonDepth: 5 - Set Condition Failed HealthLost RT14:21DungeonDepth: 5 - Set Condition Failed HealthLost RT14:21DungeonDepth: 5 - Set Condition Failed HealthLost RT14:21DungeonDepth: 5 - Set Condition Failed HealthLost RT14:21DungeonDepth: 5 - Set Condition Failed HealthLost RT14:21DungeonDepth: 5 - Set Condition Failed HealthLost RT14:21DungeonDepth: 5 - Set Condition Failed HealthLost RT14:21DungeonDepth: 5 - Set Condition Failed HealthLost RT14:22DungeonDepth: 6 - OnDepthChange questSolvedDepth => 3 RT14:22DungeonDepth: 6 - OnDepthChange questSolvedDepth => 3 RT14:22DungeonDepth: 6 - OnDepthChange questSolvedDepth => 3 RT14:22DungeonDepth: 6 - OnDepthChange questSolvedDepth => 3 RT14:22DungeonDepth: 6 - OnDepthChange questSolvedDepth => 3 RT14:22DungeonDepth: 6 - OnDepthChange questSolvedDepth => 3 RT14:22DungeonDepth: 6 - OnDepthChange questSolvedDepth => 3 RT14:23DungeonDepth: 6 - can Appear roll => Truecached roll = 46 chance = 40 RewardCap: 2 current rewardCount0 RT14:23DungeonDepth: 6 - StartQuest HugeBetGambleAsMuchAsOneCan RT14:23DungeonDepth: 6 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT14:25DungeonDepth: 7 - OnDepthChange questSolvedDepth => 3 RT14:25DungeonDepth: 7 - OnDepthChange questSolvedDepth => 3 RT14:25DungeonDepth: 7 - OnDepthChange questSolvedDepth => 3 RT14:25DungeonDepth: 7 - OnDepthChange questSolvedDepth => 3 RT14:25DungeonDepth: 7 - OnDepthChange questSolvedDepth => 3 RT14:25DungeonDepth: 7 - OnDepthChange questSolvedDepth => 3 RT14:25DungeonDepth: 7 - OnDepthChange questSolvedDepth => 3 RT14:25DungeonDepth: 7 - OnDepthChange questSolvedDepth => 12 RT14:25DungeonDepth: 7 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT14:25DungeonDepth: 7 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT14:28DungeonDepth: 8 - OnDepthChange questSolvedDepth => 3 RT14:28DungeonDepth: 8 - OnDepthChange questSolvedDepth => 3 RT14:28DungeonDepth: 8 - OnDepthChange questSolvedDepth => 3 RT14:28DungeonDepth: 8 - OnDepthChange questSolvedDepth => 3 RT14:28DungeonDepth: 8 - OnDepthChange questSolvedDepth => 3 RT14:28DungeonDepth: 8 - OnDepthChange questSolvedDepth => 3 RT14:28DungeonDepth: 8 - OnDepthChange questSolvedDepth => 3 RT14:28DungeonDepth: 8 - OnDepthChange questSolvedDepth => 12 RT14:28DungeonDepth: 8 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT14:28DungeonDepth: 8 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT14:31DungeonDepth: 9 - OnDepthChange questSolvedDepth => 3 RT14:31DungeonDepth: 9 - OnDepthChange questSolvedDepth => 3 RT14:31DungeonDepth: 9 - OnDepthChange questSolvedDepth => 3 RT14:31DungeonDepth: 9 - OnDepthChange questSolvedDepth => 3 RT14:31DungeonDepth: 9 - OnDepthChange questSolvedDepth => 3 RT14:31DungeonDepth: 9 - OnDepthChange questSolvedDepth => 3 RT14:31DungeonDepth: 9 - OnDepthChange questSolvedDepth => 3 RT14:31DungeonDepth: 9 - OnDepthChange questSolvedDepth => 12 RT14:31DungeonDepth: 9 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT14:31DungeonDepth: 9 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT14:41DungeonDepth: 10 - OnDepthChange questSolvedDepth => 3 RT14:41DungeonDepth: 10 - OnDepthChange questSolvedDepth => 3 RT14:41DungeonDepth: 10 - OnDepthChange questSolvedDepth => 3 RT14:41DungeonDepth: 10 - OnDepthChange questSolvedDepth => 3 RT14:41DungeonDepth: 10 - OnDepthChange questSolvedDepth => 3 RT14:41DungeonDepth: 10 - OnDepthChange questSolvedDepth => 3 RT14:41DungeonDepth: 10 - OnDepthChange questSolvedDepth => 3 RT14:41DungeonDepth: 10 - OnDepthChange questSolvedDepth => 12 RT14:41DungeonDepth: 10 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT14:41DungeonDepth: 10 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT14:44DungeonDepth: 11 - OnDepthChange questSolvedDepth => 3 RT14:44DungeonDepth: 11 - OnDepthChange questSolvedDepth => 3 RT14:44DungeonDepth: 11 - OnDepthChange questSolvedDepth => 3 RT14:44DungeonDepth: 11 - OnDepthChange questSolvedDepth => 3 RT14:44DungeonDepth: 11 - OnDepthChange questSolvedDepth => 3 RT14:44DungeonDepth: 11 - OnDepthChange questSolvedDepth => 3 RT14:44DungeonDepth: 11 - OnDepthChange questSolvedDepth => 3 RT14:44DungeonDepth: 11 - OnDepthChange questSolvedDepth => 12 RT14:44DungeonDepth: 11 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT14:44DungeonDepth: 11 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT14:52DungeonDepth: 0 - seed IE!J-P0YA has been applied RT14:52DungeonDepth: 11 - OnDepthChange questSolvedDepth => 3 RT14:52DungeonDepth: 11 - OnDepthChange questSolvedDepth => 3 RT14:52DungeonDepth: 11 - OnDepthChange questSolvedDepth => 3 RT14:52DungeonDepth: 11 - OnDepthChange questSolvedDepth => 3 RT14:52DungeonDepth: 11 - OnDepthChange questSolvedDepth => 3 RT14:52DungeonDepth: 11 - OnDepthChange questSolvedDepth => 3 RT14:52DungeonDepth: 11 - OnDepthChange questSolvedDepth => 3 RT14:52DungeonDepth: 11 - OnDepthChange questSolvedDepth => 12 RT14:52DungeonDepth: 11 - OnDepthChange questSolvedDepth => 3 RT14:52DungeonDepth: 11 - OnDepthChange questSolvedDepth => 12 RT14:52DungeonDepth: 11 - OnDepthChange questSolvedDepth => 3 RT14:52DungeonDepth: 11 - OnDepthChange questSolvedDepth => 12 RT14:52DungeonDepth: 11 - OnDepthChange questSolvedDepth => 3 RT14:52DungeonDepth: 11 - OnDepthChange questSolvedDepth => 12 RT14:52DungeonDepth: 11 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT14:52DungeonDepth: 11 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT14:53DungeonDepth: 11 - seed M5XE-OZZB has been applied RT14:53DungeonDepth: 11 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan RT14:53DungeonDepth: 11 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan LOG: 08.12.2025 14:53:28 Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 08.12.2025 14:53:28 Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu) LOG: 08.12.2025 14:53:29 OnWeaponAddinShootable2SelectionChanged ID -> 0 LOG: 08.12.2025 14:53:29 OnWeaponSelectionChanged ID -> 1 LOG: 08.12.2025 14:53:29 OnWeaponSelectionChanged ID -> 1 WARNING: 08.12.2025 14:53:29 Language Text not found! (Path: °) LOG: 08.12.2025 14:53:29 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 08.12.2025 14:53:29 Menu.UnloadMenuPanel => DefaultPanel LOG: 08.12.2025 14:53:32 OnWeaponAddinShootable2SelectionChanged ID -> 0 WARNING: 08.12.2025 14:53:32 Language Text not found! (Path: °) LOG: 08.12.2025 14:53:32 Shootable2WeaponAddinsInventory_OnElementGrabbed() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 6' ToList: -Index# 0' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 08.12.2025 14:53:32 Shootable2WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 6' ToList: Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 6' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 08.12.2025 14:53:34 Shootable2WeaponAddinsInventory_OnElementGrabbed() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 6' ToList: -Index# 0' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 08.12.2025 14:53:34 Shootable1WeaponAddinsInventory_OnElementDropped() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 6' ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 08.12.2025 14:53:34 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 6' ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 08.12.2025 14:53:34 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.TremSpikeName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 08.12.2025 14:53:34 OnWeaponSelectionChanged ID -> 0 LOG: 08.12.2025 14:53:34 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 08.12.2025 14:53:35 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar' LOG: 08.12.2025 14:53:35 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 08.12.2025 14:53:35 Menu.UnloadMenuPanel => Inventar LOG: 08.12.2025 14:53:37 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 08.12.2025 14:53:37 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_FuriousDrone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 08.12.2025 14:53:37 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_AngerAvatar in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 08.12.2025 14:53:37 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_FuriousDrone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 08.12.2025 14:53:37 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_RepositoryWorker in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 08.12.2025 14:53:38 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:53:38 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:53:38 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:53:38 Failed to create agent because it is not close enough to the NavMesh WARNING: 08.12.2025 14:53:38 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:53:38 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:53:38 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:53:38 Failed to create agent because it is not close enough to the NavMesh WARNING: 08.12.2025 14:53:38 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:53:38 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:53:38 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:53:38 Failed to create agent because it is not close enough to the NavMesh WARNING: 08.12.2025 14:53:38 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:53:39 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:53:39 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:53:39 Failed to create agent because it is not close enough to the NavMesh WARNING: 08.12.2025 14:53:39 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:53:39 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:53:39 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:53:39 Failed to create agent because it is not close enough to the NavMesh WARNING: 08.12.2025 14:53:39 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:53:39 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:53:39 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:53:39 Failed to create agent because it is not close enough to the NavMesh WARNING: 08.12.2025 14:53:39 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:53:39 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:53:39 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:53:39 Failed to create agent because it is not close enough to the NavMesh WARNING: 08.12.2025 14:53:39 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:53:39 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:53:39 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:53:39 Failed to create agent because it is not close enough to the NavMesh WARNING: 08.12.2025 14:53:39 TheRoaringSmelter_RepositoryWorker(Clone) (StickyStoneStudio.MOODS.Repository_Worker): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 08.12.2025 14:53:39 Language Text not found! (Path: Drone) WARNING: 08.12.2025 14:53:39 TheRoaringSmelter_RepositoryWorker(Clone) (StickyStoneStudio.MOODS.Repository_Worker): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 08.12.2025 14:53:39 Language Text not found! (Path: Drone) WARNING: 08.12.2025 14:53:39 TheRoaringSmelter_RepositoryWorker(Clone) (StickyStoneStudio.MOODS.Repository_Worker): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 08.12.2025 14:53:39 Language Text not found! (Path: Drone) WARNING: 08.12.2025 14:53:39 TheRoaringSmelter_RepositoryWorker(Clone) (StickyStoneStudio.MOODS.Repository_Worker): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 08.12.2025 14:53:39 Language Text not found! (Path: Drone) WARNING: 08.12.2025 14:53:39 TheRoaringSmelter_RepositoryWorker(Clone) (StickyStoneStudio.MOODS.Repository_Worker): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 08.12.2025 14:53:39 Language Text not found! (Path: Drone) WARNING: 08.12.2025 14:53:39 TheRoaringSmelter_RepositoryWorker(Clone) (StickyStoneStudio.MOODS.Repository_Worker): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 08.12.2025 14:53:39 Language Text not found! (Path: Drone) LOG: 08.12.2025 14:53:39 ScaleEnemy TheRoaringSmelter_RepositoryWorker(Clone)! WARNING: 08.12.2025 14:53:39 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:53:39 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:53:39 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:53:39 Failed to create agent because it is not close enough to the NavMesh WARNING: 08.12.2025 14:53:39 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:53:39 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:53:39 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:53:39 Failed to create agent because it is not close enough to the NavMesh WARNING: 08.12.2025 14:53:39 TheRoaringSmelter_AngerAvatar(Clone) (StickyStoneStudio.MOODS.Anger_Avatar): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 08.12.2025 14:53:39 Language Text not found! (Path: Drone) WARNING: 08.12.2025 14:53:39 TheRoaringSmelter_AngerAvatar(Clone) (StickyStoneStudio.MOODS.Anger_Avatar): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 08.12.2025 14:53:39 Language Text not found! (Path: Drone) LOG: 08.12.2025 14:53:39 ScaleEnemy TheRoaringSmelter_AngerAvatar(Clone)! WARNING: 08.12.2025 14:53:39 Failed to init life point display. IMech (EnemyBase) has already a lifePointDisplay! WARNING: 08.12.2025 14:53:39 TheRoaringSmelter_FuriousDrone(Clone) (StickyStoneStudio.MOODS.Furious_Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 08.12.2025 14:53:39 Language Text not found! (Path: Drone) WARNING: 08.12.2025 14:53:39 TheRoaringSmelter_FuriousDrone(Clone) (StickyStoneStudio.MOODS.Furious_Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 08.12.2025 14:53:39 Language Text not found! (Path: Drone) WARNING: 08.12.2025 14:53:40 Damage done = 0 EXCEPTION: 08.12.2025 14:53:41 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MechBase.PlayBuffVFX (StickyStoneStudio.MOODS.ParticleObject vfxParticleObj, System.Single duration) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.StartBuff () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.HealthThresholdModifications.ApplySettings (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.ModifyShootableAfterTresholdReached (StickyStoneStudio.MOODS.EnemyBase eb) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__208.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.HealthThresholdModifications:ApplySettings(EnemyBase) StickyStoneStudio.MOODS.EnemyBase:ModifyShootableAfterTresholdReached(EnemyBase) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) EXCEPTION: 08.12.2025 14:53:42 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MechBase.PlayBuffVFX (StickyStoneStudio.MOODS.ParticleObject vfxParticleObj, System.Single duration) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.StartBuff () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.HealthThresholdModifications.ApplySettings (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.ModifyShootableAfterTresholdReached (StickyStoneStudio.MOODS.EnemyBase eb) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__208.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.TryExplode (System.Boolean killBulletAfter, System.Boolean CanDamageOwner, System.Boolean _executeInstantly) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.MasterExploderAddin.CreateAndExplodeTwinBullet (StickyStoneStudio.MOODS.Bullet _bullet) (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.OnTweenCallback (DG.Tweening.TweenCallback callback, DG.Tweening.Tween t) (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.DoGoto (DG.Tweening.Tween t, System.Single toPosition, System.Int32 toCompletedLoops, DG.Tweening.Core.Enums.UpdateMode updateMode) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.Tween t, System.Single deltaTime, System.Single independentTime, System.Boolean isSingleTweenManualUpdate) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.UpdateType updateType, System.Single deltaTime, System.Single independentTime) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.DOTweenComponent.Update () (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.HealthThresholdModifications:ApplySettings(EnemyBase) StickyStoneStudio.MOODS.EnemyBase:ModifyShootableAfterTresholdReached(EnemyBase) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.Bullet:TryExplode(Boolean, Boolean, Boolean) StickyStoneStudio.MOODS.Items.MasterExploderAddin:CreateAndExplodeTwinBullet(Bullet) DG.Tweening.Tween:OnTweenCallback(TweenCallback, Tween) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Update(Tween, Single, Single, Boolean) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() WARNING: 08.12.2025 14:53:42 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_RepositoryWorker(Clone)' is not on a navmesh LOG: 08.12.2025 14:53:42 Quest is already completed. No progress will be updated. WARNING: 08.12.2025 14:53:42 Language Text not found! (Path: Kill ) LOG: 08.12.2025 14:53:42 Displayable active subtask: SmallBetLoosingNoHP is null WARNING: 08.12.2025 14:53:42 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh LOG: 08.12.2025 14:53:42 Quest is already completed. No progress will be updated. EXCEPTION: 08.12.2025 14:53:42 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MechBase.PlayBuffVFX (StickyStoneStudio.MOODS.ParticleObject vfxParticleObj, System.Single duration) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.StartBuff () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.HealthThresholdModifications.ApplySettings (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.ModifyShootableAfterTresholdReached (StickyStoneStudio.MOODS.EnemyBase eb) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__208.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.TryExplode (System.Boolean killBulletAfter, System.Boolean CanDamageOwner, System.Boolean _executeInstantly) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.MasterExploderAddin.CreateAndExplodeTwinBullet (StickyStoneStudio.MOODS.Bullet _bullet) (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.OnTweenCallback (DG.Tweening.TweenCallback callback, DG.Tweening.Tween t) (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.DoGoto (DG.Tweening.Tween t, System.Single toPosition, System.Int32 toCompletedLoops, DG.Tweening.Core.Enums.UpdateMode updateMode) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.Tween t, System.Single deltaTime, System.Single independentTime, System.Boolean isSingleTweenManualUpdate) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.UpdateType updateType, System.Single deltaTime, System.Single independentTime) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.DOTweenComponent.Update () (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.HealthThresholdModifications:ApplySettings(EnemyBase) StickyStoneStudio.MOODS.EnemyBase:ModifyShootableAfterTresholdReached(EnemyBase) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.Bullet:TryExplode(Boolean, Boolean, Boolean) StickyStoneStudio.MOODS.Items.MasterExploderAddin:CreateAndExplodeTwinBullet(Bullet) DG.Tweening.Tween:OnTweenCallback(TweenCallback, Tween) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Update(Tween, Single, Single, Boolean) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() LOG: 08.12.2025 14:53:42 Quest is already completed. No progress will be updated. WARNING: 08.12.2025 14:53:42 Language Text not found! (Path: Kill ) LOG: 08.12.2025 14:53:42 Displayable active subtask: SmallBetLoosingNoHP is null WARNING: 08.12.2025 14:53:42 Language Text not found! (Path: Kill ) LOG: 08.12.2025 14:53:42 Displayable active subtask: SmallBetLoosingNoHP is null WARNING: 08.12.2025 14:53:42 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:53:42 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:53:42 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:53:42 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:53:42 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:53:42 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:53:42 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:53:42 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:53:42 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:53:42 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:53:42 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:53:42 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:53:42 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:53:42 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:53:42 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:53:42 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:53:42 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:53:42 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:53:42 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:53:42 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:53:42 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:53:42 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:53:42 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:53:42 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:53:42 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:53:42 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:53:43 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:53:43 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:53:43 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:53:43 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:53:43 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:53:43 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:53:43 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:53:43 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:53:43 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:53:43 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:53:43 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:53:43 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:53:43 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:53:43 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:53:43 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:53:43 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:53:43 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:53:43 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:53:43 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:53:43 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:53:43 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:53:43 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:53:43 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:53:43 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:53:43 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:53:43 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:53:43 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:53:43 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:53:43 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:53:43 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:53:43 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:53:44 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:53:44 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:53:44 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:53:44 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:53:44 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:53:44 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:53:44 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:53:44 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:53:44 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:53:44 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:53:44 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:53:44 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:53:44 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:53:44 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:53:44 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:53:44 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:53:44 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:53:44 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:53:44 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:53:44 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:53:44 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:53:44 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:53:44 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:53:44 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:53:44 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:53:44 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:53:44 Pool-init: Prefab VFX_Hit_ElementalOrb has no Poolable Component. Please attach it manually! WARNING: 08.12.2025 14:53:44 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. WARNING: 08.12.2025 14:53:44 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:53:44 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:53:44 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:53:44 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:53:44 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:53:44 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:53:44 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:53:44 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:53:44 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:53:45 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:53:45 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:53:45 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:53:45 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:53:46 Damage done = 0 EXCEPTION: 08.12.2025 14:53:46 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MechBase.PlayBuffVFX (StickyStoneStudio.MOODS.ParticleObject vfxParticleObj, System.Single duration) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.StartBuff () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.HealthThresholdModifications.ApplySettings (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.ModifyShootableAfterTresholdReached (StickyStoneStudio.MOODS.EnemyBase eb) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__207.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.HealthThresholdModifications:ApplySettings(EnemyBase) StickyStoneStudio.MOODS.EnemyBase:ModifyShootableAfterTresholdReached(EnemyBase) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 08.12.2025 14:53:46 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh LOG: 08.12.2025 14:53:46 Quest is already completed. No progress will be updated. EXCEPTION: 08.12.2025 14:53:46 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MechBase.PlayBuffVFX (StickyStoneStudio.MOODS.ParticleObject vfxParticleObj, System.Single duration) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.StartBuff () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.HealthThresholdModifications.ApplySettings (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.ModifyShootableAfterTresholdReached (StickyStoneStudio.MOODS.EnemyBase eb) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__208.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.HealthThresholdModifications:ApplySettings(EnemyBase) StickyStoneStudio.MOODS.EnemyBase:ModifyShootableAfterTresholdReached(EnemyBase) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 08.12.2025 14:53:46 Quest is already completed. No progress will be updated. WARNING: 08.12.2025 14:53:46 Language Text not found! (Path: Kill ) LOG: 08.12.2025 14:53:46 Displayable active subtask: SmallBetLoosingNoHP is null EXCEPTION: 08.12.2025 14:53:46 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MechBase.PlayBuffVFX (StickyStoneStudio.MOODS.ParticleObject vfxParticleObj, System.Single duration) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.StartBuff () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.HealthThresholdModifications.ApplySettings (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.ModifyShootableAfterTresholdReached (StickyStoneStudio.MOODS.EnemyBase eb) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Weakpoint.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, System.Boolean _doBaseDamage) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__208.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.HealthThresholdModifications:ApplySettings(EnemyBase) StickyStoneStudio.MOODS.EnemyBase:ModifyShootableAfterTresholdReached(EnemyBase) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Weakpoint:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Boolean) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 08.12.2025 14:53:46 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_RepositoryWorker(Clone)' is not on a navmesh LOG: 08.12.2025 14:53:46 Quest is already completed. No progress will be updated. WARNING: 08.12.2025 14:53:46 Language Text not found! (Path: Kill ) LOG: 08.12.2025 14:53:46 Displayable active subtask: SmallBetLoosingNoHP is null WARNING: 08.12.2025 14:53:46 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:53:46 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:53:46 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh LOG: 08.12.2025 14:53:46 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.TeleporterName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] WARNING: 08.12.2025 14:53:46 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:53:46 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:53:46 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:53:46 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:53:47 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:53:47 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:53:47 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:53:47 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:53:47 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:53:47 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:53:47 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:53:47 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:53:47 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:53:47 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:53:47 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:53:47 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:53:47 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:53:47 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:53:47 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:53:47 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:53:47 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:53:47 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:53:47 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:53:47 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh EXCEPTION: 08.12.2025 14:53:47 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MechBase.PlayBuffVFX (StickyStoneStudio.MOODS.ParticleObject vfxParticleObj, System.Single duration) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.StartBuff () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.HealthThresholdModifications.ApplySettings (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.ModifyShootableAfterTresholdReached (StickyStoneStudio.MOODS.EnemyBase eb) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Weakpoint.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, System.Boolean _doBaseDamage) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__208.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.TryExplode (System.Boolean killBulletAfter, System.Boolean CanDamageOwner, System.Boolean _executeInstantly) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.MasterExploderAddin.CreateAndExplodeTwinBullet (StickyStoneStudio.MOODS.Bullet _bullet) (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.OnTweenCallback (DG.Tweening.TweenCallback callback, DG.Tweening.Tween t) (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.DoGoto (DG.Tweening.Tween t, System.Single toPosition, System.Int32 toCompletedLoops, DG.Tweening.Core.Enums.UpdateMode updateMode) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.Tween t, System.Single deltaTime, System.Single independentTime, System.Boolean isSingleTweenManualUpdate) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.UpdateType updateType, System.Single deltaTime, System.Single independentTime) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.DOTweenComponent.Update () (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.HealthThresholdModifications:ApplySettings(EnemyBase) StickyStoneStudio.MOODS.EnemyBase:ModifyShootableAfterTresholdReached(EnemyBase) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Weakpoint:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Boolean) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.Bullet:TryExplode(Boolean, Boolean, Boolean) StickyStoneStudio.MOODS.Items.MasterExploderAddin:CreateAndExplodeTwinBullet(Bullet) DG.Tweening.Tween:OnTweenCallback(TweenCallback, Tween) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Update(Tween, Single, Single, Boolean) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() EXCEPTION: 08.12.2025 14:53:47 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MechBase.PlayBuffVFX (StickyStoneStudio.MOODS.ParticleObject vfxParticleObj, System.Single duration) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.StartBuff () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.HealthThresholdModifications.ApplySettings (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.ModifyShootableAfterTresholdReached (StickyStoneStudio.MOODS.EnemyBase eb) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Weakpoint.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, System.Boolean _doBaseDamage) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__208.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.TryExplode (System.Boolean killBulletAfter, System.Boolean CanDamageOwner, System.Boolean _executeInstantly) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.MasterExploderAddin.CreateAndExplodeTwinBullet (StickyStoneStudio.MOODS.Bullet _bullet) (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.OnTweenCallback (DG.Tweening.TweenCallback callback, DG.Tweening.Tween t) (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.DoGoto (DG.Tweening.Tween t, System.Single toPosition, System.Int32 toCompletedLoops, DG.Tweening.Core.Enums.UpdateMode updateMode) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.Tween t, System.Single deltaTime, System.Single independentTime, System.Boolean isSingleTweenManualUpdate) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.UpdateType updateType, System.Single deltaTime, System.Single independentTime) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.DOTweenComponent.Update () (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.HealthThresholdModifications:ApplySettings(EnemyBase) StickyStoneStudio.MOODS.EnemyBase:ModifyShootableAfterTresholdReached(EnemyBase) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Weakpoint:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Boolean) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.Bullet:TryExplode(Boolean, Boolean, Boolean) StickyStoneStudio.MOODS.Items.MasterExploderAddin:CreateAndExplodeTwinBullet(Bullet) DG.Tweening.Tween:OnTweenCallback(TweenCallback, Tween) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Update(Tween, Single, Single, Boolean) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() WARNING: 08.12.2025 14:53:47 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:53:47 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:53:47 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:53:47 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:53:47 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:53:47 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:53:47 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:53:47 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:53:47 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:53:47 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:53:48 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:53:48 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:53:48 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:53:48 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:53:48 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:53:48 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:53:48 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:53:48 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:53:48 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:53:48 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:53:48 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:53:48 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:53:48 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:53:48 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:53:48 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:53:48 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:53:48 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:53:48 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:53:48 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:53:48 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:53:48 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:53:48 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:53:48 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:53:48 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:53:48 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:53:48 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:53:48 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:53:48 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:53:48 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:53:48 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:53:48 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:53:48 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:53:48 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:53:48 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:53:49 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:53:49 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:53:49 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:53:49 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:53:49 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:53:49 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:53:49 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:53:49 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:53:49 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:53:49 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:53:49 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:53:49 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:53:49 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:53:49 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:53:49 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:53:49 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:53:49 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:53:49 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:53:49 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:53:49 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:53:49 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:53:49 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:53:49 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:53:49 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 08.12.2025 14:53:49 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_RepositoryWorker(Clone)' is not on a navmesh LOG: 08.12.2025 14:53:49 Quest is already completed. No progress will be updated. WARNING: 08.12.2025 14:53:50 Language Text not found! (Path: Kill ) LOG: 08.12.2025 14:53:50 Displayable active subtask: SmallBetLoosingNoHP is null WARNING: 08.12.2025 14:53:50 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_RepositoryWorker(Clone)' is not on a navmesh LOG: 08.12.2025 14:53:50 Quest is already completed. No progress will be updated. WARNING: 08.12.2025 14:53:50 Language Text not found! (Path: Kill ) LOG: 08.12.2025 14:53:50 Displayable active subtask: SmallBetLoosingNoHP is null EXCEPTION: 08.12.2025 14:53:50 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MechBase.PlayBuffVFX (StickyStoneStudio.MOODS.ParticleObject vfxParticleObj, System.Single duration) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.StartBuff () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.HealthThresholdModifications.ApplySettings (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.ModifyShootableAfterTresholdReached (StickyStoneStudio.MOODS.EnemyBase eb) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__208.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.TryExplode (System.Boolean killBulletAfter, System.Boolean CanDamageOwner, System.Boolean _executeInstantly) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.MasterExploderAddin.CreateAndExplodeTwinBullet (StickyStoneStudio.MOODS.Bullet _bullet) (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.OnTweenCallback (DG.Tweening.TweenCallback callback, DG.Tweening.Tween t) (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.DoGoto (DG.Tweening.Tween t, System.Single toPosition, System.Int32 toCompletedLoops, DG.Tweening.Core.Enums.UpdateMode updateMode) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.Tween t, System.Single deltaTime, System.Single independentTime, System.Boolean isSingleTweenManualUpdate) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.UpdateType updateType, System.Single deltaTime, System.Single independentTime) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.DOTweenComponent.Update () (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.HealthThresholdModifications:ApplySettings(EnemyBase) StickyStoneStudio.MOODS.EnemyBase:ModifyShootableAfterTresholdReached(EnemyBase) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.Bullet:TryExplode(Boolean, Boolean, Boolean) StickyStoneStudio.MOODS.Items.MasterExploderAddin:CreateAndExplodeTwinBullet(Bullet) DG.Tweening.Tween:OnTweenCallback(TweenCallback, Tween) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Update(Tween, Single, Single, Boolean) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() LOG: 08.12.2025 14:53:51 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.TeleporterName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] WARNING: 08.12.2025 14:53:52 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_RepositoryWorker(Clone)' is not on a navmesh LOG: 08.12.2025 14:53:52 Quest is already completed. No progress will be updated. WARNING: 08.12.2025 14:53:52 Language Text not found! (Path: Kill ) LOG: 08.12.2025 14:53:52 Displayable active subtask: SmallBetLoosingNoHP is null EXCEPTION: 08.12.2025 14:53:55 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MechBase.PlayBuffVFX (StickyStoneStudio.MOODS.ParticleObject vfxParticleObj, System.Single duration) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.StartBuff () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.HealthThresholdModifications.ApplySettings (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.ModifyShootableAfterTresholdReached (StickyStoneStudio.MOODS.EnemyBase eb) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Weakpoint.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, System.Boolean _doBaseDamage) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Weakpoint.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__207.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.HealthThresholdModifications:ApplySettings(EnemyBase) StickyStoneStudio.MOODS.EnemyBase:ModifyShootableAfterTresholdReached(EnemyBase) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Weakpoint:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Boolean) StickyStoneStudio.MOODS.Weakpoint:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 08.12.2025 14:53:58 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 08.12.2025 14:53:58 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 08.12.2025 14:53:58 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 08.12.2025 14:53:58 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 08.12.2025 14:53:58 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 08.12.2025 14:53:58 Quest is already completed. No progress will be updated. WARNING: 08.12.2025 14:53:58 Language Text not found! (Path: Kill ) LOG: 08.12.2025 14:53:58 Displayable active subtask: SmallBetLoosingNoHP is null WARNING: 08.12.2025 14:53:58 GoToSplashScreenPanel() 'InGame_Shield' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 14:53:58 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 14:53:58 GoToSplashScreenPanel() 'InGame_Shield' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 14:54:01 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 14:54:02 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 14:54:03 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 08.12.2025 14:54:05 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 08.12.2025 14:54:05 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_CastingDefect in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 08.12.2025 14:54:05 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_CastingDefect in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 08.12.2025 14:54:07 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:54:07 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:54:07 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:54:07 Failed to create agent because it is not close enough to the NavMesh WARNING: 08.12.2025 14:54:07 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:54:07 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:54:07 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:54:07 Failed to create agent because it is not close enough to the NavMesh WARNING: 08.12.2025 14:54:07 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:54:07 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:54:07 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:54:07 Failed to create agent because it is not close enough to the NavMesh WARNING: 08.12.2025 14:54:07 TheRoaringSmelter_Slagshooter(Clone) (StickyStoneStudio.MOODS.Slagshooter): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 08.12.2025 14:54:07 Language Text not found! (Path: Drone) WARNING: 08.12.2025 14:54:07 TheRoaringSmelter_Slagshooter(Clone) (StickyStoneStudio.MOODS.Slagshooter): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 08.12.2025 14:54:07 Language Text not found! (Path: Drone) WARNING: 08.12.2025 14:54:07 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:54:07 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:54:07 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:54:07 Failed to create agent because it is not close enough to the NavMesh WARNING: 08.12.2025 14:54:07 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:54:07 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:54:07 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:54:07 Failed to create agent because it is not close enough to the NavMesh WARNING: 08.12.2025 14:54:07 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:54:07 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:54:07 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:54:07 Failed to create agent because it is not close enough to the NavMesh WARNING: 08.12.2025 14:54:07 TheRoaringSmelter_ArcLoadConstructor(Clone) (StickyStoneStudio.MOODS.Arc_Load_Constructor): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 08.12.2025 14:54:07 Language Text not found! (Path: Drone) WARNING: 08.12.2025 14:54:07 TheRoaringSmelter_CastingDefect(Clone) (StickyStoneStudio.MOODS.Casting_Defect): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 08.12.2025 14:54:07 Language Text not found! (Path: Drone) LOG: 08.12.2025 14:54:07 ScaleEnemy TheRoaringSmelter_CastingDefect(Clone)! WARNING: 08.12.2025 14:54:07 Failed to init life point display. IMech (EnemyBase) has already a lifePointDisplay! WARNING: 08.12.2025 14:54:07 TheRoaringSmelter_CastingDefect(Clone) (StickyStoneStudio.MOODS.Casting_Defect): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 08.12.2025 14:54:07 Language Text not found! (Path: Drone) WARNING: 08.12.2025 14:54:07 TheRoaringSmelter_CastingDefect(Clone) (StickyStoneStudio.MOODS.Casting_Defect): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 08.12.2025 14:54:07 Language Text not found! (Path: Drone) EXCEPTION: 08.12.2025 14:54:11 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MechBase.PlayBuffVFX (StickyStoneStudio.MOODS.ParticleObject vfxParticleObj, System.Single duration) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.StartBuff () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.HealthThresholdModifications.ApplySettings (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.ModifyShootableAfterTresholdReached (StickyStoneStudio.MOODS.EnemyBase eb) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__208.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.TryExplode (System.Boolean killBulletAfter, System.Boolean CanDamageOwner, System.Boolean _executeInstantly) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.MasterExploderAddin.CreateAndExplodeTwinBullet (StickyStoneStudio.MOODS.Bullet _bullet) (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.OnTweenCallback (DG.Tweening.TweenCallback callback, DG.Tweening.Tween t) (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.DoGoto (DG.Tweening.Tween t, System.Single toPosition, System.Int32 toCompletedLoops, DG.Tweening.Core.Enums.UpdateMode updateMode) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.Tween t, System.Single deltaTime, System.Single independentTime, System.Boolean isSingleTweenManualUpdate) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.UpdateType updateType, System.Single deltaTime, System.Single independentTime) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.DOTweenComponent.Update () (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.HealthThresholdModifications:ApplySettings(EnemyBase) StickyStoneStudio.MOODS.EnemyBase:ModifyShootableAfterTresholdReached(EnemyBase) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.Bullet:TryExplode(Boolean, Boolean, Boolean) StickyStoneStudio.MOODS.Items.MasterExploderAddin:CreateAndExplodeTwinBullet(Bullet) DG.Tweening.Tween:OnTweenCallback(TweenCallback, Tween) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Update(Tween, Single, Single, Boolean) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() EXCEPTION: 08.12.2025 14:54:12 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MechBase.PlayBuffVFX (StickyStoneStudio.MOODS.ParticleObject vfxParticleObj, System.Single duration) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.StartBuff () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.HealthThresholdModifications.ApplySettings (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.ModifyShootableAfterTresholdReached (StickyStoneStudio.MOODS.EnemyBase eb) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Weakpoint.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, System.Boolean _doBaseDamage) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__208.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.HealthThresholdModifications:ApplySettings(EnemyBase) StickyStoneStudio.MOODS.EnemyBase:ModifyShootableAfterTresholdReached(EnemyBase) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Weakpoint:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Boolean) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 08.12.2025 14:54:12 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_CastingDefect(Clone)' is not on a navmesh LOG: 08.12.2025 14:54:12 Quest is already completed. No progress will be updated. WARNING: 08.12.2025 14:54:12 Language Text not found! (Path: Kill ) LOG: 08.12.2025 14:54:12 Displayable active subtask: SmallBetLoosingNoHP is null WARNING: 08.12.2025 14:54:12 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_Slagshooter(Clone)' is not on a navmesh LOG: 08.12.2025 14:54:12 Quest is already completed. No progress will be updated. EXCEPTION: 08.12.2025 14:54:12 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MechBase.PlayBuffVFX (StickyStoneStudio.MOODS.ParticleObject vfxParticleObj, System.Single duration) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.StartBuff () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.HealthThresholdModifications.ApplySettings (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.ModifyShootableAfterTresholdReached (StickyStoneStudio.MOODS.EnemyBase eb) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__208.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.HealthThresholdModifications:ApplySettings(EnemyBase) StickyStoneStudio.MOODS.EnemyBase:ModifyShootableAfterTresholdReached(EnemyBase) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 08.12.2025 14:54:12 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_CastingDefect(Clone)' is not on a navmesh LOG: 08.12.2025 14:54:12 Quest is already completed. No progress will be updated. WARNING: 08.12.2025 14:54:12 Language Text not found! (Path: Kill ) LOG: 08.12.2025 14:54:12 Displayable active subtask: SmallBetLoosingNoHP is null EXCEPTION: 08.12.2025 14:54:12 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MechBase.PlayBuffVFX (StickyStoneStudio.MOODS.ParticleObject vfxParticleObj, System.Single duration) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.StartBuff () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.HealthThresholdModifications.ApplySettings (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.ModifyShootableAfterTresholdReached (StickyStoneStudio.MOODS.EnemyBase eb) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__208.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.HealthThresholdModifications:ApplySettings(EnemyBase) StickyStoneStudio.MOODS.EnemyBase:ModifyShootableAfterTresholdReached(EnemyBase) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) EXCEPTION: 08.12.2025 14:54:12 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MechBase.PlayBuffVFX (StickyStoneStudio.MOODS.ParticleObject vfxParticleObj, System.Single duration) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.StartBuff () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.HealthThresholdModifications.ApplySettings (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.ModifyShootableAfterTresholdReached (StickyStoneStudio.MOODS.EnemyBase eb) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__208.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.HealthThresholdModifications:ApplySettings(EnemyBase) StickyStoneStudio.MOODS.EnemyBase:ModifyShootableAfterTresholdReached(EnemyBase) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 08.12.2025 14:54:12 Enemy is theme 'RoomTheme.Wut', but doesn´t seem to have a AngerRageController on it. Please add it to TheRoaringSmelter_ArcLoadConstructor(Clone) WARNING: 08.12.2025 14:54:12 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_ArcLoadConstructor(Clone)' is not on a navmesh LOG: 08.12.2025 14:54:12 Quest is already completed. No progress will be updated. WARNING: 08.12.2025 14:54:12 Language Text not found! (Path: Kill ) LOG: 08.12.2025 14:54:12 Displayable active subtask: SmallBetLoosingNoHP is null EXCEPTION: 08.12.2025 14:54:12 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MechBase.PlayBuffVFX (StickyStoneStudio.MOODS.ParticleObject vfxParticleObj, System.Single duration) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.StartBuff () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.HealthThresholdModifications.ApplySettings (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.ModifyShootableAfterTresholdReached (StickyStoneStudio.MOODS.EnemyBase eb) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__208.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.HealthThresholdModifications:ApplySettings(EnemyBase) StickyStoneStudio.MOODS.EnemyBase:ModifyShootableAfterTresholdReached(EnemyBase) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 08.12.2025 14:54:13 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_Slagshooter(Clone)' is not on a navmesh LOG: 08.12.2025 14:54:13 Quest is already completed. No progress will be updated. LOG: 08.12.2025 14:54:16 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 08.12.2025 14:54:16 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 08.12.2025 14:54:16 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 08.12.2025 14:54:16 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. WARNING: 08.12.2025 14:54:16 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_CastingDefect(Clone)' is not on a navmesh WARNING: 08.12.2025 14:54:16 Language Text not found! (Path: Kill ) LOG: 08.12.2025 14:54:16 Displayable active subtask: SmallBetLoosingNoHP is null WARNING: 08.12.2025 14:54:17 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 08.12.2025 14:54:22 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 08.12.2025 14:54:24 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 08.12.2025 14:54:33 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 14:54:33 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 08.12.2025 14:54:37 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 08.12.2025 14:54:37 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_MetallurgicWelder in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 08.12.2025 14:54:37 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_Slagshooter in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 08.12.2025 14:54:37 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_ArcLoadConstructor in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 08.12.2025 14:54:37 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_CastingDefect in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 08.12.2025 14:54:37 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_HeadOfArtillery in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 08.12.2025 14:54:39 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:54:39 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:54:39 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:54:39 Failed to create agent because it is not close enough to the NavMesh WARNING: 08.12.2025 14:54:39 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:54:39 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:54:39 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:54:39 Failed to create agent because it is not close enough to the NavMesh WARNING: 08.12.2025 14:54:39 TheRoaringSmelter_MetallurgicWelder(Clone) (StickyStoneStudio.MOODS.Metallurgic_Welder): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 08.12.2025 14:54:39 Language Text not found! (Path: Drone) LOG: 08.12.2025 14:54:39 ScaleEnemy TheRoaringSmelter_MetallurgicWelder(Clone)! WARNING: 08.12.2025 14:54:39 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:54:39 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:54:39 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:54:39 Failed to create agent because it is not close enough to the NavMesh WARNING: 08.12.2025 14:54:39 TheRoaringSmelter_Slagshooter(Clone) (StickyStoneStudio.MOODS.Slagshooter): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 08.12.2025 14:54:39 Language Text not found! (Path: Drone) WARNING: 08.12.2025 14:54:39 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:54:39 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:54:39 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:54:39 Failed to create agent because it is not close enough to the NavMesh WARNING: 08.12.2025 14:54:39 TheRoaringSmelter_ArcLoadConstructor(Clone) (StickyStoneStudio.MOODS.Arc_Load_Constructor): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 08.12.2025 14:54:39 Language Text not found! (Path: Drone) WARNING: 08.12.2025 14:54:39 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:54:39 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:54:39 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:54:39 Failed to create agent because it is not close enough to the NavMesh WARNING: 08.12.2025 14:54:39 TheRoaringSmelter_CastingDefect(Clone) (StickyStoneStudio.MOODS.Casting_Defect): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 08.12.2025 14:54:39 Language Text not found! (Path: Drone) WARNING: 08.12.2025 14:54:39 TheRoaringSmelter_HeadOfArtillery(Clone) (StickyStoneStudio.MOODS.Head_of_Artillery): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 08.12.2025 14:54:39 Language Text not found! (Path: Drone) EXCEPTION: 08.12.2025 14:54:41 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MechBase.PlayBuffVFX (StickyStoneStudio.MOODS.ParticleObject vfxParticleObj, System.Single duration) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.StartBuff () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.HealthThresholdModifications.ApplySettings (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.ModifyShootableAfterTresholdReached (StickyStoneStudio.MOODS.EnemyBase eb) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__207.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.HealthThresholdModifications:ApplySettings(EnemyBase) StickyStoneStudio.MOODS.EnemyBase:ModifyShootableAfterTresholdReached(EnemyBase) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 08.12.2025 14:54:42 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:54:42 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:54:42 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:54:42 Failed to create agent because it is not close enough to the NavMesh WARNING: 08.12.2025 14:54:42 TheRoaringSmelter_FuriousDrone(Clone) (StickyStoneStudio.MOODS.Furious_Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 08.12.2025 14:54:42 Language Text not found! (Path: Drone) LOG: 08.12.2025 14:54:42 ENEMY SPAWNED TheRoaringSmelter_FuriousDrone(Clone) EXCEPTION: 08.12.2025 14:54:43 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MechBase.PlayBuffVFX (StickyStoneStudio.MOODS.ParticleObject vfxParticleObj, System.Single duration) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.StartBuff () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.HealthThresholdModifications.ApplySettings (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.ModifyShootableAfterTresholdReached (StickyStoneStudio.MOODS.EnemyBase eb) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__207.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.HealthThresholdModifications:ApplySettings(EnemyBase) StickyStoneStudio.MOODS.EnemyBase:ModifyShootableAfterTresholdReached(EnemyBase) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 08.12.2025 14:54:45 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh LOG: 08.12.2025 14:54:45 Quest is already completed. No progress will be updated. WARNING: 08.12.2025 14:54:47 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_CastingDefect(Clone)' is not on a navmesh LOG: 08.12.2025 14:54:47 Quest is already completed. No progress will be updated. WARNING: 08.12.2025 14:54:47 Language Text not found! (Path: Kill ) LOG: 08.12.2025 14:54:47 Displayable active subtask: SmallBetLoosingNoHP is null LOG: 08.12.2025 14:54:48 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 08.12.2025 14:54:48 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 08.12.2025 14:54:48 Menu.UnloadMenuPanel => DefaultPanel EXCEPTION: 08.12.2025 14:54:48 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MechBase.PlayBuffVFX (StickyStoneStudio.MOODS.ParticleObject vfxParticleObj, System.Single duration) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.StartBuff () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.HealthThresholdModifications.ApplySettings (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.ModifyShootableAfterTresholdReached (StickyStoneStudio.MOODS.EnemyBase eb) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Weakpoint.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, System.Boolean _doBaseDamage) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__208.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.HealthThresholdModifications:ApplySettings(EnemyBase) StickyStoneStudio.MOODS.EnemyBase:ModifyShootableAfterTresholdReached(EnemyBase) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Weakpoint:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Boolean) StickyStoneStudio.MOODS.d__208:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 08.12.2025 14:54:48 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_Slagshooter(Clone)' is not on a navmesh LOG: 08.12.2025 14:54:48 Quest is already completed. No progress will be updated. EXCEPTION: 08.12.2025 14:54:51 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MechBase.PlayBuffVFX (StickyStoneStudio.MOODS.ParticleObject vfxParticleObj, System.Single duration) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.StartBuff () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.HealthThresholdModifications.ApplySettings (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.ModifyShootableAfterTresholdReached (StickyStoneStudio.MOODS.EnemyBase eb) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__207.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.HealthThresholdModifications:ApplySettings(EnemyBase) StickyStoneStudio.MOODS.EnemyBase:ModifyShootableAfterTresholdReached(EnemyBase) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 08.12.2025 14:54:51 Enemy is theme 'RoomTheme.Wut', but doesn´t seem to have a AngerRageController on it. Please add it to TheRoaringSmelter_ArcLoadConstructor(Clone) WARNING: 08.12.2025 14:54:52 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 08.12.2025 14:54:52 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:54:52 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 08.12.2025 14:54:52 Failed to create agent because it is not close enough to the NavMesh WARNING: 08.12.2025 14:54:52 TheRoaringSmelter_FuriousDrone(Clone) (StickyStoneStudio.MOODS.Furious_Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 08.12.2025 14:54:52 Language Text not found! (Path: Drone) LOG: 08.12.2025 14:54:52 ENEMY SPAWNED TheRoaringSmelter_FuriousDrone(Clone) LOG: 08.12.2025 14:54:52 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 08.12.2025 14:54:52 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) EXCEPTION: 08.12.2025 14:54:52 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MechBase.PlayBuffVFX (StickyStoneStudio.MOODS.ParticleObject vfxParticleObj, System.Single duration) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.StartBuff () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.HealthThresholdModifications.ApplySettings (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.ModifyShootableAfterTresholdReached (StickyStoneStudio.MOODS.EnemyBase eb) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__207.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.HealthThresholdModifications:ApplySettings(EnemyBase) StickyStoneStudio.MOODS.EnemyBase:ModifyShootableAfterTresholdReached(EnemyBase) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 08.12.2025 14:54:53 Menu.UnloadMenuPanel => Info EXCEPTION: 08.12.2025 14:54:53 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MechBase.PlayBuffVFX (StickyStoneStudio.MOODS.ParticleObject vfxParticleObj, System.Single duration) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.StartBuff () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.HealthThresholdModifications.ApplySettings (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.ModifyShootableAfterTresholdReached (StickyStoneStudio.MOODS.EnemyBase eb) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__207.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.HealthThresholdModifications:ApplySettings(EnemyBase) StickyStoneStudio.MOODS.EnemyBase:ModifyShootableAfterTresholdReached(EnemyBase) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 08.12.2025 14:54:53 Enemy is theme 'RoomTheme.Wut', but doesn´t seem to have a AngerRageController on it. Please add it to TheRoaringSmelter_MetallurgicWelder(Clone) WARNING: 08.12.2025 14:54:56 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_MetallurgicWelder(Clone)' is not on a navmesh LOG: 08.12.2025 14:54:56 Quest is already completed. No progress will be updated. WARNING: 08.12.2025 14:54:56 Language Text not found! (Path: Kill ) LOG: 08.12.2025 14:54:56 Displayable active subtask: SmallBetLoosingNoHP is null LOG: 08.12.2025 14:54:57 Quest is already completed. No progress will be updated. WARNING: 08.12.2025 14:54:57 Language Text not found! (Path: Kill ) LOG: 08.12.2025 14:54:57 Displayable active subtask: SmallBetLoosingNoHP is null WARNING: 08.12.2025 14:54:58 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh LOG: 08.12.2025 14:54:58 Quest is already completed. No progress will be updated. EXCEPTION: 08.12.2025 14:55:34 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MechBase.PlayBuffVFX (StickyStoneStudio.MOODS.ParticleObject vfxParticleObj, System.Single duration) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.StartBuff () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.HealthThresholdModifications.ApplySettings (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.ModifyShootableAfterTresholdReached (StickyStoneStudio.MOODS.EnemyBase eb) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__207.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.Buff:StartBuff() StickyStoneStudio.MOODS.HealthThresholdModifications:ApplySettings(EnemyBase) StickyStoneStudio.MOODS.EnemyBase:ModifyShootableAfterTresholdReached(EnemyBase) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 08.12.2025 14:55:34 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 08.12.2025 14:55:34 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 08.12.2025 14:55:34 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 08.12.2025 14:55:34 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 08.12.2025 14:55:34 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. WARNING: 08.12.2025 14:55:34 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_HeadOfArtillery(Clone)' is not on a navmesh LOG: 08.12.2025 14:55:34 Quest is already completed. No progress will be updated. WARNING: 08.12.2025 14:55:34 Language Text not found! (Path: Kill ) LOG: 08.12.2025 14:55:34 Displayable active subtask: SmallBetLoosingNoHP is null WARNING: 08.12.2025 14:55:34 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 08.12.2025 14:55:34 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 08.12.2025 14:55:35 Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 08.12.2025 14:55:35 Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu) LOG: 08.12.2025 14:55:35 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 08.12.2025 14:55:35 OnWeaponSelectionChanged ID -> 0 LOG: 08.12.2025 14:55:35 OnWeaponSelectionChanged ID -> 0 LOG: 08.12.2025 14:55:35 OnWeaponAddinShootable2SelectionChanged ID -> 0 LOG: 08.12.2025 14:55:35 OnWeaponSelectionChanged ID -> 1 LOG: 08.12.2025 14:55:35 OnWeaponSelectionChanged ID -> 1 WARNING: 08.12.2025 14:55:35 Language Text not found! (Path: °) LOG: 08.12.2025 14:55:35 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 08.12.2025 14:55:36 Menu.UnloadMenuPanel => DefaultPanel LOG: 08.12.2025 14:55:36 OnWeaponSelectionChanged ID -> 0 LOG: 08.12.2025 14:55:36 OnWeaponAddinShootable1SelectionChanged ID -> 0