LOG: 04.12.2025 11:27:00 ChangeResolution(1920 x 1080 @ -1Hz) Screen.width: 1920, Screen.hieght: 1080 LOG: 04.12.2025 11:27:00 ChangeFullscreenMode(FullScreenWindow) Screen.fullScreenMode: FullScreenWindow WARNING: 04.12.2025 11:27:00 GetLocalizedText(languageKey: System.Language.English) Failed! currentLanguagePackage is null and was not inited! WARNING: 04.12.2025 11:27:00 GetLocalizedText(languageKey: System.Language.German) Failed! currentLanguagePackage is null and was not inited! WARNING: 04.12.2025 11:27:00 GetLocalizedText(languageKey: System.Language.Chinese(Simplified)) Failed! currentLanguagePackage is null and was not inited! WARNING: 04.12.2025 11:27:00 GetLocalizedText(languageKey: System.Language.Russian) Failed! currentLanguagePackage is null and was not inited! WARNING: 04.12.2025 11:27:00 GetLocalizedText(languageKey: System.Language.Japanese) Failed! currentLanguagePackage is null and was not inited! WARNING: 04.12.2025 11:27:00 GetLocalizedText(languageKey: System.Language.Chinese(Traditional)) Failed! currentLanguagePackage is null and was not inited! WARNING: 04.12.2025 11:27:00 GetLocalizedText(languageKey: System.Language.Korean) Failed! currentLanguagePackage is null and was not inited! WARNING: 04.12.2025 11:27:00 GetLocalizedText(languageKey: System.Language.Ukrainian) Failed! currentLanguagePackage is null and was not inited! LOG: 04.12.2025 11:27:00 Try to ChangeLanguage() to ENGLISH WARNING: 04.12.2025 11:27:01 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. LOG: 04.12.2025 11:27:01 RealLifeSessionsManager.DetermineCurrentSession() => The event 'Eastern' is triggered! LOG: 04.12.2025 11:27:01 NEW GAMESEED: 'F376-9L2I' resetSeededCalls: True WARNING: 04.12.2025 11:27:01 GetIsBossEnemy (0# incorrect_settings_in_enemyprefab) is not in EnemyDatabase List! EXCEPTION: 04.12.2025 11:27:02 NotSupportedException: To marshal a managed method, please add an attribute named 'MonoPInvokeCallback' to the method definition. The method we're attempting to marshal is: SteamManager::SteamAPIDebugTextHook Steamworks.SteamClient.SetWarningMessageHook (Steamworks.SteamAPIWarningMessageHook_t pFunction) (at <00000000000000000000000000000000>:0) SteamManager.OnEnable () (at <00000000000000000000000000000000>:0) UnityEngine.GameObject.AddComponent[T] () (at <00000000000000000000000000000000>:0) SteamManager.get_Initialized () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.AchievementManager.InitializeBehavior () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.GameManager.InitializeBehavior () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () (at <00000000000000000000000000000000>:0) UnityEngine.GameObject:AddComponent() SteamManager:get_Initialized() StickyStoneStudio.MOODS.AchievementManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() WARNING: 04.12.2025 11:27:02 MechionaryManager.AddMechionaryGUIDEntry( ME_ENEMY_ANGER_Stationary_Turret_Wut_1e53e27cda94) was already added to list! check code ... WARNING: 04.12.2025 11:27:02 MechionaryManager.AddMechionaryGUIDEntry( ME_ENEMY_ANGER_Stationary_Sniper_Wut_1e53e27cda94) was already added to list! check code ... ERROR: 04.12.2025 11:27:02 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 04.12.2025 11:27:02 SaveGame Profile Loading Error (SerializationException): Failed to get 'bossEmotion_WasPlayed' from GameProfile! Set it as ''. Member 'bossEmotion_WasPlayed' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameProfile:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 04.12.2025 11:27:02 SaveGame Profile Loading Error (SerializationException): Failed to get 'difficultyWasSet' from GameProfile! Set it as 'False'. Member 'difficultyWasSet' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameProfile:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 04.12.2025 11:27:02 SaveGame Profile Loading Error (SerializationException): Failed to get 'difficulty' from GameProfile! Set it as 'Easy'. Member 'difficulty' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameProfile:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 04.12.2025 11:27:02 SaveGame Profile Loading Error (SerializationException): Failed to get 'Christmas_LastOpenedTime' from GameProfile! Set it as '01.01.0001 00:00:00'. Member 'Christmas_LastOpenedTime' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameProfile:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 04.12.2025 11:27:02 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 04.12.2025 11:27:02 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 04.12.2025 11:27:02 SaveGame Profile Loading Error (SerializationException): Failed to get 'bossEmotion_WasPlayed' from GameProfile! Set it as ''. Member 'bossEmotion_WasPlayed' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameProfile:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 04.12.2025 11:27:02 SaveGame Profile Loading Error (SerializationException): Failed to get 'difficultyWasSet' from GameProfile! Set it as 'False'. Member 'difficultyWasSet' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameProfile:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 04.12.2025 11:27:02 SaveGame Profile Loading Error (SerializationException): Failed to get 'difficulty' from GameProfile! Set it as 'Easy'. Member 'difficulty' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameProfile:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 04.12.2025 11:27:02 SaveGame Profile Loading Error (SerializationException): Failed to get 'Christmas_LastOpenedTime' from GameProfile! Set it as '01.01.0001 00:00:00'. Member 'Christmas_LastOpenedTime' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameProfile:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() LOG: 04.12.2025 11:27:02 MOODS Action-Roguelite by StickyStoneStudio GmbH | V.: 1.0.10.0097 | Mode: ReleaseAdmin BUILD PLAYABLE with no restrictions LOG: 04.12.2025 11:27:02 WindowManager.LoadMenu => MainMenu LOG: 04.12.2025 11:27:02 Succesfully Initialize GameManager! LOG: 04.12.2025 11:27:02 [RichPresenceManager] ChangeActivity to GeneralActivity .. LOG: 04.12.2025 11:27:02 [STEAM] Received stats (0) and achievements (68) from Steam LOG: 04.12.2025 11:27:02 Menu.GoToPanel() 'MM_Default' transitionFade?: 'True' currentpanel was null. LOG: 04.12.2025 11:27:02 Menu.LoadMenuPanel => MM_Default (MenuID: MainMenu) LOG: 04.12.2025 11:27:02 [RichPresenceManager] ChangeActivity to GeneralActivity .. LOG: 04.12.2025 11:27:02 [STEAM] Received stats (0) and achievements (68) from Steam LOG: 04.12.2025 11:27:03 Menu.GoToPanel() 'MM_Default' transitionFade?: 'True' currentpanel is: 'MM_Default' LOG: 04.12.2025 11:27:03 [RichPresenceManager] ChangeActivity to GeneralActivity .. LOG: 04.12.2025 11:27:03 Joystick connected ("Controller (XBOX 360 For Windows)"). LOG: 04.12.2025 11:27:03 Joystick reconnected ("Controller (XBOX 360 For Windows)"). LOG: 04.12.2025 11:27:14 Menu.LoadMenuPanel => MM_ChoosePlayerClass (MenuID: MainMenu) WARNING: 04.12.2025 11:27:14 This TMPro text object does not have a cursor. If you want full edit functionality add a OSK_Cursor prefab as a child LOG: 04.12.2025 11:27:15 Menu.GoToPanel() 'MM_ChoosePlayerClass' transitionFade?: 'True' currentpanel is: 'MM_Default' WARNING: 04.12.2025 11:27:15 Menu.LoadMenuPanel MM_ChoosePlayerClass failed. It was Loaded before and is present in the scene! (MenuID: MainMenu) LOG: 04.12.2025 11:27:15 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 04.12.2025 11:27:15 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 04.12.2025 11:27:15 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 04.12.2025 11:27:15 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 04.12.2025 11:27:15 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! LOG: 04.12.2025 11:27:15 Menu.UnloadMenuPanel => MM_Default LOG: 04.12.2025 11:27:15 OnVersionChanges(2) LOG: 04.12.2025 11:27:15 SAVE GAME => Jasper Test 2 id:1 guid:d8690ed2-9932-4636-a64f-b638e246d8b9 LOG: 04.12.2025 11:27:16 is Loading Quests LOG: 04.12.2025 11:27:16 loaded mechionary progress for savegame:Jasper Test 2 LOG: 04.12.2025 11:27:16 LoadingMenu.SetCurrentLoadingScreen() => Base LOG: 04.12.2025 11:27:18 NEW GAMESEED: 'WS9H-O25V' resetSeededCalls: True LOG: 04.12.2025 11:27:18 WindowManager.LoadMenu => InGameMenu LOG: 04.12.2025 11:27:19 WindowManager.UnloadMenu => MainMenu LOG: 04.12.2025 11:27:19 Menu.UnloadMenuPanel => MM_ChoosePlayerClass LOG: 04.12.2025 11:27:19 is Loading Quests LOG: 04.12.2025 11:27:19 loaded mechionary progress for savegame:Jasper Test 2 LOG: 04.12.2025 11:27:19 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 04.12.2025 11:27:19 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 04.12.2025 11:27:19 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 04.12.2025 11:27:19 The referenced script on this Behaviour (Game Object 'Mech_Player') is missing! WARNING: 04.12.2025 11:27:19 The referenced script on this Behaviour (Game Object 'Mech_Player') is missing! WARNING: 04.12.2025 11:27:19 The referenced script on this Behaviour (Game Object 'Mech_Player') is missing! WARNING: 04.12.2025 11:27:19 The referenced script on this Behaviour (Game Object 'Mech_Player') is missing! ERROR: 04.12.2025 11:27:19 MechBase Outline Reference Missing: 'Mech_Player(Clone)' has no standard Outline referenced! To avoid flicker add it asap! UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.MechBase:InitMechBase(Room, PlayerClass, DummyStatus) StickyStoneStudio.MOODS.<>c__DisplayClass72_0:b__0(AsyncOperationHandle`1) StickyStoneStudio.MOODS.<>c__DisplayClass13_0:b__0(AsyncOperationHandle`1) System.Action`1:Invoke(T) DelegateList`1:Invoke(T) System.Action`1:Invoke(T) DelegateList`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() WARNING: 04.12.2025 11:27:19 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of Mech_Player(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... ERROR: 04.12.2025 11:27:19 MechOutlineController.init() => HighlightEffect is not part of the rootMesh of Mech_Player(Clone) ! Consider Add it in the Prefab. Fallback now to add Component but can have side effects ... UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.MechOutlineController:init(Boolean) StickyStoneStudio.MOODS.MechBase:InitMechBase(Room, PlayerClass, DummyStatus) StickyStoneStudio.MOODS.<>c__DisplayClass72_0:b__0(AsyncOperationHandle`1) StickyStoneStudio.MOODS.<>c__DisplayClass13_0:b__0(AsyncOperationHandle`1) System.Action`1:Invoke(T) DelegateList`1:Invoke(T) System.Action`1:Invoke(T) DelegateList`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() LOG: 04.12.2025 11:27:19 EvaluateEmotionalOvercharge() => Difficulty : Intended value 130 WARNING: 04.12.2025 11:27:25 Combine mesh instance 7 is null. WARNING: 04.12.2025 11:27:25 Combine mesh instance 8 is null. WARNING: 04.12.2025 11:27:25 Combine mesh instance 9 is null. WARNING: 04.12.2025 11:27:25 Combine mesh instance 10 is null. WARNING: 04.12.2025 11:27:25 Combine mesh instance 11 is null. WARNING: 04.12.2025 11:27:25 Combine mesh instance 12 is null. WARNING: 04.12.2025 11:27:25 Combine mesh instance 13 is null. WARNING: 04.12.2025 11:27:25 Combine mesh instance 14 is null. WARNING: 04.12.2025 11:27:25 Combine mesh instance 15 is null. WARNING: 04.12.2025 11:27:25 Combine mesh instance 16 is null. WARNING: 04.12.2025 11:27:25 Combine mesh instance 17 is null. WARNING: 04.12.2025 11:27:25 Combine mesh instance 18 is null. WARNING: 04.12.2025 11:27:25 Combine mesh instance 19 is null. WARNING: 04.12.2025 11:27:25 Combine mesh instance 20 is null. WARNING: 04.12.2025 11:27:25 Combine mesh instance 21 is null. WARNING: 04.12.2025 11:27:25 Combine mesh instance 22 is null. WARNING: 04.12.2025 11:27:25 Combine mesh instance 23 is null. WARNING: 04.12.2025 11:27:25 Combine mesh instance 24 is null. WARNING: 04.12.2025 11:27:25 Combine mesh instance 25 is null. WARNING: 04.12.2025 11:27:25 Combine mesh instance 26 is null. WARNING: 04.12.2025 11:27:25 Combine mesh instance 27 is null. WARNING: 04.12.2025 11:27:25 Combine mesh instance 28 is null. WARNING: 04.12.2025 11:27:25 Combine mesh instance 29 is null. WARNING: 04.12.2025 11:27:25 Combine mesh instance 30 is null. WARNING: 04.12.2025 11:27:25 Combine mesh instance 31 is null. WARNING: 04.12.2025 11:27:25 Combine mesh instance 32 is null. WARNING: 04.12.2025 11:27:25 Combine mesh instance 33 is null. WARNING: 04.12.2025 11:27:25 Combine mesh instance 34 is null. WARNING: 04.12.2025 11:27:25 Combine mesh instance 35 is null. WARNING: 04.12.2025 11:27:25 Combine mesh instance 36 is null. WARNING: 04.12.2025 11:27:25 Combine mesh instance 37 is null. WARNING: 04.12.2025 11:27:25 Combine mesh instance 38 is null. WARNING: 04.12.2025 11:27:25 Combine mesh instance 39 is null. WARNING: 04.12.2025 11:27:25 Combine mesh instance 40 is null. WARNING: 04.12.2025 11:27:25 Combine mesh instance 41 is null. WARNING: 04.12.2025 11:27:25 Combine mesh instance 42 is null. WARNING: 04.12.2025 11:27:25 Combine mesh instance 43 is null. WARNING: 04.12.2025 11:27:25 Combine mesh instance 44 is null. WARNING: 04.12.2025 11:27:25 Combine mesh instance 45 is null. WARNING: 04.12.2025 11:27:25 Combine mesh instance 46 is null. WARNING: 04.12.2025 11:27:25 Combine mesh instance 47 is null. WARNING: 04.12.2025 11:27:25 Combine mesh instance 48 is null. WARNING: 04.12.2025 11:27:25 Combine mesh instance 49 is null. WARNING: 04.12.2025 11:27:25 Combine mesh instance 50 is null. WARNING: 04.12.2025 11:27:25 Combine mesh instance 51 is null. WARNING: 04.12.2025 11:27:25 Combine mesh instance 52 is null. WARNING: 04.12.2025 11:27:25 Combine mesh instance 53 is null. WARNING: 04.12.2025 11:27:25 Combine mesh instance 54 is null. WARNING: 04.12.2025 11:27:25 Combine mesh instance 55 is null. WARNING: 04.12.2025 11:27:25 Combine mesh instance 56 is null. WARNING: 04.12.2025 11:27:25 Combine mesh instance 57 is null. WARNING: 04.12.2025 11:27:25 Combine mesh instance 58 is null. WARNING: 04.12.2025 11:27:25 Combine mesh instance 59 is null. WARNING: 04.12.2025 11:27:25 Combine mesh instance 60 is null. WARNING: 04.12.2025 11:27:25 Combine mesh instance 61 is null. WARNING: 04.12.2025 11:27:25 Combine mesh instance 62 is null. WARNING: 04.12.2025 11:27:25 Combine mesh instance 63 is null. WARNING: 04.12.2025 11:27:25 Combine mesh instance 64 is null. WARNING: 04.12.2025 11:27:25 Combine mesh instance 65 is null. WARNING: 04.12.2025 11:27:25 Combine mesh instance 66 is null. WARNING: 04.12.2025 11:27:25 Combine mesh instance 67 is null. LOG: 04.12.2025 11:27:26 CreateHomeBase completed successfully. LOG: 04.12.2025 11:27:26 AfterLoadingGame() isInHomeBase?: True, TutorialIsActive ?: False LOG: 04.12.2025 11:27:26 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel was null. LOG: 04.12.2025 11:27:26 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 04.12.2025 11:27:26 WindowManager.UnloadMenu => NoMenu LOG: 04.12.2025 11:27:26 EvaluateEmotionalOvercharge() => Difficulty : Intended value 130 LOG: 04.12.2025 11:27:26 OnPlayerAndMapWereCreated WARNING: 04.12.2025 11:27:26 Ambient VFX this room or lv theme is null ERROR: 04.12.2025 11:27:26 MechBase Outline Reference Missing: 'NPC_Aster' has no standard Outline referenced! To avoid flicker add it asap! UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.MechBase:InitMechBase(Room, PlayerClass, DummyStatus) StickyStoneStudio.MOODS.HomeBase_BuildingController:CheckQuest() StickyStoneStudio.MOODS.d__11:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 04.12.2025 11:27:26 TryAddItem(Equipment) => Equipment_Arm_Pride Arm LOG: 04.12.2025 11:27:26 TryAddItem(Equipment) => Equipment_Torso_Anger Torso LOG: 04.12.2025 11:27:26 TryAddItem(Equipment) => Equipment_Foot_Anger Foot LOG: 04.12.2025 11:27:26 TryAddItem(Equipment) => Equipment_Legs_Pride Legs WARNING: 04.12.2025 11:27:31 Ambient VFX this room or lv theme is null LOG: 04.12.2025 11:27:31 SAVE GAME => Jasper Test 2 id:1 guid:d8690ed2-9932-4636-a64f-b638e246d8b9 WARNING: 04.12.2025 11:27:31 Language Text not found! (Path: Kill Slagshooter) LOG: 04.12.2025 11:27:31 [RichPresenceManager] ChangeActivity to AtTheBase .. WARNING: 04.12.2025 11:27:37 GoToSplashScreenPanel() 'InGame_Mechionary' failed. Splashscreens are disabled in the Build. WARNING: 04.12.2025 11:27:37 GoToSplashScreenPanel() 'InGame_Mechionary' failed. Splashscreens are disabled in the Build. WARNING: 04.12.2025 11:27:37 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 04.12.2025 11:27:37 MapSelector.RegisterButtonPromptsForEntering() WARNING: 04.12.2025 11:27:37 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 04.12.2025 11:27:38 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 04.12.2025 11:27:38 MapSelector.UnregisterButtonPromptsForEntering() LOG: 04.12.2025 11:27:38 MapSelector.RegisterButtonPromptsForEntering() WARNING: 04.12.2025 11:27:38 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 04.12.2025 11:27:41 MapSelector.UnregisterButtonPromptsForEntering() LOG: 04.12.2025 11:27:41 WindowManager.LoadMenu => StageSelectorMenu LOG: 04.12.2025 11:27:42 PrideStageUIShouldBeChooseable ShouldBeChoosable:True LOG: 04.12.2025 11:27:42 AngerStageUIShouldBeChooseable ShouldBeChoosable:True LOG: 04.12.2025 11:27:42 SorrowStageUIShouldBeChooseable ShouldBeChoosable:True LOG: 04.12.2025 11:27:42 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 04.12.2025 11:27:42 MoveStageDisplayDownStage_DisplaySlot_Trauer LOG: 04.12.2025 11:27:42 MoveStageDisplayUp Stage_DisplaySlot_Trauer LOG: 04.12.2025 11:27:42 MoveStageDisplayDownStage_DisplaySlot_Trauer LOG: 04.12.2025 11:27:42 MoveStageDisplayUp Stage_DisplaySlot_Trauer LOG: 04.12.2025 11:27:42 MoveStageDisplayUp Stage_DisplaySlot_Trauer LOG: 04.12.2025 11:27:43 MoveStageDisplayDownStage_DisplaySlot_Trauer LOG: 04.12.2025 11:27:43 MoveStageDisplayUp Stage_DisplaySlot_Stolz LOG: 04.12.2025 11:27:43 MoveStageDisplayDownStage_DisplaySlot_Stolz LOG: 04.12.2025 11:27:43 MoveStageDisplayUp Stage_DisplaySlot_Trauer LOG: 04.12.2025 11:27:43 MoveStageDisplayDownStage_DisplaySlot_Trauer LOG: 04.12.2025 11:27:43 MoveStageDisplayUp Stage_DisplaySlot_Wut LOG: 04.12.2025 11:27:44 MoveStageDisplayDownStage_DisplaySlot_Wut LOG: 04.12.2025 11:27:44 MoveStageDisplayUp Stage_DisplaySlot_Stolz LOG: 04.12.2025 11:27:44 MoveStageDisplayDownStage_DisplaySlot_Stolz LOG: 04.12.2025 11:27:44 MoveStageDisplayUp Stage_DisplaySlot_Trauer LOG: 04.12.2025 11:27:44 MoveStageDisplayDownStage_DisplaySlot_Trauer LOG: 04.12.2025 11:27:44 MoveStageDisplayUp Stage_DisplaySlot_Wut LOG: 04.12.2025 11:27:44 MoveStageDisplayDownStage_DisplaySlot_Wut LOG: 04.12.2025 11:27:44 MoveStageDisplayUp Stage_DisplaySlot_Stolz LOG: 04.12.2025 11:27:44 MoveStageDisplayDownStage_DisplaySlot_Stolz LOG: 04.12.2025 11:27:44 MoveStageDisplayUp Stage_DisplaySlot_Trauer LOG: 04.12.2025 11:27:45 MoveStageDisplayDownStage_DisplaySlot_Trauer LOG: 04.12.2025 11:27:45 MoveStageDisplayUp Stage_DisplaySlot_Wut LOG: 04.12.2025 11:27:45 MoveStageDisplayDownStage_DisplaySlot_Wut LOG: 04.12.2025 11:27:45 MoveStageDisplayUp Stage_DisplaySlot_Stolz LOG: 04.12.2025 11:27:45 MoveStageDisplayDownStage_DisplaySlot_Stolz LOG: 04.12.2025 11:27:45 MoveStageDisplayUp Stage_DisplaySlot_Trauer LOG: 04.12.2025 11:27:45 MoveStageDisplayDownStage_DisplaySlot_Trauer LOG: 04.12.2025 11:27:45 MoveStageDisplayUp Stage_DisplaySlot_Wut WARNING: 04.12.2025 11:27:47 Language Text not found! (Path: Kill Slagshooter) LOG: 04.12.2025 11:27:47 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 04.12.2025 11:27:47 WindowManager.UnloadMenu => StageSelectorMenu LOG: 04.12.2025 11:27:47 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 04.12.2025 11:27:47 MapSelector.RegisterButtonPromptsForEntering() LOG: 04.12.2025 11:27:48 MapSelector.UnregisterButtonPromptsForEntering() LOG: 04.12.2025 11:27:48 MapSelector.RegisterButtonPromptsForEntering() WARNING: 04.12.2025 11:27:49 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 04.12.2025 11:27:49 MapSelector.UnregisterButtonPromptsForEntering() LOG: 04.12.2025 11:27:49 MapSelector.RegisterButtonPromptsForEntering() WARNING: 04.12.2025 11:27:50 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 04.12.2025 11:27:50 MapSelector.UnregisterButtonPromptsForEntering() LOG: 04.12.2025 11:27:50 MapSelector.RegisterButtonPromptsForEntering() WARNING: 04.12.2025 11:27:50 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 04.12.2025 11:27:50 MapSelector.UnregisterButtonPromptsForEntering() LOG: 04.12.2025 11:27:50 MapSelector.RegisterButtonPromptsForEntering() WARNING: 04.12.2025 11:27:50 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 04.12.2025 11:27:50 MapSelector.UnregisterButtonPromptsForEntering() LOG: 04.12.2025 11:27:50 MapSelector.RegisterButtonPromptsForEntering() LOG: 04.12.2025 11:27:51 MapSelector.UnregisterButtonPromptsForEntering() LOG: 04.12.2025 11:27:51 MapSelector.UnregisterButtonPromptsForEntering() WARNING: 04.12.2025 11:27:51 GoToSplashScreenPanel() 'InGame_Mechionary' failed. Splashscreens are disabled in the Build. WARNING: 04.12.2025 11:27:51 GoToSplashScreenPanel() 'InGame_Mechionary' failed. Splashscreens are disabled in the Build. WARNING: 04.12.2025 11:27:52 GoToSplashScreenPanel() 'Base_MoodSetterStation' failed. Splashscreens are disabled in the Build. WARNING: 04.12.2025 11:27:52 GoToSplashScreenPanel() 'Base_MoodSetterStation' failed. Splashscreens are disabled in the Build. LOG: 04.12.2025 11:27:52 Menu.GoToPanel() 'AbilityClassContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 04.12.2025 11:27:52 Menu.LoadMenuPanel => AbilityClassContext (MenuID: InGameMenu) LOG: 04.12.2025 11:27:53 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 04.12.2025 11:27:53 TryAddWeapon(Items.Weapons.FusionFlintlockName) => Items.Weapons.FusionFlintlockName 1 LOG: 04.12.2025 11:27:53 TryAddItem(Equipment) => Equipment_Arm_Pride Arm LOG: 04.12.2025 11:27:53 TryAddItem(Equipment) => Equipment_Torso_Anger Torso LOG: 04.12.2025 11:27:53 TryAddItem(Equipment) => Equipment_Foot_Anger Foot LOG: 04.12.2025 11:27:53 TryAddItem(Equipment) => Equipment_Legs_Pride Legs LOG: 04.12.2025 11:27:53 Menu.UnloadMenuPanel => DefaultPanel LOG: 04.12.2025 11:27:53 TryAddWeapon(Items.Weapons.SnipeShotName) => Items.Weapons.SnipeShotName 1 LOG: 04.12.2025 11:27:53 TryAddItem(Equipment) => Equipment_Arm_Sorrow Arm LOG: 04.12.2025 11:27:53 TryAddItem(Equipment) => Equipment_Torso_Sorrow Torso LOG: 04.12.2025 11:27:53 TryAddItem(Equipment) => Equipment_Foot_Sorrow Foot LOG: 04.12.2025 11:27:53 TryAddItem(Equipment) => Equipment_Legs_Sorrow Legs LOG: 04.12.2025 11:27:54 TryAddWeapon(Items.Weapons.ExpanderRifleName) => Items.Weapons.ExpanderRifleName 1 LOG: 04.12.2025 11:27:54 TryAddItem(Equipment) => Equipment_Arm_Sorrow Arm LOG: 04.12.2025 11:27:54 TryAddItem(Equipment) => Equipment_Torso_Digust Torso LOG: 04.12.2025 11:27:54 TryAddItem(Equipment) => Equipment_Foot_Sorrow Foot LOG: 04.12.2025 11:27:54 TryAddItem(Equipment) => Equipment_Legs_Disgust Legs LOG: 04.12.2025 11:27:54 TryAddWeapon(Items.Weapons.CrossbowName) => Items.Weapons.CrossbowName 1 LOG: 04.12.2025 11:27:54 TryAddItem(Equipment) => Equipment_Arm_Love Arm LOG: 04.12.2025 11:27:54 TryAddItem(Equipment) => Equipment_Torso_Love Torso LOG: 04.12.2025 11:27:54 TryAddItem(Equipment) => Equipment_Foot_Love Foot LOG: 04.12.2025 11:27:54 TryAddItem(Equipment) => Equipment_Legs_Love Legs LOG: 04.12.2025 11:28:11 TryAddWeapon(Items.Weapons.ExpanderRifleName) => Items.Weapons.ExpanderRifleName 1 LOG: 04.12.2025 11:28:11 TryAddItem(Equipment) => Equipment_Arm_Sorrow Arm LOG: 04.12.2025 11:28:11 TryAddItem(Equipment) => Equipment_Torso_Digust Torso LOG: 04.12.2025 11:28:11 TryAddItem(Equipment) => Equipment_Foot_Sorrow Foot LOG: 04.12.2025 11:28:11 TryAddItem(Equipment) => Equipment_Legs_Disgust Legs LOG: 04.12.2025 11:28:12 TryAddWeapon(Items.Weapons.SnipeShotName) => Items.Weapons.SnipeShotName 1 LOG: 04.12.2025 11:28:12 TryAddItem(Equipment) => Equipment_Arm_Sorrow Arm LOG: 04.12.2025 11:28:12 TryAddItem(Equipment) => Equipment_Torso_Sorrow Torso LOG: 04.12.2025 11:28:12 TryAddItem(Equipment) => Equipment_Foot_Sorrow Foot LOG: 04.12.2025 11:28:12 TryAddItem(Equipment) => Equipment_Legs_Sorrow Legs LOG: 04.12.2025 11:28:12 TryAddWeapon(Items.Weapons.FusionFlintlockName) => Items.Weapons.FusionFlintlockName 1 LOG: 04.12.2025 11:28:12 TryAddItem(Equipment) => Equipment_Arm_Pride Arm LOG: 04.12.2025 11:28:12 TryAddItem(Equipment) => Equipment_Torso_Anger Torso LOG: 04.12.2025 11:28:12 TryAddItem(Equipment) => Equipment_Foot_Anger Foot LOG: 04.12.2025 11:28:12 TryAddItem(Equipment) => Equipment_Legs_Pride Legs LOG: 04.12.2025 11:28:14 TryAddWeapon(Items.Weapons.SnipeShotName) => Items.Weapons.SnipeShotName 1 LOG: 04.12.2025 11:28:14 TryAddItem(Equipment) => Equipment_Arm_Sorrow Arm LOG: 04.12.2025 11:28:14 TryAddItem(Equipment) => Equipment_Torso_Sorrow Torso LOG: 04.12.2025 11:28:14 TryAddItem(Equipment) => Equipment_Foot_Sorrow Foot LOG: 04.12.2025 11:28:14 TryAddItem(Equipment) => Equipment_Legs_Sorrow Legs LOG: 04.12.2025 11:28:14 TryAddWeapon(Items.Weapons.ExpanderRifleName) => Items.Weapons.ExpanderRifleName 1 LOG: 04.12.2025 11:28:14 TryAddItem(Equipment) => Equipment_Arm_Sorrow Arm LOG: 04.12.2025 11:28:14 TryAddItem(Equipment) => Equipment_Torso_Digust Torso LOG: 04.12.2025 11:28:14 TryAddItem(Equipment) => Equipment_Foot_Sorrow Foot LOG: 04.12.2025 11:28:14 TryAddItem(Equipment) => Equipment_Legs_Disgust Legs LOG: 04.12.2025 11:28:16 TryAddWeapon(Items.Weapons.CrossbowName) => Items.Weapons.CrossbowName 1 LOG: 04.12.2025 11:28:16 TryAddItem(Equipment) => Equipment_Arm_Love Arm LOG: 04.12.2025 11:28:16 TryAddItem(Equipment) => Equipment_Torso_Love Torso LOG: 04.12.2025 11:28:16 TryAddItem(Equipment) => Equipment_Foot_Love Foot LOG: 04.12.2025 11:28:16 TryAddItem(Equipment) => Equipment_Legs_Love Legs LOG: 04.12.2025 11:29:49 TryAddWeapon(Items.Weapons.ArcblastName) => Items.Weapons.ArcblastName 1 LOG: 04.12.2025 11:29:49 TryAddItem(Equipment) => Equipment_Arm_Sorrow Arm LOG: 04.12.2025 11:29:49 TryAddItem(Equipment) => Equipment_Torso_Sorrow Torso LOG: 04.12.2025 11:29:49 TryAddItem(Equipment) => Equipment_Foot_Sorrow Foot LOG: 04.12.2025 11:29:49 TryAddItem(Equipment) => Equipment_Legs_Sorrow Legs LOG: 04.12.2025 11:29:50 TryAddWeapon(Items.Weapons.WrathRepeaterName) => Items.Weapons.WrathRepeaterName 1 LOG: 04.12.2025 11:29:50 TryAddItem(Equipment) => Equipment_Arm_Anger Arm LOG: 04.12.2025 11:29:50 TryAddItem(Equipment) => Equipment_Torso_Anger Torso LOG: 04.12.2025 11:29:50 TryAddItem(Equipment) => Equipment_Foot_Anger Foot LOG: 04.12.2025 11:29:50 TryAddItem(Equipment) => Equipment_Legs_Anger Legs LOG: 04.12.2025 11:29:50 TryAddWeapon(Items.Weapons.FusionFlintlockName) => Items.Weapons.FusionFlintlockName 1 LOG: 04.12.2025 11:29:50 TryAddItem(Equipment) => Equipment_Arm_Pride Arm LOG: 04.12.2025 11:29:50 TryAddItem(Equipment) => Equipment_Torso_Anger Torso LOG: 04.12.2025 11:29:50 TryAddItem(Equipment) => Equipment_Foot_Anger Foot LOG: 04.12.2025 11:29:50 TryAddItem(Equipment) => Equipment_Legs_Pride Legs LOG: 04.12.2025 11:29:51 TryAddItem(Equipment) => Equipment_Arm_Pride Arm LOG: 04.12.2025 11:29:51 TryAddItem(Equipment) => Equipment_Torso_Anger Torso LOG: 04.12.2025 11:29:51 TryAddItem(Equipment) => Equipment_Foot_Anger Foot LOG: 04.12.2025 11:29:51 TryAddItem(Equipment) => Equipment_Legs_Pride Legs LOG: 04.12.2025 11:29:51 TryAddItem(Equipment) => Equipment_Arm_Pride Arm LOG: 04.12.2025 11:29:51 TryAddItem(Equipment) => Equipment_Torso_Anger Torso LOG: 04.12.2025 11:29:51 TryAddItem(Equipment) => Equipment_Foot_Anger Foot LOG: 04.12.2025 11:29:51 TryAddItem(Equipment) => Equipment_Legs_Pride Legs LOG: 04.12.2025 11:29:51 SAVE GAME => Jasper Test 2 id:1 guid:d8690ed2-9932-4636-a64f-b638e246d8b9 WARNING: 04.12.2025 11:29:51 UpdateAimIndecatorColor() => changed shootable, caouse it was null or thrown a error! Message:Object reference not set to an instance of an object. StackTrace: at UnityEngine.Transform.get_position () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.AimIndecatorController.UpdateAimIndecatorColor (UnityEngine.Vector3 fromPosition) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.AimIndecatorController.UpdateAimIndecator () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InGameUIController.UpdateAllAimIndicators () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LOG: 04.12.2025 11:29:51 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'AbilityClassContext' LOG: 04.12.2025 11:29:51 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 04.12.2025 11:29:51 RemoveWeaponTransforms Warning: shootable is null LOG: 04.12.2025 11:29:51 TryAddItem(Equipment) => Equipment_Arm_Pride Arm LOG: 04.12.2025 11:29:51 TryAddItem(Equipment) => Equipment_Torso_Anger Torso LOG: 04.12.2025 11:29:51 TryAddItem(Equipment) => Equipment_Foot_Anger Foot LOG: 04.12.2025 11:29:51 TryAddItem(Equipment) => Equipment_Legs_Pride Legs LOG: 04.12.2025 11:29:51 Menu.GoToPanel() 'AbilityClassContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' WARNING: 04.12.2025 11:29:51 Menu.LoadMenuPanel AbilityClassContext failed. It was Loaded before and is present in the scene! (MenuID: InGameMenu) LOG: 04.12.2025 11:29:52 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 04.12.2025 11:29:52 TryAddWeapon(Items.Weapons.FusionFlintlockName) => Items.Weapons.FusionFlintlockName 1 LOG: 04.12.2025 11:29:52 TryAddItem(Equipment) => Equipment_Arm_Pride Arm LOG: 04.12.2025 11:29:52 TryAddItem(Equipment) => Equipment_Torso_Anger Torso LOG: 04.12.2025 11:29:52 TryAddItem(Equipment) => Equipment_Foot_Anger Foot LOG: 04.12.2025 11:29:52 TryAddItem(Equipment) => Equipment_Legs_Pride Legs LOG: 04.12.2025 11:29:52 Menu.UnloadMenuPanel => DefaultPanel LOG: 04.12.2025 11:29:54 TryAddWeapon(Items.Weapons.CrossbowName) => Items.Weapons.CrossbowName 1 LOG: 04.12.2025 11:29:54 TryAddItem(Equipment) => Equipment_Arm_Love Arm LOG: 04.12.2025 11:29:54 TryAddItem(Equipment) => Equipment_Torso_Love Torso LOG: 04.12.2025 11:29:54 TryAddItem(Equipment) => Equipment_Foot_Love Foot LOG: 04.12.2025 11:29:54 TryAddItem(Equipment) => Equipment_Legs_Love Legs LOG: 04.12.2025 11:29:54 TryAddItem(Equipment) => Equipment_Arm_Pride Arm LOG: 04.12.2025 11:29:54 TryAddItem(Equipment) => Equipment_Torso_Anger Torso LOG: 04.12.2025 11:29:54 TryAddItem(Equipment) => Equipment_Foot_Anger Foot LOG: 04.12.2025 11:29:54 TryAddItem(Equipment) => Equipment_Legs_Pride Legs LOG: 04.12.2025 11:29:54 TryAddItem(Equipment) => Equipment_Arm_Love Arm LOG: 04.12.2025 11:29:54 TryAddItem(Equipment) => Equipment_Torso_Love Torso LOG: 04.12.2025 11:29:54 TryAddItem(Equipment) => Equipment_Foot_Love Foot LOG: 04.12.2025 11:29:54 TryAddItem(Equipment) => Equipment_Legs_Love Legs LOG: 04.12.2025 11:29:54 SAVE GAME => Jasper Test 2 id:1 guid:d8690ed2-9932-4636-a64f-b638e246d8b9 WARNING: 04.12.2025 11:29:54 UpdateAimIndecatorColor() => changed shootable, caouse it was null or thrown a error! Message:Object reference not set to an instance of an object. StackTrace: at UnityEngine.Transform.get_position () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.AimIndecatorController.UpdateAimIndecatorColor (UnityEngine.Vector3 fromPosition) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.AimIndecatorController.UpdateAimIndecator () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InGameUIController.UpdateAllAimIndicators () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LOG: 04.12.2025 11:29:54 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'AbilityClassContext' LOG: 04.12.2025 11:29:54 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 04.12.2025 11:29:54 RemoveWeaponTransforms Warning: shootable is null LOG: 04.12.2025 11:29:54 TryAddItem(Equipment) => Equipment_Arm_Love Arm LOG: 04.12.2025 11:29:54 TryAddItem(Equipment) => Equipment_Torso_Love Torso LOG: 04.12.2025 11:29:54 TryAddItem(Equipment) => Equipment_Foot_Love Foot LOG: 04.12.2025 11:29:54 TryAddItem(Equipment) => Equipment_Legs_Love Legs WARNING: 04.12.2025 11:29:54 Cannot Prepare a disabled VideoPlayer WARNING: 04.12.2025 11:29:54 Cannot Play a disabled VideoPlayer LOG: 04.12.2025 11:29:55 Menu.UnloadMenuPanel => AbilityClassContext WARNING: 04.12.2025 11:29:55 GoToSplashScreenPanel() 'Base_MoodSetterStation' failed. Splashscreens are disabled in the Build. WARNING: 04.12.2025 11:29:55 GoToSplashScreenPanel() 'Base_MoodSetterStation' failed. Splashscreens are disabled in the Build. LOG: 04.12.2025 11:29:55 Menu.GoToPanel() 'AbilityClassContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 04.12.2025 11:29:55 Menu.LoadMenuPanel => AbilityClassContext (MenuID: InGameMenu) LOG: 04.12.2025 11:29:55 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 04.12.2025 11:29:55 TryAddWeapon(Items.Weapons.CrossbowName) => Items.Weapons.CrossbowName 1 LOG: 04.12.2025 11:29:55 TryAddItem(Equipment) => Equipment_Arm_Love Arm LOG: 04.12.2025 11:29:55 TryAddItem(Equipment) => Equipment_Torso_Love Torso LOG: 04.12.2025 11:29:55 TryAddItem(Equipment) => Equipment_Foot_Love Foot LOG: 04.12.2025 11:29:55 TryAddItem(Equipment) => Equipment_Legs_Love Legs LOG: 04.12.2025 11:29:56 Menu.UnloadMenuPanel => DefaultPanel LOG: 04.12.2025 11:29:56 TryAddWeapon(Items.Weapons.ArcblastName) => Items.Weapons.ArcblastName 1 LOG: 04.12.2025 11:29:56 TryAddItem(Equipment) => Equipment_Arm_Sorrow Arm LOG: 04.12.2025 11:29:56 TryAddItem(Equipment) => Equipment_Torso_Sorrow Torso LOG: 04.12.2025 11:29:56 TryAddItem(Equipment) => Equipment_Foot_Sorrow Foot LOG: 04.12.2025 11:29:56 TryAddItem(Equipment) => Equipment_Legs_Sorrow Legs LOG: 04.12.2025 11:29:56 TryAddWeapon(Items.Weapons.WrathRepeaterName) => Items.Weapons.WrathRepeaterName 1 LOG: 04.12.2025 11:29:56 TryAddItem(Equipment) => Equipment_Arm_Anger Arm LOG: 04.12.2025 11:29:56 TryAddItem(Equipment) => Equipment_Torso_Anger Torso LOG: 04.12.2025 11:29:56 TryAddItem(Equipment) => Equipment_Foot_Anger Foot LOG: 04.12.2025 11:29:56 TryAddItem(Equipment) => Equipment_Legs_Anger Legs LOG: 04.12.2025 11:29:57 TryAddWeapon(Items.Weapons.FusionFlintlockName) => Items.Weapons.FusionFlintlockName 1 LOG: 04.12.2025 11:29:57 TryAddItem(Equipment) => Equipment_Arm_Pride Arm LOG: 04.12.2025 11:29:57 TryAddItem(Equipment) => Equipment_Torso_Anger Torso LOG: 04.12.2025 11:29:57 TryAddItem(Equipment) => Equipment_Foot_Anger Foot LOG: 04.12.2025 11:29:57 TryAddItem(Equipment) => Equipment_Legs_Pride Legs LOG: 04.12.2025 11:29:57 TryAddItem(Equipment) => Equipment_Arm_Love Arm LOG: 04.12.2025 11:29:57 TryAddItem(Equipment) => Equipment_Torso_Love Torso LOG: 04.12.2025 11:29:57 TryAddItem(Equipment) => Equipment_Foot_Love Foot LOG: 04.12.2025 11:29:57 TryAddItem(Equipment) => Equipment_Legs_Love Legs LOG: 04.12.2025 11:29:57 TryAddItem(Equipment) => Equipment_Arm_Pride Arm LOG: 04.12.2025 11:29:57 TryAddItem(Equipment) => Equipment_Torso_Anger Torso LOG: 04.12.2025 11:29:57 TryAddItem(Equipment) => Equipment_Foot_Anger Foot LOG: 04.12.2025 11:29:57 TryAddItem(Equipment) => Equipment_Legs_Pride Legs LOG: 04.12.2025 11:29:57 SAVE GAME => Jasper Test 2 id:1 guid:d8690ed2-9932-4636-a64f-b638e246d8b9 WARNING: 04.12.2025 11:29:57 UpdateAimIndecatorColor() => changed shootable, caouse it was null or thrown a error! Message:Object reference not set to an instance of an object. StackTrace: at UnityEngine.Transform.get_position () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.AimIndecatorController.UpdateAimIndecatorColor (UnityEngine.Vector3 fromPosition) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.AimIndecatorController.UpdateAimIndecator () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InGameUIController.UpdateAllAimIndicators () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LOG: 04.12.2025 11:29:58 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'AbilityClassContext' LOG: 04.12.2025 11:29:58 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 04.12.2025 11:29:58 RemoveWeaponTransforms Warning: shootable is null LOG: 04.12.2025 11:29:58 TryAddItem(Equipment) => Equipment_Arm_Pride Arm LOG: 04.12.2025 11:29:58 TryAddItem(Equipment) => Equipment_Torso_Anger Torso LOG: 04.12.2025 11:29:58 TryAddItem(Equipment) => Equipment_Foot_Anger Foot LOG: 04.12.2025 11:29:58 TryAddItem(Equipment) => Equipment_Legs_Pride Legs LOG: 04.12.2025 11:29:58 Menu.UnloadMenuPanel => AbilityClassContext WARNING: 04.12.2025 11:29:59 GoToSplashScreenPanel() 'InGame_Mechionary' failed. Splashscreens are disabled in the Build. WARNING: 04.12.2025 11:29:59 GoToSplashScreenPanel() 'InGame_Mechionary' failed. Splashscreens are disabled in the Build. WARNING: 04.12.2025 11:29:59 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 04.12.2025 11:29:59 MapSelector.RegisterButtonPromptsForEntering() WARNING: 04.12.2025 11:29:59 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 04.12.2025 11:29:59 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 04.12.2025 11:31:31 MapSelector.UnregisterButtonPromptsForEntering() LOG: 04.12.2025 11:31:31 WindowManager.LoadMenu => StageSelectorMenu LOG: 04.12.2025 11:31:32 PrideStageUIShouldBeChooseable ShouldBeChoosable:True LOG: 04.12.2025 11:31:32 AngerStageUIShouldBeChooseable ShouldBeChoosable:True LOG: 04.12.2025 11:31:32 SorrowStageUIShouldBeChooseable ShouldBeChoosable:True LOG: 04.12.2025 11:31:32 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 04.12.2025 11:31:32 MoveStageDisplayDownStage_DisplaySlot_Trauer LOG: 04.12.2025 11:31:32 MoveStageDisplayUp Stage_DisplaySlot_Trauer LOG: 04.12.2025 11:31:32 MoveStageDisplayDownStage_DisplaySlot_Trauer LOG: 04.12.2025 11:31:32 MoveStageDisplayUp Stage_DisplaySlot_Trauer LOG: 04.12.2025 11:31:32 MoveStageDisplayUp Stage_DisplaySlot_Trauer LOG: 04.12.2025 11:31:33 MoveStageDisplayDownStage_DisplaySlot_Trauer LOG: 04.12.2025 11:31:33 MoveStageDisplayUp Stage_DisplaySlot_Wut LOG: 04.12.2025 11:31:34 EvaluateEmotionalOvercharge() => Difficulty : Intended value 130 LOG: 04.12.2025 11:31:34 WindowManager.LoadMenu => MapSelectorMenu LOG: 04.12.2025 11:31:34 MapSelector.RegisterButtonPromptsEntered() LOG: 04.12.2025 11:31:39 MapSelector.UnregisterButtonPromptsEntered() LOG: 04.12.2025 11:31:40 MapController: Change CurrentTheme from 'HomeBase' to 'Wut' LOG: 04.12.2025 11:31:40 SetCurrentMapSelectorChoice => DungeonDepth: -1 NextDungeonDepth: 0 PersistentDungeonDepth: 0 CurrentTheme: Wut LOG: 04.12.2025 11:31:40 GameSession.UpdateProgress(SAVED) => SessionGUID: 'abab421ff5a1' GameSeed: WS9H-O25V SeededCalls:0 SeededCallsLastDungeon:0 DDepth: -1 NDDepth: 0 FromHomeBase?: True LOG: 04.12.2025 11:31:40 SAVE GAME => Jasper Test 2 id:1 guid:d8690ed2-9932-4636-a64f-b638e246d8b9 LOG: 04.12.2025 11:31:40 WindowManager.UnloadAllOtherMenus but 'InGameMenu'! Currently acitve Menus: 3 LOG: 04.12.2025 11:31:40 WindowManager.UnloadMenu => MapSelectorMenu LOG: 04.12.2025 11:31:40 WindowManager.UnloadMenu => StageSelectorMenu LOG: 04.12.2025 11:31:41 LoadingMenu.SetCurrentLoadingScreen() => TRS_Level1 LOG: 04.12.2025 11:31:41 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 04.12.2025 11:31:41 Generate Level Started! Level: Level_A theme: Wut GameSeed: WS9H-O25V SeedCalls: 115 LOG: 04.12.2025 11:31:41 Syop BetQuest logs RT11:27DungeonDepth: 0 - seed WS9H-O25V has been applied WARNING: 04.12.2025 11:31:45 Combine mesh instance 0 is null. WARNING: 04.12.2025 11:31:45 Combine mesh instance 0 is null. WARNING: 04.12.2025 11:31:45 Combine mesh instance 0 is null. WARNING: 04.12.2025 11:31:45 Combine mesh instance 3 is null. WARNING: 04.12.2025 11:31:45 Combine mesh instance 6 is null. WARNING: 04.12.2025 11:31:45 Combine mesh instance 15 is null. WARNING: 04.12.2025 11:31:45 Combine mesh instance 16 is null. WARNING: 04.12.2025 11:31:45 Combine mesh instance 17 is null. WARNING: 04.12.2025 11:31:45 Combine mesh instance 20 is null. WARNING: 04.12.2025 11:31:45 Combine mesh instance 23 is null. WARNING: 04.12.2025 11:31:45 Combine mesh instance 37 is null. WARNING: 04.12.2025 11:31:45 Combine mesh instance 40 is null. WARNING: 04.12.2025 11:31:45 Combine mesh instance 43 is null. WARNING: 04.12.2025 11:31:45 Combine mesh instance 44 is null. WARNING: 04.12.2025 11:31:45 Combine mesh instance 45 is null. LOG: 04.12.2025 11:31:45 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False LOG: 04.12.2025 11:31:46 Syop BetQuest logs RT11:27DungeonDepth: 0 - seed WS9H-O25V has been applied LOG: 04.12.2025 11:31:46 Generate Level Completed! Loading time: 5,074s LOG: 04.12.2025 11:31:46 AfterLoadingGame() isInHomeBase?: False, TutorialIsActive ?: False LOG: 04.12.2025 11:31:46 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 04.12.2025 11:31:46 WindowManager.UnloadMenu => NoMenu LOG: 04.12.2025 11:31:46 EvaluateEmotionalOvercharge() => Difficulty : Intended value 130 LOG: 04.12.2025 11:31:46 OnPlayerAndMapWereCreated WARNING: 04.12.2025 11:31:46 Language Text not found! (Path: Kill Slagshooter) LOG: 04.12.2025 11:31:46 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' WARNING: 04.12.2025 11:31:46 Language Text not found! (Path: Kill Slagshooter) LOG: 04.12.2025 11:31:46 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 04.12.2025 11:31:46 TryAddWeapon(Items.Weapons.FusionFlintlockName) => Items.Weapons.FusionFlintlockName 1 LOG: 04.12.2025 11:31:46 UpdatePlayerProgress LOG: 04.12.2025 11:31:46 SAVE GAME => Jasper Test 2 id:1 guid:d8690ed2-9932-4636-a64f-b638e246d8b9 WARNING: 04.12.2025 11:31:46 Language Text not found! (Path: Kill Slagshooter) LOG: 04.12.2025 11:31:46 [RichPresenceManager] ChangeActivity to AngerArea .. LOG: 04.12.2025 11:31:46 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 04.12.2025 11:31:46 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 04.12.2025 11:31:47 Menu.UnloadMenuPanel => DefaultPanel LOG: 04.12.2025 11:31:51 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 04.12.2025 11:31:51 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 04.12.2025 11:31:51 Menu.UnloadMenuPanel => Info LOG: 04.12.2025 11:31:58 WindowManager.LoadMenu => EscapeMenu LOG: 04.12.2025 11:31:58 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 04.12.2025 11:31:58 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 04.12.2025 11:31:58 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 04.12.2025 11:31:58 Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu) LOG: 04.12.2025 11:32:01 WindowManager.UnloadMenu => EscapeMenu LOG: 04.12.2025 11:32:01 Menu.UnloadMenuPanel => ESC_Main WARNING: 04.12.2025 11:32:01 Language Text not found! (Path: Kill Slagshooter) LOG: 04.12.2025 11:32:01 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 04.12.2025 11:32:01 [RichPresenceManager] ChangeActivity to AngerArea .. LOG: 04.12.2025 11:32:46 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 04.12.2025 11:32:48 DialogController.OnFocusedDialogAnswer() AnswerID: 0 LOG: 04.12.2025 11:32:53 DialogController.OnFocusedDialogAnswer() AnswerID: 3 WARNING: 04.12.2025 11:32:55 Language Text not found! (Path: Kill Slagshooter) LOG: 04.12.2025 11:32:55 WindowManager.LoadMenu => EscapeMenu LOG: 04.12.2025 11:32:55 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 04.12.2025 11:32:55 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 04.12.2025 11:32:55 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 04.12.2025 11:32:55 Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu) LOG: 04.12.2025 11:32:57 Menu.GoToPanel() 'ESC_Restart' transitionFade?: 'True' currentpanel is: 'ESC_Main' LOG: 04.12.2025 11:32:57 Menu.LoadMenuPanel => ESC_Restart (MenuID: EscapeMenu) LOG: 04.12.2025 11:32:58 Menu.UnloadMenuPanel => ESC_Main LOG: 04.12.2025 11:32:58 RestartGame! LOG: 04.12.2025 11:32:58 GameSession OnNotCompletedGameSessionAborted: Emotes Delta => 2 LOG: 04.12.2025 11:32:58 SAVE GAME => Jasper Test 2 id:1 guid:d8690ed2-9932-4636-a64f-b638e246d8b9 LOG: 04.12.2025 11:32:58 SAVE GAME => Jasper Test 2 id:1 guid:d8690ed2-9932-4636-a64f-b638e246d8b9 WARNING: 04.12.2025 11:32:58 Language Text not found! (Path: Kill Slagshooter) LOG: 04.12.2025 11:32:58 SAVE GAME => Jasper Test 2 id:1 guid:d8690ed2-9932-4636-a64f-b638e246d8b9 LOG: 04.12.2025 11:32:59 is Loading Quests LOG: 04.12.2025 11:32:59 Syop BetQuest logs RT11:27DungeonDepth: 0 - seed WS9H-O25V has been applied RT11:31DungeonDepth: 0 - can Appear roll => Truecached roll = 52 chance = 40 RewardCap: 2 current rewardCount0 LOG: 04.12.2025 11:32:59 WindowManager.UnloadMenu => EscapeMenu LOG: 04.12.2025 11:32:59 Menu.UnloadMenuPanel => ESC_Restart LOG: 04.12.2025 11:32:59 LoadingMenu.SetCurrentLoadingScreen() => Base LOG: 04.12.2025 11:32:59 NEW GAMESEED: 'NDBX-L!TB' resetSeededCalls: True LOG: 04.12.2025 11:32:59 CreateAndSetNewGameSessionObject() => Seed: NDBX-L!TB LOG: 04.12.2025 11:32:59 GameSession.UpdateProgress(DRITY) => SessionGUID: 'b10866eb5a06' GameSeed: NDBX-L!TB SeededCalls:0 SeededCallsLastDungeon:0 DDepth: 0 NDDepth: 0 FromHomeBase?: False LOG: 04.12.2025 11:32:59 UpdatePlayerProgress LOG: 04.12.2025 11:32:59 is Loading Quests LOG: 04.12.2025 11:32:59 loaded mechionary progress for savegame:Jasper Test 2 LOG: 04.12.2025 11:32:59 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 04.12.2025 11:32:59 EvaluateEmotionalOvercharge() => Difficulty : Intended value 130 WARNING: 04.12.2025 11:32:59 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 04.12.2025 11:32:59 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 04.12.2025 11:32:59 The referenced script on this Behaviour (Game Object 'Mech_Player') is missing! WARNING: 04.12.2025 11:32:59 The referenced script on this Behaviour (Game Object 'Mech_Player') is missing! WARNING: 04.12.2025 11:32:59 The referenced script on this Behaviour (Game Object 'Mech_Player') is missing! WARNING: 04.12.2025 11:32:59 The referenced script on this Behaviour (Game Object 'Mech_Player') is missing! ERROR: 04.12.2025 11:32:59 MechBase Outline Reference Missing: 'Mech_Player(Clone)' has no standard Outline referenced! To avoid flicker add it asap! UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.MechBase:InitMechBase(Room, PlayerClass, DummyStatus) StickyStoneStudio.MOODS.<>c__DisplayClass72_0:b__0(AsyncOperationHandle`1) StickyStoneStudio.MOODS.<>c__DisplayClass13_0:b__0(AsyncOperationHandle`1) System.Action`1:Invoke(T) DelegateList`1:Invoke(T) System.Action`1:Invoke(T) DelegateList`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() WARNING: 04.12.2025 11:32:59 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of Mech_Player(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... ERROR: 04.12.2025 11:32:59 MechOutlineController.init() => HighlightEffect is not part of the rootMesh of Mech_Player(Clone) ! Consider Add it in the Prefab. Fallback now to add Component but can have side effects ... UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.MechOutlineController:init(Boolean) StickyStoneStudio.MOODS.MechBase:InitMechBase(Room, PlayerClass, DummyStatus) StickyStoneStudio.MOODS.<>c__DisplayClass72_0:b__0(AsyncOperationHandle`1) StickyStoneStudio.MOODS.<>c__DisplayClass13_0:b__0(AsyncOperationHandle`1) System.Action`1:Invoke(T) DelegateList`1:Invoke(T) System.Action`1:Invoke(T) DelegateList`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() LOG: 04.12.2025 11:32:59 EvaluateEmotionalOvercharge() => Difficulty : Intended value 130 WARNING: 04.12.2025 11:35:45 Combine mesh instance 7 is null. WARNING: 04.12.2025 11:35:45 Combine mesh instance 8 is null. WARNING: 04.12.2025 11:35:45 Combine mesh instance 9 is null. WARNING: 04.12.2025 11:35:45 Combine mesh instance 10 is null. WARNING: 04.12.2025 11:35:45 Combine mesh instance 11 is null. WARNING: 04.12.2025 11:35:45 Combine mesh instance 12 is null. WARNING: 04.12.2025 11:35:45 Combine mesh instance 13 is null. WARNING: 04.12.2025 11:35:45 Combine mesh instance 14 is null. WARNING: 04.12.2025 11:35:45 Combine mesh instance 15 is null. WARNING: 04.12.2025 11:35:45 Combine mesh instance 16 is null. WARNING: 04.12.2025 11:35:45 Combine mesh instance 17 is null. WARNING: 04.12.2025 11:35:45 Combine mesh instance 18 is null. WARNING: 04.12.2025 11:35:45 Combine mesh instance 19 is null. WARNING: 04.12.2025 11:35:45 Combine mesh instance 20 is null. WARNING: 04.12.2025 11:35:45 Combine mesh instance 21 is null. WARNING: 04.12.2025 11:35:45 Combine mesh instance 22 is null. WARNING: 04.12.2025 11:35:45 Combine mesh instance 23 is null. WARNING: 04.12.2025 11:35:45 Combine mesh instance 24 is null. WARNING: 04.12.2025 11:35:45 Combine mesh instance 25 is null. WARNING: 04.12.2025 11:35:45 Combine mesh instance 26 is null. WARNING: 04.12.2025 11:35:45 Combine mesh instance 27 is null. WARNING: 04.12.2025 11:35:45 Combine mesh instance 28 is null. WARNING: 04.12.2025 11:35:45 Combine mesh instance 29 is null. WARNING: 04.12.2025 11:35:45 Combine mesh instance 30 is null. WARNING: 04.12.2025 11:35:45 Combine mesh instance 31 is null. WARNING: 04.12.2025 11:35:45 Combine mesh instance 32 is null. WARNING: 04.12.2025 11:35:45 Combine mesh instance 33 is null. WARNING: 04.12.2025 11:35:45 Combine mesh instance 34 is null. WARNING: 04.12.2025 11:35:45 Combine mesh instance 35 is null. WARNING: 04.12.2025 11:35:45 Combine mesh instance 36 is null. WARNING: 04.12.2025 11:35:45 Combine mesh instance 37 is null. WARNING: 04.12.2025 11:35:45 Combine mesh instance 38 is null. WARNING: 04.12.2025 11:35:45 Combine mesh instance 39 is null. WARNING: 04.12.2025 11:35:45 Combine mesh instance 40 is null. WARNING: 04.12.2025 11:35:45 Combine mesh instance 41 is null. WARNING: 04.12.2025 11:35:45 Combine mesh instance 42 is null. WARNING: 04.12.2025 11:35:45 Combine mesh instance 43 is null. WARNING: 04.12.2025 11:35:45 Combine mesh instance 44 is null. WARNING: 04.12.2025 11:35:45 Combine mesh instance 45 is null. WARNING: 04.12.2025 11:35:45 Combine mesh instance 46 is null. WARNING: 04.12.2025 11:35:45 Combine mesh instance 47 is null. WARNING: 04.12.2025 11:35:45 Combine mesh instance 48 is null. WARNING: 04.12.2025 11:35:45 Combine mesh instance 49 is null. WARNING: 04.12.2025 11:35:45 Combine mesh instance 50 is null. WARNING: 04.12.2025 11:35:45 Combine mesh instance 51 is null. WARNING: 04.12.2025 11:35:45 Combine mesh instance 52 is null. WARNING: 04.12.2025 11:35:45 Combine mesh instance 53 is null. WARNING: 04.12.2025 11:35:45 Combine mesh instance 54 is null. WARNING: 04.12.2025 11:35:45 Combine mesh instance 55 is null. WARNING: 04.12.2025 11:35:45 Combine mesh instance 56 is null. WARNING: 04.12.2025 11:35:45 Combine mesh instance 57 is null. WARNING: 04.12.2025 11:35:45 Combine mesh instance 58 is null. WARNING: 04.12.2025 11:35:45 Combine mesh instance 59 is null. WARNING: 04.12.2025 11:35:45 Combine mesh instance 60 is null. WARNING: 04.12.2025 11:35:45 Combine mesh instance 61 is null. WARNING: 04.12.2025 11:35:45 Combine mesh instance 62 is null. WARNING: 04.12.2025 11:35:45 Combine mesh instance 63 is null. WARNING: 04.12.2025 11:35:45 Combine mesh instance 64 is null. WARNING: 04.12.2025 11:35:45 Combine mesh instance 65 is null. WARNING: 04.12.2025 11:35:45 Combine mesh instance 66 is null. WARNING: 04.12.2025 11:35:45 Combine mesh instance 67 is null. LOG: 04.12.2025 11:35:45 MapController: Change CurrentTheme from 'Wut' to 'HomeBase' LOG: 04.12.2025 11:35:45 CreateHomeBase completed successfully. LOG: 04.12.2025 11:35:45 AfterLoadingGame() isInHomeBase?: True, TutorialIsActive ?: False LOG: 04.12.2025 11:35:45 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 04.12.2025 11:35:45 WindowManager.UnloadMenu => NoMenu LOG: 04.12.2025 11:35:45 EvaluateEmotionalOvercharge() => Difficulty : Intended value 130 LOG: 04.12.2025 11:35:45 OnPlayerAndMapWereCreated WARNING: 04.12.2025 11:35:45 Ambient VFX this room or lv theme is null ERROR: 04.12.2025 11:35:45 MechBase Outline Reference Missing: 'NPC_Aster' has no standard Outline referenced! To avoid flicker add it asap! UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.MechBase:InitMechBase(Room, PlayerClass, DummyStatus) StickyStoneStudio.MOODS.HomeBase_BuildingController:CheckQuest() StickyStoneStudio.MOODS.d__11:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 04.12.2025 11:35:45 TryAddItem(Equipment) => Equipment_Arm_Pride Arm LOG: 04.12.2025 11:35:45 TryAddItem(Equipment) => Equipment_Torso_Anger Torso LOG: 04.12.2025 11:35:45 TryAddItem(Equipment) => Equipment_Foot_Anger Foot LOG: 04.12.2025 11:35:45 TryAddItem(Equipment) => Equipment_Legs_Pride Legs WARNING: 04.12.2025 11:35:50 Ambient VFX this room or lv theme is null LOG: 04.12.2025 11:35:50 SAVE GAME => Jasper Test 2 id:1 guid:d8690ed2-9932-4636-a64f-b638e246d8b9 WARNING: 04.12.2025 11:35:50 Language Text not found! (Path: Kill Slagshooter) LOG: 04.12.2025 11:35:50 [RichPresenceManager] ChangeActivity to AtTheBase .. LOG: 04.12.2025 11:35:52 WindowManager.LoadMenu => EscapeMenu LOG: 04.12.2025 11:35:52 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 04.12.2025 11:35:52 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 04.12.2025 11:35:52 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 04.12.2025 11:35:52 Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu) LOG: 04.12.2025 11:35:53 Menu.GoToPanel() 'MM_Options' transitionFade?: 'True' currentpanel is: 'ESC_Main' LOG: 04.12.2025 11:35:53 Menu.LoadMenuPanel => MM_Options (MenuID: EscapeMenu) LOG: 04.12.2025 11:35:53 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 04.12.2025 11:35:53 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 04.12.2025 11:35:53 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 04.12.2025 11:35:53 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 04.12.2025 11:35:53 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 04.12.2025 11:35:53 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 04.12.2025 11:35:53 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! LOG: 04.12.2025 11:35:54 Menu.UnloadMenuPanel => ESC_Main LOG: 04.12.2025 11:35:59 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel is: 'MM_Options' LOG: 04.12.2025 11:35:59 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 04.12.2025 11:35:59 Menu.UnloadMenuPanel => MM_Options LOG: 04.12.2025 11:35:59 WindowManager.UnloadMenu => EscapeMenu LOG: 04.12.2025 11:35:59 Menu.UnloadMenuPanel => ESC_Main WARNING: 04.12.2025 11:35:59 Language Text not found! (Path: Kill Slagshooter) LOG: 04.12.2025 11:35:59 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 04.12.2025 11:35:59 [RichPresenceManager] ChangeActivity to AtTheBase .. WARNING: 04.12.2025 11:36:00 GoToSplashScreenPanel() 'InGame_Mechionary' failed. Splashscreens are disabled in the Build. WARNING: 04.12.2025 11:36:00 GoToSplashScreenPanel() 'InGame_Mechionary' failed. Splashscreens are disabled in the Build. WARNING: 04.12.2025 11:36:00 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 04.12.2025 11:36:00 MapSelector.RegisterButtonPromptsForEntering() WARNING: 04.12.2025 11:36:00 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 04.12.2025 11:36:00 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 04.12.2025 11:36:00 MapSelector.UnregisterButtonPromptsForEntering() LOG: 04.12.2025 11:36:00 MapSelector.RegisterButtonPromptsForEntering() WARNING: 04.12.2025 11:36:00 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 04.12.2025 11:36:00 MapSelector.UnregisterButtonPromptsForEntering() LOG: 04.12.2025 11:36:00 MapSelector.RegisterButtonPromptsForEntering() WARNING: 04.12.2025 11:36:00 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 04.12.2025 11:36:00 MapSelector.UnregisterButtonPromptsForEntering() LOG: 04.12.2025 11:36:00 WindowManager.LoadMenu => StageSelectorMenu LOG: 04.12.2025 11:36:01 PrideStageUIShouldBeChooseable ShouldBeChoosable:True LOG: 04.12.2025 11:36:01 AngerStageUIShouldBeChooseable ShouldBeChoosable:True LOG: 04.12.2025 11:36:01 SorrowStageUIShouldBeChooseable ShouldBeChoosable:True LOG: 04.12.2025 11:36:01 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 04.12.2025 11:36:01 MoveStageDisplayDownStage_DisplaySlot_Trauer LOG: 04.12.2025 11:36:01 MoveStageDisplayUp Stage_DisplaySlot_Trauer LOG: 04.12.2025 11:36:01 MoveStageDisplayDownStage_DisplaySlot_Trauer LOG: 04.12.2025 11:36:01 MoveStageDisplayUp Stage_DisplaySlot_Trauer LOG: 04.12.2025 11:36:01 MoveStageDisplayUp Stage_DisplaySlot_Trauer LOG: 04.12.2025 11:36:02 MoveStageDisplayDownStage_DisplaySlot_Trauer LOG: 04.12.2025 11:36:02 MoveStageDisplayUp Stage_DisplaySlot_Stolz LOG: 04.12.2025 11:36:02 EvaluateEmotionalOvercharge() => Difficulty : Easy value 50 LOG: 04.12.2025 11:36:02 WindowManager.LoadMenu => MapSelectorMenu LOG: 04.12.2025 11:36:02 MapSelector.RegisterButtonPromptsEntered() LOG: 04.12.2025 11:36:04 MapSelector.CloseMapSelector LOG: 04.12.2025 11:36:04 MapSelector.UnregisterButtonPromptsEntered() LOG: 04.12.2025 11:36:04 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 04.12.2025 11:36:04 MapSelectorManager.ExitMapSelector MapSelectorIsViewedByPlayer:True currentMapSelector:Base_MapSelector (StickyStoneStudio.MOODS.MapSelector) currentMapSelector.inited:True WARNING: 04.12.2025 11:36:04 Language Text not found! (Path: Kill Slagshooter) LOG: 04.12.2025 11:36:04 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 04.12.2025 11:36:04 WindowManager.UnloadMenu => MapSelectorMenu LOG: 04.12.2025 11:36:04 MapSelector.RegisterButtonPromptsForEntering() LOG: 04.12.2025 11:36:06 MapSelector.UnregisterButtonPromptsForEntering() LOG: 04.12.2025 11:36:06 PrideStageUIShouldBeChooseable ShouldBeChoosable:True LOG: 04.12.2025 11:36:06 AngerStageUIShouldBeChooseable ShouldBeChoosable:True LOG: 04.12.2025 11:36:06 SorrowStageUIShouldBeChooseable ShouldBeChoosable:True LOG: 04.12.2025 11:36:06 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 04.12.2025 11:36:06 MoveStageDisplayDownStage_DisplaySlot_Trauer LOG: 04.12.2025 11:36:06 MoveStageDisplayUp Stage_DisplaySlot_Trauer LOG: 04.12.2025 11:36:06 MoveStageDisplayDownStage_DisplaySlot_Trauer LOG: 04.12.2025 11:36:06 MoveStageDisplayUp Stage_DisplaySlot_Trauer LOG: 04.12.2025 11:36:06 MoveStageDisplayUp Stage_DisplaySlot_Trauer LOG: 04.12.2025 11:36:06 MoveStageDisplayDownStage_DisplaySlot_Trauer LOG: 04.12.2025 11:36:06 MoveStageDisplayUp Stage_DisplaySlot_Wut LOG: 04.12.2025 11:36:07 EvaluateEmotionalOvercharge() => Difficulty : Easy value 50 LOG: 04.12.2025 11:36:07 WindowManager.LoadMenu => MapSelectorMenu LOG: 04.12.2025 11:36:07 MapSelector.RegisterButtonPromptsEntered() LOG: 04.12.2025 11:36:09 MapSelector.CloseMapSelector LOG: 04.12.2025 11:36:09 MapSelector.UnregisterButtonPromptsEntered() LOG: 04.12.2025 11:36:09 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 04.12.2025 11:36:09 MapSelectorManager.ExitMapSelector MapSelectorIsViewedByPlayer:True currentMapSelector:Base_MapSelector (StickyStoneStudio.MOODS.MapSelector) currentMapSelector.inited:True WARNING: 04.12.2025 11:36:09 Language Text not found! (Path: Kill Slagshooter) LOG: 04.12.2025 11:36:09 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 04.12.2025 11:36:09 WindowManager.UnloadMenu => MapSelectorMenu LOG: 04.12.2025 11:36:09 MapSelector.RegisterButtonPromptsForEntering() LOG: 04.12.2025 11:36:09 MapSelector.UnregisterButtonPromptsForEntering() LOG: 04.12.2025 11:36:09 PrideStageUIShouldBeChooseable ShouldBeChoosable:True LOG: 04.12.2025 11:36:09 AngerStageUIShouldBeChooseable ShouldBeChoosable:True LOG: 04.12.2025 11:36:09 SorrowStageUIShouldBeChooseable ShouldBeChoosable:True LOG: 04.12.2025 11:36:10 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 04.12.2025 11:36:10 MoveStageDisplayDownStage_DisplaySlot_Trauer LOG: 04.12.2025 11:36:10 MoveStageDisplayUp Stage_DisplaySlot_Trauer LOG: 04.12.2025 11:36:10 MoveStageDisplayDownStage_DisplaySlot_Trauer LOG: 04.12.2025 11:36:10 MoveStageDisplayUp Stage_DisplaySlot_Trauer LOG: 04.12.2025 11:36:10 MoveStageDisplayUp Stage_DisplaySlot_Trauer LOG: 04.12.2025 11:36:10 MoveStageDisplayDownStage_DisplaySlot_Trauer LOG: 04.12.2025 11:36:10 MoveStageDisplayUp Stage_DisplaySlot_Stolz LOG: 04.12.2025 11:36:11 EvaluateEmotionalOvercharge() => Difficulty : Easy value 50 LOG: 04.12.2025 11:36:11 WindowManager.LoadMenu => MapSelectorMenu LOG: 04.12.2025 11:36:11 MapSelector.RegisterButtonPromptsEntered() LOG: 04.12.2025 11:36:12 MapSelector.CloseMapSelector LOG: 04.12.2025 11:36:12 MapSelector.UnregisterButtonPromptsEntered() LOG: 04.12.2025 11:36:12 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 04.12.2025 11:36:12 MapSelectorManager.ExitMapSelector MapSelectorIsViewedByPlayer:True currentMapSelector:Base_MapSelector (StickyStoneStudio.MOODS.MapSelector) currentMapSelector.inited:True WARNING: 04.12.2025 11:36:12 Language Text not found! (Path: Kill Slagshooter) LOG: 04.12.2025 11:36:12 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 04.12.2025 11:36:12 WindowManager.UnloadMenu => MapSelectorMenu LOG: 04.12.2025 11:36:12 MapSelector.RegisterButtonPromptsForEntering() LOG: 04.12.2025 11:36:13 MapSelector.UnregisterButtonPromptsForEntering() LOG: 04.12.2025 11:36:13 PrideStageUIShouldBeChooseable ShouldBeChoosable:True LOG: 04.12.2025 11:36:13 AngerStageUIShouldBeChooseable ShouldBeChoosable:True LOG: 04.12.2025 11:36:13 SorrowStageUIShouldBeChooseable ShouldBeChoosable:True LOG: 04.12.2025 11:36:13 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 04.12.2025 11:36:14 MoveStageDisplayDownStage_DisplaySlot_Trauer LOG: 04.12.2025 11:36:14 MoveStageDisplayUp Stage_DisplaySlot_Trauer LOG: 04.12.2025 11:36:14 MoveStageDisplayDownStage_DisplaySlot_Trauer LOG: 04.12.2025 11:36:14 MoveStageDisplayUp Stage_DisplaySlot_Trauer LOG: 04.12.2025 11:36:14 MoveStageDisplayUp Stage_DisplaySlot_Trauer LOG: 04.12.2025 11:36:14 EvaluateEmotionalOvercharge() => Difficulty : Easy value 50 LOG: 04.12.2025 11:36:14 WindowManager.LoadMenu => MapSelectorMenu LOG: 04.12.2025 11:36:14 MapSelector.RegisterButtonPromptsEntered() LOG: 04.12.2025 11:36:16 MapSelector.CloseMapSelector LOG: 04.12.2025 11:36:16 MapSelector.UnregisterButtonPromptsEntered() LOG: 04.12.2025 11:36:16 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 04.12.2025 11:36:16 MapSelectorManager.ExitMapSelector MapSelectorIsViewedByPlayer:True currentMapSelector:Base_MapSelector (StickyStoneStudio.MOODS.MapSelector) currentMapSelector.inited:True WARNING: 04.12.2025 11:36:16 Language Text not found! (Path: Kill Slagshooter) LOG: 04.12.2025 11:36:16 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 04.12.2025 11:36:16 WindowManager.UnloadMenu => MapSelectorMenu LOG: 04.12.2025 11:36:16 MapSelector.RegisterButtonPromptsForEntering() LOG: 04.12.2025 11:36:16 MapSelector.UnregisterButtonPromptsForEntering() LOG: 04.12.2025 11:36:16 PrideStageUIShouldBeChooseable ShouldBeChoosable:True LOG: 04.12.2025 11:36:16 AngerStageUIShouldBeChooseable ShouldBeChoosable:True LOG: 04.12.2025 11:36:16 SorrowStageUIShouldBeChooseable ShouldBeChoosable:True LOG: 04.12.2025 11:36:17 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 04.12.2025 11:36:17 MoveStageDisplayDownStage_DisplaySlot_Trauer LOG: 04.12.2025 11:36:17 MoveStageDisplayUp Stage_DisplaySlot_Trauer LOG: 04.12.2025 11:36:17 MoveStageDisplayDownStage_DisplaySlot_Trauer LOG: 04.12.2025 11:36:17 MoveStageDisplayUp Stage_DisplaySlot_Trauer LOG: 04.12.2025 11:36:17 MoveStageDisplayUp Stage_DisplaySlot_Trauer LOG: 04.12.2025 11:36:17 EvaluateEmotionalOvercharge() => Difficulty : Easy value 50 LOG: 04.12.2025 11:36:17 WindowManager.LoadMenu => MapSelectorMenu LOG: 04.12.2025 11:36:17 MapSelector.RegisterButtonPromptsEntered() LOG: 04.12.2025 11:36:20 MapSelector.UnregisterButtonPromptsEntered() LOG: 04.12.2025 11:36:23 MapController: Change CurrentTheme from 'HomeBase' to 'Trauer' LOG: 04.12.2025 11:36:23 SetCurrentMapSelectorChoice => DungeonDepth: -1 NextDungeonDepth: 0 PersistentDungeonDepth: 0 CurrentTheme: Trauer LOG: 04.12.2025 11:36:23 GameSession.UpdateProgress(SAVED) => SessionGUID: 'b10866eb5a06' GameSeed: NDBX-L!TB SeededCalls:0 SeededCallsLastDungeon:0 DDepth: -1 NDDepth: 0 FromHomeBase?: True LOG: 04.12.2025 11:36:23 SAVE GAME => Jasper Test 2 id:1 guid:d8690ed2-9932-4636-a64f-b638e246d8b9 LOG: 04.12.2025 11:36:23 WindowManager.UnloadAllOtherMenus but 'InGameMenu'! Currently acitve Menus: 3 LOG: 04.12.2025 11:36:23 WindowManager.UnloadMenu => MapSelectorMenu LOG: 04.12.2025 11:36:23 WindowManager.UnloadMenu => StageSelectorMenu LOG: 04.12.2025 11:36:23 LoadingMenu.SetCurrentLoadingScreen() => TSR_Level1 LOG: 04.12.2025 11:36:23 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 04.12.2025 11:36:23 Generate Level Started! Level: Level_A theme: Trauer GameSeed: NDBX-L!TB SeedCalls: 227 LOG: 04.12.2025 11:36:23 Syop BetQuest logs RT11:27DungeonDepth: 0 - seed WS9H-O25V has been applied RT11:31DungeonDepth: 0 - can Appear roll => Truecached roll = 52 chance = 40 RewardCap: 2 current rewardCount0 RT11:32DungeonDepth: 0 - seed NDBX-L!TB has been applied LOG: 04.12.2025 11:36:35 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False LOG: 04.12.2025 11:36:35 Syop BetQuest logs RT11:27DungeonDepth: 0 - seed WS9H-O25V has been applied RT11:31DungeonDepth: 0 - can Appear roll => Truecached roll = 52 chance = 40 RewardCap: 2 current rewardCount0 RT11:32DungeonDepth: 0 - seed NDBX-L!TB has been applied LOG: 04.12.2025 11:36:36 Generate Level Completed! Loading time: 12,292s LOG: 04.12.2025 11:36:36 AfterLoadingGame() isInHomeBase?: False, TutorialIsActive ?: False LOG: 04.12.2025 11:36:36 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 04.12.2025 11:36:36 WindowManager.UnloadMenu => NoMenu LOG: 04.12.2025 11:36:36 EvaluateEmotionalOvercharge() => Difficulty : Easy value 50 LOG: 04.12.2025 11:36:36 OnPlayerAndMapWereCreated WARNING: 04.12.2025 11:36:36 Language Text not found! (Path: Kill Slagshooter) LOG: 04.12.2025 11:36:36 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' WARNING: 04.12.2025 11:36:36 Language Text not found! (Path: Kill Slagshooter) LOG: 04.12.2025 11:36:36 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 04.12.2025 11:36:36 TryAddWeapon(Items.Weapons.FusionFlintlockName) => Items.Weapons.FusionFlintlockName 1 LOG: 04.12.2025 11:36:36 UpdatePlayerProgress LOG: 04.12.2025 11:36:36 SAVE GAME => Jasper Test 2 id:1 guid:d8690ed2-9932-4636-a64f-b638e246d8b9 WARNING: 04.12.2025 11:36:36 Language Text not found! (Path: Kill Slagshooter) LOG: 04.12.2025 11:36:36 [RichPresenceManager] ChangeActivity to SorrowArea .. LOG: 04.12.2025 11:36:36 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 04.12.2025 11:36:36 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 04.12.2025 11:36:36 Menu.UnloadMenuPanel => DefaultPanel LOG: 04.12.2025 11:36:40 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 04.12.2025 11:36:40 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 04.12.2025 11:36:41 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 04.12.2025 11:36:42 Menu.UnloadMenuPanel => Info LOG: 04.12.2025 11:36:42 DialogController.OnFocusedDialogAnswer() AnswerID: 0 LOG: 04.12.2025 11:36:46 DialogController.OnFocusedDialogAnswer() AnswerID: 2 LOG: 04.12.2025 11:36:52 DialogController.OnFocusedDialogAnswer() AnswerID: 12 WARNING: 04.12.2025 11:36:53 Language Text not found! (Path: Kill Slagshooter) WARNING: 04.12.2025 11:36:53 Language Text not found! (Path: Kill Slagshooter) WARNING: 04.12.2025 11:36:55 Language Text not found! (Path: Kill Slagshooter) LOG: 04.12.2025 11:36:57 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 04.12.2025 11:36:57 Syop BetQuest logs RT11:27DungeonDepth: 0 - seed WS9H-O25V has been applied RT11:31DungeonDepth: 0 - can Appear roll => Truecached roll = 52 chance = 40 RewardCap: 2 current rewardCount0 RT11:32DungeonDepth: 0 - seed NDBX-L!TB has been applied RT11:36DungeonDepth: 0 - can Appear roll => Truecached roll = 47 chance = 40 RewardCap: 2 current rewardCount0 RT11:36DungeonDepth: 0 - StartQuest HugeBetClearStageInXMin RT11:36DungeonDepth: 0 - currentlyActiveQuest: HugeBetClearStageInXMin WARNING: 04.12.2025 11:36:57 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_DistraughtPlumber in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 04.12.2025 11:36:57 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_BladeSentinel in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 04.12.2025 11:36:57 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_HoloTechnician in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 04.12.2025 11:36:57 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_HoloTechnician in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 04.12.2025 11:36:57 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_EyeOfMallory in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 04.12.2025 11:36:57 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_IcyDemolisher in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup ERROR: 04.12.2025 11:36:57 Coroutine couldn't be started because the the game object 'Minimap2' is inactive! StickyStoneStudio.MOODS.Minimap2Controller:SetTeleportMenuInfoVisibility(Boolean) StickyStoneStudio.MOODS.Minimap2Controller:OnMinimapRoomEnter(Minimap2Room) StickyStoneStudio.MOODS.Room:InvokeOnPlayerRoomEvent(RoomEvent, Player) StickyStoneStudio.MOODS.d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 04.12.2025 11:36:59 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 04.12.2025 11:36:59 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 04.12.2025 11:36:59 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 11:36:59 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 11:36:59 The referenced script on this Behaviour (Game Object 'SwordDamagArea') is missing! WARNING: 04.12.2025 11:36:59 The referenced script on this Behaviour (Game Object 'SwordDamagArea') is missing! WARNING: 04.12.2025 11:36:59 Failed to create agent because it is not close enough to the NavMesh WARNING: 04.12.2025 11:36:59 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:36:59 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 04.12.2025 11:36:59 The referenced script on this Behaviour (Game Object 'VFX_PlumberSucking(Finish)') is missing! WARNING: 04.12.2025 11:36:59 The referenced script on this Behaviour (Game Object 'VFX_PlumberSucking(Finish)') is missing! WARNING: 04.12.2025 11:36:59 Trauer_BladedSentinel(Clone) (StickyStoneStudio.MOODS.SORROW_BladedSentinel): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 04.12.2025 11:36:59 Language Text not found! (Path: Drone) WARNING: 04.12.2025 11:36:59 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 04.12.2025 11:36:59 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 11:36:59 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 11:36:59 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 04.12.2025 11:36:59 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 11:36:59 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 11:36:59 Trauer_DistraughtPlumber(Clone) (StickyStoneStudio.MOODS.SORROW_DistraughtPlumber): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 04.12.2025 11:36:59 Language Text not found! (Path: Drone) WARNING: 04.12.2025 11:36:59 Failed to create agent because it is not close enough to the NavMesh WARNING: 04.12.2025 11:36:59 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 04.12.2025 11:36:59 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 11:36:59 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 11:36:59 Trauer_HoloTechnician(Clone) (StickyStoneStudio.MOODS.SORROW_HoloTechnician): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 04.12.2025 11:36:59 Language Text not found! (Path: Drone) WARNING: 04.12.2025 11:36:59 Trauer_HoloTechnician(Clone) (StickyStoneStudio.MOODS.SORROW_HoloTechnician): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 04.12.2025 11:36:59 Language Text not found! (Path: Drone) WARNING: 04.12.2025 11:36:59 Trauer_EyeOfMallory(Clone) (StickyStoneStudio.MOODS.SORROW_EyeOfMallory): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 04.12.2025 11:36:59 Trauer_IcyDemolisher(Clone) (StickyStoneStudio.MOODS.SORROW_IcyDemolisher): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 04.12.2025 11:36:59 Language Text not found! (Path: Drone) WARNING: 04.12.2025 11:37:01 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:37:01 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:37:01 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:37:01 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:37:01 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:37:01 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:37:01 MoveTowards failed. Navmesh-Agent 'Trauer_IcyDemolisher(Clone)' is not on a navmesh LOG: 04.12.2025 11:37:01 Quest is already completed. No progress will be updated. WARNING: 04.12.2025 11:37:01 Language Text not found! (Path: Kill Slagshooter) WARNING: 04.12.2025 11:37:01 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:37:01 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:37:01 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:37:01 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:37:01 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:37:01 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:37:01 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:37:01 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:37:01 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:37:01 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:37:01 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:37:01 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:37:01 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 04.12.2025 11:37:01 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 04.12.2025 11:37:01 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 11:37:01 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 11:37:01 The referenced script on this Behaviour (Game Object 'SwordDamagArea') is missing! WARNING: 04.12.2025 11:37:01 The referenced script on this Behaviour (Game Object 'SwordDamagArea') is missing! WARNING: 04.12.2025 11:37:01 Failed to create agent because it is not close enough to the NavMesh WARNING: 04.12.2025 11:37:01 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 04.12.2025 11:37:01 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 04.12.2025 11:37:01 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 11:37:01 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 11:37:01 The referenced script on this Behaviour (Game Object 'SwordDamagArea') is missing! WARNING: 04.12.2025 11:37:01 The referenced script on this Behaviour (Game Object 'SwordDamagArea') is missing! WARNING: 04.12.2025 11:37:01 Failed to create agent because it is not close enough to the NavMesh WARNING: 04.12.2025 11:37:01 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 04.12.2025 11:37:01 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 11:37:01 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 11:37:01 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 04.12.2025 11:37:01 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 11:37:01 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 11:37:01 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 04.12.2025 11:37:01 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 11:37:01 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 11:37:01 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:37:01 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:37:01 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:37:01 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:37:01 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:37:01 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:37:01 Trauer_BladedSentinel(Clone) (StickyStoneStudio.MOODS.SORROW_BladedSentinel): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 04.12.2025 11:37:01 Language Text not found! (Path: Drone) WARNING: 04.12.2025 11:37:01 Trauer_BladedSentinel(Clone) (StickyStoneStudio.MOODS.SORROW_BladedSentinel): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 04.12.2025 11:37:01 Language Text not found! (Path: Drone) WARNING: 04.12.2025 11:37:01 Trauer_HoloTechnician(Clone) (StickyStoneStudio.MOODS.SORROW_HoloTechnician): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 04.12.2025 11:37:01 Language Text not found! (Path: Drone) WARNING: 04.12.2025 11:37:01 Trauer_HoloTechnician(Clone) (StickyStoneStudio.MOODS.SORROW_HoloTechnician): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 04.12.2025 11:37:01 Language Text not found! (Path: Drone) WARNING: 04.12.2025 11:37:01 Trauer_HoloTechnician(Clone) (StickyStoneStudio.MOODS.SORROW_HoloTechnician): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 04.12.2025 11:37:01 Language Text not found! (Path: Drone) WARNING: 04.12.2025 11:37:01 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:37:01 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:37:01 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:37:01 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:37:01 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:37:01 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:37:01 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:37:01 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:37:01 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:37:01 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:37:02 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:37:02 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:37:02 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:37:02 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:37:02 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:37:02 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:37:02 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:37:02 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:37:02 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:37:02 MoveTowards failed. Navmesh-Agent 'Trauer_BladedSentinel(Clone)' is not on a navmesh WARNING: 04.12.2025 11:37:02 MoveTowards failed. Navmesh-Agent 'Trauer_BladedSentinel(Clone)' is not on a navmesh WARNING: 04.12.2025 11:37:02 MoveTowards failed. Navmesh-Agent 'Trauer_BladedSentinel(Clone)' is not on a navmesh LOG: 04.12.2025 11:37:02 Quest is already completed. No progress will be updated. WARNING: 04.12.2025 11:37:02 Language Text not found! (Path: Kill Slagshooter) WARNING: 04.12.2025 11:37:02 MoveTowards failed. Navmesh-Agent 'Trauer_DistraughtPlumber(Clone)' is not on a navmesh LOG: 04.12.2025 11:37:02 Quest is already completed. No progress will be updated. WARNING: 04.12.2025 11:37:02 Language Text not found! (Path: Kill Slagshooter) WARNING: 04.12.2025 11:37:02 MoveTowards failed. Navmesh-Agent 'Trauer_HoloTechnician(Clone)' is not on a navmesh WARNING: 04.12.2025 11:37:02 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh WARNING: 04.12.2025 11:37:05 MoveTowards failed. Navmesh-Agent 'Trauer_HoloTechnician(Clone)' is not on a navmesh WARNING: 04.12.2025 11:37:05 MoveTowards failed. Navmesh-Agent 'Trauer_HoloTechnician(Clone)' is not on a navmesh WARNING: 04.12.2025 11:37:11 MoveTowards failed. Navmesh-Agent 'Trauer_HoloTechnician(Clone)' is not on a navmesh LOG: 04.12.2025 11:37:12 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 04.12.2025 11:37:12 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 04.12.2025 11:37:12 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 04.12.2025 11:37:12 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 04.12.2025 11:37:12 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 04.12.2025 11:37:12 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. WARNING: 04.12.2025 11:37:12 MoveTowards failed. Navmesh-Agent 'Trauer_HoloTechnician(Clone)' is not on a navmesh LOG: 04.12.2025 11:37:12 Quest is already completed. No progress will be updated. WARNING: 04.12.2025 11:37:12 Language Text not found! (Path: Kill Slagshooter) WARNING: 04.12.2025 11:37:12 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 04.12.2025 11:37:13 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 04.12.2025 11:37:15 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 04.12.2025 11:37:17 OpenChest DelayedCall: CHESTTYPE: Weapon LOG: 04.12.2025 11:37:17 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 04.12.2025 11:37:17 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 04.12.2025 11:37:17 GoToSplashScreenPanel() 'InGame_Items_Weapons' failed. Splashscreens are disabled in the Build. WARNING: 04.12.2025 11:37:17 Language Text not found! (Path: Kill Slagshooter) LOG: 04.12.2025 11:37:17 Menu.UnloadMenuPanel => DefaultPanel LOG: 04.12.2025 11:37:19 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 04.12.2025 11:37:19 LootContextPanel OnButtonSuccess => confirm LOG: 04.12.2025 11:37:20 TryAddWeapon(Items.Weapons.WrathRepeaterName) => Items.Weapons.WrathRepeaterName 2 WARNING: 04.12.2025 11:37:20 Language Text not found! (Path: Kill Slagshooter) LOG: 04.12.2025 11:37:20 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 04.12.2025 11:37:20 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 04.12.2025 11:37:21 Menu.UnloadMenuPanel => LootContext LOG: 04.12.2025 11:37:22 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 04.12.2025 11:37:25 ButtonPromptManager.ResetAndClearAllRegistratedButtons() ERROR: 04.12.2025 11:37:25 Coroutine couldn't be started because the the game object 'Minimap2' is inactive! StickyStoneStudio.MOODS.Minimap2Controller:SetTeleportMenuInfoVisibility(Boolean) StickyStoneStudio.MOODS.Minimap2Controller:OnMinimapRoomEnter(Minimap2Room) StickyStoneStudio.MOODS.Room:InvokeOnPlayerRoomEvent(RoomEvent, Player) StickyStoneStudio.MOODS.d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 04.12.2025 11:37:27 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 04.12.2025 11:37:27 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_EyeOfMallory in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 04.12.2025 11:37:27 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_EyeOfMallory in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 04.12.2025 11:37:27 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_DistraughtPlumber in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 04.12.2025 11:37:27 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_IcyDemolisher in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 04.12.2025 11:37:28 Failed to create agent because it is not close enough to the NavMesh WARNING: 04.12.2025 11:37:28 Failed to create agent because it is not close enough to the NavMesh WARNING: 04.12.2025 11:37:28 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 04.12.2025 11:37:28 The referenced script on this Behaviour (Game Object 'VFX_PlumberSucking(Finish)') is missing! WARNING: 04.12.2025 11:37:28 The referenced script on this Behaviour (Game Object 'VFX_PlumberSucking(Finish)') is missing! WARNING: 04.12.2025 11:37:28 Trauer_EyeOfMallory(Clone) (StickyStoneStudio.MOODS.SORROW_EyeOfMallory): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 04.12.2025 11:37:28 Trauer_EyeOfMallory(Clone) (StickyStoneStudio.MOODS.SORROW_EyeOfMallory): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 04.12.2025 11:37:29 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 04.12.2025 11:37:29 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 11:37:29 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 11:37:29 Trauer_DistraughtPlumber(Clone) (StickyStoneStudio.MOODS.SORROW_DistraughtPlumber): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 04.12.2025 11:37:29 Language Text not found! (Path: Drone) WARNING: 04.12.2025 11:37:29 Trauer_IcyDemolisher(Clone) (StickyStoneStudio.MOODS.SORROW_IcyDemolisher): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 04.12.2025 11:37:29 Language Text not found! (Path: Drone) WARNING: 04.12.2025 11:37:29 MoveTowards failed. Navmesh-Agent 'Trauer_DistraughtPlumber(Clone)' is not on a navmesh LOG: 04.12.2025 11:37:29 Quest is already completed. No progress will be updated. WARNING: 04.12.2025 11:37:29 Language Text not found! (Path: Kill Slagshooter) WARNING: 04.12.2025 11:37:31 MoveTowards failed. Navmesh-Agent 'Trauer_IcyDemolisher(Clone)' is not on a navmesh LOG: 04.12.2025 11:37:31 Quest is already completed. No progress will be updated. WARNING: 04.12.2025 11:37:31 Language Text not found! (Path: Kill Slagshooter) WARNING: 04.12.2025 11:37:32 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh LOG: 04.12.2025 11:37:32 Quest is already completed. No progress will be updated. WARNING: 04.12.2025 11:37:32 Language Text not found! (Path: Kill Slagshooter) WARNING: 04.12.2025 11:37:34 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh LOG: 04.12.2025 11:37:34 Quest is already completed. No progress will be updated. WARNING: 04.12.2025 11:37:34 Language Text not found! (Path: Kill Slagshooter) LOG: 04.12.2025 11:37:36 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 04.12.2025 11:37:36 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_EyeOfMallory in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 04.12.2025 11:37:36 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_DistraughtPlumber in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 04.12.2025 11:37:36 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_IcyDemolisher in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 04.12.2025 11:37:36 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_IcyDemolisher in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 04.12.2025 11:37:38 Failed to create agent because it is not close enough to the NavMesh WARNING: 04.12.2025 11:37:38 Trauer_EyeOfMallory(Clone) (StickyStoneStudio.MOODS.SORROW_EyeOfMallory): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 04.12.2025 11:37:38 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 04.12.2025 11:37:38 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 04.12.2025 11:37:38 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 11:37:38 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 11:37:38 The referenced script on this Behaviour (Game Object 'SwordDamagArea') is missing! WARNING: 04.12.2025 11:37:38 The referenced script on this Behaviour (Game Object 'SwordDamagArea') is missing! WARNING: 04.12.2025 11:37:38 Failed to create agent because it is not close enough to the NavMesh WARNING: 04.12.2025 11:37:38 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 04.12.2025 11:37:38 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 04.12.2025 11:37:38 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 11:37:38 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 11:37:38 The referenced script on this Behaviour (Game Object 'SwordDamagArea') is missing! WARNING: 04.12.2025 11:37:38 The referenced script on this Behaviour (Game Object 'SwordDamagArea') is missing! WARNING: 04.12.2025 11:37:38 Failed to create agent because it is not close enough to the NavMesh WARNING: 04.12.2025 11:37:38 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:37:38 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:37:38 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 04.12.2025 11:37:38 The referenced script on this Behaviour (Game Object 'VFX_PlumberSucking(Finish)') is missing! WARNING: 04.12.2025 11:37:38 The referenced script on this Behaviour (Game Object 'VFX_PlumberSucking(Finish)') is missing! WARNING: 04.12.2025 11:37:38 Trauer_BladedSentinel(Clone) (StickyStoneStudio.MOODS.SORROW_BladedSentinel): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 04.12.2025 11:37:38 Language Text not found! (Path: Drone) WARNING: 04.12.2025 11:37:38 Trauer_BladedSentinel(Clone) (StickyStoneStudio.MOODS.SORROW_BladedSentinel): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 04.12.2025 11:37:38 Language Text not found! (Path: Drone) WARNING: 04.12.2025 11:37:38 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 04.12.2025 11:37:38 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 11:37:38 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 11:37:38 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 04.12.2025 11:37:38 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 11:37:38 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 11:37:38 Trauer_DistraughtPlumber(Clone) (StickyStoneStudio.MOODS.SORROW_DistraughtPlumber): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 04.12.2025 11:37:38 Language Text not found! (Path: Drone) WARNING: 04.12.2025 11:37:38 Trauer_IcyDemolisher(Clone) (StickyStoneStudio.MOODS.SORROW_IcyDemolisher): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 04.12.2025 11:37:38 Language Text not found! (Path: Drone) WARNING: 04.12.2025 11:37:38 Trauer_IcyDemolisher(Clone) (StickyStoneStudio.MOODS.SORROW_IcyDemolisher): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 04.12.2025 11:37:38 Language Text not found! (Path: Drone) WARNING: 04.12.2025 11:37:39 MoveTowards failed. Navmesh-Agent 'Trauer_DistraughtPlumber(Clone)' is not on a navmesh LOG: 04.12.2025 11:37:39 Quest is already completed. No progress will be updated. WARNING: 04.12.2025 11:37:39 Language Text not found! (Path: Kill Slagshooter) WARNING: 04.12.2025 11:37:40 MoveTowards failed. Navmesh-Agent 'Trauer_BladedSentinel(Clone)' is not on a navmesh LOG: 04.12.2025 11:37:40 Quest is already completed. No progress will be updated. WARNING: 04.12.2025 11:37:40 Language Text not found! (Path: Kill Slagshooter) WARNING: 04.12.2025 11:37:41 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh LOG: 04.12.2025 11:37:41 Quest is already completed. No progress will be updated. WARNING: 04.12.2025 11:37:41 Language Text not found! (Path: Kill Slagshooter) WARNING: 04.12.2025 11:37:42 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 04.12.2025 11:37:42 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 04.12.2025 11:37:42 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 11:37:42 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 11:37:42 The referenced script on this Behaviour (Game Object 'SwordDamagArea') is missing! WARNING: 04.12.2025 11:37:42 The referenced script on this Behaviour (Game Object 'SwordDamagArea') is missing! WARNING: 04.12.2025 11:37:42 Failed to create agent because it is not close enough to the NavMesh WARNING: 04.12.2025 11:37:42 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 04.12.2025 11:37:42 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 04.12.2025 11:37:42 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 11:37:42 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 11:37:42 The referenced script on this Behaviour (Game Object 'SwordDamagArea') is missing! WARNING: 04.12.2025 11:37:42 The referenced script on this Behaviour (Game Object 'SwordDamagArea') is missing! WARNING: 04.12.2025 11:37:42 Failed to create agent because it is not close enough to the NavMesh WARNING: 04.12.2025 11:37:42 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:37:42 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:37:42 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:37:42 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:37:42 MoveTowards failed. Navmesh-Agent 'Trauer_BladedSentinel(Clone)' is not on a navmesh LOG: 04.12.2025 11:37:42 Quest is already completed. No progress will be updated. WARNING: 04.12.2025 11:37:42 Language Text not found! (Path: Kill Slagshooter) WARNING: 04.12.2025 11:37:42 Trauer_BladedSentinel(Clone) (StickyStoneStudio.MOODS.SORROW_BladedSentinel): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 04.12.2025 11:37:42 Language Text not found! (Path: Drone) WARNING: 04.12.2025 11:37:42 MoveTowards failed. Navmesh-Agent 'Trauer_BladedSentinel(Clone) dummy1' is not on a navmesh LOG: 04.12.2025 11:37:42 enemybase of SpawnerMech is null or Dead, cleaning up all Holo-Clones WARNING: 04.12.2025 11:37:42 Trauer_BladedSentinel(Clone) (StickyStoneStudio.MOODS.SORROW_BladedSentinel): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 04.12.2025 11:37:42 Language Text not found! (Path: Drone) WARNING: 04.12.2025 11:37:42 MoveTowards failed. Navmesh-Agent 'Trauer_BladedSentinel(Clone) dummy1' is not on a navmesh LOG: 04.12.2025 11:37:42 enemybase of SpawnerMech is null or Dead, cleaning up all Holo-Clones WARNING: 04.12.2025 11:37:46 MoveTowards failed. Navmesh-Agent 'Trauer_IcyDemolisher(Clone)' is not on a navmesh LOG: 04.12.2025 11:37:46 Quest is already completed. No progress will be updated. WARNING: 04.12.2025 11:37:46 Language Text not found! (Path: Kill Slagshooter) WARNING: 04.12.2025 11:37:47 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 04.12.2025 11:37:47 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 11:37:47 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 11:37:47 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 04.12.2025 11:37:47 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 11:37:47 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 11:37:47 Trauer_IcyDemolisher(Clone) (StickyStoneStudio.MOODS.SORROW_IcyDemolisher): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 04.12.2025 11:37:47 Language Text not found! (Path: Drone) WARNING: 04.12.2025 11:37:47 Trauer_IcyDemolisher(Clone) (StickyStoneStudio.MOODS.SORROW_IcyDemolisher): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 04.12.2025 11:37:47 Language Text not found! (Path: Drone) WARNING: 04.12.2025 11:37:48 MoveTowards failed. Navmesh-Agent 'Trauer_IcyDemolisher(Clone)' is not on a navmesh LOG: 04.12.2025 11:37:48 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 04.12.2025 11:37:48 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 04.12.2025 11:37:48 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 04.12.2025 11:37:48 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 04.12.2025 11:37:48 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 04.12.2025 11:37:48 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 04.12.2025 11:37:48 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 04.12.2025 11:37:48 Quest is already completed. No progress will be updated. WARNING: 04.12.2025 11:37:48 Language Text not found! (Path: Kill Slagshooter) WARNING: 04.12.2025 11:37:48 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 04.12.2025 11:37:52 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 04.12.2025 11:37:52 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 04.12.2025 11:37:53 MapSelector.RegisterButtonPromptsForEntering() WARNING: 04.12.2025 11:37:53 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 04.12.2025 11:37:53 MapSelector.UnregisterButtonPromptsForEntering() LOG: 04.12.2025 11:37:53 MapSelector.RegisterButtonPromptsForEntering() LOG: 04.12.2025 11:37:53 MapSelector.UnregisterButtonPromptsForEntering() LOG: 04.12.2025 11:37:53 EvaluateEmotionalOvercharge() => Difficulty : Easy value 50 LOG: 04.12.2025 11:37:53 WindowManager.LoadMenu => MapSelectorMenu LOG: 04.12.2025 11:37:53 MapSelector.RegisterButtonPromptsEntered() LOG: 04.12.2025 11:37:54 MapSelector.UnregisterButtonPromptsEntered() LOG: 04.12.2025 11:37:55 SetCurrentMapSelectorChoice => DungeonDepth: 0 NextDungeonDepth: 1 PersistentDungeonDepth: 0 CurrentTheme: Trauer LOG: 04.12.2025 11:37:55 GameSession.UpdateProgress(SAVED) => SessionGUID: 'b10866eb5a06' GameSeed: NDBX-L!TB SeededCalls:261 SeededCallsLastDungeon:34 DDepth: 0 NDDepth: 1 FromHomeBase?: False LOG: 04.12.2025 11:37:55 UpdatePlayerProgress LOG: 04.12.2025 11:37:55 SAVE GAME => Jasper Test 2 id:1 guid:d8690ed2-9932-4636-a64f-b638e246d8b9 LOG: 04.12.2025 11:37:55 WindowManager.UnloadAllOtherMenus but 'InGameMenu'! Currently acitve Menus: 2 LOG: 04.12.2025 11:37:55 WindowManager.UnloadMenu => MapSelectorMenu LOG: 04.12.2025 11:37:56 LoadingMenu.SetCurrentLoadingScreen() => TSR_Level1 WARNING: 04.12.2025 11:37:56 Memory Leak: loadedEnemyPrefabsAddressables has a count of 1 after Reseting. This should never happen in the production build as it is a memory leak ... LOG: 04.12.2025 11:37:56 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 04.12.2025 11:37:56 Generate Level Started! Level: Level_A theme: Trauer GameSeed: NDBX-L!TB SeedCalls: 262 LOG: 04.12.2025 11:38:15 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False LOG: 04.12.2025 11:38:18 Syop BetQuest logs RT11:27DungeonDepth: 0 - seed WS9H-O25V has been applied RT11:31DungeonDepth: 0 - can Appear roll => Truecached roll = 52 chance = 40 RewardCap: 2 current rewardCount0 RT11:32DungeonDepth: 0 - seed NDBX-L!TB has been applied RT11:36DungeonDepth: 0 - can Appear roll => Truecached roll = 47 chance = 40 RewardCap: 2 current rewardCount0 RT11:36DungeonDepth: 0 - StartQuest HugeBetClearStageInXMin RT11:36DungeonDepth: 0 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:37DungeonDepth: 1 - OnDepthChange questSolvedDepth => 6 RT11:37DungeonDepth: 1 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:37DungeonDepth: 1 - currentlyActiveQuest: HugeBetClearStageInXMin ERROR: 04.12.2025 11:38:19 ERROR Code [2] Generate Level Challanger => ERROR: Cant place any Challenge-Room on Seed 'NDBX-L!TB' with 5 Rooms ! UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.MapController:LogMapError(StickyError) StickyStoneStudio.MOODS.MapController:OnMapError(StickyError, Boolean, Boolean) StickyStoneStudio.MOODS.d__203:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 04.12.2025 11:38:19 NEW GAMESEED: 'NZ1H-RWC7' resetSeededCalls: False LOG: 04.12.2025 11:38:19 Generate Level Started! Level: Level_A theme: Trauer GameSeed: NZ1H-RWC7 SeedCalls: 304 LOG: 04.12.2025 11:38:19 Syop BetQuest logs RT11:27DungeonDepth: 0 - seed WS9H-O25V has been applied RT11:31DungeonDepth: 0 - can Appear roll => Truecached roll = 52 chance = 40 RewardCap: 2 current rewardCount0 RT11:32DungeonDepth: 0 - seed NDBX-L!TB has been applied RT11:36DungeonDepth: 0 - can Appear roll => Truecached roll = 47 chance = 40 RewardCap: 2 current rewardCount0 RT11:36DungeonDepth: 0 - StartQuest HugeBetClearStageInXMin RT11:36DungeonDepth: 0 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:37DungeonDepth: 1 - OnDepthChange questSolvedDepth => 6 RT11:37DungeonDepth: 1 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:37DungeonDepth: 1 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:38DungeonDepth: 1 - seed NZ1H-RWC7 has been applied LOG: 04.12.2025 11:38:21 (TryInstantiateRandomRoom) currentList count is 0! RoomTheme: Trauer, RoomLevel: Level_A, RoomTyp: Typ_A LOG: 04.12.2025 11:38:23 (TryInstantiateRandomRoom) currentList count is 0! RoomTheme: Trauer, RoomLevel: Level_A, RoomTyp: Typ_A LOG: 04.12.2025 11:38:34 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False LOG: 04.12.2025 11:38:34 Syop BetQuest logs RT11:27DungeonDepth: 0 - seed WS9H-O25V has been applied RT11:31DungeonDepth: 0 - can Appear roll => Truecached roll = 52 chance = 40 RewardCap: 2 current rewardCount0 RT11:32DungeonDepth: 0 - seed NDBX-L!TB has been applied RT11:36DungeonDepth: 0 - can Appear roll => Truecached roll = 47 chance = 40 RewardCap: 2 current rewardCount0 RT11:36DungeonDepth: 0 - StartQuest HugeBetClearStageInXMin RT11:36DungeonDepth: 0 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:37DungeonDepth: 1 - OnDepthChange questSolvedDepth => 6 RT11:37DungeonDepth: 1 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:37DungeonDepth: 1 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:38DungeonDepth: 1 - seed NZ1H-RWC7 has been applied RT11:38DungeonDepth: 1 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:38DungeonDepth: 1 - currentlyActiveQuest: HugeBetClearStageInXMin LOG: 04.12.2025 11:38:35 Generate Level Completed! Loading time: 15,757s LOG: 04.12.2025 11:38:35 AfterLoadingGame() isInHomeBase?: False, TutorialIsActive ?: False LOG: 04.12.2025 11:38:35 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 04.12.2025 11:38:35 WindowManager.UnloadMenu => NoMenu LOG: 04.12.2025 11:38:35 EvaluateEmotionalOvercharge() => Difficulty : Easy value 50 LOG: 04.12.2025 11:38:35 OnPlayerAndMapWereCreated WARNING: 04.12.2025 11:38:35 Language Text not found! (Path: Kill Slagshooter) LOG: 04.12.2025 11:38:35 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' WARNING: 04.12.2025 11:38:35 BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(0# Typ_Spawn)_Spawn2_Degrees0/CullingContainer/Static/Buildings/Blockbulding_outlineshader2/SORROW_LevelA_LM_SideBulding_Broken/Collider" WARNING: 04.12.2025 11:38:35 BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(0# Typ_Spawn)_Spawn2_Degrees0/CullingContainer/Static/Buildings/Blockbulding_outlineshader2/SORROW_LevelA_LM_SideBulding_Broken/Collider" WARNING: 04.12.2025 11:38:35 BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(0# Typ_Spawn)_Spawn2_Degrees0/CullingContainer/Static/Buildings/Blockbulding_outlineshader2/SORROW_LevelA_LM_SideBulding_Broken/Collider" WARNING: 04.12.2025 11:38:35 BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(0# Typ_Spawn)_Spawn2_Degrees0/CullingContainer/Static/Buildings/Blockbulding_outlineshader2/SORROW_LevelA_LM_SideBulding_Broken/Collider" WARNING: 04.12.2025 11:38:35 BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(0# Typ_Spawn)_Spawn2_Degrees0/CullingContainer/Static/Buildings/Blockbulding_outlineshader2/SORROW_LevelA_LM_SideBulding_Broken/Collider" WARNING: 04.12.2025 11:38:35 Language Text not found! (Path: Kill Slagshooter) LOG: 04.12.2025 11:38:35 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 04.12.2025 11:38:35 UpdatePlayerProgress LOG: 04.12.2025 11:38:35 SAVE GAME => Jasper Test 2 id:1 guid:d8690ed2-9932-4636-a64f-b638e246d8b9 WARNING: 04.12.2025 11:38:35 Language Text not found! (Path: Kill Slagshooter) LOG: 04.12.2025 11:38:35 [RichPresenceManager] ChangeActivity to SorrowArea .. LOG: 04.12.2025 11:38:35 syop - Bet quest found: HugeBetClearStageInXMin. Completed: False LOG: 04.12.2025 11:38:35 Syop BetQuest logs RT11:27DungeonDepth: 0 - seed WS9H-O25V has been applied RT11:31DungeonDepth: 0 - can Appear roll => Truecached roll = 52 chance = 40 RewardCap: 2 current rewardCount0 RT11:32DungeonDepth: 0 - seed NDBX-L!TB has been applied RT11:36DungeonDepth: 0 - can Appear roll => Truecached roll = 47 chance = 40 RewardCap: 2 current rewardCount0 RT11:36DungeonDepth: 0 - StartQuest HugeBetClearStageInXMin RT11:36DungeonDepth: 0 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:37DungeonDepth: 1 - OnDepthChange questSolvedDepth => 6 RT11:37DungeonDepth: 1 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:37DungeonDepth: 1 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:38DungeonDepth: 1 - seed NZ1H-RWC7 has been applied RT11:38DungeonDepth: 1 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:38DungeonDepth: 1 - currentlyActiveQuest: HugeBetClearStageInXMin LOG: 04.12.2025 11:38:35 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 04.12.2025 11:38:35 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 04.12.2025 11:38:36 Menu.UnloadMenuPanel => DefaultPanel LOG: 04.12.2025 11:38:38 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 04.12.2025 11:38:40 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 04.12.2025 11:38:40 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) WARNING: 04.12.2025 11:38:40 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 04.12.2025 11:38:40 Menu.UnloadMenuPanel => Info WARNING: 04.12.2025 11:38:40 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 04.12.2025 11:38:41 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 04.12.2025 11:38:41 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 04.12.2025 11:38:42 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 04.12.2025 11:38:42 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 04.12.2025 11:38:42 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 04.12.2025 11:38:45 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 04.12.2025 11:38:45 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_EyeOfMallory in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 04.12.2025 11:38:45 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_HoloTechnician in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 04.12.2025 11:38:45 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_IcyDemolisher in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 04.12.2025 11:38:45 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_RubbleCrusher in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 04.12.2025 11:38:46 Failed to create agent because it is not close enough to the NavMesh WARNING: 04.12.2025 11:38:46 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 04.12.2025 11:38:46 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 11:38:46 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 11:38:46 Trauer_EyeOfMallory(Clone) (StickyStoneStudio.MOODS.SORROW_EyeOfMallory): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 04.12.2025 11:38:46 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 04.12.2025 11:38:46 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 11:38:46 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 11:38:46 Trauer_HoloTechnician(Clone) (StickyStoneStudio.MOODS.SORROW_HoloTechnician): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 04.12.2025 11:38:46 Language Text not found! (Path: Drone) WARNING: 04.12.2025 11:38:46 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 04.12.2025 11:38:46 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 11:38:46 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 11:38:46 Trauer_IcyDemolisher(Clone) (StickyStoneStudio.MOODS.SORROW_IcyDemolisher): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 04.12.2025 11:38:46 Language Text not found! (Path: Drone) WARNING: 04.12.2025 11:38:46 Trauer_RubbleCrusher(Clone) (StickyStoneStudio.MOODS.SORROW_RubbleCrusher): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 04.12.2025 11:38:46 Language Text not found! (Path: Drone) LOG: 04.12.2025 11:38:46 ScaleEnemy Trauer_RubbleCrusher(Clone)! WARNING: 04.12.2025 11:38:52 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh LOG: 04.12.2025 11:38:52 Quest is already completed. No progress will be updated. WARNING: 04.12.2025 11:38:52 Language Text not found! (Path: Kill Slagshooter) WARNING: 04.12.2025 11:38:52 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 04.12.2025 11:38:52 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 11:38:52 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 11:38:52 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 04.12.2025 11:38:52 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 11:38:52 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 11:38:52 Trauer_IcyDemolisher(Clone) (StickyStoneStudio.MOODS.SORROW_IcyDemolisher): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 04.12.2025 11:38:52 Language Text not found! (Path: Drone) WARNING: 04.12.2025 11:38:52 Trauer_IcyDemolisher(Clone) (StickyStoneStudio.MOODS.SORROW_IcyDemolisher): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 04.12.2025 11:38:52 Language Text not found! (Path: Drone) WARNING: 04.12.2025 11:38:53 MoveTowards failed. Navmesh-Agent 'Trauer_HoloTechnician(Clone)' is not on a navmesh LOG: 04.12.2025 11:38:53 Quest is already completed. No progress will be updated. WARNING: 04.12.2025 11:38:53 Language Text not found! (Path: Kill Slagshooter) WARNING: 04.12.2025 11:38:54 MoveTowards failed. Navmesh-Agent 'Trauer_IcyDemolisher(Clone)' is not on a navmesh LOG: 04.12.2025 11:38:56 Quest is already completed. No progress will be updated. WARNING: 04.12.2025 11:38:56 Language Text not found! (Path: Kill Slagshooter) LOG: 04.12.2025 11:39:01 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 04.12.2025 11:39:01 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 04.12.2025 11:39:01 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 04.12.2025 11:39:01 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 04.12.2025 11:39:01 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 04.12.2025 11:39:01 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 04.12.2025 11:39:01 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 04.12.2025 11:39:01 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. WARNING: 04.12.2025 11:39:01 MoveTowards failed. Navmesh-Agent 'Trauer_RubbleCrusher(Clone)' is not on a navmesh LOG: 04.12.2025 11:39:01 Quest is already completed. No progress will be updated. WARNING: 04.12.2025 11:39:01 Language Text not found! (Path: Kill Slagshooter) LOG: 04.12.2025 11:39:05 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 04.12.2025 11:39:05 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_EyeOfMallory in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 04.12.2025 11:39:05 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_EyeOfMallory in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 04.12.2025 11:39:05 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_BladeSentinel in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 04.12.2025 11:39:05 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_BladeSentinel in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 04.12.2025 11:39:05 BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(3# Typ_D)_MagnetTrackStation_Degrees180/CullingContainer/Static/Buildings/Bulding_Outlineshader_1/SORROW_LM_Shared_Skyscraper_RoofBottomL_01/RoofBottomL" WARNING: 04.12.2025 11:39:05 BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(3# Typ_D)_MagnetTrackStation_Degrees180/CullingContainer/Static/Buildings/Bulding_Outlineshader_1/SORROW_LM_Shared_Skyscraper_RoofBottomL_01/RoofBottomL" WARNING: 04.12.2025 11:39:06 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 04.12.2025 11:39:06 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 11:39:06 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 11:39:06 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 04.12.2025 11:39:06 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 11:39:06 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 11:39:06 Trauer_RubbleCrusher(Clone) (StickyStoneStudio.MOODS.SORROW_RubbleCrusher): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 04.12.2025 11:39:06 Language Text not found! (Path: Drone) LOG: 04.12.2025 11:39:06 ScaleEnemy Trauer_RubbleCrusher(Clone)! WARNING: 04.12.2025 11:39:06 Failed to create agent because it is not close enough to the NavMesh WARNING: 04.12.2025 11:39:06 Failed to create agent because it is not close enough to the NavMesh WARNING: 04.12.2025 11:39:06 Trauer_HoloTechnician(Clone) (StickyStoneStudio.MOODS.SORROW_HoloTechnician): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 04.12.2025 11:39:06 Language Text not found! (Path: Drone) LOG: 04.12.2025 11:39:06 ScaleEnemy Trauer_HoloTechnician(Clone)! WARNING: 04.12.2025 11:39:06 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 04.12.2025 11:39:06 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 04.12.2025 11:39:06 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 11:39:06 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 11:39:06 The referenced script on this Behaviour (Game Object 'SwordDamagArea') is missing! WARNING: 04.12.2025 11:39:06 The referenced script on this Behaviour (Game Object 'SwordDamagArea') is missing! WARNING: 04.12.2025 11:39:06 Failed to create agent because it is not close enough to the NavMesh WARNING: 04.12.2025 11:39:06 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 04.12.2025 11:39:06 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 04.12.2025 11:39:06 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 11:39:06 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 11:39:06 The referenced script on this Behaviour (Game Object 'SwordDamagArea') is missing! WARNING: 04.12.2025 11:39:06 The referenced script on this Behaviour (Game Object 'SwordDamagArea') is missing! WARNING: 04.12.2025 11:39:06 Failed to create agent because it is not close enough to the NavMesh WARNING: 04.12.2025 11:39:07 Trauer_EyeOfMallory(Clone) (StickyStoneStudio.MOODS.SORROW_EyeOfMallory): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 04.12.2025 11:39:07 Trauer_EyeOfMallory(Clone) (StickyStoneStudio.MOODS.SORROW_EyeOfMallory): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 04.12.2025 11:39:07 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:39:07 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:39:07 Trauer_BladedSentinel(Clone) (StickyStoneStudio.MOODS.SORROW_BladedSentinel): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 04.12.2025 11:39:07 Language Text not found! (Path: Drone) WARNING: 04.12.2025 11:39:07 Trauer_BladedSentinel(Clone) (StickyStoneStudio.MOODS.SORROW_BladedSentinel): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 04.12.2025 11:39:07 Language Text not found! (Path: Drone) LOG: 04.12.2025 11:39:07 Quest is already completed. No progress will be updated. WARNING: 04.12.2025 11:39:07 Language Text not found! (Path: Kill Slagshooter) WARNING: 04.12.2025 11:39:07 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:39:07 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:39:08 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:39:08 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:39:08 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:39:08 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:39:08 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:39:08 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:39:08 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:39:08 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:39:08 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:39:08 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:39:08 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:39:08 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:39:08 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:39:08 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:39:08 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:39:08 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:39:08 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:39:08 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:39:08 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:39:08 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:39:08 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:39:08 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:39:08 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:39:08 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:39:08 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:39:08 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:39:08 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:39:08 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:39:08 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:39:08 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:39:08 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:39:08 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:39:08 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:39:08 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:39:08 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:39:08 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:39:08 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:39:08 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:39:08 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:39:08 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:39:08 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:39:08 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:39:08 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:39:08 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:39:08 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:39:08 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:39:08 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:39:08 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:39:08 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:39:08 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:39:08 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:39:08 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:39:08 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:39:08 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:39:08 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:39:08 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:39:08 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:39:08 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:39:08 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:39:08 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:39:08 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:39:08 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:39:08 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:39:08 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:39:08 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:39:08 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:39:08 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:39:08 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:39:08 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:39:08 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:39:08 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:39:08 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:39:08 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:39:08 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:39:08 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:39:08 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:39:08 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:39:08 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:39:08 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:39:08 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:39:08 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:39:08 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:39:08 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:39:08 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:39:08 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:39:08 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:39:08 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:39:08 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:39:08 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:39:08 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:39:08 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:39:08 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:39:08 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:39:08 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:39:08 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:39:08 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:39:08 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:39:08 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:39:08 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:39:08 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:39:08 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:39:08 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:39:08 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:39:09 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:39:09 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:39:09 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:39:09 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:39:09 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:39:09 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:39:09 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:39:09 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:39:09 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:39:09 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:39:09 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:39:09 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:39:09 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:39:09 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:39:09 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:39:09 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:39:09 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:39:09 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:39:09 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:39:09 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:39:09 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:39:09 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:39:09 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:39:09 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:39:09 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:39:09 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:39:09 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:39:09 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:39:09 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:39:09 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:39:09 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:39:09 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:39:09 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:39:09 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:39:09 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:39:09 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:39:09 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:39:09 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:39:09 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:39:09 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:39:09 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:39:09 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:39:09 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:39:09 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:39:09 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:39:09 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:39:09 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:39:09 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:39:09 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:39:09 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:39:09 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:39:09 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:39:09 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:39:09 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:39:09 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:39:09 MoveTowards failed. Navmesh-Agent 'Trauer_BladedSentinel(Clone)' is not on a navmesh LOG: 04.12.2025 11:39:09 Quest is already completed. No progress will be updated. WARNING: 04.12.2025 11:39:09 Language Text not found! (Path: Kill Slagshooter) WARNING: 04.12.2025 11:39:09 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 04.12.2025 11:39:09 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 11:39:09 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 11:39:09 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 04.12.2025 11:39:09 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 11:39:09 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 11:39:09 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 04.12.2025 11:39:09 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 11:39:09 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 11:39:09 Trauer_HoloTechnician(Clone) (StickyStoneStudio.MOODS.SORROW_HoloTechnician): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 04.12.2025 11:39:09 Language Text not found! (Path: Drone) WARNING: 04.12.2025 11:39:09 Trauer_HoloTechnician(Clone) (StickyStoneStudio.MOODS.SORROW_HoloTechnician): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 04.12.2025 11:39:09 Language Text not found! (Path: Drone) WARNING: 04.12.2025 11:39:09 Trauer_HoloTechnician(Clone) (StickyStoneStudio.MOODS.SORROW_HoloTechnician): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 04.12.2025 11:39:09 Language Text not found! (Path: Drone) WARNING: 04.12.2025 11:39:09 MoveTowards failed. Navmesh-Agent 'Trauer_HoloTechnician(Clone)' is not on a navmesh WARNING: 04.12.2025 11:39:10 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh WARNING: 04.12.2025 11:39:11 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:39:11 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:39:11 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:39:11 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:39:12 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:39:12 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:39:12 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:39:12 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:39:12 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:39:12 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:39:12 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:39:12 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:39:12 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:39:12 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:39:12 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:39:12 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:39:12 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:39:12 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:39:12 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:39:12 MoveTowards failed. Navmesh-Agent 'Trauer_BladedSentinel(Clone)' is not on a navmesh LOG: 04.12.2025 11:39:12 Quest is already completed. No progress will be updated. WARNING: 04.12.2025 11:39:12 Language Text not found! (Path: Kill Slagshooter) WARNING: 04.12.2025 11:39:12 MoveTowards failed. Navmesh-Agent 'Trauer_HoloTechnician(Clone)' is not on a navmesh LOG: 04.12.2025 11:39:13 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 04.12.2025 11:39:13 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 04.12.2025 11:39:14 Menu.UnloadMenuPanel => DefaultPanel WARNING: 04.12.2025 11:39:18 MoveTowards failed. Navmesh-Agent 'Trauer_HoloTechnician(Clone)' is not on a navmesh LOG: 04.12.2025 11:39:18 Quest is already completed. No progress will be updated. WARNING: 04.12.2025 11:39:18 Language Text not found! (Path: Kill Slagshooter) WARNING: 04.12.2025 11:39:18 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 04.12.2025 11:39:18 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 11:39:18 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 11:39:18 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 04.12.2025 11:39:18 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 11:39:18 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 11:39:18 Trauer_RubbleCrusher(Clone) (StickyStoneStudio.MOODS.SORROW_RubbleCrusher): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 04.12.2025 11:39:18 Language Text not found! (Path: Drone) WARNING: 04.12.2025 11:39:18 Trauer_RubbleCrusher(Clone) (StickyStoneStudio.MOODS.SORROW_RubbleCrusher): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 04.12.2025 11:39:18 Language Text not found! (Path: Drone) LOG: 04.12.2025 11:39:18 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 04.12.2025 11:39:18 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 04.12.2025 11:39:19 Menu.UnloadMenuPanel => Info WARNING: 04.12.2025 11:39:20 MoveTowards failed. Navmesh-Agent 'Trauer_RubbleCrusher(Clone)' is not on a navmesh WARNING: 04.12.2025 11:39:20 MoveTowards failed. Navmesh-Agent 'Trauer_RubbleCrusher(Clone)' is not on a navmesh WARNING: 04.12.2025 11:39:25 MoveTowards failed. Navmesh-Agent 'Trauer_RubbleCrusher(Clone)' is not on a navmesh LOG: 04.12.2025 11:39:25 Quest is already completed. No progress will be updated. WARNING: 04.12.2025 11:39:25 Language Text not found! (Path: Kill Slagshooter) WARNING: 04.12.2025 11:39:26 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh LOG: 04.12.2025 11:39:26 Quest is already completed. No progress will be updated. WARNING: 04.12.2025 11:39:26 Language Text not found! (Path: Kill Slagshooter) LOG: 04.12.2025 11:39:26 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' WARNING: 04.12.2025 11:39:26 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 04.12.2025 11:39:26 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. LOG: 04.12.2025 11:39:27 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 04.12.2025 11:39:27 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 04.12.2025 11:39:27 Menu.UnloadMenuPanel => DefaultPanel LOG: 04.12.2025 11:39:29 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 04.12.2025 11:39:29 GoToSplashScreenPanel() 'InGame_BossDialog' failed. Splashscreens are disabled in the Build. WARNING: 04.12.2025 11:39:29 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. WARNING: 04.12.2025 11:39:31 Trauer_Almorn_the_Warden(Clone) (StickyStoneStudio.MOODS.Elmorn_The_Warden): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 04.12.2025 11:39:31 Almorn.TriggerSchockWave() => Start Shockwave Mode Nr. 4 LOG: 04.12.2025 11:39:32 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 04.12.2025 11:39:32 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 04.12.2025 11:39:32 Menu.UnloadMenuPanel => Info LOG: 04.12.2025 11:39:35 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 04.12.2025 11:39:39 DialogController.OnFocusedDialogAnswer() AnswerID: 3 LOG: 04.12.2025 11:39:39 ApplyBossMoodColorStyle => bossDialogMood: Pride bossDialogMoodWasAnsweredByPlayers: Envy LOG: 04.12.2025 11:39:39 Wrong RoomThemeTraueris not a BosslevelRoomTheme WARNING: 04.12.2025 11:39:41 Language Text not found! (Path: Kill Slagshooter) LOG: 04.12.2025 11:39:41 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 04.12.2025 11:39:42 Almorn: Dash Attack Started. Repeat: 1 Mode Nr. 1 LOG: 04.12.2025 11:39:42 WindowManager.LoadMenu => EscapeMenu LOG: 04.12.2025 11:39:42 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 04.12.2025 11:39:42 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 04.12.2025 11:39:42 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 04.12.2025 11:39:42 Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu) LOG: 04.12.2025 11:40:04 WindowManager.UnloadMenu => EscapeMenu LOG: 04.12.2025 11:40:04 Menu.UnloadMenuPanel => ESC_Main WARNING: 04.12.2025 11:40:04 Language Text not found! (Path: Kill Slagshooter) LOG: 04.12.2025 11:40:04 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 04.12.2025 11:40:04 [RichPresenceManager] ChangeActivity to SorrowArea .. LOG: 04.12.2025 11:40:07 Almorn: Dash Attack Ended LOG: 04.12.2025 11:40:07 Almorn: Dash Attack Started. Repeat: 1 Mode Nr. 1 LOG: 04.12.2025 11:40:09 Almorn: Dash Attack Ended LOG: 04.12.2025 11:40:09 Almorn.StartShootingModeEvaluation() => Start Shoot Mode Nr. 2 WeaponAnimationSpeedUp: 1,666667 LOG: 04.12.2025 11:40:14 Almorn.ShootingModeCoru() => End Shoot Mode Nr. 2 LOG: 04.12.2025 11:40:17 Almorn: Dash Attack Started. Repeat: 1 Mode Nr. 1 LOG: 04.12.2025 11:40:19 Almorn: Dash Attack Ended LOG: 04.12.2025 11:40:19 Almorn: Dash Attack Started. Repeat: 1 Mode Nr. 1 LOG: 04.12.2025 11:40:22 Almorn: Dash Attack Ended LOG: 04.12.2025 11:40:22 Almorn.StartShootingModeEvaluation() => Start Shoot Mode Nr. 2 WeaponAnimationSpeedUp: 1,666667 LOG: 04.12.2025 11:40:27 Almorn.ShootingModeCoru() => End Shoot Mode Nr. 2 LOG: 04.12.2025 11:40:30 Almorn: Dash Attack Started. Repeat: 1 Mode Nr. 1 WARNING: 04.12.2025 11:40:30 NextWave() => Wave was not started yet or has no waves WARNING: 04.12.2025 11:40:30 Language Text not found! (Path: Kill Slagshooter) LOG: 04.12.2025 11:40:30 Almorn: Dash Attack Ended LOG: 04.12.2025 11:40:30 BossChest.RaritylevelBossChest() => Rarity is Level_2 Chesttype is Addin WARNING: 04.12.2025 11:40:31 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 04.12.2025 11:40:31 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 04.12.2025 11:40:32 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 04.12.2025 11:40:32 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 04.12.2025 11:40:32 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 04.12.2025 11:40:32 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 04.12.2025 11:40:33 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 04.12.2025 11:40:33 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 04.12.2025 11:40:34 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 04.12.2025 11:40:34 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. LOG: 04.12.2025 11:40:34 OpenChest DelayedCall: CHESTTYPE: Addin LOG: 04.12.2025 11:40:34 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 04.12.2025 11:40:34 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 04.12.2025 11:40:35 Language Text not found! (Path: Kill Slagshooter) LOG: 04.12.2025 11:40:35 Menu.UnloadMenuPanel => DefaultPanel LOG: 04.12.2025 11:40:36 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 04.12.2025 11:40:39 LootContextPanel OnButtonSuccess => confirm LOG: 04.12.2025 11:40:40 TryAddItem(WeaponAddin) => Items.Addins.CorrosiveName WARNING: 04.12.2025 11:40:40 Language Text not found! (Path: Kill Slagshooter) LOG: 04.12.2025 11:40:41 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 04.12.2025 11:40:41 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) WARNING: 04.12.2025 11:40:41 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 04.12.2025 11:40:41 MapSelector.RegisterButtonPromptsForEntering() WARNING: 04.12.2025 11:40:41 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 04.12.2025 11:40:41 MapSelector.UnregisterButtonPromptsForEntering() LOG: 04.12.2025 11:40:41 EvaluateEmotionalOvercharge() => Difficulty : Easy value 50 LOG: 04.12.2025 11:40:41 WindowManager.LoadMenu => MapSelectorMenu LOG: 04.12.2025 11:40:41 MapSelector.RegisterButtonPromptsEntered() LOG: 04.12.2025 11:40:41 Menu.UnloadMenuPanel => LootContext LOG: 04.12.2025 11:40:44 MapSelector.UnregisterButtonPromptsEntered() LOG: 04.12.2025 11:40:47 SetCurrentMapSelectorChoice => DungeonDepth: 1 NextDungeonDepth: 2 PersistentDungeonDepth: 1 CurrentTheme: Trauer LOG: 04.12.2025 11:40:47 GameSession.UpdateProgress(SAVED) => SessionGUID: 'b10866eb5a06' GameSeed: NDBX-L!TB SeededCalls:400 SeededCallsLastDungeon:96 DDepth: 1 NDDepth: 2 FromHomeBase?: False LOG: 04.12.2025 11:40:47 UpdatePlayerProgress LOG: 04.12.2025 11:40:47 SAVE GAME => Jasper Test 2 id:1 guid:d8690ed2-9932-4636-a64f-b638e246d8b9 LOG: 04.12.2025 11:40:47 WindowManager.UnloadAllOtherMenus but 'InGameMenu'! Currently acitve Menus: 2 LOG: 04.12.2025 11:40:47 WindowManager.UnloadMenu => MapSelectorMenu LOG: 04.12.2025 11:40:47 LoadingMenu.SetCurrentLoadingScreen() => TSR_Level2 WARNING: 04.12.2025 11:40:47 Memory Leak: loadedEnemyPrefabsAddressables has a count of 1 after Reseting. This should never happen in the production build as it is a memory leak ... LOG: 04.12.2025 11:40:47 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 04.12.2025 11:40:47 Generate Level Started! Level: Level_B theme: Trauer GameSeed: NZ1H-RWC7 SeedCalls: 401 LOG: 04.12.2025 11:45:19 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False LOG: 04.12.2025 11:45:19 Syop BetQuest logs RT11:27DungeonDepth: 0 - seed WS9H-O25V has been applied RT11:31DungeonDepth: 0 - can Appear roll => Truecached roll = 52 chance = 40 RewardCap: 2 current rewardCount0 RT11:32DungeonDepth: 0 - seed NDBX-L!TB has been applied RT11:36DungeonDepth: 0 - can Appear roll => Truecached roll = 47 chance = 40 RewardCap: 2 current rewardCount0 RT11:36DungeonDepth: 0 - StartQuest HugeBetClearStageInXMin RT11:36DungeonDepth: 0 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:37DungeonDepth: 1 - OnDepthChange questSolvedDepth => 6 RT11:37DungeonDepth: 1 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:37DungeonDepth: 1 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:38DungeonDepth: 1 - seed NZ1H-RWC7 has been applied RT11:38DungeonDepth: 1 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:38DungeonDepth: 1 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:40DungeonDepth: 2 - OnDepthChange questSolvedDepth => 6 RT11:41DungeonDepth: 2 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:41DungeonDepth: 2 - currentlyActiveQuest: HugeBetClearStageInXMin LOG: 04.12.2025 11:45:19 Generate Level Completed! Loading time: 272,11s LOG: 04.12.2025 11:45:19 AfterLoadingGame() isInHomeBase?: False, TutorialIsActive ?: False LOG: 04.12.2025 11:45:19 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 04.12.2025 11:45:19 WindowManager.UnloadMenu => NoMenu LOG: 04.12.2025 11:45:19 EvaluateEmotionalOvercharge() => Difficulty : Easy value 50 LOG: 04.12.2025 11:45:19 OnPlayerAndMapWereCreated WARNING: 04.12.2025 11:45:19 Language Text not found! (Path: Kill Slagshooter) LOG: 04.12.2025 11:45:19 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' WARNING: 04.12.2025 11:45:19 Ambient VFX this room or lv theme is null WARNING: 04.12.2025 11:45:19 Language Text not found! (Path: Kill Slagshooter) LOG: 04.12.2025 11:45:19 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' WARNING: 04.12.2025 11:45:19 Ambient VFX this room or lv theme is null LOG: 04.12.2025 11:45:19 UpdatePlayerProgress LOG: 04.12.2025 11:45:19 SAVE GAME => Jasper Test 2 id:1 guid:d8690ed2-9932-4636-a64f-b638e246d8b9 WARNING: 04.12.2025 11:45:20 Language Text not found! (Path: Kill Slagshooter) LOG: 04.12.2025 11:45:20 [RichPresenceManager] ChangeActivity to SorrowArea .. LOG: 04.12.2025 11:45:20 syop - Bet quest found: HugeBetClearStageInXMin. Completed: False LOG: 04.12.2025 11:45:20 Syop BetQuest logs RT11:27DungeonDepth: 0 - seed WS9H-O25V has been applied RT11:31DungeonDepth: 0 - can Appear roll => Truecached roll = 52 chance = 40 RewardCap: 2 current rewardCount0 RT11:32DungeonDepth: 0 - seed NDBX-L!TB has been applied RT11:36DungeonDepth: 0 - can Appear roll => Truecached roll = 47 chance = 40 RewardCap: 2 current rewardCount0 RT11:36DungeonDepth: 0 - StartQuest HugeBetClearStageInXMin RT11:36DungeonDepth: 0 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:37DungeonDepth: 1 - OnDepthChange questSolvedDepth => 6 RT11:37DungeonDepth: 1 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:37DungeonDepth: 1 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:38DungeonDepth: 1 - seed NZ1H-RWC7 has been applied RT11:38DungeonDepth: 1 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:38DungeonDepth: 1 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:40DungeonDepth: 2 - OnDepthChange questSolvedDepth => 6 RT11:41DungeonDepth: 2 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:41DungeonDepth: 2 - currentlyActiveQuest: HugeBetClearStageInXMin LOG: 04.12.2025 11:45:20 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 04.12.2025 11:45:20 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 04.12.2025 11:45:20 Menu.UnloadMenuPanel => DefaultPanel WARNING: 04.12.2025 11:45:21 GoToSplashScreenPanel() 'InGame_UpgradeStation' failed. Splashscreens are disabled in the Build. WARNING: 04.12.2025 11:45:21 GoToSplashScreenPanel() 'InGame_UpgradeStation' failed. Splashscreens are disabled in the Build. LOG: 04.12.2025 11:45:21 Menu.GoToPanel() 'ItemUpgradeContext' transitionFade?: 'True' currentpanel is: 'Info' LOG: 04.12.2025 11:45:21 Menu.LoadMenuPanel => ItemUpgradeContext (MenuID: InGameMenu) WARNING: 04.12.2025 11:45:21 Language Text not found! (Path: Kill Slagshooter) LOG: 04.12.2025 11:45:21 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 04.12.2025 11:45:21 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 04.12.2025 11:45:21 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 04.12.2025 11:45:21 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 04.12.2025 11:45:21 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 04.12.2025 11:45:21 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 04.12.2025 11:45:21 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 04.12.2025 11:45:21 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 04.12.2025 11:45:21 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 04.12.2025 11:45:21 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 04.12.2025 11:45:21 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 04.12.2025 11:45:22 Menu.UnloadMenuPanel => Info LOG: 04.12.2025 11:45:23 OnButtonSuccess confirm 0 LOG: 04.12.2025 11:45:23 CONFIRM! WARNING: 04.12.2025 11:45:23 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 04.12.2025 11:45:23 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 04.12.2025 11:45:23 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 04.12.2025 11:45:23 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 04.12.2025 11:45:23 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 04.12.2025 11:45:23 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 04.12.2025 11:45:26 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 04.12.2025 11:45:26 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 04.12.2025 11:45:26 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 04.12.2025 11:45:26 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 04.12.2025 11:45:26 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 04.12.2025 11:45:26 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 04.12.2025 11:45:26 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'ItemUpgradeContext' WARNING: 04.12.2025 11:45:26 Language Text not found! (Path: Kill Slagshooter) LOG: 04.12.2025 11:45:26 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'ItemUpgradeContext' LOG: 04.12.2025 11:45:26 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 04.12.2025 11:45:26 Menu.LoadMenuPanel (DefaultPanel) is already loading! (MenuID: InGameMenu) LOG: 04.12.2025 11:45:26 Menu.UnloadMenuPanel => ItemUpgradeContext LOG: 04.12.2025 11:45:26 WindowManager.LoadMenu => EscapeMenu LOG: 04.12.2025 11:45:26 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 04.12.2025 11:45:26 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 04.12.2025 11:45:26 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 04.12.2025 11:45:26 Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu) WARNING: 04.12.2025 11:45:26 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 04.12.2025 11:45:26 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 04.12.2025 11:45:26 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 04.12.2025 11:45:26 GetMappedKeyName(Use): Couldnt get ActionElementMap! LOG: 04.12.2025 11:45:27 WindowManager.UnloadMenu => EscapeMenu LOG: 04.12.2025 11:45:27 Menu.UnloadMenuPanel => ESC_Main WARNING: 04.12.2025 11:45:27 Language Text not found! (Path: Kill Slagshooter) LOG: 04.12.2025 11:45:27 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 04.12.2025 11:45:27 [RichPresenceManager] ChangeActivity to SorrowArea .. LOG: 04.12.2025 11:45:28 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 04.12.2025 11:45:28 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 04.12.2025 11:45:28 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 04.12.2025 11:45:28 Ambient VFX this room or lv theme is null WARNING: 04.12.2025 11:45:31 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 04.12.2025 11:45:32 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 04.12.2025 11:45:32 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 04.12.2025 11:45:33 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 04.12.2025 11:45:33 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 04.12.2025 11:45:35 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 04.12.2025 11:45:36 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 04.12.2025 11:45:36 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 04.12.2025 11:45:36 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 04.12.2025 11:45:36 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 04.12.2025 11:45:37 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 04.12.2025 11:45:37 Ambient VFX this room or lv theme is null WARNING: 04.12.2025 11:45:39 GoToSplashScreenPanel() 'InGame_UpgradeStation' failed. Splashscreens are disabled in the Build. WARNING: 04.12.2025 11:45:39 GoToSplashScreenPanel() 'InGame_UpgradeStation' failed. Splashscreens are disabled in the Build. LOG: 04.12.2025 11:45:39 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 04.12.2025 11:45:39 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' WARNING: 04.12.2025 11:45:40 GoToSplashScreenPanel() 'InGame_UpgradeStation' failed. Splashscreens are disabled in the Build. WARNING: 04.12.2025 11:45:40 GoToSplashScreenPanel() 'InGame_UpgradeStation' failed. Splashscreens are disabled in the Build. LOG: 04.12.2025 11:45:41 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 04.12.2025 11:45:41 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' WARNING: 04.12.2025 11:45:42 GoToSplashScreenPanel() 'InGame_UpgradeStation' failed. Splashscreens are disabled in the Build. WARNING: 04.12.2025 11:45:42 GoToSplashScreenPanel() 'InGame_UpgradeStation' failed. Splashscreens are disabled in the Build. LOG: 04.12.2025 11:45:43 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 04.12.2025 11:45:43 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 04.12.2025 11:45:43 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 04.12.2025 11:45:43 Ambient VFX this room or lv theme is null WARNING: 04.12.2025 11:45:43 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_BladeSentinel in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 04.12.2025 11:45:43 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_IcyDemolisher in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 04.12.2025 11:45:43 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_HoloTechnician in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 04.12.2025 11:45:45 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 04.12.2025 11:45:45 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 04.12.2025 11:45:45 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 11:45:45 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 11:45:45 The referenced script on this Behaviour (Game Object 'SwordDamagArea') is missing! WARNING: 04.12.2025 11:45:45 The referenced script on this Behaviour (Game Object 'SwordDamagArea') is missing! WARNING: 04.12.2025 11:45:45 Failed to create agent because it is not close enough to the NavMesh WARNING: 04.12.2025 11:45:45 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:45:45 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 04.12.2025 11:45:45 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 11:45:45 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 11:45:45 Trauer_BladedSentinel(Clone) (StickyStoneStudio.MOODS.SORROW_BladedSentinel): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 04.12.2025 11:45:45 Language Text not found! (Path: Drone) LOG: 04.12.2025 11:45:45 ScaleEnemy Trauer_BladedSentinel(Clone)! WARNING: 04.12.2025 11:45:45 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 04.12.2025 11:45:45 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 11:45:45 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 11:45:45 Trauer_IcyDemolisher(Clone) (StickyStoneStudio.MOODS.SORROW_IcyDemolisher): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 04.12.2025 11:45:45 Language Text not found! (Path: Drone) WARNING: 04.12.2025 11:45:45 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 04.12.2025 11:45:45 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 11:45:45 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 11:45:45 Trauer_HoloTechnician(Clone) (StickyStoneStudio.MOODS.SORROW_HoloTechnician): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 04.12.2025 11:45:45 Language Text not found! (Path: Drone) WARNING: 04.12.2025 11:45:45 Trauer_ProjectSupervisor(Clone) (StickyStoneStudio.MOODS.SORROW_ProjectSupervisor): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 04.12.2025 11:45:45 Language Text not found! (Path: Drone) WARNING: 04.12.2025 11:45:48 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:45:48 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:45:48 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:45:48 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:45:48 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:45:48 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:45:48 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:45:48 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:45:48 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:45:48 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:45:48 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:45:48 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:45:48 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:45:48 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:45:48 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:45:48 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:45:48 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:45:48 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:45:48 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:45:48 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:45:48 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:45:48 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:45:48 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:45:48 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:45:48 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:45:48 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:45:48 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:45:48 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:45:48 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:45:48 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:45:48 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:45:48 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:45:49 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:45:49 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:45:49 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:45:49 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:45:49 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:45:49 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:45:49 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:45:49 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:45:49 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:45:49 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:45:49 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:45:49 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:45:49 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:45:49 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:45:49 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:45:49 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:45:49 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:45:49 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:45:49 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:45:49 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:45:49 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:45:49 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:45:49 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:45:49 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:45:49 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:45:49 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:45:49 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:45:49 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:45:49 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:45:49 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:45:49 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:45:49 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:45:49 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:45:49 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:45:49 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:45:49 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:45:49 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:45:49 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:45:49 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:45:49 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:45:49 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:45:49 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:45:49 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:45:49 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:45:49 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:45:49 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:45:49 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:45:49 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:45:50 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:45:50 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:45:50 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:45:50 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:45:50 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:45:50 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:45:50 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:45:50 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:45:50 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:45:50 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:45:50 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:45:50 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:45:50 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:45:50 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:45:50 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:45:50 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:45:50 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:45:50 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:45:50 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:45:50 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:45:50 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:45:50 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:45:50 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:45:50 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:45:50 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:45:50 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:45:50 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:45:50 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:45:50 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:45:50 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:45:50 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:45:50 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:45:50 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:45:50 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:45:50 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:45:50 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:45:50 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:45:50 BuffManager.StartBuffEffect() for BUFFID: 15 is already started! WARNING: 04.12.2025 11:45:50 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:45:50 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:45:50 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:45:50 Particle System is trying to spawn on a mesh with zero surface area LOG: 04.12.2025 11:45:51 Quest is already completed. No progress will be updated. WARNING: 04.12.2025 11:45:51 Language Text not found! (Path: Kill Slagshooter) WARNING: 04.12.2025 11:45:51 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 04.12.2025 11:45:51 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 04.12.2025 11:45:51 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 11:45:51 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 11:45:51 The referenced script on this Behaviour (Game Object 'SwordDamagArea') is missing! WARNING: 04.12.2025 11:45:51 The referenced script on this Behaviour (Game Object 'SwordDamagArea') is missing! WARNING: 04.12.2025 11:45:51 Failed to create agent because it is not close enough to the NavMesh WARNING: 04.12.2025 11:45:51 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 04.12.2025 11:45:51 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 04.12.2025 11:45:51 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 11:45:51 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 11:45:51 The referenced script on this Behaviour (Game Object 'SwordDamagArea') is missing! WARNING: 04.12.2025 11:45:51 The referenced script on this Behaviour (Game Object 'SwordDamagArea') is missing! WARNING: 04.12.2025 11:45:51 Failed to create agent because it is not close enough to the NavMesh WARNING: 04.12.2025 11:45:51 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:45:51 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:45:51 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:45:51 Particle System is trying to spawn on a mesh with zero surface area EXCEPTION: 04.12.2025 11:45:51 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MechStateDisplay.InitBuffPermanentDisplay (UnityEngine.Transform parentTransform, StickyStoneStudio.MOODS.Entity _entity, UnityEngine.Sprite icon, UnityEngine.Color color) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.InGameUIController.CreateMechStateDisplay (StickyStoneStudio.MOODS.Entity _entity, UnityEngine.Color color, UnityEngine.Sprite icon, StickyStoneStudio.MOODS.MechStateDisplayType mechStateDisplayType, System.Nullable`1[T] addin) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.CreateMechStateDisplay () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.StartBuff () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.BuffManager.StartBuffEffect (StickyStoneStudio.MOODS.Buff buff, StickyStoneStudio.MOODS.IMech mech, StickyStoneStudio.MOODS.IMech ownerOfBuff) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea.IMechEntersArea (StickyStoneStudio.MOODS.IMech CacheMech_Enter) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) EXCEPTION: 04.12.2025 11:45:51 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MechStateDisplay.InitBuffPermanentDisplay (UnityEngine.Transform parentTransform, StickyStoneStudio.MOODS.Entity _entity, UnityEngine.Sprite icon, UnityEngine.Color color) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.InGameUIController.CreateMechStateDisplay (StickyStoneStudio.MOODS.Entity _entity, UnityEngine.Color color, UnityEngine.Sprite icon, StickyStoneStudio.MOODS.MechStateDisplayType mechStateDisplayType, System.Nullable`1[T] addin) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.CreateMechStateDisplay () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.StartBuff () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.BuffManager.StartBuffEffect (StickyStoneStudio.MOODS.Buff buff, StickyStoneStudio.MOODS.IMech mech, StickyStoneStudio.MOODS.IMech ownerOfBuff) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea.IMechEntersArea (StickyStoneStudio.MOODS.IMech CacheMech_Enter) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) EXCEPTION: 04.12.2025 11:45:51 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MechStateDisplay.InitBuffPermanentDisplay (UnityEngine.Transform parentTransform, StickyStoneStudio.MOODS.Entity _entity, UnityEngine.Sprite icon, UnityEngine.Color color) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.InGameUIController.CreateMechStateDisplay (StickyStoneStudio.MOODS.Entity _entity, UnityEngine.Color color, UnityEngine.Sprite icon, StickyStoneStudio.MOODS.MechStateDisplayType mechStateDisplayType, System.Nullable`1[T] addin) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.CreateMechStateDisplay () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.StartBuff () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.BuffManager.StartBuffEffect (StickyStoneStudio.MOODS.Buff buff, StickyStoneStudio.MOODS.IMech mech, StickyStoneStudio.MOODS.IMech ownerOfBuff) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea.IMechEntersArea (StickyStoneStudio.MOODS.IMech CacheMech_Enter) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) EXCEPTION: 04.12.2025 11:45:51 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MechStateDisplay.InitBuffPermanentDisplay (UnityEngine.Transform parentTransform, StickyStoneStudio.MOODS.Entity _entity, UnityEngine.Sprite icon, UnityEngine.Color color) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.InGameUIController.CreateMechStateDisplay (StickyStoneStudio.MOODS.Entity _entity, UnityEngine.Color color, UnityEngine.Sprite icon, StickyStoneStudio.MOODS.MechStateDisplayType mechStateDisplayType, System.Nullable`1[T] addin) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.CreateMechStateDisplay () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.StartBuff () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.BuffManager.StartBuffEffect (StickyStoneStudio.MOODS.Buff buff, StickyStoneStudio.MOODS.IMech mech, StickyStoneStudio.MOODS.IMech ownerOfBuff) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea.IMechEntersArea (StickyStoneStudio.MOODS.IMech CacheMech_Enter) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) EXCEPTION: 04.12.2025 11:45:51 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MechStateDisplay.InitBuffPermanentDisplay (UnityEngine.Transform parentTransform, StickyStoneStudio.MOODS.Entity _entity, UnityEngine.Sprite icon, UnityEngine.Color color) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.InGameUIController.CreateMechStateDisplay (StickyStoneStudio.MOODS.Entity _entity, UnityEngine.Color color, UnityEngine.Sprite icon, StickyStoneStudio.MOODS.MechStateDisplayType mechStateDisplayType, System.Nullable`1[T] addin) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.CreateMechStateDisplay () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.StartBuff () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.BuffManager.StartBuffEffect (StickyStoneStudio.MOODS.Buff buff, StickyStoneStudio.MOODS.IMech mech, StickyStoneStudio.MOODS.IMech ownerOfBuff) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea.IMechEntersArea (StickyStoneStudio.MOODS.IMech CacheMech_Enter) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) EXCEPTION: 04.12.2025 11:45:51 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MechStateDisplay.InitBuffPermanentDisplay (UnityEngine.Transform parentTransform, StickyStoneStudio.MOODS.Entity _entity, UnityEngine.Sprite icon, UnityEngine.Color color) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.InGameUIController.CreateMechStateDisplay (StickyStoneStudio.MOODS.Entity _entity, UnityEngine.Color color, UnityEngine.Sprite icon, StickyStoneStudio.MOODS.MechStateDisplayType mechStateDisplayType, System.Nullable`1[T] addin) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.CreateMechStateDisplay () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.StartBuff () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.BuffManager.StartBuffEffect (StickyStoneStudio.MOODS.Buff buff, StickyStoneStudio.MOODS.IMech mech, StickyStoneStudio.MOODS.IMech ownerOfBuff) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea.IMechEntersArea (StickyStoneStudio.MOODS.IMech CacheMech_Enter) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) EXCEPTION: 04.12.2025 11:45:51 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MechStateDisplay.InitBuffPermanentDisplay (UnityEngine.Transform parentTransform, StickyStoneStudio.MOODS.Entity _entity, UnityEngine.Sprite icon, UnityEngine.Color color) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.InGameUIController.CreateMechStateDisplay (StickyStoneStudio.MOODS.Entity _entity, UnityEngine.Color color, UnityEngine.Sprite icon, StickyStoneStudio.MOODS.MechStateDisplayType mechStateDisplayType, System.Nullable`1[T] addin) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.CreateMechStateDisplay () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.StartBuff () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.BuffManager.StartBuffEffect (StickyStoneStudio.MOODS.Buff buff, StickyStoneStudio.MOODS.IMech mech, StickyStoneStudio.MOODS.IMech ownerOfBuff) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea.IMechEntersArea (StickyStoneStudio.MOODS.IMech CacheMech_Enter) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) EXCEPTION: 04.12.2025 11:45:51 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MechStateDisplay.InitBuffPermanentDisplay (UnityEngine.Transform parentTransform, StickyStoneStudio.MOODS.Entity _entity, UnityEngine.Sprite icon, UnityEngine.Color color) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.InGameUIController.CreateMechStateDisplay (StickyStoneStudio.MOODS.Entity _entity, UnityEngine.Color color, UnityEngine.Sprite icon, StickyStoneStudio.MOODS.MechStateDisplayType mechStateDisplayType, System.Nullable`1[T] addin) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.CreateMechStateDisplay () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.StartBuff () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.BuffManager.StartBuffEffect (StickyStoneStudio.MOODS.Buff buff, StickyStoneStudio.MOODS.IMech mech, StickyStoneStudio.MOODS.IMech ownerOfBuff) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea.IMechEntersArea (StickyStoneStudio.MOODS.IMech CacheMech_Enter) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) EXCEPTION: 04.12.2025 11:45:51 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MechStateDisplay.InitBuffPermanentDisplay (UnityEngine.Transform parentTransform, StickyStoneStudio.MOODS.Entity _entity, UnityEngine.Sprite icon, UnityEngine.Color color) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.InGameUIController.CreateMechStateDisplay (StickyStoneStudio.MOODS.Entity _entity, UnityEngine.Color color, UnityEngine.Sprite icon, StickyStoneStudio.MOODS.MechStateDisplayType mechStateDisplayType, System.Nullable`1[T] addin) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.CreateMechStateDisplay () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.StartBuff () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.BuffManager.StartBuffEffect (StickyStoneStudio.MOODS.Buff buff, StickyStoneStudio.MOODS.IMech mech, StickyStoneStudio.MOODS.IMech ownerOfBuff) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea.IMechEntersArea (StickyStoneStudio.MOODS.IMech CacheMech_Enter) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) EXCEPTION: 04.12.2025 11:45:51 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MechStateDisplay.InitBuffPermanentDisplay (UnityEngine.Transform parentTransform, StickyStoneStudio.MOODS.Entity _entity, UnityEngine.Sprite icon, UnityEngine.Color color) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.InGameUIController.CreateMechStateDisplay (StickyStoneStudio.MOODS.Entity _entity, UnityEngine.Color color, UnityEngine.Sprite icon, StickyStoneStudio.MOODS.MechStateDisplayType mechStateDisplayType, System.Nullable`1[T] addin) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.CreateMechStateDisplay () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.StartBuff () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.BuffManager.StartBuffEffect (StickyStoneStudio.MOODS.Buff buff, StickyStoneStudio.MOODS.IMech mech, StickyStoneStudio.MOODS.IMech ownerOfBuff) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea.IMechEntersArea (StickyStoneStudio.MOODS.IMech CacheMech_Enter) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) EXCEPTION: 04.12.2025 11:45:51 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MechStateDisplay.InitBuffPermanentDisplay (UnityEngine.Transform parentTransform, StickyStoneStudio.MOODS.Entity _entity, UnityEngine.Sprite icon, UnityEngine.Color color) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.InGameUIController.CreateMechStateDisplay (StickyStoneStudio.MOODS.Entity _entity, UnityEngine.Color color, UnityEngine.Sprite icon, StickyStoneStudio.MOODS.MechStateDisplayType mechStateDisplayType, System.Nullable`1[T] addin) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.CreateMechStateDisplay () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.StartBuff () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.BuffManager.StartBuffEffect (StickyStoneStudio.MOODS.Buff buff, StickyStoneStudio.MOODS.IMech mech, StickyStoneStudio.MOODS.IMech ownerOfBuff) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea.IMechEntersArea (StickyStoneStudio.MOODS.IMech CacheMech_Enter) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) EXCEPTION: 04.12.2025 11:45:51 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MechStateDisplay.InitBuffPermanentDisplay (UnityEngine.Transform parentTransform, StickyStoneStudio.MOODS.Entity _entity, UnityEngine.Sprite icon, UnityEngine.Color color) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.InGameUIController.CreateMechStateDisplay (StickyStoneStudio.MOODS.Entity _entity, UnityEngine.Color color, UnityEngine.Sprite icon, StickyStoneStudio.MOODS.MechStateDisplayType mechStateDisplayType, System.Nullable`1[T] addin) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.CreateMechStateDisplay () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.StartBuff () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.BuffManager.StartBuffEffect (StickyStoneStudio.MOODS.Buff buff, StickyStoneStudio.MOODS.IMech mech, StickyStoneStudio.MOODS.IMech ownerOfBuff) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea.IMechEntersArea (StickyStoneStudio.MOODS.IMech CacheMech_Enter) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) WARNING: 04.12.2025 11:45:51 Trauer_BladedSentinel(Clone) (StickyStoneStudio.MOODS.SORROW_BladedSentinel): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 04.12.2025 11:45:51 Language Text not found! (Path: Drone) WARNING: 04.12.2025 11:45:51 Trauer_BladedSentinel(Clone) (StickyStoneStudio.MOODS.SORROW_BladedSentinel): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 04.12.2025 11:45:51 Language Text not found! (Path: Drone) WARNING: 04.12.2025 11:45:51 MoveTowards failed. Navmesh-Agent 'Trauer_BladedSentinel(Clone)' is not on a navmesh WARNING: 04.12.2025 11:45:51 MoveTowards failed. Navmesh-Agent 'Trauer_BladedSentinel(Clone)' is not on a navmesh WARNING: 04.12.2025 11:45:51 Failed to create agent because it is not close enough to the NavMesh WARNING: 04.12.2025 11:45:51 Trauer_EyeOfMallory(Clone) (StickyStoneStudio.MOODS.SORROW_EyeOfMallory): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 04.12.2025 11:45:51 ENEMY SPAWNED Trauer_EyeOfMallory(Clone) WARNING: 04.12.2025 11:45:51 BuffManager.StartBuffEffect() for BUFFID: 53 is already started! WARNING: 04.12.2025 11:45:51 MoveTowards failed. Navmesh-Agent 'Trauer_BladedSentinel(Clone)' is not on a navmesh LOG: 04.12.2025 11:45:51 Quest is already completed. No progress will be updated. WARNING: 04.12.2025 11:45:51 Language Text not found! (Path: Kill Slagshooter) WARNING: 04.12.2025 11:45:53 BuffManager.StartBuffEffect() for BUFFID: 65 is already started! WARNING: 04.12.2025 11:45:54 Failed to create agent because it is not close enough to the NavMesh WARNING: 04.12.2025 11:45:54 Trauer_EyeOfMallory(Clone) (StickyStoneStudio.MOODS.SORROW_EyeOfMallory): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 04.12.2025 11:45:54 ENEMY SPAWNED Trauer_EyeOfMallory(Clone) WARNING: 04.12.2025 11:45:54 MoveTowards failed. Navmesh-Agent 'Trauer_HoloTechnician(Clone)' is not on a navmesh LOG: 04.12.2025 11:45:54 Quest is already completed. No progress will be updated. WARNING: 04.12.2025 11:45:54 Language Text not found! (Path: Kill Slagshooter) WARNING: 04.12.2025 11:45:54 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 04.12.2025 11:45:54 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 11:45:54 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 11:45:54 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 04.12.2025 11:45:54 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 11:45:54 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! EXCEPTION: 04.12.2025 11:45:54 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MechStateDisplay.InitBuffPermanentDisplay (UnityEngine.Transform parentTransform, StickyStoneStudio.MOODS.Entity _entity, UnityEngine.Sprite icon, UnityEngine.Color color) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.InGameUIController.CreateMechStateDisplay (StickyStoneStudio.MOODS.Entity _entity, UnityEngine.Color color, UnityEngine.Sprite icon, StickyStoneStudio.MOODS.MechStateDisplayType mechStateDisplayType, System.Nullable`1[T] addin) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.CreateMechStateDisplay () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.StartBuff () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.BuffManager.StartBuffEffect (StickyStoneStudio.MOODS.Buff buff, StickyStoneStudio.MOODS.IMech mech, StickyStoneStudio.MOODS.IMech ownerOfBuff) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea.IMechEntersArea (StickyStoneStudio.MOODS.IMech CacheMech_Enter) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) EXCEPTION: 04.12.2025 11:45:54 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MechStateDisplay.InitBuffPermanentDisplay (UnityEngine.Transform parentTransform, StickyStoneStudio.MOODS.Entity _entity, UnityEngine.Sprite icon, UnityEngine.Color color) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.InGameUIController.CreateMechStateDisplay (StickyStoneStudio.MOODS.Entity _entity, UnityEngine.Color color, UnityEngine.Sprite icon, StickyStoneStudio.MOODS.MechStateDisplayType mechStateDisplayType, System.Nullable`1[T] addin) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.CreateMechStateDisplay () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.StartBuff () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.BuffManager.StartBuffEffect (StickyStoneStudio.MOODS.Buff buff, StickyStoneStudio.MOODS.IMech mech, StickyStoneStudio.MOODS.IMech ownerOfBuff) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea.IMechEntersArea (StickyStoneStudio.MOODS.IMech CacheMech_Enter) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) EXCEPTION: 04.12.2025 11:45:54 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MechStateDisplay.InitBuffPermanentDisplay (UnityEngine.Transform parentTransform, StickyStoneStudio.MOODS.Entity _entity, UnityEngine.Sprite icon, UnityEngine.Color color) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.InGameUIController.CreateMechStateDisplay (StickyStoneStudio.MOODS.Entity _entity, UnityEngine.Color color, UnityEngine.Sprite icon, StickyStoneStudio.MOODS.MechStateDisplayType mechStateDisplayType, System.Nullable`1[T] addin) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.CreateMechStateDisplay () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.StartBuff () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.BuffManager.StartBuffEffect (StickyStoneStudio.MOODS.Buff buff, StickyStoneStudio.MOODS.IMech mech, StickyStoneStudio.MOODS.IMech ownerOfBuff) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea.IMechEntersArea (StickyStoneStudio.MOODS.IMech CacheMech_Enter) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) EXCEPTION: 04.12.2025 11:45:54 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MechStateDisplay.InitBuffPermanentDisplay (UnityEngine.Transform parentTransform, StickyStoneStudio.MOODS.Entity _entity, UnityEngine.Sprite icon, UnityEngine.Color color) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.InGameUIController.CreateMechStateDisplay (StickyStoneStudio.MOODS.Entity _entity, UnityEngine.Color color, UnityEngine.Sprite icon, StickyStoneStudio.MOODS.MechStateDisplayType mechStateDisplayType, System.Nullable`1[T] addin) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.CreateMechStateDisplay () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.StartBuff () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.BuffManager.StartBuffEffect (StickyStoneStudio.MOODS.Buff buff, StickyStoneStudio.MOODS.IMech mech, StickyStoneStudio.MOODS.IMech ownerOfBuff) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea.IMechEntersArea (StickyStoneStudio.MOODS.IMech CacheMech_Enter) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) WARNING: 04.12.2025 11:45:54 Trauer_ProjectSupervisor(Clone) (StickyStoneStudio.MOODS.SORROW_ProjectSupervisor): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 04.12.2025 11:45:54 Language Text not found! (Path: Drone) WARNING: 04.12.2025 11:45:54 Trauer_ProjectSupervisor(Clone) (StickyStoneStudio.MOODS.SORROW_ProjectSupervisor): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 04.12.2025 11:45:54 Language Text not found! (Path: Drone) WARNING: 04.12.2025 11:45:54 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh WARNING: 04.12.2025 11:45:55 MoveTowards failed. Navmesh-Agent 'Trauer_ProjectSupervisor(Clone)' is not on a navmesh WARNING: 04.12.2025 11:45:55 MoveTowards failed. Navmesh-Agent 'Trauer_ProjectSupervisor(Clone)' is not on a navmesh WARNING: 04.12.2025 11:45:55 MoveTowards failed. Navmesh-Agent 'Trauer_ProjectSupervisor(Clone)' is not on a navmesh LOG: 04.12.2025 11:45:55 Quest is already completed. No progress will be updated. WARNING: 04.12.2025 11:45:55 Language Text not found! (Path: Kill Slagshooter) WARNING: 04.12.2025 11:45:57 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh LOG: 04.12.2025 11:45:57 Quest is already completed. No progress will be updated. WARNING: 04.12.2025 11:45:57 Language Text not found! (Path: Kill Slagshooter) WARNING: 04.12.2025 11:45:57 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 04.12.2025 11:45:57 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 04.12.2025 11:45:59 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 04.12.2025 11:45:59 Ambient VFX this room or lv theme is null LOG: 04.12.2025 11:46:01 OpenChest DelayedCall: CHESTTYPE: Equipment LOG: 04.12.2025 11:46:01 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 04.12.2025 11:46:01 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 04.12.2025 11:46:01 GoToSplashScreenPanel() 'InGame_Items_Equipment' failed. Splashscreens are disabled in the Build. WARNING: 04.12.2025 11:46:01 Language Text not found! (Path: Kill Slagshooter) LOG: 04.12.2025 11:46:01 Menu.UnloadMenuPanel => DefaultPanel LOG: 04.12.2025 11:46:03 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 04.12.2025 11:46:03 LootContextPanel OnButtonSuccess => confirm LOG: 04.12.2025 11:46:04 TryAddItem(Equipment) => Items.Equipment.ArmName Arm WARNING: 04.12.2025 11:46:04 Language Text not found! (Path: Kill Slagshooter) LOG: 04.12.2025 11:46:04 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 04.12.2025 11:46:05 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 04.12.2025 11:46:05 Menu.UnloadMenuPanel => LootContext LOG: 04.12.2025 11:46:06 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 04.12.2025 11:46:06 Ambient VFX this room or lv theme is null LOG: 04.12.2025 11:46:07 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 04.12.2025 11:46:07 Ambient VFX this room or lv theme is null LOG: 04.12.2025 11:46:09 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 04.12.2025 11:46:09 Ambient VFX this room or lv theme is null WARNING: 04.12.2025 11:46:09 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_EyeOfMallory in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 04.12.2025 11:46:09 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_EyeOfMallory in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 04.12.2025 11:46:09 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_DistraughtPlumber in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 04.12.2025 11:46:09 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_DistraughtPlumber in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 04.12.2025 11:46:09 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_IcyDemolisher in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 04.12.2025 11:46:09 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_DistraughtPlumber in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 04.12.2025 11:46:11 Failed to create agent because it is not close enough to the NavMesh WARNING: 04.12.2025 11:46:11 Failed to create agent because it is not close enough to the NavMesh WARNING: 04.12.2025 11:46:11 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 04.12.2025 11:46:11 The referenced script on this Behaviour (Game Object 'VFX_PlumberSucking(Finish)') is missing! WARNING: 04.12.2025 11:46:11 The referenced script on this Behaviour (Game Object 'VFX_PlumberSucking(Finish)') is missing! WARNING: 04.12.2025 11:46:11 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 04.12.2025 11:46:11 The referenced script on this Behaviour (Game Object 'VFX_PlumberSucking(Finish)') is missing! WARNING: 04.12.2025 11:46:11 The referenced script on this Behaviour (Game Object 'VFX_PlumberSucking(Finish)') is missing! WARNING: 04.12.2025 11:46:11 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 04.12.2025 11:46:11 The referenced script on this Behaviour (Game Object 'VFX_PlumberSucking(Finish)') is missing! WARNING: 04.12.2025 11:46:11 The referenced script on this Behaviour (Game Object 'VFX_PlumberSucking(Finish)') is missing! WARNING: 04.12.2025 11:46:11 Trauer_EyeOfMallory(Clone) (StickyStoneStudio.MOODS.SORROW_EyeOfMallory): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 04.12.2025 11:46:11 Trauer_EyeOfMallory(Clone) (StickyStoneStudio.MOODS.SORROW_EyeOfMallory): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 04.12.2025 11:46:11 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 04.12.2025 11:46:11 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 11:46:11 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 11:46:11 Trauer_DistraughtPlumber(Clone) (StickyStoneStudio.MOODS.SORROW_DistraughtPlumber): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 04.12.2025 11:46:11 Language Text not found! (Path: Drone) WARNING: 04.12.2025 11:46:11 Trauer_DistraughtPlumber(Clone) (StickyStoneStudio.MOODS.SORROW_DistraughtPlumber): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 04.12.2025 11:46:11 Language Text not found! (Path: Drone) WARNING: 04.12.2025 11:46:11 Trauer_DistraughtPlumber(Clone) (StickyStoneStudio.MOODS.SORROW_DistraughtPlumber): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 04.12.2025 11:46:11 Language Text not found! (Path: Drone) WARNING: 04.12.2025 11:46:11 Trauer_IcyDemolisher(Clone) (StickyStoneStudio.MOODS.SORROW_IcyDemolisher): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 04.12.2025 11:46:11 Language Text not found! (Path: Drone) WARNING: 04.12.2025 11:46:13 MoveTowards failed. Navmesh-Agent 'Trauer_DistraughtPlumber(Clone)' is not on a navmesh WARNING: 04.12.2025 11:46:13 MoveTowards failed. Navmesh-Agent 'Trauer_IcyDemolisher(Clone)' is not on a navmesh WARNING: 04.12.2025 11:46:14 MoveTowards failed. Navmesh-Agent 'Trauer_DistraughtPlumber(Clone)' is not on a navmesh LOG: 04.12.2025 11:46:14 Quest is already completed. No progress will be updated. WARNING: 04.12.2025 11:46:14 Language Text not found! (Path: Kill Slagshooter) WARNING: 04.12.2025 11:46:16 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh LOG: 04.12.2025 11:46:16 Quest is already completed. No progress will be updated. WARNING: 04.12.2025 11:46:16 Language Text not found! (Path: Kill Slagshooter) WARNING: 04.12.2025 11:46:17 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh LOG: 04.12.2025 11:46:17 Quest is already completed. No progress will be updated. WARNING: 04.12.2025 11:46:17 Language Text not found! (Path: Kill Slagshooter) WARNING: 04.12.2025 11:46:20 MoveTowards failed. Navmesh-Agent 'Trauer_DistraughtPlumber(Clone)' is not on a navmesh LOG: 04.12.2025 11:46:20 Quest is already completed. No progress will be updated. WARNING: 04.12.2025 11:46:20 Language Text not found! (Path: Kill Slagshooter) LOG: 04.12.2025 11:46:20 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 04.12.2025 11:46:20 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 04.12.2025 11:46:20 Menu.UnloadMenuPanel => DefaultPanel WARNING: 04.12.2025 11:46:21 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 04.12.2025 11:46:21 The referenced script on this Behaviour (Game Object 'VFX_PlumberSucking(Finish)') is missing! WARNING: 04.12.2025 11:46:21 The referenced script on this Behaviour (Game Object 'VFX_PlumberSucking(Finish)') is missing! WARNING: 04.12.2025 11:46:21 Trauer_DistraughtPlumber(Clone) (StickyStoneStudio.MOODS.SORROW_DistraughtPlumber): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 04.12.2025 11:46:21 Language Text not found! (Path: Drone) LOG: 04.12.2025 11:46:21 ScaleEnemy Trauer_DistraughtPlumber(Clone)! WARNING: 04.12.2025 11:46:21 Failed to create agent because it is not close enough to the NavMesh WARNING: 04.12.2025 11:46:21 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 04.12.2025 11:46:21 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 11:46:21 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 11:46:21 Trauer_EyeOfMallory(Clone) (StickyStoneStudio.MOODS.SORROW_EyeOfMallory): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 04.12.2025 11:46:21 ScaleEnemy Trauer_EyeOfMallory(Clone)! WARNING: 04.12.2025 11:46:21 Trauer_IcyDemolisher(Clone) (StickyStoneStudio.MOODS.SORROW_IcyDemolisher): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 04.12.2025 11:46:21 Language Text not found! (Path: Drone) LOG: 04.12.2025 11:46:21 ScaleEnemy Trauer_IcyDemolisher(Clone)! WARNING: 04.12.2025 11:46:22 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh LOG: 04.12.2025 11:46:22 Quest is already completed. No progress will be updated. WARNING: 04.12.2025 11:46:22 Language Text not found! (Path: Kill Slagshooter) WARNING: 04.12.2025 11:46:22 Language Text not found! (Path: Kill Slagshooter) WARNING: 04.12.2025 11:46:23 MoveTowards failed. Navmesh-Agent 'Trauer_DistraughtPlumber(Clone)' is not on a navmesh LOG: 04.12.2025 11:46:24 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 04.12.2025 11:46:24 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 04.12.2025 11:46:25 Menu.UnloadMenuPanel => Info LOG: 04.12.2025 11:46:26 [STEAM] Achievement 'ACH_KINGLY_KNIGHT' unlocked! LOG: 04.12.2025 11:46:27 [STEAM] StoreStats - success LOG: 04.12.2025 11:46:33 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 04.12.2025 11:46:33 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 04.12.2025 11:46:33 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 04.12.2025 11:46:33 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 04.12.2025 11:46:33 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 04.12.2025 11:46:33 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 04.12.2025 11:46:33 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. WARNING: 04.12.2025 11:46:33 MoveTowards failed. Navmesh-Agent 'Trauer_IcyDemolisher(Clone)' is not on a navmesh LOG: 04.12.2025 11:46:33 Quest is already completed. No progress will be updated. WARNING: 04.12.2025 11:46:33 Language Text not found! (Path: Kill Slagshooter) WARNING: 04.12.2025 11:46:33 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 04.12.2025 11:46:33 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 04.12.2025 11:46:33 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 04.12.2025 11:46:37 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 04.12.2025 11:46:37 Ambient VFX this room or lv theme is null WARNING: 04.12.2025 11:46:37 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 04.12.2025 11:46:38 MapSelector.RegisterButtonPromptsForEntering() LOG: 04.12.2025 11:46:38 MapSelector.UnregisterButtonPromptsForEntering() LOG: 04.12.2025 11:46:38 EvaluateEmotionalOvercharge() => Difficulty : Easy value 50 LOG: 04.12.2025 11:46:38 WindowManager.LoadMenu => MapSelectorMenu LOG: 04.12.2025 11:46:38 MapSelector.RegisterButtonPromptsEntered() LOG: 04.12.2025 11:46:41 MapSelector.UnregisterButtonPromptsEntered() LOG: 04.12.2025 11:46:43 SetCurrentMapSelectorChoice => DungeonDepth: 2 NextDungeonDepth: 3 PersistentDungeonDepth: 2 CurrentTheme: Trauer LOG: 04.12.2025 11:46:43 GameSession.UpdateProgress(SAVED) => SessionGUID: 'b10866eb5a06' GameSeed: NDBX-L!TB SeededCalls:436 SeededCallsLastDungeon:35 DDepth: 2 NDDepth: 3 FromHomeBase?: False LOG: 04.12.2025 11:46:43 UpdatePlayerProgress LOG: 04.12.2025 11:46:43 SAVE GAME => Jasper Test 2 id:1 guid:d8690ed2-9932-4636-a64f-b638e246d8b9 LOG: 04.12.2025 11:46:43 WindowManager.UnloadAllOtherMenus but 'InGameMenu'! Currently acitve Menus: 2 LOG: 04.12.2025 11:46:43 WindowManager.UnloadMenu => MapSelectorMenu LOG: 04.12.2025 11:46:43 LoadingMenu.SetCurrentLoadingScreen() => TSR_Level2 LOG: 04.12.2025 11:46:43 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 04.12.2025 11:46:43 Generate Level Started! Level: Level_B theme: Trauer GameSeed: NZ1H-RWC7 SeedCalls: 437 LOG: 04.12.2025 11:46:51 (TryInstantiateRandomRoom) currentList count is 0! RoomTheme: Trauer, RoomLevel: Level_B, RoomTyp: Typ_A LOG: 04.12.2025 11:47:01 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False LOG: 04.12.2025 11:47:02 Syop BetQuest logs RT11:27DungeonDepth: 0 - seed WS9H-O25V has been applied RT11:31DungeonDepth: 0 - can Appear roll => Truecached roll = 52 chance = 40 RewardCap: 2 current rewardCount0 RT11:32DungeonDepth: 0 - seed NDBX-L!TB has been applied RT11:36DungeonDepth: 0 - can Appear roll => Truecached roll = 47 chance = 40 RewardCap: 2 current rewardCount0 RT11:36DungeonDepth: 0 - StartQuest HugeBetClearStageInXMin RT11:36DungeonDepth: 0 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:37DungeonDepth: 1 - OnDepthChange questSolvedDepth => 6 RT11:37DungeonDepth: 1 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:37DungeonDepth: 1 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:38DungeonDepth: 1 - seed NZ1H-RWC7 has been applied RT11:38DungeonDepth: 1 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:38DungeonDepth: 1 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:40DungeonDepth: 2 - OnDepthChange questSolvedDepth => 6 RT11:41DungeonDepth: 2 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:41DungeonDepth: 2 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:46DungeonDepth: 3 - OnDepthChange questSolvedDepth => 6 RT11:46DungeonDepth: 3 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:46DungeonDepth: 3 - currentlyActiveQuest: HugeBetClearStageInXMin LOG: 04.12.2025 11:47:03 Syop BetQuest logs RT11:27DungeonDepth: 0 - seed WS9H-O25V has been applied RT11:31DungeonDepth: 0 - can Appear roll => Truecached roll = 52 chance = 40 RewardCap: 2 current rewardCount0 RT11:32DungeonDepth: 0 - seed NDBX-L!TB has been applied RT11:36DungeonDepth: 0 - can Appear roll => Truecached roll = 47 chance = 40 RewardCap: 2 current rewardCount0 RT11:36DungeonDepth: 0 - StartQuest HugeBetClearStageInXMin RT11:36DungeonDepth: 0 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:37DungeonDepth: 1 - OnDepthChange questSolvedDepth => 6 RT11:37DungeonDepth: 1 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:37DungeonDepth: 1 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:38DungeonDepth: 1 - seed NZ1H-RWC7 has been applied RT11:38DungeonDepth: 1 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:38DungeonDepth: 1 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:40DungeonDepth: 2 - OnDepthChange questSolvedDepth => 6 RT11:41DungeonDepth: 2 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:41DungeonDepth: 2 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:46DungeonDepth: 3 - OnDepthChange questSolvedDepth => 6 RT11:46DungeonDepth: 3 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:46DungeonDepth: 3 - currentlyActiveQuest: HugeBetClearStageInXMin LOG: 04.12.2025 11:47:03 Generate Level Completed! Loading time: 20,146s LOG: 04.12.2025 11:47:03 AfterLoadingGame() isInHomeBase?: False, TutorialIsActive ?: False LOG: 04.12.2025 11:47:03 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 04.12.2025 11:47:03 WindowManager.UnloadMenu => NoMenu LOG: 04.12.2025 11:47:03 EvaluateEmotionalOvercharge() => Difficulty : Easy value 50 LOG: 04.12.2025 11:47:03 OnPlayerAndMapWereCreated WARNING: 04.12.2025 11:47:03 Language Text not found! (Path: Kill Slagshooter) LOG: 04.12.2025 11:47:03 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' WARNING: 04.12.2025 11:47:04 Ambient VFX this room or lv theme is null WARNING: 04.12.2025 11:47:04 Language Text not found! (Path: Kill Slagshooter) LOG: 04.12.2025 11:47:04 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' WARNING: 04.12.2025 11:47:04 Ambient VFX this room or lv theme is null LOG: 04.12.2025 11:47:04 UpdatePlayerProgress LOG: 04.12.2025 11:47:04 SAVE GAME => Jasper Test 2 id:1 guid:d8690ed2-9932-4636-a64f-b638e246d8b9 WARNING: 04.12.2025 11:47:04 Language Text not found! (Path: Kill Slagshooter) LOG: 04.12.2025 11:47:04 [RichPresenceManager] ChangeActivity to SorrowArea .. LOG: 04.12.2025 11:47:04 syop - Bet quest found: HugeBetClearStageInXMin. Completed: False LOG: 04.12.2025 11:47:04 Syop BetQuest logs RT11:27DungeonDepth: 0 - seed WS9H-O25V has been applied RT11:31DungeonDepth: 0 - can Appear roll => Truecached roll = 52 chance = 40 RewardCap: 2 current rewardCount0 RT11:32DungeonDepth: 0 - seed NDBX-L!TB has been applied RT11:36DungeonDepth: 0 - can Appear roll => Truecached roll = 47 chance = 40 RewardCap: 2 current rewardCount0 RT11:36DungeonDepth: 0 - StartQuest HugeBetClearStageInXMin RT11:36DungeonDepth: 0 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:37DungeonDepth: 1 - OnDepthChange questSolvedDepth => 6 RT11:37DungeonDepth: 1 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:37DungeonDepth: 1 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:38DungeonDepth: 1 - seed NZ1H-RWC7 has been applied RT11:38DungeonDepth: 1 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:38DungeonDepth: 1 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:40DungeonDepth: 2 - OnDepthChange questSolvedDepth => 6 RT11:41DungeonDepth: 2 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:41DungeonDepth: 2 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:46DungeonDepth: 3 - OnDepthChange questSolvedDepth => 6 RT11:46DungeonDepth: 3 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:46DungeonDepth: 3 - currentlyActiveQuest: HugeBetClearStageInXMin LOG: 04.12.2025 11:47:04 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 04.12.2025 11:47:04 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 04.12.2025 11:47:04 Menu.UnloadMenuPanel => DefaultPanel LOG: 04.12.2025 11:47:08 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 04.12.2025 11:47:08 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 04.12.2025 11:47:09 Menu.UnloadMenuPanel => Info LOG: 04.12.2025 11:47:10 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 04.12.2025 11:47:10 Ambient VFX this room or lv theme is null WARNING: 04.12.2025 11:47:14 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 04.12.2025 11:47:14 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 04.12.2025 11:47:14 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 04.12.2025 11:47:14 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 04.12.2025 11:47:14 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 04.12.2025 11:47:14 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 04.12.2025 11:47:14 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 04.12.2025 11:47:15 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 04.12.2025 11:47:17 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 04.12.2025 11:47:17 Ambient VFX this room or lv theme is null WARNING: 04.12.2025 11:47:17 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_ProjectSupervisor in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 04.12.2025 11:47:17 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_RubbleCrusher in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 04.12.2025 11:47:17 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_HightechConsoler in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 04.12.2025 11:47:17 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_RubbleCrusher in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 04.12.2025 11:47:18 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 04.12.2025 11:47:18 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 11:47:18 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 11:47:18 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 04.12.2025 11:47:18 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 11:47:18 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 11:47:18 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 04.12.2025 11:47:18 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 11:47:18 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 11:47:18 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 04.12.2025 11:47:18 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 11:47:18 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 11:47:18 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 04.12.2025 11:47:18 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 11:47:18 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 11:47:18 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 04.12.2025 11:47:18 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 11:47:18 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 11:47:18 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 04.12.2025 11:47:18 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 11:47:18 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 11:47:18 Trauer_RubbleCrusher(Clone) (StickyStoneStudio.MOODS.SORROW_RubbleCrusher): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 04.12.2025 11:47:18 Language Text not found! (Path: Drone) WARNING: 04.12.2025 11:47:18 Trauer_RubbleCrusher(Clone) (StickyStoneStudio.MOODS.SORROW_RubbleCrusher): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 04.12.2025 11:47:18 Language Text not found! (Path: Drone) WARNING: 04.12.2025 11:47:18 Trauer_RubbleCrusher(Clone) (StickyStoneStudio.MOODS.SORROW_RubbleCrusher): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 04.12.2025 11:47:18 Language Text not found! (Path: Drone) WARNING: 04.12.2025 11:47:18 Trauer_RubbleCrusher(Clone) (StickyStoneStudio.MOODS.SORROW_RubbleCrusher): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 04.12.2025 11:47:18 Language Text not found! (Path: Drone) WARNING: 04.12.2025 11:47:18 Trauer_RubbleCrusher(Clone) (StickyStoneStudio.MOODS.SORROW_RubbleCrusher): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 04.12.2025 11:47:18 Language Text not found! (Path: Drone) WARNING: 04.12.2025 11:47:18 Trauer_RubbleCrusher(Clone) (StickyStoneStudio.MOODS.SORROW_RubbleCrusher): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 04.12.2025 11:47:18 Language Text not found! (Path: Drone) LOG: 04.12.2025 11:47:18 ScaleEnemy Trauer_RubbleCrusher(Clone)! WARNING: 04.12.2025 11:47:18 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 04.12.2025 11:47:18 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 11:47:18 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 11:47:18 Trauer_ProjectSupervisor(Clone) (StickyStoneStudio.MOODS.SORROW_ProjectSupervisor): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 04.12.2025 11:47:18 Language Text not found! (Path: Drone) WARNING: 04.12.2025 11:47:18 Trauer_HightechConsoler(Clone) (StickyStoneStudio.MOODS.SORROW_HightechConsoler): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 04.12.2025 11:47:18 Language Text not found! (Path: Drone) WARNING: 04.12.2025 11:47:20 MoveTowards failed. Navmesh-Agent 'Trauer_RubbleCrusher(Clone)' is not on a navmesh LOG: 04.12.2025 11:47:20 Quest is already completed. No progress will be updated. WARNING: 04.12.2025 11:47:20 Language Text not found! (Path: Kill Slagshooter) WARNING: 04.12.2025 11:47:21 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} WARNING: 04.12.2025 11:47:23 Failed to create agent because it is not close enough to the NavMesh WARNING: 04.12.2025 11:47:23 Trauer_EyeOfMallory(Clone) (StickyStoneStudio.MOODS.SORROW_EyeOfMallory): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 04.12.2025 11:47:23 ENEMY SPAWNED Trauer_EyeOfMallory(Clone) WARNING: 04.12.2025 11:47:24 BuffManager.StartBuffEffect() for BUFFID: 227 is already started! LOG: 04.12.2025 11:47:25 Quest is already completed. No progress will be updated. WARNING: 04.12.2025 11:47:25 Language Text not found! (Path: Kill Slagshooter) WARNING: 04.12.2025 11:47:26 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} WARNING: 04.12.2025 11:47:26 Failed to create agent because it is not close enough to the NavMesh WARNING: 04.12.2025 11:47:26 Trauer_EyeOfMallory(Clone) (StickyStoneStudio.MOODS.SORROW_EyeOfMallory): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 04.12.2025 11:47:26 ENEMY SPAWNED Trauer_EyeOfMallory(Clone) WARNING: 04.12.2025 11:47:28 MoveTowards failed. Navmesh-Agent 'Trauer_RubbleCrusher(Clone)' is not on a navmesh WARNING: 04.12.2025 11:47:29 Failed to create agent because it is not close enough to the NavMesh WARNING: 04.12.2025 11:47:29 Trauer_EyeOfMallory(Clone) (StickyStoneStudio.MOODS.SORROW_EyeOfMallory): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 04.12.2025 11:47:29 ENEMY SPAWNED Trauer_EyeOfMallory(Clone) WARNING: 04.12.2025 11:47:30 MoveTowards failed. Navmesh-Agent 'Trauer_RubbleCrusher(Clone)' is not on a navmesh LOG: 04.12.2025 11:47:30 Quest is already completed. No progress will be updated. WARNING: 04.12.2025 11:47:30 Language Text not found! (Path: Kill Slagshooter) WARNING: 04.12.2025 11:47:33 BuffManager.StartBuffEffect() for BUFFID: 520 is already started! WARNING: 04.12.2025 11:47:34 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh LOG: 04.12.2025 11:47:34 Quest is already completed. No progress will be updated. WARNING: 04.12.2025 11:47:34 Language Text not found! (Path: Kill Slagshooter) WARNING: 04.12.2025 11:47:34 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} WARNING: 04.12.2025 11:47:34 MoveTowards failed. Navmesh-Agent 'Trauer_HightechConsoler(Clone)' is not on a navmesh LOG: 04.12.2025 11:47:34 Quest is already completed. No progress will be updated. WARNING: 04.12.2025 11:47:34 Language Text not found! (Path: Kill Slagshooter) WARNING: 04.12.2025 11:47:34 MoveTowards failed. Navmesh-Agent 'Trauer_RubbleCrusher(Clone)' is not on a navmesh LOG: 04.12.2025 11:47:34 Quest is already completed. No progress will be updated. WARNING: 04.12.2025 11:47:34 Language Text not found! (Path: Kill Slagshooter) WARNING: 04.12.2025 11:47:35 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 04.12.2025 11:47:35 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 11:47:35 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 11:47:35 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 04.12.2025 11:47:35 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 11:47:35 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! EXCEPTION: 04.12.2025 11:47:35 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MechStateDisplay.InitBuffPermanentDisplay (UnityEngine.Transform parentTransform, StickyStoneStudio.MOODS.Entity _entity, UnityEngine.Sprite icon, UnityEngine.Color color) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.InGameUIController.CreateMechStateDisplay (StickyStoneStudio.MOODS.Entity _entity, UnityEngine.Color color, UnityEngine.Sprite icon, StickyStoneStudio.MOODS.MechStateDisplayType mechStateDisplayType, System.Nullable`1[T] addin) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.CreateMechStateDisplay () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.StartBuff () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.BuffManager.StartBuffEffect (StickyStoneStudio.MOODS.Buff buff, StickyStoneStudio.MOODS.IMech mech, StickyStoneStudio.MOODS.IMech ownerOfBuff) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea.IMechEntersArea (StickyStoneStudio.MOODS.IMech CacheMech_Enter) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) EXCEPTION: 04.12.2025 11:47:35 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MechStateDisplay.InitBuffPermanentDisplay (UnityEngine.Transform parentTransform, StickyStoneStudio.MOODS.Entity _entity, UnityEngine.Sprite icon, UnityEngine.Color color) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.InGameUIController.CreateMechStateDisplay (StickyStoneStudio.MOODS.Entity _entity, UnityEngine.Color color, UnityEngine.Sprite icon, StickyStoneStudio.MOODS.MechStateDisplayType mechStateDisplayType, System.Nullable`1[T] addin) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.CreateMechStateDisplay () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.StartBuff () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.BuffManager.StartBuffEffect (StickyStoneStudio.MOODS.Buff buff, StickyStoneStudio.MOODS.IMech mech, StickyStoneStudio.MOODS.IMech ownerOfBuff) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea.IMechEntersArea (StickyStoneStudio.MOODS.IMech CacheMech_Enter) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) EXCEPTION: 04.12.2025 11:47:35 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MechStateDisplay.InitBuffPermanentDisplay (UnityEngine.Transform parentTransform, StickyStoneStudio.MOODS.Entity _entity, UnityEngine.Sprite icon, UnityEngine.Color color) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.InGameUIController.CreateMechStateDisplay (StickyStoneStudio.MOODS.Entity _entity, UnityEngine.Color color, UnityEngine.Sprite icon, StickyStoneStudio.MOODS.MechStateDisplayType mechStateDisplayType, System.Nullable`1[T] addin) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.CreateMechStateDisplay () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.StartBuff () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.BuffManager.StartBuffEffect (StickyStoneStudio.MOODS.Buff buff, StickyStoneStudio.MOODS.IMech mech, StickyStoneStudio.MOODS.IMech ownerOfBuff) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea.IMechEntersArea (StickyStoneStudio.MOODS.IMech CacheMech_Enter) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) EXCEPTION: 04.12.2025 11:47:35 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MechStateDisplay.InitBuffPermanentDisplay (UnityEngine.Transform parentTransform, StickyStoneStudio.MOODS.Entity _entity, UnityEngine.Sprite icon, UnityEngine.Color color) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.InGameUIController.CreateMechStateDisplay (StickyStoneStudio.MOODS.Entity _entity, UnityEngine.Color color, UnityEngine.Sprite icon, StickyStoneStudio.MOODS.MechStateDisplayType mechStateDisplayType, System.Nullable`1[T] addin) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.CreateMechStateDisplay () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.StartBuff () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.BuffManager.StartBuffEffect (StickyStoneStudio.MOODS.Buff buff, StickyStoneStudio.MOODS.IMech mech, StickyStoneStudio.MOODS.IMech ownerOfBuff) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea.IMechEntersArea (StickyStoneStudio.MOODS.IMech CacheMech_Enter) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) EXCEPTION: 04.12.2025 11:47:35 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MechStateDisplay.InitBuffPermanentDisplay (UnityEngine.Transform parentTransform, StickyStoneStudio.MOODS.Entity _entity, UnityEngine.Sprite icon, UnityEngine.Color color) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.InGameUIController.CreateMechStateDisplay (StickyStoneStudio.MOODS.Entity _entity, UnityEngine.Color color, UnityEngine.Sprite icon, StickyStoneStudio.MOODS.MechStateDisplayType mechStateDisplayType, System.Nullable`1[T] addin) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.CreateMechStateDisplay () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.StartBuff () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.BuffManager.StartBuffEffect (StickyStoneStudio.MOODS.Buff buff, StickyStoneStudio.MOODS.IMech mech, StickyStoneStudio.MOODS.IMech ownerOfBuff) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea.IMechEntersArea (StickyStoneStudio.MOODS.IMech CacheMech_Enter) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) EXCEPTION: 04.12.2025 11:47:35 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MechStateDisplay.InitBuffPermanentDisplay (UnityEngine.Transform parentTransform, StickyStoneStudio.MOODS.Entity _entity, UnityEngine.Sprite icon, UnityEngine.Color color) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.InGameUIController.CreateMechStateDisplay (StickyStoneStudio.MOODS.Entity _entity, UnityEngine.Color color, UnityEngine.Sprite icon, StickyStoneStudio.MOODS.MechStateDisplayType mechStateDisplayType, System.Nullable`1[T] addin) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.CreateMechStateDisplay () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.StartBuff () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.BuffManager.StartBuffEffect (StickyStoneStudio.MOODS.Buff buff, StickyStoneStudio.MOODS.IMech mech, StickyStoneStudio.MOODS.IMech ownerOfBuff) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea.IMechEntersArea (StickyStoneStudio.MOODS.IMech CacheMech_Enter) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) EXCEPTION: 04.12.2025 11:47:35 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MechStateDisplay.InitBuffPermanentDisplay (UnityEngine.Transform parentTransform, StickyStoneStudio.MOODS.Entity _entity, UnityEngine.Sprite icon, UnityEngine.Color color) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.InGameUIController.CreateMechStateDisplay (StickyStoneStudio.MOODS.Entity _entity, UnityEngine.Color color, UnityEngine.Sprite icon, StickyStoneStudio.MOODS.MechStateDisplayType mechStateDisplayType, System.Nullable`1[T] addin) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.CreateMechStateDisplay () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.StartBuff () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.BuffManager.StartBuffEffect (StickyStoneStudio.MOODS.Buff buff, StickyStoneStudio.MOODS.IMech mech, StickyStoneStudio.MOODS.IMech ownerOfBuff) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea.IMechEntersArea (StickyStoneStudio.MOODS.IMech CacheMech_Enter) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) EXCEPTION: 04.12.2025 11:47:35 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MechStateDisplay.InitBuffPermanentDisplay (UnityEngine.Transform parentTransform, StickyStoneStudio.MOODS.Entity _entity, UnityEngine.Sprite icon, UnityEngine.Color color) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.InGameUIController.CreateMechStateDisplay (StickyStoneStudio.MOODS.Entity _entity, UnityEngine.Color color, UnityEngine.Sprite icon, StickyStoneStudio.MOODS.MechStateDisplayType mechStateDisplayType, System.Nullable`1[T] addin) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.CreateMechStateDisplay () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.StartBuff () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.BuffManager.StartBuffEffect (StickyStoneStudio.MOODS.Buff buff, StickyStoneStudio.MOODS.IMech mech, StickyStoneStudio.MOODS.IMech ownerOfBuff) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea.IMechEntersArea (StickyStoneStudio.MOODS.IMech CacheMech_Enter) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) EXCEPTION: 04.12.2025 11:47:35 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MechStateDisplay.InitBuffPermanentDisplay (UnityEngine.Transform parentTransform, StickyStoneStudio.MOODS.Entity _entity, UnityEngine.Sprite icon, UnityEngine.Color color) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.InGameUIController.CreateMechStateDisplay (StickyStoneStudio.MOODS.Entity _entity, UnityEngine.Color color, UnityEngine.Sprite icon, StickyStoneStudio.MOODS.MechStateDisplayType mechStateDisplayType, System.Nullable`1[T] addin) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.CreateMechStateDisplay () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.StartBuff () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.BuffManager.StartBuffEffect (StickyStoneStudio.MOODS.Buff buff, StickyStoneStudio.MOODS.IMech mech, StickyStoneStudio.MOODS.IMech ownerOfBuff) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea.IMechEntersArea (StickyStoneStudio.MOODS.IMech CacheMech_Enter) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) EXCEPTION: 04.12.2025 11:47:35 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MechStateDisplay.InitBuffPermanentDisplay (UnityEngine.Transform parentTransform, StickyStoneStudio.MOODS.Entity _entity, UnityEngine.Sprite icon, UnityEngine.Color color) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.InGameUIController.CreateMechStateDisplay (StickyStoneStudio.MOODS.Entity _entity, UnityEngine.Color color, UnityEngine.Sprite icon, StickyStoneStudio.MOODS.MechStateDisplayType mechStateDisplayType, System.Nullable`1[T] addin) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.CreateMechStateDisplay () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.StartBuff () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.BuffManager.StartBuffEffect (StickyStoneStudio.MOODS.Buff buff, StickyStoneStudio.MOODS.IMech mech, StickyStoneStudio.MOODS.IMech ownerOfBuff) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea.IMechEntersArea (StickyStoneStudio.MOODS.IMech CacheMech_Enter) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) EXCEPTION: 04.12.2025 11:47:35 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MechStateDisplay.InitBuffPermanentDisplay (UnityEngine.Transform parentTransform, StickyStoneStudio.MOODS.Entity _entity, UnityEngine.Sprite icon, UnityEngine.Color color) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.InGameUIController.CreateMechStateDisplay (StickyStoneStudio.MOODS.Entity _entity, UnityEngine.Color color, UnityEngine.Sprite icon, StickyStoneStudio.MOODS.MechStateDisplayType mechStateDisplayType, System.Nullable`1[T] addin) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.CreateMechStateDisplay () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.StartBuff () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.BuffManager.StartBuffEffect (StickyStoneStudio.MOODS.Buff buff, StickyStoneStudio.MOODS.IMech mech, StickyStoneStudio.MOODS.IMech ownerOfBuff) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea.IMechEntersArea (StickyStoneStudio.MOODS.IMech CacheMech_Enter) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) EXCEPTION: 04.12.2025 11:47:35 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MechStateDisplay.InitBuffPermanentDisplay (UnityEngine.Transform parentTransform, StickyStoneStudio.MOODS.Entity _entity, UnityEngine.Sprite icon, UnityEngine.Color color) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.InGameUIController.CreateMechStateDisplay (StickyStoneStudio.MOODS.Entity _entity, UnityEngine.Color color, UnityEngine.Sprite icon, StickyStoneStudio.MOODS.MechStateDisplayType mechStateDisplayType, System.Nullable`1[T] addin) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.CreateMechStateDisplay () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.StartBuff () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.BuffManager.StartBuffEffect (StickyStoneStudio.MOODS.Buff buff, StickyStoneStudio.MOODS.IMech mech, StickyStoneStudio.MOODS.IMech ownerOfBuff) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea.IMechEntersArea (StickyStoneStudio.MOODS.IMech CacheMech_Enter) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) WARNING: 04.12.2025 11:47:35 Trauer_RubbleCrusher(Clone) (StickyStoneStudio.MOODS.SORROW_RubbleCrusher): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 04.12.2025 11:47:35 Language Text not found! (Path: Drone) WARNING: 04.12.2025 11:47:35 Trauer_RubbleCrusher(Clone) (StickyStoneStudio.MOODS.SORROW_RubbleCrusher): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 04.12.2025 11:47:35 Language Text not found! (Path: Drone) LOG: 04.12.2025 11:47:35 Quest is already completed. No progress will be updated. WARNING: 04.12.2025 11:47:35 Language Text not found! (Path: Kill Slagshooter) WARNING: 04.12.2025 11:47:36 BuffManager.StartBuffEffect() for BUFFID: 726 is already started! WARNING: 04.12.2025 11:47:36 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh LOG: 04.12.2025 11:47:36 Quest is already completed. No progress will be updated. WARNING: 04.12.2025 11:47:36 Language Text not found! (Path: Kill Slagshooter) WARNING: 04.12.2025 11:47:37 Failed to create agent because it is not close enough to the NavMesh WARNING: 04.12.2025 11:47:37 Trauer_EyeOfMallory(Clone) (StickyStoneStudio.MOODS.SORROW_EyeOfMallory): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 04.12.2025 11:47:37 ENEMY SPAWNED Trauer_EyeOfMallory(Clone) WARNING: 04.12.2025 11:47:37 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh LOG: 04.12.2025 11:47:37 Quest is already completed. No progress will be updated. WARNING: 04.12.2025 11:47:37 Language Text not found! (Path: Kill Slagshooter) WARNING: 04.12.2025 11:47:39 MoveTowards failed. Navmesh-Agent 'Trauer_RubbleCrusher(Clone)' is not on a navmesh LOG: 04.12.2025 11:47:39 Quest is already completed. No progress will be updated. WARNING: 04.12.2025 11:47:39 Language Text not found! (Path: Kill Slagshooter) WARNING: 04.12.2025 11:47:40 Failed to create agent because it is not close enough to the NavMesh WARNING: 04.12.2025 11:47:40 Trauer_EyeOfMallory(Clone) (StickyStoneStudio.MOODS.SORROW_EyeOfMallory): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 04.12.2025 11:47:40 ENEMY SPAWNED Trauer_EyeOfMallory(Clone) WARNING: 04.12.2025 11:47:42 MoveTowards failed. Navmesh-Agent 'Trauer_RubbleCrusher(Clone)' is not on a navmesh LOG: 04.12.2025 11:47:42 Quest is already completed. No progress will be updated. WARNING: 04.12.2025 11:47:42 Language Text not found! (Path: Kill Slagshooter) WARNING: 04.12.2025 11:47:44 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh LOG: 04.12.2025 11:47:44 Quest is already completed. No progress will be updated. WARNING: 04.12.2025 11:47:44 Language Text not found! (Path: Kill Slagshooter) WARNING: 04.12.2025 11:47:44 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh LOG: 04.12.2025 11:47:44 Quest is already completed. No progress will be updated. WARNING: 04.12.2025 11:47:44 Language Text not found! (Path: Kill Slagshooter) LOG: 04.12.2025 11:52:09 WindowManager.LoadMenu => EscapeMenu LOG: 04.12.2025 11:52:09 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 04.12.2025 11:52:09 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 04.12.2025 11:52:09 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 04.12.2025 11:52:09 Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu) LOG: 04.12.2025 11:52:11 Menu.GoToPanel() 'ESC_Exit' transitionFade?: 'True' currentpanel is: 'ESC_Main' LOG: 04.12.2025 11:52:11 Menu.LoadMenuPanel => ESC_Exit (MenuID: EscapeMenu) LOG: 04.12.2025 11:52:11 Menu.UnloadMenuPanel => ESC_Main LOG: 04.12.2025 11:52:11 WindowManager.LoadMenu => MainMenu LOG: 04.12.2025 11:52:11 WindowManager.UnloadAllOtherMenus but 'MainMenu'! Currently acitve Menus: 2 LOG: 04.12.2025 11:52:11 WindowManager.UnloadMenu => EscapeMenu LOG: 04.12.2025 11:52:11 Menu.UnloadMenuPanel => ESC_Exit LOG: 04.12.2025 11:52:11 WindowManager.UnloadMenu => InGameMenu LOG: 04.12.2025 11:52:11 Menu.UnloadMenuPanel => DefaultPanel WARNING: 04.12.2025 11:52:11 Failed to End Buff Corrosion properly. System.NullReferenceException: Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.GameManager.CreateNewDamageAreaFromPrefab (StickyStoneStudio.MOODS.DamageAreaType type, StickyStoneStudio.MOODS.Entity owner, UnityEngine.Transform _transform, System.Single range, UnityEngine.Transform customParent, StickyStoneStudio.MOODS.Damageable customDamageable, System.Single timeUntilDeactivation, System.Boolean animatedScaleOnActivision, System.Single continuousDamageInterval, StickyStoneStudio.MOODS.IMech originIMech, StickyStoneStudio.MOODS.DamageArea_DamageProfile damageProfile) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.CorrosiveCorruptionAddin.b__14_0 (System.Single val, StickyStoneStudio.MOODS.Buff buff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Buff.EndBuff () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.ReturnToMenu () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.UISelectable.OnClick () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredEventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.CreateNewDamageAreaFromPrefab (StickyStoneStudio.MOODS.DamageAreaType type, StickyStoneStudio.MOODS.Entity owner, UnityEngine.Transform _transform, System.Single range, UnityEngine.Transform customParent, StickyStoneStudio.MOODS.Damageable customDamageable, System.Single timeUntilDeactivation, System.Boolean animatedScaleOnActivision, System.Single continuousDamageInterval, StickyStoneStudio.MOODS.IMech originIMech, StickyStoneStudio.MOODS.DamageArea_DamageProfile damageProfile) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.CorrosiveCorruptionAddin.b__14_0 (System.Single val, StickyStoneStudio.MOODS.Buff buff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Buff.EndBuff () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.ReturnToMenu () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.UISelectable.OnClick () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredEventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 WARNING: 04.12.2025 11:52:11 Failed to End Buff Corrosion properly. System.NullReferenceException: Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.GameManager.CreateNewDamageAreaFromPrefab (StickyStoneStudio.MOODS.DamageAreaType type, StickyStoneStudio.MOODS.Entity owner, UnityEngine.Transform _transform, System.Single range, UnityEngine.Transform customParent, StickyStoneStudio.MOODS.Damageable customDamageable, System.Single timeUntilDeactivation, System.Boolean animatedScaleOnActivision, System.Single continuousDamageInterval, StickyStoneStudio.MOODS.IMech originIMech, StickyStoneStudio.MOODS.DamageArea_DamageProfile damageProfile) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.CorrosiveCorruptionAddin.b__14_0 (System.Single val, StickyStoneStudio.MOODS.Buff buff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Buff.EndBuff () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.ReturnToMenu () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.UISelectable.OnClick () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredEventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.CreateNewDamageAreaFromPrefab (StickyStoneStudio.MOODS.DamageAreaType type, StickyStoneStudio.MOODS.Entity owner, UnityEngine.Transform _transform, System.Single range, UnityEngine.Transform customParent, StickyStoneStudio.MOODS.Damageable customDamageable, System.Single timeUntilDeactivation, System.Boolean animatedScaleOnActivision, System.Single continuousDamageInterval, StickyStoneStudio.MOODS.IMech originIMech, StickyStoneStudio.MOODS.DamageArea_DamageProfile damageProfile) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.CorrosiveCorruptionAddin.b__14_0 (System.Single val, StickyStoneStudio.MOODS.Buff buff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Buff.EndBuff () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.ReturnToMenu () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.UISelectable.OnClick () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredEventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 WARNING: 04.12.2025 11:52:11 Failed to End Buff Corrosion properly. System.NullReferenceException: Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.GameManager.CreateNewDamageAreaFromPrefab (StickyStoneStudio.MOODS.DamageAreaType type, StickyStoneStudio.MOODS.Entity owner, UnityEngine.Transform _transform, System.Single range, UnityEngine.Transform customParent, StickyStoneStudio.MOODS.Damageable customDamageable, System.Single timeUntilDeactivation, System.Boolean animatedScaleOnActivision, System.Single continuousDamageInterval, StickyStoneStudio.MOODS.IMech originIMech, StickyStoneStudio.MOODS.DamageArea_DamageProfile damageProfile) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.CorrosiveCorruptionAddin.b__14_0 (System.Single val, StickyStoneStudio.MOODS.Buff buff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Buff.EndBuff () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.ReturnToMenu () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.UISelectable.OnClick () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredEventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.CreateNewDamageAreaFromPrefab (StickyStoneStudio.MOODS.DamageAreaType type, StickyStoneStudio.MOODS.Entity owner, UnityEngine.Transform _transform, System.Single range, UnityEngine.Transform customParent, StickyStoneStudio.MOODS.Damageable customDamageable, System.Single timeUntilDeactivation, System.Boolean animatedScaleOnActivision, System.Single continuousDamageInterval, StickyStoneStudio.MOODS.IMech originIMech, StickyStoneStudio.MOODS.DamageArea_DamageProfile damageProfile) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.CorrosiveCorruptionAddin.b__14_0 (System.Single val, StickyStoneStudio.MOODS.Buff buff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Buff.EndBuff () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.ReturnToMenu () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.UISelectable.OnClick () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredEventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 WARNING: 04.12.2025 11:52:11 Failed to End Buff Corrosion properly. System.NullReferenceException: Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.GameManager.CreateNewDamageAreaFromPrefab (StickyStoneStudio.MOODS.DamageAreaType type, StickyStoneStudio.MOODS.Entity owner, UnityEngine.Transform _transform, System.Single range, UnityEngine.Transform customParent, StickyStoneStudio.MOODS.Damageable customDamageable, System.Single timeUntilDeactivation, System.Boolean animatedScaleOnActivision, System.Single continuousDamageInterval, StickyStoneStudio.MOODS.IMech originIMech, StickyStoneStudio.MOODS.DamageArea_DamageProfile damageProfile) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.CorrosiveCorruptionAddin.b__14_0 (System.Single val, StickyStoneStudio.MOODS.Buff buff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Buff.EndBuff () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.ReturnToMenu () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.UISelectable.OnClick () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredEventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.CreateNewDamageAreaFromPrefab (StickyStoneStudio.MOODS.DamageAreaType type, StickyStoneStudio.MOODS.Entity owner, UnityEngine.Transform _transform, System.Single range, UnityEngine.Transform customParent, StickyStoneStudio.MOODS.Damageable customDamageable, System.Single timeUntilDeactivation, System.Boolean animatedScaleOnActivision, System.Single continuousDamageInterval, StickyStoneStudio.MOODS.IMech originIMech, StickyStoneStudio.MOODS.DamageArea_DamageProfile damageProfile) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.CorrosiveCorruptionAddin.b__14_0 (System.Single val, StickyStoneStudio.MOODS.Buff buff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Buff.EndBuff () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.ReturnToMenu () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.UISelectable.OnClick () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredEventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 WARNING: 04.12.2025 11:52:11 Failed to End Buff Corrosion properly. System.NullReferenceException: Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.GameManager.CreateNewDamageAreaFromPrefab (StickyStoneStudio.MOODS.DamageAreaType type, StickyStoneStudio.MOODS.Entity owner, UnityEngine.Transform _transform, System.Single range, UnityEngine.Transform customParent, StickyStoneStudio.MOODS.Damageable customDamageable, System.Single timeUntilDeactivation, System.Boolean animatedScaleOnActivision, System.Single continuousDamageInterval, StickyStoneStudio.MOODS.IMech originIMech, StickyStoneStudio.MOODS.DamageArea_DamageProfile damageProfile) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.CorrosiveCorruptionAddin.b__14_0 (System.Single val, StickyStoneStudio.MOODS.Buff buff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Buff.EndBuff () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.ReturnToMenu () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.UISelectable.OnClick () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredEventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.CreateNewDamageAreaFromPrefab (StickyStoneStudio.MOODS.DamageAreaType type, StickyStoneStudio.MOODS.Entity owner, UnityEngine.Transform _transform, System.Single range, UnityEngine.Transform customParent, StickyStoneStudio.MOODS.Damageable customDamageable, System.Single timeUntilDeactivation, System.Boolean animatedScaleOnActivision, System.Single continuousDamageInterval, StickyStoneStudio.MOODS.IMech originIMech, StickyStoneStudio.MOODS.DamageArea_DamageProfile damageProfile) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.CorrosiveCorruptionAddin.b__14_0 (System.Single val, StickyStoneStudio.MOODS.Buff buff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Buff.EndBuff () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.ReturnToMenu () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.UISelectable.OnClick () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredEventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 WARNING: 04.12.2025 11:52:11 Failed to End Buff Corrosion properly. System.NullReferenceException: Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.GameManager.CreateNewDamageAreaFromPrefab (StickyStoneStudio.MOODS.DamageAreaType type, StickyStoneStudio.MOODS.Entity owner, UnityEngine.Transform _transform, System.Single range, UnityEngine.Transform customParent, StickyStoneStudio.MOODS.Damageable customDamageable, System.Single timeUntilDeactivation, System.Boolean animatedScaleOnActivision, System.Single continuousDamageInterval, StickyStoneStudio.MOODS.IMech originIMech, StickyStoneStudio.MOODS.DamageArea_DamageProfile damageProfile) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.CorrosiveCorruptionAddin.b__14_0 (System.Single val, StickyStoneStudio.MOODS.Buff buff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Buff.EndBuff () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.ReturnToMenu () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.UISelectable.OnClick () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredEventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.CreateNewDamageAreaFromPrefab (StickyStoneStudio.MOODS.DamageAreaType type, StickyStoneStudio.MOODS.Entity owner, UnityEngine.Transform _transform, System.Single range, UnityEngine.Transform customParent, StickyStoneStudio.MOODS.Damageable customDamageable, System.Single timeUntilDeactivation, System.Boolean animatedScaleOnActivision, System.Single continuousDamageInterval, StickyStoneStudio.MOODS.IMech originIMech, StickyStoneStudio.MOODS.DamageArea_DamageProfile damageProfile) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.CorrosiveCorruptionAddin.b__14_0 (System.Single val, StickyStoneStudio.MOODS.Buff buff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Buff.EndBuff () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.ReturnToMenu () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.UISelectable.OnClick () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredEventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 WARNING: 04.12.2025 11:52:11 Failed to End Buff Corrosion properly. System.NullReferenceException: Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.GameManager.CreateNewDamageAreaFromPrefab (StickyStoneStudio.MOODS.DamageAreaType type, StickyStoneStudio.MOODS.Entity owner, UnityEngine.Transform _transform, System.Single range, UnityEngine.Transform customParent, StickyStoneStudio.MOODS.Damageable customDamageable, System.Single timeUntilDeactivation, System.Boolean animatedScaleOnActivision, System.Single continuousDamageInterval, StickyStoneStudio.MOODS.IMech originIMech, StickyStoneStudio.MOODS.DamageArea_DamageProfile damageProfile) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.CorrosiveCorruptionAddin.b__14_0 (System.Single val, StickyStoneStudio.MOODS.Buff buff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Buff.EndBuff () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.ReturnToMenu () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.UISelectable.OnClick () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredEventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.CreateNewDamageAreaFromPrefab (StickyStoneStudio.MOODS.DamageAreaType type, StickyStoneStudio.MOODS.Entity owner, UnityEngine.Transform _transform, System.Single range, UnityEngine.Transform customParent, StickyStoneStudio.MOODS.Damageable customDamageable, System.Single timeUntilDeactivation, System.Boolean animatedScaleOnActivision, System.Single continuousDamageInterval, StickyStoneStudio.MOODS.IMech originIMech, StickyStoneStudio.MOODS.DamageArea_DamageProfile damageProfile) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.CorrosiveCorruptionAddin.b__14_0 (System.Single val, StickyStoneStudio.MOODS.Buff buff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Buff.EndBuff () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.ReturnToMenu () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.UISelectable.OnClick () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredEventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 WARNING: 04.12.2025 11:52:11 Failed to End Buff Corrosion properly. System.NullReferenceException: Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.GameManager.CreateNewDamageAreaFromPrefab (StickyStoneStudio.MOODS.DamageAreaType type, StickyStoneStudio.MOODS.Entity owner, UnityEngine.Transform _transform, System.Single range, UnityEngine.Transform customParent, StickyStoneStudio.MOODS.Damageable customDamageable, System.Single timeUntilDeactivation, System.Boolean animatedScaleOnActivision, System.Single continuousDamageInterval, StickyStoneStudio.MOODS.IMech originIMech, StickyStoneStudio.MOODS.DamageArea_DamageProfile damageProfile) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.CorrosiveCorruptionAddin.b__14_0 (System.Single val, StickyStoneStudio.MOODS.Buff buff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Buff.EndBuff () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.ReturnToMenu () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.UISelectable.OnClick () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredEventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.CreateNewDamageAreaFromPrefab (StickyStoneStudio.MOODS.DamageAreaType type, StickyStoneStudio.MOODS.Entity owner, UnityEngine.Transform _transform, System.Single range, UnityEngine.Transform customParent, StickyStoneStudio.MOODS.Damageable customDamageable, System.Single timeUntilDeactivation, System.Boolean animatedScaleOnActivision, System.Single continuousDamageInterval, StickyStoneStudio.MOODS.IMech originIMech, StickyStoneStudio.MOODS.DamageArea_DamageProfile damageProfile) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.CorrosiveCorruptionAddin.b__14_0 (System.Single val, StickyStoneStudio.MOODS.Buff buff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Buff.EndBuff () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.ReturnToMenu () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.UISelectable.OnClick () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredEventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 WARNING: 04.12.2025 11:52:11 Failed to End Buff Corrosion properly. System.NullReferenceException: Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.GameManager.CreateNewDamageAreaFromPrefab (StickyStoneStudio.MOODS.DamageAreaType type, StickyStoneStudio.MOODS.Entity owner, UnityEngine.Transform _transform, System.Single range, UnityEngine.Transform customParent, StickyStoneStudio.MOODS.Damageable customDamageable, System.Single timeUntilDeactivation, System.Boolean animatedScaleOnActivision, System.Single continuousDamageInterval, StickyStoneStudio.MOODS.IMech originIMech, StickyStoneStudio.MOODS.DamageArea_DamageProfile damageProfile) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.CorrosiveCorruptionAddin.b__14_0 (System.Single val, StickyStoneStudio.MOODS.Buff buff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Buff.EndBuff () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.ReturnToMenu () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.UISelectable.OnClick () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredEventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.CreateNewDamageAreaFromPrefab (StickyStoneStudio.MOODS.DamageAreaType type, StickyStoneStudio.MOODS.Entity owner, UnityEngine.Transform _transform, System.Single range, UnityEngine.Transform customParent, StickyStoneStudio.MOODS.Damageable customDamageable, System.Single timeUntilDeactivation, System.Boolean animatedScaleOnActivision, System.Single continuousDamageInterval, StickyStoneStudio.MOODS.IMech originIMech, StickyStoneStudio.MOODS.DamageArea_DamageProfile damageProfile) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.CorrosiveCorruptionAddin.b__14_0 (System.Single val, StickyStoneStudio.MOODS.Buff buff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Buff.EndBuff () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.ReturnToMenu () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.UISelectable.OnClick () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredEventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 WARNING: 04.12.2025 11:52:11 Failed to End Buff Corrosion properly. System.NullReferenceException: Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.GameManager.CreateNewDamageAreaFromPrefab (StickyStoneStudio.MOODS.DamageAreaType type, StickyStoneStudio.MOODS.Entity owner, UnityEngine.Transform _transform, System.Single range, UnityEngine.Transform customParent, StickyStoneStudio.MOODS.Damageable customDamageable, System.Single timeUntilDeactivation, System.Boolean animatedScaleOnActivision, System.Single continuousDamageInterval, StickyStoneStudio.MOODS.IMech originIMech, StickyStoneStudio.MOODS.DamageArea_DamageProfile damageProfile) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.CorrosiveCorruptionAddin.b__14_0 (System.Single val, StickyStoneStudio.MOODS.Buff buff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Buff.EndBuff () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.ReturnToMenu () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.UISelectable.OnClick () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredEventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.CreateNewDamageAreaFromPrefab (StickyStoneStudio.MOODS.DamageAreaType type, StickyStoneStudio.MOODS.Entity owner, UnityEngine.Transform _transform, System.Single range, UnityEngine.Transform customParent, StickyStoneStudio.MOODS.Damageable customDamageable, System.Single timeUntilDeactivation, System.Boolean animatedScaleOnActivision, System.Single continuousDamageInterval, StickyStoneStudio.MOODS.IMech originIMech, StickyStoneStudio.MOODS.DamageArea_DamageProfile damageProfile) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.CorrosiveCorruptionAddin.b__14_0 (System.Single val, StickyStoneStudio.MOODS.Buff buff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Buff.EndBuff () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.ReturnToMenu () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.UISelectable.OnClick () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredEventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 WARNING: 04.12.2025 11:52:11 Failed to End Buff Corrosion properly. System.NullReferenceException: Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.GameManager.CreateNewDamageAreaFromPrefab (StickyStoneStudio.MOODS.DamageAreaType type, StickyStoneStudio.MOODS.Entity owner, UnityEngine.Transform _transform, System.Single range, UnityEngine.Transform customParent, StickyStoneStudio.MOODS.Damageable customDamageable, System.Single timeUntilDeactivation, System.Boolean animatedScaleOnActivision, System.Single continuousDamageInterval, StickyStoneStudio.MOODS.IMech originIMech, StickyStoneStudio.MOODS.DamageArea_DamageProfile damageProfile) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.CorrosiveCorruptionAddin.b__14_0 (System.Single val, StickyStoneStudio.MOODS.Buff buff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Buff.EndBuff () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.ReturnToMenu () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.UISelectable.OnClick () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredEventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.CreateNewDamageAreaFromPrefab (StickyStoneStudio.MOODS.DamageAreaType type, StickyStoneStudio.MOODS.Entity owner, UnityEngine.Transform _transform, System.Single range, UnityEngine.Transform customParent, StickyStoneStudio.MOODS.Damageable customDamageable, System.Single timeUntilDeactivation, System.Boolean animatedScaleOnActivision, System.Single continuousDamageInterval, StickyStoneStudio.MOODS.IMech originIMech, StickyStoneStudio.MOODS.DamageArea_DamageProfile damageProfile) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.CorrosiveCorruptionAddin.b__14_0 (System.Single val, StickyStoneStudio.MOODS.Buff buff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Buff.EndBuff () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.ReturnToMenu () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.UISelectable.OnClick () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredEventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 WARNING: 04.12.2025 11:52:11 Failed to End Buff Corrosion properly. System.NullReferenceException: Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.GameManager.CreateNewDamageAreaFromPrefab (StickyStoneStudio.MOODS.DamageAreaType type, StickyStoneStudio.MOODS.Entity owner, UnityEngine.Transform _transform, System.Single range, UnityEngine.Transform customParent, StickyStoneStudio.MOODS.Damageable customDamageable, System.Single timeUntilDeactivation, System.Boolean animatedScaleOnActivision, System.Single continuousDamageInterval, StickyStoneStudio.MOODS.IMech originIMech, StickyStoneStudio.MOODS.DamageArea_DamageProfile damageProfile) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.CorrosiveCorruptionAddin.b__14_0 (System.Single val, StickyStoneStudio.MOODS.Buff buff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Buff.EndBuff () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.ReturnToMenu () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.UISelectable.OnClick () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredEventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.CreateNewDamageAreaFromPrefab (StickyStoneStudio.MOODS.DamageAreaType type, StickyStoneStudio.MOODS.Entity owner, UnityEngine.Transform _transform, System.Single range, UnityEngine.Transform customParent, StickyStoneStudio.MOODS.Damageable customDamageable, System.Single timeUntilDeactivation, System.Boolean animatedScaleOnActivision, System.Single continuousDamageInterval, StickyStoneStudio.MOODS.IMech originIMech, StickyStoneStudio.MOODS.DamageArea_DamageProfile damageProfile) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.CorrosiveCorruptionAddin.b__14_0 (System.Single val, StickyStoneStudio.MOODS.Buff buff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Buff.EndBuff () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.ReturnToMenu () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.UISelectable.OnClick () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredEventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 WARNING: 04.12.2025 11:52:11 Failed to End Buff Corrosion properly. System.NullReferenceException: Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.GameManager.CreateNewDamageAreaFromPrefab (StickyStoneStudio.MOODS.DamageAreaType type, StickyStoneStudio.MOODS.Entity owner, UnityEngine.Transform _transform, System.Single range, UnityEngine.Transform customParent, StickyStoneStudio.MOODS.Damageable customDamageable, System.Single timeUntilDeactivation, System.Boolean animatedScaleOnActivision, System.Single continuousDamageInterval, StickyStoneStudio.MOODS.IMech originIMech, StickyStoneStudio.MOODS.DamageArea_DamageProfile damageProfile) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.CorrosiveCorruptionAddin.b__14_0 (System.Single val, StickyStoneStudio.MOODS.Buff buff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Buff.EndBuff () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.ReturnToMenu () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.UISelectable.OnClick () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredEventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.CreateNewDamageAreaFromPrefab (StickyStoneStudio.MOODS.DamageAreaType type, StickyStoneStudio.MOODS.Entity owner, UnityEngine.Transform _transform, System.Single range, UnityEngine.Transform customParent, StickyStoneStudio.MOODS.Damageable customDamageable, System.Single timeUntilDeactivation, System.Boolean animatedScaleOnActivision, System.Single continuousDamageInterval, StickyStoneStudio.MOODS.IMech originIMech, StickyStoneStudio.MOODS.DamageArea_DamageProfile damageProfile) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.CorrosiveCorruptionAddin.b__14_0 (System.Single val, StickyStoneStudio.MOODS.Buff buff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Buff.EndBuff () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.ReturnToMenu () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.UISelectable.OnClick () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredEventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LOG: 04.12.2025 11:52:12 EvaluateEmotionalOvercharge() => Difficulty : Easy value 50 LOG: 04.12.2025 11:52:12 Menu.GoToPanel() 'MM_Default' transitionFade?: 'True' currentpanel was null. LOG: 04.12.2025 11:52:12 Menu.LoadMenuPanel => MM_Default (MenuID: MainMenu) LOG: 04.12.2025 11:52:12 [RichPresenceManager] ChangeActivity to GeneralActivity .. EXCEPTION: 04.12.2025 11:52:13 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Bullet.b__184_0 () (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.OnTweenCallback (DG.Tweening.TweenCallback callback, DG.Tweening.Tween t) (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.DoGoto (DG.Tweening.Tween t, System.Single toPosition, System.Int32 toCompletedLoops, DG.Tweening.Core.Enums.UpdateMode updateMode) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.Tween t, System.Single deltaTime, System.Single independentTime, System.Boolean isSingleTweenManualUpdate) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.UpdateType updateType, System.Single deltaTime, System.Single independentTime) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.DOTweenComponent.Update () (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) DG.Tweening.Tween:OnTweenCallback(TweenCallback, Tween) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Update(Tween, Single, Single, Boolean) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() EXCEPTION: 04.12.2025 11:52:13 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Bullet.b__184_0 () (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.OnTweenCallback (DG.Tweening.TweenCallback callback, DG.Tweening.Tween t) (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.DoGoto (DG.Tweening.Tween t, System.Single toPosition, System.Int32 toCompletedLoops, DG.Tweening.Core.Enums.UpdateMode updateMode) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.Tween t, System.Single deltaTime, System.Single independentTime, System.Boolean isSingleTweenManualUpdate) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.UpdateType updateType, System.Single deltaTime, System.Single independentTime) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.DOTweenComponent.Update () (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) DG.Tweening.Tween:OnTweenCallback(TweenCallback, Tween) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Update(Tween, Single, Single, Boolean) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() LOG: 04.12.2025 11:52:13 Menu.GoToPanel() 'MM_Default' transitionFade?: 'True' currentpanel is: 'MM_Default' LOG: 04.12.2025 11:52:13 [RichPresenceManager] ChangeActivity to GeneralActivity .. EXCEPTION: 04.12.2025 11:52:13 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Bullet.b__184_0 () (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.OnTweenCallback (DG.Tweening.TweenCallback callback, DG.Tweening.Tween t) (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.DoGoto (DG.Tweening.Tween t, System.Single toPosition, System.Int32 toCompletedLoops, DG.Tweening.Core.Enums.UpdateMode updateMode) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.Tween t, System.Single deltaTime, System.Single independentTime, System.Boolean isSingleTweenManualUpdate) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.UpdateType updateType, System.Single deltaTime, System.Single independentTime) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.DOTweenComponent.Update () (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) DG.Tweening.Tween:OnTweenCallback(TweenCallback, Tween) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Update(Tween, Single, Single, Boolean) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() EXCEPTION: 04.12.2025 11:52:13 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Bullet.b__184_0 () (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.OnTweenCallback (DG.Tweening.TweenCallback callback, DG.Tweening.Tween t) (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.DoGoto (DG.Tweening.Tween t, System.Single toPosition, System.Int32 toCompletedLoops, DG.Tweening.Core.Enums.UpdateMode updateMode) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.Tween t, System.Single deltaTime, System.Single independentTime, System.Boolean isSingleTweenManualUpdate) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.UpdateType updateType, System.Single deltaTime, System.Single independentTime) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.DOTweenComponent.Update () (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) DG.Tweening.Tween:OnTweenCallback(TweenCallback, Tween) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Update(Tween, Single, Single, Boolean) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() EXCEPTION: 04.12.2025 11:52:13 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Bullet.b__184_0 () (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.OnTweenCallback (DG.Tweening.TweenCallback callback, DG.Tweening.Tween t) (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.DoGoto (DG.Tweening.Tween t, System.Single toPosition, System.Int32 toCompletedLoops, DG.Tweening.Core.Enums.UpdateMode updateMode) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.Tween t, System.Single deltaTime, System.Single independentTime, System.Boolean isSingleTweenManualUpdate) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.UpdateType updateType, System.Single deltaTime, System.Single independentTime) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.DOTweenComponent.Update () (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) DG.Tweening.Tween:OnTweenCallback(TweenCallback, Tween) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Update(Tween, Single, Single, Boolean) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() EXCEPTION: 04.12.2025 11:52:13 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Bullet.b__184_0 () (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.OnTweenCallback (DG.Tweening.TweenCallback callback, DG.Tweening.Tween t) (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.DoGoto (DG.Tweening.Tween t, System.Single toPosition, System.Int32 toCompletedLoops, DG.Tweening.Core.Enums.UpdateMode updateMode) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.Tween t, System.Single deltaTime, System.Single independentTime, System.Boolean isSingleTweenManualUpdate) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.UpdateType updateType, System.Single deltaTime, System.Single independentTime) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.DOTweenComponent.Update () (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) DG.Tweening.Tween:OnTweenCallback(TweenCallback, Tween) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Update(Tween, Single, Single, Boolean) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() EXCEPTION: 04.12.2025 11:52:13 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Bullet.b__184_0 () (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.OnTweenCallback (DG.Tweening.TweenCallback callback, DG.Tweening.Tween t) (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.DoGoto (DG.Tweening.Tween t, System.Single toPosition, System.Int32 toCompletedLoops, DG.Tweening.Core.Enums.UpdateMode updateMode) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.Tween t, System.Single deltaTime, System.Single independentTime, System.Boolean isSingleTweenManualUpdate) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.UpdateType updateType, System.Single deltaTime, System.Single independentTime) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.DOTweenComponent.Update () (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) DG.Tweening.Tween:OnTweenCallback(TweenCallback, Tween) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Update(Tween, Single, Single, Boolean) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() EXCEPTION: 04.12.2025 11:52:13 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Bullet.b__184_0 () (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.OnTweenCallback (DG.Tweening.TweenCallback callback, DG.Tweening.Tween t) (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.DoGoto (DG.Tweening.Tween t, System.Single toPosition, System.Int32 toCompletedLoops, DG.Tweening.Core.Enums.UpdateMode updateMode) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.Tween t, System.Single deltaTime, System.Single independentTime, System.Boolean isSingleTweenManualUpdate) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.UpdateType updateType, System.Single deltaTime, System.Single independentTime) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.DOTweenComponent.Update () (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) DG.Tweening.Tween:OnTweenCallback(TweenCallback, Tween) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Update(Tween, Single, Single, Boolean) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() EXCEPTION: 04.12.2025 11:52:13 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Bullet.b__184_0 () (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.OnTweenCallback (DG.Tweening.TweenCallback callback, DG.Tweening.Tween t) (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.DoGoto (DG.Tweening.Tween t, System.Single toPosition, System.Int32 toCompletedLoops, DG.Tweening.Core.Enums.UpdateMode updateMode) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.Tween t, System.Single deltaTime, System.Single independentTime, System.Boolean isSingleTweenManualUpdate) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.UpdateType updateType, System.Single deltaTime, System.Single independentTime) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.DOTweenComponent.Update () (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) DG.Tweening.Tween:OnTweenCallback(TweenCallback, Tween) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Update(Tween, Single, Single, Boolean) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() EXCEPTION: 04.12.2025 11:52:13 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Bullet.b__184_0 () (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.OnTweenCallback (DG.Tweening.TweenCallback callback, DG.Tweening.Tween t) (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.DoGoto (DG.Tweening.Tween t, System.Single toPosition, System.Int32 toCompletedLoops, DG.Tweening.Core.Enums.UpdateMode updateMode) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.Tween t, System.Single deltaTime, System.Single independentTime, System.Boolean isSingleTweenManualUpdate) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.UpdateType updateType, System.Single deltaTime, System.Single independentTime) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.DOTweenComponent.Update () (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) DG.Tweening.Tween:OnTweenCallback(TweenCallback, Tween) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Update(Tween, Single, Single, Boolean) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() EXCEPTION: 04.12.2025 11:52:13 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Bullet.b__184_0 () (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.OnTweenCallback (DG.Tweening.TweenCallback callback, DG.Tweening.Tween t) (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.DoGoto (DG.Tweening.Tween t, System.Single toPosition, System.Int32 toCompletedLoops, DG.Tweening.Core.Enums.UpdateMode updateMode) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.Tween t, System.Single deltaTime, System.Single independentTime, System.Boolean isSingleTweenManualUpdate) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.UpdateType updateType, System.Single deltaTime, System.Single independentTime) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.DOTweenComponent.Update () (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) DG.Tweening.Tween:OnTweenCallback(TweenCallback, Tween) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Update(Tween, Single, Single, Boolean) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() EXCEPTION: 04.12.2025 11:52:14 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Bullet.b__184_0 () (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.OnTweenCallback (DG.Tweening.TweenCallback callback, DG.Tweening.Tween t) (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.DoGoto (DG.Tweening.Tween t, System.Single toPosition, System.Int32 toCompletedLoops, DG.Tweening.Core.Enums.UpdateMode updateMode) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.Tween t, System.Single deltaTime, System.Single independentTime, System.Boolean isSingleTweenManualUpdate) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.UpdateType updateType, System.Single deltaTime, System.Single independentTime) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.DOTweenComponent.Update () (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) DG.Tweening.Tween:OnTweenCallback(TweenCallback, Tween) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Update(Tween, Single, Single, Boolean) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() EXCEPTION: 04.12.2025 11:52:14 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Bullet.b__184_0 () (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.OnTweenCallback (DG.Tweening.TweenCallback callback, DG.Tweening.Tween t) (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.DoGoto (DG.Tweening.Tween t, System.Single toPosition, System.Int32 toCompletedLoops, DG.Tweening.Core.Enums.UpdateMode updateMode) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.Tween t, System.Single deltaTime, System.Single independentTime, System.Boolean isSingleTweenManualUpdate) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.UpdateType updateType, System.Single deltaTime, System.Single independentTime) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.DOTweenComponent.Update () (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) DG.Tweening.Tween:OnTweenCallback(TweenCallback, Tween) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Update(Tween, Single, Single, Boolean) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() EXCEPTION: 04.12.2025 11:52:14 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Bullet.b__184_0 () (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.OnTweenCallback (DG.Tweening.TweenCallback callback, DG.Tweening.Tween t) (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.DoGoto (DG.Tweening.Tween t, System.Single toPosition, System.Int32 toCompletedLoops, DG.Tweening.Core.Enums.UpdateMode updateMode) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.Tween t, System.Single deltaTime, System.Single independentTime, System.Boolean isSingleTweenManualUpdate) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.UpdateType updateType, System.Single deltaTime, System.Single independentTime) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.DOTweenComponent.Update () (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) DG.Tweening.Tween:OnTweenCallback(TweenCallback, Tween) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Update(Tween, Single, Single, Boolean) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() LOG: 04.12.2025 11:55:05 Menu.LoadMenuPanel => MM_ChoosePlayerClass (MenuID: MainMenu) WARNING: 04.12.2025 11:55:05 This TMPro text object does not have a cursor. If you want full edit functionality add a OSK_Cursor prefab as a child LOG: 04.12.2025 11:55:05 Menu.GoToPanel() 'MM_ChoosePlayerClass' transitionFade?: 'True' currentpanel is: 'MM_Default' WARNING: 04.12.2025 11:55:05 Menu.LoadMenuPanel MM_ChoosePlayerClass failed. It was Loaded before and is present in the scene! (MenuID: MainMenu) LOG: 04.12.2025 11:55:05 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 04.12.2025 11:55:05 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 04.12.2025 11:55:05 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 04.12.2025 11:55:05 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 04.12.2025 11:55:05 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! LOG: 04.12.2025 11:55:05 Menu.UnloadMenuPanel => MM_Default LOG: 04.12.2025 11:55:06 is Loading Quests LOG: 04.12.2025 11:55:06 loaded mechionary progress for savegame:Jasper Test 2 LOG: 04.12.2025 11:55:08 Continue Game Confirmed! Loading Game Session => Guid: b10866eb5a06 Seed: NDBX-L!TB SeededCalls: 523 SeededCallsLastDungeon: 86 LOG: 04.12.2025 11:55:08 is Loading Quests LOG: 04.12.2025 11:55:08 LoadingMenu.SetCurrentLoadingScreen() => TSR_Level2 LOG: 04.12.2025 11:55:08 WindowManager.LoadMenu => InGameMenu LOG: 04.12.2025 11:55:08 WindowManager.UnloadMenu => MainMenu LOG: 04.12.2025 11:55:08 Menu.UnloadMenuPanel => MM_ChoosePlayerClass LOG: 04.12.2025 11:55:08 is Loading Quests LOG: 04.12.2025 11:55:08 loaded mechionary progress for savegame:Jasper Test 2 LOG: 04.12.2025 11:55:08 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 04.12.2025 11:55:09 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 04.12.2025 11:55:09 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 04.12.2025 11:55:09 The referenced script on this Behaviour (Game Object 'Mech_Player') is missing! WARNING: 04.12.2025 11:55:09 The referenced script on this Behaviour (Game Object 'Mech_Player') is missing! WARNING: 04.12.2025 11:55:09 The referenced script on this Behaviour (Game Object 'Mech_Player') is missing! WARNING: 04.12.2025 11:55:09 The referenced script on this Behaviour (Game Object 'Mech_Player') is missing! ERROR: 04.12.2025 11:55:09 MechBase Outline Reference Missing: 'Mech_Player(Clone)' has no standard Outline referenced! To avoid flicker add it asap! UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.MechBase:InitMechBase(Room, PlayerClass, DummyStatus) StickyStoneStudio.MOODS.<>c__DisplayClass72_0:b__0(AsyncOperationHandle`1) StickyStoneStudio.MOODS.<>c__DisplayClass13_0:b__0(AsyncOperationHandle`1) System.Action`1:Invoke(T) DelegateList`1:Invoke(T) System.Action`1:Invoke(T) DelegateList`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() WARNING: 04.12.2025 11:55:09 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of Mech_Player(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... ERROR: 04.12.2025 11:55:09 MechOutlineController.init() => HighlightEffect is not part of the rootMesh of Mech_Player(Clone) ! Consider Add it in the Prefab. Fallback now to add Component but can have side effects ... UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.MechOutlineController:init(Boolean) StickyStoneStudio.MOODS.MechBase:InitMechBase(Room, PlayerClass, DummyStatus) StickyStoneStudio.MOODS.<>c__DisplayClass72_0:b__0(AsyncOperationHandle`1) StickyStoneStudio.MOODS.<>c__DisplayClass13_0:b__0(AsyncOperationHandle`1) System.Action`1:Invoke(T) DelegateList`1:Invoke(T) System.Action`1:Invoke(T) DelegateList`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() LOG: 04.12.2025 11:55:09 EvaluateEmotionalOvercharge() => Difficulty : Easy value 50 LOG: 04.12.2025 11:55:09 NEW GAMESEED: 'NDBX-L!TB' resetSeededCalls: True LOG: 04.12.2025 11:55:09 SetCurrentMapSelectorChoice => DungeonDepth: 3 NextDungeonDepth: 3 PersistentDungeonDepth: 3 CurrentTheme: Trauer LOG: 04.12.2025 11:55:09 LoadingMenu.SetCurrentLoadingScreen() => TSR_Level2 LOG: 04.12.2025 11:55:09 Generate Level Started! Level: Level_B theme: Trauer GameSeed: NDBX-L!TB SeedCalls: 437 LOG: 04.12.2025 11:55:14 (TryInstantiateRandomRoom) currentList count is 0! RoomTheme: Trauer, RoomLevel: Level_B, RoomTyp: Typ_A LOG: 04.12.2025 11:55:27 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False LOG: 04.12.2025 11:55:28 Syop BetQuest logs RT11:27DungeonDepth: 0 - seed WS9H-O25V has been applied RT11:31DungeonDepth: 0 - can Appear roll => Truecached roll = 52 chance = 40 RewardCap: 2 current rewardCount0 RT11:32DungeonDepth: 0 - seed NDBX-L!TB has been applied RT11:36DungeonDepth: 0 - can Appear roll => Truecached roll = 47 chance = 40 RewardCap: 2 current rewardCount0 RT11:36DungeonDepth: 0 - StartQuest HugeBetClearStageInXMin RT11:36DungeonDepth: 0 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:37DungeonDepth: 1 - OnDepthChange questSolvedDepth => 6 RT11:37DungeonDepth: 1 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:37DungeonDepth: 1 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:38DungeonDepth: 1 - seed NZ1H-RWC7 has been applied RT11:38DungeonDepth: 1 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:38DungeonDepth: 1 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:40DungeonDepth: 2 - OnDepthChange questSolvedDepth => 6 RT11:41DungeonDepth: 2 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:41DungeonDepth: 2 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:46DungeonDepth: 3 - OnDepthChange questSolvedDepth => 6 RT11:46DungeonDepth: 3 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:46DungeonDepth: 3 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:55DungeonDepth: 0 - seed NDBX-L!TB has been applied RT11:55DungeonDepth: 3 - OnDepthChange questSolvedDepth => 6 RT11:55DungeonDepth: 3 - OnDepthChange questSolvedDepth => 6 RT11:55DungeonDepth: 3 - OnDepthChange questSolvedDepth => 6 RT11:55DungeonDepth: 3 - OnDepthChange questSolvedDepth => 6 RT11:55DungeonDepth: 3 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:55DungeonDepth: 3 - currentlyActiveQuest: HugeBetClearStageInXMin LOG: 04.12.2025 11:55:28 Generate Level Completed! Loading time: 19,174s LOG: 04.12.2025 11:55:28 AfterLoadingGame() isInHomeBase?: False, TutorialIsActive ?: False LOG: 04.12.2025 11:55:28 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel was null. LOG: 04.12.2025 11:55:28 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 04.12.2025 11:55:28 WindowManager.UnloadMenu => NoMenu LOG: 04.12.2025 11:55:28 EvaluateEmotionalOvercharge() => Difficulty : Easy value 50 LOG: 04.12.2025 11:55:28 OnPlayerAndMapWereCreated WARNING: 04.12.2025 11:55:28 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 04.12.2025 11:55:28 Ambient VFX this room or lv theme is null LOG: 04.12.2025 11:55:28 TryAddWeapon(Items.Weapons.FusionFlintlockName) => Items.Weapons.FusionFlintlockName 1 LOG: 04.12.2025 11:55:28 TryAddItem(Equipment) => Equipment_Arm_Pride Arm LOG: 04.12.2025 11:55:28 TryAddItem(Equipment) => Equipment_Torso_Anger Torso LOG: 04.12.2025 11:55:28 TryAddItem(Equipment) => Equipment_Foot_Anger Foot LOG: 04.12.2025 11:55:28 TryAddItem(Equipment) => Equipment_Legs_Pride Legs WARNING: 04.12.2025 11:55:28 Language Text not found! (Path: Kill Slagshooter) LOG: 04.12.2025 11:55:28 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' WARNING: 04.12.2025 11:55:28 Ambient VFX this room or lv theme is null LOG: 04.12.2025 11:55:28 TryAddWeapon(Items.Weapons.FusionFlintlockName) => Items.Weapons.FusionFlintlockName 1 LOG: 04.12.2025 11:55:28 TryAddItem(Equipment) => Equipment_Arm_Pride Arm LOG: 04.12.2025 11:55:28 TryAddItem(Equipment) => Equipment_Torso_Anger Torso LOG: 04.12.2025 11:55:28 TryAddItem(Equipment) => Equipment_Foot_Anger Foot LOG: 04.12.2025 11:55:28 TryAddItem(Equipment) => Equipment_Legs_Pride Legs LOG: 04.12.2025 11:55:28 TryAddWeapon(Items.Weapons.FusionFlintlockName) => Items.Weapons.FusionFlintlockName 1 LOG: 04.12.2025 11:55:28 TryAddWeapon(Items.Weapons.WrathRepeaterName) => Items.Weapons.WrathRepeaterName 2 LOG: 04.12.2025 11:55:28 TryAddItem(Equipment) => Items.Equipment.ArmName Arm LOG: 04.12.2025 11:55:28 TryAddItem(WeaponAddin) => Items.Addins.CorrosiveName LOG: 04.12.2025 11:55:28 SAVE GAME => Jasper Test 2 id:1 guid:d8690ed2-9932-4636-a64f-b638e246d8b9 WARNING: 04.12.2025 11:55:28 Language Text not found! (Path: Kill Slagshooter) LOG: 04.12.2025 11:55:28 [RichPresenceManager] ChangeActivity to SorrowArea .. LOG: 04.12.2025 11:55:28 syop - Bet quest found: HugeBetClearStageInXMin. Completed: False LOG: 04.12.2025 11:55:28 Syop BetQuest logs RT11:27DungeonDepth: 0 - seed WS9H-O25V has been applied RT11:31DungeonDepth: 0 - can Appear roll => Truecached roll = 52 chance = 40 RewardCap: 2 current rewardCount0 RT11:32DungeonDepth: 0 - seed NDBX-L!TB has been applied RT11:36DungeonDepth: 0 - can Appear roll => Truecached roll = 47 chance = 40 RewardCap: 2 current rewardCount0 RT11:36DungeonDepth: 0 - StartQuest HugeBetClearStageInXMin RT11:36DungeonDepth: 0 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:37DungeonDepth: 1 - OnDepthChange questSolvedDepth => 6 RT11:37DungeonDepth: 1 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:37DungeonDepth: 1 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:38DungeonDepth: 1 - seed NZ1H-RWC7 has been applied RT11:38DungeonDepth: 1 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:38DungeonDepth: 1 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:40DungeonDepth: 2 - OnDepthChange questSolvedDepth => 6 RT11:41DungeonDepth: 2 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:41DungeonDepth: 2 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:46DungeonDepth: 3 - OnDepthChange questSolvedDepth => 6 RT11:46DungeonDepth: 3 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:46DungeonDepth: 3 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:55DungeonDepth: 0 - seed NDBX-L!TB has been applied RT11:55DungeonDepth: 3 - OnDepthChange questSolvedDepth => 6 RT11:55DungeonDepth: 3 - OnDepthChange questSolvedDepth => 6 RT11:55DungeonDepth: 3 - OnDepthChange questSolvedDepth => 6 RT11:55DungeonDepth: 3 - OnDepthChange questSolvedDepth => 6 RT11:55DungeonDepth: 3 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:55DungeonDepth: 3 - currentlyActiveQuest: HugeBetClearStageInXMin WARNING: 04.12.2025 11:55:33 Language Text not found! (Path: Kill Slagshooter) LOG: 04.12.2025 11:55:33 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 04.12.2025 11:55:33 Menu.GoToPanel() 'AbilitySkillContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 04.12.2025 11:55:33 Menu.LoadMenuPanel => AbilitySkillContext (MenuID: InGameMenu) LOG: 04.12.2025 11:55:33 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 04.12.2025 11:55:34 Menu.UnloadMenuPanel => DefaultPanel LOG: 04.12.2025 11:55:38 TryAddWeapon(Items.Weapons.FusionFlintlockName) => Items.Weapons.FusionFlintlockName 1 LOG: 04.12.2025 11:55:38 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.CorrosiveName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 04.12.2025 11:55:38 TryAddWeapon(Items.Weapons.WrathRepeaterName) => Items.Weapons.WrathRepeaterName 2 LOG: 04.12.2025 11:55:38 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.CorrosiveName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 04.12.2025 11:55:39 TryAddWeapon(Items.Weapons.FusionFlintlockName) => Items.Weapons.FusionFlintlockName 1 LOG: 04.12.2025 11:55:39 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.CorrosiveName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 04.12.2025 11:55:39 TryAddWeapon(Items.Weapons.WrathRepeaterName) => Items.Weapons.WrathRepeaterName 2 LOG: 04.12.2025 11:55:39 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.CorrosiveName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 04.12.2025 11:55:49 TryAddWeapon(Items.Weapons.FusionFlintlockName) => Items.Weapons.FusionFlintlockName 1 LOG: 04.12.2025 11:55:49 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.CorrosiveName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 04.12.2025 11:55:49 TryAddWeapon(Items.Weapons.WrathRepeaterName) => Items.Weapons.WrathRepeaterName 2 LOG: 04.12.2025 11:55:49 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.CorrosiveName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 04.12.2025 11:55:50 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'AbilitySkillContext' LOG: 04.12.2025 11:55:50 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 04.12.2025 11:55:50 Menu.UnloadMenuPanel => AbilitySkillContext LOG: 04.12.2025 11:55:58 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 04.12.2025 11:55:58 Ambient VFX this room or lv theme is null WARNING: 04.12.2025 11:55:58 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_HoloTechnician in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 04.12.2025 11:55:58 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_RubbleCrusher in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 04.12.2025 11:55:58 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_BladeSentinel in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 04.12.2025 11:55:58 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_IcyDemolisher in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 04.12.2025 11:56:00 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 04.12.2025 11:56:00 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 11:56:00 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 11:56:00 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 04.12.2025 11:56:00 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 11:56:00 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 11:56:00 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 04.12.2025 11:56:00 The referenced script on this Behaviour (Game Object 'VFX_PlumberSucking(Finish)') is missing! WARNING: 04.12.2025 11:56:00 The referenced script on this Behaviour (Game Object 'VFX_PlumberSucking(Finish)') is missing! WARNING: 04.12.2025 11:56:00 Trauer_IcyDemolisher(Clone) (StickyStoneStudio.MOODS.SORROW_IcyDemolisher): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 04.12.2025 11:56:00 Language Text not found! (Path: Drone) WARNING: 04.12.2025 11:56:00 Trauer_IcyDemolisher(Clone) (StickyStoneStudio.MOODS.SORROW_IcyDemolisher): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 04.12.2025 11:56:00 Language Text not found! (Path: Drone) LOG: 04.12.2025 11:56:00 ScaleEnemy Trauer_IcyDemolisher(Clone)! WARNING: 04.12.2025 11:56:00 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 04.12.2025 11:56:00 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 11:56:00 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 11:56:00 Trauer_DistraughtPlumber(Clone) (StickyStoneStudio.MOODS.SORROW_DistraughtPlumber): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 04.12.2025 11:56:00 Language Text not found! (Path: Drone) WARNING: 04.12.2025 11:56:00 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 04.12.2025 11:56:00 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 11:56:00 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 11:56:00 Trauer_HoloTechnician(Clone) (StickyStoneStudio.MOODS.SORROW_HoloTechnician): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 04.12.2025 11:56:00 Language Text not found! (Path: Drone) WARNING: 04.12.2025 11:56:00 Trauer_RubbleCrusher(Clone) (StickyStoneStudio.MOODS.SORROW_RubbleCrusher): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 04.12.2025 11:56:00 Language Text not found! (Path: Drone) WARNING: 04.12.2025 11:56:00 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 04.12.2025 11:56:00 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 04.12.2025 11:56:00 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 11:56:00 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 11:56:00 The referenced script on this Behaviour (Game Object 'SwordDamagArea') is missing! WARNING: 04.12.2025 11:56:00 The referenced script on this Behaviour (Game Object 'SwordDamagArea') is missing! WARNING: 04.12.2025 11:56:00 Failed to create agent because it is not close enough to the NavMesh WARNING: 04.12.2025 11:56:00 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:56:00 Trauer_BladedSentinel(Clone) (StickyStoneStudio.MOODS.SORROW_BladedSentinel): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 04.12.2025 11:56:00 Language Text not found! (Path: Drone) LOG: 04.12.2025 11:56:01 WindowManager.LoadMenu => EscapeMenu LOG: 04.12.2025 11:56:01 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 04.12.2025 11:56:01 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 04.12.2025 11:56:01 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 04.12.2025 11:56:01 Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu) WARNING: 04.12.2025 11:56:03 MoveTowards failed. Navmesh-Agent 'Trauer_IcyDemolisher(Clone)' is not on a navmesh WARNING: 04.12.2025 11:56:03 MoveTowards failed. Navmesh-Agent 'Trauer_IcyDemolisher(Clone)' is not on a navmesh WARNING: 04.12.2025 11:56:03 MoveTowards failed. Navmesh-Agent 'Trauer_DistraughtPlumber(Clone)' is not on a navmesh WARNING: 04.12.2025 11:56:03 MoveTowards failed. Navmesh-Agent 'Trauer_HoloTechnician(Clone)' is not on a navmesh WARNING: 04.12.2025 11:56:03 MoveTowards failed. Navmesh-Agent 'Trauer_RubbleCrusher(Clone)' is not on a navmesh WARNING: 04.12.2025 11:56:03 MoveTowards failed. Navmesh-Agent 'Trauer_BladedSentinel(Clone)' is not on a navmesh LOG: 04.12.2025 11:56:04 WindowManager.UnloadMenu => EscapeMenu LOG: 04.12.2025 11:56:04 Menu.UnloadMenuPanel => ESC_Main WARNING: 04.12.2025 11:56:04 Language Text not found! (Path: Kill Slagshooter) LOG: 04.12.2025 11:56:04 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 04.12.2025 11:56:04 [RichPresenceManager] ChangeActivity to SorrowArea .. LOG: 04.12.2025 11:56:05 WindowManager.LoadMenu => EscapeMenu LOG: 04.12.2025 11:56:05 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 04.12.2025 11:56:05 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 04.12.2025 11:56:05 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 04.12.2025 11:56:05 Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu) LOG: 04.12.2025 11:56:06 WindowManager.UnloadMenu => EscapeMenu LOG: 04.12.2025 11:56:06 Menu.UnloadMenuPanel => ESC_Main WARNING: 04.12.2025 11:56:06 Language Text not found! (Path: Kill Slagshooter) LOG: 04.12.2025 11:56:06 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 04.12.2025 11:56:06 [RichPresenceManager] ChangeActivity to SorrowArea .. LOG: 04.12.2025 11:56:09 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 04.12.2025 11:56:09 Ambient VFX this room or lv theme is null WARNING: 04.12.2025 11:56:09 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_EyeOfMallory in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 04.12.2025 11:56:09 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_BladeSentinel in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup ERROR: 04.12.2025 11:56:09 Coroutine couldn't be started because the the game object 'Minimap2' is inactive! StickyStoneStudio.MOODS.Minimap2Controller:SetTeleportMenuInfoVisibility(Boolean) StickyStoneStudio.MOODS.Minimap2Controller:OnMinimapRoomEnter(Minimap2Room) StickyStoneStudio.MOODS.Room:InvokeOnPlayerRoomEvent(RoomEvent, Player) StickyStoneStudio.MOODS.d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 04.12.2025 11:56:10 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 04.12.2025 11:56:10 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 11:56:10 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 11:56:11 Failed to create agent because it is not close enough to the NavMesh WARNING: 04.12.2025 11:56:11 Trauer_ProjectSupervisor(Clone) (StickyStoneStudio.MOODS.SORROW_ProjectSupervisor): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 04.12.2025 11:56:11 Language Text not found! (Path: Drone) LOG: 04.12.2025 11:56:11 Kill enemy Instant -> Trauer_ProjectSupervisor(Clone) WARNING: 04.12.2025 11:56:11 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 04.12.2025 11:56:11 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 04.12.2025 11:56:11 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 11:56:11 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 11:56:11 The referenced script on this Behaviour (Game Object 'SwordDamagArea') is missing! WARNING: 04.12.2025 11:56:11 The referenced script on this Behaviour (Game Object 'SwordDamagArea') is missing! WARNING: 04.12.2025 11:56:11 Failed to create agent because it is not close enough to the NavMesh WARNING: 04.12.2025 11:56:11 Trauer_EyeOfMallory(Clone) (StickyStoneStudio.MOODS.SORROW_EyeOfMallory): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 04.12.2025 11:56:11 Kill enemy Instant -> Trauer_EyeOfMallory(Clone) WARNING: 04.12.2025 11:56:11 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:56:11 Trauer_BladedSentinel(Clone) (StickyStoneStudio.MOODS.SORROW_BladedSentinel): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 04.12.2025 11:56:11 Language Text not found! (Path: Drone) LOG: 04.12.2025 11:56:11 Kill enemy Instant -> Trauer_BladedSentinel(Clone) LOG: 04.12.2025 11:56:11 ScaleEnemy Trauer_BladedSentinel(Clone)! WARNING: 04.12.2025 11:56:11 MoveTowards failed. Navmesh-Agent 'Trauer_BladedSentinel(Clone)' is not on a navmesh WARNING: 04.12.2025 11:56:13 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 04.12.2025 11:56:13 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 04.12.2025 11:56:13 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 11:56:13 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 11:56:13 The referenced script on this Behaviour (Game Object 'SwordDamagArea') is missing! WARNING: 04.12.2025 11:56:13 The referenced script on this Behaviour (Game Object 'SwordDamagArea') is missing! WARNING: 04.12.2025 11:56:13 Failed to create agent because it is not close enough to the NavMesh WARNING: 04.12.2025 11:56:13 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 04.12.2025 11:56:13 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 04.12.2025 11:56:13 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 11:56:13 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 11:56:13 The referenced script on this Behaviour (Game Object 'SwordDamagArea') is missing! WARNING: 04.12.2025 11:56:13 The referenced script on this Behaviour (Game Object 'SwordDamagArea') is missing! WARNING: 04.12.2025 11:56:13 Failed to create agent because it is not close enough to the NavMesh WARNING: 04.12.2025 11:56:13 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:56:13 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:56:13 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:56:13 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:56:13 Trauer_BladedSentinel(Clone) (StickyStoneStudio.MOODS.SORROW_BladedSentinel): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 04.12.2025 11:56:13 Language Text not found! (Path: Drone) LOG: 04.12.2025 11:56:13 Kill enemy Instant -> Trauer_BladedSentinel(Clone) WARNING: 04.12.2025 11:56:13 Trauer_BladedSentinel(Clone) (StickyStoneStudio.MOODS.SORROW_BladedSentinel): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 04.12.2025 11:56:13 Language Text not found! (Path: Drone) LOG: 04.12.2025 11:56:13 Kill enemy Instant -> Trauer_BladedSentinel(Clone) WARNING: 04.12.2025 11:56:13 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 04.12.2025 11:56:13 The referenced script on this Behaviour (Game Object 'VFX_PlumberSucking(Finish)') is missing! WARNING: 04.12.2025 11:56:13 The referenced script on this Behaviour (Game Object 'VFX_PlumberSucking(Finish)') is missing! WARNING: 04.12.2025 11:56:13 Trauer_DistraughtPlumber(Clone) (StickyStoneStudio.MOODS.SORROW_DistraughtPlumber): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 04.12.2025 11:56:13 Language Text not found! (Path: Drone) LOG: 04.12.2025 11:56:13 Kill enemy Instant -> Trauer_DistraughtPlumber(Clone) WARNING: 04.12.2025 11:56:13 MoveTowards failed. Navmesh-Agent 'Trauer_BladedSentinel(Clone)' is not on a navmesh WARNING: 04.12.2025 11:56:13 MoveTowards failed. Navmesh-Agent 'Trauer_BladedSentinel(Clone)' is not on a navmesh LOG: 04.12.2025 11:56:13 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 04.12.2025 11:56:13 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 04.12.2025 11:56:13 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 04.12.2025 11:56:13 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 04.12.2025 11:56:15 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 04.12.2025 11:56:15 Ambient VFX this room or lv theme is null WARNING: 04.12.2025 11:56:15 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_HightechConsoler in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 04.12.2025 11:56:15 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_HightechConsoler in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 04.12.2025 11:56:15 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_ProjectSupervisor in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 04.12.2025 11:56:15 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_BladeSentinel in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 04.12.2025 11:56:15 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_RubbleCrusher in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 04.12.2025 11:56:15 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_IcyDemolisher in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 04.12.2025 11:56:15 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh WARNING: 04.12.2025 11:56:17 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 04.12.2025 11:56:17 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 04.12.2025 11:56:17 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 11:56:17 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 11:56:17 The referenced script on this Behaviour (Game Object 'SwordDamagArea') is missing! WARNING: 04.12.2025 11:56:17 The referenced script on this Behaviour (Game Object 'SwordDamagArea') is missing! WARNING: 04.12.2025 11:56:17 Failed to create agent because it is not close enough to the NavMesh WARNING: 04.12.2025 11:56:17 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:56:17 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:56:17 Trauer_BladedSentinel(Clone) (StickyStoneStudio.MOODS.SORROW_BladedSentinel): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 04.12.2025 11:56:17 Language Text not found! (Path: Drone) LOG: 04.12.2025 11:56:17 Kill enemy Instant -> Trauer_BladedSentinel(Clone) WARNING: 04.12.2025 11:56:17 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 04.12.2025 11:56:17 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 11:56:17 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 11:56:17 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 04.12.2025 11:56:17 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 11:56:17 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 11:56:17 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 04.12.2025 11:56:17 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 11:56:17 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 11:56:17 Trauer_HightechConsoler(Clone) (StickyStoneStudio.MOODS.SORROW_HightechConsoler): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 04.12.2025 11:56:17 Language Text not found! (Path: Drone) LOG: 04.12.2025 11:56:17 Kill enemy Instant -> Trauer_HightechConsoler(Clone) WARNING: 04.12.2025 11:56:17 Trauer_HightechConsoler(Clone) (StickyStoneStudio.MOODS.SORROW_HightechConsoler): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 04.12.2025 11:56:17 Language Text not found! (Path: Drone) LOG: 04.12.2025 11:56:17 Kill enemy Instant -> Trauer_HightechConsoler(Clone) WARNING: 04.12.2025 11:56:17 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 04.12.2025 11:56:17 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 11:56:17 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 11:56:17 Trauer_ProjectSupervisor(Clone) (StickyStoneStudio.MOODS.SORROW_ProjectSupervisor): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 04.12.2025 11:56:17 Language Text not found! (Path: Drone) LOG: 04.12.2025 11:56:17 Kill enemy Instant -> Trauer_ProjectSupervisor(Clone) WARNING: 04.12.2025 11:56:17 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 04.12.2025 11:56:17 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 11:56:17 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 11:56:17 Trauer_RubbleCrusher(Clone) (StickyStoneStudio.MOODS.SORROW_RubbleCrusher): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 04.12.2025 11:56:17 Language Text not found! (Path: Drone) LOG: 04.12.2025 11:56:17 Kill enemy Instant -> Trauer_RubbleCrusher(Clone) WARNING: 04.12.2025 11:56:17 Trauer_IcyDemolisher(Clone) (StickyStoneStudio.MOODS.SORROW_IcyDemolisher): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 04.12.2025 11:56:17 Language Text not found! (Path: Drone) LOG: 04.12.2025 11:56:17 Kill enemy Instant -> Trauer_IcyDemolisher(Clone) WARNING: 04.12.2025 11:56:17 MoveTowards failed. Navmesh-Agent 'Trauer_BladedSentinel(Clone)' is not on a navmesh WARNING: 04.12.2025 11:56:17 MoveTowards failed. Navmesh-Agent 'Trauer_HightechConsoler(Clone)' is not on a navmesh WARNING: 04.12.2025 11:56:17 MoveTowards failed. Navmesh-Agent 'Trauer_HightechConsoler(Clone)' is not on a navmesh WARNING: 04.12.2025 11:56:17 MoveTowards failed. Navmesh-Agent 'Trauer_RubbleCrusher(Clone)' is not on a navmesh LOG: 04.12.2025 11:56:17 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 04.12.2025 11:56:17 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 04.12.2025 11:56:17 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 04.12.2025 11:56:17 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 04.12.2025 11:56:17 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 04.12.2025 11:56:17 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 04.12.2025 11:56:17 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. WARNING: 04.12.2025 11:56:17 MoveTowards failed. Navmesh-Agent 'Trauer_IcyDemolisher(Clone)' is not on a navmesh WARNING: 04.12.2025 11:56:19 MoveTowards failed. Navmesh-Agent 'Trauer_DistraughtPlumber(Clone)' is not on a navmesh LOG: 04.12.2025 11:56:20 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 04.12.2025 11:56:20 Ambient VFX this room or lv theme is null WARNING: 04.12.2025 11:56:20 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_EyeOfMallory in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 04.12.2025 11:56:20 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_HoloTechnician in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 04.12.2025 11:56:20 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_IcyDemolisher in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 04.12.2025 11:56:22 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 04.12.2025 11:56:22 The referenced script on this Behaviour (Game Object 'VFX_PlumberSucking(Finish)') is missing! WARNING: 04.12.2025 11:56:22 The referenced script on this Behaviour (Game Object 'VFX_PlumberSucking(Finish)') is missing! WARNING: 04.12.2025 11:56:22 Failed to create agent because it is not close enough to the NavMesh WARNING: 04.12.2025 11:56:22 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 04.12.2025 11:56:22 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 11:56:22 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 11:56:22 Trauer_DistraughtPlumber(Clone) (StickyStoneStudio.MOODS.SORROW_DistraughtPlumber): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 04.12.2025 11:56:22 Language Text not found! (Path: Drone) LOG: 04.12.2025 11:56:22 Kill enemy Instant -> Trauer_DistraughtPlumber(Clone) WARNING: 04.12.2025 11:56:22 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 04.12.2025 11:56:22 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 11:56:22 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 11:56:22 Trauer_EyeOfMallory(Clone) (StickyStoneStudio.MOODS.SORROW_EyeOfMallory): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 04.12.2025 11:56:22 Kill enemy Instant -> Trauer_EyeOfMallory(Clone) LOG: 04.12.2025 11:56:22 ScaleEnemy Trauer_EyeOfMallory(Clone)! WARNING: 04.12.2025 11:56:22 Trauer_HoloTechnician(Clone) (StickyStoneStudio.MOODS.SORROW_HoloTechnician): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 04.12.2025 11:56:22 Language Text not found! (Path: Drone) LOG: 04.12.2025 11:56:22 Kill enemy Instant -> Trauer_HoloTechnician(Clone) WARNING: 04.12.2025 11:56:22 Trauer_IcyDemolisher(Clone) (StickyStoneStudio.MOODS.SORROW_IcyDemolisher): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 04.12.2025 11:56:22 Language Text not found! (Path: Drone) LOG: 04.12.2025 11:56:22 Kill enemy Instant -> Trauer_IcyDemolisher(Clone) WARNING: 04.12.2025 11:56:22 MoveTowards failed. Navmesh-Agent 'Trauer_DistraughtPlumber(Clone)' is not on a navmesh WARNING: 04.12.2025 11:56:22 MoveTowards failed. Navmesh-Agent 'Trauer_HoloTechnician(Clone)' is not on a navmesh LOG: 04.12.2025 11:56:22 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 04.12.2025 11:56:22 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 04.12.2025 11:56:22 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 04.12.2025 11:56:22 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 04.12.2025 11:56:22 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 04.12.2025 11:56:22 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 04.12.2025 11:56:22 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. WARNING: 04.12.2025 11:56:22 MoveTowards failed. Navmesh-Agent 'Trauer_IcyDemolisher(Clone)' is not on a navmesh LOG: 04.12.2025 11:56:22 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 04.12.2025 11:56:23 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 04.12.2025 11:56:23 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 04.12.2025 11:56:23 Menu.UnloadMenuPanel => DefaultPanel WARNING: 04.12.2025 11:56:27 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh LOG: 04.12.2025 11:56:28 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 04.12.2025 11:56:28 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 04.12.2025 11:56:28 Menu.UnloadMenuPanel => Info LOG: 04.12.2025 11:56:28 WindowManager.LoadMenu => EscapeMenu LOG: 04.12.2025 11:56:28 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 04.12.2025 11:56:28 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 04.12.2025 11:56:28 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 04.12.2025 11:56:28 Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu) LOG: 04.12.2025 11:56:28 WindowManager.UnloadMenu => EscapeMenu LOG: 04.12.2025 11:56:28 Menu.UnloadMenuPanel => ESC_Main WARNING: 04.12.2025 11:56:28 Language Text not found! (Path: Kill Slagshooter) LOG: 04.12.2025 11:56:28 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 04.12.2025 11:56:28 [RichPresenceManager] ChangeActivity to SorrowArea .. LOG: 04.12.2025 11:56:29 WindowManager.LoadMenu => EscapeMenu LOG: 04.12.2025 11:56:29 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 04.12.2025 11:56:29 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 04.12.2025 11:56:29 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 04.12.2025 11:56:29 Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu) LOG: 04.12.2025 11:56:31 WindowManager.UnloadMenu => EscapeMenu LOG: 04.12.2025 11:56:31 Menu.UnloadMenuPanel => ESC_Main WARNING: 04.12.2025 11:56:31 Language Text not found! (Path: Kill Slagshooter) LOG: 04.12.2025 11:56:31 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 04.12.2025 11:56:31 [RichPresenceManager] ChangeActivity to SorrowArea .. LOG: 04.12.2025 11:57:04 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 04.12.2025 11:57:04 Ambient VFX this room or lv theme is null WARNING: 04.12.2025 11:57:04 GoToSplashScreenPanel() 'InGame_BossDialog' failed. Splashscreens are disabled in the Build. ERROR: 04.12.2025 11:57:04 Coroutine couldn't be started because the the game object 'Minimap2' is inactive! StickyStoneStudio.MOODS.Minimap2Controller:SetTeleportMenuInfoVisibility(Boolean) StickyStoneStudio.MOODS.Minimap2Controller:OnMinimapRoomEnter(Minimap2Room) StickyStoneStudio.MOODS.Room:InvokeOnPlayerRoomEvent(RoomEvent, Player) StickyStoneStudio.MOODS.d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 04.12.2025 11:57:04 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. WARNING: 04.12.2025 11:57:06 Trauer_TrystiaBladesOfSorrow(Clone) (StickyStoneStudio.MOODS.TrystiaBladesOfSorrow): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 04.12.2025 11:57:10 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 04.12.2025 11:57:23 DialogController.OnFocusedDialogAnswer() AnswerID: 1 LOG: 04.12.2025 11:57:23 ApplyBossMoodColorStyle => bossDialogMood: Envy bossDialogMoodWasAnsweredByPlayers: Pride LOG: 04.12.2025 11:57:23 Wrong RoomThemeTraueris not a BosslevelRoomTheme WARNING: 04.12.2025 11:57:24 Language Text not found! (Path: Kill Slagshooter) LOG: 04.12.2025 11:57:25 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 04.12.2025 11:57:25 DistanceAttack Special1 LOG: 04.12.2025 11:57:26 RotationAttack start WARNING: 04.12.2025 11:57:26 Mesh -846994 requires Read/Write Enabled to be set in the importer to work on the particle system shape module WARNING: 04.12.2025 11:57:26 Mesh -846994 requires Read/Write Enabled to be set in the importer to work on the particle system shape module LOG: 04.12.2025 11:57:30 RotationAttack end LOG: 04.12.2025 11:57:30 DistanceAttack Straight_Volley LOG: 04.12.2025 11:57:30 AnimationCallStartCustomAction Teleport Ambush index: 3 vari: C groupC: 0 LOG: 04.12.2025 11:57:30 TeleportAmbush start LOG: 04.12.2025 11:57:37 TeleportAmbush stop LOG: 04.12.2025 11:57:37 DistanceAttack Straight LOG: 04.12.2025 11:57:41 randomRepeats: 0 dashRepeats: 0 LOG: 04.12.2025 11:57:43 DistanceAttack Special1 LOG: 04.12.2025 11:57:44 RotationAttack start LOG: 04.12.2025 11:57:48 RotationAttack end LOG: 04.12.2025 11:57:48 DistanceAttack Special2 LOG: 04.12.2025 11:57:48 WebOfCables start WARNING: 04.12.2025 11:57:54 NextWave() => Wave was not started yet or has no waves WARNING: 04.12.2025 11:57:54 Language Text not found! (Path: Kill Slagshooter) LOG: 04.12.2025 11:57:54 BossChest.RaritylevelBossChest() => Rarity is Level_2 Chesttype is Addin WARNING: 04.12.2025 11:57:55 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 04.12.2025 11:57:56 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 04.12.2025 11:57:56 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 04.12.2025 11:57:57 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 04.12.2025 11:57:57 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. LOG: 04.12.2025 11:57:58 OpenChest DelayedCall: CHESTTYPE: Addin LOG: 04.12.2025 11:57:58 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 04.12.2025 11:57:58 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 04.12.2025 11:57:58 Language Text not found! (Path: Kill Slagshooter) LOG: 04.12.2025 11:57:58 Menu.UnloadMenuPanel => DefaultPanel LOG: 04.12.2025 11:58:00 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 04.12.2025 11:58:03 LootContextPanel OnButtonSuccess => confirm LOG: 04.12.2025 11:58:04 TryAddItem(WeaponAddin) => Items.Addins.HomieSwarmName WARNING: 04.12.2025 11:58:05 Language Text not found! (Path: Kill Slagshooter) LOG: 04.12.2025 11:58:05 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 04.12.2025 11:58:05 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) WARNING: 04.12.2025 11:58:05 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 04.12.2025 11:58:05 MapSelector.RegisterButtonPromptsForEntering() WARNING: 04.12.2025 11:58:05 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 04.12.2025 11:58:05 MapSelector.UnregisterButtonPromptsForEntering() LOG: 04.12.2025 11:58:05 MapSelector.RegisterButtonPromptsForEntering() WARNING: 04.12.2025 11:58:05 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 04.12.2025 11:58:05 MapSelector.UnregisterButtonPromptsForEntering() LOG: 04.12.2025 11:58:05 EvaluateEmotionalOvercharge() => Difficulty : Easy value 50 LOG: 04.12.2025 11:58:05 WindowManager.LoadMenu => MapSelectorMenu LOG: 04.12.2025 11:58:05 MapSelector.RegisterButtonPromptsEntered() LOG: 04.12.2025 11:58:05 Menu.UnloadMenuPanel => LootContext LOG: 04.12.2025 11:58:09 MapSelector.UnregisterButtonPromptsEntered() LOG: 04.12.2025 11:58:12 SetCurrentMapSelectorChoice => DungeonDepth: 3 NextDungeonDepth: 4 PersistentDungeonDepth: 3 CurrentTheme: Trauer LOG: 04.12.2025 11:58:12 GameSession.UpdateProgress(SAVED) => SessionGUID: 'b10866eb5a06' GameSeed: NDBX-L!TB SeededCalls:544 SeededCallsLastDungeon:107 DDepth: 3 NDDepth: 4 FromHomeBase?: False LOG: 04.12.2025 11:58:12 UpdatePlayerProgress LOG: 04.12.2025 11:58:12 SAVE GAME => Jasper Test 2 id:1 guid:d8690ed2-9932-4636-a64f-b638e246d8b9 LOG: 04.12.2025 11:58:12 WindowManager.UnloadAllOtherMenus but 'InGameMenu'! Currently acitve Menus: 2 LOG: 04.12.2025 11:58:12 WindowManager.UnloadMenu => MapSelectorMenu LOG: 04.12.2025 11:58:12 LoadingMenu.SetCurrentLoadingScreen() => TSR_Level3 WARNING: 04.12.2025 11:58:12 Memory Leak: loadedEnemyPrefabsAddressables has a count of 1 after Reseting. This should never happen in the production build as it is a memory leak ... LOG: 04.12.2025 11:58:12 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 04.12.2025 11:58:12 Generate Level Started! Level: Level_C theme: Trauer GameSeed: NDBX-L!TB SeedCalls: 545 LOG: 04.12.2025 11:58:26 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False LOG: 04.12.2025 11:58:29 Syop BetQuest logs RT11:27DungeonDepth: 0 - seed WS9H-O25V has been applied RT11:31DungeonDepth: 0 - can Appear roll => Truecached roll = 52 chance = 40 RewardCap: 2 current rewardCount0 RT11:32DungeonDepth: 0 - seed NDBX-L!TB has been applied RT11:36DungeonDepth: 0 - can Appear roll => Truecached roll = 47 chance = 40 RewardCap: 2 current rewardCount0 RT11:36DungeonDepth: 0 - StartQuest HugeBetClearStageInXMin RT11:36DungeonDepth: 0 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:37DungeonDepth: 1 - OnDepthChange questSolvedDepth => 6 RT11:37DungeonDepth: 1 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:37DungeonDepth: 1 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:38DungeonDepth: 1 - seed NZ1H-RWC7 has been applied RT11:38DungeonDepth: 1 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:38DungeonDepth: 1 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:40DungeonDepth: 2 - OnDepthChange questSolvedDepth => 6 RT11:41DungeonDepth: 2 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:41DungeonDepth: 2 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:46DungeonDepth: 3 - OnDepthChange questSolvedDepth => 6 RT11:46DungeonDepth: 3 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:46DungeonDepth: 3 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:55DungeonDepth: 0 - seed NDBX-L!TB has been applied RT11:55DungeonDepth: 3 - OnDepthChange questSolvedDepth => 6 RT11:55DungeonDepth: 3 - OnDepthChange questSolvedDepth => 6 RT11:55DungeonDepth: 3 - OnDepthChange questSolvedDepth => 6 RT11:55DungeonDepth: 3 - OnDepthChange questSolvedDepth => 6 RT11:55DungeonDepth: 3 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:55DungeonDepth: 3 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:58DungeonDepth: 4 - OnDepthChange questSolvedDepth => 6 RT11:58DungeonDepth: 4 - OnDepthChange questSolvedDepth => 6 RT11:58DungeonDepth: 4 - OnDepthChange questSolvedDepth => 6 RT11:58DungeonDepth: 4 - OnDepthChange questSolvedDepth => 6 RT11:58DungeonDepth: 4 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:58DungeonDepth: 4 - currentlyActiveQuest: HugeBetClearStageInXMin LOG: 04.12.2025 11:58:30 Syop BetQuest logs RT11:27DungeonDepth: 0 - seed WS9H-O25V has been applied RT11:31DungeonDepth: 0 - can Appear roll => Truecached roll = 52 chance = 40 RewardCap: 2 current rewardCount0 RT11:32DungeonDepth: 0 - seed NDBX-L!TB has been applied RT11:36DungeonDepth: 0 - can Appear roll => Truecached roll = 47 chance = 40 RewardCap: 2 current rewardCount0 RT11:36DungeonDepth: 0 - StartQuest HugeBetClearStageInXMin RT11:36DungeonDepth: 0 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:37DungeonDepth: 1 - OnDepthChange questSolvedDepth => 6 RT11:37DungeonDepth: 1 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:37DungeonDepth: 1 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:38DungeonDepth: 1 - seed NZ1H-RWC7 has been applied RT11:38DungeonDepth: 1 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:38DungeonDepth: 1 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:40DungeonDepth: 2 - OnDepthChange questSolvedDepth => 6 RT11:41DungeonDepth: 2 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:41DungeonDepth: 2 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:46DungeonDepth: 3 - OnDepthChange questSolvedDepth => 6 RT11:46DungeonDepth: 3 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:46DungeonDepth: 3 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:55DungeonDepth: 0 - seed NDBX-L!TB has been applied RT11:55DungeonDepth: 3 - OnDepthChange questSolvedDepth => 6 RT11:55DungeonDepth: 3 - OnDepthChange questSolvedDepth => 6 RT11:55DungeonDepth: 3 - OnDepthChange questSolvedDepth => 6 RT11:55DungeonDepth: 3 - OnDepthChange questSolvedDepth => 6 RT11:55DungeonDepth: 3 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:55DungeonDepth: 3 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:58DungeonDepth: 4 - OnDepthChange questSolvedDepth => 6 RT11:58DungeonDepth: 4 - OnDepthChange questSolvedDepth => 6 RT11:58DungeonDepth: 4 - OnDepthChange questSolvedDepth => 6 RT11:58DungeonDepth: 4 - OnDepthChange questSolvedDepth => 6 RT11:58DungeonDepth: 4 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:58DungeonDepth: 4 - currentlyActiveQuest: HugeBetClearStageInXMin LOG: 04.12.2025 11:58:30 Generate Level Completed! Loading time: 17,851s LOG: 04.12.2025 11:58:30 AfterLoadingGame() isInHomeBase?: False, TutorialIsActive ?: False LOG: 04.12.2025 11:58:30 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 04.12.2025 11:58:30 WindowManager.UnloadMenu => NoMenu LOG: 04.12.2025 11:58:30 EvaluateEmotionalOvercharge() => Difficulty : Easy value 50 LOG: 04.12.2025 11:58:30 OnPlayerAndMapWereCreated WARNING: 04.12.2025 11:58:30 Language Text not found! (Path: Kill Slagshooter) LOG: 04.12.2025 11:58:30 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' WARNING: 04.12.2025 11:58:30 Language Text not found! (Path: Kill Slagshooter) LOG: 04.12.2025 11:58:30 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 04.12.2025 11:58:30 UpdatePlayerProgress LOG: 04.12.2025 11:58:30 SAVE GAME => Jasper Test 2 id:1 guid:d8690ed2-9932-4636-a64f-b638e246d8b9 WARNING: 04.12.2025 11:58:31 Language Text not found! (Path: Kill Slagshooter) LOG: 04.12.2025 11:58:31 [RichPresenceManager] ChangeActivity to SorrowArea .. LOG: 04.12.2025 11:58:31 syop - Bet quest found: HugeBetClearStageInXMin. Completed: False LOG: 04.12.2025 11:58:31 Syop BetQuest logs RT11:27DungeonDepth: 0 - seed WS9H-O25V has been applied RT11:31DungeonDepth: 0 - can Appear roll => Truecached roll = 52 chance = 40 RewardCap: 2 current rewardCount0 RT11:32DungeonDepth: 0 - seed NDBX-L!TB has been applied RT11:36DungeonDepth: 0 - can Appear roll => Truecached roll = 47 chance = 40 RewardCap: 2 current rewardCount0 RT11:36DungeonDepth: 0 - StartQuest HugeBetClearStageInXMin RT11:36DungeonDepth: 0 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:37DungeonDepth: 1 - OnDepthChange questSolvedDepth => 6 RT11:37DungeonDepth: 1 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:37DungeonDepth: 1 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:38DungeonDepth: 1 - seed NZ1H-RWC7 has been applied RT11:38DungeonDepth: 1 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:38DungeonDepth: 1 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:40DungeonDepth: 2 - OnDepthChange questSolvedDepth => 6 RT11:41DungeonDepth: 2 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:41DungeonDepth: 2 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:46DungeonDepth: 3 - OnDepthChange questSolvedDepth => 6 RT11:46DungeonDepth: 3 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:46DungeonDepth: 3 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:55DungeonDepth: 0 - seed NDBX-L!TB has been applied RT11:55DungeonDepth: 3 - OnDepthChange questSolvedDepth => 6 RT11:55DungeonDepth: 3 - OnDepthChange questSolvedDepth => 6 RT11:55DungeonDepth: 3 - OnDepthChange questSolvedDepth => 6 RT11:55DungeonDepth: 3 - OnDepthChange questSolvedDepth => 6 RT11:55DungeonDepth: 3 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:55DungeonDepth: 3 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:58DungeonDepth: 4 - OnDepthChange questSolvedDepth => 6 RT11:58DungeonDepth: 4 - OnDepthChange questSolvedDepth => 6 RT11:58DungeonDepth: 4 - OnDepthChange questSolvedDepth => 6 RT11:58DungeonDepth: 4 - OnDepthChange questSolvedDepth => 6 RT11:58DungeonDepth: 4 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:58DungeonDepth: 4 - currentlyActiveQuest: HugeBetClearStageInXMin LOG: 04.12.2025 11:58:31 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 04.12.2025 11:58:31 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 04.12.2025 11:58:31 Menu.UnloadMenuPanel => DefaultPanel WARNING: 04.12.2025 11:58:33 GoToSplashScreenPanel() 'InGame_UpgradeStation' failed. Splashscreens are disabled in the Build. WARNING: 04.12.2025 11:58:33 GoToSplashScreenPanel() 'InGame_UpgradeStation' failed. Splashscreens are disabled in the Build. LOG: 04.12.2025 11:58:33 Menu.GoToPanel() 'ItemUpgradeContext' transitionFade?: 'True' currentpanel is: 'Info' LOG: 04.12.2025 11:58:33 Menu.LoadMenuPanel => ItemUpgradeContext (MenuID: InGameMenu) WARNING: 04.12.2025 11:58:33 Language Text not found! (Path: Kill Slagshooter) LOG: 04.12.2025 11:58:33 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 04.12.2025 11:58:33 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 04.12.2025 11:58:33 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 04.12.2025 11:58:33 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 04.12.2025 11:58:33 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 04.12.2025 11:58:33 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 04.12.2025 11:58:33 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 04.12.2025 11:58:33 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 04.12.2025 11:58:33 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 04.12.2025 11:58:33 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 04.12.2025 11:58:33 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 04.12.2025 11:58:33 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 04.12.2025 11:58:33 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 04.12.2025 11:58:33 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 04.12.2025 11:58:33 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 04.12.2025 11:58:33 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 04.12.2025 11:58:33 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 04.12.2025 11:58:33 Menu.UnloadMenuPanel => Info WARNING: 04.12.2025 11:58:35 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 04.12.2025 11:58:35 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 04.12.2025 11:58:35 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 04.12.2025 11:58:35 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 04.12.2025 11:58:35 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 04.12.2025 11:58:35 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 04.12.2025 11:58:35 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 04.12.2025 11:58:35 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 04.12.2025 11:58:35 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 04.12.2025 11:58:35 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 04.12.2025 11:58:35 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 04.12.2025 11:58:35 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 04.12.2025 11:58:35 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 04.12.2025 11:58:35 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 04.12.2025 11:58:35 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 04.12.2025 11:58:35 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 04.12.2025 11:58:35 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 04.12.2025 11:58:35 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 04.12.2025 11:58:35 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 04.12.2025 11:58:35 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 04.12.2025 11:58:35 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 04.12.2025 11:58:35 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 04.12.2025 11:58:35 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 04.12.2025 11:58:35 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 04.12.2025 11:58:36 OnButtonSuccess confirm 0 LOG: 04.12.2025 11:58:36 CONFIRM! LOG: 04.12.2025 11:58:36 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'ItemUpgradeContext' WARNING: 04.12.2025 11:58:36 Language Text not found! (Path: Kill Slagshooter) LOG: 04.12.2025 11:58:36 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'ItemUpgradeContext' LOG: 04.12.2025 11:58:36 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 04.12.2025 11:58:36 Menu.LoadMenuPanel (DefaultPanel) is already loading! (MenuID: InGameMenu) LOG: 04.12.2025 11:58:37 Menu.UnloadMenuPanel => ItemUpgradeContext LOG: 04.12.2025 11:58:38 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 04.12.2025 11:58:38 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' WARNING: 04.12.2025 11:58:40 GoToSplashScreenPanel() 'InGame_UpgradeStation' failed. Splashscreens are disabled in the Build. WARNING: 04.12.2025 11:58:40 GoToSplashScreenPanel() 'InGame_UpgradeStation' failed. Splashscreens are disabled in the Build. LOG: 04.12.2025 11:58:40 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 04.12.2025 11:58:40 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' WARNING: 04.12.2025 11:58:40 GoToSplashScreenPanel() 'InGame_UpgradeStation' failed. Splashscreens are disabled in the Build. WARNING: 04.12.2025 11:58:40 GoToSplashScreenPanel() 'InGame_UpgradeStation' failed. Splashscreens are disabled in the Build. LOG: 04.12.2025 11:58:40 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 04.12.2025 11:58:40 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 04.12.2025 11:58:41 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 04.12.2025 11:58:44 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 04.12.2025 11:58:44 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 04.12.2025 11:58:44 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 04.12.2025 11:58:44 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 04.12.2025 11:58:44 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 04.12.2025 11:58:44 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 04.12.2025 11:58:45 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 04.12.2025 11:58:45 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 04.12.2025 11:58:45 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 04.12.2025 11:58:45 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 04.12.2025 11:58:45 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_RubbleCrusher in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 04.12.2025 11:58:45 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_BladeSentinel in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 04.12.2025 11:58:45 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_RubbleCrusher in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 04.12.2025 11:58:45 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_DistraughtPlumber in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 04.12.2025 11:58:45 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_GiverOfGrief in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 04.12.2025 11:58:45 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_BladeSentinel in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 04.12.2025 11:58:45 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_EyeOfMallory in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 04.12.2025 11:58:45 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_ProjectSupervisor in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup ERROR: 04.12.2025 11:58:45 Coroutine couldn't be started because the the game object 'Minimap2' is inactive! StickyStoneStudio.MOODS.Minimap2Controller:SetTeleportMenuInfoVisibility(Boolean) StickyStoneStudio.MOODS.Minimap2Controller:OnMinimapRoomEnter(Minimap2Room) StickyStoneStudio.MOODS.Room:InvokeOnPlayerRoomEvent(RoomEvent, Player) StickyStoneStudio.MOODS.d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) EXCEPTION: 04.12.2025 11:58:45 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Bullet.b__184_0 () (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.OnTweenCallback (DG.Tweening.TweenCallback callback, DG.Tweening.Tween t) (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.DoGoto (DG.Tweening.Tween t, System.Single toPosition, System.Int32 toCompletedLoops, DG.Tweening.Core.Enums.UpdateMode updateMode) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.Tween t, System.Single deltaTime, System.Single independentTime, System.Boolean isSingleTweenManualUpdate) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.UpdateType updateType, System.Single deltaTime, System.Single independentTime) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.DOTweenComponent.Update () (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) DG.Tweening.Tween:OnTweenCallback(TweenCallback, Tween) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Update(Tween, Single, Single, Boolean) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() WARNING: 04.12.2025 11:58:46 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 04.12.2025 11:58:46 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 11:58:46 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 11:58:46 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 04.12.2025 11:58:46 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 11:58:46 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 11:58:46 Trauer_RubbleCrusher(Clone) (StickyStoneStudio.MOODS.SORROW_RubbleCrusher): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 04.12.2025 11:58:46 Language Text not found! (Path: Drone) LOG: 04.12.2025 11:58:46 ScaleEnemy Trauer_RubbleCrusher(Clone)! WARNING: 04.12.2025 11:58:46 Trauer_RubbleCrusher(Clone) (StickyStoneStudio.MOODS.SORROW_RubbleCrusher): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 04.12.2025 11:58:46 Language Text not found! (Path: Drone) WARNING: 04.12.2025 11:58:47 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 04.12.2025 11:58:47 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 04.12.2025 11:58:47 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 11:58:47 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 11:58:47 The referenced script on this Behaviour (Game Object 'SwordDamagArea') is missing! WARNING: 04.12.2025 11:58:47 The referenced script on this Behaviour (Game Object 'SwordDamagArea') is missing! WARNING: 04.12.2025 11:58:47 Failed to create agent because it is not close enough to the NavMesh WARNING: 04.12.2025 11:58:47 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 04.12.2025 11:58:47 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 04.12.2025 11:58:47 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 11:58:47 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 11:58:47 The referenced script on this Behaviour (Game Object 'SwordDamagArea') is missing! WARNING: 04.12.2025 11:58:47 The referenced script on this Behaviour (Game Object 'SwordDamagArea') is missing! WARNING: 04.12.2025 11:58:47 Failed to create agent because it is not close enough to the NavMesh WARNING: 04.12.2025 11:58:47 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:58:47 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:58:47 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 04.12.2025 11:58:47 The referenced script on this Behaviour (Game Object 'VFX_PlumberSucking(Finish)') is missing! WARNING: 04.12.2025 11:58:47 The referenced script on this Behaviour (Game Object 'VFX_PlumberSucking(Finish)') is missing! WARNING: 04.12.2025 11:58:47 Trauer_BladedSentinel(Clone) (StickyStoneStudio.MOODS.SORROW_BladedSentinel): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 04.12.2025 11:58:47 Language Text not found! (Path: Drone) WARNING: 04.12.2025 11:58:47 Trauer_BladedSentinel(Clone) (StickyStoneStudio.MOODS.SORROW_BladedSentinel): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 04.12.2025 11:58:47 Language Text not found! (Path: Drone) WARNING: 04.12.2025 11:58:47 Failed to create agent because it is not close enough to the NavMesh WARNING: 04.12.2025 11:58:47 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 04.12.2025 11:58:47 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 11:58:47 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 11:58:47 Trauer_DistraughtPlumber(Clone) (StickyStoneStudio.MOODS.SORROW_DistraughtPlumber): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 04.12.2025 11:58:47 Language Text not found! (Path: Drone) WARNING: 04.12.2025 11:58:47 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 04.12.2025 11:58:47 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 11:58:47 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 11:58:47 Trauer_EyeOfMallory(Clone) (StickyStoneStudio.MOODS.SORROW_EyeOfMallory): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 04.12.2025 11:58:47 Trauer_ProjectSupervisor(Clone) (StickyStoneStudio.MOODS.SORROW_ProjectSupervisor): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 04.12.2025 11:58:47 Language Text not found! (Path: Drone) WARNING: 04.12.2025 11:58:47 Trauer_GiverOfGrief(Clone) (StickyStoneStudio.MOODS.SORROW_GiverOfGrief): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 04.12.2025 11:58:47 Language Text not found! (Path: Drone) WARNING: 04.12.2025 11:58:47 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:58:47 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:58:47 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:58:47 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:58:47 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:58:47 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:58:48 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:58:48 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:58:48 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:58:48 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:58:48 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:58:48 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:58:48 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:58:48 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:58:48 MoveTowards failed. Navmesh-Agent 'Trauer_BladedSentinel(Clone)' is not on a navmesh LOG: 04.12.2025 11:58:48 Quest is already completed. No progress will be updated. WARNING: 04.12.2025 11:58:48 Language Text not found! (Path: Kill Slagshooter) WARNING: 04.12.2025 11:58:48 BuffManager.StartBuffEffect() for BUFFID: 1057 is already started! WARNING: 04.12.2025 11:58:48 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 04.12.2025 11:58:48 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 04.12.2025 11:58:48 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 11:58:48 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 11:58:48 The referenced script on this Behaviour (Game Object 'SwordDamagArea') is missing! WARNING: 04.12.2025 11:58:48 The referenced script on this Behaviour (Game Object 'SwordDamagArea') is missing! WARNING: 04.12.2025 11:58:48 Failed to create agent because it is not close enough to the NavMesh WARNING: 04.12.2025 11:58:48 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 04.12.2025 11:58:48 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 04.12.2025 11:58:48 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 11:58:48 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 11:58:48 The referenced script on this Behaviour (Game Object 'SwordDamagArea') is missing! WARNING: 04.12.2025 11:58:48 The referenced script on this Behaviour (Game Object 'SwordDamagArea') is missing! WARNING: 04.12.2025 11:58:48 Failed to create agent because it is not close enough to the NavMesh WARNING: 04.12.2025 11:58:48 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:58:48 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:58:48 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:58:48 Particle System is trying to spawn on a mesh with zero surface area EXCEPTION: 04.12.2025 11:58:48 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MechStateDisplay.InitBuffPermanentDisplay (UnityEngine.Transform parentTransform, StickyStoneStudio.MOODS.Entity _entity, UnityEngine.Sprite icon, UnityEngine.Color color) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.InGameUIController.CreateMechStateDisplay (StickyStoneStudio.MOODS.Entity _entity, UnityEngine.Color color, UnityEngine.Sprite icon, StickyStoneStudio.MOODS.MechStateDisplayType mechStateDisplayType, System.Nullable`1[T] addin) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.CreateMechStateDisplay () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.StartBuff () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.BuffManager.StartBuffEffect (StickyStoneStudio.MOODS.Buff buff, StickyStoneStudio.MOODS.IMech mech, StickyStoneStudio.MOODS.IMech ownerOfBuff) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea.IMechEntersArea (StickyStoneStudio.MOODS.IMech CacheMech_Enter) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) WARNING: 04.12.2025 11:58:48 MoveTowards failed. Navmesh-Agent 'Trauer_BladedSentinel(Clone)' is not on a navmesh LOG: 04.12.2025 11:58:48 Quest is already completed. No progress will be updated. WARNING: 04.12.2025 11:58:48 Language Text not found! (Path: Kill Slagshooter) WARNING: 04.12.2025 11:58:48 Trauer_BladedSentinel(Clone) (StickyStoneStudio.MOODS.SORROW_BladedSentinel): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 04.12.2025 11:58:48 Language Text not found! (Path: Drone) WARNING: 04.12.2025 11:58:48 MoveTowards failed. Navmesh-Agent 'Trauer_BladedSentinel(Clone) dummy1' is not on a navmesh LOG: 04.12.2025 11:58:48 enemybase of SpawnerMech is null or Dead, cleaning up all Holo-Clones WARNING: 04.12.2025 11:58:48 Trauer_BladedSentinel(Clone) (StickyStoneStudio.MOODS.SORROW_BladedSentinel): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 04.12.2025 11:58:48 Language Text not found! (Path: Drone) WARNING: 04.12.2025 11:58:48 MoveTowards failed. Navmesh-Agent 'Trauer_BladedSentinel(Clone) dummy1' is not on a navmesh LOG: 04.12.2025 11:58:48 enemybase of SpawnerMech is null or Dead, cleaning up all Holo-Clones WARNING: 04.12.2025 11:58:52 GetValidSpawnPosition() => Was not successful! WARNING: 04.12.2025 11:58:53 MoveTowards failed. Navmesh-Agent 'Trauer_GiverOfGrief(Clone)' is not on a navmesh WARNING: 04.12.2025 11:58:53 MoveTowards failed. Navmesh-Agent 'Trauer_GiverOfGrief(Clone)' is not on a navmesh LOG: 04.12.2025 11:58:53 Quest is already completed. No progress will be updated. WARNING: 04.12.2025 11:58:53 Language Text not found! (Path: Kill Slagshooter) WARNING: 04.12.2025 11:58:54 Failed to create agent because it is not close enough to the NavMesh WARNING: 04.12.2025 11:58:54 Trauer_EyeOfMallory(Clone) (StickyStoneStudio.MOODS.SORROW_EyeOfMallory): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 04.12.2025 11:58:54 ENEMY SPAWNED Trauer_EyeOfMallory(Clone) WARNING: 04.12.2025 11:58:54 BuffManager.StartBuffEffect() for BUFFID: 1121 is already started! WARNING: 04.12.2025 11:58:55 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh LOG: 04.12.2025 11:58:55 Quest is already completed. No progress will be updated. WARNING: 04.12.2025 11:58:55 Language Text not found! (Path: Kill Slagshooter) WARNING: 04.12.2025 11:58:55 MoveTowards failed. Navmesh-Agent 'Trauer_RubbleCrusher(Clone)' is not on a navmesh LOG: 04.12.2025 11:58:55 Quest is already completed. No progress will be updated. WARNING: 04.12.2025 11:58:55 Language Text not found! (Path: Kill Slagshooter) WARNING: 04.12.2025 11:58:57 Failed to create agent because it is not close enough to the NavMesh WARNING: 04.12.2025 11:58:57 Trauer_EyeOfMallory(Clone) (StickyStoneStudio.MOODS.SORROW_EyeOfMallory): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 04.12.2025 11:58:57 ENEMY SPAWNED Trauer_EyeOfMallory(Clone) WARNING: 04.12.2025 11:58:57 BuffManager.StartBuffEffect() for BUFFID: 1306 is already started! WARNING: 04.12.2025 11:58:57 BuffManager.StartBuffEffect() for BUFFID: 1307 is already started! WARNING: 04.12.2025 11:58:57 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh LOG: 04.12.2025 11:58:57 Quest is already completed. No progress will be updated. WARNING: 04.12.2025 11:58:57 Language Text not found! (Path: Kill Slagshooter) WARNING: 04.12.2025 11:58:58 MoveTowards failed. Navmesh-Agent 'Trauer_ProjectSupervisor(Clone)' is not on a navmesh LOG: 04.12.2025 11:58:58 Quest is already completed. No progress will be updated. WARNING: 04.12.2025 11:58:58 Language Text not found! (Path: Kill Slagshooter) WARNING: 04.12.2025 11:58:58 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh LOG: 04.12.2025 11:58:58 Quest is already completed. No progress will be updated. WARNING: 04.12.2025 11:58:58 Language Text not found! (Path: Kill Slagshooter) WARNING: 04.12.2025 11:58:59 MoveTowards failed. Navmesh-Agent 'Trauer_DistraughtPlumber(Clone)' is not on a navmesh LOG: 04.12.2025 11:58:59 Quest is already completed. No progress will be updated. WARNING: 04.12.2025 11:58:59 Language Text not found! (Path: Kill Slagshooter) LOG: 04.12.2025 11:59:04 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 04.12.2025 11:59:04 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 04.12.2025 11:59:04 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 04.12.2025 11:59:04 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 04.12.2025 11:59:04 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 04.12.2025 11:59:04 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 04.12.2025 11:59:04 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 04.12.2025 11:59:04 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. WARNING: 04.12.2025 11:59:04 MoveTowards failed. Navmesh-Agent 'Trauer_RubbleCrusher(Clone)' is not on a navmesh LOG: 04.12.2025 11:59:04 Quest is already completed. No progress will be updated. WARNING: 04.12.2025 11:59:04 Language Text not found! (Path: Kill Slagshooter) WARNING: 04.12.2025 11:59:04 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 04.12.2025 11:59:04 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 04.12.2025 11:59:04 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 04.12.2025 11:59:04 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 04.12.2025 11:59:04 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 04.12.2025 11:59:07 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 04.12.2025 11:59:07 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 04.12.2025 11:59:08 MapSelector.RegisterButtonPromptsForEntering() WARNING: 04.12.2025 11:59:08 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 04.12.2025 11:59:08 MapSelector.UnregisterButtonPromptsForEntering() LOG: 04.12.2025 11:59:08 EvaluateEmotionalOvercharge() => Difficulty : Easy value 50 LOG: 04.12.2025 11:59:08 WindowManager.LoadMenu => MapSelectorMenu LOG: 04.12.2025 11:59:08 MapSelector.RegisterButtonPromptsEntered() LOG: 04.12.2025 11:59:38 MapSelector.UnregisterButtonPromptsEntered() LOG: 04.12.2025 11:59:41 SetCurrentMapSelectorChoice => DungeonDepth: 4 NextDungeonDepth: 5 PersistentDungeonDepth: 4 CurrentTheme: Trauer LOG: 04.12.2025 11:59:41 GameSession.UpdateProgress(SAVED) => SessionGUID: 'b10866eb5a06' GameSeed: NDBX-L!TB SeededCalls:600 SeededCallsLastDungeon:55 DDepth: 4 NDDepth: 5 FromHomeBase?: False LOG: 04.12.2025 11:59:41 UpdatePlayerProgress LOG: 04.12.2025 11:59:41 SAVE GAME => Jasper Test 2 id:1 guid:d8690ed2-9932-4636-a64f-b638e246d8b9 LOG: 04.12.2025 11:59:41 WindowManager.UnloadAllOtherMenus but 'InGameMenu'! Currently acitve Menus: 2 LOG: 04.12.2025 11:59:41 WindowManager.UnloadMenu => MapSelectorMenu LOG: 04.12.2025 11:59:41 LoadingMenu.SetCurrentLoadingScreen() => TSR_Level3 LOG: 04.12.2025 11:59:41 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 04.12.2025 11:59:42 Generate Level Started! Level: Level_C theme: Trauer GameSeed: NDBX-L!TB SeedCalls: 601 LOG: 04.12.2025 11:59:50 (TryInstantiateRandomRoom) currentList count is 0! RoomTheme: Trauer, RoomLevel: Level_C, RoomTyp: Typ_A LOG: 04.12.2025 12:00:16 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False LOG: 04.12.2025 12:00:17 Syop BetQuest logs RT11:27DungeonDepth: 0 - seed WS9H-O25V has been applied RT11:31DungeonDepth: 0 - can Appear roll => Truecached roll = 52 chance = 40 RewardCap: 2 current rewardCount0 RT11:32DungeonDepth: 0 - seed NDBX-L!TB has been applied RT11:36DungeonDepth: 0 - can Appear roll => Truecached roll = 47 chance = 40 RewardCap: 2 current rewardCount0 RT11:36DungeonDepth: 0 - StartQuest HugeBetClearStageInXMin RT11:36DungeonDepth: 0 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:37DungeonDepth: 1 - OnDepthChange questSolvedDepth => 6 RT11:37DungeonDepth: 1 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:37DungeonDepth: 1 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:38DungeonDepth: 1 - seed NZ1H-RWC7 has been applied RT11:38DungeonDepth: 1 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:38DungeonDepth: 1 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:40DungeonDepth: 2 - OnDepthChange questSolvedDepth => 6 RT11:41DungeonDepth: 2 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:41DungeonDepth: 2 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:46DungeonDepth: 3 - OnDepthChange questSolvedDepth => 6 RT11:46DungeonDepth: 3 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:46DungeonDepth: 3 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:55DungeonDepth: 0 - seed NDBX-L!TB has been applied RT11:55DungeonDepth: 3 - OnDepthChange questSolvedDepth => 6 RT11:55DungeonDepth: 3 - OnDepthChange questSolvedDepth => 6 RT11:55DungeonDepth: 3 - OnDepthChange questSolvedDepth => 6 RT11:55DungeonDepth: 3 - OnDepthChange questSolvedDepth => 6 RT11:55DungeonDepth: 3 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:55DungeonDepth: 3 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:58DungeonDepth: 4 - OnDepthChange questSolvedDepth => 6 RT11:58DungeonDepth: 4 - OnDepthChange questSolvedDepth => 6 RT11:58DungeonDepth: 4 - OnDepthChange questSolvedDepth => 6 RT11:58DungeonDepth: 4 - OnDepthChange questSolvedDepth => 6 RT11:58DungeonDepth: 4 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:58DungeonDepth: 4 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:59DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT11:59DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT11:59DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT11:59DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT11:59DungeonDepth: 5 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:59DungeonDepth: 5 - currentlyActiveQuest: HugeBetClearStageInXMin LOG: 04.12.2025 12:00:17 Generate Level Completed! Loading time: 35,715s LOG: 04.12.2025 12:00:17 AfterLoadingGame() isInHomeBase?: False, TutorialIsActive ?: False LOG: 04.12.2025 12:00:17 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 04.12.2025 12:00:17 WindowManager.UnloadMenu => NoMenu LOG: 04.12.2025 12:00:17 EvaluateEmotionalOvercharge() => Difficulty : Easy value 50 LOG: 04.12.2025 12:00:17 OnPlayerAndMapWereCreated WARNING: 04.12.2025 12:00:18 Language Text not found! (Path: Kill Slagshooter) LOG: 04.12.2025 12:00:18 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' WARNING: 04.12.2025 12:00:18 Language Text not found! (Path: Kill Slagshooter) LOG: 04.12.2025 12:00:18 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 04.12.2025 12:00:18 UpdatePlayerProgress LOG: 04.12.2025 12:00:18 SAVE GAME => Jasper Test 2 id:1 guid:d8690ed2-9932-4636-a64f-b638e246d8b9 WARNING: 04.12.2025 12:00:18 Language Text not found! (Path: Kill Slagshooter) LOG: 04.12.2025 12:00:18 [RichPresenceManager] ChangeActivity to SorrowArea .. LOG: 04.12.2025 12:00:18 syop - Bet quest found: HugeBetClearStageInXMin. Completed: False LOG: 04.12.2025 12:00:18 Syop BetQuest logs RT11:27DungeonDepth: 0 - seed WS9H-O25V has been applied RT11:31DungeonDepth: 0 - can Appear roll => Truecached roll = 52 chance = 40 RewardCap: 2 current rewardCount0 RT11:32DungeonDepth: 0 - seed NDBX-L!TB has been applied RT11:36DungeonDepth: 0 - can Appear roll => Truecached roll = 47 chance = 40 RewardCap: 2 current rewardCount0 RT11:36DungeonDepth: 0 - StartQuest HugeBetClearStageInXMin RT11:36DungeonDepth: 0 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:37DungeonDepth: 1 - OnDepthChange questSolvedDepth => 6 RT11:37DungeonDepth: 1 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:37DungeonDepth: 1 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:38DungeonDepth: 1 - seed NZ1H-RWC7 has been applied RT11:38DungeonDepth: 1 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:38DungeonDepth: 1 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:40DungeonDepth: 2 - OnDepthChange questSolvedDepth => 6 RT11:41DungeonDepth: 2 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:41DungeonDepth: 2 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:46DungeonDepth: 3 - OnDepthChange questSolvedDepth => 6 RT11:46DungeonDepth: 3 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:46DungeonDepth: 3 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:55DungeonDepth: 0 - seed NDBX-L!TB has been applied RT11:55DungeonDepth: 3 - OnDepthChange questSolvedDepth => 6 RT11:55DungeonDepth: 3 - OnDepthChange questSolvedDepth => 6 RT11:55DungeonDepth: 3 - OnDepthChange questSolvedDepth => 6 RT11:55DungeonDepth: 3 - OnDepthChange questSolvedDepth => 6 RT11:55DungeonDepth: 3 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:55DungeonDepth: 3 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:58DungeonDepth: 4 - OnDepthChange questSolvedDepth => 6 RT11:58DungeonDepth: 4 - OnDepthChange questSolvedDepth => 6 RT11:58DungeonDepth: 4 - OnDepthChange questSolvedDepth => 6 RT11:58DungeonDepth: 4 - OnDepthChange questSolvedDepth => 6 RT11:58DungeonDepth: 4 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:58DungeonDepth: 4 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:59DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT11:59DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT11:59DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT11:59DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT11:59DungeonDepth: 5 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:59DungeonDepth: 5 - currentlyActiveQuest: HugeBetClearStageInXMin LOG: 04.12.2025 12:00:18 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 04.12.2025 12:00:18 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 04.12.2025 12:00:19 Menu.UnloadMenuPanel => DefaultPanel LOG: 04.12.2025 12:00:22 WindowManager.LoadMenu => EscapeMenu LOG: 04.12.2025 12:00:22 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 04.12.2025 12:00:22 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 04.12.2025 12:00:22 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 04.12.2025 12:00:22 Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu) LOG: 04.12.2025 12:00:23 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 04.12.2025 12:00:23 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 04.12.2025 12:00:23 Menu.UnloadMenuPanel => Info LOG: 04.12.2025 12:00:24 Menu.GoToPanel() 'ESC_Exit' transitionFade?: 'True' currentpanel is: 'ESC_Main' LOG: 04.12.2025 12:00:24 Menu.LoadMenuPanel => ESC_Exit (MenuID: EscapeMenu) LOG: 04.12.2025 12:00:24 Menu.UnloadMenuPanel => ESC_Main LOG: 04.12.2025 12:00:24 WindowManager.LoadMenu => MainMenu LOG: 04.12.2025 12:00:24 WindowManager.UnloadAllOtherMenus but 'MainMenu'! Currently acitve Menus: 2 LOG: 04.12.2025 12:00:24 WindowManager.UnloadMenu => InGameMenu LOG: 04.12.2025 12:00:24 Menu.UnloadMenuPanel => DefaultPanel LOG: 04.12.2025 12:00:24 WindowManager.UnloadMenu => EscapeMenu LOG: 04.12.2025 12:00:24 Menu.UnloadMenuPanel => ESC_Exit LOG: 04.12.2025 12:00:25 EvaluateEmotionalOvercharge() => Difficulty : Easy value 50 LOG: 04.12.2025 12:00:26 Menu.GoToPanel() 'MM_Default' transitionFade?: 'True' currentpanel was null. LOG: 04.12.2025 12:00:26 Menu.LoadMenuPanel => MM_Default (MenuID: MainMenu) LOG: 04.12.2025 12:00:26 [RichPresenceManager] ChangeActivity to GeneralActivity .. LOG: 04.12.2025 12:00:26 Menu.GoToPanel() 'MM_Default' transitionFade?: 'True' currentpanel is: 'MM_Default' LOG: 04.12.2025 12:00:26 [RichPresenceManager] ChangeActivity to GeneralActivity .. LOG: 04.12.2025 12:00:27 Menu.LoadMenuPanel => MM_ChoosePlayerClass (MenuID: MainMenu) WARNING: 04.12.2025 12:00:27 This TMPro text object does not have a cursor. If you want full edit functionality add a OSK_Cursor prefab as a child LOG: 04.12.2025 12:00:28 Menu.GoToPanel() 'MM_ChoosePlayerClass' transitionFade?: 'True' currentpanel is: 'MM_Default' WARNING: 04.12.2025 12:00:28 Menu.LoadMenuPanel MM_ChoosePlayerClass failed. It was Loaded before and is present in the scene! (MenuID: MainMenu) LOG: 04.12.2025 12:00:28 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 04.12.2025 12:00:28 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 04.12.2025 12:00:28 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 04.12.2025 12:00:28 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 04.12.2025 12:00:28 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! LOG: 04.12.2025 12:00:28 Menu.UnloadMenuPanel => MM_Default LOG: 04.12.2025 12:00:28 is Loading Quests LOG: 04.12.2025 12:00:28 loaded mechionary progress for savegame:Jasper Test 2 LOG: 04.12.2025 12:00:29 Continue Game Confirmed! Loading Game Session => Guid: b10866eb5a06 Seed: NDBX-L!TB SeededCalls: 955 SeededCallsLastDungeon: 354 LOG: 04.12.2025 12:00:29 is Loading Quests LOG: 04.12.2025 12:00:29 LoadingMenu.SetCurrentLoadingScreen() => TSR_Level3 LOG: 04.12.2025 12:00:29 WindowManager.LoadMenu => InGameMenu LOG: 04.12.2025 12:00:30 WindowManager.UnloadMenu => MainMenu LOG: 04.12.2025 12:00:30 Menu.UnloadMenuPanel => MM_ChoosePlayerClass LOG: 04.12.2025 12:00:30 is Loading Quests LOG: 04.12.2025 12:00:30 loaded mechionary progress for savegame:Jasper Test 2 LOG: 04.12.2025 12:00:30 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 04.12.2025 12:00:30 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 04.12.2025 12:00:30 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 04.12.2025 12:00:30 The referenced script on this Behaviour (Game Object 'Mech_Player') is missing! WARNING: 04.12.2025 12:00:30 The referenced script on this Behaviour (Game Object 'Mech_Player') is missing! WARNING: 04.12.2025 12:00:30 The referenced script on this Behaviour (Game Object 'Mech_Player') is missing! WARNING: 04.12.2025 12:00:30 The referenced script on this Behaviour (Game Object 'Mech_Player') is missing! ERROR: 04.12.2025 12:00:30 MechBase Outline Reference Missing: 'Mech_Player(Clone)' has no standard Outline referenced! To avoid flicker add it asap! UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.MechBase:InitMechBase(Room, PlayerClass, DummyStatus) StickyStoneStudio.MOODS.<>c__DisplayClass72_0:b__0(AsyncOperationHandle`1) StickyStoneStudio.MOODS.<>c__DisplayClass13_0:b__0(AsyncOperationHandle`1) System.Action`1:Invoke(T) DelegateList`1:Invoke(T) System.Action`1:Invoke(T) DelegateList`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() WARNING: 04.12.2025 12:00:30 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of Mech_Player(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... ERROR: 04.12.2025 12:00:30 MechOutlineController.init() => HighlightEffect is not part of the rootMesh of Mech_Player(Clone) ! Consider Add it in the Prefab. Fallback now to add Component but can have side effects ... UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.MechOutlineController:init(Boolean) StickyStoneStudio.MOODS.MechBase:InitMechBase(Room, PlayerClass, DummyStatus) StickyStoneStudio.MOODS.<>c__DisplayClass72_0:b__0(AsyncOperationHandle`1) StickyStoneStudio.MOODS.<>c__DisplayClass13_0:b__0(AsyncOperationHandle`1) System.Action`1:Invoke(T) DelegateList`1:Invoke(T) System.Action`1:Invoke(T) DelegateList`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() LOG: 04.12.2025 12:00:30 EvaluateEmotionalOvercharge() => Difficulty : Easy value 50 LOG: 04.12.2025 12:00:30 NEW GAMESEED: 'NDBX-L!TB' resetSeededCalls: True LOG: 04.12.2025 12:00:30 SetCurrentMapSelectorChoice => DungeonDepth: 5 NextDungeonDepth: 5 PersistentDungeonDepth: 5 CurrentTheme: Trauer LOG: 04.12.2025 12:00:30 LoadingMenu.SetCurrentLoadingScreen() => TSR_Level3 LOG: 04.12.2025 12:00:30 Generate Level Started! Level: Level_C theme: Trauer GameSeed: NDBX-L!TB SeedCalls: 601 LOG: 04.12.2025 12:00:38 (TryInstantiateRandomRoom) currentList count is 0! RoomTheme: Trauer, RoomLevel: Level_C, RoomTyp: Typ_A LOG: 04.12.2025 12:00:55 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False LOG: 04.12.2025 12:00:59 Syop BetQuest logs RT11:27DungeonDepth: 0 - seed WS9H-O25V has been applied RT11:31DungeonDepth: 0 - can Appear roll => Truecached roll = 52 chance = 40 RewardCap: 2 current rewardCount0 RT11:32DungeonDepth: 0 - seed NDBX-L!TB has been applied RT11:36DungeonDepth: 0 - can Appear roll => Truecached roll = 47 chance = 40 RewardCap: 2 current rewardCount0 RT11:36DungeonDepth: 0 - StartQuest HugeBetClearStageInXMin RT11:36DungeonDepth: 0 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:37DungeonDepth: 1 - OnDepthChange questSolvedDepth => 6 RT11:37DungeonDepth: 1 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:37DungeonDepth: 1 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:38DungeonDepth: 1 - seed NZ1H-RWC7 has been applied RT11:38DungeonDepth: 1 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:38DungeonDepth: 1 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:40DungeonDepth: 2 - OnDepthChange questSolvedDepth => 6 RT11:41DungeonDepth: 2 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:41DungeonDepth: 2 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:46DungeonDepth: 3 - OnDepthChange questSolvedDepth => 6 RT11:46DungeonDepth: 3 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:46DungeonDepth: 3 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:55DungeonDepth: 0 - seed NDBX-L!TB has been applied RT11:55DungeonDepth: 3 - OnDepthChange questSolvedDepth => 6 RT11:55DungeonDepth: 3 - OnDepthChange questSolvedDepth => 6 RT11:55DungeonDepth: 3 - OnDepthChange questSolvedDepth => 6 RT11:55DungeonDepth: 3 - OnDepthChange questSolvedDepth => 6 RT11:55DungeonDepth: 3 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:55DungeonDepth: 3 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:58DungeonDepth: 4 - OnDepthChange questSolvedDepth => 6 RT11:58DungeonDepth: 4 - OnDepthChange questSolvedDepth => 6 RT11:58DungeonDepth: 4 - OnDepthChange questSolvedDepth => 6 RT11:58DungeonDepth: 4 - OnDepthChange questSolvedDepth => 6 RT11:58DungeonDepth: 4 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:58DungeonDepth: 4 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:59DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT11:59DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT11:59DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT11:59DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT11:59DungeonDepth: 5 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:59DungeonDepth: 5 - currentlyActiveQuest: HugeBetClearStageInXMin RT12:00DungeonDepth: 0 - seed NDBX-L!TB has been applied RT12:00DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT12:00DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT12:00DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT12:00DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT12:00DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT12:00DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT12:00DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT12:00DungeonDepth: 5 - currentlyActiveQuest: HugeBetClearStageInXMin RT12:00DungeonDepth: 5 - currentlyActiveQuest: HugeBetClearStageInXMin LOG: 04.12.2025 12:00:59 Syop BetQuest logs RT11:27DungeonDepth: 0 - seed WS9H-O25V has been applied RT11:31DungeonDepth: 0 - can Appear roll => Truecached roll = 52 chance = 40 RewardCap: 2 current rewardCount0 RT11:32DungeonDepth: 0 - seed NDBX-L!TB has been applied RT11:36DungeonDepth: 0 - can Appear roll => Truecached roll = 47 chance = 40 RewardCap: 2 current rewardCount0 RT11:36DungeonDepth: 0 - StartQuest HugeBetClearStageInXMin RT11:36DungeonDepth: 0 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:37DungeonDepth: 1 - OnDepthChange questSolvedDepth => 6 RT11:37DungeonDepth: 1 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:37DungeonDepth: 1 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:38DungeonDepth: 1 - seed NZ1H-RWC7 has been applied RT11:38DungeonDepth: 1 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:38DungeonDepth: 1 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:40DungeonDepth: 2 - OnDepthChange questSolvedDepth => 6 RT11:41DungeonDepth: 2 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:41DungeonDepth: 2 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:46DungeonDepth: 3 - OnDepthChange questSolvedDepth => 6 RT11:46DungeonDepth: 3 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:46DungeonDepth: 3 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:55DungeonDepth: 0 - seed NDBX-L!TB has been applied RT11:55DungeonDepth: 3 - OnDepthChange questSolvedDepth => 6 RT11:55DungeonDepth: 3 - OnDepthChange questSolvedDepth => 6 RT11:55DungeonDepth: 3 - OnDepthChange questSolvedDepth => 6 RT11:55DungeonDepth: 3 - OnDepthChange questSolvedDepth => 6 RT11:55DungeonDepth: 3 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:55DungeonDepth: 3 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:58DungeonDepth: 4 - OnDepthChange questSolvedDepth => 6 RT11:58DungeonDepth: 4 - OnDepthChange questSolvedDepth => 6 RT11:58DungeonDepth: 4 - OnDepthChange questSolvedDepth => 6 RT11:58DungeonDepth: 4 - OnDepthChange questSolvedDepth => 6 RT11:58DungeonDepth: 4 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:58DungeonDepth: 4 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:59DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT11:59DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT11:59DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT11:59DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT11:59DungeonDepth: 5 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:59DungeonDepth: 5 - currentlyActiveQuest: HugeBetClearStageInXMin RT12:00DungeonDepth: 0 - seed NDBX-L!TB has been applied RT12:00DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT12:00DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT12:00DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT12:00DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT12:00DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT12:00DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT12:00DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT12:00DungeonDepth: 5 - currentlyActiveQuest: HugeBetClearStageInXMin RT12:00DungeonDepth: 5 - currentlyActiveQuest: HugeBetClearStageInXMin LOG: 04.12.2025 12:01:00 Generate Level Completed! Loading time: 29,921s LOG: 04.12.2025 12:01:00 AfterLoadingGame() isInHomeBase?: False, TutorialIsActive ?: False LOG: 04.12.2025 12:01:00 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel was null. LOG: 04.12.2025 12:01:00 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 04.12.2025 12:01:00 WindowManager.UnloadMenu => NoMenu LOG: 04.12.2025 12:01:00 EvaluateEmotionalOvercharge() => Difficulty : Easy value 50 LOG: 04.12.2025 12:01:00 OnPlayerAndMapWereCreated LOG: 04.12.2025 12:01:00 TryAddWeapon(Items.Weapons.FusionFlintlockName) => Items.Weapons.FusionFlintlockName 1 LOG: 04.12.2025 12:01:00 TryAddItem(Equipment) => Equipment_Arm_Pride Arm LOG: 04.12.2025 12:01:00 TryAddItem(Equipment) => Equipment_Torso_Anger Torso LOG: 04.12.2025 12:01:00 TryAddItem(Equipment) => Equipment_Foot_Anger Foot LOG: 04.12.2025 12:01:00 TryAddItem(Equipment) => Equipment_Legs_Pride Legs WARNING: 04.12.2025 12:01:00 Language Text not found! (Path: Kill Slagshooter) LOG: 04.12.2025 12:01:00 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 04.12.2025 12:01:00 TryAddWeapon(Items.Weapons.FusionFlintlockName) => Items.Weapons.FusionFlintlockName 1 LOG: 04.12.2025 12:01:00 TryAddItem(Equipment) => Equipment_Arm_Pride Arm LOG: 04.12.2025 12:01:00 TryAddItem(Equipment) => Equipment_Torso_Anger Torso LOG: 04.12.2025 12:01:00 TryAddItem(Equipment) => Equipment_Foot_Anger Foot LOG: 04.12.2025 12:01:00 TryAddItem(Equipment) => Equipment_Legs_Pride Legs LOG: 04.12.2025 12:01:00 TryAddWeapon(Items.Weapons.FusionFlintlockName) => Items.Weapons.FusionFlintlockName 1 LOG: 04.12.2025 12:01:00 TryAddWeapon(Items.Weapons.WrathRepeaterName) => Items.Weapons.WrathRepeaterName 2 LOG: 04.12.2025 12:01:00 TryAddWeapon(Items.Weapons.FusionFlintlockName) => Items.Weapons.FusionFlintlockName 1 LOG: 04.12.2025 12:01:00 TryAddWeapon(Items.Weapons.WrathRepeaterName) => Items.Weapons.WrathRepeaterName 2 LOG: 04.12.2025 12:01:00 TryAddItem(Equipment) => Items.Equipment.ArmName Arm LOG: 04.12.2025 12:01:00 TryAddItem(WeaponAddin) => Items.Addins.CorrosiveName LOG: 04.12.2025 12:01:00 TryAddItem(WeaponAddin) => Items.Addins.HomieSwarmName LOG: 04.12.2025 12:01:00 SAVE GAME => Jasper Test 2 id:1 guid:d8690ed2-9932-4636-a64f-b638e246d8b9 WARNING: 04.12.2025 12:01:00 Language Text not found! (Path: Kill Slagshooter) LOG: 04.12.2025 12:01:00 [RichPresenceManager] ChangeActivity to SorrowArea .. LOG: 04.12.2025 12:01:00 syop - Bet quest found: HugeBetClearStageInXMin. Completed: False LOG: 04.12.2025 12:01:00 Syop BetQuest logs RT11:27DungeonDepth: 0 - seed WS9H-O25V has been applied RT11:31DungeonDepth: 0 - can Appear roll => Truecached roll = 52 chance = 40 RewardCap: 2 current rewardCount0 RT11:32DungeonDepth: 0 - seed NDBX-L!TB has been applied RT11:36DungeonDepth: 0 - can Appear roll => Truecached roll = 47 chance = 40 RewardCap: 2 current rewardCount0 RT11:36DungeonDepth: 0 - StartQuest HugeBetClearStageInXMin RT11:36DungeonDepth: 0 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:37DungeonDepth: 1 - OnDepthChange questSolvedDepth => 6 RT11:37DungeonDepth: 1 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:37DungeonDepth: 1 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:38DungeonDepth: 1 - seed NZ1H-RWC7 has been applied RT11:38DungeonDepth: 1 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:38DungeonDepth: 1 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:40DungeonDepth: 2 - OnDepthChange questSolvedDepth => 6 RT11:41DungeonDepth: 2 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:41DungeonDepth: 2 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:46DungeonDepth: 3 - OnDepthChange questSolvedDepth => 6 RT11:46DungeonDepth: 3 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:46DungeonDepth: 3 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:55DungeonDepth: 0 - seed NDBX-L!TB has been applied RT11:55DungeonDepth: 3 - OnDepthChange questSolvedDepth => 6 RT11:55DungeonDepth: 3 - OnDepthChange questSolvedDepth => 6 RT11:55DungeonDepth: 3 - OnDepthChange questSolvedDepth => 6 RT11:55DungeonDepth: 3 - OnDepthChange questSolvedDepth => 6 RT11:55DungeonDepth: 3 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:55DungeonDepth: 3 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:58DungeonDepth: 4 - OnDepthChange questSolvedDepth => 6 RT11:58DungeonDepth: 4 - OnDepthChange questSolvedDepth => 6 RT11:58DungeonDepth: 4 - OnDepthChange questSolvedDepth => 6 RT11:58DungeonDepth: 4 - OnDepthChange questSolvedDepth => 6 RT11:58DungeonDepth: 4 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:58DungeonDepth: 4 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:59DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT11:59DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT11:59DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT11:59DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT11:59DungeonDepth: 5 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:59DungeonDepth: 5 - currentlyActiveQuest: HugeBetClearStageInXMin RT12:00DungeonDepth: 0 - seed NDBX-L!TB has been applied RT12:00DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT12:00DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT12:00DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT12:00DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT12:00DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT12:00DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT12:00DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT12:00DungeonDepth: 5 - currentlyActiveQuest: HugeBetClearStageInXMin RT12:00DungeonDepth: 5 - currentlyActiveQuest: HugeBetClearStageInXMin LOG: 04.12.2025 12:01:01 StageConditionsManager.OnConditionFailed() => condition failed L id:0 LOG: 04.12.2025 12:01:01 quest failed: HugeBetClearStageInXMin WARNING: 04.12.2025 12:01:01 Language Text not found! (Path: Kill Slagshooter) LOG: 04.12.2025 12:01:01 quest failed: HugeBetClearStageInXMin WARNING: 04.12.2025 12:01:01 Language Text not found! (Path: Kill Slagshooter) LOG: 04.12.2025 12:01:01 quest failed: HugeBetClearStageInXMin WARNING: 04.12.2025 12:01:01 Language Text not found! (Path: Kill Slagshooter) LOG: 04.12.2025 12:01:01 quest failed: HugeBetClearStageInXMin WARNING: 04.12.2025 12:01:01 Language Text not found! (Path: Kill Slagshooter) LOG: 04.12.2025 12:01:01 quest failed: HugeBetClearStageInXMin WARNING: 04.12.2025 12:01:01 Language Text not found! (Path: Kill Slagshooter) LOG: 04.12.2025 12:01:01 quest failed: HugeBetClearStageInXMin WARNING: 04.12.2025 12:01:01 Language Text not found! (Path: Kill Slagshooter) LOG: 04.12.2025 12:01:01 quest failed: HugeBetClearStageInXMin WARNING: 04.12.2025 12:01:01 Language Text not found! (Path: Kill Slagshooter) LOG: 04.12.2025 12:01:01 StageConditionsManager.OnConditionFailed() => condition failed L id:1 LOG: 04.12.2025 12:01:01 quest failed: HugeBetClearStageInXMin WARNING: 04.12.2025 12:01:01 Language Text not found! (Path: Kill Slagshooter) LOG: 04.12.2025 12:01:01 quest failed: HugeBetClearStageInXMin WARNING: 04.12.2025 12:01:01 Language Text not found! (Path: Kill Slagshooter) LOG: 04.12.2025 12:01:01 quest failed: HugeBetClearStageInXMin WARNING: 04.12.2025 12:01:01 Language Text not found! (Path: Kill Slagshooter) LOG: 04.12.2025 12:01:01 quest failed: HugeBetClearStageInXMin WARNING: 04.12.2025 12:01:01 Language Text not found! (Path: Kill Slagshooter) LOG: 04.12.2025 12:01:01 quest failed: HugeBetClearStageInXMin WARNING: 04.12.2025 12:01:01 Language Text not found! (Path: Kill Slagshooter) LOG: 04.12.2025 12:01:01 quest failed: HugeBetClearStageInXMin WARNING: 04.12.2025 12:01:01 Language Text not found! (Path: Kill Slagshooter) LOG: 04.12.2025 12:01:01 quest failed: HugeBetClearStageInXMin WARNING: 04.12.2025 12:01:01 Language Text not found! (Path: Kill Slagshooter) LOG: 04.12.2025 12:01:01 StageConditionsManager.OnConditionFailed() => condition failed L id:2 LOG: 04.12.2025 12:01:01 quest failed: HugeBetClearStageInXMin WARNING: 04.12.2025 12:01:01 Language Text not found! (Path: Kill Slagshooter) LOG: 04.12.2025 12:01:01 quest failed: HugeBetClearStageInXMin WARNING: 04.12.2025 12:01:01 Language Text not found! (Path: Kill Slagshooter) LOG: 04.12.2025 12:01:01 quest failed: HugeBetClearStageInXMin WARNING: 04.12.2025 12:01:01 Language Text not found! (Path: Kill Slagshooter) LOG: 04.12.2025 12:01:01 quest failed: HugeBetClearStageInXMin WARNING: 04.12.2025 12:01:01 Language Text not found! (Path: Kill Slagshooter) LOG: 04.12.2025 12:01:01 quest failed: HugeBetClearStageInXMin WARNING: 04.12.2025 12:01:01 Language Text not found! (Path: Kill Slagshooter) LOG: 04.12.2025 12:01:01 quest failed: HugeBetClearStageInXMin WARNING: 04.12.2025 12:01:01 Language Text not found! (Path: Kill Slagshooter) LOG: 04.12.2025 12:01:01 quest failed: HugeBetClearStageInXMin WARNING: 04.12.2025 12:01:01 Language Text not found! (Path: Kill Slagshooter) LOG: 04.12.2025 12:01:01 StageConditionsManager.OnConditionFailed() => condition failed L id:3 LOG: 04.12.2025 12:01:01 quest failed: HugeBetClearStageInXMin WARNING: 04.12.2025 12:01:01 Language Text not found! (Path: Kill Slagshooter) LOG: 04.12.2025 12:01:01 quest failed: HugeBetClearStageInXMin WARNING: 04.12.2025 12:01:01 Language Text not found! (Path: Kill Slagshooter) LOG: 04.12.2025 12:01:01 quest failed: HugeBetClearStageInXMin WARNING: 04.12.2025 12:01:01 Language Text not found! (Path: Kill Slagshooter) LOG: 04.12.2025 12:01:01 quest failed: HugeBetClearStageInXMin WARNING: 04.12.2025 12:01:01 Language Text not found! (Path: Kill Slagshooter) LOG: 04.12.2025 12:01:01 quest failed: HugeBetClearStageInXMin WARNING: 04.12.2025 12:01:01 Language Text not found! (Path: Kill Slagshooter) LOG: 04.12.2025 12:01:01 quest failed: HugeBetClearStageInXMin WARNING: 04.12.2025 12:01:01 Language Text not found! (Path: Kill Slagshooter) LOG: 04.12.2025 12:01:01 quest failed: HugeBetClearStageInXMin WARNING: 04.12.2025 12:01:01 Language Text not found! (Path: Kill Slagshooter) LOG: 04.12.2025 12:01:01 StageConditionsManager.OnConditionFailed() => condition failed L id:4 LOG: 04.12.2025 12:01:01 quest failed: HugeBetClearStageInXMin WARNING: 04.12.2025 12:01:01 Language Text not found! (Path: Kill Slagshooter) LOG: 04.12.2025 12:01:01 quest failed: HugeBetClearStageInXMin WARNING: 04.12.2025 12:01:01 Language Text not found! (Path: Kill Slagshooter) LOG: 04.12.2025 12:01:01 quest failed: HugeBetClearStageInXMin WARNING: 04.12.2025 12:01:01 Language Text not found! (Path: Kill Slagshooter) LOG: 04.12.2025 12:01:01 quest failed: HugeBetClearStageInXMin WARNING: 04.12.2025 12:01:01 Language Text not found! (Path: Kill Slagshooter) LOG: 04.12.2025 12:01:01 quest failed: HugeBetClearStageInXMin WARNING: 04.12.2025 12:01:01 Language Text not found! (Path: Kill Slagshooter) LOG: 04.12.2025 12:01:01 quest failed: HugeBetClearStageInXMin WARNING: 04.12.2025 12:01:01 Language Text not found! (Path: Kill Slagshooter) LOG: 04.12.2025 12:01:01 quest failed: HugeBetClearStageInXMin WARNING: 04.12.2025 12:01:01 Language Text not found! (Path: Kill Slagshooter) LOG: 04.12.2025 12:01:01 StageConditionsManager.OnConditionFailed() => condition failed L id:5 LOG: 04.12.2025 12:01:01 quest failed: HugeBetClearStageInXMin WARNING: 04.12.2025 12:01:01 Language Text not found! (Path: Kill Slagshooter) LOG: 04.12.2025 12:01:01 quest failed: HugeBetClearStageInXMin WARNING: 04.12.2025 12:01:01 Language Text not found! (Path: Kill Slagshooter) LOG: 04.12.2025 12:01:01 quest failed: HugeBetClearStageInXMin WARNING: 04.12.2025 12:01:01 Language Text not found! (Path: Kill Slagshooter) LOG: 04.12.2025 12:01:01 quest failed: HugeBetClearStageInXMin WARNING: 04.12.2025 12:01:01 Language Text not found! (Path: Kill Slagshooter) LOG: 04.12.2025 12:01:01 quest failed: HugeBetClearStageInXMin WARNING: 04.12.2025 12:01:01 Language Text not found! (Path: Kill Slagshooter) LOG: 04.12.2025 12:01:01 quest failed: HugeBetClearStageInXMin WARNING: 04.12.2025 12:01:01 Language Text not found! (Path: Kill Slagshooter) LOG: 04.12.2025 12:01:01 quest failed: HugeBetClearStageInXMin WARNING: 04.12.2025 12:01:01 Language Text not found! (Path: Kill Slagshooter) LOG: 04.12.2025 12:01:01 StageConditionsManager.OnConditionFailed() => condition failed L id:6 LOG: 04.12.2025 12:01:01 quest failed: HugeBetClearStageInXMin WARNING: 04.12.2025 12:01:01 Language Text not found! (Path: Kill Slagshooter) LOG: 04.12.2025 12:01:01 quest failed: HugeBetClearStageInXMin WARNING: 04.12.2025 12:01:01 Language Text not found! (Path: Kill Slagshooter) LOG: 04.12.2025 12:01:01 quest failed: HugeBetClearStageInXMin WARNING: 04.12.2025 12:01:01 Language Text not found! (Path: Kill Slagshooter) LOG: 04.12.2025 12:01:01 quest failed: HugeBetClearStageInXMin WARNING: 04.12.2025 12:01:01 Language Text not found! (Path: Kill Slagshooter) LOG: 04.12.2025 12:01:01 quest failed: HugeBetClearStageInXMin WARNING: 04.12.2025 12:01:01 Language Text not found! (Path: Kill Slagshooter) LOG: 04.12.2025 12:01:01 quest failed: HugeBetClearStageInXMin WARNING: 04.12.2025 12:01:01 Language Text not found! (Path: Kill Slagshooter) LOG: 04.12.2025 12:01:01 quest failed: HugeBetClearStageInXMin WARNING: 04.12.2025 12:01:01 Language Text not found! (Path: Kill Slagshooter) LOG: 04.12.2025 12:01:04 WindowManager.LoadMenu => EscapeMenu LOG: 04.12.2025 12:01:04 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 04.12.2025 12:01:04 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 04.12.2025 12:01:04 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 04.12.2025 12:01:04 Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu) LOG: 04.12.2025 12:01:06 Menu.GoToPanel() 'ESC_Exit' transitionFade?: 'True' currentpanel is: 'ESC_Main' LOG: 04.12.2025 12:01:06 Menu.LoadMenuPanel => ESC_Exit (MenuID: EscapeMenu) LOG: 04.12.2025 12:01:07 Menu.UnloadMenuPanel => ESC_Main LOG: 04.12.2025 12:01:07 WindowManager.LoadMenu => MainMenu LOG: 04.12.2025 12:01:07 WindowManager.UnloadAllOtherMenus but 'MainMenu'! Currently acitve Menus: 2 LOG: 04.12.2025 12:01:07 WindowManager.UnloadMenu => EscapeMenu LOG: 04.12.2025 12:01:07 Menu.UnloadMenuPanel => ESC_Exit LOG: 04.12.2025 12:01:07 WindowManager.UnloadMenu => InGameMenu LOG: 04.12.2025 12:01:07 Menu.UnloadMenuPanel => DefaultPanel LOG: 04.12.2025 12:01:07 EvaluateEmotionalOvercharge() => Difficulty : Easy value 50 LOG: 04.12.2025 12:01:08 Menu.GoToPanel() 'MM_Default' transitionFade?: 'True' currentpanel was null. LOG: 04.12.2025 12:01:08 Menu.LoadMenuPanel => MM_Default (MenuID: MainMenu) LOG: 04.12.2025 12:01:08 [RichPresenceManager] ChangeActivity to GeneralActivity .. LOG: 04.12.2025 12:01:08 Menu.GoToPanel() 'MM_Default' transitionFade?: 'True' currentpanel is: 'MM_Default' LOG: 04.12.2025 12:01:08 [RichPresenceManager] ChangeActivity to GeneralActivity .. LOG: 04.12.2025 12:01:09 Menu.LoadMenuPanel => MM_ChoosePlayerClass (MenuID: MainMenu) WARNING: 04.12.2025 12:01:09 This TMPro text object does not have a cursor. If you want full edit functionality add a OSK_Cursor prefab as a child LOG: 04.12.2025 12:01:10 Menu.GoToPanel() 'MM_ChoosePlayerClass' transitionFade?: 'True' currentpanel is: 'MM_Default' WARNING: 04.12.2025 12:01:10 Menu.LoadMenuPanel MM_ChoosePlayerClass failed. It was Loaded before and is present in the scene! (MenuID: MainMenu) LOG: 04.12.2025 12:01:10 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 04.12.2025 12:01:10 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 04.12.2025 12:01:10 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 04.12.2025 12:01:10 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 04.12.2025 12:01:10 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! LOG: 04.12.2025 12:01:10 Menu.UnloadMenuPanel => MM_Default LOG: 04.12.2025 12:01:10 is Loading Quests LOG: 04.12.2025 12:01:10 loaded mechionary progress for savegame:Jasper Test 2 LOG: 04.12.2025 12:01:11 Continue Game Confirmed! Loading Game Session => Guid: b10866eb5a06 Seed: NDBX-L!TB SeededCalls: 784 SeededCallsLastDungeon: 183 LOG: 04.12.2025 12:01:11 is Loading Quests LOG: 04.12.2025 12:01:12 LoadingMenu.SetCurrentLoadingScreen() => TSR_Level3 LOG: 04.12.2025 12:01:12 WindowManager.LoadMenu => InGameMenu LOG: 04.12.2025 12:01:12 WindowManager.UnloadMenu => MainMenu LOG: 04.12.2025 12:01:12 Menu.UnloadMenuPanel => MM_ChoosePlayerClass LOG: 04.12.2025 12:01:12 is Loading Quests LOG: 04.12.2025 12:01:12 loaded mechionary progress for savegame:Jasper Test 2 LOG: 04.12.2025 12:01:12 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 04.12.2025 12:01:12 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 04.12.2025 12:01:12 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 04.12.2025 12:01:12 The referenced script on this Behaviour (Game Object 'Mech_Player') is missing! WARNING: 04.12.2025 12:01:12 The referenced script on this Behaviour (Game Object 'Mech_Player') is missing! WARNING: 04.12.2025 12:01:12 The referenced script on this Behaviour (Game Object 'Mech_Player') is missing! WARNING: 04.12.2025 12:01:12 The referenced script on this Behaviour (Game Object 'Mech_Player') is missing! ERROR: 04.12.2025 12:01:12 MechBase Outline Reference Missing: 'Mech_Player(Clone)' has no standard Outline referenced! To avoid flicker add it asap! UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.MechBase:InitMechBase(Room, PlayerClass, DummyStatus) StickyStoneStudio.MOODS.<>c__DisplayClass72_0:b__0(AsyncOperationHandle`1) StickyStoneStudio.MOODS.<>c__DisplayClass13_0:b__0(AsyncOperationHandle`1) System.Action`1:Invoke(T) DelegateList`1:Invoke(T) System.Action`1:Invoke(T) DelegateList`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() WARNING: 04.12.2025 12:01:12 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of Mech_Player(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... ERROR: 04.12.2025 12:01:12 MechOutlineController.init() => HighlightEffect is not part of the rootMesh of Mech_Player(Clone) ! Consider Add it in the Prefab. Fallback now to add Component but can have side effects ... UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.MechOutlineController:init(Boolean) StickyStoneStudio.MOODS.MechBase:InitMechBase(Room, PlayerClass, DummyStatus) StickyStoneStudio.MOODS.<>c__DisplayClass72_0:b__0(AsyncOperationHandle`1) StickyStoneStudio.MOODS.<>c__DisplayClass13_0:b__0(AsyncOperationHandle`1) System.Action`1:Invoke(T) DelegateList`1:Invoke(T) System.Action`1:Invoke(T) DelegateList`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() LOG: 04.12.2025 12:01:12 EvaluateEmotionalOvercharge() => Difficulty : Easy value 50 LOG: 04.12.2025 12:01:12 NEW GAMESEED: 'NDBX-L!TB' resetSeededCalls: True LOG: 04.12.2025 12:01:12 SetCurrentMapSelectorChoice => DungeonDepth: 5 NextDungeonDepth: 5 PersistentDungeonDepth: 5 CurrentTheme: Trauer LOG: 04.12.2025 12:01:12 LoadingMenu.SetCurrentLoadingScreen() => TSR_Level3 LOG: 04.12.2025 12:01:12 Generate Level Started! Level: Level_C theme: Trauer GameSeed: NDBX-L!TB SeedCalls: 601 LOG: 04.12.2025 12:01:20 (TryInstantiateRandomRoom) currentList count is 0! RoomTheme: Trauer, RoomLevel: Level_C, RoomTyp: Typ_A LOG: 04.12.2025 12:01:38 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False LOG: 04.12.2025 12:01:41 Syop BetQuest logs RT11:27DungeonDepth: 0 - seed WS9H-O25V has been applied RT11:31DungeonDepth: 0 - can Appear roll => Truecached roll = 52 chance = 40 RewardCap: 2 current rewardCount0 RT11:32DungeonDepth: 0 - seed NDBX-L!TB has been applied RT11:36DungeonDepth: 0 - can Appear roll => Truecached roll = 47 chance = 40 RewardCap: 2 current rewardCount0 RT11:36DungeonDepth: 0 - StartQuest HugeBetClearStageInXMin RT11:36DungeonDepth: 0 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:37DungeonDepth: 1 - OnDepthChange questSolvedDepth => 6 RT11:37DungeonDepth: 1 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:37DungeonDepth: 1 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:38DungeonDepth: 1 - seed NZ1H-RWC7 has been applied RT11:38DungeonDepth: 1 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:38DungeonDepth: 1 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:40DungeonDepth: 2 - OnDepthChange questSolvedDepth => 6 RT11:41DungeonDepth: 2 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:41DungeonDepth: 2 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:46DungeonDepth: 3 - OnDepthChange questSolvedDepth => 6 RT11:46DungeonDepth: 3 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:46DungeonDepth: 3 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:55DungeonDepth: 0 - seed NDBX-L!TB has been applied RT11:55DungeonDepth: 3 - OnDepthChange questSolvedDepth => 6 RT11:55DungeonDepth: 3 - OnDepthChange questSolvedDepth => 6 RT11:55DungeonDepth: 3 - OnDepthChange questSolvedDepth => 6 RT11:55DungeonDepth: 3 - OnDepthChange questSolvedDepth => 6 RT11:55DungeonDepth: 3 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:55DungeonDepth: 3 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:58DungeonDepth: 4 - OnDepthChange questSolvedDepth => 6 RT11:58DungeonDepth: 4 - OnDepthChange questSolvedDepth => 6 RT11:58DungeonDepth: 4 - OnDepthChange questSolvedDepth => 6 RT11:58DungeonDepth: 4 - OnDepthChange questSolvedDepth => 6 RT11:58DungeonDepth: 4 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:58DungeonDepth: 4 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:59DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT11:59DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT11:59DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT11:59DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT11:59DungeonDepth: 5 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:59DungeonDepth: 5 - currentlyActiveQuest: HugeBetClearStageInXMin RT12:00DungeonDepth: 0 - seed NDBX-L!TB has been applied RT12:00DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT12:00DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT12:00DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT12:00DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT12:00DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT12:00DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT12:00DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT12:00DungeonDepth: 5 - currentlyActiveQuest: HugeBetClearStageInXMin RT12:00DungeonDepth: 5 - currentlyActiveQuest: HugeBetClearStageInXMin RT12:01DungeonDepth: 5 - Set Condition Failed StageTimer RT12:01DungeonDepth: 5 - Set Condition Failed StageTimer RT12:01DungeonDepth: 5 - Set Condition Failed StageTimer RT12:01DungeonDepth: 5 - Set Condition Failed StageTimer RT12:01DungeonDepth: 5 - Set Condition Failed StageTimer RT12:01DungeonDepth: 5 - Set Condition Failed StageTimer RT12:01DungeonDepth: 5 - Set Condition Failed StageTimer RT12:01DungeonDepth: 0 - seed NDBX-L!TB has been applied RT12:01DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT12:01DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT12:01DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT12:01DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT12:01DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT12:01DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT12:01DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT12:01DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT12:01DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT12:01DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT12:01DungeonDepth: 5 - currentlyActiveQuest: HugeBetClearStageInXMin RT12:01DungeonDepth: 5 - currentlyActiveQuest: HugeBetClearStageInXMin LOG: 04.12.2025 12:01:42 Syop BetQuest logs RT11:27DungeonDepth: 0 - seed WS9H-O25V has been applied RT11:31DungeonDepth: 0 - can Appear roll => Truecached roll = 52 chance = 40 RewardCap: 2 current rewardCount0 RT11:32DungeonDepth: 0 - seed NDBX-L!TB has been applied RT11:36DungeonDepth: 0 - can Appear roll => Truecached roll = 47 chance = 40 RewardCap: 2 current rewardCount0 RT11:36DungeonDepth: 0 - StartQuest HugeBetClearStageInXMin RT11:36DungeonDepth: 0 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:37DungeonDepth: 1 - OnDepthChange questSolvedDepth => 6 RT11:37DungeonDepth: 1 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:37DungeonDepth: 1 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:38DungeonDepth: 1 - seed NZ1H-RWC7 has been applied RT11:38DungeonDepth: 1 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:38DungeonDepth: 1 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:40DungeonDepth: 2 - OnDepthChange questSolvedDepth => 6 RT11:41DungeonDepth: 2 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:41DungeonDepth: 2 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:46DungeonDepth: 3 - OnDepthChange questSolvedDepth => 6 RT11:46DungeonDepth: 3 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:46DungeonDepth: 3 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:55DungeonDepth: 0 - seed NDBX-L!TB has been applied RT11:55DungeonDepth: 3 - OnDepthChange questSolvedDepth => 6 RT11:55DungeonDepth: 3 - OnDepthChange questSolvedDepth => 6 RT11:55DungeonDepth: 3 - OnDepthChange questSolvedDepth => 6 RT11:55DungeonDepth: 3 - OnDepthChange questSolvedDepth => 6 RT11:55DungeonDepth: 3 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:55DungeonDepth: 3 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:58DungeonDepth: 4 - OnDepthChange questSolvedDepth => 6 RT11:58DungeonDepth: 4 - OnDepthChange questSolvedDepth => 6 RT11:58DungeonDepth: 4 - OnDepthChange questSolvedDepth => 6 RT11:58DungeonDepth: 4 - OnDepthChange questSolvedDepth => 6 RT11:58DungeonDepth: 4 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:58DungeonDepth: 4 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:59DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT11:59DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT11:59DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT11:59DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT11:59DungeonDepth: 5 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:59DungeonDepth: 5 - currentlyActiveQuest: HugeBetClearStageInXMin RT12:00DungeonDepth: 0 - seed NDBX-L!TB has been applied RT12:00DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT12:00DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT12:00DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT12:00DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT12:00DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT12:00DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT12:00DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT12:00DungeonDepth: 5 - currentlyActiveQuest: HugeBetClearStageInXMin RT12:00DungeonDepth: 5 - currentlyActiveQuest: HugeBetClearStageInXMin RT12:01DungeonDepth: 5 - Set Condition Failed StageTimer RT12:01DungeonDepth: 5 - Set Condition Failed StageTimer RT12:01DungeonDepth: 5 - Set Condition Failed StageTimer RT12:01DungeonDepth: 5 - Set Condition Failed StageTimer RT12:01DungeonDepth: 5 - Set Condition Failed StageTimer RT12:01DungeonDepth: 5 - Set Condition Failed StageTimer RT12:01DungeonDepth: 5 - Set Condition Failed StageTimer RT12:01DungeonDepth: 0 - seed NDBX-L!TB has been applied RT12:01DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT12:01DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT12:01DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT12:01DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT12:01DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT12:01DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT12:01DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT12:01DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT12:01DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT12:01DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT12:01DungeonDepth: 5 - currentlyActiveQuest: HugeBetClearStageInXMin RT12:01DungeonDepth: 5 - currentlyActiveQuest: HugeBetClearStageInXMin LOG: 04.12.2025 12:01:42 Generate Level Completed! Loading time: 30,334s LOG: 04.12.2025 12:01:42 AfterLoadingGame() isInHomeBase?: False, TutorialIsActive ?: False LOG: 04.12.2025 12:01:42 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel was null. LOG: 04.12.2025 12:01:42 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 04.12.2025 12:01:42 WindowManager.UnloadMenu => NoMenu LOG: 04.12.2025 12:01:42 EvaluateEmotionalOvercharge() => Difficulty : Easy value 50 LOG: 04.12.2025 12:01:42 OnPlayerAndMapWereCreated LOG: 04.12.2025 12:01:43 TryAddWeapon(Items.Weapons.FusionFlintlockName) => Items.Weapons.FusionFlintlockName 1 LOG: 04.12.2025 12:01:43 TryAddItem(Equipment) => Equipment_Arm_Pride Arm LOG: 04.12.2025 12:01:43 TryAddItem(Equipment) => Equipment_Torso_Anger Torso LOG: 04.12.2025 12:01:43 TryAddItem(Equipment) => Equipment_Foot_Anger Foot LOG: 04.12.2025 12:01:43 TryAddItem(Equipment) => Equipment_Legs_Pride Legs WARNING: 04.12.2025 12:01:43 Language Text not found! (Path: Kill Slagshooter) LOG: 04.12.2025 12:01:43 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 04.12.2025 12:01:43 TryAddWeapon(Items.Weapons.FusionFlintlockName) => Items.Weapons.FusionFlintlockName 1 LOG: 04.12.2025 12:01:43 TryAddItem(Equipment) => Equipment_Arm_Pride Arm LOG: 04.12.2025 12:01:43 TryAddItem(Equipment) => Equipment_Torso_Anger Torso LOG: 04.12.2025 12:01:43 TryAddItem(Equipment) => Equipment_Foot_Anger Foot LOG: 04.12.2025 12:01:43 TryAddItem(Equipment) => Equipment_Legs_Pride Legs LOG: 04.12.2025 12:01:43 TryAddWeapon(Items.Weapons.FusionFlintlockName) => Items.Weapons.FusionFlintlockName 1 LOG: 04.12.2025 12:01:43 TryAddWeapon(Items.Weapons.WrathRepeaterName) => Items.Weapons.WrathRepeaterName 2 LOG: 04.12.2025 12:01:43 TryAddWeapon(Items.Weapons.FusionFlintlockName) => Items.Weapons.FusionFlintlockName 1 LOG: 04.12.2025 12:01:43 TryAddWeapon(Items.Weapons.WrathRepeaterName) => Items.Weapons.WrathRepeaterName 2 LOG: 04.12.2025 12:01:43 TryAddItem(Equipment) => Items.Equipment.ArmName Arm LOG: 04.12.2025 12:01:43 TryAddItem(WeaponAddin) => Items.Addins.CorrosiveName LOG: 04.12.2025 12:01:43 TryAddItem(WeaponAddin) => Items.Addins.HomieSwarmName LOG: 04.12.2025 12:01:43 SAVE GAME => Jasper Test 2 id:1 guid:d8690ed2-9932-4636-a64f-b638e246d8b9 WARNING: 04.12.2025 12:01:43 Language Text not found! (Path: Kill Slagshooter) LOG: 04.12.2025 12:01:43 [RichPresenceManager] ChangeActivity to SorrowArea .. LOG: 04.12.2025 12:01:43 syop - Bet quest found: HugeBetClearStageInXMin. Completed: False LOG: 04.12.2025 12:01:43 Syop BetQuest logs RT11:27DungeonDepth: 0 - seed WS9H-O25V has been applied RT11:31DungeonDepth: 0 - can Appear roll => Truecached roll = 52 chance = 40 RewardCap: 2 current rewardCount0 RT11:32DungeonDepth: 0 - seed NDBX-L!TB has been applied RT11:36DungeonDepth: 0 - can Appear roll => Truecached roll = 47 chance = 40 RewardCap: 2 current rewardCount0 RT11:36DungeonDepth: 0 - StartQuest HugeBetClearStageInXMin RT11:36DungeonDepth: 0 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:37DungeonDepth: 1 - OnDepthChange questSolvedDepth => 6 RT11:37DungeonDepth: 1 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:37DungeonDepth: 1 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:38DungeonDepth: 1 - seed NZ1H-RWC7 has been applied RT11:38DungeonDepth: 1 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:38DungeonDepth: 1 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:40DungeonDepth: 2 - OnDepthChange questSolvedDepth => 6 RT11:41DungeonDepth: 2 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:41DungeonDepth: 2 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:46DungeonDepth: 3 - OnDepthChange questSolvedDepth => 6 RT11:46DungeonDepth: 3 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:46DungeonDepth: 3 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:55DungeonDepth: 0 - seed NDBX-L!TB has been applied RT11:55DungeonDepth: 3 - OnDepthChange questSolvedDepth => 6 RT11:55DungeonDepth: 3 - OnDepthChange questSolvedDepth => 6 RT11:55DungeonDepth: 3 - OnDepthChange questSolvedDepth => 6 RT11:55DungeonDepth: 3 - OnDepthChange questSolvedDepth => 6 RT11:55DungeonDepth: 3 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:55DungeonDepth: 3 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:58DungeonDepth: 4 - OnDepthChange questSolvedDepth => 6 RT11:58DungeonDepth: 4 - OnDepthChange questSolvedDepth => 6 RT11:58DungeonDepth: 4 - OnDepthChange questSolvedDepth => 6 RT11:58DungeonDepth: 4 - OnDepthChange questSolvedDepth => 6 RT11:58DungeonDepth: 4 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:58DungeonDepth: 4 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:59DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT11:59DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT11:59DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT11:59DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT11:59DungeonDepth: 5 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:59DungeonDepth: 5 - currentlyActiveQuest: HugeBetClearStageInXMin RT12:00DungeonDepth: 0 - seed NDBX-L!TB has been applied RT12:00DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT12:00DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT12:00DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT12:00DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT12:00DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT12:00DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT12:00DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT12:00DungeonDepth: 5 - currentlyActiveQuest: HugeBetClearStageInXMin RT12:00DungeonDepth: 5 - currentlyActiveQuest: HugeBetClearStageInXMin RT12:01DungeonDepth: 5 - Set Condition Failed StageTimer RT12:01DungeonDepth: 5 - Set Condition Failed StageTimer RT12:01DungeonDepth: 5 - Set Condition Failed StageTimer RT12:01DungeonDepth: 5 - Set Condition Failed StageTimer RT12:01DungeonDepth: 5 - Set Condition Failed StageTimer RT12:01DungeonDepth: 5 - Set Condition Failed StageTimer RT12:01DungeonDepth: 5 - Set Condition Failed StageTimer RT12:01DungeonDepth: 0 - seed NDBX-L!TB has been applied RT12:01DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT12:01DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT12:01DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT12:01DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT12:01DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT12:01DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT12:01DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT12:01DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT12:01DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT12:01DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT12:01DungeonDepth: 5 - currentlyActiveQuest: HugeBetClearStageInXMin RT12:01DungeonDepth: 5 - currentlyActiveQuest: HugeBetClearStageInXMin LOG: 04.12.2025 12:01:46 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 04.12.2025 12:01:46 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_ProjectSupervisor in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 04.12.2025 12:01:46 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_HightechConsoler in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 04.12.2025 12:01:46 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_IcyDemolisher in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 04.12.2025 12:01:46 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_HoloTechnician in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup ERROR: 04.12.2025 12:01:46 Coroutine couldn't be started because the the game object 'Minimap2' is inactive! StickyStoneStudio.MOODS.Minimap2Controller:SetTeleportMenuInfoVisibility(Boolean) StickyStoneStudio.MOODS.Minimap2Controller:OnMinimapRoomEnter(Minimap2Room) StickyStoneStudio.MOODS.Room:InvokeOnPlayerRoomEvent(RoomEvent, Player) StickyStoneStudio.MOODS.d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 04.12.2025 12:01:48 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 04.12.2025 12:01:48 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 12:01:48 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 12:01:48 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 04.12.2025 12:01:48 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 12:01:48 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 12:01:48 Trauer_ProjectSupervisor(Clone) (StickyStoneStudio.MOODS.SORROW_ProjectSupervisor): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 04.12.2025 12:01:48 Language Text not found! (Path: Drone) WARNING: 04.12.2025 12:01:48 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 04.12.2025 12:01:48 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 12:01:48 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 12:01:48 Trauer_HightechConsoler(Clone) (StickyStoneStudio.MOODS.SORROW_HightechConsoler): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 04.12.2025 12:01:48 Language Text not found! (Path: Drone) WARNING: 04.12.2025 12:01:48 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 04.12.2025 12:01:48 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 12:01:48 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 12:01:48 Trauer_IcyDemolisher(Clone) (StickyStoneStudio.MOODS.SORROW_IcyDemolisher): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 04.12.2025 12:01:48 Language Text not found! (Path: Drone) WARNING: 04.12.2025 12:01:48 Trauer_HoloTechnician(Clone) (StickyStoneStudio.MOODS.SORROW_HoloTechnician): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 04.12.2025 12:01:48 Language Text not found! (Path: Drone) WARNING: 04.12.2025 12:01:49 MoveTowards failed. Navmesh-Agent 'Trauer_HoloTechnician(Clone)' is not on a navmesh LOG: 04.12.2025 12:01:49 Quest is already completed. No progress will be updated. WARNING: 04.12.2025 12:01:49 Language Text not found! (Path: Kill Slagshooter) WARNING: 04.12.2025 12:01:49 GetValidSpawnPosition() => Was not successful! WARNING: 04.12.2025 12:01:51 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} WARNING: 04.12.2025 12:01:51 MoveTowards failed. Navmesh-Agent 'Trauer_IcyDemolisher(Clone)' is not on a navmesh LOG: 04.12.2025 12:01:51 Quest is already completed. No progress will be updated. WARNING: 04.12.2025 12:01:51 Language Text not found! (Path: Kill Slagshooter) WARNING: 04.12.2025 12:01:51 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 04.12.2025 12:01:51 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 12:01:51 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 12:01:51 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 04.12.2025 12:01:51 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 12:01:51 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 12:01:51 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 04.12.2025 12:01:51 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 12:01:51 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! EXCEPTION: 04.12.2025 12:01:51 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MechStateDisplay.InitBuffPermanentDisplay (UnityEngine.Transform parentTransform, StickyStoneStudio.MOODS.Entity _entity, UnityEngine.Sprite icon, UnityEngine.Color color) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.InGameUIController.CreateMechStateDisplay (StickyStoneStudio.MOODS.Entity _entity, UnityEngine.Color color, UnityEngine.Sprite icon, StickyStoneStudio.MOODS.MechStateDisplayType mechStateDisplayType, System.Nullable`1[T] addin) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.CreateMechStateDisplay () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.StartBuff () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.BuffManager.StartBuffEffect (StickyStoneStudio.MOODS.Buff buff, StickyStoneStudio.MOODS.IMech mech, StickyStoneStudio.MOODS.IMech ownerOfBuff) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea.IMechEntersArea (StickyStoneStudio.MOODS.IMech CacheMech_Enter) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) EXCEPTION: 04.12.2025 12:01:51 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MechStateDisplay.InitBuffPermanentDisplay (UnityEngine.Transform parentTransform, StickyStoneStudio.MOODS.Entity _entity, UnityEngine.Sprite icon, UnityEngine.Color color) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.InGameUIController.CreateMechStateDisplay (StickyStoneStudio.MOODS.Entity _entity, UnityEngine.Color color, UnityEngine.Sprite icon, StickyStoneStudio.MOODS.MechStateDisplayType mechStateDisplayType, System.Nullable`1[T] addin) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.CreateMechStateDisplay () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.StartBuff () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.BuffManager.StartBuffEffect (StickyStoneStudio.MOODS.Buff buff, StickyStoneStudio.MOODS.IMech mech, StickyStoneStudio.MOODS.IMech ownerOfBuff) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea.IMechEntersArea (StickyStoneStudio.MOODS.IMech CacheMech_Enter) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) EXCEPTION: 04.12.2025 12:01:51 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MechStateDisplay.InitBuffPermanentDisplay (UnityEngine.Transform parentTransform, StickyStoneStudio.MOODS.Entity _entity, UnityEngine.Sprite icon, UnityEngine.Color color) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.InGameUIController.CreateMechStateDisplay (StickyStoneStudio.MOODS.Entity _entity, UnityEngine.Color color, UnityEngine.Sprite icon, StickyStoneStudio.MOODS.MechStateDisplayType mechStateDisplayType, System.Nullable`1[T] addin) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.CreateMechStateDisplay () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.StartBuff () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.BuffManager.StartBuffEffect (StickyStoneStudio.MOODS.Buff buff, StickyStoneStudio.MOODS.IMech mech, StickyStoneStudio.MOODS.IMech ownerOfBuff) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea.IMechEntersArea (StickyStoneStudio.MOODS.IMech CacheMech_Enter) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) EXCEPTION: 04.12.2025 12:01:51 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MechStateDisplay.InitBuffPermanentDisplay (UnityEngine.Transform parentTransform, StickyStoneStudio.MOODS.Entity _entity, UnityEngine.Sprite icon, UnityEngine.Color color) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.InGameUIController.CreateMechStateDisplay (StickyStoneStudio.MOODS.Entity _entity, UnityEngine.Color color, UnityEngine.Sprite icon, StickyStoneStudio.MOODS.MechStateDisplayType mechStateDisplayType, System.Nullable`1[T] addin) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.CreateMechStateDisplay () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.StartBuff () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.BuffManager.StartBuffEffect (StickyStoneStudio.MOODS.Buff buff, StickyStoneStudio.MOODS.IMech mech, StickyStoneStudio.MOODS.IMech ownerOfBuff) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea.IMechEntersArea (StickyStoneStudio.MOODS.IMech CacheMech_Enter) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) EXCEPTION: 04.12.2025 12:01:51 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MechStateDisplay.InitBuffPermanentDisplay (UnityEngine.Transform parentTransform, StickyStoneStudio.MOODS.Entity _entity, UnityEngine.Sprite icon, UnityEngine.Color color) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.InGameUIController.CreateMechStateDisplay (StickyStoneStudio.MOODS.Entity _entity, UnityEngine.Color color, UnityEngine.Sprite icon, StickyStoneStudio.MOODS.MechStateDisplayType mechStateDisplayType, System.Nullable`1[T] addin) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.CreateMechStateDisplay () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.StartBuff () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.BuffManager.StartBuffEffect (StickyStoneStudio.MOODS.Buff buff, StickyStoneStudio.MOODS.IMech mech, StickyStoneStudio.MOODS.IMech ownerOfBuff) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea.IMechEntersArea (StickyStoneStudio.MOODS.IMech CacheMech_Enter) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) EXCEPTION: 04.12.2025 12:01:51 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MechStateDisplay.InitBuffPermanentDisplay (UnityEngine.Transform parentTransform, StickyStoneStudio.MOODS.Entity _entity, UnityEngine.Sprite icon, UnityEngine.Color color) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.InGameUIController.CreateMechStateDisplay (StickyStoneStudio.MOODS.Entity _entity, UnityEngine.Color color, UnityEngine.Sprite icon, StickyStoneStudio.MOODS.MechStateDisplayType mechStateDisplayType, System.Nullable`1[T] addin) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.CreateMechStateDisplay () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.StartBuff () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.BuffManager.StartBuffEffect (StickyStoneStudio.MOODS.Buff buff, StickyStoneStudio.MOODS.IMech mech, StickyStoneStudio.MOODS.IMech ownerOfBuff) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea.IMechEntersArea (StickyStoneStudio.MOODS.IMech CacheMech_Enter) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) EXCEPTION: 04.12.2025 12:01:51 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MechStateDisplay.InitBuffPermanentDisplay (UnityEngine.Transform parentTransform, StickyStoneStudio.MOODS.Entity _entity, UnityEngine.Sprite icon, UnityEngine.Color color) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.InGameUIController.CreateMechStateDisplay (StickyStoneStudio.MOODS.Entity _entity, UnityEngine.Color color, UnityEngine.Sprite icon, StickyStoneStudio.MOODS.MechStateDisplayType mechStateDisplayType, System.Nullable`1[T] addin) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.CreateMechStateDisplay () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.StartBuff () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.BuffManager.StartBuffEffect (StickyStoneStudio.MOODS.Buff buff, StickyStoneStudio.MOODS.IMech mech, StickyStoneStudio.MOODS.IMech ownerOfBuff) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea.IMechEntersArea (StickyStoneStudio.MOODS.IMech CacheMech_Enter) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) EXCEPTION: 04.12.2025 12:01:51 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MechStateDisplay.InitBuffPermanentDisplay (UnityEngine.Transform parentTransform, StickyStoneStudio.MOODS.Entity _entity, UnityEngine.Sprite icon, UnityEngine.Color color) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.InGameUIController.CreateMechStateDisplay (StickyStoneStudio.MOODS.Entity _entity, UnityEngine.Color color, UnityEngine.Sprite icon, StickyStoneStudio.MOODS.MechStateDisplayType mechStateDisplayType, System.Nullable`1[T] addin) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.CreateMechStateDisplay () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.StartBuff () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.BuffManager.StartBuffEffect (StickyStoneStudio.MOODS.Buff buff, StickyStoneStudio.MOODS.IMech mech, StickyStoneStudio.MOODS.IMech ownerOfBuff) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea.IMechEntersArea (StickyStoneStudio.MOODS.IMech CacheMech_Enter) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) WARNING: 04.12.2025 12:01:51 Trauer_HightechConsoler(Clone) (StickyStoneStudio.MOODS.SORROW_HightechConsoler): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 04.12.2025 12:01:51 Language Text not found! (Path: Drone) WARNING: 04.12.2025 12:01:51 Trauer_HightechConsoler(Clone) (StickyStoneStudio.MOODS.SORROW_HightechConsoler): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 04.12.2025 12:01:51 Language Text not found! (Path: Drone) WARNING: 04.12.2025 12:01:51 Trauer_HightechConsoler(Clone) (StickyStoneStudio.MOODS.SORROW_HightechConsoler): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 04.12.2025 12:01:51 Language Text not found! (Path: Drone) WARNING: 04.12.2025 12:01:51 MoveTowards failed. Navmesh-Agent 'Trauer_HightechConsoler(Clone)' is not on a navmesh WARNING: 04.12.2025 12:01:51 MoveTowards failed. Navmesh-Agent 'Trauer_HightechConsoler(Clone)' is not on a navmesh WARNING: 04.12.2025 12:01:51 MoveTowards failed. Navmesh-Agent 'Trauer_HightechConsoler(Clone)' is not on a navmesh LOG: 04.12.2025 12:01:51 Quest is already completed. No progress will be updated. WARNING: 04.12.2025 12:01:51 Language Text not found! (Path: Kill Slagshooter) WARNING: 04.12.2025 12:01:51 Failed to create agent because it is not close enough to the NavMesh WARNING: 04.12.2025 12:01:51 Trauer_EyeOfMallory(Clone) (StickyStoneStudio.MOODS.SORROW_EyeOfMallory): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 04.12.2025 12:01:51 ENEMY SPAWNED Trauer_EyeOfMallory(Clone) LOG: 04.12.2025 12:01:52 Quest is already completed. No progress will be updated. WARNING: 04.12.2025 12:01:52 Language Text not found! (Path: Kill Slagshooter) WARNING: 04.12.2025 12:01:52 GetValidSpawnPosition() => Was not successful! WARNING: 04.12.2025 12:01:54 Failed to create agent because it is not close enough to the NavMesh WARNING: 04.12.2025 12:01:54 Trauer_EyeOfMallory(Clone) (StickyStoneStudio.MOODS.SORROW_EyeOfMallory): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 04.12.2025 12:01:54 ENEMY SPAWNED Trauer_EyeOfMallory(Clone) WARNING: 04.12.2025 12:01:55 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh WARNING: 04.12.2025 12:01:55 MoveTowards failed. Navmesh-Agent 'Trauer_ProjectSupervisor(Clone)' is not on a navmesh LOG: 04.12.2025 12:01:55 Quest is already completed. No progress will be updated. WARNING: 04.12.2025 12:01:55 Language Text not found! (Path: Kill Slagshooter) WARNING: 04.12.2025 12:01:55 GetValidDropZonePosition() => Was not successful! WARNING: 04.12.2025 12:01:56 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh LOG: 04.12.2025 12:01:56 Quest is already completed. No progress will be updated. WARNING: 04.12.2025 12:01:56 Language Text not found! (Path: Kill Slagshooter) WARNING: 04.12.2025 12:01:56 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 04.12.2025 12:01:56 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 04.12.2025 12:01:56 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 04.12.2025 12:01:57 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 04.12.2025 12:01:59 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 04.12.2025 12:01:59 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_GiverOfGrief in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 04.12.2025 12:01:59 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_HightechConsoler in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 04.12.2025 12:01:59 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_IcyDemolisher in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 04.12.2025 12:01:59 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_ProjectSupervisor in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 04.12.2025 12:01:59 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_IcyDemolisher in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 04.12.2025 12:01:59 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_IcyDemolisher in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 04.12.2025 12:01:59 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_HoloTechnician in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup ERROR: 04.12.2025 12:01:59 Coroutine couldn't be started because the the game object 'Minimap2' is inactive! StickyStoneStudio.MOODS.Minimap2Controller:SetTeleportMenuInfoVisibility(Boolean) StickyStoneStudio.MOODS.Minimap2Controller:OnMinimapRoomEnter(Minimap2Room) StickyStoneStudio.MOODS.Room:InvokeOnPlayerRoomEvent(RoomEvent, Player) StickyStoneStudio.MOODS.d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 04.12.2025 12:02:00 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 04.12.2025 12:02:00 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 12:02:00 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 12:02:01 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 04.12.2025 12:02:01 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 12:02:01 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 12:02:01 Trauer_GiverOfGrief(Clone) (StickyStoneStudio.MOODS.SORROW_GiverOfGrief): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 04.12.2025 12:02:01 Language Text not found! (Path: Drone) LOG: 04.12.2025 12:02:01 ScaleEnemy Trauer_GiverOfGrief(Clone)! WARNING: 04.12.2025 12:02:01 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 04.12.2025 12:02:01 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 12:02:01 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 12:02:01 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 04.12.2025 12:02:01 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 12:02:01 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 12:02:01 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 04.12.2025 12:02:01 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 12:02:01 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 12:02:01 Trauer_HightechConsoler(Clone) (StickyStoneStudio.MOODS.SORROW_HightechConsoler): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 04.12.2025 12:02:01 Language Text not found! (Path: Drone) WARNING: 04.12.2025 12:02:01 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 04.12.2025 12:02:01 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 12:02:01 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 12:02:01 Trauer_IcyDemolisher(Clone) (StickyStoneStudio.MOODS.SORROW_IcyDemolisher): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 04.12.2025 12:02:01 Language Text not found! (Path: Drone) WARNING: 04.12.2025 12:02:01 Trauer_IcyDemolisher(Clone) (StickyStoneStudio.MOODS.SORROW_IcyDemolisher): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 04.12.2025 12:02:01 Language Text not found! (Path: Drone) WARNING: 04.12.2025 12:02:01 Trauer_IcyDemolisher(Clone) (StickyStoneStudio.MOODS.SORROW_IcyDemolisher): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 04.12.2025 12:02:01 Language Text not found! (Path: Drone) WARNING: 04.12.2025 12:02:01 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 04.12.2025 12:02:01 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 12:02:01 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 12:02:01 Trauer_ProjectSupervisor(Clone) (StickyStoneStudio.MOODS.SORROW_ProjectSupervisor): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 04.12.2025 12:02:01 Language Text not found! (Path: Drone) WARNING: 04.12.2025 12:02:01 Trauer_HoloTechnician(Clone) (StickyStoneStudio.MOODS.SORROW_HoloTechnician): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 04.12.2025 12:02:01 Language Text not found! (Path: Drone) WARNING: 04.12.2025 12:02:02 MoveTowards failed. Navmesh-Agent 'Trauer_ProjectSupervisor(Clone)' is not on a navmesh LOG: 04.12.2025 12:02:02 Quest is already completed. No progress will be updated. WARNING: 04.12.2025 12:02:02 Language Text not found! (Path: Kill Slagshooter) WARNING: 04.12.2025 12:02:02 GetValidDropZonePosition() => Was not successful! WARNING: 04.12.2025 12:02:02 BuffManager.StartBuffEffect() for BUFFID: 1616 is already started! WARNING: 04.12.2025 12:02:03 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} LOG: 04.12.2025 12:02:07 Quest is already completed. No progress will be updated. WARNING: 04.12.2025 12:02:07 Language Text not found! (Path: Kill Slagshooter) WARNING: 04.12.2025 12:02:07 GetValidDropZonePosition() => Was not successful! WARNING: 04.12.2025 12:02:07 MoveTowards failed. Navmesh-Agent 'Trauer_HoloTechnician(Clone)' is not on a navmesh LOG: 04.12.2025 12:02:07 Quest is already completed. No progress will be updated. WARNING: 04.12.2025 12:02:07 Language Text not found! (Path: Kill Slagshooter) WARNING: 04.12.2025 12:02:07 GetValidDropZonePosition() => Was not successful! WARNING: 04.12.2025 12:02:09 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} WARNING: 04.12.2025 12:02:09 BuffManager.StartBuffEffect() for BUFFID: 1706 is already started! WARNING: 04.12.2025 12:02:12 MoveTowards failed. Navmesh-Agent 'Trauer_IcyDemolisher(Clone)' is not on a navmesh LOG: 04.12.2025 12:02:12 Quest is already completed. No progress will be updated. WARNING: 04.12.2025 12:02:12 Language Text not found! (Path: Kill Slagshooter) WARNING: 04.12.2025 12:02:13 GetValidDropZonePosition() => Was not successful! WARNING: 04.12.2025 12:02:16 MoveTowards failed. Navmesh-Agent 'Trauer_HightechConsoler(Clone)' is not on a navmesh LOG: 04.12.2025 12:02:16 Quest is already completed. No progress will be updated. WARNING: 04.12.2025 12:02:16 Language Text not found! (Path: Kill Slagshooter) WARNING: 04.12.2025 12:02:16 GetValidDropZonePosition() => Was not successful! WARNING: 04.12.2025 12:02:19 MoveTowards failed. Navmesh-Agent 'Trauer_GiverOfGrief(Clone)' is not on a navmesh WARNING: 04.12.2025 12:02:19 MoveTowards failed. Navmesh-Agent 'Trauer_GiverOfGrief(Clone)' is not on a navmesh LOG: 04.12.2025 12:02:19 Quest is already completed. No progress will be updated. WARNING: 04.12.2025 12:02:19 Language Text not found! (Path: Kill Slagshooter) WARNING: 04.12.2025 12:02:19 GetValidDropZonePosition() => Was not successful! LOG: 04.12.2025 12:02:21 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 04.12.2025 12:02:21 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 04.12.2025 12:02:21 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 04.12.2025 12:02:21 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 04.12.2025 12:02:21 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 04.12.2025 12:02:21 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 04.12.2025 12:02:21 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. WARNING: 04.12.2025 12:02:21 MoveTowards failed. Navmesh-Agent 'Trauer_IcyDemolisher(Clone)' is not on a navmesh LOG: 04.12.2025 12:02:21 Quest is already completed. No progress will be updated. WARNING: 04.12.2025 12:02:21 Language Text not found! (Path: Kill Slagshooter) LOG: 04.12.2025 12:02:21 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' WARNING: 04.12.2025 12:02:21 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 04.12.2025 12:02:22 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 04.12.2025 12:02:22 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 04.12.2025 12:02:23 Menu.UnloadMenuPanel => DefaultPanel WARNING: 04.12.2025 12:02:25 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 04.12.2025 12:02:26 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 04.12.2025 12:02:26 GoToSplashScreenPanel() 'InGame_BossDialog' failed. Splashscreens are disabled in the Build. WARNING: 04.12.2025 12:02:26 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 04.12.2025 12:02:27 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 04.12.2025 12:02:27 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 04.12.2025 12:02:27 Menu.UnloadMenuPanel => Info WARNING: 04.12.2025 12:02:28 Trauer_Mallory(Clone) (StickyStoneStudio.MOODS.Mallory): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 04.12.2025 12:02:31 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 04.12.2025 12:02:35 DialogController.OnFocusedDialogAnswer() AnswerID: 3 LOG: 04.12.2025 12:02:35 ApplyBossMoodColorStyle => bossDialogMood: Anxiety bossDialogMoodWasAnsweredByPlayers: Envy LOG: 04.12.2025 12:02:35 Wrong RoomThemeTraueris not a BosslevelRoomTheme WARNING: 04.12.2025 12:02:36 Language Text not found! (Path: Kill Slagshooter) LOG: 04.12.2025 12:02:36 freezepos Changed to:True LOG: 04.12.2025 12:02:36 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 04.12.2025 12:02:37 generators has been Started WARNING: 04.12.2025 12:02:37 Trauer_Stationary_MalloryGenerator(Clone) (StickyStoneStudio.MOODS.MalloryGeneratorEB): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 04.12.2025 12:02:37 Trauer_Stationary_MalloryGenerator(Clone) (StickyStoneStudio.MOODS.MalloryGeneratorEB): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 04.12.2025 12:02:37 Trauer_Stationary_MalloryGenerator(Clone) (StickyStoneStudio.MOODS.MalloryGeneratorEB): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 04.12.2025 12:02:37 Trauer_Stationary_MalloryGenerator(Clone) (StickyStoneStudio.MOODS.MalloryGeneratorEB): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 04.12.2025 12:02:37 Trauer_Stationary_MalloryGenerator(Clone) (StickyStoneStudio.MOODS.MalloryGeneratorEB): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 04.12.2025 12:02:37 Trauer_Stationary_MalloryGenerator(Clone) (StickyStoneStudio.MOODS.MalloryGeneratorEB): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 04.12.2025 12:02:37 Trauer_Stationary_MalloryGenerator(Clone) (StickyStoneStudio.MOODS.MalloryGeneratorEB): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 04.12.2025 12:02:37 Trauer_Stationary_MalloryGenerator(Clone) (StickyStoneStudio.MOODS.MalloryGeneratorEB): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 04.12.2025 12:02:37 Pool-init: Prefab ElectricCableVFX has no Poolable Component. Please attach it manually! WARNING: 04.12.2025 12:02:37 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. LOG: 04.12.2025 12:02:42 spawnAssets has been Started LOG: 04.12.2025 12:02:43 moshpit has been Started WARNING: 04.12.2025 12:02:43 Trauer_HoloTechnicianDummy(Clone) (StickyStoneStudio.MOODS.SORROW_HoloTechnician): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 04.12.2025 12:02:43 Trauer_HoloTechnicianDummy(Clone) (StickyStoneStudio.MOODS.SORROW_HoloTechnician): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 04.12.2025 12:02:44 turret has been Started WARNING: 04.12.2025 12:02:44 Trauer_Stationary_RocketLauncher(Clone) (StickyStoneStudio.MOODS.StationaryTower): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 04.12.2025 12:02:52 wallOfDeath has been Started LOG: 04.12.2025 12:02:54 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 04.12.2025 12:02:54 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 04.12.2025 12:02:59 spawnAssets has been Started WARNING: 04.12.2025 12:03:02 Trauer_TrystiaBladesOfSorrowDummy(Clone) (StickyStoneStudio.MOODS.TrystiaBladesOfSorrow): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. EXCEPTION: 04.12.2025 12:03:02 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.TrystiaBladesOfSorrow.InitEnemy (StickyStoneStudio.MOODS.Room Parent_Room) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.InitMechBase (StickyStoneStudio.MOODS.Room parentRoom, StickyStoneStudio.MOODS.PlayerClass playerClass, StickyStoneStudio.MOODS.DummyStatus dummyStatus) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MalloryBossRoomController+d__90.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) WARNING: 04.12.2025 12:03:17 Mesh head.001 requires Read/Write Enabled to be set in the importer to work on the particle system shape module WARNING: 04.12.2025 12:03:17 Mesh head.001 requires Read/Write Enabled to be set in the importer to work on the particle system shape module LOG: 04.12.2025 12:03:17 freezepos Changed to:True LOG: 04.12.2025 12:03:22 OnMalloryHitsGroundDelegate LOG: 04.12.2025 12:03:22 freezepos Changed to:False LOG: 04.12.2025 12:03:22 freezepos Changed to:False LOG: 04.12.2025 12:03:22 spawnAssets has been Started LOG: 04.12.2025 12:03:23 freezepos Changed to:True LOG: 04.12.2025 12:03:23 shockWave has been Started LOG: 04.12.2025 12:03:25 freezepos Changed to:False LOG: 04.12.2025 12:03:29 freezepos Changed to:True LOG: 04.12.2025 12:03:29 LaserBeam has been Started LOG: 04.12.2025 12:03:35 freezepos Changed to:False LOG: 04.12.2025 12:03:36 freezepos Changed to:True LOG: 04.12.2025 12:03:36 jump has been Started LOG: 04.12.2025 12:03:38 spawnAssets has been Started LOG: 04.12.2025 12:03:41 OnMalloryHitsGroundDelegate LOG: 04.12.2025 12:03:41 freezepos Changed to:False LOG: 04.12.2025 12:03:41 freezepos Changed to:True LOG: 04.12.2025 12:03:41 shockWave has been Started LOG: 04.12.2025 12:03:43 freezepos Changed to:False LOG: 04.12.2025 12:03:47 freezepos Changed to:True LOG: 04.12.2025 12:03:47 LaserBeam has been Started LOG: 04.12.2025 12:03:53 freezepos Changed to:False LOG: 04.12.2025 12:03:54 freezepos Changed to:True LOG: 04.12.2025 12:03:54 jump has been Started LOG: 04.12.2025 12:03:56 spawnAssets has been Started LOG: 04.12.2025 12:03:59 OnMalloryHitsGroundDelegate LOG: 04.12.2025 12:03:59 freezepos Changed to:False LOG: 04.12.2025 12:03:59 freezepos Changed to:True LOG: 04.12.2025 12:03:59 shockWave has been Started LOG: 04.12.2025 12:04:01 freezepos Changed to:False LOG: 04.12.2025 12:04:01 freezepos Changed to:False WARNING: 04.12.2025 12:04:01 Language Text not found! (Path: Kill Slagshooter) LOG: 04.12.2025 12:04:01 stopped timer in StageConditionsManager WARNING: 04.12.2025 12:04:01 Language Text not found! (Path: Kill Slagshooter) LOG: 04.12.2025 12:04:07 BossChest.RaritylevelBossChest() => Rarity is Level_2 Chesttype is Addin LOG: 04.12.2025 12:04:07 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 04.12.2025 12:04:07 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 04.12.2025 12:04:08 Menu.UnloadMenuPanel => DefaultPanel LOG: 04.12.2025 12:04:12 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 04.12.2025 12:04:12 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 04.12.2025 12:04:13 Menu.UnloadMenuPanel => Info WARNING: 04.12.2025 12:04:30 Mesh BossB_torso.001 requires Read/Write Enabled to be set in the importer to work on the particle system shape module WARNING: 04.12.2025 12:04:30 Mesh BossB_torso.001 requires Read/Write Enabled to be set in the importer to work on the particle system shape module ERROR: 04.12.2025 12:04:38 Failed to set Shield or Health in GetDamage! Trauer_TrystiaBladesOfSorrowDummy(Clone) => Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.TrystiaBladesOfSorrow.HealthThresholdReached (StickyStoneStudio.MOODS.EnemyBase enemy) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Bullet+d__207.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__207:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 04.12.2025 12:04:52 SetAnimationParameter Failed! RotationAttackShootLoop is not in Animator of Trauer_TrystiaBladesOfSorrowDummy(Clone)! WARNING: 04.12.2025 12:04:52 NextWave() => Wave was not started yet or has no waves WARNING: 04.12.2025 12:04:52 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 04.12.2025 12:04:52 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 04.12.2025 12:04:52 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 04.12.2025 12:04:52 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 04.12.2025 12:04:52 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 04.12.2025 12:04:52 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 04.12.2025 12:04:52 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 04.12.2025 12:04:52 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 04.12.2025 12:04:52 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 04.12.2025 12:04:52 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 04.12.2025 12:04:52 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. ERROR: 04.12.2025 12:04:54 Destroying components immediately is not permitted during physics trigger/contact, animation event callbacks, rendering callbacks or OnValidate. You must use Destroy instead. VolumetricFogAndMist.VolumetricFog:DestroyRenderComponent() VolumetricFogAndMist.VolumetricFog:set_renderBeforeTransparent(Boolean) StickyStoneStudio.MOODS.CameraManager:SetFogRenderBeforeTransparent(Boolean) StickyStoneStudio.MOODS.d__90:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.CameraController:SmoothTranslateToTransform(Transform, Single, Transform) StickyStoneStudio.MOODS.d__82:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.FocusedDialogController:ShowDialog(DialogController, FocusedDialogLayoutType, Sprite, String, Nullable`1, Boolean, Single, Transform, Transform, Nullable`1, Owner, Boolean) StickyStoneStudio.MOODS.DialogController:StartDialog(Owner, Nullable`1) StickyStoneStudio.MOODS.DialogController:OnTriggerEnterStay(Collider) LOG: 04.12.2025 12:04:54 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 04.12.2025 12:04:57 Language Text not found! (Path: Kill Slagshooter) LOG: 04.12.2025 12:04:58 OpenChest DelayedCall: CHESTTYPE: Addin LOG: 04.12.2025 12:04:58 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 04.12.2025 12:04:58 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 04.12.2025 12:04:58 Language Text not found! (Path: Kill Slagshooter) LOG: 04.12.2025 12:04:59 Menu.UnloadMenuPanel => DefaultPanel LOG: 04.12.2025 12:05:00 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 04.12.2025 12:05:01 LootContextPanel OnButtonSuccess => confirm LOG: 04.12.2025 12:05:02 TryAddItem(WeaponAddin) => Items.Addins.AcidicName WARNING: 04.12.2025 12:05:03 Language Text not found! (Path: Kill Slagshooter) LOG: 04.12.2025 12:05:03 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 04.12.2025 12:05:03 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) WARNING: 04.12.2025 12:05:03 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 04.12.2025 12:05:03 MapSelector.RegisterButtonPromptsForEntering() WARNING: 04.12.2025 12:05:03 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 04.12.2025 12:05:03 MapSelector.UnregisterButtonPromptsForEntering() LOG: 04.12.2025 12:05:03 WindowManager.LoadMenu => StageSelectorMenu LOG: 04.12.2025 12:05:03 Menu.UnloadMenuPanel => LootContext LOG: 04.12.2025 12:05:04 MapSelector.UnregisterButtonPromptsForEntering() LOG: 04.12.2025 12:05:04 PrideStageUIShouldBeChooseable ShouldBeChoosable:True LOG: 04.12.2025 12:05:04 AngerStageUIShouldBeChooseable ShouldBeChoosable:True LOG: 04.12.2025 12:05:04 SorrowStageUIShouldBeChooseable ShouldBeChoosable:False LOG: 04.12.2025 12:05:04 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 04.12.2025 12:05:04 MoveStageDisplayDownStage_DisplaySlot_Wut LOG: 04.12.2025 12:05:04 MoveStageDisplayUp Stage_DisplaySlot_Wut LOG: 04.12.2025 12:05:04 MoveStageDisplayDownStage_DisplaySlot_Wut LOG: 04.12.2025 12:05:04 MoveStageDisplayUp Stage_DisplaySlot_Wut LOG: 04.12.2025 12:05:04 MoveStageDisplayUp Stage_DisplaySlot_Wut LOG: 04.12.2025 12:05:04 MoveStageDisplayDownStage_DisplaySlot_Wut LOG: 04.12.2025 12:05:04 MoveStageDisplayUp Stage_DisplaySlot_Stolz LOG: 04.12.2025 12:05:05 EvaluateEmotionalOvercharge() => Difficulty : Easy value 50 LOG: 04.12.2025 12:05:05 WindowManager.LoadMenu => MapSelectorMenu LOG: 04.12.2025 12:05:05 MapSelector.RegisterButtonPromptsEntered() LOG: 04.12.2025 12:05:06 MapSelector.UnregisterButtonPromptsEntered() LOG: 04.12.2025 12:05:07 MapController: Change CurrentTheme from 'Trauer' to 'Stolz' LOG: 04.12.2025 12:05:07 SetCurrentMapSelectorChoice => DungeonDepth: 5 NextDungeonDepth: 6 PersistentDungeonDepth: 5 CurrentTheme: Stolz LOG: 04.12.2025 12:05:07 GameSession.UpdateProgress(SAVED) => SessionGUID: 'b10866eb5a06' GameSeed: NDBX-L!TB SeededCalls:820 SeededCallsLastDungeon:219 DDepth: 5 NDDepth: 6 FromHomeBase?: False LOG: 04.12.2025 12:05:07 UpdatePlayerProgress LOG: 04.12.2025 12:05:07 SAVE GAME => Jasper Test 2 id:1 guid:d8690ed2-9932-4636-a64f-b638e246d8b9 LOG: 04.12.2025 12:05:07 WindowManager.UnloadAllOtherMenus but 'InGameMenu'! Currently acitve Menus: 3 LOG: 04.12.2025 12:05:07 WindowManager.UnloadMenu => StageSelectorMenu LOG: 04.12.2025 12:05:07 WindowManager.UnloadMenu => MapSelectorMenu LOG: 04.12.2025 12:05:07 LoadingMenu.SetCurrentLoadingScreen() => ME_Level1 WARNING: 04.12.2025 12:05:07 Memory Leak: loadedEnemyPrefabsAddressables has a count of 1 after Reseting. This should never happen in the production build as it is a memory leak ... WARNING: 04.12.2025 12:05:07 Memory Leak: loadedNPCsPrefabsAddressables has a count of 1 after Reseting. This should never happen in the production build as it is a memory leak ... LOG: 04.12.2025 12:05:07 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 04.12.2025 12:05:07 Language Text not found! (Path: Kill Slagshooter) WARNING: 04.12.2025 12:05:07 Language Text not found! (Path: Kill Slagshooter) WARNING: 04.12.2025 12:05:07 Language Text not found! (Path: Kill Slagshooter) WARNING: 04.12.2025 12:05:07 Language Text not found! (Path: Kill Slagshooter) WARNING: 04.12.2025 12:05:07 Language Text not found! (Path: Kill Slagshooter) WARNING: 04.12.2025 12:05:07 Language Text not found! (Path: Kill Slagshooter) WARNING: 04.12.2025 12:05:07 Language Text not found! (Path: Kill Slagshooter) WARNING: 04.12.2025 12:05:07 Language Text not found! (Path: Kill Slagshooter) WARNING: 04.12.2025 12:05:07 Language Text not found! (Path: Kill Slagshooter) WARNING: 04.12.2025 12:05:07 Language Text not found! (Path: Kill Slagshooter) WARNING: 04.12.2025 12:05:07 Language Text not found! (Path: Kill Slagshooter) WARNING: 04.12.2025 12:05:07 Language Text not found! (Path: Kill Slagshooter) WARNING: 04.12.2025 12:05:07 Language Text not found! (Path: Kill Slagshooter) WARNING: 04.12.2025 12:05:07 Language Text not found! (Path: Kill Slagshooter) WARNING: 04.12.2025 12:05:07 Language Text not found! (Path: Kill Slagshooter) WARNING: 04.12.2025 12:05:07 Language Text not found! (Path: Kill Slagshooter) WARNING: 04.12.2025 12:05:07 Language Text not found! (Path: Kill Slagshooter) WARNING: 04.12.2025 12:05:07 Language Text not found! (Path: Kill Slagshooter) WARNING: 04.12.2025 12:05:07 Language Text not found! (Path: Kill Slagshooter) WARNING: 04.12.2025 12:05:07 Language Text not found! (Path: Kill Slagshooter) WARNING: 04.12.2025 12:05:07 Language Text not found! (Path: Kill Slagshooter) WARNING: 04.12.2025 12:05:07 Language Text not found! (Path: Kill Slagshooter) WARNING: 04.12.2025 12:05:07 Language Text not found! (Path: Kill Slagshooter) WARNING: 04.12.2025 12:05:07 Language Text not found! (Path: Kill Slagshooter) WARNING: 04.12.2025 12:05:07 Language Text not found! (Path: Kill Slagshooter) WARNING: 04.12.2025 12:05:07 Language Text not found! (Path: Kill Slagshooter) WARNING: 04.12.2025 12:05:07 Language Text not found! (Path: Kill Slagshooter) WARNING: 04.12.2025 12:05:07 Language Text not found! (Path: Kill Slagshooter) WARNING: 04.12.2025 12:05:07 Language Text not found! (Path: Kill Slagshooter) WARNING: 04.12.2025 12:05:07 Language Text not found! (Path: Kill Slagshooter) WARNING: 04.12.2025 12:05:07 Language Text not found! (Path: Kill Slagshooter) WARNING: 04.12.2025 12:05:07 Language Text not found! (Path: Kill Slagshooter) WARNING: 04.12.2025 12:05:07 Language Text not found! (Path: Kill Slagshooter) WARNING: 04.12.2025 12:05:07 Language Text not found! (Path: Kill Slagshooter) WARNING: 04.12.2025 12:05:07 Language Text not found! (Path: Kill Slagshooter) WARNING: 04.12.2025 12:05:07 Language Text not found! (Path: Kill Slagshooter) WARNING: 04.12.2025 12:05:07 Language Text not found! (Path: Kill Slagshooter) WARNING: 04.12.2025 12:05:07 Language Text not found! (Path: Kill Slagshooter) WARNING: 04.12.2025 12:05:07 Language Text not found! (Path: Kill Slagshooter) WARNING: 04.12.2025 12:05:07 Language Text not found! (Path: Kill Slagshooter) WARNING: 04.12.2025 12:05:07 Language Text not found! (Path: Kill Slagshooter) WARNING: 04.12.2025 12:05:07 Language Text not found! (Path: Kill Slagshooter) WARNING: 04.12.2025 12:05:07 Language Text not found! (Path: Kill Slagshooter) WARNING: 04.12.2025 12:05:07 Language Text not found! (Path: Kill Slagshooter) WARNING: 04.12.2025 12:05:07 Language Text not found! (Path: Kill Slagshooter) WARNING: 04.12.2025 12:05:07 Language Text not found! (Path: Kill Slagshooter) WARNING: 04.12.2025 12:05:07 Language Text not found! (Path: Kill Slagshooter) WARNING: 04.12.2025 12:05:07 Language Text not found! (Path: Kill Slagshooter) WARNING: 04.12.2025 12:05:07 Language Text not found! (Path: Kill Slagshooter) WARNING: 04.12.2025 12:05:07 Language Text not found! (Path: Kill Slagshooter) WARNING: 04.12.2025 12:05:07 Language Text not found! (Path: Kill Slagshooter) WARNING: 04.12.2025 12:05:07 Language Text not found! (Path: Kill Slagshooter) WARNING: 04.12.2025 12:05:07 Language Text not found! (Path: Kill Slagshooter) WARNING: 04.12.2025 12:05:07 Language Text not found! (Path: Kill Slagshooter) WARNING: 04.12.2025 12:05:07 Language Text not found! (Path: Kill Slagshooter) WARNING: 04.12.2025 12:05:07 Language Text not found! (Path: Kill Slagshooter) WARNING: 04.12.2025 12:05:07 Language Text not found! (Path: Kill Slagshooter) WARNING: 04.12.2025 12:05:07 Language Text not found! (Path: Kill Slagshooter) WARNING: 04.12.2025 12:05:07 Language Text not found! (Path: Kill Slagshooter) WARNING: 04.12.2025 12:05:07 Language Text not found! (Path: Kill Slagshooter) WARNING: 04.12.2025 12:05:07 Language Text not found! (Path: Kill Slagshooter) WARNING: 04.12.2025 12:05:07 Language Text not found! (Path: Kill Slagshooter) WARNING: 04.12.2025 12:05:07 Language Text not found! (Path: Kill Slagshooter) WARNING: 04.12.2025 12:05:07 Language Text not found! (Path: Kill Slagshooter) WARNING: 04.12.2025 12:05:07 Language Text not found! (Path: Kill Slagshooter) WARNING: 04.12.2025 12:05:07 Language Text not found! (Path: Kill Slagshooter) WARNING: 04.12.2025 12:05:07 Language Text not found! (Path: Kill Slagshooter) WARNING: 04.12.2025 12:05:07 Language Text not found! (Path: Kill Slagshooter) WARNING: 04.12.2025 12:05:07 Language Text not found! (Path: Kill Slagshooter) WARNING: 04.12.2025 12:05:07 Language Text not found! (Path: Kill Slagshooter) WARNING: 04.12.2025 12:05:07 Language Text not found! (Path: Kill Slagshooter) WARNING: 04.12.2025 12:05:07 Language Text not found! (Path: Kill Slagshooter) WARNING: 04.12.2025 12:05:07 Language Text not found! (Path: Kill Slagshooter) WARNING: 04.12.2025 12:05:07 Language Text not found! (Path: Kill Slagshooter) WARNING: 04.12.2025 12:05:07 Language Text not found! (Path: Kill Slagshooter) WARNING: 04.12.2025 12:05:07 Language Text not found! (Path: Kill Slagshooter) WARNING: 04.12.2025 12:05:07 Language Text not found! (Path: Kill Slagshooter) WARNING: 04.12.2025 12:05:07 Language Text not found! (Path: Kill Slagshooter) WARNING: 04.12.2025 12:05:07 Language Text not found! (Path: Kill Slagshooter) WARNING: 04.12.2025 12:05:07 Language Text not found! (Path: Kill Slagshooter) WARNING: 04.12.2025 12:05:07 Language Text not found! (Path: Kill Slagshooter) WARNING: 04.12.2025 12:05:07 Language Text not found! (Path: Kill Slagshooter) WARNING: 04.12.2025 12:05:07 Language Text not found! (Path: Kill Slagshooter) WARNING: 04.12.2025 12:05:07 Language Text not found! (Path: Kill Slagshooter) WARNING: 04.12.2025 12:05:07 Language Text not found! (Path: Kill Slagshooter) WARNING: 04.12.2025 12:05:07 Language Text not found! (Path: Kill Slagshooter) WARNING: 04.12.2025 12:05:07 Language Text not found! (Path: Kill Slagshooter) WARNING: 04.12.2025 12:05:07 Language Text not found! (Path: Kill Slagshooter) WARNING: 04.12.2025 12:05:07 Language Text not found! (Path: Kill Slagshooter) WARNING: 04.12.2025 12:05:07 Language Text not found! (Path: Kill Slagshooter) WARNING: 04.12.2025 12:05:07 Language Text not found! (Path: Kill Slagshooter) WARNING: 04.12.2025 12:05:07 Language Text not found! (Path: Kill Slagshooter) WARNING: 04.12.2025 12:05:07 Language Text not found! (Path: Kill Slagshooter) WARNING: 04.12.2025 12:05:07 Language Text not found! (Path: Kill Slagshooter) WARNING: 04.12.2025 12:05:07 Language Text not found! (Path: Kill Slagshooter) WARNING: 04.12.2025 12:05:07 Language Text not found! (Path: Kill Slagshooter) WARNING: 04.12.2025 12:05:07 Language Text not found! (Path: Kill Slagshooter) WARNING: 04.12.2025 12:05:07 Language Text not found! (Path: Kill Slagshooter) WARNING: 04.12.2025 12:05:07 Language Text not found! (Path: Kill Slagshooter) WARNING: 04.12.2025 12:05:07 Language Text not found! (Path: Kill Slagshooter) LOG: 04.12.2025 12:05:08 Generate Level Started! Level: Level_A theme: Stolz GameSeed: NDBX-L!TB SeedCalls: 821 ERROR: 04.12.2025 12:05:10 Failed to check Quest SubTask was solved, Quest is not defined in QuestObjectDictionary! Quest: 116, SubTask:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestSubTaskSolved(Quest, Int32) StickyStoneStudio.MOODS.DialogController:CheckConditions(List`1) StickyStoneStudio.MOODS.DialogController:NextNode() StickyStoneStudio.MOODS.DialogController:CheckForNPCIndicators(List`1&) StickyStoneStudio.MOODS.DialogController:GetNPCIndicators() StickyStoneStudio.MOODS.NpcBase:UpdateNPCIndicator() StickyStoneStudio.MOODS.NpcBase:InitNPC(Room, DummyStatus) StickyStoneStudio.MOODS.MechBase:InitMechBase(Room, PlayerClass, DummyStatus) StickyStoneStudio.MOODS.Room:InitRoom(RoomTyp, RoomRotation, Boolean, Boolean) StickyStoneStudio.MOODS.d__142:MoveNext() StickyStoneStudio.d__8:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 04.12.2025 12:05:10 Failed to check Quest SubTask was solved, Quest is not defined in QuestObjectDictionary! Quest: 132, SubTask:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestSubTaskSolved(Quest, Int32) StickyStoneStudio.MOODS.DialogController:CheckConditions(List`1) StickyStoneStudio.MOODS.DialogController:NextNode() StickyStoneStudio.MOODS.DialogController:CheckForNPCIndicators(List`1&) StickyStoneStudio.MOODS.DialogController:GetNPCIndicators() StickyStoneStudio.MOODS.NpcBase:UpdateNPCIndicator() StickyStoneStudio.MOODS.NpcBase:InitNPC(Room, DummyStatus) StickyStoneStudio.MOODS.MechBase:InitMechBase(Room, PlayerClass, DummyStatus) StickyStoneStudio.MOODS.Room:InitRoom(RoomTyp, RoomRotation, Boolean, Boolean) StickyStoneStudio.MOODS.d__142:MoveNext() StickyStoneStudio.d__8:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 04.12.2025 12:05:16 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False LOG: 04.12.2025 12:05:16 Syop BetQuest logs RT11:27DungeonDepth: 0 - seed WS9H-O25V has been applied RT11:31DungeonDepth: 0 - can Appear roll => Truecached roll = 52 chance = 40 RewardCap: 2 current rewardCount0 RT11:32DungeonDepth: 0 - seed NDBX-L!TB has been applied RT11:36DungeonDepth: 0 - can Appear roll => Truecached roll = 47 chance = 40 RewardCap: 2 current rewardCount0 RT11:36DungeonDepth: 0 - StartQuest HugeBetClearStageInXMin RT11:36DungeonDepth: 0 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:37DungeonDepth: 1 - OnDepthChange questSolvedDepth => 6 RT11:37DungeonDepth: 1 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:37DungeonDepth: 1 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:38DungeonDepth: 1 - seed NZ1H-RWC7 has been applied RT11:38DungeonDepth: 1 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:38DungeonDepth: 1 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:40DungeonDepth: 2 - OnDepthChange questSolvedDepth => 6 RT11:41DungeonDepth: 2 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:41DungeonDepth: 2 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:46DungeonDepth: 3 - OnDepthChange questSolvedDepth => 6 RT11:46DungeonDepth: 3 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:46DungeonDepth: 3 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:55DungeonDepth: 0 - seed NDBX-L!TB has been applied RT11:55DungeonDepth: 3 - OnDepthChange questSolvedDepth => 6 RT11:55DungeonDepth: 3 - OnDepthChange questSolvedDepth => 6 RT11:55DungeonDepth: 3 - OnDepthChange questSolvedDepth => 6 RT11:55DungeonDepth: 3 - OnDepthChange questSolvedDepth => 6 RT11:55DungeonDepth: 3 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:55DungeonDepth: 3 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:58DungeonDepth: 4 - OnDepthChange questSolvedDepth => 6 RT11:58DungeonDepth: 4 - OnDepthChange questSolvedDepth => 6 RT11:58DungeonDepth: 4 - OnDepthChange questSolvedDepth => 6 RT11:58DungeonDepth: 4 - OnDepthChange questSolvedDepth => 6 RT11:58DungeonDepth: 4 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:58DungeonDepth: 4 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:59DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT11:59DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT11:59DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT11:59DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT11:59DungeonDepth: 5 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:59DungeonDepth: 5 - currentlyActiveQuest: HugeBetClearStageInXMin RT12:00DungeonDepth: 0 - seed NDBX-L!TB has been applied RT12:00DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT12:00DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT12:00DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT12:00DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT12:00DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT12:00DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT12:00DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT12:00DungeonDepth: 5 - currentlyActiveQuest: HugeBetClearStageInXMin RT12:00DungeonDepth: 5 - currentlyActiveQuest: HugeBetClearStageInXMin RT12:01DungeonDepth: 5 - Set Condition Failed StageTimer RT12:01DungeonDepth: 5 - Set Condition Failed StageTimer RT12:01DungeonDepth: 5 - Set Condition Failed StageTimer RT12:01DungeonDepth: 5 - Set Condition Failed StageTimer RT12:01DungeonDepth: 5 - Set Condition Failed StageTimer RT12:01DungeonDepth: 5 - Set Condition Failed StageTimer RT12:01DungeonDepth: 5 - Set Condition Failed StageTimer RT12:01DungeonDepth: 0 - seed NDBX-L!TB has been applied RT12:01DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT12:01DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT12:01DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT12:01DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT12:01DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT12:01DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT12:01DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT12:01DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT12:01DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT12:01DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT12:01DungeonDepth: 5 - currentlyActiveQuest: HugeBetClearStageInXMin RT12:01DungeonDepth: 5 - currentlyActiveQuest: HugeBetClearStageInXMin RT12:05DungeonDepth: 6 - OnDepthChange questSolvedDepth => 6 RT12:05DungeonDepth: 6 - OnDepthChange: Current Depth => 6, questSolvedDepth => 6 RT12:05DungeonDepth: 6 - Set Condition Success StageTimer RT12:05DungeonDepth: 6 - OnDepthChange questSolvedDepth => 6 RT12:05DungeonDepth: 6 - OnDepthChange: Current Depth => 6, questSolvedDepth => 6 RT12:05DungeonDepth: 6 - Set Condition Success StageTimer RT12:05DungeonDepth: 6 - OnDepthChange questSolvedDepth => 6 RT12:05DungeonDepth: 6 - OnDepthChange: Current Depth => 6, questSolvedDepth => 6 RT12:05DungeonDepth: 6 - Set Condition Success StageTimer RT12:05DungeonDepth: 6 - OnDepthChange questSolvedDepth => 6 RT12:05DungeonDepth: 6 - OnDepthChange: Current Depth => 6, questSolvedDepth => 6 RT12:05DungeonDepth: 6 - Set Condition Success StageTimer RT12:05DungeonDepth: 6 - OnDepthChange questSolvedDepth => 6 RT12:05DungeonDepth: 6 - OnDepthChange: Current Depth => 6, questSolvedDepth => 6 RT12:05DungeonDepth: 6 - Set Condition Success StageTimer RT12:05DungeonDepth: 6 - OnDepthChange questSolvedDepth => 6 RT12:05DungeonDepth: 6 - OnDepthChange: Current Depth => 6, questSolvedDepth => 6 RT12:05DungeonDepth: 6 - Set Condition Success StageTimer RT12:05DungeonDepth: 6 - OnDepthChange questSolvedDepth => 6 RT12:05DungeonDepth: 6 - OnDepthChange: Current Depth => 6, questSolvedDepth => 6 RT12:05DungeonDepth: 6 - Set Condition Success StageTimer RT12:05DungeonDepth: 6 - OnDepthChange questSolvedDepth => 6 RT12:05DungeonDepth: 6 - OnDepthChange: Current Depth => 6, questSolvedDepth => 6 RT12:05DungeonDepth: 6 - Set Condition Success StageTimer RT12:05DungeonDepth: 6 - OnDepthChange questSolvedDepth => 6 RT12:05DungeonDepth: 6 - OnDepthChange: Current Depth => 6, questSolvedDepth => 6 RT12:05DungeonDepth: 6 - Set Condition Success StageTimer RT12:05DungeonDepth: 6 - OnDepthChange questSolvedDepth => 6 RT12:05DungeonDepth: 6 - OnDepthChange: Current Depth => 6, questSolvedDepth => 6 RT12:05DungeonDepth: 6 - Set Condition Success StageTimer RT12:05DungeonDepth: 6 - currentlyActiveQuest: HugeBetClearStageInXMin RT12:05DungeonDepth: 6 - currentlyActiveQuest: HugeBetClearStageInXMin LOG: 04.12.2025 12:05:16 Generate Level Completed! Loading time: 8,485s LOG: 04.12.2025 12:05:16 AfterLoadingGame() isInHomeBase?: False, TutorialIsActive ?: False LOG: 04.12.2025 12:05:16 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 04.12.2025 12:05:16 WindowManager.UnloadMenu => NoMenu LOG: 04.12.2025 12:05:16 EvaluateEmotionalOvercharge() => Difficulty : Easy value 80 LOG: 04.12.2025 12:05:16 OnPlayerAndMapWereCreated WARNING: 04.12.2025 12:05:16 Language Text not found! (Path: Kill Slagshooter) LOG: 04.12.2025 12:05:16 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' WARNING: 04.12.2025 12:05:16 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. WARNING: 04.12.2025 12:05:16 Language Text not found! (Path: Kill Slagshooter) LOG: 04.12.2025 12:05:16 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 04.12.2025 12:05:16 UpdatePlayerProgress LOG: 04.12.2025 12:05:16 SAVE GAME => Jasper Test 2 id:1 guid:d8690ed2-9932-4636-a64f-b638e246d8b9 WARNING: 04.12.2025 12:05:17 Language Text not found! (Path: Kill Slagshooter) LOG: 04.12.2025 12:05:17 [RichPresenceManager] ChangeActivity to PrideArea .. LOG: 04.12.2025 12:05:17 syop - Bet quest found: HugeBetClearStageInXMin. Completed: True LOG: 04.12.2025 12:05:17 Syop: bet quest completed - can collect reward LOG: 04.12.2025 12:05:17 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 04.12.2025 12:05:17 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 04.12.2025 12:05:17 Menu.UnloadMenuPanel => DefaultPanel LOG: 04.12.2025 12:05:21 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 04.12.2025 12:05:21 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 04.12.2025 12:05:22 ButtonPromptManager.ResetAndClearAllRegistratedButtons() ERROR: 04.12.2025 12:05:23 Failed to check Quest SubTask was solved, Quest is not defined in QuestObjectDictionary! Quest: 116, SubTask:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestSubTaskSolved(Quest, Int32) StickyStoneStudio.MOODS.DialogController:CheckConditions(List`1) StickyStoneStudio.MOODS.DialogController:NextNode() StickyStoneStudio.MOODS.DialogController:DoNode(DialogNode) StickyStoneStudio.MOODS.d__82:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 04.12.2025 12:05:23 Failed to check Quest SubTask was solved, Quest is not defined in QuestObjectDictionary! Quest: 132, SubTask:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.QuestManager:QuestSubTaskSolved(Quest, Int32) StickyStoneStudio.MOODS.DialogController:CheckConditions(List`1) StickyStoneStudio.MOODS.DialogController:NextNode() StickyStoneStudio.MOODS.DialogController:DoNode(DialogNode) StickyStoneStudio.MOODS.d__82:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 04.12.2025 12:05:23 Menu.UnloadMenuPanel => Info LOG: 04.12.2025 12:05:27 showQuestComplete: Big Bet LOG: 04.12.2025 12:05:27 Quest Completed: Big Bet LOG: 04.12.2025 12:05:27 SAVE GAME => Jasper Test 2 id:1 guid:d8690ed2-9932-4636-a64f-b638e246d8b9 WARNING: 04.12.2025 12:05:27 Language Text not found! (Path: Kill Slagshooter) LOG: 04.12.2025 12:05:27 Displayable active subtask: HugeBetClearStageInXMin is null LOG: 04.12.2025 12:05:27 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 04.12.2025 12:05:27 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 04.12.2025 12:05:28 Menu.UnloadMenuPanel => DefaultPanel WARNING: 04.12.2025 12:05:30 Language Text not found! (Path: Kill Slagshooter) LOG: 04.12.2025 12:05:30 Displayable active subtask: HugeBetClearStageInXMin is null LOG: 04.12.2025 12:05:32 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 04.12.2025 12:05:32 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 04.12.2025 12:05:32 Menu.UnloadMenuPanel => Info LOG: 04.12.2025 12:05:41 Syop BetQuest logs RT11:27DungeonDepth: 0 - seed WS9H-O25V has been applied RT11:31DungeonDepth: 0 - can Appear roll => Truecached roll = 52 chance = 40 RewardCap: 2 current rewardCount0 RT11:32DungeonDepth: 0 - seed NDBX-L!TB has been applied RT11:36DungeonDepth: 0 - can Appear roll => Truecached roll = 47 chance = 40 RewardCap: 2 current rewardCount0 RT11:36DungeonDepth: 0 - StartQuest HugeBetClearStageInXMin RT11:36DungeonDepth: 0 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:37DungeonDepth: 1 - OnDepthChange questSolvedDepth => 6 RT11:37DungeonDepth: 1 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:37DungeonDepth: 1 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:38DungeonDepth: 1 - seed NZ1H-RWC7 has been applied RT11:38DungeonDepth: 1 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:38DungeonDepth: 1 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:40DungeonDepth: 2 - OnDepthChange questSolvedDepth => 6 RT11:41DungeonDepth: 2 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:41DungeonDepth: 2 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:46DungeonDepth: 3 - OnDepthChange questSolvedDepth => 6 RT11:46DungeonDepth: 3 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:46DungeonDepth: 3 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:55DungeonDepth: 0 - seed NDBX-L!TB has been applied RT11:55DungeonDepth: 3 - OnDepthChange questSolvedDepth => 6 RT11:55DungeonDepth: 3 - OnDepthChange questSolvedDepth => 6 RT11:55DungeonDepth: 3 - OnDepthChange questSolvedDepth => 6 RT11:55DungeonDepth: 3 - OnDepthChange questSolvedDepth => 6 RT11:55DungeonDepth: 3 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:55DungeonDepth: 3 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:58DungeonDepth: 4 - OnDepthChange questSolvedDepth => 6 RT11:58DungeonDepth: 4 - OnDepthChange questSolvedDepth => 6 RT11:58DungeonDepth: 4 - OnDepthChange questSolvedDepth => 6 RT11:58DungeonDepth: 4 - OnDepthChange questSolvedDepth => 6 RT11:58DungeonDepth: 4 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:58DungeonDepth: 4 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:59DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT11:59DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT11:59DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT11:59DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT11:59DungeonDepth: 5 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:59DungeonDepth: 5 - currentlyActiveQuest: HugeBetClearStageInXMin RT12:00DungeonDepth: 0 - seed NDBX-L!TB has been applied RT12:00DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT12:00DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT12:00DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT12:00DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT12:00DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT12:00DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT12:00DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT12:00DungeonDepth: 5 - currentlyActiveQuest: HugeBetClearStageInXMin RT12:00DungeonDepth: 5 - currentlyActiveQuest: HugeBetClearStageInXMin RT12:01DungeonDepth: 5 - Set Condition Failed StageTimer RT12:01DungeonDepth: 5 - Set Condition Failed StageTimer RT12:01DungeonDepth: 5 - Set Condition Failed StageTimer RT12:01DungeonDepth: 5 - Set Condition Failed StageTimer RT12:01DungeonDepth: 5 - Set Condition Failed StageTimer RT12:01DungeonDepth: 5 - Set Condition Failed StageTimer RT12:01DungeonDepth: 5 - Set Condition Failed StageTimer RT12:01DungeonDepth: 0 - seed NDBX-L!TB has been applied RT12:01DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT12:01DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT12:01DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT12:01DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT12:01DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT12:01DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT12:01DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT12:01DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT12:01DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT12:01DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT12:01DungeonDepth: 5 - currentlyActiveQuest: HugeBetClearStageInXMin RT12:01DungeonDepth: 5 - currentlyActiveQuest: HugeBetClearStageInXMin RT12:05DungeonDepth: 6 - OnDepthChange questSolvedDepth => 6 RT12:05DungeonDepth: 6 - OnDepthChange: Current Depth => 6, questSolvedDepth => 6 RT12:05DungeonDepth: 6 - Set Condition Success StageTimer RT12:05DungeonDepth: 6 - OnDepthChange questSolvedDepth => 6 RT12:05DungeonDepth: 6 - OnDepthChange: Current Depth => 6, questSolvedDepth => 6 RT12:05DungeonDepth: 6 - Set Condition Success StageTimer RT12:05DungeonDepth: 6 - OnDepthChange questSolvedDepth => 6 RT12:05DungeonDepth: 6 - OnDepthChange: Current Depth => 6, questSolvedDepth => 6 RT12:05DungeonDepth: 6 - Set Condition Success StageTimer RT12:05DungeonDepth: 6 - OnDepthChange questSolvedDepth => 6 RT12:05DungeonDepth: 6 - OnDepthChange: Current Depth => 6, questSolvedDepth => 6 RT12:05DungeonDepth: 6 - Set Condition Success StageTimer RT12:05DungeonDepth: 6 - OnDepthChange questSolvedDepth => 6 RT12:05DungeonDepth: 6 - OnDepthChange: Current Depth => 6, questSolvedDepth => 6 RT12:05DungeonDepth: 6 - Set Condition Success StageTimer RT12:05DungeonDepth: 6 - OnDepthChange questSolvedDepth => 6 RT12:05DungeonDepth: 6 - OnDepthChange: Current Depth => 6, questSolvedDepth => 6 RT12:05DungeonDepth: 6 - Set Condition Success StageTimer RT12:05DungeonDepth: 6 - OnDepthChange questSolvedDepth => 6 RT12:05DungeonDepth: 6 - OnDepthChange: Current Depth => 6, questSolvedDepth => 6 RT12:05DungeonDepth: 6 - Set Condition Success StageTimer RT12:05DungeonDepth: 6 - OnDepthChange questSolvedDepth => 6 RT12:05DungeonDepth: 6 - OnDepthChange: Current Depth => 6, questSolvedDepth => 6 RT12:05DungeonDepth: 6 - Set Condition Success StageTimer RT12:05DungeonDepth: 6 - OnDepthChange questSolvedDepth => 6 RT12:05DungeonDepth: 6 - OnDepthChange: Current Depth => 6, questSolvedDepth => 6 RT12:05DungeonDepth: 6 - Set Condition Success StageTimer RT12:05DungeonDepth: 6 - OnDepthChange questSolvedDepth => 6 RT12:05DungeonDepth: 6 - OnDepthChange: Current Depth => 6, questSolvedDepth => 6 RT12:05DungeonDepth: 6 - Set Condition Success StageTimer RT12:05DungeonDepth: 6 - currentlyActiveQuest: HugeBetClearStageInXMin RT12:05DungeonDepth: 6 - currentlyActiveQuest: HugeBetClearStageInXMin RT12:05DungeonDepth: 6 - currentlyActiveQuest: HugeBetClearStageInXMin RT12:05DungeonDepth: 6 - currentlyActiveQuest: HugeBetClearStageInXMin RT12:05DungeonDepth: 6 - set HugeBetClearStageInXMin solved LOG: 04.12.2025 12:05:41 get Reward for quest: HugeBetClearStageInXMin LOG: 04.12.2025 12:05:41 reward: DamageIncrease on Player1 applied LOG: 04.12.2025 12:05:41 reward: Crit on Player1 applied LOG: 04.12.2025 12:05:41 reward: AttackSpeed on Player1 applied LOG: 04.12.2025 12:09:09 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 04.12.2025 12:09:09 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. WARNING: 04.12.2025 12:09:11 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 04.12.2025 12:09:12 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 04.12.2025 12:09:12 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 04.12.2025 12:09:12 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 04.12.2025 12:09:12 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 04.12.2025 12:09:12 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 04.12.2025 12:09:12 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 04.12.2025 12:09:12 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 04.12.2025 12:09:14 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 04.12.2025 12:09:14 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Sp00derBomber in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 04.12.2025 12:09:14 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 04.12.2025 12:09:16 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 04.12.2025 12:09:16 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 12:09:16 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 12:09:16 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 04.12.2025 12:09:16 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 12:09:16 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 12:09:16 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 04.12.2025 12:09:16 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 12:09:16 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 12:09:16 MitronEmpire_Gambot_Range(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 04.12.2025 12:09:16 Language Text not found! (Path: Drone) WARNING: 04.12.2025 12:09:16 MitronEmpire_Gambot_Range(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 04.12.2025 12:09:16 Language Text not found! (Path: Drone) WARNING: 04.12.2025 12:09:16 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 04.12.2025 12:09:16 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 12:09:16 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 12:09:16 MitronEmpire_Gambot(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 04.12.2025 12:09:16 Language Text not found! (Path: Drone) LOG: 04.12.2025 12:09:16 ScaleEnemy MitronEmpire_Gambot(Clone)! WARNING: 04.12.2025 12:09:16 MitronEmpire_Sp00derBomber(Clone) (StickyStoneStudio.MOODS.SpiderBomber): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 04.12.2025 12:09:16 Language Text not found! (Path: Drone) WARNING: 04.12.2025 12:09:17 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot(Clone)' is not on a navmesh LOG: 04.12.2025 12:09:17 Quest is already completed. No progress will be updated. WARNING: 04.12.2025 12:09:17 Language Text not found! (Path: Kill Slagshooter) LOG: 04.12.2025 12:09:17 Displayable active subtask: HugeBetClearStageInXMin is null WARNING: 04.12.2025 12:09:18 BuffManager.StartBuffEffect() for BUFFID: 2399 is already started! WARNING: 04.12.2025 12:09:18 SetAnimationParameter Failed! Deathing is not in Animator of MitronEmpire_Sp00derBomber(Clone)! WARNING: 04.12.2025 12:09:18 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Sp00derBomber(Clone)' is not on a navmesh LOG: 04.12.2025 12:09:18 Quest is already completed. No progress will be updated. WARNING: 04.12.2025 12:09:18 Language Text not found! (Path: Kill Slagshooter) LOG: 04.12.2025 12:09:18 Displayable active subtask: HugeBetClearStageInXMin is null WARNING: 04.12.2025 12:09:18 BuffManager.StartBuffEffect() for BUFFID: 2410 is already started! WARNING: 04.12.2025 12:09:19 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh LOG: 04.12.2025 12:09:19 Quest is already completed. No progress will be updated. WARNING: 04.12.2025 12:09:19 Language Text not found! (Path: Kill Slagshooter) LOG: 04.12.2025 12:09:19 Displayable active subtask: HugeBetClearStageInXMin is null WARNING: 04.12.2025 12:09:22 BuffManager.StartBuffEffect() for BUFFID: 2432 is already started! LOG: 04.12.2025 12:09:22 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 04.12.2025 12:09:22 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 04.12.2025 12:09:22 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 04.12.2025 12:09:22 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 04.12.2025 12:09:22 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 04.12.2025 12:09:22 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 04.12.2025 12:09:22 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 04.12.2025 12:09:22 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 04.12.2025 12:09:22 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 04.12.2025 12:09:22 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. WARNING: 04.12.2025 12:09:22 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh LOG: 04.12.2025 12:09:22 Quest is already completed. No progress will be updated. WARNING: 04.12.2025 12:09:22 Language Text not found! (Path: Kill Slagshooter) LOG: 04.12.2025 12:09:22 Displayable active subtask: HugeBetClearStageInXMin is null WARNING: 04.12.2025 12:09:22 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. WARNING: 04.12.2025 12:09:22 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 04.12.2025 12:09:23 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 04.12.2025 12:09:23 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 04.12.2025 12:09:23 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 04.12.2025 12:09:24 Menu.UnloadMenuPanel => DefaultPanel LOG: 04.12.2025 12:09:26 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 04.12.2025 12:09:26 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. LOG: 04.12.2025 12:09:27 OpenChest DelayedCall: CHESTTYPE: Addin LOG: 04.12.2025 12:09:27 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'Info' LOG: 04.12.2025 12:09:27 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 04.12.2025 12:09:27 Language Text not found! (Path: Kill Slagshooter) LOG: 04.12.2025 12:09:27 Displayable active subtask: HugeBetClearStageInXMin is null LOG: 04.12.2025 12:09:28 Menu.UnloadMenuPanel => Info LOG: 04.12.2025 12:09:29 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 04.12.2025 12:09:30 LootContextPanel OnButtonSuccess => confirm LOG: 04.12.2025 12:09:31 TryAddItem(WeaponAddin) => Items.Addins.AllrounderName WARNING: 04.12.2025 12:09:32 Language Text not found! (Path: Kill Slagshooter) LOG: 04.12.2025 12:09:32 Displayable active subtask: HugeBetClearStageInXMin is null LOG: 04.12.2025 12:09:32 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 04.12.2025 12:09:32 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 04.12.2025 12:09:33 Menu.UnloadMenuPanel => LootContext LOG: 04.12.2025 12:09:33 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 04.12.2025 12:09:35 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 04.12.2025 12:09:35 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. WARNING: 04.12.2025 12:09:35 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 04.12.2025 12:09:36 MapSelector.RegisterButtonPromptsForEntering() WARNING: 04.12.2025 12:09:36 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 04.12.2025 12:09:36 MapSelector.UnregisterButtonPromptsForEntering() LOG: 04.12.2025 12:09:36 MapSelector.RegisterButtonPromptsForEntering() LOG: 04.12.2025 12:09:36 MapSelector.UnregisterButtonPromptsForEntering() LOG: 04.12.2025 12:09:36 EvaluateEmotionalOvercharge() => Difficulty : Easy value 80 LOG: 04.12.2025 12:09:36 WindowManager.LoadMenu => MapSelectorMenu LOG: 04.12.2025 12:09:36 MapSelector.RegisterButtonPromptsEntered() LOG: 04.12.2025 12:09:38 MapSelector.UnregisterButtonPromptsEntered() LOG: 04.12.2025 12:09:41 SetCurrentMapSelectorChoice => DungeonDepth: 6 NextDungeonDepth: 7 PersistentDungeonDepth: 6 CurrentTheme: Stolz LOG: 04.12.2025 12:09:41 GameSession.UpdateProgress(SAVED) => SessionGUID: 'b10866eb5a06' GameSeed: NDBX-L!TB SeededCalls:852 SeededCallsLastDungeon:31 DDepth: 6 NDDepth: 7 FromHomeBase?: False LOG: 04.12.2025 12:09:41 UpdatePlayerProgress LOG: 04.12.2025 12:09:41 SAVE GAME => Jasper Test 2 id:1 guid:d8690ed2-9932-4636-a64f-b638e246d8b9 LOG: 04.12.2025 12:09:41 WindowManager.UnloadAllOtherMenus but 'InGameMenu'! Currently acitve Menus: 2 LOG: 04.12.2025 12:09:41 WindowManager.UnloadMenu => MapSelectorMenu LOG: 04.12.2025 12:09:42 LoadingMenu.SetCurrentLoadingScreen() => ME_Level1 LOG: 04.12.2025 12:09:42 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 04.12.2025 12:09:42 Generate Level Started! Level: Level_A theme: Stolz GameSeed: NDBX-L!TB SeedCalls: 853 LOG: 04.12.2025 12:09:54 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False LOG: 04.12.2025 12:09:54 Syop BetQuest logs RT11:27DungeonDepth: 0 - seed WS9H-O25V has been applied RT11:31DungeonDepth: 0 - can Appear roll => Truecached roll = 52 chance = 40 RewardCap: 2 current rewardCount0 RT11:32DungeonDepth: 0 - seed NDBX-L!TB has been applied RT11:36DungeonDepth: 0 - can Appear roll => Truecached roll = 47 chance = 40 RewardCap: 2 current rewardCount0 RT11:36DungeonDepth: 0 - StartQuest HugeBetClearStageInXMin RT11:36DungeonDepth: 0 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:37DungeonDepth: 1 - OnDepthChange questSolvedDepth => 6 RT11:37DungeonDepth: 1 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:37DungeonDepth: 1 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:38DungeonDepth: 1 - seed NZ1H-RWC7 has been applied RT11:38DungeonDepth: 1 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:38DungeonDepth: 1 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:40DungeonDepth: 2 - OnDepthChange questSolvedDepth => 6 RT11:41DungeonDepth: 2 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:41DungeonDepth: 2 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:46DungeonDepth: 3 - OnDepthChange questSolvedDepth => 6 RT11:46DungeonDepth: 3 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:46DungeonDepth: 3 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:55DungeonDepth: 0 - seed NDBX-L!TB has been applied RT11:55DungeonDepth: 3 - OnDepthChange questSolvedDepth => 6 RT11:55DungeonDepth: 3 - OnDepthChange questSolvedDepth => 6 RT11:55DungeonDepth: 3 - OnDepthChange questSolvedDepth => 6 RT11:55DungeonDepth: 3 - OnDepthChange questSolvedDepth => 6 RT11:55DungeonDepth: 3 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:55DungeonDepth: 3 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:58DungeonDepth: 4 - OnDepthChange questSolvedDepth => 6 RT11:58DungeonDepth: 4 - OnDepthChange questSolvedDepth => 6 RT11:58DungeonDepth: 4 - OnDepthChange questSolvedDepth => 6 RT11:58DungeonDepth: 4 - OnDepthChange questSolvedDepth => 6 RT11:58DungeonDepth: 4 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:58DungeonDepth: 4 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:59DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT11:59DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT11:59DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT11:59DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT11:59DungeonDepth: 5 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:59DungeonDepth: 5 - currentlyActiveQuest: HugeBetClearStageInXMin RT12:00DungeonDepth: 0 - seed NDBX-L!TB has been applied RT12:00DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT12:00DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT12:00DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT12:00DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT12:00DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT12:00DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT12:00DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT12:00DungeonDepth: 5 - currentlyActiveQuest: HugeBetClearStageInXMin RT12:00DungeonDepth: 5 - currentlyActiveQuest: HugeBetClearStageInXMin RT12:01DungeonDepth: 5 - Set Condition Failed StageTimer RT12:01DungeonDepth: 5 - Set Condition Failed StageTimer RT12:01DungeonDepth: 5 - Set Condition Failed StageTimer RT12:01DungeonDepth: 5 - Set Condition Failed StageTimer RT12:01DungeonDepth: 5 - Set Condition Failed StageTimer RT12:01DungeonDepth: 5 - Set Condition Failed StageTimer RT12:01DungeonDepth: 5 - Set Condition Failed StageTimer RT12:01DungeonDepth: 0 - seed NDBX-L!TB has been applied RT12:01DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT12:01DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT12:01DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT12:01DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT12:01DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT12:01DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT12:01DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT12:01DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT12:01DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT12:01DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT12:01DungeonDepth: 5 - currentlyActiveQuest: HugeBetClearStageInXMin RT12:01DungeonDepth: 5 - currentlyActiveQuest: HugeBetClearStageInXMin RT12:05DungeonDepth: 6 - OnDepthChange questSolvedDepth => 6 RT12:05DungeonDepth: 6 - OnDepthChange: Current Depth => 6, questSolvedDepth => 6 RT12:05DungeonDepth: 6 - Set Condition Success StageTimer RT12:05DungeonDepth: 6 - OnDepthChange questSolvedDepth => 6 RT12:05DungeonDepth: 6 - OnDepthChange: Current Depth => 6, questSolvedDepth => 6 RT12:05DungeonDepth: 6 - Set Condition Success StageTimer RT12:05DungeonDepth: 6 - OnDepthChange questSolvedDepth => 6 RT12:05DungeonDepth: 6 - OnDepthChange: Current Depth => 6, questSolvedDepth => 6 RT12:05DungeonDepth: 6 - Set Condition Success StageTimer RT12:05DungeonDepth: 6 - OnDepthChange questSolvedDepth => 6 RT12:05DungeonDepth: 6 - OnDepthChange: Current Depth => 6, questSolvedDepth => 6 RT12:05DungeonDepth: 6 - Set Condition Success StageTimer RT12:05DungeonDepth: 6 - OnDepthChange questSolvedDepth => 6 RT12:05DungeonDepth: 6 - OnDepthChange: Current Depth => 6, questSolvedDepth => 6 RT12:05DungeonDepth: 6 - Set Condition Success StageTimer RT12:05DungeonDepth: 6 - OnDepthChange questSolvedDepth => 6 RT12:05DungeonDepth: 6 - OnDepthChange: Current Depth => 6, questSolvedDepth => 6 RT12:05DungeonDepth: 6 - Set Condition Success StageTimer RT12:05DungeonDepth: 6 - OnDepthChange questSolvedDepth => 6 RT12:05DungeonDepth: 6 - OnDepthChange: Current Depth => 6, questSolvedDepth => 6 RT12:05DungeonDepth: 6 - Set Condition Success StageTimer RT12:05DungeonDepth: 6 - OnDepthChange questSolvedDepth => 6 RT12:05DungeonDepth: 6 - OnDepthChange: Current Depth => 6, questSolvedDepth => 6 RT12:05DungeonDepth: 6 - Set Condition Success StageTimer RT12:05DungeonDepth: 6 - OnDepthChange questSolvedDepth => 6 RT12:05DungeonDepth: 6 - OnDepthChange: Current Depth => 6, questSolvedDepth => 6 RT12:05DungeonDepth: 6 - Set Condition Success StageTimer RT12:05DungeonDepth: 6 - OnDepthChange questSolvedDepth => 6 RT12:05DungeonDepth: 6 - OnDepthChange: Current Depth => 6, questSolvedDepth => 6 RT12:05DungeonDepth: 6 - Set Condition Success StageTimer RT12:05DungeonDepth: 6 - currentlyActiveQuest: HugeBetClearStageInXMin RT12:05DungeonDepth: 6 - currentlyActiveQuest: HugeBetClearStageInXMin RT12:05DungeonDepth: 6 - currentlyActiveQuest: HugeBetClearStageInXMin RT12:05DungeonDepth: 6 - currentlyActiveQuest: HugeBetClearStageInXMin RT12:05DungeonDepth: 6 - set HugeBetClearStageInXMin solved RT12:05DungeonDepth: 6 - reward: DamageIncrease on Player1 applied RT12:05DungeonDepth: 6 - reward: Crit on Player1 applied RT12:05DungeonDepth: 6 - reward: AttackSpeed on Player1 applied RT12:09DungeonDepth: 7 - OnDepthChange questSolvedDepth => 6 RT12:09DungeonDepth: 7 - OnDepthChange questSolvedDepth => 6 RT12:09DungeonDepth: 7 - OnDepthChange questSolvedDepth => 6 RT12:09DungeonDepth: 7 - OnDepthChange questSolvedDepth => 6 RT12:09DungeonDepth: 7 - OnDepthChange questSolvedDepth => 6 RT12:09DungeonDepth: 7 - OnDepthChange questSolvedDepth => 6 RT12:09DungeonDepth: 7 - OnDepthChange questSolvedDepth => 6 RT12:09DungeonDepth: 7 - OnDepthChange questSolvedDepth => 6 RT12:09DungeonDepth: 7 - OnDepthChange questSolvedDepth => 6 RT12:09DungeonDepth: 7 - OnDepthChange questSolvedDepth => 6 LOG: 04.12.2025 12:09:54 Generate Level Completed! Loading time: 12,316s LOG: 04.12.2025 12:09:54 AfterLoadingGame() isInHomeBase?: False, TutorialIsActive ?: False LOG: 04.12.2025 12:09:54 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 04.12.2025 12:09:54 WindowManager.UnloadMenu => NoMenu LOG: 04.12.2025 12:09:54 EvaluateEmotionalOvercharge() => Difficulty : Easy value 80 LOG: 04.12.2025 12:09:54 OnPlayerAndMapWereCreated WARNING: 04.12.2025 12:09:54 Language Text not found! (Path: Kill Slagshooter) LOG: 04.12.2025 12:09:54 Displayable active subtask: HugeBetClearStageInXMin is null LOG: 04.12.2025 12:09:54 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' WARNING: 04.12.2025 12:09:54 BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(8# Typ_Boss)_Miniboss_Degrees270/CullingContainer/Static/PRIDE_LM_StatueGuardian_03/Statue_Base" WARNING: 04.12.2025 12:09:54 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. WARNING: 04.12.2025 12:09:54 Language Text not found! (Path: Kill Slagshooter) LOG: 04.12.2025 12:09:54 Displayable active subtask: HugeBetClearStageInXMin is null LOG: 04.12.2025 12:09:54 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 04.12.2025 12:09:55 UpdatePlayerProgress LOG: 04.12.2025 12:09:55 SAVE GAME => Jasper Test 2 id:1 guid:d8690ed2-9932-4636-a64f-b638e246d8b9 WARNING: 04.12.2025 12:09:55 Language Text not found! (Path: Kill Slagshooter) LOG: 04.12.2025 12:09:55 Displayable active subtask: HugeBetClearStageInXMin is null LOG: 04.12.2025 12:09:55 [RichPresenceManager] ChangeActivity to PrideArea .. LOG: 04.12.2025 12:09:55 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 04.12.2025 12:09:55 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 04.12.2025 12:09:55 Menu.UnloadMenuPanel => DefaultPanel LOG: 04.12.2025 12:09:59 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 04.12.2025 12:09:59 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 04.12.2025 12:10:00 Menu.UnloadMenuPanel => Info LOG: 04.12.2025 12:10:02 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 04.12.2025 12:10:02 Syop BetQuest logs RT11:27DungeonDepth: 0 - seed WS9H-O25V has been applied RT11:31DungeonDepth: 0 - can Appear roll => Truecached roll = 52 chance = 40 RewardCap: 2 current rewardCount0 RT11:32DungeonDepth: 0 - seed NDBX-L!TB has been applied RT11:36DungeonDepth: 0 - can Appear roll => Truecached roll = 47 chance = 40 RewardCap: 2 current rewardCount0 RT11:36DungeonDepth: 0 - StartQuest HugeBetClearStageInXMin RT11:36DungeonDepth: 0 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:37DungeonDepth: 1 - OnDepthChange questSolvedDepth => 6 RT11:37DungeonDepth: 1 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:37DungeonDepth: 1 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:38DungeonDepth: 1 - seed NZ1H-RWC7 has been applied RT11:38DungeonDepth: 1 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:38DungeonDepth: 1 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:40DungeonDepth: 2 - OnDepthChange questSolvedDepth => 6 RT11:41DungeonDepth: 2 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:41DungeonDepth: 2 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:46DungeonDepth: 3 - OnDepthChange questSolvedDepth => 6 RT11:46DungeonDepth: 3 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:46DungeonDepth: 3 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:55DungeonDepth: 0 - seed NDBX-L!TB has been applied RT11:55DungeonDepth: 3 - OnDepthChange questSolvedDepth => 6 RT11:55DungeonDepth: 3 - OnDepthChange questSolvedDepth => 6 RT11:55DungeonDepth: 3 - OnDepthChange questSolvedDepth => 6 RT11:55DungeonDepth: 3 - OnDepthChange questSolvedDepth => 6 RT11:55DungeonDepth: 3 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:55DungeonDepth: 3 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:58DungeonDepth: 4 - OnDepthChange questSolvedDepth => 6 RT11:58DungeonDepth: 4 - OnDepthChange questSolvedDepth => 6 RT11:58DungeonDepth: 4 - OnDepthChange questSolvedDepth => 6 RT11:58DungeonDepth: 4 - OnDepthChange questSolvedDepth => 6 RT11:58DungeonDepth: 4 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:58DungeonDepth: 4 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:59DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT11:59DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT11:59DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT11:59DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT11:59DungeonDepth: 5 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:59DungeonDepth: 5 - currentlyActiveQuest: HugeBetClearStageInXMin RT12:00DungeonDepth: 0 - seed NDBX-L!TB has been applied RT12:00DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT12:00DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT12:00DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT12:00DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT12:00DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT12:00DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT12:00DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT12:00DungeonDepth: 5 - currentlyActiveQuest: HugeBetClearStageInXMin RT12:00DungeonDepth: 5 - currentlyActiveQuest: HugeBetClearStageInXMin RT12:01DungeonDepth: 5 - Set Condition Failed StageTimer RT12:01DungeonDepth: 5 - Set Condition Failed StageTimer RT12:01DungeonDepth: 5 - Set Condition Failed StageTimer RT12:01DungeonDepth: 5 - Set Condition Failed StageTimer RT12:01DungeonDepth: 5 - Set Condition Failed StageTimer RT12:01DungeonDepth: 5 - Set Condition Failed StageTimer RT12:01DungeonDepth: 5 - Set Condition Failed StageTimer RT12:01DungeonDepth: 0 - seed NDBX-L!TB has been applied RT12:01DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT12:01DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT12:01DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT12:01DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT12:01DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT12:01DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT12:01DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT12:01DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT12:01DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT12:01DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT12:01DungeonDepth: 5 - currentlyActiveQuest: HugeBetClearStageInXMin RT12:01DungeonDepth: 5 - currentlyActiveQuest: HugeBetClearStageInXMin RT12:05DungeonDepth: 6 - OnDepthChange questSolvedDepth => 6 RT12:05DungeonDepth: 6 - OnDepthChange: Current Depth => 6, questSolvedDepth => 6 RT12:05DungeonDepth: 6 - Set Condition Success StageTimer RT12:05DungeonDepth: 6 - OnDepthChange questSolvedDepth => 6 RT12:05DungeonDepth: 6 - OnDepthChange: Current Depth => 6, questSolvedDepth => 6 RT12:05DungeonDepth: 6 - Set Condition Success StageTimer RT12:05DungeonDepth: 6 - OnDepthChange questSolvedDepth => 6 RT12:05DungeonDepth: 6 - OnDepthChange: Current Depth => 6, questSolvedDepth => 6 RT12:05DungeonDepth: 6 - Set Condition Success StageTimer RT12:05DungeonDepth: 6 - OnDepthChange questSolvedDepth => 6 RT12:05DungeonDepth: 6 - OnDepthChange: Current Depth => 6, questSolvedDepth => 6 RT12:05DungeonDepth: 6 - Set Condition Success StageTimer RT12:05DungeonDepth: 6 - OnDepthChange questSolvedDepth => 6 RT12:05DungeonDepth: 6 - OnDepthChange: Current Depth => 6, questSolvedDepth => 6 RT12:05DungeonDepth: 6 - Set Condition Success StageTimer RT12:05DungeonDepth: 6 - OnDepthChange questSolvedDepth => 6 RT12:05DungeonDepth: 6 - OnDepthChange: Current Depth => 6, questSolvedDepth => 6 RT12:05DungeonDepth: 6 - Set Condition Success StageTimer RT12:05DungeonDepth: 6 - OnDepthChange questSolvedDepth => 6 RT12:05DungeonDepth: 6 - OnDepthChange: Current Depth => 6, questSolvedDepth => 6 RT12:05DungeonDepth: 6 - Set Condition Success StageTimer RT12:05DungeonDepth: 6 - OnDepthChange questSolvedDepth => 6 RT12:05DungeonDepth: 6 - OnDepthChange: Current Depth => 6, questSolvedDepth => 6 RT12:05DungeonDepth: 6 - Set Condition Success StageTimer RT12:05DungeonDepth: 6 - OnDepthChange questSolvedDepth => 6 RT12:05DungeonDepth: 6 - OnDepthChange: Current Depth => 6, questSolvedDepth => 6 RT12:05DungeonDepth: 6 - Set Condition Success StageTimer RT12:05DungeonDepth: 6 - OnDepthChange questSolvedDepth => 6 RT12:05DungeonDepth: 6 - OnDepthChange: Current Depth => 6, questSolvedDepth => 6 RT12:05DungeonDepth: 6 - Set Condition Success StageTimer RT12:05DungeonDepth: 6 - currentlyActiveQuest: HugeBetClearStageInXMin RT12:05DungeonDepth: 6 - currentlyActiveQuest: HugeBetClearStageInXMin RT12:05DungeonDepth: 6 - currentlyActiveQuest: HugeBetClearStageInXMin RT12:05DungeonDepth: 6 - currentlyActiveQuest: HugeBetClearStageInXMin RT12:05DungeonDepth: 6 - set HugeBetClearStageInXMin solved RT12:05DungeonDepth: 6 - reward: DamageIncrease on Player1 applied RT12:05DungeonDepth: 6 - reward: Crit on Player1 applied RT12:05DungeonDepth: 6 - reward: AttackSpeed on Player1 applied RT12:09DungeonDepth: 7 - OnDepthChange questSolvedDepth => 6 RT12:09DungeonDepth: 7 - OnDepthChange questSolvedDepth => 6 RT12:09DungeonDepth: 7 - OnDepthChange questSolvedDepth => 6 RT12:09DungeonDepth: 7 - OnDepthChange questSolvedDepth => 6 RT12:09DungeonDepth: 7 - OnDepthChange questSolvedDepth => 6 RT12:09DungeonDepth: 7 - OnDepthChange questSolvedDepth => 6 RT12:09DungeonDepth: 7 - OnDepthChange questSolvedDepth => 6 RT12:09DungeonDepth: 7 - OnDepthChange questSolvedDepth => 6 RT12:09DungeonDepth: 7 - OnDepthChange questSolvedDepth => 6 RT12:09DungeonDepth: 7 - OnDepthChange questSolvedDepth => 6 RT12:09DungeonDepth: 7 - can Appear roll => Truecached roll = 45 chance = 40 RewardCap: 2 current rewardCount1 ERROR: 04.12.2025 12:10:02 Coroutine couldn't be started because the the game object 'Minimap2' is inactive! StickyStoneStudio.MOODS.Minimap2Controller:SetTeleportMenuInfoVisibility(Boolean) StickyStoneStudio.MOODS.Minimap2Controller:OnMinimapRoomEnter(Minimap2Room) StickyStoneStudio.MOODS.Room:InvokeOnPlayerRoomEvent(RoomEvent, Player) StickyStoneStudio.MOODS.d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 04.12.2025 12:10:04 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 04.12.2025 12:10:04 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 12:10:04 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 12:10:04 MitronEmpire_Castor(Clone) (StickyStoneStudio.MOODS.Castor): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 04.12.2025 12:10:04 Language Text not found! (Path: Drone) LOG: 04.12.2025 12:10:04 ScaleEnemy MitronEmpire_Castor(Clone)! WARNING: 04.12.2025 12:10:04 Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy MitronEmpire_Castor(Clone) is not the same! WARNING: 04.12.2025 12:10:05 BuffManager.StartBuffEffect() for BUFFID: 2475 is already started! LOG: 04.12.2025 12:10:09 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 04.12.2025 12:10:09 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 04.12.2025 12:10:09 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 04.12.2025 12:10:09 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 04.12.2025 12:10:09 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. WARNING: 04.12.2025 12:10:09 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Castor(Clone)' is not on a navmesh LOG: 04.12.2025 12:10:09 Quest is already completed. No progress will be updated. WARNING: 04.12.2025 12:10:09 Language Text not found! (Path: Kill Slagshooter) LOG: 04.12.2025 12:10:09 Displayable active subtask: HugeBetClearStageInXMin is null WARNING: 04.12.2025 12:10:09 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. LOG: 04.12.2025 12:10:12 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 04.12.2025 12:10:12 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Castor in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 04.12.2025 12:10:12 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Drone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 04.12.2025 12:10:12 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Drone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 04.12.2025 12:10:12 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Nincodemus in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 04.12.2025 12:10:12 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Drone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup ERROR: 04.12.2025 12:10:12 Coroutine couldn't be started because the the game object 'Minimap2' is inactive! StickyStoneStudio.MOODS.Minimap2Controller:SetTeleportMenuInfoVisibility(Boolean) StickyStoneStudio.MOODS.Minimap2Controller:OnMinimapRoomEnter(Minimap2Room) StickyStoneStudio.MOODS.Room:InvokeOnPlayerRoomEvent(RoomEvent, Player) StickyStoneStudio.MOODS.d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 04.12.2025 12:10:14 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 04.12.2025 12:10:14 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 12:10:14 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 12:10:14 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 04.12.2025 12:10:14 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 12:10:14 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 12:10:14 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 04.12.2025 12:10:14 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 12:10:14 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 12:10:14 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 04.12.2025 12:10:14 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 12:10:14 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 12:10:14 MitronEmpire_Castor(Clone) (StickyStoneStudio.MOODS.Castor): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 04.12.2025 12:10:14 Language Text not found! (Path: Drone) WARNING: 04.12.2025 12:10:14 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 04.12.2025 12:10:14 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 12:10:14 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 12:10:14 MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 04.12.2025 12:10:14 Language Text not found! (Path: Drone) WARNING: 04.12.2025 12:10:14 MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 04.12.2025 12:10:14 Language Text not found! (Path: Drone) WARNING: 04.12.2025 12:10:14 MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 04.12.2025 12:10:14 Language Text not found! (Path: Drone) WARNING: 04.12.2025 12:10:14 MitronEmpire_Nincodemus(Clone) (StickyStoneStudio.MOODS.Nincodemus): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 04.12.2025 12:10:14 Language Text not found! (Path: Drone) WARNING: 04.12.2025 12:10:16 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! LOG: 04.12.2025 12:10:16 WindowManager.LoadMenu => EscapeMenu LOG: 04.12.2025 12:10:16 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 04.12.2025 12:10:16 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 04.12.2025 12:10:16 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 04.12.2025 12:10:16 Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu) WARNING: 04.12.2025 12:10:18 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh WARNING: 04.12.2025 12:10:18 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh WARNING: 04.12.2025 12:10:18 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Nincodemus(Clone)' is not on a navmesh LOG: 04.12.2025 12:10:19 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 04.12.2025 12:10:19 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 04.12.2025 12:10:19 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 04.12.2025 12:10:19 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 04.12.2025 12:10:19 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. WARNING: 04.12.2025 12:10:19 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Castor(Clone)' is not on a navmesh LOG: 04.12.2025 12:10:19 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' WARNING: 04.12.2025 12:10:19 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. LOG: 04.12.2025 12:10:19 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 04.12.2025 12:10:19 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 04.12.2025 12:10:19 Menu.UnloadMenuPanel => DefaultPanel LOG: 04.12.2025 12:10:20 WindowManager.UnloadMenu => EscapeMenu LOG: 04.12.2025 12:10:20 Menu.UnloadMenuPanel => ESC_Main WARNING: 04.12.2025 12:10:20 Language Text not found! (Path: Kill Slagshooter) LOG: 04.12.2025 12:10:20 Displayable active subtask: HugeBetClearStageInXMin is null LOG: 04.12.2025 12:10:20 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 04.12.2025 12:10:20 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 04.12.2025 12:10:20 [RichPresenceManager] ChangeActivity to PrideArea .. LOG: 04.12.2025 12:10:20 Menu.UnloadMenuPanel => Info LOG: 04.12.2025 12:10:49 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 04.12.2025 12:10:49 GoToSplashScreenPanel() 'InGame_BossDialog' failed. Splashscreens are disabled in the Build. WARNING: 04.12.2025 12:10:49 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. WARNING: 04.12.2025 12:10:51 MitronEmpire_Valerie(Clone) (StickyStoneStudio.MOODS.Valerie): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 04.12.2025 12:10:51 Kill enemy Instant -> MitronEmpire_Valerie(Clone) LOG: 04.12.2025 12:10:54 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 04.12.2025 12:11:07 DialogController.OnFocusedDialogAnswer() AnswerID: 5 LOG: 04.12.2025 12:11:07 Wrong RoomThemeStolzis not a BosslevelRoomTheme WARNING: 04.12.2025 12:11:13 Language Text not found! (Path: Kill Slagshooter) LOG: 04.12.2025 12:11:13 Displayable active subtask: HugeBetClearStageInXMin is null LOG: 04.12.2025 12:11:13 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' WARNING: 04.12.2025 12:11:13 NextWave() => Wave was not started yet or has no waves WARNING: 04.12.2025 12:11:13 Animator.GotoState: State could not be found WARNING: 04.12.2025 12:11:13 Invalid Layer Index '-1' WARNING: 04.12.2025 12:11:13 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. LOG: 04.12.2025 12:11:13 BossChest.RaritylevelBossChest() => Rarity is Level_2 Chesttype is Addin WARNING: 04.12.2025 12:11:15 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 04.12.2025 12:11:15 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 04.12.2025 12:11:15 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 04.12.2025 12:11:15 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. LOG: 04.12.2025 12:11:16 Destroy On BossRoom MS Build: MitronEmpire_Valerie(Clone) distance: 0 LOG: 04.12.2025 12:11:16 Destroy On BossRoom MS Build: MitronEmpire_Valerie(Clone) distance: 0 LOG: 04.12.2025 12:11:16 Destroy On BossRoom MS Build: MitronEmpire_Valerie(Clone) distance: 0 LOG: 04.12.2025 12:11:16 OpenChest DelayedCall: CHESTTYPE: Addin LOG: 04.12.2025 12:11:16 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 04.12.2025 12:11:16 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 04.12.2025 12:11:16 Language Text not found! (Path: Kill Slagshooter) LOG: 04.12.2025 12:11:16 Displayable active subtask: HugeBetClearStageInXMin is null WARNING: 04.12.2025 12:11:17 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. LOG: 04.12.2025 12:11:21 Menu.UnloadMenuPanel => DefaultPanel LOG: 04.12.2025 12:11:22 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 04.12.2025 12:11:22 LootContextPanel OnButtonSuccess => confirm LOG: 04.12.2025 12:11:23 TryAddItem(WeaponAddin) => Items.Addins.HullbreachName WARNING: 04.12.2025 12:11:24 Language Text not found! (Path: Kill Slagshooter) LOG: 04.12.2025 12:11:24 Displayable active subtask: HugeBetClearStageInXMin is null LOG: 04.12.2025 12:11:24 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 04.12.2025 12:11:24 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 04.12.2025 12:11:25 Menu.UnloadMenuPanel => LootContext WARNING: 04.12.2025 12:11:25 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 04.12.2025 12:11:25 MapSelector.RegisterButtonPromptsForEntering() WARNING: 04.12.2025 12:11:25 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 04.12.2025 12:11:25 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 04.12.2025 12:11:25 MapSelector.UnregisterButtonPromptsForEntering() LOG: 04.12.2025 12:11:25 MapSelector.RegisterButtonPromptsForEntering() LOG: 04.12.2025 12:11:25 MapSelector.UnregisterButtonPromptsForEntering() LOG: 04.12.2025 12:11:25 EvaluateEmotionalOvercharge() => Difficulty : Easy value 80 LOG: 04.12.2025 12:11:25 WindowManager.LoadMenu => MapSelectorMenu LOG: 04.12.2025 12:11:25 MapSelector.RegisterButtonPromptsEntered() LOG: 04.12.2025 12:11:28 MapSelector.UnregisterButtonPromptsEntered() LOG: 04.12.2025 12:11:29 SetCurrentMapSelectorChoice => DungeonDepth: 7 NextDungeonDepth: 8 PersistentDungeonDepth: 7 CurrentTheme: Stolz LOG: 04.12.2025 12:11:29 GameSession.UpdateProgress(SAVED) => SessionGUID: 'b10866eb5a06' GameSeed: NDBX-L!TB SeededCalls:905 SeededCallsLastDungeon:52 DDepth: 7 NDDepth: 8 FromHomeBase?: False LOG: 04.12.2025 12:11:29 UpdatePlayerProgress LOG: 04.12.2025 12:11:29 SAVE GAME => Jasper Test 2 id:1 guid:d8690ed2-9932-4636-a64f-b638e246d8b9 LOG: 04.12.2025 12:11:29 WindowManager.UnloadAllOtherMenus but 'InGameMenu'! Currently acitve Menus: 2 LOG: 04.12.2025 12:11:29 WindowManager.UnloadMenu => MapSelectorMenu LOG: 04.12.2025 12:11:29 LoadingMenu.SetCurrentLoadingScreen() => ME_Level2 LOG: 04.12.2025 12:11:29 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 04.12.2025 12:11:29 Generate Level Started! Level: Level_B theme: Stolz GameSeed: NDBX-L!TB SeedCalls: 906 LOG: 04.12.2025 12:11:39 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False LOG: 04.12.2025 12:11:40 Syop BetQuest logs RT11:27DungeonDepth: 0 - seed WS9H-O25V has been applied RT11:31DungeonDepth: 0 - can Appear roll => Truecached roll = 52 chance = 40 RewardCap: 2 current rewardCount0 RT11:32DungeonDepth: 0 - seed NDBX-L!TB has been applied RT11:36DungeonDepth: 0 - can Appear roll => Truecached roll = 47 chance = 40 RewardCap: 2 current rewardCount0 RT11:36DungeonDepth: 0 - StartQuest HugeBetClearStageInXMin RT11:36DungeonDepth: 0 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:37DungeonDepth: 1 - OnDepthChange questSolvedDepth => 6 RT11:37DungeonDepth: 1 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:37DungeonDepth: 1 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:38DungeonDepth: 1 - seed NZ1H-RWC7 has been applied RT11:38DungeonDepth: 1 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:38DungeonDepth: 1 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:40DungeonDepth: 2 - OnDepthChange questSolvedDepth => 6 RT11:41DungeonDepth: 2 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:41DungeonDepth: 2 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:46DungeonDepth: 3 - OnDepthChange questSolvedDepth => 6 RT11:46DungeonDepth: 3 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:46DungeonDepth: 3 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:55DungeonDepth: 0 - seed NDBX-L!TB has been applied RT11:55DungeonDepth: 3 - OnDepthChange questSolvedDepth => 6 RT11:55DungeonDepth: 3 - OnDepthChange questSolvedDepth => 6 RT11:55DungeonDepth: 3 - OnDepthChange questSolvedDepth => 6 RT11:55DungeonDepth: 3 - OnDepthChange questSolvedDepth => 6 RT11:55DungeonDepth: 3 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:55DungeonDepth: 3 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:58DungeonDepth: 4 - OnDepthChange questSolvedDepth => 6 RT11:58DungeonDepth: 4 - OnDepthChange questSolvedDepth => 6 RT11:58DungeonDepth: 4 - OnDepthChange questSolvedDepth => 6 RT11:58DungeonDepth: 4 - OnDepthChange questSolvedDepth => 6 RT11:58DungeonDepth: 4 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:58DungeonDepth: 4 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:59DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT11:59DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT11:59DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT11:59DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT11:59DungeonDepth: 5 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:59DungeonDepth: 5 - currentlyActiveQuest: HugeBetClearStageInXMin RT12:00DungeonDepth: 0 - seed NDBX-L!TB has been applied RT12:00DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT12:00DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT12:00DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT12:00DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT12:00DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT12:00DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT12:00DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT12:00DungeonDepth: 5 - currentlyActiveQuest: HugeBetClearStageInXMin RT12:00DungeonDepth: 5 - currentlyActiveQuest: HugeBetClearStageInXMin RT12:01DungeonDepth: 5 - Set Condition Failed StageTimer RT12:01DungeonDepth: 5 - Set Condition Failed StageTimer RT12:01DungeonDepth: 5 - Set Condition Failed StageTimer RT12:01DungeonDepth: 5 - Set Condition Failed StageTimer RT12:01DungeonDepth: 5 - Set Condition Failed StageTimer RT12:01DungeonDepth: 5 - Set Condition Failed StageTimer RT12:01DungeonDepth: 5 - Set Condition Failed StageTimer RT12:01DungeonDepth: 0 - seed NDBX-L!TB has been applied RT12:01DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT12:01DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT12:01DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT12:01DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT12:01DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT12:01DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT12:01DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT12:01DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT12:01DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT12:01DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT12:01DungeonDepth: 5 - currentlyActiveQuest: HugeBetClearStageInXMin RT12:01DungeonDepth: 5 - currentlyActiveQuest: HugeBetClearStageInXMin RT12:05DungeonDepth: 6 - OnDepthChange questSolvedDepth => 6 RT12:05DungeonDepth: 6 - OnDepthChange: Current Depth => 6, questSolvedDepth => 6 RT12:05DungeonDepth: 6 - Set Condition Success StageTimer RT12:05DungeonDepth: 6 - OnDepthChange questSolvedDepth => 6 RT12:05DungeonDepth: 6 - OnDepthChange: Current Depth => 6, questSolvedDepth => 6 RT12:05DungeonDepth: 6 - Set Condition Success StageTimer RT12:05DungeonDepth: 6 - OnDepthChange questSolvedDepth => 6 RT12:05DungeonDepth: 6 - OnDepthChange: Current Depth => 6, questSolvedDepth => 6 RT12:05DungeonDepth: 6 - Set Condition Success StageTimer RT12:05DungeonDepth: 6 - OnDepthChange questSolvedDepth => 6 RT12:05DungeonDepth: 6 - OnDepthChange: Current Depth => 6, questSolvedDepth => 6 RT12:05DungeonDepth: 6 - Set Condition Success StageTimer RT12:05DungeonDepth: 6 - OnDepthChange questSolvedDepth => 6 RT12:05DungeonDepth: 6 - OnDepthChange: Current Depth => 6, questSolvedDepth => 6 RT12:05DungeonDepth: 6 - Set Condition Success StageTimer RT12:05DungeonDepth: 6 - OnDepthChange questSolvedDepth => 6 RT12:05DungeonDepth: 6 - OnDepthChange: Current Depth => 6, questSolvedDepth => 6 RT12:05DungeonDepth: 6 - Set Condition Success StageTimer RT12:05DungeonDepth: 6 - OnDepthChange questSolvedDepth => 6 RT12:05DungeonDepth: 6 - OnDepthChange: Current Depth => 6, questSolvedDepth => 6 RT12:05DungeonDepth: 6 - Set Condition Success StageTimer RT12:05DungeonDepth: 6 - OnDepthChange questSolvedDepth => 6 RT12:05DungeonDepth: 6 - OnDepthChange: Current Depth => 6, questSolvedDepth => 6 RT12:05DungeonDepth: 6 - Set Condition Success StageTimer RT12:05DungeonDepth: 6 - OnDepthChange questSolvedDepth => 6 RT12:05DungeonDepth: 6 - OnDepthChange: Current Depth => 6, questSolvedDepth => 6 RT12:05DungeonDepth: 6 - Set Condition Success StageTimer RT12:05DungeonDepth: 6 - OnDepthChange questSolvedDepth => 6 RT12:05DungeonDepth: 6 - OnDepthChange: Current Depth => 6, questSolvedDepth => 6 RT12:05DungeonDepth: 6 - Set Condition Success StageTimer RT12:05DungeonDepth: 6 - currentlyActiveQuest: HugeBetClearStageInXMin RT12:05DungeonDepth: 6 - currentlyActiveQuest: HugeBetClearStageInXMin RT12:05DungeonDepth: 6 - currentlyActiveQuest: HugeBetClearStageInXMin RT12:05DungeonDepth: 6 - currentlyActiveQuest: HugeBetClearStageInXMin RT12:05DungeonDepth: 6 - set HugeBetClearStageInXMin solved RT12:05DungeonDepth: 6 - reward: DamageIncrease on Player1 applied RT12:05DungeonDepth: 6 - reward: Crit on Player1 applied RT12:05DungeonDepth: 6 - reward: AttackSpeed on Player1 applied RT12:09DungeonDepth: 7 - OnDepthChange questSolvedDepth => 6 RT12:09DungeonDepth: 7 - OnDepthChange questSolvedDepth => 6 RT12:09DungeonDepth: 7 - OnDepthChange questSolvedDepth => 6 RT12:09DungeonDepth: 7 - OnDepthChange questSolvedDepth => 6 RT12:09DungeonDepth: 7 - OnDepthChange questSolvedDepth => 6 RT12:09DungeonDepth: 7 - OnDepthChange questSolvedDepth => 6 RT12:09DungeonDepth: 7 - OnDepthChange questSolvedDepth => 6 RT12:09DungeonDepth: 7 - OnDepthChange questSolvedDepth => 6 RT12:09DungeonDepth: 7 - OnDepthChange questSolvedDepth => 6 RT12:09DungeonDepth: 7 - OnDepthChange questSolvedDepth => 6 RT12:09DungeonDepth: 7 - can Appear roll => Truecached roll = 45 chance = 40 RewardCap: 2 current rewardCount1 RT12:11DungeonDepth: 8 - OnDepthChange questSolvedDepth => 6 RT12:11DungeonDepth: 8 - OnDepthChange questSolvedDepth => 6 RT12:11DungeonDepth: 8 - OnDepthChange questSolvedDepth => 6 RT12:11DungeonDepth: 8 - OnDepthChange questSolvedDepth => 6 RT12:11DungeonDepth: 8 - OnDepthChange questSolvedDepth => 6 RT12:11DungeonDepth: 8 - OnDepthChange questSolvedDepth => 6 RT12:11DungeonDepth: 8 - OnDepthChange questSolvedDepth => 6 RT12:11DungeonDepth: 8 - OnDepthChange questSolvedDepth => 6 RT12:11DungeonDepth: 8 - OnDepthChange questSolvedDepth => 6 RT12:11DungeonDepth: 8 - OnDepthChange questSolvedDepth => 6 LOG: 04.12.2025 12:11:40 Generate Level Completed! Loading time: 10,331s LOG: 04.12.2025 12:11:40 AfterLoadingGame() isInHomeBase?: False, TutorialIsActive ?: False LOG: 04.12.2025 12:11:40 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 04.12.2025 12:11:40 WindowManager.UnloadMenu => NoMenu LOG: 04.12.2025 12:11:40 EvaluateEmotionalOvercharge() => Difficulty : Easy value 80 LOG: 04.12.2025 12:11:40 OnPlayerAndMapWereCreated WARNING: 04.12.2025 12:11:40 Language Text not found! (Path: Kill Slagshooter) LOG: 04.12.2025 12:11:40 Displayable active subtask: HugeBetClearStageInXMin is null LOG: 04.12.2025 12:11:40 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' WARNING: 04.12.2025 12:11:40 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. WARNING: 04.12.2025 12:11:40 Language Text not found! (Path: Kill Slagshooter) LOG: 04.12.2025 12:11:40 Displayable active subtask: HugeBetClearStageInXMin is null LOG: 04.12.2025 12:11:40 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 04.12.2025 12:11:40 UpdatePlayerProgress LOG: 04.12.2025 12:11:40 SAVE GAME => Jasper Test 2 id:1 guid:d8690ed2-9932-4636-a64f-b638e246d8b9 WARNING: 04.12.2025 12:11:40 Language Text not found! (Path: Kill Slagshooter) LOG: 04.12.2025 12:11:40 Displayable active subtask: HugeBetClearStageInXMin is null LOG: 04.12.2025 12:11:40 [RichPresenceManager] ChangeActivity to PrideArea .. LOG: 04.12.2025 12:11:40 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 04.12.2025 12:11:40 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 04.12.2025 12:11:41 Menu.UnloadMenuPanel => DefaultPanel LOG: 04.12.2025 12:11:45 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 04.12.2025 12:11:45 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 04.12.2025 12:11:45 Menu.UnloadMenuPanel => Info LOG: 04.12.2025 12:11:46 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 04.12.2025 12:11:46 Syop BetQuest logs RT11:27DungeonDepth: 0 - seed WS9H-O25V has been applied RT11:31DungeonDepth: 0 - can Appear roll => Truecached roll = 52 chance = 40 RewardCap: 2 current rewardCount0 RT11:32DungeonDepth: 0 - seed NDBX-L!TB has been applied RT11:36DungeonDepth: 0 - can Appear roll => Truecached roll = 47 chance = 40 RewardCap: 2 current rewardCount0 RT11:36DungeonDepth: 0 - StartQuest HugeBetClearStageInXMin RT11:36DungeonDepth: 0 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:37DungeonDepth: 1 - OnDepthChange questSolvedDepth => 6 RT11:37DungeonDepth: 1 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:37DungeonDepth: 1 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:38DungeonDepth: 1 - seed NZ1H-RWC7 has been applied RT11:38DungeonDepth: 1 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:38DungeonDepth: 1 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:40DungeonDepth: 2 - OnDepthChange questSolvedDepth => 6 RT11:41DungeonDepth: 2 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:41DungeonDepth: 2 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:46DungeonDepth: 3 - OnDepthChange questSolvedDepth => 6 RT11:46DungeonDepth: 3 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:46DungeonDepth: 3 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:55DungeonDepth: 0 - seed NDBX-L!TB has been applied RT11:55DungeonDepth: 3 - OnDepthChange questSolvedDepth => 6 RT11:55DungeonDepth: 3 - OnDepthChange questSolvedDepth => 6 RT11:55DungeonDepth: 3 - OnDepthChange questSolvedDepth => 6 RT11:55DungeonDepth: 3 - OnDepthChange questSolvedDepth => 6 RT11:55DungeonDepth: 3 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:55DungeonDepth: 3 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:58DungeonDepth: 4 - OnDepthChange questSolvedDepth => 6 RT11:58DungeonDepth: 4 - OnDepthChange questSolvedDepth => 6 RT11:58DungeonDepth: 4 - OnDepthChange questSolvedDepth => 6 RT11:58DungeonDepth: 4 - OnDepthChange questSolvedDepth => 6 RT11:58DungeonDepth: 4 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:58DungeonDepth: 4 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:59DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT11:59DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT11:59DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT11:59DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT11:59DungeonDepth: 5 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:59DungeonDepth: 5 - currentlyActiveQuest: HugeBetClearStageInXMin RT12:00DungeonDepth: 0 - seed NDBX-L!TB has been applied RT12:00DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT12:00DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT12:00DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT12:00DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT12:00DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT12:00DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT12:00DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT12:00DungeonDepth: 5 - currentlyActiveQuest: HugeBetClearStageInXMin RT12:00DungeonDepth: 5 - currentlyActiveQuest: HugeBetClearStageInXMin RT12:01DungeonDepth: 5 - Set Condition Failed StageTimer RT12:01DungeonDepth: 5 - Set Condition Failed StageTimer RT12:01DungeonDepth: 5 - Set Condition Failed StageTimer RT12:01DungeonDepth: 5 - Set Condition Failed StageTimer RT12:01DungeonDepth: 5 - Set Condition Failed StageTimer RT12:01DungeonDepth: 5 - Set Condition Failed StageTimer RT12:01DungeonDepth: 5 - Set Condition Failed StageTimer RT12:01DungeonDepth: 0 - seed NDBX-L!TB has been applied RT12:01DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT12:01DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT12:01DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT12:01DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT12:01DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT12:01DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT12:01DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT12:01DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT12:01DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT12:01DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT12:01DungeonDepth: 5 - currentlyActiveQuest: HugeBetClearStageInXMin RT12:01DungeonDepth: 5 - currentlyActiveQuest: HugeBetClearStageInXMin RT12:05DungeonDepth: 6 - OnDepthChange questSolvedDepth => 6 RT12:05DungeonDepth: 6 - OnDepthChange: Current Depth => 6, questSolvedDepth => 6 RT12:05DungeonDepth: 6 - Set Condition Success StageTimer RT12:05DungeonDepth: 6 - OnDepthChange questSolvedDepth => 6 RT12:05DungeonDepth: 6 - OnDepthChange: Current Depth => 6, questSolvedDepth => 6 RT12:05DungeonDepth: 6 - Set Condition Success StageTimer RT12:05DungeonDepth: 6 - OnDepthChange questSolvedDepth => 6 RT12:05DungeonDepth: 6 - OnDepthChange: Current Depth => 6, questSolvedDepth => 6 RT12:05DungeonDepth: 6 - Set Condition Success StageTimer RT12:05DungeonDepth: 6 - OnDepthChange questSolvedDepth => 6 RT12:05DungeonDepth: 6 - OnDepthChange: Current Depth => 6, questSolvedDepth => 6 RT12:05DungeonDepth: 6 - Set Condition Success StageTimer RT12:05DungeonDepth: 6 - OnDepthChange questSolvedDepth => 6 RT12:05DungeonDepth: 6 - OnDepthChange: Current Depth => 6, questSolvedDepth => 6 RT12:05DungeonDepth: 6 - Set Condition Success StageTimer RT12:05DungeonDepth: 6 - OnDepthChange questSolvedDepth => 6 RT12:05DungeonDepth: 6 - OnDepthChange: Current Depth => 6, questSolvedDepth => 6 RT12:05DungeonDepth: 6 - Set Condition Success StageTimer RT12:05DungeonDepth: 6 - OnDepthChange questSolvedDepth => 6 RT12:05DungeonDepth: 6 - OnDepthChange: Current Depth => 6, questSolvedDepth => 6 RT12:05DungeonDepth: 6 - Set Condition Success StageTimer RT12:05DungeonDepth: 6 - OnDepthChange questSolvedDepth => 6 RT12:05DungeonDepth: 6 - OnDepthChange: Current Depth => 6, questSolvedDepth => 6 RT12:05DungeonDepth: 6 - Set Condition Success StageTimer RT12:05DungeonDepth: 6 - OnDepthChange questSolvedDepth => 6 RT12:05DungeonDepth: 6 - OnDepthChange: Current Depth => 6, questSolvedDepth => 6 RT12:05DungeonDepth: 6 - Set Condition Success StageTimer RT12:05DungeonDepth: 6 - OnDepthChange questSolvedDepth => 6 RT12:05DungeonDepth: 6 - OnDepthChange: Current Depth => 6, questSolvedDepth => 6 RT12:05DungeonDepth: 6 - Set Condition Success StageTimer RT12:05DungeonDepth: 6 - currentlyActiveQuest: HugeBetClearStageInXMin RT12:05DungeonDepth: 6 - currentlyActiveQuest: HugeBetClearStageInXMin RT12:05DungeonDepth: 6 - currentlyActiveQuest: HugeBetClearStageInXMin RT12:05DungeonDepth: 6 - currentlyActiveQuest: HugeBetClearStageInXMin RT12:05DungeonDepth: 6 - set HugeBetClearStageInXMin solved RT12:05DungeonDepth: 6 - reward: DamageIncrease on Player1 applied RT12:05DungeonDepth: 6 - reward: Crit on Player1 applied RT12:05DungeonDepth: 6 - reward: AttackSpeed on Player1 applied RT12:09DungeonDepth: 7 - OnDepthChange questSolvedDepth => 6 RT12:09DungeonDepth: 7 - OnDepthChange questSolvedDepth => 6 RT12:09DungeonDepth: 7 - OnDepthChange questSolvedDepth => 6 RT12:09DungeonDepth: 7 - OnDepthChange questSolvedDepth => 6 RT12:09DungeonDepth: 7 - OnDepthChange questSolvedDepth => 6 RT12:09DungeonDepth: 7 - OnDepthChange questSolvedDepth => 6 RT12:09DungeonDepth: 7 - OnDepthChange questSolvedDepth => 6 RT12:09DungeonDepth: 7 - OnDepthChange questSolvedDepth => 6 RT12:09DungeonDepth: 7 - OnDepthChange questSolvedDepth => 6 RT12:09DungeonDepth: 7 - OnDepthChange questSolvedDepth => 6 RT12:09DungeonDepth: 7 - can Appear roll => Truecached roll = 45 chance = 40 RewardCap: 2 current rewardCount1 RT12:11DungeonDepth: 8 - OnDepthChange questSolvedDepth => 6 RT12:11DungeonDepth: 8 - OnDepthChange questSolvedDepth => 6 RT12:11DungeonDepth: 8 - OnDepthChange questSolvedDepth => 6 RT12:11DungeonDepth: 8 - OnDepthChange questSolvedDepth => 6 RT12:11DungeonDepth: 8 - OnDepthChange questSolvedDepth => 6 RT12:11DungeonDepth: 8 - OnDepthChange questSolvedDepth => 6 RT12:11DungeonDepth: 8 - OnDepthChange questSolvedDepth => 6 RT12:11DungeonDepth: 8 - OnDepthChange questSolvedDepth => 6 RT12:11DungeonDepth: 8 - OnDepthChange questSolvedDepth => 6 RT12:11DungeonDepth: 8 - OnDepthChange questSolvedDepth => 6 RT12:11DungeonDepth: 8 - can Appear roll => Truecached roll = 43 chance = 20 RewardCap: 2 current rewardCount1 WARNING: 04.12.2025 12:11:46 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. LOG: 04.12.2025 12:11:49 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 04.12.2025 12:11:49 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Bastion in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 04.12.2025 12:11:49 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Sp00derBomber in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup ERROR: 04.12.2025 12:11:49 Coroutine couldn't be started because the the game object 'Minimap2' is inactive! StickyStoneStudio.MOODS.Minimap2Controller:SetTeleportMenuInfoVisibility(Boolean) StickyStoneStudio.MOODS.Minimap2Controller:OnMinimapRoomEnter(Minimap2Room) StickyStoneStudio.MOODS.Room:InvokeOnPlayerRoomEvent(RoomEvent, Player) StickyStoneStudio.MOODS.d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) EXCEPTION: 04.12.2025 12:11:50 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Bullet.b__184_0 () (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.OnTweenCallback (DG.Tweening.TweenCallback callback, DG.Tweening.Tween t) (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.DoGoto (DG.Tweening.Tween t, System.Single toPosition, System.Int32 toCompletedLoops, DG.Tweening.Core.Enums.UpdateMode updateMode) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.Tween t, System.Single deltaTime, System.Single independentTime, System.Boolean isSingleTweenManualUpdate) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.UpdateType updateType, System.Single deltaTime, System.Single independentTime) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.DOTweenComponent.Update () (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) DG.Tweening.Tween:OnTweenCallback(TweenCallback, Tween) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Update(Tween, Single, Single, Boolean) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() WARNING: 04.12.2025 12:11:51 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 04.12.2025 12:11:51 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 12:11:51 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 12:11:51 MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 04.12.2025 12:11:51 Language Text not found! (Path: Drone) LOG: 04.12.2025 12:11:51 Kill enemy Instant -> MitronEmpire_Drone(Clone) WARNING: 04.12.2025 12:11:51 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 04.12.2025 12:11:51 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 12:11:51 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 12:11:51 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 04.12.2025 12:11:51 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 12:11:51 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 12:11:51 MitronEmpire_Nincodemus(Clone) (StickyStoneStudio.MOODS.Nincodemus): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 04.12.2025 12:11:51 Language Text not found! (Path: Drone) LOG: 04.12.2025 12:11:51 Kill enemy Instant -> MitronEmpire_Nincodemus(Clone) WARNING: 04.12.2025 12:11:51 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 04.12.2025 12:11:51 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 12:11:51 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 12:11:51 MitronEmpire_Sp00derBomber(Clone) (StickyStoneStudio.MOODS.SpiderBomber): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 04.12.2025 12:11:51 Language Text not found! (Path: Drone) LOG: 04.12.2025 12:11:51 Kill enemy Instant -> MitronEmpire_Sp00derBomber(Clone) WARNING: 04.12.2025 12:11:51 MitronEmpire_Bastion(Clone) (StickyStoneStudio.MOODS.Bastion): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 04.12.2025 12:11:51 Language Text not found! (Path: Drone) LOG: 04.12.2025 12:11:51 Kill enemy Instant -> MitronEmpire_Bastion(Clone) WARNING: 04.12.2025 12:11:52 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Nincodemus(Clone)' is not on a navmesh WARNING: 04.12.2025 12:11:52 SetAnimationParameter Failed! Deathing is not in Animator of MitronEmpire_Sp00derBomber(Clone)! LOG: 04.12.2025 12:11:52 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 04.12.2025 12:11:52 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 04.12.2025 12:11:52 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 04.12.2025 12:11:52 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 04.12.2025 12:11:52 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 04.12.2025 12:11:52 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 04.12.2025 12:11:52 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. WARNING: 04.12.2025 12:11:52 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. LOG: 04.12.2025 12:11:53 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 04.12.2025 12:11:53 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot_Range in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 04.12.2025 12:11:55 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 04.12.2025 12:11:55 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 12:11:55 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 12:11:55 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 04.12.2025 12:11:55 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 12:11:55 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 12:11:55 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 04.12.2025 12:11:55 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 12:11:55 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 12:11:55 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 04.12.2025 12:11:55 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 12:11:55 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 12:11:55 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 04.12.2025 12:11:55 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 12:11:55 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 12:11:55 MitronEmpire_Gambot_Range(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 04.12.2025 12:11:55 Language Text not found! (Path: Drone) LOG: 04.12.2025 12:11:55 Kill enemy Instant -> MitronEmpire_Gambot_Range(Clone) WARNING: 04.12.2025 12:11:55 MitronEmpire_Gambot_Range(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 04.12.2025 12:11:55 Language Text not found! (Path: Drone) LOG: 04.12.2025 12:11:55 Kill enemy Instant -> MitronEmpire_Gambot_Range(Clone) WARNING: 04.12.2025 12:11:55 MitronEmpire_Gambot_Range(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 04.12.2025 12:11:55 Language Text not found! (Path: Drone) LOG: 04.12.2025 12:11:55 Kill enemy Instant -> MitronEmpire_Gambot_Range(Clone) WARNING: 04.12.2025 12:11:55 MitronEmpire_Gambot_Range(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 04.12.2025 12:11:55 Language Text not found! (Path: Drone) LOG: 04.12.2025 12:11:55 Kill enemy Instant -> MitronEmpire_Gambot_Range(Clone) WARNING: 04.12.2025 12:11:55 MitronEmpire_Gambot_Range(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 04.12.2025 12:11:55 Language Text not found! (Path: Drone) LOG: 04.12.2025 12:11:55 Kill enemy Instant -> MitronEmpire_Gambot_Range(Clone) WARNING: 04.12.2025 12:11:56 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh WARNING: 04.12.2025 12:11:56 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh WARNING: 04.12.2025 12:11:56 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh WARNING: 04.12.2025 12:11:56 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh LOG: 04.12.2025 12:11:56 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 04.12.2025 12:11:56 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 04.12.2025 12:11:56 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 04.12.2025 12:11:56 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 04.12.2025 12:11:56 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 04.12.2025 12:11:56 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 04.12.2025 12:11:56 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 04.12.2025 12:11:56 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 04.12.2025 12:11:56 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 04.12.2025 12:11:56 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. WARNING: 04.12.2025 12:11:56 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh WARNING: 04.12.2025 12:11:56 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. WARNING: 04.12.2025 12:11:57 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh WARNING: 04.12.2025 12:11:57 SetAnimationParameter Failed! StartAttackTellAnimation is not in Animator of MitronEmpire_Sp00derBomber(Clone)! WARNING: 04.12.2025 12:11:57 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Sp00derBomber(Clone)' is not on a navmesh LOG: 04.12.2025 12:12:00 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 04.12.2025 12:12:00 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. WARNING: 04.12.2025 12:12:00 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 04.12.2025 12:12:00 MapSelector.RegisterButtonPromptsForEntering() WARNING: 04.12.2025 12:12:00 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 04.12.2025 12:12:00 MapSelector.UnregisterButtonPromptsForEntering() LOG: 04.12.2025 12:12:00 MapSelector.RegisterButtonPromptsForEntering() WARNING: 04.12.2025 12:12:00 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 04.12.2025 12:12:00 MapSelector.UnregisterButtonPromptsForEntering() LOG: 04.12.2025 12:12:00 MapSelector.RegisterButtonPromptsForEntering() WARNING: 04.12.2025 12:12:01 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 04.12.2025 12:12:01 MapSelector.UnregisterButtonPromptsForEntering() LOG: 04.12.2025 12:12:01 EvaluateEmotionalOvercharge() => Difficulty : Easy value 80 LOG: 04.12.2025 12:12:01 WindowManager.LoadMenu => MapSelectorMenu LOG: 04.12.2025 12:12:01 MapSelector.RegisterButtonPromptsEntered() LOG: 04.12.2025 12:12:03 MapSelector.UnregisterButtonPromptsEntered() LOG: 04.12.2025 12:12:04 SetCurrentMapSelectorChoice => DungeonDepth: 8 NextDungeonDepth: 9 PersistentDungeonDepth: 8 CurrentTheme: Stolz LOG: 04.12.2025 12:12:04 GameSession.UpdateProgress(SAVED) => SessionGUID: 'b10866eb5a06' GameSeed: NDBX-L!TB SeededCalls:939 SeededCallsLastDungeon:33 DDepth: 8 NDDepth: 9 FromHomeBase?: False LOG: 04.12.2025 12:12:04 UpdatePlayerProgress LOG: 04.12.2025 12:12:04 SAVE GAME => Jasper Test 2 id:1 guid:d8690ed2-9932-4636-a64f-b638e246d8b9 LOG: 04.12.2025 12:12:04 WindowManager.UnloadAllOtherMenus but 'InGameMenu'! Currently acitve Menus: 2 LOG: 04.12.2025 12:12:04 WindowManager.UnloadMenu => MapSelectorMenu LOG: 04.12.2025 12:12:04 LoadingMenu.SetCurrentLoadingScreen() => ME_Level2 LOG: 04.12.2025 12:12:04 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 04.12.2025 12:12:04 Generate Level Started! Level: Level_B theme: Stolz GameSeed: NDBX-L!TB SeedCalls: 940 LOG: 04.12.2025 12:12:07 (TryInstantiateRandomRoom) currentList count is 0! RoomTheme: Stolz, RoomLevel: Level_B, RoomTyp: Typ_A LOG: 04.12.2025 12:12:22 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False LOG: 04.12.2025 12:12:23 Syop BetQuest logs RT11:27DungeonDepth: 0 - seed WS9H-O25V has been applied RT11:31DungeonDepth: 0 - can Appear roll => Truecached roll = 52 chance = 40 RewardCap: 2 current rewardCount0 RT11:32DungeonDepth: 0 - seed NDBX-L!TB has been applied RT11:36DungeonDepth: 0 - can Appear roll => Truecached roll = 47 chance = 40 RewardCap: 2 current rewardCount0 RT11:36DungeonDepth: 0 - StartQuest HugeBetClearStageInXMin RT11:36DungeonDepth: 0 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:37DungeonDepth: 1 - OnDepthChange questSolvedDepth => 6 RT11:37DungeonDepth: 1 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:37DungeonDepth: 1 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:38DungeonDepth: 1 - seed NZ1H-RWC7 has been applied RT11:38DungeonDepth: 1 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:38DungeonDepth: 1 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:40DungeonDepth: 2 - OnDepthChange questSolvedDepth => 6 RT11:41DungeonDepth: 2 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:41DungeonDepth: 2 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:46DungeonDepth: 3 - OnDepthChange questSolvedDepth => 6 RT11:46DungeonDepth: 3 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:46DungeonDepth: 3 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:55DungeonDepth: 0 - seed NDBX-L!TB has been applied RT11:55DungeonDepth: 3 - OnDepthChange questSolvedDepth => 6 RT11:55DungeonDepth: 3 - OnDepthChange questSolvedDepth => 6 RT11:55DungeonDepth: 3 - OnDepthChange questSolvedDepth => 6 RT11:55DungeonDepth: 3 - OnDepthChange questSolvedDepth => 6 RT11:55DungeonDepth: 3 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:55DungeonDepth: 3 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:58DungeonDepth: 4 - OnDepthChange questSolvedDepth => 6 RT11:58DungeonDepth: 4 - OnDepthChange questSolvedDepth => 6 RT11:58DungeonDepth: 4 - OnDepthChange questSolvedDepth => 6 RT11:58DungeonDepth: 4 - OnDepthChange questSolvedDepth => 6 RT11:58DungeonDepth: 4 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:58DungeonDepth: 4 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:59DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT11:59DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT11:59DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT11:59DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT11:59DungeonDepth: 5 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:59DungeonDepth: 5 - currentlyActiveQuest: HugeBetClearStageInXMin RT12:00DungeonDepth: 0 - seed NDBX-L!TB has been applied RT12:00DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT12:00DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT12:00DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT12:00DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT12:00DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT12:00DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT12:00DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT12:00DungeonDepth: 5 - currentlyActiveQuest: HugeBetClearStageInXMin RT12:00DungeonDepth: 5 - currentlyActiveQuest: HugeBetClearStageInXMin RT12:01DungeonDepth: 5 - Set Condition Failed StageTimer RT12:01DungeonDepth: 5 - Set Condition Failed StageTimer RT12:01DungeonDepth: 5 - Set Condition Failed StageTimer RT12:01DungeonDepth: 5 - Set Condition Failed StageTimer RT12:01DungeonDepth: 5 - Set Condition Failed StageTimer RT12:01DungeonDepth: 5 - Set Condition Failed StageTimer RT12:01DungeonDepth: 5 - Set Condition Failed StageTimer RT12:01DungeonDepth: 0 - seed NDBX-L!TB has been applied RT12:01DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT12:01DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT12:01DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT12:01DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT12:01DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT12:01DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT12:01DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT12:01DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT12:01DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT12:01DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT12:01DungeonDepth: 5 - currentlyActiveQuest: HugeBetClearStageInXMin RT12:01DungeonDepth: 5 - currentlyActiveQuest: HugeBetClearStageInXMin RT12:05DungeonDepth: 6 - OnDepthChange questSolvedDepth => 6 RT12:05DungeonDepth: 6 - OnDepthChange: Current Depth => 6, questSolvedDepth => 6 RT12:05DungeonDepth: 6 - Set Condition Success StageTimer RT12:05DungeonDepth: 6 - OnDepthChange questSolvedDepth => 6 RT12:05DungeonDepth: 6 - OnDepthChange: Current Depth => 6, questSolvedDepth => 6 RT12:05DungeonDepth: 6 - Set Condition Success StageTimer RT12:05DungeonDepth: 6 - OnDepthChange questSolvedDepth => 6 RT12:05DungeonDepth: 6 - OnDepthChange: Current Depth => 6, questSolvedDepth => 6 RT12:05DungeonDepth: 6 - Set Condition Success StageTimer RT12:05DungeonDepth: 6 - OnDepthChange questSolvedDepth => 6 RT12:05DungeonDepth: 6 - OnDepthChange: Current Depth => 6, questSolvedDepth => 6 RT12:05DungeonDepth: 6 - Set Condition Success StageTimer RT12:05DungeonDepth: 6 - OnDepthChange questSolvedDepth => 6 RT12:05DungeonDepth: 6 - OnDepthChange: Current Depth => 6, questSolvedDepth => 6 RT12:05DungeonDepth: 6 - Set Condition Success StageTimer RT12:05DungeonDepth: 6 - OnDepthChange questSolvedDepth => 6 RT12:05DungeonDepth: 6 - OnDepthChange: Current Depth => 6, questSolvedDepth => 6 RT12:05DungeonDepth: 6 - Set Condition Success StageTimer RT12:05DungeonDepth: 6 - OnDepthChange questSolvedDepth => 6 RT12:05DungeonDepth: 6 - OnDepthChange: Current Depth => 6, questSolvedDepth => 6 RT12:05DungeonDepth: 6 - Set Condition Success StageTimer RT12:05DungeonDepth: 6 - OnDepthChange questSolvedDepth => 6 RT12:05DungeonDepth: 6 - OnDepthChange: Current Depth => 6, questSolvedDepth => 6 RT12:05DungeonDepth: 6 - Set Condition Success StageTimer RT12:05DungeonDepth: 6 - OnDepthChange questSolvedDepth => 6 RT12:05DungeonDepth: 6 - OnDepthChange: Current Depth => 6, questSolvedDepth => 6 RT12:05DungeonDepth: 6 - Set Condition Success StageTimer RT12:05DungeonDepth: 6 - OnDepthChange questSolvedDepth => 6 RT12:05DungeonDepth: 6 - OnDepthChange: Current Depth => 6, questSolvedDepth => 6 RT12:05DungeonDepth: 6 - Set Condition Success StageTimer RT12:05DungeonDepth: 6 - currentlyActiveQuest: HugeBetClearStageInXMin RT12:05DungeonDepth: 6 - currentlyActiveQuest: HugeBetClearStageInXMin RT12:05DungeonDepth: 6 - currentlyActiveQuest: HugeBetClearStageInXMin RT12:05DungeonDepth: 6 - currentlyActiveQuest: HugeBetClearStageInXMin RT12:05DungeonDepth: 6 - set HugeBetClearStageInXMin solved RT12:05DungeonDepth: 6 - reward: DamageIncrease on Player1 applied RT12:05DungeonDepth: 6 - reward: Crit on Player1 applied RT12:05DungeonDepth: 6 - reward: AttackSpeed on Player1 applied RT12:09DungeonDepth: 7 - OnDepthChange questSolvedDepth => 6 RT12:09DungeonDepth: 7 - OnDepthChange questSolvedDepth => 6 RT12:09DungeonDepth: 7 - OnDepthChange questSolvedDepth => 6 RT12:09DungeonDepth: 7 - OnDepthChange questSolvedDepth => 6 RT12:09DungeonDepth: 7 - OnDepthChange questSolvedDepth => 6 RT12:09DungeonDepth: 7 - OnDepthChange questSolvedDepth => 6 RT12:09DungeonDepth: 7 - OnDepthChange questSolvedDepth => 6 RT12:09DungeonDepth: 7 - OnDepthChange questSolvedDepth => 6 RT12:09DungeonDepth: 7 - OnDepthChange questSolvedDepth => 6 RT12:09DungeonDepth: 7 - OnDepthChange questSolvedDepth => 6 RT12:09DungeonDepth: 7 - can Appear roll => Truecached roll = 45 chance = 40 RewardCap: 2 current rewardCount1 RT12:11DungeonDepth: 8 - OnDepthChange questSolvedDepth => 6 RT12:11DungeonDepth: 8 - OnDepthChange questSolvedDepth => 6 RT12:11DungeonDepth: 8 - OnDepthChange questSolvedDepth => 6 RT12:11DungeonDepth: 8 - OnDepthChange questSolvedDepth => 6 RT12:11DungeonDepth: 8 - OnDepthChange questSolvedDepth => 6 RT12:11DungeonDepth: 8 - OnDepthChange questSolvedDepth => 6 RT12:11DungeonDepth: 8 - OnDepthChange questSolvedDepth => 6 RT12:11DungeonDepth: 8 - OnDepthChange questSolvedDepth => 6 RT12:11DungeonDepth: 8 - OnDepthChange questSolvedDepth => 6 RT12:11DungeonDepth: 8 - OnDepthChange questSolvedDepth => 6 RT12:11DungeonDepth: 8 - can Appear roll => Truecached roll = 43 chance = 20 RewardCap: 2 current rewardCount1 RT12:12DungeonDepth: 9 - OnDepthChange questSolvedDepth => 6 RT12:12DungeonDepth: 9 - OnDepthChange questSolvedDepth => 6 RT12:12DungeonDepth: 9 - OnDepthChange questSolvedDepth => 6 RT12:12DungeonDepth: 9 - OnDepthChange questSolvedDepth => 6 RT12:12DungeonDepth: 9 - OnDepthChange questSolvedDepth => 6 RT12:12DungeonDepth: 9 - OnDepthChange questSolvedDepth => 6 RT12:12DungeonDepth: 9 - OnDepthChange questSolvedDepth => 6 RT12:12DungeonDepth: 9 - OnDepthChange questSolvedDepth => 6 RT12:12DungeonDepth: 9 - OnDepthChange questSolvedDepth => 6 RT12:12DungeonDepth: 9 - OnDepthChange questSolvedDepth => 6 LOG: 04.12.2025 12:12:23 Generate Level Completed! Loading time: 18,678s LOG: 04.12.2025 12:12:23 AfterLoadingGame() isInHomeBase?: False, TutorialIsActive ?: False LOG: 04.12.2025 12:12:23 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 04.12.2025 12:12:23 WindowManager.UnloadMenu => NoMenu LOG: 04.12.2025 12:12:23 EvaluateEmotionalOvercharge() => Difficulty : Easy value 80 LOG: 04.12.2025 12:12:23 OnPlayerAndMapWereCreated WARNING: 04.12.2025 12:12:23 Language Text not found! (Path: Kill Slagshooter) LOG: 04.12.2025 12:12:23 Displayable active subtask: HugeBetClearStageInXMin is null LOG: 04.12.2025 12:12:23 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' WARNING: 04.12.2025 12:12:23 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. WARNING: 04.12.2025 12:12:23 Language Text not found! (Path: Kill Slagshooter) LOG: 04.12.2025 12:12:23 Displayable active subtask: HugeBetClearStageInXMin is null LOG: 04.12.2025 12:12:23 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 04.12.2025 12:12:23 UpdatePlayerProgress LOG: 04.12.2025 12:12:23 SAVE GAME => Jasper Test 2 id:1 guid:d8690ed2-9932-4636-a64f-b638e246d8b9 WARNING: 04.12.2025 12:12:23 Language Text not found! (Path: Kill Slagshooter) LOG: 04.12.2025 12:12:23 Displayable active subtask: HugeBetClearStageInXMin is null LOG: 04.12.2025 12:12:23 [RichPresenceManager] ChangeActivity to PrideArea .. LOG: 04.12.2025 12:12:23 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 04.12.2025 12:12:23 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 04.12.2025 12:12:24 Menu.UnloadMenuPanel => DefaultPanel LOG: 04.12.2025 12:12:41 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 04.12.2025 12:12:41 Syop BetQuest logs RT11:27DungeonDepth: 0 - seed WS9H-O25V has been applied RT11:31DungeonDepth: 0 - can Appear roll => Truecached roll = 52 chance = 40 RewardCap: 2 current rewardCount0 RT11:32DungeonDepth: 0 - seed NDBX-L!TB has been applied RT11:36DungeonDepth: 0 - can Appear roll => Truecached roll = 47 chance = 40 RewardCap: 2 current rewardCount0 RT11:36DungeonDepth: 0 - StartQuest HugeBetClearStageInXMin RT11:36DungeonDepth: 0 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:37DungeonDepth: 1 - OnDepthChange questSolvedDepth => 6 RT11:37DungeonDepth: 1 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:37DungeonDepth: 1 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:38DungeonDepth: 1 - seed NZ1H-RWC7 has been applied RT11:38DungeonDepth: 1 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:38DungeonDepth: 1 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:40DungeonDepth: 2 - OnDepthChange questSolvedDepth => 6 RT11:41DungeonDepth: 2 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:41DungeonDepth: 2 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:46DungeonDepth: 3 - OnDepthChange questSolvedDepth => 6 RT11:46DungeonDepth: 3 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:46DungeonDepth: 3 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:55DungeonDepth: 0 - seed NDBX-L!TB has been applied RT11:55DungeonDepth: 3 - OnDepthChange questSolvedDepth => 6 RT11:55DungeonDepth: 3 - OnDepthChange questSolvedDepth => 6 RT11:55DungeonDepth: 3 - OnDepthChange questSolvedDepth => 6 RT11:55DungeonDepth: 3 - OnDepthChange questSolvedDepth => 6 RT11:55DungeonDepth: 3 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:55DungeonDepth: 3 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:58DungeonDepth: 4 - OnDepthChange questSolvedDepth => 6 RT11:58DungeonDepth: 4 - OnDepthChange questSolvedDepth => 6 RT11:58DungeonDepth: 4 - OnDepthChange questSolvedDepth => 6 RT11:58DungeonDepth: 4 - OnDepthChange questSolvedDepth => 6 RT11:58DungeonDepth: 4 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:58DungeonDepth: 4 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:59DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT11:59DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT11:59DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT11:59DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT11:59DungeonDepth: 5 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:59DungeonDepth: 5 - currentlyActiveQuest: HugeBetClearStageInXMin RT12:00DungeonDepth: 0 - seed NDBX-L!TB has been applied RT12:00DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT12:00DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT12:00DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT12:00DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT12:00DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT12:00DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT12:00DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT12:00DungeonDepth: 5 - currentlyActiveQuest: HugeBetClearStageInXMin RT12:00DungeonDepth: 5 - currentlyActiveQuest: HugeBetClearStageInXMin RT12:01DungeonDepth: 5 - Set Condition Failed StageTimer RT12:01DungeonDepth: 5 - Set Condition Failed StageTimer RT12:01DungeonDepth: 5 - Set Condition Failed StageTimer RT12:01DungeonDepth: 5 - Set Condition Failed StageTimer RT12:01DungeonDepth: 5 - Set Condition Failed StageTimer RT12:01DungeonDepth: 5 - Set Condition Failed StageTimer RT12:01DungeonDepth: 5 - Set Condition Failed StageTimer RT12:01DungeonDepth: 0 - seed NDBX-L!TB has been applied RT12:01DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT12:01DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT12:01DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT12:01DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT12:01DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT12:01DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT12:01DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT12:01DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT12:01DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT12:01DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT12:01DungeonDepth: 5 - currentlyActiveQuest: HugeBetClearStageInXMin RT12:01DungeonDepth: 5 - currentlyActiveQuest: HugeBetClearStageInXMin RT12:05DungeonDepth: 6 - OnDepthChange questSolvedDepth => 6 RT12:05DungeonDepth: 6 - OnDepthChange: Current Depth => 6, questSolvedDepth => 6 RT12:05DungeonDepth: 6 - Set Condition Success StageTimer RT12:05DungeonDepth: 6 - OnDepthChange questSolvedDepth => 6 RT12:05DungeonDepth: 6 - OnDepthChange: Current Depth => 6, questSolvedDepth => 6 RT12:05DungeonDepth: 6 - Set Condition Success StageTimer RT12:05DungeonDepth: 6 - OnDepthChange questSolvedDepth => 6 RT12:05DungeonDepth: 6 - OnDepthChange: Current Depth => 6, questSolvedDepth => 6 RT12:05DungeonDepth: 6 - Set Condition Success StageTimer RT12:05DungeonDepth: 6 - OnDepthChange questSolvedDepth => 6 RT12:05DungeonDepth: 6 - OnDepthChange: Current Depth => 6, questSolvedDepth => 6 RT12:05DungeonDepth: 6 - Set Condition Success StageTimer RT12:05DungeonDepth: 6 - OnDepthChange questSolvedDepth => 6 RT12:05DungeonDepth: 6 - OnDepthChange: Current Depth => 6, questSolvedDepth => 6 RT12:05DungeonDepth: 6 - Set Condition Success StageTimer RT12:05DungeonDepth: 6 - OnDepthChange questSolvedDepth => 6 RT12:05DungeonDepth: 6 - OnDepthChange: Current Depth => 6, questSolvedDepth => 6 RT12:05DungeonDepth: 6 - Set Condition Success StageTimer RT12:05DungeonDepth: 6 - OnDepthChange questSolvedDepth => 6 RT12:05DungeonDepth: 6 - OnDepthChange: Current Depth => 6, questSolvedDepth => 6 RT12:05DungeonDepth: 6 - Set Condition Success StageTimer RT12:05DungeonDepth: 6 - OnDepthChange questSolvedDepth => 6 RT12:05DungeonDepth: 6 - OnDepthChange: Current Depth => 6, questSolvedDepth => 6 RT12:05DungeonDepth: 6 - Set Condition Success StageTimer RT12:05DungeonDepth: 6 - OnDepthChange questSolvedDepth => 6 RT12:05DungeonDepth: 6 - OnDepthChange: Current Depth => 6, questSolvedDepth => 6 RT12:05DungeonDepth: 6 - Set Condition Success StageTimer RT12:05DungeonDepth: 6 - OnDepthChange questSolvedDepth => 6 RT12:05DungeonDepth: 6 - OnDepthChange: Current Depth => 6, questSolvedDepth => 6 RT12:05DungeonDepth: 6 - Set Condition Success StageTimer RT12:05DungeonDepth: 6 - currentlyActiveQuest: HugeBetClearStageInXMin RT12:05DungeonDepth: 6 - currentlyActiveQuest: HugeBetClearStageInXMin RT12:05DungeonDepth: 6 - currentlyActiveQuest: HugeBetClearStageInXMin RT12:05DungeonDepth: 6 - currentlyActiveQuest: HugeBetClearStageInXMin RT12:05DungeonDepth: 6 - set HugeBetClearStageInXMin solved RT12:05DungeonDepth: 6 - reward: DamageIncrease on Player1 applied RT12:05DungeonDepth: 6 - reward: Crit on Player1 applied RT12:05DungeonDepth: 6 - reward: AttackSpeed on Player1 applied RT12:09DungeonDepth: 7 - OnDepthChange questSolvedDepth => 6 RT12:09DungeonDepth: 7 - OnDepthChange questSolvedDepth => 6 RT12:09DungeonDepth: 7 - OnDepthChange questSolvedDepth => 6 RT12:09DungeonDepth: 7 - OnDepthChange questSolvedDepth => 6 RT12:09DungeonDepth: 7 - OnDepthChange questSolvedDepth => 6 RT12:09DungeonDepth: 7 - OnDepthChange questSolvedDepth => 6 RT12:09DungeonDepth: 7 - OnDepthChange questSolvedDepth => 6 RT12:09DungeonDepth: 7 - OnDepthChange questSolvedDepth => 6 RT12:09DungeonDepth: 7 - OnDepthChange questSolvedDepth => 6 RT12:09DungeonDepth: 7 - OnDepthChange questSolvedDepth => 6 RT12:09DungeonDepth: 7 - can Appear roll => Truecached roll = 45 chance = 40 RewardCap: 2 current rewardCount1 RT12:11DungeonDepth: 8 - OnDepthChange questSolvedDepth => 6 RT12:11DungeonDepth: 8 - OnDepthChange questSolvedDepth => 6 RT12:11DungeonDepth: 8 - OnDepthChange questSolvedDepth => 6 RT12:11DungeonDepth: 8 - OnDepthChange questSolvedDepth => 6 RT12:11DungeonDepth: 8 - OnDepthChange questSolvedDepth => 6 RT12:11DungeonDepth: 8 - OnDepthChange questSolvedDepth => 6 RT12:11DungeonDepth: 8 - OnDepthChange questSolvedDepth => 6 RT12:11DungeonDepth: 8 - OnDepthChange questSolvedDepth => 6 RT12:11DungeonDepth: 8 - OnDepthChange questSolvedDepth => 6 RT12:11DungeonDepth: 8 - OnDepthChange questSolvedDepth => 6 RT12:11DungeonDepth: 8 - can Appear roll => Truecached roll = 43 chance = 20 RewardCap: 2 current rewardCount1 RT12:12DungeonDepth: 9 - OnDepthChange questSolvedDepth => 6 RT12:12DungeonDepth: 9 - OnDepthChange questSolvedDepth => 6 RT12:12DungeonDepth: 9 - OnDepthChange questSolvedDepth => 6 RT12:12DungeonDepth: 9 - OnDepthChange questSolvedDepth => 6 RT12:12DungeonDepth: 9 - OnDepthChange questSolvedDepth => 6 RT12:12DungeonDepth: 9 - OnDepthChange questSolvedDepth => 6 RT12:12DungeonDepth: 9 - OnDepthChange questSolvedDepth => 6 RT12:12DungeonDepth: 9 - OnDepthChange questSolvedDepth => 6 RT12:12DungeonDepth: 9 - OnDepthChange questSolvedDepth => 6 RT12:12DungeonDepth: 9 - OnDepthChange questSolvedDepth => 6 RT12:12DungeonDepth: 9 - can Appear roll => Truecached roll = 58 chance = 20 RewardCap: 2 current rewardCount1 WARNING: 04.12.2025 12:12:41 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Drone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 04.12.2025 12:12:41 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot_Range in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 04.12.2025 12:12:41 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Drone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 04.12.2025 12:12:41 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup ERROR: 04.12.2025 12:12:41 Coroutine couldn't be started because the the game object 'Minimap2' is inactive! StickyStoneStudio.MOODS.Minimap2Controller:SetTeleportMenuInfoVisibility(Boolean) StickyStoneStudio.MOODS.Minimap2Controller:OnMinimapRoomEnter(Minimap2Room) StickyStoneStudio.MOODS.Room:InvokeOnPlayerRoomEvent(RoomEvent, Player) StickyStoneStudio.MOODS.d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 04.12.2025 12:12:41 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 04.12.2025 12:12:41 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 04.12.2025 12:12:41 Menu.UnloadMenuPanel => Info WARNING: 04.12.2025 12:12:42 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 04.12.2025 12:12:42 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 12:12:42 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 12:12:42 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 04.12.2025 12:12:42 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 12:12:42 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 12:12:42 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 04.12.2025 12:12:42 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 12:12:42 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 12:12:42 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 04.12.2025 12:12:42 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 12:12:42 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 12:12:42 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 04.12.2025 12:12:42 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 12:12:42 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 12:12:42 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 04.12.2025 12:12:42 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 12:12:42 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 12:12:42 MitronEmpire_Gambot(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 04.12.2025 12:12:42 Language Text not found! (Path: Drone) LOG: 04.12.2025 12:12:42 Kill enemy Instant -> MitronEmpire_Gambot(Clone) WARNING: 04.12.2025 12:12:42 MitronEmpire_Gambot(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 04.12.2025 12:12:42 Language Text not found! (Path: Drone) LOG: 04.12.2025 12:12:42 Kill enemy Instant -> MitronEmpire_Gambot(Clone) WARNING: 04.12.2025 12:12:42 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 04.12.2025 12:12:42 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 12:12:42 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 12:12:42 MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 04.12.2025 12:12:42 Language Text not found! (Path: Drone) LOG: 04.12.2025 12:12:42 Kill enemy Instant -> MitronEmpire_Drone(Clone) WARNING: 04.12.2025 12:12:42 MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 04.12.2025 12:12:42 Language Text not found! (Path: Drone) LOG: 04.12.2025 12:12:42 Kill enemy Instant -> MitronEmpire_Drone(Clone) WARNING: 04.12.2025 12:12:42 MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 04.12.2025 12:12:42 Language Text not found! (Path: Drone) LOG: 04.12.2025 12:12:42 Kill enemy Instant -> MitronEmpire_Drone(Clone) WARNING: 04.12.2025 12:12:42 MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 04.12.2025 12:12:42 Language Text not found! (Path: Drone) LOG: 04.12.2025 12:12:42 Kill enemy Instant -> MitronEmpire_Drone(Clone) WARNING: 04.12.2025 12:12:42 MitronEmpire_Gambot_Range(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 04.12.2025 12:12:42 Language Text not found! (Path: Drone) LOG: 04.12.2025 12:12:42 Kill enemy Instant -> MitronEmpire_Gambot_Range(Clone) WARNING: 04.12.2025 12:12:43 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot(Clone)' is not on a navmesh WARNING: 04.12.2025 12:12:43 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot(Clone)' is not on a navmesh WARNING: 04.12.2025 12:12:43 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh WARNING: 04.12.2025 12:12:45 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 04.12.2025 12:12:45 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 12:12:45 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 12:12:45 MitronEmpire_Castor(Clone) (StickyStoneStudio.MOODS.Castor): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 04.12.2025 12:12:45 Language Text not found! (Path: Drone) LOG: 04.12.2025 12:12:45 Kill enemy Instant -> MitronEmpire_Castor(Clone) LOG: 04.12.2025 12:12:45 ScaleEnemy MitronEmpire_Castor(Clone)! LOG: 04.12.2025 12:12:45 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 04.12.2025 12:12:45 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 04.12.2025 12:12:45 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 04.12.2025 12:12:45 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 04.12.2025 12:12:45 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. WARNING: 04.12.2025 12:12:45 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Castor(Clone)' is not on a navmesh WARNING: 04.12.2025 12:12:45 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. WARNING: 04.12.2025 12:12:45 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 04.12.2025 12:12:47 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 04.12.2025 12:12:47 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Drone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 04.12.2025 12:12:47 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 04.12.2025 12:12:47 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 04.12.2025 12:12:47 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 12:12:47 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 12:12:47 MitronEmpire_Stationary_Sniper(Clone) (StickyStoneStudio.MOODS.StationaryTower): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 04.12.2025 12:12:47 Kill enemy Instant -> MitronEmpire_Stationary_Sniper(Clone) LOG: 04.12.2025 12:12:47 AddEnemy MitronEmpire_Stationary_Generator_01 WARNING: 04.12.2025 12:12:47 MitronEmpire_Stationary_Generator_01 (StickyStoneStudio.MOODS.TowerGenerator): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 04.12.2025 12:12:47 Kill enemy Instant -> MitronEmpire_Stationary_Generator_01 LOG: 04.12.2025 12:12:47 AddEnemy MitronEmpire_Stationary_Generator WARNING: 04.12.2025 12:12:47 MitronEmpire_Stationary_Generator (StickyStoneStudio.MOODS.TowerGenerator): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 04.12.2025 12:12:47 Kill enemy Instant -> MitronEmpire_Stationary_Generator LOG: 04.12.2025 12:12:47 AddEnemy MitronEmpire_Stationary_Generator_02 WARNING: 04.12.2025 12:12:47 MitronEmpire_Stationary_Generator_02 (StickyStoneStudio.MOODS.TowerGenerator): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 04.12.2025 12:12:47 Kill enemy Instant -> MitronEmpire_Stationary_Generator_02 LOG: 04.12.2025 12:12:47 AddEnemy MitronEmpire_Stationary_Generator_03 WARNING: 04.12.2025 12:12:47 MitronEmpire_Stationary_Generator_03 (StickyStoneStudio.MOODS.TowerGenerator): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 04.12.2025 12:12:47 Kill enemy Instant -> MitronEmpire_Stationary_Generator_03 WARNING: 04.12.2025 12:12:47 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh WARNING: 04.12.2025 12:12:47 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh WARNING: 04.12.2025 12:12:47 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh WARNING: 04.12.2025 12:12:47 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 04.12.2025 12:12:47 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 04.12.2025 12:12:47 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 04.12.2025 12:12:47 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. WARNING: 04.12.2025 12:12:47 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. WARNING: 04.12.2025 12:12:50 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 04.12.2025 12:12:50 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 12:12:50 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 12:12:50 MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 04.12.2025 12:12:50 Language Text not found! (Path: Drone) LOG: 04.12.2025 12:12:50 Kill enemy Instant -> MitronEmpire_Drone(Clone) WARNING: 04.12.2025 12:12:50 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 04.12.2025 12:12:50 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 12:12:50 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 12:12:50 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 04.12.2025 12:12:50 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 12:12:50 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 12:12:50 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 04.12.2025 12:12:50 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 12:12:50 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 12:12:50 MitronEmpire_Nincodemus(Clone) (StickyStoneStudio.MOODS.Nincodemus): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 04.12.2025 12:12:50 Language Text not found! (Path: Drone) LOG: 04.12.2025 12:12:50 Kill enemy Instant -> MitronEmpire_Nincodemus(Clone) WARNING: 04.12.2025 12:12:50 MitronEmpire_Nincodemus(Clone) (StickyStoneStudio.MOODS.Nincodemus): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 04.12.2025 12:12:50 Language Text not found! (Path: Drone) LOG: 04.12.2025 12:12:50 Kill enemy Instant -> MitronEmpire_Nincodemus(Clone) WARNING: 04.12.2025 12:12:50 MitronEmpire_Gambot(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 04.12.2025 12:12:50 Language Text not found! (Path: Drone) LOG: 04.12.2025 12:12:50 Kill enemy Instant -> MitronEmpire_Gambot(Clone) LOG: 04.12.2025 12:12:50 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 04.12.2025 12:12:50 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 04.12.2025 12:12:50 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 04.12.2025 12:12:50 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 04.12.2025 12:12:50 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 04.12.2025 12:12:50 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 04.12.2025 12:12:50 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 04.12.2025 12:12:50 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 04.12.2025 12:12:50 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 04.12.2025 12:12:50 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. WARNING: 04.12.2025 12:12:50 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot(Clone)' is not on a navmesh WARNING: 04.12.2025 12:12:53 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 04.12.2025 12:12:53 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 04.12.2025 12:12:53 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Nincodemus in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 04.12.2025 12:12:53 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot_Range in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 04.12.2025 12:12:53 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 04.12.2025 12:12:55 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh WARNING: 04.12.2025 12:12:55 SetAnimationParameter Failed! IsMovingSpecial is not in Animator of MitronEmpire_Nincodemus(Clone)! WARNING: 04.12.2025 12:12:55 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Nincodemus(Clone)' is not on a navmesh WARNING: 04.12.2025 12:12:55 SetAnimationParameter Failed! IsMovingSpecial is not in Animator of MitronEmpire_Nincodemus(Clone)! WARNING: 04.12.2025 12:12:55 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Nincodemus(Clone)' is not on a navmesh WARNING: 04.12.2025 12:12:55 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 04.12.2025 12:12:55 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 12:12:55 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 12:12:55 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 04.12.2025 12:12:55 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 12:12:55 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 12:12:55 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 04.12.2025 12:12:55 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 12:12:55 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 12:12:55 MitronEmpire_Castor(Clone) (StickyStoneStudio.MOODS.Castor): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 04.12.2025 12:12:55 Language Text not found! (Path: Drone) LOG: 04.12.2025 12:12:55 Kill enemy Instant -> MitronEmpire_Castor(Clone) WARNING: 04.12.2025 12:12:55 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 04.12.2025 12:12:55 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 12:12:55 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 12:12:55 MitronEmpire_Gambot_Range(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 04.12.2025 12:12:55 Language Text not found! (Path: Drone) LOG: 04.12.2025 12:12:55 Kill enemy Instant -> MitronEmpire_Gambot_Range(Clone) WARNING: 04.12.2025 12:12:55 MitronEmpire_Gambot_Range(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 04.12.2025 12:12:55 Language Text not found! (Path: Drone) LOG: 04.12.2025 12:12:55 Kill enemy Instant -> MitronEmpire_Gambot_Range(Clone) WARNING: 04.12.2025 12:12:55 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 04.12.2025 12:12:55 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 12:12:55 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 12:12:55 MitronEmpire_Nincodemus(Clone) (StickyStoneStudio.MOODS.Nincodemus): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 04.12.2025 12:12:55 Language Text not found! (Path: Drone) LOG: 04.12.2025 12:12:55 Kill enemy Instant -> MitronEmpire_Nincodemus(Clone) WARNING: 04.12.2025 12:12:55 MitronEmpire_Gambot(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 04.12.2025 12:12:55 Language Text not found! (Path: Drone) LOG: 04.12.2025 12:12:55 Kill enemy Instant -> MitronEmpire_Gambot(Clone) WARNING: 04.12.2025 12:12:56 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Castor(Clone)' is not on a navmesh WARNING: 04.12.2025 12:12:56 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh WARNING: 04.12.2025 12:12:56 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh LOG: 04.12.2025 12:12:56 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 04.12.2025 12:12:56 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 04.12.2025 12:12:56 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 04.12.2025 12:12:56 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 04.12.2025 12:12:56 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 04.12.2025 12:12:56 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 04.12.2025 12:12:56 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 04.12.2025 12:12:56 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 04.12.2025 12:12:56 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 04.12.2025 12:12:56 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. WARNING: 04.12.2025 12:12:56 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot(Clone)' is not on a navmesh LOG: 04.12.2025 12:12:56 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' WARNING: 04.12.2025 12:12:56 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. LOG: 04.12.2025 12:12:56 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 04.12.2025 12:12:56 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 04.12.2025 12:12:57 Menu.UnloadMenuPanel => DefaultPanel LOG: 04.12.2025 12:12:58 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 04.12.2025 12:12:58 GoToSplashScreenPanel() 'InGame_BossDialog' failed. Splashscreens are disabled in the Build. WARNING: 04.12.2025 12:12:58 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. WARNING: 04.12.2025 12:13:00 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 04.12.2025 12:13:00 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 12:13:00 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 12:13:00 MitronEmpire_LeotronTheLoyalist(Clone) (StickyStoneStudio.MOODS.LeotronTheLoyalist): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 04.12.2025 12:13:00 Kill enemy Instant -> MitronEmpire_LeotronTheLoyalist(Clone) LOG: 04.12.2025 12:13:00 SetNextBehavior currentGroupBehaviorIndex: 0 nextCurrentGroupBehaviorIndex 1 LOG: 04.12.2025 12:13:00 DistanceVariant: Straight WARNING: 04.12.2025 12:13:00 SetAnimationParameter Failed! IsMovingSpecial is not in Animator of MitronEmpire_Nincodemus(Clone)! WARNING: 04.12.2025 12:13:00 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Nincodemus(Clone)' is not on a navmesh LOG: 04.12.2025 12:13:01 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 04.12.2025 12:13:01 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 04.12.2025 12:13:02 Menu.UnloadMenuPanel => Info LOG: 04.12.2025 12:13:03 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 04.12.2025 12:13:04 AnimationTriggeredAttackEvents ()=> 4 LOG: 04.12.2025 12:13:05 DialogController.OnFocusedDialogAnswer() AnswerID: 8 LOG: 04.12.2025 12:13:05 ApplyBossMoodColorStyle => bossDialogMood: Pride bossDialogMoodWasAnsweredByPlayers: Disgust LOG: 04.12.2025 12:13:05 Wrong RoomThemeStolzis not a BosslevelRoomTheme WARNING: 04.12.2025 12:13:07 Language Text not found! (Path: Kill Slagshooter) LOG: 04.12.2025 12:13:07 Displayable active subtask: HugeBetClearStageInXMin is null LOG: 04.12.2025 12:13:07 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 04.12.2025 12:13:07 Leotron.CanGetDamage(value: False) LOG: 04.12.2025 12:13:07 SetNextBehavior currentGroupBehaviorIndex: 0 nextCurrentGroupBehaviorIndex 1 LOG: 04.12.2025 12:13:08 Leotron.CanGetDamage(value: True) WARNING: 04.12.2025 12:13:08 NextWave() => Wave was not started yet or has no waves WARNING: 04.12.2025 12:13:08 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. LOG: 04.12.2025 12:13:08 BossChest.RaritylevelBossChest() => Rarity is Level_2 Chesttype is Addin WARNING: 04.12.2025 12:13:10 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 04.12.2025 12:13:10 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 04.12.2025 12:13:10 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 04.12.2025 12:13:10 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 04.12.2025 12:13:10 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 04.12.2025 12:13:10 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 04.12.2025 12:13:10 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 04.12.2025 12:13:10 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 04.12.2025 12:13:10 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 04.12.2025 12:13:11 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 04.12.2025 12:13:11 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 04.12.2025 12:13:11 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 04.12.2025 12:13:11 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 04.12.2025 12:13:11 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. LOG: 04.12.2025 12:13:13 Destroy On BossRoom MS Build: MitronEmpire_LeotronTheLoyalist(Clone) distance: 0 LOG: 04.12.2025 12:13:13 OpenChest DelayedCall: CHESTTYPE: Addin LOG: 04.12.2025 12:13:13 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 04.12.2025 12:13:13 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 04.12.2025 12:13:13 Language Text not found! (Path: Kill Slagshooter) LOG: 04.12.2025 12:13:13 Displayable active subtask: HugeBetClearStageInXMin is null WARNING: 04.12.2025 12:13:13 Language Text not found! (Path: °) LOG: 04.12.2025 12:13:14 Menu.UnloadMenuPanel => DefaultPanel LOG: 04.12.2025 12:13:15 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 04.12.2025 12:13:15 LootContextPanel OnButtonSuccess => confirm LOG: 04.12.2025 12:13:16 TryAddItem(WeaponAddin) => Items.Addins.SplitterName WARNING: 04.12.2025 12:13:17 Language Text not found! (Path: Kill Slagshooter) LOG: 04.12.2025 12:13:17 Displayable active subtask: HugeBetClearStageInXMin is null LOG: 04.12.2025 12:13:17 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 04.12.2025 12:13:17 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 04.12.2025 12:13:18 Menu.UnloadMenuPanel => LootContext WARNING: 04.12.2025 12:13:18 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 04.12.2025 12:13:18 MapSelector.RegisterButtonPromptsForEntering() WARNING: 04.12.2025 12:13:18 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 04.12.2025 12:13:18 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 04.12.2025 12:13:18 MapSelector.UnregisterButtonPromptsForEntering() LOG: 04.12.2025 12:13:18 EvaluateEmotionalOvercharge() => Difficulty : Easy value 80 LOG: 04.12.2025 12:13:18 WindowManager.LoadMenu => MapSelectorMenu LOG: 04.12.2025 12:13:18 MapSelector.RegisterButtonPromptsEntered() LOG: 04.12.2025 12:13:20 MapSelector.UnregisterButtonPromptsEntered() LOG: 04.12.2025 12:13:23 SetCurrentMapSelectorChoice => DungeonDepth: 9 NextDungeonDepth: 10 PersistentDungeonDepth: 9 CurrentTheme: Stolz LOG: 04.12.2025 12:13:23 GameSession.UpdateProgress(SAVED) => SessionGUID: 'b10866eb5a06' GameSeed: NDBX-L!TB SeededCalls:1046 SeededCallsLastDungeon:106 DDepth: 9 NDDepth: 10 FromHomeBase?: False LOG: 04.12.2025 12:13:23 UpdatePlayerProgress LOG: 04.12.2025 12:13:23 SAVE GAME => Jasper Test 2 id:1 guid:d8690ed2-9932-4636-a64f-b638e246d8b9 LOG: 04.12.2025 12:13:23 WindowManager.UnloadAllOtherMenus but 'InGameMenu'! Currently acitve Menus: 2 LOG: 04.12.2025 12:13:23 WindowManager.UnloadMenu => MapSelectorMenu LOG: 04.12.2025 12:13:23 LoadingMenu.SetCurrentLoadingScreen() => ME_Level3 LOG: 04.12.2025 12:13:23 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 04.12.2025 12:13:23 Generate Level Started! Level: Level_C theme: Stolz GameSeed: NDBX-L!TB SeedCalls: 1047 LOG: 04.12.2025 12:13:30 (TryInstantiateRandomRoom) currentList count is 0! RoomTheme: Stolz, RoomLevel: Level_C, RoomTyp: Typ_A LOG: 04.12.2025 12:13:40 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False LOG: 04.12.2025 12:13:40 Syop BetQuest logs RT11:27DungeonDepth: 0 - seed WS9H-O25V has been applied RT11:31DungeonDepth: 0 - can Appear roll => Truecached roll = 52 chance = 40 RewardCap: 2 current rewardCount0 RT11:32DungeonDepth: 0 - seed NDBX-L!TB has been applied RT11:36DungeonDepth: 0 - can Appear roll => Truecached roll = 47 chance = 40 RewardCap: 2 current rewardCount0 RT11:36DungeonDepth: 0 - StartQuest HugeBetClearStageInXMin RT11:36DungeonDepth: 0 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:37DungeonDepth: 1 - OnDepthChange questSolvedDepth => 6 RT11:37DungeonDepth: 1 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:37DungeonDepth: 1 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:38DungeonDepth: 1 - seed NZ1H-RWC7 has been applied RT11:38DungeonDepth: 1 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:38DungeonDepth: 1 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:40DungeonDepth: 2 - OnDepthChange questSolvedDepth => 6 RT11:41DungeonDepth: 2 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:41DungeonDepth: 2 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:46DungeonDepth: 3 - OnDepthChange questSolvedDepth => 6 RT11:46DungeonDepth: 3 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:46DungeonDepth: 3 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:55DungeonDepth: 0 - seed NDBX-L!TB has been applied RT11:55DungeonDepth: 3 - OnDepthChange questSolvedDepth => 6 RT11:55DungeonDepth: 3 - OnDepthChange questSolvedDepth => 6 RT11:55DungeonDepth: 3 - OnDepthChange questSolvedDepth => 6 RT11:55DungeonDepth: 3 - OnDepthChange questSolvedDepth => 6 RT11:55DungeonDepth: 3 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:55DungeonDepth: 3 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:58DungeonDepth: 4 - OnDepthChange questSolvedDepth => 6 RT11:58DungeonDepth: 4 - OnDepthChange questSolvedDepth => 6 RT11:58DungeonDepth: 4 - OnDepthChange questSolvedDepth => 6 RT11:58DungeonDepth: 4 - OnDepthChange questSolvedDepth => 6 RT11:58DungeonDepth: 4 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:58DungeonDepth: 4 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:59DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT11:59DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT11:59DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT11:59DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT11:59DungeonDepth: 5 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:59DungeonDepth: 5 - currentlyActiveQuest: HugeBetClearStageInXMin RT12:00DungeonDepth: 0 - seed NDBX-L!TB has been applied RT12:00DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT12:00DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT12:00DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT12:00DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT12:00DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT12:00DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT12:00DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT12:00DungeonDepth: 5 - currentlyActiveQuest: HugeBetClearStageInXMin RT12:00DungeonDepth: 5 - currentlyActiveQuest: HugeBetClearStageInXMin RT12:01DungeonDepth: 5 - Set Condition Failed StageTimer RT12:01DungeonDepth: 5 - Set Condition Failed StageTimer RT12:01DungeonDepth: 5 - Set Condition Failed StageTimer RT12:01DungeonDepth: 5 - Set Condition Failed StageTimer RT12:01DungeonDepth: 5 - Set Condition Failed StageTimer RT12:01DungeonDepth: 5 - Set Condition Failed StageTimer RT12:01DungeonDepth: 5 - Set Condition Failed StageTimer RT12:01DungeonDepth: 0 - seed NDBX-L!TB has been applied RT12:01DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT12:01DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT12:01DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT12:01DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT12:01DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT12:01DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT12:01DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT12:01DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT12:01DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT12:01DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT12:01DungeonDepth: 5 - currentlyActiveQuest: HugeBetClearStageInXMin RT12:01DungeonDepth: 5 - currentlyActiveQuest: HugeBetClearStageInXMin RT12:05DungeonDepth: 6 - OnDepthChange questSolvedDepth => 6 RT12:05DungeonDepth: 6 - OnDepthChange: Current Depth => 6, questSolvedDepth => 6 RT12:05DungeonDepth: 6 - Set Condition Success StageTimer RT12:05DungeonDepth: 6 - OnDepthChange questSolvedDepth => 6 RT12:05DungeonDepth: 6 - OnDepthChange: Current Depth => 6, questSolvedDepth => 6 RT12:05DungeonDepth: 6 - Set Condition Success StageTimer RT12:05DungeonDepth: 6 - OnDepthChange questSolvedDepth => 6 RT12:05DungeonDepth: 6 - OnDepthChange: Current Depth => 6, questSolvedDepth => 6 RT12:05DungeonDepth: 6 - Set Condition Success StageTimer RT12:05DungeonDepth: 6 - OnDepthChange questSolvedDepth => 6 RT12:05DungeonDepth: 6 - OnDepthChange: Current Depth => 6, questSolvedDepth => 6 RT12:05DungeonDepth: 6 - Set Condition Success StageTimer RT12:05DungeonDepth: 6 - OnDepthChange questSolvedDepth => 6 RT12:05DungeonDepth: 6 - OnDepthChange: Current Depth => 6, questSolvedDepth => 6 RT12:05DungeonDepth: 6 - Set Condition Success StageTimer RT12:05DungeonDepth: 6 - OnDepthChange questSolvedDepth => 6 RT12:05DungeonDepth: 6 - OnDepthChange: Current Depth => 6, questSolvedDepth => 6 RT12:05DungeonDepth: 6 - Set Condition Success StageTimer RT12:05DungeonDepth: 6 - OnDepthChange questSolvedDepth => 6 RT12:05DungeonDepth: 6 - OnDepthChange: Current Depth => 6, questSolvedDepth => 6 RT12:05DungeonDepth: 6 - Set Condition Success StageTimer RT12:05DungeonDepth: 6 - OnDepthChange questSolvedDepth => 6 RT12:05DungeonDepth: 6 - OnDepthChange: Current Depth => 6, questSolvedDepth => 6 RT12:05DungeonDepth: 6 - Set Condition Success StageTimer RT12:05DungeonDepth: 6 - OnDepthChange questSolvedDepth => 6 RT12:05DungeonDepth: 6 - OnDepthChange: Current Depth => 6, questSolvedDepth => 6 RT12:05DungeonDepth: 6 - Set Condition Success StageTimer RT12:05DungeonDepth: 6 - OnDepthChange questSolvedDepth => 6 RT12:05DungeonDepth: 6 - OnDepthChange: Current Depth => 6, questSolvedDepth => 6 RT12:05DungeonDepth: 6 - Set Condition Success StageTimer RT12:05DungeonDepth: 6 - currentlyActiveQuest: HugeBetClearStageInXMin RT12:05DungeonDepth: 6 - currentlyActiveQuest: HugeBetClearStageInXMin RT12:05DungeonDepth: 6 - currentlyActiveQuest: HugeBetClearStageInXMin RT12:05DungeonDepth: 6 - currentlyActiveQuest: HugeBetClearStageInXMin RT12:05DungeonDepth: 6 - set HugeBetClearStageInXMin solved RT12:05DungeonDepth: 6 - reward: DamageIncrease on Player1 applied RT12:05DungeonDepth: 6 - reward: Crit on Player1 applied RT12:05DungeonDepth: 6 - reward: AttackSpeed on Player1 applied RT12:09DungeonDepth: 7 - OnDepthChange questSolvedDepth => 6 RT12:09DungeonDepth: 7 - OnDepthChange questSolvedDepth => 6 RT12:09DungeonDepth: 7 - OnDepthChange questSolvedDepth => 6 RT12:09DungeonDepth: 7 - OnDepthChange questSolvedDepth => 6 RT12:09DungeonDepth: 7 - OnDepthChange questSolvedDepth => 6 RT12:09DungeonDepth: 7 - OnDepthChange questSolvedDepth => 6 RT12:09DungeonDepth: 7 - OnDepthChange questSolvedDepth => 6 RT12:09DungeonDepth: 7 - OnDepthChange questSolvedDepth => 6 RT12:09DungeonDepth: 7 - OnDepthChange questSolvedDepth => 6 RT12:09DungeonDepth: 7 - OnDepthChange questSolvedDepth => 6 RT12:09DungeonDepth: 7 - can Appear roll => Truecached roll = 45 chance = 40 RewardCap: 2 current rewardCount1 RT12:11DungeonDepth: 8 - OnDepthChange questSolvedDepth => 6 RT12:11DungeonDepth: 8 - OnDepthChange questSolvedDepth => 6 RT12:11DungeonDepth: 8 - OnDepthChange questSolvedDepth => 6 RT12:11DungeonDepth: 8 - OnDepthChange questSolvedDepth => 6 RT12:11DungeonDepth: 8 - OnDepthChange questSolvedDepth => 6 RT12:11DungeonDepth: 8 - OnDepthChange questSolvedDepth => 6 RT12:11DungeonDepth: 8 - OnDepthChange questSolvedDepth => 6 RT12:11DungeonDepth: 8 - OnDepthChange questSolvedDepth => 6 RT12:11DungeonDepth: 8 - OnDepthChange questSolvedDepth => 6 RT12:11DungeonDepth: 8 - OnDepthChange questSolvedDepth => 6 RT12:11DungeonDepth: 8 - can Appear roll => Truecached roll = 43 chance = 20 RewardCap: 2 current rewardCount1 RT12:12DungeonDepth: 9 - OnDepthChange questSolvedDepth => 6 RT12:12DungeonDepth: 9 - OnDepthChange questSolvedDepth => 6 RT12:12DungeonDepth: 9 - OnDepthChange questSolvedDepth => 6 RT12:12DungeonDepth: 9 - OnDepthChange questSolvedDepth => 6 RT12:12DungeonDepth: 9 - OnDepthChange questSolvedDepth => 6 RT12:12DungeonDepth: 9 - OnDepthChange questSolvedDepth => 6 RT12:12DungeonDepth: 9 - OnDepthChange questSolvedDepth => 6 RT12:12DungeonDepth: 9 - OnDepthChange questSolvedDepth => 6 RT12:12DungeonDepth: 9 - OnDepthChange questSolvedDepth => 6 RT12:12DungeonDepth: 9 - OnDepthChange questSolvedDepth => 6 RT12:12DungeonDepth: 9 - can Appear roll => Truecached roll = 58 chance = 20 RewardCap: 2 current rewardCount1 RT12:13DungeonDepth: 10 - OnDepthChange questSolvedDepth => 6 RT12:13DungeonDepth: 10 - OnDepthChange questSolvedDepth => 6 RT12:13DungeonDepth: 10 - OnDepthChange questSolvedDepth => 6 RT12:13DungeonDepth: 10 - OnDepthChange questSolvedDepth => 6 RT12:13DungeonDepth: 10 - OnDepthChange questSolvedDepth => 6 RT12:13DungeonDepth: 10 - OnDepthChange questSolvedDepth => 6 RT12:13DungeonDepth: 10 - OnDepthChange questSolvedDepth => 6 RT12:13DungeonDepth: 10 - OnDepthChange questSolvedDepth => 6 RT12:13DungeonDepth: 10 - OnDepthChange questSolvedDepth => 6 RT12:13DungeonDepth: 10 - OnDepthChange questSolvedDepth => 6 LOG: 04.12.2025 12:13:41 Generate Level Completed! Loading time: 17,287s LOG: 04.12.2025 12:13:41 AfterLoadingGame() isInHomeBase?: False, TutorialIsActive ?: False LOG: 04.12.2025 12:13:41 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 04.12.2025 12:13:41 WindowManager.UnloadMenu => NoMenu LOG: 04.12.2025 12:13:41 EvaluateEmotionalOvercharge() => Difficulty : Easy value 80 LOG: 04.12.2025 12:13:41 OnPlayerAndMapWereCreated WARNING: 04.12.2025 12:13:41 Language Text not found! (Path: Kill Slagshooter) LOG: 04.12.2025 12:13:41 Displayable active subtask: HugeBetClearStageInXMin is null LOG: 04.12.2025 12:13:41 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' WARNING: 04.12.2025 12:13:41 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. WARNING: 04.12.2025 12:13:41 BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(0# Typ_Spawn)_Spawn2_Degrees0/CullingContainer/Static/Rotation Group 0/Deko Rotation_0/Stairs_Module_WithFloor/Stairs_Module_Floor/Stairs_Module_Floor" WARNING: 04.12.2025 12:13:41 BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(0# Typ_Spawn)_Spawn2_Degrees0/CullingContainer/Static/Rotation Group 0/Deko Rotation_0/Stairs_Module_WithFloor/Stairs_Module_seamless/Stairs_Module" WARNING: 04.12.2025 12:13:41 BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(0# Typ_Spawn)_Spawn2_Degrees0/CullingContainer/Static/Rotation Group 0/Deko Rotation_0/Stairs_Module_WithFloor/Stairs_Module_seamless/Stairs_Module" WARNING: 04.12.2025 12:13:41 BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(0# Typ_Spawn)_Spawn2_Degrees0/CullingContainer/Static/Rotation Group 0/Deko Rotation_0/Stairs_Module_WithFloor/Stairs_Module_seamless/Stairs_Module" WARNING: 04.12.2025 12:13:41 BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(0# Typ_Spawn)_Spawn2_Degrees0/CullingContainer/Static/Rotation Group 0/Deko Rotation_0/Stairs_Module_WithFloor/Stairs_Module_seamless/Stairs_Module" WARNING: 04.12.2025 12:13:41 BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(0# Typ_Spawn)_Spawn2_Degrees0/CullingContainer/Static/Rotation Group 0/Deko Rotation_0/Stairs_Module_WithFloor_01/Stairs_Module_Floor/Stairs_Module_Floor" WARNING: 04.12.2025 12:13:41 BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(0# Typ_Spawn)_Spawn2_Degrees0/CullingContainer/Static/Rotation Group 0/Deko Rotation_0/Stairs_Module_WithFloor_01/Stairs_Module_seamless/Stairs_Module" WARNING: 04.12.2025 12:13:41 BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(0# Typ_Spawn)_Spawn2_Degrees0/CullingContainer/Static/Rotation Group 0/Deko Rotation_0/Stairs_Module_WithFloor_01/Stairs_Module_seamless/Stairs_Module" WARNING: 04.12.2025 12:13:41 BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(0# Typ_Spawn)_Spawn2_Degrees0/CullingContainer/Static/Rotation Group 0/Deko Rotation_0/Stairs_Module_WithFloor_01/Stairs_Module_seamless/Stairs_Module" WARNING: 04.12.2025 12:13:41 BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(0# Typ_Spawn)_Spawn2_Degrees0/CullingContainer/Static/Rotation Group 0/Deko Rotation_0/Stairs_Module_WithFloor_01/Stairs_Module_seamless/Stairs_Module" WARNING: 04.12.2025 12:13:41 Language Text not found! (Path: Kill Slagshooter) LOG: 04.12.2025 12:13:41 Displayable active subtask: HugeBetClearStageInXMin is null LOG: 04.12.2025 12:13:41 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 04.12.2025 12:13:41 UpdatePlayerProgress LOG: 04.12.2025 12:13:41 SAVE GAME => Jasper Test 2 id:1 guid:d8690ed2-9932-4636-a64f-b638e246d8b9 WARNING: 04.12.2025 12:13:41 Language Text not found! (Path: Kill Slagshooter) LOG: 04.12.2025 12:13:41 Displayable active subtask: HugeBetClearStageInXMin is null LOG: 04.12.2025 12:13:41 [RichPresenceManager] ChangeActivity to PrideArea .. LOG: 04.12.2025 12:13:41 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 04.12.2025 12:13:41 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 04.12.2025 12:13:42 Menu.UnloadMenuPanel => DefaultPanel LOG: 04.12.2025 12:13:44 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 04.12.2025 12:13:44 Syop BetQuest logs RT11:27DungeonDepth: 0 - seed WS9H-O25V has been applied RT11:31DungeonDepth: 0 - can Appear roll => Truecached roll = 52 chance = 40 RewardCap: 2 current rewardCount0 RT11:32DungeonDepth: 0 - seed NDBX-L!TB has been applied RT11:36DungeonDepth: 0 - can Appear roll => Truecached roll = 47 chance = 40 RewardCap: 2 current rewardCount0 RT11:36DungeonDepth: 0 - StartQuest HugeBetClearStageInXMin RT11:36DungeonDepth: 0 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:37DungeonDepth: 1 - OnDepthChange questSolvedDepth => 6 RT11:37DungeonDepth: 1 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:37DungeonDepth: 1 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:38DungeonDepth: 1 - seed NZ1H-RWC7 has been applied RT11:38DungeonDepth: 1 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:38DungeonDepth: 1 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:40DungeonDepth: 2 - OnDepthChange questSolvedDepth => 6 RT11:41DungeonDepth: 2 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:41DungeonDepth: 2 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:46DungeonDepth: 3 - OnDepthChange questSolvedDepth => 6 RT11:46DungeonDepth: 3 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:46DungeonDepth: 3 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:55DungeonDepth: 0 - seed NDBX-L!TB has been applied RT11:55DungeonDepth: 3 - OnDepthChange questSolvedDepth => 6 RT11:55DungeonDepth: 3 - OnDepthChange questSolvedDepth => 6 RT11:55DungeonDepth: 3 - OnDepthChange questSolvedDepth => 6 RT11:55DungeonDepth: 3 - OnDepthChange questSolvedDepth => 6 RT11:55DungeonDepth: 3 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:55DungeonDepth: 3 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:58DungeonDepth: 4 - OnDepthChange questSolvedDepth => 6 RT11:58DungeonDepth: 4 - OnDepthChange questSolvedDepth => 6 RT11:58DungeonDepth: 4 - OnDepthChange questSolvedDepth => 6 RT11:58DungeonDepth: 4 - OnDepthChange questSolvedDepth => 6 RT11:58DungeonDepth: 4 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:58DungeonDepth: 4 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:59DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT11:59DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT11:59DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT11:59DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT11:59DungeonDepth: 5 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:59DungeonDepth: 5 - currentlyActiveQuest: HugeBetClearStageInXMin RT12:00DungeonDepth: 0 - seed NDBX-L!TB has been applied RT12:00DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT12:00DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT12:00DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT12:00DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT12:00DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT12:00DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT12:00DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT12:00DungeonDepth: 5 - currentlyActiveQuest: HugeBetClearStageInXMin RT12:00DungeonDepth: 5 - currentlyActiveQuest: HugeBetClearStageInXMin RT12:01DungeonDepth: 5 - Set Condition Failed StageTimer RT12:01DungeonDepth: 5 - Set Condition Failed StageTimer RT12:01DungeonDepth: 5 - Set Condition Failed StageTimer RT12:01DungeonDepth: 5 - Set Condition Failed StageTimer RT12:01DungeonDepth: 5 - Set Condition Failed StageTimer RT12:01DungeonDepth: 5 - Set Condition Failed StageTimer RT12:01DungeonDepth: 5 - Set Condition Failed StageTimer RT12:01DungeonDepth: 0 - seed NDBX-L!TB has been applied RT12:01DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT12:01DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT12:01DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT12:01DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT12:01DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT12:01DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT12:01DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT12:01DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT12:01DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT12:01DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT12:01DungeonDepth: 5 - currentlyActiveQuest: HugeBetClearStageInXMin RT12:01DungeonDepth: 5 - currentlyActiveQuest: HugeBetClearStageInXMin RT12:05DungeonDepth: 6 - OnDepthChange questSolvedDepth => 6 RT12:05DungeonDepth: 6 - OnDepthChange: Current Depth => 6, questSolvedDepth => 6 RT12:05DungeonDepth: 6 - Set Condition Success StageTimer RT12:05DungeonDepth: 6 - OnDepthChange questSolvedDepth => 6 RT12:05DungeonDepth: 6 - OnDepthChange: Current Depth => 6, questSolvedDepth => 6 RT12:05DungeonDepth: 6 - Set Condition Success StageTimer RT12:05DungeonDepth: 6 - OnDepthChange questSolvedDepth => 6 RT12:05DungeonDepth: 6 - OnDepthChange: Current Depth => 6, questSolvedDepth => 6 RT12:05DungeonDepth: 6 - Set Condition Success StageTimer RT12:05DungeonDepth: 6 - OnDepthChange questSolvedDepth => 6 RT12:05DungeonDepth: 6 - OnDepthChange: Current Depth => 6, questSolvedDepth => 6 RT12:05DungeonDepth: 6 - Set Condition Success StageTimer RT12:05DungeonDepth: 6 - OnDepthChange questSolvedDepth => 6 RT12:05DungeonDepth: 6 - OnDepthChange: Current Depth => 6, questSolvedDepth => 6 RT12:05DungeonDepth: 6 - Set Condition Success StageTimer RT12:05DungeonDepth: 6 - OnDepthChange questSolvedDepth => 6 RT12:05DungeonDepth: 6 - OnDepthChange: Current Depth => 6, questSolvedDepth => 6 RT12:05DungeonDepth: 6 - Set Condition Success StageTimer RT12:05DungeonDepth: 6 - OnDepthChange questSolvedDepth => 6 RT12:05DungeonDepth: 6 - OnDepthChange: Current Depth => 6, questSolvedDepth => 6 RT12:05DungeonDepth: 6 - Set Condition Success StageTimer RT12:05DungeonDepth: 6 - OnDepthChange questSolvedDepth => 6 RT12:05DungeonDepth: 6 - OnDepthChange: Current Depth => 6, questSolvedDepth => 6 RT12:05DungeonDepth: 6 - Set Condition Success StageTimer RT12:05DungeonDepth: 6 - OnDepthChange questSolvedDepth => 6 RT12:05DungeonDepth: 6 - OnDepthChange: Current Depth => 6, questSolvedDepth => 6 RT12:05DungeonDepth: 6 - Set Condition Success StageTimer RT12:05DungeonDepth: 6 - OnDepthChange questSolvedDepth => 6 RT12:05DungeonDepth: 6 - OnDepthChange: Current Depth => 6, questSolvedDepth => 6 RT12:05DungeonDepth: 6 - Set Condition Success StageTimer RT12:05DungeonDepth: 6 - currentlyActiveQuest: HugeBetClearStageInXMin RT12:05DungeonDepth: 6 - currentlyActiveQuest: HugeBetClearStageInXMin RT12:05DungeonDepth: 6 - currentlyActiveQuest: HugeBetClearStageInXMin RT12:05DungeonDepth: 6 - currentlyActiveQuest: HugeBetClearStageInXMin RT12:05DungeonDepth: 6 - set HugeBetClearStageInXMin solved RT12:05DungeonDepth: 6 - reward: DamageIncrease on Player1 applied RT12:05DungeonDepth: 6 - reward: Crit on Player1 applied RT12:05DungeonDepth: 6 - reward: AttackSpeed on Player1 applied RT12:09DungeonDepth: 7 - OnDepthChange questSolvedDepth => 6 RT12:09DungeonDepth: 7 - OnDepthChange questSolvedDepth => 6 RT12:09DungeonDepth: 7 - OnDepthChange questSolvedDepth => 6 RT12:09DungeonDepth: 7 - OnDepthChange questSolvedDepth => 6 RT12:09DungeonDepth: 7 - OnDepthChange questSolvedDepth => 6 RT12:09DungeonDepth: 7 - OnDepthChange questSolvedDepth => 6 RT12:09DungeonDepth: 7 - OnDepthChange questSolvedDepth => 6 RT12:09DungeonDepth: 7 - OnDepthChange questSolvedDepth => 6 RT12:09DungeonDepth: 7 - OnDepthChange questSolvedDepth => 6 RT12:09DungeonDepth: 7 - OnDepthChange questSolvedDepth => 6 RT12:09DungeonDepth: 7 - can Appear roll => Truecached roll = 45 chance = 40 RewardCap: 2 current rewardCount1 RT12:11DungeonDepth: 8 - OnDepthChange questSolvedDepth => 6 RT12:11DungeonDepth: 8 - OnDepthChange questSolvedDepth => 6 RT12:11DungeonDepth: 8 - OnDepthChange questSolvedDepth => 6 RT12:11DungeonDepth: 8 - OnDepthChange questSolvedDepth => 6 RT12:11DungeonDepth: 8 - OnDepthChange questSolvedDepth => 6 RT12:11DungeonDepth: 8 - OnDepthChange questSolvedDepth => 6 RT12:11DungeonDepth: 8 - OnDepthChange questSolvedDepth => 6 RT12:11DungeonDepth: 8 - OnDepthChange questSolvedDepth => 6 RT12:11DungeonDepth: 8 - OnDepthChange questSolvedDepth => 6 RT12:11DungeonDepth: 8 - OnDepthChange questSolvedDepth => 6 RT12:11DungeonDepth: 8 - can Appear roll => Truecached roll = 43 chance = 20 RewardCap: 2 current rewardCount1 RT12:12DungeonDepth: 9 - OnDepthChange questSolvedDepth => 6 RT12:12DungeonDepth: 9 - OnDepthChange questSolvedDepth => 6 RT12:12DungeonDepth: 9 - OnDepthChange questSolvedDepth => 6 RT12:12DungeonDepth: 9 - OnDepthChange questSolvedDepth => 6 RT12:12DungeonDepth: 9 - OnDepthChange questSolvedDepth => 6 RT12:12DungeonDepth: 9 - OnDepthChange questSolvedDepth => 6 RT12:12DungeonDepth: 9 - OnDepthChange questSolvedDepth => 6 RT12:12DungeonDepth: 9 - OnDepthChange questSolvedDepth => 6 RT12:12DungeonDepth: 9 - OnDepthChange questSolvedDepth => 6 RT12:12DungeonDepth: 9 - OnDepthChange questSolvedDepth => 6 RT12:12DungeonDepth: 9 - can Appear roll => Truecached roll = 58 chance = 20 RewardCap: 2 current rewardCount1 RT12:13DungeonDepth: 10 - OnDepthChange questSolvedDepth => 6 RT12:13DungeonDepth: 10 - OnDepthChange questSolvedDepth => 6 RT12:13DungeonDepth: 10 - OnDepthChange questSolvedDepth => 6 RT12:13DungeonDepth: 10 - OnDepthChange questSolvedDepth => 6 RT12:13DungeonDepth: 10 - OnDepthChange questSolvedDepth => 6 RT12:13DungeonDepth: 10 - OnDepthChange questSolvedDepth => 6 RT12:13DungeonDepth: 10 - OnDepthChange questSolvedDepth => 6 RT12:13DungeonDepth: 10 - OnDepthChange questSolvedDepth => 6 RT12:13DungeonDepth: 10 - OnDepthChange questSolvedDepth => 6 RT12:13DungeonDepth: 10 - OnDepthChange questSolvedDepth => 6 RT12:13DungeonDepth: 10 - can Appear roll => Truecached roll = 95 chance = 10 RewardCap: 2 current rewardCount1 WARNING: 04.12.2025 12:13:44 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Castor in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 04.12.2025 12:13:44 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot_Range in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup ERROR: 04.12.2025 12:13:44 Coroutine couldn't be started because the the game object 'Minimap2' is inactive! StickyStoneStudio.MOODS.Minimap2Controller:SetTeleportMenuInfoVisibility(Boolean) StickyStoneStudio.MOODS.Minimap2Controller:OnMinimapRoomEnter(Minimap2Room) StickyStoneStudio.MOODS.Room:InvokeOnPlayerRoomEvent(RoomEvent, Player) StickyStoneStudio.MOODS.d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 04.12.2025 12:13:45 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 04.12.2025 12:13:45 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 12:13:45 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 12:13:45 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 04.12.2025 12:13:45 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 12:13:45 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 12:13:45 MitronEmpire_Bastion(Clone) (StickyStoneStudio.MOODS.Bastion): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 04.12.2025 12:13:45 Language Text not found! (Path: Drone) LOG: 04.12.2025 12:13:45 Kill enemy Instant -> MitronEmpire_Bastion(Clone) WARNING: 04.12.2025 12:13:45 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 04.12.2025 12:13:45 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 12:13:45 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 12:13:45 MitronEmpire_Castor(Clone) (StickyStoneStudio.MOODS.Castor): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 04.12.2025 12:13:45 Language Text not found! (Path: Drone) LOG: 04.12.2025 12:13:45 Kill enemy Instant -> MitronEmpire_Castor(Clone) WARNING: 04.12.2025 12:13:46 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 04.12.2025 12:13:46 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 12:13:46 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 12:13:46 MitronEmpire_Gambot_Range(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 04.12.2025 12:13:46 Language Text not found! (Path: Drone) LOG: 04.12.2025 12:13:46 Kill enemy Instant -> MitronEmpire_Gambot_Range(Clone) WARNING: 04.12.2025 12:13:46 MitronEmpire_Castor_Buffer(Clone) (StickyStoneStudio.MOODS.Cleric): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 04.12.2025 12:13:46 Language Text not found! (Path: Drone) LOG: 04.12.2025 12:13:46 Kill enemy Instant -> MitronEmpire_Castor_Buffer(Clone) WARNING: 04.12.2025 12:13:46 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh WARNING: 04.12.2025 12:13:46 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Castor(Clone)' is not on a navmesh LOG: 04.12.2025 12:13:46 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 04.12.2025 12:13:46 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) WARNING: 04.12.2025 12:13:46 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh LOG: 04.12.2025 12:13:46 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 04.12.2025 12:13:46 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 04.12.2025 12:13:46 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 04.12.2025 12:13:46 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 04.12.2025 12:13:46 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. WARNING: 04.12.2025 12:13:46 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Castor_Buffer(Clone)' is not on a navmesh WARNING: 04.12.2025 12:13:46 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. LOG: 04.12.2025 12:13:46 Menu.UnloadMenuPanel => Info WARNING: 04.12.2025 12:13:47 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 04.12.2025 12:13:48 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Castor_Buffer(Clone)' is not on a navmesh LOG: 04.12.2025 12:13:48 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 04.12.2025 12:13:48 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 04.12.2025 12:13:48 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot_Range in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 04.12.2025 12:13:50 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 04.12.2025 12:13:50 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 12:13:50 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 12:13:50 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 04.12.2025 12:13:50 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 12:13:50 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 12:13:50 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 04.12.2025 12:13:50 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 12:13:50 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 12:13:50 MitronEmpire_Bastion(Clone) (StickyStoneStudio.MOODS.Bastion): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 04.12.2025 12:13:50 Language Text not found! (Path: Drone) LOG: 04.12.2025 12:13:50 Kill enemy Instant -> MitronEmpire_Bastion(Clone) WARNING: 04.12.2025 12:13:50 MitronEmpire_Bastion(Clone) (StickyStoneStudio.MOODS.Bastion): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 04.12.2025 12:13:50 Language Text not found! (Path: Drone) LOG: 04.12.2025 12:13:50 Kill enemy Instant -> MitronEmpire_Bastion(Clone) WARNING: 04.12.2025 12:13:50 MitronEmpire_Gambot_Range(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 04.12.2025 12:13:50 Language Text not found! (Path: Drone) LOG: 04.12.2025 12:13:50 Kill enemy Instant -> MitronEmpire_Gambot_Range(Clone) LOG: 04.12.2025 12:13:50 ScaleEnemy MitronEmpire_Gambot_Range(Clone)! WARNING: 04.12.2025 12:13:50 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 04.12.2025 12:13:50 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 12:13:50 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 12:13:50 MitronEmpire_Gambot(Clone) (StickyStoneStudio.MOODS.Gambot): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 04.12.2025 12:13:50 Language Text not found! (Path: Drone) LOG: 04.12.2025 12:13:50 Kill enemy Instant -> MitronEmpire_Gambot(Clone) WARNING: 04.12.2025 12:13:50 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Castor_Buffer(Clone)' is not on a navmesh WARNING: 04.12.2025 12:13:50 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh WARNING: 04.12.2025 12:13:50 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh LOG: 04.12.2025 12:13:50 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 04.12.2025 12:13:50 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 04.12.2025 12:13:50 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 04.12.2025 12:13:50 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 04.12.2025 12:13:50 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 04.12.2025 12:13:50 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 04.12.2025 12:13:50 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 04.12.2025 12:13:50 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 04.12.2025 12:13:50 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 04.12.2025 12:13:50 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. WARNING: 04.12.2025 12:13:50 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot(Clone)' is not on a navmesh WARNING: 04.12.2025 12:13:51 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. LOG: 04.12.2025 12:13:53 ButtonPromptManager.ResetAndClearAllRegistratedButtons() ERROR: 04.12.2025 12:13:53 Coroutine couldn't be started because the the game object 'Minimap2' is inactive! StickyStoneStudio.MOODS.Minimap2Controller:SetTeleportMenuInfoVisibility(Boolean) StickyStoneStudio.MOODS.Minimap2Controller:OnMinimapRoomEnter(Minimap2Room) StickyStoneStudio.MOODS.Room:InvokeOnPlayerRoomEvent(RoomEvent, Player) StickyStoneStudio.MOODS.d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 04.12.2025 12:13:54 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 04.12.2025 12:13:54 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. WARNING: 04.12.2025 12:13:55 SetAnimationParameter Failed! StartAttackTellAnimation is not in Animator of MitronEmpire_Bastion(Clone)! WARNING: 04.12.2025 12:13:55 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh LOG: 04.12.2025 12:13:55 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 04.12.2025 12:13:56 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. WARNING: 04.12.2025 12:13:56 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 04.12.2025 12:13:56 MapSelector.RegisterButtonPromptsForEntering() WARNING: 04.12.2025 12:13:56 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 04.12.2025 12:13:56 MapSelector.UnregisterButtonPromptsForEntering() LOG: 04.12.2025 12:13:56 MapSelector.RegisterButtonPromptsForEntering() WARNING: 04.12.2025 12:13:56 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 04.12.2025 12:13:56 MapSelector.UnregisterButtonPromptsForEntering() LOG: 04.12.2025 12:13:56 MapSelector.RegisterButtonPromptsForEntering() WARNING: 04.12.2025 12:13:56 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 04.12.2025 12:13:56 MapSelector.UnregisterButtonPromptsForEntering() LOG: 04.12.2025 12:13:56 EvaluateEmotionalOvercharge() => Difficulty : Easy value 80 LOG: 04.12.2025 12:13:56 WindowManager.LoadMenu => MapSelectorMenu LOG: 04.12.2025 12:13:56 MapSelector.RegisterButtonPromptsEntered() LOG: 04.12.2025 12:13:58 MapSelector.UnregisterButtonPromptsEntered() LOG: 04.12.2025 12:13:59 SetCurrentMapSelectorChoice => DungeonDepth: 10 NextDungeonDepth: 11 PersistentDungeonDepth: 10 CurrentTheme: Stolz LOG: 04.12.2025 12:13:59 GameSession.UpdateProgress(SAVED) => SessionGUID: 'b10866eb5a06' GameSeed: NDBX-L!TB SeededCalls:1113 SeededCallsLastDungeon:66 DDepth: 10 NDDepth: 11 FromHomeBase?: False LOG: 04.12.2025 12:13:59 UpdatePlayerProgress LOG: 04.12.2025 12:13:59 SAVE GAME => Jasper Test 2 id:1 guid:d8690ed2-9932-4636-a64f-b638e246d8b9 LOG: 04.12.2025 12:14:00 WindowManager.UnloadAllOtherMenus but 'InGameMenu'! Currently acitve Menus: 2 LOG: 04.12.2025 12:14:00 WindowManager.UnloadMenu => MapSelectorMenu LOG: 04.12.2025 12:14:00 LoadingMenu.SetCurrentLoadingScreen() => ME_Level3 LOG: 04.12.2025 12:14:00 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 04.12.2025 12:14:00 Generate Level Started! Level: Level_C theme: Stolz GameSeed: NDBX-L!TB SeedCalls: 1114 LOG: 04.12.2025 12:14:06 (TryInstantiateRandomRoom) currentList count is 0! RoomTheme: Stolz, RoomLevel: Level_C, RoomTyp: Typ_A ERROR: 04.12.2025 12:14:27 ERROR Code [2] Generate Boos Rooms => ERROR: Cant place any Boss-Room on Seed 'NZ1H-RWC7' with 7 Rooms ! UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.MapController:LogMapError(StickyError) StickyStoneStudio.MOODS.MapController:OnMapError(StickyError, Boolean, Boolean) StickyStoneStudio.MOODS.d__205:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 04.12.2025 12:14:27 NEW GAMESEED: 'IL24-3UPA' resetSeededCalls: False LOG: 04.12.2025 12:14:27 Generate Level Started! Level: Level_C theme: Stolz GameSeed: IL24-3UPA SeedCalls: 1356 LOG: 04.12.2025 12:14:28 Syop BetQuest logs RT11:27DungeonDepth: 0 - seed WS9H-O25V has been applied RT11:31DungeonDepth: 0 - can Appear roll => Truecached roll = 52 chance = 40 RewardCap: 2 current rewardCount0 RT11:32DungeonDepth: 0 - seed NDBX-L!TB has been applied RT11:36DungeonDepth: 0 - can Appear roll => Truecached roll = 47 chance = 40 RewardCap: 2 current rewardCount0 RT11:36DungeonDepth: 0 - StartQuest HugeBetClearStageInXMin RT11:36DungeonDepth: 0 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:37DungeonDepth: 1 - OnDepthChange questSolvedDepth => 6 RT11:37DungeonDepth: 1 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:37DungeonDepth: 1 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:38DungeonDepth: 1 - seed NZ1H-RWC7 has been applied RT11:38DungeonDepth: 1 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:38DungeonDepth: 1 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:40DungeonDepth: 2 - OnDepthChange questSolvedDepth => 6 RT11:41DungeonDepth: 2 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:41DungeonDepth: 2 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:46DungeonDepth: 3 - OnDepthChange questSolvedDepth => 6 RT11:46DungeonDepth: 3 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:46DungeonDepth: 3 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:55DungeonDepth: 0 - seed NDBX-L!TB has been applied RT11:55DungeonDepth: 3 - OnDepthChange questSolvedDepth => 6 RT11:55DungeonDepth: 3 - OnDepthChange questSolvedDepth => 6 RT11:55DungeonDepth: 3 - OnDepthChange questSolvedDepth => 6 RT11:55DungeonDepth: 3 - OnDepthChange questSolvedDepth => 6 RT11:55DungeonDepth: 3 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:55DungeonDepth: 3 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:58DungeonDepth: 4 - OnDepthChange questSolvedDepth => 6 RT11:58DungeonDepth: 4 - OnDepthChange questSolvedDepth => 6 RT11:58DungeonDepth: 4 - OnDepthChange questSolvedDepth => 6 RT11:58DungeonDepth: 4 - OnDepthChange questSolvedDepth => 6 RT11:58DungeonDepth: 4 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:58DungeonDepth: 4 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:59DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT11:59DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT11:59DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT11:59DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT11:59DungeonDepth: 5 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:59DungeonDepth: 5 - currentlyActiveQuest: HugeBetClearStageInXMin RT12:00DungeonDepth: 0 - seed NDBX-L!TB has been applied RT12:00DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT12:00DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT12:00DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT12:00DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT12:00DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT12:00DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT12:00DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT12:00DungeonDepth: 5 - currentlyActiveQuest: HugeBetClearStageInXMin RT12:00DungeonDepth: 5 - currentlyActiveQuest: HugeBetClearStageInXMin RT12:01DungeonDepth: 5 - Set Condition Failed StageTimer RT12:01DungeonDepth: 5 - Set Condition Failed StageTimer RT12:01DungeonDepth: 5 - Set Condition Failed StageTimer RT12:01DungeonDepth: 5 - Set Condition Failed StageTimer RT12:01DungeonDepth: 5 - Set Condition Failed StageTimer RT12:01DungeonDepth: 5 - Set Condition Failed StageTimer RT12:01DungeonDepth: 5 - Set Condition Failed StageTimer RT12:01DungeonDepth: 0 - seed NDBX-L!TB has been applied RT12:01DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT12:01DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT12:01DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT12:01DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT12:01DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT12:01DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT12:01DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT12:01DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT12:01DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT12:01DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT12:01DungeonDepth: 5 - currentlyActiveQuest: HugeBetClearStageInXMin RT12:01DungeonDepth: 5 - currentlyActiveQuest: HugeBetClearStageInXMin RT12:05DungeonDepth: 6 - OnDepthChange questSolvedDepth => 6 RT12:05DungeonDepth: 6 - OnDepthChange: Current Depth => 6, questSolvedDepth => 6 RT12:05DungeonDepth: 6 - Set Condition Success StageTimer RT12:05DungeonDepth: 6 - OnDepthChange questSolvedDepth => 6 RT12:05DungeonDepth: 6 - OnDepthChange: Current Depth => 6, questSolvedDepth => 6 RT12:05DungeonDepth: 6 - Set Condition Success StageTimer RT12:05DungeonDepth: 6 - OnDepthChange questSolvedDepth => 6 RT12:05DungeonDepth: 6 - OnDepthChange: Current Depth => 6, questSolvedDepth => 6 RT12:05DungeonDepth: 6 - Set Condition Success StageTimer RT12:05DungeonDepth: 6 - OnDepthChange questSolvedDepth => 6 RT12:05DungeonDepth: 6 - OnDepthChange: Current Depth => 6, questSolvedDepth => 6 RT12:05DungeonDepth: 6 - Set Condition Success StageTimer RT12:05DungeonDepth: 6 - OnDepthChange questSolvedDepth => 6 RT12:05DungeonDepth: 6 - OnDepthChange: Current Depth => 6, questSolvedDepth => 6 RT12:05DungeonDepth: 6 - Set Condition Success StageTimer RT12:05DungeonDepth: 6 - OnDepthChange questSolvedDepth => 6 RT12:05DungeonDepth: 6 - OnDepthChange: Current Depth => 6, questSolvedDepth => 6 RT12:05DungeonDepth: 6 - Set Condition Success StageTimer RT12:05DungeonDepth: 6 - OnDepthChange questSolvedDepth => 6 RT12:05DungeonDepth: 6 - OnDepthChange: Current Depth => 6, questSolvedDepth => 6 RT12:05DungeonDepth: 6 - Set Condition Success StageTimer RT12:05DungeonDepth: 6 - OnDepthChange questSolvedDepth => 6 RT12:05DungeonDepth: 6 - OnDepthChange: Current Depth => 6, questSolvedDepth => 6 RT12:05DungeonDepth: 6 - Set Condition Success StageTimer RT12:05DungeonDepth: 6 - OnDepthChange questSolvedDepth => 6 RT12:05DungeonDepth: 6 - OnDepthChange: Current Depth => 6, questSolvedDepth => 6 RT12:05DungeonDepth: 6 - Set Condition Success StageTimer RT12:05DungeonDepth: 6 - OnDepthChange questSolvedDepth => 6 RT12:05DungeonDepth: 6 - OnDepthChange: Current Depth => 6, questSolvedDepth => 6 RT12:05DungeonDepth: 6 - Set Condition Success StageTimer RT12:05DungeonDepth: 6 - currentlyActiveQuest: HugeBetClearStageInXMin RT12:05DungeonDepth: 6 - currentlyActiveQuest: HugeBetClearStageInXMin RT12:05DungeonDepth: 6 - currentlyActiveQuest: HugeBetClearStageInXMin RT12:05DungeonDepth: 6 - currentlyActiveQuest: HugeBetClearStageInXMin RT12:05DungeonDepth: 6 - set HugeBetClearStageInXMin solved RT12:05DungeonDepth: 6 - reward: DamageIncrease on Player1 applied RT12:05DungeonDepth: 6 - reward: Crit on Player1 applied RT12:05DungeonDepth: 6 - reward: AttackSpeed on Player1 applied RT12:09DungeonDepth: 7 - OnDepthChange questSolvedDepth => 6 RT12:09DungeonDepth: 7 - OnDepthChange questSolvedDepth => 6 RT12:09DungeonDepth: 7 - OnDepthChange questSolvedDepth => 6 RT12:09DungeonDepth: 7 - OnDepthChange questSolvedDepth => 6 RT12:09DungeonDepth: 7 - OnDepthChange questSolvedDepth => 6 RT12:09DungeonDepth: 7 - OnDepthChange questSolvedDepth => 6 RT12:09DungeonDepth: 7 - OnDepthChange questSolvedDepth => 6 RT12:09DungeonDepth: 7 - OnDepthChange questSolvedDepth => 6 RT12:09DungeonDepth: 7 - OnDepthChange questSolvedDepth => 6 RT12:09DungeonDepth: 7 - OnDepthChange questSolvedDepth => 6 RT12:09DungeonDepth: 7 - can Appear roll => Truecached roll = 45 chance = 40 RewardCap: 2 current rewardCount1 RT12:11DungeonDepth: 8 - OnDepthChange questSolvedDepth => 6 RT12:11DungeonDepth: 8 - OnDepthChange questSolvedDepth => 6 RT12:11DungeonDepth: 8 - OnDepthChange questSolvedDepth => 6 RT12:11DungeonDepth: 8 - OnDepthChange questSolvedDepth => 6 RT12:11DungeonDepth: 8 - OnDepthChange questSolvedDepth => 6 RT12:11DungeonDepth: 8 - OnDepthChange questSolvedDepth => 6 RT12:11DungeonDepth: 8 - OnDepthChange questSolvedDepth => 6 RT12:11DungeonDepth: 8 - OnDepthChange questSolvedDepth => 6 RT12:11DungeonDepth: 8 - OnDepthChange questSolvedDepth => 6 RT12:11DungeonDepth: 8 - OnDepthChange questSolvedDepth => 6 RT12:11DungeonDepth: 8 - can Appear roll => Truecached roll = 43 chance = 20 RewardCap: 2 current rewardCount1 RT12:12DungeonDepth: 9 - OnDepthChange questSolvedDepth => 6 RT12:12DungeonDepth: 9 - OnDepthChange questSolvedDepth => 6 RT12:12DungeonDepth: 9 - OnDepthChange questSolvedDepth => 6 RT12:12DungeonDepth: 9 - OnDepthChange questSolvedDepth => 6 RT12:12DungeonDepth: 9 - OnDepthChange questSolvedDepth => 6 RT12:12DungeonDepth: 9 - OnDepthChange questSolvedDepth => 6 RT12:12DungeonDepth: 9 - OnDepthChange questSolvedDepth => 6 RT12:12DungeonDepth: 9 - OnDepthChange questSolvedDepth => 6 RT12:12DungeonDepth: 9 - OnDepthChange questSolvedDepth => 6 RT12:12DungeonDepth: 9 - OnDepthChange questSolvedDepth => 6 RT12:12DungeonDepth: 9 - can Appear roll => Truecached roll = 58 chance = 20 RewardCap: 2 current rewardCount1 RT12:13DungeonDepth: 10 - OnDepthChange questSolvedDepth => 6 RT12:13DungeonDepth: 10 - OnDepthChange questSolvedDepth => 6 RT12:13DungeonDepth: 10 - OnDepthChange questSolvedDepth => 6 RT12:13DungeonDepth: 10 - OnDepthChange questSolvedDepth => 6 RT12:13DungeonDepth: 10 - OnDepthChange questSolvedDepth => 6 RT12:13DungeonDepth: 10 - OnDepthChange questSolvedDepth => 6 RT12:13DungeonDepth: 10 - OnDepthChange questSolvedDepth => 6 RT12:13DungeonDepth: 10 - OnDepthChange questSolvedDepth => 6 RT12:13DungeonDepth: 10 - OnDepthChange questSolvedDepth => 6 RT12:13DungeonDepth: 10 - OnDepthChange questSolvedDepth => 6 RT12:13DungeonDepth: 10 - can Appear roll => Truecached roll = 95 chance = 10 RewardCap: 2 current rewardCount1 RT12:14DungeonDepth: 11 - OnDepthChange questSolvedDepth => 6 RT12:14DungeonDepth: 11 - OnDepthChange questSolvedDepth => 6 RT12:14DungeonDepth: 11 - OnDepthChange questSolvedDepth => 6 RT12:14DungeonDepth: 11 - OnDepthChange questSolvedDepth => 6 RT12:14DungeonDepth: 11 - OnDepthChange questSolvedDepth => 6 RT12:14DungeonDepth: 11 - OnDepthChange questSolvedDepth => 6 RT12:14DungeonDepth: 11 - OnDepthChange questSolvedDepth => 6 RT12:14DungeonDepth: 11 - OnDepthChange questSolvedDepth => 6 RT12:14DungeonDepth: 11 - OnDepthChange questSolvedDepth => 6 RT12:14DungeonDepth: 11 - OnDepthChange questSolvedDepth => 6 RT12:14DungeonDepth: 11 - seed IL24-3UPA has been applied EXCEPTION: 04.12.2025 12:14:28 NullReferenceException: Object reference not set to an instance of an object. ExplosionsShaderQueue.OnDisable () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MapController.CleanMap (System.Boolean FromEditor) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MapController+d__198.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MapController.GenerateLevel (StickyStoneStudio.MOODS.RoomLevel Level, StickyStoneStudio.MOODS.RoomTheme Theme, System.Boolean FromEditor, System.Boolean isNewGame) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MapController.OnMapError (StickyStoneStudio.MOODS.StickyError stickyError, System.Boolean fromEditor, System.Boolean IsNewGame) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MapController+d__205.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MapController:CleanMap(Boolean) StickyStoneStudio.MOODS.d__198:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.MapController:GenerateLevel(RoomLevel, RoomTheme, Boolean, Boolean) StickyStoneStudio.MOODS.MapController:OnMapError(StickyError, Boolean, Boolean) StickyStoneStudio.MOODS.d__205:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 04.12.2025 12:14:33 (TryInstantiateRandomRoom) currentList count is 0! RoomTheme: Stolz, RoomLevel: Level_C, RoomTyp: Typ_B LOG: 04.12.2025 12:14:41 (TryInstantiateRandomRoom) currentList count is 0! RoomTheme: Stolz, RoomLevel: Level_C, RoomTyp: Typ_A ERROR: 04.12.2025 12:14:50 ERROR Code [2] Generate Boos Rooms => ERROR: Cant place any Boss-Room on Seed 'IL24-3UPA' with 7 Rooms ! UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.MapController:LogMapError(StickyError) StickyStoneStudio.MOODS.MapController:OnMapError(StickyError, Boolean, Boolean) StickyStoneStudio.MOODS.d__205:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 04.12.2025 12:14:50 NEW GAMESEED: 'Z!ZW-X05L' resetSeededCalls: False LOG: 04.12.2025 12:14:50 Generate Level Started! Level: Level_C theme: Stolz GameSeed: Z!ZW-X05L SeedCalls: 1580 LOG: 04.12.2025 12:14:51 Syop BetQuest logs RT11:27DungeonDepth: 0 - seed WS9H-O25V has been applied RT11:31DungeonDepth: 0 - can Appear roll => Truecached roll = 52 chance = 40 RewardCap: 2 current rewardCount0 RT11:32DungeonDepth: 0 - seed NDBX-L!TB has been applied RT11:36DungeonDepth: 0 - can Appear roll => Truecached roll = 47 chance = 40 RewardCap: 2 current rewardCount0 RT11:36DungeonDepth: 0 - StartQuest HugeBetClearStageInXMin RT11:36DungeonDepth: 0 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:37DungeonDepth: 1 - OnDepthChange questSolvedDepth => 6 RT11:37DungeonDepth: 1 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:37DungeonDepth: 1 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:38DungeonDepth: 1 - seed NZ1H-RWC7 has been applied RT11:38DungeonDepth: 1 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:38DungeonDepth: 1 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:40DungeonDepth: 2 - OnDepthChange questSolvedDepth => 6 RT11:41DungeonDepth: 2 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:41DungeonDepth: 2 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:46DungeonDepth: 3 - OnDepthChange questSolvedDepth => 6 RT11:46DungeonDepth: 3 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:46DungeonDepth: 3 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:55DungeonDepth: 0 - seed NDBX-L!TB has been applied RT11:55DungeonDepth: 3 - OnDepthChange questSolvedDepth => 6 RT11:55DungeonDepth: 3 - OnDepthChange questSolvedDepth => 6 RT11:55DungeonDepth: 3 - OnDepthChange questSolvedDepth => 6 RT11:55DungeonDepth: 3 - OnDepthChange questSolvedDepth => 6 RT11:55DungeonDepth: 3 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:55DungeonDepth: 3 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:58DungeonDepth: 4 - OnDepthChange questSolvedDepth => 6 RT11:58DungeonDepth: 4 - OnDepthChange questSolvedDepth => 6 RT11:58DungeonDepth: 4 - OnDepthChange questSolvedDepth => 6 RT11:58DungeonDepth: 4 - OnDepthChange questSolvedDepth => 6 RT11:58DungeonDepth: 4 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:58DungeonDepth: 4 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:59DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT11:59DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT11:59DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT11:59DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT11:59DungeonDepth: 5 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:59DungeonDepth: 5 - currentlyActiveQuest: HugeBetClearStageInXMin RT12:00DungeonDepth: 0 - seed NDBX-L!TB has been applied RT12:00DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT12:00DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT12:00DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT12:00DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT12:00DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT12:00DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT12:00DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT12:00DungeonDepth: 5 - currentlyActiveQuest: HugeBetClearStageInXMin RT12:00DungeonDepth: 5 - currentlyActiveQuest: HugeBetClearStageInXMin RT12:01DungeonDepth: 5 - Set Condition Failed StageTimer RT12:01DungeonDepth: 5 - Set Condition Failed StageTimer RT12:01DungeonDepth: 5 - Set Condition Failed StageTimer RT12:01DungeonDepth: 5 - Set Condition Failed StageTimer RT12:01DungeonDepth: 5 - Set Condition Failed StageTimer RT12:01DungeonDepth: 5 - Set Condition Failed StageTimer RT12:01DungeonDepth: 5 - Set Condition Failed StageTimer RT12:01DungeonDepth: 0 - seed NDBX-L!TB has been applied RT12:01DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT12:01DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT12:01DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT12:01DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT12:01DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT12:01DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT12:01DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT12:01DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT12:01DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT12:01DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT12:01DungeonDepth: 5 - currentlyActiveQuest: HugeBetClearStageInXMin RT12:01DungeonDepth: 5 - currentlyActiveQuest: HugeBetClearStageInXMin RT12:05DungeonDepth: 6 - OnDepthChange questSolvedDepth => 6 RT12:05DungeonDepth: 6 - OnDepthChange: Current Depth => 6, questSolvedDepth => 6 RT12:05DungeonDepth: 6 - Set Condition Success StageTimer RT12:05DungeonDepth: 6 - OnDepthChange questSolvedDepth => 6 RT12:05DungeonDepth: 6 - OnDepthChange: Current Depth => 6, questSolvedDepth => 6 RT12:05DungeonDepth: 6 - Set Condition Success StageTimer RT12:05DungeonDepth: 6 - OnDepthChange questSolvedDepth => 6 RT12:05DungeonDepth: 6 - OnDepthChange: Current Depth => 6, questSolvedDepth => 6 RT12:05DungeonDepth: 6 - Set Condition Success StageTimer RT12:05DungeonDepth: 6 - OnDepthChange questSolvedDepth => 6 RT12:05DungeonDepth: 6 - OnDepthChange: Current Depth => 6, questSolvedDepth => 6 RT12:05DungeonDepth: 6 - Set Condition Success StageTimer RT12:05DungeonDepth: 6 - OnDepthChange questSolvedDepth => 6 RT12:05DungeonDepth: 6 - OnDepthChange: Current Depth => 6, questSolvedDepth => 6 RT12:05DungeonDepth: 6 - Set Condition Success StageTimer RT12:05DungeonDepth: 6 - OnDepthChange questSolvedDepth => 6 RT12:05DungeonDepth: 6 - OnDepthChange: Current Depth => 6, questSolvedDepth => 6 RT12:05DungeonDepth: 6 - Set Condition Success StageTimer RT12:05DungeonDepth: 6 - OnDepthChange questSolvedDepth => 6 RT12:05DungeonDepth: 6 - OnDepthChange: Current Depth => 6, questSolvedDepth => 6 RT12:05DungeonDepth: 6 - Set Condition Success StageTimer RT12:05DungeonDepth: 6 - OnDepthChange questSolvedDepth => 6 RT12:05DungeonDepth: 6 - OnDepthChange: Current Depth => 6, questSolvedDepth => 6 RT12:05DungeonDepth: 6 - Set Condition Success StageTimer RT12:05DungeonDepth: 6 - OnDepthChange questSolvedDepth => 6 RT12:05DungeonDepth: 6 - OnDepthChange: Current Depth => 6, questSolvedDepth => 6 RT12:05DungeonDepth: 6 - Set Condition Success StageTimer RT12:05DungeonDepth: 6 - OnDepthChange questSolvedDepth => 6 RT12:05DungeonDepth: 6 - OnDepthChange: Current Depth => 6, questSolvedDepth => 6 RT12:05DungeonDepth: 6 - Set Condition Success StageTimer RT12:05DungeonDepth: 6 - currentlyActiveQuest: HugeBetClearStageInXMin RT12:05DungeonDepth: 6 - currentlyActiveQuest: HugeBetClearStageInXMin RT12:05DungeonDepth: 6 - currentlyActiveQuest: HugeBetClearStageInXMin RT12:05DungeonDepth: 6 - currentlyActiveQuest: HugeBetClearStageInXMin RT12:05DungeonDepth: 6 - set HugeBetClearStageInXMin solved RT12:05DungeonDepth: 6 - reward: DamageIncrease on Player1 applied RT12:05DungeonDepth: 6 - reward: Crit on Player1 applied RT12:05DungeonDepth: 6 - reward: AttackSpeed on Player1 applied RT12:09DungeonDepth: 7 - OnDepthChange questSolvedDepth => 6 RT12:09DungeonDepth: 7 - OnDepthChange questSolvedDepth => 6 RT12:09DungeonDepth: 7 - OnDepthChange questSolvedDepth => 6 RT12:09DungeonDepth: 7 - OnDepthChange questSolvedDepth => 6 RT12:09DungeonDepth: 7 - OnDepthChange questSolvedDepth => 6 RT12:09DungeonDepth: 7 - OnDepthChange questSolvedDepth => 6 RT12:09DungeonDepth: 7 - OnDepthChange questSolvedDepth => 6 RT12:09DungeonDepth: 7 - OnDepthChange questSolvedDepth => 6 RT12:09DungeonDepth: 7 - OnDepthChange questSolvedDepth => 6 RT12:09DungeonDepth: 7 - OnDepthChange questSolvedDepth => 6 RT12:09DungeonDepth: 7 - can Appear roll => Truecached roll = 45 chance = 40 RewardCap: 2 current rewardCount1 RT12:11DungeonDepth: 8 - OnDepthChange questSolvedDepth => 6 RT12:11DungeonDepth: 8 - OnDepthChange questSolvedDepth => 6 RT12:11DungeonDepth: 8 - OnDepthChange questSolvedDepth => 6 RT12:11DungeonDepth: 8 - OnDepthChange questSolvedDepth => 6 RT12:11DungeonDepth: 8 - OnDepthChange questSolvedDepth => 6 RT12:11DungeonDepth: 8 - OnDepthChange questSolvedDepth => 6 RT12:11DungeonDepth: 8 - OnDepthChange questSolvedDepth => 6 RT12:11DungeonDepth: 8 - OnDepthChange questSolvedDepth => 6 RT12:11DungeonDepth: 8 - OnDepthChange questSolvedDepth => 6 RT12:11DungeonDepth: 8 - OnDepthChange questSolvedDepth => 6 RT12:11DungeonDepth: 8 - can Appear roll => Truecached roll = 43 chance = 20 RewardCap: 2 current rewardCount1 RT12:12DungeonDepth: 9 - OnDepthChange questSolvedDepth => 6 RT12:12DungeonDepth: 9 - OnDepthChange questSolvedDepth => 6 RT12:12DungeonDepth: 9 - OnDepthChange questSolvedDepth => 6 RT12:12DungeonDepth: 9 - OnDepthChange questSolvedDepth => 6 RT12:12DungeonDepth: 9 - OnDepthChange questSolvedDepth => 6 RT12:12DungeonDepth: 9 - OnDepthChange questSolvedDepth => 6 RT12:12DungeonDepth: 9 - OnDepthChange questSolvedDepth => 6 RT12:12DungeonDepth: 9 - OnDepthChange questSolvedDepth => 6 RT12:12DungeonDepth: 9 - OnDepthChange questSolvedDepth => 6 RT12:12DungeonDepth: 9 - OnDepthChange questSolvedDepth => 6 RT12:12DungeonDepth: 9 - can Appear roll => Truecached roll = 58 chance = 20 RewardCap: 2 current rewardCount1 RT12:13DungeonDepth: 10 - OnDepthChange questSolvedDepth => 6 RT12:13DungeonDepth: 10 - OnDepthChange questSolvedDepth => 6 RT12:13DungeonDepth: 10 - OnDepthChange questSolvedDepth => 6 RT12:13DungeonDepth: 10 - OnDepthChange questSolvedDepth => 6 RT12:13DungeonDepth: 10 - OnDepthChange questSolvedDepth => 6 RT12:13DungeonDepth: 10 - OnDepthChange questSolvedDepth => 6 RT12:13DungeonDepth: 10 - OnDepthChange questSolvedDepth => 6 RT12:13DungeonDepth: 10 - OnDepthChange questSolvedDepth => 6 RT12:13DungeonDepth: 10 - OnDepthChange questSolvedDepth => 6 RT12:13DungeonDepth: 10 - OnDepthChange questSolvedDepth => 6 RT12:13DungeonDepth: 10 - can Appear roll => Truecached roll = 95 chance = 10 RewardCap: 2 current rewardCount1 RT12:14DungeonDepth: 11 - OnDepthChange questSolvedDepth => 6 RT12:14DungeonDepth: 11 - OnDepthChange questSolvedDepth => 6 RT12:14DungeonDepth: 11 - OnDepthChange questSolvedDepth => 6 RT12:14DungeonDepth: 11 - OnDepthChange questSolvedDepth => 6 RT12:14DungeonDepth: 11 - OnDepthChange questSolvedDepth => 6 RT12:14DungeonDepth: 11 - OnDepthChange questSolvedDepth => 6 RT12:14DungeonDepth: 11 - OnDepthChange questSolvedDepth => 6 RT12:14DungeonDepth: 11 - OnDepthChange questSolvedDepth => 6 RT12:14DungeonDepth: 11 - OnDepthChange questSolvedDepth => 6 RT12:14DungeonDepth: 11 - OnDepthChange questSolvedDepth => 6 RT12:14DungeonDepth: 11 - seed IL24-3UPA has been applied RT12:14DungeonDepth: 11 - seed Z!ZW-X05L has been applied EXCEPTION: 04.12.2025 12:14:51 NullReferenceException: Object reference not set to an instance of an object. ExplosionsShaderQueue.OnDisable () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MapController.CleanMap (System.Boolean FromEditor) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MapController+d__198.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MapController.GenerateLevel (StickyStoneStudio.MOODS.RoomLevel Level, StickyStoneStudio.MOODS.RoomTheme Theme, System.Boolean FromEditor, System.Boolean isNewGame) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MapController.OnMapError (StickyStoneStudio.MOODS.StickyError stickyError, System.Boolean fromEditor, System.Boolean IsNewGame) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MapController+d__205.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MapController:CleanMap(Boolean) StickyStoneStudio.MOODS.d__198:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.MapController:GenerateLevel(RoomLevel, RoomTheme, Boolean, Boolean) StickyStoneStudio.MOODS.MapController:OnMapError(StickyError, Boolean, Boolean) StickyStoneStudio.MOODS.d__205:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 04.12.2025 12:14:58 (TryInstantiateRandomRoom) currentList count is 0! RoomTheme: Stolz, RoomLevel: Level_C, RoomTyp: Typ_A LOG: 04.12.2025 12:14:59 (TryInstantiateRandomRoom) currentList count is 0! RoomTheme: Stolz, RoomLevel: Level_C, RoomTyp: Typ_E LOG: 04.12.2025 12:15:10 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False LOG: 04.12.2025 12:15:12 Syop BetQuest logs RT11:27DungeonDepth: 0 - seed WS9H-O25V has been applied RT11:31DungeonDepth: 0 - can Appear roll => Truecached roll = 52 chance = 40 RewardCap: 2 current rewardCount0 RT11:32DungeonDepth: 0 - seed NDBX-L!TB has been applied RT11:36DungeonDepth: 0 - can Appear roll => Truecached roll = 47 chance = 40 RewardCap: 2 current rewardCount0 RT11:36DungeonDepth: 0 - StartQuest HugeBetClearStageInXMin RT11:36DungeonDepth: 0 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:37DungeonDepth: 1 - OnDepthChange questSolvedDepth => 6 RT11:37DungeonDepth: 1 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:37DungeonDepth: 1 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:38DungeonDepth: 1 - seed NZ1H-RWC7 has been applied RT11:38DungeonDepth: 1 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:38DungeonDepth: 1 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:40DungeonDepth: 2 - OnDepthChange questSolvedDepth => 6 RT11:41DungeonDepth: 2 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:41DungeonDepth: 2 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:46DungeonDepth: 3 - OnDepthChange questSolvedDepth => 6 RT11:46DungeonDepth: 3 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:46DungeonDepth: 3 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:55DungeonDepth: 0 - seed NDBX-L!TB has been applied RT11:55DungeonDepth: 3 - OnDepthChange questSolvedDepth => 6 RT11:55DungeonDepth: 3 - OnDepthChange questSolvedDepth => 6 RT11:55DungeonDepth: 3 - OnDepthChange questSolvedDepth => 6 RT11:55DungeonDepth: 3 - OnDepthChange questSolvedDepth => 6 RT11:55DungeonDepth: 3 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:55DungeonDepth: 3 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:58DungeonDepth: 4 - OnDepthChange questSolvedDepth => 6 RT11:58DungeonDepth: 4 - OnDepthChange questSolvedDepth => 6 RT11:58DungeonDepth: 4 - OnDepthChange questSolvedDepth => 6 RT11:58DungeonDepth: 4 - OnDepthChange questSolvedDepth => 6 RT11:58DungeonDepth: 4 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:58DungeonDepth: 4 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:59DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT11:59DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT11:59DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT11:59DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT11:59DungeonDepth: 5 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:59DungeonDepth: 5 - currentlyActiveQuest: HugeBetClearStageInXMin RT12:00DungeonDepth: 0 - seed NDBX-L!TB has been applied RT12:00DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT12:00DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT12:00DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT12:00DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT12:00DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT12:00DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT12:00DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT12:00DungeonDepth: 5 - currentlyActiveQuest: HugeBetClearStageInXMin RT12:00DungeonDepth: 5 - currentlyActiveQuest: HugeBetClearStageInXMin RT12:01DungeonDepth: 5 - Set Condition Failed StageTimer RT12:01DungeonDepth: 5 - Set Condition Failed StageTimer RT12:01DungeonDepth: 5 - Set Condition Failed StageTimer RT12:01DungeonDepth: 5 - Set Condition Failed StageTimer RT12:01DungeonDepth: 5 - Set Condition Failed StageTimer RT12:01DungeonDepth: 5 - Set Condition Failed StageTimer RT12:01DungeonDepth: 5 - Set Condition Failed StageTimer RT12:01DungeonDepth: 0 - seed NDBX-L!TB has been applied RT12:01DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT12:01DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT12:01DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT12:01DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT12:01DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT12:01DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT12:01DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT12:01DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT12:01DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT12:01DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT12:01DungeonDepth: 5 - currentlyActiveQuest: HugeBetClearStageInXMin RT12:01DungeonDepth: 5 - currentlyActiveQuest: HugeBetClearStageInXMin RT12:05DungeonDepth: 6 - OnDepthChange questSolvedDepth => 6 RT12:05DungeonDepth: 6 - OnDepthChange: Current Depth => 6, questSolvedDepth => 6 RT12:05DungeonDepth: 6 - Set Condition Success StageTimer RT12:05DungeonDepth: 6 - OnDepthChange questSolvedDepth => 6 RT12:05DungeonDepth: 6 - OnDepthChange: Current Depth => 6, questSolvedDepth => 6 RT12:05DungeonDepth: 6 - Set Condition Success StageTimer RT12:05DungeonDepth: 6 - OnDepthChange questSolvedDepth => 6 RT12:05DungeonDepth: 6 - OnDepthChange: Current Depth => 6, questSolvedDepth => 6 RT12:05DungeonDepth: 6 - Set Condition Success StageTimer RT12:05DungeonDepth: 6 - OnDepthChange questSolvedDepth => 6 RT12:05DungeonDepth: 6 - OnDepthChange: Current Depth => 6, questSolvedDepth => 6 RT12:05DungeonDepth: 6 - Set Condition Success StageTimer RT12:05DungeonDepth: 6 - OnDepthChange questSolvedDepth => 6 RT12:05DungeonDepth: 6 - OnDepthChange: Current Depth => 6, questSolvedDepth => 6 RT12:05DungeonDepth: 6 - Set Condition Success StageTimer RT12:05DungeonDepth: 6 - OnDepthChange questSolvedDepth => 6 RT12:05DungeonDepth: 6 - OnDepthChange: Current Depth => 6, questSolvedDepth => 6 RT12:05DungeonDepth: 6 - Set Condition Success StageTimer RT12:05DungeonDepth: 6 - OnDepthChange questSolvedDepth => 6 RT12:05DungeonDepth: 6 - OnDepthChange: Current Depth => 6, questSolvedDepth => 6 RT12:05DungeonDepth: 6 - Set Condition Success StageTimer RT12:05DungeonDepth: 6 - OnDepthChange questSolvedDepth => 6 RT12:05DungeonDepth: 6 - OnDepthChange: Current Depth => 6, questSolvedDepth => 6 RT12:05DungeonDepth: 6 - Set Condition Success StageTimer RT12:05DungeonDepth: 6 - OnDepthChange questSolvedDepth => 6 RT12:05DungeonDepth: 6 - OnDepthChange: Current Depth => 6, questSolvedDepth => 6 RT12:05DungeonDepth: 6 - Set Condition Success StageTimer RT12:05DungeonDepth: 6 - OnDepthChange questSolvedDepth => 6 RT12:05DungeonDepth: 6 - OnDepthChange: Current Depth => 6, questSolvedDepth => 6 RT12:05DungeonDepth: 6 - Set Condition Success StageTimer RT12:05DungeonDepth: 6 - currentlyActiveQuest: HugeBetClearStageInXMin RT12:05DungeonDepth: 6 - currentlyActiveQuest: HugeBetClearStageInXMin RT12:05DungeonDepth: 6 - currentlyActiveQuest: HugeBetClearStageInXMin RT12:05DungeonDepth: 6 - currentlyActiveQuest: HugeBetClearStageInXMin RT12:05DungeonDepth: 6 - set HugeBetClearStageInXMin solved RT12:05DungeonDepth: 6 - reward: DamageIncrease on Player1 applied RT12:05DungeonDepth: 6 - reward: Crit on Player1 applied RT12:05DungeonDepth: 6 - reward: AttackSpeed on Player1 applied RT12:09DungeonDepth: 7 - OnDepthChange questSolvedDepth => 6 RT12:09DungeonDepth: 7 - OnDepthChange questSolvedDepth => 6 RT12:09DungeonDepth: 7 - OnDepthChange questSolvedDepth => 6 RT12:09DungeonDepth: 7 - OnDepthChange questSolvedDepth => 6 RT12:09DungeonDepth: 7 - OnDepthChange questSolvedDepth => 6 RT12:09DungeonDepth: 7 - OnDepthChange questSolvedDepth => 6 RT12:09DungeonDepth: 7 - OnDepthChange questSolvedDepth => 6 RT12:09DungeonDepth: 7 - OnDepthChange questSolvedDepth => 6 RT12:09DungeonDepth: 7 - OnDepthChange questSolvedDepth => 6 RT12:09DungeonDepth: 7 - OnDepthChange questSolvedDepth => 6 RT12:09DungeonDepth: 7 - can Appear roll => Truecached roll = 45 chance = 40 RewardCap: 2 current rewardCount1 RT12:11DungeonDepth: 8 - OnDepthChange questSolvedDepth => 6 RT12:11DungeonDepth: 8 - OnDepthChange questSolvedDepth => 6 RT12:11DungeonDepth: 8 - OnDepthChange questSolvedDepth => 6 RT12:11DungeonDepth: 8 - OnDepthChange questSolvedDepth => 6 RT12:11DungeonDepth: 8 - OnDepthChange questSolvedDepth => 6 RT12:11DungeonDepth: 8 - OnDepthChange questSolvedDepth => 6 RT12:11DungeonDepth: 8 - OnDepthChange questSolvedDepth => 6 RT12:11DungeonDepth: 8 - OnDepthChange questSolvedDepth => 6 RT12:11DungeonDepth: 8 - OnDepthChange questSolvedDepth => 6 RT12:11DungeonDepth: 8 - OnDepthChange questSolvedDepth => 6 RT12:11DungeonDepth: 8 - can Appear roll => Truecached roll = 43 chance = 20 RewardCap: 2 current rewardCount1 RT12:12DungeonDepth: 9 - OnDepthChange questSolvedDepth => 6 RT12:12DungeonDepth: 9 - OnDepthChange questSolvedDepth => 6 RT12:12DungeonDepth: 9 - OnDepthChange questSolvedDepth => 6 RT12:12DungeonDepth: 9 - OnDepthChange questSolvedDepth => 6 RT12:12DungeonDepth: 9 - OnDepthChange questSolvedDepth => 6 RT12:12DungeonDepth: 9 - OnDepthChange questSolvedDepth => 6 RT12:12DungeonDepth: 9 - OnDepthChange questSolvedDepth => 6 RT12:12DungeonDepth: 9 - OnDepthChange questSolvedDepth => 6 RT12:12DungeonDepth: 9 - OnDepthChange questSolvedDepth => 6 RT12:12DungeonDepth: 9 - OnDepthChange questSolvedDepth => 6 RT12:12DungeonDepth: 9 - can Appear roll => Truecached roll = 58 chance = 20 RewardCap: 2 current rewardCount1 RT12:13DungeonDepth: 10 - OnDepthChange questSolvedDepth => 6 RT12:13DungeonDepth: 10 - OnDepthChange questSolvedDepth => 6 RT12:13DungeonDepth: 10 - OnDepthChange questSolvedDepth => 6 RT12:13DungeonDepth: 10 - OnDepthChange questSolvedDepth => 6 RT12:13DungeonDepth: 10 - OnDepthChange questSolvedDepth => 6 RT12:13DungeonDepth: 10 - OnDepthChange questSolvedDepth => 6 RT12:13DungeonDepth: 10 - OnDepthChange questSolvedDepth => 6 RT12:13DungeonDepth: 10 - OnDepthChange questSolvedDepth => 6 RT12:13DungeonDepth: 10 - OnDepthChange questSolvedDepth => 6 RT12:13DungeonDepth: 10 - OnDepthChange questSolvedDepth => 6 RT12:13DungeonDepth: 10 - can Appear roll => Truecached roll = 95 chance = 10 RewardCap: 2 current rewardCount1 RT12:14DungeonDepth: 11 - OnDepthChange questSolvedDepth => 6 RT12:14DungeonDepth: 11 - OnDepthChange questSolvedDepth => 6 RT12:14DungeonDepth: 11 - OnDepthChange questSolvedDepth => 6 RT12:14DungeonDepth: 11 - OnDepthChange questSolvedDepth => 6 RT12:14DungeonDepth: 11 - OnDepthChange questSolvedDepth => 6 RT12:14DungeonDepth: 11 - OnDepthChange questSolvedDepth => 6 RT12:14DungeonDepth: 11 - OnDepthChange questSolvedDepth => 6 RT12:14DungeonDepth: 11 - OnDepthChange questSolvedDepth => 6 RT12:14DungeonDepth: 11 - OnDepthChange questSolvedDepth => 6 RT12:14DungeonDepth: 11 - OnDepthChange questSolvedDepth => 6 RT12:14DungeonDepth: 11 - seed IL24-3UPA has been applied RT12:14DungeonDepth: 11 - seed Z!ZW-X05L has been applied LOG: 04.12.2025 12:15:12 Syop BetQuest logs RT11:27DungeonDepth: 0 - seed WS9H-O25V has been applied RT11:31DungeonDepth: 0 - can Appear roll => Truecached roll = 52 chance = 40 RewardCap: 2 current rewardCount0 RT11:32DungeonDepth: 0 - seed NDBX-L!TB has been applied RT11:36DungeonDepth: 0 - can Appear roll => Truecached roll = 47 chance = 40 RewardCap: 2 current rewardCount0 RT11:36DungeonDepth: 0 - StartQuest HugeBetClearStageInXMin RT11:36DungeonDepth: 0 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:37DungeonDepth: 1 - OnDepthChange questSolvedDepth => 6 RT11:37DungeonDepth: 1 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:37DungeonDepth: 1 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:38DungeonDepth: 1 - seed NZ1H-RWC7 has been applied RT11:38DungeonDepth: 1 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:38DungeonDepth: 1 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:40DungeonDepth: 2 - OnDepthChange questSolvedDepth => 6 RT11:41DungeonDepth: 2 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:41DungeonDepth: 2 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:46DungeonDepth: 3 - OnDepthChange questSolvedDepth => 6 RT11:46DungeonDepth: 3 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:46DungeonDepth: 3 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:55DungeonDepth: 0 - seed NDBX-L!TB has been applied RT11:55DungeonDepth: 3 - OnDepthChange questSolvedDepth => 6 RT11:55DungeonDepth: 3 - OnDepthChange questSolvedDepth => 6 RT11:55DungeonDepth: 3 - OnDepthChange questSolvedDepth => 6 RT11:55DungeonDepth: 3 - OnDepthChange questSolvedDepth => 6 RT11:55DungeonDepth: 3 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:55DungeonDepth: 3 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:58DungeonDepth: 4 - OnDepthChange questSolvedDepth => 6 RT11:58DungeonDepth: 4 - OnDepthChange questSolvedDepth => 6 RT11:58DungeonDepth: 4 - OnDepthChange questSolvedDepth => 6 RT11:58DungeonDepth: 4 - OnDepthChange questSolvedDepth => 6 RT11:58DungeonDepth: 4 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:58DungeonDepth: 4 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:59DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT11:59DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT11:59DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT11:59DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT11:59DungeonDepth: 5 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:59DungeonDepth: 5 - currentlyActiveQuest: HugeBetClearStageInXMin RT12:00DungeonDepth: 0 - seed NDBX-L!TB has been applied RT12:00DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT12:00DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT12:00DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT12:00DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT12:00DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT12:00DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT12:00DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT12:00DungeonDepth: 5 - currentlyActiveQuest: HugeBetClearStageInXMin RT12:00DungeonDepth: 5 - currentlyActiveQuest: HugeBetClearStageInXMin RT12:01DungeonDepth: 5 - Set Condition Failed StageTimer RT12:01DungeonDepth: 5 - Set Condition Failed StageTimer RT12:01DungeonDepth: 5 - Set Condition Failed StageTimer RT12:01DungeonDepth: 5 - Set Condition Failed StageTimer RT12:01DungeonDepth: 5 - Set Condition Failed StageTimer RT12:01DungeonDepth: 5 - Set Condition Failed StageTimer RT12:01DungeonDepth: 5 - Set Condition Failed StageTimer RT12:01DungeonDepth: 0 - seed NDBX-L!TB has been applied RT12:01DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT12:01DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT12:01DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT12:01DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT12:01DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT12:01DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT12:01DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT12:01DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT12:01DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT12:01DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT12:01DungeonDepth: 5 - currentlyActiveQuest: HugeBetClearStageInXMin RT12:01DungeonDepth: 5 - currentlyActiveQuest: HugeBetClearStageInXMin RT12:05DungeonDepth: 6 - OnDepthChange questSolvedDepth => 6 RT12:05DungeonDepth: 6 - OnDepthChange: Current Depth => 6, questSolvedDepth => 6 RT12:05DungeonDepth: 6 - Set Condition Success StageTimer RT12:05DungeonDepth: 6 - OnDepthChange questSolvedDepth => 6 RT12:05DungeonDepth: 6 - OnDepthChange: Current Depth => 6, questSolvedDepth => 6 RT12:05DungeonDepth: 6 - Set Condition Success StageTimer RT12:05DungeonDepth: 6 - OnDepthChange questSolvedDepth => 6 RT12:05DungeonDepth: 6 - OnDepthChange: Current Depth => 6, questSolvedDepth => 6 RT12:05DungeonDepth: 6 - Set Condition Success StageTimer RT12:05DungeonDepth: 6 - OnDepthChange questSolvedDepth => 6 RT12:05DungeonDepth: 6 - OnDepthChange: Current Depth => 6, questSolvedDepth => 6 RT12:05DungeonDepth: 6 - Set Condition Success StageTimer RT12:05DungeonDepth: 6 - OnDepthChange questSolvedDepth => 6 RT12:05DungeonDepth: 6 - OnDepthChange: Current Depth => 6, questSolvedDepth => 6 RT12:05DungeonDepth: 6 - Set Condition Success StageTimer RT12:05DungeonDepth: 6 - OnDepthChange questSolvedDepth => 6 RT12:05DungeonDepth: 6 - OnDepthChange: Current Depth => 6, questSolvedDepth => 6 RT12:05DungeonDepth: 6 - Set Condition Success StageTimer RT12:05DungeonDepth: 6 - OnDepthChange questSolvedDepth => 6 RT12:05DungeonDepth: 6 - OnDepthChange: Current Depth => 6, questSolvedDepth => 6 RT12:05DungeonDepth: 6 - Set Condition Success StageTimer RT12:05DungeonDepth: 6 - OnDepthChange questSolvedDepth => 6 RT12:05DungeonDepth: 6 - OnDepthChange: Current Depth => 6, questSolvedDepth => 6 RT12:05DungeonDepth: 6 - Set Condition Success StageTimer RT12:05DungeonDepth: 6 - OnDepthChange questSolvedDepth => 6 RT12:05DungeonDepth: 6 - OnDepthChange: Current Depth => 6, questSolvedDepth => 6 RT12:05DungeonDepth: 6 - Set Condition Success StageTimer RT12:05DungeonDepth: 6 - OnDepthChange questSolvedDepth => 6 RT12:05DungeonDepth: 6 - OnDepthChange: Current Depth => 6, questSolvedDepth => 6 RT12:05DungeonDepth: 6 - Set Condition Success StageTimer RT12:05DungeonDepth: 6 - currentlyActiveQuest: HugeBetClearStageInXMin RT12:05DungeonDepth: 6 - currentlyActiveQuest: HugeBetClearStageInXMin RT12:05DungeonDepth: 6 - currentlyActiveQuest: HugeBetClearStageInXMin RT12:05DungeonDepth: 6 - currentlyActiveQuest: HugeBetClearStageInXMin RT12:05DungeonDepth: 6 - set HugeBetClearStageInXMin solved RT12:05DungeonDepth: 6 - reward: DamageIncrease on Player1 applied RT12:05DungeonDepth: 6 - reward: Crit on Player1 applied RT12:05DungeonDepth: 6 - reward: AttackSpeed on Player1 applied RT12:09DungeonDepth: 7 - OnDepthChange questSolvedDepth => 6 RT12:09DungeonDepth: 7 - OnDepthChange questSolvedDepth => 6 RT12:09DungeonDepth: 7 - OnDepthChange questSolvedDepth => 6 RT12:09DungeonDepth: 7 - OnDepthChange questSolvedDepth => 6 RT12:09DungeonDepth: 7 - OnDepthChange questSolvedDepth => 6 RT12:09DungeonDepth: 7 - OnDepthChange questSolvedDepth => 6 RT12:09DungeonDepth: 7 - OnDepthChange questSolvedDepth => 6 RT12:09DungeonDepth: 7 - OnDepthChange questSolvedDepth => 6 RT12:09DungeonDepth: 7 - OnDepthChange questSolvedDepth => 6 RT12:09DungeonDepth: 7 - OnDepthChange questSolvedDepth => 6 RT12:09DungeonDepth: 7 - can Appear roll => Truecached roll = 45 chance = 40 RewardCap: 2 current rewardCount1 RT12:11DungeonDepth: 8 - OnDepthChange questSolvedDepth => 6 RT12:11DungeonDepth: 8 - OnDepthChange questSolvedDepth => 6 RT12:11DungeonDepth: 8 - OnDepthChange questSolvedDepth => 6 RT12:11DungeonDepth: 8 - OnDepthChange questSolvedDepth => 6 RT12:11DungeonDepth: 8 - OnDepthChange questSolvedDepth => 6 RT12:11DungeonDepth: 8 - OnDepthChange questSolvedDepth => 6 RT12:11DungeonDepth: 8 - OnDepthChange questSolvedDepth => 6 RT12:11DungeonDepth: 8 - OnDepthChange questSolvedDepth => 6 RT12:11DungeonDepth: 8 - OnDepthChange questSolvedDepth => 6 RT12:11DungeonDepth: 8 - OnDepthChange questSolvedDepth => 6 RT12:11DungeonDepth: 8 - can Appear roll => Truecached roll = 43 chance = 20 RewardCap: 2 current rewardCount1 RT12:12DungeonDepth: 9 - OnDepthChange questSolvedDepth => 6 RT12:12DungeonDepth: 9 - OnDepthChange questSolvedDepth => 6 RT12:12DungeonDepth: 9 - OnDepthChange questSolvedDepth => 6 RT12:12DungeonDepth: 9 - OnDepthChange questSolvedDepth => 6 RT12:12DungeonDepth: 9 - OnDepthChange questSolvedDepth => 6 RT12:12DungeonDepth: 9 - OnDepthChange questSolvedDepth => 6 RT12:12DungeonDepth: 9 - OnDepthChange questSolvedDepth => 6 RT12:12DungeonDepth: 9 - OnDepthChange questSolvedDepth => 6 RT12:12DungeonDepth: 9 - OnDepthChange questSolvedDepth => 6 RT12:12DungeonDepth: 9 - OnDepthChange questSolvedDepth => 6 RT12:12DungeonDepth: 9 - can Appear roll => Truecached roll = 58 chance = 20 RewardCap: 2 current rewardCount1 RT12:13DungeonDepth: 10 - OnDepthChange questSolvedDepth => 6 RT12:13DungeonDepth: 10 - OnDepthChange questSolvedDepth => 6 RT12:13DungeonDepth: 10 - OnDepthChange questSolvedDepth => 6 RT12:13DungeonDepth: 10 - OnDepthChange questSolvedDepth => 6 RT12:13DungeonDepth: 10 - OnDepthChange questSolvedDepth => 6 RT12:13DungeonDepth: 10 - OnDepthChange questSolvedDepth => 6 RT12:13DungeonDepth: 10 - OnDepthChange questSolvedDepth => 6 RT12:13DungeonDepth: 10 - OnDepthChange questSolvedDepth => 6 RT12:13DungeonDepth: 10 - OnDepthChange questSolvedDepth => 6 RT12:13DungeonDepth: 10 - OnDepthChange questSolvedDepth => 6 RT12:13DungeonDepth: 10 - can Appear roll => Truecached roll = 95 chance = 10 RewardCap: 2 current rewardCount1 RT12:14DungeonDepth: 11 - OnDepthChange questSolvedDepth => 6 RT12:14DungeonDepth: 11 - OnDepthChange questSolvedDepth => 6 RT12:14DungeonDepth: 11 - OnDepthChange questSolvedDepth => 6 RT12:14DungeonDepth: 11 - OnDepthChange questSolvedDepth => 6 RT12:14DungeonDepth: 11 - OnDepthChange questSolvedDepth => 6 RT12:14DungeonDepth: 11 - OnDepthChange questSolvedDepth => 6 RT12:14DungeonDepth: 11 - OnDepthChange questSolvedDepth => 6 RT12:14DungeonDepth: 11 - OnDepthChange questSolvedDepth => 6 RT12:14DungeonDepth: 11 - OnDepthChange questSolvedDepth => 6 RT12:14DungeonDepth: 11 - OnDepthChange questSolvedDepth => 6 RT12:14DungeonDepth: 11 - seed IL24-3UPA has been applied RT12:14DungeonDepth: 11 - seed Z!ZW-X05L has been applied LOG: 04.12.2025 12:15:13 Generate Level Completed! Loading time: 22,7s LOG: 04.12.2025 12:15:13 AfterLoadingGame() isInHomeBase?: False, TutorialIsActive ?: False LOG: 04.12.2025 12:15:13 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 04.12.2025 12:15:13 WindowManager.UnloadMenu => NoMenu LOG: 04.12.2025 12:15:13 EvaluateEmotionalOvercharge() => Difficulty : Easy value 80 LOG: 04.12.2025 12:15:13 OnPlayerAndMapWereCreated WARNING: 04.12.2025 12:15:13 Language Text not found! (Path: Kill Slagshooter) LOG: 04.12.2025 12:15:13 Displayable active subtask: HugeBetClearStageInXMin is null LOG: 04.12.2025 12:15:13 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' WARNING: 04.12.2025 12:15:13 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. WARNING: 04.12.2025 12:15:13 BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(0# Typ_Spawn)_CastleSpawnRoom_Degrees0/CullingContainer/Static/Rotation Group 0/Deko Rotation_0/Stairs_Module_WithFloor/Stairs_Module_Floor/Stairs_Module_Floor" WARNING: 04.12.2025 12:15:13 BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(0# Typ_Spawn)_CastleSpawnRoom_Degrees0/CullingContainer/Static/Rotation Group 0/Deko Rotation_0/Stairs_Module_WithFloor/Stairs_Module_seamless/Stairs_Module" WARNING: 04.12.2025 12:15:13 BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(0# Typ_Spawn)_CastleSpawnRoom_Degrees0/CullingContainer/Static/Rotation Group 0/Deko Rotation_0/Stairs_Module_WithFloor/Stairs_Module_seamless/Stairs_Module" WARNING: 04.12.2025 12:15:13 BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(0# Typ_Spawn)_CastleSpawnRoom_Degrees0/CullingContainer/Static/Rotation Group 0/Deko Rotation_0/Stairs_Module_WithFloor/Stairs_Module_seamless/Stairs_Module" WARNING: 04.12.2025 12:15:13 BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(0# Typ_Spawn)_CastleSpawnRoom_Degrees0/CullingContainer/Static/Rotation Group 0/Deko Rotation_0/Stairs_Module_WithFloor/Stairs_Module_seamless/Stairs_Module" WARNING: 04.12.2025 12:15:13 BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(0# Typ_Spawn)_CastleSpawnRoom_Degrees0/CullingContainer/Static/Rotation Group 0/Deko Rotation_0/Stairs_Module_WithFloor_01/Stairs_Module_Floor/Stairs_Module_Floor" WARNING: 04.12.2025 12:15:13 BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(0# Typ_Spawn)_CastleSpawnRoom_Degrees0/CullingContainer/Static/Rotation Group 0/Deko Rotation_0/Stairs_Module_WithFloor_01/Stairs_Module_seamless/Stairs_Module" WARNING: 04.12.2025 12:15:13 BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(0# Typ_Spawn)_CastleSpawnRoom_Degrees0/CullingContainer/Static/Rotation Group 0/Deko Rotation_0/Stairs_Module_WithFloor_01/Stairs_Module_seamless/Stairs_Module" WARNING: 04.12.2025 12:15:13 BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(0# Typ_Spawn)_CastleSpawnRoom_Degrees0/CullingContainer/Static/Rotation Group 0/Deko Rotation_0/Stairs_Module_WithFloor_01/Stairs_Module_seamless/Stairs_Module" WARNING: 04.12.2025 12:15:13 BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(0# Typ_Spawn)_CastleSpawnRoom_Degrees0/CullingContainer/Static/Rotation Group 0/Deko Rotation_0/Stairs_Module_WithFloor_01/Stairs_Module_seamless/Stairs_Module" WARNING: 04.12.2025 12:15:13 Language Text not found! (Path: Kill Slagshooter) LOG: 04.12.2025 12:15:13 Displayable active subtask: HugeBetClearStageInXMin is null LOG: 04.12.2025 12:15:13 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 04.12.2025 12:15:13 UpdatePlayerProgress LOG: 04.12.2025 12:15:13 SAVE GAME => Jasper Test 2 id:1 guid:d8690ed2-9932-4636-a64f-b638e246d8b9 WARNING: 04.12.2025 12:15:14 Language Text not found! (Path: Kill Slagshooter) LOG: 04.12.2025 12:15:14 Displayable active subtask: HugeBetClearStageInXMin is null LOG: 04.12.2025 12:15:14 [RichPresenceManager] ChangeActivity to PrideArea .. LOG: 04.12.2025 12:15:14 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 04.12.2025 12:15:14 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 04.12.2025 12:15:14 Menu.UnloadMenuPanel => DefaultPanel LOG: 04.12.2025 12:15:16 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 04.12.2025 12:15:16 Syop BetQuest logs RT11:27DungeonDepth: 0 - seed WS9H-O25V has been applied RT11:31DungeonDepth: 0 - can Appear roll => Truecached roll = 52 chance = 40 RewardCap: 2 current rewardCount0 RT11:32DungeonDepth: 0 - seed NDBX-L!TB has been applied RT11:36DungeonDepth: 0 - can Appear roll => Truecached roll = 47 chance = 40 RewardCap: 2 current rewardCount0 RT11:36DungeonDepth: 0 - StartQuest HugeBetClearStageInXMin RT11:36DungeonDepth: 0 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:37DungeonDepth: 1 - OnDepthChange questSolvedDepth => 6 RT11:37DungeonDepth: 1 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:37DungeonDepth: 1 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:38DungeonDepth: 1 - seed NZ1H-RWC7 has been applied RT11:38DungeonDepth: 1 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:38DungeonDepth: 1 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:40DungeonDepth: 2 - OnDepthChange questSolvedDepth => 6 RT11:41DungeonDepth: 2 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:41DungeonDepth: 2 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:46DungeonDepth: 3 - OnDepthChange questSolvedDepth => 6 RT11:46DungeonDepth: 3 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:46DungeonDepth: 3 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:55DungeonDepth: 0 - seed NDBX-L!TB has been applied RT11:55DungeonDepth: 3 - OnDepthChange questSolvedDepth => 6 RT11:55DungeonDepth: 3 - OnDepthChange questSolvedDepth => 6 RT11:55DungeonDepth: 3 - OnDepthChange questSolvedDepth => 6 RT11:55DungeonDepth: 3 - OnDepthChange questSolvedDepth => 6 RT11:55DungeonDepth: 3 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:55DungeonDepth: 3 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:58DungeonDepth: 4 - OnDepthChange questSolvedDepth => 6 RT11:58DungeonDepth: 4 - OnDepthChange questSolvedDepth => 6 RT11:58DungeonDepth: 4 - OnDepthChange questSolvedDepth => 6 RT11:58DungeonDepth: 4 - OnDepthChange questSolvedDepth => 6 RT11:58DungeonDepth: 4 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:58DungeonDepth: 4 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:59DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT11:59DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT11:59DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT11:59DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT11:59DungeonDepth: 5 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:59DungeonDepth: 5 - currentlyActiveQuest: HugeBetClearStageInXMin RT12:00DungeonDepth: 0 - seed NDBX-L!TB has been applied RT12:00DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT12:00DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT12:00DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT12:00DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT12:00DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT12:00DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT12:00DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT12:00DungeonDepth: 5 - currentlyActiveQuest: HugeBetClearStageInXMin RT12:00DungeonDepth: 5 - currentlyActiveQuest: HugeBetClearStageInXMin RT12:01DungeonDepth: 5 - Set Condition Failed StageTimer RT12:01DungeonDepth: 5 - Set Condition Failed StageTimer RT12:01DungeonDepth: 5 - Set Condition Failed StageTimer RT12:01DungeonDepth: 5 - Set Condition Failed StageTimer RT12:01DungeonDepth: 5 - Set Condition Failed StageTimer RT12:01DungeonDepth: 5 - Set Condition Failed StageTimer RT12:01DungeonDepth: 5 - Set Condition Failed StageTimer RT12:01DungeonDepth: 0 - seed NDBX-L!TB has been applied RT12:01DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT12:01DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT12:01DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT12:01DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT12:01DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT12:01DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT12:01DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT12:01DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT12:01DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT12:01DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT12:01DungeonDepth: 5 - currentlyActiveQuest: HugeBetClearStageInXMin RT12:01DungeonDepth: 5 - currentlyActiveQuest: HugeBetClearStageInXMin RT12:05DungeonDepth: 6 - OnDepthChange questSolvedDepth => 6 RT12:05DungeonDepth: 6 - OnDepthChange: Current Depth => 6, questSolvedDepth => 6 RT12:05DungeonDepth: 6 - Set Condition Success StageTimer RT12:05DungeonDepth: 6 - OnDepthChange questSolvedDepth => 6 RT12:05DungeonDepth: 6 - OnDepthChange: Current Depth => 6, questSolvedDepth => 6 RT12:05DungeonDepth: 6 - Set Condition Success StageTimer RT12:05DungeonDepth: 6 - OnDepthChange questSolvedDepth => 6 RT12:05DungeonDepth: 6 - OnDepthChange: Current Depth => 6, questSolvedDepth => 6 RT12:05DungeonDepth: 6 - Set Condition Success StageTimer RT12:05DungeonDepth: 6 - OnDepthChange questSolvedDepth => 6 RT12:05DungeonDepth: 6 - OnDepthChange: Current Depth => 6, questSolvedDepth => 6 RT12:05DungeonDepth: 6 - Set Condition Success StageTimer RT12:05DungeonDepth: 6 - OnDepthChange questSolvedDepth => 6 RT12:05DungeonDepth: 6 - OnDepthChange: Current Depth => 6, questSolvedDepth => 6 RT12:05DungeonDepth: 6 - Set Condition Success StageTimer RT12:05DungeonDepth: 6 - OnDepthChange questSolvedDepth => 6 RT12:05DungeonDepth: 6 - OnDepthChange: Current Depth => 6, questSolvedDepth => 6 RT12:05DungeonDepth: 6 - Set Condition Success StageTimer RT12:05DungeonDepth: 6 - OnDepthChange questSolvedDepth => 6 RT12:05DungeonDepth: 6 - OnDepthChange: Current Depth => 6, questSolvedDepth => 6 RT12:05DungeonDepth: 6 - Set Condition Success StageTimer RT12:05DungeonDepth: 6 - OnDepthChange questSolvedDepth => 6 RT12:05DungeonDepth: 6 - OnDepthChange: Current Depth => 6, questSolvedDepth => 6 RT12:05DungeonDepth: 6 - Set Condition Success StageTimer RT12:05DungeonDepth: 6 - OnDepthChange questSolvedDepth => 6 RT12:05DungeonDepth: 6 - OnDepthChange: Current Depth => 6, questSolvedDepth => 6 RT12:05DungeonDepth: 6 - Set Condition Success StageTimer RT12:05DungeonDepth: 6 - OnDepthChange questSolvedDepth => 6 RT12:05DungeonDepth: 6 - OnDepthChange: Current Depth => 6, questSolvedDepth => 6 RT12:05DungeonDepth: 6 - Set Condition Success StageTimer RT12:05DungeonDepth: 6 - currentlyActiveQuest: HugeBetClearStageInXMin RT12:05DungeonDepth: 6 - currentlyActiveQuest: HugeBetClearStageInXMin RT12:05DungeonDepth: 6 - currentlyActiveQuest: HugeBetClearStageInXMin RT12:05DungeonDepth: 6 - currentlyActiveQuest: HugeBetClearStageInXMin RT12:05DungeonDepth: 6 - set HugeBetClearStageInXMin solved RT12:05DungeonDepth: 6 - reward: DamageIncrease on Player1 applied RT12:05DungeonDepth: 6 - reward: Crit on Player1 applied RT12:05DungeonDepth: 6 - reward: AttackSpeed on Player1 applied RT12:09DungeonDepth: 7 - OnDepthChange questSolvedDepth => 6 RT12:09DungeonDepth: 7 - OnDepthChange questSolvedDepth => 6 RT12:09DungeonDepth: 7 - OnDepthChange questSolvedDepth => 6 RT12:09DungeonDepth: 7 - OnDepthChange questSolvedDepth => 6 RT12:09DungeonDepth: 7 - OnDepthChange questSolvedDepth => 6 RT12:09DungeonDepth: 7 - OnDepthChange questSolvedDepth => 6 RT12:09DungeonDepth: 7 - OnDepthChange questSolvedDepth => 6 RT12:09DungeonDepth: 7 - OnDepthChange questSolvedDepth => 6 RT12:09DungeonDepth: 7 - OnDepthChange questSolvedDepth => 6 RT12:09DungeonDepth: 7 - OnDepthChange questSolvedDepth => 6 RT12:09DungeonDepth: 7 - can Appear roll => Truecached roll = 45 chance = 40 RewardCap: 2 current rewardCount1 RT12:11DungeonDepth: 8 - OnDepthChange questSolvedDepth => 6 RT12:11DungeonDepth: 8 - OnDepthChange questSolvedDepth => 6 RT12:11DungeonDepth: 8 - OnDepthChange questSolvedDepth => 6 RT12:11DungeonDepth: 8 - OnDepthChange questSolvedDepth => 6 RT12:11DungeonDepth: 8 - OnDepthChange questSolvedDepth => 6 RT12:11DungeonDepth: 8 - OnDepthChange questSolvedDepth => 6 RT12:11DungeonDepth: 8 - OnDepthChange questSolvedDepth => 6 RT12:11DungeonDepth: 8 - OnDepthChange questSolvedDepth => 6 RT12:11DungeonDepth: 8 - OnDepthChange questSolvedDepth => 6 RT12:11DungeonDepth: 8 - OnDepthChange questSolvedDepth => 6 RT12:11DungeonDepth: 8 - can Appear roll => Truecached roll = 43 chance = 20 RewardCap: 2 current rewardCount1 RT12:12DungeonDepth: 9 - OnDepthChange questSolvedDepth => 6 RT12:12DungeonDepth: 9 - OnDepthChange questSolvedDepth => 6 RT12:12DungeonDepth: 9 - OnDepthChange questSolvedDepth => 6 RT12:12DungeonDepth: 9 - OnDepthChange questSolvedDepth => 6 RT12:12DungeonDepth: 9 - OnDepthChange questSolvedDepth => 6 RT12:12DungeonDepth: 9 - OnDepthChange questSolvedDepth => 6 RT12:12DungeonDepth: 9 - OnDepthChange questSolvedDepth => 6 RT12:12DungeonDepth: 9 - OnDepthChange questSolvedDepth => 6 RT12:12DungeonDepth: 9 - OnDepthChange questSolvedDepth => 6 RT12:12DungeonDepth: 9 - OnDepthChange questSolvedDepth => 6 RT12:12DungeonDepth: 9 - can Appear roll => Truecached roll = 58 chance = 20 RewardCap: 2 current rewardCount1 RT12:13DungeonDepth: 10 - OnDepthChange questSolvedDepth => 6 RT12:13DungeonDepth: 10 - OnDepthChange questSolvedDepth => 6 RT12:13DungeonDepth: 10 - OnDepthChange questSolvedDepth => 6 RT12:13DungeonDepth: 10 - OnDepthChange questSolvedDepth => 6 RT12:13DungeonDepth: 10 - OnDepthChange questSolvedDepth => 6 RT12:13DungeonDepth: 10 - OnDepthChange questSolvedDepth => 6 RT12:13DungeonDepth: 10 - OnDepthChange questSolvedDepth => 6 RT12:13DungeonDepth: 10 - OnDepthChange questSolvedDepth => 6 RT12:13DungeonDepth: 10 - OnDepthChange questSolvedDepth => 6 RT12:13DungeonDepth: 10 - OnDepthChange questSolvedDepth => 6 RT12:13DungeonDepth: 10 - can Appear roll => Truecached roll = 95 chance = 10 RewardCap: 2 current rewardCount1 RT12:14DungeonDepth: 11 - OnDepthChange questSolvedDepth => 6 RT12:14DungeonDepth: 11 - OnDepthChange questSolvedDepth => 6 RT12:14DungeonDepth: 11 - OnDepthChange questSolvedDepth => 6 RT12:14DungeonDepth: 11 - OnDepthChange questSolvedDepth => 6 RT12:14DungeonDepth: 11 - OnDepthChange questSolvedDepth => 6 RT12:14DungeonDepth: 11 - OnDepthChange questSolvedDepth => 6 RT12:14DungeonDepth: 11 - OnDepthChange questSolvedDepth => 6 RT12:14DungeonDepth: 11 - OnDepthChange questSolvedDepth => 6 RT12:14DungeonDepth: 11 - OnDepthChange questSolvedDepth => 6 RT12:14DungeonDepth: 11 - OnDepthChange questSolvedDepth => 6 RT12:14DungeonDepth: 11 - seed IL24-3UPA has been applied RT12:14DungeonDepth: 11 - seed Z!ZW-X05L has been applied RT12:15DungeonDepth: 11 - can Appear roll => Truecached roll = 71 chance = 10 RewardCap: 2 current rewardCount1 WARNING: 04.12.2025 12:15:16 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_CastorHealer in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 04.12.2025 12:15:16 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_CastorHealer in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 04.12.2025 12:15:16 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Nincodemus in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 04.12.2025 12:15:16 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Castor in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup ERROR: 04.12.2025 12:15:16 Coroutine couldn't be started because the the game object 'Minimap2' is inactive! StickyStoneStudio.MOODS.Minimap2Controller:SetTeleportMenuInfoVisibility(Boolean) StickyStoneStudio.MOODS.Minimap2Controller:OnMinimapRoomEnter(Minimap2Room) StickyStoneStudio.MOODS.Room:InvokeOnPlayerRoomEvent(RoomEvent, Player) StickyStoneStudio.MOODS.d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 04.12.2025 12:15:18 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 04.12.2025 12:15:18 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 12:15:18 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 12:15:18 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 04.12.2025 12:15:18 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 12:15:18 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 12:15:18 MitronEmpire_Nincodemus(Clone) (StickyStoneStudio.MOODS.Nincodemus): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 04.12.2025 12:15:18 Language Text not found! (Path: Drone) LOG: 04.12.2025 12:15:18 Kill enemy Instant -> MitronEmpire_Nincodemus(Clone) WARNING: 04.12.2025 12:15:18 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 04.12.2025 12:15:18 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 12:15:18 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 12:15:18 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 04.12.2025 12:15:18 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 12:15:18 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 12:15:18 MitronEmpire_Castor(Clone) (StickyStoneStudio.MOODS.Castor): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 04.12.2025 12:15:18 Language Text not found! (Path: Drone) LOG: 04.12.2025 12:15:18 Kill enemy Instant -> MitronEmpire_Castor(Clone) LOG: 04.12.2025 12:15:18 ScaleEnemy MitronEmpire_Castor(Clone)! WARNING: 04.12.2025 12:15:18 Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy MitronEmpire_Castor(Clone) is not the same! WARNING: 04.12.2025 12:15:18 MitronEmpire_Castor_Healer(Clone) (StickyStoneStudio.MOODS.CastorHealer): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 04.12.2025 12:15:18 Language Text not found! (Path: Drone) LOG: 04.12.2025 12:15:18 Kill enemy Instant -> MitronEmpire_Castor_Healer(Clone) WARNING: 04.12.2025 12:15:18 MitronEmpire_Castor_Healer(Clone) (StickyStoneStudio.MOODS.CastorHealer): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 04.12.2025 12:15:18 Language Text not found! (Path: Drone) LOG: 04.12.2025 12:15:18 Kill enemy Instant -> MitronEmpire_Castor_Healer(Clone) WARNING: 04.12.2025 12:15:18 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Castor(Clone)' is not on a navmesh WARNING: 04.12.2025 12:15:18 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Castor_Healer(Clone)' is not on a navmesh LOG: 04.12.2025 12:15:18 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 04.12.2025 12:15:18 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 04.12.2025 12:15:18 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 04.12.2025 12:15:18 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 04.12.2025 12:15:18 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. WARNING: 04.12.2025 12:15:18 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Castor_Healer(Clone)' is not on a navmesh WARNING: 04.12.2025 12:15:18 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. LOG: 04.12.2025 12:15:18 WindowManager.LoadMenu => EscapeMenu LOG: 04.12.2025 12:15:18 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 04.12.2025 12:15:18 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 04.12.2025 12:15:18 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 04.12.2025 12:15:18 Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu) LOG: 04.12.2025 12:15:18 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 04.12.2025 12:15:18 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 04.12.2025 12:15:18 Menu.UnloadMenuPanel => Info LOG: 04.12.2025 12:15:20 Menu.GoToPanel() 'ESC_Exit' transitionFade?: 'True' currentpanel is: 'ESC_Main' LOG: 04.12.2025 12:15:20 Menu.LoadMenuPanel => ESC_Exit (MenuID: EscapeMenu) LOG: 04.12.2025 12:15:20 Menu.UnloadMenuPanel => ESC_Main LOG: 04.12.2025 12:15:20 WindowManager.LoadMenu => MainMenu LOG: 04.12.2025 12:15:20 WindowManager.UnloadAllOtherMenus but 'MainMenu'! Currently acitve Menus: 2 LOG: 04.12.2025 12:15:20 WindowManager.UnloadMenu => InGameMenu LOG: 04.12.2025 12:15:20 Menu.UnloadMenuPanel => DefaultPanel LOG: 04.12.2025 12:15:20 WindowManager.UnloadMenu => EscapeMenu LOG: 04.12.2025 12:15:20 Menu.UnloadMenuPanel => ESC_Exit LOG: 04.12.2025 12:15:21 EvaluateEmotionalOvercharge() => Difficulty : Easy value 50 LOG: 04.12.2025 12:15:21 Menu.GoToPanel() 'MM_Default' transitionFade?: 'True' currentpanel was null. LOG: 04.12.2025 12:15:21 Menu.LoadMenuPanel => MM_Default (MenuID: MainMenu) LOG: 04.12.2025 12:15:21 [RichPresenceManager] ChangeActivity to GeneralActivity .. LOG: 04.12.2025 12:15:22 Menu.GoToPanel() 'MM_Default' transitionFade?: 'True' currentpanel is: 'MM_Default' LOG: 04.12.2025 12:15:22 [RichPresenceManager] ChangeActivity to GeneralActivity .. LOG: 04.12.2025 12:15:27 Menu.LoadMenuPanel => MM_ChoosePlayerClass (MenuID: MainMenu) WARNING: 04.12.2025 12:15:27 This TMPro text object does not have a cursor. If you want full edit functionality add a OSK_Cursor prefab as a child LOG: 04.12.2025 12:15:27 Menu.GoToPanel() 'MM_ChoosePlayerClass' transitionFade?: 'True' currentpanel is: 'MM_Default' WARNING: 04.12.2025 12:15:27 Menu.LoadMenuPanel MM_ChoosePlayerClass failed. It was Loaded before and is present in the scene! (MenuID: MainMenu) LOG: 04.12.2025 12:15:27 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 04.12.2025 12:15:27 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 04.12.2025 12:15:27 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 04.12.2025 12:15:27 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 04.12.2025 12:15:27 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! LOG: 04.12.2025 12:15:27 Menu.UnloadMenuPanel => MM_Default LOG: 04.12.2025 12:15:29 is Loading Quests LOG: 04.12.2025 12:15:29 loaded mechionary progress for savegame:Jasper Test 2 LOG: 04.12.2025 12:15:30 Continue Game Confirmed! Loading Game Session => Guid: b10866eb5a06 Seed: NDBX-L!TB SeededCalls: 1930 SeededCallsLastDungeon: 350 LOG: 04.12.2025 12:15:30 is Loading Quests LOG: 04.12.2025 12:15:31 LoadingMenu.SetCurrentLoadingScreen() => ME_Level3 LOG: 04.12.2025 12:15:31 WindowManager.LoadMenu => InGameMenu LOG: 04.12.2025 12:15:31 WindowManager.UnloadMenu => MainMenu LOG: 04.12.2025 12:15:31 Menu.UnloadMenuPanel => MM_ChoosePlayerClass LOG: 04.12.2025 12:15:31 is Loading Quests LOG: 04.12.2025 12:15:31 loaded mechionary progress for savegame:Jasper Test 2 LOG: 04.12.2025 12:15:31 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 04.12.2025 12:15:31 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 04.12.2025 12:15:31 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 04.12.2025 12:15:31 The referenced script on this Behaviour (Game Object 'Mech_Player') is missing! WARNING: 04.12.2025 12:15:31 The referenced script on this Behaviour (Game Object 'Mech_Player') is missing! WARNING: 04.12.2025 12:15:31 The referenced script on this Behaviour (Game Object 'Mech_Player') is missing! WARNING: 04.12.2025 12:15:31 The referenced script on this Behaviour (Game Object 'Mech_Player') is missing! ERROR: 04.12.2025 12:15:31 MechBase Outline Reference Missing: 'Mech_Player(Clone)' has no standard Outline referenced! To avoid flicker add it asap! UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.MechBase:InitMechBase(Room, PlayerClass, DummyStatus) StickyStoneStudio.MOODS.<>c__DisplayClass72_0:b__0(AsyncOperationHandle`1) StickyStoneStudio.MOODS.<>c__DisplayClass13_0:b__0(AsyncOperationHandle`1) System.Action`1:Invoke(T) DelegateList`1:Invoke(T) System.Action`1:Invoke(T) DelegateList`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() WARNING: 04.12.2025 12:15:31 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of Mech_Player(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... ERROR: 04.12.2025 12:15:31 MechOutlineController.init() => HighlightEffect is not part of the rootMesh of Mech_Player(Clone) ! Consider Add it in the Prefab. Fallback now to add Component but can have side effects ... UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.MechOutlineController:init(Boolean) StickyStoneStudio.MOODS.MechBase:InitMechBase(Room, PlayerClass, DummyStatus) StickyStoneStudio.MOODS.<>c__DisplayClass72_0:b__0(AsyncOperationHandle`1) StickyStoneStudio.MOODS.<>c__DisplayClass13_0:b__0(AsyncOperationHandle`1) System.Action`1:Invoke(T) DelegateList`1:Invoke(T) System.Action`1:Invoke(T) DelegateList`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() LOG: 04.12.2025 12:15:31 EvaluateEmotionalOvercharge() => Difficulty : Easy value 50 LOG: 04.12.2025 12:15:31 NEW GAMESEED: 'NDBX-L!TB' resetSeededCalls: True LOG: 04.12.2025 12:15:31 SetCurrentMapSelectorChoice => DungeonDepth: 11 NextDungeonDepth: 11 PersistentDungeonDepth: 11 CurrentTheme: Stolz LOG: 04.12.2025 12:15:31 LoadingMenu.SetCurrentLoadingScreen() => ME_Level3 LOG: 04.12.2025 12:15:31 Generate Level Started! Level: Level_C theme: Stolz GameSeed: NDBX-L!TB SeedCalls: 1580 LOG: 04.12.2025 12:15:37 (TryInstantiateRandomRoom) currentList count is 0! RoomTheme: Stolz, RoomLevel: Level_C, RoomTyp: Typ_A LOG: 04.12.2025 12:15:54 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False LOG: 04.12.2025 12:15:55 Syop BetQuest logs RT11:27DungeonDepth: 0 - seed WS9H-O25V has been applied RT11:31DungeonDepth: 0 - can Appear roll => Truecached roll = 52 chance = 40 RewardCap: 2 current rewardCount0 RT11:32DungeonDepth: 0 - seed NDBX-L!TB has been applied RT11:36DungeonDepth: 0 - can Appear roll => Truecached roll = 47 chance = 40 RewardCap: 2 current rewardCount0 RT11:36DungeonDepth: 0 - StartQuest HugeBetClearStageInXMin RT11:36DungeonDepth: 0 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:37DungeonDepth: 1 - OnDepthChange questSolvedDepth => 6 RT11:37DungeonDepth: 1 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:37DungeonDepth: 1 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:38DungeonDepth: 1 - seed NZ1H-RWC7 has been applied RT11:38DungeonDepth: 1 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:38DungeonDepth: 1 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:40DungeonDepth: 2 - OnDepthChange questSolvedDepth => 6 RT11:41DungeonDepth: 2 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:41DungeonDepth: 2 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:46DungeonDepth: 3 - OnDepthChange questSolvedDepth => 6 RT11:46DungeonDepth: 3 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:46DungeonDepth: 3 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:55DungeonDepth: 0 - seed NDBX-L!TB has been applied RT11:55DungeonDepth: 3 - OnDepthChange questSolvedDepth => 6 RT11:55DungeonDepth: 3 - OnDepthChange questSolvedDepth => 6 RT11:55DungeonDepth: 3 - OnDepthChange questSolvedDepth => 6 RT11:55DungeonDepth: 3 - OnDepthChange questSolvedDepth => 6 RT11:55DungeonDepth: 3 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:55DungeonDepth: 3 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:58DungeonDepth: 4 - OnDepthChange questSolvedDepth => 6 RT11:58DungeonDepth: 4 - OnDepthChange questSolvedDepth => 6 RT11:58DungeonDepth: 4 - OnDepthChange questSolvedDepth => 6 RT11:58DungeonDepth: 4 - OnDepthChange questSolvedDepth => 6 RT11:58DungeonDepth: 4 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:58DungeonDepth: 4 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:59DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT11:59DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT11:59DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT11:59DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT11:59DungeonDepth: 5 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:59DungeonDepth: 5 - currentlyActiveQuest: HugeBetClearStageInXMin RT12:00DungeonDepth: 0 - seed NDBX-L!TB has been applied RT12:00DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT12:00DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT12:00DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT12:00DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT12:00DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT12:00DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT12:00DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT12:00DungeonDepth: 5 - currentlyActiveQuest: HugeBetClearStageInXMin RT12:00DungeonDepth: 5 - currentlyActiveQuest: HugeBetClearStageInXMin RT12:01DungeonDepth: 5 - Set Condition Failed StageTimer RT12:01DungeonDepth: 5 - Set Condition Failed StageTimer RT12:01DungeonDepth: 5 - Set Condition Failed StageTimer RT12:01DungeonDepth: 5 - Set Condition Failed StageTimer RT12:01DungeonDepth: 5 - Set Condition Failed StageTimer RT12:01DungeonDepth: 5 - Set Condition Failed StageTimer RT12:01DungeonDepth: 5 - Set Condition Failed StageTimer RT12:01DungeonDepth: 0 - seed NDBX-L!TB has been applied RT12:01DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT12:01DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT12:01DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT12:01DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT12:01DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT12:01DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT12:01DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT12:01DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT12:01DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT12:01DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT12:01DungeonDepth: 5 - currentlyActiveQuest: HugeBetClearStageInXMin RT12:01DungeonDepth: 5 - currentlyActiveQuest: HugeBetClearStageInXMin RT12:05DungeonDepth: 6 - OnDepthChange questSolvedDepth => 6 RT12:05DungeonDepth: 6 - OnDepthChange: Current Depth => 6, questSolvedDepth => 6 RT12:05DungeonDepth: 6 - Set Condition Success StageTimer RT12:05DungeonDepth: 6 - OnDepthChange questSolvedDepth => 6 RT12:05DungeonDepth: 6 - OnDepthChange: Current Depth => 6, questSolvedDepth => 6 RT12:05DungeonDepth: 6 - Set Condition Success StageTimer RT12:05DungeonDepth: 6 - OnDepthChange questSolvedDepth => 6 RT12:05DungeonDepth: 6 - OnDepthChange: Current Depth => 6, questSolvedDepth => 6 RT12:05DungeonDepth: 6 - Set Condition Success StageTimer RT12:05DungeonDepth: 6 - OnDepthChange questSolvedDepth => 6 RT12:05DungeonDepth: 6 - OnDepthChange: Current Depth => 6, questSolvedDepth => 6 RT12:05DungeonDepth: 6 - Set Condition Success StageTimer RT12:05DungeonDepth: 6 - OnDepthChange questSolvedDepth => 6 RT12:05DungeonDepth: 6 - OnDepthChange: Current Depth => 6, questSolvedDepth => 6 RT12:05DungeonDepth: 6 - Set Condition Success StageTimer RT12:05DungeonDepth: 6 - OnDepthChange questSolvedDepth => 6 RT12:05DungeonDepth: 6 - OnDepthChange: Current Depth => 6, questSolvedDepth => 6 RT12:05DungeonDepth: 6 - Set Condition Success StageTimer RT12:05DungeonDepth: 6 - OnDepthChange questSolvedDepth => 6 RT12:05DungeonDepth: 6 - OnDepthChange: Current Depth => 6, questSolvedDepth => 6 RT12:05DungeonDepth: 6 - Set Condition Success StageTimer RT12:05DungeonDepth: 6 - OnDepthChange questSolvedDepth => 6 RT12:05DungeonDepth: 6 - OnDepthChange: Current Depth => 6, questSolvedDepth => 6 RT12:05DungeonDepth: 6 - Set Condition Success StageTimer RT12:05DungeonDepth: 6 - OnDepthChange questSolvedDepth => 6 RT12:05DungeonDepth: 6 - OnDepthChange: Current Depth => 6, questSolvedDepth => 6 RT12:05DungeonDepth: 6 - Set Condition Success StageTimer RT12:05DungeonDepth: 6 - OnDepthChange questSolvedDepth => 6 RT12:05DungeonDepth: 6 - OnDepthChange: Current Depth => 6, questSolvedDepth => 6 RT12:05DungeonDepth: 6 - Set Condition Success StageTimer RT12:05DungeonDepth: 6 - currentlyActiveQuest: HugeBetClearStageInXMin RT12:05DungeonDepth: 6 - currentlyActiveQuest: HugeBetClearStageInXMin RT12:05DungeonDepth: 6 - currentlyActiveQuest: HugeBetClearStageInXMin RT12:05DungeonDepth: 6 - currentlyActiveQuest: HugeBetClearStageInXMin RT12:05DungeonDepth: 6 - set HugeBetClearStageInXMin solved RT12:05DungeonDepth: 6 - reward: DamageIncrease on Player1 applied RT12:05DungeonDepth: 6 - reward: Crit on Player1 applied RT12:05DungeonDepth: 6 - reward: AttackSpeed on Player1 applied RT12:09DungeonDepth: 7 - OnDepthChange questSolvedDepth => 6 RT12:09DungeonDepth: 7 - OnDepthChange questSolvedDepth => 6 RT12:09DungeonDepth: 7 - OnDepthChange questSolvedDepth => 6 RT12:09DungeonDepth: 7 - OnDepthChange questSolvedDepth => 6 RT12:09DungeonDepth: 7 - OnDepthChange questSolvedDepth => 6 RT12:09DungeonDepth: 7 - OnDepthChange questSolvedDepth => 6 RT12:09DungeonDepth: 7 - OnDepthChange questSolvedDepth => 6 RT12:09DungeonDepth: 7 - OnDepthChange questSolvedDepth => 6 RT12:09DungeonDepth: 7 - OnDepthChange questSolvedDepth => 6 RT12:09DungeonDepth: 7 - OnDepthChange questSolvedDepth => 6 RT12:09DungeonDepth: 7 - can Appear roll => Truecached roll = 45 chance = 40 RewardCap: 2 current rewardCount1 RT12:11DungeonDepth: 8 - OnDepthChange questSolvedDepth => 6 RT12:11DungeonDepth: 8 - OnDepthChange questSolvedDepth => 6 RT12:11DungeonDepth: 8 - OnDepthChange questSolvedDepth => 6 RT12:11DungeonDepth: 8 - OnDepthChange questSolvedDepth => 6 RT12:11DungeonDepth: 8 - OnDepthChange questSolvedDepth => 6 RT12:11DungeonDepth: 8 - OnDepthChange questSolvedDepth => 6 RT12:11DungeonDepth: 8 - OnDepthChange questSolvedDepth => 6 RT12:11DungeonDepth: 8 - OnDepthChange questSolvedDepth => 6 RT12:11DungeonDepth: 8 - OnDepthChange questSolvedDepth => 6 RT12:11DungeonDepth: 8 - OnDepthChange questSolvedDepth => 6 RT12:11DungeonDepth: 8 - can Appear roll => Truecached roll = 43 chance = 20 RewardCap: 2 current rewardCount1 RT12:12DungeonDepth: 9 - OnDepthChange questSolvedDepth => 6 RT12:12DungeonDepth: 9 - OnDepthChange questSolvedDepth => 6 RT12:12DungeonDepth: 9 - OnDepthChange questSolvedDepth => 6 RT12:12DungeonDepth: 9 - OnDepthChange questSolvedDepth => 6 RT12:12DungeonDepth: 9 - OnDepthChange questSolvedDepth => 6 RT12:12DungeonDepth: 9 - OnDepthChange questSolvedDepth => 6 RT12:12DungeonDepth: 9 - OnDepthChange questSolvedDepth => 6 RT12:12DungeonDepth: 9 - OnDepthChange questSolvedDepth => 6 RT12:12DungeonDepth: 9 - OnDepthChange questSolvedDepth => 6 RT12:12DungeonDepth: 9 - OnDepthChange questSolvedDepth => 6 RT12:12DungeonDepth: 9 - can Appear roll => Truecached roll = 58 chance = 20 RewardCap: 2 current rewardCount1 RT12:13DungeonDepth: 10 - OnDepthChange questSolvedDepth => 6 RT12:13DungeonDepth: 10 - OnDepthChange questSolvedDepth => 6 RT12:13DungeonDepth: 10 - OnDepthChange questSolvedDepth => 6 RT12:13DungeonDepth: 10 - OnDepthChange questSolvedDepth => 6 RT12:13DungeonDepth: 10 - OnDepthChange questSolvedDepth => 6 RT12:13DungeonDepth: 10 - OnDepthChange questSolvedDepth => 6 RT12:13DungeonDepth: 10 - OnDepthChange questSolvedDepth => 6 RT12:13DungeonDepth: 10 - OnDepthChange questSolvedDepth => 6 RT12:13DungeonDepth: 10 - OnDepthChange questSolvedDepth => 6 RT12:13DungeonDepth: 10 - OnDepthChange questSolvedDepth => 6 RT12:13DungeonDepth: 10 - can Appear roll => Truecached roll = 95 chance = 10 RewardCap: 2 current rewardCount1 RT12:14DungeonDepth: 11 - OnDepthChange questSolvedDepth => 6 RT12:14DungeonDepth: 11 - OnDepthChange questSolvedDepth => 6 RT12:14DungeonDepth: 11 - OnDepthChange questSolvedDepth => 6 RT12:14DungeonDepth: 11 - OnDepthChange questSolvedDepth => 6 RT12:14DungeonDepth: 11 - OnDepthChange questSolvedDepth => 6 RT12:14DungeonDepth: 11 - OnDepthChange questSolvedDepth => 6 RT12:14DungeonDepth: 11 - OnDepthChange questSolvedDepth => 6 RT12:14DungeonDepth: 11 - OnDepthChange questSolvedDepth => 6 RT12:14DungeonDepth: 11 - OnDepthChange questSolvedDepth => 6 RT12:14DungeonDepth: 11 - OnDepthChange questSolvedDepth => 6 RT12:14DungeonDepth: 11 - seed IL24-3UPA has been applied RT12:14DungeonDepth: 11 - seed Z!ZW-X05L has been applied RT12:15DungeonDepth: 11 - can Appear roll => Truecached roll = 71 chance = 10 RewardCap: 2 current rewardCount1 RT12:15DungeonDepth: 0 - seed NDBX-L!TB has been applied RT12:15DungeonDepth: 11 - OnDepthChange questSolvedDepth => 6 RT12:15DungeonDepth: 11 - OnDepthChange questSolvedDepth => 6 RT12:15DungeonDepth: 11 - OnDepthChange questSolvedDepth => 6 RT12:15DungeonDepth: 11 - OnDepthChange questSolvedDepth => 6 RT12:15DungeonDepth: 11 - OnDepthChange questSolvedDepth => 6 RT12:15DungeonDepth: 11 - OnDepthChange questSolvedDepth => 6 RT12:15DungeonDepth: 11 - OnDepthChange questSolvedDepth => 6 RT12:15DungeonDepth: 11 - OnDepthChange questSolvedDepth => 6 RT12:15DungeonDepth: 11 - OnDepthChange questSolvedDepth => 6 RT12:15DungeonDepth: 11 - OnDepthChange questSolvedDepth => 6 RT12:15DungeonDepth: 11 - OnDepthChange questSolvedDepth => 6 RT12:15DungeonDepth: 11 - OnDepthChange questSolvedDepth => 6 RT12:15DungeonDepth: 11 - OnDepthChange questSolvedDepth => 6 LOG: 04.12.2025 12:15:56 Generate Level Completed! Loading time: 24,708s LOG: 04.12.2025 12:15:56 AfterLoadingGame() isInHomeBase?: False, TutorialIsActive ?: False LOG: 04.12.2025 12:15:56 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel was null. LOG: 04.12.2025 12:15:56 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 04.12.2025 12:15:56 WindowManager.UnloadMenu => NoMenu LOG: 04.12.2025 12:15:56 EvaluateEmotionalOvercharge() => Difficulty : Easy value 80 LOG: 04.12.2025 12:15:56 OnPlayerAndMapWereCreated WARNING: 04.12.2025 12:15:56 BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(0# Typ_Spawn)_CastleSpawnRoom_Degrees0/CullingContainer/Static/Rotation Group 0/Deko Rotation_0/Stairs_Module_WithFloor/Stairs_Module_Floor/Stairs_Module_Floor" WARNING: 04.12.2025 12:15:56 BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(0# Typ_Spawn)_CastleSpawnRoom_Degrees0/CullingContainer/Static/Rotation Group 0/Deko Rotation_0/Stairs_Module_WithFloor/Stairs_Module_seamless/Stairs_Module" WARNING: 04.12.2025 12:15:56 BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(0# Typ_Spawn)_CastleSpawnRoom_Degrees0/CullingContainer/Static/Rotation Group 0/Deko Rotation_0/Stairs_Module_WithFloor/Stairs_Module_seamless/Stairs_Module" WARNING: 04.12.2025 12:15:56 BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(0# Typ_Spawn)_CastleSpawnRoom_Degrees0/CullingContainer/Static/Rotation Group 0/Deko Rotation_0/Stairs_Module_WithFloor/Stairs_Module_seamless/Stairs_Module" WARNING: 04.12.2025 12:15:56 BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(0# Typ_Spawn)_CastleSpawnRoom_Degrees0/CullingContainer/Static/Rotation Group 0/Deko Rotation_0/Stairs_Module_WithFloor/Stairs_Module_seamless/Stairs_Module" WARNING: 04.12.2025 12:15:56 BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(0# Typ_Spawn)_CastleSpawnRoom_Degrees0/CullingContainer/Static/Rotation Group 0/Deko Rotation_0/Stairs_Module_WithFloor_01/Stairs_Module_Floor/Stairs_Module_Floor" WARNING: 04.12.2025 12:15:56 BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(0# Typ_Spawn)_CastleSpawnRoom_Degrees0/CullingContainer/Static/Rotation Group 0/Deko Rotation_0/Stairs_Module_WithFloor_01/Stairs_Module_seamless/Stairs_Module" WARNING: 04.12.2025 12:15:56 BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(0# Typ_Spawn)_CastleSpawnRoom_Degrees0/CullingContainer/Static/Rotation Group 0/Deko Rotation_0/Stairs_Module_WithFloor_01/Stairs_Module_seamless/Stairs_Module" WARNING: 04.12.2025 12:15:56 BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(0# Typ_Spawn)_CastleSpawnRoom_Degrees0/CullingContainer/Static/Rotation Group 0/Deko Rotation_0/Stairs_Module_WithFloor_01/Stairs_Module_seamless/Stairs_Module" WARNING: 04.12.2025 12:15:56 BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(0# Typ_Spawn)_CastleSpawnRoom_Degrees0/CullingContainer/Static/Rotation Group 0/Deko Rotation_0/Stairs_Module_WithFloor_01/Stairs_Module_seamless/Stairs_Module" LOG: 04.12.2025 12:15:56 TryAddWeapon(Items.Weapons.FusionFlintlockName) => Items.Weapons.FusionFlintlockName 1 LOG: 04.12.2025 12:15:56 TryAddItem(Equipment) => Equipment_Arm_Pride Arm LOG: 04.12.2025 12:15:56 TryAddItem(Equipment) => Equipment_Torso_Anger Torso LOG: 04.12.2025 12:15:56 TryAddItem(Equipment) => Equipment_Foot_Anger Foot LOG: 04.12.2025 12:15:56 TryAddItem(Equipment) => Equipment_Legs_Pride Legs WARNING: 04.12.2025 12:15:56 Language Text not found! (Path: Kill Slagshooter) LOG: 04.12.2025 12:15:56 Displayable active subtask: HugeBetClearStageInXMin is null LOG: 04.12.2025 12:15:56 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 04.12.2025 12:15:56 TryAddWeapon(Items.Weapons.FusionFlintlockName) => Items.Weapons.FusionFlintlockName 1 LOG: 04.12.2025 12:15:56 TryAddItem(Equipment) => Equipment_Arm_Pride Arm LOG: 04.12.2025 12:15:56 TryAddItem(Equipment) => Equipment_Torso_Anger Torso LOG: 04.12.2025 12:15:56 TryAddItem(Equipment) => Equipment_Foot_Anger Foot LOG: 04.12.2025 12:15:56 TryAddItem(Equipment) => Equipment_Legs_Pride Legs LOG: 04.12.2025 12:15:56 TryAddWeapon(Items.Weapons.FusionFlintlockName) => Items.Weapons.FusionFlintlockName 1 LOG: 04.12.2025 12:15:56 TryAddWeapon(Items.Weapons.WrathRepeaterName) => Items.Weapons.WrathRepeaterName 2 LOG: 04.12.2025 12:15:56 TryAddWeapon(Items.Weapons.FusionFlintlockName) => Items.Weapons.FusionFlintlockName 1 LOG: 04.12.2025 12:15:56 TryAddWeapon(Items.Weapons.WrathRepeaterName) => Items.Weapons.WrathRepeaterName 2 LOG: 04.12.2025 12:15:56 TryAddItem(Equipment) => Items.Equipment.ArmName Arm LOG: 04.12.2025 12:15:56 TryAddItem(WeaponAddin) => Items.Addins.SplitterName LOG: 04.12.2025 12:15:56 TryAddItem(WeaponAddin) => Items.Addins.CorrosiveName LOG: 04.12.2025 12:15:56 TryAddItem(WeaponAddin) => Items.Addins.HomieSwarmName LOG: 04.12.2025 12:15:57 TryAddItem(WeaponAddin) => Items.Addins.AcidicName LOG: 04.12.2025 12:15:57 TryAddItem(WeaponAddin) => Items.Addins.AllrounderName LOG: 04.12.2025 12:15:57 TryAddItem(WeaponAddin) => Items.Addins.HullbreachName LOG: 04.12.2025 12:15:57 SAVE GAME => Jasper Test 2 id:1 guid:d8690ed2-9932-4636-a64f-b638e246d8b9 WARNING: 04.12.2025 12:15:57 Language Text not found! (Path: Kill Slagshooter) LOG: 04.12.2025 12:15:57 Displayable active subtask: HugeBetClearStageInXMin is null LOG: 04.12.2025 12:15:57 [RichPresenceManager] ChangeActivity to PrideArea .. LOG: 04.12.2025 12:15:59 WindowManager.LoadMenu => EscapeMenu LOG: 04.12.2025 12:15:59 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 04.12.2025 12:15:59 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 04.12.2025 12:15:59 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 04.12.2025 12:15:59 Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu) LOG: 04.12.2025 12:16:00 Menu.GoToPanel() 'ESC_Exit' transitionFade?: 'True' currentpanel is: 'ESC_Main' LOG: 04.12.2025 12:16:00 Menu.LoadMenuPanel => ESC_Exit (MenuID: EscapeMenu) LOG: 04.12.2025 12:16:00 Menu.UnloadMenuPanel => ESC_Main LOG: 04.12.2025 12:16:01 WindowManager.LoadMenu => MainMenu LOG: 04.12.2025 12:16:01 WindowManager.UnloadAllOtherMenus but 'MainMenu'! Currently acitve Menus: 2 LOG: 04.12.2025 12:16:01 WindowManager.UnloadMenu => InGameMenu LOG: 04.12.2025 12:16:01 Menu.UnloadMenuPanel => DefaultPanel LOG: 04.12.2025 12:16:01 WindowManager.UnloadMenu => EscapeMenu LOG: 04.12.2025 12:16:01 Menu.UnloadMenuPanel => ESC_Exit LOG: 04.12.2025 12:16:01 Syop BetQuest logs RT11:27DungeonDepth: 0 - seed WS9H-O25V has been applied RT11:31DungeonDepth: 0 - can Appear roll => Truecached roll = 52 chance = 40 RewardCap: 2 current rewardCount0 RT11:32DungeonDepth: 0 - seed NDBX-L!TB has been applied RT11:36DungeonDepth: 0 - can Appear roll => Truecached roll = 47 chance = 40 RewardCap: 2 current rewardCount0 RT11:36DungeonDepth: 0 - StartQuest HugeBetClearStageInXMin RT11:36DungeonDepth: 0 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:37DungeonDepth: 1 - OnDepthChange questSolvedDepth => 6 RT11:37DungeonDepth: 1 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:37DungeonDepth: 1 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:38DungeonDepth: 1 - seed NZ1H-RWC7 has been applied RT11:38DungeonDepth: 1 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:38DungeonDepth: 1 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:40DungeonDepth: 2 - OnDepthChange questSolvedDepth => 6 RT11:41DungeonDepth: 2 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:41DungeonDepth: 2 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:46DungeonDepth: 3 - OnDepthChange questSolvedDepth => 6 RT11:46DungeonDepth: 3 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:46DungeonDepth: 3 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:55DungeonDepth: 0 - seed NDBX-L!TB has been applied RT11:55DungeonDepth: 3 - OnDepthChange questSolvedDepth => 6 RT11:55DungeonDepth: 3 - OnDepthChange questSolvedDepth => 6 RT11:55DungeonDepth: 3 - OnDepthChange questSolvedDepth => 6 RT11:55DungeonDepth: 3 - OnDepthChange questSolvedDepth => 6 RT11:55DungeonDepth: 3 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:55DungeonDepth: 3 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:58DungeonDepth: 4 - OnDepthChange questSolvedDepth => 6 RT11:58DungeonDepth: 4 - OnDepthChange questSolvedDepth => 6 RT11:58DungeonDepth: 4 - OnDepthChange questSolvedDepth => 6 RT11:58DungeonDepth: 4 - OnDepthChange questSolvedDepth => 6 RT11:58DungeonDepth: 4 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:58DungeonDepth: 4 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:59DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT11:59DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT11:59DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT11:59DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT11:59DungeonDepth: 5 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:59DungeonDepth: 5 - currentlyActiveQuest: HugeBetClearStageInXMin RT12:00DungeonDepth: 0 - seed NDBX-L!TB has been applied RT12:00DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT12:00DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT12:00DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT12:00DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT12:00DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT12:00DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT12:00DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT12:00DungeonDepth: 5 - currentlyActiveQuest: HugeBetClearStageInXMin RT12:00DungeonDepth: 5 - currentlyActiveQuest: HugeBetClearStageInXMin RT12:01DungeonDepth: 5 - Set Condition Failed StageTimer RT12:01DungeonDepth: 5 - Set Condition Failed StageTimer RT12:01DungeonDepth: 5 - Set Condition Failed StageTimer RT12:01DungeonDepth: 5 - Set Condition Failed StageTimer RT12:01DungeonDepth: 5 - Set Condition Failed StageTimer RT12:01DungeonDepth: 5 - Set Condition Failed StageTimer RT12:01DungeonDepth: 5 - Set Condition Failed StageTimer RT12:01DungeonDepth: 0 - seed NDBX-L!TB has been applied RT12:01DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT12:01DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT12:01DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT12:01DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT12:01DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT12:01DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT12:01DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT12:01DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT12:01DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT12:01DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT12:01DungeonDepth: 5 - currentlyActiveQuest: HugeBetClearStageInXMin RT12:01DungeonDepth: 5 - currentlyActiveQuest: HugeBetClearStageInXMin RT12:05DungeonDepth: 6 - OnDepthChange questSolvedDepth => 6 RT12:05DungeonDepth: 6 - OnDepthChange: Current Depth => 6, questSolvedDepth => 6 RT12:05DungeonDepth: 6 - Set Condition Success StageTimer RT12:05DungeonDepth: 6 - OnDepthChange questSolvedDepth => 6 RT12:05DungeonDepth: 6 - OnDepthChange: Current Depth => 6, questSolvedDepth => 6 RT12:05DungeonDepth: 6 - Set Condition Success StageTimer RT12:05DungeonDepth: 6 - OnDepthChange questSolvedDepth => 6 RT12:05DungeonDepth: 6 - OnDepthChange: Current Depth => 6, questSolvedDepth => 6 RT12:05DungeonDepth: 6 - Set Condition Success StageTimer RT12:05DungeonDepth: 6 - OnDepthChange questSolvedDepth => 6 RT12:05DungeonDepth: 6 - OnDepthChange: Current Depth => 6, questSolvedDepth => 6 RT12:05DungeonDepth: 6 - Set Condition Success StageTimer RT12:05DungeonDepth: 6 - OnDepthChange questSolvedDepth => 6 RT12:05DungeonDepth: 6 - OnDepthChange: Current Depth => 6, questSolvedDepth => 6 RT12:05DungeonDepth: 6 - Set Condition Success StageTimer RT12:05DungeonDepth: 6 - OnDepthChange questSolvedDepth => 6 RT12:05DungeonDepth: 6 - OnDepthChange: Current Depth => 6, questSolvedDepth => 6 RT12:05DungeonDepth: 6 - Set Condition Success StageTimer RT12:05DungeonDepth: 6 - OnDepthChange questSolvedDepth => 6 RT12:05DungeonDepth: 6 - OnDepthChange: Current Depth => 6, questSolvedDepth => 6 RT12:05DungeonDepth: 6 - Set Condition Success StageTimer RT12:05DungeonDepth: 6 - OnDepthChange questSolvedDepth => 6 RT12:05DungeonDepth: 6 - OnDepthChange: Current Depth => 6, questSolvedDepth => 6 RT12:05DungeonDepth: 6 - Set Condition Success StageTimer RT12:05DungeonDepth: 6 - OnDepthChange questSolvedDepth => 6 RT12:05DungeonDepth: 6 - OnDepthChange: Current Depth => 6, questSolvedDepth => 6 RT12:05DungeonDepth: 6 - Set Condition Success StageTimer RT12:05DungeonDepth: 6 - OnDepthChange questSolvedDepth => 6 RT12:05DungeonDepth: 6 - OnDepthChange: Current Depth => 6, questSolvedDepth => 6 RT12:05DungeonDepth: 6 - Set Condition Success StageTimer RT12:05DungeonDepth: 6 - currentlyActiveQuest: HugeBetClearStageInXMin RT12:05DungeonDepth: 6 - currentlyActiveQuest: HugeBetClearStageInXMin RT12:05DungeonDepth: 6 - currentlyActiveQuest: HugeBetClearStageInXMin RT12:05DungeonDepth: 6 - currentlyActiveQuest: HugeBetClearStageInXMin RT12:05DungeonDepth: 6 - set HugeBetClearStageInXMin solved RT12:05DungeonDepth: 6 - reward: DamageIncrease on Player1 applied RT12:05DungeonDepth: 6 - reward: Crit on Player1 applied RT12:05DungeonDepth: 6 - reward: AttackSpeed on Player1 applied RT12:09DungeonDepth: 7 - OnDepthChange questSolvedDepth => 6 RT12:09DungeonDepth: 7 - OnDepthChange questSolvedDepth => 6 RT12:09DungeonDepth: 7 - OnDepthChange questSolvedDepth => 6 RT12:09DungeonDepth: 7 - OnDepthChange questSolvedDepth => 6 RT12:09DungeonDepth: 7 - OnDepthChange questSolvedDepth => 6 RT12:09DungeonDepth: 7 - OnDepthChange questSolvedDepth => 6 RT12:09DungeonDepth: 7 - OnDepthChange questSolvedDepth => 6 RT12:09DungeonDepth: 7 - OnDepthChange questSolvedDepth => 6 RT12:09DungeonDepth: 7 - OnDepthChange questSolvedDepth => 6 RT12:09DungeonDepth: 7 - OnDepthChange questSolvedDepth => 6 RT12:09DungeonDepth: 7 - can Appear roll => Truecached roll = 45 chance = 40 RewardCap: 2 current rewardCount1 RT12:11DungeonDepth: 8 - OnDepthChange questSolvedDepth => 6 RT12:11DungeonDepth: 8 - OnDepthChange questSolvedDepth => 6 RT12:11DungeonDepth: 8 - OnDepthChange questSolvedDepth => 6 RT12:11DungeonDepth: 8 - OnDepthChange questSolvedDepth => 6 RT12:11DungeonDepth: 8 - OnDepthChange questSolvedDepth => 6 RT12:11DungeonDepth: 8 - OnDepthChange questSolvedDepth => 6 RT12:11DungeonDepth: 8 - OnDepthChange questSolvedDepth => 6 RT12:11DungeonDepth: 8 - OnDepthChange questSolvedDepth => 6 RT12:11DungeonDepth: 8 - OnDepthChange questSolvedDepth => 6 RT12:11DungeonDepth: 8 - OnDepthChange questSolvedDepth => 6 RT12:11DungeonDepth: 8 - can Appear roll => Truecached roll = 43 chance = 20 RewardCap: 2 current rewardCount1 RT12:12DungeonDepth: 9 - OnDepthChange questSolvedDepth => 6 RT12:12DungeonDepth: 9 - OnDepthChange questSolvedDepth => 6 RT12:12DungeonDepth: 9 - OnDepthChange questSolvedDepth => 6 RT12:12DungeonDepth: 9 - OnDepthChange questSolvedDepth => 6 RT12:12DungeonDepth: 9 - OnDepthChange questSolvedDepth => 6 RT12:12DungeonDepth: 9 - OnDepthChange questSolvedDepth => 6 RT12:12DungeonDepth: 9 - OnDepthChange questSolvedDepth => 6 RT12:12DungeonDepth: 9 - OnDepthChange questSolvedDepth => 6 RT12:12DungeonDepth: 9 - OnDepthChange questSolvedDepth => 6 RT12:12DungeonDepth: 9 - OnDepthChange questSolvedDepth => 6 RT12:12DungeonDepth: 9 - can Appear roll => Truecached roll = 58 chance = 20 RewardCap: 2 current rewardCount1 RT12:13DungeonDepth: 10 - OnDepthChange questSolvedDepth => 6 RT12:13DungeonDepth: 10 - OnDepthChange questSolvedDepth => 6 RT12:13DungeonDepth: 10 - OnDepthChange questSolvedDepth => 6 RT12:13DungeonDepth: 10 - OnDepthChange questSolvedDepth => 6 RT12:13DungeonDepth: 10 - OnDepthChange questSolvedDepth => 6 RT12:13DungeonDepth: 10 - OnDepthChange questSolvedDepth => 6 RT12:13DungeonDepth: 10 - OnDepthChange questSolvedDepth => 6 RT12:13DungeonDepth: 10 - OnDepthChange questSolvedDepth => 6 RT12:13DungeonDepth: 10 - OnDepthChange questSolvedDepth => 6 RT12:13DungeonDepth: 10 - OnDepthChange questSolvedDepth => 6 RT12:13DungeonDepth: 10 - can Appear roll => Truecached roll = 95 chance = 10 RewardCap: 2 current rewardCount1 RT12:14DungeonDepth: 11 - OnDepthChange questSolvedDepth => 6 RT12:14DungeonDepth: 11 - OnDepthChange questSolvedDepth => 6 RT12:14DungeonDepth: 11 - OnDepthChange questSolvedDepth => 6 RT12:14DungeonDepth: 11 - OnDepthChange questSolvedDepth => 6 RT12:14DungeonDepth: 11 - OnDepthChange questSolvedDepth => 6 RT12:14DungeonDepth: 11 - OnDepthChange questSolvedDepth => 6 RT12:14DungeonDepth: 11 - OnDepthChange questSolvedDepth => 6 RT12:14DungeonDepth: 11 - OnDepthChange questSolvedDepth => 6 RT12:14DungeonDepth: 11 - OnDepthChange questSolvedDepth => 6 RT12:14DungeonDepth: 11 - OnDepthChange questSolvedDepth => 6 RT12:14DungeonDepth: 11 - seed IL24-3UPA has been applied RT12:14DungeonDepth: 11 - seed Z!ZW-X05L has been applied RT12:15DungeonDepth: 11 - can Appear roll => Truecached roll = 71 chance = 10 RewardCap: 2 current rewardCount1 RT12:15DungeonDepth: 0 - seed NDBX-L!TB has been applied RT12:15DungeonDepth: 11 - OnDepthChange questSolvedDepth => 6 RT12:15DungeonDepth: 11 - OnDepthChange questSolvedDepth => 6 RT12:15DungeonDepth: 11 - OnDepthChange questSolvedDepth => 6 RT12:15DungeonDepth: 11 - OnDepthChange questSolvedDepth => 6 RT12:15DungeonDepth: 11 - OnDepthChange questSolvedDepth => 6 RT12:15DungeonDepth: 11 - OnDepthChange questSolvedDepth => 6 RT12:15DungeonDepth: 11 - OnDepthChange questSolvedDepth => 6 RT12:15DungeonDepth: 11 - OnDepthChange questSolvedDepth => 6 RT12:15DungeonDepth: 11 - OnDepthChange questSolvedDepth => 6 RT12:15DungeonDepth: 11 - OnDepthChange questSolvedDepth => 6 RT12:15DungeonDepth: 11 - OnDepthChange questSolvedDepth => 6 RT12:15DungeonDepth: 11 - OnDepthChange questSolvedDepth => 6 RT12:15DungeonDepth: 11 - OnDepthChange questSolvedDepth => 6 RT12:15DungeonDepth: 11 - can Appear roll => Truecached roll = 28 chance = 10 RewardCap: 2 current rewardCount1 LOG: 04.12.2025 12:16:01 EvaluateEmotionalOvercharge() => Difficulty : Easy value 50 LOG: 04.12.2025 12:16:02 Menu.GoToPanel() 'MM_Default' transitionFade?: 'True' currentpanel was null. LOG: 04.12.2025 12:16:02 Menu.LoadMenuPanel => MM_Default (MenuID: MainMenu) LOG: 04.12.2025 12:16:02 [RichPresenceManager] ChangeActivity to GeneralActivity .. LOG: 04.12.2025 12:16:02 Menu.GoToPanel() 'MM_Default' transitionFade?: 'True' currentpanel is: 'MM_Default' LOG: 04.12.2025 12:16:02 [RichPresenceManager] ChangeActivity to GeneralActivity .. LOG: 04.12.2025 12:16:04 Menu.LoadMenuPanel => MM_ChoosePlayerClass (MenuID: MainMenu) WARNING: 04.12.2025 12:16:04 This TMPro text object does not have a cursor. If you want full edit functionality add a OSK_Cursor prefab as a child LOG: 04.12.2025 12:16:05 Menu.GoToPanel() 'MM_ChoosePlayerClass' transitionFade?: 'True' currentpanel is: 'MM_Default' WARNING: 04.12.2025 12:16:05 Menu.LoadMenuPanel MM_ChoosePlayerClass failed. It was Loaded before and is present in the scene! (MenuID: MainMenu) LOG: 04.12.2025 12:16:05 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 04.12.2025 12:16:05 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 04.12.2025 12:16:05 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 04.12.2025 12:16:05 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 04.12.2025 12:16:05 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! LOG: 04.12.2025 12:16:05 Menu.UnloadMenuPanel => MM_Default LOG: 04.12.2025 12:16:07 is Loading Quests LOG: 04.12.2025 12:16:07 loaded mechionary progress for savegame:Jasper Test 2 LOG: 04.12.2025 12:16:08 Continue Game Confirmed! Loading Game Session => Guid: b10866eb5a06 Seed: NDBX-L!TB SeededCalls: 1734 SeededCallsLastDungeon: 154 LOG: 04.12.2025 12:16:08 is Loading Quests LOG: 04.12.2025 12:16:08 LoadingMenu.SetCurrentLoadingScreen() => ME_Level3 LOG: 04.12.2025 12:16:08 WindowManager.LoadMenu => InGameMenu LOG: 04.12.2025 12:16:08 WindowManager.UnloadMenu => MainMenu LOG: 04.12.2025 12:16:08 Menu.UnloadMenuPanel => MM_ChoosePlayerClass LOG: 04.12.2025 12:16:08 is Loading Quests LOG: 04.12.2025 12:16:08 loaded mechionary progress for savegame:Jasper Test 2 LOG: 04.12.2025 12:16:08 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 04.12.2025 12:16:08 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 04.12.2025 12:16:08 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 04.12.2025 12:16:08 The referenced script on this Behaviour (Game Object 'Mech_Player') is missing! WARNING: 04.12.2025 12:16:08 The referenced script on this Behaviour (Game Object 'Mech_Player') is missing! WARNING: 04.12.2025 12:16:08 The referenced script on this Behaviour (Game Object 'Mech_Player') is missing! WARNING: 04.12.2025 12:16:08 The referenced script on this Behaviour (Game Object 'Mech_Player') is missing! ERROR: 04.12.2025 12:16:08 MechBase Outline Reference Missing: 'Mech_Player(Clone)' has no standard Outline referenced! To avoid flicker add it asap! UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.MechBase:InitMechBase(Room, PlayerClass, DummyStatus) StickyStoneStudio.MOODS.<>c__DisplayClass72_0:b__0(AsyncOperationHandle`1) StickyStoneStudio.MOODS.<>c__DisplayClass13_0:b__0(AsyncOperationHandle`1) System.Action`1:Invoke(T) DelegateList`1:Invoke(T) System.Action`1:Invoke(T) DelegateList`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() WARNING: 04.12.2025 12:16:08 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of Mech_Player(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... ERROR: 04.12.2025 12:16:08 MechOutlineController.init() => HighlightEffect is not part of the rootMesh of Mech_Player(Clone) ! Consider Add it in the Prefab. Fallback now to add Component but can have side effects ... UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.MechOutlineController:init(Boolean) StickyStoneStudio.MOODS.MechBase:InitMechBase(Room, PlayerClass, DummyStatus) StickyStoneStudio.MOODS.<>c__DisplayClass72_0:b__0(AsyncOperationHandle`1) StickyStoneStudio.MOODS.<>c__DisplayClass13_0:b__0(AsyncOperationHandle`1) System.Action`1:Invoke(T) DelegateList`1:Invoke(T) System.Action`1:Invoke(T) DelegateList`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() LOG: 04.12.2025 12:16:08 EvaluateEmotionalOvercharge() => Difficulty : Easy value 50 LOG: 04.12.2025 12:16:08 NEW GAMESEED: 'NDBX-L!TB' resetSeededCalls: True LOG: 04.12.2025 12:16:08 SetCurrentMapSelectorChoice => DungeonDepth: 11 NextDungeonDepth: 11 PersistentDungeonDepth: 11 CurrentTheme: Stolz LOG: 04.12.2025 12:16:08 LoadingMenu.SetCurrentLoadingScreen() => ME_Level3 LOG: 04.12.2025 12:16:08 Generate Level Started! Level: Level_C theme: Stolz GameSeed: NDBX-L!TB SeedCalls: 1580 LOG: 04.12.2025 12:16:14 (TryInstantiateRandomRoom) currentList count is 0! RoomTheme: Stolz, RoomLevel: Level_C, RoomTyp: Typ_A LOG: 04.12.2025 12:16:30 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False LOG: 04.12.2025 12:16:31 Syop BetQuest logs RT11:27DungeonDepth: 0 - seed WS9H-O25V has been applied RT11:31DungeonDepth: 0 - can Appear roll => Truecached roll = 52 chance = 40 RewardCap: 2 current rewardCount0 RT11:32DungeonDepth: 0 - seed NDBX-L!TB has been applied RT11:36DungeonDepth: 0 - can Appear roll => Truecached roll = 47 chance = 40 RewardCap: 2 current rewardCount0 RT11:36DungeonDepth: 0 - StartQuest HugeBetClearStageInXMin RT11:36DungeonDepth: 0 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:37DungeonDepth: 1 - OnDepthChange questSolvedDepth => 6 RT11:37DungeonDepth: 1 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:37DungeonDepth: 1 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:38DungeonDepth: 1 - seed NZ1H-RWC7 has been applied RT11:38DungeonDepth: 1 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:38DungeonDepth: 1 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:40DungeonDepth: 2 - OnDepthChange questSolvedDepth => 6 RT11:41DungeonDepth: 2 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:41DungeonDepth: 2 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:46DungeonDepth: 3 - OnDepthChange questSolvedDepth => 6 RT11:46DungeonDepth: 3 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:46DungeonDepth: 3 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:55DungeonDepth: 0 - seed NDBX-L!TB has been applied RT11:55DungeonDepth: 3 - OnDepthChange questSolvedDepth => 6 RT11:55DungeonDepth: 3 - OnDepthChange questSolvedDepth => 6 RT11:55DungeonDepth: 3 - OnDepthChange questSolvedDepth => 6 RT11:55DungeonDepth: 3 - OnDepthChange questSolvedDepth => 6 RT11:55DungeonDepth: 3 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:55DungeonDepth: 3 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:58DungeonDepth: 4 - OnDepthChange questSolvedDepth => 6 RT11:58DungeonDepth: 4 - OnDepthChange questSolvedDepth => 6 RT11:58DungeonDepth: 4 - OnDepthChange questSolvedDepth => 6 RT11:58DungeonDepth: 4 - OnDepthChange questSolvedDepth => 6 RT11:58DungeonDepth: 4 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:58DungeonDepth: 4 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:59DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT11:59DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT11:59DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT11:59DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT11:59DungeonDepth: 5 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:59DungeonDepth: 5 - currentlyActiveQuest: HugeBetClearStageInXMin RT12:00DungeonDepth: 0 - seed NDBX-L!TB has been applied RT12:00DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT12:00DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT12:00DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT12:00DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT12:00DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT12:00DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT12:00DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT12:00DungeonDepth: 5 - currentlyActiveQuest: HugeBetClearStageInXMin RT12:00DungeonDepth: 5 - currentlyActiveQuest: HugeBetClearStageInXMin RT12:01DungeonDepth: 5 - Set Condition Failed StageTimer RT12:01DungeonDepth: 5 - Set Condition Failed StageTimer RT12:01DungeonDepth: 5 - Set Condition Failed StageTimer RT12:01DungeonDepth: 5 - Set Condition Failed StageTimer RT12:01DungeonDepth: 5 - Set Condition Failed StageTimer RT12:01DungeonDepth: 5 - Set Condition Failed StageTimer RT12:01DungeonDepth: 5 - Set Condition Failed StageTimer RT12:01DungeonDepth: 0 - seed NDBX-L!TB has been applied RT12:01DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT12:01DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT12:01DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT12:01DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT12:01DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT12:01DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT12:01DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT12:01DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT12:01DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT12:01DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT12:01DungeonDepth: 5 - currentlyActiveQuest: HugeBetClearStageInXMin RT12:01DungeonDepth: 5 - currentlyActiveQuest: HugeBetClearStageInXMin RT12:05DungeonDepth: 6 - OnDepthChange questSolvedDepth => 6 RT12:05DungeonDepth: 6 - OnDepthChange: Current Depth => 6, questSolvedDepth => 6 RT12:05DungeonDepth: 6 - Set Condition Success StageTimer RT12:05DungeonDepth: 6 - OnDepthChange questSolvedDepth => 6 RT12:05DungeonDepth: 6 - OnDepthChange: Current Depth => 6, questSolvedDepth => 6 RT12:05DungeonDepth: 6 - Set Condition Success StageTimer RT12:05DungeonDepth: 6 - OnDepthChange questSolvedDepth => 6 RT12:05DungeonDepth: 6 - OnDepthChange: Current Depth => 6, questSolvedDepth => 6 RT12:05DungeonDepth: 6 - Set Condition Success StageTimer RT12:05DungeonDepth: 6 - OnDepthChange questSolvedDepth => 6 RT12:05DungeonDepth: 6 - OnDepthChange: Current Depth => 6, questSolvedDepth => 6 RT12:05DungeonDepth: 6 - Set Condition Success StageTimer RT12:05DungeonDepth: 6 - OnDepthChange questSolvedDepth => 6 RT12:05DungeonDepth: 6 - OnDepthChange: Current Depth => 6, questSolvedDepth => 6 RT12:05DungeonDepth: 6 - Set Condition Success StageTimer RT12:05DungeonDepth: 6 - OnDepthChange questSolvedDepth => 6 RT12:05DungeonDepth: 6 - OnDepthChange: Current Depth => 6, questSolvedDepth => 6 RT12:05DungeonDepth: 6 - Set Condition Success StageTimer RT12:05DungeonDepth: 6 - OnDepthChange questSolvedDepth => 6 RT12:05DungeonDepth: 6 - OnDepthChange: Current Depth => 6, questSolvedDepth => 6 RT12:05DungeonDepth: 6 - Set Condition Success StageTimer RT12:05DungeonDepth: 6 - OnDepthChange questSolvedDepth => 6 RT12:05DungeonDepth: 6 - OnDepthChange: Current Depth => 6, questSolvedDepth => 6 RT12:05DungeonDepth: 6 - Set Condition Success StageTimer RT12:05DungeonDepth: 6 - OnDepthChange questSolvedDepth => 6 RT12:05DungeonDepth: 6 - OnDepthChange: Current Depth => 6, questSolvedDepth => 6 RT12:05DungeonDepth: 6 - Set Condition Success StageTimer RT12:05DungeonDepth: 6 - OnDepthChange questSolvedDepth => 6 RT12:05DungeonDepth: 6 - OnDepthChange: Current Depth => 6, questSolvedDepth => 6 RT12:05DungeonDepth: 6 - Set Condition Success StageTimer RT12:05DungeonDepth: 6 - currentlyActiveQuest: HugeBetClearStageInXMin RT12:05DungeonDepth: 6 - currentlyActiveQuest: HugeBetClearStageInXMin RT12:05DungeonDepth: 6 - currentlyActiveQuest: HugeBetClearStageInXMin RT12:05DungeonDepth: 6 - currentlyActiveQuest: HugeBetClearStageInXMin RT12:05DungeonDepth: 6 - set HugeBetClearStageInXMin solved RT12:05DungeonDepth: 6 - reward: DamageIncrease on Player1 applied RT12:05DungeonDepth: 6 - reward: Crit on Player1 applied RT12:05DungeonDepth: 6 - reward: AttackSpeed on Player1 applied RT12:09DungeonDepth: 7 - OnDepthChange questSolvedDepth => 6 RT12:09DungeonDepth: 7 - OnDepthChange questSolvedDepth => 6 RT12:09DungeonDepth: 7 - OnDepthChange questSolvedDepth => 6 RT12:09DungeonDepth: 7 - OnDepthChange questSolvedDepth => 6 RT12:09DungeonDepth: 7 - OnDepthChange questSolvedDepth => 6 RT12:09DungeonDepth: 7 - OnDepthChange questSolvedDepth => 6 RT12:09DungeonDepth: 7 - OnDepthChange questSolvedDepth => 6 RT12:09DungeonDepth: 7 - OnDepthChange questSolvedDepth => 6 RT12:09DungeonDepth: 7 - OnDepthChange questSolvedDepth => 6 RT12:09DungeonDepth: 7 - OnDepthChange questSolvedDepth => 6 RT12:09DungeonDepth: 7 - can Appear roll => Truecached roll = 45 chance = 40 RewardCap: 2 current rewardCount1 RT12:11DungeonDepth: 8 - OnDepthChange questSolvedDepth => 6 RT12:11DungeonDepth: 8 - OnDepthChange questSolvedDepth => 6 RT12:11DungeonDepth: 8 - OnDepthChange questSolvedDepth => 6 RT12:11DungeonDepth: 8 - OnDepthChange questSolvedDepth => 6 RT12:11DungeonDepth: 8 - OnDepthChange questSolvedDepth => 6 RT12:11DungeonDepth: 8 - OnDepthChange questSolvedDepth => 6 RT12:11DungeonDepth: 8 - OnDepthChange questSolvedDepth => 6 RT12:11DungeonDepth: 8 - OnDepthChange questSolvedDepth => 6 RT12:11DungeonDepth: 8 - OnDepthChange questSolvedDepth => 6 RT12:11DungeonDepth: 8 - OnDepthChange questSolvedDepth => 6 RT12:11DungeonDepth: 8 - can Appear roll => Truecached roll = 43 chance = 20 RewardCap: 2 current rewardCount1 RT12:12DungeonDepth: 9 - OnDepthChange questSolvedDepth => 6 RT12:12DungeonDepth: 9 - OnDepthChange questSolvedDepth => 6 RT12:12DungeonDepth: 9 - OnDepthChange questSolvedDepth => 6 RT12:12DungeonDepth: 9 - OnDepthChange questSolvedDepth => 6 RT12:12DungeonDepth: 9 - OnDepthChange questSolvedDepth => 6 RT12:12DungeonDepth: 9 - OnDepthChange questSolvedDepth => 6 RT12:12DungeonDepth: 9 - OnDepthChange questSolvedDepth => 6 RT12:12DungeonDepth: 9 - OnDepthChange questSolvedDepth => 6 RT12:12DungeonDepth: 9 - OnDepthChange questSolvedDepth => 6 RT12:12DungeonDepth: 9 - OnDepthChange questSolvedDepth => 6 RT12:12DungeonDepth: 9 - can Appear roll => Truecached roll = 58 chance = 20 RewardCap: 2 current rewardCount1 RT12:13DungeonDepth: 10 - OnDepthChange questSolvedDepth => 6 RT12:13DungeonDepth: 10 - OnDepthChange questSolvedDepth => 6 RT12:13DungeonDepth: 10 - OnDepthChange questSolvedDepth => 6 RT12:13DungeonDepth: 10 - OnDepthChange questSolvedDepth => 6 RT12:13DungeonDepth: 10 - OnDepthChange questSolvedDepth => 6 RT12:13DungeonDepth: 10 - OnDepthChange questSolvedDepth => 6 RT12:13DungeonDepth: 10 - OnDepthChange questSolvedDepth => 6 RT12:13DungeonDepth: 10 - OnDepthChange questSolvedDepth => 6 RT12:13DungeonDepth: 10 - OnDepthChange questSolvedDepth => 6 RT12:13DungeonDepth: 10 - OnDepthChange questSolvedDepth => 6 RT12:13DungeonDepth: 10 - can Appear roll => Truecached roll = 95 chance = 10 RewardCap: 2 current rewardCount1 RT12:14DungeonDepth: 11 - OnDepthChange questSolvedDepth => 6 RT12:14DungeonDepth: 11 - OnDepthChange questSolvedDepth => 6 RT12:14DungeonDepth: 11 - OnDepthChange questSolvedDepth => 6 RT12:14DungeonDepth: 11 - OnDepthChange questSolvedDepth => 6 RT12:14DungeonDepth: 11 - OnDepthChange questSolvedDepth => 6 RT12:14DungeonDepth: 11 - OnDepthChange questSolvedDepth => 6 RT12:14DungeonDepth: 11 - OnDepthChange questSolvedDepth => 6 RT12:14DungeonDepth: 11 - OnDepthChange questSolvedDepth => 6 RT12:14DungeonDepth: 11 - OnDepthChange questSolvedDepth => 6 RT12:14DungeonDepth: 11 - OnDepthChange questSolvedDepth => 6 RT12:14DungeonDepth: 11 - seed IL24-3UPA has been applied RT12:14DungeonDepth: 11 - seed Z!ZW-X05L has been applied RT12:15DungeonDepth: 11 - can Appear roll => Truecached roll = 71 chance = 10 RewardCap: 2 current rewardCount1 RT12:15DungeonDepth: 0 - seed NDBX-L!TB has been applied RT12:15DungeonDepth: 11 - OnDepthChange questSolvedDepth => 6 RT12:15DungeonDepth: 11 - OnDepthChange questSolvedDepth => 6 RT12:15DungeonDepth: 11 - OnDepthChange questSolvedDepth => 6 RT12:15DungeonDepth: 11 - OnDepthChange questSolvedDepth => 6 RT12:15DungeonDepth: 11 - OnDepthChange questSolvedDepth => 6 RT12:15DungeonDepth: 11 - OnDepthChange questSolvedDepth => 6 RT12:15DungeonDepth: 11 - OnDepthChange questSolvedDepth => 6 RT12:15DungeonDepth: 11 - OnDepthChange questSolvedDepth => 6 RT12:15DungeonDepth: 11 - OnDepthChange questSolvedDepth => 6 RT12:15DungeonDepth: 11 - OnDepthChange questSolvedDepth => 6 RT12:15DungeonDepth: 11 - OnDepthChange questSolvedDepth => 6 RT12:15DungeonDepth: 11 - OnDepthChange questSolvedDepth => 6 RT12:15DungeonDepth: 11 - OnDepthChange questSolvedDepth => 6 RT12:15DungeonDepth: 11 - can Appear roll => Truecached roll = 28 chance = 10 RewardCap: 2 current rewardCount1 RT12:16DungeonDepth: 0 - seed NDBX-L!TB has been applied RT12:16DungeonDepth: 11 - OnDepthChange questSolvedDepth => 6 RT12:16DungeonDepth: 11 - OnDepthChange questSolvedDepth => 6 RT12:16DungeonDepth: 11 - OnDepthChange questSolvedDepth => 6 RT12:16DungeonDepth: 11 - OnDepthChange questSolvedDepth => 6 RT12:16DungeonDepth: 11 - OnDepthChange questSolvedDepth => 6 RT12:16DungeonDepth: 11 - OnDepthChange questSolvedDepth => 6 RT12:16DungeonDepth: 11 - OnDepthChange questSolvedDepth => 6 RT12:16DungeonDepth: 11 - OnDepthChange questSolvedDepth => 6 RT12:16DungeonDepth: 11 - OnDepthChange questSolvedDepth => 6 RT12:16DungeonDepth: 11 - OnDepthChange questSolvedDepth => 6 RT12:16DungeonDepth: 11 - OnDepthChange questSolvedDepth => 6 RT12:16DungeonDepth: 11 - OnDepthChange questSolvedDepth => 6 RT12:16DungeonDepth: 11 - OnDepthChange questSolvedDepth => 6 RT12:16DungeonDepth: 11 - OnDepthChange questSolvedDepth => 6 RT12:16DungeonDepth: 11 - OnDepthChange questSolvedDepth => 6 RT12:16DungeonDepth: 11 - OnDepthChange questSolvedDepth => 6 LOG: 04.12.2025 12:16:32 Generate Level Completed! Loading time: 23,357s LOG: 04.12.2025 12:16:32 AfterLoadingGame() isInHomeBase?: False, TutorialIsActive ?: False LOG: 04.12.2025 12:16:32 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel was null. LOG: 04.12.2025 12:16:32 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 04.12.2025 12:16:32 WindowManager.UnloadMenu => NoMenu LOG: 04.12.2025 12:16:32 EvaluateEmotionalOvercharge() => Difficulty : Easy value 80 LOG: 04.12.2025 12:16:32 OnPlayerAndMapWereCreated WARNING: 04.12.2025 12:16:32 BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(0# Typ_Spawn)_CastleSpawnRoom_Degrees0/CullingContainer/Static/Rotation Group 0/Deko Rotation_0/Stairs_Module_WithFloor/Stairs_Module_Floor/Stairs_Module_Floor" WARNING: 04.12.2025 12:16:32 BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(0# Typ_Spawn)_CastleSpawnRoom_Degrees0/CullingContainer/Static/Rotation Group 0/Deko Rotation_0/Stairs_Module_WithFloor/Stairs_Module_seamless/Stairs_Module" WARNING: 04.12.2025 12:16:32 BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(0# Typ_Spawn)_CastleSpawnRoom_Degrees0/CullingContainer/Static/Rotation Group 0/Deko Rotation_0/Stairs_Module_WithFloor/Stairs_Module_seamless/Stairs_Module" WARNING: 04.12.2025 12:16:32 BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(0# Typ_Spawn)_CastleSpawnRoom_Degrees0/CullingContainer/Static/Rotation Group 0/Deko Rotation_0/Stairs_Module_WithFloor/Stairs_Module_seamless/Stairs_Module" WARNING: 04.12.2025 12:16:32 BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(0# Typ_Spawn)_CastleSpawnRoom_Degrees0/CullingContainer/Static/Rotation Group 0/Deko Rotation_0/Stairs_Module_WithFloor/Stairs_Module_seamless/Stairs_Module" WARNING: 04.12.2025 12:16:32 BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(0# Typ_Spawn)_CastleSpawnRoom_Degrees0/CullingContainer/Static/Rotation Group 0/Deko Rotation_0/Stairs_Module_WithFloor_01/Stairs_Module_Floor/Stairs_Module_Floor" WARNING: 04.12.2025 12:16:32 BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(0# Typ_Spawn)_CastleSpawnRoom_Degrees0/CullingContainer/Static/Rotation Group 0/Deko Rotation_0/Stairs_Module_WithFloor_01/Stairs_Module_seamless/Stairs_Module" WARNING: 04.12.2025 12:16:32 BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(0# Typ_Spawn)_CastleSpawnRoom_Degrees0/CullingContainer/Static/Rotation Group 0/Deko Rotation_0/Stairs_Module_WithFloor_01/Stairs_Module_seamless/Stairs_Module" WARNING: 04.12.2025 12:16:32 BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(0# Typ_Spawn)_CastleSpawnRoom_Degrees0/CullingContainer/Static/Rotation Group 0/Deko Rotation_0/Stairs_Module_WithFloor_01/Stairs_Module_seamless/Stairs_Module" WARNING: 04.12.2025 12:16:32 BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(0# Typ_Spawn)_CastleSpawnRoom_Degrees0/CullingContainer/Static/Rotation Group 0/Deko Rotation_0/Stairs_Module_WithFloor_01/Stairs_Module_seamless/Stairs_Module" LOG: 04.12.2025 12:16:32 TryAddWeapon(Items.Weapons.FusionFlintlockName) => Items.Weapons.FusionFlintlockName 1 LOG: 04.12.2025 12:16:32 TryAddItem(Equipment) => Equipment_Arm_Pride Arm LOG: 04.12.2025 12:16:32 TryAddItem(Equipment) => Equipment_Torso_Anger Torso LOG: 04.12.2025 12:16:32 TryAddItem(Equipment) => Equipment_Foot_Anger Foot LOG: 04.12.2025 12:16:32 TryAddItem(Equipment) => Equipment_Legs_Pride Legs WARNING: 04.12.2025 12:16:32 Language Text not found! (Path: Kill Slagshooter) LOG: 04.12.2025 12:16:32 Displayable active subtask: HugeBetClearStageInXMin is null LOG: 04.12.2025 12:16:32 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 04.12.2025 12:16:32 TryAddWeapon(Items.Weapons.FusionFlintlockName) => Items.Weapons.FusionFlintlockName 1 LOG: 04.12.2025 12:16:32 TryAddItem(Equipment) => Equipment_Arm_Pride Arm LOG: 04.12.2025 12:16:32 TryAddItem(Equipment) => Equipment_Torso_Anger Torso LOG: 04.12.2025 12:16:32 TryAddItem(Equipment) => Equipment_Foot_Anger Foot LOG: 04.12.2025 12:16:32 TryAddItem(Equipment) => Equipment_Legs_Pride Legs LOG: 04.12.2025 12:16:32 TryAddWeapon(Items.Weapons.FusionFlintlockName) => Items.Weapons.FusionFlintlockName 1 LOG: 04.12.2025 12:16:32 TryAddWeapon(Items.Weapons.WrathRepeaterName) => Items.Weapons.WrathRepeaterName 2 LOG: 04.12.2025 12:16:32 TryAddWeapon(Items.Weapons.FusionFlintlockName) => Items.Weapons.FusionFlintlockName 1 LOG: 04.12.2025 12:16:32 TryAddWeapon(Items.Weapons.WrathRepeaterName) => Items.Weapons.WrathRepeaterName 2 LOG: 04.12.2025 12:16:33 TryAddItem(Equipment) => Items.Equipment.ArmName Arm LOG: 04.12.2025 12:16:33 TryAddItem(WeaponAddin) => Items.Addins.SplitterName LOG: 04.12.2025 12:16:33 TryAddItem(WeaponAddin) => Items.Addins.CorrosiveName LOG: 04.12.2025 12:16:33 TryAddItem(WeaponAddin) => Items.Addins.HomieSwarmName LOG: 04.12.2025 12:16:33 TryAddItem(WeaponAddin) => Items.Addins.AcidicName LOG: 04.12.2025 12:16:33 TryAddItem(WeaponAddin) => Items.Addins.AllrounderName LOG: 04.12.2025 12:16:33 TryAddItem(WeaponAddin) => Items.Addins.HullbreachName LOG: 04.12.2025 12:16:33 SAVE GAME => Jasper Test 2 id:1 guid:d8690ed2-9932-4636-a64f-b638e246d8b9 WARNING: 04.12.2025 12:16:33 Language Text not found! (Path: Kill Slagshooter) LOG: 04.12.2025 12:16:33 Displayable active subtask: HugeBetClearStageInXMin is null LOG: 04.12.2025 12:16:33 [RichPresenceManager] ChangeActivity to PrideArea .. LOG: 04.12.2025 12:16:35 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 04.12.2025 12:16:36 Syop BetQuest logs RT11:27DungeonDepth: 0 - seed WS9H-O25V has been applied RT11:31DungeonDepth: 0 - can Appear roll => Truecached roll = 52 chance = 40 RewardCap: 2 current rewardCount0 RT11:32DungeonDepth: 0 - seed NDBX-L!TB has been applied RT11:36DungeonDepth: 0 - can Appear roll => Truecached roll = 47 chance = 40 RewardCap: 2 current rewardCount0 RT11:36DungeonDepth: 0 - StartQuest HugeBetClearStageInXMin RT11:36DungeonDepth: 0 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:37DungeonDepth: 1 - OnDepthChange questSolvedDepth => 6 RT11:37DungeonDepth: 1 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:37DungeonDepth: 1 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:38DungeonDepth: 1 - seed NZ1H-RWC7 has been applied RT11:38DungeonDepth: 1 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:38DungeonDepth: 1 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:40DungeonDepth: 2 - OnDepthChange questSolvedDepth => 6 RT11:41DungeonDepth: 2 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:41DungeonDepth: 2 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:46DungeonDepth: 3 - OnDepthChange questSolvedDepth => 6 RT11:46DungeonDepth: 3 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:46DungeonDepth: 3 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:55DungeonDepth: 0 - seed NDBX-L!TB has been applied RT11:55DungeonDepth: 3 - OnDepthChange questSolvedDepth => 6 RT11:55DungeonDepth: 3 - OnDepthChange questSolvedDepth => 6 RT11:55DungeonDepth: 3 - OnDepthChange questSolvedDepth => 6 RT11:55DungeonDepth: 3 - OnDepthChange questSolvedDepth => 6 RT11:55DungeonDepth: 3 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:55DungeonDepth: 3 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:58DungeonDepth: 4 - OnDepthChange questSolvedDepth => 6 RT11:58DungeonDepth: 4 - OnDepthChange questSolvedDepth => 6 RT11:58DungeonDepth: 4 - OnDepthChange questSolvedDepth => 6 RT11:58DungeonDepth: 4 - OnDepthChange questSolvedDepth => 6 RT11:58DungeonDepth: 4 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:58DungeonDepth: 4 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:59DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT11:59DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT11:59DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT11:59DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT11:59DungeonDepth: 5 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:59DungeonDepth: 5 - currentlyActiveQuest: HugeBetClearStageInXMin RT12:00DungeonDepth: 0 - seed NDBX-L!TB has been applied RT12:00DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT12:00DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT12:00DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT12:00DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT12:00DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT12:00DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT12:00DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT12:00DungeonDepth: 5 - currentlyActiveQuest: HugeBetClearStageInXMin RT12:00DungeonDepth: 5 - currentlyActiveQuest: HugeBetClearStageInXMin RT12:01DungeonDepth: 5 - Set Condition Failed StageTimer RT12:01DungeonDepth: 5 - Set Condition Failed StageTimer RT12:01DungeonDepth: 5 - Set Condition Failed StageTimer RT12:01DungeonDepth: 5 - Set Condition Failed StageTimer RT12:01DungeonDepth: 5 - Set Condition Failed StageTimer RT12:01DungeonDepth: 5 - Set Condition Failed StageTimer RT12:01DungeonDepth: 5 - Set Condition Failed StageTimer RT12:01DungeonDepth: 0 - seed NDBX-L!TB has been applied RT12:01DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT12:01DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT12:01DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT12:01DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT12:01DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT12:01DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT12:01DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT12:01DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT12:01DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT12:01DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT12:01DungeonDepth: 5 - currentlyActiveQuest: HugeBetClearStageInXMin RT12:01DungeonDepth: 5 - currentlyActiveQuest: HugeBetClearStageInXMin RT12:05DungeonDepth: 6 - OnDepthChange questSolvedDepth => 6 RT12:05DungeonDepth: 6 - OnDepthChange: Current Depth => 6, questSolvedDepth => 6 RT12:05DungeonDepth: 6 - Set Condition Success StageTimer RT12:05DungeonDepth: 6 - OnDepthChange questSolvedDepth => 6 RT12:05DungeonDepth: 6 - OnDepthChange: Current Depth => 6, questSolvedDepth => 6 RT12:05DungeonDepth: 6 - Set Condition Success StageTimer RT12:05DungeonDepth: 6 - OnDepthChange questSolvedDepth => 6 RT12:05DungeonDepth: 6 - OnDepthChange: Current Depth => 6, questSolvedDepth => 6 RT12:05DungeonDepth: 6 - Set Condition Success StageTimer RT12:05DungeonDepth: 6 - OnDepthChange questSolvedDepth => 6 RT12:05DungeonDepth: 6 - OnDepthChange: Current Depth => 6, questSolvedDepth => 6 RT12:05DungeonDepth: 6 - Set Condition Success StageTimer RT12:05DungeonDepth: 6 - OnDepthChange questSolvedDepth => 6 RT12:05DungeonDepth: 6 - OnDepthChange: Current Depth => 6, questSolvedDepth => 6 RT12:05DungeonDepth: 6 - Set Condition Success StageTimer RT12:05DungeonDepth: 6 - OnDepthChange questSolvedDepth => 6 RT12:05DungeonDepth: 6 - OnDepthChange: Current Depth => 6, questSolvedDepth => 6 RT12:05DungeonDepth: 6 - Set Condition Success StageTimer RT12:05DungeonDepth: 6 - OnDepthChange questSolvedDepth => 6 RT12:05DungeonDepth: 6 - OnDepthChange: Current Depth => 6, questSolvedDepth => 6 RT12:05DungeonDepth: 6 - Set Condition Success StageTimer RT12:05DungeonDepth: 6 - OnDepthChange questSolvedDepth => 6 RT12:05DungeonDepth: 6 - OnDepthChange: Current Depth => 6, questSolvedDepth => 6 RT12:05DungeonDepth: 6 - Set Condition Success StageTimer RT12:05DungeonDepth: 6 - OnDepthChange questSolvedDepth => 6 RT12:05DungeonDepth: 6 - OnDepthChange: Current Depth => 6, questSolvedDepth => 6 RT12:05DungeonDepth: 6 - Set Condition Success StageTimer RT12:05DungeonDepth: 6 - OnDepthChange questSolvedDepth => 6 RT12:05DungeonDepth: 6 - OnDepthChange: Current Depth => 6, questSolvedDepth => 6 RT12:05DungeonDepth: 6 - Set Condition Success StageTimer RT12:05DungeonDepth: 6 - currentlyActiveQuest: HugeBetClearStageInXMin RT12:05DungeonDepth: 6 - currentlyActiveQuest: HugeBetClearStageInXMin RT12:05DungeonDepth: 6 - currentlyActiveQuest: HugeBetClearStageInXMin RT12:05DungeonDepth: 6 - currentlyActiveQuest: HugeBetClearStageInXMin RT12:05DungeonDepth: 6 - set HugeBetClearStageInXMin solved RT12:05DungeonDepth: 6 - reward: DamageIncrease on Player1 applied RT12:05DungeonDepth: 6 - reward: Crit on Player1 applied RT12:05DungeonDepth: 6 - reward: AttackSpeed on Player1 applied RT12:09DungeonDepth: 7 - OnDepthChange questSolvedDepth => 6 RT12:09DungeonDepth: 7 - OnDepthChange questSolvedDepth => 6 RT12:09DungeonDepth: 7 - OnDepthChange questSolvedDepth => 6 RT12:09DungeonDepth: 7 - OnDepthChange questSolvedDepth => 6 RT12:09DungeonDepth: 7 - OnDepthChange questSolvedDepth => 6 RT12:09DungeonDepth: 7 - OnDepthChange questSolvedDepth => 6 RT12:09DungeonDepth: 7 - OnDepthChange questSolvedDepth => 6 RT12:09DungeonDepth: 7 - OnDepthChange questSolvedDepth => 6 RT12:09DungeonDepth: 7 - OnDepthChange questSolvedDepth => 6 RT12:09DungeonDepth: 7 - OnDepthChange questSolvedDepth => 6 RT12:09DungeonDepth: 7 - can Appear roll => Truecached roll = 45 chance = 40 RewardCap: 2 current rewardCount1 RT12:11DungeonDepth: 8 - OnDepthChange questSolvedDepth => 6 RT12:11DungeonDepth: 8 - OnDepthChange questSolvedDepth => 6 RT12:11DungeonDepth: 8 - OnDepthChange questSolvedDepth => 6 RT12:11DungeonDepth: 8 - OnDepthChange questSolvedDepth => 6 RT12:11DungeonDepth: 8 - OnDepthChange questSolvedDepth => 6 RT12:11DungeonDepth: 8 - OnDepthChange questSolvedDepth => 6 RT12:11DungeonDepth: 8 - OnDepthChange questSolvedDepth => 6 RT12:11DungeonDepth: 8 - OnDepthChange questSolvedDepth => 6 RT12:11DungeonDepth: 8 - OnDepthChange questSolvedDepth => 6 RT12:11DungeonDepth: 8 - OnDepthChange questSolvedDepth => 6 RT12:11DungeonDepth: 8 - can Appear roll => Truecached roll = 43 chance = 20 RewardCap: 2 current rewardCount1 RT12:12DungeonDepth: 9 - OnDepthChange questSolvedDepth => 6 RT12:12DungeonDepth: 9 - OnDepthChange questSolvedDepth => 6 RT12:12DungeonDepth: 9 - OnDepthChange questSolvedDepth => 6 RT12:12DungeonDepth: 9 - OnDepthChange questSolvedDepth => 6 RT12:12DungeonDepth: 9 - OnDepthChange questSolvedDepth => 6 RT12:12DungeonDepth: 9 - OnDepthChange questSolvedDepth => 6 RT12:12DungeonDepth: 9 - OnDepthChange questSolvedDepth => 6 RT12:12DungeonDepth: 9 - OnDepthChange questSolvedDepth => 6 RT12:12DungeonDepth: 9 - OnDepthChange questSolvedDepth => 6 RT12:12DungeonDepth: 9 - OnDepthChange questSolvedDepth => 6 RT12:12DungeonDepth: 9 - can Appear roll => Truecached roll = 58 chance = 20 RewardCap: 2 current rewardCount1 RT12:13DungeonDepth: 10 - OnDepthChange questSolvedDepth => 6 RT12:13DungeonDepth: 10 - OnDepthChange questSolvedDepth => 6 RT12:13DungeonDepth: 10 - OnDepthChange questSolvedDepth => 6 RT12:13DungeonDepth: 10 - OnDepthChange questSolvedDepth => 6 RT12:13DungeonDepth: 10 - OnDepthChange questSolvedDepth => 6 RT12:13DungeonDepth: 10 - OnDepthChange questSolvedDepth => 6 RT12:13DungeonDepth: 10 - OnDepthChange questSolvedDepth => 6 RT12:13DungeonDepth: 10 - OnDepthChange questSolvedDepth => 6 RT12:13DungeonDepth: 10 - OnDepthChange questSolvedDepth => 6 RT12:13DungeonDepth: 10 - OnDepthChange questSolvedDepth => 6 RT12:13DungeonDepth: 10 - can Appear roll => Truecached roll = 95 chance = 10 RewardCap: 2 current rewardCount1 RT12:14DungeonDepth: 11 - OnDepthChange questSolvedDepth => 6 RT12:14DungeonDepth: 11 - OnDepthChange questSolvedDepth => 6 RT12:14DungeonDepth: 11 - OnDepthChange questSolvedDepth => 6 RT12:14DungeonDepth: 11 - OnDepthChange questSolvedDepth => 6 RT12:14DungeonDepth: 11 - OnDepthChange questSolvedDepth => 6 RT12:14DungeonDepth: 11 - OnDepthChange questSolvedDepth => 6 RT12:14DungeonDepth: 11 - OnDepthChange questSolvedDepth => 6 RT12:14DungeonDepth: 11 - OnDepthChange questSolvedDepth => 6 RT12:14DungeonDepth: 11 - OnDepthChange questSolvedDepth => 6 RT12:14DungeonDepth: 11 - OnDepthChange questSolvedDepth => 6 RT12:14DungeonDepth: 11 - seed IL24-3UPA has been applied RT12:14DungeonDepth: 11 - seed Z!ZW-X05L has been applied RT12:15DungeonDepth: 11 - can Appear roll => Truecached roll = 71 chance = 10 RewardCap: 2 current rewardCount1 RT12:15DungeonDepth: 0 - seed NDBX-L!TB has been applied RT12:15DungeonDepth: 11 - OnDepthChange questSolvedDepth => 6 RT12:15DungeonDepth: 11 - OnDepthChange questSolvedDepth => 6 RT12:15DungeonDepth: 11 - OnDepthChange questSolvedDepth => 6 RT12:15DungeonDepth: 11 - OnDepthChange questSolvedDepth => 6 RT12:15DungeonDepth: 11 - OnDepthChange questSolvedDepth => 6 RT12:15DungeonDepth: 11 - OnDepthChange questSolvedDepth => 6 RT12:15DungeonDepth: 11 - OnDepthChange questSolvedDepth => 6 RT12:15DungeonDepth: 11 - OnDepthChange questSolvedDepth => 6 RT12:15DungeonDepth: 11 - OnDepthChange questSolvedDepth => 6 RT12:15DungeonDepth: 11 - OnDepthChange questSolvedDepth => 6 RT12:15DungeonDepth: 11 - OnDepthChange questSolvedDepth => 6 RT12:15DungeonDepth: 11 - OnDepthChange questSolvedDepth => 6 RT12:15DungeonDepth: 11 - OnDepthChange questSolvedDepth => 6 RT12:15DungeonDepth: 11 - can Appear roll => Truecached roll = 28 chance = 10 RewardCap: 2 current rewardCount1 RT12:16DungeonDepth: 0 - seed NDBX-L!TB has been applied RT12:16DungeonDepth: 11 - OnDepthChange questSolvedDepth => 6 RT12:16DungeonDepth: 11 - OnDepthChange questSolvedDepth => 6 RT12:16DungeonDepth: 11 - OnDepthChange questSolvedDepth => 6 RT12:16DungeonDepth: 11 - OnDepthChange questSolvedDepth => 6 RT12:16DungeonDepth: 11 - OnDepthChange questSolvedDepth => 6 RT12:16DungeonDepth: 11 - OnDepthChange questSolvedDepth => 6 RT12:16DungeonDepth: 11 - OnDepthChange questSolvedDepth => 6 RT12:16DungeonDepth: 11 - OnDepthChange questSolvedDepth => 6 RT12:16DungeonDepth: 11 - OnDepthChange questSolvedDepth => 6 RT12:16DungeonDepth: 11 - OnDepthChange questSolvedDepth => 6 RT12:16DungeonDepth: 11 - OnDepthChange questSolvedDepth => 6 RT12:16DungeonDepth: 11 - OnDepthChange questSolvedDepth => 6 RT12:16DungeonDepth: 11 - OnDepthChange questSolvedDepth => 6 RT12:16DungeonDepth: 11 - OnDepthChange questSolvedDepth => 6 RT12:16DungeonDepth: 11 - OnDepthChange questSolvedDepth => 6 RT12:16DungeonDepth: 11 - OnDepthChange questSolvedDepth => 6 RT12:16DungeonDepth: 11 - can Appear roll => Truecached roll = 28 chance = 10 RewardCap: 2 current rewardCount1 ERROR: 04.12.2025 12:16:36 Coroutine couldn't be started because the the game object 'Minimap2' is inactive! StickyStoneStudio.MOODS.Minimap2Controller:SetTeleportMenuInfoVisibility(Boolean) StickyStoneStudio.MOODS.Minimap2Controller:OnMinimapRoomEnter(Minimap2Room) StickyStoneStudio.MOODS.Room:InvokeOnPlayerRoomEvent(RoomEvent, Player) StickyStoneStudio.MOODS.d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 04.12.2025 12:16:36 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 04.12.2025 12:16:36 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 12:16:36 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 12:16:36 MitronEmpire_Stationary_Tower(Clone) (StickyStoneStudio.MOODS.StationaryTower): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 04.12.2025 12:16:36 Kill enemy Instant -> MitronEmpire_Stationary_Tower(Clone) LOG: 04.12.2025 12:16:36 AddEnemy MitronEmpire_Stationary_Generator_01 WARNING: 04.12.2025 12:16:36 MitronEmpire_Stationary_Generator_01 (StickyStoneStudio.MOODS.TowerGenerator): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 04.12.2025 12:16:36 Kill enemy Instant -> MitronEmpire_Stationary_Generator_01 LOG: 04.12.2025 12:16:36 AddEnemy MitronEmpire_Stationary_Generator WARNING: 04.12.2025 12:16:36 MitronEmpire_Stationary_Generator (StickyStoneStudio.MOODS.TowerGenerator): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 04.12.2025 12:16:36 Kill enemy Instant -> MitronEmpire_Stationary_Generator LOG: 04.12.2025 12:16:36 AddEnemy MitronEmpire_Stationary_Generator_02 WARNING: 04.12.2025 12:16:36 MitronEmpire_Stationary_Generator_02 (StickyStoneStudio.MOODS.TowerGenerator): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 04.12.2025 12:16:36 Kill enemy Instant -> MitronEmpire_Stationary_Generator_02 LOG: 04.12.2025 12:16:36 AddEnemy MitronEmpire_Stationary_Generator_03 WARNING: 04.12.2025 12:16:36 MitronEmpire_Stationary_Generator_03 (StickyStoneStudio.MOODS.TowerGenerator): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 04.12.2025 12:16:36 Kill enemy Instant -> MitronEmpire_Stationary_Generator_03 LOG: 04.12.2025 12:16:36 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 04.12.2025 12:16:36 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. WARNING: 04.12.2025 12:16:37 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 04.12.2025 12:16:37 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 12:16:37 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 12:16:37 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 04.12.2025 12:16:37 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 12:16:37 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 12:16:37 MitronEmpire_Leonide(Clone) (StickyStoneStudio.MOODS.Leoniden): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 04.12.2025 12:16:37 Language Text not found! (Path: Drone) LOG: 04.12.2025 12:16:37 Kill enemy Instant -> MitronEmpire_Leonide(Clone) WARNING: 04.12.2025 12:16:37 MitronEmpire_Leonide(Clone) (StickyStoneStudio.MOODS.Leoniden): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 04.12.2025 12:16:37 Language Text not found! (Path: Drone) LOG: 04.12.2025 12:16:37 Kill enemy Instant -> MitronEmpire_Leonide(Clone) WARNING: 04.12.2025 12:16:37 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 04.12.2025 12:16:37 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 12:16:37 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 12:16:37 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 04.12.2025 12:16:37 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 12:16:37 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 12:16:37 MitronEmpire_Nincodemus(Clone) (StickyStoneStudio.MOODS.Nincodemus): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 04.12.2025 12:16:37 Language Text not found! (Path: Drone) LOG: 04.12.2025 12:16:37 Kill enemy Instant -> MitronEmpire_Nincodemus(Clone) WARNING: 04.12.2025 12:16:37 MitronEmpire_Nincodemus(Clone) (StickyStoneStudio.MOODS.Nincodemus): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 04.12.2025 12:16:37 Language Text not found! (Path: Drone) LOG: 04.12.2025 12:16:37 Kill enemy Instant -> MitronEmpire_Nincodemus(Clone) WARNING: 04.12.2025 12:16:38 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Leonide(Clone)' is not on a navmesh WARNING: 04.12.2025 12:16:38 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Leonide(Clone)' is not on a navmesh WARNING: 04.12.2025 12:16:38 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Nincodemus(Clone)' is not on a navmesh WARNING: 04.12.2025 12:16:38 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 04.12.2025 12:16:38 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 12:16:38 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 12:16:38 MitronEmpire_Nincodemus(Clone) (StickyStoneStudio.MOODS.Nincodemus): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 04.12.2025 12:16:38 Language Text not found! (Path: Drone) LOG: 04.12.2025 12:16:38 Kill enemy Instant -> MitronEmpire_Nincodemus(Clone) WARNING: 04.12.2025 12:16:38 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 04.12.2025 12:16:38 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 12:16:38 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 12:16:38 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 04.12.2025 12:16:38 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 12:16:38 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 12:16:38 MitronEmpire_Castor_Buffer(Clone) (StickyStoneStudio.MOODS.Cleric): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 04.12.2025 12:16:38 Language Text not found! (Path: Drone) LOG: 04.12.2025 12:16:38 Kill enemy Instant -> MitronEmpire_Castor_Buffer(Clone) WARNING: 04.12.2025 12:16:38 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 04.12.2025 12:16:38 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 12:16:38 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 12:16:38 MitronEmpire_Castor_Healer(Clone) (StickyStoneStudio.MOODS.CastorHealer): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 04.12.2025 12:16:38 Language Text not found! (Path: Drone) LOG: 04.12.2025 12:16:38 Kill enemy Instant -> MitronEmpire_Castor_Healer(Clone) WARNING: 04.12.2025 12:16:38 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 04.12.2025 12:16:38 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 12:16:38 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 12:16:38 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 04.12.2025 12:16:38 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 12:16:38 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 12:16:38 MitronEmpire_Bastion(Clone) (StickyStoneStudio.MOODS.Bastion): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 04.12.2025 12:16:38 Language Text not found! (Path: Drone) LOG: 04.12.2025 12:16:38 Kill enemy Instant -> MitronEmpire_Bastion(Clone) WARNING: 04.12.2025 12:16:38 MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 04.12.2025 12:16:38 Language Text not found! (Path: Drone) LOG: 04.12.2025 12:16:38 Kill enemy Instant -> MitronEmpire_Drone(Clone) LOG: 04.12.2025 12:16:38 ScaleEnemy MitronEmpire_Drone(Clone)! WARNING: 04.12.2025 12:16:38 Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy MitronEmpire_Drone(Clone) is not the same! WARNING: 04.12.2025 12:16:38 MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 04.12.2025 12:16:38 Language Text not found! (Path: Drone) LOG: 04.12.2025 12:16:38 Kill enemy Instant -> MitronEmpire_Drone(Clone) LOG: 04.12.2025 12:16:38 ScaleEnemy MitronEmpire_Drone(Clone)! WARNING: 04.12.2025 12:16:39 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Castor_Buffer(Clone)' is not on a navmesh WARNING: 04.12.2025 12:16:39 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Castor_Healer(Clone)' is not on a navmesh WARNING: 04.12.2025 12:16:39 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh WARNING: 04.12.2025 12:16:39 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Castor_Buffer(Clone)' is not on a navmesh WARNING: 04.12.2025 12:16:39 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Castor_Buffer(Clone)' is not on a navmesh LOG: 04.12.2025 12:16:39 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' WARNING: 04.12.2025 12:16:39 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. LOG: 04.12.2025 12:16:39 reward: DamageIncrease on Player1 applied LOG: 04.12.2025 12:16:39 reward: Crit on Player1 applied LOG: 04.12.2025 12:16:39 reward: AttackSpeed on Player1 applied LOG: 04.12.2025 12:16:39 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 04.12.2025 12:16:39 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 04.12.2025 12:16:40 Menu.UnloadMenuPanel => DefaultPanel WARNING: 04.12.2025 12:16:40 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Castor_Buffer(Clone)' is not on a navmesh WARNING: 04.12.2025 12:16:41 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 04.12.2025 12:16:42 WindowManager.LoadMenu => EscapeMenu LOG: 04.12.2025 12:16:42 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 04.12.2025 12:16:42 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 04.12.2025 12:16:42 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 04.12.2025 12:16:42 Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu) LOG: 04.12.2025 12:16:43 WindowManager.UnloadMenu => EscapeMenu LOG: 04.12.2025 12:16:43 Menu.UnloadMenuPanel => ESC_Main WARNING: 04.12.2025 12:16:43 Language Text not found! (Path: Kill Slagshooter) LOG: 04.12.2025 12:16:43 Displayable active subtask: HugeBetClearStageInXMin is null LOG: 04.12.2025 12:16:43 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 04.12.2025 12:16:43 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 04.12.2025 12:16:43 [RichPresenceManager] ChangeActivity to PrideArea .. LOG: 04.12.2025 12:16:44 Menu.UnloadMenuPanel => Info WARNING: 04.12.2025 12:16:44 SetAnimationParameter Failed! IsMovingSpecial is not in Animator of MitronEmpire_Nincodemus(Clone)! WARNING: 04.12.2025 12:16:44 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Nincodemus(Clone)' is not on a navmesh LOG: 04.12.2025 12:16:44 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 04.12.2025 12:16:44 GoToSplashScreenPanel() 'InGame_BossDialog' failed. Splashscreens are disabled in the Build. WARNING: 04.12.2025 12:16:44 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. WARNING: 04.12.2025 12:16:44 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 04.12.2025 12:16:44 The referenced script on this Behaviour (Game Object 'VFX_SparkHit_Metal Variant') is missing! WARNING: 04.12.2025 12:16:44 The referenced script on this Behaviour (Game Object 'VFX_SparkHit_Metal Variant') is missing! WARNING: 04.12.2025 12:16:44 Failed to create agent because it is not close enough to the NavMesh WARNING: 04.12.2025 12:16:44 MitronEmpire_Mitron_Phase1(Clone) (StickyStoneStudio.MOODS.MitronPhase1): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 04.12.2025 12:16:44 SetAnimationParameter Failed! IsMovingSpecial is not in Animator of MitronEmpire_Nincodemus(Clone)! WARNING: 04.12.2025 12:16:44 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Nincodemus(Clone)' is not on a navmesh WARNING: 04.12.2025 12:16:45 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Castor_Buffer(Clone)' is not on a navmesh WARNING: 04.12.2025 12:16:45 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh WARNING: 04.12.2025 12:16:45 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 04.12.2025 12:16:54 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 04.12.2025 12:16:56 DialogController.OnFocusedDialogAnswer() AnswerID: 5 LOG: 04.12.2025 12:16:56 ApplyBossMoodColorStyle => bossDialogMood: Grief bossDialogMoodWasAnsweredByPlayers: Grief LOG: 04.12.2025 12:16:56 Wrong RoomThemeStolzis not a BosslevelRoomTheme WARNING: 04.12.2025 12:16:57 Language Text not found! (Path: Kill Slagshooter) LOG: 04.12.2025 12:16:57 Displayable active subtask: HugeBetClearStageInXMin is null LOG: 04.12.2025 12:16:57 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 04.12.2025 12:16:58 WindowManager.LoadMenu => EscapeMenu LOG: 04.12.2025 12:16:58 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 04.12.2025 12:16:58 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 04.12.2025 12:16:58 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 04.12.2025 12:16:58 Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu) LOG: 04.12.2025 12:17:02 WindowManager.UnloadMenu => EscapeMenu LOG: 04.12.2025 12:17:02 Menu.UnloadMenuPanel => ESC_Main WARNING: 04.12.2025 12:17:02 Language Text not found! (Path: Kill Slagshooter) LOG: 04.12.2025 12:17:02 Displayable active subtask: HugeBetClearStageInXMin is null LOG: 04.12.2025 12:17:02 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 04.12.2025 12:17:02 [RichPresenceManager] ChangeActivity to PrideArea .. LOG: 04.12.2025 12:17:23 Started LevelColorLerp WARNING: 04.12.2025 12:17:25 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 04.12.2025 12:17:25 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 04.12.2025 12:17:25 The referenced script on this Behaviour (Game Object 'VFX_SparkHit_Metal Variant') is missing! WARNING: 04.12.2025 12:17:25 The referenced script on this Behaviour (Game Object 'VFX_SparkHit_Metal Variant') is missing! WARNING: 04.12.2025 12:17:25 The referenced script on this Behaviour (Game Object 'VFX_SparkHit_Metal Variant') is missing! WARNING: 04.12.2025 12:17:25 The referenced script on this Behaviour (Game Object 'VFX_SparkHit_Metal Variant') is missing! WARNING: 04.12.2025 12:17:25 Failed to create agent because it is not close enough to the NavMesh WARNING: 04.12.2025 12:17:25 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of MitronEmpire_Mitron_Phase2(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 04.12.2025 12:17:25 MitronEmpire_Mitron_Phase2(Clone) (StickyStoneStudio.MOODS.MitronPhase2): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 04.12.2025 12:17:25 BuffManager.StartBuffEffect() for BUFFID: 3314 is already started! ERROR: 04.12.2025 12:17:26 Failed to SpawnAndStartBullet for MitronEmpire_Mitron_Phase2(Clone) with useShootable. It was not Inited yet! UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.EnemyBase:SpawnAndStartBullet(Shootable, Transform, GameObject, String) StickyStoneStudio.MOODS.d__44:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 04.12.2025 12:17:31 WindowManager.LoadMenu => EscapeMenu LOG: 04.12.2025 12:17:31 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 04.12.2025 12:17:31 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 04.12.2025 12:17:31 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 04.12.2025 12:17:31 Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu) LOG: 04.12.2025 12:17:33 WindowManager.UnloadMenu => EscapeMenu LOG: 04.12.2025 12:17:33 Menu.UnloadMenuPanel => ESC_Main WARNING: 04.12.2025 12:17:33 Language Text not found! (Path: Kill Slagshooter) LOG: 04.12.2025 12:17:33 Displayable active subtask: HugeBetClearStageInXMin is null LOG: 04.12.2025 12:17:33 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 04.12.2025 12:17:33 [RichPresenceManager] ChangeActivity to PrideArea .. WARNING: 04.12.2025 12:17:33 MechionaryManager.GetEnemyNameFromEntry(enemyTyp: PRIDE_Mitron_Phase2) could not be found. Mechionary Entry is missing! WARNING: 04.12.2025 12:17:33 Language Text not found! (Path: Kill Slagshooter) LOG: 04.12.2025 12:17:33 Displayable active subtask: HugeBetClearStageInXMin is null WARNING: 04.12.2025 12:17:33 NextWave() => Wave was not started yet or has no waves LOG: 04.12.2025 12:17:33 Quest is already completed. No progress will be updated. WARNING: 04.12.2025 12:17:33 Language Text not found! (Path: Kill Slagshooter) LOG: 04.12.2025 12:17:33 Displayable active subtask: HugeBetClearStageInXMin is null WARNING: 04.12.2025 12:17:33 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. LOG: 04.12.2025 12:17:33 BossChest.RaritylevelBossChest() => Rarity is Level_2 Chesttype is Addin LOG: 04.12.2025 12:17:33 [STEAM] Achievement 'ACH_TIMELY_OBLITERATION' unlocked! LOG: 04.12.2025 12:17:34 [STEAM] StoreStats - success LOG: 04.12.2025 12:17:34 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 04.12.2025 12:17:34 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 04.12.2025 12:17:35 Menu.UnloadMenuPanel => DefaultPanel WARNING: 04.12.2025 12:17:36 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 04.12.2025 12:17:36 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 04.12.2025 12:17:36 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 04.12.2025 12:17:36 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 04.12.2025 12:17:36 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 04.12.2025 12:17:36 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 04.12.2025 12:17:36 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. LOG: 04.12.2025 12:17:36 Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'Info' LOG: 04.12.2025 12:17:36 Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu) LOG: 04.12.2025 12:17:36 OnWeaponAddinShootable2SelectionChanged ID -> 0 LOG: 04.12.2025 12:17:36 OnWeaponSelectionChanged ID -> 1 LOG: 04.12.2025 12:17:36 OnWeaponSelectionChanged ID -> 1 WARNING: 04.12.2025 12:17:36 Language Text not found! (Path: °) LOG: 04.12.2025 12:17:36 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 04.12.2025 12:17:36 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 04.12.2025 12:17:36 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. LOG: 04.12.2025 12:17:36 Menu.UnloadMenuPanel => Info WARNING: 04.12.2025 12:17:37 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 04.12.2025 12:17:37 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. LOG: 04.12.2025 12:17:39 OnWeaponAddinShootable2SelectionChanged ID -> 0 WARNING: 04.12.2025 12:17:39 Language Text not found! (Path: °) LOG: 04.12.2025 12:17:39 Shootable2WeaponAddinsInventory_OnElementGrabbed() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: -Index# 0' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 04.12.2025 12:17:39 WeaponAddinsInventory_OnElementDropped() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 04.12.2025 12:17:39 WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 04.12.2025 12:17:39 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.SplitterName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 04.12.2025 12:17:40 OnWeaponAddinShootable2SelectionChanged ID -> 0 LOG: 04.12.2025 12:17:40 OnWeaponSelectionChanged ID -> 1 LOG: 04.12.2025 12:17:40 OnWeaponSelectionChanged ID -> 1 LOG: 04.12.2025 12:17:41 WeaponAddinsInventory_OnElementGrabbed() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: -Index# 0' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 04.12.2025 12:17:42 Shootable2WeaponAddinsInventory_OnElementDropped() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 04.12.2025 12:17:42 Shootable2WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 04.12.2025 12:17:42 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.SplitterName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 04.12.2025 12:17:42 OnWeaponAddinShootable2SelectionChanged ID -> 0 LOG: 04.12.2025 12:17:42 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar' LOG: 04.12.2025 12:17:42 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 04.12.2025 12:17:42 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 04.12.2025 12:17:42 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 04.12.2025 12:17:43 Menu.UnloadMenuPanel => DefaultPanel LOG: 04.12.2025 12:17:46 Destroy On BossRoom MS Build: MitronEmpire_Mitron_Phase2(Clone) distance: 0 LOG: 04.12.2025 12:17:46 OpenChest DelayedCall: CHESTTYPE: Addin LOG: 04.12.2025 12:17:46 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'Info' LOG: 04.12.2025 12:17:46 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 04.12.2025 12:17:46 Language Text not found! (Path: Kill Slagshooter) LOG: 04.12.2025 12:17:46 Displayable active subtask: HugeBetClearStageInXMin is null LOG: 04.12.2025 12:17:47 Menu.UnloadMenuPanel => Info LOG: 04.12.2025 12:17:48 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 04.12.2025 12:17:51 LootContextPanel OnButtonSuccess => confirm LOG: 04.12.2025 12:17:52 TryAddItem(WeaponAddin) => Items.Addins.ValerieName WARNING: 04.12.2025 12:17:52 Language Text not found! (Path: Kill Slagshooter) LOG: 04.12.2025 12:17:52 Displayable active subtask: HugeBetClearStageInXMin is null LOG: 04.12.2025 12:17:53 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 04.12.2025 12:17:53 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) WARNING: 04.12.2025 12:17:53 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 04.12.2025 12:17:53 MapSelector.RegisterButtonPromptsForEntering() WARNING: 04.12.2025 12:17:53 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 04.12.2025 12:17:53 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 04.12.2025 12:17:53 MapSelector.UnregisterButtonPromptsForEntering() LOG: 04.12.2025 12:17:53 MapSelector.RegisterButtonPromptsForEntering() LOG: 04.12.2025 12:17:53 Menu.UnloadMenuPanel => LootContext WARNING: 04.12.2025 12:17:53 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 04.12.2025 12:17:53 MapSelector.UnregisterButtonPromptsForEntering() LOG: 04.12.2025 12:17:53 WindowManager.LoadMenu => StageSelectorMenu LOG: 04.12.2025 12:17:53 PrideStageUIShouldBeChooseable ShouldBeChoosable:False LOG: 04.12.2025 12:17:53 AngerStageUIShouldBeChooseable ShouldBeChoosable:True LOG: 04.12.2025 12:17:53 SorrowStageUIShouldBeChooseable ShouldBeChoosable:True LOG: 04.12.2025 12:17:54 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 04.12.2025 12:17:54 MoveStageDisplayDownStage_DisplaySlot_Trauer LOG: 04.12.2025 12:17:54 MoveStageDisplayUp Stage_DisplaySlot_Trauer LOG: 04.12.2025 12:17:54 MoveStageDisplayDownStage_DisplaySlot_Trauer LOG: 04.12.2025 12:17:54 MoveStageDisplayUp Stage_DisplaySlot_Trauer LOG: 04.12.2025 12:17:54 MoveStageDisplayUp Stage_DisplaySlot_Trauer LOG: 04.12.2025 12:17:55 MoveStageDisplayDownStage_DisplaySlot_Trauer LOG: 04.12.2025 12:17:55 MoveStageDisplayUp Stage_DisplaySlot_Wut LOG: 04.12.2025 12:17:58 MoveStageDisplayDownStage_DisplaySlot_Wut LOG: 04.12.2025 12:17:58 MoveStageDisplayUp Stage_DisplaySlot_Trauer LOG: 04.12.2025 12:18:41 EvaluateEmotionalOvercharge() => Difficulty : Easy value 80 LOG: 04.12.2025 12:18:41 WindowManager.LoadMenu => MapSelectorMenu LOG: 04.12.2025 12:18:41 MapSelector.RegisterButtonPromptsEntered() LOG: 04.12.2025 12:20:11 MapSelector.UnregisterButtonPromptsEntered() LOG: 04.12.2025 12:20:14 MapController: Change CurrentTheme from 'Stolz' to 'Trauer' LOG: 04.12.2025 12:20:14 SetCurrentMapSelectorChoice => DungeonDepth: 11 NextDungeonDepth: 12 PersistentDungeonDepth: 11 CurrentTheme: Trauer LOG: 04.12.2025 12:20:14 GameSession.UpdateProgress(SAVED) => SessionGUID: 'b10866eb5a06' GameSeed: NDBX-L!TB SeededCalls:1764 SeededCallsLastDungeon:184 DDepth: 11 NDDepth: 12 FromHomeBase?: False LOG: 04.12.2025 12:20:14 UpdatePlayerProgress LOG: 04.12.2025 12:20:14 SAVE GAME => Jasper Test 2 id:1 guid:d8690ed2-9932-4636-a64f-b638e246d8b9 LOG: 04.12.2025 12:20:14 WindowManager.UnloadAllOtherMenus but 'InGameMenu'! Currently acitve Menus: 3 LOG: 04.12.2025 12:20:14 WindowManager.UnloadMenu => StageSelectorMenu LOG: 04.12.2025 12:20:14 WindowManager.UnloadMenu => MapSelectorMenu LOG: 04.12.2025 12:20:14 LoadingMenu.SetCurrentLoadingScreen() => TSR_Level1 LOG: 04.12.2025 12:20:14 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 04.12.2025 12:20:15 Generate Level Started! Level: Level_A theme: Trauer GameSeed: NDBX-L!TB SeedCalls: 1765 LOG: 04.12.2025 12:20:22 (TryInstantiateRandomRoom) currentList count is 0! RoomTheme: Trauer, RoomLevel: Level_A, RoomTyp: Typ_A LOG: 04.12.2025 12:20:29 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False LOG: 04.12.2025 12:20:29 Syop BetQuest logs RT11:27DungeonDepth: 0 - seed WS9H-O25V has been applied RT11:31DungeonDepth: 0 - can Appear roll => Truecached roll = 52 chance = 40 RewardCap: 2 current rewardCount0 RT11:32DungeonDepth: 0 - seed NDBX-L!TB has been applied RT11:36DungeonDepth: 0 - can Appear roll => Truecached roll = 47 chance = 40 RewardCap: 2 current rewardCount0 RT11:36DungeonDepth: 0 - StartQuest HugeBetClearStageInXMin RT11:36DungeonDepth: 0 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:37DungeonDepth: 1 - OnDepthChange questSolvedDepth => 6 RT11:37DungeonDepth: 1 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:37DungeonDepth: 1 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:38DungeonDepth: 1 - seed NZ1H-RWC7 has been applied RT11:38DungeonDepth: 1 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:38DungeonDepth: 1 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:40DungeonDepth: 2 - OnDepthChange questSolvedDepth => 6 RT11:41DungeonDepth: 2 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:41DungeonDepth: 2 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:46DungeonDepth: 3 - OnDepthChange questSolvedDepth => 6 RT11:46DungeonDepth: 3 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:46DungeonDepth: 3 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:55DungeonDepth: 0 - seed NDBX-L!TB has been applied RT11:55DungeonDepth: 3 - OnDepthChange questSolvedDepth => 6 RT11:55DungeonDepth: 3 - OnDepthChange questSolvedDepth => 6 RT11:55DungeonDepth: 3 - OnDepthChange questSolvedDepth => 6 RT11:55DungeonDepth: 3 - OnDepthChange questSolvedDepth => 6 RT11:55DungeonDepth: 3 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:55DungeonDepth: 3 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:58DungeonDepth: 4 - OnDepthChange questSolvedDepth => 6 RT11:58DungeonDepth: 4 - OnDepthChange questSolvedDepth => 6 RT11:58DungeonDepth: 4 - OnDepthChange questSolvedDepth => 6 RT11:58DungeonDepth: 4 - OnDepthChange questSolvedDepth => 6 RT11:58DungeonDepth: 4 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:58DungeonDepth: 4 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:59DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT11:59DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT11:59DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT11:59DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT11:59DungeonDepth: 5 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:59DungeonDepth: 5 - currentlyActiveQuest: HugeBetClearStageInXMin RT12:00DungeonDepth: 0 - seed NDBX-L!TB has been applied RT12:00DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT12:00DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT12:00DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT12:00DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT12:00DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT12:00DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT12:00DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT12:00DungeonDepth: 5 - currentlyActiveQuest: HugeBetClearStageInXMin RT12:00DungeonDepth: 5 - currentlyActiveQuest: HugeBetClearStageInXMin RT12:01DungeonDepth: 5 - Set Condition Failed StageTimer RT12:01DungeonDepth: 5 - Set Condition Failed StageTimer RT12:01DungeonDepth: 5 - Set Condition Failed StageTimer RT12:01DungeonDepth: 5 - Set Condition Failed StageTimer RT12:01DungeonDepth: 5 - Set Condition Failed StageTimer RT12:01DungeonDepth: 5 - Set Condition Failed StageTimer RT12:01DungeonDepth: 5 - Set Condition Failed StageTimer RT12:01DungeonDepth: 0 - seed NDBX-L!TB has been applied RT12:01DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT12:01DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT12:01DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT12:01DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT12:01DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT12:01DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT12:01DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT12:01DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT12:01DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT12:01DungeonDepth: 5 - OnDepthChange questSolvedDepth => 6 RT12:01DungeonDepth: 5 - currentlyActiveQuest: HugeBetClearStageInXMin RT12:01DungeonDepth: 5 - currentlyActiveQuest: HugeBetClearStageInXMin RT12:05DungeonDepth: 6 - OnDepthChange questSolvedDepth => 6 RT12:05DungeonDepth: 6 - OnDepthChange: Current Depth => 6, questSolvedDepth => 6 RT12:05DungeonDepth: 6 - Set Condition Success StageTimer RT12:05DungeonDepth: 6 - OnDepthChange questSolvedDepth => 6 RT12:05DungeonDepth: 6 - OnDepthChange: Current Depth => 6, questSolvedDepth => 6 RT12:05DungeonDepth: 6 - Set Condition Success StageTimer RT12:05DungeonDepth: 6 - OnDepthChange questSolvedDepth => 6 RT12:05DungeonDepth: 6 - OnDepthChange: Current Depth => 6, questSolvedDepth => 6 RT12:05DungeonDepth: 6 - Set Condition Success StageTimer RT12:05DungeonDepth: 6 - OnDepthChange questSolvedDepth => 6 RT12:05DungeonDepth: 6 - OnDepthChange: Current Depth => 6, questSolvedDepth => 6 RT12:05DungeonDepth: 6 - Set Condition Success StageTimer RT12:05DungeonDepth: 6 - OnDepthChange questSolvedDepth => 6 RT12:05DungeonDepth: 6 - OnDepthChange: Current Depth => 6, questSolvedDepth => 6 RT12:05DungeonDepth: 6 - Set Condition Success StageTimer RT12:05DungeonDepth: 6 - OnDepthChange questSolvedDepth => 6 RT12:05DungeonDepth: 6 - OnDepthChange: Current Depth => 6, questSolvedDepth => 6 RT12:05DungeonDepth: 6 - Set Condition Success StageTimer RT12:05DungeonDepth: 6 - OnDepthChange questSolvedDepth => 6 RT12:05DungeonDepth: 6 - OnDepthChange: Current Depth => 6, questSolvedDepth => 6 RT12:05DungeonDepth: 6 - Set Condition Success StageTimer RT12:05DungeonDepth: 6 - OnDepthChange questSolvedDepth => 6 RT12:05DungeonDepth: 6 - OnDepthChange: Current Depth => 6, questSolvedDepth => 6 RT12:05DungeonDepth: 6 - Set Condition Success StageTimer RT12:05DungeonDepth: 6 - OnDepthChange questSolvedDepth => 6 RT12:05DungeonDepth: 6 - OnDepthChange: Current Depth => 6, questSolvedDepth => 6 RT12:05DungeonDepth: 6 - Set Condition Success StageTimer RT12:05DungeonDepth: 6 - OnDepthChange questSolvedDepth => 6 RT12:05DungeonDepth: 6 - OnDepthChange: Current Depth => 6, questSolvedDepth => 6 RT12:05DungeonDepth: 6 - Set Condition Success StageTimer RT12:05DungeonDepth: 6 - currentlyActiveQuest: HugeBetClearStageInXMin RT12:05DungeonDepth: 6 - currentlyActiveQuest: HugeBetClearStageInXMin RT12:05DungeonDepth: 6 - currentlyActiveQuest: HugeBetClearStageInXMin RT12:05DungeonDepth: 6 - currentlyActiveQuest: HugeBetClearStageInXMin RT12:05DungeonDepth: 6 - set HugeBetClearStageInXMin solved RT12:05DungeonDepth: 6 - reward: DamageIncrease on Player1 applied RT12:05DungeonDepth: 6 - reward: Crit on Player1 applied RT12:05DungeonDepth: 6 - reward: AttackSpeed on Player1 applied RT12:09DungeonDepth: 7 - OnDepthChange questSolvedDepth => 6 RT12:09DungeonDepth: 7 - OnDepthChange questSolvedDepth => 6 RT12:09DungeonDepth: 7 - OnDepthChange questSolvedDepth => 6 RT12:09DungeonDepth: 7 - OnDepthChange questSolvedDepth => 6 RT12:09DungeonDepth: 7 - OnDepthChange questSolvedDepth => 6 RT12:09DungeonDepth: 7 - OnDepthChange questSolvedDepth => 6 RT12:09DungeonDepth: 7 - OnDepthChange questSolvedDepth => 6 RT12:09DungeonDepth: 7 - OnDepthChange questSolvedDepth => 6 RT12:09DungeonDepth: 7 - OnDepthChange questSolvedDepth => 6 RT12:09DungeonDepth: 7 - OnDepthChange questSolvedDepth => 6 RT12:09DungeonDepth: 7 - can Appear roll => Truecached roll = 45 chance = 40 RewardCap: 2 current rewardCount1 RT12:11DungeonDepth: 8 - OnDepthChange questSolvedDepth => 6 RT12:11DungeonDepth: 8 - OnDepthChange questSolvedDepth => 6 RT12:11DungeonDepth: 8 - OnDepthChange questSolvedDepth => 6 RT12:11DungeonDepth: 8 - OnDepthChange questSolvedDepth => 6 RT12:11DungeonDepth: 8 - OnDepthChange questSolvedDepth => 6 RT12:11DungeonDepth: 8 - OnDepthChange questSolvedDepth => 6 RT12:11DungeonDepth: 8 - OnDepthChange questSolvedDepth => 6 RT12:11DungeonDepth: 8 - OnDepthChange questSolvedDepth => 6 RT12:11DungeonDepth: 8 - OnDepthChange questSolvedDepth => 6 RT12:11DungeonDepth: 8 - OnDepthChange questSolvedDepth => 6 RT12:11DungeonDepth: 8 - can Appear roll => Truecached roll = 43 chance = 20 RewardCap: 2 current rewardCount1 RT12:12DungeonDepth: 9 - OnDepthChange questSolvedDepth => 6 RT12:12DungeonDepth: 9 - OnDepthChange questSolvedDepth => 6 RT12:12DungeonDepth: 9 - OnDepthChange questSolvedDepth => 6 RT12:12DungeonDepth: 9 - OnDepthChange questSolvedDepth => 6 RT12:12DungeonDepth: 9 - OnDepthChange questSolvedDepth => 6 RT12:12DungeonDepth: 9 - OnDepthChange questSolvedDepth => 6 RT12:12DungeonDepth: 9 - OnDepthChange questSolvedDepth => 6 RT12:12DungeonDepth: 9 - OnDepthChange questSolvedDepth => 6 RT12:12DungeonDepth: 9 - OnDepthChange questSolvedDepth => 6 RT12:12DungeonDepth: 9 - OnDepthChange questSolvedDepth => 6 RT12:12DungeonDepth: 9 - can Appear roll => Truecached roll = 58 chance = 20 RewardCap: 2 current rewardCount1 RT12:13DungeonDepth: 10 - OnDepthChange questSolvedDepth => 6 RT12:13DungeonDepth: 10 - OnDepthChange questSolvedDepth => 6 RT12:13DungeonDepth: 10 - OnDepthChange questSolvedDepth => 6 RT12:13DungeonDepth: 10 - OnDepthChange questSolvedDepth => 6 RT12:13DungeonDepth: 10 - OnDepthChange questSolvedDepth => 6 RT12:13DungeonDepth: 10 - OnDepthChange questSolvedDepth => 6 RT12:13DungeonDepth: 10 - OnDepthChange questSolvedDepth => 6 RT12:13DungeonDepth: 10 - OnDepthChange questSolvedDepth => 6 RT12:13DungeonDepth: 10 - OnDepthChange questSolvedDepth => 6 RT12:13DungeonDepth: 10 - OnDepthChange questSolvedDepth => 6 RT12:13DungeonDepth: 10 - can Appear roll => Truecached roll = 95 chance = 10 RewardCap: 2 current rewardCount1 RT12:14DungeonDepth: 11 - OnDepthChange questSolvedDepth => 6 RT12:14DungeonDepth: 11 - OnDepthChange questSolvedDepth => 6 RT12:14DungeonDepth: 11 - OnDepthChange questSolvedDepth => 6 RT12:14DungeonDepth: 11 - OnDepthChange questSolvedDepth => 6 RT12:14DungeonDepth: 11 - OnDepthChange questSolvedDepth => 6 RT12:14DungeonDepth: 11 - OnDepthChange questSolvedDepth => 6 RT12:14DungeonDepth: 11 - OnDepthChange questSolvedDepth => 6 RT12:14DungeonDepth: 11 - OnDepthChange questSolvedDepth => 6 RT12:14DungeonDepth: 11 - OnDepthChange questSolvedDepth => 6 RT12:14DungeonDepth: 11 - OnDepthChange questSolvedDepth => 6 RT12:14DungeonDepth: 11 - seed IL24-3UPA has been applied RT12:14DungeonDepth: 11 - seed Z!ZW-X05L has been applied RT12:15DungeonDepth: 11 - can Appear roll => Truecached roll = 71 chance = 10 RewardCap: 2 current rewardCount1 RT12:15DungeonDepth: 0 - seed NDBX-L!TB has been applied RT12:15DungeonDepth: 11 - OnDepthChange questSolvedDepth => 6 RT12:15DungeonDepth: 11 - OnDepthChange questSolvedDepth => 6 RT12:15DungeonDepth: 11 - OnDepthChange questSolvedDepth => 6 RT12:15DungeonDepth: 11 - OnDepthChange questSolvedDepth => 6 RT12:15DungeonDepth: 11 - OnDepthChange questSolvedDepth => 6 RT12:15DungeonDepth: 11 - OnDepthChange questSolvedDepth => 6 RT12:15DungeonDepth: 11 - OnDepthChange questSolvedDepth => 6 RT12:15DungeonDepth: 11 - OnDepthChange questSolvedDepth => 6 RT12:15DungeonDepth: 11 - OnDepthChange questSolvedDepth => 6 RT12:15DungeonDepth: 11 - OnDepthChange questSolvedDepth => 6 RT12:15DungeonDepth: 11 - OnDepthChange questSolvedDepth => 6 RT12:15DungeonDepth: 11 - OnDepthChange questSolvedDepth => 6 RT12:15DungeonDepth: 11 - OnDepthChange questSolvedDepth => 6 RT12:15DungeonDepth: 11 - can Appear roll => Truecached roll = 28 chance = 10 RewardCap: 2 current rewardCount1 RT12:16DungeonDepth: 0 - seed NDBX-L!TB has been applied RT12:16DungeonDepth: 11 - OnDepthChange questSolvedDepth => 6 RT12:16DungeonDepth: 11 - OnDepthChange questSolvedDepth => 6 RT12:16DungeonDepth: 11 - OnDepthChange questSolvedDepth => 6 RT12:16DungeonDepth: 11 - OnDepthChange questSolvedDepth => 6 RT12:16DungeonDepth: 11 - OnDepthChange questSolvedDepth => 6 RT12:16DungeonDepth: 11 - OnDepthChange questSolvedDepth => 6 RT12:16DungeonDepth: 11 - OnDepthChange questSolvedDepth => 6 RT12:16DungeonDepth: 11 - OnDepthChange questSolvedDepth => 6 RT12:16DungeonDepth: 11 - OnDepthChange questSolvedDepth => 6 RT12:16DungeonDepth: 11 - OnDepthChange questSolvedDepth => 6 RT12:16DungeonDepth: 11 - OnDepthChange questSolvedDepth => 6 RT12:16DungeonDepth: 11 - OnDepthChange questSolvedDepth => 6 RT12:16DungeonDepth: 11 - OnDepthChange questSolvedDepth => 6 RT12:16DungeonDepth: 11 - OnDepthChange questSolvedDepth => 6 RT12:16DungeonDepth: 11 - OnDepthChange questSolvedDepth => 6 RT12:16DungeonDepth: 11 - OnDepthChange questSolvedDepth => 6 RT12:16DungeonDepth: 11 - can Appear roll => Truecached roll = 28 chance = 10 RewardCap: 2 current rewardCount1 RT12:16DungeonDepth: 11 - reward: DamageIncrease on Player1 applied RT12:16DungeonDepth: 11 - reward: Crit on Player1 applied RT12:16DungeonDepth: 11 - reward: AttackSpeed on Player1 applied RT12:20DungeonDepth: 12 - OnDepthChange questSolvedDepth => 6 RT12:20DungeonDepth: 12 - OnDepthChange questSolvedDepth => 6 RT12:20DungeonDepth: 12 - OnDepthChange questSolvedDepth => 6 RT12:20DungeonDepth: 12 - OnDepthChange questSolvedDepth => 6 RT12:20DungeonDepth: 12 - OnDepthChange questSolvedDepth => 6 RT12:20DungeonDepth: 12 - OnDepthChange questSolvedDepth => 6 RT12:20DungeonDepth: 12 - OnDepthChange questSolvedDepth => 6 RT12:20DungeonDepth: 12 - OnDepthChange questSolvedDepth => 6 RT12:20DungeonDepth: 12 - OnDepthChange questSolvedDepth => 6 RT12:20DungeonDepth: 12 - OnDepthChange questSolvedDepth => 6 RT12:20DungeonDepth: 12 - OnDepthChange questSolvedDepth => 6 RT12:20DungeonDepth: 12 - OnDepthChange questSolvedDepth => 6 RT12:20DungeonDepth: 12 - OnDepthChange questSolvedDepth => 6 RT12:20DungeonDepth: 12 - OnDepthChange questSolvedDepth => 6 RT12:20DungeonDepth: 12 - OnDepthChange questSolvedDepth => 6 RT12:20DungeonDepth: 12 - OnDepthChange questSolvedDepth => 6 LOG: 04.12.2025 12:20:29 Generate Level Completed! Loading time: 14,2s LOG: 04.12.2025 12:20:29 AfterLoadingGame() isInHomeBase?: False, TutorialIsActive ?: False LOG: 04.12.2025 12:20:29 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 04.12.2025 12:20:29 WindowManager.UnloadMenu => NoMenu LOG: 04.12.2025 12:20:29 EvaluateEmotionalOvercharge() => Difficulty : Easy value 110 LOG: 04.12.2025 12:20:29 OnPlayerAndMapWereCreated WARNING: 04.12.2025 12:20:29 Language Text not found! (Path: Kill Slagshooter) LOG: 04.12.2025 12:20:29 Displayable active subtask: HugeBetClearStageInXMin is null LOG: 04.12.2025 12:20:29 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' WARNING: 04.12.2025 12:20:29 BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(0# Typ_Spawn)_Spawn2_Degrees0/CullingContainer/Static/Buildings/Blockbulding_outlineshader2/SORROW_LevelA_LM_SideBulding_Broken/Collider" WARNING: 04.12.2025 12:20:29 BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(0# Typ_Spawn)_Spawn2_Degrees0/CullingContainer/Static/Buildings/Blockbulding_outlineshader2/SORROW_LevelA_LM_SideBulding_Broken/Collider" WARNING: 04.12.2025 12:20:29 BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(0# Typ_Spawn)_Spawn2_Degrees0/CullingContainer/Static/Buildings/Blockbulding_outlineshader2/SORROW_LevelA_LM_SideBulding_Broken/Collider" WARNING: 04.12.2025 12:20:29 BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(0# Typ_Spawn)_Spawn2_Degrees0/CullingContainer/Static/Buildings/Blockbulding_outlineshader2/SORROW_LevelA_LM_SideBulding_Broken/Collider" WARNING: 04.12.2025 12:20:29 BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(0# Typ_Spawn)_Spawn2_Degrees0/CullingContainer/Static/Buildings/Blockbulding_outlineshader2/SORROW_LevelA_LM_SideBulding_Broken/Collider" WARNING: 04.12.2025 12:20:29 Language Text not found! (Path: Kill Slagshooter) LOG: 04.12.2025 12:20:29 Displayable active subtask: HugeBetClearStageInXMin is null LOG: 04.12.2025 12:20:29 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 04.12.2025 12:20:29 UpdatePlayerProgress LOG: 04.12.2025 12:20:29 SAVE GAME => Jasper Test 2 id:1 guid:d8690ed2-9932-4636-a64f-b638e246d8b9 WARNING: 04.12.2025 12:20:30 Language Text not found! (Path: Kill Slagshooter) LOG: 04.12.2025 12:20:30 Displayable active subtask: HugeBetClearStageInXMin is null LOG: 04.12.2025 12:20:30 [RichPresenceManager] ChangeActivity to SorrowArea .. LOG: 04.12.2025 12:20:30 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 04.12.2025 12:20:30 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 04.12.2025 12:20:30 Menu.UnloadMenuPanel => DefaultPanel