LOG: 04.12.2025 13:29:58 ChangeResolution(1920 x 1080 @ -1Hz) Screen.width: 1920, Screen.hieght: 1080 LOG: 04.12.2025 13:29:58 ChangeFullscreenMode(FullScreenWindow) Screen.fullScreenMode: FullScreenWindow WARNING: 04.12.2025 13:29:58 GetLocalizedText(languageKey: System.Language.English) Failed! currentLanguagePackage is null and was not inited! WARNING: 04.12.2025 13:29:58 GetLocalizedText(languageKey: System.Language.German) Failed! currentLanguagePackage is null and was not inited! WARNING: 04.12.2025 13:29:58 GetLocalizedText(languageKey: System.Language.Chinese(Simplified)) Failed! currentLanguagePackage is null and was not inited! WARNING: 04.12.2025 13:29:58 GetLocalizedText(languageKey: System.Language.Russian) Failed! currentLanguagePackage is null and was not inited! WARNING: 04.12.2025 13:29:58 GetLocalizedText(languageKey: System.Language.Japanese) Failed! currentLanguagePackage is null and was not inited! WARNING: 04.12.2025 13:29:58 GetLocalizedText(languageKey: System.Language.Chinese(Traditional)) Failed! currentLanguagePackage is null and was not inited! WARNING: 04.12.2025 13:29:58 GetLocalizedText(languageKey: System.Language.Korean) Failed! currentLanguagePackage is null and was not inited! WARNING: 04.12.2025 13:29:58 GetLocalizedText(languageKey: System.Language.Ukrainian) Failed! currentLanguagePackage is null and was not inited! LOG: 04.12.2025 13:29:58 Try to ChangeLanguage() to ENGLISH WARNING: 04.12.2025 13:29:59 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. LOG: 04.12.2025 13:29:59 RealLifeSessionsManager.DetermineCurrentSession() => The event 'Eastern' is triggered! LOG: 04.12.2025 13:29:59 NEW GAMESEED: 'F376-9L2I' resetSeededCalls: True WARNING: 04.12.2025 13:29:59 GetIsBossEnemy (0# incorrect_settings_in_enemyprefab) is not in EnemyDatabase List! EXCEPTION: 04.12.2025 13:29:59 NotSupportedException: To marshal a managed method, please add an attribute named 'MonoPInvokeCallback' to the method definition. The method we're attempting to marshal is: SteamManager::SteamAPIDebugTextHook Steamworks.SteamClient.SetWarningMessageHook (Steamworks.SteamAPIWarningMessageHook_t pFunction) (at <00000000000000000000000000000000>:0) SteamManager.OnEnable () (at <00000000000000000000000000000000>:0) UnityEngine.GameObject.AddComponent[T] () (at <00000000000000000000000000000000>:0) SteamManager.get_Initialized () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.AchievementManager.InitializeBehavior () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.GameManager.InitializeBehavior () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () (at <00000000000000000000000000000000>:0) UnityEngine.GameObject:AddComponent() SteamManager:get_Initialized() StickyStoneStudio.MOODS.AchievementManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() WARNING: 04.12.2025 13:29:59 MechionaryManager.AddMechionaryGUIDEntry( ME_ENEMY_ANGER_Stationary_Turret_Wut_1e53e27cda94) was already added to list! check code ... WARNING: 04.12.2025 13:29:59 MechionaryManager.AddMechionaryGUIDEntry( ME_ENEMY_ANGER_Stationary_Sniper_Wut_1e53e27cda94) was already added to list! check code ... ERROR: 04.12.2025 13:29:59 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 04.12.2025 13:29:59 SaveGame Profile Loading Error (SerializationException): Failed to get 'bossEmotion_WasPlayed' from GameProfile! Set it as ''. Member 'bossEmotion_WasPlayed' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameProfile:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 04.12.2025 13:29:59 SaveGame Profile Loading Error (SerializationException): Failed to get 'difficultyWasSet' from GameProfile! Set it as 'False'. Member 'difficultyWasSet' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameProfile:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 04.12.2025 13:29:59 SaveGame Profile Loading Error (SerializationException): Failed to get 'difficulty' from GameProfile! Set it as 'Easy'. Member 'difficulty' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameProfile:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 04.12.2025 13:29:59 SaveGame Profile Loading Error (SerializationException): Failed to get 'Christmas_LastOpenedTime' from GameProfile! Set it as '01.01.0001 00:00:00'. Member 'Christmas_LastOpenedTime' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameProfile:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 04.12.2025 13:29:59 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 04.12.2025 13:29:59 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 04.12.2025 13:29:59 SaveGame Profile Loading Error (SerializationException): Failed to get 'bossEmotion_WasPlayed' from GameProfile! Set it as ''. Member 'bossEmotion_WasPlayed' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameProfile:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 04.12.2025 13:29:59 SaveGame Profile Loading Error (SerializationException): Failed to get 'difficultyWasSet' from GameProfile! Set it as 'False'. Member 'difficultyWasSet' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameProfile:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 04.12.2025 13:29:59 SaveGame Profile Loading Error (SerializationException): Failed to get 'difficulty' from GameProfile! Set it as 'Easy'. Member 'difficulty' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameProfile:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 04.12.2025 13:29:59 SaveGame Profile Loading Error (SerializationException): Failed to get 'Christmas_LastOpenedTime' from GameProfile! Set it as '01.01.0001 00:00:00'. Member 'Christmas_LastOpenedTime' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameProfile:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() LOG: 04.12.2025 13:29:59 MOODS Action-Roguelite by StickyStoneStudio GmbH | V.: 1.0.10.0097 | Mode: ReleaseAdmin BUILD PLAYABLE with no restrictions LOG: 04.12.2025 13:29:59 WindowManager.LoadMenu => MainMenu LOG: 04.12.2025 13:29:59 Succesfully Initialize GameManager! LOG: 04.12.2025 13:30:00 [RichPresenceManager] ChangeActivity to GeneralActivity .. LOG: 04.12.2025 13:30:00 [STEAM] Received stats (0) and achievements (68) from Steam LOG: 04.12.2025 13:30:00 Menu.GoToPanel() 'MM_Default' transitionFade?: 'True' currentpanel was null. LOG: 04.12.2025 13:30:00 Menu.LoadMenuPanel => MM_Default (MenuID: MainMenu) LOG: 04.12.2025 13:30:00 [RichPresenceManager] ChangeActivity to GeneralActivity .. LOG: 04.12.2025 13:30:00 Joystick connected ("Controller (XBOX 360 For Windows)"). LOG: 04.12.2025 13:30:00 Joystick reconnected ("Controller (XBOX 360 For Windows)"). LOG: 04.12.2025 13:30:00 [STEAM] Received stats (0) and achievements (68) from Steam LOG: 04.12.2025 13:30:00 Menu.GoToPanel() 'MM_Default' transitionFade?: 'True' currentpanel is: 'MM_Default' LOG: 04.12.2025 13:30:00 [RichPresenceManager] ChangeActivity to GeneralActivity .. LOG: 04.12.2025 13:30:23 Menu.LoadMenuPanel => MM_ChoosePlayerClass (MenuID: MainMenu) WARNING: 04.12.2025 13:30:23 This TMPro text object does not have a cursor. If you want full edit functionality add a OSK_Cursor prefab as a child LOG: 04.12.2025 13:30:24 Menu.GoToPanel() 'MM_ChoosePlayerClass' transitionFade?: 'True' currentpanel is: 'MM_Default' WARNING: 04.12.2025 13:30:24 Menu.LoadMenuPanel MM_ChoosePlayerClass failed. It was Loaded before and is present in the scene! (MenuID: MainMenu) LOG: 04.12.2025 13:30:24 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 04.12.2025 13:30:24 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 04.12.2025 13:30:24 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 04.12.2025 13:30:24 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 04.12.2025 13:30:24 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! LOG: 04.12.2025 13:30:24 Menu.UnloadMenuPanel => MM_Default LOG: 04.12.2025 13:31:21 is Loading Quests LOG: 04.12.2025 13:31:21 loaded mechionary progress for savegame:Jasper Test 2 LOG: 04.12.2025 13:31:23 Continue Game Confirmed! Loading Game Session => Guid: b10866eb5a06 Seed: NDBX-L!TB SeededCalls: 1816 SeededCallsLastDungeon: 51 LOG: 04.12.2025 13:31:23 is Loading Quests LOG: 04.12.2025 13:31:23 LoadingMenu.SetCurrentLoadingScreen() => Base LOG: 04.12.2025 13:31:23 WindowManager.LoadMenu => InGameMenu LOG: 04.12.2025 13:31:24 WindowManager.UnloadMenu => MainMenu LOG: 04.12.2025 13:31:24 Menu.UnloadMenuPanel => MM_ChoosePlayerClass LOG: 04.12.2025 13:31:24 is Loading Quests LOG: 04.12.2025 13:31:24 loaded mechionary progress for savegame:Jasper Test 2 LOG: 04.12.2025 13:31:24 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 04.12.2025 13:31:25 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 04.12.2025 13:31:25 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 04.12.2025 13:31:25 The referenced script on this Behaviour (Game Object 'Mech_Player') is missing! WARNING: 04.12.2025 13:31:25 The referenced script on this Behaviour (Game Object 'Mech_Player') is missing! WARNING: 04.12.2025 13:31:25 The referenced script on this Behaviour (Game Object 'Mech_Player') is missing! WARNING: 04.12.2025 13:31:25 The referenced script on this Behaviour (Game Object 'Mech_Player') is missing! ERROR: 04.12.2025 13:31:25 MechBase Outline Reference Missing: 'Mech_Player(Clone)' has no standard Outline referenced! To avoid flicker add it asap! UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.MechBase:InitMechBase(Room, PlayerClass, DummyStatus) StickyStoneStudio.MOODS.<>c__DisplayClass72_0:b__0(AsyncOperationHandle`1) StickyStoneStudio.MOODS.<>c__DisplayClass13_0:b__0(AsyncOperationHandle`1) System.Action`1:Invoke(T) DelegateList`1:Invoke(T) System.Action`1:Invoke(T) DelegateList`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() WARNING: 04.12.2025 13:31:25 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of Mech_Player(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... ERROR: 04.12.2025 13:31:25 MechOutlineController.init() => HighlightEffect is not part of the rootMesh of Mech_Player(Clone) ! Consider Add it in the Prefab. Fallback now to add Component but can have side effects ... UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.MechOutlineController:init(Boolean) StickyStoneStudio.MOODS.MechBase:InitMechBase(Room, PlayerClass, DummyStatus) StickyStoneStudio.MOODS.<>c__DisplayClass72_0:b__0(AsyncOperationHandle`1) StickyStoneStudio.MOODS.<>c__DisplayClass13_0:b__0(AsyncOperationHandle`1) System.Action`1:Invoke(T) DelegateList`1:Invoke(T) System.Action`1:Invoke(T) DelegateList`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() LOG: 04.12.2025 13:31:25 EvaluateEmotionalOvercharge() => Difficulty : Easy value 50 LOG: 04.12.2025 13:31:25 NEW GAMESEED: 'NDBX-L!TB' resetSeededCalls: True LOG: 04.12.2025 13:31:25 MapController: Change CurrentTheme from 'HomeBase' to 'Trauer' LOG: 04.12.2025 13:31:25 SetCurrentMapSelectorChoice => DungeonDepth: 12 NextDungeonDepth: 12 PersistentDungeonDepth: 12 CurrentTheme: Trauer LOG: 04.12.2025 13:31:25 LoadingMenu.SetCurrentLoadingScreen() => TSR_Level1 LOG: 04.12.2025 13:31:25 Generate Level Started! Level: Level_A theme: Trauer GameSeed: NDBX-L!TB SeedCalls: 1765 LOG: 04.12.2025 13:31:29 (TryInstantiateRandomRoom) currentList count is 0! RoomTheme: Trauer, RoomLevel: Level_A, RoomTyp: Typ_A LOG: 04.12.2025 13:31:36 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False LOG: 04.12.2025 13:31:36 Syop BetQuest logs RT13:31DungeonDepth: 0 - seed NDBX-L!TB has been applied RT13:31DungeonDepth: 12 - OnDepthChange questSolvedDepth => 6 RT13:31DungeonDepth: 12 - OnDepthChange questSolvedDepth => 6 RT13:31DungeonDepth: 12 - OnDepthChange questSolvedDepth => 6 LOG: 04.12.2025 13:31:36 Generate Level Completed! Loading time: 10,438s LOG: 04.12.2025 13:31:36 AfterLoadingGame() isInHomeBase?: False, TutorialIsActive ?: False LOG: 04.12.2025 13:31:36 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel was null. LOG: 04.12.2025 13:31:36 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 04.12.2025 13:31:36 WindowManager.UnloadMenu => NoMenu LOG: 04.12.2025 13:31:36 EvaluateEmotionalOvercharge() => Difficulty : Easy value 110 LOG: 04.12.2025 13:31:36 OnPlayerAndMapWereCreated LOG: 04.12.2025 13:31:36 TryAddWeapon(Items.Weapons.FusionFlintlockName) => Items.Weapons.FusionFlintlockName 1 LOG: 04.12.2025 13:31:36 TryAddItem(Equipment) => Equipment_Arm_Pride Arm LOG: 04.12.2025 13:31:36 TryAddItem(Equipment) => Equipment_Torso_Anger Torso LOG: 04.12.2025 13:31:36 TryAddItem(Equipment) => Equipment_Foot_Anger Foot LOG: 04.12.2025 13:31:36 TryAddItem(Equipment) => Equipment_Legs_Pride Legs WARNING: 04.12.2025 13:31:36 Language Text not found! (Path: Kill Slagshooter) LOG: 04.12.2025 13:31:36 Displayable active subtask: HugeBetClearStageInXMin is null LOG: 04.12.2025 13:31:36 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 04.12.2025 13:31:36 TryAddWeapon(Items.Weapons.FusionFlintlockName) => Items.Weapons.FusionFlintlockName 1 LOG: 04.12.2025 13:31:36 TryAddItem(Equipment) => Equipment_Arm_Pride Arm LOG: 04.12.2025 13:31:36 TryAddItem(Equipment) => Equipment_Torso_Anger Torso LOG: 04.12.2025 13:31:36 TryAddItem(Equipment) => Equipment_Foot_Anger Foot LOG: 04.12.2025 13:31:36 TryAddItem(Equipment) => Equipment_Legs_Pride Legs LOG: 04.12.2025 13:31:36 TryAddWeapon(Items.Weapons.FusionFlintlockName) => Items.Weapons.FusionFlintlockName 1 LOG: 04.12.2025 13:31:36 TryAddWeapon(Items.Weapons.WrathRepeaterName) => Items.Weapons.WrathRepeaterName 2 LOG: 04.12.2025 13:31:36 TryAddWeapon(Items.Weapons.FusionFlintlockName) => Items.Weapons.FusionFlintlockName 1 LOG: 04.12.2025 13:31:36 TryAddWeapon(Items.Weapons.WrathRepeaterName) => Items.Weapons.WrathRepeaterName 2 LOG: 04.12.2025 13:31:36 TryAddItem(Equipment) => Items.Equipment.ArmName Arm LOG: 04.12.2025 13:31:36 TryAddItem(WeaponAddin) => Items.Addins.ValerieName LOG: 04.12.2025 13:31:36 TryAddItem(WeaponAddin) => Items.Addins.CorrosiveName LOG: 04.12.2025 13:31:36 TryAddItem(WeaponAddin) => Items.Addins.HomieSwarmName LOG: 04.12.2025 13:31:36 TryAddItem(WeaponAddin) => Items.Addins.AcidicName LOG: 04.12.2025 13:31:36 TryAddItem(WeaponAddin) => Items.Addins.AllrounderName LOG: 04.12.2025 13:31:36 TryAddItem(WeaponAddin) => Items.Addins.HullbreachName LOG: 04.12.2025 13:31:36 TryAddItem(WeaponAddin) => Items.Addins.SplitterName LOG: 04.12.2025 13:31:36 SAVE GAME => Jasper Test 2 id:1 guid:d8690ed2-9932-4636-a64f-b638e246d8b9 WARNING: 04.12.2025 13:31:36 Language Text not found! (Path: Kill Slagshooter) LOG: 04.12.2025 13:31:36 Displayable active subtask: HugeBetClearStageInXMin is null LOG: 04.12.2025 13:31:36 [RichPresenceManager] ChangeActivity to SorrowArea .. WARNING: 04.12.2025 13:31:36 BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(0# Typ_Spawn)_Spawn2_Degrees0/CullingContainer/Static/Buildings/Blockbulding_outlineshader2/SORROW_LevelA_LM_SideBulding_Broken/Collider" WARNING: 04.12.2025 13:31:36 BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(0# Typ_Spawn)_Spawn2_Degrees0/CullingContainer/Static/Buildings/Blockbulding_outlineshader2/SORROW_LevelA_LM_SideBulding_Broken/Collider" WARNING: 04.12.2025 13:31:36 BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(0# Typ_Spawn)_Spawn2_Degrees0/CullingContainer/Static/Buildings/Blockbulding_outlineshader2/SORROW_LevelA_LM_SideBulding_Broken/Collider" WARNING: 04.12.2025 13:31:36 BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(0# Typ_Spawn)_Spawn2_Degrees0/CullingContainer/Static/Buildings/Blockbulding_outlineshader2/SORROW_LevelA_LM_SideBulding_Broken/Collider" WARNING: 04.12.2025 13:31:36 BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(0# Typ_Spawn)_Spawn2_Degrees0/CullingContainer/Static/Buildings/Blockbulding_outlineshader2/SORROW_LevelA_LM_SideBulding_Broken/Collider" LOG: 04.12.2025 13:31:41 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 04.12.2025 13:31:41 Syop BetQuest logs RT13:31DungeonDepth: 0 - seed NDBX-L!TB has been applied RT13:31DungeonDepth: 12 - OnDepthChange questSolvedDepth => 6 RT13:31DungeonDepth: 12 - OnDepthChange questSolvedDepth => 6 RT13:31DungeonDepth: 12 - OnDepthChange questSolvedDepth => 6 RT13:31DungeonDepth: 12 - can Appear roll => Truecached roll = 47 chance = 40 RewardCap: 2 current rewardCount1 LOG: 04.12.2025 13:31:41 reward: DamageIncrease on Player1 applied LOG: 04.12.2025 13:31:41 reward: Crit on Player1 applied LOG: 04.12.2025 13:31:41 reward: AttackSpeed on Player1 applied WARNING: 04.12.2025 13:31:45 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 04.12.2025 13:31:45 WindowManager.LoadMenu => EscapeMenu LOG: 04.12.2025 13:31:45 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 04.12.2025 13:31:45 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 04.12.2025 13:31:45 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 04.12.2025 13:31:45 Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu) LOG: 04.12.2025 13:31:49 WindowManager.UnloadMenu => EscapeMenu LOG: 04.12.2025 13:31:49 Menu.UnloadMenuPanel => ESC_Main WARNING: 04.12.2025 13:31:49 Language Text not found! (Path: Kill Slagshooter) LOG: 04.12.2025 13:31:49 Displayable active subtask: HugeBetClearStageInXMin is null LOG: 04.12.2025 13:31:49 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 04.12.2025 13:31:49 [RichPresenceManager] ChangeActivity to SorrowArea .. WARNING: 04.12.2025 13:31:50 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 04.12.2025 13:31:50 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 04.12.2025 13:31:50 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 04.12.2025 13:31:50 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 04.12.2025 13:31:51 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 04.12.2025 13:31:51 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 04.12.2025 13:31:51 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 04.12.2025 13:31:51 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 04.12.2025 13:31:53 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 04.12.2025 13:31:53 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_HoloTechnician in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 04.12.2025 13:31:53 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_IcyDemolisher in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 04.12.2025 13:31:53 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_BladeSentinel in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 04.12.2025 13:31:53 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_DistraughtPlumber in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup ERROR: 04.12.2025 13:31:53 Coroutine couldn't be started because the the game object 'Minimap2' is inactive! StickyStoneStudio.MOODS.Minimap2Controller:SetTeleportMenuInfoVisibility(Boolean) StickyStoneStudio.MOODS.Minimap2Controller:OnMinimapRoomEnter(Minimap2Room) StickyStoneStudio.MOODS.Room:InvokeOnPlayerRoomEvent(RoomEvent, Player) StickyStoneStudio.MOODS.d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 04.12.2025 13:31:55 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 04.12.2025 13:31:55 The referenced script on this Behaviour (Game Object 'VFX_PlumberSucking(Finish)') is missing! WARNING: 04.12.2025 13:31:55 The referenced script on this Behaviour (Game Object 'VFX_PlumberSucking(Finish)') is missing! WARNING: 04.12.2025 13:31:55 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 04.12.2025 13:31:55 The referenced script on this Behaviour (Game Object 'VFX_PlumberSucking(Finish)') is missing! WARNING: 04.12.2025 13:31:55 The referenced script on this Behaviour (Game Object 'VFX_PlumberSucking(Finish)') is missing! WARNING: 04.12.2025 13:31:55 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 04.12.2025 13:31:55 The referenced script on this Behaviour (Game Object 'VFX_PlumberSucking(Finish)') is missing! WARNING: 04.12.2025 13:31:55 The referenced script on this Behaviour (Game Object 'VFX_PlumberSucking(Finish)') is missing! WARNING: 04.12.2025 13:31:55 Trauer_DistraughtPlumber(Clone) (StickyStoneStudio.MOODS.SORROW_DistraughtPlumber): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 04.12.2025 13:31:55 Language Text not found! (Path: Drone) LOG: 04.12.2025 13:31:55 Kill enemy Instant -> Trauer_DistraughtPlumber(Clone) WARNING: 04.12.2025 13:31:55 Trauer_DistraughtPlumber(Clone) (StickyStoneStudio.MOODS.SORROW_DistraughtPlumber): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 04.12.2025 13:31:55 Language Text not found! (Path: Drone) LOG: 04.12.2025 13:31:55 Kill enemy Instant -> Trauer_DistraughtPlumber(Clone) WARNING: 04.12.2025 13:31:55 Trauer_DistraughtPlumber(Clone) (StickyStoneStudio.MOODS.SORROW_DistraughtPlumber): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 04.12.2025 13:31:55 Language Text not found! (Path: Drone) LOG: 04.12.2025 13:31:55 Kill enemy Instant -> Trauer_DistraughtPlumber(Clone) WARNING: 04.12.2025 13:31:55 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 04.12.2025 13:31:55 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 04.12.2025 13:31:55 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 13:31:55 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 13:31:55 The referenced script on this Behaviour (Game Object 'SwordDamagArea') is missing! WARNING: 04.12.2025 13:31:55 The referenced script on this Behaviour (Game Object 'SwordDamagArea') is missing! WARNING: 04.12.2025 13:31:55 Failed to create agent because it is not close enough to the NavMesh WARNING: 04.12.2025 13:31:55 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 04.12.2025 13:31:55 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 04.12.2025 13:31:55 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 13:31:55 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 13:31:55 The referenced script on this Behaviour (Game Object 'SwordDamagArea') is missing! WARNING: 04.12.2025 13:31:55 The referenced script on this Behaviour (Game Object 'SwordDamagArea') is missing! WARNING: 04.12.2025 13:31:55 Failed to create agent because it is not close enough to the NavMesh WARNING: 04.12.2025 13:31:55 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 04.12.2025 13:31:55 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 04.12.2025 13:31:55 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 13:31:55 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 13:31:55 The referenced script on this Behaviour (Game Object 'SwordDamagArea') is missing! WARNING: 04.12.2025 13:31:55 The referenced script on this Behaviour (Game Object 'SwordDamagArea') is missing! WARNING: 04.12.2025 13:31:55 Failed to create agent because it is not close enough to the NavMesh WARNING: 04.12.2025 13:31:55 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 13:31:55 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 13:31:55 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 13:31:55 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 04.12.2025 13:31:55 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 13:31:55 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 13:31:55 Trauer_BladedSentinel(Clone) (StickyStoneStudio.MOODS.SORROW_BladedSentinel): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 04.12.2025 13:31:55 Language Text not found! (Path: Drone) LOG: 04.12.2025 13:31:55 Kill enemy Instant -> Trauer_BladedSentinel(Clone) WARNING: 04.12.2025 13:31:55 Trauer_BladedSentinel(Clone) (StickyStoneStudio.MOODS.SORROW_BladedSentinel): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 04.12.2025 13:31:55 Language Text not found! (Path: Drone) LOG: 04.12.2025 13:31:55 Kill enemy Instant -> Trauer_BladedSentinel(Clone) WARNING: 04.12.2025 13:31:55 Trauer_BladedSentinel(Clone) (StickyStoneStudio.MOODS.SORROW_BladedSentinel): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 04.12.2025 13:31:55 Language Text not found! (Path: Drone) LOG: 04.12.2025 13:31:55 Kill enemy Instant -> Trauer_BladedSentinel(Clone) WARNING: 04.12.2025 13:31:55 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 04.12.2025 13:31:55 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 13:31:55 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 13:31:55 Trauer_HoloTechnician(Clone) (StickyStoneStudio.MOODS.SORROW_HoloTechnician): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 04.12.2025 13:31:55 Language Text not found! (Path: Drone) LOG: 04.12.2025 13:31:55 Kill enemy Instant -> Trauer_HoloTechnician(Clone) WARNING: 04.12.2025 13:31:55 Trauer_IcyDemolisher(Clone) (StickyStoneStudio.MOODS.SORROW_IcyDemolisher): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 04.12.2025 13:31:55 Language Text not found! (Path: Drone) LOG: 04.12.2025 13:31:55 Kill enemy Instant -> Trauer_IcyDemolisher(Clone) WARNING: 04.12.2025 13:31:55 MoveTowards failed. Navmesh-Agent 'Trauer_DistraughtPlumber(Clone)' is not on a navmesh WARNING: 04.12.2025 13:31:55 MoveTowards failed. Navmesh-Agent 'Trauer_DistraughtPlumber(Clone)' is not on a navmesh WARNING: 04.12.2025 13:31:55 MoveTowards failed. Navmesh-Agent 'Trauer_DistraughtPlumber(Clone)' is not on a navmesh WARNING: 04.12.2025 13:31:55 MoveTowards failed. Navmesh-Agent 'Trauer_BladedSentinel(Clone)' is not on a navmesh WARNING: 04.12.2025 13:31:55 MoveTowards failed. Navmesh-Agent 'Trauer_BladedSentinel(Clone)' is not on a navmesh WARNING: 04.12.2025 13:31:55 MoveTowards failed. Navmesh-Agent 'Trauer_BladedSentinel(Clone)' is not on a navmesh WARNING: 04.12.2025 13:31:55 MoveTowards failed. Navmesh-Agent 'Trauer_HoloTechnician(Clone)' is not on a navmesh LOG: 04.12.2025 13:31:55 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 04.12.2025 13:31:55 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 04.12.2025 13:31:55 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 04.12.2025 13:31:55 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 04.12.2025 13:31:55 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 04.12.2025 13:31:55 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 04.12.2025 13:31:55 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. WARNING: 04.12.2025 13:31:55 MoveTowards failed. Navmesh-Agent 'Trauer_IcyDemolisher(Clone)' is not on a navmesh LOG: 04.12.2025 13:31:59 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 04.12.2025 13:31:59 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 04.12.2025 13:32:00 MapSelector.RegisterButtonPromptsForEntering() LOG: 04.12.2025 13:32:00 MapSelector.UnregisterButtonPromptsForEntering() LOG: 04.12.2025 13:32:00 EvaluateEmotionalOvercharge() => Difficulty : Easy value 110 LOG: 04.12.2025 13:32:00 WindowManager.LoadMenu => MapSelectorMenu LOG: 04.12.2025 13:32:00 MapSelector.RegisterButtonPromptsEntered() LOG: 04.12.2025 13:32:04 MapSelector.UnregisterButtonPromptsEntered() LOG: 04.12.2025 13:32:07 SetCurrentMapSelectorChoice => DungeonDepth: 12 NextDungeonDepth: 13 PersistentDungeonDepth: 12 CurrentTheme: Trauer LOG: 04.12.2025 13:32:07 GameSession.UpdateProgress(SAVED) => SessionGUID: 'b10866eb5a06' GameSeed: NDBX-L!TB SeededCalls:1816 SeededCallsLastDungeon:51 DDepth: 12 NDDepth: 13 FromHomeBase?: False LOG: 04.12.2025 13:32:07 UpdatePlayerProgress LOG: 04.12.2025 13:32:07 SAVE GAME => Jasper Test 2 id:1 guid:d8690ed2-9932-4636-a64f-b638e246d8b9 LOG: 04.12.2025 13:32:07 WindowManager.UnloadAllOtherMenus but 'InGameMenu'! Currently acitve Menus: 2 LOG: 04.12.2025 13:32:07 WindowManager.UnloadMenu => MapSelectorMenu LOG: 04.12.2025 13:32:07 LoadingMenu.SetCurrentLoadingScreen() => TSR_Level1 LOG: 04.12.2025 13:32:07 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 04.12.2025 13:32:07 Generate Level Started! Level: Level_A theme: Trauer GameSeed: NDBX-L!TB SeedCalls: 1817 LOG: 04.12.2025 13:32:14 (TryInstantiateRandomRoom) currentList count is 0! RoomTheme: Trauer, RoomLevel: Level_A, RoomTyp: Typ_A LOG: 04.12.2025 13:32:23 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False LOG: 04.12.2025 13:32:23 Syop BetQuest logs RT13:31DungeonDepth: 0 - seed NDBX-L!TB has been applied RT13:31DungeonDepth: 12 - OnDepthChange questSolvedDepth => 6 RT13:31DungeonDepth: 12 - OnDepthChange questSolvedDepth => 6 RT13:31DungeonDepth: 12 - OnDepthChange questSolvedDepth => 6 RT13:31DungeonDepth: 12 - can Appear roll => Truecached roll = 47 chance = 40 RewardCap: 2 current rewardCount1 RT13:31DungeonDepth: 12 - reward: DamageIncrease on Player1 applied RT13:31DungeonDepth: 12 - reward: Crit on Player1 applied RT13:31DungeonDepth: 12 - reward: AttackSpeed on Player1 applied RT13:32DungeonDepth: 13 - OnDepthChange questSolvedDepth => 6 RT13:32DungeonDepth: 13 - OnDepthChange questSolvedDepth => 6 RT13:32DungeonDepth: 13 - OnDepthChange questSolvedDepth => 6 LOG: 04.12.2025 13:32:24 Generate Level Completed! Loading time: 16,348s LOG: 04.12.2025 13:32:24 AfterLoadingGame() isInHomeBase?: False, TutorialIsActive ?: False LOG: 04.12.2025 13:32:24 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 04.12.2025 13:32:24 WindowManager.UnloadMenu => NoMenu LOG: 04.12.2025 13:32:24 EvaluateEmotionalOvercharge() => Difficulty : Easy value 110 LOG: 04.12.2025 13:32:24 OnPlayerAndMapWereCreated WARNING: 04.12.2025 13:32:24 Language Text not found! (Path: Kill Slagshooter) LOG: 04.12.2025 13:32:24 Displayable active subtask: HugeBetClearStageInXMin is null LOG: 04.12.2025 13:32:24 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' WARNING: 04.12.2025 13:32:24 Language Text not found! (Path: Kill Slagshooter) LOG: 04.12.2025 13:32:24 Displayable active subtask: HugeBetClearStageInXMin is null LOG: 04.12.2025 13:32:24 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 04.12.2025 13:32:24 UpdatePlayerProgress LOG: 04.12.2025 13:32:24 SAVE GAME => Jasper Test 2 id:1 guid:d8690ed2-9932-4636-a64f-b638e246d8b9 WARNING: 04.12.2025 13:32:24 Language Text not found! (Path: Kill Slagshooter) LOG: 04.12.2025 13:32:24 Displayable active subtask: HugeBetClearStageInXMin is null LOG: 04.12.2025 13:32:24 [RichPresenceManager] ChangeActivity to SorrowArea .. LOG: 04.12.2025 13:32:24 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 04.12.2025 13:32:24 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 04.12.2025 13:32:24 Menu.UnloadMenuPanel => DefaultPanel LOG: 04.12.2025 13:32:28 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 04.12.2025 13:32:28 Syop BetQuest logs RT13:31DungeonDepth: 0 - seed NDBX-L!TB has been applied RT13:31DungeonDepth: 12 - OnDepthChange questSolvedDepth => 6 RT13:31DungeonDepth: 12 - OnDepthChange questSolvedDepth => 6 RT13:31DungeonDepth: 12 - OnDepthChange questSolvedDepth => 6 RT13:31DungeonDepth: 12 - can Appear roll => Truecached roll = 47 chance = 40 RewardCap: 2 current rewardCount1 RT13:31DungeonDepth: 12 - reward: DamageIncrease on Player1 applied RT13:31DungeonDepth: 12 - reward: Crit on Player1 applied RT13:31DungeonDepth: 12 - reward: AttackSpeed on Player1 applied RT13:32DungeonDepth: 13 - OnDepthChange questSolvedDepth => 6 RT13:32DungeonDepth: 13 - OnDepthChange questSolvedDepth => 6 RT13:32DungeonDepth: 13 - OnDepthChange questSolvedDepth => 6 RT13:32DungeonDepth: 13 - can Appear roll => Truecached roll = 54 chance = 40 RewardCap: 2 current rewardCount1 WARNING: 04.12.2025 13:32:28 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_EyeOfMallory in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 04.12.2025 13:32:28 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_EyeOfMallory in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 04.12.2025 13:32:28 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_RubbleCrusher in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 04.12.2025 13:32:28 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_RubbleCrusher in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup ERROR: 04.12.2025 13:32:28 Coroutine couldn't be started because the the game object 'Minimap2' is inactive! StickyStoneStudio.MOODS.Minimap2Controller:SetTeleportMenuInfoVisibility(Boolean) StickyStoneStudio.MOODS.Minimap2Controller:OnMinimapRoomEnter(Minimap2Room) StickyStoneStudio.MOODS.Room:InvokeOnPlayerRoomEvent(RoomEvent, Player) StickyStoneStudio.MOODS.d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 04.12.2025 13:32:29 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 04.12.2025 13:32:29 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 04.12.2025 13:32:29 Menu.UnloadMenuPanel => Info WARNING: 04.12.2025 13:32:30 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 04.12.2025 13:32:30 The referenced script on this Behaviour (Game Object 'VFX_PlumberSucking(Finish)') is missing! WARNING: 04.12.2025 13:32:30 The referenced script on this Behaviour (Game Object 'VFX_PlumberSucking(Finish)') is missing! WARNING: 04.12.2025 13:32:30 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 04.12.2025 13:32:30 The referenced script on this Behaviour (Game Object 'VFX_PlumberSucking(Finish)') is missing! WARNING: 04.12.2025 13:32:30 The referenced script on this Behaviour (Game Object 'VFX_PlumberSucking(Finish)') is missing! WARNING: 04.12.2025 13:32:30 Failed to create agent because it is not close enough to the NavMesh WARNING: 04.12.2025 13:32:30 Failed to create agent because it is not close enough to the NavMesh WARNING: 04.12.2025 13:32:30 Trauer_DistraughtPlumber(Clone) (StickyStoneStudio.MOODS.SORROW_DistraughtPlumber): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 04.12.2025 13:32:30 Language Text not found! (Path: Drone) LOG: 04.12.2025 13:32:30 Kill enemy Instant -> Trauer_DistraughtPlumber(Clone) WARNING: 04.12.2025 13:32:30 Trauer_DistraughtPlumber(Clone) (StickyStoneStudio.MOODS.SORROW_DistraughtPlumber): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 04.12.2025 13:32:30 Language Text not found! (Path: Drone) LOG: 04.12.2025 13:32:30 Kill enemy Instant -> Trauer_DistraughtPlumber(Clone) WARNING: 04.12.2025 13:32:30 Trauer_EyeOfMallory(Clone) (StickyStoneStudio.MOODS.SORROW_EyeOfMallory): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 04.12.2025 13:32:30 Kill enemy Instant -> Trauer_EyeOfMallory(Clone) LOG: 04.12.2025 13:32:30 ScaleEnemy Trauer_EyeOfMallory(Clone)! WARNING: 04.12.2025 13:32:30 Trauer_EyeOfMallory(Clone) (StickyStoneStudio.MOODS.SORROW_EyeOfMallory): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 04.12.2025 13:32:30 Kill enemy Instant -> Trauer_EyeOfMallory(Clone) WARNING: 04.12.2025 13:32:30 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 04.12.2025 13:32:30 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 13:32:30 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 13:32:30 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 04.12.2025 13:32:30 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 13:32:30 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 13:32:30 Trauer_RubbleCrusher(Clone) (StickyStoneStudio.MOODS.SORROW_RubbleCrusher): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 04.12.2025 13:32:30 Language Text not found! (Path: Drone) LOG: 04.12.2025 13:32:30 Kill enemy Instant -> Trauer_RubbleCrusher(Clone) LOG: 04.12.2025 13:32:30 ScaleEnemy Trauer_RubbleCrusher(Clone)! WARNING: 04.12.2025 13:32:30 Trauer_RubbleCrusher(Clone) (StickyStoneStudio.MOODS.SORROW_RubbleCrusher): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 04.12.2025 13:32:30 Language Text not found! (Path: Drone) LOG: 04.12.2025 13:32:30 Kill enemy Instant -> Trauer_RubbleCrusher(Clone) WARNING: 04.12.2025 13:32:30 MoveTowards failed. Navmesh-Agent 'Trauer_RubbleCrusher(Clone)' is not on a navmesh LOG: 04.12.2025 13:32:30 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 04.12.2025 13:32:30 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 04.12.2025 13:32:30 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 04.12.2025 13:32:30 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 04.12.2025 13:32:30 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 04.12.2025 13:32:30 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 04.12.2025 13:32:30 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 04.12.2025 13:32:30 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. WARNING: 04.12.2025 13:32:30 MoveTowards failed. Navmesh-Agent 'Trauer_RubbleCrusher(Clone)' is not on a navmesh LOG: 04.12.2025 13:32:32 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 04.12.2025 13:32:32 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_EyeOfMallory in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 04.12.2025 13:32:32 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_EyeOfMallory in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 04.12.2025 13:32:32 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_DistraughtPlumber in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 04.12.2025 13:32:32 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_DistraughtPlumber in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 04.12.2025 13:32:32 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_HoloTechnician in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 04.12.2025 13:32:32 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_BladeSentinel in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup ERROR: 04.12.2025 13:32:32 Coroutine couldn't be started because the the game object 'Minimap2' is inactive! StickyStoneStudio.MOODS.Minimap2Controller:SetTeleportMenuInfoVisibility(Boolean) StickyStoneStudio.MOODS.Minimap2Controller:OnMinimapRoomEnter(Minimap2Room) StickyStoneStudio.MOODS.Room:InvokeOnPlayerRoomEvent(RoomEvent, Player) StickyStoneStudio.MOODS.d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 04.12.2025 13:32:34 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 04.12.2025 13:32:34 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 13:32:34 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 13:32:34 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 04.12.2025 13:32:34 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 13:32:34 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 13:32:34 Failed to create agent because it is not close enough to the NavMesh WARNING: 04.12.2025 13:32:34 Failed to create agent because it is not close enough to the NavMesh WARNING: 04.12.2025 13:32:34 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 04.12.2025 13:32:34 The referenced script on this Behaviour (Game Object 'VFX_PlumberSucking(Finish)') is missing! WARNING: 04.12.2025 13:32:34 The referenced script on this Behaviour (Game Object 'VFX_PlumberSucking(Finish)') is missing! WARNING: 04.12.2025 13:32:34 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 04.12.2025 13:32:34 The referenced script on this Behaviour (Game Object 'VFX_PlumberSucking(Finish)') is missing! WARNING: 04.12.2025 13:32:34 The referenced script on this Behaviour (Game Object 'VFX_PlumberSucking(Finish)') is missing! WARNING: 04.12.2025 13:32:34 Trauer_RubbleCrusher(Clone) (StickyStoneStudio.MOODS.SORROW_RubbleCrusher): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 04.12.2025 13:32:34 Language Text not found! (Path: Drone) LOG: 04.12.2025 13:32:34 Kill enemy Instant -> Trauer_RubbleCrusher(Clone) WARNING: 04.12.2025 13:32:34 Trauer_RubbleCrusher(Clone) (StickyStoneStudio.MOODS.SORROW_RubbleCrusher): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 04.12.2025 13:32:34 Language Text not found! (Path: Drone) LOG: 04.12.2025 13:32:34 Kill enemy Instant -> Trauer_RubbleCrusher(Clone) WARNING: 04.12.2025 13:32:34 Trauer_EyeOfMallory(Clone) (StickyStoneStudio.MOODS.SORROW_EyeOfMallory): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 04.12.2025 13:32:34 Kill enemy Instant -> Trauer_EyeOfMallory(Clone) WARNING: 04.12.2025 13:32:34 Trauer_EyeOfMallory(Clone) (StickyStoneStudio.MOODS.SORROW_EyeOfMallory): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 04.12.2025 13:32:34 Kill enemy Instant -> Trauer_EyeOfMallory(Clone) WARNING: 04.12.2025 13:32:34 Trauer_DistraughtPlumber(Clone) (StickyStoneStudio.MOODS.SORROW_DistraughtPlumber): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 04.12.2025 13:32:34 Language Text not found! (Path: Drone) LOG: 04.12.2025 13:32:34 ScaleEnemy Trauer_DistraughtPlumber(Clone)! WARNING: 04.12.2025 13:32:34 Failed to init life point display. IMech (EnemyBase) has already a lifePointDisplay! LOG: 04.12.2025 13:32:34 Kill enemy Instant -> Trauer_DistraughtPlumber(Clone) WARNING: 04.12.2025 13:32:34 Trauer_DistraughtPlumber(Clone) (StickyStoneStudio.MOODS.SORROW_DistraughtPlumber): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 04.12.2025 13:32:34 Language Text not found! (Path: Drone) LOG: 04.12.2025 13:32:34 Kill enemy Instant -> Trauer_DistraughtPlumber(Clone) WARNING: 04.12.2025 13:32:34 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 04.12.2025 13:32:34 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 13:32:34 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 13:32:34 Trauer_HoloTechnician(Clone) (StickyStoneStudio.MOODS.SORROW_HoloTechnician): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 04.12.2025 13:32:34 Language Text not found! (Path: Drone) LOG: 04.12.2025 13:32:34 Kill enemy Instant -> Trauer_HoloTechnician(Clone) WARNING: 04.12.2025 13:32:34 MoveTowards failed. Navmesh-Agent 'Trauer_DistraughtPlumber(Clone)' is not on a navmesh WARNING: 04.12.2025 13:32:34 MoveTowards failed. Navmesh-Agent 'Trauer_DistraughtPlumber(Clone)' is not on a navmesh WARNING: 04.12.2025 13:32:34 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 04.12.2025 13:32:34 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 04.12.2025 13:32:34 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 13:32:34 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 13:32:34 The referenced script on this Behaviour (Game Object 'SwordDamagArea') is missing! WARNING: 04.12.2025 13:32:34 The referenced script on this Behaviour (Game Object 'SwordDamagArea') is missing! WARNING: 04.12.2025 13:32:34 Failed to create agent because it is not close enough to the NavMesh WARNING: 04.12.2025 13:32:34 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh WARNING: 04.12.2025 13:32:34 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh WARNING: 04.12.2025 13:32:34 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 13:32:34 Trauer_BladedSentinel(Clone) (StickyStoneStudio.MOODS.SORROW_BladedSentinel): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 04.12.2025 13:32:34 Language Text not found! (Path: Drone) LOG: 04.12.2025 13:32:34 Kill enemy Instant -> Trauer_BladedSentinel(Clone) LOG: 04.12.2025 13:32:34 ScaleEnemy Trauer_BladedSentinel(Clone)! WARNING: 04.12.2025 13:32:35 MoveTowards failed. Navmesh-Agent 'Trauer_RubbleCrusher(Clone)' is not on a navmesh WARNING: 04.12.2025 13:32:35 MoveTowards failed. Navmesh-Agent 'Trauer_RubbleCrusher(Clone)' is not on a navmesh WARNING: 04.12.2025 13:32:35 MoveTowards failed. Navmesh-Agent 'Trauer_DistraughtPlumber(Clone)' is not on a navmesh WARNING: 04.12.2025 13:32:35 MoveTowards failed. Navmesh-Agent 'Trauer_HoloTechnician(Clone)' is not on a navmesh LOG: 04.12.2025 13:32:35 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 04.12.2025 13:32:35 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 04.12.2025 13:32:35 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 04.12.2025 13:32:35 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 04.12.2025 13:32:35 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 04.12.2025 13:32:35 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 04.12.2025 13:32:35 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. WARNING: 04.12.2025 13:32:35 MoveTowards failed. Navmesh-Agent 'Trauer_BladedSentinel(Clone)' is not on a navmesh LOG: 04.12.2025 13:32:35 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 04.12.2025 13:32:35 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 04.12.2025 13:32:35 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 04.12.2025 13:32:36 Menu.UnloadMenuPanel => DefaultPanel WARNING: 04.12.2025 13:32:37 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 04.12.2025 13:32:38 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 04.12.2025 13:32:39 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh WARNING: 04.12.2025 13:32:39 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh LOG: 04.12.2025 13:32:40 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 04.12.2025 13:32:40 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 04.12.2025 13:32:41 Menu.UnloadMenuPanel => Info LOG: 04.12.2025 13:32:41 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 04.12.2025 13:32:41 GoToSplashScreenPanel() 'InGame_BossDialog' failed. Splashscreens are disabled in the Build. WARNING: 04.12.2025 13:32:41 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. WARNING: 04.12.2025 13:32:43 Trauer_Almorn_the_Warden(Clone) (StickyStoneStudio.MOODS.Elmorn_The_Warden): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 04.12.2025 13:32:43 Kill enemy Instant -> Trauer_Almorn_the_Warden(Clone) LOG: 04.12.2025 13:32:43 Almorn.TriggerSchockWave() => Start Shockwave Mode Nr. 4 LOG: 04.12.2025 13:32:46 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 04.12.2025 13:32:49 DialogController.OnFocusedDialogAnswer() AnswerID: 2 LOG: 04.12.2025 13:32:49 ApplyBossMoodColorStyle => bossDialogMood: Grief bossDialogMoodWasAnsweredByPlayers: Anger LOG: 04.12.2025 13:32:49 Wrong RoomThemeTraueris not a BosslevelRoomTheme WARNING: 04.12.2025 13:32:50 Language Text not found! (Path: Kill Slagshooter) LOG: 04.12.2025 13:32:50 Displayable active subtask: HugeBetClearStageInXMin is null LOG: 04.12.2025 13:32:50 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' WARNING: 04.12.2025 13:32:51 NextWave() => Wave was not started yet or has no waves LOG: 04.12.2025 13:32:51 BossChest.RaritylevelBossChest() => Rarity is Level_3 Chesttype is Addin WARNING: 04.12.2025 13:32:53 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 04.12.2025 13:32:53 Almorn: Dash Attack Started. Repeat: 1 Mode Nr. 1 WARNING: 04.12.2025 13:32:53 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 04.12.2025 13:32:53 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 04.12.2025 13:32:53 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 04.12.2025 13:32:54 Destroy On BossRoom MS Build: Trauer_Almorn_the_Warden(Clone) distance: 0 WARNING: 04.12.2025 13:32:54 MoveTowards failed. Navmesh-Agent 'Trauer_Almorn_the_Warden(Clone)' is not on a navmesh WARNING: 04.12.2025 13:32:54 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. LOG: 04.12.2025 13:32:55 OpenChest DelayedCall: CHESTTYPE: Addin LOG: 04.12.2025 13:32:55 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 04.12.2025 13:32:55 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 04.12.2025 13:32:55 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 04.12.2025 13:32:55 Language Text not found! (Path: Kill Slagshooter) LOG: 04.12.2025 13:32:55 Displayable active subtask: HugeBetClearStageInXMin is null LOG: 04.12.2025 13:32:55 Menu.UnloadMenuPanel => DefaultPanel LOG: 04.12.2025 13:32:56 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 04.12.2025 13:32:57 LootContextPanel OnButtonSuccess => confirm LOG: 04.12.2025 13:32:58 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.SplitterName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 04.12.2025 13:32:58 TryAddItem(WeaponAddin) => Items.Addins.SplatterName WARNING: 04.12.2025 13:32:59 Language Text not found! (Path: Kill Slagshooter) LOG: 04.12.2025 13:32:59 Displayable active subtask: HugeBetClearStageInXMin is null LOG: 04.12.2025 13:32:59 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 04.12.2025 13:32:59 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) WARNING: 04.12.2025 13:32:59 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 04.12.2025 13:32:59 MapSelector.RegisterButtonPromptsForEntering() WARNING: 04.12.2025 13:32:59 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 04.12.2025 13:33:00 Menu.UnloadMenuPanel => LootContext LOG: 04.12.2025 13:33:00 Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 04.12.2025 13:33:00 Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu) LOG: 04.12.2025 13:33:00 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 04.12.2025 13:33:00 OnWeaponSelectionChanged ID -> 0 LOG: 04.12.2025 13:33:00 OnWeaponSelectionChanged ID -> 0 LOG: 04.12.2025 13:33:00 OnWeaponAddinShootable2SelectionChanged ID -> 0 LOG: 04.12.2025 13:33:00 OnWeaponSelectionChanged ID -> 1 LOG: 04.12.2025 13:33:00 OnWeaponSelectionChanged ID -> 1 LOG: 04.12.2025 13:33:00 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 04.12.2025 13:33:01 Menu.UnloadMenuPanel => DefaultPanel LOG: 04.12.2025 13:33:02 OnWeaponAddinShootable2SelectionChanged ID -> 0 LOG: 04.12.2025 13:33:02 WeaponAddinsInventory_OnElementGrabbed() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: -Index# 0' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 04.12.2025 13:33:02 WeaponAddinsInventory_OnElementDisplacedTo() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: '' LOG: 04.12.2025 13:33:02 WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: '' LOG: 04.12.2025 13:33:02 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.HomieSwarmName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 04.12.2025 13:33:02 Shootable2WeaponAddinsInventory_OnElementDisplacedFrom() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: '' LOG: 04.12.2025 13:33:02 WeaponAddinsInventory_OnElementDisplacedToReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: '' LOG: 04.12.2025 13:33:02 Shootable2WeaponAddinsInventory_OnElementDisplacedFromReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: '' LOG: 04.12.2025 13:33:02 Shootable2WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' ToList: Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: '' LOG: 04.12.2025 13:33:02 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.HomieSwarmName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 04.12.2025 13:33:02 OnWeaponSelectionChanged ID -> 1 LOG: 04.12.2025 13:33:02 OnWeaponAddinShootable2SelectionChanged ID -> 0 LOG: 04.12.2025 13:33:02 Shootable2WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: '' LOG: 04.12.2025 13:33:02 WeaponAddinsInventory_OnElementDisplacedTo() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: '' LOG: 04.12.2025 13:33:02 WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: '' LOG: 04.12.2025 13:33:02 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.CorrosiveName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 04.12.2025 13:33:02 Shootable2WeaponAddinsInventory_OnElementDisplacedFrom() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: '' LOG: 04.12.2025 13:33:02 WeaponAddinsInventory_OnElementDisplacedToReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: '' LOG: 04.12.2025 13:33:02 Shootable2WeaponAddinsInventory_OnElementDisplacedFromReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: '' LOG: 04.12.2025 13:33:02 Shootable2WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: '' LOG: 04.12.2025 13:33:02 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.CorrosiveName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 04.12.2025 13:33:02 OnWeaponSelectionChanged ID -> 1 LOG: 04.12.2025 13:33:02 OnWeaponAddinShootable2SelectionChanged ID -> 0 LOG: 04.12.2025 13:33:02 Shootable2WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: '' LOG: 04.12.2025 13:33:02 WeaponAddinsInventory_OnElementDisplacedTo() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: '' LOG: 04.12.2025 13:33:02 WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: '' LOG: 04.12.2025 13:33:02 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.HomieSwarmName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 04.12.2025 13:33:02 Shootable2WeaponAddinsInventory_OnElementDisplacedFrom() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: '' LOG: 04.12.2025 13:33:03 Shootable2WeaponAddinsInventory_OnElementDropped() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 04.12.2025 13:33:03 Shootable2WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 04.12.2025 13:33:03 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.SplitterName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 04.12.2025 13:33:03 OnWeaponSelectionChanged ID -> 1 LOG: 04.12.2025 13:33:03 OnWeaponAddinShootable2SelectionChanged ID -> 0 LOG: 04.12.2025 13:33:04 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar' LOG: 04.12.2025 13:33:04 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) WARNING: 04.12.2025 13:33:04 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 04.12.2025 13:33:04 MapSelector.RegisterButtonPromptsForEntering() LOG: 04.12.2025 13:33:04 MapSelector.UnregisterButtonPromptsForEntering() LOG: 04.12.2025 13:33:04 EvaluateEmotionalOvercharge() => Difficulty : Easy value 110 LOG: 04.12.2025 13:33:04 WindowManager.LoadMenu => MapSelectorMenu LOG: 04.12.2025 13:33:04 MapSelector.RegisterButtonPromptsEntered() LOG: 04.12.2025 13:33:04 Menu.UnloadMenuPanel => Inventar LOG: 04.12.2025 13:33:06 MapSelector.UnregisterButtonPromptsEntered() LOG: 04.12.2025 13:33:07 SetCurrentMapSelectorChoice => DungeonDepth: 13 NextDungeonDepth: 14 PersistentDungeonDepth: 13 CurrentTheme: Trauer LOG: 04.12.2025 13:33:07 GameSession.UpdateProgress(SAVED) => SessionGUID: 'b10866eb5a06' GameSeed: NDBX-L!TB SeededCalls:1870 SeededCallsLastDungeon:53 DDepth: 13 NDDepth: 14 FromHomeBase?: False LOG: 04.12.2025 13:33:07 UpdatePlayerProgress LOG: 04.12.2025 13:33:07 SAVE GAME => Jasper Test 2 id:1 guid:d8690ed2-9932-4636-a64f-b638e246d8b9 LOG: 04.12.2025 13:33:07 WindowManager.UnloadAllOtherMenus but 'InGameMenu'! Currently acitve Menus: 2 LOG: 04.12.2025 13:33:07 WindowManager.UnloadMenu => MapSelectorMenu LOG: 04.12.2025 13:33:08 LoadingMenu.SetCurrentLoadingScreen() => TSR_Level2 LOG: 04.12.2025 13:33:08 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 04.12.2025 13:33:08 Generate Level Started! Level: Level_B theme: Trauer GameSeed: NDBX-L!TB SeedCalls: 1871 LOG: 04.12.2025 13:33:19 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False LOG: 04.12.2025 13:33:19 Syop BetQuest logs RT13:31DungeonDepth: 0 - seed NDBX-L!TB has been applied RT13:31DungeonDepth: 12 - OnDepthChange questSolvedDepth => 6 RT13:31DungeonDepth: 12 - OnDepthChange questSolvedDepth => 6 RT13:31DungeonDepth: 12 - OnDepthChange questSolvedDepth => 6 RT13:31DungeonDepth: 12 - can Appear roll => Truecached roll = 47 chance = 40 RewardCap: 2 current rewardCount1 RT13:31DungeonDepth: 12 - reward: DamageIncrease on Player1 applied RT13:31DungeonDepth: 12 - reward: Crit on Player1 applied RT13:31DungeonDepth: 12 - reward: AttackSpeed on Player1 applied RT13:32DungeonDepth: 13 - OnDepthChange questSolvedDepth => 6 RT13:32DungeonDepth: 13 - OnDepthChange questSolvedDepth => 6 RT13:32DungeonDepth: 13 - OnDepthChange questSolvedDepth => 6 RT13:32DungeonDepth: 13 - can Appear roll => Truecached roll = 54 chance = 40 RewardCap: 2 current rewardCount1 RT13:33DungeonDepth: 14 - OnDepthChange questSolvedDepth => 6 RT13:33DungeonDepth: 14 - OnDepthChange questSolvedDepth => 6 RT13:33DungeonDepth: 14 - OnDepthChange questSolvedDepth => 6 LOG: 04.12.2025 13:33:19 Generate Level Completed! Loading time: 11,314s LOG: 04.12.2025 13:33:19 AfterLoadingGame() isInHomeBase?: False, TutorialIsActive ?: False LOG: 04.12.2025 13:33:19 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 04.12.2025 13:33:19 WindowManager.UnloadMenu => NoMenu LOG: 04.12.2025 13:33:19 EvaluateEmotionalOvercharge() => Difficulty : Easy value 110 LOG: 04.12.2025 13:33:19 OnPlayerAndMapWereCreated WARNING: 04.12.2025 13:33:19 Language Text not found! (Path: Kill Slagshooter) LOG: 04.12.2025 13:33:19 Displayable active subtask: HugeBetClearStageInXMin is null LOG: 04.12.2025 13:33:19 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' WARNING: 04.12.2025 13:33:19 Ambient VFX this room or lv theme is null WARNING: 04.12.2025 13:33:19 Language Text not found! (Path: Kill Slagshooter) LOG: 04.12.2025 13:33:19 Displayable active subtask: HugeBetClearStageInXMin is null LOG: 04.12.2025 13:33:19 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' WARNING: 04.12.2025 13:33:19 Ambient VFX this room or lv theme is null LOG: 04.12.2025 13:33:19 UpdatePlayerProgress LOG: 04.12.2025 13:33:19 SAVE GAME => Jasper Test 2 id:1 guid:d8690ed2-9932-4636-a64f-b638e246d8b9 WARNING: 04.12.2025 13:33:19 Language Text not found! (Path: Kill Slagshooter) LOG: 04.12.2025 13:33:19 Displayable active subtask: HugeBetClearStageInXMin is null LOG: 04.12.2025 13:33:19 [RichPresenceManager] ChangeActivity to SorrowArea .. LOG: 04.12.2025 13:33:20 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 04.12.2025 13:33:20 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 04.12.2025 13:33:20 Menu.UnloadMenuPanel => DefaultPanel WARNING: 04.12.2025 13:33:21 GoToSplashScreenPanel() 'InGame_UpgradeStation' failed. Splashscreens are disabled in the Build. WARNING: 04.12.2025 13:33:21 GoToSplashScreenPanel() 'InGame_UpgradeStation' failed. Splashscreens are disabled in the Build. LOG: 04.12.2025 13:33:21 Menu.GoToPanel() 'ItemUpgradeContext' transitionFade?: 'True' currentpanel is: 'Info' LOG: 04.12.2025 13:33:21 Menu.LoadMenuPanel => ItemUpgradeContext (MenuID: InGameMenu) WARNING: 04.12.2025 13:33:21 Language Text not found! (Path: Kill Slagshooter) LOG: 04.12.2025 13:33:21 Displayable active subtask: HugeBetClearStageInXMin is null LOG: 04.12.2025 13:33:21 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 04.12.2025 13:33:21 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 04.12.2025 13:33:21 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 04.12.2025 13:33:21 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 04.12.2025 13:33:21 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 04.12.2025 13:33:21 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 04.12.2025 13:33:21 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 04.12.2025 13:33:21 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 04.12.2025 13:33:21 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 04.12.2025 13:33:21 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 04.12.2025 13:33:21 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 04.12.2025 13:33:21 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 04.12.2025 13:33:21 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 04.12.2025 13:33:21 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 04.12.2025 13:33:21 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 04.12.2025 13:33:21 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 04.12.2025 13:33:21 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 04.12.2025 13:33:21 Menu.UnloadMenuPanel => Info WARNING: 04.12.2025 13:33:23 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 04.12.2025 13:33:23 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 04.12.2025 13:33:23 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 04.12.2025 13:33:23 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 04.12.2025 13:33:23 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 04.12.2025 13:33:23 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 04.12.2025 13:33:23 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 04.12.2025 13:33:23 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 04.12.2025 13:33:23 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 04.12.2025 13:33:23 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 04.12.2025 13:33:23 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 04.12.2025 13:33:23 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 04.12.2025 13:33:23 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 04.12.2025 13:33:23 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 04.12.2025 13:33:23 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 04.12.2025 13:33:23 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 04.12.2025 13:33:23 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 04.12.2025 13:33:23 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 04.12.2025 13:33:23 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 04.12.2025 13:33:23 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 04.12.2025 13:33:23 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 04.12.2025 13:33:23 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 04.12.2025 13:33:23 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 04.12.2025 13:33:23 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 04.12.2025 13:33:23 OnButtonSuccess confirm 0 LOG: 04.12.2025 13:33:23 CONFIRM! LOG: 04.12.2025 13:33:24 OnButtonSuccess confirm 0 LOG: 04.12.2025 13:33:24 CONFIRM! LOG: 04.12.2025 13:33:25 OnButtonSuccess confirm 0 LOG: 04.12.2025 13:33:25 CONFIRM! LOG: 04.12.2025 13:33:27 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'ItemUpgradeContext' WARNING: 04.12.2025 13:33:27 Language Text not found! (Path: Kill Slagshooter) LOG: 04.12.2025 13:33:27 Displayable active subtask: HugeBetClearStageInXMin is null LOG: 04.12.2025 13:33:27 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'ItemUpgradeContext' LOG: 04.12.2025 13:33:27 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 04.12.2025 13:33:27 Menu.LoadMenuPanel (DefaultPanel) is already loading! (MenuID: InGameMenu) LOG: 04.12.2025 13:33:27 Menu.UnloadMenuPanel => ItemUpgradeContext LOG: 04.12.2025 13:33:30 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 04.12.2025 13:33:30 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' WARNING: 04.12.2025 13:33:30 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 04.12.2025 13:33:31 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 04.12.2025 13:33:31 Ambient VFX this room or lv theme is null LOG: 04.12.2025 13:33:31 Syop BetQuest logs RT13:31DungeonDepth: 0 - seed NDBX-L!TB has been applied RT13:31DungeonDepth: 12 - OnDepthChange questSolvedDepth => 6 RT13:31DungeonDepth: 12 - OnDepthChange questSolvedDepth => 6 RT13:31DungeonDepth: 12 - OnDepthChange questSolvedDepth => 6 RT13:31DungeonDepth: 12 - can Appear roll => Truecached roll = 47 chance = 40 RewardCap: 2 current rewardCount1 RT13:31DungeonDepth: 12 - reward: DamageIncrease on Player1 applied RT13:31DungeonDepth: 12 - reward: Crit on Player1 applied RT13:31DungeonDepth: 12 - reward: AttackSpeed on Player1 applied RT13:32DungeonDepth: 13 - OnDepthChange questSolvedDepth => 6 RT13:32DungeonDepth: 13 - OnDepthChange questSolvedDepth => 6 RT13:32DungeonDepth: 13 - OnDepthChange questSolvedDepth => 6 RT13:32DungeonDepth: 13 - can Appear roll => Truecached roll = 54 chance = 40 RewardCap: 2 current rewardCount1 RT13:33DungeonDepth: 14 - OnDepthChange questSolvedDepth => 6 RT13:33DungeonDepth: 14 - OnDepthChange questSolvedDepth => 6 RT13:33DungeonDepth: 14 - OnDepthChange questSolvedDepth => 6 RT13:33DungeonDepth: 14 - can Appear roll => Truecached roll = 15 chance = 20 RewardCap: 2 current rewardCount1 ERROR: 04.12.2025 13:33:31 Coroutine couldn't be started because the the game object 'Minimap2' is inactive! StickyStoneStudio.MOODS.Minimap2Controller:SetTeleportMenuInfoVisibility(Boolean) StickyStoneStudio.MOODS.Minimap2Controller:OnMinimapRoomEnter(Minimap2Room) StickyStoneStudio.MOODS.Room:InvokeOnPlayerRoomEvent(RoomEvent, Player) StickyStoneStudio.MOODS.d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 04.12.2025 13:33:35 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 04.12.2025 13:33:35 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 04.12.2025 13:33:35 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 04.12.2025 13:33:35 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 04.12.2025 13:33:35 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 04.12.2025 13:33:36 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 04.12.2025 13:33:36 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 04.12.2025 13:33:38 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 04.12.2025 13:33:38 Ambient VFX this room or lv theme is null LOG: 04.12.2025 13:33:40 OpenChest DelayedCall: CHESTTYPE: GScrap WARNING: 04.12.2025 13:33:41 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 04.12.2025 13:33:41 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 04.12.2025 13:33:41 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 04.12.2025 13:33:41 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 04.12.2025 13:33:41 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 04.12.2025 13:33:41 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 04.12.2025 13:33:41 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 04.12.2025 13:33:41 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 04.12.2025 13:33:41 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 04.12.2025 13:33:41 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 04.12.2025 13:33:41 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 04.12.2025 13:33:41 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 04.12.2025 13:33:41 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 04.12.2025 13:33:41 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 04.12.2025 13:33:41 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 04.12.2025 13:33:41 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 04.12.2025 13:33:41 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 04.12.2025 13:33:41 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 04.12.2025 13:33:41 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 04.12.2025 13:33:41 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 04.12.2025 13:33:41 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 04.12.2025 13:33:41 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 04.12.2025 13:33:41 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 04.12.2025 13:33:43 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 04.12.2025 13:33:44 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 04.12.2025 13:33:44 Ambient VFX this room or lv theme is null LOG: 04.12.2025 13:33:46 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 04.12.2025 13:33:46 Ambient VFX this room or lv theme is null WARNING: 04.12.2025 13:33:47 GoToSplashScreenPanel() 'InGame_UpgradeStation' failed. Splashscreens are disabled in the Build. WARNING: 04.12.2025 13:33:47 GoToSplashScreenPanel() 'InGame_UpgradeStation' failed. Splashscreens are disabled in the Build. LOG: 04.12.2025 13:33:47 Menu.GoToPanel() 'ItemUpgradeContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 04.12.2025 13:33:47 Menu.LoadMenuPanel => ItemUpgradeContext (MenuID: InGameMenu) WARNING: 04.12.2025 13:33:47 Language Text not found! (Path: Kill Slagshooter) LOG: 04.12.2025 13:33:47 Displayable active subtask: HugeBetClearStageInXMin is null LOG: 04.12.2025 13:33:47 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 04.12.2025 13:33:47 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 04.12.2025 13:33:47 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 04.12.2025 13:33:47 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 04.12.2025 13:33:47 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 04.12.2025 13:33:47 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 04.12.2025 13:33:47 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 04.12.2025 13:33:47 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 04.12.2025 13:33:47 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 04.12.2025 13:33:47 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 04.12.2025 13:33:47 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 04.12.2025 13:33:47 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 04.12.2025 13:33:47 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 04.12.2025 13:33:47 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 04.12.2025 13:33:47 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 04.12.2025 13:33:47 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 04.12.2025 13:33:47 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 04.12.2025 13:33:48 Menu.UnloadMenuPanel => DefaultPanel WARNING: 04.12.2025 13:33:49 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 04.12.2025 13:33:49 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 04.12.2025 13:33:49 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 04.12.2025 13:33:49 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 04.12.2025 13:33:49 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 04.12.2025 13:33:49 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 04.12.2025 13:33:49 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 04.12.2025 13:33:49 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 04.12.2025 13:33:49 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 04.12.2025 13:33:49 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 04.12.2025 13:33:49 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 04.12.2025 13:33:49 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 04.12.2025 13:33:50 Language Text not found! (Path: °) WARNING: 04.12.2025 13:33:50 Language Text not found! (Path: °) WARNING: 04.12.2025 13:33:50 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 04.12.2025 13:33:50 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 04.12.2025 13:33:50 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 04.12.2025 13:33:50 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 04.12.2025 13:33:50 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 04.12.2025 13:33:50 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 04.12.2025 13:33:50 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 04.12.2025 13:33:50 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 04.12.2025 13:33:50 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 04.12.2025 13:33:50 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 04.12.2025 13:33:50 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 04.12.2025 13:33:50 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 04.12.2025 13:33:51 OnButtonSuccess confirm 0 LOG: 04.12.2025 13:33:51 CONFIRM! WARNING: 04.12.2025 13:33:51 Language Text not found! (Path: °) WARNING: 04.12.2025 13:33:51 Language Text not found! (Path: °) LOG: 04.12.2025 13:33:52 OnButtonSuccess confirm 0 LOG: 04.12.2025 13:33:52 CONFIRM! WARNING: 04.12.2025 13:33:52 Language Text not found! (Path: °) WARNING: 04.12.2025 13:33:52 Language Text not found! (Path: °) LOG: 04.12.2025 13:33:53 OnButtonSuccess confirm 0 LOG: 04.12.2025 13:33:53 CONFIRM! WARNING: 04.12.2025 13:33:53 Language Text not found! (Path: °) WARNING: 04.12.2025 13:33:53 Language Text not found! (Path: °) LOG: 04.12.2025 13:33:53 OnButtonSuccess confirm 0 LOG: 04.12.2025 13:33:53 CONFIRM! WARNING: 04.12.2025 13:33:54 Language Text not found! (Path: °) WARNING: 04.12.2025 13:33:54 Language Text not found! (Path: °) WARNING: 04.12.2025 13:33:55 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 04.12.2025 13:33:55 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 04.12.2025 13:33:55 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 04.12.2025 13:33:55 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 04.12.2025 13:33:55 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 04.12.2025 13:33:55 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 04.12.2025 13:33:55 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 04.12.2025 13:33:55 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 04.12.2025 13:33:55 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 04.12.2025 13:33:55 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 04.12.2025 13:33:55 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 04.12.2025 13:33:55 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 04.12.2025 13:33:56 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 04.12.2025 13:33:56 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 04.12.2025 13:33:56 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 04.12.2025 13:33:56 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 04.12.2025 13:33:56 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 04.12.2025 13:33:56 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 04.12.2025 13:33:56 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 04.12.2025 13:33:56 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 04.12.2025 13:33:56 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 04.12.2025 13:33:56 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 04.12.2025 13:33:56 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 04.12.2025 13:33:56 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 04.12.2025 13:33:57 OnButtonSuccess confirm 0 LOG: 04.12.2025 13:33:57 CONFIRM! WARNING: 04.12.2025 13:33:58 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 04.12.2025 13:33:58 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 04.12.2025 13:33:58 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 04.12.2025 13:33:58 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 04.12.2025 13:33:58 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 04.12.2025 13:33:58 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 04.12.2025 13:33:58 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 04.12.2025 13:33:58 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 04.12.2025 13:33:58 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 04.12.2025 13:33:58 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 04.12.2025 13:33:58 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 04.12.2025 13:33:58 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 04.12.2025 13:33:59 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 04.12.2025 13:33:59 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 04.12.2025 13:33:59 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 04.12.2025 13:33:59 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 04.12.2025 13:33:59 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 04.12.2025 13:33:59 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 04.12.2025 13:33:59 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 04.12.2025 13:33:59 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 04.12.2025 13:33:59 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 04.12.2025 13:33:59 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 04.12.2025 13:33:59 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 04.12.2025 13:33:59 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 04.12.2025 13:33:59 OnButtonSuccess confirm 0 LOG: 04.12.2025 13:33:59 CONFIRM! WARNING: 04.12.2025 13:34:00 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 04.12.2025 13:34:00 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 04.12.2025 13:34:00 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 04.12.2025 13:34:00 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 04.12.2025 13:34:00 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 04.12.2025 13:34:00 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 04.12.2025 13:34:00 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 04.12.2025 13:34:00 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 04.12.2025 13:34:00 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 04.12.2025 13:34:00 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 04.12.2025 13:34:00 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 04.12.2025 13:34:00 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 04.12.2025 13:34:01 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 04.12.2025 13:34:01 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 04.12.2025 13:34:01 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 04.12.2025 13:34:01 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 04.12.2025 13:34:01 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 04.12.2025 13:34:01 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 04.12.2025 13:34:01 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 04.12.2025 13:34:01 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 04.12.2025 13:34:01 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 04.12.2025 13:34:01 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 04.12.2025 13:34:01 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 04.12.2025 13:34:01 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 04.12.2025 13:34:02 OnButtonSuccess confirm 0 LOG: 04.12.2025 13:34:02 CONFIRM! LOG: 04.12.2025 13:34:03 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'ItemUpgradeContext' WARNING: 04.12.2025 13:34:03 Language Text not found! (Path: Kill Slagshooter) LOG: 04.12.2025 13:34:03 Displayable active subtask: HugeBetClearStageInXMin is null LOG: 04.12.2025 13:34:03 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'ItemUpgradeContext' LOG: 04.12.2025 13:34:03 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 04.12.2025 13:34:03 Menu.LoadMenuPanel (DefaultPanel) is already loading! (MenuID: InGameMenu) LOG: 04.12.2025 13:34:04 Menu.UnloadMenuPanel => ItemUpgradeContext LOG: 04.12.2025 13:34:04 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 04.12.2025 13:34:04 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 04.12.2025 13:34:05 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 04.12.2025 13:34:05 Ambient VFX this room or lv theme is null LOG: 04.12.2025 13:34:07 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 04.12.2025 13:34:07 Ambient VFX this room or lv theme is null WARNING: 04.12.2025 13:34:07 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_RubbleCrusher in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 04.12.2025 13:34:07 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_HoloTechnician in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 04.12.2025 13:34:07 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_HoloTechnician in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 04.12.2025 13:34:07 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_HoloTechnician in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 04.12.2025 13:34:07 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_IcyDemolisher in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 04.12.2025 13:34:07 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_RubbleCrusher in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup ERROR: 04.12.2025 13:34:07 Coroutine couldn't be started because the the game object 'Minimap2' is inactive! StickyStoneStudio.MOODS.Minimap2Controller:SetTeleportMenuInfoVisibility(Boolean) StickyStoneStudio.MOODS.Minimap2Controller:OnMinimapRoomEnter(Minimap2Room) StickyStoneStudio.MOODS.Room:InvokeOnPlayerRoomEvent(RoomEvent, Player) StickyStoneStudio.MOODS.d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 04.12.2025 13:34:09 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 04.12.2025 13:34:09 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 13:34:09 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 13:34:09 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 04.12.2025 13:34:09 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 13:34:09 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 13:34:09 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 04.12.2025 13:34:09 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 13:34:09 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 13:34:09 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 04.12.2025 13:34:09 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 13:34:09 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 13:34:09 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 04.12.2025 13:34:09 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 13:34:09 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 13:34:09 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 04.12.2025 13:34:09 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 13:34:09 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 13:34:09 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 04.12.2025 13:34:09 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 13:34:09 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 13:34:09 Trauer_RubbleCrusher(Clone) (StickyStoneStudio.MOODS.SORROW_RubbleCrusher): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 04.12.2025 13:34:09 Language Text not found! (Path: Drone) LOG: 04.12.2025 13:34:09 Kill enemy Instant -> Trauer_RubbleCrusher(Clone) WARNING: 04.12.2025 13:34:09 Trauer_RubbleCrusher(Clone) (StickyStoneStudio.MOODS.SORROW_RubbleCrusher): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 04.12.2025 13:34:09 Language Text not found! (Path: Drone) LOG: 04.12.2025 13:34:09 Kill enemy Instant -> Trauer_RubbleCrusher(Clone) WARNING: 04.12.2025 13:34:09 Trauer_RubbleCrusher(Clone) (StickyStoneStudio.MOODS.SORROW_RubbleCrusher): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 04.12.2025 13:34:09 Language Text not found! (Path: Drone) LOG: 04.12.2025 13:34:09 Kill enemy Instant -> Trauer_RubbleCrusher(Clone) WARNING: 04.12.2025 13:34:09 Trauer_RubbleCrusher(Clone) (StickyStoneStudio.MOODS.SORROW_RubbleCrusher): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 04.12.2025 13:34:09 Language Text not found! (Path: Drone) LOG: 04.12.2025 13:34:09 Kill enemy Instant -> Trauer_RubbleCrusher(Clone) WARNING: 04.12.2025 13:34:09 Trauer_HoloTechnician(Clone) (StickyStoneStudio.MOODS.SORROW_HoloTechnician): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 04.12.2025 13:34:09 Language Text not found! (Path: Drone) LOG: 04.12.2025 13:34:09 Kill enemy Instant -> Trauer_HoloTechnician(Clone) WARNING: 04.12.2025 13:34:09 Trauer_HoloTechnician(Clone) (StickyStoneStudio.MOODS.SORROW_HoloTechnician): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 04.12.2025 13:34:09 Language Text not found! (Path: Drone) LOG: 04.12.2025 13:34:09 Kill enemy Instant -> Trauer_HoloTechnician(Clone) WARNING: 04.12.2025 13:34:09 Trauer_HoloTechnician(Clone) (StickyStoneStudio.MOODS.SORROW_HoloTechnician): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 04.12.2025 13:34:09 Language Text not found! (Path: Drone) LOG: 04.12.2025 13:34:09 Kill enemy Instant -> Trauer_HoloTechnician(Clone) WARNING: 04.12.2025 13:34:09 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 04.12.2025 13:34:09 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 13:34:09 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 13:34:09 Trauer_IcyDemolisher(Clone) (StickyStoneStudio.MOODS.SORROW_IcyDemolisher): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 04.12.2025 13:34:09 Language Text not found! (Path: Drone) LOG: 04.12.2025 13:34:09 Kill enemy Instant -> Trauer_IcyDemolisher(Clone) WARNING: 04.12.2025 13:34:09 MoveTowards failed. Navmesh-Agent 'Trauer_RubbleCrusher(Clone)' is not on a navmesh WARNING: 04.12.2025 13:34:09 MoveTowards failed. Navmesh-Agent 'Trauer_RubbleCrusher(Clone)' is not on a navmesh WARNING: 04.12.2025 13:34:09 MoveTowards failed. Navmesh-Agent 'Trauer_RubbleCrusher(Clone)' is not on a navmesh WARNING: 04.12.2025 13:34:09 MoveTowards failed. Navmesh-Agent 'Trauer_HoloTechnician(Clone)' is not on a navmesh WARNING: 04.12.2025 13:34:09 MoveTowards failed. Navmesh-Agent 'Trauer_HoloTechnician(Clone)' is not on a navmesh WARNING: 04.12.2025 13:34:09 MoveTowards failed. Navmesh-Agent 'Trauer_HoloTechnician(Clone)' is not on a navmesh LOG: 04.12.2025 13:34:09 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 04.12.2025 13:34:09 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 04.12.2025 13:34:09 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 04.12.2025 13:34:09 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 04.12.2025 13:34:09 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 04.12.2025 13:34:09 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 04.12.2025 13:34:09 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. WARNING: 04.12.2025 13:34:09 MoveTowards failed. Navmesh-Agent 'Trauer_IcyDemolisher(Clone)' is not on a navmesh WARNING: 04.12.2025 13:34:11 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 04.12.2025 13:34:13 MoveTowards failed. Navmesh-Agent 'Trauer_RubbleCrusher(Clone)' is not on a navmesh LOG: 04.12.2025 13:34:16 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 04.12.2025 13:34:16 Ambient VFX this room or lv theme is null WARNING: 04.12.2025 13:34:16 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_IcyDemolisher in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 04.12.2025 13:34:16 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_IcyDemolisher in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 04.12.2025 13:34:16 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_BladeSentinel in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup ERROR: 04.12.2025 13:34:16 Coroutine couldn't be started because the the game object 'Minimap2' is inactive! StickyStoneStudio.MOODS.Minimap2Controller:SetTeleportMenuInfoVisibility(Boolean) StickyStoneStudio.MOODS.Minimap2Controller:OnMinimapRoomEnter(Minimap2Room) StickyStoneStudio.MOODS.Room:InvokeOnPlayerRoomEvent(RoomEvent, Player) StickyStoneStudio.MOODS.d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 04.12.2025 13:34:18 Failed to create agent because it is not close enough to the NavMesh WARNING: 04.12.2025 13:34:18 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 04.12.2025 13:34:18 The referenced script on this Behaviour (Game Object 'VFX_PlumberSucking(Finish)') is missing! WARNING: 04.12.2025 13:34:18 The referenced script on this Behaviour (Game Object 'VFX_PlumberSucking(Finish)') is missing! WARNING: 04.12.2025 13:34:18 Trauer_EyeOfMallory(Clone) (StickyStoneStudio.MOODS.SORROW_EyeOfMallory): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 04.12.2025 13:34:18 Kill enemy Instant -> Trauer_EyeOfMallory(Clone) WARNING: 04.12.2025 13:34:18 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 04.12.2025 13:34:18 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 13:34:18 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 13:34:18 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 04.12.2025 13:34:18 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 13:34:18 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 13:34:18 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 04.12.2025 13:34:18 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 13:34:18 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 13:34:18 Trauer_DistraughtPlumber(Clone) (StickyStoneStudio.MOODS.SORROW_DistraughtPlumber): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 04.12.2025 13:34:18 Language Text not found! (Path: Drone) LOG: 04.12.2025 13:34:18 Kill enemy Instant -> Trauer_DistraughtPlumber(Clone) WARNING: 04.12.2025 13:34:18 Trauer_IcyDemolisher(Clone) (StickyStoneStudio.MOODS.SORROW_IcyDemolisher): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 04.12.2025 13:34:18 Language Text not found! (Path: Drone) LOG: 04.12.2025 13:34:18 Kill enemy Instant -> Trauer_IcyDemolisher(Clone) WARNING: 04.12.2025 13:34:18 Trauer_IcyDemolisher(Clone) (StickyStoneStudio.MOODS.SORROW_IcyDemolisher): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 04.12.2025 13:34:18 Language Text not found! (Path: Drone) LOG: 04.12.2025 13:34:18 Kill enemy Instant -> Trauer_IcyDemolisher(Clone) WARNING: 04.12.2025 13:34:18 Trauer_IcyDemolisher(Clone) (StickyStoneStudio.MOODS.SORROW_IcyDemolisher): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 04.12.2025 13:34:18 Language Text not found! (Path: Drone) LOG: 04.12.2025 13:34:18 Kill enemy Instant -> Trauer_IcyDemolisher(Clone) WARNING: 04.12.2025 13:34:18 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 04.12.2025 13:34:18 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 04.12.2025 13:34:18 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 13:34:18 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 13:34:18 The referenced script on this Behaviour (Game Object 'SwordDamagArea') is missing! WARNING: 04.12.2025 13:34:18 The referenced script on this Behaviour (Game Object 'SwordDamagArea') is missing! WARNING: 04.12.2025 13:34:18 Failed to create agent because it is not close enough to the NavMesh WARNING: 04.12.2025 13:34:18 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 13:34:18 Trauer_BladedSentinel(Clone) (StickyStoneStudio.MOODS.SORROW_BladedSentinel): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 04.12.2025 13:34:18 Language Text not found! (Path: Drone) LOG: 04.12.2025 13:34:18 Kill enemy Instant -> Trauer_BladedSentinel(Clone) WARNING: 04.12.2025 13:34:18 MoveTowards failed. Navmesh-Agent 'Trauer_DistraughtPlumber(Clone)' is not on a navmesh WARNING: 04.12.2025 13:34:18 MoveTowards failed. Navmesh-Agent 'Trauer_IcyDemolisher(Clone)' is not on a navmesh WARNING: 04.12.2025 13:34:18 MoveTowards failed. Navmesh-Agent 'Trauer_IcyDemolisher(Clone)' is not on a navmesh WARNING: 04.12.2025 13:34:18 MoveTowards failed. Navmesh-Agent 'Trauer_IcyDemolisher(Clone)' is not on a navmesh LOG: 04.12.2025 13:34:18 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 04.12.2025 13:34:18 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 04.12.2025 13:34:18 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 04.12.2025 13:34:18 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 04.12.2025 13:34:18 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 04.12.2025 13:34:18 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 04.12.2025 13:34:18 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. WARNING: 04.12.2025 13:34:18 MoveTowards failed. Navmesh-Agent 'Trauer_BladedSentinel(Clone)' is not on a navmesh WARNING: 04.12.2025 13:34:23 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh LOG: 04.12.2025 13:34:25 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 04.12.2025 13:34:25 Ambient VFX this room or lv theme is null EXCEPTION: 04.12.2025 13:34:25 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Bullet.b__184_0 () (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.OnTweenCallback (DG.Tweening.TweenCallback callback, DG.Tweening.Tween t) (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.DoGoto (DG.Tweening.Tween t, System.Single toPosition, System.Int32 toCompletedLoops, DG.Tweening.Core.Enums.UpdateMode updateMode) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.Tween t, System.Single deltaTime, System.Single independentTime, System.Boolean isSingleTweenManualUpdate) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.UpdateType updateType, System.Single deltaTime, System.Single independentTime) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.DOTweenComponent.Update () (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) DG.Tweening.Tween:OnTweenCallback(TweenCallback, Tween) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Update(Tween, Single, Single, Boolean) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() WARNING: 04.12.2025 13:34:25 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 04.12.2025 13:34:26 MapSelector.RegisterButtonPromptsForEntering() WARNING: 04.12.2025 13:34:26 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 04.12.2025 13:34:26 MapSelector.UnregisterButtonPromptsForEntering() LOG: 04.12.2025 13:34:26 EvaluateEmotionalOvercharge() => Difficulty : Easy value 110 LOG: 04.12.2025 13:34:26 WindowManager.LoadMenu => MapSelectorMenu LOG: 04.12.2025 13:34:26 MapSelector.RegisterButtonPromptsEntered() LOG: 04.12.2025 13:34:29 MapSelector.UnregisterButtonPromptsEntered() LOG: 04.12.2025 13:34:30 SetCurrentMapSelectorChoice => DungeonDepth: 14 NextDungeonDepth: 15 PersistentDungeonDepth: 14 CurrentTheme: Trauer LOG: 04.12.2025 13:34:30 GameSession.UpdateProgress(SAVED) => SessionGUID: 'b10866eb5a06' GameSeed: NDBX-L!TB SeededCalls:1911 SeededCallsLastDungeon:40 DDepth: 14 NDDepth: 15 FromHomeBase?: False LOG: 04.12.2025 13:34:30 UpdatePlayerProgress LOG: 04.12.2025 13:34:30 SAVE GAME => Jasper Test 2 id:1 guid:d8690ed2-9932-4636-a64f-b638e246d8b9 LOG: 04.12.2025 13:34:30 WindowManager.UnloadAllOtherMenus but 'InGameMenu'! Currently acitve Menus: 2 LOG: 04.12.2025 13:34:30 WindowManager.UnloadMenu => MapSelectorMenu LOG: 04.12.2025 13:34:30 LoadingMenu.SetCurrentLoadingScreen() => TSR_Level2 LOG: 04.12.2025 13:34:30 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 04.12.2025 13:34:31 Generate Level Started! Level: Level_B theme: Trauer GameSeed: NDBX-L!TB SeedCalls: 1912 LOG: 04.12.2025 13:34:35 (TryInstantiateRandomRoom) currentList count is 0! RoomTheme: Trauer, RoomLevel: Level_B, RoomTyp: Typ_A LOG: 04.12.2025 13:34:48 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False LOG: 04.12.2025 13:34:48 Syop BetQuest logs RT13:31DungeonDepth: 0 - seed NDBX-L!TB has been applied RT13:31DungeonDepth: 12 - OnDepthChange questSolvedDepth => 6 RT13:31DungeonDepth: 12 - OnDepthChange questSolvedDepth => 6 RT13:31DungeonDepth: 12 - OnDepthChange questSolvedDepth => 6 RT13:31DungeonDepth: 12 - can Appear roll => Truecached roll = 47 chance = 40 RewardCap: 2 current rewardCount1 RT13:31DungeonDepth: 12 - reward: DamageIncrease on Player1 applied RT13:31DungeonDepth: 12 - reward: Crit on Player1 applied RT13:31DungeonDepth: 12 - reward: AttackSpeed on Player1 applied RT13:32DungeonDepth: 13 - OnDepthChange questSolvedDepth => 6 RT13:32DungeonDepth: 13 - OnDepthChange questSolvedDepth => 6 RT13:32DungeonDepth: 13 - OnDepthChange questSolvedDepth => 6 RT13:32DungeonDepth: 13 - can Appear roll => Truecached roll = 54 chance = 40 RewardCap: 2 current rewardCount1 RT13:33DungeonDepth: 14 - OnDepthChange questSolvedDepth => 6 RT13:33DungeonDepth: 14 - OnDepthChange questSolvedDepth => 6 RT13:33DungeonDepth: 14 - OnDepthChange questSolvedDepth => 6 RT13:33DungeonDepth: 14 - can Appear roll => Truecached roll = 15 chance = 20 RewardCap: 2 current rewardCount1 RT13:34DungeonDepth: 15 - OnDepthChange questSolvedDepth => 6 RT13:34DungeonDepth: 15 - OnDepthChange questSolvedDepth => 6 RT13:34DungeonDepth: 15 - OnDepthChange questSolvedDepth => 6 LOG: 04.12.2025 13:34:49 Generate Level Completed! Loading time: 18,059s LOG: 04.12.2025 13:34:49 AfterLoadingGame() isInHomeBase?: False, TutorialIsActive ?: False LOG: 04.12.2025 13:34:49 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 04.12.2025 13:34:49 WindowManager.UnloadMenu => NoMenu LOG: 04.12.2025 13:34:49 EvaluateEmotionalOvercharge() => Difficulty : Easy value 110 LOG: 04.12.2025 13:34:49 OnPlayerAndMapWereCreated WARNING: 04.12.2025 13:34:49 Language Text not found! (Path: Kill Slagshooter) LOG: 04.12.2025 13:34:49 Displayable active subtask: HugeBetClearStageInXMin is null LOG: 04.12.2025 13:34:49 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' WARNING: 04.12.2025 13:34:49 Ambient VFX this room or lv theme is null WARNING: 04.12.2025 13:34:49 Language Text not found! (Path: Kill Slagshooter) LOG: 04.12.2025 13:34:49 Displayable active subtask: HugeBetClearStageInXMin is null LOG: 04.12.2025 13:34:49 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' WARNING: 04.12.2025 13:34:49 Ambient VFX this room or lv theme is null LOG: 04.12.2025 13:34:49 UpdatePlayerProgress LOG: 04.12.2025 13:34:49 SAVE GAME => Jasper Test 2 id:1 guid:d8690ed2-9932-4636-a64f-b638e246d8b9 WARNING: 04.12.2025 13:34:49 Language Text not found! (Path: Kill Slagshooter) LOG: 04.12.2025 13:34:49 Displayable active subtask: HugeBetClearStageInXMin is null LOG: 04.12.2025 13:34:49 [RichPresenceManager] ChangeActivity to SorrowArea .. LOG: 04.12.2025 13:34:49 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 04.12.2025 13:34:49 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 04.12.2025 13:34:50 Menu.UnloadMenuPanel => DefaultPanel LOG: 04.12.2025 13:34:53 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 04.12.2025 13:34:53 Ambient VFX this room or lv theme is null LOG: 04.12.2025 13:34:53 Syop BetQuest logs RT13:31DungeonDepth: 0 - seed NDBX-L!TB has been applied RT13:31DungeonDepth: 12 - OnDepthChange questSolvedDepth => 6 RT13:31DungeonDepth: 12 - OnDepthChange questSolvedDepth => 6 RT13:31DungeonDepth: 12 - OnDepthChange questSolvedDepth => 6 RT13:31DungeonDepth: 12 - can Appear roll => Truecached roll = 47 chance = 40 RewardCap: 2 current rewardCount1 RT13:31DungeonDepth: 12 - reward: DamageIncrease on Player1 applied RT13:31DungeonDepth: 12 - reward: Crit on Player1 applied RT13:31DungeonDepth: 12 - reward: AttackSpeed on Player1 applied RT13:32DungeonDepth: 13 - OnDepthChange questSolvedDepth => 6 RT13:32DungeonDepth: 13 - OnDepthChange questSolvedDepth => 6 RT13:32DungeonDepth: 13 - OnDepthChange questSolvedDepth => 6 RT13:32DungeonDepth: 13 - can Appear roll => Truecached roll = 54 chance = 40 RewardCap: 2 current rewardCount1 RT13:33DungeonDepth: 14 - OnDepthChange questSolvedDepth => 6 RT13:33DungeonDepth: 14 - OnDepthChange questSolvedDepth => 6 RT13:33DungeonDepth: 14 - OnDepthChange questSolvedDepth => 6 RT13:33DungeonDepth: 14 - can Appear roll => Truecached roll = 15 chance = 20 RewardCap: 2 current rewardCount1 RT13:34DungeonDepth: 15 - OnDepthChange questSolvedDepth => 6 RT13:34DungeonDepth: 15 - OnDepthChange questSolvedDepth => 6 RT13:34DungeonDepth: 15 - OnDepthChange questSolvedDepth => 6 RT13:34DungeonDepth: 15 - can Appear roll => Truecached roll = 40 chance = 20 RewardCap: 2 current rewardCount1 ERROR: 04.12.2025 13:34:53 Coroutine couldn't be started because the the game object 'Minimap2' is inactive! StickyStoneStudio.MOODS.Minimap2Controller:SetTeleportMenuInfoVisibility(Boolean) StickyStoneStudio.MOODS.Minimap2Controller:OnMinimapRoomEnter(Minimap2Room) StickyStoneStudio.MOODS.Room:InvokeOnPlayerRoomEvent(RoomEvent, Player) StickyStoneStudio.MOODS.d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 04.12.2025 13:34:54 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 04.12.2025 13:34:54 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 04.12.2025 13:34:54 Menu.UnloadMenuPanel => Info WARNING: 04.12.2025 13:34:57 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 04.12.2025 13:34:57 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 04.12.2025 13:34:57 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 04.12.2025 13:34:57 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 04.12.2025 13:34:57 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 04.12.2025 13:34:57 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 04.12.2025 13:34:58 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 04.12.2025 13:34:58 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 04.12.2025 13:34:58 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 04.12.2025 13:34:58 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 04.12.2025 13:35:01 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 04.12.2025 13:35:01 Ambient VFX this room or lv theme is null WARNING: 04.12.2025 13:35:01 for == null! No VFX-Effect can be played on destroy. LOG: 04.12.2025 13:35:01 Started Music_GrammoPhoneBot WARNING: 04.12.2025 13:35:01 GoToSplashScreenPanel() 'InGame_Vendor' failed. Splashscreens are disabled in the Build. ERROR: 04.12.2025 13:35:01 Coroutine couldn't be started because the the game object 'Minimap2' is inactive! StickyStoneStudio.MOODS.Minimap2Controller:SetTeleportMenuInfoVisibility(Boolean) StickyStoneStudio.MOODS.Minimap2Controller:OnMinimapRoomEnter(Minimap2Room) StickyStoneStudio.MOODS.Room:InvokeOnPlayerRoomEvent(RoomEvent, Player) StickyStoneStudio.MOODS.d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 04.12.2025 13:35:01 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 04.12.2025 13:35:02 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 04.12.2025 13:35:02 Ambient VFX this room or lv theme is null LOG: 04.12.2025 13:35:06 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 04.12.2025 13:35:06 Ambient VFX this room or lv theme is null WARNING: 04.12.2025 13:35:06 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_BladeSentinel in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 04.12.2025 13:35:06 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_BladeSentinel in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 04.12.2025 13:35:06 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_EyeOfMallory in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup ERROR: 04.12.2025 13:35:06 Coroutine couldn't be started because the the game object 'Minimap2' is inactive! StickyStoneStudio.MOODS.Minimap2Controller:SetTeleportMenuInfoVisibility(Boolean) StickyStoneStudio.MOODS.Minimap2Controller:OnMinimapRoomEnter(Minimap2Room) StickyStoneStudio.MOODS.Room:InvokeOnPlayerRoomEvent(RoomEvent, Player) StickyStoneStudio.MOODS.d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 04.12.2025 13:35:07 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 04.12.2025 13:35:07 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 13:35:07 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 13:35:07 Trauer_IcyDemolisher(Clone) (StickyStoneStudio.MOODS.SORROW_IcyDemolisher): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 04.12.2025 13:35:07 Language Text not found! (Path: Drone) LOG: 04.12.2025 13:35:07 Kill enemy Instant -> Trauer_IcyDemolisher(Clone) WARNING: 04.12.2025 13:35:07 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 04.12.2025 13:35:07 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 04.12.2025 13:35:07 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 13:35:07 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 13:35:07 The referenced script on this Behaviour (Game Object 'SwordDamagArea') is missing! WARNING: 04.12.2025 13:35:07 The referenced script on this Behaviour (Game Object 'SwordDamagArea') is missing! WARNING: 04.12.2025 13:35:07 Failed to create agent because it is not close enough to the NavMesh WARNING: 04.12.2025 13:35:07 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 04.12.2025 13:35:07 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 04.12.2025 13:35:07 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 13:35:07 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 13:35:07 The referenced script on this Behaviour (Game Object 'SwordDamagArea') is missing! WARNING: 04.12.2025 13:35:07 The referenced script on this Behaviour (Game Object 'SwordDamagArea') is missing! WARNING: 04.12.2025 13:35:07 Failed to create agent because it is not close enough to the NavMesh WARNING: 04.12.2025 13:35:07 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 13:35:07 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 13:35:07 Failed to create agent because it is not close enough to the NavMesh WARNING: 04.12.2025 13:35:07 Trauer_BladedSentinel(Clone) (StickyStoneStudio.MOODS.SORROW_BladedSentinel): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 04.12.2025 13:35:07 Language Text not found! (Path: Drone) LOG: 04.12.2025 13:35:07 Kill enemy Instant -> Trauer_BladedSentinel(Clone) LOG: 04.12.2025 13:35:07 ScaleEnemy Trauer_BladedSentinel(Clone)! WARNING: 04.12.2025 13:35:07 Trauer_BladedSentinel(Clone) (StickyStoneStudio.MOODS.SORROW_BladedSentinel): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 04.12.2025 13:35:07 Language Text not found! (Path: Drone) LOG: 04.12.2025 13:35:07 Kill enemy Instant -> Trauer_BladedSentinel(Clone) WARNING: 04.12.2025 13:35:07 Trauer_EyeOfMallory(Clone) (StickyStoneStudio.MOODS.SORROW_EyeOfMallory): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 04.12.2025 13:35:07 Kill enemy Instant -> Trauer_EyeOfMallory(Clone) WARNING: 04.12.2025 13:35:08 MoveTowards failed. Navmesh-Agent 'Trauer_IcyDemolisher(Clone)' is not on a navmesh WARNING: 04.12.2025 13:35:08 MoveTowards failed. Navmesh-Agent 'Trauer_BladedSentinel(Clone)' is not on a navmesh WARNING: 04.12.2025 13:35:08 MoveTowards failed. Navmesh-Agent 'Trauer_BladedSentinel(Clone)' is not on a navmesh WARNING: 04.12.2025 13:35:12 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 04.12.2025 13:35:12 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh LOG: 04.12.2025 13:35:13 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 04.12.2025 13:35:13 Ambient VFX this room or lv theme is null WARNING: 04.12.2025 13:35:13 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_DistraughtPlumber in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 04.12.2025 13:35:13 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_DistraughtPlumber in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 04.12.2025 13:35:13 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_IcyDemolisher in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 04.12.2025 13:35:13 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_DistraughtPlumber in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 04.12.2025 13:35:13 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_RubbleCrusher in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 04.12.2025 13:35:13 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_DistraughtPlumber in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup ERROR: 04.12.2025 13:35:13 Coroutine couldn't be started because the the game object 'Minimap2' is inactive! StickyStoneStudio.MOODS.Minimap2Controller:SetTeleportMenuInfoVisibility(Boolean) StickyStoneStudio.MOODS.Minimap2Controller:OnMinimapRoomEnter(Minimap2Room) StickyStoneStudio.MOODS.Room:InvokeOnPlayerRoomEvent(RoomEvent, Player) StickyStoneStudio.MOODS.d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 04.12.2025 13:35:15 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 04.12.2025 13:35:15 The referenced script on this Behaviour (Game Object 'VFX_PlumberSucking(Finish)') is missing! WARNING: 04.12.2025 13:35:15 The referenced script on this Behaviour (Game Object 'VFX_PlumberSucking(Finish)') is missing! WARNING: 04.12.2025 13:35:15 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 04.12.2025 13:35:15 The referenced script on this Behaviour (Game Object 'VFX_PlumberSucking(Finish)') is missing! WARNING: 04.12.2025 13:35:15 The referenced script on this Behaviour (Game Object 'VFX_PlumberSucking(Finish)') is missing! WARNING: 04.12.2025 13:35:15 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 04.12.2025 13:35:15 The referenced script on this Behaviour (Game Object 'VFX_PlumberSucking(Finish)') is missing! WARNING: 04.12.2025 13:35:15 The referenced script on this Behaviour (Game Object 'VFX_PlumberSucking(Finish)') is missing! WARNING: 04.12.2025 13:35:15 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 04.12.2025 13:35:15 The referenced script on this Behaviour (Game Object 'VFX_PlumberSucking(Finish)') is missing! WARNING: 04.12.2025 13:35:15 The referenced script on this Behaviour (Game Object 'VFX_PlumberSucking(Finish)') is missing! WARNING: 04.12.2025 13:35:15 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 04.12.2025 13:35:15 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 13:35:15 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 13:35:15 Trauer_DistraughtPlumber(Clone) (StickyStoneStudio.MOODS.SORROW_DistraughtPlumber): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 04.12.2025 13:35:15 Language Text not found! (Path: Drone) LOG: 04.12.2025 13:35:15 Kill enemy Instant -> Trauer_DistraughtPlumber(Clone) WARNING: 04.12.2025 13:35:15 Trauer_DistraughtPlumber(Clone) (StickyStoneStudio.MOODS.SORROW_DistraughtPlumber): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 04.12.2025 13:35:15 Language Text not found! (Path: Drone) LOG: 04.12.2025 13:35:15 Kill enemy Instant -> Trauer_DistraughtPlumber(Clone) WARNING: 04.12.2025 13:35:15 Trauer_DistraughtPlumber(Clone) (StickyStoneStudio.MOODS.SORROW_DistraughtPlumber): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 04.12.2025 13:35:15 Language Text not found! (Path: Drone) LOG: 04.12.2025 13:35:15 Kill enemy Instant -> Trauer_DistraughtPlumber(Clone) WARNING: 04.12.2025 13:35:15 Trauer_DistraughtPlumber(Clone) (StickyStoneStudio.MOODS.SORROW_DistraughtPlumber): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 04.12.2025 13:35:15 Language Text not found! (Path: Drone) LOG: 04.12.2025 13:35:15 Kill enemy Instant -> Trauer_DistraughtPlumber(Clone) LOG: 04.12.2025 13:35:15 ScaleEnemy Trauer_DistraughtPlumber(Clone)! WARNING: 04.12.2025 13:35:15 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 04.12.2025 13:35:15 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 13:35:15 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 13:35:15 Trauer_IcyDemolisher(Clone) (StickyStoneStudio.MOODS.SORROW_IcyDemolisher): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 04.12.2025 13:35:15 Language Text not found! (Path: Drone) LOG: 04.12.2025 13:35:15 Kill enemy Instant -> Trauer_IcyDemolisher(Clone) WARNING: 04.12.2025 13:35:15 Trauer_RubbleCrusher(Clone) (StickyStoneStudio.MOODS.SORROW_RubbleCrusher): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 04.12.2025 13:35:15 Language Text not found! (Path: Drone) LOG: 04.12.2025 13:35:15 Kill enemy Instant -> Trauer_RubbleCrusher(Clone) WARNING: 04.12.2025 13:35:16 MoveTowards failed. Navmesh-Agent 'Trauer_DistraughtPlumber(Clone)' is not on a navmesh WARNING: 04.12.2025 13:35:16 MoveTowards failed. Navmesh-Agent 'Trauer_IcyDemolisher(Clone)' is not on a navmesh WARNING: 04.12.2025 13:35:16 MoveTowards failed. Navmesh-Agent 'Trauer_RubbleCrusher(Clone)' is not on a navmesh WARNING: 04.12.2025 13:35:17 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 04.12.2025 13:35:17 The referenced script on this Behaviour (Game Object 'VFX_PlumberSucking(Finish)') is missing! WARNING: 04.12.2025 13:35:17 The referenced script on this Behaviour (Game Object 'VFX_PlumberSucking(Finish)') is missing! WARNING: 04.12.2025 13:35:17 Trauer_DistraughtPlumber(Clone) (StickyStoneStudio.MOODS.SORROW_DistraughtPlumber): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 04.12.2025 13:35:17 Language Text not found! (Path: Drone) LOG: 04.12.2025 13:35:17 Kill enemy Instant -> Trauer_DistraughtPlumber(Clone) LOG: 04.12.2025 13:35:17 ScaleEnemy Trauer_DistraughtPlumber(Clone)! WARNING: 04.12.2025 13:35:17 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 04.12.2025 13:35:17 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 13:35:17 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 13:35:17 Trauer_HightechConsoler(Clone) (StickyStoneStudio.MOODS.SORROW_HightechConsoler): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 04.12.2025 13:35:17 Language Text not found! (Path: Drone) LOG: 04.12.2025 13:35:17 Kill enemy Instant -> Trauer_HightechConsoler(Clone) LOG: 04.12.2025 13:35:17 ScaleEnemy Trauer_HightechConsoler(Clone)! WARNING: 04.12.2025 13:35:17 Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy Trauer_HightechConsoler(Clone) is not the same! WARNING: 04.12.2025 13:35:17 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 04.12.2025 13:35:17 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 13:35:17 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 13:35:17 Trauer_ProjectSupervisor(Clone) (StickyStoneStudio.MOODS.SORROW_ProjectSupervisor): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 04.12.2025 13:35:17 Language Text not found! (Path: Drone) LOG: 04.12.2025 13:35:17 Kill enemy Instant -> Trauer_ProjectSupervisor(Clone) LOG: 04.12.2025 13:35:17 ScaleEnemy Trauer_ProjectSupervisor(Clone)! WARNING: 04.12.2025 13:35:18 MoveTowards failed. Navmesh-Agent 'Trauer_HightechConsoler(Clone)' is not on a navmesh LOG: 04.12.2025 13:35:18 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 04.12.2025 13:35:18 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 04.12.2025 13:35:18 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 04.12.2025 13:35:18 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 04.12.2025 13:35:18 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 04.12.2025 13:35:18 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 04.12.2025 13:35:18 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 04.12.2025 13:35:18 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 04.12.2025 13:35:18 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 04.12.2025 13:35:18 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 04.12.2025 13:35:18 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 04.12.2025 13:35:18 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 04.12.2025 13:35:18 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. WARNING: 04.12.2025 13:35:18 MoveTowards failed. Navmesh-Agent 'Trauer_ProjectSupervisor(Clone)' is not on a navmesh LOG: 04.12.2025 13:35:20 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 04.12.2025 13:35:20 Ambient VFX this room or lv theme is null WARNING: 04.12.2025 13:35:20 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_EyeOfMallory in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 04.12.2025 13:35:20 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_HoloTechnician in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 04.12.2025 13:35:20 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_EyeOfMallory in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 04.12.2025 13:35:20 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_HoloTechnician in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 04.12.2025 13:35:20 MoveTowards failed. Navmesh-Agent 'Trauer_DistraughtPlumber(Clone)' is not on a navmesh WARNING: 04.12.2025 13:35:20 MoveTowards failed. Navmesh-Agent 'Trauer_DistraughtPlumber(Clone)' is not on a navmesh WARNING: 04.12.2025 13:35:20 MoveTowards failed. Navmesh-Agent 'Trauer_DistraughtPlumber(Clone)' is not on a navmesh WARNING: 04.12.2025 13:35:22 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 04.12.2025 13:35:22 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 13:35:22 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 13:35:22 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 04.12.2025 13:35:22 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 13:35:22 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 13:35:22 Failed to create agent because it is not close enough to the NavMesh WARNING: 04.12.2025 13:35:22 Failed to create agent because it is not close enough to the NavMesh WARNING: 04.12.2025 13:35:22 Trauer_ProjectSupervisor(Clone) (StickyStoneStudio.MOODS.SORROW_ProjectSupervisor): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 04.12.2025 13:35:22 Language Text not found! (Path: Drone) LOG: 04.12.2025 13:35:22 Kill enemy Instant -> Trauer_ProjectSupervisor(Clone) WARNING: 04.12.2025 13:35:22 Trauer_HightechConsoler(Clone) (StickyStoneStudio.MOODS.SORROW_HightechConsoler): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 04.12.2025 13:35:22 Language Text not found! (Path: Drone) LOG: 04.12.2025 13:35:22 Kill enemy Instant -> Trauer_HightechConsoler(Clone) WARNING: 04.12.2025 13:35:22 Trauer_EyeOfMallory(Clone) (StickyStoneStudio.MOODS.SORROW_EyeOfMallory): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 04.12.2025 13:35:22 Kill enemy Instant -> Trauer_EyeOfMallory(Clone) WARNING: 04.12.2025 13:35:22 Trauer_EyeOfMallory(Clone) (StickyStoneStudio.MOODS.SORROW_EyeOfMallory): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 04.12.2025 13:35:22 Kill enemy Instant -> Trauer_EyeOfMallory(Clone) LOG: 04.12.2025 13:35:22 ScaleEnemy Trauer_EyeOfMallory(Clone)! WARNING: 04.12.2025 13:35:22 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 04.12.2025 13:35:22 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 13:35:22 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 13:35:22 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 04.12.2025 13:35:22 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 13:35:22 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 13:35:22 Trauer_HoloTechnician(Clone) (StickyStoneStudio.MOODS.SORROW_HoloTechnician): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 04.12.2025 13:35:22 Language Text not found! (Path: Drone) LOG: 04.12.2025 13:35:22 Kill enemy Instant -> Trauer_HoloTechnician(Clone) WARNING: 04.12.2025 13:35:22 Trauer_HoloTechnician(Clone) (StickyStoneStudio.MOODS.SORROW_HoloTechnician): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 04.12.2025 13:35:22 Language Text not found! (Path: Drone) LOG: 04.12.2025 13:35:22 Kill enemy Instant -> Trauer_HoloTechnician(Clone) WARNING: 04.12.2025 13:35:22 MoveTowards failed. Navmesh-Agent 'Trauer_HightechConsoler(Clone)' is not on a navmesh WARNING: 04.12.2025 13:35:22 MoveTowards failed. Navmesh-Agent 'Trauer_HoloTechnician(Clone)' is not on a navmesh LOG: 04.12.2025 13:35:22 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 04.12.2025 13:35:22 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 04.12.2025 13:35:22 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 04.12.2025 13:35:22 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 04.12.2025 13:35:22 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 04.12.2025 13:35:22 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. WARNING: 04.12.2025 13:35:22 MoveTowards failed. Navmesh-Agent 'Trauer_HoloTechnician(Clone)' is not on a navmesh WARNING: 04.12.2025 13:35:23 MoveTowards failed. Navmesh-Agent 'Trauer_DistraughtPlumber(Clone)' is not on a navmesh WARNING: 04.12.2025 13:35:23 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 04.12.2025 13:35:26 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 04.12.2025 13:35:26 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh WARNING: 04.12.2025 13:35:26 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh WARNING: 04.12.2025 13:35:26 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 04.12.2025 13:35:29 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 04.12.2025 13:35:29 Ambient VFX this room or lv theme is null WARNING: 04.12.2025 13:35:29 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_HoloTechnician in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 04.12.2025 13:35:29 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_HoloTechnician in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 04.12.2025 13:35:29 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_HightechConsoler in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 04.12.2025 13:35:31 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 04.12.2025 13:35:31 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 13:35:31 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 13:35:31 Trauer_ProjectSupervisor(Clone) (StickyStoneStudio.MOODS.SORROW_ProjectSupervisor): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 04.12.2025 13:35:31 Language Text not found! (Path: Drone) LOG: 04.12.2025 13:35:31 Kill enemy Instant -> Trauer_ProjectSupervisor(Clone) WARNING: 04.12.2025 13:35:31 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 04.12.2025 13:35:31 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 13:35:31 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 13:35:31 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 04.12.2025 13:35:31 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 13:35:31 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 13:35:31 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 04.12.2025 13:35:31 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 13:35:31 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 13:35:31 Trauer_HoloTechnician(Clone) (StickyStoneStudio.MOODS.SORROW_HoloTechnician): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 04.12.2025 13:35:31 Language Text not found! (Path: Drone) LOG: 04.12.2025 13:35:31 Kill enemy Instant -> Trauer_HoloTechnician(Clone) WARNING: 04.12.2025 13:35:31 Trauer_HoloTechnician(Clone) (StickyStoneStudio.MOODS.SORROW_HoloTechnician): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 04.12.2025 13:35:31 Language Text not found! (Path: Drone) LOG: 04.12.2025 13:35:31 Kill enemy Instant -> Trauer_HoloTechnician(Clone) WARNING: 04.12.2025 13:35:31 Trauer_HightechConsoler(Clone) (StickyStoneStudio.MOODS.SORROW_HightechConsoler): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 04.12.2025 13:35:31 Language Text not found! (Path: Drone) LOG: 04.12.2025 13:35:31 Kill enemy Instant -> Trauer_HightechConsoler(Clone) WARNING: 04.12.2025 13:35:32 MoveTowards failed. Navmesh-Agent 'Trauer_HoloTechnician(Clone)' is not on a navmesh WARNING: 04.12.2025 13:35:32 MoveTowards failed. Navmesh-Agent 'Trauer_HoloTechnician(Clone)' is not on a navmesh LOG: 04.12.2025 13:35:32 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 04.12.2025 13:35:32 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 04.12.2025 13:35:32 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 04.12.2025 13:35:32 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 04.12.2025 13:35:32 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 04.12.2025 13:35:32 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 04.12.2025 13:35:32 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 04.12.2025 13:35:32 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 04.12.2025 13:35:32 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 04.12.2025 13:35:32 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 04.12.2025 13:35:32 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 04.12.2025 13:35:32 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 04.12.2025 13:35:32 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. WARNING: 04.12.2025 13:35:32 MoveTowards failed. Navmesh-Agent 'Trauer_HightechConsoler(Clone)' is not on a navmesh LOG: 04.12.2025 13:35:32 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 04.12.2025 13:35:32 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 04.12.2025 13:35:32 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 04.12.2025 13:35:33 Menu.UnloadMenuPanel => DefaultPanel LOG: 04.12.2025 13:35:34 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 04.12.2025 13:35:34 Ambient VFX this room or lv theme is null LOG: 04.12.2025 13:35:37 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 04.12.2025 13:35:37 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 04.12.2025 13:35:37 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 04.12.2025 13:35:37 Ambient VFX this room or lv theme is null LOG: 04.12.2025 13:35:37 Menu.UnloadMenuPanel => Info LOG: 04.12.2025 13:35:39 OpenChest DelayedCall: CHESTTYPE: GScrap WARNING: 04.12.2025 13:35:40 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 04.12.2025 13:35:40 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 04.12.2025 13:35:40 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 04.12.2025 13:35:40 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 04.12.2025 13:35:40 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 04.12.2025 13:35:40 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 04.12.2025 13:35:40 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 04.12.2025 13:35:40 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 04.12.2025 13:35:40 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 04.12.2025 13:35:40 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 04.12.2025 13:35:40 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 04.12.2025 13:35:40 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 04.12.2025 13:35:40 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 04.12.2025 13:35:40 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 04.12.2025 13:35:40 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 04.12.2025 13:35:40 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 04.12.2025 13:35:40 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 04.12.2025 13:35:40 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 04.12.2025 13:35:40 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 04.12.2025 13:35:40 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 04.12.2025 13:35:40 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 04.12.2025 13:35:40 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 04.12.2025 13:35:40 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 04.12.2025 13:35:42 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 04.12.2025 13:35:42 Ambient VFX this room or lv theme is null LOG: 04.12.2025 13:35:46 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 04.12.2025 13:35:46 Ambient VFX this room or lv theme is null WARNING: 04.12.2025 13:35:47 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 04.12.2025 13:35:50 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 04.12.2025 13:35:50 Ambient VFX this room or lv theme is null WARNING: 04.12.2025 13:35:50 GoToSplashScreenPanel() 'InGame_BossDialog' failed. Splashscreens are disabled in the Build. WARNING: 04.12.2025 13:35:50 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 04.12.2025 13:35:50 WindowManager.LoadMenu => EscapeMenu LOG: 04.12.2025 13:35:50 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 04.12.2025 13:35:50 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 04.12.2025 13:35:50 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 04.12.2025 13:35:50 Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu) LOG: 04.12.2025 13:35:52 WindowManager.UnloadMenu => EscapeMenu LOG: 04.12.2025 13:35:52 Menu.UnloadMenuPanel => ESC_Main WARNING: 04.12.2025 13:35:52 Language Text not found! (Path: Kill Slagshooter) LOG: 04.12.2025 13:35:52 Displayable active subtask: HugeBetClearStageInXMin is null LOG: 04.12.2025 13:35:52 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 04.12.2025 13:35:52 [RichPresenceManager] ChangeActivity to SorrowArea .. WARNING: 04.12.2025 13:35:53 Trauer_TrystiaBladesOfSorrow(Clone) (StickyStoneStudio.MOODS.TrystiaBladesOfSorrow): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 04.12.2025 13:35:56 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 04.12.2025 13:36:02 DialogController.OnFocusedDialogAnswer() AnswerID: 7 LOG: 04.12.2025 13:36:02 ApplyBossMoodColorStyle => bossDialogMood: JoyLuck bossDialogMoodWasAnsweredByPlayers: Love LOG: 04.12.2025 13:36:02 Wrong RoomThemeTraueris not a BosslevelRoomTheme WARNING: 04.12.2025 13:36:04 Language Text not found! (Path: Kill Slagshooter) LOG: 04.12.2025 13:36:04 Displayable active subtask: HugeBetClearStageInXMin is null LOG: 04.12.2025 13:36:04 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 04.12.2025 13:36:04 DistanceAttack Straight_Volley LOG: 04.12.2025 13:36:04 AnimationCallStartCustomAction Teleport Ambush index: 3 vari: None groupC: 0 LOG: 04.12.2025 13:36:04 TeleportAmbush start WARNING: 04.12.2025 13:36:05 BuffManager.StartBuffEffect() for BUFFID: 41 is already started! WARNING: 04.12.2025 13:36:05 Mesh -846994 requires Read/Write Enabled to be set in the importer to work on the particle system shape module WARNING: 04.12.2025 13:36:05 Mesh -846994 requires Read/Write Enabled to be set in the importer to work on the particle system shape module LOG: 04.12.2025 13:36:11 TeleportAmbush stop LOG: 04.12.2025 13:36:12 randomRepeats: 0 dashRepeats: 0 WARNING: 04.12.2025 13:36:16 NextWave() => Wave was not started yet or has no waves WARNING: 04.12.2025 13:36:16 Language Text not found! (Path: Kill Slagshooter) LOG: 04.12.2025 13:36:16 Displayable active subtask: HugeBetClearStageInXMin is null LOG: 04.12.2025 13:36:16 BossChest.RaritylevelBossChest() => Rarity is Level_3 Chesttype is Addin WARNING: 04.12.2025 13:36:21 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 04.12.2025 13:36:21 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 04.12.2025 13:36:21 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 04.12.2025 13:36:21 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 04.12.2025 13:36:21 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 04.12.2025 13:36:21 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 04.12.2025 13:36:21 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. LOG: 04.12.2025 13:36:23 Destroy On BossRoom MS Build: Trauer_TrystiaBladesOfSorrow(Clone) distance: 0 LOG: 04.12.2025 13:36:23 OpenChest DelayedCall: CHESTTYPE: Addin LOG: 04.12.2025 13:36:23 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 04.12.2025 13:36:23 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 04.12.2025 13:36:23 Language Text not found! (Path: Kill Slagshooter) LOG: 04.12.2025 13:36:23 Displayable active subtask: HugeBetClearStageInXMin is null LOG: 04.12.2025 13:36:24 Menu.UnloadMenuPanel => DefaultPanel LOG: 04.12.2025 13:36:25 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 04.12.2025 13:36:28 LootContextPanel OnButtonSuccess => confirm LOG: 04.12.2025 13:36:29 TryAddItem(WeaponAddin) => Items.Addins.PartingGiftName WARNING: 04.12.2025 13:36:29 Language Text not found! (Path: Kill Slagshooter) LOG: 04.12.2025 13:36:29 Displayable active subtask: HugeBetClearStageInXMin is null LOG: 04.12.2025 13:36:29 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 04.12.2025 13:36:29 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) WARNING: 04.12.2025 13:36:29 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 04.12.2025 13:36:29 MapSelector.RegisterButtonPromptsForEntering() WARNING: 04.12.2025 13:36:30 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 04.12.2025 13:36:30 Menu.UnloadMenuPanel => LootContext LOG: 04.12.2025 13:36:30 MapSelector.UnregisterButtonPromptsForEntering() LOG: 04.12.2025 13:36:30 EvaluateEmotionalOvercharge() => Difficulty : Easy value 110 LOG: 04.12.2025 13:36:30 WindowManager.LoadMenu => MapSelectorMenu LOG: 04.12.2025 13:36:30 MapSelector.RegisterButtonPromptsEntered() LOG: 04.12.2025 13:36:33 MapSelector.UnregisterButtonPromptsEntered() LOG: 04.12.2025 13:36:34 SetCurrentMapSelectorChoice => DungeonDepth: 15 NextDungeonDepth: 16 PersistentDungeonDepth: 15 CurrentTheme: Trauer LOG: 04.12.2025 13:36:34 GameSession.UpdateProgress(SAVED) => SessionGUID: 'b10866eb5a06' GameSeed: NDBX-L!TB SeededCalls:2012 SeededCallsLastDungeon:100 DDepth: 15 NDDepth: 16 FromHomeBase?: False LOG: 04.12.2025 13:36:34 UpdatePlayerProgress LOG: 04.12.2025 13:36:34 SAVE GAME => Jasper Test 2 id:1 guid:d8690ed2-9932-4636-a64f-b638e246d8b9 LOG: 04.12.2025 13:36:34 WindowManager.UnloadAllOtherMenus but 'InGameMenu'! Currently acitve Menus: 2 LOG: 04.12.2025 13:36:34 WindowManager.UnloadMenu => MapSelectorMenu LOG: 04.12.2025 13:36:34 LoadingMenu.SetCurrentLoadingScreen() => TSR_Level3 LOG: 04.12.2025 13:36:34 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 04.12.2025 13:36:34 On Pool Item, Destroy :: DamageAreaSplatter Version2(puddle)(Clone) LOG: 04.12.2025 13:36:34 On Pool Item, Destroy :: DamageAreaSplatter Version2(puddle)(Clone) LOG: 04.12.2025 13:36:34 On Pool Item, Destroy :: DamageAreaSplatter Version2(puddle)(Clone) LOG: 04.12.2025 13:36:34 On Pool Item, Destroy :: DamageAreaSplatter Version2(puddle)(Clone) LOG: 04.12.2025 13:36:34 On Pool Item, Destroy :: DamageAreaSplatter Version2(puddle)(Clone) LOG: 04.12.2025 13:36:34 On Pool Item, Destroy :: DamageAreaSplatter Version2(puddle)(Clone) LOG: 04.12.2025 13:36:34 On Pool Item, Destroy :: DamageAreaSplatter Version2(puddle)(Clone) LOG: 04.12.2025 13:36:34 On Pool Item, Destroy :: DamageAreaSplatter Version2(puddle)(Clone) LOG: 04.12.2025 13:36:34 On Pool Item, Destroy :: DamageAreaSplatter Version2(puddle)(Clone) LOG: 04.12.2025 13:36:34 On Pool Item, Destroy :: DamageAreaSplatter Version2(puddle)(Clone) LOG: 04.12.2025 13:36:35 Generate Level Started! Level: Level_C theme: Trauer GameSeed: NDBX-L!TB SeedCalls: 2013 LOG: 04.12.2025 13:38:12 (TryInstantiateRandomRoom) currentList count is 0! RoomTheme: Trauer, RoomLevel: Level_C, RoomTyp: Typ_A LOG: 04.12.2025 13:38:18 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False LOG: 04.12.2025 13:38:18 Syop BetQuest logs RT13:31DungeonDepth: 0 - seed NDBX-L!TB has been applied RT13:31DungeonDepth: 12 - OnDepthChange questSolvedDepth => 6 RT13:31DungeonDepth: 12 - OnDepthChange questSolvedDepth => 6 RT13:31DungeonDepth: 12 - OnDepthChange questSolvedDepth => 6 RT13:31DungeonDepth: 12 - can Appear roll => Truecached roll = 47 chance = 40 RewardCap: 2 current rewardCount1 RT13:31DungeonDepth: 12 - reward: DamageIncrease on Player1 applied RT13:31DungeonDepth: 12 - reward: Crit on Player1 applied RT13:31DungeonDepth: 12 - reward: AttackSpeed on Player1 applied RT13:32DungeonDepth: 13 - OnDepthChange questSolvedDepth => 6 RT13:32DungeonDepth: 13 - OnDepthChange questSolvedDepth => 6 RT13:32DungeonDepth: 13 - OnDepthChange questSolvedDepth => 6 RT13:32DungeonDepth: 13 - can Appear roll => Truecached roll = 54 chance = 40 RewardCap: 2 current rewardCount1 RT13:33DungeonDepth: 14 - OnDepthChange questSolvedDepth => 6 RT13:33DungeonDepth: 14 - OnDepthChange questSolvedDepth => 6 RT13:33DungeonDepth: 14 - OnDepthChange questSolvedDepth => 6 RT13:33DungeonDepth: 14 - can Appear roll => Truecached roll = 15 chance = 20 RewardCap: 2 current rewardCount1 RT13:34DungeonDepth: 15 - OnDepthChange questSolvedDepth => 6 RT13:34DungeonDepth: 15 - OnDepthChange questSolvedDepth => 6 RT13:34DungeonDepth: 15 - OnDepthChange questSolvedDepth => 6 RT13:34DungeonDepth: 15 - can Appear roll => Truecached roll = 40 chance = 20 RewardCap: 2 current rewardCount1 RT13:36DungeonDepth: 16 - OnDepthChange questSolvedDepth => 6 RT13:36DungeonDepth: 16 - OnDepthChange questSolvedDepth => 6 RT13:36DungeonDepth: 16 - OnDepthChange questSolvedDepth => 6 LOG: 04.12.2025 13:38:18 Generate Level Completed! Loading time: 103,678s LOG: 04.12.2025 13:38:18 AfterLoadingGame() isInHomeBase?: False, TutorialIsActive ?: False LOG: 04.12.2025 13:38:18 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 04.12.2025 13:38:18 WindowManager.UnloadMenu => NoMenu LOG: 04.12.2025 13:38:18 EvaluateEmotionalOvercharge() => Difficulty : Easy value 110 LOG: 04.12.2025 13:38:18 OnPlayerAndMapWereCreated WARNING: 04.12.2025 13:38:18 Language Text not found! (Path: Kill Slagshooter) LOG: 04.12.2025 13:38:18 Displayable active subtask: HugeBetClearStageInXMin is null LOG: 04.12.2025 13:38:18 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' WARNING: 04.12.2025 13:38:19 Language Text not found! (Path: Kill Slagshooter) LOG: 04.12.2025 13:38:19 Displayable active subtask: HugeBetClearStageInXMin is null LOG: 04.12.2025 13:38:19 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 04.12.2025 13:38:19 UpdatePlayerProgress LOG: 04.12.2025 13:38:19 SAVE GAME => Jasper Test 2 id:1 guid:d8690ed2-9932-4636-a64f-b638e246d8b9 WARNING: 04.12.2025 13:38:19 Language Text not found! (Path: Kill Slagshooter) LOG: 04.12.2025 13:38:19 Displayable active subtask: HugeBetClearStageInXMin is null LOG: 04.12.2025 13:38:19 [RichPresenceManager] ChangeActivity to SorrowArea .. LOG: 04.12.2025 13:38:19 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 04.12.2025 13:38:19 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 04.12.2025 13:38:19 Menu.UnloadMenuPanel => DefaultPanel LOG: 04.12.2025 13:38:21 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 04.12.2025 13:38:21 Syop BetQuest logs RT13:31DungeonDepth: 0 - seed NDBX-L!TB has been applied RT13:31DungeonDepth: 12 - OnDepthChange questSolvedDepth => 6 RT13:31DungeonDepth: 12 - OnDepthChange questSolvedDepth => 6 RT13:31DungeonDepth: 12 - OnDepthChange questSolvedDepth => 6 RT13:31DungeonDepth: 12 - can Appear roll => Truecached roll = 47 chance = 40 RewardCap: 2 current rewardCount1 RT13:31DungeonDepth: 12 - reward: DamageIncrease on Player1 applied RT13:31DungeonDepth: 12 - reward: Crit on Player1 applied RT13:31DungeonDepth: 12 - reward: AttackSpeed on Player1 applied RT13:32DungeonDepth: 13 - OnDepthChange questSolvedDepth => 6 RT13:32DungeonDepth: 13 - OnDepthChange questSolvedDepth => 6 RT13:32DungeonDepth: 13 - OnDepthChange questSolvedDepth => 6 RT13:32DungeonDepth: 13 - can Appear roll => Truecached roll = 54 chance = 40 RewardCap: 2 current rewardCount1 RT13:33DungeonDepth: 14 - OnDepthChange questSolvedDepth => 6 RT13:33DungeonDepth: 14 - OnDepthChange questSolvedDepth => 6 RT13:33DungeonDepth: 14 - OnDepthChange questSolvedDepth => 6 RT13:33DungeonDepth: 14 - can Appear roll => Truecached roll = 15 chance = 20 RewardCap: 2 current rewardCount1 RT13:34DungeonDepth: 15 - OnDepthChange questSolvedDepth => 6 RT13:34DungeonDepth: 15 - OnDepthChange questSolvedDepth => 6 RT13:34DungeonDepth: 15 - OnDepthChange questSolvedDepth => 6 RT13:34DungeonDepth: 15 - can Appear roll => Truecached roll = 40 chance = 20 RewardCap: 2 current rewardCount1 RT13:36DungeonDepth: 16 - OnDepthChange questSolvedDepth => 6 RT13:36DungeonDepth: 16 - OnDepthChange questSolvedDepth => 6 RT13:36DungeonDepth: 16 - OnDepthChange questSolvedDepth => 6 RT13:38DungeonDepth: 16 - can Appear roll => Truecached roll = 87 chance = 10 RewardCap: 2 current rewardCount1 ERROR: 04.12.2025 13:38:21 Coroutine couldn't be started because the the game object 'Minimap2' is inactive! StickyStoneStudio.MOODS.Minimap2Controller:SetTeleportMenuInfoVisibility(Boolean) StickyStoneStudio.MOODS.Minimap2Controller:OnMinimapRoomEnter(Minimap2Room) StickyStoneStudio.MOODS.Room:InvokeOnPlayerRoomEvent(RoomEvent, Player) StickyStoneStudio.MOODS.d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 04.12.2025 13:38:23 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 04.12.2025 13:38:23 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) WARNING: 04.12.2025 13:38:24 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 04.12.2025 13:38:24 Menu.UnloadMenuPanel => Info WARNING: 04.12.2025 13:38:25 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 04.12.2025 13:38:25 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 04.12.2025 13:38:25 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 04.12.2025 13:38:25 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 04.12.2025 13:38:25 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 04.12.2025 13:38:25 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 04.12.2025 13:38:28 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 04.12.2025 13:38:28 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_IcyDemolisher in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 04.12.2025 13:38:28 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_GiverOfGrief in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup ERROR: 04.12.2025 13:38:28 Coroutine couldn't be started because the the game object 'Minimap2' is inactive! StickyStoneStudio.MOODS.Minimap2Controller:SetTeleportMenuInfoVisibility(Boolean) StickyStoneStudio.MOODS.Minimap2Controller:OnMinimapRoomEnter(Minimap2Room) StickyStoneStudio.MOODS.Room:InvokeOnPlayerRoomEvent(RoomEvent, Player) StickyStoneStudio.MOODS.d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 04.12.2025 13:38:28 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 04.12.2025 13:38:28 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 13:38:28 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 13:38:28 Trauer_Stationary_Minigun(Clone) (StickyStoneStudio.MOODS.StationaryTower): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 04.12.2025 13:38:28 AddEnemy Trauer_Stationary_Generator WARNING: 04.12.2025 13:38:28 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of Trauer_Stationary_Generator ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 04.12.2025 13:38:28 Trauer_Stationary_Generator (StickyStoneStudio.MOODS.TowerGenerator): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 04.12.2025 13:38:28 AddEnemy Trauer_Stationary_Generator_01 WARNING: 04.12.2025 13:38:28 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of Trauer_Stationary_Generator_01 ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 04.12.2025 13:38:28 Trauer_Stationary_Generator_01 (StickyStoneStudio.MOODS.TowerGenerator): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 04.12.2025 13:38:28 AddEnemy Trauer_Stationary_Generator_02 WARNING: 04.12.2025 13:38:28 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of Trauer_Stationary_Generator_02 ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 04.12.2025 13:38:28 Trauer_Stationary_Generator_02 (StickyStoneStudio.MOODS.TowerGenerator): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 04.12.2025 13:38:28 AddEnemy Trauer_Stationary_Generator_03 WARNING: 04.12.2025 13:38:28 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of Trauer_Stationary_Generator_03 ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 04.12.2025 13:38:28 Trauer_Stationary_Generator_03 (StickyStoneStudio.MOODS.TowerGenerator): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 04.12.2025 13:38:30 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 04.12.2025 13:38:30 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 13:38:30 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 13:38:30 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 04.12.2025 13:38:30 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 13:38:30 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 13:38:30 Trauer_HightechConsoler(Clone) (StickyStoneStudio.MOODS.SORROW_HightechConsoler): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 04.12.2025 13:38:30 Language Text not found! (Path: Drone) WARNING: 04.12.2025 13:38:30 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 04.12.2025 13:38:30 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 13:38:30 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 13:38:30 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 04.12.2025 13:38:30 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 13:38:30 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 13:38:30 Trauer_IcyDemolisher(Clone) (StickyStoneStudio.MOODS.SORROW_IcyDemolisher): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 04.12.2025 13:38:30 Language Text not found! (Path: Drone) WARNING: 04.12.2025 13:38:30 Trauer_GiverOfGrief(Clone) (StickyStoneStudio.MOODS.SORROW_GiverOfGrief): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 04.12.2025 13:38:30 Language Text not found! (Path: Drone) WARNING: 04.12.2025 13:38:30 Trauer_GiverOfGrief(Clone) (StickyStoneStudio.MOODS.SORROW_GiverOfGrief): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 04.12.2025 13:38:30 Language Text not found! (Path: Drone) WARNING: 04.12.2025 13:38:31 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} WARNING: 04.12.2025 13:38:32 BuffManager.StartBuffEffect() for BUFFID: 503 is already started! WARNING: 04.12.2025 13:38:32 BuffManager.StartBuffEffect() for BUFFID: 545 is already started! WARNING: 04.12.2025 13:38:33 MoveTowards failed. Navmesh-Agent 'Trauer_GiverOfGrief(Clone)' is not on a navmesh WARNING: 04.12.2025 13:38:33 MoveTowards failed. Navmesh-Agent 'Trauer_GiverOfGrief(Clone)' is not on a navmesh LOG: 04.12.2025 13:38:33 Quest is already completed. No progress will be updated. WARNING: 04.12.2025 13:38:33 Language Text not found! (Path: Kill Slagshooter) LOG: 04.12.2025 13:38:33 Displayable active subtask: HugeBetClearStageInXMin is null WARNING: 04.12.2025 13:38:33 MoveTowards failed. Navmesh-Agent 'Trauer_HightechConsoler(Clone)' is not on a navmesh LOG: 04.12.2025 13:38:33 Quest is already completed. No progress will be updated. WARNING: 04.12.2025 13:38:33 Language Text not found! (Path: Kill Slagshooter) LOG: 04.12.2025 13:38:33 Displayable active subtask: HugeBetClearStageInXMin is null WARNING: 04.12.2025 13:38:33 Language Text not found! (Path: Kill Slagshooter) LOG: 04.12.2025 13:38:33 Displayable active subtask: HugeBetClearStageInXMin is null LOG: 04.12.2025 13:38:33 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 04.12.2025 13:38:33 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. WARNING: 04.12.2025 13:38:35 BuffManager.StartBuffEffect() for BUFFID: 736 is already started! WARNING: 04.12.2025 13:38:35 MoveTowards failed. Navmesh-Agent 'Trauer_IcyDemolisher(Clone)' is not on a navmesh LOG: 04.12.2025 13:38:35 Quest is already completed. No progress will be updated. WARNING: 04.12.2025 13:38:35 Language Text not found! (Path: Kill Slagshooter) LOG: 04.12.2025 13:38:35 Displayable active subtask: HugeBetClearStageInXMin is null WARNING: 04.12.2025 13:38:39 BuffManager.StartBuffEffect() for BUFFID: 782 is already started! LOG: 04.12.2025 13:38:40 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 04.12.2025 13:38:40 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 04.12.2025 13:38:40 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 04.12.2025 13:38:40 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 04.12.2025 13:38:40 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 04.12.2025 13:38:40 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 04.12.2025 13:38:40 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 04.12.2025 13:38:40 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 04.12.2025 13:38:40 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 04.12.2025 13:38:40 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 04.12.2025 13:38:40 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 04.12.2025 13:38:40 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. WARNING: 04.12.2025 13:38:40 MoveTowards failed. Navmesh-Agent 'Trauer_GiverOfGrief(Clone)' is not on a navmesh WARNING: 04.12.2025 13:38:40 MoveTowards failed. Navmesh-Agent 'Trauer_GiverOfGrief(Clone)' is not on a navmesh LOG: 04.12.2025 13:38:40 Quest is already completed. No progress will be updated. WARNING: 04.12.2025 13:38:40 Language Text not found! (Path: Kill Slagshooter) LOG: 04.12.2025 13:38:40 Displayable active subtask: HugeBetClearStageInXMin is null WARNING: 04.12.2025 13:38:40 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 04.12.2025 13:38:40 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 04.12.2025 13:38:47 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 04.12.2025 13:38:47 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 04.12.2025 13:38:47 MapSelector.RegisterButtonPromptsForEntering() LOG: 04.12.2025 13:38:47 MapSelector.UnregisterButtonPromptsForEntering() LOG: 04.12.2025 13:38:47 EvaluateEmotionalOvercharge() => Difficulty : Easy value 110 LOG: 04.12.2025 13:38:47 WindowManager.LoadMenu => MapSelectorMenu LOG: 04.12.2025 13:38:48 MapSelector.RegisterButtonPromptsEntered() LOG: 04.12.2025 13:38:49 MapSelector.UnregisterButtonPromptsEntered() LOG: 04.12.2025 13:38:50 SetCurrentMapSelectorChoice => DungeonDepth: 16 NextDungeonDepth: 17 PersistentDungeonDepth: 16 CurrentTheme: Trauer LOG: 04.12.2025 13:38:50 GameSession.UpdateProgress(SAVED) => SessionGUID: 'b10866eb5a06' GameSeed: NDBX-L!TB SeededCalls:2059 SeededCallsLastDungeon:46 DDepth: 16 NDDepth: 17 FromHomeBase?: False LOG: 04.12.2025 13:38:50 UpdatePlayerProgress LOG: 04.12.2025 13:38:50 SAVE GAME => Jasper Test 2 id:1 guid:d8690ed2-9932-4636-a64f-b638e246d8b9 LOG: 04.12.2025 13:38:50 WindowManager.UnloadAllOtherMenus but 'InGameMenu'! Currently acitve Menus: 2 LOG: 04.12.2025 13:38:50 WindowManager.UnloadMenu => MapSelectorMenu LOG: 04.12.2025 13:38:51 LoadingMenu.SetCurrentLoadingScreen() => TSR_Level3 LOG: 04.12.2025 13:38:51 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 04.12.2025 13:38:51 On Pool Item, Destroy :: DamageAreaSplatter Version2(puddle)(Clone) LOG: 04.12.2025 13:38:51 On Pool Item, Destroy :: DamageAreaSplatter Version2(puddle)(Clone) LOG: 04.12.2025 13:38:51 On Pool Item, Destroy :: DamageAreaSplatter Version2(puddle)(Clone) LOG: 04.12.2025 13:38:51 On Pool Item, Destroy :: DamageAreaSplatter Version2(puddle)(Clone) LOG: 04.12.2025 13:38:51 On Pool Item, Destroy :: DamageAreaSplatter Version2(puddle)(Clone) LOG: 04.12.2025 13:38:51 On Pool Item, Destroy :: DamageAreaSplatter Version2(puddle)(Clone) LOG: 04.12.2025 13:38:51 On Pool Item, Destroy :: DamageAreaSplatter Version2(puddle)(Clone) LOG: 04.12.2025 13:38:51 On Pool Item, Destroy :: DamageAreaSplatter Version2(puddle)(Clone) LOG: 04.12.2025 13:38:51 On Pool Item, Destroy :: DamageAreaSplatter Version2(puddle)(Clone) LOG: 04.12.2025 13:38:51 On Pool Item, Destroy :: DamageAreaSplatter Version2(puddle)(Clone) LOG: 04.12.2025 13:38:51 Generate Level Started! Level: Level_C theme: Trauer GameSeed: NDBX-L!TB SeedCalls: 2060 LOG: 04.12.2025 13:39:26 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False LOG: 04.12.2025 13:39:30 Syop BetQuest logs RT13:31DungeonDepth: 0 - seed NDBX-L!TB has been applied RT13:31DungeonDepth: 12 - OnDepthChange questSolvedDepth => 6 RT13:31DungeonDepth: 12 - OnDepthChange questSolvedDepth => 6 RT13:31DungeonDepth: 12 - OnDepthChange questSolvedDepth => 6 RT13:31DungeonDepth: 12 - can Appear roll => Truecached roll = 47 chance = 40 RewardCap: 2 current rewardCount1 RT13:31DungeonDepth: 12 - reward: DamageIncrease on Player1 applied RT13:31DungeonDepth: 12 - reward: Crit on Player1 applied RT13:31DungeonDepth: 12 - reward: AttackSpeed on Player1 applied RT13:32DungeonDepth: 13 - OnDepthChange questSolvedDepth => 6 RT13:32DungeonDepth: 13 - OnDepthChange questSolvedDepth => 6 RT13:32DungeonDepth: 13 - OnDepthChange questSolvedDepth => 6 RT13:32DungeonDepth: 13 - can Appear roll => Truecached roll = 54 chance = 40 RewardCap: 2 current rewardCount1 RT13:33DungeonDepth: 14 - OnDepthChange questSolvedDepth => 6 RT13:33DungeonDepth: 14 - OnDepthChange questSolvedDepth => 6 RT13:33DungeonDepth: 14 - OnDepthChange questSolvedDepth => 6 RT13:33DungeonDepth: 14 - can Appear roll => Truecached roll = 15 chance = 20 RewardCap: 2 current rewardCount1 RT13:34DungeonDepth: 15 - OnDepthChange questSolvedDepth => 6 RT13:34DungeonDepth: 15 - OnDepthChange questSolvedDepth => 6 RT13:34DungeonDepth: 15 - OnDepthChange questSolvedDepth => 6 RT13:34DungeonDepth: 15 - can Appear roll => Truecached roll = 40 chance = 20 RewardCap: 2 current rewardCount1 RT13:36DungeonDepth: 16 - OnDepthChange questSolvedDepth => 6 RT13:36DungeonDepth: 16 - OnDepthChange questSolvedDepth => 6 RT13:36DungeonDepth: 16 - OnDepthChange questSolvedDepth => 6 RT13:38DungeonDepth: 16 - can Appear roll => Truecached roll = 87 chance = 10 RewardCap: 2 current rewardCount1 RT13:38DungeonDepth: 17 - OnDepthChange questSolvedDepth => 6 RT13:38DungeonDepth: 17 - OnDepthChange questSolvedDepth => 6 RT13:38DungeonDepth: 17 - OnDepthChange questSolvedDepth => 6 LOG: 04.12.2025 13:39:32 Syop BetQuest logs RT13:31DungeonDepth: 0 - seed NDBX-L!TB has been applied RT13:31DungeonDepth: 12 - OnDepthChange questSolvedDepth => 6 RT13:31DungeonDepth: 12 - OnDepthChange questSolvedDepth => 6 RT13:31DungeonDepth: 12 - OnDepthChange questSolvedDepth => 6 RT13:31DungeonDepth: 12 - can Appear roll => Truecached roll = 47 chance = 40 RewardCap: 2 current rewardCount1 RT13:31DungeonDepth: 12 - reward: DamageIncrease on Player1 applied RT13:31DungeonDepth: 12 - reward: Crit on Player1 applied RT13:31DungeonDepth: 12 - reward: AttackSpeed on Player1 applied RT13:32DungeonDepth: 13 - OnDepthChange questSolvedDepth => 6 RT13:32DungeonDepth: 13 - OnDepthChange questSolvedDepth => 6 RT13:32DungeonDepth: 13 - OnDepthChange questSolvedDepth => 6 RT13:32DungeonDepth: 13 - can Appear roll => Truecached roll = 54 chance = 40 RewardCap: 2 current rewardCount1 RT13:33DungeonDepth: 14 - OnDepthChange questSolvedDepth => 6 RT13:33DungeonDepth: 14 - OnDepthChange questSolvedDepth => 6 RT13:33DungeonDepth: 14 - OnDepthChange questSolvedDepth => 6 RT13:33DungeonDepth: 14 - can Appear roll => Truecached roll = 15 chance = 20 RewardCap: 2 current rewardCount1 RT13:34DungeonDepth: 15 - OnDepthChange questSolvedDepth => 6 RT13:34DungeonDepth: 15 - OnDepthChange questSolvedDepth => 6 RT13:34DungeonDepth: 15 - OnDepthChange questSolvedDepth => 6 RT13:34DungeonDepth: 15 - can Appear roll => Truecached roll = 40 chance = 20 RewardCap: 2 current rewardCount1 RT13:36DungeonDepth: 16 - OnDepthChange questSolvedDepth => 6 RT13:36DungeonDepth: 16 - OnDepthChange questSolvedDepth => 6 RT13:36DungeonDepth: 16 - OnDepthChange questSolvedDepth => 6 RT13:38DungeonDepth: 16 - can Appear roll => Truecached roll = 87 chance = 10 RewardCap: 2 current rewardCount1 RT13:38DungeonDepth: 17 - OnDepthChange questSolvedDepth => 6 RT13:38DungeonDepth: 17 - OnDepthChange questSolvedDepth => 6 RT13:38DungeonDepth: 17 - OnDepthChange questSolvedDepth => 6 LOG: 04.12.2025 13:39:32 Generate Level Completed! Loading time: 41,73s LOG: 04.12.2025 13:39:32 AfterLoadingGame() isInHomeBase?: False, TutorialIsActive ?: False LOG: 04.12.2025 13:39:33 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 04.12.2025 13:39:33 WindowManager.UnloadMenu => NoMenu LOG: 04.12.2025 13:39:33 EvaluateEmotionalOvercharge() => Difficulty : Easy value 110 LOG: 04.12.2025 13:39:33 OnPlayerAndMapWereCreated WARNING: 04.12.2025 13:39:33 Language Text not found! (Path: Kill Slagshooter) LOG: 04.12.2025 13:39:33 Displayable active subtask: HugeBetClearStageInXMin is null LOG: 04.12.2025 13:39:33 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' WARNING: 04.12.2025 13:39:33 Language Text not found! (Path: Kill Slagshooter) LOG: 04.12.2025 13:39:33 Displayable active subtask: HugeBetClearStageInXMin is null LOG: 04.12.2025 13:39:33 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 04.12.2025 13:39:33 UpdatePlayerProgress LOG: 04.12.2025 13:39:33 SAVE GAME => Jasper Test 2 id:1 guid:d8690ed2-9932-4636-a64f-b638e246d8b9 WARNING: 04.12.2025 13:39:33 Language Text not found! (Path: Kill Slagshooter) LOG: 04.12.2025 13:39:33 Displayable active subtask: HugeBetClearStageInXMin is null LOG: 04.12.2025 13:39:33 [RichPresenceManager] ChangeActivity to SorrowArea .. LOG: 04.12.2025 13:39:33 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 04.12.2025 13:39:33 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 04.12.2025 13:39:34 Menu.UnloadMenuPanel => DefaultPanel WARNING: 04.12.2025 13:39:36 Language Text not found! (Path: Kill Slagshooter) LOG: 04.12.2025 13:39:36 Displayable active subtask: HugeBetClearStageInXMin is null LOG: 04.12.2025 13:39:36 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 04.12.2025 13:39:36 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 04.12.2025 13:39:36 Menu.GoToPanel() 'AbilitySkillContext' transitionFade?: 'True' currentpanel is: 'Info' LOG: 04.12.2025 13:39:36 Menu.LoadMenuPanel => AbilitySkillContext (MenuID: InGameMenu) LOG: 04.12.2025 13:39:36 Menu.UnloadMenuPanel => Info LOG: 04.12.2025 13:39:36 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 04.12.2025 13:39:40 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.ValerieName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 04.12.2025 13:39:40 TryAddWeapon(Items.Weapons.FusionFlintlockName) => Items.Weapons.FusionFlintlockName 1 LOG: 04.12.2025 13:39:40 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.ValerieName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 04.12.2025 13:39:40 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.SplitterName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 04.12.2025 13:39:40 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.AcidicName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 04.12.2025 13:39:40 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.AllrounderName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 04.12.2025 13:39:40 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.HullbreachName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 04.12.2025 13:39:40 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.SplatterName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 04.12.2025 13:39:40 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.CorrosiveName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 04.12.2025 13:39:40 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.PartingGiftName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 04.12.2025 13:39:40 TryAddWeapon(Items.Weapons.WrathRepeaterName) => Items.Weapons.WrathRepeaterName 2 LOG: 04.12.2025 13:39:40 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.SplitterName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 04.12.2025 13:39:40 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.AcidicName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 04.12.2025 13:39:40 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.AllrounderName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 04.12.2025 13:39:40 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.HullbreachName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 04.12.2025 13:39:40 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.SplatterName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 04.12.2025 13:39:40 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.CorrosiveName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 04.12.2025 13:39:40 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.PartingGiftName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 04.12.2025 13:39:43 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.ValerieName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 04.12.2025 13:39:43 TryAddWeapon(Items.Weapons.FusionFlintlockName) => Items.Weapons.FusionFlintlockName 1 LOG: 04.12.2025 13:39:43 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.ValerieName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 04.12.2025 13:39:43 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.SplitterName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 04.12.2025 13:39:43 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.AcidicName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 04.12.2025 13:39:43 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.AllrounderName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 04.12.2025 13:39:43 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.HullbreachName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 04.12.2025 13:39:43 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.SplatterName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 04.12.2025 13:39:43 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.CorrosiveName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 04.12.2025 13:39:43 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.PartingGiftName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 04.12.2025 13:39:43 TryAddWeapon(Items.Weapons.WrathRepeaterName) => Items.Weapons.WrathRepeaterName 2 LOG: 04.12.2025 13:39:43 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.SplitterName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 04.12.2025 13:39:43 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.AcidicName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 04.12.2025 13:39:43 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.AllrounderName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 04.12.2025 13:39:43 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.HullbreachName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 04.12.2025 13:39:43 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.SplatterName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 04.12.2025 13:39:43 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.CorrosiveName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 04.12.2025 13:39:43 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.PartingGiftName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 04.12.2025 13:39:44 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'AbilitySkillContext' WARNING: 04.12.2025 13:39:44 Menu.LoadMenuPanel DefaultPanel failed. It was Loaded before and is present in the scene! (MenuID: InGameMenu) LOG: 04.12.2025 13:39:45 Menu.UnloadMenuPanel => AbilitySkillContext LOG: 04.12.2025 13:39:50 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 04.12.2025 13:39:50 Syop BetQuest logs RT13:31DungeonDepth: 0 - seed NDBX-L!TB has been applied RT13:31DungeonDepth: 12 - OnDepthChange questSolvedDepth => 6 RT13:31DungeonDepth: 12 - OnDepthChange questSolvedDepth => 6 RT13:31DungeonDepth: 12 - OnDepthChange questSolvedDepth => 6 RT13:31DungeonDepth: 12 - can Appear roll => Truecached roll = 47 chance = 40 RewardCap: 2 current rewardCount1 RT13:31DungeonDepth: 12 - reward: DamageIncrease on Player1 applied RT13:31DungeonDepth: 12 - reward: Crit on Player1 applied RT13:31DungeonDepth: 12 - reward: AttackSpeed on Player1 applied RT13:32DungeonDepth: 13 - OnDepthChange questSolvedDepth => 6 RT13:32DungeonDepth: 13 - OnDepthChange questSolvedDepth => 6 RT13:32DungeonDepth: 13 - OnDepthChange questSolvedDepth => 6 RT13:32DungeonDepth: 13 - can Appear roll => Truecached roll = 54 chance = 40 RewardCap: 2 current rewardCount1 RT13:33DungeonDepth: 14 - OnDepthChange questSolvedDepth => 6 RT13:33DungeonDepth: 14 - OnDepthChange questSolvedDepth => 6 RT13:33DungeonDepth: 14 - OnDepthChange questSolvedDepth => 6 RT13:33DungeonDepth: 14 - can Appear roll => Truecached roll = 15 chance = 20 RewardCap: 2 current rewardCount1 RT13:34DungeonDepth: 15 - OnDepthChange questSolvedDepth => 6 RT13:34DungeonDepth: 15 - OnDepthChange questSolvedDepth => 6 RT13:34DungeonDepth: 15 - OnDepthChange questSolvedDepth => 6 RT13:34DungeonDepth: 15 - can Appear roll => Truecached roll = 40 chance = 20 RewardCap: 2 current rewardCount1 RT13:36DungeonDepth: 16 - OnDepthChange questSolvedDepth => 6 RT13:36DungeonDepth: 16 - OnDepthChange questSolvedDepth => 6 RT13:36DungeonDepth: 16 - OnDepthChange questSolvedDepth => 6 RT13:38DungeonDepth: 16 - can Appear roll => Truecached roll = 87 chance = 10 RewardCap: 2 current rewardCount1 RT13:38DungeonDepth: 17 - OnDepthChange questSolvedDepth => 6 RT13:38DungeonDepth: 17 - OnDepthChange questSolvedDepth => 6 RT13:38DungeonDepth: 17 - OnDepthChange questSolvedDepth => 6 RT13:39DungeonDepth: 17 - can Appear roll => Truecached roll = 7 chance = 10 RewardCap: 2 current rewardCount1 WARNING: 04.12.2025 13:39:50 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_BladeSentinel in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 04.12.2025 13:39:50 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_EyeOfMallory in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 04.12.2025 13:39:50 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_HightechConsoler in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup ERROR: 04.12.2025 13:39:50 Coroutine couldn't be started because the the game object 'Minimap2' is inactive! StickyStoneStudio.MOODS.Minimap2Controller:SetTeleportMenuInfoVisibility(Boolean) StickyStoneStudio.MOODS.Minimap2Controller:OnMinimapRoomEnter(Minimap2Room) StickyStoneStudio.MOODS.Room:InvokeOnPlayerRoomEvent(RoomEvent, Player) StickyStoneStudio.MOODS.d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 04.12.2025 13:39:50 BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(1# Typ_B)_Nested corner_Degrees0/CullingContainer/Static/Buldings_South_side/Bulding_South_side_Left/SORROW_Level_A_CornerBuilding_Residentialfloor_Windowrow_Corner_07/Cornerbuilding_Residentialfloor_WindowRow_Corner_01/Cornerbuilding_Residentialfloor_WindowRow_Corner" WARNING: 04.12.2025 13:39:50 BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(1# Typ_B)_Nested corner_Degrees0/CullingContainer/Static/Buldings_South_side/Bulding_South_side_Left/SORROW_Level_A_CornerBuilding_Residentialfloor_Windowrow_Corner_07/Cornerbuilding_Residentialfloor_WindowRow_Corner_01/Cornerbuilding_Residentialfloor_WindowRow_Corner" WARNING: 04.12.2025 13:39:50 BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(1# Typ_B)_Nested corner_Degrees0/CullingContainer/Static/Buldings_South_side/Bulding_South_side_Left/SORROW_Level_A_CornerBuilding_Residentialfloor_Windowrow_Corner_07/Cornerbuilding_Residentialfloor_WindowRow_Corner_01/Cornerbuilding_Residentialfloor_WindowRow_Corner" WARNING: 04.12.2025 13:39:50 BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(1# Typ_B)_Nested corner_Degrees0/CullingContainer/Static/Buldings_South_side/Bulding_South_side_Left/SORROW_Level_A_CornerBuilding_Residentialfloor_Windowrow_Corner_07/Cornerbuilding_Residentialfloor_WindowRow_Corner_01/Cornerbuilding_Residentialfloor_WindowRow_Corner" WARNING: 04.12.2025 13:39:52 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 04.12.2025 13:39:52 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 13:39:52 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 13:39:52 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 04.12.2025 13:39:52 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 04.12.2025 13:39:52 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 13:39:52 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 13:39:52 The referenced script on this Behaviour (Game Object 'SwordDamagArea') is missing! WARNING: 04.12.2025 13:39:52 The referenced script on this Behaviour (Game Object 'SwordDamagArea') is missing! WARNING: 04.12.2025 13:39:52 Failed to create agent because it is not close enough to the NavMesh WARNING: 04.12.2025 13:39:52 Trauer_RubbleCrusher(Clone) (StickyStoneStudio.MOODS.SORROW_RubbleCrusher): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 04.12.2025 13:39:52 Language Text not found! (Path: Drone) WARNING: 04.12.2025 13:39:52 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 13:39:52 Failed to create agent because it is not close enough to the NavMesh WARNING: 04.12.2025 13:39:52 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 04.12.2025 13:39:52 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 13:39:52 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 13:39:52 Trauer_BladedSentinel(Clone) (StickyStoneStudio.MOODS.SORROW_BladedSentinel): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 04.12.2025 13:39:52 Language Text not found! (Path: Drone) LOG: 04.12.2025 13:39:52 ScaleEnemy Trauer_BladedSentinel(Clone)! WARNING: 04.12.2025 13:39:52 Trauer_EyeOfMallory(Clone) (StickyStoneStudio.MOODS.SORROW_EyeOfMallory): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 04.12.2025 13:39:52 Trauer_HightechConsoler(Clone) (StickyStoneStudio.MOODS.SORROW_HightechConsoler): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 04.12.2025 13:39:52 Language Text not found! (Path: Drone) LOG: 04.12.2025 13:39:52 ScaleEnemy Trauer_HightechConsoler(Clone)! WARNING: 04.12.2025 13:39:52 Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy Trauer_HightechConsoler(Clone) is not the same! WARNING: 04.12.2025 13:39:52 Failed to init life point display. IMech (EnemyBase) has already a lifePointDisplay! LOG: 04.12.2025 13:39:52 Quest is already completed. No progress will be updated. WARNING: 04.12.2025 13:39:52 Language Text not found! (Path: Kill Slagshooter) LOG: 04.12.2025 13:39:52 Displayable active subtask: HugeBetClearStageInXMin is null WARNING: 04.12.2025 13:39:53 BuffManager.StartBuffEffect() for BUFFID: 881 is already started! WARNING: 04.12.2025 13:39:53 BuffManager.StartBuffEffect() for BUFFID: 883 is already started! WARNING: 04.12.2025 13:39:53 MoveTowards failed. Navmesh-Agent 'Trauer_BladedSentinel(Clone)' is not on a navmesh WARNING: 04.12.2025 13:39:54 BuffManager.StartBuffEffect() for BUFFID: 981 is already started! WARNING: 04.12.2025 13:39:55 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} WARNING: 04.12.2025 13:39:55 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh WARNING: 04.12.2025 13:39:56 MoveTowards failed. Navmesh-Agent 'Trauer_RubbleCrusher(Clone)' is not on a navmesh LOG: 04.12.2025 13:39:56 Quest is already completed. No progress will be updated. WARNING: 04.12.2025 13:39:56 Language Text not found! (Path: Kill Slagshooter) LOG: 04.12.2025 13:39:56 Displayable active subtask: HugeBetClearStageInXMin is null LOG: 04.12.2025 13:39:57 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 04.12.2025 13:39:57 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 04.12.2025 13:39:57 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 04.12.2025 13:39:57 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 04.12.2025 13:39:57 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 04.12.2025 13:39:57 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 04.12.2025 13:39:57 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 04.12.2025 13:39:57 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 04.12.2025 13:39:57 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 04.12.2025 13:39:57 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 04.12.2025 13:39:57 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 04.12.2025 13:39:57 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 04.12.2025 13:39:57 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. WARNING: 04.12.2025 13:39:57 MoveTowards failed. Navmesh-Agent 'Trauer_HightechConsoler(Clone)' is not on a navmesh LOG: 04.12.2025 13:39:57 Quest is already completed. No progress will be updated. WARNING: 04.12.2025 13:39:57 Language Text not found! (Path: Kill Slagshooter) LOG: 04.12.2025 13:39:57 Displayable active subtask: HugeBetClearStageInXMin is null WARNING: 04.12.2025 13:39:57 Language Text not found! (Path: Kill Slagshooter) LOG: 04.12.2025 13:39:57 Displayable active subtask: HugeBetClearStageInXMin is null WARNING: 04.12.2025 13:39:57 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 04.12.2025 13:40:00 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. LOG: 04.12.2025 13:40:00 ButtonPromptManager.ResetAndClearAllRegistratedButtons() ERROR: 04.12.2025 13:40:00 Coroutine couldn't be started because the the game object 'Minimap2' is inactive! StickyStoneStudio.MOODS.Minimap2Controller:SetTeleportMenuInfoVisibility(Boolean) StickyStoneStudio.MOODS.Minimap2Controller:OnMinimapRoomEnter(Minimap2Room) StickyStoneStudio.MOODS.Room:InvokeOnPlayerRoomEvent(RoomEvent, Player) StickyStoneStudio.MOODS.d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 04.12.2025 13:40:00 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. WARNING: 04.12.2025 13:40:02 GoToSplashScreenPanel() 'InGame_ChallangeMachine' failed. Splashscreens are disabled in the Build. WARNING: 04.12.2025 13:40:02 GoToSplashScreenPanel() 'InGame_ChallangeMachine' failed. Splashscreens are disabled in the Build. LOG: 04.12.2025 13:40:02 Menu.GoToPanel() 'ChallangerArcade' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 04.12.2025 13:40:02 Menu.LoadMenuPanel => ChallangerArcade (MenuID: InGameMenu) LOG: 04.12.2025 13:40:02 Added rewardType: EMOTES LOG: 04.12.2025 13:40:02 Added rewardType: ChampFrag LOG: 04.12.2025 13:40:02 Added rewardType: Health WARNING: 04.12.2025 13:40:02 New Selection was created: True LOG: 04.12.2025 13:40:02 Difficulty selected: EASY LOG: 04.12.2025 13:40:02 SelectedType: EMOTES; SelectedRarity: Level_1 LOG: 04.12.2025 13:40:02 Difficulty selected: EASY LOG: 04.12.2025 13:40:02 SelectedType: EMOTES; SelectedRarity: Level_1 LOG: 04.12.2025 13:40:02 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 04.12.2025 13:40:02 Difficulty selected: MEDIUM LOG: 04.12.2025 13:40:02 SelectedType: ChampFrag; SelectedRarity: Level_2 LOG: 04.12.2025 13:40:02 Difficulty selected: EXTREME LOG: 04.12.2025 13:40:02 SelectedType: Health; SelectedRarity: Level_4 LOG: 04.12.2025 13:40:02 Menu.UnloadMenuPanel => DefaultPanel LOG: 04.12.2025 13:40:03 Difficulty selected: MEDIUM LOG: 04.12.2025 13:40:03 SelectedType: ChampFrag; SelectedRarity: Level_2 WARNING: 04.12.2025 13:40:03 Failed to End Buff Jammer properly. System.InvalidCastException: Unable to cast object of type 'Player' to type 'EnemyBase'. at StickyStoneStudio.MOODS.Buff.EndBuff () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.BuffManager.Update () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Buff.EndBuff () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.BuffManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LOG: 04.12.2025 13:40:03 Difficulty selected: EASY LOG: 04.12.2025 13:40:03 SelectedType: EMOTES; SelectedRarity: Level_1 LOG: 04.12.2025 13:40:04 Difficulty selected: MEDIUM LOG: 04.12.2025 13:40:04 SelectedType: ChampFrag; SelectedRarity: Level_2 LOG: 04.12.2025 13:40:04 Difficulty selected: EXTREME LOG: 04.12.2025 13:40:04 SelectedType: Health; SelectedRarity: Level_4 LOG: 04.12.2025 13:40:05 the current rewards of the challengmachine have been saved LOG: 04.12.2025 13:40:05 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'ChallangerArcade' LOG: 04.12.2025 13:40:05 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 04.12.2025 13:40:05 Spawned wave#0 for Difficulty#4 LOG: 04.12.2025 13:40:06 Menu.UnloadMenuPanel => ChallangerArcade LOG: 04.12.2025 13:40:06 the current rewards of the challengmachine have been saved WARNING: 04.12.2025 13:40:07 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 04.12.2025 13:40:07 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 13:40:07 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 13:40:07 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 04.12.2025 13:40:07 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 13:40:07 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 13:40:07 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 04.12.2025 13:40:07 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 13:40:07 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 13:40:07 Trauer_GiverOfGrief(Clone) (StickyStoneStudio.MOODS.SORROW_GiverOfGrief): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 04.12.2025 13:40:07 Language Text not found! (Path: Drone) LOG: 04.12.2025 13:40:07 ScaleEnemy Trauer_GiverOfGrief(Clone)! ERROR: 04.12.2025 13:40:07 Failed AddChampionMaterial. Count of (MaterialsToReplace) and (NewMaterials) from enemy Trauer_GiverOfGrief(Clone) is not the same! UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.EnemyLevelScaleController:AddChampionMaterial(EnemyBase, EnemyLevelScaleConfig) StickyStoneStudio.MOODS.EnemyLevelScaleController:ScaleEnemy(EnemyBase, List`1) StickyStoneStudio.MOODS.EnemyLevelScaleController:ChampionChipCheck(EnemyBase, List`1) StickyStoneStudio.MOODS.d__27:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 04.12.2025 13:40:07 Trauer_ProjectSupervisor(Clone) (StickyStoneStudio.MOODS.SORROW_ProjectSupervisor): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 04.12.2025 13:40:07 Language Text not found! (Path: Drone) LOG: 04.12.2025 13:40:07 ScaleEnemy Trauer_ProjectSupervisor(Clone)! ERROR: 04.12.2025 13:40:07 Failed AddChampionMaterial. Count of (MaterialsToReplace) and (NewMaterials) from enemy Trauer_ProjectSupervisor(Clone) is not the same! UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.EnemyLevelScaleController:AddChampionMaterial(EnemyBase, EnemyLevelScaleConfig) StickyStoneStudio.MOODS.EnemyLevelScaleController:ScaleEnemy(EnemyBase, List`1) StickyStoneStudio.MOODS.EnemyLevelScaleController:ChampionChipCheck(EnemyBase, List`1) StickyStoneStudio.MOODS.d__27:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 04.12.2025 13:40:07 Trauer_ProjectSupervisor(Clone) (StickyStoneStudio.MOODS.SORROW_ProjectSupervisor): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 04.12.2025 13:40:07 Language Text not found! (Path: Drone) LOG: 04.12.2025 13:40:07 ScaleEnemy Trauer_ProjectSupervisor(Clone)! ERROR: 04.12.2025 13:40:07 Failed AddChampionMaterial. Count of (MaterialsToReplace) and (NewMaterials) from enemy Trauer_ProjectSupervisor(Clone) is not the same! UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.EnemyLevelScaleController:AddChampionMaterial(EnemyBase, EnemyLevelScaleConfig) StickyStoneStudio.MOODS.EnemyLevelScaleController:ScaleEnemy(EnemyBase, List`1) StickyStoneStudio.MOODS.EnemyLevelScaleController:ChampionChipCheck(EnemyBase, List`1) StickyStoneStudio.MOODS.d__27:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 04.12.2025 13:40:07 BuffManager.StartBuffEffect() for BUFFID: 1037 is already started! WARNING: 04.12.2025 13:40:10 BuffManager.StartBuffEffect() for BUFFID: 1285 is already started! WARNING: 04.12.2025 13:40:11 GetValidSpawnPosition() => Was not successful! WARNING: 04.12.2025 13:40:11 GetValidSpawnPosition() => Was not successful! WARNING: 04.12.2025 13:40:11 GetValidSpawnPosition() => Was not successful! WARNING: 04.12.2025 13:40:11 MoveTowards failed. Navmesh-Agent 'Trauer_ProjectSupervisor(Clone)' is not on a navmesh LOG: 04.12.2025 13:40:11 Quest is already completed. No progress will be updated. WARNING: 04.12.2025 13:40:11 Language Text not found! (Path: Kill Slagshooter) LOG: 04.12.2025 13:40:11 Displayable active subtask: HugeBetClearStageInXMin is null WARNING: 04.12.2025 13:40:11 Language Text not found! (Path: Kill Slagshooter) LOG: 04.12.2025 13:40:11 Displayable active subtask: HugeBetClearStageInXMin is null WARNING: 04.12.2025 13:40:12 MoveTowards failed. Navmesh-Agent 'Trauer_ProjectSupervisor(Clone)' is not on a navmesh LOG: 04.12.2025 13:40:12 Quest is already completed. No progress will be updated. WARNING: 04.12.2025 13:40:12 Language Text not found! (Path: Kill Slagshooter) LOG: 04.12.2025 13:40:12 Displayable active subtask: HugeBetClearStageInXMin is null WARNING: 04.12.2025 13:40:12 BuffManager.StartBuffEffect() for BUFFID: 1349 is already started! WARNING: 04.12.2025 13:40:27 MoveTowards failed. Navmesh-Agent 'Trauer_GiverOfGrief(Clone)' is not on a navmesh LOG: 04.12.2025 13:40:27 Quest is already completed. No progress will be updated. WARNING: 04.12.2025 13:40:27 Language Text not found! (Path: Kill Slagshooter) LOG: 04.12.2025 13:40:27 Displayable active subtask: HugeBetClearStageInXMin is null