LOG: 04.12.2025 14:21:56 ChangeResolution(1920 x 1080 @ -1Hz) Screen.width: 1920, Screen.hieght: 1080 LOG: 04.12.2025 14:21:56 ChangeFullscreenMode(FullScreenWindow) Screen.fullScreenMode: FullScreenWindow WARNING: 04.12.2025 14:21:56 GetLocalizedText(languageKey: System.Language.English) Failed! currentLanguagePackage is null and was not inited! WARNING: 04.12.2025 14:21:56 GetLocalizedText(languageKey: System.Language.German) Failed! currentLanguagePackage is null and was not inited! WARNING: 04.12.2025 14:21:56 GetLocalizedText(languageKey: System.Language.Chinese(Simplified)) Failed! currentLanguagePackage is null and was not inited! WARNING: 04.12.2025 14:21:56 GetLocalizedText(languageKey: System.Language.Russian) Failed! currentLanguagePackage is null and was not inited! WARNING: 04.12.2025 14:21:56 GetLocalizedText(languageKey: System.Language.Japanese) Failed! currentLanguagePackage is null and was not inited! WARNING: 04.12.2025 14:21:56 GetLocalizedText(languageKey: System.Language.Chinese(Traditional)) Failed! currentLanguagePackage is null and was not inited! WARNING: 04.12.2025 14:21:56 GetLocalizedText(languageKey: System.Language.Korean) Failed! currentLanguagePackage is null and was not inited! WARNING: 04.12.2025 14:21:56 GetLocalizedText(languageKey: System.Language.Ukrainian) Failed! currentLanguagePackage is null and was not inited! LOG: 04.12.2025 14:21:56 Try to ChangeLanguage() to ENGLISH WARNING: 04.12.2025 14:21:57 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. LOG: 04.12.2025 14:21:57 RealLifeSessionsManager.DetermineCurrentSession() => The event 'Eastern' is triggered! LOG: 04.12.2025 14:21:57 NEW GAMESEED: 'F376-9L2I' resetSeededCalls: True WARNING: 04.12.2025 14:21:57 GetIsBossEnemy (0# incorrect_settings_in_enemyprefab) is not in EnemyDatabase List! EXCEPTION: 04.12.2025 14:21:57 NotSupportedException: To marshal a managed method, please add an attribute named 'MonoPInvokeCallback' to the method definition. The method we're attempting to marshal is: SteamManager::SteamAPIDebugTextHook Steamworks.SteamClient.SetWarningMessageHook (Steamworks.SteamAPIWarningMessageHook_t pFunction) (at <00000000000000000000000000000000>:0) SteamManager.OnEnable () (at <00000000000000000000000000000000>:0) UnityEngine.GameObject.AddComponent[T] () (at <00000000000000000000000000000000>:0) SteamManager.get_Initialized () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.AchievementManager.InitializeBehavior () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.GameManager.InitializeBehavior () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () (at <00000000000000000000000000000000>:0) UnityEngine.GameObject:AddComponent() SteamManager:get_Initialized() StickyStoneStudio.MOODS.AchievementManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() WARNING: 04.12.2025 14:21:57 MechionaryManager.AddMechionaryGUIDEntry( ME_ENEMY_ANGER_Stationary_Turret_Wut_1e53e27cda94) was already added to list! check code ... WARNING: 04.12.2025 14:21:57 MechionaryManager.AddMechionaryGUIDEntry( ME_ENEMY_ANGER_Stationary_Sniper_Wut_1e53e27cda94) was already added to list! check code ... ERROR: 04.12.2025 14:21:57 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 04.12.2025 14:21:57 SaveGame Profile Loading Error (SerializationException): Failed to get 'bossEmotion_WasPlayed' from GameProfile! Set it as ''. Member 'bossEmotion_WasPlayed' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameProfile:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 04.12.2025 14:21:57 SaveGame Profile Loading Error (SerializationException): Failed to get 'difficultyWasSet' from GameProfile! Set it as 'False'. Member 'difficultyWasSet' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameProfile:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 04.12.2025 14:21:57 SaveGame Profile Loading Error (SerializationException): Failed to get 'difficulty' from GameProfile! Set it as 'Easy'. Member 'difficulty' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameProfile:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 04.12.2025 14:21:57 SaveGame Profile Loading Error (SerializationException): Failed to get 'Christmas_LastOpenedTime' from GameProfile! Set it as '01.01.0001 00:00:00'. Member 'Christmas_LastOpenedTime' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameProfile:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 04.12.2025 14:21:57 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 04.12.2025 14:21:57 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 04.12.2025 14:21:57 SaveGame Profile Loading Error (SerializationException): Failed to get 'bossEmotion_WasPlayed' from GameProfile! Set it as ''. Member 'bossEmotion_WasPlayed' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameProfile:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 04.12.2025 14:21:57 SaveGame Profile Loading Error (SerializationException): Failed to get 'difficultyWasSet' from GameProfile! Set it as 'False'. Member 'difficultyWasSet' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameProfile:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 04.12.2025 14:21:57 SaveGame Profile Loading Error (SerializationException): Failed to get 'difficulty' from GameProfile! Set it as 'Easy'. Member 'difficulty' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameProfile:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 04.12.2025 14:21:57 SaveGame Profile Loading Error (SerializationException): Failed to get 'Christmas_LastOpenedTime' from GameProfile! Set it as '01.01.0001 00:00:00'. Member 'Christmas_LastOpenedTime' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameProfile:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() LOG: 04.12.2025 14:21:58 MOODS Action-Roguelite by StickyStoneStudio GmbH | V.: 1.0.10.0097 | Mode: ReleaseAdmin BUILD PLAYABLE with no restrictions LOG: 04.12.2025 14:21:58 WindowManager.LoadMenu => MainMenu LOG: 04.12.2025 14:21:58 Succesfully Initialize GameManager! LOG: 04.12.2025 14:21:58 [RichPresenceManager] ChangeActivity to GeneralActivity .. LOG: 04.12.2025 14:21:58 [STEAM] Received stats (0) and achievements (68) from Steam LOG: 04.12.2025 14:21:58 Menu.GoToPanel() 'MM_Default' transitionFade?: 'True' currentpanel was null. LOG: 04.12.2025 14:21:58 Menu.LoadMenuPanel => MM_Default (MenuID: MainMenu) LOG: 04.12.2025 14:21:58 [RichPresenceManager] ChangeActivity to GeneralActivity .. LOG: 04.12.2025 14:21:58 [STEAM] Received stats (0) and achievements (68) from Steam LOG: 04.12.2025 14:21:58 Menu.GoToPanel() 'MM_Default' transitionFade?: 'True' currentpanel is: 'MM_Default' LOG: 04.12.2025 14:21:58 [RichPresenceManager] ChangeActivity to GeneralActivity .. LOG: 04.12.2025 14:21:59 Joystick connected ("Controller (XBOX 360 For Windows)"). LOG: 04.12.2025 14:21:59 Joystick reconnected ("Controller (XBOX 360 For Windows)"). LOG: 04.12.2025 14:23:52 Menu.LoadMenuPanel => MM_ChoosePlayerClass (MenuID: MainMenu) WARNING: 04.12.2025 14:23:52 This TMPro text object does not have a cursor. If you want full edit functionality add a OSK_Cursor prefab as a child LOG: 04.12.2025 14:23:52 Menu.GoToPanel() 'MM_ChoosePlayerClass' transitionFade?: 'True' currentpanel is: 'MM_Default' WARNING: 04.12.2025 14:23:52 Menu.LoadMenuPanel MM_ChoosePlayerClass failed. It was Loaded before and is present in the scene! (MenuID: MainMenu) LOG: 04.12.2025 14:23:52 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 04.12.2025 14:23:52 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 04.12.2025 14:23:52 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 04.12.2025 14:23:52 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 04.12.2025 14:23:52 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! LOG: 04.12.2025 14:23:52 Menu.UnloadMenuPanel => MM_Default LOG: 04.12.2025 14:25:29 is Loading Quests WARNING: 04.12.2025 14:25:29 MechionaryManager.GetEnemyNameFromEntry(enemyTyp: ENDBOSS_Enigma_Phase2) could not be found. Mechionary Entry is missing! LOG: 04.12.2025 14:25:29 loaded mechionary progress for savegame:Jasper Test 2 LOG: 04.12.2025 14:25:30 Continue Game Confirmed! Loading Game Session => Guid: 8fd9fad88e86 Seed: 9INJ-HGDJ SeededCalls: 225 SeededCallsLastDungeon: 78 LOG: 04.12.2025 14:25:30 is Loading Quests WARNING: 04.12.2025 14:25:30 MechionaryManager.GetEnemyNameFromEntry(enemyTyp: ENDBOSS_Enigma_Phase2) could not be found. Mechionary Entry is missing! LOG: 04.12.2025 14:25:30 LoadingMenu.SetCurrentLoadingScreen() => Base LOG: 04.12.2025 14:25:30 WindowManager.LoadMenu => InGameMenu LOG: 04.12.2025 14:25:30 WindowManager.UnloadMenu => MainMenu LOG: 04.12.2025 14:25:30 Menu.UnloadMenuPanel => MM_ChoosePlayerClass LOG: 04.12.2025 14:25:30 is Loading Quests WARNING: 04.12.2025 14:25:30 MechionaryManager.GetEnemyNameFromEntry(enemyTyp: ENDBOSS_Enigma_Phase2) could not be found. Mechionary Entry is missing! LOG: 04.12.2025 14:25:30 loaded mechionary progress for savegame:Jasper Test 2 LOG: 04.12.2025 14:25:30 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 04.12.2025 14:25:30 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 04.12.2025 14:25:30 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 04.12.2025 14:25:30 The referenced script on this Behaviour (Game Object 'Mech_Player') is missing! WARNING: 04.12.2025 14:25:30 The referenced script on this Behaviour (Game Object 'Mech_Player') is missing! WARNING: 04.12.2025 14:25:30 The referenced script on this Behaviour (Game Object 'Mech_Player') is missing! WARNING: 04.12.2025 14:25:30 The referenced script on this Behaviour (Game Object 'Mech_Player') is missing! ERROR: 04.12.2025 14:25:30 MechBase Outline Reference Missing: 'Mech_Player(Clone)' has no standard Outline referenced! To avoid flicker add it asap! UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.MechBase:InitMechBase(Room, PlayerClass, DummyStatus) StickyStoneStudio.MOODS.<>c__DisplayClass72_0:b__0(AsyncOperationHandle`1) StickyStoneStudio.MOODS.<>c__DisplayClass13_0:b__0(AsyncOperationHandle`1) System.Action`1:Invoke(T) DelegateList`1:Invoke(T) System.Action`1:Invoke(T) DelegateList`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() WARNING: 04.12.2025 14:25:30 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of Mech_Player(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... ERROR: 04.12.2025 14:25:30 MechOutlineController.init() => HighlightEffect is not part of the rootMesh of Mech_Player(Clone) ! Consider Add it in the Prefab. Fallback now to add Component but can have side effects ... UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.MechOutlineController:init(Boolean) StickyStoneStudio.MOODS.MechBase:InitMechBase(Room, PlayerClass, DummyStatus) StickyStoneStudio.MOODS.<>c__DisplayClass72_0:b__0(AsyncOperationHandle`1) StickyStoneStudio.MOODS.<>c__DisplayClass13_0:b__0(AsyncOperationHandle`1) System.Action`1:Invoke(T) DelegateList`1:Invoke(T) System.Action`1:Invoke(T) DelegateList`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() LOG: 04.12.2025 14:25:31 EvaluateEmotionalOvercharge() => Difficulty : Easy value 50 LOG: 04.12.2025 14:25:31 NEW GAMESEED: '9INJ-HGDJ' resetSeededCalls: True LOG: 04.12.2025 14:25:31 MapController: Change CurrentTheme from 'HomeBase' to 'Wut' LOG: 04.12.2025 14:25:31 SetCurrentMapSelectorChoice => DungeonDepth: 1 NextDungeonDepth: 1 PersistentDungeonDepth: 1 CurrentTheme: Wut LOG: 04.12.2025 14:25:31 LoadingMenu.SetCurrentLoadingScreen() => TRS_Level1 LOG: 04.12.2025 14:25:31 Generate Level Started! Level: Level_A theme: Wut GameSeed: 9INJ-HGDJ SeedCalls: 147 WARNING: 04.12.2025 14:25:35 Combine mesh instance 0 is null. WARNING: 04.12.2025 14:25:35 Combine mesh instance 0 is null. WARNING: 04.12.2025 14:25:35 Combine mesh instance 0 is null. WARNING: 04.12.2025 14:25:35 Combine mesh instance 3 is null. WARNING: 04.12.2025 14:25:35 Combine mesh instance 6 is null. WARNING: 04.12.2025 14:25:35 Combine mesh instance 15 is null. WARNING: 04.12.2025 14:25:35 Combine mesh instance 16 is null. WARNING: 04.12.2025 14:25:35 Combine mesh instance 17 is null. WARNING: 04.12.2025 14:25:35 Combine mesh instance 20 is null. WARNING: 04.12.2025 14:25:35 Combine mesh instance 23 is null. WARNING: 04.12.2025 14:25:35 Combine mesh instance 37 is null. WARNING: 04.12.2025 14:25:35 Combine mesh instance 40 is null. WARNING: 04.12.2025 14:25:35 Combine mesh instance 43 is null. WARNING: 04.12.2025 14:25:35 Combine mesh instance 44 is null. WARNING: 04.12.2025 14:25:35 Combine mesh instance 45 is null. WARNING: 04.12.2025 14:25:37 Combine mesh instance 0 is null. WARNING: 04.12.2025 14:25:37 Combine mesh instance 1 is null. WARNING: 04.12.2025 14:25:37 Combine mesh instance 2 is null. WARNING: 04.12.2025 14:25:37 Combine mesh instance 6 is null. WARNING: 04.12.2025 14:25:37 Combine mesh instance 7 is null. WARNING: 04.12.2025 14:25:37 Combine mesh instance 8 is null. WARNING: 04.12.2025 14:25:37 Combine mesh instance 9 is null. WARNING: 04.12.2025 14:25:37 Combine mesh instance 10 is null. WARNING: 04.12.2025 14:25:37 Combine mesh instance 0 is null. LOG: 04.12.2025 14:25:37 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False LOG: 04.12.2025 14:25:37 Syop BetQuest logs RT14:25DungeonDepth: 0 - seed 9INJ-HGDJ has been applied RT14:25DungeonDepth: 1 - OnDepthChange questSolvedDepth => 6 RT14:25DungeonDepth: 1 - OnDepthChange questSolvedDepth => 6 RT14:25DungeonDepth: 1 - OnDepthChange questSolvedDepth => 6 RT14:25DungeonDepth: 1 - currentlyActiveQuest: HugeBetNoItemAboveLVL3 LOG: 04.12.2025 14:25:37 Generate Level Completed! Loading time: 6,855s LOG: 04.12.2025 14:25:37 AfterLoadingGame() isInHomeBase?: False, TutorialIsActive ?: False LOG: 04.12.2025 14:25:37 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel was null. LOG: 04.12.2025 14:25:37 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 04.12.2025 14:25:37 WindowManager.UnloadMenu => NoMenu LOG: 04.12.2025 14:25:37 EvaluateEmotionalOvercharge() => Difficulty : Easy value 50 LOG: 04.12.2025 14:25:37 OnPlayerAndMapWereCreated WARNING: 04.12.2025 14:25:37 GetRoomTheme from ENDBOSS_Enigma_Phase2 is out of Range! Enum has value of 999 ! LOG: 04.12.2025 14:25:38 TryAddWeapon(Items.Weapons.SnipeShotName) => Items.Weapons.SnipeShotName 1 LOG: 04.12.2025 14:25:38 TryAddItem(Equipment) => Equipment_Arm_Sorrow Arm LOG: 04.12.2025 14:25:38 TryAddItem(Equipment) => Equipment_Torso_Sorrow Torso LOG: 04.12.2025 14:25:38 TryAddItem(Equipment) => Equipment_Foot_Sorrow Foot LOG: 04.12.2025 14:25:38 TryAddItem(Equipment) => Equipment_Legs_Sorrow Legs WARNING: 04.12.2025 14:25:38 Language Text not found! (Path: Kill ) LOG: 04.12.2025 14:25:38 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 04.12.2025 14:25:38 TryAddWeapon(Items.Weapons.SnipeShotName) => Items.Weapons.SnipeShotName 1 LOG: 04.12.2025 14:25:38 TryAddItem(Equipment) => Equipment_Arm_Sorrow Arm LOG: 04.12.2025 14:25:38 TryAddItem(Equipment) => Equipment_Torso_Sorrow Torso LOG: 04.12.2025 14:25:38 TryAddItem(Equipment) => Equipment_Foot_Sorrow Foot LOG: 04.12.2025 14:25:38 TryAddItem(Equipment) => Equipment_Legs_Sorrow Legs LOG: 04.12.2025 14:25:38 TryAddWeapon(Items.Weapons.SnipeShotName) => Items.Weapons.SnipeShotName 1 LOG: 04.12.2025 14:25:38 TryAddWeapon(Items.Weapons.RailgunName) => Items.Weapons.RailgunName 2 LOG: 04.12.2025 14:25:38 TryAddItem(WeaponAddin) => Items.Addins.SpidernetName LOG: 04.12.2025 14:25:38 SAVE GAME => Jasper Test 2 id:1 guid:d8690ed2-9932-4636-a64f-b638e246d8b9 WARNING: 04.12.2025 14:25:38 Language Text not found! (Path: Kill ) LOG: 04.12.2025 14:25:38 [RichPresenceManager] ChangeActivity to AngerArea .. LOG: 04.12.2025 14:25:38 syop - Bet quest found: HugeBetNoItemAboveLVL3. Completed: False LOG: 04.12.2025 14:25:38 Syop BetQuest logs RT14:25DungeonDepth: 0 - seed 9INJ-HGDJ has been applied RT14:25DungeonDepth: 1 - OnDepthChange questSolvedDepth => 6 RT14:25DungeonDepth: 1 - OnDepthChange questSolvedDepth => 6 RT14:25DungeonDepth: 1 - OnDepthChange questSolvedDepth => 6 RT14:25DungeonDepth: 1 - currentlyActiveQuest: HugeBetNoItemAboveLVL3 LOG: 04.12.2025 14:25:39 WindowManager.LoadMenu => EscapeMenu LOG: 04.12.2025 14:25:39 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 04.12.2025 14:25:39 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 04.12.2025 14:25:39 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 04.12.2025 14:25:39 Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu) LOG: 04.12.2025 14:25:41 WindowManager.UnloadMenu => EscapeMenu LOG: 04.12.2025 14:25:41 Menu.UnloadMenuPanel => ESC_Main WARNING: 04.12.2025 14:25:41 Language Text not found! (Path: Kill ) LOG: 04.12.2025 14:25:41 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 04.12.2025 14:25:41 ADD EQUIPMENT_Polished_Torso LOG: 04.12.2025 14:25:41 ADD EQUIPMENT_Polished_Mask LOG: 04.12.2025 14:25:41 ADD EQUIPMENT_Polished_Foot LOG: 04.12.2025 14:25:41 ADD EQUIPMENT_Polished_Leg LOG: 04.12.2025 14:25:41 ADD EQUIPMENT_Polished_Arm WARNING: 04.12.2025 14:25:41 Language Text not found! (Path: Equipment_Arm_Anger) LOG: 04.12.2025 14:25:41 ADD EQUIPMENT_Anger_Class_Arm WARNING: 04.12.2025 14:25:41 Language Text not found! (Path: Equipment_Torso_Anger) LOG: 04.12.2025 14:25:41 ADD EQUIPMENT_Anger_Class_Chest WARNING: 04.12.2025 14:25:41 Language Text not found! (Path: Equipment_Foot_Anger) LOG: 04.12.2025 14:25:41 ADD EQUIPMENT_Anger_Class_Foot WARNING: 04.12.2025 14:25:41 Language Text not found! (Path: Equipment_Legs_Anger) LOG: 04.12.2025 14:25:41 ADD EQUIPMENT_Anger_Class_Hip WARNING: 04.12.2025 14:25:41 Language Text not found! (Path: Equipment_Arm_Pride) LOG: 04.12.2025 14:25:41 ADD EQUIPMENT_Pride_Class_Arm WARNING: 04.12.2025 14:25:41 Language Text not found! (Path: Equipment_Torso_Anger) LOG: 04.12.2025 14:25:41 ADD EQUIPMENT_Pride_Class_Chest WARNING: 04.12.2025 14:25:41 Language Text not found! (Path: Equipment_Foot_Anger) LOG: 04.12.2025 14:25:41 ADD EQUIPMENT_Pride_Class_Foot WARNING: 04.12.2025 14:25:41 Language Text not found! (Path: Equipment_Legs_Pride) LOG: 04.12.2025 14:25:41 ADD EQUIPMENT_Pride_Class_Hip WARNING: 04.12.2025 14:25:41 Language Text not found! (Path: Equipment_Arm_Sorrow) LOG: 04.12.2025 14:25:41 ADD EQUIPMENT_Sorrow_Class_Arm WARNING: 04.12.2025 14:25:41 Language Text not found! (Path: Equipment_Torso_Sorrow) LOG: 04.12.2025 14:25:41 ADD EQUIPMENT_Sorrow_Class_Chest WARNING: 04.12.2025 14:25:41 Language Text not found! (Path: Equipment_Foot_Sorrow) LOG: 04.12.2025 14:25:41 ADD EQUIPMENT_Sorrow_Class_Foot WARNING: 04.12.2025 14:25:41 Language Text not found! (Path: Equipment_Legs_Sorrow) LOG: 04.12.2025 14:25:41 ADD EQUIPMENT_Sorrow_Class_Hip WARNING: 04.12.2025 14:25:41 Language Text not found! (Path: Equipment_Arm_Love) LOG: 04.12.2025 14:25:41 ADD EQUIPMENT_Love_Class_Arm WARNING: 04.12.2025 14:25:41 Language Text not found! (Path: Equipment_Torso_Love) LOG: 04.12.2025 14:25:41 ADD EQUIPMENT_Love_Class_Chest WARNING: 04.12.2025 14:25:41 Language Text not found! (Path: Equipment_Foot_Love) LOG: 04.12.2025 14:25:41 ADD EQUIPMENT_Love_Class_Foot WARNING: 04.12.2025 14:25:41 Language Text not found! (Path: Equipment_Legs_Love) LOG: 04.12.2025 14:25:41 ADD EQUIPMENT_Love_Class_Hip WARNING: 04.12.2025 14:25:41 Language Text not found! (Path: Equipment_Arm_Sorrow) LOG: 04.12.2025 14:25:41 ADD EQUIPMENT_Joy_Class_Arm WARNING: 04.12.2025 14:25:41 Language Text not found! (Path: Equipment_Torso_Sorrow) LOG: 04.12.2025 14:25:41 ADD EQUIPMENT_Joy_Class_Chest WARNING: 04.12.2025 14:25:41 Language Text not found! (Path: Equipment_Foot_Sorrow) LOG: 04.12.2025 14:25:41 ADD EQUIPMENT_Joy_Class_Foot WARNING: 04.12.2025 14:25:41 Language Text not found! (Path: Equipment_Legs_Sorrow) LOG: 04.12.2025 14:25:41 ADD EQUIPMENT_Joy_Class_Hip WARNING: 04.12.2025 14:25:41 Language Text not found! (Path: Equipment_Arm_Sorrow) LOG: 04.12.2025 14:25:41 ADD EQUIPMENT_Disgust_Class_Arm WARNING: 04.12.2025 14:25:41 Language Text not found! (Path: Equipment_Torso_Digust) LOG: 04.12.2025 14:25:41 ADD EQUIPMENT_Disgust_Class_Chest WARNING: 04.12.2025 14:25:41 Language Text not found! (Path: Equipment_Foot_Sorrow) LOG: 04.12.2025 14:25:41 ADD EQUIPMENT_Disgust_Class_Foot WARNING: 04.12.2025 14:25:41 Language Text not found! (Path: Equipment_Legs_Disgust) LOG: 04.12.2025 14:25:41 ADD EQUIPMENT_Disgust_Class_Hip LOG: 04.12.2025 14:25:41 ADD WEAPONADDIN_Splitter LOG: 04.12.2025 14:25:41 ADD WEAPONADDIN_Piercer LOG: 04.12.2025 14:25:41 ADD WEAPONADDIN_Combustion LOG: 04.12.2025 14:25:41 ADD WEAPONADDIN_Cyro LOG: 04.12.2025 14:25:41 ADD WEAPONADDIN_Electric LOG: 04.12.2025 14:25:41 ADD WEAPONADDIN_Detonation LOG: 04.12.2025 14:25:41 ADD WEAPONADDIN_Splasher LOG: 04.12.2025 14:25:41 ADD WEAPONADDIN_Extender LOG: 04.12.2025 14:25:41 ADD WEAPONADDIN_Homing LOG: 04.12.2025 14:25:41 ADD WEAPONADDIN_Tripler LOG: 04.12.2025 14:25:41 ADD WEAPONADDIN_Meteorizer LOG: 04.12.2025 14:25:41 ADD WEAPONADDIN_Boomerang LOG: 04.12.2025 14:25:41 ADD WEAPONADDIN_Snake LOG: 04.12.2025 14:25:41 ADD WEAPONADDIN_Bullseye LOG: 04.12.2025 14:25:41 ADD WEAPONADDIN_Executioner LOG: 04.12.2025 14:25:41 ADD WEAPONADDIN_Capacitor_GreatClip LOG: 04.12.2025 14:25:41 ADD WEAPONADDIN_Inflater LOG: 04.12.2025 14:25:41 ADD WEAPONADDIN_Pressurizer LOG: 04.12.2025 14:25:41 ADD WEAPONADDIN_Efficiency LOG: 04.12.2025 14:25:41 ADD WEAPONADDIN_Levitation LOG: 04.12.2025 14:25:41 ADD WEAPONADDIN_Destruction LOG: 04.12.2025 14:25:41 ADD WEAPONADDIN_LuckShot LOG: 04.12.2025 14:25:41 ADD WEAPONADDIN_Fibonizor LOG: 04.12.2025 14:25:41 ADD WEAPONADDIN_Reflector LOG: 04.12.2025 14:25:41 ADD WEAPONADDIN_LaserAccuracy LOG: 04.12.2025 14:25:41 ADD WEAPONADDIN_Persuasion LOG: 04.12.2025 14:25:41 ADD WEAPONADDIN_CorrosiveCorruption LOG: 04.12.2025 14:25:41 ADD WEAPONADDIN_Allrounder LOG: 04.12.2025 14:25:41 ADD WEAPONADDIN_Jammer LOG: 04.12.2025 14:25:41 ADD WEAPONADDIN_Glitcher LOG: 04.12.2025 14:25:41 ADD WEAPONADDIN_AcidDrop LOG: 04.12.2025 14:25:41 ADD WEAPONADDIN_Skipper LOG: 04.12.2025 14:25:41 ADD WEAPONADDIN_Debuffer LOG: 04.12.2025 14:25:41 ADD WEAPONADDIN_AimedShot LOG: 04.12.2025 14:25:41 ADD WEAPONADDIN_Patient LOG: 04.12.2025 14:25:41 ADD WEAPONADDIN_Backstabber LOG: 04.12.2025 14:25:41 ADD WEAPONADDIN_TargetedExplosions LOG: 04.12.2025 14:25:41 ADD WEAPONADDIN_CriticalSwarm LOG: 04.12.2025 14:25:41 ADD WEAPONADDIN_Sideloader LOG: 04.12.2025 14:25:41 ADD WEAPONADDIN_Spidernet LOG: 04.12.2025 14:25:41 ADD WEAPONADDIN_Critical LOG: 04.12.2025 14:25:41 ADD WEAPONADDIN_Missile_Launcher LOG: 04.12.2025 14:25:41 ADD WEAPONADDIN_Nova LOG: 04.12.2025 14:25:41 ADD WEAPONADDIN_StaticField LOG: 04.12.2025 14:25:41 ADD WEAPONADDIN_Lavaspill LOG: 04.12.2025 14:25:41 ADD WEAPONADDIN_Parting_Gift LOG: 04.12.2025 14:25:41 ADD WEAPONADDIN_Randomsizer_Addin LOG: 04.12.2025 14:25:41 ADD WEAPONADDIN_Splatter_Addin LOG: 04.12.2025 14:25:41 ADD WEAPONADDIN_Teleporter_Addin LOG: 04.12.2025 14:25:41 ADD WEAPONADDIN_Radioactive_Addin LOG: 04.12.2025 14:25:41 ADD WEAPONADDIN_Master_Exploder LOG: 04.12.2025 14:25:41 ADD WEAPONADDIN_ProximityShocker LOG: 04.12.2025 14:25:41 ADD WEAPONADDIN_LightningWave LOG: 04.12.2025 14:25:41 ADD WEAPONADDIN_Doubler LOG: 04.12.2025 14:25:41 ADD WEAPONADDIN_BlackHole LOG: 04.12.2025 14:25:41 ADD WEAPONADDIN_DeadlyPrecision LOG: 04.12.2025 14:25:41 ADD WEAPONADDIN_LightningStrike LOG: 04.12.2025 14:25:41 ADD WEAPONADDIN_Exposing_Addin LOG: 04.12.2025 14:25:41 ADD WEAPONADDIN_mayhemAddin LOG: 04.12.2025 14:25:41 ADD WEAPONADDIN_Windblades LOG: 04.12.2025 14:25:41 ADD WEAPONADDIN_CarpetBomber LOG: 04.12.2025 14:25:41 ADD WEAPONADDIN_thunderbirdAddin LOG: 04.12.2025 14:25:41 ADD WEAPONADDIN_UrmogAddin LOG: 04.12.2025 14:25:41 ADD WEAPONADDIN_TriadaAddin LOG: 04.12.2025 14:25:41 ADD WEAPONADDIN_Atomic LOG: 04.12.2025 14:25:41 ADD WEAPONADDIN_Valerie LOG: 04.12.2025 14:25:41 ADD WEAPONADDIN_Vampiric LOG: 04.12.2025 14:25:41 ADD WEAPONADDIN_Zathar LOG: 04.12.2025 14:25:41 ADD WEAPONADDIN_LeotronAddin LOG: 04.12.2025 14:25:41 ADD WEAPONADDIN_MitronSword LOG: 04.12.2025 14:25:41 ADD WEAPONADDIN_ScrapperAddin LOG: 04.12.2025 14:25:41 ADD WEAPONADDIN_Starfall LOG: 04.12.2025 14:25:41 ADD WEAPONADDIN_Duplicator LOG: 04.12.2025 14:25:41 ADD WEAPONADDIN_PerfectPunishment LOG: 04.12.2025 14:25:41 ADD WEAPONADDIN_Hullbreacher LOG: 04.12.2025 14:25:41 ADD WEAPONADDIN_HomingSwarm LOG: 04.12.2025 14:25:41 ADD WEAPONADDIN_ElementalOrb LOG: 04.12.2025 14:25:41 ADD WEAPONADDIN_BulletPulse LOG: 04.12.2025 14:25:41 ADD WEAPONADDIN_Perfection WARNING: 04.12.2025 14:25:41 for == null! No VFX-Effect can be played on destroy. LOG: 04.12.2025 14:25:41 ADD WEAPONADDIN_Overseeing LOG: 04.12.2025 14:25:41 ADD WEAPONADDIN_CriticalRelay LOG: 04.12.2025 14:25:41 ADD WEAPONADDIN_Sorrowful LOG: 04.12.2025 14:25:41 ADD WEAPONADDIN_Tragic LOG: 04.12.2025 14:25:41 ADD WEAPONADDIN_TremorSpike LOG: 04.12.2025 14:25:41 ADD WEAPONADDIN_HydroBlast LOG: 04.12.2025 14:25:41 ADD WEAPON_AssaultRifle LOG: 04.12.2025 14:25:41 ADD WEAPON_Shotgun LOG: 04.12.2025 14:25:41 ADD WEAPON_Pistol LOG: 04.12.2025 14:25:41 ADD WEAPON_Sniper LOG: 04.12.2025 14:25:41 ADD WEAPON_Rocket LOG: 04.12.2025 14:25:41 ADD WEAPON_ExpansionRifle LOG: 04.12.2025 14:25:41 ADD WEAPON_Crossbow LOG: 04.12.2025 14:25:41 ADD WEAPON_MPUzi LOG: 04.12.2025 14:25:41 ADD WEAPON_LaserRifle LOG: 04.12.2025 14:25:41 ADD WEAPON_Minigun LOG: 04.12.2025 14:25:41 ADD WEAPON_CircleShooter LOG: 04.12.2025 14:25:41 ADD WEAPON_SniperShotgun LOG: 04.12.2025 14:25:41 ADD WEAPON_StickyGun LOG: 04.12.2025 14:25:41 ADD WEAPON_MeteorizerGun LOG: 04.12.2025 14:25:41 ADD WEAPON_DoubleMode LOG: 04.12.2025 14:25:41 ADD WEAPON_Railgun LOG: 04.12.2025 14:25:41 ADD WEAPON_Fatboy LOG: 04.12.2025 14:25:41 ADD COLLECTABLE_EMOTES_Bottle WARNING: 04.12.2025 14:25:41 Language Text not found! (Path: Normal Key) LOG: 04.12.2025 14:25:41 ADD COLLECTABLE_NormalKey LOG: 04.12.2025 14:25:41 ADD COLLECTABLE_GScrap LOG: 04.12.2025 14:25:41 ADD COLLECTABLE_EMOTES_XPOrb LOG: 04.12.2025 14:25:41 ADD COLLECTABLE_GardenerCan LOG: 04.12.2025 14:25:41 ADD COLLECTABLE_ConstructionCore LOG: 04.12.2025 14:25:41 ADD COLLECTABLE_Champion_Fragment LOG: 04.12.2025 14:25:41 ADD COLLECTABLE_Artefact_Pride LOG: 04.12.2025 14:25:41 ADD COLLECTABLE_Artefact_Anger LOG: 04.12.2025 14:25:41 ADD COLLECTABLE_Artefact_Sorrow LOG: 04.12.2025 14:25:41 ADD COLLECTABLE_Castor_Quest