LOG: 04.12.2025 11:27:00 ChangeResolution(1920 x 1080 @ -1Hz) Screen.width: 1920, Screen.hieght: 1080 LOG: 04.12.2025 11:27:00 ChangeFullscreenMode(FullScreenWindow) Screen.fullScreenMode: FullScreenWindow WARNING: 04.12.2025 11:27:00 GetLocalizedText(languageKey: System.Language.English) Failed! currentLanguagePackage is null and was not inited! WARNING: 04.12.2025 11:27:00 GetLocalizedText(languageKey: System.Language.German) Failed! currentLanguagePackage is null and was not inited! WARNING: 04.12.2025 11:27:00 GetLocalizedText(languageKey: System.Language.Chinese(Simplified)) Failed! currentLanguagePackage is null and was not inited! WARNING: 04.12.2025 11:27:00 GetLocalizedText(languageKey: System.Language.Russian) Failed! currentLanguagePackage is null and was not inited! WARNING: 04.12.2025 11:27:00 GetLocalizedText(languageKey: System.Language.Japanese) Failed! currentLanguagePackage is null and was not inited! WARNING: 04.12.2025 11:27:00 GetLocalizedText(languageKey: System.Language.Chinese(Traditional)) Failed! currentLanguagePackage is null and was not inited! WARNING: 04.12.2025 11:27:00 GetLocalizedText(languageKey: System.Language.Korean) Failed! currentLanguagePackage is null and was not inited! WARNING: 04.12.2025 11:27:00 GetLocalizedText(languageKey: System.Language.Ukrainian) Failed! currentLanguagePackage is null and was not inited! LOG: 04.12.2025 11:27:00 Try to ChangeLanguage() to ENGLISH WARNING: 04.12.2025 11:27:01 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. LOG: 04.12.2025 11:27:01 RealLifeSessionsManager.DetermineCurrentSession() => The event 'Eastern' is triggered! LOG: 04.12.2025 11:27:01 NEW GAMESEED: 'F376-9L2I' resetSeededCalls: True WARNING: 04.12.2025 11:27:01 GetIsBossEnemy (0# incorrect_settings_in_enemyprefab) is not in EnemyDatabase List! EXCEPTION: 04.12.2025 11:27:02 NotSupportedException: To marshal a managed method, please add an attribute named 'MonoPInvokeCallback' to the method definition. The method we're attempting to marshal is: SteamManager::SteamAPIDebugTextHook Steamworks.SteamClient.SetWarningMessageHook (Steamworks.SteamAPIWarningMessageHook_t pFunction) (at <00000000000000000000000000000000>:0) SteamManager.OnEnable () (at <00000000000000000000000000000000>:0) UnityEngine.GameObject.AddComponent[T] () (at <00000000000000000000000000000000>:0) SteamManager.get_Initialized () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.AchievementManager.InitializeBehavior () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.GameManager.InitializeBehavior () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () (at <00000000000000000000000000000000>:0) UnityEngine.GameObject:AddComponent() SteamManager:get_Initialized() StickyStoneStudio.MOODS.AchievementManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() WARNING: 04.12.2025 11:27:02 MechionaryManager.AddMechionaryGUIDEntry( ME_ENEMY_ANGER_Stationary_Turret_Wut_1e53e27cda94) was already added to list! check code ... WARNING: 04.12.2025 11:27:02 MechionaryManager.AddMechionaryGUIDEntry( ME_ENEMY_ANGER_Stationary_Sniper_Wut_1e53e27cda94) was already added to list! check code ... ERROR: 04.12.2025 11:27:02 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 04.12.2025 11:27:02 SaveGame Profile Loading Error (SerializationException): Failed to get 'bossEmotion_WasPlayed' from GameProfile! Set it as ''. Member 'bossEmotion_WasPlayed' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameProfile:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 04.12.2025 11:27:02 SaveGame Profile Loading Error (SerializationException): Failed to get 'difficultyWasSet' from GameProfile! Set it as 'False'. Member 'difficultyWasSet' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameProfile:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 04.12.2025 11:27:02 SaveGame Profile Loading Error (SerializationException): Failed to get 'difficulty' from GameProfile! Set it as 'Easy'. Member 'difficulty' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameProfile:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 04.12.2025 11:27:02 SaveGame Profile Loading Error (SerializationException): Failed to get 'Christmas_LastOpenedTime' from GameProfile! Set it as '01.01.0001 00:00:00'. Member 'Christmas_LastOpenedTime' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameProfile:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 04.12.2025 11:27:02 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 04.12.2025 11:27:02 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 04.12.2025 11:27:02 SaveGame Profile Loading Error (SerializationException): Failed to get 'bossEmotion_WasPlayed' from GameProfile! Set it as ''. Member 'bossEmotion_WasPlayed' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameProfile:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 04.12.2025 11:27:02 SaveGame Profile Loading Error (SerializationException): Failed to get 'difficultyWasSet' from GameProfile! Set it as 'False'. Member 'difficultyWasSet' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameProfile:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 04.12.2025 11:27:02 SaveGame Profile Loading Error (SerializationException): Failed to get 'difficulty' from GameProfile! Set it as 'Easy'. Member 'difficulty' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameProfile:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 04.12.2025 11:27:02 SaveGame Profile Loading Error (SerializationException): Failed to get 'Christmas_LastOpenedTime' from GameProfile! Set it as '01.01.0001 00:00:00'. Member 'Christmas_LastOpenedTime' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameProfile:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() LOG: 04.12.2025 11:27:02 MOODS Action-Roguelite by StickyStoneStudio GmbH | V.: 1.0.10.0097 | Mode: ReleaseAdmin BUILD PLAYABLE with no restrictions LOG: 04.12.2025 11:27:02 WindowManager.LoadMenu => MainMenu LOG: 04.12.2025 11:27:02 Succesfully Initialize GameManager! LOG: 04.12.2025 11:27:02 [RichPresenceManager] ChangeActivity to GeneralActivity .. LOG: 04.12.2025 11:27:02 [STEAM] Received stats (0) and achievements (68) from Steam LOG: 04.12.2025 11:27:02 Menu.GoToPanel() 'MM_Default' transitionFade?: 'True' currentpanel was null. LOG: 04.12.2025 11:27:02 Menu.LoadMenuPanel => MM_Default (MenuID: MainMenu) LOG: 04.12.2025 11:27:02 [RichPresenceManager] ChangeActivity to GeneralActivity .. LOG: 04.12.2025 11:27:02 [STEAM] Received stats (0) and achievements (68) from Steam LOG: 04.12.2025 11:27:03 Menu.GoToPanel() 'MM_Default' transitionFade?: 'True' currentpanel is: 'MM_Default' LOG: 04.12.2025 11:27:03 [RichPresenceManager] ChangeActivity to GeneralActivity .. LOG: 04.12.2025 11:27:03 Joystick connected ("Controller (XBOX 360 For Windows)"). LOG: 04.12.2025 11:27:03 Joystick reconnected ("Controller (XBOX 360 For Windows)"). LOG: 04.12.2025 11:27:14 Menu.LoadMenuPanel => MM_ChoosePlayerClass (MenuID: MainMenu) WARNING: 04.12.2025 11:27:14 This TMPro text object does not have a cursor. If you want full edit functionality add a OSK_Cursor prefab as a child LOG: 04.12.2025 11:27:15 Menu.GoToPanel() 'MM_ChoosePlayerClass' transitionFade?: 'True' currentpanel is: 'MM_Default' WARNING: 04.12.2025 11:27:15 Menu.LoadMenuPanel MM_ChoosePlayerClass failed. It was Loaded before and is present in the scene! (MenuID: MainMenu) LOG: 04.12.2025 11:27:15 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 04.12.2025 11:27:15 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 04.12.2025 11:27:15 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 04.12.2025 11:27:15 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 04.12.2025 11:27:15 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! LOG: 04.12.2025 11:27:15 Menu.UnloadMenuPanel => MM_Default LOG: 04.12.2025 11:27:15 OnVersionChanges(2) LOG: 04.12.2025 11:27:15 SAVE GAME => Jasper Test 2 id:1 guid:d8690ed2-9932-4636-a64f-b638e246d8b9 LOG: 04.12.2025 11:27:16 is Loading Quests LOG: 04.12.2025 11:27:16 loaded mechionary progress for savegame:Jasper Test 2 LOG: 04.12.2025 11:27:16 LoadingMenu.SetCurrentLoadingScreen() => Base LOG: 04.12.2025 11:27:18 NEW GAMESEED: 'WS9H-O25V' resetSeededCalls: True LOG: 04.12.2025 11:27:18 WindowManager.LoadMenu => InGameMenu LOG: 04.12.2025 11:27:19 WindowManager.UnloadMenu => MainMenu LOG: 04.12.2025 11:27:19 Menu.UnloadMenuPanel => MM_ChoosePlayerClass LOG: 04.12.2025 11:27:19 is Loading Quests LOG: 04.12.2025 11:27:19 loaded mechionary progress for savegame:Jasper Test 2 LOG: 04.12.2025 11:27:19 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 04.12.2025 11:27:19 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 04.12.2025 11:27:19 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 04.12.2025 11:27:19 The referenced script on this Behaviour (Game Object 'Mech_Player') is missing! WARNING: 04.12.2025 11:27:19 The referenced script on this Behaviour (Game Object 'Mech_Player') is missing! WARNING: 04.12.2025 11:27:19 The referenced script on this Behaviour (Game Object 'Mech_Player') is missing! WARNING: 04.12.2025 11:27:19 The referenced script on this Behaviour (Game Object 'Mech_Player') is missing! ERROR: 04.12.2025 11:27:19 MechBase Outline Reference Missing: 'Mech_Player(Clone)' has no standard Outline referenced! To avoid flicker add it asap! UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.MechBase:InitMechBase(Room, PlayerClass, DummyStatus) StickyStoneStudio.MOODS.<>c__DisplayClass72_0:b__0(AsyncOperationHandle`1) StickyStoneStudio.MOODS.<>c__DisplayClass13_0:b__0(AsyncOperationHandle`1) System.Action`1:Invoke(T) DelegateList`1:Invoke(T) System.Action`1:Invoke(T) DelegateList`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() WARNING: 04.12.2025 11:27:19 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of Mech_Player(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... ERROR: 04.12.2025 11:27:19 MechOutlineController.init() => HighlightEffect is not part of the rootMesh of Mech_Player(Clone) ! Consider Add it in the Prefab. Fallback now to add Component but can have side effects ... UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.MechOutlineController:init(Boolean) StickyStoneStudio.MOODS.MechBase:InitMechBase(Room, PlayerClass, DummyStatus) StickyStoneStudio.MOODS.<>c__DisplayClass72_0:b__0(AsyncOperationHandle`1) StickyStoneStudio.MOODS.<>c__DisplayClass13_0:b__0(AsyncOperationHandle`1) System.Action`1:Invoke(T) DelegateList`1:Invoke(T) System.Action`1:Invoke(T) DelegateList`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() LOG: 04.12.2025 11:27:19 EvaluateEmotionalOvercharge() => Difficulty : Intended value 130 WARNING: 04.12.2025 11:27:25 Combine mesh instance 7 is null. WARNING: 04.12.2025 11:27:25 Combine mesh instance 8 is null. WARNING: 04.12.2025 11:27:25 Combine mesh instance 9 is null. WARNING: 04.12.2025 11:27:25 Combine mesh instance 10 is null. WARNING: 04.12.2025 11:27:25 Combine mesh instance 11 is null. WARNING: 04.12.2025 11:27:25 Combine mesh instance 12 is null. WARNING: 04.12.2025 11:27:25 Combine mesh instance 13 is null. WARNING: 04.12.2025 11:27:25 Combine mesh instance 14 is null. WARNING: 04.12.2025 11:27:25 Combine mesh instance 15 is null. WARNING: 04.12.2025 11:27:25 Combine mesh instance 16 is null. WARNING: 04.12.2025 11:27:25 Combine mesh instance 17 is null. WARNING: 04.12.2025 11:27:25 Combine mesh instance 18 is null. WARNING: 04.12.2025 11:27:25 Combine mesh instance 19 is null. WARNING: 04.12.2025 11:27:25 Combine mesh instance 20 is null. WARNING: 04.12.2025 11:27:25 Combine mesh instance 21 is null. WARNING: 04.12.2025 11:27:25 Combine mesh instance 22 is null. WARNING: 04.12.2025 11:27:25 Combine mesh instance 23 is null. WARNING: 04.12.2025 11:27:25 Combine mesh instance 24 is null. WARNING: 04.12.2025 11:27:25 Combine mesh instance 25 is null. WARNING: 04.12.2025 11:27:25 Combine mesh instance 26 is null. WARNING: 04.12.2025 11:27:25 Combine mesh instance 27 is null. WARNING: 04.12.2025 11:27:25 Combine mesh instance 28 is null. WARNING: 04.12.2025 11:27:25 Combine mesh instance 29 is null. WARNING: 04.12.2025 11:27:25 Combine mesh instance 30 is null. WARNING: 04.12.2025 11:27:25 Combine mesh instance 31 is null. WARNING: 04.12.2025 11:27:25 Combine mesh instance 32 is null. WARNING: 04.12.2025 11:27:25 Combine mesh instance 33 is null. WARNING: 04.12.2025 11:27:25 Combine mesh instance 34 is null. WARNING: 04.12.2025 11:27:25 Combine mesh instance 35 is null. WARNING: 04.12.2025 11:27:25 Combine mesh instance 36 is null. WARNING: 04.12.2025 11:27:25 Combine mesh instance 37 is null. WARNING: 04.12.2025 11:27:25 Combine mesh instance 38 is null. WARNING: 04.12.2025 11:27:25 Combine mesh instance 39 is null. WARNING: 04.12.2025 11:27:25 Combine mesh instance 40 is null. WARNING: 04.12.2025 11:27:25 Combine mesh instance 41 is null. WARNING: 04.12.2025 11:27:25 Combine mesh instance 42 is null. WARNING: 04.12.2025 11:27:25 Combine mesh instance 43 is null. WARNING: 04.12.2025 11:27:25 Combine mesh instance 44 is null. WARNING: 04.12.2025 11:27:25 Combine mesh instance 45 is null. WARNING: 04.12.2025 11:27:25 Combine mesh instance 46 is null. WARNING: 04.12.2025 11:27:25 Combine mesh instance 47 is null. WARNING: 04.12.2025 11:27:25 Combine mesh instance 48 is null. WARNING: 04.12.2025 11:27:25 Combine mesh instance 49 is null. WARNING: 04.12.2025 11:27:25 Combine mesh instance 50 is null. WARNING: 04.12.2025 11:27:25 Combine mesh instance 51 is null. WARNING: 04.12.2025 11:27:25 Combine mesh instance 52 is null. WARNING: 04.12.2025 11:27:25 Combine mesh instance 53 is null. WARNING: 04.12.2025 11:27:25 Combine mesh instance 54 is null. WARNING: 04.12.2025 11:27:25 Combine mesh instance 55 is null. WARNING: 04.12.2025 11:27:25 Combine mesh instance 56 is null. WARNING: 04.12.2025 11:27:25 Combine mesh instance 57 is null. WARNING: 04.12.2025 11:27:25 Combine mesh instance 58 is null. WARNING: 04.12.2025 11:27:25 Combine mesh instance 59 is null. WARNING: 04.12.2025 11:27:25 Combine mesh instance 60 is null. WARNING: 04.12.2025 11:27:25 Combine mesh instance 61 is null. WARNING: 04.12.2025 11:27:25 Combine mesh instance 62 is null. WARNING: 04.12.2025 11:27:25 Combine mesh instance 63 is null. WARNING: 04.12.2025 11:27:25 Combine mesh instance 64 is null. WARNING: 04.12.2025 11:27:25 Combine mesh instance 65 is null. WARNING: 04.12.2025 11:27:25 Combine mesh instance 66 is null. WARNING: 04.12.2025 11:27:25 Combine mesh instance 67 is null. LOG: 04.12.2025 11:27:26 CreateHomeBase completed successfully. LOG: 04.12.2025 11:27:26 AfterLoadingGame() isInHomeBase?: True, TutorialIsActive ?: False LOG: 04.12.2025 11:27:26 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel was null. LOG: 04.12.2025 11:27:26 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 04.12.2025 11:27:26 WindowManager.UnloadMenu => NoMenu LOG: 04.12.2025 11:27:26 EvaluateEmotionalOvercharge() => Difficulty : Intended value 130 LOG: 04.12.2025 11:27:26 OnPlayerAndMapWereCreated WARNING: 04.12.2025 11:27:26 Ambient VFX this room or lv theme is null ERROR: 04.12.2025 11:27:26 MechBase Outline Reference Missing: 'NPC_Aster' has no standard Outline referenced! To avoid flicker add it asap! UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.MechBase:InitMechBase(Room, PlayerClass, DummyStatus) StickyStoneStudio.MOODS.HomeBase_BuildingController:CheckQuest() StickyStoneStudio.MOODS.d__11:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 04.12.2025 11:27:26 TryAddItem(Equipment) => Equipment_Arm_Pride Arm LOG: 04.12.2025 11:27:26 TryAddItem(Equipment) => Equipment_Torso_Anger Torso LOG: 04.12.2025 11:27:26 TryAddItem(Equipment) => Equipment_Foot_Anger Foot LOG: 04.12.2025 11:27:26 TryAddItem(Equipment) => Equipment_Legs_Pride Legs WARNING: 04.12.2025 11:27:31 Ambient VFX this room or lv theme is null LOG: 04.12.2025 11:27:31 SAVE GAME => Jasper Test 2 id:1 guid:d8690ed2-9932-4636-a64f-b638e246d8b9 WARNING: 04.12.2025 11:27:31 Language Text not found! (Path: Kill Slagshooter) LOG: 04.12.2025 11:27:31 [RichPresenceManager] ChangeActivity to AtTheBase .. WARNING: 04.12.2025 11:27:37 GoToSplashScreenPanel() 'InGame_Mechionary' failed. Splashscreens are disabled in the Build. WARNING: 04.12.2025 11:27:37 GoToSplashScreenPanel() 'InGame_Mechionary' failed. Splashscreens are disabled in the Build. WARNING: 04.12.2025 11:27:37 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 04.12.2025 11:27:37 MapSelector.RegisterButtonPromptsForEntering() WARNING: 04.12.2025 11:27:37 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 04.12.2025 11:27:38 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 04.12.2025 11:27:38 MapSelector.UnregisterButtonPromptsForEntering() LOG: 04.12.2025 11:27:38 MapSelector.RegisterButtonPromptsForEntering() WARNING: 04.12.2025 11:27:38 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 04.12.2025 11:27:41 MapSelector.UnregisterButtonPromptsForEntering() LOG: 04.12.2025 11:27:41 WindowManager.LoadMenu => StageSelectorMenu LOG: 04.12.2025 11:27:42 PrideStageUIShouldBeChooseable ShouldBeChoosable:True LOG: 04.12.2025 11:27:42 AngerStageUIShouldBeChooseable ShouldBeChoosable:True LOG: 04.12.2025 11:27:42 SorrowStageUIShouldBeChooseable ShouldBeChoosable:True LOG: 04.12.2025 11:27:42 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 04.12.2025 11:27:42 MoveStageDisplayDownStage_DisplaySlot_Trauer LOG: 04.12.2025 11:27:42 MoveStageDisplayUp Stage_DisplaySlot_Trauer LOG: 04.12.2025 11:27:42 MoveStageDisplayDownStage_DisplaySlot_Trauer LOG: 04.12.2025 11:27:42 MoveStageDisplayUp Stage_DisplaySlot_Trauer LOG: 04.12.2025 11:27:42 MoveStageDisplayUp Stage_DisplaySlot_Trauer LOG: 04.12.2025 11:27:43 MoveStageDisplayDownStage_DisplaySlot_Trauer LOG: 04.12.2025 11:27:43 MoveStageDisplayUp Stage_DisplaySlot_Stolz LOG: 04.12.2025 11:27:43 MoveStageDisplayDownStage_DisplaySlot_Stolz LOG: 04.12.2025 11:27:43 MoveStageDisplayUp Stage_DisplaySlot_Trauer LOG: 04.12.2025 11:27:43 MoveStageDisplayDownStage_DisplaySlot_Trauer LOG: 04.12.2025 11:27:43 MoveStageDisplayUp Stage_DisplaySlot_Wut LOG: 04.12.2025 11:27:44 MoveStageDisplayDownStage_DisplaySlot_Wut LOG: 04.12.2025 11:27:44 MoveStageDisplayUp Stage_DisplaySlot_Stolz LOG: 04.12.2025 11:27:44 MoveStageDisplayDownStage_DisplaySlot_Stolz LOG: 04.12.2025 11:27:44 MoveStageDisplayUp Stage_DisplaySlot_Trauer LOG: 04.12.2025 11:27:44 MoveStageDisplayDownStage_DisplaySlot_Trauer LOG: 04.12.2025 11:27:44 MoveStageDisplayUp Stage_DisplaySlot_Wut LOG: 04.12.2025 11:27:44 MoveStageDisplayDownStage_DisplaySlot_Wut LOG: 04.12.2025 11:27:44 MoveStageDisplayUp Stage_DisplaySlot_Stolz LOG: 04.12.2025 11:27:44 MoveStageDisplayDownStage_DisplaySlot_Stolz LOG: 04.12.2025 11:27:44 MoveStageDisplayUp Stage_DisplaySlot_Trauer LOG: 04.12.2025 11:27:45 MoveStageDisplayDownStage_DisplaySlot_Trauer LOG: 04.12.2025 11:27:45 MoveStageDisplayUp Stage_DisplaySlot_Wut LOG: 04.12.2025 11:27:45 MoveStageDisplayDownStage_DisplaySlot_Wut LOG: 04.12.2025 11:27:45 MoveStageDisplayUp Stage_DisplaySlot_Stolz LOG: 04.12.2025 11:27:45 MoveStageDisplayDownStage_DisplaySlot_Stolz LOG: 04.12.2025 11:27:45 MoveStageDisplayUp Stage_DisplaySlot_Trauer LOG: 04.12.2025 11:27:45 MoveStageDisplayDownStage_DisplaySlot_Trauer LOG: 04.12.2025 11:27:45 MoveStageDisplayUp Stage_DisplaySlot_Wut WARNING: 04.12.2025 11:27:47 Language Text not found! (Path: Kill Slagshooter) LOG: 04.12.2025 11:27:47 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 04.12.2025 11:27:47 WindowManager.UnloadMenu => StageSelectorMenu LOG: 04.12.2025 11:27:47 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 04.12.2025 11:27:47 MapSelector.RegisterButtonPromptsForEntering() LOG: 04.12.2025 11:27:48 MapSelector.UnregisterButtonPromptsForEntering() LOG: 04.12.2025 11:27:48 MapSelector.RegisterButtonPromptsForEntering() WARNING: 04.12.2025 11:27:49 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 04.12.2025 11:27:49 MapSelector.UnregisterButtonPromptsForEntering() LOG: 04.12.2025 11:27:49 MapSelector.RegisterButtonPromptsForEntering() WARNING: 04.12.2025 11:27:50 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 04.12.2025 11:27:50 MapSelector.UnregisterButtonPromptsForEntering() LOG: 04.12.2025 11:27:50 MapSelector.RegisterButtonPromptsForEntering() WARNING: 04.12.2025 11:27:50 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 04.12.2025 11:27:50 MapSelector.UnregisterButtonPromptsForEntering() LOG: 04.12.2025 11:27:50 MapSelector.RegisterButtonPromptsForEntering() WARNING: 04.12.2025 11:27:50 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 04.12.2025 11:27:50 MapSelector.UnregisterButtonPromptsForEntering() LOG: 04.12.2025 11:27:50 MapSelector.RegisterButtonPromptsForEntering() LOG: 04.12.2025 11:27:51 MapSelector.UnregisterButtonPromptsForEntering() LOG: 04.12.2025 11:27:51 MapSelector.UnregisterButtonPromptsForEntering() WARNING: 04.12.2025 11:27:51 GoToSplashScreenPanel() 'InGame_Mechionary' failed. Splashscreens are disabled in the Build. WARNING: 04.12.2025 11:27:51 GoToSplashScreenPanel() 'InGame_Mechionary' failed. Splashscreens are disabled in the Build. WARNING: 04.12.2025 11:27:52 GoToSplashScreenPanel() 'Base_MoodSetterStation' failed. Splashscreens are disabled in the Build. WARNING: 04.12.2025 11:27:52 GoToSplashScreenPanel() 'Base_MoodSetterStation' failed. Splashscreens are disabled in the Build. LOG: 04.12.2025 11:27:52 Menu.GoToPanel() 'AbilityClassContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 04.12.2025 11:27:52 Menu.LoadMenuPanel => AbilityClassContext (MenuID: InGameMenu) LOG: 04.12.2025 11:27:53 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 04.12.2025 11:27:53 TryAddWeapon(Items.Weapons.FusionFlintlockName) => Items.Weapons.FusionFlintlockName 1 LOG: 04.12.2025 11:27:53 TryAddItem(Equipment) => Equipment_Arm_Pride Arm LOG: 04.12.2025 11:27:53 TryAddItem(Equipment) => Equipment_Torso_Anger Torso LOG: 04.12.2025 11:27:53 TryAddItem(Equipment) => Equipment_Foot_Anger Foot LOG: 04.12.2025 11:27:53 TryAddItem(Equipment) => Equipment_Legs_Pride Legs LOG: 04.12.2025 11:27:53 Menu.UnloadMenuPanel => DefaultPanel LOG: 04.12.2025 11:27:53 TryAddWeapon(Items.Weapons.SnipeShotName) => Items.Weapons.SnipeShotName 1 LOG: 04.12.2025 11:27:53 TryAddItem(Equipment) => Equipment_Arm_Sorrow Arm LOG: 04.12.2025 11:27:53 TryAddItem(Equipment) => Equipment_Torso_Sorrow Torso LOG: 04.12.2025 11:27:53 TryAddItem(Equipment) => Equipment_Foot_Sorrow Foot LOG: 04.12.2025 11:27:53 TryAddItem(Equipment) => Equipment_Legs_Sorrow Legs LOG: 04.12.2025 11:27:54 TryAddWeapon(Items.Weapons.ExpanderRifleName) => Items.Weapons.ExpanderRifleName 1 LOG: 04.12.2025 11:27:54 TryAddItem(Equipment) => Equipment_Arm_Sorrow Arm LOG: 04.12.2025 11:27:54 TryAddItem(Equipment) => Equipment_Torso_Digust Torso LOG: 04.12.2025 11:27:54 TryAddItem(Equipment) => Equipment_Foot_Sorrow Foot LOG: 04.12.2025 11:27:54 TryAddItem(Equipment) => Equipment_Legs_Disgust Legs LOG: 04.12.2025 11:27:54 TryAddWeapon(Items.Weapons.CrossbowName) => Items.Weapons.CrossbowName 1 LOG: 04.12.2025 11:27:54 TryAddItem(Equipment) => Equipment_Arm_Love Arm LOG: 04.12.2025 11:27:54 TryAddItem(Equipment) => Equipment_Torso_Love Torso LOG: 04.12.2025 11:27:54 TryAddItem(Equipment) => Equipment_Foot_Love Foot LOG: 04.12.2025 11:27:54 TryAddItem(Equipment) => Equipment_Legs_Love Legs LOG: 04.12.2025 11:28:11 TryAddWeapon(Items.Weapons.ExpanderRifleName) => Items.Weapons.ExpanderRifleName 1 LOG: 04.12.2025 11:28:11 TryAddItem(Equipment) => Equipment_Arm_Sorrow Arm LOG: 04.12.2025 11:28:11 TryAddItem(Equipment) => Equipment_Torso_Digust Torso LOG: 04.12.2025 11:28:11 TryAddItem(Equipment) => Equipment_Foot_Sorrow Foot LOG: 04.12.2025 11:28:11 TryAddItem(Equipment) => Equipment_Legs_Disgust Legs LOG: 04.12.2025 11:28:12 TryAddWeapon(Items.Weapons.SnipeShotName) => Items.Weapons.SnipeShotName 1 LOG: 04.12.2025 11:28:12 TryAddItem(Equipment) => Equipment_Arm_Sorrow Arm LOG: 04.12.2025 11:28:12 TryAddItem(Equipment) => Equipment_Torso_Sorrow Torso LOG: 04.12.2025 11:28:12 TryAddItem(Equipment) => Equipment_Foot_Sorrow Foot LOG: 04.12.2025 11:28:12 TryAddItem(Equipment) => Equipment_Legs_Sorrow Legs LOG: 04.12.2025 11:28:12 TryAddWeapon(Items.Weapons.FusionFlintlockName) => Items.Weapons.FusionFlintlockName 1 LOG: 04.12.2025 11:28:12 TryAddItem(Equipment) => Equipment_Arm_Pride Arm LOG: 04.12.2025 11:28:12 TryAddItem(Equipment) => Equipment_Torso_Anger Torso LOG: 04.12.2025 11:28:12 TryAddItem(Equipment) => Equipment_Foot_Anger Foot LOG: 04.12.2025 11:28:12 TryAddItem(Equipment) => Equipment_Legs_Pride Legs LOG: 04.12.2025 11:28:14 TryAddWeapon(Items.Weapons.SnipeShotName) => Items.Weapons.SnipeShotName 1 LOG: 04.12.2025 11:28:14 TryAddItem(Equipment) => Equipment_Arm_Sorrow Arm LOG: 04.12.2025 11:28:14 TryAddItem(Equipment) => Equipment_Torso_Sorrow Torso LOG: 04.12.2025 11:28:14 TryAddItem(Equipment) => Equipment_Foot_Sorrow Foot LOG: 04.12.2025 11:28:14 TryAddItem(Equipment) => Equipment_Legs_Sorrow Legs LOG: 04.12.2025 11:28:14 TryAddWeapon(Items.Weapons.ExpanderRifleName) => Items.Weapons.ExpanderRifleName 1 LOG: 04.12.2025 11:28:14 TryAddItem(Equipment) => Equipment_Arm_Sorrow Arm LOG: 04.12.2025 11:28:14 TryAddItem(Equipment) => Equipment_Torso_Digust Torso LOG: 04.12.2025 11:28:14 TryAddItem(Equipment) => Equipment_Foot_Sorrow Foot LOG: 04.12.2025 11:28:14 TryAddItem(Equipment) => Equipment_Legs_Disgust Legs LOG: 04.12.2025 11:28:16 TryAddWeapon(Items.Weapons.CrossbowName) => Items.Weapons.CrossbowName 1 LOG: 04.12.2025 11:28:16 TryAddItem(Equipment) => Equipment_Arm_Love Arm LOG: 04.12.2025 11:28:16 TryAddItem(Equipment) => Equipment_Torso_Love Torso LOG: 04.12.2025 11:28:16 TryAddItem(Equipment) => Equipment_Foot_Love Foot LOG: 04.12.2025 11:28:16 TryAddItem(Equipment) => Equipment_Legs_Love Legs LOG: 04.12.2025 11:29:49 TryAddWeapon(Items.Weapons.ArcblastName) => Items.Weapons.ArcblastName 1 LOG: 04.12.2025 11:29:49 TryAddItem(Equipment) => Equipment_Arm_Sorrow Arm LOG: 04.12.2025 11:29:49 TryAddItem(Equipment) => Equipment_Torso_Sorrow Torso LOG: 04.12.2025 11:29:49 TryAddItem(Equipment) => Equipment_Foot_Sorrow Foot LOG: 04.12.2025 11:29:49 TryAddItem(Equipment) => Equipment_Legs_Sorrow Legs LOG: 04.12.2025 11:29:50 TryAddWeapon(Items.Weapons.WrathRepeaterName) => Items.Weapons.WrathRepeaterName 1 LOG: 04.12.2025 11:29:50 TryAddItem(Equipment) => Equipment_Arm_Anger Arm LOG: 04.12.2025 11:29:50 TryAddItem(Equipment) => Equipment_Torso_Anger Torso LOG: 04.12.2025 11:29:50 TryAddItem(Equipment) => Equipment_Foot_Anger Foot LOG: 04.12.2025 11:29:50 TryAddItem(Equipment) => Equipment_Legs_Anger Legs LOG: 04.12.2025 11:29:50 TryAddWeapon(Items.Weapons.FusionFlintlockName) => Items.Weapons.FusionFlintlockName 1 LOG: 04.12.2025 11:29:50 TryAddItem(Equipment) => Equipment_Arm_Pride Arm LOG: 04.12.2025 11:29:50 TryAddItem(Equipment) => Equipment_Torso_Anger Torso LOG: 04.12.2025 11:29:50 TryAddItem(Equipment) => Equipment_Foot_Anger Foot LOG: 04.12.2025 11:29:50 TryAddItem(Equipment) => Equipment_Legs_Pride Legs LOG: 04.12.2025 11:29:51 TryAddItem(Equipment) => Equipment_Arm_Pride Arm LOG: 04.12.2025 11:29:51 TryAddItem(Equipment) => Equipment_Torso_Anger Torso LOG: 04.12.2025 11:29:51 TryAddItem(Equipment) => Equipment_Foot_Anger Foot LOG: 04.12.2025 11:29:51 TryAddItem(Equipment) => Equipment_Legs_Pride Legs LOG: 04.12.2025 11:29:51 TryAddItem(Equipment) => Equipment_Arm_Pride Arm LOG: 04.12.2025 11:29:51 TryAddItem(Equipment) => Equipment_Torso_Anger Torso LOG: 04.12.2025 11:29:51 TryAddItem(Equipment) => Equipment_Foot_Anger Foot LOG: 04.12.2025 11:29:51 TryAddItem(Equipment) => Equipment_Legs_Pride Legs LOG: 04.12.2025 11:29:51 SAVE GAME => Jasper Test 2 id:1 guid:d8690ed2-9932-4636-a64f-b638e246d8b9 WARNING: 04.12.2025 11:29:51 UpdateAimIndecatorColor() => changed shootable, caouse it was null or thrown a error! Message:Object reference not set to an instance of an object. StackTrace: at UnityEngine.Transform.get_position () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.AimIndecatorController.UpdateAimIndecatorColor (UnityEngine.Vector3 fromPosition) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.AimIndecatorController.UpdateAimIndecator () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InGameUIController.UpdateAllAimIndicators () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LOG: 04.12.2025 11:29:51 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'AbilityClassContext' LOG: 04.12.2025 11:29:51 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 04.12.2025 11:29:51 RemoveWeaponTransforms Warning: shootable is null LOG: 04.12.2025 11:29:51 TryAddItem(Equipment) => Equipment_Arm_Pride Arm LOG: 04.12.2025 11:29:51 TryAddItem(Equipment) => Equipment_Torso_Anger Torso LOG: 04.12.2025 11:29:51 TryAddItem(Equipment) => Equipment_Foot_Anger Foot LOG: 04.12.2025 11:29:51 TryAddItem(Equipment) => Equipment_Legs_Pride Legs LOG: 04.12.2025 11:29:51 Menu.GoToPanel() 'AbilityClassContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' WARNING: 04.12.2025 11:29:51 Menu.LoadMenuPanel AbilityClassContext failed. It was Loaded before and is present in the scene! (MenuID: InGameMenu) LOG: 04.12.2025 11:29:52 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 04.12.2025 11:29:52 TryAddWeapon(Items.Weapons.FusionFlintlockName) => Items.Weapons.FusionFlintlockName 1 LOG: 04.12.2025 11:29:52 TryAddItem(Equipment) => Equipment_Arm_Pride Arm LOG: 04.12.2025 11:29:52 TryAddItem(Equipment) => Equipment_Torso_Anger Torso LOG: 04.12.2025 11:29:52 TryAddItem(Equipment) => Equipment_Foot_Anger Foot LOG: 04.12.2025 11:29:52 TryAddItem(Equipment) => Equipment_Legs_Pride Legs LOG: 04.12.2025 11:29:52 Menu.UnloadMenuPanel => DefaultPanel LOG: 04.12.2025 11:29:54 TryAddWeapon(Items.Weapons.CrossbowName) => Items.Weapons.CrossbowName 1 LOG: 04.12.2025 11:29:54 TryAddItem(Equipment) => Equipment_Arm_Love Arm LOG: 04.12.2025 11:29:54 TryAddItem(Equipment) => Equipment_Torso_Love Torso LOG: 04.12.2025 11:29:54 TryAddItem(Equipment) => Equipment_Foot_Love Foot LOG: 04.12.2025 11:29:54 TryAddItem(Equipment) => Equipment_Legs_Love Legs LOG: 04.12.2025 11:29:54 TryAddItem(Equipment) => Equipment_Arm_Pride Arm LOG: 04.12.2025 11:29:54 TryAddItem(Equipment) => Equipment_Torso_Anger Torso LOG: 04.12.2025 11:29:54 TryAddItem(Equipment) => Equipment_Foot_Anger Foot LOG: 04.12.2025 11:29:54 TryAddItem(Equipment) => Equipment_Legs_Pride Legs LOG: 04.12.2025 11:29:54 TryAddItem(Equipment) => Equipment_Arm_Love Arm LOG: 04.12.2025 11:29:54 TryAddItem(Equipment) => Equipment_Torso_Love Torso LOG: 04.12.2025 11:29:54 TryAddItem(Equipment) => Equipment_Foot_Love Foot LOG: 04.12.2025 11:29:54 TryAddItem(Equipment) => Equipment_Legs_Love Legs LOG: 04.12.2025 11:29:54 SAVE GAME => Jasper Test 2 id:1 guid:d8690ed2-9932-4636-a64f-b638e246d8b9 WARNING: 04.12.2025 11:29:54 UpdateAimIndecatorColor() => changed shootable, caouse it was null or thrown a error! Message:Object reference not set to an instance of an object. StackTrace: at UnityEngine.Transform.get_position () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.AimIndecatorController.UpdateAimIndecatorColor (UnityEngine.Vector3 fromPosition) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.AimIndecatorController.UpdateAimIndecator () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InGameUIController.UpdateAllAimIndicators () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LOG: 04.12.2025 11:29:54 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'AbilityClassContext' LOG: 04.12.2025 11:29:54 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 04.12.2025 11:29:54 RemoveWeaponTransforms Warning: shootable is null LOG: 04.12.2025 11:29:54 TryAddItem(Equipment) => Equipment_Arm_Love Arm LOG: 04.12.2025 11:29:54 TryAddItem(Equipment) => Equipment_Torso_Love Torso LOG: 04.12.2025 11:29:54 TryAddItem(Equipment) => Equipment_Foot_Love Foot LOG: 04.12.2025 11:29:54 TryAddItem(Equipment) => Equipment_Legs_Love Legs WARNING: 04.12.2025 11:29:54 Cannot Prepare a disabled VideoPlayer WARNING: 04.12.2025 11:29:54 Cannot Play a disabled VideoPlayer LOG: 04.12.2025 11:29:55 Menu.UnloadMenuPanel => AbilityClassContext WARNING: 04.12.2025 11:29:55 GoToSplashScreenPanel() 'Base_MoodSetterStation' failed. Splashscreens are disabled in the Build. WARNING: 04.12.2025 11:29:55 GoToSplashScreenPanel() 'Base_MoodSetterStation' failed. Splashscreens are disabled in the Build. LOG: 04.12.2025 11:29:55 Menu.GoToPanel() 'AbilityClassContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 04.12.2025 11:29:55 Menu.LoadMenuPanel => AbilityClassContext (MenuID: InGameMenu) LOG: 04.12.2025 11:29:55 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 04.12.2025 11:29:55 TryAddWeapon(Items.Weapons.CrossbowName) => Items.Weapons.CrossbowName 1 LOG: 04.12.2025 11:29:55 TryAddItem(Equipment) => Equipment_Arm_Love Arm LOG: 04.12.2025 11:29:55 TryAddItem(Equipment) => Equipment_Torso_Love Torso LOG: 04.12.2025 11:29:55 TryAddItem(Equipment) => Equipment_Foot_Love Foot LOG: 04.12.2025 11:29:55 TryAddItem(Equipment) => Equipment_Legs_Love Legs LOG: 04.12.2025 11:29:56 Menu.UnloadMenuPanel => DefaultPanel LOG: 04.12.2025 11:29:56 TryAddWeapon(Items.Weapons.ArcblastName) => Items.Weapons.ArcblastName 1 LOG: 04.12.2025 11:29:56 TryAddItem(Equipment) => Equipment_Arm_Sorrow Arm LOG: 04.12.2025 11:29:56 TryAddItem(Equipment) => Equipment_Torso_Sorrow Torso LOG: 04.12.2025 11:29:56 TryAddItem(Equipment) => Equipment_Foot_Sorrow Foot LOG: 04.12.2025 11:29:56 TryAddItem(Equipment) => Equipment_Legs_Sorrow Legs LOG: 04.12.2025 11:29:56 TryAddWeapon(Items.Weapons.WrathRepeaterName) => Items.Weapons.WrathRepeaterName 1 LOG: 04.12.2025 11:29:56 TryAddItem(Equipment) => Equipment_Arm_Anger Arm LOG: 04.12.2025 11:29:56 TryAddItem(Equipment) => Equipment_Torso_Anger Torso LOG: 04.12.2025 11:29:56 TryAddItem(Equipment) => Equipment_Foot_Anger Foot LOG: 04.12.2025 11:29:56 TryAddItem(Equipment) => Equipment_Legs_Anger Legs LOG: 04.12.2025 11:29:57 TryAddWeapon(Items.Weapons.FusionFlintlockName) => Items.Weapons.FusionFlintlockName 1 LOG: 04.12.2025 11:29:57 TryAddItem(Equipment) => Equipment_Arm_Pride Arm LOG: 04.12.2025 11:29:57 TryAddItem(Equipment) => Equipment_Torso_Anger Torso LOG: 04.12.2025 11:29:57 TryAddItem(Equipment) => Equipment_Foot_Anger Foot LOG: 04.12.2025 11:29:57 TryAddItem(Equipment) => Equipment_Legs_Pride Legs LOG: 04.12.2025 11:29:57 TryAddItem(Equipment) => Equipment_Arm_Love Arm LOG: 04.12.2025 11:29:57 TryAddItem(Equipment) => Equipment_Torso_Love Torso LOG: 04.12.2025 11:29:57 TryAddItem(Equipment) => Equipment_Foot_Love Foot LOG: 04.12.2025 11:29:57 TryAddItem(Equipment) => Equipment_Legs_Love Legs LOG: 04.12.2025 11:29:57 TryAddItem(Equipment) => Equipment_Arm_Pride Arm LOG: 04.12.2025 11:29:57 TryAddItem(Equipment) => Equipment_Torso_Anger Torso LOG: 04.12.2025 11:29:57 TryAddItem(Equipment) => Equipment_Foot_Anger Foot LOG: 04.12.2025 11:29:57 TryAddItem(Equipment) => Equipment_Legs_Pride Legs LOG: 04.12.2025 11:29:57 SAVE GAME => Jasper Test 2 id:1 guid:d8690ed2-9932-4636-a64f-b638e246d8b9 WARNING: 04.12.2025 11:29:57 UpdateAimIndecatorColor() => changed shootable, caouse it was null or thrown a error! Message:Object reference not set to an instance of an object. StackTrace: at UnityEngine.Transform.get_position () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.AimIndecatorController.UpdateAimIndecatorColor (UnityEngine.Vector3 fromPosition) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.AimIndecatorController.UpdateAimIndecator () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InGameUIController.UpdateAllAimIndicators () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LOG: 04.12.2025 11:29:58 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'AbilityClassContext' LOG: 04.12.2025 11:29:58 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 04.12.2025 11:29:58 RemoveWeaponTransforms Warning: shootable is null LOG: 04.12.2025 11:29:58 TryAddItem(Equipment) => Equipment_Arm_Pride Arm LOG: 04.12.2025 11:29:58 TryAddItem(Equipment) => Equipment_Torso_Anger Torso LOG: 04.12.2025 11:29:58 TryAddItem(Equipment) => Equipment_Foot_Anger Foot LOG: 04.12.2025 11:29:58 TryAddItem(Equipment) => Equipment_Legs_Pride Legs LOG: 04.12.2025 11:29:58 Menu.UnloadMenuPanel => AbilityClassContext WARNING: 04.12.2025 11:29:59 GoToSplashScreenPanel() 'InGame_Mechionary' failed. Splashscreens are disabled in the Build. WARNING: 04.12.2025 11:29:59 GoToSplashScreenPanel() 'InGame_Mechionary' failed. Splashscreens are disabled in the Build. WARNING: 04.12.2025 11:29:59 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 04.12.2025 11:29:59 MapSelector.RegisterButtonPromptsForEntering() WARNING: 04.12.2025 11:29:59 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 04.12.2025 11:29:59 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 04.12.2025 11:31:31 MapSelector.UnregisterButtonPromptsForEntering() LOG: 04.12.2025 11:31:31 WindowManager.LoadMenu => StageSelectorMenu LOG: 04.12.2025 11:31:32 PrideStageUIShouldBeChooseable ShouldBeChoosable:True LOG: 04.12.2025 11:31:32 AngerStageUIShouldBeChooseable ShouldBeChoosable:True LOG: 04.12.2025 11:31:32 SorrowStageUIShouldBeChooseable ShouldBeChoosable:True LOG: 04.12.2025 11:31:32 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 04.12.2025 11:31:32 MoveStageDisplayDownStage_DisplaySlot_Trauer LOG: 04.12.2025 11:31:32 MoveStageDisplayUp Stage_DisplaySlot_Trauer LOG: 04.12.2025 11:31:32 MoveStageDisplayDownStage_DisplaySlot_Trauer LOG: 04.12.2025 11:31:32 MoveStageDisplayUp Stage_DisplaySlot_Trauer LOG: 04.12.2025 11:31:32 MoveStageDisplayUp Stage_DisplaySlot_Trauer LOG: 04.12.2025 11:31:33 MoveStageDisplayDownStage_DisplaySlot_Trauer LOG: 04.12.2025 11:31:33 MoveStageDisplayUp Stage_DisplaySlot_Wut LOG: 04.12.2025 11:31:34 EvaluateEmotionalOvercharge() => Difficulty : Intended value 130 LOG: 04.12.2025 11:31:34 WindowManager.LoadMenu => MapSelectorMenu LOG: 04.12.2025 11:31:34 MapSelector.RegisterButtonPromptsEntered() LOG: 04.12.2025 11:31:39 MapSelector.UnregisterButtonPromptsEntered() LOG: 04.12.2025 11:31:40 MapController: Change CurrentTheme from 'HomeBase' to 'Wut' LOG: 04.12.2025 11:31:40 SetCurrentMapSelectorChoice => DungeonDepth: -1 NextDungeonDepth: 0 PersistentDungeonDepth: 0 CurrentTheme: Wut LOG: 04.12.2025 11:31:40 GameSession.UpdateProgress(SAVED) => SessionGUID: 'abab421ff5a1' GameSeed: WS9H-O25V SeededCalls:0 SeededCallsLastDungeon:0 DDepth: -1 NDDepth: 0 FromHomeBase?: True LOG: 04.12.2025 11:31:40 SAVE GAME => Jasper Test 2 id:1 guid:d8690ed2-9932-4636-a64f-b638e246d8b9 LOG: 04.12.2025 11:31:40 WindowManager.UnloadAllOtherMenus but 'InGameMenu'! Currently acitve Menus: 3 LOG: 04.12.2025 11:31:40 WindowManager.UnloadMenu => MapSelectorMenu LOG: 04.12.2025 11:31:40 WindowManager.UnloadMenu => StageSelectorMenu LOG: 04.12.2025 11:31:41 LoadingMenu.SetCurrentLoadingScreen() => TRS_Level1 LOG: 04.12.2025 11:31:41 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 04.12.2025 11:31:41 Generate Level Started! Level: Level_A theme: Wut GameSeed: WS9H-O25V SeedCalls: 115 LOG: 04.12.2025 11:31:41 Syop BetQuest logs RT11:27DungeonDepth: 0 - seed WS9H-O25V has been applied WARNING: 04.12.2025 11:31:45 Combine mesh instance 0 is null. WARNING: 04.12.2025 11:31:45 Combine mesh instance 0 is null. WARNING: 04.12.2025 11:31:45 Combine mesh instance 0 is null. WARNING: 04.12.2025 11:31:45 Combine mesh instance 3 is null. WARNING: 04.12.2025 11:31:45 Combine mesh instance 6 is null. WARNING: 04.12.2025 11:31:45 Combine mesh instance 15 is null. WARNING: 04.12.2025 11:31:45 Combine mesh instance 16 is null. WARNING: 04.12.2025 11:31:45 Combine mesh instance 17 is null. WARNING: 04.12.2025 11:31:45 Combine mesh instance 20 is null. WARNING: 04.12.2025 11:31:45 Combine mesh instance 23 is null. WARNING: 04.12.2025 11:31:45 Combine mesh instance 37 is null. WARNING: 04.12.2025 11:31:45 Combine mesh instance 40 is null. WARNING: 04.12.2025 11:31:45 Combine mesh instance 43 is null. WARNING: 04.12.2025 11:31:45 Combine mesh instance 44 is null. WARNING: 04.12.2025 11:31:45 Combine mesh instance 45 is null. LOG: 04.12.2025 11:31:45 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False LOG: 04.12.2025 11:31:46 Syop BetQuest logs RT11:27DungeonDepth: 0 - seed WS9H-O25V has been applied LOG: 04.12.2025 11:31:46 Generate Level Completed! Loading time: 5,074s LOG: 04.12.2025 11:31:46 AfterLoadingGame() isInHomeBase?: False, TutorialIsActive ?: False LOG: 04.12.2025 11:31:46 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 04.12.2025 11:31:46 WindowManager.UnloadMenu => NoMenu LOG: 04.12.2025 11:31:46 EvaluateEmotionalOvercharge() => Difficulty : Intended value 130 LOG: 04.12.2025 11:31:46 OnPlayerAndMapWereCreated WARNING: 04.12.2025 11:31:46 Language Text not found! (Path: Kill Slagshooter) LOG: 04.12.2025 11:31:46 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' WARNING: 04.12.2025 11:31:46 Language Text not found! (Path: Kill Slagshooter) LOG: 04.12.2025 11:31:46 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 04.12.2025 11:31:46 TryAddWeapon(Items.Weapons.FusionFlintlockName) => Items.Weapons.FusionFlintlockName 1 LOG: 04.12.2025 11:31:46 UpdatePlayerProgress LOG: 04.12.2025 11:31:46 SAVE GAME => Jasper Test 2 id:1 guid:d8690ed2-9932-4636-a64f-b638e246d8b9 WARNING: 04.12.2025 11:31:46 Language Text not found! (Path: Kill Slagshooter) LOG: 04.12.2025 11:31:46 [RichPresenceManager] ChangeActivity to AngerArea .. LOG: 04.12.2025 11:31:46 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 04.12.2025 11:31:46 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 04.12.2025 11:31:47 Menu.UnloadMenuPanel => DefaultPanel LOG: 04.12.2025 11:31:51 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 04.12.2025 11:31:51 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 04.12.2025 11:31:51 Menu.UnloadMenuPanel => Info LOG: 04.12.2025 11:31:58 WindowManager.LoadMenu => EscapeMenu LOG: 04.12.2025 11:31:58 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 04.12.2025 11:31:58 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 04.12.2025 11:31:58 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 04.12.2025 11:31:58 Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu) LOG: 04.12.2025 11:32:01 WindowManager.UnloadMenu => EscapeMenu LOG: 04.12.2025 11:32:01 Menu.UnloadMenuPanel => ESC_Main WARNING: 04.12.2025 11:32:01 Language Text not found! (Path: Kill Slagshooter) LOG: 04.12.2025 11:32:01 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 04.12.2025 11:32:01 [RichPresenceManager] ChangeActivity to AngerArea .. LOG: 04.12.2025 11:32:46 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 04.12.2025 11:32:48 DialogController.OnFocusedDialogAnswer() AnswerID: 0 LOG: 04.12.2025 11:32:53 DialogController.OnFocusedDialogAnswer() AnswerID: 3 WARNING: 04.12.2025 11:32:55 Language Text not found! (Path: Kill Slagshooter) LOG: 04.12.2025 11:32:55 WindowManager.LoadMenu => EscapeMenu LOG: 04.12.2025 11:32:55 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 04.12.2025 11:32:55 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 04.12.2025 11:32:55 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 04.12.2025 11:32:55 Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu) LOG: 04.12.2025 11:32:57 Menu.GoToPanel() 'ESC_Restart' transitionFade?: 'True' currentpanel is: 'ESC_Main' LOG: 04.12.2025 11:32:57 Menu.LoadMenuPanel => ESC_Restart (MenuID: EscapeMenu) LOG: 04.12.2025 11:32:58 Menu.UnloadMenuPanel => ESC_Main LOG: 04.12.2025 11:32:58 RestartGame! LOG: 04.12.2025 11:32:58 GameSession OnNotCompletedGameSessionAborted: Emotes Delta => 2 LOG: 04.12.2025 11:32:58 SAVE GAME => Jasper Test 2 id:1 guid:d8690ed2-9932-4636-a64f-b638e246d8b9 LOG: 04.12.2025 11:32:58 SAVE GAME => Jasper Test 2 id:1 guid:d8690ed2-9932-4636-a64f-b638e246d8b9 WARNING: 04.12.2025 11:32:58 Language Text not found! (Path: Kill Slagshooter) LOG: 04.12.2025 11:32:58 SAVE GAME => Jasper Test 2 id:1 guid:d8690ed2-9932-4636-a64f-b638e246d8b9 LOG: 04.12.2025 11:32:59 is Loading Quests LOG: 04.12.2025 11:32:59 Syop BetQuest logs RT11:27DungeonDepth: 0 - seed WS9H-O25V has been applied RT11:31DungeonDepth: 0 - can Appear roll => Truecached roll = 52 chance = 40 RewardCap: 2 current rewardCount0 LOG: 04.12.2025 11:32:59 WindowManager.UnloadMenu => EscapeMenu LOG: 04.12.2025 11:32:59 Menu.UnloadMenuPanel => ESC_Restart LOG: 04.12.2025 11:32:59 LoadingMenu.SetCurrentLoadingScreen() => Base LOG: 04.12.2025 11:32:59 NEW GAMESEED: 'NDBX-L!TB' resetSeededCalls: True LOG: 04.12.2025 11:32:59 CreateAndSetNewGameSessionObject() => Seed: NDBX-L!TB LOG: 04.12.2025 11:32:59 GameSession.UpdateProgress(DRITY) => SessionGUID: 'b10866eb5a06' GameSeed: NDBX-L!TB SeededCalls:0 SeededCallsLastDungeon:0 DDepth: 0 NDDepth: 0 FromHomeBase?: False LOG: 04.12.2025 11:32:59 UpdatePlayerProgress LOG: 04.12.2025 11:32:59 is Loading Quests LOG: 04.12.2025 11:32:59 loaded mechionary progress for savegame:Jasper Test 2 LOG: 04.12.2025 11:32:59 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 04.12.2025 11:32:59 EvaluateEmotionalOvercharge() => Difficulty : Intended value 130 WARNING: 04.12.2025 11:32:59 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 04.12.2025 11:32:59 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 04.12.2025 11:32:59 The referenced script on this Behaviour (Game Object 'Mech_Player') is missing! WARNING: 04.12.2025 11:32:59 The referenced script on this Behaviour (Game Object 'Mech_Player') is missing! WARNING: 04.12.2025 11:32:59 The referenced script on this Behaviour (Game Object 'Mech_Player') is missing! WARNING: 04.12.2025 11:32:59 The referenced script on this Behaviour (Game Object 'Mech_Player') is missing! ERROR: 04.12.2025 11:32:59 MechBase Outline Reference Missing: 'Mech_Player(Clone)' has no standard Outline referenced! To avoid flicker add it asap! UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.MechBase:InitMechBase(Room, PlayerClass, DummyStatus) StickyStoneStudio.MOODS.<>c__DisplayClass72_0:b__0(AsyncOperationHandle`1) StickyStoneStudio.MOODS.<>c__DisplayClass13_0:b__0(AsyncOperationHandle`1) System.Action`1:Invoke(T) DelegateList`1:Invoke(T) System.Action`1:Invoke(T) DelegateList`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() WARNING: 04.12.2025 11:32:59 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of Mech_Player(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... ERROR: 04.12.2025 11:32:59 MechOutlineController.init() => HighlightEffect is not part of the rootMesh of Mech_Player(Clone) ! Consider Add it in the Prefab. Fallback now to add Component but can have side effects ... UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.MechOutlineController:init(Boolean) StickyStoneStudio.MOODS.MechBase:InitMechBase(Room, PlayerClass, DummyStatus) StickyStoneStudio.MOODS.<>c__DisplayClass72_0:b__0(AsyncOperationHandle`1) StickyStoneStudio.MOODS.<>c__DisplayClass13_0:b__0(AsyncOperationHandle`1) System.Action`1:Invoke(T) DelegateList`1:Invoke(T) System.Action`1:Invoke(T) DelegateList`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() LOG: 04.12.2025 11:32:59 EvaluateEmotionalOvercharge() => Difficulty : Intended value 130 WARNING: 04.12.2025 11:35:45 Combine mesh instance 7 is null. WARNING: 04.12.2025 11:35:45 Combine mesh instance 8 is null. WARNING: 04.12.2025 11:35:45 Combine mesh instance 9 is null. WARNING: 04.12.2025 11:35:45 Combine mesh instance 10 is null. WARNING: 04.12.2025 11:35:45 Combine mesh instance 11 is null. WARNING: 04.12.2025 11:35:45 Combine mesh instance 12 is null. WARNING: 04.12.2025 11:35:45 Combine mesh instance 13 is null. WARNING: 04.12.2025 11:35:45 Combine mesh instance 14 is null. WARNING: 04.12.2025 11:35:45 Combine mesh instance 15 is null. WARNING: 04.12.2025 11:35:45 Combine mesh instance 16 is null. WARNING: 04.12.2025 11:35:45 Combine mesh instance 17 is null. WARNING: 04.12.2025 11:35:45 Combine mesh instance 18 is null. WARNING: 04.12.2025 11:35:45 Combine mesh instance 19 is null. WARNING: 04.12.2025 11:35:45 Combine mesh instance 20 is null. WARNING: 04.12.2025 11:35:45 Combine mesh instance 21 is null. WARNING: 04.12.2025 11:35:45 Combine mesh instance 22 is null. WARNING: 04.12.2025 11:35:45 Combine mesh instance 23 is null. WARNING: 04.12.2025 11:35:45 Combine mesh instance 24 is null. WARNING: 04.12.2025 11:35:45 Combine mesh instance 25 is null. WARNING: 04.12.2025 11:35:45 Combine mesh instance 26 is null. WARNING: 04.12.2025 11:35:45 Combine mesh instance 27 is null. WARNING: 04.12.2025 11:35:45 Combine mesh instance 28 is null. WARNING: 04.12.2025 11:35:45 Combine mesh instance 29 is null. WARNING: 04.12.2025 11:35:45 Combine mesh instance 30 is null. WARNING: 04.12.2025 11:35:45 Combine mesh instance 31 is null. WARNING: 04.12.2025 11:35:45 Combine mesh instance 32 is null. WARNING: 04.12.2025 11:35:45 Combine mesh instance 33 is null. WARNING: 04.12.2025 11:35:45 Combine mesh instance 34 is null. WARNING: 04.12.2025 11:35:45 Combine mesh instance 35 is null. WARNING: 04.12.2025 11:35:45 Combine mesh instance 36 is null. WARNING: 04.12.2025 11:35:45 Combine mesh instance 37 is null. WARNING: 04.12.2025 11:35:45 Combine mesh instance 38 is null. WARNING: 04.12.2025 11:35:45 Combine mesh instance 39 is null. WARNING: 04.12.2025 11:35:45 Combine mesh instance 40 is null. WARNING: 04.12.2025 11:35:45 Combine mesh instance 41 is null. WARNING: 04.12.2025 11:35:45 Combine mesh instance 42 is null. WARNING: 04.12.2025 11:35:45 Combine mesh instance 43 is null. WARNING: 04.12.2025 11:35:45 Combine mesh instance 44 is null. WARNING: 04.12.2025 11:35:45 Combine mesh instance 45 is null. WARNING: 04.12.2025 11:35:45 Combine mesh instance 46 is null. WARNING: 04.12.2025 11:35:45 Combine mesh instance 47 is null. WARNING: 04.12.2025 11:35:45 Combine mesh instance 48 is null. WARNING: 04.12.2025 11:35:45 Combine mesh instance 49 is null. WARNING: 04.12.2025 11:35:45 Combine mesh instance 50 is null. WARNING: 04.12.2025 11:35:45 Combine mesh instance 51 is null. WARNING: 04.12.2025 11:35:45 Combine mesh instance 52 is null. WARNING: 04.12.2025 11:35:45 Combine mesh instance 53 is null. WARNING: 04.12.2025 11:35:45 Combine mesh instance 54 is null. WARNING: 04.12.2025 11:35:45 Combine mesh instance 55 is null. WARNING: 04.12.2025 11:35:45 Combine mesh instance 56 is null. WARNING: 04.12.2025 11:35:45 Combine mesh instance 57 is null. WARNING: 04.12.2025 11:35:45 Combine mesh instance 58 is null. WARNING: 04.12.2025 11:35:45 Combine mesh instance 59 is null. WARNING: 04.12.2025 11:35:45 Combine mesh instance 60 is null. WARNING: 04.12.2025 11:35:45 Combine mesh instance 61 is null. WARNING: 04.12.2025 11:35:45 Combine mesh instance 62 is null. WARNING: 04.12.2025 11:35:45 Combine mesh instance 63 is null. WARNING: 04.12.2025 11:35:45 Combine mesh instance 64 is null. WARNING: 04.12.2025 11:35:45 Combine mesh instance 65 is null. WARNING: 04.12.2025 11:35:45 Combine mesh instance 66 is null. WARNING: 04.12.2025 11:35:45 Combine mesh instance 67 is null. LOG: 04.12.2025 11:35:45 MapController: Change CurrentTheme from 'Wut' to 'HomeBase' LOG: 04.12.2025 11:35:45 CreateHomeBase completed successfully. LOG: 04.12.2025 11:35:45 AfterLoadingGame() isInHomeBase?: True, TutorialIsActive ?: False LOG: 04.12.2025 11:35:45 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 04.12.2025 11:35:45 WindowManager.UnloadMenu => NoMenu LOG: 04.12.2025 11:35:45 EvaluateEmotionalOvercharge() => Difficulty : Intended value 130 LOG: 04.12.2025 11:35:45 OnPlayerAndMapWereCreated WARNING: 04.12.2025 11:35:45 Ambient VFX this room or lv theme is null ERROR: 04.12.2025 11:35:45 MechBase Outline Reference Missing: 'NPC_Aster' has no standard Outline referenced! To avoid flicker add it asap! UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.MechBase:InitMechBase(Room, PlayerClass, DummyStatus) StickyStoneStudio.MOODS.HomeBase_BuildingController:CheckQuest() StickyStoneStudio.MOODS.d__11:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 04.12.2025 11:35:45 TryAddItem(Equipment) => Equipment_Arm_Pride Arm LOG: 04.12.2025 11:35:45 TryAddItem(Equipment) => Equipment_Torso_Anger Torso LOG: 04.12.2025 11:35:45 TryAddItem(Equipment) => Equipment_Foot_Anger Foot LOG: 04.12.2025 11:35:45 TryAddItem(Equipment) => Equipment_Legs_Pride Legs WARNING: 04.12.2025 11:35:50 Ambient VFX this room or lv theme is null LOG: 04.12.2025 11:35:50 SAVE GAME => Jasper Test 2 id:1 guid:d8690ed2-9932-4636-a64f-b638e246d8b9 WARNING: 04.12.2025 11:35:50 Language Text not found! (Path: Kill Slagshooter) LOG: 04.12.2025 11:35:50 [RichPresenceManager] ChangeActivity to AtTheBase .. LOG: 04.12.2025 11:35:52 WindowManager.LoadMenu => EscapeMenu LOG: 04.12.2025 11:35:52 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 04.12.2025 11:35:52 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 04.12.2025 11:35:52 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 04.12.2025 11:35:52 Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu) LOG: 04.12.2025 11:35:53 Menu.GoToPanel() 'MM_Options' transitionFade?: 'True' currentpanel is: 'ESC_Main' LOG: 04.12.2025 11:35:53 Menu.LoadMenuPanel => MM_Options (MenuID: EscapeMenu) LOG: 04.12.2025 11:35:53 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 04.12.2025 11:35:53 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 04.12.2025 11:35:53 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 04.12.2025 11:35:53 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 04.12.2025 11:35:53 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 04.12.2025 11:35:53 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 04.12.2025 11:35:53 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! LOG: 04.12.2025 11:35:54 Menu.UnloadMenuPanel => ESC_Main LOG: 04.12.2025 11:35:59 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel is: 'MM_Options' LOG: 04.12.2025 11:35:59 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 04.12.2025 11:35:59 Menu.UnloadMenuPanel => MM_Options LOG: 04.12.2025 11:35:59 WindowManager.UnloadMenu => EscapeMenu LOG: 04.12.2025 11:35:59 Menu.UnloadMenuPanel => ESC_Main WARNING: 04.12.2025 11:35:59 Language Text not found! (Path: Kill Slagshooter) LOG: 04.12.2025 11:35:59 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 04.12.2025 11:35:59 [RichPresenceManager] ChangeActivity to AtTheBase .. WARNING: 04.12.2025 11:36:00 GoToSplashScreenPanel() 'InGame_Mechionary' failed. Splashscreens are disabled in the Build. WARNING: 04.12.2025 11:36:00 GoToSplashScreenPanel() 'InGame_Mechionary' failed. Splashscreens are disabled in the Build. WARNING: 04.12.2025 11:36:00 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 04.12.2025 11:36:00 MapSelector.RegisterButtonPromptsForEntering() WARNING: 04.12.2025 11:36:00 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 04.12.2025 11:36:00 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 04.12.2025 11:36:00 MapSelector.UnregisterButtonPromptsForEntering() LOG: 04.12.2025 11:36:00 MapSelector.RegisterButtonPromptsForEntering() WARNING: 04.12.2025 11:36:00 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 04.12.2025 11:36:00 MapSelector.UnregisterButtonPromptsForEntering() LOG: 04.12.2025 11:36:00 MapSelector.RegisterButtonPromptsForEntering() WARNING: 04.12.2025 11:36:00 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 04.12.2025 11:36:00 MapSelector.UnregisterButtonPromptsForEntering() LOG: 04.12.2025 11:36:00 WindowManager.LoadMenu => StageSelectorMenu LOG: 04.12.2025 11:36:01 PrideStageUIShouldBeChooseable ShouldBeChoosable:True LOG: 04.12.2025 11:36:01 AngerStageUIShouldBeChooseable ShouldBeChoosable:True LOG: 04.12.2025 11:36:01 SorrowStageUIShouldBeChooseable ShouldBeChoosable:True LOG: 04.12.2025 11:36:01 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 04.12.2025 11:36:01 MoveStageDisplayDownStage_DisplaySlot_Trauer LOG: 04.12.2025 11:36:01 MoveStageDisplayUp Stage_DisplaySlot_Trauer LOG: 04.12.2025 11:36:01 MoveStageDisplayDownStage_DisplaySlot_Trauer LOG: 04.12.2025 11:36:01 MoveStageDisplayUp Stage_DisplaySlot_Trauer LOG: 04.12.2025 11:36:01 MoveStageDisplayUp Stage_DisplaySlot_Trauer LOG: 04.12.2025 11:36:02 MoveStageDisplayDownStage_DisplaySlot_Trauer LOG: 04.12.2025 11:36:02 MoveStageDisplayUp Stage_DisplaySlot_Stolz LOG: 04.12.2025 11:36:02 EvaluateEmotionalOvercharge() => Difficulty : Easy value 50 LOG: 04.12.2025 11:36:02 WindowManager.LoadMenu => MapSelectorMenu LOG: 04.12.2025 11:36:02 MapSelector.RegisterButtonPromptsEntered() LOG: 04.12.2025 11:36:04 MapSelector.CloseMapSelector LOG: 04.12.2025 11:36:04 MapSelector.UnregisterButtonPromptsEntered() LOG: 04.12.2025 11:36:04 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 04.12.2025 11:36:04 MapSelectorManager.ExitMapSelector MapSelectorIsViewedByPlayer:True currentMapSelector:Base_MapSelector (StickyStoneStudio.MOODS.MapSelector) currentMapSelector.inited:True WARNING: 04.12.2025 11:36:04 Language Text not found! (Path: Kill Slagshooter) LOG: 04.12.2025 11:36:04 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 04.12.2025 11:36:04 WindowManager.UnloadMenu => MapSelectorMenu LOG: 04.12.2025 11:36:04 MapSelector.RegisterButtonPromptsForEntering() LOG: 04.12.2025 11:36:06 MapSelector.UnregisterButtonPromptsForEntering() LOG: 04.12.2025 11:36:06 PrideStageUIShouldBeChooseable ShouldBeChoosable:True LOG: 04.12.2025 11:36:06 AngerStageUIShouldBeChooseable ShouldBeChoosable:True LOG: 04.12.2025 11:36:06 SorrowStageUIShouldBeChooseable ShouldBeChoosable:True LOG: 04.12.2025 11:36:06 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 04.12.2025 11:36:06 MoveStageDisplayDownStage_DisplaySlot_Trauer LOG: 04.12.2025 11:36:06 MoveStageDisplayUp Stage_DisplaySlot_Trauer LOG: 04.12.2025 11:36:06 MoveStageDisplayDownStage_DisplaySlot_Trauer LOG: 04.12.2025 11:36:06 MoveStageDisplayUp Stage_DisplaySlot_Trauer LOG: 04.12.2025 11:36:06 MoveStageDisplayUp Stage_DisplaySlot_Trauer LOG: 04.12.2025 11:36:06 MoveStageDisplayDownStage_DisplaySlot_Trauer LOG: 04.12.2025 11:36:06 MoveStageDisplayUp Stage_DisplaySlot_Wut LOG: 04.12.2025 11:36:07 EvaluateEmotionalOvercharge() => Difficulty : Easy value 50 LOG: 04.12.2025 11:36:07 WindowManager.LoadMenu => MapSelectorMenu LOG: 04.12.2025 11:36:07 MapSelector.RegisterButtonPromptsEntered() LOG: 04.12.2025 11:36:09 MapSelector.CloseMapSelector LOG: 04.12.2025 11:36:09 MapSelector.UnregisterButtonPromptsEntered() LOG: 04.12.2025 11:36:09 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 04.12.2025 11:36:09 MapSelectorManager.ExitMapSelector MapSelectorIsViewedByPlayer:True currentMapSelector:Base_MapSelector (StickyStoneStudio.MOODS.MapSelector) currentMapSelector.inited:True WARNING: 04.12.2025 11:36:09 Language Text not found! (Path: Kill Slagshooter) LOG: 04.12.2025 11:36:09 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 04.12.2025 11:36:09 WindowManager.UnloadMenu => MapSelectorMenu LOG: 04.12.2025 11:36:09 MapSelector.RegisterButtonPromptsForEntering() LOG: 04.12.2025 11:36:09 MapSelector.UnregisterButtonPromptsForEntering() LOG: 04.12.2025 11:36:09 PrideStageUIShouldBeChooseable ShouldBeChoosable:True LOG: 04.12.2025 11:36:09 AngerStageUIShouldBeChooseable ShouldBeChoosable:True LOG: 04.12.2025 11:36:09 SorrowStageUIShouldBeChooseable ShouldBeChoosable:True LOG: 04.12.2025 11:36:10 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 04.12.2025 11:36:10 MoveStageDisplayDownStage_DisplaySlot_Trauer LOG: 04.12.2025 11:36:10 MoveStageDisplayUp Stage_DisplaySlot_Trauer LOG: 04.12.2025 11:36:10 MoveStageDisplayDownStage_DisplaySlot_Trauer LOG: 04.12.2025 11:36:10 MoveStageDisplayUp Stage_DisplaySlot_Trauer LOG: 04.12.2025 11:36:10 MoveStageDisplayUp Stage_DisplaySlot_Trauer LOG: 04.12.2025 11:36:10 MoveStageDisplayDownStage_DisplaySlot_Trauer LOG: 04.12.2025 11:36:10 MoveStageDisplayUp Stage_DisplaySlot_Stolz LOG: 04.12.2025 11:36:11 EvaluateEmotionalOvercharge() => Difficulty : Easy value 50 LOG: 04.12.2025 11:36:11 WindowManager.LoadMenu => MapSelectorMenu LOG: 04.12.2025 11:36:11 MapSelector.RegisterButtonPromptsEntered() LOG: 04.12.2025 11:36:12 MapSelector.CloseMapSelector LOG: 04.12.2025 11:36:12 MapSelector.UnregisterButtonPromptsEntered() LOG: 04.12.2025 11:36:12 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 04.12.2025 11:36:12 MapSelectorManager.ExitMapSelector MapSelectorIsViewedByPlayer:True currentMapSelector:Base_MapSelector (StickyStoneStudio.MOODS.MapSelector) currentMapSelector.inited:True WARNING: 04.12.2025 11:36:12 Language Text not found! (Path: Kill Slagshooter) LOG: 04.12.2025 11:36:12 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 04.12.2025 11:36:12 WindowManager.UnloadMenu => MapSelectorMenu LOG: 04.12.2025 11:36:12 MapSelector.RegisterButtonPromptsForEntering() LOG: 04.12.2025 11:36:13 MapSelector.UnregisterButtonPromptsForEntering() LOG: 04.12.2025 11:36:13 PrideStageUIShouldBeChooseable ShouldBeChoosable:True LOG: 04.12.2025 11:36:13 AngerStageUIShouldBeChooseable ShouldBeChoosable:True LOG: 04.12.2025 11:36:13 SorrowStageUIShouldBeChooseable ShouldBeChoosable:True LOG: 04.12.2025 11:36:13 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 04.12.2025 11:36:14 MoveStageDisplayDownStage_DisplaySlot_Trauer LOG: 04.12.2025 11:36:14 MoveStageDisplayUp Stage_DisplaySlot_Trauer LOG: 04.12.2025 11:36:14 MoveStageDisplayDownStage_DisplaySlot_Trauer LOG: 04.12.2025 11:36:14 MoveStageDisplayUp Stage_DisplaySlot_Trauer LOG: 04.12.2025 11:36:14 MoveStageDisplayUp Stage_DisplaySlot_Trauer LOG: 04.12.2025 11:36:14 EvaluateEmotionalOvercharge() => Difficulty : Easy value 50 LOG: 04.12.2025 11:36:14 WindowManager.LoadMenu => MapSelectorMenu LOG: 04.12.2025 11:36:14 MapSelector.RegisterButtonPromptsEntered() LOG: 04.12.2025 11:36:16 MapSelector.CloseMapSelector LOG: 04.12.2025 11:36:16 MapSelector.UnregisterButtonPromptsEntered() LOG: 04.12.2025 11:36:16 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 04.12.2025 11:36:16 MapSelectorManager.ExitMapSelector MapSelectorIsViewedByPlayer:True currentMapSelector:Base_MapSelector (StickyStoneStudio.MOODS.MapSelector) currentMapSelector.inited:True WARNING: 04.12.2025 11:36:16 Language Text not found! (Path: Kill Slagshooter) LOG: 04.12.2025 11:36:16 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 04.12.2025 11:36:16 WindowManager.UnloadMenu => MapSelectorMenu LOG: 04.12.2025 11:36:16 MapSelector.RegisterButtonPromptsForEntering() LOG: 04.12.2025 11:36:16 MapSelector.UnregisterButtonPromptsForEntering() LOG: 04.12.2025 11:36:16 PrideStageUIShouldBeChooseable ShouldBeChoosable:True LOG: 04.12.2025 11:36:16 AngerStageUIShouldBeChooseable ShouldBeChoosable:True LOG: 04.12.2025 11:36:16 SorrowStageUIShouldBeChooseable ShouldBeChoosable:True LOG: 04.12.2025 11:36:17 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 04.12.2025 11:36:17 MoveStageDisplayDownStage_DisplaySlot_Trauer LOG: 04.12.2025 11:36:17 MoveStageDisplayUp Stage_DisplaySlot_Trauer LOG: 04.12.2025 11:36:17 MoveStageDisplayDownStage_DisplaySlot_Trauer LOG: 04.12.2025 11:36:17 MoveStageDisplayUp Stage_DisplaySlot_Trauer LOG: 04.12.2025 11:36:17 MoveStageDisplayUp Stage_DisplaySlot_Trauer LOG: 04.12.2025 11:36:17 EvaluateEmotionalOvercharge() => Difficulty : Easy value 50 LOG: 04.12.2025 11:36:17 WindowManager.LoadMenu => MapSelectorMenu LOG: 04.12.2025 11:36:17 MapSelector.RegisterButtonPromptsEntered() LOG: 04.12.2025 11:36:20 MapSelector.UnregisterButtonPromptsEntered() LOG: 04.12.2025 11:36:23 MapController: Change CurrentTheme from 'HomeBase' to 'Trauer' LOG: 04.12.2025 11:36:23 SetCurrentMapSelectorChoice => DungeonDepth: -1 NextDungeonDepth: 0 PersistentDungeonDepth: 0 CurrentTheme: Trauer LOG: 04.12.2025 11:36:23 GameSession.UpdateProgress(SAVED) => SessionGUID: 'b10866eb5a06' GameSeed: NDBX-L!TB SeededCalls:0 SeededCallsLastDungeon:0 DDepth: -1 NDDepth: 0 FromHomeBase?: True LOG: 04.12.2025 11:36:23 SAVE GAME => Jasper Test 2 id:1 guid:d8690ed2-9932-4636-a64f-b638e246d8b9 LOG: 04.12.2025 11:36:23 WindowManager.UnloadAllOtherMenus but 'InGameMenu'! Currently acitve Menus: 3 LOG: 04.12.2025 11:36:23 WindowManager.UnloadMenu => MapSelectorMenu LOG: 04.12.2025 11:36:23 WindowManager.UnloadMenu => StageSelectorMenu LOG: 04.12.2025 11:36:23 LoadingMenu.SetCurrentLoadingScreen() => TSR_Level1 LOG: 04.12.2025 11:36:23 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 04.12.2025 11:36:23 Generate Level Started! Level: Level_A theme: Trauer GameSeed: NDBX-L!TB SeedCalls: 227 LOG: 04.12.2025 11:36:23 Syop BetQuest logs RT11:27DungeonDepth: 0 - seed WS9H-O25V has been applied RT11:31DungeonDepth: 0 - can Appear roll => Truecached roll = 52 chance = 40 RewardCap: 2 current rewardCount0 RT11:32DungeonDepth: 0 - seed NDBX-L!TB has been applied LOG: 04.12.2025 11:36:35 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False LOG: 04.12.2025 11:36:35 Syop BetQuest logs RT11:27DungeonDepth: 0 - seed WS9H-O25V has been applied RT11:31DungeonDepth: 0 - can Appear roll => Truecached roll = 52 chance = 40 RewardCap: 2 current rewardCount0 RT11:32DungeonDepth: 0 - seed NDBX-L!TB has been applied LOG: 04.12.2025 11:36:36 Generate Level Completed! Loading time: 12,292s LOG: 04.12.2025 11:36:36 AfterLoadingGame() isInHomeBase?: False, TutorialIsActive ?: False LOG: 04.12.2025 11:36:36 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 04.12.2025 11:36:36 WindowManager.UnloadMenu => NoMenu LOG: 04.12.2025 11:36:36 EvaluateEmotionalOvercharge() => Difficulty : Easy value 50 LOG: 04.12.2025 11:36:36 OnPlayerAndMapWereCreated WARNING: 04.12.2025 11:36:36 Language Text not found! (Path: Kill Slagshooter) LOG: 04.12.2025 11:36:36 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' WARNING: 04.12.2025 11:36:36 Language Text not found! (Path: Kill Slagshooter) LOG: 04.12.2025 11:36:36 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 04.12.2025 11:36:36 TryAddWeapon(Items.Weapons.FusionFlintlockName) => Items.Weapons.FusionFlintlockName 1 LOG: 04.12.2025 11:36:36 UpdatePlayerProgress LOG: 04.12.2025 11:36:36 SAVE GAME => Jasper Test 2 id:1 guid:d8690ed2-9932-4636-a64f-b638e246d8b9 WARNING: 04.12.2025 11:36:36 Language Text not found! (Path: Kill Slagshooter) LOG: 04.12.2025 11:36:36 [RichPresenceManager] ChangeActivity to SorrowArea .. LOG: 04.12.2025 11:36:36 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 04.12.2025 11:36:36 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 04.12.2025 11:36:36 Menu.UnloadMenuPanel => DefaultPanel LOG: 04.12.2025 11:36:40 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 04.12.2025 11:36:40 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 04.12.2025 11:36:41 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 04.12.2025 11:36:42 Menu.UnloadMenuPanel => Info LOG: 04.12.2025 11:36:42 DialogController.OnFocusedDialogAnswer() AnswerID: 0 LOG: 04.12.2025 11:36:46 DialogController.OnFocusedDialogAnswer() AnswerID: 2 LOG: 04.12.2025 11:36:52 DialogController.OnFocusedDialogAnswer() AnswerID: 12 WARNING: 04.12.2025 11:36:53 Language Text not found! (Path: Kill Slagshooter) WARNING: 04.12.2025 11:36:53 Language Text not found! (Path: Kill Slagshooter) WARNING: 04.12.2025 11:36:55 Language Text not found! (Path: Kill Slagshooter) LOG: 04.12.2025 11:36:57 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 04.12.2025 11:36:57 Syop BetQuest logs RT11:27DungeonDepth: 0 - seed WS9H-O25V has been applied RT11:31DungeonDepth: 0 - can Appear roll => Truecached roll = 52 chance = 40 RewardCap: 2 current rewardCount0 RT11:32DungeonDepth: 0 - seed NDBX-L!TB has been applied RT11:36DungeonDepth: 0 - can Appear roll => Truecached roll = 47 chance = 40 RewardCap: 2 current rewardCount0 RT11:36DungeonDepth: 0 - StartQuest HugeBetClearStageInXMin RT11:36DungeonDepth: 0 - currentlyActiveQuest: HugeBetClearStageInXMin WARNING: 04.12.2025 11:36:57 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_DistraughtPlumber in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 04.12.2025 11:36:57 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_BladeSentinel in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 04.12.2025 11:36:57 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_HoloTechnician in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 04.12.2025 11:36:57 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_HoloTechnician in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 04.12.2025 11:36:57 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_EyeOfMallory in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 04.12.2025 11:36:57 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_IcyDemolisher in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup ERROR: 04.12.2025 11:36:57 Coroutine couldn't be started because the the game object 'Minimap2' is inactive! StickyStoneStudio.MOODS.Minimap2Controller:SetTeleportMenuInfoVisibility(Boolean) StickyStoneStudio.MOODS.Minimap2Controller:OnMinimapRoomEnter(Minimap2Room) StickyStoneStudio.MOODS.Room:InvokeOnPlayerRoomEvent(RoomEvent, Player) StickyStoneStudio.MOODS.d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 04.12.2025 11:36:59 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 04.12.2025 11:36:59 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 04.12.2025 11:36:59 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 11:36:59 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 11:36:59 The referenced script on this Behaviour (Game Object 'SwordDamagArea') is missing! WARNING: 04.12.2025 11:36:59 The referenced script on this Behaviour (Game Object 'SwordDamagArea') is missing! WARNING: 04.12.2025 11:36:59 Failed to create agent because it is not close enough to the NavMesh WARNING: 04.12.2025 11:36:59 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:36:59 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 04.12.2025 11:36:59 The referenced script on this Behaviour (Game Object 'VFX_PlumberSucking(Finish)') is missing! WARNING: 04.12.2025 11:36:59 The referenced script on this Behaviour (Game Object 'VFX_PlumberSucking(Finish)') is missing! WARNING: 04.12.2025 11:36:59 Trauer_BladedSentinel(Clone) (StickyStoneStudio.MOODS.SORROW_BladedSentinel): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 04.12.2025 11:36:59 Language Text not found! (Path: Drone) WARNING: 04.12.2025 11:36:59 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 04.12.2025 11:36:59 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 11:36:59 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 11:36:59 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 04.12.2025 11:36:59 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 11:36:59 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 11:36:59 Trauer_DistraughtPlumber(Clone) (StickyStoneStudio.MOODS.SORROW_DistraughtPlumber): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 04.12.2025 11:36:59 Language Text not found! (Path: Drone) WARNING: 04.12.2025 11:36:59 Failed to create agent because it is not close enough to the NavMesh WARNING: 04.12.2025 11:36:59 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 04.12.2025 11:36:59 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 11:36:59 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 11:36:59 Trauer_HoloTechnician(Clone) (StickyStoneStudio.MOODS.SORROW_HoloTechnician): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 04.12.2025 11:36:59 Language Text not found! (Path: Drone) WARNING: 04.12.2025 11:36:59 Trauer_HoloTechnician(Clone) (StickyStoneStudio.MOODS.SORROW_HoloTechnician): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 04.12.2025 11:36:59 Language Text not found! (Path: Drone) WARNING: 04.12.2025 11:36:59 Trauer_EyeOfMallory(Clone) (StickyStoneStudio.MOODS.SORROW_EyeOfMallory): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 04.12.2025 11:36:59 Trauer_IcyDemolisher(Clone) (StickyStoneStudio.MOODS.SORROW_IcyDemolisher): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 04.12.2025 11:36:59 Language Text not found! (Path: Drone) WARNING: 04.12.2025 11:37:01 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:37:01 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:37:01 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:37:01 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:37:01 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:37:01 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:37:01 MoveTowards failed. Navmesh-Agent 'Trauer_IcyDemolisher(Clone)' is not on a navmesh LOG: 04.12.2025 11:37:01 Quest is already completed. No progress will be updated. WARNING: 04.12.2025 11:37:01 Language Text not found! (Path: Kill Slagshooter) WARNING: 04.12.2025 11:37:01 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:37:01 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:37:01 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:37:01 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:37:01 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:37:01 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:37:01 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:37:01 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:37:01 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:37:01 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:37:01 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:37:01 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:37:01 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 04.12.2025 11:37:01 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 04.12.2025 11:37:01 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 11:37:01 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 11:37:01 The referenced script on this Behaviour (Game Object 'SwordDamagArea') is missing! WARNING: 04.12.2025 11:37:01 The referenced script on this Behaviour (Game Object 'SwordDamagArea') is missing! WARNING: 04.12.2025 11:37:01 Failed to create agent because it is not close enough to the NavMesh WARNING: 04.12.2025 11:37:01 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 04.12.2025 11:37:01 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 04.12.2025 11:37:01 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 11:37:01 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 11:37:01 The referenced script on this Behaviour (Game Object 'SwordDamagArea') is missing! WARNING: 04.12.2025 11:37:01 The referenced script on this Behaviour (Game Object 'SwordDamagArea') is missing! WARNING: 04.12.2025 11:37:01 Failed to create agent because it is not close enough to the NavMesh WARNING: 04.12.2025 11:37:01 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 04.12.2025 11:37:01 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 11:37:01 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 11:37:01 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 04.12.2025 11:37:01 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 11:37:01 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 11:37:01 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 04.12.2025 11:37:01 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 11:37:01 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 11:37:01 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:37:01 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:37:01 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:37:01 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:37:01 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:37:01 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:37:01 Trauer_BladedSentinel(Clone) (StickyStoneStudio.MOODS.SORROW_BladedSentinel): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 04.12.2025 11:37:01 Language Text not found! (Path: Drone) WARNING: 04.12.2025 11:37:01 Trauer_BladedSentinel(Clone) (StickyStoneStudio.MOODS.SORROW_BladedSentinel): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 04.12.2025 11:37:01 Language Text not found! (Path: Drone) WARNING: 04.12.2025 11:37:01 Trauer_HoloTechnician(Clone) (StickyStoneStudio.MOODS.SORROW_HoloTechnician): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 04.12.2025 11:37:01 Language Text not found! (Path: Drone) WARNING: 04.12.2025 11:37:01 Trauer_HoloTechnician(Clone) (StickyStoneStudio.MOODS.SORROW_HoloTechnician): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 04.12.2025 11:37:01 Language Text not found! (Path: Drone) WARNING: 04.12.2025 11:37:01 Trauer_HoloTechnician(Clone) (StickyStoneStudio.MOODS.SORROW_HoloTechnician): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 04.12.2025 11:37:01 Language Text not found! (Path: Drone) WARNING: 04.12.2025 11:37:01 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:37:01 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:37:01 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:37:01 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:37:01 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:37:01 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:37:01 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:37:01 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:37:01 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:37:01 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:37:02 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:37:02 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:37:02 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:37:02 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:37:02 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:37:02 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:37:02 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:37:02 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:37:02 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:37:02 MoveTowards failed. Navmesh-Agent 'Trauer_BladedSentinel(Clone)' is not on a navmesh WARNING: 04.12.2025 11:37:02 MoveTowards failed. Navmesh-Agent 'Trauer_BladedSentinel(Clone)' is not on a navmesh WARNING: 04.12.2025 11:37:02 MoveTowards failed. Navmesh-Agent 'Trauer_BladedSentinel(Clone)' is not on a navmesh LOG: 04.12.2025 11:37:02 Quest is already completed. No progress will be updated. WARNING: 04.12.2025 11:37:02 Language Text not found! (Path: Kill Slagshooter) WARNING: 04.12.2025 11:37:02 MoveTowards failed. Navmesh-Agent 'Trauer_DistraughtPlumber(Clone)' is not on a navmesh LOG: 04.12.2025 11:37:02 Quest is already completed. No progress will be updated. WARNING: 04.12.2025 11:37:02 Language Text not found! (Path: Kill Slagshooter) WARNING: 04.12.2025 11:37:02 MoveTowards failed. Navmesh-Agent 'Trauer_HoloTechnician(Clone)' is not on a navmesh WARNING: 04.12.2025 11:37:02 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh WARNING: 04.12.2025 11:37:05 MoveTowards failed. Navmesh-Agent 'Trauer_HoloTechnician(Clone)' is not on a navmesh WARNING: 04.12.2025 11:37:05 MoveTowards failed. Navmesh-Agent 'Trauer_HoloTechnician(Clone)' is not on a navmesh WARNING: 04.12.2025 11:37:11 MoveTowards failed. Navmesh-Agent 'Trauer_HoloTechnician(Clone)' is not on a navmesh LOG: 04.12.2025 11:37:12 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 04.12.2025 11:37:12 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 04.12.2025 11:37:12 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 04.12.2025 11:37:12 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 04.12.2025 11:37:12 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 04.12.2025 11:37:12 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. WARNING: 04.12.2025 11:37:12 MoveTowards failed. Navmesh-Agent 'Trauer_HoloTechnician(Clone)' is not on a navmesh LOG: 04.12.2025 11:37:12 Quest is already completed. No progress will be updated. WARNING: 04.12.2025 11:37:12 Language Text not found! (Path: Kill Slagshooter) WARNING: 04.12.2025 11:37:12 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 04.12.2025 11:37:13 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 04.12.2025 11:37:15 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 04.12.2025 11:37:17 OpenChest DelayedCall: CHESTTYPE: Weapon LOG: 04.12.2025 11:37:17 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 04.12.2025 11:37:17 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 04.12.2025 11:37:17 GoToSplashScreenPanel() 'InGame_Items_Weapons' failed. Splashscreens are disabled in the Build. WARNING: 04.12.2025 11:37:17 Language Text not found! (Path: Kill Slagshooter) LOG: 04.12.2025 11:37:17 Menu.UnloadMenuPanel => DefaultPanel LOG: 04.12.2025 11:37:19 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 04.12.2025 11:37:19 LootContextPanel OnButtonSuccess => confirm LOG: 04.12.2025 11:37:20 TryAddWeapon(Items.Weapons.WrathRepeaterName) => Items.Weapons.WrathRepeaterName 2 WARNING: 04.12.2025 11:37:20 Language Text not found! (Path: Kill Slagshooter) LOG: 04.12.2025 11:37:20 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 04.12.2025 11:37:20 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 04.12.2025 11:37:21 Menu.UnloadMenuPanel => LootContext LOG: 04.12.2025 11:37:22 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 04.12.2025 11:37:25 ButtonPromptManager.ResetAndClearAllRegistratedButtons() ERROR: 04.12.2025 11:37:25 Coroutine couldn't be started because the the game object 'Minimap2' is inactive! StickyStoneStudio.MOODS.Minimap2Controller:SetTeleportMenuInfoVisibility(Boolean) StickyStoneStudio.MOODS.Minimap2Controller:OnMinimapRoomEnter(Minimap2Room) StickyStoneStudio.MOODS.Room:InvokeOnPlayerRoomEvent(RoomEvent, Player) StickyStoneStudio.MOODS.d__54:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 04.12.2025 11:37:27 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 04.12.2025 11:37:27 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_EyeOfMallory in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 04.12.2025 11:37:27 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_EyeOfMallory in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 04.12.2025 11:37:27 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_DistraughtPlumber in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 04.12.2025 11:37:27 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_IcyDemolisher in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 04.12.2025 11:37:28 Failed to create agent because it is not close enough to the NavMesh WARNING: 04.12.2025 11:37:28 Failed to create agent because it is not close enough to the NavMesh WARNING: 04.12.2025 11:37:28 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 04.12.2025 11:37:28 The referenced script on this Behaviour (Game Object 'VFX_PlumberSucking(Finish)') is missing! WARNING: 04.12.2025 11:37:28 The referenced script on this Behaviour (Game Object 'VFX_PlumberSucking(Finish)') is missing! WARNING: 04.12.2025 11:37:28 Trauer_EyeOfMallory(Clone) (StickyStoneStudio.MOODS.SORROW_EyeOfMallory): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 04.12.2025 11:37:28 Trauer_EyeOfMallory(Clone) (StickyStoneStudio.MOODS.SORROW_EyeOfMallory): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 04.12.2025 11:37:29 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 04.12.2025 11:37:29 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 11:37:29 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 11:37:29 Trauer_DistraughtPlumber(Clone) (StickyStoneStudio.MOODS.SORROW_DistraughtPlumber): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 04.12.2025 11:37:29 Language Text not found! (Path: Drone) WARNING: 04.12.2025 11:37:29 Trauer_IcyDemolisher(Clone) (StickyStoneStudio.MOODS.SORROW_IcyDemolisher): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 04.12.2025 11:37:29 Language Text not found! (Path: Drone) WARNING: 04.12.2025 11:37:29 MoveTowards failed. Navmesh-Agent 'Trauer_DistraughtPlumber(Clone)' is not on a navmesh LOG: 04.12.2025 11:37:29 Quest is already completed. No progress will be updated. WARNING: 04.12.2025 11:37:29 Language Text not found! (Path: Kill Slagshooter) WARNING: 04.12.2025 11:37:31 MoveTowards failed. Navmesh-Agent 'Trauer_IcyDemolisher(Clone)' is not on a navmesh LOG: 04.12.2025 11:37:31 Quest is already completed. No progress will be updated. WARNING: 04.12.2025 11:37:31 Language Text not found! (Path: Kill Slagshooter) WARNING: 04.12.2025 11:37:32 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh LOG: 04.12.2025 11:37:32 Quest is already completed. No progress will be updated. WARNING: 04.12.2025 11:37:32 Language Text not found! (Path: Kill Slagshooter) WARNING: 04.12.2025 11:37:34 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh LOG: 04.12.2025 11:37:34 Quest is already completed. No progress will be updated. WARNING: 04.12.2025 11:37:34 Language Text not found! (Path: Kill Slagshooter) LOG: 04.12.2025 11:37:36 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 04.12.2025 11:37:36 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_EyeOfMallory in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 04.12.2025 11:37:36 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_DistraughtPlumber in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 04.12.2025 11:37:36 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_IcyDemolisher in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 04.12.2025 11:37:36 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_IcyDemolisher in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 04.12.2025 11:37:38 Failed to create agent because it is not close enough to the NavMesh WARNING: 04.12.2025 11:37:38 Trauer_EyeOfMallory(Clone) (StickyStoneStudio.MOODS.SORROW_EyeOfMallory): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 04.12.2025 11:37:38 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 04.12.2025 11:37:38 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 04.12.2025 11:37:38 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 11:37:38 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 11:37:38 The referenced script on this Behaviour (Game Object 'SwordDamagArea') is missing! WARNING: 04.12.2025 11:37:38 The referenced script on this Behaviour (Game Object 'SwordDamagArea') is missing! WARNING: 04.12.2025 11:37:38 Failed to create agent because it is not close enough to the NavMesh WARNING: 04.12.2025 11:37:38 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 04.12.2025 11:37:38 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 04.12.2025 11:37:38 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 11:37:38 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 11:37:38 The referenced script on this Behaviour (Game Object 'SwordDamagArea') is missing! WARNING: 04.12.2025 11:37:38 The referenced script on this Behaviour (Game Object 'SwordDamagArea') is missing! WARNING: 04.12.2025 11:37:38 Failed to create agent because it is not close enough to the NavMesh WARNING: 04.12.2025 11:37:38 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:37:38 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:37:38 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 04.12.2025 11:37:38 The referenced script on this Behaviour (Game Object 'VFX_PlumberSucking(Finish)') is missing! WARNING: 04.12.2025 11:37:38 The referenced script on this Behaviour (Game Object 'VFX_PlumberSucking(Finish)') is missing! WARNING: 04.12.2025 11:37:38 Trauer_BladedSentinel(Clone) (StickyStoneStudio.MOODS.SORROW_BladedSentinel): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 04.12.2025 11:37:38 Language Text not found! (Path: Drone) WARNING: 04.12.2025 11:37:38 Trauer_BladedSentinel(Clone) (StickyStoneStudio.MOODS.SORROW_BladedSentinel): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 04.12.2025 11:37:38 Language Text not found! (Path: Drone) WARNING: 04.12.2025 11:37:38 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 04.12.2025 11:37:38 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 11:37:38 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 11:37:38 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 04.12.2025 11:37:38 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 11:37:38 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 11:37:38 Trauer_DistraughtPlumber(Clone) (StickyStoneStudio.MOODS.SORROW_DistraughtPlumber): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 04.12.2025 11:37:38 Language Text not found! (Path: Drone) WARNING: 04.12.2025 11:37:38 Trauer_IcyDemolisher(Clone) (StickyStoneStudio.MOODS.SORROW_IcyDemolisher): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 04.12.2025 11:37:38 Language Text not found! (Path: Drone) WARNING: 04.12.2025 11:37:38 Trauer_IcyDemolisher(Clone) (StickyStoneStudio.MOODS.SORROW_IcyDemolisher): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 04.12.2025 11:37:38 Language Text not found! (Path: Drone) WARNING: 04.12.2025 11:37:39 MoveTowards failed. Navmesh-Agent 'Trauer_DistraughtPlumber(Clone)' is not on a navmesh LOG: 04.12.2025 11:37:39 Quest is already completed. No progress will be updated. WARNING: 04.12.2025 11:37:39 Language Text not found! (Path: Kill Slagshooter) WARNING: 04.12.2025 11:37:40 MoveTowards failed. Navmesh-Agent 'Trauer_BladedSentinel(Clone)' is not on a navmesh LOG: 04.12.2025 11:37:40 Quest is already completed. No progress will be updated. WARNING: 04.12.2025 11:37:40 Language Text not found! (Path: Kill Slagshooter) WARNING: 04.12.2025 11:37:41 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh LOG: 04.12.2025 11:37:41 Quest is already completed. No progress will be updated. WARNING: 04.12.2025 11:37:41 Language Text not found! (Path: Kill Slagshooter) WARNING: 04.12.2025 11:37:42 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 04.12.2025 11:37:42 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 04.12.2025 11:37:42 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 11:37:42 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 11:37:42 The referenced script on this Behaviour (Game Object 'SwordDamagArea') is missing! WARNING: 04.12.2025 11:37:42 The referenced script on this Behaviour (Game Object 'SwordDamagArea') is missing! WARNING: 04.12.2025 11:37:42 Failed to create agent because it is not close enough to the NavMesh WARNING: 04.12.2025 11:37:42 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 04.12.2025 11:37:42 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 04.12.2025 11:37:42 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 11:37:42 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 11:37:42 The referenced script on this Behaviour (Game Object 'SwordDamagArea') is missing! WARNING: 04.12.2025 11:37:42 The referenced script on this Behaviour (Game Object 'SwordDamagArea') is missing! WARNING: 04.12.2025 11:37:42 Failed to create agent because it is not close enough to the NavMesh WARNING: 04.12.2025 11:37:42 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:37:42 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:37:42 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:37:42 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:37:42 MoveTowards failed. Navmesh-Agent 'Trauer_BladedSentinel(Clone)' is not on a navmesh LOG: 04.12.2025 11:37:42 Quest is already completed. No progress will be updated. WARNING: 04.12.2025 11:37:42 Language Text not found! (Path: Kill Slagshooter) WARNING: 04.12.2025 11:37:42 Trauer_BladedSentinel(Clone) (StickyStoneStudio.MOODS.SORROW_BladedSentinel): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 04.12.2025 11:37:42 Language Text not found! (Path: Drone) WARNING: 04.12.2025 11:37:42 MoveTowards failed. Navmesh-Agent 'Trauer_BladedSentinel(Clone) dummy1' is not on a navmesh LOG: 04.12.2025 11:37:42 enemybase of SpawnerMech is null or Dead, cleaning up all Holo-Clones WARNING: 04.12.2025 11:37:42 Trauer_BladedSentinel(Clone) (StickyStoneStudio.MOODS.SORROW_BladedSentinel): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 04.12.2025 11:37:42 Language Text not found! (Path: Drone) WARNING: 04.12.2025 11:37:42 MoveTowards failed. Navmesh-Agent 'Trauer_BladedSentinel(Clone) dummy1' is not on a navmesh LOG: 04.12.2025 11:37:42 enemybase of SpawnerMech is null or Dead, cleaning up all Holo-Clones WARNING: 04.12.2025 11:37:46 MoveTowards failed. Navmesh-Agent 'Trauer_IcyDemolisher(Clone)' is not on a navmesh LOG: 04.12.2025 11:37:46 Quest is already completed. No progress will be updated. WARNING: 04.12.2025 11:37:46 Language Text not found! (Path: Kill Slagshooter) WARNING: 04.12.2025 11:37:47 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 04.12.2025 11:37:47 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 11:37:47 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 11:37:47 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 04.12.2025 11:37:47 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 11:37:47 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 11:37:47 Trauer_IcyDemolisher(Clone) (StickyStoneStudio.MOODS.SORROW_IcyDemolisher): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 04.12.2025 11:37:47 Language Text not found! (Path: Drone) WARNING: 04.12.2025 11:37:47 Trauer_IcyDemolisher(Clone) (StickyStoneStudio.MOODS.SORROW_IcyDemolisher): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 04.12.2025 11:37:47 Language Text not found! (Path: Drone) WARNING: 04.12.2025 11:37:48 MoveTowards failed. Navmesh-Agent 'Trauer_IcyDemolisher(Clone)' is not on a navmesh LOG: 04.12.2025 11:37:48 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 04.12.2025 11:37:48 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 04.12.2025 11:37:48 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 04.12.2025 11:37:48 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 04.12.2025 11:37:48 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 04.12.2025 11:37:48 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 04.12.2025 11:37:48 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 04.12.2025 11:37:48 Quest is already completed. No progress will be updated. WARNING: 04.12.2025 11:37:48 Language Text not found! (Path: Kill Slagshooter) WARNING: 04.12.2025 11:37:48 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 04.12.2025 11:37:52 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 04.12.2025 11:37:52 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 04.12.2025 11:37:53 MapSelector.RegisterButtonPromptsForEntering() WARNING: 04.12.2025 11:37:53 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 04.12.2025 11:37:53 MapSelector.UnregisterButtonPromptsForEntering() LOG: 04.12.2025 11:37:53 MapSelector.RegisterButtonPromptsForEntering() LOG: 04.12.2025 11:37:53 MapSelector.UnregisterButtonPromptsForEntering() LOG: 04.12.2025 11:37:53 EvaluateEmotionalOvercharge() => Difficulty : Easy value 50 LOG: 04.12.2025 11:37:53 WindowManager.LoadMenu => MapSelectorMenu LOG: 04.12.2025 11:37:53 MapSelector.RegisterButtonPromptsEntered() LOG: 04.12.2025 11:37:54 MapSelector.UnregisterButtonPromptsEntered() LOG: 04.12.2025 11:37:55 SetCurrentMapSelectorChoice => DungeonDepth: 0 NextDungeonDepth: 1 PersistentDungeonDepth: 0 CurrentTheme: Trauer LOG: 04.12.2025 11:37:55 GameSession.UpdateProgress(SAVED) => SessionGUID: 'b10866eb5a06' GameSeed: NDBX-L!TB SeededCalls:261 SeededCallsLastDungeon:34 DDepth: 0 NDDepth: 1 FromHomeBase?: False LOG: 04.12.2025 11:37:55 UpdatePlayerProgress LOG: 04.12.2025 11:37:55 SAVE GAME => Jasper Test 2 id:1 guid:d8690ed2-9932-4636-a64f-b638e246d8b9 LOG: 04.12.2025 11:37:55 WindowManager.UnloadAllOtherMenus but 'InGameMenu'! Currently acitve Menus: 2 LOG: 04.12.2025 11:37:55 WindowManager.UnloadMenu => MapSelectorMenu LOG: 04.12.2025 11:37:56 LoadingMenu.SetCurrentLoadingScreen() => TSR_Level1 WARNING: 04.12.2025 11:37:56 Memory Leak: loadedEnemyPrefabsAddressables has a count of 1 after Reseting. This should never happen in the production build as it is a memory leak ... LOG: 04.12.2025 11:37:56 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 04.12.2025 11:37:56 Generate Level Started! Level: Level_A theme: Trauer GameSeed: NDBX-L!TB SeedCalls: 262 LOG: 04.12.2025 11:38:15 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False LOG: 04.12.2025 11:38:18 Syop BetQuest logs RT11:27DungeonDepth: 0 - seed WS9H-O25V has been applied RT11:31DungeonDepth: 0 - can Appear roll => Truecached roll = 52 chance = 40 RewardCap: 2 current rewardCount0 RT11:32DungeonDepth: 0 - seed NDBX-L!TB has been applied RT11:36DungeonDepth: 0 - can Appear roll => Truecached roll = 47 chance = 40 RewardCap: 2 current rewardCount0 RT11:36DungeonDepth: 0 - StartQuest HugeBetClearStageInXMin RT11:36DungeonDepth: 0 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:37DungeonDepth: 1 - OnDepthChange questSolvedDepth => 6 RT11:37DungeonDepth: 1 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:37DungeonDepth: 1 - currentlyActiveQuest: HugeBetClearStageInXMin ERROR: 04.12.2025 11:38:19 ERROR Code [2] Generate Level Challanger => ERROR: Cant place any Challenge-Room on Seed 'NDBX-L!TB' with 5 Rooms ! UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.MapController:LogMapError(StickyError) StickyStoneStudio.MOODS.MapController:OnMapError(StickyError, Boolean, Boolean) StickyStoneStudio.MOODS.d__203:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 04.12.2025 11:38:19 NEW GAMESEED: 'NZ1H-RWC7' resetSeededCalls: False LOG: 04.12.2025 11:38:19 Generate Level Started! Level: Level_A theme: Trauer GameSeed: NZ1H-RWC7 SeedCalls: 304 LOG: 04.12.2025 11:38:19 Syop BetQuest logs RT11:27DungeonDepth: 0 - seed WS9H-O25V has been applied RT11:31DungeonDepth: 0 - can Appear roll => Truecached roll = 52 chance = 40 RewardCap: 2 current rewardCount0 RT11:32DungeonDepth: 0 - seed NDBX-L!TB has been applied RT11:36DungeonDepth: 0 - can Appear roll => Truecached roll = 47 chance = 40 RewardCap: 2 current rewardCount0 RT11:36DungeonDepth: 0 - StartQuest HugeBetClearStageInXMin RT11:36DungeonDepth: 0 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:37DungeonDepth: 1 - OnDepthChange questSolvedDepth => 6 RT11:37DungeonDepth: 1 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:37DungeonDepth: 1 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:38DungeonDepth: 1 - seed NZ1H-RWC7 has been applied LOG: 04.12.2025 11:38:21 (TryInstantiateRandomRoom) currentList count is 0! RoomTheme: Trauer, RoomLevel: Level_A, RoomTyp: Typ_A LOG: 04.12.2025 11:38:23 (TryInstantiateRandomRoom) currentList count is 0! RoomTheme: Trauer, RoomLevel: Level_A, RoomTyp: Typ_A LOG: 04.12.2025 11:38:34 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False LOG: 04.12.2025 11:38:34 Syop BetQuest logs RT11:27DungeonDepth: 0 - seed WS9H-O25V has been applied RT11:31DungeonDepth: 0 - can Appear roll => Truecached roll = 52 chance = 40 RewardCap: 2 current rewardCount0 RT11:32DungeonDepth: 0 - seed NDBX-L!TB has been applied RT11:36DungeonDepth: 0 - can Appear roll => Truecached roll = 47 chance = 40 RewardCap: 2 current rewardCount0 RT11:36DungeonDepth: 0 - StartQuest HugeBetClearStageInXMin RT11:36DungeonDepth: 0 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:37DungeonDepth: 1 - OnDepthChange questSolvedDepth => 6 RT11:37DungeonDepth: 1 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:37DungeonDepth: 1 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:38DungeonDepth: 1 - seed NZ1H-RWC7 has been applied RT11:38DungeonDepth: 1 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:38DungeonDepth: 1 - currentlyActiveQuest: HugeBetClearStageInXMin LOG: 04.12.2025 11:38:35 Generate Level Completed! Loading time: 15,757s LOG: 04.12.2025 11:38:35 AfterLoadingGame() isInHomeBase?: False, TutorialIsActive ?: False LOG: 04.12.2025 11:38:35 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 04.12.2025 11:38:35 WindowManager.UnloadMenu => NoMenu LOG: 04.12.2025 11:38:35 EvaluateEmotionalOvercharge() => Difficulty : Easy value 50 LOG: 04.12.2025 11:38:35 OnPlayerAndMapWereCreated WARNING: 04.12.2025 11:38:35 Language Text not found! (Path: Kill Slagshooter) LOG: 04.12.2025 11:38:35 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' WARNING: 04.12.2025 11:38:35 BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(0# Typ_Spawn)_Spawn2_Degrees0/CullingContainer/Static/Buildings/Blockbulding_outlineshader2/SORROW_LevelA_LM_SideBulding_Broken/Collider" WARNING: 04.12.2025 11:38:35 BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(0# Typ_Spawn)_Spawn2_Degrees0/CullingContainer/Static/Buildings/Blockbulding_outlineshader2/SORROW_LevelA_LM_SideBulding_Broken/Collider" WARNING: 04.12.2025 11:38:35 BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(0# Typ_Spawn)_Spawn2_Degrees0/CullingContainer/Static/Buildings/Blockbulding_outlineshader2/SORROW_LevelA_LM_SideBulding_Broken/Collider" WARNING: 04.12.2025 11:38:35 BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(0# Typ_Spawn)_Spawn2_Degrees0/CullingContainer/Static/Buildings/Blockbulding_outlineshader2/SORROW_LevelA_LM_SideBulding_Broken/Collider" WARNING: 04.12.2025 11:38:35 BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(0# Typ_Spawn)_Spawn2_Degrees0/CullingContainer/Static/Buildings/Blockbulding_outlineshader2/SORROW_LevelA_LM_SideBulding_Broken/Collider" WARNING: 04.12.2025 11:38:35 Language Text not found! (Path: Kill Slagshooter) LOG: 04.12.2025 11:38:35 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 04.12.2025 11:38:35 UpdatePlayerProgress LOG: 04.12.2025 11:38:35 SAVE GAME => Jasper Test 2 id:1 guid:d8690ed2-9932-4636-a64f-b638e246d8b9 WARNING: 04.12.2025 11:38:35 Language Text not found! (Path: Kill Slagshooter) LOG: 04.12.2025 11:38:35 [RichPresenceManager] ChangeActivity to SorrowArea .. LOG: 04.12.2025 11:38:35 syop - Bet quest found: HugeBetClearStageInXMin. Completed: False LOG: 04.12.2025 11:38:35 Syop BetQuest logs RT11:27DungeonDepth: 0 - seed WS9H-O25V has been applied RT11:31DungeonDepth: 0 - can Appear roll => Truecached roll = 52 chance = 40 RewardCap: 2 current rewardCount0 RT11:32DungeonDepth: 0 - seed NDBX-L!TB has been applied RT11:36DungeonDepth: 0 - can Appear roll => Truecached roll = 47 chance = 40 RewardCap: 2 current rewardCount0 RT11:36DungeonDepth: 0 - StartQuest HugeBetClearStageInXMin RT11:36DungeonDepth: 0 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:37DungeonDepth: 1 - OnDepthChange questSolvedDepth => 6 RT11:37DungeonDepth: 1 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:37DungeonDepth: 1 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:38DungeonDepth: 1 - seed NZ1H-RWC7 has been applied RT11:38DungeonDepth: 1 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:38DungeonDepth: 1 - currentlyActiveQuest: HugeBetClearStageInXMin LOG: 04.12.2025 11:38:35 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 04.12.2025 11:38:35 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 04.12.2025 11:38:36 Menu.UnloadMenuPanel => DefaultPanel LOG: 04.12.2025 11:38:38 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 04.12.2025 11:38:40 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 04.12.2025 11:38:40 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) WARNING: 04.12.2025 11:38:40 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 04.12.2025 11:38:40 Menu.UnloadMenuPanel => Info WARNING: 04.12.2025 11:38:40 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 04.12.2025 11:38:41 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 04.12.2025 11:38:41 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 04.12.2025 11:38:42 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 04.12.2025 11:38:42 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 04.12.2025 11:38:42 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 04.12.2025 11:38:45 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 04.12.2025 11:38:45 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_EyeOfMallory in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 04.12.2025 11:38:45 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_HoloTechnician in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 04.12.2025 11:38:45 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_IcyDemolisher in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 04.12.2025 11:38:45 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_RubbleCrusher in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 04.12.2025 11:38:46 Failed to create agent because it is not close enough to the NavMesh WARNING: 04.12.2025 11:38:46 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 04.12.2025 11:38:46 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 11:38:46 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 11:38:46 Trauer_EyeOfMallory(Clone) (StickyStoneStudio.MOODS.SORROW_EyeOfMallory): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 04.12.2025 11:38:46 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 04.12.2025 11:38:46 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 11:38:46 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 11:38:46 Trauer_HoloTechnician(Clone) (StickyStoneStudio.MOODS.SORROW_HoloTechnician): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 04.12.2025 11:38:46 Language Text not found! (Path: Drone) WARNING: 04.12.2025 11:38:46 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 04.12.2025 11:38:46 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 11:38:46 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 11:38:46 Trauer_IcyDemolisher(Clone) (StickyStoneStudio.MOODS.SORROW_IcyDemolisher): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 04.12.2025 11:38:46 Language Text not found! (Path: Drone) WARNING: 04.12.2025 11:38:46 Trauer_RubbleCrusher(Clone) (StickyStoneStudio.MOODS.SORROW_RubbleCrusher): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 04.12.2025 11:38:46 Language Text not found! (Path: Drone) LOG: 04.12.2025 11:38:46 ScaleEnemy Trauer_RubbleCrusher(Clone)! WARNING: 04.12.2025 11:38:52 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh LOG: 04.12.2025 11:38:52 Quest is already completed. No progress will be updated. WARNING: 04.12.2025 11:38:52 Language Text not found! (Path: Kill Slagshooter) WARNING: 04.12.2025 11:38:52 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 04.12.2025 11:38:52 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 11:38:52 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 11:38:52 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 04.12.2025 11:38:52 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 11:38:52 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 11:38:52 Trauer_IcyDemolisher(Clone) (StickyStoneStudio.MOODS.SORROW_IcyDemolisher): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 04.12.2025 11:38:52 Language Text not found! (Path: Drone) WARNING: 04.12.2025 11:38:52 Trauer_IcyDemolisher(Clone) (StickyStoneStudio.MOODS.SORROW_IcyDemolisher): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 04.12.2025 11:38:52 Language Text not found! (Path: Drone) WARNING: 04.12.2025 11:38:53 MoveTowards failed. Navmesh-Agent 'Trauer_HoloTechnician(Clone)' is not on a navmesh LOG: 04.12.2025 11:38:53 Quest is already completed. No progress will be updated. WARNING: 04.12.2025 11:38:53 Language Text not found! (Path: Kill Slagshooter) WARNING: 04.12.2025 11:38:54 MoveTowards failed. Navmesh-Agent 'Trauer_IcyDemolisher(Clone)' is not on a navmesh LOG: 04.12.2025 11:38:56 Quest is already completed. No progress will be updated. WARNING: 04.12.2025 11:38:56 Language Text not found! (Path: Kill Slagshooter) LOG: 04.12.2025 11:39:01 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 04.12.2025 11:39:01 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 04.12.2025 11:39:01 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 04.12.2025 11:39:01 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 04.12.2025 11:39:01 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 04.12.2025 11:39:01 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 04.12.2025 11:39:01 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 04.12.2025 11:39:01 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. WARNING: 04.12.2025 11:39:01 MoveTowards failed. Navmesh-Agent 'Trauer_RubbleCrusher(Clone)' is not on a navmesh LOG: 04.12.2025 11:39:01 Quest is already completed. No progress will be updated. WARNING: 04.12.2025 11:39:01 Language Text not found! (Path: Kill Slagshooter) LOG: 04.12.2025 11:39:05 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 04.12.2025 11:39:05 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_EyeOfMallory in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 04.12.2025 11:39:05 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_EyeOfMallory in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 04.12.2025 11:39:05 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_BladeSentinel in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 04.12.2025 11:39:05 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_BladeSentinel in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 04.12.2025 11:39:05 BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(3# Typ_D)_MagnetTrackStation_Degrees180/CullingContainer/Static/Buildings/Bulding_Outlineshader_1/SORROW_LM_Shared_Skyscraper_RoofBottomL_01/RoofBottomL" WARNING: 04.12.2025 11:39:05 BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(3# Typ_D)_MagnetTrackStation_Degrees180/CullingContainer/Static/Buildings/Bulding_Outlineshader_1/SORROW_LM_Shared_Skyscraper_RoofBottomL_01/RoofBottomL" WARNING: 04.12.2025 11:39:06 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 04.12.2025 11:39:06 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 11:39:06 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 11:39:06 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 04.12.2025 11:39:06 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 11:39:06 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 11:39:06 Trauer_RubbleCrusher(Clone) (StickyStoneStudio.MOODS.SORROW_RubbleCrusher): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 04.12.2025 11:39:06 Language Text not found! (Path: Drone) LOG: 04.12.2025 11:39:06 ScaleEnemy Trauer_RubbleCrusher(Clone)! WARNING: 04.12.2025 11:39:06 Failed to create agent because it is not close enough to the NavMesh WARNING: 04.12.2025 11:39:06 Failed to create agent because it is not close enough to the NavMesh WARNING: 04.12.2025 11:39:06 Trauer_HoloTechnician(Clone) (StickyStoneStudio.MOODS.SORROW_HoloTechnician): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 04.12.2025 11:39:06 Language Text not found! (Path: Drone) LOG: 04.12.2025 11:39:06 ScaleEnemy Trauer_HoloTechnician(Clone)! WARNING: 04.12.2025 11:39:06 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 04.12.2025 11:39:06 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 04.12.2025 11:39:06 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 11:39:06 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 11:39:06 The referenced script on this Behaviour (Game Object 'SwordDamagArea') is missing! WARNING: 04.12.2025 11:39:06 The referenced script on this Behaviour (Game Object 'SwordDamagArea') is missing! WARNING: 04.12.2025 11:39:06 Failed to create agent because it is not close enough to the NavMesh WARNING: 04.12.2025 11:39:06 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 04.12.2025 11:39:06 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 04.12.2025 11:39:06 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 11:39:06 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 11:39:06 The referenced script on this Behaviour (Game Object 'SwordDamagArea') is missing! WARNING: 04.12.2025 11:39:06 The referenced script on this Behaviour (Game Object 'SwordDamagArea') is missing! WARNING: 04.12.2025 11:39:06 Failed to create agent because it is not close enough to the NavMesh WARNING: 04.12.2025 11:39:07 Trauer_EyeOfMallory(Clone) (StickyStoneStudio.MOODS.SORROW_EyeOfMallory): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 04.12.2025 11:39:07 Trauer_EyeOfMallory(Clone) (StickyStoneStudio.MOODS.SORROW_EyeOfMallory): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 04.12.2025 11:39:07 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:39:07 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:39:07 Trauer_BladedSentinel(Clone) (StickyStoneStudio.MOODS.SORROW_BladedSentinel): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 04.12.2025 11:39:07 Language Text not found! (Path: Drone) WARNING: 04.12.2025 11:39:07 Trauer_BladedSentinel(Clone) (StickyStoneStudio.MOODS.SORROW_BladedSentinel): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 04.12.2025 11:39:07 Language Text not found! (Path: Drone) LOG: 04.12.2025 11:39:07 Quest is already completed. No progress will be updated. WARNING: 04.12.2025 11:39:07 Language Text not found! (Path: Kill Slagshooter) WARNING: 04.12.2025 11:39:07 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:39:07 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:39:08 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:39:08 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:39:08 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:39:08 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:39:08 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:39:08 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:39:08 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:39:08 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:39:08 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:39:08 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:39:08 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:39:08 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:39:08 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:39:08 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:39:08 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:39:08 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:39:08 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:39:08 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:39:08 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:39:08 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:39:08 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:39:08 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:39:08 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:39:08 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:39:08 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:39:08 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:39:08 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:39:08 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:39:08 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:39:08 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:39:08 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:39:08 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:39:08 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:39:08 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:39:08 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:39:08 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:39:08 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:39:08 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:39:08 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:39:08 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:39:08 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:39:08 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:39:08 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:39:08 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:39:08 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:39:08 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:39:08 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:39:08 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:39:08 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:39:08 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:39:08 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:39:08 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:39:08 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:39:08 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:39:08 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:39:08 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:39:08 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:39:08 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:39:08 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:39:08 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:39:08 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:39:08 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:39:08 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:39:08 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:39:08 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:39:08 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:39:08 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:39:08 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:39:08 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:39:08 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:39:08 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:39:08 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:39:08 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:39:08 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:39:08 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:39:08 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:39:08 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:39:08 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:39:08 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:39:08 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:39:08 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:39:08 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:39:08 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:39:08 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:39:08 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:39:08 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:39:08 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:39:08 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:39:08 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:39:08 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:39:08 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:39:08 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:39:08 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:39:08 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:39:08 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:39:08 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:39:08 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:39:08 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:39:08 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:39:08 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:39:08 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:39:08 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:39:08 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:39:09 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:39:09 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:39:09 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:39:09 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:39:09 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:39:09 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:39:09 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:39:09 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:39:09 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:39:09 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:39:09 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:39:09 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:39:09 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:39:09 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:39:09 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:39:09 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:39:09 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:39:09 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:39:09 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:39:09 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:39:09 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:39:09 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:39:09 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:39:09 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:39:09 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:39:09 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:39:09 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:39:09 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:39:09 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:39:09 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:39:09 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:39:09 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:39:09 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:39:09 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:39:09 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:39:09 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:39:09 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:39:09 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:39:09 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:39:09 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:39:09 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:39:09 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:39:09 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:39:09 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:39:09 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:39:09 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:39:09 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:39:09 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:39:09 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:39:09 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:39:09 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:39:09 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:39:09 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:39:09 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:39:09 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:39:09 MoveTowards failed. Navmesh-Agent 'Trauer_BladedSentinel(Clone)' is not on a navmesh LOG: 04.12.2025 11:39:09 Quest is already completed. No progress will be updated. WARNING: 04.12.2025 11:39:09 Language Text not found! (Path: Kill Slagshooter) WARNING: 04.12.2025 11:39:09 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 04.12.2025 11:39:09 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 11:39:09 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 11:39:09 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 04.12.2025 11:39:09 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 11:39:09 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 11:39:09 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 04.12.2025 11:39:09 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 11:39:09 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 11:39:09 Trauer_HoloTechnician(Clone) (StickyStoneStudio.MOODS.SORROW_HoloTechnician): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 04.12.2025 11:39:09 Language Text not found! (Path: Drone) WARNING: 04.12.2025 11:39:09 Trauer_HoloTechnician(Clone) (StickyStoneStudio.MOODS.SORROW_HoloTechnician): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 04.12.2025 11:39:09 Language Text not found! (Path: Drone) WARNING: 04.12.2025 11:39:09 Trauer_HoloTechnician(Clone) (StickyStoneStudio.MOODS.SORROW_HoloTechnician): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 04.12.2025 11:39:09 Language Text not found! (Path: Drone) WARNING: 04.12.2025 11:39:09 MoveTowards failed. Navmesh-Agent 'Trauer_HoloTechnician(Clone)' is not on a navmesh WARNING: 04.12.2025 11:39:10 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh WARNING: 04.12.2025 11:39:11 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:39:11 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:39:11 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:39:11 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:39:12 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:39:12 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:39:12 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:39:12 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:39:12 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:39:12 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:39:12 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:39:12 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:39:12 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:39:12 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:39:12 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:39:12 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:39:12 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:39:12 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:39:12 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:39:12 MoveTowards failed. Navmesh-Agent 'Trauer_BladedSentinel(Clone)' is not on a navmesh LOG: 04.12.2025 11:39:12 Quest is already completed. No progress will be updated. WARNING: 04.12.2025 11:39:12 Language Text not found! (Path: Kill Slagshooter) WARNING: 04.12.2025 11:39:12 MoveTowards failed. Navmesh-Agent 'Trauer_HoloTechnician(Clone)' is not on a navmesh LOG: 04.12.2025 11:39:13 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 04.12.2025 11:39:13 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 04.12.2025 11:39:14 Menu.UnloadMenuPanel => DefaultPanel WARNING: 04.12.2025 11:39:18 MoveTowards failed. Navmesh-Agent 'Trauer_HoloTechnician(Clone)' is not on a navmesh LOG: 04.12.2025 11:39:18 Quest is already completed. No progress will be updated. WARNING: 04.12.2025 11:39:18 Language Text not found! (Path: Kill Slagshooter) WARNING: 04.12.2025 11:39:18 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 04.12.2025 11:39:18 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 11:39:18 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 11:39:18 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 04.12.2025 11:39:18 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 11:39:18 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 11:39:18 Trauer_RubbleCrusher(Clone) (StickyStoneStudio.MOODS.SORROW_RubbleCrusher): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 04.12.2025 11:39:18 Language Text not found! (Path: Drone) WARNING: 04.12.2025 11:39:18 Trauer_RubbleCrusher(Clone) (StickyStoneStudio.MOODS.SORROW_RubbleCrusher): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 04.12.2025 11:39:18 Language Text not found! (Path: Drone) LOG: 04.12.2025 11:39:18 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 04.12.2025 11:39:18 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 04.12.2025 11:39:19 Menu.UnloadMenuPanel => Info WARNING: 04.12.2025 11:39:20 MoveTowards failed. Navmesh-Agent 'Trauer_RubbleCrusher(Clone)' is not on a navmesh WARNING: 04.12.2025 11:39:20 MoveTowards failed. Navmesh-Agent 'Trauer_RubbleCrusher(Clone)' is not on a navmesh WARNING: 04.12.2025 11:39:25 MoveTowards failed. Navmesh-Agent 'Trauer_RubbleCrusher(Clone)' is not on a navmesh LOG: 04.12.2025 11:39:25 Quest is already completed. No progress will be updated. WARNING: 04.12.2025 11:39:25 Language Text not found! (Path: Kill Slagshooter) WARNING: 04.12.2025 11:39:26 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh LOG: 04.12.2025 11:39:26 Quest is already completed. No progress will be updated. WARNING: 04.12.2025 11:39:26 Language Text not found! (Path: Kill Slagshooter) LOG: 04.12.2025 11:39:26 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' WARNING: 04.12.2025 11:39:26 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 04.12.2025 11:39:26 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. LOG: 04.12.2025 11:39:27 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 04.12.2025 11:39:27 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 04.12.2025 11:39:27 Menu.UnloadMenuPanel => DefaultPanel LOG: 04.12.2025 11:39:29 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 04.12.2025 11:39:29 GoToSplashScreenPanel() 'InGame_BossDialog' failed. Splashscreens are disabled in the Build. WARNING: 04.12.2025 11:39:29 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. WARNING: 04.12.2025 11:39:31 Trauer_Almorn_the_Warden(Clone) (StickyStoneStudio.MOODS.Elmorn_The_Warden): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 04.12.2025 11:39:31 Almorn.TriggerSchockWave() => Start Shockwave Mode Nr. 4 LOG: 04.12.2025 11:39:32 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 04.12.2025 11:39:32 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 04.12.2025 11:39:32 Menu.UnloadMenuPanel => Info LOG: 04.12.2025 11:39:35 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 04.12.2025 11:39:39 DialogController.OnFocusedDialogAnswer() AnswerID: 3 LOG: 04.12.2025 11:39:39 ApplyBossMoodColorStyle => bossDialogMood: Pride bossDialogMoodWasAnsweredByPlayers: Envy LOG: 04.12.2025 11:39:39 Wrong RoomThemeTraueris not a BosslevelRoomTheme WARNING: 04.12.2025 11:39:41 Language Text not found! (Path: Kill Slagshooter) LOG: 04.12.2025 11:39:41 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 04.12.2025 11:39:42 Almorn: Dash Attack Started. Repeat: 1 Mode Nr. 1 LOG: 04.12.2025 11:39:42 WindowManager.LoadMenu => EscapeMenu LOG: 04.12.2025 11:39:42 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 04.12.2025 11:39:42 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 04.12.2025 11:39:42 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 04.12.2025 11:39:42 Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu) LOG: 04.12.2025 11:40:04 WindowManager.UnloadMenu => EscapeMenu LOG: 04.12.2025 11:40:04 Menu.UnloadMenuPanel => ESC_Main WARNING: 04.12.2025 11:40:04 Language Text not found! (Path: Kill Slagshooter) LOG: 04.12.2025 11:40:04 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 04.12.2025 11:40:04 [RichPresenceManager] ChangeActivity to SorrowArea .. LOG: 04.12.2025 11:40:07 Almorn: Dash Attack Ended LOG: 04.12.2025 11:40:07 Almorn: Dash Attack Started. Repeat: 1 Mode Nr. 1 LOG: 04.12.2025 11:40:09 Almorn: Dash Attack Ended LOG: 04.12.2025 11:40:09 Almorn.StartShootingModeEvaluation() => Start Shoot Mode Nr. 2 WeaponAnimationSpeedUp: 1,666667 LOG: 04.12.2025 11:40:14 Almorn.ShootingModeCoru() => End Shoot Mode Nr. 2 LOG: 04.12.2025 11:40:17 Almorn: Dash Attack Started. Repeat: 1 Mode Nr. 1 LOG: 04.12.2025 11:40:19 Almorn: Dash Attack Ended LOG: 04.12.2025 11:40:19 Almorn: Dash Attack Started. Repeat: 1 Mode Nr. 1 LOG: 04.12.2025 11:40:22 Almorn: Dash Attack Ended LOG: 04.12.2025 11:40:22 Almorn.StartShootingModeEvaluation() => Start Shoot Mode Nr. 2 WeaponAnimationSpeedUp: 1,666667 LOG: 04.12.2025 11:40:27 Almorn.ShootingModeCoru() => End Shoot Mode Nr. 2 LOG: 04.12.2025 11:40:30 Almorn: Dash Attack Started. Repeat: 1 Mode Nr. 1 WARNING: 04.12.2025 11:40:30 NextWave() => Wave was not started yet or has no waves WARNING: 04.12.2025 11:40:30 Language Text not found! (Path: Kill Slagshooter) LOG: 04.12.2025 11:40:30 Almorn: Dash Attack Ended LOG: 04.12.2025 11:40:30 BossChest.RaritylevelBossChest() => Rarity is Level_2 Chesttype is Addin WARNING: 04.12.2025 11:40:31 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 04.12.2025 11:40:31 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 04.12.2025 11:40:32 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 04.12.2025 11:40:32 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 04.12.2025 11:40:32 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 04.12.2025 11:40:32 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 04.12.2025 11:40:33 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 04.12.2025 11:40:33 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 04.12.2025 11:40:34 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 04.12.2025 11:40:34 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. LOG: 04.12.2025 11:40:34 OpenChest DelayedCall: CHESTTYPE: Addin LOG: 04.12.2025 11:40:34 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 04.12.2025 11:40:34 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 04.12.2025 11:40:35 Language Text not found! (Path: Kill Slagshooter) LOG: 04.12.2025 11:40:35 Menu.UnloadMenuPanel => DefaultPanel LOG: 04.12.2025 11:40:36 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 04.12.2025 11:40:39 LootContextPanel OnButtonSuccess => confirm LOG: 04.12.2025 11:40:40 TryAddItem(WeaponAddin) => Items.Addins.CorrosiveName WARNING: 04.12.2025 11:40:40 Language Text not found! (Path: Kill Slagshooter) LOG: 04.12.2025 11:40:41 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 04.12.2025 11:40:41 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) WARNING: 04.12.2025 11:40:41 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 04.12.2025 11:40:41 MapSelector.RegisterButtonPromptsForEntering() WARNING: 04.12.2025 11:40:41 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 04.12.2025 11:40:41 MapSelector.UnregisterButtonPromptsForEntering() LOG: 04.12.2025 11:40:41 EvaluateEmotionalOvercharge() => Difficulty : Easy value 50 LOG: 04.12.2025 11:40:41 WindowManager.LoadMenu => MapSelectorMenu LOG: 04.12.2025 11:40:41 MapSelector.RegisterButtonPromptsEntered() LOG: 04.12.2025 11:40:41 Menu.UnloadMenuPanel => LootContext LOG: 04.12.2025 11:40:44 MapSelector.UnregisterButtonPromptsEntered() LOG: 04.12.2025 11:40:47 SetCurrentMapSelectorChoice => DungeonDepth: 1 NextDungeonDepth: 2 PersistentDungeonDepth: 1 CurrentTheme: Trauer LOG: 04.12.2025 11:40:47 GameSession.UpdateProgress(SAVED) => SessionGUID: 'b10866eb5a06' GameSeed: NDBX-L!TB SeededCalls:400 SeededCallsLastDungeon:96 DDepth: 1 NDDepth: 2 FromHomeBase?: False LOG: 04.12.2025 11:40:47 UpdatePlayerProgress LOG: 04.12.2025 11:40:47 SAVE GAME => Jasper Test 2 id:1 guid:d8690ed2-9932-4636-a64f-b638e246d8b9 LOG: 04.12.2025 11:40:47 WindowManager.UnloadAllOtherMenus but 'InGameMenu'! Currently acitve Menus: 2 LOG: 04.12.2025 11:40:47 WindowManager.UnloadMenu => MapSelectorMenu LOG: 04.12.2025 11:40:47 LoadingMenu.SetCurrentLoadingScreen() => TSR_Level2 WARNING: 04.12.2025 11:40:47 Memory Leak: loadedEnemyPrefabsAddressables has a count of 1 after Reseting. This should never happen in the production build as it is a memory leak ... LOG: 04.12.2025 11:40:47 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 04.12.2025 11:40:47 Generate Level Started! Level: Level_B theme: Trauer GameSeed: NZ1H-RWC7 SeedCalls: 401 LOG: 04.12.2025 11:45:19 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False LOG: 04.12.2025 11:45:19 Syop BetQuest logs RT11:27DungeonDepth: 0 - seed WS9H-O25V has been applied RT11:31DungeonDepth: 0 - can Appear roll => Truecached roll = 52 chance = 40 RewardCap: 2 current rewardCount0 RT11:32DungeonDepth: 0 - seed NDBX-L!TB has been applied RT11:36DungeonDepth: 0 - can Appear roll => Truecached roll = 47 chance = 40 RewardCap: 2 current rewardCount0 RT11:36DungeonDepth: 0 - StartQuest HugeBetClearStageInXMin RT11:36DungeonDepth: 0 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:37DungeonDepth: 1 - OnDepthChange questSolvedDepth => 6 RT11:37DungeonDepth: 1 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:37DungeonDepth: 1 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:38DungeonDepth: 1 - seed NZ1H-RWC7 has been applied RT11:38DungeonDepth: 1 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:38DungeonDepth: 1 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:40DungeonDepth: 2 - OnDepthChange questSolvedDepth => 6 RT11:41DungeonDepth: 2 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:41DungeonDepth: 2 - currentlyActiveQuest: HugeBetClearStageInXMin LOG: 04.12.2025 11:45:19 Generate Level Completed! Loading time: 272,11s LOG: 04.12.2025 11:45:19 AfterLoadingGame() isInHomeBase?: False, TutorialIsActive ?: False LOG: 04.12.2025 11:45:19 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 04.12.2025 11:45:19 WindowManager.UnloadMenu => NoMenu LOG: 04.12.2025 11:45:19 EvaluateEmotionalOvercharge() => Difficulty : Easy value 50 LOG: 04.12.2025 11:45:19 OnPlayerAndMapWereCreated WARNING: 04.12.2025 11:45:19 Language Text not found! (Path: Kill Slagshooter) LOG: 04.12.2025 11:45:19 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' WARNING: 04.12.2025 11:45:19 Ambient VFX this room or lv theme is null WARNING: 04.12.2025 11:45:19 Language Text not found! (Path: Kill Slagshooter) LOG: 04.12.2025 11:45:19 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' WARNING: 04.12.2025 11:45:19 Ambient VFX this room or lv theme is null LOG: 04.12.2025 11:45:19 UpdatePlayerProgress LOG: 04.12.2025 11:45:19 SAVE GAME => Jasper Test 2 id:1 guid:d8690ed2-9932-4636-a64f-b638e246d8b9 WARNING: 04.12.2025 11:45:20 Language Text not found! (Path: Kill Slagshooter) LOG: 04.12.2025 11:45:20 [RichPresenceManager] ChangeActivity to SorrowArea .. LOG: 04.12.2025 11:45:20 syop - Bet quest found: HugeBetClearStageInXMin. Completed: False LOG: 04.12.2025 11:45:20 Syop BetQuest logs RT11:27DungeonDepth: 0 - seed WS9H-O25V has been applied RT11:31DungeonDepth: 0 - can Appear roll => Truecached roll = 52 chance = 40 RewardCap: 2 current rewardCount0 RT11:32DungeonDepth: 0 - seed NDBX-L!TB has been applied RT11:36DungeonDepth: 0 - can Appear roll => Truecached roll = 47 chance = 40 RewardCap: 2 current rewardCount0 RT11:36DungeonDepth: 0 - StartQuest HugeBetClearStageInXMin RT11:36DungeonDepth: 0 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:37DungeonDepth: 1 - OnDepthChange questSolvedDepth => 6 RT11:37DungeonDepth: 1 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:37DungeonDepth: 1 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:38DungeonDepth: 1 - seed NZ1H-RWC7 has been applied RT11:38DungeonDepth: 1 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:38DungeonDepth: 1 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:40DungeonDepth: 2 - OnDepthChange questSolvedDepth => 6 RT11:41DungeonDepth: 2 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:41DungeonDepth: 2 - currentlyActiveQuest: HugeBetClearStageInXMin LOG: 04.12.2025 11:45:20 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 04.12.2025 11:45:20 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 04.12.2025 11:45:20 Menu.UnloadMenuPanel => DefaultPanel WARNING: 04.12.2025 11:45:21 GoToSplashScreenPanel() 'InGame_UpgradeStation' failed. Splashscreens are disabled in the Build. WARNING: 04.12.2025 11:45:21 GoToSplashScreenPanel() 'InGame_UpgradeStation' failed. Splashscreens are disabled in the Build. LOG: 04.12.2025 11:45:21 Menu.GoToPanel() 'ItemUpgradeContext' transitionFade?: 'True' currentpanel is: 'Info' LOG: 04.12.2025 11:45:21 Menu.LoadMenuPanel => ItemUpgradeContext (MenuID: InGameMenu) WARNING: 04.12.2025 11:45:21 Language Text not found! (Path: Kill Slagshooter) LOG: 04.12.2025 11:45:21 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 04.12.2025 11:45:21 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 04.12.2025 11:45:21 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 04.12.2025 11:45:21 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 04.12.2025 11:45:21 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 04.12.2025 11:45:21 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 04.12.2025 11:45:21 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 04.12.2025 11:45:21 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 04.12.2025 11:45:21 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 04.12.2025 11:45:21 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 04.12.2025 11:45:21 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 04.12.2025 11:45:22 Menu.UnloadMenuPanel => Info LOG: 04.12.2025 11:45:23 OnButtonSuccess confirm 0 LOG: 04.12.2025 11:45:23 CONFIRM! WARNING: 04.12.2025 11:45:23 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 04.12.2025 11:45:23 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 04.12.2025 11:45:23 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 04.12.2025 11:45:23 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 04.12.2025 11:45:23 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 04.12.2025 11:45:23 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 04.12.2025 11:45:26 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 04.12.2025 11:45:26 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 04.12.2025 11:45:26 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 04.12.2025 11:45:26 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 04.12.2025 11:45:26 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 04.12.2025 11:45:26 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 04.12.2025 11:45:26 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'ItemUpgradeContext' WARNING: 04.12.2025 11:45:26 Language Text not found! (Path: Kill Slagshooter) LOG: 04.12.2025 11:45:26 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'ItemUpgradeContext' LOG: 04.12.2025 11:45:26 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 04.12.2025 11:45:26 Menu.LoadMenuPanel (DefaultPanel) is already loading! (MenuID: InGameMenu) LOG: 04.12.2025 11:45:26 Menu.UnloadMenuPanel => ItemUpgradeContext LOG: 04.12.2025 11:45:26 WindowManager.LoadMenu => EscapeMenu LOG: 04.12.2025 11:45:26 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 04.12.2025 11:45:26 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 04.12.2025 11:45:26 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 04.12.2025 11:45:26 Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu) WARNING: 04.12.2025 11:45:26 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 04.12.2025 11:45:26 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 04.12.2025 11:45:26 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 04.12.2025 11:45:26 GetMappedKeyName(Use): Couldnt get ActionElementMap! LOG: 04.12.2025 11:45:27 WindowManager.UnloadMenu => EscapeMenu LOG: 04.12.2025 11:45:27 Menu.UnloadMenuPanel => ESC_Main WARNING: 04.12.2025 11:45:27 Language Text not found! (Path: Kill Slagshooter) LOG: 04.12.2025 11:45:27 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 04.12.2025 11:45:27 [RichPresenceManager] ChangeActivity to SorrowArea .. LOG: 04.12.2025 11:45:28 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 04.12.2025 11:45:28 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 04.12.2025 11:45:28 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 04.12.2025 11:45:28 Ambient VFX this room or lv theme is null WARNING: 04.12.2025 11:45:31 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 04.12.2025 11:45:32 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 04.12.2025 11:45:32 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 04.12.2025 11:45:33 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 04.12.2025 11:45:33 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 04.12.2025 11:45:35 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 04.12.2025 11:45:36 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 04.12.2025 11:45:36 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 04.12.2025 11:45:36 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 04.12.2025 11:45:36 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 04.12.2025 11:45:37 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 04.12.2025 11:45:37 Ambient VFX this room or lv theme is null WARNING: 04.12.2025 11:45:39 GoToSplashScreenPanel() 'InGame_UpgradeStation' failed. Splashscreens are disabled in the Build. WARNING: 04.12.2025 11:45:39 GoToSplashScreenPanel() 'InGame_UpgradeStation' failed. Splashscreens are disabled in the Build. LOG: 04.12.2025 11:45:39 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 04.12.2025 11:45:39 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' WARNING: 04.12.2025 11:45:40 GoToSplashScreenPanel() 'InGame_UpgradeStation' failed. Splashscreens are disabled in the Build. WARNING: 04.12.2025 11:45:40 GoToSplashScreenPanel() 'InGame_UpgradeStation' failed. Splashscreens are disabled in the Build. LOG: 04.12.2025 11:45:41 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 04.12.2025 11:45:41 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' WARNING: 04.12.2025 11:45:42 GoToSplashScreenPanel() 'InGame_UpgradeStation' failed. Splashscreens are disabled in the Build. WARNING: 04.12.2025 11:45:42 GoToSplashScreenPanel() 'InGame_UpgradeStation' failed. Splashscreens are disabled in the Build. LOG: 04.12.2025 11:45:43 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 04.12.2025 11:45:43 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 04.12.2025 11:45:43 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 04.12.2025 11:45:43 Ambient VFX this room or lv theme is null WARNING: 04.12.2025 11:45:43 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_BladeSentinel in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 04.12.2025 11:45:43 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_IcyDemolisher in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 04.12.2025 11:45:43 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_HoloTechnician in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 04.12.2025 11:45:45 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 04.12.2025 11:45:45 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 04.12.2025 11:45:45 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 11:45:45 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 11:45:45 The referenced script on this Behaviour (Game Object 'SwordDamagArea') is missing! WARNING: 04.12.2025 11:45:45 The referenced script on this Behaviour (Game Object 'SwordDamagArea') is missing! WARNING: 04.12.2025 11:45:45 Failed to create agent because it is not close enough to the NavMesh WARNING: 04.12.2025 11:45:45 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:45:45 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 04.12.2025 11:45:45 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 11:45:45 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 11:45:45 Trauer_BladedSentinel(Clone) (StickyStoneStudio.MOODS.SORROW_BladedSentinel): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 04.12.2025 11:45:45 Language Text not found! (Path: Drone) LOG: 04.12.2025 11:45:45 ScaleEnemy Trauer_BladedSentinel(Clone)! WARNING: 04.12.2025 11:45:45 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 04.12.2025 11:45:45 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 11:45:45 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 11:45:45 Trauer_IcyDemolisher(Clone) (StickyStoneStudio.MOODS.SORROW_IcyDemolisher): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 04.12.2025 11:45:45 Language Text not found! (Path: Drone) WARNING: 04.12.2025 11:45:45 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 04.12.2025 11:45:45 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 11:45:45 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 11:45:45 Trauer_HoloTechnician(Clone) (StickyStoneStudio.MOODS.SORROW_HoloTechnician): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 04.12.2025 11:45:45 Language Text not found! (Path: Drone) WARNING: 04.12.2025 11:45:45 Trauer_ProjectSupervisor(Clone) (StickyStoneStudio.MOODS.SORROW_ProjectSupervisor): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 04.12.2025 11:45:45 Language Text not found! (Path: Drone) WARNING: 04.12.2025 11:45:48 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:45:48 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:45:48 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:45:48 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:45:48 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:45:48 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:45:48 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:45:48 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:45:48 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:45:48 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:45:48 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:45:48 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:45:48 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:45:48 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:45:48 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:45:48 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:45:48 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:45:48 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:45:48 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:45:48 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:45:48 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:45:48 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:45:48 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:45:48 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:45:48 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:45:48 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:45:48 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:45:48 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:45:48 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:45:48 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:45:48 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:45:48 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:45:49 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:45:49 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:45:49 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:45:49 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:45:49 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:45:49 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:45:49 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:45:49 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:45:49 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:45:49 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:45:49 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:45:49 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:45:49 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:45:49 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:45:49 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:45:49 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:45:49 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:45:49 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:45:49 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:45:49 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:45:49 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:45:49 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:45:49 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:45:49 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:45:49 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:45:49 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:45:49 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:45:49 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:45:49 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:45:49 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:45:49 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:45:49 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:45:49 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:45:49 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:45:49 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:45:49 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:45:49 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:45:49 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:45:49 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:45:49 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:45:49 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:45:49 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:45:49 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:45:49 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:45:49 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:45:49 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:45:49 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:45:49 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:45:50 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:45:50 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:45:50 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:45:50 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:45:50 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:45:50 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:45:50 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:45:50 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:45:50 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:45:50 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:45:50 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:45:50 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:45:50 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:45:50 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:45:50 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:45:50 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:45:50 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:45:50 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:45:50 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:45:50 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:45:50 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:45:50 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:45:50 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:45:50 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:45:50 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:45:50 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:45:50 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:45:50 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:45:50 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:45:50 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:45:50 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:45:50 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:45:50 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:45:50 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:45:50 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:45:50 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:45:50 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:45:50 BuffManager.StartBuffEffect() for BUFFID: 15 is already started! WARNING: 04.12.2025 11:45:50 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:45:50 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:45:50 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:45:50 Particle System is trying to spawn on a mesh with zero surface area LOG: 04.12.2025 11:45:51 Quest is already completed. No progress will be updated. WARNING: 04.12.2025 11:45:51 Language Text not found! (Path: Kill Slagshooter) WARNING: 04.12.2025 11:45:51 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 04.12.2025 11:45:51 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 04.12.2025 11:45:51 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 11:45:51 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 11:45:51 The referenced script on this Behaviour (Game Object 'SwordDamagArea') is missing! WARNING: 04.12.2025 11:45:51 The referenced script on this Behaviour (Game Object 'SwordDamagArea') is missing! WARNING: 04.12.2025 11:45:51 Failed to create agent because it is not close enough to the NavMesh WARNING: 04.12.2025 11:45:51 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 04.12.2025 11:45:51 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 04.12.2025 11:45:51 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 11:45:51 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 11:45:51 The referenced script on this Behaviour (Game Object 'SwordDamagArea') is missing! WARNING: 04.12.2025 11:45:51 The referenced script on this Behaviour (Game Object 'SwordDamagArea') is missing! WARNING: 04.12.2025 11:45:51 Failed to create agent because it is not close enough to the NavMesh WARNING: 04.12.2025 11:45:51 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:45:51 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:45:51 Particle System is trying to spawn on a mesh with zero surface area WARNING: 04.12.2025 11:45:51 Particle System is trying to spawn on a mesh with zero surface area EXCEPTION: 04.12.2025 11:45:51 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MechStateDisplay.InitBuffPermanentDisplay (UnityEngine.Transform parentTransform, StickyStoneStudio.MOODS.Entity _entity, UnityEngine.Sprite icon, UnityEngine.Color color) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.InGameUIController.CreateMechStateDisplay (StickyStoneStudio.MOODS.Entity _entity, UnityEngine.Color color, UnityEngine.Sprite icon, StickyStoneStudio.MOODS.MechStateDisplayType mechStateDisplayType, System.Nullable`1[T] addin) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.CreateMechStateDisplay () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.StartBuff () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.BuffManager.StartBuffEffect (StickyStoneStudio.MOODS.Buff buff, StickyStoneStudio.MOODS.IMech mech, StickyStoneStudio.MOODS.IMech ownerOfBuff) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea.IMechEntersArea (StickyStoneStudio.MOODS.IMech CacheMech_Enter) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) EXCEPTION: 04.12.2025 11:45:51 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MechStateDisplay.InitBuffPermanentDisplay (UnityEngine.Transform parentTransform, StickyStoneStudio.MOODS.Entity _entity, UnityEngine.Sprite icon, UnityEngine.Color color) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.InGameUIController.CreateMechStateDisplay (StickyStoneStudio.MOODS.Entity _entity, UnityEngine.Color color, UnityEngine.Sprite icon, StickyStoneStudio.MOODS.MechStateDisplayType mechStateDisplayType, System.Nullable`1[T] addin) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.CreateMechStateDisplay () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.StartBuff () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.BuffManager.StartBuffEffect (StickyStoneStudio.MOODS.Buff buff, StickyStoneStudio.MOODS.IMech mech, StickyStoneStudio.MOODS.IMech ownerOfBuff) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea.IMechEntersArea (StickyStoneStudio.MOODS.IMech CacheMech_Enter) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) EXCEPTION: 04.12.2025 11:45:51 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MechStateDisplay.InitBuffPermanentDisplay (UnityEngine.Transform parentTransform, StickyStoneStudio.MOODS.Entity _entity, UnityEngine.Sprite icon, UnityEngine.Color color) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.InGameUIController.CreateMechStateDisplay (StickyStoneStudio.MOODS.Entity _entity, UnityEngine.Color color, UnityEngine.Sprite icon, StickyStoneStudio.MOODS.MechStateDisplayType mechStateDisplayType, System.Nullable`1[T] addin) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.CreateMechStateDisplay () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.StartBuff () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.BuffManager.StartBuffEffect (StickyStoneStudio.MOODS.Buff buff, StickyStoneStudio.MOODS.IMech mech, StickyStoneStudio.MOODS.IMech ownerOfBuff) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea.IMechEntersArea (StickyStoneStudio.MOODS.IMech CacheMech_Enter) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) EXCEPTION: 04.12.2025 11:45:51 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MechStateDisplay.InitBuffPermanentDisplay (UnityEngine.Transform parentTransform, StickyStoneStudio.MOODS.Entity _entity, UnityEngine.Sprite icon, UnityEngine.Color color) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.InGameUIController.CreateMechStateDisplay (StickyStoneStudio.MOODS.Entity _entity, UnityEngine.Color color, UnityEngine.Sprite icon, StickyStoneStudio.MOODS.MechStateDisplayType mechStateDisplayType, System.Nullable`1[T] addin) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.CreateMechStateDisplay () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.StartBuff () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.BuffManager.StartBuffEffect (StickyStoneStudio.MOODS.Buff buff, StickyStoneStudio.MOODS.IMech mech, StickyStoneStudio.MOODS.IMech ownerOfBuff) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea.IMechEntersArea (StickyStoneStudio.MOODS.IMech CacheMech_Enter) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) EXCEPTION: 04.12.2025 11:45:51 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MechStateDisplay.InitBuffPermanentDisplay (UnityEngine.Transform parentTransform, StickyStoneStudio.MOODS.Entity _entity, UnityEngine.Sprite icon, UnityEngine.Color color) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.InGameUIController.CreateMechStateDisplay (StickyStoneStudio.MOODS.Entity _entity, UnityEngine.Color color, UnityEngine.Sprite icon, StickyStoneStudio.MOODS.MechStateDisplayType mechStateDisplayType, System.Nullable`1[T] addin) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.CreateMechStateDisplay () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.StartBuff () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.BuffManager.StartBuffEffect (StickyStoneStudio.MOODS.Buff buff, StickyStoneStudio.MOODS.IMech mech, StickyStoneStudio.MOODS.IMech ownerOfBuff) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea.IMechEntersArea (StickyStoneStudio.MOODS.IMech CacheMech_Enter) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) EXCEPTION: 04.12.2025 11:45:51 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MechStateDisplay.InitBuffPermanentDisplay (UnityEngine.Transform parentTransform, StickyStoneStudio.MOODS.Entity _entity, UnityEngine.Sprite icon, UnityEngine.Color color) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.InGameUIController.CreateMechStateDisplay (StickyStoneStudio.MOODS.Entity _entity, UnityEngine.Color color, UnityEngine.Sprite icon, StickyStoneStudio.MOODS.MechStateDisplayType mechStateDisplayType, System.Nullable`1[T] addin) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.CreateMechStateDisplay () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.StartBuff () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.BuffManager.StartBuffEffect (StickyStoneStudio.MOODS.Buff buff, StickyStoneStudio.MOODS.IMech mech, StickyStoneStudio.MOODS.IMech ownerOfBuff) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea.IMechEntersArea (StickyStoneStudio.MOODS.IMech CacheMech_Enter) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) EXCEPTION: 04.12.2025 11:45:51 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MechStateDisplay.InitBuffPermanentDisplay (UnityEngine.Transform parentTransform, StickyStoneStudio.MOODS.Entity _entity, UnityEngine.Sprite icon, UnityEngine.Color color) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.InGameUIController.CreateMechStateDisplay (StickyStoneStudio.MOODS.Entity _entity, UnityEngine.Color color, UnityEngine.Sprite icon, StickyStoneStudio.MOODS.MechStateDisplayType mechStateDisplayType, System.Nullable`1[T] addin) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.CreateMechStateDisplay () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.StartBuff () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.BuffManager.StartBuffEffect (StickyStoneStudio.MOODS.Buff buff, StickyStoneStudio.MOODS.IMech mech, StickyStoneStudio.MOODS.IMech ownerOfBuff) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea.IMechEntersArea (StickyStoneStudio.MOODS.IMech CacheMech_Enter) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) EXCEPTION: 04.12.2025 11:45:51 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MechStateDisplay.InitBuffPermanentDisplay (UnityEngine.Transform parentTransform, StickyStoneStudio.MOODS.Entity _entity, UnityEngine.Sprite icon, UnityEngine.Color color) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.InGameUIController.CreateMechStateDisplay (StickyStoneStudio.MOODS.Entity _entity, UnityEngine.Color color, UnityEngine.Sprite icon, StickyStoneStudio.MOODS.MechStateDisplayType mechStateDisplayType, System.Nullable`1[T] addin) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.CreateMechStateDisplay () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.StartBuff () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.BuffManager.StartBuffEffect (StickyStoneStudio.MOODS.Buff buff, StickyStoneStudio.MOODS.IMech mech, StickyStoneStudio.MOODS.IMech ownerOfBuff) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea.IMechEntersArea (StickyStoneStudio.MOODS.IMech CacheMech_Enter) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) EXCEPTION: 04.12.2025 11:45:51 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MechStateDisplay.InitBuffPermanentDisplay (UnityEngine.Transform parentTransform, StickyStoneStudio.MOODS.Entity _entity, UnityEngine.Sprite icon, UnityEngine.Color color) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.InGameUIController.CreateMechStateDisplay (StickyStoneStudio.MOODS.Entity _entity, UnityEngine.Color color, UnityEngine.Sprite icon, StickyStoneStudio.MOODS.MechStateDisplayType mechStateDisplayType, System.Nullable`1[T] addin) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.CreateMechStateDisplay () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.StartBuff () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.BuffManager.StartBuffEffect (StickyStoneStudio.MOODS.Buff buff, StickyStoneStudio.MOODS.IMech mech, StickyStoneStudio.MOODS.IMech ownerOfBuff) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea.IMechEntersArea (StickyStoneStudio.MOODS.IMech CacheMech_Enter) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) EXCEPTION: 04.12.2025 11:45:51 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MechStateDisplay.InitBuffPermanentDisplay (UnityEngine.Transform parentTransform, StickyStoneStudio.MOODS.Entity _entity, UnityEngine.Sprite icon, UnityEngine.Color color) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.InGameUIController.CreateMechStateDisplay (StickyStoneStudio.MOODS.Entity _entity, UnityEngine.Color color, UnityEngine.Sprite icon, StickyStoneStudio.MOODS.MechStateDisplayType mechStateDisplayType, System.Nullable`1[T] addin) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.CreateMechStateDisplay () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.StartBuff () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.BuffManager.StartBuffEffect (StickyStoneStudio.MOODS.Buff buff, StickyStoneStudio.MOODS.IMech mech, StickyStoneStudio.MOODS.IMech ownerOfBuff) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea.IMechEntersArea (StickyStoneStudio.MOODS.IMech CacheMech_Enter) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) EXCEPTION: 04.12.2025 11:45:51 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MechStateDisplay.InitBuffPermanentDisplay (UnityEngine.Transform parentTransform, StickyStoneStudio.MOODS.Entity _entity, UnityEngine.Sprite icon, UnityEngine.Color color) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.InGameUIController.CreateMechStateDisplay (StickyStoneStudio.MOODS.Entity _entity, UnityEngine.Color color, UnityEngine.Sprite icon, StickyStoneStudio.MOODS.MechStateDisplayType mechStateDisplayType, System.Nullable`1[T] addin) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.CreateMechStateDisplay () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.StartBuff () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.BuffManager.StartBuffEffect (StickyStoneStudio.MOODS.Buff buff, StickyStoneStudio.MOODS.IMech mech, StickyStoneStudio.MOODS.IMech ownerOfBuff) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea.IMechEntersArea (StickyStoneStudio.MOODS.IMech CacheMech_Enter) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) EXCEPTION: 04.12.2025 11:45:51 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MechStateDisplay.InitBuffPermanentDisplay (UnityEngine.Transform parentTransform, StickyStoneStudio.MOODS.Entity _entity, UnityEngine.Sprite icon, UnityEngine.Color color) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.InGameUIController.CreateMechStateDisplay (StickyStoneStudio.MOODS.Entity _entity, UnityEngine.Color color, UnityEngine.Sprite icon, StickyStoneStudio.MOODS.MechStateDisplayType mechStateDisplayType, System.Nullable`1[T] addin) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.CreateMechStateDisplay () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.StartBuff () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.BuffManager.StartBuffEffect (StickyStoneStudio.MOODS.Buff buff, StickyStoneStudio.MOODS.IMech mech, StickyStoneStudio.MOODS.IMech ownerOfBuff) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea.IMechEntersArea (StickyStoneStudio.MOODS.IMech CacheMech_Enter) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) WARNING: 04.12.2025 11:45:51 Trauer_BladedSentinel(Clone) (StickyStoneStudio.MOODS.SORROW_BladedSentinel): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 04.12.2025 11:45:51 Language Text not found! (Path: Drone) WARNING: 04.12.2025 11:45:51 Trauer_BladedSentinel(Clone) (StickyStoneStudio.MOODS.SORROW_BladedSentinel): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 04.12.2025 11:45:51 Language Text not found! (Path: Drone) WARNING: 04.12.2025 11:45:51 MoveTowards failed. Navmesh-Agent 'Trauer_BladedSentinel(Clone)' is not on a navmesh WARNING: 04.12.2025 11:45:51 MoveTowards failed. Navmesh-Agent 'Trauer_BladedSentinel(Clone)' is not on a navmesh WARNING: 04.12.2025 11:45:51 Failed to create agent because it is not close enough to the NavMesh WARNING: 04.12.2025 11:45:51 Trauer_EyeOfMallory(Clone) (StickyStoneStudio.MOODS.SORROW_EyeOfMallory): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 04.12.2025 11:45:51 ENEMY SPAWNED Trauer_EyeOfMallory(Clone) WARNING: 04.12.2025 11:45:51 BuffManager.StartBuffEffect() for BUFFID: 53 is already started! WARNING: 04.12.2025 11:45:51 MoveTowards failed. Navmesh-Agent 'Trauer_BladedSentinel(Clone)' is not on a navmesh LOG: 04.12.2025 11:45:51 Quest is already completed. No progress will be updated. WARNING: 04.12.2025 11:45:51 Language Text not found! (Path: Kill Slagshooter) WARNING: 04.12.2025 11:45:53 BuffManager.StartBuffEffect() for BUFFID: 65 is already started! WARNING: 04.12.2025 11:45:54 Failed to create agent because it is not close enough to the NavMesh WARNING: 04.12.2025 11:45:54 Trauer_EyeOfMallory(Clone) (StickyStoneStudio.MOODS.SORROW_EyeOfMallory): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 04.12.2025 11:45:54 ENEMY SPAWNED Trauer_EyeOfMallory(Clone) WARNING: 04.12.2025 11:45:54 MoveTowards failed. Navmesh-Agent 'Trauer_HoloTechnician(Clone)' is not on a navmesh LOG: 04.12.2025 11:45:54 Quest is already completed. No progress will be updated. WARNING: 04.12.2025 11:45:54 Language Text not found! (Path: Kill Slagshooter) WARNING: 04.12.2025 11:45:54 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 04.12.2025 11:45:54 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 11:45:54 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 11:45:54 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 04.12.2025 11:45:54 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 11:45:54 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! EXCEPTION: 04.12.2025 11:45:54 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MechStateDisplay.InitBuffPermanentDisplay (UnityEngine.Transform parentTransform, StickyStoneStudio.MOODS.Entity _entity, UnityEngine.Sprite icon, UnityEngine.Color color) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.InGameUIController.CreateMechStateDisplay (StickyStoneStudio.MOODS.Entity _entity, UnityEngine.Color color, UnityEngine.Sprite icon, StickyStoneStudio.MOODS.MechStateDisplayType mechStateDisplayType, System.Nullable`1[T] addin) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.CreateMechStateDisplay () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.StartBuff () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.BuffManager.StartBuffEffect (StickyStoneStudio.MOODS.Buff buff, StickyStoneStudio.MOODS.IMech mech, StickyStoneStudio.MOODS.IMech ownerOfBuff) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea.IMechEntersArea (StickyStoneStudio.MOODS.IMech CacheMech_Enter) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) EXCEPTION: 04.12.2025 11:45:54 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MechStateDisplay.InitBuffPermanentDisplay (UnityEngine.Transform parentTransform, StickyStoneStudio.MOODS.Entity _entity, UnityEngine.Sprite icon, UnityEngine.Color color) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.InGameUIController.CreateMechStateDisplay (StickyStoneStudio.MOODS.Entity _entity, UnityEngine.Color color, UnityEngine.Sprite icon, StickyStoneStudio.MOODS.MechStateDisplayType mechStateDisplayType, System.Nullable`1[T] addin) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.CreateMechStateDisplay () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.StartBuff () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.BuffManager.StartBuffEffect (StickyStoneStudio.MOODS.Buff buff, StickyStoneStudio.MOODS.IMech mech, StickyStoneStudio.MOODS.IMech ownerOfBuff) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea.IMechEntersArea (StickyStoneStudio.MOODS.IMech CacheMech_Enter) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) EXCEPTION: 04.12.2025 11:45:54 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MechStateDisplay.InitBuffPermanentDisplay (UnityEngine.Transform parentTransform, StickyStoneStudio.MOODS.Entity _entity, UnityEngine.Sprite icon, UnityEngine.Color color) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.InGameUIController.CreateMechStateDisplay (StickyStoneStudio.MOODS.Entity _entity, UnityEngine.Color color, UnityEngine.Sprite icon, StickyStoneStudio.MOODS.MechStateDisplayType mechStateDisplayType, System.Nullable`1[T] addin) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.CreateMechStateDisplay () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.StartBuff () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.BuffManager.StartBuffEffect (StickyStoneStudio.MOODS.Buff buff, StickyStoneStudio.MOODS.IMech mech, StickyStoneStudio.MOODS.IMech ownerOfBuff) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea.IMechEntersArea (StickyStoneStudio.MOODS.IMech CacheMech_Enter) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) EXCEPTION: 04.12.2025 11:45:54 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MechStateDisplay.InitBuffPermanentDisplay (UnityEngine.Transform parentTransform, StickyStoneStudio.MOODS.Entity _entity, UnityEngine.Sprite icon, UnityEngine.Color color) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.InGameUIController.CreateMechStateDisplay (StickyStoneStudio.MOODS.Entity _entity, UnityEngine.Color color, UnityEngine.Sprite icon, StickyStoneStudio.MOODS.MechStateDisplayType mechStateDisplayType, System.Nullable`1[T] addin) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.CreateMechStateDisplay () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.StartBuff () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.BuffManager.StartBuffEffect (StickyStoneStudio.MOODS.Buff buff, StickyStoneStudio.MOODS.IMech mech, StickyStoneStudio.MOODS.IMech ownerOfBuff) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea.IMechEntersArea (StickyStoneStudio.MOODS.IMech CacheMech_Enter) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) WARNING: 04.12.2025 11:45:54 Trauer_ProjectSupervisor(Clone) (StickyStoneStudio.MOODS.SORROW_ProjectSupervisor): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 04.12.2025 11:45:54 Language Text not found! (Path: Drone) WARNING: 04.12.2025 11:45:54 Trauer_ProjectSupervisor(Clone) (StickyStoneStudio.MOODS.SORROW_ProjectSupervisor): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 04.12.2025 11:45:54 Language Text not found! (Path: Drone) WARNING: 04.12.2025 11:45:54 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh WARNING: 04.12.2025 11:45:55 MoveTowards failed. Navmesh-Agent 'Trauer_ProjectSupervisor(Clone)' is not on a navmesh WARNING: 04.12.2025 11:45:55 MoveTowards failed. Navmesh-Agent 'Trauer_ProjectSupervisor(Clone)' is not on a navmesh WARNING: 04.12.2025 11:45:55 MoveTowards failed. Navmesh-Agent 'Trauer_ProjectSupervisor(Clone)' is not on a navmesh LOG: 04.12.2025 11:45:55 Quest is already completed. No progress will be updated. WARNING: 04.12.2025 11:45:55 Language Text not found! (Path: Kill Slagshooter) WARNING: 04.12.2025 11:45:57 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh LOG: 04.12.2025 11:45:57 Quest is already completed. No progress will be updated. WARNING: 04.12.2025 11:45:57 Language Text not found! (Path: Kill Slagshooter) WARNING: 04.12.2025 11:45:57 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 04.12.2025 11:45:57 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 04.12.2025 11:45:59 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 04.12.2025 11:45:59 Ambient VFX this room or lv theme is null LOG: 04.12.2025 11:46:01 OpenChest DelayedCall: CHESTTYPE: Equipment LOG: 04.12.2025 11:46:01 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 04.12.2025 11:46:01 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 04.12.2025 11:46:01 GoToSplashScreenPanel() 'InGame_Items_Equipment' failed. Splashscreens are disabled in the Build. WARNING: 04.12.2025 11:46:01 Language Text not found! (Path: Kill Slagshooter) LOG: 04.12.2025 11:46:01 Menu.UnloadMenuPanel => DefaultPanel LOG: 04.12.2025 11:46:03 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 04.12.2025 11:46:03 LootContextPanel OnButtonSuccess => confirm LOG: 04.12.2025 11:46:04 TryAddItem(Equipment) => Items.Equipment.ArmName Arm WARNING: 04.12.2025 11:46:04 Language Text not found! (Path: Kill Slagshooter) LOG: 04.12.2025 11:46:04 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 04.12.2025 11:46:05 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 04.12.2025 11:46:05 Menu.UnloadMenuPanel => LootContext LOG: 04.12.2025 11:46:06 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 04.12.2025 11:46:06 Ambient VFX this room or lv theme is null LOG: 04.12.2025 11:46:07 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 04.12.2025 11:46:07 Ambient VFX this room or lv theme is null LOG: 04.12.2025 11:46:09 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 04.12.2025 11:46:09 Ambient VFX this room or lv theme is null WARNING: 04.12.2025 11:46:09 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_EyeOfMallory in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 04.12.2025 11:46:09 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_EyeOfMallory in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 04.12.2025 11:46:09 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_DistraughtPlumber in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 04.12.2025 11:46:09 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_DistraughtPlumber in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 04.12.2025 11:46:09 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_IcyDemolisher in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 04.12.2025 11:46:09 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_DistraughtPlumber in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 04.12.2025 11:46:11 Failed to create agent because it is not close enough to the NavMesh WARNING: 04.12.2025 11:46:11 Failed to create agent because it is not close enough to the NavMesh WARNING: 04.12.2025 11:46:11 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 04.12.2025 11:46:11 The referenced script on this Behaviour (Game Object 'VFX_PlumberSucking(Finish)') is missing! WARNING: 04.12.2025 11:46:11 The referenced script on this Behaviour (Game Object 'VFX_PlumberSucking(Finish)') is missing! WARNING: 04.12.2025 11:46:11 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 04.12.2025 11:46:11 The referenced script on this Behaviour (Game Object 'VFX_PlumberSucking(Finish)') is missing! WARNING: 04.12.2025 11:46:11 The referenced script on this Behaviour (Game Object 'VFX_PlumberSucking(Finish)') is missing! WARNING: 04.12.2025 11:46:11 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 04.12.2025 11:46:11 The referenced script on this Behaviour (Game Object 'VFX_PlumberSucking(Finish)') is missing! WARNING: 04.12.2025 11:46:11 The referenced script on this Behaviour (Game Object 'VFX_PlumberSucking(Finish)') is missing! WARNING: 04.12.2025 11:46:11 Trauer_EyeOfMallory(Clone) (StickyStoneStudio.MOODS.SORROW_EyeOfMallory): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 04.12.2025 11:46:11 Trauer_EyeOfMallory(Clone) (StickyStoneStudio.MOODS.SORROW_EyeOfMallory): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 04.12.2025 11:46:11 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 04.12.2025 11:46:11 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 11:46:11 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 11:46:11 Trauer_DistraughtPlumber(Clone) (StickyStoneStudio.MOODS.SORROW_DistraughtPlumber): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 04.12.2025 11:46:11 Language Text not found! (Path: Drone) WARNING: 04.12.2025 11:46:11 Trauer_DistraughtPlumber(Clone) (StickyStoneStudio.MOODS.SORROW_DistraughtPlumber): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 04.12.2025 11:46:11 Language Text not found! (Path: Drone) WARNING: 04.12.2025 11:46:11 Trauer_DistraughtPlumber(Clone) (StickyStoneStudio.MOODS.SORROW_DistraughtPlumber): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 04.12.2025 11:46:11 Language Text not found! (Path: Drone) WARNING: 04.12.2025 11:46:11 Trauer_IcyDemolisher(Clone) (StickyStoneStudio.MOODS.SORROW_IcyDemolisher): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 04.12.2025 11:46:11 Language Text not found! (Path: Drone) WARNING: 04.12.2025 11:46:13 MoveTowards failed. Navmesh-Agent 'Trauer_DistraughtPlumber(Clone)' is not on a navmesh WARNING: 04.12.2025 11:46:13 MoveTowards failed. Navmesh-Agent 'Trauer_IcyDemolisher(Clone)' is not on a navmesh WARNING: 04.12.2025 11:46:14 MoveTowards failed. Navmesh-Agent 'Trauer_DistraughtPlumber(Clone)' is not on a navmesh LOG: 04.12.2025 11:46:14 Quest is already completed. No progress will be updated. WARNING: 04.12.2025 11:46:14 Language Text not found! (Path: Kill Slagshooter) WARNING: 04.12.2025 11:46:16 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh LOG: 04.12.2025 11:46:16 Quest is already completed. No progress will be updated. WARNING: 04.12.2025 11:46:16 Language Text not found! (Path: Kill Slagshooter) WARNING: 04.12.2025 11:46:17 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh LOG: 04.12.2025 11:46:17 Quest is already completed. No progress will be updated. WARNING: 04.12.2025 11:46:17 Language Text not found! (Path: Kill Slagshooter) WARNING: 04.12.2025 11:46:20 MoveTowards failed. Navmesh-Agent 'Trauer_DistraughtPlumber(Clone)' is not on a navmesh LOG: 04.12.2025 11:46:20 Quest is already completed. No progress will be updated. WARNING: 04.12.2025 11:46:20 Language Text not found! (Path: Kill Slagshooter) LOG: 04.12.2025 11:46:20 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 04.12.2025 11:46:20 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 04.12.2025 11:46:20 Menu.UnloadMenuPanel => DefaultPanel WARNING: 04.12.2025 11:46:21 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 04.12.2025 11:46:21 The referenced script on this Behaviour (Game Object 'VFX_PlumberSucking(Finish)') is missing! WARNING: 04.12.2025 11:46:21 The referenced script on this Behaviour (Game Object 'VFX_PlumberSucking(Finish)') is missing! WARNING: 04.12.2025 11:46:21 Trauer_DistraughtPlumber(Clone) (StickyStoneStudio.MOODS.SORROW_DistraughtPlumber): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 04.12.2025 11:46:21 Language Text not found! (Path: Drone) LOG: 04.12.2025 11:46:21 ScaleEnemy Trauer_DistraughtPlumber(Clone)! WARNING: 04.12.2025 11:46:21 Failed to create agent because it is not close enough to the NavMesh WARNING: 04.12.2025 11:46:21 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 04.12.2025 11:46:21 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 11:46:21 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 11:46:21 Trauer_EyeOfMallory(Clone) (StickyStoneStudio.MOODS.SORROW_EyeOfMallory): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 04.12.2025 11:46:21 ScaleEnemy Trauer_EyeOfMallory(Clone)! WARNING: 04.12.2025 11:46:21 Trauer_IcyDemolisher(Clone) (StickyStoneStudio.MOODS.SORROW_IcyDemolisher): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 04.12.2025 11:46:21 Language Text not found! (Path: Drone) LOG: 04.12.2025 11:46:21 ScaleEnemy Trauer_IcyDemolisher(Clone)! WARNING: 04.12.2025 11:46:22 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh LOG: 04.12.2025 11:46:22 Quest is already completed. No progress will be updated. WARNING: 04.12.2025 11:46:22 Language Text not found! (Path: Kill Slagshooter) WARNING: 04.12.2025 11:46:22 Language Text not found! (Path: Kill Slagshooter) WARNING: 04.12.2025 11:46:23 MoveTowards failed. Navmesh-Agent 'Trauer_DistraughtPlumber(Clone)' is not on a navmesh LOG: 04.12.2025 11:46:24 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 04.12.2025 11:46:24 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 04.12.2025 11:46:25 Menu.UnloadMenuPanel => Info LOG: 04.12.2025 11:46:26 [STEAM] Achievement 'ACH_KINGLY_KNIGHT' unlocked! LOG: 04.12.2025 11:46:27 [STEAM] StoreStats - success LOG: 04.12.2025 11:46:33 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 04.12.2025 11:46:33 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 04.12.2025 11:46:33 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 04.12.2025 11:46:33 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 04.12.2025 11:46:33 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 04.12.2025 11:46:33 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 04.12.2025 11:46:33 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. WARNING: 04.12.2025 11:46:33 MoveTowards failed. Navmesh-Agent 'Trauer_IcyDemolisher(Clone)' is not on a navmesh LOG: 04.12.2025 11:46:33 Quest is already completed. No progress will be updated. WARNING: 04.12.2025 11:46:33 Language Text not found! (Path: Kill Slagshooter) WARNING: 04.12.2025 11:46:33 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 04.12.2025 11:46:33 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 04.12.2025 11:46:33 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 04.12.2025 11:46:37 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 04.12.2025 11:46:37 Ambient VFX this room or lv theme is null WARNING: 04.12.2025 11:46:37 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 04.12.2025 11:46:38 MapSelector.RegisterButtonPromptsForEntering() LOG: 04.12.2025 11:46:38 MapSelector.UnregisterButtonPromptsForEntering() LOG: 04.12.2025 11:46:38 EvaluateEmotionalOvercharge() => Difficulty : Easy value 50 LOG: 04.12.2025 11:46:38 WindowManager.LoadMenu => MapSelectorMenu LOG: 04.12.2025 11:46:38 MapSelector.RegisterButtonPromptsEntered() LOG: 04.12.2025 11:46:41 MapSelector.UnregisterButtonPromptsEntered() LOG: 04.12.2025 11:46:43 SetCurrentMapSelectorChoice => DungeonDepth: 2 NextDungeonDepth: 3 PersistentDungeonDepth: 2 CurrentTheme: Trauer LOG: 04.12.2025 11:46:43 GameSession.UpdateProgress(SAVED) => SessionGUID: 'b10866eb5a06' GameSeed: NDBX-L!TB SeededCalls:436 SeededCallsLastDungeon:35 DDepth: 2 NDDepth: 3 FromHomeBase?: False LOG: 04.12.2025 11:46:43 UpdatePlayerProgress LOG: 04.12.2025 11:46:43 SAVE GAME => Jasper Test 2 id:1 guid:d8690ed2-9932-4636-a64f-b638e246d8b9 LOG: 04.12.2025 11:46:43 WindowManager.UnloadAllOtherMenus but 'InGameMenu'! Currently acitve Menus: 2 LOG: 04.12.2025 11:46:43 WindowManager.UnloadMenu => MapSelectorMenu LOG: 04.12.2025 11:46:43 LoadingMenu.SetCurrentLoadingScreen() => TSR_Level2 LOG: 04.12.2025 11:46:43 ButtonPromptManager.ResetAndClearAllRegistratedButtons() LOG: 04.12.2025 11:46:43 Generate Level Started! Level: Level_B theme: Trauer GameSeed: NZ1H-RWC7 SeedCalls: 437 LOG: 04.12.2025 11:46:51 (TryInstantiateRandomRoom) currentList count is 0! RoomTheme: Trauer, RoomLevel: Level_B, RoomTyp: Typ_A LOG: 04.12.2025 11:47:01 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False LOG: 04.12.2025 11:47:02 Syop BetQuest logs RT11:27DungeonDepth: 0 - seed WS9H-O25V has been applied RT11:31DungeonDepth: 0 - can Appear roll => Truecached roll = 52 chance = 40 RewardCap: 2 current rewardCount0 RT11:32DungeonDepth: 0 - seed NDBX-L!TB has been applied RT11:36DungeonDepth: 0 - can Appear roll => Truecached roll = 47 chance = 40 RewardCap: 2 current rewardCount0 RT11:36DungeonDepth: 0 - StartQuest HugeBetClearStageInXMin RT11:36DungeonDepth: 0 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:37DungeonDepth: 1 - OnDepthChange questSolvedDepth => 6 RT11:37DungeonDepth: 1 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:37DungeonDepth: 1 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:38DungeonDepth: 1 - seed NZ1H-RWC7 has been applied RT11:38DungeonDepth: 1 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:38DungeonDepth: 1 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:40DungeonDepth: 2 - OnDepthChange questSolvedDepth => 6 RT11:41DungeonDepth: 2 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:41DungeonDepth: 2 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:46DungeonDepth: 3 - OnDepthChange questSolvedDepth => 6 RT11:46DungeonDepth: 3 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:46DungeonDepth: 3 - currentlyActiveQuest: HugeBetClearStageInXMin LOG: 04.12.2025 11:47:03 Syop BetQuest logs RT11:27DungeonDepth: 0 - seed WS9H-O25V has been applied RT11:31DungeonDepth: 0 - can Appear roll => Truecached roll = 52 chance = 40 RewardCap: 2 current rewardCount0 RT11:32DungeonDepth: 0 - seed NDBX-L!TB has been applied RT11:36DungeonDepth: 0 - can Appear roll => Truecached roll = 47 chance = 40 RewardCap: 2 current rewardCount0 RT11:36DungeonDepth: 0 - StartQuest HugeBetClearStageInXMin RT11:36DungeonDepth: 0 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:37DungeonDepth: 1 - OnDepthChange questSolvedDepth => 6 RT11:37DungeonDepth: 1 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:37DungeonDepth: 1 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:38DungeonDepth: 1 - seed NZ1H-RWC7 has been applied RT11:38DungeonDepth: 1 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:38DungeonDepth: 1 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:40DungeonDepth: 2 - OnDepthChange questSolvedDepth => 6 RT11:41DungeonDepth: 2 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:41DungeonDepth: 2 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:46DungeonDepth: 3 - OnDepthChange questSolvedDepth => 6 RT11:46DungeonDepth: 3 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:46DungeonDepth: 3 - currentlyActiveQuest: HugeBetClearStageInXMin LOG: 04.12.2025 11:47:03 Generate Level Completed! Loading time: 20,146s LOG: 04.12.2025 11:47:03 AfterLoadingGame() isInHomeBase?: False, TutorialIsActive ?: False LOG: 04.12.2025 11:47:03 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 04.12.2025 11:47:03 WindowManager.UnloadMenu => NoMenu LOG: 04.12.2025 11:47:03 EvaluateEmotionalOvercharge() => Difficulty : Easy value 50 LOG: 04.12.2025 11:47:03 OnPlayerAndMapWereCreated WARNING: 04.12.2025 11:47:03 Language Text not found! (Path: Kill Slagshooter) LOG: 04.12.2025 11:47:03 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' WARNING: 04.12.2025 11:47:04 Ambient VFX this room or lv theme is null WARNING: 04.12.2025 11:47:04 Language Text not found! (Path: Kill Slagshooter) LOG: 04.12.2025 11:47:04 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' WARNING: 04.12.2025 11:47:04 Ambient VFX this room or lv theme is null LOG: 04.12.2025 11:47:04 UpdatePlayerProgress LOG: 04.12.2025 11:47:04 SAVE GAME => Jasper Test 2 id:1 guid:d8690ed2-9932-4636-a64f-b638e246d8b9 WARNING: 04.12.2025 11:47:04 Language Text not found! (Path: Kill Slagshooter) LOG: 04.12.2025 11:47:04 [RichPresenceManager] ChangeActivity to SorrowArea .. LOG: 04.12.2025 11:47:04 syop - Bet quest found: HugeBetClearStageInXMin. Completed: False LOG: 04.12.2025 11:47:04 Syop BetQuest logs RT11:27DungeonDepth: 0 - seed WS9H-O25V has been applied RT11:31DungeonDepth: 0 - can Appear roll => Truecached roll = 52 chance = 40 RewardCap: 2 current rewardCount0 RT11:32DungeonDepth: 0 - seed NDBX-L!TB has been applied RT11:36DungeonDepth: 0 - can Appear roll => Truecached roll = 47 chance = 40 RewardCap: 2 current rewardCount0 RT11:36DungeonDepth: 0 - StartQuest HugeBetClearStageInXMin RT11:36DungeonDepth: 0 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:37DungeonDepth: 1 - OnDepthChange questSolvedDepth => 6 RT11:37DungeonDepth: 1 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:37DungeonDepth: 1 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:38DungeonDepth: 1 - seed NZ1H-RWC7 has been applied RT11:38DungeonDepth: 1 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:38DungeonDepth: 1 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:40DungeonDepth: 2 - OnDepthChange questSolvedDepth => 6 RT11:41DungeonDepth: 2 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:41DungeonDepth: 2 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:46DungeonDepth: 3 - OnDepthChange questSolvedDepth => 6 RT11:46DungeonDepth: 3 - currentlyActiveQuest: HugeBetClearStageInXMin RT11:46DungeonDepth: 3 - currentlyActiveQuest: HugeBetClearStageInXMin LOG: 04.12.2025 11:47:04 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 04.12.2025 11:47:04 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 04.12.2025 11:47:04 Menu.UnloadMenuPanel => DefaultPanel LOG: 04.12.2025 11:47:08 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 04.12.2025 11:47:08 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 04.12.2025 11:47:09 Menu.UnloadMenuPanel => Info LOG: 04.12.2025 11:47:10 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 04.12.2025 11:47:10 Ambient VFX this room or lv theme is null WARNING: 04.12.2025 11:47:14 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 04.12.2025 11:47:14 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 04.12.2025 11:47:14 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 04.12.2025 11:47:14 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 04.12.2025 11:47:14 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 04.12.2025 11:47:14 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 04.12.2025 11:47:14 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 04.12.2025 11:47:15 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 04.12.2025 11:47:17 ButtonPromptManager.ResetAndClearAllRegistratedButtons() WARNING: 04.12.2025 11:47:17 Ambient VFX this room or lv theme is null WARNING: 04.12.2025 11:47:17 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_ProjectSupervisor in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 04.12.2025 11:47:17 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_RubbleCrusher in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 04.12.2025 11:47:17 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_HightechConsoler in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 04.12.2025 11:47:17 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_RubbleCrusher in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 04.12.2025 11:47:18 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 04.12.2025 11:47:18 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 11:47:18 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 11:47:18 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 04.12.2025 11:47:18 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 11:47:18 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 11:47:18 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 04.12.2025 11:47:18 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 11:47:18 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 11:47:18 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 04.12.2025 11:47:18 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 11:47:18 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 11:47:18 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 04.12.2025 11:47:18 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 11:47:18 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 11:47:18 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 04.12.2025 11:47:18 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 11:47:18 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 11:47:18 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 04.12.2025 11:47:18 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 11:47:18 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 11:47:18 Trauer_RubbleCrusher(Clone) (StickyStoneStudio.MOODS.SORROW_RubbleCrusher): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 04.12.2025 11:47:18 Language Text not found! (Path: Drone) WARNING: 04.12.2025 11:47:18 Trauer_RubbleCrusher(Clone) (StickyStoneStudio.MOODS.SORROW_RubbleCrusher): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 04.12.2025 11:47:18 Language Text not found! (Path: Drone) WARNING: 04.12.2025 11:47:18 Trauer_RubbleCrusher(Clone) (StickyStoneStudio.MOODS.SORROW_RubbleCrusher): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 04.12.2025 11:47:18 Language Text not found! (Path: Drone) WARNING: 04.12.2025 11:47:18 Trauer_RubbleCrusher(Clone) (StickyStoneStudio.MOODS.SORROW_RubbleCrusher): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 04.12.2025 11:47:18 Language Text not found! (Path: Drone) WARNING: 04.12.2025 11:47:18 Trauer_RubbleCrusher(Clone) (StickyStoneStudio.MOODS.SORROW_RubbleCrusher): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 04.12.2025 11:47:18 Language Text not found! (Path: Drone) WARNING: 04.12.2025 11:47:18 Trauer_RubbleCrusher(Clone) (StickyStoneStudio.MOODS.SORROW_RubbleCrusher): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 04.12.2025 11:47:18 Language Text not found! (Path: Drone) LOG: 04.12.2025 11:47:18 ScaleEnemy Trauer_RubbleCrusher(Clone)! WARNING: 04.12.2025 11:47:18 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 04.12.2025 11:47:18 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 11:47:18 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 11:47:18 Trauer_ProjectSupervisor(Clone) (StickyStoneStudio.MOODS.SORROW_ProjectSupervisor): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 04.12.2025 11:47:18 Language Text not found! (Path: Drone) WARNING: 04.12.2025 11:47:18 Trauer_HightechConsoler(Clone) (StickyStoneStudio.MOODS.SORROW_HightechConsoler): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 04.12.2025 11:47:18 Language Text not found! (Path: Drone) WARNING: 04.12.2025 11:47:20 MoveTowards failed. Navmesh-Agent 'Trauer_RubbleCrusher(Clone)' is not on a navmesh LOG: 04.12.2025 11:47:20 Quest is already completed. No progress will be updated. WARNING: 04.12.2025 11:47:20 Language Text not found! (Path: Kill Slagshooter) WARNING: 04.12.2025 11:47:21 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} WARNING: 04.12.2025 11:47:23 Failed to create agent because it is not close enough to the NavMesh WARNING: 04.12.2025 11:47:23 Trauer_EyeOfMallory(Clone) (StickyStoneStudio.MOODS.SORROW_EyeOfMallory): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 04.12.2025 11:47:23 ENEMY SPAWNED Trauer_EyeOfMallory(Clone) WARNING: 04.12.2025 11:47:24 BuffManager.StartBuffEffect() for BUFFID: 227 is already started! LOG: 04.12.2025 11:47:25 Quest is already completed. No progress will be updated. WARNING: 04.12.2025 11:47:25 Language Text not found! (Path: Kill Slagshooter) WARNING: 04.12.2025 11:47:26 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} WARNING: 04.12.2025 11:47:26 Failed to create agent because it is not close enough to the NavMesh WARNING: 04.12.2025 11:47:26 Trauer_EyeOfMallory(Clone) (StickyStoneStudio.MOODS.SORROW_EyeOfMallory): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 04.12.2025 11:47:26 ENEMY SPAWNED Trauer_EyeOfMallory(Clone) WARNING: 04.12.2025 11:47:28 MoveTowards failed. Navmesh-Agent 'Trauer_RubbleCrusher(Clone)' is not on a navmesh WARNING: 04.12.2025 11:47:29 Failed to create agent because it is not close enough to the NavMesh WARNING: 04.12.2025 11:47:29 Trauer_EyeOfMallory(Clone) (StickyStoneStudio.MOODS.SORROW_EyeOfMallory): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 04.12.2025 11:47:29 ENEMY SPAWNED Trauer_EyeOfMallory(Clone) WARNING: 04.12.2025 11:47:30 MoveTowards failed. Navmesh-Agent 'Trauer_RubbleCrusher(Clone)' is not on a navmesh LOG: 04.12.2025 11:47:30 Quest is already completed. No progress will be updated. WARNING: 04.12.2025 11:47:30 Language Text not found! (Path: Kill Slagshooter) WARNING: 04.12.2025 11:47:33 BuffManager.StartBuffEffect() for BUFFID: 520 is already started! WARNING: 04.12.2025 11:47:34 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh LOG: 04.12.2025 11:47:34 Quest is already completed. No progress will be updated. WARNING: 04.12.2025 11:47:34 Language Text not found! (Path: Kill Slagshooter) WARNING: 04.12.2025 11:47:34 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} WARNING: 04.12.2025 11:47:34 MoveTowards failed. Navmesh-Agent 'Trauer_HightechConsoler(Clone)' is not on a navmesh LOG: 04.12.2025 11:47:34 Quest is already completed. No progress will be updated. WARNING: 04.12.2025 11:47:34 Language Text not found! (Path: Kill Slagshooter) WARNING: 04.12.2025 11:47:34 MoveTowards failed. Navmesh-Agent 'Trauer_RubbleCrusher(Clone)' is not on a navmesh LOG: 04.12.2025 11:47:34 Quest is already completed. No progress will be updated. WARNING: 04.12.2025 11:47:34 Language Text not found! (Path: Kill Slagshooter) WARNING: 04.12.2025 11:47:35 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 04.12.2025 11:47:35 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 11:47:35 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 11:47:35 The referenced script on this Behaviour (Game Object '') is missing! WARNING: 04.12.2025 11:47:35 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! WARNING: 04.12.2025 11:47:35 The referenced script on this Behaviour (Game Object 'Explosion3D_05') is missing! EXCEPTION: 04.12.2025 11:47:35 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MechStateDisplay.InitBuffPermanentDisplay (UnityEngine.Transform parentTransform, StickyStoneStudio.MOODS.Entity _entity, UnityEngine.Sprite icon, UnityEngine.Color color) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.InGameUIController.CreateMechStateDisplay (StickyStoneStudio.MOODS.Entity _entity, UnityEngine.Color color, UnityEngine.Sprite icon, StickyStoneStudio.MOODS.MechStateDisplayType mechStateDisplayType, System.Nullable`1[T] addin) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.CreateMechStateDisplay () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.StartBuff () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.BuffManager.StartBuffEffect (StickyStoneStudio.MOODS.Buff buff, StickyStoneStudio.MOODS.IMech mech, StickyStoneStudio.MOODS.IMech ownerOfBuff) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea.IMechEntersArea (StickyStoneStudio.MOODS.IMech CacheMech_Enter) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) EXCEPTION: 04.12.2025 11:47:35 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MechStateDisplay.InitBuffPermanentDisplay (UnityEngine.Transform parentTransform, StickyStoneStudio.MOODS.Entity _entity, UnityEngine.Sprite icon, UnityEngine.Color color) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.InGameUIController.CreateMechStateDisplay (StickyStoneStudio.MOODS.Entity _entity, UnityEngine.Color color, UnityEngine.Sprite icon, StickyStoneStudio.MOODS.MechStateDisplayType mechStateDisplayType, System.Nullable`1[T] addin) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.CreateMechStateDisplay () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.StartBuff () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.BuffManager.StartBuffEffect (StickyStoneStudio.MOODS.Buff buff, StickyStoneStudio.MOODS.IMech mech, StickyStoneStudio.MOODS.IMech ownerOfBuff) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea.IMechEntersArea (StickyStoneStudio.MOODS.IMech CacheMech_Enter) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) EXCEPTION: 04.12.2025 11:47:35 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MechStateDisplay.InitBuffPermanentDisplay (UnityEngine.Transform parentTransform, StickyStoneStudio.MOODS.Entity _entity, UnityEngine.Sprite icon, UnityEngine.Color color) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.InGameUIController.CreateMechStateDisplay (StickyStoneStudio.MOODS.Entity _entity, UnityEngine.Color color, UnityEngine.Sprite icon, StickyStoneStudio.MOODS.MechStateDisplayType mechStateDisplayType, System.Nullable`1[T] addin) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.CreateMechStateDisplay () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.StartBuff () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.BuffManager.StartBuffEffect (StickyStoneStudio.MOODS.Buff buff, StickyStoneStudio.MOODS.IMech mech, StickyStoneStudio.MOODS.IMech ownerOfBuff) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea.IMechEntersArea (StickyStoneStudio.MOODS.IMech CacheMech_Enter) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) EXCEPTION: 04.12.2025 11:47:35 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MechStateDisplay.InitBuffPermanentDisplay (UnityEngine.Transform parentTransform, StickyStoneStudio.MOODS.Entity _entity, UnityEngine.Sprite icon, UnityEngine.Color color) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.InGameUIController.CreateMechStateDisplay (StickyStoneStudio.MOODS.Entity _entity, UnityEngine.Color color, UnityEngine.Sprite icon, StickyStoneStudio.MOODS.MechStateDisplayType mechStateDisplayType, System.Nullable`1[T] addin) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.CreateMechStateDisplay () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.StartBuff () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.BuffManager.StartBuffEffect (StickyStoneStudio.MOODS.Buff buff, StickyStoneStudio.MOODS.IMech mech, StickyStoneStudio.MOODS.IMech ownerOfBuff) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea.IMechEntersArea (StickyStoneStudio.MOODS.IMech CacheMech_Enter) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) EXCEPTION: 04.12.2025 11:47:35 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MechStateDisplay.InitBuffPermanentDisplay (UnityEngine.Transform parentTransform, StickyStoneStudio.MOODS.Entity _entity, UnityEngine.Sprite icon, UnityEngine.Color color) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.InGameUIController.CreateMechStateDisplay (StickyStoneStudio.MOODS.Entity _entity, UnityEngine.Color color, UnityEngine.Sprite icon, StickyStoneStudio.MOODS.MechStateDisplayType mechStateDisplayType, System.Nullable`1[T] addin) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.CreateMechStateDisplay () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.StartBuff () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.BuffManager.StartBuffEffect (StickyStoneStudio.MOODS.Buff buff, StickyStoneStudio.MOODS.IMech mech, StickyStoneStudio.MOODS.IMech ownerOfBuff) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea.IMechEntersArea (StickyStoneStudio.MOODS.IMech CacheMech_Enter) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) EXCEPTION: 04.12.2025 11:47:35 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MechStateDisplay.InitBuffPermanentDisplay (UnityEngine.Transform parentTransform, StickyStoneStudio.MOODS.Entity _entity, UnityEngine.Sprite icon, UnityEngine.Color color) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.InGameUIController.CreateMechStateDisplay (StickyStoneStudio.MOODS.Entity _entity, UnityEngine.Color color, UnityEngine.Sprite icon, StickyStoneStudio.MOODS.MechStateDisplayType mechStateDisplayType, System.Nullable`1[T] addin) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.CreateMechStateDisplay () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.StartBuff () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.BuffManager.StartBuffEffect (StickyStoneStudio.MOODS.Buff buff, StickyStoneStudio.MOODS.IMech mech, StickyStoneStudio.MOODS.IMech ownerOfBuff) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea.IMechEntersArea (StickyStoneStudio.MOODS.IMech CacheMech_Enter) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) EXCEPTION: 04.12.2025 11:47:35 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MechStateDisplay.InitBuffPermanentDisplay (UnityEngine.Transform parentTransform, StickyStoneStudio.MOODS.Entity _entity, UnityEngine.Sprite icon, UnityEngine.Color color) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.InGameUIController.CreateMechStateDisplay (StickyStoneStudio.MOODS.Entity _entity, UnityEngine.Color color, UnityEngine.Sprite icon, StickyStoneStudio.MOODS.MechStateDisplayType mechStateDisplayType, System.Nullable`1[T] addin) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.CreateMechStateDisplay () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.StartBuff () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.BuffManager.StartBuffEffect (StickyStoneStudio.MOODS.Buff buff, StickyStoneStudio.MOODS.IMech mech, StickyStoneStudio.MOODS.IMech ownerOfBuff) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea.IMechEntersArea (StickyStoneStudio.MOODS.IMech CacheMech_Enter) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) EXCEPTION: 04.12.2025 11:47:35 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MechStateDisplay.InitBuffPermanentDisplay (UnityEngine.Transform parentTransform, StickyStoneStudio.MOODS.Entity _entity, UnityEngine.Sprite icon, UnityEngine.Color color) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.InGameUIController.CreateMechStateDisplay (StickyStoneStudio.MOODS.Entity _entity, UnityEngine.Color color, UnityEngine.Sprite icon, StickyStoneStudio.MOODS.MechStateDisplayType mechStateDisplayType, System.Nullable`1[T] addin) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.CreateMechStateDisplay () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.StartBuff () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.BuffManager.StartBuffEffect (StickyStoneStudio.MOODS.Buff buff, StickyStoneStudio.MOODS.IMech mech, StickyStoneStudio.MOODS.IMech ownerOfBuff) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea.IMechEntersArea (StickyStoneStudio.MOODS.IMech CacheMech_Enter) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) EXCEPTION: 04.12.2025 11:47:35 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MechStateDisplay.InitBuffPermanentDisplay (UnityEngine.Transform parentTransform, StickyStoneStudio.MOODS.Entity _entity, UnityEngine.Sprite icon, UnityEngine.Color color) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.InGameUIController.CreateMechStateDisplay (StickyStoneStudio.MOODS.Entity _entity, UnityEngine.Color color, UnityEngine.Sprite icon, StickyStoneStudio.MOODS.MechStateDisplayType mechStateDisplayType, System.Nullable`1[T] addin) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.CreateMechStateDisplay () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.StartBuff () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.BuffManager.StartBuffEffect (StickyStoneStudio.MOODS.Buff buff, StickyStoneStudio.MOODS.IMech mech, StickyStoneStudio.MOODS.IMech ownerOfBuff) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea.IMechEntersArea (StickyStoneStudio.MOODS.IMech CacheMech_Enter) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) EXCEPTION: 04.12.2025 11:47:35 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MechStateDisplay.InitBuffPermanentDisplay (UnityEngine.Transform parentTransform, StickyStoneStudio.MOODS.Entity _entity, UnityEngine.Sprite icon, UnityEngine.Color color) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.InGameUIController.CreateMechStateDisplay (StickyStoneStudio.MOODS.Entity _entity, UnityEngine.Color color, UnityEngine.Sprite icon, StickyStoneStudio.MOODS.MechStateDisplayType mechStateDisplayType, System.Nullable`1[T] addin) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.CreateMechStateDisplay () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.StartBuff () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.BuffManager.StartBuffEffect (StickyStoneStudio.MOODS.Buff buff, StickyStoneStudio.MOODS.IMech mech, StickyStoneStudio.MOODS.IMech ownerOfBuff) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea.IMechEntersArea (StickyStoneStudio.MOODS.IMech CacheMech_Enter) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) EXCEPTION: 04.12.2025 11:47:35 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MechStateDisplay.InitBuffPermanentDisplay (UnityEngine.Transform parentTransform, StickyStoneStudio.MOODS.Entity _entity, UnityEngine.Sprite icon, UnityEngine.Color color) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.InGameUIController.CreateMechStateDisplay (StickyStoneStudio.MOODS.Entity _entity, UnityEngine.Color color, UnityEngine.Sprite icon, StickyStoneStudio.MOODS.MechStateDisplayType mechStateDisplayType, System.Nullable`1[T] addin) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.CreateMechStateDisplay () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.StartBuff () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.BuffManager.StartBuffEffect (StickyStoneStudio.MOODS.Buff buff, StickyStoneStudio.MOODS.IMech mech, StickyStoneStudio.MOODS.IMech ownerOfBuff) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea.IMechEntersArea (StickyStoneStudio.MOODS.IMech CacheMech_Enter) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) EXCEPTION: 04.12.2025 11:47:35 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MechStateDisplay.InitBuffPermanentDisplay (UnityEngine.Transform parentTransform, StickyStoneStudio.MOODS.Entity _entity, UnityEngine.Sprite icon, UnityEngine.Color color) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.InGameUIController.CreateMechStateDisplay (StickyStoneStudio.MOODS.Entity _entity, UnityEngine.Color color, UnityEngine.Sprite icon, StickyStoneStudio.MOODS.MechStateDisplayType mechStateDisplayType, System.Nullable`1[T] addin) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.CreateMechStateDisplay () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.StartBuff () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.BuffManager.StartBuffEffect (StickyStoneStudio.MOODS.Buff buff, StickyStoneStudio.MOODS.IMech mech, StickyStoneStudio.MOODS.IMech ownerOfBuff) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea.IMechEntersArea (StickyStoneStudio.MOODS.IMech CacheMech_Enter) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) WARNING: 04.12.2025 11:47:35 Trauer_RubbleCrusher(Clone) (StickyStoneStudio.MOODS.SORROW_RubbleCrusher): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 04.12.2025 11:47:35 Language Text not found! (Path: Drone) WARNING: 04.12.2025 11:47:35 Trauer_RubbleCrusher(Clone) (StickyStoneStudio.MOODS.SORROW_RubbleCrusher): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 04.12.2025 11:47:35 Language Text not found! (Path: Drone) LOG: 04.12.2025 11:47:35 Quest is already completed. No progress will be updated. WARNING: 04.12.2025 11:47:35 Language Text not found! (Path: Kill Slagshooter) WARNING: 04.12.2025 11:47:36 BuffManager.StartBuffEffect() for BUFFID: 726 is already started! WARNING: 04.12.2025 11:47:36 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh LOG: 04.12.2025 11:47:36 Quest is already completed. No progress will be updated. WARNING: 04.12.2025 11:47:36 Language Text not found! (Path: Kill Slagshooter) WARNING: 04.12.2025 11:47:37 Failed to create agent because it is not close enough to the NavMesh WARNING: 04.12.2025 11:47:37 Trauer_EyeOfMallory(Clone) (StickyStoneStudio.MOODS.SORROW_EyeOfMallory): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 04.12.2025 11:47:37 ENEMY SPAWNED Trauer_EyeOfMallory(Clone) WARNING: 04.12.2025 11:47:37 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh LOG: 04.12.2025 11:47:37 Quest is already completed. No progress will be updated. WARNING: 04.12.2025 11:47:37 Language Text not found! (Path: Kill Slagshooter) WARNING: 04.12.2025 11:47:39 MoveTowards failed. Navmesh-Agent 'Trauer_RubbleCrusher(Clone)' is not on a navmesh LOG: 04.12.2025 11:47:39 Quest is already completed. No progress will be updated. WARNING: 04.12.2025 11:47:39 Language Text not found! (Path: Kill Slagshooter) WARNING: 04.12.2025 11:47:40 Failed to create agent because it is not close enough to the NavMesh WARNING: 04.12.2025 11:47:40 Trauer_EyeOfMallory(Clone) (StickyStoneStudio.MOODS.SORROW_EyeOfMallory): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 04.12.2025 11:47:40 ENEMY SPAWNED Trauer_EyeOfMallory(Clone) WARNING: 04.12.2025 11:47:42 MoveTowards failed. Navmesh-Agent 'Trauer_RubbleCrusher(Clone)' is not on a navmesh LOG: 04.12.2025 11:47:42 Quest is already completed. No progress will be updated. WARNING: 04.12.2025 11:47:42 Language Text not found! (Path: Kill Slagshooter) WARNING: 04.12.2025 11:47:44 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh LOG: 04.12.2025 11:47:44 Quest is already completed. No progress will be updated. WARNING: 04.12.2025 11:47:44 Language Text not found! (Path: Kill Slagshooter) WARNING: 04.12.2025 11:47:44 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh LOG: 04.12.2025 11:47:44 Quest is already completed. No progress will be updated. WARNING: 04.12.2025 11:47:44 Language Text not found! (Path: Kill Slagshooter)