LOG: 05.12.2025 08:01:49 ChangeResolution(1920 x 1080 @ -1Hz) Screen.width: 1920, Screen.hieght: 1080 LOG: 05.12.2025 08:01:49 ChangeFullscreenMode(FullScreenWindow) Screen.fullScreenMode: FullScreenWindow WARNING: 05.12.2025 08:01:49 GetLocalizedText(languageKey: System.Language.English) Failed! currentLanguagePackage is null and was not inited! WARNING: 05.12.2025 08:01:49 GetLocalizedText(languageKey: System.Language.German) Failed! currentLanguagePackage is null and was not inited! WARNING: 05.12.2025 08:01:49 GetLocalizedText(languageKey: System.Language.Chinese(Simplified)) Failed! currentLanguagePackage is null and was not inited! WARNING: 05.12.2025 08:01:49 GetLocalizedText(languageKey: System.Language.Russian) Failed! currentLanguagePackage is null and was not inited! WARNING: 05.12.2025 08:01:49 GetLocalizedText(languageKey: System.Language.Japanese) Failed! currentLanguagePackage is null and was not inited! WARNING: 05.12.2025 08:01:49 GetLocalizedText(languageKey: System.Language.Chinese(Traditional)) Failed! currentLanguagePackage is null and was not inited! WARNING: 05.12.2025 08:01:49 GetLocalizedText(languageKey: System.Language.Korean) Failed! currentLanguagePackage is null and was not inited! WARNING: 05.12.2025 08:01:49 GetLocalizedText(languageKey: System.Language.Ukrainian) Failed! currentLanguagePackage is null and was not inited! LOG: 05.12.2025 08:01:49 Try to ChangeLanguage() to ENGLISH WARNING: 05.12.2025 08:01:50 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. LOG: 05.12.2025 08:01:50 RealLifeSessionsManager.DetermineCurrentSession() => The event 'Eastern' is triggered! LOG: 05.12.2025 08:01:50 NEW GAMESEED: 'F376-9L2I' resetSeededCalls: True WARNING: 05.12.2025 08:01:50 GetIsBossEnemy (0# incorrect_settings_in_enemyprefab) is not in EnemyDatabase List! EXCEPTION: 05.12.2025 08:01:50 NotSupportedException: To marshal a managed method, please add an attribute named 'MonoPInvokeCallback' to the method definition. The method we're attempting to marshal is: SteamManager::SteamAPIDebugTextHook Steamworks.SteamClient.SetWarningMessageHook (Steamworks.SteamAPIWarningMessageHook_t pFunction) (at <00000000000000000000000000000000>:0) SteamManager.OnEnable () (at <00000000000000000000000000000000>:0) UnityEngine.GameObject.AddComponent[T] () (at <00000000000000000000000000000000>:0) SteamManager.get_Initialized () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.AchievementManager.InitializeBehavior () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.GameManager.InitializeBehavior () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () (at <00000000000000000000000000000000>:0) UnityEngine.GameObject:AddComponent() SteamManager:get_Initialized() StickyStoneStudio.MOODS.AchievementManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() WARNING: 05.12.2025 08:01:50 MechionaryManager.AddMechionaryGUIDEntry( ME_ENEMY_ANGER_Stationary_Turret_Wut_1e53e27cda94) was already added to list! check code ... WARNING: 05.12.2025 08:01:50 MechionaryManager.AddMechionaryGUIDEntry( ME_ENEMY_ANGER_Stationary_Sniper_Wut_1e53e27cda94) was already added to list! check code ... ERROR: 05.12.2025 08:01:50 SaveGame Profile Loading Error (SerializationException): Failed to get 'bossEmotion_WasPlayed' from GameProfile! Set it as ''. Member 'bossEmotion_WasPlayed' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameProfile:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 05.12.2025 08:01:50 SaveGame Profile Loading Error (SerializationException): Failed to get 'bossEmotion_WasPlayed' from GameProfile! Set it as ''. Member 'bossEmotion_WasPlayed' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameProfile:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 05.12.2025 08:01:51 SaveGame Profile Loading Error (SerializationException): Failed to get 'bossEmotion_WasPlayed' from GameProfile! Set it as ''. Member 'bossEmotion_WasPlayed' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameProfile:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 05.12.2025 08:01:51 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 05.12.2025 08:01:51 SaveGame Profile Loading Error (SerializationException): Failed to get 'bossEmotion_WasPlayed' from GameProfile! Set it as ''. Member 'bossEmotion_WasPlayed' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameProfile:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 05.12.2025 08:01:51 SaveGame Profile Loading Error (SerializationException): Failed to get 'difficultyWasSet' from GameProfile! Set it as 'False'. Member 'difficultyWasSet' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameProfile:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 05.12.2025 08:01:51 SaveGame Profile Loading Error (SerializationException): Failed to get 'bossEmotion_WasPlayed' from GameProfile! Set it as ''. Member 'bossEmotion_WasPlayed' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameProfile:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 05.12.2025 08:01:51 SaveGame Profile Loading Error (SerializationException): Failed to get 'difficultyWasSet' from GameProfile! Set it as 'False'. Member 'difficultyWasSet' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameProfile:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 05.12.2025 08:01:51 SaveGame Profile Loading Error (SerializationException): Failed to get 'difficulty' from GameProfile! Set it as 'Easy'. Member 'difficulty' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameProfile:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 05.12.2025 08:01:51 SaveGame Profile Loading Error (SerializationException): Failed to get 'Christmas_LastOpenedTime' from GameProfile! Set it as '01.01.0001 00:00:00'. Member 'Christmas_LastOpenedTime' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameProfile:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 05.12.2025 08:01:51 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 05.12.2025 08:01:51 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 05.12.2025 08:01:51 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 05.12.2025 08:01:51 SaveGame Profile Loading Error (SerializationException): Failed to get 'bossEmotion_WasPlayed' from GameProfile! Set it as ''. Member 'bossEmotion_WasPlayed' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameProfile:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 05.12.2025 08:01:51 SaveGame Profile Loading Error (SerializationException): Failed to get 'difficultyWasSet' from GameProfile! Set it as 'False'. Member 'difficultyWasSet' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameProfile:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 05.12.2025 08:01:51 SaveGame Profile Loading Error (SerializationException): Failed to get 'difficulty' from GameProfile! Set it as 'Easy'. Member 'difficulty' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameProfile:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 05.12.2025 08:01:51 SaveGame Profile Loading Error (SerializationException): Failed to get 'Christmas_LastOpenedTime' from GameProfile! Set it as '01.01.0001 00:00:00'. Member 'Christmas_LastOpenedTime' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameProfile:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 05.12.2025 08:01:51 SaveGame Profile Loading Error (SerializationException): Failed to get 'bossEmotion_WasPlayed' from GameProfile! Set it as ''. Member 'bossEmotion_WasPlayed' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameProfile:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 05.12.2025 08:01:51 SaveGame Profile Loading Error (SerializationException): Failed to get 'bossEmotion_WasPlayed' from GameProfile! Set it as ''. Member 'bossEmotion_WasPlayed' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameProfile:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 05.12.2025 08:01:51 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 05.12.2025 08:01:51 SaveGame Profile Loading Error (SerializationException): Failed to get 'bossEmotion_WasPlayed' from GameProfile! Set it as ''. Member 'bossEmotion_WasPlayed' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameProfile:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 05.12.2025 08:01:51 SaveGame Profile Loading Error (SerializationException): Failed to get 'difficultyWasSet' from GameProfile! Set it as 'False'. Member 'difficultyWasSet' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameProfile:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 05.12.2025 08:01:51 SaveGame Profile Loading Error (SerializationException): Failed to get 'difficulty' from GameProfile! Set it as 'Easy'. Member 'difficulty' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameProfile:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 05.12.2025 08:01:51 SaveGame Profile Loading Error (SerializationException): Failed to get 'Christmas_LastOpenedTime' from GameProfile! Set it as '01.01.0001 00:00:00'. Member 'Christmas_LastOpenedTime' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameProfile:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 05.12.2025 08:01:51 SaveGame Profile Loading Error (SerializationException): Failed to get 'bossEmotion_WasPlayed' from GameProfile! Set it as ''. Member 'bossEmotion_WasPlayed' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameProfile:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 05.12.2025 08:01:51 SaveGame Profile Loading Error (SerializationException): Failed to get 'bossEmotion_WasPlayed' from GameProfile! Set it as ''. Member 'bossEmotion_WasPlayed' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameProfile:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() LOG: 05.12.2025 08:01:51 MOODS Action-Roguelite by StickyStoneStudio GmbH | V.: 1.0.10.0097 | Mode: ReleaseAdmin BUILD PLAYABLE with no restrictions LOG: 05.12.2025 08:01:51 WindowManager.LoadMenu => MainMenu LOG: 05.12.2025 08:01:51 Succesfully Initialize GameManager! EXCEPTION: 05.12.2025 08:01:51 ResultException: InternalError Discord.Discord..ctor (System.Int64 clientId, System.UInt64 flags) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.RichPresenceManager.Start () (at <00000000000000000000000000000000>:0) LOG: 05.12.2025 08:01:51 [STEAM] Received stats (0) and achievements (68) from Steam LOG: 05.12.2025 08:01:51 Menu.GoToPanel() 'MM_Default' transitionFade?: 'True' currentpanel was null. LOG: 05.12.2025 08:01:51 Menu.LoadMenuPanel => MM_Default (MenuID: MainMenu) LOG: 05.12.2025 08:01:51 [RichPresenceManager] ChangeActivity to GeneralActivity .. LOG: 05.12.2025 08:01:51 [STEAM] Received stats (0) and achievements (68) from Steam LOG: 05.12.2025 08:01:52 Menu.GoToPanel() 'MM_Default' transitionFade?: 'True' currentpanel is: 'MM_Default' LOG: 05.12.2025 08:01:52 [RichPresenceManager] ChangeActivity to GeneralActivity .. LOG: 05.12.2025 08:02:03 Menu.LoadMenuPanel => MM_ChoosePlayerClass (MenuID: MainMenu) WARNING: 05.12.2025 08:02:03 This TMPro text object does not have a cursor. If you want full edit functionality add a OSK_Cursor prefab as a child LOG: 05.12.2025 08:02:04 Menu.GoToPanel() 'MM_ChoosePlayerClass' transitionFade?: 'True' currentpanel is: 'MM_Default' WARNING: 05.12.2025 08:02:04 Menu.LoadMenuPanel MM_ChoosePlayerClass failed. It was Loaded before and is present in the scene! (MenuID: MainMenu) LOG: 05.12.2025 08:02:04 Enter Name is Active LOG: 05.12.2025 08:02:04 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 05.12.2025 08:02:04 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2025 08:02:04 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2025 08:02:04 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2025 08:02:04 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! LOG: 05.12.2025 08:02:04 Menu.UnloadMenuPanel => MM_Default LOG: 05.12.2025 08:02:11 OnVersionChanges(2) LOG: 05.12.2025 08:02:11 SAVE GAME => FeckinDaev id:1 guid:2e7f4319-1d21-4048-bf13-73a9a7433815 LOG: 05.12.2025 08:02:11 is Loading Quests LOG: 05.12.2025 08:02:11 loaded mechionary progress for savegame:FeckinDaev LOG: 05.12.2025 08:02:12 LoadingMenu.SetCurrentLoadingScreen() => Base LOG: 05.12.2025 08:02:14 NEW GAMESEED: '2L1S-6L8B' resetSeededCalls: True LOG: 05.12.2025 08:02:14 WindowManager.LoadMenu => InGameMenu LOG: 05.12.2025 08:02:14 WindowManager.UnloadMenu => MainMenu LOG: 05.12.2025 08:02:14 Menu.UnloadMenuPanel => MM_ChoosePlayerClass LOG: 05.12.2025 08:02:14 is Loading Quests LOG: 05.12.2025 08:02:14 loaded mechionary progress for savegame:FeckinDaev LOG: 05.12.2025 08:02:14 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 05.12.2025 08:02:15 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 05.12.2025 08:02:15 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 05.12.2025 08:02:15 The referenced script on this Behaviour (Game Object 'Mech_Player') is missing! WARNING: 05.12.2025 08:02:15 The referenced script on this Behaviour (Game Object 'Mech_Player') is missing! WARNING: 05.12.2025 08:02:15 The referenced script on this Behaviour (Game Object 'Mech_Player') is missing! WARNING: 05.12.2025 08:02:15 The referenced script on this Behaviour (Game Object 'Mech_Player') is missing! ERROR: 05.12.2025 08:02:15 MechBase Outline Reference Missing: 'Mech_Player(Clone)' has no standard Outline referenced! To avoid flicker add it asap! UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.MechBase:InitMechBase(Room, PlayerClass, DummyStatus) StickyStoneStudio.MOODS.<>c__DisplayClass72_0:b__0(AsyncOperationHandle`1) StickyStoneStudio.MOODS.<>c__DisplayClass13_0:b__0(AsyncOperationHandle`1) System.Action`1:Invoke(T) DelegateList`1:Invoke(T) System.Action`1:Invoke(T) DelegateList`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() WARNING: 05.12.2025 08:02:15 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of Mech_Player(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... ERROR: 05.12.2025 08:02:15 MechOutlineController.init() => HighlightEffect is not part of the rootMesh of Mech_Player(Clone) ! Consider Add it in the Prefab. Fallback now to add Component but can have side effects ... UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.MechOutlineController:init(Boolean) StickyStoneStudio.MOODS.MechBase:InitMechBase(Room, PlayerClass, DummyStatus) StickyStoneStudio.MOODS.<>c__DisplayClass72_0:b__0(AsyncOperationHandle`1) StickyStoneStudio.MOODS.<>c__DisplayClass13_0:b__0(AsyncOperationHandle`1) System.Action`1:Invoke(T) DelegateList`1:Invoke(T) System.Action`1:Invoke(T) DelegateList`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() LOG: 05.12.2025 08:02:15 EvaluateEmotionalOvercharge() => Difficulty : Intended value 130 WARNING: 05.12.2025 08:02:21 Combine mesh instance 7 is null. WARNING: 05.12.2025 08:02:21 Combine mesh instance 8 is null. WARNING: 05.12.2025 08:02:21 Combine mesh instance 9 is null. WARNING: 05.12.2025 08:02:21 Combine mesh instance 10 is null. WARNING: 05.12.2025 08:02:21 Combine mesh instance 11 is null. WARNING: 05.12.2025 08:02:21 Combine mesh instance 12 is null. WARNING: 05.12.2025 08:02:21 Combine mesh instance 13 is null. WARNING: 05.12.2025 08:02:21 Combine mesh instance 14 is null. WARNING: 05.12.2025 08:02:21 Combine mesh instance 15 is null. WARNING: 05.12.2025 08:02:21 Combine mesh instance 16 is null. WARNING: 05.12.2025 08:02:21 Combine mesh instance 17 is null. WARNING: 05.12.2025 08:02:21 Combine mesh instance 18 is null. WARNING: 05.12.2025 08:02:21 Combine mesh instance 19 is null. WARNING: 05.12.2025 08:02:21 Combine mesh instance 20 is null. WARNING: 05.12.2025 08:02:21 Combine mesh instance 21 is null. WARNING: 05.12.2025 08:02:21 Combine mesh instance 22 is null. WARNING: 05.12.2025 08:02:21 Combine mesh instance 23 is null. WARNING: 05.12.2025 08:02:21 Combine mesh instance 24 is null. WARNING: 05.12.2025 08:02:21 Combine mesh instance 25 is null. WARNING: 05.12.2025 08:02:21 Combine mesh instance 26 is null. WARNING: 05.12.2025 08:02:21 Combine mesh instance 27 is null. WARNING: 05.12.2025 08:02:21 Combine mesh instance 28 is null. WARNING: 05.12.2025 08:02:21 Combine mesh instance 29 is null. WARNING: 05.12.2025 08:02:21 Combine mesh instance 30 is null. WARNING: 05.12.2025 08:02:21 Combine mesh instance 31 is null. WARNING: 05.12.2025 08:02:21 Combine mesh instance 32 is null. WARNING: 05.12.2025 08:02:21 Combine mesh instance 33 is null. WARNING: 05.12.2025 08:02:21 Combine mesh instance 34 is null. WARNING: 05.12.2025 08:02:21 Combine mesh instance 35 is null. WARNING: 05.12.2025 08:02:21 Combine mesh instance 36 is null. WARNING: 05.12.2025 08:02:21 Combine mesh instance 37 is null. WARNING: 05.12.2025 08:02:21 Combine mesh instance 38 is null. WARNING: 05.12.2025 08:02:21 Combine mesh instance 39 is null. WARNING: 05.12.2025 08:02:21 Combine mesh instance 40 is null. WARNING: 05.12.2025 08:02:21 Combine mesh instance 41 is null. WARNING: 05.12.2025 08:02:21 Combine mesh instance 42 is null. WARNING: 05.12.2025 08:02:21 Combine mesh instance 43 is null. WARNING: 05.12.2025 08:02:21 Combine mesh instance 44 is null. WARNING: 05.12.2025 08:02:21 Combine mesh instance 45 is null. WARNING: 05.12.2025 08:02:21 Combine mesh instance 46 is null. WARNING: 05.12.2025 08:02:21 Combine mesh instance 47 is null. WARNING: 05.12.2025 08:02:21 Combine mesh instance 48 is null. WARNING: 05.12.2025 08:02:21 Combine mesh instance 49 is null. WARNING: 05.12.2025 08:02:21 Combine mesh instance 50 is null. WARNING: 05.12.2025 08:02:21 Combine mesh instance 51 is null. WARNING: 05.12.2025 08:02:21 Combine mesh instance 52 is null. WARNING: 05.12.2025 08:02:21 Combine mesh instance 53 is null. WARNING: 05.12.2025 08:02:21 Combine mesh instance 54 is null. WARNING: 05.12.2025 08:02:21 Combine mesh instance 55 is null. WARNING: 05.12.2025 08:02:21 Combine mesh instance 56 is null. WARNING: 05.12.2025 08:02:21 Combine mesh instance 57 is null. WARNING: 05.12.2025 08:02:21 Combine mesh instance 58 is null. WARNING: 05.12.2025 08:02:21 Combine mesh instance 59 is null. WARNING: 05.12.2025 08:02:21 Combine mesh instance 60 is null. WARNING: 05.12.2025 08:02:21 Combine mesh instance 61 is null. WARNING: 05.12.2025 08:02:21 Combine mesh instance 62 is null. WARNING: 05.12.2025 08:02:21 Combine mesh instance 63 is null. WARNING: 05.12.2025 08:02:21 Combine mesh instance 64 is null. WARNING: 05.12.2025 08:02:21 Combine mesh instance 65 is null. WARNING: 05.12.2025 08:02:21 Combine mesh instance 66 is null. WARNING: 05.12.2025 08:02:21 Combine mesh instance 67 is null. LOG: 05.12.2025 08:02:21 CreateHomeBase completed successfully. LOG: 05.12.2025 08:02:21 AfterLoadingGame() isInHomeBase?: True, TutorialIsActive ?: False LOG: 05.12.2025 08:02:21 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel was null. LOG: 05.12.2025 08:02:21 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 05.12.2025 08:02:21 WindowManager.UnloadMenu => NoMenu LOG: 05.12.2025 08:02:21 EvaluateEmotionalOvercharge() => Difficulty : Intended value 130 LOG: 05.12.2025 08:02:21 OnPlayerAndMapWereCreated ERROR: 05.12.2025 08:02:21 MechBase Outline Reference Missing: 'NPC_Aster' has no standard Outline referenced! To avoid flicker add it asap! UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.MechBase:InitMechBase(Room, PlayerClass, DummyStatus) StickyStoneStudio.MOODS.HomeBase_BuildingController:CheckQuest() StickyStoneStudio.MOODS.d__11:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 05.12.2025 08:02:21 TryAddItem(Equipment) => Equipment_Arm_Sorrow Arm LOG: 05.12.2025 08:02:21 TryAddItem(Equipment) => Equipment_Torso_Sorrow Torso LOG: 05.12.2025 08:02:21 TryAddItem(Equipment) => Equipment_Foot_Sorrow Foot LOG: 05.12.2025 08:02:21 TryAddItem(Equipment) => Equipment_Legs_Sorrow Legs WARNING: 05.12.2025 08:02:21 Combine mesh instance 7 is null. WARNING: 05.12.2025 08:02:21 Combine mesh instance 8 is null. WARNING: 05.12.2025 08:02:21 Combine mesh instance 9 is null. WARNING: 05.12.2025 08:02:21 Combine mesh instance 10 is null. WARNING: 05.12.2025 08:02:21 Combine mesh instance 11 is null. WARNING: 05.12.2025 08:02:21 Combine mesh instance 12 is null. WARNING: 05.12.2025 08:02:21 Combine mesh instance 13 is null. WARNING: 05.12.2025 08:02:21 Combine mesh instance 14 is null. WARNING: 05.12.2025 08:02:21 Combine mesh instance 15 is null. WARNING: 05.12.2025 08:02:21 Combine mesh instance 16 is null. WARNING: 05.12.2025 08:02:21 Combine mesh instance 17 is null. WARNING: 05.12.2025 08:02:21 Combine mesh instance 18 is null. WARNING: 05.12.2025 08:02:21 Combine mesh instance 19 is null. WARNING: 05.12.2025 08:02:21 Combine mesh instance 20 is null. WARNING: 05.12.2025 08:02:21 Combine mesh instance 21 is null. WARNING: 05.12.2025 08:02:21 Combine mesh instance 22 is null. WARNING: 05.12.2025 08:02:21 Combine mesh instance 23 is null. WARNING: 05.12.2025 08:02:21 Combine mesh instance 24 is null. WARNING: 05.12.2025 08:02:21 Combine mesh instance 25 is null. WARNING: 05.12.2025 08:02:21 Combine mesh instance 26 is null. WARNING: 05.12.2025 08:02:21 Combine mesh instance 27 is null. WARNING: 05.12.2025 08:02:21 Combine mesh instance 28 is null. WARNING: 05.12.2025 08:02:21 Combine mesh instance 29 is null. WARNING: 05.12.2025 08:02:21 Combine mesh instance 30 is null. WARNING: 05.12.2025 08:02:21 Combine mesh instance 31 is null. WARNING: 05.12.2025 08:02:21 Combine mesh instance 32 is null. WARNING: 05.12.2025 08:02:21 Combine mesh instance 33 is null. WARNING: 05.12.2025 08:02:21 Combine mesh instance 34 is null. WARNING: 05.12.2025 08:02:21 Combine mesh instance 35 is null. WARNING: 05.12.2025 08:02:21 Combine mesh instance 36 is null. WARNING: 05.12.2025 08:02:21 Combine mesh instance 37 is null. WARNING: 05.12.2025 08:02:21 Combine mesh instance 38 is null. WARNING: 05.12.2025 08:02:21 Combine mesh instance 39 is null. WARNING: 05.12.2025 08:02:21 Combine mesh instance 40 is null. WARNING: 05.12.2025 08:02:21 Combine mesh instance 41 is null. WARNING: 05.12.2025 08:02:21 Combine mesh instance 42 is null. WARNING: 05.12.2025 08:02:21 Combine mesh instance 43 is null. WARNING: 05.12.2025 08:02:21 Combine mesh instance 44 is null. WARNING: 05.12.2025 08:02:21 Combine mesh instance 45 is null. WARNING: 05.12.2025 08:02:21 Combine mesh instance 46 is null. WARNING: 05.12.2025 08:02:21 Combine mesh instance 47 is null. WARNING: 05.12.2025 08:02:21 Combine mesh instance 48 is null. WARNING: 05.12.2025 08:02:21 Combine mesh instance 49 is null. WARNING: 05.12.2025 08:02:21 Combine mesh instance 50 is null. WARNING: 05.12.2025 08:02:21 Combine mesh instance 51 is null. WARNING: 05.12.2025 08:02:21 Combine mesh instance 52 is null. WARNING: 05.12.2025 08:02:21 Combine mesh instance 53 is null. WARNING: 05.12.2025 08:02:21 Combine mesh instance 54 is null. WARNING: 05.12.2025 08:02:21 Combine mesh instance 55 is null. WARNING: 05.12.2025 08:02:21 Combine mesh instance 56 is null. WARNING: 05.12.2025 08:02:21 Combine mesh instance 57 is null. WARNING: 05.12.2025 08:02:21 Combine mesh instance 58 is null. WARNING: 05.12.2025 08:02:21 Combine mesh instance 59 is null. WARNING: 05.12.2025 08:02:21 Combine mesh instance 60 is null. WARNING: 05.12.2025 08:02:21 Combine mesh instance 61 is null. WARNING: 05.12.2025 08:02:21 Combine mesh instance 62 is null. WARNING: 05.12.2025 08:02:21 Combine mesh instance 63 is null. WARNING: 05.12.2025 08:02:21 Combine mesh instance 64 is null. WARNING: 05.12.2025 08:02:21 Combine mesh instance 65 is null. WARNING: 05.12.2025 08:02:21 Combine mesh instance 66 is null. WARNING: 05.12.2025 08:02:21 Combine mesh instance 67 is null. WARNING: 05.12.2025 08:02:21 Ambient VFX this room or lv theme is null WARNING: 05.12.2025 08:02:27 Ambient VFX this room or lv theme is null LOG: 05.12.2025 08:02:27 SAVE GAME => FeckinDaev id:1 guid:2e7f4319-1d21-4048-bf13-73a9a7433815 WARNING: 05.12.2025 08:02:27 Language Text not found! (Path: Kill Duke Leotron, the Loyalist) LOG: 05.12.2025 08:02:27 [RichPresenceManager] ChangeActivity to AtTheBase .. LOG: 05.12.2025 08:02:28 WindowManager.LoadMenu => EscapeMenu LOG: 05.12.2025 08:02:28 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 05.12.2025 08:02:28 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 05.12.2025 08:02:28 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 05.12.2025 08:02:28 Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu) LOG: 05.12.2025 08:02:29 Menu.GoToPanel() 'MM_Options' transitionFade?: 'True' currentpanel is: 'ESC_Main' LOG: 05.12.2025 08:02:29 Menu.LoadMenuPanel => MM_Options (MenuID: EscapeMenu) LOG: 05.12.2025 08:02:29 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 05.12.2025 08:02:29 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 05.12.2025 08:02:29 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 05.12.2025 08:02:29 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2025 08:02:29 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2025 08:02:29 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2025 08:02:29 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! LOG: 05.12.2025 08:02:30 Menu.UnloadMenuPanel => ESC_Main LOG: 05.12.2025 08:02:44 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel is: 'MM_Options' LOG: 05.12.2025 08:02:44 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 05.12.2025 08:02:44 Menu.UnloadMenuPanel => MM_Options LOG: 05.12.2025 08:02:45 WindowManager.UnloadMenu => EscapeMenu LOG: 05.12.2025 08:02:45 Menu.UnloadMenuPanel => ESC_Main WARNING: 05.12.2025 08:02:45 Language Text not found! (Path: Kill Duke Leotron, the Loyalist) LOG: 05.12.2025 08:02:45 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 05.12.2025 08:02:45 [RichPresenceManager] ChangeActivity to AtTheBase .. LOG: 05.12.2025 08:02:55 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 05.12.2025 08:02:57 DialogController.OnFocusedDialogAnswer() AnswerID: 0 LOG: 05.12.2025 08:02:57 Menu.GoToPanel() 'BaseShopPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 05.12.2025 08:02:57 Menu.LoadMenuPanel => BaseShopPanel (MenuID: InGameMenu) WARNING: 05.12.2025 08:02:57 Language Text not found! (Path: Aster, the Bondmaid) WARNING: 05.12.2025 08:02:57 Language Text not found! (Path: Kill Duke Leotron, the Loyalist) LOG: 05.12.2025 08:02:58 Menu.UnloadMenuPanel => DefaultPanel WARNING: 05.12.2025 08:02:58 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2025 08:02:58 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2025 08:02:58 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2025 08:02:58 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! LOG: 05.12.2025 08:03:00 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'BaseShopPanel' LOG: 05.12.2025 08:03:00 SAVE GAME => FeckinDaev id:1 guid:2e7f4319-1d21-4048-bf13-73a9a7433815 WARNING: 05.12.2025 08:03:00 Language Text not found! (Path: Kill Duke Leotron, the Loyalist) LOG: 05.12.2025 08:03:00 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 05.12.2025 08:03:01 Menu.UnloadMenuPanel => BaseShopPanel LOG: 05.12.2025 08:03:01 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 05.12.2025 08:03:04 DialogController.OnFocusedDialogAnswer() AnswerID: 0 LOG: 05.12.2025 08:03:04 Menu.GoToPanel() 'BaseShopPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 05.12.2025 08:03:04 Menu.LoadMenuPanel => BaseShopPanel (MenuID: InGameMenu) WARNING: 05.12.2025 08:03:04 Language Text not found! (Path: Aster, the Bondmaid) WARNING: 05.12.2025 08:03:04 Language Text not found! (Path: Kill Duke Leotron, the Loyalist) LOG: 05.12.2025 08:03:05 Menu.UnloadMenuPanel => DefaultPanel WARNING: 05.12.2025 08:03:05 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2025 08:03:05 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2025 08:03:05 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2025 08:03:05 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! LOG: 05.12.2025 08:03:07 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'BaseShopPanel' LOG: 05.12.2025 08:03:07 SAVE GAME => FeckinDaev id:1 guid:2e7f4319-1d21-4048-bf13-73a9a7433815 WARNING: 05.12.2025 08:03:07 Language Text not found! (Path: Kill Duke Leotron, the Loyalist) LOG: 05.12.2025 08:03:07 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 05.12.2025 08:03:08 Menu.UnloadMenuPanel => BaseShopPanel LOG: 05.12.2025 08:03:11 Menu.GoToPanel() 'Splashscreen' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 05.12.2025 08:03:11 Menu.LoadMenuPanel => Splashscreen (MenuID: InGameMenu) LOG: 05.12.2025 08:03:11 SAVE GAME => FeckinDaev id:1 guid:2e7f4319-1d21-4048-bf13-73a9a7433815 LOG: 05.12.2025 08:03:11 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 05.12.2025 08:03:11 Menu.UnloadMenuPanel => DefaultPanel LOG: 05.12.2025 08:03:12 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 05.12.2025 08:03:16 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Splashscreen' LOG: 05.12.2025 08:03:16 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 05.12.2025 08:03:16 Menu.UnloadMenuPanel => Splashscreen LOG: 05.12.2025 08:03:17 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 05.12.2025 08:03:24 DialogController.OnFocusedDialogAnswer() AnswerID: 2 WARNING: 05.12.2025 08:03:26 Language Text not found! (Path: Kill Duke Leotron, the Loyalist) WARNING: 05.12.2025 08:03:27 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2025 08:03:28 GoToSplashScreenPanel() 'Base_MoodSetterStation' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2025 08:03:28 GoToSplashScreenPanel() 'Base_MoodSetterStation' failed. Splashscreens are disabled in the Build. LOG: 05.12.2025 08:03:28 Menu.GoToPanel() 'AbilityClassContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 05.12.2025 08:03:28 Menu.LoadMenuPanel => AbilityClassContext (MenuID: InGameMenu) LOG: 05.12.2025 08:03:28 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 05.12.2025 08:03:28 TryAddWeapon(Items.Weapons.SnipeShotName) => Items.Weapons.SnipeShotName 1 LOG: 05.12.2025 08:03:28 TryAddItem(Equipment) => Equipment_Arm_Sorrow Arm LOG: 05.12.2025 08:03:28 TryAddItem(Equipment) => Equipment_Torso_Sorrow Torso LOG: 05.12.2025 08:03:28 TryAddItem(Equipment) => Equipment_Foot_Sorrow Foot LOG: 05.12.2025 08:03:28 TryAddItem(Equipment) => Equipment_Legs_Sorrow Legs LOG: 05.12.2025 08:03:29 Menu.UnloadMenuPanel => DefaultPanel LOG: 05.12.2025 08:03:30 TryAddWeapon(Items.Weapons.FusionFlintlockName) => Items.Weapons.FusionFlintlockName 1 LOG: 05.12.2025 08:03:30 TryAddItem(Equipment) => Equipment_Arm_Pride Arm LOG: 05.12.2025 08:03:30 TryAddItem(Equipment) => Equipment_Torso_Anger Torso LOG: 05.12.2025 08:03:30 TryAddItem(Equipment) => Equipment_Foot_Anger Foot LOG: 05.12.2025 08:03:30 TryAddItem(Equipment) => Equipment_Legs_Pride Legs LOG: 05.12.2025 08:03:30 TryAddWeapon(Items.Weapons.WrathRepeaterName) => Items.Weapons.WrathRepeaterName 1 LOG: 05.12.2025 08:03:30 TryAddItem(Equipment) => Equipment_Arm_Anger Arm LOG: 05.12.2025 08:03:30 TryAddItem(Equipment) => Equipment_Torso_Anger Torso LOG: 05.12.2025 08:03:30 TryAddItem(Equipment) => Equipment_Foot_Anger Foot LOG: 05.12.2025 08:03:30 TryAddItem(Equipment) => Equipment_Legs_Anger Legs LOG: 05.12.2025 08:03:31 TryAddWeapon(Items.Weapons.ArcblastName) => Items.Weapons.ArcblastName 1 LOG: 05.12.2025 08:03:31 TryAddItem(Equipment) => Equipment_Arm_Sorrow Arm LOG: 05.12.2025 08:03:31 TryAddItem(Equipment) => Equipment_Torso_Sorrow Torso LOG: 05.12.2025 08:03:31 TryAddItem(Equipment) => Equipment_Foot_Sorrow Foot LOG: 05.12.2025 08:03:31 TryAddItem(Equipment) => Equipment_Legs_Sorrow Legs LOG: 05.12.2025 08:03:32 TryAddWeapon(Items.Weapons.WrathRepeaterName) => Items.Weapons.WrathRepeaterName 1 LOG: 05.12.2025 08:03:32 TryAddItem(Equipment) => Equipment_Arm_Anger Arm LOG: 05.12.2025 08:03:32 TryAddItem(Equipment) => Equipment_Torso_Anger Torso LOG: 05.12.2025 08:03:32 TryAddItem(Equipment) => Equipment_Foot_Anger Foot LOG: 05.12.2025 08:03:32 TryAddItem(Equipment) => Equipment_Legs_Anger Legs LOG: 05.12.2025 08:03:32 TryAddWeapon(Items.Weapons.FusionFlintlockName) => Items.Weapons.FusionFlintlockName 1 LOG: 05.12.2025 08:03:32 TryAddItem(Equipment) => Equipment_Arm_Pride Arm LOG: 05.12.2025 08:03:32 TryAddItem(Equipment) => Equipment_Torso_Anger Torso LOG: 05.12.2025 08:03:32 TryAddItem(Equipment) => Equipment_Foot_Anger Foot LOG: 05.12.2025 08:03:32 TryAddItem(Equipment) => Equipment_Legs_Pride Legs LOG: 05.12.2025 08:03:32 TryAddItem(Equipment) => Equipment_Arm_Sorrow Arm LOG: 05.12.2025 08:03:32 TryAddItem(Equipment) => Equipment_Torso_Sorrow Torso LOG: 05.12.2025 08:03:32 TryAddItem(Equipment) => Equipment_Foot_Sorrow Foot LOG: 05.12.2025 08:03:32 TryAddItem(Equipment) => Equipment_Legs_Sorrow Legs LOG: 05.12.2025 08:03:32 TryAddItem(Equipment) => Equipment_Arm_Pride Arm LOG: 05.12.2025 08:03:32 TryAddItem(Equipment) => Equipment_Torso_Anger Torso LOG: 05.12.2025 08:03:32 TryAddItem(Equipment) => Equipment_Foot_Anger Foot LOG: 05.12.2025 08:03:32 TryAddItem(Equipment) => Equipment_Legs_Pride Legs LOG: 05.12.2025 08:03:32 SAVE GAME => FeckinDaev id:1 guid:2e7f4319-1d21-4048-bf13-73a9a7433815 WARNING: 05.12.2025 08:03:32 UpdateAimIndecatorColor() => changed shootable, caouse it was null or thrown a error! Message:Object reference not set to an instance of an object. StackTrace: at UnityEngine.Transform.get_position () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.AimIndecatorController.UpdateAimIndecatorColor (UnityEngine.Vector3 fromPosition) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.AimIndecatorController.UpdateAimIndecator () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InGameUIController.UpdateAllAimIndicators () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LOG: 05.12.2025 08:03:33 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'AbilityClassContext' LOG: 05.12.2025 08:03:33 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 05.12.2025 08:03:33 RemoveWeaponTransforms Warning: shootable is null LOG: 05.12.2025 08:03:33 TryAddItem(Equipment) => Equipment_Arm_Pride Arm LOG: 05.12.2025 08:03:33 TryAddItem(Equipment) => Equipment_Torso_Anger Torso LOG: 05.12.2025 08:03:33 TryAddItem(Equipment) => Equipment_Foot_Anger Foot LOG: 05.12.2025 08:03:33 TryAddItem(Equipment) => Equipment_Legs_Pride Legs LOG: 05.12.2025 08:03:33 Menu.UnloadMenuPanel => AbilityClassContext WARNING: 05.12.2025 08:03:34 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 05.12.2025 08:03:34 MapSelector.RegisterButtonPromptsForEntering() WARNING: 05.12.2025 08:03:34 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2025 08:03:34 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 05.12.2025 08:03:34 MapSelector.UnregisterButtonPromptsForEntering() LOG: 05.12.2025 08:03:34 MapSelector.RegisterButtonPromptsForEntering() LOG: 05.12.2025 08:03:35 MapSelector.UnregisterButtonPromptsForEntering() LOG: 05.12.2025 08:03:35 WindowManager.LoadMenu => StageSelectorMenu LOG: 05.12.2025 08:03:35 PrideStageUIShouldBeChooseable ShouldBeChoosable:True LOG: 05.12.2025 08:03:35 AngerStageUIShouldBeChooseable ShouldBeChoosable:True LOG: 05.12.2025 08:03:35 SorrowStageUIShouldBeChooseable ShouldBeChoosable:True LOG: 05.12.2025 08:03:35 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 05.12.2025 08:03:36 MoveStageDisplayDownStage_DisplaySlot_Trauer LOG: 05.12.2025 08:03:36 MoveStageDisplayUp Stage_DisplaySlot_Trauer LOG: 05.12.2025 08:03:36 MoveStageDisplayDownStage_DisplaySlot_Trauer LOG: 05.12.2025 08:03:36 MoveStageDisplayUp Stage_DisplaySlot_Trauer LOG: 05.12.2025 08:03:36 MoveStageDisplayUp Stage_DisplaySlot_Trauer LOG: 05.12.2025 08:03:37 MoveStageDisplayDownStage_DisplaySlot_Trauer LOG: 05.12.2025 08:03:37 MoveStageDisplayUp Stage_DisplaySlot_Stolz LOG: 05.12.2025 08:03:38 MoveStageDisplayDownStage_DisplaySlot_Stolz LOG: 05.12.2025 08:03:38 MoveStageDisplayUp Stage_DisplaySlot_Wut LOG: 05.12.2025 08:03:39 MoveStageDisplayDownStage_DisplaySlot_Wut LOG: 05.12.2025 08:03:39 MoveStageDisplayUp Stage_DisplaySlot_Trauer LOG: 05.12.2025 08:03:40 MoveStageDisplayDownStage_DisplaySlot_Trauer LOG: 05.12.2025 08:03:40 MoveStageDisplayUp Stage_DisplaySlot_Stolz LOG: 05.12.2025 08:03:41 EvaluateEmotionalOvercharge() => Difficulty : Intended value 130 LOG: 05.12.2025 08:03:41 WindowManager.LoadMenu => MapSelectorMenu LOG: 05.12.2025 08:03:41 MapSelector.RegisterButtonPromptsEntered() LOG: 05.12.2025 08:03:46 MapSelector.UnregisterButtonPromptsEntered() LOG: 05.12.2025 08:03:47 MapController: Change CurrentTheme from 'HomeBase' to 'Stolz' LOG: 05.12.2025 08:03:47 SetCurrentMapSelectorChoice => DungeonDepth: -1 NextDungeonDepth: 0 PersistentDungeonDepth: 0 CurrentTheme: Stolz LOG: 05.12.2025 08:03:47 GameSession.UpdateProgress(SAVED) => SessionGUID: 'e587cf4c09fd' GameSeed: 2L1S-6L8B SeededCalls:0 SeededCallsLastDungeon:0 DDepth: -1 NDDepth: 0 FromHomeBase?: True LOG: 05.12.2025 08:03:47 SAVE GAME => FeckinDaev id:1 guid:2e7f4319-1d21-4048-bf13-73a9a7433815 LOG: 05.12.2025 08:03:47 WindowManager.UnloadAllOtherMenus but 'InGameMenu'! Currently acitve Menus: 3 LOG: 05.12.2025 08:03:47 WindowManager.UnloadMenu => MapSelectorMenu LOG: 05.12.2025 08:03:47 WindowManager.UnloadMenu => StageSelectorMenu LOG: 05.12.2025 08:03:47 LoadingMenu.SetCurrentLoadingScreen() => ME_Level1 LOG: 05.12.2025 08:03:47 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 05.12.2025 08:03:47 Generate Level Started! Level: Level_A theme: Stolz GameSeed: 2L1S-6L8B SeedCalls: 110 LOG: 05.12.2025 08:03:54 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False LOG: 05.12.2025 08:03:54 Syop BetQuest logs RT08:02DungeonDepth: 0 - seed 2L1S-6L8B has been applied LOG: 05.12.2025 08:03:55 Generate Level Completed! Loading time: 7,425s LOG: 05.12.2025 08:03:55 AfterLoadingGame() isInHomeBase?: False, TutorialIsActive ?: False LOG: 05.12.2025 08:03:55 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 05.12.2025 08:03:55 WindowManager.UnloadMenu => NoMenu LOG: 05.12.2025 08:03:55 EvaluateEmotionalOvercharge() => Difficulty : Intended value 130 LOG: 05.12.2025 08:03:55 OnPlayerAndMapWereCreated WARNING: 05.12.2025 08:03:55 Language Text not found! (Path: Kill Duke Leotron, the Loyalist) LOG: 05.12.2025 08:03:55 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' WARNING: 05.12.2025 08:03:55 Language Text not found! (Path: Kill Duke Leotron, the Loyalist) LOG: 05.12.2025 08:03:55 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 05.12.2025 08:03:55 TryAddWeapon(Items.Weapons.FusionFlintlockName) => Items.Weapons.FusionFlintlockName 1 LOG: 05.12.2025 08:03:55 UpdatePlayerProgress LOG: 05.12.2025 08:03:55 SAVE GAME => FeckinDaev id:1 guid:2e7f4319-1d21-4048-bf13-73a9a7433815 WARNING: 05.12.2025 08:03:55 Language Text not found! (Path: Kill Duke Leotron, the Loyalist) LOG: 05.12.2025 08:03:55 [RichPresenceManager] ChangeActivity to PrideArea .. LOG: 05.12.2025 08:03:55 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 05.12.2025 08:03:55 Syop BetQuest logs RT08:02DungeonDepth: 0 - seed 2L1S-6L8B has been applied LOG: 05.12.2025 08:03:55 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 05.12.2025 08:03:55 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 05.12.2025 08:03:55 Menu.UnloadMenuPanel => DefaultPanel LOG: 05.12.2025 08:03:59 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 05.12.2025 08:03:59 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 05.12.2025 08:04:00 Menu.UnloadMenuPanel => Info WARNING: 05.12.2025 08:04:00 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 05.12.2025 08:04:01 OpenChest DelayedCall: CHESTTYPE: Addin LOG: 05.12.2025 08:04:01 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 05.12.2025 08:04:01 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 05.12.2025 08:04:02 Language Text not found! (Path: Kill Duke Leotron, the Loyalist) LOG: 05.12.2025 08:04:02 Menu.UnloadMenuPanel => DefaultPanel LOG: 05.12.2025 08:04:03 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 05.12.2025 08:04:05 LootContextPanel OnButtonSuccess => confirm LOG: 05.12.2025 08:04:06 TryAddItem(WeaponAddin) => Items.Addins.CriticalName WARNING: 05.12.2025 08:04:07 Language Text not found! (Path: Kill Duke Leotron, the Loyalist) LOG: 05.12.2025 08:04:07 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 05.12.2025 08:04:07 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 05.12.2025 08:04:07 Menu.UnloadMenuPanel => LootContext LOG: 05.12.2025 08:04:09 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 05.12.2025 08:04:09 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Nincodemus in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 05.12.2025 08:04:09 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Nincodemus in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 05.12.2025 08:04:09 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Nincodemus in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 05.12.2025 08:04:09 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Nincodemus in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 05.12.2025 08:04:11 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 05.12.2025 08:04:11 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 05.12.2025 08:04:11 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 05.12.2025 08:04:11 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 05.12.2025 08:04:11 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 05.12.2025 08:04:11 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 05.12.2025 08:04:11 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 05.12.2025 08:04:11 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 05.12.2025 08:04:11 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 05.12.2025 08:04:11 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 05.12.2025 08:04:11 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 05.12.2025 08:04:11 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 05.12.2025 08:04:11 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 05.12.2025 08:04:11 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 05.12.2025 08:04:11 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 05.12.2025 08:04:11 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 05.12.2025 08:04:11 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 05.12.2025 08:04:11 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 05.12.2025 08:04:11 MitronEmpire_Nincodemus(Clone) (StickyStoneStudio.MOODS.Nincodemus): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 05.12.2025 08:04:11 Language Text not found! (Path: Drone) WARNING: 05.12.2025 08:04:11 MitronEmpire_Nincodemus(Clone) (StickyStoneStudio.MOODS.Nincodemus): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 05.12.2025 08:04:11 Language Text not found! (Path: Drone) WARNING: 05.12.2025 08:04:11 MitronEmpire_Nincodemus(Clone) (StickyStoneStudio.MOODS.Nincodemus): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 05.12.2025 08:04:11 Language Text not found! (Path: Drone) WARNING: 05.12.2025 08:04:11 MitronEmpire_Nincodemus(Clone) (StickyStoneStudio.MOODS.Nincodemus): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 05.12.2025 08:04:11 Language Text not found! (Path: Drone) WARNING: 05.12.2025 08:04:11 MitronEmpire_Nincodemus(Clone) (StickyStoneStudio.MOODS.Nincodemus): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 05.12.2025 08:04:11 Language Text not found! (Path: Drone) WARNING: 05.12.2025 08:04:11 MitronEmpire_Nincodemus(Clone) (StickyStoneStudio.MOODS.Nincodemus): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 05.12.2025 08:04:11 Language Text not found! (Path: Drone) WARNING: 05.12.2025 08:04:12 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! WARNING: 05.12.2025 08:04:15 Language Text not found! (Path: Kill Duke Leotron, the Loyalist) WARNING: 05.12.2025 08:04:15 Language Text not found! (Path: Kill Duke Leotron, the Loyalist) WARNING: 05.12.2025 08:04:19 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! LOG: 05.12.2025 08:04:19 Target Position is not on Navmesh Pos:(321.30, 0.05, 309.28) WARNING: 05.12.2025 08:04:20 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Nincodemus(Clone)' is not on a navmesh WARNING: 05.12.2025 08:04:20 Language Text not found! (Path: Kill Duke Leotron, the Loyalist) WARNING: 05.12.2025 08:04:20 Language Text not found! (Path: Kill Duke Leotron, the Loyalist) WARNING: 05.12.2025 08:04:23 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! WARNING: 05.12.2025 08:04:24 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Nincodemus(Clone)' is not on a navmesh WARNING: 05.12.2025 08:04:24 Language Text not found! (Path: Kill Duke Leotron, the Loyalist) WARNING: 05.12.2025 08:04:24 Language Text not found! (Path: Kill Duke Leotron, the Loyalist) WARNING: 05.12.2025 08:04:24 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! WARNING: 05.12.2025 08:04:28 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Nincodemus(Clone)' is not on a navmesh WARNING: 05.12.2025 08:04:28 Language Text not found! (Path: Kill Duke Leotron, the Loyalist) WARNING: 05.12.2025 08:04:28 Language Text not found! (Path: Kill Duke Leotron, the Loyalist) WARNING: 05.12.2025 08:04:33 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! WARNING: 05.12.2025 08:04:35 Language Text not found! (Path: Kill Duke Leotron, the Loyalist) WARNING: 05.12.2025 08:04:35 Language Text not found! (Path: Kill Duke Leotron, the Loyalist) LOG: 05.12.2025 08:04:41 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 05.12.2025 08:04:41 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 05.12.2025 08:04:41 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 05.12.2025 08:04:41 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. WARNING: 05.12.2025 08:04:41 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Nincodemus(Clone)' is not on a navmesh WARNING: 05.12.2025 08:04:41 Language Text not found! (Path: Kill Duke Leotron, the Loyalist) WARNING: 05.12.2025 08:04:41 Language Text not found! (Path: Kill Duke Leotron, the Loyalist) WARNING: 05.12.2025 08:04:41 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2025 08:04:41 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2025 08:04:41 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2025 08:04:41 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 05.12.2025 08:05:03 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 05.12.2025 08:05:03 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Sp00derBomber in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 05.12.2025 08:05:03 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 05.12.2025 08:05:04 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 05.12.2025 08:05:04 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 05.12.2025 08:05:04 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 05.12.2025 08:05:04 MitronEmpire_Stationary_Tower(Clone) (StickyStoneStudio.MOODS.StationaryTower): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 05.12.2025 08:05:04 AddEnemy MitronEmpire_Stationary_Generator_01 WARNING: 05.12.2025 08:05:04 MitronEmpire_Stationary_Generator_01 (StickyStoneStudio.MOODS.TowerGenerator): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 05.12.2025 08:05:04 AddEnemy MitronEmpire_Stationary_Generator WARNING: 05.12.2025 08:05:04 MitronEmpire_Stationary_Generator (StickyStoneStudio.MOODS.TowerGenerator): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 05.12.2025 08:05:04 AddEnemy MitronEmpire_Stationary_Generator_02 WARNING: 05.12.2025 08:05:04 MitronEmpire_Stationary_Generator_02 (StickyStoneStudio.MOODS.TowerGenerator): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 05.12.2025 08:05:04 AddEnemy MitronEmpire_Stationary_Generator_03 WARNING: 05.12.2025 08:05:04 MitronEmpire_Stationary_Generator_03 (StickyStoneStudio.MOODS.TowerGenerator): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 05.12.2025 08:05:05 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 05.12.2025 08:05:05 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 05.12.2025 08:05:05 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 05.12.2025 08:05:05 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 05.12.2025 08:05:05 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 05.12.2025 08:05:05 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 05.12.2025 08:05:05 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 05.12.2025 08:05:05 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 05.12.2025 08:05:05 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 05.12.2025 08:05:05 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 05.12.2025 08:05:05 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 05.12.2025 08:05:05 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 05.12.2025 08:05:05 MitronEmpire_Gambot_Range(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 05.12.2025 08:05:05 Language Text not found! (Path: Drone) WARNING: 05.12.2025 08:05:05 MitronEmpire_Sp00derBomber(Clone) (StickyStoneStudio.MOODS.SpiderBomber): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 05.12.2025 08:05:05 Language Text not found! (Path: Drone) WARNING: 05.12.2025 08:05:05 MitronEmpire_Sp00derBomber(Clone) (StickyStoneStudio.MOODS.SpiderBomber): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 05.12.2025 08:05:05 Language Text not found! (Path: Drone) WARNING: 05.12.2025 08:05:05 MitronEmpire_Gambot(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 05.12.2025 08:05:05 Language Text not found! (Path: Drone) WARNING: 05.12.2025 08:05:10 SetAnimationParameter Failed! Deathing is not in Animator of MitronEmpire_Sp00derBomber(Clone)! WARNING: 05.12.2025 08:05:10 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Sp00derBomber(Clone)' is not on a navmesh LOG: 05.12.2025 08:05:10 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 05.12.2025 08:05:10 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 05.12.2025 08:05:10 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 05.12.2025 08:05:10 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 05.12.2025 08:05:10 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 05.12.2025 08:05:10 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 05.12.2025 08:05:10 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 05.12.2025 08:05:10 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. WARNING: 05.12.2025 08:05:10 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Sp00derBomber(Clone)' is not on a navmesh WARNING: 05.12.2025 08:05:15 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh WARNING: 05.12.2025 08:05:15 Language Text not found! (Path: Kill Duke Leotron, the Loyalist) WARNING: 05.12.2025 08:05:15 Language Text not found! (Path: Kill Duke Leotron, the Loyalist) WARNING: 05.12.2025 08:05:16 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot(Clone)' is not on a navmesh WARNING: 05.12.2025 08:05:16 Language Text not found! (Path: Kill Duke Leotron, the Loyalist) WARNING: 05.12.2025 08:05:16 Language Text not found! (Path: Kill Duke Leotron, the Loyalist) WARNING: 05.12.2025 08:05:25 Language Text not found! (Path: Kill Duke Leotron, the Loyalist) LOG: 05.12.2025 08:05:25 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 05.12.2025 08:05:25 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 05.12.2025 08:05:44 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 05.12.2025 08:05:48 OpenChest DelayedCall: CHESTTYPE: Weapon LOG: 05.12.2025 08:05:48 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 05.12.2025 08:05:48 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 05.12.2025 08:05:48 GoToSplashScreenPanel() 'InGame_Items_Weapons' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2025 08:05:48 Language Text not found! (Path: Kill Duke Leotron, the Loyalist) LOG: 05.12.2025 08:05:48 Menu.UnloadMenuPanel => DefaultPanel LOG: 05.12.2025 08:05:49 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 05.12.2025 08:05:59 LootContextPanel OnButtonSuccess => confirm LOG: 05.12.2025 08:05:59 TryAddWeapon(Items.Weapons.BlazecannonName) => Items.Weapons.BlazecannonName 2 WARNING: 05.12.2025 08:06:00 Language Text not found! (Path: Kill Duke Leotron, the Loyalist) LOG: 05.12.2025 08:06:00 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 05.12.2025 08:06:00 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 05.12.2025 08:06:01 Menu.UnloadMenuPanel => LootContext LOG: 05.12.2025 08:06:02 Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 05.12.2025 08:06:02 Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu) LOG: 05.12.2025 08:06:02 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 05.12.2025 08:06:02 OnWeaponSelectionChanged ID -> 0 LOG: 05.12.2025 08:06:02 OnWeaponSelectionChanged ID -> 0 LOG: 05.12.2025 08:06:02 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 05.12.2025 08:06:02 Menu.UnloadMenuPanel => DefaultPanel LOG: 05.12.2025 08:06:03 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 05.12.2025 08:06:03 Shootable1WeaponAddinsInventory_OnElementGrabbed() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: -Index# 0' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 05.12.2025 08:06:04 Shootable2WeaponAddinsInventory_OnElementDropped() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 05.12.2025 08:06:04 Shootable2WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 05.12.2025 08:06:04 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.CriticalName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 05.12.2025 08:06:04 OnWeaponSelectionChanged ID -> 1 LOG: 05.12.2025 08:06:04 OnWeaponAddinShootable2SelectionChanged ID -> 0 LOG: 05.12.2025 08:06:04 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar' LOG: 05.12.2025 08:06:04 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 05.12.2025 08:06:05 Menu.UnloadMenuPanel => Inventar LOG: 05.12.2025 08:06:06 ButtonPromptManager.ResetAndClearAllRegistratedButtons() ERROR: 05.12.2025 08:06:06 Coroutine couldn't be started because the the game object 'Minimap2' is inactive! StickyStoneStudio.MOODS.Minimap2Controller:SetTeleportMenuInfoVisibility(Boolean) StickyStoneStudio.MOODS.Minimap2Controller:OnMinimapRoomEnter(Minimap2Room) StickyStoneStudio.MOODS.Room:InvokeOnPlayerRoomEvent(RoomEvent, Player) StickyStoneStudio.MOODS.d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 05.12.2025 08:06:08 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 05.12.2025 08:06:08 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 05.12.2025 08:06:09 MapSelector.RegisterButtonPromptsForEntering() WARNING: 05.12.2025 08:06:09 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 05.12.2025 08:06:09 MapSelector.UnregisterButtonPromptsForEntering() LOG: 05.12.2025 08:06:09 MapSelector.RegisterButtonPromptsForEntering() WARNING: 05.12.2025 08:06:09 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 05.12.2025 08:06:09 MapSelector.UnregisterButtonPromptsForEntering() LOG: 05.12.2025 08:06:09 MapSelector.RegisterButtonPromptsForEntering() WARNING: 05.12.2025 08:06:09 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 05.12.2025 08:06:09 MapSelector.UnregisterButtonPromptsForEntering() LOG: 05.12.2025 08:06:09 EvaluateEmotionalOvercharge() => Difficulty : Intended value 130 LOG: 05.12.2025 08:06:09 WindowManager.LoadMenu => MapSelectorMenu LOG: 05.12.2025 08:06:09 MapSelector.RegisterButtonPromptsEntered() LOG: 05.12.2025 08:06:11 MapSelector.UnregisterButtonPromptsEntered() LOG: 05.12.2025 08:06:14 SetCurrentMapSelectorChoice => DungeonDepth: 0 NextDungeonDepth: 1 PersistentDungeonDepth: 0 CurrentTheme: Stolz LOG: 05.12.2025 08:06:14 GameSession.UpdateProgress(SAVED) => SessionGUID: 'e587cf4c09fd' GameSeed: 2L1S-6L8B SeededCalls:153 SeededCallsLastDungeon:43 DDepth: 0 NDDepth: 1 FromHomeBase?: False LOG: 05.12.2025 08:06:14 UpdatePlayerProgress LOG: 05.12.2025 08:06:14 SAVE GAME => FeckinDaev id:1 guid:2e7f4319-1d21-4048-bf13-73a9a7433815 LOG: 05.12.2025 08:06:14 WindowManager.UnloadAllOtherMenus but 'InGameMenu'! Currently acitve Menus: 2 LOG: 05.12.2025 08:06:14 WindowManager.UnloadMenu => MapSelectorMenu LOG: 05.12.2025 08:06:15 LoadingMenu.SetCurrentLoadingScreen() => ME_Level1 LOG: 05.12.2025 08:06:15 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 05.12.2025 08:06:15 Generate Level Started! Level: Level_A theme: Stolz GameSeed: 2L1S-6L8B SeedCalls: 154 LOG: 05.12.2025 08:06:17 (TryInstantiateRandomRoom) currentList count is 0! RoomTheme: Stolz, RoomLevel: Level_A, RoomTyp: Typ_A LOG: 05.12.2025 08:06:24 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False LOG: 05.12.2025 08:06:24 Syop BetQuest logs RT08:02DungeonDepth: 0 - seed 2L1S-6L8B has been applied LOG: 05.12.2025 08:06:24 Generate Level Completed! Loading time: 9,265s LOG: 05.12.2025 08:06:24 AfterLoadingGame() isInHomeBase?: False, TutorialIsActive ?: False LOG: 05.12.2025 08:06:24 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 05.12.2025 08:06:24 WindowManager.UnloadMenu => NoMenu LOG: 05.12.2025 08:06:24 EvaluateEmotionalOvercharge() => Difficulty : Intended value 130 LOG: 05.12.2025 08:06:24 OnPlayerAndMapWereCreated WARNING: 05.12.2025 08:06:24 Language Text not found! (Path: Kill Duke Leotron, the Loyalist) LOG: 05.12.2025 08:06:24 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' WARNING: 05.12.2025 08:06:24 BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(7# Typ_Boss)_Miniboss_Degrees270/CullingContainer/Static/PRIDE_LM_StatueGuardian_03/Statue_Base" WARNING: 05.12.2025 08:06:24 Language Text not found! (Path: Kill Duke Leotron, the Loyalist) LOG: 05.12.2025 08:06:24 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 05.12.2025 08:06:24 UpdatePlayerProgress LOG: 05.12.2025 08:06:24 SAVE GAME => FeckinDaev id:1 guid:2e7f4319-1d21-4048-bf13-73a9a7433815 WARNING: 05.12.2025 08:06:24 Language Text not found! (Path: Kill Duke Leotron, the Loyalist) LOG: 05.12.2025 08:06:24 [RichPresenceManager] ChangeActivity to PrideArea .. LOG: 05.12.2025 08:06:24 Syop BetQuest logs RT08:02DungeonDepth: 0 - seed 2L1S-6L8B has been applied LOG: 05.12.2025 08:06:24 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 05.12.2025 08:06:24 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 05.12.2025 08:06:25 Menu.UnloadMenuPanel => DefaultPanel LOG: 05.12.2025 08:06:29 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 05.12.2025 08:06:29 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 05.12.2025 08:06:29 Menu.UnloadMenuPanel => Info LOG: 05.12.2025 08:06:31 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 05.12.2025 08:06:34 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2025 08:06:34 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2025 08:06:34 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2025 08:06:34 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2025 08:06:35 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2025 08:06:35 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 05.12.2025 08:06:38 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 05.12.2025 08:06:40 OpenChest DelayedCall: CHESTTYPE: Equipment LOG: 05.12.2025 08:06:40 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 05.12.2025 08:06:40 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 05.12.2025 08:06:40 GoToSplashScreenPanel() 'InGame_Items_Equipment' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2025 08:06:40 Language Text not found! (Path: Kill Duke Leotron, the Loyalist) LOG: 05.12.2025 08:06:41 Menu.UnloadMenuPanel => DefaultPanel LOG: 05.12.2025 08:06:42 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 05.12.2025 08:06:46 LootContextPanel OnButtonSuccess => confirm LOG: 05.12.2025 08:06:46 TryAddItem(Equipment) => Items.Equipment.HeaderName Head WARNING: 05.12.2025 08:06:47 Language Text not found! (Path: Kill Duke Leotron, the Loyalist) LOG: 05.12.2025 08:06:47 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 05.12.2025 08:06:47 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 05.12.2025 08:06:48 Menu.UnloadMenuPanel => LootContext WARNING: 05.12.2025 08:06:50 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 05.12.2025 08:06:53 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 05.12.2025 08:06:53 for == null! No VFX-Effect can be played on destroy. LOG: 05.12.2025 08:06:53 Started Music_GrammoPhoneBot WARNING: 05.12.2025 08:06:53 GoToSplashScreenPanel() 'InGame_Vendor' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2025 08:06:53 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 05.12.2025 08:06:55 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 05.12.2025 08:06:57 DialogController.OnFocusedDialogAnswer() AnswerID: 0 LOG: 05.12.2025 08:06:57 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 05.12.2025 08:06:57 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 05.12.2025 08:06:57 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 05.12.2025 08:06:57 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 05.12.2025 08:06:57 Language Text not found! (Path: Kill Duke Leotron, the Loyalist) LOG: 05.12.2025 08:06:57 initialises raritymodes LOG: 05.12.2025 08:06:57 equipmentRarity:Level_1 LOG: 05.12.2025 08:06:57 equipmentRarity:Level_1 LOG: 05.12.2025 08:06:57 equipmentRarity:Level_3 LOG: 05.12.2025 08:06:57 equipmentRarity:Level_2 LOG: 05.12.2025 08:06:57 equipmentRarity:Level_3 LOG: 05.12.2025 08:06:57 equipmentRarity:Level_2 LOG: 05.12.2025 08:06:57 equipmentRarity:Level_1 LOG: 05.12.2025 08:06:57 equipmentRarity:Level_3 LOG: 05.12.2025 08:06:57 equipmentRarity:Level_1 LOG: 05.12.2025 08:06:57 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 05.12.2025 08:06:57 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2025 08:06:57 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2025 08:06:57 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2025 08:06:57 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2025 08:06:57 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2025 08:06:57 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2025 08:06:57 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 05.12.2025 08:06:57 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2025 08:06:57 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2025 08:06:57 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 05.12.2025 08:06:58 Menu.UnloadMenuPanel => DefaultPanel LOG: 05.12.2025 08:07:01 LootContextPanel OnButtonSuccess => confirm LOG: 05.12.2025 08:07:02 TryAddItem(WeaponAddin) => Items.Addins.ElectricName WARNING: 05.12.2025 08:07:02 Language Text not found! (Path: Kill Duke Leotron, the Loyalist) LOG: 05.12.2025 08:07:03 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 05.12.2025 08:07:03 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 05.12.2025 08:07:03 Menu.UnloadMenuPanel => LootContext LOG: 05.12.2025 08:07:07 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 05.12.2025 08:07:08 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 05.12.2025 08:07:08 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot_Range in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 05.12.2025 08:07:10 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 05.12.2025 08:07:10 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 05.12.2025 08:07:10 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 05.12.2025 08:07:10 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 05.12.2025 08:07:10 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 05.12.2025 08:07:10 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 05.12.2025 08:07:10 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 05.12.2025 08:07:10 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 05.12.2025 08:07:10 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 05.12.2025 08:07:10 MitronEmpire_Bastion(Clone) (StickyStoneStudio.MOODS.Bastion): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 05.12.2025 08:07:10 Language Text not found! (Path: Drone) WARNING: 05.12.2025 08:07:10 MitronEmpire_Bastion(Clone) (StickyStoneStudio.MOODS.Bastion): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 05.12.2025 08:07:10 Language Text not found! (Path: Drone) WARNING: 05.12.2025 08:07:10 MitronEmpire_Gambot_Range(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 05.12.2025 08:07:10 Language Text not found! (Path: Drone) WARNING: 05.12.2025 08:07:21 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh WARNING: 05.12.2025 08:07:21 Language Text not found! (Path: Kill Duke Leotron, the Loyalist) WARNING: 05.12.2025 08:07:21 Language Text not found! (Path: Kill Duke Leotron, the Loyalist) WARNING: 05.12.2025 08:07:21 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh WARNING: 05.12.2025 08:07:21 Language Text not found! (Path: Kill Duke Leotron, the Loyalist) WARNING: 05.12.2025 08:07:21 Language Text not found! (Path: Kill Duke Leotron, the Loyalist) LOG: 05.12.2025 08:07:23 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 05.12.2025 08:07:23 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 05.12.2025 08:07:23 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 05.12.2025 08:07:23 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 05.12.2025 08:07:23 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 05.12.2025 08:07:23 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 05.12.2025 08:07:23 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 05.12.2025 08:07:23 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 05.12.2025 08:07:23 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 05.12.2025 08:07:23 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. WARNING: 05.12.2025 08:07:23 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh WARNING: 05.12.2025 08:07:23 Language Text not found! (Path: Kill Duke Leotron, the Loyalist) WARNING: 05.12.2025 08:07:23 Language Text not found! (Path: Kill Duke Leotron, the Loyalist) WARNING: 05.12.2025 08:07:28 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 05.12.2025 08:07:29 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 05.12.2025 08:07:29 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Sp00derBomber in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 05.12.2025 08:07:29 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot_Range in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 05.12.2025 08:07:31 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 05.12.2025 08:07:31 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 05.12.2025 08:07:31 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 05.12.2025 08:07:31 MitronEmpire_Bastion(Clone) (StickyStoneStudio.MOODS.Bastion): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 05.12.2025 08:07:31 Language Text not found! (Path: Drone) WARNING: 05.12.2025 08:07:31 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 05.12.2025 08:07:31 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 05.12.2025 08:07:31 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 05.12.2025 08:07:31 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 05.12.2025 08:07:31 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 05.12.2025 08:07:31 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 05.12.2025 08:07:31 MitronEmpire_Sp00derBomber(Clone) (StickyStoneStudio.MOODS.SpiderBomber): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 05.12.2025 08:07:31 Language Text not found! (Path: Drone) WARNING: 05.12.2025 08:07:31 MitronEmpire_Gambot_Range(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 05.12.2025 08:07:31 Language Text not found! (Path: Drone) WARNING: 05.12.2025 08:07:34 SetAnimationParameter Failed! Deathing is not in Animator of MitronEmpire_Sp00derBomber(Clone)! WARNING: 05.12.2025 08:07:34 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Sp00derBomber(Clone)' is not on a navmesh WARNING: 05.12.2025 08:07:34 Language Text not found! (Path: Kill Duke Leotron, the Loyalist) WARNING: 05.12.2025 08:07:34 Language Text not found! (Path: Kill Duke Leotron, the Loyalist) WARNING: 05.12.2025 08:07:35 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh WARNING: 05.12.2025 08:07:35 Language Text not found! (Path: Kill Duke Leotron, the Loyalist) WARNING: 05.12.2025 08:07:35 Language Text not found! (Path: Kill Duke Leotron, the Loyalist) LOG: 05.12.2025 08:07:35 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 05.12.2025 08:07:35 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 05.12.2025 08:07:35 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 05.12.2025 08:07:35 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 05.12.2025 08:07:35 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 05.12.2025 08:07:35 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 05.12.2025 08:07:35 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 05.12.2025 08:07:35 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 05.12.2025 08:07:35 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 05.12.2025 08:07:35 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. WARNING: 05.12.2025 08:07:35 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh WARNING: 05.12.2025 08:07:35 Language Text not found! (Path: Kill Duke Leotron, the Loyalist) WARNING: 05.12.2025 08:07:35 Language Text not found! (Path: Kill Duke Leotron, the Loyalist) WARNING: 05.12.2025 08:07:48 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2025 08:07:48 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 05.12.2025 08:07:53 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 05.12.2025 08:07:53 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Drone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 05.12.2025 08:07:53 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 05.12.2025 08:07:53 MitronEmpire_Stationary_RocketLauncher(Clone) (StickyStoneStudio.MOODS.StationaryTower): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 05.12.2025 08:07:53 AddEnemy MitronEmpire_Stationary_Generator_01 WARNING: 05.12.2025 08:07:53 MitronEmpire_Stationary_Generator_01 (StickyStoneStudio.MOODS.TowerGenerator): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 05.12.2025 08:07:53 AddEnemy MitronEmpire_Stationary_Generator WARNING: 05.12.2025 08:07:53 MitronEmpire_Stationary_Generator (StickyStoneStudio.MOODS.TowerGenerator): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 05.12.2025 08:07:53 AddEnemy MitronEmpire_Stationary_Generator_02 WARNING: 05.12.2025 08:07:53 MitronEmpire_Stationary_Generator_02 (StickyStoneStudio.MOODS.TowerGenerator): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 05.12.2025 08:07:53 AddEnemy MitronEmpire_Stationary_Generator_03 WARNING: 05.12.2025 08:07:53 MitronEmpire_Stationary_Generator_03 (StickyStoneStudio.MOODS.TowerGenerator): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 05.12.2025 08:07:54 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 05.12.2025 08:07:54 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 05.12.2025 08:07:54 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 05.12.2025 08:07:54 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 05.12.2025 08:07:54 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 05.12.2025 08:07:54 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 05.12.2025 08:07:55 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 05.12.2025 08:07:55 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 05.12.2025 08:07:55 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 05.12.2025 08:07:55 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 05.12.2025 08:07:55 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 05.12.2025 08:07:55 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 05.12.2025 08:07:55 MitronEmpire_Gambot_Range(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 05.12.2025 08:07:55 Language Text not found! (Path: Drone) WARNING: 05.12.2025 08:07:55 MitronEmpire_Bastion(Clone) (StickyStoneStudio.MOODS.Bastion): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 05.12.2025 08:07:55 Language Text not found! (Path: Drone) WARNING: 05.12.2025 08:07:55 MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 05.12.2025 08:07:55 Language Text not found! (Path: Drone) WARNING: 05.12.2025 08:07:55 MitronEmpire_Gambot(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 05.12.2025 08:07:55 Language Text not found! (Path: Drone) LOG: 05.12.2025 08:07:55 ScaleEnemy MitronEmpire_Gambot(Clone)! WARNING: 05.12.2025 08:08:02 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh WARNING: 05.12.2025 08:08:02 Language Text not found! (Path: Kill Duke Leotron, the Loyalist) WARNING: 05.12.2025 08:08:02 Language Text not found! (Path: Kill Duke Leotron, the Loyalist) WARNING: 05.12.2025 08:08:04 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot(Clone)' is not on a navmesh WARNING: 05.12.2025 08:08:04 Language Text not found! (Path: Kill Duke Leotron, the Loyalist) WARNING: 05.12.2025 08:08:04 Language Text not found! (Path: Kill Duke Leotron, the Loyalist) WARNING: 05.12.2025 08:08:11 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh WARNING: 05.12.2025 08:08:11 Language Text not found! (Path: Kill Duke Leotron, the Loyalist) WARNING: 05.12.2025 08:08:11 Language Text not found! (Path: Kill Duke Leotron, the Loyalist) WARNING: 05.12.2025 08:08:16 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh WARNING: 05.12.2025 08:08:16 Language Text not found! (Path: Kill Duke Leotron, the Loyalist) WARNING: 05.12.2025 08:08:16 Language Text not found! (Path: Kill Duke Leotron, the Loyalist) WARNING: 05.12.2025 08:08:23 Language Text not found! (Path: Kill Duke Leotron, the Loyalist) LOG: 05.12.2025 08:08:23 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 05.12.2025 08:08:23 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 05.12.2025 08:08:23 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' WARNING: 05.12.2025 08:08:23 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 05.12.2025 08:08:24 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 05.12.2025 08:08:24 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 05.12.2025 08:08:24 Menu.UnloadMenuPanel => DefaultPanel WARNING: 05.12.2025 08:08:26 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 05.12.2025 08:08:47 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 05.12.2025 08:08:47 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 05.12.2025 08:08:52 Menu.UnloadMenuPanel => Info LOG: 05.12.2025 08:09:00 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 05.12.2025 08:09:00 GoToSplashScreenPanel() 'InGame_BossDialog' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2025 08:09:00 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2025 08:09:02 MitronEmpire_Valerie(Clone) (StickyStoneStudio.MOODS.Valerie): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 05.12.2025 08:09:05 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 05.12.2025 08:09:13 DialogController.OnFocusedDialogAnswer() AnswerID: 8 LOG: 05.12.2025 08:09:13 Wrong RoomThemeStolzis not a BosslevelRoomTheme WARNING: 05.12.2025 08:09:16 Language Text not found! (Path: Kill Duke Leotron, the Loyalist) LOG: 05.12.2025 08:09:16 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 05.12.2025 08:09:41 EnemyBehavior_Valerie_Distance_Laser(Clone) WARNING: 05.12.2025 08:09:54 NextWave() => Wave was not started yet or has no waves WARNING: 05.12.2025 08:09:54 Animator.GotoState: State could not be found WARNING: 05.12.2025 08:09:54 Invalid Layer Index '-1' WARNING: 05.12.2025 08:09:54 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2025 08:09:54 GoToSplashScreenPanel() 'InGame_Shield' failed. Splashscreens are disabled in the Build. LOG: 05.12.2025 08:09:54 BossChest.RaritylevelBossChest() => Rarity is Level_1 Chesttype is Addin WARNING: 05.12.2025 08:09:57 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2025 08:09:57 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2025 08:09:57 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2025 08:09:57 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2025 08:09:57 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2025 08:09:57 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2025 08:09:57 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2025 08:09:58 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. LOG: 05.12.2025 08:10:20 OpenChest DelayedCall: CHESTTYPE: Addin LOG: 05.12.2025 08:10:20 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 05.12.2025 08:10:20 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 05.12.2025 08:10:20 Language Text not found! (Path: Kill Duke Leotron, the Loyalist) LOG: 05.12.2025 08:10:20 Menu.UnloadMenuPanel => DefaultPanel LOG: 05.12.2025 08:10:21 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 05.12.2025 08:10:23 LootContextPanel OnButtonSuccess => confirm LOG: 05.12.2025 08:10:24 TryAddItem(WeaponAddin) => Items.Addins.AtomicName WARNING: 05.12.2025 08:10:25 Language Text not found! (Path: Kill Duke Leotron, the Loyalist) LOG: 05.12.2025 08:10:25 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 05.12.2025 08:10:25 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 05.12.2025 08:10:25 Menu.UnloadMenuPanel => LootContext WARNING: 05.12.2025 08:10:25 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 05.12.2025 08:10:26 MapSelector.RegisterButtonPromptsForEntering() WARNING: 05.12.2025 08:10:26 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2025 08:10:26 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 05.12.2025 08:10:26 MapSelector.UnregisterButtonPromptsForEntering() LOG: 05.12.2025 08:10:26 MapSelector.RegisterButtonPromptsForEntering() LOG: 05.12.2025 08:10:27 MapSelector.UnregisterButtonPromptsForEntering() LOG: 05.12.2025 08:10:27 MapSelector.UnregisterButtonPromptsForEntering() WARNING: 05.12.2025 08:10:32 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 05.12.2025 08:10:32 MapSelector.RegisterButtonPromptsForEntering() WARNING: 05.12.2025 08:10:32 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 05.12.2025 08:10:33 MapSelector.UnregisterButtonPromptsForEntering() LOG: 05.12.2025 08:10:33 EvaluateEmotionalOvercharge() => Difficulty : Intended value 130 LOG: 05.12.2025 08:10:33 WindowManager.LoadMenu => MapSelectorMenu LOG: 05.12.2025 08:10:33 MapSelector.RegisterButtonPromptsEntered() LOG: 05.12.2025 08:10:37 MapSelector.UnregisterButtonPromptsEntered() LOG: 05.12.2025 08:10:40 SetCurrentMapSelectorChoice => DungeonDepth: 1 NextDungeonDepth: 2 PersistentDungeonDepth: 1 CurrentTheme: Stolz LOG: 05.12.2025 08:10:40 GameSession.UpdateProgress(SAVED) => SessionGUID: 'e587cf4c09fd' GameSeed: 2L1S-6L8B SeededCalls:216 SeededCallsLastDungeon:62 DDepth: 1 NDDepth: 2 FromHomeBase?: False LOG: 05.12.2025 08:10:40 UpdatePlayerProgress LOG: 05.12.2025 08:10:40 SAVE GAME => FeckinDaev id:1 guid:2e7f4319-1d21-4048-bf13-73a9a7433815 LOG: 05.12.2025 08:10:40 WindowManager.UnloadAllOtherMenus but 'InGameMenu'! Currently acitve Menus: 2 LOG: 05.12.2025 08:10:40 WindowManager.UnloadMenu => MapSelectorMenu LOG: 05.12.2025 08:10:40 LoadingMenu.SetCurrentLoadingScreen() => ME_Level2 WARNING: 05.12.2025 08:10:40 Memory Leak: loadedEnemyPrefabsAddressables has a count of 1 after Reseting. This should never happen in the production build as it is a memory leak ... LOG: 05.12.2025 08:10:40 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 05.12.2025 08:10:40 Generate Level Started! Level: Level_B theme: Stolz GameSeed: 2L1S-6L8B SeedCalls: 217 LOG: 05.12.2025 08:10:44 (TryInstantiateRandomRoom) currentList count is 0! RoomTheme: Stolz, RoomLevel: Level_B, RoomTyp: Typ_A LOG: 05.12.2025 08:10:49 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False LOG: 05.12.2025 08:10:50 Syop BetQuest logs RT08:02DungeonDepth: 0 - seed 2L1S-6L8B has been applied LOG: 05.12.2025 08:10:50 Generate Level Completed! Loading time: 9,118s LOG: 05.12.2025 08:10:50 AfterLoadingGame() isInHomeBase?: False, TutorialIsActive ?: False LOG: 05.12.2025 08:10:50 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 05.12.2025 08:10:50 WindowManager.UnloadMenu => NoMenu LOG: 05.12.2025 08:10:50 EvaluateEmotionalOvercharge() => Difficulty : Intended value 130 LOG: 05.12.2025 08:10:50 OnPlayerAndMapWereCreated WARNING: 05.12.2025 08:10:50 Language Text not found! (Path: Kill Duke Leotron, the Loyalist) LOG: 05.12.2025 08:10:50 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' WARNING: 05.12.2025 08:10:50 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2025 08:10:50 Language Text not found! (Path: Kill Duke Leotron, the Loyalist) LOG: 05.12.2025 08:10:50 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 05.12.2025 08:10:50 UpdatePlayerProgress LOG: 05.12.2025 08:10:50 SAVE GAME => FeckinDaev id:1 guid:2e7f4319-1d21-4048-bf13-73a9a7433815 WARNING: 05.12.2025 08:10:50 Language Text not found! (Path: Kill Duke Leotron, the Loyalist) LOG: 05.12.2025 08:10:50 [RichPresenceManager] ChangeActivity to PrideArea .. LOG: 05.12.2025 08:10:50 Syop BetQuest logs RT08:02DungeonDepth: 0 - seed 2L1S-6L8B has been applied LOG: 05.12.2025 08:10:50 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 05.12.2025 08:10:50 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 05.12.2025 08:10:50 Menu.UnloadMenuPanel => DefaultPanel LOG: 05.12.2025 08:10:53 Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'Info' LOG: 05.12.2025 08:10:53 Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu) LOG: 05.12.2025 08:10:53 OnWeaponAddinShootable2SelectionChanged ID -> 0 LOG: 05.12.2025 08:10:53 OnWeaponSelectionChanged ID -> 1 LOG: 05.12.2025 08:10:53 OnWeaponSelectionChanged ID -> 1 LOG: 05.12.2025 08:10:53 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 05.12.2025 08:10:54 Menu.UnloadMenuPanel => Info LOG: 05.12.2025 08:13:39 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar' LOG: 05.12.2025 08:13:39 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 05.12.2025 08:13:40 Menu.UnloadMenuPanel => Inventar WARNING: 05.12.2025 08:13:50 GoToSplashScreenPanel() 'InGame_UpgradeStation' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2025 08:13:50 GoToSplashScreenPanel() 'InGame_UpgradeStation' failed. Splashscreens are disabled in the Build. LOG: 05.12.2025 08:13:51 Menu.GoToPanel() 'ItemUpgradeContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 05.12.2025 08:13:51 Menu.LoadMenuPanel => ItemUpgradeContext (MenuID: InGameMenu) WARNING: 05.12.2025 08:13:51 Language Text not found! (Path: Kill Duke Leotron, the Loyalist) LOG: 05.12.2025 08:13:51 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 05.12.2025 08:13:51 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2025 08:13:51 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2025 08:13:51 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2025 08:13:51 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2025 08:13:51 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2025 08:13:51 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2025 08:13:51 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 05.12.2025 08:13:51 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2025 08:13:51 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2025 08:13:51 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 05.12.2025 08:13:51 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2025 08:13:51 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2025 08:13:51 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 05.12.2025 08:13:51 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2025 08:13:51 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2025 08:13:51 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 05.12.2025 08:13:52 Menu.UnloadMenuPanel => DefaultPanel WARNING: 05.12.2025 08:13:54 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2025 08:13:54 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2025 08:13:54 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 05.12.2025 08:13:54 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2025 08:13:54 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2025 08:13:54 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 05.12.2025 08:13:54 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2025 08:13:54 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2025 08:13:54 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 05.12.2025 08:13:54 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2025 08:13:54 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2025 08:13:54 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 05.12.2025 08:13:57 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2025 08:13:57 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2025 08:13:57 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 05.12.2025 08:13:57 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2025 08:13:57 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2025 08:13:57 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 05.12.2025 08:13:57 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2025 08:13:57 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2025 08:13:57 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 05.12.2025 08:13:57 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2025 08:13:57 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2025 08:13:57 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 05.12.2025 08:13:57 OnButtonSuccess back 0 WARNING: 05.12.2025 08:13:57 Language Text not found! (Path: Kill Duke Leotron, the Loyalist) LOG: 05.12.2025 08:13:57 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'ItemUpgradeContext' LOG: 05.12.2025 08:13:57 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 05.12.2025 08:13:58 Menu.UnloadMenuPanel => ItemUpgradeContext LOG: 05.12.2025 08:13:59 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 05.12.2025 08:13:59 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 05.12.2025 08:13:59 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 05.12.2025 08:13:59 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2025 08:14:03 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2025 08:14:03 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2025 08:14:03 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2025 08:14:03 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2025 08:14:05 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 05.12.2025 08:14:09 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 05.12.2025 08:14:09 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Nincodemus in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 05.12.2025 08:14:11 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 05.12.2025 08:14:11 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 05.12.2025 08:14:11 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 05.12.2025 08:14:11 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 05.12.2025 08:14:11 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 05.12.2025 08:14:11 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 05.12.2025 08:14:11 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 05.12.2025 08:14:11 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 05.12.2025 08:14:11 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 05.12.2025 08:14:11 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 05.12.2025 08:14:11 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 05.12.2025 08:14:11 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 05.12.2025 08:14:11 MitronEmpire_Gambot(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 05.12.2025 08:14:11 Language Text not found! (Path: Drone) WARNING: 05.12.2025 08:14:11 MitronEmpire_Gambot(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 05.12.2025 08:14:11 Language Text not found! (Path: Drone) WARNING: 05.12.2025 08:14:11 MitronEmpire_Gambot(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 05.12.2025 08:14:11 Language Text not found! (Path: Drone) WARNING: 05.12.2025 08:14:11 MitronEmpire_Nincodemus(Clone) (StickyStoneStudio.MOODS.Nincodemus): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 05.12.2025 08:14:11 Language Text not found! (Path: Drone) WARNING: 05.12.2025 08:14:12 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot(Clone)' is not on a navmesh WARNING: 05.12.2025 08:14:12 Language Text not found! (Path: Kill Duke Leotron, the Loyalist) WARNING: 05.12.2025 08:14:12 Language Text not found! (Path: Kill Duke Leotron, the Loyalist) WARNING: 05.12.2025 08:14:15 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot(Clone)' is not on a navmesh WARNING: 05.12.2025 08:14:15 Language Text not found! (Path: Kill Duke Leotron, the Loyalist) WARNING: 05.12.2025 08:14:15 Language Text not found! (Path: Kill Duke Leotron, the Loyalist) WARNING: 05.12.2025 08:14:15 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot(Clone)' is not on a navmesh WARNING: 05.12.2025 08:14:15 Language Text not found! (Path: Kill Duke Leotron, the Loyalist) WARNING: 05.12.2025 08:14:15 Language Text not found! (Path: Kill Duke Leotron, the Loyalist) WARNING: 05.12.2025 08:14:15 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! LOG: 05.12.2025 08:14:18 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 05.12.2025 08:14:18 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 05.12.2025 08:14:18 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 05.12.2025 08:14:18 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. WARNING: 05.12.2025 08:14:18 Language Text not found! (Path: Kill Duke Leotron, the Loyalist) WARNING: 05.12.2025 08:14:18 Language Text not found! (Path: Kill Duke Leotron, the Loyalist) WARNING: 05.12.2025 08:14:18 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. LOG: 05.12.2025 08:14:34 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 05.12.2025 08:14:34 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. LOG: 05.12.2025 08:14:37 OpenChest DelayedCall: CHESTTYPE: GScrap WARNING: 05.12.2025 08:14:39 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2025 08:14:39 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2025 08:14:39 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2025 08:14:39 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2025 08:14:39 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2025 08:14:39 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2025 08:14:39 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2025 08:14:39 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2025 08:14:39 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2025 08:14:39 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2025 08:14:39 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2025 08:14:39 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2025 08:14:39 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2025 08:14:39 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2025 08:14:39 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2025 08:14:39 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2025 08:14:39 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2025 08:14:39 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2025 08:14:39 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2025 08:14:39 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2025 08:14:39 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2025 08:14:39 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2025 08:14:39 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2025 08:14:42 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 05.12.2025 08:14:42 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 05.12.2025 08:14:43 Language Text not found! (Path: Kill Duke Leotron, the Loyalist) LOG: 05.12.2025 08:14:43 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 05.12.2025 08:14:43 Menu.GoToPanel() 'AbilitySkillContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 05.12.2025 08:14:43 Menu.LoadMenuPanel => AbilitySkillContext (MenuID: InGameMenu) LOG: 05.12.2025 08:14:43 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 05.12.2025 08:14:44 Menu.UnloadMenuPanel => DefaultPanel LOG: 05.12.2025 08:14:49 Skill Resourceful asked for lvl-0 value LOG: 05.12.2025 08:14:49 TryAddWeapon(Items.Weapons.FusionFlintlockName) => Items.Weapons.FusionFlintlockName 1 LOG: 05.12.2025 08:14:49 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.CriticalName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 05.12.2025 08:14:49 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.ElectricName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 05.12.2025 08:14:49 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.AtomicName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 05.12.2025 08:14:49 TryAddWeapon(Items.Weapons.BlazecannonName) => Items.Weapons.BlazecannonName 2 LOG: 05.12.2025 08:14:49 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.CriticalName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 05.12.2025 08:14:49 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.ElectricName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 05.12.2025 08:14:49 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.AtomicName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 05.12.2025 08:14:50 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'AbilitySkillContext' LOG: 05.12.2025 08:14:50 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 05.12.2025 08:14:50 Menu.UnloadMenuPanel => AbilitySkillContext LOG: 05.12.2025 08:14:53 ButtonPromptManager.ResetAndClearAllRegistratedButtons() ERROR: 05.12.2025 08:14:53 Coroutine couldn't be started because the the game object 'Minimap2' is inactive! StickyStoneStudio.MOODS.Minimap2Controller:SetTeleportMenuInfoVisibility(Boolean) StickyStoneStudio.MOODS.Minimap2Controller:OnMinimapRoomEnter(Minimap2Room) StickyStoneStudio.MOODS.Room:InvokeOnPlayerRoomEvent(RoomEvent, Player) StickyStoneStudio.MOODS.d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 05.12.2025 08:14:54 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 05.12.2025 08:14:55 GoToSplashScreenPanel() 'InGame_UpgradeStation' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2025 08:14:55 GoToSplashScreenPanel() 'InGame_UpgradeStation' failed. Splashscreens are disabled in the Build. LOG: 05.12.2025 08:14:55 Menu.GoToPanel() 'ItemUpgradeContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 05.12.2025 08:14:55 Menu.LoadMenuPanel => ItemUpgradeContext (MenuID: InGameMenu) WARNING: 05.12.2025 08:14:55 Language Text not found! (Path: Kill Duke Leotron, the Loyalist) LOG: 05.12.2025 08:14:55 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 05.12.2025 08:14:55 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2025 08:14:55 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2025 08:14:55 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2025 08:14:55 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2025 08:14:55 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2025 08:14:55 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2025 08:14:55 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 05.12.2025 08:14:55 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2025 08:14:55 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2025 08:14:55 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 05.12.2025 08:14:55 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2025 08:14:55 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2025 08:14:55 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 05.12.2025 08:14:55 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2025 08:14:55 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2025 08:14:55 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 05.12.2025 08:14:56 Menu.UnloadMenuPanel => DefaultPanel WARNING: 05.12.2025 08:14:57 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2025 08:14:57 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2025 08:14:57 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 05.12.2025 08:14:57 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2025 08:14:57 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2025 08:14:57 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 05.12.2025 08:14:57 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2025 08:14:57 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2025 08:14:57 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 05.12.2025 08:14:57 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2025 08:14:57 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2025 08:14:57 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 05.12.2025 08:15:02 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2025 08:15:02 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2025 08:15:02 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 05.12.2025 08:15:02 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2025 08:15:02 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2025 08:15:02 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 05.12.2025 08:15:02 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2025 08:15:02 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2025 08:15:02 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 05.12.2025 08:15:02 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2025 08:15:02 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2025 08:15:02 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 05.12.2025 08:15:03 OnButtonSuccess confirm 0 LOG: 05.12.2025 08:15:03 CONFIRM! WARNING: 05.12.2025 08:15:05 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2025 08:15:05 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2025 08:15:05 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 05.12.2025 08:15:05 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2025 08:15:05 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2025 08:15:05 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 05.12.2025 08:15:05 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2025 08:15:05 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2025 08:15:05 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 05.12.2025 08:15:05 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2025 08:15:05 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2025 08:15:05 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 05.12.2025 08:15:07 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2025 08:15:07 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2025 08:15:07 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 05.12.2025 08:15:07 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2025 08:15:07 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2025 08:15:07 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 05.12.2025 08:15:07 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2025 08:15:07 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2025 08:15:07 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 05.12.2025 08:15:07 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2025 08:15:07 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2025 08:15:07 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 05.12.2025 08:15:07 OnButtonSuccess confirm 0 LOG: 05.12.2025 08:15:07 CONFIRM! WARNING: 05.12.2025 08:15:09 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2025 08:15:09 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2025 08:15:09 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 05.12.2025 08:15:09 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2025 08:15:09 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2025 08:15:09 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 05.12.2025 08:15:09 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2025 08:15:09 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2025 08:15:09 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 05.12.2025 08:15:09 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2025 08:15:09 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2025 08:15:09 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 05.12.2025 08:15:09 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2025 08:15:09 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2025 08:15:09 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 05.12.2025 08:15:09 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2025 08:15:09 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2025 08:15:09 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 05.12.2025 08:15:09 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2025 08:15:09 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2025 08:15:09 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 05.12.2025 08:15:09 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2025 08:15:09 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2025 08:15:09 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 05.12.2025 08:15:10 OnButtonSuccess confirm 0 LOG: 05.12.2025 08:15:10 CONFIRM! WARNING: 05.12.2025 08:15:11 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2025 08:15:11 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2025 08:15:11 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 05.12.2025 08:15:11 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2025 08:15:11 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2025 08:15:11 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 05.12.2025 08:15:11 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2025 08:15:11 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2025 08:15:11 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 05.12.2025 08:15:11 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2025 08:15:11 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2025 08:15:11 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 05.12.2025 08:15:11 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2025 08:15:11 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2025 08:15:11 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 05.12.2025 08:15:11 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2025 08:15:11 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2025 08:15:11 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 05.12.2025 08:15:11 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2025 08:15:11 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2025 08:15:11 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 05.12.2025 08:15:11 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2025 08:15:11 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2025 08:15:11 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 05.12.2025 08:15:12 OnButtonSuccess confirm 0 LOG: 05.12.2025 08:15:12 CONFIRM! LOG: 05.12.2025 08:15:13 OnButtonSuccess back 0 WARNING: 05.12.2025 08:15:13 Language Text not found! (Path: Kill Duke Leotron, the Loyalist) LOG: 05.12.2025 08:15:13 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'ItemUpgradeContext' LOG: 05.12.2025 08:15:13 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 05.12.2025 08:15:14 Menu.UnloadMenuPanel => ItemUpgradeContext LOG: 05.12.2025 08:15:14 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 05.12.2025 08:15:14 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 05.12.2025 08:15:15 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 05.12.2025 08:15:17 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 05.12.2025 08:15:17 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Bastion in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 05.12.2025 08:15:17 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Nincodemus in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 05.12.2025 08:15:17 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 05.12.2025 08:15:19 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 05.12.2025 08:15:19 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 05.12.2025 08:15:19 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 05.12.2025 08:15:19 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 05.12.2025 08:15:19 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 05.12.2025 08:15:19 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 05.12.2025 08:15:19 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 05.12.2025 08:15:19 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 05.12.2025 08:15:19 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 05.12.2025 08:15:19 MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 05.12.2025 08:15:19 Language Text not found! (Path: Drone) WARNING: 05.12.2025 08:15:19 MitronEmpire_Bastion(Clone) (StickyStoneStudio.MOODS.Bastion): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 05.12.2025 08:15:19 Language Text not found! (Path: Drone) WARNING: 05.12.2025 08:15:19 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 05.12.2025 08:15:19 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 05.12.2025 08:15:19 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 05.12.2025 08:15:19 MitronEmpire_Nincodemus(Clone) (StickyStoneStudio.MOODS.Nincodemus): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 05.12.2025 08:15:19 Language Text not found! (Path: Drone) WARNING: 05.12.2025 08:15:19 MitronEmpire_Gambot(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 05.12.2025 08:15:19 Language Text not found! (Path: Drone) LOG: 05.12.2025 08:15:19 ScaleEnemy MitronEmpire_Gambot(Clone)! WARNING: 05.12.2025 08:15:20 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! WARNING: 05.12.2025 08:15:21 BuffManager.StartBuffEffect() for BUFFID: 70 is already started! WARNING: 05.12.2025 08:15:21 BuffManager.StartBuffEffect() for BUFFID: 71 is already started! WARNING: 05.12.2025 08:15:24 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Nincodemus(Clone)' is not on a navmesh WARNING: 05.12.2025 08:15:24 Language Text not found! (Path: Kill Duke Leotron, the Loyalist) WARNING: 05.12.2025 08:15:24 Language Text not found! (Path: Kill Duke Leotron, the Loyalist) WARNING: 05.12.2025 08:15:25 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh WARNING: 05.12.2025 08:15:25 Language Text not found! (Path: Kill Duke Leotron, the Loyalist) WARNING: 05.12.2025 08:15:25 Language Text not found! (Path: Kill Duke Leotron, the Loyalist) WARNING: 05.12.2025 08:15:28 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot(Clone)' is not on a navmesh WARNING: 05.12.2025 08:15:28 Language Text not found! (Path: Kill Duke Leotron, the Loyalist) LOG: 05.12.2025 08:15:31 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 05.12.2025 08:15:31 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 05.12.2025 08:15:31 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 05.12.2025 08:15:31 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 05.12.2025 08:15:31 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 05.12.2025 08:15:31 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 05.12.2025 08:15:31 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. WARNING: 05.12.2025 08:15:31 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh WARNING: 05.12.2025 08:15:31 Language Text not found! (Path: Kill Duke Leotron, the Loyalist) WARNING: 05.12.2025 08:15:31 Language Text not found! (Path: Kill Duke Leotron, the Loyalist) WARNING: 05.12.2025 08:15:31 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2025 08:15:36 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2025 08:15:36 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2025 08:15:45 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2025 08:15:45 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 05.12.2025 08:15:54 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 05.12.2025 08:15:54 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. ERROR: 05.12.2025 08:15:54 Coroutine couldn't be started because the the game object 'Minimap2' is inactive! StickyStoneStudio.MOODS.Minimap2Controller:SetTeleportMenuInfoVisibility(Boolean) StickyStoneStudio.MOODS.Minimap2Controller:OnMinimapRoomEnter(Minimap2Room) StickyStoneStudio.MOODS.Room:InvokeOnPlayerRoomEvent(RoomEvent, Player) StickyStoneStudio.MOODS.d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 05.12.2025 08:15:54 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 05.12.2025 08:15:54 MapSelector.RegisterButtonPromptsForEntering() WARNING: 05.12.2025 08:15:54 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 05.12.2025 08:15:55 MapSelector.UnregisterButtonPromptsForEntering() LOG: 05.12.2025 08:15:55 MapSelector.RegisterButtonPromptsForEntering() WARNING: 05.12.2025 08:15:55 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 05.12.2025 08:15:55 MapSelector.UnregisterButtonPromptsForEntering() LOG: 05.12.2025 08:15:55 MapSelector.RegisterButtonPromptsForEntering() LOG: 05.12.2025 08:15:56 MapSelector.UnregisterButtonPromptsForEntering() LOG: 05.12.2025 08:15:56 EvaluateEmotionalOvercharge() => Difficulty : Intended value 130 LOG: 05.12.2025 08:15:56 WindowManager.LoadMenu => MapSelectorMenu LOG: 05.12.2025 08:15:56 MapSelector.RegisterButtonPromptsEntered() LOG: 05.12.2025 08:16:01 MapSelector.UnregisterButtonPromptsEntered() LOG: 05.12.2025 08:16:04 SetCurrentMapSelectorChoice => DungeonDepth: 2 NextDungeonDepth: 3 PersistentDungeonDepth: 2 CurrentTheme: Stolz LOG: 05.12.2025 08:16:04 GameSession.UpdateProgress(SAVED) => SessionGUID: 'e587cf4c09fd' GameSeed: 2L1S-6L8B SeededCalls:251 SeededCallsLastDungeon:34 DDepth: 2 NDDepth: 3 FromHomeBase?: False LOG: 05.12.2025 08:16:04 UpdatePlayerProgress LOG: 05.12.2025 08:16:04 SAVE GAME => FeckinDaev id:1 guid:2e7f4319-1d21-4048-bf13-73a9a7433815 LOG: 05.12.2025 08:16:04 WindowManager.UnloadAllOtherMenus but 'InGameMenu'! Currently acitve Menus: 2 LOG: 05.12.2025 08:16:04 WindowManager.UnloadMenu => MapSelectorMenu LOG: 05.12.2025 08:16:05 LoadingMenu.SetCurrentLoadingScreen() => ME_Level2 LOG: 05.12.2025 08:16:05 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 05.12.2025 08:16:05 Generate Level Started! Level: Level_B theme: Stolz GameSeed: 2L1S-6L8B SeedCalls: 252 LOG: 05.12.2025 08:16:21 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False LOG: 05.12.2025 08:16:21 Syop BetQuest logs RT08:02DungeonDepth: 0 - seed 2L1S-6L8B has been applied LOG: 05.12.2025 08:16:21 Generate Level Completed! Loading time: 16,583s LOG: 05.12.2025 08:16:21 AfterLoadingGame() isInHomeBase?: False, TutorialIsActive ?: False LOG: 05.12.2025 08:16:21 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 05.12.2025 08:16:21 WindowManager.UnloadMenu => NoMenu LOG: 05.12.2025 08:16:21 EvaluateEmotionalOvercharge() => Difficulty : Intended value 130 LOG: 05.12.2025 08:16:21 OnPlayerAndMapWereCreated WARNING: 05.12.2025 08:16:21 Language Text not found! (Path: Kill Duke Leotron, the Loyalist) LOG: 05.12.2025 08:16:21 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' WARNING: 05.12.2025 08:16:22 Language Text not found! (Path: Kill Duke Leotron, the Loyalist) LOG: 05.12.2025 08:16:22 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' WARNING: 05.12.2025 08:16:22 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. LOG: 05.12.2025 08:16:22 UpdatePlayerProgress LOG: 05.12.2025 08:16:22 SAVE GAME => FeckinDaev id:1 guid:2e7f4319-1d21-4048-bf13-73a9a7433815 WARNING: 05.12.2025 08:16:22 Language Text not found! (Path: Kill Duke Leotron, the Loyalist) LOG: 05.12.2025 08:16:22 [RichPresenceManager] ChangeActivity to PrideArea .. LOG: 05.12.2025 08:16:22 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 05.12.2025 08:16:22 Syop BetQuest logs RT08:02DungeonDepth: 0 - seed 2L1S-6L8B has been applied LOG: 05.12.2025 08:16:22 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 05.12.2025 08:16:22 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 05.12.2025 08:16:22 Menu.UnloadMenuPanel => DefaultPanel LOG: 05.12.2025 08:16:26 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 05.12.2025 08:16:26 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 05.12.2025 08:16:27 Menu.UnloadMenuPanel => Info LOG: 05.12.2025 08:16:28 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 05.12.2025 08:16:28 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Bastion in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 05.12.2025 08:16:28 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Bastion in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 05.12.2025 08:16:30 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 05.12.2025 08:16:30 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 05.12.2025 08:16:30 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 05.12.2025 08:16:30 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 05.12.2025 08:16:30 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 05.12.2025 08:16:30 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 05.12.2025 08:16:30 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 05.12.2025 08:16:30 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 05.12.2025 08:16:30 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 05.12.2025 08:16:30 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 05.12.2025 08:16:30 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 05.12.2025 08:16:30 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 05.12.2025 08:16:30 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 05.12.2025 08:16:30 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 05.12.2025 08:16:30 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 05.12.2025 08:16:30 MitronEmpire_Bastion(Clone) (StickyStoneStudio.MOODS.Bastion): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 05.12.2025 08:16:30 Language Text not found! (Path: Drone) WARNING: 05.12.2025 08:16:30 MitronEmpire_Bastion(Clone) (StickyStoneStudio.MOODS.Bastion): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 05.12.2025 08:16:30 Language Text not found! (Path: Drone) WARNING: 05.12.2025 08:16:30 MitronEmpire_Bastion(Clone) (StickyStoneStudio.MOODS.Bastion): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 05.12.2025 08:16:30 Language Text not found! (Path: Drone) WARNING: 05.12.2025 08:16:30 MitronEmpire_Castor(Clone) (StickyStoneStudio.MOODS.Castor): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 05.12.2025 08:16:30 Language Text not found! (Path: Drone) WARNING: 05.12.2025 08:16:30 MitronEmpire_Castor(Clone) (StickyStoneStudio.MOODS.Castor): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 05.12.2025 08:16:30 Language Text not found! (Path: Drone) WARNING: 05.12.2025 08:16:32 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Castor(Clone)' is not on a navmesh WARNING: 05.12.2025 08:16:32 Language Text not found! (Path: Kill Duke Leotron, the Loyalist) WARNING: 05.12.2025 08:16:32 Language Text not found! (Path: Kill Duke Leotron, the Loyalist) WARNING: 05.12.2025 08:16:34 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 05.12.2025 08:16:34 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 05.12.2025 08:16:34 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 05.12.2025 08:16:34 MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 05.12.2025 08:16:34 Language Text not found! (Path: Drone) LOG: 05.12.2025 08:16:34 ENEMY SPAWNED MitronEmpire_Drone(Clone) WARNING: 05.12.2025 08:16:38 BuffManager.StartBuffEffect() for BUFFID: 101 is already started! WARNING: 05.12.2025 08:16:40 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh WARNING: 05.12.2025 08:16:40 Language Text not found! (Path: Kill Duke Leotron, the Loyalist) WARNING: 05.12.2025 08:16:40 Language Text not found! (Path: Kill Duke Leotron, the Loyalist) WARNING: 05.12.2025 08:16:45 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Castor(Clone)' is not on a navmesh WARNING: 05.12.2025 08:16:45 Language Text not found! (Path: Kill Duke Leotron, the Loyalist) WARNING: 05.12.2025 08:16:45 Language Text not found! (Path: Kill Duke Leotron, the Loyalist) WARNING: 05.12.2025 08:16:47 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh WARNING: 05.12.2025 08:16:47 Language Text not found! (Path: Kill Duke Leotron, the Loyalist) WARNING: 05.12.2025 08:16:47 Language Text not found! (Path: Kill Duke Leotron, the Loyalist) WARNING: 05.12.2025 08:16:47 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh WARNING: 05.12.2025 08:16:47 Language Text not found! (Path: Kill Duke Leotron, the Loyalist) WARNING: 05.12.2025 08:16:47 Language Text not found! (Path: Kill Duke Leotron, the Loyalist) WARNING: 05.12.2025 08:16:52 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh WARNING: 05.12.2025 08:16:52 Language Text not found! (Path: Kill Duke Leotron, the Loyalist) WARNING: 05.12.2025 08:16:52 Language Text not found! (Path: Kill Duke Leotron, the Loyalist) LOG: 05.12.2025 08:17:21 WindowManager.LoadMenu => EscapeMenu LOG: 05.12.2025 08:17:21 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 05.12.2025 08:17:21 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 05.12.2025 08:17:21 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 05.12.2025 08:17:21 Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu) LOG: 05.12.2025 08:17:24 WindowManager.UnloadMenu => EscapeMenu LOG: 05.12.2025 08:17:24 Menu.UnloadMenuPanel => ESC_Main WARNING: 05.12.2025 08:17:24 Language Text not found! (Path: Kill Duke Leotron, the Loyalist) LOG: 05.12.2025 08:17:24 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 05.12.2025 08:17:24 [RichPresenceManager] ChangeActivity to PrideArea .. LOG: 05.12.2025 08:21:45 WindowManager.LoadMenu => EscapeMenu LOG: 05.12.2025 08:21:45 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 05.12.2025 08:21:45 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 05.12.2025 08:21:45 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 05.12.2025 08:21:45 Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu) LOG: 05.12.2025 08:21:46 WindowManager.UnloadMenu => EscapeMenu LOG: 05.12.2025 08:21:46 Menu.UnloadMenuPanel => ESC_Main WARNING: 05.12.2025 08:21:46 Language Text not found! (Path: Kill Duke Leotron, the Loyalist) LOG: 05.12.2025 08:21:46 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 05.12.2025 08:21:46 [RichPresenceManager] ChangeActivity to PrideArea .. LOG: 05.12.2025 08:21:49 WindowManager.LoadMenu => EscapeMenu LOG: 05.12.2025 08:21:49 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 05.12.2025 08:21:49 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 05.12.2025 08:21:49 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 05.12.2025 08:21:49 Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu) LOG: 05.12.2025 08:21:50 Menu.GoToPanel() 'ESC_Restart' transitionFade?: 'True' currentpanel is: 'ESC_Main' LOG: 05.12.2025 08:21:50 Menu.LoadMenuPanel => ESC_Restart (MenuID: EscapeMenu) LOG: 05.12.2025 08:21:51 Menu.UnloadMenuPanel => ESC_Main LOG: 05.12.2025 08:21:51 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel is: 'ESC_Restart' LOG: 05.12.2025 08:21:51 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 05.12.2025 08:21:51 Menu.UnloadMenuPanel => ESC_Restart LOG: 05.12.2025 08:21:52 WindowManager.UnloadMenu => EscapeMenu LOG: 05.12.2025 08:21:52 Menu.UnloadMenuPanel => ESC_Main WARNING: 05.12.2025 08:21:52 Language Text not found! (Path: Kill Duke Leotron, the Loyalist) LOG: 05.12.2025 08:21:52 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 05.12.2025 08:21:52 [RichPresenceManager] ChangeActivity to PrideArea .. LOG: 05.12.2025 08:21:53 WindowManager.LoadMenu => EscapeMenu LOG: 05.12.2025 08:21:53 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 05.12.2025 08:21:53 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 05.12.2025 08:21:53 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 05.12.2025 08:21:53 Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu) LOG: 05.12.2025 08:21:54 Menu.GoToPanel() 'ESC_Exit' transitionFade?: 'True' currentpanel is: 'ESC_Main' LOG: 05.12.2025 08:21:54 Menu.LoadMenuPanel => ESC_Exit (MenuID: EscapeMenu) LOG: 05.12.2025 08:21:54 Menu.UnloadMenuPanel => ESC_Main LOG: 05.12.2025 08:21:54 WindowManager.LoadMenu => MainMenu LOG: 05.12.2025 08:21:54 WindowManager.UnloadAllOtherMenus but 'MainMenu'! Currently acitve Menus: 2 LOG: 05.12.2025 08:21:54 WindowManager.UnloadMenu => EscapeMenu LOG: 05.12.2025 08:21:54 Menu.UnloadMenuPanel => ESC_Exit LOG: 05.12.2025 08:21:54 WindowManager.UnloadMenu => InGameMenu LOG: 05.12.2025 08:21:54 Menu.UnloadMenuPanel => DefaultPanel WARNING: 05.12.2025 08:21:54 Failed to End Buff Pride properly. System.NullReferenceException: Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.EnemyBase.ModifyScaleMultiplier (System.Single delta, System.Single duration) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.PrideBuffScriptableObject+BuffStack.ApplySettings (StickyStoneStudio.MOODS.EnemyBase enemy) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.PrideBuffScriptableObject.SpecificModifications (System.Single state, StickyStoneStudio.MOODS.Buff buff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Buff.EndBuff () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.ReturnToMenu () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.UISelectable.OnClick () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredEventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.EnemyBase.ModifyScaleMultiplier (System.Single delta, System.Single duration) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.PrideBuffScriptableObject+BuffStack.ApplySettings (StickyStoneStudio.MOODS.EnemyBase enemy) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.PrideBuffScriptableObject.SpecificModifications (System.Single state, StickyStoneStudio.MOODS.Buff buff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Buff.EndBuff () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.ReturnToMenu () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.UISelectable.OnClick () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredEventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 WARNING: 05.12.2025 08:21:54 Failed to End Buff Pride properly. System.NullReferenceException: Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.EnemyBase.ModifyScaleMultiplier (System.Single delta, System.Single duration) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.PrideBuffScriptableObject+BuffStack.ApplySettings (StickyStoneStudio.MOODS.EnemyBase enemy) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.PrideBuffScriptableObject.SpecificModifications (System.Single state, StickyStoneStudio.MOODS.Buff buff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Buff.EndBuff () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.ReturnToMenu () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.UISelectable.OnClick () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredEventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.EnemyBase.ModifyScaleMultiplier (System.Single delta, System.Single duration) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.PrideBuffScriptableObject+BuffStack.ApplySettings (StickyStoneStudio.MOODS.EnemyBase enemy) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.PrideBuffScriptableObject.SpecificModifications (System.Single state, StickyStoneStudio.MOODS.Buff buff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Buff.EndBuff () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.ReturnToMenu () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.UISelectable.OnClick () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredEventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LOG: 05.12.2025 08:21:55 EvaluateEmotionalOvercharge() => Difficulty : Intended value 130 LOG: 05.12.2025 08:21:55 Menu.GoToPanel() 'MM_Default' transitionFade?: 'True' currentpanel was null. LOG: 05.12.2025 08:21:55 Menu.LoadMenuPanel => MM_Default (MenuID: MainMenu) LOG: 05.12.2025 08:21:55 [RichPresenceManager] ChangeActivity to GeneralActivity .. LOG: 05.12.2025 08:21:56 Menu.GoToPanel() 'MM_Default' transitionFade?: 'True' currentpanel is: 'MM_Default' LOG: 05.12.2025 08:21:56 [RichPresenceManager] ChangeActivity to GeneralActivity .. LOG: 05.12.2025 08:21:56 Menu.LoadMenuPanel => MM_ChoosePlayerClass (MenuID: MainMenu) WARNING: 05.12.2025 08:21:56 This TMPro text object does not have a cursor. If you want full edit functionality add a OSK_Cursor prefab as a child LOG: 05.12.2025 08:21:57 Menu.GoToPanel() 'MM_ChoosePlayerClass' transitionFade?: 'True' currentpanel is: 'MM_Default' WARNING: 05.12.2025 08:21:57 Menu.LoadMenuPanel MM_ChoosePlayerClass failed. It was Loaded before and is present in the scene! (MenuID: MainMenu) LOG: 05.12.2025 08:21:57 Enter Name is Active LOG: 05.12.2025 08:21:57 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 05.12.2025 08:21:57 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2025 08:21:57 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2025 08:21:57 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2025 08:21:57 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! LOG: 05.12.2025 08:21:57 Menu.UnloadMenuPanel => MM_Default LOG: 05.12.2025 08:21:59 is Loading Quests LOG: 05.12.2025 08:21:59 loaded mechionary progress for savegame:FeckinDaev LOG: 05.12.2025 08:22:00 Continue Game Confirmed! Loading Game Session => Guid: e587cf4c09fd Seed: 2L1S-6L8B SeededCalls: 329 SeededCallsLastDungeon: 77 LOG: 05.12.2025 08:22:00 is Loading Quests LOG: 05.12.2025 08:22:01 LoadingMenu.SetCurrentLoadingScreen() => ME_Level2 LOG: 05.12.2025 08:22:01 WindowManager.LoadMenu => InGameMenu LOG: 05.12.2025 08:22:01 WindowManager.UnloadMenu => MainMenu LOG: 05.12.2025 08:22:01 Menu.UnloadMenuPanel => MM_ChoosePlayerClass LOG: 05.12.2025 08:22:01 is Loading Quests LOG: 05.12.2025 08:22:01 loaded mechionary progress for savegame:FeckinDaev LOG: 05.12.2025 08:22:01 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 05.12.2025 08:22:01 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 05.12.2025 08:22:01 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 05.12.2025 08:22:01 The referenced script on this Behaviour (Game Object 'Mech_Player') is missing! WARNING: 05.12.2025 08:22:01 The referenced script on this Behaviour (Game Object 'Mech_Player') is missing! WARNING: 05.12.2025 08:22:01 The referenced script on this Behaviour (Game Object 'Mech_Player') is missing! WARNING: 05.12.2025 08:22:01 The referenced script on this Behaviour (Game Object 'Mech_Player') is missing! ERROR: 05.12.2025 08:22:01 MechBase Outline Reference Missing: 'Mech_Player(Clone)' has no standard Outline referenced! To avoid flicker add it asap! UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.MechBase:InitMechBase(Room, PlayerClass, DummyStatus) StickyStoneStudio.MOODS.<>c__DisplayClass72_0:b__0(AsyncOperationHandle`1) StickyStoneStudio.MOODS.<>c__DisplayClass13_0:b__0(AsyncOperationHandle`1) System.Action`1:Invoke(T) DelegateList`1:Invoke(T) System.Action`1:Invoke(T) DelegateList`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() WARNING: 05.12.2025 08:22:01 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of Mech_Player(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... ERROR: 05.12.2025 08:22:01 MechOutlineController.init() => HighlightEffect is not part of the rootMesh of Mech_Player(Clone) ! Consider Add it in the Prefab. Fallback now to add Component but can have side effects ... UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.MechOutlineController:init(Boolean) StickyStoneStudio.MOODS.MechBase:InitMechBase(Room, PlayerClass, DummyStatus) StickyStoneStudio.MOODS.<>c__DisplayClass72_0:b__0(AsyncOperationHandle`1) StickyStoneStudio.MOODS.<>c__DisplayClass13_0:b__0(AsyncOperationHandle`1) System.Action`1:Invoke(T) DelegateList`1:Invoke(T) System.Action`1:Invoke(T) DelegateList`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() LOG: 05.12.2025 08:22:01 EvaluateEmotionalOvercharge() => Difficulty : Intended value 130 LOG: 05.12.2025 08:22:01 NEW GAMESEED: '2L1S-6L8B' resetSeededCalls: True LOG: 05.12.2025 08:22:01 SetCurrentMapSelectorChoice => DungeonDepth: 3 NextDungeonDepth: 3 PersistentDungeonDepth: 3 CurrentTheme: Stolz LOG: 05.12.2025 08:22:01 LoadingMenu.SetCurrentLoadingScreen() => ME_Level2 LOG: 05.12.2025 08:22:01 Generate Level Started! Level: Level_B theme: Stolz GameSeed: 2L1S-6L8B SeedCalls: 252 LOG: 05.12.2025 08:22:14 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False LOG: 05.12.2025 08:22:14 Syop BetQuest logs RT08:02DungeonDepth: 0 - seed 2L1S-6L8B has been applied RT08:22DungeonDepth: 0 - seed 2L1S-6L8B has been applied LOG: 05.12.2025 08:22:15 Generate Level Completed! Loading time: 13,627s LOG: 05.12.2025 08:22:15 AfterLoadingGame() isInHomeBase?: False, TutorialIsActive ?: False LOG: 05.12.2025 08:22:15 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel was null. LOG: 05.12.2025 08:22:15 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 05.12.2025 08:22:15 WindowManager.UnloadMenu => NoMenu LOG: 05.12.2025 08:22:15 EvaluateEmotionalOvercharge() => Difficulty : Intended value 130 LOG: 05.12.2025 08:22:15 OnPlayerAndMapWereCreated WARNING: 05.12.2025 08:22:15 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2025 08:22:15 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2025 08:22:15 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2025 08:22:15 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2025 08:22:15 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 05.12.2025 08:22:15 TryAddWeapon(Items.Weapons.FusionFlintlockName) => Items.Weapons.FusionFlintlockName 1 LOG: 05.12.2025 08:22:15 TryAddItem(Equipment) => Equipment_Arm_Pride Arm LOG: 05.12.2025 08:22:15 TryAddItem(Equipment) => Equipment_Torso_Anger Torso LOG: 05.12.2025 08:22:15 TryAddItem(Equipment) => Equipment_Foot_Anger Foot LOG: 05.12.2025 08:22:15 TryAddItem(Equipment) => Equipment_Legs_Pride Legs WARNING: 05.12.2025 08:22:15 Language Text not found! (Path: Kill Duke Leotron, the Loyalist) LOG: 05.12.2025 08:22:15 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 05.12.2025 08:22:15 TryAddWeapon(Items.Weapons.FusionFlintlockName) => Items.Weapons.FusionFlintlockName 1 LOG: 05.12.2025 08:22:15 TryAddItem(Equipment) => Equipment_Arm_Pride Arm LOG: 05.12.2025 08:22:15 TryAddItem(Equipment) => Equipment_Torso_Anger Torso LOG: 05.12.2025 08:22:15 TryAddItem(Equipment) => Equipment_Foot_Anger Foot LOG: 05.12.2025 08:22:15 TryAddItem(Equipment) => Equipment_Legs_Pride Legs LOG: 05.12.2025 08:22:15 TryAddWeapon(Items.Weapons.FusionFlintlockName) => Items.Weapons.FusionFlintlockName 1 LOG: 05.12.2025 08:22:15 TryAddWeapon(Items.Weapons.BlazecannonName) => Items.Weapons.BlazecannonName 2 LOG: 05.12.2025 08:22:15 TryAddWeapon(Items.Weapons.FusionFlintlockName) => Items.Weapons.FusionFlintlockName 1 LOG: 05.12.2025 08:22:15 TryAddWeapon(Items.Weapons.BlazecannonName) => Items.Weapons.BlazecannonName 2 LOG: 05.12.2025 08:22:15 TryAddItem(Equipment) => Items.Equipment.HeaderName Head LOG: 05.12.2025 08:22:15 TryAddItem(WeaponAddin) => Items.Addins.CriticalName LOG: 05.12.2025 08:22:15 TryAddItem(WeaponAddin) => Items.Addins.ElectricName LOG: 05.12.2025 08:22:15 TryAddItem(WeaponAddin) => Items.Addins.AtomicName LOG: 05.12.2025 08:22:15 SAVE GAME => FeckinDaev id:1 guid:2e7f4319-1d21-4048-bf13-73a9a7433815 WARNING: 05.12.2025 08:22:15 Language Text not found! (Path: Kill Duke Leotron, the Loyalist) LOG: 05.12.2025 08:22:15 [RichPresenceManager] ChangeActivity to PrideArea .. LOG: 05.12.2025 08:22:15 Syop BetQuest logs RT08:02DungeonDepth: 0 - seed 2L1S-6L8B has been applied RT08:22DungeonDepth: 0 - seed 2L1S-6L8B has been applied LOG: 05.12.2025 08:22:20 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 05.12.2025 08:22:20 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot_Range in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 05.12.2025 08:22:20 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Sp00derBomber in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup ERROR: 05.12.2025 08:22:20 Coroutine couldn't be started because the the game object 'Minimap2' is inactive! StickyStoneStudio.MOODS.Minimap2Controller:SetTeleportMenuInfoVisibility(Boolean) StickyStoneStudio.MOODS.Minimap2Controller:OnMinimapRoomEnter(Minimap2Room) StickyStoneStudio.MOODS.Room:InvokeOnPlayerRoomEvent(RoomEvent, Player) StickyStoneStudio.MOODS.d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 05.12.2025 08:22:22 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 05.12.2025 08:22:22 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 05.12.2025 08:22:22 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 05.12.2025 08:22:22 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 05.12.2025 08:22:22 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 05.12.2025 08:22:22 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 05.12.2025 08:22:22 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 05.12.2025 08:22:22 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 05.12.2025 08:22:22 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 05.12.2025 08:22:22 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 05.12.2025 08:22:22 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 05.12.2025 08:22:22 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 05.12.2025 08:22:22 MitronEmpire_Bastion(Clone) (StickyStoneStudio.MOODS.Bastion): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 05.12.2025 08:22:22 Language Text not found! (Path: Drone) WARNING: 05.12.2025 08:22:22 MitronEmpire_Bastion(Clone) (StickyStoneStudio.MOODS.Bastion): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 05.12.2025 08:22:22 Language Text not found! (Path: Drone) WARNING: 05.12.2025 08:22:22 MitronEmpire_Bastion(Clone) (StickyStoneStudio.MOODS.Bastion): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 05.12.2025 08:22:22 Language Text not found! (Path: Drone) WARNING: 05.12.2025 08:22:22 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 05.12.2025 08:22:22 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 05.12.2025 08:22:22 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 05.12.2025 08:22:22 MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 05.12.2025 08:22:22 Language Text not found! (Path: Drone) WARNING: 05.12.2025 08:22:22 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 05.12.2025 08:22:22 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 05.12.2025 08:22:22 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 05.12.2025 08:22:22 MitronEmpire_Gambot_Range(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 05.12.2025 08:22:22 Language Text not found! (Path: Drone) WARNING: 05.12.2025 08:22:22 MitronEmpire_Sp00derBomber(Clone) (StickyStoneStudio.MOODS.SpiderBomber): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 05.12.2025 08:22:22 Language Text not found! (Path: Drone) WARNING: 05.12.2025 08:22:25 Pool-init: Prefab VFX_Spiderbot_Hit has no Poolable Component. Please attach it manually! WARNING: 05.12.2025 08:22:25 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 05.12.2025 08:22:25 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit') is missing! WARNING: 05.12.2025 08:22:25 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit') is missing! WARNING: 05.12.2025 08:22:25 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. WARNING: 05.12.2025 08:22:25 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 05.12.2025 08:22:25 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 05.12.2025 08:22:25 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 05.12.2025 08:22:25 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 05.12.2025 08:22:25 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 05.12.2025 08:22:25 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 05.12.2025 08:22:25 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 05.12.2025 08:22:25 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 05.12.2025 08:22:25 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 05.12.2025 08:22:25 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 05.12.2025 08:22:25 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 05.12.2025 08:22:25 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 05.12.2025 08:22:25 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 05.12.2025 08:22:25 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 05.12.2025 08:22:25 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 05.12.2025 08:22:25 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 05.12.2025 08:22:25 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 05.12.2025 08:22:25 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 05.12.2025 08:22:25 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 05.12.2025 08:22:25 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 05.12.2025 08:22:25 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 05.12.2025 08:22:25 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 05.12.2025 08:22:25 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 05.12.2025 08:22:25 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 05.12.2025 08:22:25 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 05.12.2025 08:22:25 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 05.12.2025 08:22:25 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 05.12.2025 08:22:25 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 05.12.2025 08:22:25 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 05.12.2025 08:22:25 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 05.12.2025 08:22:25 Pool-init: Prefab VFX_Enemy_ExplosionOnDeath has no Poolable Component. Please attach it manually! WARNING: 05.12.2025 08:22:25 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. WARNING: 05.12.2025 08:22:25 Pool-init: Prefab VFX_Spiderbot_Projectile_Trail has no Poolable Component. Please attach it manually! WARNING: 05.12.2025 08:22:25 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 05.12.2025 08:22:25 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail') is missing! WARNING: 05.12.2025 08:22:25 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail') is missing! WARNING: 05.12.2025 08:22:25 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. WARNING: 05.12.2025 08:22:25 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 05.12.2025 08:22:25 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 05.12.2025 08:22:25 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 05.12.2025 08:22:25 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 05.12.2025 08:22:25 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 05.12.2025 08:22:25 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 05.12.2025 08:22:25 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 05.12.2025 08:22:25 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 05.12.2025 08:22:25 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 05.12.2025 08:22:25 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 05.12.2025 08:22:25 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 05.12.2025 08:22:25 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 05.12.2025 08:22:25 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 05.12.2025 08:22:25 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 05.12.2025 08:22:25 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 05.12.2025 08:22:25 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 05.12.2025 08:22:25 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 05.12.2025 08:22:25 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 05.12.2025 08:22:25 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 05.12.2025 08:22:25 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 05.12.2025 08:22:25 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 05.12.2025 08:22:25 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 05.12.2025 08:22:25 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 05.12.2025 08:22:25 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 05.12.2025 08:22:25 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 05.12.2025 08:22:25 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 05.12.2025 08:22:25 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 05.12.2025 08:22:25 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 05.12.2025 08:22:25 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 05.12.2025 08:22:25 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 05.12.2025 08:22:28 SetAnimationParameter Failed! Deathing is not in Animator of MitronEmpire_Sp00derBomber(Clone)! WARNING: 05.12.2025 08:22:28 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Sp00derBomber(Clone)' is not on a navmesh WARNING: 05.12.2025 08:22:28 Language Text not found! (Path: Kill Duke Leotron, the Loyalist) WARNING: 05.12.2025 08:22:28 Language Text not found! (Path: Kill Duke Leotron, the Loyalist) WARNING: 05.12.2025 08:22:32 Language Text not found! (Path: Kill Duke Leotron, the Loyalist) WARNING: 05.12.2025 08:22:32 Language Text not found! (Path: Kill Duke Leotron, the Loyalist) WARNING: 05.12.2025 08:22:34 Language Text not found! (Path: Kill Duke Leotron, the Loyalist) WARNING: 05.12.2025 08:22:34 Language Text not found! (Path: Kill Duke Leotron, the Loyalist) WARNING: 05.12.2025 08:22:37 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh WARNING: 05.12.2025 08:22:37 Language Text not found! (Path: Kill Duke Leotron, the Loyalist) WARNING: 05.12.2025 08:22:37 Language Text not found! (Path: Kill Duke Leotron, the Loyalist) WARNING: 05.12.2025 08:22:37 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh WARNING: 05.12.2025 08:22:47 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh WARNING: 05.12.2025 08:22:47 Language Text not found! (Path: Kill Duke Leotron, the Loyalist) WARNING: 05.12.2025 08:22:47 Language Text not found! (Path: Kill Duke Leotron, the Loyalist) WARNING: 05.12.2025 08:22:53 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh WARNING: 05.12.2025 08:22:53 Language Text not found! (Path: Kill Duke Leotron, the Loyalist) WARNING: 05.12.2025 08:22:53 Language Text not found! (Path: Kill Duke Leotron, the Loyalist) WARNING: 05.12.2025 08:22:55 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 05.12.2025 08:22:55 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 05.12.2025 08:22:55 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 05.12.2025 08:22:55 MitronEmpire_Bastion(Clone) (StickyStoneStudio.MOODS.Bastion): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 05.12.2025 08:22:55 Language Text not found! (Path: Drone) LOG: 05.12.2025 08:22:55 ScaleEnemy MitronEmpire_Bastion(Clone)! WARNING: 05.12.2025 08:22:55 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 05.12.2025 08:22:55 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 05.12.2025 08:22:55 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 05.12.2025 08:22:55 MitronEmpire_Gambot_Range(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 05.12.2025 08:22:55 Language Text not found! (Path: Drone) LOG: 05.12.2025 08:22:55 ScaleEnemy MitronEmpire_Gambot_Range(Clone)! WARNING: 05.12.2025 08:23:14 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh WARNING: 05.12.2025 08:23:14 Language Text not found! (Path: Kill Duke Leotron, the Loyalist) LOG: 05.12.2025 08:23:16 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 05.12.2025 08:23:16 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 05.12.2025 08:23:16 Menu.UnloadMenuPanel => DefaultPanel LOG: 05.12.2025 08:23:20 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 05.12.2025 08:23:20 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 05.12.2025 08:23:21 Menu.UnloadMenuPanel => Info LOG: 05.12.2025 08:23:23 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 05.12.2025 08:23:23 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 05.12.2025 08:23:23 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 05.12.2025 08:23:23 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 05.12.2025 08:23:23 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 05.12.2025 08:23:23 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 05.12.2025 08:23:23 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. WARNING: 05.12.2025 08:23:23 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh WARNING: 05.12.2025 08:23:23 Language Text not found! (Path: Kill Duke Leotron, the Loyalist) WARNING: 05.12.2025 08:23:24 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2025 08:23:24 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2025 08:23:29 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2025 08:24:10 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2025 08:24:14 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 05.12.2025 08:24:25 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 05.12.2025 08:24:25 for == null! No VFX-Effect can be played on destroy. LOG: 05.12.2025 08:24:25 Started Music_GrammoPhoneBot WARNING: 05.12.2025 08:24:25 GoToSplashScreenPanel() 'InGame_Vendor' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2025 08:24:25 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2025 08:24:25 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2025 08:24:28 Language Text not found! (Path: Kill Duke Leotron, the Loyalist) LOG: 05.12.2025 08:24:28 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 05.12.2025 08:24:28 Menu.GoToPanel() 'AbilitySkillContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 05.12.2025 08:24:28 Menu.LoadMenuPanel => AbilitySkillContext (MenuID: InGameMenu) LOG: 05.12.2025 08:24:28 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 05.12.2025 08:24:29 Menu.UnloadMenuPanel => DefaultPanel LOG: 05.12.2025 08:24:34 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'AbilitySkillContext' LOG: 05.12.2025 08:24:34 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 05.12.2025 08:24:34 Menu.UnloadMenuPanel => AbilitySkillContext WARNING: 05.12.2025 08:24:36 Language Text not found! (Path: Kill Duke Leotron, the Loyalist) LOG: 05.12.2025 08:24:36 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 05.12.2025 08:24:36 Menu.GoToPanel() 'AbilitySkillContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 05.12.2025 08:24:36 Menu.LoadMenuPanel => AbilitySkillContext (MenuID: InGameMenu) LOG: 05.12.2025 08:24:37 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 05.12.2025 08:24:37 Menu.UnloadMenuPanel => DefaultPanel LOG: 05.12.2025 08:24:47 TryAddWeapon(Items.Weapons.FusionFlintlockName) => Items.Weapons.FusionFlintlockName 1 LOG: 05.12.2025 08:24:47 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.CriticalName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 05.12.2025 08:24:47 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.ElectricName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 05.12.2025 08:24:47 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.AtomicName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 05.12.2025 08:24:47 TryAddWeapon(Items.Weapons.BlazecannonName) => Items.Weapons.BlazecannonName 2 LOG: 05.12.2025 08:24:47 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.CriticalName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 05.12.2025 08:24:47 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.ElectricName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 05.12.2025 08:24:47 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.AtomicName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 05.12.2025 08:24:48 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'AbilitySkillContext' LOG: 05.12.2025 08:24:48 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 05.12.2025 08:24:48 Menu.UnloadMenuPanel => AbilitySkillContext LOG: 05.12.2025 08:24:49 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 05.12.2025 08:24:50 DialogController.OnFocusedDialogAnswer() AnswerID: 0 LOG: 05.12.2025 08:24:50 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 05.12.2025 08:24:50 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 05.12.2025 08:24:50 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 05.12.2025 08:24:50 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 05.12.2025 08:24:51 Language Text not found! (Path: Kill Duke Leotron, the Loyalist) LOG: 05.12.2025 08:24:51 initialises raritymodes LOG: 05.12.2025 08:24:51 equipmentRarity:Level_2 LOG: 05.12.2025 08:24:51 equipmentRarity:Level_1 LOG: 05.12.2025 08:24:51 equipmentRarity:Level_3 LOG: 05.12.2025 08:24:51 equipmentRarity:Level_2 LOG: 05.12.2025 08:24:51 equipmentRarity:Level_2 LOG: 05.12.2025 08:24:51 equipmentRarity:Level_2 LOG: 05.12.2025 08:24:51 equipmentRarity:Level_1 LOG: 05.12.2025 08:24:51 equipmentRarity:Level_1 LOG: 05.12.2025 08:24:51 equipmentRarity:Level_1 LOG: 05.12.2025 08:24:51 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 05.12.2025 08:24:51 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2025 08:24:51 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2025 08:24:51 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2025 08:24:51 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2025 08:24:51 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2025 08:24:51 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2025 08:24:51 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 05.12.2025 08:24:51 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2025 08:24:51 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2025 08:24:51 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 05.12.2025 08:24:51 Menu.UnloadMenuPanel => DefaultPanel WARNING: 05.12.2025 08:24:53 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2025 08:24:53 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2025 08:24:53 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 05.12.2025 08:24:53 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2025 08:24:53 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2025 08:24:53 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 05.12.2025 08:24:53 LootContextPanel OnButtonSuccess => back WARNING: 05.12.2025 08:24:53 Language Text not found! (Path: Kill Duke Leotron, the Loyalist) LOG: 05.12.2025 08:24:54 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 05.12.2025 08:24:54 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 05.12.2025 08:24:54 Menu.UnloadMenuPanel => LootContext LOG: 05.12.2025 08:24:55 ButtonPromptManager.ResetAndClearAllRegistratedButtons() ERROR: 05.12.2025 08:24:55 Coroutine couldn't be started because the the game object 'Minimap2' is inactive! StickyStoneStudio.MOODS.Minimap2Controller:SetTeleportMenuInfoVisibility(Boolean) StickyStoneStudio.MOODS.Minimap2Controller:OnMinimapRoomEnter(Minimap2Room) StickyStoneStudio.MOODS.Room:InvokeOnPlayerRoomEvent(RoomEvent, Player) StickyStoneStudio.MOODS.d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 05.12.2025 08:25:01 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 05.12.2025 08:25:01 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Drone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 05.12.2025 08:25:01 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Nincodemus in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 05.12.2025 08:25:01 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Nincodemus in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 05.12.2025 08:25:03 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 05.12.2025 08:25:03 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 05.12.2025 08:25:03 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 05.12.2025 08:25:03 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 05.12.2025 08:25:03 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 05.12.2025 08:25:03 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 05.12.2025 08:25:03 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 05.12.2025 08:25:03 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 05.12.2025 08:25:03 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 05.12.2025 08:25:03 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 05.12.2025 08:25:03 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 05.12.2025 08:25:03 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 05.12.2025 08:25:03 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 05.12.2025 08:25:03 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 05.12.2025 08:25:03 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 05.12.2025 08:25:03 MitronEmpire_Castor(Clone) (StickyStoneStudio.MOODS.Castor): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 05.12.2025 08:25:03 Language Text not found! (Path: Drone) WARNING: 05.12.2025 08:25:03 MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 05.12.2025 08:25:03 Language Text not found! (Path: Drone) LOG: 05.12.2025 08:25:03 ScaleEnemy MitronEmpire_Drone(Clone)! WARNING: 05.12.2025 08:25:03 MitronEmpire_Nincodemus(Clone) (StickyStoneStudio.MOODS.Nincodemus): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 05.12.2025 08:25:03 Language Text not found! (Path: Drone) WARNING: 05.12.2025 08:25:03 MitronEmpire_Nincodemus(Clone) (StickyStoneStudio.MOODS.Nincodemus): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 05.12.2025 08:25:03 Language Text not found! (Path: Drone) WARNING: 05.12.2025 08:25:03 MitronEmpire_Nincodemus(Clone) (StickyStoneStudio.MOODS.Nincodemus): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 05.12.2025 08:25:03 Language Text not found! (Path: Drone) WARNING: 05.12.2025 08:25:05 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! WARNING: 05.12.2025 08:25:08 Language Text not found! (Path: Kill Duke Leotron, the Loyalist) WARNING: 05.12.2025 08:25:08 Language Text not found! (Path: Kill Duke Leotron, the Loyalist) WARNING: 05.12.2025 08:25:08 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Castor(Clone)' is not on a navmesh WARNING: 05.12.2025 08:25:08 Language Text not found! (Path: Kill Duke Leotron, the Loyalist) WARNING: 05.12.2025 08:25:08 Language Text not found! (Path: Kill Duke Leotron, the Loyalist) WARNING: 05.12.2025 08:25:09 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh WARNING: 05.12.2025 08:25:09 Language Text not found! (Path: Kill Duke Leotron, the Loyalist) WARNING: 05.12.2025 08:25:11 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! WARNING: 05.12.2025 08:25:12 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Nincodemus(Clone)' is not on a navmesh WARNING: 05.12.2025 08:25:12 Language Text not found! (Path: Kill Duke Leotron, the Loyalist) WARNING: 05.12.2025 08:25:12 Language Text not found! (Path: Kill Duke Leotron, the Loyalist) WARNING: 05.12.2025 08:25:14 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! WARNING: 05.12.2025 08:25:16 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Nincodemus(Clone)' is not on a navmesh WARNING: 05.12.2025 08:25:16 Language Text not found! (Path: Kill Duke Leotron, the Loyalist) WARNING: 05.12.2025 08:25:16 Language Text not found! (Path: Kill Duke Leotron, the Loyalist) LOG: 05.12.2025 08:26:23 WindowManager.LoadMenu => EscapeMenu LOG: 05.12.2025 08:26:23 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 05.12.2025 08:26:23 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 05.12.2025 08:26:23 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 05.12.2025 08:26:23 Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu) LOG: 05.12.2025 08:26:25 Menu.GoToPanel() 'ESC_Exit' transitionFade?: 'True' currentpanel is: 'ESC_Main' LOG: 05.12.2025 08:26:25 Menu.LoadMenuPanel => ESC_Exit (MenuID: EscapeMenu) LOG: 05.12.2025 08:26:25 Menu.UnloadMenuPanel => ESC_Main LOG: 05.12.2025 08:26:25 WindowManager.LoadMenu => MainMenu LOG: 05.12.2025 08:26:25 WindowManager.UnloadAllOtherMenus but 'MainMenu'! Currently acitve Menus: 2 LOG: 05.12.2025 08:26:25 WindowManager.UnloadMenu => InGameMenu LOG: 05.12.2025 08:26:25 Menu.UnloadMenuPanel => DefaultPanel LOG: 05.12.2025 08:26:25 WindowManager.UnloadMenu => EscapeMenu LOG: 05.12.2025 08:26:25 Menu.UnloadMenuPanel => ESC_Exit WARNING: 05.12.2025 08:26:25 Failed to End Buff Pride properly. System.NullReferenceException: Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.EnemyBase.ModifyScaleMultiplier (System.Single delta, System.Single duration) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.PrideBuffScriptableObject+BuffStack.ApplySettings (StickyStoneStudio.MOODS.EnemyBase enemy) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.PrideBuffScriptableObject.SpecificModifications (System.Single state, StickyStoneStudio.MOODS.Buff buff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Buff.EndBuff () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.ReturnToMenu () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.UISelectable.OnClick () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredEventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.EnemyBase.ModifyScaleMultiplier (System.Single delta, System.Single duration) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.PrideBuffScriptableObject+BuffStack.ApplySettings (StickyStoneStudio.MOODS.EnemyBase enemy) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.PrideBuffScriptableObject.SpecificModifications (System.Single state, StickyStoneStudio.MOODS.Buff buff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Buff.EndBuff () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.ReturnToMenu () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.UISelectable.OnClick () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredEventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 WARNING: 05.12.2025 08:26:25 Failed to End Buff Pride properly. System.NullReferenceException: Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.EnemyBase.ModifyScaleMultiplier (System.Single delta, System.Single duration) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.PrideBuffScriptableObject+BuffStack.ApplySettings (StickyStoneStudio.MOODS.EnemyBase enemy) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.PrideBuffScriptableObject.SpecificModifications (System.Single state, StickyStoneStudio.MOODS.Buff buff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Buff.EndBuff () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.ReturnToMenu () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.UISelectable.OnClick () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredEventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.EnemyBase.ModifyScaleMultiplier (System.Single delta, System.Single duration) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.PrideBuffScriptableObject+BuffStack.ApplySettings (StickyStoneStudio.MOODS.EnemyBase enemy) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.PrideBuffScriptableObject.SpecificModifications (System.Single state, StickyStoneStudio.MOODS.Buff buff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Buff.EndBuff () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.ReturnToMenu () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.UISelectable.OnClick () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredEventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 WARNING: 05.12.2025 08:26:25 Failed to End Buff Pride properly. System.NullReferenceException: Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.EnemyBase.ModifyScaleMultiplier (System.Single delta, System.Single duration) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.PrideBuffScriptableObject+BuffStack.ApplySettings (StickyStoneStudio.MOODS.EnemyBase enemy) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.PrideBuffScriptableObject.SpecificModifications (System.Single state, StickyStoneStudio.MOODS.Buff buff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Buff.EndBuff () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.ReturnToMenu () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.UISelectable.OnClick () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredEventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.EnemyBase.ModifyScaleMultiplier (System.Single delta, System.Single duration) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.PrideBuffScriptableObject+BuffStack.ApplySettings (StickyStoneStudio.MOODS.EnemyBase enemy) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.PrideBuffScriptableObject.SpecificModifications (System.Single state, StickyStoneStudio.MOODS.Buff buff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Buff.EndBuff () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.ReturnToMenu () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.UISelectable.OnClick () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredEventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LOG: 05.12.2025 08:26:26 EvaluateEmotionalOvercharge() => Difficulty : Intended value 130 LOG: 05.12.2025 08:26:26 Menu.GoToPanel() 'MM_Default' transitionFade?: 'True' currentpanel was null. LOG: 05.12.2025 08:26:26 Menu.LoadMenuPanel => MM_Default (MenuID: MainMenu) LOG: 05.12.2025 08:26:26 [RichPresenceManager] ChangeActivity to GeneralActivity .. LOG: 05.12.2025 08:26:27 Menu.GoToPanel() 'MM_Default' transitionFade?: 'True' currentpanel is: 'MM_Default' LOG: 05.12.2025 08:26:27 [RichPresenceManager] ChangeActivity to GeneralActivity .. LOG: 05.12.2025 08:26:27 Menu.LoadMenuPanel => MM_ChoosePlayerClass (MenuID: MainMenu) WARNING: 05.12.2025 08:26:27 This TMPro text object does not have a cursor. If you want full edit functionality add a OSK_Cursor prefab as a child LOG: 05.12.2025 08:26:28 Menu.GoToPanel() 'MM_ChoosePlayerClass' transitionFade?: 'True' currentpanel is: 'MM_Default' WARNING: 05.12.2025 08:26:28 Menu.LoadMenuPanel MM_ChoosePlayerClass failed. It was Loaded before and is present in the scene! (MenuID: MainMenu) LOG: 05.12.2025 08:26:28 Enter Name is Active LOG: 05.12.2025 08:26:28 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 05.12.2025 08:26:28 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2025 08:26:28 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2025 08:26:28 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2025 08:26:28 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! LOG: 05.12.2025 08:26:28 Menu.UnloadMenuPanel => MM_Default LOG: 05.12.2025 08:26:30 is Loading Quests LOG: 05.12.2025 08:26:30 loaded mechionary progress for savegame:FeckinDaev LOG: 05.12.2025 08:26:32 Continue Game Confirmed! Loading Game Session => Guid: e587cf4c09fd Seed: 2L1S-6L8B SeededCalls: 328 SeededCallsLastDungeon: 76 LOG: 05.12.2025 08:26:32 is Loading Quests LOG: 05.12.2025 08:26:33 LoadingMenu.SetCurrentLoadingScreen() => ME_Level2 LOG: 05.12.2025 08:26:33 WindowManager.LoadMenu => InGameMenu LOG: 05.12.2025 08:26:33 WindowManager.UnloadMenu => MainMenu LOG: 05.12.2025 08:26:33 Menu.UnloadMenuPanel => MM_ChoosePlayerClass LOG: 05.12.2025 08:26:33 is Loading Quests LOG: 05.12.2025 08:26:33 loaded mechionary progress for savegame:FeckinDaev LOG: 05.12.2025 08:26:33 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 05.12.2025 08:26:33 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 05.12.2025 08:26:33 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 05.12.2025 08:26:33 The referenced script on this Behaviour (Game Object 'Mech_Player') is missing! WARNING: 05.12.2025 08:26:33 The referenced script on this Behaviour (Game Object 'Mech_Player') is missing! WARNING: 05.12.2025 08:26:33 The referenced script on this Behaviour (Game Object 'Mech_Player') is missing! WARNING: 05.12.2025 08:26:33 The referenced script on this Behaviour (Game Object 'Mech_Player') is missing! ERROR: 05.12.2025 08:26:33 MechBase Outline Reference Missing: 'Mech_Player(Clone)' has no standard Outline referenced! To avoid flicker add it asap! UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.MechBase:InitMechBase(Room, PlayerClass, DummyStatus) StickyStoneStudio.MOODS.<>c__DisplayClass72_0:b__0(AsyncOperationHandle`1) StickyStoneStudio.MOODS.<>c__DisplayClass13_0:b__0(AsyncOperationHandle`1) System.Action`1:Invoke(T) DelegateList`1:Invoke(T) System.Action`1:Invoke(T) DelegateList`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() WARNING: 05.12.2025 08:26:33 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of Mech_Player(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... ERROR: 05.12.2025 08:26:33 MechOutlineController.init() => HighlightEffect is not part of the rootMesh of Mech_Player(Clone) ! Consider Add it in the Prefab. Fallback now to add Component but can have side effects ... UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.MechOutlineController:init(Boolean) StickyStoneStudio.MOODS.MechBase:InitMechBase(Room, PlayerClass, DummyStatus) StickyStoneStudio.MOODS.<>c__DisplayClass72_0:b__0(AsyncOperationHandle`1) StickyStoneStudio.MOODS.<>c__DisplayClass13_0:b__0(AsyncOperationHandle`1) System.Action`1:Invoke(T) DelegateList`1:Invoke(T) System.Action`1:Invoke(T) DelegateList`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() LOG: 05.12.2025 08:26:33 EvaluateEmotionalOvercharge() => Difficulty : Intended value 130 LOG: 05.12.2025 08:26:33 NEW GAMESEED: '2L1S-6L8B' resetSeededCalls: True LOG: 05.12.2025 08:26:33 SetCurrentMapSelectorChoice => DungeonDepth: 3 NextDungeonDepth: 3 PersistentDungeonDepth: 3 CurrentTheme: Stolz LOG: 05.12.2025 08:26:33 LoadingMenu.SetCurrentLoadingScreen() => ME_Level2 LOG: 05.12.2025 08:26:33 Generate Level Started! Level: Level_B theme: Stolz GameSeed: 2L1S-6L8B SeedCalls: 252 LOG: 05.12.2025 08:26:46 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False LOG: 05.12.2025 08:26:47 Syop BetQuest logs RT08:02DungeonDepth: 0 - seed 2L1S-6L8B has been applied RT08:22DungeonDepth: 0 - seed 2L1S-6L8B has been applied RT08:26DungeonDepth: 0 - seed 2L1S-6L8B has been applied LOG: 05.12.2025 08:26:47 Generate Level Completed! Loading time: 13,662s LOG: 05.12.2025 08:26:47 AfterLoadingGame() isInHomeBase?: False, TutorialIsActive ?: False LOG: 05.12.2025 08:26:47 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel was null. LOG: 05.12.2025 08:26:47 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 05.12.2025 08:26:47 WindowManager.UnloadMenu => NoMenu LOG: 05.12.2025 08:26:47 EvaluateEmotionalOvercharge() => Difficulty : Intended value 130 LOG: 05.12.2025 08:26:47 OnPlayerAndMapWereCreated WARNING: 05.12.2025 08:26:47 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2025 08:26:47 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2025 08:26:47 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 05.12.2025 08:26:47 TryAddWeapon(Items.Weapons.FusionFlintlockName) => Items.Weapons.FusionFlintlockName 1 LOG: 05.12.2025 08:26:47 TryAddItem(Equipment) => Equipment_Arm_Pride Arm LOG: 05.12.2025 08:26:47 TryAddItem(Equipment) => Equipment_Torso_Anger Torso LOG: 05.12.2025 08:26:47 TryAddItem(Equipment) => Equipment_Foot_Anger Foot LOG: 05.12.2025 08:26:47 TryAddItem(Equipment) => Equipment_Legs_Pride Legs WARNING: 05.12.2025 08:26:47 Language Text not found! (Path: Kill Duke Leotron, the Loyalist) LOG: 05.12.2025 08:26:47 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 05.12.2025 08:26:47 TryAddWeapon(Items.Weapons.FusionFlintlockName) => Items.Weapons.FusionFlintlockName 1 LOG: 05.12.2025 08:26:47 TryAddItem(Equipment) => Equipment_Arm_Pride Arm LOG: 05.12.2025 08:26:47 TryAddItem(Equipment) => Equipment_Torso_Anger Torso LOG: 05.12.2025 08:26:47 TryAddItem(Equipment) => Equipment_Foot_Anger Foot LOG: 05.12.2025 08:26:47 TryAddItem(Equipment) => Equipment_Legs_Pride Legs LOG: 05.12.2025 08:26:47 TryAddWeapon(Items.Weapons.FusionFlintlockName) => Items.Weapons.FusionFlintlockName 1 LOG: 05.12.2025 08:26:47 TryAddWeapon(Items.Weapons.BlazecannonName) => Items.Weapons.BlazecannonName 2 LOG: 05.12.2025 08:26:47 TryAddWeapon(Items.Weapons.FusionFlintlockName) => Items.Weapons.FusionFlintlockName 1 LOG: 05.12.2025 08:26:47 TryAddWeapon(Items.Weapons.BlazecannonName) => Items.Weapons.BlazecannonName 2 LOG: 05.12.2025 08:26:47 TryAddItem(Equipment) => Items.Equipment.HeaderName Head LOG: 05.12.2025 08:26:47 TryAddItem(WeaponAddin) => Items.Addins.CriticalName LOG: 05.12.2025 08:26:47 TryAddItem(WeaponAddin) => Items.Addins.ElectricName LOG: 05.12.2025 08:26:47 TryAddItem(WeaponAddin) => Items.Addins.AtomicName LOG: 05.12.2025 08:26:47 SAVE GAME => FeckinDaev id:1 guid:2e7f4319-1d21-4048-bf13-73a9a7433815 WARNING: 05.12.2025 08:26:47 Language Text not found! (Path: Kill Duke Leotron, the Loyalist) LOG: 05.12.2025 08:26:47 [RichPresenceManager] ChangeActivity to PrideArea .. LOG: 05.12.2025 08:26:47 Syop BetQuest logs RT08:02DungeonDepth: 0 - seed 2L1S-6L8B has been applied RT08:22DungeonDepth: 0 - seed 2L1S-6L8B has been applied RT08:26DungeonDepth: 0 - seed 2L1S-6L8B has been applied LOG: 05.12.2025 08:26:52 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 05.12.2025 08:26:52 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Sp00derBomber in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 05.12.2025 08:26:52 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Sp00derBomber in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 05.12.2025 08:26:54 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 05.12.2025 08:26:54 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 05.12.2025 08:26:54 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 05.12.2025 08:26:54 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 05.12.2025 08:26:54 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 05.12.2025 08:26:54 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 05.12.2025 08:26:54 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 05.12.2025 08:26:54 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 05.12.2025 08:26:54 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 05.12.2025 08:26:54 MitronEmpire_Bastion(Clone) (StickyStoneStudio.MOODS.Bastion): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 05.12.2025 08:26:54 Language Text not found! (Path: Drone) WARNING: 05.12.2025 08:26:54 MitronEmpire_Bastion(Clone) (StickyStoneStudio.MOODS.Bastion): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 05.12.2025 08:26:54 Language Text not found! (Path: Drone) WARNING: 05.12.2025 08:26:54 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 05.12.2025 08:26:54 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 05.12.2025 08:26:54 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 05.12.2025 08:26:54 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 05.12.2025 08:26:54 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 05.12.2025 08:26:54 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 05.12.2025 08:26:54 MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 05.12.2025 08:26:54 Language Text not found! (Path: Drone) WARNING: 05.12.2025 08:26:54 MitronEmpire_Sp00derBomber(Clone) (StickyStoneStudio.MOODS.SpiderBomber): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 05.12.2025 08:26:54 Language Text not found! (Path: Drone) WARNING: 05.12.2025 08:26:54 MitronEmpire_Sp00derBomber(Clone) (StickyStoneStudio.MOODS.SpiderBomber): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 05.12.2025 08:26:54 Language Text not found! (Path: Drone) WARNING: 05.12.2025 08:26:56 Pool-init: Prefab VFX_Spiderbot_Hit has no Poolable Component. Please attach it manually! WARNING: 05.12.2025 08:26:56 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 05.12.2025 08:26:56 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit') is missing! WARNING: 05.12.2025 08:26:56 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit') is missing! WARNING: 05.12.2025 08:26:56 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. WARNING: 05.12.2025 08:26:56 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 05.12.2025 08:26:56 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 05.12.2025 08:26:56 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 05.12.2025 08:26:56 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 05.12.2025 08:26:56 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 05.12.2025 08:26:56 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 05.12.2025 08:26:56 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 05.12.2025 08:26:56 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 05.12.2025 08:26:56 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 05.12.2025 08:26:56 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 05.12.2025 08:26:56 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 05.12.2025 08:26:56 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 05.12.2025 08:26:56 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 05.12.2025 08:26:56 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 05.12.2025 08:26:56 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 05.12.2025 08:26:56 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 05.12.2025 08:26:56 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 05.12.2025 08:26:56 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 05.12.2025 08:26:56 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 05.12.2025 08:26:56 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 05.12.2025 08:26:56 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 05.12.2025 08:26:56 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 05.12.2025 08:26:56 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 05.12.2025 08:26:56 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 05.12.2025 08:26:56 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 05.12.2025 08:26:56 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 05.12.2025 08:26:56 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 05.12.2025 08:26:56 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 05.12.2025 08:26:56 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 05.12.2025 08:26:56 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Hit(Clone)') is missing! WARNING: 05.12.2025 08:26:56 Pool-init: Prefab VFX_Enemy_ExplosionOnDeath has no Poolable Component. Please attach it manually! WARNING: 05.12.2025 08:26:56 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. WARNING: 05.12.2025 08:26:56 Pool-init: Prefab VFX_Spiderbot_Projectile_Trail has no Poolable Component. Please attach it manually! WARNING: 05.12.2025 08:26:56 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 05.12.2025 08:26:56 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail') is missing! WARNING: 05.12.2025 08:26:56 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail') is missing! WARNING: 05.12.2025 08:26:56 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. WARNING: 05.12.2025 08:26:56 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 05.12.2025 08:26:56 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 05.12.2025 08:26:56 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 05.12.2025 08:26:56 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 05.12.2025 08:26:56 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 05.12.2025 08:26:56 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 05.12.2025 08:26:56 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 05.12.2025 08:26:56 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 05.12.2025 08:26:56 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 05.12.2025 08:26:56 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 05.12.2025 08:26:56 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 05.12.2025 08:26:56 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 05.12.2025 08:26:56 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 05.12.2025 08:26:56 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 05.12.2025 08:26:56 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 05.12.2025 08:26:56 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 05.12.2025 08:26:56 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 05.12.2025 08:26:56 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 05.12.2025 08:26:56 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 05.12.2025 08:26:56 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 05.12.2025 08:26:56 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 05.12.2025 08:26:56 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 05.12.2025 08:26:56 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 05.12.2025 08:26:56 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 05.12.2025 08:26:56 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 05.12.2025 08:26:56 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 05.12.2025 08:26:56 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 05.12.2025 08:26:56 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 05.12.2025 08:26:56 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 05.12.2025 08:26:56 The referenced script on this Behaviour (Game Object 'VFX_Spiderbot_Projectile_Trail(Clone)') is missing! WARNING: 05.12.2025 08:26:56 SetAnimationParameter Failed! Deathing is not in Animator of MitronEmpire_Sp00derBomber(Clone)! WARNING: 05.12.2025 08:26:56 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Sp00derBomber(Clone)' is not on a navmesh WARNING: 05.12.2025 08:26:56 Language Text not found! (Path: Kill Duke Leotron, the Loyalist) WARNING: 05.12.2025 08:26:56 Language Text not found! (Path: Kill Duke Leotron, the Loyalist) WARNING: 05.12.2025 08:27:00 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh WARNING: 05.12.2025 08:27:00 Language Text not found! (Path: Kill Duke Leotron, the Loyalist) WARNING: 05.12.2025 08:27:00 Language Text not found! (Path: Kill Duke Leotron, the Loyalist) LOG: 05.12.2025 08:27:02 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 05.12.2025 08:27:02 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 05.12.2025 08:27:02 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 05.12.2025 08:27:02 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 05.12.2025 08:27:02 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 05.12.2025 08:27:02 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 05.12.2025 08:27:02 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 05.12.2025 08:27:02 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. WARNING: 05.12.2025 08:27:02 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Sp00derBomber(Clone)' is not on a navmesh WARNING: 05.12.2025 08:27:05 Language Text not found! (Path: Kill Duke Leotron, the Loyalist) WARNING: 05.12.2025 08:27:05 Language Text not found! (Path: Kill Duke Leotron, the Loyalist) WARNING: 05.12.2025 08:27:07 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh WARNING: 05.12.2025 08:27:07 Language Text not found! (Path: Kill Duke Leotron, the Loyalist) WARNING: 05.12.2025 08:27:07 Language Text not found! (Path: Kill Duke Leotron, the Loyalist) WARNING: 05.12.2025 08:27:08 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 05.12.2025 08:27:08 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 05.12.2025 08:27:08 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 05.12.2025 08:27:08 MitronEmpire_Bastion(Clone) (StickyStoneStudio.MOODS.Bastion): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 05.12.2025 08:27:08 Language Text not found! (Path: Drone) LOG: 05.12.2025 08:27:08 ScaleEnemy MitronEmpire_Bastion(Clone)! WARNING: 05.12.2025 08:27:08 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 05.12.2025 08:27:08 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 05.12.2025 08:27:08 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 05.12.2025 08:27:08 MitronEmpire_Gambot_Range(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 05.12.2025 08:27:08 Language Text not found! (Path: Drone) LOG: 05.12.2025 08:27:08 ScaleEnemy MitronEmpire_Gambot_Range(Clone)! WARNING: 05.12.2025 08:27:14 BuffManager.StartBuffEffect() for BUFFID: 226 is already started! WARNING: 05.12.2025 08:27:20 BuffManager.StartBuffEffect() for BUFFID: 233 is already started! WARNING: 05.12.2025 08:27:31 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh WARNING: 05.12.2025 08:27:31 Language Text not found! (Path: Kill Duke Leotron, the Loyalist) LOG: 05.12.2025 08:27:37 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 05.12.2025 08:27:37 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 05.12.2025 08:27:37 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 05.12.2025 08:27:37 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 05.12.2025 08:27:37 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 05.12.2025 08:27:37 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 05.12.2025 08:27:37 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 05.12.2025 08:27:37 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 05.12.2025 08:27:37 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 05.12.2025 08:27:37 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. WARNING: 05.12.2025 08:27:37 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh WARNING: 05.12.2025 08:27:37 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2025 08:27:37 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2025 08:27:37 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. LOG: 05.12.2025 08:27:39 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 05.12.2025 08:27:39 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 05.12.2025 08:27:39 Menu.UnloadMenuPanel => DefaultPanel WARNING: 05.12.2025 08:27:40 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2025 08:27:43 Language Text not found! (Path: Kill Duke Leotron, the Loyalist) LOG: 05.12.2025 08:27:43 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 05.12.2025 08:27:43 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 05.12.2025 08:27:43 Menu.GoToPanel() 'AbilitySkillContext' transitionFade?: 'True' currentpanel is: 'Info' LOG: 05.12.2025 08:27:43 Menu.LoadMenuPanel => AbilitySkillContext (MenuID: InGameMenu) LOG: 05.12.2025 08:27:43 Menu.UnloadMenuPanel => Info LOG: 05.12.2025 08:27:43 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 05.12.2025 08:27:52 Skill Resourceful asked for lvl-0 value LOG: 05.12.2025 08:27:52 TryAddWeapon(Items.Weapons.FusionFlintlockName) => Items.Weapons.FusionFlintlockName 1 LOG: 05.12.2025 08:27:52 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.CriticalName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 05.12.2025 08:27:52 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.ElectricName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 05.12.2025 08:27:52 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.AtomicName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 05.12.2025 08:27:52 TryAddWeapon(Items.Weapons.BlazecannonName) => Items.Weapons.BlazecannonName 2 LOG: 05.12.2025 08:27:52 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.CriticalName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 05.12.2025 08:27:52 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.ElectricName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 05.12.2025 08:27:52 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.AtomicName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 05.12.2025 08:27:54 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'AbilitySkillContext' WARNING: 05.12.2025 08:27:54 Menu.LoadMenuPanel DefaultPanel failed. It was Loaded before and is present in the scene! (MenuID: InGameMenu) LOG: 05.12.2025 08:27:54 Menu.UnloadMenuPanel => AbilitySkillContext LOG: 05.12.2025 08:27:57 Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 05.12.2025 08:27:57 Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu) LOG: 05.12.2025 08:27:57 OnWeaponAddinShootable2SelectionChanged ID -> 0 LOG: 05.12.2025 08:27:57 OnWeaponSelectionChanged ID -> 1 LOG: 05.12.2025 08:27:57 OnWeaponSelectionChanged ID -> 1 LOG: 05.12.2025 08:27:57 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 05.12.2025 08:27:57 Menu.UnloadMenuPanel => DefaultPanel LOG: 05.12.2025 08:27:58 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar' LOG: 05.12.2025 08:27:58 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 05.12.2025 08:27:58 Menu.UnloadMenuPanel => Inventar LOG: 05.12.2025 08:27:59 WindowManager.LoadMenu => EscapeMenu LOG: 05.12.2025 08:27:59 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 05.12.2025 08:27:59 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 05.12.2025 08:27:59 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 05.12.2025 08:27:59 Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu) LOG: 05.12.2025 08:28:01 WindowManager.UnloadMenu => EscapeMenu LOG: 05.12.2025 08:28:01 Menu.UnloadMenuPanel => ESC_Main WARNING: 05.12.2025 08:28:01 Language Text not found! (Path: Kill Duke Leotron, the Loyalist) LOG: 05.12.2025 08:28:01 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 05.12.2025 08:28:01 [RichPresenceManager] ChangeActivity to PrideArea .. WARNING: 05.12.2025 08:28:07 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2025 08:28:07 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2025 08:28:20 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 05.12.2025 08:29:36 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 05.12.2025 08:29:36 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Bastion in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 05.12.2025 08:29:36 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Nincodemus in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 05.12.2025 08:29:36 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot_Range in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 05.12.2025 08:29:38 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 05.12.2025 08:29:38 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 05.12.2025 08:29:38 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 05.12.2025 08:29:38 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 05.12.2025 08:29:38 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 05.12.2025 08:29:38 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 05.12.2025 08:29:38 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 05.12.2025 08:29:38 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 05.12.2025 08:29:38 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 05.12.2025 08:29:38 MitronEmpire_Castor(Clone) (StickyStoneStudio.MOODS.Castor): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 05.12.2025 08:29:38 Language Text not found! (Path: Drone) WARNING: 05.12.2025 08:29:38 MitronEmpire_Bastion(Clone) (StickyStoneStudio.MOODS.Bastion): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 05.12.2025 08:29:38 Language Text not found! (Path: Drone) WARNING: 05.12.2025 08:29:38 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 05.12.2025 08:29:38 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 05.12.2025 08:29:38 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 05.12.2025 08:29:38 MitronEmpire_Nincodemus(Clone) (StickyStoneStudio.MOODS.Nincodemus): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 05.12.2025 08:29:38 Language Text not found! (Path: Drone) WARNING: 05.12.2025 08:29:38 MitronEmpire_Gambot_Range(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 05.12.2025 08:29:38 Language Text not found! (Path: Drone) LOG: 05.12.2025 08:29:38 ScaleEnemy MitronEmpire_Gambot_Range(Clone)! WARNING: 05.12.2025 08:29:39 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Nincodemus(Clone)' is not on a navmesh WARNING: 05.12.2025 08:29:39 Language Text not found! (Path: Kill Duke Leotron, the Loyalist) WARNING: 05.12.2025 08:29:39 Language Text not found! (Path: Kill Duke Leotron, the Loyalist) WARNING: 05.12.2025 08:29:42 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 05.12.2025 08:29:42 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 05.12.2025 08:29:42 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 05.12.2025 08:29:42 MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 05.12.2025 08:29:42 Language Text not found! (Path: Drone) LOG: 05.12.2025 08:29:42 ENEMY SPAWNED MitronEmpire_Drone(Clone) WARNING: 05.12.2025 08:29:46 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 05.12.2025 08:29:46 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 05.12.2025 08:29:46 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 05.12.2025 08:29:46 MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 05.12.2025 08:29:46 Language Text not found! (Path: Drone) LOG: 05.12.2025 08:29:46 ENEMY SPAWNED MitronEmpire_Drone(Clone) WARNING: 05.12.2025 08:29:47 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh WARNING: 05.12.2025 08:29:47 Language Text not found! (Path: Kill Duke Leotron, the Loyalist) WARNING: 05.12.2025 08:29:47 Language Text not found! (Path: Kill Duke Leotron, the Loyalist) WARNING: 05.12.2025 08:29:47 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh WARNING: 05.12.2025 08:29:47 Language Text not found! (Path: Kill Duke Leotron, the Loyalist) WARNING: 05.12.2025 08:29:47 Language Text not found! (Path: Kill Duke Leotron, the Loyalist) WARNING: 05.12.2025 08:29:47 Language Text not found! (Path: Kill Duke Leotron, the Loyalist) WARNING: 05.12.2025 08:29:48 Language Text not found! (Path: Kill Duke Leotron, the Loyalist) WARNING: 05.12.2025 08:29:48 Language Text not found! (Path: Kill Duke Leotron, the Loyalist) WARNING: 05.12.2025 08:29:51 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Castor(Clone)' is not on a navmesh WARNING: 05.12.2025 08:29:51 Language Text not found! (Path: Kill Duke Leotron, the Loyalist) WARNING: 05.12.2025 08:29:51 Language Text not found! (Path: Kill Duke Leotron, the Loyalist) WARNING: 05.12.2025 08:29:51 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh WARNING: 05.12.2025 08:29:51 Language Text not found! (Path: Kill Duke Leotron, the Loyalist) LOG: 05.12.2025 08:30:10 WindowManager.LoadMenu => EscapeMenu LOG: 05.12.2025 08:30:10 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 05.12.2025 08:30:10 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 05.12.2025 08:30:10 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 05.12.2025 08:30:10 Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu) LOG: 05.12.2025 08:30:12 Menu.GoToPanel() 'ESC_Exit' transitionFade?: 'True' currentpanel is: 'ESC_Main' LOG: 05.12.2025 08:30:12 Menu.LoadMenuPanel => ESC_Exit (MenuID: EscapeMenu) LOG: 05.12.2025 08:30:12 Menu.UnloadMenuPanel => ESC_Main LOG: 05.12.2025 08:30:13 WindowManager.LoadMenu => MainMenu LOG: 05.12.2025 08:30:13 WindowManager.UnloadAllOtherMenus but 'MainMenu'! Currently acitve Menus: 2 LOG: 05.12.2025 08:30:13 WindowManager.UnloadMenu => EscapeMenu LOG: 05.12.2025 08:30:13 Menu.UnloadMenuPanel => ESC_Exit LOG: 05.12.2025 08:30:13 WindowManager.UnloadMenu => InGameMenu LOG: 05.12.2025 08:30:13 Menu.UnloadMenuPanel => DefaultPanel WARNING: 05.12.2025 08:30:13 Failed to End Buff Pride properly. System.NullReferenceException: Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.EnemyBase.ModifyScaleMultiplier (System.Single delta, System.Single duration) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.PrideBuffScriptableObject+BuffStack.ApplySettings (StickyStoneStudio.MOODS.EnemyBase enemy) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.PrideBuffScriptableObject.SpecificModifications (System.Single state, StickyStoneStudio.MOODS.Buff buff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Buff.EndBuff () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.ReturnToMenu () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.UISelectable.OnClick () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredEventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.EnemyBase.ModifyScaleMultiplier (System.Single delta, System.Single duration) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.PrideBuffScriptableObject+BuffStack.ApplySettings (StickyStoneStudio.MOODS.EnemyBase enemy) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.PrideBuffScriptableObject.SpecificModifications (System.Single state, StickyStoneStudio.MOODS.Buff buff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Buff.EndBuff () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.ReturnToMenu () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.UISelectable.OnClick () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredEventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 WARNING: 05.12.2025 08:30:13 Failed to End Buff Pride properly. System.NullReferenceException: Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.EnemyBase.ModifyScaleMultiplier (System.Single delta, System.Single duration) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.PrideBuffScriptableObject+BuffStack.ApplySettings (StickyStoneStudio.MOODS.EnemyBase enemy) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.PrideBuffScriptableObject.SpecificModifications (System.Single state, StickyStoneStudio.MOODS.Buff buff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Buff.EndBuff () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.ReturnToMenu () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.UISelectable.OnClick () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredEventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.EnemyBase.ModifyScaleMultiplier (System.Single delta, System.Single duration) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.PrideBuffScriptableObject+BuffStack.ApplySettings (StickyStoneStudio.MOODS.EnemyBase enemy) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.PrideBuffScriptableObject.SpecificModifications (System.Single state, StickyStoneStudio.MOODS.Buff buff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Buff.EndBuff () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.ReturnToMenu () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.UISelectable.OnClick () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredEventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 WARNING: 05.12.2025 08:30:13 Failed to End Buff Pride properly. System.NullReferenceException: Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.EnemyBase.ModifyScaleMultiplier (System.Single delta, System.Single duration) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.PrideBuffScriptableObject+BuffStack.ApplySettings (StickyStoneStudio.MOODS.EnemyBase enemy) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.PrideBuffScriptableObject.SpecificModifications (System.Single state, StickyStoneStudio.MOODS.Buff buff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Buff.EndBuff () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.ReturnToMenu () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.UISelectable.OnClick () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredEventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.EnemyBase.ModifyScaleMultiplier (System.Single delta, System.Single duration) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.PrideBuffScriptableObject+BuffStack.ApplySettings (StickyStoneStudio.MOODS.EnemyBase enemy) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.PrideBuffScriptableObject.SpecificModifications (System.Single state, StickyStoneStudio.MOODS.Buff buff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Buff.EndBuff () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.ReturnToMenu () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.UISelectable.OnClick () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredEventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LOG: 05.12.2025 08:30:13 EvaluateEmotionalOvercharge() => Difficulty : Intended value 130 LOG: 05.12.2025 08:30:14 Menu.GoToPanel() 'MM_Default' transitionFade?: 'True' currentpanel was null. LOG: 05.12.2025 08:30:14 Menu.LoadMenuPanel => MM_Default (MenuID: MainMenu) LOG: 05.12.2025 08:30:14 [RichPresenceManager] ChangeActivity to GeneralActivity .. LOG: 05.12.2025 08:30:14 Menu.GoToPanel() 'MM_Default' transitionFade?: 'True' currentpanel is: 'MM_Default' LOG: 05.12.2025 08:30:14 [RichPresenceManager] ChangeActivity to GeneralActivity .. LOG: 05.12.2025 08:30:16 Menu.LoadMenuPanel => MM_ChoosePlayerClass (MenuID: MainMenu) WARNING: 05.12.2025 08:30:16 This TMPro text object does not have a cursor. If you want full edit functionality add a OSK_Cursor prefab as a child LOG: 05.12.2025 08:30:16 Menu.GoToPanel() 'MM_ChoosePlayerClass' transitionFade?: 'True' currentpanel is: 'MM_Default' WARNING: 05.12.2025 08:30:16 Menu.LoadMenuPanel MM_ChoosePlayerClass failed. It was Loaded before and is present in the scene! (MenuID: MainMenu) LOG: 05.12.2025 08:30:16 Enter Name is Active LOG: 05.12.2025 08:30:16 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 05.12.2025 08:30:16 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2025 08:30:16 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2025 08:30:16 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2025 08:30:16 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! LOG: 05.12.2025 08:30:16 Menu.UnloadMenuPanel => MM_Default LOG: 05.12.2025 08:30:19 is Loading Quests LOG: 05.12.2025 08:30:19 loaded mechionary progress for savegame:FeckinDaev LOG: 05.12.2025 08:30:20 Continue Game Confirmed! Loading Game Session => Guid: e587cf4c09fd Seed: 2L1S-6L8B SeededCalls: 328 SeededCallsLastDungeon: 76 LOG: 05.12.2025 08:30:20 is Loading Quests LOG: 05.12.2025 08:30:20 LoadingMenu.SetCurrentLoadingScreen() => ME_Level2 LOG: 05.12.2025 08:30:20 WindowManager.LoadMenu => InGameMenu LOG: 05.12.2025 08:30:20 WindowManager.UnloadMenu => MainMenu LOG: 05.12.2025 08:30:20 Menu.UnloadMenuPanel => MM_ChoosePlayerClass LOG: 05.12.2025 08:30:20 is Loading Quests LOG: 05.12.2025 08:30:20 loaded mechionary progress for savegame:FeckinDaev LOG: 05.12.2025 08:30:20 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 05.12.2025 08:30:20 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 05.12.2025 08:30:20 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 05.12.2025 08:30:20 The referenced script on this Behaviour (Game Object 'Mech_Player') is missing! WARNING: 05.12.2025 08:30:20 The referenced script on this Behaviour (Game Object 'Mech_Player') is missing! WARNING: 05.12.2025 08:30:20 The referenced script on this Behaviour (Game Object 'Mech_Player') is missing! WARNING: 05.12.2025 08:30:20 The referenced script on this Behaviour (Game Object 'Mech_Player') is missing! ERROR: 05.12.2025 08:30:20 MechBase Outline Reference Missing: 'Mech_Player(Clone)' has no standard Outline referenced! To avoid flicker add it asap! UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.MechBase:InitMechBase(Room, PlayerClass, DummyStatus) StickyStoneStudio.MOODS.<>c__DisplayClass72_0:b__0(AsyncOperationHandle`1) StickyStoneStudio.MOODS.<>c__DisplayClass13_0:b__0(AsyncOperationHandle`1) System.Action`1:Invoke(T) DelegateList`1:Invoke(T) System.Action`1:Invoke(T) DelegateList`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() WARNING: 05.12.2025 08:30:20 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of Mech_Player(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... ERROR: 05.12.2025 08:30:20 MechOutlineController.init() => HighlightEffect is not part of the rootMesh of Mech_Player(Clone) ! Consider Add it in the Prefab. Fallback now to add Component but can have side effects ... UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.MechOutlineController:init(Boolean) StickyStoneStudio.MOODS.MechBase:InitMechBase(Room, PlayerClass, DummyStatus) StickyStoneStudio.MOODS.<>c__DisplayClass72_0:b__0(AsyncOperationHandle`1) StickyStoneStudio.MOODS.<>c__DisplayClass13_0:b__0(AsyncOperationHandle`1) System.Action`1:Invoke(T) DelegateList`1:Invoke(T) System.Action`1:Invoke(T) DelegateList`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() LOG: 05.12.2025 08:30:20 EvaluateEmotionalOvercharge() => Difficulty : Intended value 130 LOG: 05.12.2025 08:30:20 NEW GAMESEED: '2L1S-6L8B' resetSeededCalls: True LOG: 05.12.2025 08:30:20 SetCurrentMapSelectorChoice => DungeonDepth: 3 NextDungeonDepth: 3 PersistentDungeonDepth: 3 CurrentTheme: Stolz LOG: 05.12.2025 08:30:20 LoadingMenu.SetCurrentLoadingScreen() => ME_Level2 LOG: 05.12.2025 08:30:20 Generate Level Started! Level: Level_B theme: Stolz GameSeed: 2L1S-6L8B SeedCalls: 252 LOG: 05.12.2025 08:30:34 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False LOG: 05.12.2025 08:30:34 Syop BetQuest logs RT08:02DungeonDepth: 0 - seed 2L1S-6L8B has been applied RT08:22DungeonDepth: 0 - seed 2L1S-6L8B has been applied RT08:26DungeonDepth: 0 - seed 2L1S-6L8B has been applied RT08:30DungeonDepth: 0 - seed 2L1S-6L8B has been applied LOG: 05.12.2025 08:30:34 Generate Level Completed! Loading time: 13,863s LOG: 05.12.2025 08:30:34 AfterLoadingGame() isInHomeBase?: False, TutorialIsActive ?: False LOG: 05.12.2025 08:30:34 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel was null. LOG: 05.12.2025 08:30:34 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 05.12.2025 08:30:34 WindowManager.UnloadMenu => NoMenu LOG: 05.12.2025 08:30:34 EvaluateEmotionalOvercharge() => Difficulty : Intended value 130 LOG: 05.12.2025 08:30:34 OnPlayerAndMapWereCreated WARNING: 05.12.2025 08:30:34 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2025 08:30:34 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2025 08:30:34 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2025 08:30:34 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 05.12.2025 08:30:35 TryAddWeapon(Items.Weapons.FusionFlintlockName) => Items.Weapons.FusionFlintlockName 1 LOG: 05.12.2025 08:30:35 TryAddItem(Equipment) => Equipment_Arm_Pride Arm LOG: 05.12.2025 08:30:35 TryAddItem(Equipment) => Equipment_Torso_Anger Torso LOG: 05.12.2025 08:30:35 TryAddItem(Equipment) => Equipment_Foot_Anger Foot LOG: 05.12.2025 08:30:35 TryAddItem(Equipment) => Equipment_Legs_Pride Legs WARNING: 05.12.2025 08:30:35 Language Text not found! (Path: Kill Duke Leotron, the Loyalist) LOG: 05.12.2025 08:30:35 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 05.12.2025 08:30:35 TryAddWeapon(Items.Weapons.FusionFlintlockName) => Items.Weapons.FusionFlintlockName 1 LOG: 05.12.2025 08:30:35 TryAddItem(Equipment) => Equipment_Arm_Pride Arm LOG: 05.12.2025 08:30:35 TryAddItem(Equipment) => Equipment_Torso_Anger Torso LOG: 05.12.2025 08:30:35 TryAddItem(Equipment) => Equipment_Foot_Anger Foot LOG: 05.12.2025 08:30:35 TryAddItem(Equipment) => Equipment_Legs_Pride Legs LOG: 05.12.2025 08:30:35 TryAddWeapon(Items.Weapons.FusionFlintlockName) => Items.Weapons.FusionFlintlockName 1 LOG: 05.12.2025 08:30:35 TryAddWeapon(Items.Weapons.BlazecannonName) => Items.Weapons.BlazecannonName 2 LOG: 05.12.2025 08:30:35 TryAddWeapon(Items.Weapons.FusionFlintlockName) => Items.Weapons.FusionFlintlockName 1 LOG: 05.12.2025 08:30:35 TryAddWeapon(Items.Weapons.BlazecannonName) => Items.Weapons.BlazecannonName 2 LOG: 05.12.2025 08:30:35 TryAddItem(Equipment) => Items.Equipment.HeaderName Head LOG: 05.12.2025 08:30:35 TryAddItem(WeaponAddin) => Items.Addins.CriticalName LOG: 05.12.2025 08:30:35 TryAddItem(WeaponAddin) => Items.Addins.ElectricName LOG: 05.12.2025 08:30:35 TryAddItem(WeaponAddin) => Items.Addins.AtomicName LOG: 05.12.2025 08:30:35 SAVE GAME => FeckinDaev id:1 guid:2e7f4319-1d21-4048-bf13-73a9a7433815 WARNING: 05.12.2025 08:30:35 Language Text not found! (Path: Kill Duke Leotron, the Loyalist) LOG: 05.12.2025 08:30:35 [RichPresenceManager] ChangeActivity to PrideArea .. LOG: 05.12.2025 08:30:35 Syop BetQuest logs RT08:02DungeonDepth: 0 - seed 2L1S-6L8B has been applied RT08:22DungeonDepth: 0 - seed 2L1S-6L8B has been applied RT08:26DungeonDepth: 0 - seed 2L1S-6L8B has been applied RT08:30DungeonDepth: 0 - seed 2L1S-6L8B has been applied LOG: 05.12.2025 08:31:21 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 05.12.2025 08:31:21 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Sp00derBomber in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 05.12.2025 08:31:21 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot_Range in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 05.12.2025 08:31:23 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 05.12.2025 08:31:23 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 05.12.2025 08:31:23 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 05.12.2025 08:31:23 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 05.12.2025 08:31:23 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 05.12.2025 08:31:23 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 05.12.2025 08:31:23 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 05.12.2025 08:31:23 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 05.12.2025 08:31:23 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 05.12.2025 08:31:23 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 05.12.2025 08:31:23 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 05.12.2025 08:31:23 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 05.12.2025 08:31:23 MitronEmpire_Bastion(Clone) (StickyStoneStudio.MOODS.Bastion): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 05.12.2025 08:31:23 Language Text not found! (Path: Drone) WARNING: 05.12.2025 08:31:23 MitronEmpire_Bastion(Clone) (StickyStoneStudio.MOODS.Bastion): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 05.12.2025 08:31:23 Language Text not found! (Path: Drone) WARNING: 05.12.2025 08:31:23 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 05.12.2025 08:31:23 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 05.12.2025 08:31:23 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 05.12.2025 08:31:23 MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 05.12.2025 08:31:23 Language Text not found! (Path: Drone) WARNING: 05.12.2025 08:31:23 MitronEmpire_Sp00derBomber(Clone) (StickyStoneStudio.MOODS.SpiderBomber): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 05.12.2025 08:31:23 Language Text not found! (Path: Drone) WARNING: 05.12.2025 08:31:23 MitronEmpire_Gambot_Range(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 05.12.2025 08:31:23 Language Text not found! (Path: Drone) WARNING: 05.12.2025 08:31:25 SetAnimationParameter Failed! Deathing is not in Animator of MitronEmpire_Sp00derBomber(Clone)! WARNING: 05.12.2025 08:31:25 Language Text not found! (Path: Kill Duke Leotron, the Loyalist) WARNING: 05.12.2025 08:31:25 Language Text not found! (Path: Kill Duke Leotron, the Loyalist) WARNING: 05.12.2025 08:31:28 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Sp00derBomber(Clone)' is not on a navmesh WARNING: 05.12.2025 08:31:33 BuffManager.StartBuffEffect() for BUFFID: 263 is already started! WARNING: 05.12.2025 08:31:33 BuffManager.StartBuffEffect() for BUFFID: 264 is already started! WARNING: 05.12.2025 08:31:36 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh WARNING: 05.12.2025 08:31:36 Language Text not found! (Path: Kill Duke Leotron, the Loyalist) WARNING: 05.12.2025 08:31:36 Language Text not found! (Path: Kill Duke Leotron, the Loyalist) WARNING: 05.12.2025 08:31:38 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh WARNING: 05.12.2025 08:31:38 Language Text not found! (Path: Kill Duke Leotron, the Loyalist) WARNING: 05.12.2025 08:31:38 Language Text not found! (Path: Kill Duke Leotron, the Loyalist) WARNING: 05.12.2025 08:31:38 Language Text not found! (Path: Kill Duke Leotron, the Loyalist) WARNING: 05.12.2025 08:31:43 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh WARNING: 05.12.2025 08:31:43 Language Text not found! (Path: Kill Duke Leotron, the Loyalist) WARNING: 05.12.2025 08:31:43 Language Text not found! (Path: Kill Duke Leotron, the Loyalist) WARNING: 05.12.2025 08:31:43 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh WARNING: 05.12.2025 08:31:43 Language Text not found! (Path: Kill Duke Leotron, the Loyalist) WARNING: 05.12.2025 08:31:43 Language Text not found! (Path: Kill Duke Leotron, the Loyalist) WARNING: 05.12.2025 08:31:45 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 05.12.2025 08:31:45 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 05.12.2025 08:31:45 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 05.12.2025 08:31:45 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 05.12.2025 08:31:45 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 05.12.2025 08:31:45 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 05.12.2025 08:31:45 MitronEmpire_Gambot_Range(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 05.12.2025 08:31:45 Language Text not found! (Path: Drone) LOG: 05.12.2025 08:31:45 ScaleEnemy MitronEmpire_Gambot_Range(Clone)! WARNING: 05.12.2025 08:31:45 MitronEmpire_Bastion(Clone) (StickyStoneStudio.MOODS.Bastion): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 05.12.2025 08:31:45 Language Text not found! (Path: Drone) LOG: 05.12.2025 08:31:45 ScaleEnemy MitronEmpire_Bastion(Clone)! WARNING: 05.12.2025 08:31:55 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh WARNING: 05.12.2025 08:31:55 Language Text not found! (Path: Kill Duke Leotron, the Loyalist) LOG: 05.12.2025 08:32:01 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 05.12.2025 08:32:01 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 05.12.2025 08:32:01 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 05.12.2025 08:32:01 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 05.12.2025 08:32:01 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 05.12.2025 08:32:01 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 05.12.2025 08:32:01 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. WARNING: 05.12.2025 08:32:01 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh WARNING: 05.12.2025 08:32:01 Language Text not found! (Path: Kill Duke Leotron, the Loyalist) WARNING: 05.12.2025 08:32:01 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2025 08:32:01 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2025 08:32:01 GoToSplashScreenPanel() 'InGame_Shield' failed. Splashscreens are disabled in the Build. LOG: 05.12.2025 08:32:02 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 05.12.2025 08:32:02 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 05.12.2025 08:32:02 Menu.UnloadMenuPanel => DefaultPanel WARNING: 05.12.2025 08:32:05 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 05.12.2025 08:32:06 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 05.12.2025 08:32:06 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 05.12.2025 08:32:07 Menu.UnloadMenuPanel => Info WARNING: 05.12.2025 08:41:51 Language Text not found! (Path: Kill Duke Leotron, the Loyalist) LOG: 05.12.2025 08:41:51 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 05.12.2025 08:41:51 Menu.GoToPanel() 'AbilitySkillContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 05.12.2025 08:41:51 Menu.LoadMenuPanel => AbilitySkillContext (MenuID: InGameMenu) LOG: 05.12.2025 08:41:51 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 05.12.2025 08:41:51 Menu.UnloadMenuPanel => DefaultPanel LOG: 05.12.2025 08:49:38 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'AbilitySkillContext' LOG: 05.12.2025 08:49:38 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 05.12.2025 08:49:38 Menu.UnloadMenuPanel => AbilitySkillContext LOG: 05.12.2025 08:49:40 WindowManager.LoadMenu => EscapeMenu LOG: 05.12.2025 08:49:40 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 05.12.2025 08:49:40 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 05.12.2025 08:49:40 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 05.12.2025 08:49:40 Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu) LOG: 05.12.2025 08:49:41 Menu.GoToPanel() 'ESC_Exit' transitionFade?: 'True' currentpanel is: 'ESC_Main' LOG: 05.12.2025 08:49:41 Menu.LoadMenuPanel => ESC_Exit (MenuID: EscapeMenu) LOG: 05.12.2025 08:49:41 Menu.UnloadMenuPanel => ESC_Main LOG: 05.12.2025 08:49:42 WindowManager.LoadMenu => MainMenu LOG: 05.12.2025 08:49:42 WindowManager.UnloadAllOtherMenus but 'MainMenu'! Currently acitve Menus: 2 LOG: 05.12.2025 08:49:42 WindowManager.UnloadMenu => EscapeMenu LOG: 05.12.2025 08:49:42 Menu.UnloadMenuPanel => ESC_Exit LOG: 05.12.2025 08:49:42 WindowManager.UnloadMenu => InGameMenu LOG: 05.12.2025 08:49:42 Menu.UnloadMenuPanel => DefaultPanel WARNING: 05.12.2025 08:49:42 Failed to End Buff Pride properly. System.NullReferenceException: Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.EnemyBase.ModifyScaleMultiplier (System.Single delta, System.Single duration) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.PrideBuffScriptableObject+BuffStack.ApplySettings (StickyStoneStudio.MOODS.EnemyBase enemy) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.PrideBuffScriptableObject.SpecificModifications (System.Single state, StickyStoneStudio.MOODS.Buff buff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Buff.EndBuff () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.ReturnToMenu () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.UISelectable.OnClick () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredEventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.EnemyBase.ModifyScaleMultiplier (System.Single delta, System.Single duration) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.PrideBuffScriptableObject+BuffStack.ApplySettings (StickyStoneStudio.MOODS.EnemyBase enemy) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.PrideBuffScriptableObject.SpecificModifications (System.Single state, StickyStoneStudio.MOODS.Buff buff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Buff.EndBuff () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.ReturnToMenu () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.UISelectable.OnClick () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredEventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LOG: 05.12.2025 08:49:42 EvaluateEmotionalOvercharge() => Difficulty : Intended value 130 LOG: 05.12.2025 08:49:42 Menu.GoToPanel() 'MM_Default' transitionFade?: 'True' currentpanel was null. LOG: 05.12.2025 08:49:42 Menu.LoadMenuPanel => MM_Default (MenuID: MainMenu) LOG: 05.12.2025 08:49:42 [RichPresenceManager] ChangeActivity to GeneralActivity .. LOG: 05.12.2025 08:49:43 Menu.GoToPanel() 'MM_Default' transitionFade?: 'True' currentpanel is: 'MM_Default' LOG: 05.12.2025 08:49:43 [RichPresenceManager] ChangeActivity to GeneralActivity .. LOG: 05.12.2025 08:49:44 Menu.LoadMenuPanel => MM_ChoosePlayerClass (MenuID: MainMenu) WARNING: 05.12.2025 08:49:44 This TMPro text object does not have a cursor. If you want full edit functionality add a OSK_Cursor prefab as a child LOG: 05.12.2025 08:49:45 Menu.GoToPanel() 'MM_ChoosePlayerClass' transitionFade?: 'True' currentpanel is: 'MM_Default' WARNING: 05.12.2025 08:49:45 Menu.LoadMenuPanel MM_ChoosePlayerClass failed. It was Loaded before and is present in the scene! (MenuID: MainMenu) LOG: 05.12.2025 08:49:45 Enter Name is Active LOG: 05.12.2025 08:49:45 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 05.12.2025 08:49:45 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2025 08:49:45 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2025 08:49:45 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2025 08:49:45 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! LOG: 05.12.2025 08:49:45 Menu.UnloadMenuPanel => MM_Default LOG: 05.12.2025 08:49:47 is Loading Quests LOG: 05.12.2025 08:49:47 loaded mechionary progress for savegame:FeckinDaev LOG: 05.12.2025 08:49:48 Continue Game Confirmed! Loading Game Session => Guid: e587cf4c09fd Seed: 2L1S-6L8B SeededCalls: 328 SeededCallsLastDungeon: 76 LOG: 05.12.2025 08:49:48 is Loading Quests LOG: 05.12.2025 08:49:48 LoadingMenu.SetCurrentLoadingScreen() => ME_Level2 LOG: 05.12.2025 08:49:48 WindowManager.LoadMenu => InGameMenu LOG: 05.12.2025 08:49:49 WindowManager.UnloadMenu => MainMenu LOG: 05.12.2025 08:49:49 Menu.UnloadMenuPanel => MM_ChoosePlayerClass LOG: 05.12.2025 08:49:49 is Loading Quests LOG: 05.12.2025 08:49:49 loaded mechionary progress for savegame:FeckinDaev LOG: 05.12.2025 08:49:49 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 05.12.2025 08:49:49 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 05.12.2025 08:49:49 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 05.12.2025 08:49:49 The referenced script on this Behaviour (Game Object 'Mech_Player') is missing! WARNING: 05.12.2025 08:49:49 The referenced script on this Behaviour (Game Object 'Mech_Player') is missing! WARNING: 05.12.2025 08:49:49 The referenced script on this Behaviour (Game Object 'Mech_Player') is missing! WARNING: 05.12.2025 08:49:49 The referenced script on this Behaviour (Game Object 'Mech_Player') is missing! ERROR: 05.12.2025 08:49:49 MechBase Outline Reference Missing: 'Mech_Player(Clone)' has no standard Outline referenced! To avoid flicker add it asap! UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.MechBase:InitMechBase(Room, PlayerClass, DummyStatus) StickyStoneStudio.MOODS.<>c__DisplayClass72_0:b__0(AsyncOperationHandle`1) StickyStoneStudio.MOODS.<>c__DisplayClass13_0:b__0(AsyncOperationHandle`1) System.Action`1:Invoke(T) DelegateList`1:Invoke(T) System.Action`1:Invoke(T) DelegateList`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() WARNING: 05.12.2025 08:49:49 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of Mech_Player(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... ERROR: 05.12.2025 08:49:49 MechOutlineController.init() => HighlightEffect is not part of the rootMesh of Mech_Player(Clone) ! Consider Add it in the Prefab. Fallback now to add Component but can have side effects ... UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.MechOutlineController:init(Boolean) StickyStoneStudio.MOODS.MechBase:InitMechBase(Room, PlayerClass, DummyStatus) StickyStoneStudio.MOODS.<>c__DisplayClass72_0:b__0(AsyncOperationHandle`1) StickyStoneStudio.MOODS.<>c__DisplayClass13_0:b__0(AsyncOperationHandle`1) System.Action`1:Invoke(T) DelegateList`1:Invoke(T) System.Action`1:Invoke(T) DelegateList`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() LOG: 05.12.2025 08:49:49 EvaluateEmotionalOvercharge() => Difficulty : Intended value 130 LOG: 05.12.2025 08:49:49 NEW GAMESEED: '2L1S-6L8B' resetSeededCalls: True LOG: 05.12.2025 08:49:49 SetCurrentMapSelectorChoice => DungeonDepth: 3 NextDungeonDepth: 3 PersistentDungeonDepth: 3 CurrentTheme: Stolz LOG: 05.12.2025 08:49:49 LoadingMenu.SetCurrentLoadingScreen() => ME_Level2 LOG: 05.12.2025 08:49:49 Generate Level Started! Level: Level_B theme: Stolz GameSeed: 2L1S-6L8B SeedCalls: 252 LOG: 05.12.2025 08:50:02 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False LOG: 05.12.2025 08:50:02 Syop BetQuest logs RT08:02DungeonDepth: 0 - seed 2L1S-6L8B has been applied RT08:22DungeonDepth: 0 - seed 2L1S-6L8B has been applied RT08:26DungeonDepth: 0 - seed 2L1S-6L8B has been applied RT08:30DungeonDepth: 0 - seed 2L1S-6L8B has been applied RT08:49DungeonDepth: 0 - seed 2L1S-6L8B has been applied LOG: 05.12.2025 08:50:03 Generate Level Completed! Loading time: 13,76s LOG: 05.12.2025 08:50:03 AfterLoadingGame() isInHomeBase?: False, TutorialIsActive ?: False LOG: 05.12.2025 08:50:03 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel was null. LOG: 05.12.2025 08:50:03 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 05.12.2025 08:50:03 WindowManager.UnloadMenu => NoMenu LOG: 05.12.2025 08:50:03 EvaluateEmotionalOvercharge() => Difficulty : Intended value 130 LOG: 05.12.2025 08:50:03 OnPlayerAndMapWereCreated LOG: 05.12.2025 08:50:03 TryAddWeapon(Items.Weapons.FusionFlintlockName) => Items.Weapons.FusionFlintlockName 1 LOG: 05.12.2025 08:50:03 TryAddItem(Equipment) => Equipment_Arm_Pride Arm LOG: 05.12.2025 08:50:03 TryAddItem(Equipment) => Equipment_Torso_Anger Torso LOG: 05.12.2025 08:50:03 TryAddItem(Equipment) => Equipment_Foot_Anger Foot LOG: 05.12.2025 08:50:03 TryAddItem(Equipment) => Equipment_Legs_Pride Legs WARNING: 05.12.2025 08:50:03 Language Text not found! (Path: Kill Duke Leotron, the Loyalist) LOG: 05.12.2025 08:50:03 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 05.12.2025 08:50:03 TryAddWeapon(Items.Weapons.FusionFlintlockName) => Items.Weapons.FusionFlintlockName 1 LOG: 05.12.2025 08:50:03 TryAddItem(Equipment) => Equipment_Arm_Pride Arm LOG: 05.12.2025 08:50:03 TryAddItem(Equipment) => Equipment_Torso_Anger Torso LOG: 05.12.2025 08:50:03 TryAddItem(Equipment) => Equipment_Foot_Anger Foot LOG: 05.12.2025 08:50:03 TryAddItem(Equipment) => Equipment_Legs_Pride Legs LOG: 05.12.2025 08:50:03 TryAddWeapon(Items.Weapons.FusionFlintlockName) => Items.Weapons.FusionFlintlockName 1 LOG: 05.12.2025 08:50:03 TryAddWeapon(Items.Weapons.BlazecannonName) => Items.Weapons.BlazecannonName 2 LOG: 05.12.2025 08:50:03 TryAddWeapon(Items.Weapons.FusionFlintlockName) => Items.Weapons.FusionFlintlockName 1 LOG: 05.12.2025 08:50:03 TryAddWeapon(Items.Weapons.BlazecannonName) => Items.Weapons.BlazecannonName 2 LOG: 05.12.2025 08:50:03 TryAddItem(Equipment) => Items.Equipment.HeaderName Head LOG: 05.12.2025 08:50:03 TryAddItem(WeaponAddin) => Items.Addins.CriticalName LOG: 05.12.2025 08:50:03 TryAddItem(WeaponAddin) => Items.Addins.ElectricName LOG: 05.12.2025 08:50:03 TryAddItem(WeaponAddin) => Items.Addins.AtomicName LOG: 05.12.2025 08:50:03 SAVE GAME => FeckinDaev id:1 guid:2e7f4319-1d21-4048-bf13-73a9a7433815 WARNING: 05.12.2025 08:50:03 Language Text not found! (Path: Kill Duke Leotron, the Loyalist) LOG: 05.12.2025 08:50:03 [RichPresenceManager] ChangeActivity to PrideArea .. LOG: 05.12.2025 08:50:03 Syop BetQuest logs RT08:02DungeonDepth: 0 - seed 2L1S-6L8B has been applied RT08:22DungeonDepth: 0 - seed 2L1S-6L8B has been applied RT08:26DungeonDepth: 0 - seed 2L1S-6L8B has been applied RT08:30DungeonDepth: 0 - seed 2L1S-6L8B has been applied RT08:49DungeonDepth: 0 - seed 2L1S-6L8B has been applied LOG: 05.12.2025 08:50:05 WindowManager.LoadMenu => EscapeMenu LOG: 05.12.2025 08:50:05 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 05.12.2025 08:50:05 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 05.12.2025 08:50:05 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 05.12.2025 08:50:05 Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu) LOG: 05.12.2025 08:50:06 WindowManager.UnloadMenu => EscapeMenu LOG: 05.12.2025 08:50:06 Menu.UnloadMenuPanel => ESC_Main WARNING: 05.12.2025 08:50:06 Language Text not found! (Path: Kill Duke Leotron, the Loyalist) LOG: 05.12.2025 08:50:06 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 05.12.2025 08:50:06 [RichPresenceManager] ChangeActivity to PrideArea .. LOG: 05.12.2025 08:50:07 Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 05.12.2025 08:50:07 Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu) LOG: 05.12.2025 08:50:07 OnWeaponAddinShootable2SelectionChanged ID -> 0 LOG: 05.12.2025 08:50:07 OnWeaponSelectionChanged ID -> 1 LOG: 05.12.2025 08:50:07 OnWeaponSelectionChanged ID -> 1 LOG: 05.12.2025 08:50:07 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 05.12.2025 08:50:07 Menu.UnloadMenuPanel => DefaultPanel LOG: 05.12.2025 08:50:08 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar' LOG: 05.12.2025 08:50:08 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 05.12.2025 08:50:09 Menu.UnloadMenuPanel => Inventar WARNING: 05.12.2025 08:50:09 Language Text not found! (Path: Kill Duke Leotron, the Loyalist) LOG: 05.12.2025 08:50:09 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 05.12.2025 08:50:09 Menu.GoToPanel() 'AbilitySkillContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 05.12.2025 08:50:09 Menu.LoadMenuPanel => AbilitySkillContext (MenuID: InGameMenu) LOG: 05.12.2025 08:50:10 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 05.12.2025 08:50:10 Menu.UnloadMenuPanel => DefaultPanel LOG: 05.12.2025 08:50:11 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'AbilitySkillContext' LOG: 05.12.2025 08:50:11 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 05.12.2025 08:50:12 Menu.UnloadMenuPanel => AbilitySkillContext LOG: 05.12.2025 08:50:13 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 05.12.2025 08:50:13 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Drone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 05.12.2025 08:50:13 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot_Range in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 05.12.2025 08:50:15 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 05.12.2025 08:50:15 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 05.12.2025 08:50:15 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 05.12.2025 08:50:15 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 05.12.2025 08:50:15 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 05.12.2025 08:50:15 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 05.12.2025 08:50:15 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 05.12.2025 08:50:15 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 05.12.2025 08:50:15 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 05.12.2025 08:50:15 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 05.12.2025 08:50:15 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 05.12.2025 08:50:15 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 05.12.2025 08:50:15 MitronEmpire_Castor(Clone) (StickyStoneStudio.MOODS.Castor): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 05.12.2025 08:50:15 Language Text not found! (Path: Drone) WARNING: 05.12.2025 08:50:15 MitronEmpire_Castor(Clone) (StickyStoneStudio.MOODS.Castor): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 05.12.2025 08:50:15 Language Text not found! (Path: Drone) WARNING: 05.12.2025 08:50:15 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 05.12.2025 08:50:15 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 05.12.2025 08:50:15 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 05.12.2025 08:50:15 MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 05.12.2025 08:50:15 Language Text not found! (Path: Drone) WARNING: 05.12.2025 08:50:15 MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 05.12.2025 08:50:15 Language Text not found! (Path: Drone) WARNING: 05.12.2025 08:50:15 MitronEmpire_Gambot_Range(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 05.12.2025 08:50:15 Language Text not found! (Path: Drone) WARNING: 05.12.2025 08:50:21 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Castor(Clone)' is not on a navmesh WARNING: 05.12.2025 08:50:21 Language Text not found! (Path: Kill Duke Leotron, the Loyalist) WARNING: 05.12.2025 08:50:21 Language Text not found! (Path: Kill Duke Leotron, the Loyalist) WARNING: 05.12.2025 08:50:23 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh WARNING: 05.12.2025 08:50:23 Language Text not found! (Path: Kill Duke Leotron, the Loyalist) WARNING: 05.12.2025 08:50:23 Language Text not found! (Path: Kill Duke Leotron, the Loyalist) WARNING: 05.12.2025 08:50:24 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh WARNING: 05.12.2025 08:50:24 Language Text not found! (Path: Kill Duke Leotron, the Loyalist) WARNING: 05.12.2025 08:50:24 Language Text not found! (Path: Kill Duke Leotron, the Loyalist) WARNING: 05.12.2025 08:50:28 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh WARNING: 05.12.2025 08:50:28 Language Text not found! (Path: Kill Duke Leotron, the Loyalist) WARNING: 05.12.2025 08:50:28 Language Text not found! (Path: Kill Duke Leotron, the Loyalist) WARNING: 05.12.2025 08:50:28 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Castor(Clone)' is not on a navmesh WARNING: 05.12.2025 08:50:28 Language Text not found! (Path: Kill Duke Leotron, the Loyalist) WARNING: 05.12.2025 08:50:28 Language Text not found! (Path: Kill Duke Leotron, the Loyalist) LOG: 05.12.2025 08:50:42 WindowManager.LoadMenu => EscapeMenu LOG: 05.12.2025 08:50:42 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 05.12.2025 08:50:42 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 05.12.2025 08:50:42 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 05.12.2025 08:50:42 Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu) LOG: 05.12.2025 08:50:42 Menu.GoToPanel() 'ESC_Exit' transitionFade?: 'True' currentpanel is: 'ESC_Main' LOG: 05.12.2025 08:50:42 Menu.LoadMenuPanel => ESC_Exit (MenuID: EscapeMenu) LOG: 05.12.2025 08:50:43 Menu.UnloadMenuPanel => ESC_Main LOG: 05.12.2025 08:50:44 WindowManager.LoadMenu => MainMenu LOG: 05.12.2025 08:50:44 WindowManager.UnloadAllOtherMenus but 'MainMenu'! Currently acitve Menus: 2 LOG: 05.12.2025 08:50:44 WindowManager.UnloadMenu => EscapeMenu LOG: 05.12.2025 08:50:44 Menu.UnloadMenuPanel => ESC_Exit LOG: 05.12.2025 08:50:44 WindowManager.UnloadMenu => InGameMenu LOG: 05.12.2025 08:50:44 Menu.UnloadMenuPanel => DefaultPanel WARNING: 05.12.2025 08:50:44 Failed to End Buff Pride properly. System.NullReferenceException: Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.EnemyBase.ModifyScaleMultiplier (System.Single delta, System.Single duration) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.PrideBuffScriptableObject+BuffStack.ApplySettings (StickyStoneStudio.MOODS.EnemyBase enemy) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.PrideBuffScriptableObject.SpecificModifications (System.Single state, StickyStoneStudio.MOODS.Buff buff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Buff.EndBuff () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.ReturnToMenu () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.UISelectable.OnClick () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredEventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.EnemyBase.ModifyScaleMultiplier (System.Single delta, System.Single duration) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.PrideBuffScriptableObject+BuffStack.ApplySettings (StickyStoneStudio.MOODS.EnemyBase enemy) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.PrideBuffScriptableObject.SpecificModifications (System.Single state, StickyStoneStudio.MOODS.Buff buff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Buff.EndBuff () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.ReturnToMenu () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.UISelectable.OnClick () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredEventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 WARNING: 05.12.2025 08:50:44 Failed to End Buff Pride properly. System.NullReferenceException: Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.EnemyBase.ModifyScaleMultiplier (System.Single delta, System.Single duration) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.PrideBuffScriptableObject+BuffStack.ApplySettings (StickyStoneStudio.MOODS.EnemyBase enemy) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.PrideBuffScriptableObject.SpecificModifications (System.Single state, StickyStoneStudio.MOODS.Buff buff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Buff.EndBuff () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.ReturnToMenu () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.UISelectable.OnClick () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredEventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.EnemyBase.ModifyScaleMultiplier (System.Single delta, System.Single duration) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.PrideBuffScriptableObject+BuffStack.ApplySettings (StickyStoneStudio.MOODS.EnemyBase enemy) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.PrideBuffScriptableObject.SpecificModifications (System.Single state, StickyStoneStudio.MOODS.Buff buff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Buff.EndBuff () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.ReturnToMenu () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.UISelectable.OnClick () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredEventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LOG: 05.12.2025 08:50:44 EvaluateEmotionalOvercharge() => Difficulty : Intended value 130 EXCEPTION: 05.12.2025 08:50:44 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Bullet.b__184_0 () (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.OnTweenCallback (DG.Tweening.TweenCallback callback, DG.Tweening.Tween t) (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.DoGoto (DG.Tweening.Tween t, System.Single toPosition, System.Int32 toCompletedLoops, DG.Tweening.Core.Enums.UpdateMode updateMode) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.Tween t, System.Single deltaTime, System.Single independentTime, System.Boolean isSingleTweenManualUpdate) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.UpdateType updateType, System.Single deltaTime, System.Single independentTime) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.DOTweenComponent.Update () (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) DG.Tweening.Tween:OnTweenCallback(TweenCallback, Tween) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Update(Tween, Single, Single, Boolean) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() LOG: 05.12.2025 08:50:44 Menu.GoToPanel() 'MM_Default' transitionFade?: 'True' currentpanel was null. LOG: 05.12.2025 08:50:44 Menu.LoadMenuPanel => MM_Default (MenuID: MainMenu) LOG: 05.12.2025 08:50:44 [RichPresenceManager] ChangeActivity to GeneralActivity .. EXCEPTION: 05.12.2025 08:50:45 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Bullet.b__184_0 () (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.OnTweenCallback (DG.Tweening.TweenCallback callback, DG.Tweening.Tween t) (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.DoGoto (DG.Tweening.Tween t, System.Single toPosition, System.Int32 toCompletedLoops, DG.Tweening.Core.Enums.UpdateMode updateMode) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.Tween t, System.Single deltaTime, System.Single independentTime, System.Boolean isSingleTweenManualUpdate) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.UpdateType updateType, System.Single deltaTime, System.Single independentTime) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.DOTweenComponent.Update () (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) DG.Tweening.Tween:OnTweenCallback(TweenCallback, Tween) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Update(Tween, Single, Single, Boolean) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() LOG: 05.12.2025 08:50:45 Menu.GoToPanel() 'MM_Default' transitionFade?: 'True' currentpanel is: 'MM_Default' LOG: 05.12.2025 08:50:45 [RichPresenceManager] ChangeActivity to GeneralActivity .. LOG: 05.12.2025 08:50:46 Menu.LoadMenuPanel => MM_ChoosePlayerClass (MenuID: MainMenu) WARNING: 05.12.2025 08:50:46 This TMPro text object does not have a cursor. If you want full edit functionality add a OSK_Cursor prefab as a child LOG: 05.12.2025 08:50:46 Menu.GoToPanel() 'MM_ChoosePlayerClass' transitionFade?: 'True' currentpanel is: 'MM_Default' WARNING: 05.12.2025 08:50:46 Menu.LoadMenuPanel MM_ChoosePlayerClass failed. It was Loaded before and is present in the scene! (MenuID: MainMenu) LOG: 05.12.2025 08:50:46 Enter Name is Active LOG: 05.12.2025 08:50:46 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 05.12.2025 08:50:46 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2025 08:50:46 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 05.12.2025 08:50:46 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 05.12.2025 08:50:46 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! LOG: 05.12.2025 08:50:46 Menu.UnloadMenuPanel => MM_Default LOG: 05.12.2025 08:50:49 is Loading Quests LOG: 05.12.2025 08:50:49 loaded mechionary progress for savegame:FeckinDaev LOG: 05.12.2025 08:50:50 Continue Game Confirmed! Loading Game Session => Guid: e587cf4c09fd Seed: 2L1S-6L8B SeededCalls: 328 SeededCallsLastDungeon: 76 LOG: 05.12.2025 08:50:50 is Loading Quests LOG: 05.12.2025 08:50:50 LoadingMenu.SetCurrentLoadingScreen() => ME_Level2 LOG: 05.12.2025 08:50:50 WindowManager.LoadMenu => InGameMenu LOG: 05.12.2025 08:50:50 WindowManager.UnloadMenu => MainMenu LOG: 05.12.2025 08:50:50 Menu.UnloadMenuPanel => MM_ChoosePlayerClass LOG: 05.12.2025 08:50:50 is Loading Quests LOG: 05.12.2025 08:50:50 loaded mechionary progress for savegame:FeckinDaev LOG: 05.12.2025 08:50:50 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 05.12.2025 08:50:50 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 05.12.2025 08:50:50 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 05.12.2025 08:50:50 The referenced script on this Behaviour (Game Object 'Mech_Player') is missing! WARNING: 05.12.2025 08:50:50 The referenced script on this Behaviour (Game Object 'Mech_Player') is missing! WARNING: 05.12.2025 08:50:50 The referenced script on this Behaviour (Game Object 'Mech_Player') is missing! WARNING: 05.12.2025 08:50:50 The referenced script on this Behaviour (Game Object 'Mech_Player') is missing! ERROR: 05.12.2025 08:50:50 MechBase Outline Reference Missing: 'Mech_Player(Clone)' has no standard Outline referenced! To avoid flicker add it asap! UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.MechBase:InitMechBase(Room, PlayerClass, DummyStatus) StickyStoneStudio.MOODS.<>c__DisplayClass72_0:b__0(AsyncOperationHandle`1) StickyStoneStudio.MOODS.<>c__DisplayClass13_0:b__0(AsyncOperationHandle`1) System.Action`1:Invoke(T) DelegateList`1:Invoke(T) System.Action`1:Invoke(T) DelegateList`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() WARNING: 05.12.2025 08:50:50 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of Mech_Player(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... ERROR: 05.12.2025 08:50:50 MechOutlineController.init() => HighlightEffect is not part of the rootMesh of Mech_Player(Clone) ! Consider Add it in the Prefab. Fallback now to add Component but can have side effects ... UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.MechOutlineController:init(Boolean) StickyStoneStudio.MOODS.MechBase:InitMechBase(Room, PlayerClass, DummyStatus) StickyStoneStudio.MOODS.<>c__DisplayClass72_0:b__0(AsyncOperationHandle`1) StickyStoneStudio.MOODS.<>c__DisplayClass13_0:b__0(AsyncOperationHandle`1) System.Action`1:Invoke(T) DelegateList`1:Invoke(T) System.Action`1:Invoke(T) DelegateList`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() LOG: 05.12.2025 08:50:50 EvaluateEmotionalOvercharge() => Difficulty : Intended value 130 LOG: 05.12.2025 08:50:50 NEW GAMESEED: '2L1S-6L8B' resetSeededCalls: True LOG: 05.12.2025 08:50:50 SetCurrentMapSelectorChoice => DungeonDepth: 3 NextDungeonDepth: 3 PersistentDungeonDepth: 3 CurrentTheme: Stolz LOG: 05.12.2025 08:50:50 LoadingMenu.SetCurrentLoadingScreen() => ME_Level2 LOG: 05.12.2025 08:50:50 Generate Level Started! Level: Level_B theme: Stolz GameSeed: 2L1S-6L8B SeedCalls: 252 LOG: 05.12.2025 08:51:04 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False LOG: 05.12.2025 08:51:04 Syop BetQuest logs RT08:02DungeonDepth: 0 - seed 2L1S-6L8B has been applied RT08:22DungeonDepth: 0 - seed 2L1S-6L8B has been applied RT08:26DungeonDepth: 0 - seed 2L1S-6L8B has been applied RT08:30DungeonDepth: 0 - seed 2L1S-6L8B has been applied RT08:49DungeonDepth: 0 - seed 2L1S-6L8B has been applied RT08:50DungeonDepth: 0 - seed 2L1S-6L8B has been applied LOG: 05.12.2025 08:51:04 Generate Level Completed! Loading time: 13,812s LOG: 05.12.2025 08:51:04 AfterLoadingGame() isInHomeBase?: False, TutorialIsActive ?: False LOG: 05.12.2025 08:51:04 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel was null. LOG: 05.12.2025 08:51:04 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 05.12.2025 08:51:04 WindowManager.UnloadMenu => NoMenu LOG: 05.12.2025 08:51:04 EvaluateEmotionalOvercharge() => Difficulty : Intended value 130 LOG: 05.12.2025 08:51:04 OnPlayerAndMapWereCreated LOG: 05.12.2025 08:51:05 TryAddWeapon(Items.Weapons.FusionFlintlockName) => Items.Weapons.FusionFlintlockName 1 LOG: 05.12.2025 08:51:05 TryAddItem(Equipment) => Equipment_Arm_Pride Arm LOG: 05.12.2025 08:51:05 TryAddItem(Equipment) => Equipment_Torso_Anger Torso LOG: 05.12.2025 08:51:05 TryAddItem(Equipment) => Equipment_Foot_Anger Foot LOG: 05.12.2025 08:51:05 TryAddItem(Equipment) => Equipment_Legs_Pride Legs WARNING: 05.12.2025 08:51:05 Language Text not found! (Path: Kill Duke Leotron, the Loyalist) LOG: 05.12.2025 08:51:05 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 05.12.2025 08:51:05 TryAddWeapon(Items.Weapons.FusionFlintlockName) => Items.Weapons.FusionFlintlockName 1 LOG: 05.12.2025 08:51:05 TryAddItem(Equipment) => Equipment_Arm_Pride Arm LOG: 05.12.2025 08:51:05 TryAddItem(Equipment) => Equipment_Torso_Anger Torso LOG: 05.12.2025 08:51:05 TryAddItem(Equipment) => Equipment_Foot_Anger Foot LOG: 05.12.2025 08:51:05 TryAddItem(Equipment) => Equipment_Legs_Pride Legs LOG: 05.12.2025 08:51:05 TryAddWeapon(Items.Weapons.FusionFlintlockName) => Items.Weapons.FusionFlintlockName 1 LOG: 05.12.2025 08:51:05 TryAddWeapon(Items.Weapons.BlazecannonName) => Items.Weapons.BlazecannonName 2 LOG: 05.12.2025 08:51:05 TryAddWeapon(Items.Weapons.FusionFlintlockName) => Items.Weapons.FusionFlintlockName 1 LOG: 05.12.2025 08:51:05 TryAddWeapon(Items.Weapons.BlazecannonName) => Items.Weapons.BlazecannonName 2 LOG: 05.12.2025 08:51:05 TryAddItem(Equipment) => Items.Equipment.HeaderName Head LOG: 05.12.2025 08:51:05 TryAddItem(WeaponAddin) => Items.Addins.CriticalName LOG: 05.12.2025 08:51:05 TryAddItem(WeaponAddin) => Items.Addins.ElectricName LOG: 05.12.2025 08:51:05 TryAddItem(WeaponAddin) => Items.Addins.AtomicName LOG: 05.12.2025 08:51:05 SAVE GAME => FeckinDaev id:1 guid:2e7f4319-1d21-4048-bf13-73a9a7433815 WARNING: 05.12.2025 08:51:05 Language Text not found! (Path: Kill Duke Leotron, the Loyalist) LOG: 05.12.2025 08:51:05 [RichPresenceManager] ChangeActivity to PrideArea .. LOG: 05.12.2025 08:51:05 Syop BetQuest logs RT08:02DungeonDepth: 0 - seed 2L1S-6L8B has been applied RT08:22DungeonDepth: 0 - seed 2L1S-6L8B has been applied RT08:26DungeonDepth: 0 - seed 2L1S-6L8B has been applied RT08:30DungeonDepth: 0 - seed 2L1S-6L8B has been applied RT08:49DungeonDepth: 0 - seed 2L1S-6L8B has been applied RT08:50DungeonDepth: 0 - seed 2L1S-6L8B has been applied LOG: 05.12.2025 08:52:35 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 05.12.2025 08:52:35 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Drone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 05.12.2025 08:52:35 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot_Range in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 05.12.2025 08:52:37 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 05.12.2025 08:52:37 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 05.12.2025 08:52:37 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 05.12.2025 08:52:37 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 05.12.2025 08:52:37 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 05.12.2025 08:52:37 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 05.12.2025 08:52:37 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 05.12.2025 08:52:37 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 05.12.2025 08:52:37 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 05.12.2025 08:52:37 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 05.12.2025 08:52:37 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 05.12.2025 08:52:37 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 05.12.2025 08:52:37 MitronEmpire_Castor(Clone) (StickyStoneStudio.MOODS.Castor): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 05.12.2025 08:52:37 Language Text not found! (Path: Drone) WARNING: 05.12.2025 08:52:37 MitronEmpire_Castor(Clone) (StickyStoneStudio.MOODS.Castor): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 05.12.2025 08:52:37 Language Text not found! (Path: Drone) WARNING: 05.12.2025 08:52:37 MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 05.12.2025 08:52:37 Language Text not found! (Path: Drone) WARNING: 05.12.2025 08:52:37 MitronEmpire_Gambot_Range(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 05.12.2025 08:52:37 Language Text not found! (Path: Drone) WARNING: 05.12.2025 08:52:40 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Castor(Clone)' is not on a navmesh WARNING: 05.12.2025 08:52:40 Language Text not found! (Path: Kill Duke Leotron, the Loyalist) WARNING: 05.12.2025 08:52:40 Language Text not found! (Path: Kill Duke Leotron, the Loyalist) WARNING: 05.12.2025 08:52:44 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 05.12.2025 08:52:44 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 05.12.2025 08:52:44 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 05.12.2025 08:52:44 MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 05.12.2025 08:52:44 Language Text not found! (Path: Drone) LOG: 05.12.2025 08:52:44 ENEMY SPAWNED MitronEmpire_Drone(Clone) WARNING: 05.12.2025 08:52:44 BuffManager.StartBuffEffect() for BUFFID: 330 is already started! WARNING: 05.12.2025 08:52:44 BuffManager.StartBuffEffect() for BUFFID: 331 is already started! WARNING: 05.12.2025 08:52:46 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Castor(Clone)' is not on a navmesh WARNING: 05.12.2025 08:52:46 Language Text not found! (Path: Kill Duke Leotron, the Loyalist) WARNING: 05.12.2025 08:52:46 Language Text not found! (Path: Kill Duke Leotron, the Loyalist) WARNING: 05.12.2025 08:52:50 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh WARNING: 05.12.2025 08:52:50 Language Text not found! (Path: Kill Duke Leotron, the Loyalist) WARNING: 05.12.2025 08:52:50 Language Text not found! (Path: Kill Duke Leotron, the Loyalist) WARNING: 05.12.2025 08:52:51 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh WARNING: 05.12.2025 08:52:51 Language Text not found! (Path: Kill Duke Leotron, the Loyalist) WARNING: 05.12.2025 08:52:51 Language Text not found! (Path: Kill Duke Leotron, the Loyalist) WARNING: 05.12.2025 08:52:54 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh WARNING: 05.12.2025 08:52:54 Language Text not found! (Path: Kill Duke Leotron, the Loyalist) WARNING: 05.12.2025 08:52:54 Language Text not found! (Path: Kill Duke Leotron, the Loyalist) WARNING: 05.12.2025 08:52:56 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 05.12.2025 08:52:56 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 05.12.2025 08:52:56 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 05.12.2025 08:52:56 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 05.12.2025 08:52:56 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 05.12.2025 08:52:56 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 05.12.2025 08:52:56 MitronEmpire_Castor(Clone) (StickyStoneStudio.MOODS.Castor): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 05.12.2025 08:52:56 Language Text not found! (Path: Drone) LOG: 05.12.2025 08:52:56 ScaleEnemy MitronEmpire_Castor(Clone)! WARNING: 05.12.2025 08:52:56 Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy MitronEmpire_Castor(Clone) is not the same! WARNING: 05.12.2025 08:52:56 MitronEmpire_Castor(Clone) (StickyStoneStudio.MOODS.Castor): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 05.12.2025 08:52:56 Language Text not found! (Path: Drone) LOG: 05.12.2025 08:52:56 ScaleEnemy MitronEmpire_Castor(Clone)! WARNING: 05.12.2025 08:52:56 Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy MitronEmpire_Castor(Clone) is not the same! WARNING: 05.12.2025 08:53:02 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 05.12.2025 08:53:02 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 05.12.2025 08:53:02 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 05.12.2025 08:53:02 MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 05.12.2025 08:53:02 Language Text not found! (Path: Drone) LOG: 05.12.2025 08:53:02 ENEMY SPAWNED MitronEmpire_Drone(Clone) WARNING: 05.12.2025 08:53:02 Language Text not found! (Path: Kill Duke Leotron, the Loyalist) WARNING: 05.12.2025 08:53:02 Language Text not found! (Path: Kill Duke Leotron, the Loyalist) WARNING: 05.12.2025 08:53:05 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh WARNING: 05.12.2025 08:53:13 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Castor(Clone)' is not on a navmesh WARNING: 05.12.2025 08:53:13 Language Text not found! (Path: Kill Duke Leotron, the Loyalist) WARNING: 05.12.2025 08:53:16 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 05.12.2025 08:53:16 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 05.12.2025 08:53:16 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 05.12.2025 08:53:16 MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 05.12.2025 08:53:16 Language Text not found! (Path: Drone) LOG: 05.12.2025 08:53:16 ENEMY SPAWNED MitronEmpire_Drone(Clone) WARNING: 05.12.2025 08:53:20 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Castor(Clone)' is not on a navmesh WARNING: 05.12.2025 08:53:20 Language Text not found! (Path: Kill Duke Leotron, the Loyalist) WARNING: 05.12.2025 08:53:21 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh WARNING: 05.12.2025 08:53:21 Language Text not found! (Path: Kill Duke Leotron, the Loyalist) WARNING: 05.12.2025 08:53:21 Language Text not found! (Path: Kill Duke Leotron, the Loyalist) WARNING: 05.12.2025 08:53:21 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2025 08:53:21 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2025 08:53:21 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2025 08:53:21 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. LOG: 05.12.2025 08:53:22 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 05.12.2025 08:53:22 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 05.12.2025 08:53:23 Menu.UnloadMenuPanel => DefaultPanel WARNING: 05.12.2025 08:53:24 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 05.12.2025 08:53:27 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 05.12.2025 08:53:27 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) WARNING: 05.12.2025 08:53:27 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2025 08:53:27 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 05.12.2025 08:53:27 Menu.UnloadMenuPanel => Info WARNING: 05.12.2025 08:53:51 Language Text not found! (Path: Kill Duke Leotron, the Loyalist) LOG: 05.12.2025 08:53:51 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 05.12.2025 08:53:51 Menu.GoToPanel() 'AbilitySkillContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 05.12.2025 08:53:51 Menu.LoadMenuPanel => AbilitySkillContext (MenuID: InGameMenu) LOG: 05.12.2025 08:53:51 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 05.12.2025 08:53:52 Menu.UnloadMenuPanel => DefaultPanel LOG: 05.12.2025 08:53:58 TryAddWeapon(Items.Weapons.FusionFlintlockName) => Items.Weapons.FusionFlintlockName 1 LOG: 05.12.2025 08:53:58 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.CriticalName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 05.12.2025 08:53:58 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.ElectricName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 05.12.2025 08:53:58 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.AtomicName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 05.12.2025 08:53:58 TryAddWeapon(Items.Weapons.BlazecannonName) => Items.Weapons.BlazecannonName 2 LOG: 05.12.2025 08:53:58 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.CriticalName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 05.12.2025 08:53:58 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.ElectricName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 05.12.2025 08:53:58 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.AtomicName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 05.12.2025 08:54:18 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'AbilitySkillContext' LOG: 05.12.2025 08:54:18 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 05.12.2025 08:54:19 Menu.UnloadMenuPanel => AbilitySkillContext LOG: 05.12.2025 08:54:22 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 05.12.2025 08:54:22 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot_Range in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 05.12.2025 08:54:22 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Bastion in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 05.12.2025 08:54:22 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Bastion in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 05.12.2025 08:54:24 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 05.12.2025 08:54:24 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 05.12.2025 08:54:24 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 05.12.2025 08:54:24 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 05.12.2025 08:54:24 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 05.12.2025 08:54:24 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 05.12.2025 08:54:24 MitronEmpire_Castor(Clone) (StickyStoneStudio.MOODS.Castor): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 05.12.2025 08:54:24 Language Text not found! (Path: Drone) WARNING: 05.12.2025 08:54:24 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 05.12.2025 08:54:24 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 05.12.2025 08:54:24 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 05.12.2025 08:54:24 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 05.12.2025 08:54:24 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 05.12.2025 08:54:24 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 05.12.2025 08:54:24 MitronEmpire_Gambot_Range(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 05.12.2025 08:54:24 Language Text not found! (Path: Drone) WARNING: 05.12.2025 08:54:24 MitronEmpire_Bastion(Clone) (StickyStoneStudio.MOODS.Bastion): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 05.12.2025 08:54:24 Language Text not found! (Path: Drone) WARNING: 05.12.2025 08:54:24 MitronEmpire_Bastion(Clone) (StickyStoneStudio.MOODS.Bastion): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 05.12.2025 08:54:24 Language Text not found! (Path: Drone) LOG: 05.12.2025 08:54:24 ScaleEnemy MitronEmpire_Bastion(Clone)! WARNING: 05.12.2025 08:54:29 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh WARNING: 05.12.2025 08:54:29 Language Text not found! (Path: Kill Duke Leotron, the Loyalist) WARNING: 05.12.2025 08:54:29 Language Text not found! (Path: Kill Duke Leotron, the Loyalist) WARNING: 05.12.2025 08:54:29 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 05.12.2025 08:54:29 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 05.12.2025 08:54:29 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 05.12.2025 08:54:29 MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 05.12.2025 08:54:29 Language Text not found! (Path: Drone) LOG: 05.12.2025 08:54:29 ENEMY SPAWNED MitronEmpire_Drone(Clone) WARNING: 05.12.2025 08:54:30 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Castor(Clone)' is not on a navmesh WARNING: 05.12.2025 08:54:30 Language Text not found! (Path: Kill Duke Leotron, the Loyalist) WARNING: 05.12.2025 08:54:30 Language Text not found! (Path: Kill Duke Leotron, the Loyalist) WARNING: 05.12.2025 08:54:30 BuffManager.StartBuffEffect() for BUFFID: 357 is already started! WARNING: 05.12.2025 08:54:33 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh WARNING: 05.12.2025 08:54:33 Language Text not found! (Path: Kill Duke Leotron, the Loyalist) WARNING: 05.12.2025 08:54:33 Language Text not found! (Path: Kill Duke Leotron, the Loyalist) WARNING: 05.12.2025 08:54:37 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh WARNING: 05.12.2025 08:54:37 Language Text not found! (Path: Kill Duke Leotron, the Loyalist) LOG: 05.12.2025 08:54:37 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 05.12.2025 08:54:37 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 05.12.2025 08:54:37 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 05.12.2025 08:54:37 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 05.12.2025 08:54:37 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 05.12.2025 08:54:37 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 05.12.2025 08:54:37 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. WARNING: 05.12.2025 08:54:37 Language Text not found! (Path: Kill Duke Leotron, the Loyalist) WARNING: 05.12.2025 08:54:37 Language Text not found! (Path: Kill Duke Leotron, the Loyalist) WARNING: 05.12.2025 08:54:37 Language Text not found! (Path: Kill Duke Leotron, the Loyalist) WARNING: 05.12.2025 08:54:37 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2025 08:54:41 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh WARNING: 05.12.2025 08:54:43 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2025 08:54:43 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2025 08:54:43 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2025 08:54:48 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 05.12.2025 08:54:53 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 05.12.2025 08:54:53 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2025 08:54:56 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2025 08:54:56 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 05.12.2025 08:54:56 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 05.12.2025 08:55:04 ButtonPromptManager.ResetAndClearAllRegistratedButtons() ERROR: 05.12.2025 08:55:04 Coroutine couldn't be started because the the game object 'Minimap2' is inactive! StickyStoneStudio.MOODS.Minimap2Controller:SetTeleportMenuInfoVisibility(Boolean) StickyStoneStudio.MOODS.Minimap2Controller:OnMinimapRoomEnter(Minimap2Room) StickyStoneStudio.MOODS.Room:InvokeOnPlayerRoomEvent(RoomEvent, Player) StickyStoneStudio.MOODS.d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 05.12.2025 08:55:17 WindowManager.LoadMenu => EscapeMenu LOG: 05.12.2025 08:55:17 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 05.12.2025 08:55:17 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 05.12.2025 08:55:17 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 05.12.2025 08:55:17 Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu) LOG: 05.12.2025 08:55:18 Menu.GoToPanel() 'ESC_Exit' transitionFade?: 'True' currentpanel is: 'ESC_Main' LOG: 05.12.2025 08:55:18 Menu.LoadMenuPanel => ESC_Exit (MenuID: EscapeMenu) LOG: 05.12.2025 08:55:18 Menu.UnloadMenuPanel => ESC_Main LOG: 05.12.2025 08:55:19 WindowManager.LoadMenu => MainMenu LOG: 05.12.2025 08:55:19 WindowManager.UnloadAllOtherMenus but 'MainMenu'! Currently acitve Menus: 2 LOG: 05.12.2025 08:55:19 WindowManager.UnloadMenu => EscapeMenu LOG: 05.12.2025 08:55:19 Menu.UnloadMenuPanel => ESC_Exit LOG: 05.12.2025 08:55:19 WindowManager.UnloadMenu => InGameMenu LOG: 05.12.2025 08:55:19 Menu.UnloadMenuPanel => DefaultPanel WARNING: 05.12.2025 08:55:19 Failed to End Buff Pride properly. System.NullReferenceException: Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.EnemyBase.ModifyScaleMultiplier (System.Single delta, System.Single duration) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.PrideBuffScriptableObject+BuffStack.ApplySettings (StickyStoneStudio.MOODS.EnemyBase enemy) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.PrideBuffScriptableObject.SpecificModifications (System.Single state, StickyStoneStudio.MOODS.Buff buff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Buff.EndBuff () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.ReturnToMenu () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.UISelectable.OnClick () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredEventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.EnemyBase.ModifyScaleMultiplier (System.Single delta, System.Single duration) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.PrideBuffScriptableObject+BuffStack.ApplySettings (StickyStoneStudio.MOODS.EnemyBase enemy) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.PrideBuffScriptableObject.SpecificModifications (System.Single state, StickyStoneStudio.MOODS.Buff buff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Buff.EndBuff () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.ReturnToMenu () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.UISelectable.OnClick () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredEventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 WARNING: 05.12.2025 08:55:19 Failed to End Buff Pride properly. System.NullReferenceException: Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.EnemyBase.ModifyScaleMultiplier (System.Single delta, System.Single duration) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.PrideBuffScriptableObject+BuffStack.ApplySettings (StickyStoneStudio.MOODS.EnemyBase enemy) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.PrideBuffScriptableObject.SpecificModifications (System.Single state, StickyStoneStudio.MOODS.Buff buff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Buff.EndBuff () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.ReturnToMenu () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.UISelectable.OnClick () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredEventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.EnemyBase.ModifyScaleMultiplier (System.Single delta, System.Single duration) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.PrideBuffScriptableObject+BuffStack.ApplySettings (StickyStoneStudio.MOODS.EnemyBase enemy) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.PrideBuffScriptableObject.SpecificModifications (System.Single state, StickyStoneStudio.MOODS.Buff buff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Buff.EndBuff () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.ReturnToMenu () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.UISelectable.OnClick () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredEventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 WARNING: 05.12.2025 08:55:19 Failed to End Buff Pride properly. System.NullReferenceException: Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.EnemyBase.ModifyScaleMultiplier (System.Single delta, System.Single duration) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.PrideBuffScriptableObject+BuffStack.ApplySettings (StickyStoneStudio.MOODS.EnemyBase enemy) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.PrideBuffScriptableObject.SpecificModifications (System.Single state, StickyStoneStudio.MOODS.Buff buff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Buff.EndBuff () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.ReturnToMenu () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.UISelectable.OnClick () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredEventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.EnemyBase.ModifyScaleMultiplier (System.Single delta, System.Single duration) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.PrideBuffScriptableObject+BuffStack.ApplySettings (StickyStoneStudio.MOODS.EnemyBase enemy) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.PrideBuffScriptableObject.SpecificModifications (System.Single state, StickyStoneStudio.MOODS.Buff buff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Buff.EndBuff () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.ReturnToMenu () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.UISelectable.OnClick () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredEventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 WARNING: 05.12.2025 08:55:19 Failed to End Buff Pride properly. System.NullReferenceException: Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.EnemyBase.ModifyScaleMultiplier (System.Single delta, System.Single duration) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.PrideBuffScriptableObject+BuffStack.ApplySettings (StickyStoneStudio.MOODS.EnemyBase enemy) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.PrideBuffScriptableObject.SpecificModifications (System.Single state, StickyStoneStudio.MOODS.Buff buff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Buff.EndBuff () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.ReturnToMenu () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.UISelectable.OnClick () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredEventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.EnemyBase.ModifyScaleMultiplier (System.Single delta, System.Single duration) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.PrideBuffScriptableObject+BuffStack.ApplySettings (StickyStoneStudio.MOODS.EnemyBase enemy) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.PrideBuffScriptableObject.SpecificModifications (System.Single state, StickyStoneStudio.MOODS.Buff buff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Buff.EndBuff () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.ReturnToMenu () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.UISelectable.OnClick () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredEventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LOG: 05.12.2025 08:55:20 EvaluateEmotionalOvercharge() => Difficulty : Intended value 130 LOG: 05.12.2025 08:55:20 Menu.GoToPanel() 'MM_Default' transitionFade?: 'True' currentpanel was null. LOG: 05.12.2025 08:55:20 Menu.LoadMenuPanel => MM_Default (MenuID: MainMenu) LOG: 05.12.2025 08:55:20 [RichPresenceManager] ChangeActivity to GeneralActivity .. LOG: 05.12.2025 08:55:20 Menu.GoToPanel() 'MM_Default' transitionFade?: 'True' currentpanel is: 'MM_Default' LOG: 05.12.2025 08:55:20 [RichPresenceManager] ChangeActivity to GeneralActivity ..